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Walkthrough

by DomZ Ninja

------------------------------------------------------------------------------
             Winner of the GameFAQs FAQ of the Month for May 2005
------------------------------------------------------------------------------

                 __  ___  ___   ,'__`.   __  ___      ___
                /  \ |  \ |  \ / /  \ \ /  \ |__) |   |  \
   ______/\_    \__/ |__/ |__/ \ \__/ / \__/ |  \ |__ |__/  ________     __
 ,'  ______/                    \/  \/                      \   ___ `.  /,'
/   /   _____/|__ ______         ____  ___   _____  ________ | |   \  \|/ ___ 
\   \   `-._   _ \\  _  \   /\   \   \ \ / ,' ___/  \  ___  || |___/  /  / __\
 `.  `-._   | | \|| |_) |  /  \  | \  \| |/ ,'______| |___\_||  __  ,'  | (__`
   `-._  `. | |   |  _  / / /\ \ | |\  \ || | \_   _   __/ _ | |  \  \   \__ \
       \   \| |   | | \ \/ ____ \| | \   |\ `.__| | | |___/ || |   \  \ .___) |
 /`.___/   //_\   /_\  \_\_\  /__\_\  \__| `._____| |_______|| |    \  \ \___/
/_   ____,' ____        ____ _____       ____/|___  __     _/___\   /_  \
  \,'       \  /   __   \  /\  _  \   /\ `-._   _ \ \ /   \ /         `-.\
        /\   \ \  /  \  / / | |_) |  /  \    | | \| | |___| |   /\
        \/    \ \/ /\ \/ /  |  _  / / /\ \   | |    |  ___  |   \/
               \  /  \  /   | | \ \/  __  \  | |    | |   | |
               /_/    \_\   /_\  \_\_\  /__\ /_\    /_\   /_\


==============================================================================

                         ODDWORLD: STRANGER'S WRATH

                               FAQ/Walkthrough
                      Copyright (c)2005-2009 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 04/25/09
 Version: 1.4

 NOTE: This guide does contain spoilers!

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Characters....................................... [0300]
4] - The Basics....................................... [0400]
5] - Walkthrough...................................... [0500]
       5.01] Tutorial................................. [0501]
       5.02] Gizzard Gulch............................ [0502]
       5.03] Buzzarton................................ [0503]
       5.04] Mongo Valley............................. [0504]
       5.05] Dusky Hollow............................. [0505]
       5.06] Bloody Bay............................... [0506]
       5.07] Last Legs................................ [0507]
       5.08] Dam Facility............................. [0508]
       5.09] Sekto Springs............................ [0509]
6] - Ammo............................................. [0600]
7] - Items............................................ [0700]
8] - Bestiary......................................... [0800]
       8.1] Enemies................................... [0810]
       8.2] Boss Bounties............................. [0820]
9] - Thanks/Credits................................... [0900]

______________________________________________________________________________

 1] VERSION HISTORY                                                     [0100]
______________________________________________________________________________

FAQ/Walkthrough #5
------------------

 Version 1.0 (05/30/05) - FAQ/Walkthrough complete and submitted.

 Version 1.1 (05/31/05) - Corrected some obvious and stupid mistakes. -_-

 Version 1.2 (06/08/05) - Added an additional Sekto strategy.

 Version 1.3 (06/21/05) - Total format changing and new coding.

 Version 1.4 (04/20/07) - Format change... again...

______________________________________________________________________________

 2] CONTROLS                                                            [0200]
______________________________________________________________________________

 - THIRD PERSON -

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Select Ammo                                 |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  Move Camera/Change To 1st Person (Click)    |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause Game/Open Menu                        |
|-----------------------------|----------------------------------------------|
|  Back                       |  Open Inventory Menu                         |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Action, Talk, Bounty Outlaw                 |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Shake                                       |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump (Hit Twice for Double Jump)            |
|-----------------------------|----------------------------------------------|
|  B Button                   |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Black Button               |  Center Camera                               |
|-----------------------------|----------------------------------------------|
|  White Button               |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  Headbutt                                    |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  Spin Punch                                  |
'-----------------------------'----------------------------------------------'

 - FIRST PERSON -

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Select Ammo                                 |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move, Punch (Click)                         |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  Aim Crossbow/Change To 3rd Person (Click)   |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause Game/Open Menu                        |
|-----------------------------|----------------------------------------------|
|  Back                       |  Open Inventory Menu                         |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Action, Talk, Bounty Outlaw                 |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Shake                                       |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump (Hit Twice for Double Jump)            |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Reload                                      |
|-----------------------------|----------------------------------------------|
|  Black Button               |  Use Binoculars (Must Purchase)              |
|-----------------------------|----------------------------------------------|
|  White Button               |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  Fire Right Ammo                             |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  Fire Left Ammo                              |
'-----------------------------'----------------------------------------------'

______________________________________________________________________________

 3] CHARACTERS                                                          [0300]
______________________________________________________________________________

------------
The Stranger
------------

You play as the Stranger, a mysterious fellow where little is known about 
him. What he do know is that he is a crossbow-wielding bounty hunter who 
roams around Oddworld, going to different towns and accepting bounties. The 
Stranger is collecting moolah in order to partake in a surgery, which is very 
vague and unknown to the player. What is known is that Stranger's secrets 
will be revealed throughout the game.


-----
Sekto
-----

The evil mastermind, the antagonist, the bad guy. Sekto is a rich snob who 
thinks of no-one but himself. He recently built a dam to steal the water away 
from the local Clakkerz and native Grubbs. The outlaws look up to him, and 
some even work for him as he continues to flaunt his power. Can Stranger stop 
this madman, destroy the dam, and ultimately restore the water to Oddworld?


--------
Clakkerz
--------

The Clakkerz are the inhabitants of most towns that you come across in 
Oddworld. These guys don't take kindly to strangers 'round these parts, so 
you may come across witty comments and rude behavior when you talk to the 
townsfolk. They are what they are: chickens. They are also defenseless, and 
you're the only one that can protect the Clakkerz from outlaws.


--------------
Vykkers Doctor
--------------

The rude and stuck up doctor; he's the only one around, so he is Stranger's 
last hope. The doc is willing to perform the surgery for Stranger, but for a 
high price of 20,000 moolah, which Stranger is going to have to earn himself 
by bountying the outlaws.


------
Grubbs
------

The native Grubbs just wanted to relax on their own homeland; live a normal 
life. That was being taken away from them as Sekto built a dam that blocked 
the river flow, taking away the Grubbs' water. They are slowly being taken 
over by the Wolvarks working for Sekto, but Stranger can help them out from 
time to time in order to stop Sekto and destroy the dam.

______________________________________________________________________________

 4] THE BASICS                                                          [0400]
______________________________________________________________________________

---------
Sprinting
---------

If Stranger starts to run for a bit in Third Person Mode, he will start to
sprint on all fours. It enables Stranger to run a lot faster and perform
longer-ranged jumps. You can also knock people down if you run into them while
sprinting. This can be useful for fleeing from an outlaw or even smashing into
him, leaving him unconscious and ready to be bountied.


-------
Shaking
-------

Shaking is the only way to regain health in Oddowrld: Stranger's Wrath. Yep, 
no health packs in the wild or to be bought in the shops. If your health is 
low, press Y to shake off any bullets, mines, or even to shake off fire. 

Shaking depletes your stamina bar (the blue bar under your health). Once your 
stamina bar is depleted, you can no longer shake. If you stand still, your 
stamina bar will begin to fill up, so you can't simply shake off injuries, 
get hurt, then shake them off immediately. It's not that easy. Try to find 
cover and hide if you're at low health and you're being chased by outlaws.


-------------
Your Crossbow
-------------

Stranger's crossbow is a valuable weapon that will aid him in his bounties. 
It's a double barrel crossbow, which means that it can hold two types of 
ammo. Each type of (live) ammo is useful in its own way, so you can 
strategize and use different combinations of ammo to take out those darned 
outlaws. Some ammo is used specifically for depleting an enemy's stamina, 
while others are used to hurt and ultimately kill enemies. 


------------
Surge Panels
------------

These surge panels are found scattered throughout Oddworld. Fire a charged 
Zappfly at the blue panel to activate a nearby machinery. The machinery may 
help Stranger out or open up a new path for him to explore, or it may be a 
death trap that can be used against outlaws.


-----------------
Bountying Outlaws
-----------------

This is the main deal, the general idea of the game. You're Stranger, a bounty
hunter that accepts various bounties. You earn moolah (the game's currency) 
for each bountied outlaw. You must strategize, though. Living outlaws are 
worth more moolah than dead ones, so don't necessarily rush into an area and 
blow the outlaws to smithereens.

You may want to use a hint of strategy to capture bounties alive to earn more 
cash. There are two main ways to bounty an outlaw: 

1. Knocking them out. You can use melee attacks or certain ammo to knock out 
an outlaw. Once he has three yellow stars above his head, he's out cold. Press 
X next to the outlaw to bounty him.

2. Capturing them. Bolamites are a type of ammo which wraps up an outlaw in a
sticky cocoon. You can catch outlaws by surprise with a Bolamite, wrap them
up, and bounty them without a scratch on them. 

You will often see stars above outlaws' heads. Yellow stars symbolizes their 
consciousness. If they have one star above their head, the outlaws are kinda 
feeling woozy. If you see two, then they're getting tired and confused. If 
there are three above an outlaw's head, then he's unconscious.

Red stars represent the outlaw's health. One star means that a quarter of 
their health is gone, two is half their health is gone, and three means that 
three-quarters of their health is gone. 

______________________________________________________________________________

 5] WALKTHROUGH                                                         [0500]
______________________________________________________________________________

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.01] TUTORIAL                                                         [0501]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You'll find Blisterz Boils all tied up next to the Stranger when you start 
the game. Press X to suck him up. Keep him alive; I know its fun to punch him
to death, but you'll earn more cash if he's alive. Go up the elevator, then
jump across the ledges. You can also test out double jumps on the higher
ledges.

You will reach a rope on a far ledge. Climb up it by jumping towards it and 
using the analog stick. Double jump to the platform once you reach the top. 
Follow the path down until you reach a hill. Slide down, then once you reach 
the fence, break it by headbutting (right trigger) or by a spinning punch 
(Left Trigger). You will break it in one hit.

Continue down the path and jump across the platforms to the other side. An 
Outlaw Cutter sneaks up behind you and gives you a few quick slices. He will 
retreat behind a gate. Press Y to shake off any damage, then when the gate 
opens, follow the no good thug.

Lay the smackdown on him with your fists of fury and punch him. You will knock 
him out after a jab or two. Press X to capture him once he's unconscious. 
Climb the rope past he ledges and go down the pathway. You will find a door at 
the end of the path.

Smash through the door and keep going until you reach another enemy. Here's 
where you first use your crossbow. Aim your targeting reticule onto the 
wooden bridge. Fire your Chippunk by pressing the Right trigger. The outlaw 
will go onto the bridge as it collapses under him. Jump down the hill and 
capture him. Another door opens, revealing an elevator.

Ride it up to the top and follow the trail. You will find a break in the path. 
Jump under the horizontal rope to grab it. Use the analog stick to move, A to 
jump, and X to grab the rope while in midair. 

Go across the rope to the other side. Follow the path and slide down the 
hill. You will be greeted by more fine outlaws. Smack 'em around with your 
spinning punch or headbutt and bag them. Head up another elevator to the top. 

Once at the top, hide in the tall weeds. You will be out of sight and hidden 
from all enemies. Weeds are a good place to take refuge if you are being 
chased, or if you just want to launch a sneak attack on an unsuspecting 
enemy. Look through the hole in the stone wall at the outlaw. Use your 
crossbow and fire the little spider thing at the pacing outlaw. 

These are Bolamites, and they're used to bag outlaws which wraps them in a 
cocoon. Bag the helpless critter and go up the next elevator (how many of 
these are there?!) At the next level, hide in the weeds at the front and fire 
a Chippunk to the left of you, off of the ledge onto the ground. An outlaw 
will come and investigate. Bag him with a Bolamite, capture him, then do the 
same for the last outlaw. 

Head up the newly opened elevator to the next level. Hide in the weeds at 
the top and look at the stone walkway at the outlaws. Fire at Stunkz at the 
outlaws to make them start puking from the stench. Bag one or two, and if the 
third starts attacking, punch him off the walkway. Take a ride up the next 
elevator.

Some enemies will be standing on a dock at the top of the elevator. Shoot them 
with Fuzzles and watch as the little guys tear apart those darned outlaws. 
They will run around in circles, panicking, then ultimately fall into the 
water. Outlaws can't swim and will eventually drown, so once they're all dead, 
hop in the water and collect their moolah. 

The door at the end of the docks will open in 10 seconds, but an outlaw's on 
the other side. Shoot Fuzzles on the ground in front of the door, and when 
the outlaw comes out, the Fuzzles strike. While's he's being attacked, punch 
and headbutt him, then capture the rascal. Go through the door.

Once inside, use the D-Pad to switch to your Zappflies. Wait with the Zappfly
loaded until it starts to charge up. Once you see the Zappfly get covered in
static electricity, it's charge up. Fire it at the blue flashing light to open
the door. 

That's a Surge Panel, and you'll be seeing a lot of 'em. Exit through the door
that opens from the panel out into the wilderness again. 

You will be forced to hunt for some live ammo in the wild. You'll start off 
with the Chippunks. Shoot one with a Zappfly to stun it, then walk over it to 
capture it. Do the same with the Bolamites, Stunkz, and Fuzzles, which are 
all found in the path leading to the cliffside. A surge panel will be 
revealed once you hunt for ammo. Shoot it to lower the bridge. Go across and 
knock out the outlaws on the other side of the bridge. 

Wrap one up with a Bolamite and stun one with a Zappfly. Capture them and 
head to the base of the crane to avoid gunfire from the roof of the shack. 
Shoot the orange explosive barrels on the roof next to the outlaws. Once shot 
with a charged Zappfly, they will explode, taking out any nearby outlaws. 

