[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ALIENS: COLONIAL MARINES W A L K T H R O U G H AUTHOR: PAUL MICHAEL (VHAYSTE®) CONTACT: [email protected] http://www.facebook.com/pages/vhayste/110018722374948 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN CAMPAIGN MISSIONS AND COLLECTIBLES ARE FOUND ALONG THE WAT. FOR DEDICATED COLLECTIBLE SECTIONS, ACHIEVEMENT GUIDE SCREENSHOTS, VIDEOS AND LOCATIONS OF ALL COLLECTIBLES, REFER TO THE LINK BELOW +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Illustrated online version of the guide is available below http://www.supercheats.com/walkthrough/aliens-colonial-marines/ ===================== [ C O P Y R I G H T ] ===================== .---------------------------------------------------------------------. | This document is copyrighted to me, Vhayste®. It is intended for | | ~PRIVATE~ use only. It cannot be used in ANY form of printed or | | electronic media involved in a commercial business, in part or in | | whole, in any way, shape, or form. It cannot be used for profitable | | or promotional purposes, regardless of the situation. Breaking any | | of these rules is in direct violation of copyright law. | | | | This document is protected by copyright law and international | | treaties. Unauthorized reproduction and distribution of this | | document, or any portion of it, may result in severe civil and | | criminal penalties, and will be prosecuted to the maximum extent | | possible under the law. Any characters, names, places, or | | miscellaneous objects are copyright of their respective companies. | | | | Permission is required from the author in case any site or | | individual will like to refer to, or use a portion of this this | | document. Requests for posting this faq to other websites aside from| | the ones the author originally contributed to still needs to be | | emailed to the author first. Expect a prompt response whenever | | possible. | '---------------------------------------------------------------------' V.1 --------------------- 10:48 PM 2/25/2013 - Walkthrough completed ============================================== INTRODUCTION ============================================== Set in the events after the "Aliens" movie, players will take the role of the U.S.S Marine named Corporal Winter, along with the other marines of the Sephora as they investigate the tragic events onboard the iconic ship, the Sulaco. Things turn to worse once they discover the horrible secret the ship has in store for them. ============================================== T A B L E OF C O N T E N T S ============================================== Use CTRL + F using the codes below to jump to the topic you want to access. MS01 ------- DISTRESS MS02 ------- BATTLE FOR SULACO MS03 ------- SULACO FALLS MS04 ------- NO HOPE IN HADLEY'S MS05 ------- THE RAVEN MS06 ------- FOR BELLA MS07 ------- ONE BULLET MS08 ------- RAMPART MS09 ------- HOPE IN HADLEY'S MS10 ------- DERELICT RECLAIMED MS11 ------- HOME ============================================== C A M P A I G N ============================================== MS01 ============================== Mission 1: Distress ============================== Special Projects: + 3 Dog Tags + 1 Audio Tag + Hick's Shotgun ============================== Open the airlock door and cross the umbilical. After the decompression, continue to the Sulaco. Pull up your motion tracker when prompted. Take note of the tutorial to know how to use it. Hollow blimps represent allies, solid blimps represent unknown or hostile targets. Wait until Oneal opens the gates and open the next door to the right. Use your flashlight and continue until you encounter a door that you can cut open. Continue inside the room and locate Keyes. Attempt to cut him down, only to be attacked by a xeno. Track it down and take it out. Take note that you can't just rely on your motion tracker since it won't be able to give the position of a stationary target. The xeno should be hanging on the ceiling in the narrow corridor to the left of the first room. After taking it out, cut Keyes down. Follow him to get the flight recorder. In the next room, your motion tracker should trigger a number of solid blimps. Multiple xenos will begin to attack. Before moving forth, head to the right side from the entrance and check the corner near the railing for the first dog tag. Continue upstairs and get inside the room. Recover the flight recorder and give it to Keyes. As soon as Keyes open the door, turn to your left to find a few rifle rounds and an armor Grab them and kill the xeno ahead. Proceed forth and continue taking out the xenos along the way. Follow Keyes to another room where there are armor and ammo. You'll be back to the hangar afterward. You'll then have to regroup with your team and defend the position from advancing xenos. Wait until the door is bypassed. Once done, fall back and regroup with your team. Grab the armor and ammo in the next room. Cross the umbilical afterward. After the scene, you'll have to make your way to the cargo bay. Follow