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Ninja Gaiden Black FAQ/Walkthrough

by VampireHorde

Ninja Gaiden: BLACK
HE'S THE ONE THEY CALL DR. FEELGOOD - Full FAQ/Walkthrough
Authored by VampireHorde





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   / | / /  _/ | / /   / /   |     / ____/   |  /  _/ __ \/ ____/ | / /
  /  |/ // //  |/ /_  / / /| |    / / __/ /| |  / // / / / __/ /  |/ / 
 / /|  // // /|  / /_/ / ___ |   / /_/ / ___ |_/ // /_/ / /___/ /|  /  
/_/ |_/___/_/ |_/\____/_/  |_|   \____/_/  |_/___/_____/_____/_/ |_/   
                                                                     


             .______    __          ___       ______  __  ___ 
             |   _  \  |  |        /   \     /      ||  |/  / 
             |  |_)  | |  |       /  ^  \   |  ,----'|  '  /  
             |   _  <  |  |      /  /_\  \  |  |     |    <   
             |  |_)  | |  `----./  _____  \ |  `----.|  .  \  
             |______/  |_______/__/     \__\ \______||__|\__\ 
                                                 



++UPDATE: A couple more updates for some more Missions in Mission Mode 
have been made, so check it out!  
If you have anything you'd like to contribute here (with credit, of 
course), e-mail me at the address below. More good stuff on the way!



=======================================================================
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Thanks for clicking on the FAQ. Welcome back, Master Ninja! Unlike the 
original XBOX iteration of NG, BLACK is a completely different game (in 
a way) and I will chronicle everything you need to know about NGB.

How is NG: BLACK different from the original NG? Oh, you won't believe 
the changes made! If you've played the original version to death, 
you'll be quite surprised at the new face-lift given to this beast.

My goal with this FAQ is to help you finish BLACK (or at least convince 
you to purchase it), so read on!


++AUTHOR'S NOTE: All strategies and tips I mention here are all based 
on skills learned from the original NG. 
If you've never played (or attempted to finish) the original game, then 
I suggest renting or purchasing the original XBOX NG before attempting 
anything in BLACK. Doing so will prepare you for BLACK and anything I 
mention here. Understand? Cool!


Enough banter, LET'S START THE HARDCORE PARTY!



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               / __/ |/ /_  __/ __/ _ \  /_  __/ // / __/
              / _//    / / / / _// , _/   / / / _  / _/  
             /___/_/|_/ /_/ /___/_/|_|   /_/ /_//_/___/  
       
                   ___  ___  ___  _________  _  __
                  / _ \/ _ \/ _ |/ ___/ __ \/ |/ /
                 / // / , _/ __ / (_ / /_/ /    / 
                /____/_/|_/_/ |_\___/\____/_/|_/  



This section of the FAQ will be where I will discuss and point out 
EVERY single change made from the original NG to NG: BLACK. 


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 ___ ___ ___ ___ ___ ___ _   _ _  _______   __
|   \_ _| __| __|_ _/ __| | | | ||_   _\ \ / /
| |) | || _|| _| | | (__| |_| | |__| |  \ V / 
|___/___|_| |_| |___\___|\___/|____|_|   |_|  
                                              
Let's start off with the difficulty on both versions.


ORIGINAL NINJA GAIDEN:
The original version had three difficulties (NORMAL, HARD, and VERY 
HARD). Each difficulty brought more enemies and even greater 
challenges. 

Unlike other action games (*COUGH god of war COUGH*) that use the same 
enemy placement for all difficulties but gives them a higher threshold 
of damage, NG raised the bar by increasing the number of enemies per 
situation and giving the bosses newer and more powerful attacks.


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NINJA GAIDEN BLACK:
This version now introduces FIVE brand new difficulties! 

#1: EASY AUTOMATIC MODE AKA NINJA DOG
Similar to the Devil May Cry series, after three sequential deaths 
during a level, Ryu will be given the option to try Ninja Dog Mode (are 
you really THAT bad?).

If ND Mode is chosen, Ryu is relinquished of his "Master Ninja" title 
and is placed one rank below Ayane. When playing through ND Mode, Ryu 
is given a purple ribbon (from Ayane) to wear on his wrist to show for 
his shame for relinquishing the "Master" rank. I'll talk more about 
this mode later.


#2: NORMAL MODE
#3: HARD MODE
#4: VERY HARD MODE
These three difficulties are exactly the same from the original version 
(with a couple of Hurricane Pack enhancements thrown in).


#5: VERY DIFFICULT MASTER NINJA MODE
YEAH!! Now THIS is what I'm talking about!!! If you've played the 
Hurricane Pack #2, then you are semi-prepared for the MASSIVELY 
frustrating challenge of VDMN Mode.

Just like the HP2, this difficulty introduces more difficult situations 
with even more enemies (some from the HP2). 
If you had a hard time on Normal Mode, STAY AWAY!! You will be BITCH-
SLAPPED and you WILL NOT like it!! I'll discuss more about this mode 
later.



 _   _ _  _ _    ___   ___ _  __   _   ___ _    ___ ___ 
| | | | \| | |  / _ \ / __| |/ /  /_\ | _ ) |  | __/ __|
| |_| | .` | |_| (_) | (__| ' <  / _ \| _ \ |__| _|\__ \
 \___/|_|\_|____\___/ \___|_|\_\/_/ \_\___/____|___|___/
                                                        
The original game had its fair share of unlockables. Some were easy to 
obtain and some weren't.


ORIGINAL NINJA GAIDEN SECRETS:

COSTUMES: Three costumes were unlocked (technically five) in the 
original version. The other two were found in the Hurricane Packs only.

#1: Chapter 1 Blue outfit (L-Trigger + R-Trigger)
#2: Ninja of the Future   (L-Trigger; finish any difficulty first)
#3: Evil Ryu              (R-Trigger; must finish Very Hard Mode)
#4: Dragon Skin           (HP1 & HP2 only, Black Button)
#5: White Ninja           (HP1 & HP2 only, White Button)

NES GAMES: All three versions of the NES Ninja Gaiden games could be 
unlocked and played in the Main Menu.

DARK DRAGON BLADE/FREE ARMLETS: On a Successive Play file, the DDB and 
three Armlets were made available.


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NINJA GAIDEN BLACK SECRETS:

COSTUMES: Two costumes were omitted from the original game with 
enhanced versions in BLACK:

#1 COSTUME OMITTAL: The blue ninja outfit has been replaced with the 
blue outfit from the arcade Ninja Gaiden (without sleeves).

#2 COSTUME OMITTAL: The Ninja of the Future costume has been fully 
replaced with a black outfit, mask, and red scarf (just like Hotsuma's 
garb in Shinobi). 


PLASMA SABER MK II: The Plasma Saber is now an unlockable item.


ARCADE GAMES: The arcade beat-em-up version of Ninja Gaiden from 1988 
finally makes an appearance on a console after 17 freakin' years! 
Go to the GOLDEN SCARABS section of the FAQ to find out how to unlock 
this cool secret.


 _  _ ___ ___    _____ _   _  ___ _  __
| \| |_ _| _ \__|_   _| | | |/ __| |/ /
| .` || ||  _/___|| | | |_| | (__| ' < 
|_|\_|___|_|      |_|  \___/ \___|_|\_\
                                       

A couple of gameplay changes have been made in BLACK. With the addition 
of Hurricane Pack features in the regular game (Lunar, etc.), a couple 
of items were omitted and newer, better items have replaced them. 
Please note that these changes are for NG BLACK only!


ARMLETS
--ARMLET OF CELERITY
--ARMLET OF POTENCY
Two new Armlets are introduced in BLACK. One decreases the time for 
charging for a UT and the other increases damage for throws/kicks.

--SMOKE BOMBS
These items are similar to the ones used by the Black Spider Clan. Use 
it to blind and confuse your nearby enemies so that Ryu can escape.

--AYANE ITEMS
In Ninja Dog Mode, a couple of new items are made available by Ayane. 
For more info on Ninja Dog Mode, scroll down to the Ninja Dog section.
--BAND OF STRENGTH (similar to the Armlet of the Sun)
--BAND OF POWER
--AYANE'S RATIONS
--AYANE'S RATION BUNDLE

--ORAL KUNAI SCROLLS
Ayane reads every scroll that is thrown in the game. Pick one up to 
hear her ramble on about a bunch of stuff.

--INCREASED BOSS LACKEYS
I'll discuss more about this feature below.



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                      +++   LICENSE TO ILL   +++


In this section, I will give specific strategies for defeating enemies 
(but NOT the bosses) in the harder difficulties (but you can still use 
them in the easier ones, too).

These strategies are BULLETPROOF and work wonders! With these 
strategies, you can get away unscathed (most of the time).
If you find yourself having difficulty doing what I mention here, then 
you MUST keep practicing because there's no other way.


TIP: Be evasive but defensive at the same time! Don't think that 
standing around the area while holding the BLOCK button is a good 
strategic idea. Keep moving but be aggressive!



REGULAR ENEMIES:

--BROWN/WHITE NINJAS
The best combo to hurt them badly is the XYXY combo (there's no name 
for that combo in the Techniques list). It will usually kill them 
instantly if you're fast enough.


--BLACK/RED/PURPLE NINJAS
These suckers are much harder to defeat and require precise rolls for 
evasion. Use the same XYXY combo (if your sword is at Lvl. 1) or use 
the Blade of Nirrti to get the drop on them.


--SAMURAIS/WARLOCKS
These guys are not that hard to figure out. When fighting them, stay 
defensive and roll around until the Warlock appears. Roll under his 
fireball and then attack with an XYXY combo. 
And then use the essence on the Samurais to instantly decimate them. Do 
this for all of Chapter 2.


--MSAT/ROBOTIC SOLDIERS and COMMANDERS
Employ the same strategy as with the Black Ninjas. Stay defensive but 
evasive and use the Blade Of Nirrti or an XYXY combo. Use the essence 
on the commander to kill him.


--CATWOMEN
The best weapon against the felines is the Lunar. Simple Twilight 
combos and some fast evasive moves will own them!


--BROWN/PINK FIENDS
By this part of the game, you should have the Izuna Drop in your list, 
so abuse it to your advantage. Block and roll when they attack, and 
then counter with an Izuna Drop or Blade Of Nirrti.


--SCYTHE-WIELDING FIENDS
On harder difficulties, use the Helmet Splitter attack (NOT the Flying 
Swallow) to put them down. And then jump straight up and press XXX. 
Trust me, you'll be amazed at how effective this strategy really is.


--ZOMBIES/ZOMBIE ARCHERS
Use any of your hardest combos on the Archer to kill it. From there, 
use the essence on the other Zombies to get the drop on them. You can 
also try and do a Lvl 2 UT without essence but beware, Maces and axes 
can distract you!


--GHOST FISH
In the original NG, the Dragon Sword worked wonders on these whores. In 
NGB, your best bet is the Vigoorian Flails. Jump and attack and then do 
a continuous combo for all the fish.


--ARMORED/RPG SOLDIERS
These guys have a hard defense so you'll need to break their guard. 
Perform a Flying Swallow to break their guard and then do an Izuna Drop 
to make them feel the pain.


--LASER COPTERS
I hope you have good aiming skills with the Strongbow because you'll 
need it for these guys.


--WASP FIENDS/LARGE DUNG BEETLES (these are MY made-up enemy names)
The tactic is this: use the Flying Swallow on the Wasp Fiends to avoid 
being stung. A simple BLOCK is all you need to avoid being hurt. 
As for the LDB, use the Dabilahro and its UT to decimate these suckers 
into oblivion.


--LARGE FISH (CHAPTER 11 and on)
If Ryu is on dry land, use APFSDS Cores to finish them off. If Ryu is 
underwater, use the Spear Gun.


