------------------------------------------------------------------------------- ~Blade Kitten Collectibles Guide~ ~Version 1.0~ ~Author: RadiantViper~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ***Tables Of Contents*** ------------------------------------------------------------------------------- 1. Overview/Abbreviations/Guide Completion [OVR00] 2. Levels [LVL00] - War on Terra [LVL01] - Skiff Happens [LVL02] - Chasing Justice [LVL03] - Urb Ex [LVL04] - Exodus [LVL05] - Collaborator [LVL06] - Darque Nights [LVL08] - Berserk [LVL09] - Sisterhood [LVL10] - Vor Hunting [LVL11] - Hidden Fortress [LVL12] 8. Version History/Credit [VHC00] 9. Copyright/Terms of Use [CTU00] ------------------------------------------------------------------------------- ***Overview/Abbreviations/Guide Completion*** [OVR00] ------------------------------------------------------------------------------- This guide details the locations of all the collectibles in Blade Kitten Episode 1. There are 142 chests, 20 datapaks and 20 skiffs spread out across 11 levels (levels 7 and 13 contain no collectibles). A colour-coded version of this guide is available here: http://www.xbox360achievements.org/forum/showthread.php?t=261914 If you any questions, spot an error, or have some info to add, feel free to e-mail me at [email protected] - please indicate in the title that it's about this guide. Collecting every treasure chest will award you the 'Loot to Boot'achievement/ trophy (worth 20 gamerscore/silver, respectively). The datapaks and skiffs are not needed for achievement, but you unlock a costume for collecting 20 of each. This game has pretty large and confusing levels. I think my descriptions are adequate if you read them carefully, but if you find any of them confusing please bare with me. You can always ask me to clarify and I'll try to improve the description, but I believe the guide is in working condition as is. Hit the Back button and choose Level Select to see how many of each item you've found in each level. Abbreviations: TC = Treasure Chest DP = Datapak SK = Skiff ~Guide Completion Chart~ Level Name TCs DPs SKs Complete -------------------------|-------|-----|-----|--------| Level 1 (War on Terra) | 14/14 | 0/0 | 0/0 | Yes | -------------------------|-------|-----|-----|--------| Level 2 (Skiff Happens) | 12/12 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 3 (Chasing Justice)| 9/9 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 4 (Urb Ex) | 17/17 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 5 (Exodus) | 17/17 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 6 (Collaborator) | 6/6 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 7 (Acland) | N/A | N/A | N/A | N/A | -------------------------|-------|-----|-----|--------| Level 8 (Darque Nights) | 10/10 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 9 (Berserk) | 21/21 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 10 (Sisterhood) | 17/17 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 11 (Vor Hunting) | 7/7 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 12(Hidden Fortress)| 12/12 | 2/2 | 2/2 | Yes | -------------------------|-------|-----|-----|--------| Level 13 (Dreadnaught) | N/A | N/A | N/A | N/A | -------------------------|-------|-----|-----|--------| ------------------------------------------------------------------------------- ~Levels~ [LVL00] ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- War on Terra - 14/14 Treasure Chests - 0/0 Datapaks - 0/0 Skiffs [LVL01] ------------------------------------------------------------------------------- TC1: As soon as the level starts, head left. Climb on the wall and keep following it until you reach an alcove with the chest. TC2: The game will tell you about ranged attacks and using LT to grab, and you'll have to use a ranged attack to start an elevator, then grab it so the fans don't push you off. Make sure to grip on to the left side of the elevator, when it gets between the two fans, run to the left and hop off. Break the wall with your sword and there's the chest. TC3: You'll come to an area with poles that you automatically jump to (or you can hold LT to ensure an accurate landing). Some are moving up and down, and the last has fire under it. When you get to the end, instead of going through the door go up and climb around to the chest. TC4: Continue and you'll fight some enemies in a small space port. After that there will be a fairly steep incline. Look to the left as you go up the incline and you'll see some rocks you can jump to. Do so, then climb the wall on the left to a small tunnel leading up. At the end is the chest, TC5: Continue on and you'll go through a second small space port. When you get to the last ship, drop under it and break the panel below. Continue past the flames until you come to an up/down split. Go down, climb the curvedwall at the end, and break the wall with your sword to find a chest. TC6: Go back to the split mentioned in 5. Naturally, go up this time. All the way at the top is a chest. TC7: You'll come to another steep incline with floating rocks on the left to jump to. Do so, and climb up to the wall above. Before you climb up to the very top, jump through an opening on the right. Chest is at the end. TC8: From 7, climb to the next room and go left. You'll fight some enemies and pass over 3 gaps with fans that push you out of them. Go to the far left, drop off the platform and go right. There's a switch that turns off the fans, and a chest is at the bottom of the middle one. TC9: Keep going and you'll use a jump pad to cross some of the unclimbable black rock. In the next room, go to the right and you'll cross a checkpoint. Instead of going to the room after that, jump and climb up. Mind the electric spikes, and use your ranged attack to hit the switch 3 times. It'll turn off a fan on the left side of the room, so go over there and grab the chest. TC10: You'll move into a large room with gears spinning in the background, and a green arrow will point you diagonally up to the right. Instead of going that way, break the floor beneath the arrow. Used the curved wall on the right to keep going right, and just follow the tunnel till you find a chest, TC11: After room with gears mentioned above, the next room will have a couple of enemies for you to fight. Climb up the curved wall above you. Smash the weak rocks at the top, then climb up and go to the left. TC12: After the game tells you about the ground slam, you'll use a teleporter to activate some machines so you can continue. Then you'll come to another slope, near the end you'll see more floating rocks above you. Use them then land on the platform. Climb up and to the left and there's a small tunnel there, with a chest. TC13: Next you'll need to grip to the side of some moving platforms to get past 2 lasers (alternatively you can grip the side walls and wait for the platforms to block the lasers for you). At the top, go left and drop down. Defeat the enemies, and continue down the tunnel