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Walkthrough

by Patt3rson

+----------------------------------------------------------------------------+
|                                                                            |
|   MEDAL OF HONOR: EUROPEAN ASSAULT                                         |
|                                                                            |
|   FAQ/Walkthrough for Xbox                          Written by Patt3rson   |
|                                                                            |
|   Version FINAL                                            April 29 2009   |
|                                                                            |
|   patt3rson[at]gmail[dot]com                            www.patt3rson.nl   |
|                                                                            |
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+----------------------------------------------------------------------------+
| T A B L E   O F   C O N T E N T S                                          |
+----------------------------------------------------------------------------+
 ___ ________________________________________________________________________
| 1 | INTRODUCTION                                                           |
 ��� ������������������������������������������������������������������������
1.1  - Copyright
1.2  - Additions
1.3  - Preparations
 ___ ________________________________________________________________________
| 2 | GAME                                                                   |
 ��� ������������������������������������������������������������������������
2.1  - Review
2.2  - Story
2.3  - Characters
2.4  - Controls
 ___ ________________________________________________________________________
| 3 | WALKTHROUGH                                                            |
 ��� ������������������������������������������������������������������������
3.1  - Operation: Chariot
3.2  - Raid On St. Nazaire
3.3  - Lights Out In The Port City
3.4  - Escape At Dawn
3.5  - Operation: Blindfold
3.6  - Operation: V2 Silence
3.7  - Road To Stalingrad
3.8  - Climbing Mamayev Hill
3.9  - Mission To Rocherath
3.10 - Farmhouse Liberation
3.11 - Operation: Virus House
 ___ ________________________________________________________________________
| 4 | CONCLUSION                                                             |
 ��� ������������������������������������������������������������������������
4.1  - Final Word
4.2  - Credits

+---+------------------------------------------------------------------------+
| 1 | I N T R O D U C T I O N                                                |
+---+------------------------------------------------------------------------+
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| 1 | 1 | COPYRIGHT                                                          |
 ��� ��� ��������������������������������������������������������������������
This document may not be distributed or copied in parts or as a whole. This
file may only be printed or saved for personal use. For usage in other ways or
for other locations, written permission has to be acquired from the author.
Even online files are covered by the international copyright law, usage
without permission can thereby be fought out in court. Permission can be asked
using the contact address below, but is not guaranteed.

If you find this file at another location than the allowed locations below,
please contact me using the same contact address. The newest version of this
file can always be found at www.gamefaqs.com. For questions and/or remarks
about this file, including the walkthrough, you can also use the contact
address below. Only serious questions of which the answer isn't already in
this file will be responded to.

CONTACT ADDRESS
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patt3rson[at]gmail[dot]com

ALLOWED LOCATIONS
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www.patt3rson.nl
www.gamefaqs.com
www.supercheats.com
www.neoseeker.com
 ___ ___ ____________________________________________________________________
| 1 | 2 | ADDITIONS                                                          |
 ��� ��� ��������������������������������������������������������������������
No additions have been made to the contents of this file. The layout has been
changed and generating it is now automated. No further additions will be made
to this document.
 ___ ___ ____________________________________________________________________
| 1 | 3 | PREPARATIONS                                                       |
 ��� ��� ��������������������������������������������������������������������
WALKTHROUGH & DIFFICULTY
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The walkthrough is written while playing on the Normal difficulty setting.
It�s possible that your playing experience is different when playing on
another difficulty setting. Enemies will be tougher to beat and there will be
less Medkits and other items available to find on higher difficulties. It�s
the other way around on a lower difficulty. The mission goals are the same for
every difficulty setting, so to complete the game you can choose another
setting than Normal.

MEDALS & ITEMS
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The walkthrough is complete enough to supply you with a golden medal after
each mission. You will only get it when you complete all the obligatory and
optional mission goals. It�s possible that you run into items that are not
mentioned, because the location of them strongly depends on where you kill
enemies. Ammunition is never mentioned, but can be recognized by the bullets
icon. To see an overview of all your current medals, check out the Service
Record in the main menu.

MEDKITS & REVIVES
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In the game there are a few items that will keep you from getting killed, the
Medkit and the Revive. The amount you have of those is indicated on the bottom
left next to your health. You can add to your health by using a Medkit, which
will give you back about half of the maximum. In case you do lose all your
health, you�ll automatically use a Revive. You really used a life then and
you�ll only get back little health for your next attempt. If you die when
you�re out of Revives, it�s really all over.

TEAM MEMBERS & MEDKITS
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From the second level you�ll be in command of a team consisting of three
soldiers. The abilities of you team are limited, you can only send them
somewhere and call them back. Still it can be important to keep them alive,
because at the end of a mission you�ll get an amount of extra Medkits for the
next level related to the amount of team members that survived. So using
Medkits on team members can be useful, you can do this by standing next to
them and pressing A when the option pops up.

ADRENALINE
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A new feature in this Medal Of Honor is the Adrenaline option. By aiming
precisely, like headshots, a red bar will fill up in the bottom right of the
screen. As soon as it is full you can use Adrenaline. When activated you will
move in slow motion, which makes it easier to react and shoot with more care.
You�ll also won�t lose any health when getting hit and firing your own gun
won�t cost any ammunition at that time.

+---+------------------------------------------------------------------------+
| 2 | G A M E                                                                |
+---+------------------------------------------------------------------------+
 ___ ___ ____________________________________________________________________
| 2 | 1 | REVIEW                                                             |
 ��� ��� ��������������������������������������������������������������������
A review for this game written by me can be found at
http://docs.google.com/Doc?id=dgfpr86r_89cp4nbw6c.
 ___ ___ ____________________________________________________________________
| 2 | 2 | STORY                                                              |
 ��� ��� ��������������������������������������������������������������������
Soldier William Holt is working for the American special bureau named Office
of Strategic Services. Through this institute he is sent to all kinds of
extraordinary missions all over the world, in which he gets different
nationalities in his team.

