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Follow the dark path or use the light
Battlestations: Midway Pack Shot

Battlestations: Midway


Challenge Mission Guide

by Humanvegetableonline

Battlestations : Midway Challenge Missions Guide for Xbox360
Email : [email protected]
Aim: Humanvegetable02
Gamertag : Humanvegetable
Website :
Forums : Http://
Copyright 2004 Humanvegetableonline
Version 0.7 - 2/4/07
Version 1.0 - 2/6/07 - 2/8/07
Version 1.1 - 2/9/07
Version 1.2 - 2/20/07
This guide is dedicated to Aurelio for making me lose what little hope I 
had in humanity and mankind.

He sent me a voice message saying, "Hey dumbass! My microphone doesn't
work! That's why i can't chat with you."

Think about it.

In a match, he was going, "OH MY GOD MY CARRIER!!!" because he had a 
destroyer along side it shooting at it. So I sent like 6 dive bombers 
after that destroyer and I dropped bombs at it and kamikazed into it 
right after bombing. My friend's carrier had 1-5% of HP left. My teammate 
said, "OOOOOOOOOOOOOOOH!!! That was insane." My friend sent me a text 
message a second later because his microphone didn't work. It said, 
"thanx". When I came back his ship was gone. A submarine got it. I don't 
understand how he could have not seen that destroyer coming or that 
submarine or those planes that kept coming at him.

This guide will help you beat the challenge missions! The challenge
missions are easily frustrating and will take you multiple tries to get
them right.

About this game
The game has a really short single player campaign but it's still good.

Copyright Stuff
Do not use this guide unless you ask me. If you wish use it then you 
know what to do. My Email and AIM are up there. These websites are
allowed to use this guide.

Version 0.7
Some challenge solutions.

Version 1.0
All challenge solutions.

Version 1.1
Fixed some stuff.

Version 1.2
Added some content in Attack on Force Z

Table of Contents
1.0 - Basic Stuff
2.0 - Ship Challenge
 2.1 - Strike on the Monster
  2.2 - Battle of Java Sea
   2.3 - Hunt or the Cruiser
    2.4 - Might of Yamato
3.0 - Plane Challenge
 3.1 - Shortage of Reinforcements
  3.2 - Saving Tulagi
   3.3 - Attack on Force Z
4.0 - Submarine Challenge
 4.1 - Crucial Cargo
  4.2 - Periscopes Threatening
   4.3 - Coup de Grace
5.0 - Frequently Asked Questions
6.0 - Credits

1.0 - Basic Stuff
If you don't know the controls then you shouldn't be attempting to do
these missions.

Finish the naval academy, read the manual or beat the game.

2.0 - Ship Challenge
You have to be able to direct artillery fire from like distances.

To do so, you must zoom in a certain amount with your binoculars. I 
prefer max zoom or line up the ship's heigh with those lines on the 
binoculars. I also shoot at certain points depending on enemy's ship's 
future location, my ship's current location, enemy ship's speed and my 
ship's speed and distance between us. That is when you bomb a certain 
area over and over and adjust according to where your fire hit.

Certain ships have weaknesses like exposed magazines that catch on fire 
when you hit them. I believe that they are in the front and/or back of 
the ships.

Fire from the side.

   T <--- Target
   | <--- Targetting through your binoculars.

Your ship

|                      |
|      |   T           |
|      |   T           |
|      |...^....       | Aim a little bit in front of the ship.
|      |               | If you have to, aim a little bit more left or
|                      | right while aiming a little bit in front.

There are many ways of shooting. When you are close and side to side with 
a slow ship, you can simply just aim at the very tip of the ship and 

When I shoot, I aim where the ship is going to be in the future and fire 
without moving my right stick. This creates a wall of artillery fire.

2.1 - Strike on the Monster
Primary Objective
*Reach the evac point to escape the area
*The fuso must survive.

Secondary Objective
*The Yamashiro must survive

Hidden Objective
*Eliminate every allied wave

You will have to play this mission over and over again until you can 
direct artillery fire to the point where you will hit 90% of the time you 
fire all your artillery at one point.

Set all your crewmen to work on "Water" damage.

Sail toward the point and stop when you have met up with the Yamashiro.
Kill everything or die. Use the island as a shield if you want but it's 
not needed. You can take out a destroyer in one shot if you hit it in the 
right place

You should zoom to the max with your binoculars and aim a bit to the 
right when you are targeting the first wave of destroyers.

How far right or left you should move the binoculars from the target 
depends on which direction you are going, the enemy ship's direction and 
speed of your ship and their ship.

