Fable: The Lost Chapters Walkthrough Walkthrough Written by Michael Giammarco Copyright (c) 2006 Michael Giammarco [email protected] (e-mail) ________ ________ / Fable \=======================================================/ Fable \ / The Lost \ / The Lost \ / Chapters \ Table Of Contents / Chapters \ =============================================================================== 1 Version History.....................................................FLCVH 2 Legal Information...................................................FLCLI 3 Contact Information.................................................FLCCI 4 Story...............................................................FLCST 5 Fable Walkthrough...................................................FLCWT A Birthday Gift.............................................FLCBG Guild Training..............................................FLCGT Wasp Menace.................................................FLCWM Mazes Information...........................................FLCMI Attack/Protect Orchard Farm.................................FLCAP Trader Escort...............................................FLCTE Maze's New Information......................................FLCMN Find The Bandit Seeress.....................................FLCFS Find The Archaeologist......................................FLCFA White Balverine.............................................FLCWB The Arena...................................................FLCTA Finding Theresa Again.......................................FLCFT Rescue The Archaeologist....................................FLCRA The Graveyard Path..........................................FLCGP Rescue Scarlet Robe.........................................FLCRS Gateway To Hook Coast.......................................FLCGC Return To Hook Coast........................................FLCRH Try To Stop Jack of Blades..................................FLCJB 6 The Prophets Of The Fire Heart......................................FLCPF Free The Prohphets Of the Fire Heart........................FLCFP The Ship of the Drowned.....................................FLCSD The Oracle of Snowspire.....................................FLCOS The Oracles Knowledge.......................................FLCOK The Souls of Heroes.........................................FLCOH The Final Battle............................................FLCTB 7 Silver Sidequests..................................................FLCSS 8 Bronze Sidequests..................................................FLCUU 9 Tough Enemies......................................................FLCTZ 10 Silver Key Locations...............................................FLCSK 11 Silver Chest Locations.............................................FLCSC 12 Demon Doors........................................................FLCDD 13 Credits and Thanks.................................................FLCCT *Click "Ctr+F" and put in the letters to help you find the section faster* ________ / Fable \=================================================================== / The Lost \ / Chapters \ Version History FLCVH =============================================================================== Version 0.10 10/01/2006 Started Walkthrough Version 0.50 10/10/2006 Completed Original Game Version 0.60 10/11/2006 Added in more side quests Version 0.80 10/16/2006 Completed Prophets of the Fire Heart quest Version 0.90 10/17/2006 Completed Most of Walkthrough Version 0.95 10/18/2006 Reorganized walkthrough. Added to demon door, silver key, and silver chest sections. Version 1.00 10/22/2006 Added some tough enemies strategies. Added a side quest. More coming soon. Version 1.10 10/27/2006 Added a couple of Tough Enemies strategies and added some side quests. Version 1.20 11/13/2006 Added a few of Tough Enemies Strategies and put down my new email address. Dont know why I changed it, I just got bored. More coming. Playing four games at once now, but more coming anyway. Version 1.25 12/3/2006 Added more tough enemies, only a few more to go now. I will have to give the game another play through. Pretty sure all side quests are finished; I will look into that soon. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Legal Information FLCLI =============================================================================== This walkthrough is Copyright (C) 2006 to Michael Giammarco. All aspects of Fable: The Lost Chapters are copyrighted to their respective owners.You may not use parts of or the entirety of this walkthrough without permission from the author. To get permission, e-mail the author using the e-mail guidelines found in the Contact Information section below. You must receive permission from me in order to use any of this Walkthrough. This walkthrough may not be reproduced by any means and may not be sold. If you use this guide without permission first - even if you intended to ask -then you are in violation of copyright laws and will be prosecuted to the full extent of the law. You must also give the author credit so as to not pass the work off as your own. I must say that if you ask, you will 99% of the time get permission. So all I ask is that you give me (Michael Giammarco) the credit and I will grant you permission. The only sites currently allowed to use the Walkthrough are: GameFaqs www.gamefaqs.com Neoseeker www.neoseeker.com 7Cheats www.7cheats.de Mogelgott www.mogelgott.de ________ / Fable \=================================================================== / The Lost \ / Chapters \ Contact Information FLCCI =============================================================================== I will accept any e-mails pertaining to this Walkthrough. Please do not send me anything that does not have to do with this walkthrough or the game. In order for me to get your e-mails, you must place "Fable Lost Chapters" in the subject line. Leave out the quotes. You may e-mail me questions, criticism, corrections (spelling corrections too, yes) and anything I missed that you think I should have in the walkthrough. I will be happy to accept all of these. Just keep things like "I hate you and your crappy guide" to you and you alone. If you don�t like it, tell me what you don�t like and I will change it. You can contact me at mike17faqs(at)yahoo(dot)com __________ / Fable \=================================================================== / The Lost \ / Chapters \ Story FLCST =============================================================================== ===As Taken From Fable: The Lost Chapters Booklet=== A word from the guildmaster- Congratulations are in store for you. The fact you have been provided with the Book of the Guild means you must be one of a lucky few with enough potential to be invited here as a Hero apprentice. We consider this text sacred and even, I would say, magical. You would be wise to study it carefully from cover to cover and unveil its many secrets. The task ahead of you will not be an easy one. Only through years of hard work can you hope to unleash your latent powers. During its long history the Guild has seen many apprentices fail through idleness and overconfidence, and I would be sorry to see one with potential such as you throw it all away. Albion needs its Heroes now more than ever. Becoming a Hero of Renown means achieving great things, and to accomplish less than greatness is to have done next to nothing at all. You must understand that for the Guild, greatness has no bearing with regard to perceive good or evil. No, it has more to do with Renown one achieves through actions, regardless of morality. Be forewarned that the work necessary to become a Hero is not to be taken half-heartedly. On the contrary, this will be a most grueling and arduous training, encompassing all aspects of mind, body, and training. I say this without a wisp of doubt. We require that you apply yourself as never before, but having done that, the rewards and Renown you may achieve are unimaginable. This said, if you do finally graduate from the Heroes' Guild, you may even one day be acknowledged as the greatest Hero to ever stride the cobbled streets of Albion. Statues have been erected all over the land in honor of those few Great Ones who came before you, those laid to rest and permanently entombed at the Guild. We may only hope our success in training you will one day flame your successes throughout Albion, coarse a place as it is. Go now, and seek your destiny. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Walkthrough FLCWT =============================================================================== This Walkthrough will be organized by seperating the Main quests and side quests. You dont need to do any of the side quests to move the storyline along but they reward you with experience, gold, and renown. They also let you access important items like silver keys and chests so i advise you do them. You can do them in between main quests without affecting the storyline so I advise you do them as soon as they are availible. I will not be telling you how to get somewhere unless there is some special way to get there. If you need to find a certain person who has to do with the main quest, look on your mini map and he will be represented as a gold icon. If it is a secondary person or location, they will be a silver icon. The same holds true for side quests. Other important things/people will be represented as green dots on the map. I hope you enjoy the game. If you find a mistake or something that is missing, please e-mail me using the e-mail guidelines and I will add it in or correct whatever is wrong. If you cant find something: make sure you check the guide thoroughly; if still you cant find whatever youre looking for, e-mail me in the proper way - see the contact information section - and I will answer your quetions. o---===---===---===---===---===---===---o A Birthday Gift FLCBG o---===---===---===---===---===---===---o Your father wakes you up and tells you to buy your sister a birthday present. But in order for him to give you gold, he tells you to do good deeds. He will give you one gold for every good deed you do so you can buy your sister a present. Right in front of you should be a little girl in the middle of the path. Talk to her and she will tell you she is missing her teddy bear. It will be your job to try and find it. Get going down the path and go behind the last house on your right (look for a green dot, trust me.) You will see a man and a woman fooling around. Talk to the man and he will try to bribe you. Decline his offer and he just asks you to keep your mouth shut. Walk down to the square (center of the village) and find a women standing outside her house. This is the mans wife. Tell her what her husband is doing and you will earn your first good deed. A little past the tavern (largest building) will be a path that leads down to a couple of barns. Walk down to the guy standing there and he will ask you to watch the boxes while he goes and takes a wiz. Agree to do it and don�t touch the controller until he comes back to talk to you. You have done another good deed. Head right once you get to the main road and you will come up to two boys. Talk to the boy and he will ask you to help him. Hit the bully until he runs away and the boy will give you the teddy bear. You will earn a good deed point for this. Go back and find the little girl and return the teddy bear for another good deed point. Return to your house and talk to your father just outside. He will give you a total of four gold pieces for you to spend. Return to the tavern and talk to the trader outside, he will give you the chocolates. Follow the path out of town to the gold marker on the map. Give your sister the gift and end the conversation. Try to leave the area and a cut scene will ensue. Bandits start raiding the town and kill everyone in site. Once you gain control again, make your way down to your house to find your family. Walk up to your fathers body and a cut scene will begin again. After the scene, you will wake up in the Guild of Heroes to begin your journey. o---===---===---===---===---===---===---o Guild Training FLCGT o---===---===---===---===---===---===---o Once Whisper wakes you up, you must head down to the training ring outside. Follow your map to the Guildmaster and talk to him. He will tell you to get in the ring and start hitting the dummy. He will then give you a stick and ask you to do it again. You will pick up your first experience orb and be done with this. The alarm will sound and that means there is something in the guild woods . Make your way to the woods to battle a bunch of beatles. ----Melee Combat Test---- Enter the woods to start the test. Find the beatles and swing your stick at them to kill them. Pick up the orbs after you kill each one. There are ten in all. Once you kill them all, leave the woods to complete the test. The Guildmaster will ask you if you want to advance in your training or just play for now. Choose to play and seek out various people around to do favors for them and earn gold. Once your done, talk to the Guildmaster to advance in your training. You will enter your teenage years and you once again, must meet the Guildmaster at the training ring. Talk to him to start combat training against Whisper. Meet the criteria and you can continue in your training. Meet the Guildmaster at the archery range. Talk to him to start shooting with the bow. He will allow you one minute of practice with the bow before its time to move on to the will training. Head towards the demon door and meet the Guildmaster there. Test out your new spell on the dummies by holding down (r) and the button which the spell is assigned to. ----Will Combat Test---- Once you are done with the training, go around the guild to do some odd jobs. After that, head to the entrance of the woods and talk to Whisper. Go into the woods and you will meet some bandits. You cant reach them so either use your lightning spell or your bow to kill them. Your done now so go to the Guildmaster to advance the training again. You will now be an adult when you wake up. You will already be talking to the Guildmaster outside. He tells you that you have one final test before you graduate. Walk into the woods and meet your final challenge. Your final challenge is to use all that you have learned on Maze. First, hit him with your sword, then use your bow, and then magic. After the fight, you will graduate from the Guild of Heroes. After the cut scene, the Guildmaster will teach you how to level up when you have experience. After you level up, you complete this quest and graduate from the guild. o---===---===---===---===---===---===---o Wasp Menace FLCWM o---===---===---===---===---===---===---o Ok, your first real quest. Pick up the quest card called 'Wasp Menace' off of the map table and head outside. If youre wondering, you will never be able to pick up those other quests, they are just there for show. Head outside to lookout point and a man will run up to you and ask you to help the people being attacked by wasps. Follow him up to the picnic area and walk inside. There will be to people left alive being chased by wasps. Kill the wasps to save the people and kill all the rest of the wasps in the area. Once you do, a giant wasp called the Wasp Queen will show up for your first "boss" battle. ****Wasp Queen**** Don�t get too close to this boss; you cant use your sword for this one because she will lunge at you and hurt you. Instead, use your arrows or magic to kill her. Once or twice, she will summon smaller wasps; kill them before you focus on her again. Just keep hitting her with magic or arrows until she dies. You will win the Wasp Queens Head as a trophy. Show that trophy off to people to gain some renown if you want. Return to the Guild to level up and view a cut scene with Briar Rose. o---===---===---===---===---===---===---o Maze's Information FLCMI o---===---===---===---===---===---===---o This one is very simple. All you have to do id go to Bowerstone, find Maze standing outside of the tavern and talk to him. He will explain that there is some evidence of that suggests your sister is still alive. Once he is finished, the quest is over. You could get started on some side quests before you continue with the main story line. They give you some extra cash and more renown. To see which side quests are available to you right now, see the Side Quests section of the guide. If not, lets continue. o---===---===---===---===---===---===---o Protect/Attack Orchard Farm FLCAP o---===---===---===---===---===---===---o You can only choose one of the quests. Either attack the farm or defend it. Obviously, one will reward you evil points and the other good points. You now see your path in this game start to fork. Choose which one you want and head out to lookout point. Go up the path and head left past the statue. Enter the next are which is infested with wasps. If your taking the evil path, you will enter orchard farm through the woods. If your taking the divine path, you must traverse one area further to enter the farm. ----Protect Orchard Farm---- Head into the farm and you will meet the farmer. He will tell you that he hired some guards to help you throw off the bandits. The bandits begin the raid. Do not let them get to the barn with the packages. Take a stand one fourth of the way down the path and hack like crazy. There will be three waves of three bandits. After the third wave, the quest will be over. If not a single package was stolen, you will get the full amount of gold. If all three packages are taken, you will fail the quest. Whisper comes out as the final enemy. She wants to test you again. You know her style by now. Hit her and she will block. Then hit her with a flourish and so on. You could also use some spells you may have learned against her. Once you defeat her, you will get Whispers Brooch as a trophy. ----Attack Orchard Farm---- Meet your compatriots at the entrance to the farm. Your objective is to lead the bandits safely to the barn with the packages three times while one of them takes a package each time. Kill all of the guards that get in your way. Whisper comes out as the final enemy. She wants to test you again. You know her style by now. Hit her and she will block. Then hit her with a flourish and so on. You could also use some spells you may have learned against her. Once you defeat her, you will get Whispers Brooch as a trophy. o---===---===---===---===---===---===---o Trader Escort FLCTE o---===---===---===---===---===---===---o Pick up the quest card off of the map table and teleport to the Greatwood cullis gate. Walk to the Darkwood entrance to start the quest. You will meet the two traders you must escort (the escort mission had to come sooner or later) the two traders through Darkwood and bring them out alive. Take a few steps and another trader will ask you to guide him through. He has been bitten