Holt will fight with the British in France, with the Desert Rats in North
Africa and a few Russian partisans in Stalingrad. Holt�s target is a highly
ranked German named Von Schrader, who is very important for the execution of
German plans. Plans Holt must try to prevent.
 ___ ___ ____________________________________________________________________
| 2 | 3 | CHARACTERS                                                         |
 ��� ��� ��������������������������������������������������������������������
HOLT
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William Holt is a soldier of the American Office of Strategic Services and is
the only American between constantly changing nationalities. The playing guy.

DU CHAMPS
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Manon du Champs is a French resistance member. She was a contact in the first
Medal of Honor game and the playable character in the second one.

MUELLER
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Klaus Mueller is the first German officer you need to take out. In Raid On St.
Nazaire he protects important information on V2 technology.

BRENNER
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Horst Brenner is the second German officer you need to take out. In Lights Out
In The Port City he seeks shelter in the office with the documents.

KOSTER
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Erich Koster is the third German officer you need to take out. In Escape At
Dawn he�s hiding in a demolished church with some more troops.

BRECHT
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Adabold Brecht is the fourth German officer you need to take out. In
Operation: Blindfold he�s running away from you in the plane crash area.

SCHNEIDER
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Hans Schneider is the fifth German officer you need to take out. In Operation:
V2 Silence he holds important information on V2 technology.

NEUMANN
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Walter Neumann is the sixth German officer you need to take out. In Road To
Stalingrad he knows that Holt is coming and waits for him in the church.

GRUEBNER
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Franz Gruebner is the seventh German officer you need to take out. In Climbing
Mamayev Hill he is supported by a small army and a tank.

KAPPELHOFF
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Folker Kappelhoff is the eighth German officer you need to take out. In
Mission To Rocherath he hides in the small environment of the church tower.

ENGEL
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Freber Engel is the ninth German officer you need to take out. In Farmhouse
Liberation he�s keeping the French agent Manon captive.

VON SCHRADER
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Von Schrader is the tenth German officer you need to take out. The man you�ve
been chasing the entire game and has a whole army in his bunker.
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| 2 | 4 | CONTROLS                                                           |
 ��� ��� ��������������������������������������������������������������������
ARROWS
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Up     = Select grenade
Down   = Call back team
Left   =
Right  =

FACE
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A = Reload, interact
B = Change weapon
X = Lowe body position
Y = Jump, higher body position

SHOULDER
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Left  = Precision aiming
Right = Shoot

STICKS
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Left analog  = Move character
Press left   = Send team
Right analog = Move camera
Press right  = Melee attack

FUNCTION
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Black = Activate Adrenaline
White = Use Medkit
Start = Mission objectives
Back  = Map

+---+------------------------------------------------------------------------+
| 3 | W A L K T H R O U G H                                                  |
+---+------------------------------------------------------------------------+
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| 3 | 1 | OPERATION: CHARIOT                                                 |
 ��� ��� ��������������������������������������������������������������������
Listen to what the Englishman has to say, he�ll explain to you what to do.
When you�re able to move, go left to the end of the boat. The passage to the
walking board is blocked now, but you can take out some enemies between the
crates ahead while you wait. After a while the passage will be opened, so that
you can get off the boat and walk between the crates. Straight ahead is a
machinegun, so take cover behind some crates and use the left trigger to shoot
down the guy operating the machinegun. From where you are now, clear the area
to the left by killing the enemies and move along that side to reach the
machinegun you just cleared. Look back to find a Medkit. Take cover again and
look towards the southwest. Shoot whoever you see and slowly move in that
direction. Ahead you can see green smoke appear, that�s where you need to go.

Don�t just run to it though, do it in sections and make sure there aren�t any
enemies shooting you directly when moving. Pay attention to the single shooter
up in the crane, he can be difficult to take out. At the green smoke you�ll
meet captain Beck, you�ll talk to him briefly and get a new objective. Your
goal is just to get back to the ship, but a lot of Germans have appeared from
the other side and you need to take them out. Again, take cover behind the
crates and shoot from cover to follow the route back piece by piece. If your
Adrenaline bar is full, press the black button and attack head on. You�ll be
invulnerable and won�t waist any bullets when firing. If it is necessary to
heal, press the white button to do so. Follow the yellow arrow on your compass
back to the walking board of the ship.
 ___ ___ ____________________________________________________________________
| 3 | 2 | RAID ON ST. NAZAIRE                                                |
 ��� ��� ��������������������������������������������������������������������
Again you�re standing on the walking board of the ship, walk through the
crates onto land and head south from there. Pick up the Medkit from the crate
and continue going south. Ahead the coast will bend to the east and you�ll run
into some enemies when you go around that corner. You now have a team at your
disposal which you can send somewhere by pressing the left analog stick and
call back to you by pressing the down arrow. Use this as you see fit, usually
it all comes down to you. Move from one stack of crates to the next and take
care of enemies hiding behind them. Ahead you�ll discover a canon covered in
Germans, so take them out before going there. There�s a Medkit nearby, grab it
and place a bomb by pressing A at the back of the canon. Run away after
completing the clock and pick up the Revive that�s left behind after the
explosion. All the way east, almost against the fence, you�ll find the
entrance to an underground bunker.

Walk inside and watch out for the machineguns. Make sure they�re inactive and
head towards them. Enter the entrance just next to it so that you�ll go around
the corner to the left and find a big room to the west. That�s where you�ll
find Klaus Mueller, the first strong enemy you need to beat. Do this from
cover and try to hit him in bursts, or use your Adrenaline and attack him head
on. On the right you can find another Medkit. Left in the room is a passage to
a smaller room, there you�ll find the V2 papers you need. Follow the bunker
west and take out the enemies that hide and come at you. The exit outside is
near the red light. There�s a large open area here containing both a lot of
Germans and allies, so watch your step and take out all enemies you see. Walk
north along the building to your left and head inside. Use the stairs in the
south to go upstairs. Watch out for enemies on the stairs and take care of all
the opponents on the roof. Grab a Medkit from the crates and place a bomb on
the side of the artillery gun. Quickly pick up the Revive and take out the
enemies that appear from the northeast because of this action.