Take out any more outlaws in the shack, collect any moolah and bodies, then 
head up the hill to Gizzard Gulch. I made it very detailed so you guys can 
get a feel for the game. Later on you can use your own ammo in your own 
strategic ways against the enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.02] GIZZARD GULCH                                                    [0502]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 o-------------------------------o   Your weapons will be confiscated when
 |  GIZZARD GULCH GENERAL STORE  |   you're in town, but you can still punch
 o-------------------------------o   the bejeezuses out of the poor Clakkerz
 | Chippunk...................10 |   inhabitants. ;) You will watch a cutscene
 | Fuzzle.....................15 |   where Stranger puts Blisterz Booty where
 | Bolamite...................20 |   he belongs. 
 | Thudslug...................20 |   
 | Boombat....................40 |   Once he's set safe in jail, head to the
 | Bolamite Extender.........150 |   Bounty Store to cash in your bounties.
 | Chippunk Attractor........200 |   The Bounty Store is the house with the
 | Fuzzle Attractor..........250 |   orange luminescent light. The General
 | Ammo Bag (Small)..........400 |   Store is the house with the green neon
 | Binoculars................600 |   light, so while you're here, you might
 | Stamina Boost.............700 |   want to check it out. You can find a load
 o-------------------------------o   of supplies here, such as ammo, upgrades,
                                     and a bunch of extra stuff. You might 
want to save up for the valuable stuff, such as upgrades to your crossbow and
items. When you're ready, go to the Bountry Store, cash in the bounties and
pick up the latest bounty: Filthy Hands Floyd.


------------------------------
New Bounty: Filthy Hands Floyd
------------------------------

Head towards the blinking dot on your radar to find the gate. The gate will 
open, so proceed and collect the Chippunk ammo. Shoot the blue surge panel to 
open the next gate. Head through and smash some barrels and beat up the 
Clakkerz residents to get some moolah. The bridge is busted, so hug the right 
wall and jump over the rocks to the other side. Run along and hide in the 
weeds near the cliff wall. 

You will see two outlaws having a humorous argument. Don't capture them, but 
instead, test out the surge panel on the crane. Shoot it with a charged 
Zappfly to make the crane drop a huge boulder on the two outlaws. Sit bat and 
watch the bloody chunks fly. That's one example of the traps found around 
Oddworld, making it easier to take out the rascally outlaws. Head up the path 
and collect the dead outlaws' cash and head towards the house.

You can hunt for Bolamites inside. Go up the path past the house and shoot 
the surge target with a Zappfly. Take out the guard behind the gate and 
capture him. Proceed through the canyon and continue following the road. Two 
outlaws ambush you. Wrap one up and Zappfly the other. Capture both and 
follow the road to see a scene.

A group of bandit outlaws blow up a wall to block out the trailers. Take out 
those punks who blew up the wall. Climb up the rope to the ledges above. You 
can catch some Fuzzles up here, but if you're filled, just head up the planks 
to the cliffside. 

Jump down the other side of the cliff into the weeds. This is a huge trailer 
park with well... trailers. There are also scared Clakkerz who usually hide in
their run-down homes. There are maybe a dozen outlaws here, but only take them
out in small numbers. Use the weeds and the many trailers to hide and sneak up
on them.

Once they are all bagged, Floyd will come out with two more of his buddies. 
Time to take out his friends. There should be a patch of weeds pretty close to 
where Floyd is hiding. Use Chippunks to lure his friends over one at a time 
and wrap them up with Bolamites. Once they're done, it's just Floyd.


------------------------------------------------------------------------------
 Filthy Hands Floyd
------------------------------------------------------------------------------

 Alive: $200          Dead: $100

Alive
-----
Filthy Hands Floyd is very easy whether you get him alive or dead. Head up the 
ramp where he's hiding and stay near the rocks. Ambush him or navigate behind 
him and pummel him with charged Zappflies. Hit Floyd with Zappflies to deplete 
his stamina. Take out a bit of his stamina and bag the outlaw with a Bolamite. 
Problem solved.

Dead
----
Although incredibly easy, Floyd is even easier if you want him dead. Start off 
the same way by hiding behind the rock past the ramp. Come up from behind and 
hit him with Fuzzles from behind. You can also lay them on the ground as a 
trap, but either way, he'll be down in no time. Bag him and take your reward.

------------------------------------------------------------------------------

A door opens next to where you were fighting Filthy Hands Floyd. A Clakker 
will come out to thank you. Go through to door that was just opened. You'll 
enter an empty mineshaft. Run through the deserted tunnel and jump down to 
the next level. Run through 'till you get outside.

You will see two outlaws bickering while they plant some TNT, but they 
accidentally ignite it, blowing themselves up. How stupid. Follow the cliff 
ledges and you will arrive near the house and the crane. 

There are three or so outlaws waiting for you. Hide near the house and use
Chippunks to split up the group and bag 'em. Go back to town and go in the 
Bounty Store to collect your moolah. Head to the General store to pick up 
some items, such as the Binoculars, Clip Extenders, and Ammo. Once you're 
stocked up, go to the Bounty Store for the next bounty.


-----------------------
New Bounty: Looten Duke
-----------------------

Looten Duke his hiding out with his thugs at the Water Facility. Go to the 
gate marked "Water Facility" (duh!) and talk to the guy to open it. Hunt for 
some Fuzzles if you need them and proceed down the road to an elevator. Shoot 
the surge target to lower the elevator, then ride it up. There's another 
house near the top. Shoot the flying bugs to add them to your collection. 

These bad boys are Thudslugs, and they're the equivalent of a shotgun shell 
in this game. They are your friends for pretty much the whole game. You can 
also find Chippunks and Bolamites here. At the end of the path is a rope. 
Climb it to the top quickly to avoid outlaw fire. 

Take out the sniper with a Zappfly once on the ledge. Another sniper is 
waiting for you in an alcove ahead. Zappfly him, collect the loot and bag the 
corpse. Punch the fence up on the trail repeatedly to break it. There's a 
spiked pit in front of you past the gate. 

Spikes are bad. Bad to the point of you getting impaled on one and laying 
there bleeding to death and slowly rotting away as the outlaws find you and 
steal your lifeless body, then eventually sell it for money. No really, if 
you drop on the spikes, you die. Don't do it. Instead, shoot the surge target 
to your left. A metal walkway will drop over a spiked pit. Walk across to the 
other side.

Break a bunch of wooden fences by punching them. There will be several, so 
punch them down one after another to open a way to the facility. Walk down 
the hill on the cliffside. Hide in the weeds below and fire Chippunks to lure 
the outlaws in front of the gate. Take them out with charged Zappflies and 
once the coast is clear, head near the front gate. Start punching down the 
front gate. Stop when there's a pretty nice-size hole in the door. You can be 
sneaky and take out outlaw guards past the gate. 

Blast them with Thugslgues through the hole in the door. Once the guards in 
the front are clear, break down the door. Blast a Chippunk on the ledge to 
your left. You know, the one right above the spinning fans of doom. When an 
outlaw in led to the Chippunk and is on the ledge, shoot the surge target to 
drop the platform and the outlaw to his demise to the fans below. If you get 
caught, retreat outside and take out the outlaws from there. 

Once they're all dead, go to the front house in the back of the facility. 
Duke will send two outlaw mortars. These guys stand on the roof and fire 
rockets at you from above. Go up the ramp near the entrance of the facility 
and stand under the roofed in part. The missiles will have a harder chance of 
hitting you, so blast the two with Thudslugs and Fuzzles until they're dead. 
The big bad boy Looten Duke comes out of the house and challenges you to a 
fight. Lets bag 'em and get this over with, shall we?


------------------------------------------------------------------------------
 Looten Duke
------------------------------------------------------------------------------

 Alive: $600          Dead: $300

Alive
-----
Looten Duke is one tough outlaw. he's a lot harder to catch alive than Floyd, 
so get ready to rumble. Go inside the room Duke came from and lay down some 
Fuzzles in the doorway as a trap. He will be attacked by them if he tries to 
enter, so hit him with Thugslugs to knock him down when he's distracted by the 
furballs. Hit him with a charged Zappfly or two when he's on the ground, and 
climb up the rope to the roof. 

When Looten Duke sees you, jump off of the roof to the outside, but make sure 
that you don't fall into the fans. He will follow you outside, so try to sneak 
up on him and hit him with a Thudslug, then retreat back into the room. Repeat 
the process of laying Fuzzles down, then bashing Duke with everything that 
you've got, and then retreating. It's a cheap strategy, but it works.

Dead
----
The many traps in the Water Facility makes killing Duke cake. You can be a 
good boy and waste your ammo on him and deplete his health. Or you can be 
smart and use the deadly traps to your advantage. Try to lure Duke to either 
side of the house near the spinning fans.

Hide in a corner and when he's close try to overwhelm him with Fuzzles. When 
he's distracted, hit Duke with Thudslugs and hopefully you can knock him right 
into the fans. Watch the chunks fly as Duke gets chopped to bits.

------------------------------------------------------------------------------

After Duke is done with, a mine shaft will open behind the house. Don't go in 
just yet. Return to the room where Duke came from in the house and climb the 
rope.

On the roof, you can get the moolah where the two mortars were, and then climb 
up another rope or two and you should be in a large water tower. You can walk 
up the ramps to find lots of moolah. Once you're done looting the place, drop 
down and head through the mine shaft. 

You will find some bats flying in the entrance. Shoot them with Zappflies to 
collect them. These guys are the equivalent of grenades: Boombats. Go through 
the tunnel until you drop down into the water below. Swim to the shore and 
walk to another pool of water. Climb up the rope that's in the water. At the 
top, jump over the boards and climb up another rope towards another tunnel. 
Go through towards the outside trail.

You will see a sniper waiting for you. Zappfly him and fall to the walkway 
under you to find two more snipers. Take them out with Zappflies. Jump down 
the elevator and return to town. There are no more bounties for you in 
Gizzard Gulch, but you might want to stop at the Doc's Office. When you get 
there, a cinema will occur. 

Stranger will talk to the doctor about a certain surgery that he needs, but 
the greedy doc wants 20,000 moolah to undergo the surgery. Stranger's going 
to have to work real hard to get that much money. When you leave, you'll hear 
word that Blizterz Booty's brother, Boilz, is coming to town with his gang to 
rescue his poor brother. Go to the Bounty Store to accept this new bounty.


-----------------------
New Bounty: Boilz Booty
-----------------------

Well, here we go! The bounty fight will automatically occur after you accept 
it. Yep, the battle takes place in Gizzard Gulch.


------------------------------------------------------------------------------
 Boilz Booty
------------------------------------------------------------------------------

 Alive: $650          Dead: $300

Alive
-----
Boilz Booty is very tough to take out alive. Outside of the Bounty Store is a 
fuel barrel. Shoot it to kill some of the outlaws who are standing next to it. 
Run backwards towards the walls where wooden fences can be found. You can 
break down wooden fences to uncover a back alley through the town which makes 
things a lot easier. Hide in the alleyway; use Chippunks to lure the gang over 
and kill them. 

Once all of the outlaws are dead, it's just you and Boilz. Use the combo of 
Boombats and Zappflies against Boilz. When you run out of bats, just switch to 
Thudslugs. Don't let his health get too low or you might accidentally kill 
him. If his health is low, then just stick to Zappflies and try to take cover 
behind buildings and hide in the back alleys.

Dead
----
Use the same strategy to kill the outlaws. Don't try to bag them alive because 
you'll be wasting precious time. Once the gang is dead, use a combination of 
Thudslugs and Boombats for taking down Boilz. Both ammo reload very slowly, so 
take cover behind buildings a lot. If you run out of Boombats, then start 
using Fuzzles.

------------------------------------------------------------------------------

After Boilz and his thugs are out of the picture, the resident Clakkerz come 
out to congratulate you. The Bounty Store was destroyed in the battle, so now 
you'll have to look for a new town. Go through the gate marked "Buzzarton" 
and go down the trail.

There are some old houses along the way, and if you break down the walls on 
the side of the houses, you can go inside and find a stash of moolah. Continue 
along the trail through a bridge where two outlaws bomb it with you in it. You 
get up, and the bandits flee down a hill. 

Follow them and bag 'em for some cash. Once they're gone, you can loot their 
campsite by breaking the barrels and taking some moolah. Follow the road from 
the camp to a farm. Two Clakkerz who think you're a security guard come and 
tell you to go help protect the farmer's loot. Go inside the farm and enter 
the large building at the back of the farm. Go inside to meet the farmer. 

Press X to tell him that you're the security guard. Now with his trust, you 
can loot the house. There are several ropes in the center of the house. If 
you climb them all to the top, you will find a container. Break it to find a 
large sum of moolah. Leave the house and go to the entrance of the farm and 
make a right down the trail to the next town.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.03] BUZZARTON                                                        [0503]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 o-------------------------------o   Your weapons are confiscated like they 
 |    BUZZARTON GENERAL STORE    |   are in every town, but try not to beat up
 o-------------------------------o   the townsfolk. If you punch them too
 | Stingbee....................2 |   much, the Clakkerz retreat into turrets
 | Chippunk...................10 |   and proceed to blast the stuffing out of
 | Fuzzle.....................15 |   you with guns. It's not a very good idea,
 | Bolamite...................20 |   so be extra nice.
 | Thudslug...................20 |   
 | Boombat....................40 |   You can go to the Bounty Store that's
 | Stunkz....................100 |   labeled with the orange sign to get your
 | Chippunk Extender.........150 |   new bounty. This new bounty is a lot
 | Bolamite Attractor........200 |   different from the other bounties. You're
 | Thudslug Attractor........250 |   not assassinating a rugged criminal: you
 | Thudslug Loader...........250 |   are rescuing a fellow Clakker who has
 | Fuzzle Loader.............250 |   been taken hostage by outlaws. It's a
 | Ammo Bag (Medium).........600 |   drag, but we have to do it. I mean, what
 | Stamina Regenerate........600 |   would a game like this be without a 
 | Stamina Boost.............800 |   stupid rescue mission?
 o-------------------------------o


----------------------
New Bounty: Eugene Ius
----------------------

Like I previously stated, this is a rescue mission. Exit the Bounty Store and 
go in the General Store. Talk to the guy next to the counter. He'll open the 
gate for you. Head near the sewer entrance and go up the hill to the left. Go 
through the gate at the end of the bridge.

In the tunnel, there will be fences to break through. You can find Stingbees 
here, which are the equivalent of a machine gun. At the last fence you break 
through, there will be two enemies waiting for you. 

Zappfly one and wrap the other one up with a Bolamite and jump down to the 
floor below. There are several enemies here, so hide behind the nearest rock 
and take out the one outlaw on the hill. Use Stingbees and Boombats on the 
Nailers and use Zappflies on the Shooters. Once the enemies are bagged, go up 
the hill and jump on the cement beams. Once on the first beam, climb across 
the rope to the other side.

