(IMAGINE BIG PRETTY ASCII CASTLEVANIA HD LOGO HERE) Copyright stuff: Don't change this guide, credit me, blah blah blah and I don't care where you put this. IF YOU CHANGE THIS GUIDE AND POST IT SOMEWHERE AND DON'T CREDIT ME IMMA FIND YOU 1234567890123456789012345678901234567890123456789012345678901234567890123456789 =============================================================================== (last updated on 7/28/2011, I will only sumbit updates to GAMEFAQS so if you are reading this on another site there is a chance you are missing out on updates!) Current Version 1.1 - Added Chapter 3 stuff, Shoutouts (including kuroiwahiryu's channel), and extra contact info Version 1.0 - Basically finished. =============================================================================== Hello, I'm Petrie11111. And now that you know a bit about me, lets get to the guide! This is a guide detailing a certian Acceleration Glitch for Castlevania: Harmony of Despair on the Xbox 360. In writing this guide, I'm going to assume you know about all of the DLC chapters and characters. While this glitch can be performed offline and without DLC, it's most useful in the later, more difficult DLC chapters. =============================================================================== X-----What is this "Acceleration Glitch"? It is a game-breaking glitch that alters your character's movement in such a way that you can fly across screens, float up walls and pass through objects completely. It is difficult to pull off, but it will save you time completing stages, allowing you to skip large portions of a level. It is also quite fun to mess around with when bored. If you've ever played Chapter 10 with random players, there's a good chance you've seen the 'shortcut' to skip the majority of the stage. This is the acceleration glitch. The glitch occurs most commonly when, on the last frame of recovery from a long fall or downkick, your character shifts from being on a floor to not being on a floor. This can happen because either you slid off an edge at the exact end of the recovery period, or because the platform disappeared beneath you on that same frame. Once you have the acceleration going, your character will begin flying at a high speed across the room. If you hit a wall, you will begin 'riding the wall', and may fly up or down until you hit a surface. If you ride up into a ceiling, you may be forced out of the normal boundaries of the map, into the wall. At this point the game will probably shoot you to the side in an attempt to get you back 'within bounds'. Whether or not any of this happens depends on many things, such as where you activated the glitch from, how you started it, and sometimes even which character you are! X-----Sounds complicated. At first, it is. But that's why I wrote this guide. I'm going to teach you everything you need to know to go where you want, and describe step-by-step how to activate and use it. (Additionally, I recommend you check out the youtube channel of kuroiwahiryu. Everything will be in Japanese, however this man has made many videos showing the glitch being activated pretty much everywhere, as well as some other random glitches.) Once you've done it this few times, you'll begin to understand whats going on. X-----So how do I do it? There are many ways to activate this glitch, which I'm going to call the triggers. One is simple and is easy to nail 100% of the time. Others will have you running the clock out trying to get one to happen. Some are even harder. X-----Lets start with the easiest one. Soma can use a puppet master to easily trigger the glitch on any moving platform (including pendulums). What you need to do is throw a puppet so it will land on a moving platform, then before the puppet lands, you need to jump kick (straight down) a certian (long) distance. If you did it correctly, you will switch mid-jump kick, and the glitch will activate, sending you flying to the right. Actually, I'm going to go off on a tangent here and talk about jump kicks for a bit. If you already know about the difference between short jump kicks (used to triangle jump) and long jump kicks, you can skip this next paragraph. When a character jump kicks into the ground, one of two different things happen, depending on the distance you kicked. If you start the kick close to the ground, you will land on your feet, standing, ready to go. If you kick from a higher position, however, you will have a few moments of 'recovery' wherein you cannot do anything. Whenever I say 'long' jump kick, I am referring to one where you travel at least this distance. So, back to soma puppets... Let's go to chapter 1, since there's convienently a moving platform in the first room! Start by killing all the enemies so they don't get in your way, then what you're going to do is... 1: Position yourself on the larger middle platform, in the middle of the platform, facing left. 2: Wait until the moving platform is at it's lowest position. 