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Follow the dark path or use the light
The Warriors Pack Shot

The Warriors



by Blu3Vip3rLM

                  |Game: The Warriors           |
                  |Platform: XBOX               |
                  |Began: November 16, 2005     |
                  |Finished: November 27, 2005  |
                  |Updated: January 21, 2007    |
|                       TABLE OF CONTENTS                     |
|                                                             |
|1. This Guide and Me                                   {1.0} |
|2. Legal                                               {2.0} |
|3. Controls                                            {3.0} |
|     3a. Main Controls                                 {3.1} |
|     3b. Warchief Commands                             {3.2} |
|4. Characters                                          {4.0} |
|     4a. Rembrandt                                     {4.1} |
|     4b. Cleon                                         {4.2} |
|     4c. Vermin                                        {4.3} |
|     4d. Snow                                          {4.4} |
|     4e. Ajax                                          {4.5} |
|     4f. Cochise                                       {4.6} |
|     4g. Swan                                          {4.7} |
|     4h. Fox                                           {4.8} |
|     4i. Cowboy                                        {4.9} |
|5. Gang Turf                                           {5.0} |
|     5a. Coney                                         {5.1} |
|     5b. East Coney                                    {5.2} |
|     5c. Bensonhurst                                   {5.3} |
|     5d. Chinatown                                     {5.4} |
|     5e. Soho                                          {5.5} |
|     5f. Bowery                                        {5.6} |
|     5g. Riverside                                     {5.7} |
|     5h. East Harlem                                   {5.8} |
|     5i. Harlem                                        {5.9} |
|     5j. Tremont                                       {5.A} |
|     5k. Trainyard                                     {5.B} |
|     5l. Pelham                                        {5.C} |
|     5m. Gunhill                                       {5.D} |
|6. Hideout                                             {6.0} |
|     6a. Missions                                      {6.1} |
|     6b. Workouts                                      {6.2} |
|     6c. Flashback Missions                            {6.3} |
|     6d. Replay Missions                               {6.4} |
|     6e. Game Stats                                    {6.5} |
|7. Walkthrough - Story Missions                        {7.0} |
|     7a. New Blood                                     {7.1} |
|     7b. Real Live Bunch                               {7.2} |
|     7c. Payback                                       {7.3} |
|     7d. Blackout                                      {7.4} |
|     7e. Real Heavy Rep                                {7.5} |
|     7f. Writer's Block                                {7.6} |
|     7g. Adios, Amigo                                  {7.7} |
|     7h. Encore                                        {7.8} |
|     7i. Payin' The Cost                               {7.9} |
|     7j. Destroyed                                     {7.A} |
|     7k. Boys In Blue                                  {7.B} |
|     7l. Set Up                                        {7.C} |
|     7m. All-City                                      {7.D} |
|     7n. Desperate Dudes                               {7.E} | 
|     7o. No Permits, No Parley                         {7.F} |
|     7p. Home Run                                      {7.G} |
|     7q. Friendly Faces                                {7.H} |
|     7r. Come To Play                                  {7.I} |
|8. Walkthrough - Flashback Missions and Coney Island   {8.0} |
|     8a. Roots                                         {8.1} |
|     8b. The Best                                      {8.2} |
|     8c. Heavy Muscle                                  {8.3} |
|     8d. Scout's Honor                                 {8.4} |
|     8e. Sharp Dressed Man                             {8.5} |
|     8d. Coney Island                                  {8.6} |
|9. Armies of the Night                                 {9.0} |
|     9a. Helpful Hints                                 {9.1} |
|10. Rumble Mode                                        {10.0}|
|    10a. Game Modes                                    {10.1}|
|    10b. Soldiers List                                 {10.2}|
|    10c. Arenas List                                   {10.3}|
|11. Secret Stuff                                       {11.0}|
|12. Version History                                    {12.0}|

1. This Guide and Me {1.0}

This guide was both written and compiled by me, Elias Orosco. The 
Warriors was fun to play and fun to write a guide for. I really 
enjoyed it. In this guide, I will explain everything you need to 
know about The Warriors.
If you have any comments or suggestions, send them here: 

[email protected]

Please include "FAQ" in the subject. I would greatly appreciate any
contributions, and would give you credit.

2. Legal {3.0}

This may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as part of any public
display is strictly prohibited, and a violation of copyright law.

This guide is Copyright (c) 2005-2007, Elias Orosco, the author.


GameFaqs    - (

SuperCheats - (

3. Controls {2.0}

3a. Main Controls {2.1}
| Button              | Function                                  |
| Left Thumb Stick    | Move (Click to Show Commands)             |
| Right Thumb Stick   | Camera                                    |
| X                   | Light Attack                              |
| A                   | Heavy Attack                              |
| B                   | Grab Opponent                             |
| L                   | Sprint (Let Enemy Go-In Grapple)          |
| R                   | Target Opponent                           |
| D-Pad Up            | Current Objective                         |
| D-Pad Down          | Show Bonus Objective                      |
| Y                   | Jump                                      |
| D-Pad Left          | Heal Warrior                              |
| D-Pad Right         | Heal Self                                 |
| Black Button        | Block                                     |
| White Button        | Center Camera                             |

3b. Warchief Commands {2.2}

Press the Left Thumb Stick to issue commands for your warriors. 
Then use the Right Thumb Stick to select the commands. Here are the 

Wreck 'Em All          Let's Go!          Watch My Back
    |                      |                 |
    |                      |                 |
Mayhem!                Hold Up            Scatter

Wreck 'Em All- Warriors attack all opponents in the general area.
Mayhem!      - Warriors will attack all destroyable objects.
Let's Go!    - Warriors will come to you.
Hold up      - Warriors will stay where they are.
Watch My Back- Warriors will protect you while you spray, etc.
Scatter      - Warriors will all leave to hide out.

*Warriors will not always listen, this can get frustrating!*

4. Characters {4.0}

As you play The Warriors, new characters will be available. There 
are 9 in all and they all have stats. They all have strengths and 
weaknesses. Here is a list of the characters and their stats.