--MACE-WIELDING OGRES
When facing off against a trio of these fools, your best weapon is a 
fully upgraded Dabilahro. Ryu can evade every mace attack by simply 
using a forward Reverse Wind and then he can quickly counter with a 
hard combo.


--ZOMBIE SOLDIERS
It's unfair fighting an enemy that runs faster than you. So be smart 
and use the walls to your advantage. Run up against the wall and do a 
strong attack. If you're lucky, you can do an Izuna Drop without too 
much hassle, too.


--CRAB FIENDS
I hate these things.


--PINCER FIENDS
Use the same strategy from the pink and brown fiends.

--HELL KNIGHTS
These guys have powerful attacks and each one is easy to evade. When 
they do a forward attacks, block it and roll away, and then counter 
with a hard combo. They don't dodge the counterattack until after they 
transform (but it'll be too late for their stupid asses).
All it takes is simple evasive rolls to avoid being damaged cheaply. 
After each evasive roll, be sure to counter quickly or you'll miss the 
opportunity to damage them. 

After they transform, stick with the same tactic to kill them off. 
WHO'S THE SMART ONE NOW, BITCH!


These are the strategies for NGB. Now all you have to do is utilize 
them to your best ability. If there is a better way than what I've 
mentioned here for a specific enemy, e-mail me at the address below and 
let me know what it is. Credit to originality, of course!




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                         +++   WALKTHROUGH   +++


                    ____   __  __                           __  
    _      ______ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
   | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
   | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
   |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                  /____/        



I will give a quick speed run through the game. NG BLACK utilizes the 
HP1 enemy placement (plus a few extras) in place of the original NG 
version. So get used to playing a harder version than the original.

I'll point out all the important parts to make sure that you don't come 
surprised out of the gate. Understand? Cool, LET'S ROCK!



++NOTE 1: In Mission Mode, the game reveals the real names of the 
bosses. From here on, I will be using the real boss name to replace the 
supposed names that have been made up.

++NOTE 2: The enemy placement for lackeys is based on the harder 
difficulties.

++NOTE 3: I will have bulletproof strategies for the all boss fights 
and their lackeys soon! 
If you have a boss tactic you'd like placed here (from Hard Mode and 
on), e-mail me at the address below. Credit to originality, of course!


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CHAPTER 1: WAY OF THE NINJA
Start your morning with a fresh kill.


--OBJECTIVE: Enter the Ninja Fortress and find the Fangs of the Samurai

--Scripted fight: Yellow-walled room. 
Kill the ninjas and run for the Fangs.

--Objective: Get the Key of Courage and head to the Inner Sanctum
Insert the Fangs on the display and dash over to Murai.

Scripted fight: Inner Sanctum
Kill all the ninjas as fast as you can (be sure to SAVE!).



--BOSS BATTLE: MURAI W/ WHITE NINJAS
The only distraction here is the Shurikens that ninjas toss at you. 
Also, try NOT to stay too close to Murai. 
Other than that, maintain the tactic of waiting for Murai to either do 
a Rush Attack or a somersault and then counter with an XYY combo.


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CHAPTER 2: THE HAYABUSA VILLAGE
This Chapter is essentially unchanged (except for the Black Spider 
ambush) from its original version.


-Objective: Head for the Village Entrance
As you dash for the village, utilize the strategies I mentioned above 
for maximum Karma points. 

-Objective: Obtain the Bow and find Doku!
Obtain the Bow from Ayane (but don't kill her with it, ya sicko!) and 
dash outside.


--SUB-BOSS BATTLE: HORSEMEN
Use the Lunar for this battle. Keep using the Twilight combo on any 
horseman to unseat them off the horse. Use a UT to finish them off 
quickly.


--BOSS BATTLE: MASAKADO W/ WARLOCKS
The tactic is simple: evade the Warlock fireballs and kill them. Use 
the essence they leave behind and unleash a UT on Masakado. Repeat.



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CHAPTER 3: SKIES OF VENGEANCE
Just like Chapter 2, this Chapter is essentially unchanged. You can 
beat this Chapter in under 15 minutes and get Master Ninja rank easily.


-Objective: Get the Map and the Wing Key.
Grab the map in the third room first. You can ignore the fight in this 
small room but I suggest you kill the two soldiers just in case.

--Scripted fight: Kill the soldiers and get the Wing Key.

--Scripted fight: Cabin Room
Kill the soldiers in the cabin to unlock the door.

--Objective: Find the ID card.
Make a mad dash to the Control Room!

--Scripted fights: Control Room
Kill the soldiers and grab the ID card.

--Objective: Destroy the Engine Room
Make a mad dash to the room with the crank.

--Scripted fight: Aft Cabin 
Kill the soldiers that come rappelling in and continue the objective. 
Kill the other two soldiers with the bow and cross the zipline to the 
Aft Cabin. Kill the lone soldier and finish the objective.

--Objective: Head for the roof of the zeppelin
Dash for the roof! Decimate the enemies in the way and then unlock the 
hatch. Be sure to use the well-hidden Save Point across from the ladder 
to the roof.


--BOSS BATTLE: DYNAMO W/ MSAT SOLDIERS
Unlike the Murai fight, your best strategy is to stay as close to 
Dynamo as possible. Block his melee attacks and evade his grab and then 
quickly counter with an XYY combo.

When you stay close to Dynamo, his backhand attacks will usually always 
kill the MSAT soldiers (relieving you of that duty) so STAY CLOSE TO 
HIM! This fight should take no less than a minute to finish.


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CHAPTER 4: IMPERIAL CITY INFILTRATION
This Chapter introduces robotic soldiers and the catwomen into the 
fold. Have those reflexes ready and the Intercept ready!


--Objective: Head to Muramasa's Shop
Decimate all soldiers and head up to the Military Base Entrance.

--Scripted fight: Military Base Entrance
Kill all the soldiers and then continue past the unlocked single-
jeweled door. 

--Objective: Get the Spirit of the Devils
Across the multi-jeweled door is a set of stairs going up the building. 
Fight off the soldiers and kill the catwomen. Once that's done grab the 
SOTD in the chest and jump down.

--Objective: Unlock the multi-colored door and head to Han's Bar.

--Scripted fight: Muramasa's Shop
Before unlocking the green-jeweled door, fight off a bunch of soldiers. 
Complete the objective and run to Han's Bar. If the catwomen are giving 
you problems then kill them. 

--Objective: Grab the Windmill Shuriken and go back to Muramasa.
Make a mad dash to Muramasa's shop and buy something and run back to 
Han's Bar!


--BOSS BATTLES: NONE


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CHAPTER 5: CITY OF FIENDS
Same as Chapter 4.


--Objective: Release the Drawbridge
Make a mad dash to the Pegasus Key (you can jump down from the roof if 
you don't want to fight soldiers in the club).
After getting the key on your way back to unlock the door, kill the 
three catwomen (if you need to) and then open the door and release the 
Drawbridge. Make a mad dash for the Monastery Area Clearing.

--Objective: Head for the Monastery

--Scripted fight: Monastery Plaza
The gates will slam shut at the Monastery Plaza. Fight off all the 
soldiers and continue the objective.  Fight the black ninjas and head 
for the Monastery Area Clearing.

--Scripted fight: Monastery Area Clearing
Fight off the soldiers before the red-dino fiends show up.


--SUB-BOSS BATTLE: RED-DINO FIENDS


--BOSS BATTLE: HYDRACUBUS W/ BROWN FIENDS
Try not to focus on killing the lackeys. Even if they leave essence 
when killed, a UT will not damage the boss when both of its tentacles 
are still attached. 

Instead, stay close to Hydracubus and use rolls to avoid being slapped 
(it'll slap the lackeys for you). Just keep doing the Flying Swallow 
attack on its tentacles and using the UT when it's vulnerable. 





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CHAPTER 6: THE MONASTERY
There is a brand new boss in this Chapter and it'll kill you to know 
who it is. Hopefully, you know how to overcome yourself.


--Objective: Obtain the Book of Eons
Make a mad dash for the Monk's Room on the second floor as soon as the 
chapter starts.


--BOSS BATTLE #1: RYU + TRUE DRAGON SWORD
Go to the MIRROR MATCH section further down the FAQ for a breakdown of 
this tough battle.


**DO NOT go back to the Archive after obtaining the Book Of Eons


--Scripted fight: Monk's Room
Once you obtain the Book of Eons (and the statue) kill all the fiends 
to unlock the door. Jump down to the Altar Room and place the book on 
the altar and jump down to the Corridor of Doom.

--Objective: Obtain the Holy Grail
Run down the Corridor Of Doom and make a mad dash to the Ritual Room. 
DON'T JUMP from the top of Econtra Babel Specus or else! 

++NOTE: Don't forget the Vigoorian Flails


--Scripted fight: Ritual Room
Kill all the Wasp fiends and zombies and grab the Holy Grail. Run out 
to the rotating platform while killing the zombies outside the Ritual 
Room. Make a mad dash back to Econtra Babel Specus with Incendiary 
Shuriken equipped. 
Use it on the three archers on the way up and complete the objective.


--BOSS BATTLE #2: BONE DRAGON W/ WASP FIENDS
Use evasive rolls and keep an eye on the dragon's attacks instead of 
trying to waste the Wasp Fiends. Use the Flying Swallow on the Wasp 
Fiends to quickly kill them (and release Blue Essence) if they get in 
your way.

Run up to the dragon's limbs and use the Fang of the Wolf attack (XXYY) 
and an XYY combo to hurt it. Also, DO NOT waste time charging for a UT 
because it WON'T work!



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CHAPTER 7: THE HIDDEN UNDERGROUND
No new features or surprises here.

++After the fight from Chapter 6, DO NOT jump down!  Head for the save 
point AND THEN jump down!


--Objective: Head to the Chamber of Everlasting Sleep
Scurry past the four archers and head for Muramasa's statue to upgrade 
your sword. 
Don't cross the bridge in the Suspension Bridge Room! Jump down 
instead. Kill the zombies and the pink fiends and head to the red or 
blue door.

--Scripted fights: Red and Blue Room
Technically, none of the zombie archer fights in the blue or red room 
are scripted but use your bow and take them all out as fast as you can 
anyway. Continue the objective.

--BOSS BATTLE #1: HYDRACUBUS
Aren't you tired of this "boss" already?

--Objective: Go back to the Monastery
Continue the objective and make a mad dash past the archers and zombies 
to the chamber. After the flooding occurs, save your game.  Take the 
underwater elevator; and head back to the Altar Room.


--BOSS BATTLE #2: ALMA W/ BROWN FIENDS
BULLETPROOF STRATEGY COMING SOON!


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CHAPTER 8: TAIRON UNDER ALERT
No new features or surprises here.


--Objective: Obtain the Strongbow
Make a mad dash for the Drawbridge.

--Scripted fight: The gates slam shut near Monastery Plaza again. Kill 
all the armored soldiers and scurry along for the Strongbow.


++Alternate route: After crossing the Drawbridge to the blue-jeweled 
door, run to the chest where you found the Pegasus Key and jump down 
from there and head back to the Lily Door. This way you don't deal with 
RPG-soldiers shooting rockets at you. 
Dash over to the door with skull and complete the objective. 


--Scripted fight: Military Base Entrance #1
After obtaining the bow, head for the Military Base Entrance with 
Incendiary Shuriken equipped.  Kill the two gunmen and wait for the 
helicopter.

--Scripted fight: Military Base Entrance #2
Just block the helicopter gunfire. When it leaves, stand next to the 
dead body with arrows and have your bow ready.  
Shoot the RPG-soldier in the blue-colored window.


