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Walkthrough

by Mike Zielinski



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        Mortal Kombat: Deadly Alliance FAQ/Move List
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Version 5.0

So Brutal...

			So Evil...

						So Deadly...


Genre: Fighting
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Rating: Mature (Blood and Gore, Violence)
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Players: 1 or 2
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Platforms: PlayStation 2, Xbox, GameCube, and Game Boy Advance
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Developed and Published by: Midway
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Released: November 22nd, 2002-"Fatality Friday"
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Verion Histories:
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Version 1.0: Just started the FAQ based on information released
from the first playable version at the Electronic Entertainment
Expo in May.  Had some story elements, and some of the features
to be found in the game, including the fighting style element
explained, and the buttons for the varying systems.  Had the
History of Mortal Kombat section completed as well.

Version 2.0: Started the actual FAQ a couple days before the game
came out, getting almost every character's move-sets complete,
and all the descriptions of the characters, and the fighting
styles.  Finished my review, and added descriptions of the
fighting arenas.  Other random pieces were added as well i.e.
character descriptions, and descriptions of Fatalities and
alternate costumes.

Version 3.0: Finished some character's Konquest missions, and
fixed many a typo.  Added some more fighting style descriptions
to finally complete that section.  I am currently working on
getting all of the character's Konquest missions completed.  Boss
strategies, and the Krypt will be next after that.

Version 4.0: Simply completed everyone's Konquest modes,
including every secret character.  The Krypt is next, along with
some kombos, and endings for characters.  Boss strategies are
also next on the table.

Version 5.0: The Krypt is completed, along with extra Krypt items
people might take more of an interest in.  I decided to scrap the
Kombos section, as I have no time to include that.  The Boss
strategies are also completed, as is the Kodes and Secrets
section.  I might add the combos in when I find more time.


This FAQ/Move List was written by Mike Zielinski.

My E-Mail address is [email protected].  E-Mail me with any
questions, comments, spelling, grammatical, or punctuation errors
as well, please.

This FAQ was started on Monday, May 27th, 2002.


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Table of Contents
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I.	The History of Mortal Kombat
II.	The Story of Mortal Kombat: Deadly Alliance
III.	My Mortal Kombat: Deadly Alliance Review
IV.	PlayStation 2, Xbox, GameCube, and Game Boy Advance Default
Controls
V.	Basic Weapon and Hand-to-Hand Moves
VI.	Fighting Style Explanation
VII.	Fighting Style Descriptions
VIII.	Modes of Play and Mini Games
IX.	Arena Descriptions
X.	Individual Character Stories/Stats and Moves/Fatalities
XI.	Boss Strategies
XII.	Individual Character Endings
XIII.	The Krypt
XIV.	Konquest
XV.	Kodes and Secrets
XVI.	Kredits


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I. The History of Mortal Kombat
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    When Mortal Kombat launched into arcades nationwide in
1992, it shocked and amazed fighting game fans.  From it's
excessive blood and gore to the amazing motion-captured moves,
Mortal Kombat was born.  The basic premise of this new and
advanced fighter, was to choose a character and battle it out to
the death with another human opponent or the CPU.  What set this
game apart from inferior fighting games, *cough* Street Fighter
*cough* was, as stated earlier, its excessive use of blood and
gore.  After a match concluded, the announcer screamed "Finish
Him!"  At this point the player had the opportunity to input a
series of directional button presses to hopefully perform the
desired, what was then known as, Finishing Move, on his or her
opponent.  Finishing Moves were often very bloody and gory,
somehow reigning death upon the opponent.  Some Finishing Moves
included Sub-Zero's infamous spine rip, where he would rip off
his opponent's head with the spinal cord still attached, along
with Kano plunging his hand deep into his fallen opponent's
chest, and violently ripping out his or her heart.  Mortal Kombat
was amazingly popular for its time, drawing huge crowds to
various arcades nationwide.  A sequel was therefore, inevitable.
The sequel to this rapidly growing and popular fighter was aptly
named, Mortal Kombat II.
    Mortal Kombat II launched into arcades in 1993, a year after
its predecessor.  This new and improved Mortal Kombat
brought what the original title had brought to the table, plus
more.  The new Mortal Kombat introduced seven (7) new playable
characters to the series, as well as returning favorites.  Each
character also had two (2), now what came to be known as
Fatalities, as opposed to the original one (1).  Each fighter
also possessed a Babality and a Friendship.  These new "Finishing
Moves" were implemented because of the series' negative media
response, claiming it was harming America's youth with its
excessive violence.  They were added to give the Mortal Kombat
series some comic relief, and rid it of some of the game's
violence.  The Babality was simple.  A character would transform
his fallen opponent into a baby, complete with a diaper.  The
Friendship, on the other hand, was humorous in it's own right.
One example of a Friendship was Baraka's present giver.  Baraka
held out his finger, and then reached behind him and brought out
a present for his opponent.  Another very humorous Friendship was
Liu Kang's.  During Kang's Friendship, a disco ball would lower,
and the player would see Liu Kang dance under the ball to disco
music.  Mortal Kombat II was a massive success, and is revered by
many Mortal Kombat fans as the best of the series.  Because of
Mortal Kombat II's success, Mortal Kombat 3 was on its way.
    When Mortal Kombat 3 finally hit arcades in 1995, it was met
with critical acclaim.  It had been two years since the last
iteration in this storied series and fans were getting restless.
Most fighting game fans had moved on to the new 3-D fighter,
Namco's Tekken.  The Mortal Kombat elite returned for Mortal
Kombat 3 though, but were left with a mediocre sequel that
offered more of the same.  The now traditional Fatalities,
Babalities, and Friendships made a return, along with an all-new
-ality, the Animality.  The Animality was simple.  The character
would transform into some sort of animal and maul/kill his or her
opponent in various ways.  Some favorites include Cyrax's Great
White Shark.  Cyrax morphed into the shark, went under the
screen, and came up on his victim with a huge chomp, devouring
his opponent in one bite.  Sub-Zero's polar bear was also
popular.  Sub-Zero transformed into a polar bear that would then
proceed to fall on his victim and maul them to death.  Mortal
Kombat 3 was not well-received, so Midway set out to expand
Mortal Kombat 3 with an "expansion pack" of sorts to MK3,
Ultimate Mortal Kombat 3.
    Ultimate Mortal Kombat 3 launched later in the same year as
Mortal Kombat 3 (1995).  It offered players five (5)
returning favorites, who missed the cut in Mortal Kombat 3:
Scorpion, Reptile, Kitana, Mileena, and Classic Sub-Zero, as
well as offering players two (2) characters new to the franchise,
Jade and Ermac.  Ultimate Mortal Kombat 3 also offered plenty of
new fighting arenas, including the popular Jade's Desert.  Some
Mortal Kombat 3 characters received move upgrades,  balancing
everyone's move sets.  UMK3 was mildly successful.  The Mortal
Kombat development team was fresh out of new and innovative
ideas.  However, they did come up with a "new" Mortal Kombat
game.  The game would be a compilation of sorts, combining almost
every Mortal Kombat character into one game.  This game came to
be named Mortal Kombat Trilogy.
    Mortal Kombat Trilogy launched in 1996 only on home consoles.
This "new" Mortal Kombat allowed players the chance to play as
three (3) returning favorites in, Johnny Cage, Baraka, and
Raiden, not seen since Mortal Kombat II, and two (2) brand new
characters in Noob Saibot, and Rain.  Mortal Kombat Trilogy was
merely a compilation of all the previous games in one. Nothing
new and innovative was introduced unfortunately.  The only real
addition to the game not seen in previous interations, was the
Brutality.  The player would input a series of nine (9) button
presses, having the character perform a massive overlaying combo,
eventually leading to the opponent exploding.  It was mildly
entertaining, but offered nothing new to pique casual gamers'
interest.  John Tobias, the lead storywriter for Mortal Kombat
set out to create a side-story to MK.  This game featured Sub-
Zero, chronicling his adventures outside of the Mortal Kombat
Tournament.  The game came to be known as Mortal Kombat
Mythologies: Sub-Zero.
    Mortal Kombat Mythologies: Sub-Zero debuted for the Nintendo
64, and the Sony PlayStation in 1997.  As mentioned
above, the game followed Sub-Zero on his journeys outside of the
Tournament.  It was an action/RPG side-scrolling game. As
Sub-Zero defeated enemies, he gained experience points which were
used to upgrade Sub's move-set.  Mortal Kombat Mythologies: Sub-
Zero was received to an open-armed audience as many Mortal Kombat
fans were eagerly anticipating John Tobias' foray into the
action/RPG market, as Tobias is/was revered as a great
storywriter.  Ed Boon, one of Mortal Kombat' founders, then set
out to produce another brand-new Mortal Kombat game.  No more
"expansion packs," no more compilations, an all-out new MK game,
Mortal Kombat 4.
    Later on in the year 1997, Mortal Kombat 4 was launched into
arcades across the United States.  MK4 even had a road
trip, which spanned the country previewing the new Mortal Kombat
game at arcades everywhere.  Mortal Kombat 4 was the first title
in the series to play in "full" 3-D.  There were a handful of new
characters in this game, including: Reiko, Jarek, Fujin, Quan
Chi, Kai, Shinnok, and Tanya.  Mortal Kombat 4 was a return to
the series' darker roots.  The game featured dark storylines of
revenge, deceit, and hatred.  The game returned to only two (2)
Fatalities per character.  No more of those other "-alities" that
brought comic relief to the series.  A unique twist on the
traditional hand-to-hand combat was the inclusion of character
specific weapons.  At any point during the match, the player had
the choice of pulling out a deadly weapon.  Some weapons included
Scorpion's massive broadsword, Jax and Reiko's spiked clubs,
Sonya's spinning blades, and even Tanya's boomerang.  Weapons
added a whole new layer of strategy to Mortal Kombat 4.  The
weapons were able to be thrown and dropped when hit, and the
weapons even had their own move-set.  Mortal Kombat 4 implemented
some new ideas, but these innovations were overshadowed with the
arcade releases of Namco's Soul Calibur, and Tekken 3.  Mortal
Kombat 4 will always be remembered as the first 3-D Mortal Kombat
game.  Not to be outdone, Ed Boon and company decided to release
another "expansion pack" coinciding with the release of Sega's
new Dreamcast system.  In September of 1999, Midway released
Mortal Kombat Gold.
    Mortal Kombat Gold closely resembles Ultimate Mortal Kombat
3, content-wise.  It added five (5) returning characters to
Mortal Kombat 4's already meaty fighter lineup.  The characters
added were Cyrax, Mileena, Baraka, Kitana, and Kung Lao.  This
new iteration added nothing new to the series gameplay-wise
unfortunately.  Mortal Kombat Gold did not fare too well on the
Dreamcast because of the lack of gameplay additions, all of its
bugs and glitches, and most importantly, its main competition,
Soul Calibur, the top fighting game by far, at the time.
    A year later in 2000, John Tobias decided to undertake
another action/RPG clone, a la Mortal Kombat Mythologies: Sub-
Zero.  This time the game was to be in full 3-D, chronicling the
adventures of Jax on his adventures in trying to capture his
arch-nemesis, Kano. The game came to be called Mortal Kombat:
Special Forces.  The game featured a level-up system much like
MKM:SZ.  Instead of learning new moves, Jax learned new combos.
Halfway through development, John Tobias left Midway completely,
for undisclosed reasons.  This occurrence all but ensured Mortal
Kombat: Special Forces would grow only to become a complete
failure.  Mortal Kombat: Special Forces was a failure because of
its lack of innovation, poor graphics and gameplay.  This game
tarnishes Mortal Kombat's record as the storied fighting game
franchise everyone thought of it as.  Two and a half years later,
Ed Boon and his development team in Chicago now embark upon an
entirely new MK, Mortal Kombat: Deadly Alliance.
    Shedding the number "5" at the end of it's title, to seem
more as a rebirth of the series, rather than a sequel,
Mortal Kombat: Deadly Alliance seeks out to regain the top spot
Mortal Kombat once held.  Mortal Kombat: Deadly Alliance is going
to feature fully 3-D digitized characters, with 5000 to 6000
polygons each.  The game also features full 8-way movement with
multiple fighting styles per character, rarely, if ever seen in a
fighting game to date.  This game has been in development for a
couple years now and looks to regain the top spot as the best
fighting game around.  This FAQ/Move List will inform you of
EVERYTHING one needs to know in order to become the master of
Mortal Kombat: Deadly Alliance.  From it's full 3-D movement to
multiple fighting styles per character, including hand-to-hand
and weapon, and a return to the series' darker roots, prepare to
step into the tournament known as Mortal Kombat once again.
Mortal Kombat has been reborn.  Are you ready?


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II. The Story of Mortal Kombat: Deadly Alliance
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	With the aid of the thunder god known as Raiden, Earth's
mightiest heroes have repelled all invasions from other-worldly
forces through a tournament known as Mortal Kombat.
	Although there has been relative peace for many years, a new
threat to Earthrealm has emerged.  And this time, the threat of
evil has two faces.
	In an attempt to seize control of the realms, the sorcerers
Shang Tsung and Quan Chi have joined forces and are preparing to
revive the lost army of the mythological Dragon King.
	Should they succeed, they will be unstoppable.  Once again,
Earth's heores must venture to Outworld and kombat the forces of
evil.  They must act now. They must stop this Deadly Alliance.

*Opening FMV*

    The opening FMV of the game is so great, I am going to give
you, the reader, the most detailed account of what goes on.
Without anymore interruption, I present to you the opening cinema
of Mortal Kombat: Deadly Alliance:

    The FMV starts off showing Liu Kang practicing his moves in
the Wu Shi Academy arena, with Kung Lao looking on.  It then pans
to a tunnel with lava littering the bottom, and Raiden narrating
some of the history of the Mortal Kombat tournament.  Raiden
talks about how the forces of good and evil have been locked into
an eternal battle for Earthrealm.  They then show portraits of
Quan Chi, and Shao Kahn with Raiden telling us that some of the
participants entering the tournament want to stop all that is
good.  They show a picture of Scorpion with Raiden saying that
some enter for vengeance.  Pictures of Kano and Shang Tsung are
then shown with Raiden saying that they are in the tournament for
power, and eternal life respectively.  Once again pan to Kang
practicing, with Raiden saying that time after time, the evil has
been vanquished.  Back to the lava filled tunnel, with Raiden
saying that there is concern that Earth is once again in peril.
This time the threat of evil has two faces.
    We are then shown the evil sorcerer, Quan Chi, running across
a bridge with lava flowing under it, jumping through a portal,
thus escaping Outworld.  Since his escape, Chi has unlocked the
secret of the Ancient Runestone, and discovered the ancient
undefeatable army of the fallen, forgotten Dragon King.  We are
then shown Quan Chi and Shang Tsung shaking hands, as they have
formed an alliance.  With their combined power, they set out to
overpower the only two things that could prevent their total
domination of the two realms.  We are shown Quan Chi and Shang
Tsung walking down a walkway toward a throne containing Shao
Kahn.  After showing a false sense of allegiance, they spring
their attack.  Shan Kahn's bloody helmet tumbles down the stairs,
signifying Kahn's death.  Tsung and Chi then travel to Earthrealm
through a mystical portal, only sorcerers and deities can travel.
    We are shown Liu Kang practicing once again at the Wu Shi
Academy.  Kung Lao is walking behind Kang, and a split second
later, he morphs into Shang Tsung.  It is revealed that it has
been Tsung's desire to dethrone Kang as Mortal Kombat's champion.
The fight between them begins.  Liu kicks Tsung twice in the
stomach, then blocks a punch, and comes down on Tsung's head with
a fist of his own.  With Shang Tsung down, Quan Chi comes up from
behind and fires a glowing green skull into the back of Liu Kang.
With Liu Kang on the ground recovering, Tsung walks up behind
Kang, and proceeds to snap his neck in a very gruesome manner.  A
trickle of blood runs down Kang's left cheek as he falls to the
ground...dead.  Tsung proceeds to absorb Liu Kang's soul from his
fallen corpse.  Tsung and Chi return to Outworld to use the souls
of conquered warriors to fuel their resurrection of the Dragon
King's Army.  With the resurrection of this army, they will be
unstoppable.
    We are then shown Raiden and the rest of the mortals: Sonya,
Sub-Zero, Johnny Cage, Frost, Kung Lao, and Jax sitting around a
campfire.  Raiden reveals he has relinquished his status of Elder
God, to once again return to Earth and lead all the mortals into
battle, against two of their most hated adversaries, Shang Tsung
and Quan Chi.  They must act now.  They must stop this Deadly
Alliance.


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III. Mortal Kombat: Deadly Alliance Review
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    Let me start this review off by saying "WOW!"  I have waited
many a year to finally get my greedy hands on this title.  Now
with my fingers wrapped tightly around the controller and with
many, many hours poured into the game already, I can finally
review what could possibly be the best fighting game available.
It has everything it needs in order to become the best fighting
game around.  It offers many innovative ideas, ridiculous amounts
of unlockables, many DVD extras, and a fighting style so deep, it
makes my head spin thinking off all the kombo variations.  I
can't even begin to explain all of the nuances that make this
game so great. So without further ado, I present you with my
personal Mortal Kombat: Deadly Alliance review for the
PlayStation 2, Xbox and GameCube.  (*NOTE* I will have a separate
review up for the Game Boy Advance edition when it becomes
available *NOTE*)
    When you first boot up the game, the player is treated to a
smooth FMV sequence chronicling Shang Tsung and Quan Chi's quest
for power.  They have happened upon the great Dragon King's long
lost army of the dead, and strive to breathe life back into it,
literally.  In order to do this, they need souls, and many of
them.  Their quest is to seek out as many people as possible and
steal their souls to fuel their army.  Their first stop is Shao
Kahn in Outworld.  They double team him, and steal his soul,
which is "flown" straight into the chest of a soldier in the
Dragon Army.  If they can kill Shao Kahn, boss of Mortal Kombat
II, III, UMK3, and MKT so easily, who is to stop them?  Another
one of Mortal Kombat's beloved characters is also killed off,
which I detail in the "The Story of Mortal Kombat: Deadly
Alliance" section.  With the defeat of Shao Kahn,and Liu Kang,
all hope seems lost to stop this Deadly Alliance.  All hope is
not lost, as Raiden relinquishes his status as Elder God to once
again lead the mortals into battle against Shang Tsung and Quan
Chi.
	The battle starts with twelve (12) immediately selectable
fighters.  The "default" characters should not disappoint, as
there are many returning fan favorites including: Sub-Zero and
Scorpion, as well as newcomers: Bo Rai Cho, Li Mei, Kenshi, and
Mavado. Likewise, there are nine (9) secret characters that
appear on the select screen, but are blacked out.  One must
unlock them in the Krypt using earned kurrency.  Each character
possesses three fighting styles unique to that fighter; they have
two hand-to-hand styles along with a weapon style.  This approach
to the genre is not only the most innovative thing since the
Fatality, but it also adds bottomless depth to an already huge
move arsenal.  Anything is possible with the amount of moves each
character has at his or her disposal.  I was overwhelmed with how
much each character is capable of.  It is very fun to come up
with your own personal kombos spanning all three fighting styles.
The kontrol in this game is top-notch, with responsive button
commands, and a great deal of very impressive moves to pull off.
It is the most fluid and polished Mortal Kombat yet.  Fans of
Soul Calibur beware, Mortal Kombat has stepped into the ring and
is set to strip you of the title of fighting game king.
	The most noticeable improvement to the series is the
graphics engine.  I was in awe at how much detail went into, not
only the characters, but the backgrounds as well.  There is so
much detail, I notice something new going on in the arena almost
every time I play.  The characters' clothing moves swiftly behind
them as they walk about the arena, hair flows in the wind, and
they even leave bloody footprints in their wake.  The most
impressive character detail I think, is the mist that radiates
from Sub-Zero's mouth as he breathes, and the mist coming from
his hands as he fights.  It is a very cool effect, and adds to
the realism that he is a very cold fighter.  The blood is also by
far, the best blood in any fighting game to date.  You can
actually see the red stuff slowly dripping down characters'
bodies as they fight; as it flings off them, it splatters on the
ground leaving a puddle.  The coolest thing of all, is that the
blood litters the ground throughout the entire match, not just a
round, but the entire match.  It is very cool to survey your
surroundings noticing bloody footprints, and trails of blood
littered throughout the arena.  After each match the camera gets
a close-up of the character as he/she perform their winning pose,
and then you can actually see bloody noses, tears and gashes in
their face and so on.  Fatalities are back, but are also one of
the drawbacks this game has.  The Fatalities are good, but just
not original enough.  I was expecting very gory (which some of
them are) and violent deaths.  What we are treated to are
unoriginal, uninspired death animations that aren't as impressive
as they could have been.  The graphics in this game are some of
the best, if not the best, I have ever seen in a fighting game.
Midway took their time to perfect this engine, from the
impressive blood effects, to the constantly evolving backgrounds,
Midway gets huge props from me.
	The booming announcer from Mortal Kombat 4 is back in this
sequel, and I am not complaining.  I thought he was the best
announcer since MKII, and I was elated when I heard his voice the
first time.  It is very loud and echoes throughout the room, when
you choose your character or start a match.  Nothing is more
satisfying than hearing him scream "Finish Him" after a match
concludes.  The background music to the game is a blast from the
past.  It mostly resembles Mortal Kombat II's somewhat mellow
soundtrack, mixed in with Mortal Kombat 3's techno music.  The
music is varied enough that one won't sicken of it right away.
Dan Forden comes through again with a great mix of techno and
mellow music to compliment an already impressive announcer.  The
sound effects are equally as good.  From the grunts and groans of
the male and female fighters, to the clanging of weapons, it is a
real treat to the ears.  The soundtrack to this game is very
good, and just adds to the fun of the game as you kick the hell
out of someone.  Once again Dan Forden is the man, as he has been
since Mortal Kombat II, coming up with brilliant background music
to fight to. Toasty!
	Mortal Kombat: Deadly Alliance is the deepest fighter on the
market today.  It has enough unlockables to keep a player playing
for months.  The Krypt, one of the coolest features I have seen
in a fighting game, is an enourmous room filled with 676
different koffins that contain secret characters, alternate
costumes, fan art, designer pictures, extra fighting arenas, etc.
The koffins can only be opened by spending the appropriate number
of koins earned in the Arcade and Konquest modes.  Each koffin
has a price value, and a kurrency type.  The more expensive
koffins, obviously have the good stuff, while the not so
expensive koffins might contain nothing.  Not only that, the
Konquest mode spans 218 separate missions for the player to
engage in.  The Konquest mode follows the player through eight
(8) introductory missions.  After those eight (8) are completed,
the game allows you to select a character and "train" through ten
(10) additional missions specific to that character.  Along the
way, your selected character's backstory is revealed, and you
earn kurrency used to open koffins in the Krypt.  The game also
contains a very helpful training mode, allowing you to practice
the deadliest of kombos, also providing the player with a very
detailed move list for each character.  As one can tell, the
sinlge player experience is very satisfying in MK:DA.  The Versus
mode is equally as exciting.  It is a one-on-one fight to the
death, but Midway ups the ante one more time, as they have
included a new wager aspect.  Before each player selects his or
her character, they have the option of putting up some of their
kurrency against the other player.  If they win the match they
win their opponent's kurrency.  It is time to see who can put
their money where their mouth is in this game.  Nothing is more
satisfying than beating a buddy who brags about how good he is,
but then goes on to lose 1,500 gold koins to his opponent.
Brilliant.
	As stated many a time in the above paragraphs, Mortal
Kombat: Deadly Alliance simply excels in every category, that
makes a video game fun.  It has one of the best, if not the best,
graphics engine in any fighting game, featuring spectacular blood
effects, clothing effects, and insanely detailed backgrounds.  It
couldn't look much better than it does.  The sound is equally as
impressive as the announcer from Mortal Kombat 4 has a made a
triumphant return to "narrate" this entry into the series.  The
single player experience is VERY rewarding as the game provides
the player with so many unlockables, you don't even know where to
start.  Incredibly deep replay value is presented in this new
edition of Mortal Kombat.  The fun factor cannot be denied.
Every time I play the game, I find something new that I grow to
love.  Fighting games cannot get much better than this.  I
applaud Midway's valiant efforts of trying to regain the crown as
the top fighter in town, and I believe wholeheartedly, they have
accomplished just that with the release of Mortal Kombat: Deadly
Alliance.


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IV. PlayStation 2, Xbox, and GameCube Default Controls
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    Mortal Kombat: Deadly Alliance's control setup is much
different than the previous entries in the series.  You have four
basic attacks, two punch, and two kick, replacing HP,LP,LK, and
HK.  They are now just called Attack 1,2,3, and 4.  There is also
a special move button, which, when pressed, allows the character
to Power Up, Taunt, perform a throw, or stab your opponent with
some of the weapons featured in the game.  There is still the
traditional Block button, but the addition of a fighting style
button is the real meat of this game.  Unfortunately, the run
feature of past games has disappeared with a more traditional
dash back and forth, in and out manuever set into place.  I go
more in-depth on the fighting style, hand-to-hand, and weapon
combat in the "Basic Weapon and Hand-to-Hand Moves" section.


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PlayStation 2 Controls
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Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Walk Out -Directional Button Up
Walk In - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - Square
Attack 2 - Triangle
Attack 3 - X
Attack 4 - Circle
Special Attack - R1
Block - R2
Change Fighting Style - L1

-=-=-=-=-=-=-
Xbox Controls
-=-=-=-=-=-=-

Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Walk Out - Directional Button Up
Walk In - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - X
Attack 2 - Y
Attack 3 - A
Attack 4 - B
Special Attack - Black Button
Block - Right Trigger
Change Fighting Style - Left Trigger

-=-=-=-=-=-=-=-=-
GameCube Controls
-=-=-=-=-=-=-=-=-

Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Walk Out - Directional Button Up
Walk In - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - B
Attack 2 - Y
Attack 3 - A
Attack 4 - X
Special Attack - Z
Block - R
Change Fighting Style - L

-=-=-=-=-=-=-=-=-=-=-=-=-
Game Boy Advance Controls
-=-=-=-=-=-=-=-=-=-=-=-=-

Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Jump - Directional Button Up
Duck - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - A
Attack 2 - B
Block - R
Change Fighting Style - L

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. Basic Weapon and Hand-to-Hand Moves
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Hand-to-hand fighting in Mortal Kombat: Deadly Alliance has
made a big leap over previous games.  The two hand-to-hand
fighting styles per character have around 25-30 moves each.  All
of the moves for the different styles are totally different.
They each have their own unique set of combos to go along with
them.  It is very fun to switch in and out of the styles at will
creating new combos every minute.
    Weapons have made their return to Mortal Kombat: Deadly
Alliance.  When a player takes out his/her weapon, their fighting
style changes to suit the weapon they are currently wielding.
The weapons also have their own unique set of moves, a la the
hand-to-hand fighting styles.  Some of the weapons included in
the game are: Kali Sticks, various Swords, Butterfly Swords,
Machetes, and a Kori Blade.  Unlike Mortal Kombat 4, the weapons
in the game cannot be dropped,nor can they be thrown.
    Another nuance new to the series is being able to stab your
opponent in the thighs, or stomach.  For example, Li Mei's
weapons are a pair of sais, which can be stabbed into her
opponent, causing them to stay imbedded, for the duration of the
round.  As the opponent moves around, blood spurts out, and the
player gradually loses health.  It is a very cool new feature.
The Power Up is also a neat new addition.  At just about any time
during the fight, the player can hit the Special Move button, and
the player will grow in size for about 1 second, shrinking back
down to normal size.  This allows the player to move a little
faster, and inflict more damage per hit.  This adds a new layer
of strategy to the game.
    The Taunt is the other new addition to the actual combat of
this game.  When the Special Move button is pressed, and when the
character is in a certain fighting style, he/she taunts their
opponent.  This isn't just for show either, as when a taunt is
successfully completed, the character regains a little lost
health.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI. Fighting Style Explanation
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Mortal Kombat: Deadly Alliance allows characters to switch
between three different fighting styles per character at will.
Each fighter possesses two hand-to-hand fighting styles, as well
as one weapon style.  The fighting styles add a whole new and
innovative idea to the Mortal Kombat franchise.  The differing
styles will allow for some very high combo strings, as players
will be able to initiate a combo in one style, then switch to
another fighting style to finish up the combo.  Some of the
fighting styles include: Hapkido, Kenpo, Muay Thai, Tae Kwon Do,
Lui He Ba Fa, Shaolin Fist, Crane, Aikido (which is ALL throws!)
as well as a host of others.  In some fighting styles, what would
be a punch, will be a kick, in another.  Players will have to
know their character pretty well in order to be successful in
using his or her fighting styles to their advantage.  As in the
previous Mortal Kombats, the number of combo hits, and the
percentage of damage dished out, pops out of the corner of the
screen.  Also, as in Mortal Kombat 4, the MAXIMUM DAMAGE feature
returns, thus denying players the ability to dole out over 50%
damage combos.
    When the fighting style button is pressed, your character
switches in and out of one of his/her three fighting styles.  For
example, Quan Chi has the Tang Soo Do, and Escrima fighting
styles.  He starts out in the Tang Soo Do style, and when pressed
switches to Escrima.  When the button is pressed again, he goes
into his Broadswords style, taking out double broadswords.  As
one can tell, MK:DA's control setup and fighting style switching
is very involved, and offers the player a near unlimited number
of combo variations.
	Each fighting style in Mortal Kombat: Deadly Alliance has a
special attack associated with it, unique to that style.  The
special attack these fighting styles possess is performed by
tapping the SM Button.  The special attacks these styles entail
are:

-=-=-=-=
Escapes:
-=-=-=-=

	The Escapes in MK:DA serve only to get one out of harm's
way.  When you hit the SM Button and you are in a certain
fighting style, the character performs either a Backflip or a
Slide of sorts, and in Mavado's case, a Grappling Hook Escape.
The Escapes "pull" characters back and out of harm's way.  Use
them when you are either too close to a character for your
comfort, or when you want to back off and give your opponent a
breather.

-=-=-=-=-=
Reversals:
-=-=-=-=-=

	Reversals are a GREAT way to counter your opponent's attack
and follow it up with a high hitting combo before they know what
hit them.  When your opponent goes to strike you, and you hit the
SM Button in some fighting styles (I will explain which fighting
styles contain which special attacks in the "Individual Character
Story/Stats and Moves/Fatalities section of this FAQ), your
character will grab a limb, be it an arm or leg, and leave your
opponent vulnerable for any attack or combo you choose.
Reversals can change the tide of battle in a hurry if you are not
careful.

-=-=-=-
Throws:
-=-=-=-

	Every character in Mortal Kombat: Deadly Alliance has one or
two Throws depending on which fighting styles they possess.
Throws are in fact blockable this time around, so one must be
careful in attempting Throw, as if you miss, it leaves you open
for an attack.  Some fighting styles are based on Throws like
Jax's Jude style, and Kano's Aikido styles.  They have more than
one Throw and one must learn how to use them effectively.

-=-=-=-
Taunts:
-=-=-=-

	Some of the characters possess the ability to Taunt their
opponent.  The Taunt is more than just show, as it regenerates
some lost health if performed successfully.  The Taunt usually
takes a couple of seconds to pull off, so one must make sure
their opponent is a good distance away before performing one of
these useful features.  Never attempt a Taunt with your opponent
in a sort of close proximity as it leaves you WIDE open for a
high hitting attack.

-=-=-=-
Neijin:
-=-=-=-

	The Neijin or "Power-Up" some characters have in their
arsenal is a very effective way of reducing your opponent's
health very quickly.  When one performs a Neijin, their character
grows in size for a second, shrinking back to normal size seconds
later.  The Neijin lasts for a couple seconds, and allows the
character to dish out more damage per hit, which can be very
helpful when in a heated battle.  As with the Taunts, performing
a Neijin takes time, and if performed next to an opponent, be
prepared for a nice ass kicking.

-=-=-=-
Shoves:
-=-=-=-

	The Shove is a good way to take your opponent off the Block
button and let their guard down.  When the SM Button is pressed
and your opponent has the ability to Shove, it can be very
useful.  If you have an opponent, who continually blocks, walk up
to them and tap the SM Button to have your character push them
and have them become disoriented for a second or two, allowing
for a quick follow up attack.

-=-=-=-=
Impales:
-=-=-=-=

	Some characters in Mortal Kombat: Deadly Alliance have the
option of impaling their opponents with their weapons.  Only
certain weapons are capable of Impaling, so one must know if it
is possible with their weapon or not.  Shang Tsung's Short Sword,
Li Mei's Sai, Sub-Zero's Kori Blade, Kung Lao's Broadsword,
Frost's Daggers, Kitana's Steel Fans, Reptile's Kirehashi Blade,
and Cyrax's Pulse Blade are the weapons that have the option of
Imapling someone.  When the weapon is lodged into the opponent's
stomach/chest, it cannot be removed, and their health slowly
decreases throughout the round.  After the round has come to a
conclusion, the weapon is removed from the opponent.

-=-=-=-=-=-=-=-
Sidestep Swing:
-=-=-=-=-=-=-=-

	Some of the weapons in MK:DA have the ability to perform a
Sidestep Swing, meaning the character with the specific weapon,
has the ability to step out in 3D and come back with a massive
swing of his/her weapon sending their opponent across the screen.
This move is excellent on someone who is in Danger, and they
perform an easily dodgeable move, you just tap the SM Button to
Sidestep Swing them to Hell.

	*NOTE* All of these fighting style special attacks are
unique to certain fighting styles.  In order to master these
attacks, one must use them to their advantage, and pick a
character with a balanced set of fighting style special attacks.
Good luck in mastering these new attacks/moves in Mortal Kombat:
Deadly Alliance. *NOTE*

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VII.Fighting Style Descriptions:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

	Each character in Mortal Kombat: Deadly Alliance possesses
two hand-to-hand and one weapon style.  These unique fighting
styles actually exist in the world today.  They each have a rich
backstory that is told through the Konquest Mode.  Help from the
Official Mortal Kombat: Deadly Alliance Strategy Guide Signature
Series, by Brady Games, and the actual game itself, was taken in
the compilation of these descriptions.  Below, I will list each
characters' three styles as well as their history.

=-=-=-=-=-=-
Shang Tsung:
=-=-=-=-=-=-

>Snake: The Snake Style is hard to trace historically, because it
is incorporated into so many Chinese systems, including Shaolin
and Many Chinese family styles.

>Crane: Although taught and included in many Chinese systems, the
Crane originated in Tibet.  Crane is considered one of the oldest
"classical" styles and is incorporated into the Shaolin system of
styles.  It's considered to be an internal style.

>Straight Sword: Chinese straight sword is incorporated into a
number of Chinese styles including Tai Chi, Wushu, and others.

=-=-=-=-=-=
Bo Rai Cho:
=-=-=-=-=-=

>Drunken Fist: There are many varities of "drunken" style kung
fu.  There are both northern and southern version of "eight
immortals drunken kung fu," "drunken monkey," and "drunken kung
fu" and many others.  The earliest reference to any drunken style
is in the Sung Dynasty to "Lu Chi Shen Drunkard Kung Fu."

>Mi Zong: Translated as Lost Track created by Ceng Juxiao a
Northern Long Fist Style, which utilizes both hard and soft
movements and many changes, turns and reversals.

>Jojutsu: Jojutsu is the Japanese art of the short staff (4 ft.
staff).  Muso Gonnosuke developed it in the early 1600's after
his loss to Miyamoto Musashi (a very famous swordsman).  He had
been using a long staff (6 ft.) and subsequently developed a
style with a shorter staff.  He then beat Musashi in a second
duel.

=-=-=-=-=
Quan Chi:
=-=-=-=-=

>Tang Soo Do: Tang Soo Do is a relatively modern Korean martial
art developed by Hwang Kee.  It is a combination of several arts,
which Hwang Kee studied during his life.  These arts undluded Soo
Bahk Do (Korean), Tae Kyun (Korean), Tang Method (Northern
Chinese) and Southern Chinese (unspecified).

>Escrima: Escrima is a martial art of the Philippines.  The terms
Escrima, Arnis and Kali are used to describe the many "stick"
arts native to the Philippines.  Because of the jungle-like
environment on the islands, the development of arts that utilize
sticks and/or long knives (i.e. machete) was natural.

>Broadswords: The double broadsword is similar in use and history
to the single broadsword.  The use of two weapons was generally
considered more advanced and provides some combat advantages.

=-=-=-=
Li Mei:
=-=-=-=

>Baji Quan: Baji Quan is a 500 year old Chinese art, having been
handed down through various groups over the centuries.  Baji Quan
is actively being taught to the Taiwan Military Police.  Baji
Quan means "eight extremitites fist" and is primarily a close
range style.  As a result, Baji Quan uses all eight extremities,
namely the head, shoulders, elbows, hands, feet, back, hips, and
knees.

>Lui He Ba Fa: Chen Tuan, a native of Po-chou in Anhui, is a
famous Taoist who lived on Mount Hua, one of the five sacred
mountains of China in Shensi, during the Later Choi and Sung
Dynasty.  He's credited with the creation of the kung fu system -
Liu Ho Pa Fa - six harmonies and eight methods.

>Sai: The Sai was originally a farming tool used for planting
seeds, and was later adopted as a weapon.  Prior to 1870, special
units of the Okinawan police carried the Sai.  The Sai is not
unique to Okinawa; it undoubtedly migrated there from China,
India, Malaysia or Indonesia, where it is also used.

=-=-=-=-=
Scorpion:
=-=-=-=-=

>Hapkido: Hapkido is the martial art of Choi, Yong Sul.  Mr. Choi
was born in Korea, but was brought to Japan as a young boy.
Eventually he was adopted into the household of Takeda Sokaku,
head to Daito-Ryu Aikijutsu.  Mr. Choi lived and studied with
Takeda Sokaku until Sokaku's death.  At the end of World War II,
Mr. Choi returned to his native Korea and supported himself and
his family by teaching a "new" martial art, Hapkido, which was
based on the Daito-Ryu Aikijutsu he learned in Japan.  Later
elements of traditional Korean arts were incorporated into the
style.

>Pi Gua: Pi Gua means "armor wearing boxing" and was originally
beleived to be a subset of Tong Bei QUan (white ape).  The style
is usually attributed to Wu Zhong of the Hebei Province of China.
Baji Quan and Pi Gua have long been closely associated and are
often taught together.

>Ninja Sword: A favored weapon of the Shinobi, it's similar to
the katana but with a straighter blade.  It was made more for
piercing the armor of samurai than slicing.

=-=-=-
Sonya:
=-=-=-

>Kenpo: Kenpo is a western style modern variation of Japanese
Karate.  Kenpo was originally introduced to the Hawaiian Islands
as kenpo jujutsu and later adapted into wnat is now called Kenpo
or Kenpo Karate.  Currently, Kenpo is popular in Hawaii, Europe,
New Zealand and the Americas.

>Tae Kwon Do: Japan occupied and heavily influenced Korea from
1910 through the end of WWII.  At that time, Korea gained its
independence and began reclaiming its martial culture.  Several
kwans arose, which were later combined into Tae Soo Do in 1955.
In 1957 the stlye was renamed Tae Kwon Do.  Japanese occupation
influenced Tae Kwon Do through the introduction of Shotokan.
Initially taught to the military, Tae Kwon Do is now a widely
practiced sport.  In many respects, Tae Kwon Do is the Korean
equivalent of Karate, with more emphasis placed on kicking.

>Kali Sticks: Kali Sticks is a martial art of the Philippines.
The terms Escrima, Arnis and Kali are used to descrive the many
"stick" arts native to the Philippines.  The jungle environment
on the islands leads to the natural development of arts which
utitlize sticks and/or long knives.

=-=-=-=
Kenshi:
=-=-=-=

>Tai Chi: The literal translation of Tai Chi Chuan is "supreme
ultimate fist." Chang San-Feng is credited with developing the 13
postures that form the basis of all modern Tai Chi.  From his
developments sprung the various derivatives of the Chinese art of
Tai Chi which are seen today.

>San Shou: San Shou translates as the "unbound hand." Often
fought on a raised platform, this Chinese martial art is a true
free fighting style.  Developed bu thje Chinese military, it was
created from the study of various Chinese traditional martial
arts and incorporated modern methodologies in training and
health.  In recent years, this martial art has become a style in
and of itself and has evolved into one of the most deadly styles
known.

>Katana: The Katana is the traditional Japanese long sword used
by the samurai.  Many styles of swordsmanship utilized these
swords.  Modern martial art forms that use the Katana are broadly
referred to as kenjutsu, kendo, and iaido.

=-=-=-=
Mavado:
=-=-=-=

>Long Fist: Long Fist dates back to the Sung Dynasty.  Long Fist
is a composite style built from elements of various other
northern styles of kung fu.  Historically, Northern Chinese
tended to be taller, with longer limbs.  As a result, most
martial arts of the north, including Long Fist, evolved in a way
that made use of their longer reach.  This manifested itself in
attacks that tended to be longer in range than those found
elsewhere.

>Wing Chun: Wing Chun was invented by a senior kung fu master and
Shaolin "nun" named Ng Mui.  Her objective was to combine the
best elements of the other Shaolin styles into one master style.
The style draws heavily from Tiger Dragon, Snake, and White
Crane.

>Hookswords: Sometimes called the "Tiger's Head Hooked Swords,"
the hooked swords date from the Warring States period in China.
This is a "Northern" style weapon and had been adopted by a large
number of Chinese training styles.

=-=-=-=-=-=-
Johhny Cage:
=-=-=-=-=-=-

>Karate: Karate is a named used for a group of martial arts
developed on Okinawa, before the island was integrated into
Japan.  Historically, Okinawa enjoyed a great trade economy based
on shipping, which exposed the locals to martial arts from many
parts of Aisa, including Japan and China.  Significant styles of
karate include: Shotokan, Shorin-ryu and Goju-ryu.  Karate was
introduced to Japan in the early 20th century and later to the
rest of the world, where it continues to include many other
martial art forms.

>Jeet Kune Do: Bruce Lee developed Jeet Kune Do in 1967.  The
literal meaning of Jeet Kune Do is "the way in the interceptin
fist."  Wing Chun, Tai Chi Chuan, Hung Gar and Chin Na heavily
influenced Jeet Kune Do among others.

>Nunchaku: This weapon is most often associated with Okinawan
Kobudo (weapons arts), but is also seen occasionally in Chinese,
Philippine, Korean and Japanese arts.  The nunchaku were
originally a horse bit used for farming.  During the 1500's the
local government outlawed the ownership and use of weapons so
locals turned to farm instruments to protect themselves.

=-=-=-=-=
Sub-Zero:
=-=-=-=-=

>Shotokan: A style of Karate, Shotokan has its roots in Okinawa.
Master Funakoshi Gichin founded Shotokan karate in 1936 in Tokyo.
It is more linear and can be a very aggressive and devastating
style.

>Dragon: A number of kung-fu "styles" make use of the term
"Dragon Form" or "Dragon Style." The Dragon form is one of the
"Shaolin ten-animal form" of Kwan Tak Hing.  It's also one of the
"five-patterns" of Xing Yi.  The Dragon form can be found in many
other Chinese systems of combat.

>Kori Blade: Using a technique perfected by Grand Masters of the
Lin Kuei, Sub-Zero forms his Kori Blade by flash freezing
surrounding water vapor.  The sword is forged of solid
unbreakable ice.  A masterful weapon, it's hevay and extremely
sharp.  It can be used to either bludgeon an opponent into
submission or cut them into ribbons.

=-=-=
Kano:
=-=-=

>Xing Yi: Meaning "mind form," Xing Yi is a simple and practical
style of kung-fu which originated in the San-Shih province of
China.  This is a northern Chinese system which relies on short
basic forms of training.  This art has long been associated with
Ba Gua and the two are often taught together.

>Aikido: This is a Japanese martial art developed in the first
half of the 20th century by Morihei Uyeshiba.  Aikido is a
distillation of arts learned by Uyeshiba over the course of his
life, including Daito Ryu Aiki Jujutsu, Kito Ryu Jujutsu,
Shinkage Ryu Jujutsu, Yagyu Ryu Kenjutsu, Yarijutsu, and military
training.

>Butterfly: The Butterfly Knives are a Chinese weapon with a 200-
year history as part of the Shaolin system.  It is the primary
weapon of Wing Chun and also taught in Hung Gar, as well as other
styles.

=-=-=-=-=
Kung Lao:
=-=-=-=-=

>Shaolin Fist: The Shaolin Buddhist temple was established in
China about 500 A.D. In about 539 A.D. a holy man named
Bodhidharma left his monastery in Southern India to spread the
Buddhist faith to China.  During his travels, he visited a
Shaolin monastery.  The monks there were in such bad shape
physically that they could not meditate properly, so Bodhidharma
developed an exercise program to get them into shape.  The
program included several Indian fighting style elements.  Over
time, a Kung Fu style grew out of this training, aided by the
fact that many of the priests were retired soldiers and generals.

>Mantis: This is a newer martial art, developed in 1600 A.D. by
Wang Lang in the Ming Dynasty in Northern China.  Wang Lang based
this martial art on observations he made of a praying mantis
fighting a cicada.  The art later splintered into a number of
different variations including Seven-Star, Plum Blossum, Six
Combinations, and Secret Door.  For the most part, Seven-Star is
a hard style avoiding direct opposition to the opponent's energy.
This style is part of the Shaolin system of martial arts.

>Broadsword: The Broadsword is known as the marshall of weapons,
the arm of foot soldiers and Manchurian officials.  Broadswords
vary in length, but should generally reach the user's eyebrow
when held upright along the arm.  It's categorized as a short
weapon.  It usually has a two-edged blade and is designed for
slashing rather than thrusting.

-=-=-=-
Nitara:
-=-=-=-

>Leopard: The techniques simulate those of a Leopard, stressing
the importance of free movement and quick actions.  Not as strong
as the Tiger style, but it is superior in its swiftness and
jumping ablility.

>Fu Jow Pai: With an emphasis on balance and technique, Fu Jow
Pai mimics the vicious movements of the rare Black Tiger.  In
fact, the original name was Hark Fu Moon, or Black Tiger System.
It was renamed by Wong Bil Hong in 1934 and was hidden for many
years.  However, many years later, the knowledge, and training,
of the system was brought to the public's attention where it has
become a legitimate and recognized style in China.

>Kama: The Kama is a farm implement used for rice harvesting and
was adopted as a weapon in China, Okinawa and Japan.  In China
and Japan the Kama was often used in conjunction with a chain, to
encircle the opponents, while the Okinawans preferred to use two
Kama together.  The Kama is one of the five principle weapons of
the Okinawan art of Kobudo/Kobujutsu.

-=-=-=-=
Drahmin:
-=-=-=-=

>Netherealm: From the little that is known of the Netherealm, one
can say that it's a deadly, torturous, and evil place safe for no
one.  Anyone who spends time there will be hard-pressed to create
a barrier powerful enough to keep the forces of Netherealm at
bay.  Those that succumb to the incredible powers and tortures
that the 5th plane of the Netherealm contains - and live - become
incredible warriors that possess newfound concepts in battle and
fighting.  Of course, all of these ideas focus on pain and
destruction.

>Oni: The term "oni" means "demon" or "ogre" in the Japanese
language.  Truly, this fighting style was derived from Drahmin's
time spent among the denizens of the Netherealm and the loss of
his humanity to forces beyond his control.  The power of the Oni
Style comes from a built-in rage that is difficult to suppress
once it's been unleased.  Much like a  dam, once a crack's been
created in the facade, ther's no power on earth that can hold the
flood of rushing water, or in this case, the flood of burning hot
rage.

>Iron Club: Much less than a true fighting style, the Iron Club
offers nothing more than the ability to pummel an opponent to a
pulp of flesh.  True, this is an incredible weapon, and when the
right hand is encased within the confines of this Iron Club, it
can be used to completely crush an opponent to dust.  Drahmin,
apparently, is not only right for this weapon, but the perfect
choice to wield it.

-=-=-=-=
Hsu Hao:
-=-=-=-=

>Shuai Chiao: Shuai Chiao is the oldest martial art in China.  It
has a history of over 2,000 years - although some claim that it
dates back much farther.

>Wrestling: Perhaps the oldest martial art in the existence of
western culture, it was initially developed by the Romans and
Greeks as a method to display one's strength and fighting
prowess.  Eventually, it turned into its own form of self-defense
and branched into multiple styles.  Fighters grapple and try to
attain a position of advantage over one another.  They learn to
control their center of gravity, how to take their opponent to
the ground, react to an opponent's actions, and take advantage of
their mistakes.  Greco-Roman and Freestyle are two of these that
are still used in the best known world-wide competition, the
Olympics.

>Sun Moon: An exotic weapon of the Chinese martial arts, the Sun
Moon Spears originated in Mongolia.  As a pair, these bladed
weapons can be extremely efficient when used in combat.  When one
hand blocks an incoming attack, it can catch the weapon and keep
it from attacking, or be used to disarm the opponent totally.
However, the true beauty comes into play when one notices that
the other hand is left free to attack.   This is when the
versatility of the Sun Moon Spears really shines.  With the
ability to thrust, stab, slash, or rake an opponent, the Sun Moon
Spears' deadly qualities are easy to see.

-=-=-=
Frost:
-=-=-=

>Tong Bei: The name Tong Bei, or Tong Bei Quan, can be translated
as: "fist of spreading power from the back."  The origin of this
fighting style is unclear.  One legend claims it originated in
the 3rd or 4th century B.C. by a man named Yuan Gong.  Another
says it was created in the mid 900's A.D. by a daoist named Lu
Yunging.  Modern history attributes this style to the Zhejiang
province in China in the 1900's.  The style is based on the five
types of palm strike, each associated with one of the five
elements: earth, metal, water, tree, and fire.

>Yuan Yang: Yuan Yang Quan, or Mandarin Duck Fist, is aa art
rarely seen outside of China and as such, information is scarce.
Although there is little available material on the Mandarin Duck
style as a whole, there are a number of references to the kicking
methods it employs.  A number of other Chinese styles adopted
"Mandarin Duck Legs" of this style as they were reputed to be
very effective.

>Daggers: By flash freezing water vapor, Frost can form intricate
solid objects.  She doesn't have the same subtle control and
mastery over her ice powers as Sub-Zero does, so she chooses to
use the simple deadliness of the Double Daggers.  Armed with
these blades of ice, Frost can slice an opponent to ribbons.
When a kombatant feels the burn of a cut from one of Frost's
daggers, it's not from the rending of their flesh, but from the
cold edge of the blade ripping into their muscle.

-=-=
Jax:
-=-=

>Muay Thai: Thai kickboxing is one of the oldest martial art
forms.  Muay Thai's origin along with much of Thai history was
lost during the invasion and sacking of the archives by Burmese
army.  Muay Thai was originally the close quarters combat skills
used by the Thai army.  During times of peace, memberso fthe army
were "kept busy" by being encourage to participate in Muay Thai
competitions.  Later the art grew into a popular sport.  Today
it's considered a very practical, effective boxing style.  It has
developed the same sporting interest in many counties today that
boxing enjoys in the US.

>Judo: Around 1882, Jigoro Kano developed Judo based on Japanese
jujutsu with an emphasis on self-defense and sport competition.
In Judo, opponents use balance, body weight, with minimal
physical effort, to throw or pin each other or hold one another
in a lock.  Submission holds also play a key role in Judo.  One's
gi can often be used against them or an opponent as a choke.
Judo has become an extremely strategic martial art in recent
history and has many practicioners.

>Tonfa: The Tonfa was originally the handle of a hand-operated
grain mill used on farms.  Seen on the belts of police officers
across the US, the Tonfa has also been adopted by Police agencies
around the world.

-=-=-=-
Kitana:
-=-=-=-

>Eagle Claw: The Eagle Claw system of kung fu originated in
southern China during the Sung Dynasty.  Eagle Claw began as the
"108 Fighting Techniques" taught by Ngok Fei.  Sometime between
1368 and 1644, a monk named Lai Chin, combined Eagle Claw with
Faan Tzi into what was the basis for modern Northern Eagle Claw.

>Ba Gua: Ba Gua Zhang, translated to Eight Trigram Palm, is a
relatively new Chinese martial art, having been developed in the
late 1800's.  Dong Hai-Chuan, a Taoist monk of Lung Men Sect,
developed Ba Gua Zhang.  The circular movements of the art are
attributed to the circular chanting meditations done by the Lung
Men Sect.  Starting in the early 1900's, Ba Gua Zhang has been
associated with Hsing-I.  Currently, there are five major
branches of the style: Cheng, In, Ma, Song, and Lui.

>Steel Fans: Also known as "Ogi," Kitana's weapon of choice is
the deadly Steel Fan.  While many martial arts masters use a
single fan, Kitana's prowess is such that she uses one in each
hand.  They're easily concealable and can be used in their open
and closed states.  Kitana's fans are tipped with sharpened
daggers to add to the deadly finesse with which she wields them.

-=-=-=-
Raiden:
-=-=-=-

>Nan Chuan: Nan Chuan is a composite style built from elements of
various other southern styles of kung fu.  Historically, Southern
Chinese tended to be shorter, with shorter limbs.  As a result,
the martial arts of the south evolved in a way that accommodates
their shorter reach.  This manifested itself in attacks that are
most effective at short to middle range.  Nan Chuan contains a
greater number and variety of hand techniques, and fewer leg
techniques.

>Jujutsu: Jujutsu is a term used to refer to unarmed Japanese
combat.  Historically there are more than 750 documented
varieties of Jujutsu.  In general, Jujutsu tends to be
comprehensive in the sense that they teach hand and foot strikes,
throwing, joint-locks and ground fighting.  Today Jujutsu is most
commonly associated with throws, joint-locks and ground fighting.

>Staff: The cudgel (long staff) has existed as a weapon since man
first started fighting with hand weapons.

-=-=-=-=
Reptile:
-=-=-=-=

>Hung Gar: Hung Gar, namely "Tiger Fist," is the synthesis of
Southern Shaolin styles of Chinese kung fu, and is based on the
movements of the tiger and the Crane.  Hung Hei Goon is believed
to have been the original developer of the style.  He began
openly teaching it about 1813.

>Crab: Taught to Reptile by his ancestors, the style imitates the
side movements and claw attacks of the crab.

>Kirehashi: Much like a typical Broadsword, the Kirehashi has
some minor differences that allow it to be used more efficiently
by Reptile.  Its weight and balance are changed from the sleek
and slim blade of Kung Lao, to a more hefty and cruel instrument.
Still, it retains a sharp edge with which it can be used to slash
an opponent to shreds.

-=-=-=
Cyrax:
-=-=-=

>Ninjitsu: Translated as The Art of Stealth, Ninjitsu is a term
used to describe all the arts taught to a ninja warrior including
armed and unarmed combat, as well as camouflage and espionage.
It is still a widely debated subject, but the term ninja has many
possible histories.  Some think that they were mercenaries who
trained in stealth and martial arts and were employed as spies,
saboteurs, and assassins.  Others counter this argument and state
that they were actually samurai warriors who needed to cover
their faces to take such drastic action and hide who they really
were.  Whatever the derivation, ninja has become a word that
instills fear and an appreciation for their talent.

>Sambo: Sambo is a style of wrestling developed by the Soviets in
the early 1930's, originally conveived as a means of unarmed
crowd control for the police.  The art is a distillation of over
20 folk arts native to the Soviet Union as well as Greco-Roman
Wrestling, Judo, Jujutsu and Free Style Wrestling.

>Pulse Blade: This weapon is standard issue for the Lin Kuei
cyborg Ninjas and is a deadly instrument in and of itself.  The
Special Forces tech department further modified Cyrax's Light
Sword into a Pulse Blade, which now has more power and has become
a truly devastating weapon.

=-=-=-=-=-=-=-=-=-=-
VIII. Modes of Play:
-=-=-=-=-=-=-=-=-=-=

-=-=-=-
Arcade:
-=-=-=-

"Face opponents across Outworld to defeat the Deadly Alliance."
The player faces off against other CPU controlled players at
varying difficulty levels, earning kredits to be spent in the
Krypt.  As you progress through Arcade Mode, you unlock the
character's ending.

-=-=-=-
Versus:
-=-=-=-

	"Play against a friend...........or enemy."  This mode is
the standard 1 on 1 battle between you and a friend.  A new
addition to this mode is the gambling aspect.  The game allows
you to create a profile for yourself.  It keeps track of
EVERYTHING: how many times you've won/lost, how many kredits you
currently own, etc.  The kredits you build up on your profile
allow the player to gamble them on a fight.  For example, my
friend and I are playing versus mode.  I have 1,000 kredits, and
he has 1,500.  I can bet him any amount of my kredits against
his.  If I win the battle then I win his kredits to be spent in
the Krypt.  This idea is something the fighting game genre has
never seen.  It is very innovative, and it adds much replay value
to the Versus Mode.

-=-=-=-=-
Practice:
-=-=-=-=-

	"Learn the moves that will make you a master kombatant."
The Practice mode is like any other.  It allows you to practice
your selected fighters special moves and kombos.  It also
features a hand move list for every fighting style.


-=-=-=-=-
Konquest:
-=-=-=-=-

	"Travel on a long journey, earning kurrency as you face
hundreds of challenges and obstacles."  This mode most closely
resembles Soul Calibur's Mission Mode, where you are required to
overcome certain objectives to earn what is being dubbed as
kurrency.  There are eight (8) introductory missions.  After
those are completed, the game allows you to choose a character
and go through ten (10) more missions specific to that character.
There are 218 Konquest missions for the player to overcome.

-=-=-=-=-=
The Krypt:
-=-=-=-=-=

    "Buy characters, arenas, and extras with your earned
kurrency."  This is a shop of sorts.  The Krypt is a VERY large
room, containing 676 different koffins.  Each koffin has a price
on the front of it.  You can spend your kurrency on these koffins
to unlock bonus material in the game.  Some of the unlockables
are secret characters, additional character costumes, fighting
arenas, concept art, character renders, funny snippets of the
fighters, like "Kooking with Scorpion," and numerous other
goodies.  Some of the koffins do not contain anything, so be
careful and choose wisely.

-=-=-=-=-=-=-=-
Player Profile:
-=-=-=-=-=-=-=-

    "Create a Profile. View Profiles. Erase a Profile."  This is
where you store stats for your characters, including number of
battles won and lost, as well as the number
of Fatalities you have performed.  Profiles can be saved to
memory cards (or in the XBox's case, the hard drive) and taken to
a friend's house.

-=-=-=-=
Options:
-=-=-=-=

    "Game settings. Sound Settings. Control Setup." This is where
players can toggle with various settings in the game including
controller configurations, volume of sound, as well as turn the
timer on and off, ect.

Game Options:

-Difficulty Level: Choose from Novice, Easy, Medium, Hard or Max
difficulty depending on your personal skill level.

-Rounds to Win: You can decide how many rounds you'll need to win
in order to determind the winner of a match.  Choose 2 or 3
rounds.

-Round Time: Rounds are timed at 60 seconds.  You can choose to
turn the timer Off completely, or select specific times between
10 and 90 seconds (in increments of 10).

-Mini Game: Decide how many matches you'll fight before a Mini
Game is available.  You can choose to take them out completely by
selectin Off or select a specific number between 3 and 10
matches.

-Blood Level: You can select the amount of blood spilled during
the course of a match.  You can also select Max, Low, Medium or
turn it Off completely.

Sound Options:

-Make volume adjustments to Game Music, Environment, Announcer,
Effects and Fighter Speech.

Controller Options:

-The Controller Setup menu allows you to configure the controller
the way you like.

-=-=-=-=
Kontent:
-=-=-=-=

    "View purchased Krypt items, unlocked endings and exclusive
videos." This is where all of your unlocked materials will be
located.  The unlocked materials are separated into categories.
They are: Characters- "View Character biographies and costumes
purchased in the Krypt." Endings- "View unlocked character
endings earned from completing fighters in Arcade mode." Arenas-
"See Arena images and stories purchased in the Krypt." Koncept
Art- "View sketches, renders and videos you've purchased in the
Krypt." Extras- "View team photos and other items purchased in
the Krypt."  They also have the Adema music video, "Immortal"
here for viewing, as well as a History of Mortal Kombat package,
along with various developer interviews, including one with the
man himself, Ed Boon.

>>>>>>>>>>>
Mini Games:
<<<<<<<<<<<

-=-=-=-=-=-=-=-=
Test Your Might:
-=-=-=-=-=-=-=-=

	As many of you probably remember, the original Mortal Kombat
featured a mini-game aptly title, "Test Your Might."  The "game"
happened before a match was to begin, and the point was to mash
the buttons as fast as possible to raise a green meter on the
left side of the screen.  After the meter passed a pre-designated
marker, the player would have to hit the Block button in order
for their fighter to attempt to break the item.  The items
consisted of basic wood, stone, ruby, and all the way up to
diamond.  It was a very fun little diversion from the main game.
	Test Your Might makes a very welcomed addition to Mortal
Kombat: Deadly Alliance.  The main concept is still intact; one
has to break a certain item in a given time by mashing buttons
wildly.  There are about 7 or 8 different items to break in this
new iteration.  They range from bamboo all the way up to diamond
again.  There is not really much to say other than the fact you
have to again mash buttons wildly to raise the meter past the
pre-designated spot and hit the Block button to break the item.
If you were to stop mashing buttons, the meter will suddenly
drop, and you will have to regain its momentum back up to the
marker needed to break the item.  Test Your Might rewards the
player with Onyx and Platinum Koins to be spent in the Krypt.
Remember, Onyx and Platinum Koins are the hardest to obtain
because you only receive them from Test Your Might/Sight.

-=-=-=-=-=-=-=-=
Test Your Sight:
-=-=-=-=-=-=-=-=

	Test Your Sight is a new addition to the Mortal Kombat
franchise.  The basic premise is that of a "which nutshell is the
quarter under" type game.  You initially start off with 3 "cups."
As the difficulty rises, you are presented with more possible
"cups" the symbol can be hidden under.  Before the action begins,
the game shows you a Mortal Kombat Dragon symbol, and crossbone
symbols.  There is only one Mortal Kombat Dragon symbol.  That is
the one you need to pay attention to.  The symbols then disappear
under their cups.  They then begin to move around the table in a
rather unorthodox motion so as to throw your eyes off the one
containing the MK Dragon symbol.  They eventually stop, and you
have to guess which one it is under.  If you guess correctly, you
receive Onyx or Platinum Koins to be spent in the Krypt.

-=-=-=-=-=-=-=-=-=-=-=-=
IX. Arena Descriptions
-=-=-=-=-=-=-=-=-=-=-=-=

*NOTE* The arenas listed here are from the official website of
MK:DA, and from the Kontent mode section under "Arenas."  There
are nine on the website, but there are definitely more to be
seen.  The nine featured on the website are the starting arenas.
The rest of the arenas must be unlocked in the Krypt.  All the
arenas are accompanied by a "story" of sorts explaining what the
levels are all about. *NOTE*

>>>>>>>>>>
Acid Bath:
<<<<<<<<<<

    "Having regained Shao Kahn's favor, Shang Tsung was allowed
to freely roam the Outworld.  As a base of operations, he
constructed a small dwelling.  In the center of the dwelling lays
a courtyard surrounded by acid where he would defeat and consume
the souls of his captive enemies."
	"This place of sacrifice is where Shang Tsung once resided.
Tournaments were held here and the loser would be sprayed by the
four Acid Buddhas surrounding the ring."

Arena Description:
<<<<<<<<<<<<<<<<<<

    This arena features a courtyard with a circular platform in
the middle surround by four "Buddha" statues with acid
flowing in their stomachs.  They can actually "throw-up" the acid
at you during the matches, causing your character damage.  The
circular platform is surrounded by a "moat" of acid.  The sun is
setting in the background, with a Shaolin Temple and random
pillars adorning the countryside.  Two massive doors on either
side of the platform are apparently the way into this arena.  The
doors belong to another massive temple with ancient carvings and
lights in the front.


>>>>>>>>>>>>>>>
Wu Shi Academy:
<<<<<<<<<<<<<<<

    "Suspended above a symbolic abyss, warriors hone their
martial art skill on this stretched canvas arena.  "Five
Masters" Academy has trained many of Outworld's heroes."
	"Wu Shi Academy.  Five great masters founded the school
dedicated to fighting the forces of evil.  The center practice
area is used to evaluate tests as the teachers watch from the
tower."

Arena Description:
<<<<<<<<<<<<<<<<<<

    Five massive Shaolin Monk statues, each holding a very thick
rope, are stretching a large canvas featuring the Mortal Kombat
Dragon symbol in the middle.  There is a body of water under the
stretched canvas.  In the background is the actual "Five Masters"
Academy with Asian symbol flags on the sides, and many monks
wandering around outside.


>>>>>>>>>>>>>>
Kuatan Palace:
<<<<<<<<<<<<<<

    "Matters of great importance to the Shokan Race are brought
before the pillars of Ancient Heroes in Goro's throne
room."
	"The Throne room of Kuatan Palace is decorated with the
heads of ancient great rulers of the Shokan race.  Prince Goro
ruled here as one of the most feared half human, half dragon
Shokan warriors."

Arena Description:
<<<<<<<<<<<<<<<<<<

    Apparently another underground level.  A walkway with a red
carpeting extends to another circular platform surrounded
by lava on all sides, featuring the Mortal Kombat Dragon symbol
in the middle once again.  In front of the fighting area is a
throne with a ying yang symbol above it overlooking the outside
of the palace.  On the walls are two huge draperies also
featuring ying yang symbols.  There are six pillars, each
featuring a different member of Goro's Shokan race.  One has a
scar similar to Sub-Zero's, and an eye patch.


>>>>>>>>>>>
Drum Arena:
<<<<<<<<<<<

	"The cliff people of Makeba hold their trials here.  The
giant drummers beat their drums as the fighters beat each other
up.  It is said that in the event of a tie, Konga, the biggest
drummer, will challenge both of the warriors."

Arena Description:
<<<<<<<<<<<<<<<<<<

	The arena is a vast desert plain.  They fight along a
mountaintop overlooking an endless abyss.  There are temples
along the sides of the fighting arena with many, many monks
walking and watching as the fight progresses.  There are also
gongs with the Mortal Kombat Dragon symbol adorning their faces
being beat by drummers.  There is also one very big drummer,
apparently Konga, beating the biggest drum in the background.


>>>>>>>>>>>>>>>>
Lin Kuei Temple:
<<<<<<<<<<<<<<<<

	The Lin Kuei Temple has no attached story currently.

Arena Description:
<<<<<<<<<<<<<<<<<<

	The Ling Kuei Temple is basically a frozen pond/lake.  There
are around four or five massive ice pillars which can be
shattered as the fight rages on.  The Temple is surrounded by
other "frozen" buildings along with a green portal swirling out
of one of the walls.  Snow contiues to fall throughout the entire
match without remorse.  A bridge leads over a frozen river to one
of the temples.  There is a MASSIVE waterfall in the background
along with some smaller ones to the side of it.


>>>>>>>>>>>>>>>>
Lung Hai Temple:
<<<<<<<<<<<<<<<<

	The Lung Hai Temple has no attached story currently.

Arena Description:
<<<<<<<<<<<<<<<<<<

	The Lung Hai Temple is a massive wooden platform floating in
an enclosed body of water.  There are four "oarers" who continued
to paddle the "Temple" to who knows where.  There are numerous
walkways surrounding Lung Hai along with water shooting out of
massive stone pillars with the Mortal Kombat Dragon symbol
adorning them.


>>>>>>>>>>>>>>
The Lost Tomb:
<<<<<<<<<<<<<<

	"The Lost Tomb is located in the Golden Desert inside a
pyramid near the Sarna Ruins.  The entrance was buried for
thousands of years until a great earthquake created an opening.
The Dragon King's army was entombed here until his second coming.
An unknown keeper maintains the tomb and its portal.  This
pyramid was once thought to be a solid structure."

Arena Description:
<<<<<<<<<<<<<<<<<<

	This arena is essentially a giant pyramid.  On the fighting
floor are four Buddha statues, that can be shattered during the
heat of battle.  On one side of the arena, one can see the hole
the earthquake created.  In the middle of the arena toward the
back, is a giant circle like portal with a green mist swirling
inside it, with stairs leading up to it, and two massive pillars
on either side.  The Dragon King's army watches on, surrounding
the entire fighting arena.


>>>>>>>>>>>
The Portal:
<<<<<<<<<<<

	"The Portal lies hidden in a blanket of fog.  Only a few
know of the location, and fewer know how to use the power of the
Portal Sphere.  The Portal is a gate to The Realms."

Arena Description:
<<<<<<<<<<<<<<<<<<

	The Portal is surrounded on all sides by a body of water.
Shang Tsung's Nethership floats nearby.  The Portal is surrounded
by massive stone structures, that resemble pillars that flow all
around the arena.  The sky is a dark purplish/pink and lightning
flashes every couple of seconds.  There are floating stone heads
in the middle of the arean, as well as a clear orb placed
directly over the middle of the arena.


>>>>>>>>>>>>>>>>>>>>
Quan Chi's Fortress:
<<<<<<<<<<<<<<<<<<<<

	"The interior of Quan Chi's stronghold (upper level) is
based on the phrase "omnipotence is at the boundary between
opposites."  It features the fighting arena on the right and Quan
Chi's inner sanctum in "centerfield."  The inner sanctum is a
place, protected by magical runes, where Quan Chi leaves his body
as he astroplanes to other spheres of existence."

Arena Description:
<<<<<<<<<<<<<<<<<<

	You fight along a massive walkway extending up from the
bottemless depth of Chi's fortress.  Along the walls are massive
stone pillars coming up from the darkness of below.  There is a
circular platform to fight on, and "waterfalls" that jut out of
some of the walls.  There is a massive "window" behind the
circular fighting arena that overlooks the outside of the
fortress.  Quan Chi's fortress does not seem to have a roof, as
one can see the darkened clouds overhead.


>>>>>>>>>>>>>>>>>>>>>
Shang Tsung's Palace:
<<<<<<<<<<<<<<<<<<<<<

	"Recently built by Li Mei's people under the threat of
death, Shang Tsung's Palace is not only the base of operations
for the Deadly Alliance, but it also serves as the new location
for housing the Dragon King's mummified army."
	"In return for reviving the mummified army of the Dragon
King, Quan Chi unlocked the ancient portal to The Heavens for
Shang Tsung.  The result is a green swirl of tortured souls.
Shang Tsung will now have access to an unlimited number of souls
to sustain his life force forever."

Arena Description:
<<<<<<<<<<<<<<<<<<

	The fighting arena is a circular area in the middle of the
main palace floor.  The Soul "Soulnado" is twisting and twirling
in the background as the faces of lost souls contort in agony as
they swirl helplessly with the hundreds of thousands of trapped
souls.  There is a set of two massive snake staircases on either
side the Soulnado.  There are massive pillars going down the huge
walkway leading to the fighting arena.  As the fight progresses,
souls are seen flying all the way down the walkway and into the
Soulnado from afar.

*NOTE* The following arenas featured in Mortal Kombat: Deadly
Alliance are locked away in the Krypt.  They must be unlocked
before one can access them in the VS Mode or engage in kombat
withing their confines. *NOTE*

>>>>>>>>>>>>
Lava Shrine:
<<<<<<<<<<<<

*The Lava Shrine becomes playable only after unlocking koffin
"II" costing 1,843 Gold Koins.*

    "In this hidden underground shrine, holy men incubate the egg
of the last Great Dragon.  Legend tells that upon its
return, the Dragon King will rule Outworld once more."
	"The Last Dragon Egg incubates in an underground Lava
Shrine.  A secret group of priests cares for and protects the
egg, waiting for it to hatch."

Arena Description:
<<<<<<<<<<<<<<<<<<

    This level is situated in an underground lair with two
massive statues of demon heads with huge ears spilling lava out
of their mouths.  The fighting plain features hundreds of
cobblestone blocks together surrounded entirely by lava, with a
huge dragon egg atop a shrine, with dragon wings on either side
of the gigantic egg.


>>>>>>>>>>>
Nethership:
<<<<<<<<<<<

*The Nethership becomes playable only after unlocking koffin "DS"
costing 1,472 Ruby Koins.*

	"Ages ago, Shang Tsung used this transport to cross the Lost
Sea to the Celestial Portal of Outworld.  It was also used to
bring warriors from the mainland to Shang Tsung's island
fortress.  In ancient times, vessels like these were referred to
as ghost ships."
	"This vessel is mainly used a a crago ship for Shang Tsung
to transport the Dragon King's Army from the Lost Tomb to his
palace.  At times, Shang Tsung will carry prisoners in the ship's
cages, further torturing their souls as they await their
executions."

Arena Description:
<<<<<<<<<<<<<<<<<<

	This arena is quite simply a massive sail boat, with two
enormous sails jutting out on either side of the ship.  It has a
dragon head on the mast jutting out over the water, and a huge
cabin/deckhouse at the back of it.  Puddles of water litter the
boat as two warriors fight to the death.  Massive waves cascade
over the sides of the boat as it makes it deadly journey to Shang
Tsung's Palace.


>>>>>>>>>>>>>>>>
House of Pekara:
<<<<<<<<<<<<<<<<

*The House of Pekara becomes playable only after unlocking koffin
"HP" costing 2,093 Onyx Koins.*

	"The House of Pekara was a place of worship built upon a
tomb of ancient warrior kings.  It was in the labyrinth below
this structure that Shang Tsung fooled Kenshi into releasing the
souls of the kings."

Arena Description:
<<<<<<<<<<<<<<<<<<

	The House of Pekara resembles a massive church/steeple.  It
is enclosed with Gothic looking architecture and a huge stained
glass window in the front of the arena featuring the Mortal
Kombat Dragon symbol prominently in the center.  There are
statues littering this place, as well as ghosts of long dead
kings that rise up and out of the ground as you fight.  A massive
hail storm is occurring inside this place as well.  As you fight,
hail drops in from the ceiling in a very violent manner.


>>>>>>>>>>>>>>>
Palace Grounds:
<<<<<<<<<<<<<<<

*The Palace Grounds becomes playable only after unlocking koffin
"KR" costing 4,222 Sapphire Koins.*

	"Recently built by Li Mei's people under threat of death,
Shang Tsung's palace is not only the base of operations for the
Deadly Alliance, but it also serves as teh new location for
housing the Dragon King's mummified army."