Oneal to the lower level and proceed to the monitoring room. Continue following Oneal to the gravity well and fight off more xenos along the way. Head to the next door that will lead to another room. Beside the decapitated corpse on the floor is a table with a glowing laptop. Examine it to get the first audio log. Continue to the next hallway and kill xenos that will ambush you. Before exiting to the next catwalk, pick up the second dogtag on the shelf beside the door. Continue to the walkway and kill more xenos along the way. Once you've reached the next door, enter the hallway and check the room to the right to find the legendary weapon in this mission and a full set of armor. Follow Oneal to the catwalk again and repel multiple xeno attacks. Make your way to a long corridor and make your way to the cargo bay. Find the stairs in the corner to the right and continue moving until you reach the control room. Oneal will start cutting the door open so stand your ground and take out the xenos until it is opened. Once inside the control room, grab the last dogtag on top of a crate on the way to the other door. Once done, operate the highlighted terminal to purge the cargo bay and complete the mission. MS02 ============================== Mission 2: Battle for Sulaco ============================== Special Projects: + 3 Dog Tags + 2 Audio Tags ============================== Head to the other door of the control room and take out the human enemies. Head to the next room and clear it out as well. Proceed to the corridor but instead of going right, head to the left first to find a full suit of armor. Follow Oneal until you reach a bay with a power loader. Once prompted, operate the power loader. Bring the powerloader to the hatch to the right and open it. Once inside the infested room, check the body on an open container to the left to find the mission's first dog tag. Follow the path through the winding corridor until you reach the next room. Turn to the right and proceed to the door to find an audio log on the crate. Head to the other door and cut open the door with a flashing sign. Proceed through the door and continue forth. Be careful of the facehuggers you'll encounter along the way. Continue along the straightforward path until you reach Bella. Cut the next door open and follow Oneal to the right. Follow the trail of blood on the floor and turn to the right. Near the broken lies another dog tag. Continue forth and cut the next door open. Proceed through the hallway until you encounter some PMCs. Take cover and take them out. Don't forget to grab ammo and armor pickups along the way. Head to the next hatch. A heavily armored PMC will appear. Concentrate your fire to take him out. Proceed to the next door and clear this area of enemies. Once done, follow Bella and Oneal until you reach the elevator. Call it in and ride it up. After disembarking from the elevator, more enemies are waiting outside. Take them out and proceed. More PMCs are waiting so deal with them and continue forth. Continue through a few more tight corridors with a handful of enemies are waiting. Once you've reached a large area with tanks, dig in and take out more PMCs. Push through the control room ahead. There's another dog tag on top of a console in the upper left side of the room. It's a straightforward path to the next control room with a few enemies along the way. Once you've reached the engineering room, turn to the right from the entrance to find the last audio log of this mission on top of a machine. Operate the terminal to activate maintenance mode. This will open the door. Fight through a couple of narrow corridors until you reach the central shaft where a heavy gunner is located. Kill him and go past the shaft. Follow the corridor to the left until you reach the next elevator. Ride it up again to reach central command. Proceed to the briefing room. There are auto-turrets guarding both exits. Don't worry since both turret emplacements have an alternate route which you can take to route and flank them. Once you've reached the turrets, get behind them and disarm them. Head to the main command room and take out the heavy gunners behind cover. There's also a turret in the middle so take out the initial wave of enemies before proceeding forth. Push through the remaining enemies until you reach the bridge. Deactivate the weapon systems to complete the mission. MS03 ============================== Mission 3: Sulaco Falls ============================== Special Projects: + 3 Dog Tags ============================== Continue until you reach a corridor with a powerful draft. Shoot the debris blocking the door to the right to stop the draft and for your team to continue. Regroup with your team and head to the viewing deck. Bella will open the next door. Proceed till you find more PMCs waiting in the next hallway where the escape pods are located. There's also a M240 Incinerator Unit that you can get from a small storage room beside the hallway with the PMCs. After clearing the first escape pod bay, continue past the