Drop down to the large area below. There are two structures on both sides of 
the area, as well as a campfire in the middle of the area. Take out the ne or 
two outlaws patrolling the ground area and hide behind the stone wall near 
the right structure. This structure has outlaws all over the place, but 
there's an easy way to take 'em out. Aim for the fuel barrels under the 
structure. With a charged Zappfly blast to the tanks, the whole structure 
collapses, killing all of the outlaws on it. 

Go to the end of the area and break down a fence to end up in another tunnel 
with Stunkz. Collect them to use their stinking power to immobilize enemies. 
Exit the tunnel to a valley. Take out the lone outlaw walking around, then go 
down the trail to find another. Bag him and break down the wooden wall.

You will end up in a small town. Aim for the fuel tanks on the roofs of the 
buildings and shot them with Zappflies to blow them up. Outlaws will rush out 
of a far building. Take them all out with a Boombat or two, then enter the 
building that they came from to find a crapload of moolah. 

Exit the house and go behind it to find some small crates. Jump on them and 
over the wall to a valley littered with fuel tanks. Lure outlaws over to each 
one with Chippunks to make things easier. There's also another crane similar 
to the one earlier, so use them to your advantage.

Once all the enemies on the ground are killed or bagged, head up the building. 
Take out any outlaws on your way there and on the top of the building is a 
sniper. You can't reach him at the moment, so jump up the rocks to find 
another sniper. 

Take him out with a Zappfly and jump over the stone walls. You should find a 
platform with jars of moolah. Collect them and go back towards the giant stone 
bridge. You can hit the sniper since you're close enough. Bag his corpse and 
proceed into the Native Temple. There will be a lot of walls in the temple, so 
use them to your advantage. Fire Stunkz at the Nailers and Shooters to have 
them hurling, then bag them before they regain composure. 

Turn to where you entered the main room and go up the ramp to take out a 
Shooter and Mortar. Drop down and go towards the cage where Eugene is held to 
find two more Shooters. Bag them and you will free Eugene.

                                    ---

Eugene will blow up a native Steef statue that uncovers a cool secret passage. 
Stranger will fall through. Walk down the path and grab the jar of moolah. 

The floor under you will collapse, dropping you into a Grubb village. They 
will all retreat to their homes, but you can still explore. Walk towards the 
metal roof on the house and jump to the other roof. Walk across to some homes 
where the Grubbs are hiding. 

There is a maze-like set of stone walls everywhere. Look for a window being 
covered by planks. Shoot the planks with charged Zappflies to break them. 
Break them all to uncover the window. Walk down to the entrance and navigate 
to the other end, where you can find a rope.

Climb up the rope onto the wall and walk over to the edge. Jump to the other 
rope and jump through the window to find a Grubb statue worth a lot of moolah. 
Jump down near the houses and walk past the maze towards the rope. Climb it 
and head towards the fences. Break them down, but back up. 

Several Slegs will run and jump at you. Use Stingbees and charged Zappflies 
to fend them off. Break the other fences to find more. Kill them and walk 
through the tunnel. Continue through to end up in town. You can visit the 
General Store to stock up on items. Go to the Bounty Store for your next 
bounty.


--------------------
New Bounty: Jo' Mama
--------------------

It's time to bounty Jo' Mama. No, seriously, that's her name. As strange as 
it is, she lives down in the sewers near an abandoned ship. First off, head 
to the sewers (it's the big wall marked "Sewers"). Drop down and talk to the 
Clakker to shut off the current. Swim through the sewer water until you get 
to the next part of the sewers. You can go onshore near the left side, but 
there are Slegs waiting. 

Shoot them in the safety of the water with Zappflies and proceed onto land. 
Climb up the rope around the corner and take out any Slegs up on the ledge. 
There are two slides that bring you down to the other side of the sewers. 
Before you slide down, try to take out as many Slegs as possible from afar. 
You don't want to slide down there and get mauled. 

Once most or all are dead, slide down. You can smash the barrels here for 
some moolah, and head up the rope to the next level of the sewers. More Slegs 
are released once you reach the top, so stay back and attack with Fuzzles and 
Zappflies. Slide down the next half pipe, but when you reach the bottom of 
the pipe, you must jump to the ledge or you will fall to the beginning. Climb 
the rope and enter through a tunnel at the top. 

You will come to another pipe, so slide down to meet more Slegs. You can 
break the wooden fences to reveal metal fans, so if it's easier for you, you 
can knock the mutts into the fans and chop 'em up. You can also run to the 
other side of the area and climb up the rope. 

Take out the Slegs on the upper level and go through the next tunnel to find 
two outlaws. Bag them or kill them, then go down the ramps to a large area. 
You can shoot numerous explosive barrels to take out walkways. Lure a good 
number of outlaws to the breakable walkways that are right above the fuel 
barrels and shoot the barrels to take out the walkways and the outlaws. 

Once most are all killed, swim towards the center and climb up the nearby 
rope up on a metal catwalk. Take out any stragglers with more barrels where 
you can find another tunnel to go through. Phew! You're finally outside of 
the dang sewers. You will find tall weeds where you can lure the few outlaws 
in the area to you.

Take them out and travel left near the canyon. There will be a sniper in the 
cliff wall, so keep your distance and shoot him with Zappflies. You can find 
some Boombats here, so when you're stocked up, continue past the machinery 
into the canyon.

Jo' Mama will call out her boys near the abandoned ship to keep watch for 
you. Hop down and run to the left side of the banked ship. You can find 
pretty much any type of ammo here, so stock up constantly. Go around the ship 
and go inside the middle to find some moolah and good cover. There are giant 
steam presses here which can crush anything, including you and outlaws, so 
you can lure them onto the metal platforms to squash them. 

Take out the two nailers with Boombats and Thudslugs while taking cover in 
the small hole of the ship. Take out the shooters on ground level and also 
take out the ones on the ledge above you. Once all the enemies in the 
vicinity are dead, walk towards the far end of the area.

Plant some Fuzzles on the two alcoves above you and hit the surge panel to 
start up the elevator. A Semi-Auto and shooter will come out of the alcoves, 
but they will be a little distracted if you put the Fuzzles there. Get on the 
elevator when it arrives and go up to the next level.


------------------------------------------------------------------------------
 Jo' Mama
------------------------------------------------------------------------------

 Alive: $800          Dead: $400

Alive
-----
This is a very easy bounty whether you want her dead or alive. You will be on 
one platform, and Jo is on the other side. The only way to get over to her is 
to climb a horizontal rope, but it's electrified at the moment. There is a 
switch to turn off the electricity so you can safely cross, but Jo will switch 
it back on.

Take out the couple shooters accompanying her, then shoot some Fuzzles at Jo. 
She will become distracted with them, so hit the surge panel and quickly climb 
to where she is. From here, you can pummel her with Zappflies and Thudslugs. 
Bounty her once her stamina is out for an easy win.

Dead
----
Psh, getting her dead is even easier. take out the shooters with any type of 
ammo. You don't even need to reach the other side. Just hit Jo' Mama with 
everything you got (with much emphasis on Boombats and Stingbees). If you run 
out of ammo, drop down and go near the ship, then ride the elevator back up.

------------------------------------------------------------------------------

A door will open up right next to the elevator. Drop down and go through the 
tunnel. Collect any needed ammo and you will return to town. Stop by the 
General Store for some goodies like Stamina Boost and Regen, then go to the 
Bounty Store for the next bounty.


-------------------------
New Bounty: Meagly McGraw
-------------------------

Meagly McGraw has been causing some ruckus at the local Opple Farm. Well, at 
least this bounty isn't far away. Exit town and backtrack up the path to the 
Opple Farm. The place is is ruin as the main entrance sign is tattered and 
burning, as well as the barn. Enter the farm and hide behind the nearby 
rocks. Remember that crusher that was used earlier if you wanted to crush 
those poor Clakkerz? Well, now you can use it against the outlaws here. 

Lure a bunch of them one by one in the center, then hit the panel to get them 
squashed. You can do this to a good six or seven of them, but the others are 
in the farmer's house or too far away.

Go back to the barn near the entrance and go up the stairs, then crash through 
the window. Shimmy across the ropes until you reach the farmer's house. Drop 
through the skylight to surprise any nearby outlaws, then bag them. Once all 
of the outlaws in the vicinity are dead or captured, Meagly comes out of 
hiding, but he has a little surprise...

McGraw comes crashing through the door in the house, but not alone. He's 
riding a giant ferocious beast. This beast has a health bar of his own, but 
you cannot deplete its stamina, you must kill it.

When the battle starts, walk forward and crash through the window onto the 
walkway. Hide on the sides of the window and occasionally pop out to send the 
beast a Boombat or two. Keep smashing him with heavy weaponry and take cover, 
because Meagly has one mean shotgun. Once the beast is killed, it's just you 
and Meagly.


------------------------------------------------------------------------------
 Meagly McGraw
------------------------------------------------------------------------------

 Alive: $900          Dead: $300

Alive
-----
Frankly, Meagly is a coward without his pet to do all of the dirty work. When 
Meagly's alone, you'll find to be chasing him for most of the battle. With 
that said, you can make this very easy. One thing, don't let the sucker out of 
your sight. He will not attack you if you're right behind you, so the only 
time he will take the time to fire at you if you're far away.

You can literally just follow Meagly and hit him with charged Zappflies while 
he runs around in circles around the farm. You can actually capture the punk 
without getting a scratch on you; it's pretty funny. Just keep stalking McGraw 
and hitting him with Zappflies until he goes down.

Dead
----
It's not much different if you want him dead. Like before, stalk him like no 
other and keep on him. Just pelt the outlaw with Stingbees and Boombats. If he 
gets too far, use a Stunk to put him in his tracks to you can catch up to him. 
It's too bad that the crusher shuts down once the fight starts, so crushing 
McGraw isn't an option.

------------------------------------------------------------------------------

Once Meagly and his crew is done with, stock up on Thudslugs, Stunkz, and 
Chippunks found on the farm. There are also ammo boxes that hold other ammo 
types. Return to town and if you with, buy any items from the General Store. 
Go to the Bounty Store for your next and final bounty for the town.


---------------------------
New Bounty: Packrat Palooka
---------------------------

In order to enter Packrat's hideout, the junkyard, you'll have to get the 
password to enter. Go to the sewer entrance and drop down. A cinema will 
occur where an outlaw betrayed by Palooka will tell Stranger the password.

Go up into town and follow the signs (or your radar) to the junkyard. You will 
reach a bridge that's broken in half. There are Chippunks beneath the bridge, 
so if you need any, just drop down and you can climb the rope to get back up. 
Jump across the bridge and tell the guards the password to enter the junkyard.

Collect the moolah found in the crates and barrels, then proceed to the back 
of the area and slide down the hole. There's no going back now, so you're 
stuck in here until you take out Palooka. Walk into the tall weeds in front 
of you and take out the two Nailers.

Lure any minor outlaws to the area and bag them with Bolamites. You can head 
to the right side of the area to find more weeds. Take out any more outlaws 
and press X next to the switch to open the gate. Two snipers will appear on 
the walkway above you. 

Rush through the open gate and stay on the right side and walk up the ramp to 
meet up with the two. Take them out and walk back down. Here, you have to be 
very careful. If you're spotted, doors will open revealing outlaw Bombers. 

They can blow themselves up and take you with them. If you are spotted and 
they rush out to you, run back and close the gate by pressing X. You can take 
them out from the safety of the other side by using the crack in the gate to 
destroy them. Use the many weeds to your advantage in the area and try to not 
get spotted. There are some Mortars here as well, so use strong weaponry to 
kill them. 

You will reach a bridge. You can hit the surge panel to lower the bridge, but 
similar to the Jo' Mama fight, the outlaws will just pull it back up. Launch 
Fuzzles to distract them, then cross the bridge and take them out.

An easier way is just to jump down to the valley below. Walk to the far edge
of the valley to find an outlaw with a lot of moolah. A lot of moolah can be
found on both sides. Climb up the ropes to the other side of the bridge and
kill the outlaws this way. 

Proceed down the path to be spotted by Bombers. Use the fuel barrel to swipe 
them all out and take out any outlaw Shooters. Follow the path to more weeds. 
Lure outlaws and bag them, and go up the dirt ramp to find two more guys. 

Climb the rope near the green wall and activate the switch to open the gate 
below you. Go through the gate and hide in the weeds near the boulder. Use 
Chippunks and Bolamites on the guards here. Follow the ramp up and continue 
down the trail and kill the Bombers. Capture the rest of the normal outlaws 
and break the wooden fence at the end of the ramp once the area is clear. 

Once you go down the path, outlaws will close the gate and head towards your 
position. There is a large piece of metal where you can use for cover. Watch 
out for the Semi-Auto and take him out first. Climb up the rope when all the 
enemies are bagged and walk across the cliff wall to the walkway. Jump down 
to the other side and stock up on the numerous ammo types here. Walk forward 
to find Palooka. 

Palooka activates a shield around him and shoots you with his rocket 
launcher. You can't hurt him with his shield up, so hide behind either metal 
gate and shoot the 4 surge panels to lower the shield. He is vulnerable 
without his shield. He will put up the shield again and two outlaws will fire 
at you from ground level. Two missile turrets will also open up on both sides 
of you. He has a bunch of stages, and he's a tough outlaw to capture alive.


------------------------------------------------------------------------------
 Packrat Palooka
------------------------------------------------------------------------------

 Alive: $800          Dead: $300

Alive
-----
Take down the shield for a first time and hit Palooka with Zappflies. Once his 
shield is back up, take out the outlaws and the two missile turrets with 
Boombats. Take out the shield one more time, and this time, launch Boombats at 
Palooka. If you're lucky, he will fall off of the platform.

From here, you can unleash Thudslugs and Zappflies at him like no other. If he 
gets back up on the platform, then just repeat the process. You can find some 
Boombats on the right side of the arena as well as many other ammo types in 
the entrance.

Dead
----
Follow the same strategy as if you were to take him alive. Stick to Zappflies 
to deactivate the shield and destroy the turrets and the outlaws. Use Boombats 
to ricochet Palooka off of the platform. You will want to use Boombats here to 
knock Palooka over so he can't retreat to the platform. If you run out, then 
use Thudslugs and Stingbees.

------------------------------------------------------------------------------

You will end up on the platform where Palooka once stood. Break the barrels 
for moolah and enter the tunnel. You can find more ammo here, so stock up and 
return to town.

