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TOMB RAIDER LEGENDS

by p0mp3y

				
				TOMB RAIDER LEGENDS



CROFT MANOR

(Note: You can enter the Manor when you first play the game, but you have to complete Bolivia in order to open the doors.)

As soon as you start, look to the left for a Bronze Reward. Pick it up and enter Zip's office. Use the laptop on the floor to open the safe that will reveal the Grapple. Get it and exit to the living room. 

Pool - As you exit, open the door on the right (close to Zip's office). Follow the hallway to the pool. Jump into the water and get the Bronze Reward. Swim to the other side and use the lever to open one of the two gates of the pool. Climb out of the water close to the entrance. With the entrance to your back, go to the left and notice the big statue that holds a pole (as shown here). Use the Grapple to pull it out. There is another same statue on the other side, but its pole is pulled out along with the first one. Between these staues, you will find a small fish movable statue (as shown in this screenshot). Pull it and pick up the Bronze Reward from the alcove behind. Do not leave the statue in the middle of the ledge. Push it back in the alcove.

Continue around the perimeter until you reach the deck chairs in the corner, where you will find a Bronze Reward. Go to the other side of the pool and locate the two movable statues (as shown here). Pull both out and climb on the lowest one (opposite the entrance). Jump to grab the pole, then the lower part of the small circular balcony. Traverse around and jump to the second statue. Jump to grab the pole and then the balcony. Pull up and pick up the Bronze Reward from the diving board.

Take a look at the floor to see the X. You need to rotate the statues so that their swords will create an X. So, turn the right hand statue clockwise and the left one anticlockwise. This will rotate a stone in the wall, revealing a switch (the tongue is the switch). Use it to open the second gate of the pool.

Do not jump into the water. Go to the other side of the balcony and jump to grab the pole of the statue you pulled before (if you have not done this, check the third paragraph above). Jump to grab it, swing and when you jump, press Jump again to use the Grapple in midair to catch the shimmering ball above. Swing, and jump to grab the next pole. Then jump to grab the balcony and pull up. Get the Binoculars from the horse statue. Then use the Grapple to catch the blue shimmering ball above the fish statue. Push it to the circular plate to lower a big plant above the pool. Go behind the second fish statue and pick up the Silver Reward.

Go back to the side of the balcony you came from and jump to grab the pole. Again, jump and use the Grapple to catch the shimmering ball above. Turn left, swing and jump to grab the plant above the water. Use the Grapple to catch the lower part of the small circulat balcony and pull. The plant will start swingning, so jump when it reaches the balcony. Pick up the Silver Reward. Jump into the water and swim through the opening. Get the Silver Reward and swim through the tunnel. The gate will open automatically as you approach and you will find yourself to a small pool in the gym. 

Gym - Get the Bronze Reward from the pool and climb out of the water. There are many Rewards in the alcoves here, so we will show screenshots for each one.

Bronze Reward to the right of the entrance (as you face it) - Screenshot

Bronze Reward to the left of the entrance (if the entrance is to your back) - Screenshot

Bronze Reward opposite the entrance - Screenshot
For this Reward, you can continue from the alcove where you got the previous one. If you are on the ground, check the screenshot of the above Reward on how you can reach the ladder. Also, there is another way of getting this Reward, but the route is longer and with more tricky jumps.

Bronze Reward in the far right corner (if the entrance is to your back) - Screenshot

Bronze Reward in the back right corner (if the entrance is to your back) and Silver Reward on the ledge above the pool - You can get those two in one round. First, check this screenshot on how you can reach the green handholds on the right wall. When you reach them, follow this screenshot for the Bronze and Silver Rewards. The yellow marks show the way to the Bronze and the red ones show the way back for the Silver. If you are on the ground and want to get the Silver Reward above the pool, you first need to reach the handholds on the wall (as shown here) and then proceed until the 2nd step of this screenshot and then drop down. 

Silver Reward above the entrance - First, pull out the wall on the right side (if the entrance is to your back). You need to reach the handholds of the right wall, as shown in this screenshot. Then follow this procedure until you reach the ledge. From there, you will have to use the Grapple and move the ledge close to the alcove. Then jump to get the Reward. 

Silver Reward on the metal ledge - First, you have to rotate the ladder on the left hand wall. On doing that, a ledge moves towards the ladder. Screenshot 1, Screenshot 2. When you jump on the ledge (step No 13), it will move back to its original position. Then simply jump to the ledge with the Reward.

Exit the pool through the door. Pass the small courtyard and enter the hallway. Follow it to return back to the living room. Go up the stairs and then left and up the next stairs. Locate the shimmering circular button at the top (as shown in this screenshot). Use the Grapple and pull it out to open a small door below. Pick up the Bronze Reward. The first door leads to the Study, but before going there, open the second door that leads to Lara's bedroom.

Lara's bedroom - As soon as you enter the small living room, locate the two swords on the left. Pull them to open the small circular door between them. Get the Pistols and enter the bedroom. Go behind the bed and pick up the Bronze Reward. Exit the bedroom and return back to the hallway. Now that you have got the Pistols, go down the stairs and up the next ones and locate the other shimmering button at the top. Enable the Accurate Aim and shoot the button to open the door below. Pick up the Silver Reward and go down the stairs, then up the next ones. Open the first door and follow the hallway to reach the Study. 

Study - You will find the PLS on the table. Get it and go back to the entrance. Locate the wooden boards on the left (as you face the entrance). Shoot them to reveal a small room behind. Pick up the Silver Reward and pull the small bookcase out. Push it on one of the two plates close to Alister. The other bookcase is above the stairs (as shown in this screenshot). Use the Grapple to throw it down and push it to the second plate. Make sure that the bookcases are positioned correctly on the plates (they move a bit downwards). When you do that, a door at the botton of the stairs opens.

Go through the door and pick up the Silver Reward. Continue around to the right and search for a tongue switch on the right, behind the crates. Use it to rotate a part of the wall. First riddle for the Gold Reward: Above the Waters, Twin Sisters turn their backs upon the other to leave the Ambages unguarded. Shoot the crates in the corner and pick up the Bronze Reward. The tunnel leads to a stone door that opens with the nearby tongue switch. This gives you a direct access to Lara's bedroom.

Back to the pool - Go back to the pool. You need to make your way to the balcony above the entrance, as you did before. You have to once again turn the statues, but this time their backs must face each other (as shown in this screenshot). Approach the wall that rotated to get the second riddle for the Gold Reward: Within the Hall of Knowledge, Tomes of Cerulean, Topaz, Viridian, and Crimson in turn reveal their Arcanum.

(Note: You cannot turn the statues if you have not got the first clue.) 

Back to the Study - You need to make your way back to the Study. You have probably noticed some books that come out from the bookcases (as shown here). There are four in total. First use the blue book to the left of the entrance (as you face it). Go up the steps to the room above. Use the yellow book and pick up the Bronze Reward from the corner. The last Bronze Reward is hidden behind the bookcase that opens with the sword switch close to the desk. Exit and cross back the hallway. Use the green book and go down the steps. Lastly, use the pink book. A bookcase will open revealing the last Silver Reward and the third riddle for the Gold Reward: Above the Hearth, revealed visage and countenance touched in haste raise up the Steward.

(Note: You cannot use the books if you have not got the second clue.)

Exit the Study and make your way back to the hallway at the top of the stairs. You will notice that a tongue switch has been revealed at the end of each hallway. First, use the Grapple to throw down the three poles on the glass of Zip's office. When you use the first tone switch, it will start rotating. You have to jump and grab the three poles and make your way to the other switch and use it, before the first one completely rotates. On doing this correctly, Athena's statue rises up in the living room. Read the inscription for the fourth and final riddle for the Gold Reward: The risen Athena turns to face the Sun, whose burden then reveals the Golden Laurel.

Go down and turn the statue so as it faces the big windows above the stairs. Then step on the pressure plate. Athena's statue will go down and a tall pillar with the Gold Reward will rise up. Go up the steps and around either hallway. Jump to grab the first pole, then the second. Release to drop on the pillar. When you pick up the Reward, the pillar goes down.


BOLIVIA - Tiwanaku

The game begins with a cut scene. Young Lara and her mother are in flight. Lara is holding a book and says to her the mother that just because no one caught one, it does not mean that they are not real. Lara's mother unpins a pendant from the lapel of her coat and puts in on the seat. She then says that they probably do not wish to be found. They both refer to the yetis, as Lara's drawing indicates. Lara is suddently distracted by a bright light outside of the plane. "Look", she tells her mother, at the same time as the plane hits turbulance. Lara's mother asks Henry, one of the pilots, what is happening and he replies that one of the engines has malfunctioned. The co-pilot radios for help. Lara's mother puts Lara on the seat and fastens her belt. Lara asks if they are going to crash and her mother - while fastening her seat belt - says that they will not, unless it is absolutely necessary. The alarm starts and Lara's mother asks her to close her eyes, but she does not want to. The cockpit explodes and white light envelopes the scene.

Back to present, the next cut scene shows Lara climbing some rocks. Zip is coaching via her headset. He can see what Lara sees and provides a humerous commentary about wanting to throw up every time Lara looks down. He then tells her that Alister is back. The latter grabs a headset and asks her what she is doing in Bolivia. Lara does not reply... She spots a lower rock and makes a swan dive and grabs it! She then replies "Ascending". She pulls up and asks him to meet Tiwanaku, a lovely pre-Incan civilization, currently in ruins. She also tells him that she has been looking for some artifacts, specifically some ornate stone dais, among other things.

You begin the level at the top of the rocks that Lara climbed up during the last cut scene. From the starting position, head forwards and then left beneath the rocks, where you will find a Bronze Reward (1/10) . Go back to the starting position and turn left (or right, if the cliff is to your back) and approach the stone ledge. You receive instructions on how you can jump.

Stand against the rocks and press Jump. Lara will grab the edge automatically. To release, press Crouch\ Roll. Press Jump again to pull up. Do the same for the next ledge to climb up it. Just to the left, you will see a small rock. Approach it and press the Interact button to kick it. Before going to the pool on the left, enter the alcove on the right to collect a Bronze Reward (2/10) . Jump into the pool. To swim on the surface, use the direction keys. If you want to dive into the water, press the Crouch\ Roll button. Use the direction keys to swim around. To swim upwards and surface, press Jump. Locate the low ledge on the other side. When Lara reaches it, she will climb out of the water automatically. Climb up on to the next ledge. 

In the cut scene, Zip asks Lara to check her PDA. Lara does so, and she says that it works, if this is what Zip is wondering about. He just checked if it was waterproof as they told him.

Continue to the left, where a movable boulder blocks your way. To grab it, press the Interact button. Use the direction keys to move it around. To release it, press the Interact button again. Lara cannot pull it, so push it over the gap to reveal a ledge just ahead. Jump onto it.

Approach the vine on the right and Lara will grab it automatically. Climb up it until you reach a second vine on your right (to climb quicker, press the Interact button whilst climbing up). Press right and Jump to leap off the vine and grab the other one. Again, press right and Jump to reach the ledge. Go to the right. 

When you reach the edge, jump to grab the rope (jump towards it and Lara will grab it automatically). When you do that, Zip comments that the video is going to make him sick if Lara keeps on swinging. Lara then replies that he should look away from the screen. There are two caves: one on the left and one straight ahead behind the waterfall. First, explore the left cave. Turn left and swing towards it and press Jump when you reach the highest point.

Turn on your PLS (Portable Light Source). Follow the tunnel and get the Silver Reward (1/5) . Drop down at the end to reach the other alcove, which is behind the waterfall. Exit to the other side and jump to grab the opposite ledge. If you accidentally fall down, you can climb on the ledge in front of the alcove. 

When you pull up, the cut scene shows the area and river above the alcove.

When you regain control of Lara, she will look at a crevice in the wall above, which leads to the river. Jump up to grab it and shimmy to the left. Zip asks Lara to be careful, but this is a long trip, as Lara says, and he would to better taking deep breaths. Lara is very optimistic, Zip comments. Continue shimming to the left around the corner. To shimmy faster, press the Interact button while shimming. When you reach the end, jump to grab the ledge behind you. Pull up.

At the top of the waterfall - Go up the stream, hugging the right hand wall, because a ball rolls from above. When it passes, continue up the stream. Lara will look at the horizontal pole above. Step on the low rock behind the pole and jump to grab it. Move to the left and face the next pole. Press forward to swing towards it and jump to grab it. Then jump to grab the left hand part of the waterfall. Shimmy to the right and whilst pressing right, press Jump to grab the right hand part.

The cut scene, shows Lara listening to a guard. He talks to someone through a radio device, who obviously told him that someone is close. The guard replies that he does not see any climber and cannot shoot on sight if he cannot see anybody.

Pull up. The guard is still talking. Lock the target and shoot him until he is dead. Zip asks Lara if she has any idea who he is, but Lara says that he is unremarkable. "Is this good or bad?", Zip asks, and Lara replies that it is deliberate, which is not good. The man drops a Health pack, so pick it up.

(Note - The maximum amount of Health Packs you can carry is three.) 

Use your Binoculars and activate the R.A.D. mode. Look around to spot the moving object beyond. Lara says it is a mechanism. Go to the left of the mechanism and get the Bronze Reward (3/10) . Take a look above to spot the movable boulder. You can either:

� Jump on the wooden platform (mechanism) and quickly jump to grab the ledge where the boulder is. Pull up.

� If you cannot do the above, you need to take the long route. Grab the ledge beneath the boulder and shimmy to the right around the corner. When you see another ledge above, and whilst hanging, press Jump to grab it. Pull up.

(Both ways are shown in this screenshot.) 

Grab the boulder and push it fowards to throw it on the front side of the wooden platform. This will raise the other end. Drop down, climb on the rock next to the mechanism, and jump to grab the horizontal pole. Swing and jump to grab the ledge with the two waterfalls ahead. Pull up and continue ahead. Use the Grapple to catch the shimmering circular door ahead and press the Interact button to pull it. To release the Grapple, press the same button you used. Go through the doorway.

The cut scene shows two guards talking and Lara entering sneakily.

Kill the two guards. Press the Combat Lock button to lock on an enemy and shoot. Rotate Lara to aim at the other enemy. Zip asks Lara who these guys are. He finds it weird that some ruins are guarded this way. Vault onto the rock on the left and jump up to grab the ledge (as shown here). Shimmy to the left without stopping until you reach the end. The middle part of the ledge collapses, so if you fall down, you need to grab the ledge again, but this time jump to grab the left part. Jump to grab the horizontal pole behind and then the narrow ledge on the other side. Traverse to the left around the corner, and while hanging, jump to grab the next ledge. Press Jump again to reach the ledge above.

