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Follow the dark path or use the light
Call of Juarez Pack Shot

Call of Juarez



by SubSane

                                CALL OF JUAREZ
                             FAQ/WALKTHROUGH, v0.5

                         Based on the Xbox 360 version
                       Written and maintained by SubSane
                          Last updated  June 25, 2007



I highly recommend using Ctrl + F and the section numbers in the Table of
Contents below to find exactly what you need.


    1.1 Game Details
    1.2 Story

    2.1 Game Start
    2.2 Saving/Loading
    2.3 Pause Menu
    2.4 On-Screen Display
    2.5 Controls & Techniques
    2.6 Weapons
    2.7 Items
    2.8 Characters

    3.1 Prelude
    3.2 Episode I: The Prodigal Son Returns
    3.3 Episode II: Let He Who Is Without Sin...
    3.4 Episode III: Live by the Sword, Die by the Sword
    3.5 Episode IV: He Shall Flee from the Iron Weapon
    3.6 Episode V: The Realm of Death Below
    3.7 Episode VI: ... coming soon...

    4.1 Extra Missions
    4.2 Duel Challenges






10.0 FAQ

11.0 LEGAL / MISC.
     11.1 Version History
     11.2 Guide Credits
     11.3 Contact Information
     11.4 Legal Stuff


===== 1.0 INTRODUCTION ========================================================

                              1.1  Game Details

In May of 2006 some preview screenshots were released by an unknown European
developer called Techland for a game they called Call of Juarez. The PC shots
looked impressive enough and the fact that it was a Western-themed game caught
the attention of the media and gamers. The hype train gained momentum when
French publisher Ubisoft took over the publishing and distribution of the game
into the U.S. market and announced it would release for both PC and Xbox 360.

The game in its full glory was finally released in North America the week of
June 15, 2007.

                                  1.2  Story

The Legend of the Lost Gold of Juarez has been passed down from one generation
to the next since the time of Hernando Cortez. It was said to be the ransom
for Montezuma, held hostage by the Spanish in the great Aztec capital of
Tenochtitlan. The treasure disappeared soon after the sacking of the city and
some believe it's buried near the border town of Juarez. According to the
legend, the Aztec Sun God, Huitzilopochtil, put a curse on the treasure and
all who seek it will find only insanity and perdition. This avaricious madness
has come to be known as the Call of Juarez.


===== 2.0 THE BASICS ==========================================================

                                2.1  Game Start

Press Start to begin the game.

Select this to enter the single player modes.

- Story Mode: This is the main bulk of single player. First select from the
  Easy, Normal, or Hard difficulties then you can Continue, Choose Episode,
  or start a New Game.

- Extra Missions: These are unlocked upon completion of the Story Mode.

- Duel Challenge: With each new duel in the Story Mode you unlock a new
  duel challenge. It's mostly the same characters as the Story Mode with
  a slightly higher difficulty with each duel.

- Secrets: Here you can view the Wanted Cards you've collected in Story Mode.

- Personal Stats: View your overall stats with the different kinds of weapons,
  as well as the Overall time played.

This sends you to the Xbox Live and System Link MP modes.

Adjust several options, including:

- Audio volume.

- Video brightness.

- Controls such as button layout, stick layout, invert Y axis, stick
  sensitivity, auto aim, sticky aim, vibration, and revert from crouching.

- Dialog text during gameplay.

- Storage Device (hard drive or MU).

View the game credits.

                              2.2  Saving/Loading

Every time you select SINGLEPLAYER you'll be asked to select a storage device
to which your game will be automatically saved. You have the option of
selecting a Hard Drive if you have one attached, or you can use a MU. Likewise,
your game is loaded when you select your storage device at the start of
single player.

To change your storage device go to the Options menu.

                                2.3  Pause Menu

Pressing Start during gameplay will bring up your objectives as well as several
other options.

Quit to Menu
As the name states, select this to return to the main menu.

Here you can adjust the same options as the ones in the main options menu.

Return to gameplay.

                            2.4  On-Screen Display

The compass in the top-right corner acts as a radar, indicating the location
of objectives and your horse.

When riding a horse, an icon appears next to the compass showing the horse's

The character icon at the bottom shows whether you are crouched or
standing, the stealth level, and glows red or yellow when you are being

Concentration Mode
When CM is available a holster icon will appear next to the player icon.

The six blocks in the bottom-center show the player's weapons.

From left to right, the three icons in the lower left corner display revolver
ammo, rifle ammo, and shotgun ammo.

                          2.5  Controls & Techniques

Billy Control

Command      |  Action                              |  Other           
Start        |  Pause the game                      |  Return to gameplay
Select       |  Discard held weapons                |  -
L stick      |  Move Billy                          |  Move in menus
R stick      |  Move camera                         |  -
L-in         |  Crouch                              |  -
R-in         |  Zoom                                |  -
D-up         |  Pick up/two-hand weapon/climb whip  |  Move in menus
D-left       |  Pick up/left-hand weapon            |  Move in menus
D-right      |  Pick up/right-hand weapon           |  Move in menus
D-down       |  Holster weapon/climb whip           |  Move in menus
Y button     |  Reload weapon                       |  Quit (pause screen)
B button     |  -                                   |  Exit menus
A button     |  Jump                                |  Select in menus
X button     |  Action (context sensitive)          |  Options (pause screen)
LB button    |  Run (MP)/horse gallop               |  -
LT button    |  Fire left/zoom with bow             |  -
RB button    |  Hold to lean                        |  -
RT button    |  Fire right/hold with whip           |  -