for the chest. TC14: This one is a bit hard to explain so bare with me. You'll come to a very large outdoor area with 3 moving crates that take you back and forth across the room. Get to the top-most crate, and in the left of the room above you is a crate floating in the air. Jump to it, use LT to grip if needed. From here, just keep climbing up - there will be a few more crates like this, most with an enemy or two as well. Eventually you'll get to a crate with a checkpoint on it, go left from here to find a chest. ------------------------------------------------------------------------------- Skiff Happens - 12/12 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL02] ------------------------------------------------------------------------------- SK1: At the start of the level, head right and keep going until you see some low hanging awnings above you (this is just after passing a non-hostile enemy in the background). Jump to the awning and go up to the left. Jump to the platform and use the teleporter - the skiff is on the left. TC1: Right after you get Skiffy, you have to use him to open a door. Go through the door and jump up, climb up to a ledge for the chest. TC2: From TC1, drop down and go right. You'll see some yellow hexs leading right, ignore them and drop down below. Go to the far left for the chest. TC3: You'll use Skiffy again to drop down a pillar so you can continue. Jump on it then follow the awnings up to the far left of the room. On the platform there will be an enemy and some vases. You can slide under the wall on the left here, do so and get the chest. TC4: From 3, go up to the right and continue on. You'll pass some enemies and an optional spot to use Skiffy to nab some hex. Keep going, and on the far right wall you'll notice some green arrows pointing up. Ignore them, and break the wall on the right here. Slide under and head right for the chest. TC5/DP1: From TC4, continue on your path up the wall with some flame shooters. Stop in between the second and third flame, and jump left to the pole. Keep going left on the poles to a platform with a chest, it has a datapak inside. TC6: Keep going and you'll have to use Skiffy again to bring down a pole. Before climbing it, head right and climb the wall. There's a switch there, run over it, then quickly run left and grab the pole you just moved. It will raise back to it's original spot, right when it gets to the top jump to the right for the chest. TC7: Continue left across the poles, then right past some enemies until you get to a checkpoint. Climb up to the platform above you. Jump to the anwing to the left and traverse it, and at the end stand on the wooden part of it then jump to the left platform for the chest. TC8: From TC7, go back to the right until you find some enemies. Defeat them, then slide under the wall on the far right for a chest. TC9: You'll then have to hit a triple-switch to move 2 poles into place. Traverse them and start heading up. You'll see the chest behind a wall on your left as you do so. Go up and you'll get a checkpoint. Head to the left and carefully drop around the ledge to climb down to the chest. Alternatively, jump far to the left to land on an awning, then go right for the chest. TC10: Go back to the checkpoint mentioned in TC8. Head right onto an anwing, then drop down to a second awning on the right. Below this awning are some floating rocks, so climb under the left side then drop down to them. Jump to the right to find the chest. DP2: From TC10, jump far to the right and you'll bypass some of the black rock. Start heading right for some hexes, keep going right ignoring the floating rocks on your left for now. When you hit the wall, climb up for the datapad. TC11: From DP2, go back to those floating rocks mentioned above and go across them for the chest. TC12: Continue through the level for a bit until you go down a fairly large cliff into a sandstorm-y area. You'll get a checkpoint and right after a melee enemy will attack. Below you is a breakable floor, so destroy it then slide under the wall to the right for a chest. (This is BEFORE you get walled in by some laser shields, so if that happens go back after you defeat the enemies). SK2: After the laser shield ambush mentioned above, go to the right but don't use the red switch. Run past it then head right, then climb the wall and head left. Continue up and around to a ledge with the skiff. ------------------------------------------------------------------------------- Chasing Justice - 9/9 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL03] ------------------------------------------------------------------------------- TC1: Continue through the level until you come to a wooden bridge. Dismount with Y and slide under to get below the bridge. A chest it by the river on the bottom right. SK1: Keep going and you'll have to sprint jump on the mount to cross over a broken bridge. Immediately after that is a breakable white arch - DO NOT destroy it. Instead, use Noot to launch yourself on top of it. Then double jump up and grab the rock above. Climb around, then use a series of jump pads until you come to another spot you can climb. Climb around to the left and up to the skiff. (Credit to Dacon on the Blade Kitten forums) TC2: From SK1, drop down and get back on Noot. Break the arch and continue on. A little after that past a checkpoint will be a large gap with hexes above it. Drop down the gap and turn to your left. There's a chest there among some exploding mushrooms. TC3: From TC2, run right and when you get under the second platform (it has a breakable white arch under it), mount jump to it and climb up. Go right and jump to the next platform. Climb to the wall above you and climb around and up. When you get to the ledge with more mushrooms above it, jump right and follow that path until it comes to a chest. TC4: Continue on and you'll see the next treasure chest in your path, but it's covered in rocks. Jump off the mount and navigate the next area. You'll see a quick scene of a rocker launcher troop. Right near him is a Skiffy switch. Use it and it will drop explosives on the rocks, so go back and get the chest. TC5: After TC4 you can bring your mount into the next area. Start heading right and you'll see some smashable rocks, break them and above you is a chest. TC6: Once you grab TC5, stay right where you are. Jump and climb above the chest you just found to the metal platform with an enemy. Jump up again and climb up to another metal platform, with another enemy. Jump up yet again, this time to a rock ceiling. Climb left and up to a small shelf in the side of the cliff. Move your camera down and to the left, and you can see a platform floating out there. Sprint jump to it, then go left and into the teleporter. Then just go left to find the chest. (Credit to YamataDragon on GameFAQs) TC6/DP1: You'll come to an area with a giant satellite dish in the middle. On the left side here is a path that leads to a switch that makes the dish move. Once you've done that, hop