by a balverine (a werewolf). You have a choice: Take him with you or leave him. Take him with you for good points and leave him for evil points. You should know though that he will turn into a balverine at any time before you reach the end of the quest and you must kill him before he kills the other traders. So, progress into the Darkwood marshes. Here you will run into your first balverine. This guy is not that tough but he is strong and fast. Take care of him and continue on. You will run into a bunch of strange plants. Don�t go to near them, use a long range spell or arrows to get rid of the plants and lead the traders to the next area. This is Darkwood lake, home of the famous Bordello. It opens up after this quest; yes you can make a visit because there is a side quest there. Anyway, you will be assaulted by a bunch of bandits. They will go for the traders as well as you so kill them fast. There are a few groups of bandits in the area so be careful. Lead the traders to the next area which is, in essence, a rest stop. There isn't much to do in the Darkwood camp. The traders are healed if they are injures and you could buy a bunch of items if you need them. There is also a blackjack table but there is nothing to win besides gold; don�t play because I swear the game is rigged. It�s the Las Vegas of Albion I guess. Head out of the camp and down the road. You will reach a fork: the left path leads to the Chapel of Skorm which will tempt you to do something that will make you fail the mission. It is a place where Good players go to become Evil. You must sacrifice an NPC to collect evil points. Don�t go there now; instead go up the right path into the next area. This area is one of the Ancient Cullis Gates which will become important later on. There are three groups of enemies here. The first one is a group of bandits right over the ledge. They don�t see you yet so snipe one of them with a spell or an arrow and the rest will rush you. Kill them before they get to the traders. The next group of bandits is just up the hill. They have arrows so kill them off fast. The next group is a bunch of hobbes that is right over the bridge. After you are done with them, lead the traders into the final area of Darkwood. This area contains only one enemy. Read the Tough Enemies section for info on how to defeat him. My one tip is to have the traders wait at the beginning of the area because they will get injured. After you kill the Earth Troll, lead the traders to Barrow Fields and follow the traders down the path. The quest is over if both traders survived. o---===---===---===---===---===---===---o Maze's New Information FLCMN o---===---===---===---===---===---===---o Another one of Maze's talks. Go to Oakvale and meet him in front of the tavern. He will tell you that he has heard nothing more of your sisters survival but he points you to a bandit seeress. She lives with Twinblade and his bandits in the bandit camp. He leaves a quest card at the guild for you. Return to the guild, pick it up and then return to Oakvale to continue the storyline. o---===---===---===---===---===---===---o Find the Bandit Seeress FLCFS o---===---===---===---===---===---===---o There is a cave opening at the end of the beach in Oakvale. Go through the opening to start the quest. You must sneak past the bandits and through the gates to progress. You could kill the bandits but you must do it so the others don�t see you and you must do it in one shot each. The best way to do it is to aim an arrow at their heads and decapitate them. If you get caught, they will close the gates and you must start over again. Once you get through the gates, you must traverse a long path full of bandits. You must get through to the end while killing bandits and collecting all five parts of the bandit uniform that are scattered in chests throughout the path. You must dawn the uniform and talk to the guard at the end to get into the camp. To get to the next area, you need a bandit pass. There are two ways to get one, play the 'Spot The Addition' game and win to get the pass. Or you could find a bandit near the stairs who will sell you one. You could either but it or kill him and pick it up. Present it to the guard and he will let you through. You must create a distraction in this area to get to the final part of the camp. There are two ways to do this but I will only put one because it is insanely easy and wont cost you anything. Find a cage with two women in it. They will ask you to get the key and free them. The big bandit guarding them has it. Kill him and free the girls. They will distract all the other bandits and you can go meet Twinblade. Twinblade will tell you he has been waiting for you. He will attack you at once. Read the Tough Enemies section for details. Once you get his HP to about 25 percent, he will stop and a cut scene will ensue. The bandit seeress will come out and talk to you. It turns out to be your sister. She tells you what happened and the does this little spell and says she gives you powers. She does not give you any powers, this is just for show. Anyway, you now have a choice: Kill Twinblade or spare his life. Bad points or good points are rewarded. If you want to spare him and get good points, just leave the area where you came in from. Maze wants to meet with you in his tower at the guild so teleport back there to continue. o---===---===---===---===---===---===---o Find The Archaeologist FLCFA o---===---===---===---===---===---===---o Maze will call you up to his tower for the next quest. He wants you to check in on his friend the archaeologist. The only thing is, that he is in hiding and Maze only knows the general area he is in. He points you to Witchwood. At this point you should teleport to the Witchwood cullis gate (it will now be on your map and list of areas to go) to start the mission. You are now in Witchwood and you must find the Archaeologist and make sure he is alive. Walk up the path and you will run into a rock troll - the earth trolls stronger cousin - and you need to kill him to get on through. Use the same strategy that you use on the earth trolls. The only difference here is that he is stronger. Head to the next area and talk to the demon door on your right. He will let you in only if you could spell out his name on the Witchwood stones. Make your way up the path and keep right. You will come up to the entrance to the Temple of Avo. Talk to the man by the water and he will ask you to give him a ruby in exchange for the doors name; do so and he will tell you that his name is HITS. Head back to the previous area and find the stones. Hit the rocks and a letter will be said. Figure out which letters they are and spell out H-I-T-S. You will be tempted to spell out the other word but do not do so, for a bunch of balverines will ambush you. Walk over to the demon door and he will open. Enter the cave and you will meet the archaeologist. He is fine but needs a new hiding spot so he will rush off. This quest is now over. Yes, thats it you get nothing special. "Head back to the Guild for more quests." o---===---===---===---===---===---===---o White Balverine FLCWB o---===---===---===---===---===---===---o You should go back to Witchwood once you pick up the quest card. I suggest you level up as much as you can before going because the enemies are going to be stronger from now on. Bandits will now dawn black clothing and will look bigger because they are stronger and faster. If you have not spent your experience, do so now. Make your way to Knothole Glade by walking from the Witchwood cullis gate. You will encounter stronger enemies as I have already mentioned. When you get to that demon door, talk to the two guards that are there; they will mention their boredom. Walk up the path and a man will talk to you and tell you that his wife has been kidnaped. Follow him. But alas, it is an ambush. Lots of bandits will jump out at you but follow the man until he stops. Fight and kill all of the Bandits off and either kill the man or spare him for bonus good/evil points. Continue to Knothole Glade and enter to start the mission. Balverines are feasting on the people locked out of the town. You will see one next to a dead body. Kill him and another will jump out at you. There will be four balverines in all. You get extra gold if you don�t let any of the people get killed. Once you kill the last one, they will let you in the town. The chief tell you of the white balverine when the beast himself will attack. You cant hurt it so all you need to do is hit it ten times in order to drive it off. The chief will tell you to talk to the hunters wife at the top of the hill. Once you get to the top, the white balverine will come back; you must hit it another ten times. Once you drive it off the hunters wife will come out and tell you and the chief that the white balverine was once her husband. She gives you a silver augmentation. Bind it to your bow or a crappy weapon that you will never use. The beast comes back after the scene and you only need to hit it five times. Just a tip, you don�t have to use the weapon you augmented to be silver. Use whatever weapon you want to. After you drive it off, the chief wants you to kill it for good. Walk out of Knothole Glade and into Witchwood lake. You will see the beast in the water. See the Tough Enemies Section for details. You should know that every time its life gets reduced by 25% of the total, it summons a balverine. The first time it will summon