When you reach the prince of wales, you should be at 50% HP and the other 
battleship should be at 90%

Use your range advantage. Let your other battleship take most of the 
damage. If that one sinks, it's ok. You can also move far away so that 
you can separate certain boats like destroyers.

I recommend you to just wait until the battleships head towards you so 
that you can easily shoot them from afar. See diagram below.

   B<--- Their ship.

   | <--- Targetting through your binoculars.

Your ship

From afar, it'll look like a huge tower and that is easier to hit as 
compared to the side which is 1/5 of the tower's size.

Use the secondary battleship as a shield by setting the formation. You 
can set the formation simple by holding X and pressing down.

In the end, you will have 50% and your allied battleship will have 90%.

2.2 - Battle of Java Sea
Primary Objective
*The Nachi must survive.
*Eliminate the USS Houston

If you can beat the first level then you know what to do.

For orders, set free fire, torpedo avoidance and torpedo to ON. Do not 
set free move to on or else you will not stick in formation. Set all your 
crew to work on "Water."

This level is made up of 5 waves of ships. Each wave consists of 2 
destroyers and 1 light crusier. The last wave will contain the USS 
Houston. You should have at least 60% hp at this point and two destroyers 
with a combined total of 150% hp.

First, move away from the incoming ships so that the destroyers come at 
you. When they are at a distance of 1.3, turn your ship so that it's side 
is facing them. Then you pound them with your artillery with range 
advantage. After you destroy both destroyers, the last cruiser should be 
barely within range. Use your artillery range advantage to damage the 
last ship. Repeat this for every wave. The fifth wave contains the USS 
Houston. This boat is a cruiser. You should have 2 ships remaining. At 
this point, individually send your destroyers to attack the Houston.

Use the side of your ship to fire more artillery at a time.

Remember that Destroyers are not good against your cruiser. They are good 
against your destroyers. So protect your destroyers from their 

2.3 - Hunt for the Cruiser
Primary Objective
*Find and destroy the Nachi
*RV with the reconnaissance plane

Secondary Objective
*All of your destroyers must survive.

Hidden Objective
*Destroy all enemy destroyers.

This mission is pretty short. I got this one the first try but I am 
guessing I was lucky because the Nachi appeared like that. Set all your 
ships to prepare for "water" damage. Head towards the plane. For your 
other ships, set "free fire" to on, set "torpedo" on and "torpedo 
avoidance" to on.

First destroy the first two destroyers coming after you. Just blast them 
with your artillery and avoid their torpedos. More ships should respawn 
and head your way. If they do, just take them out as fast as possible. A 

Cycle through your ships occasionally for fire damage or other types of 
damage. Look at your map everytime you kill a ship to see if the Nachi 
respawned. If the Nachi respawned, head towards the Nachi. All you have 
to do is kill the Nachi and thats it. The Nachi will be guarded by one 
destroyer. Attack the Nachi directly with all three ships. The Nachi is a 
crusier. Your artillery won't do much to it. You need to fire some 
torpedos at it. I got really close to it and fired torpedos and 
artillery. In the end, I lost 2 out of 3 ships but I won.

From the mouth of isitidiosyncrasy
"#3 started out with both enemy DDs to my left i went full speed to the 
big island to my right.. then the CL and other DD spawned.. i went past 
the island to prevent the 2 DDs from torpedoing me and turned left and 
used the DDs speed to reach the plane.. it took off and the CA that u 
have to kill spawned i send all 3 DDs after it enabling torpedos on the 
order screen.. i fired all my torpedos and hit it 3 times... lost a DD 
then sunk it with on of the other 2 mission over...."

From the mouth of donkeydoopoo290
"To tell you the truth for ship challenge 3, it requires a lot of luck 
for spawn placement of enemies. The only strategy I used besides the 
lucky spawns was for each enemy spawn, tell your 3 destroyers to surround 
them. So you can box them in and launch torpedoes at them. Then once the 
Oil/Oi spawns, run like hell to the plane. Once at the plane, run like 
hell to the Nachi and torpedo it quickly. I can never take out the Oi 
without severe casualities."

2.4 - Might of Yamato
Primary Objective
*The Yamato must survive the battle
*Locate the carrier group to the north before they escape
*Destroy the Hornet and the Enterprise before they escape

The Yamato was the biggest ship during it's time. It can do things like 
shoot over the horizon. I think... In simple, you will be able to kick 
some major ass.

How did the Yamato Sink?
They were air-bombed to crap.

PBS makes you learn more.

This is the best mission of all the ship missions because you get to 
control the Yamato! The most powerful ship produced during its time. 