on it and jump off when the right side is at the top. COntinue heading right for a chest. SK2: After this you'll go down into an underground area. Just when you leave the last part with tree roots nearby, jump up to the ceiling. Climb along to the right and go up and around to find the skiff. (The skiff is above to the left of where you find your mount again). TC7: There will be a section where you have to avoid red shell-creatures coming from the background as you go along. After this there's another broken bridge, the chest is at the bottom of the gap below it to the right. It's between all the exploding mushrooms. DP2: After crossing the broken bridge mentioned in TC6 (make sure to sprint jump and bring your mount), you'll go through a short cave tunnel. When you emerge on the other side, jump up and climb the right side of the rock tunnel you just went through. Go up and left until you find a teleporter, use it to find the datapad. TC8: Continue on and you'll cross a fairly long bridge with a few enemies. After you get to the end, drop down and dismount, then go left back under the bridge. Use the teleporter here. In the next area, you can grab the goldfish for some extra points, then head left into another teleporter. Now you'll be on a stone bridge with a gap to the left of you. Drop down the gap and the chest is on your right. ------------------------------------------------------------------------------- Urb Ex - 17/17 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL04] ------------------------------------------------------------------------------- TC1: At the start of the level, start heading right up a gentle slope. There will be a small jump up. Move your camera left and you'll see a floating platform. Double jump and you can barely grip the platform. Pull yourself up, and follow them up to find a chest. TC2: Keep going to the right and yo'll go up another slope, then up a small metal structure to a checkpoint. At the checkpoint, sprint jump off the metal platform to the left. There are some more floating rocks here, you'll need to grip jump from the bottom rock to get to the chest on the upper one. (Credit Todaysforgotten on x360a) TC3: After TC2, keep going until you reach a cutscenes near a laser guarded gate. After the cutscene you can use Skiffy just to the left of the gate to open a grate below. Go right past the switch/enemies in the background, drop down and go left into the opening. In the sewers, go right past the checkpoint and break the grate. Go as far right as you can then go up, the chest is on a ledge. TC4: From TC3, go back down and to the left. Go down the gap you passed earlier. Go left and jump up onto the ceiling to reach a switch above a gap there. Leave from where you came in and go to the left through the grate you just moved, The chest is on the left, and there's a switch to turn off the fan so you can go back into the sewers. TC5: Go back to the switch in the sewers mentioned in TC3. There's another switch to the left. After using it, drop down through the gap below, the chest is on a ledge to the right. TC6: From TC5, climb out of the gap and start heading right. You'll see some green arrows pointing down - ignore them. Keep going and you'll come to an up/down split. Go up, then head right as far as you can. Hit the switch above you to turn off the fan, and there's a chest to your right. You can now go back to the green arrows and continue along the level. TC7: You'll get to an open sewer area with green goo at the bottom and orange pipes all around. Keep an eye on the background and you'll spot a rocket launcher enemy. Go right from here and you'll navigate around a particularly large orange pipe. You'll come to an up/down split, choose the bottom path (if you see a laser beam with a switch behind it, you went the wrong way) and follow the path to the right to find a chest. DP1: You'll head through an upwards wooden passageway and then get a checkpoint. From here head right until you find a big spinning gear. Go back and break the wooden panel in the middle, then go right to hit a switch. Now go back to the gear and pass by it. You'll see another spinning gear - right after passing under it, hop on and ride/climb up the wall. Go right and there's another switch that reverses the gears. Now go left and ride the topmost gear to get to the platform with the datapak. TC8: After DP1, go back to the first spinning gear you passed under. Ride it and at the top is a breakable wall. Smash it and quickly jump through it. Go to the right and past another breakable wall is a chest. DP2: After TC8, go back left and smash all the hanging lights. A telepoter will appear. Use it, and in the next area just navigate all the obstacles. Near the end there will be some floating rocks with red hex on them - the datapak is right on the left here. TC9: Continue through the level and you'll have to use a switch to make two lasers move, and you'll have to stay between them as they do. After this is a gap with some green arrows pointing down. Drop down and at the bottom is a breakable floor, destroy it then drop down for the chest. TC10: Keep going and there will some more green arrows pointing right, an enemy will drop down right when you get near them. Defeat him then go up the gap he came from, then go right. TC11: Right after TC10, go left and there's a wooden passageway up. Follow it then go left over the exploding mushrooms to find a chest. (Credit to Daluca 47 on x360a) TC12: Continue the level and you'll have to navigate by some poles that you can jump on - these ones shoot flames out of the tip. After this is a second set of poles. Once you pass those go up and you'll see an NPC. Go through the gap above him, and there's a chest on the left. SK1: Right after TC11, drop down and head left. When you get to the 4th orange pipe coming from the ceiling, wall jump up it and you'll be teleported to a new area. The skiff is along the ceiling, so use the bouncy platforms to grab an edge somewhere and climb up there. TC13: Keep going through the level and at the very next checkpoint, there's an alcove above you with the chest. TC14: Head through the wooden passages to the very next checkpoint. Above this one is an alcove with some red hex. On the the right here is some breakable stone, destroy it to reveal the chest. TC15: You'll get to an area where you have to go back and forth hitting switches to turn off lasers on the next level up to proceed. On the second room from the bottom on the right side, you can slide under a wall on the right. There's a switch here to kill some guys in the room you were just in. Keep going right and the chest is at the end. TC16: From TC15, head up to the highest switch room on the left. Use the switch and instead of deactivating a laser it will move a grate above you, allowing access to the chest. TC17: You'll get to an area with a large enemy ambush. After defeating them all go to right and ignore the switch for now. Instead go up and past the NPC there. Go up again and to