--Objective: Open the Military Base door
Ignore the three soldiers (or kill them) near the skull door and 
complete the objective. Exit and head for the Military Base entrance.


--BOSS BATTLE: NONE


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CHAPTER 9: MILITARY STRENGTH
No new features or surprises here.


--Objective: Obtain the Warehouse Key and enter the Warehouse
Fight off the soldiers in your way. Aim the Strongbow from around the 
corner to the first tower gunner then move forward to the next gunner.  
After both perish, dash and grab the Warehouse key while ignoring 
everyone else and head for the Warehouse!

++Don't forget to load up on Explosive Arrows before entering the 
Warehouse


--Objective: Find the Shutter Key and exit the Warehouse
You can ignore the mini-copters or waste precious time shooting them 
down with APFSDS Cores. DO NOT use Explosive Arrows here! You need them 
for the Tank fight.  
If you choose to ignore these copters, then remember that when you 
press the block button their lasers won't fling Ryu a dozen feet away 
(but he'll still take damage)! Complete the objective and exit the 
Warehouse.


--Scripted fight: Locomotive Turntable
You'll fight wave after wave of armored soldiers (remember, ultimate 
attacks are your friend here). Kill them all then save your game. Now 
head for the unlocked door.


--BOSS BATTLE #1: TANKS X2  
BULLETPROOF STRATEGY COMING SOON!


--Objective: Destroy the Communication Tower


--BOSS BATTLE #2: TOMAHAWK HELICOPTER
BULLETPROOF STRATEGY COMING SOON!


--Objective: Escape the base
Destroy the radio tower and then activate the locomotive. Complete the 
objective to end the level.



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CHAPTER 10: THE AQUADUCT
You encounter yourself in this Chapter (again) so be ready!


--Objective: Enter the Aquaducts
Wait for the fiends to arrive and then kill them all! Run for the 
manhole to start the mission.

--Objective: Obtain the Red Tablet of the Stream
Ignore all fiend encounters and head for the Hall of Balance. Grab the 
Insect Key and dash to the first electric worm boss.


--BOSS BATTLE #1: THUNDERBOLT WORM
BULLETPROOF STRATEGY COMING SOON!


--Objective: Grab the Water Statue and open the door
Use the Red Tablet and head for the other side of the Aquaducts. Ignore 
all fiends and make a mad dash for the Water Statue! Dash to the door 
and insert the statue.

--Objective: Obtain the Blue Tablet of the Stream
Jump down to the Underground Waterway.


--BOSS BATTLE #2: THUNDERBOLT WORM X2
BULLETPROOF STRATEGY COMING SOON!


-Objective: Escape the Aquaducts


--BOSS BATTLE #3: RYU + DABILAHRO
BULLETPROOF STRATEGY COMING SOON!

NOTE: This battle takes place once you open the door to Peristyle 
Passage. After defeating yourself, re-enter Peristyle Passage to 
trigger the Fiend Challenge.

Use the Blue Tablet and head for Peristyle Passage. Open the door and 
head for the Underground Sanctuary. Ignore the fiends here and get the 
Brand Of Valor and insert it on the ground near the exit.



--BOSS BATTLE #4: PAZ ZUU
BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 11: THE PATH TO ZARKHAN
No new features or surprises here.


--Objective: Get the Silver/Gold Medallions and the Breathing Tank
You're going to have to deal with Ryu's slow swimming animations. 
Complete the objectives and insert the medallions at the altar.

--Objective: Head for Zarkhan Stadium
Save your game and take the elevator to the stadium.


--BOSS BATTLE: DOKU
BULLETPROOF STRATEGY COMING SOON!


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CHAPTER 12: THE CAVERNS
The Flame Dragon boss now has lackeys! How irrepressible does that 
sound!


--Objective: Solve the stadium puzzle and head for the caverns.
Refer elsewhere for a walkthrough on solving the puzzle. Ignore all 
enemies to the caverns and complete the objective.

--Objective: Find the Shield Of Vigoor and insert it in the door
Kill all enemies in the Ice Caverns and complete the objective.

--Objective: Find 4 Iron Ore to make the Cog of Vigoor
Kill all the Ogres in the Magma Caverns and complete the objective.  
(And be sure to kill the ones that sit in the lava!) 

--Objective: Get the Eye of Ice
After obtaining the Cog of Vigoor, head for the save point to save your 
game. Smash the block of ice near the save point.


--BOSS BATTLE #1: YOTUNFRAU W/ CATWOMEN
BULLETPROOF STRATEGY COMING SOON!


--Objective: Insert Cog Of Vigoor at the door and find the Eye of Flame 
Avoid the flames and quickly head to the boss.


--BOSS BATTLE #2: FLAME WORM
Killer tip: Use the Dabilahro for quicker results. Complete the 
objective.


--Objective: Insert the Eye of Ice/Flame at the door and obtain the 
statue in the Hall of the Flame Dragon


--BOSS BATTLE #3: SMAUGAN W/ ZOMBIES
BULLETPROOF STRATEGY COMING SOON!



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CHAPTER 13: THE AWAKENING
This is the last Chapter where you fight yourself. You should be glad 
that you've made it this far.


--Objective: Activate portal and obtain True Dragon Sword
Kill all enemies and rush to the Plaza. Complete the objective and head 
for the portal at the end of the Graveyard until you reach the Pyramid.


--BOSS BATTLE #1: RYU + VIGOORIAN FLAILS
BULLETPROOF STRATEGY COMING SOON!

NOTE: This battle takes place in the Portal area just outside the 
Monastery. Be prepared for this battle!


--BOSS BATTLE #2: ALMA AWAKENED W/ PINK FIENDS
BULLETPROOF STRATEGY COMING SOON!


--Objective: Find the statue and exit the Pyramid
Refer elsewhere for guidance on how to solve the tablet puzzle.


--Scripted fights: After placing the tablets in their correct place in 
the left room, you'll fight a swarm of Large Dung beetles. This takes 
place twice so be ready with the Dabilahro.




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CHAPTER 14: VENGEFUL SPIRIT
If you hated the Ghost Fish in this Chapter, you now have more reasons 
to hate then even more.


--Objective: Find the Griffon Key
There's a portal near the only save point here. Enter the portal. 

--Scripted fight: Fiendish Depths
Kill all the enemies to complete the objective.


--Objective: Find the Key of The Lion
When finding this item, you have no choice but to kill the enemies in 
this area to obtain it. Complete the objective and open the door.

--Objective: Find the Key of the Lioness  
You can try and run past all the fish to complete the objective, but if 
not then take the time to slay them all. Head for the door.



--BOSS BATTLE: EVIL SPIRIT DOKU W/ GHOST FISH
BULLETPROOF STRATEGY COMING SOON!


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CHAPTER 15: THE CORE
Well, you've made it this far. What's stopping you now?


--Objective: Find the Key of the Decayed Soul
Make a mad dash past all the fiends and fish and head for the key.  
Grab the key and dash back to the Palace entrance.

-Objective: Find the Demon, Deity of Destruction statue
Make it to the top of the Palace in one piece.

--Scripted fights: You'll encounter fiends in each of the four floors 
of the palace. Have the Armlet of Tranquility and some skills ready. 
Head for the top.


--BOSS BATTLE #1: HYDRACUBUS W/ PINCER FIENDS
--BOSS BATTLE #2: YOTUNFRAU W/ PINCER FIENDS
--BOSS BATTLE #3: MARBUS W/ CATWOMEN
--BOSS BATTLE #4: EMPEROR - FORM #1
--BOSS BATTLE #5: EMPEROR - FORM #2
BULLETPROOF STRATEGY COMING SOON!


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CHAPTER 16: THE DARK DRAGON BLADE
This is it! Go and beat that overgrown purple, hopped-on-roids, muscle-
headed brute into submission to finish the game.


-Objective: Get the Dark Dragon Blade and escape from there!


--BOSS BATTLE: EVIL MURAI
BULLETPROOF STRATEGY COMING SOON!


That's the entire game in a nutshell for ya! If you've played the HP1, 
then everything here should be familiar to you. If you HAVEN'T played 
the HP1, I suggest that you do so before attempting BLACK. 


Now on to MISSION MODE!!!




=======================================================================
=======================================================================


                        +++   MISSION MODE   +++


    __  _________________ ________  _   __   __  _______  ____  ______
   /  |/  /  _/ ___/ ___//  _/ __ \/ | / /  /  |/  / __ \/ __ \/ ____/
  / /|_/ // / \__ \\__ \ / // / / /  |/ /  / /|_/ / / / / / / / __/   
 / /  / // / ___/ /__/ // // /_/ / /|  /  / /  / / /_/ / /_/ / /___   
/_/  /_/___//____/____/___/\____/_/ |_/  /_/  /_/\____/_____/_____/   
                                                                    



Welcome to Mission Mode, Master Ninja! Mission Mode is the newest 
feature on BLACK. In this mode, you have 50 Missions (5 Missions each, 
10 Phases total) that have certain conditions to be met in order to 
complete the mission.

After MM is unlocked in the Main Menu, Ryu begins with only 2 Phases 
and 10 missions. To unlock the next Phase, simply complete 5 missions 
(the Missions can be completed in any order).
Also note that for each Mission, Ryu can select a brand new costume and 
select a difficulty for the next Mission (if the difficulty has been 
unlocked).


++UNLOCKABLE: Previous cheat reports stated that you needed a completed 
save from the original NG in your XBOX hard drive to automatically 
unlock Mission Mode, but it is NOT true. To unlock Mission Mode, simply 
finish the game on any difficulty. 


Are you ready to start the Missions? LET'S ROCK!!!


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                      +++   TIPS AND TACTICS   +++


HOLD ON! Don't foolishly enter Mission Mode thinking that it'll be a 
breeze, Mister Ninja Dog! Let me reveal a couple of things that you 
must know before entering the Mission Mode Arena (advanced players need 
not apply):


--On-Land Charge
Used solely by advanced players, you must learn to utilize the On-Land 
Charge. When Ryu jumps, he can land on the ground and immediately 
charge for a UT. In Missions where you are constantly surrounded by 
hordes of enemies, it's best to roll out of the corner and then charge 
(if there is essence to absorb). 
The more you utilize this tactic, the faster the fight becomes and the 
less health you lose.

--Know your boss
If you still don't know how to defeat a specific boss properly, I 
suggest reading the strategies in the Walkthrough above. 
Once you remember each boss's pattern and learn how to evade all their 
attacks, you can defeat them just as easily.

--Know your enemy
In boss fights, its best to know how to defeat the lackeys they spawn. 
If you know how to evade the lackeys, then its best to just ignore them 
and stick to fighting the boss. (And besides, the boss can easily kill 
the lackeys faster.)

--Learn how to utilize your weapons
If you've never learned how to use any of the weapons other than the 
Dragon Sword, then you are in a serious heap of trouble. Certain 
Missions don't even have the Dragon Sword which means that the lighter 
or heavier weapons are your only choice.
If you can't use the Dabilahro or War Hammer (or anything else), go 
back and play the main game and learn how to use it there. Learning the 
intricacies per weapon in Mission Mode is NOT recommended!

--Know when to use Ninpo
I personally HATE Ninpo. In fact, I find Ninpo to be a cheap way to 
beat your enemies. A TRUE ninja would find a way to defeat their 
opposition WITHOUT using Ninpo.
Anyway, Ryu has a specific Ninpo attack per Mission. It's completely up 
to you to utilize it. But remember, once Ninpo is gone, it's GONE!


++NOTE: All Missions are on Normal difficulty by default. After you 
complete a Mission, a newer difficulty is unlocked. You unlock Hard, 
Very Hard, and then Master Ninja. GOOD LUCK!



=======================================================================
=======================================================================


++NOTE 1: All tactics I describe here work for ALL difficulties! Use 
them to your advantage.

