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FAQ/Walkthrough

by sokkus

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_______________________________________________________________________________
__________________________________Dishonored___________________________________
_______________________________FAQ/WALKTHROUGH_________________________________
_____________________________________________________________________By Sokkus_
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Note that the most recent version of the guide will always be found at
www.gamefaqs.com.
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Guide stats:    
------------
Time taken to write : 62+ hours
Word Count to date  : 51,000+
Donations recieved  : 04
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Introduction
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Welcome to my guide for Arkane Studios and Bethesda's latest IP Dishonored!
I hope this guide will be able to assist all of you gamers out there! If you
see any errors, if you have a question, a tip or an alternate strategy for a
section of the guide please head to the contact section and flick me an email
to let me know!


Note: The current version of the guide contains a complete walkthrough from 
      start to finish, collecting all the hidden runes, bone charms, blueprints
      and Sokolov Portraits along the way. The guide has been written from a
      stealth point of view and by following it you should be able to make it
      throughout the entire game without killing a single guard.

      Additionally, there are location guides for all of the game's
      collectibles: Bone Charms, Runes, Sokolov Portraits and Blueprints. There
      is also a completed achievement/trophy guide to help you to improve your
      profile's completion percentage (if you are into that kind of thing!).

     
If you like what you see here, be sure to check out more of my guides, reviews
and podcasts at www.consoledomination.com and consider donating to my Paypal if
you are feeling a little generous!

Finally, I have also started a facebook group for readers to keep track of the
latest updates to my guides, you can find it here:

https://www.facebook.com/pages/Sokkus/356910437737253


It took a lot of time and effort to get it done, so I hope you enjoy!


===============================================================================
Want to know what I thought of Dishonored? Check out my review here:
http://www.consoledomination.com/game-reviews/2566-dishonored-review 
===============================================================================

--------------------------------------------------------------------------------
Want to view an enhanced version of this walkthrough with high definition
videos, in-game screenshots and a complete item checklist for all of the 
collectibles in Dishonored?

Check out the eBook version here:

    > Website: http://www.gamerguides.com/dishonored/
    > iBookstore: Coming Soon!
    > Amazon: Coming Soon!
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===============================================================================
Donations
===============================================================================

After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don�t 
need to point out to gamers that purchasing games is an extremely expensive
hobby (games in Australia cost on average $90 - $120) and writing guides for
them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
 
Considering you could be paying upwards of $20+ for guides in a game shop,these
free and easily available guides make a cost-effective substitute. Whilst most
are happy to use and move on without a word I would move that a simple donation
is a great, easy way to say thanks if you feel that my guide has saved you some
time, money and frustration in some small way.

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won�t object! Any amount is appreciated
whether it be 10 cents or $10.

Thankyou far all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into the awesomeness that is Dishonored!


Paypal ID;

sokkus[at]hotmail[dot]com



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***************************
**************************
*** TABLE OF CONTENTS ***
************************
***********************

   _______________________________________________
  / Dishonored Campaign Walkthrough               \___________
  \_______________________________________________/           ]
    |                                                         |
    |    1. Hints and Tips                              [HNTTP]
    |                                                         |
    |    2. Campaign Walkthrough                        [WLKTH]
    |                                                         |
    |         2.0 Prologue                              [ACT00]
    |         2.1 Dishonored                            [ACT01]
    |         2.A Interlude 1 - Introductions           [ACT1A]
    |                                                         |
    |         2.2 High Overseer Campbell                [ACT02]
    |         2.B Interlude 2 - Weepers                 [ACT2A]
    |                                                         |
    |         2.3 House of Pleasure                     [ACT03]
    |         2.C Interlude 3 - Mistress                [ACT3A]
    |                                                         |
    |         2.4 The Royal Physician                   [ACT04]
    |         2.D Interlude 4 - Interrogation           [ACT4A]
    |                                                         |
    |         2.5 Lady Boyle's last Party               [ACT05]
    |         2.E Interlude 5 - The Final Move          [ACT5A]
    |                                                         |
    |         2.6 Return to the Tower                   [ACT06]
    |         2.F Interlude 6 - Celebration             [ACT6A]
    |                                                         |
    |         2.7 The Flooded District                  [ACT07]
    |         2.8 The Loyalists                         [ACT08]
    |         2.9 Light at the End (low chaos)          [ACT09]
    |                                                         |
    [_________________________________________________________]
   _______________________________________________
  / Dishonored Collectible Locations Guide        \___________
  \_______________________________________________/           ]
    |                                                         |
    |    3. Rune Locations                              [RNLCT]
    |                                                         |
    |    4. Bone Charm Locations                        [BCLCT]
    |                                                         |
    |    5. Sokolov Portrait Locations                  [SPLCT]
    |                                                         |
    |    6. Blueprint Locations                         [BPLCT]
    |                                                         |
    [_________________________________________________________]
   _______________________________________________
  / Dishonored Achievements/Trophies Guide        \___________
  \_______________________________________________/           ]
    |                                                         |
    |    7. Achievements/Trophies Guide                 [ACHMT]
    |                                                         |
    [_________________________________________________________]
   _______________________________________________
  / Miscellaneous                                 \___________
  \_______________________________________________/           ]
    |                                                         |
    |    8. Contact                                     [CNTCT]
    |                                                         |
    |    9. About Me                                    [INTRD]
    |                                                         |
    |        9.01  Me                                         |
    |        9.02  Donations                                  |
    |        9.03  Console Domination                         |
    |                                                         |
    |   10. Special Thanks                              [STHNK]
    |                                                         |
    |   11. Version History                             [VHSTY]
    |                                                         |
    [_________________________________________________________]




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***************************
**************************
***   HINTS & TIPS    ***                                               [HNTTP]
************************
***********************

Before beginning the campaign, here are a few tips and tricks that may help
to adjust to the game and get through a few sticky situations with ease.


=========================
General Tips:
=========================
> Save frequently, especially if you are going for a zero kill run or a no 
  detect run through.

> When an enemy spots you, you will see white lightning bolts above their heads
  and these indicate that an enemy has spotted you. If you stay in their line
  of sight, another lightning bolt will appear. Once this has happened three
  times it means that the guard has detected you and will sound an alarm. So if
  you see it show up, quickly duck back behind cover or blink away to make
  it disappear.

> Explore the environment, whilst the guide provides a few options for most 
  missions, Dishonored is very good at giving choice. Heck you may even find a
  better way through than I have!

> Use blink... Often. Blink can be used to traverse the environment quickly,
  reach out of reach places and in combat to perform surprise attacks.

> Experiment with different combinations of powers and weapons, there are some
  very useful moves to be discovered.

> Use the heart! Not only does it show the locations of runes and bone charms,
  it can also give you hints! Point it at a bad guy or something in the
  environment and sometimes it will give you some useful information... Other
  times, not so much.

> Use the rooftops frequently, not only wil you avoid guards, you will also be
  able to scope out guard patterns and alternate routes to plan your next move.

> Removing whale oil from the sockets of security systems is easy and 
  non-lethal although reprograming them with a re-wire tool is admittedly more
  fun.

> Be gentle with unconscious guards, they can be very fragile. If you put them
  down awkwardly and they hit something too hard they can be killed.

> In a no kill run, to make sure guards are still alive, hover your cursor over
  them if it says (unconscious) you are all good. If there is no text
  descriptor there, the guard is dead and you'll have to reload to a previous
  save.

> Bone charms are very handy little things, the only problem is that the
  effects they bestow are random. 



=========================
Stealth Power tips:
=========================
> By far the most useful powers for playing stealth are Blink (II), Dark vision
  (I), Slow Time (II) and Possession (I). Work on levelling these powers to at
  least the specified tiers before sinking points elsewhere.

> Blink can break falls from great heights.

> Blink is perfect for teleporting behind an enemy for a quick lethal/
  non-lethal takedown.

> Use dark vision frequently to watch enemy movements when indoors and 
  recognise their patrol patterns so you know when to make your move.

> Upgraded dark Vision also enables you to see power sources, enabling you to
  quickly track down and disable those security devices and alarms.

> Bend time II freezes time, use this in conjunction with blink to fly through
  through an area without being spotted at all.

> Bend time is also useful for quickly pickpocketing and escaping powerful
  enemies.

> Keep an eye out for holes in gratings at ground level. There are literally
  scores of these throughout the game and by possessing and piloting rats/fish
  through these you can save a lot of time and effort.

> If you find a rat hole, but can't find a rat about to possess, if you have
  invested in devouring plague, you can summon a swarm of rats and possess one
  of them.

> Investing in tier 2 Possession allows oyu to possess guards and use them to
  walk through enemy defences without arousing suspicion.
 

=========================
Fun Power tips:
=========================
> If carnage is more your style, slow time also has some great perks. Freeze
  time and pop a springrazor on a guard in a crowd. Fun!

> If you trigger an alarm and have a few enemies surrounding you, use freeze
  time and then possession (II) to possess a guard and have him stand in front
  of a friend with a gun. Exit before time unfreezes and watch the guard kill
  his mate!

> Bend time level II can also give you a Matrix moment. All projectiles will
  stop in their place, allowing you to go and pick them up from mid air.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have an interesting tip or tactic, let me know. If i like it, Ill put
it in here and give you credit
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



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***************************
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***     WALKTHROUGH   ***                                               [WLKTH]
************************
***********************

Welcome to my walkthrough for Arkane Studios and Bethesda's new first person 
action game Dishonored. This guide will helpo you make your way through this
title from start to finish, picking up all of the hidden runes, bone charms,
Sokolov Portraits and blueprints along the way. 

To fast travel to a chapter, go to the table of contents above and copy the
code next to the section of interest. Press CTRL +F and paste the code in there
to jump down to where you want to go in a flash.

Whilst I am writing this guide from a stealth, no killing point of view and
have played through successfully using it, it should be noted that Dishonored
is very good at providing several options for just about every task. With this
in mind, if you find a better way to complete a mission or part of a mission, 
please let me know and I'll be happy to include it in the guide.
  
I have also highlighted optional tasks you can do during missions to somewhat
enrich your experience.You will find these boxed in each mission.These are
entitrely optional, and you can completely ignore them and follow the guide
around the boxes for a faster, less risky route through the game, but note that
they can often grant access to collectibles and provide additional information
and rewards upon completion to help with the main task.

Enjoy!



===============================================================================
===============================================================================
Prologue                                                                [ACT00]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................0 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


After soaking in the scenes as you approach the city of Dunwall, you'll 
finally gain control of Corvo as he gets off the boat. 

As you cross the bridge you'll see a scen with Emily, the Empress's daughter. 
She'll give you an optional task to play hide and seek. This acts as a tutorial
of sorts in how to use the game's cover system. If you want to do so, follow 
her down under the bridge and follow the prompts.

When you are ready to proceed with the prologue, return up the stairs and
continue upwards along the set path until you reach the gazebo where you will
encounter the Empress. After a short scene, defend yourself against a pair of
bad guys and after a few moments another story segment will play to end the
prologue.



===============================================================================
===============================================================================
Dishonored                                                              [ACT01]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................0 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Coldridge Prison <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Upon gaining control of Corvo, you�ll find yourself in a prison cell. Head 
over to the door and pick up the bread on the floor. Beneath it you�ll find a
key and a note to read.  Open the door and cruise over to the table opposite to
pick up a sword and a few coins.  From here on out, hit the sneak button to
enter stealth mode!

To the left of the table, you�ll find an open door with three guards inside.
One is directly in front and two others are further in the room having a
conversation.  Quickly grab the guy in the doorway and bring his body back into
the previous room. Once the other guards have finished their conversations,
one will patrol to the far end of the room, whilst the other will head into an
alcove to the right to go to the bathroom. Sneak through the shadows along the
left hand wall and when the patrolling guard returns, duck into the next room.

Grab the pistol and the Health elixir from the wall on the left and enter the
nearby door. Climb up to the platform above and grab another pair of health
elixirs, one from the shelf in front and another from the weapon rack nearby.
Loot the rest of the room and look through the keyhole on the door. When the
guard�s back is turned, open the door and go grab him (and place his body in
the shadows nearby) or pickpocket the key from him. Either way, once you have
the key, enter the locked door at the end of the hallway to the left (it should
have an objective marker on it).

Enter the hall to the left. At the first corner lean around and wait for the
guard to pass by the end. When he does, head down the hallway after him and
grab him. Place his body in shadows, and then continue down the stairs and into
the interrogation room. 

There is an audiograph at the back of the room you can listen to if you like.
When ready, enter the door behind it and open the safe to access the clockwork
explosive. As you return to the previous room, you�ll see the door opposite 
open. 



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Prison Yard <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Follow the guard down the stairs and he�ll start chatting with another. At the
bottom of the stairs, head off into the shadows to the right and move towards
the set of stairs at the far end of the room. After the conversation has
finished, one of the guards will come and patrol near the foot of the stairs,
so use the cover to lean out and watch him. When his back is turned, scale them
and enter the door. 

In this room, you�ll see a guard patrolling the room in front and a series of
rooms to the left.  Here we have 2 options:


      1.You can enter the rooms to the left through the open window nearby, 
        incapacitate the two guards in here and use the switch inside to open
        the next door (you�ll be able to collect 2 x bullets + 1x health elixir
        along the way).
 
      2.Alternatively, you can wait for the guard in the main room to move away
        from you a little ways and enter the shadows along the right hand wall,
        climb the pipes here to the top of the room and use them to crawl over
        the locked door and into the next room from above.

 
Inside the next room, incapacitate the two guards when possible, grab the 
health elixir and bullets from the shelf in the little control platform to the
left and then plant the explosives on the door as indicated. Enter the small
cage to the left of the door to take cover. Once the bomb goes off, quickly run
through the opening and jump down into the water below. Swim to shore and enter
the opening here, climb the stairs and enter the door to reach the sewers.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dunwall Sewers <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Enter the first door and use the crates opposite to climb up and onto the
grating on the left. Continue along and drop down into the next hallway. After
watching the scene below, you'll now also know that you want to avoid groups of
rats at all costs!

In the next area, drop down into the water and swim to the right.  Climb out
and make you way to the lit up area ahead. Grab the body off the valve and put
it down elsewhere so that you can use it to open the next door. Continue until
you enter the next large room. You�ll see a swarm of rats at ground level and a
pair of bodies drop down onto a raised central platform from above. Rats love
dead bodies, so quickly make your way to the platform, pick them up and toss
them down into the room below, this will lure the rats away from the next valve
we need to open. Whilst they are distracted, run over and open it to continue.
 
Turn to the right and at the top of the stairs climb the chain into the next
room.  At the top, look in the hallway just to the right, it is trapped so keep
an eye out for a trip wire. You can trigger this safely by interacting with it.
When its safe, follow the hallway to the end for some incendiary bolts (from
the trap) and a health elixir and some coin from the crate. Return to were you
jumped up from the chain and check out the stairs to the left. Again trigger
the trip wire here before climbing up. Continue along the platform, and open
the crate at the end for Corvo�s gear.

Open the door nearby and disarm the trip wire immediately inside.  You�ll see a
safe on the ground in front. A nearby note will tell you where to look for the
combination � behind the safe on the shelf behind the whiskey bottles (the
combination is 4-5-1). Continue to the other side of the room (and loot the
trap for more incendiary bolts) before climbing up into the opening on the
left.  Inside you�ll see a hole in the floor, look to the left of this for a
container for some objects to loot and behind it for a cabinet you can open for
some more goodies with a health elixir on top. Return to the hole and hop on
down.

Once the guards below have finished their conversation, they will separate.
Drop down and grab the first guard ,  hide his body in the shadows. Hug the
left hand wall and stay in the shadows as you continue round the corner. You�ll
find some rocks you can climb here so do so. At the top you will be able to
access some pipes that will let you traverse the top of the room without being
spotted. If you work your way over to the left hand wall you can find a small
opening above a boarded up doorway below giving you access to a secret room you
can loot for a few coins (this is optional). Climb back up to the pipes and
out, this time making your way around the corner.

When you reach the end of the pipe, drop down to the crate below and continue
around the walkway on far edge of the room, across the water from the
patrolling baddies.  Keep your eye on the guards and continue along the wall
when they are not looking and staying put in the shadows when they are. Once
you reach the far end, climb up and mosey into the tunnel on the right. Follow
it all the way to the end and speak with Samuel at the boat to complete the
mission.


-------------------------------------------------------------------------------
>>Note: At this point you will receive the achievement/trophy �Dishonored�.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
>>Note: If you followed the guide and did not alert any guards, you will also
        earn the achievement/trophy �Vanished�.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
Interlude - Introductions                                               [ACT1A]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................2 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>> The Hound Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After disembarking he boat, climb up the stairs and straight through into the
door in front as marked by the objective indicator.  Walk over to the men here
for a conversation.  Afterwards, backtrack through the door you just came in
from and make your way over to Piero�s workshop to chat with Piero. 

After the conversation, climb the stairs and grab a filled whale oil tank from
the dispenser on the wall and return to Piero. Place the tank into the socket
of the machine that he is working on. He�ll now set up shop, allowing you to
purchase additional ammo or upgrades to your weapons. At the end of the
conversation, choose the first option to continue.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Somewhere Else <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

When you regain control, open the nearby door and follow the path until you
see a scene. Afterwards you will have unlocked your first Outsider power �
Blink! This is an incredibly handy power that has many uses for both exploring
the environment and sneaking up on or past guards unnoticed. For now though
we�ll have a short tutorial section getting us to use blink to navigate through
the area. 

Continue onwards using blink to jump across to the platforms provided until you
reach another short story scene. After this, you�ll be in possession of a
heart. Now this is another cool item. It will highlight all of the runes and
bone charms in the environment, creating waypoint markers for all of them,
making it a whole lot easier to track down some of the game�s collectibles!
Additionally, using the heart whilst looking at something will have it tell
you secrets about it or a person, which can sometimes provide useful
information for the mission at hand.  For now though, with the heart out we
need to make our way to the last waypoint and blink across to it. Pick up the
rune (1/3) for another short scene. We can now use Outsider powers! 

We�ll also be returned to the real world.



>>>>>>>>>>>>>>>>>>>>>>>>>>> The Hound Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After waking up, return to the bar downstairs and talk to Havelock to find out
about your next mission.  Exit the bar and move forward a little ways to be
approached by Callista, who will ask you to save her uncle in the upcoming
mission. Now pull out the heart we acquired just before and follow the
waypoint marker out into the water to find a rune (2/3). Return to Samuel (and
Piero if you want to purchase ammo or an upgrade or two - note that he will
also have the option of buying a rune (3/3)).

When you are ready to go, hop in the boat to start the mission proper.




===============================================================================
===============================================================================
High Overseer Campbell                                                  [ACT02]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................7 ]
Bone Charms..........5 ]
Blueprints...........3 ]
Sokolov Portraits....1 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>> Distillery District <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After getting off the boat, turn right and pull out your heart. Note the
markers showing the bone charms and runes? Let�s swim out to the far end of
the bridge we can see ahead. Here we can climb out of the water and use blink
to climb up into a room containing a bone charm (1/5). Drop back down into the
water and blink across to the upturned boat against the wall beyond the bridge.
Climb out here and climb the nearby stairs before the guard comes by.

The wall of light we want to go through is ahead up the next set of stairs.
Instead of going there though, let�s continue down the street to the right.
When you reach the dead end, you�ll see an old woman up on a balcony to the
right tossing stuff out on the street. Use the debris nearby to climb up and
into the building.  

