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Follow the dark path or use the light

Hunter: The Reckoning Redeemer



by Sanctuary Remix

Hunter: The Reckoning - Redeemer
By: Alex "Joker" Hall
Started on: October 29, 2003
Completed on: April 29, 2004
E-Mail: [email protected]

- First and foremost I have to get this outta the way......please ask
  for my permission to use my guide on your site. I have no prob with
  letting you use this guide on your site so long as you ask me first.
  Also I'm writing this guide for GameFAQs and GameFAQs only. If there
  are any updates that I make to this guide it will be only at GameFAQs.
  I can't help you if the other sites don't update my guide when I
  update it at GameFAQs. If you ask me questions that I know I've
  answered in my guide, then I'll just tell you to go to my guide and
  that's it. If you have a problem with going to GameFAQs then hey, get
  your info elsewhere. This is where I write for, and I'm not planning
  on changing sides.

- Now that that's outta the way, lets move on to the newest installment
  of Hunter: The Reckoning. I just beat this game a few minutes ago with
  the help of my friends of course. LOL......the very first day I bought
  it and I've already defeated it......BUT.....there's alot of
  replayablity here as well. From what I can tell there's more than just
  two characters that you can earn which I'll get into later in the
  guide, but they may not be what you expect. This game blows all the
  doors off of the other two Hunter titles, the original for the X-Box,
  and the contiuation of the story on the Playstation 2. This game is
  flat out badass, with alot to run into in the game. Best of all you
  can use your Hunter that you leveled up from a previous game into a
  new game to make them even far more deadly. But enough of all this,
  lets get down to the reason why you're here help to
  getting you out of Ashcroft alive one more time. I'll do what I can
  to make this without as many SPOILERS as I can, but no promises. Also
  if you're a fan of Hunter: The Reckoning then goto
  for more on all things Hunter.

- The Hunters that survived:

  Martyr - Alex Hall
  Avenger - Levi Thomason
  Judge - John Linton
  Defender - Lee Hollar

  This is the team that beat the game and showed me the info of what to
  expect in this game. We fought long and hard to once again make it out
  on top of the evil that lies inside Ashcroft, plus the info needed to
  make this walkthrough possible. Though we argued alot we still managed
  to defeat the game, so you should be able to follow the same path that
  we took to glory. Good luck fellow Hunters.......

Table of Contents

1) Story
2) The Controls
3) Game Modes
4) Weapons
5) Edges
6) Characters
7) Enemies
8) Bosses
9) Stages
10) Meet the Hunters of the World
11) Cheats, Secrets, and Tips
12) Credits

1) The Story....

- It's been five years since the Hunters last came together in the city
  of Ashcroft. Back then it was to combat a supernatural evil from the
  Shadowlands. Since then, a corporation called Genefex has moved in and
  revitalized the shattered city. They have purchased the abandoned
  prison grounds and renovated and expanded it to hold their corporate
  offices. Genefex, which manufactures everything from cosmetics to toys
  has given jobs to the people of Ashcroft and brought back stability to
  their lives. The streets are clean, and the commercial district is
  thriving. With the rebuilding of the Old Town, newer and larger
  buildings have sprung up all over the River District. It is a
  prosperous time for all of Ashcroft this holiday season...but Genefex
  and it's CEO are discovering that evil is never far from Ashcroft and
  all that the corporate might of Genefex can do little against the
  forces of supernatural evil.

- That's how things stand for you and other Hunters in this game. For
  those of you that are new to the Hunt, let me recap on the past
  incidents that you had to fight in Ashcroft. There are plenty of
  references to the first incident that happened in Ashcroft where you
  went one on one with a vampire out for his own happiness (The first
  Hunter: The Reckoning that was on X-Box and later on GameCube) to
  the second incident where the original team of Hunters that calmed the
  town of Ashcroft the first time battled against a cult that had
  nestled itself inside Ashcroft (The version that was only on the
  Playstation 2). I myself have fought through both incidents and know
  the story pretty well. For those that are new, here's where to get
  caught up......

- Ten years before the battle that you're about to face, a team of
  Hunters by the names of Kassandra Cheyung, Spencer "Deuce" Wyatt,
  Samantha Alexander, and Father Esteban Cortez fought against the evil
  that had plagued Ashcroft for 50 years. Since the 1940's a group of
  vampires made Ashcroft their home. They had gained control over the
  local Ashcroft Prison and used that place as their own personal
  feeding ground. The inmates that were sent there were either used as
  food or for sick and twisted experiments. No one on the outside knew
  about what had been going on in the prison for close to 50 years,
  until a prisoner by the name of Nathaniel Arkady was sent there for
  execution. Arkady was "different" compared to the other prisoners and
  the vampires wouldn't go near him. They would push his execution date
  up more and more to get rid of him faster. A year before the incident
  occured Nathaniel Arkady was set for execution. The resident prison
  chaplain was Father Esteban Cortez himself. He was the last person to
  speak to Arkady before his execution. He couldn't quite put his finger
  on it, but he knew there was something "off" about Arkady. A local
  officer that day named Samantha Alexander was allowed to bear witness
  to Arkady's execution and watched from the room. A drifter also by
  the name of Spencer "Deuce" Wyatt decided to also be a witness to
  Arkady's execution since Deuce basically lived for this stuff. Also
  present that day was Kassandra Cheyung, a teenage girl who was the
  sole heir to her parents fortune and company Fairday Manufacturing.
  All of them were not prepared for what was about to happen to them for
  watching Arkady's execution. It may of been that somewhere down the
  road they would be "imbued" with supernatural powers, but due to
  circumstance of that execution they were all four imbued by the
  Messengers to become Hunters. Arkady was to be put to death by the
  electric chair. When he was killed, spirits that had been occupying
  his body were released and sent out on a rampage. The four new Hunters
  didn't know what to exactly expect, but they succeeded in putting the
  spirits to rest. They boarded up the Prison and all decided to go
  their own ways from there. They all thought that the nightmare was
  over in Ashcroft, but they were all sadly mistaken. A year after
  Arkady's execution some high school kids decided to have a rave setup
  inside the prison. The rave woke the spirits up and they attacked not
  just the prison itself, but the entire town of Ashcroft as well.
  Cortez was staying in Ashcroft since his imbuing and when he caught
  wind of the evil that was awaken he sent out for the other three that
  had promised to return should the evil ever awake again. It took the
  other three Hunters some time to get there, and when they did the town
  was already in shambles. The people were not able to see the possesed
  for what they really were, and called the whole thing a riot. The
  Hunter's first objective was to get the trains working again. They
  would need about 50 people to go back and work on the train in order
  to get it running again for all the innocents of Ashcroft to escape.
  They hit the streets and came across a teenage girl that was
  babysitting a young girl named Kaylie Winter. The four Hunters gave
  their word to find the young girl, and with a lead they headed to the
  elementary school. They were first greeted by a hulking creature that
  was sent out to destroy the Hunters, but they managed to defeat the
  creature. With it gone a new face entered the fray. A man who called
  himself Carpenter appeared before the four Hunters with Kaylie safe
  and sound. The Hunters knew that Carpenter was a rot, but he talked
  and was extremely intelligent. They didn't know what to make of him
  or what he wanted. Carpenter gave them some inside info on how the
  incident happened and where to take Kaylie. Her parents were waiting
  for her at the nearby church. From the elementary school the Hunters
  made their way to the churchgrounds. They had to cross the massive
  Ashcroft Cemetary that surrounded the church itself. The cemetary was
  very old and since it was occupied by so many dead people, you could
  expect that they were all up and running about. The four Hunters
  managed to get through the cemetary and safely escort Kaylie to the
  church. Kaylie was overjoyed to see her parents and ran for them with
  her arms wide open dropping her favorite stuffed teddy bear along the
  way. Her parents embraced her lovingly and were glad to see that she
  was safe from the riots, but things were not going to stay happy for
  long. Her teddy bear that she had dropped became possesed and grew to
  enormous size. The teddy bear reached a full ten feet tall with nasty
  powers to boot. The bear looked down at Kaylie and her parents and
  with one quick and powerful swipe, killed Kaylie's parents. Kaylie
  who at first couldn't see any of the monsters or rots that the Hunters
  were fighting throughout the cemetary, she could now see this demonic
  teddy bear for what it was. This was the moment that Kaylie became
  imbued with the powers of a Hunter. The four Hunters fought and
  eventually killed the Teddy Bear, but they could not bring back
  Kaylie's parents. Carpenter showed up soon after they had defeated the
  bear and showed them a way into the prison to get at the source of
  what was behind all of this evil. They left Kaylie in the care of a
  nearby survivor and instructed them to go to the subway to help out
  with the train. They ventured forth into the Catacombs of Ashcroft,
  and found a way through this underground maze to the very entrance of
  Ashcroft Prison. They had to battle a clan of vampires that occupied
  the Catacombs as their home, but they made out due to Cortez's priest
  hood. Now that they were back to where it all began they searched out
  for the one person that they believed to be behind all of this:
  Nathaniel Arkady. While they searched the grounds for Arkady, battling
  hordes of rots, raver rots, and rot dogs, they came across an old
  mansion situated inside the prison. This was suppose to be the Prison
  Warden's home, and the four Hunters decided to check there for any
  leads. When they went through the mansion they finally came across
  the Prison Warden himself thought to be dead: Degenhardt. After a
  brief discussion with him they found out that he was in fact a vampire
  himself. Since they were Hunters they couldn't allow for him to live,
  and fought against him. The Hunters defeated Degenhardt and went on
  to Death Row of the prison where Arkady was suppose to be. They
  traveled through the Cell Blocks and then to the Hospital Wing via the
  rooftops. As they traveled through the Hospital Wing they stumbled
  across Hadrian, a doctor that was working for Degenhardt. He was
  responsible for making creatures such as the Skitters and the creature
  they fought at the elementary school. Hadrian was working with three
  corpses when the Hunters walked in on him, and a battled ensued. The
  Hunters succeeded in killing Hadrian, but they didn't know what he
  was using those corpses for. Rather not find out if they were to be
  new creatures to fight later on, the Hunters soon burned the corpses
  into ashes. From the Sewer ways the Hunters made their way into the
  Prison Workshop where the very mechanical parts themselves came alive
  and attacked the Hunters. After traveling through this area and onto
  another Cell Block, they made it to Death Row. There they were first
  greeted by Carpenter who congratulated them on surviving this far.
  Carpenter told them about his history with Ashcroft and the Prison.
  He was once a prisoner of Ashcroft Penitentiary that like the other
  inmates was tortured and used as food. When Carpenter moved to the
  other side he wanted nothing but revenge, and he slowly started to
  become a living entity of destruction. He came back to this side on
  his own without the help of whatever force was causing the evil
  spirits to rise. He came back to give Hadrian a lesson in pain by
  giving him days of nonstop torture, the same that Hadrian did to him
  once before. But to Carpenter's surprise the Hunters had killed
  Hadrian before he could even get to him. Carpenter's plans of revenge
  were destroyed and he was more than upset with the Hunters. In a rage
  Carpenter attacked the Hunters to exact out his revenge that he had
  planned for Hadrian on them. It took the Hunters all they had to
  actually defeat Carpenter and kill him. From the room that they fought
  Carpenter in, they moved on to the very room that Arkady was executed
  in, the very place that all this trouble started over a year ago.
  Arkady was sitting in the electric chair that had supposedly killed
  him in the first place, but there he was, alive like it never happened
  in the first place. Arkady talked to them for a moment about how the
  tear into the Shadowlands happened and helped them to realise who was
  originally behind the entire Ashcroft mayhem: Degenhardt. He helped
  them to realise why he did it. Degenhardt wanted his family back from
  the dead, and he needed Hadrian to come up with new bodies for them
  to occupy. That's what Hadrian was working on when the Hunters
  interrupted him. They all thought to themselves that they defeated
  Degenhardt already, but if he was the cause of it, then why hadn't all
  the creatures and even Arkady himself been taken back to the hell that
  they all came from? Degenhardt wasn't dead and he was controlling
  Arkady to lure the Hunters away from him. He had Arkady attack the
  Hunters then and there. They fought a tiresome battle with Arkady,
  and eventually won over on him helping him regain some of his
  conscious self back. He ordered the Hunters to run from him and to get
  Degenhardt once and for all. The Hunters made a bee line for
  Degenhardt's mansion, with Arkady himself getting in the way often
  enough. The Hunters eventually made it to the mansion, and there they
  watched as Degenhardt himself killed Arkady once and for all
  effortlessly. Degenhardt was furious with the Hunter's intervention of
  his plans and opened up a portal to the Shadowlands that he was going
  to use to not only bring back his dead family, but to send the Hunters
  to an eternal hell. The Hunters watched as Degenhardt transformed into
  his true self. They attacked with everything they had, but nothing
  would work since he had that portal open, it feeding constant energy
  to him allowing him never to die. The Hunters were running out of
  options until they noticed a boarded up window with sunlight beaming
  out of the few cracks. They immedieately tore the boards off and
  flooded the room with sunlight, exterminating all of Degenhardt's
  vampiric powers. The portal that was open would not let him die from
  the sunlight, but since the sunlight drained him of all his powers he
  couldn't control the portal no longer, and in a violent burst of
  energy, was thrown into the portal. All the spirits and creatures that
  were running loose throughout the town of Ashcroft was violently and
  suddenly taken back to the other side. The Hunters managed to get
  enough people to help with the repairs of the train, and at the last
  possible second they all escaped from the town of Ashcroft as a wave
  of energy was sent in a radius miles around from the town. The Hunters
  were protected by a barrier that would keep them safe from the
  energy's harm thanks to the Messengers. As the four Hunters looked out
  at the new day's dawn they all knew that it was finally over and that
  they could all rest from the hell that once occupied Ashcroft......
  ......or so they thought.......