++NOTE 2: In harder difficulties, the enemies and bosses have a higher 
threshold for damage, which means it'll take a couple more combos than 
usual to get the drop on them.


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              +++   PHASE 1: PATH OF THE MASTER NINJA   +++


MISSION 1: DEFEAT ALL ENEMIES (24 TOTAL)
LOCATION: NINJA FORTRESS
ENEMIES: RED/BROWN/WHITE NINJAS, WARLOCKS


BULLETPROOF STRATEGY:
Stick with the Flails and use lots of evasion here. The best strategy 
here is to wait until a Warlock appears. Dodge his fireball and then 
quickly counter with a Fire Pit combo (XXY) to instantly kill him.
Jump away and unleash a UT on the other ninjas to shorten the battle. 
If you can't get close to the Warlock, then use the Fire Pit combo on 
the other ninjas (it's the strongest attack on the Flails). 

If the Flails still can't do you justice for this Mission, switch to 
Kitetsu and just finish this Mission already!

Stay evasive so that you don't get burnt or stuck with an Incendiary 
Shuriken. Once everyone is SMOKED, the Mission is Complete!


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MISSION 2: DEFEAT ALL ENEMIES (25 TOTAL)
LOCATION: FLAME CAVERNS
ENEMIES: RED & BLUE DINOS, RED NINJAS, WASP FIENDS


BULLETPROOF STRATEGY:
In this REALLY small area, you have to use the walls to your advantage. 
Equip the Dabilahro and use wall attacks to instantly decapitate those 
red ninjas (stay evasive to avoid being struck by the dinos). Unleash a 
UT on any dino and then QUICKLY attack it with a Flaming Whirlwind    
(-->, Y). Wait for it to attack, roll away, and then use the FW again.

Repeat the process until all dinos and ninjas are dead. But don't 
absorb that remaining essence just YET! For a few seconds the room will 
be empty, so absorb all the essence for a UT and then unleash it when 
the Wasp Fiends arrive. 

Repeat again 3-4 more times and the Mission is Complete!


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MISSION 3: DEFEAT MASAKADO 
LOCATION: HAYABUSA VILLAGE
ENEMIES: SPEARMEN, ARCHERS


BULLETPROOF STRATEGY: 
First, equip the Lunar and position Ryu near the rocky wall. Stay in a 
blocking position while waiting for Masakado to ride near you. Allow 
the archer and spearman to ride by and then when Masakado comes close, 
strike him with the Twilight combo.

Every time you perform the Twilight combo, the horse will lean back 
allowing for another Twilight combo. Strike him with about 4-5 Twilight 
combos and that should knock him off the horse (watch out for the other 
horsemen!). Once he's down, strike him with more Twilight combos and a 
UT (if you can charge). 

Once he perishes, the Mission is Complete!


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MISSION 4: DEFEAT ALL ENEMIES (100 TOTAL)
LOCATION: HP2 REALM
ENEMIES: RED/BLACK/WHITE/PURPLE NINJAS, WARLOCKS


BULLETPROOF STRATEGY:
This Mission may seem too tense for an intermediate player but not 
really hard for advanced players. 

Stick with the True Dragon Sword. Use the Izuna Drop on the first enemy 
you see and the splash damage done should clear the arena for you (this 
will only work a couple of times).

Use the essence they leave behind to unleash a UT. Abuse the On-Land 
Charge tactic for the entire Mission and it is VERY possible to finish 
the Mission WITHOUT using any Ninpo or consuming ANY Elixirs. 

Once all the enemies are decimated, the Mission is Complete!


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MISSION 5: DEFEAT MURAI
LOCATION: MURAI'S LAIR
ENEMIES: BROWN/WHITE/BLACK/PURPLE/RED NINJAS, WARLOCKS


BULLETPROOF STRATEGY:
Murai still maintains his weaknesses, so it's best to exploit them as 
much as possible. Equip whichever weapon you want and use wall jump 
attacks to kill the lackeys.

When Murai does a Charge attack, roll away once and then quickly 
counter with a hard combo. If he somersaults in front of you, quickly 
pound a hard combo. Those are your best opportunities to strike, so 
take advantage of them.

You can try using wall attacks on Murai, but he is much quicker at 
grabbing you if he blocks, so I absolutely DO NOT recommend doing this 
tactic on him. Instead, wait for Murai to attack and then counter 
against him for faster results.

What do you think of that, you white-haired, steroid poppin' BITCH! 
MISSION COMPLETED!



=======================================================================
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                +++   PHASE 2: DESCENT OF THE FIENDS   +++


MISSION 6: DEFEAT THE BONE DRAGON
LOCATION: ECONTRA BABEL SPECUS
ENEMIES: WASP FIENDS


BULLETPROOF STRATEGY:
This battle is exactly the same as it was in Hard Mode of the regular 
game. Focus on attacking the limbs with any combo that you see fit 
while keeping the BLOCK button handy.

If you need to, use the Flying Swallow on the Wasp Fiends to unleash 
some Blue Essence. Evade all the bone dragon's attacks and keep 
attacking the limbs. I don't know how else to say it. 

Once you've skinned that dragon, the Mission is Complete!


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MISSION 7: DEFEAT HYDRACUBUS
LOCATION: MONASTERY ANNEX
ENEMIES: BROWN FIENDS, PINCER FIENDS


BULLETPROOF STRATEGY:
If you defeated Hydracubus easily in the regular game, then this fight 
should be no problem. But unlike the regular game, Ryu has more a 
powerful arsenal up his sleeve. With that in mind, equip the War Hammer 
for faster results.

Avoid Hydra's tentacle attacks (use evasive rolls) and abuse the 
Counterattack on the lackeys. Once they leave essence behind, get in 
close to Hydra and unleash a Level 2 UT (with the War Hammer) to lop 
off both tentacles. 
Unleash ANOTHER Level 2 UT on Hydra's vulnerable state and then keep 
attacking until its tentacles regenerate.

With this tactic, you will easily shave off 35-45% of Hydra's health 
with each successful UT. Once Hydra's smoked, the Mission is Complete! 


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MISSION 8: DEFEAT YOTUNFRAU
LOCATION: ICE CAVERN
ENEMIES: CATWOMEN


BULLETPROOF STRATEGY:
Your absolute best bet for Yotunfrau is to IGNORE the Catwomen. The 
more that you try to slay these felines, the more time you waste. Use 
the Dragon Sword and stick to using hard combos on Yotunfrau. 

But be DEFENSIVE! Even though the felines can distract and hurt you, 
ALWAYS keep your eye on Yotunfrau and attack him when he's vulnerable.
Once Yotunfrau is iced, the Mission is Complete!


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MISSION 9: DEFEAT DOKU
LOCATION: ZARKHAN STADIUM
ENEMIES: SAMURAIS, WARLOCKS, HELL KNIGHTS


BULLETPROOF STRATEGY:
Without the Intercept technique, this battle becomes much harder as the 
bigger enemies begin to pile on.

Anyway, the decision is entirely yours if you feel that you need to 
eliminate the enemies that surround Doku. But the best technique is to 
try and let Doku do the work for you. Get as close to Doku and evade 
all his attacks by using simple Reverse Wind rolls.
When Doku begins his charge attack, simply roll away once (at the right 
time) and then quickly counter with any combo you want. This is pretty 
much the most effective strategy that has worked on my part for the 
entire battle.

Another great way to decrease Doku's health dramatically is to use 
Level 1 UT's on him. Kill a nearby samurai or Warlock and then do a 
well-timed Level 1 UT to get the drop on him.

As his health decreases to about 25%, the Hell Knight appears. Again, 
use the up-close tactic and Doku will end up killing the Hell Knight 
for you (if you stay evasive). Keep up the same tactic through the rest 
of the battle and Doku should fall in a hard way. Once he's dead, the 
Mission is Complete!



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MISSION 10: DEFEAT SMAUGAN
LOCATION: HALL OF THE FLAME DRAGON
ENEMIES: ZOMBIE ARCHERS


BULLETPROOF STRATEGY:
If you haven't figured out how to defeat Smaugan properly, go to this 
website (www.iberiansninjagaiden.com) and look for my Chapter 12C boss 
video. Watch and see how I was able to defeat Smaugan under 2 minutes 
without losing a single ounce of health (I consider it a glitch that 
was never fixed). 

My advice for this Mission is to kill the Zombie archer on the top 
platform first and then follow the tactic you see on the boss video. 
Once you SMOKE Smaugan, the Mission is Complete!



=======================================================================
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                    +++   PHASE 3: ABYSMAL LAIR   +++


MISSION 11: DEFEAT ALL ENEMIES (87 TOTAL; bats don't count)
LOCATION: AQUADUCTS 3
ENEMIES: WASP FIENDS, LARGE DUNG BEETLES, BATS, GHOST FISH


BULLETPROOF STRATEGY:
The tactic here is to use the On-Land Charge. Equip the Dabilahro, do a 
Bird Flip, and then immediately do a downward strike.

From there, immediately roll to the other end of the room and do an On-
Land Charge and unleash a Level 2 UT as quickly as possible. Roll to 
other end of the room and repeat the UT. Do this tactic and you can 
kill the first 40 enemies within seconds.

After kill #27, equip the Vigoorian Flails and wait for the ghost fish 
to appear. Once they materialize, jump STRAIGHT UP and attack and keep 
attacking after you land. Do NOT use a complete combo! Simply press the 
X Button four times after landing and Ryu will have enough time to 
repeat the process WITHOUT getting bitten!

Once all enemies are toast, the Mission is Complete!


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MISSION 12: DEFEAT THE THUNDERBOLT WORM
LOCATION: INSECT LAIR
ENEMIES: WASP FIENDS, LARGE DUNG BEETLES


BULLETPROOF STRATEGY:
You have two ways to rid the lackeys:
--Use Ninpo like a noobie OR
--Let the Worm kill them for you

If you plan on manually eliminating the lackeys, you'll need to kill 6 
of them at a time in order to empty the room (if you let the Worm kill 
them, it won't count and they'll keep reappearing).

The Worm's main attack is the sweeping attack (where it lunges its body 
across the room). Simply do a well-timed Reverse Wind when it lunges 
and then immediately attack it with whatever weapon you want (use the 
War Hammer for faster results). 
Avoid staying in the middle, roll away when it hurls electric balls, 
and repeat the tactic.

Repeat the process above and the Mission is Complete!



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MISSION 13: DEFEAT ALL ENEMIES (27)
LOCATION: AQUADUCTS 1
ENEMIES: BROWN/PINK/PINCER FIENDS, OGRES


BULLETPROOF STRATEGY:
I suggest equipping the War Hammer (it's more powerful than Kitetsu). 
Use evasive rolls and ignore the Ogres. Use the Counterattack on all 
the small guys (be careful on those Pincer fiends) and then get in 
close to an Ogre and unleash a big UT.

That's pretty much the strategy for the first few Ogres. Once all the 
smaller guys are gone, all you'll be left with is Ogres. Use a well-
timed Reverse Wind for each of the Ogre's attacks and then quickly 
counter with a Flaming Whirlwind.

With the exception of the Ogre jump attack, Ryu can simply roll forward 
during each mace attack and then counter with the Flaming Whirlwind 
without taking damage. Believe me, this tactic works WONDERS! Once all 
the Ogres are dissipated, the Mission is Complete!



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MISSION 14: DEFEAT ALL ENEMIES (2)
LOCATION: UNDERGROUND
ENEMIES: WASP FIENDS, LARGE DUNG BEETLES


BULLETPROOF STRATEGY:
Just like the first TB Worm fight, you need to kill around 12 lackeys 
to empty the room. When the Worm sweeps the area, roll to avoid damage 
and then you can fight each worm separately without any interference.