Go to the Bounty Store for a Clakker to tell you that you have a call waiting. 
It's from Sekto, the owner of Sekto Springs Dam, and he wants you to capture 
him a Steef. He says he will give you $20,000 dollars for it, and Stranger 
agrees. Once the call ends, Sekto makes another call to a well known bounty 
leader, D. Caste Raider, who is also interested on the bounty. Looks like 
you've got some competition. 

Anyway, you will have to go to another town for more bounties. Return to the 
junkyard gate. Talk to Eugene for him to open another gate leading to Mongo 
Valley. Go down the long tunnel and collect moolah, then jump over the debris 
to the next level of the tunnel. Exit the tunnel to find an outlaw campsite.

Shoot the pot above the fire to ignite it, killing the group. Go through the 
next tunnel that takes you to a waterfall. Shimmy across the rope to the 
other side and climb a rope to reach Sniper Forest.

Guess what types of enemies are found in Sniper Forest? Yep, snipers. There 
are many bushes to take cover in in this lush forest, and most of the enemies 
are found on tall platforms. One Zappfly hit will have them plummeting to the 
bottom. They will give away their cover most of the time. If you want, you 
can just spring through the whole forest and make things a lot easier. When 
the trail forks, take the left path towards an old shack. 

You can find some moolah behind the house and on the end of the dock. Jump 
off of the dock and swim to the broken part of the dock to find even more 
moolah. Swim to the other side of the shack to more dense forest. Take out 
the snipers and keep going straight towards a cave.

Follow the cave all the way to town, where the Doc is *gasp* not here. He's 
upriver, where you can't reach him. Might as well hang out in town.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.04] NEW YOLK CITY                                                    [0504]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is a much bigger city than the others with more guns, so don't bully the 
resident Clakkerz. There are also two stores, but one is kind of a secret.

 o-------------------------------o    o-------------------------------o
 |  NEW YOLK CITY GENERAL STORE  |    |       BLACK MARKET SHOP       |
 o-------------------------------o    o-------------------------------o
 | Mongo River Pass............0 |    | Stingbee....................1 |
 | Stingbee....................2 |    | Chippunk....................2 |
 | Chippunk...................10 |    | Fuzzle......................5 |
 | Fuzzle.....................15 |    | Thudslug....................7 |
 | Bolamite...................20 |    | Boombat....................12 |
 | Thudslug...................20 |    | Stunkz.....................35 |
 | Howler Punk................20 |    | Sniper Wasp................60 |
 | Rabid Fuzzle...............25 |    | Boombat Extender..........150 |
 | Bola Blast.................35 |    | Steel Knuckles............500 |
 | Boombat....................40 |    | Stamina Regenerate.......1000 |
 | Stunkz....................100 |    | Stamina Boost............1100 |
 | Sniper Wasp...............150 |    o-------------------------------o
 | Stingbee Extender.........150 |
 | Stunkz Extender...........200 |   
 | Stunkz Attractor..........250 |   
 | Ammo Bag (Large)..........900 |   
 o-------------------------------o   

Head to the General Store for some new items, then to the Bounty Store for a 
new bounty on Xplosives McGee.


---------------------------
New Bounty: Xplosives McGee
---------------------------

Once you're all finished in the town, go down the road and once past the last 
house, go inside the tower. You will go up an elevator. Pass through the 
tunnel to find some outlaws at the end. Shoot the fuel tanks to take most of 
them out and capture any leftovers.

Once the area is clear, hop into the mine cart. The gate will open to reveal a 
long mine track. Use Thugslugs along the way to take out any outlaws, and use 
Boombats on any outlaws who are in mine carts. There are many fuel barrels 
over bridges and such, so destroy as many as possible.

Once the cart stops, get out and break the ammo crates. Bag the outlaws who 
drop down from the rope. 

Climb the rope and get in the tall weeds. Bag the outlaw closest to you and 
take out the Nailer and Semi-Auto with Thudslugs and Boombats. Go up the 
wooden ramp and down the walkway. You'll find a Semi-Auto and Shooters around 
the bend, so use Boombats to scatter the group and capture them. 

Take out the enemies below the walkway as well, and when the coast is clear, 
drop down and hit the switch to open the door in front of you and one back 
where you fought the Nailer and Semi-Auto. Two outlaws will come out of the 
open door near the Nailer and Semi-Auto.

Hide in the weeds and incapacitate them. Go through the door for it to lead 
you to a tunnel. Shoot the fuel tank to kill and outlaw, but don't go around 
the corner yet. Equip Boombat and peek around the corner. 

Shoot the flamethrower on the wall with a Boombat to take it out. Go through 
the tunnel and hit the switch to open a door. Xplosives will tell some of his 
thugs to stay behind and take you out, including an outlaw Flamethrower. Use 
heavy-duty weapons on the Flamethrower outlaw, then use Zappflies on the 
rest. Hop into the mine cart for another ride. 

Use Zappflies to ignite the fuel tanks far away on the walkways. Destroy 
every one before they're out of your sight. Equip a Boombat and shoot the 
outlaw in the mine cart that comes behind you. Keep destroying the fuel 
barrels on the walkway, because you�ll end up killing outlaws. Destroy the 
mine carts following you with Boombats and just stay alive. You will reach a 
cave at the end of your "ride". 

Exit the cave and head in the tall weeds near the entrance. Lure the outlaws 
over to you and capture them. Go up the trail and use cover as you take out 
the Semi-Auto. Shoot fuel tanks up on ledges to take out the oncoming 
snipers.

As you reach the fence, break it and destroy more fuel tanks to kill the 
snipers up above. Finish off the enemies on the ground and keep going. You 
will reach a gate that opens on your arrival. Take out the Semi-Auto guarding 
the entrance and go through to a large canyon. 

Take out the outlaws here and break the fence. Incapacitate the guards here 
and you will reach a Flamethrower outlaw and some shooters. Take out the 
Flamethrower first and worry about the rest after. Go down the trail until 
you reach the entrance of a tunnel. Hide behind the rocks in the entrance and 
lure outlaws over and bag them. Watch out, because there are outlaw Bombers 
here. 

Once all of the enemies are dead or bagged, go through the tunnel and 
hide behind the crates you first see. Take out the outlaws here using the 
crates as cover, then destroy the mounted flamethrower with a Boombat.

Shoot the surge panel to go through the door and at the exit of the tunnel, 
drop through the opening to your left. Bag the Flamethrower outlaw and his 
thugs, then collect the ammo boxes in the tunnel and hit the surge panel to 
face Xplosives McGee.

At the start of this battle, McGee will be riding in a mine cart above you 
throughout a circular arena. This battle can be a tad different than the 
others at first, because in order to fight him, you must get his mine cart to 
ground level. When he's about to pass through an intersection, a bell starts 
ringing. Shoot the surge panel at the intersection that McGee is at to change 
tracks, leading him lower and ultimately closer to you. 

Guards and turrets will be attacking you while you do this, so it's no 
cakewalk. Take out the turret near the top of the ramp and the flamethrower 
turret in the cave. Try to take out most of the outlaws here before you bring 
McGee to ground level to make things easier. Once you switch the last track, 
McGee will come crashing to the ground and come face to face with you.


------------------------------------------------------------------------------
 Xplosives McGee
------------------------------------------------------------------------------

 Alive: $1100          Dead: $400

Alive
-----
Xplosives McGee has a mean missile launcher, so taking cover a must. Destroy 
the explosive barrels but make sure to do it away from McGee so you don't hurt 
him as much. You don't want him to use them against you either, so just get 
rid of them. Also make sure to take out his mine cart, which turns into a 
turret once McGee leaves it. One Boombat solves that problem.

Play cat and mouse by running around and up the ramp to try and sneak up on 
him. The normal Thudslug/Zappfly applies here, but taking cover is a must, 
because that missile launcher can tear you apart in seconds.

Dead
----
The big guy is slow, so like before, try to outrun him and run around in 
circles around the ramp and up it. This time, use the fuel barrels to your 
advantage by blowing them up while McGee is in the vicinity to take out a 
chunk of his health. Launch Boombats at his feet to knock him down.

If you run out of the bats, then use a combination of Stunkz and Stingbees. 
The smelly lil' guys make McGee puke, and the Stingbees work nicely while he's 
barfing up his guts. Like before, do yourself a favor and take out the mine 
cart turret. It's pretty hard despite the advantages here, but Xplosives McGee 
is tough.

------------------------------------------------------------------------------

A gate will open up in the cave where the flamethrower and the guards were. 
Go through the gate and break the barrels for some moolah. You can find 
chests of moolah up ahead in the abandoned mine shaft. Maybe it was 
Xplosive's stash? Probably.

Head through the tunnel and hit the surge panel and head your way back to 
town. Back in New Yolk City, talk to the female Clakker across the street from 
the strangely dangling rope. She will tell you the password to the Black 
Market, which I highly recommend going there after cashing in your bounties. 

Go up the rope and around the walkway to reach a door. Press X in front of 
the door to tell the guard the password, then head inside. You can find 
various ammo at unreasonably low prices, as well as some new items only 
accessible here.

Buy as much stuff as you can, then go to the Bounty Store. The Clakker working 
there tells you that you need a Mongo River Pass to accept the latest 
bounties. Simply head over to the General Store and pick one up. They're free! 
Now you can accept new bounties.


-------------------------
New Bounty: Lefty Lugnuts
-------------------------

You'll have to go on a little side mission before you face Lefty. Lefty is an 
outlaw Hunter who's been illegally hunting slegs around these parts. His 
cabin is found in the graveyard, but the only way to reach him would be to 
impersonate a sleg. The old sleg hunter near the General Store knows how to 
do a sleg call.

Talk to him, and he offers a compromise. If you hunt down and kill the giant 
sleg down in the riverside, he'll teach you the sleg call. Go out of town back 
near the docks, and head to the left in Mongo Valley forest. Swim across the 
river towards the cave near the waterfall to find a secret moolah stash. 

Leave the cave and swim to the right to the path of land. You'll hear 
growling near a cave. Don't go on land, but swim around the bank near the 
cave. The giant sleg will come out with it's babies.

Stay in the water; it's easier to fight it that way. It spits acid at you, but 
it's not very accurate, and it doesn't deal a lot of damage to boot. Use 
Stingbees and Thudslug to rid of the big guy, and use Zappflies on the babies. 
Enter the sleg cave to find even more moolah. Return to the sleg hunter and 
he'll teach you the call.

Once you learn the call, return to the docks and head right this time. Go 
down the path and into the bridge. Break the barrels alongside the trail for 
some moolah. Go up the trail and when you reach a raised rock with barrels on 
it, stand on the rock slope. Double jump to the raised rock and break the 
barrels for more loot. Once you reach some crates, double jump to the spiral 
rock and go u it for some artifacts. 

Get back on the trail and go down the trail until you reach a rope. Drop down 
and go through the water to the graveyard. Press X in the middle of the area 
to use your Sleg call. Lugnutz will hear you, but is surprised that it's only 
you. Enraged, he sends some minions to get you.


------------------------------------------------------------------------------
 Lefty Lugnutz
------------------------------------------------------------------------------

 Alive: $700          Dead: $200

Alive
-----
Hide in the weeds near the water's edge and bag the outlaws. Once they're all 
captured, Lugnutz will randomly appear in one of the cabins up on the rock 
wall. There are many of them, so use the radar to find out which one he's 
outside of and use Zappflies against him. Take cover when Lefty Lugnutz shoots 
at you with his rifle. He'll disappear back inside as more minions appear.

Use the same tactics against them until Lugnutz appears again. Attack him with 
Zappflies again, and he will fall down to the ground. From here, use the 
tombstones as cover and use Zappflies and Thudslugs against the outlaw. He's 
not too bad, so it won't be as hard as your last bounty.

Dead
----
You will have to repeat the same strategy for his thugs: hide in the weeds and 
take them out. When Lefty Lugnutz appears in the cabins, use Boombats or 
Stingbees against him. If you run out of ammo at any time, there's an alcove 
with ammo boxes at the right near the weeds and more boxes near the water's 
edge. You shouldn't run out of ammo during the fight.

When more thugs come out again, get in the weeds and bag them. Shoot Lefty
from below with Boombats, and when he falls down, it's cake from here. Just
blast him with everything you got and the hunter will become the hunted.

------------------------------------------------------------------------------

There's no secret passage here. Use the same route you got here to return to 
town. Collect any missed moolah and return to town. Cash in your bounties at 
the Bounty Store and pick up the Elboze Freely bounty.


-------------------------
New Bounty: Elboze Freely
-------------------------

Now it's time to take out Elboze. Go back to where the Sleg cave was located. 
Continue down the bank and up the hill. Drop down in the water and continue 
downstream. Take out the lone Semi-Auto here an check out the land across the 
lake.

There are mounds of fuel barrels and mortars running wild. Take out the fuel 
barrels to kill any roaming outlaws, then if you purchased Sniper Wasps in the 
Black Market, put them to use. Press the black button to view your scope, then 
you can fire sniper wasps. 

Snipe the guards that weren't killed by the fuel blasts, then swim to the 
coast when it's clear. Keep moving until you reach an old shack. Climb up the 
rope past it and look up at the cliff ledge to find a fuel barrel. Shoot it 
to kill the outlaw next to it and jump to the rock ledge where the outlaw was 
just standing.

Ignite another barrel above you to take out another outlaw. Climb the rope to 
the next area. Follow the path and take out the Bomber ahead. Follow the path 
to a large boulder and hide behind it. Shoot a Boombat in the middle of the 
outlaw group to take out most of them. Climb the rope where the group was 
standing to reach the area above. 

Quickly shoot the mass of orange fuel barrels next to the stupid outlaws to 
wipe them all out. Bombers come out of nowhere to quickly charge you, so use 
a Boombat or Stingbees to quickly catch them off guard.

Proceed through and bag the Semi-Autos and jump down the steps to end up in 
the factory. Elboze comes out to meet with you face to face. Wha? Looks like 
Elboze is actually an android of some sort. Well, this battle will be 
different.


------------------------------------------------------------------------------
 Elboze Freely
------------------------------------------------------------------------------

 Alive: $1000          Dead: $500

Alive
-----
Like I said, this battle will be different. None of your ammo puts even a 
scratch on Elboze's tough armor. You may notice that his back piece is missing 
and that his skin is exposed. Bingo.

There are air vents all around the factory arena, and step on one to ride it. 
Step on one and ride it up to a platform out of harm's way. Elboze will lumber 
towards the far wall, where a row of switches are; one for each platform. Once 
he hits that switch, the platform will fall under you. He's slow, so when he 
walks over in order to flip the switch, blast his back with Zappflies and 
Thudslugs.