- Close to about 5 years later two Hunters that were taking on the
  forces of darkness by the names of Joshua Matthews and a man known as
  Devin in the town of Ashcroft. They had come across a plan that was
  beyond their comprehension and needed help. Joshua decided that the
  only people that could help were the ones that originally fought
  against the forces of evil that once occupied Ashcroft. Joshua sent
  out an e-mail to Deuce, Kassandra, Esteban, Samantha requesting that
  they come to Ashcroft immedieately. Though Sam, Deuce, and Kassandra
  were reluctant to come to Ashcroft once again, they decided that they
  should investigate what was going on there. When they got to Joshua's
  apartment they found it empty and no real clues as to where either of
  the two Hunters went. They found various maps and videos of what they
  were investigating and decided to start off in the area that they
  had recently checked through. They picked up some extra tapes and
  clues giving them information that a cult of some sort had taken up
  residence in the town of Ashcroft. They were still a bit puzzled by
  things and decided to search the area for more clues. They soon came
  across a woman named Emma that could see the creatures for what they
  were, but she didn't Hunt like Hunters, rather she assisted them from
  the sidelines. Emma gave the Hunters a new location to start searching
  for in hopes of finding Joshua and Devin. She said to look for a man
  in the Apartment District by the name of Le Roi. She said that he
  should be more helpful in getting them into a few areas of the city as
  well as finding the missing Hunters. After a thurough search of the
  area the find Le Roi and eventually Joshua. Joshua lets them in on
  what happened to him, telling them about how they were surrounded in
  the graveyard and taken prisoner by a werewolf. They were then taken
  into the prison where the cult leader was taking an affection to Devin
  for some reason. Joshua soon blanked out again, but was resuced by
  none other than Carpenter himself, the man that was thought to be 
  killed by the Hunters 5 years ago. Carpenter had his own reasons for
  helping out Joshua and trying to destroy the cult, but rather than
  waste time thinking about why he was around, the Hunters with the help
  of Le Roi, busted into the prison. It was there that they traveled
  through the familiar ground that they once came through 5 years ago to
  stop Arkady. They made their way through the Cell Blocks until they
  reached the Inner Sanctum that was the base of the cult's operations.
  A Witch was the leader of the cult and was holding Devin hostage. The
  Hunters fought bravely against this supernatural woman, and killed her
  after a tough battle. They rescued Devin, but then Devin turned on the
  Hunters and decided that the only to actually save the world is by
  killing all the people that the Shadowlands creatures wanted. The
  Hunters could not allow for Devin to harm people, and they followed
  him around the Hospital Wing resucing innocents and stopping Devin.
  Then on the roof of the Hospital, they had a final showdown with Devin
  killing him after a grueling battle. The Hunters thought that now
  their troubles were over, Devin's dead body soon floated into the air
  and released a surge of energy that the Witch had previously endowed
  inside him. This surge caused a huge Tower to shoot out from under the
  ground and high into the sky. This medievil tower was where the
  Hunters knew that the final battle with whatever was behind all of
  this was going to be. With great effort they climbed the tower and
  soon reached the top. To there surprise, Carpenter was there to stand
  before the creature known only as Nephrack telling it that no matter
  what it tried to do to get to the world of the living, it was going to
  fail. It may have been a type of deity in the Shadowlands, but on this
  side, it lost all it's holy glory. Carpenter vowed that once it was
  defeated he would wait for Nephrack on the other side in the Shadow
  lands to give it more doses of pain. The Hunters stood before Nephrack
  and saw that it was only staying on this world because it still had
  the Witch's body intact, and used it as an anchor. The Hunters fought
  against Nephrack, knowing that this was a battle that none of them
  ever expected. After some time of fighting, the tide moved into the
  favor of the Hunters and they slowly but surely defeated Nephrack,
  sending it back to the Shadowlands never to be heard from again. After
  the long and tiring battle, the Hunters rested momentarily at Joshua's
  apartment. There they talked about where they would go from there, and
  soon left on their own ways knowing that they once again destroyed the
  evil that had once plagued Ashcroft.

- With that you know enter the town of Ashcroft once again, but this
  time it's nothing like it use to be. Everything that you once knew
  about Ashcroft has changed due to it's industrialization. A whole new
  hell awaits for you as once again you must travel to the town of

2) The Controls

- Can't become a successful Hunter without knowing the proper controls.
  Here's where to learn the various ups and and downs of the game.

- Basic Controls

Movement - Left Thumbstick
Aim - Right Thumbstick
Walking Backwards - Hold the Left Thumbstick in one direction and the
                    Right Thumbstick in the opposite direction
Strafe - Hold the Left Thumbstick in any direction and then press the
         Right Thumbstick at a 90 degree angle from the left thumbstick
Jump - Left Trigger
Roll - While Strafing press the Left Trigger
Melee Attack - Select your Melee Weapon with X and then use the Right
Ranged Attack - select your ranged guns with X or B and then use the
                Right Trigger to fire
Action - press the A Button to do various actions throughout the game,
         and to reload your guns
Camera Zoom - Use the D-Pad to zoom the camera

*Special Note*

- In this game you can only carry three weapons that you find laying
  around. You can't carry all the weapons in the game at once like
  before, so keep that in mind and be ready to trade out with weapons
  as you see them come to you in the game. To trade out weapons, you
  must first use up all the ammo on one weapon to clear up a spot, then
  pick up the weapon. This is the only way to get upgraded stuff through
  out the game. Also in order to pick up ammo for say the Combat Shotgun
  you must find other Combat Shotguns. Unless you're carrying two
  different shotguns to share ammo with, then you must that specific gun
  laying on the ground in order to pick up ammo for it.

- In-Game HUD

- You character's current weapon in use will be displayed in the center
  of the circle in the corner of the screen. On the top of half of the
  circle is a red outline. This is your health meter. The health meter
  will slowly dwindle down until your health is depleted and you are
  dead. The bottom of the circle is outlined in blue. This is your
  Conviction Meter. It shows how much energy you have left to do your
  Edge Attacks. This depletes only when you use an Edge or when a
  certain enemy attacks you. To gather up more life and Conviction, you
  can pick up red, blue and purple orbs that enemies drop when you
  defeat them, or when you find the right glyphs hidden throughout the
  stage that will give you back your health and Conviction. You can also
  use the Rejuvenation Edge to regain health if your Hunter has that

  The three meters beside your main HUD is what lists your level up for
  Melee, Ranged, and Conviction attacks. This determines how you will
  level up throughout the game. The meters go like this:

  Purple - Melee
  Yellow - Ranged
  Green - Conviction

  When you constantly Melee attack opponents, only your Melee meter will
  rise. Once a meter is full the Hunter gains more power in that area.
  In order to learn new Edges, the Hunter must gain levels in
  Conviction. At levels 15 for both Melee and Ranged, the Hunters weapon
  becomes more revamped and powerful. At level 15 the Hunter's Melee
  weapon gets more powerful and gains a new look. At level 15 the
  Hunter's Ranged weapon gets a bayonet at the end of the gun's barrel
  making it more powerful to jab at opponents while making the shot a
  little more powerful as well. Your Hunter will do a type of taunt when
  you hit level 15 for either Melee or Ranged to signfy that you've
  gained a new weapon. I'm not sure at this moment about later levels,
  but I'll get right on it since I've only played through the game once
  at this moment. Here's lists for all three meters and how they level

- Melee -

LVL 1 - Starting Melee weapon
LVL 15 - Weapon becomes stronger and more detailed. A new weapon is
         basically born here.
LVL 30 - Weapon becomes even stronger and more detailed.
LVL 45 - Weapon becomes stronger.
LVL 99 - Weapon reaches maximum strength and can no longer gain

- Ranged -

LVL 1 - Starting Ranged weapon
LVL 15 - Hunter's unique Ranged weapon gets a bayonet at the end of the
         barrel for more jabbing power and more shot power. Also, your
         Ranged weapon gets a bigger clip size, holding more bullets
         than before.
LVL 30 - Hunter's unique Ranged weapon gets a bigger clip size to hold
         more ammo. Power goes up just a bit more than the previous
LVL 99 - Weapon reaches maximum strength and can no longer gain

- Conviction -

LVL 1 - Starting Edge
LVL 7 - Second Edge Gained
LVL 10 - Level 2 of 1st Edge gained
LVL 13 - Third Edge Gained
LVL 17 - Level 2 of 2nd Edge gained
LVL 21 - Level 3 of 1st Edge gained
LVL 23 - Level 2 of 3rd Edge gained
LVL 25 - Fourth Edge gained
LVL 27 - Level 3 of 2nd Edge gained
LVL 33 - Level 3 of 3rd Edge gained
LVL 35 - Level 2 of 2nd Edge gained
LVL 45 - Level 3 of 4th Edge gained

- Start Menu -

- At the Start Menu you have access to various things:

  Resume - Unpauses game
  Options - Allows you to adjust the volume settings, gameplay options,
            and contoller options. You can also view a list of all the
            combos in the game here.
  Character Stats - View your character's personal stats and their
                    progress throughout the game.
  Game Stats - This displays the number of kills and rescues made by a
               player. It also shows how many lives a player has left.
               This is also the screen that you can compare to other
               players playing with you.
  Restart - restarts the stage
  End Game - Ends the game then and there

- Combo Attacks -

- This game allows you to use unique combos rather than use the same
  combo over and over. Here's the list of all the combos in the game...

  Glossary of Terms:
  Run = Left Thumbstick
  Aim = Right Thumbstick
  Attack = Right Trigger

  Charge Sweep - Hold the Attack Button, then Release
  Charge Sweep 2 - Attack, Attack and hold, Release
  Simple Combo - Keep pressing the Attack Button
  Running Combo - Aim forward, Attack continuously
  Stick and Slice - Run forward, Attack, Aim forward, Attack
  Flurry - Run forward, Attack, Attack, Aim forward, Attack
  Haymaker - Run forward, Attack, Attack, Aim backward, Attack
  Flurry w/ Haymaker - Run forward, Attack, Attack, Aim forward, Attack,
                       Aim backward, Attack
  Uppercut - Aim forward, Run backward, Attack
  Uppercut Charge - Aim forward, Run backward, Attack and Hold, Release
  Diving Attack - Run forward, Attack, Attack, Jump

- Glyphs -

- Througout the game you will come across glowing symbols on the ground
  known as glyphs. If you have the game manual, you can look in the back
  of it to see how each glyph in the game works and looks. For those of
  you that don't have the manual, here's the info on each glyph you can
  find in the game. Remember that these glyphs have only four charges in
  each of them until they run out. Once you've used that glyph four
  times you can't use it again until you find another one elsewhere.

- Health Glyph -

    - -
   / I \
   \ I /
    - -

- This is somewhat of how the Health Glyph looks like, except that it's
  more circular in the middle with a cross in it's middle. This will
  help you to refill your life gauge.

- Conviction Glyph -

   O   O   O
   I   I   I

- Like a W or an E on the ground, this glyph replenishes your Conviction
  gauge so that you can use your Edges again.

- Speed Glyph -

      - -
  I  / - \  I
 ---{ [ ] }---
  I  \ - /  I
      - -

- This glyph gives you a boost in speed for a short period of time. A
  very useful glyph and new to the Hunter games.

- Armor Glyph -

      / \
     \   /
      \ /

- This is the easiest glyph to make for me. This glyph adds a green bar
  over your life bar to signify that you now have armor. You will now
  be able to survive alot longer thanks to this. This is like the flack
  jackets that you can find in Wayward. This too is a new glyph to the
  Hunter games and is by far quite useful.

- Unlimited Ammo Glyph -

  O   O   O
  I  / \  I
  I /( )\ I
   \     /
    \   /
     \ /

- Also new to the Hunter games is this little badass glyph. This glyph
  allows the Hunter to have Unlimited Ammo with all guns. That means
  that you can now go crazy with any gun that you picked up throughout
  the stages. This glyph last for a short period of time so make good
  use of your unlimited ammo time.

- Invulnerabilty Glyph -

    //I I I\\
    \\I I I//

- It looks something like that, so bear with me since I couldn't get it
  down just right. It's ver royal looking and the most detail out of all
  the glyphs. This glyph makes you Invicible to all enemies for a short
  period of time. Get to work hacking and slashing to your fullest while
  you have this on, because you don't want to let this glyph go to waste
  do you?

3) Game Modes

- Here's all the things you can do in the game with detail....

- Main Menu -

  New Game (starts a new game)
  Continue Game (load up a previously started game)
  Options (mess around with a few of the game's features here)
  Special Features (Take a glance at some of the special things you can
                    earn or have already earned)

- Starting a New Game -

-'s not that hard of a thing to do here. Simply choose your
  Hunter and begin the game. The reason I'm putting this here is for
  those of you that want to start a new game with a Hunter that you've
  used in a previous game. To use your beefed up Hunter, first goto the
  game that you have saved onto your X-Box Hard Disk. In the character
  select menu choose to Export a Hunter. Choose whichever Hunter you've
  built up and select to put them on your X-Box Hard Disk. Then whenever
  you want to use them in a new game, goto Import. Just pick your Hunter
  off of the Import list and replace them with the freshly new Hunter in
  the second list. After that look at their stats in the character
  select screen to make sure that you did everything right. If you see
  all your stats there from the previously played gamed, then continue
  the Hunt with your character.

  Also, there are some hidden characters in the game that you can earn
  that you may not be able to get through certain stages with should you
  play as them. When you've earned them (and I will go over them later
  on in the guide) and you want to play as them, a warning will show up
  on the screen telling you what I just said. These characters, I'm not
  sure which stages you can't use them on, but look here to find which
  ones when I've gathered more information about this.

- Options Menu -

- Here's where you can mess around with the various options of the game.

- Gameplay -

- The layout of the Gameplay Menu is like this:

Difficulty Bar (Toggles the game difficulty. Choose either Easy, Normal,
                or Nightmare)
Vibration (Shows all four player slots allowing each player to chose if
           they want to have their controller vibrate throughout the
Show Blood (You can make the game less gory and more of a Teen rated
            game by turning the Blood off. That is.....if you're from
            one of those Religous freaks households that find any form
            of violence bad....)
Friendly Fire (Here you can toggle between how you want the friendly
               fire in this game between you and your friends. The
               intial setting is at No Friendly Fire, meaning the other
               players can't hurt you no matter what. The second setting
               of this just Hit Reaction. This means that the other
               players can hit you and you will react, but it won't
               bring down your health in any way. The final option of
               this is Friendly Fire. Both Hit Reaction and Damage are
               on and you can kill your friends if they get in your line
               of fire, or too close to you. It's bad enough that all of
               you are arguing, do you really need to have this on to
               waste those preciously needed continues?)