the far left to find a switch, it will move the laser gate below. Drop down and grab the chest on the left. SK2: Right near the end of the level, you'll come back outside to a city area. From the bottom, go left and then jump to the glowing pole, then to the awning. Go right to the ledge, then climb up to the next awning. Head left to a platform. On the left of it are some stone blocks. Stand on top and jump over to the left. It's a blind jump but there's a floating platform below and to the left that has a teleporter. Take it and the skiff is on the left. ------------------------------------------------------------------------------- Exodus - 17/17 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL05] ------------------------------------------------------------------------------- TC1: Right at the start of the level, go left under/above the floating crate. There is a breakable floor here. Smash it and drop down for a chest. TC2: From TC1, climb back out and head right. You'll come to an elevator on the floor - ignore it. Go right and climb up to a ledge, then just to the awning above you. Follow it to a platform, then jump to the floating rock on the left. On the next platform is the chest. SK1: From TC2, go back right to the start of the awning. There's a ledge above you, climb up there. Climb up and there's another awning on your left. Follow it to a platform, on the left on some crates is the skiff. TC3: Go back to the elevator mentioned in TC2 and take it. Go right, and jump up to the metal platform. Continue right, then up and around back to the left. There will be a big spinning gear here. Jump and grip it with LT and it will take you right. Run right and go through the wall to find a switch. It will reverse the gear direction. Go back and ride the gear again, on the far left is the chest. TC4: From TC3, at the bottom of this area is another elevator to continue along the level. Take it, and once you're at the bottom go left. Defeat the enemy, and notice the floor beneath you is breakable. Destroy it and drop down for the chest. DP1: Continue along the level and you'll come to a room where it shifts to the outside (the lighting noticeable changes). Go to the far right and there's a breakable wood panel below you. Destroy it and go to the far left for the datapak. TC5: When you get to the outside room you'll have to wait for a fan to stop blowing to climb up to the next area. Right above you here are two pipes. Either wall-jump between them or grip-jump up and there's a teleporter on the left. Take it and the chest is on the right. TC6: Continue along and you'll get a little scene of a staircase appearing for you. Right after are two flame spouts for you to dodge. Wall or grip jump up to the next level, but instead of going left past more flames, go right onto a glowing pipe, then right again to a pipe with the chest on it. TC7: Keep going and you'll have to go up a small gap dodging more flames. After this is a jump pad and another glowing rock jump. Start going right, slide under the pipe and you'll come to a fan blowing up. Ride it and climb up' the stone wall. Jump to the left onto another fan, and before this one can push you up jump to the left onto a platform. From here jump twice more to the left to find a chest. SK2/TC8: After this you'll come to an open area with a large spinning gear contraption. You'll have to squeeze through on the left side, then you'll go to the far right where you'll find a checkpoint and an enemy on a breakable floor. Ignore the floor and instead climb up to the wall on the right. You'll spot a floating rock on the left, jump to it then jump onto the spinning gear on the left. Follow it up, then start heading left to the other side of a second large gear. From this you can jump to a platform on the left. There's a skiff on a stack of items on the far left, and there's a breakable floor that leads to the chest. TC9: Continue on and you'll enter an inside sandstorm-y area. You'll climb up and destroy a breakable ceiling. After that head right and use Y on the switch here. After the little cutscene, the chest will be just on your right. TC10: You'll come to an area with lasers coming from the ceiling, and you'll have to use rotating space ships to dodge them as they move. Sitting inside the second rotating ship is the chest. TC11: Right after going through the spinning spaceship part mentioned in TC10, you'll cross a checkpoint. There's a breakable ceiling above it - destroy it, then climb up while going around the red electric spikes. When you get to the top go left and you'll find another large spinning gear. Jump on and follow it all the way around (ignore the floating hex), on the underside of this gear on the left is another chest. TC12: After TC11, go right to get out from under the gear, then hop on again. This time follow the floating green hex to a second gear. From here jump off to the right, on the far right of this platform is a chest. TC13: Go back to the checkpoint mentioned in TC11. Go right and follow the large room that goes down and to the right. At the bottom is another checkpoint. Instead of going into the next room, jump and grab the stone wall above you. Follow the curve up and to the right, when you get to the wooden structure there is a small platform that you can jump to. It has a chest on it. TC14: From TC13, drop down and head right over the stone blocks. There's a jump pad here, use it to go up and to the left back onto the wooden structure. Start going left till you see some red electric spikes. Jump up to the right, then up to the right again. Go right, then left up the staircase. On the far left here is a breakable stone wall, smash it to find a chest. TC15: Go back to the jump pad mentioned in TC14. Use it again to go up and to the left, but this time stay on the stone blocks and them jump to the ceiling above you. Climb right and up, just follow the wall until it leads to to the chest. TC16: Yet again go back to the jump pad, this time starting head right to a second large wooden structure. Follow the stairs on the ground level here and part of the floor will break. Drop through it, head right past some explosive barrels, then go up and to the left and there's a chest at the end. DP2: You'll have to use the Skiffy switch in the first wooden structure to activate a laser, then use the laser to open a door. Go through it and you'll be in an outdoor area. Heading right you'll go up some stairs, notice the floating hex right above you as you enter this area. Follow them to the stone wall that was above you as you exited - there's a passage here, at the end is the datapad (this datapad is above and just to the right of the door you used the laser on). TC17: Go back to the staircase mentioned in DP2 and follow it. You'll have to fight a bunch of enemies along the way. Just after the top of the staircase, there's a breakable floor below you. Smash it to find the chest. ------------------------------------------------------------------------------- Collaborator - 6/6 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL06] ------------------------------------------------------------------------------- TC1/DP1: You'll start the level on a bridge. Start heading right, fight all the enemies, and you'll come to your first checkpoint. Right after this is a castle like structure, so drop down into the 'moat'. On the far right is a breakable wall you can't see, it's in what looks like a door frame though. Break it, then head right. Keep going and you'll find a wooden passageway leading down. Follow it, and on the bottom right of this room is the chest. SK1: After TC1, head up to the top of the castle wall. Instead of dropping down inside, sprint jump to the right. Climb up the wall and go through the teleporter. You'll enter a fairly large area. Go all the way to the bottom near the exit teleporter. On the left will be some explosive barrels in an enclosed space. Jump and grab the floor beneath these barrels - you'll pull it down, and the barrels will roll and blow up a pillar on the right. Go into the path and just follow it to the end for the skiff. (Credit to dbz fan on GameFAQs) TC2: You'll come to an area where you'll have to ride moving crates to dodge lasers. The crates will go up, right, up, and then right again. After this they'll start going down - there's a breakable wall on the left as they do so. Smash it and go inside the little room here, on the bottom left is a chest. TC3: After the mini-boss fight, a chest appears where it lands in front of the fan. TC4: You'll eventually get inside the castle, and you'll have to break some floors in order to continue. After you break the second floor (before breaking the third and going on,), there's a chest on the far right. SK2: After breaking the third floor, instead of breaking the fourth go right. You'll end up in a circular room. Go right and follow the hex all around to find the skiff at the end. TC5: After breaking the fourth floor, head to the far upper left of the room you end up in. The chest is on a metal platform near an enemy. It's just above and to the left of the fifth breakable floor. TC6: After the cutscene when you meet up with the Sol boss, jump to the platform just beside the checkpoint. You'll see a large creature's eye in the background. Let it slam the wall a few times and eventually a chest will fall from the ceiling. DP2: After TC6, start heading right. You'll eventually go through an upwards passageway that will take you to a broken bridge in front of the castle on the other side. Before heading right, head left to the ledge just in front of the castle to find the datapak. ------------------------------------------------------------------------------- Darque Nights - 10/10 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL08] ------------------------------------------------------------------------------- TC1: Keep going until the third cutscene with Justice. Right above you after the scene is a chest - go left, then hop up to the awning, then go right. DP1: From TC1, go left and drop down off the awning. Follow the broken wooden bridge down into a little pit below you, and slide under to the right to grab the datapak. SK1: From the above two collectibles, start heading left again. You'll eventually notice a breakable floor below you - ignore it. Keep going left and there will be a wall with some red electric spikes. You can actually jump over these. Do so, then start climbing the wall. You'll eventually see a teleporter above you on the other side of a staircase, so climb right and around to come back to the teleporter. Use it, and the skiff is just to your left. TC2: You'll have to hit a switch to make a sewage stream stop to continue. From the switch, climb to the ceiling above, then head right and to the level above. There are some pipes to the right of you - jump over there. Just follow the path until it comes to a chest (basically the chest is in the top right of this room). DP2: Go back to the sewage pipe you stopped using the switch. Hop right into the bottom part of the pipe - you'll be teleported to an area with the datapak on the right. TC3: Once you get back from DP2, start heading right. You'll notice a wooden passageway leading down - ignore it. Keep heading right and you'll spot a chest on a floating rock above you. Climb on the wall then jump to grab it. TC4: Go back to the wooden passageway mentioned in TC3. Go down it, and there's an alcove on the left side of it that leads to a chest. TC5: From TC4, drop down to the bottom of the passageway and start heading right. Drop down again, and you'll see another short cutscene. You'll also spot a chest in the foreground, but you can't get it yet. Instead, drop down again and head to the far left for a chest. SK2: Near TC5, in the top left corner you can see the skiff sort of floating in mid-air off to the right. Jump to it to grab it. TC6: To continue you'll have to hit a switch that makes a pole with fire on the end set fire to some explosive barrels. After this, start heading diagonally down to the left to find another chest (if you find the pole you move, you went the wrong way - go back up and go left). TC7: Remember the treasure chest in the foreground I mentioned in TC5? After using the switch in TC6, go back to that area. The chest has moved down and you can now grab it. (Credit to Sexyfrozen on x360a) TC8: Go into the passageway you blew up the barrels to access. You'll be faced with a down left/right split. Head staight right and go all the way to a gap down with a wall past it. Grab it, climb up and head right to grab the chest. (Essentially this chest is in the 'top right' of the burning caves area) TC9: This chest is located directly south of TC8. From TC8, leave the room you're in and drop down the passageway you came through. Then drop below the platform you're standing on to find it. (Essentially this chest is in the 'bottom right' of the burning caves area) TC10: Go back to the split mentioned in TC8. This time take the down left passage, and when you drop a level start heading straight left and you'll find a chest. (Essentially this chest is in the 'bottom left' of the burning caves area) ------------------------------------------------------------------------------- Berserk - 21/21 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL09] ------------------------------------------------------------------------------- TC1: The first part of this level contains a whole bunch of nothing, so from the start keep heading right until you hit a checkpoint. Go right past this and you'll find a huge canyon area. There are some large floating rocks just to the right of the entrance (note that some of them crumble after a few seconds), jump right across them to find a chest. TC2: Go back to the edge you came from on the left. Drop down the cliff face below. Start heading right and just after the second dip, look above to the left. There's another floating rock - same drill as before, jump across a few to the right to find a chest. TC3: Yet