Go down the stairs and you�ll find Granny Rags in the kitchen. Ignore her for
now and enter the door just to her left. Follow these stairs to the bottom to
find a rune (1/7) and an Outsider Shrine.  


 ____________________________
[Optional: Gentleman Callers ]
[_____________________________________________________________________________
[ Rewards:- Rune x 2                                                          ]
[         - Completing one quest for Granny Rags in this level and another for]
[           Slackjaw in Mission 3 (House of Pleasure) will enable you to      ]
[           collect a Sokolov Portrait on a later mission (The Flooded        ]
[           District)                                                         ]
[                                                                             ]
[_____________________________________________________________________________]
[ ---------------------                                                       ]
[ Part 1: Street Toughs]                                                      ]
[ ---------------------                                                       ]
[                                                                             ]
[ Return and chat with Granny Rags for an optional side-quest. Three thugs    ]
[ will start banging on her door and she wants you to deal with them. Return  ]
[ to the balcony we came in from and blink across to the other side of the    ]
[ street. Sneak up and grab one of the bad guys at the back and stick him in  ]
[ the shadows somewhere and then deal with the other two however you like (I  ]
[ used the sleep bolts as not to be detected or kill anyone). Afterwards      ]
[ return to Granny rags and after a short chat, she�ll tell you she�s left a  ]
[ present for you upstairs. Go up to where you originally entered to find a   ]
[ Rune (2/7).                                                                 ]
[                                                                             ]
[                                                                             ]
[ ----------------------                                                      ]
[ Part 2: Galvani�s Flat]                                                     ]
[ ----------------------                                                      ]
[                                                                             ]
[ After another conversation with Granny Rags, exit Granny�s building and go  ]
[ down the alleyway opposite. There are a pair of gangsters abusing another   ]
[ passer-by around the corner to the left so to avoid a fight for the moment  ]
[ (we�ll deal with these clowns later) use blink to get up to the rooftop to  ]
[ the left and continue along the roofs and through the open floors here until]
[ you reach Clavering Boulevard.                                              ]
[                                                                             ]
[ From our current location, you�ll see the marker pointing to Galvani�s Flat ]
[ on the opposite side of the boulevard. Still up on the roof, drop down to   ]
[ the vent and follow it left and all the way around to the balconies in front]
[ of Galvani�s place. Jump up onto the balcony and look above and to the right]
[ of the door to see another vent, blink up to here and then from here to the ]
[ higher balcony. Head inside.                                                ]
[                                                                             ]
[                                                                             ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>>>>> Dr Galvani's offices <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ As soon as you enter Dr Galvani�s Office, check the desk to the left for a  ]
[ health elixir, the key to Galvani�s lab and an audiograph to listen to      ]
[ whilst you loot the rest of the room. Afterwards, examine the bookcase to   ]
[ the right of the door we entered for a false book. Use that to reveal a     ]
[ secret room behind. Grab the rat viscera from the table and return outside. ]
[                                                                             ]
[                                                                             ]
[ ------------------------------                                              ]
[ Part 3: The Whiskey Distillery]                                             ]
[ ------------------------------                                              ]
[                                                                             ]
[ Backtrack across the vents until you reach the roof of the building opposite]
[ Galvani�s place.  Continue back along the alley until we reach the          ]
[ T-intersection. To the right, you�ll see Granny Rags place and to the left, ]
[ you�ll see a door to enter the Whiskey Distillery, head on in here.         ]
[                                                                             ]
[                                                                             ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>> Dunwall Whiskey Distillery <<<<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ As you enter, you�ll see a slanted sheet of metal to the right in front.    ]
[ Blink to this and cruise up. Use the rooves and pipes along the way here to ]
[ make your way around the corner to the right towards the distillery itself, ]
[ marked with the objective marker. To the right of the door are a pair of    ]
[ rats and you can possess one and send it through the nearby grate to        ]
[ infiltrate the building (this option will net you a blueprint (incendiary   ]
[ bolts - note, you'll come back in the next mission, so you don not need to  ]
[ grab it now and the distillery master key from a hook on the wall near the  ]
[ window overlooking the floor). Otherwise, you�ll need to wait for the guards]
[ to walk away and drop down and enter the door like a normal person.         ]
[                                                                             ]
[ Either way you go, you�ll enter the same large room and there are five      ]
[ guards patrolling in here. If you entered the door, there will be a trip    ]
[ wire directly in front of you, you will need to avoid � I suggest blinking  ]
[ to the chain beyond and above it. To get through the room without getting   ]
[ spotted, you are going to want to sneak inside and then blink up to either  ]
[ the pipes near the top of the rooms (if you have blink level 2)  or the     ]
[ chain mentioned earlier on the right hand side (blink level 1) so that you  ]
[ can access the pipes. Blink across to the far side and to the pipe above the]
[ door on the raised platform. Wait for the guard to patrol away from it      ]
[ before dropping down and heading inside.                                    ]
[                                                                             ]
[ Turn to the right as you enter, check the cupboard near the table for a     ]
[ spiritual elixir and then use the wall of barrels as cover to observe the   ]
[ thug patrolling the stairs behind. When it�s safe to do so, drop down behind]
[ him and choke him to sleep and hide the body. Now pull out your heart,      ]
[ you�ll see a bone charm (2/5) hidden at the top of the room. Use blink to   ]
[ help scale the barrels sticking out of the walls on either side to make your]
[ way up to it. Drop back down and descend the stairs.                        ]
[                                                                             ]
[ Crawl under the space beneath the barrel under the stairs to find the still ]
[ we need to tamper with. Check out the desk nearby for a new gadget � the    ]
[ springrazor (a shrapnel loaded proximity mine). You can also find some      ]
[ instructions on how to use the still attached � subsequently you can grab   ]
[ some of the empty vials lying around the room and use the still to create   ]
[ additional health elixirs for yourself. Once you are ready, use the still   ]
[ and choose the �infect bootleg elixir� option.                              ]
[                                                                             ]
[-----------------------------------------------------------------------------]
[ Note: Infecting the bootleg elixer will fulfill Granny Rags' mission, but it]
[       will also result in an increased number of weepers in the next mission]
[       so don't say I didn't warn you!                                       ]
[-----------------------------------------------------------------------------]
[                                                                             ]
[ Retrace your steps back upstairs, look through the keyhole for the guard to ]
[ leave and then enter the large room and blink back across to the entrance   ]
[ (don�t forget to avoid the trip wire!). Once outside, blink back up to the  ]
[ pipes and make your way back across the top of the room to the entrance to  ]
[ return to the Distillery District.                                          ]
[                                                                             ]
[                                                                             ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>>>>>>> Distillery District <<<<<<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ Return to Granny Rags. Again after a chat, return upstairs to pick up the   ]
[ rune (3/7) she has left you.                                                ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Gentleman Callers: Complete!]
[_______________________________________]


Go down the alleyway opposite Granny Rags� place and use blink to get onto the
roof to the left.  As soon as you get up, look to the right to see an open
window behind a balcony above. Blink up here and loot the re-wire tool, health
elixirs and everything else in the room before returning to the roof below.
Continue along the rooves towards the Clavering Boulevard.

If you�ve done the side-quest, you�ll now notice that the two gangsters we saw
earlier are now standing guard outside of a door with the guy they were
harassing trapped inside. Drop down from the roof onto the pipe just above
them and edge out slightly so you can see them below. Use blink to teleport
down behind them. It may sound crazy, but if you grab one of them and hold the
action button so that you carry them rather than letting them hit the floor,
the other will not notice it happening. So grab one, deposit him in a shadow
nearby and return for the second. Smash down the door to free the citizen.

It turns out he�s a vendor named Griff who, like Piero can trade things to 
you. He also has a pair of blueprints you can purchase (Lens Magnification and
Sokolov's Formula). Note that if you cannot afford both of them at this time, 
you'll be returning to this area in the next level and you can purchase them
then. Check out the room behind him and look up to see another floor above.
Blink up here to find a bone charm (3/5) on the table nearby.

Return outside and climb back up to the roof above. Use the vent overlooking
the square to make your way left and around to Galvani�s flat. Drop down into
the alley below Galvani�s place and keeping your eye on the guards patrolling
the boulevard nearby, make you way to the stairs at the far end. Blink down to
the left and climb the stairs to the right of the thug here.  At the top of
the stairs, three thugs will be arguing, use blink to get behind the cover
opposite and then into the alley beyond to avoid a confrontation.

Climb the stairs here and blink into the guard post in front to find a rune
inside (4/7). Turn around and blink up onto the vents above the stairs we just
ascended to avoid bumping into the patrolling guards. Blink to the top of the
guard post and wait for all of the guards to move away from the entrance to
Holger Square (objective marker) and when it�s safe, blink over to the tunnel
and run inside to quickly use the door to get to the next zone. 



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Holger Square <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As you enter, you will see Overseer Martin (the fellow we need to rescue) in
the centre of the square in shackles. Nearby is a single guard with the key.
Sneak up on him and choke him out and then use the lever next to Martin to
free him.  After a short scene, head into the alley behind the platform Martin
was on and to the right and use the bits and pieces in there to blink up to
the vents above, they will allow you to enter the area behind the big gate.

Notice those lamp poles? We can actually stand on these, so let�s use them to
blink across to the gate on the far side of the area without alerting the
patrolling enemies below and use the vent against the building to the left to
help us over the fence. 

When no guards are looking, blink down to the stairs on the right. Climb them
and enter the nearby gate, as you enter turn immediately right and quickly
make your way over to the building here. Blink up to the ledge, turn left and
keep going until you reach a dead end. Here if you have the possession power,
you can send a rat through the grating here. If not, we�ll have to do it the
hard way! Drop down to the right at the dead end and crouch down into the
small window you find here. You�ll witness a quick scene between a pair of
guards and be able to grab a springrazor as well. Afterwards, climb up to the
small window directly opposite the one you came in from.

Wait for the guard ahead to be on the lowest set of stairs and then make your
way over to him, hop up to the ledge on the right when you can and when it�s
clear, make your way over to the front entrance. Once inside, you�ll notice a
large group of soldiers in front and we want to avoid alerting them, so
immediately turn right and enter the side room here. Choke out the lone guard
here.  Note this is where the rat will have infiltrated to if you used that
option. 

Continue out the other door and enter the open room to the right, make sure
the guard on the stairs is looking elsewhere and then immediately turn left
and enter the door just inside the entrance. Climb down the stairs and at the
bottom, you�ll see a bust of a man to the right. Look at his eye. Activate it
to open a secret door. Inside you�ll find a hidden room with a pair of
audiographs to play, a rune (5/7) in a cabinet on the far left and a Sokolov
Portrait (1/1) on the right. Return to the previous room and wait for the
soldier on the stairs to start climbing up again, quickly blink up behind him
and choke him to sleep. Stick him in a shadowy corner and continue to the top
of the stairs. Here, you�ll find a spiritual elixir under a table to the left.
Now look up at the door and you�ll see an open hatch above. Blink up to this
and enter the next room.


 ___________________________
[ Optional: Traitor's Brand ]
[_____________________________________________________________________________
[ Reward: Grabbing the Traitor's Brand and instructions will allow us to      ]
[         dispose of Overseer Campbell without killing him (necessary for a   ]
[         no-kill run).                                                       ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ From the hatch here, blink to the light to the left and then again onto the ]
[ pipes and follow them around the corner. Jump up onto the hatch above the   ]
[ door at the end. You�ll find yourself in a library type area.  Look down and]
[ you will see branding instructions on the table (we�ll need these if we want]
[ to dispose of the overseer without killing him). You�ll see a guard         ]
[ patrolling a raised area at the back of the room. When the coast is clear,  ]
[ blink over to the stairs behind and to the left of the table and climb up to]
[ take down the guard from behind. Next, return down to the table, grab the   ]
[ instructions and then blink back up to the hatch.                           ]
[                                                                             ]
[ Now look to the left, see that door at the end of the hallway? The next item]
[ we need is in there. So using the library we just got the instructions from ]
[ as a body depository we are going to clear the area of guards and drop the  ]
[ bodies back in the library. Once they are all gone, head down the hall and  ]
[ enter the door to the interrogation room. Climb the stairs and pick up the  ]
[ Heretic�s brand up off the table.                                           ]
[                                                                             ]
[ Return back down the hallway and turn left from the entrance to the library.]
[ Blink up to the pipes at the top of the room and enter the hatch above the  ]
[ door in front.                                                              ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Traitor's Brand complete! ]
[_____________________________________]


Using the hatches and light fixtures blink across to the objective marker until
you find yourself outside the target room. Enter through the hatch above the
door. Welcome to the Overseer�s meeting room. 

Drop down and grab the rune (6/7) from its mounting on the far right wall and
then look at the table in the centre of the room. On the table here you�ll find
a pair of glasses and a pitcher. If you have heard a few of the conversations
and read a few of the notes, you'll know that Campbell is planning to poison 
Captain Curnow. There are a couple of options here.

For a stealthy, no kill run, I would definitely recommend option 4, however if
you also want to complete Callista's optonal task, you'll have to do option 5
its a little riskier as you will have to avoid or take out a lot more guards
and will take longer to complete, but ultimately will do the job:

      =============
      1. Lethal
      =============
         You can switch the glasses in which case the High Overseer will kill
         himself (but it still counts as you killing him so will void a no
         kills run), Captain Curnow will escape though, fulfilling the optional
         mission given to you by Callista.

      =============
      2. Lethal
      =============
         You can mix the glasses. This will kill both the men, voiding your
         no-kill run and also failing the optional task.

      =============
      3. Lethal
      =============
         You can leave the glasses alone, wait for them to enter and drop down
         and kill them both. This will kill both the men, voiding your no-kill
         run and also failing the optional task.

      =============
      4. Non-Lethal
      =============
         You can leave the glasses alone and let Campbell kill Captain Curnow 
         and then choke him to sleep in the meeting room. You will fail the
         optional task. Once you have knocked him out, take him back to the
         interrogation room and place him in the chair. Use the brand on him.
      =============
      5. Non-Lethal
      =============
         You can spill both glasses and follow the two men to an alternate
         meeting room (that secret room we looted before). Campbell will
         attempt to kill the captain here too, however once he draws his sword,
         you can grab him before he attacks and Captain Curnow will realise
         you are trying to help him. Afterwards he will escape, completing
         Callista's optional task. Once you have knocked Campbell out, take
         him back to the interrogation room and place him in the chair. Use the
         brand on him.


-------------------------------------------------------------------------------
>> Note: if you kill Overseer Campbell, you will earn the achievement/trophy
         �Excommunication�
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
>> Note: If you save Captain Curnow, you will earn the achievement/trophy 
         �Bodyguard�
-------------------------------------------------------------------------------

Return back down the stairs and follow the marker to enter the door to the
backyard.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Backyard <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Now that we are on the way out, all we really need to do is meet up with Samuel
to complete the mission, however before we do so there are a pair of bone
charms and a rune available to pick up. Let�s grab those first.

From the start of the area, exit via the door directly in front and continue
straight ahead along the rooftops. When you reach the vent, pull out the heart
to see a bone charm (4/5) nearby. Follow the marker and when you are above it,
drop down off the nearest roof and onto a ledge; enter the room here for the
charm. Return to the roof.

See the big white Greaves Lightning oil sign? Blink up to the top of this
building go to the opposite side of the rooftop and blink to the pipe below.
Follow the pipe to the right.  Once the pipe reaches the rooftop, smash the
pane of glass nearby and drop down inside. Pick up the rune (7/7) off the
bench here, loot the rest of the room and grab the safe key off the bench.
Open the safe in here for a blueprint (Bonded Galvani Weave) then blink back
up to the roof through the window.  Pull out the heart to see another bone
charm. Blink up to the higher roof nearby and work your way across the rooves,
enter the broken window at the end and climb down the chains here. Blink to
the nearby workbench (don�t land on the floor or the rats will attack) and use
the vice to access the bone charm (5/5). 

Return up the chains and make your way down to Samuel to finish the mission.

-------------------------------------------------------------------------------
>> Note: If you finished the mission without being detected or killing anybody,
         you will earn the achievements/trophies �Spectre� and �Faceless�.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
Interlude - Weepers                                                     [ACT2A]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................2 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Hound Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After getting off the boat, speak with Callista, who is waiting nearby. If you
completed her optional task in the previous mission (Keep Curnow alive), she
will give you a small amount of coin. If Curnow dies, she�ll still chat with
you, but you�ll get no reward. After that�s done, head over to the group of
loyalists marked on the screen.  Chat with them. At the end, choose the first
option to rest.

After you wake up, make your way outside of the pub, pick some sleep bolts up
from Piero and then head over and talk to Havelock. After a chat, you�ll be
able to open the nearby hatch. Drop down. Make your way through the sewer,
past the closed door and around the bend until you see the pair of weepers
ahead. Hit them both with a sleeper dart to take them down without killing.

Now pull out your heart.  You�ll see two new runes to pick up nearby. Grab
them (1 +2/2) and backtrack to the door we passed before. Cruise through the
room here and climb the chain to return to ground level. Enter the pub and
chat with the loyalists to get your next targets.

Head over to Piero if you need any upgrades or ammo and then talk to Pendleton
before cruising down to Samuel and hopping on the boat to begin the next
mission.



===============================================================================
===============================================================================
House of Pleasure                                                       [ACT03]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................5 ]
Bone Charms..........5 ]
Blueprints...........0 ]
Sokolov Portraits....3 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>> Distillery District <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After disembarking, continue along the docks, until you reach the stairs. Wait
for the guard to start relieving himself over the water and then take him down.
Climb up the stairs he descended from and like the previous mission, turn right
towards Granny Rags apartment and at the dead end, cut left into the alley. 
You'll notice that the thugs are friendly now and they�ll let you know that 
their boss Slackjaw wants a chat. You�ll get an objective marker for the 
Distillery if you want to undertake an optional task.

Note that you will have to do the optional task if you want to complete the
mission without killing anybody as the non-lethal method of eliminating our
targets is a reward on completion of this quest chain.


 _____________________________
[ Optional: Street Conspiracy ]
[_____________________________________________________________________________
[ Reward: - 3 x Sokolov Portraits                                             ]
[         - 3 x Rune                                                          ]
[         - 1 x Blueprint (Incandescent Paste)                                ]
[         - Non-lethal option for removing our targets                        ]
[         - Alternate approach option to The Golden cat                       ]
[         - Completing one quest for Slackjaw will enable you to collect a    ]
[           Sokolov Portrait on a later mission (The Flooded District)        ]
[                                                                             ]
[_____________________________________________________________________________]
[ ------------------------------------                                        ]
[ Street Conspiracy Part 1 - Slackjaw ]                                       ]
[ ------------------------------------                                        ]
[                                                                             ]
[ Enter the Distillery door there and work your way back through to where we  ]
[ poisoned the still before (if you did the optional side-mission).  After a  ]
[ chat with Slackjaw, chack out the room to the left of the entrance in the   ]
[ main area to fnd a valve, turn this to lower a door. Inside you'll find a   ]
[ blueprint (Incandescent Paste) return outside, turn to the right as you exit]
[ and you�ll see the door at the bottom of the stairs is now open. Look on the]
[ bed in here to find a bone charm (1/5). You�ll notice a few weepers running ]
[ around now, so to avoid them blink up to the rooftops and make your way back]
[ to the entrance, wait out of sight for the thugs to finish off the nearby   ]
[ weeper and return to the distillery district.                               ]
[                                                                             ]
[_____________________________________________________________________________]



>>>>>>>>>>>>>>>>>>>>>>>>>>>> Distillery District <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

From the door to the distillery, blink up to the roof opposite and to the 
right. From here, look back towards the Distillery entrance and slightly above
to see a balcony with an open door beyond. Pull out a sleep bolt and shoot the
assassin that is patrolling here when he comes out on the balcony and then
blink up. Inside you�ll see a boarded up room to the right, inside you�ll see
a weeper � aim between the boards here and hit it with a sleep bolt to knock
it out and then bash down the door to find a re-wire tool and a bone charm
(2/5). Return back to the roof opposite and continue into the open window
nearby. Take care of the assassin in here.

