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Walkthrough

by ExtremePhobia

Copywrite ExtremePhobia (Brandon Fusco) 2010  |
-----------------------------------------------



Introduction.
-------------
Let's keep this simple. This is a guide to Bioshock 2. This is not pr0n. Hope
this helps. This guide will get you from the beginning of the game to the
end at the very least. Eventually it will have everything you need to know.
I know that this guide isn't perfect but it will hopefully come to be
eventually. Feel free to point my errors because this is a long guide and it
is very easy to make mistakes.




Table of Contents
-----------------
A. Weapons....................xxWExx
B. Plasmids...................xxPLxx
C. Tonics.....................xxTOxx
D. Enemies....................xxENxx
E. Walkthrough......................
    Adonis Bath...............xxABxx
    Atlantic Express..........xxAExx
    Ryan's Amusements.........xxRAxx
    Pauper's Drop.............xxPDxx
    Siren Alley...............xxSAxx
    Dionysus Park.............xxDPxx
    Fontaine Futuristics......xxFFxx
    Outer Persephone..........xxOPxx
    Innner Persephone.........xxIPxx
F. Closing....................xxCLxx
G. Version History............xxVHxx




Weapons                 xxWExx
-------

DRILL:
The Drill is your first weapon and the most powerful melee weapon in the game.
It does however take some effort to be all that it can be. If you hold down
the Right Trigger it will spin up and deal continual damage to anything that
it touches but this costs fuel. If you tap the Right Trigger or hit (B) then
you will swing it dealing a large amount of damage. If you hold Right Trigger
and then hit (B) then you will dash strait forward and deal massive damage to
the first thing you hit. You won't be able to use this attack until you aquire
it through the story though. There are also a large number of tonics to help
the Drill but that will be covered later.

RIVET GUN:
The rivet gun is a semi-slow firing weapon that deal moderate damage to
your enemies and has three types of ammo: regular, trap, and heavy. The heavy
rivets do pretty good damage to heavier foes but it also takes more time than
usual in between each shot. The trap rivets will stay on whatever you shoot
them on until something (other than you) crosses it's sensor range which will
set it off. This gun can usually kill in two head shots if you can manage it.

MACHINE GUN:
The Machine Gun is a rapid firing gun with anti-personel and anti-armor rounds
which makes this a rather versatile weapon. It has a great rate of fire and
does very good damage against every enemy if you use the right ammo. By far
the biggest draw back is it's very poor accuracy. I still wouldn't get the
accuracy upgrade for it though because you can always change weapons or
compensate yourself to fix the accuracy problem.

SHOTGUN:
This thing does great damage at close range. It also has Solid Slugs which do
very well against soft targets and Phospherous Buck which explodes not long
after contact and ignites the target. Unfortunately the weapon only has two
shots which makes it not much good in a prolonged fight. There's an upgrade to
boost the capicity to six rounds instead. I highly recommend that upgrade.

SPEARGUN:
The Speargun is a highly accurate and very strong weapon. It has Rocket spears
and trap spears to back it up. The trap spears are somewhat similar to trap
rivets. The Rocket spears on the other hand are like a very strong Phospherous
Buck. It will stick to an enemy and later explode cause a lot of damage to
the target and anything else around it.

LAUNCHER:
The Launcher shoots different types of grenades, among them are regulars
which explode as soon as they hit something, proximity which will stick to
surfaces and explode when an enemy nears them, and heat-seakers which do just
as their name suggests. Very powerful but slow to fire and you need to watch
that you don't catch yourself in the blast.

REMOTE HACKER:
This isn't really a weapon but it shows in the weapon radial and has
mini-turrets. This is used for hacking things from a distance (in case you
didn't know). It has regular darts which just let you hack something normally
except from a distance and auto-hack darts which hacks anything it touches
without any other effort (besides aiming) on your part. The third ammo is the
mini-turret which is a deployable turret. It's not as sturdy and will
self-destruct eventually but it can put out a lot of damage really fast and
it turns even faster than it's normal counter-parts.

RESEARCH CAMERA:
This isn't a weapon either but it does indirectly do damage. Take a picture of
an enemy before you start fighting and it'll record the fight and give you
different bonuses for your research. The more you mix up how you damage the
enemy your fighting, the better your research score will be and the faster you
will get your bonuses.



Plasmids                xxPLxx
--------

ELECTROBOLT:
Electrobolt when used on an enemy will stun it and if it is struck with a
melee attack while stunned, it will recieve even more damage than normal. You
can also use Electrobolt on puddles of water to zap everything (including
yourself) that's in the water and to open doors. Stronger forms of this will
create bolts that will jump to surrounding enemies when charged up.

INCINERATE:
Incinerate will stun enemies and cause some decent damage, though they'll
flail around a bit making it difficult to attack them while they're still on
fire. This is also useful for burning oil and melting ice. This plasmid deals
more damage with upgrades.

TELEKINESIS:
This plasmid will allow you to pull things toward you and then hurl them with
a decent amount of force. This is great for reaching certain items that are
far away or for catching items that are thrown at you. When this is upgraded
you will eventually be able to pick up small, live splicers and throw them.

WINTER BLAST:
This plasmid will freeze enemies for a decent period of time, including Big
Daddies and Sisters. If a smaller enemy is killed while frozen, you won't be
able to loot them but sometimes, who cares? This is a very useful plasmid for
tough fights. When upgraded, enemies will be frozen into blocks, taking more
time to unfreeze.

CYCLONE TRAP:
This plasmid will toss any enemy that steps on it into the air. You can also
use it for charging enemies to stun them (like Brutes). When upgraded, you can
use this plasmid and then use another on it to create a better trap. With
another upgrade you'll be able to put the traps on walls and ceilings to get
Spider Splicers too.

DECOY:
Decoy creates a decoy of yourself that will draw the attention of enemies to
it so you don't take damage. It will only last so long though. Upgraded decoy
allows it to last longer and will cause damage to be reflected back at the
attacker and (with the last upgrade) to also be sent to you as health.

HYPNOTIZE:
This plasmid will cause enemies to go into a frenzy and possibly attack fellow
splicers. This only works on small enemies at first but with upgrades you can
use it on stronger enemies like Big Daddies and even get them to befriend you
and walk around with you for a short period.

INSECT SWARM:
These little buggers will do damage and distract enemies. There's not much
else to say except that when upgraded you can use it on enemies who will leave
corpses infested with bugs which will attack other enemies that come close.

SCOUT:
This plasmid will turn you into a sort of ghost that can walk around without
being seen. You can take a look around and see what's ahead of you as well as
use some plasmids to start fights without being there. Using plasmids makes
your scout disappear faster. With an upgrade, it will also be able to hack
machines.

SECURITY COMMAND:
Security Command allows you to direct machines to an enemy. This includes
enemy controlled machines. This plasmid is fantastic for rumblers. When it's
upgraded further it will allow you to call security bots without having to
set an alarm off and hack them. After another upgrade you'll be able to summon
even stronger bots.



Tonics
------
This will be filled in at a later date. There are a LOT of tonics. They will
be filled in very soon though, hopefully.



Enemies
-------
THUGGISH SPLICER:
This splicer is largely harmless. They will run strait at you with some kind
of melee weapon and try to hit you with it. You'll quickly learn to sidestep
just as they reach you and then bash them in the side of the head to quickly
end a fight. These will stop appearing after the first couple of levels.

LEADHEAD SPLICER:
These are the all around splicers that you'll see for the entire game. They
carry some kind of gun and grenades with them. They will also take cover
behind objects. You'll see a lot of them and really there aren't any nice and
easy tricks for dealing with them other than to shoot back.

BRUTE SPLICER:
This big guys are fast, tough, and strong. But they are also very weak to
plasmids. Just keep stunning them and shooting them and they'll eventually
die. Watch out for when they charge you because they can close the gap fast
and when they aren't doing that, be careful of flying rocks.

SPIDER SPLICER:
These splicers can climb anywhere and they're fast and agile to boot. Really
the best thing to do is to listen for the sound of their hooks digging into
the stone of walls and ceilings as the climb around. They'll generally come
at you fast like a thuggish splicer but they are much harder to dodge. They
also can throw hooks at you from a distance so that's not really a solution
either. It's almost preferable to let them close the distance and then blast
them.

HOUDINI SPLICER:
These splicers do two things. They teleport and shoot fire at you. This does
however make them kind of difficult. Winter Blast doesn't generally reach
but electrobolt will. You can always shock them and then shoot them.

BIG DADDY:
There are three types of Big Daddies. There's the Bouncer, who is strictly
melee, the Rosie who uses a Rivet Gun, and the Rumbler who uses mini-turrets
and explosives. All three can be frozen quite well and will respond to melee
attacks as well as anti-armor ammo. You should also always use Security
Command on Rumblers to keep their mini-turrets on them instead of you.

ALPHA BIG DADDY:
These guys are softer, faster Big Daddies. In theory atleast. Basically they
will carry a weapon similar to one you're carrying (shotgun, rivetgun, 
launcher, etc.,) and they may rush at you. They don't use offensive plasmids.
They freeze well (but will shatter) and can be killed with only two spears.
If they rush you, melee them just before the reach you to stop them cold.

BIG SISTER:
This thing is fast, strong, and uses plasmids like you wish you could. She is
also very weak to frost. So freeze her and beat on her. She'll throw fire
and rocks at you for ranged attacks, she'll jump around a lot to avoid you
and then she'll get really close and beat on you. You can generally kill her
with a fill tank of Drill Fuel if you can survive the heat of being so close
to her.

SECURITY:
I only list this because the research camera does. This is every type of 
security machine from turrets to cameras. Turrets shoot at you, Cameras call
bots to shoot at you and bots come and shoot at you. Basically you can hack
them or you can blow them up in obvious ways. They can be easily stunned by
electrobolt but they won't stay stunned long.
==============================
Adonis Bath             xxABxx
==============================

Now that you're awake, take the stairs in front of you up and then right.
Come around to the door blocked by pink coral. Time for your first: "combat"
lesson. If you hold down the right trigger, your drill will spin but will also
use up some Drill Fuel. Instead you can quickly tap the Right Trigger (RT) or
hit the (B) button and you will swing the drill which uses no drill fuel.

Since your door is blocked by a harmless object, just swing at it and save the
fuel for when you really need it. continue through the next hallway where you
will be taught to crouch. You will come out of the hallway into the Adonis
Bath. OoOoOo scary! Don't worry about it. Move through the room on the left
side to find:

    ***AUDIO DIARY***
    Attention Workers by "Big Kate' O'Malley
    ----
    This Diary is at the Southwest corner of the power generator sitting 
    against a pillar. If you hit the back button it will bring up a map for
    you to judge your position.