again go back left to the slope you just came down. Continue down one more level, and after you reach an edge there's more floating rocks off to your right. You know what to do, hop along them to find another chest. TC4: You'll find Noot, mount him and start heading right. You'll smash through a total of 3 black destrucible pillars before you come to another abrupt edge. There's a floating rock on the right here. You guessed it - start heading right across them to find another chest way at the end. TC5: Once you're done with TC4, go back to where you left Noot, instead of getting on jump to the cliff face up to your left. At the top there's an NPC, you'll get a short cutscenes. Afterwards go to the left side and sprint jump off. You should automatically land on a glowing rock. Then just hop left to find the chest. (Credit to Sexyfrozen on x360a) TC6: Again go back to where you left Noot, then drop off the cliff edge to the right. You'll land on a tilted bridge. Go left and there's a smashable pillar. Destroy it, then keep heading left to find a chest. TC7: Go back to the tilted bridge. Follow it right and you'll meet some enemies. Keep going right until you find a checkpoint. Just above the checkpoint is a chest, so jump up to the ceiling and climb around to the left. TC8: You'll move into the infested power plant. In the first room, keep heading right until you hit a stone staircase. Ignore it, and head up to the left side of the pipe above you. Grip jump up so you can smash a hive that's in your way. When it's cleared. grip jump all the way and head to the far left to find the chest. TC9: The next room has a dual-elevator. Go up the left side, then go down the right side. On the bottom right is a room with two switches. Hit the one on the far right, and it activates a switch on the left. So go back up the right elevator and start heading down the left elevator so you can hit that switch. Then just drop down to the level below where the laser gate used to be. As you start heading outside, jump up to the ceiling and climb up to some red hex. From here there are some glowing jumps off to your left, just follow them all the way to a chest. TC10/DP1: From TC9 you can either jump far to the left, or drop straight down then use another glow jump to reach the platform. Either way, there's a chest awaiting you down and to the left. TC11: You'll come to a room with two moving pipes that help you avoid some flame shooters on the side walls. When you get to the checkpoint at the top right, jump up to the ceiling and start heading left. There's a switch here to deactivate the laser gate. Hit it, then head as far left as you can. You'll find a hive with a wooden panel under it. Smash the panel then head right for a chest. SK1: From TC11, head back through the smashed panel and head right, but before you leave go up through the pipes above you. When you get to the top head all the way to the far right, where you'll find the skiff. DP2: You fight the mini-boss in this level in stages. After the second stage (where both arms have been cut off), go to the far left of the room. A door has opened, inside is a datapak. SK2: After DP2, exit the small room and go up to the door just above that one. Follow the tunnel to the left into another room. In here, go to the far left until you find a slightly raised metal platform. Slide under it, and you'll find a breakable floor there. Smash it and hit the switch below. Go to the grate that's opened and fall through. Then go to the far left to find the skiff. TC12: Now go back to the room where the second stage of the mini-boss took place. As you're entering from the room to the west, jump to the ceiling. Follow the wall up and right to the gap that you originally fell through. Jump to the other side of the gap, then keep following the ceiling. A chest is on a platform below you. TC13: Now use the elevator on the right side of this room. Continue on and you'll come to a second elevator that moves automatically (it has no switch). At the top, go to the left and there's a chest right there. TC14: Similar to TC13, this one is on the far right at the top of the elevator. TC15: While riding up/down the elevator, take the time to hit the 2 switches on the left. Then get to the bottom of the elevator and head right past the flame shooters. Go through the now open door to a switch. Hit it, and the lasers blocking the chest near the switches will deactivate, allowing you to grab it. TC16: Go back up the elevator, and go straight up from it to find an upwards passageway. Follow it to a checkpoint. Then head all the way right until you hit a wall, go up it and the chest is on the right. (This is basically impossible to miss, it's right in your path) (NOTE: Some people are having trouble getting this chest to show up. I've heard it might be time-based, so just wait a while in the level for it to appear. Or it might be tied to destroying every hive in the power plant. When I have more info I'll update this) TC17: After TC16, you'll end up in a large circular room. Go left and you'll be in the sewer system. From the entrance go left then down. A fan will push you left. Go left and you'll come to an up/down split (remember this). Go down and then right. Smash the grate in the gap below you, then fall down to find a chest. TC18: From TC17, climb back up and go right. There's a triple switch here, hit it and it will stop the fan from earlier. Go back to the fan and run through for the chest. TC19: Go back to the up/down split mentioned in TC16 and this time go up. On the left here is a fan moving left to right. You'll have to go into the little pits below it so you can get to the other side. From here go up. You'll find a left/right split, the right side has a checkpoint. Go LEFT into a side room. Grab the ceiling and at the top of this room in the middle is a chest. TC20: Go to the left side of the room from TC19 and re-enter the sewers. Go left, and you'll find an up/down split. Go down, right, and down again and the chest is on the left. (Basically the chest is down and to the left from the room with TC19). TC21: Go back to the split mentioned in TC20 and this time go up, then go left and up again. You'll find a fan going up and down. Wait for it to pass by you going upwards, then drop down and go to the left to find a chest. ------------------------------------------------------------------------------- Sisterhood - 17/17 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL10] ------------------------------------------------------------------------------- TC1: As soon as the level begins, start heading right. Just after a few enemies there will be a small archway that you can run under. On top of this archway is a chest. TC2: Soon after TC1 you'll drop down into a rocky area. You'll then start heading left, back under the path you just came from. As you go left, use the platforms to get up to the ceiling, then keep going left. If you follow the ceiling eventually it will go up into a small sandy room. Grab the