Jump to grab the rope, swing and jump to the opposite side behind the waterfall (exactly above the ledge that collapsed - if it did for you). Go behind the waterfall and climb into the alcove, where you will find a Bronze Reward (4/10). Drop down, continue to the other side of the ledge and jump to grab the horizontal pole. Swing and jump to grab the second one. Finally jump to the opposite ledge. Draw your weapon and follow the passage. A guard will start shooting at you from the right, so dispense with him. 

Approach the broken part of the bridge and take a look above to spot the shimmering sign. Jump over the gap and quickly press Jump again. Lara will use the Grapple to catch the sign and use it a rope. Swing and jump to the opposite side (by pressing Jump, you also release the Grapple). Go up the steps and through the doorway. Notice the Bronze Reward (5/10) on the left. You cannot reach it, so back up a bit and use the Grapple to retrieve it. Follow the passage around to the left.

In the next cut scene, Lara talks to Zip. She comments on the Temple that she can see beyond. She says she is very beautiful and that she is falling in love with her all over again. Zip is used to hearing Lara talking this way and replies that she says the same thing to all the ruins. Lara says she is a lucky girl and then uses her Binoculars to scoot the area around. She sees a helicopter. The bloody tourists coming again to spoil it. Zip asks Lara what she sees and she says some men, probably mercenaries, judging from the look. Zip again wonders what they are doing there. "Getting into trouble", Lara replies. 

There are several guards down there, so stay on your toes. From this position, press the Combat Lock button and then the Interact button to throw down the nearby rocks, luckily killing two of the guards that are patrolling at the bottom of the slope. Slide down the slope with your weapons drawn. Two more guards will apear from the left, so kill them. They drop three Health Packs. If you already have three of them, you cannot pick up any more. Heal Lara after the battle and pick up the Health Packs you need. Opposite the slope you can find a Bronze Reward (6/10) inside an alcove.

Head up the slope that is close to the slope you slid and draw weapons. Kill another guard, who drops a Health Pack and his SMG gun. Pick up the gun and before using the rope, drop down to the other side and go to the right, where you will find a Bronze Reward (7/10). Return back and jump to grab the rope. Swing towards the ledge on the other side and jump there.

There are six guards to the right down the slope and you can probably see only four of them. Draw wepons and slide down the slope. Press the Interact button to shoot the decrepit pillar on the left and kill the guards that patrol below. Be careful not to fall down when you pass the stone bridge. You can use the low walls for cover, but if the guys take a lot of your health, you can return back to where you left the other Health Packs. When all guards are dead, pick up the items they dropped if you need them. Four of them dropped their RC650 Assault Rifle, but if you decide to get it (you get one and the other counts as ammo) you need to drop the SMG gun. Heal Lara and pick up one or both Health Packs the guards dropped. 

Facing the steps, climb on the block to the left and then the next one. Shoot the wall on the left and get the Silver Reward (2/5) . Go up the steps of the Temple. 

The cut scene shows Lara going up the steps. Two mercenaries shoot at her before scarpering.

(Note: This cut scene may not play if you climbed up the blocks the Reward.) 

Enter the Temple and go down the stairs. Kick one of the small rocks to activate the rotating spiked trap beyond. Notice the shimmering sign above. You will use the Grapple here. Run forward and when the floor starts collapsing, press Jump to use the Grapple. Swing and jump to the opposite side. Go up the steps and through the narrow passage on the left, where you will find a Bronze Reward (8/10) .

Room with chains - Return back and enter the room with the chains. As you have probably guessed, you need to jump from chain to chain. There is only one accesible chain at the moment and it is the right hand one in the middle (right if you have the entrance to your back). Grab it and climb up as much as you can. Now you need to jump and grab the other chain (in the middle of the room again), but when you do so, the chain starts moving down. So, quickly climb up (press the Interact button to climb quicker) and jump back to grab the first chain. It starts moving down, so quickly jump into the alcove on the right.

Continue through the tunnel and jump to grab the chain in the next room. Climb to the bottom, go through the opening in the wall and follow the passage. Jump into the water and swim through the underwater passage. Keep an eye above to spot the surface. Climb out of the water and get the Bronze Reward (9/10) . Jump into the water again and swim to the other side of the passage. Climb out of the water and draw weapons. A leopard attacks when you go down the steps, so kill it.

Continue through the passage, but be careful, because there are huge boulders that threaten your safety. Carefully pass them to reach a room with a movable cage. Notice the other boulders on the left. You need to grab the cage and start pushing it between the second set of boulders. That way, the boulders will hit the cage and not Lara. You need to be careful however, because they may squeeze Lara when she reaches the second set or when she is close to the end and exits. To avoid the latter, you can push the cage until the middle of the second set, climb on the cage, drop down and exit freely. Go up the steps and follow the hallway to the next room.

The cut scene shows Lara entering a big room. The mechanisms along the room deactivates and the stone door on the other side closes. Same as the door you came through. 

Room with stone door and mechanisms - You can use the Binoculars and examine the various objects to see which are movable and which are mechanisms. Before doing anything, go to the back right corner and climb on the ledge, where you will find a Bronze Reward (10/10). A leopard is lurking below, so kill it from above. 

The crate puzzle - There is a movable cage close to the Reward and two more below. There are also three pressure plates, which means that each cage must be positioned on a plate. In fact, you need just two, as Lara can step on the third plate. Move the first one that is close to the plates. To put the other one on the upper level, you need to use the ramp on the left. Position the cage on the ramp (to the side that is closest to the entrance). You need to jump on the other side of the ramp and flip the cage on to the top level. You can use the steps at the end of the ledge in the middle of the room and jump on the ramp (as shown in this screenshot).

If you want the Gold Reward, you need to position the cage on the middle plate. The camera shows that the stone door is ready to work. Now step on the left plate (if the entrance is to your back) and the door will start opening. When the door is half open (as shown in this screenshot), step off the plate. The door will remain half open, which will give you the access to the Reward.

(Note: You may encounter a problem here. On stepping on the plate, a cut scene plays where it shows the door opening, blocking your way to the Reward. In that case, do not step on it. Either perform a low somersault over the plate or run past it diagonally, as hown in this screenshot. That way, the door will not open during the cut scene.)

Go to the back left corner (if the entrance is to your back) and climb on the ledge. Jump to grab the chain, then the opposite ledge. Traverse to the right and when you see another ledge above you, jump to grab it. Pull up and grab the horizontal chain. Swing to the other side and drop down. Hang from the edge on the right, release and grab the ledge below. Shimmy to the right and jump to grab the horizontal pole. Swing and jump close to the exit.

Facing the door, grab either left or right crevice of the pillar. Jump to grab the crevice above, and then the door. Jump to grab the top of the door, then the ledge above. Enter the alcove and pick up the Gold Reward (1/1). Carefully, make your way down. Go to the left (if the stone door is to your back) and jump to grab the ledge. Shimmy to the right and jump to grab the ledge above. Use the horizontal chain to reach the opposite side, where the Silver Reward (3/5) is. Make your way back the same way you came. Go through the exit. The passage harbours traps, but if you press the correct buttons, you will be saved. You probably noticed the Silver Reward in the pit, but you will get in a while. Follow the next passage to the end. 

Hang from the edge and traverse to the right. Release and grab each pole below to reach the ground. Draw weapons and kill the leopard that attacks. Locate the movable rock almost beneath the entrance (to the left if you face it, as shown here). Push it to the end and follow the passage on the right to reach the bottom of the pit you passed before. Pick up the Silver Reward (4/5) and return back. 

Climb on the ledge in the corner and jump to grab the closest metalic pole. It will rotate and give you access to the second pole. Jump to grab it and do the same for the third one. Once it rotates, jump to grab the ledge on the wall. Shimmy to the right and jump to grab the next ledge. Shimmy a bit to the right until the metalic pole is behind you. Jump to grab it. Once it rotates, jump to grab the edge of the alcove. Pull up and get the Silver Reward (5/5) .

Drop to the ground and use the metalic poles again until you reach the ledge just before grabbing the last pole leading to the Reward. When you reach it, shimmy to the right and jump to grab the ledge above. Again, shimmy to the right and grab the ledge above. Finally, jump to grab the ledge on the left. Shimmy left around the corner and drop to the ground. Follow the passage and climb on the ledge above. Go to the left and pass the rocks. Follow the passage to the end.

In the cut scene Lara uses her Binoculars and watches some mercenaries beyond. She then has a flashback of when she was a kid, because she has been in a similar place before. The flashback shows Lara entering that place. A man is laying dead in front of a sword. Lara approaches the sword and tries to touch it, but her mother comes and interrupts her. Lara pushes the sword in the stone and a green light is activated. A big metal circle rises up and her mother pulls her back and wonders what it is. Lara says that there is something in the light and her mother approaches the metal circle and it seems that she can see someone inside the light. She asks who he is. The person says something about Lara (probably because she was the one who activated the light) and her mother tells this person that lara meant no harm. The voice seems to say "Pull out the sword". Lara's mother removes the sword and she disappears through a strong light! Lara finds a book and takes it with her.

Back to the present, the mercenaries shoot at Lara, but a man orders them to hold their fire. He talks to Lara and tells her that he wanted to meet her. Lara still has her weapons drawn and the man says that he just wants to talk to her, whilst the camera shows a blonde woman in a helicopter. The man shows Lara a part of the sword and asks her is she has found a piece of this. A quick flash back reminds Lara that the piece that this man is holding is a part of the sword. Lara asks him where he found it. The man says that it does not matter where he found it, but what it does. He asks her if she knows, but Lara says that what she knows is her own business. The man then assumes that Lara does not have any piece. He turns his back to leave whilst saying to her that Amanda said that Lara was sloppy and that she should have paid more attention in Paraiso. Lara is surprised to hear the man talking about Amanda. She tells him that Amanda is dead and asks him what he knows about Paraiso. No more talking from him.

When you regain control of Lara, you are on a bridge. Immediately run forwards because the bridge collapses. Jump over the gaps to reach the ground. There are seven mercenaries, so kill them all. Some of them drop Health Packs and guns (which will count as ammo). When all are dead, the level ends.

The cut scene shows Lara approaching the stone. She kneels and talks to herself. There is more than before. Her father was right. Zip asks Lara what this is about and Lara says they have some work ahead of them. 

Lara returns to Croft Manor. She enters Zip's office and asks him who the man she talked to in Bolivia was. Zip pulls a picture of the man up on his PC and says he is one of the Rutlands from the States. He is the senator's youngest son, James Rutland. Lara asks Zip to call up the footage, whilst Winston welcomes her back. She asks him to approach the computer screen and take a look at the place that Lara saw in Bolivia. She says it is almost identical (to the one she visited when she was young), but it was just configured differently. Alister gets into the conversation and asks "Identical to what?" and Lara replies of something that she saw a long time ago in Nepal. Winston asks Lara if she believes that it is a fragment of the sword, but before she replies, Alister asks about the sword. Lara replies that it is more likely one if a kind.

Lara asks Zip to find out what he can about Rutland, particularly where he is at the moment. Zip advises Lara to try Peru, since he talked about Paraiso and she agrees since Rutland did imply information that the artifacts are there. Alister (who obviously has no idea what is going here) asks about Paraiso, what happened there and who Amanda is. Lara asks Alister to take the images and see what he can work out and ask Zip to call Anaya and tell her to meet Lara in Paraiso on Saturday morning.

PERU - Return to Paraiso 

The cut scene shows Lara reaching Peru. The people run to hide and Lara says that they do not seem so keen on visitors these days. She asks Zip if he had news from Anaya and he tells her that Anaya will be waiting for her at the statue in the marketplace.

There is a dummy statue ahead where you can practice to target and shoot the enemies. Once you are done with it, go behind the house on the right (from the starting position) and climb on then box, then on the roof of the building. Without turning at all, take a look above to spot the shimmery lamp. You will jump and press Jump again whilst in midair to use the Grapple and catch the lamp. Then swing and jump to land on the opposite roof. Drop to the small courtyard and pick up the Bronze Reward (1/8) . Push the movable crate next to the lowest building and use it to climb on the roofs and return back to the road. Follow the road around to the left. Pass the door to reach the statue in the marketplace.

In the cut scene, Lara meets Anaya and they comment the empty city and that something has frighten them. Anaya seems sad, because if she knew where this would lead, she would never have told Lara about Bolivia. She also tells her that La Paz is not far away. A truck full with mercenaries comes to the place. Lara tells Anaya to leave and that she will catch up (once she is done with them).

Marketplace with statue - Draw weapons and kill the six guards that jumped down from the truck. Soon, two more guards will open a door and attack. Once you are done with them, a third one will appear on a balcony. Some of them leave Health Packs. Replain your health and take the Health Packs you need. They also leave their guns, which will count as ammo.

Go up the stairs of the church and use the part where there are no railings to jump on the pavillion. Jump to grab the ledge and go to the left. Jump to grab the horizontal pole, then the next one. Finally jump to the ledge and get the Bronze Reward (2/8) . Drop to the ground.

Locate the tall pole with the flag. To the right is a road that leads to a Bronze Reward (3/8). Get it and go back to the pole with the flag. Grab it and climb up. Jump to the balcony at the back and open the door of the building. Pick up the Silver Reward (1/2) , exit and go to the left of the balcony. You need to jump to the opposite balcony, using the Grapple. So jump, and press Jump again to use the Grapple and catch the shimmery lamp above. Swing and jump to the balcony. The guard here dropped a Grenade and his Shotgun. Go around to the right and draw weapons. Kill the guard inside the building and pick up the Health Pack if you need it. There are also four Grenades on the table (Lara can carry up to four Grenades).

Be prepared for a tough battle as soon as you open the door. You exit on a roof and five mercenaries shoot from the balconies\ roofs around and the ground. Stay on the roof and do NOT jump down. A couple of them throw Grenades that can kill Lara. To use a Grenade, lock the Target and press the Throw Grenade\ Flare button. Once you are done, either drop down to replain your Health and ammo or use the Grapple to catch the shimmering lamp above and jump to the opposite roof and get the items later. If you drop down, you can use the nearby ladder and climb up. A guard will attack from the building on the roof, so kill him. He drops his gun, which will count as ammo.

There are more mercenaries around the corner, so it it better if you stay on the roofs and kill them from above, as you can back up. Soon, a jeep will arrive and will stop close to a spot that you can explode. One of them will use a big gun from the jeep, so take care of him first. Also, there three more guards beyond the jeep (close to the motorbike), so kill them too. If you use the big gun, one more guard will appear from a passage opposite the pavillion. Take care of him and do not approach the motorbike, because you will trigger the next cut scene.