My suggestion is to fight the Flame Worm first. Roll all the way to 
right side and then just wail on it with the Dabilahro (don't forget to 
throw the Windmill Shuriken too!). 
If it hurls Flame rings, simply jump STRAIGHT UP and it'll go through 
(sorta like a circus act).

Once the Flame Worm falls, roll to the left side and do the same thing 
to the TB Worm. But beware, once its HP reaches 25%, the lackeys 
reappear so keep your feet steady! Once both Worms are smoked, the 
Mission is Complete!


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MISSION 15: DESTROY ALL ENEMIES (3)
LOCATION: UNDERGROUND
ENEMIES: WASP FIENDS, LARGE DUNG BEETLES


BULLETPROOF STRATEGY:
This time you're facing off against two TB Worms and the Flame Worm 
(the lackeys appear later). Believe it or not, this battle is MUCH 
easier to finish than it was in Mission 14.

Simply roll all the way to the RIGHT side of the screen. Why? When you 
stay on the right side, the TB Worm or Flame Worm on the right side 
will be the only one constantly attacking you. 
The other two will just come in and out of their lairs (but won't 
attack; sometimes), leaving you the freedom to finish off the TB Worm 
or Flame Worm on the right side.

Once that Worm is toast, your best strategy is to equally damage both 
Worms (that way the lackeys don't appear). Stick with the Dabilahro and 
you should be fine. Once this menage a trois is done, the Mission is 
Complete!



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                +++   PHASE 4: MILITARY DESTRUCTION   +++


MISSION 16: DEFEAT DYNAMO
LOCATION: Top of the Blimp
ENEMIES: MSAT SOLDIERS, MSAT COMMANDERS


BULLETPROOF STRATEGY:
Again, this battle is just the same as it is on Hard Mode in the 
regular game. Stick with the Plasma Saber MK II and use up-close combat 
on Dynamo.

Get in close to him and block his melee attack, roll to avoid his grab, 
and then use an XYY combo. Repeat that tactic as much as you can. If he 
blasts you, immediately roll forward and do a Flying Swallow to get 
near him again (remember to block because he can still hit you in mid-
Flying Swallow). 
Don't worry about the lackeys (since you're up-close, Dynamo's melee 
attacks will kill the lackeys).

Once Dynamo is smoked, the Mission is Complete!


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MISSION 17: DESTROY THE TANKS
LOCATION: TANKYARD
ENEMIES: ARMORED SOLDEIRS, ARMORED MECHA-SOLDIERS


SEMI-BULLETPROOF STRATEGY:
So far, I haven't found a totally effective way to defeat both Tanks 
without taking too much damage (like you could do in the original NG) 
but this is what I did.

When the battle starts, roll to both crates and stock up on APFSDS 
Cores and Explosive Arrows. Use constant Reverse Wind Jumps to avoid 
non-stop gunfire and missile attacks. Take out the infantry soldiers 
(use Explosive Arrows or up-close combat) to make the battle easier for 
a little while.

After the Tank shoots a missile at you (and misses), shoot an Explosive 
Arrow to make it stop moving. Immediately equip the Cores and then 
start blasting as much Cores until you see the turret move.
If the turret moves, immediately roll away or a missile will hit you. 
If you can keep up this tactic for the whole battle, you can destroy 
both tanks without using Ninpo or consuming all the Elixirs.

Once the Tanks are scrap metal, the Mission is Complete!



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MISSION 18: DESTROY THE RADIO CONTROL TOWER!
LOCATION: ACROSS THE CONTROL TOWER
ENEMIES: OGRES, CATWOMEN, HELL KNIGHTS


BULLETPROOF STRATEGY:
Stick with the Dabilahro and use lots of quick evasive counters to slay 
the Ogres. Stay mobile so that you don't get bombarded with missiles. 
Use UT's to quicken the fight.

Once the platform is clear, take aim at the Control Tower and shoot as 
many of the circular satellites as you can. When the Catwomen appear, 
escape towards the corner (where the Explosive Arrows are) and do a 
Bird Flip and a downward attack (this should decap all three of them in 
one go).

Again, once the platform is clear, shoot more satellites. You should be 
able to destroy the entire tower before the Hell Knights appear. If 
not, follow the Hell Knight tactic to kill them and then continue 
shooting the satellites once the platform is clear.

Once the entire tower is destroyed, the Mission is Complete!



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MISSION 19: DESTROY THE HELICOPTER
LOCATION: STEEL BRIDGE
ENEMIES: ARMORED SOLDIERS, ARMORED MECHA-SOLDIERS


BULLETPROOF STRATEGY:
I hope you know how to aim the Strongbow properly. Killing the lackeys 
on the bridge is easy but if you can't aim that Strongbow, then this 
battle ain't gonna be easy.

EVASION TACTICS:
Use the BLOCK button to avoid gunfire and use constant well-timed 
Reverse Wind Jumps to avoid Missile fire.
Anytime the helicopter is immobile for a few seconds, start blasting 
Cores at it to deplete its HP (don't forget to refill!). Once the 
Chopper is down, the Mission is Complete!


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MISSION 20: DESTROY ALL ENEMIES (100)



=======================================================================
=======================================================================


                 +++   PHASE 5: NIGHTMARISH PHANTASMS   +++


MISSION 21: DESTROY ALL ENEMIES (14)
LOCATION: UNDERGROUND SANCTUARY
ENEMIES: CATWOMEN, OGRES


BULLETPROOF STRATEGY:
Use the Dabilahro for this Mission. First, dispatch the Catwomen (use 
Bird Flips and a downward strike to decap them) and use the Essence to 
unleash a UT on the Ogres.

That's pretty much the whole tactic. Stay away from the corners and 
keep moving from one end of the arena to the other to avoid cheap hits. 
You'll be left with Ogres for the last half of the fight, so use 
evasive rolls and the Flaming Whirlwind attack to get the drop on them. 
Once all Ogres are smoked, the Mission is Complete!


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MISSION 22: DESTROY ALL ENEMIES (14)
LOCATION: DRAWBRIDGE SQUARE
ENEMIES: RED/BLUE DINOS, OGRES, HELL KNIGHTS


BULLETPROOF STRATEGY:
It may seem tempting to use the True Dragon Sword but with huge enemies 
constantly bombarding you, you'll need heavier firepower.

Equip the Dabilahro and abuse the Flaming Whirlwind attack on either 
enemy. Whether it's the Hell Knight, Ogre, or Dino, just use lots of 
evasive rolls and the Flaming Whirlwind. 
If you find yourself dying too much in this Mission, it's because 
you're not properly damaging the enemy or you're not evasive enough.

Unleash a UT on any enemy to get the drop on them. Once everyone is 
smoked, the Mission is Complete!


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MISSION 23: DESTROY THE TANK
LOCATION: OUTSIDE MUARAMASA'S SHOP
ENEMIES: ZOMBIE SOLDIERS


BULLETPROOF STRATEGY:
To quickly dispatch the zombie soldiers, equip the Unlabored 
Flawlessness. Use a Bird Flip and downward strike to quickly decap both 
of them. 

You'll need to stock up on APFSDS Cores, so grab some from the box 
across the multi-jeweled door and then equip them. The Tank has non-
stop gunfire and shoots a missile. After it shoots a missile, aim the 
Strongbow and start blasting Cores at it (use first person).
When the turret starts to move, quickly move out of the way and then 
escape the other end of the area.

++DO NOT try to shoot Cores from up-close or you will be bombarded with 
mines!

When the zombie soldiers reappear, eliminate them with the UF and then 
continue the tactic above to finish off the tank.

MISSION COMPLETED!


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MISSION 24: DEFEAT PAZ ZUU
LOCATION: UNDERGROUND SANCTUARY
ENEMIES: BROWN FIENDS, OGRES


BULLETPROOF STRATEGY:
The secret still remains the same with Paz Zuu: you can run behind it 
when it runs towards the entrance door and it'll just jump up and down 
like an idiot. If you don't know what I mean, go to 
www.iberiansninjagaiden.com and look for my Chapter 10C boss video. 
Download and watch how this boss glitch occurs (and how Team Ninja 
never fixed this glitch).

My suggestion is to watch the video and copy the tactic that you see in 
the videoclip (its super simple). But instead of killing the lackeys 
that it spawns, ignore them and just focus on slashing at Paz Zuu's 
ass. This Mission should be as simple as fighting off three Worms.

MISSION COMPLETED!


-----------------------------------------------------------------------


MISSION 25: MASTER NINJA TOURNAMENT FINAL ROUND
LOCATION: HP2 REALM
ENEMIES: PURPLE NINJAS, CATWOMEN, PINCER FIENDS, HELL KNIGHTS


BULLETPROOF STRATEGY:
If you've played Phase 4 & 5 of the Hurricane Pack #2 in the original 
NG, then you should already be familiar with this Mission. 
The Mission starts off with Doku and then Marbus (the last half of 
Phase 4 from the HP2). After Marbus, you encounter the Hell Knights and 
then Nicchae (the first half of Phase 5 from the HP2).


BOSS #1: DOKU W/ PURPLE NINJAS
Either use the True Dragon Sword or the Dabilahro for this battle. Use 
Bird Flips and downward strikes to decap the ninjas then try unleashing 
a UT on Doku (time it carefully!).

If you're using the Dabilahro, its UT should make shorter change on 
Doku. Stay evasive and use heavy combos to finish him off. After the 
battle ends, grab the Izuna Drop scroll and strike the skull to enter 
the next battle


BOSS #2: MARBUS W/ CATWOMEN
Same tactic applies from the Doku battle for this battle. Decap all the 
catwomen and unleash a UT (from any weapon) on Marbus when it's 
convenient.

After you kill all the catwomen he summons, Marbus will be left by his 
lonesome self. Equip the Dabilahro and use jumping attacks on him for 
the rest of the battle. It's a cheap tactic but fun anyway! 
After the battle is done, grab the Dark Dragon Blade and strike the 
skull.


SUB-BOSSES: HELL KNIGHTS
For faster and harder damage on these guys, use the DDB. Block, roll 
away, and then quickly counter with the Flaming Whirlwind.

Without the Intercept technique, this battle can seem quite strenuous 
but all it takes is well-timed evasion and hard combos to get the drop 
on these guys.


BOSS #3: NICCHAE W/ PINCER FIENDS
The Nicchae battle is an exact replica of the Chapter 7 Alma battle. 
Your best bet is to eliminate the lackeys first so that Nicchae is left 
by herself.

The two attacks that Nicchae tends to abuse is the Levitation Attack 
and her Flyby Attack. Jump away from the Levitation to avoid a cheap 
death. Always stay a good distance away so that she initiates the Flyby 
Attack. When she does the Flyby, roll away and then immediately use an 
XYY attack or a Gleaming Blade to reduce her HP.

This battle is not as though as the Alma battle but you do need to keep 
your guard up. Trick her into using the Flyby attack and you should get 
the drop on her.


BOSS BATTLE #4: ISHTAROS

I am having a SUPER difficult time defeating Ishtaros without the 
Intercept Technique. If anyone has a bulletproof strategy to defeating 
her cheap ass, email me at the address and I will include it here (with 
credit)!



=======================================================================
=======================================================================



              +++   PHASE 6: CAPTIVATING GODDESSES   +++


MISSION 26: DEFEAT AWAKENED ALMA
LOCATION: PYRAMID AREA
ENEMIES: PINK/PINCER FIENDS, CATWOMEN, CRAB FIENDS


BULLETPROOF STRATEGY:
Just like the original NG, the most powerful attack to use on Alma is 
the Gleaming Blade (on the True Dragon Sword). 
Alma seems to throw stuff around more which makes the Mission all about 
jumping away from pillars and fireballs.