locker room and head to the next bay. Kill more PMCs here. There's another dog tag in the area. Proceed to the main hall then turn right to the first corridor then right again. You should find the dog tag on top of a metal crate. Clear the enemies and follow Bella and Oneal to the elevator. Upon disembarking, check the room with the broken door right beside the elevator for some supplies. Follow your team as they make their way to the Coolant Storage room where more enemies await. Take out both xenos and PMCs then make your way to the next corridor and to the second coolant storage area. After clearing it, proceed to the control room ahead then run a bypass on the highlighted terminal. Exit the room and go downstairs. Be careful since more xenos will ambush you in the cover of the surrounding steam. Have your shotgun or flamethrower ready. Proceed to the open shaft and go the submerged duct below. Follow your team and make your way to the ramp leading back to the deck. Enter the only doors ahead to find a stairwell. Continue a bit and watch a part of it collapse. Carefully step on the wreck, but instead of following your teammates, turn to the left to find a full armor, ammo and a dog tag. Continue to the bottom of the stairwell and head to the next room. Proceed to the next catwalk where more xenos await. In the next corridor as soon as the steam blows, anticipate a couple of xenos charging in. Blow them out then proceed to the cargo bay. Head to the next door and follow your teammates until they stop in the next air control door. Kill the xeno waiting behind the door and proceed to the next hallway where more PMCs and xenos are engaging. Kill them all and proceed to the next blast door. Wait for the lift to go down then hop on it and pull the lever. After reaching the upper level, don't leave immediately. Check the floor behind the large container to your left to find the mission's last dog tag. Exit through the next door to reach the drop ship. Repel the initial wave of enemies on the ground then make your way to the upper catwalk and arm the emergency release control. Fight your way to the control room and kill the heavy gunner there. Operate the terminal to move the cargo container. Exit the control room and go straight ahead to reach the other emergency release terminal. Arm it and board the drop ship to complete the mission. MS04 ============================== Mission 4: No Hope in Hadley's ============================== Special Projects: + 4 Dog Tags + 1 Audio Log + Gorman's Pistol ============================== Continue following the path until you reach Hadley's Hope. Open the door and go straight ahead the derelict corridor. Enter the first room to the left to find the mission's only audio log on the table. Follow the straightforward path until you reach the welded Operations door upstairs. Cut the door open and check the table in your immediate left to find a dog tag. Loot the ammo and armor pickups nearby then operate the lever if Bishop haven't done yet. Once you get your orders to place motion sensors, follow Bella and Reid and wait for Oneal to open the locked door. Once inside, place the first motion sensor then enter the clinic beside it. You'll find the dog tag on the operating table. Continue placing the motion sensors on the marked outlets. After placing the last sensor in position, wait for a mission update. Reset the motion sensor that went offline in the morgue and learn that your location has been compromised. Make your way back to operations and fight your way through multiple xenos along the way. Once you've reached operations, repel more xenos pouring in. You'll then have to backtrack again to retrieve the sentry turret you saw earlier. Run back to the operations and deploy it near the ammo stash. Repel another wave of xeno attack. After getting the mission update, pick up the smart gun from the crate nearby and continue to the next hallway. Drop down the opening on the floor and go downstairs. Proceed to the next hallway where there are multiple xenos waiting. Use the smart gun's auto-tracking and lock-on system to lay waste to the number of xenos waiting in the corridor. Push forward and and enter the room to the left to find a full set of armor and a dog tag on the crate near the wall. Proceed to the next room and fight your way through more xenos. After reaching an intersection, head left then drop to the lower path. Turn around to find the last dog tag on the ground. In the next room, there are three lurkers hiding in the shadows. These are really fast and dangerous enemies so make sure to melee them first to push them back a bit before blowing them up. This way, you'll avoid getting damaged too much. Use the smart gun's auto-tracker to locate and kill them. The mission will update afterward. Follow Oneal as he opens the door. Follow the path until you reach the next room. The mission's legendary weapon (Gorman's Pistol) is found on the table of this room. Cut the next door open and proceed for a scene. The mission will be complete afterward. MS05 ============================== Mission 5: The Raven ============================== Special Projects: + 3 Dog Tags + Hudson's Pulse Rifle ============================== Once you're back on your foot, head to the left and lift the panel. Jump to the tunnel afterward and follow the straightforward path until you reach the ramp leading to the default floor. The alien is right inside the next room so head to the right and enter the vent before the glass breaks. Exit through the end of the vent to reach a room with a dead marine. From there, make your way out through the sewers. After exiting the door, look to the right to find a lever. This will disable the steam. Pull another lever down to open the next door. Here, you'll encounter the sound-sensitive aliens. When you alert them, stay perfectly still until they go away. Continue along the sewers until you reach another lever. Pull it to activate the sewage pump. The noise will attract the nearby xenos and they'll detonate themselves. Proceed to the next sewage pump lever and carefully activate it to clear the room of xenos. Cut the flashing hatch open and proceed to the next room. A couple of xenos are waiting below and you have to clear them out as well. Make you way to the lever on the other side of the walkway and pull it to activate the sewage pump again. Cut open the next door below. You'll find Oneal ahead. Follow the pipe to the left and continue until you reach another room with more of those blind xenos. You have no choice but to carefully and slowly get past them without alerting them. Make your way upstairs and go through the tunnel. Cut open the blast door again and open the next door. The large xeno will appear again. Get past the first door and seal it. Cut the next door open and do the same for the next door. You'll find the elevator in the next room so quickly ride it and escape. After regrouping with Oneal, get your gear back from the bag and exit through the next door. Before following Oneal, check the small room ahead to find this mission's legendary weapon: Hudson's Pulse Rifle Continue following Oneal until you reach outside. Kill more xenos that will appear. However before moving forth, find a ramp leading to an overturned container van to the left to find a dog tag there. Pick up the armor pieces nearby then proceed to the next area. Kill the xenos nearby and revive Reid. Kill more xenos that will jump unto you then regroup with her. Head back to the previous area and protect her as she tries to get the comm tower up. Continue defending your position until the comms are re-established. The large xeno will appear and chase the girls. Once your objective is updated, continue forth and follow Oneal. Fight your way through a few more xenos until you reach a closed hatch ahead. Check the floor in front of that door to get the second dog tag of the mission. Continue forth until you're able to enter one of the buildings. Go upstairs then jump down to the broken stairs. Grab the armor pieces to the left then cut the door open. Exit through the door but before you explore the area, check the floor behind the crate under the stairwell ahead. You should find the last dog tag of the mission there. Proceed to the other side of the hangar to meet up with Bella and Reid. Take out more xenos lurking around, including one lurker. Oneal will disappear and you'll have to chase after him. Exit the hangar and drop down to the lower ground ahead. The giant xeno will make its appearance again. Quickly run to the pipe to your right to avoid getting killed. Fight your way through more xenos and make your way to the left. Replenish your ammo then jump through the hole. Go to the left and crawl under the broken grate. Take out more xenos along the way. Regroup with your team inside the container van. Jump back to the ground and head for the gate. Wait for it to open then quickly make your way inside. Operate the power loader to combat the giant xeno. Keep minimum distance and hit it with the power loader's melee attacks. Don't mind the smaller xenos; just keep your eyes on the giant xeno until you successfully take it down. MS06 ============================== Mission 6: For Bella ============================== Special Projects: + 3 Dog Tags + 3 Audio Logs + Vasquez's Smart Gun ============================== Continue following the path until you found the first group of dismembered marines. Continue forth until you spot an enemy drop ship. Stay out of sight then continue forth. Look at the sheet on the ground to find the first dog tag of the mission. Proceed along the path and take out more xenos along the way. Get past the ship wreckage and fight more xenos. Push forward and look for a green cache to the left, before entering the tunnel. There's another dog tag there. Go through the tunnel and make your way outside. Fight your way to the large cavern ahead. You'll encounter smaller, acid-spitting xenos ahead. Your Assault and Battle Rifle can effectively take them out from a distance. Proceed along the path and carefully take out the spitters