Arena Description:
<<<<<<<<<<<<<<<<<<

	The Palace Grounds extend from a mountain leading up to
Tsung's almighty Palace.  There is a massive bridge jutting out
from the mountain, with a huge walkway leading to the entrance.
The entrance greets you with two massive dragon statues on either
side of a massive set of stairs.  The Soulnado swirls through the
top of this massive palace reaching to the sky.  Souls fly toward
the screen and into the Soulnado as the fight rages on outside of
Shang Tsung's Palace.


>>>>>>>>>>>>
Sarna Ruins:
<<<<<<<<<<<<

*The Sarna Ruins becomes playable only after unlocking koffin
"PW" costing 2,006 Sapphire Koins.*

	"The Sarna Ruins were located just outside of the pyramid of
the Dragon King.  After the king's death, it was hoped taht the
last dragon egg could be incubated here.  But with growing
instability in the land, the Dragon King's holy men were forced
to hide the egg in an underground molten cavern far from this
location."

Arena Description:
<<<<<<<<<<<<<<<<<<

	The Sarna Ruins are located in the desert pretty much.
Tornadoes swirl around in the background as the fighter's fight.
They start small and graduall pick up speed and size.  There is
also a pyramid in the background, leading to the entrance of the
Lost Tomb arena.  The massive stone structures surrounding the
Sarna Ruins are adorned with MK Dragon symbols.  Dust and sand
flow freely as the match progresses.


>>>>>>>>>>
Dragonfly:
<<<<<<<<<<

*The Dragonfly becomes playable only after unlocking koffin "WT"
costing 1,400 Jade Koins.*

	"The Dragonfly is the fastest form of transportation across
the vast expanses of Outworld, aside from sorcery.  There are
many of these flying transports, each with its own set of
destinations."
	"The Dragonfly transport is the fastest mode of
transportation in Outworld next to an actual dragon or celestial
teleportation."

Arena Description:
<<<<<<<<<<<<<<<<<<

	The Dragonfly is a massive wooden flying mode of
transportation.  An enormous dragon head adorns the front of this
"plane."  It has two wings on either side of it, and a huge
circular center platform where the fight takes place.  There are
also two flaps for wings located in the back of the Dragonfly.
It is very windy atop the Dragonfly, and one can hear the creaks
and groans of the wood as they progress toward their destination.


>>>>>>>>>>>>>>>
Mocloch's Lair:
<<<<<<<<<<<<<<<

*Moloch's Lair becomes playable only after unlocking koffin "ZD"
costing 98 Ruby Koins.*

	"Located deep below Shang Tsung's Palace this lair serves as
a place of torment.  Moloch the Oni destroyer consumes the flesh
of mortals in this sancuary of death."

Arena Description:
<<<<<<<<<<<<<<<<<<

	Moloch's Lair is a underground arena that is circular in
nature.  Four massive stone pillars litter the ground.  A door is
apparently the only entrance, which features an MK Dragon symbol
above it.  In the back of the arena, a massive fire rages on,
covered by a gate with another enormous Mortal Kombat Dragon
symbol in the center.  Torches litter the walls, and there is a
huge gaping hold in the ceiling from which light pours through.

	*As one can tell, Mortal Kombat: Deadly Alliance's arenas
are very detailed with rich backstory's accompanying each.  I
just hope all of you enjoy to kombat your opponent's in them as
much as I do, if not just to admire the detail that went into
every aspect of their creation.*

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
X. Individual Character Stories/Stats and Moves/Fatalities
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    The Character Select Screen has a new setup, not seen in the
series, and looks great.  It is 3x7, with the character portraits
situated in the middle of the screen.  When you highlight another
character, his/her 3-D render is displayed to the left or right,
depending on if your are player 1 or 2.  In single player, when a
character is highlighted, his/her profile is displayed.  The
characters from left to right are:

Shang Tsung - Bo Rai Cho - Quan Chi
Li Mei - Scorpion - Sonya
Blind Kenshi - Mavado - Johhny Cage
Sub-Zero - Kano - Kung Lao
Nitara - Drahmin - Hsu Hao
Frost - Jax - Kitana
Raiden - Reptile - Cyrax

    I will list each character's Special Moves, their two hand-
to-hand fighting style move sets, and their weapon move list.
Regular kombos will also be contained in this section, with the
more advanced kombos located in the actual "Kombos" section of
this FAQ.  I will have the characters' stats, story, endings, and
Fatalities with very good detail in this section as well.

-=-=-=-=-=-=-=-=-=-=-=
Performing a Fatality:
-=-=-=-=-=-=-=-=-=-=-=

	At the end of a best 2 out of 3 round match, you will hear
the announer scream: "Finish Him!"  This means that it is time
for a Fatality.  You can hit the CS Button to swtich to the
Fatality style, or you can input the command without the Fatality
style locked in.  Input the given button commands to perform the
desired Fatality.  Most, if not all, of the Fatalities featured
in this game DO NOT require your character to be a certain
distance from you fallen opponent.  Just make sure you are not
right up next to them, so as to not accidentally hit them while
trying to perform a Fatality.  Enjoy the gruesome ways Midway has
come up with to further brutalize the human body.  Watch the
blood and bones fly.  Fatality!


=-=-=-=-=-=-
Shang Tsung:
=-=-=-=-=-=-

    Stats:

Status: Sorcerer
Alignment: Evil
Weight: 200 lbs.
Height: 5'11"
Styles: Snake and Crane
Weapon: Straight Sword
Difficulty: 3

>Snake Special Attack: Escape - Shang Tsung performs an acrobatic
Backflip to create distance between him and his opponent.

>Crane Special Attack: Reversal - Shang Tsung grabs his attacking
opponent's arm or leg, and leaves them vulnerable for an attack.

>Straight Sword Special Attack: Impale - Shang Tsung thrusts his
sword straight into his opponent's stomach and watches them
bleed.

>Throw Description: Shang Tsung very quickly jumps onto his
opponent's head and comes crashing down on it smashing them to
the ground.

    Description: He has much longer dark brown hair, with a
flowing goatee.  He is dressed in a long red robe with gold trim,
that flows behind him gracefully.  Gold tassles come off the
sleeves of his robe.  He wears red gloves, and whitish/silverish
boots.

     Alternate Costume: Shang Tsung's alternate costume resembles
his attire from Mortal Kombat II.  He wears a red vest with no
shirt underneath.  His hair is also tied behind his head in a
ponytail.  He has an oriental hat on his head.  He wears no
gloves, and has gold wristbands on.  A light colored belt, and
red pants, with oriental symbols adorning the front and back
round his costume out. (Shang Tsung's alternate costume is in
koffin "ML" and costs 1,170 Gold Koins).

          Story:

    The sorcerer Shang Tsung was imprisoned in the depths of Shao
Kahn's fortress, punished for failing to win the Mortal Kombat
tournament in Earthrealm.  Periodically he was released to
perform tasks for the emperor, until he eventually regained Shao
Kahn's favor and was given his freedom.  He remained in Outworld
risking his life to drain the souls of kombatants in order to
sustain his youth.  All this changed the day the sorcerer Quan
Chi returned from the Netherrealm.

=-=-=-=-=-==-=-=
Snake Move List:
=-=-=-=-=-==-=-=

>Bai She Tu Xin: 1
>Cross Fang: Back - 1
>Low Palm: Down - 1
>Viper Strike: 2
>Gut Buster: Back - 2
>Twin Fang: Down - 2
>Qing She Chu Dong: Up - 2
>High Snap Kick: 3
>Twin Cobra: Down - 3
>Mid Kick: 4
>Quick Bite: Down - 4
>Eagle Pecking: Back - 4
>Back Flip: Special Move (SM)
>Throw: Toward - SM

Kombo Chains:

>Spiritual Snake Tail: 2 - 3
>Blinding Strike: 2 - Back - 1
>Soul Catcher: 2 - Back - 4
>Serpent Touch: 4 - Back - 2
>Thrusting Fang: 1 - 1 - 1
>Rattle Snake: 1 - 1 - 3
>Hissing Strikes: 1 - 1 - 2 - 3
>Cold Blooded: 1 - 1 - 2 - SM
>Poisonous Snake: 1 - 1 - 2 - 2
>Lethal Venom: 1 - 1 - 2 - Back - 4
>Snake Eyes: 1 - 1 - 2 - Back - 1
>Cobra Revenge: 1 - 1 - 4 - Back - 2

=-=-=-=-=-=-=-=-
Crane Move List:
=-=-=-=-=-=-=-=-

>Chin Punch: 1
>Crane Neck: Down - 1
>Crane Wing: 2
>Strong Knee: Back - 2
>Back Fist: Down - 2
>Flapping Wing: 3
>Hop Sidekick: Back - 3
>Low Peck: Down - 3
>Spinning Sidekick: 4
>Spinning Crane Kick: Up - 4
>Sweeping Crane: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Crazy Wings: 3 - 3 - 2
>3-Hit Wings: 3 - 3 - 3
>Sidewinder: 3 - 3 - 4
>Triple Chin Punch: 1 - 1 - 1
>Death Bed: 1 - 1 - 1 - Change Style (CS)
>Raging Beak: 1 - 1 - 1 - Up - 4
>Final Withdrawal: 3 - 3 - 3 - 1 - 1 - 1 - CS
>Hunt Down: 3 - 3 - 3 - 1 - 1 - 1 - Up - 4

=-=-=-=-=-=-=-=-=-=-=-=-=
Straight Sword Move List:
=-=-=-=-=-=-=-=-=-=-=-=-=

>Front Swipe: 1
>Lifting Swing: Up - 1
>Shin Slash: Down - 1
>Rising Slice: 2
>Lunge: Toward - 2
>Low 2-Hit Swipe: Down - 2
>Back Hand Lunge: Up - 2
>Foot Sword: 3
>Cross Strike: Back - 3
>Chest Slice: Down - 3
>Spinning Slice: 4
>Low Stab: Back - 4
>Sweeping Strike: Down - 4
>Impale: SM

Kombo Chains:

>Deadly Blade: 1 - 1
>Ancient Strike: 4 - 2
>Soul Sucker: Toward - 2 - 1
>Pain: 3 - Back - 3
>Master's Edge: 4 - 2 - 3 - Back - 3

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> 3-D Fire: (Far) Back - Toward - 1
> 3-D Fire: (Close) Toward - Back - 1
> Straight Fire: Down - Back - 1
> Soul Steal: Down - Back - 3


Fatality: Up - Down - Up - Down - 2

	Description: Shang Tsung emits a green energy beam from his
hand that "strikes" his opponent. With the beam still being
emmited, Shang then brings his hand in the air and down again,
levitating his fallen opponent and then smashing them to the
ground, leaving a huge puddle of blood, and "bloody popcorn."
Shang does this two more times, and proceeds to jump on top of
his fallen opponent's corpse releasing a green mist from the
opponent.  Shang then raises his arms in triumph as 5 or 6
"souls" escape from the fallen cadaver and are absorbed into
Shang Tsung's body.

    Ending:

	The Deadly Alliance was successful in reviving the mummified
remains of the Dragon King's undefeatable army.  Shang Tsung,
however, began to realize that his relavance in the partnership
had evaporated once his talents for soul transplantation were no
longer needed.  The balance of power within the Deadly Alliance
had seemingly been undone.  Fearing betrayal, he secretly
instructed Kano to steal Quan Chi's amulet in an attempt to gain
control of the army.  Since part of the soul-transfer spell
included the command to obey 'He who possesses the amulet,' the
army would obey only Shang Tsung, and not Quan Chi, once the
amulet was in his possession.  Amulet in hand, Shang Tsung
revealed his betrayal to Quan Chi, and commanded the army to
destroy the sorcerer.  Shang Tsung would succeed where others had
failed.  He would conquer the realms.  He would conquer Earth.


=-=-=-=-=-=-
Bo' Rai Cho:
=-=-=-=-=-=-

        Stats:

Status: Trainer
Alignment: Good
Weight: 375 lbs.
Height: 5'11"
Styles: Drunken Fist and Mi Zong
Weapon: Jojutsu
Difficulty: 3

>Drunken Fist Special Attack: Taunt - Bo' Rai Cho raises one leg,
and crashes it to the ground creating a shock wave of sorts thus
boosting his energy.

>Mi Zong Special Attack: Shove - Bo ' Rai Cho approaches his
opponents and Shoves them causing them to become disoriented and
open for attack.

>Jojutsu Special Attack: Sidestep Swing - Bo' Rai Cho sidesteps
3D style, and comes back swinging his Jo as hard as he can,
sending his opponent flying.

>Throw Description: Bo' Rai Cho runs at his opponent, and smashed
them into the ground, belly flopping them as he gets back to his
feet.

	Description: Bo' Rai Cho is an overweight fighter, with a
"sack" of alcohol strapped to his back.  He is in very baggy
clothes, and staggers around aimlessly.  He has long gray hair
pulled back in a ponytail, and a fat face.

    Alternate Costume: Bo' Rai Cho wears a vest with a thick
strap going around his chest.  He also has spiked arm braces on
his wrists.  On his back, is his "sack" of alcohol.  He has his
hair tied back in a ponytail, and his gut hangs out of the vest.
He wears baggy red and gold pants, with thick brown boots.  (Bo'
Rai Cho's alternate costume is in koffin "PH" and costs 1,200
Onyx Koins).

        Story:

	During the years that Shang Tsung sponsored the Mortal
Kombat tournaments on Earth, The Outworld master Bo' Rai Cho was
secretly training warriors for competition.  It was even
speculated that it was he who brought the fighting style of
Drunken Boxing to Earthrealm.  After many years, he finally
discovered the Shaolin monk Liu Kang and taught him the martial
arts moves he needed to defeat Shang Tsung.  Later, with the
tournament securely in the hands of the Shaolin, his teachings
were no longer needed and he returned to Outworld.

=-=-=-=-=-=-=-=-=-=-=-=
Drunken Fist Move List:
=-=-=-=-=-=-=-=-=-=-=-=

>Spinning Backfist: 1
>Cross Strike: Back - 1
>Serving Fist: Down - 1
>Drinking Punch: 2
>Twisting Flask: Down - 2
>Battle Punches: Up - 2
>Lazy Leg: 3
>Sweep Kick: Back - 3
>Drinking Wine: Down - 3
>Drunken Leg: 4
>Spinning Kick: Back - 4
>Monkey Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Kreepy and Jugs: 3 - 2
>Twist of Lime: 1 - 1 - 1
>Crushing Grapes: 3 - 3 - 3
>Staggering Steps: 2 - 3 - 2 - 2
>Zero Tolerance: 3 - 3 - 2 - 2
>On the Rocks: 2 - 2 - 1 - 1 - 1
>Bottoms Up: 2 - 2 - 1 - 1 - CS - 2 - CS
>Last Call: 2 - 2 - 1 - 1 - CS - 2 - Back - 4
>Drunken Fury: 2 - 2 - 1 - 1 - CS - 2 - Up - 4

=-=-=-=-=-=-=-=-=-
Mi Zong Move List:
=-=-=-=-=-=-=-=-=-

>Hook Fist: 1
>Low Strike: Down - 1
>Staight Punch: 2
>Low Knife Hand: Down - 2
>Roundhouse: 3
>Sweep Kick: Back - 3
>Tripping Sweep: Down - 3
>Side Kick: 4
>Step Kick: Down - 4
>Lift Kick: Back - 4
>Smashing Kick: Up - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Critical Strike: 2 - 2 - CS
>Lost Track: 2 - 2 - Up - 4
>Iron Broom: 2 - 2 - Back - 4

=-=-=-=-=-=-=-=-=-
Jojutsu Move List:
=-=-=-=-=-=-=-=-=-

>Overhead Strike: 1
>Strong Overhead Strike: Back - 1
>Reverse Low Strike: Down - 1
>Two-Handed Thrust: 2
>Vertical Smash: Back - 2
>Leg Sweep: Doon - 2
>Homerun Swing: 3
>2-Hit Strike: Toward - 3
>Low Foot Poke: Down - 3
>Straight Thrust: Up - 3
>Mid Reverse Strike: 4
>Leg Poke: Back - 4
>High Reverse Strike: Down - 4
>Sidestep Swing: SM

Kombo Chains:

>Homerun: 2 - 3
>Dancing Stick: 2 - 4 - 1
>Splitting Bamboo: 2 - 4 - Back - 1
>Rolling Wind: 2 - 4 - 4 - Up - 3

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Puke Puddle: Back - Toward - 2
> Flip Flop: Down - Back - 1
> Ground Stomp: Toward - Back - 3
> Belly Bash: Toward - Toward - 4


Fatality: Back - Back - Back - Down - 4

	Description: Bo' Rai Cho takes three sumo steps backward
from his defeated enemy.  He then proceeds to run at his
opponent, and jump into the air.  He belly flops onto his
opponent twice, crushing their body, and bounces back to his
feet.  Both of his opponent's arms and legs become dismembered,
and the opponent is left lying in a puddle of their own blood and
"bloody popcorn."

        Ending:

	Bo' Rai Cho looked gruff, but beamed inwardly.    With their
victory over the Deadly Alliance complete, he and Kung Lao had
liberated Outworld from its greatest threat.  Despite the years
that had past since training his last student, his skills had
proved useful once more.  He was elated, but it would be
inappropriate to express such emotions in front of his newest
apprentice.  Kung Lao invited his master to return to Earthrealm
to teach more warriors at the Wu Shi Academy.  The success of his
apprentice gave him renewed confidence in his training skills and
for the first time, a clear purpose in life.  Bo' Rai Cho offered
only token resistance.  He accepted the offer because the
defenders of Earthrealm could certainly use his help, but more
importantly because Earthrealm's rice wine put Outworld's liquor
to shame.


=-=-=-=-=
Quan Chi:
=-=-=-=-=

        Stats:

Status: Sorcerer
Alignment: Evil
Weight: 210 lbs.
Height: 6'7"
Styles: Tang Soo Do and Escrima
Weapon: Broadswords
Difficulty: 4

>Tang Soo Do Special Attack: Reversal - Quan Chi has the ability
to grab an attacking opponent's arm or leg, leaving them open for
a high hitting combo.

>Escrima Special Attack: Neijin - Quan Chi has the ability to
Power-Up his character allowing him to inflict more damage per
hit.

>Broadswords Special Attack: Sidestep Swing - This Special Attack
isn't so much a Sidestep Swing as it is a sideswipe sword attack.
Chi uses his wrist to flick the side of his sword at his
opponent's head sending them flying.

>Throw Description: Quan Chi pounces onto his opponent's kness,
and proceeds to clasp both hands together and bash his opponent's
head 4 times.

    Description: Quan Chi looks very much like he did in Mortal
Kombat 4/Gold.  He now has many tatoos on the top of his head.
He has a strap going across his chest, and he wears the Amulet on
his belt, like a belt buckle.  He has thick boots, and a piece of
cloth flowing in front and behind him.

     Alternate Costume: Quan Chi's alternate costume is a replice
of the one he wore in Mortal Kombat 4.  It is dark blue, with
spikes running down the shoulders of it.  His pants are also a
dark blue/black.  Instead of wearing the amulet like a belt
buckle, Chi wears it in the middle of his chest.  His boots are
the same as his regular costume. (Quan Chi's alternate costume is
in koffin "AA" and costs 1,556 Gold Koins).

        Story:

    Stranded in the Netherealm, Quan Chi was persistently
tormented by the ninja spectre Scorpion.  But with assistance
from Moloch and Drahmin, Quan Chi discovered the truth about the
amulet he had stolen from the fallen Elder God Shinnok.  An
ancient Rune Stone bearing the likeness of his amulet revealed
new information that would enable Quan Chi to traverse the realms
through a network of ancient gateways.  Narrowly evading
Scorpion's wrath, he escaped the Netherealm through one of these
gateways and emerged in an ancient tomb in Outworld.

=-=-=-=-=-=-=-=-=-=-=-
Tang Soo Do Move List:
=-=-=-=-=--=-=-=-=-=-=

>Open Palm: 1
>Knee Chop: Down - 1
>Downward Elbow: Back - 1
>Forward Open Palm: 2
>Low Spearhead: Down - 2
>Front Ball Kick: 3
>Low Parallel Punch: Down - 3
>Inside Crescent Kick: Toward - 3
>Spinning Sidekick: Back - 3
>Sweeping Knife Hook: 4
>Low Foot Strike: Down - 4
>One Knuckle Fist Punch: Back - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Face Breaker: 2 - 2
>Path Maker: 3 - 3
>Nightfall: Back - 1 - 4
>Rushing Palm: 1 - 1 - 1
>Running Stream: 2 - 3 - 4
>Walking Dead: Back - 1 - 3 - 3
>Strong Wind: 1 - 1 - 2 - 2
>Internal Power: 1 - 1 - 3 - 3
>Green Mountain: 1 - 1 - 2 - 3 - 4
>Pain Killer: 1 - 1 - 2 - 3 - CS - 4 - CS

=-=-=-=-=--=-=-=-=
Escrima Move List:
=-=-=-=-=--=-=-=-=

>Pinasaka: 1
>Pintok: Down - 1
>Lightning Strike: Back - 1
>Backhand Strike: 2
>Planchada: Down - 2
>Chest Strike: 3
>Piercing Elbow: Down - 3
>Deadly Palm: Back - 3
>Rising Knee Strike: 4
>Straight Fist: Toward - 4
>Cutting Elbow: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Double Pinasaka: 1 - 1
>Hit and Run: 3 - 1 - 1
>Rushing Knee: 4 - 4 - CS
>Slitting Hand: 3 - 1 - Toward - 4
>Ice Pick: 2 - 4 - 4 - CS
>De Cadena: 3 - 1 - Back - 1

=-=-=-=-=--=-=-=-=-=-=
Broadswords Move List:
=-=-=-=-=--=-=-=-=-=-=

>Piercing Thrust: 1
>Double Edged Blow: Down - 1
>Decieving Strike: 2
>Dual Blade Swing: Back - 2
>Winged Strike: Down - 2
>2-Hit Strike: 3
>Half Moon Slice: Down - 3
>Dual Side Slash: 4
>Circular Slash: Down - 4
>Strong Slice: SM
>Doom Blade: 3 - 4

=-=-=-=-=--=-=-=-=-
Special Moves List:
=-=-=-=-=--=-=-=-=-

> Skull Fireball: Down - Back - 1
> Rising Star: Back - Down - 4


Fatality: Back - Back - Toward - Back - 3

	Description: Quan Chi pounces onto his opponent's shoulders.
Using his legs as leverage, he proceeds to pull up on his
opponent's neck. When the neck is extended about 5 feet in the
air, Quan Chi hops off their shoulders.  The opponent stumbles
around for a bit with the elongated neck, falling face-first to
the ground seconds later.

        Ending:

	The Deadly Alliance was successful in reviving the mummified
remains of the Dragon King's undefeatable army.  It would appear
that nothing could stand in the way of Shang Tsung and Quan Chi
as they began their domination of the realms.  For Shang Tsung
however, Quan Chi had no further need for the partnership.  Once
Shang Tsung had finally revived the last of the mummified
warriors, Quan Chi closed the portal to the heavens, and
effectively shut off Shang Tsung's endless supply of souls.  Quan
Chi then instructed Kano to assassinate Shang Tsung in a surprise
weapon attack.  With their captor cut wide open, the thousands of
souls Shang Tsung had consumed in the past, spewed forth and
swirled around the room.  Quan Chi came to the realization that
if Kano could so easily turn on Shang Tsung, he could easily turn
on Quan Chi himself.  Quan Chi used his sorcerey to drain the
life from Kano and left his body where it fell.  Immediately, one
of the lingering souls shot into Kano's body.  To Quan Chi's
surprise the man standing before him was no longer the Black
Dragon thug known as Kano.  Kano's body now contained the soul of
the Shaolin Monk know as Liu Kang.


=-=-=-=
Li Mei:
=-=-=-=

        Stats:

Status: Student
Alignment: Good
Weight: 120 lbs.
Height: 5'8:
Styles: Baji Quan and Lui He Ba Fa
Weapon: Sais
Difficulty: 3

>Baji Quan Special Attack: Taunt - Li Mei waves her hands and
legs in an intimidating manner all the while gaining some lost
health for performing her Taunt.

>Lui He Ba Fa Special Attack: Shove - Li Mei has the ability to
Shove a blocking opponent leaving them vulnerable and open for
attack.

>Sai Special Attack: Imaple - Li Mei brings her Sai back and
violently stabs them into her opponent's thighs.

>Throw Descrption: Li Mei brings her foot into her opponent's
crotch and proceeds to lift them over her head and onto her other
side.

    Description:  Li Mei has a very open pink and purple shirt.
Along with matching silky pants, with oriental designs flowing
down the sides, with a very thin silky belt.  She wears sandals
and is very quick.

    Alternate Costume: Li Mei is very scantily clad wearing a
reddish/pink sports bra, that zips up the middle.  She has a
chain that hangs on her chest.  She wears see-thru stocking, and
high, thick, dark boots.  Around the bottom of her outfit, hang
dark tassles. (Li Mei's alternate costume is in koffin "KX" and
costs 1,406 Sapphire Koins).

        Story:

	The Deadly Alliance commanded Kano and his troops to force a
small population of people to construct a palace fortress.  One
of those enslaved was Li Mei, who rebelled against the invaders
and attacked Kano himself.  Recognizing the warrior spirit she
possessed, the sorcerer Quan Chi offered to free her people if
she could win the Deadly Alliance Tournament.  If she did not
win, however, she would be forced to serve the Alliance and her
people would remain slaves forever.  Li Mei had no choice but to
accept the offer.

=-=-=-=-=--=-=-=-=-=
Baji Quan Move List:
=-=-=-=-=--=-=-=-=-=

>Wing Arm: 1
>Low Scooping Arm: Down - 1
>Upward Palm Strike: Toward - 1
>Thrusting Fingers: 2
>Scooping Arm: Down - 2
>Circling Hand Strike: Back - 2
>Scraping Kick: 3
>Low Kick: Down - 3
>Lifting Kick: 4
>Rising Elbow: Down - 4
>Nailing Kick: Back - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Setting Sun: 4 - 4 - 4
>All Natural: 4 - 4 - 4 CS - 4
>Rising Sun: 4 - 4 - CS - Back - 1
>Linked Strength: 4 - 4 - CS- Back - 1 - CS

=-=-=-=-=--=-=-=-=-=-=-
Lui He Ba Fa Move List:
=-=-=-=-=--=-=-=-=-=-=-

>Sideward Palm: 1
>Hammer Palm: Back - 1
>Halting Palm: Down - 1
>Heel Palm Strike: Up - 1
>Open Fist Strike: 2
>Low Jab Fist: Down - 2
>Back Kick: 3
>Sweeping Kick: Back - 3
>Back Sweep: Down - 3
>Spinning Elbow: 4
>Lifting Knee: Back - 4
>Low Sideward Palm: Down - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Lost Rose: 2 - 4
>Pink Dragon: 3 - 3
>Extreme Fists: 1 - 1 - 1
>Unleashed: 2 - Back - 1
>Explosive Strength: 1 - 1 - Back - 4
>Rejuvenation: 1 - 1 - 2 - 4
>Coiled Dragon: 1 - 1 - 3 - 3
>Golden Path: 1 - 1 - 2 - Back - 1
>Flower Blossom: 1 - 1 - 2 - Back - 1 - CS

=-=-=-=-=--=-=
Sai Move List:
=-=-=-=-=--=-=

>Forward Thrust: 1
>Overhead Smash: Back - 1
>Low Swipe: Down - 1
>Gut Stab: 2
>Rising Sai: Up - 2
>Low Thrust: Down - 2
>Foot Spike: 3
>Knee Poke: Down - 3
>Side Swipe: 4
>Sweeping Sai: Back - 4
>Hooking Stab: Down - 4
>Impale: SM

=-=-=-=-=--=-=-=-=-
Special Moves List:
=-=-=-=-=--=-=-=-=-

> Flying Fists: Toward - Toward - 2
> Kartwheel: Down - Back - 4
> Klock Kick: Toward - Down - 3
> Sparkler: Down - Back - 1


Fatality: Toward - Toward - Down - Toward - 4

	Description: Li Mei readies herself for the Fatality, by
doing a little warm up.  She then proceeds to kick her opponent
in the chest with her left foot.  Her foot goes all the way
through the opponent's body.  She extracts her left leg, as blood
pools around her victim.  She then sizes up her fallen opponent,
as she then superkicks her opponent's head off with her right
foot.  The decapitated corpse falls to its knees, and then face-
first to the ground, with blood shooting from the neck, and
pooling.

        Ending:

	Li Mei had been promised that her people would be freed from
enslavement if she could win the tournament held by the Deadly
Alliance. Now that she had emerged victorious, the true purpose
behind the tournament was finally revealed to her. Her soul would
be the last one Shang Tsung needed to completely revive the
Dragon King's lost army.  Her people would never be freed and Li
mei herself would remain trapped inside the mummified remains of
a dead soldier... cursed to serve the Deadly Alliance... forever.

=-=-=-=-=
Scorpion:
=-=-=-=-=

        Stats:

Status: Ninja Spectre
Alignment: Neutral
Weight: 210 lbs.
Height: 6'2"
Styles: Hapkido and Pi Gua
Weapon: Ninja Sword
Difficulty: 1

>Hapkido Special Attack: Taunt - Scorpion stops fighting and does
the "Just Bring It" thing with his hand, while screaming "Come
here!"

>Pi Gua Special Attack: Shove - Scorpion has the ability to Shove
a blocking opponent leaving them vulnerable to attack.

>Ninja Sword Special Attack: Sidestep Swing - Scorpion has the
ability to sidestep an incoming blow, and follow up with a swing
so devastating, it knocks the opponent halfway across the screen.

>Throw Description: Scorpion jumps onto his opponent's thighs,
and with both hands together, bashes his opponent in the face.

    Description: Scorpion sports a much different look than past
games.  He now resembles more of a samurai.  His ninja mask is
the same, only covering his nose and mouth.  He wears a gold
karate gi, with a skull belt buckle around the waist.  He has
gold and black thigh and shin guards along with two sword
holsters strapped to his back.  His spear dangles "harmlessly" at
his side.

    Alternate Costume:  Scorpion's alternate costume looks much
like his regular costume, except for a few differences.  He wears
no shirt under his gi, and has two chains crossing his chest.  He
also has his mask off, revealing his skull.  His skull is on
fire, and burns the entire match.  He also wears bandages around
his forearms. (Scorpion's alternate costume is in koffin "UH" and
costs 1,660 Jade Koins).

        Story:

	The ninja spectre Scorpion had assumed for many years that
Sub-Zero killed his family and clan, only to later discover that
the true murderer was the sorcerer Quan Chi.  After revealing his
treachery, Quan Chi then attempted to send Scorpion to the 5th
plane of the Netherrealm.  Thinking quickly, Scorpion grappled
with the sorcerer at the last moment and they were both
transported to that forbidden realm.  This turn of events boded
well for Scorpion as his strength increased the longer he
reamained there.  Quan Chi's powers, however, proved to be
useless against him.

=-=-=-=-==-=-=-=-=
Hapkido Move List:
=-=-=-=-==-=-=-=-=

>Back Hand Strike: 1
>Face Strike: Back - 1
>Twisting Fist: Down - 1
>Neck Chop: 2
>Open Palm: Down - 2
>Axe Kick: 3
>Knee Knockdown: Toward - 3
>Hop Sweep: Back - 3
>Back Sweep: Down - 3
>Snap Kick: 4
>Front Sweep: Down - 4
>Backside Kick: Back - 4
>Front Thrust Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Sinking Leaf: Toward - 3 - Back - 3
>Flowing Water: 2 - 2 - 1
>Inner Power: 2 - 2 - 4
>Spectre Blast: 3 - Back - 1
>Lethal Legs: 4 - Back - 4
>Liftoff: 4 - Up - 4
>Burning Soul: 2 - 3 - Up - 4
>Doombringer: 2 - 3 - Back - 1
>Painless: 2 - 2 - CS - 2 - 3
>Undead Rush: 2 - 2 - CS - 2 - 1
>Knightmare: 2 - 2 - CS - 2 - CS - 4
>Darkness: 2 - 2 - CS - 2 - CS - 3
>Infernal: 2 - 2 - CS - 2 - CS - 1 - 1 - 3


=-=-=-=-=-=-=-=-=
Pi Gua Move List:
=-=-=-=-=-=-=-=-=

>Ridge Hand: 1
>Knife Hand Chop: Back - 1
>Low Knife Hand Chop: Down - 1
>Spear Hand Strike: 2
>Wing Chop: Toward - 2
>Spear Hand Sweep: Back - 2
>Chest Strike: Down - 2
>Stepping Heel Kick: 3
>Open Palm Strike: Down - 3
>Low Heel Kick: 4
>Low Knife Hand Strike: Down -4
>Double Knife Hand Chop: Back - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Stone Breaker: Back - 1 - 3
>Falling Tree: 2 - 2 - 3
>Rushing Ridge Hand: 2 - 2 - 1
>Nuisance: 2 - 2 - CS - 4
>Deranged: 2 - 2 - CS - 3
>Hell Bound: 2 - 2 - CS - 1 - 1 - 3


=-=-=-=-==-=-=-=-==-=-
Ninja Sword Move List:
=-=-=-=-==-=-=-=-==-=-

>Spinning Slash: 1
>Upward Slash: Down - 1
>Reverse Stab: 2
>Edge Slash: Down - 2
>Rising Slash: 3
>Charging Slash: Toward - 3
>Piercing Blade: Down - 3
>Crescent Blade Strike: 4
>Sweeping Blade: Down - 4
>Sidestep Swing: SM

Kombo Chains:

>Turning Dragon: 1 - 2
>Rising Dragon: 1 - 3
>Demon Slice: 4 - 3
>Moon Strike: 4 - 4
>Edge of Pain: 4 - 1 - 1 - 3

=-=-=-=-==-=-=-=-=
Special Moves List:
=-=-=-=-==-=-=-=-=

> Spear: Back - Toward - 1
> Summon Hellfire: Down - Back - 2
> Backflip Kick: Toward - Back - 3


Fatality: Back - Back - Down - Back - 4

	Description: Scorpion hurls his spear at his opponent's
head.  The spear lodges itself through their skull.  Scorpion
proceeds to tug on the spear three times as the spear remains
through his opponent's head.  He gets fed up with this, and yanks
on the rope with all his might.  The spear rips the opponent's
head off, sending it flying toward Scorpion.  The opponent falls
face first to the ground, with blood spilling out of their neck.

        Ending: The hunt for Quan Chi had led Scorpion to the
palace of Shang Tsung. Scorpion entered the palace through a
hidden passage. As he made his way through the lower levels, he
was discovered by the two Oni he had previously encountered while
in the Netherealm. Shang Tsung had secretly allied with Moloch
and Drahmin as a backup defense against Quan Chi. The two Oni had
been hidden in an underground chamber and were periodically fed
mortals to keep them satisfied.  Scorpion fought well but was
overpowered by Moloch and Drahmin. Although the could not consume
the ninja spectre, they devised another means for eliminating
their foe that would satisfy their cruel nature. The Oni brough
Scorpion before the portal to The Heavens that Shang Tsung had
tapped as a source of limitless souls. They hurled him into the
Soulnado and his hellspawn body was ripped apart by the purity of
that realm.


=-=-=-
Sonya:
=-=-=-

	Stats:

Status: Special Forces Operative
Alignment: Good
Weight: 140 lbs.
Height: 5'10"
Styles: Kenpo and Tae Kwon Do
Weapon: Kali Sticks
Difficulty: 1

>Kenpo Special Attack: Neijin - Sonya has the ability to Power-Up
and attack her opponent using moves that inflict more damage.

>Tae Kwon Do Special Attack: Shove - Sonya can Shove a blocking
opponent leaving them open for an attack.

>Kali Sticks Special Attack: Sidestep Swing - As with Quan Chi's
Double Broadswords, this isn't much of a Sidestep Swing as it is
a sidestep bash.  She 3D steps out and bashes her opponent with
her sticks.

>Throw Description: Sonya jumps onto her opponent's chest and
proceeds to extend her leg and kick them hard in the chest
sending them backward.

    Description: Sonya wears a very thin T-Shirt under a dark
vest/coat.  She has long dark pants, with black boots.  She has
bullets strapped around her waist, and a belt buckle.  Her black
gloves have the fingers cut off as well.

    Alternate Costume: Sonya's alternate costume is a Special
Forces outfit.  It is light gray on the top and bottom.  She
wears a dark beret much like Jax's.  Her gloves have the fingers
cut off like before, and she wears very dark, high boots.
(Sonya's alternate costume is in koffin "SH" and costs 1,834 Ruby
Koins).

		Story:

	Agent Sonya Blade and her team had finished their mission of
demolishing any known ancient inter-realm portals when she
received word from Jax that the Agency's portal chamber had been
destroyed.  With no means for traversing the realms, Sonya
realized that there were now two agents lost in Outworld.  The
first was the ninja cyborg Cyrax, whom the agency had lost
contact with some time ago.  And now Agent Kenshi, originally
sent to find Cyrax, was lost as well.  She would have to find a
way to get to Outworld and bring them home.

=-=-=-=-=-=-=-=-
Kenpo Move List:
=-=-=-=-=-=-=-=-

>Knife-Hand Strike: 1
>Double Hammer Fist: Down - 1
>Spinning Elbow Strike: Back - 1
>Eye-Gouger: 2
>Knife-Hand Chop: Back - 2
>Low Punch: Down - 2
>Standing Uppercut: Up - 2
>Back Kick: 3
>Leg Sweep: Back - 3
>Low Heel Kick: Down - 3
>Rising Axe Kick: 4
>Shovel Kick: Back - 4
>Low Step Punch: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Conscious Mind: 3 - 3
>Cutting Edge: 1 - 3 - 3
>Big Guns: 1 - 1 - 4
>Warfare: 1 - 1 - CS - 4 - CS

=-=-=-=-=-=-=-=-=-=-=-
Tae Kwon Do Move List:
=-=-=-=-=-=-=-=-=-=-=-

>Side Kick: 1
>Hook Kick: Back - 1
>Double Hammer Fist: Down - 1
>Downward Axe Kick: 2
>Twin Fist Punch: Down - 2
>Spinning Heel Kick: 3
>Rolling Strike: Down - 3
>Ankle Smash: Back - 3
>2-Hit Axe Kick: 4
>Nitro Kicks: Back - 4
>Spinning Back Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Clearness of Mind: 4 - 4
>Take Out: Back - 3 - 3
>Blitzkrieg: Back - 4 - CS
>Peaceful World: 1 - 1 - Down - 3
>Special Forces: 4 - Back - 3 - 3

=-=-=-=-=-=-=-=-=-=-=
Kali Stick Move List:
=-=-=-=-=-=-=-=-=-=-=

>Straight Snap Strike: 1
>Low Snap Strike: Down - 1
>Overhead Strike: Toward - 1
>Circular Strike: 2
>Low Scissors Swipe: Down - 2
>Low Swinging Strike: 3
>Spinning Strike: Back - 3
>Low Strike: Down - 3
>Wrist Snap Strike: 4
>Chin Jab: Down - 4
>Circular Power Strike: Back - 4
>Stick Smash: SM

Kombo Chains:

>Multi-Level Strikes: 2 - 4 - 3
>Show-Off 2 - 4 - Back - 3
>Furious Blows: 4 - 2 - 4
>Live Hand: 4 - 2 - Back - 3

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Kiss of Death: Down - Back - 1
> Fly Kick: Toward - Toward - 3


Fatality: Back - Toward - Toward - Down - 2

	Description: Sonya blows a kiss to her opponent in the form
of a pink mist; a heart floats out for effect.  The opponent
immediately falls to their hands and knees vomiting.  They then
start to choke and cough up blood.  As the opponent is lying on
the ground vomiting and coughing, Sonya leaps onto their back,
causing their head to explode, leaving a huge pool of blood.  The
opponent's headless corpse lays there, with the red stuff gushing
from the neck.

        Ending:

	After the destruction of the Deadly Alliance, Sonya searched
for the missing Special Forces agent Kenshi. She finally
discovered him badly beaten and near death apparently from hook-
like wounds in his ribcage. She managed to return him to the
rendezvous point where I transported them back to Earthrealm.
Upon her return, Sonya was promoted to General and given her
choice of command. She hand-picked a team to deal with new
terrorist threats located on Earth. While in Outworld, Special
Agent Kenshi had learned of a new threat to peace. The Red Dragon
had awakened.


=-=-=-=
Kenshi:
=-=-=-=

        Stats:

Status: Rogue Swordsman
Alignment: Unknown
Weight: 185 lbs.
Height: 6'11"
Styles: Tai Chi and San Shou
Weapon: Katana
Difficutly: 4

>Tai Chi Special Attack: Taunt - Much like Li Mei's Taunt where
she waves her hands and legs in an intimidating manner, all the
while gaining a little lost health.

>San Shou Special Attack: Neijin - Kenshi can use a Neijin to
make his attacks more powerful for a short period of time.

>Katana Special Attack: Sidestep Swing - Kenshi sidesteps in 3D
and comes back into the screen with a massive swing of his Katana
sending his opponent across the screen.

>Throw Description: Kenshi runs up to his opponent and does a
backflip off of them sending them backwards, with him landing on
his feet.

	Description:  Kenshi wears what almost looks like dark green
and black army camouflage.  He has a strap across his chest with
an Oriental symbol adorning it.  He has red knee pads and high,
think boots.  The red bandanna covering Kenshi's eyes is his
trademark.

    Alternate Costume: Kenshi sheds his "army" gear in favor of a
traditional white karate gi.  He no longers wears the red
bandanna over his eyes.  His karate gi is white, with many tears
and gashes; he is wearing a black belt holding his pants up.  He
goes barefoot. (Kenshi's alternate costume is in koffin "YM" and
costs 1,435 Platinum Koins).

        Story:

	Serving the cries of his captured ancestors, Kenshi made a
vow to slay Shang Tsung in order to free them from his grasp.
When he learned of Shang Tsung's escape to Outworld, Kenshi
agreed to help the Special Forces search for the missing agent
Cyrax as a means of gaining access to that realm, which allowed
him to act as both rescue party and spy.  Shortly after
discovering the sorcerer's whereabouts, the Agency was destroyed
and with it his only means for a return to Earth.  Kenshi now
finds himself facing the Deadly Alliance on his own.

=-=-=-=-=-=-=-=-=-
Tai Chi Move List:
=-=-=-=-=-=-=-=-=-

>Palm Strike: 1
>Rising Spade Hand: Back -1
>Pushing Hands: Toward - 1
>Dual Fist Strike: Down - 1
>Chopping Strike: 2
>Quick Uppercut: Back - 2
>Rising Uppercut: Down - 2
>Straight Kick: 3
>Low Lean Kick: Down - 3
>Spinning Roundhouse: 4
>Low Spin Kick: Down - 4
>Standing Sweep: Back - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Empty & Full: 1 - 1
>Blind Justice: Back - 2 - 3
>Play By Ear: 2 - 2 - 2 - 3
>Dark Fists: 2 - 2 - 2 - 1 - 1
>Fading Light: 2 - 2 - 2 - Back - 1
>Nightfall: 2 - 2 - 2 - CS - 1 - 3
>Out of Sight: 2 - 2 - 2 - CS - 1 - CS
>See No Evil: 2 - 2 - 2 - CS - 1 - Back - 3

=-=-=-=-=-=-=-=-=-=
San Shou Move List:
=-=-=-=-=-=-=-=-=-=

>Hook Punch: 1
>Long Range Fist: Back - 1
>Low Jab: Down - 1
>Face Strike: 2
>Knee Knocker: Toward - 2
>Rising Elbow: Down - 2
>Side Kick: 3
>Low Sweep: Down - 3
>Propelling Hook Kick: Back - 3
>Rising Toe Kick: Toward - 3
>Snapping Roundhouse: 4
>Spinning Roundhouse: Back - 4
>Shin Kick: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Don't Blink: 4 - 4
>Natural Way: 2 - 1 - 3
>Near Sight: 2 - 1 - CS
>All Ears: 2 - 1 - Back - 3

=-=-=-=-=-=-=-=-=
Katana Move List:
=-=-=-=-=-=-=-=-=

>Spinning Slash: 1
>Upward Slash: Down - 1
>Reverse Stab: 2
>Edge Slash: Down - 2
>Rising Slash: 3
>Charging Slash: Toward - 3
>Piercing Blade: Down - 3
>Crescent Blade Strike: 4
>Sweeping Blade: Down - 4
>Sidestep Swing: SM

Kombo Chains:

>Day Break: 1 - 2
>Rising Dragon: 1 - 3
>Blind Slice: 4 - 3
>Moon Strike: 4 - 4
>Edge of Pain: 4 - 1 - 1 - 3

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Telekinetic Slam: Back - Down - Back - 1
> Telekinetic Toss: Down - Back - 4
> Telekinetic Push: Toward - Toward - 2


Fatality: Toward - Back - Toward - Down - 3

	Description: Kenshi puts his hands to his head in deep
thought.  The fallen opponent's eyes then proceed to pop out of
their head, and roll toward the screen.  The opponent's eyeless
body then proceeds to contort in non-human ways in mid-air.
Their arms bend up and backwards, as do their legs.  When Kenshi
is done using his telepathic powers on the defeated opponent,
they fall to the ground shaped almost like a pretzel.

        Ending:

	Kenshi had finally caught up with Shang Tsung in Outworld.
Years ago, Kenshi had been manipulated into releasing the souls
of his warrior ancestors. Shang Tsung had consumed those souls
and left Kenshi to die in the tomb. The ordeal left Kenshi
blinded, but the sword of his ancestors led him out of the
depths.  Kenshi had finally caught up with Shang Tsung in
Outworld.  To redeem himself, Kenshi had vowed to free his
ancestors from their captor. He cut Shang Tsung down with his
ancestral sword and a blast of souls was instantly released. The
spirits of the warrior kings reentered the sword as Kenshi held
it above his head. His duty fulfilled, he could now return to
Earthrealm.

=-=-=-=
Mavado:
=-=-=-=

        Stats:

Status: Red Dragon
Alignment: Evil
Weight: 175 lbs.
Height: 5'9"
Styles: Long Fist and Wing Chun
Weapon: Hookswords
Difficulty: 5

>Long Fist Special Attack: Shove - Mavado can Shove a blocking
opponent to open them up for an attack.

>Wing Chun Special Attack: Escape - Mavado plants his Grappling
Hooks into the ground behind him, and pulls himself backwards and
out of harm's way.

>Hooksword Special Attack: Sidestep Swing - Mavado does a 3D
dodge maneuver and trips up his opponent with his Hookswords.

>Throw Description: Mavado plants his Hookswords into the ground
in front of his opponent, rears back into the air, and comes
crashing forward into their face/chest sending them backwards
with great force.

    Description: Mavado wears a long black trenchcoat with silver
shoulderpads.  On the back of his trenchcoat is the Red Dragon
symbol.  He wears long black pants with spiked metal boots.
Under his trenchcoat are grappling hooks, used for planting in
the ground and striking his opponent.

    Alternate Costume: Mavado's alternate costume resembles that
of a knight in shining armor.  He has a red "mouth mask," and
armored plating on his chest that looks like chain mail.  His
pants are the same way.  His boots are metallic like his regular
costume. (Mavado's alternate costume is in koffin "RD" and costs
1,455 Jade Koins).

        Story:

    The Red Dragon had existed for centuries as a secretive
criminal organization.  Members such as Mavado were highly
skilled and disciplined warriors.  But in the last century, many
of the more reckless members became dissatisfied with the
restraints the code of the Red Dragon placed on them and broke
away to form their own gang.  Since then, it has been the Red
Dragon's number one priority to completely eradicate the infidels
known collectively as the Black Dragon.

=-=-=-=-=-=-=-=-=-=-
Long Fist Move List:
=-=-=-=-=-=-=-=-=-=-

>Flat Punch: 1
>Knee Strike: Back - 1
>Ducking Claw: Down - 1
>Long Straight Fist: 2
>Crane Strike: Back - 2
>Low Strike: Down - 2
>Heel Kick: 3
>Ducking Fist: Down - 3
>Cutkick: 4
>Floor Kick: Down - 4
>Spinning Crane: Back - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Longfist Blast: 1 - 1 - 2
>Forklift: 1 - 1 - Back - 2

=-=-=-=-=-=-=-=-=-=-
Wing Chun Move List:
=-=-=-=-=-=-=-=-=-=-

>Outside Whip Punch: 1
>Low Punch: Down - 1
>Hammerfist: 2
>Low Whip Jab: Down - 2
>Sidekick: 3
>Shin Kick: Down - 3
>Front Heel Kick: 4
>Sweep Kick: Down - 4
>Dragon Tongue: SM
>Throw: Toward - SM

Kombo Chains:

>Mavado Surprise: 4 - 3
>Lin Wan Kuen: 1 - 1 - 1
>Determination: 2 - 4 - 3
>Storm Kicks: 4 - 4 - 3
>Rolling Hands: 1 - 2 - 4 - 3
>Red Dragon: 2 - 4 - 4 - 3
>Empty Shadow: 1 - 1 - Up - 1
>Control of Power: 1 - 2 - 4 - 4 - 3
>Chainsaw: 1 - 2 - 4 - CS - 4 - 2
>Sacred Band: 1 - 2 - 4 - CS - 4 - Back - 3
>Downfall: 1 - 2 - 4 - CS - 4 - Back - 2

=-=-=-=-=-=-=-=-=-=-
Hooksword Move List:
=-=-=-=-=-=-=-=-=-=-

>Chest Strike: 1
>Low Reverse Blow: Down - 1
>Downward Hook Strike: 2
>Twin Overhead Strike: Back - 2
>One Hook Sweep: Down - 2
>Low High 2-Hit: 3
>Twin Overhead Slam: Back - 3
>Scissors Swipe: Down - 3
>Stepping Chest Strike: 4
>Upward Cross Strike: Down - 4
>Dual Hook Strike: Toward - 4
>Sidestep Swing: SM

Kombo Chains:

>Kabal's Torment: 4 - 4 - 2
>Strength and Balance: 4 - 4 - Back - 3
>Hook N Bash: 4 - 4 - Back - 2
>Blazing Fury: 2 - 4 - 4 - 2
>Brutal Revenge: 2 - 4 - 4 - Back - 3
>Kabal's Return: 2 - 4 - 4 - Back - 2

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Grapple Hook Strike: Toward - Toward - 4
> Change Sides Hook: Down - Up - 2


Fatality: Back - Back - Up - Up - 1

	Description: Mavado plants both of his grappling hooks into
the ground on opposite sides of his defeated opponent.  He then
proceeds to walk backwards, pulling the rope as taut as possible.
He then raises his left boot, as spikes protrude out the bottom.
He then "jumps" into the air with his legs extended, letting the
grappling hooks propel him forward and into his opponent.  He
impales them in the chest, and steps out of their body with
organs attached to his boots, while the opponent lays in a pool
of blood.

        Ending:

	For many years Mavado's Red Dragon clan had been secretly
engineering the destruction of their rivals, the Black Dragon.
Through careful manipulation, Mavado had used the Special Forces
to unwittingly aid them in this task. In return for eliminating
Kenshi for the Deadly Alliance, Mavado was finally granted his
battle with the last known member of the Black Dragon: Kano.
After a long, brutal fight, Mavado emerged victorious and all
traces of the Black Dragon had been erased.  Impressed with the
fighting skill and discipline of Mavado as well as other members
of his clan, Quan Chi realized the potential the Red Dragon held
for staging the eventual invasion of Earthrealm. In return for
their continued assistance, he offered crucial information about
a new threat to Mavado's Red Dragon clan... the Lin Kuei.

=-=-=-=-=-=-
Johnny Cage:
=-=-=-=-=-=-

        Stats:

Status: Movie Star
Alignment: Good
Weight: 190 lbs.
Height: 6'0"
Styles: Karate and Jeet Kune Do
Weapon: Nunchakus
Difficulty: 3

>Karate Special Attack: Shove - Johnny Cage has the ability to
Shove a blocking opponent to open them up for an attack.

>Jeet Kune Do Special Attack: Taunt: Jonny Cage puts one foot
forward and motions with his hand for his opponent to come get
some.

>Nunchaku Special Attack: Sidestep Swing - Cage comes down on his
opponent's head hard with his Nunchakus after sidestepping in 3D.

>Throw Description: Johnny Cage "jumps" onto his opponent, and
does a spinning sidekick to the side of the head sending his
opponent sprawling backwards.

	Description: Johnny Cage once again wears no shirt, but he
does have a new tatoo that covers his entire back.  He wears
black sweat pants that stop just above his knees.  "Cage" is
printed on the side.  He has blue and gold arm and wrist bands,
along with a blue and gold belt.  He goes barefoot, and also
sports his sunglasses the entire match.

    Alternate Costume: Johnny Cage is wearing his tuxedo costume
from Mortal Kombat 4.  It is black, with a white undershirt.  He
wears black dress shoes, and his trademark, dark sunglasses.
(Johnny Cage's alternate costume is in koffin "DK" and costs
1,460 Ruby Koins).

        Story:

	Johnny Cage had been fed up with the lame writing on his
current movie "Mortal Kombat: The Death of Johnny Cage," in which
his character repeatedly died and was resurrected.  To him, his
real-life adventures were much more sensational-he kicked butt!
But his studio felt that the hero needed to take a fall for
dramatic purposes, Johnny Cage reluctantly agreed to continue
with the project until the Thunder God Raiden called him away to
a new adventure in Outworld.

=-=-=-=-=-=-=-=-=
Karate Move List:
=-=-=-=-=-=-=-=-=

>Lunge Punch: 1
>Low Hook Punch: Down - 1
>Side Elbow Punch: Back - 1
>Knife Hand Chop: 2
>Knife Hammer Strike: Toward - 2
>Low Palm Strike: Down - 2
>Front Thrust Kick: 3
>Low Jabbing Punch: Down - 3
>Cutting Kick: Up - 3
>Side Thrust Kick: 4
>Low Kick: Down - 4
>Shin Thrust: Back - 4
>Flip Kick: Up - 4
>Double Flip Kick: Up - 4 - Up - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Smash TV: 2 - 4
>Bone Breaker: 3 - 4
>Big Blast: 1 - 1 - 4
>Out Take: 1 - 1 - CS
>The Foot Sword: 3 - 3 - 3
>Cutting Hands: 2 - 3 - 4
>Closing Credits: 1 - 1 - Back - 1
>Chopping Hands: 1 - 2 - Toward - 2
>Cameo: 1 - 2 - 3 - 4
>Prequel: 2 - 3 - 3 - 3
>Box Office Smash: 1 - 2 - 3 - 3 - 3
>Theatrical Release: 1 - 1 - Up 4
>Directors Cut: 1 - 1 - Up - 4 - Up - 4

=-=-=-=-=-=-=-=-=-=-=-=
Jeet Kune Do Move List:
=-=-=-=-=-=-=-=-=-=-=-=

>Leading Straight Punch: 1
>Hook Fist: Down - 1
>Knuckle Fist: Back - 1
>Duck 'n' Jab: 2
>Low Knuckle Fist: Down - 2
>Stepping Snap Kick: 3
>Low Punch: Down - 3
>Side Kick to Knee: Back - 3
>Side Kick to Face: 4
>Sweeping Kick: Back - 4
>Low Kick: Down - 4
>High Hooking Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Straight Blast: 1 - 1
>Spotlight: 2 - 2 - 4
>Runner Up: 2 - 2 - 3 - 3 - CS
>Sticky Legs: 2 - 2 - 3 - 3 - 4
>Outer Gate: 2 - 2 - 3 - 3 - Back - 4

=-=-=-=-=-=-=-=-=-=
Nunchaku Move List:
=-=-=-=-=-=-=-=-=-=

>Reverse Shoulder Swing: 1
>Overhand Strike: Back - 1
>Bottom Swing: Down - 1
>Stepping Cross Swing: 2
>Cross Back Strike: Back - 2
>Low Knee Strike: Down - 2
>Underhand Strike: 3
>Low Circular Swing: Back - 3
>Double Thrust Strike: Toward - 3
>Rising Swing: Down - 3
>Side Kick: 4
>Roundhouse Kick: Back - 4
>Low Foot Strike: Down - 4
>Side Step Swing:SM

Kombo Chains:

>Gentle Spirit: 1 - 1 - 3 - 3
>Flowing Strikes: 1 - 1 - 1 - 1
>Living Legend: 1 - 1 - 2 - Back - 2

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Forceball: Down - Back - 1
> Shadow Kick: Back - Toward - 4
> Johnny Uppercut: Back - SM


Fatality: Back - Toward - Toward - Down - 2

	Description: Johnny Cage strikes his defeated opponent in
the stomach, causing them to fall to their knees.  He then raises
his right arm high in the air, watching it as he brings it back.
He proceeds to punch his opponent square in the head, causing
blood and brain matter to be flung everywhere, all the while his
opponent screaming with half a skull.  He extracts his hand from
his opponent's head, raising his arm trumphantly as he grasps
their brain, dripping with bucketloads of blood.

        Ending:

	Upset by the way his adventures had been portrayed in the
past, Johnny Cage found a loophole in his contract and left MCM
studios during the production of "Mortal Kombat: The Death of
Johnny Cage." He then used his own money to fund the production
of his next movie, which is rumored to be the true story of his
latest adventures in Outworld.  "Mortal Kombat: Deadly Alliance"
broke all records in its first weekend in theaters, and made
Johnny Cage extremely wealthy. The movie told the true story of
how Johnny Cage single handedly saved the world from the threat
of Quan Chi and Shang Tsung's deadly alliance.

=-=-=-=-=
Sub-Zero:
=-=-=-=-=

        Stats:

Status: Grandmaster
Alignment: Good
Weight: 210 lbs.
Height: 6'2"
Styles: Shotokan and Dragon
Weapon: Kori Blade
Difficulty: 5

>Shotokan Special Attack: Escape - Sub-Zero freezes a patch of
ice behind himself before sliding backwards on it, evading enemy
attacks.

>Dragon Special Attack: Nejin - Sub-Zero has the ability to
Power-Up his character in order to inflict more damage upon his
opponent.

>Kori Blade Special Attack: Imaple - Sub-Zero can Impale his
opponent with his sword causing them to gradually lost health.

>Throw Description: Sub-Zero steps on his opponent, freezing them
in the process, and rides them like a surf board across the
screen.  Very humorous.


    Description: Sub-Zero looks to have aged since the past
tournament.  He looks more menacing than ever though.  He sports
his classic Mortal Kombat 3 outfit with the blue "suspenders"
down the sides of his upper torso.  He has black pants with blue
knee pads.  His hands and hair are frozen with mist radiating off
of them throughout the match.

    Alternate Costume: Sub-Zero's alternate costume is pretty
much the same as it was in Mortal Kombat II.  It is all blue and
black.  His "shirt" has no sleeves, and his forearms are frozen.
His pants are black with a blue flap in front of him.  His mask
his back, which is also blue and black.  He looks VERY cool.
(Sub-Zero's alternate costume is in koffin "YA" and costs 1,999
Sapphire Koins).

        Story:

    Raiden appeared before Sub-Zero and asked for his aid in
defeating the Deadly Alliance in Outworld.  Fighting alongside
Raiden would prove to the world that the Lin Kuei had changed for
the better, Sub-Zero accepted the challenge and brought with him
one of his newest recruits.  It was highly unusual for the Grand
Master to embark on such a dangerous mission, but Sub-Zero felt
it was necessary to earn the respect of his fellow Lin Kuei.

=-=-=-=-==-=-=-=-=-
Shotokan Move List:
=-=-=-=-==-=-=-=-=-

>Spear Hand Strike: 1
>Forward Elbow Strike: Back - 1
>Lower Knee Strike: Down - 1
>Sword Hand Strike: 2
>Lower Dual Punch: Down - 2
>Mountain Punch: Back - 2
>Rising Thrust Kick: 3
>Side Snap Kick: Toward - 3
>Low Sweep Kick: Down - 3
>Thrust Kick: 4
>Low Double Side Strike: Down - 4
>Low Shin Kick: Back - 4
>Icy Retreat: SM
>Throw: Toward - SM

Kombo Chains:

>2-Hit Trick: 3
>King's Crown: 3 - Toward - 3
>Peaceful Mind: 3 - Back - 2
>Icy Pain: 1 - 2 - 4
>Cloud Hands: 1 - 2 - Back - 1
>Iron Horse: 1 - 2 - Back - 2
>Rock Solid: 1 - 2 - 4 - CS - 3
>Lin Kuei Storm: 1 - 2 - 4 - CS - 2 - 3
>Zero Below: 1 - 2 - 4 - CS - 2 - 4
>Frozen Frenzy: 1 - 2 - 4 - CS - Back - 1
>Frosty: 1 - 2 - 4 - CS - 2 - CS
>Thin Ice: 1 - 2 - 4 - CS - 2 - Back - 2
>Unthawed: 1 - 2 - 4 - CS - 2 - Up - 4

=-=-=-=-==-=-=-=-
Dragon Move List:
=-=-=-=-==-=-=-=-

>Back Knuckle Strike: 1
>Ducking Dual Claws: Down - 1
>Upper Lunge Punch: Back - 1
>Sun Fist: 2
>Dragon Attack: Back - 2
>Uppercut: Down - 2
>Roundhouse Kick: 3
>Low Claw Strike: Down - 3
>Front Stomp Kick: 4
>Wheel Turning Kick: Up - 4
>Mid Claw Strike: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Tiger in Cave: 4 - Back - 2
>Yielding Fire: 2 - 3
>Ice Pop: 1 - 1 - 2
>Dragon Dance: 1 - Back - 1
>Silent Dragon: 1 - 2 - 3
>Dragon Plays with 7 Stars: 1 - 2 - 4
>Ice Maker: 1 - 2 - CS
>3-Hit Claws: 1 - 2 - Back - 2
>Twist of the Tiger: 1 - 2 - Up - 4

=-=-=-=-==-=-=-=-=-=-
Kori Blade Move List:
=-=-=-=-==-=-=-=-=-=-

>Overhead Swing: 1
>Ducking Moon: Down - 1
>Spinning Slash: Back - 1
>Overhead Smash: Up - 1
>Blade Lunge: 2
>Straight Stab: Down - 2
>Close Swipe: Back - 2
>Stomp Kick: 3
>Downwards Stab: Down - 3
>Back Kick: 4
>Sweep Kick: Back - 4
>Twisting Blade: Down - 4
>Impale: SM
>Cut Up: 4 - 4
>Bitter Blade: 1 - Back - 1

=-=-=-=-==-=-=-=-=-
Special Moves List:
=-=-=-=-==-=-=-=-=-

> Freeze: Down - Toward - 1
> Ice Shaker: Back - Down - 2
> Cold Shoulder: Back - Toward - 4


Fatality: Back - Toward - Toward - Down - 3

	Description: Sub-Zero walks behind his fallen opponent as
they stand there dazed.  He then thrusts his right arm into their
back.  He pulls once with no results.  He pulls again as you hear
some snapping.  He pulls one more time extracting his opponent's
entire skeleton.  The opponent's body slumps there lifelessly.
He drops their skeleton to the ground in relative satisfaction.

        Ending:

	After defeating the Deadly Alliance, Sub-Zero returned to
the new temple of the Lin Kuei with the severely injured ninja
Frost.  A short time later, I visited the temple to commend him
for his victory in Outworld and to express my gratitude for all
his assistance. With Sub-Zero now the Grand Master of the Lin
Kuei, Earthrealm will be well protected.

=-=-=
Kano:
=-=-=

        Stats:

Status: Mercenary
Alignment: Evil
Weight: 200 lbs.
Height: 5'10"
Styles: Xing Yi and Aikido
Weapon: Butterfly
Difficulty: 3

>Xing Yi Special Attack: Reversal - Kano can catch an attacking
opponent's arm or leg, and turn that into a nasty combo.

>Aikido Special Attack: Neijin - Kano can Power-Up for a short
period of time, making his attacks do more damage.

>Butterfly Special Attack: Sidestep Swing - Kano just ducks down,
and extends his swords outward cutting his opponent.

>Throw Description: Kano jumps behind his opponent, and while
behind their head, kicks the back of it, sending them flying
forward.

    Description: Kano wears a black vest with no undershirt.
His eye is still "encased" in the metal plate with the red
radiating off it.  He has brown pants and thick boots.  On the
ankle of his pants is a bowie knife.  His golves are black and he
is very muscular.  He wears a chain around his neck with what
appears to be a lock of hair snapped to it.

    Alternate Costume: Kano's alternate costume is his costume
from the original Mortal Kombat.  It resembles his costume in
Deadly Alliance but is white.  He has the red and black strap
going across his chest also.  He has white pants, and light brown
boots. (Kano's alternate costume is in koffin "BD" and costs
1,520 Sapphire Koins).

        Story:

	Kano had been defeated in a battle with Special Forces agent
Sonya Blade during Shao Kahn's invasion of Earthrealm.  Shao Kahn
incarcerated Kano for this failure, but later hastily promoted
him to General when he prevented the Emperor's assassination at
the hands of the Shokan warrior known as Sheeva.  With the
merging of Earthrealm and Outworld not yet complete, Shao Kahn
ordered Kano to portal back to the last remnants of Outworld to
gater more troops for the final push against the Earthrealm
opposition.

=-=-=-=-==-=-=-=-=
Xing Yi Move List:
=-=-=-=-==-=-=-=-=

>Straight Punch: 1
>Power Fist: Back - 1
>Low Palm Strike:  Down - 1
>Axe Strike: 2
>Eagle Strike: Down - 2
>Tiger Strike: Toward - 2
>Front Snap Kick: 3
>Low Elbow Strike: Down - 3
>Rising Knee: 4
>Hopping Back Kick: Back - 4
>Toe Strike: Dowm - 4
>Lifting High Kick: Up - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Sure Fire: 4 - 2
>Casualty: 4 - 3
>Seek and Destroy: 1 - 1 - 4 - 3
>Dead Zone: 1 - 1 - Up - 4
>Backlash: 1 - 1 - Back - 4
>Minimum Damage: 1 - 1 - 2
>Maximum Damage: 1 - 1 - 2 - CS
>Honor and Disgrace: 2 - Back - 1
>Three Powers: 1 - 1 - 2 - Back - 1
>Assault and Battery: 1 - 1 - 4 - 2

=-=-=-=-==-=-=-=-
Aikido Move List:
=-=-=-=-==-=-=-=-

>Heaven and Earth Throw: 1
>Low Frontal Punch: Down - 1
>Breath-Power Throw: 2
>Low Toe Kick: Down - 2
>Side Kick: 3
>Crescent Kick: Back - 3
>Low Side Kick: Down - 3
>Frontal Kick: 4
>Knee Kick: Back - 4
>Low Step Kick: Down - 4
>Nejin: SM
>Throw: Toward - SM

Kombo Chains:

>2-Hit Doom: 4 - Back - 3
>Underdog: 4 - 4 - 3
>Total Karnage: 4 - 4 - Back - 3
>Destroyer: 4 - 3 - CS - Back - 2
>Killing Time: 4 - 4 - 3 - CS - Back - 2

=-=-=-=-==-=-=-=-=-=-=-=-=
Butterfly Sword Move List:
=-=-=-=-==-=-=-=-=-=-=-=-=

>Jut Do: 1
>Piercing Low Strike: Down - 1
>Downward Circling Sword: Back - 1
>Twisting Sword: 2
>Rising Strike: Down - 2
>Upward Circling Sword: Back - 2
>Biu Do: 3
>Push Strike: Toward - 3
> Cutting Sword: Down - 3
>Pek Do: 4
>Rising Chop: Down - 4

Kombo Chains:

>Cutthroat: 1 - Toward - 3
>Ear to Ear: Back - 1 - Back - 2
>Lost Dragon: 4 - Toward - 3

=-=-=-=-==-=-=-=-=-
Special Moves List:
=-=-=-=-==-=-=-=-=-

> Cannonball: Back - Toward - 1
> Eye Laser: Toward - Toward - 2


Fatality: Toward - Up - Up - Down - 1

	Description: Kano plunges his left hand into his opponent's
chest/stomach.  He extracts what looks like the opponent's heart.
He then plunges his right hand deep into his opponent's chest,
extracting what looks like a liver or kidney.  He then plunges
both of his hands/arms into his opponent's chest and rips out
what looks like their stomach.  With a look of disgust on his
face, Kano violently kicks the bleeding opponent away from him.

        Ending:

	Kano and Sonya had fought before. Although Kano was
humiliated by his defeat at her hands so many years ago, this
time the outcome would be different...  Kano had stolen Quan
Chi's amulet at the request of Shang Tsung. With the amulet in
his possession, Kano came to the realization that he was now in
total control of the revived undefeatable army. Rather than hand
the amulet and the army over to Shang Tsung, Kano kept them for
himself, and used the army to ambush Sonya, ending their long
rivalry once and for all.


=-=-=-=-=
Kung Lao:
=-=-=-=-=

        Stats:

Status: Shaolin Monk
Alignment: Good
Weight: 175 lbs.
Height: 5'10"
Styles: Shaolin Fist and Mantis
Weapon: Broadsword
Difficulty: 2

>Shaolin Fist Special Attack: Taunt - Like Li Mei and Kenshi,
Kung Lao waves his arms and legs around intimidating his
opponent, and regaining lost health.

>Mantis Special Attack: Neijin - Kung Lao can Power-Up his
attacks to have them inflict more damage.

>Broadsword Special Move: Impale - Kung Lao can violently thrust
his sword into his opponent making them bleed uncontrollably.

>Throw Description: Much the same as Johnny Cage's.  He runs up
your body, and does a spinning sidekick the side face sending his
opponent backwards.

    Description: Kung Lao is wearing a baggy overshirt, with
white pants.  He wears brown "boots" and has a red sash around
his waist.  His hair is pulled back into a ponytail and his
treasured hat rests upon his back.

    Alternate Costume:  Kung Lao wears a blue and black karate
gi, with gold tassles hanging off the sides.  He wears his bladed
hat on his head this time.  He wears silverish wristguards, and
has a blue and gold flap flowing in front of him.  His pants are
blue, and he has brown shin guards, with samurai-like shoes.
(Kung Lao's alternate costume is in koffin "YJ" and costs 1,208
Ruby Koins).

        Story:

	Kung Lao was the first to find the body of his friend and
fellow Shaolin Monk Liu Kang.  He later discovered that it was in
fact Shang Tsung who had dealt the fatal blow.  Enraged, Kung Lao
abandoned his Shaolin beliefs and vowed revenge against the
sorcerer.  He knew that his fighting skill would not be
sufficient to best Shang Tsung.  He would need training from the
same Outworld master who had taught Liu Kang the one special
attack he needed to win the Mortal Kombat tournament so many
years ago.

=-=-=-=-=-=-=-=-=-=-=-=-=
Praying Mantis Move List:
=-=-=-=-=-=-=-=-=-=-=-=-=

>Drilling Punch: 1
>Low Thrusting Palm: Down - 1
>Power Forcing Fist: 2
>Double Mantis Strike: Back - 2
>Sweeping Punch: Down - 2
>Leg Sprouting Kick: 3
>Ward Off Punch: Down - 3
>Toppling Kick: Back - 3
>Chest Piercing Kick: 4
>Seven Star Hit: Down - 4
>Leg Squatting Kick: Back - 4
>Single Leg Soaring Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Lotus Petals: 3 - 3
>18 Elders: 1 - 1 - 1
>Natural Death: 1 - 1 - 2 - 4
>Cave Mantis: 1 - 1 - 3 - 3
>Five Blessings: 1 - 1 - 2 - Back - 2
>Deadly Insect: 1 - 1 - 1 CS - 4 - 3
>White Lotus: 1 - 1 - 1 - CS - 2 - 4 - 3
>Peaceful Life: 1 - 1 - 1 - CS - 4 - 4 - 3
>Teachers Pet: 1 - 1 - 1 CS - 4 - 4 - CS
>Fallen Hero: 1 - 1 - 1 - CS - 4 - 4 - Toward - 2

=-=-=-=-=-=-=-=-=-=-=-=
Shaolin Fist Move List:
=-=-=-=-=-=-=-=-=-=-=-=

>Buddha Fist: 1
>Low Axe Palm: Down - 1
>Attack the Heart: Back - 1
>Curved Hook Punch: 2
>Palm Heel Strike: Down - 2
>Backfist Strike: Back - 2
>Fore Knuckle Fist: Toward - 2
>Roundhouse Strike: 3
>Low Back Fist: Down - 3
>Front Kick: 4
>Low Knuckle Punch: Down - 4
>Sweeping Blade Kick: Back - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Double Kicks: 4 - 3
>Shaolin Faith: 4 - Toward - 2
>Shout of Spirit: 1 - 4 - 3
>Rushing Buddha: 2 - 4 - 3
>Enlightenment: 1 - 4 - 4 - 3
>Shaolin Beat Down: 1 - 2 - 4 - 3
>Pins and Needles: 1 - 4 - 4 - CS
>Hurricane: 1 - 4 - 4 - Toward - 2

=-=-=-=-=-=-=-=-=-=-=
Broadsword Move List:
=-=-=-=-=-=-=-=-=-=-=

>Crosscutting Slash: 1
>Twisting Body Strike: Toward - 1
>Piercing Low Lunge: Down - 1
>Crushing Side Slash: 2
>Overhead Strike: Down - 2
>Gut Ripping Stab: 3
>Rising Slash: Back - 3
>Low Stab: Down - 3
>Half Moon Slash: 4
>Full Moon Strike: Toward - 4
>Spinning Low Slash: Down - 4

Kombo Chains:

>Sharpen the Mind: 2 - 1
>Clouds Over Head: 2 - 2
>Tiger Leaps Suddenly: 2 - Toward - 1
>Onslaught: 4 - Down - 4
>Rise and Shine: 4 - Toward - 1
>Dao Strikes: 2 - 4 - Down - 4
>Phoenix Tail: 2 - 4 - Toward - 1

=-=-=-=-==-=-=-=-=-
Special Moves List:
=-=-=-=-==-=-=-=-=-

> Hat Throw: Back - Toward - 1
> Whirlwind Kicks: Down - Back - 4


Fatality: Down - Up - Back - 3

	Description: Kung Lao takes off his hat and violently whips
it at his opponent.  The hat lodges itself vertically into their
skull, causing them to fall backward.  Kung Lao slowly saunters
over to his fallen, bloody opponent, and strikes them in the
stomach with his foot.  The hat pops into the air, out of the
opponent's head, and into Kung Lao's hand.  Lao then calmly
places his bladed hat back onto his back/head.