This is the only way to hurt Elboze, so you will have to repeat the strategy 
several times over. Once you fall, quickly rush to another platform, because 
this guy is strong. Keep repeating this process to take him down for good.

Dead
----
The strategy used to get him dead is no different. Ride an air vent to a 
platform, but instead of Zappflies and Thudslugs, use Boombats and Stingbees. 
No other weapons prove to be useful here, so stick to them. It's a very easy 
battle only if you stay off of the ground. You can make short work of Freely 
if you want him dead.

------------------------------------------------------------------------------

A passageway will open up for you in the center of the arena. Drop down to 
find another tunnel. Here, you can find almost every type of ammo, so stock 
up. Go through until you find an opening to the side.

Go through the opening to another tunnel that leads near the docks. Go up into 
the warehouse and tell the gatekeeper to open up. Go through the gate back 
into town. Cash in the goods at the Bounty Store and stock up on anything in 
the Black Market. Man, I love being illegal. *snicker*


----------------------------
New Bounty: Fatty McBoomBoom
----------------------------

Wow, can you believe it? This is your last bounty. Well, here we go. Did you 
notice that funny looking guy with the top hat and suit on? Talk to him to 
reveal that he's Skycart Joe, owner and conductor of the skycart.

He won't want to start the skycart to get to McBoomBoom's lair, so I guess 
we'll have to resort to a bit of violence. Stranger will knock Joe to the 
ground, and he'll make the offer. Head to the docks and go into the building 
to ride the skycart up to the cliff wall. 

Run into the building once you stop and go through the long passageway back 
outside. Follow the path until you reach another building with guards outside. 
Lure them over and bag them, then take out the outlaws inside. Collect the 
moolah, exit the house and slide down the pipe to the lower level. Climb the 
rope nearby to access a platform where you can get some access to moolah. 

Smash the fence to find some more moolah, then go into the next building. 
There are outlaws inside. Shoot the Bomber to blow him up, as well as his 
partner next to him. Take out the next two guards down the hall and instead 
of exiting the house, go to the top floor. You can find moolah and if you 
climb up the rope, you can snag some Bolamites. Now you can exit the house. 

Once outside, get onto the mine cart for a ride. Take out the fuel barrels on 
the ledge to kill the sniper, and once the gate opens ahead, destroy the next 
fuel barrel. Take out the sniper and anyone who is chasing you. The track 
will end, so hop out and go behind the stone wall.

You can use Bolamites against the Semi-Auto and Nailer and use Zappflies 
against the Shooters. Go up the path and into the tall weeds. You can find 
more Nailers here, so lure them over and wrap 'em up. Shoot the fuel barrel 
next to the two outlaws up ahead. Proceed down the trail through an open gate 
where you find the big man: Fatty McBoomBoom.


------------------------------------------------------------------------------
 Fatty McBoomBoom
------------------------------------------------------------------------------

 Alive: $1000          Dead: $500

Alive
-----
This is a very tough battle. Stay behind the rock at the front at all times. 
THE ROCK IS YOUR FRIEND. It's pretty much the only cover in the whole area, 
and this place is swarming with outlaws. Most of the time the outlaws come to 
you, but if not, kill them. You can't risk going out in the open to capture 
the unconscious ones. There�s a sniper up on the cliff wall on the far end of 
the arena; he's really the only one that gives you trouble. 

Take him out and the rest of them until it is just you and Fatty McBoomBoom. 
Occasionally, Fatty will rocket himself towards you, and if you're hit by him, 
you will receive quite a bit of damage. From the safety of the boulder, hit 
Fatty with some Boombats. Not enough to kill him, not even enough to let his 
health go halfway. Once you use two or three, then unload with the Zappflies 
and Thudslugs.

Dead
----
The rock is still your friend. That means you always stay near it for cover. 
You can still take out the outlaws the same way, but tend to wait for the 
outlaws to come by you. If one comes around the boulder near you, hit him with 
a Zappfly. You'll want to conserve your big ammo for Fatty. Only bag the 
outlaws if you're hidden from the large man.

Once the thugs are done with, unleash your heavy hitters, such as Boombats and 
Fuzzles. He will go down pretty quickly if you constantly blast him with 
Boombats, Stingbees or Fuzzles.

------------------------------------------------------------------------------

A door will open next to your good ol' friend, Mr. Boulder. Go through the 
tunnel to reach the exit which is through the waterfall. Make a daring leap 
down the waterfall and plummet to the water. Heh, not a scratch on you. Go 
back to town and cash in Fatty and his minions at the Bounty Store. You get 
called up by the Doc to tell you that he's ready to see you. 

Go back to the docks and talk toe the scruffy looking Clakker at the edge of 
the dock. He's the barge keeper who will take you to Dusky Hollow. Once you
reach the town, you'll find it in ruins, and the poor Vykkers Doctor has
unfortunately been hung. Who would do something like this? Out comes D. Caste
Raider, the other bounty hunter that was contacted by Sekto about the Steef
head. He wants that reward for himself, and you're not getting in his way!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.05] DUSKY HOLLOW                                                     [0505]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

D. Caste Raider will send his minions down to kill you. This is a really 
tough area to survive, but that's the good thing: you don't have to. You can 
stand around and bag outlaws, and if you do it long enough, Raider will call 
off the boys. You can also just die and the same event will occur. D. Caste 
Raider will offer to split the reward in half, but while Stranger's not 
looking, that sly punk sends his thugs on you and sucker punches him, 
knocking him out. 

The Stranger wake up in Raider's hideout, tied up. Your stuff is confiscated, 
and you're enraged. The surgery papers fall out of your pocket, and D. Caste 
Raider reads it. In shock, he orders the outlaws to take off Stranger's 
pants? You're probably thinking, "is this guy Jacko in disguise or 
something?". Stranger's pants are taken off, to reveal a shocking surprise: 
two extra legs. Raider and his boys are in shock to come to the conclusion 
that the Stranger is actually... a Steef. 

He sends a thug to kill you, but out of nowhere, two arrows come and kills 
the outlaw and the other breaks the rope. Also, a grappling hook connects 
with your bag and it's pulled away. This jerk has revealed your secret that 
you've kept hidden for your whole life: now he's going to pay.


------------------------------------------------------------------------------
 BOSS: D. Castle Raider
------------------------------------------------------------------------------

As a Steef, you have a new attack. The headbutt move has bee replaced by a 
ramming attack, which is MUCH more useful than the headbutt. The flames 
alongside the building is good for this battle. Use your ram to knock outlaws 
into the fire, scorching them.

Do this to all of the outlaws, leaving you and Raider. Despite you having 
nothing but the clothes on your back, this battle is very easy. You seem to be 
a tad faster, so dodging his massive hammer is easier. 

When he swings the sledgehammer at you, dodge from side to side, then give him 
a good punch or two. You can also ram Raider into the fire as well, which 
deals more damage than the normal swinging punch. It's only a matter of time 
before D. Caste Raider falls to the now known Steef. Once D. Caste Raider is 
toast, a piece of the ceiling falls down, giving you access to an exit to the 
outlaw hideout.

------------------------------------------------------------------------------

If you hold down the Right Trigger, you'll ram and start to run continuously. 
It proves to be very helpful if you don't have time to wait and sprint. Go 
through the hole in the floor that that ceiling made and knock over the two 
guards. Remember, you can't capture them, so just keep moving. Jump through 
the window and pass the front of the burning hideout. Run through because 
enemies fire at you from the rooftop, so run to the town. 

It looks like the townsfolk even heard about the Steef bounty, so they got 
their mounted guns and are ready for you. Run through the town dodging fire, 
but when you reach the entrance, it closes. Go up the ramp to the right and 
drop through the skylight. Run through the door out of town, and just keep 
running into the wilderness. A scene starts with the hero resting for the 
night.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.06] BLOODY BAY                                                       [0506]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Stranger wakes up in the morning and decides to keep going down the trail to 
a narrow passageway. It leads you to a native Grubb village, who give you a 
very warm welcome. They tell you that a Steef was once their protector, and 
they want your help.

They give you nice shiny armor and they give you your stuff after saying that 
they are the ones who rescued your stuff from D. Caste Raider. They show you a 
native boat needed to proceed to Sekto's dam, but they want you to infiltrate 
the Wolvark dam to get to their boat. 

Since Wolvarks are Sekto's minions and don't have any bounty on their heads, 
you don't receive money for capturing them. Instead, you get ammo. More ammo 
for a living Wolvark, less for a dead one. You also get free upgraded ammo 
when your stuff is returned to you, including a Howler Punk, Rabid Fuzzle, 
and a Bola Blast.

Howler Punks are like Chippunks and they can attract numerous enemies to a 
spot. Rabid Fuzzles are more deadly than their normal counterparts, and Bola 
Blasts can wrap up numerous enemies with one shot. Go down the trail and jump 
past the stream to enter the Wolvark Dam.

Walk up the dirt ramp and take out the guard walking back and forth with a 
ram. Climb the rope and kill the guard in the tower. Just knock him into the 
water to save ammo. From here you can shoot the surge targets to drop the 
crane. Wait until the guards walk under and squash them. Once all of them are 
dead, go through, taking caution. 

A machine gun will fire at you, so run to the end and look up to find a 
turret. A Boombat will do. Walk to the gate and hit the switch and turn 
around. A door will open and Wolvarks pour out. If you're fast enough, you 
can send a Boombat at the door and kill most of them.

Take out the rest with rams or Zappflies, or, just use the fuel barrels to 
blow them up. Proceed through the open gate. Go across the bridge to another 
area with cranes. Take out the guards to your right and go around the corner.

You'll see a group of guards walking away from you. Wait until they go under 
the crane and hit the surge panel to crush them. You can take out the Wolvark 
group up ahead with fuel tanks and the cranes.

Once they're all dead, hit the switch to lower the bridge, then fire a Stunk 
at the end to make the two Wolvarks puke. Bounty them and use a Boombat or two 
at the machine gun, while taking cover behind the machinery. You can take out 
the Wolvarks ahead with the fuel barrels. 

Run down the ramp and activate the switch to open the sewer gate. Drop down 
off of the platform and go through the sewers. Go through the tunnel until 
you reach an ammo storage room. Break the ammo boxes and stock up, then go 
down the hall. Break the wooden gate and take out the Wolvarks with Thudslugs 
or Bola Blasts.

Watch out for the Sleg Carrier, because he can sick Slegs on you. Go down the 
hall and break the glass covering the hallway. Take out more Wolvarks that 
pour out of the doors on either side of you. There is a fuel barrel ahead that 
you can use to take out a Wolvark that is standing next to it. Punch out the 
next sheet of glass and jump over the crates. 

Bag the Wolvarks ahead and you will end up in a bathroom. You can hear some 
Wolvarks "relieving themselves" inside. Be a jackass and rush inside. One is 
a normal Wolvark and the other is a Security Guard. He's got a machine gun 
and is easily distinguished from others by his gas mask. He's tougher than 
your average Wolvark, so use caution. Break the green glowing gate and into 
the next room.

Use Boombats and the fuel barrels to take out most of the Wolvarks here. You 
can retreat into the bathroom if things get too hot; there are Sleg Handlers 
and Security Guards, so shake off damage when needed. Once the mess is clear, 
go through the room and collect the ammo from the boxes. Break down the door 
and into the next room.

Bag the Wolvarks with a Bola Blast and jump over the crates. Take out the 
Wolvark and the Sleg Handler and break the glass to continue your path. 
Navigate to the left around the large crates and bag the Wolvark who's by 
himself.

You can use the crane around the corner to crush your foes here, so use it 
against the Sleg Handler and the other Wolvarks. Proceed up the ramp and break 
down the gate when the coast is clear. Wrap up the guards in the next hallway 
and you will enter a spiral room. 

Go up the spiral ramp and use the explosive barrels along the way to kill 
each group of Wolvarks standing next to each one. At the top you can hit the 
switch to open the door and proceed through. Ah, now you're finally outside 
again.

Hide behind the green crates and bag the two Wolvarks behind them with a Bola 
Blast. Launch Thudslugs and Boombats around the corner at the Security Guards 
and Sleg Handlers. Once those two are dead, you can clean up the rest of the 
Wolvarks up close and personal. Once they're done for, go down the bushy path 
and into the Grubb cave. 

The Grubbs will meet up with you and offer the boat to you, but it looks a 
bit banged up. They tell you that they will fix it up, but an injured Grubb 
interrupts the conversation telling Stranger that the village is under attack 
by Wolvarks. He dies, asking for your help.

Well, I guess now you have to save a village before you get that boat! They 
also give you Riotslugs before you leave. These are powered up Thudslugs that 
will leave a nice dent in an enemy when fired up close. Exit the cave and go 
down the hill to get back to the village. 

There are many Sniper Wasp crates here, so that will be your weapon of 
choice. Stay away and snipe off Wolvarks and test out your new ammo if any 
get up close. After you defeat a bunch, a new wave will come. Take cover 
behind the many houses and try to find the numerous hidden passages around 
the city.

Once the next batch is done with, the Wolvarks summon one more group of 
reinforcements. Use the same sniping tactics and the wave of Wolvarks will be 
over. The Grubbs thank you and present their newly designed boat to you. 

They also tell you that the Wolvarks plan to invade another Grubb city, Last 
Legs, and they need your help. If the Wolvarks take down that city, then 
they're all done for. Hop in the boat and exit through the newly opened 
passage.

You will drop down a waterfall into a river. You have received new armor and 
an upgrade to Stingbees; the Super Stingbee. They can home on to your 
targets, which can prove to be quite useful. Steering the boat is somewhat 
difficult at first, but it's pretty much the same as walking.

Steer down the cave river until you reach a canyon. Go to the left shore, and 
switch to first person view. Blast the fuel tanks and blow up those Wolvarks. 
You also have a turret on the end of your boat, so you can gun down enemies 
while steering. 

Steer near the large ship and detonate the three fuel tanks on board to sink 
the Wolvark ship. Go past the sunken ship and on shore. Park your boat and 
get off, making your way up the cliff wall. Take out the Wolvarks on your way 
and go across the double bridges. Hit the switch to open the gate below and 
go back to your ship. Go through the newly opened gate until you reach the 
Grubb natives. They tell you that their leader is held captive at Last Legs 
and needs rescuing.