4a. Rembrandt {4.1}
Heavy: Tagging, Uncuffing, Lock Picking            Strength: 3/10 
Solid: Stealing                                    Stamina:  5/10
Lame:  Resisting Arrest, Mugging                   Health:   3/10
                                                   Rage:     5/10
4b. Cleon {4.2}
Heavy: Mugging, Resisting Arrest                   Strength: 5/10
Solid: Tagging, Lock Picking                       Stamina:  6/10
Lame:  Stealing, Uncuffing                         Health:   8/10
                                                   Rage:     7/10
4c. Vermin {4.3}
Heavy: Stealing                                    Strength: 4/10
Solid: Resisting Arrest                            Stamina:  5/10
Lame:  Uncuffing, Tagging, Lock Picking            Health:   6/10
                                                   Rage:     6/10
4d. Snow {4.4}
Heavy: Mugging, Resisting Arrest, Stealing         Strength: 4/10
Solid: Uncuffing, Lock Picking                     Stamina:  5/10
Lame:  Tagging                                     Health:   6/10
                                                   Rage:     8/10

4e. Ajax {4.5}
Heavy: Mugging, Resisting Arrest                   Strength: 6/10
Lame:  Uncuffing, Tagging, Lock Picking, Stealing  Stamina:  7/10
                                                   Health:   9/10
                                                   Rage:    10/10  
4f. Cochise {4.6}
Heavy: Mugging                                     Strength: 5/10
Solid: Resisting Arrest, Lock Picking, Uncuffing,  Stamina:  5/10
       Stealing                                    Health:   5/10
Lame:  Tagging                                     Rage:     8/10

4g. Swan {4.7}
Heavy: Resisting Arrest, Mugging                   Strength: 5/10
Solid: Stealing                                    Stamina:  7/10
Lame:  Uncuffing, Tagging, Lock Picking            Health:   8/10
                                                   Rage:     6/10

4h. Fox {4.8}
Heavy: Uncuffing, Lock Picking                     Strength: 3/10
Solid: Tagging, Stealing                           Stamina:  5/10
Lame:  Resisting Arrest, Mugging                   Health:   3/10
                                                   Rage:    10/10

4i. Cowboy {4.9}
Heavy: Uncuffing, Lock Picking                     Strength: 3/10
Solid: Tagging, Stealing                           Stamina:  5/10
Lame:  Resisting Arrest, Mugging                   Health:   3/10
                                                   Rage:     7/10

5. Gang Turf {5.0}

There are a lot of gangs in this game and this section tells you 
all the names of the turf, and who occupies it. Here is a list of 
all the areas you will visit in the game.

5a. Coney {5.1}
Coney is home to the WARRIORS. Coney has its own missions when you 
aren't doing core missions from your hideout.

Missions: 1. New Blood
          2. Real Live Bunch
          8. Encore
          9. Payin' The Cost
         18. Come Out To Play

5b. East Coney {5.2}
East Coney is the DESTROYERS turf. They got pushed back by the 
Warriors after Cleon and Vermin left to create, the Warriors.

Missions: 3. Payback
         10. Destroyed
          A. Roots

5c. Bensonhurst {5.3}
Bensonhurst is home of the JONES STREET BOYS.

Missions: 12. Set Up

5d. Chinatown {5.4}
Chinatown is SAVAGE HUNS turf.

Missions: D. Scout's Honor

5e. Soho {5.5}
Soho is home of the HI-HATS.

Missions: 6. Writer's Block

5f. Bowery {5.6}
Bowery is PUNKS and LIZZIES turf.

Missions: 17. Friendly Faces

5g. Riverside {5.7}
Riverside is home to the BASEBALL FURIES.

Missions: 4. Blackout
         16. Home Run

5h. East Harlem {5.8}
East Harlem is HURRICANES turf.

Missions: 7. Adios Amigo

5i. Harlem {5.9}
Harlem is home to the gang of pimps, the BOPPERS.

Missions: E. Sharp Dressed Man

5j. Tremont {5.A}
Tremont is home to the ORPHANS, if you consider them a gang...

Missions: 5. Real Heavy Rep
         15. No Permits, No Parley

5k. Trainyard {5.B}
The Trainyard is home to the MOONRUNNERS.

Missions: 13. All City

5l. Pelham {5.C}
Pelham is part of TURNBULL AC'S turf.

Missions: 11. Boys In Blue

5m. Gunhill {5.D}
Gunhill is the other part of TURNBULL AC'S turf.

Missions: 14. Desperate Dudes

6. Hideout {6.0}

Here is where I will explain your Hideout. From here you can access
your next mission, regular or flashback, workouts, you can replay 
missions, check game stats, and access Coney and a few mini games.

6a. Missions {6.1}
You can access your missions here by walking through the yellow 'W'

6b. Workouts {6.2}
You can do push-ups, chin-ups, sit-ups, and hit the Heavy Bag to 
improve your stamina.

Push-Ups: 1. Repeatedly tap the 'A' Button.
          2. You have 11 seconds to do 5 push-ups.
          3. You have 19 seconds to do 10 push-ups.
          4. You have 17 seconds to do 10 push-ups.
          5. You have 14 seconds to do 10 push-ups.
          6. You have 26 seconds to do 15 push-ups.
          7. You have 24 seconds to do 15 push-ups.
          8. You have 20 seconds to do 15 push-ups.
          9. You have 30 seconds to do 20 push-ups.
         10. You have 25 seconds to do 25 push-ups.

Chin-Ups: 1. Repeatedly tap the 'A' Button.
          2. You have 11 seconds to do 5 chin-ups.
          3. You have 21 seconds to do 10 chin-ups.
          4. You have 19 seconds to do 10 chin-ups.
          5. You have 17 seconds to do 10 chin-ups.
          6. You have 32 seconds to do 15 chin-ups.
          7. You have 29 seconds to do 15 chin-ups.
          8. You have 26 seconds to do 15 chin-ups.
          9. You have 40 seconds to do 20 chin-ups.
         10. You have 35 seconds to do 20 chin-ups.

Sit-Ups: 1. Repeatedly tap the 'A' Button.
         2. You have 11 seconds to do 5 sit-ups.
         3. You have 21 seconds to do 10 sit-ups.
         4. You have 19 seconds to do 10 sit-ups.
         5. You have 17 seconds to do 10 sit-ups.
         6. You have 32 seconds to do 15 sit-ups.
         7. You have 29 seconds to do 15 sit-ups.
         8. You have 26 seconds to do 15 sit-ups.
         9. You have 40 seconds to do 20 sit-ups.
        10. You have 35 seconds to do 20 sit-ups.

Heavy Bag: 1. You have 25 seconds to complete 10 combos.
           2. You have 23 seconds to complete 10 combos.
           3. You have 21 seconds to complete 10 combos.
           4. You have 19 seconds to complete 10 combos.
           5. You have 17 seconds to complete 10 combos.
           6. You have 33 seconds to complete 15 combos.
           7. You have 31 seconds to complete 15 combos.
           8. You have 29 seconds to complete 15 combos.
           9. You have 27 seconds to complete 15 combos.
          10. You have 25 seconds to complete 15 combos.

6c. Flashbacks {6.3}
Flashback Missions can be accessed by walking through the Purple 
'W' Icons on the far wall.

6d. Replay Missions {6.4}
To replay missions you've already beaten, go to the map on the far 

6e. Game Stats {6.5}
To see you game statistics, check out the TV on the far wall.

7. Walkthrough - Main Story {7.0}

7a. New Blood {7.1}
Character:  Rembrandt
High Score: 5000
Soldiers:   1

(1) New Blood
Coney Island, 8:00pm, April 13, 1979
          3 Months Earlier

(A) Just fallow all the on screen help for now, since you can only
do that anyway. Once you start to bop against the bums, hurt them
more than necessary to get some extra points. Once the Warriors
come after you; defend yourself for about a minute then you'll be,
a Warrior.