When the coast is clear, replain your health and ammo. If you used Grenades during the fight, you will find some on the streets. Go behind the building opposite the pavillion, where you will find a Bronze Reward (4/8) . Then go around the streets and approach the bike.

Zip talks to Lara and tells that Anaya left, but there are mercenaries after her. Lara asks Zip to tell Anaya that she is on her away.

BIKE

You get the bike (DUCATI! wow!) and you need to go after the mercenaries and kill them before they reach Anaya. Zip talks you during the process. He says that you need to be quick, because the mercenaries will reach Anaya. You do not have to run like a madman, but do not break all the time and do not stop, because you will lose and start over. Avoid the rocks in the middle of the road and the various obstacles. You will need to shoot some wooden bars to clear your way and you will also find some Helath Packs that you need to run over in order to get them.

Soon, you will meet the mercenaries that are after Anaya. They are also on bikes, but Lara can shoot and kill them. They can also shoot you, so keep an eye on your health. Almost halfway, you will come across a bridge. Cross it, being careful of the gaps. You will meet three trucks. Stay on the left, because crates will start falling down from the right. There are two mercenaries on the front truck that will throw some crates. Shoot the crates and kill the threats. When the door of the truck fully opens, drive on it.

In the cut scene Lara gets off the bike and jumps on the top of the truck to spot Anaya. Anaya sees Lara from the mirror and breaks a bit in order to approach the truck. Lara jumps with a Matrix way, kills the driver of the truck and lands on Anaya's jeep. The truck turns over and explodes and the two ladies leave.

Lara and Anaya reach the ruins. The place has not changed a lot. Lara confesses that there is something that did not tell Anaya before. She thinks that Amanda might not have died down there, showing the ruins at the same time. Lara flashes back. We see the same place, only some years ago. Young Lara and Amanda are together. Amanda slides down a rope and asks Lara to go down with her, because James (one of their friends) said that they are ready to break through (the young archaeologists probably found something). Lara follows her, but the rope breaks and Lara falls down.

YOUNG LARA

You play as young Lara. Go down the stairs and crawl through the opening. Follow the tunnel and slide down the slope. Continue through the tunnel and jump to grab the horizontal pole to swing above the opening. If you accidentally fall down, you can climb back up and try again. Follow the tunnel. Some rocks will fall down beyond and block your way, leaving Amanda behind. Go back and enter the tunnel on the left (if you have the rocks to your back). If the crates block your way, kick them. At the end, crawl beneath the railings.

Lara finds Sarah (one of her friends) laying on the ground and wonders what happened. There is a pressure pad on the right. Step on it to activate some poles alongside (some of them are broken). Locate the movable block and push\ pull it beneath the horizontal pole. Jump on the crate then jump to grab the pole. Turn to face the ledge, swing and jump to grab it. Pull up and pick up the Bronze Reward (5/8) .

Jump to grab the narrow ledge on the wall. Traverse to the left and jump into the alcove above the ascent. Head forwards and drop down. Lara finds another friend. Someone calls her, and she recognizes the voice. It is Kent. Go to the right, avoiding the poles that are harmful to find Kent behind a gate. Lara asks what happened and he says that it killed Oscar (the other man that lara found on the ground). Lara asks "What did?". Kent does not know and he also says he cannot get out because the gates won't budge and he asks her to get him out. He also tells her that there is a hole above him and they should get out quickly.

Pull the ball away from the pressure pad to remove the poles. Climb on the ledge oposite the way you came and jump to grab the rope. Turn left to face the ledge above Kent and swing and jump on it. Pass the gates and jump down.

In the cut scene Kent calls for Amanda. She replies back and Kent turns to Lara and says "It's her" and the runs towards the way the voice was heard. Lara shouts at Kent to wait, but he does not listen to her. A creature grabs Kent and Lara runs back. The creature starts chasing Lara.

Once you have the control of Lara back, run fowards and jump above the rocks to escape from the creature. Once you fall down, the creature disappears. The are some crates in this area. All of them but two break when Lara jumps on them. There is a pressure pad on the other side of the room. Either kick one the crates on the pad or climb on the ledge and push the ball that it will roll on the pad. This will make a pole appear. Climb on the ledge, where the ball was and jump to grab the upper ledge with the bars. Amanda, who is behind the gate, says Lara that Jason is dead and that she does not know what happened. She does not finish her sentence when she sees the creature, gets scared and leaves. A man runs behind Amanda and the creature behind them.

Jump to grab the pole and then the rope. Swing and jump to the opposite ledge. Go to the right and pick up the Bronze Reward (6/8) . Go through the doorway and follow the tunnel. Be careful the spiked pit in the floor. Grab the pole above and travesre across. Follow the tunnel to the end.

The cut scene shows Lara exiting the ruins, calling Amanda. Amanda shows Lara a stone and says she thinks that it unlocks the door. Lara says that she does not like the idea of using the stone and asks Amanda if she read it properly (meaning the inscription). Amanda reminds Lara that the creature is coming and asks Lara if she has a better idea. Lara says to Amanda that door might be trapped, but Amanda says that they are trapped. The creature attacks and Ammnda pulls the stone out. On doing that, the creature disappears. The place starts shaking and rocks falls from above. They run to escape. Lara manages to exit, but Amanda's leg was trapped somewhere. The gate closes, but Lara catches it not to close. She is waiting for Amanda, but she cannot escape. The places starts filling water, but Amanda cannot escape. Lara cannot longer hold the gate and it closes. Rocks fall on Amanda and Lara leaves to get some air.

Back to present, Anaya says that this is a terrible idea and they should leave the past behind. Lara says she is trying, but from what Rutland said, there might be a clue down there about what killed her mother, so Lara decides to go back. Anaya tells her that she cannot enter from the same place, because it is caved in. Lara says that the water enter there somehow, so there must be a way. She says Anaya that if she has any problem, she can talk to Zip who can communicate with Lara.

RUINS

Run behind the boxes on the left and pick up the Bronze Reward (7/8) . Go to the other side of the area (where the pool is) and search for a Bronze Reward (8/8) between the wooden supports. Jump into the water and swim down and through the tunnel. Follow it as it goes and keep and eye above to spot the surface. Take some air and dive back down. Follow the tunnel to the other side and swim among the bars. Again, you can find a spot where you can surface above. Continue through the tunnel until you reach a circular big underwater room. Here you can surface.

The puzzle - Dive down and enter the passage, which is on the right as you entered this area. Get the Silver Reward (2/2) and return to get some air. You neeed to pull the four blue spheres, but they need be out together at the same time. Every time you pull one, it remains out for some seconds. You then need to swim and pull the other three, so that all of them are out together. 

When you succeed, the cut scene shows Lara surfacing. A door opens and the room drains. Lara finds a shoe and assumes it belongs to Amanda. She never imagined that Amanda could have survived.

There is an opening in one of the walls. Jump through it and approach the archaeological stone above.

In the cut scene Lara reads the inscription on the stone. She says that it tells about the last Queen on Tiwanaku. Her father was King, but she was lost and raised by a warrior. She became a Queen when a shaman named Tunupa discovered her loyalty heritage. Alister tells her that that Tunupa is another name of Viracocha, their god of creation and according to myth, Virachoca was lived in the lake Titicaca. She led her people in an era of peace. After many years of justice and just rule, there was some sort of power struggle and she died shortly thereafter. She was carried off in a boat to Paradise. This reminds Lara King Arthur's myth, because the similarities are striking. 

Go behind the stone and through the doorway. Grab the ledge on the left, then jump to grab the next one above. Jump to grab the ledge behind and pull up. Use the Grapple to catch the shimmering sign above, swing and jump to the ground above the ascent. Grab the ledge above the shallow water, then jump to grab the ledge above. Pull up. Turn to face the next ascent. You need to use the Grapple again and land on the ledge above. Continue upwards and up the steps. The floor collapses beneath Lara. Press the appropriate buttons to save her.

The puzzle - There are three pressure plates and three movable balls: one on the ground, one on a ledge above and another one to the left of the starting position, where you need to use the Grapple to throw it down. Back up a bit and use the Grapple to throw the ball. Push the two balls to the adjacent plates (not in the middle). Placing each balls, the corresponding statues on the left and right open, revealing some ladders.

You cannot reach the left ladders, so go to the right. Climb up either ladder and jump to grab the ledge in the middle. Then jump to grab the ledge above (which is the statues mouth). Jump to grab the ledge above (the statues head) and jump to grab either ladder. Then climb to the top. Push the third ball below. Carefully make your way down and push the ball to the middle plate.

The cut scene shows a tomb rise and a door open. Lara approaches the tomb and starts reading. It is the queen's shaman. 

Climb up either ladder close to the door that opened. 

The cut scene shows Lara going through the door and approaching a sword. Lara watches Queen's statue above and says that she is beautiful. Lara asks Zip if he sees something familiar on the sword and he says that this is what Rutland was holding. This one, though, is a ceremony copy. Lara finds a part of the swrord that has broken off. Lara has seen this before at a University in Japan. The piece, however, is not there anymore, because it was stolen by Shogo Takamoto. While Lara takes the piece and leaves, she asks Zip to arrange a meeting with Takamoto. Zip will take care of that. At the same moment he tells her that he had a call from Anaya. He patches her though and she tells Lara that the bastrards from town are there and they are coming down after Lara. This is a tomb and Lara will make them feel at home. 

Going back to Anaya - After the cut scene, exit but do not drop down. Climb on the ledge on the right and jump to grab the upper one. Pull up and jump to grab the ladder. Then climb to the top. Go to the left and jump to the stone ledge. Jump to grab the narrow ledge and shimmy left around the corner. When you reach the destoyed part of the ledge, jump left to grab the next one. Do the same for the next broken ledge. Shimmy left and release to grab the three ledges below. Then drop to the ground.

Jump to grab the rope, and climb up it a bit. There are two stone ledges ahead. The left one is quite destroyed, but aim for the narrow ledge above it (as shown in this screenshot). Swing and jump to grab it. Shimmy to the left until you reach the collapsed part. Jump to the next ledge and keep shimming left. Pull into the opening and go up the passage on the right where you will find a movable ball. Push it and it roll down. It will break the wall and end to the ground. Carefully make you way down and push the ball on the middle pressure plate. The tomb will rise more and reveal the Gold Reward (1/1). Get it and make your way back to the rope. 

Swing and this time jump to the ledge on the right. Jump to the next ledge and draw weapons. Two mercenaries are waiting on the ground, so slide down and kill them. Pick up the items they dropped if you need them and exit with your weapons drawn. One more guard is waiting at the bottom of the ascent, so kill him. Slide down the slope and exit to the room with the inscription. There are three guards behind the wall. You can kill them from here then climb through the opening. Replain your health and ammo with the items the guard dropped.

Grab the rope and climb almost to the top. Swing and jump to the ledge in front of the crawlspace. Go up the ascent, climbing up the blocks. At the end, climb up the ladder. When you reach the top, look for a ledge on the left. Grab it and jump to grab the ledge above. Pull up and draw weapons. Kill the guard and pick up the items he drops (if you need them). Climb on the above ledge and grab the rope. Climb to the very top and jump to the ground.

Immediately draw weapons. The place is full of mercenaries. As you kill them, try to get the items they drop (Health packs, ammo and Grenades) so that you can continue the battle. Once you kill them all, a cut scene plays. 

In the cut scene, Anaya hopes that Lara found what she was looking for, because she is not coming to this place again. Lara shows her Amanda's shoe. This what was only left. Anaya wonders why Amanda was hiding all these years, but Lara says that Amanda is not hiding, but she probably does not want to keep in touch with old friends. Or maybe she found or learned something down there that she wanted to keep it to herself. Lara then asks Zip if he talked to Takamoto. Zip replies "yes", but Takamoto does not want to meet her. Nishimura (one of Lara's good friends) is having a party though and Takamoto will be there. And since he does not know that Nishimura is Lara's friend, they will meet there. Lara returns to Croft manor, because she needs to find something nice to wear.

JAPAN - Meeting with Takamoto 

In the cut scene, Lara exits the elevator and reaches Nishimura's party, wearing a beautiful black dress. Zips asks her what happened the last time she met with Takamoto and Lara says that he was trying to pass off forged relics from the Asuka period. Lara let him go though, so that's why now they are going to have a useful conversation.

Zips tells Lara that he got a call from Nishimura. He is in his office and she first needs to talk to the bartender. Head forwards and down either of the stairs to reach the main area of the party. As you have noticed by now, Lara does not jog. She walks like a real lady and she cannot jump (for now). You can see the bartender on the left, and you can also see two hallways: one next to each set of stairs. The left hand hallway leads to an elevator that you cannot use now and the right one to Nishimura's office. You cannot enter, as you need to talk to the bartender first.

Talk to the bartender. Lara says that Nishimura is expecting her and the bartender says that she can find him in his office, which is at the end of the hall behind her. He will let Nishimura know that Lara has arrived. Go to the right hand hallway (if the entrance is to your back) and open the door to Nishimura's office.

In the cut scene Nishimura welcomes Lara and he hopes that she is enjoying his party. Lara replies in Japanese, meaning that she is enjoying it very much, although when Takamoto arrives, it may cause him inconvenience. Nishimura asks her to take care, because he is a dangerous man when his interests differ from someone esle's. Lara replies that she can be really persuasive, even with dangerous men. Nishimura is convinced, since he is dangerous too. He then asks her to enjoy the party while she can and wishes her luck. Lara then exits the office.

Head forwards.

When Lara returns back to the main area of the party, the cut scene shows the guests leaving paniced and mercenaries are everywhere. Lara looks around and sees Takamoto, who immediately talks to her and asks her to be brief, because he has many demands on his time. Lara gets straight into the point and he tells him she is looking for a piece - a sword fragment - that he stole from the Wesada University. Takamoto says he is not a thief and she should avoid these kind of accusations. Lara suggests to skip to the negotiations. Takamoto insists that he has no idea of what she is talking about, but Lara what he asks from him is to name a price. (LOL!) Takamoto gets angry "Miss Croft! Are you deaf?", "I don't know. Let's see", she replies. She then asks him to beg for his life, like he did the last time they spoke. Takamoto orders his men to kill her. They start firing, but Lara jumps behind the bar. She takes off her pumps and tears a part of her dress, revealing the holsters. She pulls out the gun and as a mercenary approaches, she kills him.

Immediately draw weapons (you have only the Pistols with unlimited ammo) and shoot the seven mercenaries that appear in total. Try to pick up one of the Health Packs and Assault Rifle they drop. Take a Health Pack if you need it and use one of their gun.