Ray Control

Command      |  Action                            |  Other           
Start        |  Pause the game                    |  Return to gameplay
Select       |  Discard held weapons              |  -
L stick      |  Move Ray                          |  Move in menus
R stick      |  Move camera                       |  -
L-in         |  Crouch                            |  -
R-in         |  Zoom                              |  -
D-up         |  Pick up/select two-hand weapon    |  Move in menus
D-left       |  Pick up/select left-hand weapon   |  Move in menus
D-right      |  Pick up/select right-hand weapon  |  Move in menus
D-down       |  Holster weapon                    |  Move in menus
Y button     |  Reload weapon                     |  Quit (pause screen)
B button     |  Toggle quick shooting             |  Exit menus
A button     |  Jump                              |  Select in menus
X button     |  Action (context sensitive)        |  Options (pause screen)
LB button    |  Run (MP)/horse gallop/kick        |  -
LT button    |  Fire left/activate CM (holstered) |  -
RB button    |  Hold to lean                      |  -
RT button    |  Fire right/activate CM (holstered)|  -

Hand-to-Hand Combat
Most of the fighting will be done with guns or a bow, but on occasion you may
need to bring out your other guns. For maximum damage you should be right in
the guy's face to pull off these attacks.

LT = Straight left
RT = Right hook
LT, RT, LT = Straight left, right hook, left uppercut

Dueling involves waiting for the time to count down then _gently_ moving the
R stick Up to bring out your revolver. If you press Up too hard when you bring
out the weapon it will be more difficult to aim at your enemy's weak points.
Aim for the head and upper body for faster kills.

Horse Riding
Press X on a horse's saddle to ride it. While riding a horse you move it with
the left button and can move the camera with the right, allowing you to ride
straight but move side to side to shoot enemies. Pressing LB will allow you
to gallop the horse, however doing this too long will hurt the horse. Watch
its health meter at the top-right corner of the screen.

Concentration Mode
Concentration Mode (CM for short) is exclusive to Ray and is essentially a
way to slow down your enemies while you shoot them. Two cross-hairs appear on
the screen, one for each weapon. You can move one independently of the other
to kill various enemies at once, although if you want to only reach an enemy
on one side it is easier to move both sticks in the same direction to move
them quicker. LT fires the left weapon and RT fires the right one, just like
in regular shooting mode.

Climbing is an ability exclusive to Billy. Simply look up at a ledge and jump
to grab it and climb it. Not all ledges can be climbed, so make sure the ledge
appears to have flat ground above it.

Man, Billy's just loaded with exclusive techniques! Stealth is often the
easiest way for Billy to get past some enemies. Simply crouch down and look
for bushes where Billy can hide. Billy's icon in the bottom corner turns black
when he is hidden from view in the shadows. You must also refrain from using
any loud weapons while hiding or you risk giving away your position.

                                 2.6  Weapons

Refer to the Table of Contents to find the complete weapon listing.

Revolvers can be held in one hand, allowing you to wield one revolver in each
hand during gameplay. They are generally faster than rifles or shotguns and
reload quickly, although they are also weaker.

Rifles and Sniper Rifles
These weapons are excellent for long range shooting but take much longer to
reload than revolvers. The sniper rifle has a much greater zooming distance
than the regular rifle.

Shotguns are powerful short range weapons, but can only hold two shots at one

Ray's Bible can be used as a distraction during fights. Whip it out and use
it to read passages and halt nearby enemies. Of course, your left hand is
still free to draw a weapon...

Bow and Arrow
The bow is a different weapon than bullet guns because it allows Billy to
zoom in with the LT button and kill enemies in slow motion, much like
Ray's CM. Note that arrows do not shoot straight over longer distances, so you
usually have to aim up past your target to account for the arc.

The whip is also exclusive to Billy. This weapon can be used as a weapon, but
more importantly it can be used to access others areas by whipping and holding
onto trees and other objects. You can swing around with the L stick or move up
and down the whip with the D-pad.

You can carry up to five sticks of dynamite at once, but be very careful and
as far away as possible when throwing these out.

                                  2.7  Items

Ammo appears throughout the levels. Sometimes it is from killed enemies and
other times you'll simply find it sitting on boxes or inside containers. Note
that ammo for your current weapons can be picked up by running over it, while
ammo for weapons that you don't have can still be picked up but only by
pressing the X button.

Oil Lamps
Oil lamps are a good source of fire when you need to really stick it to enemies
(and you want to be especially cruel). Lit lamps will blow up on contact with
enemies or objects, but an unlit oil lamp will simply splash oil. Shoot the
oil to light it up.

Misc. Objects
You'll find that almost any object about the size of a crate or smaller can
be picked up and moved or thrown. You'll need these to complete objectives or
to simply to throw at enemies.

Wanted Cards
Wanted Cards are rolled up sheets of paper containing information on wanted
individuals. There are 40 in all and you can view them in the Secrets menu.

                                2.8  Characters

Billy is a young guy and unfortunately not as strong as his pursuer, Ray. His
weaknesses are a weak endurance and inability to use guns effectively.
However, Billy makes up for it by being faster and more nimble with his
skills in climbing, sneaking, climbing with his whip, and being able to kill
enemies quickly and silently with his bow.

Reverend Ray
Reverend Ray is a powerhouse character. He can wield guns likes nobody's
business and is skilled enough to enter Concentration Mode to take out
multiple enemies within a few seconds. Ray also wears metal armor allowing him
to take more hits and survive. Unfortunately the good reverend is also slower
and cannot climb up to high areas, forcing him to find ground routes around


===== 3.0 WALKTHROUGH =========================================================

NOTE: I do not point out the achievements or bonus stuff in the walkthrough.
All of that can be found via the table of contents at the top of the page.
Also, this walkthrough is based on the Hard difficulty but will apply to the
Easy and Normal difficulties as well.