Follow the walkway where they came from and descend the stairs at the end.
Look right and a group of Germans comes running, take them out and look out
for the single enemy appearing on the stairs behind you. Move through the area
and a blue arrow will appear on your compass which points the way to another
bunker. Head that way while killing all the Germans you see. Approach the
bunker from the rear, stay away from the front because of the machinegun
there. Enter the bunker through the entrance at the back and take out the
people inside, after which you can pick up a Revive. Follow the linear route
through the bunker and watch out for machineguns and other enemies. Left in an
alcove is a Medkit and another one can be found on a table near the stairs at
the end. There�s a German at the top of the stairs, shoot him and take care of
all other enemies you can see from the opening of the stairs, also on the
walkways above you. Constantly keep an eye on them and move west for another
Medkit. Near the opening of the stairs is a small step onto a platform. Follow
it to the staircase so that you end up at the walkways above.

In the room at the end are three opponents, send in your team or carefully
look inside to take them out. Leave the room in the east and shoot the enemies
below from the stairs, also around the corner and behind the stairs. In the
northwest, climb over some pipes using small stairs and you�ll end up at a
large fuel tank. Climb the spiral staircase along the side of it and approach
the meter panel at the end. Ignore the incoming enemies ahead and just quickly
place the bomb. After that, run back as quick as possible and as far back
where you came from as possible to get away from the explosion. To get back
you can walk through the fire briefly to go through the opening in the fence,
but taking a detour back along the walkways and through the bunker is also
possible. Now move west with your team members and other allies, back towards
the ship. You�ll face quite the opposition and behind the buildings an enemy
train will arrive with a big load of Germans. So take cover and take them out
one by one. Then you�ll have a safe passage back to the ship.
 ___ ___ ____________________________________________________________________
| 3 | 3 | LIGHTS OUT IN THE PORT CITY                                        |
 ��� ��� ��������������������������������������������������������������������
As soon as you get your can and can move again, head through the hole in the
wall and face east. Take out the closest enemies so that you can safely reach
the machinegun and use it. Mow down everything hostile and also the guy behind
the other machinegun in the building ahead. When you can�t see anything
hostile, slowly move the lighthouse, kill any remaining enemies so that you
defeat the German Infantry Unit. In the bunker might be a Medkit. Grab it and
head to the bunker southwest of where you�re standing now. Don�t forget to
pick up the Revive if you haven�t done so already! Place a bomb on the door,
take some distance and head inside after the explosion. Stand next to the door
opening and lean outwards to shoot at an enemy every now and then. Run outside
when it�s safe there and take cover behind a crate with your face pointing
west. There�s a big warehouse here containing more enemies. Take them out from
afar and approach the space carefully to shoot down the remaining enemies.

In the warehouse, three rocket hulls are hanging on cables from the ceiling.
Fire at it to destroy all three of them and complete that objective. Pick up
the Revive that appears and also get the Medkit from the platform at the back.
Take out two machineguns from op there as well, one on the left on the ground
and one up higher in the building right in front of you. Go back down and walk
outside underneath the platform. A few allies will open the gate of the next
warehouse. Enter through the door left of it, take cover and point your
attention north. Both upstairs and downstairs will be flooded with men, take
them all out. You can get up to the south platform to get a Medkit, then go
north through the door and outside to the west. There are a lot of enemies
here, so first take cover in the north and shoot the southern enemies.
Carefully look around the corner and stay and shoot there at quite a lot of
enemies. Wait a while when all goes quiet, then head over to the roofed
platform.

Make your way south and shoot everything and everybody not on your side,
including a machinegun right in front of you. Make sure the next platform is
also free from enemies, then you can descend to the piers by following the
blue arrows on your compass. There are enemies on the piers as well, so take
them out while heading for the submarine. At the front, at the back and at the
middle are spots where you need to place bombs. Place the middle one last so
you have more time to get away. Near the pier towards the submarine you can
find the Revive as your reward. Go back up again and through the building in
the direction of the yellow arrow on your compass. At the exit you�ll find a
Medkit and a load of enemies outside. Take out the first bunch and move from
obstacle to obstacle. There�s a machinegun stationed at the building ahead,
keep an eye on it. Shoot the first guy that operates it and then the rest that
will take his place.

Approach the building and make sure you have enough health before you go up
the stairs. Take out a few regular enemies inside, but Horst Brenner also
appears here, the German officer you have to take out. After a couple of hits
he will seek shelter in the upper office in the left corner. Approach the
office carefully and use your Adrenaline to make it easier to take out Brenner
here. Then pick up the V2 information from the desk in this office. Go back
down and descend more using the stairs in the east. Follow the obvious path
between the crates and enemies. Pick up a Medkit along the way and cross to
the other side in the machine room. At the bottom of the stairs, head up to
the machines and take out the enemies appearing above you before you place a
bomb on each generator. Then follow the whole route back outside, to even
before where you fought Horst Brenner. There�s little resistance along the
way. At the machinegun, help out by shooting the Germans and then head into
the direction of the yellow arrow on your compass to get to the detonator.
Press it to blow up the whole building.
 ___ ___ ____________________________________________________________________
| 3 | 4 | ESCAPE AT DAWN                                                     |
 ��� ��� ��������������������������������������������������������������������
After getting the information that you�ll have to do without reinforcements,
leave the room and walk through the alley. In the street heading southeast
there are a few enemies, so take cover and move forward bit by bit while
shooting Germans. At the blockade you need to go into the house on the right
corner, make sure there aren�t any enemies when you go inside. Also check the
upper floor before you head through the door underneath the stairs and back
outside again. To the left a window will open up high, quickly take out the
shooter. Carefully move up through the street, ahead on the right is a
machinegun. First take out everyone around it and carefully look around the
corner. Take out the guy operating the machinegun and also the next one when
he takes over. You have to kill everyone in the house to complete the
objective, then you�ll find a Revive and Medkit inside. Head south to continue
and follow the route until you get to another allied team, a Medkit is nearby.