wall on the right and follow it up and to the left to find a chest. (Basically this chest is just under the spot you started the level) TC3: After this you'll cross a checkpoint then drop down to a lower level. Keep going along the ground level until you see some red hex in the foreground that you can use Skiffy to grab. From this spot, jump up to the platform above. Jump to the bouncy platform on your right, then use it to reach the ceiling. Follow it to the left to find a room with a chest. (Credit to mdkblackwolf on x360a) DP1: Go back to the bouncy platform mentioned in TC3. Go right to jump to another platform, then jump and grab the ceiling. Go right and cut through the plants, the datapak is on a ledge to the far right. TC4: Drop down from DP1 and just to the right will be a broken bridge. Drop down between the gap in the broken bridge, and there's a chest on the right. SK1: Continue past the broken bridge and past a checkpoint. You'll enter a download sloping path with lots of slug enemies. At the end will be a bunch of dried plants for you to slash through. Just as you exit into an outdoor area, jump and climb up the wall above you. You'll see another bouncy platform. Keep following the bouncing platforms all the way as far as they go, then jump off to the left to find a skiff. TC5: From SK1, go down to the first bouncy platform. Jump to the right onto a platform with some red hex. Go right and jump to a ledge with the chest. TC6: You'll talk to a Sisterhood member and get transported to a new area. Before talking to the large group of Sisterhood members in the background and dropping down the hole (you can't go back up it), go as far left as you can. At the very end is a chest. TC7: Keep going until you see a short scene with a dinosaur enemy. Right after defeating it, go right and use the bouncy platforms above you. Jump off to the right at the top, and keep going for a chest. TC8: You'll see another short scene, this time a dinosaur will come from the background. When he appears don't kill him yet. Go right and stand near the breakable pillar. Let him charge you, then dodge and he'll destroy it for you. Behind the pillar is a chest. TC9: You'll come to an area with some sleeping dinosaurs with swings above them. Jump on the third swing you come across on the far left. Use it to jump to a platform on the top left of this area, then go left yet again to find a chest. TC10/SK2: You'll go through a swampy area with electric spikes above you. After this keep on the looking for another swing above you. When you see it, jump on then use it to grab the ceiling on the left. Go left and up. You'll be in a passage full of those flying slugs and their hives. Keep going all the way up. At the very top, there's a skiff on the left and a chest on the right. TC11: Immediately after the above 2 items, drop through the opening you came through and fall to the right to a ledge. You can slide under the wall on the right here, do so then go up for the chest. TC12: Go back to the swing mentioned in TC10/SK2 and continue going right. You'll go down a staircase and some small drops until you find a cliff edge. Move your camera right and you'll see a floating rock. Jump to it then jump to the next one to find a chest. TC13: After the next cutscene, part of the cave will start collapsing. Go left to a bridge you already crossed and after some pieces land on it, you can break it and drop through. Fall down and head right past some dried plants. When you spot some black unclimbable rock right in front of you, instead of dropping down go upwards through a small passage. At the fork go left to find a chest. TC14/DP2: You'll get another cutscene with those red Sol guys. After this start heading left. Once you spot a bridge with a breakable floor, back up a bit and jump to the ceiling. Follow the ceiling up and to the left. Eventually you'll be blocked by some red electric spikes, but below you will be a platform with a chest. Grab it, then just to the left of this platform is another with the datapak. TC15: After the last two, drop down and continue left. You'll find some Sol guys fighting some dinosaur enemies. Just after this, jump up and follow a passageway leading up. On the left past a hive is another chest. TC16: Continue on and you'll see a small wooden bridge with a gap in the middle, on the left side are some Sol guys. Drop down the gap and go left to find a chest. TC17: After this you'll head left into another outdoor area - as you do so, jump up and climb the ceiling. When you reach the exit, follow the wall up to a ledge. From there drop down right to find a chest. ------------------------------------------------------------------------------- Vor Hunting - 7/7 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL11] ------------------------------------------------------------------------------- TC1: As soon as the level start go left. Climb up the small wall as far as you can go, then grip-jump to bypass the black rock. Climb up to a ledge with the chest. TC2/SK1: You'll get to a path blocked by some sewage spouts. Mount jump up the wall above and climb all the way up. On the right is the first switch. Ignore it for now. Instead, sprint jump left off the cliff following the yellow hex. You'll probably need to grip the platform to make it. Then do another sprint jump to grip to the next platform. From here, grip jump 3 times all the way up to a teleporter. Take it, and in this area there's a chest right by the exit teleporter. Instead of taking the exit teleporter, jump to the ceiling right above the chest you just grabbed and follow it right to a stone wall section. Just like TC1, grip jump to bypass some black rock. Then jump over to the bouncy platforms. On the rightmost platform is a skiff. TC3: After clearing all 3 sewage spouts, jump up the middle spout and you'll be teleported to the area with the chest. (Credit to mdkblackwolf on x360a) TC4: Continue on after getting back on your mount. After a while you'll come to an area with a bunch of bouncy platforms in mid-air. After this you'll drop down into a cave area. Keep a look out for a single bouncy platform on the ground level here. Keep heading right down a slope after this. The path will then go back left, but instead notice a small gap in the wall on the right here. Get off your mount and go inside. Past the swamp/acid is a chest. TC5: After a while you'll hit a switch to stop some more sewage spouts. Head right all the way through the next room. Keep going and you'll see some green arrows pointing diagonally up to the right. Ignore them and smash the wall down to the right. Keep following that path right, past a checkpoint you'll find a room filled with hex. It has a chest on the right. SK2: Right after TC5, go to the right and climb up the wall. Jump inside the pipe hanging from the ceiling. In the next room, follow the bouncy platforms all the way to the right, grab the ceiling, then head back left to find the skiff. TC6: Continue along the level and you'll use bouncy