(B) Break into the store in front of you. Just attack the glass
door. Then do the same thing for the display cases. Take the
merchandise by pressing the Y button. Next break the window of the
car. After that's done, press Y to start stealing the radio. Rotate
the Left Stick in a counter clockwise direction to steal the radio.
Now, run up to the guy on the phone and mug him. To do this, press
the B button and then the Y button. After you start to mug him,
move the Left Stick until you find vibration. Keep it on the
vibration until your done mugging.

(C)Fallow Vermin, just do what the on screen help says. Once Vermin
says to "Break down that old fence", hold the L trigger and press A
while running at the fence to break through. On the other side of
the fence is the Flash Dealer. Buy some Flash for 20$ and press
Left on the DPAD to use it. Flash will heal you throughout your
time in the game.

7b. Real Live Bunch {7.2}
Character:  Cleon
High Score: 2000
Soldiers:   10

(2) Real Live Bunch
Coney Island, 10:47pm, April 13, 1979
     90 Days Before The Meeting

(A) You start off as Cleon. Click the Left Stick and select LETS GO
from with the Right Stick. Fallow the Red 'W' Icon on your map to
find Ajax having some, fun...

(B) Keep moving through the alleyways to see Cowboy and Snow get 
jumped by four cops. Go around the building and uncuff them.

(C) Jump the fence to your right and fallow the Red 'W' Icon on 
your map to the next checkpoint to find Fox cornered by the cops.
Tell your crew to stay put and clime up the stairs.  Grab a bottle
by pressing the Y button and hold the R Trigger and move it until
the line turns red. Once it turns red, throw the bottle with the A
button. The cops will check out the noise, giving Fox time to get
out of there. Now its time to cause Mayhem. Select Mayhem from the
Warchief Menu and unlock the door to the store. Raid the store and
go out the back way.

(D) Fallow the back alley to the Red 'W' Icon. Where Swan and
Cochise are getting jumped by the Destroyers. Time to wreck their
party...tell your Warriors to Wreck 'EM All. After you're done 
bopping, you head back to the Hangout to see that it has been 

7c. Payback {7.3}
Character:  Rembrandt
High Score: 17000
Bonus:      3
Soldiers:   22

(3) Payback
East Coney Island, 1:46am, April 14, 1979
             Later That Night

(A) Hop up to the Yellow 'W' Icon and spray your burner. Now fallow
the Red 'W' Icon to find two destroyers spraying the street...kill
them and tag your next burner. 

(B) If you're out of spray, go to the dealer across the street and 
buy some; it's 5$ a can. Now spray another burner indicated by the
Yellow 'W' Icon, there are two so pick one.

(C) If you want more cash, break into the store to get more money; 
just get out before the cops show. Now there are more burners to 
spray. Before you tag them all, keep in mind where they are. There 
is a Flash Dealer in the alley way as well. Once you've tagged 
three, get to the Red 'W' Icon.

(D) Now you have to tag three more burners. There is also a cop 
in this area so be careful when he's around. Again, keep in mind 
where all the burners are. When you're done, move on to the Red 'W'

(E) Now it's a stealth mission. Walk through the shadows until you
can get close enough to knock out the Destroyer guard. Once you get
past guard #1, you see guard #2, who is "wasted". Sneak up on him
and do the same as the first guard and advance into the next 
shadow. Now grab a bottle and aim it toward the Yellow 'W' Icon.
When the guard checks out the noise, run past him to the shadow 
across the way. Now knock him out. Throw a bottle over by the 
truck. That will get the next guards attention. Run past him and
wait for him to come back, then, knock him out! Once he's done, go
up to the large Destroyers Bomb. If you need paint grab some from
the nearby box. Now start tagging. It's a bomb so it will require
three sprays for a full tag. Now that your done, head back to the 
Red 'W' Icon and watch the cut scene.

-Snuff out the last burner in section B.
-Snuff out the last two burners in section C.
-Snuff out the last of the burners in section D.

7d. Blackout {7.4}
Character:  Vermin
High Score: 12,000
Bonus:      2
Soldiers:   24
Arenas:     1

(4) Blackout
Riverside, 11:24pm, April 30, 1979
   72 Days Before The Meeting

(A) Fallow the tracks up until you reach the exit on the right. You
walk through the Yellow 'W' Icon to find that a blackout has 
started a riot. Tell your Warriors to cause Mayhem. You have to 
fill up the Destruction Bar up on the right of the screen. Just rob
stores, mug people, and destroy cars to fill this up. You can also
fill up a Loot Bar by stealing 350$.

(B) Now you need to steal 3 car stereos. If you still haven't got 
350$, then there are more stores here. Go to the back alley and 
there's a car there. Steal the stereo, and then head to the Red 'W' 

(C) Now there's a gang curfew. The next radio is in the Cop Car.
(D) Now head through the gate to the Yellow 'W' Icon. You will go 
through another gate that leads down into the park. Now you will be
introduced to the Baseball Furies. Run to the next Red 'W' Icon,
and hurry.

-Mug 10 People.
-Snuff out 7 burners.

7e. Real Heavy Rep {7.5}
Character:  Cleon
High Score: 7000
Bonus:      2
Soldiers:   12
Arenas:     2

(5) Real Heavy Rep
Tremont, 11:15 pm, May 19, 1979
   63 Days Before The Meeting

(A) Run down the stairs until you reach the Red 'W' Icon. Here you
will find the'll know have to beat the living crap
out of them. Defeat all the Orphans then the Bums will open up the
gate for you. Fallow the Red 'W' Icon to the next area. Now you'll
have a gang brawl. Beat all the Orphans then walk into the Red 'W'

(B) Now you have to chase down the Orphan LT., Jesse, and 
interrogate him. This is the same as a mugging. Once he tells you
where to go, go to the Red 'W' Icon.

(C) Deal with the new set of Orphans. They will throw bottles at
you so be careful. Once you're done, go to the new Icon. The 
Warriors are going to trash a little party. Let no Orphans survive.

(D) Now go to the Red 'W' Icon. You will have to destroy the Sully
Mobile. Once his car is destroyed he cries like a whimp.

-Kill 40 Orphans.
-Snuff out 5 burners.

7f. Writer's Block {7.6}
Character:  Rembrandt, Snow
High Score: 8000
Soldiers:   18
Arenas:     1

(6) Writer's Block
Soho, 8:16pm, May 20, 1979
53 Days Before The Meeting

(A) Head toward the Icon. 

(B) Once the Tagging Competition begins, tag the wall by the van. 
There are 5 steps to the bomb, so use the spray wisely. When you 
run out of spray, fallow the Yellow 'W' icon to find some more. You 
should also tell the Warriors to Watch My Back. Once you're done 
Chatterbox, the leader of the Hi Hats shows himself.

(C) You've been double-crossed! Go push the button to call up the
elevator and survive for 30 seconds, then get in there! Now that 
your up on the roof, throw bricks at the pulley to make it fall on

(D) Needless to say, the Hi Hats want your blood. Run across the 
roof tops until you're to safety. Hold the L Trigger to sprint, but
that alone won't help you survive. You have to jump across roofs.
Just be ready to press Y when the onscreen icon tells you. Be 
careful of the last jump will not respond the first 
press, you have to wait until your about to fall off.