one, second time will summon two, and the third time it produces three. Make sure you kill the ones it summons before attacking the white one again because you can get ganged up on. Collect its head (trophy) and talk to the chief back in the town. The chief will reward you and tell you that you have been nominated to participate in the Arena. He also delivers you Theresas Letter and a book which was given to him by the guild. Read the letter and book if you want and go back to the guild. o---===---===---===---===---===---===---o The Arena FLCTA o---===---===---===---===---===---===---o If you don�t have many potions and are not of high level, please go level up or else you will get killed during this. It is going to be your first challenge in the game and it will take some skill to do this. Get everything that you need and head down to the Arena in Witchwood. Enter the Arena and talk to the guard on your left to enter the Antechamber. You will speak to a man with funny hair and he will explain the rules. After he is done talking, you will must wait around until it is your turn. But stuff you need at the shops and have a blackjack game or two to pass the time. It is now time to start the match. Save your hero and talk to the guard on your right when you are ready. You will need to get through all of the rounds in order to complete the quest. I advise you not to come in again but to go all the way through with it. You must face a bunch of different enemies. Your gold will go up after every round. Here are the rounds of enemies and how much gold you get: Round 1 - You must face a bunch of wasps here. You get 100 gold for passing. Round 2 - Just a bunch of hobbes to deal with here. Nothing major. 500 gold. Round 3 - Whisper joins you as your partner in this round. You both must face balverines for 1000 gold. Your total should be 1600 gold now. Round 4 - Both of you will face the undead now. This round is worth 2000 gold. Round 5 - You will be up against lots of bandits for 3000 gold. 6600 total. Round 6 - Two earth trolls. 4000 gold. Round 7 - Two rock trolls which are stronger and meaner for 8000 gold. Round 8 - The Scorpion King is your enemy. Read the Tough Enemies section for the details. You get 10000 gold and a trophy for beating him. Round 9 - This is a bonus round in which you must fight Whisper. She is very fast now but still weak. Get her with a bunch of spells and use assassin rush. When you get her to about 25%, you have a choice to kill her or spare her. Do whichever you want, but you will get the same amount of gold and be crowned champion either way. The only difference is good/evil points. And that is that. You will leave rich, experiences, and famous. Once you exit, a bandit will tell you that Theresa is waiting for you at the Grey House which is located near Barrow Fields. Go back to the guild first to spend the experience. o---===---===---===---===---===---===---o Find Theresa Again FLCFT o---===---===---===---===---===---===---o You need to meet your sister Theresa again. This time she is in the Grey House. The Grey House entrance is in Barrow Fields near the entrance to Darkwood. She is up at the house entrance. She will tell you that your mother is alive and Jack is holding her in Bargate prison. But only the Archaeologist knows of a secret way in. He is being held prisoner by Jacks minions. Theresa leaves a quest card for you. It is time to rescue the Archaeologist. Search the house if you want, then head back to the guild. o---===---===---===---===---===---===---o Rescue the Archaeologist FLCRT o---===---===---===---===---===---===---o This one is quite annoying. You will meet two new enemies during this quest who are very strong so you will need lots of items. To start the quest you must go to Bowerstone north and through the door at the other end of the area. You will be going to Bowerstone jail. Save before you start the quest. The guard says that the minions have taken the Archaeologist. You must chase after the minions killing them as you go along in order to rescue him. Two guards will join you as you set off up the hill. The will pop out and attack you straight away. Kill them off and then head into the next area. There will be a bunch of them at once. Kill them or run away like a little girl up the hill. There will be a farm house. Go towards it and you will find a guard in trouble there. Kill of the minions and rescue him and he will join you. Walk up the hill and turn right to go into the windmill area. There is a blue minion who has cast a barrier which has blocked your path. Kill him and go through to the next area. The blue minion will summon a rock troll to block your path. Tell the guards to wait while you take care of the rock troll or else the will be killed. After you kill the troll, take the guards up the path and take the right fork. There will be more guards in trouble here and also more minions. Kill off all of the minions and more guards will join you. Go to the final area. This is the last area and the Guildmaster warns you that you are running out of time. A timer will show up on the screen and it starts counting backwards from five minutes. Completely ignore all of the minions on the way to the dock, they will just waste your time. Instead, run right past them all and go for the dock where they are loading their ships. There will be about fifteen minions in all on the dock plus the ones you ran past. Kill all of them before time runs out to rescue the Archaeologist. He will tell you where the secret entrance is located but he does not tell you how to open it. Thats fine, your smart enough to figure it out. And if not, thats why youre reading this =) o---===---===---===---===---===---===---o The Graveyard Path FLCGP o---===---===---===---===---===---===---o Get yourself to the graveyard. The gate is closed so you must get the Grave keeper. You will witness a scene in which the keeper is talking to his friend. He is telling his friend about some valubles he found. His friend will leave; go in and talk to him. He will open the gates for you and show you the way. Tell him to wait there while you go back in his house and take Nostro's helmet off of his table. Walk back to the gates and he will be gone and walking all by himself. You dont need him though. Walk to the very back part of the Graveyard and walk up the hill. The last tomb should be Nostro's tomb. Open his tombstone and he will tell you to get his armor, helmet, sword, and shield, bring them back to him and he will open the secret path. You already have his helmet. The next thing you should do is walk down the hill and peak over the ledge. There should be ripples in the pond with a green glow. Fish in the ripples and you will get Nostro's Shield. The pond is just over the ledge neat Dark Duke Sibelis' tomb. Find Lady Fylorns tomb and open her casket. Out comes out his armor. You just need one more piece. Find Scoran Diath's tomb and look around to the left. Dig in the grave that is glowing green. You will get Nostro's Sword. Return to Nostro and he will open tell the demon door to let you through. Past the demon door you will run into many undead. Run past them all because there are so many. At the end of the path, you must face one of the big and strong ones. Kill him and the big green doors will unlock. Go through the doors into the final area. Walk into the center of the circle. You will be attacked by a bunch of undead. They are immortal outside of the circle so wait for them to come to you. Kill them untill the all the green orbs are lit. Then, three big undead will pop up in the center. Kill each of them to unlock the door to the dungeon and the quest is over. Dont go into that door that unlocks unless you want to continue with the storyline. Otherwise head back to the guild. o---===---===---===---===---===---===---o Rescue Scarlet Robe FLCRS o---===---===---===---===---===---===---o Go back to the Bargate Prison door and go in to start the quest. You must navegate through the dungeons in the prison. There are many tunnels so just follow your map. You will come to a path outside; go around to the other side and enter the building. You will encounter many guards that you must kill. Do not worry though good players, you will not get bad points for killing the guards. You will eventually come up to the tourture chamber in which you are reunited with your mother. Release her from the cell and have her follow you. Go back the way you came in. Go down the stairs in the previous room and walk all the way down that tunnel. Once you open the door and go outside, Jack Of Blades will find you and capture you both. You will be put into a cell with all of your belongings taken from you. You will not be able to use any of your will abilities. The guard will tell you all this and walk out of the cell block. The inmate in the next cell will talk to you for bit. Just wait around until the guard comes back. He will tell you that you all must run a race and try to win it. You will be taken outside. The guard tells you that the winner will get something special. Run straight ahead and you will see a guard point the direction you are supposed to be going. This is the key: find the guards and they will point in the direction you are to go in. You will run much faster than the other inmates so dont worry. Once you reach the end, the captain will take you to his office. You will be supprised that the captain is a poet and will read you poetry for your