3: Jump and immeadiately throw a puppet. 4: Quickly double jump and jump kick straight down. The puppet should hit the platform, and the glitch should have actiaved, sending you flying to the right until you hit the floor and stop. THATS SOOO COOL!!!! If it didn't work: 1: If the puppet missed the platform, try starting a little more to the left 2: If your jump kick hit the floor before you switched, jump/double jump higher. 3: If you didn't get to jump kick before you warped, you're going too slow. Double jump faster! 4: If everything looked right and it still didn't work, you need to jump kick sooner, since you need to have a long jump kick. X-----Part 2: Riding a wall "That's pretty cool," you say, "but I'm not flying up walls and going through blocks! What gives?" WE'RE GETTIN THERE! When you activate the acceleration glitch, your character flies at high speed to the side, but is still affected by gravity. And once you hit a floor, the glitch is done. However, if you fly into a wall, and don't hit the floor for a period of time, you will actually begin to fly up the wall! Why? I have no idea. But it happens. Once again, if you have played Chapter 10 online, you have probably seen this. If you haven't: 1: Start Chapter 10, get to the tall elevator shaft 2: Ride to the top, facing left 3: When your platform is in the top left corner, throw a puppet, then immeadiately jump-double-jump kick straight down If you were fast enough, the glitch acivates, sending you into the wall. After a second or so, you begin flying up the wall, until you get to the door at the top, where you land on the floor there. At this point you can try to pass through the ceiling here. Activate the glitch again, and just before you get to the floor that stops you normally, double jump. You'll shoot up into the ceiling, get hit by the spikes, and knocked completely into the room above! X-----The Next Level of the Acceleration Glitch: Learning all the Triggers So far I've only talked about soma and his silly puppet. That's because it's the easiest way to trigger the acceleration glitch. However, you can only use it on moving platforms, so that limits it's use. It's time for the next level. X-----Soma Puppet Master This is just here so this list will technically contain all of them. You really want me to describe it again? Didn't think so. X-----Falling on a platform This is where things start to get difficult. What you need to do is fall (not jump kick) a long distance to a platform that is moving upwards (or left/right). Immeadiately before you actually touch the platform, move left or right. This will cause you to slide on the platform a short distance. For the glitch to activate, your slide has to take you to the exact edge of the platform. If you get it right, on that last frame, you will fall off the edge of the platform and get shot to the side (opposite in the direction that you slid). This is easiest to practice on Chapter 10, in the long elevator shaft. Ride to the top, then drop straight down. Just before you touch the next platform down, press either left or right. You want to slide as close to the edge as possible. When trying to get this on a platform moving side-to-side, you must slide opposite the direction that the platform is moving. Also note that it is possible to get this trigger on a platform moving downwards, however immeadiately after the glitch starts you will land on the same platform and end the glitch. X-----Long Jump Kick This is the good one. With this you can activate the glitch off stationary edges AND moving ones (platforms). Every character that can jump kick can perform it. However, this is even more difficult than the falling trigger, and can cause you to lose your sanity. I accept no responsibility if you murder some kittens out of anger from failing too many times. With that out of the way, let's go to chapter 6... 1: Kill the thunder demon. Directly under him is a table; stand behind the pillar on the right side of it. 2: Jump, double jump (almost as high as possible), then diagonally jump kick toward the table. 