But once Alma is on the ground, make sure Ryu is a good distance away 
from her. When she starts running towards you, quickly rotate the 
analog stick and press the Y Button to do the Gleaming Blade attack. 
When done correctly, the attack will strip off about 30-40% of her 
health in one go.

Dispatch all her lackeys (use the Inazuma Ninpo, it's less of a hassle 
than fighting off each wave) and then keep using the Gleaming Blade 
tactic to make the fight less stressful.

Alma Awakened? Nah, put back to sleep is more like it, BITCH! MISSION 
COMPLETED!



-----------------------------------------------------------------------


MISSION 27: DEFEAT ALMA
LOCATION: MONASTERY
ENEMIES: BROWN/PINK FIENDS, CATWOMEN


BULLETPROOF STRATEGY:
Did you have a difficult time defeating Alma in the regular game? Did 
you have a difficult time defeating Alma in the original NG? Of course 
you did! Defeating Alma is simple: evade her fireballs and pillars, 
evade her cheap throws, do a Flying Swallow (and hope it hits her), and 
then do a Blade of Nirrti or Gleaming Blade Attack when she's 
recovering. Sounds simple, right? HELL NO!!!

Your best bet is to watch an expert defeat Alma in her prime. Go to 
www.iberiansninjagaiden.com and click on the link to Shinobier's page. 
Download his Chapter 7B (Alma) video and watch how Shinobier decimates 
Alma without breaking a sweat in Very Hard Mode of the original NG.

Describing how to defeat Alma in words is easy but it won't help you 
unless you have visual aid, so D/L that Alma videoclip and NEVER be 
shamed by her pink ass ever again.

MISSION COMPLETED!


-----------------------------------------------------------------------


MISSION 28: SAVE RACHEL
LOCATION: PYRAMID AREA
ENEMIES: GHOST FISH, ZOMBIE ARCHERS, OGRES, RPG SOLDIERS


BULLETPROOF STRATEGY:
Ryu's only threat in this battle is the Ghost Fish and Ogres. Stick 
with the Vigoorian Flails to make mince meat of the fish and use the 
Essence they leave to unleash a UT on each Zombie Archer.

Ignore the Ogres and keep using UT's on the Zombie Archers. When the 
RPG soldiers arrive, use the same UT tactic on all of them (they won't 
shoot at you). Keep evasive from the Ogres and you should be able to 
kill all the shooters in no time (using only the Flails!).
After all the shooters are dead, go ahead and dispatch the two annoying 
Ogres in any fashion you want (Rachel is safe from that point on).

Rachel better "thank" Ryu for saving her ass! MISSION COMPLETED, BITCH! 


-----------------------------------------------------------------------


MISSION 29: DEFEAT NICCHAE
LOCATION: HP2 REALM
ENEMIES: PINCER FIENDS


BULLETPROOF STRATEGY:
Use the same strategy you used on Nicchae in Mission 25 or the strategy 
on Alma from Mission 27.


MISSION COMPLETED!


-----------------------------------------------------------------------


MISSION 30: DEFEAT ISHTAROS


BULLETPROOF STRATEGY:
AAAHHHH!!!!!!



=======================================================================
=======================================================================


Welcome to the Mirror Match Phase! In this Chapter Ryu will face-off 
against an equally powered Clone to the death. But who's smarter, you 
or the Clone? We'll see soon enough...


++NOTE: By default, the Mission equips Ryu with the same weapon that 
the Clone has; but you don't have to use it. In all 5 Missions, Ryu has 
the True Dragon Sword in his inventory, so switch to that weapon if you 
want and show that bitch who's the man!



                +++   PHASE 7: GIANTS OF THE UNDERWORLD   +++


MISSION 31: OVERCOME YOURSELF!
LOCATION: PORTAL GATES NEAR MONASTERY
ENEMIES: NONE


BULLETPROOF STRATEGY:
The Clone uses the Vigoorian Flails so match him up and use the Flails 
also. Ryu's strongest attack is the Fire Pit Combo (XXY). Use a lot of 
good evasion and blocks, and then use the Fire Pit Combo to smack that 
mofo (it knocks the Clone down)!

You can try mixing other attacks but the FP Combo is probably the most 
effective attack I used against it. When the Clone fires up the Inferno 
Ninpo, use a well-timed Reverse Wind to escape (yes, that does work).

Switch to the True Dragon Sword to end this battle. SMACKDOWN, MISSION 
COMPLETED!


-----------------------------------------------------------------------


MISSION 32: OVERCOME YOURSELF!
LOCATION: DRAWBRIDGE SQUARE
ENEMIES: NONE


BULLETPROOF STRATEGY:
Use whatever weapon you like but I'd suggest to using the same weapon 
the Clone is using (Kitetsu).
Just like the Mirror Match battle in Hard Mode, Ryu's most powerful 
move against the Clone is the Izuna Drop. When the Clone breaks your 
guard, roll back and try to quickly counter with an Izuna Drop combo. 
60% of the time, you WILL catch him and get the "drop" on him.

Stick to guard breaking combos and the Izuna Drop to finish this fight. 
MISSION COMPLETED!


-----------------------------------------------------------------------


MISSION 33: OVERCOME YOURSELF!
LOCATION: HALL OF THE FLAME DRAGON
ENEMIES: NONE


BULLETPROOF STRATEGY:
Have you mastered your strategy against the Hell Knights yet? You have? 
Oh wonderful! The Clone is equipped with the Dabilahro and wields it 
just like the Hell Knights. As for you, your Dabilahro tricks are much 
better than his.

The strategy is simple as can be: block his attack, roll away, and then 
quickly counter with the Flaming Whirlwind attack. 70% of the time, 
this tactic will ALWAYS catch the Clone off-guard and he'll get smacked 
like the bitch that he is. 
Since the Clone is always trying to pull of a Flaming Hell Slash combo, 
you can counter him by rolling away and then smacking him back with an 
FW attack. Maintain this super simple strategy and that bitch will fall 
hard on his ass.

MISSION COMPLETED!


-----------------------------------------------------------------------


MISSION 34: OVERCOME YOURSELF!
LOCATION: ARCHIVE ROOM
ENEMIES: NONE


BULLETPROOF STRATEGY:
This is an EXACT battle of the Mirror Match in Chapter 6. Follow the 
same tactics I gave in the Walkthrough to win this battle.

Use the True Dragon Sword for maximum damage. MISSION COMPLETED!


-----------------------------------------------------------------------


MISSION 35: OVERCOME YOURSELF!
LOCATION: MURAI'S LAIR
ENEMIES: NONE


BULLETPROOF STRATEGY:
The Clone is equipped with the Lunar (and so are you) but be a cheater 
and equip the heavier firepower.

Follow the strategy in Mission 34 and this Phase is finished, BITCH! 
MISSION COMPLETED!


=======================================================================
=======================================================================


                +++   PHASE 8: FATEFUL CONFRONTATION   +++


MISSION 36: DEFEAT FIEND MURAI
LOCATION: IMPERIAL PALACE GATES
ENEMIES: PINK/PINCER FIENDS


BULLETPROOF STRATEGY:
In the original NG, Murai was a sucker for the Flying Swallow attack. 
You could literally do the FS on him for the whole fight and beat him 
that way. When the Hurricane Pack #1 was released, Murai's tactic was 
changed a bit. Ryu could no longer use the FS attack on him, which 
meant up-close combat and super-fast evasion was the key to not getting 
hurt too badly. 

For this Mission, you can use the FS attack occasionally and it'll stun 
Murai for a few seconds. Your quickest and best attack on him is the 
XYY combo.

Roll away from all his hard combos and then quickly counter with an XYY 
combo to inflict lots of damage on him. With the lackeys in the way, 
you'll need to ignore them as much as possible and only focus on Murai. 
When he casts the dark dragon, stand fast against the nearby pillar and 
it will miss (but watch out for lackeys!). Get as much hard combos in 
and you'll defeat his purple ass.

MISSION COMPLETED!



-----------------------------------------------------------------------


MISSION 37: DEFEAT EVIL SPIRIT DOKU
LOCATION: THE LABYRINTH
ENEMIES: GHOST FISH


-----------------------------------------------------------------------


MISSION 38: DEFEAT MARBUS
LOCATION: FIEND REALM
ENEMIES: PINK/BROWN FIENDS, CATWOMEN, HELL KNIGHTS


BULLETPROOF STRATEGY:
Unlike the Youtunfrau battle, I recommend that you kill EVERY lackey in 
sight. Ignore Marbus and dodge his attacks and focus first on 
eliminating the opposition.

Abuse the Izuna Drop on everyone (and use a UT on Marbus if possible). 
When the Hell Knights appear, eliminate them (there are two that 
appear) and then Marbus will be left all alone.

Eliminate Marbus the same you did in the regular game and this Mission 
is Completed!


-----------------------------------------------------------------------


MISSION 39: OVERCOME YOURSELF!
LOCATION: HP2 REALM
ENEMIES: BLACK/WHITE/PURPLE/RED NINJAS


BULLETPROOF STRATEGY:
Another Mirror Match, only this time it's UF versus UF. The Clone 
abuses the UF and so should you. Use Bird Flips and downward strikes to 
decapitate the ninjas and then use an On-Land Charge on that bitch to 
get the drop on him.

What makes this battle difficult is that the Clone tends to use the 
Incendiary Shurikens like crazy. If he throws one (and it connects), he 
does a Flaming Hell Slash and reduces your HP to about 10%. 

This battle should be too hard to finish. Utilize the Essence properly 
and that bitch is SMOKED! MISSION COMPLETED!


-----------------------------------------------------------------------


MISSION 40: OVERCOME YOURSELF!
LOCATION: PERISTYLE PASSAGE
ENEMIES: NONE


BULLETPROOF STRATEGY:
In this battle, you face-off against dual Clones and you won't believe 
how easy they are. Utilize the same strategies from Mission 31 on the 
Vigoorian Flail Clone to finish him off and then use whatever strategy 
you feel comfortable with for the Lunar Clone.

Do you feel intimidated? No? Neither am I. MISSION COMPLETED!





=======================================================================
=======================================================================


The next five battles are all dual boss battles and each one has NO 
lackeys at all! It's a relief...no, actually it's not.


             +++   PHASE 9: BATTLEFIELD OF THE ABYSS   +++



MISSION 41: DEFEAT ALL ENEMIES


-----------------------------------------------------------------------


MISSION 42: DEFEAT ALL ENEMIES


-----------------------------------------------------------------------


MISSION 43: DEFEAT ALL ENEMIES


-----------------------------------------------------------------------


MISSION 44: DEFEAT ALL ENEMIES


-----------------------------------------------------------------------


MISSION 45: DEFEAT ALL ENEMIES


-----------------------------------------------------------------------



Alright, ON TO THE LAST FIVE MISSIONS!!


=======================================================================
=======================================================================


For those of you that don't know, the "Eternal Legend" Missions 
(Missions 45-50) are known as the Hurricane Pack #2 to us veteran 
Master Ninja Tournament players. If you've played the HP2 (and beat 
it); then this Phase should be nothing to you. But if you haven't 
played it...then read below.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                    +++   PHASE 10: ETERNAL LEGEND   +++


For all Phases, I will list each timed encounter in parts. I will also 
breakdown the number of enemies (and who they are) per part. 
Trust me, everything I say here will make more sense to you once you 
get to these Missions.


3 THINGS TO REMEMBER:
--Utilize the On-Land Charge
--Use the Essence wisely
--ALL Projectiles are infinite



READY? LET'S ROCK!!!


-----------------------------------------------------------------------


MISSIONS 46-50
LOCATION: THE CORE; HP2 REALM

Ryu begins on the first floor of the Core.