Just to the right of the generator is a door and just to the right of that is
some Drill Fuel. Grab the fuel and head through the door. Time for another

    ***AUDIO DIARY***
    Fitness by Rachelle Jacques
    ----
    From here you can go left or right. Go right and open the door using the 
    code 1540. The diary will be on the floor right in front of you.

Now head back to the fork and head left slowly. Watch the events and then
round the corner and beat the leadhead splicer with your drill. Continue down
the hall and on your left there will be a counter with a cash register and
just beyond that will be an Eve Hypo dispenser. Dispensers ensure that you
will always have a supply you need to continue. If you run out, come back for
an extra. Head to the Gatherer's Garden just in front of you and grab the 
Electrobolt plasmid from the dispenser, free of charge.

After you inject yourself, check the rooms on either side of you and then head
back the way you came to the door that is now jammed. Use your new Electrobolt
Plasmid on the door switch to open the door.

More Combat Training. There are two splicers in this room. You can try and
crouch walk up to one (which will make you quieter) or you can go the direct
route and use what a dear departed friend referred to as the "One-Two-Punch."
Zap a splicer and not only will it stun them for a short period but if you
strike them with a (B) melee swing you will also do significantly more damage.

Dispose of the two splicers in the bath area (one just off to the right of the
door) and give the glowing golden panel in front of the generator a zap with
Electrobolt. An arrow will appear at the top of your screen to guide you
onward. If you're lost, this arrow will lead you to your next objective.
Follow it now.

    ***AUDIO DIARY***
    To My Daughter by Sofia Lamb
    ----
    In the next hall there is a sign for the bathroom on the right. Follow it
    and you should see the glowing red light on a bench in front of you.

You can also go in to the bathroom for some loot. You'll also see a closed
stall which you can pay to open. Do so and collect the items and money on the
other side. Return to the hall and go right and around the corner into another
room.

This room is to show you another use for Electrobolt. There should be two
splicers in the pool of water in front of you. Zap the water to kill both
splicers. Be careful not to be in or enter the water will it is still
electrified because you can be damaged by it too. This works on any pool of
water deep enough to stand in and works on any enemy, even the big ones.

    ***AUDIO DIARY***
    Return by Brigid Tenenbaum
    ----
    In this room, from the door you used to enter the room it should be on a
    bench immediately to your right.

Continue to follow the arrow to the door out of this room. Grab the Rivet Gun
on the ground to allow the door to open. There are two splicers in this room,
feel free to use your new gun if you like. It shoots with a decent speed and
does good damage, especially if you aim for the head. You can push the right
stick in (R3) to help you aim for those head shots... but be warned that you
can not fire plasmids while aiming like this.

    ***AUDIO DIARY***
    They Called it Rapture by Mark Meltzer
    ----
    Just after killing the two splicers, go right into a side room and it will
    be on the floor just in front of you. You can also explore this room for
    some items and ammo but be warned, there will be a splicer on your way
    back out.

Follow the arrow back out and into the next room. It's time to be introduced
to the Big Sister. Even though it seems like you're in combat, you aren't.
Basically the Big Sister is going to give you a show and scare you off by
taking all of your health. You can waste ammo and hit her but you won't do
any damage and you can use Health Kits but you're only drawing out this
"fight" and wasting Kits. YOU WON'T DIE!, just let her beat on you will you
search the room for loot.

    ***AUDIO DIARY***
    Generation by Andrew Ryan
    ----
    Just circle around the right side of the big stairs in the middle of
    the room and it should be on the long counter next to some Whiskey

Loot the room and proceed to the next by following the arrow or the giant hole
that the Big Sister made. Continue on into a giant room with a huge window.
Hop off the ledge and move forward.

    ***AUDIO DIARY***
    Escape from Rapture by Sammy Fletcher
    ----
    Once you leave the giant room through what was once the huge window, you
    will quickly see a broken submersible on your left with yellow lights that
    flicker occassionally. Check the bodies inside and one will have the Diary

Walk your way through the water. Don't worry, you won't be hurt, not even by
fall damage. You can find items, bodies, and containers underwater so feel
free to search around. Follow the arrow to the end of the patch and use the
lever to drain the room. Welcome to the Atlantic Express.


==============================
Atlantic Express  xxAExx
==============================

Go through the door, and up the stairs and then up the next set of stairs
(searching as you go of course, should go without saying at this point). You
will then come up a set of stairs and see a splicer. When you try to approach
him (or kill him), the door will close and lock. Go up to the door and take a
right into the shack to grab the Remote Hacker and some hacking darts. Aim
through the broken window and shoot the glowing door control panel to hack it.


Here is your intro to hacking. Like the first Bioshock, if you can get close
enough to a hackable object, you can press X and hack it. If you can't do
that for some reason (obstacles, it shoots at you, etc.,) then you can use a
hack dart.

The hacking mini-game consists of a bar (or series of bars) with colored
sections on it and a moving arrow. If you hit (B) it will cancel the hack and
(X) will hack it automatically at a monetary cost. To hack it manually, press
the (A) button to stop the arrow. You want to stop it on Green or blue. They
are the same except blue will provide a bonus of some sort (machine does extra
damage, you receive an extra item, etc.,) If you hit multiple blue patches
then you will recieve even more bonuses. 

If you land in a white section then you will recieve a small shock and will
have to start the hack over. If the arrow lands in a red section then you will
trigger an alarm and be attacked by security bots. And have to start the hack
over. REMEMBER that the game doesn't pause for a hack in Bioshock 2 so either
keep on the move once the hacking starts or wait until the area is clear.
Lastly, you are timed (per section) and if you take too long, it'll count as
landing on a white.


Go back around and through the door you just opened. In the next room, hack
the security bot and you'll have a friend to help you. Continue on.

There are two splicers in this room. Deal with them how you like and then
check the small work area to your left. Just outside this room is a health
station if you need it. $15 for a full heal. Or hack it and it will poison
anyone else who tries to use it, $9 for a full heal and if you get a bonus,
it'll drop a health kit on the floor. If you destroy it (rendering it useless)
it'll drop another health kit on the floor.

    ***AUDIO DIARY***
    The Great Chain Rattles by Andrew Ryan
    ----
    Just inside the small office area against the wall just at the bottom
    of the stairs on a shelf you'll find the diary.

Leave this room out through the back right. Go into the next room and use the
switch to start an event. Once you flip the switch, sit back and watch. Don't
bother wasting ammo, you'll be fine.

Welcome back to the water. Walk through the water and come out the other end,
it's a short trip. You'll enter a room with bookshelves. Approach the exit to
this room slowly. If you peak around the corner and look up you should be able
to see the light of a security camera. Take out your remote hacker and claim
the camera as your own. If you're lucky, the camera will see the two splicers
in the room and handle them itself. If not, there's a leadhead and a thuggish
splicer in the room to deal with. kill them and continue on, taking what you
like.

On your way out of this room you HAVE to walk by a Bot Shutdown panel. It's
the wall mounting with the green light and the security bot over it. This
panel can be used to shutdown any bots in the area for free. Not only is this
useful for saving yourself but you can also use it to gain your own bots. You
can trigger an alarm on purpose and run over to the panel and flip the switch
giving you two innactive bots to hack and take with you.

Continue out of the room and take a right. Grab the free Plasmid in the middle
of the Jet-Postal room.

    ***AUDIO DIARY***
    Mr. Tape Recorder by Eleanor Lamb
    ----
    To get this, you'll have to back track a bit. Go back until you get to the
    water section again. As you go down the stairs get back in the water, but
    before you actually go under water, there will be a big fan on your left
    and just behind it will be the Diary. Use Telekinesis to grab it. Return
    to the Jet-Postal room.

Search the room and continue out the other end and to the left. Go up the
stairs and take a left onto a catwalk. There are some splicers in the pit off
to your right talking. Use Telekinesis to grab one of the propane tanks and
hurl it into the center of the group. There are 6 splicers total and you just
got rid of three. Clearly, if you're a splicer, you'd want to know what that
explosion was and shoot the person who made it, whoever they might be. If you
wait, they should come running and you should be able to make short work of
them with the remaining tanks. Just be careful not to spend too much time
aiming because they may shoot the tank and cause it to explode in your face.

    ***AUDIO DIARY***
    Just a Fad by Prentice Mill
    ----
    Just continue down the catwalk and it will be on a drawing board desk
    against the wall on your left.

    ***AUDIO DIARY***
    Ryan vs Lamb: Reality by Sofia Lamb
    ----
    Hop off the catwalk and under the "Cafeteria" sign immediately across.
    Go up the stairs and through the kitchen into a side room with this diary
    in a suitcase in the back left corner. Beware two new splicers as you exit

Head to the giant door at the end of the room which will slam shut. Then turn
around and follow the wall on your right. Go through the first door then take
a right and go into the bathroom. Look through the hole in the wall and use
Telekinesis to remove the pipe that's jamming up the gears.

    ***AUDIO DIARY***
    What Happened to the People? by Mark Meltzer
    ----
    Come out of the bathroom and back out the door to your left. You should be
    able to see a group of low hanging colored lights just off to your left
    and in front of you (but not through the big door yet). If you are looking
    strait at the giant door they are on your right by some boxes. Under those
    lights is the diary.

Go through the Giant Door

    ***AUDIO DIARY***
    Know the Beast by Sofia Lamb
    ----
    Just after you walk through the big door, there's a path off to your left.
    follow the tunnel around the corner and it will be sitting on a toppled
    filing cabinet.

After going through the Huge Door, take a right and there'll be a vending
machine (feel free to hack/shop) and a hall just to the left of it. Go up the
stairs and ignore the Big Sister. Take out your remote hacker and 

From the main room, head as if you're heading into the cafeteria but as soon
as you walk under the sign, take a right and go all the way to the end to the
hole in the wall. Use Telekinesis to remove the pipe in the gears. Now turn
around and walk back through the door and take your first left back out to the
main room.

    ***AUDIO DIARY***
    What Happened to the People? by Mark Meltzer
    ----
    From where you stand, in front of you and slightly to the left there 
    should be hanging lights (If you went through the Huge Door then you went
    too far.) If you are looking at the huge door it should be just to the
    right of it. Under these lights is the Diary.