as they appear. Continue until you exit the cavern and see the Wey-Yu facility ahead. Head inside the facility and follow Bella and Oneal. Fight through more xenos as you exit out of the first facility. Continue to the next abandoned building. Continue upstairs and two lurkers will ambush you in the next room. Kill them then jump down the opening on the floor. Carefully hop on the platforms then turn around to the right to find an audio log. Exit the building and enter the next facility. As you continue to the main hall, an auto-turret will activate. Get past it and turn to the left to find it. Disarm it and you should find another audio log on the yellow supply cache ahead. Continue ahead and you'll encounter a couple more turrets. Run past the second turret then enter the vent to the left. This will take you to an enclosed room. Jump on the crates to jump over the next room. Open it and you'll be able to get behind the second auto-turret. Disable it then run straight ahead the corridor. At the end you'll find a sealed door. Cut it open and grab the full body armor and last audio log in the next room. Backtrack to the previous turret you disarmed then cut open the door beside it. Disarm the other auto-turret for your teammates to continue. Wait for Bella to open the door then open the next door to the control room. Join Oneal while he tinkers with the terminal. The last dog tag is found on top of the same terminal he's operating. After the mission update, wait for Bella to open the other door. Continue outside and take out the PMCs holding position there. Go through the next door and go downstairs. Open the next door and continue ahead. You'll find Vasquez's Smart Gun in the left corner of the room, beside the lift. Exit the room and fight your way through both human and xeno enemies until you reach the elevator. If you acquired the smart gun earlier then you'll be able to cut through the opposition in a breeze. The mission will be complete after reaching the elevator. MS07 ============================== Mission 7: One Bullet ============================== Special Projects: + 3 Dog Tags + 3 Audio Logs ============================== Disembark from the elevator and proceed along the path. You'll encounter more xenos along the way. Just take them out until you reach the next gate with a mounted auto-turret. Stay out of the light to avoid getting spotted and fired upon. Circle around the vehicle and enter the cavern. Make your way to the exit and you'll find a sealed gate. Before heading forth, turn to the right past the vehicle to find a full body armor to the left. Just beside it is the mission's first dog tag. Go through the next outpost and avoid the auto-turret spotlight again. Open the other door to exit and fight your way through more enemies. Continue until you reach the breached gate and get past the guards. Enter the ramp and proceed to the medical bay for a scene. After the scene, collect the items and head upstairs. Continue to the control switch then turn right to find another dog tag on top of the console. Deactivate the safety lockdown and get inside the lab. Head to the left to find another audio log. Kill the guards in the lab then go downstairs to find more host subjects. Open the door and kill the two guards. Proceed to the operating room where you'll find another laptop near the operating tables. Examine it to get the second audio log. Continue along several rooms and kill all hostiles. Continue until you reach an examination room. If ever the enemies reach for the alarm and successfully activate it, kill them quickly and deactivate it. There aren't any collectibles in the next few rooms so continue forth until your objective is updated and you exit the facility. Move along until an APC appears. Run to the left to avoid its deadly hail of bullets. Encircle around it until you reach the open area. More enemy troops will appear. Take them out while taking cover to avoid too much damage. Use the crates as you move to the left where you can find a broken fence you can enter. Continue forth and take out the enemies. The APC will move back to the next area. Shoot the barrels beside it to push it back under the giant crane. Heavy RPG soldiers will exit from the facility ahead. Take cover and take them out, along with the other PMC foot soldiers. Move from cover to cover and keep right until you find the crane controls. Use it to destroy the APC then enter the next facility. Once inside, continue past two doors until you reach an area with several smaller rooms. Turn to the left to find a monitoring room and the mission's last audio log. Proceed to the module control room and kill the personnel there. After getting your objective updated, open the door beside Oneal and go downstairs. Once you've reached the lower floor, turn to the right and look inside one of the open boxes there to find the last dog tag of the mission. Find the first power cells in the lower level by accessing the door near the stairs. After disabling it, go upstairs and look for an opening on the