                                 3.1  Prelude

Unknown Location

You begin as an unknown man pushing a cart into an unknown location. It's
quiet... almost too quiet. As you near the large house several men appear and
speak rather crudely to you. The man you control responds, but not quite as
cordially as the men did.

The battle begins!

Once you're given control of the gatling gun it's time for you to do the Lord's
work and unleash mayhem upon these sinners. Keep your finger on the trigger and
focus your aim on one man at a time. Spraying bullets may be tempting but you
will only succeed in destroying the plaster and getting shot by many men if
you do so. 

After many bullets and dead bodies the onslaught will become too much for
you to bear, and darkness will fade in...

                   3.2  Episode I: The Prodigal Son Returns

Two weeks earlier...

Outskirts of Hope

Meet Billy Candle. A loner and vagabond, he's really just a guy with bad luck.
Run forward as Billy to receive your first objective in the game.

-> Objective: Go to Thomas and Marisa's farm.

Before following the blip on your radar, feel free to look around and explore
the forest. You'll be seeing plenty of nature throughout the game so go ahead
and get a feel for the terrain.

Once you're ready head towards the red blip and make your way through the
ravine. There'll be some explanations on how to do the simple stuff such as
use the radar, jump, and slide down steep slopes. The slope can be tricky if
you go down the wrong side, so always look before you start sliding and never
go for a drop of more than 20 feet or so. Face forward and hold back as you
drop to make it the ground safely.

Once there you'll find yourself at Jones' farm. Any attempts to simply stride
in through the front gate will be shot down, but go ahead and try it if you
don't believe me...

Told ya.

-> Objective: On the roof of the barn behind the house is a weapon stash. Open
   it and get the gun.

So now we're in the stealth tutorial. You'll find that weak lil' Billy is a
penniless lover, not a fighter. He can't take the hits and he is often forced
to sneak around to survive. Here you're not in mortal danger but it's best to
play through and learn as much as possible about stealth tactics.

Press in the L stick to duck down and walk around in crouch mode. This keeps
you low to avoid being seen and perhaps dodge those high bullets. Walk into the
first bush inside the fence on the left side and make sure your character in
the bottom-right corner is dark. This means you cannot be seen. Now, watch
Jones as he does whatever he's doing. Like any good NPC he'll do his task, look
up to make sure everything's cool, then return to his task in an endless loop.
Wait for him to stand up and crouch down then quickly make your way to the
crates on the left.

Wait there for a few seconds then quickly sneak into the adjacent bush. From
there you can run forward to another bush where you can get a better view of
Jones. Wait for the right moment then move your way through the bushes on the
left until you're near the front of the house. You may be tempted to make a run
for the house as soon as you get there, but make sure you're on the farthest
bush to the left and that Jones is busy tending his box. From there it's a
clear shot to the horse wagon and the side of the house.

Approach the box and press X to pick it up then place it in the red area
nearby. Jump onto it and look up at the edge of the roof to get a clear view
before you jump up there and grab it. Hold Up to pull yourself up and get on
the roof. Approach the rickety box in the corner and open it to find a hog
head and some ammo... that's a gun for you folk hailin' from east of the
Mississippi. Pick up the items and then return to the main area in front of
the house. 

-> Objective: Try to shoot the bottles standing on the box.

Approach the group of barrels near the bottles and stand behind them. From
there you get a clear view of the three bottles sitting atop the boxes. Zoom in
for some bulls-eye shots.

Once that's done it's time to continue on to the farm. Leave Jones' place
through the path behind him and traverse the ravine. Here you'll catch one of
the most chilling sounds in this game: the howl of a hungry gray wolf. Skin
yer weapon and get ready to pop it in the muzzle as the wolf runs right up to
you. Continue along until you reach the bridge and meet Sheriff Powell. Seems
he's one of many folks who doesn't like Billy very much, and he'll ask you to
kindly hand over your sidearm. Press Up to draw the pistol then hit Select to
drop it.

Town of Hope

-> Objective: Get a gun.

But damn, you just had one... ah well, them's the breaks for poor Billy. Head
into town and walk past the interesting townfolk. There's not much else to do
so simply walk to the other end of the street.

There you'll here the sweet song of a fine woman from up on yonder balcony.
Take a nice long gander during the conversation then get over there before she
changes her mind!

-> Objective: Steal Suzy's gun.

Walk inside the saloon and head up the stairs at the opposite end.
Unfortunately, another one of the three guys Billy wants to avoid is standing
right there with a big sneer on his face, blocking the way. Turns out you need
to pay to say hello... huh.

Turn around and exit the saloon. Make a right from there to come around the
side of the building and find Suzy in the window. You need to get up there but
there's no rope nearby, but there is a whip inside the wagon. Pick it up and
jump onto the box on the wagon to get as high as possible. Whip out the whip
and aim for one of the red pegs above. When you see a 2x4 icon paired with the
whip icon then you can use the whip to grab the peg. Press Up and Down on the
D-pad to move up or down, in this case up towards the buxom beauty above.

Enter through the window just to watch her leave. This does however give you a
chance to get that gun Billy wants so bad.

-> Objective: Find the gun before Suzy gets back.

The gun's located in the right-side drawer of the dresser on the left side of
her bed, but feel free to explore the room if you like. There's no panties,
I'm afraid... but that's because a woman in Suzy's line of work doesn't
have much use for them.

Perversion aside, grab the gun to continue. Just then Suzy will return to
help Billy find a job, but of course ol' Clyde comes busting in and ruins the
homecoming party. Quickly head for the window once you resume control and jump
to the wagon below. Run towards the street then make a right turn alongside the
large building on the right. Get behind this building and follow the path over
the broken fence. 