Continue through the Huge Door

    ***AUDIO DIARY***
    Know the Beast by Sofia Lamb
    ----
    Just after you go through the huge door, you can go to the left down a
    small passage. Go down the passage and just around the corner, the diary
    should be resting on a fallen filing cabinet.

Now that you're on the otherside of the door there should be a Vending
Machine just to your right. Feel free to hack/shop. Once you're done with that
go through the doorway just to the left of the vending machine and up the
stairs to the Switching Hub.

Don't bother with the big sister, she's just there to scare you. change to
your remote hacker. On the outer wall should be a security camera. Hurry and
hack it because you're about to get attacked by a large number of splicers.
There is a lot of cover to crouch behind while you hack. Once you have that
done, wade through the splicers and get on the elevator. They appear to be on
a continuous respawn so you'll never manage to kill them all.

Once the elevator gets to the top you get to witness the effectiveness of the
trap rivets. Once the door opens grab the extra containers plus the individual
left overs. The rivets will never hurt you, only others.

    ***AUDIO DIARY***
    Improving on Suchong's Work by Gil Alexander
    ----
    Just past where the trap rivets were deployed, make you tight 180 to the
    left and continue up a few steps. In this little office, to the back in
    the top drawer of a filing cabinet is the Diary.

Go into and through the next room to get to the train station. Just down the
stairs is one splicer. Kill him, grab any trap rivets left and hit the button
on the wall by the windows to your right. After the cut scene, you'll need to
fend off a decent sized group of splicers. So go into the next room and hack 
the camera on the wall to the left. There's also a health station (which you
should probably hack so they can't heal) immediately to your left through the
door. If you need anything else there's also a vending machine here.

    ***AUDIO DIARY***
    The Situation by Brigid Tenenbaum
    ----
    In the middle of the station is an island with wooden benches on either
    side. The diary is on the side furthest from the train all the way at the
    end of the bench.

When you're ready, climb on the train and pull the lever.



==============================
Ryan's Amusements       xxRAxx
==============================

Get off the train and check around the station if you'd like. When you're
ready, just head out of the station through the door to the south. Go up the
stairs, check to the right for some goodies and then continue up through the
door ahead.

    ***AUDIO DIARY***
    Eleanor's Progress by Sofia Lamb
    ----
    Look right in front of you. it's on the box by the candles.

Go left and then through the door on your righ into a big room. There's only
one splicer in here. Kill him and head to the ticket counter on your left.
Go through the door on the right side of the ticket counter. There's a decent
amount of cash in this room, then leave through the door in the back of the
area. Down the hall and you'll see a Power to the People Station where you can
upgrade any one weapon, one time. My suggest that you take the Drill Damage
Increase. Continue down the hall.

    ***AUDIO DIARY***
    The Old Sheepdog by Carlson Fiddle
    ----
    This is another diary you can't miss. You'll exit the hall into a room
    with a desk right in front of you and the diary is on the desk.

Hack the door control through the window and then go through the door it
opens. Round the corners and at the end is a desk with a golden glowing ticket
on it. Grab the ticket and head back the way you came. In the hallway just
after the Power to the People station will be a splicer. Kill the splicer and
take the Machine Gun from the window case.

Move back through the ticket counter back room but beware, there are roughly 5
splicers (mostly leadheads) in the big room waiting for you. Dispose of them,
using the back room as a staging/cover area. Once done with them, proceed to
the glowing Ticket Verification Machine.

Go through the door and grab the sports boost tonic on the table. Then go left
into the park. Go around and then across the bridge.

    ***AUDIO DIARY***
    Volunteer by Nina Carnegie
    ----
    On the bridge in the top middle of the museum. It's sitting under the
    bench.

Continue to the right and into the gift shop. Beware, there's a few splicers
in here.

    ***AUDIO DIARY***
    Cutting Corners by Silas Bantam
    ----
    In the gift shop, go up the stairs and all the way right and behind the
    counter in a box filled with straw in the corner should be the diary.
    This will spawn two leadhead splicers.

Go down the stairs towards the back of the gift shop and explore the bathroom
to the right.

    ***AUDIO DIARY***
    Rapture is Deliverance by Sofia Lamb
    ----
    use your electrobolt to zap the switch for the door in the basement of the
    gift shop before heading back upstairs. In the bathroom, right under the
    giant picture of Sofia Lamb is the diary.

Come back out of the gift shop and take right. Go around the corner but watch
for a splicer. Proceed through the door and grab the Drill Power Tonic.

    ***AUDIO DIARY***
    Dog Eaters by Eleanor Lamb
    ----
    It's right next to the Drill tonic. Literally

There's a door at the end of the hallway, go through it. It's time for your
first Big Daddy fight.

First, don't worry. The Big Daddy won't attack you unless you attack it first.
This does however include any traps you set that it may stumble upon
accidentally. Now survey the area and figure out where you want to lay traps,
where you want to lead the Big Daddy and any other tactical advantages you may
be able to use.

Make sure you save it at this point as well. While you will probably succeed
(unless you have vita chambers off in which case saving is doubly important)
you may still not like the outcome of the fight in terms of what you have for
supplies.

This is my recommendation. While it may sound stupid, use your Drill. Get up
close to him and drill him. Try to keep circling him while you drill him. If
you run out of fuel, start shooting him with whatever you've got (Heavy Rivets
work very well). Try to lure him over the pool of water in the middle and zap
the water. If you wanted to, you could have set out trap rivets too and you
should of course have hacked the bot as soon as you walked in the room.

Really this is all up to you, you'll figure out your own style for dealing
with Big Daddies. And remember that you've got that save if you don't like how
things turn out.

    ***AUDIO DIARY***
    "Child" and Guardian by Mark Meltzer
    ----
    If you stand by the bar and look across the water you will see a little
    alcove. If you go into it and turn around, it'll be against the dividing
    wall on a shelf.

Now that you've taken down your first Big Daddy, adopt the little sister. Hold
the (X) button and you can just follow the white line all the way to a corpse
to harvest. Do so now and follow it to the corpse.

Once you get to the corpse, make sure you set out trap rivets. You *could*
make a circle around the corpse with the rivets but I would recommend stacking
the rivets by entry ways into the room. For instance put a couple of rows in
front of the door right next to the corpse. Line the wall along each set of
stairs with rivets. Buy any supplies you need from the vending machines and
get ready. Set the little sister on the corpse. They won't do harm to her if
they reach her but they will prevent her from doing her work which means
you'll have to deal with more splicers. Eventually the door next to the corpse
will blast open and a couple of leadhead splicers will come through. Soon she
should be finished so go over to her and pick her up again. You have survived
your first gathering.

In case you were wondering where all the splicer bodies went, the game turns
most of the bodies in to little metal boxes with loot so it can save space not
having to render the graphics for all of those bodies (and so you don't have
to deal with the mess).

Go through the door that was just blown open. You'll see a desk with a robotic
Andrew Ryan behind it. Jump up onto the stage and behind the filing cabinets
on the left is a golf club. Pick the club up with Telekinesis and hit Andrew
Ryan with it to get a Secret Achievement.

Continue past the desk of Andrew Ryan and look over the railing. Across the
gap, roughly level to you will be a leadhead splicer who may shoot at you.
She'll eventually disappear or you can try and kill her, which is difficult at
this range. Go down the stairs and you'll be attacked by a few splicers.

    ***AUDIO DIARY***
    You, Me, and 1959 by Nina Carnegie
    ----
    Proceed as if you are going to leave the room by going up the tracks but
    when you reach about half way up the room, go left and there will be
    a doorway that will lead you under the stairs you just came from. On the
    desk is a suitcase and the diary is in there.

Leave the room by following the tracks but go slowly because a giant rolling
ball will come down the hill. Once that's past, deal with the splicers on the
other side. Let the Little Sister guide you to the next body and deal with any
splicers along the way.

When you get to the room, I recommend remote hacking the turret in the middle
which will kill the splicer that's working on it. Once you've done that, go to
hack the health station. If you don't have 2 security bots with you, fail the
hack on a red patch and then wait for the bots to appear. Quickly flip the
shutdown switch (which is right next to the health station). When you have
your two bots set up, hack the health station. Set up some trap rivets by the
entrances. There's an ammo vendor if you need it in this room.

    ***AUDIO DIARY***
    Escape Plan by Carlson Fiddle
    ----
    Before you make a mess, not far from the turret that you hacked is the
    corpse that you're going to harvest. Next to it's head is the Diary.

Start harvesting and good luck. This is a pretty easy harvest but don't let
your guard down or they will get you. Once you have all those splicers out
of the way, pick up your sister and walk back out of the room in the direction
you came in (also the same way the turret is facing). take a right.

    ***AUDIO DIARY***
    Lamb the Problem, Sinclair the Solution by Andrew Ryan
    ----
    follow the tracks and on the left you'll see "Conformity & Co." and just
    out of the water on the floor are some boxes and the diary is on top. This
    is visible from the tracks.

Continue down the tracks.

    ***AUDIO DIARY***
    Truth is in the Body by Sofia Lamb
    ----
    There will be a courthouse on the corner. Round the corner and continue
    strait through the hole in the wall. Follow the simple path up the stairs
    and over a porch. You'll find a workshop and on a table to your left will
    be the diary.

Follow the arrow along the tracks and you'll pass a health station (which you
should hack) and go into a mannequin workshop. Make your way to the back of
the workshop and down the stairs setting a small amount of traps upstairs as
you go. Follow the linear hallway to the end with a vent. Walk up to the vent
and now you have to choose if you want to rescue or harvest your sister.

If you harvest her, you will get a substantial amount of adam (roughly 160)
but the little sister will be killed in the process. By the end of the game
you this method will bring you 3360 adam from the sisters.

If you rescue her, you will recieve a smaller amount of adam (roughly 80) but
she'll become a regular little girl again, devoid of adam. If you choose this
path then you will recieve a gift after rescuing four little sisters and then
again after rescuing eight which will consist of items, extra adam and the
Proud Parent and Damanding Father tonics. By the end of the game you will 
gain 3080 adam between the sisters and their gifts.

In the end, if you rescue the little sisters. you only lose out on about 280
adam total and get two tonics. Of course you can rescue sisters until you have
the tonic(s) that you want and then harvest the rest and meet somewhere in the
middle.

Anyway, after you've made your choice, return back out to the track and take a
left. Follow the track until you can't any more. You should be in front of the
family exhibit.

    ***AUDIO DIARY***
    Deterioration by Nina Carnigie
    ----
    Walk into the family exhibit and take the door way out to the right. Walk
    up to the hand on the right, jump on the box next to it and then jump on
    to the hand. Walk up the arm to the platform and take right. Keep going
    and you'll see a body laying next to candles and a the diary should be to
    her left.