        Ending:

	Rage fueled Kung Lao's thirst for revenge. The memory of
holding his fellow monk's broken body on the lei tai of the Wu
Shi Academy grounds consumed him as he rained blow after blow
down upon Shang Tsung. Kung Lao had finally mastered the attack
Bo' Rai Cho had taught him. The sorcerer could not withstand his
whirlwind assault. Shang Tsung begged for mercy. Kung Lao granted
him none.  Upon his return to Earthrealm, Kung Lao stood before
the modest shrine to Liu Kang which had been erected by the Wu
Shi initiates during his absence in Outworld. He lit a stick of
incense and placed it among the others already burning there. He
bowed his head and prayed for safe passage to the afterlife for
his friend and brother. With Shang Tsung's death, Liu Kang's
spirit could rest peacefully. Earthrealm was safe once more, but
at terrible cost. The work of the White Lotus society had become
more important than ever.

=-=-=-=
Nitara:
=-=-=-=

        Stats:

Status: Vampire
Alignment: Neutral
Weight: Unknown
Height: Unknown
Styles: Leopard and Fu Jow Pai
Weapon: Kama
Difficulty: 5

*Nitara becomes playable only after unlocking koffin "TI" costing
4,022 Gold Koins.*

>Leopard Special Attack: Escape - Nitara flaps her wings, and
floats backwards to dodge her opponent's attacks.

>Fu Jow Pai Special Attack: Neijin - Nitara powers herfelf so as
to inflict more damage than usual upon her unsuspecting
opponent's.

>Kama Special Attack: Sidestep Swing - Nitara dodges an
opponent's attack, and comes down hard on her foe's head.

>Throw Description: Nitara jumps onto her opponent, and begins to
suck their blood.  After she performs the Throw, some of her lost
health is restored.

	Description: Nitara is a new character to Mortal Kombat.
She has shoulder length brown hair with a gold necklace. She has
red sleeves and a brown speckled bra with matching underwear.
Her kama is attached to a chain that runs around her stomach.
The massive wings attached to her back are her trademark.

    Alternate Costume: Nitara's alternate costume is not all that
different than her regular one.  Her face is pale white in the
new costume, and her bottom is showing under her waistband.  She
also wears cool new boots, that have spiked heels.  Her knee pads
are also spiked.  She has tattoos running up and down her arms
and legs now too. (Nitara's alternate costume is in koffin "AR"
and costs 2,206 Jade Koins).

        Story:

	The vampire Nitara had at long last discovered the location
of the Orb that bound her to Outworld.  Unfortunately, it rested
in a location she could bever access.  However, the ninja cyborg
Cyrax of Earthrealm had the ability to retrieve it for her.
Through careful manipulation, she convinced Reptile to engage
Cyrax in combat and destroy is arm panel in the process.  The
damage to his transporter left him stranded in Outworld.  Her
plan was coming together beautifully.

=-=-=-=-=-=-=-=-=-
Leopard Move List:
=-=-=-=-=-=-=-=-=-

>Paw Strike: 1
>Dual Claw Push: Up - 1
>Lifting Strike: Down - 1
>Front Rising Paw: Back - 1
>Swtiching Paw: 2
>Soaring Paw: Back - 2
>Low Jab: Down - 2
>Spin Kick: 3
>Step Kick: Down - 3
>Front Kick: 4
>Low Kick: Down - 4
>Wing Flap: SM
>Throw: Toward - SM

Kombo Chains:

>Leopard at Dawn: 1 - 1 - Up - 1
>Leopard at Rest: 1 - 1 - Back - 1
>Snow Leopard: 1 - 1 - 1 - 2 - 4
>Golden Leopard: 1 - 1 - 1 - CS - 1 - 2
>Tree Leopard: 1 - 1 - 1 - 2 - Up - 1
>Dry Blood: 1 - 1 - 1 - CS - 1 - 1 - 3 - CS
>Blood Thristy: 1 - 1 - 1 - CS - 1 - 1 - 3 - 3

=-=-=-=-=-=-=-=-=-=-=
Fu Jow Pai Move List:
=-=-=-=-=-=-=-=-=-=-=

>Straight Claw: 1
>Knee Strike: Back - 1
>Rising Claw: Down - 1
>Upward Paw: 2
>Tiger Strike: Back - 2
>Tiger Scratch: Down - 2
>Back Kick: 3
>Spinning Low Kick: Down - 3
>Roundhouse: 4
>Lifting Kick: Up - 4
>Shin Kick: Back - 4
>Low Toe Kick: Down - 4
>Nejin: SM
>Throw: Toward - SM

Kombo Chains:

>Bloodshed: 3 - 3
>Vampire Bash: 1 - 1 - 1
>Wandering Claws: 1 - 1 - 2
>Black Tiger: 1 - 1 - 1 - 3 - 3
>Bloodshot: 1 - 1 - 1 - 3 - CS

=-=-=-=-=-=-=-=
Kama Move List:
=-=-=-=-=-=-=-=

>Dual Overhead Strike: 1
>Scissor Swipe: Toward - 1
>Low Rising Swing: Down - 1
>Rising Swing: 2
>Upward Swing: Down - 2
>Low Cross Stike: 3
>Low Sweeping Slice: Down - 3
>Overhead Strike: Up - 3
>Hook Sweep Knockdown: 4
>Backhand Swipe: Down - 4
>Charging Overhead: Back - 4
>Sidestep Swing: SM

Kombo Chains:

>Bloodbath: 1 - 4
>Treacherous Edge: 3 - 4
>Kama Fury: Back - 4 - Back - 4
>Crucified: Back - 4 - Back - 2
>Bloodlust: 1 - 3 - 4

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Unicorn Kick: Back - Down - 4
> Blood Spit: Toward - Back - 2

Fatality: Up - Up - Toward - 1

	Description: Nitara faces the screen and lets out an
intimidating hiss.  She then proceeds to pounce on her opponent's
body, and dig her fangs into their neck.  She proceeds to suck
their blood for a good couple seconds, stopping to spit out the
excess.  She then goes back to feeding; when she is done, she
kicks the opponent away from her and lands perfectly on her feet.

        Ending:

	After what seemed like an eternity, Cyrax finally emerged
from the lava, holding the Orb that had bound Nitara's realm to
Outworld for ages. At last it was within her grasp. She would be
able to free her people from Shao Kahn's imprisonment. Fulfilling
her end of the bargain, she sent Cyrax back to his Earthrealm
home in exchange for the Orb.  Nitara stared into the Orb. It
seethed with the power trapped within. She raised it above her
head, and then smashed it to the floor. It shattered with an
inhuman, soul-rending howl. Its horrible energy exploded away,
and tore her consciousness from her. She awoke later for the
first time on her native soil.

=-=-=-=-
Drahmin:
=-=-=-=-

        Stats:

Status: Oni Demon
Alignment: Evil
Weight: Unknown
Height: Unknown
Styles: Netherealm and Oni
Weapon: Iron Club
Difficulty: 5

*Drahmin becomes playable only after unlocking koffin "UR"
costing 6,500 Sapphire Koins.*

>Netherealm Special Attack: Taunt - Drahmin takes a few steps
forward, and with a deep grunt, bows before his opponent all the
while regaining some lost health.

>Oni Special Attack: Shove - Drahmin has the ability to Shove a
blocking opponent leaving them wide open for an attack.

>Iron Club Special Attack: Neijin - Drahmin can Power-Up in his
weapon fighting style to make his moves do more damage.

>Throw Description: Drahmin steps on your feet holding you into
place.  While you are being stepped on, he bashes your head once,
causing you to fall to the ground.  You bounce back up though, so
he proceeds to bash you again, this time putting you down.

	Description: Drahmin is the Oni-Tormentor.  His face has
been badly scarred, so he wears his tribal mask as a result.  It
appears as if he has no skin.  It all looks just like muscle.  He
has a club attached to his right arm.  The club has spikes
attached to the club.  It is said that his tribal mask holds his
true power.  He constantly has flies buzzing around his body as
well.

    Alternate Costume: Drahmin's alternate looks very similar to
his regular costume.  He has shoulder guards, and a shrunken head
hanging off his left shoulder.  His iron club still encases his
right hand/arm.  He wears what looks like silver plate mail, and
silver plate mail "pants."  He has silver shin guards, and fights
barefoot. (Drahmin's alternate costume is in koffin "SW" and
costs 1,152 Jade Koins).

        Story:

	The Oni Tormentor Drahmin resided in the 5th plane of the
Netherealm for centureies.  It was therefore no surprise that
Drahmin would so readily accept Quan Chi's offer of freedom from
that realm in return for protectoin from the ninja spectre
Scorpion.  Drahmin and Moloch savagely brutalized Scorpion
whenever he made a move for Quan Chi.  It would not be long
before they would be released upon the world of the living and
taste mortal flesh once more.

=-=-=-=-=-=-=-=-=-=-
Netherealm Move List:
=-=-=-=-=-=-=-=-=-=-

>Big Whack: 1
>Low Swipe: Down - 1
>Gut Smash: 2
>Low Strike: Down - 2
>Straight Kick: 3
>Back Kick: Back - 3
>Rising Blast: Down - 3
>Hooking Kick: 4
>Low Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

=-=-=-=-=-=-=-
Oni Move List:
=-=-=-=-=-=-=-

>Iron Lunge: 1
>Low Swipe: Down - 1
>Smashing Iron: Back - 1
>Crushing Chop: 2
>Low Strike: Down - 2
>Frontal Kick: 3
>Sweep: Back - 3
>Rising Blast: Down - 3
>Side Kick: 4
>Low Kick: Down - 4
>Shove: SM
>Throw: Toward - SM

=-=-=-=-=-=-=-=-=-=-
Iron Club Move List:
=-=-=-=-=-=-=-=-=-=-

>Head Smash: 1
>Leaping Smash: Up - 1
>Mid Swipe: Down - 1
>Uppercut: 2
>Doom Chop: Back - 2
>Low Strike: Down - 2
>Iron Strike: 3
>Iron Sweep: Back - 3
>Rising Blast: Down - 3
>Neck Jab: 4
>Power Swipe: Back - 4
>Low Kick: Down - 4
>Nejin: SM
>Throw: Toward - SM

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Ball-O-Flies: Back - Toward - 2
> Propeller Clock: Toward - Toward - 2
> Super Uppercut: Down - Back - 1
> Ground Smash: Back - Down - 4


Fatality: Back - Toward - Toward - Down - 3

	Description: Drahmin raises his clubbed right arm, and
brings it down hard upon his opponent's head.  The head explodes
in a bloody mess.  As the decapited opponent is standing there
dazed, Drahmin raises his arm again, and bashes the opponent,
propelling him/her backwards in a pool of their own blood.

        Ending:

	Sent by the sorcerer Shang Tsung, the two Oni known as
Drahmin and Moloch confronted Quan Chi, enraged that he had tried
to leave them stranded in the bowels of the Netherealm. In the
battle that ensued, Drahmin leapt at Quan Chi and both kombatants
stumbled into the Inner Sanctum Chamber.  Moments later, Drahmin
emerged from the chamber altered from his previous form.

=-=-=-=-
Hsu Hao:
=-=-=-=-

        Stats:

Status: Red Dragon
Alignment: Evil
Weight: 220 lbs.
Height: 6'1"
Styles: Shuai Chiao and Wrestling
Weapon: Sun-Moon
Difficulty: 4

*Hsu Hao becomes playable only after unlocking koffin "MW"
costing 3,317 Jade Koins.*

>Shuai Chiao Special Attack: Escape - Hsu Hao can perform a
Backflip Escape maneuver to dodge an opponent's attack create
some distance between the two of them.

>Wrestling: Reversal - Hsu Hao has the ability to Reverse an
oncoming attack and follow up with one of his own.

>Sun-Moon Special Attack: Piercing Strike - Hsu Hao ducks down
and "stabs" you with his Sun-Moon, piercing you in the stomach
region.

>Throw Description: Hsu Hao reaches down, grabs your legs, and
lifts you up and flips you in mid-air, making you land on your
back.

	Description: Hsu Hao is also a new character to Mortal
Kombat.  He wears a green hat that resembles a cop's hat.  Hsu
has a weird contraption going from his right arm meeting in his
chest with a red jewel.  He wears dark pants and fights bare
fisted.

    Alternate Costume: Hsu Hao fights without his hat in his
alternate, revealing his bald head.  He still has the contraption
on his chest, with the swirling circle.  He also wears gloves
this time.  His pants are grayish/silver with dark shin pads, and
dark brown boots. (Hsu Hao's alternate costume is in koffin "QX"
and costs 1,518 Jade Koins).

        Story:

	A member of the Red Dragon, Hsu Hao's duty was to infiltrate
the Special Forces and covertly guide them to the members of the
Black Dragon.  Once the Black Dragon was seemingly destroyed, Hsu
Hao was ordered to remain among the Special Forces ranks as an
informant until further notice.  That notice came when his
superior Mavado, ordered him to destroy the Outerworld
Investigation Agency's ability to travel to the Outworld.  Hsu
Hao would not dishonor his Red Dragon clan; he owuld complete his
task at any cost.

=-=-=-=-=-=-=-=-=-=-=-
Shuai Chiao Move List:
=-=-=-=-=-=-=-=-=-=-=-

>Single Hand Strike: 1
>Lunging Palm: Back - 1
>Low Wing Strike: Down - 1
>Uppercut: 2
>Shoulder Lunge: Toward - 2
>Crouching Chop: Down - 2
>Front Snap Kick: 3
>Crouching Sweep: Down - 3
>Rising Knee: 4
>Sweep: Back - 4
>Low Kick: Down - 4
>Backflip: SM
>Throw: Toward - SM

Kombo Chains:

>Bottle Opener: 2 - 2
>Bone Crusher: 1 - 1 - 3
>Asylum: 1 - 1 - Back - 1
>Chaos: 1 - 1 - 2 - 2
>Watch This: 1 - 1 - 2 - CS - Back - 2 - CS - Back - 2

=-=-=-=-=-=-=-=-=-=-
Wrestling Move List:
=-=-=-=-=-=-=-=-=-=-

>Back Breaker: 1
>Shoulder Toss: Back - 1
>Rising Neck Strike: Down - 1
>Strong Hook Punch: 2
>Spinning Backfist: Back - 2
>Low Jab: Down - 2
>Straight Kick: 3
>Low Kick: Down - 3
>Front Kick: 4
>Low Shin Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Insanity: Back - 2 - Back - 2

=-=-=-=-=-=-=-=-=-=
Sun Moon Move List:
=-=-=-=-=-=-=-=-=-=

>Quick Chop: 1
>Piercing Low Strike: Down - 1
>Downward Circling Strike: Back - 1
>Twisting Sword: 2
>Rising Strike: Down - 2
>Upward Circling Sword: Back - 2
>Gut Strike: 3
>Push Strike: Toward - 3
>Cutting Sword: Down - 3
>Edge Stab: 4
>Rising Chop: Down - 4
>Piercing Strike: SM

Kombo Chains:

>The Kahn: 1 - Toward - 3
>Lost Dragon: 4 - Toward - 3
>Settling Sun: Back - 1 - Back - 2

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Cyrus Stomp: Back - Toward - 3
> Kahn Klap: Back - Down - 1


Fatality: Toward - Back - Down - Down - 2

	Description: Hsu Hao emits a massive red energy beam from
his chest contraption.  The beam hits the opponent immediately
tearing at their flesh.  Within a few seconds, their upper torso
flies backward.  The camera pans to the torso while it tries to
"get away."  The two hands are hoisting the torso off the ground,
all the while massive amounts of blood spills from the torso.  A
few moments later, it collapses in a bloody heap.


        Ending:

	Hsu Hao reported to his superior, Mavado, and informed him
of his success in destroying the Special Forces Outerworld
Investigation Agency. Mavado then informed Hsu Hao of his next
objective...  It seemed that Quan Chi was proving to be a
powerful ally and was willing to aid the Red Dragon in its quest
for domination of Earth. In a show of good faith, Mavado agreed
to destroy Quan Chi's enemies. The sorcerer suspected betrayal
from Shang Tsung. There was evidence that Shang Tsung had allied
with the two Oni known as Moloch and Drahmin. Hsu Hao's new
orders were to eliminate the sorcerer Shang Tsung before the Oni
eliminated Quan Chi.

=-=-=-
Frost:
=-=-=-

        Stats:

Status: Lin Kuei
Alignment: Unknown
Weight: 120 lbs.
Height: 5'8"
Styles: Tong Bei and Yuan Yang
Weapon: Daggers
Difficulty: 2

*Frost becomes playable only after unlocking koffin "IV" costing
208 Ruby Koins.*

>Tong Bei Special Attack: Escape - Frost also has the ability to
perform a Backflip getting herself out of harm's way.

>Yuan Yang Special Attack: Neijin - Frost can Power-Up so her
moves cause more damage to her opponent.

>Daggers Special Attack: Impale - Frost rears back and stabs her
Sai into her opponent's thighs causing them to bleed
uncontrollably.

>Throw Description: Frost's Throw is the same as Kenshi's.  She
runs up your body and performs a Backflip sending her opponent
flying down screen, as she lands perfectly on her feet.

	Description: Frost wears a blue vest/coat akin to Sub-Zero's
with a black shirt underneath.  She has black and blue arm and
wrist bands going up her arms.  She wears skin-tight black pants
and a has cloth flowing in front of her.  She also sports Sub-
Zero's blue face mask, only covering her nose and mouth.  Her
hair is also frozen and it, too, radiates a mist.

    Alternate Costume: Frost wears a more revealing outfit that
her regular costume.  She wears what looks like a blue vest, with
nothing covering her chest barely.  She has blue arm bands that
spiral up her arm.  She also has a long blue flap flowing in
front of her.  Her legs are bare, and she wears high, thick, blue
boots. (Frost's alternate costume is in koffin "UB" and costs
1,261 Gold Koins).

    Story:

	Sub-Zero had reformed the Lin Kuei clan and held a
tournament to recruit the best of the best.  The winner was a
mysterious female named Frost who seemed to have freezing
abilities similar to those of Sub-Zero.  Breaking with Lin Kuei
tradition, the new Grand Master, Sub-Zero took it upon himself to
train this new recruit.  With his help, Frost was able to better
harness her Kori power.  Sub-Zero was not able to teach her
humility, however, and her arrogance grew along with her superior
fighting abilities.

=-=-=-=-=-=-=-=-=-=
Tong Bei Move List:
=-=-=-=-=-=-=-=-=-=

>Cold Strike: 1
>Falling Strike: Down - 1
>Corkscrew Strike: Back - 1
>Ice Crusher: Up - 1
>Slapping Palm: 2
>Low Rising Strike: Down - 2
>Icy Maul: Back - 2
>Northern Lights: Up - 2
>Cutting Guy Kick: 3
>Low Roundhouse: Back - 3
>Power Kick: Up - 3
>Low Poke: Down - 3
>Frosty Kick: 4
>Winter Winds: Up - 4
>Thrusting Low Kick: Back - 4
>Frozen Elbow: Down - 4
>Back Flip: SM
>Throw: Toward - SM

Kombo Chains:

>Shiver: 1 - 2
>Spring and Autumn: 3 - 3
>Chills: 1 - 1 - Back - 2
>Harmony: 2 - 2 - Up - 2
>Crazy Monkey: 1 - 1 - 2 - Up - 4
>Tong Bei Fury: 1 - 1 - 2 - 2 - Up - 2
>Freezer Burn: 1 - 1 - 2 - 2 - CS - 4 - 3
>Blizzard: 1 - 1 - 2 - 2 - CS - 4 - 1 - 2
>Iceberg: 1 - 1 - 2 - 2 - CS - 4 - Up - 3
>Icefall: 1 - 1 - 2 - 2 - CS - 4 - Toward - 1
>Snowball: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - Up - 3
>Frostbitten: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - CS - 1 - 1 - 1

=-=-=-=-=-=-=-=-=-=-
Yuan Yang Move List:
=-=-=-=-=-=-=-=-=-=-

>Open Hand Strike: 1
>Strong Fist: Toward - 1
>Upward Strike: Down - 1
>Dual Duck Strike: 2
>Low Winged Strike: Down - 2
>Thrusting Roundhouse: 3
>Grounded Duck: Down - 3
>Lifting Head Duck: Up - 3
>Duck Leg Strike: 4
>Tripping Strike: Back - 4
>Sweep Kick: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Mandarin Duck Fists: 1 - 2
>Deadly Decoy: 4 - 4 - 3
>Ice Cold: 4 - 4 - 1 - 2
>Mandarin Duck Legs: 4 - 4 - Up - 3
>Waterfall: 4 - 4 - Toward - 1
>Deceptive Step: 1 - 1 - Up - 3
>Ugly Duckling: 4 - 4 - 1 - 1 - Up - 3
>Frigid Frenzy: 1 - 1 - CS - 1 - 1 - 1
>Snowflake: 4 - 4 - 1 - 1 - CS - 1 - 1 - 1

=-=-=-=-=-=-=-=-=
Dagger Move List:
=-=-=-=-=-=-=-=-=

>Gut Stab: 1
>Stamping Blade: Up - 1
>Low Stagger: Back - 1
>Low Strike: Down - 1
>Dual Lunge: 2
>Lifting Dagger: Back - 2
>Low Stab: Down - 2
>Side Kick: 3
>Low Chop: Down - 3
>Pop Kick: 4
>Low Moon Strike: Down - 4
>Impale: SM

Kombo Chains:

>Frozen Storm: 1 - 1 - 1 - 1
>Cold Feet: 3 - 3 - 3

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Slide: Down - Toward - 4
> Ground Ice: Down - Back - 3


Fatatlity: Toward - Back - Up - Down - 1

	Description: Frost raises her right hand above her head as
ice begins to encapsulate her arm.  She proceeds to shoot the ice
at her opponent's feet, slowly moving up their body, completely
encasing them in ice.  She then proceeds to front kick their
entire upper torso off of the rest of their body, shattering it
on the ground.  Their bloody body is still visible encased in
ice, as their frozen bottom half rests on the ground.


        Ending:

	 As they traveled back to the portal that would return them
to Earthrealm, Sub-Zero revealed to Frost that she had been an
integral part in the destruction of the Deadly Alliance, and that
he was proud to have her as a member of the Lin Kuei clan. But
unknown to Sub-Zero, Frost's true intention for joining the Lin
Kuei was to become Grand Master herself. She used her ice blast
to temporarily immobilize him and ripped the Dragon Medallion
from his chest.  As she held the medallion, she felt power surge
through her body. Lacking the strength and discipline required to
control the medallion's immense power, she was consumed by her
own freezing ability.

=-=-
Jax:
=-=-

        Stats:

Status: Special Forces
Alignment: Good
Weight: 350 lbs.
Height: 6'8"
Styles: Muay Thai and Judo
Weapon: Tonfa
Difficulty: 2

*Jax becomes playable only after unlocking koffin "SA" costing
3,780 Ruby Koins.*

>Muay Thai Special Attack: Taunt - Jax bounces around on his
feet, and jiggles his legs, and spouts out random taunts to his
opponent regaining him some lost health.

>Judo Special Attack: Reversal - Jax can grab an oncoming attack
in mid-air and follow it up with a heavy hitting combo.

>Tonfa Special Attack: Sidestep Swing - Jax sidesteps an attack
in 3D and comes back with a vicious attack to the head with his
Tonfa.

>Throw Description: Jax's Throw is similar to Kano's.  He runs up
and behind you.  As he does this, he kicks you in the face
sending you flying.

	Description: Jax has a red beret atop his head along with
dark goggles.  He still has his metal arms, but they look much
more enhanced.  He has bullets strapped around his chest, along
with an actual sub-machine gun on his back.  His boots are very
big, complimenting his dark pants.

    Alternate Costume: Jax wears a light yellow/orange vest over
a gray undershirt, with a hood.  He wears a backwards black hat,
instead of the beret.  He has an enormous gold medallion around
his neck, with the Mortal Kombat Dragon symbol attached to it.
His arms are bare this time, no metal.  He wears black and silver
biker's gloves, and has very dark pants and boots.  The sub-
machine is still on his back. (Jax's alternate costume is in
koffin "ZM" and costs 1,410 Ruby Koins).

        Story:

	Jax spent most of his time in the heavily fortified
underground facilities of the Outerworld Investigation Agency.
From an enormous underground chamber, Jax would send his agents
to the other realms by way of man-made inter-realm portals.  Two
of his agents, the cyborg ninja Cyrax and the rogue swordsman
Kenshi, had been assigned to the realm of Outworld - a domain of
strange creatures and maniacal sorcerers.  Jax would soon be
reminded of just how dangerous a threat to Earth that realm could
be.

=-=-=-=-=-=-=-=-=-=-
Muay Thai Move List:
=-=-=-=-=-=-=-=-=-=-

>Swing Punch: 1
>Spinning Strike: Back - 1
>Cutting Up Elbow: Down - 1
>Straight Punch: 2
>Hooking Punch: Back - 2
>Low Swing Punch: Down - 2
>Farewell Knee: 3
>Roundhouse: Up - 3
>Lower Knee: Down - 3
>Forward Foot Push: 4
>Pecking Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Get Some Sucka: Back - 1 - 2
>What You Get: 2 - 2 - 4
>Rush N Hook:  2 - 2 - 1
>Boot Kamp: 3 - 3 - 4
>Im Gonna Get Ya: 2 - 2 - Up - 3
>Jax Special: 2 - 2 - Back - 1 - 2
>Ballistic Wind: 2 - 2 - 3 - 3 - 4
>In Your Face: 2 - 2 - CS - 4 - 3
>Insertion: 2 - 2 - CS - 4 - Back - 2
>Damage Control: 2 - 2 - CS - 4 - CS - 4

=-=-=-=-=-=-=-=
Judo Move List:
=-=-=-=-=-=-=-=

>Suplex: 1
>Thrusting Palms: Back - 1
>Rising Double Fist: Down - 1
>Leg Trip Throw: 2
>Standing Uppercut: Back - 2
>Gut Punch: Down - 2
>Back Kick: 3
>Backward Spin Kick: Back - 3
>Low Sweep: Down - 3
>Side Snap Kick: 4
>Wheel Kick: Back - 4
>Low Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Groundwork: 4 - 4 - 3
>Metal Fury: 4 - 4 - Back - 2
>No-Mans Land: 4 - 4 - CS - 4

=-=-=-=-=-=-=-=-
Tonfa Move List:
=-=-=-=-=-=-=-=-

>Spear Hand: 1
>Low Double Strike: Down - 1
>Double Strike: Toward - 1
>Downward Strike: 2
>Scissor Sweep: Down - 2
>Scissor Strike: 3
>Uppercut Strike: Down - 3
>Dashing Strike: Toward - 3
>Roundhouse Elbow Strike: 4
>Low Back Hand: Down - 4
>Tonfa Sweep: Back - 4
>Sidestep Swing: SM

Kombo Chain:

>Stand-Down: 4 - 4

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Ground Pound: Toward - Toward - Down - 3
> Machine Gun: Back - Toward - 4
> Piston Punch: Down - Toward - 1


Fatality: Down - Toward - Toward - Down - 2

	Description: Jax lifts his defeated opponent high above his
head with both hands, in gorilla press slam position.  He throws
them to the ground.  As their body lay still, he crouches and
jumps straight onto their head.  Their head explodes into a mess
of bloody popcorn and brain matter.  Jax steps to the side of the
victim and stares menacingly at the corpse spilling blood from
the neck.

        Ending:

	Jax had a score to settle with the traitor he knew as Hsu
Hao. Now revealed to be a member of the Red Dragon, Hsu Hao had
infiltrated the Special Forces Outerworld Investigation Agency
and destroyed it with a miniature nuclear weapon.  Making good on
his promise, Jax eventually caught up with Hsu Hao and ripped the
implant from his chest in retribution. Hsu Hao died a most
painful death.

=-=-=-=
Kitana:
=-=-=-=

        Stats:

Status: Princess
Alignment: Good
Weight: 128 lbs.
Height: 5'9"
Styles: Eagle Claw and Ba Gua
Weapon: Steel Fans
Difficulty: 4

*Kitana becomes playable only after unlocking koffin "KI" costing
2,931 Sapphire Koins.*

>Eagle Claw Special Attack: Shove - Kitana can Shove a blockign
opponent to create an opening for a devastating attack.

>Ba Gua Special Attack: Escape - Kitana can perform a graceful
Backflip Escape to create distance between herself and her
opponent.

>Steel Fan Special Attack: Impale - Kitana rears her Fans back,
and lets them go.  They get impaled straight into her opponent's
head.  If you miss, they fly off-screen and you cannot get them
back.

>Throw Description: Very similar to Shang Tsung's Throw.  She
runs up and jumps on your head, smashing you to the ground.

	Description: Kitana looks very much like how she did in
Mortal Kombat II.  She wears the mouth guard, that covers her
mouth and nose.  Her very long hair is back along with her purple
outfit.  She has knee high black boots and black wrist guards.
Her hair is tied behind her head in a ponytail, flowing
gracefully behind her.

    Alternate Costume: Kitana wears a purplish outfit that has no
sleeves.  Her hair is tied in a ponytail, and she is also without
her mouth guard.  She wears see-thru stockings all the way up her
legs, and has very high purple boots, reaching past the knees.
(Kitana's alternate costume is in koffin "BQ" and costs 1,327
Gold Koins).

        Story:

	Having freed her home world of Edenia from Shao Kahn's
grasp, Kitana led her people to battle against the weakened
Emperor in a pre-emptive strike.  She allied with the Shokan
armies of Outworld, led by Prince Goro, and togeher their two
nations were on the brink of victory.  Tragedy struck when Goro
was killed in battle and the shokan army sprialled into
leaderless chaos.  But in a strange turn of events, Shao Kahn was
slain by unnknown assailants and Kano's troops began a hasty
retreat.  Kitana had won, but at a terrible cost to the Shokan
people.

=-=-=-=-=-=-=-=-=-=-=
Eagle Claw Move List:
=-=-=-=-=-=-=-=-=-=-=

>Mide Eagle Claw: 1
>Low Eagle Claw: Down - 1
>High Eagle Claw: Back - 1
>Side Finger Jab: 2
>Sidestep Claw: Up - 2
>Low Claw Swipe: Down - 2
>Double Edge Claw: Toward - 2
>Side Heel Kick: 3
>Chyun Teui: Back - 3
>Claw Scratch: Down - 3
>Solar Plexus Kick: 4
>Lifting Kick: Up - 4
>Crouching Upward Strike: Down - 4
>Front Toe Kick:  Back - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Shooting Star: 4 - 3
>Walking Fists: 2 - 1
>Grounded: 4 - Back - 4
>Lipstick: 4 - Back - 1
>Pucker Up: 4 - Up - 4
>Broken Talon: 1 - 4 - 3
>Tiny Bubbles: 4 - 4 - 3
>Splitting Bone: 4 - 3 - Back - 3
>Up and Away: 1 - 4 - Up - 4
>Down Boy: 1 - 4 - Back - 4
>Faceplant: 1 - 4 - Back - 1
>Back Off: 4 - 4 - Toward - 2
>Ill Eagle: 1 - 4 - 4 - Toward - 2
>Lost Love: 4 - 4 - CS - 3 - Toward - 3 - CS
>Baguash: 1 - 4 - 4 - CS - 3 - Toward - 3 - CS

=-=-=-=-=-=-=-=-=
Ba Gua Move List:
=-=-=-=-=-=-=-=-=

>Ox Tongue Palm Strike: 1
>Dragon Palm Strike: Down - 1
>Snake's Tail: Back - 1
>Hooking Strike: 2
>Spear Hand Thrust: Back - 2
>Low Snapping Palm: Down - 2
>Spinning Force Palm: 3
>Hammer Palm Strike: Toward - 3
>Low Lifting Palm: Down - 3
>Stepping Side Kick: 4
>Swinging Sweep: Back - 4
>Horse Kick: Up - 4
>Low Upward Palm: Down - 4
>Backflip: SM
>Throw: Toward - SM

Kombo Chains:

>Art of Overkill: 1 - 3 - Toward - 3
>Four Dragons: 1 - 3 - Toward - 3 - CS

=-=-=-=-=-=-=-=-=-=-
Steel Fan Move List:
=-=-=-=-=-=-=-=-=-=-

>Hooking Fan: 1
>Chest Strike: Toward - 1
>Low Swipe: Down - 1
>Fan Swipe: 2
>Sky Strike: Back - 2
>Fan Smash: Toward - 2
>Low Stab: Down - 2
>Piercing Kick: 3
>Downward Strike: Down - 3
>Neck Thrust: 4
>Low Poke: Back - 4
>Upward Strike: Down - 4
>Impale: Back - SM
>Sidestep Swing: SM

Kombo Chains:

>Princess Blast: 3 - 3
>Kirin Smash: 3 - Toward - 1
>Bootlicker: 2 - 2 - 2
>Forgotten: 1 - 1 - Back - 2
>Royal Pain: 2 - 2 - Toward - 1
>Forever: 2 - 2 - 2 - Toward - 2
>Edenian Rush: 2 - 2 - 2 - Back - 4

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Pretty Kick: Up - 3
> Fan Lift: Back - Toward - 1


Fatality: Down - Up - Toward - Toward - 2

	Description: Kitana kisses her opponent on the right cheek.
The opponent stands there looking nauseous as they proceed to
cough up blood.  All of a sudden their entire body blows out to
enormous size, before shrinking back to normal size.  Their body
convulses two more times, before exploding on the third
convulsion, leaving behind a huge puddle of blood, and body
matter.


        Ending:

	Kitana's longtime enemy Shao Kahn was dead, and the alliance
between Shang Tsung and Quan Chi was defeated with the help of
warriors from Earthrealm. Although there was peace once more
throughout the realms, all was not right for Kitana. Saddened by
the death of Goro, she attended a ceremony in the Kuatan palace
to honor her fallen friend and ally.  Following Shokan tradition,
Prince Goro's body was lowered into the molten rock contained
within the throne room itself. As Kitana said goodbye to her war
time ally, she also held a moment of silence for Liu Kang and
secretly wished he had joined her in Edenia so many years ago.

=-=-=-=
Raiden:
=-=-=-=

        Stats:

Status: Thunder God
Alignment: Good
Weight: 230 lbs.
Height: 7'0"
Styles: Nan Chuan and Jujutsu
Weapon: Staff
Difficulty: 3

*Raiden becomes playable only after unlocking koffin "XG" costing
3,116 Jade Koins.*

>Nan Chuan Special Attack: Reversal - Raiden can catch an
opponent's oncoming attack and turn it into a devastating combo
of his own.

>Jujutsu Special Attack: Shove - Raiden can approach his enemy
and Shove them causing them to become disoriented and open for
attack.

>Staff Special Attack: 2-Hit Swing - Raiden swings his staff at
his opponent's legs causing them to bend down.  He then brings
his Staff down upon his opponent's head cracking their skull.

>Throw Description: Raiden holds up his opponent by the throat,
electrocuting them.  He them punches them in the stomach causing
them to fly backward.

	Description: Raiden is wearing a huge white and bluish/green
robe.  He has two symbols on his shoulders, as well as a big red
sash belt.  He has a flap that flows in front of him, and his
pants of white.  His hat rests on his head, and he also has a
massive cape attached to his back.  Electricity runs up and down
his entire body.

    Alternate Costume: Raiden wears a half white toga on top,
with a blue and black bottom.  He wears what appears to be a
skirt and has black sandals.  He has two sashes for a belt, with
a sword holster by his side.  His hair is gray and is pulled up
and back in a ponytail. Again, electricity runs up and down his
entire body. (Raiden's alternate costume is in koffin "JR" and
costs 1,685 Ruby Koins).

        Story:

	The Elder Gods were fully aware of the ptential damage the
alliance between Quan Chi and Shang Tsung posed to the stability
of the realms.  Yet even with this foresight, they all stood firm
on their decision not to interfere.  All, that is, except for
one-Raiden.  The former God of Thunder pleaded with his fellow
Elder Gods to take actoin, but they refused.  Disgusted, Raiden
relinquished his Elder God status and returned to Earthrealm to
gather support against the coming storm.


=-=-=-=-=-=-=-=-=-=-
Nan Chuan Move List:
=-=-=-=-=-=-=-=-=-=-

>Lighting Jab: 1
>Low Double Palm Strike: Down - 1
>Uppercut: Back - 1
>Backfist Chop: 2
>Low Elbow Strike: Down - 2
>Thunder Chop: Back - 2
>Dual Thunder Palms: Toward - 2
>Stepping Snap Kick: 3
>Shin Strike: Down - 3
>Hook Leg Knockdown: Back - 3
>Hop Side Kick: 4
>Low Chin Strike: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Thunder Clap: 2 - 3
>Electric Strike: 2 - Back - 1
>The Middle Way: 2 - Back - 2
>Knowledge and Skill: 1 - 1  - 3
>Butterfly Palms: 1 - 1 - Back - 2
>Finishing Touch: 1 - 1 - 2 - 3
>Natural Way: 1 - 1 - 2 - Back - 2
>Wake The Dead: 1 - 1 - 2 - Back - 1
>Power Bolts: 1 - 1 - 2 - CS - 1 - Back - 1
>Out of Order: 1 - 1 - 2 - CS - 1 - 3 - 4
>Black Thunder: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - 4
>Sparky: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - Back - 2

=-=-=-=-=-=-=-=-=-
Jujutsu Move List:
=-=-=-=-=-=-=-=-=-

>Open Hand Strike: 1
>Bearhand Chop: Back - 1
>Low Palm Strike: Down - 1
>Bent Wrist Strike: 2
>Thunder God Palm: Toward - 2
>Diagonal Fist: Down - 2
>Front Snap Kick: 3
>Sweep: Back - 3
>Back Sweep: Down - 3
>Front Thrusting Kick: 4
>Front Sweep: Down - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Heavenly Strikes: 3 - 4
>Essence of Strength: 1 - 1 - 3 - 4
>Thunder God Fists: 1 - 1 - Back - 1
>Fireworks: 1 - 1 - 3 - CS - 4 - 4
>Chain Lightning: 1 - 1 - 3 - CS - 4 - Back - 2

=-=-=-=-=-=-=-=-
Staff Move List:
=-=-=-=-=-=-=-=-

>Overhead Strike: 1
>Reverse Side Strike: Back - 1
>Low One Handed Poke: Down - 1
>Upward Strike: 2
>Low Strike: Down - 2
>Leaping Strike: 3
>Sweeping Strike: Down - 3
>One Handed Poke: Back - 3
>Reverse Thrust: 4
>Staff Blast: Up - 4
>Sweeping Swing: Down - 4
>2-Hit Swing:SM

Kombo Chains:

>Catching a Butterfly: 4 - 4 - 4
>Dragon Wild: 4 - 4 - Back - 2

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Shocker: Toward - Toward - 1
> Lightning Dash: Toward - Toward - 4
> Lightning Bolt: Down - Back - 1

Fatality: Back - Toward - Toward - Toward - 3

	Description: Raiden digs his hands into his defeated
opponent's chest and lifts him/her high above his head with both
hands.  Raiden then proceeds to electrocute the opponent with
multiple shocks of lightning.  The opponent all the while is
turning a dark black color from the shock and electrocution.  A
couple seconds later, the opponent violently explodes into a mess
of bones, blood, and bloody popcorn.  This Fatality closely
resembles one of Raiden's from Mortal Kombat 4.

        Ending:

	Once again, the threat to Earthrealm has been vanquished.
The Deadly Alliance is no more. What dangers lie in the future, I
can no longer foresee. Perhaps the Dragon King will, in fact,
return. Perhaps the depths of the Netherealm will spew forth a
legion of Oni. Even the Vampire people pose a threat to peace now
that Outworld is in chaos. But one thing is certain... Earthrealm
must be protected.  I have abandoned my status as Elder God to
aid these mortals... an act defiant of the Heavens. I will
instead remain here on Earth... as GOD OF THUNDER.

=-=-=-=-
Reptile:
=-=-=-=-

        Stats:

Status: Warrior
Alignment: Evil
Weight: 189 lbs.
Height: 6'0"
Styles: Hung Gar and Crab
Weapon: Kirehashi
Difficulty: 5

*Reptile becomes playable only after unlocking koffin "LL" for
3,822 Gold Koins.*

>Hung Gar Special Attack: Shove - Reptile can Shove a blockign
opponent to open them up for a nice high hitting combo.

>Crab Special Attack: Reversal - Reptile can catch an opponent's
incoming attack, leaving them vulnerable for a combo or other
move.

>Kirehashi Special Attack: Impale - Reptile can thrust his
Kirehashi Blade into his opponent's chest/stomach causing them to
bleed the rest of the round.

>Throw Description: Reptile runs up his opponent and with a
twisting sidekick, kicks them in the face sending them backward.

	Description: Reptile is back to his reptilian form a la
Mortal Kombat 4.  He wears no mask and has what looks like
samurai garb on.  He has green and gold shoulder pads and silver
shin pads.  His faces looks like that of an iguana.  He has very
long claws on his hands and feet.  His tail stretches out behind
him and is spiked all the way from his neck to the tip of his
tail.

    Alternate Costume: Reptile appears to be wearing some
semblance of clothes in this costume.  He wears a light "shirt"
and has a medallion on his chest.  He has a tan cloth flowing in
front of him.  He also has skull knee pads on his knees.  His
spiked tail is still intact. (Reptile's alternate costume is in
koffin "XO" and costs 1,736 Sapphire Koins).

        Story:

	Reptile had discovered the plot devised by Shang Tsung and
Quan Chi to assassinate Shao Kahn.  But on his way to inform his
master, he was distracted by a vampire woman named Nitara.  She
led him to the hidden base camp of Kitana's forces.  Knowing the
location of the base would be a great help to the Emperor in the
war against Edenia and the Shokan.  Eager to relay all that he
had learned, Reptile raced back to Shao Kahn's fortress, only to
discover him lying dead on the throne room floor.

=-=-=-=-=-=-=-=-=-=
Hung Gar Move List:
=-=-=-=-=-=-=-=-=-=

>Scratching Claw: 1
>Low Paw Attack: Down - 1
>Double Claw Strike: Back - 1
>Chameleon Palm: 2
>Low Claw Strike: Down - 2
>Dual Claw Strike: 3
>Forward Strike: Down - 3
>Lizard Smash: Back - 3
>Low Snap Kick: 4
>Mid Roundhouse Kick: Down - 4
>Spinning Roundhouse Kick: Back - 4
>Hook Sweep Kick: Toward - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Lazy Lizard: 1 - 2
>Internal Strikes: 3 - 2
>Wise Tiger: 1 - 3 - 2
>Iron Thread: 1 - 3 - 4 - Back - 1
>Matriach: 1 - 3 - 4 - CS - 1 - 3
>Evolution: 1 - 3 - 4 - CS - 1 - 1
>Zaterrorize: 1 - 3 - 4 - CS - 1 - Back - 2 - CS

=-=-=-=-=-=-=-=
Crab Move List:
=-=-=-=-=-=-=-=

>Upward Elbow Strike: 1
>Spinning Elbow Strike: Back - 1
>Low Punch: Down - 1
>Ridge Hand Swipe: 2
>Dual Uppercut: Back - 2
>Low Dual Uppercut: Down - 2
>Spinning Back Kick: 3
>Hooking Sweep: Back - 3
>Low Snap Punch: Down - 3
>Mid Hook Kick: 4
>Low Hook Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Boiling Water: Back - 1 - 3
>Crab Crawls on Sand: 1 - 1 - 3
>Claws of Fury: 1 - 1 - 1
>Reptilian Rage: 1 - 1 - Back - 2 - CS

=-=-=-=-=-=-=-=-=-=-
Kirehashi Move List:
=-=-=-=-=-=-=-=-=-=-

>Downward Slash: 1
>Circular Swing: Back - 1
>The Cutter: Up - 1
>Low Lunge: Down - 1
>Side Slash: 2
>Spinning Slash: Back - 2
>Balde Chop: Down - 2
>Upward Slash: 3
>Low Swipe: Back - 3
>Low Poke: Down - 3
>Mid Lunge: 4
>Blade Smash: Back - 4
>Spinning Blade: Down - 4
>Impale: SM

Kombo Chains:

>Dead End: 2 - 2
>Reptilian Slice: 3 - 3
>Shredder: Back - 2 - Back - 2
>Rip Torn: 1 - Back - 2 - Back - 2

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Lizard Ball: Toward - Down - 4
> Acid Spit: Back - Toward - 1


Fatatlity: Up - Up - Up - Toward - 3

	Description: Reptile pounces onto his opponent and proceeds
to vomit acid upon their head.  When he is done, he jumps off his
opponent revealing their skinless skull; which had disintigrated
from the acid.  He then lashes out his tongue which attaches to
their exposed skull.  He jerks his head back tearing the skull
from their neck, straight into his mouth.  The opponent's
headless body squirts blood before slumping to the ground.


        Ending:

	Despite the strong sulphurous stench that filled the
chamber, Reptile could smell that Nitara and Cyrax had been there
recently. There was no sign of them now, except for some
scattered glass shards and a residual trace of strong magical
energies. His revenge would have to wait.  Suddenly an expectant
hush filled the chamber as energy cascaded around what appeared
to be a dragon embryo. The tiny dragon stretched and the egg
cracked. A beam of energy ripped out from inside and lanced into
Reptile. His world was filled with roaring power as his squamous
body was twisted and transformed. The ancient prophecy had been
fulfilled: the Dragon King had returned.

=-=-=-
Cyrax:
=-=-=-

        Stats:

Status: Special Forces
Alignment: Good
Weight: 650 lbs.
Height: 5'11"
Styles: Ninjitsu and Sambo
Weapon: Pulse Blade
Difficulty: 4

*Cyrax becomes playable only after unlocking koffin "CN" costing
3,003 Platinum Koins.*

>Ninjitsu Special Attack: Escape - Cyrax can perform a Backflip
getting him out of harm's way, and creating distance between him
and his opponent.

>Sambo Special Attack: Taunt - Cyrax performs some weird robot
ritual with his Taunt regaining lost health in the process.

>Pulse Blade Special Attack: Impale - Cyrax has the ability to
thrust his Pulse Blade into his opponent causing them to lost
health gradually.

>Throw Description: Cyrax grabs them by the shoulder, and
performs an over the hip throw sending them smashing to the
ground.

	Description: Cyrax looks almost identical to what he did in
Mortal Kombat 3.  He still wears his yellow robot suit, with the
compartment in the front for his bombs.  He has black and yellow
shin pads, along with silver boots.  His helmet is exactly the
same with holes slit in the mouth area, and the cables flowing
out the top of his head, like hair.

    Alternate Costume: Cyrax does not have his entire helmet in
this costume.  His face is revealed, and he is African American.
He has a mouthpiece from the top of his helmet going to his mouth
to communicate with other members of the Special Forces.  He has
contraptions on his almost bare arms.  He no longer has the
yellow metal to protect him.  He has a yellowish/gold flap
flowing in front of him.  His "pants" are a silverish/black and
he has black knee pads.  His shoes are black with a yellow stripe
across the toes. (Cyrax's alternate costume is in koffin "ZW" and
costs 1,485 Sapphire Koins).

        Story:

	The cyborg ninja Cyrax regained his soul with the aid of
Special Forces agents Sonya Blade and Jackson Briggs.  In return
for their help, he joined the Special Forces Outerworld
Investigation Agency and became a scout in the realm of Outworld.
On his last transport to that realm, a reptilian creature
ambushed Cyrax.  His arm console was damaged in the struggle and
with it his Inter-realm portal technology.  He defeated the
creature, but still will have to find some other means to return
to Earthrealm.


=-=-=-=-=-=-=-=-=-=
Ninjitsu Move List:
=-=-=-=-=-=-=-=-=-=

>Sraight Kick: 1
>Ninja Strike: Back - 1
>Low Punch: Down - 1
>Strong Elbow: 2
>Double Fist Strike: Up - 2
>Low Palm Strike: Down - 2
>Spinning Back Kick: 3
>Shin Kick: Back - 3
>Low Kick: Down - 3
>Front Kick: 4
>Ducking Mid Kick: Down - 4
>Back Flip: SM
>Throw: Toward - SM

Kombo Chains:

>Ninja Strikes: 1 - 1 - 1
>Stealth Blast: 1 - 1 - 2
>Cyborg Strikes: 1 - 1 - Back - 1
>Yellow Doom: 1 - 1 - 3
>Full Gore: 1 - 1 - Up - 2
>Pain Killer: 1 - 1 - Back - 1 - CS

=-=-=-=-=-=-=-=-
Sambo Move List:
=-=-=-=-=-=-=-=-

>Quick Jab: 1
>Hammerfist Strike: Back - 1
>Low Hook Punch: Down - 1
>Shoulder Toss: 2
>Straight Chop: Up - 2
>Rising Fist: Down - 2
>Backward Elbow: Back - 2
>Roundhouse: 3
>Low Fist Strike: Down - 3
>Big Leg: 4
>Low Shin Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>3 Step Rush: 1 - 1 - 1
>Quicksand: 1 - 1 - 4
>Ketchup: 1 - 1 - Back - 1
>Mustard: 1 - 1 - Back - 2
>LK9T9: Back - 2 - Toward - 2 - CS
>Oil Leak: Back - 2 - Toward - 2 - Up - 2
>LK4D4: 1 - 1 - Back - 2 - Toward - 2 - CS
>Self Destruct: 1 - 1 - Back - 2 - Toward - 2 - Up - 2

=-=-=-=-=-=-=-=-=-=-=-
Pulse Blade Move List:
=-=-=-=-=-=-=-=-=-=-=-

>Cutting Blade: 1
>Sweeping Edge: Back - 1
>Stomping Blade: Up - 1
>Downward Blade: Down - 1
>Circling Swipe: 2
>Lifting Blade: Back - 2
>Low 2-Hit Strike: Down - 2
>Back Kick: 3
>Sweep Kick: Back - 3
>Twisting Edge: Down - 3
>Knee Strike: 4
>Thrusting Sword: Down - 4
>Impale: SM

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

> Detonator: (Far) Back - Toward - 1
> Detonator: (Close) Toward - Back - 1
> Spinkicks: Down - Back - 3
> Slice and Dice: Back - Toward - 4

Fatality: Toward - Toward - Up - 2

	Description: Cyrax opens his front chest plate and extends a
mechanical arm with tongs attached to the end.  It grasps the
opponent's head and proceeds to raise them in the air and
violently smashes their helpless body into the ground three
times, as massive amounts of blood splatter out.  He then raises
them again and inserts them horizontally into his chest; blood
then trickles down the front of his chest plate.  A second later,
he "shoots" out pieces of their body along with massive amounts
of blood.


        Ending:

	The enormous heat and pressure of the lava burned out
Cyrax's sensors almost immediately. He cast about blindly in the
infernal pit, searching for the orb Nitara had sent him to
locate. Cyrax found it resting upon a small submerged pedestal
beneath the molten depths. As soon as he clambered to the
surface, she demanded he hand over the Orb.  Nitara had promised
to return Cyrax to Earthrealm once the orb had been retrieved.
Taking her necklace in hand, she uttered a mystical incantation.
A swirling portal opened around Cyrax and he only had time for a
solemn bow before he was swept into the gateway.


=-=-=-=-=-=-=-=-=-=-
XI. Boss Strategies:
=-=-=-=-=-=-=-=-=-=-

    The Bosses featured in Mortal Kombat: Deadly Alliance are
immediatley selectable as playable characters from the outset.
This annoyed me.  I would like to have Bosses that were not
playable from the beginning or at all for that matter.  That
doesn't stop me from giving my gameplay tips as to how to master
them and successfully complete the game every time.  Moloch is
the only original "boss" even though he is a sub-boss.  Below I
will list strategies for Moloch, Shang Tsung, and Quan Chi.  I
will list only basic strategies, and not tips for every character
as that would be unneccessary.

-=-=-=-
Moloch:
-=-=-=-

	Moloch is new to the Mortal Kombat universe.  He is a
massive, lumbering, blue beast that swings a huge ball made out
of rock.  He has about 3 or 4 moves special to him and that can
inflict massive damage.  He can suck you into his chest, by
taking a mouthful of air in, he can trample you, he can swing his
ball over his head knocking you back, and he can also pick you up
by the head and smash you to the ground.  Most of these moves can
be handled easily if you know what you are doing.
	The move where he sucks in the air around him, causing you
to fly toward his chest, suffering damage is easily blocked, if
you know what to look for.  If you hit Moloch and he jabs at you
with his ball or rock, it will send you backward away from him.
This is usually a good sign Moloch will use this move against
you.  Just lay on the Block button, and you will Block it every
time.  This move IS blockable, so whenever you find yourself a
far enough distance away, where Moloch might attempt something
like this, just hold Block and you will be fine.
	His trample "move" is a bit harder to gauge.  He does this
randomly, and when he does it sends you flying backward taking
off massive amount of damage.  It is hard to anticipate this
move, so my best advice to you is, if you find yourself too close
for comfort, just the Block Button, and if he does go for the
trample, it will be easily blocked, and you can follow up with a
high hitting weapon combo (more on this later).
	The Overhead Ball Smash is an unblockable move.  Whenever
Molcoh attempts this, he rises his left arm and brings it
crashing down on your head.  The best way to get out of getting
hit with this move, is to either sidestep out of the way, or when
you see him rising his left arm, to just attack him with your
weapon or another high hitting combo.  The trick is to look for
his left arm raising, and when you see that, just sidestep, or if
you want to be risky, follow up with a combo, before he can bring
the ball down on your head.
	The move where Moloch picks you up by the head, and smashes
you to the ground is also unblockable.  The best way to "counter"
this move is to do the same thing with the Overhead Ball Smash,
but attack him before he can successfully execute the move, or
try to sidestep it.  If you are in the least bit too late in
sidestepping, Moloch will get you.  So be careful.  The best bet
is to try to attack him while he raises his right arm to grab
your head.  After lading a successful hit, he should be dazed
enough for you to land another successful combo or couple of
hits.
	The best (and cheapest) way to beat Moloch is to either
choose Quan Chi, or Scorpion when you arrive to him in Arcade
Mode.  The trick is to immediately take out your weapon when the
match starts.  Moloch will most likely try to use his ball jab
move to create distance between you and him.  Just lay on the
Block button.  You will block this move, and IMMEDIATELY after
blocking the move, attack him with Quan Chi's 3 - 4 combo with
his Broadswords, or Scorpion's 4 - 1 - 1 - 3 combo with his Ninja
Sword.  After landing the combo, Moloch will probably go for the
head grab move, so while he is in that motion, follow up with
another combo.  Sometimes Moloch will be dumb enough to
continually let you execute the weapon combo over and over until
he is finally dead.  The only thing to be careful of is if you
are too far away from him to land a hit, just hold the Block
button, as he will most likely use his suck in move to take off
some massive damage.  Good luck in defeating the new sub-boss.

	It is random which boss you fight next, be it Quan Chi or
Shang Tsung.  It doesn't matter in the long run who you face so
read on below to pick up some strategies for completing the game.
	For now, lets just go with the order of Quan Chi and then
Shang Tsung.

-=-=-=-=-
Quan Chi:
-=-=-=-=-

	Quan Chi is probaly the harder of the two bosses if only for
the fact that he has some low sweeping moves that are hard to
detect.  In the Tang Soo Do style, he has the move where he
swipes at your legs causing you to trip.  That is very hard to
detect.  He also uses his Style Branch Combo that spans all three
styles and takes off massive damage.  The best bit of advice is
to Throw him often to creat some distance, and not to use any
Special Moves as he will most likely capitalize on your error and
follow up with a high hitting weapon combo.  He likes to use his
Double Broadswords a lot too, so watch out for those combos.
When Chi does go for a weapon combo, block it, and follow up with
one of your own.  He shouldn't be too hard to defeat.

-=-=-=-=-=-=
Shang Tsung:
-=-=-=-=-=-=

	Unlike Quan Chi, Shang Tsung does not have many high hitting
combos that do massive damage.  He does have high hitting combos
that do relatively low damage.  To beat Shang Tsung, you need to
know when to attack him.  He mostly uses his Straight Sword, so
when you see him pull it out, be ready to block some of his
combos.  After he is done attacking you with his combos, attack
him with some of your own.   Try to divy it up a bit though, and
don't try to go a branching style  that spans all three.  Try to
go for some smaller hitting combos, and then follow it up with
the more damaging combos.  Another thing to watch out for is his
Soul Steal move.  He will use this to drain some of your health
to replenish some of his.  This is costly towards the end of a
match.  It is hard to detect, but if he is too far away from you,
he will miss, and be open for attack.  Good luck in completing
the game, and I hope this section helped.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
XII. Individual Character Endings:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Mortal Kombat: Deadly Alliance breaks the mold of Mortal
Kombat 4 and Mortal Kombat Gold in that its endings are no longer
fully rendered FMV sequences.  Midway has replaced those
masterpieces with photo descriptions of how the characters end
their role in MK:DA.  Their endings consist of two very detailed
3D photos chronicling the future of the kombatants, narrated by
an unknown voice.
	Below I will repeat exactly what happens in each character's
ending, giving photo descriptions as well.  I will also display
the characters' stories taken from their alternate costumes in
the Kontent section of MK:DA.  So let's get started.  *SPOILER
ALERT* If you do not want to know what happens to the characters
of Mortal Kombat: Deadly Alliance after you have beaten the game,
read no further.  Go check out a differnt portion of this FAQ.
The last thing I would want to happen is that I ruined your
favorite character's ending, ruining the surprise of it all.
*SPOILER ALERT*

-=-=-=-=-=-=
Shang Tsung:
-=-=-=-=-=-=

Alternate Costume Story:

	"Quan Chi proposed an alliance with Shang Tsung that would
prove to be mutually beneficial.  He offered Shang Tsung
immortality by unlocking a portal linked to the Heavens.  Shang
Tsung would therefore have access to an unlimited number of souls
to preserve his youth.  In return, all Quan Chi required was
Shang Tsung's assistance in transplanting warrior souls into the
mummified remains of the Dragon King's undefeatable army.  Shang
Tsung accepted the offer and the Deadly Alliance was formed."

Ending:

(A photo of Shang Tsung grasping the amulet with Quan Chi looking
on surprised and Kano standing there staring at Quan Chi.  All
three of them are surrounded by the Dragon King's army.)
	"The Deadly Alliance was successful in reviving the
mummified remains of the Dragon King's undefeatable army.  Shang
Tsung, however, began to realize that his relavance in the
partnership had evaporated once his talents for soul
transplantation were no longer needed.  The balance of power
within the Deadly Alliance had seemingly been undone.  Fearing
betrayal, he secretly instructed Kano to steal Quan Chi's amulet
in an attempt to gain control of the army.  Since part of the
soul-transfer spell included the command to obey 'He who
possesses the amulet,' the army would obey only Shang Tsung, and
not Quan Chi, once the amulet was in his possession."

(A photo of the Dragon King's now revived army tearing Quan Chi
apart.  They have torn his right arm and legs off.  Shang Tsung
and Kano look on amused as Chi is slaughtered.)
	"Amulet in hand, Shang Tsung revealed his betrayal to Quan
Chi, and commanded the army to destroy the sorcerer.  Shang Tsung
would succeed where others had failed.  He would conquer the
realms.  He would conquer Earth."

-=-=-=-=-=-=
Bo' Rai Cho:
-=-=-=-=-=-=

Alternate Costume Story:

	"Bo' Rai Cho had been unable to compete against Shang Tsung
in the Mortal Kombat tournament on Earth.  His Outworld
birthplace guaranteed that his victory would have been in the
name of Shao Kahn.  But the conflict this time was not a
tournament to prevent an evil emperor from consuming another
realm.  This time the battle was to save his own realm from the
tyranny of two evil sorcerers.  Nothing could hold him back from
the challenge that lay before him.  The wrath of Bo' Rai Cho
would be unleashed once again."

Ending:

(A photo of Bo' Rai Cho and Kung Lao walking out of the Portal
arena.  Bo' Rai Cho has a smile on his face and arm around Kung
Lao.)
	"Bo' Rai Cho looked gruff, but beamed inwardly.    With
their victory over the Deadly Alliance complete, he and Kung Lao
had liberated Outworld from its greatest threat.  Despite the
years that had past since training his last student, his skills
had proved useful once more.  He was elated, but it would be
inappropriate to express such emotions in front of his newest
apprentice."

(A photo of Kung Lao and Bo' Rai Cho practicing their moves along
with many other monks at the Wu Shi Academy.)
	"Kung Lao invited his master to return to Earthrealm to
teach more warriors at the Wu Shi Academy.  The success of his
apprentice gave him renewed confidence in his training skills and
for the first time, a clear purpose in life.  Bo' Rai Cho offered
only token resistance.  He accepted the offer because the
defenders of Earthrealm could certainly use his help, but more
importantly because Earthrealm's rice wine put Outworld's liquor
to shame."

-=-=-=-=-
Quan Chi:
-=-=-=-=-

Alternate Costume Story:

	"Quan Chi had stumbled upon the ancient mummified army of
the long-forgotten Dragon King.  Writings on the King's
sarcophagus had revealed that the army was invincible and that it
could be revived.  Quan Chi struck a deal with the sorcerer Shang
Tsung to resuscitate the army in return for the constant supply
of souls his amulet could unlock from a gateway to the Heavens.
Before any alliance between the two could succeed, however, their
two strongest opponents would have to be eliminated."

Ending:

(A photo of Shang Tsung's corpse laying on the ground with his
head turned into a skull; souls are pouring from his fallen
corpse.  Quan Chi, amulet in hand, is "shooting" a blue laser at
Kano out of the amulet.)
	"The Deadly Alliance was successful in reviving the
mummified remains of the Dragon King's undefeatable army.  It
would appear that nothing could stand in the way of Shang Tsung
and Quan Chi as they began their domination of the realms.  For
Shang Tsung however, Quan Chi had no further need for the
partnership.  Once Shang Tsung had finally revived the last of
the mummified warriors, Quan Chi closed the portal to the
heavens, and effectively shut off Shang Tsung's endless supply of
souls.  Quan Chi then instructed Kano to assassinate Shang Tsung
in a surprise weapon attack.  With their captor cut wide open,
the thousands of souls Shang Tsung had consumed in the past,
spewed forth and swirled around the room."

(A photo of a green mist eminating from Kano's hands and entire
body as Quan Chi looks on in bewilderment.)
	"Quan Chi came to the realization that if Kano could so
easily turn on Shang Tsung, he could easily turn on Quan Chi
himself.  Quan Chi used his sorcerey to drain the life from Kano
and left his body where it fell.  Immediately, one of the
lingering souls shot into Kano's body.  To Quan Chi's surprise
the man standing before him was no longer the Black Dragon thug
known as Kano.  Kano's body now contained the soul of the Shaolin
Monk know as Liu Kang."

-=-=-=-
Li Mei:
-=-=-=-

Alternate Costume Story:

	"During the construction of Shang Tsung's palace, Li Mei
discovered that it would be constructed around the ancient stone
structure located on a nearby plateau.  Her people have regarded
the relic as sacred for as long as anyone could remember.
Legends told that it was a portal to the heavens left behind by
the gods themselves.  When Quan Chi activated the portal with his
mysterious amulet and countless souls spewed forth, trapped
between the realms, it was clear that the legends had been true."

Ending:

(A photo of Shang Tsung stealing Li Mei's soul, and Quan Chi
directing it into a fallen member of the Dragon King's Army.)
	"Li Mei had been promised that her people would be freed
from enslavement if she could win the tournament held by the
Deadly Alliance. Now that she had emerged victorious, the true
purpose behind the tournament was finally revealed to her. Her
soul would be the last one Shang Tsung needed to completely
revive the Dragon King's lost army."

(A photo of a member of the Dragon King's army which now
contained Li Mei's soul, standing there with a massive axe in its
hands.)
	"Her people would never be freed and Li mei herself would
remain trapped inside the mummified remains of a dead soldier...
cursed to serve the Deadly Alliance... forever."

-=-=-=-=-
Scorpion:
-=-=-=-=-

Alternate Costume Story:

	"Scorpion hunted Quan Chi relentlessly throughout the
Netherealm, thrashing him every chance he could.  Eventually,
Quan Chi enlisted the help of two Oni to protect him from the
onslaught.  When Quan Chi finally discovered  a way out of the
Netherealm through a strange portal, Scorpion rushed to follow
him.  He emerged in Outworld but in a different location, far
from his prey.  He can still sense Quan Chi's presence and will
hunt him wherever he runs to.  There is nowhere the sorcerer can
hide."

Ending:

(A photo of Scorpion shooting his spear at Drahmin which grazes
the underside of his right arm.  At the same time, Scorpion is
kicking Moloch square in the jaw, causing him to spit forth
spittle and blood.)
	"The hunt for Quan Chi had led Scorpion to the palace of
Shang Tsung. Scorpion entered the palace through a hidden
passage. As he made his way through the lower levels, he was
discovered by the two Oni he had previously encountered while in
the Netherealm. Shang Tsung had secretly allied with Moloch and
Drahmin as a backup defense against Quan Chi. The two Oni had
been hidden in an underground chamber and were periodically fed
mortals to keep them satisfied."

(A photo of Scorpion having fallen into the "Soulnado" and being
pulled even farther by the skeletons of fallen warriors.)
	"Scorpion fought well but was overpowered by Moloch and
Drahmin. Although the could not consume the ninja spectre, they
devised another means for eliminating their foe that would
satisfy their cruel nature. The Oni brough Scorpion before the
portal to The Heavens that Shang Tsung had tapped as a source of
limitless souls. They hurled him into the Soulnado and his
hellspawn body was ripped apart by the purity of that realm."

-=-=-=
Sonya:
-=-=-=

Alternate Costume Story:

	"Sonya was insturcted to accompany Jax to an island in the
Lost Sea where the Thunder God Raiden would meet them.  The
island had once been the location of her first Mortal Kombat
tournament a decade ago.  Now it was an abandoned reminder of the
struggle between Earthrealm and the forces of evil.  As she and
the other heroes waited for Raiden to appear, she came to the
realization that this time she had no plan of attack.  All Sonya
knew for sure was that somehow she had to rescue her fellow
agents.  As her Special Forces training dictated, no man would be
left behind."

Ending:

(A photo of Sonya tending to a fallen Kenshi in the Drum Arena.
His sword lies on the ground next to him.)
	"After the destruction of the Deadly Alliance, Sonya
searched for the missing Special Forces agent Kenshi. She finally
discovered him badly beaten and near death apparently from hook-
like wounds in his ribcage. She managed to return him to the
rendezvous point where I transported them back to Earthrealm."

(A photo of Sonya, Jax, Cyrax, and Kenshi standing in front of
the Outerworld Investigation Agency logo.)
	"Upon her return, Sonya was promoted to General and given
her choice of command. She hand-picked a team to deal with new
terrorist threats located on Earth. While in Outworld, Special
Agent Kenshi had learned of a new threat to peace. The Red Dragon
had awakened."

-=-=-=-
Kenshi:
-=-=-=-

Alternate Costume Story:

	"Years ago, the rogue swordsman Kenshi wandered Japan to
challenge the greatest warriors.  His purpose in life was simply
to be the best.  Shang Tsung, however, had discovered Kenshi's
true heritage as a descendant of a long forgotten line of warrior
kings.  The sorcerer desired to consume the souls of those
warrior kings and tricked the unknowing Kenshi into releasing
them from their tomb, an act which left him blinded.  Shang Tsung
consumed the souls and left Kenshi to die in the tomb."

Ending:

(A photo of Kenshi in front of Shang Tsung's Palace, with Tsung
on the ground gasping for air.)
	"Kenshi had finally caught up with Shang Tsung in Outworld.
Years ago, Kenshi had been manipulated into releasing the souls
of his warrior ancestors. Shang Tsung had consumed those souls
and left Kenshi to die in the tomb. The ordeal left Kenshi
blinded, but the sword of his ancestors led him out of the
depths.  Kenshi had finally caught up with Shang Tsung in
Outworld."

(A photo of Kenshi slicing open Shang Tsung's chest with his
glowing red Katana, releasing all the consumed souls Tsung had
taken in over the years.)
	"To redeem himself, Kenshi had vowed to free his ancestors
from their captor. He cut Shang Tsung down with his ancestral
sword and a blast of souls was instantly released. The spirits of
the warrior kings reentered the sword as Kenshi held it above his
head. His duty fulfilled, he could now return to Earthrealm."

-=-=-=-
Mavado:
-=-=-=-

Alternate Costume Story:

	"It was thought that the Black Dragon had been completely
destroyed until Mavado was approached by the two sorcerers Shang
Tsung and Quan Chi.  The sorcerers offered to had over the last
member of the Black Dragon, Kano, in return for Mavado's
assistance in eliminating a spy in Outworld.  Mavado accepted the
offer and traveled to Outworld with Quan Chi and Shang Tsung by
way of a secret inter-realm portal located in the Lost Sea.  The
swordsman who had been spying on Shang Tsung for the past few
months would soon be eliminated."

Ending:

(A photo of Mavado kicking Kano into the endless abyss of Quan
Chi's inner sanctum.  Quan Chi looks on pleased by what he is
seeing.)
	"For many years Mavado's Red Dragon clan had been secretly
engineering the destruction of their rivals, the Black Dragon.
Through careful manipulation, Mavado had used the Special Forces
to unwittingly aid them in this task. In return for eliminating
Kenshi for the Deadly Alliance, Mavado was finally granted his
battle with the last known member of the Black Dragon: Kano.
After a long, brutal fight, Mavado emerged victorious and all
traces of the Black Dragon had been erased."

(A photo of Mavado and Quan Chi conversing with a silhouette of
Sub-Zero in the background.)
	"Impressed with the fighting skill and discipline of Mavado
as well as other members of his clan, Quan Chi realized the
potential the Red Dragon held for staging the eventual invasion
of Earthrealm. In return for their continued assistance, he
offered crucial information about a new threat to Mavado's Red
Dragon clan... the Lin Kuei."

-=-=-=-=-=-=
Johhny Cage:
-=-=-=-=-=-=

Alternate Costume Story:

	"For maximum dramatic effect, Johhny Cage arrived on the
island fortress of Shang Tsung by way of parachute.  He glided to
the exact place on the beach where Raiden had told him to
rendezvous with the others.  When night fell, the Earthrealm
kombatants lit a fire and discussed possible strategies to defeat
the Outworld threat.  Once the fire had reached its full
strength, Raiden finally appeared and revealed to them the events
that had eld to the formation of the Deadly Alliance."

Ending:

(A photo of Johnny Cage with a megaphone barking orders on the
set of a new movie.  In the background, someone dressed up as
Moloch is in front a blue screen receiving help from a stage
hand.)
	"Upset by the way his adventures had been portrayed in the
past, Johnny Cage found a loophole in his contract and left MCM
studios during the production of "Mortal Kombat: The Death of
Johnny Cage." He then used his own money to fund the production
of his next movie, which is rumored to be the true story of his
latest adventures in Outworld."

(A photo of a movie poster featuring Johnny Cage, Sonya, Shang
Tsung, Moloch and Quan Chi to a red background, proclaiming,
"Cage Is Back.")
	"Mortal Kombat: Deadly Alliance" broke all records in its
first weekend in theaters, and made Johnny Cage extremely
wealthy. The movie told the true story of how Johnny Cage single
handedly saved the world from the threat of Quan Chi and Shang
Tsung's deadly alliance."

-=-=-=-=-
Sub-Zero:
-=-=-=-=-

Alternate Costume Story:

	"The future of the Lin Kuei hung in the balance as Sub-Zero
and the ninja cyborg Sektor battled for control of the Dragon
Medallion.  Sub-Zero defeated Sektor and then claimed the title
of Grand Master.  With his freezing powers enhanced by the
medallion, he vowed to reform the Lin Kuei as a force for good.
Sub-Zero relocated the clan to a remote location in the frozen
Arctic where he had discovered an ancient temple frozen into the
side of a glacier.  There, the new Lin Kuei could hone their
skills without interruption."

Ending:

(A photo of Sub-Zero carrying Frost's limp body in his arms
across the frozen pond of the Lin Kuei Temple.)
	"After defeating the Deadly Alliance, Sub-Zero returned to
the new temple of the Lin Kuei with the severely injured ninja
Frost."

(A photo of Sub-Zero bowing down to Raiden on the same frozen
pond, with Raiden standing before him.)
	"A short time later, I visited the temple to commend him for
his victory in Outworld and to express my gratitude for all his
assistance. With Sub-Zero now the Grand Master of the Lin Kuei,
Earthrealm will be well protected."

-=-=-
Kano:
-=-=-

Alternate Costume Story:

	"Kano had remained in Outworld and served as General of Shao
Kahn's military afther the retreat from Earthrealm.  For years he
enjoyed the power of commanding the greatest army in Outworld.
But Shao Kahn's power was fading and there was a chance that
Kitana's forces might spell the Emporor's undoing.  When the
sorcerers Shang Tsung and Quan Chi confronted Shao Kahn in a
surprise attack, Kano decided not to interfere and remained
hidden in the shadows to ally with the winning side.  Once Shao
Kahn was defeated, Kano offered his allegiance to the Deadly
Alliance."

Ending:

(A photo of Kano facing Sonya in Mortal Kombat.  Kano has the
amulet in his hand and Sonya is in a striking pose.  They are
going to do battle in the Sarna Ruins arena.)
	"Kano and Sonya had fought before. Although Kano was
humiliated by his defeat at her hands so many years ago, this
time the outcome would be different..."