victory. Your objective here is to sneak to the other side of the room, get the pin number for a diary, and return to the other side of the room and open the one of the three diaries; however, you must not make noise. There is a meter on the right side of the screen: get the pin and open a diary without the meter filling. If it gets to high, stop where you are and the meter goes down. You must do this before the guard finishes the poem. Dont bother listening to the poem by the way, he is worse than a Vogon. Anyway, you probably wont find the key on your first attempt; the odds are 3:1 against. (I have been rereading Hitchhikers Guide to the Galaxy; cant you tell?) If you fail, you will be trapped there for another year. You will have to run the race again and so on. Once you find the key, you will be returned to the holding cell. Wait until the guard leaves and open the door with the key. Free the other prisoners if you want to and open the door to the courtyard. You must turn left and walk up one flight of stairs. Find a door on the all the way to your right and enter. The chest at the end of the room has all of your stuff in it. Go back outside and down the stairs. Go all the way to the other side of the courtyard and through the door. This is the tourture chamber again. Free your mother and lead her out of the bargate prison. You will have to face the Kraken towards the entrance of the prison. Look for it in the tough enemies section. "Hello Beastie!" Your mother will be able to communicate with you using your guild seal from now on. It works just like when the Guildmaster speaks to you. Return to the guild. o---===---===---===---===---===---===---o Gateway to Hook Coast FLCGH o---===---===---===---===---===---===---o The rest of the quests from here on out will be main quests. Grab the card and go to Darkwood. Make your way to the ancient cullis gate. In order to activate the gate, you need to keep killing undead until the gate has collected enough energy. Once it opens, you will teleported to Hook Coast. Find the ruined abbey in Hook Coast. It will be blocked by a magical barrier and your mother will tell you to meet her back in Maze's quarters. Go back to the guild and you will hear your mother in distress. Go to the tower and you will see her being taken by minions. Take the book off of the table and you end the quest. Before you start the next quest, you should do all other quests that you have not completed. This does not include the side quests (bronze symbol) because you will be able to do them after your final confrentation. All other quests however, (silver symbol) you will lose the ability to do them permanently if you have not completed them yet so make sure you are done with everything before you take this last quest. o---===---===---===---===---===---===---o Try to Stop Jack of Blades FLCJB o---===---===---===---===---===---===---o This is the final skirmish - not including extra content - of the game. Jack of Blades is trying to activate the focus points around Albion so he can get the ultimate sword: The Sword of Aeons. You quest is to try and stop him or else he will take over all of Albion. Step into the cullis gate and it will send you to Witchwood. Fight your way through the chaos and to the the focus point. Jack will taunt you after activating the stone and then warp away. Briar Rose will hold down the fort there while you go after Jack. You will step through the portal and be warped to Orchard Farm. There are monstars here too. Fight your way out of the farm and outside to Greatwood Lake. Take the path down to the stone and you see Jack standing there. Confront him and he will taunt you yet again. This time he will bring you to Hobbe cave. Same story here: go to the final room of the cave where Jack is activating the focus site. There is only one left now. You will be sent to Gibbet Woods. There are a lot of enemies here. But it only a short distance to the stone. Jack will let you know that you are a failure and will warp yet again. This time he goes after the guild. When you arrive at the guild, you will find it in turmoil. Find the guildmaster on the floor by the library. He says that Jack could not be stopped. Jack has taken your mother family into the Chamber of Fate. Make sure youre prepared for this is the final battle. Jack is one tough cookie. He will summon a bunch of minions on you and protect himself with a shield. Kill off all of his minions to get him to drop his shield. Hack at him with your sword as quickly as you can. He will use some form of Assassin Rush to get away from you a couple of times. He will probably put the shield up if youre not fast enough. Repeat the killing od all the minions step and keep hacking when he drops his shield. Once you get him down to about half life, he will rise up in the air and start shooting spells at you like mad. These are powerful spells which will take out a good chunk of your health so heal often. There is one spell that you must whatch out for which brings your health to near zero in about a second so keep an eye on your health for the entire part of the battle. You cant hit him with your sword here so you need a long range spell or your arrows. He will be difficult to hurt from such a distance and he does heal occasionaly. If you manage to defeat him he will give us a classic villain is slain scream and dissapear. You now have a choice to keep the sword or toss it into oblivion. If you want to keep the sword you must kill youe sister with it. If not, just toss it into the portal. The original Fable game will end here and will start again one year later with you in the Graveyard in Oakvale. ________ / Fable \=================================================================== / The Lost \ / Chapters \ The Prophets of the Fire Heart FLCPF =============================================================================== This is the second part of the game where the bulk of the expanded content is. The walkthrough will be continuing as before: main story line plus all the secondary quests put in. All side quests (bronze symbol) will be located in the side quests section of the guide. We will first start out with you in the graveyard in Oakvale. The Guildmaster will call you and ask you to come to the lookout point boasting platform to meet sythe. Go there now to start the new quest. Sythe will not be there in person, but he will be kind of like a hollogram. He will tell you of new powerful enemies called summoners that have shown up in the Northern Wastes. You will need the Fire Heart in order to get to the Northern Wastes. He will then be attacked by a summoner and dissapear. You will need to open the demon door and free the Prohets in order to get the Fire Heart. But lets leave that alone for now because you already have a secondary quest to do. Its not that long and it offers some good gold if you have spent all of yours already. Enter the Guild to pick up the card. The Prophets of the Fire Heart is one long quest; I will be breaking it down into sections as if they were different quests. o---===---===---===---===---===---===---o Free the Prophets of the Fire Heart FLCFP o---===---===---===---===---===---===---o This one is quite easy. Talk to the new demon door. He will only let you in if you have the proper weapon. If you killed your sister and have the Sword of Aeons, you will be able to get in right then and there. If you threw the sword away then you have a problem. But not to worry. Talk to the guildmaster and he will tell you of some ancient crap etc.... Go up to Maze's tower and search the right bookshelf for a book. Read the book and go talk to the empty grave outside of his tower. You will get Avo's tear which is an exact replica of the Sword of Aeons with the exception of the name and color. Everything else is the same. Go back to the demon door and he will find this sufficient. He will let you in and you will meet the prophets. You have a choice to either kill them all or free them all. Either way you will get the Fire Heart. To free them, you must turn all the moons to suns thus creating a diagram of all suns. If you turn them all to moons, you will kill a prophet. Do it five times - once for each prohpet - and you will get the Fire Heart along with good/evil points. Go back outside and talk to the Guildmaster and Briar Rose. He will tell you to go to Hook Coast and place the Fire Heart into the pedestal at the top of the lighthouse. Go buy some potions and equipment because youre about to meet the summoners. o---===---===---===---===---===---===---o The Ship of the Drowned FLCSD o---===---===---===---===---===---===---o Warp to Hook Coast to progress with the story. A guard will inform you that he has evacuated the town just as the Guildmaster asked. Make your way to the lighthouse and walk all the way up to the top. Place the Fire Heart on the pedestal. Briar Rose will call you down from the tower and explaine about the ship that will appear soon. At this point, the summoners will attack. A summoner and some minions appear on the dock. The summoners are powerfull so make sure to keep an eye on your health. Destroy the summoner and minions to protect the Fire Heart. Your job is to kill all of the summoners before they destroy the Heart. After you kill the first one, two more will appear at the same time. Kill them both off to save the Heart. Once the summoners are destroyed, the ship will arrive and it will take you to the Northern Wastes. It will be a