From the family exhibit, go out the door to the left. It may be hard to notice
but the floor is flooded in this room. Zap it to kill the splicer. Make sure
you use Power to the People station. I'd get the Drill Fuel efficiency upgrade
myself.

    ***AUDIO DIARY***
    Working for Sinclair by Stanley Poole
    ----
    In this same room there is a little alcove off to the right of the Power
    to the People machine with a vending machine. The Diary is just to the
    right of the news paper dispenser tucked into the garbage.

Come out of the room and head to the right, around a couple of corners and
you'll hear a splicer and see a security camera. Hack the camera and deal with
the splicer (if he isn't already dealt with).

    ***AUDIO DIARY***
    Doctor Lamb by Mike Novak
    ----
    Walk under your newly hacked Security Camera and turn left. You'll see a
    doorway with a wooden pallet blocking the way. Break the wood and the
    diary will be sitting comfortably against the wall on the mattress.

Pass the last Andrew Ryan desk (the robot has been hung and torn to pieces).

    ***AUDIO DIARY***
    Efficacy by Andrew Ryan
    ----
    After Ryan's last desk you'll see a lighthouse on the right and a doorway
    on the left. go through the door way and the diary will be in the top
    drawer of a fallen filing cabinet.

Continue down the hallway across from the lighthouse, flip the switch and go
through the door to arrive at the first Ryan's desk (with the golf club).
Turn right and go back down the stairs and across from the stairs will be a
door that was originally closed. Go through it and collect the "Booze Hound"
tonic.

    ***AUDIO DIARY***
    Dating Tip by Devin LeMaster
    ----
    On a bookshelf just behind the room with the Booze Hound tonic.


Go back up the stairs and into the museum and up the stairs to your right.
Turn around and follow the walkway and on the left will be the Hall of the
Future. Go up the stairs and through the door. You'll see a couple of
splicers and a turret. Hack the turret with your remote hacker and just 
wait around the corner for it to kill the splicers.

Go down the stairs past the turret and take a right through the door. Keep
following the hallway and around the corner into a room with a Vita Chamber
and a giant Plasmids sign.

    ***AUDIO DIARY***
    A Father's Love by Gil Alexander
    ----
    This diary is just to the left of the stairs up to the Vita Chamber in
    a crate.

Follow the arrow around the corner to the Gatherer's Garden. Here you can
exchange adam for plasmids, tonics, and slots for both. Buy the Incinerate
Plasmid and the max Health increase. The Eve Link tonic is optional.

Now that you've purchased your plasmid, head back out but be careful. You'll
see the couple sitting next to the fireplace and then a group of mannequins
standing around a desk. One of them is a splicer who is going to jump out on
you but you can get the jump on him. Put your reticle over each one. It'll
turn red if it lands on a splicer. Then use your new plasmid.

Keep going out. If you'd like, you can use Incinerate to explore the frozen
room on the left. Continue on into the turret room and down the end.

Yes... you heard that right. Yes, it's what you think it is. Yes, you should
probably buy some supplies at that vending machine. I recommend you stock up
on essentials and I definitely think Drill Fuel is a good idea.

It's time to fight a Big Sister. There are multiple ways to tackle her.
Start off by getting behind the pillar just outside the door so you have a
chance to get your bearings. 

For plasmids you can use electrobolt to zap her, incinerate to torch her 
(there's also an oil slick near the middle of the bridge), or you can use
telekinesis to both catch what she throws at you and throw it back. I would
use Telekinesis.

As for your weapon of choice, I recommend you start out with heavy rivets if
you have them, regular if you don't. While's she's at a distance, shoot her
and use your plasmids, keeping near the pillar for cover. Eventually she'll
close the gap. You can either run away and find more cover and play a long
range game or you can take out your drill and drill her. I recommend the
latter. Drill her and dance around her. Use Kits as needed. When you run out,
return to the long range game if she's not already dead. Congratulations on
taking out a Big Sister.

REMEMBER TO LOOT THE BIG SISTER. She has Adam on her.

Once you've collected yourself and whatever else you'd like, continue back
towards the train station and out of the Museum. Stroll back across the Park
Entrance.

    ***AUDIO DIARY***
    Disappeared by Grace Halloway
    ----
    Just before you leave the Park Entrance entirely, there'll some water
    next to the vending machine. Melt the ice in the pool of water and collect
    the diary that was stuck there.

Feel free to fill up on anything you might be short on after your recent fight
and then leave the Park Entrance and head back to the train. Head up past the
train and melt the Ice blocking the tracks. Go back to the operators booth and
flip the switch to unlock the door. Splicers will attack, take care of them
and then run into the room (to the south) the Sinclair just came out of.

    ***AUDIO DIARY***
    Wooden Nickels by Augustus Sinclair
    ----
    This will be in the back of the room the Sinclair came out of. Should be
    visible from the door.

After you've cleared the room, make sure that you have anything you want from
Ryan's Amusements because you won't be able to return and then get on the
train and flip the switch to move on.



==============================
Pauper's Drop     xxPDxx
==============================

Welcome to Pauper's Drop. Yes, he's very big and very nasty.

Once off the train, take a look around. Make sure to check to the right to
find a healing station and (more importantly) a bot shutdown panel. Fail to
hack the Healing Station, then shut the bots down and hack them. Once you're
done with all your hacking and searching around the train, follow the arrow
to the door. Hack the control panel to be let in.

Walk in, past the Gene Therapy station and into the next room. There are
three splicers in this room that have no idea that you're here. Try to use
this to your advantage as much as you can. Once dealt with, move on to the
next room.

Walk around the Diner to the right, slowly, and be careful not to offend the
big daddy. The back right corner of the Diner (outside) has a security camera.
Hack it.

    ***AUDIO DIARY***
    Ryan vs Lamb: Religious Rights by Sofia Lamb
    ----
    In the far right back corner of the plaza is the Flower Emporium. go in
    through the door and on a cabinet is the diary.

Continue around the diner and up the stairs to the roof. Round the corner
slowly because there's a turret up here. Hack the turret and cross the bridge
over to the top of the Flower Emporium

    ***AUDIO DIARY***
    Better Times with Lamb by Grace Halloway
    ----
    behind the billboard on the floor, next to a crate, you'll find the diary.

Also on top of the Flower Emporium you'll find the Hacker's Delight Tonic,
which heals you when you successfully hack something.

At this point I would recommend taking down the Rosie in the area and
aquiring yourself a new little sister. Unlike the first Big Daddy, not all
of them will always have a little sister. Make sure there's a little sister
with the big daddy before you attack him. Even more so than the last Big Daddy
I recommend making this fight close and personal because of the Rosie's 
preference to ranged combat. If you've managed to find the Adam for it,
Winter Blast is very effective on Big Daddies. 

Once you work over the Big Daddy, grab yourself some Adam. The first corpse 
is in this area. Set up some trap rivets and drop your sister for some Adam.
Just draw lines outward to the wall from the little hut next to the corpse.

Now that you have that done, feel free to grab something from the Gatherer's
Garden if you like. Now head over to Sinclair's Deluxe Hotel. Go through the
door, pick either path and then go through the door on the other side. Once
you go down the hall a little bit you'll run into the Brute Splice who will
block your path. Explore the area for some goods and, if need be, some bots.
There's also a Drill Fuel station. Refill for free.

    ***AUDIO DIARY***
    Wrong Side of the Tracks by Augustus Sinclair
    ----
    In the office on the same side of the hall as the refuelling station, walk
    over to the desk on the left as you enter and the Diary is on top.

Head back towards the FishBowl Diner and head left towards the Gatherer's
Garden. Continue down the hall a little ways and you'll see a healing station
on your right. Then you'll see a Brute Splicer. Hurry and hack the Healing
Station, then drill that Brute Splicer. Use Telekinesis to catch and throw
things back at him or the other plasmids to stun him for easy pickings.

    ***AUDIO DIARY***
    The End of the Line by Prentice Mill
    ----
    Look directly at the healing station. Now do a 180. Walk all the way to
    the corner where there's a makeshift shrine. the Diary is on top of the
    shrine.

    ***AUDIO DIARY***
    Clinic Code at the Fishbowl by Tobias Riefers
    ----
    Walk over to the front door of Fontain Clincs. It's beside the door,
    leaning against the wall under the code entry panel.

Go over to Fontain Clinics and use the code 0047 to open the front door. Go
up the stairs but be careful because a flaming drum will come down them. Kill
the splicer. Just around the corner will be a security camera. If you time it
right then you can run under it and hack it without using a dart. Go out the
room to the left. Be Careful, dead ahead is a turret. Use a hacking dart and
once that's hacked, run over to it. Just next to it on your right will be a
hole in the roof of the pawn shop. Drop in and grab the research camera.

The Research Camera is simple. Select it as your weapon before you start
a fight. Aim at an enemy (this includes Big Daddies and Big Sisters but not
Little Sisters) and pull the trigger. After you pull the trigger, you will
automatically switch back to your previous weapon and the camera will record
your fight. During the fight try to use as many different types of attacks as
you can to get more points. Go between plasmids and weapons. Use different
plasmids and weapons and you'll finish your research quickly.

You want to research everything you can. After you do so much research on a
type of splicer, you'll get a gift. Each Splicer type will give you four
different gifts. You can see which in your information menu. Hit the back
button and then scroll to the last menu on the right.

Now that you have the camera, you'll see a Splicer. Start recording on him
and he'll break into the pawn shop. Kill him and you'll recieve your first
bonus from your camera.

Go outside and back into Fontain Clinics. head up the stairs and strait out
the door in front of you. Follow the makeshift platform around to the window
to let you into the building. Take a right, use the Power to the People and
then head up the stairs. Take the door on your right and grab the "Shorten
Alarms" tonic on the filing cabinet.

    ***AUDIO DIARY***
    Camera in Hock by Rock Flanagan, P.I.
    ----
    In this room, it's sitting right on the desk.

Go back out into the hall way and continue down the hall and out through the
hole in the wall. You'll see a group of splicers again. Remember to research!

    ***AUDIO DIARY***
    Arrangements by Sofia Lamb
    ----
    On the sheets just to the left of the Sisters vent.

Head to the right and just beyond the wall will be a security camera. Take out
your research camera and get a clip of the security camera, then hack it.
Continue into the building beyond and down the stairs. You will come out
through a hole in the wall and be once again on top of the Pawn Shop. Don't
drop down this time but proceed into the building ahead of you.