When all are dead, the cut scene shows Nishimura appearing from his office. Zip asks lara where she found the weapons and she replies that they are basic etiquette and she could never go to a party with empty hands. Nishimura tells Lara that Takamoto has most probably returned to his penthouse, but he advices her not to follow him, because his men will be waiting. Zip tells her that his lobby is a death trap and although Lara likes it, it is not a winning option. Lara all time adventurer replies "If I can't go down, I'll go up". She asks Nishimura how she can get to the roof. He says from the elevator and he gives her a pass card.

Although Zip does not like the idea, Lara tells him she in on her way, as Nishimura gave her the pass to the elevator. Pick up the goodies the mercenaries dropped: Greneads, Health Packs, and ammo (if you managed to pick up the gun during the battle). Now you have available all moves. Follow the left hand hallway (if the entrance is to your back) and use the pass to enter the elevator. 

In the cut scene, Lara enters the elevator. We then see her (from an outside view) going up.

On the roof - As soon as you exit the elevator, head fowards and approach the glass door. Lara and Zip talk about a bike that is locked in the room. Go to the left and through the doorway to exit to the roof. Go to the right to hear Zip talking. He says that the building across is Takamoto's. Lara says that he is likely on the top floor and that this requires some creativity.

Draw weapons and shoot the barrel behind the grates. It will explode them and you can use the metalic pole behind. Climb up it and jump to the ledge on the right. Climb to the roof above and go to the left. Walk on the glassed part of the roof and jump to grab the topmost ledge. Enable the Accurate Aim and shoot the crate. Pick up the Bronze Reward (1/6) and jump back down.

Notice the small shimmering raised part. Use the Grapple to pull it back and drop through the opening. Go down the steps to reach the room with the bike. There are two more crates. The one is beneath the stairs that contains a Bronze Reward (2/6). The other that contains a Silver Reward (1/4) and is located exactly opposite, between the boxes that you need to move.

Get the bike (DUCATI again) and drive outside to the roof. Go to the right around the corner, where the huge blue pipes are. You need to use the ramp between the pipes and jump the bike across the road to land on the ledge. Accelerate! The jump will be done in a cut scene, but you need to be prepared and press the correct buttons to save Lara. She will need to grab a rope, safely drop on the ledge and finally avoid the flaming barrels that are ready to explode.

Going to Takamoto's penthouse passing from the constructions - There are two levels of scaffolding. First go to the bottom one and jump the gap. There is crate at the end that hides a Bronze Reward (3/6) , so use the Accurate Aim and shoot it. Go back and climb to the topmost ledge (the one you started from after the cut scene). Jump to grab the horizontal pole and then jump to the scaffolding ahead. It will bend if you move to the other side, so run and quickly jump to grab the next scaffolding. Pull up.

Enable the Accurate Aim and shoot the circular metalic support. It will break and throw the obstacle down. Jump to grab the rope, swing and jump to the opposite scaffolding. Go to the end and jump to grab the wire. Lara will slide to the ledge of the opposite building.

Turn left and use the Grapple to catch the metalic scaffolding ahead. Release the Grabble and the scaffolding will start swinging. When it comes towards you, jump to grab it (or land on it). You can either wait for it to stop or complete the next part whlist it is swinging. Run, jump at the edge and press Jump again to use the Grapple and catch the shimmering lamp above. Turn right, swing and jump to the ledge. Again, you need to use the Grapple, catch the metallic scaffolding and make it swing. Jump on it and whilst the scaffolding is swinging, jump to the opposite one. Use the Grapple again to catch the shimmering lamp whilst in mid-air. Turn right, swing and jump to the roof.

Takamoto's roof - Three guards and two dogs will appear from the other side of the roof. You can jump on the ledge with the plants in the middle. That way you will avoid the annoying bite from the dogs and if a guard approaches a flaming lamp, you can explode it and kill him. When you have killed everything that moves, pick up the goodies: Health Packs, Grenades and guns (which will count as ammo) the guards dropped. 

Inside the building - Go around the corner and open the door. You can see steps that go up and down. First go down. Kick the boxes and shoot the crate that reveals a Bronze Reward (4/6) . Go back and up the next stairs. The hallway leads to a door, but wait until you get the next Reward. Continue up the steps to reach the top ledge. Drop to the pipes and carefully walk to the left. Jump to grab the top ledge on the right. Shimmy to the right and jump to the pipes behind. Shoot the cret and pick up the Silver Reward (2/4). Make your way down to the hallway. 

Stock Market offices - Follow the hallway and open the door to reach a room with offices (it seems they work for the stock market). Five guards will attack: three on the ground and two on the ledge next to the doorway. A sixth guard may attack a bit later if not together with the other five, so stay sharp. Pick up the Health Packs, Grenades and guns they drop if you need them. A couple of them will drop their Shotgun, but if you decide to get it, you will need to leave the Assault Riffle. Go up the short stairs to reach the ledge next to the doorway. Open the left locker to get a Silver Reward (3/4). Go to the office in the far left corner (if the entrance is to your back) and shoot the crate to get the Bronze Reward (5/6). 

Use the Grapple to catch the huge TV screen; pull it. Enable the Accurate Aim and shoot the two metal supports that are located at the top right and left corners. The screen will fall down, revealing a room behind. Draw weapons and kill the two guards. You may be able to kill one of them from here. Otherwise, grab the screen, pull up and finish them off. They leave a Grenade, a Health Pack and two guns (which will count as ammo). Open the door at the back.

The cut scene shows the building you just exited and it focus on a ledge at the top. 

Climbing up the building - You need to reach that ledge, climbing up the building. Grab the pole on the left (if the entrance is to your back) and climb up. Jump to grab the ledge with the air condition, shimmy to the right around the corner and jump to grab the ledge above. Pull up. Turn left and use the Grapple to catch the support of the sign; pull it down. Jump to grab it and pull up. Then jump to grab the next one and pull up. Climb up the ladder to reach the ledge above. Again, use the Grapple to throw the next support of the sign. Jump to grab the pole, then the ledge ahead; pull up. Grab the vertical pole, climb up it and jump to the topmost ledge. 

Jump to grab the thin pole on the right. Climb up and jump to grab the horizontal pole of the ledge above the one you were standing on before. Lara's weight will rotate it. Turn around, swing and jump to grab the previous pole. Climb up and jump to the ledge that you rotated before. This ledge will bend backwards (to its initial position) if you stand on the other side. So run and quickly jump to grab the square ledge ahead; pull up. 

You will need to grab the pole ahead, climb to the top and use some horizontal poles. They fall after a few seconds, so you need to be quick. Jump to grab the pole and climb up. It will start falling when you reach the top. Quickly jump to grab the horizontal pole. Swing and use the rest three quickly to reach the balcony. 

Museum - Open the door to the museum and draw weapons. Three guards are waiting at the bottom of the stairs, so kill them from here. A fourth one appears in a while, so wait and kill him too. Do not go down before killing those. There are two more guards that shoot from a balcony on the right, which makes your job harder. Be careful, however, because the last pair may come from behind you. You can also shoot the chandelier. It will fall down, hopefully killing some of the threats. Once you are with everyone, pick up whatever you need. They leave Health Packs, Grenades and guns (which will count as ammo). One of them drops a Shotgun.

Go up the steps and enter the lounge on the left. This way gets you to the balcony, where the pair of the guards were shooting. Shoot the crate and pick up the Bronze Reward (6/6). Go back down the stairs and enter the room in the back left corner. Open the middle metal locker on the left to get a Silver Reward (4/4). Exit, and go through the door at the far left. 

Halfway through the hallway, Zip tells you about the turret at the end of the other hall. So, do not go there yet. Enter the control panel on the left and go to the other side. Use the button (next to fire extinguisher) to activate the sprinkler in the hall with the turret. As you can see, moving lasers that enable the turret protects the hall, so good thinking, as Zip says.

Exit the office and grab the ball on the left. The deal here is to push the ball in the hallway with lasers. The turret will activate, but if you push the ball and are behind it, the turret will hit the ball. When you reach the end, carefully turn right and pull a bit the ball. The turret will stop. Luckily for you, it shoots just straight. Continue to the hallway with the green walls. Approach the door on the left and it will open automatically. Go through it.

In the cut scene, Takamoto appears behind a glass above, telling Lara that she should not have come here. Lara asks him to tell her about the sword. He is very upset and asks Lara why it is so fascinating about her. Lara will tell him if she takes a look at it. Takamoto replies that her persistence will be death for her.

When the cut scene ends, two doors slide and three guards start shooting. Takamoto of course left. Draw weapons and kill them. Then pick up whatever you need among the Health Packs, guns and Grenades they drop. Use the Grapple to catch the shimmering circle at the front side of the dragon that is hanging above. Back up as much as you can and pull it. The further, the higher momentum it will get. Eventually, it will break the windows oposite. Draw weapons, beacause two guards will start shooting. Kill them both.

Climb on the box beneath the window and jump to grab the edge. Pull up and go to the right, where Takamoto appears. Get the three Assault Rifles from the desk (they will count as ammo if you carry this gun). Pull the redish movale box out of the office and push it through the broken windows. It will fall down and break. Drop down and pick up the Gold Reward (1/1). Calimb back up and use the pass to call the elevator. Get into.

The cut scene shows Lara inside the elevator. When she exits, she takes a look around. Takamoto appears, holding the sword segment, and says that she disrespected him, broke into his house and killed his men. Lara wants what he possesses, but he want let her take it that easily.

Destroying Takamoto - It is obvious that the sword gives power to its possessor. Takamoto will use it to kill you, because the sword throws a green harmful light that takes some of your health when it hits you. Apart from him, there are four turrets that start shooting at you. Takamoto is standing on the ledge above, so do not stay on the ground. Go behind one of the statues, grab the pole, climb up and jump to the ledge, where Takamoto is standing and where the turrets cannot spot you. Use a pole that is opposite him.

Stay away from him. The further, the better. Position Lara behind one of the stautes and keep your weapons drawn. The green light cannot hit you if you stay behind the statue. Make sure you stay in the middle, where the part of the statue is higher. When Takamoto stops using the sword, and whilst having your weapons drawn, reveal yourself and shoot him. When you see him using the sword, go hide again behind the statue. Sometimes the light hits you, because Takamoto is not exactly opposite you. If he is a bit diagonally opposite, every time he throws the light, run forwards and Lara will grab the ledge. That way, the light cannot hit you (if you hang behind the statue). If he moves to a statue next to you, move behind another statue and stay opposite him. You can see Takamoto's life at the top right corner of your screen.

When Takamoto dies, the cut scene shows Lara getting the sword segment. Alister is suprised by the sword's power. Nishimura brought a helicopter for Lara and is now waiting outside for her. Nishimura throws a ladder and Lara climbs up. When she reaches the top and enters the helicopter, she says she is very relived she found him here. Nishimura asks what happened to Takamoto and where he is. Lara says it depends on whether he was naughty or nice. Alister says that he found Rutland and asks Lara is she wants to go to Ghana. Lara of course wants to go, as Africa is one of her favorites continents.

GHANA - Persuing James Rutland

In the cut scene, Lara slides down a slope and talks to Zip. She says that there is no sign of Rutland so far. He tells her that as he was looking the map, her parents have been there and that her father worked this site before Lara was born. Lara says that this is not something peculiar; it happens occasionally.

Follow the path and go down the steps.

The cut scene shows Lara reaching a cliff. The view is so beautiful and she comments that if everyting fails, she can get into the postcard business. She uses her binoculars and sees a helicopter. Zip, judging from where the helicopter landed, tells her that they did not get from this side. Then Lara says that she better plug off some cliffs.

Jump into the water below and surface. Turn to face the mechanism on the land. There are three Rewards in the water: one on the right (Bronze Reward 1/5 ), one straight ahead beneath the mechanism (but you cannot get it now) and the third one on the left (Bronze Reward 2/5). You will spot them easily as they glow even if you surface. 

Climb out of the water in front of the mechanism. Climb on the rock on the right, then on the next one above. Jump to grab the rope and lower the mechanism. Either swing and jump on the mechanism or drop down and use the Grapple to pull it down. 

The cut scene shows the mechanism activate. The waterfalls open and a huge Temple is revealed. Zip is amazed. Rutland appears on a high ledge. Lara calls him down for a chat, but Rutland is not willing to go, unless Lara can shoot this far. When he leaves, Lara asks Zip that Alister should look at this, but he tells her that only him and her are for now, since Alister went to find out where the original pieces came from. 

Inside the Temple - Before entering the Temple, jump into the water and get the Silver Reward (1/4) beneath the mechanism (the one you could not get before). Then climb out of the water and enter the Temple. Follow the passage and go down the steps. You come across a pool. The part that is closest to you has a current that pushes you back (to your side) and the other half that pushes you forward (to the opposite side, where you have to go). Use the Grapple, catch the raft and pull it to your side. Jump on it, jump to grab the rope and jump forwards. It does not matter if you do not grab the second rope, because you will fall to the part of the pool that the current pushes you forward. If you fall in the pool, climb out of the water.

Continue through the passage. Lara says she has seen this before (refering to the statue on the right) in her father's sketchbook. So, he has been there. Go up the steps and draw weapons. A guard is beyond the doorway, so kill him. Go around to the left and jump over the archaeological pole. Step on the pressure pad to open a door at the end of the hallway. Once you stepp off, the door will start closing, so you need to be quick. Run, jump over the first achaeological pole, keep running and press the Crouch\ Roll button to perform a low somersault and pass beneath the second pole. Repeat the somersault if necessary to pass through the door.

Area with wheels - There are three guards beyond, plus two more on the ledge ahead. Kill them and be prepared for two more that will appear through a door. You can explode a barrel beneath the ledge and make the alst pair of guards a history quicker. Once you are done, pick up the items you need that guards dropped: Health Packs, Grenades and guns (which will count as ammo). Go to the far right of the area and climb on the stone ledge. Pick up the Bronze Reward (3/5) and go to the left. Use the big gun that one of the gurads was using before and shoot the pillar on the left (it is between the wheel and the rope). The camera shows you that door you came through closed and then focuses on the other doorway which is blocked by archaeological poles.

You need to grab one of the poles of the turning wheel. You can use the nearby rope and grap the pole, but if you cannot do that, you can do it from the ground. Approach the wheel and wait for pole to come down. Wait unti it moves up, swing and jump to grab the other rope (on the other side). Swing and jump to the ledge. Turn right and jump to the metalic hanging ledge. Use the Grapple to catch the broken pillar beyond on the left. Pull yourself close to it. The doorway on the left is blocked, so jump to grab the rope. Swing and jump to grab the first pole of the still wheel. Jump to grab the second pole and finally jump to grab the ladder. Climb to the top.