(E) Your now in a VERY SCARY room. You have 3 minutes to destroy
this..."art" room...just grab paint barrels and throw them on the
paintings. Then go down stairs and grab the hammer to destroy the
sculptures. To acquire your High Score Goal, try to tag the 
painting without messing up to get bonus 1000 points. 

7g. Adios Amigo {7.7}
Character:  Ajax
High Score: 7000
Bonus:      2
Soldiers:   15
Arenas:     4

(7) Adios Amigo
Spanish Harlem, 8:12pm, May 25, 1979
     48 Days Before The Meeting

(A) Head to the Icon to find a group of Hurricanes. Kill them, then
trash their car. This will accomplish a Bonus Mission. Now fallow 
the back alley to the Icon. There you will find Sanchez.

(B) Sanchez doesn't feel like paying up, so, you have to kill his
family. Destroy all of the Hurricanes. Once they're done Sanchez
flees the scene. CHASE THAT RAT DOWN!

(C) Now you have to keep up with Sanchez. Don't let him get away.
He'll eventually lead you to a few Hurricanes. Take care of them 
and start chasing Sanchez again...and again he'll lead you to more
Hurricanes. Kill all of them to start chasing Sanchez again.


Diego is a BIG guy. Tell your Warriors to Wreck EM' All and let 
them do so...Diego will try to knock you with his weapon so just
attack him by doing charges when he's looking for you. And when 
he's trying to attack other Warriors, go up and do combos. When 
he's near half health, Diego's brother, Vargas will start throwing 
objects at you. Once Diego's 1/3 health left, his brother calls out 
the rest of the family. Now you have to deal with four people 
attacking you, including Vargas, who comes down to the floor. And 
if you're running low on health, there is Flash on the stairs. Once
Diego's down, you should have some Rage to use. Use your Rage on 
Vargas and just keep pressing A+A to knock some serious health off 
of Vargas. Once he goes down, you can finish off Sanchez...

-Trash the Hurricanes car in section A.
-Snuff out 7 Hurricane burners.

7h. Encore {7.8}
Character:  Cleon
High Score: 2000
Soldiers:   2
Arenas:     1

(8) Encore
Coney Island, 9:51pm, June 4, 1979
    34 Days Before The Meeting

(A) Chatterbox and his Hi Hats want revenge for what you did to 
their art studio, and are now on your turf. Destroy them.

(B) Chatterbox retreats inside. Now you have to go in after him. Go 
into the Tiki-Room and kill the three Hi Hats. Now turn on the 
power switch, indicated by the Yellow Icon. Then run down to the 
next Icon.

(C) Now you have to get out of the way of a runaway cart! Keep 
tapping A to out run the cart and end up in a new room...

(D) ...that just happens to be infested with Hi Hats. Bop your way
past them while avoiding the green mist that shoots out of the 
ground. This will cause your vision to blur. Once they're finished, 
go to the Red Icon.


Chatterbox is the easiest boss battle in the whole game. Defeat the 
three Hi Hats that are on ground level, you can one hit them by 
throwing them at the moving cart. Chatterbox will throw Molotov's 
at you, so get out of the way! Once the three Hi Hats are gone, 
start throwing objects at Chatterbox. Once you hit him enough 
times, he'll come down to face you like a man. This is where it 
gets VERY easy. Just try to lure him into the cart when it passes 
to kill him in one hit.

7i. Payin' The Cost {7.9}
Character:  Cleon
High Score: 1000
Soldiers:   14
Arenas:     1

(9) Payin' The Cost
Coney Island, 8:22pm, June 22, 1979
   21 Days Before The Meeting

(A) First, collect protection money from the Warriors stores. The 
Little Buddha, The Meat Market, and Voodoo Motors. Once that's 
done, go back to Charlie's Plumbing Store.

(B) Now you have to defend the four stores from being destroyed. 

(C) Run back and forth between them to kill all the Destroyers. 
Make sure that none of the stores Health Bars go down, or its Game 
Over. Also, if you aren't quick enough to get to the stores, the 
owner could die. Just defend as long as it takes!

(D) Virgil and his crew have you trapped! First, pick up the 
sledgehammer then start smashing the lock on the gate. It'll take 
around 20 hits to open up the lock. If you need Flash, there's a 
can on the furthest car in the lot.

7j. Destroyed {7.A}
High Score: 8000
Bonus:      1
Soldiers:   3
Arenas:     1

(10) Destroyed
East Coney, 11:17pm, June 22, 1979
          Later That Night

(A) It's time to wreck East Coney. Go to the first store and wreck 
it until its Health Bar goes out. Destroyers will come to defend 
it, but their easily taken care of. Once the first store's out of 
business, go take care of the next one. Once this stores over with, 
go to the Red Icon. 

(B) Now it's time to kill some pimps' n' hoes'. Leave none alive. 
Once the first group is finished, go to the next Icon to destroy 
the Stolen Goods. After that's done, go to the next Icon. Here 
you'll have to bop with some feather weight Destroyers, there're
just a lot of them. To save you some time, kill the snitch who will 
go call more Destroyers. He's indicated by an Orange '!' over his 
head. To acquire the Bonus Mission, throw a Molotov through the 
hole in the gate when the guy moves across; this can take a few 
tries. Now head to the Red Icon.

(C) Now you have to kill the Destroyers LTs. Here's a list of where 
they're at.
1. Behind the Pimps car.
2. In the parking lot of the Laundry Mat.
3. On the roof across from the Laundry Mat.
4. In the back alley of where the Stolen Goods were.
Be careful, all of the LTs have some help with them, so don't try 
to take in more than you can handle. Once they're all dead, go to 
the Red Icon.

(D) Now you're going to storm the Hangout. Kill all opposition. To 
get to the bottle throwers, charge the boxes that guard them. Once 
they're all dead, pick the lock on the gate to walk inside and 
charge the door. Now you have to fight more Destroyers. Once 
they're all dead, the Warriors see L.C. leaving...

(E) L.C. will lead you to Virgil, fallow him but don't be seen.


Virgil has the high ground and will throw Molotov's and bottles at 
you. Keep throwing your own bottles while avoiding his to make him 
retreat. Now in this room, you fight Virgil hand to hand. He's a 
wuss, and will attack you in...certain areas...just throw bottles 
at him when he hides. Hit him about 3-4 times and he goes into the 
next building. Now you can kick his butt. Do whatever you need to 
kill him. Unfortunately, the camera angle in here sucks so you 
can't really see what you're doing.

-Kill Maurie in section B.

7k. Boys In Blue {7.B}
Character:  Cochise
High Score: 9000
Bonus:      1
Soldiers:   10
Arenas:     3

(11) Boys In Blue
Pelham, 11:49pm, June 30, 1979
  12 Days Before The Meeting

(A) Go up to the Bulls under the bridge. Bop with them and throw 
one into the oncoming train. 