Crouch walk through the next door. Go around the mattress to the right and 
attack the splicer. Remember to Research! Head into the bathroom and then back
out and a few more splicers will enter the room. Kill them.

    ***AUDIO DIARY***
    Therapy with Grace I by Sofia Lamb
    ----
    In this room with the mattress on the shelf against the wall (to the right
    as you enter the room).

You can leave this building and return to the Pawn Shop roof. Kill the splicer
there and drop back into the Pawn shop and exit. The last thing to do is that
there is an Adam corpse in this room. Have your sister find it, then set your
traps and harvest the adam. There's no real trick here, you know how it goes.
If you're brave enough to research then go ahead but I wouldn't bother unless
a Brute Splicer shows up.

Once you've got your Adam, you can return the sister to the vent. Restock on
anything you might need off of the vending machine in the area and then follow
the arrow to Skid Row. 

Things are a little tight in Skid Row so be careful not to accidently shoot
the big daddy. Head forward a ways and you'll see a Security Camera for you to
hack. To the right there is an emptied out store with a turret in it. Be
careful because this turret fires rockets instead of bullets. Make sure you
hack it. Just after the turret and camera, go to the end and take a left.
Down the end is a Brute Splicer. Start Researching and go to town on him.
Don't let up until you have your reward, the Drill Dash.

The Drill Dash is used by holding the RT and pressing (B). You will rush
forward and slam whatever you hit. You should watch out for walls though
because if you hit one then you'll be temporarily stunned. Great for doing
damage to multiple foes at once or closing a gap and the damage is very high,
allowing you to kill simple splicers in a single blow.

    ***AUDIO DIARY***
    Mole by Stanley Poole
    ----
    After finishing the Brute Splicer, head left and passed the security cam
    (feel free to hack it) and up the stairs, through the hole in the wall,
    around the corner and then in a niche in the right side wall. There will
    be a dead Rosie on the ground and the diary on the box. 

Return to the main area of Skid Row and enter the shop you saw when you first
entered, the Pharmacy. There's not much in here so go through the back into
the lab and through that to the adjacent building, the Book store.

    ***AUDIO DIARY***
    Blood and Lamb by Mark Meltzer
    ----
    The diary is just sitting on the counter in the book store.

Hack the door panel to get out. take a sharp left and go down the alley 
immediately next to the Book store. follow this path up into an apartment.

    ***AUDIO DIARY***
    Sunday Services by Jackie Rodkins
    ----
    When you walk into the apartment upstairs with the Adam Corpse, it'll be
    on the floor right next to said corpse.

While you're here, you might as well harvest this body. Set up your traps and
get ready. This room is pretty easy because there are only two ways in and
both are through relatively tight spaces that you can litter with traps.
Harvest and collect your Adam and then continue through apartment like you
were before (leaving the room with the kitchen on your right). Go to the end
of the hallway and take a left. In this next room on your left on the floor is
a corpse with the Fire Storm tonic. Grab the tonic. Leave the apartment
building through the hole in the wall and cross to the roof of the pharmacy.

    ***AUDIO DIARY***
    Pauper's Drop by Andrew Ryan
    ----
    On the roof around the corner is a hole in the wall (not the floor!) and
    inside this hole in the wall is the diary sitting on a box.

Drop into the Pharmacy and back out. Head down the alley to your right and
over to the Limbo Room Entrance. Then proceed into the Limbo Room. Passed the
health station into the first room you should see a plasmid waiting for you.
Take it and walk into the next room just to the right of the counter. Kill the
two splicers there.

Climb up on the stage and exit stage left and up the stairs. In the room at
the top there's a Power to the People Station. Use it. 

    ***AUDIO DIARY***
    Closing the Limbo Room by Grace Halloway
    ----
    Come out of the office room and take a right into the dressing room. The
    Diary is sitting on the table in front of the mirror

Now there's only two more things to do in Skid Row. Hold (X) and follow to the
last Adam corpse in Pauper's drop. Prepare yourself and harvest. Stay alive 
and you should be ok, there'll be a lot of bot help in the area (though if you
don't OWN a couple of bots then you should try to hack some of the ones that 
come to help you.)

That was the easy part. Now for the last thing. Stock up on ammo and other
supplies because it's time for Round Two with the Big Sister.

REMEMBER TO RESEARCH THE BIG SISTER!!!

This is the only enemy in the game where there's a limit to chances for
research. Head over to the vent, take your camera out and wait. Once she
appears, get the camera rolling and mix up how you attack her as much as
possible without getting yourself killed. Remember where your hacked
machines are and try to lead her to them so you can get some extra help.
Remember Heavy Rivets and Armor-Piercing rounds on her.
Drop the Little Sister in a vent.

Good Luck and happy researching!

Alright, now that you've offed the Big Sister, it's time for you to head back
to Sinclair's Deluxe Hotel. Just follow the arrow and it should lead you to
it.

Once you get back to the blocked area again, use your Drill Dash to destroy
the rubble. Remember to refill your Drill at the station here and then head
into the Hotel. Kill the few splicers, grab ammo from the vendor if you need
it. Then head up the stairs on the right, take a right down the hall to the
room there.

    ***AUDIO DIARY***
    A Gift from Lamb by Grace Halloway
    ----
    Continue through this room into the bathroom in the back. the diary is on
    the floor to the left of the cabinet but still leaning up against the
    cabinet.

Leave the room after you've searched it and head back toward the stairs, but
not down them, and around the corner. You'll see a long hallway through the
door there. Make your way back through the hotel, exploring rooms if you feel
like it. Becareful whenever you backtrack though because Splicers may have
spawned and set a trap for you. Go all the way to the end of the hall and
make your way through the rooms to the right that are all jumbled together so
you can get around the pile of rubble.

Once you're past the group of rooms, you'll come out into a hallway. On the
left you'll see a vent shrine and the light of a security camera. Go to the
right and stop at the corner. There's a turret around the corner. Do what
you like to it. All you really need to do is get past the turret and through
the door on the right side of the hall way for the Power to the People station
that's there. Once you've gotten your upgrade, return back out the way you
came and head towards the blue sheets and the vent shrine.

Hack the security camera and then turn your attention to the corpse on the
table which is holding a tonic. Grab the tonic and some splicers will spawn.
Dispose of them and continue down the hall (don't go up the ramp yet) and
into the room. Go up the stairs back into the vent shrine room. Jump to the
left across the giant hole in the floor

    ***AUDIO DIARY***
    Profit Coming, Profit Going by Augustus Sinclair
    ----
    On this platform the diary is sitting up against the crate on the floor.

After that, hop back down to the floor below and go up the ramp. Make your way
down the hall exploring rooms as you go.

    ***AUDIO DIARY***
    Where Has Harry Gone by Gloria Parson
    ----
    In room 213 there's a smaller room with a turret and a safe. Stand next
    to the turret and turn toward the door leading to the hallway and you
    should see it on the bookshelf.

Eventually you won't be able to go further down this hall and you'll find
Room 211 to your right and 212 on your left. Go into room 212.

    ***AUDIO DIARY***
    The Butterfly by Gideon Wyborn
    ----
    In room 212, off to the left is a butterfly room with a radion. On the
    same table as the radio you'll find the diary.

Leave room 212 out the right side and go up the fallen floor. Be careful
going into the third floor hallway because there's a security camera at the
end. Hack it and walk down the hallway.

    ***AUDIO DIARY***
    What a Snap by Elliot Nelson
    ----
    When you reach the security camera you just hacked, take a right and
    follow the walk way around to the end where you'll find a wheelchair
    and some crates. The diary is at the foot of the wheelchair.

Now go left from the security camera and around the walkway to Grace's
apartment. Walk inside and on the left you'll see Eleanor's Room. Grab the
Keen Observer Tonic.

    ***AUDIO DIARY***
    Barbarism by Eleanor Lamb
    ----
    Check under Eleanor's bed to find this diary.

    ***AUDIO DIARY***
    Failing Lamb by Grace Halloway
    ----
    Walk into the bedroom across from Eleanor's, the Diary is on the bed.

In Grace's bedroom, you'll see a poster of Sofia Lamb on the wall. Walk up to
it and press (A) to rip it down. Hit the switch behind and it and walk through
the closet on your left. Walk up to the glowing porthole window.

Now you'll be presented with a choice. If you let her live then she'll help
you when she can later on and it'll contribute to the Savior Achievement. If
you kill her then I guess you get the satisfaction of killing someone who
hates you for being turned into a Big Daddy against your will.

Whatever you do, grab the key card on the desk and make tracks out of here.
Follow the pathway around and the door on your right that was previously
locked is now open. Feel free to go in, it'll give you a quick trip to the
bottom. You'll have to fight your way out of Pauper's drop.

On the way out, just follow the arrow but take it slow. When you get to the 
Fishbowl diner you'll immediately face a rocket turret. Hack it, fast.
Then head out. There's a Brute Splicer in the area of the Fishbowl diner.
If you'd like you can research him but more importantly

    ***AUDIO DIARY***
    Field Trial #1 by Leo Hartwig
    ----
    This Diary is on the Brute Splicer near the Fishbowl Diner on your way
    out. Kill him and take it.

Leave the Fishbowl diner and follow the arrow to the station. Use the keycard
in the booth at the station and then head over to the Train and hop on. Make
sure you've got everything you want from Pauper's Drop before you throw the
switch on the train.




==============================
Siren Alley       xxSAxx
==============================

Once you regain control, turn around and start following the path but before
you round your first corner, on the yellow/orange stones to your left you'll
find a Sea Slug. Collect it for 10 Adam. Then go around the corner and turn
around immediately and you'll see a slug resting on the wall of the corner.
Continue along the path and you'll see pipes sticking out of the ground on the
left. There's a slug in one of the pipes. You should now be 30 Adam richer.
Finish up the underwater sequence ahead.

When you first get into Siren Alley, turn left and you'll watch a short event
that'll introduce you to the new Big Daddy type, the Rumbler. This is actually
a perfect photo op for leadhead slicers. Three of them are about to get killed
without your effort so just click a few times for some extra points.

For right now though, leave the Rumbler alone and continue down the alley and
around the corner. You'll be introduced to Simon Wales. Don't waste ammo here,
you can't hurt him.

Just after Simon Wales departs, go through the door on the right to collect a
new Plasmid, Security Command. This will become one of your favorite plasmids
and is essential to dealing with Rumblers.