- Audio/Video -

- Here's where you can screw around with a few of the in game type stuff
  as well....

Music Volume (Move the meter to where you want the volume of the in game
              music to be)
Speech Volume (Move this meter to where you want the volume of the
               character's voices in the game)
SFX Volume (Move this meter to where you want all the sound effects of
            the game either turned down or up)
Brightness (Select how bright you want the screen to be in the game if
            you can't see it normally)

- Controller Options -

- Here's where you can learn how your Controller is currently configured
  for the game. If you don't like the current control style, you can
  change it to suit your needs in various other Configurations. How you
  want to have your controller configured is up to you, but my
  suggestion is to keep it at it's default settings if you're a veteran
  of the orignal Hunter games.

- Special Features -

- Here's where you can look at various little things of the game that
  you can either earn, or is there already. Here's how the menu looks
  for Special Features...

Credits (Take a look at the geniuses that made this game and bow down
         with respect)
Collectable Cards (Throughout the game you can find cards by defeating
                   certain numbers of enemies. Here's where to go when
                   you've found one)
Intro Video (You can watch the video that is shown before the Main Menu
             over and over and over.....)
Download Manager (If you have X-Box Live, then you can use this to
                  download various things for the game. I don't have
                  X-Box Live unfortunately, so I can't tell you what you
                  can find to download. If someone would be kind enough
                  to tell me what you can download, then that would be

                  (*Update* Thanks to an e-mail from DeMon71687, it 
                   seems that at the moment you can download new outfits
                   for the Hunters in the game. Thanks Demon for the
                   info. Also I'd like to thank Ken K. AKA Fiery Phoenix
                   for also giving me this info making things final and
                   well confirmed. I thank both of you Hunters for the
                   info and await any and all other tidbits that you
                   two would like to e-mail me anytime. That doesn't
                   mean that any of you shouldn't e-mail me with info,
                   this guide is made for the people and without the
                   help of the people it's bound to fail. So please be
                   kind and send in any info!)

Concept Art (Here's your very own Art Gallery to look at when you've
             earned a page or two to look at)

- Collectable Cards -

- Ok, throughout the game you will find at a random time a card dropped
  by an enemy. This card is one of a set of three cards in this section
  of the game. There are six spots with three card slots each. When you
  have found all three cards for that spot, you will have unlocked both
  information on the creature that you have unlocked, as well as the
  ability to play as the creature in the game. These creatures are the
  ones that are the ones that you get a warning for before moving on to
  play as them. Scroll up to the Starting a New Game part for more info
  on this. This is a replayabilty factor of the game since it is hard to
  find all the cards in one romp through the game. I figured out the
  procedure to unlocking the cards. The 6 monsters that can be seen in
  the cards are the ones that you must kill to get cards. I'll list from
  the easiest to earn to the hardest

  Foot Soldier (Since they're all over the game, you can collect all
                three cards in one game)
  Zombie       (The Zombies don't appear as often as you'd think, but
                they appear more than enough and in swarms. It is
                possible to get all three cards in one game depending on
                the difficulty setting. You'll most likely collect two
                cards on one game and the third on another game)
  Throwback    (They appear more and more often the farther in the game
                you get, but most likely since they don't appear in
                swarms or often enough, you may just get one or two
                cards the first game. You will most likely have to play
                an extra game or two to earn all these cards)
  Security     (This would seem easy to earn since they appear just as
                much as the Foot Soldiers, but it seems that you have to
                kill them like crazy in order to earn just one card. It
                took me an extra game to earn all of the Security's
                cards, so you will probably have to go through the game
                again to get them all)
  Vampire      (You will have to play extra games in order to get all of
                these cards. The Vampires don't show up but only on
                certain parts of the game. Sicne they do this it's hard
                to collect any cards from them in one game. The best
                thing to do is to save the game going into the Ripper's
                Club Stage, and keep killing as many Vampires as you can
                throughout the whole stage. Then when you're asked to
                save again, save in a new spot leaving the Ripper's Club
                Stage still open. This way you can keep going back there
                to kill Vampires since this seems to be the stage that
                they show up on the most)

- Blade Beast  (By far the hardest one to get due to the fact that they
                are rare to see in this game. That's good when you don't
                want to fight them, but bad since you want to collect
                their cards. When you're going to fight the Toxic
                Mutation Boss, save the game before you start this stage
                since you can kill up to twenty Blade Beasts at a time.
                This is the only stage in the game where you'll get
                swarmed by these things. Just keep replaying the stage,
                or Restart the stage over and over until you've 
                collected all the cards for them. This is will take you
                the longest to get, and even longer if you keep playing
                the game over and over to try and collect their cards.
                You're lucky enough to get at least one of theirs in a
                game, so don't start thinking that you can just get them
                all in a game or two. I wouldn't even know how many
                times it'd take for you to get all three cards by
                playing the game over and over)

- Concept Art -

- There are six pages to view, and they're all locked. In order to
  unlock them you must first defeat a boss in the game. You will get a
  message saying that you have unlocked a gallery when you've unlocked
  a page. The unlocking procedure goes in order so no worries about
  finding page 5 on one stage, and then page 2 on a stage far in front
  of it. This too is also hard to get all of them on one game, so this
  too has a replayabilty factor to it.

4) Weapons

- Time to get down to the weapons that you can pick up in the game. Now
  remember, all of these weapons have a limited amount of ammo, so don't
  go needlessly wasting it all. You may need it later on down the road.

- Double Barrel Shotgun (This shotgun has a short range, but sprays a
                         volley of buckshot that often destroys enemies
                         in one shot. Careful, you only get two shots
                         before you need to reload!)
                         Clip: 2

- Riot Shotgun (This weapon was made for more than just hunting, as its
                generous eight-round magazine indicates)
               Clip: 8

- Combat Shotgun (This sturdy weapon fires military ammunition that is
                  even more powerful than law enforcement loads, and can
                  fire up to eight shots before a reload)
                 Clip: 8

- Submachine Gun (This weapon can empty its 32 rounds of ammo in a
                  matter of seconds, but lacks accuracy at long range)
                 Clip: 32

- Assault Rifle (The assault rifle uses a powerful military cartridge
                 and is accurate at long range. Its magazine carries 30
                 rounds, and it is capable of fully automatic fire)
                Clip: 30

- Bull-pup Assault Rifle (With its 30-round magazine placed behind the
                          trigger, the bull-pup retains accuracy and
                          range of the assault rifle, while it's size
                          is reducedto that of a submachine gun)
                          Clip: 30

- Chainsaw (Watch your gas gauge, this weapon is useless when out of
           Clip: Gas Gauge

- Flamethrower (This weapon does staggering damage to those it hits, but
                its fuel runs out quickly, so watch your fuel gauge)
               Clip: Gas Gauge

- Rocket Launcher (This weapon is heavy, slow to reload, and fires only
                   one shot at a time. The rocket also delivers
                   explosive damage, so don't shoot it at anything that
                   gets too close)
                  Clip: 1

- Flare Gun (The flare gun, which sets single targets on fire at long
             range, can destroy most objects with a single shot)
            Clip: 10

- High-Powered Rifle (This rifle cuts through armored enemies easily.
                      If it hits weaker enemies, its bullets continue
                      right through them, looking for another home)
                     Clip: 4

- Grenade Launcher (This is the weapon to use on enemies behind objects
                    or grouped en masse. The grenade it fires will
                    bounce, so be careful and work on your bank shots)
                   Clip: 6

- Chain Gun (This is the fastest machine gun in the game, but watch your
             ammo, it goes fast)
            Clip: 500

- Ammo Boxes -

- You can also find four types of Ammo Boxes dropped by enemies when you
  defeat them. These boxes add a special effect to your default Ranged
  Weapon for a short period of time.

- Incidierary Ammo (This Ammo adds a fire element to your shots that
                    when the enemy is hit, their life slowly dwindles
                    away while the fire is affecting them)

- Paralyzing Ammo (This Ammo adds a paralyzing effect much like the
                   Burden Edge. The enemy is surrounded by a purple haze
                   that signifies that they're stuck. While they are
                   like this, they can't attack or move. This doesn't
                   work against Mini-Bosses and Bosses)

- Poison Ammo (This Ammo makes the target weaker after the first shot.
               Their defense takes a nose dive each time they're hit
               by the shot. This also makes your normal shots alittle
               more stronger. This doesn't work on Mini-Bosses or Bosses

- Holy Ammo (This makes killing Specters and Toxin Specters much easier
             with a Ranged Weapon. It also causes a possesed innocent to
             be freed from whatever is controlling them. If you see an
             orange aura around an innocent, they are possesed and will
             attack you. If you shoot the possesed innocent with Holy
             Ammo, the Specter controlling them will shoot out of their
             body and you can now safely kill the Specter without
             harming the innocent)

5) Edges

- Now it's time to learn about the various Edges that Hunters use in the
  game. All Edges in the game can reach a maximum level of three, and
  you can earn these levels or new Edges by constantly using your Edges
  in the game and working up your Conviction Meter (the green meter in
  the HUD).

- Respire (Hunters draw on the mystical energy of the monsters in the
           area, healing themselves in an amount equal to the damage
           they do.)

- Abjure (The Hunter glows with a pure white light, and there is a hazy
          image of an angelic like figure behind him. All monsters in
          the area burst into flame from the explosion of pure energy)

- Shame (The Hunter sends out a wave of "shame" against the monsters in
         the area, driving them into a frenzy of self-loathing and
         causing them to attack each other in earnest. At later levels
         the area of effect increases, and like most behavior Edges,
         does not work on bosses)

- Cleave (Imbues the Hunter's weapon with raw power, greatly increasing
          the damage the weapon does. Cleave affects only hand-to-hand
          weapons; when activated, it casues the weapon to burn with a
          supernatural power)

- Smite (Unleashes a powerful wave of energy that radiates from the
         Hunter's body in a 360 degree arc. All creatures of darkness
         caught in the wave will be damaged, often being thrown back by
         the wave's powerful force)

- Ward (This Edge creates a barrier between the Hunter and beings
        tainted by evil. It surrounds the Hunter and prevents weaker
        creatures from making physical contact with him)

- Impact (This the ranged-combat version of Cleave. When activated, it
          greatly increase the damage done by the Hunter's basic ranged

- Burden (Passes judgement on the evil near the Hunter. Creatures caught
          in the radius of this Edge are frozen)

- Word of Power (Focuses the power of goodness and purity into a weapon
                 against evil. When a hunter utters the Word of Power,
                 it extends forth on a cone of light)

- Blast (Allows the Hunters to discharge from thier hands powerful bolts
         of electric energy that fan out to damage enemies in front of

- Demand (Boosts the Hunter's speed and perfomance to superhuman levels.
          A Hunter who activates Demand can attack at great speed and
          do additional damage)

- Retribution (When this power is activated, all creatures that inflict
               damage on the Hunter have pat of that damage reflected
               back upon them)

- Rally (This augments the damage resistance of all Hunters within its
         radius. Hunters affected by Rally will sustain less damage from
         all forms on enemy attacks)

- Rejuvenate (When this Edge is activated, the Hunter recieves a boost
              to current health)

- Blaze (This causes concentrated light energy to rain down on the
         Hunter's enemies)

- Phantom (Surrounds the Hunter in a purple mist protecting them from
           an enemies nearby. Acts much like the Ward Edge)

- Purify (Enhances the Hunter's Melee and Ranged skills to hit harder
          than normal for a short period of time.)

- Crescendo (Fires a mist of poisonus gas from the Hunter's mouth to
             harm the opponents. Much like the Word of Power)

- Immitiate (Increases the Hunter's speed, melee, ranged, strength,
             and stamina for a short period of time. More powerful
             than the Demand Edge)

- Pinpoint (Whatever enemy that's caught within the arc thrown from the
            Hunter, they will become pinpointed or marked. All enemies
            that are effected by this move will take more damage from
            attacks than normal. Basically this is a move that lowers
            enemy defenses for a time. This works on bosses as well)

- Enrage (Use this to boost your strength and accuracy for a period time
          This also effects nearby Hunters as well. This move is
          something that you want to save your energy for for boss
          fights. It's a very useful move and gets better as you level
          it up)

- Spiral (Damages all enemies in a 360 degree radius and slowly starts
          to eat away at the enemies effected by it until they explode.
          Much like the Smite Edge, but instead of damaging all at once,
          it eats away at it's enemies. Sort of a let down since you
          have to wait a few seconds for your enemies to either feel the
          full effect of the move, or die)

6) The Characters of the Game

- Here's where you can learn about all the characters that you can play
  as in the game. I will list them with their info as go through the
  game and collect them.

- Kaylie Winter -

Creed: Redeemer
Height: 5'6
Weight: 118
Sex: Female
Age: 18
Melee Weapon: Broad Single Bladed Sword
Ranged Weapon: Shotgun Pistol
               Clip: 4
Starting Edge: Shame
Edges Earned: Abjure, Respire, Smite

Strength OO
Speed    OOO
Stamina  OOO

- At the tender age of 8, Kaylie watched as her parents were butchered
  by a demonic 10-foot teddy bear. At that moment, she was imbued and
  thrust into the ranks of the Chosen. For the past ten years, she has
  trained under Father Esteban Cortez. Her fighting and deductive skills
  have been honed razor sharp. While the other Hunter led relatively
  "normal" lives before their imbuing, Kaylie has few memories of her
  past. The only life she knows is of the Hunt on the path of
  Redemption. Kaylie's motivation when she confronts monsters is not to
  kill, but to understand what makes them work in order to defeat her
  enemies. Her hope is that a nonviolent solution can be reached
  whenever possible.