(A photo of Sonya's dead body behind Kano, as he holds up the
stolen amulet in delight, with the Dragon King's army surrounding
him.)
	"Kano had stolen Quan Chi's amulet at the request of Shang
Tsung. With the amulet in his possession, Kano came to the
realization that he was now in total control of the revived
undefeatable army. Rather than hand the amulet and the army over
to Shang Tsung, Kano kept them for himself, and used the army to
ambush Sonya, ending their long rivalry once and for all."

-=-=-=-=-
Kung Lao:
-=-=-=-=-

Alternate Costume Story:

	"Kung Lao traveled to Outworld and informed the martial arts
master, Bo' Rai Cho of Liu Kang's death at the hands of the
sorcerer Shang Tsung.  Devastated by the news, the old master
agreed to teach Kung Lao the flying kick Liu Kang had used to
defeat Shang Tsung a decade ago.  The training was intense, but
Bo' Rai Cho was determined to give Kung Lao a greater edge than
he had given Liu Kang.  Once Kung Lao had mastered the 'Whirlwind
Kick', both he and Bo' Rai Cho journeyed across Outworld to deal
with the sorcerer Shang Tsung."

Ending:

(A photo of Kung Lao beating the hell out of Shang Tsung in 3
still shots, each in a different fighting position.)
	"Rage fueled Kung Lao's thirst for revenge. The memory of
holding his fellow monk's broken body on the lei tai of the Wu
Shi Academy grounds consumed him as he rained blow after blow
down upon Shang Tsung. Kung Lao had finally mastered the attack
Bo' Rai Cho had taught him. The sorcerer could not withstand his
whirlwind assault. Shang Tsung begged for mercy. Kung Lao granted
him none."

(A photo of Kung Lao sitting atop one of the Academies of Wu Shi
with candles lit beside him, overlooking the training grounds.)
	"Upon his return to Earthrealm, Kung Lao stood before the
modest shrine to Liu Kang which had been erected by the Wu Shi
initiates during his absence in Outworld. He lit a stick of
incense and placed it among the others already burning there. He
bowed his head and prayed for safe passage to the afterlife for
his friend and brother. With Shang Tsung's death, Liu Kang's
spirit could rest peacefully. Earthrealm was safe once more, but
at terrible cost. The work of the White Lotus society had become
more important than ever."

-=-=-=-
Nitara:
-=-=-=-

Alternate Costume Story:

	"Nitara offered to send Cyrax back to Earthrealm if he could
retrieve the Orb from its hiding place.  Nitara carried a
gemstone around her neck.  These gemstones made it possible for
her people to traverse the realms.  They had done so for ages and
had even visited Earthrealm regularly in search of blood.  Cyrax
had no choice but to accept the offer and journeyed with her to
the presumed location fo the Orb.  As they traveled across
Outworld, however, they had the strange feeling that they were
being followed."

Ending:

(A photo of Cyrax presenting Nitara with the sacred Orb Lava
Shrine arena.  Nitara is accepting the Orb with open arms.)
	"After what seemed like an eternity, Cyrax finally emerged
from the lava, holding the Orb that had bound Nitara's realm to
Outworld for ages. At last it was within her grasp. She would be
able to free her people from Shao Kahn's imprisonment. Fulfilling
her end of the bargain, she sent Cyrax back to his Earthrealm
home in exchange for the Orb."

(A photo of Nitara staring into the Orb, with a surprised and
elated look on her face.)
	"Nitara stared into the Orb. It seethed with the power
trapped within. She raised it above her head, and then smashed it
to the floor. It shattered with an inhuman, soul-rending howl.
Its horrible energy exploded away, and tore her consciousness
from her. She awoke later for the first time on her native soil."

-=-=-=-=
Drahmin:
-=-=-=-=

Alternate Story Costume:

	"Drahmin had led Quan Chi to a structure that housed the
remnants of ancient tablets and runestones dating back to the
creation of the realms.  Quan Chi's eye was caught by a tablet
with an image that bore a striking resemblance to his amulet.
The engraved writing revealed the amulet's hidden power to
control inter-realm portals.  Breaking his promise, Quan Chi
betrayed Moloch and Drahmin and used the amulet to escape the
Netherealm without them.  Unknown to Quan Chi, however, the two
Oni also escaped and are now thirsty for revenge."

Ending:

(A photo of Drahmin pouncing on Quan Chi sending him over the
edge and into the abyss of Quan Chi's own inner sanctum, as
Moloch watches on.)
	"Sent by the sorcerer Shang Tsung, the two Oni known as
Drahmin and Moloch confronted Quan Chi, enraged that he had tried
to leave them stranded in the bowels of the Netherealm. In the
battle that ensued, Drahmin leapt at Quan Chi and both kombatants
stumbled into the Inner Sanctum Chamber."

(A photo of Drahmin's now human hands coming out from the picture
in a white haze, as Moloch once again watches on.)
	"Moments later, Drahmin emerged from the chamber altered
from his previous form."

-=-=-=-=
Hsu Hao:
-=-=-=-=

Alternate Story Costume:

	"Hsu Hao gained access to an Ion Pulse bomb and infiltrated
the heavily reinforced underground bunker that housed the techno-
portals designed by the Agency.  Barely evading Jax, Hsu Hao
activated the protal to Outworld, switched on the bomb, and
escaped into the portal before the Ion Pulse went off.  The
Agency was destroyed and with it any means for inter-realm travel
from Earthrealm.  Hsu Hao must now make contact with Mavado in
Outworld to receive his next objective."

Ending:

(A photo of Hsu Hao on one knee, receiving orders from Mavado in
the Acid Bath arena.)
	"Hsu Hao reported to his superior, Mavado, and informed him
of his success in destroying the Special Forces Outerworld
Investigation Agency. Mavado then informed Hsu Hao of his next
objective..."

(A photo of Hsu Hao running toward the screen to complete his
next objective after receiving Mavado's orders.)
	"It seemed that Quan Chi was proving to be a powerful ally
and was willing to aid the Red Dragon in its quest for domination
of Earth. In a show of good faith, Mavado agreed to destroy Quan
Chi's enemies. The sorcerer suspected betrayal from Shang Tsung.
There was evidence that Shang Tsung had allied with the two Oni
known as Moloch and Drahmin. Hsu Hao's new orders were to
eliminate the sorcerer Shang Tsung before the Oni eliminated Quan
Chi."

-=-=-=
Frost:
-=-=-=

Alternate Costume Story:

	"At request of the Thunder God Raiden, Sub-Zero journeyed to
Outworld to help defeat the Deadly Alliance.  Frost accompanied
him to aid her new mentor and to gain more experience as a
warrior.  By participating in real-world battles, Sub-Zero had
hoped that Frost would gain perspective and enlightenment.  But
unknown to Sub-Zero, Frost had other reasons for following him
into Outworld.  She was merely waiting for the right moment to
reveal her true intentions."

Ending:

(A photo of Frost using a freeze beam to incapacitate Sub-Zero by
sending him backward, as she now has the Dragon Meallion in her
posssession.)
	"As they traveled back to the portal that would return them
to Earthrealm, Sub-Zero revealed to Frost that she had been an
integral part in the destruction of the Deadly Alliance, and that
he was proud to have her as a member of the Lin Kuei clan. But
unknown to Sub-Zero, Frost's true intention for joining the Lin
Kuei was to become Grand Master herself. She used her ice blast
to temporarily immobilize him and ripped the Dragon Medallion
from his chest."

(A photo of Frost holding the medallion in front of her, as it
begins to freeze her arms and incapacitate Frost herself.  Sub-
Zero watches on his hands and knees, extending a helpless hand to
her now frozen body.)
	"As she held the medallion, she felt power surge through her
body. Lacking the strength and discipline required to control the
medallion's immense power, she was consumed by her own freezing
ability."

-=-=
Jax:
-=-=

Alternate Costume Story:

	"After receiving information from Agent Kenshi about a new
threat from Outworld, Jax barely escaped with his life when a
traitor destroyed all means for inter-realm travel.  The
Outerworld Investigation Agency was completely obliterated.  But
with the help of the Thunder God Raiden, Jax eventually made it
to Outworld to deal with the traitor who now served the Deadly
Alliance.  Jax swore that he would show no mercy to the one
responsible for the destruction.  The hunt for Hsu Hao had
begun."

Ending:

(A photo of Hsu Hao running down the pathway to Shang Tsung's
Palace, with Jax hiding behind a pillar waiting to spring an
attack.)
	"Jax had a score to settle with the traitor he knew as Hsu
Hao. Now revealed to be a member of the Red Dragon, Hsu Hao had
infiltrated the Special Forces Outerworld Investigation Agency
and destroyed it with a miniature nuclear weapon."

(A photo of Jax violently ripping out Hsu Hao's chest apparatus
that allowed him to breathe, in front of the steps to Shang
Tsung's Palace.)
	"Making good on his promise, Jax eventually caught up with
Hsu Hao and ripped the implant from his chest in retribution. Hsu
Hao died a most painful death."

-=-=-=-
Kitana:
-=-=-=-

Alternate Costume Story:

	"The last of the Emperor Shao Kahn's armies had retreated
and it seemed to Kitana that a new era of peace was at hand.  But
when a small number of hideous undead soldiers began to appear
under the banner of the sorcerers Shang Tsung and Quan Chi, her
dreams of returning to the realm of Edenia would have to wait.
Her army clashed with this new threat, but were easily cut down
by the bewitched weapons that the undead army wielded.  The souls
of her slain troops left their bodies and flew off into the
distance, attracted to a bright green beacon."

Ending:

(A photo of Kitana resting her hands atop Goro's casket at a
special honoring for him in the Kuatan Palace.  Two more members
of the Shokan race stand behind her in sadness.)
	"Kitana's longtime enemy Shao Kahn was dead, and the
alliance between Shang Tsung and Quan Chi was defeated with the
help of warriors from Earthrealm. Although there was peace once
more throughout the realms, all was not right for Kitana.
Saddened by the death of Goro, she attended a ceremony in the
Kuatan palace to honor her fallen friend and ally."

(A photo of the two Shokan warriors lowering Goro's body into the
molten lava surrounding the Kuatan Palace, as Kitana looks on.)
	"Following Shokan tradition, Prince Goro's body was lowered
into the molten rock contained within the throne room itself. As
Kitana said goodbye to her war time ally, she also held a moment
of silence for Liu Kang and secretly wished he had joined her in
Edenia so many years ago."

-=-=-=-
Raiden:
-=-=-=-

Alternate Costume Story:

	"Raiden returned to Earthrealm to reunite with his comrades
and inform them of the impending threat from the Deadly Alliance.
Those that accepted his call to arms were instructed to meet him
on Shang Tsung's old island fortress, located in the Lost Sea.
Once there, Raiden explained in detail the dire situation that
faced not only Outworld, but Earthrealm as well.  He then
summoned Shang Tsung's Nethership from the ocean depths and with
it transported them all to a celestial portal known only to
sorcerers and deities.  They emerged in Outworld ready for
battle."

Ending:

(A photo of Raiden looking out to sea as the Nethership sails
into the sunset.  Above the Lost Sea, are pictures of Moloch,
Nitara, and what appears to be the Dragon King.)
	"Once again, the threat to Earthrealm has been vanquished.
The Deadly Alliance is no more. What dangers lie in the future, I
can no longer foresee. Perhaps the Dragon King will, in fact,
return. Perhaps the depths of the Netherealm will spew forth a
legion of Oni. Even the Vampire people pose a threat to peace now
that Outworld is in chaos. But one thing is certain... Earthrealm
must be protected."

(A photo of Raiden standing in the middle of The Portal with
lightning radiating from his outstretched arm and touching the
ground and spreading.)
	"I have abandoned my status as Elder God to aid these
mortals... an act defiant of the Heavens. I will instead remain
here on Earth... as GOD OF THUNDER."

-=-=-=-=
Reptile:
-=-=-=-=

Alternate Costume Story:

	"Reptile's detour to Kitana's base camp had delayed him just
long enough for Shang Tsung and Quan Chi to spring their attack
on Shao Kahn.  Reptile was devastated that he had failed his
master and wandered the Outworld wastelands aimlessly until he
once again crossed paths with Nitara.  Deperately in need of a
master, he offered his loyalty to her.  Her first command to him
was to attack the invader from Earthrealm, Cyrax.  She explained
that he must first destroy his arm panel in order to weaken the
outsider."

Ending:

(A photo of Reptile in a striking pose in the Lave Shrine.)
	"Despite the strong sulphurous stench that filled the
chamber, Reptile could smell that Nitara and Cyrax had been there
recently. There was no sign of them now, except for some
scattered glass shards and a residual trace of strong magical
energies. His revenge would have to wait."

(A photo of a beam of light emanating from the Dragon Egg in
located in the Lava Shrine, going straight into Reptile's chest.)
	"Suddenly an expectant hush filled the chamber as energy
cascaded around what appeared to be a dragon embryo. The tiny
dragon stretched and the egg cracked. A beam of energy ripped out
from inside and lanced into Reptile. His world was filled with
roaring power as his squamous body was twisted and transformed.
The ancient prophecy had been fulfilled: the Dragon King had
returned."

-=-=-=
Cyrax:
-=-=-=

Alternate Costume Story:

	"A vampire named Nitara offered Cyrax a deal to return him
to Earthrealm if he retrieved for her an object from the molten
depths of Outworld.  His cybernetic exterior was resistant to the
harsh environment in which the object was hidden, but only for a
short period of time.  It was a risky proposition, but it was one
that Cyrax was willing to take to return to Earth.  Although he
did not fully trust Nitara, he agreed to travel with her to the
location of the mysterious object."

Ending:

(A photo of Cyrax presenting Nitara with the Orb in the Lava
Shrine arena.  Nitara is accepting it with open arms.)
	"The enormous heat and pressure of the lava burned out
Cyrax's sensors almost immediately. He cast about blindly in the
infernal pit, searching for the orb Nitara had sent him to
locate. Cyrax found it resting upon a small submerged pedestal
beneath the molten depths. As soon as he clambered to the
surface, she demanded he hand over the Orb."

(A photo of Nitara sweeping Cyrax into portal going to who knows
where.)
	"Nitara had promised to return Cyrax to Earthrealm once the
orb had been retrieved. Taking her necklace in hand, she uttered
a mystical incantation. A swirling portal opened around Cyrax and
he only had time for a solemn bow before he was swept into the
gateway.

*NOTE* The following two characters, Blaze and MoKap must be
unlocked first by completing all 218 Konquest Missions, in order
for them to become playable.  Here are their stories and endings.
*NOTE*

-=-=-=
Blaze:
-=-=-=

Story:

	"The mysterious Outworld elemental known only as Blaze had
been long on a quest throughout the realm.  During his quest, he
was ambushed on a bridge by an ancient sect of holy men still
serving the long dead Dragon King.  The holy men enslaved him
through mystic incantations and forced him to protect the last
known Great Dragon egg.  For many years he has remained submerged
beneath the molten rock of the incubation chamber as 'Guardian of
the Egg.'

Ending:

(A photo of Blaze standing there with arms in the air, completely
engulfed in his regular flames.)
	"Having been enslaved through sorcery to guard the molten
incubation chamber, Blaze was finally freed once the dragon egg
had hatched."

(A photo of Blaze traversing the desert in the Drum Arena at
night by himself.)
	"He then resumed the quest he had undertaken before being
subdued by his captors."

-=-=-=
MoKap:
-=-=-=

Story:

	"A former martial arts teacher on the North side of Chicago,
the man commonly referred to as MoKap was called upon by Johnny
Cage to do some motion capture work for his new movie "Mortal
Kombat: Deadly Alliance." MoKap was flown to Hollywood to begin
his first session, which consisted mainly of the Crane and Snake
styles. Although many other martial artists were used, MoKap was
brought in repeatedly for his vast knowledge of fighting
techniques."

Ending:

(A photo of MoKap in a Midway studio performing motion capture
for a game or movie, as Johnny Cage looks on from off-camera.)
	"MoKap Man was the primary martial arts talent for motion
capture during the production of Johnny Cage's movie based on
recent events in Outworld."

(A photo of MoKap performing more motion capture for a movie as
Ed Boon and Kano look on this time.)
	"He was referred to the game designers at Midway Games and
used in the production of the Video Game adaptation of the movie.
The End."

	Well, there you have it.  Every story and ending for every
character featured in Mortal Kombat: Deadly Alliance.  I hope
these have taught you some background information on the fighters
featured in this new iteration, as well as what their role might
be in Mortal Kombat VI.


=-=-=-=-=-=-=-=
XIII. The Krypt:
=-=-=-=-=-=-=-=

	The Krypt is an enormous underground area filled with 676
different koffins.  The koffins start with "AA" and go all the
way through to "ZZ."  If you do the math, 26x26 is 676.  So there
you have it, almost 700 different unlockables in this magnificent
game.  The unlockables range anywhere from a secret character, to
alternate costumes, to extra fighting arenas, developer pictures,
koncept art, and some of them even contain absolutely nothing.
Each koffin has a currency type and price.  The Blue koffins
require Sapphire Koins.  The Gray koffins require Onyx Koins.
The Green koffins require Jade Koins.  The Red koffins require
Ruby Koins.  The Gold koffins require, you guessed it, Gold
Koins, and last but not least, the White koffins require Platinum
Koins.  Also, remember this, one cannot earn Onyx and Platinum
Koins in the Arcade and Konquest modes, those can only be earned
through the mini-games, Test Your Might and Test Your Sight.
	As one progresses through the Arcade or Konquest Modes, they
earn kurrency to be spent in the Krypt.  There is an abundance of
secrets to be found in this underground lair.  It is up to you to
figure out which to buy.  That is where I come in.  I will
provide a complete list of what every koffin contains so you
don't have to go searching through the garbage to get to the good
stuff.  Remember, once you open a koffin, the game WILL let you
open it again, and take your money again, but it won't reward you
with anything.  So away we go to the Krypt...


-=-=-=-=-=-=-	-=-=-=-=-=-=-=-=-=	-=-=-=-=-=-=-=-
Koffin Letter 	Kurrency Type/Kost	Koffin Contents
-=-=-=-=-=-=- 	-=-=-=-=-=-=-=-=-=	-=-=-=-=-=-=-=-

AA			1,556-Gold Koins		Alternate Costume: Quan Chi

AB			196-Gold Koins		Kung Lao Sketch

AC			424-Platinum Koins	Li Mei Biography

AD			96-Sapphire Koins	Moloch Sketches

AE			118-Onyx Koins		MK2 Cabinet Security Panels

AF			313-Platinum Koins	Hint: "RO" - Rip Off!!

AG			258-Sapphire Koins	Deadly Alliance Is Born

AH			66-Gold Koins		Shang Tsung Sketch

AI			277-Onyx Koins		Quan Chi's Tattoos

AJ			26-Jade Koins		38 Gold Koins

AK			432-Gold Koins		Moloch Promo Render

AL			995-Ruby Koins		Shang Tsung's Palace

AM			192-Platinum Koins	Mavado Coat Concepts

AN			52-Gold Koins		Hint: "PD" - Pay Day!!

AO			105-Onyx Koins		57 Sapphire Koins

AP			154-Onyx Koins		Quan Chi's Throne

AQ			226-Ruby Koins		Scorpion Concept Sketch

AR			2,206-Jade Koins		Alternate Costume: Nitara0

AS			66-Jade Koins		Palace Exterior Sketch

AT			269-Ruby Koins		Swamplands Sketch

AU			463-Gold Koins		Shang Tsung Biography

AV			497-Ruby Koins		Video: Senate of the Elder
Gods

AW			76-Gold Koins		88 Ruby Koins

AX			337-Gold Koins		Quan Chi's Inner Sanctum

AY			258-Platinum Koins	Concept Characters

AZ			442-Ruby Koins		Test Your Sight Concept

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

BA			264-Onyx Koins		Lin Kuei Temple Concept

BB			326-Ruby Koins		Sub-Zero's Medallion

BC			452-Gold Koins		Giant Drummer Detail

BD			1,520-Sapphire Koins 	Alternate Costume: Kano

BE			67-Gold Koins		Swamplands Sketch

BF			264-Platinum Koins	120 Jade Koins

BG			217-Sapphire Koins	Baphomet Sketch

BH			116-Jade Koins		Ultimate MK3 Arcade Marquee

BI			167-Jade Koins		Sonya Concept Art

BJ			178-Platinum Koins	Ghost Ship

BK			136-Sapphire Koins	Drum Arena Details

BL			145-Jade Koins		Portal Sphere

BM			207-Onyx Koins		Character Concepts

BN			720-Onyx Koins		The Grid: Guest Stars

BO			305-Platinum Koins	The Grid: Noob Saibot

BP			426-Gold Koins		The Grid: MK Ninjas

BQ			1,327-Gold Koins		Alternate Costume: Kitana

BR			451-Onyx Koins		Hint: "FK" - Fly Killer

BS			253-Sapphire Koins	Mavado Sketches

BT			291-Sapphire Koins	Blood Energy Drink

BU			336-Platinum Koins	Reptile Skin Lotion

BV			371-Sapphire Koins	Backstage: MK4 Commercial

BW			329-Onyx Koins		Backstage: MK4 Commercial

BX			212-Platinum Koins	Backstage: MK4 Commercial

BY			183-Gold Koins		MK Gold Logo

BZ			381-Platinum Koins	MK4: Sonya and Tanya

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

CA			218-Onyx Koins		Shang Tsung's Palace Sketch

CB			252-Sapphire Koins	Octo Garden Sketch

CC			376-Jade Koins		Book of Destiny

CD			261-Jade Koins		Shang Tsung Soul Concept

CE			174-Jade Koins		Great Dragon Egg

CF			268-Onyx Koins		Female Character Concept

CG			75-Sapphire Koins	Hint: "JT" - Johnny Tapes

CH			48-Jade Koins		92 Sapphire Koins

CI			271-Jade Koins		Test Your Sight Concept

CJ			272-Ruby Koins		Quan Chi Sketches

CK			556-Jade Koins		Wu Shi Academy

CL			332-Gold Koins		492 Onyx Koins

CM			244-Gold Koins		House of Pekara Concept

CN			3,003-Platinum Koins	Hidden Character: Cyrax

CO			192-Ruby Koins		Kano's Cereal

CP			172-Ruby Koins		Carlos Pesina

CQ			272-Gold Koins		Senate of Elder Gods
Concept

CR			294-Platinum Koins	Raiden Sketch

CS			89-Sapphire Koins	143 Ruby Koins

CT			588-Ruby Koins		Dragonfly Story

CU			257-Sapphire Koins	Swamplands Sketch

CV			121-Sapphire Koins	71 Jade Koins

CW			226-Ruby Koins		Academy Promo Render

CX			203-Gold Koins		Video: Scorpion Goes to
Hell

CY			116-Ruby Koins		Soul Cage Concept

CZ			362-Onyx Koins		Hsu Hao Concepts

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

DA			72-Ruby Koins		18 Sapphire Koins

DB			257-Sapphire Koins	Soul Chamber Concept

DC			838-Onyx Koins		MK3: Kung Lao vs. Jax

DD			355-Gold Koins		Lifeguard Sonya

DE			126-Gold Koins		Character Concepts

DF			286-Platinum Koins	Dan "Toasty" Forden

DG			57-Jade Koins		Sonya Blade Biography

DH			199-Gold Koins		Shokan Warriors

DI			254-Sapphire Koins	Quan Chi on the Sax

DJ			186-Platinum Koins	98 Ruby Koins

DK			1,460-Ruby Koins		Alternate Costume: Johnny
Cage

DL			230-Platinum Koins	Video: Scorpion Cloth Test

DM			428-Onyx Koins		Acid Bath

DN			234-Sapphire Koins	18 Jade Koins

DO			39-Gold Koins		221 Onyx Koins

DP			224-Jade Koins		MK2 Print Ad

DQ			656-Platinum Koins	Hint: "SF" - Smelly Feet

DR			273-Sapphire Koins	Mavado Sketches

DS			1,472-Ruby Koins		Hidden Arena: Nethership

DT			332-Ruby Koins		Li Mei Sketch

DU			368-Onyx Koins		MK3 Behind the Scenes

DV			257-Ruby Koins		Empty Koffin

DW			157-Ruby Koins		Video: Cave Arena Concept

DX			292-Jade Koins		579 Ruby Koins

DY			94-Gold Koins		Hint: "SS" - Sword Sale

DZ			258-Onyx Koins		Empty Koffin

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

EA			258-Sapphire Koins	The Lost Tomb

EB			237-Ruby Koins		Ed Boon

EC			248-Sapphire Koins	Swamplands Sketch

ED			633-Platinum Koins	949 Platinum Koins

EE			1,200-Platinum Koins	Mythologies Home Version

EF			267-Gold Koins		Quality Assurance: Chicago

EG			74-Platinum Koins	MK3 Arcade Marquee

EH			253-Onyx Koins		Reptile Sketch

EI			512-Sapphire Koins	Action Figures

EJ			547-Jade Koins		Action Figures

EK			424-Jade Koins		Action Figures

EL			434-Platinum Koins	Action Figures

EM			405-Gold Koins		Action Figures

EN			246-Onyx Koins		Action Figures

EO			289-Sapphire Koins	Action Figures

EP			166-Jade Koins		Action Figures

EQ			256-Ruby Koins		Action Figures

ER			527-Platinum Koins	Bo' Rai Cho Biography

ES			167-Platinum Koins	MK3 Ultimate Print Ad

ET			86-Onyx Koins		Quan Chi's Face Texture

EU			262-Ruby Koins		Dairou Drawings

EV			356-Ruby Koins		Drum Arena

EW			286-Platinum Koins	Quan Chi's Chest Armor

EX			243-Onyx Koins		Hint: "ST" - Sarna Test

EY			254-Platinum Koins	Cyrax Sketch

EZ			412-Platinum Koins	Blood Stone Mine Concept

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

FA			263-Gold Koins		Cyrax Test Render

FB			248-Ruby Koins		A Long Time Ago... (Smash
TV)

FC			310-Sapphire Koins	A Softer Side to Cyrax

FD			156-Onyx Koins		Portal Story

FE			242-Gold Koins		Li Mei Sketch

FF			1,199-Gold Koins		MK1: Sub-Zero vs. Scorpion

FG			291-Gold Koins		Dragonfly Concept Render

FH			215-Ruby Koins		House of Pekara Concept

FI			262-Platinum Koins	Deadly Alliance Koins

FJ			179-Ruby Koins		MK3 Arcade Cabinet

FK			520-Platinum Koins	Bug Blaster

FL			262-Sapphire Koins	Video: Early MKDA Promo

FM			179-Ruby Koins		Palace Exterior Sketch

FN			520-Platinum Koins	1,800 Jade Koins

FO			76-Ruby Koins		MK2 Characters

FP			46-Gold Koins		Palace Exterior Sketch

FQ			282-Platinum Koins	MK T-Shirts

FR			401-Gold Koins		MK Youth Clothing

FS			389-Onyx Koins		MK Sweatshirts

FT			126-Sapphire Koins	MK T-Shirts

FU			20-Onyx Koins		Empty Koffin

FV			83-Platinum Koins	243 Platinum Koins

FW			666-Ruby Koins		Hint: "UH" - Unleash Hell

FX			492-Sapphire Koins	Comic Book Art, 1 of 41

FY			27-Ruby Koins		Comic Book Art, 2 of 41

FZ			136-Onyx Koins		Comic Book Art, 3 of 41

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

GA			572-Gold Koins		Comic Book Art, 4 of 41

GB			458-Jade Koins		Comic Book Art, 5 of 41

GC			412-Gold Koins		Comic Book Art, 6 of 41

GD			74-Sapphire Koins	Comic Book Art, 7 of 41

GE			277-Ruby Koins		Comic Book Art, 8 of 41

GF			124-Platinum Koins	Comic Book Art, 9 of 41

GG			63-Jade Koins		Comic Book Art, 10 of 41

GH			418-Platinum Koins	Comic Book Art, 11 of 41

GI			100-Sapphire Koins	Comic Book Art, 12 of 41

GJ			326-Platinum Koins	Comic Book Art, 13 of 41

GK			379-Platinum Koins	Comic Book Art, 14 of 41

GL			128-Ruby Koins		Comic Book Art, 15 of 41

GM			555-Onyx Koins		Comic Book Art, 16 of 41

GN			91-Gold Koins		Comic Book Art, 17 of 41

GO			422-Sapphire Koins	Comic Book Art, 18 of 41

GP			58-Jade Koins		Comic Book Art, 19 of 41

GQ			532-Jade Koins		Comic Book Art, 20 of 41

GR			599-Onyx Koins		Comic Book Art, 21 of 41

GS			185-Gold Koins		Comic Book Art, 22 of 41

GT			307-Ruby Koins		Comic Book Art, 23 of 41

GU			134-Sapphire Koins	Comic Book Art, 24 of 41

GV			507-Platinum Koins	Comic Book Art, 25 of 41

GW			264-Ruby Koins		Comic Book Art, 26 of 41

GX			88-Onyx Koins		Comic Book Art, 27 of 41

GY			351-Platinum Koins	Comic Book Art, 28 of 41

GZ			575-Ruby Koins		Comic Book Art, 29 of 41

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

HA			62-Gold Koins		Comic Book Art, 30 of 41

HB			626-Ruby Koins		Comic Book Art, 31 of 41

HC			215-Onyx Koins		Comic Book Art, 32 of 41

HD			176-Sapphire Koins	Comic Book Art, 33 of 41

HE			478-Jade Koins		Comic Book Art, 34 of 41

HF			203-Onyx Koins		Comic Book Art, 35 of 41

HG			555-Gold Koins		Comic Book Art, 36 of 41

HH			222-Platinum Koins	Comic Book Art, 37 of 41

HI			225-Jade Koins		Comic Book Art, 38 of 41

HJ			637-Onyx Koins		Comic Book Art, 39 of 41

HK			138-Gold Koins		Comic Book Art, 40 of 41

HL			145-Sapphire Koins	Comic Book Art, 41 of 41

HM			217-Onyx Koins		Back Interior Sketch

HN			382-Jade Koins		Lung Hai Temple Sketch

HO			402-Jade Koins		Scorpion Preliminary Model

HP			2,093-Onyx Koins		Hidden Arena: House of
Pekara

HQ			192-Onyx Koins		Sektor's Helmet

HR			197-Jade Koins		Konquest Mode Concepts

HS			272-Jade Koins		Herman Sanchez

HT			462-Jade Koins		Video: Ice Palace Test

HU			435-Ruby Koins		MK Pinball

HV			306-Jade Koins		MK Gold Print Ad

HW			56-Ruby Koins		Fire Well Concept

HX			238-Onyx Koins		38 Jade Koins

HY			408-Sapphire Koins	Kenshi's Sword

HZ			526-Onyx Koins		Shang Tsung's Soulnado

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

IA			37-Ruby Koins		MK4 Logo

IB			275-Platinum Koins	Forest Sketch

IC			326-Platinum Koins	MK Rock 'Em Sock 'Em

ID			340-Jade Koins		Sub-Zero's Coffee Mug

IE			653-Sapphire Koins	32 Pack of Adult Diapers

IF			195-Ruby Koins		River Front Concept

IG			208-Gold Koins		Lava Shrine Exterior Sketch

IH			567-Jade Koins		Hint: "IV" - Icy Vixen

II			1,843-Gold Koins		Hidden Arena: Lava Shrine

IJ			314-Ruby Koins		Quan Chi's Amulet

IK			503-Platinum Koins	Lava Shrine Priests

IL			207-Gold Koins		Hint: "DK" - Dressed to
Kill

IM			227-Gold Koins		Church Concept

IN			37-Sapphire Koins	57 Gold Koins

IO			244-Onyx Koins		Hint: "PH" - Phat!

IP			257-Onyx Koins		Halloween Masks

IQ			257-Gold Koins		Fortress Exterior Sketch

IR			55-Jade Koins		91 Sapphire Koins

IS			244-Ruby Koins		Sub-Zero's Blade

IT			269-Ruby Koins		Character Concepts

IU			342-Jade Koins		Dairou Sketch

IV			208-Ruby Koins		Hidden Character: Frost

IW			198-Platinum Koins	Hint: "CN" - Cyber Ninja

IX			265-Sapphire Koins	MKDA Merchandise

IY			281-Onyx Koins		Video: MK Gold Endings

IZ			207-Onyx Koins		Jax Renderings

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

JA			105-Gold Koins		Kuatan Palace

JB			392-Sapphire Koins	Programmers

JC			287-Gold Koins		Frost Sketches

JD			305-Jade Koins		Swamplands Test Render

JE			82-Platinum Koins	59 Ruby Koins

JF			332-Ruby Koins		Drum Arena Sketch

JG			272-Jade Koins		Jon Greenberg

JH			271-Gold Koins		Hsu Hao Sketches

JI			266-Jade Koins		MK4 Print Ad

JJ			402-Gold Koins		772 Sapphire Koins

JK			291-Jade Koins		Li Mei Sketch

JL			168-Onyx Koins		92 Gold Koins

JM			218-Sapphire Koins	Shang Tsung Drawings

JN			252-Jade Koins		John Nocher

JO			161-Onyx Koins		MK2 Arcade Board

JP			169-Gold Koins		John Podlasek

JQ			237-Ruby Koins		Kitana Sketches

JR			1,685-Ruby Koins		Alternate Costume: Raiden

JS			294-Ruby Koins		Dragonfly Render

JT			259-Platinum Koins	Johnny Cage Videos

JU			266-Platinum Koins	Palace Interior Sketch

JV			334-Ruby Koins		John Vogel

JW			164-Sapphire Koins	Kano's Reminder

JX			167-Gold Koins		Raiden Test Render

JY			183-Sapphire Koins	MK4 Home Version

JZ			25-Jade Koins		Empty Koffin

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

KA			412-Onyx Koins		Swamplands Sketch

KB			247-Jade Koins		Elder God Hall Sketch

KC			292-Gold Koins		Video: Dragonfly Test

KD			342-Jade Koins		Artists

KE			402-Gold Koins		Nitara Sketch

KF			128-Jade Koins		Mavado Biography

KG			608-Jade Koins		Edenia Golf Outfitters

KH			382-Platinum Koins	Can of Squid

KI			2,931-Sapphire Koins	Hidden Character: Kitana

KJ			248-Platinum Koins	MK Baseball Caps

KK			694-Sapphire Koins	MK4 Characters

KL			202-Platinum Koins	Cyrax Sketches

KM			350-Jade Koins		MK Strategy Guides

KN			7-Sapphire Koins		15 Gold Koins

KO			197-Sapphire Koins	Konquest Mode Concepts

KP			276-Ruby Koins		Hint: "MW" - Mongol Warrior

KQ			282-Onyx Koins		Alexander Barrentine

KR			4,222-Sapphire Koins	Hidden Arena: Palace
Grounds

KS			503-Platinum Koins	216 Jade Koins

KT			275-Onyx Koins		Moloch Test Render

KU			219-Jade Koins		332 Platinum Koins

KV			256-Sapphire Koins	Arena Concepts

KW			257-Sapphire Koins	Empty Koffin

KX			1,406-Sapphire Koins	Alternate Costume: Li Mei

KY			843-Platinum Koins	MK1: Cage vs. Kano

KZ			263-Jade Koins		Character Concepts

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

LA			56-Ruby Koins		Blood Particle Details

LB			258-Jade Koins		Game Play Wall Trick Ideas

LC			462-Sapphire Koins	Game Play Kicks and Dodges

LD			302-Onyx Koins		Game Play Fatalities

LE			312-Platinum Koins	Game Play Face Strikes

LF			305-Gold Koins		Game Play Special Moves

LG			195-Ruby Koins		Game Play Throws

LH			165-Jade Koins		Game Play Fatalities

LI			135-Sapphire Koins	Game Play Throws

LJ			134-Gold Koins		Nitara's Crystal

LK			268-Onyx Koins		Video: Wu Shi Academy Test

LL			3,822-Gold Koins		Hidden Character: Reptile

LM			165-Onyx Koins		Luis Mangubat

LN			306-Onyx Koins		Chrome Bling

LO			329-Onyx Koins		Deadly Alliance Website

LP			442-Ruby Koins		Sub-Zero Sketch

LQ			477-Sapphire Koins	MK1 Arcade Goro

LR			176-Gold Koins		MKDA Box Art Concepts

LS			157-Sapphire Koins	MKDA Box Art Concepts

LT			105-Onyx Koins		MKDA Logo Concepts

LU			170-Jade Koins		MKDA Box Art Concepts

LV			140-Ruby Koins		MKDA Box Art Concepts

LW			332-Gold Koins		Midway Creative Media

LX			147-Platinum Koins	Empty Koffin

LY			160-Sapphire Koins	MK4 Scorpion vs. Raiden

LZ			511-Onyx Koins		Hint: "FL" - First Look

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

MA			471-Ruby Koins		Johnny Cage Biography

MB			188-Gold Koins		Mike Boon

MC			262-Platinum Koins	Wu Shi Academy Sketches

MD			80-Onyx Koins		Tools and Technology

ME			237-Jade Koins		MKDA Print Ad

MF			58-Jade Koins		102 Onyx Koins

MG			134-Platinum Koins	MK4 Road Tour

MH			83-Gold Koins		MK4 Road Tour

MI			96-Gold Koins		MK4 Arcade Debut

MJ			268-Onyx Koins		Empty Koffin

MK			188-Platinum Koins	MK1 Arcade Cabinet

ML			1,170-Gold Koins		Alternate Costume: Shang
Tsung
MM			215-Ruby Koins		Bridge Arena Concept

MN			176-Onyx Koins		Portal

MO			177-Jade Koins		Drahmin Sketches

MP			314-Gold Koins		MK Basketball Concept

MQ			278-Gold Koins		412 Jade Koins

MR			412-Ruby Koins		Lung Hai Temple

MS			253-Platinum Koins	Outworld Concept Sketch

MT			227-Gold Koins		Mike Taran

MU			218-Sapphire Koins	Sarna Ruins Concept

MV			372-Platinum Koins	Hsu Hao Sketches

MW			3,317-Jade Koins		Hidden Character: Hsu Hao

MX			302-Platinum Koins	Palace Exterior Sketch

MY			167-Jade Koins		Moloch's Ball Sketches

MZ			383-Sapphire Koins	Assassin for Hire

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

NA			177-Ruby Koins		Sonya Sketch

NB			287-Jade Koins		House of Pekera Render

NC			275-Platinum Koins	Nigel Casey

ND			212-Sapphire Koins	Empty Koffin

NE			270-Ruby Koins		Jax Concept Sketch

NF			392-Ruby Koins		Scorpion Promo Render

NG			63-Sapphire Koins	252 Platinum Koins

NH			147-Onyx Koins		Hachiman Sketch

NI			422-Gold Koins		Kitana Sketches

NJ			326-Gold Koins		MK Lunch Time

NK			77-Jade Koins		116 Onyx Koins

NL			252-Gold Koins		Wu Shi Academy Monk

NM			182-Sapphire Koins	Scorpion Online Promo Image

NN			452-Jade Koins		Blaze Sketches

NO			426-Jade Koins		Kabal's Helmet

NP			422-Gold Koins		Kitana Sketches

NQ			157-Sapphire Koins	Quan Chi Promo Render

NR			425-Sapphire Koins	Hint: "BL" - Blood Thristy

NS			270-Ruby Koins		Nick Shin

NT			275-Gold Koins		Arctic Hold

NU			254-Onyx Koins		Quan's Fortress Sketch

NV			290-Gold Koins		Kenshi's Glass Eyes

NW			207-Platinum Koins	Lost Tomb Sketch

NX			365-Sapphire Koins	Damnation Charcoal

NY			281-Sapphire Koins	Brian Lebaron

NZ			446-Gold Koins		The Mine Arena Concept

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

OA			105-Onyx Koins		Movie Storyboards 1 of 8

OB			248-Platinum Koins	Movie Storyboards 2 of 8

OC			322-Gold Koins		Movie Storyboards 3 of 8

OD			288-Ruby Koins		Movie Storyboards 4 of 8

OE			326-Jade Koins		Movie Storyboards 5 of 8

OF			412-Sapphire Koins	Movie Storyboards 6 of 8

OG			266-Onyx Koins		Movie Storyboards 7 of 8

OH			244-Platinum Koins	Movie Storyboards 8 of 8

OI			263-Jade Koins		Midway Movie Group

OJ			462-Onyx Koins		Interactive Arena Concept

OK			326-Jade Koins		Empty Koffin

OL			136-Platinum Koins	Evil Masters Sketch

OM			88-Ruby Koins		177 Jade Koins

ON			227-Jade Koins		Quan Chi Sketches

OO			274-Onyx Koins		Mortal Kandies

OP			24-Jade Koins		125 Gold Koins

OQ			95-Sapphire Koins	MK4 Logo Treatment

OR			450-Platinum Koins	Alan Villani

OS			166-Onyx Koins		Empty Koffin

OT			47-Onyx Koins		222 Onyx Koins

OU			338-Ruby Koins		Back to School with MK

OV			96-Onyx Koins		Reptile's Lair Concept

OW			422-Sapphire Koins	Fallen Giants Arena Sketch

OX			352-Ruby Koins		352 Gold Koins

OY			218-Sapphire Koins	Video: Blade Arena Test

OZ			243-Platinum Koins	Hint: "IS" - Ice Sword

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

PA			272-Ruby Koins		Lung Hai Temple Concept

PB			12-Gold Koins		6 Platinum Koins

PC			20-Sapphire Koins	Football Raiden

PD			451-Ruby Koins		1,056 Platinum Koins

PE			392-Ruby Koins		Kung Lao Render Test

PF			343-Ruby Koins		Reptile's De-Evolution

PG			442-Ruby Koins		Paulo Garcia

PH			1,200-Onyx Koins		Alternate Costume: Bo' Rai
Cho

PI			638-Jade Koins		Hint: "HP" - Haunted Place

PJ			292-Onyx Koins		Drum Arena Details

PK			157-Platinum Koins	475 Platinum Koins

PL			382-Gold Koins		Dojo Concept

PM			253-Platinum Koins	Kenshi Sketch

PN			684-Onyx Koins		Blaze Biography

PO			71-Ruby Koins		108 Gold Koins

PP			516-Sapphire Koins	MK Gear

PQ			283-Sapphire Koins	Lave Shrine Sketch

PR			11-Platinum Koins	25 Sapphie Koins

PS			294-Jade Koins		Moloch the Hobbyist

PT			207-Ruby Koins		Slaughter Yard Concept

PU			175-Ruby Koins		267 Onyx Koins

PV			206-Sapphire Koins	Empty Koffin

PW			2,006-Sapphire Koins	Hidden Arena: Sarna Ruins

PX			493-Onyx Koins		Goro Statuette

PY			316-Ruby Koins		Backstage: MK Mythologies

PZ			186-Jade Koins		Lava Shrine Sketch

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

QA			142-Sapphire Koins	Quality Assurance: Chicago

QB			272-Jade Koins		Mavado Sketches

QC			216-Platinum Koins	Lin Kuei Temple

QD			268-Sapphire Koins	Video: MK4 Arena Concept

QE			346-Gold Koins		Empty Koffin

QF			311-Ruby Koins		MKDA Hats and Shirts

QG			251-Ruby Koins		Hint: "LL" - Lurking Lizard

QH			342-Jade Koins		638 Onyx Koins

QI			192-Sapphire Koins	Lung Hai Temple Sketch

QJ			49-Ruby Koins		Empty Koffin

QK			244-Ruby Koins		Kenshi Biography

QL			488-Sapphire Koins	MK3 Promo Art

QM			644-Jade Koins		MK1 Characters

QN			96-Gold Koins		147 Gold Koins

QO			1,616-Gold Koins		Fan Art, 1 of 5

QP			1,214-Jade Koins		Fan Art, 2 of 5

QQ			950-Ruby Koins		Fan Art, 3 of 5

QR			512-Sapphire Koins	Fan Art, 4 of 5

QS			825-Onyx Koins		Fan Art, 5 of 5

QT			58-Onyx Koins		Get Over Here!

QU			346-Gold Koins		MK4 Logo Designs

QV			318-Gold Koins		Reptile's Past

QW			233-Ruby Koins		MK2 Arcade

QX			1,518-Jade Koins		Alternate Costume: Hsu Hao

QY			238-Gold Koins		MKDA at E3 Expo 2002

QZ			501-Jade Koins		Quan Chi's Fortress

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

RA			268-Gold Koins		Hint: "XG" - Ex-God

RB			253-Platinum Koins	Robert Blum

RC			272-Ruby Koins		Midway Creative Media

RD			1,455-Jade Koins		Alternate Costume: Mavado

RE			107-Sapphire Koins	MK3 Print Ad

RF			135-Jade Koins		Video: Swamp Bird Test
Video

RG			187-Gold Koins		Sub-Zero Sketch

RH			208-Jade Koins		Bridge Arena Concept

RI			61-Onyx Koins		28 Jade Koins

RJ			189-Gold Koins		MKDA Print Ads

RK			1,000-Jade Koins		Evolution of Kombat

RL			5-Ruby Koins		159 Onyx Koins

RM			182-Onyx Koins		Kuatan Palace Sketch

RN			203-Platinum Koins	208 Gold Koins

RO			27-Gold Koins		1 Shiny Ruby Koin!

RP			31-Sapphire Koins	MK1 Test Your Might

RQ			225-Onyx Koins		Shang Tsung Sketches

RR			224-Sapphire Koins	Shang Tsung's Palace Sketch

RS			267-Platinum Koins	Randy Severin

RT			374-Gold Koins		258 Platinum Koins

RU			176-Onyx Koins		Lava Shrine Sketch

RV			307-Sapphire Koins	MK Musik

RW			262-Ruby Koins		Shang Tsung's Palace Sketch

RX			105-Sapphire Koins	Empty Koffin

RY			274-Onyx Koins		Mavado Sketch

RZ			317-Sapphire Koins	473 Gold Koins

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

SA			3,780-Ruby Koins		Hidden Character: Jax
Briggs

SB			291-Jade Koins		Steve Beran

SC			226-Sapphire Koins	Shawn Cooper

SD			326-Onyx Koins		Quality Assurance: San
Diego

SE			308-Platinum Koins	Reptile's Sword

SF			138-Jade Koins		Shang Tsung's Insouls

SG			94-Ruby Koins		97 Platinum Koins

SH			1,834-Ruby Koins		Alternate Costume: Sonya
Blade

SI			292-Sapphire Koins	Tiamat Sketch

SJ			353-Onyx Koins		MK4 Scorpion

SK			176-Sapphire Koins	Jax Preliminary Model

SL			117-Sapphire Koins	Tools and Technology

SM			56-Jade Koins		MKDA Print Ad

SN			175-Gold Koins		Quan Chi Biography

SO			2-Sapphire Koins		MKDA Promo Pieces

SP			63-Gold Koins		Empty Koffin

SQ			167-Platinum Koins	Peptic Thunder

SR			342-Ruby Koins		MK4: Goro vs. Cage

SS			214-Platinum Koins	Kung Lao Dragon Sword

ST			153-Jade Koins		Video: Sarna Ruins Test

SU			106-Sapphire Koins	Kenshi's Story Sketch

SV			145-Ruby Koins		36 Sapphire Koins

SW			1,152-Jade Koins		Alternate Costume: Drahmin

SX			215-Onyx Koins		MK4 Arcade Marquee

SY			486-Onyx Koins		Cyrax's Arm

SZ			322-Sapphire Koins	Kung Lao Biography

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

TA			177-Ruby Koins		Todd Allen

TB			259-Platinum Koins	Quan Chi's Fortress
Sketches

TC			135-Onyx Koins		Palace Exterior Sketch

TD			118-Ruby Koins		172 Platinum Koins

TE			261-Gold Koins		Character Concepts

TF			471-Jade Koins		MK4 Characters

TG			262-Gold Koins		Tony Goskie

TH			282-Gold Koins		Konquest Mode Concepts

TI			4,022-Gold Koins		Hidden Character: Nitara

TJ			259-Sapphire Koins	Koin Sketches

TK			94-Sapphire Koins	Hint: "RD" - Red Dragon

TL			360-Jade Koins		Acid Bath Sketch

TM			251-Ruby Koins		Hsu Hao Sketches

TN			211-Ruby Koins		Early MKDA

TO			316-Jade Koins		Early MKDA

TP			294-Onyx Koins		Early MKDA Jax

TQ			616-Platinum Koins	Early MKDA Scorpion

TR			392-Ruby Koins		MKDA Promo Image

TS			352-Onyx Koins		Artists

TT			147-Platinum Koins	Test Your Might Sketch

TU			197-Gold Koins		98 Onyx Koins

TV			273-Onyx Koins		Wu Shi Academy Sketches

TW			129-Ruby Koins		180 Gold Koins

TX			167-Gold Koins		Goro's Throne Sketch

TY			390-Gold Koins		Baraka

TZ			195-Gold Koins		Animators

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

UA			205-Jade Koins		MK4 PC Version

UB			1,261-Gold Koins		Alternate Costume: Frost

UC			3-Sapphire Koins		320 Onyx Koins

UD			252-Gold Koins		Drahmin Sketch

UE			210-Gold Koins		Hint: "WT" - Winged
Transport

UF			371-Gold Koins		MK4 Liu Kang Fatality

UG			245-Onyx Koins		67 Platinum Koins

UH			1,660-Jade Koins		Alternate Costume: Scorpion

UI			270-Platinum Koins	Video: Cooking with
Scorpion

UJ			225-Sapphire Koins	Goro on the Kit

UK			35-Onyx Koins		45 Platinum Koins

UL			252-Jade Koins		Kai Sketch

UM			33-Platinum Koins	50 Gold Koins

UN			152-Sapphire Koins	MK4 Print Ad

UO			243-Jade Koins		MK Trading Cards

UP			406-Ruby Koins		MK Trading Cards

UQ			185-Ruby Koins		Undefeatable Army

UR			6,500-Sapphire Koins	Hidden Character: Drahmin

US			72-Platinum Koins	32 Sapphire Koins

UT			157-Onyx Koins		Bridge Arena Concept

UU			1,214-Jade Koins		Empty Koffin

UV			256-Jade Koins		520 Sapphire Koins

UW			255-Gold Koins		Adema Live at E3 Expo

UX			509-Onyx Koins		Scorpion Biography

UY			359-Jade Koins		MK Hits the Big Screen

UZ			78-Onyx Koins		107 Ruby Koins

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

VA			299-Platinum Koins	Shao Kahn's Armor

VB			116-Ruby Koins		Blaze Sketch

VC			209-Jade Koins		3 pt. Staff, Butterfly
Knives

VD			152-Ruby Koins		Aikido

VE			173-Gold Koins		Baji Quan and Crab

VF			212-Sapphire Koins	Basic Fighting Strikes

VG			362-Onyx Koins		Basic Fighting Strikes

VH			72-Platinum Koins	Broadswords

VI			184-Jade Koins		Cudgel

VJ			58-Ruby Koins		Drunken Master

VK			268-Gold Koins		Dragon and Eagle Claw

VL			180-Sapphire Koins	Escrima and Crane

VM			198-Onyx Koins		Shuai Chiao and Shaolin
Fist

VN			86-Platinum Koins	Hapkido and Nan Chuan

VO			247-Jade Koins		Hookswords and Sai

VP			356-Ruby Koins		Hung Gar and Jujutsu

VQ			241-Gold Koins		Jojutsu

VR			174-Sapphire Koins	Judo

VS			219-Onyx Koins		Kali Sticks and Nunchaku

VT			405-Platinum Koins	Kama and Katana

VU			180-Jade Koins		Karate

VV			192-Ruby Koins		Long Fist and Muay Thai

VW			162-Gold Koins		Motion Capture Markers

VX			248-Sapphire Koins	Pi Gua and Jeet Kune Do

VY			35-Onyx Koins		Praying Mantis Lui He Ba Fa

VZ			223-Platinum Koins	Sambo

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

WA			194-Jade Koins		Straight Sword

WB			242-Ruby Koins		Tai Chi

WC			156-Gold Koins		Tae Kwon Do

WD			186-Sapphire Koins	Tonfa

WE			186-Onyx Koins		Tong Bei and Yuan Yang

WF			214-Platinum Koins	Wing Chun and Snake

WG			186-Jade Koins		Xing Yi and Tang Soo Do

WH			24-Platinum Koins	18 Ruby Koins

WI			242-Jade Koins		Konquest Concept Sketch

WJ			165-Gold Koins		248 Sapphire Koins

WK			76-Platinum Koins	Frost Sketches

WL			22-Gold Koins		44 Jade Koins

WM			36-Ruby Koins		Empty Koffin

WN			143-Sapphire Koins	Sub-Zero Biography

WO			270-Ruby Koins		Acid Buddha Detail

WP			247-Ruby Koins		Drahmin Sketches

WQ			151-Sapphire Koins	78 Onyx Koins

WR			125-Ruby Koins		MK3 Home Version

WS			44-Onyx Koins		165 Platinum Koins

WT			1,400-Jade Koins		Hidden Arena: Dragonfly

WU			256-Onyx Koins		Lung Hai Temple Sketches

WV			424-Jade Koins		97 Jade Koins

WW			262-Jade Koins		Dragon Arena Concept

WX			315-Gold Koins		Hsu Hao Implant

WY			264-Sapphire Koins	Bo' Rai Cho Sketches

WZ			145-Onyx Koins		Kano Biography

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

XA			172-Gold Koins		The Grid

XB			272-Platinum Koins	Cage Sketch

XC			352-Sapphire Koins	Quan Chi's Sanctum Sketch

XD			326-Gold Koins		Acid Buddha Detail

XE			147-Onyx Koins		294 Onyx Koins

XF			265-Gold Koins		Mortal Kombat Gold
Characters

XG			3,116-Jade Koins		Hidden Character: Raiden

XH			352-Onyx Koins		Cyrax Sketches

XI			457-Platinum Koinss	MK3 Behind the Scenes

XJ			197-Platinum Koins	Quan Chi Render

XK			37-Jade Koins		Hint: "DS" - Death Ship

XL			843-Onyx Koins		3 Ruby Koins

XM			254-Sapphire Koins	Hint: "SA" - Steel Arms

XN			27-Gold Koins		Empty Koffin

XO			1,736-Sapphire Koins	Alternate Costume: Reptile

XP			436-Gold Koins		MK4 Gift Cards

XQ			199-Jade Koins		Raiden Performance Audio

XR			288-Ruby Koins		Konquest Mode Concepts

XS			283-Platinum Koins	Kung Lao Sketch

XT			65-Jade Koins		MK3 Characters

XU			194-Onyx Koins		Mortal Friday

XV			503-Onyx Koins		Organic Arena Concept

XW			96-Ruby Koins		Video: Baraka's Demise

XX			365-Onyx Koins		Shao Kahn's Medal

XY			55-Platinum Koins	Shang Tsung's Palace Story

XZ			255-Onyx Koins		The Marsh Concept

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

YA			1,999-Sapphire Koins	Alternate Costume: Sub-Zero

YB			358-Jade Koins		Ketchup and Mustard

YC			257-Platinum Koins	Moloch Promo Render

YD			412-Gold Koins		MK Stickers and Tattoos

YE			274-Platinum Koins	Temple Oarsman

YF			16-Platinum Koins	64 Platinum Koins

YG			312-Sapphire Koins	Swamplands Test Render

YH			78-Jade Koins		82 Sapphire Koins

YI			197-Gold Koins		MK2 Arcade Marquee

YJ			1,208-Ruby Koins		Alternate Costume: Kung Lao

YK			225-Platinum Koins	Dragonfly Concept Model

YL			199-Jade Koins		Jax Concept Sketch

YM			1,435-Platinum Koins	Alternate Costume: Kenshi

YN			61-Ruby Koins		26 Gold Koins

YO			294-Sapphire Koins	Sonya Sketch

YP			511-Gold Koins		MoKap Biography

YQ			146-Gold Koins		Tools and Technology

YR			143-Gold Koins		MK3 Home Version

YS			151-Platinum Koins	10 Worst MKDA Subtitles

YT			384-Sapphire Koins	227 Sapphire Koins

YU			374-Platinum Koins	MK4 Comic Book

YV			86-Platinum Koins	Graveyard Concept

YW			376-Gold Koins		Fashion Model Li Mei

YX			83-Gold Koins		242 Ruby Koins

YY			85-Ruby Koins		Empty Koffin

YZ			255-Onyx Koins		Kenshi Test Render

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

ZA			63-Onyx Koins		Empty Koffin

ZB			106-Gold Koins		Spider Arena Concept

ZC			218-Platinum Koins	Frost Color Sketches

ZD			98-Ruby Koins		Hidden Arena: Moloch's Lair

ZE			257-Jade Koins		Zebron

ZF			237-Ruby Koins		Lava Shrine Sketch

ZG			201-Onyx Koins		Video: Facial Animation
Test

ZH			372-Sapphire Koins	The Krypt Concept

ZI			432-Jade Koins		Hell Concept

ZJ			272-Onyx Koins		Water Temple Concept

ZK			216-Ruby Koins		164 Sapphire Koins

ZL			126-Jade Koins		Drum Arena Sketch

ZM			1,410-Ruby Koins		Alternate Costume: Jax
Briggs

ZN			145-Sapphire Koins	Empty Koffin

ZO			466-Jade Koins		Hint: "LO" - Log On

ZP			129-Jade Koins		MK1 Print Ad

ZQ			282-Jade Koins		Sub-Zero Promo Render

ZR			244-Sapphire Koins	600 Gold Koins

ZS			381-Sapphire Koins	MK Home Graphics

ZT			215-Sapphire Koins	Animators

ZU			201-Platinum Koins	Kuatan Palace Sketch

ZV			182-Onyx Koins		116 Ruby Koins

ZW			1,485-Sapphire Koins	Alternate Costume: Cyrax

ZX			178-Ruby Koins		Hint: "BD" - Black Dragon

ZY			186-Platinum Koins	The Fans Speak

ZZ			254-Gold Koins		355 Ruby Koins

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-

	All 676 koffins are presented above in their original order.
The koffins can be classified into different categories; below I
will split up the koffins into different categories starting with
the more expensive koffins, as to help you decide which ones you
actually want, instead of wading through all of the useless
koffins.  I will have categories for just the hidden characters,
alternate outfits, hidden arenas, the videos, koffins containing
only kurrency, the funny pictures of the kombatants, ie. Reptile
Skin Lotion, and descriptions of the items that have relevance to
the actual Mortal Kombat mythos, ie. Cyrax's Arm, and Quan Chi's
Armor. *NOTE* The following items found in the Krypt can all be
found in the list above.  The following list is just easy
reference to the more "popular" items. *NOTE*

-=-=-=-=-=-=-=-=-=
Hidden Characters:
-=-=-=-=-=-=-=-=-=

	The first category is probably the one that people care
about the most; the hidden characters.  The hidden characters,
once unlocked, become playable on the select screen.  Nothing
else needs to be done.  Their picture becomes highlighted and one
can play with them to their hearts content. *NOTE* I will list
the characters in the order they appear on the Select Screen.
*NOTE*

>Nitara: Unlock koffin "TI" for 4,022 Gold Koins

>Drahmin: Unlock koffin "UR" for 6,500 Sapphire Koins

>Hsu Hao: Unlock koffin "MW" for 3,317 Jade Koins

>Frost: Unlock koffin "IV" for 208 Ruby Koins

>Jax Briggs: Unlock koffin "SA" for 3,780 Ruby Koins

>Kitana: Unlock koffin "KI" for 2,931 Sapphire Koins

>Raiden: Unlock koffin "XG" for 3,116 Jade Koins

>Reptile: Unlock koffin "LL" for 3,822 Gold Koins

>Cyrax: Unlock koffin "CN" for 3,003 Platinum Koins

-=-=-=-=-=-=-=-=-=-
Alternate Costumes:
-=-=-=-=-=-=-=-=-=-

	This next section reveals exactly which koffins contain
which alternate costume.  Once unlocked, hit Start on the desired
character at the Character Select Screen to fight in their
alternate costume.  Also, under the "Characters" section in
Kontent, you will be able to view an alternate biography of the
said characters.  Once again, I will list the alternate outfits
by what order their character appears on the Select Screen.

>Shang Tsung: Unlock koffin "ML" for 1,170 Gold Koins

>Bo' Rai Cho: Unlock koffin "PH" for 1,200 Onyx Koins

>Quan Chi: Unlock koffin "AA" for 1,556 Gold Koins

>Li Mei: Unlock koffin "KX" for 1,406 Sapphire Koins

>Scorpion: Unlock koffin "UH" for 1,660 Jade Koins

>Sonya: Unlock koffin "SH" for 1,834 Ruby Koins

>Kenshi: Unlock koffin "YM" for 1,435 Platinum Koins

>Mavado: Unlock koffin "RD" for 1,455 Jade Koins

>Johnny Cage: Unlock koffin "DK" for 1,460 Ruby Koins

>Sub-Zero: Unlock koffin "YA" for 1,999 Sapphire Koins

>Kano: Unlock koffin "BD" for 1,520 Sapphire Koins

>Kung Lao: Unlock koffin "YJ" for 1,208 Ruby Koins

>Nitara: Unlock koffin "AR" for 2,206 Jade Koins

>Drahmin: Unlock koffin "SW" for 1,152 Jade Koins

>Hsu Hao: Unlock koffin "QX" for 1,518 Jade Koins

>Frost: Unlock koffin "UB" for 1,261 Gold Koins

>Jax: Unlock koffin "ZM" for 1,410 Ruby Koins

>Kitana: Unlock koffin "BQ" for 1,327 Gold Koins

>Raiden: Unlock koffin "JR" for 1,685 Ruby Koins

>Reptile: Unlock koffin "XO" for 1,736 Sapphire Koins

>Cyrax: Unlock koffin "ZW" for 1,485 Sapphire Koins

-=-=-=-=-=-=-=
Hidden Arenas:
-=-=-=-=-=-=-=

	The hidden arenas, once unlocked, allow one to play within
them.  They appear randomly in Arcade Mode, and when in Vs. Mode,
one can select their stage, simply by pushing the SM Button while
on the Character Select Screen.  The hidden arenas will be listed
in alphabetical order by the name of the arena.

>Dragonfly: Unlock koffin "WT" for 1,400 Jade Koins

>House of Pekara: Unlock koffin "HP" for 2,093 Onyx Koins

>Lava Shrine: Unlock koffin "II" for 1,843 Gold Koins

>Moloch's Lair: Unlock koffin "ZD" for 98 Ruby Koins

>Nethership: Unlock koffin "DS" for 1,472 Ruby Koins

>Palace Grounds: Unlock koffin "KR" for 4,222 Sapphire Koins

>Sarna Ruins: Unlock koffin "PW" for 2,006 Sapphire Koins

-=-=-=-
Videos:
-=-=-=-

	The Videos can be viewed in the Kontent section under
"Koncept Art."  Some of the Videos are humorous, ie. "Cooking
with Scorpion," whereas, some are serious, ie. the Senate of the
Elder Gods Test and Blade Arena Test.  These are just short demos
of a moving object(s) in the game.  These will also be listed
alphabetically by the letter they state when unlocked.

>Baraka's Demise: Unlock koffin "XW" for 96 Ruby Koins

>Blade Arena Test: Unlock koffin "OY" for 218 Sapphire Koins

>Cave Arena Concept: Unlock koffin "DW" for 157 Ruby Koins

>Cooking with Scorpion: Unlock koffin "UI" for 270 Platinum Koins

>Dragonfly Test: Unlock koffin "KC" for 292 Gold Koins

>Early MKDA Promo: Unlock koffin "FL" for 264 Sapphire Koins

>Facial Animation Test: Unlock koffin "ZG" for 201 Onyx Koins

>Ice Palace Test: Unlock koffin "HT" for 462 Jade Koins

>MK4 Arena Concept: Unlock koffin "QD" for 268 Sapphire Koins

>MK Gold Endings: Unlock koffin "IY" for 281 Onyx Koins

>Sarna Ruins Test: Unlock koffin "ST" for 153 Jade Koins

>Scorpion Cloth Test: Unlock koffin "DL" for 230 Platinum Koins

>Scorpion Goes Back to Hell: Unlock koffin "CX" for 203 Gold
Koins

>Senate of the Elder Gods Test: Unlock koffin "AV" for 497 Ruby
Koins

>Swamp Bird Test Video: Unlock koffin "RF" for 135 Jade Koins

>Wu Shi Academy Test: Unlock koffin "LK" for 268 Onyx Koins

-=-=-=-=-=-=-=-=-=-
Character Parodies:
-=-=-=-=-=-=-=-=-=-

	The character parodies found in The Krypt are funny pictures
of the fighters of Mortal Kombat: Deadly Alliance chronicling
their adventures outside of the tournament.  Each picture is
accompanied by a description, which I will type along with what
koffin each item is contained within.  The character parodies
will be listed in the order the characters appear on the Select
Screen.

>Shang Tsung - "Shang Tsung's Insouls" is in koffin "SF" and
costs 138 Jade Koins.
	Description: "Do your shoes hold the odor of thousands of
tortured souls?  Do your legions of undead soldiers make hurling
noises every time you pass by?  End the embarassment now with
Shang Tsung's Odor Annihilator Insouls."

>Bo' Rai Cho - "Peptic Thunder" is in koffin "SQ" and costs 167
Platinum Koins.
	Description: "No more awkward, interrupted conversations or
cleaning up unwanted pools of bile.  When you have uncontrollable
projectile vomiting, turn to Peptic Thunder.  Now available in
our new gut-busting 2-liter size!"

>Quan Chi - "Quan Chi on the Sax" is in koffin "DI" and costs 254
Sapphire Koins.
	Description: "A new prodigy joins the jazz masters, Quan
Chi.  With soulful music influenced by life on Netherealm's mean
streets, Quan Chi delivers his first major label album, Kind of
Black and Blue.  Buy it or else!"

>Li Mei - "Fashion Model Li Mei" is in koffin "YW" and costs 376
Gold Koins.
	Description: "Intoducing Li Mei - Outworld Modeling Agency's
newest star.  Until recently, Li Mei's Mortal Kombat trials have
been her claim to fame.  Now she is making quite a splash in the
fashion world as Outworld's favorite centerfold."

>Scorpion - "Damnation Charcoal" is in koffin "NX" and costs 365
Sapphire Koins.
	Description: "Don't trust your family barbeque to just any
old charcoal.  Whether you're cooking up some hotdogs for the
kids or roasting the flesh of your enemies, Damnation Charcoal
gets the job done.  Nothing grills a steak like the flames of
hell!"

>Sonya - "Lifeguard Sonya" is in koffin "DD" and costs 355 Gold
Koins.
	Description: "When not working as an agent for the Special
Forces, she's combing the beaches as a top life guard.  Just
don't fake your drowning for some free mouth-to-mouth
resuscitation, because Sonya will kick your ass (after saving
it)."

>Kenshi - "Kenshi's Glass Eyes" is in koffin "NV" and costs 290
Gold Koins.
	Description: "Don't let an unfortunate blinding accident
cramp your style.  Whether you've always wanted blue eyes, or
would like to add some whimsy to your wardrobe with an 8-ball in
the right socket, Kenshi's Glass Eyes have the 'look' for you."

>Mavado - "Assassin for Hire" is in koffin "MZ" and costs 383
Sapphire Koins.
	Description: "When you need a soulless assassin, look no
further than Red Dragon Ent. Mavado, Red Dragon's employee of the
month, can handle any assignment from taking out telemarketing
pests to avenging your father's death.  CALL NOW!"

>Johnny Cage - "Johnny's Tapes" is in koffin "JT" and costs 259
Platinum Koins.
	Description: "Remember seeing action star Johnny Cage
onscreen for the first time?  Experience all the excitement and
adventure with the complete Johnny Cage Video Collection.  And if
you order now, we'll throw in Earthrealm Girls Gone Wild!"

>Sub-Zero - "Sub-Zero's Coffee Mug" is in koffin "ID" and costs
340 Jade Koins.
	Description: "Sub-Zero's freezing fists of fury were always
turning his hot cup of morning coffee into a mocha popsicle.
That is until he tried the official Mortal Kombat Coffee Mug.
Made of titanium and high grade steel, this Kombat Mug will
withstand your menacing grip and keep your coffee warm for
hours."

>Kano - "KanO's Cereal" is in koffin "CO" and costs 192 Ruby
Koins.
	Description: "Before heading into kombat, Kano likes to
start his day with the wholesome goodness of Kan-O's cereal.  Its
vitamins and minerals give Kano the energy to give his toughest
opponents a massive butt-kicking.  Kan-O's, the only cereal that
makes blood-colored milk!"

>Kung Lao - I have not found a character parody for Kung Lao as
of yet.  If anyone finds one, feel free to E-Mail me and I will
include your name in my FAQ.  Thanks in advance.

>Nitara - "Blood Energy Drink" is in koffin "BT" and costs 291
Sapphire Koins.
	Description: "If you've ever wished you could party all
night like your vampire friends, Blood is for you.  The awesome
flavor of blood oragnes and other secret ingredients will give
you the energy you need to raise hell.  Tastes so good you can't
just drink one.  BloOd leaves you thirsting for more."

>Drahmin - "Bug Blaster" is in koffin "FK" and costs 520 Platinum
Koins.
	Description: "If your flesh is rotting off your bones, then
those pesky flies and maggots are sure to follow.  Don't live
with swarms of annoying flies -- blast 'em.  Drahmin never leaves
his dimension without his handy Bug Blaster."

>Hsu Hao - "Mortal Kandies" is in koffin "OO" and costs 274 Onyx
Koins.
	Description: "They say the path to a man's heart is through
his stomach.  But when your heart is replaced by a gaping
cybernetic power generator, you've got a lot of eating to do.
When you're feeling down, replace that empty void in your heart
with a big box of Mortal Kandies."

>Frost - "Arctic Hold" is in koffin "NT" and costs 275 Gold
Koins.
	Description: "Ever wonder how Frost keeps that killer blue
hairstyle intact?  Now you too can look drop-dead gorgeous with
Arctic Hold hair gel.  Your icy good looks will freeze everyone
in their tracks."

>Jax - "Chrome Bling" is in koffin "LN" and costs 306 Onyx Koins.
	Description: "From his sweet wheels to a blazing set of
chrome arms, Jax always knows how to make an impression.  Chrome
Bling is the closest thing to blingbling in a bottle,
transforming your junk car into the pimp mobile that you've
always known it could be.  Chrome Bling will make you the envy of
all of Outworld and the obsession of every woman."

>Kitana - "Edenia Golf Outfitters" is in koffin "KG" and costs
608 Jade Koins.
	Description: "When not helping Earth's warriors of the
Outworld, this Princess is dropping 40 foot putts for Birdies.
Armed with her smart and sexy Activewear and state-of-the-art
Lady Kitana putter made of space age metals, she can tear up any
course.  Shop at Edenia Golf Outfitters, and you can too!"

>Raiden - "Raiden Performance Audio" is in koffin "XQ" and costs
199 Jade Koins.
	Description: "Only the Thundergod could bring you high
quality audio like this.  Let Raiden Performance Audio install
the booming car stereo of your dreams.  Bass so powerful, your
ears will bleed."

>Reptile - "Reptile Skin Lotion" is in koffin "BU" and costs 336
Platinum Koins.
	Description: "If you're like Reptile, you'll shed an entire
layer of scaly skin every season.  Just because you're an evil,
acid-spitting lizard doesn't mean you can't have that smooth,
shower fresh skin you've always wanted.  With Lizarderm, you'll
be as soft as a baby gator's bottom."

>Cyrax - "A Softer Side to Cyrax" is in koffin "FC" and costs 310
Sapphire Koins.
	Description: "The poetry and essays of Feelings are the
perfect meditation between fatalities.  Buy it now at your local
realm bookstore.  Lots of people think that I am just a violent
mechanical assassin.  True, but that's only one part of me.  When
I'm not shredding someone in my machinery, Feelings lets me get
in touch with my human side - Cyrax LK-4D4."

>Goro - "Goro on the Kit" is in koffin "UJ" and costs 225
Sapphire Koins.
	Description: "Drummers past and present can't hold a lighter
to this four-armed Shokan when he's hitting the skins.  With his
blazing fast bass pedal work, machine gun sixteenth-note snare
fills, and astounding dexterity on the tom toms, Goro's
percussion skills are unmatched!"

>Moloch - "Moloch the Hobbyist" is in koffin "PS" and costs 294
Jade Koins.
	Description: "In between hunting down his prey and swinging
his Giant Ball of Death, Moloch has plent of free time to pursue
his hobbies.  He enjoys building fine miniature ships for his
keeper Shang Tsung, who is impressed by Moloch's patience and
attention to detail."

	The above specific categories are about all I can think of
that people would want to unlock first.  The rest of the stuff in
The Krypt is extra currency, story related items, and ALOT of
concept art.  Well, I hope this guide has helped you pick out the
good stuff from the bad.


-=-=-=-=-=-=
XIV.Konquest:
-=-=-=-=-=-=

	The Konquest Mode featured in Mortal Kombat: Deadly Alliance
is a training ground for the individual characters.  Konquest
starts off with eight (8) introductory missions that pertain to
every character.  After the introductory missions are completed,
the game allows the player to choose an individual character and
progress through ten (10) additional missons specific to the
character chosen.  Each fighter has similar, but somewhat
different objectives to complete; they basically entail the
character's special moves, and combos, and how to use them
effectively.
	Below I will list each character's individual missions, as
well as what they entail, with my pointers along the way.
Another bonus for going through the Konquest Mode is that it
rewards the player with kurrency to be spent in the Krypt.  So
not only does it introduce new characters, and how to use them,
it also allows for players to purchase koffins in the Krypt.

	Below are the first eight (8) introductory missions for the
Konquest Mode:

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 1
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	The path of every warrior has a humble beginning, and the
road to one's destiny is long traveled.  Each of life's
challenges brings you closer to enlightenment.  Experience is the
path to understanding.  By completing these many journeys to
come, you will have gained the strength, speed, agility, and
wisdom to master a variety of fighting arts.

	Every step is a victory.  How you maneuver in kombat plays
as much a part of your strategy as how you punch or kick.
Tapping your control pad toward or away from you opponent will
guide your movements, as you will see.

	Directions: Step toward the ninja 3 times.  Then, step away
from him 3 times.