long trip. If you did not have hair or facial hair, you will now. Walk a little bit up the path and Scythe will appear to talk to you. He will tell you to meet him in Snowspire and he will fill you in there. This part is over. Now make your way to Snowspire. o---===---===---===---===---===---===---o The Oaracle of Snowspire FLCOS o---===---===---===---===---===---===---o Fight your way through the hoards of minions to get to Snowspire. You will meet Briar Rose on the way and she will tell you that she is researching glyphs in the area. Once you enter Snowspire, Scythe will come up to you and ask you of your journey. He will show you the Oracle and tell you to fetch the ancient stones so that you can communicate with it. He sends you to the dreaded Necropolis: the city of the dead. You are to gather the four stones that are scattered and burried within the Necropolis. The only thing is that there are four stones, and about thirty places to dig. In most places, there are fake stones. Every time you find one of these, minions and summoners will attack you. Luckily, I am here to tell you where each one is. The first one is located in one of the graves by the entrance. The grave is labled 'T.Fung. Master Spellweaver.' Dig in this grave to find Moryk's tablet. The next one is also located in a grave. This one is by the bridge. The stone is labled 'I.Lovett. Albion is beautiful.' Calrans tablet is in another grave. Turn left after the bridge and it is at the end of the path in a group of three graves. It is labled as 'George W. He gave support until the end.' The last one is a bit different. Go all the way up the hill and you will run into an ice troll. Kill the beast and go up another hill. Two summoners and two minions will attack. Kill them all off to open up the tomb and get the last tablet. o---===---===---===---===---===---===---o The Oracles Knowledge FLCOK o---===---===---===---===---===---===---o Return to Snowspire to speak with the Oracle. The tablets crumled when you got them but you learn the signs as expressions. Y-M-C-A. Thats right. Anyway, talk to the Oracle and he will tell you that Jack of Blades is still alive behind the Bronze Gate. He is gathering power for a new form. He tells you that you are the one who must defeat him. Now you must talk to Briar Rose at Archon's shrine. You will need to do some soul searching; you should prepare well. o---===---===---===---===---===---===---o The Souls of Heroes FLCSH o---===---===---===---===---===---===---o Briar Rose will explain that you will need collect three souls using Jacks mask and dump them in the shrine in order to open the gate. The first soul you need is the soul of an Arena champion. She tells you to consult the advice of Thunder who is at Knothole Glade. Teleport to Knothole Glade to talk to the former Arena champion. You find him trying to get some work from the chief. Talk to him and he will tell you that there are souls of former champions in the Arena itself. Now you could just kill Thunder and get his soul. Look to the Tough Enemies section for details. If not, go to the Arena. Go to the ring outside and Jack will send minions and summoners and everything else at you. It is just like when you fought at the Arena last time except this time is much harder. Once you kill everything Jack throws at you, you will get the soul and trap it in the mask. Return to Briar Rose and dump the soul in the shrine. You now need to gather the soul of a Heroine. You could kill Briar Rose but I advise against it. The only other choice is your mothers soul. Return to the cemetary in Oakvale. You will have to battle a lot of screamers in order to get the soul. Once you enter the cemetart, the screamers will attack. You need to keep killing them until the meter that appears on the screen is full. Once you fill the meter, the screamers will dissapear and you get the soul. Again, go back to Briar and dump the soul into the shrine. The last soul must be the olsdest soul. Briar thinks that they mean the Guildmaster. Teleport to the guild and an acolyte will tell you that the there is another soul which you could get: Nostro. Whichever you choose, it will be tough. If you want the Guildmaster, make your way to the guild woods. The guards will warn you not to get closer but just kill them and go in. There will be about 20-30 guards protecting the Guildmaster. He will cast a shield on himself and aid the guards in the fight against you. Once you get the guards out of the way, the Guildmaster will beg for his life. Kill him and take the soul back to the shrine. If you choose to get Nostro's soul then teleport to the Lychfield Graveyard. A guard will tell you that the undead are at war with the minions and summoners. Go in and you will find them killing eachother. Run past them all or fight them, it does not matter. Once you get to the circle of the dead, Nostro will gladly give up his soul - if and only if - you could defeat him. The only way to hurt Nostro is to kill one of the undead and then hit Nostro for a bit. He will be transparent when he cant be hit. Once you kill an undead, he will become solid and you will be able to hit him. A little while of this and you wiill gather his soul in the mask. Return to Briar Rose and put the soul in the shrine. The Bronze Gate will open and you will now go face Jack for the last time. o---===---===---===---===---===---===---o The Final Battle FLCTB o---===---===---===---===---===---===---o This - in my opinion - will not be as tough as the first time you faced him. He will not be as powerful nor as quick. Of course, he is a Dragon and he has much more HP. They key to winning this battle without getting eaten are the two spells Slow Time and Berserk. Combine these two to do double damage with each hit in half the time. You will kill him much faster than normal. When the fight starts, rush at him and attack his head after you do these spells. After a specific amount of damage, he will get up and fly away. He will come back with fire breath so stay away when he lands. Wait for him to put his head down like before and then attack again. He will summon some minions on you so deal with them when he flies away. You will eventualy kill him and his mask starts to try to get you to put it on. Throw it away by pressing the A button before it attatches itself to your face permanently. You will not be able to remove it. Well the game is now over. I hope you enjoyed Fable: The Lost Chapters. Put some money aside for Fable 2 which will come out on the 360 I'm guessing. Dont skip the credits. Watch the credits all the way through and you will be able to continue the game from there. If you skip them, you will have to load from your most recent save and do it all over again. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Silver Side Quests FLCSS =============================================================================== o---===---===---===---===---===---===---o Hobbe Killing Contest o---===---===---===---===---===---===---o Start by picking up the quest card off of the map table. Go to Orchard farm and find the farmer and Whisper. The challenge is to rid the farm of hobbes with Whisper as your team mate. While she is on your side, you must kill more hobbes than she does. If you don�t by when time runs out you fail the quest. Race her to the river and start killing hobbes as quickly as you can. The force push spell can be very helpful here because there are so many. Just make sure you are ahead of her for the entire fight and you will be fine. Once time runs out, if you are on top then you will get the reward and trophy. o---===---===---===---===---===---===---o Hobbe Cave o---===---===---===---===---===---===---o You should have enough renown by now to pick up the quest card. Teleport to Greatwood cullis gate and walk into Rose Cottage to start the Quest. Walk up to the house and open the door. A grandmother will tell you that her grandson is went to hobbe cave and did not come back. She will give you a hexagon key and ask you to find her grandson. Make your way to hobbe cave. There are two ways to do this: one is for the evil player and one is for the good. ----Evil Player---- Walk down the cave a bit and you will run into your first group of hobbes. Kill them off and enter the room through that first door on your right. Kill all the hobbes in the room to free the trapped bandit. He will ask you to help him plunder the caves; agree with him and continue through the cave. Go all the way down the path and enter the door at the end. This is a large circular room with a bunch of hobbes. Kill all of the hobbes and use the hexagon key on the locked door and go through. Walk down to the end of the empty corridor and through the door. This is the final room where the boy is being held captive. Wade into the water to begin the conversation with the Nymph. She will tell you to bring her someone else to stand in the boys stead. Luckily, you have a lowlife bandit following in your wake so switch him for the boy and escort the boy back to Rose Cottage. You will meet resistance on the way. ----Good Player---- Walk down the cave a bit and you will run into your first group of hobbes. Kill them off and enter the room through that first door on your right. Kill all the hobbes in the room to free the trapped bandit. He will ask you to help him plunder the caves; Decline his offer and continue through the cave. Go all the way down the path and enter the door at the end. This is a large