(B) Once the cops start coming down, you can hide in the shadows. 
The cops have a gang curfew so if they spot you they'll come for 
you. The best way to complete this mission is to use the shadows to 
your advantage. You can go into the store the back way to get some 
money and a Flash. If your Warriors get arrested, loose the cops 
then wait for them to leave the area. You need to get to the Red 
Icon. The informant needs a certain amount of money.

(C) When the informant gets the money, he'll tell you to get some 
bolt cutters. Fallow the Icon to find the bolt cutters, then go 
back down to the train station. 

(D) As you run down the alleys, you will encounter a group of bums 
who, if you give them money, will join you. You can do this if you 
want but still fallow the alleys to the Icon. Here you will 
encounter a few Bulls. Break through the door and continue to the 

(E) Take out the whole damn bar! Tell your Warriors to Wreck EM' 
All and you do the same. The bartender will throw bottles at you so 
look out. Once all the Bulls are dead, the bartender tells you were 
to find Birdie. Fallow the Icon to get to Birdie. Jump down into 
the Icon.


This battle can be difficult at points, but isn't impossible. 
Birdie has a gun and will use it. Things to keep in mind are: 
1. He has a revolver, a six shot weapon, so attack him while he 
2. When he's facing your Warriors, tell them to scatter; he'll 
shoot them if you don't.
3. You can find some flash on the ground.
4. You can hide behind the sheets of metal on the roof, or behind 
the wall furthest to the right.
Using these tips, you can beat Birdie.
Once he's knocked back, use one more throw to send him down.

-Snuff out 3 burners.

7l. Set Up {7.C}
Character:  Cowboy
High Score: 15000
Bonus:      3
Soldiers:   29
Arenas:     1

(12) Set Up
Bensonhurst, 9:27pm, July 3, 1979
   9 Days Before The Meeting

(A) Section A I will explain with steps. These steps will be the 
quickest way to get the 5 radios and 50 stolen items.
1. From the alley, go to the left to find the first car radio.
2. From there, go up the street to the Wine and Liquor.
3. Go across the street and get find some shadows.
4. Get in the shadows and lure the JSB's scout out and kill him.
5. Go to the 2nd car radio, here the owner will attack. Kill him.
6. Now head back across the street and hop the fence.
7. Get in the shadows and lure out the scout. Kill him.
8. Now head back to the alleys and head to the car. There's radio.
9. Head through the mid section of houses and get to the street.
10. Kill all scouts.
11. Now head to the back of the HIFI Electronics; pick the lock.
12. From there, go to the car outside. Steal the radio.
13. Head out of the alley and straight ahead is the last radio! 5/5
14. Now head up the street to Fine Jewels and break in.
15. Now head across the street to The Family Jewels and break in.

(B) Now that you have all the items. You can head to the cop car 
indicated by the Yellow Icon.

(C) Once you've planted the loot in the cop car, you have to go to 
the JSB's Hangout. Head across the roof to start planting the loot. 
The Boy sleeping will wake up on the 4th time so kill him before he 
rats. Now head to the Red Icon.

-Snuff out 9 burners.
-Steal the last 3 radios.
-Snuff out the burner in the JSB's Hangout.

7m. All-City {7.D}
Character:  Rembrandt
High Score: 15000
Bonus:      1
Soldiers:   18
Arenas:     1

(13) All-City
Pelham Trainyard, 1:27am, July 10, 2005
   2 Days Before The Meeting

(A) Pick up some Paint, then head to the Icon. Now you have to bomb 
the train. It will require that you do three separate tags. Once 
you're done, head to the Icon. Now the Moonrunners will come out to 
defend the trains. Now go to the Icon. Go to the door and unlock 
it. Go into the next door and destroy the dispatcher.

(B) Now you have 4 more trains to bomb. They're indicated by an 
Icon. This mission cheats...just telling you. There will be 
absolutely NO cops around but then once you start to spray, there 
will be about 4. Just run and hide till the heat cools down. Once 
you bomb all of the trains, go to the Icon.

(C)'ve got MORE cops to deal with. But now you have Fox 
and Snow so just tell them to protect you. There are two more 
trains to bomb, ones below you and the other is across the way.
Once there all done get to the exit!

-Snuff out the 4 burners.

7n. Desperate Dudes {7.E}
High Score: 7000
Bonus:      2
Soldiers:   18
Arenas:     1

(14) Desperate Dudes
Later That Night

(A) Head toward the Icon. 

(B) Now save Ajax. You have to kill the Bulls. Once they're dead, 
head to the Icon.

(C) Kill the scout in front of you, start your trek toward the 
Icon. Try to stick to the shadows. Kill the last 3 guards before 
you get to the Icon. There, kill the guard. Before you get to the 
Icon, there is a group of Bulls, kill them, and then open the door. 
Walk out and get into the Icon.

(D) Lure out the first guard and kill him. Then continue on. Kill 
the next scout and jump on top of the trailers. Lure the guard from 
the shadows and kill him. Jump back up on the trailers and jump 
across to the other side. Jump down to the long strip of shadow and 
kill the guard at the end. Lure out the guard across the way and 
kill him too. Now you're in their hangout. KILL ALL IN YOUR PATH!!!
Now go to the Icon. Head down to help Vermin.

(E) Now you have to hide from a truck loaded with Bulls. Just use 
the shadows. There are two things that tell you the bus is about to 
show up.
1. A little jingle will sound.
2. You'll here the darn thing coming!
Make your way through the auto yard until you reach your Icon. When 
you reach it, unlock the gate and go help the rest of your 
Warriors. Now fallow the path that leads to the Red Icon.

(F) Now you have to run from the Bulls. Hold L Trigger to sprint 
while using A to charge and Y to jump, this will be CRAZY!!!

(G) THE BULLS ARE BACK AGAIN!!! Just press the A button rapidly to 
escape and catch the train home.

-Snuff out the 10 burners.
-Trash the Bulls Hideout.

7o. No Permits, No Parley {7.F}
Character:  Swan
High Score: 9000
Bonus:      1 
Soldiers:   9

(15) No Permits, No Parley
Tremont, 1:52am, July 13, 1979

(A) Walk to the Icon. Now you have to wreck a lot of Orphans. Once 
they're all dead, continue down to the Icon.

(B), (C) To complete this mission, you have to free all your 
Warriors and get them to safety. Here are some tips as to how to 
free them.
1. Once you get help a Warrior, take them to the Red Icon.
3. Other gangs will attack you, so be mindful.
4. If you can avoid killing cops, do so, they'll respawn with more.
5. To buy Flash, there is a store in the area of the Park.

Here is the list of where the Warriors are located.
1. Cochise is in the street where you start off.
2. Fox is down and needs Flash in the back alley.
3. Rembrandt is in the shadows in the back of the map.
4. Ajax is fighting a group of Eliminators.
5. Vermin is arrested near the Park.
6. Cowboy is out in the back ally of where Vermin is.

(D) Once all the other Warriors are in the Park, walk through the 
Red Icon.

-Snuff out 6 burners.