platforms to cross two pits filled with fire. After the second one you'll find a fork in the path with green arrows pointing right. Ignore them and go up to the left. Follow the path to the end to find a chest. DP1: You'll use a Skiffy switch to pass another sewage spout. Go past the checkpoint and head right. Eventually you'll find another set of green arrows, this time pointing left. Ignore them and jump up to the right. You'll be in a passage with flame shooters and green hex. Keep following it up and to the far left to find a datapak. TC7: You'll go back outside, then enter a small sewer system. When you exit the sewers, go left and you'll find Noot. Use him to smash through the pillars and keep heading left. Go all the way up to the hill to find a chest above a wooden platform. DP2: Immediately after TC7, go under the wooden platform (there's a gap on the bottom right) and into the teleporter. Follow the path here, dodging the explosive barrels, to find a datapak at the end. ------------------------------------------------------------------------------- Hidden Fortress - 12/12 Treasure Chests - 2/2 Datapaks - 2/2 Skiffs [LVL12] ------------------------------------------------------------------------------- TC1: After the start of the level, keep going till you get a cutscene with that green dude. After this go right till you pass a checkpoint. Go right just a little bit to find a platform you can jump up on. Jump left to a platform you just passed under, then jump left again and go up the staircase there. At the end is a chest. TC2: Keep going right as far as you can. You'll climb up a small cliff, keep going right again and you'll end up in a cave with a waterfall in the background. Right at the start of this room is a checkpoint, and right after this is a breakable floor on the bridge. Destroy it, then drop below the bridge and head right for a chest. TC3: In the same room as TC2, go to the right side and start climbing up. When you get close to the ceiling, jump to it (instead of following the tunnel upwards) and go left. You'll find another tunnel in the center of the room, this one leads up to a chest. TC4: After a while you'll be heading left and you'll find an enemy you can't damage (or maybe you need to hold B to strip his armour, I didn't try that - anyways he looks kinda statue likehe looks kinda statue like). To the left of him is a cliff face, climb up and at the top you'll see some green arrows pointing diagonally up to the right. As always, ignore them and go left. Drop all the way down to find a chest. DP1: After TC4, go back to the arrows and follow them. You'll come across another bridge with a covering. Keep going right and drop down. Go left here and there's a room with a datapak on the far left. TC5: Continue on going right. You'll go through a 'city' area with the second NPC you can talk to in the level. Keep going right, you'll pass through a cave area. Then you'll go left and enter a grassy area - keep a look out for some green arrows pointing diagonally up to the right (they're almost pointing straight up, really). When you spot them, go far left to find a chest. TC6: Keep going and the game will direct you towards the 3rd NPC you can talk to. At this time you'll be able to spot the chest in the background. Keep going right past the NPC, and you'll find a gap that leads down - ignore it. Jump to the half-broken bridge covering above you, then sprint jump to the right. Go right and there's another gap with a bridge covering above it, so do the same thing again. Then head right and sprint jump over an acid pool with red spikes around it. Head all the way to the right and into the teleporter. You'll go back to where you saw the chest before, it's just on the right. TC7/TC8/TC9: Go back to gap I told you to ignore in TC6. Go down it, at the bottom you'll find a right/left split. Go left and jump over a pit of fire. Keep going past a checkpoint, in this room you'll get attacked by some enemies. Defeat them all and use the switch to open the prisoner cage, and you'll get 3 chests! SK1: Go back to the right/left split mentioned above and this time go right. Follow the path until you drop down to a stone area with an NPC right where you land. Look left you'll notice some arrows - they're pointing right. Ignore them and head left. When you spot another bridge covering above you, jump on to it then start climbing the wall above it to find the skiff on a ledge. TC10: From SK1, drop down to the bridge and keep heading left. Go up a short slope and you'll find a path leading downwards - above this is a ledge with the chest. SK2: Keep going until you notice a huge version of those statue enemies you saw earlier, this one is in the background. Right after pass by him climb up to the ceiling and start heading left. You'll pass right by him and end up on a ledge. Jump to the left here and then head up to find the skiff. TC11/DP2: After SK2, start heading right and cross over a bridge. Then head up and you'll go left and see another bridge. This time, jump on top of the covering, then jump up to the right to a ledge with the chest. TC12: Drop down from TC11/DP2, and start heading left. You'll have to climb up a cliff to the next level, at the top of it go left and there's a chest. ------------------------------------------------------------------------------- ***Version History/Credit*** [VHC00] ------------------------------------------------------------------------------- Version 1.0 - Guide uploaded, has all items listed ~Credit~ Thank you to the following people for helping me improve the guide: - Dacon on the Blade Kitten forums for the location of: SK1 (Chasing Justice) - Yamata Dragon on GameFAQs for the location of: TC6 (Chasing Justice) - Daluca 47 on xbox360achievements.org for the locations of: TC9 (Urb Ex) - dbz fan on GameFAQs for the locations of: SK1 (Collaborator) - mdkblackwolf on x360a for the locations of: TC3 (Sisterhood), TC3 (Vor Hunting) - Sexyfrozen on x360a for the locations of: TC7 (Darque Nights), TC5 (Berserk) - Todaysforgotten on x360a for the location of: TC2 (Urb Ex) ------------------------------------------------------------------------------- ***Copyright/Terms of Use*** [CTU00] ------------------------------------------------------------------------------- This document is for personal/private use only. This guide is free and can be referred to by anyone, but not reproduced in any way. Using this guide on any website that I have not allowed usage is a violation of the copyright. If you would like to use this guide for public display, please contact me first. I will almost always say yes if you ask for permission first, so there's no point in breaking the copyright. This FAQ is allowed to be displayed on the following sites ONLY: xbox360achievements.org ps3trophies.org neoseeker.com supercheats.com This guide copyright 2010 James Coxson (RadiantViper). Blade Kitten copyright 2010 Atari & Krome Studios. -------------------------------------------------------------------------------