Set all your ships to "free fire" on, "torpedo" on, "torpedo avoidance" 
on and head straight forward. The first and only wave of ships are easy 
to destroy because they are only made up of destroyers and crusiers. The 
Yamato, which is a battleship, can basically just wipe them out. 
Especially at close range. After you have obliterated the wave of ships, 
head straight towards the carrier until you have it in your sights and 
then your range. During the journey to the carriers, you should face a 
lot of enemy dive bombers and torpedo bombers. I really mean A LOT. No 
worries! The Yamato can take pounding after pounding. Be warned though. 
It is not invincible. You don't even need any strategy to beat this 
mission! Just head straight for the carrier and when it is within range, 
shoot it from afar. Instant victory.

3.0 - Plane Challenge
If you're shooting, you have to shoot where the plane is going to go. You 
also have to see if your reticule has changed from a circle to a circle 
that looks like it's opening up. That means you are shooting near its 
kill zone. It should only take a short burst to damage planes.

3.1 - Shortage of Reinforcements
Primary Objective
*Destroy all cargo ships.
*Your squadron must survive!

Secondary Objective
*Your plane must sink half of the cargo ships

Hidden Objective
*All squadron members must survive

This level is the easiest challenge mission out of all the challenge 
missions. Just make sure you don't let one the cargo ships reach the edge 
of the map or else thats it.

When you approach a cargo ship, cut off the engine. Aim for your target 
and shoot the surface. You have to shoot the surface. Spread your fire 
around the surface of the ship. It should sink after about 10 seconds of 

You should face light resistance. Just shoot down those planes that come 
after you.

That's it!

3.2 - Saving Tulagi
Primary Objective
*Protect the airfield
*Protect the destroyers
*Protect the jetty buildings
*Eliminate the landing fleet

This missions is annoying but pretty straight forward. Use fighters to 
defend your objectives. Make sure you have a maximum amount of planes in 
the air and as many planes in one squadron at a time.

For orders, set free fire and Combat Air Patrol to ON.

For the airfields, build your planes. Make sure you put as many planes 
into one squadron. You do this so that you can make more planes if some 
of your planes (some as in like 3) have been destroyed. You should have 
your fourth squadron empty unless you can build 3 or more. Shoot down the 
bombers or kamikaze them if they get too close. Issue orders on your map.

For the destroyers, Set a squadron of planes to circle around a mile west 
of the destroyers. Set another squadron of planes to circle around a mile 
south-west from the destroyers. Manual control another squadron and shoot 
down the closest plane over and over again. Kill a squadron, press A to 
target the nearest enemy and then kill them. I usually lose one destroyer 
but it doesn't matter.

For the jetty buildings, set two squadrons to circle around a mile south 
of the jetty buidlings and then choose another squadron and manual shoot 
down any planes that come near the buildings. This one mission is 
annoying and you will die several times over.

For the landing fleet, select the weakest squadron available and destroy 
the closest big boat and then the other big boat. You can do so by 
cutting off your engine and spreading fire on it's surface just like in 
planes mission 1. While your planes are heading to the landing fleet, let 
the other squadrons kill off any landing boatings that are going to your 
island. Except to lose planes because there will be a lot of anti-air 
fire from the little boats. You can easily pick them off one by one. If 
you are to lose planes, quickly replace them for you will be screwed.

3.3 - Attack on Force Z
Primary Objective
*Destroy the Prince of Wales and the Repulse

Hidden Objective
*Destroy the allied Carrier

Send a set of fighter planes to distract the enemy fighter planes. About 
ten should do. Then send as many bombers, equipped with torpedos, to sink 
the Carrier. Once the carrier is out, send out fighters to destroy the 
remaining air forces. After that, return your fighters. Once all air 
resistance is gone, gang up on one battleship with bombers equipped with 
torpedos. Once one battleship is gone, get the other battleship.

Do not let the ships reach the other side of the map.

Scott Williams said
"There is a faster way to get rid of the carrier as well as a good bit of 
fighters. From each island send 4 groups of 3 hurricanes equiped with the 
bomb payload. They get fire faster and you can dive bomb and kamakize 
them. They get there faster and the remaining planes can clean up the 
mess of planes. I've noticed that with the bombers, less than 50% of 
their pay load is hitting their mark."

I had to apply some grammar up there.

Miles McGuire said
"In "Attack on Force Z", 8 wings of Fighters with 2x 100kg Bombs will 
sink the carrier every time, AND get the air resistance out. Its handier 
than combined forces, too. "

4.0 - Submarine Challenge
Stay away from destroyers unless directed otherwise.