7p. Home Run {7.G}
Character:  Swan, Ajax
High Score: 2000
Soldiers:   1
Arenas:     1

(16) Home Run
Riverside, 3:09am, July 13, 1979

(A) Hold down the L Trigger and just keep running. Think back to 
Soho. Once you go into the alley, press Y and A when the onscreen 
tells you to.

(B) LOSE THOSE FURIES!! They're on you like stink on...never 
mind...they're just on you, and you have to lose them. When you 
fall down the bridge run up to the door and unlock it. Continue 
your run.

(C) Just keep running! Get to the park! Now you play as Ajax. Kill 
all the Furies.

(D) Now you're Swan again. Head to the Icon and help out Ajax! If 
this battle seems unfair, don't worry, the Furies will drop plenty 
of Flash. Head to the Icon. Here you will face The Catcher.


Cobb is actually the easiest to beat of the bosses in my opinion. 
Once the rest of the Furies are dead just unload on him and back up 
when he swings. Cobb can be hit with combos and if you time them 
right, he can never attack. Like I said, this is by far the easiest 
boss battle.

7q. Friendly Faces {7.H}
Character:  Rembrandt, Swan
High Score: 2000
Soldiers:   13
Arenas:     1

(17) Friendly Faces
The Bowery, 3:32 am, June 13, 1979

(A) Just to save some time, just hit one of the Lizzies. 

(B) Their leader will try to shoot you. You have to break down the 
door. It will take 5 charges but it'll break.

Union Square, 4:19am, June 13, 1979

(C) Spring the Ambush by pressing Y. You have to kill all the 
Punks. They will try to get Mercy so you have to protect her! Keep 
her out of harms way.

7r. Come Out To Play {7.I}
Character:  Swan
High Score: 2000
Soldiers:   20

(18) Come Out To Play
Coney Island, 5:23am, July 13, 1979

(A) Luther and his Rouges will try to run you over. Tap the 
different buttons to run away...


(C) Now you have to fight Luther one-on-one. He is a whimp and can 
get his butt kicked. Just use heavy combos on him. Once he's hurt, 
he'll resort to wussy tactics and get out a gun. Just a note on 
this part, the boat can't be destroyed by gun fire. Get bottles and 
throw them at Luther. Avoid his shots; he has a six fire weapon so 
just count them off before going into the open. When the Rouges 
come after you, tell Snow to Wreck EM' All! You still throw bottles 
at Luther. Snow will not get hit by the bottle throwers or Luther, 
so just leave him on Wreck EM' All. Once Swan gets his knife out, 
you have to throw it at Luther. Press A+X to throw it at him.

ROLL CREDITS!!!!!!!!!!!!

*During the Credits, you can control Masai to beat up the Rouges.*

8. Walkthrough - Flashback Missions and Coney Island

Here I will explain the five Flashback Missions and all the stuff 
you'll need to know about Coney Island. Flashbacks are the stories 
of how the Warriors were made.

8a. Roots {8.1}
Character:  Cleon
High Score: 9000
Soldiers:   18
Arenas:     1

*A* Roots
East Coney, 10:57pm, April 16, 1978

(A) Go to the Red Icon to pick up the package.

(B) Looks like Harrison and Garrison are watching the deal. Go to 
the Yellow W icons and cause some trouble to lure the detectives 
out. Here is a list of what you can do.
1. Cause a bum riot-Just beat up the bums until they attack each 
2. Destroy the cars-There are three of these. Explains its self.
3. Beat down Factory Workers-Kill all the workers.
Once you've cause enough crime, go back to LCs. 

(C) Now you're in the warehouse. Keep out of sight and use the 
shadows to your advantage. Once you get to the door, pick the lock 
and continue on to the next area. Just keep fallowing the Icon. 
Pick the lock and turn left outside. 


These guys are easy. Just fight them like normal opponents. There 
is no real strategy to beating them except, don't try to grab Tiny.
Once you kill one of them, they will run and be free for a free 

8b. The Best {8.2}
Character:  Swan
High Score: 6000
Bonus:      1
Soldiers:   2
Arenas:     1

*B* The Best
Gunhill, 9:08, May 6, 1978

(A) In this game, you will have to hold the top of the hill for 100 
seconds. If another gang tries to muscle you out, just grab and 
throw them off.

(B) Go to the different stores and trash em' up until the owners 
agree to pay you protection. Go to the Plumbing store and wreck the 
place. Destroyers will come to defend it, but they will die. After 
that, down the street to Voodoo Motors. You can have the whole 
place down before the Destroyers arrive. Next go to the Meat 
Market. Here you will fight two Destroyers. Once they're dead, kill 
the guys that come out of the meat locker. Now head over to The 
Little Buddha. Kill the four guys sitting down then destroy what's 
left of the store. Now head over to the Icon.

(C) Kill the Destroyers. Once they're all dead, run out to the 

-Snuff out 5 burners

8c. Heavy Muscle {8.3}
Character:  Ajax
High Score: 7000
Bonus:      2
Soldiers:   13
Arenas:     1

*C* Heavy Muscle
East Coney, 12:01am, June 15, 1978

(A) Fight the opposition to earn your vest.

(B) Destroyers have taken your colors.  Fallow your way to the Red 
Icon. There you will fight 3 Destroyers. Kill them, then continue 
to the Red Icon.

(C) Now you have to interrogate Beansie. Go up to his posse and try 
to kill most of the Destroyers. DON'T kill Beansie! If you do you 
fail the mission. Now head to the Red Icon.

(D) Here you will fight 2 Destroyers. Continue down the alley and 
fight 3 more Destroyers. Keep going down the alley. Now you're 
going to fight another group of Destroyers. Hop the fence into the 
next area and continue going forward. There is one more Destroyer 
before you break the rotted fence down. Once you break through the 
rotted fence, there will be 2 Destroyers to your right. Hop the 
fence and there will be a few more Destroyers to deal with. Now 
head to the Yellow Icon. Now you have to interrogate Lemmy. Once 
you've gotten the info you need, kill him. 

(E) Now continue down to the Red Icon. The Chump won't let you in. 
Trash his store! Once he comes out, kill him and take his key. Head 
through the Icon. Now you have to kill LC. 

(F) Now you have to cut across the boardwalk.

-Wreck 10 Destroyers before you get back to your turf.
-Wreck 15 more Destroyers before you get back to your turf.

8d. Scout's Honor {8.4}
Character:  Fox
High Score: 9000
Bonus:      1
Soldiers:   29
Arenas:     2

*D* Scout's Honor
Chinatown, 10:13pm, July 22, 1978

(A) Go up to the Icons and destroy the property. Once you do this, 
the Huns will come after you. Fox is weak, so just tell Vermin to 
scatter and wait for the Huns to leave. Once you have completed 
these 4 tasks continue to the Red Icon.

(B) Now you have to hide, tell Vermin to scatter and wait till they 
leave. Once they're gone, go to the Red Icon.