Exit via the opposite door and blink to the next room to find yourself
overlooking Clavering Boulevard. From our current location, you�ll see the
marker pointing to Galvani�s Flat on the opposite side of the boulevard. Still
up on the roof, drop down to the vent and follow it left and all the way around
to the balconies in front of Galvani�s place. Jump up onto the balcony and
take out the guard here. You can head inside if you want to continue Slackjaw�s
mission.


 _______________________________________
[ Optional: Street Conspiracy Part 2 & 3]
[_____________________________________________________________________________
[                                                                             ]
[ ------------------------------------------                                  ]
[ Street Conspiracy Part 2 - The Informant! ]                                 ]
[ ------------------------------------------                                  ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>>>>> Galvani�s Office <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ As you enter, you�ll see two guards on the far side of the room. Climb under]
[ the table in front and wait for them to split up. Take them down            ]
[ individually. There is a safe to the right, you can explore the apartment   ]
[ for a note that will indicate its combination or you could just pop in 2-8-7]
[ to open it.                                                                 ]
[                                                                             ]
[ Exit the door and climb the spiral stairs. At the top, you�ll see an open   ]
[ door. Inside Slackjaw�s informant is on the table being guarded by a pair of]
[ baddies. Wait in the shadows to the right of the door and when the guards   ]
[ separate, one will walk out the door past you. Grab him and deposit him     ]
[ nearby before taking out his friend.  Check out Slackjaws informant on the  ]
[ table and grab the note from his hand. Check out the rest of the floor to   ]
[ find a spiritual elixir beneath a pigeonholed shelf and a health elixir in a]
[ glass case. Finally, check out the secret room behind the bookshelf at the  ]
[ back of the room with Slackjaw�s Informant for a rune (1/5). Exit through   ]
[ the door nearby to a balcony overlooking the boulevard. Backtrack to        ]
[ Slackjaw.                                                                   ]
[                                                                             ]
[                                                                             ]
[ ------------------------------------                                        ]
[ Street Conspiracy Part 3 - The Deal ]                                       ]
[ ------------------------------------                                        ]
[                                                                             ]
[ After a chat with Slackjaw, he�ll give you a new objective. We need to pay  ]
[ the Art Dealer a visit in the Golden Cat, if we can bring his safe�s        ]
[ combination back to Slackjaw, he�ll deal with our two targets (so we won�t  ]
[ need to kill them - note that this is essential to complete a no-kill run). ]
[ Return to the Distillery District and all the way back to the balcony       ]
[ outside Galvani�s office.                                                   ]
[                                                                             ]
[_____________________________________________________________________________]


When you are ready, blink down to the alley below Galvani�s Flat and as with
the previous mission, make your way down the stairs at the end. Head left along
the road at the bottom and up the stairs to the right of the dead end. You�ll
see a pair of guards mugging a woman to the left. You can save her if you like,
and will be rewarded with a backdoor key to the Art Dealer�s Apartment, but
this is very difficult to do without being detected (best to avoid this if you
are trying to complete the game without being spotted). Blink across to the
cover in front and again to the safety of the wall on the far side. Climb the
stairs here.

there are a couple of options as to how to enter the Golden Cat:


      1. If you completed the tasks for Slackjaw, you'll have a key for the
         Captain's chair hotel. This will also give us an easier entry.

         Blink to the top of the guard post here and you�ll find yourself
         opposite the door to the Captain�s Chair Hotel (it�s just below and
         to the left of the �R.Williams� sign). Wait for the guards to move on
         and whilst they are not looking, blink down to the door and head
         inside. Make your way to the end of the corridor and when you reach
         the stairs, look in the room to the left for a bone charm (3/5).
         Climb the stairs and at the very top to find a door leading to the
         Golden Cat. Once inside, You�ll be up on the rooftops, head forward
         and around the corner.

      2. Blink to the top of the guard post here and you�ll find yourself
         opposite the door to the Captain�s Chair Hotel (it�s just below and
         to the left of the �R.Williams� sign). Wait for the guards to move on
         whilst they are not looking, blink up to the balcony to the right of
         the �R.Williams� sign. walk aound the corner and when the guard tower
         is not looking, blink around the corner to the left and enter the
         door. Once inside blink up onto one of the nearby rooftops. 
 



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Golden Cat <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Continue on and you'll find yourself overlooking a courtyard in front of the
Golden Cat in the distance.

Before hopping down, pull out your heart. The objective markers will indicate
the location of a pair of runes and a bone charm in the main building and a
third rune in the building below and to the right. Let�s grab that last one
first.

From the edge of the roof, you�ll be able to blink across to either the vent
or the balcony of the building containing the rune. Once here, look inside and
on the desk you�ll find the rune (2/5). Exit onto the vent and make your way
along it towards the main house. When the vent ends, blink up to the roof.
From here continue onwards to find another vent jump on this and head around
the corner, to find a guard on a balcony below, put him to sleep.  Blink up to
the platform above the balcony and enter the open window here.

As you enter, turn right and follow the platform to the opening on the right
to exit into a stairwell.  Cautiously go down the first two flights of stairs,
and wait for the woman to enter the door on the left. This is the Madame.
Follow her in and choke her to sleep to obtain the Golden Cat master key. Hide
her body under the table and loot the room for some elixirs. Exit her office
and enter the door opposite. Move forward and before you reach the door, hop
through the open window to the left.

As soon as you enter, look up and blink up to the platform lining the top of
the room. Pull out your heart and find the nearby rune mounted on the wall
(3/5). Once the guards are clear, from the room blink down and grab it. Return
through the hole to the previous room and continue along the skirting to the
right. Once you reach the next opening, you�ll be overlooking a large room. 
Just below and to the left you�ll see a girl trying to wake a guard 
in a chair. There are two guards patrolling the room and there are two people
in the centre of the room dancing. 

When the coast is clear, With master key in hands, and from this vantage point
its time to make our decision as to how to deal with our targets. There are a
few options. Note that to complete a no-kill run, you will have to choose 
option four in order to eliminate them without killing them.

Here are the various ways to rid yourself of these two troublemakers: 


      =============================
      1. Morgan - Lethal (Steam)
      =============================
         From the balcony blink down and to the right of the two people dancing
         in the centre of the floor. There is a set of spiral stairs here
         leading down. At the bottom, wait for the conversing guards to
         separate and take them out. Use the Golden Cat master key on the
         locked gate directly across from the bottom of the stairs (or 
         alternatively, climb up through the opening above the door and drop
         down into the room. Inside grab the valve from the crate on the right
         and then place it on the pipe opposite the gate. Hit the action button
         on the now functioning valve to kill Morgan.

         ----------------------------------------------------------------------
         >> Note: If you kill Morgan with steam, you will earn the achievement/
                  Trophy - 'An Unfortunate Accident'
         ----------------------------------------------------------------------

      =============================       
      2. Morgan - Lethal
      =============================
         From the balcony blink down and to the right of the two people dancing
         in the centre of the floor. There is a set of spiral stairs here
         leading down. At the bottom, wait for the conversing guards to
         separate and take them out. Use the Golden Cat master key on the door
         in the circular room to find your target, slice him up to kill him.

      =============================
      3. Curtis - Lethal
      =============================
         From the balcony note the hanging circular ornament above the centre
         of the room. Blink up on top of this and then up to the floor above. 
         Take out the guards here or avoid them and look to the left of the
         door to the gold room. Grab the guard on the balcony and put him to
         sleep. Hop over the railing to the right. The circular room here
         contains our target and a friend. Get on the skirting, crouch and
         follow the platform around to the opposite side. Enter the door here
         to enter the room from behind the head board unnoticed. Kill him any
         way you like!
        
      =============================
      4. Morgan & Curtis Non-lethal
      =============================
         Follow the Optional: Street Conspiracy Part 3 guide below. Note, you 
         will not need to approach either brother, only the Art dealer. 


 ____________________________________________________________
[ Optional: Street Conspiracy Part 3 - The Deal ...Continued ]
------------------------------------------------------------------------------
[                                                                             ]
[ Just below and to the left you�ll see a girl trying to wake a guard in a    ]
[ chair. There are two guards patrolling the room. When the coast is clear,   ]
[ drop down and sneak past the girl and the guard in the chair. Afterwards,   ]
[ enter the door to the left.  Close it behind you.                           ]
[                                                                             ]
[ We�ve found the Art dealer. Go down and pull the lever when possible. After ]
[ he says his safe word, zap him again until he gives you the safe            ]
[ combination. This changes every time you play so unfortunately you can�t jot]
[ it down for your next playthrough.                                          ]
[_____________________________________________________________________________]
 

Any way you decide to deal with the brothers, when you are done, backtrack the
same way we came through the previous rooms and back to the madam�s office.

Climb up the next flight of stairs and enter the door on the left. Inside 
you�ll find some stuff to loot and a bone charm (4/5) hanging on the wall. Exit
and climb the stairs again to the top level. Here you�ll find three rooms
branching off from the hallway here. In the first room you�ll find a courtesan,
so put her to sleep and then grab the rune (4/5) off of the nearby dresser. The
third door has more lootable stuff in it. Our goal though is in the middle door
Enter this and you�ll find Emily. After a short scene escort her down the
stairs and to the exit.  Unlock the door for her using the master key and then
use it as a short cut back to the distillery district.



>>>>>>>>>>>>>>>>>>>>>>>>>>>> Distillery District <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

In the room in front you�ll find Granny Rags again, check out the table
opposite the entrance for a bone charm (5/5). Head down the tunnel towards the
exit. There is a group of four weepers outside, so use dark vision to keep an
eye on them and when it�s clear, step outside and quickly blink up to the metal
girder below the stone arch to the right. From here blink over to the pipes and
work your way up to the higher pipes. Follow them around until you reach the
balcony. 

We can enter the door here to the Art Dealer's apartment. Inside we can loot 3
Sokolov Portraits and a rune, but there are a few enemies patrolling around to
watch out for. If that doesn't interest you, skip past the box below to 
continue.


 _________________________________________________________________
[ Optional: Street Conspiracy Part 4 - The Art Dealer's Apartment ]
[_____________________________________________________________________________
[                                                                             ]
 -----------------------------------------------------------------------------
[ >> Note: Looting the Art Dealer's safe before returning to Slackjaw with the]
[          combination will earn you an achievement/trophy 'The Art of the    ]
[          Steal'. This will be awarded at the completion of the mission.     ]
------------------------------------------------------------------------------
[                                                                             ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>>>> The Art Dealer's Apartment <<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ As such, lets enter the door here to go into the Art Collectors apartment.  ]
[ Hide under the table directly in front as you enter and wait for the guards ]
[ to separate. Grab the one that patrols by you and then get his friend. Go   ]
[ check out the painting they were looking at and grab it for Sokolov portrait]
[ (1/3).                                                                      ]
[                                                                             ]
[ Climb the stairs here and at the top, you�ll see a pair of thugs checking   ]
[ out the safe in the far right of the room.  Again, when they split take them]
[ down.                                                                       ]
[                                                                             ]
[ In the side room opposite the safe, you�ll find a Sokolov portrait (2/3)    ]
[ above a bed. Grab that and return to the safe. Plug in the combination that ]
[ the art dealer gave you to open it. Grab the rune (5/5) and the Boyle Party ]
[ Invitation off the desk (getting this will make things a little easier in a ]
[ future mission so its a good idea to get it!) and then grab the Sokolov     ]
[ Portrait (3/3) off the wall.                                                ]
[                                                                             ]
[ Exit to Clavering Boulevard via the door nearby and work your way back to   ]
[ Slackjaw. Give him the combination to the safe and He�ll now deal with our  ]
[ targets for us.                                                             ]
[                                                                             ] 
[ You should note that if you go back to loot the safe after giving Slackjaw  ]
[ the combination, you will encounter three of his thugs inside and they will ]
[ attack you. Therefore, grabbing the loot before returning to Slackjaw is    ]
[ preferable for a no-kill/no-detection run.                                  ]
[_____________________________________________________________________________]


Return back to Samuel at the dock to complete the level.


-------------------------------------------------------------------------------
>> Note: You�ll earn the achievement/trophy �The Art of the Steal� if you
         looted the Art dealer�s safe before giving Slackjaw the combination.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
>> Note: You�ll earn the achievement/trophy �Child Care� for completing the
         mission.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
Interlude - Mistress                                                    [ACT3A]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................0 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Hound Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After disembarking and the story sequence, follow the objective marker to talk
to Pendleton. Following on from a quick pow-wow, you�ll need to head back to
the pub to speak with the rest of the Loyalists.

Note that if you finished the previous mission without killing the Pendletons,
you'll recieve a note from Lord pendleton next to Corvo's bed with some ingots
worth a couple of hundred gold.

Return outside and see Piero if you want to upgrade or buy ammo and then head
down to the dock and speak to Samuel to continue the mission.



===============================================================================
===============================================================================
The Royal Physician                                                     [ACT04]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................5 ]
Bone Charms..........3 ]
Blueprints...........1 ]
Sokolov Portraits....1 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Southside Gate <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

At the start, jump over to the chain and blink up to the lower platform. Climb
the stairs to the top and look up at the building in front. Blink up to the 
vent and follow it around the corner. Blink across to the top of the guard post
and when no guards are looking, blink once more across to the far wall. Enter
the door on the right. 

Enter the room and climb the stairs. When you reach the room with the cart,
check out the desk for a warehouse key and a blueprint (Faded Galvani Resin).
Continue climbing the stairs to the very top. When you reach the control 
centre, blink across to the opposite side of the room and grab one of the whale
oil canisters. Drop down to the floor below with the cart and place the whale
oil into the receptacle on the wall next to the door.

Hop into the cart and pull the lever to have the cart move forward. When the
cart reaches the building at the far end of its tracks, hop out. Blink over to
the top of the nearby guard post. From here blink across to the balcony with
the open door leading into the building. Inside, jump out the window to the
right and drop to the stairs below. Follow them down and at the bottom jump
over to the chain and climb to the top, jump onto a balcony and grab the rune
(1/5). Break down the boards on the door and we�ll be back in the previous room.
Go on the balcony and use the raised platforms to the right to move towards
the far end of the street out of sight of the guards. When the coast is clear
blink to the tunnel at the end.  Instead of going through the marked door in
front, enter the door to the left. Climb down the stairs and put the guard at
the bottom to sleep. Continue along and up the next set of stairs and knock
out the guard here. Pull the lever to lower the wall to the left.

Continue across the newly formed bridge and look up at the balcony above.There
is a weeper in the room here, you can wait for it to come out to the balcony
and sleep bolt it or blink up there and choke it out. Enter the hallway beyond
the room and pick up the bone charm (1/3) from the table.  Now backtrack all
the way back to the marked door to enter the next zone.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Drawbridge Way <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Blink up to the light directly in front as you enter and then blink again 
across to the balcony in front and to the left.  Enter the door � this is
Pratchett�s house and he�ll be patrolling about. Stalk him and choke him out
when you get the chance.  On the top floor, you�ll find his safe. The 
combination is 4-7-3, you can find the numbers hidden in three paintings 
throughout his house . Inside you�ll find a rune (2/5). Return to the stairwell
and climb to the very top to exit onto the roof. Pull out the heart and find
where the nearby rune is hidden. Make your way across the rooftop here.

You�ll see a balcony down to the left, wait for the crazy guy to enter the
apartment behind and then blink over to the balcony and take him down inside. 
You�ll find a rune (3/5) at an outsider shrine in the corner.  Jump out the
window and down to the street. Turn left and cruise along until you find the
gate blocking the path. Turn left and climb the stairs here and cruise round
the corner.

See the boarded up window ahead? Blink up to the roof to the right of this.Use
the vents here to access a higher roof. From here, pick off the enemies in the
courtyard below with your sleeper darts. Note the arc pylon on the mid-left
area of the courtyard. You don�t want to get too close to this or it will kill
you instantly, so we�re going to want to cruise along the right hand side of
the bridge. Look down from the roof to the right and take out the thug here as
well, and then use the vents to drop down to the gated area here. Make your
way along the far side of the bridge from the arc pylon.

Once you reach the far end, rather than continuing up towards the next point
(there�s another coil here that will kick your butt if you do!), find the 
smaller bridge leading down to the left. Instead of going down and entering
the room here, blink on top of the structure directly in front.  On the far
side, you�ll find a hatch. Open the hatch and when the guards separate drop
down behind the one closest to you and choke him out. Drag him onto the balcony
to the left. Pull the whale oil canister out of the socket here to disable the
arc pylon above.

Continue past the socket and up the stairs beyond.  Follow the stairs to the
very top, watching out for the pair of guards patrolling them. At the very top,
pull the lever to raise the drawbridge. Descend back down the first set of
stairs to see the bridge is now in line with this platform. Instead of crossing
here however, look opposite the bridge to see a series of wooden platforms.
Use these and the chains to climb to the very top of this area. You�ll find a
body with some lootables. At this point, blink up on top of one of the large
gears here.


-------------------------------------------------------------------------------
>> Note: For climbing to the top of the bridge, you�ll earn the achievement/
         trophy �King of the World�
-------------------------------------------------------------------------------


From the gear you can also blink across to the top side of the draw bridge and
continue across to the far side.  Climb down the chains and drop to the metal
grating just below. From here you�ll be directly above the objective market. 
Look towards the outside of the bridge and you should be able to make out a
small platform there. Blink to this and turn back to the objective marker.
Blink to the platform below and then climb up through the opening into the
room with the light controls. Remove the whale oil canisters to disable them. 
Hop back out the window and blink your way over to the opposite side of the
bridge. Like the other side, you�ll find the drawbridge controls here. Pull
the lever to lower the bridge. Now make your way down the bridge, dealing with
or avoiding the three guards on the way. When you reach the bottom of the area,
you�ll see another arc pylon on the bridge. Like the other side we came from,
there is a whale oil canister on a walkway towards the centre of the bridge.
At this level, there is also a pair of guards walking around and a prisoner in
a cell.

Disable the electric coil and deal with the two guards.  Talk to the guy in the
cell. I suggest escorting him for a short while as it is much easier than
dealing with the guards and other security in the next area.