Turn around and go to the other side. Climb up the second ladder and jump to grab the crack on the left on the left. Jump to grab the crack above and traverse to the left around the corner. Jump to grab the bars above. Lara says that this channel leads directly down to the wheel and Zip says that the wheel needs a thousand of gallons of water. Lara says that it is not done... yet. Climb to the top and continue ahead. Do not drop down. A leopard is on the loose, so kill it from here. Then drop down.

Area with blocked pool - Turn to face the way you came and go to the far left. Climb on the broken stairs and continue around to the right and up the steps. Go down the next steps and pick up the Bronze Reward (4/5) from behind the rock. Climb on this rock, using some stones at the back (in the corner). You can see two hanging boxes, where the one is lower than the other. From the rock, jump to grab the higher box. Lara's weight will lower the box and raise the other one. When the second box is a bit higher than the first one, jump to it , then run and jump to grab the ladder ahead. Climb to the top and continue ahead.

The cut scene shows a pool, a stone door that blocks the water and a mechanism that operates the door.

Jump into the water. There is a low ledge here, where you can climb out (as shown in this screenshot). Do that, jump on the broken stone stairs and pick up the Silver Reward (2/4). Then jump into the water again.

You need to go the ledge on the left (if the place where you got the Reward is to your back), but you cannot reach it from the water. Swim through the opening to reach the other part of the pool and locate the rafter on the right. Climb on it and use the Grapple to catch the shimmering pillar. Pull yourself close to it and release the Grapple. The current will push you through the opening, to the part of the pool you were before. Using the Grapple again, catch the other shimmering pillar and pull yourself close to it, which is next to the high ledge. Jump on it.

Climb up the ladder. Again, there are two hanging boxes that switch height when Lara drops on the them. Jump to the first box and when you see the second one reaching the same level, jump (and possibly grab) on it. Quickly jump to grab the ledge ahead before the box lowers. Go to the other side of the ledge and pick up the Bronze Reward (5/5) from the left behind the pillar. Run, jump and press Jump again in midair to use the Grapple and catch the shimmering sign above. Swing and jump to the opposite ledge.

Jump to grab the crack of the pillar and travesre around the corner. Release to grab the crack below. Traverse around the corner and jump to grab the crevice in the wall. Traverse a bit to the right and jump to grab the next crevice. Jump to grab the crevice above, traverse to the right and jump to grab the ledge. Pull up.

The water puzzle - Step on the pressure plate on the left. It will activate the nearby mechanism that rotates the square ledge and drops a huge box on the ground. This means that if you accidetally fall down, you will not have to take the long route back. Just use the crevices on the wall that is close to the box. Step off the pressure pad and let the mechanism rotate the ledge back to its initial position. Jump on the ledge and then jump to the platform with the statue.

Examine the statue and notice the metalic manacles that hold its hands. When you stepped on the pressure pad, the left manacle released the hand. When you stepped off, the manacle closed again. Keep that in mind. Also, notice the shiny star on the statues chest. If you use the Grapple, it will catch the star, but you cannot pull it, because statues hands are blocked.

So, jump to the next square ledge, then to the platform with the movable crate. Push\ pull the crate on the pressure plate to open the right manacle and release the statues hand. Make your way back to the first pressure pad. Step on it and allow it to fully open the other manacle. Remember: when you step off, the manacle starts closing and the square ledge rotates twice. Step off, allow the ledge partly rotate and jump. Until you land on it, it will have reach the horizpntal position. Quickly jump to the ledge with the statue, back up a bit and use the Grapple to catch the star on its chest. Pull the statue before the manacle closes. 

The cut scene shows the stone door open, releasing a lot of water to flow through the passage you came from and the channel that leads to the wheel below.

Jump into the water below and climb into the passage you came from. Climb down the grating and use the cracks in the wall as before to reach the ladder. Climb to the bottom and go to the other ladder. Climb it down and wait for a pole of the turning now wheel to come close to you. Jump to grab it and wait for the wheel to turn a bit. Swing and jump to grab the rope, then to the ledge ahead.

Passages with traps - The doorway that was blocked by the archaeological poles is till blocked, but this time they are moving, having deadly spikes. So, you need to avoid even touching them. There are three sets of them and the procedure is the same. When you see them opening, run past them.

When you clear this trap, you can see another one ahead. This contains rotating blades that come from the walls alongside. Use the movable stone block on the left to leave instact. Push it to the passage, sticking the either left or right wall. The blades will hit the stone and you can leave intact. Be careful at the end! If you push the block to the very end of the trap, the blades will catch you from behind. To avoid that, push it almost to the end (as shown in this screenshot), climb on it and jump down to the other side. Follow the passage to meet a same trap. You can find a movable stone block in the wall opposite the trap. Follow the same procedure to get past it. 

Rolling ball\ Outside the Temple - Go through the doorway and follow the hallway. Go up the stairs and down the next ones. When you approach the poles ahead, a huge stone ball rolls from behind. Immediately, jump over the pole on the right, run diagonally to the left and perform a low somersault beneath the second pole. Keep running and jump over the spiked pit. Go through the doorway.

The cut scene shows Lara flipping to the left avoiding the stone ball that crashes the wall.

When this is over, go to the left and climb down the ladder. Turn around and pick up the Silver Reward (3/4). Then climb up the ladder to the top. If you accidentally fall to the water, you can find a greenish ledge where you can climb out. Then climb on the stone blocks to reach the ledge where you exited after escaping the stone ball.

Jump to grab the pole, swing and jump to grab the crevice on the pillar ahead. Traverse around to the left and jump to grab the above ledge. Traverse around to the left and jump to grab the ledge behind. Shimmy to the end of the ledge and jump to grab the ledge above. A rock is ready to fall and kill you, so quickly jump to grab the pole behind. If you cannot do that, you can jump to the left and land into the water, but you will have to take the long route back. Swing on the pole, jump to grab the second one and jump to grab the narrow ledge ahead. Pull up and climb on the platform above. Lara lost the connection with Zip before and she talks to him to check. Still nothing... 

Jump to the metal ledge that is hanging. Lara's weight will lower it, so run and jump to grab the ledge. Pull up and jump to the next metalic ledge, then to the ledge below. Lara tries to communicate with Zip and Alister but no one replies. Make a U turn to the right and jump to grab the pole. Swing and jump to grab the stone ledge. Traverse to the left around the corner and jump to grab the ledge above. The rock above will fall in a while, so quickly jump to grab the pole on the right. Jump to the next pole, turn around and jump to grab the next one that is a bit higher. Swing and jump to grab the crevice of the pillar. Quickly treverse to the left around the corner, because another rock is falling from above. Jump to grab the ledge above, traverse around the corner and jump to the ledge behind you.

Inside the Temple again - Go through the doorway to enter the Temple again. Follow the hallway.

In the cut scene, Lara finds something that looks likes a jewel. She recognizes it. It was her mother's. Her father had given it to her. Lara tried to communicate again with Zip with no luck.

Continue down the stairs to the dark hallway. Turn on the PLS to see clearly. Be careful of the spiked pit. Jump and use the Grapple to catch the shimmering sign above. Swing and jump to the opposite side. Do the same for the next spiked pit. Then go through the doorway. Draw weapons and kill the three guards. If you use a Grenade or the huge stone above to kill them and cut the bridge down, you can use your Grapple and catch the shimmering sign above. The guards leave Health Packs, Grenades and guns. Pick up what you need and continue to the end of the hallway. Go through the doorway.

Turn right and run to grab the pole. Swing and grab the next one. Then grab the crevice of the pillar. Jump to grab the pillar on the left and drop down. From this position, use a Grenade to explode the brown door (which is shown in this screenshot). Go inside and pick up the Silver Reward (4/4). Grab the pillar again and jump to grab the one you came from. Jump to grab the above crevice and traverse around the corner. Jump to grab the next two crevices above, traverse around to the right and jump to grab the crevice above. Jump to grab the pole behind you, swing and jump to grab the next pole. Finally jump to the ledge next to the stream.

Do not jump into the water, because it will take you down and kill you. There are seven guards beyond, so draw weapons. The one that has different clothes, carry a Grenade Launcher, so make sure you kill him quickly. Once they are dead, cross the bridge and from what they dropped, pick up whatever you need. Go through the opening. A leopard attacks, so kill it. Make sure you have enough health and ammo (collect as many as possible from the guards you killed), because you will meet Rutland in a while. Notice the bug brown door ahead. You will open it in a while. 

Climb on the broken stairs on the left. Go up a bit and drop down on the right, because a ball rolls from above. A second ball will roll, so avoid it too. Then jump to grab the rope and jump to the other stairs. A ball will roll from above, so jump back to grab the rope. When it has rolled, jump back to the stairs. Go to the top and step on the pressure plate to open the door. Do not go through it yet. Go down and through the brown door. Pick up the Gold Reward (1/1) and make your way back up again. Step on the pressure plate to open the door and go through it. 

In the cut scene, Rutland is waiting for Lara. He assumes she is looking for the Ghalali Key, but Lara does not know what he is talking about. Rutlans says that it is what puts the sword back together and according to Amanda's research, the Key is here. Lara is wondering what he knows about Amanda and asks him where she is. He does not reply and just says that Amanda thinks that Lara's father found the Key. Lara does not know what he is talking about. She asks him to tell her about the sword segment that he is holding. He says he spent some time with it and he has learned a couple of things. He is ready to show her what the sword can do. He jumps on a ledge and we can see that the sword segment reveals a green light. 

Fighting Rutland - The first thing you should know is that you cannot destroy Rutland immediately. He manages to regenerate his health by jumping on the four ledges that have a stone on it. So, your first priority is to destroy the ledges, therefore the stones that Rutland regenerates his health from. Until you do that, draw your Pistols with unlimited ammo.

Shoot Rutland, jumping around to avoid his attacks and the grenades he throws. Soon, he will jump on a ledge to regenerate his health. Rutland has to jump on the ledge at least once, so that you can start destroying the four stones (you can destroy them earlier, but the Interact button does not appear if you do not approach each ledge). Each stone's power is at the base. When the game indicates, press the Interact button to smash the sheath of the stone. Then use the Grapple to pull it down. When Rutland is down, shoot him. The Grenades work fine, but wait until you have destroyed all stones. When you do that, start shooting Rutland until his health drops to zero. 

When you destroy Rutland, the cut scene shows Lara approaching him and picking up the sword segment. She tells him and she is not his enemy. She puts the pieces together and says that they were not broken apart, but they were designed to sepatare and reattach. She asks Rutland if the Galali Key does that and he replies that it does. Lara sks him where these came from. The Crusades? King Arthur? Rutland is not intereted in history. Lara then suggests him to stay here and consider the future without her in it, because he will not enjoy seeing her again. As Lara leaves, Rutland says that her father might not have found the Galali Key, but Amanada does not know that, who is in Lara's mansion now.

In the next cut scene Lara rides the bike. Zip talks to her and she is glad to hear him. He tells her that Amanda came to her home and Lara says she is going there. Zip tells her that they are fine and that Amanda went for another piece of the sword. Lara asks where and Alister tells her in Kazakhstan. He found a photo that matches the pieces she has. He then asks him to make a search about the Ghalali Key. Lara leaves for Kazakhstan.

KAZAKHSTAN - Project Carbonek 

In the cut scene, Lara slides down a slope and talks to Alister. She says she is in the base. Alister says he was right. It was a secret Soviet project from the 50's called "Carbonek". The laboratory was stydying an ancient sword fragment, but a mysterious disaster brought the KGB down and they erased everything for history. Lara uses her Binoculars and says that there seems to be trouble below, as she looks Rutland's men killing the Kazahks. Alister says that they are psobably Amanada's men, since she is behind all this. He also tells her that the laboratory is somehow connected to the militay base, but he does not know how. If Lara could find the commant center, they could get a better idea.

Slide down the slope ahead. Lara will swan dive, but you need to press the correct button, so that she can use the parachute. She lands on the roof of a building. If you want, you can use the gun you can see in front of you. Otherwise, take care of the guards with your own weapon, by either staying on the roof or jumping down. You can also explode the various barrels if a guard is close to make your job easier. The guards drop Health Packs, Grenades and guns (which will count as ammo).

If you are still on the roof with the big gun, climb on the next roof and jump to grab the pole of the falg. From there jump to grab the crate and climb on the roof (as shown in this screenshot). Shoot the crate and pick up the Bronze Reward (1/5). If you are on the ground, you can reach the roof with the big gun, by using the crate at the back. Or, as you face the building with the windows where the guards were shooting from, go to the right and climb on the box next to the building (as shown here). Turn to face the building with the crate at the top. Enable the Accurate Aim and shoot the crate. Use the Grapple to get the Reward. Enter the building with the windows, turn right and enter the small storage room on the left. Pick up the Bronze Reward (2/5) from the left and exit.

Climb up the ladder opposite the entrance to reach the roof of the building. Continue ahead and kill the guard on the opposite roof. Jump to grab that roof and pull up. Pick up the items he dropped if you need them and slide down the ramp on the left. You can use the wire and slide down, but this will get you on the ground, making your job harder. Kill the guards on the ground. You can explode the barrels if a guard is close, and make sure you kill quickly the guard that uses the big gun, because it takes more health.

Drop to the ground (if you are not there) and locate the building with the cross (it is the medical center). Exactly opposite is a fenced area with a crate and a barrel. The door will not open, so go around and shoot the crates next to the fence (see this screenshot to get oriented). There is a missing part of the fence, so get into and shoot the barrel to explode the crate (in the oppsite scenario, shoot the crate by yourself). Pick up the Silver Reward (1/3) and exit. Enter the medical center.

In the cut scene, Lara breaks into the building and she sees a guard with two Kazahk hostages. Lara shouts at them to get down and she kills the guard. They ask her is she is American and Lara replies that she is British and they (she and the two men) share an enemy. Lara asks where the command center is. The two men talk in Russian. The one does not want to tell her, but the other says that if she opens the gate with the code and not the Key, they might find them and come to rescue them. So, they tell her that the command center is through the opposite gate and the code is K1879. Lara speaks in Russina too, meaning that she thanks them and asks them to wish her luck.

The guard left his gun, so get it to replain your ammo if you want. Then exit the building. Alister talks to Lara and says that although he did not understand what they were talking about, he thinks that the gate they mentioned is up ahead. Draw weapons, because there are more guards that are waiting outside. Kill them and pick up what you want from the items they drop. Go to the gate and use the keypad to open the door.

Command center - There are two guards at the top of the ascent that push some barrels that explode. So, do not stay close to the gate. Aim for the barrels at the top (that are close to them) to kill them easier and quicker. Otherwise, enable the Accurate Aim and kill them. Go up the ascent and open the door to the building. Approach the control panel ahead.