3: Here's the tricky part. You need your slide to go to the exact edge of the table. THEN, on the exact frame you go off the edge, you need to jump. If you get it right, your character will pop into the air a little and fly backwards at high speed, before hitting the hill and stopping. This is VERY DIFFICULT. You need the exact distance of your slide as well as the exact timing of the jump in order to trigger the glitch. It's going to take a few tries (or a few hundred) before you get one. However, once can you activate this one with any kind of consistency, you will be well on your way to skipping entire stages. X-----Character-specific triggers... Jonathan I. HATE. JONATHAN. However, in terms of this glitch, he's one of the best. Jonathan can use both his Sonic Strike and his Danger Knee to trigger the acceleration. And it's somewhat simpler than using a jump kick! All you have to do is aim a Sonic Strike/Danger Knee so that the entirety of the move takes you to the exact edge of a platform/floor. Then, similar to the long jump kick trigger, you must double jump immeadiately when you hit the edge. The only downfall of these triggers is that you can't perform these on smaller platforms. But once you get the distance of Sonic Strike down pat (if you don't already know it), all you'll need to worry about is the timing of the double jump, and you'll be glitching all over the place! Shanoa and Julius Let's play a game. What do these two have in common? If you said beards...wait, I meant... MAGNETS! Yes, this trigger involves the use of magnets. If you have ever used a magnet, you have probably noticed that upon landing, unless you jump kick, you have the same 'recovery' delay as you do when falling a long distance. So guess what? You get to use that delay to slide yourself...to an edge! And in accordance with acceleration glitch guidelines, it must be the exact edge, and you must double jump immeadiately. Also, you cannot touch any walls between the time you jump from the magnet and the time you hit the ground. This is definitely one of the more difficult triggers to get, and there aren't many places where you can use this and not the long jump kick. So why do you need to know how to do it? One reason: Julius. Everyone's favorite om-nommer has a verrrrrry short recovery period after a long jump kick, making it nearly impossible to get the long jump kick trigger to activate. So, the manliest of men must use magnets. Fuma and Maria Let's play a game aga- TINY! Yes, they are both very small. And that gives them a slight advantage over their taller companioins when it comes to the long jump kick trigger. You see, there are a few places in the game where an edge has a ceiling at just the right height to stop a soma from getting a long jump kick, yet a maria can still get enough of a fall to slide. There's not many spots, but just know its possible when you're about to give up on a corner because Alucard is too fat to fit. Richter Richter can use his Spin Kick on the rotating platforms in Chapter 2 and 4 as a trigger. You must go to the exact edge, but a double jump is not necessary due to the platforms 'disappearing' underneath you. Not hard to pull off, and it can actually be quite useful on 4 if you don't have a Soma with yoricks in the group for whatever reason. You can also get this trigger on horizontal spinning gears, by letting one take you off its edge when recovering from the Spin Kick. Pretty nifty, but it's just as possible to long jump kick most of them. Soma Wait, we already did soma, right? At least his puppet master soul. There surely couldn't be another soma only trigger involving puppet master... The good news is that its not really a new trigger. Just an alternate method that allows you to get a few more edges. An edit of the long jump kick trigger, if you will. What you do is throw a puppet so it will land near the target edge, then jump kick somewhere else. When it warps, you will appear next to the target edge, and begin the recovery slide immeadately. You still need to get the exact distance to the edge, and still need to time the double jump perfectly. This can be used to get some edges that are under a low ceiling, but it is probably the most challenging way to trigger the glitch. Soma has another trigger that involves the red breakable blocks on Chapter 3. What you need to do is long jump kick STRAIGHT DOWN on top of one, WHILE FACING LEFT. If you did it correctly, the glitch will activate. This is actually very closely related to the original puppet master method, activating immeadiately upon landing from the jump kick instead of after the ground slide, like most other methods. Charlotte NATOOSH NATOOSH NATOOSH NATOOSH NATOOSH NATOOSH NATOOSH NATOOSH NATOOSH Yoko HOLY LIGHTNING HOLY FLAME HOLY LIGHTING HOLY HOLY HOLY HOLY BLUE SPLASH X-----A side note on jump kicks Most players use the control pad as opposed to the analog stick for this game. It makes triangle jumping easier and works better for the 2-D platformer genre in general. However, you should be aware that using the analog stick for jump kicks ALLOWS YOU TO AIM THE ANGLE of the jump kick. That means you can do near- vertical