                        ++  PHASE 1: THE CORE  ++


--FIRST FLOOR
TIME LIMIT: 40 SECONDS
ENEMIES: (8) WHITE NINJAS


--SECOND FLOOR
TIME LIMIT: 35 SECONDS
ENEMIES: (3) PURPLE NINJAS
PRIZE: WINDMILL SHURIKEN


--THIRD FLOOR
TIME LIMIT: NONE
ENEMIES: (10) BATS


DON'T FORGET THE ART OF THE FIRE WHEELS AND TALISMAN OF REBIRTH!!!


--FOURTH FLOOR
TIME LIMIT: 40 SECONDS
ENEMIES: (3) PURPLE NINJAS
         (2) BLACK SPIDER NINJAS
         (2) WARLOCKS


DON'T FORGET THE STRONGBOW!!! Get if from the Chest before you enter 
the HP2 Realm!


--HP2 REALM
TIME LIMIT: 60 SECONDS
ENEMIES: SPEARMAN, MASAKADO
PRIZE: LIVES OF THE THOUSAND GODS


DON'T FORGET THE WARHAMMER!!!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                  ++  PHASE 2: MILITARY DESTRUCTION  ++


Get ready for a non-stop menagerie of Military goodness!!


--PART 1
TIME LIMIT: 45 SECONDS
ENEMIES: (4) MSAT SOLDIERS
         (4) MSAT COMMANDERS


--PART 2
TIME LIMIT: 35 SECONDS
ENEMIES: (2) ARMORED GUNNER SOLDIERS
         (4) ARMORED RPG SOLDIERS

--PART 3
TIME LIMIT: 15 SECONDS
ENEMIES: (4) ARMORED RPG SOLDIERS


--PART 4
TIME LIMIT: 40 SECONDS
ENEMIES: (2) MECHA MSAT SOLDIERS
         (4) MECHA RPG SOLDIERS
         (4) MECHA GUNNER SOLDIERS


--PART 5
TIME LIMIT: 20 SECONDS
ENEMIES: (4) MECHA RPG SOLDIERS


++BOSS BATTLE: DYNAMO
LACKEYS: (8) MSAT SOLDIERS
TIME LIMIT: 60 SECONDS




-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     ++  PHASE 3: ABYMAL LAIR  ++


--PART 1
TIME LIMIT: 50 SECONDS
ENEMIES: (3) RED DINOS


--PART 2
TIME LIMIT: 70 SECONDS
ENEMIES: (1) RED DINO
         (2) SCYTHE-WIELDING FIENDS
         (10) BROWN FIENDS


--PART 3
TIME LIMIT: 40 SECONDS
ENEMIES: (30) LARGE DUNG BEETLES


++BOSS BATTLE #1: HYDRACUBUS
LACKEYS: (10) BROWN FIENDS
TIME LIMIT: 75 SECONDS
PRIZE #1: LIVES OF THE THOUSAND GODS
PRIZE #2: KITETSU


--PART 4
TIME LIMIT: 45 SECONDS
ENEMIES: (2) ZOMBIE ARCHERS
         (4) ZOMBIES


--PART 5
TIME LIMIT: 50 SECONDS
ENEMIES: (2) ZOMBIES
         (14) WASP FIENDS
         (4) PINK FIENDS


++BOSS BATTLE #2: YOTUNFRAU
LACKEYS: (10) PINK FIENDS
TIME LIMIT: 90 SECONDS
PRIZE: TRUE DRAGON SWORD



-----------------------------------------------------------------------
-----------------------------------------------------------------------


                ++  PHASE 4: GIANTS OF THE UNDERWORLD  ++

--PART 1
TIME LIMIT: 65 SECONDS 
ENEMIES: (9) ZOMBIE SOLDIERS
         (1) PURPLE ZOMBIE


--PART 2
TIME LIMIT: 60 SECONDS
ENEMIES: (6) CATWOMEN
         (6) PINCER FIENDS


--PART 3
TIME LIMIT: 60 SECONDS
ENEMIES: (2) CRAB FIENDS
         (6) PINCER FIENDS


--PART 4
TIME LIMIT: 90 SECONDS
ENEMIES: (4) OGRES
         (12) LARGE DUNG BEETLES


++BOSS BATTLE #1: DOKU
LACKEYS: (8) PURPLE NINJAS
TIME LIMIT: 100 SECONDS
PRIZE: DARK DRAGON BLADE


++BOSS BATTLE #2: MARBUS
LACKEYS: (11) CATWOMEN
TIME LIMIT: 180 SECONDS
PRIZE: LIVES OF THE THOUSAND GODS


-----------------------------------------------------------------------
-----------------------------------------------------------------------


               +++   PHASE 5: CAPTIVATING GODDESSES   +++


This is it! The Final Phase aka Mission 50! Remember the strategy used 
against the Hell Knights? USE IT!


SUB-BOSSES: (4) HELL KNIGHTS
TIME LIMIT: 110 SECONDS


++BOSS BATTLE: NICCHAE
LACKEYS: (8) PINCER FIENDS 
TIME LIMIT: 120 SECONDS


--PART 1
ENEMIES: (15) BATS
TIME LIMIT: NONE


++FINAL BATTLE: ISHTAROS
LACKEYS: NONE
TIME LIMIT: 90 SECONDS


HOW YOU LIKE ME NOW, BITCH! MISSION COMPLETED!


-----------------------------------------------------------------------


Go to www.iberiansninjagaiden.com and click on the page for Saryah. His 
Hurricane Pack #2 videos are the BEST way to prepare you for "Eternal 
Legend". Holler at your boy, Saryah!


ALL MISSIONS COMPLETED! YEEEHAAWWW!!!


Yes, you just finished all 50 of the toughest Missions ever! Devil May 
Cry BE DAMNED! Give yourself a pat on the back and then upload those 
scores to XBOX Live!


Big thanks:
--SARYAH
--TRANQUIL_CHAOS
--WEIBULL760


=======================================================================
=======================================================================


                       +++   GOLDEN SCARABS   +++


As with the original game, there are rewards that come with finding all 
50 of those delicious Scarabs. Here are the lists for all difficulties:

NINJA DOG/NORMAL:
01 SCARABS - LIFE OF THE GODS
05 SCARABS - SPIRIT OF THE DEVILS
10 SCARABS - LIVES OF THE THOUSAND GODS
15 SCARABS - 
20 SCARABS - DABILAHRO
25 SCARABS - ARMLET OF CELERITY
30 SCARABS - ARMLET OF FORTUNE
35 SCARABS - ARMLET OF BENEDICTION
40 SCARABS - GREAT SPIRIT ELIXIR
45 SCARABS - JEWEL OF THE DEMON SEAL
50 SCARABS - NINJA GAIDEN++


HARD/VERY HARD/MASTER NINJA:
01 SCARABS - COUNTER-ATTACKS SCROLL 
05 SCARABS - IZUNA DROP SCROLL
10 SCARABS - GUILLOTINE THROW SCROLL
15 SCARABS - WINDMILL SHURIKEN
20 SCARABS - WOODEN SWORD
25 SCARABS - DABILAHRO
30 SCARABS - ARMLET OF BENEDICTION
35 SCARABS - ARMLET OF CELERITY
40 SCARABS - ARMLET OF FORTUNE
45 SCARABS - PLASMA SABER MK II
50 SCARABS - NINJA GAIDEN++


++NOTE 1: As long as you have the Ninja Gaiden disc in your inventory 
after Chapter 16, you will unlock Arcade Ninja Gaiden in the Main Menu.



=======================================================================
=======================================================================


                       +++   MIRROR MATCH   +++


If the first difficulty you tried was Hard Mode, then you've already 
encountered the Mirror Match in Chapters 6, 10, and 13.

The Mirror Match is Ryu versus an overpowered Clone. When you face off 
against it, the Clone is equipped with more powerful weapons and is 
quite handy with them than you. But even though it's fully powered, it 
isn't too smart. 


In this section, I will point out specific weaknesses and provide 
bulletproof strategies when facing off against the Clone.


CHAPTER 6: ARCHIVE
The Clone is equipped with the following items:
--TRUE DRAGON SWORD
--WINDMILL SHURIKEN
--SHURIKEN
--INCENDIARY SHURIKEN
--IZUNA DROP
--GUILLOTINE THROW
--ART OF INFERNO
--ART OF THE FIRE WHEELS

CLONE PATTERN SPECIALTY ATTACKS:
--JUMP AND TOSS: The Clone does a shadow jump on your head and then 
tosses an Incendiary Shuriken.
--JUMP AND STRIKE: The Clone does a shadow jump, tosses a Projectile, 
and then strikes down hard (or does a landing charge).
--GLEAMING SWALLOW: The Clone does a Flying Swallow attack followed by 
a Gleaming Blade attack. This is a VERY dangerous move, SO BLOCK!

ONE-HIT DEATH:
There are two moves that guarantee a GAME OVER screen:
--#1 - IZUNA DROP: if the Clone does this, there is a 100% chance that 
you will instantly die or be left with 1% health. Either way, quickly 
refill HP or else!
--#2 - INFERNO: if the Clone activates the Inferno, do a well-timed 
Reverse Wind to evade the fireball. If you miss, you are INSTANTLY 
dead!


So, do you think you can outrun and outgun an enemy this powerful? YOU 
BET YOUR ASS YOU CAN!!! 
First, observe the fighting style of your Clone. The Clone rolls around 
frequently and performs mostly guard break attacks.
Since he can't technically do a grab move (besides the GT), you can 
simply roll away when does a guard break.

--STRATEGY 1: Always have the BLOCK button ready like it meant your 
life. If the Clone breaks your guard and you don't block, consider 
yourself DEAD! When you block its attacks, roll away and quickly 
counter with an XYY combo to break HIS guard. 
Keep doing the move and you will eventually catch him off-guard and 
hurt his ass. This tactic is more of a slower way to beat it but it 
works so try it!

--STRATEGY 2: Another way to shorten the fight is to break its guard 
and counter with an Izuna Drop. 
The Izuna Drop is your most powerful attack against the Clone (it does 
25% damage), so try to do it as frequently as you get the chance.

--EVASION TACTICS: Although you can block all its attacks, there are 
some things you can't avoid. One of them is the Shurikens. It seems the 
Clone's shurikens can penetrate your defense even if you're blocking. 
It can also toss projectiles at you while rolling (and that cheapens 
the fight). As for Ninpo, the Clone can catch you off-guard and 
activate Ninpo at anytime. 
When he starts his Inferno attack, do a WELL-TIMED Reverse Wind to 
evade the fireball. If he activates the Fire Wheels, run away as fast 
as possible until it dissipates.



=======================================================================
=======================================================================


                     +++   LIFE ENHANCEMENTS   +++


This section will give you the breakdown of where to find all Life of 
the Gods, Lives of the Thousand Gods, Spirit of the Devils, Jewel of 
the Demon Seal, and Talisman of Rebirth.


NINJA DOG/NORMAL MODE:
All info on the next update!