In the cut scene, Lara checks some satellite photos from a computer. Alister tells her that they have many of them and there is nothing there. Lara says that the laboratory would not be visible from above, so they need maps. Lara finds the laboratory from the computer and Alister says that it is quite far. Lara says she is not walking and mentions that there is a military train that runs past the lab. She says it looks like Amanda's boys are ahead of her, so she better run. Alister says that the train is about to roll and Lara had better run fast.

Climb up the ladder close to the control panel to reach the roof of the building. Jump to grab the ladder of the tower and climb to the top. Grab the wire and slide to a tower on the other side of the area. Grab the wire there to slide to the roof of the opposite building (which is close to the train). Draw weapons and kill the guards around. When the camera shows the tunnel of the train and Alister says that the train is leaving, you need to hurry a bit. The door of the tunnel will open and two guards will start shooting. Focus on them and kill them. The train has left. Lara says to Alister to forget the train, as she has a better idea. She refers to the bike which is at the entrance, so ride it and drive into the tunnel.

BIKE - Parallel to the train

You will have to drive parallel to the train. Like the previous time, you will meet some guards on their bikes, so you need to kill them. This time, however, guards will also appear on cars. Avoid the obstacles on your way (like rocks and trees) and try to collect the Health Packs. When you start, you are close to the train. Do not stay there. Drive to the middle part of the area (otherwise you will drive for ever). Do not forget the barrels that you can explode.

This time, the trip is longer. Your target is to catch up with the train. You will have to jump over the train twice (using some bridges) and finally drive pararrel to the train. You have to jump on a train's car that is flat and keep driving on it until you get the cut scene.

In the cut scene, Lara dismounts and climbs on the front car of the train. As she approaches to the front, a guard shoots her but he misses. The train hits a barrel that explodes, but Lara crouches and survives. Her jacket catches fire, so she takes it off and throws it away.

ON THE TOP OF THE TRAIN/ ENTERING LABORATORY 

Lara is on the top of the train. You need to press the appropriate buttons and save her.

Area with burning train - Use the Grapple to catch the metal beam that holds the rope and pull it to your side. Once you release it, it will return to its initial position, so jump to grab the rope. Swing and jump to the ledge ahead. Climb up the ladder on the left and jump to grab the sign on the right. Traverse to the left and jump to grab the pole. Swing and jump to grab the next pole. Jump to grab the sign beyond the train and drop down. Drop to the ground and shoot the crate in the corner to get the Bronze Reward (3/5). Then climb back up on the ledge, using the nearby crate.

Again, use the Grapple to catch the metal beam and pull it close to you. Jump to grab the rope before it moves back to its initial position. Climb up the rope, because the fire from below may catch you. Swing and jump to the ledge ahead. Shoot the opposite moving fan to break it and jump to grab the ledge beneath it. Then jump to grab the ledge above; pull up. (If you accidentally fall down, you can use the movable crate to climb back to ledge.) 

Going through the vents - Go through the circular opening and follow the hallway. Lara comments that it is cold here. Slide down the slope and jump over the electrified wires (hold Jump to jump higher and further). Crouch beneath the next wires and pick up the Health Pack at the end of the hallway if you need it. There is a dead man behind the bars and a piece of paper close to him. Alister wonders what this man is doing here and Lara says that the scientist was trapped here since the 50's and he freezed to death. Pick up the paper. "The experiment has gone wrong. The KGB sealed the facility", Lara reads and assumes that he tried to escape from the vents, but got trapped.

Go through the opening and jump to grab the horizontal pole. Swing and jump to grab the rope. Climb up a bit, swing and jump to grab or land on the ledge ahead. If you accidentally fall down, you can find a crate that you can use to climb to the top, then try again. Slide down the slope, jumping over the electrified wires. Follow the hallway to the right and crouch beneath the wires. Shoot the moving fan and follow the hallway around to the left. Before sliding down, shoot the moving fan at the bottom of the slope. Then slide down, jumping over the wires. Jump over the next wires and crouch beneath the ones beyond.

Slide down the slope on the right, jumping over the wires. Jump at the edge to grab the horizontal pole and release to drop down. Shoot the crate and pick up the Bronze Reward (4/5). Then climb on the box on the other side, turn to face the way you came and with a double jump, use the Grapple to catch the shimmering ball above. Turn around, swing and jump to grab the ledge. Pull up and before sliding down, shoot the moving fan at the bottom.

Room with generator - Lara says that Amanda was here, since the lights are on. Alister tells her that she came in through the main door and she has probably not been here yet, because there is a generator at the other side of the room and she could have started it. If you approach the right hand side of the room (where the big red sign is) Lara will say that it is a map of the facility.

Turn to face the duct you came from and locate the metal boxes on the left. Climb on them and shimmy to the left around the corner (as shown in this screenshot). Pull up and go to the left. Use the Grapple to catch the padlock of the gate and pull it to open it. Jump through the gate and shoot the crate to get the Silver Reward (2/3) . Then drop back down. 

Climb on the metal box that is on the right of the opening you came from (right if you face it). Jump to grab the box on the left and then jump to grab the letal ledge. Pull up and jump to the ledge ahead. Go to the right, and from the part that the railing is missing, jump to grab the rope.

Lara's weight will lower the pipe and the cut scene will show fuel dropping from the pipe and filling up the generator.

Go to the front side of the generator and use the Grapple to catch the ball. Pull it to activate the generator that will light the map and unlock the door of the room. Go to that door and it will open automatically.

Hallways with green coolant - Zip assumes that the green smoke ahead is a coolant, but Lara is not willing to find out. In any case, this thing is harmful, so avoid it. Jump to grab the grating on the right and jump to grab the pole. Swing and jump to the ledge ahead. Jump to grab the next pole, swing and jump to grab the rope. Swing and jump to the ledge ahead. Go to the right and jump to the next square ledge. Jump up to grab the ledge above and pull up.

You need to grab the pipe on the right and simmy to the other side, but there is an electrical light going across the pipe. So, wait for it to come to your side and when it starts leaving, grab the pipe. Travesre to the left until you reach the end (use the Interact button to go faster). Before the light comes, jump to grab the box behind you. Traverse around the corner and release to grab the grating below. Then jump to grab the grating behind you and drop down. 

There is an electrical light that goes across the horizontal pole, so you need to follow the same procedure. Grab the pole when the light leaves and swing to the other side. Drop to the ledge, then to the ground. The door opens automatically. Go through it.

The cut scene shows Lara entering a room, where Amanda examining a huge gun. Lara calls her, but Amanda says that she is busy. Lara notices that Amanda changed her look and realizes that she was the one who was with Rutland in Bolivia. Amanda says she goes to many places that Lara cannot conveive of and that this time Lara was the one who was left behind. Amanda crosses a metal bridge and goes to the other side of the room, whilst Lara apologizes to her, saying that if she knew that Amanda was alive, she could have done anything to save her. Amanda does not care about that any more. She got over it a long time ago. She goes through a door and orders the guard to not allow Lara follow her. Lara is crossing the bridge when the guard throws a grenade. Lara jumps back and the bridge collapses after the explosion. Alister tells Lara that this big gun might help her.

Area with electric Tower and big gun - If you examine and use this gun, you will see that it works now, but not for too long, because it needs more power. There are three guards below. One of them carries a cuckler, so shooting face to face would take more ammo. Go to the left (towards the tower) and shoot him from above, having the Accurate Aim enabled. Then you can slide down the ramp on the right and take care of the other two. Pick up the items they drop if you need them. Facing the tower, go to the right and pick up the Bronze Reward (5/5) .

Now you need to go up. Go to the left of the Tower and locate the vertical pole with the electrical light that goes accross it. Grab the pole when the light has moved upwards and climb up. Jump to grab the ledge on the right and pull up. Then climb to the ledge above. Turn around and jump to grab the horizontal pole. Swing and jump to grab the next pole. Then jump to grab the rope. Turn left, swing and jump to grab the vertical pipe. You need to grab the pipe with the moving light, so wait for it to move upwards and jump to grab the pipe. Climb to the top and jump to the grating.

Go to the left and drop down. There is a Health Pack next to the dead scientist if you need it and a piece of paper. Pick it up and Lara will read it. "They funneled Tesla energy into the artifact, and there was an enormous discharge of some sort. The KGB shut down the operation, removed the core, sealed off the lab in sections, and left behind those scientists who weren't forcibly removed." Approach the cage you dropped from and shoot the barrel inside to explode the entrance. Enter and pick up the Silver Reward (3/3) from the end. Follow the hallway and the door will open automatically.

Room with Control Room and Core - Follow the twisted passage with the pipes and hanging cords until you reach the green coolant. Climb on the grating and jump to grab the pole. Swing and jump to the ledge ahead. Jump to grab the pole in the doorway and release to drop into the room. There are many guards here, so kill them. Be careful, because they throw grenades. You can explode the barrels if the guards are close to make your life easier. When you are done, pick up the items they drop if you need them, including ammo Grenades and a Health Packs. 

Going to the control room - Go to the far right of the area and push\ pull the Core close to the ladder. Climb on it and jump to grab the ladder. Then jump to the ledge on the right.

In the cut scene, Amanda talks to Lara through her headset. Alister asks Amanda how the hell she got into this channel and Lara says that Amanda probably got a headset when she was rearranging his office. Amanda asks lara if she knows why the Soviets called their project "Carbonek" and Lara replies that it is the castle where Lancelot sought the Holy Grail. She also says that this is not the first connection to Arthurian myth (the first was in Peru, where Lara learned about the last Queen of Tiwanaku). Amanda obviously thinks that this is not a myth. The Russians activated a power in the artifact that literal minds cannot handle. When Amanda disconnects, Lara tells Alister that Amanda is having difficulty obtaining the sword fragment and she does not want to blow up everything in the process. 

Jump to grab the pole of the light and jump to the grating ahead. Turn right and jump to grab the rope. Swing and jump to grab the ledge above the orb. Traverse to the other side and jump to grab the hanging metal pole. Swing and jump to the broken grating. Jump to grab the ladder on the right. The second part of the ladder will lower, which means you can start from here if you accidentally fall down. Climb up a bit and jump to grab the grating on the right. Pull up and go to the other side. Draw weapons and shoot the barrel in the cotrol room to smash the windows. Jump to grab the rope, swing and jump into the control room.

There is another dead scientist here with a Health Pack and a piece of paper. Lara reads it and says that at least a dozen of scientist's colleagues were killed in the experiment. The artifact converted the Tesla voltage into something else... a wave of concussive force of some kind. The scientists refused to repeat the experiment and when the KGB tried to persuade them otherwise, it got nasty and they were shut down. Pull the lever.

The cut scene shows one of the orbs generate the Core.

To fully work, the Core must be generated by the rest two orbs. Drop down and use the Grapple to move the Core across the tracks on the floor. All obstacles will be smashed by the Core, so keep pulling it. As you do it, the other orbs will throw power to the Core. Pull it close to the door that will open automatically. The Core will pass through it and through the hallway with the cords. Be careful of the coolant as you exit. Use the gratings and the pole to pass above them. The Core generated the cords, so do not pass through the blue light. Use your Grapple to catch the cord, pull it and release it. The cord will start swinging, so move when the blue light does not appear. Do the same for the next cords until you exit to the room with the Tower.

Go to the side of the wooden door of the tower and use the Grapple to open it. The Core will slide into the tower and you can release the Grapple. The Tower is activated by the electricity. Go to the other side and carefully pass through the malfunctioned door. Enter the next room.

The cut scene shows Lara entering a control room with another dead scientist. There is a box with a shield on top in the middle of the room. Lara approaches the shield and says it is from the 10th or 11th century and it was probably recovered with the piece she is looking for. She says it resembles Launcelot's crest. She spots something that looks like a map at the back of the shield and asks Alister to have a good look at it and see what he can make of it. Lara assumes that the knight needed help to find his way home or this piece was not all he had. Alister asks if it has to do with the sword segment they are looking for and Lara says that it is useless without a reference point. Alister will work on it and goes offline.

There is a Health Pack (that you probably need) and a piece of paper next to the dead scientist. Lara reads it and says that a number of relics were recovered along with the artifact, but the scientist could not find anyone to help him study them. Go through the other malfunctioned door.

Back to the area with the big gun - When you return back to the room with the big gun, three gurds come through the door on the opposite side. Get the gun and use it to kill the gurads. Pull some barrels from your left and right side and throw them to the guards to explode them. Throwing the barrels at the railings is enough. You do not have to to throw them on the ledge. You can also use the boxes above the guards or the metal movable boxes from your side. If you decide for the latter, do NOT use the metal box that is on the ledge, because you will need it for the next Reward (see this screenshot to get oriented).

Move the hanging grating to the right side, where there are no railings. Now fire some electricity to push it even further (as shown here). Remove the crates from the opening on your right (as shown here) and leave the gun. Go to the movable metal box and push it to the end of the ledge. Climb on it and jump to grab the opening where the boxes were. Traverse to the left and jump to grab the ledge above. Traverse to the left around the corner and drop to the grating. Turn around and jump to the metal ledge you moved before. From there, jump to the next ledge. Jump to grab the pole, swing and jump into the alcove. Pick up the Gold Reward (1/1). Jump back to grab the pole, swing and jump to the ledge. Jump down to the metal ledge you moved, then to the opposite side, where the guards appeared. 

Go through the door that opens automatically. Climb on the grating and shoot the broken pipes. Use the Grapple to catch the mechanism on the right and move yourself to the other side of the hallway. Jump on the next grating, use the Grapple again, but crouch beneath the electrified pole as the grating moves to the other side. Jump on the next grating and shoot the broken pipe. Again use the Grapple to move the grating, but this time jump over the electrified pole. Drop down and go to the right around the corner. The door opens automatically. Go through it.

The cut scene shows Lara entering a room with electrified orbs. She takes a look around and sees Amanda working in a control room above. Lara apologizes to Amanda for what happened and says that they can still work together. Amanda says that they cannot work together, because she was alone down there (to the place she was trapped); she and the artifact she has on her neck (it was the stone that she used in Paraiso when the creature were chasing her and Lara). The creature appears and Amanda says that it is a little friendier than it was in Paraiso. Amanda tought the creature how to fetch. Lara gets angry, because this thing killed their friends. Amanda says that once she mastered it, it saved her life, and advices Lara to stay away from it.

Fighting the creature - The first thing you need to know is that you cannot kill the creature. So, do not waste you ammo and time shooting at it, using either your gun or the big gun in the middle of the room. After the cut scene, run around the room and use the four levers between the small electrified orbs on the walls. Each time you use a lever, a hook releases a big orb above the big gun. When you pull of all fours levers, the big orbs and the sword segment lower.