Level 1 Depth
For air. You can use the AA guns and the artillery. You will never use 
this during the challenge missions because they are so weak.

Level 2 Depth
For periscope use and torpedo use.

Level 3 Depth
For evasion of depth charges but not protection. You cannot use the 
periscope. You cannot use the periscope or the torpedos

Level 4 Depth
For invisibility and protection from depth charges. This damages the 
hull. Check Repairs menu on hull status.

4.1 - Crucial Cargo
Primary Objective
*Identify and report the two important cargo ships
*The destructive of these two cargo ships are crucial

Hidden Objective

This mission is pretty easy. All you have to do is sink 2 ships that only 
need to be hit twice. Head towards the ships at level 2. Use the 
periscope to find the two cargo ships. Once you see one of the mission 
objectives, head towards it. Avoid the destroyer coming to you by sinking 
to level 4 depth. When you are near your objective, rise to level 2 and 
fire only 2 torpedos. Find the other cargo ship by using the periscope 
and then sink him. You win!

If you need air, rise for only 5 seconds at most.

4.2 - Periscopes Threatening
*Destroy the entire retreating fleet

This mission will take you a couple of tries. Head towards the fleet at 
level 1. When you face artillery fire, submerge to level 2. head towards 
the eastern-most destroyer at level 2. When you are at a distance of 2.0, 
fire 4 torpedos to sink it.

To sink a destroyer, you must be set up like this. You both must be 
coming at each other.

----->        <-----
submarine  destroyer

If you miss, it is because the destroyer is very skinny. The torpedos 
will miss by like 2 inches. It happens.
|     |
|     |
|     |
^     ^
Torpedos that missed by 2 inches.

Once you destroy the eastern-most destroyer, target the destroyer in 
front of the battleship and move backwards while facing it. It will turn 
right and then come towards you. Once it is at a distance of 2.0, fire 4 
torpedos. Once you destroy that, go after the destroyer behind the 
battleship and destroy it. Do not attack it from the side or else it will 
go forward at full speed to dodge it or move backwards.

If at anytime, you can get air, go surface for 1 second. You should take 
damage if you are at a distance of less than 0.8 from the battleship. I 
recommend being at a distance of 0.7 from the battleship when you have 
taken out all the destroyers and you are about to get the battleship. 
Just surface for a second and then go down.

Destroy the battleship with about 8 torpedos and then the cruiser with 
whatever you can shoot it with.

4.3 - Coup de Grace
Primary Objective
*Destroy the USS Enterprise!

Secondary Objective
*Destroy the enemy cruiser

Hidden Objective

I couldn't get both of the objectives but I know that they are possible 
to get. Southern submarine to cruiser and western submarine to carrier. 
As soon as you have the cruiser down, surface to level 2 to destract 
everyone with radar to go there while your western submarine at level for 
gets even closer to the carrier and hits it multiple times.

Send your western submarine to level 1 and set a direct course for the 
carrier. As for your southern submarine, go for the carrier as well at 
level 1.

As soon as your western submarine is taking fire from a destroyer, sink 
to level 3 and then level 4 when the destroyer is very close.

As soon as your southern submarine sees airplanes, sink to level 3.

Both submarines should never have to surface for air.

Alternate from level 3 to level 4 depending on any enemies nearby.

When your western submarine is at a distance of 0.6, you better go to 
level 2 and send torpedos into the side of the enterprise. Then sink to 
level 3 to get to the other side of the enterprise. Follow diagram below.

SSS     C
Get to level 2 and fire torpedos into the carrier.

Go under the Carrier while turning towards where it is going.

When you are parallel to the ship, fire torpedos into it's side.

Watch out for patrol boats. You can use your southern submarine to lure 
them. You can do this by moving at level 2 while your western submarine 
moves at level 4.

5.0 - Frequently Asked Questions
Ask me a question and I'll find the answer!

[email protected]

Go ahead! Ask me anything.

6.0 - Credits
Credits to...
CjayC for Gamefaqs.
Aurelio for being bait.
Miles McGuire for adding stuff to my guide.
Scott Williams for adding stuff to my guide.
isitidiosyncrasy for adding stuff to my guide.
donkeydoopoo290 for adding stuff to my guide.
And you people for the supporting my guide.

"I bet you can suck a golf ball through a garden hose!"
-Gunnery Sergeant Hartman

|HH| |HH|    __
|HH|_|H\V\  /V/      
|HHHHHHH\V\/V/   <- O_o
|HH| |HH|\VV/
|HH| |HH| \/