Walk into the next room slowly. If you follow the wall to the left you'll end
up under a security camera that you should hack. You can also dispose of the
splicer there and hack the vending machine and health station. You can also 
use the machines in here to acquire some bots which I very much recommend. 
Once done with those, go up the stairs to the left. Be careful when you go to 
the top because there is a turret on the far and of the walk way (just at the 
top of the stairs in the middle of the room) and it's looking strait at you. 
Make sure you hack this turret. Finish the Splicer if you need to.

    ***AUDIO DIARY***
    Lamb's Salvation by Father Wales
    ----
    Just follow the walkway and it'll be on your left against a trunk, under
    some candles just to the left of the door that requires the code to get
    out.

Head back out into the Little Eden Plaza and take a right and follow it around
to the Pink Pearl. You'll see a Brute Splicer knocking on the door. He'll open
the door and then kill him.

At this point, you may want to get yourself a little sister. See if you can
find that Rumbler again. I would recommend fighting in a wider space because
he'll be hurling grenades at you which are much harder to dodge in a tight
space. He'll also throw mini-turrets which hurt a lot and are hard to see.
Those are easily countered by using Security Command.

So set up traps. When you are ready, get the camera rolling and start the
fight by using Security Command. This will make your bots attack him first.
Then, once they have his attention, you can start your attack. Make sure that
you keep security command on him because it will cause the mini-turrets to 
attack him instead of you. It'll make the fight a lot easier. Otherwise you
can use the Telekinesis plasmid to catch grenades and through them back.
Remember that Winter Blast is also a great tool. The only downside is that
he'll be blue so it'll be harder to see if Security Command fails so be
careful.

Once you're done with the Big Daddy, take his sister. There are two Adam
corpses in Eden Plaza, and neither of them are particularly easy. If you are
short on ammo then there's vending machines in the plaza to stock up on. If
you have the mini-turrets you can use them though I wouldn't really use more
than two at a time.

For the corpse at the top of the stairs, use what you've got for trap rivets
on the walkways and some in the room on your left. Put some on the stairs in
front of you. You can use a turret if you like but if you only have one or two
then save them for the next corpse. Sometimes they'll shoot at you from 
downstairs and it's not easy to see them. For this one I can only wish you
good luck.

For the corpse on the ground floor, you can try and use trap rivets but more
important than those are the mini-turrets. Hopefully you have atleast one.
You should also use any anti-personnel ammo you have. This isn't a corpse to
be stingy on. After these two corpses, drop off your sister and (if you've
been rescuing them) it's time for your first reward, one of which is the
Proud Parent tonic. This tonic will net you more Adam when your Little Sister
harvests.

Now that you're done with that (or skipped it), head over to the Pearl. In the
entrance, grab the Speargun. This weapon is pretty powerful in general but the
rate of fire and the speed at which the spear reaches it's target are somewhat
slow. It's best use is for sniping and a certain type of enemy later in the 
game. And for gruesome deaths. Move into the next room to see two splicers 
talking. Feel free to try your new toy on them.

Once you've disposed of the few splicers, there's a health station off to your
right that you can hack. There's a Bot Shutdown in the small room at the back
so you can collect bots off of the Health Station. Now go on upstairs and get
back the spears you've used on the splicers. Be careful because down the hall
next to where those two splicers were talking, there'll be a turret. Head up
the next flight of stairs but be careful for the trap spears that are blocking
your path.

You can remove these spears by shooting the spears themselves or by using
telekinesis to redirect them. Get rid of them however you like. Just around
the corner will be a Spider Splicer. These guys are very agile. They can climb
walls and ceilings. They can close a gap quickly for some very wide, difficult
to dodge melee attacks and then can throw hooks at you as a ranged attack.
The only upside to these things is that they're only about as tough as regular
splicers. A shotgun blast can kill them or get them pretty close. Remember to
RESEARCH.

Dispose of this splicer and another Spider Splicer will probably climb up from
downstairs. Continue to follow the arrow but beware of the security camera in
one of the hallways on this floor. Walk into Daniel Wales' room and take a
right. You'll see him at the end of the hall. Go slow though because there's a
couple of trap Spears in the hallway. Dispose of those and follow after him.

Drop into the hole in the ground and try to get into a corner. You'll see a
hallway leading out of the room. BE CAREFUL. There are two turrets at the end
of the hallway. Use your remote hacker and you may even find these will cure
a Spider Splicer in this room.

Leave the room with the two turrets and you'll be on the second floor again.
Now it's time for you to kill Daniel Wales. He's a leadhead splicer with a bot
friend and a LOT of health. Try hack his bot (Auto-hack darts are amazing for
enemy bots) and then turn your attention to him. He isn't overly difficult,
he'll just eat a lot of ammo/fuel. Once you're done with him, loot his body
to find out the code for Simon Wales' church.

More than likely you'll hear a Big Daddy and Little Sister now. If you'd like,
you can off the Big Daddy and take his little sister. You should know the
drill by now (get it!? sorry *cough*).

The first Adam corpse is in this building on the second floor. Lay out your
traps. There's the two flights of stairs onto the floor (one up, on down) to
cover and then the two paths right next to the corpse. Lay your traps and your
turret down the hall should help. Dropping a mini-turret wouldn't hurt either.
You MAY end up facing a Brute splicer which you should probably research. When
you're down, head out of the Pearl.

Once you're out of the Pearl, you'll probably see another Brute Splicer.
Research and kill him. Then head back to the door that you just got the code
for. BEFORE YOU PUT IN THE CODE, prepare yourself like you would for an Adam
corpse. Lay out some trap rivets and mini-turrets. You're going to get
attacked by a lot of spider splicers and maybe even a Brute or two.
When you're ready, put the code in.

Once on the other side, grab the spears from the corpse to refill if you need.
Head downstairs and you'll find your next Adam corpse. This corpse isn't too
easy either. Unfortunately the extra level above you makes it difficult. So
set traps as best you can. Again, abuse the mini-turrets if you have any and
get ready for a fight.

Once you've gotten your Adam, drop off your little sister. But we're not done
yet. Go down the main section of Plaza Hedone and on the right you'll see some
stairs. Go up those stairs and another Big Daddy should come smashing through
the door. If not then he must be wandering around. Might as well go find him
and finish up with the sisters here. After he bursts through the door, don't
attack him, let him go collect a sister before you attack him.

Follow him, let him collect his sister. He probably went to the vent with the
Security camera above the door on your left. Hack that and quickly set up your
traps. Then start recording and hit him with Security Command to start your
attack. Kill him and take his sister.

Once you've collected the sister, if you've still got your set up in place,
your first harvest is probably right next to you. Touch up your defenses and
begin your harvest. This shouldn't be too much of an issue. If you need to,
step back and let your security camera pick up the slack. Try to end the fight
with two bots (by hacking the friendly bots).

Once you're done, allow the Little Sister to lead you to the last corpse. The
corpse is up on the roof/third floor of the plaza. Be careful because there's
a turret near the corpse. Go slow and when you find it, hack the turret.
There's also a vending machine nearby if you need anything. It also sells 
canned beans which you can use to instantly refill a small portion of health.

Set up your traps like normal. This should be a breeze compared to the last
few harvests because this one is more enclosed with fewer avenues to get to.
It will also consist almost solely of Leadheads. So set up camp and get
let your turret and bots do the work. Just be careful of the Leadheads grenade
attack because those can destroy your turret pretty easily.

Once you're done with that, it's time for the big sister again. Figure out
where you want to fight her, set up your traps, drop of your Little Sister and
get back to that spot. I would recommend where you first picked up this
sister, just under the security camera. Of course, you should do whatever
suits you. Good Luck and REMEMBER TO RESEARCH HER!

When you finish with the Big Sister. Follow the arrow to the pumping station.
Move through the pumping area and into a room with a few splicers. Kill them
and proceed into the next hallway. On the left side of the hallway you'll come
across an office with a Power to the People station. Make sure you use it and
the move through the hallway to Wales' temple.

This is a rather frantic fight. You'll start off fighting some leadheads and
a spider splicer. Just to your right will be a healing station. Hack it but
then move away from it so it doesn't accidentally get destroyed in the
fighting. You may also want to toss a mini-turret into the middle of the room.

Once you've dealt with part of these splicers, keep your eyes open
for a Brute. And once you manage to get rid of the Brute, Father Wales will
come out of hiding to fight you. Simon Wales has just as much health as his
brother did. He's a Spider Splicer though and this'll make a good chance for
a lot of research points. Once you finally manage to kill him (this may take
a few tries), loot his body.

Make sure that you've got everything you want out of Siren's Alley and then
head into the back room. Flip the switch and then make a mad dash out of Siren
Alley.

It should be noted that on the way out, when you reach the room with the four
pumps, the room off to the right that was locked no longer is.






==============================
Dionysus Park     xxDPxx
==============================

Now, you're in Dionysus Park. Follow the hallways some (and the arrow of
course) until you reach a semi-large room. Those red poofs are a new type of
splicer called a Houdini. Eventually you'll get the large room and you'll have
to fight the Houdini which combines teleporting (actually, it turns invisible
and runs but it behaves like teleporting) with a ranged fire attack. If you
use the Research Camera, the Splicer will turn gold (as they normally do) but
you will also see this golden outline a little bit earlier than you see them
when they reappear. You'll eventually find yourself in a hallway just before
a large room. If you follow the hall around a corner you'll see a locked
door on your right with a code pad. The code is 1080 and there's a Power to
the People station in there.

Anyway, in the large room when you reach the door out, the Houdini splicer
will attack you from behind and up on a platform. Kill it and proceed. The
arrow will lead you up some stairs, past a bot shutdown station and then past
a giant bear statue. Just before you head into the next room, you'll notice
the red light of a security camera. Use the camera and the shutdown to get
yourself some bots (I'd start running for the shutdown BEFORE I failed the
hack) and then actually hack the camera and move on.

Keep following the arrow past another shutdown switch and in the room after
the vita chamber are a couple of splicers you can get the drop on. I
accidentally used a rocket spear on the lady by the tipped vending machine
and she killed both for me. Kind of a waste of a rocket but it worked. Just
off to the right of this room is a health station.

In the next room you'll see a merry-go-round. More importantly (to me anyway)
there is a Gatherer's Garden which now carries the Security Command 2 plasmid.
When you use this plasmid by holding the left trigger, it'll summon a security
bot for you. Doing this twice will probably cost you an Eve Hypo but I think
it's worth saving the trouble. Keep following the arrow into the next room
where you'll find a few more leadhead splicers. If you're lucky, one drill
dash will get rid of them.