Path to Thomas' Farm

-> Objective: Sneak away from the town.

There'll be a few guys chasing you but do not stop for any reason. It would also
be a good idea to put trees and boulders directly behind you to block some of
those bullets. Slide down the slope like you did before and run up the next
hill to get a view of a river canyon. Turn left from there and run along the
cliff ledge to the rock ledges. You can jump and pull yourself up on top of
these to follow the path.

After a short distance you'll hear more bullets whizzing by. Ignore them and
jump over the gaps and ledges in the path to keep going at full pace. You will
eventually reach a high ledge with a large gap to the next ledge. Here you'll
have to use your whip to grab the gnarled tree and lower yourself to the ledge
below. Run forward another few feet to find a larger gap and another tree.
This time you'll have to grab the tree and use momentum to swing across and
land on the other side. Keep on runnin' until you reach Crazy Frank's place.

-> Objective: Find ammunition for the gun.

Approach the front door to meet Crazy Frank himself. Strange how everyone
knows that Billy was off looking for the Gold of Juarez. Kid must have some
pretty damn loose lips.

Wait for Frank to wander off and do whatever he likes, then enter his house.
Enter the small side room and pick up the ammo on the chest to finally have
a working gun. Unfortunately Crazy Frank's not having it. Quickly jump out of
the window and hold back to slide down safely. Run to the left and follow the
path to escape.

Whip across the next gap in the path and follow the trees to the left. After
another few yards you'll finally see Billy's childhood home in the distance.
But, it seems all of Billy's homecoming celebrations are doomed to end in

                 3.3  Episode II: Let He Who Is Without Sin...

Town of Hope

-> Objective: Use the Bible to begin the mass.

Enter Reverend Ray.

Approach the podium and pick up the Bible in either of your hands to begin
the Sunday mass. It looks like most of town didn't show, and that dastardly
Clyde is here to take the rest of them to hell with him. However, word of a
shooting pulls the shepard away from his flock.

-> Objective: Run to the Thomas' farm and see what's going on.

Run straight out of the church and stay on that path down the hill. That will
lead you to a bridge and the path to Thomas' farm. You have plenty of time to
get there as long as you go straight there.

Thomas' Farm

Once you arrive you'll catch a fairly gruesome sight, considering it's Ray's
brother and sister-in-law. And in his continuing streak of bad luck, guess who
comes 'round the corner...

-> Objective: Catch Billy.

Whip out your Bible and get chasing! Enter the house and make a right through
the next door, then turn left and move the shelves out of the way. Open that
door and turn left to see Billy double back to the barn. Turn around and head
straight to the barn to see him running across some planks at the top (quite
a speedy guy, isn't he?). Hold Up to climb the nearby ladders and walk across
the planks. Quickly pick up the nearby bucket of water to put out the flames
blocking your path, then run out there and follow the path.

Outskirts of Hope

After seeing Billy run after him to find a ledge that's too high to jump onto.
Turn left and follow the path around the hill to keep on him, even as he runs
across a log over the path. The path will turn to the left towards a canyon
and rope bridge. Before you can cross Billy boy will cut the line and scamper
off into the hills. The Rev. thinks you should go back and get Sheriff Powell
on the case.

-> Objective: Go to town and tell the sheriff what happened.

Hightail it back to town. On the way back you'll find that some of the
residents of Hope are great opportunists.

Thomas' Farm

-> Objective: Drive off the looters ransacking your brother's farm.

These fellas don't get the point so you'll have to beat it into their face.
Take the hint and use nothing but the combo (LT, RT, LT) to really pound these
guys. They're all equally adept at fisticuffs (which isn't saying much), but
take them on one at a time to ensure your own safety.

             3.4  Episode III: Live by the Sword, Die by the Sword

Town of Hope

-> Objective: Your chest is in the church. Open it and take your belongings.

Open the door on the left to find a chest containing two rusty Border Guns.
These babies will surely bring His wrath upon the sinners in Hope.

-> Objective: Go after Billy.

Walk outside to find a man of the law in your way. The poor sheriff meant well,
but when it's mob rule anything goes... unless Reverend Ray is in town.

-> Objective: After killing Sheriff Powell the miners have started riots in
   Hope. Defeat them to bring peace to the town. Kill everyone with a gun in
   his hand.

March into town to face off against a quartet of rowdy miners. These gentlemen
shall now feel the sting of hot lead as you unleash your firepower into them
in Concentration Mode. In this mode a cross-hair appears for each pistol you
carry. Move left and right to aim and fire while the four men move in slow
motion, and if you're fast enough all four will drop dead when the smoke
clears. Quickly turn around to dispatch another one.

-> Objective: The sheriff's wife is in the bandit's hands. Free the sheriff's

Run forward and check out the items dropped by the four guys. On the left you
should find a normal Border Gun. Take it to avoid an exploding rusty pistol
later in the level. Turn around and explore the spot where that fifth guy
stood to find his Border Gun. From there make a right turn into a narrow gap
between the first building on the right and the second. Follow this and turn
left to find some stairs leading up to a building.

Shoot the guy then grab a box to create a step up to the outhouse. From there
you can reach the stairs and enter the building. Pick up the Quickshooter on
the way up to replace one of your Border Guns, since it has a much faster
reload time. Proceed to the door at the other end to reach the front balcony.

Kill the couple of guys that appear when you step out there then use another
box to build a step over the railing of the adjacent balcony. Keep following
the balconies until you get a prompt warning you to prepare for a shoot-out.
Turn left and jump into the window to find the sheriff's wife and 2 low-down
dirty scumbags. Pop into CM (Concentration Mode) and give them new breathin'
holes between their eyes. 

After the lovely chat with the lady it's time to set things right and rid the
town of all those who would do evil unto this town.