> Tap - Toward, Toward, Toward
> Tap - Back, Back, Back

	Do not assume that offensiveness is always the correct path
to victory.  A hasty retreat can give you the space you need to
plan for your next attack.  By quickly tapping twice away from
your opponent, you can perform a Backward Dash.

	Directions: Put distance between you and Scorpion by
performing 3 Backward Dashes.

> Tap Back - Back, and Back - Back again to complete the mission.

Mission Complete!

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 2
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	Learn and forget.  Make the technique a part of yourself
before you move on.

	Becoming familiar with the fighting styles of the warrior
you have chosen to emulate is very important.  Know a fighting
style like you would know yourself.  Let no attribute escape you.

	Directions: Strike your opponent once with each of these 4
basic attacks to understand their characteristics.

>Attack 1
>Attack 2
>Attack 3
>Attack 4

	Often you can perform different attacks with the same button
by holding one of the Control Pad directions at the same time.
For example, pressing 2 while holding Back will execute a
different attack than pressing only 2.

	Directions: Strike Scorpion with each of Sub-Zero's high
punch attacks.

> 4
> Back - 4

Mission Complete!

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 3
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	One wins battles by making no mistakes.  Making no mistakes
is what establishes the certainty of victory, for it means
conquering an enemy that is already defeated.

	Attacks that are exectured by combining the Control Pad and
an attack button will often strike your opponent in different
locations.  In Sub-Zero's Shotokan fighting style, the 3 button
will initiate an attack to his opponent's chest.  However, by
holding Back and 3, Sub-Zero will attack his opponent's knees.

	Directions: Strike Scorpion with each of Sub-Zero's high and
low attacks.

> 2
> Back - 2

	A mixture of high and low attacks can overcome the defenses
of even the most determind foe.

	Directions: Strike Scorpion with 2 high attacks and 2 low
attacks.

> 1
> 2
> Down - 2
> Down - 3

Mission Complete!

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 4
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	Let your rapidity be that of the wind, your compactness that
of the forest.  Letyour plans be dark and impenetrable as night,
and when you move, fall like a thunderbolt.

	You must learn to let your fighting technique flow from you.
Every warrior has the potential to effortlessly link his or her
moves into one long attack combination.  For example, Sub-Zero
can combine his Shotokan attacks 1 and 2 buy pressing the 1 and 2
buttons in rapid succession.

	Directions: Test your attack combo skills.  Execture the
short form of Sub-Zero's Shotokan combo called Icy Pain.

> 1 - 2

	You are indeed a warrior of great skill.  You have mastered
the technique of combining many attacks into one attack.  This
knowledge will serve you well on your coming journeys.

	Directions: Now try the full Icy Pain combo move.

> 1 - 2 - 4

Mission Complete!

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 5
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	A pacifist cultivates good karma.  Defense is just as
important as offense in the Art of Mortal Kombat.  A true warrior
must know when to avoid contact as well as when to strike.

	A defensive warrior can block an attack by holding Block
while his opponent strikes.

	Directions: You must now attempt to block 5 of Scorpion's
strikes.

>A timer counts down from 3, and when it reaches 0, Scorpion
strikes.  Make sure you hold down block when the counter reaches
1, to avoid being hit.  Complete this 5 times and move on.

	Your opponent may attack from above or from below.  You must
learn to defend from either direction.

	Directions: Practice what you have learned and block 3 of
Scorpion's high attacks.

>Same thing as before, but now there is no timer.  Scorpion
randomly throws punches; just sidestep them, and hold block.
Complete this 3 times and move on.

	Directions: Excellent.  Now block 3 low attacks.

>Once again, same thing, again with no timer.  Scorpion randomly
performs a series of trips.  Just hold down the Block button, and
block 3 of his attacks to complete the mission.

Mission Complete!

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 6
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	For you to become a true master of Mortal Kombat, you must
learn to attack with multiple fighting styles.  Every warrior has
3 fighting styles, each with its own strengths and weaknesses.

	Sub-Zero's 3 fighting styles are Shotokan, Dragon, and Kori
Blade.  It is important to understand the different advantages
and disadvantages of each fighting style.  By using the Change
Fighting Style button, a warrior can instantly switch to another
fighting style with a completely different set of attacks and
special moves.  Depending on the situation, a warrior may choose
to switch to a different fighting style to take advantage of its
differing attacks.

	Directions: Cycle through all 3 of Sub-Zero's fighting
styles.

>Hit the Fighting Style button 3 times.

	You must now demonstrate your knowledge of multi-style
fighting by striking your foe with an attack from each of your
fighting styles.

	Directions: First, you must attack Scorpion with any attack.
Then you must switch to the next fighting style and strike with a
different attack.  Finally, you must switch to your third
fighting style, and strike one more time.

>Cycle through each style, tapping button 1, to make it easy.

Mission Complete!

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 7
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	If you desire total victory in Mortal Kombat, you must learn
to harness the tools at your disposal.

	The weapon is an extension of every warrior's soul.  Though
a weapon may deliver great amounts of damage to one's opponent,
wielding a weapon also means taking more damage.  Be wary of your
health while brandishing a weapon.

	Directions: Use your Kori Blade to beat your opponent
senseless.

>Scorpion rushes in with an onslaught of attacks.  I found it
easy to perform Sub-Zero's 1 - Back - 1 (Bitter Blade) combo with
his sword.  It does a lot of damage, and before I knew it,
Scorpion had lost all his health.

	Likewise, if your opponent is wielding a weapon, take
advantage of his or her increased vulnerability and strike to
achieve maximum kombative effectiveness.

	Directions: Attack Scorpion while he is holding his weapon
to exploit his weakened state.  He will take the most damage with
a weapon in his hand.

>Scorpion comes out swinging this time, with high hitting combos
involving his sword.  Sidestep his attacks and attack him with
the 1 - Back - 1 (Bitter Blade) combo again.  It should keep him
at bay and drain his life to zero.

Mission Complete!

-=-=-=-=-=-=-=-=-=-=-=-=
Introductory Mission - 8
-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Mission Introduction:
	A tree sways in the breeze...  By mastering the 3D walk, a
dexterous warrior can outmaneuver an attacking foe, avoid
external barriers, or force an opponent into an obstacle.

	A useful 3D walk technique is the Evasion.  If you timed
right, an attacking opponent can be dodged, leaving him or her
open for a counter-attack.  This method of evasion will require
much practice, but once you have mastered it, you will become a
most formidable kombatant.

	Directions: Quickly sidestep Shang Tsung's attack as it
approaches.

>A counter starting at 3 is once again displayed in the middle of
the screen.  Wait until the counter reaches 1, and press either
Down, Down, or Up, Up to sidestep Tsung's attack.  Complete this
3 times and you have completed the introductory missions of
Konquest Mode.

Mission Complete!

You have mastered the fundamentals of Mortal Kombat.  Use this
knowledge well as you begin yor spiritual journey and experience
conflict through the eyes of skilled warriors.

	You are now able to select any availabe character and
continue your training through his or her individual Konquest
missions.  I will list each character's Konquest Missions in the
order they appear on the select screen.
	*NOTE* You cannot go through Konquest Mode with a character
you have not unlocked yet.  In other words, one must unlock
either Nitara, Drahmin, Hsu Hao, Frost, Jax, Kitana, Raiden,
Reptile, and Cyrax in order to play through their respective
Konquest missions. *NOTE*

=-=-=-=-=-=-
Shang Tsung:
=-=-=-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Sorcerer Shang Tsung is cursed to consume the souls of
defeated warriors in order to stay alive.  From these souls he
attains greater strength and ability.  It could be said that his
fighting skill is the culmination of those he has conquered.  We
shall see if you can master his fighting ability through practice
alone.  The history of Shang Tsung's Snake fighting style is hard
to trace historically because it is incorporated into so many
Chinese fighting systems.  Shang Tsung absorbed this fighting
style by consuming the soul of a Shaolin Monk.

	The Snake fighting style consists mainly of fast-jabbing,
short-ranged high attacks.

	Directions: Attack the Shaolin Monk, Kung Lao, with Shang
Tsung's basic Snake high attacks.

1. Bai She Tu Xin: 1
2. Cross Fang: Back - 1
3. Viper Strike: 2
4. Gut Buster: Back - 2
5. Qing She Chu Dong: Up - 2
6. High Snap Kick: 3
7. Mid Kick: 4
8. Eagle Pecking: Back - 4

	Shang Tsung's Snake low attacks strike like a viper.

	Directions: Practice Shang Tsung's Snake basic low attacks.

1. Low Palm: Down - 1
2. Twin Fang: Down - 2
3. Quick Bite: Down - 4
4. Twin Cobra: Down - 3

	While in the Snake fighting style, Shang Tsung can distance
himself from his opponents with a backflip Escape. (Special Move;
SM)

	Directions: Execute 3 successful backflip Escape moves while
in the Snake fighting style.

>Kung Lao comes out attacking.  Sidestep his attacks, and
distance yourself.  Tap the SM Button 3 times, far from Lao, to
complete the mission.

Mission Complete!

	You Earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Shao Kahn had sent orders to Shang Tsung, commanding the
sorcerer to aid him in the battle against the united forces of
Edenia and the Shokan.  The message was delivered by Reptile.  At
first, Shang Tsung did not recognize Reptile, for he had morped
into something more primal than in years past.  Shang Tsung
mistook Reptile for an assassin and braced for an attack.

	Shang Tsung poised himself in the Crane Style stance.
Reptile perceived this to be offensive move.  A battle ensued.

	Directions: Attack the assassin with Shang Tsung's Crane
fighting style high attacks.

1. Chin Punch: 1
2. Crane Neck: Down - 1
3. Strong Knee: Back - 2
4. Backfist: Down - 2
5. Flapping Wing: 3
6. Hope Sidekick: Back - 3
7. Low Peck: Down - 3
8. Spinning Sidekick: 4
9. Spinning Crane Kick: Up - 4

	During the fight, Shang Tsung used a Crane pop-up attack (2)
on the assassin.  This attack allowed Shang Tsung to pop Reptile
into the air long enough to execute another attack.

	Directions: Attack the assassin Reptile with the Crane Wing
pop-up attack!

1. Crane Wing: 2

	Directions: Now attack the assassin with the Crane Wing pop-
up attack and, while he is still in the air, attack him 2 more
times with the Crane Wing pop-up attack.

>Tap Button 2 three times in succession to juggle Reptile in mid-
air.

	Shang Tsung can sweep kick an opponent while in his Crane
style.

	Directions: Sweep kick the assassin 3 times!

1. Sweeping Crane: Down - 4
2. Sweeping Crane: Down - 4
3. Sweeping Crane: Down - 4

	While in the Crane fighting style, Shang Tsung can also
perform a Reversal (SM). This move allows Shang Tsung to catch an
opponent's attacking limb in mid-strike long enough for him to
counter with a strike of his own.

	Directions: Counter the assassin's attack with a Reversal
move while in the Crane style.

>A timer is displayed in the middle of the screen counting down
from 3.  When it reaches 1, hit the Special Move button to
counter Reptile's attack, and complete the mission.

Mission Complete!

	You Earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Shang Tsung finally recognized Reptile and ceased his
attack.  Reptile gave him Shao Kahn's orders to report to the
Emperor's fortress, and then he departed.  Moments later, there
was a ruckus in the outside courtyard.  Shang Tsung emerged from
his domicile to find that the sorcerer Quan Chi had just defeated
Scorpion in a short but heated battle.  Quan Chi explained that
the ninja spectre had been lying in wait for Shang Tsung.

	If Quan Chi had not been there to intervene, Shang Tsung
would surely have been attacked by the ninja spectre, Scorpion.
Against such a powerful foe, Shang Tsung would have needed to
draw his Straight Sword.

	Directions: Attack Scorpion with Shang Tsung's basic
Straight Sword high attacks.

1. Front Swipe: 1
2. Lifting Swing: Up - 1
3. Rising Slice: 2
4. Lunge: Toward - 2
5. Back Hand Lunge: Up - 2
6. Foot Sword: 3
7. Cross Strike: Back - 3
8. Chest Slice: Down - 3
9. Spinning Slice: 4
10.Sweeping Strike: Down - 4

	To keep his opponents on the defensive, Shang Tsung uses a
series of Straight Sword low attacks.

	Directions: Attack Scorpion with Shang Tsung's basic
Straight Sword low attacks.

1. Shin Slash: Down - 1
2. Low 2 Hit Swipe: Down - 2
3. Low Stab: Back - 4

	In order to insure Scorpion's defeat, Shang Tsung would have
had to Impale the ninja spectre.  By stabbing Scorpion and not
retrieving the blade, Shang Tsung would have slowly drained
Scorpion's netheressence.

	Directions: Impale Scorpion with your Straight Sword.

>Scorpion begins to move around and attack with high hitting
combos.  Block one of his combos and Impale him with the sword
soon thereafter, to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Quan Chi had come to Shang Tsung with an offer to form an
alliance.  He explained in detail how the two sorcerers could
greatly benefit each other if they joined forces.  Shang Tsung
was no fool.  He understood the riskes involved with Quan Chi's
proposal.  But after some convincing from his fellow sorcerer, he
readily agreed.  The first act of the Deadly Alliance would be to
eliminate Shao Kahn.  Shang Tsung made use of Shao Kahn's mandate
to return to his fortress as a means to get within striking
distance.

	Directions: An attack Shang Tsung used while he and Quan Chi
fought the emperor, Shao Kahn, was his fireball.  One variation
is the Straight Fire.  Practice this attack on Quan Chi 3 times.

>Perform Shang Tsung's Straight Fire by tapping Down - Back - 1,
3 times to complete this objective.

	Directions: Hit Quan Chi 3 times with Shang Tsung's Straight
Fire fireball once again.  Quan Chi will not be standing still
this time.

>Hit Quan Chi 3 more times, but be careful as Quan Chi does not
stand still this time around.  He uses his broadswords, so watch
out for those.

	Directions: Another fireball attack Shang Tsung used against
Shao Kahn was his 3D Fire.  Practice the long-range version of
this attack on Quan Chi.

>Stand at the far edge of the screen and perform his 3D Fire Far
by tapping Back - Toward - 1, 4 times.

	Directions: Well done.  Now try to hit Quan Chi with the
shorter-range version of Shang Tsung's 3D Fire attack.

>Same thing as before, but perform his 3D Fire close move, by
tapping Toward - Back - 1, 4 times.

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	After defeating the Emperor of Outworld, Shao Kahn, the two
sorcerers traveled to Earthrealm by way of a celestial portal
known only to sorcerers and deities.  To earn the privilege of
crossing over the void, each sorcerer had to kombat a
representation of his greatest adversary.  For Shang Tsung, the
opponent came in the form of Quan Chi.

	Directions: Attack Quan Chi with Shang Tsung's Snake attack
combos to earn the right to pass.

1. Twisting Python: 2 - 2
2. Spiritual Snake Trail: 2 - 3

	Directions: The Quan Chi double did not fall from your first
attack.  Try these more advanced Snake combos.

1. Rattlesnake: 1 - 1 - 3
2. Hissing Strike: 1 - 1  - 2 - 3
3. Snake Eyes: 1 - 1 - 2 - Back - 1

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Shang Tsung and Quan Chi had traveled to Earthrealm to seek
out Shang Tsung's nemesis, Liu Kang.  By disguising himself as
Kung Lao, Shang Tsung was able to approach Liu Kang while he was
practicing his meditation katas.  In the fight that ensued, Shang
Tsung had almost lost to Liu Kang's might.  From out of nowhere,
Quan Chi threw the Shaolin monk off balance with a surprise
attack... and gave Shang Tsung the moment he needed to kill Liu
Kang.

	Directions: The Elder God, Raiden, had witnessed the battle
from The Heavens and decided to return to Earth to kombat the
Deadly Alliance.  Attack Raiden with these Crane fighting style
combos.

1. Crazy Wings: 3 - 3 - 2
2. 3 Hit Wings: 3 - 3 - 3
3. Triple Chin Punch: 1 - 1 - 1
4. Sidewinder: 3 - 3 - 4

	Directions: Well done!  Let us see how you fare with some
more complicated combos...

1. Raging Beak: 1 - 1 - 1 - Up - 4
2. Hunt Down:3 - 3 - 3 - 1 - 1 - 1 - Up - 4

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Shang Tsung and Quan Chi left Liu Kang's body where it lay
to complete their next task...to locate the Red Dragon clan
member, Mavado.  They had use of his clan's talents and offered
his clan asylum from the coming invasion of Earthrealm, should he
complete the task they proposed.  Mavado accepted their offer on
behalf of his clan and followed the two sorcerers back to
Outworld.

	Directions: Practice Shang Tsung's Straight Sword attack
combos with Mavado.

1. Deadly Blade: 1 - 1
2. Ancient Strike: 4 - 2
3. Soul Sucker: Toward - 2 - 1
4. Pain: 3 - Back - 3
5. Master's Edge: 4 - 2 - 3 - Back - 3

	Shang Tsung has mastered the ability to Impale this Straight
Sword into an opponent to slowly drain his life force.  Once
lodged into an opponent, Shang Tsung's blade cannot be removed.

	Directions: Impale Shang Tsung's Straight Sword into Mavado.

>Mavado comes out striking, block an attack and hit the SM Button
to impale Mavado and complete the mission.

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Some time after Shang Tsung, Quan Chi, and Mavado had
returned to Outworld, Shang Tsung made a pact with two Oni from
the Netherealm.  He kept them in a chamber in the lower levels of
his new palace and fed them mortals to keep them satisfied.  In
the event that Quan Chi betrayed Shang Tsung, he would release
the vengeful Oni upon him.

	By linking multiple fighting styles together into one long
combo, Shang Tsung can more effectively kombat his opponents.

	Directions: Practice Shang Tsung's Style Branch combos on
the Oni, Drahmin.  This one starts in the Snake style and goes
into the Crane style.

1. Cold Blooded: 1 - 1 - 2 - CS

	Directions: Execute that same combo on Drahmin.  this time,
he will fight back.

>Dodge Drahmin's attacks, and catch him off guard with the above
combo.

	Directions: Next, attack Drahmin with some Style Branch
combos that begin with the Crane style and go into the Straight
Sword.

1. Death Bed: 1 - 1 - 1 - CS
2. Final Withdrawal: 3 - 3 - 3 - 1 - 1 - 1 - CS

	Directions: Execute those same combos on Drahmin.  This
time, he will fight back.

>Once again, dodge his attacks, and catch him off guard with the
above combos.

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Shang Tsung survived for centuries stealing the souls of
warriors.  Once Shang Tsung has performed his Soul Steal move, it
is said that he absorbs some of his victims' attributes as well
maintains his youth.

	Directions: Regain full health by stealing some of Quan
Chi's life force 3 times.

>Perform the Soul Steal move 3 times by tapping Down - Back - 3.

	Quan Chi believes that you have betrayed him!  The Deadly
Alliance is no more!  In retribution for your insolence, Quan Chi
has cast a life-drain spell on you!

	Directions: You must steal some of his life force 5 times to
stay alive!

>Perform the Soul Steal move 5 more times, to regain all your
lost health.  Your health bar continually depletes, all the while
Quan Chi attacks with his weapons, taking off massive damage.
Stay far from him and steal his soul.

	Directions: Impale the infidel Quan Chi with Shang Tsung's
Straight Sword!

>Tap the SM Button to Impale Quan Chi and watch him bleed.

Mission Complete!

	You earned 250 Ruby Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one more opponent you still need to
confront...  It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Shang Tsung.  If you
can win 3 out of 5 matches, you will have completed your
training.  Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Shang Tsung is relentless in his attacks.  Back off and wait for
him to make a mistake, when you see your chance, move in and hit
with with the Fianl Withdrawal combo.  Keep out your Straight
Sword and pummel him.  Use the Soul Steal move if you run low on
health.  Use some of the bigger combos, his Konquest has taught
you and you should beat him quite easily.

Mission Complete!

	Congratulations!  You have finished your training.  This
journey is complete.  But the road to your destiny is long
traveled, and there is always more to learn.

	You earned 300 Gold Koins.

-=-=-=-=-=-=
Bo' Rai Cho:
-=-=-=-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Native to Outworld, Bo' Rai Cho has trained warriors for
centuries to compete in the Mortal Kombat tournaments.  After
many failures, success finally came when he trained the legendary
Liu Kang, who defeated Shang Tsung and became champion of the
Earthrealm tournament.  You will have the honor of learning from
the master.
	You will begin training in the fighting style known as
Drunken Fist.  Although there are many varieties of drunken style
Kung Fu, ;you will be concentrating on the Shaolin style.  The
earliest reference to any drunken style is in the Sun Dynasty
(960 - 1276 A.D.) Rumors indicate, however, that it was in fact
Master Bo' Rai Cho who first brought the Drunken fighting style
to Earthrealm centuries earlier while trying to thwart Shao
Kahn's takeover of that realm.

	Master Bo' Rai Cho has taught many warriors during his time
in Earthrealm.  Now he will teach you.

	Directions: Practice Bo' Rai Cho's Drunken Fist high
attacks.

1. Spinning Backfist: 1
2. Cross Strike: Back - 1
3. Drinking Punch: 2
4. Battle Punches: Up - 2
5. Lazy Leg: 3
6. Drunken Leg: 4
7. Spinning Kick: Back - 4
8. Drinking Wine: Down - 3

	Excellent.  You will now move to Drunken Fist low attacks.
Unlike some low attacks, these have a considerable reach.

	Directions: Practice Bo' Rai Cho's Drunken Fist low attacks.

1. Serving Fist: Down - 1
2. Twisting Flask: Down - 2
3. Sweep Kick: Back - 3
4. Monkey Kick: Down - 4

	While in the Drunken Fist fighting style, Master Bo' Rai Cho
can Taunt (SM) his opponent.  this move is not only intimidating,
but it also rejuvenates some of Bo' Rai Cho's health.

	Directions: Try executing 2 successful Taunts to regain full
health.

>Frost moves in on you to attack.  Try to put some distance
between you and her, and perform Bo's Taunt 2 times to complete
the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You bring honor to Earthrealm.  You have successfully proven
your mastery of Bo' Rai Cho's Drunken Fist fighting style.  Your
next lessons will be to learn another of his styles.

	Directions: Master Bo' Rai Cho is as skilled at Mi Zong as
he is at Drunken Fist.  You will need to learn the basics if you
wish to complete your training.

1. Hook Fist: 1
2. Straight Punch: 2
3. Roundhouse: 3
4. Side Kick: 4
5. Step Kick: Down - 4

	Master Bo' Rai Cho uses the Mi Zong style to pop-up his
opponents into the air long enough to execute another attack.

	Directions: There are two of these moves you must learn: the
Lift Kick and the Smashing Kick.  Show Frost how it is done.

1. Lift Kick: Back - 4
2. Smashing Kick: Up - 4

	Directions: Good.  Now for something a little more
complicated.  Attack Frost with a Lift Kick and, while she is
still in the air, attack her with 2 more Lift Kicks.  Frost may
be an able fighter, but she is still learning.  Teach her a
lesson she will never forget.

>Tap Back - 4, Back - 4, and Back - 4 again to juggle Frost.

	Directions: That was quite humorous!  Do that again!  This
time, attack Frost with a Smashing Kick and while she is still in
the air, attack her with 2 more Smashing Kicks.

>Tap Up - 4, Up - 4, and Up - 4 again to juggle Frost with
Smashing Kicks.

	HA! That was also humorous! Sub-Zero has a lot of work ahead
of him if Frost is to become his apprentice.  Let us now move on
to the fast low attacks of Mi Zong.

	Directions: Practice Bo' Rai Cho's Mi Zong low attacks.

1. Low Strike: Down - 1
2. Low Knife Hand: Down - 2
3. Tripping Sweep: Down - 3
4. Sweep Kick: Back - 3

	While using the Mi Zong fighting style, Master Bo' Rai Cho
can Shove (SM) a blocking opponent.  He uses this move to puch a
blocking opponent away from him.

	Directions: Frost will block. Shove her away 5 times.

>As Frost is blocking, walk up to her, and hit the SM Button 5
times to complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Jojutsu is the Japanese art of the short staff.  It was
first used by Muso Gonnosuke in the early 1600's after his loss
to the swordsman, Miyamato Musashi, while using  a long staff of
6 feet.  With assistance from Master Bo' Rai Cho, he subsequently
developed a style with a shorter staff of 4 feet.  Although he
beat Musashi in a second duel, he was later defeated in his first
Mortal Kombat tournament.  Gonnosuke's soul was consumed by the
sorcerer Shang Tsung.

	Master Bo' Rai Cho adopted Muso's Jojutsu style to include
close-kombat, high-frequency attacks.

	Directions: Practice some of these Jojutsu high attacks on
Muso Gonnosuke's murderer, Shang Tsung.

1. Overhead Strike: 1
2. Reverse Low Strike: Down - 1
3. Two-Handed Thrust: 2
4. Homerun Swing: 3
5. 2-Hit Strike: Toward - 3
6. Straight Thrust: Up - 3
7. Mid Reverse Strike: 4
8. High Reverse Strike: Down - 4

	Master Bo' Rai Cho uses his Jo to pop-up his opponents into
the air long enough to execute another attack.  There are two of
these moves you must learn: the Strong Overhead Strike nd the
Vertical Smash.

	Directions: Give Shang Tsung a good pounding in the name of
all that is good.

1. Strong Overhead Strike: Back - 1
2. Vertical Smash: Back - 2

	Directions: Good. That is what he deserves.  Now for
something a little more complicated.  Attack Shang Tsung with a
Strong Overhead Strike and, while he is still in the air, attack
him with 2 more Strong Overhead Strikes.

>Tap Back - 1, Back - 1, and Back - 1 again to juggle Tsung in
the air.

	Directions: That was quite satisfying.  Try that again.  But
this time attack Shang Tsung with a Vertical Smash to pop him up
into the air 3 times.

>Tap Back - 2, Back - 2, and Back - 2 again to juggle Tsung in
the air.

	Excellent.  You are learning quickly.  Let us move on to the
Jojutsu low attacks.  Bo' Rai Cho uses these attacks to trip up
his opponents.

	Directions: You will use them to trip up Shang Tsung.

1. Leg Sweep: Down - 2
2. Low Foot Poke: Down - 3
3. Leg Poke: Back - 4

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have mastered all 3 of Bo' Rai Cho's fighting
techniques.  Now you must learn to combine those attacks for more
effective sparring.  The Earthrealm warrior Kung Lao will spar
with the master as he teaches you these combos.

	Directions:  Begin with combos in the Drunken Fist style.

1. Twist of Lime: 1 - 1 - 1
2. On the Rocks: 2 - 2 - 1 - 1 - 1

	Directions: Very powerfully done.  Surprisingly, Kung Lao's
hat remains firmly planted on his head.  Master Bo' Rai Cho uses
this next combo, called the Kreepy and Jugs, to push his opponent
away from him.

1. Kreepy and Jugs: 3 - 2

	Directions: You have done well.  Let us keep the pace with
another round of Drunken Fist combos.

1. Crushing Grapes: 3 - 3 - 3
2. Zero Tolerance: 3 - 3 - 2 - 2
3. Staggering Steps: 2 - 3 - 2 - 2

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have mastered some of Bo' Rai Cho's Drunken Fist combos.
You have impressed the Outworld master enough that he wishes to
show you two sets of combos in one lesson-Mi Zong style and
Jojutsu style.

	Begin with combos in the Mi Zong fighting style.  Mi Zong
has only 2 pop-up combos.  A pop-up combo will lift opponent into
the air long enough for you to execute another attack.

	Directions: You must execute these combos that end in a pop-
up.

1. Iron Broom: 2 - 2 - Back - 4
2. Lost Track: 2 - 2 - Up - 4

	You have learned the first part of this lesson.  Now you
must learn to attack your opponent while he is still in the air.
Use a Mi Zong pop-up combo and, while Kung Lao is still in the
air, hit him again.  It is that simple.

1. 2 - 2 - Back - 4 - Up - 4
2. 2 - 2 - Up - 4 - Back - 4

	Directions: That was adequate for today.  You will now move
on to Bo' Rai Cho's Jojutsu combos.

1. Homerun: 2 - 3
2. Dancing Stick: 2 - 4 - 1
3. Rolling Wind: 2 - 4 - 4 - Up - 3

	Surprisingly, the hat stay on his head.  At the moment, I am
nore impressed with that fact than with your fighting skills.
Next you must perform Master Bo' Rai Cho's Splitting Bamboo pop-
up combo.

	Directions: Begin... ... NOW!

1. Splitting Bamboo: 2 - 4 - Back - 1

	Directions: Now use a Splitting Bamboo pop-up combo and,
while Kung Lao is still in the air, strike him again with any
attack you wish.

>Tap 2 - 4 - Back - 1, and Up - 4 to make it easy.

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Poor Kung Lao.  He will feel that in the morning.  For your
next lessons, Bo' Rai Cho's Propel moves, you will use Jax as
your sparring partner instead.

	Master Bo' Rai Cho has 2 special moves in which he hurls his
big belly at his opponent for rib-crushing devastation.  First,
the Belly Bash,  Toward - Toward - 4.  It is a fast, medium-range
attack that Bo' Rai Cho uses to bounce his opponents away from
him.

	Directions: Bounce Jax 3 times with the Belly Bash.

1. Toward - Toward - 4
2. Toward - Toward - 4
3. Toward - Toward - 4

	Ha HAAA! I love that move.  Jax does not, however.  He will
not allow you to attemp the Belly Bash again, if he can help it.
You must execute 4 more Belly Bashes to complete this lesson.

>Dodge Jax's attacks, and when you see an opening, tap Toward -
Toward - 4 to Belly Bash him 4 times.

	That has to be the most fun lesson you have ever learned.  I
enjoyed just watching you.  Let us move on to the next humorous
attack, the Flip-Flop, Down - Back - 1.  this is a short-range
attack that... well... you will see.

	Directions: Crush Jax with the Flip-Flop attack 3 times.

1. Down - Back - 1
2. Down - Back - 1
3. Down - Back - 1

	Like a clown in a circus, is it not?  I am beside myself
with laughter!  Unfortunately, Jax does not think it is so funny.
He will punish you this time.  Bo' Rai Chos' Flip-Flop attack,
Down - Back - 1 should shut him up.

	Directions: Crush the crybaby 4 times with the Flip-Flop
attack to complete this lesson.

>Dodge Jax's attacks, and when you see an opening, tap Down -
Back - 1 to Flip-Flop him 4 times.

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Jax is quite angry with you and will no longer spar.  That
is acceptable.  There are other warriors willing to assist in
your training.  The beautiful Princess Kitana will fill in.

	You next lesson will be to learn Bo' Rai Cho's Ground Stomp,
Toward - Back - 3.  This move is unblockable and causes damage to
those warriors who have their feet planted on the ground.

	Directions: Attack Kitana with 2 Ground Stomps.

1. Toward - Back - 3
2. Toward - Back - 3

	Directions: That was quite fun! Did you see the look on her
face?  Perform the Ground Stomp 4 more times.

>Tap Toward - Back - 3, 4 more times, when Kitana is off her
guard.  She continues to jump around, so time it just right.

	Directions: Oh my.  Kitana seems annoyed.  Perhaps she does
not feel the joy that you do when performing this exercise.
Convince her that it is all in good fun by executing the Ground
Stomp 4 more times successfully.

>Kitana will be attacking you this time, so be on the look out
for her attacks.  Time your move just right, when her feet are
planted on the ground.

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Apparently Kitana is more tolerant than Jax was.  She will
remain to aid you in your training.  But I fear that she will
regret her decision once she oerans of your next lesson.

	Master Bo' Rai Cho has never married.  The next move that he
will show you is the reason why.  Most heroes impress the ladies
with their kombat skills.  Master Bo' Rai Cho repulses them with
his.  In a vulgar, but most effective maneuver, the young Bo' Rai
Cho would vomit on the ground in front of his opponent.  If his
opponent stepped in the bile, he would slip uncontrollably.  This
moment of immobility would give Bo' Rai Cho a chance to attack.

	Directions: Impress Kitana with Bo' Rai Cho's Puke Puddle 3
times.

1. Back - Toward - 2
2. Back - Toward - 2
3. Back - Toward - 2

	Directions: That was quite fun, indeed!  Did you see the
look on her face this time?  As expected, she was unamused.
Catch her with a Puke Puddle 4 more times.

>Attack Kitana with a low hitting combo, then tap Back - Toward -
2 for the Puke Puddle 4 times.

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Kitana has left the building.  But Kung Lao has finished his
meal and is ready for more endurance training.  Your next lesson
will encompass learning Style Branch combos.

	Style Branch combos are like normal combos except that they
change fighting styles during the attack.  This first test statts
in the Drunken Fist fighting style and goes into the Mi Zong
fighting style.

1. 2 - 2 - 1 - 1 - CS

	Directions: Impressive!  Now try that same combo but finish
it with a Mi Zong attack.

1. Last Call: 2 - 2 - 1 - 1 - CS - 2 - Back - 4

	Beautifully done!  This next combo starts in Mi Zong and
goes into the Jojutsu weapon fighting style.

1. Critical Strike: 2 - 2 - CS

	Excellent.  But this next combo should prove to be quite a
challenge.  you must first start in the Drunken Fist style,
change to the Mi Zong style, then finish in the Jojutsu weapon
style.

1. Bottoms Up: 2 - 2 - 1 - 1 - CS - 2 - CS

Mission Complete!

	You earned 250 Ruby Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and have beaten
many opponents.  But there is one foe you still need to
confront... It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Bo' Rai Cho.  If you
can win 3 out of 5 matches, you will have completed your
training.  Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Bo' Rai Cho is definitely tough to beat, as he has so many
immobolizing moves, like his Puke Puddle.  Refrain from using
this move, as it not only always misses, it leaves you wide open
for a beating.  Instead focus on some of his longer hit combos,
when you see the chance.  Use his throw often, and his Jojutsu
combos work great as well.  Have fun kicking his fat ass.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-=-=-
Quan Chi:
-=-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The sorcerer Quan Chi is as vile as they come.  His kombat
skills come from a great understanding of sorcery, rahter than
from actual training or practice.  You will not be as fortunate
on this journey.  You will have to learn the hard way.  The first
of Quan Chi's styles that you must learn is Tang Soo Do.  Tang
Soo Do is a relatively modern Korean martial art developed by
Hwang Kee.  It is a combination of several arts, which Hwang Kee
studied during his life.  These arts included Soo Bahk Do
(Korean), Tae Kyun (Korean), Tang Method (Northern Chinese), and
Southern Chinese (unspecified).

	Scorpion had brutalized Quan Chi while they were both
stranded in the 5th plane of the Netherealm.  The ninja spectre
drew strength from that realm, whereas Quan Chi's sorcery
weakened.  Quan Chi had to rely on his most basic of attacks to
fend off Scorpion's assaults.

	Directions: Prepare yourself, dark acolyte, for you are
about to train in Quan Chi's Tang Soo Do basic attacks.

1. Open Palm: 1
2. Forward Open Palm: 2
3. Front Ball Kick: 3
4. One Knuckle Fist Punch: Back - 4
5. Downward Elbow: Back - 1

	Directions: Excellent.  Let us move on to Tang Soo Do low
attacks.  Quan Chi uses these attacks to clode proximity to his
opponent.

1. Knee Chop: Down - 1
2. Low Spearhand: Down - 2
3. Low Parallel Punch: Down - 3
4. Sweeping Knife Hook: 4
5. Low Foot Strike: Down - 4

	Well done.  Quan Chi has a knack for reversing his fortunes.
What seems like a devastating blow eventually turns to his
advantage.  Call it his sorcerer's luck.  This dark fortune also
applies to his fighting ability.  When an opponent strikes, Quan
Chi can perform what is called a Reversal to get the upper hand.

	Directions: Counter 3 attacks from the infidel Scorpion with
Quan Chi's Reversal move.

>A timer is displayed in the middle of the screen starting at 3.
When it reaches 1, hit the SM Button to counter Scorpion's
attack.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Now you understnad the power of dark fortune.  It seemed
that Quan Chi had been trapped in the Netherealm to be forever
tormented by the ninja spectre Scorpion.  But fate turned to Quan
Chi's favor when two oni, Moloch and Drahmin, presented to him
ancient information regarding his amulet.  This new information,
enscribed on tablets, detailed the amulet's purpose and how to
control it.  Quan Chi used the information to escape the
Netherealm trhough a cloaked Realm Gateway without his Oni
companions.  Quan Chi emerged in Outworld to find himself inside
a large stone structure.  He felt his powers returning and used
them to decipher the hieroglyphs on a large sarcophagus.  He was
amazed to discover that he had stumbled upon the tomb of the
long-forgotten Dragon King and his undefeatable army.
	As Quan Chi's magical strength returned, he slowly regained
the fighting prowess drained from him during his time in the
Netherealm.  The fighting style Escrima was one of his first
skills to reappear.

	Directions: Practice Quan Chi's basic Escrima attacks on the
Netherealm Oni, Drahmin.

1. Pinasaka: 1
2. Backhand Strike: 2
3. Chest Strike: 3
4. Rising Knee Strike: 4
5. Deadly Palm: Back - 3
6. Straight Fist: Toward - 4

	Eeeexcellent! Quan Chi's Escrima style utilizes a pop-up
attack called the Lightning Strike.  This move allows him to pop
his opponent into the air long enough to execute another attack.

	Directions: Attack Drahmin with the Lightning Strike 3
times.

1. Back - 1
2. Back - 1
3. Back - 1

	Directions: Very impressive.  Dark One.  Now for Quan Chi's
Escrima low attacks.

1. Pintok: Down - 1
2. Piercing Elbow: Down - 3
3. Cutting Elbow: Down - 4

	The next of Quan Chi's Escrima techniques to return to him
was his Neijin.  For a short period of time, a Neijin gives Quan
Chi extra attacking power to wreak added damage upon his
opponents.

	Directions: Perform a Neijin and strike the fool Oni,
Drahmin.

>Tap the SM Button, and hit Drahmin with a Green Skull, Down -
Back - 1 to make it easy and complete the mission.  Make sure to
dodge his attacks first.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Quan Chi had regained enough strength to wield his Double
Broadswords.  Although this technique was similar to the single
broadsword, Quan Chi considered the more advanced use of two
weapons to be quite advantageous in kombat.  They also proved to
be advantageous in freeing himself from the tomb to search for
the sorcerer, Shang Tsung.

	Directions: Practice these Double Broadsword techniques that
Quan Chi has used to slay countless infidels foolish enough to
oppose him.

1. Piercing Thrust: 1
2. Deceiving Strike: 2
3. Dual Blade Swing: Back - 2
4. 2-Hit Strike: 3
5. Dual Side Slash: 4

	Directions: Indeed, your porwess with the swords is
undeniable.  Perhaps you should move on to Quan Chi's Double
Broadsword low attacks.

1. Double Edged Blow: Down - 1
2. Winged Strike: Down - 2
3. Half Moon Slice: Down - 3
4. Circular Slash: Down - 4

Mission Complete!

	You earned 150 Gold Koins.

Mission - 4:

Pre-Mission Introduction:
	By the time Quan Chi had reached the rumored abode of Shang
Tsung, his Special Attacks had regained full strength.  And just
in time, it would seem, Quan Chi was soon confronted by non other
than Scorpion.  The imbecile ninja must have somehow escaped the
Netherealm trhough the same portal as Quan Chi, but had emerged
elsewhere in Outworld.  The two adversaries battle furiously, but
Quan Chi gained the upper hand when he cast his Skull Fireball at
the unsuspecting Scorpion. Quan Chi can focus his Fa Jing into a
foul skull spectre and propel it at his opponent.  This attack is
painful, but it also serves to intimidate the weak-minded.

	Directions: Destroy Scorpion with 3 Skull Fireballs before
time runs out.

1. Down - Back - 1
2. Down - Back - 1
3. Down - Back - 1

	Although Quan Chi thought he had defeated Scorpion with his
Skull Fireball, the ninja had only been feigning death, and
sprung a surprise attack with his spear.  Reeling from the pain
inflicedted by the Skull Fioreball, the enraged ninja proved to
be much more aggressive this time.

	Directions: Strike Scorpion down with 3 more Skull Fireballs
before he defeats you or time runs out.

>Complete the move 3 more times, but dodge Scorpion's attacks.
He comes out swinging so be careful.  He uses his spear alot, so
keep your distance and block it.  Counter with a Skull Fireball.

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Although Quan Chi had blasted Scorpion with his Skull
Fireball multiple times, he finally resorted to his Rising Star
Kick, and sent Scorpion flying backward into a moat of acid that
surrounded the courtyard.  A short time later, Shang Tsung
emerged from a doorway to applaud his fellow sorcerer's victory.
Shang Tsung had not interfered with their battle, and remained
inside his home until the kombat had ceased.  Scorpions's demise
in the acid bath led Shang Tsung to believe that Quan Chi had
defeated Scorpion with a lucky shot.  The Special Attack that had
sent Scorpion hurling into the acid bath is called the Rising
Star Kick.  It is a pop-up attack that can also be used to dodge
projectiles.

	Quan Chi tried to propose an alliance with Shang Tsung, but
Shang Tsung did not believe that Quan Chi was a worthy ally.
Show Shang Tsung the Rising Star special move that Quan Chi used
to defeat Scorpion.

	Directions: Perform the Rising Star 3 times.

1. Down - Back - 4
2. Down - Back - 4
3. Down - Back - 4

	Shang Tsung believes that the Rising Star kick is indeed
fast enough to hit an average warrior, but he laughs at the idea
that it defeat an aggressive opponent such as the ninja specre,
Scorpion.  Show the infidel that you are a warrior worthy of a
Deadly Alliance.

	Directions: Kick Shang Tsung 3 times with the Rising Star
before he defeats you or time runs out.

>Dodge Tsung's initial attacks, sidestep, and hit him with the
Rising Star.  Complete this 3 times and move on.  You can also
hit him once, and in mid-air hit him 2 more times to make it
easier.

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Shang Tsung was impressed with Quan Chi's fighting abilities
and agreed to listen to his proposal for an alliance between the
two sorcerers.  Quan Chi began my explaining that he could
provide an endless supply of souls for Shang Tsung to consume in
return for Shang Tsung's assistance in reviving the Dragon King's
undefeatable army.  Their combined efforts would achieve
immortality, and Quan Chi would obtain military power.

	Just as Shang Tsung and Quan Chi will combine their efforts
to become a stronger power, you must now learn to combine your
moves to create more powerful attacks.

	Directions: Practice these Tang Soo Do combos before time
runs out.

1. Face Breaker: 2 - 2
2. Path Maker: 3 - 3
3. Nightfall: Back - 1 - 4
4. Rushing Palm: 1 - 1 - 1

	Directions: Do you feel the power behind the attack combos?
The more moves you combine, the more powerful the attack becomes.
Practice these more advanced combos.

1. Walking Dead: Back - 1 - 3 - 3
2. Running Stream: 2 - 3 - 4
3. Internal Power: 1 - 1 - 3 - 3
4. Strong Wind: 1 - 1 - 2 - 2
5. Green Mountain: 1 - 1 - 2 - 3 - 4

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Quan Chi had discovered that the amulet he stole from the
Elder God, Shinnok, was in fact a key to manipulate inter-realm
portals.  Quan Chi pledged to unlock a portal to The Heavens to
allow Shang Tsung to feed from the limitless souls of that realm.
In return, Shang Tsung agreed to transplant the souls of defeated
warriors into the mummified remains of the Dragon King's army.
With a handshake to seal the unholy pact, the Deadly Alliance was
formed.

	Directions: Quan Chi can also combine attacks in the Escrima
fighting style.  Practice these Escrima combos before times runs
out.

1. Double Pinasaka: 1 - 1
2. Rushing Knee: 4 - 4

	Directions: Most impressive! You will serve the Deadly
Alliance well.  Let us see how you fare with some more advanced
Escrima combos.

1. De Cadena: 3 - 1 - Back - 1
2. Ice Pick: 2 - 4 - 4
3. Hit and Run: 3 - 1 - 1
4. Slitting Hand: 3 - 1 - Toward - 4

	Directions: Well done, my pupil.  Now you must prove
yourself by mastering Quan Chi's Double Broadsword combo.

1. Doom Blade: 3 - 4

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Indeed your are most fortunate.  You will now have the honor
of participating in The Trial of Blood!

	Directions: Make Raiden bleed 50 pints of blood before he
defeats your or time runs out.

>Basically what you have to do is attack Raiden until he bleeds
the specified amount.  I always use the character's weapon on
these trials, because they cause the most blood to flow.  Block
Raiden's attacks, and hit him with the Doom Blade combo, 3 - 4 to
finish Raiden quickly.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	In order for their plans of realm domination to take root,
Quan Chi and Shang Tsung needed to eliminate the only two beings
capable of stopping them.  The first was the Emperor of Outworld,
Shao Kahn.  Shao Kahn had been weakened by his defeat during the
Earthrealm invasion, and Princess Kitana's military forces were
causing an incredible strain on his remaining power.  Under the
pretense that they would aid the failing Emperor, they gained
entrance to his throne room and sprung their attack.  In a
spectacular battle of brute stength and magic, Shao Kahn was
defeated.

	Now, dark acolyte, you msut learn to combine Quan Chi's
fighting styles into longer, more power attack combinations.

	Directions: Begin with this combo that starts with the Tang
Soo Do fighting style and changes into the Escrima fighting
style.

1. 1 - 1 - 2 - 3 - CS

	Directions: Well done! Now you must expand upong that combo
by adding one more strike in the Escrima style.

1. 1 - 1 - 2 - 3 - CS - 4

	Most impressive! But to prove once and for all that you are
worthy of the Deadly Allinace, you must perfect this next combo
that chains all three of Quan Chi's fighting styles into one long
combo.

	Directions: It begins with Tang Soo Do, switches to Escrima,
and finishes with the Double Broadsword.

1. Pain Killer: 1 - 1 - 2 - 3 - CS - 4 - CS

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive! You have mastered Quan Chi's fighting
styles, special moves, and combo attacks!  You will be a great
asset to Quan Chi and Shang Tsung.  But there is one more test
you must pass before serving the Deadly Alliance.  There is one
more for you must confront...  After slaying the Emperor, Shan
Kahn, Quan Chi and Shang Tsung attempted to travel to Earthrealm
by way of a celestial protal known only to sorcerer and deities.
Although Quan Chi could reveal the cloaked portal with his
amulet, he could not use the artifact to control it.  To earn the
right to pass, each sorcerer would have to defeat a
representation of his greatest adversary.  For Quan Chi that
challenge came in the form of himself.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Quan Chi is a bit difficult to beat in the beginning, but once
you get the hang of his moves, he becomes real simple.  He always
goes for the Pain Killer combo, which takes off massive damage.
Wait for him to attempt it, blocking every attack, and counter
with the exact same combo.  If he gets far enough away from you
Neijin, and use some heavy hitting Tang Soo Do and Double
Broadsword combos, and he should be finished.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled and
there is always more to learn.

	You earned 300 Gold Koins.

-=-=-=-
Li Mei:
-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Although quite young, Li Mei grew up in the presence of
martial arts masters and can hold her own in a fight.  When
Kano's troops invaded her homeland under the banner of the Deadly
Alliance, she fought bravely and bested many of Kano's men.  She
migh have defeated Kano himself had Quan Chi not interfered.
	Baji Quan is a 500 year old Chinse art meaning Eight
Extremities Fist.  Primarily a close-range style, Baji Quan uses
all eight extremities such as the head, shoulders, elbows, hand,
feet, back, hips, and knees.  Baji Quan is actively being taught
to the Taiwan Military Police.

	The Baji Quan fighting style is characterized by its sudden
release of explosive power, and both long and short-range
techniques.

	Directions: Punish Kano with these explosive attacks.

1. Wing Arm: 1
2. Upward Palm Strike: Toward - 1
3. Thrusting Fingers: 2
4. Circling Hand Strike: Back - 2
5. Scraping Kick: 3
6. Lifting Kick: 4
7. Nailing Kick: Back - 4

	Excellent.  You are learning quickly.  Let us move on to
Baji Quan's low attacks.  These attacks are quite effective,
however they are only for close kombat.

	Directions: Perform these low attacks on Kano.

1. Low Scooping Arm: Down - 1
2. Scooping Arm: Down - 2
3. Low Kick: Down - 3
4. Rising Elbow: Down - 4

	While in the Baji Quan fighting style, Li Mei can Taunt her
opponent.  This move is not only intimidating, but it also
rejuvenates some of Li Mei's health.

	Directions: Use Li Mei's Taunt to regain full health.

>Tap the SM Button until Li Mei regains all her health.  Kano
actually attacks you during this process, but I found it easy to
Throw him using the SM Button and completing my Taunt as he lay
on the ground helpless.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Very well done.  Now that you have mastered Li Mei's Baji
Quan fighting style, you must advance to her second style, Lui He
Ba Fa.  One of Li Mei's fighting styles is Lui He Ba Fa, or the
Kung Fu system of six harmonies and eight methods.  Lui He Ba Fa
was developed by Chen Tuan, a famous Taoist of the Later Choi or
Sun Dynasty, who lived on Mount Hua in Shensi, China.  The style
was brought to Outworld by the martial arts master Bo' Rai Cho
some 200 years ago.

	The Lui He Ba Fa fighting style is famous for the
utilization of one's entire body for spring-like power and
movement like a swimming Dragon.

	Directions: Kano's troops destroyed Li Mei's town and
enslaved her people.  She almost defeated him once.  This is
another chance to strike him down.

1. Sideward Palm: 1
2. Hammer Palm: Back - 1
3. Heel Palm Strike: Up - 1
4. Open Fist Strike: 2
5. Back Kick: 3
6. Swinging Elbow: 4
7. Lifting Knee: Back - 4

	Directions: Magnificent! You are a quick learner.  Now use
the Lui He Ba Fa low attacks to keep Kano on the defensive.

1. Halting Palm: Down - 1
2. Low Jab Fist: Down - 2
3. Back Sweep: Down - 3
4. Low Sideward Palm: Down - 4

	While using the Lui He Ba Fa fighting style, Li Mei can
Shove a blocking opponent.  A Shove is used to push a blocking
opponent away from you.

	Directions: Break Kano's block with the Shove move five
times.

>Tap the SM Button next to Kano to Shove him and complete the
mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent.  You have defeated Kano with your expertise in
the Lui He Ba Fa fighting style.  Now you will practice Li Mei's
weapon style, the Sai.  Prior to 1870, the Sai was carried by
special units of the Okinawan police.  The Sai most likely
migrated to Japan from China, Malaysia, or India where it is also
used.

	Directions: The Sai weapon style is known for its lightning
strikes, devastating jabs, and hook attacks.  Attack Kano with
some of these deadly techniques.

1. Overhead Smash: Back - 1
2. Forward Thrust: 1
3. Gut Stab: 2
4. Rising Sai: Up - 2
5. Foot Spike: 3
6. Side Swipe: 4

	Excellent.  Your mastery of Li Mei's Sai seems limitless.

	Directions: Now you must learn her Sai low attacks.  Use
them to keep Kano on the defensive.

1. Low Swipe: Down - 1
2. Low Thrust: Down - 2
3. Knee Poke: Down - 3
4. Sweeping Sai: Back - 4
5. Hooking Stab: Down - 4

	Li Mei has the ability to Impale her Sai into an opponent to
drain his lifeforce.  This is a devastating tactic that can turn
the duel to your advantage.  Once lodged into an opponent, Li
Mei's Sai cannot be removed.

	Directions: Impale Kano with Li Mei's Sai.

>Hit the SM Button to Impale Kano, after you dodge an attack.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Indeed, you have proven that "Sais" does matter.  I believe
it would now be appropriate to begin Li Mei's special move
training.  This next trial pits you against Mavado, a member of
the Red Dragon clan.  He has never done anything to you, but you
must fight him anyway.

	You must learn to harness you Fa Jing, or Inner Power.  Lie
Mei has learned to focus her Fa Jing into a lightning fast
projectile she calls the Sparkler.

	Directions: Practice Li Mei's Sparkler move 3 times before
time runs out.

1. Down - Back - 1
2. Down - Back - 1
3. Dowb - Back - 1

	Again, you amaze me with your talent.  Let us see how well
you do in kombat.

	Directions: Hit Mavado with Li Mei's Sparkler move 3 times
before he defeats you or times runs out.

>Dodge his initial attacks, distance yourself and fire 3
Sparklers at him from across the arena.

Mission Complete!

	You earned 175 Ruby Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent! You have begun to harness your Fa Jing, and have
mastered Li Mei's Sparkler move.  In this next lesson, you will
further your special move training and learn to fly.  Reptile
will be your sparring partner.

	Li Mei has learned to channel her Fa Jing into a powerful
special move she calls the Flying Fists.

	Directions: Practice Li Mei's Flying Fist 3 times before
times runs out.

1. Toward - Toward - 2
2. Toward - Toward - 2
3. Toward - Toward - 2

	Again you have proven to be a quick study.  But let us see
how your fare in kombat.

	Directions: Attack Reptile with Li Mei's Flying Fists 3
times before he defeats your or times runs out.

>Dodge Reptile's attacks, and tap Toward - Toward - 2, when you
are close to him, so he is unable to block, and complete the
mission.

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have indeed soared to new heights!  Remember the Flying
Fists well, for it will prove most useful in kombat.  Your next
opponent will be the sorcerer Quan Chi, enslaver of your race.
He and Shang Tsung have forced your people to build a palace
fortress, under threat of death.  They have used Kano's loyal
army to maintain their control over its construction.

	Li Mei's Karwheel Kick causes a deadly strike to the top of
her opponent's head.

	Directions: Practice Li Mei's Karwheel Kick 3 times before
times runs out.

1. Down - Back - 4
2. Down- Back - 4
3. Down - Back - 4

	Once again you impress me.  Your skills are improving. But
let us see how well you handle yourself against a moving
opponent.

	Directions: Attack Quan Chi with Li Mei's Kartwheel Kick 3
times before he defeats you or times runs out.

>Sidestep his attacks, and when he is recovering from your
sidestep, attack him 3 times with the move to complete the
mission.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Impressive!  Your execution of the Kartwheel kick is
unparalleed.  Quan Chi had seen Li Mei's fighting skills during
the attack on her town, and recognized her formidable warrior
spirit.  He greatly desired to transplant her soul into one of
the mummified soldiers, and offered to release her people if she
could win the Deadly Allinace tournament.  The tournament was to
be held in the palace once its construction was completed.  Li
Mei accepted the challenge to free her people.

	Li Mei's Klock Kick causes a massive uppercut to her
opponent.

	Directions: Practice the Klock Kick 3 times before times
runs out.

1. Toward - Down - 3
2. Toward - Down - 3
3. Toward - Down - 3

	Very impressive!  The execution of your technique is
improving.   But let us see how well you handle yourself against
Quan Chi in kombat.

	Directions: Attack Quan Chi with the Klock Kick 3 times
before you are defeated or time runs out.

>Same thing as before, wait until he is vulnerable (after a combo
chain he misses or you block) and hit him with the move.  If you
can juggle him in the air 3 times with it, that is even easier.

	Directions: Now destroy Quan Chi with all of Li Mei's
special attacks before he defeats your or time runs out.

1. Sparkler: Down - Back - 1
2. Flying Fists: Toward - Toward - 2
3. Kartwheel: Down - Back - 4
4. Klock Kick: Toward - Down - 3

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Very well done.  Now you must learn attack combinations.
Utilizing combos will greatly increase the damage done to your
opponent.

	Directions: Perform these basic Lui He Ba Fa combos on the
ninja spectre, Scorpion, before time runs out.

1. Lost Rose: 2 - 4
2. Pink Dragon: 3 - 3

	Directions: Very impressive!  Your technique improves with
each new lesson!  Let us see how well you master these more
complicated combos.

1. Extreme Fists: 1 - 1 - 1
2. Explosive Strength: 1 - 1 - Back - 4
3. Rejuvenation: 1 - 1 - 2 - 4
4. Coiled Dragon: 1 - 1 - 3 - 3

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Well done!  You have proven yourself a master of Li Mei's
basic combos.  Now you must learn how to chain a combo from one
style to another.  This type of attack is a called a Style Branch
combo.

	Directions: Try this Style Branch combo that starts with Li
Mei's Lui He Ba Fa style and goes into the Sai.

1. 2 - Back - 1 - CS

	Directions: Now execute this more complicated Style Branch
combo that starts with Li Mei's Lui He Ba Fa style and goes into
the Sai.

1. 1 - 1 - 2 - Back - 1 - CS

	Directions: Very good.  Now execute this more complicated
Style Branch combo that chains all 3 of Li Mei's fighting styles
together.  You must start in The Baji Quan fighting style.

1. Linked Strength: 4 - 4 - CS - Back - 1 - CS

	Directions: Take out your frustration, and Impale Scorpion
with Li Mei's Sai.

>Tap the SM Button to Impale Scorpion in the thighs, thus
completing the mission.

Mission Complete!

	You earned 250 Jade Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to
confront... It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Li Mei.  If you can
win 3 out of 5 matches, you will have completed your training.
Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Li Mei is not as hard as one may think.  She has combos that do
very little damage.  I say to stay with the Linked Strength
combo, and do many of her special moves.  She should be fairly
easy to beat using those moves and tactics.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-=-=-
Scorpion:
-=-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The ninja spectre Scorpion utilizes the forces of the
Netherealm to kombat his foes.  Although he takes no sides in the
battle against the Deadly Alliance, his primary goal is to
destroy the sorcerer Quan Chi for slaying his family and clan.
Scorpion is nearly unstoppable and will not rest until he has
exacted his revenge.  There is much to be learned from his
unrelenting determination.  The fist of Scorpion's styles you
must learn is Hapkido.

	Directions: Hapkido has a mix of both powerful and quick
attacks.  Try a few of these attacks against Scorpion's old
nemesis, Sub-Zero.

1. Back Hand Strike: 1
2. Face Strike: Back - 1
3. Axe Kick: 3
4. Snap Kick: 4
5. Backside Kick: Back - 4

	Directions: A useful Hapkido attack called the Front Thrust
Kick, allows Scorpion to pop his opponent into the air long
enough to execute another attack.

1. Front Thrust Kick: Up - 4

	Directions: Try attacking Sub-Zero with the Front Thrust
Kick, and while he is still in the air, attack him 2 more times
with the Front Thrust Kicks.

>Tap Up - 4 and juggle Sub with two more Front Thrust Kicks right
away.

	Directions: Excellent.  You are learning quickly.  Let us
move onto the Hapkido low attacks and sweeps.  These attacks keep
your opponent on the defensive.

1. Knee Knockdown: Toward - 3
2. Hop Sweep: Back - 3
3. Back Sweep: Down - 3
4. Front Sweep: Down - 4

	While in the Hapkido fighting style, Scorpion can Taunt his
opponent.  This move is not only intimidating, but it also
rejuvenates some of Scorpion's health.

	Directions: Try executing 2 successful Taunts to regain full
health.

>Sub-Zero is active and will attack you during this obective.
Use your throw to get him away from you, and then hit the SM
Button to Taunt him and complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have successfully proven your mastery of Scorpion's
Hapkido fighting style.  Your next lesson will be to learn
another of his martial arts fighting styles.

	Directions: You will now begin training with Scorpion's
basic Pi Gua attacks.

1. Ridge Hand: 1
2. Stepping Heel Kick: 3
3. Knife Hand Chop: Back - 1
4. Double Knife Hand Chop: Back - 4
5. Wing Chop: Toward - 2

	Directions: Scorpion's Pi Gua fighting style utilizes fast
and tricky low attacks.  He uses them to keep his opponent on the
defensive.  Try attacking Quan Chi with Pi Gua's low attacks.

1. Chest Strike: Down - 2
2. Low Heel Kick: 4
3. Low Knife Hand Strike: Down - 4
4. Spear Hand Sweep: Back - 2

	While using the Pi Gua fighting style, Scorpion can Shove a
blocking opponent.  He uses this move to push a blocking opponent
away.

	Directions: Shove your blocking opponent away from you 5
times.

>Quan Chi stands there and blocks the entire time.  Walk up to
him and Shove him 5 times using the SM Button to complete the
mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent!  Your training in the art of Pi Gua is complete!
Let us move on to Scorpion's weapon style, the Ninja Sword.

	Directions: Scorpion's Ninja Sword fighting style utilizes
speed and reach.  Try attacking your opponent with Scorpion's
Ninja Sword high attacks.

1. Crescent Blade Strike: 4
2. Reverse Stab: 2
3. Charging Slash: Toward - 3
4. Upward Slash: Down - 1
5. Sweeping Blade: Down - 4
6. Edge Slash: Down - 2
7. Piercing Blade: Down - 3

	Directions: A very useful Ninja Sword attack is the Rising
Slash.  This move allows Scorpion to pop his opponent into the
air long enough to execute another attack.

1. 3

	Directions:  Try attacking your opponent with the Rising
Slash and, while he is still in the air, attack him 2 more times
with the Rising Slash.

>Tap 3, 3, and 3 one more time while Sub is in mid-air to
complete the objective.

	Very impressive!  Now you must learn a more strategic move,
the Sidestep Swing.  This quick jump to the side, followed by a
sword slash, has a very good chance of hitting an opponent while
he is in the middle of an offensive attack.

	Directions: Exectute a Sidestep Swing 5 times successfully
against your opponent.

>Sub-Zero once again is active this time.  Sidestep his attacks
and hit the SM Button to exectute the move properly.  5 times
doing this finishes you the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Very well done!  Now you must learn attack combinations.
Utilizing combos will greatly increase the damage done to your
opponent.

	Directions: You will begin your lesson with Hapkido basic
combos.

1. Flowing Water: 2 - 2 - 1
2. Inner Power: 2 - 2 - 4

	Directions: Some combos in Scorpion's Hapkido fighting style
end in a pop-up.  This pops his opponent into the air long enough
for him to execute another attack.  Now you must execute these
combos that end in a pop-up...flawlessly.

1. Liftoff: 4 - Up - 4
2. Burning Soul: 2 - 3 - Up - 4

	Directions: You have learned the first part of this lesson.
Now you must learn to attack your opponent while he is still in
the air.  Use a pop-up combo and, while Quan Chi is still in the
air, hit him again.

1. 4 - Up - 4 - Toward - Back - 3
2. 2 - 3 - Up - 4 - Toward - Back - 3

	Directions: Very impressive! Scorpion also has a low combo
that starts with a low hit and then sweep kicks his opponent.
You may begin Scorpion's sweep combo.

1. Sinking Leaf: Toward - 3 - Back - 3

	Directions: In order to break free from Drahmin and Moloch,
Scorpion executed a Hapkido combo that pushed the two Oni away
from him.  He then chased after Quan Chi to prevent him from
escaping the Netherealm.  You must learn these combos as well.

1. Lethal Legs: 4 - Back - 4
2. Doombringer: 2 - 3 - Back - 1

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You are close to mastering the fighting skills of a tortured
spectre!  Now you must learn the attack combinations using
Scorpion's Pi Gua and Ninja Sword fighting styles.

	Directions: Scorpion's Pi Gua fighting style is based on
single solid hits, but it has a few combos to round it out.
Begin with the Pi Gua combo lesson.

1. Stone Breaker: Back - 1 - 3
2. Falling Tree: 2 - 2 - 3
3. Rushing Ridge Hand: 2 - 2 - 1

	Directions: I am most proud of you.  Next you will learn
Scorpion's combo attacks in the Ninja Sword fighting style.

1. Moon Strike: 4 - 4
2. Turning Dragon: 1 - 2

	Directions: You have learned basic Ninja Sword combos well.
Now you will master some more advanced combo attacks.  Execute
these Ninja Sword combos.

1. Rising Dragon: 1 - 3
2. Demon Slice: 4 - 3
3. Edge of Pain: 4 - 1 - 1 - 3

	Directions: Very impressive!  Now you must take it a step
further.  You must use the Ninja Sword pop-up combos you have
already learned and then attack with any Ninja Sword swing to
juggle Sub-Zero before he lands on the ground.

1. 1 - 3 - 2
2. 4 - 3 - 2
3. 4 - 1 - 1 - 3 - 2

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You will now peer into a world unknown to mortals!  You will
learn the special moves of a Hellspawn spectre.  Scorpion's
Backflip Kick is used to prevent an opponent from approaching.
It also works well as an anti-air attack.

	Directions: Attack Sub-Zero with Scorpion's Backflip Kick 4
times.

1. Toward - Back - 3
2. Toward - Back - 3
3. Toward - Back - 3
4. Toward - Back - 3

	Directions: Very impressive!  Now you must take it a step
further.  Sub-Zero will not be so accommodating this time.
Attack him with the Backflip Kick 4 times.

>Sub-Zero will relentlessly attack you.  Dodge his moves, and hit
him with the kick.  If that is troubling you, spear him first,
then execute the Backflip Kick.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have mastered the first of Scorpion's special attacks.
It is time you learned yet another.  Although Scorpion's Summon
Hellfire special attack is useful against defensive or blocking
opponents, it can be dodged and leaves him vulnerable to attack.

	Directions: Melt Sub-Zero with Scorpion's Summon Hellfire
attack.

1. Down - Back - 4
2. Down - Back - 4
3. Down - Back - 4
4. Down - Back - 4
5. Down - Back - 4
6. Down - Back - 4

>Sub-Zero just stands there and blocks.  Since this move is
unblockable, just hit Down - Back 4, 6 times and you complete the
mission.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Now for Scorpion's trademark attack... the Spear.  Scorpion
can hurl a roped spear across the arena to impale his opponent
and pull him closer for a free unblockable hit.  That hit can be
whatever attack he chooses, but it is most effective when it is
the first strike in a combo.

	Directions: Catch Shang Tsung twice with Scorpion's spear.

>Shang Tsung moves around trying to dodge the spear.  Time it
perfectly so that Tsung actually moves into the spear.  Do this
twice to complete the objective.

	Directions: That must have been most painful for Shang
Tsung.  But not as painful as your next lesson will prove to be.
Now impale him with Scorpion's Spear and when he is standing near
you stunned, execute a Backflip Kick attack as your unblockable
free move.

>Tap Back - Toward - 1, and when Tsung is stunned, tap Toward -
Back - 3 to do the Backflip Kick and complete the objective.

	Directions: That will most likely leave a mark.  This,
however, will leave some charring.  Impale Shang Tsung with
Scorpion's spear, and while he is standing near you stunned,
execute a Front Thrust Kick in the Hapkido style as your
unblockable free move, followed by the Summon Hellfire before he
hits the ground.

1. Back - Toward - 1, Up - 4, Down - Back - 2

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have already mastered some of Scorpion's basic combos.
You must now expand upon that training by learning his Style
Branch combination attacks.

	Directions: First you will learn a Style Branch combo that
begins with Scorpion's Hapkido style and then goes into his Pi
Gua style.

1. 2 - 2 - CS

	Directions: Next you will execute a Style Branch combo that
starts in the Hapkido style, goes into the Pi Gua style, and then
continues with 2 more hits, while still in the Pi Gua style.

1. 2 - 2 - CS - 2 - 3

	Directions: Now try the same Style Branch combo starting
from the Hapkido style, going into the Pi Gua style, and then
continuing with 2 more hits ending in the Ridge Hand high chop
move in the Pi Gua style.

1. 2 - 2 - CS - 2 - 1

	Directions: Now execute a Style Branch combo that begins in
Scorpion's Pi Gua style and goes into his Ninja Sword fighting
style.

1. 2 - 2 - CS

Mission Complete!

	You earned 250 Sapphire Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.. But there is one opponent you still need to
confront... It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Scorpion.  If you
can win 3 out of 5 matches, you will have completed your
training.  Good Luck.

	Directions: Win 3 out of 5 matches in duel to the death.

>Scorpion is especially hard when he pulls out his weapon.  When
he takes out the Ninja Sword be prepared to be hit up for some
heavy hitting combos.  I stayed mostly with the Summon Hellfire
move, and some of his shorter more effective combos.  When the
chance arises, throw him a couple times, and then use the Summon
Hellfire move, which work effectively.  Be wary of using the
Spear, because he almost always blocks it, and it leaves you wide
open.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Jade Koins.

-=-=-=
Sonya:
-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Sonya Blade was part of a Special Forces unit assigned to
kombat international criminal organizations.  She and her
partner, Jackson Briggs, had tried to warn the U.S. government of
the impending threat from the realm of Outworld, but their words
fell on deaf ears.  It was not long before the unprotected realm
of Earth fell under invasion from the Emperor of Outworld, Shao
Kahn.
	Kenpo is a western variation of Japanese Karate.  It was
originally introduced to the Hawaiian Islands as Kenpo Jujutsu
and was later adapted into what is now called Kenpo or Kenpo
Karate.

	Directions: Practice Sonya's basic Kenpo high attacks on her
Special Forces partner, Jax.

1. Knife-Hand Strike: 1
2. Spinning Elbow Strike: Back - 1
3. Eye-Gouger: 2
4. Knife-Hand Chop: Back - 2
5. Standing Uppercut: Up - 2
6. Back Kick: 3
7. Rising Axe Kick: 4
8. Shovel Kick: Back - 4

	Directions: One of Sonya's attacks that you jsut learned,
the Rising Axe Kick, can pop an opponent into the air long enough
to execute another attack.  Juggle Jax in the air with 3 Rising
Axe Kicks.

1. 4
2. 4
3. 4

	Directions: Well done!  This time start with the Standing
Uppercut and finish with 2 Rising Axe Kicks.

1. Up - 2
2. 4
3. 4

	Directions: Execellent! Now to learn Sonya's Kenpo low
attacks.

1. Double Hammer Fist: Down - 1
2. Low Punch: Down - 2
3. Leg Sweep: Back - 3
4. Low Heel Kick: Down - 3
5. Low Step Punch: Down - 4

	Directions: While in the Kenpo fighting style, Sonya can
power-up her attacks by performing a Neijin.  This boost in
offensive power only lasts fro a short period of time.  Execute a
Neijin and hit Jax with a powered-up strike of your choice.

>Tap the SM Button and attack Jax with Sonya's Standing Uppercut,
Up - 2 to make it easy and complete the mission.  Jax starts
attacking, so keep him at bay, Neijin and attack.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	During Shao Kahn's invasion of Earthrealm, Sonya faced off
with a Black Dragon member known as Kano atop a high building.
She had dealt with Kano before, and she was intent on making this
encounter the last.  After Kano had dealt her a devastating blow,
she feinted defeat to draw Kano in.  When he was in position, she
hurled him over the side of the building to the street below.
She later reported Kano's death to the Special Forces.

	The Japanese occupation of Korea from 1910 through the end
of WWII influenced Tae Kwon Do through the introduction of
Shotokan.  Initially taught to the military, Tae Kwon Do is the
Korean equivalent of Karate, with more emphasis placed on
kicking.

	Directions: Attack Kano with Sonya's basic Tae Kwon Do high
attacks.

1. Side Kick - 1
2. Hook Kick: Back - 1
3. Double Hammer Fist: Down - 1
4. Downward Axe Kick: 2
5. Twin Fist Punch: Down - 2
6. Spinning Heel Kick: 3
7. Rolling Strike: Down - 3
8. 2-Hit Strike: 4

	Directions: Kano is no push-over.  He hates the Special
Forces as much as Sonya despises the Black Dragon.  He will make
you work for it this time.

>Attack Kano with the same Tae Kwon Do high attacks, but watch
out as Kano fights back this time.  Complete the above 8 attacks
to complete this obejective.

	Directions: Now you must learn Sonya's Tae Kwon Do low
attacks.

1. Ankle Smash: Back - 3
2. Nitro Kicks: Back - 4
3. Spinning Back Kick: Down - 4

	Directions: Kano was caught off guard that time.  He knows
you will be attacking low and will be ready for you.  Attack him
once again with Sonya's Tae Kwon Do low attacks.

>Perform the same Tae Kwon Do low attacks, but watch out as Kano
tries to block most of them.  Throw him, and then hit the buttons
to complete the objective.

	Directions: During her fight with Kano, Sonya had turned his
attack against him by performing a Reversal.  This move allowed
her to catch Kano's attacking limb and counter with her own move.
Counter Kano's attack with Sonya's Reversal move.

>A timer is displayed in the middle of the screen.  When it
reaches 1, tap the SM Button to counter Kano's attack.  Do this 2
times to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	After Shao Kahn had been defeated, Sonya nad Jax discovered
the cyborg ninja Cyrax immobilized... caught in an instructional
loop.  They brought him to the Special Forces tech labs and
restored his humanity.  To show his gratification for releasing
him from a digital nightmare, Cyrax pledged his services to the
Special Forces and currently reports to the Outworld
Investigation Agency.

	Kali Sticks is a martial art of the Philippines.  The jungle
environment on those islands has naturally led to the development
of fighting techniques which utilize sticks and or long knives.

	Directions: Practice Sonya's Kali Stick high attacks with
Agent Cyrax.

1. Straight Snap Strike: 1
2. Overhead Strike: Toward - 1
3. Circular Strike: 2
4. Spinning Strike: Back - 3
5. Wrist Snap Strike: 4
6. Chin Jab: Down - 4
7. Circular Power Strike: Back - 4
8. Stick Smash: SM

	Directions: Cyrax will now spar with you.  Attack him with
the Kali Stick high attacks once again.

>Perform the above 8 attacks once again while Cyrax fights you.
Watch out for his combos, as they waste a lot of time on the
clock.  Dodge his attacks and retaliate with your own.

	Directions: Now to practice Kali Sticks low attacks
training.

1. Low Snap Strike: Down - 1
2. Low Scissors Swipe: Down - 2
3. Low Swinging Strike: 3
4. Low Strike: Down - 3

	Directions: Cyrax will test you once again.  Attack him with
the Kali Stick low attacks you have just learned.

>Attack Cyrax with the above 4 attacks the same way as the
previous objective.  He attacks again, so be careful.

Mission Comlete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	When the rogue swordsman, Kenshi, joined the Special Forces
Outerworld Investigation Agency, his fist assignment was to
locate the missing agent Cyrax who had been reported missing in
Outworld.

	Directions: Sonya was intrigued by Kenshi's ability to sense
an opponent without the use of his eyes.  Test his awareness.
Attack him with Sonya's Fly Kick move.