jump kicks in order to trigger the glitch on a very small platform. (It's even possible on the 1-block wide pieces at the top of Chapter 10!) Learn to use it. X-----Riding Walls So now know how to trigger the glitch anywhere. What do you do next? Start riding walls. Some facts about riding walls: -The amount of time it takes you to begin moving upwards depends on what trigger you used. Soma's puppet takes the longest, while it appears Jonathan's Sonic Strike is the fastest (not 100% on this yet though). -When riding a wall, you can perform any action that can normally be performed in the air, such as attacks, skills, and your double jump (if still available). -Certian actions will kill the glitch and you will fall to the ground. These include: Jump kick, throwing a puppet, Whip Tackle, Guard, Turtle Guard, and getting hit by an enemy. -You will ride up the wall until either the wall opens and connects to a floor, or connects to a ceiling. If you hit a floor, you will launch out at high speed but the glitch will be over. If you hit a ceiling that is a small platform sticking out of the wall, chances are you will land on that platform and the glitch will stop. But when you hit a large ceiling... X-----To infinity? If you ride a wall into a ceiling, the game appears to warp you around in a small triangular shape, gradually increasing in size as you speed up. It appears the game is trying to find you a floor to stand on, while keeping you within the bounds of the level. It's quite impatient, however, and after a few seconds of not finding you a floor the game will straight up shove you into the ceiling! At this point you are 'in the wall'...this is where it gets real! X-----In the wall Once you are inside a wall, out of the bounds of the map, you can mostly watch as you shoot across the map, hoping you go somewhere good. Some facts: -You will be pushed to the left at a constant speed. The only exception is upon first entering the wall, you may be forced to the right for about a second, then be pushed back to the left, depending on which way you were facing when pushed inside -You will be forced to crouch. The only actions you can perform are your X/Y attacks, your RB skill, and slide kicking. However... -Every time you slide kick to the left, your character will be pushed back to the right a small amount. You can repeatedly slide kick to move yourself in that direction -If you are Richter, you can do the sliding jump kick, which will push you upwards a small amount X-----Escaping the wall -If at any point you are pushed into the bounds of the level, TA-DA! You're free! -If the upper half of your character's body is 'in the bounds' of the level, simply press A to push yourself up into that room -If you get hit by spikes/lava/other environmental trap, you will most likely be pulled out of the wall and appear next to the trap you hit -If you get hit by an enemy, you will not always be forced out of the wall. You can, however, die 'in the wall' and be respawned at the beginning of the level (assuming multiplayer) -If you do not escape the wall and reach the edge of the stage, you can fly infinitely out of bounds -If you somehow manage to get yourself higher than the highest 'in bounds' point on the map, you're pretty much done X-----A note on Multiplayer When doing this glitch online with friends, you may notice players flying across the map from right to left very quickly repeatedly. How do you do that? You can't. In reality, those players are just flying far off the left side of the map in their game. But in multiplayer, you won't see that. The game will display other players' characters as though the opposing boundaries are connected (left-right and top-bottom). So that means when someone goes off the left side of the screen, your game displays them coming in from the right, when actually they are far off the left. This can cause some funny things to occur, such as... -A player will appear to fly through an enemy and damage it, but no damage is actually dealt -Enemies that track players may fly mindlessly back and forth attempting to track down a glitching player -Boss fights can be started early when no players have actually entered the room -Unfortuantely, the player cannot open chests simply because on their own screen they are still far off the side of the map X-----Places Where it is actually useful to Glitch Chapter 4 - If for some reason you don't have a Soma with Yorick, and nobody is waiting around for you to jump kick off of, you can long jump kick the small spinning platforms (use the analog stick because they're small). If you get one of the top two you can ride the wall up to the book nearby. Chapter 5 - Spawn # 4 can make use of the platforms to quickly ride