Run to the big gun and use it. You need to push the big orbs towards the small electrified orbs on the walls. Every time you do that, a blue energy siled appears to both sides of the big orb, which stays to this position for a few seconds. You have to push all four big orbs and make them stay at this position at the same time. The shield that protects the sword segment above will shut off and you have to jump off the gun and use the Grapple to take the sword segment from above.

When you do that, the cut scene shows Lara pulling the sword segment with the Grapple. The glass floor beneath the gun shatters and Lara sees that Amanda is leaving. Lara jumps through the broken floor and crawls through a pipe. Lara asks Alister if he found anything about the map and he says that it leads to Cornwall.

ENGLAND - King Arthur's Tomb? 

In the cut scene, Lara meets Zip and Alister, who are waiting in the van. Zip asks Alister if he is sure about the map. Alister says that he is, although there were some nonsense about the discovery of the King Arthur's real tomb, but soon discreted, and another roadside attraction was born (meaning Professor Worth's King Arthur Museum, where they met). Lara says what they can see from this. She climbs up a pipe and enter a place that was used as King Arthur's attraction.

Lara is looking at a shimmering grating above that hides an opening. Use the Grapple and throw it down. There is a sword stuck in a stone in the nearby room, but Lara cannot pull it out. She says that she sprobably needs to turn on the power first. Enter the room beneath the opening that was hidden from the grating and pull the movable crate beneath the opening. Climb on the crate, then through the opening. Alister tells Lara that this place was owned by a Professor Worth and that once he had students. Shoot the crate and pick up the Bronze Reward (1/9). Use the Grapple to remove the grating on the right and fall through the opening. 

Small courtyard - Go to the other side and jump to grab the third sill above the window. Jump to grab the ledge above and and traverse to the left past the gate. Drop down and use the lever to turn on the power. Climb up the pipe at the end of the alley and jump to grab the ledge on the right. Traverse to the left and grab the sill below. Do not drop to the ground, because the water is harmful from the wires. Jump to grab the next two sills and then jump to the part of the ground, where there is no water.

Room with destroyed floor - Open the door to the building and go to the room with the sword. Pull it to open the nearby door. Enter the next room with the destroyed floor. If you accidentally fall down, you will find narrow ledges to climb back up. Go to the right (if the entrance is to your back) and jump to grab the small window. Get into the small room and shoot the crate to get a Bronze Reward (2/9). Climb back to the small window, hang from the edge and jump back to the floor.

Notice the horizontal pole close to the small window. Jump to grab it, swing and jump to grab the second pole. It will rotate 90 degrees, but it will go back to its initial position in a few seconds. Before it does so, jump to grab the third pole behind. Swing and jump to grab the metalic pole ahead. Lara's weight will lower a door, so quickly jump back to grab the previous pole. The door will fully open, but it will start closing. So, quickly swing and jump through the doorway.

Second room with destroyed floor - You reach a second room with destroyed floor. Again, if you accidetally fall down, there are narrow ledges you can use and climb back up. Use the Accurate Aim to shoot and break the ring that holds the boat. Jump on the boat and jump to the opposite side. Go around to the right and crouch through the duct to a small room. Shoot the crate and pick up the Bronze Reward (3/9). Return back and pull the sword. This will cause some planks to fall, revealing a mechanism. Use the Grapple to pull the mechanism and open the nearby door. Release and go through the door before it closes.

Warehouse - You enter a warehouse with some crates an a forklift. There is also a grating in the back right corner that hides the next Reward. You need to get the forklift, stuck two crates (one on top of the other) and move a third one close to them, so that you can climb through the opening. This is professor's office. Lara reads some papers that say that King Arthur's tomb - where his museum was built over - is a fake. Pick up the Silver Reward (1/5) and return back to the warehouse.

Get the forklift and drive down the ramp. Lara says that this is definitely not King Arthur's tomb. She has seen so many tombs that she can know. She also says that this place is hiding something. Drive the forklift opposite the entrance to break the tomb. Pick up the Silver Reward (2/5) and drive the forklift to the crates on the left to smash the wall. Stay on the forklift and drive through the two sets of spikes. Use the forklift to open the gate. Drive through the next spikes and crash the wall ahead. In the brief cut scene, press the appropriate button to save Lara from falling to the deep pit.

Going down the pit - As you can see, it is a long drop down, so be careful. First, take a look on the right to spot the Bronze Reward (4/9) . Use the Grapple to catch it. Go down the broken steps and use the Grapple again to catch the Bronze Reward (5/9). Jump to grab the sill on the left and then jump to grab the ledge on the right. Traverse to the right and drop down. The stairs are about to collapse, so go down them and jump to the stairs below. Again, the stairs will collapse, so jump to grab the pole. Swing and jump to land in the window ahead.

Hang from the edge and jump to grab the narrow ledge on the right. It is ready to collapse, so quickly traverse to the right and pull into the opening. Follow the passage to the left and pick up the Bronze Reward (6/9). Return back and drop down. Jump to grab the rope and swing diagonally to the right to land on the stairs that are ready to collapse. Quickly jump to the stairs ahead. Go down them and jump to grab the small window on the left. Traverse around the corner and drop down. Hang from the edge and drop to the ground.

Ground - There is an arched pushable stone with the III sign on it. If you push it, it will return back. This along with other two open a stone door here that leads to a Reward, so leave it for now.

Go up the stairs and follow the hallway around to the left. Jump over the lava pool and continue to the right to reach a fire trap. Use the Grapple to pull the metal box close to you. Position the box on the first line of fire (you can push\ pull it). Climb on it and notice the fire that comes from the grating. When it goes off, jump there and jump over the last fire. Pull the box close to you and use it for the next fire trap. When you pass it, bring the box close to you. Push it next to the stone door, climb on the box and then on the door. Drop down on the other side and use the lever to open the door.

Area with rotating blades - Bring the box inside and push it to stop the blades on the left (if the entrance is to your back). You do not have to push it in the room; just push it beanth the blades. Enter and pick up the Silver Reward (3/5). Exit and pull the box back. Push it to the blades on the opposite side (to the right if the entrance is to your back) and bring the second metal box outside. Push one of the two boxes there beneath the third blades. Take the other box and push it to the room behind the third blades.

If you want the Reward (which is the Gold), you have to push the box to the left and right sides of the room and push two arched stones, which along with the other one you saw before will open the secret room. First, go to the left ledge and push the arched stone with the I sign. Then go to the right ledge for the stone with the II sign. You will use the last stone when you return back later. 

Bring both boxes into the big room (behind the third blades). Push the one to stop the fourth blades beyond and push the second behind them. Position the box above the fire. Now push the first box behind the second one and keep pushing it until both boxes are on the fire. Climb on them and jump over the fire. Continue through the hallway and pull the lever to open the door.

Area with pool and coffin - Go through it and follow the hallway that will get you to a pressure plate. If you step on it, the gate on the other side will open. If you stepp off, the door will close. So, you need something to put on the plate. Jump into the pool and swim to the other side. Climb out of the water and use the Grapple to move the chandelier above the water. It will break some bars and a coffin will be revealed. Use the Grapple to throw it in the water. Now move the other chandelier to break the bars on the side. Use the Grapple to get the Bronze Reward (7/9).

Climb on the coffin and use the Grapple to catch the lights on the walls. Move the coffin (and you) close to the entrance. Then catch the light above the pressure plate and move the coffin on the ground. Then position it on the plate. Go down the stairs and through the gate.

Channels with water - Follow the hallway to reach a channel with water. Jump into the water and swim through the opening beneath the entrance. Get the Bronze Reward (8/9) and exit. Pull the lever to open the nearby gate. The current will push both you and the coffin through the door. There is an opening halfway through the channel. Climb on the coffin and use the Grapple to catch a light on the wall. Pull the coffin (and you) close to the light and as the coffin returns back (beause of the current) jump into the opening.

Jump into the water and swim forwad (notice the Reward in the opening on the right). Swim through the channel on the left and turn left. use the lever to open the nearby gate and allow the coffin enter the channel. Climb on the coffin and use the Grapple to catch the lights on the walls and move the coffin close to the opening with the Silver Reward (4/5). Jump to the opening and claim the secret. Jump into the water and climb on the coffin. There is an opening exactly opposite the Reward. Move the coffin there and jump into. Drop to the water and the water will push you to a huge pool.

Area with huge pool and Temple - Lara cannot dive into the water here, so swim to the other side and climb out of the water. Lara is amazed by the Temple. The door is closed, so you need to find another way to enter. Notice the two hanging fire pots. Go to the right one first. Use the Grapple and turn it to face the pool (the pot must be to the pool's direction). Go the left fire pot and turn it to face the left wall (if the pool is to your back).

(Note: You cannot turn the pots in any other direction, apart from the correct one.)

Climb up the ledges on the left and jump to grab the pole. Jump to the slope and as you slide down, jump to grab the pole of the fire pot. It will rotate, so swing, jump and use the Grapple to catch a fire pot above. Swing and jump to grab the other pole with the fire pot. It will rotate, so swing and jump to grab the rock ahead. Pull up and climb on the second rock. Then jump to grab the ledge. Jump to grab the sill above, then the one on the right. Jump to grab the chain and climb up it. Jump to the Temple roof. Go to the other side and pick up the Silver Reward (5/5). Return back almost to the middle and jump to grab the chain. Slide down.

In the cut scene, Lara enters the Temple. Alister asks what she is looking at and she says that she is lookng a myth, except it is real. As she passes in front of the tombs, she says that they are all here - the court of Kamelot. Alister asks her is she is sure and Lara says that has no doubt about the authenticity of this tomb. She approaches a statue which is surrounded by a lighted shield. Lara says that there was not only one Excalibur or one Merlin. They keep seeing swords and dais in all over the world, simply because they are everywhere. In their case, their Merlin was killed and their sword was left in pieces.

Go to the left side of the Temple (if the main entrance is to your back) and locate Bedwyr's tomb. Pull it and position it next to the broken pillar on the other side. Notice the bell and the hanging stone. If you grab the chain of the stone, it will lower and the bell will go higher. So, use the Grapple to catch the chandelier. Back up a bit and pull it. Release it and it will start swinging. Quickly climb on the broken tomb, then on the pillar and jump to grab the chain where the stone is hanging. If the chandelier is still swinging, it will hit the bell. 

On doing that, the cut scene shows the shield of the statue breaking. Lara approaches the statue and takes a sword segment. Zip talks to Lara and says that there is something going on there. They start shouting while Lara asks to know what's happening. She does not get a reply. 

Exit the Temple.

The cut scene shows a huge snake monster appearing from the water.

Fighting the snake monster - You cannot kill the monster directly (by shooting at it) so do not waste your time and ammo. Do not let its size scare you! There are four tanks in the water with a lever each. You have to approach each tank and shoot it (that's why the target appears). The monster will hear the sound of the tank and turn its head towards the cage that is hanging. You then have to quickly use the Grapple, catch the lever and pull it to lower the cage and hit the monster. You can understand that you made it correctly, when a brief cut scene shows the monster destroying the tank. Since there are four tanks, you need to repeat the same procedure three more times.

The monster not only attacks with its head, but it also spit toxic liquid. This takes some of your health, but also tosses Lara up. If you are close to the lake, you will fall into. The moster will then get you and throw you to the ground, which makes you lose health. So, stay away from the lake as much as you can (not too far away though and make your job harder). In case you lower the cage without a succesful hit, do not stay to the spot and do not shoot the tank. The monster will not hear the noise while the cage goes up. You better go for another tank.

When you make it, the cut scene will show the moster dying. Half of its body remains on the surface.

Jump into the water and climb on the ledge close to the monster. Vault onto the monster's back and walk on it. Climb up the ledges and go through the opening. Follow the hallway to reach a deep pit. Make the double jump to use the Grapple and catch the hanging pot above. Swing and jump to the opposite side. Jump to grab the pole and jump to land on a slide. Jump over the gap.

Uh? Another one? Quickly press the appropriate buttons to save Lara from the monster!

Turn around and enable the Accurate Aim. Shoot the ring at the top of the gate. Grab the shield on the gate and jump to grab the top of the gate. Jump to grab the rope, swing and release to drop down. Pick up the Bronze Reward (9/9). Climb up the gate as before and jump to grab the rope. Turn around, swing and jump to the ledge. Pull the lever and slide down the slope. You are back close to the fire traps.

Going back - Draw weapons, because you are not alone this time. Two guards are waiting in the hallway, so kill them. Keep your weapons drawn. They have company. Two more guards will attack at the end of the hallway, so kill them too. Then pick up the items you need. One of them was shooting from a ledge, so you need to climb there for the pick-ups.

(Note: make sure you have pushed the two arched stones in this room for the Gold Reward). 

Use one of the boxes to stop the blades. Pass them and continue ahead towards the fire trap. A guard will shoot from behind the bars and another one from the other side of the fire trap, so kill them. Jump over the two fire traps and pick up any item you need from the guards (you may want to pick up the SMG gun they dropped, because this is what the rest use). Go back the hallway and kill one more guard on the other side of the lava pool. Jump over it and go down the steps. Kill yet another guard.

Push the arched stone with the III sign. This along with other two open the stone door here. Go through it and pick up the Gold Reward (1/1) . 

These guys came down using an automatic metal ledge that you can see in the middle of the room. Climb on it and push the button to go up. A guard will start shooting from the top, so kill him. Use the Grapple to catch the shimmering bars. Pull to start swingning. Jump to grab the sill aboce the bars and jump to the stairs on the left.

A dog and two guards will attack, so kill them. A third guard with his dog are waiting behind a crate beyond, so take care of him too. When you reach the circular room, two more guards will attack. They carry a buckler, so a Grenade will be better. Return back to the warehouse and kill yet two more guards. Once you kill them, a cut scene plays.

The cut scene, shows Lara hearing a man calling the last pair of guards you killed. We then see this man (who is a gurad) holding a gun and pointing Zip and Alister. The guard does not get a reply, so he tries to check. When the gate to the warehouse opens, no one is inside. The gurad enters and the camera shows Zip and Alister. We suddenly see the guard dropping down. Lara appears and asks if everything is ok. The two men says yes, so Lara says they should better go home.

Back to Croft Manor, the cut scene shows Lara, Winston, Zip and Alister looking at the sword. Alister is amazed that King Arthur, the Knights and the Round Table were real. Lara says that the Excalibur was for King Arthur an afrtifact that predated him by the milenia. Zip reminds them that it is still in pieces and Lara tells him if he found anything about the Ghalali Key when she was in Ghana. Winston says that it was not in her father's collection, but Lara says that it was not in Ghana either. She then puts two pieces together and she sees a familiar symbol. She then takes a look at the painiting above the fireplace. This is a painting with her parents, and Lara can see that her mother has a pendant on the lapel of her coat, representing this symbol. Winston says that it was gift by her father, but he never knew where it came from... until now. Alister asks where this pendant is now and Lara says in the Himalayas, because her mother had it with her (when the plane crashed). She informes Zip and Alister that she is going to Nepal and ask them to make the usual arrangements. As Lara goes up the stairs, Winston asks Lara to not try to use the sword after what happened to her mother. Lara says that her mother was killed by removing the sword, so she does not intent to do the same.