-> Objective: Don't let the bandits free their friends and take control of the
   town. Shoot all armed bandits in the jail.

Jump out and continue along the balcony. At this point you'll be ambushed by
several men on the street below. Stay up there and blast each one with a few
rounds. Look out for the sneaky guy behind the stage coach on the left side.
After the first group is dead jump down and shoot your way to the corner. From
there several men will blast their way into the jail, but a few will stay
behind to greet your bullets. Duck behind something and take them with CM
then move into the jail and do the same. There'll be tree or four guys on the
bottom floor.

Once you finish them they'll lock the door and light up the joint with some
unfriendly fire. Get to the top floor as quickly as you old legs can carry
you and look for an opening and short ladder in the ceiling. Place a box under
the hole to jump up and reach the roof. Look for some wooden planks connecting
that roof to a hole in the next one and move yer as in there!

There's no bandits or fire in here so you can take a few moments to relax.
Climb down the ladder and get to the ground floor, then look for some stacked
boxes leading up to another ladder. Climb to the top and cross the planks to
reach an opening at the far corner. Once outside, shoot the pair on the ground
then aim up and shoot the swinging weight next to the water tower. This will
lower the pipe and allow you to cross over to the next roof.

Jump inside the hole then open the chest in this room to find a Prime Border
Gun. This baby's much stronger than the regular Border Gun and better lookin',
too! Run outside with your new heat and kill the few dudes wandering around
then turn left and approach the large building. Enter inside via the windows
or the door and kill anyone who dares show his face. You'll also find a Prime
1889 Classic Six Shooter in the dresser inside the room with the desk if you
want to pack some another good looking weapon that lasts longer (read: get the
goddamn gun!).

Walk to the end of the hall and jump out of the window to continue. Press B
when the prompt comes up then unleash a full six into the lunatic with the
hatchet. If you want to go psycho on these guys you can pick up the hatchet,
otherwise just grab the shotgun ammo from inside the outhouse and turn around
to shoot a few guys.

Prep your CM for two tough mothers packing shotguns inside a wagon then return
to the street. The fights seem to get a bit tougher now, depending on your
difficulty. To avoid getting overwhelmed always reload your gun after killing
the immediate threats and holster your weapons to get ready for the next CM.
Use CM to kill all threats whenever possible, and if you do get overwhelmed
look for some cover to duck under until you can return fire.

Pick up the shotgun from the wagon then head down the street. There'll be a
few scattered bandits but not too many. Take them all out to move on to
Satan's den of sin and debauchery.

-> Objective: The owner of the Saloon, Clyde Forrester, has taken the bandit's
   side, turning his saloon into the temple of Satan. Bring peace to the town
   and destroy that nest of snakes. Kill every criminal in the Saloon and
   destroy it.

Back away behind the water tower and prep your CM. There'll be a few guys
tossing TNT sticks from the balcony and roof so you'll want to take them out
first, then pop the few shooters up there as well. After that there will be
a few ground bandits around the yard but nothing serious. Stay behind cover
just in case and kill them all as they come out of the saloon.

The head of the snake reveals himself, and it is time for your first formal
duel. Duels are as simple as they were back in the day: draw when the time
counts down to zero and kill him before he kills you. Wait for the timer to
go down and the moment it does move the R stick to the left to bring out your
gun. Focus on shooting the head or neck for a quick kill, and if you hit
any other part of the body make sure you shoot multiple times. If you're quick
enough on the draw then Clyde will finally pay the price for a lifetime of
evil doing.

Thus ends the purification of Hope. But there is one sinner out there who has
yet to be judged... and he shall be found.

             3.5  Episode IV: He Shall Flee from the Iron Weapon

Blackriver Mine Wilderness

-> Objective: Make your way through the abandoned mine and jump onto the
   incoming train to avert the pursuit.

You're now on the run under cover of darkness. Billy's no fool, so the plan is
to run through the nearby abandoned mine to throw off the scent and catch
the incoming train.

Start off by following the rim of the canyon to your left. Prep your Derringer
or your whip because a couple of wolves will leap out of the bushes as you
make your way through. You'll eventually find yourself on a path around the
side of the hill. Use your whip to get across the large gap at the end of
the path.

Turn left and approach the large tree and dead body beneath it. The dead body
will be that of a renegade Apache, and since he doesn't need that bow and
those arrows anymore you may as well take 'em. Proceed to the end of the path
then look for a ledge on the other side of the river that you can jump to and
cross over there. Follow this path until you jump up onto a higher ledge, then
turn left to find another dead Apache. Take his stuff and turn right, but watch
out for the large gaps in the path as you run along. At the apex of the hill
ahead you'll see another Apache packing more arrows. It seems like you're
getting a lot of ammo in preparation for something...

Run ahead to get a better view of what's comin' your way.

-> Objective: There's an unknown group of men in your way. Get through to the
   mine unnoticed.

Stick to the ledge on the left past the next dead Apache. At the next river
crossing you'll have to walk along the gnarled gray tree to reach the ledge
below. Further ahead will be a small drop and another Apache, bringing your
arrow total to 26.

Jump up and into the cave to find out who the mysterious mountain men really
are. From here on out you'll be facing many of these outlaws, so stealth will
be the name of the game. You may be able to take one or two out in a straight
gun fight, but not more than that. You'll have to use the bow and hide in
bushes as often as possible, although the flashes of lightning will certainly
not help with that.