 ______________________________
[ Optional: Help the Scavenger ]
[_____________________________________________________________________________
[ Reward: - A few hundred coins                                               ]
[         - A safer route across the next area                                ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ After a chat, he�ll ask you to open the door. You�ll find the key on a table]
[ on the same floor in the room with the alarm. Grab that and return.  Follow ]
[ the scavenger. When he stops, he�ll ask you to kill some river krusts. These]
[ things are large, spiky oyster like growths that open up when you get close ]
[ and will spit at you. Simply hit them with a crossbow bolt whilst they are  ]
[ open to kill them. Fear not, killing them will not void your no-kill run!   ]
[ Turn around the corner and take them out - there are five of them in total. ]
[ Two on a rock opposite, two on the roof and one on a washed up boat below.  ]
[                                                                             ]
[ Continue to follow the scavenger until you reach a locked gate. Climb over  ]
[ this. He wants you to unlock it. Note that if you do unlock it he will      ]
[ attack you. So if you�d rather not deal with him, you can just continue     ]
[ onwards. If you want the pearls he promised, you can blink up onto the open ]
[ window to the right and take out his two buddies inside and grab them.      ]
[_____________________________________________________________________________]
[ Optional: Help the Scavenger complete! ]
[________________________________________]

When you are ready, continue towards the objective marker. 



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mildrow Substation <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As soon as you enter the area you�ll find a rune (4/5) on the table in front.
Grab that and explore the room for a bit of cash and some elixirs. Drop out the
open window and blink up to the top of the structure in front and to the right
(this is a control room for the spinning gears we can see). From here we can
survey the area. We need to get through that wall of light at the end and we
need to do that by shutting down the power in the area to the left of the gate
behind the large spinning gears.

Wait for the guard on the catwalk below to enter the control room beneath you
and then drop down and put him to sleep. Pull the lever to stop the spinning
wheels and when the coast is clear of patrolling guards blink from the platform
here to the top of the furthest wheel and then down to the fenced off area next
to the wall of light. Pull the whale oil out of the socket and then blink up to
the air-conditioning vent above and to the right. When safe to do so, drop over
the other side of the fence and go through the now inactive wall of light.
Continue towards the objective marker.

 _____________________________
[ Optional: Save the Survivor ]
[_____________________________________________________________________________
[ Reward: 1x Bone Charm                                                       ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Before entering the door marked �Sokolov�s House� you�ll notice a door on   ]
[ the raised platform to the left.  It is locked, but we can use the vents    ]
[ nearby to climb up to an opening.  The top two levels are filled with bits  ]
[ and pieces to loot, but the real prize is down at ground level. Work your   ]
[ way to the bottom and you�ll find a woman trapped on a platform surrounded  ]
[ by rats. You�ll need to thin the pack out a little, so run along the ground ]
[ to lure them to you and then hop up onto one of the raised platforms. Then  ]
[ crouch and swipe away at them as they gather below.  Once enough have been  ]
[ killed they will run away, so go talk to the survivor so she can escape.    ]
[ You�ll find a bone charm (2/3) on a corpse on one of the raised platforms   ]
[ here. Return outside.                                                       ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Save the Survivor complete! ]
[_______________________________________]

Enter the door marked with the �Sokolov�s House� marker to enter the next area.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> North End <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As soon as you enter, look up to the left to find an open window. Blink up 
here.  Find the stairs and climb them to the roof. As you exit to the balcony
do a 180 degree turn and head over the roof until you are overlooking the water
 Look down to the right to see a vent you can blink down to. Hop over to the
balcony and head into the open door to find bone charm (3/3).

Return to the rooftop and blink over to the vent opposite and then up to the
roof on the left. You�ll find a corpse here and a nice vantage point from which
to observe the area. Look to the right to see Sokolov�s house. Note the chain
hanging down in front. We�re going to go for that, before doing anything else,
look at the platform above the chain and watch for the patrolling guard. Use a
sleep bolt to put him down.  Use the rooftops to blink across to the chain and
climb up and onto the platform we knocked the guard out on.

Follow it to the left and enter the door next to the top of the stairs. Sokolov
will be right in front of us with his back turned. So sneak over to him and
grab him, you�ll also pick up his house key. Grab the rune (5/5) off the bench
he was working on and the blueprint (Sokolov�s Formula) from a table nearby.


-------------------------------------------------------------------------------
>> Note: this blueprint will only appear if you neglected to purchase the
         blueprint from Griff in the Distillery District in either mission 2
         (High Overseer Campbell) or 3 (House of Pleasure).
-------------------------------------------------------------------------------

when ready, go and free the woman from the cage at the back of the room. Now
we can easily leave to go finish the mission, but we can also go and grab one
of the Sokolov Portraits from elsewhere in the house (this is optional, but
required for the achievement/trophy 'Art Dealer'). If you are interested,
leave Sokolov unconscious body in a safe spot for the moment; we�re going on a
short excursion to find a Sokolov portrait. If that doesn't tickle your fancy,
scroll down to the text below the box to continue!


 ____________________________
[ Optional: Sokolov Portrait ]
------------------------------------------------------------------------------
[ Reward: 1x Sokolov Portrait                                                 ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Exit the area and climb down the stairs.  When you re-enter the house, loot ]
[ the immediate area and then crawl into the gap at the back of the room with ]
[ all the pipes, find your way to the opening that leads out into the hallway ]
[ and wait for the guard to patrol to the left. He�ll stare at the painting   ]
[ for a second giving you a chance to grab him. Hide him in the pipe area and ]
[ return to the bottom of the stairs and open the doors. Grab the guard with  ]
[ his back turned and deposit him with his friend.                            ]
[                                                                             ]
[ There is a pair of doors in the hallway. The one closest to the door we     ]
[ entered from has a lift we can activate with a whale oil canister. Instead  ]
[ of this one, enter the door at the far end of the hallway and continue along]
[ the corridor until you reach another open room. Below you�ll see a pair of  ]
[ walls of lights blocking either exit. Wait until the room is clear of guards]
[ and then drop down and grab the whale oil from the socket here. Return up   ]
[ the stairs and re-activate the lift. Ride it down and exit into an office.  ]
[                                                                             ]
[ Exit the door here and climb the stairs opposite. Take out the guard        ]
[ patrolling here. Now look down into the room to the right, see the painting ]
[ on the easel in the middle of the area? That�s what we need to grab. Drop   ]
[ down behind the large stone blocks here and wait for the enemies to look    ]
[ away, at that point quickly move over and grab it and then retreat into the ]
[ shadows beneath the stairs. Return to the lift and take it back up to the   ]
[ upper levels and go grab Sokolov.                                           ]
[                                                                             ]
[_____________________________________________________________________________]
[Optional: Sokolov Portrait complete! ]
[_____________________________________]


Grab Sokolov and go to the platform in front of the chain we climbed earlier
and blink across to the rooftop opposite. Blink again to the next roof and drop
down to the balcony overlooking the water on the far side (use blink to
minimise fall damage). Blink down to subsequent platforms until you reach the
dock. Continue round the corner and under the bridge to find Samuel. Talk to
him to complete the mission.

-------------------------------------------------------------------------------
>> Note: You will earn the achievement/trophy �Capturing Genius and Madness� 
         for completing the mission.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
>> Note: If you completed the mission following the guide so far you should
         earn the achievement/trophy �Surgical� Complete the first 4 missions
         killing less than 10 people.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
Interlude - interrogation                                               [ACT4A]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................0 ]
Bone Charms..........1 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>> The Hounds Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After returning, you�ll see a short scene. Following on from the conversation,
choose the option not to sleep right away. Pull out your heart and you will
notice that there is a bone charm in a building across the street from the
far side of the Hounds Pits Pub. Unfortunately the door is locked. 

if you head inside the bar area of the main building, track down and talk to
Cecilia and she will give you the key. Head on over and collect your bone
charm (1/1). Return to your room and go to sleep to progress.

Once you wake up and have a chat, make your way to the objective marker to
interrogate Sokolov.

After the conversation between Havelock and Sokolov is done, speak with Sokolov
you�ll have two options:


          1. scare him with rats. If you choose to release the rats, he�ll tell
             you what you want to know quicker but he may not like you as much
             afterwards.
          
          2. Alternatively you can also decide to bribe. To do this head over
             to Piero, whom you�ll find in the main building spying on Calista
             in the bath and purchase a bottle of alcohol from him (King Street
             Brandy for 150 coins) � You can also bust open the door and talk
             to Callista whilst she bathes if you wish for a bit of awkward
             banter! When you are done, return to the interrogation room and
             give the brandy to Sokolov and he�ll tell you what you want to
             know.


As you leave, Pendleton will approach and give you an optional task for the
next mission � giving a note to Lord Shaw.  Head over to Piero to restock your
ammo or upgrade your equipment and head down to the docks. Chat to Samuel to
head off for the next mission.



===============================================================================
===============================================================================
Lady Boyle's Last Party                                                 [ACT05]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................3 ]
Bone Charms..........2 ]
Blueprints...........1 ]
Sokolov Portraits....2 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Estate District<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As you start the mission, you�ll be greeted by your first sight of a tallboy.
These look like guards on long prosthetic legs that can move quite fast, have
a much longer range of site than normal guards and will fire incendiary bolts
at you if they see you. In other words, avoid them at all costs! From the start
of the level look for the sewer entrance below the estate. Dive underwater next
to the gate to find the sewer key to unlock the grating. This will be hand
later on for a quick, stealthy escape.


 ___________________________________
[ Optional: Loot the Estate District]
[_____________________________________________________________________________
[ Reward: - 2x Bone Charm                                                     ]
[         - 2x Rune                                                           ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Wait for the tallboy to cross the bridge, then climb the stairs and move    ]
[ under the stone arches in front. On the opposite side of the structure, hop ]
[ up onto the guard post and then up to the roof behind you.  Climb up to the ]
[ next roof on the right and you�ll see an open window in front. Edge up to   ]
[ the window and take care of the weeper inside with a sleeper bolt.  This    ]
[ will encourage another pair of weepers to come down a set of stairs from the]
[ room. One will enter the room, pop her to sleep as well, but the other will ]
[ stay in the stairwell. Blink up to the rooftop to the right and find the    ]
[ stairs leading down and take care of the final weeper here.   Enter the room]
[ they were guarding to find a rune (1/3) resting on an Outsider Shrine and a ]
[ bone charm (1/2) on a corpse in the next room.                              ]
[                                                                             ]
[ Backtrack to the start and pull out your heart. Note the rune in the water  ]
[ upstream, hop into the water and swim past it for now and to the farthest   ]
[ point upstream from where we started � use blink whilst swimming to avoid   ]
[ the fish. Hop out on the platform to the left and use the heart to pinpoint ]
[ a rune (2/3) in the vicinity and dive down to grab it.                      ]
[                                                                             ]
[ Return to the starting area again and when the tallboy is elsewhere, head   ]
[ across the bridge and sleep bolt the guard down the street leading directly ]
[ parallel to the estate to the right. Hide his body and enter the open       ]
[ doorway here. Don�t rush in. Wait a second to see a weeper start climbing   ]
[ the stairs in front. Ignore the four weepers at ground level and sneak over ]
[ to the stairs, tail the lone weeper as he climbs and choke him to sleep when]
[ you get the chance. Continue all the way to the top and loot the room. In   ]
[ addition to all the goodies worth a tonne of coin, you�ll also find bone    ]
[ charm (2/2).                                                                ]
[_____________________________________________________________________________]
[ Optional: Loot the Estate District Complete! ]
[______________________________________________]


Now that we�ve picked up all the goodies outside (or not), there are four
options as to how to enter the party. I personally prefer the third or fourth 
options as they tend to be quick, easy and also provide a useful escape route
at the end of the mission.

Here are your options:


      1.From the top of the house with the weepers noted just above. On the top
        floor, there is a second door in we can open to access a balcony. From
        here we can blink across to the Boyle Estate�s guard quarters. Do so
        and loot the room and key. Unlock the door here and cruise down the
        stairs. Blink up to the crates in the next room and use the rope to
        access the balconies above. From here we can blink down to the
        courtyard below. To the left we will see Lord Shaw (optional task �
        we�ll come back!) and to his right, the door to the Boyle Estate. Enter
        here to join the party.

      2.After crossing the bridge, you�ll notice a ditch running parallel to
        the road immediately beneath the estate�s walls. Follow this all the
        way to the left to find a small circular opening boarded up. Smash the
        boards and crawl through. You�ll need an invitation to enter, if you
        picked the inviatation up from the Art Dealer�s house earlier (I 
        pointed it out to you in the walkthrough) you can hand it over to be
        let in. If you don�t have one, approach the reveller nearby, as you do
        one of them will lose their invitation and it will go flying past in
        the wind. Follow it, pick it up and hand it to the guard to be let in.
        As you enter the gate, look into the guardroom to the right and grab
        the blueproint (spiky grenade housing) from the table. Exit and
        continue into the courtyard. Enter the door up the stairs to the left
        as indicated to joint the party.

      3.From start of the level look for the sewer entrance below the estate.
        Dive underwater next to the gate to find the sewer key (the key does
        not always show up. So if its not here, look at option 4) to unlock the
        grating. Open the grate and head inside, swim to the end and climb out
        and up the stairs. Open the door here to enter the Boyle Estate. As you
        enter the main room, look up and blink to the wooden beams above. Head
        over to the barred window and activate the lever. Drop down and
        continue up the through the barrels on the raised section (note the
        locked door in the back corner � there�s a rune in here and we�ll be
        back for it later) and up the stairs to the left. You�ll find yourself
        in the kitchen and damn those are big jellies! Turn to the left as you
        enter to find another set of stairs, climb up one floor and through the
        door on the left to join the party.

      4.From start of the level look for the sewer entrance below the estate.
        Find a fish to possess nearby and use it to swim through the grating
        here. Unpossess the fish, swim all the way to the end and climb out
        and up the stairs. Open the door here to enter the Boyle Estate. As you
        enter the main room, look up and blink to the wooden beams above. Head
        over to the barred window and activate the lever. Drop down and
        continue up the through the barrels on the raised section (note the
        locked door in the back corner � there�s a rune in here and we�ll be
        back for it later) and up the stairs to the left. You�ll find yourself
        in the kitchen and damn those are big jellies! Turn to the left as you
        enter to find another set of stairs, climb up one floor and through the
        door on the left to join the party.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Boyle Estate <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Once you are inside the party, you can exit either of the doors to return to
the courtyard outside to find Lord Shaw for Pendleton�s optional mission. Do so
if you are interested, you can also go and grab a blueprint (Sticky grenade
casing) from the guard room in the tunnel you can find in the courtyard between
the two entrances to the main building (if you miss this, you can pick it up
again in a new location in a few missions time, so its not necessary). If not,
its time to mingle!


 _____________________
[ Optional: Lord Shaw ]
[_____________________________________________________________________________
[ Reward: Upon returning to the Hound Pits Pub, Pendleton will give you a Rune]
[         as a reward                                                         ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Once outside the main house, talk to Lord Shaw and give him the note from   ]
[ Pendleton. He doesn�t appear too happy does he? You will have to duel him.  ]
[ Go over to the starting point and when you are able to turn around, pop him.]
[ If you are going for a zero kill run, you can still complete this mission,  ]
[ just be sure to equip the sleep bolts for your crossbow! Afterwards, head   ]
[ back inside.                                                                ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Lord Shaw Completed! ]
[________________________________]


Now that we are in party mode we need to find the target. There are three Lady
Boyles at the party and they are all walking around in identical costumes in
three color variants � white, black and red. We need to discover which one it
is we need to deal with. To do this we can chat with guests, or sneak up to the
second floor and rifle around for information. For a zero kill run, I�d
recommend the former. Before doing anything head over to the far right hand
room and sign the guest book so that the guards don�t come and bother you.
Afterwards, let�s get chatting. The people you want to talk to are:


      > Lord Brisby: The guy with the creepy rabbit mask � he�ll give you a
        non-lethal option of removing Lady Boyle and tell you the name of your
        target.

      > Miss White : The lady with the moth mask � she�ll want you to bring her
        a drink. Do so and she�ll give you some information about which Boyle
        is in which costume.


Once you have spoken to those two, you should know which one is your target so
track them down on the floor. If the target is Esma, feel free to chat with
her right away as she will invite you upstairs and from there you can look
around. However if your target is Lydia or Waverly, you'll want to go
upstairs and nose around to find information about the target before
approaching to make things easier.
 

There are three ways to get upstairs:


  1. Disable the wall of Light
  2. Access via the kitchen
  3. Blink up to the balcony from outside


Here's a basic floor plan of the second floor. 

                   __
      ___       A [  ]        A. Stairs behind the Wall of Light
     [   ]     ||_[  ]        B. Kitchen entrance
     [ W ]     |___ |         C. Entrance from the balcony
     [   ]___     | |___
      |  _ _ |    | |   ]     E. Esma's Room
      | |   ||____| | L ]     L. Lydia's Room
      |  SP   __________]     W. Waverly's Room
      | |_ _||
      | |   ||               SP. Sokolov Portrait
      | |___||
      | |
     [   ]
     [ E ]
     [   ]
      |||
      B C


Note that whichever sister is your target, exploring their room will yield a 
Sokolov Portrait and a Skeleton Key for Dunwall tower. Additionally, if your
target is Waverly or Lydia, you will be able to read their diaries for
information that will help you to take to them out non-lethally.