HARD/VERY HARD:


==  LIFE OF THE GODS  ==

Chapter 2: The Hayabusa Village
       #1: In chest in the Mountain Path (before sliding down the hill)
       #2: In the shack beneath the broken bridge (use water run)
       #3: Place the Jizo head on the statue
       #4: Defeat the Chapter 2 boss 


Chapter 3: Skies of Vengeance
        #5: In the room on the left side of the Main Deck
        #6: Next to the Control Room (where you find the ID Card)


Chapter 4: Imperial City Infiltration
        #7: In hidden alcove near Kunai scroll about using Blue Lines	


Chapter 5: City of Fiends
        #8: On the stairs past the Lily Door (use continuous wall run)
        #9: On the right side of Drawbridge Hill past the Save Point


Chapter 6: The Monastery
        #10: Beginning of Chapter 6
        #11: Above the Altar Hall on the right balcony area
        #12: Econtra Babel Specus (where you encounter Wasp Fiends)


Chapter 7: Hidden Underground
        #13: Near the Save Point in the Suspension Bridge Room
        #14: In the Blue Chamber Room
        #15: In the Monk's safe (second time)


Chapter 8: Tairon Under Alert
        #16: Next to the Skull Door near the Military Gate


Chapter 9: Military Supply Base
        #17: In a crate in the middle of the Supply Warehouse
        #18: First chest on stairs (before the lasers-copters arrive) 
        #19: In a chest in the room with three RPG soldiers
        #20: Next to the Control Room (before escaping the base)


Chapter 10: The Aquaducts
        #21: Next to the Train crash site
        #22: In the chest in the Red Water Reservoir 
        #23: After defeating the Flame Worm bosses (on right alcove)
        #24: Upper area before the cave with the Blue Tablet chest
        #25: In the walkway after placing the Blue Tablet of the Stream
        #26: On a hidden balcony just before the Underground Sanctuary


Chapter 11: The Path to Zarkhan
       #27: In the other chest in the second hidden alcove in the Moats
       #28: In underwater maze (where you find the Silver Medallion)


Chapter 12: The Caverns
        #29: At the top of Zarkhan Stadium
        #30: Near the Stairway to the Imperial Palace
        #31: Destroy one of the stone-heads near the Zarkhan Waterfall
        #32: Inside building with the cracked door near Great Bridge
        #33: In the chest underwater at Zarkhan Falls
        #34: In the chest after the Ice Fiend fight
        #35: In the chest before the Electric Worm fight 
        #36: In the chest after defeating the Electric Worm


Chapter 13: A Fiendish Awakening
        #37: Outside the Hall of the Flame Dragon (Cavern Passageway)
        #38: In gated area after teleporting from Hayabusa Graveyard
        #39: Same as above 
        #40: In a chest inside the Pyramid
	

Chapter 14: Vengeful Spirit
        #41: In the alcove near the first gang of fish
        #42: In the chest below the Lion Key


Chapter 15: The Core
        #43: Outside Labyrinth (past the Save Point outside the Palace)
        #44: The Core stairway Second Floor
        #45: The Core stairway Fourth Floor


Chapter 16: The Dark Dragon Blade
        -Zero LOTG for this chapter


Congratulations, you found them all!

++BTW, for full bragging rights, I give myself full credit for finding 
all LOTG locations and listing them all in text format. If any FAQ or 
guide lists all the locations (and descriptions) in the same order as 
my list, it was taken directly from here.



== JEWEL OF THE DEMON SEAL ==


--JEWEL OF THE DEMON SEAL #1: Hidden Underground; on the throne across 
the bridge from the Save Point

--JEWEL OF THE DEMON SEAL #2: In the Monk's Room inside the safe (third 
time)

--JEWEL OF THE DEMON SEAL #3: In the chest in Aquaducts 3

--JEWEL OF THE DEMON SEAL #4:	Give Muramasa 40 Golden Scarabs

--JEWEL OF THE DEMON SEAL #5: Hayabusa Village; break open the stone in 
the upper part of the village with a blunt object 

--JEWEL OF THE DEMON SEAL #6: In the bottom of the Pyramid; light the 
torches with an Inferno Ninpo



== LIVES OF THE THOUSAND GODS ==


--LIVES OF THE THOUSAND GODS: Inside the Ninja Fortress

--LIVES OF THE THOUSAND GODS: Defeat the Chapter 6 boss

--LIVES OF THE THOUSAND GODS: Defeat the Chapter 7 sub-boss

--LIVES OF THE THOUSAND GODS: Defeat the Flame Dragon in Chapter 12

--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in the 
Ritual Room in the Tomb of Eons

--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge at the 
Stairway to the Imperial Palace in Zarkhan

--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in 
Peristyle Passage in the Aquaducts

--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in the 
Fiendish Depths near Great Bridge Square



== SPIRIT OF THE DEVILS ==


--SPIRIT OF THE DEVILS: At the Altar near the Ninja Fortress

--SPIRIT OF THE DEVILS: At the base of the Clock Tower in Tairon

--SPIRIT OF THE DEVILS: Defeat the 60 Fiend Challenge in the Archives

--SPIRIT OF THE DEVILS: Inside the Hall of Balance in the Aquaducts

--SPIRIT OF THE DEVILS: Defeat the 60 Fiend Challenge in Zarkhan 
Stadium



== TALISMAN OF REBIRTH ==


--TALISMAN OF REBIRTH: Back of the Airship in Chapter 3

--TALISMAN OF REBIRTH: Defeat the 60 Fiend Challenge in Aquaducts 3

--TALISMAN OF REBIRTH: Defeat the 60 Fiend Challenge outside the Hall 
of the Flame Dragon

--TALISMAN OF REBIRTH: Defeat the 3 Fiend Challenge at Drawbridge 
Square



That's all folks! Good luck finding them all!




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                  +++     THE HURRICANE PACKS   +++

  
           __  ____  ______  ____  _____________    _   ________
          / / / / / / / __ \/ __ \/  _/ ____/   |  / | / / ____/
         / /_/ / / / / /_/ / /_/ // // /   / /| | /  |/ / __/   
        / __  / /_/ / _, _/ _, _// // /___/ ___ |/ /|  / /___   
       /_/ /_/\____/_/ |_/_/ |_/___/\____/_/  |_/_/ |_/_____/   
                                                       
                    ____  ___   ________ _______
                   / __ \/   | / ____/ //_/ ___/
                  / /_/ / /| |/ /   / ,<  \__ \ 
                 / ____/ ___ / /___/ /| |___/ / 
                /_/   /_/  |_\____/_/ |_/____/  
                                                       


Both Hurricane Packs from the original game have now been integrated 
into regular gameplay in BLACK. They are no longer separate features 
(as they originally were) for the Master Ninja Tournament.



A LITTLE PIECE OF TRIVIA FOR THE UNKNOWING NINJA:
For the original NG, there were two special pieces of DLC made 
available for free from XBOX Live and Team Ninja.
Those two were known as the Hurricane Packs. Each version was used 
during the Master Ninja Tournament #2 & #3 in July and August of 2004. 
And what it did was make the game even harder and added a new 
experience to advanced players.


--HURRICANE PACK #1:
This version of the game introduced a flurry of new features like a 360 
camera, newer enemies, and a brand new weapon.

--HURRICANE PACK #2:
This DLC introduced a sort of Survival Arena into the game. More 
enemies and a new stage were introduced into the mix. The objective was 
simple: Defeat 5 different Phases and an endless wave of enemies to 
win.

--TECHNIQUE SCROLL: INTERCEPT
This feature is NOT in BLACK. The Intercept was a gameplay device that 
enabled Ryu to BLOCK an attack at the right moment and then quickly 
counter with an attack of his own. 
This feature was made specifically for the Master Ninja Tournament and 
helped increase your karma score in the game. But with no more 
tournaments in the horizon, the Intercept has now become a relic.


So what does this all have to do with BLACK? It's hard to explain but 
I'll try to simplify it. 
In the original NG, the HP1 and HP2 were two separate features that had 
to be accessed through XBOX Live. In addition to the regular game 
itself, the HP1 and HP2 were just special features to an already 
amazing game.

But now, NG BLACK now utilizes the Hurricane Pack engine for all 
difficulties which means that the HP1 is no longer a special feature 
but IS the feature. And in Mission Mode, the last 5 Missions are 
basically the HP2 in a nutshell.


I'm still not being overtly clear but just know this: both Ninja Gaiden 
and NG BLACK are two completely separate beasts. With the exclusion of 
the Intercept in NGB, the gameplay becomes less about defense and more 
on offense. Don't think that they are one in the same. 





=======================================================================
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                     +++   NINJA DOG MODE   +++


              _   _______   __    _____       ____  ____  ______
             / | / /  _/ | / /   / /   |     / __ \/ __ \/ ____/
            /  |/ // //  |/ /_  / / /| |    / / / / / / / / __  
           / /|  // // /|  / /_/ / ___ |   / /_/ / /_/ / /_/ /  
          /_/ |_/___/_/ |_/\____/_/  |_|  /_____/\____/\____/   
                                                                 

An immortal quote from Stewie Griffin: YOU SUCK!!! This mode is 
basically Team Ninja's way of pitying the people that couldn't finish 
the original game (or are they mocking you?).
Either way, only two kinds of NG players would want to try this mode: 
the ones who sucked on Normal Mode and ones who have beaten Very Hard 
Mode and deserve some peace and quiet (I'm the latter).

ND Mode is basically just Normal settings but with a few headaches. For 
example, there are LESS enemies per encounter and the damage they 
inflict is NOT as bad (but they can still grab you, break guard, etc.)
As for bosses, they inflict LESS damage but still can kill you if 
you're not defensive.


As you play through this un-hectic difficulty, Ryu is given specific 
items from Ayane at certain points in the game (through her Kunai 
scrolls). Ryu receives the following items in ND Mode only:

--BAND OF STRENGTH
--BAND OF POWER
--BAND OF LIGHT
--AYANE'S RATIONS
--AYANE'S RATION BUNDLE

Also, whenever Ryu stops by Muramasa'a shop in Tairon, Muramasa gives 
him a couple of free items from Ayane ("Ah, I have something for 
you!").




VERY DIFFICULT MASTER NINJA MODE

FULL INFO COMING SOON!




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                      __   _____ ___  ___ ___  ___ 
                      \ \ / /_ _|   \| __/ _ \/ __|
                       \ V / | || |) | _| (_) \__ \
                        \_/ |___|___/|___\___/|___/
                                                      

Head on over to www.iberiansninjagaiden.com to find exclusive Ninja 
Gaiden and NG: BLACK videos (made by me) for D/L! Go there now! 
Be sure to tell your friends and have them tell their friends and so on 
and so on. Got it? Good luck!



=======================================================================
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                   __  .__   __. .___________.  ______   
                  |  | |  \ |  | |           | /  __  \  
                  |  | |   \|  | `---|  |----`|  |  |  | 
                  |  | |  . `  |     |  |     |  |  |  | 
                  |  | |  |\   |     |  |     |  `--'  | 
                  |__| |__| \__|     |__|      \______/  
                                                          
                    .___________. __    __   _______ 
                    |           ||  |  |  | |   ____|
                    `---|  |----`|  |__|  | |  |__   
                        |  |     |   __   | |   __|  
                        |  |     |  |  |  | |  |____ 
                        |__|     |__|  |__| |_______|

                  .______    __       __    __   _______ 
                  |   _  \  |  |     |  |  |  | |   ____|
                  |  |_)  | |  |     |  |  |  | |  |__   
                  |   _  <  |  |     |  |  |  | |   __|  
                  |  |_)  | |  `----.|  `--'  | |  |____ 
                  |______/  |_______| \______/  |_______|
                                                          
                                                        
If you've had enough ninja action, I recommend going to a movie to 
relax your mind. May I suggest the sexy flick "Into The Blue" with the 
lovely Jessica Alba on September 30th!

And since we're talking about Jessica Alba, visit my personal website: 

www.zorpia.com/VampireHorde 


Go there and you'll find over 1000+ hi-quality photos of the lovely 
actress! Consider it a freebie from me for finishing VDMN Mode! ENJOY!


=======================================================================
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This FAQ is only for use on GameFAQs. You may not copy, reproduce, or 
link to this FAQ without permission. If you want to use this FAQ, 
please e-mail me at [email protected]. I have no problems with anyone 
who asks. September 2005.