Run out to the ledge and quickly crouch into the bush on the right. They may
spot you but if you remain in the bush they'll eventually go about their
business. Remain crouched and slowly head out along the ledge until you see
the glow of a fire inside a cave. Three of them are sitting still with their
heads down, so one arrow in each of their ears will take care of them and not
alert the rest. Just make sure not to miss. However, there's one more guy on
patrol walking around through the cave and to the left. If you see him quickly
turn around and remain hidden behind the bush and rock until he leaves the cave
along the path to the left. Then you're free to kill him and the campfire

Collect their weapons and ammo (and replace that weak Derringer you got from
Suzy). Make sure you pick up the Border Guns that aren't rusty. You shouldn't
use the guns as often as the bow, but you will have to as you get near the

Run along until you hear voices again. This time there will be two campfires
and about six guys, all of them awake and alert. Stay on top and crouch
beneath the two rocks at the end of the path. From there you should have a
clear view of most of the guys to take them out with arrows. Any stragglers
who are able to hide shouldn’t be a problem if you jump down and get them from
behind a boulder.

Enter the next cave and immediately crouch down to hide behind the boulder on
the left. Remain crouched and come out so you get a clear view of the two guys
beside the campfire as they talk. As always, hold LT and then quickly
dispatch them with some arrows before they get a chance to yell. You can also
find Eli dead on the ground nearby. If you want his Prime Ladies Gun take it,
but the Border Guns are much better.

Now, don't approach the fire yet. Instead, walk to the next boulder on the
left and look out to the large group of men in the clearing on the left. With
trusty bow in hand take out as many as you can before they start to mess you
up. If you're lucky they won't all notice you, and you can shoot the ones
that are attacking before the others catch on. Retreat the safety of the
boulder after every couple of kills if they're shooting in full force. The
one guy you want to be weary of is a dude packin' a shotgun. He can take you
out especially quick, so slowly approach from the left of the boulder and
look for him right below the ledge wear the two guys and the campfire are.

Should the arrows run low (less than 10), then switch to the Border Guns to
pump them full of lead. You won't have the advantage of slow motion, but they
should be enough to take out the few remaining visible outlaws.

Now, although to coast appears to be clear the tense fight music will still be
playing. This means there are some more outlaws out there in the camp that
you have to look for. Keep the arrows equipped if you still have more than 10
and hop down on the right side of the ledge. Remain crouched and enter inside
the tents to find a chain of them. Proceed to the end and wait inside the
last tent for a guy to walk near the horses. Take him out but remain in the
tent. From there, slowly step out but remain next to the adjacent boulders.
When you are far enough look left to find a guy wearing a bowler hat with
his back to you. Shoot him in the head then quickly take out the other guy
who appears from behind the boulder. It may not always play out like this,
so keep your finger hovering over the LT button just in case.

Ok, you've cleared out most of the of the outlaws. From here you can escape
the camp via the cave near the horses, or you can kill the remaining outlaws
and explore the camp. I'll assume you want to be awesome and do the latter,
so equip the bow or rifle and turn towards the direction that the horses
are facing. There'll be a few revolvers and one shotgun, so you don't want
to go rushing in. Stay inside the tents and peak out through the holes or
gaps between the tents to flush them out or simply find out where they're
located. Once one of them attacks you focus on his position then do the
same for the remaining guys.

Explore the camp when they're dead and, more importantly, gather all of the
ammo and arrows that you used during the battle. Exit through the cave in
the far right corner when you're ready to proceed.

Walk along until you find another four guys around a fire. Take them out and
jump down into the pond below. At the end of the path is a narrow wooden
bridge and the entrance to the mines. You can try to cross but the bridge
breaks when you're halfway through, dumping you into the flowing river below.
Stay on the right side to get past the first set of rocks then look for some
low, flat rocks in the middle of the water. Aim for those and jump on them
to return to the safety of the shore on the other side.

-> Objective: Find another way onto the train.

Get your bow ready for another round with the outlaws. Straight ahead there'll
be one guy who you can easily take out. There will also be two more guys in
the spot where you just fell from, but they can easily be avoided as long as
you wait behind a boulder for lightning to strike then quickly continue down
the path. Look to your right for a ledge you can climb and follow that path
through a small cave and up the cliff. Jump across the gap and then wait for
lightning to strike before running along the path in view of that one outlaw
on the other side of the river. If he does spot you just crouch down.

As you get to the end of the path you'll have to turn right to find a ledge.
There will also be one guy up there so prep your bow and give him an arrow
between the eyes when he shows his face. Jump up there and run along over the
gaps in your way. One huge gap will seem as if it cannot be crossed, but 
simply turn left and whip the rock holding up a log to create a bridge. At
the end of this canyon you'll find a bridge leading to the train tracks.

You're done with the bow, so equip the rifle and get across to the crates on
the other side of the tracks. Crouch down and wait for the outlaws to start
streaming out of the cave on the other side.

-> Objective: You've reached your destination. Defend your position until the
   train comes, then jump onto one of the carriages.

Pop each outlaw as he comes out of the cave. The rifle is quick and usually
only takes one shot to kill a man, so the few guys that come out of the cave
should not pose a problem.

As the last of them comes out you'll get an unexpected visitor...

                   3.6  Episode V: The Realm of Death Below

Blackriver Mine Wilderness

-> Objective: Find Billy in the mine and deal justice unto him.

Proceed and make your way to the lonely guy at the edge of the cliff ahead.
Shoot him down to clear the area. Ray has found his way to Billy, and if you
recall the last level at all then this spot should be very familiar. Unlike
Billy, however, Reverend Ray will be taking a different path. Grab the basket
or crate near the large crate and use them as a step to get onto the path

Follow the ledge to find the entrance to a cave.

Blackriver Mine

Here is where Ray's path splits from Billy's. Enter the cave with your guns
holstered (as you should always do to prepare for a CM shoot-out) and blast
the two guys on your left. Collect everything you can from their little camp
and continue through the tunnels.