1. Toward - Toward - 3
2. Toward - Toward - 3

	Directions: Execellent.  This time, Kenshi will test YOUR
ability to use that move in kombat.

>Complete the Flying Kick 3 more times while Kenshi attacks.
Watch out for his attacks, sidestep them, and perform the move 3
times.

	Directions: Very skill execution!  Now you must attack
Kenshi in the Kenpo fighting style with 2 Rising Axe Kicks and
finisyh the assault with Sonya's Fly Kick.

1. Juggle: 4 - 4 - Toward - Toward - 3

Mission Complete!

	You earned 175 Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	While on assignment demolishing ancient inter-realm portals
in the East, Sonya received a distressing message from Jax that
the Outerworld Investigation Agency had been completely destroyed
by an accompliec of Shang Tsung and Quan Chi.  A new threat from
Outworld was imminent.  But without their inter-realm portals,
Jax and Sonya had no means to prevent the attack.

	Directions: Unless the warriors Sonya nad Jax can fina way
to travel to Outworld, they can kiss Earthrealm goodbye.
Practice Sonya's Kiss of Death special attack.

1. Down - Back - 1

	Jax is not interested in Sonya's misplaced affections.  He
will resist the Kiss Of Death attack this time.

>Perform the move after dodging or sidestepping one of Jax's
attacks 3 times to complete the mission.

Mission Complete!

	You earned 175 Gold Koins.

Mission - 6:

Pre-Mission Introduction:
	Sonya was visited by the God of Thunder, Raiden.  He asked
her for aid in the coming fight against the Deadly Alliance.
Sonya agreed to join her old friend and ally, but she experssed
concern that all inter-realm portals on Earth were now destroyed.
Raiden instructed her to meet with the other heroes on the old
island fortress in the Lost Sea wehre he would address this
issue.

	Directions: By linking attacks together, Sonya Blade can
more effectively defeat her opponent.  Practice these Kenpo
attack combos with Raiden.

1. Conscious Mind: 3 - 3
2. Cutting Edge: 1 - 3 - 3
3. Big Guns: 1 - 1 - 4

	Directions: Now for the real test.  You will spar iwht a
Thunder God using the Kenpo attack combinations you have just
learned.

>Perform the above 3 combos against an attacking Raiden to
complete the mission.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Sonya arrived on Shang Tsung's abandoned island fortress and
was greeted by one of her allies against evil, Kung Lao.  He
seemed depressed, bout would not offer an explanation.  The two
of them sparred on the beach to pass the time as they waited for
the other warriors that Raiden would have contacted.

	Directions: Practice Sonya's Tae Kwon Do attack combinations
with Kung Lao.

1. Clearness of Mind: 4 - 4
2. Take Out: Back - 3 - 3

	Directions: Kung Lao will now practice his fighting styles
with you.  Use the attack combinations you just learned to defend
yourself.

>Perform the above 2 combos against an attacking Kung Lao to
complete the objective.

	Directions: Expand upon your training with these extra Tae
Kwon Do combos.

1. Peaceful World: 1 - 1 - Down - 3
2. Special Forces: 4 - Back - 3 - 3

	Directions: Test the effectiveness of those combos by
sparring with Kung Lao.

>Perform the above 2 combos against an attacking Kung Lao to
complete the objective.

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	By late afternoon, a small boar, apprently form of ice,
floated to shore.  It was the Lin Kuei ninja, Sube-Zero and his
warrior-in-training, Frost.  Sonya was not exited to see Frost.
Her first meeting with the new Lin Kuei recruit was not a
pleasant one.  Sonya had a score to settle.

	Directions: As Frost disembarks, attack her with Sonya's
Kali Stick combos.

1. Multi-Level Strikes: 2 - 4 - 3
2. Furious Blows: 4 - 2 - 4

	Directions: Frost was caught off guard, but now she will
show the superiority of Lin Kuei training.

>Perform the above 2 combos on Frost as she tries to attack you
to complete the objective.

	Directions: Frost fights well, but she will fall to these
Kali Stick combos.

1. Show-Off: 2 - 4  - Back - 3
2. The Live Hand: 4 - 2 - Back - 3

	Directions: Frost's desire to impress her Sifu, Sub-Zero,
has impaired her judgement.  She will not stop until you have
been defeated.

>Perform the above 2 combos on Frost as she tries to take you
out.

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	By nightfall, the remaining Eartherealm warriors had
arrived.  Raiden then appeared and transported the heroes to a
celestial portal to Outworld.  To earn the right to pass into
Outworld, each warrior had to defeat a representation of his or
her worst adversary.  Sonya had though it would be Frost, but to
her surprise, it was a stranger with an image of a red dragon on
his back.

	Directions: Defeat the stranger with Sonya's Style Branch
combos.  These attack combinations give Sonya added kombative
effectiveness by linking moves from different styhles together.
This one started in Tae Kwon Do and goes into Kali Sticks.

1. Blitzkrieg: Back - 4 - CS

	Directions: The spectral opponent has gotten more
aggressive.  He will not be so easily defeated this time.

1. Blitzkried: Back - 4 - CS

	Directions: You must adjsut your technique and perform a
different, more powerful Style Branch combo.  This one starts in
the Kenpo style, goes into Tae Kwon Do, and finishes with the
Kali Sticks.

1. Warfare: 1 - 1 - CS - 4 - CS

	Directions: That attack confused your mysterious opponent,
but he has adapted and will be quite a challenge this time.

>Perfrom Warfare on Mavado as he tries to take you out.  Sidestep
an attack of his, and hit him up with the combo.

Mission Complete!

	You earned 300 Sapphire Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.. But there is one opponent you still need to
confront... It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Sonya.  If you can
win 3 out of 5 matches, you will have completed your training.
Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Sonya is a bit hard at first.  Her low attacks are hard to judge
and block, but once you know when they are coming it is easy to
block and start an offensive of your own.  Use the Warfare combo
a lot on her, and her smaller Tae Kwon Do combos to take her out
for good.

Mission Complete!

Congratulations!  You have finished your training.  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-=-
Kenshi:
-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Although blind, the sworddsman who simply calls himself
Kenshi is a n accomplished warrior.  The sword of his ancestors
guides his movement as if he could see. The sword also seems to
give him powers far beyond that of average kombatants.
	Tai Chi Chuan, or 'Supreme Ultimate Fist', consists of 13
postures which form the basis for all modern Tai Chi.  It is
considered an internal form of martial arts where internal
energy, or 'Chi', is an important element.

	After the Special Forces operative, Cyrax, was reported
missing in Outworld, Kenshi was recruited as a free agent to
search for him.  His ulterior motive for accepting the task,
however, was to seek out the sorcerer Shang Tsung as well.

	Directions: For this first lesson in Tai Chi basic attacks,
Cyrax will be your sparring partner.

1. Mid Palm Strike: 1
2. Chopping Strike: 2
3. Pushing Hands: Toward - 1
4. Quick Uppercut: Back - 2
5. Rising Uppercut: Down - 2
6. Straight Kick: 3
7. Spinning Roundhouse: 4

	Well done.  Your next lesson will be to learn a Tai Chi
attack called Rising Spade Hand (Back - 1).  This move allows
Kenshi to pop an opponent into the air long enough to execute
another attack.

	Directions: Execute the Rising Spade Hand on Cyrax.

1. Back - 1

	Directions: Try attacking Cyrax with the Rising Spade Hand
and, while he is still in the air, attack him 2 more times with
the Rising Spade Hand.

1. Back - 1
2. Back - 1
3. Back - 1

>Perform the move once, to knock him into air, and while he is in
the air, hit him 2 more times to complete the objective.

	Directions: Excellent.  You are learning quickly.  Let us
move on to Tai Chi low attacks.  These attacks are quite
effective, however they do not have much reach.  Kenshi uses Tai
Chi low attacks in close proximity to his opponent.

1. Dual Fist Strike: Down - 1
2. Low Lean Kick: Down - 3
3. Low Spin Kick: Down - 4
4. Standing Sweep: Back - 4

	While in the Tai Chi fighting style, Kenshi can Taunt his
opponent.  This move is not only intimidating, but it also
rejuvenates some of Kenshi's health.

	Directions: Execute 2 successful Taunt to regain full
health.

>Cyrax comes out to attack you this time.  Throw him to get him
far away from you, and tap the SM Button to Taunt him 2 times,
and complete the mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Well done!  Kenshi is descended from a line of long-
forgotten warrior kings who resided in a region somewhere between
Europe and China.  Their people were comprised of a mixture of
both cultures.

	Directions: Your next lesson will encompass the basics of
Kenshi's San Shou fighting style.

1. Hook Punch: 1
2. Face Strike: 2
3. Side Kick: 3
4. Propelling Hook Kick: Back - 3
5. Snapping Roundhouse: 4
6. Spinning Roundhouse: Back - 4
7. Rising Elbow: Down - 2

	San Shou has 2 quick pop-up attacks: the Rising Toe Kick
(Toward - 3) and the Long Range Fist (Back - 1).  These moves
allow Kenshi to pop his opponent into the air long enough to
execute another attack.

	Directions: Practice the Rising Toe Kick and the Long Range
Fist on your sparring partner, Cyrax.

1. Rising Toe Kick: Toward - 3
2. Long Range Fist: Back - 1

	Directions: Most impressive.  Now for a challenge.  Try
attacking Cyrax with the Rising Toe Kick pop-up and, while he is
still in the air, attack him 1 more time with the Rising Toe Kick
pop-up.

>Tap, Toward - 3, to get him in the air, time it correctly, and
tap the same button combination again to complete the objective.

	Directions: Likewise, try attacking Cyrax with the Long
Range Fist pop-up and, while he is still in the air, attack him 2
more times with the Long Range Fist pop-up.

>Tap, Back - 1, to launch Cyrax into the air, time it correctly,
and tap the same button combination again to complete the
objective.

	Not bad... for a blind man.  Let us move on to San Shou low
attacks.  Like Tai Chi, these attacks are also lacking reach.
Begin.

1. Low Jab: Down - 1
2. Knee Knocker: Toward - 2
3. Low Sweep: Down - 3
4. Shin Kick: Down - 4

	While in the San Shou fighting style, Kenshi can power
himself up by performing a Neijin.  A Neijin gives added power to
his attacks for a short period of time.

	Directions: Perform a Neijin without getting hit by Cyrax.
Then exectue a powered-up attack on him.

>Tap the SM Button to Power-Up, and then tap Back - 1 to execute
a simple move to make it easy, and complete the mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have mastered Kenshi's unarmed fighting styles, but now
you must learn why he is referred to as the 'Sword Saint'.  For
many years, Kenshi roamed the East, challenging the master
swordsmen of that region to sword duels.  He desired to become
the greatest swordsman in the world and slew many great warriors
to prove his superiority.  You will challenge Master Bo' Rai Cho
of Outworld with Kenshi's Katana fighting style so that you may
learn to be the best.

	The Katana is the traditional Japanese long sword used by
the Samurai.  Modern martial art forms still in existence today
are broadly referred to as Kenjutsu, Kendo, and Iaido.  Kenshi's
technique has both reach and above average speed.

	Directions: Attack Master Bo' Rai Cho with Kenshi's Katana
high attacks.

1. Crescent Blade Strike: 4
2. Reverse Stab: 2
3. Charging Slash: Toward - 3
4. Upward Slash: Down - 1
5. Sweeping Blade: Down - 4
6. Edge Slash: Down - 2
7. Piercing Blade: Down - 3

	Well done, and many thanks for not slaying master Bo' Rai
Cho.  You will now learn a very useful Katana attack called the
Rising Slash (3).  This move allows Kenshi to pop his opponent
into the air long enough to execute another attack.

	Directions: Practice the Rising Slash on Master Bo' Rai Cho.

1. Rising Slash: 3

	Directions: You indeed posses the code of the Bushido.  Now
you must expand on your pop-up training.  Once again, attack
Master Bo' Rai Cho with the Rising Slash pop-up and, while he is
still in the air, attack him 2 more times with the Rising Slash
pop-up.

>Tap Button 3, to knock Cho into the air, while suspended, hit
that button 3 more times to complete the objective.

	While using his Katana, Kenshi can perform a Sidestep Swipe
(SM).  He uses this quick move first to dodge an atack, and then
to counter with an attack of his own.

	Directions: Evade Master Bo' Rai Cho with 5 successful
Sidestep Swings.

>Dodge Cho's attacks and tap the SM Button to Sidestep Swing him
5 times when he least expects it to complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	After defeating a master swordsman in Japan, Kenshi was
confronted by an old Chinese man named Song who explained that,
for a price, he could lead Kenshi to an ancient sword of
historical importance.  Although he was annoyed by the old man's
persistence, Kenshi finally agreed to meet him at a remote
location in China where the sword was located.  He convinced
himself that he should have a sword that refelcted his greatness.

	Directions: Next, you will learn Kenshi's Tai Chi attack
combinations.  Utilizing combos will greatly increase the damage
done to your opponent.  Begin.

1. Empty and Full: 1 - 1
2. Play By Ear: 2 - 2 - 2 - 3
3. Dark Fists: 2 - 2 - 2 - 1 - 1

	Directions: Excellent.  This next quick knockdown combo is
called Blind Justice.

1. Blind Justice: Back - 2 - 3

	Directions: Most impressive.  Let us see how you fare with a
more complicated attack combo.  This pop-up combo is called
Fading Light.

1. Fading Light: 2 - 2 - 2 - Back - 1

	Master Bo' Rai Cho is most impressed with your progress.
Perhaps you will allow him to further your training one the
Deadly Alliance is no more.  But for now, you must execute a
juggle combo.

	Directions: Perform the Fading Light combo and then Juggle
Master Bo' Rai Cho with any 2 attacks while he is still in the
air.

1. 2 - 2 - 2 - Back - 1 - Back - 1 - Jump Kick

Mission Complete!

	You earned 175 Ruby Koins.

Mission - 5:

Pre-Mission Introduction:
	When Kenshi traveled to China to meet with Song, the old
Chinese man guided him through an underground labryinth, which
led to a burial chamber.  Song instructed Kenshi to life the
heavy stone lid from an altar-like structure.  Song explained
that Kenshi would find the sword hidden inside.

	Master Bo' Rai Cho has suggested that you pick up the pace
and learn 2 combo sets in the same session.

	Directions: First, you will practice his San Shou combos.

1. Don't Blink: 4 - 4
2. Natural Way: 2 - 1 - 3
3. All Ears: 2 - 1 - Back - 3

	Directions: Excellent.  Of course, Kenshi has mastered some
Katana combos as well.

1. Moon Strike: 4 - 4
2. Day Break: 1 - 2

	Directions: Most impressive.  Now execute a few pop-up
combos while still in the Katana fighting style.

1. Rising Dragon: 1 - 3
2. Edge of Pain: 4 - 1 - 1 - 3

	Directions: Splendid!  Now prove that you are indeed the
swordsman you claim to be.  Perform these pop-up combos followed
by any Katana strike you choose to juggle Master Bo' Rai Cho
before he hits the ground.

1. 1 - 3 - 2
2. 4 - 1 - 1 - 3 - 2

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Upon opening the altar, the last thing Kenshi saw was a
bright green blast.  He stumbled back, blinded.  The old Chinese
man, Song, was in fact the sorcerer Shang Tsung who devoured the
souls of the warrior kings that Kenshi had released.  Shang Tsung
left Kenshi to die in the labyrinth, but the sword he found
inside the altar led him out by some other-worldly power.

	Directions: Raiden is no stranger to Shang Tsung's
treachery.  He will assist you as you practice the Telekinetic
Push that Kenshi's ancestral sword has made possible.  This
attack is fast, but it does little damage.

1. Toward - Toward - 2
2. Toward - Toward - 2
3. Toward - Toward - 2

	Directions: Excellent.  Now dodge Raiden's lightning
projectile and then push him with your telekinetic powers.
Repeat this attack 3 times.

>Watch for Raiden's lightning, and when it approaches, sidestep
it, and hit the Telekinetic Push 3 times to complete the
objective.

	Directions: Most exceptional.  Now focus your telekinetic
powers to push Raiden 3 times.  But be warned, Raiden will not
make it easy this time.

>This time Raiden proceeds to attack you as you try to Push him
away.  Throw him to create some distance, and when he approaches,
Telekinetic Push him 3 times to complete the mission.

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	More than decade after betraying his warrior king ancestors,
Kenshi had been spying on the activities of Shang Tsung in
Outworld when he learned of the sorcerer's alliance with Quan Chi
and their assassination of Emperor Shao Kahn.  He relayed the
information to Jax in Earthrealm, but opon returning to Outworld,
he found that his portal beacon no longer received a signal.  He
was trapped in Outworld.

	Directions: Kenshi's Telekinetic Toss hits twice and has
good range, but it is slow to start and will leave you
vulnerable.  You will also take more damage than normal if you
are struck while performing it.

1. Down - Back - 4
2. Down - Back - 4
3. Down - Back - 4

	Directions: Excellent.  Now dodge Raiden's lightning
projectile and then toss him with your Telekinetic powers.
Repeat this attack 3 times.

>Wait for Raiden to toss his projectile, sidestep it, and Toss
him into the wall 3 times.

	Directions: Once again, you must focus your telekinetic
powers to toss Raiden 3 times.  And again, he will not make
things easy.

>Same thing, but watch out for his combos, sidestep them, and
Toss his ass into the wall 3 times to complete the mission.

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Kenshi sympathized with the plight of the enigmatic
kombatant, Ermac.  The Outworld warrior spirits that had
manifested themselves in the form of a ninja had been violated by
Shao Kahn in much the same way that Kenshi's ancestors had been
enslaved by Shang Tsung.  Kenshi was taught the Telekinetic Slam
by Ermac in return for freeing him from the control of the
Emperor.

	Directions: Kenshi's Telekinetic Slam lifts an opponent in
the air and slams him to the ground.  Execture the Telekinetic
Slam 3 times before times runs out.

1. Down - Back - Down - 1
2. Down - Back - Down - 1
3. Down - Back - Down - 1

	Directions: Excellent.  Your powers are increasing.  Now
combine the slam with another attack.  Execute the Telekinetic
Slam on Raiden and then juggle him with a Tai Chi attack while he
is in the air.  Repeat this combo 3 times.

1. Down - Back - Down - 1 - Up - 1
2. Down - Back - Down - 1 - Up - 1
3. Down - Back - Down - 1 - Up - 1

	Directions: Now Raiden will test you.  You must successfully
execute the Telekinetic Slam 3 times to complete this lesson.

>Raiden will come at you with all he has.  Dodge his movements
and Slam him 3 times to complete the mission.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have finally caught up with the sorcerer Shang Tsung in
Outworld!  Now is the time to avenge the souls of your warrior
king ancestors!  Expand upon your combo training by learning
Style Branch combination attacks and rain suffering from the evil
sorcerer who deceived you so many years ago!

	Directions: First you must execute a Style Branch combo that
begins with Kenshi's Tai Chi style and then goes into his San
Shou style.

1. 2 - 2 - 2 - CS

	Directions: Next you will pummel Shang Tsung with a Style
Branch combo that starts from Kenshi's Tai Chi style, goes into
his San Shou style, and then continues with one more hit while
still in the San Shou style.

1. 2 - 2 - 2 - CS - 1 - 3

	Directions: Excellent.  Shang Tsung is reeling from the
pain!  Now execute a Style Branch combo that begins with Kenshi's
San Sho style and goes into his Katana fighting style.

1. 2 - 1 - CS

	Directions: It would seem that Shang Tsung's ally, Quan Chi,
will not come to his aid!  Perhaps he is at this moment being
pummeled by a warrior a well.  Take advantage of his absence and
perform the previous combo.  But his time, finish it off with
another attack before he hits the ground.

1. 2 - 1 - CS - 2

	Directions: Most brutal!  You truly are the greatest warrior
Earthrealm has ever known!  Now avenge your ancestors and finish
Shang Tsung off with a devastating Style Branch combo that makes
use of all 3 of Kenshi's fighting styles.  From Tai Chi, into San
Shou, and finally into Katana.

1. Nightfall: 2 - 2 - 2 - CS - 1 - CS - 3

Mission Complete!

	You earned 250 Sapphire Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive! You have learned much through your journey.
You have mastered many fighting styles and beaten many
opponents.. But there is one opponent you still need to
confront... It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Kenshi.  If you can
win 3 out of 5 matches, you will have completed your training.
Good Luck.

	Directions: You will lose more than just a fight if you do
not defeat your double.  You will lost your very soul!  Cast out
your darker self!  Defeat your inner demons!

>Kenshi comes out swinging.  Watch out for his pop-up combos as
they do heavy damage.  I used his Nightfall combo mixed up with
some of his Special Moves to dole out heavy damage.  Also use his
Telekinetic Push to get him away from you.  The fight should not
be too tough.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Gold Koins.

-=-=-=-
Mavado:
-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Red Dragon member, Mavado, is much more skilled and
disciplined than Kano, his counterpart in the Black Dragon.  His
excessive training with the Red Dragon has led him to develop a
long-forgotten fighting technique known only to that clan.  This
technique utilizies ropes with hooks on the ends to propel him in
battle.

	You will begin your training studying Mavado's Long Fist
basic attacks.  You will spar with the Red Dragon member, and
Mavado's subordinate, Hsu Hao.

	Directions: Execute Long Fist's high attacks.

1. Flat Punch: 1
2. Long Straight Fist: 2
3. Heel Kick: 3
4. Ducking Fist: Down - 3
5. Cutkick: 4

	Practice Mavado's Long Fist Crane Strike pop-up attack (Back
- 2).  This move allows Mavado to pop his oppnent into the air
long enough to execute another attack.

	Directions: Execute Mavado's Crane Strike pop-up attack.

1. Crane Strike: Back - 2

	Directions: Well done.  If you continue at this pace, you
may in fact become a Red Dragon.  Now try the Crane Strike pop-up
again, and then juggle Hsu Hao with 1 more attack of your choice
while he is still in the air.

1. Back - 2 - Back - 2

	Very good.  Now for another pop-up attack.  This one is a 3D
pop-up called the Spinning Crane (Back - 4).  Mavado can use this
move to dodge his opponent and pop him up in the air from the
side.

	Directions: Attempt the Spinning Crane.

1. Spinning Crane: Back - 4

	Directions: Let us test your mettle.  Attack Hsu Hao with
the Spinning Crane to pop him into the air, and then juggle him
with 2 more Spinning Cranes.

1. Back - 4, Back - 4, Back - 4, while Hsu Hao is still airborn.

	Directions: Impressive!  Now you msut move on to Mavado's
Long Fist basic low attacks.

1. Ducking Claw: Down - 1
2. Low Strike: Down - 2
3. Floor Kick: Down - 4
4. Knee Strike: Back - 1

	While in the Long Fist style, Mavado can Shove (SM) a
blocking opponent and break the block.

	Directions: Hsu Hao will block.  You must break his block 5
times with the Shove technique.

>Hsu Hao will stand/sit there and block, walk up to him and hit
the SM Button 5 times to complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Red Dragon clan has existed for centuries as a secretive
criminal organization.  In the last century, many of the more
reckless members became dissatisfied with the restraints the code
of the Red Dragon place upon them and broke away to form their
own gang, the Black Dragon.  Since then, it has been the Red
Dragon's number one priority to eliminate their former brothers.
It was though that the Black Dragon had been completely destroyed
until one member resurfaced, Kano.

	Another fighting style Mavado has learned since joining the
Red Dragon is Wing Chun.

	Directions: Practice Mavado's Wing Chun high attacks on
Kano.

1. Outside Whip Punch: 1
2. Hammerfist: 2
3. Sidekick: 3
4. Front Heel Kick: 4

	Directions: Excellent.  Now practice Mavado's Wing Chun low
attacks.

1. Low Punch: Down - 1
2. Low Whip Jab: Down - 2
3. Shin Kick: Down - 3
4. Sweep Kick: Down - 4

	While in the Wing Chun fighting style, Mavado can utilize a
Red Dragon technique called the Dragon Tongue.  This maneuver
allows Mavado to Escape from an opponent by shooting red ropes
with hooks on the end at the floor behind him.  Mavado then
quickly pulls himself backward and out of harm's way.

	Directions: Execute Mavado's Dragon Tongue Escape move 3
times.

1. SM
2. SM
3. SM

>Kano comes after you this time.  Immediately hit the SM Button
to get out of his way.  Hit it twice more, far from him to
complete the mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Like the Black Dragon thug, Kano, Mavado uses a double-
weapon fighting style.  It is rumored that Mavado aquired his
Hookswords from the former Black Dragon member, Kabla after a
vicious battle.  Even though Kabal had only been a member of the
Black Dragon for a short time, Mavado had sworn to eliminate him.

	Kano had heard of Kabal's apparent demise at the hands of
Mavado.  He would have killed the Red Dragon warrior had he not
been trapped in Outworld all this time.

	Directions: Show the fool Kano he is no match for Mavado's
basic Hooksword high attacks.

1. Chest Strike: 1
2. Downward Hook Strike: 2
3. Twin Overhead Strike: Back - 2
4. Stepping Chest Strike: 4
5. Upward Cross Strike: Down - 4
6. Twin Overhead Slam: Back - 3
7. Dual Hook Strike: Toward - 4

	Directions: Well done.  Now show Kano your prowess with
Mavado's basic Hooksword low attacks.

1. Low Reverse Blow: Down - 1
2. One Hook Sweep: Down - 2
3. Scissors Swipe: Down - 3
4. Low High 2-Hit: 3

	Kano is unimpressed.  Prove to him the superiority of the
Red Dragon's fighting techniques with Mavado's 3D hooksword low
attack called the Sidestep Swing.

	Directions: Kano will not be so passive this time...

>Tap the SM Button as soon as Kano approaches to sidestep his
attack and sweep him to the ground.  Complete this 5 times to
beat the mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Red Dragon is known by criminal organizations to palce a
priority on stealth rather than brute force.  Mavado is no
exception.  In his quest to destroy the Black Dragon clan, Mavado
ordered his subordinate, Hsu Hao, to pose as a member of the
Chinese secret militray and 'aid' the Special Forces in capturing
or killing Black Dragon members.  The Special Forces would
therefore be doing the Red Dragons' work for them.

	Combining stealth with fighting skill has made the Red
Dragon a powerful organization.  The Red Dragon are not known to
the Special Forces, but they soon will be.

	Directions: Show Jax just how powerful Mavado's Long Fist
Black attack combo is.

1. Longfist Blast: 1 - 1 - 2

	Directions: Now show Jax Mavado's Long Fist Forklift pop-up
combo.

1. Long Fist Forklift: 1 - 1 - Back - 2

	Directions: Now we will see how skilled you really are.
Execute Mavado's Long Fist Forklift pop-up combo and, while Jax
is still in the air, juggle him with the entire Longfist Blast
combo.

1. 1 - 1 - Back - 2, 1 - 1 - 2

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Mavado was approached by the Outworld sorcerers, Quan Chi
and Shang Tsung, who requested the aid of the Red Dragon.  They
needed to destroy the Special Forces' techno portals to hinder
their ability to travel to Outworld.  In return, they offered the
Red Dragon sanctuary during the coming invasion.  Mavado accepted
their offer and instructed his subordinate, Hsu Hao, to complete
the task.

	Directions: Impress Quan Chi with your Red Dragon training.
Perform these Wing Chun combos.

1. Mavado Surprise: 4 - 3
2. Lin Wan Kuen: 1 - 1 - 1
3. Determination: 2 - 4 - 3
4. Storm Kicks: 4 - 4 - 3
5. Empty Shadow: 1 - 1 - Up - 1
6. Rolling Hands: 1 - 2 - 4 - 3
7. Red Dragon: 2 - 4 - 4 - 3
8. Control of Power: 1 - 2 - 4 - 4 - 3

	Directions: He is indeed impressed and wishes to see more.
Perform Mavado's Hooksword combos.

1. Kabal's Torment: 4 - 4 - 2
2. Hook N Bash: 4 - 4 - Back - 2
3. Strength and Balance: 4 - 4 - Back - 3
4. Blazing Fury: 2 - 4 - 4 - 2
5. Kabal's Return: 2 - 4 - 4 - Back - 2
6. Brutal Revenge: 2 - 4 - 4 - Back - 3

	Directions: Now execute Mavado's Wing Chun into Hooksword
Style Branch combo.  Remember, you msut begin the attack from the
Wing Chun fighting style.

1. 1 - 2 - 4 - CS

	Directions: Quan Chi is amazed with your disciplined
fighting prowess.  It reminds him much of his own fighting
ability.  Represent the Red Dragon with Mavado's Wing Chun to
Hooksword style Branch combo and finish with another Hooksword
attack.

1. Sacred Band: 1 - 2 - 4 - CS - 4 - Back - 3

Mission Complete!

	You earned 175 Ruby Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	In addition to destroying the Special Forces' inter-realm
technology, Shang Tsung had one more request.  If Mavado could
eliminate the Earthrealm spy that Kano had spotted in Outworld,
Mavado could name his pirce.  Shocked to to find that Kano still
lived, Mavado requested the chance to face Kano in Mortal Kombat
as payment for slaying the Earthrealm spy.  Mavado then traveled
with Shang Tusng and Quan Chi to a celestial portal where he had
to defeat a representation of his greatest adversary.

	In order to traverse into Outworld, Mavado had to defeat a
representation of the sorcerer Shang Tsung.  He began his attck
with his Grappling Hook Strike.

	Directions: Execute Mavado's Grappling Hook Strike 4 times.

1. Toward - Toward - 3
2. Toward - Toward - 3
3. Toward - Toward - 3
4. Toward - Toward - 3

	The double of Shang Tsung had merely been studying Mavado's
moves and began to fight back.

	Directions: Attack Shang Tsung's double with the Grappling
Hook Strike 4 more times.

>This time Tsung attacks.  Sidestep his attacks and while he is
recovering, hit him with the Hook Strike.

	Shang Tsung's double learned quickly and Mavado's Grappling
Hook Strike was no longer effective.  Mavado had to switch his
attack to his Change Sides Hook 3D escape move.

	Directions: Trick the double with Mavado's Change Sides Hook
3D escape 3 times.

1. Down - Up - 2
2. Down - Up - 2
3. Down - Up - 2

	Again, Shang Tsung's double learned to counter Mavado's
moves.

	Directions: Trick the double with Mavado's Change Sides Hook
3D escape 4 times.

>Shang attacks this time.  Throw him to get him away from you,
and then execute the move 4 times to complete the mission.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
The Hunt For The Special Forces Spy... Part 1.
	Mavado traversed to Outworld with Shang Tsung and Quan Chi
and parted ways to search for the man they believed to be a spy
from Earthrealm's Special Forces. Surprisingly, the first agent
he encountered was Sonya Blade. Mavado had no idea how she had
gotten to Outworld after Hsu Hao had destroyed the Special Forces
base, but he knew he would have to eliminate her in order to
continue his search in secret.

	Directions: Defeat Sonya Blade to continue your quest and
obligation to Quan Chi and Shang Tsung.

>Beat Sonya with all of Mavado's combos you have learned thus
far.  She is not that hard, but watch out for her Tae Kwon Do low
attacks, as they are hard to judge, and they are very quick.  Use
Mavado's Kabal's Revenge Hooksword combo to beat her effectively.
Watch for her dodges, as she is fast, and reverses EVERYTHING.
Beat her 2 out of 3 times to complete the mission.

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
The Hunt For The Special Forces Spy... Part 2.
	Mavado defeated Sonya Blade and continued the hunt for the
Special Forces spy that the Deadly Alliance felt to be a danger
to their regime.  It was not long before he was ambushed by Jax.
Jax was in pursuit of Mavado's subordinate: Hsu Hao, for
destroying the Special Forces base, when he recognized the mark
of the Red Dragon on Mavado's back.  Although Mavado was not the
man he sought, Jax had no problem butting heads with anouther
member of this new and mysterious clan.

	Directions: Defend yourself against the brute force of Jax.

>Jax is one tough adversary as well.  The above strategy also
applies to Jax as it did to Sonya.  Use Mavado's smaller combos,
and finish them off with some weapon combos.  Also, throw alot,
to create distance between you and Jax.  Beat him to complete the
mission.  Beat him 2 out of 3 times to complete the mission.

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
The Hunt For The Special Forces Spy... Part 3.
	After a grueling battle, Mavado finally defeated Jax.  He
continuted his quest for the Earthrealm spy and finally
discovered him in a town located high in the mountains.  The spy
was in fact the swordsman, Kenshi.  The two warriors squared off
and prepared for Mortal Kombat.

	Directions: Eliminate the Earthrealm spy, Kenshi.  Once you
have eliminated him, you will have earn the privilege of
destroying Kano in teh name of the Red Dragon.

>Kenshi is not as hard as Sonya or Jax.  He uses his Katana alot
so be on the lookout for those high hitting combos.  Once again,
the same strategy applies here, as it did for Sonya and Jax.  Use
low hitting juggle combos, interspersed with his Hooksword combos
that do massive damage.  Beat him 1 time to complete the mission.

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and you have
located and beaten the Special Forces spy, Kenshi.  Yet there is
one opponent you still need to confront...  It is one thing to
defeat a foe that does not share your thoughts.  It is a
completely different situation when confronting a foe that can
anticipate your every move.  Your final test will be to face a
mirror image of Mavado.  If you can win 3 out of 5 matches, you
will have completed your training.  Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Mavado is also tough to beat.  He uses his Hooksword combos
alot.  Sidestep those and counter with your own high hitting
combos.  He likes to use his Grappling Hook Strike as well.
Block that, and follow up with a high hitting juggle.  After a
while, you should get used to his pattern, and learn how to
defeat him easily.

Mission Complete!

	You earned 300 Jade Koins.

-=-=-=-=-=-=
Johnny Cage:
-=-=-=-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Hollywood movie star Johnny Cage is more concerned with
flash than with substance.  Even with this lack of discipline,
his moves are still quite effective.  Although Johnny Cage
chooses fighting styles that offer the  best screen presence, you
must learn them to round out your training.  One of the classic
Hollywood fighting styles is Karate.

	Johnny Cage first used Karate in his 1998 film, 24 KARATE
GOLD, in which he played a Secret Service agent.

	Directions: Try some of these high attacks he used in the
movie.

1. Lunge Punch: 1
2. Knife-Hand Chop: 2
3. Front Thrust Kick: 3
4. Side Thrust Kick: 4
5. Side Elbow Strike: Back - 1

	A crowd pleaser in the movie was his Knife Hammer Strike
(Toward - 2).  This move allowed him to pop an opponent into the
air long enough to execute another attack.

	Directions: Try attacking your opponent with the Knife
Hammer Strike while using the Karate style.

1. Knife Hammer Strike: Toward - 2

	Directions: Try attacking your opponent with the Knife
Hammer Strike and, while he is still in the air, attack him 2
more times with the Knife Hammer Strike.

1. Toward - 2, Toward - 2, and Toward - 2, juggling him in mid-
air the entire time.

	The Cutting Kick (Up - 3) is a 3D attack.  Johnny Cage used
it to catch a charging bad guy off guard.

	Directions: Attack your opponent with a few Cutting Kicks.

1. Up - 3
2. Up - 3
3. Up - 3
4. Up - 3

>Drahmin comes out attacking so be on the lookout for his
annoying kick combos.

Most impressive.  Johnny Cage's Flip Kick (Up - 4) works well
against a jumping opponent.

	Directions: Try attacking your opponent with Johnny Cage's
Flipick (typo in game; should read: Flip Kick) while using the
Karate style.

1. Flip Kick: Up - 4

	Johhny Cage can execute his Flip Kick (Up - 4) a second time
while he is still in the air.  You should only perform a second
Flip Kick if the first one connected successfully.  If you miss
or your opponent blocks it, you be defenseless as you drop to the
ground.

	Directions: See if you can complete a Double Flip Kick on
your opponent while using the Karate style.

1. Double Flip Kick: Up - 3 - Up - 3
2. Double Flip Kick: Up - 3 - Up - 3
3. Double Flip Kick: Up - 3 - Up - 3
4. Double Flip Kick: Up - 3 - Up - 3

	Excellent.  You are learning quickly.  Let us move on to the
Karate low attacks.  These attacks are quite effective, however,
they do not have much reach.  Johnny Cage uses Karate low attacks
in close proximity to his opponent.

	Directions: Now it is your turn.  Hit your opponent with
Karate low attacks.

1. Low Hook Punch: Down - 1
2. Low Palm Strike: Down - 2
3. Low Jabbing Punch: Down - 3
4. Low Kick: Down - 4
5. Leg Sweep: Back - 4

	While using the Karate fighting style, Johnny Cage can Shove
(SM) a blocking opponent.  This move is useful to push a blocking
opponent away from you.

	Directions: Shove your blocking opponent away from you 5
times.

>Drahmin blocks high and low.  Walk up to him and tap the SM
Button 5 times to Shove him and complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Another more flashy fighting style is Jeet Kune Do.

	Johnny Cage used Jeet Kune Do in his first flim, NINJA MIME.
The movie was a flop in the US, but a huge success in France.

	Directions: Try executing some of these Jeet Kune Do high
attacks that he used in the movie.

1. Leading Straight Punch: 1
2. Duck 'n' Jab: 2
3. Stepping Snapkick: 3
4. Side Kick to Face: 4
5. High Hooking Punch: Up - 4

	A memorable scen in NINJA MIME entailed Johnny Cage using
his Knuckle Fist pop-up (Back - 1) ... silently... againsta very
rude man.  This move allowed him to pop his opponent into the air
long enough to execute another attack.

	Directions: Try attacking your opponent with the Knuckle
Fist pop-up while using the Jeet Kune Do style.

1. Knuckle Fist: Back - 1

	Directions: Try attacking your opponent with the Knuckle
Fist pop-up and while he is still in the air, attack him 2 more
times with the Knuckle Fist pop-up.

>Juggle: Back - 1, Back - 1, and Back - 1 again, all while he is
in mid-air.

	Excellent.  You are learning quickly.  Let us move on to the
Jeet Kune Do low attacks.  These attacks are quite effective,
however they do no have much reach.  Johnny Cae uses Jeet Kune Do
low attacks in close proximity to his opponent.

	Directions: Now it is your turn.  Attack your opponent with
Jeet Kune Do low attacks.

1. Hook Fist: Down - 1
2. Low Knuckle Fist: Down - 2
3. Low Punch: Down - 3
4. Side Kick to Knee: Back - 3
5. Low Kick: Down - 4
6. Sweeping Kick: Back - 4

	While in the Jeet Kune Do fighting style, Johnny Cage can
Taunt his opponent.  This move is not only intimidating, but it
also rejuvenates some of Johnny Cage's health.

	Directions: Try executing 2 successful Taunts to regain full
health.

>Drahmin once again spars with you during this objective.  Throw
him to get him away from you, then perform the Taunt by tapping
the SM Button.  Do this 2 times to complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Now for your weapon training.  You will train with the
Nunchaku.

	The Nunchaku is a close kombat weapon based fighting style
that relies heavily on the high frequency of its attacks.

	Directions: Johhny Cage first used the Nunchaku in his Oscar
winning film, HWAAAAA!!  Johnny played the villain opposite the
great Channie Jack of Hong Kong theater.  Execute some of these
high attacks he used against Channie.

1. Reverse Shoulder Swing: 1
2. Overhand Strike: Back - 1
3. Stepping Cross Swing: 2
4. Underhand Strike: 3
5. Rising Swing: Down - 3
6. Double Thrust Strike: Toward - 3
7. Side Kick: 4
8. Roundhouse Kick: Back - 4

	In the final battle of the movie, Johnny Cage used his
Nunchaku pop-up attack he calls the Cross Back Strike (Back - 2).
This move allowed him to pop an opponent into the air long enough
to execute another attack.

	Directions: Try attacking your opponent with the Cross Back
Strike while using the Nunchaku style.

1. Cross Back Strike: Back - 2

	Directions: Try attacking your opponent with the Cross Back
Strike and, while he is still in the air, attack him 2 more times
with the Cross Back Strike.

>Back - 2, Back - 2, and Back - 2 all while Drahmin is in mid-
air.

	Excellent.  You are learning quickly.  Let us move on to the
Nunchaku low attacks.  Althoug these attacks are quite effective,
like the Karate low attacks, they do not havem uch reach.  Johnny
Cage uses Nunchaku low attacks in close proximity to his
opponent.

	Directions: Now it is your turn.  Hit your opponent with
Nunchaku low attacks.

1. Bottom Swing: Down -  1
2. Low Knee Strike: Down - 2
3. Low Foot Strike: Down - 4
4. Low Circular Swing: Back - 3

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have exceptional talent.  Let us see how you handle
Johnny Cage's attack combinations.

	Directions: In the Karate fighting style, Johnny Cage can
link multiple attacks together to create an onslaught of damage
to his opponent.  You too must learn thse combos if you wish to
further your training.  This first set is a sample from Johnny's
1989 classic, EXITING THE DRAGON OF DEATH.

1. Bone Breaker: 3 - 4
2. Smash TV: 2 - 4
3. Big Blast: 1 - 1 - 4
4. Closing Credits: 1 - 1 - Back - 1
5. Chopping Hands: 1 - 2 - Toward - 2

	Directions: You have mastered the first set of Johnny Cage's
attack combos.  Let us now begin a set from his appearance on the
TV series WU SHU where Johnny played a martial arts cowboy in
search of inner peace.

1. Cutting Hands: 2 - 3 - 4
2. The Foot Sword: 3 - 3 - 3
3. Cameo: 1 - 2 - 3 - 4
4. Prequel: 2 - 3 - 3 - 3
5. Director's Cut: 1 - 1 - Up - 4 - Up - 4
6. Box Office Smash: 1 - 2 - 3 - 3 - 3

	In the climactic fight scene of WU SHU, Johnny Cage's
character,Jesse Wong, used a Style Branch combo called the Out
Take.  In this combo, Johhny started with two Karate attacks,
changed to Jeet Kune Do style, and finished with a Jeet Kune Do
attack.

	Directions: You must now master the Out Take combo.

1. Out Take: 1 - 1 - CS

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Quite exceptional!  Now let us see how you handle Johnny
Cage's Jeet Kune Do and Nunchaku attack combinations.

	Directions: Johnny Cage only knows a few combos in the Jeet
Kune Do fighting style.  Let us start with them.

1. Straight Blast: 1 - 1
2. Spotlight: 2 - 2 - 4

	Johnny Cage uses the Sticky Legs and the Outer Gate combos
to keep his opponent guessing.  Each one starts the same, but one
ends in a high kick and the other ends in a sweep move.

	Directions: Let us see how quickly you acn master the Sticky
Legs and Outer Gate combos.

1. Sticky Legs: 2 - 2 - 3 - 3 - 4
2. Outer Gate: 2 - 2 - 3 - 3 - Back - 4

	Most impressive.  Your skills are indeed improving.  Now you
shall move on to another Style Branch combo.  In his movie, WHO'S
THAT!, Johnny Cage played a lone security guard in a department
store.  In one sequence, he used his Runner Up combo to deal with
some punk teenagers.  The combo starts in the Jeet Kune Do
fighting style and ends in the Nunchaku fighting style.

	Directions: You must now perform the Runner Up combo.  Start
with the Jeet Kune Do fighting style.

1. Runner Up: 2 - 2 - 3 - 3 - CS

	Directions: Impressive!  Perhaps your destiny lies in
Hollywood.  Let us move on to some Nunchaku combination attacks
Johnny Cage has used in other movies.

1. Flowing Strike: 1 - 1 - 1 - 1
2. Gentle Spirit: 1 - 1 - 3 - 3
3. Living Legend: 1 - 1 - 2 - Back - 2

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have successfully proven your mastery of Johhny Cage's
fighting styles.  In your next lessons you will learn his special
attacks.

	Johnny Cage has reworked his classic Johnny Uppercut move
(Back - SM).  It is not only an effective anti-air attack, but it
also allows him to slide under projectiles and some high attacks.

	Directions: You must now attack your opponent with 3 Johhny
Uppercuts.

1. Back - SM
2. Back - SM
3. Back - SM

	Directions: That was most excellent.  Now for a real
challenge.  Attack your opponent with 6 Johhny Uppercuts.  Keep
in mind that you can use it slide underneath projectiles.

>This time Drahmin is alive and kicking.  He will continually
throw his Ball 'O Flies at you.  Time it just right to slide
under them and uppercut him.  Do this 6 times to complete the
mission.

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Very well done.  Next you will practice Johhny Cage's
projectile attack.

	In 1991, Johnny Cage was a contestant on the hit game show,
Celebrity Smash TV.  In the final round, he threw his Forceball
(Down - Back - 1) at Mutoid Man and won the game.  Johnny Cage
donated all his prize money to charity.

	Diretions: The Cage Forceball works well against oponents
who persistently stay out of attack range.  You must now attack
your opponent with 6 Forceballs as he tries to back away from
you.

1. Down - Back - 1
2. Down - Back - 1
3. Down - Back - 1
4. Down - Back - 1
5. Down - Back - 1
6. Down - Back - 1

	Directions: That was most excellent.  Now for a real
challenge,  Attack an AGGRESSIVE opponent with 6 Forceballs.

>Attack Drahmin with 6 Forceballs as he tries to scramble your
brains.  Dodge his attacks, throw him, do whatever you have to
do, to keep him far away as possible.  Hit him with 6 to complete
the mission.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Very well done indeed!  But do not let success go to your
head.  You may learning Johnny Cage's fighting techniques, but
you jmust not allow his over-confidence to control you.  Breathe
deeply... much better.  Now you will learn Cage's famed Shadow
Kick.

	Johnny Cage uses his Shadow Kick (Back - Toward - 4) as a
fast, medium-range attack to counter his opponent's missed
attacks.

	Directions: You must now attack your opponent with 4 Shadow
Kicks.

1. Back - Toward - 4
2. Back - Toward - 4
3. Back - Toward - 4
4. Back - Toward - 4

	Directions: That was most excellent!  Now for real
challenge.  Dodge your opponent's projectile and counter with a
Shadow Kick.  Repeat this move 3 times.

>Dodge Drahmin's projectile, sidestep, and hit him up with the
Shadow Kick move 3 times to complete the objective.

	Directions: YOu are getting good at this!  Now see how you
fare against an AGGRESSIVE opponent.  Attack him with 4 Shadow
Kicks.

>Same strategy as above.  Watch for Drahmi's cheap uppercut move.
Sidestep/dodge his attacks and counter with the Shadow Kick 4
times to complete the mission.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You are indeed a warrior worthy of a made-for-TV movie.  But
you are not finished yet.  You must now learn some of Johnny
Cage's more flashy combos.

	For your next test, you must perform Johnny Cage's Out Take
style change combo followed by a Shadow Kick while your opponent
is in the air.

1. 1 - 1 - CS - Back - Toward - 3

	Directions: That was most excellent!  Now for a similar
challenge.  You must perform Johnny Cage's Runner Up style change
combo followed by a Shadow Kick while your opponent is in the
air.

1. 2 - 2 - 3 - 3 - CS - Back - Toward - 4

Mission Complete!

	You earned 250 Ruby Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to
confront...  It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Johhny Cage.  If you
can win 3 out of 5 matches, you will have completed your
training.  Good Luck.

 Directions: Win 3 out of 5 matches in a duel to the death.

>Johhny Cage is not hard to beat once you know when to block his
Shadow Kick.  He does not have very many high hitting combos, so
one does not have to worry about that.  He also does not have the
ability to Reverse, so you needn't worry about that either.  Use
his Nunchakus to take some health off along with his Runner Up
and Out Take combos.  Throw him alot, and follow up with a
Forceball.  Also, Shadow Uppercut him, and also follow that up
with a Forceball.  Good luck.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Gold Koins.

-=-=-=-=-
Sub-Zero:
-=-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Sub-Zero has found that the Lin Kuei Dragon Medallion has
greatly improved his normal fighting abilities.  In addition, it
has enhanced his freezing powers in unexpected ways.  You must
learn Sub-Zero's enhanced styles if you wish to seek
enlightenment.  The first of Sub-Zero's fighting styles that you
will need to master is his Shotokan style.
	Shotokan is a style of Karate, which has its roots in
Okinawa.  Historically, Okinawa enjoyed a great trade economy,
which exposed the locals to martial arts from many lands.  Master
Funakoshi Gichin founded Shotokan karate in 1936 Tokyo.  It is
more linear, and can be a very aggressive and devastating style.

	Many years ago, Sub-Zero had been hunted by his fellow Lin
Kuei, Cyrax for challenging and eventually leaving the clan.

	Directions: Let us begin the Shotokan high attacks lesson
with the cyborg ninja Cyrax.

1. Spear Hand Strike: 1
2. Forward Elbow Strike: Back - 1
3. Sword Hand Strike: 2
4. Rising Thrust Kick: 3
5. Side Snap Kick: Toward - 3
6. Thrust Kick: 4

	In a battle with Cyrax, Sub-Zero used an attack called the
Mountain Punch.  This attack allowed him to pop Cyrax into the
air long enough to execute another attack.

	Directions: Practice the Mountain Punch attack on Cyrax.

1. Mountain Punch: Back - 2

	Directions: Try attacking Cyrax with the Mountain Punch and,
while he is still in the air, attack him 2 more times with the
Mountain Punch.

1. Back - 2, Back - 2, and Back - 2 again, all the while Cyrax is
in the air, for the juggle combo.

	Directions: Excellent.  You are learning quickly.  Let us
move on to the Shotokan low attacks.  Let us see how you fare
against this cyborg ninja.

1. Lower Knee Strike: Down - 1
2. Lower Dual Punch: Down - 2
3. Low Sweep Kick: Down - 3
4. Low Shin Kick: Back - 4

	Very well done.  Sub-Zero's Shotokan style also utilizes an
Escape move that allows him to quickly put distance between
himself and his opponent.

	Directions: Execute 3 successful Escapes from Cyrax.

>Cyrax comes out attacking you.  Throw him to put distance
between yourself and him, or just from the start, execute the 3
Escapes to complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You bring honor to Earthrealm.  You have successfully proven
your mastery of Sub-Zero's Shotokan style.  Your next lesson will
be to learn anouther of Sub-Zero's martial arts fighting styles,
the Dragon style.
	The Dragon style is a southern Chinese style that imitates
the movements of the mythological beast.  The main attacking
parts of the Dragon are its claws and tail, which are mimicked by
the hands and legs of the practitioner.  The Dragon is a symbol
of power and strength.

	Like any great structure, fighting skill is built brick by
brick.  You msut first learn the basics of the Dragon style
before continuing further.

	Directions: Practice these Dragon style attacks on a real-
life dragon, Reptile.

1. Back Knuckle Strike: 1
2. Upper Lunge Punch: Back - 1
3. Sun Fist: 2
4. Roundhouse Kick: 3
5. Front Stomp Kick: 4
6. Wheel Turning Kick: Up - 4
7. Uppercut: Down - 2

	Sub-Zero's strength has increased greatly since donning the
Dragon Medallion.  Using the medallion's energy, he has developed
a very powerful move called the Dragon Attack.

	Directions: Execute 3 Dragon Attack moves on Reptile.

1. Back - 2
2. Back - 2
3. Back - 2

	Directions: Excellent.  You are indeed a warrior worthy of
the Lin Kuei.  Let us move on to the Dragon low attacks.

1. Ducking Dual Claws: Down - 1
2. Mid Claw Swipe: Down - 4
3. Low Claw Strike: Down - 3

	By channeling energy from the medallion through his Dragon
fighting style, Sub-Zero is able to perfrom a Nejin.  A Neijin
allows Sub-Zero to increase the power of his attacks for a
limited period of time.

	Directions: Execute a Neijin and strike Reptile with a
powered-up attack.

>Tap the SM Button and hit Reptile with a Dragon Attack (Back -
2) to complete the mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent!  Your training in the art of Dragon is complete!
Let us move on to Sub-Zero's weapon style, the Kori Blade.  The
Dragon Medallion has amplified Sub-Zero's freezing abilities, or
Kori, in such a way that he can form complex objects out of solid
ice from surrounding water vapor.  One such object is his Kori
Blade.

	You must first learn to instantly form a Kori Blade.  From
there, you will practice Kori Blade basic moves.

	Directions: Attack the Netherealm Oni Drahmin with these
moves.

1. Overhead Swing: 1
2. Spinning Slash: Back - 1
3. Overhead Smash: Up - 1
4. Blade Lunge: 2
5. Low Swipe: Back - 2

	Unlike some warriors, Sub-Zero mixes kicks with his weapon
attacks.

	Directions: Perform these Kori Blade kick attacks.

1. Back Kick: 4
2. Sweep Kick: Back - 4

	The Stomp Kick is an attack Sub-Zero uses in his Kori Blade
style that pops his opponent into the air long enough to execute
another attack.

	Directions: Attack Drahmin with a Stomp Kick to juggle him.
Then, while he is still in the air, follow up with any strike
from the Kori Blade before he hits the ground.

>Tap 3, and then to make it easy, Up - 1, while he is in mid-air,
to complete the objective

	Sub-Zero has the ability to Impale his Kori Blade into an
opponent to drain his lifeforce.  This is a devastating tactic
that can trun a duel to his advantage.  Once lodged into an
opponent, his blade cannot be removed.

	Directions: Impale Drahmin with Sub-Zero's Kori Blade.

>Tap the SM Button to Imaple Drahmin and complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Now that you have mastered Sub-Zero's main fighting styles,
you must learn his special attacks.  Sub-Zero has trained many
years to hone his natural ability to freeze.  This trait has been
passed down through many generations of his family line.  But
with the power of the Dragon Medallion amplifying this ability,
his Kori attacks are more powerful than ever.

	Sub-Zero's Freeze projectile attack has become legendary
throughout the realms of Earth and Outworld.  It is an excellent
means for stopping his opponents in their tracks.

	Directions: Practice attacking Nitara with 2 Freeze
projectile attacks before times runs out.

1. Down - Toward - 1
2. Down - Toward - 1

	Vampires are cold-blooded.  Nitara will recover.  She will
be such an easy target this next time.

	Directions: Execute the Freeze projectile 2 times before
Nitara defeats you.

>Dodge her attacks, and when you see an opportunity, use the
Freeze attack.  Do this twice to complete the objective.

	In addition to the Freeze projectile, Sub-Zero also has a
charge attack in his arsenal called the Cold Shoulder.  It is a
quick dashing attack that knocks your opponent
backwards.

	Directions: Practice the Cold Shoulder against Nitara 2
times before time runs out.

1. Back - Toward - 4
2. Back - Toward - 4

	Nice work, but vampires like Nitara can be nimble targets.
She will not let you attack her this time.

	Directions: Execute the Cold Shoulder 2 times before Nitara
defeats you.

>Try to stay out of her reach, and as she comes in close to
attack, let a Cold Shoulder go.  Do this twice to complete the
objective.

	Directions: Now try to combine these 2 icy attacks.  Freeze
Nitara, then follow up with a Cold Shoulder.  Execute this 2
times.

1. Down - Toward - 1, Back - Toward - 4
2. Down - Toward - 1, Back - Toward - 4

>She attacks this time, so be careful.

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent!  You have mastered Sub-Zero's classic Freeze
projectile attack.  But to become Lin Kuei, you have much more to
learn.  An interesting new attack the medallion has unlocked for
Sub-Zero is his Ice Shaker attack.  Both offensive and defensive,
this attack surrounds him with a super-chilled barrier that
flash-freezes any opponent within range.

	Many years ago, Sub-Zero's brother was manipulated by the
sorcerer Quan Chi to retrieve for him an amulet from it's hiding
place in Eearthrealm.  The sorcerer later framed Sub-Zero's
brother for the death of Scorpion's family and clan, which led to
his demise at the hands of the enraged ninja spectre, Scorpion.

	Quan Chi has much to answer for.  Freeze him using Sub-
Zero's Ice Shaker 3 times before times runs out.

1. Back - Down - 2
2. Back - Down - 2
3. Back - Down - 2

	Well done.  However, it was not enough to chill Quan Chi's
already-cold heart.  This time, he will not allow you the
satisfaction of revenge.

	Directions: Freeze Quan Chi with Sub-Zero's Ice Shaker
attack 3 times before time runs out.

>Dodge Quan Chi' attacks, or sidestep them, then go for the Ice
Shaker move.  Complete this 3 times to complete the mission.

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Very well done.  Now you must learn attack combinations.
Utilizing combos will greatly increase the damage done to your
opponent.  Scorpion has hunted Sub-Zero for years.  He believed
that Sub-Zero murdered his family and clan.  Now he believes Quan
Chi to be the true murderer, and will not harm Sub-Zero.

	Directions: Practice these Shotokan combos on Scorpion
before you face your real opponent.

1. 2 Hit Trick: 3 - 2
2. Peaceful Mind: 3 - Back - 2
3. King's Crown: 3 - Toward - 3

	Directions: Well done!  Let us see how you fare with some
more complicated combos...

1. Peaceful Mind: 3 - Back - 2
2. King's Crown: 3 - Toward - 3
3. Iron Horse: 1 - 2 - Back - 2
4. Icy Pain: 1 - 2 - 4
5. Cloud Hands: 1 - 2 - Back - 1

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent!  Now you must expand your training by mastering a
few combos from another style.  These next Dragon combo lessons
will work similarly to the Shotokan combo lessons.

	At one time, the Red Dragon clan would have been considered
a potential ally of the Lin Kuei.  But not that Sub-Zero has
transformed the Lin Kuei into a force for good, the Red Dragon
will pose a great threat.

	Directions: Practice these Dragon style combos on the Red
Dragon infiltrator, Hsu Hao.

1. Yielding Fire: 1 - 3
2. Dragon Dance: 1 - Back - 1
3. Icy Pop: 1 - 1 - 2

	Directions: Well done!  Let us see how you fare with some
omre resistance, and a few more complicated combos.

1. Dragon Dance: 1 - Back - 1
2. Silent Dragon: 1 - 2 - 3
3. Twist of Tiger: 1 - 2 - Up - 4
4. 3 Hit Claws: 1 - 2 - Back - 2
5. Dragon Pays With 7 Stars: 1 - 2 - 4

>Hsu Hao will now be out and about, potentially ready to attack
you.  Block his move, or sidestep it, and perform the above
combos to complete the objective.

	Hsu Hao is a powerful adversary.  Apparently, those attacks
did not intimidate him.

	Directions: Use these Kori Blade combos to prove that the
Lin Kuei are a force to be reckoned with.

1. Bitter Blade: 1 - Back - 1
2. Cut Up: 4 - 4

>Once again, Hsu Hao is out and about to kill you.  You only have
1 life bar to perform all these comobs on, so be careful, and
don't let him get too close.  Perform the above combos to
complete the mission.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Indeed you are most fortunate.  You will now have the honor
of participating in The Trial of Blood!

	Directions: Make Shang Tsung bleed 80 pints of blood before
he defeats you or time runs out.

>Immediately take out your Kori Blade, and repeatedly perform the
Bitter Blade combo, 1 - Back - 1.  That combo takes off massive
"blood."  This is a rather difficult Trial of Blood.  Try to best
avoid Shang's combos, as they not only whittle your life away,
they take precious time off the clock.  You only have 1 minute to
complete this mission, so bide your time well.  The 80 pints
should come easy if you use the Kori Blade and its combos.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Your combo skills have improved greatly.  Now you must
expand your training further.  You must learn to combine fighting
styles to form more powerful attack combinations.  Combining
multiple styles into one combo is called a Style Branch combo.
This method of attack can separate the truly skiled warriors from
the truly unskilled warriors...

	Directions: This first Style Branch combo begins with the
Shotokan style, and goes into the Dragon style.

1. 1 - 2 - 4 - CS

	Directions: Good.  Now you will repeat that Style Branch
combo, but this time you will add one more attack from the Dragon
style.

1. 1 - 2 - 4 - CS - 2

	Well done.  Scorpion may rethink his vow not to kill you
after such punishment.

	Directions: Now that you have mastered the combo, practice
some different ways to finish off the combo.

1. Unthawed: 1 - 2 - 4 - CS - 2 - Up - 4
2. Zero Below: 1 - 2 - 4 - CS - 2 - 4

	Excellent.  Even the Lin Kuei warrior, Frost, was unable to
complete that combo.  But now you must progress to learn the kind
of attack combination that makes Sub-Zero a formidable foe.

	Directions: You must combine all three of Sub-Zero's
fighting styles into one long Style Branch combo.

1. Frosty: 1 - 2 - 4 - CS - 2 - CS

Mission Complete!

	You earned 250 Jade Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent!  You have learned much on this journey.  You have
honed your skills, as well as defeated your opponents.  Now, one
more task is at hand.  Defeating another foe is inconsequential.
A warrior will have many opponents in his lifetime, but there is
only one demon that poses the greatest threat.  To overcome one's
own imperfections is the true way to inner peace.  The ultimate
opponent is one's own self.  Your final test will be to face your
dopplganger.  Now you must win 3 out of 5 rounds to complete your
training.  Fight!

	Directions: Win 3 out of 5 rounds in a duel to the death.

>Sub-Zero is a little difficult at first; once you get to know
his moves he becomes quite easy.  He will come out attacking with
some cheap little pop-up Shotokan combos.  Try and sidestep
those, and counter with some of your own higher hitting Shotokan
Branch combos.  Also, don't use your weapon a lot, as it only
leaves you open for bigger attacks from your former self.  Just
use some big and small Style Branch combos, and watch out for his
cheap small juggle hits.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-
Kano:
-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Kano has a knack for survival.  Not only has he survived
massive attacks from his enemies, but his lack of loyalty allows
him to change sides to suit his goals.  This mercenary has
betrayed many who have cllaed him ally.  You must watch your back
as you embark on this journey.
	Meaning 'mind form,' Xing Yi is a simple and practical style
of kung-fu taht originated in the San-Shih province of China.
This is a northern Chinese system, which relies on short basic
fomrs for training.  This art has long been associated with Ba
Gua beginning in the early 1900's, and the two are often taught
together.

	High atop a skyscraper, Kano faced off against Special
Forces agent Sonya Blade during Shao Kahn's invasion of
Earthrealm.

	Directions: Find out how much she's missed you by applying
Kano's Xing Yi basic high attacks to her pretty face.

1. Straight Punch: 1
2. Axe Strike: 2
3. Front Snap Kick: 3
4. Rising Knee: 4
5. Power Fist: Back - 1
6. Tiger Strike: Toward - 2
7. Hopping Back Kick: Back - 4

	Kano had kicked Sonya into one of the stone gargoyles on the
roof of the skyscraper.

	Directions: Try out Kano's pop-up attack called the Lifting
High Kick.

1. Lifting High Kick: Up - 4

	OY!  Not Bad!  The Lifting High Kick pops Kano's opponent
into the air long enough to attempt another attack.

	Directions: Now juggle Sonya in the bristols with 3 Lifting
Kicks before she hits the ground.

>Up - 4, Up - 4, and Up - 4 again to juggle Sonya in mid-air.

	Sonya was on her knees, defeated.  Kano grabbed a lock of
her hair in his fist, and prepared to finish her.  Suddenly, the
wench sprung a leg grab flip attack, and sent Kano over the side
to the street below.  If only had had used a low attack right
away.

	Directions: Practice Kano's Xing Yi low attacks.

1. Low Palm Strike: Down - 1
2. Eagle Strike: Down - 2
3. Low Elbow Strike: Down - 3
4. Toe Strike: Down - 4

	Kano lay severely injured, and would surely have perished
had Motaro not seen the fight.  The Centaur brought Kano back to
Shao Kahn's fortress and revived him with magic.

	Directions: Reversals of fate are not uncommon for Kano.
Practice Kano's Reversal move when Sonya attacks.

>A timer is displayed in the middle of teh screen starting at 3.
When the timer reaches 1, hit the SM Button to Reverse Sonya's
attack 2 times.  Perform this twice to complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Like the Special Forces agent, Jackson Briggs, Kano is
skilled in martial arts fighting techniques that specialize in
throwing an opponent to the ground.  The style Kano uses most is
Aikido.
	Aikido is a Japanese martial art developed in the first half
of the 20th century by the founder of the Black Dragon clan,
Morihei Uyeshiba.  Through Aikido, Uyeshiba developed
extraordinary self-defense skills.  He could take down and pin
opponents of much greater size.

	Directions: Practice Kano's basic Aikido throws on his
largest enemy, Jax.

1. Heaven and Earth Throw: 1
2. Breath-Power Throw: 2
3. Normal Throw: Toward - SM

	Jax is quite angry now.  He says he won't allow ;you to
throw him again.

	Directions: Prove the yank wrong.  Attack him with the
Aikido attacks you have just learned.

1. Heaven and Earth Throw: 1
2. Breath-Power Throw: 2
3. Normal Throw: Toward - SM

	Directions: You've got him knackered!  Now practice Kano's
Aikido high attacks!

1. Side Kick: 3
2. Frontal Kick: 4
3. Crescent Kick: Back - 3

	Directions: Now hit him low with Kano's Aikido low attacks.
You gotta get close for these ones.  Go on!  Kick him in the
cobblers!

1. Low Frontal Punch: Down - 1
2. Low Toe Kick: Down - 2
3. Low Side Kick: Down - 3
4. Low Step Kick: Down - 4
5. Knee Kick: Back - 4

	While in his Aikido fighting style, Kano can perform a
Neijin to power up his attacks.

	Directions: Execute a Neijin and belt Jax with a powered up
attack of your choice.  Let 'im 'ave it!

>Tap the SM Button and to make it easy, tap 3 to complete the
mission.

Missoin Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Although Motaro had rescued Kano, it was merely to imprison
him so he oculd later face the wrath of Shao Kahn for his failure
to defeat Sonya.  But the Shokan warrior, Sheeva, slew Motaro
outside of Kano's cell.  She was on her way to assassinate Shao
Kahn as well when Kano offered his assistance if Sheeva let him
out of his cage.
	Kano and Sheeva proceeded to the throne room of Shao Kahn.
When they arrived at the door, Kano suggested that he go in first
to distract the Emperor.  Kano would give the signal for Sheeva
to enter and slay the peroccupied Shao Kahn.  But Kano betrayed
Sheeva and informed Shao Kahn of her assassination plot.  When
Kano called her in, Shao Kahn thrust a sword through her chest
from behind.

	Like the Red Dragon clan member, Mavado, Kano uses a double-
weapon fighting style.  Kano's Butterfly Knives have a 200-year
history as part of the Shaolin system.  Kano hates the SHaolin
and uses the knives in his own way.

	Directions: Mavado is a right jam roll!  Attack him with
Knao's Butterfly Knife high attacks.

1. Jut Do: 1
2. Twisting Sword: 2
3. Biu Do: 3
4. Pek Do: 4
5. Downward Circling Sword: Back - 1
6. Upward Circling Sword: Back - 2
7. Push Strike: Toward - 3
8. Rising Strike: Down - 2
9. Rising Chop: Down - 4

	Directions: Mavado's main goal is to wipe out all traces of
the Black Dragon.  Defend yourself against this Red Dragon bugger
with the Butterfly Knife attacks you've just learned.

1. Jut Do: 1
2. Twisting Sword: 2
3. Biu Do: 3
4. Pek Do: 4
5. Downward Circling Sword: Back - 1
6. Upward Circling Sword: Back - 2
7. Push Strike: Toward - 3
8. Rising Strike: Down - 2
9. Rising Chop: Down - 4

	Directions: It seems Mavado will have a hard time
eliminating the Black Dragon.  Now practice Kano's Butterfly low
attacks on him while he's still tired from your last thrashing.

1. Piercing Low Strike: Down - 1
2. Cutting Sword: Down - 3

	Directions: Well done, but it seems like Mavado has gotten
his second wind!  Try those low attacks on him again!

1. Piercing Low Strike: Down - 1
2. Cutting Sword: Down - 3

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Impressed with Kano's loyalty even in the face of severe
punishment or death, the Emperor Shao Kahn put him in charge of
his armies in place of the slain Motaro.  He ordered Kano to
return to Outworld to bring reinforcements for the final attack
on Earthrealm.

	Directions: Another member of the Red Dragon is Hsu Hao.
He's a right sherman as well.  Knock him in the niagras with some
easy Xing Yi combos.

1. Surefire: 4 - 2
2. Casualty: 4 - 3
3. Honor and Disgrace: 2 - Back - 1
4. Deadzone: 1 - 1 - Up - 4
5. Backlash: 1 - 1 - Back - 4

	Directions: Hsu Hao didn't like that much.  That suits you
just fine.  Use the same combos to really thrash him.

1. Surefire: 4 - 2
2. Casualty: 4 - 3
3. Honor and Disgrace: 2 - Back - 1
4. Deadzone: 1 - 1 - Up - 4
5. Backlash: 1 - 1 - Back - 4

> This time Hsu Hao actually attacks you, so be careful and
execute the combos with patience.

	Directions: Some Xing Yi combos require more skill.
Practice these more advanced Xing Yi combos.

1. Five Element Fists: 1 - 1 - 4 - 2
2. Seek and Destroy: 1 - 1 - 4 - 3
3. Three Powers: 1 - 1 - 2 - Back - 1

	That'll teach him... ooohhh... he hasn't had enough yet.
Smack that toe-rag in the jacobs again if he don't know when to
quit.

1. Five Element Fists: 1 - 1 - 4 - 2
2. Seek and Destroy: 1 - 1 - 4 - 3
3. Three Powers: 1 - 1 - 2 - Back - 1

	Directions: Beauty!  Now for one of Kano's Style Branch
combos called Maximum Damage.  This combo begins with Kano's Xing
Yi style and then goes into his Aikido style.

1. Maximum Damage: 1 - 1 - 2 - CS

	Directions: Let's show off for the ladies and finish Hsu Hao
once and for all with the Maximum Damage combo once more.

1. Maximum Damage: 1 - 1 - 2 - 2 - CS

Mission Complete!

	You earned 175 Ruby Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	By the time Kano had garnered his troops for the final
invasion, Shao Kahn had been overpowered and retreated to
Outworld.  Kano has remained in that realm serving his emperor
since then.

	Reptile also serves Shao Kahn in Outworld.  He's been
kissing up to the emperor for years.  Make sure he doesnt' take
your position as general of Shao Kahn's armies.

	Directions: Wallop him in the goskies... (does Reptile even
HAVE goskies?)... with these Aikido combos!

1. 2-Hit Doom: 4 - Back - 3
2. Underdog: 4 - 4 - 3
3. Total Karnage: 4 - 4 - Back - 3

	Reptile was unsure why you had attacked him.  But now that
you have made your intentions clear, he will use his gator-like
strength to destroy you.

	Directions: Use the same combos you just learned to vogel
him good.

1. 2-Hit Doom: 4 - Back - 3
2. Underdog: 4 - 4 - 3
3. Total Karnage: 4 - 4 - Back - 3

	Crikey!  That croc won't be hunting in Outworld for a while!
Now for one os Kano's Style Branch combos called Rise and Shine.

	Directions: This combo begins with Kano's Aikido style and
then goes into his Butterfly Knives.

1. Rise and Shine: 4 - 3 - CS - Back - 2
2. Killing Time: 4 - 4 - 3 - CS - Back - 2

	That was beauuuuutiful!  But now, Reptile's primal fury is
at a boiling point.  You'll have to be quick this time.

	Directions: Finish him with the Killing Time combo.  Bonk
his jibblies but good!

1. Rise and Shine: 4 - 3 - CS - Back - 2
2. Killing Time: 4 - 4 - 3 - CS - Back - 2

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Princess Kitana had succeeded in separating her realm of
Edenia from Outworld.  To ensure Shao Kahn would never again have
a chance to claim her world as his own, she led her army in a
pre-emptive strike against the weakened Emperor.  Kano's armies
were overwhelmed, and it seemed to him that he may have joined
the losing side.

	Directions: Attack Kitana with Kano's Butterfly Knife
combos.

1. Cutthroat: 1 - Toward - 3
2. Lost Dragon: 4 - Toward - 3
3. Ear To Ear: Back - 1 - Back - 2

	Kano's army repelled Kitana's first assault.  Kano had
proven to be an excellent general.  Unknown to Kano, however,
Kitana had allied with the Shokan armies, led by Prince Goro.
Their combined forces attack with intensified ferocity.

	Directions: Defend yourself against Kitana with your
Butterfly Knife combos!

1. Cutthroat: 1 - Toward - 3
2. Lost Dragon: 4 - Toward - 3
3. Ear To Ear: Back - 1 - Back - 2

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introdution:
	Kano had once again repelled Princess Kitana's forces, but
he did not know for how long he could hold them off.  He went to
personally inform Shao Kahn of the victory, but discovered the
Emperor to be engaged in a spectacular battle with the two
sorcerers Quan Chi and Shang Tsung.  He stood behind a pillar and
waited for the outcome of the battle.

	Directions: Practice Kano's Cannon Ball attack while you
wait to see who wins the battle between the Deadly Alliance and
Emperor Shao Kahn.

1. Back - Toward - 1
2. Back - Toward - 1
3. Back - Toward - 1

	Directions: Well done!  Now for a more tricky move.  Can you
hit Quan Chi with Kano's Cannon Ball 3 times if he fights back?

>Tap Back - Toward - 1, 3 times when Quan Chi comes to attack.
Distance yourself from him by performing a Throw, and then
immediately follow that up with the Cannon Ball.

	Directions: Excellent!  Now for target practice.  Kano uses
his Eye Laser to push aggressive attacks away.  Push Quan Chi
with the Eye Laser 3 times.

1. Toward - Toward - 2
2. Toward - Toward - 2
3. Toward - Toward - 2

	Directions: That stung!  Quan Chi didn't like that, but do
it to him again 3 more times!

>Quan Chi will now attack you, so be ready to hit him with the
Eye Laser 3 more times to complete the mission.

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introdution:
	At first it had seemed that Shao Kahn would emerge
victorious, but the combined strength of Quan Chi and Shang Tsung
proved to be too much for the weakened Emperor.  The sorcerers
had won.  Kano then emerged from the shadows and pledged his
allegiance to the Deadly Alliance.

	Directions: Show Shang Tsung your special moves combos.
Keep him in the air with 2 pop-up kicks, and finish with the
Cannon Ball attack.