Edge Progression:

Shame - LVL 1
Abjure - LVL 1
Shame - LVL 2
Respire - LVL 1
Abjure - LVL 2
Shame - LVL 3
Respire - LVL 2
cleave - LVL 1
Abjure - LVL 3
Respire - LVL 3
Cleave - LVL 2
Cleave - LVL 3

*** Here's an e-mail from Mike "Wirebrain" Stevens with info on what I
    already got. (Sorry dude that you were a little late on the draw
    there....) But he does put in some useful info in his e-mail that I
    feel if I did not mention already, then he adds to it, so here it is
    in it's original format, and hasn't been altered in any way. ***

*** Hello... I played through the game yesterday as Kaylie, I was rather
    disapointed that the cinematics didn't change per person like it did
    in the first game. (that and the ammo is no longer interchangable...
    grrrr) anywho... here's the data you need for Kaylie-

    1st edge- Shame
    2nd edge- Abjure
    3rd edge- Respire
    4th edge- Smite
    Her weird double shot pistol works like this-
    normal- 4 shots, slow fire
    level 15- 6 shots, resonable rate of fire, a edge bayonet is now at
    the end of it.
    level 30- 8 shots, Pretty fast, just a step below a submachine gun.
    I suggest people go through their edges like mad, since once they
    improve a stat, that character will get a "free refill" on both
    meters. Timing what attacks you use can be also helpful, so you can
    get that free boost (especially if you don't have Samantha or
    Estaban in your party) when you really need it. ***

- Spenser "Deuce" Wyatt -

Creed: Avenger
Height: 7'0
Weight: 330
Sex: Male
Age: 45
Melee Weapon: Long Axe
Ranged Weapon: Single Barrel Shotgun
               Clip: 8
Starting Edge: Cleave
Edges Earned: Smite, Ward, Impact

Strength OOOO
Speed    OO
Stamina  OOOO

- When Spenser was 14 years old he watched as his mother was murdered by
  a vampire on the cold tiled floor of Gertie's Diner. On the same night
  Spenser drove a butcher knife into her killer's heart and began his
  hunt. With the passing years, the rage that fuels him has only
  increased, and he's found it easier to venture forth on his own. His
  comrades are concerned about his explosive temper and wonder if Deuce
  is succumbing to the madness that has consumed other Hunters. But
  despite their misgivings, the Hunters cannot afford to be without his
  undeniable strength and raw power. Deuce is, and has always been, a
  living engine of destruction.

Edge Progression:

Cleave - LVL 1
Ward - LVL 1
Cleave - LVL 2
Smite - LVL 1
Ward - LVL 2
Cleave - LVL 3
Smite - LVL 2
Impact - LVL 1
ward - LVL 3
Smite - LVL 3
Impact - LVL 2
Impact - LVL 3

- Samantha Alexander -

Creed: Defender
Height: 5'9
Weight: 120
Sex: Female
Age: 39
Melee Weapon: Samurai Sword
Ranged Weapon: Colt '45 Magnum Revolver
               Clip: 6
Starting Edge: Rejuvenation
Edges Earned: Ward, Demand, Blast

Strength OO
Speed    OOO
Stamina  OO

- As a child, Samantha was often singled out for being different.
  Unwilling to bow to adversity, she learned to defend herself both
  mentally and physically. And when the bullies moved on to easier
  targets, Samantha defended those kids as well. She has never been able
  to look away when anyone needed help. Samantha has spent the last few
  years focusing her efforts on the younger victims of supernatural
  creatures. She's discovered that creatures who masquerade as humans
  often take in children under the guise of foster parents and then
  twist and abuse them for their own ends. Samantha has made it a
  personal quest to seek out and eliminate these supernatural threats to

Edge Progression:

Rejuvenate - LVL 1
Ward - LVL 1
Rejuvenate - LVL 2
Demand - LVL 1
Ward - LVL 2
Rejuvenate - LVL 3
Demand - LVL 2
Blast - LVL 1
Ward - LVL 3
Demand - LVL 3
Blast - LVL 2
Blast - LVL 3

- Kassandra Cheyung -

Creed: Martyr
Height: 5'2
Weight: 105
Sex: Female
Age: 29
Melee Weapon: Twin Short Swords
Ranged Weapon: Dual Berettas
               Clip: 20
Starting Edge: Demand
Edges Earned: Retribution, Burden, Blaze

Strength OO
Speed    OOOO
Stamina  O

- Kassandra is the sole heir to the Fairday Manufacturing fortune, but
  her parents are nowhere near letting her manage it. They still think
  thier daughter is an irresponsible and shallow party girl, traveling
  the world in search of a good time. Of all of the Hunters, Kassandra
  is the only one who still has to maintain the pretense of a "normal"
  family. Unable to work at a company that is crawling with monsters
  pretneding to be human, and unwilling to put her family in danger,
  Kassandra uses her parents' resources to travel in search of other
  Hunters and new prey. If her family has to believe that she is a screw
  up in order to keep them safe, it is a sacrifice that she is willing
  to make.

Edge Progression:

Demand - LVL 1
Retribution - LVL 1
Demand - LVL 2
Burden - LVL 1
Retribution - LVL 2
Demand - LVL 3
Burden - LVL 2
Blaze - LVL 1
Retribution - LVL 3
Burden - LVL 3
Blaze - LVL 2
Blaze - LVL 3

- Father Esteban Cortez -

Creed: Judge
Height: 5'11
Weight: 175
Sex: Male
Age: 55
Melee Weapon: Double Edge Sword
Ranged Weapon: Crossbow
               Clip: 12
Starting Edge: Word of Power
Edges Earned: Burden, Rejuvenation, Rally

Strength OOO
Speed    OO
Stamina  OO

- Father Esteban was the chaplain of Ashcroft Penitentiary. It was his
  job to counsel and administer last rites to inmates scheduled to die
  by electrocution. The priest was the last person to speak to Nathaniel
  Arkady before his execution. He believed that Arkady was either
  channeling spirits or that they were actually occupying his body.
  Little did he know that Arkady's execution would trigger an
  insurrection of the undead. For the past 10 years Father Esteban is
  the only Hunter in Ashcroft. He has taught his ward, Kaylie Winter,
  all he knows about the Hunt and has tried to instill in her a sense of
  justice and balance, but he ahs allowed her to choose her own path.

Edge Progression:

Word of Power - LVL 1
Burden - LVL 1
Word of Power - LVL 2
Rejuvenate - LVL 1
Burden - LVL 2
Word of Power - LVL 3
Rejuvenate - LVL 2
Rally - LVL 1
Burden - LVL 3
Rejuvenate - LVL 3
Rally - LVL 2
Rally - LVL 3

- Carpenter -

*** CONFIRMED UNLOCKING PROCDURE: Get your Melee Weapon level up to 99
    and you'll get a message that tells you that you've unlocked
    Carpenter. ***

Creed: Unknown
Height: Unknown
Weight: Unknown
Sex: Male
Age: Unknown
Melee Weapon: Double Knives
Ranged Weapon: Twin Silenced Uzi
               Clip: 48
Starting Edge: Phantom
Edges Earned: Purify, Crescendo, Immitiate

Strength OOOO
Speed    OOOO
Stamina  OOOO

- Carpenter's got a deep rooted history with Ashcroft since he really
  can't leave it. He was originally a mafia hitman that was arrested and
  sent to Ashcroft Penitentiary. It was there that he was tortured and
  killed by Hadrian in his sick and twisted experiments. When Carpenter
  crossed over to the Shadowlands, he became so obssesed with the idea
  of revenge on Hadrian that he gained great power some how and began
  hunting him down. Then during the original Hunter game he came back to
  Ashcroft to hunt down and torture Hadrian the same way Hadrian did to
  him. It was then that he met Kassandra, Samantha, Deuce, and Esteban
  directing them to the prison to have them fight off the source of
  whatever caused Ashcroft to become what it is and leave him free and
  unwatched to find Hadrian. But as fate would have it, the four Hunters
  got to Hadrian first not knowing of Carpenter's revenge plans and
  killed him before Carpenter could ever find him. In a rage Carpenter
  attacked the four Hunters and lost to them. He was supposedly killed
  in this moment, but what really happened was that he went back to the
  Shadowlands instead of being permantly wiped out of existence. He then
  showed up during the incident involving the Cult and the Witch,
  helping Joshua Matthews out of imprisonment and getting whatever the
  source was out of Ashcroft behind the scenes while the Hunters fought
  it up front. Carpenter promised Nephrack that once it crossed back
  over to the Shadowlands that he'd permantly take care of it, and I'm
  pretty sure he did since he's still around in this game. He's made a
  deal with the entity that's helping out Xavier Lucien, and is running
  Ripper's Club putting the toxin into the drinks of the people for the
  entity to control.

- Carpenter may have his own spot waiting for him in the character
  select screen, but he isn't an original Hunter. So with that said he
  doesn't have all the moves that the Hunters have. He lacks almost all
  the Melee Combos except the following:

  Attack, Attack, Attack
  Attack, Attack, Jump
  Attack and Hold
  Attack, Attack and Hold

  He's basically what the series starting off as back in Reckoning. All
  you had then is all you have here with Carpenter. He can use guns and
  glyphs so no worries there.

Edge Progression:

Phantom - LVL 1
Purify - LVL 1
Phantom - LVL 2
Crescendo - LVL 1
Purify - LVL 2
Phantom - LVL 3
Purify - LVL 2
Immitiate - LVL 1
Purify - LVL 3
Crescendo - LVL 3
Immitiate - LVL 2
Immitiate - LVL 3

- Joshua Matthews -

*** CONFIRMED UNLOCKING PROCEDURE: You do have to allow 250 innocents
    to die in one or more games. The CPU of the game counts each and
    every innocent death in the game whenever it happens. You can get
    this 250 by playing multiple games, but I'm here to show you a much
    faster path to getting it done in only one game. In the stage where
    you have to get a certain amount of Genefex workers out safely,
    turn on the Friendly Fire option to full (Allies will take damage
    when you hit them) and stand at the gate where they'll run to to
    escape (it's the big double doored entrance behind you when you
    start the stage). Take out any nearby enemies since they'll try to
    kill you more so than the innocents, and wait for innocents to start
    to appear. Use whatever you want, but I prefer using Melee weapons,
    and start killing the innocents yourself. After awhile you will have
    to restart the stage since you allowed too many innocents to die,
    but that works in your favor. Just keep doing this until you get the
    message saying that you have earned the Wayward. When this happens
    you can turn off the Friendly Fire and continue on your way as
    normal. ***

Creed: Wayward
Height: ???
Weight: ???
Sex: Male
Age: ???
Melee Weapon: Crowbar
Ranged Weapon: Auto-Pistol
               Clip: 24
Starting Edge: Cleave
Edges Earned: Pinpoint, Enrage, Spiral

Strength OOO
Speed    OO
Stamina  OOO

- Joshua Mattews was one of the Hunters that called for the original 4
  Hunters in the second Ashcroft incident involving the Witch and
  Nephrack. Joshua's mainly a workaholic type of person and lives for
  the Hunt. Joshua "God_45" Matthews is a scary man. Like most "Wayward"
  Josh has lost a bit of his humanity in the hunt. But with this loss
  comes "the ability to set ones emotions aside and do what needs to be

- The Wayward is the other question mark spot in the character select

*** More Characters will become available as I earn them, so look here
    often for updates on the characters to earn ***

- Creatures -

- Other than being normal Hunters, you can also be some of the monsters
  that you fight on your way to victory. In order to first become one of
  the creatures, you must of first collected all three cards for it. To
  know how many you've collected for each monster, look in the Card
  Collection in the Special Features. Now when you play as monsters, you
  are basically doing it for fun. The monsters can't level up in
  anything, nor can than use weapons or Edges. In fact, the entire
  control style is different for the monsters than they are for the
  Hunters. The Aim Thumbstick is no longer in use with these monsters,
  and all the buttons have different uses except for the A Button which
  is still the Action Button. So far I only know that the creatures can
  use the Health Glyph and pick up red spheres to regain health, but I
  will update with more info as I go through with them.

*** Not all creatures are listed, so check back regularly as I update
    this guide for more info on the creatures ***

- Zombie -

Strength OOO
Speed    O
Stamina  OOO

L Trigger - Lunge Attack
R Trigger - One - Two Combo
X Button - Lunge Attack
Y Button - N/A
B Button - Shin Kick
White Button - N/A
Black Button - N/A

- Foot Soldier -

Strength OOO
Speed    OO
Stamina  OOOOO

L Trigger - Giant Lunge Attack
R Trigger - Clothesline
X Button - Headbutt
Y Button - N/A
B Button - Shotgun Blast
White Button - N/A
Black Button - N/A

- Security -

Strength OOO
Speed    OO
Stamina  OOOOO

L Trigger - Backward Movement Assault Fire
R Trigger - Forward Movement Assault Fire
X Button - Assault Fire
Y Button - Sniper Shot
B Button - Rally
White Button - N/A
Black Button - N/A

- Throwback -

Strength OOOOO
Speed    OO
Stamina  OOOOO

L Trigger - Running Rampage
R Trigger - Strong Claw Swipe
X Button - Standard Claw Swipe
Y Button - 360 Degree Ground Pound
B Button - Lunging Scissors
White Button - Giant Swipe
Black Button - Half Lunging Scissors

- Vampire -

Strength OO
Speed    OOO
Stamina  OOOOO

L Trigger - Combo
R Trigger - Machine Gun Spray
X Button - Bicycle Kick
Y Button - Rolling Attack
B Button - Standing Side Kick
White Button - N/A
Black Button - N/A

- Blade Beast -

Strength OOOO
Speed    OOO
Stamina  OOOOO

L Trigger - Somersault Kick
R Trigger - Boomerang Throw
X Button - Spinning Top
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A

- Were-Wolf -
(Unlocked by getting to LVL 99 in Conviction with any character)

Strength OOOOO
Speed    OOO
Stamina  OOOOO

L Trigger - Lunging Bite
R Trigger - Quick Combo
X Button - One-Two Combo
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A

- Vincent -
(Unlocked by getting to LVL 99 in Ranged with any character)

Strength OOOOO
Speed    OOO
Stamina  OOOOO

L Trigger - Forehand Swing
R Trigger - Backhand Swing
X Button - N/A
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A

7) Enemies

- Time to learn about the nasty lot that you'll encounter throughout the
  game. Think you can handle hordes of the undead?