------------------------------------------------------------------------------
>> Note: Picking up the Dunwall Tower Skeleton key will make the next       
         mission exponentially easier. As it can be a little tricky, I would
         definitely recommend grabbing that before you leave.               
------------------------------------------------------------------------------


Below you'll find walkthroughs for dealing with each of the sisters in a 
non-lethal way. To fast travel to the assassination guide for your target, copy
the code next to the section of interest. Press CTRL +F and paste the code in
there to jump down to where you want to go in a flash:


      1. Assassination Target Esma     (ATESM)
      2. Assassination Target Lydia    (ATLYD)
      3. Assassination Target Waverly  (ATWVY)


 __________________________________
[ Assasination Target: Esma (ATESM)]
[_____________________________________________________________________________
[                                                                             ]
[ Track her down and talk to her. In the conversation choose the �I know your ]
[ name� option. Then choose the top options until the conversation finishes.  ]
[ Afterwards she�ll tell you to follow her and lead you upstairs to her       ]
[ bedroom.                                                                    ]
[                                                                             ]
[ There are two options here:                                                 ]
[                                                                             ]
[      =============                                                          ]
[      1. Lethal                                                              ]
[      =============                                                          ]
[        You can kill her. This will void your no-kill run and fail the       ]
[        optional task given to you by Lord Brisby.                           ]
[                                                                             ]
[      =============                                                          ]
[      2. Non-Lethal                                                          ]
[      =============                                                          ]
[        When you are alone with her, knock her out and carry her down the    ]
[        stairs to the cellar where Lord Brisby will be waiting for you with  ]
[        a boat.                                                              ]
[                                                                             ]
[                                                                             ]
[ Now that our quarry is incapacitated, leave her on the bed and let�s explore]
[ the rest of the floor. Once you are upstairs there are three bedrooms you   ]
[ want to check out. Every time I played this level, Esma was my target so    ]
[ we'll start with Esma's room.                                               ]
[                                                                             ]
[ In Esma�s room you will definitely want to grab the Dunwall tower Skeleton  ]
[ Key from the chest her bathroom and grab the painting off the wall for      ]
[ Sokolov Portrait (1/2).                                                     ]
[                                                                             ]
[                                                                             ]
 -----------------------------------------------------------------------------
[ >> Note: Picking up the Dunwall Tower Skeleton key will make the next       ]
[          mission exponentially easier. As it can be a little tricky, I would]
[          definitely recommend grabbing that before you leave.               ]
 -----------------------------------------------------------------------------
[                                                                             ]
[                                                                             ]
[ Still in Esma's room, look through the keyhole and wait for the guard to    ]
[ turn away, as he does, open and grab him and then deposit him in the        ]
[ fireplace out of sight.                                                     ]
[                                                                             ]
[ Go back to the hallway we just cleared and enter the room immediately to the]
[ right. Quickly duck through the other door in here into the next room and   ]
[ grab the painting for Sokolov Portrait (2/2). Continue through the door     ]
[ behind the portrait and across the narrow bridge. Enter the room at the     ]
[ other end. This is Lydia�s room. On the table here you�ll find the basement ]
[ vault key which we will need for a rune a little later. Loot the rest of the]
[ room and then backtrack to where we left our target. Note that a couple more]
[ guards seem to appear at this time to patrol the upper floor, so be sure to ]
[ keep vigilant as you head back to Esma's room.                              ]
[                                                                             ]
[ Once you are back in the bedroom with the target, you�ll notice that there  ]
[ are large skirtings around the top of the room. You can blink up here and   ]
[ walk around. If you look above the door opposite the entry point, you can   ]
[ find a hatch that can be opened for a shortcut to one of the other sister�s ]
[ (Waverly�s) bedrooms. Loot that and then return to the target. Pick her up  ]
[ and carry her all the way down the stairs to the kitchen and then to the    ]
[ right into the cellar. Hand her over to Lord Brisby in the boat.            ]
[                                                                             ]
[_____________________________________________________________________________]
[ Assasination Target: Esma Complete! ]
[_____________________________________]


 ____________________________________
[ Assasination Target: Lydia (ATLYD) ]
[_____________________________________________________________________________
[                                                                             ]
[ Sneak up to the second floor - for a stealth run, I'd suggest exiting the   ]
[ building, finding Lord Shaw and then blinking up to the balcony above the   ]
[ door near him. Take out the guard up here and enter the door.               ]
[                                                                             ]
[ We're in Esma's room, look through the keyhole of the door opposite and wait]
[ for the guard to turn away, as he does, open and grab him and then deposit  ]
[ him in the fireplace out of sight.                                          ]
[                                                                             ]
[ Go back to the hallway we just cleared and enter the room immediately to the]
[ right. Quickly duck through the other door in here into the next room and   ]
[ grab the painting for Sokolov Portrait (1/2). Continue through the door     ]
[ behind the portrait and across the narrow bridge. Enter the room at the     ]
[ other end. This is Lydia�s room. On the table here you�ll find the basement ]
[ vault key which we will need for a rune a little later, also on the desk is ]
[ her diary, read this to learn that she likes music. Enter her bathroom and  ]
[ pick up the Dunwall Tower Skeleton Key.                                     ]
[                                                                             ]
[                                                                             ]
 -----------------------------------------------------------------------------
[ >> Note: Picking up the Dunwall Tower Skeleton key will make the next       ]
[          mission exponentially easier. As it can be a little tricky, I would]
[          definitely recommend grabbing that before you leave.               ]
 -----------------------------------------------------------------------------
[                                                                             ]
[                                                                             ]
[ Loot the rest of the room (including the painting on the wall for a Sokolov ]
[ Portrait (2/2) and then backtrack to Esma's room(where we came in from).Exit]
[ to the balcony and blink back down to the ground. Re-enter the party.       ]
[                                                                             ]
[ Track Lydia down and and talk to her. In the conversation choose the        ]
[ �I know your name� option.  Then choose the top options until the           ]
[ conversation finishes. Afterwards she�ll tell you to follow her and lead you]
[ to the music room. She will stand in a corner for a short while, so go over ]
[ and play the piano for a while if you like. she'll lose interest after a    ]
[ short period of time, she'll now exit the room and make her way down to the ]
[ kitchen. Follow her downstairs and when you reach the kitchen, grab her and ]
[ quickly take her down the stairs to the right of the entrance to the cellar.]
[                                                                             ]
[                                                                             ]
[ There are two options here:                                                 ]
[                                                                             ]
[      =============                                                          ]
[      1. Lethal                                                              ]
[      =============                                                          ]
[        You can kill her. This will void your no-kill run and fail the       ]
[        optional task given to you by Lord Brisby.                           ]
[                                                                             ]
[      =============                                                          ]
[      2. Non-Lethal                                                          ]
[      =============                                                          ]
[        When you are alone with her, knock her out and carry her down the    ]
[        stairs to the cellar where Lord Brisby will be waiting for you with  ]
[        a boat.                                                              ]
[                                                                             ]
[_____________________________________________________________________________]
[ Assasination Target: Lydia Complete! ]
[______________________________________]


 _______________________________________
[ Assasination Target: Waverley (ATWVY) ]
[_____________________________________________________________________________
[                                                                             ]
[ Sneak up to the second floor - for a stealth run, I'd suggest exiting the   ]
[ building, finding Lord Shaw and then blinking up to the balcony above the   ]
[ door near him. Take out the guard up here and enter the door.               ]
[                                                                             ]
[ We're in Esma's room, look above the door opposite, you�ll notice that there]
[ are large skirtings around the top of the room. You can blink up here and   ]
[ walk around. If you look above the door opposite the entry point, you can   ]
[ find a hatch that can be opened for a shortcut through a ceiling area to    ]
[ Waverly�s bedroom.                                                          ]
[                                                                             ]
[ On the table here you�ll find her diary, read this to learn that she wants  ]
[ to get out of Dunwall because she thinks someone is after her. Enter her    ]
[ bathroom and pick up the Dunwall Tower Skeleton Key.                        ]
[                                                                             ]
[                                                                             ]
 -----------------------------------------------------------------------------
[ >> Note: Picking up the Dunwall Tower Skeleton key will make the next       ]
[          mission exponentially easier. As it can be a little tricky, I would]
[          definitely recommend grabbing that before you leave.               ]
-------------------------------------------------------------------------------
[                                                                             ]
[                                                                             ]
[ Loot the rest of the room (including the painting on the wall for a Sokolov ]
[ Portrait (1/2) and then backtrack to Esma's room (where we came in from).   ]
[                                                                             ]
[ Still in Esma's room, look through the keyhole below the ceiling passage and]
[ wait for the guard to turn away, as he does, open and grab him and then     ]
[ deposit him in the fireplace out of sight.                                  ]
[                                                                             ]
[ Go back to the hallway we just cleared and enter the room immediately to the]
[ right. Quickly duck through the other door in here into the next room and   ]
[ grab the painting for Sokolov Portrait (2/2). Continue through the door     ]
[ behind the portrait and across the narrow bridge. Enter the room at the     ]
[ other end. This is Lydia�s room. On the table here you�ll find the basement ]
[ vault key which we will need for a rune a little later. Loot the rest of the]
[ room and then backtrack to Esma's room.                                     ]
[                                                                             ]
[ Exit to the balcony and blink back down to the ground. Re-enter the party.  ]
[                                                                             ]
[ Track Waverly down and and talk to her. In the conversation choose the      ]
[ �I know your name� option.  Then tell her you can save her, tell her someone]
[ wants her dead and you can offer an escape route, tell her that there is a  ]
[ boat in the cellar. Afterwards she�ll walk off to meet you in the cellar.   ]
[ Follow her down and choke her out.                                          ]
[                                                                             ]
[ There are two options here:                                                 ]
[                                                                             ]
[      =============                                                          ]
[      1. Lethal                                                              ]
[      =============                                                          ]
[         You can kill her. This will void your no-kill run and fail the      ]
[         optional task given to you by Lord Brisby.                          ]
[                                                                             ]
[      =============                                                          ]
[      2. Non-Lethal                                                          ]
[      =============                                                          ]
[         When you are alone with her, knock her out and carry her down the   ]
[         stairs to the cellar where Lord Brisby will be waiting for you with ]
[         a boat.                                                             ]
[                                                                             ]
[_____________________________________________________________________________]
[ Assasination Target: Waverley Complete! ]
[_________________________________________]


Now that you are down in the cellar, Unlock the vault door in the corner and
grab the rune (3/3) and rest of the loot before exiting back to the sewer
entrance and back to the outside.

Swim back to the main canal and turn left, blink swim all the way in this
direction until you find Samuel�s boat. Talk to him to end the mission.


-------------------------------------------------------------------------------
>> Note: You will earn the achievement/Trophy �Well Mannered� if you completed
         the mission without causing an alarm in the Boyle�s Estate.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
Interlude - The Final Move                                              [ACT5A]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................3 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>> The Hounds Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Exit the boat and follow the marker to go and speak with Pendleton. If you
completed his optional task - Lord Shaw, he will give you a rune (1/2) as a
reward. If not, he�ll give you nothing, but say thanks anyway.

After the chat, follow the marker to chat with Havelock.  When you are done,
have a chat with callista in the pub. She'll tell you she has lost Emily who
is hiding from her. If you can track down and find Emily, who seems to be
hiding in a random location. To find her check your room, behind the tower or
over near the locked apartment (those are the threes places she appeared for 
me) and when you locate her, she'll give you another rune (2/3).

When thats all done with, climb upstairs to Corvo�s bedroom, if you completed
the previous mission without killing Lady Boyle, you�ll receive a note and a
rune (3/3) on your desk here.

When you are ready, go back downstairs and hit up Piero for any upgrades or
ammo restocks required before cruising down to Samuel to start the next
assassination mission. 



===============================================================================
===============================================================================
Return to the Tower                                                     [ACT06]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................4 ]
Bone Charms..........2 ]
Blueprints...........1 ]
Sokolov Portraits....1 ]
_______________________]

-------------------------------------------------------------------------------
Note: Before starting this mission, I highly recommend that if you haven't got
      it, that you head back and replay the previous mission to pick up the 
      Dunwall Tower Skeleton key from the Boyle Estate. It will make this 
      mission so much easier!
-------------------------------------------------------------------------------



>>>>>>>>>>>>>>>>>>>>>>>>> Dunwall Tower Exterior <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Hop off the boat and swim through the open door. Blink up to the platform at
the back of the room and then again up into the opening on the right. Inside,
climb onto the pipes and head to the left through the small tunnel and past
the rotating gears until you reach an opening on the other side of the room.
Look across to the other side to find a narrow opening opposite, blink into
here and check the nearby body for a bone charm (1/2). Continue until the dead
end opposite the metal bars and look out the opening here. Blink up to the
balcony on the left.

This door has an electricity coil behind it so we don�t want to go in there!
Face the door and turn to the right, you should see an open arch-shaped passage
above. Blink up to this and exit outside. Follow the pipe to the right and
climb the wall at the end. From here we can blink up to the right to get on the
roof of the large building we just exited.

At this point check out the area below. This outside area is essentially the
same as the prologue! This time around through, there is a tallboy directly
below us patrolling back and forward along the length of the area and another
on the next level up patrolling from the gazebo in which the Empress was killed
and all the way past the Imperial palace behind. Also in front of the palace,
you will see a rotating spotlight on a guard tower behind a wall of light
guarding the stairs leading to the palace courtyard that will spot you when you
approach. Additionally, just to make things difficult there are numerous guards
patrolling around. Luckily there is a much easier way to get in!

From the roof look to the right, see the roof here with the various pieces of
sheet metal acting as a roof? We�ll head over here, so blink down onto the
wall overlooking the water below to the right and then up to the roof we just
mentioned. Hop up onto the wall at the far end and note the building with
spotlights in front. A guard will patrol up and down a set of stairs just to
the right of this structure.  When he starts to returns back, wait until he is
in the shadow beside the building (so the search light will not see the body)
and hit him with a sleep bolt to take him out.

Now you�ll want to keep an eye out to the left to see where the patrolling
tallboy is and also note the position of the guard tower spotlight. When both
of them are focused elsewhere, blink over to where we knocked out the guard.
Descend the stars and go round the corner at the bottom. Hop over the wall to
the left of the wall of light in front and continue along the left hand wall
until you see an opening we can crouch through.

Blink up to the platform above and then wait for the patrolling guards to be
away from your current position. Now rather than taking the obvious platform
choice, do a 180 degree turn whilst facing it and blink up to the support
girder above. From here you�ll see a gap in the roof to the far right that you
can blink up to. Once outside, blink across to the skirting lining the tower
itself. Pull out your heart, you�ll be able to see a rune in the small building
attached to the structure we just climbed up from. From our current location
you can pick off the two patrolling guards to the left up with sleep bolts and
then blink across to loot the area. Check out the area indicated by the heart
to find the rune (1/4) beneath a bed.

Return outside and to the skirting surrounding the palace. Follow this all the
way around to the front of the tower and continue until you reach an opening.
Head inside and use the door here to enter a small square opening into the
Dunwall Tower interior



>>>>>>>>>>>>>>>>>>>>>>>>> Dunwall Tower Interior <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Upon entering the tower, you�ll find yourself overlooking a large room below.


 ________________________
[ Optional: The Torturer ]
[_____________________________________________________________________________
[ Reward: - Rune x 1                                                          ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ To the right of the large set of stairs in the room below you�ll see a      ]
[ locked door. Blink down to this when it is safe to do so and use the        ]
[ skeleton key to open the door. Follow the tunnel and when you reach the     ]
[ kitchen, climb the stairs to the right. At the top, blink up to the set of  ]
[ pipes at the top of the room and follow the hallway to the far end.  When   ]
[ you reach the end, you�ll see an open door on the corner. Blink down into   ]
[ here and climb down the spiral stairs here. At the bottom, you�ll see a big ]
[ guy whacking a weeper.                                                      ]
[                                                                             ]
[ Don�t approach yet though as there is a wolfhound in the room to.Tranquilise]
[ the dog.  This will alert the torturer, so quickly retreat up the stairs a  ]
[ short way, wait a few moments and when he loses interest he�ll go back to   ]
[ the weeper. When he does blink behind him and take him down.  Afterwards    ]
[ pick up the rune (2/4) off the outsider shrine here.  Return up stairs.     ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: The Torturer Complete! ]
[__________________________________]


Now it�s time to get rid of the High chancellor, there are three options 
available. It should be noted that option three is the option you will want to
take if you want to complete the mission without killing anyone. Here they are:

     ==============
      1. Lethal
     ==============
         You can assassinate him in his chambers.

     ==============
      2. Lethal
     ==============
         You can assassinate him in his safe room on the rooftop (he will
         retreat here if you set off an alarm).  Scroll down to the �Optional:
         Collect the rune from the rooftop� section in the guide just below to
         find out how to get to and infiltrate the safe room. Inside, deal
         with him as you see fit. 

     ==============
      3. Non-Lethal
     ==============
         You can climb the radio tower and speak to the radio operator who will
         tell you to loot the chancellor�s safe and bring him the audio
         confession to play to the city. This is the only non-lethal way to get
         rid of the target. � Achievement �Political Suicide�


-------------------------------------------------------------------------------
>> Note: For killing the Regent you will earn the achievement/trophy 'Regicide'
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
>> Note: If you took the non-lethal option of deposing the Regent, by 
         broadcasting his confession, you will earn the achievement/trophy 
         'Political Suicide'.
-------------------------------------------------------------------------------


Continue along the platform here to the right and hop over the railing at the
end. If you picked up the Dunwall Tower Skeleton key (which I told you to do
during the Boyle assassination mission) you�ll be able to unlock all
the doors! Enter the door immediately to the right to head for the broadcast
tower.

Inside, pull out the whale oil canister to disable the electric coil and climb
to the very top of the area and note the open door to the upper level as you go
past it. Speak with the radio broadcaster. He�ll ask you to grab a confession
from the regent�s safe and give you the combination 9-3-5. Cruise back down
the stairs to the open door to the upper level we ignored earlier and head on
through.

Wait outside the door at the far end of the hallway and wait for the guard
inside to turn away before going inside and choking him out. Hide his body.The
door to the left immediately as you entered this room will lead to the Regent�s
bedroom. In here you�ll find the safe. Wait outside for a few seconds for the
Regent to enter and when he has his back turned open the door, sneak over to
him and choke him to sleep. Hide his body and then open the safe (combination
9-3-5), grab the recording.

Open the chest at the foot of his bed to find rune (3/4) and check out the
fireplace, see how you can see a room behind it? You�ll be able to watch a
pair of guards patrol this room through the fireplace and when you get a chance
hit them both with a sleep bolt. When the coast is clear blink through here,
look on the wall above the fireplace to grab the painting for Sokolov Portrait
(1/1).


 _____________________________________________
[ Optional: Collect the rune from the rooftop ]
[_____________________________________________________________________________
[ Reward: - 1 x Rune                                                          ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Note, this rune is in the Regent�s Safe Room on top of Dunwall tower and is ]
[ extremely difficult to get to undetected. As such, I�d avoid it if you      ]
[ wanted to do a stealth run!                                                 ]
[                                                                             ]
[                                                                             ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>>>>>>> Dunwall Rooftop <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ From the room with the portrait, pop out the door to the left. Follow the   ]
[ hallway to the end and climb the stairs until you reach the door leading to ]
[ the rooftop.  There are three guards patrolling up here.  Take them out.    ]
[ Note the giant iron door � that�s the entrance to the safe room. There are a]
[ number of guards and a tallboy inside, so do not open the door here or you  ]
[ will be spotted immediately. Instead, head to the right side of the door and]
[ you�ll find an open window. Drop down and hide behind the bookcases here.   ]
[ When you get the opportunity blink up to the stairs on the right and you�ll ]
[ find the rune (4/4) on the table here. Return to the Regent�s quarters.     ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Collect the rune from the rooftop complete! ]
[_______________________________________________________]

When you are ready, return to the broadcast tower and play the recording.
Backtrack downstairs that through the vent we entered from earlier.  To exit
to the Dunwall Tower Exterior.



>>>>>>>>>>>>>>>>>>>>>>>>>> Dunwall Tower Exterior <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Backtrack via the same way we infiltrated the tower as we�ve already removed
the guards from the equation and once you reach the roof above the water lift,
simply drop into the water below and swim out to meet Samuel. Talk to him to
end the mission.


-------------------------------------------------------------------------------
>> Note: At this point you will earn the Achievement/Trophy 'Poetic justice' 
         if you have eliminated all of the targets so far using the non-lethal,
         indirect means.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
Interlude - Celebration                                                 [ACT6A]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................0 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>> The Hounds Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Exit the boat and go up to the bar to join the loyalists for a celebratory
drink. After a short conversation, head up to your room and go to sleep.



>>>>>>>>>>>>>>>>>>>>>>>>>>> Somewhere Else <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

When you regain control of Corvo, you�ll have no weapons or ammo and will be
in the crazy realm where we first met the Outsider. Climb the stairs nearby to
go and have a chat with him.
 


===============================================================================
===============================================================================
The Flooded District                                                    [ACT07]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................5 ]
Bone Charms..........8 ]
Blueprints...........3 ]
Sokolov Portraits....3 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>> Rudshore Waterfront <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

You�ll awaken in another prison of sorts. When you regain control, grab some of
the bricks nearby and hurl them at the wooden boards on the roof to break them.
Blink out of the area. Check out the nearby desk for an assassin�s blade and
some elixirs. You�ve got two options, you can either climb to the top of the
building to deal with the pair of assassins guarding here and use the balcony
to blink down away from the building, or alternately you can head down the
stairs and possess a fish and have it swim through the small hole in the wooden
boards here to exit the building.