1. Up - 4, Up - 4, Back - Toward - 1, juggle combo.
2. Up - 4, Up - 4, Back - Toward - 1

	Directions: Well done!  Now try that same combo, but this
time finish with a Eye Laser attack.

1. Up - 4, Up - 4, Toward - Toward - 2, juggle combo.
2. Up - 4, Up - 4, Toward - Toward - 2

	Directions: This neat combo is a bit more tricky.  The last
attack will send Shang Tsung flying through the air.  Take
advantage of that and finsh with a Cannon Ball attack.

1. 1 - 1 - Up - 4, Back - Toward - 1
2. 1 - 1 - Up - 4, Back - Toward - 1

	Directions: Shang Tsung is most impressed!  Now show your
versatility and execute the same combo, except this time finish
with the Eye Laser attack.

1. 1 - 1 - Up - 4, Toward - Toward - 2
2. 1 - 1 - Up - 4, Toward - Toward - 2

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introdution:
	Indeed you are most fortunate.  You will now have the honor
of participating in The Trial Of Blood!

	Directions: Make Sonya bleed 80 pints of blood before she
defeats you or times runs out.

>Immediately take out Kano's Butterfly Swords, and continually
use the Ear To Ear combo, to most effectively make Sonya bleed.
After 80 pints are gone, she is finished.

Mission Complete!

	You earned 250 Ruby Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introdution:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to
confront...  It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Kano.  If you can
win 3 out of 5 matches, you will have completed your training.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Kano uses his Butterfly Swords alot.  He uses them in
conjunction with the smaller knock away combos.  Watch out for
those, and counter with some of the Special Move combos your
learned throughout his Konquest.  Also, don't use his Special
Moves by themselve a whole lot, because they do little damage,
and leave you wide open if you miss.  Good luck.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete!  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-=-=-
Kung Lao:
-=-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introdution:
	Kung Lao is a descendant of the first mortal to ever defeat
Shang Tsung in Mortal Kombat.  With the help of his fellow
Shaolin monk, Liu Kang, he has protected Eearthrealm from the
forces of eveil.  But when Kung Lao discovered the dead body of
Liu Kang, he had but one objective: to avenge his death and bring
murderer to justice!  It was the Thunder God, Raiden, who
informed Kung Lao that the sorcerer Shang Tsung had slain Liu
Kang and consumed his soul
	Mantis was developed in 1600 by Wang Lang in the Ming
Dynasty in Northern China.  Wang Lang based this martial art on
observations he made of a preying mantis fighting a cicada.

	The Mantis fighting style is known for its quick and
accurate attacks.

	Directions: Strike Kano with Kung Lao's basic Mantis
attacks.

1. Drilling Punch: 1
2. Double Mantis Strike: Back - 2
3. Power Forcing Fist: 2
4. Leg Sprouting Kick: 3
5. Chest Piercing Kick: 4

	You are an excellent student.  Now for your next lesson.
Mantis Single Leg Soaring Kick is a pop-up hit that allows the
attacker to repeatedly strike his opponent before he hits the
ground.

	Directions: Attack Kano with the Mantis Single Leg Soaring
Kick:

1. Mantis Single Leg Soaring Kick: Up - 4

	Directions: Try attacking Kano with the Single Leg Soaring
Kick and juggle him twice with the Single Leg Soaring Kick before
he hits the ground.

1. Up - 4, Up - 4, and Up - 4, juggle combo.

	Excellent.  I have chosen my student well.  Now you must
learn the Mantis low attacks and sweeps.  Use them to keep your
opponent on the defensive.

1. Seven Star Hit: Down - 4
2. Toppling Kick: Back - 3
3. Ward Off Punch: Down - 3
4. Low Thrusting Palm: Down - 1
5. Leg Squatting Kick: Back - 4

	Very well done.  Let us now study taunts.  While in the
Mantis fighting style, Kung Lao can taunt his opponent.  This
move will not only intimidate Kung Lao's opponents, it will
rejuvenate his health as well.

	Directions: Use Kung Lao's taunt to rejevenate yourself back
to full health.

>Kano attacks you while you attempt your Taunt, so throw him to
create some distance, and then Taunt twice to complete the
mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introdution:
	You bring honor to the Shaolin Temple.  You have
successfully proven your skill with Kung Lao's Mantis style.
Your next lesson will be to learn another of Kung Lao's martial
arts fighting styles.  Kung Lao is a master of the fighting style
Shaolin Fist.
	Around the year 539 AD. a holy man named Ta Mo developed an
exercise program for his fellow monks.  The program included
several Indian fighting techniques.  Over time, this exercise
program grew into a Kung Fu fighting style.

	Directions: Like any great structure, fighiting skill us
built brick by brick.  You must first learn thsese basic Shaolin
attacks before continuing further.

1. Roundhouse Strike: 3
2. Attack The Heart: Back - 1
3. Curved Hook Punch: 2
4. Backfist Strike: Back - 2
5. Front Kick: 4

	Directions: A very powerful attack in Shaolin Fist is the
Fore Knuckle Fist.  Hit Kenshi 3 times.

1. Toward - 2
2. Toward - 2
3. Toward - 2

	Well done young master.  It is now time to apply Shaolin
Fist's low attacks.  Use these techniques to keep your opponent
on the alert.

	Directions: Attack Kenshi with Kung Lao's Shaolin low
attacks.

1. Palm Heel Strike: Down - 2
2. Sweeping Blade Kick: Back - 4
3. Low Axe Palm: Down - 1
4. Low Double Backfist: Down - 3

	You are indeed worthy of a warrior's virtue.  While in the
Shaolin Fist fighting style, Kung Lao can perform a Neijin to
power up his attacks for a short period of time.

	Directions: Execute a Nejin, and strike Kenshi before time
runs out.

>Tap the SM Button and attack Kenshi with the Fore Knuckle Fist
(Toward - 2).

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introdution:
	Excellent!  Your training in the art of Shaolin Fist is
complete!  Let us move on to Kung Lao's weapon style, the
Broadsword.  Kung Lao has trained in the broadsword technique
since his earyl teen years.  You will begin your training today.
	The Broadsword is known as the arm of foot soldiers and
Manchurian officials.  It is categorized as a short weapon and is
designed for slashing rather than thrusting.

	Directions: First, you must learn these basic broadsword
attacks...

1. Cross Cutting Slash: 1
2. Twisting Body Strike: Toward - 1
3. Crushing Side Slash: 2
4. Rising Slash: Back - 3
5. Half Moon Slash: 4

	Directions: Well done.  Now execute these low attacks.

1. Piercing Low Lunge: Down - 1
2. Low Stab: Down - 3
3. Spinning Low Slash: Down - 4

	Rising Slash is a pop-up hit that Kung Lao uses to strike
his opponent repeatedly before he hits the ground...

	Directions: Hit Quan Chi with 3 Rising Slash Broadsword
attacks.

1. Back - 3
2. Back - 3
3. Back - 3

	Kung Lao has mastered the ability to Impale his Broadsword
into an opponent to slowly drain his life force.  Once lodged
into an opponent, Kung Lao's blade cannot be removed.

	Directions: Impale Quan Chi with Kung Lao's Broadsword.

>Tap the SM Button to Impale Quan Chi and complete the mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introdution:
	You have successfully proven your mastery of Kung Lao's
fighting styles.  In your next lessos you will learn Kung Lao's
Special attacks.  Kung Lao realized that he could not defeat
Shang Tsung without additional training.  The Outworld master,
Bo' Rai Cho, had taught Liu Kan the flying kick he needed to
defeat the sorcerer in the past.  Kung Lao eventually located Bo'
Rai Cho, who agreed to train him for the battle to come.

	The move Bo' Rai Cho taught Kung Lao that would allow him to
defeat Shang Tsung was the Whirlwing Kick.

	Directions: Attack Bo' Rai Cho 3 times before time runs out.

1. Down - Back - 4
2. Down - Back - 4
3. Down - Back - 4

	Directions: Hopefully you did not hurt the old master.  Now
you must use all your skill to attack Bo' Rai Cho 3 times with
the Whirlwind Kick before time runs out.

>Perform the Kick 3 times as Bo' Rai Cho tries to attack you to
complete the mission.

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introdution:
	You must now learn Kung Lao's trademark attack... his Hat
Throw.  The rim of Kung Lao's hat is made of razor sharp steel.
Kung Lao can throw the hat at an opponent to inflict damage from
a distance.

	Directions: Practice Kung Lao's Hat Throw 3 times before
time runs out.

1. Back - Toward - 1
2. Back - Toward - 1
3. Back - Toward - 1

	Directions: You learn quickly!  Now hit Quan Chi with Kung
Lao's Hat Throw 3 times before time runs out.

>Perform the Hat Throw 3 times as Quan Chi tries to attack you to
complete the mission.

Mission Complete!

	You earned 175 Sapphire Koins.

Mission - 6:

Pre-Mission Introdution:
	Very well done.  Now you must learn attack combinations.
Utilizing combos will greatly increase the damage done to your
opponent.

	Directions: Practice these Mantis combos before time runs
out.

1. Lotus Petals: 3 - 3
2. 18 Elders: 1 - 1 - 1

	Directions: Well done!  Let us see how fare with some more
complicated combos...

1. Cave Mantis: 1 - 1 - 3 - 3
2. Natural Death: 1 - 1 - 2 - 4
3. Five Blessings: 1 - 1 - 2 - Back - 2

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introdution:
	Excellent!  You you must expand upon your training by
mastering attack combinations in the Shaolin Fist fighting style.
These next Shaolin Fist combo lessons will work similarly to the
Mantis combo lessons.

	Directions: Practice these Shaolin Fist combos before your
times runs out.

1. Double Kicks: 4 - 3
2. Shout Of Spirit: 1 - 4 - 3
3. Shaolin Faith: 4 - Toward - 2

	Directions: Well done!  Let us see how you fare with some
more complicated combos...

1. Rushing Buddha: 2 - 4 - 3
2. Hurricane: 1 - 4 - 4 - Toward - 2
3. Shaolin Beat Down: 1 - 2 - 4 - 3
4. Enlightenment: 1 - 4 - 4 - 3

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introdution:
	Most impressive!  You have mastered both the Mantis and the
Shaolin Fist combos!  Now it is time to learn the combo system
for Kung Lao's weapon, the Broadsword.

	Directions: Practice these Broadsword combos before your
time runs out.

1. Tiger Leaps Suddenly: 2 - Toward - 1
2. Sharpen the Mind: 2 - 1
3. Clouds Overhead: 2 - 2

	Directions: Excellent!  Now you must learn some more
advanced Broadsword combos.

1. Onslaught: 4 - Down - 4
2. Rise and Shine: 4 - Toward - 1
3. Dao Strikes: 2 - 4 - Down - 4
4. Phoenix Tail: 2 - 4 - Toward - 1

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introdution:
	Well done!  You have proven to be a master of Kung Lao's
basic combos.  Now you must learn to chain multiple styles
together to form a longer, more powerful attack combo.

	Directions: Try this combo that starts in Mantis and
continues into Shaolin Fist.

1. 1 - 1 - 1 - CS

	Directions: Execute that combo once more, but this time add
one more strike:

1. 1 - 1 - 1 - CS - 4

	Directions: Now you must add some quick hits to finish the
combo have just learned.

1. Deadly Insect: 1 - 1 - 1 - CS - 4 - 3
2. Fallen Hero: 1 - 1 - 1 - CS - 4 - 4 - Toward - 2

	Directions: Now try this combo that chains all 3 of Kung
Lao's styles.

1. Teacher's Pet: 1 - 1 - 1 - CS - 4 - 4 - CS

	Directions: Impale Scorpion with Kung Lao's Broadsword.

>Tap the SM Button to Impale Scorpion and complete the mission.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introdution:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one more opponent you still need to
confront.  It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Kung Lao.

	Directions: Win 3 out of 5 matches, and you will have
completed your training.  Good Luck.

>Kung Lao is a pain, because of his short weapon combos.  Keep
him on the defensive by incorporating some of your own weapon
combos.  He should be fairly easy if you know when to use certain
combos.  Also throw him frequently to create distance between the
two of you.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveld, and
these is always more to learn.

	You earned 300 Jade Koins.

-=-=-=-
Nitara:
-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The vampire Nitara first manipulated Reptile into destroying
the console on Cyrax's arm, which rendered the cyborg stranded in
Outworld.  She then manipulate Cyrax to retrieve a mysterious Orb
hidden somewhere in that realm.  Although Nitara relies on
deception to attain her goals, her fighting styles are very
direct, as you will soon discover.  Nitara's first fighting style
is the Leopard style, which is known for its cruel and cunning
attacks.
	The Leopard style is one of the most vicious and crafty of
the animal fighting styles.  Not as strong as the Tiger style,
but it is superior in its swiftness and jumping ability.  The
techniques simulate those of a Leopard, stressing the importance
of free movement and quick actions.

	Directions: Like Nitara, Scorpion is a creature of the
darkness.  See how you fare against him as you practice her
Leopard techniques.

1. Paw Strike: 1
2. Switching Paw: 2
3. Spinkick: 3
4. Front Kick: 4
5. Front Rising Paw: Down - 1
6. Soaring Paw: Back - 2

	Directions: Very well done.  You hit him like a bomb.
Nitara's Leopard style also has a set of low attacks.  She uses
these moves to keep her opponents guessing.

1. Sweep Kick: Back - 3
2. Step Kick: Down - 3
3. Low Kick: Down - 4
4. Low Jab: Down - 2

	A powerful Leopard attack that Nitara uses to put distance
between herself and opponents is the Dual Claw Push.  With one
massive hit, Nitara can send her opponent sailing across the
arena.

	Directions: Attack the Ninja Spectre Scorpion with the Dual
Claw Push twice.

1. Up - 1
2. Up - 1

	Well done.  Next, you will practice a useful Leopard attack
called the Lifting Strike, which allows Nitara to pop her
opponent into the air long enough to execute another attack.

	Directions: Attack Scorpion with the Lifting Strike, and
then juggle him in the air with 3 more Lifting Strikes before he
hits the ground.

1. Back - 1, Back - 1, and Back - 1, to juggle Scorpion in the
air.

	The Deadly Lifting Strike allows Nitara to pop an opponent
into the air long enough to execute another attack.

	Directions: Try juggling Scorpion with the Lifting Strike,
and while he is still in the air, attack him with the Dual Claw
move.

1. Back - 1, Up - 1, while he is in the air, perform the Dual
Claw to send him reeling across the screen.

	While in the Leopard style, Nitara can flap her wings to
propel herself backward.  This Escape maneuver allows her to put
distance between herself and her opponent.

	Directions: Try to execute 3 successful Escapes, and get
yourself out of harm's way.

>Tap the SM Button 3 times to complete the mission.  When
Scorpion gets close, just Throw him, and Escape again.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have fought well against Scorpion, and have learned much
about the Leopard fighting style.  But you must not stope there
if you wish to complete this journey.  You must learn another of
Nitara's fighting styles.
	As you train in the fighting art of Fu Jow Pai, your
opponent will be the creature Reptile.  Nitara saw in Reptile a
fool to be exploited.  She deliberately led him away from his
master Shao Kahn both to gain his trust, and to allow the
sorcerers Quan Chi and Shang Tsung to perpetrate their
assassination plot.  Had Reptile been at the Emperor's side, they
would never have succeeded.
	Fu Jow Pai was originally 'Hark Fu Moon,' or Black Tiger
System.  It was renamed by Grand Master Wong Bil Hong to 'Fu Jow
Pai of Hoy Hong Temple.'  The teachings of Black Tiger Claw Kung
Fu has been passed down through the ages without any written
documentation, making it difficult to compile its history.

	Directions: In order to master Nitara's next art of Fu Jow
Pai, you must first learn the basic techniques.

1. Straight Claw: 1
2. Upward Paw: 2
3. Back Kick: 3
4. Roundhouse: 4
5. Tiger Strike: Back - 2

	A useful Fu Jow Pai attack, called the Lifting Kick, allows
Nitara to pop her opponent into the air long enough to execute
another attack.

	Directions: Execute this devastating attack 3 times on
Reptile.

1. Up - 4
2. Up - 4
3. Up - 4

	Directions: Excellent.  You are learning quickly.  Let us
move on to Fu Jow Pai's low attacks.  Practice these low attacks
on Reptile.

1. Tiger Scratch: Down - 2
2. Spinning Low Kick: Down - 3
3. Shin Kick: Back - 4
4. Low Toe Kick: Down - 4
5. Knee Strike: Back - 1

	By channeling energy from a crystal necklace through her Fu
Jow Pai style, Nitara is able to perform a Neijin.  A Neijin
allows Nitara to increase the power of her attacks for a limited
period of time.

	Directions: Execute a Nejin, and strike Reptile with a
powered-up attack.

1.Tap the SM Button and attack Reptile with the Lifting Kick (Up
- 4) to make it easy, and complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent!  Your training in the art of Fu Jow Pai is
complete!  Let us move on to Nitara's weapon style, the Kama.
	The Kama is a farm implement used for rice harvesting.  It
was adopted as a weapon in China, Okinawa, and Japan when vampire
invaders from Outworld were witnessed using similar weapons.  In
China and Japa, the Kama was often used in conjunction with a
chain to encircle opponents.  The Okinawans preferred to use two
Kama together.  The Kama is one of the five principle weapons of
the Okinawa art of Kobudo Kobujutsu.

	Nitara uses this traditional vampire weapon to viciously
tear open her opponents.  You must learn her techniques to
further balance your fighting skills.  You will spar with Cyrax.
Through careful manipulation, Nitara had coerced Reptile to
destroy Cyrax's arm console, preventing the cyborg ninja from
returningg to Earthrealm.

	Directions: Welcome Cyrax to Outworld with a few devastating
Kama attacks.

1. DualOverhead Strike: 1
2. Hook Swipe Knockdown: 4
3. Low Cross Strike: 3
4. Charging Overhead: Back - 4
5. Scissor Swipe: Toward - 1

	Excellent.  Nitara was suspiciously present immediately
after Cyrax defeated Reptile.  She made him an offer to return
him to his home realm, if he would aid her in retrieving a
mystical object that bound her realm to the realm of Outworld.

	Directions: Now you must offer Cyrax some of Nitara's Kama
low attacks.

1. Low Rising Swing: Down - 1
2. Backhand Swing: Down - 2
3. Low Sweeping Slice: Down - 3

	Very well done.  A useful Kama attack, called the Rising
Swing, allows Nitara to strike an opponent while in mid-air.

	Directions: Attack Cyrax in mid-air with the Rising Swing
attack 3 times to continue further.

>Cyrax will continually back up and jump toward you.  Time it
just right so that you hit him while he is in the air.  Complete
this 3 times to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have mastered Nitara's three fighting
styles.  Now you must train in the dark arts of the vampire
special attacks.
	The Vampire nation has existed for eons, and has traveled to
many realms to feed on the blood of lesser species.  Earthrealm
has been an excellent source of food, but its sun emits a form of
radiation that is quite harmful to vampires.  As a result,
vampires can only traverse to that realm for brief periods of
time, and only to the hemisphere opposite the sun.

	One attack used often by vampires is the Blood Spit.  By
regurgitating previously consume blood, Nitara can hurl the
bewitched liquid at her opponent from a distance.

	Directions: Practice the Blood Spit 3 times on the Outworld
Master Bo' Rai Cho, a man who is no stranger to vomit.

1. Toward - Back - 2
2. Toward - Back - 2
3. Toward - Back - 2

	Directions: That blood attack was quite obscene.  The Bloody
Spit is in your genes.  Bo' Rai Cho attacks this bout.  Spit 3
times 'fore time runs out.

>Cho attacks you this time.  Watch out for his high hitting
combos.  Dodge his attacks and Spit at him.  Also, if you throw
him, it creates distance allowing you to hit him with the Spit
right away.  Do this 3 times to complete the objective.

	Well done!  But you have only begun to harness the true
nature of a vampire.  Vampires must consume the blood of others
to survive.  It has been this way since before recorded vampire
history.  If Nitara feels her life force diminish during a
battle, she can rejuvenate her health by extracting a small amout
of blood from her opponent, leaving him weaker.

	Directions: Master Bo' Rai Cho has much blood to spare.
Practice Nitara's throw on him 2 times.

1. Toward - SM
2. Toward - SM

	Directions: Ineed you are most agile.  Now try her throw 2
more times while Bo' Rai Cho is moving.

>Bo' Rai Cho actually spars this time.  Just dodge his moves, and
hit the SM Button when he gets close 2 times to complete the
mission.

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	That was very bloody!  Wipe the crimson elixir from your
face before you begin the next lesson.  An effective special
attack used by the vampire elite is the Unicorn Kick.  Although
the name sounds most frightening to a vampire, it is not so
intimidating to others.  The kick itself, however, is indeed
something to fear.

	Directions: Practice Nitara's Unicorn Kick against Quan Chi
3 times before time runs out.

1. Back - Down - 4
2. Back - Down - 4
3. Back - Down - 4

	Directions: You are indeed learning at a pace that kills.
Use the Unicorn Kick against Quan Chi 3 times more.  This time,
the sorcerer will be well prepared.

>Quan Chi is out to get you this time.  Sidestep his moves and
immediately counter with the Unicorn Kick.  Complete this 3 times
to complete the mission.

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Nitara's realm had been merged with Outworld by Shao Kahn
ages ago, and the two worlds have been combined into one, forming
a more powerful empire.  Attack combinations work in much the
same way.  By utilizing combos in your fighting routines, you
will increase the damage done to an opponent.

	Directions: Exercise these lethal Leopard combinations on
the God of Thunder before time runs out.

1. Leopard at Dawn: 1 - 1 - Up - 1
2. Leopard at Rest: 1 - 1 - Back - 1

	Excellent!  Let us move on to some more intricate combos.

1. Snow Leopard: 1 - 1 - 1 - 2 - 4
2. Tree Leopard: 1 - 1 - 1 - 2 - Up - 1

	Directions: You have done well.  Now you must apply combos
you have learned in Mortal Kombat.  This time, Raiden will
unleash the perfect storm.

1. Leopard at Dawn: 1 - 1 - Up - 1
2. Snow Leopard: 1 - 1 - 1 - 2 - 4
3. Leopard at Rest: 1 - 1 - Back - 1

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Your skills are most impressive.  You have mastered the
Leopard combination attacks.  Now you must add to your combo
training.  You will learn Nitara's Fu Jow Pai combos.

	Directions: Exercise these destructive Fu Jow Pai combos
before time runs out.

1. Bloodshed: 3 - 3
2. Vampire Bash: 1 - 1 - 1
3. Wandering Claws: 1 - 1 - 2
4. Black Tiger: 1 - 1 - 1 - 3 - 3

	Directions: Excellent, young mistress of darkness!  But let
us see how you fare against of the top agents of the Special
Forces, Jax.

1. Bloodshed: 3 - 3
2. Vampire Bash: 1 - 1 - 1
3. Wandering Claws: 1 - 1 - 2
4. Black Tiger: 1 - 1 - 1 - 3 - 3

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have successfully completed the combo systems of Leopard
and Fu Jow Pai.  You will now begin combo training in the Kama
weapon style.

	Directions: Practice these Kama attack combinations before
your time runs out.

1. Bloodbath: 1 - 4
2. Treacherous Edge: 3 - 4
3. Kama Fury: Back - 4 - Back - 4
4. Crucified: Back - 4 - Back - 2

	Directions: Well done.  Now you must repeat those very same
combos.  And this time, Kano is out to get you.

1. Bloodbath: 1 - 4
2. Treacherous Edge: 3 - 4
3. Kama Fury: Back - 4 - Back - 4
4. Crucified: Back - 4 - Back - 2

	Excellent!  You have learned well.  Now for a more intense
attack.  Nitara has a devastating combo called Bloodlust.

	Directions: The Bloodlust combo allows Nitara to strike
high, then low, then high again.  It is a perfect strategy
against opponents who block exessively.  Perform the Bloodlust
combo twice on Kano.  Unleash your appetite for his destruction.

1. Bloodlust: 1 - 3 - 4

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Now that you have mastered all of Nitra's styles and combos,
it is time that your practiced combining attacks from different
styles into one long combo.  This type of attack is called a
Style Branch combo.

	Directions: Scorpion will be your opponent during this
lesson.  This first style change combo starts in the Leopard
style, and goes into the Fu Jow Pai style.

1. 1 - 1 - 1 - CS

	Directions: Good.  Now execute that same combo one more
time, but this time add one more hit between the eyes.

1. 1 - 1 - 1 - CS - 1

	Your attacks were so powerful, it looked as though Scorpion
might black out from the force of the blows.

	Directions: Next you will try 2 different ways to finish the
previous combo.

1. Golden Leopard: 1 - 1 - 1 - CS - 1 - 2
2. Blood Thirsty: 1 - 1 - 1 - CS - 1 - 2 - 3 - 3

	Directions: You are a vampire worthy of your heritage.  But
the final test of this lesson is at hand.  You must now perform a
Style Branch combo that utilizes all three of Nitara's fighting
styles.

1. Dry Blood: 1 - 1 - 1 - CS - 1 - 1 - 3 - CS

Mission Complete!

	You earned 250 Jade Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to
confront...  It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Nitara.  If you can
win 3 out of 5 matches, you will have completed your training.
Good luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Nitara has some very high hitting, high damage weapon combos.
Try your best not to let her get you caught up in those.  I
suggest using the smaller weapon combos, that also inflict a lot
of damage.  Use the Dry Blood Style Branch combo if possible, as
it is high hitting, and you can juggle the opponent in the air
after the last hit in the combo.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Jade Koins.

-=-=-=-=
Drahmin:
-=-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	An Oni is a demon from the Netherealm.  They are foul
creatures consumed with hatred and possessed with the desire to
inflict pain and suffering upon others.  Drahmin is no exception.
With his right arm completely encased within an iron club, he
eagerly crushes his opponents to dust.  You must learn to use
this rage to your advantage.
	The torturous environment of the 5th plane of the Netherealm
can twist any being into a vicious monster.  Such is the story of
Drahmin, the Oni Tormentor.  Once a mortal man, he was banished
to this unforgiving realm and forgotten for ages.  He is no
longer the being he once was.

	Drahmin and his Oni companion, Moloch, first encountered the
sorcerer Quan Chi during a battle with Scorpion.  Quan Chi
pleaded with the two Oni to protect him.  In return, he offered
to release them from the Netherealm.

	Directions: Defend the sorcerer Quan Chi from the ninja
spectre, Scorpion, with Drahmin's Netherealm high attacks.

1. Big Whack: 1
2. Gut Smash: 2
3. Hooking Kick: 4
4. Back Kick: Back - 3

	While using the Neterealm fighting style, Drahmin can
execute 2 pop-up attacks.  3 and Down - 3.  These moves can pop
an opponent into the air long enough to execute another attack.

	Attack Scorpion with Drahmin's Straight Kick and Rising
Blast pop-up attacks.

1. Straight Kick: 3
2. Rising Blast: Down - 3

	Directions: Attack Scorpion with his Netherealm Straight
Kick pop-up attack and then, while he is still in the air, attack
him 2 more times with the Straight Kick to juggle him.

>Tap Button 3, three times to juggle Scorpion in mid-air.

	Directions: Now attack Scorpion with Drahmin's Netherealm
Rising Blast pop-up attack then, while he is still in the air,
juggle him with any of Drahmin's attacks.

>Tap Down - 3, and then hit Button 2 to make it easy.

	Drahmin stooped to slam Scorpion from below...

	Directions: Attack Scorpion with Drahmin's Netherealm low
attacks.

1. Low Kick: Down - 4
2. Low Swipe: Down - 1
3. Low Strike: Down - 2

	While in his Netherealm fighting style, Drahmin tormented
Scorpion with a Taunt.  This move rejuvenated Drahmin's
netheressence by a small amount.

	Directions: Execute 2 successful Taunts to regain full
netheressence.

>Tap the SM Button to Taunt Scorpion twice and complete the
mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Drahmin and Moloch cast Scorpion away with their combined
attack... but for how long?  The ninja spectre gained strength
from this realm with each passing moment.  At the same time, Quan
Chi's powers were fading the longer he remained.  If Quan Chi had
the means to free Drahmin and Moloch, he had to do it fast.
Drahmin had no patience for broken promises.  Especially the
promise of freedom.  An Oni has a built-in rage that is difficult
to suppress once unleashed.  Drahmin had tapped into this rage
when he fought Scorpion.

	Quan Chi himself will face the wrath of an Oni if he does
not release Drahmin and Moloch from the Netherealm.

	Directions: Practice Drahmin's Oni fighting style high
attacks.

1. Iron Lunge: 1
2. Frontal Kick: 3
3. Sidekick: 4
4. Smashing Iron: Back - 1

	While in his Oni fighting style, Drahmin can execute 2 pop-
up attacks, 2 and Down - 3.  These moves can pop an opponent into
the air long enough to execute another attack.

	Directions: Attack Quan Chi with Drahmin's Crushing Chop and
Rising Blast pop-up attacks.

1. Crushing Chop: 2
2. Rising Blast: Down - 3

	Directions: Attack Quan Chi with his Oni Crushing Chop pop-
up attack and then, while he is still in the air, attack him 2
more times with the Crushing Chop to juggle him.

>Tap Button 2, and then while Chi is still in mid-air, hit him
with two more Button 2's to juggle him.

	Directions: Now attack Quan Chi with Drahmin's Oni Rising
Blast pop-up attack and then, while he is still in the air,
juggle him with any of Drahmin's attacks.

>Tap Down - 3, walk up a little, and tap 1, to juggle Chi in the
air.

	Drahmin utilizes a series of Oni low attacks which he uses
to crush knees and sweep kick.

	Directions: Execute Drahmin's Oni low attacks on Quan Chi.

1. Low Swipe: Down - 1
2. Low Strike: Down - 2
3. Sweep: Back - 3
4. Low Kick: Down - 4

	While in the Oni fighting style, Drahmin can Shove a
blocking opponent.  This move is useful to push a blocking
opponent away from you.

	Directions: Shove your blocking opponent away from you 5
times.

>Tap the SM Button on Quan as he sits there and blocks 5 times to
complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Quan Chi needed more information about the 5th plane of the
Netherealm in order to devise a means of escape.  The two Oni
took him to an extremely ancient structure where Drahmin had seen
tablets covered with unfamiliar writing.
	The entrance to the site had been blocked by fallen stone
debris.  Drahmin smashed the larger blocks to pieces with his
Iron Club and the three of them walked into the old roofless
structure.

	The strength of Drahmin's Iron Club attacks are tremendous.

	Directions: Attack Quan Chi with Drahmin's Iron Club high
attacks.

1. Head Smash: 1
2. Leaping Smash: Up - 1
3. Uppercut: 2
4. Iron Strike: 3
5. Neck Jab: 4
6. Power Swipe: Back - 4

	While in his Iron Club fighting style, Drahmin can execute 2
pop-up attacks.  Back - 2, and Down - 3.  These moves can pop an
opponent into the air long enough to execute another attack.

	Directions: Attack Quan Chi with Drahmin's Doom Chop and
Rising Blast pop-up attacks.

1. Doom Chop: Back - 2
2. Rising Blast: Down - 3

	Directions: Attack Quan Chi with your Iron Club Doom Chop
pop-up attack and then, while he is still in the air, attack him
2 more times with the Doom Chop to juggle him.

>Back - 2, Back - 2, and Back - 2 again, to juggle him.

	Directions: Now attack Quan Chi with Drahmin's Iron Club
Rising Blast pop-up attack and then, while he is still in the
air, juggle him with any of Drahmin's attacks.

>Tap Down - 3, and 4 to make it easy.

	Drahmin utilizes a series of Iron Club low attacks, which he
uses to crush knees and sweep kick.

	Directions: Execute Drahmin's Iron Club low attacks on Quan
Chi.

1. Mid Swipe: Down - 1
2. Low Strike: Down - 2
3. Iron Sweep: Back - 3
4. Low Kick: Down - 4

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	As Quan Chi was reading from an old stone tablet, Scorpion
smashed it to dust with a shot of his spear.  Quan Chi called for
protection and Drahmin and Moloch sprung into action once again.

	One devastating blow Drahmin used to pummel Scorpion was his
Super Uppercut (Down - Back - 1).

	Directions: Attack Scorpion with Drahmin's Super Uppercut.

1. Down - Back - 1
2. Down - Back - 1
3. Down - Back - 1

	Directions: Scorpion shook off the pain and attacked
Drahmin.

>Perform the Super Uppercut 3 more times as Scorpion attacks you.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Quan Chi had fled down a corridor.  In his bewilderment,
Moloch loosened his grip on Scorpion just enough for the ninja to
escape.  Scorpion then chased after Quan Chi.  Moloch and Drahmin
were not far behind.  Up ahead, they saw the sorcerer open some
sort of portal and jump through.  Scorpion followed, Quan Chi had
indeed left them behind.  But as they drew nearer to the mystical
structure, it was clear to them that the portal had not yet
closed.  Moloch and Drahmin crossed through the void into
Outworld.

	Once in Outworld, Drahmin's putrid flesh began attracting
insects from all around until he was surrounded by a swarm of
Outworld Rotflies (Back - Toward - 2).

	Directions: Practice hurling 3 Balls-O-Flies at your
betrayer, Quan Chi.

1. Back - Toward - 2
2. Back - Toward - 2
3. Back - Toward - 2

	Directions: Quan Chi is disgusted by the Rotflies.  He will
dodge them if you attack again.

>Chi attacks you this time.  Hit him with the move three times to
complete the mission.

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Moloch and Drahmin had emerged in Outworld next to a large
circular stone disc that was lying on its side.  Its shape was
vaguely familiar to Drahmin.  Suddenly there was a scent of
mortal flesh in the air.  It was Moloch who smelled it first.
The mortal had not noticed them until it was too late.  The two
Oni pounced on their prey.

	The mortal was stunned by the first attack.  Drahmin seized
the moment and attacked the cyborg with a Propeller Clock pop-up
attack (Toward - Toward - 2).

	Directions: Attack the yellow mortal with Drahmin's
Propeller Clock pop-up attack.

1. Toward - Toward - 2
2. Toward - Toward - 2
3. Toward - Toward - 2

	The mortal is quite resilient!

	Directions: Attack it with the Propller Clock pop-up attack
and then, while it is still in the air, juggle it with the Ball-
O-Flies attack.

1. Toward - Toward - 2, and then Back - Toward - 2, while Cyrax
is in mid-air to juggle him.

	The mortal's shell is tougher than yo uhad thought!

	Directions: Crack its shell with a Propeller Clock and then,
while it is still in the air, Slam it with a Super Uppercut.

1. Toward - Toward - 2, and then Down - Back - 1, while Cyrax is
in mid-air to juggle him.

	Even Moloch is impressed with the mortal's ability to
withstand the attacks!

	Directions: Attack it with the Propeller Clock pop-up and
then, while it is still in the air, juggle with another Propeller
Clock pop-up attack.

1. Toward - Toward - 2, and then Toward - Toward - 2, while 'Rax
is in the air to juggle him.

	Directions: It seems the mortal has regained its health in
some way.  It is fighting back.  Attack it with another Propeller
Clock pop-up attack 4 times.

1. Toward - Toward - 2
2. Toward - Toward - 2
3. Toward - Toward - 2
4. Toward - Toward - 2

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Drahmin and Moloch were close to tasting mortal flesh when
the prey they had been attacking spit out an enchangted object
that burst into a loud fireball.  The two Oni ran from the mortal
for fear of another attack.  They spent the coming months in the
forests near a small town, eating mortals that wandered too close
to the treeline.

	Li Mei has wandered too close to the treeline!

	Directions: Knock her out with 3 of Drahmin's Punching Bag
Throws.  You must be in the Oni or the Netherealm fighting style
to execute the attack.

1. Toward - SM
2. Toward - SM
3. Toward - SM

	The female moral is still conscious!

	Directions: Attack the mortal with another Punching Bag
Throw and then, while it is still in the air, juggle it with a
Straight Kick in the Netherealm fighting style followed by  a
Super Uppercut.

>Toward - SM, 3, Down - 1

	The female mortal still lives.

	Directions: Attack the mortal with another Punching Bag
Throw and then, while it is still in the air, juggle it with a
Crushing Chop in the Oni fighting style, followed by a Propeller
Clock.

>Toward - SM, 2, Toward - Toward - 2

	Directions: The mortal has rejuvenated it's health somehow!
Throw it 4 times with the Punching Bag Throw.

>Perform Drahmin's Throw 4 times on Li Mei as she tries to attack
you, to complete the mission.

Mission Complete!

	You earned 250 Jade Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Indeed you are most fortunate.  You will now have the honor
of participating in The Trial of Blood!

	Directions: Make Sonya bleed 40 pints of blood before she
defeats you or times runs out.

>Sonya will come out attacking you with all her weapon combos and
whatnot.  Just use Drahmin's Iron Club fighting style and hit her
with little moves in his Moves List.  Try not to get too close to
Sonya or she will inflict massive damage to you.  You can also
continually use Drahmin's Propeller Clock attack to take off 3
pints of blood each time it connects.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Your might will now be tested.  Shatter this gemstone to
prove that you are the strongest Oni in the Netherealm.

>This is your traditional Test Your Might mini-game.  Tap all the
buttons as fast as you can to raise the meter above the bar and
hit the Block Button to break the gemstone.  I found it easy to
rub my thumb over every button to raise the meter fast, and then
hit the Block Button.  Good luck.

Mission Complete!

	You earned 450 Onyx Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to confront.
It is one thing to defeat a foe that does not share your
thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Drahmin.  If you can
win 3 out of 5 matches, you will have completed your training.
Good luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Drahmin continually uses the Propeller Clock attack.  Use it
against him too.  When you successfully hit him with it, follow
up with another of his Special Moves, like the Ball-O-Flies or
the Super Uppercut.  Drahmin has no set combos, so just "link"
his Special Moves together as taught in the Konquest.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Sapphire Koins.

-=-=-=-=
Hsu Hao:
-=-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Red Dragon operative Hsu Hao's strength is his ability
to concentrate on one objective at atime.  He is not easily
distracted and lives to serve the will of his clan.  This
characteristic may be a side effect of his cybernectic heart.
Without ambition, there can be no distraction.  All that remains
is duty.
	With a history of over 2000 years, Shuai Chiao is the oldest
martial art in China.  The Red Dragon clan have adopted it as a
standard fighting style for entry-level recruits.  Although Hsu
Hao was already an accomplished martial artist, he was still
required to learn Shuai Chiao once he joined there secretive
organization.

	Mavado was in charge of training Hsu Hao.  With his heart
removed and replaced with a cybernetic life support apparatus,
Hsu Hao made for an excellent student who was extremely focused.

	Directions: Practice Hsu Hao's Shuai Chiao high attacks with
Mavado.

1. Single Hand Strike: 1
2. Lunging Palm: Back - 1
3. Uppercut: 2
4. Crouching Chop: Down - 2
5. Front Snap Kick: 3
6. Rising Knee: 4

	Directions: Mavado will test what you have learned.  See if
you can attack him with the Shuai Chiao high attacks he just
taught you.

1. Single Hand Strike: 1
2. Lunging Palm: Back - 1
3. Uppercut: 2
4. Crouching Chop: Down - 2
5. Front Snap Kick: 3
6. Rising Knee: 4

	Directions: You have passed your first test.  Now you must
learn the Shuai Chiao low attacks.

1. Low Wing Strike: Down - 1
2. Shoulder Lunge: Toward - 2
3. Crouching Sweep: Down - 3
4. Sweep: Back - 4
5. Low Kick: Down - 4

	Directions: For your second test, you will attack Mavado
with the low attacks you have just learned.

1. Low Wing Strike: Down - 1
2. Shoulder Lunge: Toward - 2
3. Crouching Sweep: Down - 3
4. Sweep: Back - 4
5. Low Kick: Down - 4

	You are of a single-mindedness that makes for enhanced
learning capabilities.  Mavado will see how well you can switch
to another mode of attack and still retain that concentration.

	Directions: Throw Mavado by grabbing his feet and tossing
him into the air.

>Tap Toward and the SM Button next to Mavado to Throw him.  Do
this 3 times to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have completed your Shuai Chiao training and will now
begin the second style required of new recruits.  Wrestling may
not be a particularly flashy martial art, but it is very
effective.

	Directions: Mavado will teach you Wrestling high attacks.

1. Rising Neck Strike: Down - 1
2. Strong Hook Punch: 2
3. Spinning Backfist: Back - 2
4. Straight Kick: 3
5. Front Kick: 4

	Directions: You will now be tested.  Attack Mavado with the
Wrestling high attacks you just learned.

1. Rising Neck Strike: Down - 1
2. Strong Hook Punch: 2
3. Spinning Backfist: Back - 2
4. Straight Kick: 3
5. Front Kick: 4

	Directions: Most impressive.  Mavado has never had a pupil
who learned as fast as you have.  He will now extend your
Wrestling training to include low attacks.

1. Low Jab: Down - 2
2. Low Kick: Down - 3
3. Low Shin Kick: Down - 4

	Now that you know the Wrestling low attacks, you will be
tested once again.

	Directions: Attack Mavado with the Wrestling low attacks you
just learned.

1. Low Jab: Down - 2
2. Low Kick: Down - 3
3. Low Shin Kick: Down - 4

	Directions: Mavado sees much promise in you.  He will teach
you wrestling throws, but only because he thinks you can handle
it.  He will not, however, make it an easy lesson.

1. Back Breaker: 1
2. Shoulder Toss: Back - 1

	A useful Wrestling move is the Reversal.  This attack will
allow you to stop an opponent's attack long enough to counter
with your own attack.

	Directions: Counter Mavado's attack with a Reversal move.

>A timer starting at 3, is displayed in the middle of the screen.
When the timer reaches 1, hit the SM Button to counter Mavado's
attack.  Perform the Reversal 3 times to complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Once Hsu Hao had competed his basic training of the required
fighting styles, he was allowed to choose a weapon style from a
vast collection of blades in the Red Dragon arsenal.  Hsu Hao
chose the Sun-Moon Blades.

	Directions: Like Mavado's hookswords, the Sun-Moon Blades
are a double-weapon fighting style.  Mavado will teach you the
basic high attacks of this unusual weapon style.

1. Downward Circling Sword: Back - 1
2. Twisting Sword: 2
3. Rising Strike: Down - 2
4. Upward Circling Sword: Back - 2
5. Gut Strike: 3
6. Push Strike: Toward - 3
7. Edge Stab: 4
8. Rising Chop: Down - 4

	Directions: Now defend yourself against Mavado with the Sun-
Moon high attacks you have just learned.

1. Downward Circling Sword: Back - 1
2. Twisting Sword: 2
3. Rising Strike: Down - 2
4. Upward Circling Sword: Back - 2
5. Gut Strike: 3
6. Push Strike: Toward - 3
7. Edge Stab: 4
8. Rising Chop: Down - 4

	Directions: Next, Mavado will teach you the Sun-Moon low
attack basics.

1. Cutting Sword: Down - 3
2. Piercing Low Strike: Down - 1

	Directions: Mavado will test you on your Sun-Moon low attack
knowledge.  Do not dissapoint him.  If you pass this final test,
you will become a ful member of the Red Dragon and receive your
fist assignment.

1. Cutting Sword: Down - 3
2. Piercing Low Strike: Down - 1

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Hsu Hao completed his training and Mavado gave him his first
assignment.  He was to infiltrate the Special Forces by posing as
a former member of a secret Chinese military group.  From the
inside, the Red Dragon clan could keep track of the Special
Forces as well as covertly feed them information about their
rival clan, the Black Dragon.  The Special Forces would be
unwittingly destroying the Black Dragon for Mavado's clan.

	Hsu Hao impressed the Special Forces with his fighting
skills and was commissioned as a free agent.  He slowly gained
the trust of the organizatoin for his help in the capture of
Black Dragon clan members.

	Directions: Attack the Black Dragon member, Kano with Hsu
Hao's Cyrus Stomp 2 times.

1. Back - Toward - 3
2. Back - Toward - 3

	Directions: Kano won't go down without a fight, but you must
capture him to gain the trust of the Special Forces.  Apply our
boots to his head 3 more times to knock him out.

1. Back - Toward - 3
2. Back - Toward - 3
3. Back - Toward - 3

>Use Hsu's Throw to create distance between the two of you, and
immediately after the throw, perform the Cyrus Stomp to complete
the mission.

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Hsu Hao's track record gained notoriety within the Special
Forces.  He seemed to have a 6th sense about the Black Dragon and
brought down many of their members.  This ability was exploited
to its fullest by Jax and that criminal organization.  They
regularly included Hsu Hao in their operations.

	Directions: Kano has escaped from a Special Forces truck.
Bring him down with Hsu Hao's Khan Klap attack.

1. Khan Klap: Back - Down - 1
2. Khan Klap: Back - Down - 1

	Directions: Kano is getting his second wind.  Blow him away
again with his Khan Klap attack.

1. Khan Klap: Back - Down - 1
2. Khan Klap: Back - Down - 1
3. Khan Klap: Back - Down - 1

>As Kano approaches, perform the move to keep your distance.  Do
this 3 times to complete the mission.

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Although the Black Dragon was seemingly destroyed, Mavado
felt that it would serve the Red Dragon best if Hsu Hao remained
under cover until further notice.  He was eventually asked by the
Special Forces to remain with Jax and Sonya's group to start up
the Outerworld Investigation Agency.  Kenshi also joined the
Agency around this time.

	Directions: Practice Shuai Chiao combos with Special Forces
agent Kenshi.

1. Bottle Opener: 2 - 2
2. Bone Crusher: 1 - 1 - 3

	Directions: Now spar with Kenshi, using those same Shuai
Chiao combos.

1. Bottle Opener: 2 - 2
2. Bone Crusher: 1 - 1 - 3

	Directions: Show Kenshi Hsu Hao's more complicated combos.

1. Asylum: 1 - 1 - Back - 1
2. Chaos: 1 - 1 - 2 - 2

	Directions: Kenshi is impressed.  He wants to practice
countering those last combos.

1. Asylum: 1 - 1 - Back - 1
2. Chaos: 1 - 1 - 2 - 2

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Hsu Hao's new orders came when his superior Mavado,
instructed him to destroy the Outerworld Investigation Agency's
ability to travel to Outworld.  Once this task was accomplished,
he was then to rendezvous with Mavado in that realm to receive
further instruction.

	Before parting, Mavado would like to see what you have
learned since you time amongst the Special Forces.

	Directions: Show him a Wrestling combo that you have
developed.

1. Insanity: Back - 2 - Back - 2
2. Insanity: Back - 2 - Back - 2

	Directions: Mvado is intrigued with this new move.  He will
test you unofficially to see how effective it is in kombat.

1. Insanity: Back - 2 - Back - 2
2. Insanity: Back - 2 - Back - 2

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Mavado is impressed that you have continued practicing the
Red Dragon fighting styles he taught you.  He would like to see
more before parting.

	Directions: Show Mavado the new Sun-Moon attack combos you
have developed.

1. The Khan: 1 - Toward - 3
2. Lost Dragon: 4 - Toward - 3
3. Setting Sun: Back - 1 - Back - 2

	Directions: Most impressive!  But Mavado will need to see
those combos put to the test.  He will try to defeat you this
time.

1. The Khan: 1 - Toward - 2
2. Lost Dragon: 4 - Toward - 3
3. Setting Sun: Back - 1 - Back - 2

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Hsu Hao gained access to a small, but very powerful,
explosive device and made his way to the underground chamber that
housed the inter-realm portals used by the Outerworld
Investigation Agency.  He powered-up the explosive device with a
short countdown just as Jax came barreling down upon him.

	Directions: You must escape from Jax.  Use a Style Branch
combo that starts with the Shuai Chiao style, then goes into
Wrestling, and then finish with your Sun-Moon blades.

1. Watch This: 1 - 1 - 2 - CS - Back - 2 - CS - Back - 2

	Jax was not sure what you were up to, but now that he knows
your intentions, he will do his best to stop you.

	Directions: Use the combo again.

1. Watch This: 1 - 1 - 2 - CS - Back - 2 - CS - Back - 2

	Directions: Make Jax BLEED!!!  Once you have drained Jax of
enough blood, toss a greande at the main control panel and jump
through the portal to Outworld to meet up with Mavado for further
orders.

>Drain Jax of 50 pints of blood.  Use his Sun-Moon basic combo
attacks to drain the most blood.  Don't let Jax get too close,
because he can inflict massive damage with those things.  Drain
50 pints to complete the mission.

Mission Complete!

	You earned 300 Sapphire Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to confront.
It is one thing to defeat a foe that does not share your
thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Hsu Hao.  If you can
win 3 out of 5 matches, you will have completed your training.
Good luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Hsu Hao will almost always go for his Watch This combo.  Block
the entire thing, and finish it up with one of your own combos.
Don't use the Throw too much, because it is a low throw, and the
AI is too smart, and will block it every time.  Also, shy away
from Hsu's Special Moves, as they do little damage.  Just
concentrate on dodging his moves, and following up with yours.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-=
Frost:
-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The mysterious Lin Kuei Frost has powers and abilities that
closely resemble those of Sub-Zero.  Her past is not known, but
her moeves are becoming legendary.  Although she is still in
training herself, she will make an excellent subject for study on
this journey.
	The name Tong Bei, or Tong Bei Quan, can be translated as
'Fist Of The Spreading Power From The Back.'  Like Frost's
mysterious history, the origin of this fighting style is unclear.
Frost used Tong Bei to win the recent Lin Kuei recruting
tournament.

	Directions: With the former Lin Kuei member Cyrax as your
sparring partner, practice the Tong Bei basic attacks that Frost
used to win the tournament.

1. Cold Strike: 1
2. Slapping Palm: 2
3. Icy Maul: Back - 2
4. Cutting Gut Kick: 3
5. Frosty Kick: 4
6. Power Kick: Up - 3

	Very good.  Frost's Tong Bei fighting style has 3 different
pop-up attacks.  These attacks allow her to pop an opponent into
the air long enough to execute another attack.

	Directions: This first one is called Ice Crusher.

1. Ice Crusher: Up - 1

Excellent!  Now you must learn another of Frost's winning pop-up
attacks.

	Directions: This one is called Winter Winds.

1. Winter Winds: Up - 4

	Exceptional!  Now you must practice Frost's final Tong Bei
pop-up attack.

	Directions: This last one is called Northern Lights.

1. Northern Lights: Up - 2

	The legendary warrior and Grand Master of the Lin Kuei clan,
Sub-Zero has noticed your exceptional skills.  Impress him
further by juggling Cyrax with a pop-up combo in Frost's Tong Bei
fighting style.

	Directions: You will start with the Ice Crusher, juggle him
with the Winter Winds, and then juggle him again with teh
Northern Lights pop-up attack before he hits the ground.

>Up - 1, Up - 4, and Up - 2 to juggle Cyrax in mid-air.

	Directions: Excellent.  It is no surprise that Frost was the
victor of the Lin Kuei tournament.  Now you msut practice Frost's
Tong Bei low attacks.

1. Falling Strike: Down - 1
2. Low Rising Strike: Down - 2
3. Low Poke: Down - 3
4. Frozen Elbow: Down - 4
5. Thrusting Low Kick: Back - 4
6. Low Roundhouse: Back - 3
7. Corkscrew Strike: Back - 1

	While in the Tong Bei style, Frost can slide herself
backward.  This Escape maneuver allows her to put distance
between herself and her opponent.

	Directions: Execute 3 successful Escapes to quickly get
yourself out of harm's way.

>Cyrax will attack you mercilessly.  Hit the SM Button to Escape
3 times from him and complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Grand Master Sub-Zero was impressed with your Tong Bei
fighting skills, and will now train you in the fighting art of
Yuan Yang.  For the remainder of your training, you will refer to
him as 'Sifu.'
	Yuan Yang Quan, or Mandarin Duck Fist, is a martial art
rarely seen outside of China.  Although not much is known about
Yuan Yang as a whole, many Chinese styles have adopted its
kicking methods, which were reputed to be very effective.

	Directions: Sifu Sub-Zero will now begin with your Yuan Yang
basic training.

1. Open Hand Strike: 1
2. Upward Strike: Down - 1
3. Dual Duck Strike: 2
4. Thrusting Roundhouse: 3
5. Duck Leg Strike: 4
6. Strong Fist: Toward - 1

	Directions: Well done.  Now Sifu will test what you have
learned.  Attack him with the Yuan Yang basic attacks.

1. Open Hand Strike: 1
2. Upward Strike: Down - 1
3. Dual Duck Strike: 2
4. Thrusting Roundhouse: 3
5. Duck Leg Strike: 4
6. Strong Fist: Toward - 1

	You have passsed your first test.  Now Sifu will instruct
you on the nuances of pop-up attacks.  These attacks allow you to
pop an opponent into the air long enough to execute another
attack.

	Directions: Execute the Yuan Yang Lifting Head Kick pop-up
attack 3 times on Sifu.

1. Up - 3, Up - 3, and Up - 3 to juggle Subby.

	Directions: Most impressive.  Now Sifu will instruct you as
you learn the Yuan Yang low attacks.

1. Low Winged Strike: Down - 2
2. Grounded Duck: Down - 3
3. Tripping Strike: Back - 4
4. Sweep Kick: Down - 4

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Sifu Sub-Zero is quite enthusiastic about your progress and
will now advance your training beyond that of an average warrior.
He has noticed that you posses a similar freezing ability to his
own, and will train you to harness that power.
	By flash-freezing water vapor, Sifu Sub-Zero can form
intricate solid objects.  One such object is his Kori Blade.
Sifu will help you discover if you in fact posses the mental
concentration to perform this effect as well.

	It seems that Sifu's years of experience, and enchantment
from the Dragon Medallion, allow him to form a much larger weapon
than you are capable of creating.  No matter.  Two smaller
weapons can be just as effective as one large weapon.

	Directions: Attack Sifu with these Double Dagger basic
attacks.

1. Gut Stab: - 1
2. Stamping Blade: Up - 1
3. Dual Lunge: 2
4. Side Kick: 3
5. Pop Kick: 4

	Directions: You will now be tested.  Sifu will spar with
you.  Attack him with the Double Dagger basic attacks you have
learned.

1. Gut Stab: - 1
2. Stamping Blade: Up - 1
3. Dual Lunge: 2
4. Side Kick: 3
5. Pop Kick: 4

	Directions: You have passed the test, and will now learn low
attacks with your Double Dagger.

1. Low Stagger: Back - 1
2. Low Strike: Down - 1
3. Low Stab: Down - 2
4. Low Chop: Down - 3
5. Low Moon Strike: Down - 4

	Directions: Again, you will be tested.  Attack Sifu with the
Double Dagger low attacks you have just learned.  He will defend
himself this time.

1. Low Stagger: Back - 1
2. Low Strike: Down - 1
3. Low Stab: Down - 2
4. Low Chop: Down - 3
5. Low Moon Strike: Down - 4

	Exceptional.  Sifu would like to assess your ability to
perfrom a pop-up attack with your Double Daggers.

	Directions: Perform the Lifting Daggers pop-up attack and,
before Sifu hits the ground, attack with a pop-up kick.

>Back - 2, and while he is still in the air, tap 4 to make it
easy.

	Well done!  Now for an effective, yet very tricky weapon
attack called an Impale.  This move lodges your weapon into your
opponent's body to constantly drain life.  Once you have
successfully Impaled your opponent, however, you are no longer
able to use that weapon.

	Directions: Impale Sifu with your Double Daggers.  This will
be the end of your basic Double Dagger training, as Sifu will
need medical attention should you pass the test.

>Sub-Zero will once again try to bash in your head.  Dodge one of
his moves, and immediately hit the SM Button to Impale him and
complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Very well done!  It seems you have the ability to control
your freezing powers.  Good.  You will now expand yoru training
to encompass your ability... to freeze.
	Sifu Sub-Zero has dressed his wounds from you last lesson,
and will continue to train you.

	Sifu has the ability to freeze his opponent solid.  He would
like to see if you have this ability as well.  Freeze Sifu Sub-
Zero...

	Directions: Funnel your Fa Jing through your hands and try
to freeze Sifu.

1. Down - Back - 3
2. Down - Back - 3
3. Down - Back - 3

	Most interesting!  It seems your freeze attack travels along
the ground!  Sifu surmises that this must mean it only affects an
opponent whose feet are placed upon the ground.  Let us test this
theory... in kombat.

	Directions: Freeze Sifu Sub-Zero 3 times before time runs
out.

1. Down - Back - 3
2. Down - Back - 3
3. Down - Back - 3

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Although Sifu Sub-Zero was frozen, he was not inujured in
any way.  He is used to the cold.  What he is not used to is the
speed at which you are learning to harness your freezing powers.
You will now speed up your training, and learn the Icy Slide move
Sifu had perfected many years ago.  Sifu Sub-Zero has progressed
beyond such novive moves, but he will teach you this basic
maneuver.
	Focus your Fa Jing through your feet, and slide underneath
Sifu to trip him up.

	Directions: If you indeed have this ability, you should be
able to execute 3 Slide moves before times runs out.

1. Down - Toward - 4
2. Down - Toward - 4
3. Down - Toward - 4

	Incredible!  It seems you have the gift!  Now for your test.

	Directions: Attack Sifu with the Icy Slide 3 times before
time runs out.

1. Down - Toward - 4
2. Down - Toward - 4
3. Down - Toward - 4

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Too much practice in one area is not good.  Sifu Sub-Zero
will now switch to a different lesson to better round out your
training.  You will study attack combinations.  By combining
attacks, as warrior can more effectively kombat his or her
opponent.

	Directions: Practice these Tong Bei combos on Sub-Zero.

1. Shiver: 1 - 2
2. Spring and Autumn: 3 - 3

	Directions: You have learned these first combos well.  Now
for your test.  Attack Sifu with the combos you have just
learned.  He will not make it easy for you.

1. Shiver: 1 - 2
2. Spring and Autumn: 3 - 3

	Directions: Excellent.  Now for some more advanced combos.

1. Chills: 1 - 1 - Back - 2
2. Harmony: 2 - 2 - Up - 2
3. Crazy Monkey: 1 - 1 - 2 - Up - 4
4. Tong Bei Fury: 1 - 1 - 2 - 2 - Up - 2

	Directions: Once again, you will be tested by Sifu Sub-Zero.
Attack him with the combos you have just learned.

1. Chills: 1 - 1 - Back - 2
2. Harmony: 2 - 2 - Up - 2
3. Crazy Monkey: 1 - 1 - 2 - Up - 4
4. Tong Bei Fury: 1 - 1 - 2 - 2 - Up - 2

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Sifu Sub-Zero believes that you can handle training at a
quicker pace.  The next lesson will include combos from both the
Yuan Yang and Double Dagger fighting styles.

	Directions: You will begin with combos in the Yuan Yang
fighting style.  Begin.

1. Mandarin Duck Fists: 1 - 2
2. Deadly Decoy: 4 - 4 - 3
3. Waterfall: 4 - 4 - Toward - 1

	Directions: Sifu will now test you.  Perform the combos you
have just learned.  He will be quite hard on you this time.

1. Mandarin Duck Fists: 1 - 2
2. Deadly Decoy: 4 - 4 - 3
3. Waterfall: 4 - 4 - Toward - 1

	Directions: Very well done!  Sifu Sub-Zero will now push you
to your limits with these more advanced Yuan Yang combos.

1. Mandarin Duck Legs: 4 - 4 - Up - 3
2. Deceptive Step: 2 - 2 - Up - 3
3. Ice Cold: 4 - 4 - 1 - 2
4. Ugly Duckling: 4 - 4 - 1 - 1 - Up - 3

	Directions: Now for your Yuan Yang advanced combo test.
Perform the combos on you have just learned on Sifu Sub-Zero.

1. Mandarin Duck Legs: 4 - 4 - Up - 3
2. Deceptive Step: 2 - 2 - Up - 3
3. Ice Cold: 4 - 4 - 1 - 2
4. Ugly Duckling: 4 - 4 - 1 - 1 - Up - 3

	Directions: Your Yuan Yang combo training is complete!  You
will now being Double Dagger combo training.  Remember to focus
your Fa Jing through your hands to form the daggers themselves.

1. Cold Feet: 3 - 3 - 3
2. Frozen Storm: 1 - 1 - 1 - 1

	 Diretions: Enough practice.  Now for the test.  Attack Sifu
with the Double Dagger combos you just learned.

1. Cold Feet: 3 - 3 - 3
2. Frozen Storm: 1 - 1 - 1 - 1

	Directions: Well done!  Now as a surprise test, Impale Sifu
Sub-Zero before times runs out.

>Tap the SM Button to Impale Sub one time to complete the
mission.

Mission Complete!

	You earned 225 Sapphire Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Indeed you are most fortunate!  Your main training is
complete!  While Sub-Zero bandages his wounds from your surprise
test, you will participate in an unofficial Trial Of Blood!

Directions: The unsuspecting Sonya Blade is en route to meet with
Sub-Zero.  Practice all you have learned to make her bleed 50
pints of blood before she defeates you or time runs out.

>I constantly performed the Frozen Storm combo (1 - 1 - 1 - 1)
over and over, finally drain Sonya of 50 pints of her blood.

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Raiden has arrived with disturbing news for Sub-Zero.  The
sorcerers Quan Chi and Shang Tsung have formed an alliance in
Outworld.  He has requested Sub-Zero's help in defeating them.
If Sub-Zero accepts, your training will abruptly end.  Frost must
prove herself skilled enough to accompany Sub-Zero on his journey
and continue her training.

	Directions: Prove that you are a skilled warrior by
performing some Style Branch combos on Raiden.  A Style Branch
combo switches from one fighting style to the other.  These start
in the Tong Bei style and go into the Yuan Yang style.

1. Freezer Burn: 1 - 1 - 2 - 2 - CS - 4 - 3
2. Blizzard: 1 - 1 - 2 - 2 - CS - 4 - 1 - 2

	Directions: Sifu Sub-Zero is pleased with your execution of
those first two Style Branch combos and believes that you are
skilled enough to learn 3 more.

1. Iceberg: 1 - 1 - 2 - 2 - CS - 4 - Up - 3
2. Icefall: 1 - 1 - 2 - 2 - CS - 4 - Toward - 1
3. Snowball: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - Up - 3

	Directions: Sub-Zero is impressed that you learned to do a
Style Branch combo on your own.  Show im that you know even more,
by executing these combos that start in the Yuan Yang fighting
style and go into the Double Dagger fighting style.

1. Frigid Frenzy: 1 - 1 - CS - 1 - 1 - 1 - 1
2. Snowflake: 4 - 4 - 1 - 1 - CS - 1 - 1 - 1

	Raiden is beginning to accept you as a possible ally in the
fight to save Earthrealm.  If only ou knew how to Style Branch
all three of your styles into one long combo.  Ha!  You will show
them that your skills are indeed worthy of their quest.

	Directions: Perform a Style Branch combo that starts in Tong
Bei, goes into Yuan Yang, and finishes with the Double Daggers.

1. Frostbitten: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - CS - 1 - 1 - 1

	Directions: Raiden is impressed.  But you must pass this one
test before he will belive you can handle yourself against the
Deadly Alliance.  You must Imaple him with your Double Daggers.
If you do, he will allow Sub-Zero to bring you along.

>Tap the SM Button to Impale Raiden and complete the mission.

Mission Complete!

	You earned 300 Gold Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	 Most impressive!  Sub-Zero has taught you well.  You have
mastered many fighting techniques, and have even passed Raiden's
test.  You are indeed the greatest warrior in the Lin Kuei clan.
But there is one opponent you still need to confront...  It is
one thing to defeat a foe that does not share your thoughts.  It
is a completely different situation when confronting a foe that
can anticipate your every move.  Your final test will be to face
a mirror image of Frost.  If you can win 3 out of 5 matches, you
will have completed your training.  Good luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Frost will come out with some of her high hitting Dagger combos.
Try to dodge/sidestep these combos, and Freeze her.  Then follow
up with a high hitting Style Branch combo.  Refrain from using
Frostbitten because it is too long, and hard to pull off
correctly in the heat of battle.  As always, Throw her alot to
create distance and make it easier to Freeze her.  Good Luck.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 250 Sapphire Koins.

-=-=
Jax:
-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	As an operative of the Special Forces, Jax had developed
many special moves that gave him the edge he neededto destroy the
Black Dragon.  Now that the Red Dragon had infiltrated an
destroyed his hidden Special Forces base, Jax must refocus his
energy on this new threat to peace.
	Jax's newly designed cybernetic arms offer better range of
motion and faster recoil, allowing for a move he calls the Pison
Punch.  This move utilizes rapid multiple strieks that push his
opponent back, rendering them momentarily helpless.

	As a member of the Red Dragon, Hsu Hao was responsible for
the destruction of the Outerworld Investigation Agency: a branch
of the Special Forces to protect Earth from invasion.

	Diretions: Hsu Hao has much to answer for.  Practice Jax's
Piston Punch attack 3 times before time runs out.

1. Down - Toward - 1
2. Down - Toward - 1
3. Down - Toward - 1

	You are an excellent student.  But now you must use what you
have learned in kombat.

	Directions: Hit Hsu Hao with Jax's Piston Punch 3 times
before he defeats you or time runs out.  But take heed, Hsu Hao
will not make it easy for you.

>Dodge Hsu Hao's attacks, and immediately follow up with the
Piston Punch move.  Do this 3 times to complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Excellent!  You have mastered the Piston Punch technique.
But the road to your destiny is long traveled.  There is much
more to be learned.
	This next trial pits you against Mavado, another member of
the Red Dragon clan.

	You must learn to harness you Fa Jing, or Inner Power.  Jax
has learned to focus his Fa Jing into a powerful earth-shaking
move he calls the Ground Pound.

	Directions: Practice Jax's Ground Pound move 3 times before
time runs out.

1. Toward - Toward - Down - 3
2. Toward - Toward - Down - 3
3. Toward - Toward - Down - 3

	Again, you have proven to be a quick study.  But let us see
how you fare in kombat.

	Directions: Hit Mavado with Jax's Ground Pound 3 times
before he defeats you or time runs out.

>Block Mavado's initial moves, then perform a Throw.  This
created distance between you and him.  Then perform the Ground
Pound 3 times to complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have completed yet another trial.  Let
us move on to Jax's third special attack, his Machine Gun.  Jax's
Machine Gun attack is a great strategy for keeping an opponent
away from you.  In this next trial, you will practice on Quan
Chi.

	Directions: Attack Quan Chi with Jax's Machine Gun special
move 3 times before time runs out.

1. Back - Toward - 4
2. Back - Toward - 4
3. Back - Toward - 4

		Now you understand.  Your skills are improving.  But
let us see how well you handle yourself against a moving
opponent.

	Directions: Hit Quan Chi with Jax's Machine Gun special move
3 times before he defeats you or time runs out.

>Sidestep Quan's moves, and immediately follow up with a Machine
Gun move.  If he gets too close, you can always perform a Throw
to create distance.  Perform the Machine Gun special move 3 times
to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You have mastered each of Jax's special attacks.  Now has
come the time to combine their strengths.  There will be no
practice round this time.  You must prove to Reptile that you are
the superior warrior.

	Directions: Attack Reptile with Jax's Piston Punch, Ground
Pound, and Machine Gun moves before he defeats you or time runs
out.

>Tap Down - Toward - 1 for the Piston Punch, Toward - Toward -
Down - 3 for the Ground Pound, and Back - Toward - 4 for the
Machine Gun.  Perform all of the Special Moves to complete the
mission.

Mission Complete!

	You earned 175 Ruby Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You bring honor to Earthrealm.  You have successfully proven
your mastery of Jax's special attacks.  Your next lesson will be
to learn one of Jax's martial arts fighting styles.
	Muay Thai, or Thailand kickboxing, is one of the oldest
martial art forms.  Muay Thai's origin, along with much of Thai
history, was lost during the invasion of the Burmese army.

	Directions: Practice these Muay Thai moves.

1. Forward Foot Punch: 4
2. Straight Punch: 2
3. Roundhouse: Up - 3
4. Spinning Strike: Back - 1
5. Low Swing Punch: Down - 2
6. Farewell Knee: 3

	Very well done.  Now you must master attack combinations.
Utilizing combos will greatly increase the damage done to your
opponent.

	Directions: Practice these Muay Thai combos before your time
runs out.

1. Boot Kamp: 3 - 3 - 4
2. I'm Gonna Get Ya: 2 - 2 - Up - 3
3. Jax Special: 2 - 2 - Back - 1 - 2
4. What You Get: 2 - 2 - 4
5. Get Some Sucka: Back - 1 - 2
6. Rush N Hook: 2 - 2 - 1

	Excellent.  I have chosen my student well.  Let us now see
how much you have learned.

	Directions: Execute these Muay Thai commands on Shang Tsung
before he defeats you or before time runs out.

1. Boot Kamp: 3 - 3 - 4
2. I'm Gonna Get Ya: 2 - 2 - Up - 3
3. Jax Special: 2 - 2 - Back - 1 - 2
4. What You Get: 2 - 2 - 4
5. Get Some Sucka: Back - 1 - 2
6. Rush N Hook: 2 - 2 - 1

Mission Complete!

	You earned 175 Ruby Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	You are indeed worthy of the warrior's virtue.  Now that you
have mastered some of Jax's Muay Thai combos, let us move on to
another of Jax's fighting styles, Judo.
	In 1882 Jude was developed in Japan bu Jigoro Kano.  It is a
descendant of Japanese jujutsu with an emphasis on self-defense
and sport competition.
	The Judo philosophy is maximum efficiency with minimum
effort.  A kombatant using Judo will try to use his opponent's
energy and weight against him by controlling his center of
gravity.

	Judo is known for its throwing techniques.  Throws are used
to attack opponents who defend excessively.

	Directions: Perform these Judo moves before time runs out.
Remember, every obstacle can be overcome.

1. Perform a suplex: 1
2. Perform a leg trip throw: 2
3. Now do a regular throw: Back - SM

	Directions: Excellent.  Now you must expand your training by
mastering a few Judo combos.

1. Groundwork: 4 - 4 - 3
2. Metal Fury: 4 - 4 - Back - 2

	Directions: I am indeed impressed!  Now execute these combos
and throws on Kano once more before he defeats you or before time
runs out.

1. Groundwork: 4 - 4 - 3
2. Perform a suplex: 1
3. Metal Fury: 4 - 4 - Back - 2
4. Perform a leg trip throw: 2
5. No Mans Land: 4 - 4 - CS - 4

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Indeed you are most fortunate.  You will now have the honor
of participating in The Trial of Blood!

	Directions: Make Drahmin bleed 50 pints of blood before he
defeats you or time runs out.

>Drahmin will use his cheap Special Moves to his advantage.
Sidestep or dodge those moves, and proceed to hit him up with the
No Mans Land combo a lot.  As always perform multiple Throws to
create distance.  The Machine Gun and Ground Pound Special Moves
work especially well here.  The Machine Gun can take off as much
as 6 pints of blood in one move.  Also, Jax's Tonfas are useful
as well.

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Exellent!  Now you must learn Jax's weapon style, the Tonfa.
The Tonfa was originally the handle from a hand-operated grain
mill used on farms.  As early as 1477, there were bans on the use
of weapons in Okinawa.  The Okinawans began underground training
in unarmed and armed kombat.

	Directions: Hit Scorpion 9 times with the Tonfa before time
runs out.

1. Spear Hand: 1
2. Double Strike: Toward - 1
3. Scissor Sweep: Down - 2
4. Scissor Strike: 3
5. Uppercut Strike: Down - 3
6. Roundhouse Elbow: 4
7. Low Back Hand: Down - 4
8. Tonfa Sweep: Back - 4
9. Downward Strike: 2

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Now that you have learned the basic combos, let's learn some
of his combos that change from one style into another style.

	Directions: Try this combo that starts in Muay Thai and goes
into Judo.

1. 2 - 2 - CS

	Directions:  Now execute that combo one more time, but this
time add one more hit.

1. 2 - 2 - CS - 4

	Directions: Now add a final blow that finishes the combo we
just learned.

1. Insertion: 2 - 2 - CS - 4 - Back - 2

	Directions: Now execute one of Jax's combos that spans all 3
of his styles.

1. Damage Control: 2 - 2 - CS - 4 - CS - 4

Mission Complete!

	You earned 250 Ruby Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	It is one thing to defeat a foe who does not share your
thoughts.  It is a completely different situation when cofronting
a foe who can anticipate your every move.  Your final test will
be to face a mirror image of Jax.  If you can win 3 out of 5
matches, you will have completed your training.  Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Jax uses his big/small Tonfa combos on you.  He also uses his
Machine Gun move a lot.  Dodge those moves, and while he is still
recovering, pelt him with some smaller combos like Damage
Control.  His Machine Gun move works well here too.  Don't try
the Piston Punch as he almost always blocks it, and it leaves you
wide open.  Good luck.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Gold Koins.

-=-=-=-
Kitana:
-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Kitana has for many years been at war with the Emperor Shao
Kahn.  She has proven herself to be a great leader and diplomat
after allying with the Shokans in a masive strike against the
emperor and his armies.  Though she is a great warrior, it is her
grace in kombat that you must learn to emulate.  Brute strength
alone will not win the fight.
	The Eagle Claw system of kung fu used by Kitana originated
in southern China during the Sung Dynasty around the year 1250
A.D. was brought to Outworld a few centuries later by an unnamed
martial arts master.

	Years ago, Kitana had used her skills of negotiation to
bring about truce between Prince Goro and Kung Lao.

	Directions: Practice Kitana's Eagle Claw basic high attacks
with Kung Lao.

1. Mid Eagle Claw: 1
2. Low Eagle Claw: Down - 1
3. High Eagle Claw: Back - 1
4. Side Finger Jab: 2
5. Double Eagle Claw: Toward - 2
6. Side Heel Kick: 3
7. Solar Plexus Kick: 4
8. Crouching Upward Strike: Down - 4
9. Front Toe Kick: Back - 4

	Kitana's Eagle Claw Lifting Kick pop-up allows her to Pop
her opponent into the air long enough to execute another attack.

	Directions: Practice Kitana's Eagle Claw Lifting Kick pop-
up.