Walk east with them and turn left at the barricades and go into the house.
From there you�ll have a better view at the enemies taking shelter in and
around the building on the other side. First take out the machinegun and then
the rest of the Germans. When it�s relatively safe, approach the building over
the ground and a few friends will blow up a door. Enter through this opening
and search the building. There are two enemies downstairs, there�s a Medkit
next to the stairs. Upstairs there�s another one, but first take care of the
opponents north of you, both upstairs and downstairs. Descend from the stairs
and climb the one in the next building to find a Medkit. Then continue from
the bottom of the stairs and follow your men up the next stairs. You�ll be
shot at by a tank, but you can�t do anything about it yourself. Just shoot the
enemies downstairs near the church and make sure nobody is operating the
machinegun. A bomber will come by and destroy the tank for you, after which
you can pick up a Revive and Medkit from the small room on the side.

Descend using the other stairs so you get back outside again, where you can
probably find a Medkit. Head towards the tank and go around it through the
building, but don�t approach the church just yet. First take out the men
inside and outside, you�ll have to fight Erich Koster when you go in. A good
time to use your Adrenaline, because the place is also crawling with normal
hostile soldiers. Erich is located near the altar at the back of the church,
you can find the documents you�re looking for at the same place when you take
him down. In the south-eastern corner of the church and behind the altar there
are Medkits. In the same corner is an opening to the radio tower. Place a bomb
on the beam that allows that to blow it up, then walk through the church and
to the northeast. Fight your way from obstacle to obstacle when you get
outside, until a tank shows up. Use your grenades to take out the tank, you
can find more of them around the area. It works best to throw a grenade
underneath the tank from the front. When it�s defeated, walk outside of the
area behind the tank.
 ___ ___ ____________________________________________________________________
| 3 | 5 | OPERATION: BLINDFOLD                                               |
 ��� ��� ��������������������������������������������������������������������
Follow the route up to an intersection and head right there. You�ll discover
there�s a tank located in the ruins ahead. Left of the two covered obstacles
is a Medkit and another one in front of the wall in front of the ruins.
Approach the ruin from the right so that you get behind the tank and kill all
enemies in and around the ruin. When the coast is almost clear, return to the
tank and throw some grenades underneath it from the back. A Revive will appear
there when the tank is destroyed. In the ruins you can find Medkits on
multiple locations. Now you need to head east, but the ditch is filled with a
lot of enemies and there�s a machinegun in the bunker. Shoot the guy behind it
and quickly run the entire distance to the bunker. Take out the enemies in and
around the bunker�s opening, but don�t go down just yet. Crouch down and move
slowly through the ditch while shooting down the Germans that appear and
grabbing Medkits. When you reach the bunker at the other end enemies will come
storming out, take care of them with your shotgun.

Descend to the lower part of the bunker here and defeat the enemies to get
into a room ahead on the left where you can find the necessary papers for this
mission. Follow the route further and pick up the Medkits, you�ll arrive at
the bunker at the other end of the ditch. Get out on the west side and look
north, ahead in the mountains is a radar tower. More west is another small
ruin, there are probably still enemies there, just like up in the rocks near
the radar tower behind the machinegun. Take care of them first and collect the
items, including Medkits. There are two paths leading up to the radar tower,
one on each side of the rocks, so take the most eastern one and approach the
bunker. Stay at a distance and shoot all the men from as for as possible. When
you can�t see anybody anymore, hide behind the boxes in the northeast and
continue shooting enemies in the west. When there�s no movement anymore, clear
the area including the machinegun in the south.

A load of Germans will appear, so make good use of the machinegun to take them
out. Turn around and approach the bunker, you can access it from the right
side. First check the small room and then place the bomb at the indicated
spot. Take some distance by going outside, but a tank and a huge amount of
enemies will appear. So take cover and take out the men first, use Adrenaline
if necessary. Then throw some grenades underneath the tank to destroy it as
well. Walk back into the bunker again to pick up your hard earned Revive. Then
return to the long ditch and get out on the eastern side. Move towards the
huge dark plume of smoke in the southeast so that you pass by an allied person
and can grab a Medkit before going through the small tunnel. The next special
German opponent will appear here, Adabold Brecht. The area ahead is a pretty
linear path with rubble from a crashed plane next to it. When you get to close
to Brecht he will flee further down the path every time. So you either need to
hit him from afar or make sure he can�t go anywhere.

Meanwhile you need to watch out for other enemies while following the route
through some wreckages until you get to a downed allied soldier. Pick up the
extra documents by hand and take out the remaining enemies in the area. Then
follow the entire route back to the first hidden allied soldier near the small
tunnel. Look north and you�ll see there�s a passageway in the rocks in the
direction of the next bunker. Walk through it and all hell will break loose.
You only need to pay attention to the machinegun on the roof. Take it out or
just head to the tank in front of you right away. Keep low and crawl to the
rear side, place the bomb there and get back to the safety of the passageway
you came from. Exit on the other side and look northeast, a hanger has now
opened there. Shoot your way to the entrance and make sure the machinegun
isn�t operated. Blow everyone inside to pieces with your shotgun, after which
you place a bomb on both tanks to blow them up.