The next room with splicers has a Power to the People station, amongst other
conveniences. At the train station you'll find out what you're mission in
Dionysus Park is. This one is pretty simple. Find and either rescue or harvest
the three little sisters in the level. You don't even have to harvest corpses.
Just off the big daddies and deal with the sisters (and of course the Big
Sister afterwards).

So I'm not going to direct you from Sister to Sister, instead here's where to
get them and how. And of course what to do with the corpses.

There's a Little Sister in Lamb's Garden to the north. If you're lucky, you
may find two Big Daddies fighting. Either way, this should be a cake walk.
Just toss a Security Command on the bouncer and lay into him with some
armor-piercing rounds.

Also in this room is an Adam Corpse. This one is a little tough because of
how much space there is but you can still set up traps at the front door and
the base of the stairs. you can also use the trap spears to set traps across
the room easily. Just remember to watch for enemies from the balcony up to
your right.

The next corpse is in the room with the Merry-go-Round. This is a little bit
of a pain because the room is mostly open, with a couple of raised platforms.
Plant traps (there's an ammo vendor in the next room if you need some) at the
doors and maybe use a mini-turret or two in this room. Use the Merry-go-round
for some cover if you can. It does kind of block off a strait line of sight
across the room. Good luck. Vent the sister when you're done.

There's another Little Sister in the J.Fischer Gallery. You should watch out
for a Security Camera in the area. Hack it, make sure you have your bots and
set up some traps if you'd like. If you go up the back of the room and up the
stairs, there's a health station. In the room just behind that you'll find the
Drill Specialist tonic, which only lets you use the Drill, camera, and hacker
but significantly reduces the cost of your plasmids. When you're ready, hit 
him with a Security Command and start beating on him. Make sure you research!

There's an Adam corpse in this room. Make sure you littler the room with all 
sorts of traps even the back. Stairs are the best choke points. Maybe drop a 
mini-turret here. If you'd like you can run up the stairs to the health 
station and use this area to your advantage. Be careful that the health 
station doesn't get destroyed though. Remember that there's an ammo vendor 
in this room if you need any ammo.

Follow the sister into the next room for another corpse. Hopefully on your
first trip through this room you didn't melt the ice blocking the door. Set up
traps at the two (or three, depending on the ice) doors. Set up a mini-turret.
Remember to have your bots with you.

The last Little Sister is in Triton Theater. Head on over and get ready. He
may or may not already be engaged in a fight. Show up, set traps if you like,
whip out Winter Blast and get ready. 

When you've finally got your Little Sister, your first harvest will be just in
front of the stage. This isn't too easy but it's not too hard either. Prepare
your traps in front of the two doors leading into this room on the first floor
and be careful for leadhead splicers on the first and second floor. Otherwise,
tango with the Spiders.

The Second corpse is actually in the same room upstairs on the balcony. Head
on up and set your traps in the door ways again. This time it's a lot easier
because the only way for people to reach you from down stairs (unless you
stand on the railing) is for a Spider Splicer to climb up but you'll hear them
climbing well before they can attack you. Finish this and it's time for a Big
Sister fight!

I recommend the Gallery Entrance for this fight. It has a health station, a
vending machine, enough room to move around but not enough to lose the Sister,
and plenty of objects to use for cover. The only downside is that traps aren't
going to be very effective in this room. For this fight, just abuse Winter
Blast (remember, vending machine) and your grenade launch or drill. She should
be down in no time. Then just proceed to the train station. Beware of the
extra splicers on the way.

When you get to the trainstation, you'll be presented with the option to kill
Stanley Poole. If you'd like, you can do so (I wanted to). Really, the choice
you make has little difference on your future actions but letting him live
will contribute to the Savior achievement.

When you've made your choice and acted, make sure you've got everything you
want and hop on the train. Flip the switch and say Bon Voyage.




==============================
Fontaine Futuristics    xxFFxx
==============================

Welcome again to a completely different area of Rapture. Leave the train
station and into the building. Walk down the stairs, though a few slicers and
into the next room where you'll get the Damage Research Tonic. Continue on
through to the air lock and flood the room. Make your way through the
underwater section. There are no Adam Slugs in this section (but there will
be later on in this level).

Leave the airlock area and walk past some Big Daddy outfits to meet Mr. Gil
Alexander face to... screen? Well, watch the events unfold and soon you'll be
up to your ears in splicers. It will probably start with a Houdini splicer on
the globe in the middle. You are encouraged to research as you kill. Be 
careful in this room. It feels easy and it seems like it should be easy but
I still died multiple times (without vita chambers).

Once you finish up, head up the stairs and use the bio-scan. Take out your
spear gun and then your research camera. And maybe some Winter Blast. Get
ready to meet an Alpha. First thing this Alpha will do is dash at you and
all you have to do is melee with any weapon as he reaches you to stop him.
Actually he's pretty tame compared to a regular Big Daddy. I find spears work 
well. They freeze even better than regular Big Daddies. They do shatter if 
killed while frozen though. Also, they are a regular enemy so they will spawn 
randomly and attack you just like splicers.

Like I said, You'll probably find this enemy to be much easier than regular
Big Daddies. Watch out for more though because they can still be dangerous.
Once you're past the bio-scan, you'll find the Gil left you another message.
Listen to it, then grab the...

    ***AUDIO DIARY***
    Agnus Dei by Gil Alexander
    ----
    It's right there, behind the wall panel that just opened up with the
    Eve Hypo and Health Kit.

Proceed around the corner to the next door and use the voice recording and it
will open the door as promised. Head into the next room and around the corner
booth in the middle. At the back of the booth will be another panel to use the
voice recording on. Give it a try. It won't work. However, you will be allowed
through the door across from the booth.

There will be a few splicers in here. Deal with them. Make your way around (on
this floor) to the back of the room, behind the stairs and the wall behind the
stairs. Come around the corner and in a recess in the wall you'll see a Bot
Shutdown switch with a radio attached to it. Walk up to it and hit A to
destroy it. If you have trouble finding it, the Bot Shutdown will show up on
the map.

After you destroy this panel, you'll probably find a Big Daddy wandering
around with his little sister. It'll be a bigger, badder version of a Rumbler.
You can steal the Little Sister with your traps, winter blast, and 
armor-piercing ammo (it does wonders). The two corpse are actually in this
room. One just by the vending machine and one just up stairs. I should also 
point out that there's quite a few newer plasmids. I'd atleast pick up 
Security Command 3 because it'll spawn elite bots like the ones that Grace 
gave you (if you let her live).

Once you're done with that, we'll find the last few relays. The first one you
can reach by leaving the room to the west (the side with the Vending Machine).
Go out a little and around a corner, you'll see a turret you can hack. This is
a semi-difficult hack (as they'll be from now on). Take the right out of this
hallway and then take a left to go through double doors.

Go forward a little and you'll see a locked door on the left. the code is
5254. Go through this room to get the Careful Hacker 2 tonic. Go back and
continue onward. You'll find a room with some standing water. Zap the splicer
and then kill her and the one just out of the water. Hack the health station
if you like. Leave the room and you'll come to another room with a slicer
beating on an Ammo Vendor. Just watch him and you'll get some free ammo and
the vending machine itself will take care of him.

Not long after, the steel wall to your right will go up and allow you into a
theater. Walk into the theater and up to the microphone. Wait for Gil to
finish talking and then deal with the Houdini Splicers he sends in. They'll be
a piece of cake. After you finish them, an Alpha will come crashing through
the glass. Take care of him as well and proceed through the glass to find the
next Bot Shutdown radio.

The next one is very easy. Head up the stairs and turn around (you'll be
facing north) and walk around the wall divider there. There's a turret against
this wall on the other side, hack it. Go up the small stairs and into
Fontaine's office. There will be an Alpha at the far end of the room behind
the desk but he's the only enemy you'll have to face. Kill him and walk around
the corner to the right to destroy the radio. on the other side of the office
is a giant stuffed head on the wall. It's actually a switch. Use it to lift
the curtain to your right and reveal a wall of safes.

Go back to the main room. On the second floor, take a left and go around
another wall divider into a conference room. The two "bodies" at the table
are actually splicers but you can't hurt these splicers until the come alive.
Kill the splicers, and go through the door on the right to find the "Unstable
Teleportation Plasmid." No you can't teleport, it's just a mini-game of hide
and seek. You can complete it if you want for the Vending Expert 2 tonic.

The plasmid will reappear in this room, then it will appear in the previous
room on the way out (to your left as you come out of this room). Then it will
appear in the main room with the stairs on a broken pillar on the second 
floor. Then it will appear next to the vending machine on the first floor. The
last place it will appear will be on one of the couchs at the foot of the
stairs just as you first came into this room.

Go through the door on the left side of the room now. The water in here is
electrified. You can fix the problem by shooting the control panel on the far
side of the room (through the wall). It might help to crouch. Just on the
other side of that wall will be a Security Camera you can hack. Rip the radio
out and a few splicers will trickle into the room. Kill them and make your way
out and back downstairs.

Make your way back to the Security Desk. You'll be able to get inside now.
Make sure you use the Power to the People station, wait for Gil to finish
talking and then flip the switch.

Once you've flipped the switch, follow the quest arrow out of this building
and towards the airlock quickly because you'll be under constant attack by
Alphas and splicers. It'll be unpleasant if you stick around too long. Keep
your guard up.

Once you get out into the water, follow the path until you hop into a giant
hole. Go through the hole in the ground and you'll land next to an Alpha.
Right next to you are some stairs going up. Go up those stairs (all the way)
and you'll find a slug at the top. Then just jump back down through the hole
again and proceed to the end and use the Airlock.

Once inside, it'll be dark. Follow the Arrow until you find another Gil
terminal. He'll tell you that you need to turn the lights back on. Go down the
stairs on your left and then just after the health station, take a left and
then your first right to find the switch you're looking for. Go back the way
you came.

From the beginning, go down the right set of stairs, then take your first
right turn and then immediately turn right again to find the next switch. Now
head back up to the beginning and flip the last switch. Once Gil is done
talking, take the plant.

You'll get attacked by two Alphas and you'll need to kill both of them before
you can proceed. I hope you've been doing your research on them. Anyway, 
continue to the back left of the room, past the first switch you flipped. Kill
the splicers in this room then go to the left back of the room again and
downstairs into a big room, the flower will be in the back of the room. Once
you pick it up, you'll get blinded by mist and fog. You'll be taunted by
enemies and then you'll have to face some of them, thankfully not all of them.
Kill them and you'll be allowed to leave the room.