Check out our objective markers. Swim up the river in their general direction
and exit out to the left using the slanted planks when you get the chance.
Ignore the gear indicator for now and climb the chain. At the top blink up onto
the roof nearby and turn on your heart. Work your way across the rooftops until
you are directly above it. Look over the side and drop down to the lower roof
here and pop in the window to grab a bone charm (1/8). Climb back to the roof
and look over the main river area. On the opposite side, you�ll see an open
balcony. If you have blink 2, you should be able to blink from one of the
rooftops here across to the vent running along the wall below that
aforementioned balcony. Once across, wait for the weeper to retreat back
inside and then follow him in to choke him out. Then look in the corner and
grab the painting for a Sokolov Portrait (1/3). Return to the top of the chain.

Now we can forget Corvo�s gear altogether and head straight for Daud�s location
or we can go and retrieve Corvo�s gear. I would recommend the latter as
although it is possible to make your way through the next few areas without and
collecting bits and pieces as you go, it is much easier to collect it now.

 ______________________________
[ Optional: Retrieve your gear ]
[_____________________________________________________________________________
[ Reward: - Your gear!                                                        ]
[         - You will also unlock an achievement/trophy 'Thats Mine!'          ]
[         - 1x Rune                                                           ]
[         - 1x Bone Charm                                                     ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Climb the chain and blink up to the roof opposite Daud�s marker and drop    ]
[ down through the opening inside to find a large number of bodies with lots  ]
[ of ammo and grenades to collect. Enter the door indicated by the marker for ]
[ Corvo�s gear here to enter the next area to find your equipment.            ]
[                                                                             ]
[                                                                             ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>>> The Greaves Refinery <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ Blink up to the top of the gate in front and note the weepers wandering     ]
[ about in the fenced area below. Turn to the left and blink up onto the silo ]
[ here and then to the angled roof nearby. Head to the far side and look      ]
[ across at another roof at a roughly similar height (note if you wish you can]
[ blink here and drop down inside to find a room full of lootables if you     ]
[ wish). Look below and to the left of this structure to see some stairs and  ]
[ three oil pumps. Blink down here. In the vegetation near the stairs you�ll  ]
[ find an empty tank. Take it over to the nearby dispenser and fill it up.    ]
[                                                                             ]
[ Climb the nearby stairs and enter the room at the top. Insert the whale oil ]
[ tank into the receptacle and then pull the lever to the left to raise stairs]
[ on the building opposite. Climb the stairs to the top and when you reach the]
[ point at which the walkway is positioned at an odd angle; drop down the gap ]
[ to find a bone charm (1/8). Continue along the pathway and climb the chain  ]
[ around the corner. Hop off at the top and continue onwards, drop down to the]
[ pipe and cruise around the corner to the left.  You�ll hear a pair of       ]
[ assassins chatting about you above. After a short conversation (its good    ]
[ information about accessing the next area), they�ll disappear allowing you  ]
[ to blink up to the platform they were on.                                   ]
[                                                                             ]
[ Enter the building to the left. You�ll find an empty power receptacle.      ]
[ Continue up the stairs to the right of this, turn the corner to see another ]
[ row of oil dispensers. At the far end you�ll see a door with a boarded up   ]
[ opening above it. Jump onto the nearby crates and break down the boards     ]
[ before dropping down into the room beyond.  Grab an empty tank here and     ]
[ return to the dispenser to fill it. Go stick that in the receptacle. Pull   ]
[ the nearby lever twice.                                                     ]
[                                                                             ]
[ This will lower the drawbridge and give Corvo access to a chain which will  ]
[ allow you to climb down below.  As you descend, be sure to note the weepers ]
[ walking around the area below.  There will be two on the raised catwalks and]
[ a further 1-2 patrolling the ground floor where your gear is (Note that if  ]
[ you chose the non-lethal option to dispose of High Overseer Campbell, you   ]
[ will find a weeper version of him down here). Use your blink to sneak up and]
[ knock each of them out and then retrieve your gear.                         ]
[                                                                             ]
[                                                                             ]
[ ----------------------------------------------------------------------------]
[ >> Note: For collection your gear, you will receive the Achievement/Trophy  ]
[          �This is Mine�.                                                    ]
[ ----------------------------------------------------------------------------]
[                                                                             ]
[ Climb the nearby stairs and use the valve to open the roller door nearby.   ]
[ Pull out your heart and you�ll see a rune sitting down in the water below   ]
[ and to the right, also note the group of river krusts ready to shoot at you ]
[ if you get to close to them on the left. Blink down and grab the rune (1/5) ]
[ and then blink past or destroy the river krusts. Backtrack back to where we ]
[ entered the area.                                                           ]
[                                                                             ]
[                                                                             ]
[                                                                             ]
[ >>>>>>>>>>>>>>>>>>>>>>>>> Rudshore Waterfront <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<]
[                                                                             ]
[ Inside the building here, climb the stairs to the left and use the crank to ]
[ open the door. On the roof opposite one of the assassins from the refinery  ]
[ area will appear, wait for him to come down to your level and then hit him  ]
[ with a sleep bolt (if you shoot him whilst he�s on the roof there is a good ]
[ chance he could fall down and be killed, voiding your no-kill run). He will ]
[ drop the key to central Rudshore. Note that the other assassin will spawn on]
[ the roof directly above you and to the left. So be vigilant when leaving to ]
[ avoid being spotted.                                                        ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Retrieve your gear complete! ]
[________________________________________]


Head across the bridge and blink up to the roof in front. Note that throughout
the next few areas you�ll be seeing patrolling assassins. They will blink
between different locations when they patrol, usually from the ground to a
rooftop or between rooftops.  So you will need to try to identify their patrol
patterns before moving and be extra careful that you are not spotted. Cross
the bridge and blink up to the roof above. I counted four enemies in the area 
below. Note that if you did not retrieve your gear, one of the assassins in
this area will hold the key for opening the door to the next area. Take them
all out, or use the rooftops and vents to the right to make your way to the
door at the far end.



>>>>>>>>>>>>>>>>>>>>>>>>>>>> Central Rudshore <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As you enter, look inside the little open cart here for some pistol ammo and a
blueprint for a pistol upgrade (the blueprint will only appear if you missed
it in an earlier mission).  Turn right and drop down into the water, blink
swim to the far side of the water here, hop out and tranquilise the two 
wolfhounds here with sleep bolts. Continue up to the very end of the alley and
up the stairs here to find an overturned cart, inside you�ll find a bone charm
(3/8).

Turn around and look up, see the main building ahead with the wooden platform
overlooking the alley we are in to the left? We�re heading up there next.
Instead of cruising all the way back to the start, climb up on the raised sign
at the bottom of the stairs. From on top, blink up to the light fitting nearby
and from here up to the wooden platform in front. Note, occasionally an
assassin will be keeping watch here, if so wait for him to move on before you
attempt to climb up.

Once you are on the platform, you�ll be able to see that the wooden
construction here has a makeshift bridge leading to an open window of a
building across the other side of the water. Wait until the coast is clear and
blink over to and through the window to enter Daud�s base.

As soon as you are in the window, continue straight ahead and into the shadows
behind the furniture ahead.  Wait for the pair of conversing guards in the
immediate area to separate and then take them down.  Note the locked door to
the left of the window. We�re going to use that as our escape route in a
couple of minutes.  Loot the rest of the room if you like, you�ll find some
additional sleeping bolts if you need to refill and some elixirs too.

Continue to the next room, here you�ll see a guard training another colleague.
Take them out if you like or alternatively, blink up to the top of the 
bookcase between you and them and from here, blink over to the opening to the
right with the makeshift wooden ramp leading out of the room. Drop down into
the courtyard. Use the vents to blink up and through the higher open window
opposite. 

As you enter an assassin will spawn in front of you and enter the next room.
Here you will see him talk to Daud, our next target.

There a couple of options here:

     
     ============== 
      1.Lethal
     ============== 
        Open the door and kill Daud, he will call a couple of friends and he
        can use a few Outsider powers too, so try and assassinate him rather
        than taking him head on if possible!

     ============== 
      2.Non-lethal
     ============== 
        Send Daud a message by picking his pocket and then leaving him alone.

 
The first option is pretty self-explanatory; the second however, is a little
trickier.  Open the door to Daud�s room and blink up on top of the bookcase
next to the stairs. From here sleep bolt the other guard in the room, then use
slow time and blink to get down behind Daud and pick his pocket, you�ll get a
bone charm (4/8) and some money for the effort. Whilst you are here, also
quickly take his key from the nearby table and then blink back up to the book
case again before time goes back to normal. Blink up to the floor above for a
chest and back out the door you entered. Now that we have Daud's key we can 
open some chests around this building for two blueprints (Folded Galvani Resin
and Bonded Galvani Weave). Again it should be noted that they will not appear
if you have previously picked them up.


-------------------------------------------------------------------------------
>> Note: for sparing Daud and picking his pocket, you�ll unlock the 
         Achievement/Trophy �Mercy is the Mark�.
-------------------------------------------------------------------------------

Hop back out the window and return to the locked door I highlighted earlier.
Be vigilant as there may be a guard or two back down here even if you put them
all to sleep before.  Inside the locked door, grab the chain and climb down.
About halfway there you�ll see a semi-collapsed floor, you�ll be able to see a
painting on the back wall. Blink on over to this and grab it for Sokolov
portrait (2/3). Continue down the rope and at the bottom grab the rune (2/5)
off of the table.  Use Daud�s key on the locked chest in the room we entered 
the building from. Afterwards open the locked gate nearby to enter the next
area.



>>>>>>>>>>>>>>>>>>>>>>>>> The Gateward Tunnel <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Exit the tunnel and turn to the right, blink over to the stone debris here to
find a bone charm (5/8). Now do a 180 degree turn and head back past the 
tunnel exit. Use the wreckage here to blink up and into the next area on the
left.


 __________________________________________
[ Optional: Blueprint Spiky Grenade Casing ]
[_____________________________________________________________________________
[ Reward: - Blueprint for sticky grenades!                                    ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Note: This blueprint will only appear if you neglected to pick up the       ]
[ blueprint in mission 5 - Lady Boyle's Last Party                            ]
[                                                                             ]
[ From here you�ll be able to see a train coming into this area to drop off   ]
[ bodies and then return to another area further on. On this side of the      ]
[ tracks, you�ll see a pit full of metal girders and other debris below it.   ]
[ Cross this to the other side to find some non-hostile thugs wandering around]
[ outside and in the building to the right. As you enter the building, look   ]
[ down a collapsed hallway to the right to find the blueprint. You can also   ]
[ climb upstairs and pick the thug here�s pocket for a key to open a nearby   ]
[ storeroom. Return back across the debris and climb back up to the ledge     ]
[ indicated before.                                                           ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Blueprint Spiky Grenade Casing complete! ]
[____________________________________________________]


Enter the first building here and use the planks to climb up to the next one.
From here turn around, there is another window to blink up to above, head
inside and the woman here will give you a hint as to what to do next. Return
to the window and again blink up to the next building above. Climb the stairs
to the top and exit through the left hand window when you reach the main room.
Follow the vent across to the next rooftop and then blink up to the next,
slightly higher adjacent roof.  Pick up the rune (3/5) here. Head over to the
metal railing.

From here look down, you should see a metal support structure situated directly
over the train tracks just to your left. Blink over to this. Note that the
train continuously comes from the next area, stops below to dump bodies and
then returns again. When the train is below, wait for it to dump the bodies and
then when it�s about to return blink down on top of it and use it to ride to
the next area.  Just before the train stops, it will go through a wall of 
light, so you�ll want to avoid this.  As it approaches the building that it
enters, blink to the balcony just to the left of the entryway.

Once you are here, pull out the whale oil canister to disable the wall of light
and proceed inside.  Drop down to the ground after the first wall of light and
enter the door to the right marked �service exit�. Continue through the back
alley here and use the door at the end to enter the next zone.



>>>>>>>>>>>>>>>>>>>>>>>>>>> Old Dunwall Sewer <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Proceed around the corner and into the open building on the left. Climb the
stairs and in the next room look beneath the debris for a bone charm (6/8).
Climb the debris and drop down from the window. Move forward and enter the door
to the left. Drop down to the floor and rotate the crank to open the hatch.
Drop down into the sewers below.

Continue along the path until you reach the cistern. Note that if you have 
completed any optional tasks for Granny Rags and Slackjaw, the gate at the
end of this path will be locked. Follow the Optional: the Master Key guide
below to get through! If you haven;t completed any of these side-quests the
door will be open, so skip down below the 'OPtional: The Master key' box to
continue.


 __________________________
[ Optional: The Master Key ]
[_____________________________________________________________________________
[ >> Note: If you have completed missions for Granny Rags or Slackjaw, you    ]
[          will be required to do this side-mission.                          ]
[                                                                             ]
[_____________________________________________________________________________]
[ Rewards: - 1x Bone Charm,                                                   ]
[          - 1x Rune,                                                         ]
[          - 1x Sokolov Portrait                                              ]
[          - 2x Achievements/Trophies - 'Gentleman Callers' & 'Street         ]
[            Conspiracy                                                       ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ Once in the cistern, Walk along the right hand ledge here and talk to the   ]
[ thug on the ground. He�ll tell you where to find the sewer master key.      ]
[                                                                             ]
[ Look over to the other side of the cistern and you�ll see an opening above  ]
[ some pipes. Blink up here and continue on through the tunnel to the left.   ]
[ In the next main room, kill the two river krusts on the ceiling and then    ]
[ drop down into the lower section of room in the centre. Bash down the boards]
[ at the end.                                                                 ]
[                                                                             ]
[ Blink up to the ledge on the right and exit the door. Take out the three    ]
[ river krusts opposite (there is also one behind the large pipe to the right ]
[ that will attack us when we proceed). Before heading down the stairs, check ]
[ out the room to the left.                                                   ]
[                                                                             ]
[ You�ll find a safe here with a note next to it giving you a hint as to how  ]
[ to open it. Note the names of the three months mentioned.  Read the book    ]
[ behind the note and match the name of the month listed in the note with the ]
[ number of the month for your combination (5-2-8). Inside you�ll find a bone ]
[ charm (7/8).                                                                ]
[                                                                             ]
[ Exit the room and drop down into the cistern. Follow the path down until you]
[ reach the water and then cautiously lean out from the corner to take out the]
[ three krusts on the wall to the right.  At the far end of the water dive    ]
[ underwater and follow this tunnel to the end. Surface and climb the stairs  ]
[ here to the very top and enter the gate.                                    ]
[                                                                             ]
[ Once you reach the main room, you will see Slackjaw and Granny Rags having a]
[ confrontation. There are three options here. Before making your decision,   ]
[ climb the stairs to the left and look above the bed for a painting you can  ]
[ grab for Sokolov Portrait (3/3). Head down stairs and make your choice.     ]
[                                                                             ]
[                                                                             ]
[ Here are your rour choices, note that the third and fourth options are the  ]
[ only way to get past this section without killing anybody (if you wish to   ]
[ successfully complete a no-kill run):                                       ]
[                                                                             ]
[                                                                             ]
[     1.Help Granny Rags by killing Slackjaw � kill slackjaw, grab the key    ]
[       from Granny and then place Slackjaw in the boiling sludge. Talk to    ]
[       Granny again and then pick up the rune (4/5) from the nearby Outsider ]
[       Shrine.                                                               ]
[                                                                             ]
[     2.Help Slackjaw by killing Granny Rags � Go up to Granny rags room,     ]
[       grab her cameo off of the bed, use the switch to open the furnce,     ]
[       place her cameo inside and then hit the switch again to close the     ]
[       furnace. Then just damage granny Rags until she dies.                 ]
[                                                                             ]
[     3.Pickpocket the key from Granny Rags. Use the slow time ability then   ]
[       blink behind her, grab the key and then blink your way up the stairs  ]
[       nearby. Open the door at the back of the room and then close it behind]
[       you to prevent her from following you. Note you will not earn either  ]
[       achievement/trophy for completing all of the side-quests for either   ]
[       character if you escape this way.                                     ]
[                                                                             ]
[     4. Another strategy is to sneak up choke Granny out whilst her back is  ]
[        turned at her cauldron, then quickly run up the stairs, grab her     ]
[        cameo off the bed, stick it in the furnace to destroy it and then    ]
[        shoot her with a sleep bolt to take her down.                        ]
[                                                                             ]
[                                                                             ]
[-----------------------------------------------------------------------------]
[ >> Note:You will earn the achievement/Trophy �Gentleman Caller� if you      ]
[         completed all of Granny Rags missions in level 2 and assisted her   ]
[         in killing Slackjaw here.                                           ]
[-----------------------------------------------------------------------------]
[                                                                             ]
[-----------------------------------------------------------------------------]
[ >> Note:You will earn the achievement/Trophy �Street Conspiracy� if you     ]
[         completed all of Slackjaw's optional tasks in level 3 and and freed ]
[         him by killing Granny Rags here.                                    ]
[-----------------------------------------------------------------------------]
[                                                                             ]
[                                                                             ]
[ Either way you grab the key from Granny Rags, head up the stairs and open   ]
[ the door to the left of the furnace. Close it behind you. There is a rune   ]
[ (4/5) to grab from the nearby Outsider Shrine up the stairs at the back of  ]
[ the room. Loot the desk and then find the wooden planks on the floor.Destroy]
[ these and then hop into the hole that opens up for the water to carry you   ]
[ away. Eventually, you�ll end up in the room with the wounded bandit we      ]
[ talked to earlier.                                                          ]
[_____________________________________________________________________________]
[ Optional: The Master Key Complete! ]
[____________________________________]


Blink up to the side of the cistern and open the locked door at the end.

Head through and down the stairs. As you do, watch out for the river krusts to
the left.  Continue onwards until you reach the group of survivors. Drop down
into the lower area here to find a rune (5/5) and then climb out and continue
to the right. After the stairs, when you reach the dead end pop up into the
hole in the wall on the left, destroy the board blocking the path and continue
along until you reach the next room. Destroy the three krusts opposite and
another in the corner to the left.  Afterwards swim over to where the three
krusts were and look in a small drain to the left of their platform for bone
charm (8/8). Smash the boards at the opposite exit from the entry and follow
the passage to the end.

Enter the door at the far end to complete the mission.



===============================================================================
===============================================================================
The Loyalists                                                           [ACT08]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................1 ]
Bone Charms..........0 ]
Blueprints...........1 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hound Pits Pub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Move forward and talk to Cecilia to find out about the current situation.
Follow her up the stairs and grab the keys off the hook on the wall next to the
door. Open the door and go through.  From here you�ll be able to see the pub.
Except the pub is now overrun by guards. There three guards in the street in
front, another on the roof to the left and a pair of tallboys patrolling 
around.

The easiest way to access the pub is to use slow time (or wait until nobody is
looking), then blink across the street and up to the first ledge. From here,
climb into the open window.  Enter the door on the right of the room as you
enter, and then enter the room immediately to your right in the hallway. Look
in the bin here for a blueprint. Make your way up the stairs to Corvo�s room.
There are four guys in here. Hop out the window and wait for their conversation
to finish. Afterwards two of them will leave. Return to the room and put the
remaining guards to sleep. Check out your desk for a letter from Emily. 

Climb out of the window and head over to the roof of Piero�s workshop. You�ll
now get an optional task to make contact with Piero and Sokolov. It�s a fairly
easy task and you�ll get a rune out of it and be able to re-stock/upgrade one
last time with Piero, but if you are happy with your powers at this stage, it
is not necessary to complete.