Make use of the machinegun in the doorway to take out the enemies around the
bunker, especially the machinegun on the roof. The operator will be replaced,
so don�t run towards the bunker before all replacements are dead as well.
First check the building on the right, then already shoot a couple of enemies
you can see through the window openings. To get inside you need to place a
bomb on the door in the middle, walk inside with your shotgun and clear both
the room on the left and right of the ramp in the middle to get items and kill
enemies. Go up in the left room and look out for hidden enemies on this floor.
Follow the path in the east to go up another floor and take care of some
Germans again. Especially look out for the guy standing outside shooting at
you through the bunker opening. Outside, head through the northern entrance
and take out all the enemies to be able to reach the exit.
 ___ ___ ____________________________________________________________________
| 3 | 6 | OPERATION: V2 SILENCE                                              |
 ��� ��� ��������������������������������������������������������������������
You�ll start this mission alone, but you�ll get some team mates as you
progress. Shoot the guy at the corner and carefully look around it to shoot
the enemies in the room ahead one by one. Lure them out by coming a bit closer
and then shoot them from cover. When the room is secure, continue and cross to
the other side in the north. There are multiple enemies around the corner in
the hallway, move slowly and take them out. To the right is another office
space. Secure it, grab a Medkit in the east and then walk towards the west. In
the room right in front of you there�s Medkit in a small side room and a
imprisoned allied soldier. Blow up the door and you�ll have your first team
mate. Return to the junction and go back by going straight. Follow the path
left of you to another door to blow up, take care of a guard inside and free
the allied soldier. Now your team consists of two soldiers.

Walk back through the office space and head south, follow the hallway to the
left to the first office area. In the east, walk through an opened gate into a
tunnel to get to a room with generators. There are quite a lot of enemies
here, so first make sure they�re all take care of. Descend in the northwest
corner, blow up the door and shoot the guard behind it. Pick up a Medkit and
free the last allied soldier to make your team complete. On your way back
you�ll find a Revive and some more enemies. Now take the eastern exit in the
room with the generators, a route to a movie theatre. Take out the people in
the hallway and also the enemies you can see in the theatre through the
window. Walk around so that you end up in the theatre and kill some remaining
Germans. Approach the projector and press A next to it to take the roll of
film, this will make a Revive appear on the desk. In the eastern wall is
another passage, you�ll find Hans Schneider behind it along with some normal
soldiers.

If your Adrenaline is full then run in shooting and just mow down Schneider
and then the rest. If not, lean from the doorway and fire a aimed shot every
now and then. When Schneider is beaten you can pick up the demanded documents
from the middle table. Walk back through the movie theatre to the room with
the generators. There�s one exit left, in the northeast. Head up the ramp en
watch out for enemies hiding behind the lifted crates. First secure the entire
lower section and check out the bunker on the right for some items, including
a Medkit. After that you need to go up the big northern ramp, but the further
you go the more opposition you will face. Use the ramp itself instead of the
stairs next to it, so that you have the possibility to take cover behind the
lifted crates. Once upstairs you can go outside on the left, but there�s a
heavy gunfight going on. Try to take out the operator of the machinegun in the
southwest, then you can take out the many enemies around the buildings. Circle
around it to check whether everyone is dead, then check inside to find items.

The make your way north, over the platform along the buildings. Many enemies
will appear around the truck, mow them down one by one. Use one of the two
doorways in the building to go inside, take out the enemies and look for a
blue map. Press A next to it to make a picture of it. Back outside again, make
sure everyone in the northern tower is dead, then move around the corner and
head east. Shoot your way to the train tracks, a bomb can be placed near the
northern fence. So do that to blow up the tracks, but look out for enemies
coming from the east and out of the hangar. Pick up your Revive from the crate
next to the blast area. Continue moving east and take out the enemies around
the buildings east of the hangar. Run up to it and take care of the remaining
enemies that are inside or come running out. Underneath the tower in the north
you can find a Medkit, just like south of the buildings. There�s a tank there
as well, ignore it for now and kill the people in and around the tank hangar
more south first.

Then take care of the tank by throwing grenades underneath it from the back.
Continue to the southern side of the big hangar, there�s the entrance you can
use to get in. Take out the first enemies you see and immediately head right
towards a stairs. Run past it and follow the eastern wall to the north until
you reach a lever. Pull it to allow the reinforcements to enter the hangar.
Keep an eye out for Medkits while running through the hangar taking out all
opposition. Your final goal is the control room in the northwest. Shoot
everybody inside and use the stairs in there to get to the roof. West of the
V2 rocket�s front is a lever you need to pull, it will lower the rocket. Go
back down as well and place a bomb on the front wheel supporting the rocket.
Escape through the northern entrance and approach the fence.
 ___ ___ ____________________________________________________________________
| 3 | 7 | ROAD TO STALINGRAD                                                 |
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There are two enemies at the blockade ahead and a third sits inside the
tollhouse. Take them out from afar and follow the road until someone signals
to you on the right side of the road. Ignore the enemies for now and walk up
to the man, then follow him into the basement. You�ll talk to a Russian and
three team mates will be appointed to you. Pick up the items here, including a
Medkit and a bazooka. Switch it for your slow firing Gewehr. Back outside you
can pick a Revive before making a half circle to the right around the house.
Take out the opponents and take cover behind the wall. Use the left trigger to
look over it and shoot from cover while slowly moving south along the wall.
Make sure the busted building more to the south is also free of enemies and
take cover there to take out the people around the broken tank. On the
southern hill is a working tank and quite a lot of Germans will come running
down. Take them out from cover and get your bazooka to blow up the tank. The
closer your are, the less shots it will take.