1. Lifting Kick: Up - 4

		Directions: Well done!  Now execute Kitana's Lifting
Kick pop-up attack and, while Kung Lao is still in the air,
execute 2 more Lifting Kick pop-up attacks to juggle him.

>Tap Up - 4, Up - 4, and Up - 4 again while Lao is in the air to
juggle him.

	Excellent!  Kitana uses her Eagle Claw low attacks to keep
her opponent on edge.  By alternating between her high and low
attacks, her opponent never knows wehre her atack will come from
next.

	Directions: Practice Kitana's Eagle Claw low attacks with
Kung Lao as your sparring partner.

1. Low Claw Swipe: Down - 2
2. Chyun Teui: Back - 3
3. Claw Scratch: Down - 3

	Kitana's Sidestep 3D attack serves to confuse her opponent
as well as inflice damage.  It is also a very useful Dodge or
Escape move.

	Directions: Practice Kitana's Eagle Claw Sidestep Claw 3D
attack with Kung Lao.

1. Up - 2
2. Up - 2
3. Up - 2
4. Up - 2

	While in the Eagle Claw fighting style, Kitana can Shove a
blocking opponent.  This move is useful to push away a blocking
opponent.

	Directions: Shove Kung Lao away from you 5 times.

>Kung Lao will lay on the Block Button.  Approach him, and tap
the SM Button to Shove him.  Do this 5 times to complete the
mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Princess Kitana was at war with the Emperor of Outworld,
Shao Kahn.  She had joined forces with Prince Goro of the Shokan
and was effectively confronting Kano's troops.
	Although victory seemed attainable, Kitana did not know how
long her troops could sustain the attack.
	Ba Gua Zhang, translated to Eight Trigram Palm, is a
relatively new Chinese martial art, having been developed in the
late 1800's.  Ba Gua Zhang was developed by Dong Hai-Chuan, a
Taoist of the Lung Men (Dragon Gate) Sect.  The circular
movements of the art are attributed to the circular chanting
meditations done by the Lung Men Sect.  Starting in the early
1900's, Ba Gua Zhang has been associated with Hsing-I.

	Directions: Execute Kitana's Ba Gua high attacks on Shao
Kahn's general, Kano.

1. Ox Tongue Palm Strike: 1
2. Hooking Strike: 2
3. Spinning Force Palm: 3
4. Stepping Side Kick: 4
5. Snake's Tail: Back - 1
6. Spear Hand Thrust: Back - 2
7. Low Upward Palm: Down - 4

	While in the Ba Gua fighting style, Kitana can do 2 pop-up
attacks called Hammer Palm Strike and Horse Kick.

	Directions: First you must learn Kitana's Hammer Palm Strike
pop-up.

1. Hammer Palm Strike: Toward - 3

	Directions: Good!  Now execute Kitana's Hammer Palm Strike
pop-up attack and then, while Kano is still in the air, execute
the Hammer Palm Strike 2 more times to juggle him.

>Tap Toward - 3, Toward - 3, and Toward - 3 again, while Kano is
in the air to juggle him.

	Directions: Next, you will try that same attack with the
Horse Kick pop-up.  Pop Kano into the air with Kitan's Horse Kick
pop-up and then, while Kano is still in the air, execute the
Horse Kick 2 more times to juggle him.

>Tap Up - 4, Up - 4, and Up - 4 again, while Kano is in the air
to juggle him.

	Directions: Well done!  Now for Kitana's basic Ba Gua low
attacks.  Kitana utilizes these attacks to confuse her opponent.

1. Dragon Palm Strike: Down - 1
2. Low Snapping Palm: Down - 2
3. Low Lifting Palm: Down - 3
4. Swinging Sweep: Back - 4

	To quickly distance herself from her opponent, Kitana can
escape with a Ba Gua Backflip.

	Directions: Execute 3 successful Ba Gua Backflips to escape
from Kano.

>Immediately tap the SM Button to perform an Escape.  Do this 2
more times to complete the mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The base camp of Kitana's military forces was hidden in a
valley on the eastern side of the Outworld plains.  Further to
the East were the Vampire people.  Occasionally, lookouts would
spot a female vampire watching the camp from a rocky outcropping.
All attempts to capture the vampire prvoed to be futile.
	Kitana is renowned throughout Edenia for her proficiency in
the Steel Fans fighting style.

	Directions: Attack the vampire, Nitara, with Kitana's Steel
Fan high attacks.

1. Hooking Fan: 1
2. Fan Swipe: 2
3. Fan Smash: Toward - 2
4. Piercing Kick: 3
5. Neck Thrust: 4
6. Chest Strike: Toward - 1

	Kitana can perform a pop-up attack on her opponents with her
Steel FAns called the Sky Strike.

	Diretions: Attack Nitara with the Steel Fans Sky Strike pop-
up attack.

1. Sky Strike: Back - 2

	Directions: Execute the Steel Fans Sky Strike pop-up attack
and then, while Nitara is still in the air, execute 2 more Steel
Fans Sky Strike pop-up attacks.

>Tap Back - 2, Back - 2, and Back - 2 again, while Nitara is
still in the air to juggle her.

	Directions: Attack Nitara with Kitana's Steel Fan low
attacks.

1. Low Swipe: Down - 1
2. Low Stab: Down - 2
3. Downward Strike: Down - 3
4. Low Poke: Back - 4
5. Upward Strike: Down - 4

	Adding versatility to Kitana's Steel Fans fighting style,
the Sidestep Swing acts as both an evasive move and an offensive
move.

	Directions: Practice Kitana's Sidestep Swing attack on
Nitara.  But be warned, Nitara will fight back.

>Tap the SM Button 4 times to perform the Sidestep Swing and
complete the objective.

	Kitana can Impale her Steel Fans into her opponent to slowly
drain life force.  Once the Steel Fans are impaled, however, she
cannot retrieve them and can no longer fight in the Steel Fan
style.

Directions: Impale Kitana's Steel Fans into Nitara.

1. Back - SM

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The combined forces of Kitana and Goro made one last push
against Kano's troops but were unsuccessful in breaching his line
of defense.  Though Kano's army was fewer in number than the
united armies of Edenia and the Shokan, it seemed as though they
were being strengthened by some unseen force.  Tragically, near
the end of that skirmish, Prince Goro was fatally injured.  His
men brought him back to the encampment where Kitana stayed by his
side until he passed.

	Directions: By combining multiple strikes into one long
attack, Kitana can more effectively kombat her opponents.  Attack
Kano with Kitana's Eagle Claw combos before tim runs out.

1. Shooting Star: 4 - 3
2. Walking Fists: 2 - 1
3. Pucker Up: 4 - Up - 4

	Directions: Well done!  But Kano is not defeated yet.
Execute these more advanced combos to defeat him.

1. Faceplant: 1 - 4 - Back - 1
2. Ill Eagle: 1 - 4 - 4 - Toward - 2
3. Broken Talon: 1 - 4 - 3

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Much to Kitana's disbelief, Kano's forces retreated.  Word
started to spread that the Emperor, Shao Kahn, had been slain by
unkown assassins.  It seemed as though Kitana had won.

	Directions: Attack Kano with Kitana's Ba Gua combo 2 times
before time runs out.

1. Art Of Overkill: 1 - 3 - Toward - 3
2. Art of Overkill: 1 - 3 - Toward - 3

	Directions: Kano is far from surrendering.  You must utilize
Kitana's more advanced Steel Fan combos to defeat him.

1. Princess Blast: 3 - 3
2. Kirin Smash: 3 - Toward - 1
3. Bootlicker: 2 - 2 - 2
4. Forgotten: 1 - 1 - Back - 2
5. Royal Pain: 2 - 2 - Toward - 1
6. Forever: 2 - 2 - 2 - Toward - 2
7. Edenia Rush: 2 - 2 - 2 - Back - 4

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	While returning to the portal back to Edenia, Kitana
happened upon Kung Lao, who was traveling alone.  It was through
Kung Lao that she learned of the Deadly Alliance and the death of
Liu Kang at the hands of Shang Tsung.  It seemed that her return
home would have to wait.

	Diretions: Practice Kitana's Pretty Kick with Kung Lao to
prepare for the battle to come.

1. Pretty Kick: Up - 3
2. Pretty Kick: Up - 3
3. Pretty Kick: Up - 3

	Directions: Kung Lao will put you to the test this time and
fight back.

1. Up - 3
2. Up - 3
3. Up - 3

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	As Kitana's army was breaking camp, there was a loud ruckus
of kombat from the northern flank.  A reptilian creature was
angrily attacking her men.  Though her soldiers were able
fighters, they were no match for the savage creature, and were
easily taken down.  Kitana had to move quickly to prevent further
harm and destruction.

	Directions: Kitana immobilized the beast with her Fan Lift
move.  Attack the reptilian creature with Kitana's Fan Lift 3
times.

1. Fan Lift: Back - Toward - 1
2. Fan Lift: Back - Toward - 1
3. Fan Lift: Back - Toward - 1

	Directions: The reptilian creature has now focused its
attention on you.  Levitate it with Kitana's Fan Lift 3 more
times.

1. Back - Toward - 1
2. Back - Toward - 1
3. Back - Toward - 1

Mission Complete!

	You earned 200 Jade Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The reptilian creature had fled to the East, and Kitana's
camp was secure once more.  She gave her military commanders
orders to remain at the camp until she returned from an excursion
with Kung Lao.  They were both in need of special martial arts
training from the Outworld master, Bo' Rai Cho.
	Once they had found Bo' Rai Cho, he trained them in the
fighting techniques they wished to learn.  Kitana's training
encompassed Style Brach attack combos.  When she learned to
combine her fighting styles into one long attack combination, her
kombative effectiveness increased.

	Directions: Practice the Style Branch combo called Lost Love
that starts in Kitana's Eagle Claw fighting style and ends in her
Ba Gua fighting style.

1. Lost Love: 4 - 4 - CS - 3 - Toward - 3 - CS

	Directions: Now Master Bo' Rai Cho will test what you have
learned.  Execute the Lost Love Style Branch combo again.

1. Lost Love: 4 - 4 - CS - 3 - Toward - 3 - CS

Mission Complete!

	You earned 250 Jade Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Kitana and Kung Lao finally confronted the Deadly Alliance
in Shang's Palace.  While Kung Lao faced off with Shang Tsung,
Kitana engaged Quan Chi in Mortal Kombat.  The battle was
intense.
	Kitana had never confronted an opponent quite like Quan Chi
before and had to call upon all her martial arts training to
defeat him.

	Directions: Win 2 out of 3 matches in a duel to the death.

>Watch out for Quan Chi's massive high hitting, high damage
combos.  Use Kitana's Lost Love combo if at all possible.  It
makes the fight even eaiser if you can Impale Chi with your Steel
Fans, making him gradually lost health.  Use Kitana's Fan Lift to
get Chi close and open him up.

Mission Complete!

	You earned 300 Jade Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to
confront...  It is one thing to defeat a foe taht does not share
your thoughts.  It is a completely differnt situation when
confronting a foe that can anticipate your every move.  Your
fianl test will be to face a mirror image of Kitana.  If you can
win 3 out of 5 matches, you will have completed your training.
Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Kitana uses her fans alot.  Be on the lookout for her Fan Lift
as well.  I used a lot of small combos followed up by bigger
ones.  She is not too tough.  Throw her alot to create distance,
and then follow up with the Lost Love combo for a lot of damage.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-=-
Raiden:
-=-=-=-

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Thunder God, Raiden, is mentor to all the heroes of
Earthrealm.  He is ageless, wise, and can harness the wrath of
thunder itself.  Raiden will make an excellent subject for study
on this journey.
	Raiden has been elevated to the status of Elder God after
the war with Shinnok.  But when he could not convince the other
Elder Gods to prevent Shang Tsung and Quan Chi from awakening the
Dragon King's sleeping army, he relinquished his status and
returned to Earthrealm.  The first of Earth's heroes he warned of
the coming danger was Kung Lao.

	Directions: You will now study one of Raiden's many fighting
styles.  Nan Chuan consists of attacks that are most effective at
short to middle range.  Nan Chuan contains a greater number and
variety of hand techniques, and fewer leg techniques.  Practice
these Nan Chuan high attacks.

1. Lightning Jab: 1
2. Backfist Chop: 2
3. Stepping Snap Kick: 3
4. Hop Side Kick: 4
5. Low Chin Strike: Down - 4
6. Uppercut: Back - 1
7. Thunder Chop: Back - 2
8. Dual Thunder Palm: Toward - 2

	Directions: Kung Lao will now challenge you.  Attack him
with Raiden's Nan Chuan high attacks.

1. Lightning Jab: 1
2. Backfist Chop: 2
3. Stepping Snap Kick: 3
4. Hop Side Kick: 4
5. Low Chin Strike: Down - 4
6. Uppercut: Back - 1
7. Thunder Chop: Back - 2
8. Dual Thunder Palm: Toward - 2

	Directions: Excellent.  Now for Raiden's Nan Chuan low
attacks.

1. Low Double Palm Strike: Down - 1
2. Low Elbow Strike: Down - 2
3. Shin Strike: Down - 3
4. Hook Leg Knockdown: Back - 3

	Directions: The Shaolin monk, Kung Lao, will challenge your
knowledge of Nan Chuan low attacks.

1. Low Double Palm Strike: Down - 1
2. Low Elbow Strike: Down - 2
3. Shin Strike: Down - 3
4. Hook Leg Knockdown: Back - 3

	Directions: Raiden's movements are as fast as lightning.  He
can even stop an opponent's blow by grabbing the attacking limb.
This move gives Raiden an opportunity to counter with his own
attack.  Catch Kung Lao's attack with Raiden's Reversal move.

>A timer is displayed in the middle of the screen.  Once it
reaches 1, tap the SM Button to counter Lao's attack.  Do this 3
times to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The second of Earth's heroes to be visited by Raiden was
Jax.  The Outerworld Investigation Agency had just been
destroyed, and with it, any mortal means for traversing into
Outworld.  Raiden instructed Jax to meet with the other heroes on
the old island fortress of Shang Tsung in the Lost Sea.

	Jujutsu is a term used to refer to unarmed Japanese combat.
There are more than 750 documented varieties of Jujutsu.  Raiden
has mastered them all.

	Directions: Practice Raiden's Jujutsu high attacks.

1. Open Hand Strike: 1
2. Bent Wrist Strike: 2
3. Front Snap Kick: 3
4. Front Thrusting Kick: 4
5. Bearhand Chop: Back - 1
6. Diagonal Fist: Down - 2
7. Thunder God Palm: Toward - 2

	 Directions: This time, Jax will fight back.  Attack him
with Raiden's Jujutsu high attacks.

1. Open Hand Strike: 1
2. Bent Wrist Strike: 2
3. Front Snap Kick: 3
4. Front Thrusting Kick: 4
5. Bearhand Chop: Back - 1
6. Diagonal Fist: Down - 2
7. Thunder God Palm: Toward - 2

	Directions: Very well done!  Next you will learn Raiden's
Jujutsu low attacks.  3 of them are sweeps.

1. Low Palm Strike: Down - 1
2. Back Sweep: Down - 3
3. Front Sweep: Down - 4
4. Sweep: Back - 3

	Directions: Let us see how you fare when Jax is no longer so
passive.  Attack him with the Jujutsu low attacks again.

1. Low Palm Strike: Down - 1
2. Back Sweep: Down - 3
3. Front Sweep: Down - 4
4. Sweep: Back - 3

	Directions: Raiden can harness the invisible power of the
wind to Shove blocking opponent away from him.  Push Jax 5 times
with Raiden's Shove move.

>Jax will attack you with all his might.  Approach him, and tap
the SM Button to Shove him.  Do this 5 times to complete the
mission.

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Johnny Cage was in the middle of a move shoot when Raiden
appeared to request his assistance in Outworld.  At first, Johnny
Cage had thought Raiden was merely the actor who was playing
Raiden in his current movie project.  But when he noticed the
'movie Raiden' eating doughnuts at the catering table, he knew
his old friend had truly returned from The Heavens.

	Directions: Raiden has always relied upon his staff in
unperdictable circumstances.  It is a source of great fighting
power.  Practice Raiden's Staff high attacks.

1. Overhead Strike: 1
2. Upward Strike: 2
3. Leaping Strike: 3
4. Reverse Thrust: 4
5. Reverse Side Strike: Back - 1

	Directions: Johnny Cage is not afraid to die.  He will now
kombat your Staff high attacks skills.

1. Overhead Strike: 1
2. Upward Strike: 2
3. Leaping Strike: 3
4. Reverse Thrust: 4
5. Reverse Side Strike: Back - 1

	Directions: Exceptional.  Now you must learn Raiden's Staff
low attacks.

1. One Handed Poke: Back - 3
2. Low One Handed Poke: Down - 1
3. Low Strike: Down - 2
4. Sweeping Strike: Down - 3
5. Sweeping Swing: Down - 4

	Directions: Johnny Cage will see how well you have learned
Raiden's Staff low attacks.

1. One Handed Poke: Back - 3
2. Low One Handed Poke: Down - 1
3. Low Strike: Down - 2
4. Sweeping Strike: Down - 3
5. Sweeping Swing: Down - 4

	Directions: Next you will learn one of Raiden's special
Staff attacks.  It uses both high and low attacks together.

1. 2 Hit Swing: SM

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Next, Raiden visited the new home of the reformed Lin Kuei
to ask Sub-Zero for his assistance.  Sub-Zero was eager to help
and prove that the new Lin Kuei was indeed a force for good.

	Directions: Being the God of Thunder, Raiden commands all
that is a storm.  While in his Nan Chuan and Jujutsu fighting
styles, he can eloctrocute and throw his opponents with the force
of lightning.  Practice his throw twice.

1. SM
2. SM

	Directions: Another shocking attack that Raiden can perform
in all three of his fighting styles is his Shocker.  You must
execute this move twice.

1. Shocker: Toward - Toward - 1
2. Shocker: Toward - Toward - 1


	Directions: Sub-Zero has been training many of his new
recruits, specifically Frost.  He will test you shock value.
Attack him with both of Raiden's electrifying attacks twice each.

1. Toward - SM
2. Toward - Toward - 1
3. Toward - SM
4. Toward - Toward - 1

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Sub-Zero had requested of Raiden that he allow his new
rectuir, Frost to accompany him to Outworld.  At first, Raidne
did not think that Frost was experienced enough as a warrior to
take on the Deadly Alliance.  But after testing her in kombat, he
welcomed her assistance.

	Directions: Show Frost Raiden's Lightning Dash twice.

1. Toward - Toward - 4
2. Toward - Toward - 4

	Diretions: Now intimidate her with Raiden's Lightning Bolt.

1. Down - Back - 1
2. Down - Back - 1

	Directions: Frost is unafraid and is challenging you.
Attack her with Raiden's Lightning Dash and Lightning Bolt twice
each.

1. Toward - Toward - 4
2. Down - Back - 1
3. Toward - Toward - 4
4. Down - Back - 1

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Raiden next approached Sonya Blade to ask for her help.  She
had already been in contact with Jax and had been informed of the
destruction of their main base.  She was quite ready to do
whatever it would take to stop the threat that was about to
befall Earth.

	Directions: Raiden can combine his Nan Chuan moves into
longer, more powerful attacks.  Practice these Nan Chuan attack
combos with Sonya Blade.

1. Thunder Chop: 1 - 1
2. Electric Strike: 2 - Back - 1
3. The Middle Way: 2 - Back - 2
4. Knowledge And Skill: 1 - 1 - 3
5. Butterfly Palms: 1 - 1 - Back - 2

	Directions: These next combos are some of Raiden's more
advanced, and more effective Nan Chuan attack combos.

1. Finishing Touch: 1 - 1 - 2 - 3
2. Natural Way: 1 - 1 - 2 - Back - 2
3. Wake the Dead: 1 - 1 - 2 - Back - 1

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Once Earth's warriors had assembled on a beach of Shang
Tsung's abandoned island fortress, Raiden appeared to them and
explained in detail the events leading up to the formation of the
Deadly Alliance.  Although Kung Lao had already known, the others
were shocked to learn that their old friend and ally, Liu Kang,
was dead.

	Directions: Raiden will soon be making more allies in the
coming struggle.  Practice his Jujutsu combos with Special Forces
operative, Cyrax.

1. Heavenly Strikes: 3 - 4
2. Essence of Strength: 1 - 1 - 3 - 4

	Directions: Cyrax will see if you have learned Raiden's
Jujutsu combos.  He will fight back this time.

1. Heavenly Strikes: 3 - 4
2. Essence of Strength: 1 - 1 - 3 - 4

	Directions: Another Jujutsu combo Raiden has perfected is
Thunder God Fists.  This combo ends by slamming his opponent's
face into the ground.  We shall see if you can do this combo as
well.

1. Thunder God Fists: 1 - 1 - Back - 1
2. Thunder God Fists: 1 - 1 - Back - 1
	Directions: Cyrax is not going to take tha tlying down.  He
will make it harder this time.

1. 1 - 1 - Back - 1
2. 1 - 1 - Back - 1

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Raiden had brought to the surface the sunken ship Shang
Tsung had used to bring warriors to his island.  The heroes
boarded the ship and were taken to a remote spot in the Lost Sea.
None mentioned the fact that there was no one steering the ship.

	Directions: Another reluctant ally Raiden will meet during
the coming battle is the rogue swordsman, Kenshi.  Practice this
vicious Staff combo with Kenshi.  Try not to hit his face too
hard.

1. Catching A Butterfly: 4 - 4 - 4

	Directions: Kenshi did not see that coming.  He will be more
alert this time.  Try that same combo again.

1. 4 - 4 - 4

	Directions: Well done.  Now test Kenshi's sight with this
next Staff combo called Dragon Wind.

1. Dragon Wind: 4 - 4 - Back - 2

	Directions: Kenshi has had enough with the blind jokes.  He
is... how you say?...'throwing down' this time.

1. 4 - 4 - Back - 2

Mission Complete!

	You earned 250 Ruby Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	The Thunder God raised his hand and an enormous storm formed
in the air above the ship.  Off to one side, a platform of some
ancient design appeared from out of nowhere.  Raiden explained
that it was a celestial portal that could be used to travere to
Outworld.  To earn the right to cross to the next realm, each
kombatant had to defeat a representation of his or her greatest
adversary.  For Raiden, that challenge came in the form of Quan
Chi.

	Directions: Raiden can perform Style Branch combos that
change from one style to another.  Attack Quan Chi with Raiden's
Power Bolts Style Branch combo that starts in Nan Chuan and goes
into Jujutsu.

1. Power Bolts: 1 - 1 - 2 - CS - 1 - Back - 1

	Directions: Now hit Quan Chi with Raiden's Style Branch
combo called Out Of Order.  It starts in Nan Chuan and goes to
Jujutsu.

1. Out Of Order: 1 - 1 - 2 - CS - 1 - 3 - 4

	Directions: Pummel Quan Chi with Raiden's Style Branch combo
called Fireworks.  It starts in Jujutsu and goes into his Staff.

1. Fireworks: 1 - 1 - 3 - CS - 4 - 4

	Directions: This next one, called Sparky, also starts in
Jujutsu and goes into the Staff.

1. Sparky: 1 - 1 - 3 - CS - 4 - Back - 2

	Directions: Now for a more complicated combo.  This one,
called Black Thunder, Style Branches through all 3 of Raiden's
main fighting styles.  It starts in Nan Chuan, goes into Jujutsu,
and finished with the Staff.

1. Black Thunder: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - 4

	Directions: This next one should finish Quan Chi.  It is
called Chain Lightning and it uses all three of Raiden's main
styles as well.  It starts in Nan Chuan, goes into Jujutsu, and
finished with the Staff.

1. Chain Lightning: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - Back - 2

Mission Complete!

	You earned 300 Sapphire Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But htere is one opponent you still need to
confront...  It is one thing to defeat a foe taht does not share
your thoughts.  It is a completely differnt situation when
confronting a foe that can anticipate your every move.  Your
fianl test will be to face a mirror image of Raiden.  If you can
win 3 out of 5 matches, you will have completed your training.
Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Raiden uses his stun attacks often, and follows up with a
massive combo.  Stay away from using your Special Moves, as they
leave you wide open.  Try to stick with the move conventional
smaller combos, rather than the long 12 hitters, as they are hard
to pull of and leave you wide open if missed.  As alway Throw a
lot to keep your distance, move in close, and pummel him with a
small combo followed up by one or two more smaller hits.  Put
this guy out of his misery.

Mission Complete!

Congratulations!  You have finished you training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Ruby Koins.

-=-=-=-=
Reptile:
-=-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission-Introduction:
	The warrior known as Reptile has grown much stronger and
more primal since his first appearance in the tournament. His
physical appearance has morphed into something more animal than
man. Like Reptile, you must connect with your instincts if you
wish to complete this journey.
	Hung Gar, or 'Tiger Fist,' is the merging of Southern
Shaolin fighting styles of Chinese kung fu. It is based on the
movements of animals, such as the tiger and the crane.

	During the invasion of Earthrealm, Reptile had been ordered
by his master Shao Kahn to assassinate Princess Kitana.  The
style he attacked with was Hung Gar.

	Directions: Attack Kitana with Reptile's basic Hung Gar
moves.

1. Scratching Claw: 1
2. Chameleon Palm: 2
3. Dual Claw Strike: 3
4. Lizard Smash: Back - 3
5. Low Snap Kick: 4
6. Spinning Roundhouse Kick: Back - 4

	Directions: A very effective Hung Gar attack used by Reptile
is his Double Claw Strike.  Attack Kitana with the Double Claw
Strike 3 times.

1. Back - 1
2. Back - 1
3. Back - 1

	Directions: Excellent.  Now strike Kitana with Reptile's
Hung Gar low attacks.

1. Low Paw Attack: Down - 1
2. Low Claw Strike: Down - 2
3. Forward Strike: Down - 3
4. Mid Roundhouse Kick: Down - 4

	Kitana is resisting your attack!  While in his Hung Gar
fighting style, Reptile can break her block as well as push her
away by executing a Shove.

	Directions: Break Kitana's block with Reptile's Shove move 5
times.

>Kitana will sit/stand there and hold Block.  Walk up to her and
hit the SM Button to Shove her and break the block.  Do this 5
times to comlete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	After Shao Kahn's defeat in Earthrealm, Reptile returned to
Outworld to protect his master.  His main duty has been to seek
and destroy any possible threats to Shao Kahn's rule.  Reptile
has slain many would-be rulers before they had a chance to gain
momentum against the Emperor.
	The latest threat to Shao Kahn is the united forces of
Princess Kitana and Prince Goro.  The weakened Emperor has
ordered Reptile to deliver a message to the sorcerer Shang Tsung.
The Emperor demanded the sorcerer's services in defending against
Edenia and the Shokan.  At first, Shang Tsung did not recognize
Reptile.  It had been some time since he had seen him, and
Reptile had changed much in appearance.

	Directions: Shang Tsung's body language is one of
aggression.  Use Reptile's primal reflexes to attack him frst
with these Crab basic attacks.

1. Upward Elbow Strike: 1
2. Spinning Elbow Strike: Back - 1
3. Ridge Hand Swipe: 2
4. Dual Uppercut: Back - 2
5. Spinning Back Kick: 3
6. Mid Hook Kick: 4

	Directions: Shang Tsung is defending himself against yoru
attack.  Spring into action!  Do not hesitate to bring him down
if you must.

1. Upward Elbow Strike: 1
2. Spinning Elbow Strike: Back - 1
3. Ridge Hand Swipe: 2
4. Dual Uppercut: Back - 2
5. Spinning Back Kick: 3
6. Mid Hook Kick: 4

	Directions: Shang Tsung will not expect these Crab low
attacks.

1. Low Punch: Down - 1
2. Low Dual Uppercut: Down - 2
3. Low Snap Punch: Down - 3
4. Low Hook Kick: Down - 4

	Directions: The mammal is smarter than you thought.  He is
now anticipating your Crab low attacks.

1. Low Punch: Down - 1
2. Low Dual Uppercut: Down - 2
3. Low Snap Punch: Down - 3
4. Low Hook Kick: Down - 4

	Reptile's primal reflexes give him the ability to intercept
an attack to immobilize his opponents.  This move is called a
Reversal.

	Directions: Counter 3 of Shang Tsung's attacks with
Reptile's Reversal move.

>A timer is displayed in the middle of the screen.  When it
reaches 1, tap the SM Button just as Shang Tsung strikes to
counter his attack.  Do this 3 times to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Eventually, Shang Tsung began to recognize Reptile's
fighting moves, and ceased his aggressive posture.  Reptile
calmed down and delivered Shao Kahn's orders, Shang Tsung was to
report to the emperor's palace fortress immediately.  His duty
fulfilled, Reptile departed to return to his master's side.
Shortly after leaving, his keen senses picked up the scent of
blood and the sound of battle coming from Shang Tsung's
residence.
	He raced back to that location to find the sorcerer Quan Chi
standing before Shang Tsung.  His keen hearing picked up their
conversation.  They were planning an assassination of his master,
Shao Kahn.  Angry acidic drool seethed from between Reptile's
teeth to the ground below...

	Reptile's saliva has long been feared by his enemies.  Its
corrosive properties make for a most formidable weapon.  As a
long-distance attack, Reptile can spit this acid at his opponent.
He imagined covering the sorceres in the substance.

	Directions: Spit at Quan Chi 3 times with this acidic drool
before time runs out.

1. Back - Toward - 1
2. Back - Toward - 1
3. Back - Toward - 1

	Reptile's anger was all-consuming, and he imagined himself
in a heated battle with the pasty sorcerer.

	Directions: Hit Quan Chi 3 more times with Reptile's Acid
Spit.

1. Acid Spit: Back - Toward - 1
2. Acid Spit: Back - Toward - 1
3. Acid Spit: Back - Toward - 1

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Reptile knew he was no match for both sorceres at once.  He
decided he could best serfe his master Shao Kahn if he could warn
him of the impending attack.  As he made his way to Shao Kahn's
Fortress, he was intercepted by a vampire woman brandishing a
weapon that seemed vaguely familiar.
	The weapon was a Kirehashi... an ancient weapon of Reptile's
extinct race.  The vampire called herself Nitara, and offered the
weapon to him as an offering of friendship.  With a hiss, Reptile
ripped the sword from her hands and began swinging it at
imaginary foes.

	Directions: Imagine practicing Reptile's Kirehashi basic
attacks on this strange vampire woman.

1. Blade Chop: Down - 2
2. Downward Slash: 1
3. Circular Swing: Back - 1
4. The Cutter: Up - 1
5. Side Slash: 2
6. Spinning Slash: Back - 2
7. Upward Slash: 3
8. Mid Lunge: 4
9. Blade Smash: Back - 4

	Directions: Nitara did not understand why Reptile was
swinging his blade at her.  She defended herself.

1. Blade Chop: Down - 2
2. Downward Slash: 1
3. Circular Swing: Back - 1
4. The Cutter: Up - 1
5. Side Slash: 2
6. Spinning Slash: Back - 2
7. Upward Slash: 3
8. Mid Lunge: 4
9. Blade Smash: Back - 4

	Directions: Reptile's imagination ran wild with the attack
possibilities this new weapon presented.  He tried attacking low.

1. Low Lunge: Down - 1
2. Low Poke: Down - 3
3. Spinning Blade: Down - 4
4. Low Swipe: Back - 3

	Directions: Nitara continued to defend herself, not
understanding the reason for Reptile's unwarranted attacks.


1. Low Lunge: Down - 1
2. Low Poke: Down - 3
3. Spinning Blade: Down - 4
4. Low Swipe: Back - 3

	Reptile fantasized impaling Nitara with the Kirehashi Blade.
He imagined the blood spewing from the open wound.

	Directions: Imaple Nitara with Reptile's Kirehashi Blade.

1. SM

Mission Complete!

	You earned 150 Sapphire Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Reptile snapped out of his kombative trance and stopped his
attack on Nitara.  He accepted her gift of the ancient Raptor
weapon readily.  Nitara's presence had a soothing effect on
Reptile.  She claimed to have information that would help his
master Shao Kahn in the battle with Kitana's forces.  Reptile
knew he could trust her.  He could sense no deceit.
	Nitara led Reptile across the plains of Outworld to the
hidden location of Kitana's military encampment.  If Reptile
could get this information to Shao Kahn, the Emperor could send
Kano's troops to smash them in a surprise attack.  He had to get
back to Shao Kahn immediately.

	Reptile can travel vast distances quickly by curling up and
rolling.  In his zeal to help his master, he zipped back and
forth fervently, flipping Nitara into the air.

	Directions: Trip up Nitara with Reptile's Lizard Ball move 3
times.

1. Lizard Ball: Toward - Down - 4
2. Lizard Ball: Toward - Down - 4
3. Lizard Ball: Toward - Down - 4

	Again, you have proven to be a quick study.  But let us see
how you fare in kombat.

	Directions: Nitara tried to evade Reptile's Lizard Ball as
best she could, but Reptile flipped her up 3 more times before he
finally left for Shao Kahn's Fortress.

1. Toward - Down - 4
2. Toward - Down - 4
3. Toward - Down - 4

Mission Complete!

	You earned 175 Sapphire Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	When Reptile finally arrived in Shao Kahn's throne room, he
was devastated to find the Emperor lying dead on the floor.
Judging by the smell of magic in the air, he realized that Quan
Chi and Shang Tsung had already sprung their attack.  He imagined
the battle that had killed his master and fantasized about aiding
him in battle.

	Directions: Execute these Hung Gar attack combos on the
mammal, Shang Tsung.

1. Lazy Lizard: 1 - 2
2. Internal Strikes: 3 - 2

	Directions: Shang Tsung is fighting back!  Use those same
combos to defeat him!

1. 1 - 2
2. 3 - 2

	Directions: Unleash your fury with these more advanced Hung
Gar combos.  Shang Tsung will not know what hit him.

1. Wise Tiger: 1 - 3 - 2
2. Iron Thread: 1 - 3 - 4 - Back - 1

	Directions: The fight with Shang Tsung would have been epic!
Attack him with the more advanced Hung Gar combos again!

1. 1 - 2
2. 3 - 2
3. 1 - 3 - 2
4. 1 - 3 - 4 - Back - 1

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Reptile believed that his master's death was his fault.  He
should have returned to the fortress much sooner.  In angusih
over his failure, he wandered Outworld aimlessly, until he once
again came across Nitara.  Feeling the need to redeem himself, he
pledged his life to her service.  This time, he would not fail.
He would protect his new master well.

	Directions: Express your anger over Shao Kahn's death by
performing these Crab combos.  Punish Shang Tsung!

1. Boiling Water: Back - 1 - 3
2. Crab Crawls On Sand: 1 - 1 - 3
3. Claws of Fury: 1 - 1 - 1

	Directions: Nitara has no idea why you continue to assault
her.  She has no other choice but to defend herself.

1. Back - 1 - 3
2. 1 - 1 - 3
3. 1 - 1 - 1

	Directions: Pull out your Kirehashi Blade and cut down Quan
Chi with these combos to help ease the pain.

1. Dead End: 2 - 2
2. Reptilian Slice: 3 - 3

	Directions: Now Nitara is really angry.  She gave you taht
weapo, and now you are using it against her?  She will not stand
for that.

1. 2 - 2
2. 3 - 3

	Directions: The emotional pain is too great!  Your Kirehashi
combos have become more intense!

1. Shredder: Back - 2 - 2
2. Rip Tore: 1 - Back - 2 - Back - 2

	Directions: Nitara does not understand why you keep
referring to her as Quan Chi or Shang Tsung.  Perhaps you are
hallucinating.  Until she can assess the situation, she must take
what you dish out!

1. Back - 2 - 2
2. 1 - Back - 2 Back - 2

	Directions: You cannot escape the thought that you failed
your master!  Your anguish has reached a fevered pitch!  Impale
the traitor Shang Tsung with your Kirehashi Blade!!

>Tap the SM Button to Impale Shang Tsung and complete the
mission.

Mission Complete!

	You earned 200 Sapphire Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Fortunately for the vampire Nitara, Reptile's Kirehashi
Blade was not made of wood.  She pulled the weapon from her body,
and tried to calm him down.  However, Reptile's imagination was
out of control by that time.  Instead of Nitara, he now saw
Kitata before him.  If he had not wasted time to inspect Kitana's
military encampment, he would have been in the throne room to
defend his master.

	Directions: It's all Kitana's fault!  Make her bleed!  Spill
80 pints of her blood before she defeats you or you come to your
senses.

>Kitana will use her cheap pop-up combos on you to gain extra
hits.  Dodge those moves, and counter with some of Reptile's
Kirehashi Blade combos.  His weapon combos are the ONLY thing I
used on her to complete the mission.

Mission Complete!

	You earned 200 Ruby Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Nitara forgave Reptile for his uncontrolled bout.  Shao Kahn
would have killed him for it.  Nitara was indeed a master worth
fighting for.  Her first command was to attack an Earthrealm
invader.  She instructed Reptile to weaken the outsider by biting
his armguard.  The battle from that point on would be easy.

	Directions: Attack the Earthrealm invader with 2 of
Reptile's Style Branch combos.  These combos start in the Hung
Gar fighting style and go into the Crab fighting style.

1. Matriarch: 1 - 3 - 4 - CS - 1 - 3
2. Evolution: 1 - 3 - 4 - CS - 1 - 1

	Directions: Reptile bit the arm of his opponent, but the
damage made no difference.  The invader did not seem weakened.
Reptile attacked with another Style Branch combo that started
with the Crab fighting style and changed into his Kirehashi
Blade.

1. Reptilian Rage: 1 - 1 - Back - 2 - CS

	Directions: Still, the invader would not fall.  Reptile made
use of all his fighting skills and executed a Style Branch combo
tha tstrted with Hung Gar, changed to Crab, and finished with his
Kirehashi Blade.

1. Zatterorize: 1 - 3 - 4 - CS - 1 - Back - 2 - CS

	None of his attacks brought Nitara's enemy down.  Reptile
had one more attack left.  He needed to impale the invader with
his Kirehashi Blade.

	Directions: Imaple the Earthrealm invader with Reptile's
Kirehashi Blade.

1. SM

Mission Complete!

	You earned 300 Ruby Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Reptile hit the Earthrealm invader so hard that his ribcage
burst open.  Reptile paused for a moment to flex his leathery
muscles in victory.  But before he could belt a triumphant
scream, a great monster with many teeth came whirling outward
from inside his defeated foe's chest.  Unable to comprehend this
new danger, Reptile fled in fear.
	He wandered again aimlessly, realizing that he had failed
another master.  He was angry with himself and let his
imagination run wild.  He imagined that standing before him was
his true enemy...

	Directions: Reptile must face himself in Mortal Kombat.
Defeat the imaginary manifestation of Reptile 3 out of 5 matches
in a duel to the death.

>Reptile is not as hard as he may seem at first.  One just needs
to be on the lookout for his Lizard Ball move, which must be
blocked low, and is hard to detect at first.  You should try and
dodge his Special Moves and counter with some high hitting
combos, followed up by extra cheap hits.  As always, Throw to
creat distance, and since Reptile has projectile attacks, use
them to your advantage.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Gold Koins.

-=-=-=
Cyrax:
-=-=-=

>>>>>>>>>>>>
Mission - 1:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Cyrax is both part man and part machine.  His cybernetic
implants give him the edge he needs to defeat the most deadly of
foes.  He has recently been stranded in Outworld, and must fight
to stay alive as he travels with Nitara on a quest to find a
mystical Orb.

	Like Sub-Zero, Cyrax had once been a member of the Lin Kuei
ninja clan.  Although he had learned many forms of martial arts
techniques, Ninjitsu was his preferred fighting style.  You must
understand the Way Of The Ninja if you are to complete your
training.

	Directions: Practice Cyrax's Ninjitsu high attacks.

1. Straight Strike: 1
2. Strong Elbow: 2
3. Double Fist Strike: Up - 2
4. Spinning Back Kick: 3
5. Front Kick: 4

	Very good.  Next you will learn Cyrax's Ninja Strike (Back -
1).  It is a pop-up attack that allows Cyrax to pop his opponent
into the air long enough to execute another attack.

	Directions: Attack Sub-Zero with Cyrax's Ninja Strike.

1. Ninja Strike: Back - 1

	Directions: Exceptional!  Now you must attack Sub-Zero with
the Ninja Strike and, before he hits the ground, attack him 2
more times with the Ninja Strike to juggle him in the air.

> Back - 1, Back - 1, and Back - 1 again to juggle Subby in mid-
air.

	Cyrax's Ninjitsu fighting style utilizes fast and tricky low
attacks.  He uses them to keep his opponent guessing.

	Directions: Attack Sub-Zero with Cyrax's Ninjitsu low
attacks.

1. Low Punch: Down - 1
2. Low Palm Strike: Down - 2
3. Shin Kick: Back - 3
4. Low Kick: Down - 3
5. Ducking Mid Kick: Down - 4

	To distance himself from his opponents, Cyrax can Escape
with a Ninjitsu Backflip (SM).

	Directions: Execute 3 successful Backflip Escape moves while
in the Ninjitsu fighting style.

>Tap the SM Button 3 times to perform the Backflip.  Watch for
Sub-Zero as he attacks you as you try to do this.  Do this 3
times to complete the mission.

Mission Complete!

	You earned 150 Ruby Koins.

>>>>>>>>>>>>
Mission - 2:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Cyrax was transformed into a cyborg by the Lin Kuei in an
automation program that Sub-Zero defied.  For that defiance, Sub-
Zero became an enemy of the Lin Kuei and Cyrax was programmed to
seek and destroy him as a traitor.  One of the fighting styles
Cyrax downloaded to defeat Sub-Zero was Sambo.

	The fighting style Sambo, originally conceived as a means of
unarmed crowd control for the police, is a form of wrestling
developed by the Soviets in the early 1930's.  Sambo is a
distillation of over 20 folk arts native to the Soviet Union as
well as Greco-Roman Wrestling, Judo, Jujutsu, and free-style
wrestling.

	Directions: You will begin training in Cyrax's Sambo basic
attacks.

1. Quick Jab: 1
2. Low Hook Punch: Down - 1
3. Straight Chop: Up - 2
4. Backward Elbow: Back - 2
5. Roundhouse: 3
6. Big Leg: 4

	Cyrax also has pop-up attack in the Sambo fighting style
called the Hammerfist Stike (Back - 1).

	Directions: Execute Cyrax's Hammerfist Strike on the
traitor, Sub-Zero.

1. Hammerfist Strike: Back - 1

	Directions: Outstanding!  Now you must attack Sub-Zero with
the Hammerfist Strike and, before he hits the ground, attack him
2 more times with the Hammerfist Strike to juggle him in the air.

>Tap Back - 1, Back - 1, and Back - 1 again, while Sub-Zero is in
mid-air to juggle him.

	Well executed!  Cyrax has a ducking pop-up attack (Down - 2)
in the Sambo fighting style as well.

	Directions: Initiate Cyrax's Rising Fist ducking pop-up.

1. Rising Fist: Down - 2

	Directions: Well done!  Now execute the Rising Fist duckign
pop-up and, while Sub-Zero is still in the air, juggle him with
any attack in your database.

1. Down - 2, and tap Button 1 to make it easy.

	Although Cyrax's Sambo fighting style only has a couple of
low attacks, he takes full advantage of their strategic
potential.

	Directions: Attack Sub-Zero with Cyrax's Sambo low attacks.

1. Low Fist Strike: Down - 3
2. Low Shin Kick: Down - 4

	In addition to punches and kicks, Cyrax can access his
database to load his Sambo throw attacks.  One such attack is
called the Shoulder Toss (2).

	Directions: Execute 5 successful Shoulder Toss moves while
in the Sambo fighting style.

1. 2
2. 2
3. 2
4. 2
5. 2

	While using his Sambo fighting style, Cyrax can recharge his
power cells by performing a Taunt (SM).

	Directions: Execute 2 Taunts successfully to regain full
charge.

>Sub-Zero will attack you so beware.  Use the Throw to gain some
distance or a small combo, and execute your Taunt.  Do this 2
times to complete the mission.

Mission Complete!

	You earned 150 Jade Koins.

>>>>>>>>>>>>
Mission - 3:
<<<<<<<<<<<<

Pre-Mission Introduction:
	One of the weapons Cyrax brings with him on his assignments
is his Pulse Blade.  You will now download the Pulse Blade
training mission.  Password... LK - 4D4 ... logging on... login
successful... acessing requested files... downloading... download
successful.

	Click Button 3 to run the Pulse Blade basic training
executable...

	Directions: ... loading Pulse Blade high attacks training
mission pack... pbha.mk5 loaded... execute Pulse Blade high
attacks on target Sub-Zero...

1. Cutting Blade: 1
2. Stomping Blade: Up - 1
3. Circling Swipe: 2
4. Back Kick: 3
5. Knee Strike: 4
6. Twisting Edge: Down - 3
7. Thrusting Sword: Down - 4

	... Pulse Blade high attacks training mission complete...
loading Pulse Blade Lifting Blade pop-up attack training mission
pack... phlb.mk5 loaded...

	Directions: ... execute Pulse Blade Lifting Blade pop-up
attack on target Sub-Zero...

1. Lifting Blade: Back - 2

	Directions: ... performance meets required parameters...
execute Pulse Blade Lifting Blade pop-up attack followed by 2
additional Pulse Blade Lifting Blade attacks while target Sub-
Zero is still airborn...

>Tap Back - 2, Back - 2, and Back - 2 again while Sub is still in
mid-air to juggle him.

	... Pulse Blade Lifting Blade pop-up attack training mission
complete... loading Pulse Blade low attacks training mission
pack... pbla.mk5 loaded.

	Directions: ... execute Pulse Blade low attacks on target
Sub-Zero...

1. Sweeping Edge: Back - 1
2. Downward Stab: Down - 1
3. Low 2-Hit Strike: Down - 2
4. Sweep Kick: Back - 3

	... Pulse Blade low attacks training mission complete...
loading Pulse Blade Impale training mission pack... pbi.mk5
loaded...

	Directions: ... IMPALE INSTRUCTIONS. Lodge Pulse Blade in
target Sub-Zero...do not withdraw Pulse Blade... execute Pulse
Blade Impale attack...

>Tap the SM Button to Impale Sub-Zero and complete the mission.

Mission Complete!

	You earned 150 Gold Koins.

>>>>>>>>>>>>
Mission - 4:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Cyrax was eventually reprogrammed by Sub-Zero to defeat Shao
Kahn.  Once the Emperor's attack on Earth was foiled, Cyrax had
no further instructions and shut down in a barren desert.  He was
recovered by Special Forces agents Sonya Blade and Jackson Briggs
who restored his soul through a dangerous technical procedure.
He has sinced joined forces with them to protect Earthrealm from
otherworldly threats.

	Directions: By joining one attack to another in rapid
succession, the human cyborg, Cyrax, can more effectively attack
his foes.  His training at the Special Forces proving grounds
began with Ninjitsu combo training.

1. Ninja Strikes: 1 - 1 - 1
2. Stealth Blast: 1 - 1 - 2
3. Yellow Doom: 1 - 1 - 3
4. Full Gore: 1 - 1 - Up - 2

	Directions: Practice Cyrax's Ninjitsu Cyborg Strikes pop-up
combo.

1. Cyborg Strikes: 1 - 1 - Back - 1

	Directions: Exceptional!  Now you must attack Jax with the
Cyborg Strikes once more and, before he hits the ground, juggle
him with any attack.

1. 1 - 1 - Back - 1, and to make it easy just Tap 1.

	Directions: Well done!  Now expand upon your combo training
by learning Cyrax's Style Branch combination attacks.  A Style
Branch combo starts with one style and changes to another style
for added effectiveness.  You will now learn Cyrax's Pain Killer
Style Branch combo.  It starts in Ninjitsu and goes into Sambo.

1. Pain Killer: 1 - 1 - Back - 1 - CS

	Directions: Excellent!  Now execute the Pain Killer combo
and juggle Jax in the air with any attack you have learned.

1. 1 - 1 - Back - 1 - CS, and to make it easy just Tap 1.

Mission Complete!

	You earned 175 Jade Koins.

>>>>>>>>>>>>
Mission - 5:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Jax assigned Cyrax to the realm of Outworld.  His mission
was to scout out potential threats from that realm and report his
findings to Jax back in Earthrealm.  On one of his ports to
Outworld, Cyrax was ambushed by a large reptilian creature.
During the battle, the arm console that allowed him to traverse
the realms was damaged.  He was stranded in Outworld.

	Directions: Cyrax had not recognized the warrior he fought
to be Reptile due to the lizard's strange metamorphosis from his
previous form.  He defended against Reptile's assault with his
Sambo attack combinations, among other techniques, and eventually
defeated him.

1. 3 Step Rush: 1 - 1 - 1
2. Quicksand: 1 - 1 - 4

	Directions: Practice Cyrax's Sambo Ketchup pop-up combo.

1. Ketchup: 1 - 1 - Back - 1

	Directions: Exceptional!  Now you must attack Reptile with
the Ketchup combo once more and, before he hits the ground,
juggle him with any attack you have learned.

1. 1 - 1 - Back - 1, and to make it easy just Tap 1.

	Directions: Well done!  Now expand your combo training by
learning one of Cyrax's more advanced Sambo combination attacks.

1. Mustard: 1 - 1 - Back - 2
2. Self Destruct: 1 - 1 - Back - 2 - Toward - 2 - Up - 2

	Directions: Excellent!  Now for a Branch Style combo that
starts with Cyrax's Sambo fighting style and goes into his Pulse
Blade fighting style.

1. LK4D4: 1 - 1 - Back - 2 - Toward - 2 - CS

	Directions: Now repeat that last combo and finish it with
any attack you have learned.

1. 1 - 1 - Back - 2 - Toward - 2 - CS, and to make it easy, jsut
Tap 1.

Mission Complete!

	You earned 175 Gold Koins.

>>>>>>>>>>>>
Mission - 6:
<<<<<<<<<<<<

Pre-Mission Introduction:
	After Reptile scurried away in defeat, Cyrax was approached
by a vampire woman named Nitara who had been watching the fight.
She offered to return Cyrax to his Earthrealm home if he could
retrieve for her a mystical orb from its hiding place.  Nitara
could not approach it herself, but Cyrax's Earthrealm technology
would allow him to enter the harsh environment the orb had been
concealed in.

	One technological advancement of Cyrax's cybernetic systems
is his Slice and Dice cutter (Back - Toward - 4).  This mechanism
can cut through opponents even at a distance.

	Directions: Attack Nitara with Cyrax's Slice and Dice
cutter.

1. Slice and Dice: Back - Toward - 4
2. Slice and Dice: Back - Toward - 4
3. Slice and Dice: Back - Toward - 4

	Directions: Well done!  But that hurt Nitara a bit too much.
This time she will not be so passive.

1. Back - Toward - 4
2. Back - Toward - 4
3. Back - Toward - 4

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 7:
<<<<<<<<<<<<

Pre-Mission Introduction:
	When Cyrax had not reported back from Outworld at the pre-
designated time, Jax knew something was wrong.  He sent the new
recruit Kenshi to search for Cyrax.

	Another special attack made possible by Cyrax's bionic
implants is his Spinkick (Down - Back - 3).  Cyrax is able to
deal multiple blows by spinning on one leg and repeatedly
smacking his opponent with the other.

	Directions: Show Kenshi how the Spinkick attack works.

1. Spinkick: Down - Back - 3
2. Spinkick: Down - Back - 3
3. Spinkick: Down - Back - 3

	Directions: Well done!  But Kenshi came here to rescue you,
not to be insulted.  This time he will not allow such an attack.

1. Down - Back - 3
2. Down - Back - 3
3. Down - Back - 3

Mission Complete!

	You earned 200 Gold Koins.

>>>>>>>>>>>>
Mission - 8:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Eventually, Agent Kenshi became stranded in Outworld as well
when the Special Forces Outerworld Investigation Agency was
destroyed by a member of the Red Dragon clan.  Jax and Sonya
would have to find some other way to return both Kenshi and Cyrax
to Earthrealm.

	Perhaps one of the most versatile technological advancements
in Cyrax's arsenal is his Detonator (Toward - Back - 1).  From a
cavity within his chest, he can expel a timed bomb to blow his
opponents to pieces.  Attack Sonya.

	Directions: Attack Sonya with short-range Detonator.  FIRE
IN THE HOLE!!!

1. Detonator: (Close) Toward - Back - 1

	Cyrax's arsenal also has a long-range Detonator (Back -
Toward - 1) to be used against opponents who like to keep their
distance.

	Directions: Very explosive!  See if you can hit Sonya from a
further distance with a long-range Detonator.  FIRE IN THE
HOLE!!!

1. Detonator (Far): Back - Toward - 1

	Directions: Good shot!  Now see if you can attack Sonya
after she has been blown into the air by a Detonator blast.  FIRE
IN THE HOL!!!

1. Back - Toward - 1, and to make it easy, just Tap 1.

	Directions: You are indeed a demolitions expert.  But now
comes your final lesson with the Detonator.  Detonate Sonya into
the air and then juggle her with the Spinkick.

1. Back - Toward - 1, and Down - Back - 3

Mission Complete!

	You earned 250 Gold Koins.

>>>>>>>>>>>>
Mission - 9:
<<<<<<<<<<<<

Pre-Mission Introduction:
	Next, you will learn Cyrax's more advanced combos.  You will
spar against Johnny Cage.  Cyrax has never liked any of Johnny
Cage's movies and felt especially robbed of his eight bucks when
he saw Johnny's film, NINJA MIME.  Cyrax is going to beat those
eight dollars out of Johnny Cage's skull.

	Directions: Perform Cyrax's Ninjitsu Pain Killer Style
Branch combo and then juggle him with the Slice and Dice special
attack.

1. 1 - 1 - Back - 1 - CS, Back - Toward - 4

	Directions: I guess that is WHAT HE GETS? Now perform
Cyrax's Ninjitsu Pain Killer Style Branch combo and then juggle
the prima donna with the Spinkick special attack.

1. 1 - 1 - Back - 1 - CS, Down - Back - 3

	Directions: Staying in character, Johnny seems to have
miraculously come back life?  Now perform Cyrax's Style Branch
combo beginning with the Sambo style then into the Pulse Blade
style, and juggle him senseless with the Slice And Dice special
attack.

1. 1 - 1 - Back - 2 - Toward - 2 - CS, Back - Toward - 4

	Directions: Now that is what I call entertainment!  Finish
him off with one final Branch Style combo that starts with Sambo,
goes into Pulse Blade, and juggles the pretty-boy with the
Spinkick.

1. 1 - 1 - Back - 2 - Toward - 2 - CS, Back - Down - 3

Mission Complete!

	You earned 300 Sapphire Koins.

>>>>>>>>>>>>>
Mission - 10:
<<<<<<<<<<<<<

Pre-Mission Introduction:
	Most impressive!  You have learned much through your
journey.  You have mastered many fighting styles and beaten many
opponents.  But there is one opponent you still need to
confront... It is one thing to defeat a foe that does not share
your thoughts.  It is a completely different situation when
confronting a foe that can anticipate your every move.  Your
final test will be to face a mirror image of Cyrax.  If you can
win 3 out of 5 matches, you will have complete your training.
Good Luck.

	Directions: Win 3 out of 5 matches in a duel to the death.

>Cyrax uses his sword a lot during this battle.  Dodge or block
those attacks, and follow up with some combos learned in Konquest
Mission #9.  Do not use his Detonators as they are harmless.
Cyrax's Throw also blows, so stay away from that as well.  Just
use little combos on him to slowly but surely whittle away his
health.

Mission Complete!

Congratulations!  You have finished your training!  This journey
is complete.  But the road to your destiny is long traveled, and
there is always more to learn.

	You earned 300 Sapphire Koins.

	After you have completed all 218 Konquest missions, you
should end up with (pending you haven't been spending them
already):

> 10,260 Sapphire Koins.
> 0 Onyx Koins.
> 10,080 Jade Koins.
> 10,155 Ruby Koins.
> 11,5235 Gold Koins.
> 0 Platinum Koins.

A total of 42,030 Koins accumulated.

Happy spending in the Krypt!

	Congratulations!  Your quest has come to an end.  You have
indeed achieved enlightenment.  There are now two paths before
you: that of a selfless defender, or that of a conquerer of
realms.  You are to choose.
	Blaze and Mokap now have become playable.  To access Blaze
in either Arcade or VS Mode, highlight Raiden on the Character
Select Screen and Tap Down + Button 3.  To access MoKap,
highlight Cyrax on the Character Select Screen and Tap Down +
Button 3.  The game will allow you to reset all of your completed
Konquest missions in order to earn more kurrency, otherwise it
states that you have already completed them.

=-=-=-=-=-=-=-=-=-=-=-=
XV. Kodes and Secrets:
=-=-=-=-=-=-=-=-=-=-=-=

    Mortal Kombat: Deadly Alliance does feature an abundane of
fun and interesting things to unlock, including two secret
characters, an infinite money trick and some other fun goodies.
Below I will list all of the kodes and secrets I know of so far.
If anyone knows of any more, feel free to E-Mail me them and I
will post them here, fully credited to you.  And no, there are no
extra Fatalities for the characters, and there are also not any
Stage Fatalties as confirmed by the man himself, Ed Boon.

	We will start with the easiest stuff first.  Some of these
might not even be considered secrets in certain people's minds,
but I will list them here anyway.

>Random Select: As with every other Mortal Kombat before it,
except the original, there has been a Random Select option.  To
do this, hit up and Start, on the Character Select Screen to have
the computer select your fighter for you.  Player 1 has to Up and
Start on Shang Tsung's picture, and Player 2 has to Up and Start
on Quan Chi's picture.

>Alternate Costume: To choose your character's alternate costume,
just select them by hitting Start.  Their portrait on the right
or left, will change to them in their alternate outfit.  The
desired character's alternate costume, must have already been
unlocked in The Krypt in order for it to appear.

>Stage Select: This only works in Versus Mode.  To select your
stage hit the SM Button to bring up the sidebar which allows you
to choose your stage.  Press Left or Right to choose the desired
stage, and hit the SM Button again to return to the Select Screen
and contiue the fight.  You must have unlocked the hidden arenas
in The Krypt before they can become "playable."

>Victory Pose Select: Each character has three end-of-battle
poses. Perform the following when the "Finish Him/Her" message
appears. Note: If you run out of time performing your fatality or
if you end the match with your weapon, your character will
automatically perform the pose of the last stance he or she was
in. (Taken from Gamewinners .com)
1: Strike your opponent in your character's first form.
2: Strike your opponent in your character's second form.
3: Execute your characters fatality.

>Unlock Blaze: To unlock this mysterious character, play through
all 218 Konquest missions, and an FMV will appear showing Blaze
going through a Kata, thus allowing you to play as him.  On the
Select Scree, hit Down and Start on Raiden's picture to pick
Blaze.

>Unlock MoKap: To unlock MoKap complete all 218 Konquest mission,
and MoKap will be playable.  On the Select Screen, hit Down and
Start on Cyrax's picture to pick MoKap.

	*NOTE* Blaze and MoKap's Move Lists will be displayed at the
end of the Kodes and Secrets Section. *NOTE*

>Infinite Coins: To receive infinite koins, complete the
following:
(Taken from gamefaqs.com)

1.) Choose a Vs. Game and load a profile for each fighter,
2.) Wager one round normally with R2
3.) After first fight have ONLY P1 open the wager tag,
4.) Have P1 press right, you will hear a koin sound,
5.) Then press up, now you will hear koins being bet,
6.) The sound will stop so then press R2 again to exit the wager,
7.) Now both players choose a character,
8.) Have P1 beat P2, P1 will win the koins, but P2 will NOT lost
anything.

Below is the key to what koins you will bet.  For Step 4, just
tap Right as many times as you need for whatever koin you desire.

When you open the wager tab with P1 the koins are as follows to
bet since you can't tell what koin you are betting.

Right once and up = Onyx
Right twice and up = Jade
Right three and up = Ruby
Right four and up = Gold
Right five and up = Platinum
Right six and up = Sapphire

	Below are the full Move Lists for the two Secret Characters:
Blaze and MoKap.  *NOTE* Neither of them have Fatalities, so
please do not E-Mail me asking. *NOTE*

-=-=-=
Blaze:
-=-=-=

	Stats:

Status: Guardian
Alignment: Unknown
Weight: ???
Height: ???
Styles: Hapkido, Jeet Kune Do, and Xing Yi
Difficulty: ?



	Description: Blaze is a fighter completely engulfed in
flames.  He is bald, and has yellow eyes.  There are also chains
wrapped around his wrists.  He fights barefoot, and has a wrist
guard around his right wrist.

		Story:

	The mysterious Outworld elemental known only as Blaze had
long been on a quest throughout the realm.  During his quest, an
ancient sect of holy men still serving the long dead Dragon King
ambushed him on a bridge.  The holy men enslaved him through
mystic incantations and forced him to protect the last known
Great Dragon Egg.  For many years he has remained submerged
beneath the molten rock of the incubation chamer as 'Guardian of
the Egg.'

-=-=-=-=-=-=-=-=-=
Hapkido Move List:
-=-=-=-=-=-=-=-=-=

>Back Hand Strike: 1
>Face Strike: Back - 1
>Twisting Fist: Down - 1
>Neck Chop: 2
>Open Palm: Down - 2
>Axe Kick: 3
>Knee Knockdown: Toward - 3
>Hop Sweep: Back - 3
>Back Sweep: Down - 3
>Snap Kick: 4
>Front Sweep: Down - 4
>Backside Kick: Back - 4
>Front Thrust Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Flowing Water: 2 - 2 - 1
>Inner Power: 2 - 2 - 4
>Spectre Blast: 3 - Back - 1
>Lethal Legs: 4 - Back - 4
>Liftoff: 4 - Up - 4
>Burning Soul: 2 - 3 - Up - 4
>Sinking Leaf: Toward - 3 - Back - 3
>Doombringer: 2 - 3 - Back - 1
>Firefly: 2 - 3 - CS - 2 - 4
>Fever: 2 - 3 - CS - 2 - 3 - 3 - 4
>Heat Stroke: 2 - 3 - CS - 2 - 3 - 3 - Back - 4
>Wildfire: 2 - 3 - CS - 2 - 3 - 3 - CS

-=-=-=-=-=-=-=-=-=-=-=-
Jeet Kune Do Move List:
-=-=-=-=-=-=-=-=-=-=-=-

>Leading Straight Punch: 1
>Hook Fist: Down - 1
>Knuckle Fist: Back - 1
>Duck 'n' Jab: 2
>Low Knuckle Fist: Down - 2
>Stepping Snap Kick: 3
>Low Punch: Down - 3
>Side Kick to Knee: Back - 3
>Side Kick to Face: 4
>Sweeping Kick: Back - 4
>Low Kick: Down - 4
>High Hooking Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Straight Blast: 1 - 1
>Spotlight: 2 - 2 - 4
>Sticky Legs: 2 - 2 - 3 - 3 - 4
>Outer Gate: 2 - 2 - 3 - 3 - Back - 4
>Arson: 2 - 2 - 3 - 3 - Back - 3
>Burnout: 2 - 2 - 3 - 3 - CS

-=-=-=-=-=-=-=-=-=
Xing Yi Move List:
-=-=-=-=-=-=-=-=-=

>Straight Punch: 1
>Power Fist: Back - 1
>Low Palm Strike:  Down - 1
>Axe Strike: 2
>Eagle Strike: Down - 2
>Tiger Strike: Toward - 2
>Front Snap Kick: 3
>Low Elbow Strike: Down - 3
>Rising Knee: 4
>Hopping Back Kick: Back - 4
>Toe Strike: Dowm - 4
>Lifting High Kick: Up - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Surefire: 4 - 2
>Casualty: 4 - 3
>Honor and Disgrace: 2 - Back - 1
>Assault and Battery: 1 - 1 - 4 - 2
>Seek and Destroy: 1 - 1 - 4 - 3
>Deadzone: 1 - 1 - Up - 4
>Backlash: 1 - 1 - Back - 4
>Three Powers: 1 - 1 - 2 - Back - 1

-=-=-=-=-=-=-=-=-=-
Special Moves List:
-=-=-=-=-=-=-=-=-=-

> Flame Ball: Back - Toward - 1
> Flame Uppercut: Back - Down - Back - 2
> Flame Charge: Down - Toward - 3


	Fatality: Blaze has no Fatality in this game.

		Ending:

	Having been enslaved through sorcery to guard the molten
incubation chamber, Blaze was finally freed once the dragon egg
had hatched.  He then resumed the quest he had undertaken before
being subdued by his captors.

-=-=-=
MoKap:
-=-=-=

	Stats:

Status: Motion Capture Specialist
Alignment: Unknown
Weight: ???
Height: ???
Styles: Karate, Tai Chi, and Tae Kwon Do
Difficulty: ?

		Description: MoKap looks like a regular guy.  He has
no special trademarks that make him stand out from the other
fighters.  He does have motion capture "balls" all over his body
though.  He is in a black and blue jumpsuit, and wears a
backwards baseball hat.  He also fights in his sneakers.

		Story:

	A former martial arts teacher on the North side of Chicago,
the man commonly referred to as Mokap was called upon by Johnny
Cage to do some motion capture work for his new movie "Mortal
Kombat: Deadly Alliance."  Mokap was flown to Hollywood to begin
his first session, which consisted mainly of the Crane and Snake
styles.  Although many other martial artists were used, Mokap was
brought in repeatedly for his cast knowledge of fighting
techniques.

-=-=-=-=-=-=-=-=-
Karate Move List:
-=-=-=-=-=-=-=-=-

>Lunge Punch: 1
>Low Hook Punch: Down - 1
>Side Elbow Punch: Back - 1
>Knife Hand Chop: 2
>Knife Hammer Strike: Toward - 2
>Low Palm Strike: Down - 2
>Front Thrust Kick: 3
>Low Jabbing Punch: Down - 3
>Cutting Kick: Up - 3
>Side Thrust Kick: 4
>Low Kick: Down - 4
>Shin Thrust: Back - 4
>Flip Kick: Up - 4
>Double Flip Kick: Up - 4 - Up - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Smash TV: 2 - 4
>Bone Breaker: 3 - 4
>Big Blast: 1 - 1 - 4
>The Foot Sword: 3 - 3 - 3
>Cutting Hands: 2 - 3 - 4
>Closing Credits: 1 - 1 - Back - 1
>Chopping Hands: 1 - 2 - Toward - 2
>Cameo:  1 - 2 - 3 - 4
>Prequel: 2 - 3 - 3 - 3
>Director's Cut: 1 - 1 - Up - 4 - Up - 4
>Box Office Smash: 1 - 2 - 3 - 3 - 3
>Acoustic: 1 - 2 - CS - 2 - 3
>Mechanical: 1 - 2 - CS - 2 - CS - 4
>Optical: 1 - 2 - CS - 2 - 2 - Back - 1
>Magnetic: 1 - 2 - CS - 2 - CS - 1 - 1

-=-=-=-=-=-=-=-=-=
Tai Chi Move List:
-=-=-=-=-=-=-=-=-=

>Mid Palm Strike: 1
>Rising Spade Hand: Back -1
>Pushing Hands: Toward - 1
>Dual Fist Strike: Down - 1
>Chopping Strike: 2
>Quick Uppercut: Back - 2
>Rising Uppercut: Down - 2
>Straight Kick: 3
>Low Lean Kick: Down - 3
>Spinning Roundhouse: 4
>Low Spin Kick: Down - 4
>Standing Sweep: Back - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Empty and Full: 1 - 1
>Blind Justice: Back - 2 - 3
>Temple of Heaven: 2 - 2 - 3
>Play By Ear: 2 - 2 - 2 - 3
>Cutting the Roots: 2 - 2 - CS - 4
>Dark Fists: 2 - 2 - 2 - 1 - 1
>Fading Light: 2 - 2 - 2 - Back - 1
>5 Poison Hands: 2 - 2 - CS - 1 - 1

-=-=-=-=-=-=-=-=-=-=-=
Tae Kwon Do Move List:
-=-=-=-=-=-=-=-=-=-=-=

>Side Kick: 1
>Hook Kick: Back - 1
>Double Hammer Fist: Down - 1
>Downward Axe Kick: 2
>Twin Fist Punch: Down - 2
>Spinning Heel Kick: 3
>Rolling Strike: Down - 3
>Ankle Smash: Back - 3
>2-Hit Axe Kick: 4
>Nitro Kicks: Back - 4
>Spinning Back Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Clearness of Mind: 4 - 4
>Take Out: Back - 3 - 3
>Peaceful Wind: 1 - 1 - Down - 3
>Special Forces: 4 - Back - 3 - 3

-=-=-=-=-=-=-=-=-=-
Special Moves List:
-=-=-=-=-=-=-=-=-=-

> Fireball: Back - Toward - 1
> Flipkick: Down - Back - 4
> Charge Punch: Down - Toward - 3


	Fatality: MoKap has no Fatality in this game.

		Ending:

	MoKap Man was the primary martial arts talent for motion
capture during the production of Johnny Cage's movie based on
recent events in Outworld.  He was referred to the game designers
at Midway Games and used in the production of the Video Game
adaptation of the movie. The End.

-=-=-=-=-=-=-=-=
Loading Screens:
-=-=-=-=-=-=-=-=

	The following "section" is not considered a kode or secret.
I just had no other room to fit it.  So in the Kodes and Secrets
section it goes.  I thought that the loading screens in the game
were well done enough for me to write about them.  Below I will
list each and every loading screen, and describe it.  There are
39 in total, along with 8-10 in the Konquest Modes.  So away we
go to the loading screens...

Konquest Loading Screens:
>>>>>>>>>>>>>>>>>>>>>>>>>

> A monk hopping exposed pieces of rock across a pit of lava.

> A monk between two rocky ledges with Asian writing on the
cliff, climbing to the top.

> A monk pointing into the distance of a barren rocky desert with
a skeleton lying close to him.

> A monk wading through waist-deep swamp water to meet someone on
an exposed piece of land.

> A monk walking down a forest pathway with a walking stick, with
a skull attached to the top.

> A monk climbing a rocky cliff at night to reach a man standing
at the top, looking down.

> A monk walking along a snow filled valley to a house on a hill.

> A monk walking through a dimly lit cavern to a shadow hiding in
the  shadows.

> A monk looking around a rock to find a skeleton.

> A monk climbing along a rocky ledge to reach a tower of sorts.


Regular Loading Screens:
>>>>>>>>>>>>>>>>>>>>>>>>

> Johnny Cage with his arms on his hips in front of a movie set.

> Kano in a menacing pose standing in front of a brick wall.

> A close-up of Kano's face with his red eye glowing in a torn up
building.

> Kenshi without his blindfold looking into a well as green
"souls" swarm up, thus blinding him.

> Kenshi in a fighting pose, with his blindfold on, in front of a
pink sky backdrop.

> Kitana holding her long hair in her alternate outfit in front
of a mountainous backdrop.

> Kitana in her regular outfit, striking a fighting pose, with
her fans spread.

> Kung Lao lowering a lantern into a lake with the sun setting; a
silhouette of Liu Kan in the background.

> Li Mei just standing there in her regular costume.

> Nitara standing in her Select Screen pose in front of a full
moon.

> Shang Tsung's Palace at night, with the Soulnado rising out the
top.

> Quan Chi in a fighting pose with a mean look on his face.

> Quan Chi's hand going over the engravings on the Dragon King's
tomb.

> Quan Chi on his knees in front of the Dragon King's tomb.

> Quan Chi running across a narrow bridge over a pit of lava.

> Quan Chi standing in front of the Dragon King's tomb, knuckles
pressed together.

> Quan Chi standing with his head down in front of his inner
sanctum, light pouring in from behind him.

> Quan Chi looking out at the Dragon King's army as they stand
before him.

> Raiden standing there with his left fist radiating lightning to
a blue sky backdrop.

> A close-up of Raiden's face as he stands on Shang Tsung's
island.

> Reptile in Ultimate Mortal Kombat 3 (Ninja Form), Reptile from
Mortal Kombat 4 (Half Ninja, Half Reptile), all the way to Mortal
Kombat:Deadly Alliance (Full Reptile).

> Test Your Might screen with a picture of bamboo, a bloody piece
of iron, and a shiny diamond.

> Shao Kahn's bloody helmet laying at the stairs leading to his
throne.

> Quan Chi and Shang Tsung approaching Shao Kahn as he sits in
his throne.

> The Dragon King's army, standing at attention.

> Shang Tsung and Quan Chi standing over a corpse in front of the
Soulnado as the Dragon King's army looks on.

> Sub-Zero, with his fist extended, in his regular outfit.

> Jax with an arm in front of him, standing in front of the
Outerworld Investigation Agency logo.

> Bo' Rai Cho chugging a beer at a campfire.

> Sub-Zero in his alternate costume, and Frost standing in a
frozen canyon.

> Sonya and Jax standing in fron of an American flag.

> Cyrax in his regular outfit, and next to that, just his face
without the mask, revealing he is African American.

> Sub-Zero in his alternate outfit with his hands together
forming an iceball.

> The Deadly Alliance, Shang Tsung and Quan Chi, standing there
expressionless.

> Kenshi as he holds his glowing red Katana.

> Moloch with a menacing scowl on his face and his eyes glowing.

> Shang Tsung and Quan Chi bowing to Shao Kahn in his throne
room.

> The mortals sitting around a campfire with Raiden giving them
instructions.

> Liu Kang and Kung Lao practicing Katas at the Wu Shi Academy.

> A picture looking down the long walkway to Shao Kahn's throne.

	There you have it.  The brilliant loading screens Mortal
Kombat: Deadly Alliance showcases.  Just put that in there to
educate people on the brilliance of this game.


=-=-=-=-=-=-=-
XVI. Kredits:
=-=-=-=-=-=-=-

    This FAQ is copyright Mike Zielinski.  You cannot steal or
borrow this FAQ without written consent from me.  This FAQ is
exclusive to gamefaqs.com, gamespot.com, cheatcc.com, and
cheatplanet.com.  If you wish to post this FAQ/Move List, you
must E-Mail me at [email protected] with a link to your
website before you post my FAQ, as well as another link after you
post the FAQ, fully credited to me. I hope you all enjoyed this,
and I hope it taught you something about Mortal Kombat: Deadly
Alliance.