NEPAL - The Ghalali Key 

In the cut scene, Lara reaches Nepal. After she drops on a ledge, she says to Zip that the wreckage should be on the other side. Alister cannot see anything and asks Lara if she is in the right spot. Lara never forgets a face.

Jump to grab the ledge and traverse to the left. Be quick, because the ledge collapses. Pull up on the stone ledge, then climb on the upper one. Slide down the slope and jump to grab the stone block ahead. Pull up and jump to grab the ledge with the rocks at the top. Release to grab the narrow ledge below. Traverse around the corner and jump to grab the ledge behind. Quickly shimmy to the right, because the part you grabbed will collapse. Pull up and climb on the stone block.

Turn left and jump on the wooden ramp that collapses after a few seconds, so quickly run and jump to grab the pole ahead. Do not swing for long, because it will break. Quickly jump to grab the ledge ahead, then jump to grab the stone block above. Pull up and hang from the other side of the block. Drop down and pick up the Bronze Reward (1/9). Then climb back up. 

Make a double jump to use the Grapple and catch the shimmering bell above. Swing and jump to grab the stalactite. It is ready to break down, so quickly turn around and jump to grab the next stalactite that is also ready to collapse. Jump to the next stalactite, then jump to grab the snowy ledge. Traverse around the corner and jump to grab the ledge above. Traverse to right until you see a ledge above you. Do not pull up yet. Keep traversing to the next ledge and pull up to get the Silver Reward (1/6) . Hang from the edge, traverse back and pull up on the ledge you bypassed before. Shoot the icy wall on the right and follow the cave.

Area with crashed plane - You reach the area, where the plane was crashed. Turn right and jump to grab the stone block ahead. Pull up and slide down the slope. Jump at the edge to land on a second slope. Again, jump at the edge to land on the ledge ahead. Turn left and jump on the decrepit ledge. Run and jump to grab the pole ahead. Swing, jump and press Jump again to use the Grapple and catch a part of the plane above. Swing and jump into the cave. Turn around and shoot the icy wall on the right opposite. Jump there and pick up the Silver Reward (2/6) . Jump back to the cave and follow it to the end.

Area with plane's nose - A helicopter flies above and Lara says that Rutland's men are here. Do not bother with that now. Turn right and jump to grab the wing. Carefully, make your way down. Crouch beneath the fan and use the Grapple to get the Bronze Reward (2/9). Then return back. Go to the other side and drop to the lower ledge. Kill the leopard from here and drop close to the plane's nose.

Before doing anything with it, go to the other side and climb on the icy ledge (as shown here). Use the Grapple to throw the broken part of the plane down in the deep pit and jump to grab the opposite side. Pull up and pick up the Silver Reward (3/6). Return back to the plane's nose. As you face it, locate the broken part on the left. Pull it in front of the plane (as shown in this screenshot). Enter and climb on the plane. Do not proceed farther. Turn around and use the Grapple to pull the broken part of the plane and position it on the lower part. This will balance the plane and you can proceed inside.

The cut scene shows Lara finding the pendant. When she tries to get it, the plane is about to fall. Press the appropriate buttons to save Lara. When she reaches the ground, she puts the pendant in her pocket. She then uses her Binoculars and sees a Temple. She says ro Zip that there is one more place she would like to visit.

Jump to the snowy slope ahead and when you reach the edge, jump to grab the pole. It is ready to break down, so do not keep on swinging. Jump to land on the slope ahead and when you reach the edge, jump to land on another slope. Jump at the edge to land on a third slope and whilst sliding down, draw weapons and shoot the icy wall ahead. Jump to the next slope and jump to grab the pole. It is about to fall down, so quickly jump to the ledge ahead. Phew!

Go to the left and before entering the cave, turn around to spot the Bronze Reward (3/9) in the alcove. Use the Grapple to get it and enter the cave. When you reach the deep pit, jump to grab the ledge on the opposite side. Pull up and turn right. Jump to grab the pole, swing and jump to grab the narrow ledge ahead. Traverse to the left and jump to grab the next ledge, which is about to fall down. Quickly shimmy to the left and release to grab the ledge below. Jump to grab the pole behind, swing and jump to grab the stalactite. Jump to grab the next one and make a turn to spot the Bronze Reward (4/9) in the alcove. You will get it in just a bit, so jump to the ledge on the right. It is about to fall down, so quickly run and jump to grab the ledge ahead. Traverse to the right and pull up. Turn around and use the Grapple to get the Reward you left behind.

Hang from the edge on the other side and traverse to the left (as shown in this screenshot). Release to grab the ledge below and, again, treverse to the left. Release to grab the two ledges below and shimmy to the left. Pull up and pick up the Gold Reward (1/1) . Make your way back to the ledge from where you used the Grapple and got the last Bronze Reward. Grab the narrow ledge on the left and shimmy to the other side. Jump to grab the ledge on the right and release to grab the one below. Jump to grab the vertical pole behind and climb to the top. Jump to grab the narrow ledge on the right and shimmy to the end. Jump to grab the opposite ledge, quickly traverse to the right before it collapses and jump to grab the ledge above. Pull up. 

Area with pool and snow banks - Follow the passage to an area with a pool and snow banks. Kill the guards and be careful of the barrels that explode. Pick up the items you want (you may want to the take the Assault Rifle). Go around to the left and pick up the Bronze Reward (5/9). If you fall into the water, your health bar will start to decrease, so avoid it. Climb on the lowest snow bank and shoot the icy wall opposite the building the guards were shooting from (as shown in this screenshot). Jump to grab the ledge and pull up to get the Silver Reward (4/6).

Climb on the ledge in the middle of the area and jump to the next one. Jump to the higher ledge and pick up the Bronze Reward (6/9). Make a double jump to use the Grapple and catch the shimmering bell above. Swing and jump to the opposite side. Climb on the upper ledge and grab the wire to slide to the other side of the area.

Pool will icy ledges - Slide down the slope and follow the cave, keeping an eye on the left to spot the Bronze Reward (7/9)in the alcove. After getting it, go to the end of the cave to reach a pool with icy ledges. Jump on the first two and shoot the the icy ledge above to throw it down. This will help you make it across. So, jump on it, then to the stone ledge on the right. Jump to the last icy ledge, then jump to grab the opening. Pull up. 

Area with pool and floating ledges - You reach a pool with floating ledges. They go to the right, but you have to go to the left, jumping on them. There is a flat on the other side and a bit to the left, where you can take a breath. When you reach that, you will be able to spot the Silver Reward (5/6) on the opposite side. Go there and get it. Then use the floating ledges to reach the cave on the other side.

Inside the Temple - Go through the door and up the steps with your weapons drawn. Shoot in the air to awake a leopard that attacks from the top. Shoot it until it drops dead. Then enter the Temple. Go down the right hand stairs and when you reach the platform, make a U turn to the right. Shoot the decrepit part of the wall (as shown here) and jump in the alcove to get the Silver Reward (6/6). Make your way up again. Approach the edge, where there are no railings. Take a look above to spot the shimmering hanging bells. There are three of them and you need to use the Grapple and catch each one until you reach the opposite side. When you do that, kill the leopard and go up both stair cases (one on each side) to get two Bronze Rewards (8/9 & 9/9) .

The scale puzzle - There is a gold pressure plate on the top of the building and only the gold box can do the job. This means that you have to take it up using the ledges that look like a scale. If you jump on one of the ledges, it will lower, and the other will go up. Facing the ledges, go to the right first. Jump on it and use the Grapple to pull the small box crate on the ledge. Climb on the building and step on the other ledge. It will lower, so use the Grapple to pull the gold box on the ledge. Go to the first ledge and pull the big box on it. The other ledge with the gold box will remain on the top, so climb on the building and use the Grapple to pull the box (do not step on the ledge, because it will lower). Position the box on the plate to open the door below. Drop down and go through it. The door will close behind you, so go down the steps.

In the cut scene, Lara approaches the stone in the middle of the room. Zip asks her how she knew it would be there and Lara wants a minute to check something. She puts the pieces of the sword together and takes the Ghalali Key out of her pocket. She approaches it to the sword, which becomes one piece. "Excalibur reforged", Lara says. Zip congratulates her.

Go behind the stairs and use the sword to break the door. Do not stick to the door. Just stay away from it and use the sword.

In the cut scene, we hear Zip enjoying it and Lara says that we now know how young Arthur became king. 

After the cut scene, the floor collapses. Run to the left and jump to the decrepit ledge. Immediately jump to grab the next ledge on the right. Pull up, turn right and jump to the next decrepit ledge. Do not stop at all!! Run and jump to the next ledge and quickly jump to the ledge beneath the entrance.

When Lara is safe, Alister asks her in the cut scene if there are more sightseeings or she has finished. Lara says she is going back to Bolivia and then she will see.

BOLIVIA - The Looking Glass 

In the cut scene, Lara returns to the place, where she first met Rutland in Bolivia. He, Amanda and two guards are waiting on the other side. Lara asks Zip and Alister not to distract her from now on, because she needs a clear head for what will follow. They wish her luck... Lara grabs the rope and slides close to Rutland and Amanda. Lara pulls out the sword and warns them that if they go between her and the stone, they will die. Amanda asks her to stop, because she does not want anything bad to happen, but it will if Lara goes closer. Lara uses the sword and throws them back. Rutland orders his men to kill her.

Pull the sword out. You do not have to be very close to the guards. A single use and the green light will kill them. There are quite many of them, so keep an eye on your health bar. Try to pick up the Health Packs they drop and make sure that you have enough health and three Health Packs with you for the battle that follows. Once they are all dead, a cut scene will play. 

In the cut scene, Rutland tries to stand on his feet but he is wounded badly. Amanda tries to help him, but he falls dead. Lara apologizes and walks to the center of the arena, where the stone is. Amanda asks her to stay away from it, but this is what Lara came for. Amanda then stands on her feet and removes the artifact from her neck. It is obvious that she has bad motives and Lara tells her that they can both do that. Amanda says that this works once and she wants to be the one. She then uses the artifact and transforms into a huge monster.

Fighting Amanda - Do not be afraid by her size! Pull the sword out, because you need to fight Amanda with it. The deal is to stun her four times. Every time this happens, you have to approach Amanda and press the Interact button (as the game shows) for the final stab. You may have found your own strategy, but here is one:

First, you may want to change the Combat Mode to Advanced Toggle. This way, Lara will aim at Amanda no matter what. Do not stay away from her. Keep attacking with the sword and try to stay beneath her. Pressing just the Up and Shoot buttons are enough. It does not matter is Amanda moves around. The Up button will make you move and the Advanced Toggle will make you follow her and stay close to her. There will be times that her harmful bolts will get you, but in general it is more effective to stay beneath her than running away from her.

Alternative method - In Hard mode is probably difficult to follow the above method, because Amanda's bolts (that hit you when you stay beneath her) take a lot of your health. You have to find a "safe" spot and shoot Amanda from there, which is easier than running around. One of them (and probably the only one) is to stay behind a pillar. Not all pillars can do the job, but the one as shown in this screenshot may help. There are four of them, but choose the one that provides a wide area behind it (the one on the left, for example, as soon as the battle begins). If one of Amanda's bolts pushes you back, you will not fall into the chasm. The pillar will soon break by either your bolts or Amanda's. Stay behind the broken pillar, having Amanda opposite you, and shoot her from there. Amanda will most probably try and get you, so when you see her approaching, move to the other side. This screenshot shows Amanda going to the right (as you face her). You have to move to the left and around the broken pillar and try to stay opposite her. Keep shooting all the time. 

You may want to enable Advanced Toggle. That way, Lara will always aim at Amanda and you will only have to move Lara around the pillar, and backwards\ forwards if necessary. There are also some already broken pillars, but do not choose to stay behind those (if it is possible), because you may get stuck on the lamps as you move around. If Amanda drops down just behind the pillar, go and stab her. If her health is low, but she is in the middle of the arena (close to the stone), you have to reveal yourself and give the final shots as you approach her. Otherwise, you will not have time to reach her before she awakes. And if you have Advanced Toggle enabled, you may want to holster the sword before going to Amanda, or Lara will probably act strangely and run around herself. 

When you succeed, Amanda comes to her original appearance, laying on the ground unconscious. Lara picks up Amanda's artifact and feels sorry for what happened. She then pulls out the sword and places it in the stone. She uses a book as a guide, activates the pillars around and uses the sword like a lever. A big metal circle rises up, which is the same she saw when her mother died. She hears some voices from the green light. It is her mother talking, asking Lara to get back. It is what Lara lived in the past when she was young. The same moment, when the green light took her mother. Lara thinks that her mother talks to her, so she starts calling her. The moment where her mother is about to touch the sword is coming and Lara (the real her) shouts "Don't touch the sword", hoping that her mother will hear her.

Amanda wakes up and asks Lara to take out the sword. Lara still talks to her mother. She asks her to listen to her. Amanda tells her that it will explode, unless Lara pulls out the sword. Lara sees her mother through the green light touching the sword. Lara screams "Noooo!!!", hoping again that her mother will listen to her. The circle is about to explode, but Lara makes a swan dive and escapes. The sword falls in front of her and Amanda tells Lara that she ruined everything. Lara gets mad!! She tells Amanda that all these years she blamed herself for her mother's death, but it was Amanda who killed her. Lara points the gun to her and Amanda says that Lara's mother is not dead and she went where Amanda was supposed to go and where Lara could have gone. Lara is really mad at Amanda and asks her to explain what she means or she will execute her. Amanda only tells her that pulling the sword out was the important thing. Lara shoots in the air and asks Amanda where her mother is. Amanda says she is in Avalon, which is not a myth. Lara points her gun to Amanda's forehead, but she finally does not kill her. She hits her with the gun though and Amanda falls unconscious. From this moment, Amanda's every breath is a gift from Lara. 

Alister talks to Lara. She tells him that for years his father believed that her mother was alive and it was what kept him going. She then tells Alister to go to the British museum immediatelly, while she takes the sword from the ground. She then asks Zip to call Professor Eddigton and arrange a meeting. Zip asks what he should tell him. Lara says that her father was right about everything and there may still be time to do something about it. She grabs the rope she came from and traverses back.