Storm the hill on the right side and quickly shoot the people inside the
trench. In the same trench is a fixed Nebelwerfer canon, use it to blow up the
big canon ahead on the train tracks. From here you can also probably shoot
some enemies around the canon or somewhere else on the other side of the
water. At the start of the trench there�s an underground passage, kill the
enemies there and pick up the items, including two Medkits. Make a
reconnaissance walk along the water to the north to make sure everything is
secure on this side of the water. Use the walls to take shelter, bullets will
fly around you. When this side of the water is safe you can use one of the two
bridges to get to the other side. It�s possible that one bridge will be or
already is blown up, but take cover on the other side whenever you get there.
Now it�s a matter of advancing bit by bit, clearing houses and taking out the
remaining two tanks. One is located south, the other one northeast but it will
only appear when you�ve beaten the one before that.

Use your compass to find them and your bazooka to take them out, in one of the
houses you can find more ammunition and if you run out you�ll always have your
grenades. At the last tank you�ll also get a Revive. After destroying it you
need to head east more, so that you�ll get a message about an ammunition
depot. You must destroy it and it is now indicated on your compass. It will be
heavily defended, so first go to the tallest building in the middle of the
village, more allied soldiers are located there. From this house you can
suppress a part of the opposition, upstairs there�s also a machinegun you can
use. Ignore the many enemies around the church and graveyard for now, first
take out as many Germans in the area around the ammunition depot northeast of
the house. Move towards it crouched, place a bomb and seek shelter back in the
house. After the explosion the amount of allied soldiers will increase.
Approach them at the entrance of the fence around the graveyard and move south
inside.

You�ll come to a communication vehicle you have to blow up, a Revive will
appear once you�ve done that. Now comes the hard part, storming the church.
Hopefully you still have enough ammunition. Ignore all the guys at the
graveyard and take the route south of the communication vehicle to the east
instead. You�ll reach the southern entrance of the church, after shooting some
more people and finding allied soldiers and a Medkit. This is a good time to
use your Adrenaline, because inside there are a lot of soldiers waiting for
you together with Walther Neumann. During your Adrenaline, first point all
your attention to him and pick up the documents he leaves behind. The Russians
will storm the church to defend it, you take care of remaining enemies on the
top floor if there are any. Grab a machinegun at the western wall on the
ground floor, where you defend the church by mowing down all the Germans that
come running towards you. If you survive that you�ll finish the mission.
 ___ ___ ____________________________________________________________________
| 3 | 8 | CLIMBING MAMAYEV HILL                                              |
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Wait until the Russian finishes his speech and walk along with the tank and
troops to the northeast. Hide between the houses, pick up the bazooka in the
first house you get to and wait for the action to unfold. If you get far
enough the location of a tank will be indicated on your map. Fight from house
to house, kill all the enemies and check inside for items, work your way
towards the tank and look out for the machinegun at the attic of a house. Take
out the tank with your bazooka from close range or by throwing grenades
underneath it. Pick up the Revive that appears on the spot of the tank. Clear
all houses on the opposite side of the street the tank was on from enemies and
approach the trenches more to the north. At the western end of those you�ll
find the Russian officer, listen to what he has to say and try to take out as
many enemies as possible on the other side from the cover of the trenches.

Especially pay attention to the machineguns and enemies around the bridge you
need to cross in a minute. Wait for storming new Germans and take them out as
well, then get a Medkit from the lowered chamber in the trenches behind the
officer. The machineguns will never stop, so sooner or later you�ll need to
make an attempt to run over the bridge. Take shelter on the other side inside
the tunnel, there�s also more ammunition for your bazooka there. Try to hit
the tank in the west from here, it is very annoying. Then you need to
neutralize as much resistance as possible now before you start to move again.
If you think it�s doable, search for cover behind the walls on the other side
of the road, rake care of everyone you can see and also clear the buildings
around the intersection. When the coast is clear, head to the center of that
intersection and press A to send a smoke signal. Head for cover right away in
the tunnel or bunker before getting bombed. When it is over you can pick up a
Revive at the intersection.

From there you need to make your way up, starting with clearing the ditch next
to the road and the tank next to that. Approach the ditch from the west, take
out the occupants and check downstairs for items. Then destroy the tank by
throwing grenades underneath it. From the tank you need to go east, where
there probably are a few of your men already. Make sure the bunker left of the
gate isn�t used. There are ditches on both sides of the gate with about two
men per ditch inside. Shoot them from afar and approach the gate. Place the
bomb in the middle and take some distance from the explosion. You�ll
immediately get the objective to take out Franz Gruebner. First look inside
carefully to determine the situation and try to shoot down as many Germans as
possible from the opening of the gate, including Gruebner. Watch out for the
tank on the other side of the area. This is also a good occasion to use your
Adrenaline again.

When Gruebner is defeated, head south from the opening of the gate and enter
the staircase. Take out the sniper in the tower, grab the Medkit and go back
down. Three artillery canons are placed along the south side of the building,
guarded by the necessary enemies. Work your way east while blowing them up one
by one. Next to the building on the south side there are more trenches with
multiple bunkers. Walk from one side to the other to remove the Germans from
it and then return to the inside of the building in the south eastern corner.
Shoot your way through to the bigger room up north, where multiple enemies are
located both upstairs and downstairs. If you don�t have the Heavy Water
documents yet at this point, you need to go back outside at the square to pick
them up where you killed Franz Gruebner. Return back to this tower, where you
can find radio equipment at the end of the upper floor. Use it so send the
intelligence through and destroy the boxes at the bottom of the lowest stairs
by placing a bomb on it.
 ___ ___ ____________________________________________________________________
| 3 | 9 | MISSION TO ROCHERATH                                               |
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You�ll be dropped right into the action and firing back doesn�t help much, so
crouch and hide behind the wall to avoid being hit. Move along the wall
crouched to the west, on the way there you�ll pass a Medkit and a bazooka on
the floor which you need to pick up. A bit further you�ll reach a detonator
and a tank will come across the road from the east. Wait until it reaches the
middle of the S-bend north of you and then use the detonator to damage the
tank. While you�re waiting you can take out the gunner behind the machinegun
in the southwest. The explosion will not destroy the tank, so run after it so
you end up behind the house west of where you came from. There are a lot of
opponents south and there are machineguns in the other buildings up north. So
take cover inside the busted house right away en ignore the machineguns in the
north, point your attention towards the enemies in the south.