- Zombie -

- Standard monster of the first two games, is now only found on certain
  stages. This monster is still as weak as ever and easily defeated with
  either your default Melee and Ranged weapons. Since they seemed so
  easy to defeat, they don't make many appearances in the game. When you
  do manage to come across them, think of it as a break from all the
  other creatures you have to fight.

- Skitters -

- The ever popular Skitters have not changed much. They are still 
  suicidal walking bombs of massive damage, but now they are easier to
  kill than in the previous two games. Back in the first you didn't dare
  to even try to use Melee Weapons against them, and in the second game
  you used Melee Weapons against them only on occasion. In this game
  though you can use both Melee and Ranged to your hearts content. The
  Skitter don't explode upon getting close to you, instead they have to
  physically jump at you and touch you to explode. They are weaker than
  anything else in the game. One shot at them or Melee swipe will render
  them dead. Do try to get rid of them quickly, as you do not want them
  to get situated long enough to make a jump at you.

- Foot Soldiers -

- You fight these bad boys right off the bat in the first stage. The
  Foot Soldiers are taking the place of the Zombies as the most used
  enemy in the game. The Foot Soldiers can use Shotguns at times in the
  game, but they mainly stick to using their Melee Attacks. The Foot
  Soldiers are alot stronger than the Zombies in terms of Strength and
  Stamina. It takes much longer to kill a Foot Soldier and the Foot
  Soldier can cause much more damage than the Zombie. Use whatever means
  necessary to defeat these things. Avoid getting swamped and surrounded
  by these things as well, or you may be handing over a continue or two.

- Security -

- What starts off on your side, soon ends up as the enemy. Security are
  all long ranged fighters, using their assault rifles and smoke
  grenades to fight against you. It is recommended that you use any and
  all Ranged Attacks against these guys, unless you can dodge their fire
  long enough to get in close to Melee Attack them. After awhile the
  Security members get Riot Shields which protect them from Ranged fire
  except Grenade and Rocket Launchers. Also their shields protect them
  from some offensive Edges. One instant was when my friend used the
  Word of Power on the shielded Security and didn't even scratch any of
  them. Security members also at times use Rally to make themselves
  more defensive and offensive alittle. Try to avoid their Smoke Grenade
  attacks or you'll be in for a coughing fit. You can tell where they're
  aiming at by the lasers they use on their guns.

  *** SPECIAL TIP!!!! ***

  *** A moment ago while I was reloading my weapon, they shot a smoke
  grenade at me. While I was reloading I wasn't affected by the smoke
  in the least bit. I tried this out on other occasions, and sure enough
  I made it through the smoke cloud while reloading my gun without
  going into a coughing fit. So there's a nice little tip for you
  Hunters out there. ***

- Werewolves -

- At some parts of the game you will have to "standard" werewolves. They
  look like the smaller versions of Werewolf that appear in the opening
  movie when you start a new game. They do appear in packs most of the
  time, so whenever you see one werewolf, expect there to be another or
  two close by. Later on in the game the werewolves become blue colored
  and are a bit more stronger than the ones you previously fought. They
  have all Melee Attacks, but are very fast so don't think you have much
  of an advantage on them. You can use any means necessary to take out
  these things, and avoid staying too close to them unless you have a
  plan of Melee Attacking. You don't want to stay too close to them
  while they Melee Attack you, because these guys are powerhouses.

- Throwback -

- Looks like a giant sewn up Zombie with long shiny claws and chains.
  This thing is basically the living engine of destruction for these low
  class beings. It has no long range attacks, but who needs them when
  you're a fricken powerhouse on steroids! Do not stay close to this
  thing for long. If you must Melee Attack it, then use the Retribution
  Edge or any other Defensive Edge before getting in close to it. Other
  wise you better stick to a Ranged game against these bad boys. They
  also have a 360 degree ground pound. You can avoid the radius by
  staying out of range, or by jumping the radius if you're too close.
  They have great Stamina so be prepared for good amount of ammo used on
  these bastards.

- Specters -

- An old school enemy from the previous two titles is back and better
  than ever. That's not a good thing. The Specter has been given a much
  sleeker image than the previous two games, and it's blue hue is much
  more faded than the other two games making harder to see. You can
  literally see right through it more so than before. These things have
  a high tolerance to gun fire, so using any sort of Ranged Weapon is
  not recommended. Sure you can harm them with any gun, but it would
  take you longer to kill them off with a gun than it would with a Melee
  Weapon. Melee Attacking is the way to go with these things. They still
  have the same method of attacking... ranged. They can fire three
  consecutive shots of blue spheres at you that either take off your
  Health Meter on each hit, or your Conviction Meter. Though it goes
  without saying that either is bad, you'd much rather have them take
  away your COnviction than your Health. They don't have any Melee
  Attacks to speak of, so get in close and stay close to them. Everytime
  you get in close, they want to fly away so they can Range Attack you.
  Also the Specters can fly right through walls. If you didn't defeat
  a Specter in a previous room, they will fly right after you through
  the wall and finish the fight that was started with them. When you see
  one show up, take them out then and there or you will have a monster
  that just doesn't know when to leave you alone.

- Toxin Specters -

- New to the scene are the Toxin Specters. These Specters are much
  bigger and meaner than the normal Specters. Rather than have a blue
  hue to them, the Toxin Specters have an orange hue, and are much more
  built than the normal Specters. They have horns and seem to emit a
  small flame from their bodies as well. They have the attacks of the
  Specter with the Ranged stuff, but they also have Melee attacks if you
  get in close to them. They're much more powerful than normal Specters
  so get rid of them as fast as you can. Use Melee Attacks since Ranged
  doesn't work so well against them. Do not allow them to become a swarm
  and attack you as a team or you will be faced with dire consquences.
  To put it blankly, these guys are like the 2.0 version of the Specter.

- Vampires -

- The Vampires haven't changed a step since the last game and are still
  as deadly as they were in Wayward. They have tons of martial arts type
  moves and tote around machine guns to either spray all over the place,
  or simply target one person and take their health all the way down
  with one clip. The Vampires come in different appearances, from blonde
  to brunette vampires, to the bondage gear color and design that they
  all wear. No matter how they look, they're all the same in strength
  and stamina. Use any means necessary to kill these things because they
  are born and bred to kill you by any means necessary as well. They
  have great speed and technique, so you have to be on your game in
  order to defeat these bitches with minimal damage.

- Blade Beasts -

- These things are born and bred for one purpose and that's wipe the
  floor with your ass. They're not going to take any shit from you or
  any of your little friends. They have these huge long blades that they
  carry on both arms and use them for deadly and accurate attacks. They
  are mainly all Melee attacking, but they can use their blades as
  boomerangs. They're powerfuly strong and have deadly speed. About the
  only thing that's good about them is that they rarely show up in the
  game. They only show up in about two or three stages, and swarm only
  on one stage. So be thankful that the makers of this game goofed in
  not using their most lethal creature more often.

8) Bosses

- Time to know what you're truely dealing with on your road to

- Carpenter -

- Found: Ripper's Nightclub

- Carpenter returns as expected to the Hunter games. He is the first
  boss that you will fight. He is much more powerful and faster than the
  previous game that you fought him in. Not even the Martyr's speed can
  contend with his speed. He still has the same knife combo that
  resembles the Martyr's basic combo, except he can get it off in much
  quicker time than you could. He runs around crazily fast so don't
  stand still too long or he will kill you off quickly. He also has a
  machine gun or some type of automatic gun that he uses to spray in a
  wide range in front of him rather than just shoot directly in front of
  him. He also now has some sort of poison spray that he shoots from his
  mask. This spray drastically takes down your life, but he telegraphs
  it to a point. He'll lean forward with his face far out and then use
  the Poison Spray. Do what you can to avoid this, because this is his
  strongest attack. He doesn't go for it as often as he does his Melee
  Attacks, but you still don't want to get caught by it. The one thing
  he doesn't use that often is his Automatic Weapon. When he starts to
  run in circles around you before attacking is when you want to use
  your Ranged Weapon, but keep moving while firing. When he starts to
  close in the gap with you use your Melee Weapon and carve his life
  down. If you try to keep the gap closed in on him and use your Melee
  Attacks more often than Ranged, you may be sacrificing some continues
  unless you have a healing Edge for your character. The best way to
  take him out is by going back and forth between Ranged and Melee.
  You should mainly stick to about 60% Melee and 40% Ranged with him.
  His life does shoot down rapidly with Melee attacks which does make it
  that much more enticing to Melee Attack him, but I'm trying to make
  sure that you keep those continues that you may need later on down the
  road, so even though it may take just a little longer to kill him, use
  those Ranged Weapons when he tries to stay away from you.

- The Toxin Mutation -

- Found: Genefex Compound

- This boss stays stationary and is surrounded by a pool of blood. You
  can't use any Melee Attacks on it, so don't bother getting in close
  to it. The closer you get, the more powerful its attacks are. This an
  all Ranged fight. Make sure you have a Submachine Gun or an Assault
  Rifle for this battle since they are by far the most useful against
  this thing. To start the fight off defeat all the enemies that are
  helping this boss out by staying on the outskirts of the stage. The
  best places to fight these enemies are the two platforms that have a
  Conviction Glyph on the left on and a Health Glyph on the right one.
  They should drop a Bull-pup or two and this way you don't have to
  worry about them to attack you while you're going after the boss. A
  Shotgun is ok to use, but Machine Guns and even the Chain Gun is the
  way to go on this boss. Keep your distance as best you can from it,
  or it will let loose these greenish-brown poison balls that hack at
  your life in one hit. If he hits you good enough with this attack, it
  can kill you in one blow. His other attack is the one you'll dodge
  most of the time. It's like the Poison Ball, except that it's red and
  he fires it in a direct line at your general vicinity. This thing is
  easy to dodge so keep an eye out for it. It's not his strongest move,
  but if it hits you just right, it'll take up to half your life in one
  shot. When you've knocked it out of it's first bar of life, you'll get
  a cutscreen with it showing it's true self. Now it's gained an attack
  that when the Dog Half of it jumps out of the blood, it'll use a beam
  of energy that reaches the entire stage from it's mouth to the wall.
  This beam starts off on the right side of the room and makes its way
  quickly to the left side. You can jump over the beam if you time it
  just right as it's getting to you. All you have to do though to defeat
  this boss is keep enough distance between the two of you and keep
  firing your Ranged weapons at him. About the only Edge that I think
  would work against it is the Impact Edge. That's it. Don't bother
  trying to use any Edges against it.

- Santa Claus -

- Found: Central Plaza

- You first start off by fighting a normal looking mall Santa, freeing
  three hostages from him. He then makes his way to the Central Plaza
  where the real fight begins. You'll see a cutscene where he morphs
  into his very disturbing true form. The first thing to do when
  fighting Santa is take out the Teddy Bear he lets loose. The Teddy
  Bear doesn't have as much life as you'd think, but it's still alittle
  bit too much for my own taste. In any case Santa Claus stays
  stationary in the back of the area, so take the Teddy Bear to other
  side of the area directly opposite of Santa. If you get within a
  certain distance of Santa, he'll start to attack you. Handle the Teddy
  Bear first on the outskirts of the area. The Teddy Bear uses strong
  Melee Attacks, a 360 degree ground pound, and it's deadly shit mouth
  attack (I don't know what that stuff is, but it looks like crap!).
  Avoid the shit mouth attack by any means. He'll bend over when he's
  about to throw up crap in a direct line, so when you see him start to
  bend over, get out of the way. You can jump over the waves that the
  Teddy Bear makes when he jumps into the air for the ground pound. The
  only thing that you'd actually want to take is his Melee Attacks since
  they're relatively weak, and you should be able to take a few hits
  before you'd need healing. Use Melee Attacks against the Teddy Bear
  since it seems to die faster if you use Melee Attacks. Once you've got
  the Teddy Bear out of the way it's time to take on Santa. Santa has a
  special shield that will either take most of the damage that you send
  at him, or will take all the damage all together. Melee Attacks work
  great against him, especially if you're using the Cleave Edge. Santa
  will try to attack you with those mouth things that hang down from his
  moustache or will attack you with a 360 degree ground pound. He does
  not telegraph the ground pound in anyway, so you'd have to be
  extremely watchful of the ground to notice the ground pound in time.
  His moustache attack is nothing to worry about if you're keeping a
  close game with him by Melee Attacking. Santa will use an unlimited
  amount of Teddy Bears since his life is only one life bar instead of
  the regular two or three. It will be a repetitive thing of taking out
  the Teddy Bears and then attacking Santa, but it's just something that
  you have to put up with. You can if you want to use your Ranged guns
  against Santa, but due to the shield you rarely get that many full
  hits on Santa. Melee Attacking is the way to go for both Santa and
  the Teddy Bears.

- War Ghoul -

- Found: The City Ruins

- This enemy makes an appearance from the previous two games. It's
  nothing to really talk about in this game since it lacks the ability
  to make and send out Skitters. It still has it's flailing Melee
  Attacks that will harm you pretty good, and it has the 360 degree
  ground pound also. It telegraphs this move way too easily. It'll first
  make a loud growl and then raise it's arms into the air to slam them
  down to the ground. You can easily see this coming and jump it or
  avoid it totally. This thing is really a mini-boss of sorts, and you
  can easily put it out of commission with a few Melee attacks to avoid
  wasting any ammo. Just make short work of this thing because it's
  really nothing much at all to worry about.

- Tainted Werewolf Champion -

- Found: The Forest and Genefex Warehouse

- This boss you have to fight two times, the first being in the forest.
  You'll see a cutscene showing the blue werewolf so you'll know about
  the upcoming fight. The second one is when you're inside the Genefex
  compound, and you don't get a cutscene for this one. In anycase this
  Werewolf Boss acts like the smaller werewolves that you've fought so
  far, with the exception that he uses huge ass knives in his Melee
  Attacks. He also uses a giant fireball attack which can kill you in
  one hit if it hits you correctly. This boss has great speed and power,
  but Melee attacking it seems to be the way to go here. If you have a
  Chainsaw on you, then it's life is going to take a nose dive with
  every slash you do to it. This boss isn't really that hard to defeat,
  but it is annoying to fight. More than likely you will use up a
  continue or two on it, but by the time you fight this thing you should
  have a nice stock of continues to use. Just watch out for it's "Magic"
  attacks and you'll be fine.