floor. Drop inside and kill the guard to disable the second power cell. The door to the third power cell will be open by now. Get past the main stairs and enter the room. Disable it to complete the current objective. Get back to the module control room and pull the lever to disable the power and complete the mission. MS08 ============================== Mission 8: Rampart ============================== Special Projects: + 3 Dog Tags + 2 Audio Logs ============================== Once the mission starts, continue along the hallway then enter the door to the left. Then, enter the next door to the right to find an audio log in a small room. Open the next door, continue downstairs and the elevator up. Follow the corridor until it gives way. Follow the path and ignore the queen thrashing about in her containment cell. Take the next set of stairs down and open the next set of doors until you exit out of the facility. Kill the PMCs and xenos there and move forth. Continue fighting a few more enemies until you reach another building. Before continuing along the path to the left (leading towards to the derelict alien ship), enter the building to the right and look for a dog tag on top of supply cache by the wall to the right. Proceed along the path and clear the enemies in the area. Continue ahead to enter the derelict ship. Make your way to the first research outpost inside. Kill the personnel inside then check the first room to the right to find the last audio log there. Continue fighting your way to reach the elevator. Go up and clear the hallways until you find the Maker's remains. Go around it and check the floor at the end of the catwalk to the right, near the remains. You'll find the mission's second dog tag there. Clear the area and the next hallway until you reach outside. Kill the xenos and PMCs along the way and continue forth. Once you see the path branch to the left, follow it first and head towards the lift. You'll find the last dog tag on a crate beside the lift. Fight your way inside the facility and start clearing it out as well. Make your way outside and kill the guards to rescue the prisoner and complete the mission. MS09 ============================== Mission 9: Hope in Hadley's ============================== Special Projects: + 4 Dog Tags + Vasquez's Pistol ============================== Kill the xenomorphs along the way and make your way to the entrance. Pick up the auto-turret and deploy it facing the street. Hold your position and wait until the door opens. Head inside then head left. Check the small room to the left to find a full suit of armor and the legendary weapon, Vasquez's Pistol. Follow the main path and go upstairs. Continue straight ahead where you'll see a marine getting snatched by a xeno on the ceiling. Make your way back to the lab and rescue the downed marine, pinned under a fiery bed. Use your motion tracker to know the locations of the marines you have to rescue. Head to the next room and find the mission's first dog tag on the table, beside the microscope. Cut the sealed door nearby open to rescue another marine then head to the operations and kill all xenos to save another marine. Once done, your objective will be updated and you'll have to rendezvous with Cruz downstairs. Head to the vehicle bay and set up a defense perimeter. Deploy the auto-turret near the windows then when you have the chance, find the stairs leading to the maintenance trench. Turn to the second corner to find a dog tag on the floor. Stand your ground in this area and fend off the xeno attack. There's an ammo cache in the small room in the corner so use it to replenish all your weapons' ammo. Exit the vehicle bay and go past the gate. Here, you'll encounter a new enemy called the Crusher. Don't waste your ammo on its head as it is invulnerable. Wait for it to charge then quickly get out of the way. Shoot its unarmored body to deal damage. Xenos will appear to join the fray as well. Take note that the concrete blocks won't stop the crusher so there's no use hiding behind them. Once you see it running, quickly get out of the way, turn around and fire. This may take several tries, since the pesky xenos will target you as well. Now there's a cheap and easy way to kill it without getting damaged (and get the achievement "Anytime, Anywhere" as well). As soon as the gate opens, exit a bit but don't get too far ahead. Find the slope in the left corner of the gate, beside the corpse. This is where you'll make the stand. Now go ahead to make the crusher appear. Wait for it to get near then return to the high ground you found earlier and stay there. When done correctly, the crusher will just walk towards you or stay still while you're laying fire on it. Use explosives and grenades to take it out. There are other slopes or elevated spots in the areas but this is nearest one and possibly won't trigger xeno respawns. Head to the next door and wait for Cruz to open it. Get inside and follow the path until you reach a workbench. You'll find another dog tag there. Exit the bay and head to the