The first thing you do there is get your bazooka out and really destroy the
tank now, if necessary with grenades after that. Try to eliminate as many
enemies in the park as well before you make a run for the entrance of the
southern mill. Shoot two guys inside on the stairs. Pick up the Medkit and go
upstairs, carefully take out the enemy inside and check whether there are more
enemies outside on this floor. You�ll of course also pick up the Revive.
Outside there is more ammunition for your bazooka and inside there�s a sniper
rifle. Use it to take out the enemies in the west from up here in the mill. A
tank will drive up to the mill from the east and it stops on the other side of
the mill, destroy it with your bazooka. From the mill you have a better view
of where remaining Medkits for example are located, so go downstairs to
collect them. North of the mill there�s also some kind of canon which you can
use to damage a tank further ahead.

To continue you need to head over to the big green plume of smoke in the
southwest, you�ll get to the allied headquarters. You can see placed
explosives and another one of those canons again to the right. You�ll need
those, because the base gets heavily attacked as soon as you talk to the
commander inside. You�ll get the documents required for this mission from the
commander and there�s ammunition for your bazooka behind him. Search the
entire house fro items, including Medkits, and move upstairs to join the
fight. First point your attention towards the right two tanks, destroy them
using your bazooka. Take out as many men as possible, go back down and press
the detonator in the room left of the entrance. Jump through the window on the
left to get to the canon, quickly press A and run back inside while the canon
blows the tank to pieces. Take your time to reorganize and then head to the
new green smoke plume at the entrance of the church. Enemies will storm
outside, so shoot them and carefully go in. Pick up the Medkit at the altar
and if possible take out the tank you can see through the hole by shooting at
it with your bazooka.

In the northeast of the church is the church tower, that�s where Folker
Kappelhoff is hiding. So carefully make your way upstairs and use Adrenaline
to kill him the moment you see him. Halfway up the tower you need to press A
at a hole in the wall to send through the artillery coordinates, after which
you pick up the C2 next to the fallen soldier all the way up in the tower. On
your way down you�ll find the Revive next to a Gewehr Scoped. Pick it up and
take out some of the opposition from here in the buildings on the other side.
When you get back down again and enter the big church hall, enemies will break
through the gates in the west and north so that the place will be crawling
with Germans. Try to take cover in the church tower and to take them out one
by one. As soon as it�s safe, exit through the northern gate and search the
buildings to find items and take out remaining enemies.

You can find a bazooka against the north wall and there are some allied
soldier waiting for you to take out the machineguns more to the east. Follow
them along the wall more to the east and you�ll come to an open area behind a
broken wall. The entire German army is located behind it, so take cover and
shoot everyone that comes through. Use your bazooka to take out the tank on
the other side, you can also do that from the house south of the opening in
the wall. Then you need to get closer and take on the enemies behind the tree
at the opening. After that the biggest danger comes from the machineguns more
to the right, you can�t advance before you take them out. Then take cover
behind the wall left of the tree and the ramp leading down and shoot the
enemies behind the wall on the opposite side and the ones you can already see
hiding underneath the bridge. That bridge is your goal, so descend and take
care of the last enemies under the bridge. Place a bomb on the left side
underneath the bridge to blow it up.
 ___ ____ ___________________________________________________________________
| 3 | 10 | FARMHOUSE LIBERATION                                              |
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Follow the road until you see the bridge, on the left of it is a busted
windmill and to the right a watermill. Hide behind the wall to the left of the
road and open fire on the enemies ahead. First shoot the Germans behind the
machineguns in the watermill, but sometimes you need to switch weapons to take
down enemies that come to close. A part of the enemies in and around the house
will come your way sooner or later, so just wait what happens and take them
out one by one. When you continue, skip the bridge by going alongside it on
the left through the creek. Get the Medkit and hide underneath the bridge.
Enemies will appear upstairs and downstairs at the windmill, one of them
behind a machinegun. Clear them and head inside, where there might be one or
two more Germans. Upstairs in the tower you will find a Medkit amongst other
things and it�s a good spot to take out enemies you can see downstairs. Return
downstairs and now clear the watermill for ammunition and a Medkit.

Leave the mill and approach the wall around the farm area in the south. Take
cover behind it and use your sniper rifle to take out as many enemies as
possible, starting with the gunners behind the machineguns. When everything is
quiet again or when you run out of bullets, approach the blockade at the
opening in the wall. Quickly place a bomb and get out of there even quicker
because of the explosion. Run inside through the opening and seek shelter
behind a wall. Here is the first artillery canon, but further east there�s a
working tank. Ignore the canon for now and try to get behind the tank, where
you can place a bomb to blow it up and also find a Medkit. After that
destroying the artillery canon you ran past is a bit easier, but still watch
out for enemies in the buildings. Don�t forget to pick up the Revive near the
blown up tank. South of it is the next artillery canon, but first you need to
take out the people behind it.

Then blow up the canon and secure the barn in the southeast, you�ll find
bazooka ammunition and a Medkit there. It�s now probably safer to go back to
where you entered the barn area, to head to the western barn for a Medkit and
to approach the last artillery canon from the north. This is because you�ll
have more protection there and you�ll need it for the many men in and around
the house. Work your way to the artillery canon and blow it up once it is safe
enough to place a bomb. Then enter the house through the broken north-western
corner and pick up the shotgun behind the Christmas tree. Climb the stairs in
the next room and make sure there aren�t any enemies here, you�ll also find a
Medkit. Through an open window next to the top of the stairs you can access
the top floor of the hay barn. Kill everyone downstairs from there, before you
head back and check the ground floor of the hay barn. Secure the entire
building, grab the two Medkits in the east and find the entrance to the
basement in the corner. Blow up the doors and carefully walk through the
passage behind it.