(C) You have to tail the accountant while he does his rounds; 
fallow him, but don't let him leave your sight. While he's making 
the fourth transaction, things get heavy and the Huns come. Get out 
of the way. They will run through the hiding spot near transaction 
3. Cut across to the small hiding area. Once he's done with all the 
transactions, he'll call the Huns to help him. KILL THEM ALL!

(D) Fallow the Huns errand boy.

(E) Kill all of the Huns. There's about 6-7 of them. Once they're 
taken care of, kill Ghost!


Ghost is pretty easily handled. Tell Vermin to Wreck EM' All while 
you throw knives at Ghost. He can be fought just like any other 

Now you have to chase the errand boy again. Catch him and mug him. 
Once you steal his item, run for the Red Icon.

-Snuff out the 7 burners.

8e. Sharp Dressed Man {8.5}
Character:  Cochise
High Score: 11000
Bonus:      1
Soldiers:   28
Arenas:     1

*E* Sharp Dressed Man
Harlem, 11:32pm, August 18, 1978

(A) You need to find some Bopper Hats. Go down the way and find the 
Boppers mugging some dude. These guys are dead! Kill them and try 
on their hats. None of those fit? Well keep looking. Continue down 
the alley. You'll come to a dead end; jump to the right. Now 
continue down the alley. At the basketball courts, there are 3 more 
Boppers. Kill them and try on their hats. Head to the clubs...

(B) When your in the Disco, get the Boppers' attention. When they 
notice you kill them. Once you deal with the first wave, the leader 
will come to face you. You have to interrogate him. Once you have 
the info, go back out to the streets.

(C) Now head to The Pocket pool hall. You can get in without paying 
by wearing a Boppers Hat.

(D) Now you have to wreck the Boppers in the Pool Hall. You need to 
interrogate Boxcar, so don't kill him. When you're done, go back 
out to the streets. Head over to the Black Cat. It's the Red Icon.
You'll encounter a few groups of Boppers, but nothing you can't 

(E) Go find Debbie the Stripper. She is the furthest stripper back. 
Pay here and she'll talk. Pay here five times and she'll give you 
her pass to get into where Big Moe's held up. Now go back to the 
streets. You need to get to Club 45. Fallow the Red Icon.

    -Big Moe

Big Moe is a BIG dude. Make Snow Fight him while you do bull rushes 
on Big Moe. He will eventually drop his hat. When this happens pick 
it up, you can then do a dance indicated by the buttons onscreen. 
When inputted correctly, you will gain one Flash. Once his hat 
comes off for the 2nd time, 2 girls will come out to help Big Moe.
They will spray you with mace, making it hard to see.

-Snuff out 10 burners.

8f. Coney Island {8.6}
This is a list of all the Bonus Missions in Coney.

1. Turf Invasion #1
Trash the VC Rangers.

2. Robbin Hood
Get Rudy 100$ and deliver it before his train leaves!
*Unlock Bum Hints*

3. Turf Invasion #2 
Trash the Panzers.

4. Busted
Free all 5 of Twiggys associates.
*Unlock Cuff Key*

5. Turf Invasion #3
Trash the Eliminators.
*Unlock Brass Knuckles*

6. Flash Head
Get a Foam Finger from The Little Buddha while dosed on Flash.
*Unlock increased Flash Capacity*

7. Turf Invasion #4
Trash the Hurricanes.

8. Vigilante Justice
Track down the stalker and cuff him.
*Unlock Cuffs and Coney Stalker*

9. Turf Invasion #5
Trash the Satins Mothers.

10. Carney Compassion
Beat up the punks that stole Jaspers Costume.
*Unlock Apephipian*

11. Turf Invasion #6
Trash the Jones Street Boys.
*Steel-Toed Boots*

12. Deal With It
Make purchases to root out the phony dealers.
*Unlock Weapon Dealers*

13. Feed The Homeless
These bums are hungry-and picky. Feed each according to his taste.
*Unlock Hobo Recruits*

14. Freedom
Free the Warriors without getting busted.
*Unlock Uncuff Self*

15. Flash Point
Pop 10 hits of Flash before the timer runs out.
*Unlock Instant Rage*

9. Armies of the Night {9.0}

Armies of the Night is a mini game that is accessed after you beat 
all regular missions and is playable after you beat the Flashback 
Missions. It's a game like Double Dragon; a side scrolling fighter.
Mercy is kidnapped by the Riffs and you have to save her.

9a. Helpful Hints {9.1}
*You have 7 credits to complete the 3 stages.

*You can use all the moves from the game.

*Each time the GO! appears on the screen, the time is reset back to 

*Break open boxes to find Flash.

10. Rumble Mode {10.0}

Rumble mode is a fun little mini game where you take a gang and go 
heads up with another one. Here I will tell you about the different 
game modes. I will also make a "checklist" of the Arenas and of the 

10a. Game Modes {10.1}
1 ON 1: 2 boppers enter but only 1 leaves.

WAR PARTY: A real heavy showdown-2 gangs with 5 to a side.

ARMY-ING: Heavy! 2 gangs with 9 to a side.

SURVIVAL: Take on an endless barrage of heavy boppers!

HAVE MERCY: Like capture the flag with a chick.

BURNER BATTLE: Grab paint and get your 5 layer bomb up first!

BATTLE ROYAL: Ring-out all of your opponents to reign supreme!

WHEELS OF STEEL: Race a wheelchair through the streets.

KING OF THE HILL: Climb the mountain and stake your claim!

10b. Soldiers List {10.2}
BASEBALL FURIES: Cobb, Thurman, Ryan, Darien, Zack, BJ

BOPPERS: Big Moe, Tubbz, Boxcar, TJ, Greenback, Nate, Donovan, 
Sharla, Shandra

COPS: Dubrowski, Dawson, Austin, Riley, Wyatt, Jackson, Nic, 
Garrison, Harrison

DESTROYERS: Virgil, Crusty, Beansie, Lemmy, Bull, Gnat, LC, Maggot, 

ELIMINATORS: Tracer, Header, Beckman, Pelly, Charlton, Zidane

HI-HATS: Chatterbox, Marcel, Crackerjack, Desmond, Jude, Etienne, 

HURRICANES: Vargas, Sanchez, Rico, Eusebio, Alejandro, Rodrigo, 

JONES STREET: Knox, Harry, Pilfer, Royal, Fleece, Boomstick

PUNKS: Vance, Ed, Hog, Hornet, Maurice, Lumpy

RIFFS: Cyrus, Masai, Cleaver, Calvin, Stokely, Jamal, Malachi

LIZZIES: Starr, Sarah, Roxanna, Dana, Sheera, Hollie, Alice

MOONRUNNERS: Bullet, Deke, Glenn, Cooper, Gus, Luna 51

ORPHANS: Sully, Jesse, Monk, hutch, Pike, Bugs, Mcgee

PANZERS: Jonah, Isaac, Abe, C-Style, Keenan, Theo

ROGUES: Luther, Cropsy, Johnny, Dee Dee, Tommy, Joey

SARACENS: Edge, Mouse, Snakefingers, Arson, Petey, Big Jer

SATAN'S MOTHERS: Spider, Tiny, Goober, Kevin K, Spice, Ted

SAVAGE HUNS: Ghost, Jimmy Lo, Tam-Tam, Lingo, Blood Lotus, Shadow 
Blade, Iron Knee, Crimson Fist