Paddle upriver past the waterfall and take out more Wolvark ships. Continue 
blasting Wolvarks on the beaches until you reach another gate. Climb the rope 
along the cliff wall and head through the hedges. Take out the Wolvarks, 
preferably by simply hitting them into the water, and go across the double 
bridges. Hit the switch to open the gate and go back in your ship, paddling 
through to Last Legs.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.07] LAST LEGS                                                        [0507]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You will reach the snowy wastelands of Last Legs. The assault on the city is 
already taking place, so steer alongside the beaches and gun down any 
Wolvarks on the shore. Park your boat and hide along the trees and pillars 
while taking down anyone in your way. Head through the front gate and bag the 
two Wolvarks behind it. Go through the tunnel into the city. Take out the 
pair of Wolvarks in the next area and the sniper in the alcove above. There 
are a couple more Wolvarks in the courtyard ahead. 

Use the Howler Punks to lure them near the fire, then punch them into the 
flames. Take out more snipers around the corner and break down the gate. 
Blast a group of enemies with a Boombat and bag the corpses. Follow the trail 
and take out the sniper at the end before you turn to the right. Okay, now 
you can continue down the trail.

At the end of the trail, a truck unloads Wolvarks here. Run to the right 
behind some walls and blast the Wolvarks when they come out of the truck. 
Continue down the trail until you come to a large group of Wolvarks battling 
Grubbs. Take out the Wolvarks from afar using Sniper Wasps and Boombats. Once 
they are all defeated, a large tank will come crashing through a wall.

This is a Shock Tank and can deal large amounts of pain with its electricity. 
Hide behind the rubble scattered around the area and continue to blast it with
Boombats and Super Stingbees. It's pretty slow, so you should take it out 
without taking much damage.

Go through the gate that the Grubbs open for you to find the native leader. 
She thanks Stranger and wants you to go through the city's outer gate that 
leads to Sekto's Dam. She also gives you Boombat Seekers and Spark Stunkz.

Boombat Seekers launch three Boombats at one time and are stronger. Spark 
Stunkz attract pull enemies to wherever it is launched, which could prove to 
be useful if you happen to shoot it in water or into fire. 

Go through the newly opened area back into Last Legs. A group of Wolvarks is 
deployed in the area, so round them all up with Spark Stunkz and fire a 
Boombat Seeker at them to blow them all up. Proceed down the path past some 
trees where more Wolvarks are spotted. Take them out with Boombat Seekers and 
head down the path. You can hear Wolvarks talking around the corner, so use 
Howler Punks or Spark Stunkz to round them up and blast them. 

Two more guards are found past them, so bag them and go through a hallway to 
meet up with Grubbs. Team up with the Grubbs and take out the Wolvarks with 
Riot Slugs and Boombat Seekers. After all of the Wolvarks in the vicinity are 
dead or captured, run to the end of the snowy area. The Grubbs break down the 
gate, so you can hop into your boat and row to Sekto's Dam. 


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.08] DAM FACILITY                                                     [0508]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Paddle your way through the wreckage and away from Last Legs. This is the 
final stop. There's no turning back, but then again, you can't prepare or 
stock up on things at Last Legs.

Row your boat through the river into a nearby cave. Go through the enemy-less 
cave out to the other side, where Sekto's Dam waits. The place is on lockdown 
and the main gate is closed. There are two docks in front of you. You can go 
to either one, but both has its own share of Wolvarks to take care of. 

Land on either dock and take out the Wolvarks while going down the walkway. 
You will be fired at by two turrets stationed on the main gate. Hide behind 
walls and machinery and blast them with Boombat Seekers.

Once both are totaled, go to the end of the dock and hit the switch. Now climb 
on the rope that's connecting both docks and shimmy your way to the opposite 
dock. Hit the switch while ignoring any Wolvarks to open the gate. Jump in the 
water, swim your way back to the boat and head inside the dam.

Right when you enter the main facility, shoot the explosive barrels on each 
side of the waterway. This will create a chain reaction, killing nearly every 
Wolvark on the ledge on both sides of you. Easy, huh? Steer to a square room 
where the water level will rise up so you can continue. Go through the newly 
opened gate and park on the dock. Get out of the boat and onto the dock. Use 
the fuel tank and Howler Punks to wipe out the ground level Wolvarks. Climb 
the ramp and collect the Super Stingbee ammo. 

You will be automatically spotted, so go back down the ramp and wait for 
enemies to come to you, then blast them with Riot Slugs and Super Stingbees. 
Climb back up the ramp and jump to a walkway. You can use more fuel barrels 
to kill Wolvarks here. Walk down near the fuel barrels when all enemies are 
dead and make a right. Look over to the other side to see a window.

Jump through and you will crash through the window into another room. Take out 
the Wolvarks here and jump through the next window to the right of where you 
jumped in. Take out the Wolvarks in this room with the normal Riot Slug/Super 
Stingbee combo and walk up the ramps. Hit the switch to open the gate back 
where you parked your boat.

Go back in your boat and steer through the gate into another square room 
where the water rises to the next level. You can hear over a loudspeaker that 
the Wolvarks are aware of your presence and are going into lockdown... again. 

Go through the gate and paddle past the buoys. Your automatic turret will 
take out some guards, so just swim past and land on the dock ahead. You will 
see the elevator to the next level get closed off, and you must activate two 
switches to open it. Climb the rope and hop the fence. Take out the Sleg 
Handler and run up the ramp on either side of the fence that you just hopped.
 
Take out the Wolvarks easily with a Bola Blast and hit the surge panel to 
open the first lock. Go to the other ramp on the other side of the fence and 
do the same: wrap up the guards and hit the switch. Run up the central ramp, 
but make sure to not hit the fuel tank at the top; it comes in handy for the 
boss battle coming up.

Take out the guards on both sides of the ramp and hit the switch to open the 
elevator. The elevator door opens up, but you meet face-to-face with one of 
Sekto's nasty pets: a Gloktigi. It's the only thing standing in your way to 
the elevator, so you know what that means.


------------------------------------------------------------------------------
 BOSS: Gloktigi
------------------------------------------------------------------------------

Run down the central ramp to the bottom again. Shoot the fuel tank so the 
blast hits Gloktigi to get rid of a nice chunk of it's health. Gloktigi has 
one main attack: it will spit green goo at you which encases you in a cocoon. 
You must swivel the Left Trigger or hit the two shoulder buttons repeatedly to 
break free.

If you can't get out in time, the Gloktigi will jump on top of you and stab 
you with its pointy legs, which deals a lot of damage. Finding cover is the 
key to this battle, because if you can avoid the green ooze, then you'll be 
fine. 

Start by running down the central ramp and staying around the corner; peeking 
out and blasting it with Riot Slugs and Boombat Seekers. Once it reaches the 
bottom of the ramp, hit it with a strong ammo to stun it, then run back up the 
ramp. Take cover and blast it as it follows you. Once the Gloktigi reaches the 
top, jump down and repeat the process. If you run out of Riot Slugs or Boombat 
Seekers, then simply switch to Rabid Fuzzles and Super Stingbees. 

------------------------------------------------------------------------------

Once the nasty thing falls dead, you can enter the elevator. Now you can 
travel up to Sekto's Dam, where the evil mastermind is waiting for you...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 5.09] SEKTO SPRINGS                                                    [0509]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Once at the top, enter the room ahead and stock up on ammo. You will find a 
large room with a waterway to go across. There's a ledge to the left which is 
crawling with Wolvarks. Now it's time to show the true potential of the Spark 
Stunkz.

Shoot a Spark Stunkz at the buoy and watch as the Wolvarks fly towards it; 
ultimately falling into the water and drowning. Swim across the water and 
go 'round the corner. A large mess of Wolvarks will be riding up on an 
elevator, but do the same with them as you did with the other Wolvarks.

Fire a Spark Stunkz out in the distance near the crane and most will end up 
falling into the water. Take out any stragglers. There are two Sniper 
Wolvarks waiting in the towers far back in the distance, so pick them off 
with your Sniper Wasps.

Jump into the water and stay in it as you pummel the two Shock Tanks on the 
other side with Riot Slugs and Boombat Seekers. Once both are totaled, hop 
onto the land and go near the guard tower next the the closed door. Climb up 
the rope and hit the switch inside. Do the same with the other tower to open 
the door. Once both switches are hit the gate opens, where you can go inside 
Sekto's Dam.

There's a large amount of ammo boxes here. Get all the ammo you need and bag 
the Wolvarks here. Wait for the gate to open and travel inside. Hide behind 
the machinery in the center of the room and snipe the Wolvarks that are 
behind the window. Go up the ramp and collect them. More Wolvarks pour into 
the building. Shoot a Spark Stunkz at that electric machinery. When the 
Wolvarks touch it, they get electrocuted and die. 

Go up the ramp to your right and shoot another Spark Stunkz at the next 
machinery to kill everyone. Go up another ramp in that room to find more 
guards. Rush down to the level below to take them out. The machinery breaks 
after the first couple times you use it, so use them sparingly.

Climb to the top floor and break the glass door. Climb the rope beyond and
jump on the large container. Take out the Wolvarks on the other side of the
dam or just use Rabid Fuzzles to distract them. Jump to the horizontal rope
and shimmy across to the other side of the dam.

There is a large cylindrical electrical machinery in the next room that's 
surrounded by glass. Break some glass panels and shoot a Spark Stunkz at the 
cylinder machine to bring the Wolvarks inside to their death. Go down the 
ramp and do them same with the next batch of Wolvarks.

You will reach the bottom floor when you proceed down the ramp. Take out the 
Wolvarks using the same tactics and go down the ramp outside of the building. 
Get behind the crate to your left, because a Gloktigi shatters through a glass 
wall in front of you. Take it out with Riot Slugs and Boombat Seekers. 

If you take too long to defeat it, it will go translucent and fly away to a 
different area where you can finish it off. Go through the glass door where 
the Gloktigi came out of and round up a group of Wolvarks using a Spark 
Stunkz and a Bola Blast. Walk to the end of the room and hit the blue switch 
to open a door next to it. Go through the door and up the ramp, while hitting 
the Wolvarks at the top with any ammo.

Hit another switch to go to the top floor. The Gloktigi will appear here if 
you didn't finish it off before; but if you did, then you'll have to deal 
with a Shock Tank. Watch out for the spinning fans here. Don't fall in; 
instead make the Wolvarks fall in with a Spark Stunkz. Hit the blue switch to 
go to the top floor. 

Collect the ammo in the boxes and hit the switch to open another door. Go up
the ramp and activate another switch and go through the opened door. Use the
electrical box in the middle of the room to kill the Wolvarks inside, then hit
ANOTHER switch to open a door. In this next room, use Howler Punks near the
fuel tank to attract Wolvarks to it, then blast the tank, killing the morons.

Go up the ramp, hit another switch and go through the opened door. Go through
the tunnel here and when the gate opens, go through. 

You will be risen up with a platform to the next floor. Activate one last 
switch here to open a door, and go through. If you look through the gate, you 
can see Wolvarks beating up a defenseless Grubb, but reinforcements come and 
drive away the Wolvarks.

Go up the ramp to your left and snipe the Wolvark across the room. The Grubbs 
announce over the loudspeaker that the attack is going well, and that the dam 
will be destroyed in 3 minutes. Uh oh, you haven't even found Sekto yet! Well, 
you better get moving!

Don't waste any time trying to kill enemies. Just use your ram attack to 
start up a spring and run past everybody, unless you're getting killed. Run 
down the ramps and ignore the enemies at the bottom. A large pillar falls to 
the ground, so navigate around it and crash through the window past the Shock 
Tank to enter a building. Go to the right and up the ramp. 

Ram the enemy out of a window and go around the fire. You can launch a Spark 
Stunkz at the electrical boxes to take out a lot of Wolvarks to make things a 
bit easier. Go up the ramp at the end of the room and do the same with the 
next batch of Wolvarks. Dodge the sniper and run across the room. 

There is a ramp in the corner of the room. Go up the ramp and turn into the 
hallway. Jump down into the hole in the ground to the right to enter the next 
room. From here, slide down the half pipe to meet up with a Shock Tank. Shoot 
one or two of the fuel tanks to get them out of the way and run past it if 
the tank is still alive.

Proceed into the next room and go past the Wolvarks when they come out of the 
right doorway. Two turrets will shoot at you in the next room. Sprint and try 
to dodge fire by strafing left and right while still running forward. Keep up 
your spring and run through the door before it closes on you. 

Go up the ramp way and if you need to, shake off damage while behind the 
crates. Only do so if you have over a minute left. If not, then just keep 
running. Keep going up the ramp past the crates until you come to a stack of 
crates. Jump over them to come to a large winding walkway littered with 
containers.

Quickly jump down and spring onto the walkway, ignoring the sniper fire. Keep 
running at all times, especially when you meet up with the Shock Tank. Stay 
sprinting past the tank and off of the walkway. Make a right and run down the 
red carpet through the door. Whew!

Go down the hallway until a cutscene starts up with you and Sekto. Sekto 
still has two more Gloktigi, and he plans on sicking them on you... at the 
same time. Just what I wanted to hear.


------------------------------------------------------------------------------
 BOSS: Gloktigi x2
------------------------------------------------------------------------------

The battle with two Gloktigis is still similar to a one-on-one fight, but it's 
just double the trouble. Try to kill two birds with one stone by using Boombat 
Seekers. If they are close to each other, use a Boombat Seeker to blast both 
of them. Taking cover here is very important.

The Gloktigis can gang up on you, which is a very cheap tactic. They will 
barrage you with the green goo and will keep doing that until you get stabbed 
to death by one or the other. Always focus on one, and only one. If you lose 
track, look at the health meter to determine which is which. 

You'll probably want to use Boombat Seekers and Super Stingbees, because when 
the Boombats are loading up you can use the bees to hurt the guys. After they 
take a beating every once in a while, they will go translucent and fly to 
another part of the arena.

Try not to lose one to make things easier, and always keep the assault on one. 
Try to weave back and forth between the bookcases to stay out of their goo 
range. This battle can be very tough, but after a couple tries, you get the 
hang of it.

------------------------------------------------------------------------------

After Sekto's two pets are dead, Sekto comes to face you. Well, kind of. He 
arrives in a huge machine that is covered in a force field. Way to play fair, 
Sekto.


------------------------------------------------------------------------------
 BOSS: Sekto
------------------------------------------------------------------------------

You will fight Sekto in the same arena you fought the two Gloktigis in, but 
you'll want to stay in one place. If you're out of ammo from the last fight, 
make a VERY quick dash to either side of the arena to find ammo boxes.