- Xavier Lucien -

- Found: The Final Boss

- This is what you've been boiling down to. The final boss that flies!
  First off let me start off on his shield. Lucien has a giant shield
  that absorbs great amounts of damage, and has to be weaken first
  before you can attack him. Lucien hovers above the ground slightly, so
  hitting him with a whole Melee combo might be hard to do with certain
  Hunters. Use any means necessary to defeat him since you can kill him
  in any way you want. Melee Attacking seems to bring his shield down
  quicker than Ranged Attacking. His shield will stay down for only a
  short time before it regains some strength back to take the hits for
  him again. Lucien uses Melee attacks that will devestate you if you
  get caught by the entire combo. He also uses a one hit Meteor attack.
  He telegraphs this move by flying high up and then motioning for the
  meteors to drop. It's a random spot each time where they will all drop
  so watch out for the shadows and move. The second magic attack that he
  uses is a Tri-Flame attack. From his position he'll stand flat footed
  on the ground and then release three giant flame lines from his spot.
  They travel directly in front of him and branch out to his left and
  right. This move too can kill you in one hit if it hits you correctly.
  You can avoid it by either getting to the farside of the Tri-Flame, or
  by getting in between the flame shots. The last magic attack that he
  uses is a type of Psychic beam. It does the least amount of damage out
  of all his moves, only taking 1/4 of your life bar. I've yet to find
  a way to dodge this move, but there has to be a way and I'll put it up
  when I find out. Like I said before, this is the final boss so defeat
  it by any means necessary. This is what you've saved up all your
  continues for, and with this being the last part of the game, just go
  ape shit on him until he dies. Defeat Lucien and you've defeated the
  game. All that's left to do is watch the final movie and the credits.

9) Stages

-'s the meat and potatoes of this guide. If you don't have to
  complete certain missions to get a certain stage done, then it'll have
  BONUS marked off to the side of it.

- The Warehouse: In the Beginning...

- Missions:
  Get Xavier Lucien safely out of there
  Activate all the Blue Glyphs in this stage - BONUS

- Get Xavier Lucien safely out of there:

  This is a simple mission to do. All you have to do is move into the
  second room of this stage and wait for a message to appear saying that
  the streets are cleared. You can do this by killing off as many
  enemies as you can in this room.

- Activating the Blue Glyphs:

  When you start off the game you'll see a Blue Glyph right in front of
  you. Activate it to start things off. There are four Blue Glyphs in
  the first room and two in the second. The second Blue Glyph that you
  should get is located to the far left of the one you just got. Go to
  the left side of the room and make your way down til you see it. The
  third one is located at the top of the ramp in the first room, and the
  fourth one is off to the right of the third one, just right before you
  get to the door leading you to the second room. In the second room
  the fifth glyph to get is located on the right side of the room in
  front of a window and Inciendiary Ammo Box. If you're at the
  Conviction Glyph then you went too far. It is just below the
  Conviction Glyph. The final glyph to get is located in front of the
  left staircase in the second room. You should see a message confirming
  that you've completed the mission. You get an extra continue for doing

- The Wall -

- Missions:
  Retrieve the Explosives
  Set the Explosives and Destroy the wall

- Getting the Explosives:

  To start things off go down once the stage starts to the Security
  soldiers. Talk to the one that has a blue glyph underneath him to get
  the monsters to appear that has the explosives. Just keep on killing
  the monsters until you've collected all the explosives you'll need. If
  you fall just a little bit short, goto the prak entrance at the top of
  the screen where two or three explosives sit.

- Setting the Explosives to Destroy the Wall:

  It's quite a walk to get to the back wall to destroy it, but it's
  just something you'll have to deal with. When you get to the wall you
  have to plant exactly 8 explosives. You'll get a cutscreen showing
  where all 8 spots are just before you'll get ambushed by hordes of
  Foot Soldiers and 3 Werewolves. Once you set the very first explosive,
  you have exactly 2 minutes to set the rest and get back to the park
  entrance. It's not as bad as it seems, but don't stop to smell the
  roses once the first explosive is laid down. Just before you get to
  the halfway point of running back to the exit you'll get ambushed by
  some Werewolves and Foot Soldiers like before. If you think you're
  good enough and have enough time, then go ahead and attempt to take
  them all out. (It is possible to do so, as I have done so with the
  Martyr and the Redeemer) If you feel that you're running behind in
  time, or that you can't take them all out with time to spare, then
  take out a few to make an opening for you to get away from them. Just
  make your way to the exit or else you'll have to start the entire
  stage all over again if you let it fall to zero.

- Members Only -

- Missions:
  Find Ripper's Nightclub
  Get into the Nightclub

- Finding Ripper's Nightclub:

  This is a very simple mission, just kill whatever gets in your way,
  and follow the streets and glyph signs that appear along the way until
  you find a back alley near a blocked off part of the road. You'll see
  a bouncer and one of the blue glyph symbols on the wall just behind
  him signifying that it's Ripper's Nightclub. You'll get a message from
  the bouncer telling you that you need a membership to get in.

- Getting in the Nightclub:

  Once the bouncer tells you to get lost, get to the entrance of the
  alley and goto the right on the sidewalk. You'll see a guy standing on
  a small glyph that you have to talk to. Talk to him and then stay very
  close to him to make him move to the gun shop that he wants to go to.
  Whenever you get ambushed by Foot Soldiers, just take them out and
  move on. When you get him to the shop, he'll give you a fake
  membership card that'll get you into the club. All you need to do now
  is go back to the club to finish this stage off.

- Ripper's Nightclub -

- Missions:
  Investigate and find out who's running the place
  Kill the Zombies without alerting the Innocents or Bouncers

- Investigating the club:

  The first thing you'll want to do is go through the huge doors that
  are in front of you on the first floor. You'll be given a new mission
  before you can carry on with this one. Once you've completed it, just
  keep on moving around from room to room until you have found
  Carpenter. Only when you've found him will you complete this mission.

- Killing the Zombies:

  In here there are vamps and Raver Rots. First take out the Vampires
  that are on the outskirts of the dance floor. ONLY USE YOUR MELEE
  WEAPON IN THIS PART OF THE CLUB! If you use any other weapon other
  than your melee weapon, you'll alarm the innocents and have to start
  over again. Once the Vampires have all been killed, some innocents
  will walk off the dance floor, with a Raver Rot following close behind
  to kill them. You can either wait for the Rot to attack the innocent
  so that you can save the innocent and kill the Rot the more safe way,
  or you can sniper the Rot off by killing it before it reaches the
  innocents so that they can dance with out a care in the world. Do this
  for 5 Raver Rot kills. You'll get a message saying that you have
  completed the mission. Goto the left side of the room to find a
  regular Zombie walking around carrying a key. This is your ticket out
  of the room to continue on.

- Genefex -

- Missions:
  Reach the Genefex Labs
  Help the Genefex team to defeat the Werewolves
  Infiltrate Genefex

- Reaching Genefex:

  Lucien needs your help to kill off some Werewolves that are attacking
  Genefex. What you need to do is keep him alive as you follow the road
  that takes you directly to Genefex. It's simple, but just make sure
  that you watch out for Lucien or else you'll have to restart the
  entire stage over.

- Helping the team:

  When you get close to Genefex, a message will come up telling you,
  ending your first mission and opening this one. All you have to do is
  kill the werewolves that show up until you get a cutscene. Simple

- Infiltrating Genefex:

  Remember just before you reached Genefex you crossed 4 cars (2 vans
  and 2 police cars) that led into an alley with two Genefex Security
  Soldiers there? Well now you can kill those two off to get a key that
  will open up a door just behind where the two guards were in the
  alley. From there just follow the catwalk until you reach the end.
  Be aware that quite a few Security Soldiers will try to stop you along
  the way.

- Under Suspicion -

- Missions:
  Find and Read the Disks
  Destroy the Genefex Lab Equipment - BONUS

- Finding and Reading the Disks:

  When you start off in the semi-circular hallway, you'll notice that
  there are paths off the side leading to doors. The very first one that
  you see is the first one you should go through. Make your way down the
  hall and into the lab. From there kill everything and go upstairs to
  find the disk and read it on computers upstairs as well. Do this for
  the rest of the disks. The only difference that will happen when you
  go back and forth between labs is the amount of enemies that show up
  and where they show up. Also when you're leaving each lab, make sure
  you have found the key in that lab to unlock the next lab.

- Destroying the Lab Equipment:

  Basically each time you go into the labs to get the disk there, there
  will be equipment that you can destroy. Go around each lab destroying
  everything you can. Mainly you'll want to destroy the red toxin
  containers and the computer equipment (located on the 2nd floor of
  each lab mainly) in each lab. If you did it right then you'll get a
  message saying you completed the mission and get a bonus continue.
  This mission is optional so don't worry if you don't complete it. You
  can still leave the stage even if you don't do this mission.

- Science of Corruption -

- Missions:
  Destroy the Toxin Containers

- Destroying the Toxin Containers:

  Remember back when you were running around in the labs getting the
  disks and seeing those Red Containers? Well now you have to destroy
  them in each lab. Now this time around the power's out so you don't
  have to worry about the airlocks to go into labs. You can go
  wherever you wish to this time around, but for the sake of being easy,
  just go in order of labs that you went before. Here's how many Red
  Containers that are in each lab (being that you go in order like the
  previous stage):

  Lab 1 - 9
  Lab 2 - 10
  Lab 3 - 10
  Lab 4 - 10

  When you've found and destroyed all in each lab, a message will come
  up telling you to move to the next lab. Make sure you have found the
  key first before leaving the lab to goto the next one.

- Abomination -

- Missions:
  Investigate the Control Center
  Kill the Toxin Mutation

- Investigating the Control Center:

  You start off in a long hallway fighting against Blade Beasts. Defeat
  them and move on out of the hallway. In the next room you should see
  a Blade Beast or two. Also there is a glyph in this room that allows
  you to look into the Control Center with an eerie message. Go out of
  this room and prepare for a Boss Fight with the Toxin Mutation.

- Killing the Toxin Mutation:

  Check the Bosses Section of this guide for info on how to kill the
  Toxin Mutation and how it fights. To start this mission off you should
  concentrate on staying on the outside of the Toxin Mutation's reach
  where the Health and Conviction Glyphs are. This is where you should
  start off the fight since you have to deal with Blade Beasts first.
  Stay here until you've killed off every last Blade Beast before moving
  on to kill the Toxin Mutation. Defeat the Mutation to end this stage.

- Ghosts of Christmas Past -

- Missions:
  Get to Central Plaza
  Rescue the Hostages from Santa Claus
  Return to Central Plaza
  Defeat Santa Claus

- Getting to Central Plaza:

  An easy enough mission. Just keep going down the street you're on
  taking out anything that gets in your way until you see the screen
  move to show you a guy standing on a blue glyph. Go over to him and
  talk to him completing the mission. He'll tell you about Santa Claus
  taking three hostages. This starts you on a new mission.

- Rescuing the Hostages:

  Run just behind the guy in front of Central Plaza and the screen will
  move to show you Santa Claus. Go over to him and he'll start to run
  away. Follow him until he stands his ground to fight you. A life meter
  will show up, so start fighting him until he runs away. When he runs
  he'll drop an innocent from his sack. Go over to the innocent and
  press the Action Button to free them. Do this quickly and keep up with
  Santa because if you let him get too far away from you he'll kill an
  innocent, and then you have to do the whole stage over again.
  Basically don't worry about any monsters that you see while you're
  chasing Santa claus. You can kill the monsters while Santa stands his
  ground against you, but that's it. Just keep following him until you
  defeat him and rescue all three innocents.

- Return to Central Plaza:

  After you've rescued the innocents and defeated Santa, he'll retreat
  back to the Central Plaza. Go there to face Santa Claus one on one.

- Defeating Santa Claus to get into the Catacombs:

  Check out the Bosses Section on info on how to kill Santa and what
  he does for attacks and what not. Before you move into the square to
  fight Santa, now would be a good time to get some health back and a
  few extra weapons if you need them. In the Plaza is a few weapons and
  a Health Glyph. Take what you need here before going on to fight Santa
  Claus. Defeat Santa to end this stage.

- Burial Grounds -

- Missions:
  Rescue the Innocents

- Rescuing the Innocents:

  This area is covered with old school Hunter enemies so it should be
  a walk in the park for you if you've leveled up your Hunter good
  enough. The first innocent is down the hall. Just keep going down the
  hall til you reach a dead end. The innocent will be in plain sight
  then. Once you've rescued this innocent, they'll tell you that a key
  was dropped in the water. Go back the other way of the hall until you
  come to a dead end covered in water. Some enemies will show up after
  a message pops up so deal with them first. The key is always in a
  random spot in the water so just keep running around in the water
  pressing the Action Button til you get a message saying that you've
  found it. Now goto the small hole in the wall where a door is. This
  is what the key is for. The hole in the wall is about halfway going
  back to the first innocent and is on the left side so just keep an
  eye out for it. When you go through the door there are two innocents
  tied up in this room with a vampire ready to kill them. Just run for
  the innocents first and deal with the vampire afterwards. If you have
  paralytic ammo when you run in this room, it'll make things that much
  easier on you. Rescue these last two innocents and you can leave the

- The Shadow Tower -

- Missions:
  Find and Protect the Werewolf Kin
  Get the CDs from the Second Werewolf Kin
  Find and Kill the Creature at the top of the Tower

- Finding and Protecting the Werewolf Kin:

  Ok you don't have anytime to waste getting to this guy. Just pull out
  a gun and blast anything that gets in your way while running. Just
  keep going straight following the path til you see the camera show you
  the Werewolf Kin being attacked. Take out everything that attacks him
  and now you have a new ally. He stays with you the entire rest of the
  stage. If his health is getting low you can heal him with Rejuvenation
  or have him walk over some Red Orbs that are dropped by enemies.