TURNBULL ACS: Sid, Thrash, Nails, Hammer, Smash, Axel, Skid

VC RANGERS: Pharaoh, Lucifer, Jonah, Herod, Goliath, Caine

WARRIORS: Cleon, Swan, Ajax, Cochise, Cowboy, Fox, Vermin, 
Rembrandt, Snow

NEW BLOODS: Ash, Jones, Malcolm, Lynx, Rhino, Cody, Royce, Ace, 

MOVIE EXTRAS: Mercy, Mercy, Chloe, Mindy, Steve, Mike, Candice, 

FLASH DEALERS: Owen, Preston, Stacey, Dante, Cody

KNIFE DEALERS: Lamar, Stanley, Cesar, Seth, Julius

SPRAY DEALERS: Skritz, Cap-One, Scotty-C, Chuck, Sniffles

BARTENDERS: Pablo, Roger, Dallas, Leroy, Lester, Travis

BENSONHURST: Julie, Karen, Jacklyn, Becky, Danny, Gabe, Taylor, 
Arnold, Donald

BOUNCERS: Dick, Winston, Colt, Ali, Barry, Randy, Kip

HOBOS: Old Crazy, Peaches, Rusty, Speedy, Socks, Ron Weed

VAGRANTS: Rossco, Stinky, Rudy, Perry, Patrick, 8 Ball

CHINATOWN: Amy, Henry, Judy, Leif, Jane, Robert, Lee, Charles, Bob

HUN AFFILIATES: Arthur, Benny, Gabriel, Bruce, Jackie, Sammo, Yan, 
Sammy, Mr. Pong

CIVILIANS: Roy, Booker, Delton, Gideon, Nikki, Yuri, Eric, Warren, 

CLERKS: Rosie, Omar, Donut Dan, Roderick, Floyd, Trevor

CONEY: Apephibian, Charlie, Skinny Pete, Twiggy, Gypsy, Hot Dog 
Jimmy, Stefano, Lamont, Coney Kid

PELHAM: Connie, Lisa, Cameron, Clifton, Nelson, Heath, Darryl, 
Tomas, Samantha

PIMPS AND HOS: Tonia, Shandra, Mary Janny, Tara, Fillmore, Galaxy, 
Reggie Styles

RIVERSIDE: Russel, Walter, Jason, Dontrev, Trevdon, Kim, Melissa, 

SECURITY GUARDS: Stoich, Cedric, Pucci, Curt, Eddie, Henry

SPANISH HARLEM: Maria, Rosa, Virginia, Pablo, Jose, Carloz, Chico, 

STRIPPERS: Debbie, Debbie, Sugar, Simone, Cleo, Lilly, Isis

TREMONT: Shauna, Hanna, Krissy, Avery, Rodney, Chris, Bruce, Alvin, 

WORKERS: Tuttle, Luke, Sam, Dylan, Archie, Herb, Clinton, Erik

WARRIORS EXTRAS: Fox, Vermin, Ash, Terrance

EXTRAS: Lemmy, Virgil, Lemmy, Lafonda, Lafonda, Oates, Saddler, 

FLASHBACK WARRIORS: Swan, Ajax, Cochise, Cowboy, Fox, Rembrandt, 
Snow, Cleon, Vermin

RIFFS POSSE: Spazz, Seal, Jerome, AJ, Slim, Screetch

ARMIES OF THE NIGHT: Cleon, Swan, Ajax, Fox, Cyrus


10c. Arenas List {10.3}
Here's the list of all the Arenas available in Rumble Mode. 

1. Fight Pen
2. The Rotunda
3. Red Devil
4. Shaolin Temple
5. Club 45
6. Swimming Pool
7. Subway Platform
8. The Shack
9. Tack's Warehouse
10. The Graveyard
11. The Bridge
12. The Orphanage
13. Wrecked Apts
14. Subway Bathroom
15. Stripes and Solids
16. Coney Amusement
17. The Park
18. The Old Junkyard
19. Tremont
20. Chinatown
21. Soho Rooftops
22. Tenement Rooftops
23. Machine Shop
24. Mausoleum Hill
25. Coney Amusement
26. Courtyard
27. King o'Shanties

11. Secret Stuff {11.0}

Unlimited Sprint: Down, X, Left, A, R, Back

Unlimited Rage: X, B, Y, Back, A, Left

200$ and maxed out items: Black, Left Click, R, A, Down, R

100% Completion: R, Black, X, Down, L, Right

Lose Cops: Up, Back, A, Y, Y, B

Get Knife: Down, Down, Back, Up, Up, White

Get Bat: X, Left Click, Down, Down, R, R

Get Pipe: Left Click, B, Back, Up, R, Right

Get Machete: R, A, Black, Black, Back, Left Click

99 Credits in AotN: Up, Up, Down, Down, Left, Right

Dealer Hints: Bums will give you hints when you pay them. *Bonus 
Mission 2.

Cuff Keys: You can unlock cuffs instantly. *Bonus Mission 4.

Brass Knuckles: Increases punch damage. *Bonus Mission 5.

Increased Flash Capacity: Can hold 4 Flash *Bonus Mission 6.

Cuffs and Coney Stalker: Unlocked cuffs to use on enemies. *Bonus 
Mission 8.

Apephibian: Use Apephibian in Rumble Mode *Bonus Mission 10.

Steel-Toed Boots: Increase kick damage. *Bonus Mission 11.

Weapon Dealers: Buy Knives from dealers. *Bonus Mission 12.

Hobo Recruits: Hobos can be recruited for a fee. *Bonus Mission 13.

Uncuff Self: You can uncuff yourself if you have a key. *Bonus 
Mission 14.

Instant Rage: Pop a Flash and go into Rage. *Bonus Mission 15.

Unleash the Fury: Unlocked after 100% completion on Hardcore 
Soldier Difficulty.

12. Version History {12.0}

Version 0.02 = November 16, 2005
-Completed The Warriors Design.
-Completed Table Of Contents.
-Completed Introduction
-Completed Legal

Version 0.12 = November 17, 2005
-Completed Characters Section

Version 0.22 = November 20, 2005
-Completed the Gang Turf Section.

Version 0.27 = November 21, 2005 
-Completed the Hideout Section.
-Added the Quick-Find to my guide since it's already pretty big.

Version 0.57 = November 26, 2005
-Completed the Main Missions Walkthrough.

Version 0.82 = November 26, 2005
-Completed Armies of the Night Section.
-Completed Rumble Mode Section.
-Completed Secrets Section.

Version 1.0 = November 27, 2005
-Completed Flashback Missions and Coney Island.
-Completed Credits.
-Completed Things to Come Section.

Version 1.1 = November 28, 2005
-Changed layout of my guide.

Version 1.11 = November 30, 2005
-Made very minor changes