Sekto's got a mean laser that will tear you apart in no time. Stay behind the 
debris that is in the center of the room. Like I said, Sekto has a force field 
around him, so you'll have to deactivate it. There are two orange generators 
on both sides of Sekto's machine. You will have to destroy both generators to 
lower the force field and win the fight. 

Sekto's laser can destroy the rock very quickly, but another one falls to the 
right or left in its place so you can have cover again. You should stay behind 
the debris at all times, while peeking out of a corner to attack either 
generator.

They don't go down easily, so unload Super Stingbees and Boombat Seekers on 
them. Switch to Riot Slugs if you run out of Boombat ammo. Once a generator is 
destroyed, focus on the other one. It's a very simple battle and you shouldn't 
have much trouble.

Additional Strategy by Dave B.
------------------------------
I would like to make a suggestion for the final fight with Sekto, though. 
It's a little more dangerous, but a lot faster than shooting at it with ammo. 
I only recommend it if you have a lot of health (yellow or green meter) and a 
lot of stamina.

Listen to the generator the first time and learn to recognize how it sounds 
when the big laser will fire. Quicksave after the rock is destroyed, and 
start running.

Keep in constant motion to avoid the gunfire, but stay near the generators. 
When the generator is about to fire, stand on the outside of the generator 
(the side Sekto isn't stationed on). For this to work, you actually have to 
be within range of the generator's electric bolts.

One blast from Sekto's machine will take out each generator, but the laser 
isn't entirely spent on the generator, and the last of it will hit you.

After the generator goes, chances are you'll be very low on health. Luckily, 
Sekto will stop to gloat, giving you about five seconds to shake off and 
recover some health.

If at this point your health is yellow or green, quicksave and repeat on the 
other generator.

Timing is everything. If you move to the generator too soon, the combined 
damage from the generator's electricity and the laser beam will kill you. If 
you go too late, the laser will stop you and the generator will remain 
intact, and you'll waste time.

------------------------------------------------------------------------------

Once the force field is down, the battle ends. Congrats on beating the game!

d-(^_^)-b

______________________________________________________________________________

 6] AMMO                                                                [0600]
______________________________________________________________________________


-------
Zappfly
-------

Upgrades to: N/A

Nest: N/A

The Zappfly is probably the most used ammo type in the whole game. It can be 
used to stun enemies, detonate barrels, and activate switches. A normal 
Zappfly shot does little, but a charged shot can knock out most outlaws and 
Wolvarks.


--------
Bolamite
--------

Upgrades to: Bola Blast (can target multiple enemies)

Nest: spider web found on the ground

The Bolamite is a simpler version of capturing enemies. They can be launched 
at and enemy which wraps them up in a cocoon, leaving them defenseless for 
you to bounty.


------
Fuzzle
------

Upgrades to: Rabid Fuzzle (stronger)

Nest: brown bush on the ground

Fuzzles can be used for two purposes. You can shoot them at an outlaw, which 
damages them and keeps them distracted. You can also shoot them on the ground 
which can serve as traps for unsuspecting enemies.


--------
Chippunk
--------

Upgrades to: Howler Punk (can target multiple enemies)

Nest: small green bush on ground

A Chippunk is very important type of ammo for your arsenal. If you find a 
group of enemies, you can lure a member away from their teammates to be taken 
out without anyone knowing. They can also be used to lure enemies to traps.


--------
Thudslug
--------

Upgrades to: Riot Slug (stronger)

Nest: wiry black bush on walls

Thudslugs are one of your most used ammo types in later levels, and are 
usually used when you want to kill enemies. You will use these guys in nearly 
every boss battle if you want to take the bounties in alive. They can deal a 
lot of damage from afar, and even more close up. Think of them as a shotgun.


------
Stunkz
------

Upgrades to: Spark Stunkz (draws enemies to where is is shot)

Nest: white mushrooms on ground

Stunkz, the equivalent of a skunk, is used to immobilize enemies. As you 
shoot one, a cloud of gas is emitted from the little guy, and you can bounty 
enemies while they are puking their guts out.


-------
Boombat
-------

Upgrades to: Boombat Seeker (stronger, can target multiple enemies)

Nest: brown mess of twigs/leaves on walls

The Boombat is the equivalent of a grenade. Launch them from afar to deal 
massive damage to groups of enemies. This is the strongest ammo type and can 
kill most enemies in one hit. In later levels, you will have to use more 
than one to take down stronger enemies.


--------
Stingbee
--------

Upgrades to: Super Stingbee (stronger, home onto targets)

Nest: yellow bee hive

Stingbees are large in quantity and are rapidly fired in succession. Once an 
enemy is hit with it, he is pummeled with these bees' stingers and is taken 
down in a matter of seconds. They come in a clip of 30 and is pretty much 
like a machine gun.


-----------
Sniper Wasp
-----------

Upgrades to: N/A

Nest: N/A

You can only buy Sniper Wasps in the New Yolk City General Store and the Black
Market, and they come at a high price. You can only hold ten at a time, and 
aren't accessible with the crossbow. You must have the binoculars, then press
the black button to use your scope. They can be fired from there. They are 
totally silent, and guards won't be alerted by them only if one sees someone
get shot down by them. They are an automatic one hit kill, too.

______________________________________________________________________________

 7] ITEMS                                                               [0700]
______________________________________________________________________________


----
Ammo
----

If you're out of ammo and you can't find a nearby nest, just use your moolah 
to buy ammo. You can buy any type of ammo anywhere, and sometimes later in 
the game, you can buy upgrades for your ammo.


-------------
Clip Extender
-------------

These clip extenders are specifically for certain ammo types. When bought, 
the amount of ammo of one clip is increased, letting you fire more shots 
without reloading.


-------------
Spring Loader
-------------

Spring Loaders are also bought in the shop and are only found for certain 
ammo. A spring loader shortens the reload time for that ammo clip, which 
could be very useful.


--------------
Ammo Attractor
--------------

You can also buy these jars of ammo scent from the stores. When used near a 
nest, the scent attracts more of the corresponding animal to be caught and 
taken in as ammo.


-------------
Stamina Boost
-------------

These Stamina Boosts are expensive, but useful. They boost the amount of 
stamina you have, giving you more time to shake off damage.


-------------------
Stamina Regenerator
-------------------

Another expensive but important item. The Stamina Regenerator lets you regain 
stamina quicker than normally.



---------
Ammo Bags
---------

These ammo bags let you hold more of each type of ammo. You can buy different 
ammo bags as you progress through the game, letting you hold more and more 
ammo as the game goes through.


--------
Knuckles
--------

There are two types of knuckles: the brass and steel knuckles. The brass 
knuckles makes you have stronger melee attacks. The Steel knuckles are even 
more powerful than the brass ones.


----------
Binoculars
----------

The binoculars let you zoom in when in 1st person view. Press the black 
button to switch to your binoculars, where you have two magnifications, so 
you can scout out enemy and terrain location. This is also the only way to 
use Sniper Wasps.

______________________________________________________________________________

 8] BESTIARY                                                            [0800]
______________________________________________________________________________

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 8.1] ENEMIES                                                           [0810]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------
 Outlaws 
------------------------------------------------------------------------------

--------------
Outlaw Shooter
--------------

This is your most basic and common outlaw. They wield a simple gun which 
deals minimal damage, and has slow reload time. They are known to work 
together and be found in pairs. You should still have no trouble taking out 
the low-lifes of the outlaws.

[ Alive: 25          Dead: 5 ]


-------------
Outlaw Cutter
-------------

These outlaws don't wield any type of firepower, but have an arsenal of 
knives, hence the name. They are a sneaky bunch which tend to come up from 
behind and attack you from behind, dealing a fair amount of damage. They also 
can throw their weapons which can pose as an even greater threat.

[ Alive: 20          Dead: 3 ]


-------------
Outlaw Nailer
-------------

Nailers are covered in spiky armor plating which cannot be hurt with a 
standard punch. In fact, you will get hurt if you use a melee attack on them. 
They can be brutal as they don't stop attacking unless they are knocked to 
the ground. Use strong ammo, such as Thudslugs and Boombats to take them out.

[ Alive: 25          Dead: 8 ]


----------------
Outlaw Semi-Auto
----------------

Semi-Autos are easily distinguished with their bright blue vests and their 
machine guns. They can gun you down with ease and are very strong, easily
withstanding a Boombat blast. You will have to use several Boombats or 
Thudslugs to take one out. Always take cover from these outlaws because their 
guns are extremely deadly. They are often found alone or with Shooters.

[ Alive: 30          Dead: 10 ]


-------------
Outlaw Sniper
-------------

Outlaw Snipers are found high up on ledges, alcoves, or towers. Like the name 
implies, these guys take you out from a distance with their sniper rifles, 
which can deal a lot of damage. Take cover when fighting these guys and use 
Zappflies to take them out. One hit will automatically kill them as they fall 
from great heights.

[ Alive: 10          Dead: 5 ]


-------------
Outlaw Hunter
-------------

These outlaws are only found accompanying Lefty Lugnutz, which is a very 
minimal part of the game. They are similar to snipers, but tend to be stronger
with their attacks. Just like snipers, one hit will send them falling to their
untimely death. 

[ Alive: 10          Dead: 5 ]


-------------
Outlaw Mortar
-------------

Outlaw Mortars attack from long distances and are usually found at tall areas 
so they can pinpoint your location. They have a rocket strapped to their back 
which they can fire individual rockets at you. You can hear if a rocket is 
coming by a screeching noise, so run for cover. They aren't particularly 
tough to take out, and are often found along or with Shooters.

[ Alive: 25          Dead: 8 ]


-------------
Outlaw Bomber
-------------

Known as the kamikaze outlaws, Bombers are covered from head to toe with 
deadly explosives. They are almost always found behind a doorway, which lets 
out Bombers by the numbers. They run particularly fast and will detonate their 
explosives when next to you, possibly killing you in one hit.

Bombers are not particularly tough, but don't take one out close up, because 
the ammo may ignite their explosives. Take them out from afar, and they can be 
used at a explosive to take out nearby outlaws.

[ Alive: 30          Dead: 8 ]


-------------
Outlaw Flamer
-------------

The rarest outlaws, you only encounter maybe five or so in the whole game. 
These armored outlaws are equipped with a nasty flamethrower and are very 
tough to take down. Flamers are found alone most of the time, which is 
somewhat helpful. Take them out with the standard Boombat or Thudslug. You 
may have to use several to take one of these bad boys down.

[ Alive: 30          Dead: 10 ]


------------------------------------------------------------------------------
 Wolvarks
------------------------------------------------------------------------------

---------------
Wolvark Shooter
---------------

The basic Wolvark is the Shooter. Equipped with a rifle, they are also found 
in groups and are easy to take down. They are tougher than their outlaw 
counterpart, but you shouldn't have trouble once you're familiar with their 
strategies.


----------------------
Wolvark Security Guard
----------------------

These Wolvarks are dubbed out with a nice uniform and gas mask. They carry a 
machine gun which can deal massive damage, similar to the Semi Auto. They can 
be found with other Shooters, but you won't encounter many.


-----------------
Wolvark Grenadier
-----------------

The most defensive of the Wolvarks, Grenadiers carry a large shield that is 
used to protect the front of them. Their means of attack is to pull their 
shield away and launch a sticky grenade at you, which deals a lot of damage. 
You can shake it off by pressing the Y button. Use Fuzzles to distract them 
and launch Boombats at them.


--------------
Wolvark Sniper
--------------

They are almost exactly the same as the outlaw Snipers. They are found in 
high places, and a well places Zappfly will do them in. Some are so far away 
that you will have to resort to Sniper Wasps to take them down.


--------------------
Wolvark Sleg Handler
--------------------

Wolvark Sleg Handlers have large backpacks on their back which is used to 
store Slegs. If you are spotted by one, he lets out numerous Slegs to fight 
you. You can take out Slegs with a simple charged Zappfly or a melee attack. 
Try to kill or bounty Sleg Handlers first, because they can be a pain.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 8.2] BOSS BOUNTIES                                                     [0820]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------
 Filthy Hands Floyd
------------------------------------------------------------------------------

 Alive: $200          Dead: $100

Alive
-----
Filthy Hands Floyd is very easy whether you get him alive or dead. Head up the 
ramp where he's hiding and stay near the rocks. Ambush him or navigate behind 
him and pummel him with charged Zappflies. Hit Floyd with Zappflies to deplete 
his stamina. Take out a bit of his stamina and bag the outlaw with a Bolamite. 
Problem solved.

Dead
----
Although incredibly easy, Floyd is even easier if you want him dead. Start off 
the same way by hiding behind the rock past the ramp. Come up from behind and 
hit him with Fuzzles from behind. You can also lay them on the ground as a 
trap, but either way, he'll be down in no time. Bag him and take your reward.


------------------------------------------------------------------------------
 Looten Duke
------------------------------------------------------------------------------

 Alive: $600          Dead: $300

Alive
-----
Looten Duke is one tough outlaw. he's a lot harder to catch alive than Floyd, 
so get ready to rumble. Go inside the room Duke came from and lay down some 
Fuzzles in the doorway as a trap. He will be attacked by them if he tries to 
enter, so hit him with Thugslugs to knock him down when he's distracted by the 
furballs. Hit him with a charged Zappfly or two when he's on the ground, and 
climb up the rope to the roof. 

When Looten Duke sees you, jump off of the roof to the outside, but make sure 
that you don't fall into the fans. He will follow you outside, so try to sneak 
up on him and hit him with a Thudslug, then retreat back into the room. Repeat 
the process of laying Fuzzles down, then bashing Duke with everything that 
you've got, and then retreating. It's a cheap strategy, but it works.

Dead
----
The many traps in the Water Facility makes killing Duke cake. You can be a 
good boy and waste your ammo on him and deplete his health. Or you can be 
smart and use the deadly traps to your advantage. Try to lure Duke to either 
side of the house near the spinning fans.

Hide in a corner and when he's close try to overwhelm him with Fuzzles. When 
he's distracted, hit Duke with Thudslugs and hopefully you can knock him right 
into the fans. Watch the chunks fly as Duke gets chopped to bits.


------------------------------------------------------------------------------
 Boilz Booty
------------------------------------------------------------------------------

 Alive: $650          Dead: $300

Alive
-----
Boilz Booty is very tough to take out alive. Outside of the Bounty Store is a 
fuel barrel. Shoot it to kill some of the outlaws who are standing next to it. 
Run backwards towards the walls where wooden fences can be found. You can 
break down wooden fences to uncover a back alley through the town which makes 
things a lot easier. Hide in the alleyway; use Chippunks to lure the gang over 
and kill them. 