- Getting the CDs from the Second Werewolf Kin:

  Ok....I got alotta e-mails on this one so here you go people....While
  you're running around this stage you'll notice lots of destroyed
  buildings and what not. After you've gone through whords of enemies
  you'll come across an Invicibility Glyph in front of a building.
  This building you'll notice looks a little more intact than the others
  too. It has a Blue Glyph on the wall of it if you look carefully, and
  it has posters up on it as well. The most notable poster is the porn
  poster on it's door. Yes this was a porn can come in here
  to relieve alittle tension from all that Hunting you've been doing so
  far too. The Werewolf Kin will inside the shop will give you a new
  mission to kill a monster that's been troubling him before he'll give
  you the CDs. Take out that monster and return here for the CDs to
  complete this mission.

- Finding and Killing the Creature:

  After you've got your mission from the Werewolf Kin continue on
  forward until you've reached a broken piece of highway road with a
  Health Glyph on it. You'll of passed a Throwback to get here. Take the
  left path from this spot to goto the tower. Just keep on proceeding
  down this path til you reach the top of the tower where (if you played
  the PS2 Hunter Game) you'll have fought against Nephrack in a previous
  Hunter incident. Instead of fighting that boss again (thank god......
  once was enough for me......) you'll fight a War Ghoul. He's the same
  as he always was, and if you're an exprienced Hunter from previous
  games, then you'll know how to take this thing out without problems.
  It's not that tough anyways so defeat it and return to the shop to
  get your CDs that you need to end this stage.

- Poison Tunnels -

- Missions:
  Shut off the Transport Pipes
  Find Gus

- Finding the Transport Pipes:

  This mission will essentially be completed last. The room that's
  holding the controls for the pipes is located to the right side of the
  Werewolf Kin that you find at the beginning of the stage. To find the
  Kin, just follow the direction that the Blue Glyph is pointing. You'll
  need the a key and an access card before you can even think about
  completing this mission. Once you've got both of them, return here and
  shut of the pipes. When you've done that a timer will start, so don't
  waste anytime trying to escape. To find the exit, first go to the
  room where the ground glows red. From this room go to the next room
  where you found the access card, the room with the chainlink platforms
  in it. The exit is in the back of this room. So don't waste time
  getting here since you're going through the entire level to leave this

- Finding Gus:

  When you start the stage off and go through the first door, you'll see
  a blue glyph pointing towards something. Go that way and find a
  Werewolf Kin. He'll tell you to go on ahead, so that's what you should
  do. When you get to the room where the ground glows red, the camera
  will eventually goto Gus in this room. When that happens, run straight
  for him and forget about killing anything. Gus gets killed really fast
  in this place. Talk to him and he'll give you the key to getting into
  the room where the Transport Pipes are.

- Finding Dorian:

  There's a door behind where Gus is located, and this is where Dorian
  is. After you've taken a few steps from entering this place, the
  camera will show Dorian. Now Dorian is high enough that he won't get
  hurt really at all, but even so, don't waste time getting to him.
  Dorian will give you the access card you need to turning the Transport
  EXIT IN IT!!!!!!!!!!

- Unholy Alliance -

- Missions:
  Fight the Genefex SWAT Teams and reach the Werewolves
  Defend the Bridge and don't allow Vincents packmate to die
  Kill the Tainted Werewolves and defend Vincent's Grotto

- Fighting the Genefex SWAT and reaching the Werewolves:

  This mission is simple enough in that the only skills required for it
  are that you have a leveled up enough character. Now you will need
  speed for this mission as well. Whenever you reach a werewolf, they
  will be under attack from blue tainted werewolves. They don't last
  long against these tainted werewolves, so get to the werewolf asap and
  stick with him until you can leave the area to find others. If you let
  the werewolf die you have to start the stage all over. The basic thing
  to do is use long range weapons to deal with the SWAT teams, and then
  use your melee for the werewolves or if you do have a strong enough
  gun, use that. For the first time that you will have to help the
  werewolves out, hunt down 5 tainted werewolves (3 that will be
  attacking the one you see in the cutscreen and 2 that will show up
  after you defeated the first three). Also the only time you should
  use your melee weapons on the SWAT is for the ones that are ducking
  behind the bulletproof shields.

- Defend the Bridge and protect the packmate:

  Basically as stated above in the Fighting SWAT part, you are to defend
  the werewolf you see after the Hunter-NET message appears. If you let
  him die, you will have to restart the entire stage. All you have to do
  in this part is kill the 5 Tainted Werewolves. It's best if you use
  your melee weapons against them, but if you do have a decent gun then
  by all means use it to take out the werewolves. Don't mind the SWAT
  members that show up, they can't really hurt the werewolf you're
  suppose to protect that badly. Now those tainted werewolves (the blue
  werewolves just in case you don't know) can kill off the werewolf in
  no time flat. Basically reach the werewolf that you will see in the
  cutscene quickly and kill off the three that are attacking him. Then
  turn left from the spot you just fought and you'll find the other two
  tainted werewolves in this area, or you can just follow the werewolf
  you're suppose to protect since the tainted werewolves will only go
  after him. Either way just make sure he stays alive so you can get a
  message telling you to move on. You can now deal with those pesky SWAT
  members if you wish to.

- Kill the Tainted Werewolves and defend Vincent's Grotto:

  This is the same concept as the first time, except you must kill 9
  tainted werewolves this time. (I counted 9, but I may be wrong) The
  area that you do this in is big to say the least and this time around
  there's so many SWAT members that they can pick of the werewolf easily
  and get rid of him just as fast as the tainted werewolves. Now again
  I say only worry about the tainted werewolves so you can end this
  mission quickly, but do keep in mind the SWAT members that will appear
  as well. If you can get a break from the tainted werewolves for a
  moment, then use your guns or edges to pick off the SWAT members. The
  tainted werewolves come from all directions in this place, so you're
  better off sticking with the werewolf as they come to you and him.

- To Save a Monster -

- Missions:
  Rendezvous with Vincent
  Defeat the Tainted Werewolves at the Grove

- Rendezvous with Vincent:

  This stage is short to say the least which you can say is a good thing
  but not really. This mission is a straightforward one, all you have to
  do is reach Vincent at the Grove. You are going to be swamped by the
  Genefex SWAT members like they're all going out of style. So be
  prepared for war with these guys. After you finally think they'll
  never let up, you should run into a tainted werewolf or two which will
  signify that you've reached the Grove and Vincent.

- Defeat the Tainted Werewolves:

  Basically again another straightforward mission. When you see the
  tainted werewolves come after you when you first reach the Grove,
  start hacking and slashing them. I counted 8 to kill here. Also the
  SWAT members are here in full force as well, but Vincent isn't like
  those two sissy ass werewolves you had to defend in the previous
  stage, ohhhh no. Vincent knows how to take hits and dish out pain. So
  you don't have really anything to worry about here, but just make sure
  that you get rid of those tainted werewolves quickly. No need in
  wasting time you know. Defeat the werewolves and take out any
  straggling Genefex SWAT members and be on your way to leaving this

- Dark Champion -

- Missions:
  Kill the Tainted Werewolf Champion

- Kill the Tainted Werewolf Champion:

  This is a boss fight and you will notice that this bastard isn't like
  the other Tainted Werewolves that you've fought in the previous
  missions. Refer to the Boss Chapter of this Walkthrough for more info
  on how to kill it and what it does. Defeat this big hairy monster and
  you'll be on your way to the next stage, plus have the respect of
  Vincent and his werewolf tribe.

- Old Town -

- Missions:
  Grab Explosive Charges before entering the Front Yard

- Getting the Explosive Charges:

  After you've reached the bridge (you have to climb some stairs to get
  to the bridge) explosive charges will be left around for you to pick
  up in this area. You need about 7 or 8 charges and then the mission is
  complete. Check the trucks on the bridge since they contain 2 to 3
  charges at a time. Also by killing the Genefex Security members you
  can aquire charges from them. A message will come up saying that you
  have enough charges and you can stop collecting them. You can collect
  other charges if you want, but they're not needed. With this completed
  all you have to do is follow the road to the exit of this stage.

- Courtyard Massacre -

- Missions:
  Save the Genefex Workers
  Stop the workers from loading the Toxin

- Save the Genefex Workers:

  This mission is rather simple. You're in a parking lot to start off
  with, so this place is rather wide. All you have to do is kill off the
  Genefex Security Forces before they kill too many of the workers.
  Start killing Security at the main gate of the place where the workers
  escape at since this area seems to be where the workers get picked off
  the easiest. After so many workers have escaped, you'll get a message
  telling you to move on to the next mission.

- Stopping the workers:

  Here you're going to have to kill workers rather than save them, and
  it's not easy. The entire area is covered with Genefex Security that
  tear your life up trying to protect the workers. The workers can be
  seen by the orange glowing aura they have. (They're possesed obviously
  and you can't save them with special ammo this time around) Do what
  you can to pick off these workers and don't allow any of them to reach
  the truck in the corner of the stage. If you do then you'll have to
  start the entire stage over again. Be prepared to lose a few continues
  on this mission. Again, the very moment you see a worker, dead aim for
  him. Once you've killed the worker, you can deal with the Security
  forces until you spot another worker. Keep up the pace as best that
  you can until you get a message telling you to move on. One thing you
  can do to make this easier is that at first just stand and fight the
  Security forces without moving too far to the right side of the stage.
  The left side going towards the truck is ok, but going too far to the
  right will trigger the possesed workers to come out and try to make it
  to the truck. You have to kill three of the workers to complete this

- Scorched Earth -

- Missions:
  Destroy the six Toxin Vats
  Kill the Tainted Werewolf Champion

- Destroy the six Toxin Vats:

  Ok.....first off you need to gain access to the area holding the vats.
  Starting from the very beginning of the stage, stay on the right side
  of the crates and go to a door. When you go in the door you'll see the
  Tainted Werewolf Champion again and get a new objective listed below.

  When you reach the production area after unlocking it, when you first
  start off you should see a red glowing vat in the background. This is
  what you need to destroy. All you have to do to destroy the vats are
  destroy the control consoles in front of them. When you start off you
  should destroy two of the consoles before having to chose which route
  you want to take to reach other vats. Destroy five vats here and move
  on to the next area.

  Now in this room you have to kill a certain monster to give up a key
  to unlock that door in the back of the room. Usually when I get it,
  I get teh key from a red Genefex SWAT forces member. It can be
  different for you though, so kill all that moves in this room til you
  get your hands on that key. Go through the door to get to the final
  Vat that you need to destroy. To destroy this Vat, destroy the green
  computers that surround it. When you've destroyed them all you should
  see the vat start bubble up and a message telling you that your
  mission is complete.

- Kill the Tainted Werewolf Champion:

  Yep....he's back again, and this time he has back-up from the Genefex
  troops. If you want to get rid of his back-up first, then do so by not
  getting so close to his platform. If you get close enough, the
  werewolf will shoot his skull move to kill you in one hit. Defeat the
  Tainted Werewolf Champion and get the key from him to complete the
  Toxin Vats mission. More info on how to fight the werewolf is listed
  in the Bosses Chapter of the Walkthrough.

- Assault on Genefex -

- Missions:
  Kill as many Possesed Workers that you can before they escape
  Find a way into the elevator
  Locate additional evidence against Genefex - BONUS

- Kill the Possesed Workers:

  This mission can be tricky if you let it be. You must kill at least 5
  possesed workers (the workers wiht glowing orange auras around them)
  before they reach the exit (where you start at at the beginning of the
  stage). A few Genefex Security soldiers will come out after you, but
  they're easily dealt with. The main thing you want to do is hunt down
  those possesed workers and make sure that they don't escape.

- Find a way into the elevator:

  The elevator is located on the top floor. You'll see two elevator
  shafts in glass with beams supporting them. If you goto the backside
  of this, you should see some beams on the floor. Destroy the plain
  glass wall where those beams are lying in front of to complete this

- Locate the additional evidence:

  On the third floor where the elevator is, start killing enemies left
  and right until one of them drops a key. Then keep on heading right
  until you run into a Throwback. The Throwback is standing in front of
  a light brown door. This is the door to unlock. Go in and kill the
  possesed worker inside to complete this mission

- Gauntlet -

- Missions:


  You have a set time limit shown at the top of the screen and Skitters,
  Foot Soldiers, Genefex Security and SWAT forces, and Throwbacks that
  will swarm you on this tiny platform. You have one Health Glyph and
  one Armor Glyph on this stage as well. Use them both wisely and good
  luck surviving to the end.

- The Betrayal -

- Missions:
  Free the innocents
  Place 12 charges

- Free the Innocents:

  As you're walking through the stage you'll get cutscenes showing a
  tied up innocent just ahead of you. What you must do is as soon as
  they have been shown to you, tun straight for them and ignore all else
  that's around you. Use the Action Button to free them. The reason I
  say run straight for them is because if you waste time, they'll be
  killed and you'll have to do the stage all over again.

- Place 12 Charges:

  At the beginning of the stage, you should see a yellow indicator just
  like back at the Wall stage in the beginning of the game. Press the
  Action Button to place a charge. As you go forward throughout this
  stage you will have to place 12 charges. Now unlike the Innocents
  where they'll appear in a cutscene, you ahve to go out of your way to
  find the spots where you can lay a charge. Everytime you see a path
  going off of the main path, take it because it most likely is leading
  you to where you're suppose lay a charge down. The spots for the
  charges aren't hard to find really, and are in plain sight. The only
  thing that catches people is when they don't go off the main path to
  get the few charges that aren't going to be seen on the main path.
  If you missed one then do some back tracking and make sure to look
  around in every off turn from the main path to see if you missed them

- Fallen Hunter -

- Missions:
  Slay the Demon possesing Lucien

- Slaying the Demon:

  Simply put this is the last boss of the game. You better have saved up
  a few continues for this guy because you're going to need them. If you
  only have around 2, 3, or 4, then good luck to you because you've got
  an extreme challenge in front of you since you'll need a few lives to
  deal with Lucien's cheap attacks. Read up on how to defeat Lucien and
  what he can do in the Boss Chapter of the Walkthrough. Once you've
  defeated him, sit back and enjoy the ending. I won't spoil it for you,
  but I will say this though.....I really didn't expect to see that
  coming. Congratulations once more on saving the town of Ashcroft and
  silencing the evil once again.