-> Objective: The people you encountered are bandits preparing for a hold up.
   Explore the mine and punish everyone not worthy of the Lord's grace.

You'll find a guy on the left of the large mine tunnel. Blast him and quickly
run to the opposite wall to get behind a mine cart. From here quickly run to
the back of the tunnel and pick up the Prime Double-Barreled Shotgun to
replace your crappy rusted shotgun. Return to the mine cart and press X
to push it along and use it as cover while you blast all of the bandits in
here. Simply use CM and keep your aim to the right of the cart to blast 'em.
A few stupid bandits may allow you to run them over as you move the cart

Collect all of the ammo when they're all dead then approach the steep incline
in the tunnel on the left. Prepare to move to the right side of the tunnel
as one of the bandits pushes a few carts down the hill. Once two of them pass
you by you're free to run up there and plug him with a few lead corks.

Push the cart through the tunnel and then follow behind it to blast the few
bandits at the split in the tunnel. You'll only find a big hole on the right,
so take the left path. At the next split head into the left one to grab shotgun
ammo then return to the right side tunnel. Push the cart to blow up some TNT
barrels at the bottom then head down and kill the couple of guys in there.

This next stretch of tunnel is filled with falling rocks and wooden beams.
Proceed slowly and quickly run back if you see dust forming, indicating that
something's going to fall. Keep going until the game saves and loads the next

It's time to go on a wild mine ride, à la Indiana Jones! Hop inside the cart
with X and get your shotgun ready. It's going to be difficult to aim at the
guys as you roll along so it's best to kill them with one shot. You won't take
that much damage since they can't get a shot on you either, but try your best
to blast them as you pass by. Along the way you can hit switches on the sides
of the track to switch from one to the other. Once you see a well lit area with
scaffolding on the right hop out of the cart. If you stay on you'll fall right
into a large pit.

So turn right and crouch behind the crate to wait for their reloads, then
shoot them while in CM. Stay away from the middle of the area and take a gander
at what you'll be climbing. Yup, all the way to the top with yeh!

Climb the ladder up to the scaffolding then the next ladder up to a rock
ledge. Proceed along level 2 of this crazy place to the right then climb
another ladder. Head left and blast the guy that comes out of the tunnel then
enter the tunnel. Hold back and wait for a dynamite stick to blow up then
proceed through the tunnel past a few more bandits.

Shoot the guys that appear when you come out of the tunnel and climb the ladder
on your left. Follow this path to the next tunnel on your left where you'll
be attacked by a few more guys. Climb the next ladder up to a higher ledge and
then look for another side entrance on the right side. Slowly make your way
through the bandits, but if you see a dynamite stick fly you should back off
or shoot the stick when in CM when it's far away.

Enter the chamber on the left when you get to a fork in the tunnel and kill the
shotgun guy crouched behind some barrels. Collect what you can then return to
the fork and take the right branch (which will be on your left coming out of
the shotgun chamber). Follow this to the end where you'll come out in the main
cavern again.

Follow the path to the right. Look for a ledge with several boxes stacked next
to it, and when you do remove the boxes. Beneath them is a Superb Hybrid Gun
which holds 9 shots at a time. Pick that bad boy up and proceed along the
ledge on the left to the ladder.

Climb up and down the next few ladders until you're under some scaffolding
in an area lit up by an oil lamp. From here you'll see another side tunnel,
but you don't really have to go in there. Just follow the ledge to the next
ladder, then follow this ledge until yet another ladder. This will lead you
to the top level of the cavern and the path towards the large exit at the
end. Proceed through this large cave until the game loads the next area.

Whew, finally out of that damn mine! Well, almost... but you can see some
sky at least. Run forward towards the tree only to see it struck by lightning,
fall, and catch on fire. The main tunnel also appears to be blocked so you'll
need to take a side tunnel in some dingy water. Shoot the torch bearer at the
end then turn left. Here you'll meet Ned, the leader of the outlaws. Run after

Damn, deep in the mine once again. Take out the men on either side of the
crevice with some CM action and continue along. At the end you'll find another
vertical cavern and more men. Shoot the men and climb the scaffolding on the
right side to reach the top. Watch your step on the narrow wooden planks and
look out for bandits appearing as you climb.

You'll find a large mine tunnel and the exit to the mine on the right side.
Proceed outside and shoot the last few guys to escape this dark place and
find that which you seek.

But lil' Billy's always one step ahead, and he hops on the train before slow
ol' Ray can catch him. Jump down onto the tracks and try to catch up to meet
Ned the Plague. It seems between Billy's romp through the wilderness and
Reverend Ray's mine escapades, all of Ned's men are dead! Now he is the only
remaining sinner...

Beat him in the duel much like you beat the guy in Hope. Slowly draw your
weapon then quickly move the cross-hair to aim at the head. Once Ned is dead
he'll reveal that some of the men are still alive and are planning to stop the
train at the bridge. The work never ends for a gunfighter/preacher.

                      3.7  Episode VI: ... coming soon...

... coming soon...


===== 4.0 BEYOND STORY MODE ===================================================

                              4.1  Extra Missions

... coming soon...

                             4.2  Duel Challenges

... coming soon...


===== 5.0 WANTED CARDS ========================================================

Wanted Cards are found throughout the story mode episodes, usually in 
chests or boxes. They appear as worn and rolled sheets of paper. Each Wanted
Card will have the name and picture of one of the game developers plus some
info about the guy.

Episode I
- Adrian Sikora: At Jones' farm, enter the old barn and look for a wheel and
  a box near it. Open the box to find the card.

- Jakub Klarowicz: On the main street when you first enter Hope, approach the
  stagecoach on the left. The scroll is sitting on the driver's side step. 