 ___________________________________________________________
[ Optional: Save Sokolov and Piero & Information on Havelock]
[____________________________________________________________________________
[ Reward: - Piero will allow you to purchase/upgrade equipment and ammo      ]
[         - 1x Rune                                                          ]
[                                                                            ]
[____________________________________________________________________________]
[                                                                            ]
[ Drop down off the roof to the right and onto the vent here. Follow it down ]
[ and enter the open door, grab the rune (1/1) off the table here and head   ]
[ downstairs to chat with the pair of scientists.                            ]
[                                                                            ]
[ Piero will want you to go grab a blueprint from the pub. Luckily I told you]
[ where to grab it on your way through the level. Hand it over and after the ]
[ conversations ask that they set the arc pylon to set them all to sleep (if ]
[ you are going for a zero kill run). Talk to Piero and buy any upgrades or  ]
[ ammo you require and then head upstairs and use the dispenser on the left  ]
[ to grab an empty whale oil canister, fill it on the right and take it back ]
[ to the roof.  Here you�ll find a series of three canisters on the roof.    ]
[ Pull the switch here to open them up and place the now full canister in the]
[ empty socket. Pull the switch again to close it up.                        ]
[                                                                            ]
[ After the scene, all the enemies on the map will have been put to sleep, so]
[ feel free to wander around the map and loot whatever you like. To complete ]
[ an optional objective return to the bar to find a letter indicating some of]
[ Havelock�s plans.                                                          ]
[                                                                            ]
[____________________________________________________________________________]
[ Optional: Save Sokolov and Piero & Information on Havelock]
[___________________________________________________________]


When you are ready to continue with the mission, return to the roof and head
out to Emily�s room in the tower. Here you will be reunited with Calista. Loot
the room and then interact with the object in the window.  This will summon
Samuel. Exit the door opposite (key is on the bed) and blink down to the beach
below. Talk with Samuel to complete the mission.



===============================================================================
===============================================================================
The Light at the End (Low Chaos)                                        [ACT09]
===============================================================================
Collectibles: |        ]
--------------         ]
Runes................1 ]
Bone Charms..........0 ]
Blueprints...........0 ]
Sokolov Portraits....0 ]
_______________________]


>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Kingsparrow Island <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After you get off the boat, you�ll see a set of raised stairs on a rock in
front, blink up to these. From the top, you�ll see the fort in front. On both
sides, you will see a wall of light that will block your entry. We have a 
couple of options here:


      1. Blink to the rock that the rotating guard tower is situated on. Look
         to the platform over the water to the left. Note that there is a
         space beneath the platform that we want to get to. Wait for the 
         tower�s search light to rotate away and when it�s safe, jump down and
         blink across to the ground beneath the platforms her. Head to the 
         back, right of the area. In this location, you will find a hatch you
         can open to access the platform above. In this location, possess one
         of the nearby rats and pilot it through the hole in the grating 
         nearby.

      2. Blink to the rock that the rotating guard tower is situated on. Look
         towards the wall in front. Look out for a circular opening in the 
         centre. Drop down to the ground when the tower�s searchlight is 
         looking away and head over and blink up and into the entrance here.
         Climb to the room at the top and incapacitate the guard at the top.
         Now we can re-wire both walls of light. Drop back down and out of the
         circular entrance we came in from and work your way over to either
         wall of light to enter the fort. 


Once past the wall of light, climb over the low wall leading inside. Drop down
into the fort and hug the left hand wall in the shadows. As you round the
corner look up to see a rocky ledge here. Blink up on top of this. Now wait for
the guard above to patrol away and double jump and blink up onto the wall 
above.

 ____________________________
[ Optional: Collect the Rune ]
[_____________________________________________________________________________
[ Reward: - 1x Rune                                                           ]
[                                                                             ]
[_____________________________________________________________________________]
[                                                                             ]
[ I have listed this rune as optional as by now you should have just about    ]
[ every Outsider abilty worth getting and there is seriously less than 15     ]
[ minutes of gameplay left in the game so it seems a little redundant. However]
[ in the spirit of the guide being complete as possible, heres how we get it: ]
[                                                                             ]
[ Once you are up, turn right and follow the path, shooting sleep bolts at    ]
[ anyone that gets in the way. When you reach the stairs leading down to the  ]
[ courtyard below, drop over the side and enter the door beneath them.        ]
[ Tranquilise the two guards inside and drop down into the lower area. Enter  ]
[ the circular tunnel, follow it through and drop down into the next room,    ]
[ pick up the rune (1/1) from the floor. Return back outside and when it is   ]
[ safe to do so, blink up the stairs and return back to where we first climbed]
[ up to the wall.                                                             ]
[                                                                             ]
[_____________________________________________________________________________]
[ Optional: Collect the Rune complete! ]
[______________________________________]


Follow the wall to the right and when you reach the next structure blink up on
top. Move to the side overlooking the courtyard and blink to the nearby balcony
to the left.  From the balcony, face the wall it is attached to and double jump
and blink up on top. 

Now that we are up top, look towards the lighthouse. See the stairs leading up
from our platform? To the left of these, you will see a lower platform. Blink
to this and continue to the far end to avoid the electric col. When there are
no guards in sight, blink further up the next set of stairs and across to the
lighthouse itself. There is a lift here we need to activate. To get into the
lift however, we�ll need to pickpocket the key from one of the nearby guards
(alternatively we can climb the nearby stairs until we find the top of the
lift and drop down the open hatch to get inside). After grabbing the key,
knock the guard carrying it out so he doesn�t spot you and return to the lift
head inside and hit the switch to climb to the next area.



>>>>>>>>>>>>>>>>>>>>>>>>>>>> Burrow�s Lighthouse <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

When the lift reaches the top, exit it and then blink up on top of it. Use the
conveniently placed metal girders in the shaft here to climb to the very top of
the tower. Once on top blink across to the slanted roof next door. Climb up
onto the vent and then double jump and blink up to the glass platform above. 
Make your way across the glass roof to the far side of the structure from the
lift we came up from and drop down to the platform below.  Enter the door here.
 
Approach the desk in front and hop up on top. You will be able to see the 
Loyalists below. Havelock will stay in the same location, so blink down and
choke him out.  Grab the key off the table to his left and then head over and
open the door to the right of the fireplace to find Emily and complete the
game�That was abrupt wasn�t it!


Congratulations, you have finished Dishonored!




===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
*****************************
****************************
***    RUNE LOCATIONS   ***                                             [RNLCT]
**************************
*************************

There are 31 Runes hidden throughout the main levels of Dishonored. 
These runes can be used to purchase Outsider powers. These will give Corvo
his unique magic powers. Here's where you can find them:


========================
High Overseer Campbell
========================
1. On an Outsider shrine in Granny Rags' house.

2. Complete granny Rags' first task (defeat the thugs).

3. Complete Granny Rags' second task (poison the elixir still).

4. In the guard post just before entering the door to Holger Square.

5. In Overseer Campbell's secret room. 

6. In the Overseer's meeting room.
 
7. In the back yard in a workshop. 


========================
House of Pleasure
========================
1. On Slackjaw's Contact's body in Galvani's Offices.

2. In the second floor of a building out in front of the courtyard of the 
   Golden Cat.

3. Mounted on a wall inside the Golden Cat.

4. On the top floor of the Golden Cat, in the room to the right of the room
   with Emily. On a dresser.

5. Inside the Art Collector's safe.


========================
The Royal Physician
========================
1. After riding the cart. You'l find this one in a building to the right. 

2. Drawbridge way - in Pratchett's safe.

3. In the house next door to pratchett's house on an Outsider Shrine. 

4. On a table as soon as oyu enter Mildrow Substation.

5. In the room where you encounter Sokolov.


========================
Lady Boyle's Last Party
========================
1. In a building ahead and to the left of the starting area. You can access
   this area via the roofs on an Outsider shrine. 

2. In the water upstream from the start location.

3. In the basement Vault of the Boyle Estate (key is in Lydia's room on the
   second floor).


========================
Return to the Tower
========================
1. Beneath a bed in the building in front of and to the right of the main
   tower.

2. In the torturer's chamber.

3. In the chest at the foot of the Regent's bed.

4. In the Overseer's safe room on the tower's roof.


========================
The Flooded District
========================
1. Greaves Refinery after recovering your gear and opening the door to exit
   the main building, blink down to the right.

2. After dealing with Daud and climbing down the rope to the basement, you
   will find this on a table.

3. After leaving Daud's base and before hopping on the body train, you'll find
   this in one of the buildings on the left.

4. In the room behind the door at the top of the stairs in the area with the
   confrontation between Granny Rags and Slackjaw.

5. when you reach the survivors after going through the sewers, drop down
   under the platforms to find this.


========================
The Loyalists
========================
1. In Piero's lab on the upstairs table.


========================
The Light at the End
========================
1. In a sewer drain in a passage at the back right of the fort area.


========================
Miscellaneous
========================
An additional 6 runes can be found at the Hound Pits Pub in the following
places:

1. After first meeting the Outsider you will find a rune during your dream.

2. After waking up use the heart to track down the rune in the water.

3. In the sewers when tasked to kill the weepers.

4. In the sewers when tasked to kill the weepers.

5. Complete Pendleton's optional mission in Lady Boyle's Last Party.

6. On Corvo's bedside if you complete Lady Boyle's Last Party without killing
   Lady Boyle




===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
*****************************
****************************
***BONE CHARM LOCATIONS ***                                             [BCLCT]
**************************
*************************

There are 25 Bone Charms hidden throughout the main levels of Dishonored. 
These charms each give Corvo a unique enhancement that will slightly improve an
attribute of gameplay. Corvo can equip three of these at a time although you 
can purchase additional slots from Piero to upgrade your capacity to six. 

Addtionally, bone charms can be earned from completing optional tasks given to
you by allies at the Hound Pits Pub between missions. 


========================
High Overseer Campbell 
========================
1. At the start, in a room to the far right of the bridge.

2. In the whiskey distillery on a beam above the room with the still.

3. After rescuing Griff from the thugs in the boarded up door in the alley,
   check the second floor of the building.

4. In the back yard in a room we can enter in the building closest to the 
   water.

5. In the back yard. further on from the workdhop, you'll find a chain we can
   climb down to find this one. 


========================
House of Pleasure
========================
1. In the cell to the left of the Whiskey Distillery.
 
2. In a second floor room of the building to the left to the entrance to the
   Whiskey Distillery.

3. In the Captain's Chair Hotel. Accessible for doing Slackjaw's missions.

4. On the 4th floor of the Golden Cat in a side room.

5. After leaving the Golden Cat, in the same room with Granny Rags.


========================
The Royal Physician
========================
1. Before entering the door to Drawbridge way, enter the door to the left. 
   Lower the bridge at the end and blink up to the open window on the far side.

2. During the optional side-quest Save the Survivor in Mildrow Station.

3. As you enter North End, its on the second floor in  the house to the left.


========================
Lady Boyle's Last Party
========================
1. In a building ahead and to the left of the starting area. You can access
   this area via the roofs on an Outsider shrine. 

2. In a building we can access down a street to the right of the Boyle Estate
   on the top floor.


========================
Return to the Tower
========================
1. In the water lift at the start in one of the side areas.

2. On the second floor of the tower. Behind the Regent's camber and down the
   hallway to the right. You'll find a fireplace in the corner. Use the nearby
   torch to open a secret door. Crawl through to find the charm.


========================
The Flooded District
========================
1. In the first area in a building to the left as you make your way down the
   river.

2. The Greaves Refinery - in the building with the whale oil dispensers out in
   front.

3. After entering Central Rudshore follow the river to the end, hop out and
   follow the stret to the end to find an overturned cart with the charm
   inside.

4. You will get this for pickpocketing Daud.

5. After leaving Daud's base and exiting outside, look to the right and you'll
   find this among some rubble.

6. In a room of the building to the left in the area following the body train.
 
7. In the safe in the side-room in the sewers.

8. After the survivors in a small grating to the left of a platform with
   Krusts on it. 




===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
****************************
***************************
*** PORTRAIT LOCATIONS ***                                              [SPLCT]
*************************
************************

There are 11 portraits hidden throughout the Dishonored campaign. Collecting
each one will earn you 300 coins a piece and collecting all 11 will earn you 
the achievement/trophy 'Art Dealer'. All of these locations are located in the 
guide above so if you need a more detailed description, please follow the 
applicable walkthrough!


========================
High Overseer Campbell
========================
1. Inside Campbell's secret room in the basement of his headquarters.


========================
House of Pleasure
========================
1. Art Dealer's House - Second floor.

2. Art Dealer's House - Top floor.

3. Art Dealer's House - Top floor inside the Vault. You will need to get the
   combination from the Art Dealer in the Golden Cat.


========================
The Royal Physician
========================
1. On the ground floor of Sokolov's house.


========================
Lady Boyle's Last Party
========================
1. In Esma Boyle's room on the second floor of the Boyle Estate.

2. In the gallery on the second floor of the Boyle Estate.


========================
Return to the Tower
========================
1. In the room next door to the Regent's bedroom.


========================
The Flooded District
========================
1. In an open room to the right of the main canal.

2. On the way dwon to the tunnel beneath Daud's hideout on a semi-collapsed
   wooden floor. You can jump to it from the chain.

3. In the upstairs room of the area with the confrontation between Granny Rags
   and Slackjaw. It is hanging above a matress.




===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
*****************************
****************************
*** BLUEPRINT LOCATIONS ***                                             [BPLCT]
**************************
*************************

Throughout the campaign, you'll be able to find blueprints that you can hand
over to Piero at the Hound Pits Pub to unlock upgrades for Corvo's gear. These
can range from additional ammo types, to softer footsteps and extra levels of
zooming. Useful! Each of the blueprints is hidden twice throughout the
campaign, so if you do miss one, there is still another chance to pick it up.

Note that all of these locations are located in the guide above so if you need
a more detailed description, please follow the applicable walkthrough!

Here are all the locations in order of appearance: 
 

========================
High Overseer Campbell
========================
1. Lens magnification --> Purchased from Griff after rescuing him from thugs.

2. Sokolov's Formula ---> Purchased from Griff after rescuing him from thugs.

3. Bonded Galvani Weave-> In the safe in the workshop in the Back yard.


========================
House of Pleasure
========================
1. Lens magnification --> Purchased from Griff after rescuing him from thugs.

2. Sokolov's Formula ---> Purchased from Griff after rescuing him from thugs.

3. Incandecsent Paste --> In Slackjaw's Distillery, behind a door that lowers
                          via a valve control to the left of the entrance.


========================
The Royal Physician
========================
1. Folded Galvani Resin-> In the first indoor area, check the desk next to
                          the cart.

2. Sokolov's Formula ---> On a table in the greenhouse on the roof of Sokolov's
                          house where you'll find Sokolov if you follow the
                          guide.


========================
Lady Boyle's Last Party
========================
1. Spiked Grenade Housing-> In the guard's room near the gate down the tunnel 
                            in the courtyard of the Boyle Estate.


========================
Return to the Tower
========================
1. Small-Scale Combustion Refinement -> In one of the offices on the second
                                        floor.


========================
The Flooded District
========================
1. Small-Scale combustion Refinement -> In the little open cart as you enter
                                        central Rudshore.

2. Folded Galvani Weave --------------> In a chest in Daud's hideout.

3. Folded Galvani Resin --------------> In a chest in Daud's hideout.

4. Incandescent Paste ----------------> In the cellar of Daud's hideout near
                                        the exit to the tunnel.

5. Spiked Grenade Housing ------------> After exiting the tunnel beneath Daud's
                                        hideout, check out the building on the
                                        right side of the area




===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
*******************************
******************************
*** ACHIEVEMENTS/TROPHIES ***                                           [ACHMT]
****************************
***************************

===============================================================================
===============================================================================
Game Completion Achievements/Trophies
===============================================================================
These three achievements/trophies will unlock once you complete the game. Note
that there are two achievements that require you to complete the game in high
chaos and low chaos respectively, so you will need to complete the game at
least twice to earn all of them. Additonally there are some completion
achievements/trophies that challenge you to ocmplete the game without killing
anybody, without being detected and without purchasing powers. 

Without further ado, here are the achievements/trophies in question:


=====================
Resolution
=====================
Description: You completed the game.

How to: Simply complete the game to earn this one.


=====================
Dunwall in Chaos
=====================
Description: You completed the game in high chaos.

How to: Complete the game in Rambo mode! Go through each mission, kill as many
        enemies as you like and ensure to get rid of your key targets using
        lethal options. All of these things will increase your chaos level.


=====================
Just Dark Enough
=====================
Description: You completed the game in low chaos.

How to: Complete the game without killing anyone, hiding unconsious bodies,
        using non-lethal options to eliminate key targets and avoid detection.
        all of these things will decrease/lower your chaos level. Note that the
        guide above is written to get you through the game with the lowest
        chaos level possible.


======================
Mostly Flesh and Steel
======================
Description: You finished the game without purchasing any supernatural powers
             or enhancements, besides Blink.

How to: Complete the game from beginning to end without using runes to purchase
        powers. DO NOT level up blink either, you will need to leave it at
        level 1. You can still upgrade your equipment to make things a little
        easier.


=====================
Shadow
=====================
Description: You completed all missions after the prologue without alerting
             anyone.

How to: Self-explanatory. Complete all missions without being spotted. The
        walkthrough above was written to help you with this.


=====================
Ghost
=====================
Description: You completed all missions after the prologue, alerting or killing
             no one but key targets.

How to: Self-explanatory. Complete all missions without killing anyone but the
        key targets. That means you'll need to use tranquilisers or choke-outs
        to neutralise regular enemies and deal with the assassination targets
        as you please.


=====================
Clean Hands
=====================
Description: You completed the game without killing anyone.

How to: Self-explanatory. Complete all missions without killing anyone. That
        means you need to use tranquilisers or choke-outs to neutralise enemies
        and use only non-lethal options to eliminate the key targets. The
        walkthrough above was written to help you with this.



===============================================================================
===============================================================================
Story Achievements/Trophies
===============================================================================
The following five achievements/trophies will all come with story progression,
so as long as you finish the game these should be pretty much un-missable.
Here's a list of said achievements/trophies:

- Dishonored                   
- Excommunication              
- Child Care                   
- Capturing Genius and Madness 
- Long Live the Empress



===============================================================================
===============================================================================
Optional Task Achievements/Trophies
===============================================================================
The following achievements/trophies are tied into the optional objectives and
non-lethal assassinations throughout the game. Here are a list of the relevent
achievements/trophies in order of appearance and how to unlock each one: 


=====================
Bodyguard
=====================
Description: You protected Callista's uncle, Captain Geoff Curnow.

How to: Complete the optional objective in the mission 'High Overseer Campbell'
        follow the guide here: [ACT02].


=======================
An Unfortunate Accident
=======================
Description: You killed Morgan Pendleton with steam.

How to: You must kill morgan using the steam valve in the baths of the Golden
        Cat. The walkthrough above - [ACT03] - covers how to do this once
        inside the Golden Cat.


=====================
Political Suicide
=====================
Description: You brought about the Lord Regent's fall from grace by 
             broadcasting his crimes.

How to: Complete the optional objective in the mission 'Return to the Tower'
        follow the guide here: [ACT06]. 


=====================
Regicide
=====================         
Description: You assassinated the Lord Regent, Hiram Burrows.

How to: In the same mission as described above, but kill the target instead of
        broadcasting the message. Walkthrough here: [ACT06].


=====================
Poetic Justice
=====================
Description: You neutralized all key targets using indirect means.