Once all of the outlaws are dead, it's just you and Boilz. Use the combo of 
Boombats and Zappflies against Boilz. When you run out of bats, just switch to 
Thudslugs. Don't let his health get too low or you might accidentally kill 
him. If his health is low, then just stick to Zappflies and try to take cover 
behind buildings and hide in the back alleys.

Dead
----
Use the same strategy to kill the outlaws. Don't try to bag them alive because 
you'll be wasting precious time. Once the gang is dead, use a combination of 
Thudslugs and Boombats for taking down Boilz. Both ammo reload very slowly, so 
take cover behind buildings a lot. If you run out of Boombats, then start 
using Fuzzles.


------------------------------------------------------------------------------
 Jo' Mama
------------------------------------------------------------------------------

 Alive: $800          Dead: $400

Alive
-----
This is a very easy bounty whether you want her dead or alive. You will be on 
one platform, and Jo is on the other side. The only way to get over to her is 
to climb a horizontal rope, but it's electrified at the moment. There is a 
switch to turn off the electricity so you can safely cross, but Jo will switch 
it back on.

Take out the couple shooters accompanying her, then shoot some Fuzzles at Jo. 
She will become distracted with them, so hit the surge panel and quickly climb 
to where she is. From here, you can pummel her with Zappflies and Thudslugs. 
Bounty her once her stamina is out for an easy win.

Dead
----
Psh, getting her dead is even easier. take out the shooters with any type of 
ammo. You don't even need to reach the other side. Just hit Jo' Mama with 
everything you got (with much emphasis on Boombats and Stingbees). If you run 
out of ammo, drop down and go near the ship, then ride the elevator back up.


------------------------------------------------------------------------------
 Meagly McGraw
------------------------------------------------------------------------------

 Alive: $900          Dead: $300

Alive
-----
Frankly, Meagly is a coward without his pet to do all of the dirty work. When 
Meagly's alone, you'll find to be chasing him for most of the battle. With 
that said, you can make this very easy. One thing, don't let the sucker out of 
your sight. He will not attack you if you're right behind you, so the only 
time he will take the time to fire at you if you're far away.

You can literally just follow Meagly and hit him with charged Zappflies while 
he runs around in circles around the farm. You can actually capture the punk 
without getting a scratch on you; it's pretty funny. Just keep stalking McGraw 
and hitting him with Zappflies until he goes down.

Dead
----
It's not much different if you want him dead. Like before, stalk him like no 
other and keep on him. Just pelt the outlaw with Stingbees and Boombats. If he 
gets too far, use a Stunk to put him in his tracks to you can catch up to him. 
It's too bad that the crusher shuts down once the fight starts, so crushing 
McGraw isn't an option.


------------------------------------------------------------------------------
 Packrat Palooka
------------------------------------------------------------------------------

 Alive: $800          Dead: $300

Alive
-----
Take down the shield for a first time and hit Palooka with Zappflies. Once his 
shield is back up, take out the outlaws and the two missile turrets with 
Boombats. Take out the shield one more time, and this time, launch Boombats at 
Palooka. If you're lucky, he will fall off of the platform.

From here, you can unleash Thudslugs and Zappflies at him like no other. If he 
gets back up on the platform, then just repeat the process. You can find some 
Boombats on the right side of the arena as well as many other ammo types in 
the entrance.

Dead
----
Follow the same strategy as if you were to take him alive. Stick to Zappflies 
to deactivate the shield and destroy the turrets and the outlaws. Use Boombats 
to ricochet Palooka off of the platform. You will want to use Boombats here to 
knock Palooka over so he can't retreat to the platform. If you run out, then 
use Thudslugs and Stingbees.


------------------------------------------------------------------------------
 Xplosives McGee
------------------------------------------------------------------------------

 Alive: $1100          Dead: $400

Alive
-----
Xplosives McGee has a mean missile launcher, so taking cover a must. Destroy 
the explosive barrels but make sure to do it away from McGee so you don't hurt 
him as much. You don't want him to use them against you either, so just get 
rid of them. Also make sure to take out his mine cart, which turns into a 
turret once McGee leaves it. One Boombat solves that problem.

Play cat and mouse by running around and up the ramp to try and sneak up on 
him. The normal Thudslug/Zappfly applies here, but taking cover is a must, 
because that missile launcher can tear you apart in seconds.

Dead
----
The big guy is slow, so like before, try to outrun him and run around in 
circles around the ramp and up it. This time, use the fuel barrels to your 
advantage by blowing them up while McGee is in the vicinity to take out a 
chunk of his health. Launch Boombats at his feet to knock him down.

If you run out of the bats, then use a combination of Stunkz and Stingbees. 
The smelly lil' guys make McGee puke, and the Stingbees work nicely while he's 
barfing up his guts. Like before, do yourself a favor and take out the mine 
cart turret. It's pretty hard despite the advantages here, but Xplosives McGee 
is tough.


------------------------------------------------------------------------------
 Lefty Lugnutz
------------------------------------------------------------------------------

 Alive: $700          Dead: $200

Alive
-----
Hide in the weeds near the water's edge and bag the outlaws. Once they're all 
captured, Lugnutz will randomly appear in one of the cabins up on the rock 
wall. There are many of them, so use the radar to find out which one he's 
outside of and use Zappflies against him. Take cover when Lefty Lugnutz shoots 
at you with his rifle. He'll disappear back inside as more minions appear.

Use the same tactics against them until Lugnutz appears again. Attack him with 
Zappflies again, and he will fall down to the ground. From here, use the 
tombstones as cover and use Zappflies and Thudslugs against the outlaw. He's 
not too bad, so it won't be as hard as your last bounty.

Dead
----
You will have to repeat the same strategy for his thugs: hide in the weeds and 
take them out. When Lefty Lugnutz appears in the cabins, use Boombats or 
Stingbees against him. If you run out of ammo at any time, there's an alcove 
with ammo boxes at the right near the weeds and more boxes near the water's 
edge. You shouldn't run out of ammo during the fight.

When more thugs come out again, get in the weeds and bag them. Shoot Lefty
from below with Boombats, and when he falls down, it's cake from here. Just
blast him with everything you got and the hunter will become the hunted.


------------------------------------------------------------------------------
 Elboze Freely
------------------------------------------------------------------------------

 Alive: $1000          Dead: $500

Alive
-----
Like I said, this battle will be different. None of your ammo puts even a 
scratch on Elboze's tough armor. You may notice that his back piece is missing 
and that his skin is exposed. Bingo.

There are air vents all around the factory arena, and step on one to ride it. 
Step on one and ride it up to a platform out of harm's way. Elboze will lumber 
towards the far wall, where a row of switches are; one for each platform. Once 
he hits that switch, the platform will fall under you. He's slow, so when he 
walks over in order to flip the switch, blast his back with Zappflies and 
Thudslugs.

This is the only way to hurt Elboze, so you will have to repeat the strategy 
several times over. Once you fall, quickly rush to another platform, because 
this guy is strong. Keep repeating this process to take him down for good.

Dead
----
The strategy used to get him dead is no different. Ride an air vent to a 
platform, but instead of Zappflies and Thudslugs, use Boombats and Stingbees. 
No other weapons prove to be useful here, so stick to them. It's a very easy 
battle only if you stay off of the ground. You can make short work of Freely 
if you want him dead.


------------------------------------------------------------------------------
 Fatty McBoomBoom
------------------------------------------------------------------------------

 Alive: $1000          Dead: $500

Alive
-----
This is a very tough battle. Stay behind the rock at the front at all times. 
THE ROCK IS YOUR FRIEND. It's pretty much the only cover in the whole area, 
and this place is swarming with outlaws. Most of the time the outlaws come to 
you, but if not, kill them. You can't risk going out in the open to capture 
the unconscious ones. There�s a sniper up on the cliff wall on the far end of 
the arena; he's really the only one that gives you trouble. 

Take him out and the rest of them until it is just you and Fatty McBoomBoom. 
Occasionally, Fatty will rocket himself towards you, and if you're hit by him, 
you will receive quite a bit of damage. From the safety of the boulder, hit 
Fatty with some Boombats. Not enough to kill him, not even enough to let his 
health go halfway. Once you use two or three, then unload with the Zappflies 
and Thudslugs.

Dead
----
The rock is still your friend. That means you always stay near it for cover. 
You can still take out the outlaws the same way, but tend to wait for the 
outlaws to come by you. If one comes around the boulder near you, hit him with 
a Zappfly. You'll want to conserve your big ammo for Fatty. Only bag the 
outlaws if you're hidden from the large man.

Once the thugs are done with, unleash your heavy hitters, such as Boombats and 
Fuzzles. He will go down pretty quickly if you constantly blast him with 
Boombats, Stingbees or Fuzzles.


------------------------------------------------------------------------------
 BOSS: D. Castle Raider
------------------------------------------------------------------------------

As a Steef, you have a new attack. The headbutt move has bee replaced by a 
ramming attack, which is MUCH more useful than the headbutt. The flames 
alongside the building is good for this battle. Use your ram to knock outlaws 
into the fire, scorching them.

Do this to all of the outlaws, leaving you and Raider. Despite you having 
nothing but the clothes on your back, this battle is very easy. You seem to be 
a tad faster, so dodging his massive hammer is easier. 

When he swings the sledgehammer at you, dodge from side to side, then give him 
a good punch or two. You can also ram Raider into the fire as well, which 
deals more damage than the normal swinging punch. It's only a matter of time 
before D. Caste Raider falls to the now known Steef. Once D. Caste Raider is 
toast, a piece of the ceiling falls down, giving you access to an exit to the 
outlaw hideout.


------------------------------------------------------------------------------
 BOSS: Gloktigi
------------------------------------------------------------------------------

Run down the central ramp to the bottom again. Shoot the fuel tank so the 
blast hits Gloktigi to get rid of a nice chunk of it's health. Gloktigi has 
one main attack: it will spit green goo at you which encases you in a cocoon. 
You must swivel the Left Trigger or hit the two shoulder buttons repeatedly to 
break free.

If you can't get out in time, the Gloktigi will jump on top of you and stab 
you with its pointy legs, which deals a lot of damage. Finding cover is the 
key to this battle, because if you can avoid the green ooze, then you'll be 
fine. 

Start by running down the central ramp and staying around the corner; peeking 
out and blasting it with Riot Slugs and Boombat Seekers. Once it reaches the 
bottom of the ramp, hit it with a strong ammo to stun it, then run back up the 
ramp. Take cover and blast it as it follows you. Once the Gloktigi reaches the 
top, jump down and repeat the process. If you run out of Riot Slugs or Boombat 
Seekers, then simply switch to Rabid Fuzzles and Super Stingbees. 


------------------------------------------------------------------------------
 BOSS: Gloktigi x2
------------------------------------------------------------------------------

The battle with two Gloktigis is still similar to a one-on-one fight, but it's 
just double the trouble. Try to kill two birds with one stone by using Boombat 
Seekers. If they are close to each other, use a Boombat Seeker to blast both 
of them. Taking cover here is very important.

The Gloktigis can gang up on you, which is a very cheap tactic. They will 
barrage you with the green goo and will keep doing that until you get stabbed 
to death by one or the other. Always focus on one, and only one. If you lose 
track, look at the health meter to determine which is which. 

You'll probably want to use Boombat Seekers and Super Stingbees, because when 
the Boombats are loading up you can use the bees to hurt the guys. After they 
take a beating every once in a while, they will go translucent and fly to 
another part of the arena.

Try not to lose one to make things easier, and always keep the assault on one. 
Try to weave back and forth between the bookcases to stay out of their goo 
range. This battle can be very tough, but after a couple tries, you get the 
hang of it.


------------------------------------------------------------------------------
 BOSS: Sekto
------------------------------------------------------------------------------

You will fight Sekto in the same arena you fought the two Gloktigis in, but 
you'll want to stay in one place. If you're out of ammo from the last fight, 
make a VERY quick dash to either side of the arena to find ammo boxes.

Sekto's got a mean laser that will tear you apart in no time. Stay behind the 
debris that is in the center of the room. Like I said, Sekto has a force field 
around him, so you'll have to deactivate it. There are two orange generators 
on both sides of Sekto's machine. You will have to destroy both generators to 
lower the force field and win the fight. 

Sekto's laser can destroy the rock very quickly, but another one falls to the 
right or left in its place so you can have cover again. You should stay behind 
the debris at all times, while peeking out of a corner to attack either 
generator.

They don't go down easily, so unload Super Stingbees and Boombat Seekers on 
them. Switch to Riot Slugs if you run out of Boombat ammo. Once a generator is 
destroyed, focus on the other one. It's a very simple battle and you shouldn't 
have much trouble.

Additional Strategy by Dave B.
------------------------------
I would like to make a suggestion for the final fight with Sekto, though. 
It's a little more dangerous, but a lot faster than shooting at it with ammo. 
I only recommend it if you have a lot of health (yellow or green meter) and a 
lot of stamina.

Listen to the generator the first time and learn to recognize how it sounds 
when the big laser will fire. Quicksave after the rock is destroyed, and 
start running.

Keep in constant motion to avoid the gunfire, but stay near the generators. 
When the generator is about to fire, stand on the outside of the generator 
(the side Sekto isn't stationed on). For this to work, you actually have to 
be within range of the generator's electric bolts.

One blast from Sekto's machine will take out each generator, but the laser 
isn't entirely spent on the generator, and the last of it will hit you.

After the generator goes, chances are you'll be very low on health. Luckily, 
Sekto will stop to gloat, giving you about five seconds to shake off and 
recover some health.

If at this point your health is yellow or green, quicksave and repeat on the 
other generator.

Timing is everything. If you move to the generator too soon, the combined 
damage from the generator's electricity and the laser beam will kill you. If 
you go too late, the laser will stop you and the generator will remain 
intact, and you'll waste time.

______________________________________________________________________________

 9] THANKS/CREDITS                                                      [0900]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 osrevad: His super sexy ASCII art is well, super sexy. Thanks for making
          it dude!

 Dave B: For the alternate Sekto strategy.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja 2005-2009. 

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 * Neoseeker    - http://www.neoseeker.com
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The latest update of this document can always be found on GameFAQs.

Other sites may use this document, but only with my permission. If you see
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If you have any questions, comments, or anything that you would like to add to
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"This jungle is massive, so please don't be so passive"
- Black Kids
______________________________________________________________________________
                                                               END OF DOCUMENT