- Lukasz Adzinski: Inside Suzy's room when she runs off to occupy Clyde. Look
  inside the wooden chest before you open any drawers.

- Pawei Marchewka: Inside Crazy Frank's cabin. Search the top-right drawer
  of the dresser in the large room.

Episode II
- None

Episode III
- Kacper Michalski: After the first CM duel with the four men, turn right into
  the large space. In the right corner you'll find an outhouse and the scroll

- Pawel Blaszczak: When running to save the sheriff's wife, you'll start by
  climbing some stairs up to a bedroom on an upper floor. Search the chest in
  this room to find the scroll.

- Rafal Zerych: Find this one inside the large barn that you enter after
  escaping the burning Sheriff's Office. It's inside an old box on the
  ground floor.

Episode IV
- Adrian Ciszewski: After you kill all the men at the first camp with two
  campfires, look for a chest beside a tree. The scroll is inside.

- Grzegorz Swistowski: At the large camp with the horses, look for a wooden
  box next to the tents in the middle of the chain of tents. There'll be
  a scroll and lots of whiskey bottles inside.

- Sebastian Helios: At the end of the level where you hold off the bandits
  next to the train tracks. Search a small wooden box near the tree to find it.

Episode V
- Jan Borkowski: Once you enter the mine there will be a small alcove on the
  left side with two bandits. Search the chest in there for the scroll.

- Adam Jastrzebski: After you pass the steep hill in the mine and take the
  left path at the first split in the tunnel, proceed straight and take a left
  at the next split. You'll find the scroll at the end.

- Pawel Kopinski: In the huge vertical cavern with tunnels running along all
  sides, look for a small room off to the side. The room is about halfway up
  the cavern and is filled with sacks and crates. Near this room there is one
  guy who will throw one dynamite stick at you, and inside the room there is
  a shotgun bandit. Search the small wooden box near the rock pillar inside
  to find it.

- Maciej Jamrozik: Inside a small shack on the right side after exiting the
  mine near the train tracks.

Episode VI
... coming soon...


===== 6.0 ACHIEVEMENTS ========================================================

Episode Achievements

- Thief (10G) Episode I: Sneak through Jones' farm and steal his gun without
  getting caught.

- Boxer (20G) Episode II: Pull off 5 combos against the men ransacking
  Thomas' farm.

- Gunfighter (15G) Episode III: Kill at least 10 men using Concentration

- Archer (20G) Episode IV: Kill at least 10 bandits using the bow and arrows.

- Driver (30G) Episode V: Kill 5 bandits while riding in a mine cart.

... the rest coming soon...


===== 7.0 WEAPONS =============================================================

Weapons are found throughout the game and are your main form of attacks. Guns
in particular play a big part (this is a Western after all) and are designated
a condition when you pick them up. The better the condition they are in, the
longer they last before blowing up in your hands.

The conditions are as follows:

Rusty = Red lightning bolt
Regular = No icon
Prime = Silver star
Superb = Gold star

- 1889 Classic Six Shooter: Classic revolver with adequate reload time and
  average strength.

- Border Gun: Strong gun with a slow reload time.

- Quickshooter: Faster reload than other revolvers, but also weaker.

- Hybrid Gun: Holds 9 shots at a time and very powerful, but slow to reload.
  Requires rifle ammo to fill all 9 rounds.

- Classic Rifle: Good range and very powerful.

- Sniper Rifle: Best weapon range, but not good for close combat.

- Sawed-off Shotgun: Powerful but weaker aim than the double-barreled.

- Double-Barreled Shotgun: Powerful blasts for close to medium range

- Bow & Arrows: Excellent for silent kills, but ammo is hard to find. Always
  recover arrows whenever possible.

- Ladies Gun: Your standard two-shot Derringer. Called a ladies gun for a

- Bible: Ray's weapon of distraction. Used to distract enemies during fights.

- Whip: Billy's weapon, though better used for whipping across gaps and chasms.

- Dynamite: Strong explosion weapon but it's best to throw only when an enemy
  is a good distance away.


===== 8.0 MULTIPLAYER =========================================================

... coming soon...


===== 9.0 CODES & SECRETS =====================================================

... coming soon...


===== 10.0 FAQ ================================================================

Q: Where are the last two secret achievements?

A: I have no idea. I've been searching, but as of now nobody knows where they
   are. If you find them let us know!


===== 11.0 LEGAL / MISC. ======================================================

                              11.1  Version History

June 25, 2007: Version 0.5
First guide for a next-gen game... check. First guide for a FPS... check. First
guide for a Western... check.

                               11.2  Guide Credits

Thanks to these folks...

1. Techland for a truly immersive and entertaining game. Good Western games are
   not easy to find, but this company pulled it off with flying colors, er...
   flying bullets.

2. Ubisoft for having the huevos to take a risk and publish this game for
   console owners (even if some choice features were cut in the process).

3. Wilson Lau gets mad props for his excellent guide to Bart vs. the Space
   Mutants. It's awesomeness inspired the over 50 guides I've written to date.

4. Thank YOU for reading!

                            11.3  Contact Information

The address is: darksub01 [at] yahoo [dot] com

The issue of too many e-mails isn't a problem, so I'll most likely respond to
any questions (for now). But, I do delete e-mails without a subject. Put
'Call of Juarez FAQ' or something similar in the subject line.

                               11.4  Legal Stuff

1. Call of Juarez © 2007 Techland. All rights reserved. Published and
   distributed by Ubisoft Entertainment under license from Techland.

2. This guide copyright © 2007 SubSane. This guide may be distributed freely
   as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that

3. The following sites will always have the latest version:

   IGN FAQs:

End quote:

    "If you will ride fast, he will become a meatball."