10) Meet the Hunters of the World

- There are many people all over the world that are taking on the forces
  of evil and this is the place for them to leave their names to be
  recognized. All of us have fought and succeeded in stopping the
  nightmares that roam the streets from bringing harm to the countless
  and ignorant innocents, and it's time that they were given a little
  recognition for their actions. So here's where you can become
  immortalized in the pages of Hunter history by e-mailing me with the
  corresponding info that you see below to have your name among the


- That's all there is to it. Now onto the list of those that survived
  the horror that walks the nights and plagues the streets of our world.

  Alex Hall
  150 lbs
  Greenville, South Carolina, USA
  Reckoning, Wayward, Redeemer

  Levi Thomason
  177 lbs
  Greenville, South Carolina, USA
  Reckoning, Redeemer

  Lee Hollar
  190 lbs
  Greenville, South Carolina, USA
  Reckoning, Redeemer

  John Linton
  190 lbs
  Greenville, South Carolina, USA
  Reckoning, Redeemer

  Corey Demontigny
  220 lbs
  Palm Springs, FL, USA
  Reckoning, Wayward, Redeemer

  Ryan Smith
  160 lbs
  Garland, Texas, USA
  Reckoning, Wayward, Redeemer

  Jason Maiden
  235 lbs
  Clayton, Ohio, USA
  Reckoning, Wayward, Redeemer

  Richard Passino
  110 lbs
  Miami, Florida, USA
  Reckoning, Wayward, Redeemer

  Daniel Acaba
  225 lbs
  Brooklyn, New York, USA
  Reckoning, Wayward, Redeemer

  Sean "Bob" Cannon
  5' 11"
  Pueblo, Co, USA
  Reckoning, Wayward, Redeemer

  Adam Benoit
  185 lbs
  Glendale, Arizona
  Reckoning, Wayward, Redeemer

  Kyle "The pheonix" Benio
  200 Lbs
  Fort McMurray, Alberta, Canada
  reckoning, wayward, redeemer(nightmare)

  Don Daniels
  6' 1
  223 lbs
  Chicago, IL
  Reckoning, Wayward, Redeemer

  Matt Thomas
  5' 10"
  170 lbs.
  Harrison, Tennessee, USA
  Reckoning, Redeemer

  Andrew Castillo
  145 lb

  Wil Pierce-MacBeth
  6'3 and 1/2
  225 lb.
  Fayetteville, AR, USA
  Reckoning, Wayward, Redeemer

  Luc "Slayer" Carriere
  95 lbs
  Newmarket, Ontario, Canada
  Reckoning, Redeemer

  Alex D.K. Smith
  130 lbs.
  About 25 years ( 9,353.25 days ) (( 224,478 hours ))
  (((13,468,680 minutes )))
  Dallas, Tx. USA
  Reckoning, Wayward, Redeemer

  5' 8 1/2"
  Louisville, KY
  Reckoning, Wayward, Redeemer

  Clarence "WeaponX" Harper
  Laurel Hill, FL
  Reckoning, Redeemer

  Michael George
  174 lbs
  South Plainfield, NJ, USA
  Reckoning, Redeemer

  Nicholas Pasquale
  6 foot
  175 lbs
  South Plainfield, NJ, USA
  Reckoning, Redeemer

  Stephanie Holowka
  130 lbs
  South Plainfield, NJ, USA
  Reckoning, Redeemer

  Megan Pittenger
  130 lbs
  Watchung, NJ, USA
  Reckoning, Redeemer

  Andrew Ranicki
  175 lbs.
  Richmond, Virginia, USA
  Reckoning, Redeemer

  Andrew "Psychosys" Davenport
  6' 2''
  160 lbs
  19 yrs old
  Atlanta GA

  Mike Melrose
  145 lbs.
  San Ramon, California, USA
  Reckoning, Redeemer 

  Forrest Brown
  5ft 2in
  120 lb
  North Richland Hills

  Name: Kashif 'Kodanshi' Sheikh
  Creed: Judge
  Height: 5'3"
  Weight: 10 stone
  Sex: Male
  Age: 30
  Location: West Yorkshire, England
  Survived: The Reckoning, Redeemer.

11) Cheats, Secrets, and Tips

- This section is to list various extras on unlocking things in the game
  and giving you that extra cheating edge on the competition.

- Cheats -

- LVL 99 Conviction: Press Y 4 times and then Up, Down, Up, Down on the

- All Secrets Unlocked: Press X, B, X, B and then Up, Up, Down, Down

- All Weapons: A, A, A, A, Up, Down, Up, Down

- Max Ammo for Current Weapon: A, B, White, Black, B

- Max Health: B, B, White, White, White

- Heavy Weapons: B, A, B, A, B, A, Black, White

- Mega-Melee Damage: X, X, Y, Y, Up, Down, Up, Down

- No Conviction Cost: L, L, A, A, Up, Down, Up, Down

- Skip Level: Black, L, Black, L, Up, Down, Up, Down

- Unlimited Ammo: X, X, X, X, Up, Down, Up, Down

- Weapons Do Max Damage: B, B, B, B, Up, Down, Up, Down

- Secrets -

- Unlocking the Art Galleries:
  Art Gallery 1: Kill the War Ghoul once
  Art Gallery 2: Kill Xavier Lucien once
  Art Gallery 3: Kill Santa Claus three tiems
  Art Gallery 4: Kill the Toxin Mutation
  Art Gallery 5: Kill the War Ghoul three times
  Art Gallery 6: Kill the Tainted Werewolf (?) three times
  (All are the bosses you encounter throughout the game)

- Unlocking Carpenter:

- You have to get your Melee Level up to 99 with any Hunter character
  that can level up their Melee skill. This is by far the easiest thing
  to do since Melee goes up quite fast in this game. Just keep going
  through the game over and over using just your Melee attacks and you
  should have it no time. Also the Chainsaw adds extreme amounts of
  Melee meter, so use it whenever you find it.

- Unlocking Vincent:

- You have to get your Ranged Level up to 99 with any Hunter character
  that can level up their Ranged skill. This is a bitch to get up. Most
  of all the regular starting Hunters lack a decent Ranged Weapon that
  adds on big amounts to your Ranged Meter when they shoot an enemy.
  Only the Marytr and, if you have them by now, Carpenter and the
  Wayward have the better guns that level up fast. Other than that the
  best route to go is to use guns that you pick up. Use only these guns
  if you're looking to level up your Ranged skills fast with anybody;

  Sub-Machine Gun
  Assault Rifle
  Bull-pup Rifle
  Combat Shotgun
  Assault Shotgun
  High Powered Rifle
  Chain Gun

  These weapons have been confirmed by me to level your Ranged skills
  faster than using your default Ranged weapon. You will have to go
  through the game a few times to level up your Ranged skills, but by
  using these guns like crazy when they show up, you should be done with
  it before you know it. It is worth the effort.

- Unlocking Were-Wolf:

- You have to get your Conviction Level up to 99 with any Hunter
  character that can level up their Conviction skill. Ok.....this one's
  the hardest to get up with any character. I suggest that you use the
  Conviction Cheat posted above in the Cheats part of this guide if you
  want to get the Were-Wolf the easy way. If you're like me and decided
  to do things the right way, then be ready to play the hell out of the
  game to do so. I'll list which Edges you should use and how with
  each character. It goes in a 1st to Last order, with 1st being the
  best to use and last being the worst to use in order to move your
  Conviction Meter up.

  - Redeemer -

  (1st) Respire
   This one is in first because not only does it heal you (healing does
   wonders for anybody's meter if you have a healing power) but it also
   attacks surrounding enemies. So if you have it at LVL 3 then you're
   basically set. Use it to heal yourself when you need to, or use it
   to attack a group of enemies.

  (2nd) Cleave
   This came in a very close second. If it wasn't for the healing power
   of the Respire, then this would be first. If you have a great Melee
   level then your meter will go by pretty fast depending how much
   damage you can do in the short time. It pretty much goes by how much
   pain you can dish out on your victims.

  (3rd) Abjure
   This seems like it should be up there close to first, but dues to its
   lack of power behind it, it falls down to third. It does great due
   to its distance advantage, but sometimes you'll find yourself not
   killing the enemy off and just damaging them, even at LVL 3. Use this
   one only if you have to or if you want to pick off enemies from a
   distance using your Conviction, but don't use this if you're looking
   to level up your Conviction Meter quickly.

  (4th) Shame
   Great power, bad meter build up. Use this only when you have to to
   save yourself or to put up an offensive, but don't use this to level
   up your meter. It has the lowest meter build up out of all of them.

  - Martyr -

  (1st) Demand
   Since it does help your attacking power with both Melee and Ranged,
   this is the one of choice. Depending on how much damage you can dish
   out before the effects wear off depends on how high your meter will
   build up.

  (2nd) Retribution
   This one should be used for big bruisers of the game or when you're
   swarmed by enemies. Situations for this do arise, but you are better
   off using Demand to level up faster offensively rather than
   defensively with this.

  (3rd) Blaze
   Useful, but lacks the amount that can be given to you by the other
   to Edges before this one. You can still use this one to gain some
   meter build up, but don't expect it to be as much.

  (4th) Burden
   Just because you can freeze alot of enemies in an area doesn't mean
   that it'll shoot up fast. This one falls short of all of them, but
   not by much. It does depend on how many you can hit with this at a
   time, but even so, the others do more for you.

  - Defender -

  (1st) Demand
   Same reasons stated for the Martyr

  (2nd) Rejuvenation
   Healing comes into play constantly in this game, and since she is the
   best at healing, you're in for a great treat. This Edge does give
   you a good amount of meter build up, and if you have multiple Hunters
   around, you'll get just a tad bit more. Only the Demand Edge could
   beat this out.

  (3rd) Blast
   It does the damage to enemies, but lacks the right amount of meter
   build up. Use this move for offense only and not for meter build up.

  (4th) Ward
   You're trying to gain exprience here, not scare it away! The only
   exprience you get from this is just for using it and nothing else.
   Use this move only for defense and don't use it for building up your

  - Avenger -

  (1st) Cleave
   Avenger dishes out alot of Melee damage, so with this Edge giving him
   more power, it makes for the best one to use to level up your meter.
   Make sure you dish out alot of damage when using it, or it'll be for

  (2nd) Smite
   It attacks lots of enemies if used right, and those enemies hit helps
   to put up just a tad bit more to your meter. Using this will help you
   but stick to the Cleave for a faster build up.

  (3rd) Impact
   This would be good if didn't go off after one shot. Still it does
   have a tie in my book despite the 3rd placing with Smite.

  (4th) Ward
   Same reasons stated for the Defender

  - Judge -

  (1st) Word of Power
   Just do the damn move and you'll see. I hate it when my "partner"
   in the game uses it, but I've always noticed that it does send his
   meter soaring. A great move all around I must say. This is basically
   the only thing going for the Judge.

  (2nd) Rejuvenation
   Same reason stated for the Defender

  (3rd) Rally
   It does give to a group of Hunters if any are around, so use this for
   then. Don't expect it to give you that much though, even if you do
   give it to a group.

  (4th) Burden
   Same reason stated for the Martyr

  - Wayward -

  (1st) Cleave
   Same reason stated for the Avenger

  (2nd) Enrage
   Since this move is like the Demand Edge in most ways and can be given
   to multiple Hunters, you should use this move for level up purposes.

  (3rd) Spiral
   Great for offense, bad for meter build up. Not exactly like the Smite
   building up since it takes a percentage.

  (4th) Pinpoint
   Again, great for offense, bad for meter build up.

  - Carpenter -

  (1st) Immitiate
   Really all of them do great for his meter except for Phantom. This is
   the best of the best in terms of meter build up.

  (2nd) Purify
   Like Immitiate except a little less. Not by much, but just a bit.

  (3rd) Crescendo
   Great for offense and does ok in the build up department.

  (4th) Phantom

- Well there you have it. That's the way to getting yourself to LVL 99
  in Conviction after a few games.

- Here's a tip for the Wayward from Andrew "Psychosys" Davenport:

  also, there is a trick to the wayward's 'spiral' edge that i found...
  if you use cleave/enrage first (or both if you have the conviction),
  and then use this edge, it sends you conviction meter soaring as the
  enemies take damage. otherwise, this edge trains melee and range after
  it hits. Also, using cleave and enrage at the same time without spiral
  yields great conviction exp.

12) Credits

- First creds goes to the book and the game itself, because there's some
  info that I could only get from that.

- Second goes out to all those guys that made this sequel to the first
  game even greater than the first. You guys are truely on your game and
  I'm really looking forward to any and all future additions to this

- Third goes out to the rest of my team of Hunters. I'm just recently
  turning to the age of 20, and leaving behind my tender years as a
  teenager. Now I'll soon have to go into the world alone and take on
  the forces of evil by myself. It was great having you guys there to
  have my back for all those years.

- Special thanks to those that contributed cheats for this game in the
  cheats section of GameFAQs, namely kingjeremy, DaemonicPlague,
  handamer, and S HIRYU (for the Wayward unlocking method). I got nearly
  all the cheats and secrets from these guys, except for just a few
  of the hidden characters that I did unlock myself without any info.
  I bow with respect to these four Hunters for their generous info.

- Finally I'd like to give out credits to all of you that read this
  guide and my other guides. I hope that I've done what you would
  consider a great guide and to keep the Hunt alive for us all. We don't
  need casualties in this war on the nightmares that walk the Earth.

- If I've made any mistakes, or you feel that there's something that you
  want to add, then e-mail me at [email protected] with the info and
  you'll get the creds you want plus the info put on this guide.

  Sees Yas
  Alex "Joker" Hall