dropship. Check the crate in front of the dropship, beside a payloader to find the mission's last dog tag. Refill your ammo using the ammo cache nearby. You have to disconnect three fuel lines under the drop ship. As you do that, a continuous stream of xenos will pour in. After disconnecting the last fuel line, kill the last remaining xenos to complete the mission. MS10 ============================== Mission 10: Derelict Reclaimed ============================== Special Projects: + 3 Dog Tags + Frost's Flamethrower ============================== Clear the guards then head to the next door. Disarm the turret and cut open the door. Proceed inside and fight your way to the lift. You still have to restore power to the lift so head inside the room to the right. There's a lurker camouflaged on the infestation on the wall so don't get caught off guard. Head to the lever and cut the infestation to pull the lever down to restore power to the lift. Regroup with the others and push the button to activate the lift. Get off the lift and continue along the hallway again until you reach the maker remains. Kill the xenos along the way; as usual, be careful of the camouflaged lurkers on the walls and ceilings. Follow the walkway, past the tent to the left and two cocooned scientists. Before moving forth, check the box in the corner of the catwalk past the second scientist to get the mission's first dog tag. Continue following the path until you reach the exit. You'll find more enemy forces ahead. Clear them out first and you'll have to destroy the AA guns next. Take the path to the left to find the RPG beside an APC. Equip it and fire at the AA gun until it is destroyed. You can get a fully loaded RPG by dropping the used one and picking up a new one from the same spot again. Head to the lift and use it to proceed. Fight your way through enemy forces until you're able to regroup with your allies in the next position. Look on the ground near the forklift to find another dog tag. Clear the area then enter the nearby control room to find the RPG there. Destroy the next AA gun then continue forth until you encounter a small outpost. Take out the PMCs and the xenos to proceed to the next AA gun. Head to the right to find a container van containing a lot of weapons. You'll also find the game's last legendary weapon there. (Frost's Flamethrower) You can equip the RPG and use it to easily eliminate the guards in the area. Take out the AA gun afterward. Head where the allied dropship crashed. Fight through more xeno ambushes and go through the wreckage. Once exit the wreckage, you'll find your downed allies. Check the ground beside them to find the last dog tag in the mission. Kill the xenos until the Queen arrives. Run to the container van and stay there. Take out the lesser xenos and use your movement tracker to anticipate which side the Queen will peek and attempt to grab you. Wait until the mission updates and the Queen leaves. Continue forth and fight your way through the cargo hold. Once you've reached outside again, grab the smart gun beside the APC under the ship to the left. Fight your way through more xenos and clear the ramp leading to the FTL as it starts to lift off. Wait for a few moments after the dropship arrives and the mission will be complete. ============================== Mission 11: Home ============================== Special Projects: + 3 Dog Tags ============================== After crawling out of the dropship's wreckage, turn around and follow the two red pipes overhead and find a dog tag on a crate directly under them. The queen will appear shortly. Hide inside the open container van and hit the first manual reset. Now go around to the left and make your way to the back of the bay 02 gate. There's another dog tag on a box beside the open container van. From there, make your way around until you reach the back of the dropship wreckage. You'll find the last dog tag on the floor, near your teammate's body. Now you can concentrate in activating the cargo launcher's manual reset switches. Remember to activate the switches only when the queen is away; otherwise, she'll grab and impale you to death. You can lure her to a false position by getting her attention and staying in that area for a bit. Now go around another path and make a run for the switches. After the fourth switch, stand in front of cargo launcher and press the switch when the queen is in front of it. After the scene, the mission will be complete. .---------------------------------------------------------------------. .---------------------------------------------------------------------. .---------------------------------------------------------------------. .---------------------------------------------------------------------. .---------------------------------------------------------------------. This text guide only covers the main walkthrough of the game. For videos, screenshots and illustrated locations of all collectibles, please refer to my online guide below: http://www.supercheats.com/walkthrough/aliens-colonial-marines/