When you go around the corner on the left you will see Manon, Freber Engel is
hiding in the opposite corner. Aim from cover and shoot a couple of round
every time his head pops up. Only take some more distance when he throws a
grenade. After beating Engel, Manon is freed and now part of your team. Pick
up the bazooka in the corner and the documents at the spot where Engel died.
The farm is then under attack by a few tanks and troops, so quickly go up to
the hay barn and return to the room with the stairs leading up. Look out of
the windows on the top floor of the hay barn to spot the tanks in the south,
two will come through the entrance into the area. Take out the first one from
here with your bazooka and let your team cover your back, a lot of men will
come up here. Up here there�s also more ammunition for your bazooka, but if
you run out you can go back to the basement where Manon was with Engel and
grab some more. Now you have to keep yourself alive long enough to take out
both tanks and all attacking troops.
 ___ ____ ___________________________________________________________________
| 3 | 11 | OPERATION: VIRUS HOUSE                                            |
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Again you�ll land right in between the action, with a lot of allied soldiers
and tanks but of course also enemies. Move north crouched through the trenches
and grab the Medkit. Ahead you�ll find a bazooka you need to pick up and
further down another Medkit on a table. Climb out of the trench to hit the
detonator next to the rocket launching canon, it will take out the first tank.
The jump into the trench more to the north and eventually follow the route
west. When you look south from there you�ll see a green plume of smoke and
when you go in that direction you�ll come to a trench where you can press A to
call in an air strike, which will destroy the tank that came up close to you.
Use it for cover afterwards while heading west and you�ll get the objective to
destroy three more tanks, they will be indicated on your compass. There�s a
pretty open area between you and the tanks, so try to take out a few men here.

Then sprint towards the tanks and immediately take cover in one of the
trenches. Through the northeast you can easily walk around the large tanks and
approach the first one from the side. First take out the machineguns on the
other side of the valley or you�ll get hit too much. Place a bomb on the back
side of the first tank and take some distance before it explodes. A driving
tank will circle along the rear of the tree stationary tanks, through the
valley. Wait until it passes by and then make your way to the second tank.
Also blow this up by placing a bomb on the back. Keep watching out for the
western machineguns though. Do the same with the third tank, after which you
explore the whole area again for items and remaining enemies. Behind the last
tank your Revive will appear in the valley as a reward. Also clear the other
side of the valley to find lots of ammunition for your bazooka. At the
northern end of the valley you�ll meet an allied soldier who tells you to
follow him.

So walk behind him and his colleagues and keep your pace to stay clear of the
blasts. At the trenches you can make your way west again, so take care of the
first few enemies and hide in their trenches to clear the bunkers one by one.
You should also have enough ammunition for your bazooka to take out the two
tanks standing there. More west there�s a road heading up the mountain. When
you get too close, troops will come running down followed by a tank. Only take
out the troops and then approach the tank, it will be destroyed by a bunch of
planes that come flying by. Turn around at this hill and approach the second
bunker from the left, the one just south of the most northern one. There�s a
briefcase in here containing the documents you needed to find. Then it�s time
to climb the mountain, but it can be pretty busy up there. It�s probably a
good moment to use your Adrenaline after walking up to the tank and jumping
out from behind it.

Also try to take out the gunners behind the machineguns on both sides of the
bunker�s entrance door along with it, even though they will be quickly
replaced. Take shelter in a ditch on the left and take out remaining enemies
one by one. Approach the bunker�s entrance when you can and place the bomb,
after which you take cover right away. Approach the entrance again carefully,
there�s a machinegun aimed at you further down the hall. Take out the gunner
and the rest you can see. Walk inside a bit further every time until enemies
appear and then quickly run back outside again. Try to do everything from the
bunker�s entrance, if necessary with your bazooka and grenades. After taking
out about three groups of three you can walk past the machinegun. There�s a
Medkit in the room on the left, then take the other route to the right. A
timer will start and Von Schrader will speak to you. Now time and brute force
is of the essence, so take out the first enemies around the corner and grab
your bazooka or grenades to take out the storming enemies.

Von Schrader is also here, but he keeps running away. Eventually you will end
up outside, where Von Schrader is standing behind a machinegun on the top
right. This is the most dangerous part of the level. Throw some grenades
outside and lure enemies from there cover. Make a run to the left, make sure
all the places enemies are dead and then watch Von Schrader and the enemies
that jump down from his position. You�ll have to beat an entire army here, so
use Adrenaline to help you out a bit. Point your attention towards Von
Schrader, when he is dead you can clear the remaining enemies and head back
inside where you came out. From there you can now walk up to the location
where Von Schrader was, to pull the lever at the machines before time runs
out. Still look behind you to shoot Germans if they appear, you can�t die
before you officially completed the mission.

+---+------------------------------------------------------------------------+
| 4 | C O N C L U S I O N                                                    |
+---+------------------------------------------------------------------------+
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| 4 | 1 | FINAL WORD                                                         |
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Medal Of Honor Rising Sun was an embarrassment in the previously excellent
Medal Of Honor series I was a huge fan of. Even my nickname, Patterson, came
from the first Medal Of Honor on the PlayStation. The first level, the
graphics and the A.I. of the characters made it look like European Assault
wasn�t much better than Rising Sun. I was completely wrong, because it�s a
good comeback from the series and the fact that there was a bounty to win with
the guide was only a reason to start this guide sooner, because I already
planned to do it.
 ___ ___ ____________________________________________________________________
| 4 | 2 | CREDITS                                                            |
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ELECTRONIC ARTS
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Apparently they�ve recognized there faulty Rising Sun and did something about
it. European Assault is a much better game that reminds me of the quality of
Frontline.

GAMEFAQS
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For hosting this document.

SUPERCHEATS
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NEOSEEKER
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