How to: Complete all the assassination missions eliminating targets using 
        non-lethal methods only. The walkthrough above will assist you in doing
        this for each mission.


=====================
This Is Mine
=====================
Description: You recovered your belongings.

How to: Complete the optional objective in the mission 'The Flooded District'
        follow the guide here: [ACT07].


=====================
Mercy is the Mark
=====================
Description: You spared Daud's life.

How to: Complete the non-lethal option in the mission 'The Flooded District'.
        Follow the guide here: [ACT07].


=====================
Gentleman Caller
=====================
Description: You completed all the Granny Rags side missions.

How to: Complete all the Granny Rags side missions in Mission 1 and
        again in mission 7. Follow the walkthroughs here: [ACT02] and here:
        [ACT07] to complete them all. Note there is a point in mission 7 at
        which you must decide to help Granny Rags or Slackjaw. The
        achievement/trophy that unlocks will depend on which person you help
        out.


=====================
Street Conspiracy
=====================
Description: You completed all the Slackjaw side missions.

How to: Complete all the Slackjaw side missions in Mission 1 and
        again in mission 7. Follow the walkthroughs here: [ACT02] and here:
        [ACT07] to complete them all. Note there is a point in mission 7 at
        which you must decide to help Granny Rags or Slackjaw. As above, the
        achievement/trophy that unlocks will depend on which person you help
        out.



===============================================================================
===============================================================================
Mission-specific Achievements/trophies
===============================================================================
The following achievements/trophies are tied into the optional tasks that you
can perform during specific missions in the game. Here are a list of the
relevent achievements/trophies and how to unlock each one: 


=====================
Vanished
=====================
Description: You escaped prison and navigated the sewers undetected.

How to: Complete the second part of the first mission without being spotted.
        This achievement/trophy is covered in the above walkthrough for mission
        1 'Dishonored' [ACT01].


=====================
The Art of the Steal
=====================
Description: You got the Art Dealer's safe combination for Slackjaw, but robbed
             the safe first.

How to: Acquire the Art dealer's safe combination from him at the Golden Cat
        and open it before returning to Slackjaw. This is covered in the above
        walkthrough - [ACT03].


=====================
King of the World
=====================
Description: You reached the top of Kaldwin's Bridge.

How to: Climb to the top of Kaldwin's bridge during the mission 'The Royal
        Physician'. This achievement/trophy is covered in the above walkthrough
        - [ACT04].


=====================
Surgical
=====================
Description: You played from the first mission through Kaldwin's Bridge killing
             fewer than 10 characters.

How to: Simply follow the walkthrough above and you will have easily reached
        Kaldwin's bridge without killing a single person.


=====================
Well Mannered
=====================
Description: You completed the Boyle Estate mission without spoiling the party.

How to: This is covered in the walkthrough for the mission 'Lady Boyle's
        Last Party' above - [ACT05].


=====================
Lights Out
=====================
Description: You deactivated at least 5 security systems on Kingsparrow Island.

How to: There are a LOT of security systems on the island with Walls of light,
        watch towers, sokolov coils and others. Simply deactivate 5 of these
        for the achievement/trophy.



===============================================================================
===============================================================================
Combat Specfic Achievements/Trophies
===============================================================================
The following ten achievements/trophies are associated with killing enemies in
a variety of ways. They are all relatively easy and should not give you too
much grief. Just ensure that you unlock level 2 Bend Time to make things a heck
of a lot easier and pick up all of the blueprints to eneble you to kill an
enemy with one of every weapon/ammo/gadget type.

Here are the relevant achievements: 


=====================
The Escapist
=====================
Description: After Coldridge Prison, you eluded 5 pursuers at once without
             killing them or leaving the map

How to: To do this, you must have the guards detect you so that a group of them
        will come and attack. When this happens, use blink to quickly break
        line of sight. Once they give up and return patrolling, you will unlock
        the achievement/trophy. The earlist place to do this is on Clavering
        Boulevard in Mission 3: High Overseer campbell. Alert the guards and
        then blink up to the rooftops leading to the Distillery districts and
        stay out of sight to get this in a hurry! 


=====================
Cleaner
=====================
Description: You fought 5 enemies at once and none of them survived.

How to: As the description states, you need to alert the guards and have at
        least five of them confront you at once. When they do, kill them all to
        complete the achievement/trophy. Note that using slow time and
        springrazors is quite effective! There are many places to do this, with
        the earliest area to do it that I found being on Clavering Boulevard in
        Mission 3: High Overseer Campbell.


=====================
Tempest
=====================
Description: You killed 6 enemies in less than 1 second

How to: Firstly you will need to alert enough guards to your presence, secondly
        you will need level 2 Bend Time to stop them all in their tracks, 
        finally you need to kill them all before they unfreeze. Using a grenade
        or two or springrazors should do the trick admirably.


=====================
Hornets' Nest
=====================
Description: You killed 4 enemies in less than 1 second using the crossbow.

How to: Same as the above achievement, but you need to use the crossbow to kill
        four enemies. So altert them, stop time and then kill them all before
        unfreezing. Easy!


=====================
Big Boy
=====================
Description: You killed a tallboy using only your sword

How to: To do this, you need to blink up to the pilot of the Tallboy and swing
        your sword at him a couple of times. Do this once or twice until he
        falls and the achievement/trophy is all yours!


=====================
Razor Rain
=====================
Description: You killed 5 characters with Drop Assassination

How to: When you are on a ledge or platform above an enemy, wait for him to
        patrol below and then drop down on him for an air assassination. Repeat
        this another four times to complete the task for unlocking the
        achievement/trophy.


=====================
Rogue
=====================
Description: You assassinated 10 unaware enemies

How to: Simply sneak up on an enemy and assassinate them whilst they have their
        back to you. Repeat 10 times for the achievement/trophy.


=====================
Food Chain
=====================
Description: You assassinated an assassin.

How to: The assassin's can be found on the rooftops above the Distillery
        District in Mission 3: House of Pleasure or along the rooftops of the
        waterfront in Mission 7: The Flooded District. The assassins will
        usually blink between patrol points so you will need to scope them out
        to see where they go. When you are confident they will not see you,
        blink behind one of them and assassinate him for the
        achievement/trophy.


=====================
Back Home
=====================
Description: You grabbed a live grenade and threw it back, killing an attacker.

How to: This one is fairly self-explanatory. You just need to pick up a grenade
        and throw it back. If you are not having too much luck, use slow time
        to give yourself a longer window of opportunity.


=====================
Versatile
=====================
Description: You killed characters with each weapon and offensive gadget

How to: This achievement requires that you find and unlock all of the
        blueprints in the game so that you can use all of the starting and
        unlockable gadgets to kill enemies. A list of blueprint locations can
        be found after this shortcut: [BPLCT].
   
        Heres a list of the different weapons/gadgets you are required to earn
        kills with:
 
          > Sword/Blade
          > Pistol 
          > Pistol - explosive bullet
          > Crossbow
          > Crossbow - Incendiary Bolt
          > Grenade
          > Grenade - Sticky
          > Springrazor



===============================================================================
===============================================================================
Ability specfic Achievements/Trophies
===============================================================================
The following achievements/trophies are in-game to reward you for trying out a
number of different Outsider abilities. The most common themes here would be
maxing out Possession and Blink.


=====================
Alive Without Breath
=====================
Description: You took possession of a fish

How to: Unlock level 1 possession and then use it on a fish!


=====================
Creepy Crawly
=====================
Description: You used a rat tunnel

How to: You will find rat tunnels all over the game world and they are very
        handy for sneaking into various areas undetected. To use them, simply
        possess a rat and send it into the tunnel. The first itme you do this
        the achievement/trophy will be yours.


=====================
Speed of Darkness
=====================
Description: You traveled 30 meters in less than 1 second

How to: An easy way to earn this achievement/trophy is to unlock level 2 blink
        and level 2 bend time. Simply use bend time and themn blink 3-4 times
        in a single direction to unlock it. 


=====================
Harm's Way
=====================
Description: You caused 5 unintentional suicides

How to: At Lady Boyle's Party, you can possess her guests and pilot them into
        the walls of light to kill them. Just be sure to exit possession
        before you hit the wall or you will die too! Repeat 5 times for the
        achievement/trophy.


=====================
Inhabitant
=====================
Description: You stayed in possession of others for most of a 3 minute period

How to: Possess a rat and then leave it sitting in a tunnel for three minutes.
        When you leave the tunnel the achivement/trophy will unlock
        immediately.


=====================
Manipulator
=====================
Description: You made others kill 5 of their own allies

How to: This was a tricky one to figure out, but the easiest way I found to do
        it was to wait for a bad guy to throw a grenade, use bend time 2 and
        then possess a nearby guard. Get him to stand on the grenade and then
        exit possession. the grenade will kill him. A similar technique can be
        utilised by placing a possessed guard in front of a guard who is about
        to shoot you whilst bend time level 2 is active. 



===============================================================================
===============================================================================
Collectible Achievements/Trophies
===============================================================================
These three achievements are tied into the games collectibles and purchasable
upgrades. They are fairly self explanatory and should not cause you too much
grief, as long as you keep your eyes peeled for those Sokolov Portraits and
the Bone charms as you progress through the game.


=====================
Art Dealer
=====================
Description: You collected all the Sokolov paintings

How to: simply pick up all the paintings as you progress through the game. The
        walkthrough will point them out to you as you go, but for more specific
        location information, check out the Sokolov Portrait locations guide
        here: [SPLCT].


=====================
Merchant of Disorder
=====================
Description: You acquired 15 equipment upgrades

How to: Simply buy upgrades for every weapon, ammo, mask  and armor type from
        Samuel between missions and you should have it in no time. Be sure to 
        loot as much as you can from the envirnoment, pickpocket guards and
        pick up those Sokolov Portraits to earn a bit of bank along the way.


=====================
Occultist
=====================
Description: You collected 10 bone charms

How to: There are 25 bone charms hidden throughout the main levels of
        Dishonored and the guide above will lead you to every one of them. 
        Fortunately you only need to find 10 of these. For specific locations,
        check out the bone charm locations guide here: [BCLCT]. 



===============================================================================
===============================================================================
Miscellaneous Achievements/Trophies
===============================================================================
These achievements/trophies are a little bit random as I was unable to pool
them together into another category. These range from looting a certain amount
of money, to hacking machines and performing missions without being detected.

Here are the miscellaneous achievements/trophies offered in Dishonored and a
bit of information on how you can unlock them:


=====================
Thief
=====================
Description: You pickpocketed items worth a total of 200 coins

How to: If you pickpocket guards before choking them out, you should have this
        achievement/trophy before you reach the end of the game.


=====================
Wall of Sparks
=====================
Description: You killed an enemy with the Wall of Light

How to: You'll need to find or purchase a re-wire tool for this one. Once you
        have one of those, head up to a control panel for the wall of light and
        use the rewire tool on it to reprogram it. The next guard to walk
        through it will get a nasty surprise... And you'll net the
        achievement/trophy for your trouble.


=====================
Faceless
=====================
Description: After escaping Coldridge Prison, you completed a mission without
             alerting anyone.

How to: Simply complete a mission without being detected. Following the above
        walkthrough should net you this one quite easily.


=====================
Specter
=====================
Description: After escaping prison, you completed a mission, not alerting
             anyone and killing less than 5 people.

How to: Simply complete a mission without being detected and without killing
        more than 4 people. Extremely easy if you use tranquilisers and choke
        out guards rather than snapping their necks.




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***      Contact      ***                                               [CNTCT]
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If you feel the need to contact me you can reach me at:

sokkus[at]hotmail[dot]com.

Please include "Dishonored Guide" in the subject line.



Alternatively, you can check out my facebook page and ask a question and I'll
try to get back to you as soon as I can:

https://www.facebook.com/pages/Sokkus/356910437737253




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***      About Me       ***                                             [INTRD]
**************************
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===============================================================================
Me
===============================================================================

Im 28, Australian and live with my lovely wife. I have been thrice  
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every one. 
Please head over to the website I write for -  www.consoledomination.com to 
check out  some of my guides, previews and reviews.

If you enjoyed using this guide, or it has helped you along and you are on
GameFAQs, Please hit the recommend button at the top of the page!

Please feel free to send me an email with any suggestions or corrections and
check out some of my other guides:


Complete FAQ/Walkthroughs:
- Assassin's Creed III FAQ/Walkthrough
- Call of Duty: Black Ops 2 FAQ/Walkthrough
- Call of Duty: Modern Warfare 2 FAQ/Walkthrough
- Call of Duty: World at War FAQ/Walkthrough
- Darksiders FAQ/Walkthrough
- Darksiders 2 FAQ/Walkthrough
- Dead Space 2 FAQ/Walkthrough
- Deadlight FAQ/Walkthrough
- Dishonored FAQ/Walkthrough
- Farcry 3 FAQ/Walkthrough
- Fable 2 FAQ/Walkthrough
- Gears of War 2 FAQ/Walkthrough
- Halo 3: ODST FAQ/Walkthrough
- Halo 4 FAQ/Walkthrough
- Homefront FAQ/Walkthrough
- LIMBO FAQ/Walkthrough
- Mass Effect 2 FAQ/Walkthrough
- Medal of Honor: Warfighter FAQ/Walkthrough
- Resident Evil 5 FAQ/Walkthrough
- Star Wars: The Force Unleashed FAQ/Walkthrough

DLC content and other guides:
- Darksiders 2 - Abyssal Forge (DLC) FAQ/Walkthrough
- Darksiders 2 - Argul's Tomb (DLC) FAQ/Walkthrough
- Darksiders 2 - The Demon Lord Belial (DLC) FAQ/Walkthrough
- Dead Space 2 - Severed (DLC) FAQ/Walkthrough
- Halo: Combat Evolved Anniversary Edition Skull Guide
- Halo 2 Skull Guide
- Halo 3 Skull Guide

or as mentioned before, check out more of my guides and reviews at: 
www.consoledomination.com

Thanks for reading!
Enjoy!



===============================================================================
Donations
===============================================================================

After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don�t 
need to point out to gamers that purchasing games is an extremely expensive
hobby (games in Australia cost on average $90 - $120) and writing guides for
them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
 
Considering you could be paying upwards of $20+ for guides in a game shop,these
free and easily available guides make a cost-effective substitute. Whilst most
are happy to use and move on without a word I would move that a simple donation
is a great, easy way to say thanks if you feel that my guide has saved you some
time, money and frustration in some small way.

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won�t object! Any amount is appreciated
whether it be 10 cents or $10.

Thankyou far all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, don't forget to hit that recommend
button at the top of the page to help me out!


Paypal ID;

sokkus[at]hotmail[dot]com



===============================================================================
Console Domination
===============================================================================

Console Domination is an Australian videogaming website founded and staffed 
by true-blue Aussie gamers united in the love of gaming. The site is all about
games, games and more games with a specific focus on current generation 
consoles. Console Domination previews upcoming titles, reviews the latest 
releases and produce a fortnightly podcast to keep you entertained. We also 
stay up to date with the latest trailers and provide daily updates on industry
news to keep you in the know. We are not paid professionals, just ordinary 
gamers dropping our hard earned cash on the latest titles to provide honest,
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Check out the site here:
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Check out our podcasts here:
http://www.consoledomination.com/podcast

Check out our Youtube Channel here:
http://www.youtube.com/user/ConsoleDomination?feature=mhee




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***  SPECIAL THANKS   ***                                               [THNKS]
************************
***********************

I would like to thank the following people/entities:

- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Arkane for making one of the most unique and enjoyable games I have played
  all year.
- My fiancee Kumiko, who has been incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.


Contributers:
- Keith Brumby for some additional information about getting Lady Boyle to the
  basement in Mission 5 - Lady Boyle's Last Party.
- Maehlice for pointing out that the gate for the master key will be locked 
  unless quests have been done for granny Rags/Slackjaw.
- Aaron C and Joseph Madden for pointing out a rune I missed in 'The Final 
  Move' interlude level.
- Allan Mills for an additional non-lethal option to deal with Granny Rags in
  'The Flooded District' mission.
- Kevin Keomalaythong for alerting me to a key that does not always appear and
  an alternate route into Lady' Boyles Estate in mission 5.
- Eduardo Aquino for pointing out a bone charm I missed during the interlude -
  interrogation.
- Einkil Balderk for letting me know that I had managed to omit the interlude
  interrogation entirely from the guide. Fixed!
- Einkil Balderk for an additional non-lethal strategy for taking on Daud in
  the Flooded District.
- Christopher Stagg, Doug G. for pointing out I had wrongly indicated a bone
  charm reward for saving Captain Curnow in the 'High Overseer Campbell' level.




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***  VERSION HISTORY  ***                                               [VERHI]
************************
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Submitted 
Version 1.75
The guide currently contains:
- Full walkthrough from beginning to end.
- Complete Rune Locations Guide
- Complete Bone Charms Locations Guide
- Complete Sokolov Portrait Locations Guide
- Complete Hints & Tips section
- Complete achivement/trophy list
- Complete Blueprints location guide.
- Added info about Granny Rags and Slackjaws missions and impact on chapter 7
- Incorporated additional blueprints into the campaign walkthrough.
- Added walkthroughs for assassinating Waverly and Lydia on chapter 5.
- Added an additional rune location in interlude - 'The Final Move'.
- Added an alternate option for the Granny rags/Slackjaw scenario in chapter 7
Coming soon!
- Achievement/trophy guide

------------------------------------------------------------------------------

Submitted 14/11/12
Version 1.5
The guide currently contains:
- Full walkthrough from beginning to end.
- Complete Rune Locations Guide
- Complete Bone Charms Locations Guide
- Complete Sokolov Portrait Locations Guide
- Complete Hints & Tips section
- Complete achivement/trophy list
- Complete Blueprints location guide.
- Added info about Granny Rags and Slackjaws missions and impact on chapter 7
- Incorporated additional blueprints into the campaign walkthrough.
- Added walkthroughs for assassinating Waverly and Lydia on chapter 5.
- Added an additional rune location in interlude - 'The Final Move'.
- Added an alternate option for the Granny rags/Slackjaw scenario in chapter 7
Coming soon!
- Achievement/trophy guide

------------------------------------------------------------------------------

Submitted 27/10/12
Version 1.2
The guide currently contains:
- Full walkthrough from beginning to end.
- Complete Rune Locations Guide
- Complete Bone Charms Locations Guide
- Complete Sokolov Portrait Locations Guide
- Complete Hints & Tips section
- Complete achivement/trophy list
- Complete Blueprints location guide.
- Added info about Granny Rags and Slackjaws missions and impact on chapter 7
- Incorporated additional blueprints into the campaign walkthrough.
- Added walkthroughs for assassinating Waverly and Lydia on chapter 5.
Coming soon!
- Achievement/trophy guide

------------------------------------------------------------------------------
Submitted 20/10/12
Version 1.0
The guide currently contains:
- Full walkthrough from beginning to end.
- Complete Rune Locations Guide
- Complete Bone Charms Locations Guide
- Complete Sokolov Portrait Locations Guide
- Complete Hints & Tips section
- Complete achivement/trophy list
Coming soon:
- Blueprints location guide.
- Achievement/trophy guide



===============================================================================

This guide has been written by Paul Williams aka Sokkus.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If you wish to use my guide on another website, please ask me for permission
first.

Sites allowed to use my guide - GameFAQs.com
                              - ConsoleDomination.com
                              - Gamerguides.com





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