the wall to the top. A soma can puppet this one in a couple tries. Just put on Buer so you don't get knocked off by something! Chapter 6 - A Jonathan can go to the ledge nearest the second blue chest and Sonic Strike it. Riding the wall there will either take you straight to the boss door, or to an 'extra room'. In this extra room you can trigger another glitch to be taken to the blue door! Chapter 7 - On the right side of the pyramid, immeadiately upon entering, you will be greeted by a cheerful Axe Knight...If your name is Jonathan, kill that monster and Sonic Strike glitch on his ledge. Slide immeadiately when you pop into the ceiling to come out near AssTarts door! Chapter 10 - This is Glitch City. Starting from the beginning... - Soma can Yorick up to the tower beind the start. Long jump kick using the analog stick for a small angle, and you can ride the back wall all the way up into the boss room! If you are just under the room and can't get in, slide into the door a couple times. You will pop halfway out of the floor and can jump straight out! - In the crown secret cave, glitch on the edge of the green chest. You can ride the wall up and appear in the room above, skipping the Medusa Queen! - In the far top right corner of the map is a loney purple chest. Go to the platform just to the left of it and glitch the right edge to get into The Reaper's stage without killing The Creature or The Count! Chapter 11 - Just under Ryukotsuki's boss room is a long hallway sporting two good-looking hellmonts. Stand as far right as you can, and glitch the left edge. At this point you will be pushed into the ceiling. There is about a 25% chance that you will be high enough to actually hit the boss! Additionally, at this height, let yourself go to the left a little and...bam! Knocked into the cloud room! Its not over yet though. Run to the farthest left cloud, and glitch the right edge. Now here comes a tricky part...you will be forced into the ceiling here, but won't stay for long. You will be pushed a short distance to the right, and then will begin moving to the left. As soon as you start moving left, face left and start sliding. You can push yourself all the way to the pit that drops you into Ryu's chamber! X-----Other methods to force yourself into a wall So this is just so much fun that you want to know if you can do it even more? Of course you can! Here's a couple simpler ways to get yourself outside the boundaries of the stage. (Note that these have nothing to do with the acceleration glitch.) X-----Doors 1: Find a door that you can manually open and close with a switch, and that closes by dropping from the ceiling. 2: Have a friend stand under said door and crouch 3: Close door! Most places you can do this are on a small hill, so you are forced out of the wall rather quickly. You can have a little fun on Chapter 9 at the top (next to a green chest), and if you're lucky you can get out of bounds on 8 at the bottom. Mostly useless though. X-----Boxes on Chapter 2 1: Soma uses Medusa Head soul to float between a box and a wall, very close to the ground 2: Push box into wall Again, quite simple, but very limited in where you can do it. X-----FAQ 1: What why am I doing a FAQ in a FAQ? INCEPTION. 2: Ok I can't get the shortcut to work on 10, help! That's not a question! 3: When trying to do the Chapter 10 shortcut, I don't get the glitch. My Soma just falls straight down or moves a little to the left after the puppet master warp. Why? A - Because you are not jump kicking far enough before the puppet warps you. B - Because you did a diagonal jump kick and not a straight one. C - Because you suck. 4: I wanna hear about other cool glitches!!! This game has far too many glitches to make a list here. Maybe one day I'll write a guide on that subject, but for now...here's one of my favorites. BLOOD CROSS Do it when a Somaway is boss rushing Chapter 4. Wait until he enters boss room for maximum effect. 5: STAROULITE DROPS HERE??? What? 6: This sounds confusing. Can I see videos of this being done? As mentioned in the guide, check out the youtube account of KUROIWAHIRYU. It's all in japanese, but most videos are of this glitch being executed in every way imaginable. 7: How can I contact you? You're so cool/I need help! XBox LIVE GT: petrie111111111 GAMEFAQS username: petrie11111 E-mail: [email protected] I gladly accept Rruffles and Reef Rurrys X-----Special Thanks Everyone listed here has helped in some way or another, from sitting in a lobby for hours while trying stupid things out to helping me get items back after I stupidly erased my data. Xul Lux Hoobajabba JarfOmega AANXAAN kuroiwahiryu As well as anyone that has ever revived me in the game. WHICH IS ALOT. Copyright 2011 Petrie11111