Go back to the main room where Gil is and leave out the other side (the right
side). You'll be a little bit above a pit. Directly under you is a rocket
turret so try and kill the splicers from here and then see about hacking that
turret if you can. There's a health station in this room if things get hairy.
The toughest part of this room is not getting stuck somewhere. Even just your
bots will give you a hard time going places.

Once you've cleared this room, head into the next room. Kill the splicers and
(for now) avoide the Big Daddy. In the middle of this room is the Gatherer's
Candidate section. You'll find a flower here. Go down the other side of this
section, take a right and go to the end. You'll find a Security Camera on
the wall. Deal with that and then hack the door control panel through the
window. Now return to the previous room (with the rocket turret) and you can
enter the door you just hacked and you'll find a Power to the People station.

Go back into the next room (where you just got your last flower). Go back
down the otherside and take a right like you did last time except this time
take your next right and you should be able to drop down into the basement.
If you have trouble finding it, it's the north middle cell. The flower you're
looking for is in the last cell on the left when you're trying to leave. After
you get the flower, when you open the main door to the cell block you'll find
yourself face-to-face with an Alpha.

By the way, since you're probably looking for your last two little sisters,
both are likely in this area or by Gil's Tank. Take care of the Big Daddies, 
harvest some Adam and I recommend that room where you got blinded by the fog 
for your Big Sister encounter. Remember to research! Good Luck!

When done, go to Gil's tank and use the flowers to bribe Gil. Of course this
can't be easy so you'll be attacked by a few splicers. Really there's nothing
here you haven't seen before. It'll consist of leadheads, Houdini's and three
to four Alpha's Once you've dealt with that you can choose to kill Gil or 
leave him. If you leave him, it contributes to the Savior achievement. 
That's the only real difference aside from asthetics.

Go back through the airlock and back into the water. Just outside you should
see the air-refilling station. Go to it and use the genetic key-card you just
got. This will let you in to Persephone. You'll see the Airlock door just
behind the station. Before you finish, make sure you have all you want,
particularly research on Alpha's and regular Big Daddies (there are no more
Little Sisters after this level).



==============================
Outer Persephone        xxOPxx
==============================

Welcome to Persephone. Walk in a little and past the security desk. Take a
right and follow the hallway beyond. Keep walking. And walk some more. Once
you get out of the tube, make sure you watch on your left for a Power to the
People station. After that there will be one of each vendor on your left. Look
at the inventories. There's a reason that they are offering everything under
the sun. Make sure you load up on the heavy stuff. Take a right and you'll 
find a security bot to hack.

After you hack the security bot, head down the hall for a tough fight. Go
through the door, walk forward and flip the switch and prepare for a fight
against TWO Big Sisters. There's no particularly easy way to do this. There's
a healths station and two vending machines in the room to keep you going.
Remember that they freeze well so abuse that and your security bots as much
as possible. throw out your mini-turrets. Use everything you've got! Remember,
this is your last chance to research Big Sisters though. Good luck!

Hopefully you managed to take down the Big Sisters. After that, head into the
chamber that just opened. You'll see a cutscene. When you regain control,
things will be VERY different.

You are now a Little Sister! There's a vent right in this room and it'll be
glowing. Use it to get out of the room. Follow the arrow through the room to
the next vent. You may be interested in looking around because things look a
lot different. Continue to follow the arrow past Sofia Lamb and throw the
switch. Once again follow the arrow through the next room and go through the
door. In this room you'll see an "Angel" and like a good little girl you
should go and harvest the Angel. Walk up to the body and hit the (A) button to
harvest.

Go down the stairs and follow the pathway. You'll then see some stairs leading
up and you'll pass a statue of yourself and Aunt Gracie on the left. This
statue will show something different depending on whether you killed Grace
Halloway or not. Go up the stairs and take your first right into a room and
collect the Big Sister body suit. Then go back into the hall, turn right and
go out the door.

Turn right after the door and climb through the vent to find another Angel.
After you harvest, there's another door leading out. Flip the switch and walk
through the door. Walk down the hall and into the room with the fire place.
Walk up to the statue of yourself with Stanley and then turn right to find the
Big Sister Helmet.

Go up the stairs just beside the desk and into the room with the four talking
gentlement. On the left side of this room is another Angel. Follow the arrow
out of the room, down the hall and past the door on your right. At the end,
turn right and you'll see the weapons of the Big Sister. Grab them and then
go back to the door you just passed.

Go down the stairs, then down more stairs, and more stairs and then back down
the hall past where Sofia Lamb was earlier. Follow the arrow back to the
chamber Eleanor Lamb was trapped. She will become a Big Sister and come set
you free.

Now you'll recieve your last plasmid slot and a plasmid to summon Eleanor to
fight with you. She's pretty handy in a fight but she takes a lot of Eve.
Leave this room and head up the hall to where you fought the two Big Sisters.
You'll be confronted by a few slicers including a couple of Brutes. Deal with
them however you see fit. Sofia Lamb will say a few words and then follow
the arrow out of this room and open the door beyond to enter into Inner
Persephone.



==============================
Inner Persephone        xxIPxx
==============================

Head forward and up the stairs into the main room of Inner Persephone where
you'll learn of what's ahead of you. If you look at a map, you'll see the
center room you are in and the three arms of Inner Persephone. Basically you
will have to go through each arm in turn. Almost there, good luck!

Go upstairs, across the middle platform and head toward the south. Go through
the door and into a room where you need to hack a door switch through the
window. Then go through the door you just opened and into another room. Hit
the button on the other side of the bars and then when you get the chance, go
through the door you just opened.

Go down the stairs and take a right into the Cafeteria. Move into the serving
area and through the door on the other side. Go down the stairs and you'll
come to a landing on the bottom floor with a Brute Splicer. Kill him and go
through the door. Go through to the Laundry area and follow Sinclair up the
stairs. Then go into the Cell Block where you'll be locked in.

In the next room is a security camera (behind the pillar), hack it then return
back up the stairs and hack the health station. Then follow the walk way
around and into the next room. Walk into Block A and there's a small room off
to the left with a hole in it. Hack the door control in the distance, then
light the oil on the ground to lure Sinclair out. He'll be in the area, you
need to find him and kill him. Thankfully he's not really any harder than
the other Alphas. He will be carrying a grenade launcher though so watch
out. Then Walk into the room he was in to use the Power to the People station.

Make sure you are ready, you are about to make a made dash. As soon as you
flip the switch, you'll have to wade your way through an army of Alphas back
to the main room of Inner Persephone.

Now you have two options. You can go to the Infirmary or the Therapy wing. You
have to do both and it doesn't really matter which order you do them in.

The Infirmary: Walk into the Infirmary and through the first room with the
gurney. In the next room you'll see a splicer and a security camera. After
you've dealt with this room, follow the arrow around some. The next splicer
you see will be a Houdini but he'll be harmless. Just after you get beyond him
you'll come to a room with a dead splicer in a chair and stairs to your left.
Head up the stairs and into Surgery. In each of the next two rooms will be
security cameras.

After that you'll be above the first big room of the infirmary (the one with
the security camera). The next step is pediatrics.

In Pediatrics you'll face a couple of Alphas, some Houdini's and some
leadheads. You'll need to clear the room. Call Eleanor and then head up either
side and part way across the room you'll see stairs leading up to the top.
From up here you should be able to handle the fight no problem. Just watch
for Houdini's who might teleport up here.

After you clear the room, head over to the door of the chamber and hit the
button to signal Eleanor. You don't have to wait for her, just head back the
way you came out of the pediatrics area. Then jump down into that first room
and out into the main room of Persephone again.

Therapy: This is actually really easy. Walk into therapy and you basically
walk strait through it to the pediatrics area. Just follow the arrow and you
will most likely get through therapy unaccosted. Walk through the pediatrics
room and out to the end where there will be a turret to the left and a health
station to the right. And most likely an Alpha right in front of you. This
is probably the ideal spot to work from. You'll have Alphas, Houdinis, and
a Brute or two. Once you're done with them, signal Eleanor.

Head back out the way you came. Return to the Docking Platform. Use all your
Adam, spend almost all your money (keep enough to use for healing if need be)
and stock everything you can. Then plant traps all over the room in a way
that would keep someone (that's you) safe while they were up against the door
to the shuttle. Don't use all of your mini-turrets right away since they blow
up eventually and make sure you keep your bots around you. This is it. Get
ready for your final fight.

The final fight will consist of just the regular enemies you're used to at
this point. There will be Alphas, LOTS of Brutes, some Houdinis and leadheads.
The first leg is pretty tough and you won't be able to get help from Eleanor.
After a little bit, though, Eleanor will finish what she's doing and be able
to help you. Then the fight gets really hectic but she really helps even the
odds. It's also a nice time to watch how Big Sisters work from an outside
perspective. Anyway, tear everything to pieces. Use all of your anti-personel
ammo. As always, Good Luck!

After a little bit of fighting, she'll tell you to flip the switch. Run up
the stairs and in the middle of the room you'll see it. Flip it and then
she'll tell you that you need to break a couple of tubes. Look up and left or
right. There's two of them and they'll glowing ready and easily visible from
where you are. Shoot at them until the blow up and then once the room is
flooded, follow the arrow until you can't any more. Enjoy the ending!


CLOSING            xxCLxx
-------
This is my guide, copywrited by me. This guide is currently only allowed on
Gamefaqs and if you see it elsewhere, please let me know. You have permission
to print any portion of this guide for personal use only. You MAY NOT copy
any portion of this guide and claim it as your own work. You may quote small
portions or reference my guide in your own work.

I used the help of Bioshock.wikia.com as a checklist of things I needed to
include.

You can contact me at: [email protected]
Take out the dashes. I only do this to protect myself from possible bot spam.

MAKE SURE THE SUBJECT SAYS "BIOSHOCK 2" at the beginning. If you don't listen
it may not make it past my spam filter or may go unnoticed by me as spam. Feel
free to offer help and to point out errors but please do so respectfully and
politely. I did put a very significant amount of time into this.

Hope I helped!


VERSION HISTORY    xxVHxx
---------------
1.0 
Story complete with 59 Audio Diaries listed. All weapons, plasmids, and
enemies listed.

Still need to complete Weapons Upgrades, the last half of audio diaries and
a complete listing of Tonics. I also hope to have time to divide this better
for better searching and to use more proper terms (like the map names of
places than my vague Big Room terminology).