circular room with a bunch of hobbes. Kill all of the hobbes and use the hexagon key on the locked door and go through. Walk down to the end of the empty corridor and through the door. This is the final room where the boy is being held captive. Wade into the water to begin the conversation with the Nymph. She will tell you to bring her someone else to stand in the boys stead. Instead, hit her with an arrow or a spell to start a battle and finish her off. She will summon a bunch of hobbes as well so you must kill them too. Lead the boy back to Rose Cottage to collect your reward. You will meet resistance on the way. o---===---===---===---===---===---===---o Trader Massacre o---===---===---===---===---===---===---o You could do this quest and its counterpart if you want; I would just do the one that would reward you with either the good/evil points you need. I implore you not to do both. Anyway, go to Barrow Fields to start. You will meet up with a bandit and he will tell you that his lackeys have already begun. You job here is to kill all of the people and guards in the area. There should be about 25 people but there could be more or less. There are a finite number of people but the guards will reappear until the number dwindles to zero. You will notice that the shirts on the guards change. That is because they are sending stronger guards to do the job when you kill the weaker ones. Black shirted guards are the strongest. When you are done, you will be asked to kill the one last survivor or spare him. The good players who have done this mission anyway will spare him to avoid further evil points. Evil players, have fun. You will get your gold and thats that. o---===---===---===---===---===---===---o Trader Rescue o---===---===---===---===---===---===---o This one is for the good players. You are sent in the Bandit camp because three traders are about to be executed and you must rescue them. If even one of them dies, you will fail the quest. You will meet up with the guard at the gate and tells you to go it alone because he is to musch of a... well, he is scared. So he sends you to do it all alone. The first trader is located in the first area of the camp where the traders stands are located. Kill all of the bandits in this area but don�t talk to the trader. Leace him alone for now and go to the second area. The other traders are here. The first one is by the tents down the road to your right. The tents are by the water. Kill the bandits near him and talk to him so he could follow you. More bandits will show up so deal with them while guarding the trader from harm. The second trader is located in the cage where the two women were imprisoned. Kill the bandits in your way and free him. He will join you little group and you must again thwart the next wave of bandits while protecting the traders from harm. Go back to the first area and you will encounter more bandits. Take care of them and then talk to the trader you left there and he will join you. Take care of the last group of bandits and head towards the exit. There is one last group of them guarding the exit. Kill them and walk past the Cullis Gate thingy and watch a cut scene. The traders will thank you and the quest is over. o---===---===---===---===---===---===---o Break the Siege o---===---===---===---===---===---===---o This is just one of those easy ones to get you some extra gold/experience which I don�t doubt you already have enough of. But thats whats up next so don�t yell at me. Grab the card from the guild and head over to Knothole Glade. The bandit leader will tell you to tell the chief to let go of the hostage. The Chief refuses to do so and sends you to negotiate with the Siege leader. There will be no negotiating. As soon as the door is opened, the bandits attack. Your objective is to kill all of the bandits before they free the hostage. The guards will try and help you but the bulk of the work is yours. Do not kill the hostage because you will fail the quest. Once you are done with that, the Siege is over and they execute the bandit. o---===---===---===---===---===---===---o The Lost Trader o---===---===---===---===---===---===---o This quest might seem pointless, well because it is. Just a time filler I guess. You need to visit that long road where you collected the bandit uniform for the Find the Bandit Seeress quest. But you must go through the cave via Oakvale beach. Once you reach the road, you will start the quest. A trader runs up to you and asks you to follow him. He leads you to a spot in the road and then will traverse no more. You will find his brother at the end of the path. Fight bandits all the way there and all the way back. Reunite the brothers and they give you treasure clue number two. Simple, yes? o---===---===---===---===---===---===---o Execution Tree Rescue o---===---===---===---===---===---===---o This one is another choice: Good or evil. Remember, you cant do both of them. The evil players will want this one. Head back to bowerstone north after you pick up the card from the guild. Go back through the Bowerstone Jail doors to start the quest. The bandit tells you that the guards have taken the captive and are halfway there. You need to catch up to them and kill all of the guards and rescue the captive. Start by leading your bandit brethren up the hill. Only one or two guards will ambush you here. Kill them off and go to the windmill area. There will be a lot more guards here. You still must kill them all and progress to the next area. They are not hiding or anything; they will come straight at you. In the next area, they will try a little harder to stop you. There are a bunch of them now. Kill them off and take the left fork to Headsmans Hill. This is the last stop and you catch up with the guards. You must kill all of the Guards and the Executioner before they kill the prisoner. If you succeed you will get some gold. o---===---===---===---===---===---===---o Execution Tree o---===---===---===---===---===---===---o This is the one for the good players. Start it the same way as explained above. When you get to the jail, two guards and the prisoner will be waiting for you. He explains that you are to help them escort the prisoner to the Executioner while preventing the bandits from freeing him. If you kill the prisoner yourself, you will fail the quest. Read up above for the locations and where to go. The only difference is that bandits will be ambushing you instead of guards. Work your way to Headsmans hill. There will be a bunch of bandits here. Kill every last one of them before they kill the guards and/or executioner to pass the quest. The bandit is executed and you get your reward. o---===---===---===---===---===---===---o Bounty Hunt o---===---===---===---===---===---===---o A group of bandits has taken two hostages. They were last seen in Greatwood so head to Greatwood entrance. A woman will tell you that they took hostages. Walk into the woods and you will see the bandits talking. They will say that they are going to split the hostages up. You must head to fisher creek first. A bandit is holding a man hostage. Kill the bandit before he harms the man. His gang will rush out at you from behind so take them out. The man will tell you that the other hostage is being held at the lake. Go towards the lake and a big bandit will try to stop you. Kill him and enter the lake area. The woman is being held at the broken bridge on the top of the hill to your right. Kill of his gang first. Walk up the hill slowly until he says "last chance or the broad gets it." Stop moving after that and shoot him in the head with an arrow. Kill any remaining bandits and then talk to the woman. The quest is over. You will get Treasure Clue 1. o---===---===---===---===---===---===---o Bandit Spy Extraction o---===---===---===---===---===---===---o This quest rewards you with lots of evil points so only evil players should play this quest. Take the quest card off of the table and go to Bowerstone North. Find a woman near the entrance to the jail. Tanya (the woman) will tell you that the bandit spy is about to be dealt with in not a nice way. You must rescue the bandit (otto) and bring him back to Bowerstone North. There will be lots of guards that will attack you on the way. Dont look for otto and his big mustache; instead, look for a trader who will be highlighted green instead of blue. Otto will be in the third area of the quest which is Gibbet Woods. It is the area past the windmill. Fight your way there, find and talk to otto. The traders and guards from now on will go straight for otto instead of you. Make sure he does not die or you will have to start over. Take him back to Bowerstone to get your reward from Tanya. You will get a cool looking trophy for your efforts. Go back to the guild for your next quest. o---===---===---===---===---===---===---o The Ransom Victim o---===---===---===---===---===---===---o The chief's son has been taken and you must find him before the bandits kill him. The bandits are asking for ransom to save the boys life. Talk to the chief at his house in Knothole Glade to start the quest. He will give you the ransom money and ask you to get his son back. After he goes back inside, his other son will tell you to get back the boy but bring the boy to him so he could kill him and become the next chief. Good/evil points are awarded for whichever you way you go about this. Once youre ready to start, go back to the cave where you found the Archaeologist. The assassins will let you into the cave. The boy will be there with only one assassin. You could either pay off the ransom or kill the assassin and take the boy back to the brother or the father. If you choose to kill the assassin and keep the gold for yourself, there will be tons of bandits and assassins on the road back to town. Once you get back to the town, you could bring the boy to the brother or father for good/evil points. If you want to do the evil deed, then look for a path on your left as soon as you enter the area. It will lead up a little hill and the boys brother. Give the boy to the brother and he will kill the boy and give you gold. If you the good points then just take the boy back to his father and tell the father about his other son's plan to kill the boy. After that he just goes inside and youre done with this little quest. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Bronze Side Quests FLCUU =============================================================================== o---===---===---===---===---===---===---o Fist Fighter's Gang o---===---===---===---===---===---===---o This will take you most of the game to complete. You fight with other people to claim gold and pride I guess. To start this, you must wait until it is about 10 pm in the game. Go to Bowerstone Quay and talk to the guy that runs this thing. He will let you in for 50 gold and says there is a bonus if you dont get hit. Just fight the guys with your fists. You will not be able to use weapons or spells to help you. Defeat the last guy and you will get some gold and the Fight Pass level one. Do the same thing in Oakvale and get fight pass level two. The same thing in Twinblade's camp and get the level three fight pass. Go to the final fight in Knothole Glade. The last fihter is the Chief of the town. Defeat him and you will get the Fist Fighter's Trophy. o---===---===---===---===---===---===---o Collect the Hero Dolls o---===---===---===---===---===---===---o This side quest will take you all game to complete. You must collect all seven Hero Dolls and give them to the headmaster of the Bowerstone school. Here is a list of the dolls and where/how to find them. (Thanks Androgynous) - Briar Rose - Complete the Card Pairs game in Bowerstone south tavern in 27 seconds or less. - Whisper - Win the Coin Golf game in the Oakvale Tavern in 10 strokes or less. - Twinblade - Complete the Spot the Addition game at the Bandit camp in under 20 seconds. - Scarlet Robe - Win the Card Order game in the Knothole Glade tavern in 24 seconds or less. - Thunder - You can buy this doll in either the Arena or Bowerstone North shop. - Doll of You - Kill an assassin during the Assassin Attacks quest and they will drop one. Or you could buy it in the Bowerstone North shop. - Maze - Score 30 points or more in the Shove Ha'penny game in the Tavern - Scythe - Complete the Coin Golf game in the tavern in Snowspire Village in less than 10 strokes. - Jack of Blades - The school teacher will give you this for all the Dolls you give him. o---===---===---===---===---===---===---o Beardy Baldy o---===---===---===---===---===---===---o This one wont actually take you the entire game to complete. Head over to Bowerstone Quay and find a man sitting on a bench by the docks. He will ask you if you want to meet his daughter. Say yes and he will ask you to change your appearance. He will give you the pudding basin card. Bring it to the hair stylist in bowerstone south and get the haircut. Return to him and he will give you the Multon Chop beard. Take it to the stylist and get the work done. Return to him again and he will give you the trader style mustache card. Go get the work done and return to the man once more. He will confess that he does not have a daughter and it was a prank. But, for your trouble he gives you the Fire-Monkey Tattoo; find a tatooist to apply it. So for five minutes of your time you get all those style cards, the Tattoo, 100 gold, and 100 renown. Not bad for five minutes of your time. o---===---===---===---===---===---===---o The Sick Child o---===---===---===---===---===---===---o After you talk to Maze in Bowerstone, a little girl will eventually catch your attention. Talk to her and she will tell you to follow her. Follow her to a worried mother and her sick child. She will ask you to see the witch in Bowerstone Quay. Talk to the witch and she will tell you that in order to cure the boy, you must bring her four blue mushrooms. Here are the locations of the mushrooms: Talk to two men by the statue at Lookout Point. They will tell you that they lost a mushroom while at the Guild. Next, fish in the ripples near the demon door in the Guild to get the mushroom. Thats one down. Next, go back to the picnic area where you fought the Wasp Queen. There is a woman there who will ask you to make her laugh. Use various funny expressions to get her to laugh. Once you succeed, she will give you a mushroom. In the area outside of Oakvale, there will be a mushroom on a table with a man standing in front of it. Lead the man away and feed him drinks until he is drunk, then go back and steal it. Or you could just kill him, grab it, and then run like hell. Or you could buy it but it costs 1500 gold. Talk to a man walking around in the guild woods. He will tell you that he met a woman at a party the other night. He thinks that he loves her, but he does not know what she looks like. He was high on one of those mushrooms. He asks you to deliver a letter to this woman who lives in Oakvale. Find the woman in Oakvale -she is by the well - and deliver the letter and tell her it was from that man. Return to the man in the woods with her reply and he will give you the last blue mushroom. Now, you could tell the woman that the letter is from you but I am not sure what will happen. I will add that in next time I play the game. Teleport to Bowerstone and give the witch the four blue mushrooms. She will give you a solution to give to the boy. Give it to the boy and the mother will give you a reward. o---===---===---===---===---===---===---o Fishing Lessons o---===---===---===---===---===---===---o This one is simple. Walk into Fisher Creek by way of Greatwood Entrance and you will see a man being attacked by wasps. Kill all of the wasps and the man will thank you by giving you a fishing rod and teaching you how to fish. Fish in the ripples off of the dock and you will catch your first fish. o---===---===---===---===---===---===---o Fishing Competition o---===---===---===---===---===---===---o Return to Fisher Creek and talk to the fisherman. He will enter you in the a competition to catch the biggest fish. Catch fish throughout the game and return here for prizes. There are three prizes in all: - Rod of Champions - 15 grams - Silver Key - 30 grams - Fisherman Hat - 50 grams You are the only person in the competition so there is no rush and you will come off with all three prizes eventually. o---===---===---===---===---===---===---o Murder With A Twist o---===---===---===---===---===---===---o Go back to Oakvale. Do you remember that house where you found that guy and his mistress messing around? Well go there. This time however, a guard will catch your attention; talk to him. He will tell you to kill his brother who is an assassin. Go to the Bandit camp via cullis gate. Make your way to the very end of the camp where you fought Twinblade. Talk to the assassin. He will tell you that the only reason his brother wants him dead is because of their mothers will. Take out your weapon and the assassin will bribe you: 2000 gold to kill his brother instead.... The evil players will want to decline once. He will then raise his price to 2500 gold. Take the gold and return to Oakvale to kill the guard. And thats it. The good player will want to decline both times and then kill the assassin. Return to Oakvale to collect your bounty. o---===---===---===---===---===---===---o Investigating The Mayor o---===---===---===---===---===---===---o In order for you to do this quest, you must not have maried Lady Grey. If you married her, the crazy man in the jail cell will not talk to you. Anyway, talk to the guy in the cell and agree to investigate the mayor. He will tell you of her Lady Grey's sisters (Amanda) boyfriend. He is located in Barrow Fields. He is near the Demon Door by the water. Talk to him and he will tell you about his relationship with Amanda and how Lady Grey loathed it. He tells you that he used to light a lamp three times in the stable to let her know that it was him. Then they used to go to the cellar. Enter the Grey House and go into the stable at the beginning of the area. Flash your lamp on three times and you will see Amanda's ghost leave the house and decend into the cellar. Walk up to the cellar door on the side of the house and enter. Her ghost will tell you that she died in the cellar waiting for her boyfriend to come but never did. You could see that she was shot with an arrow in the chest and died a bit later. Grab the letter off of the body and Lady Grey will show herself. You have two choices here: Give her the letter and marry her to cover this up or expose her. It is your choice, whatever you want to do. If you expose her, you will be able to become mayor of Bowerstone. It does nothing for you, just allows access to the manor in Bowerstone North. If you marry her, you will be able to open the demon door in the Grey House and you will get some money in addition with access to Bowerstone manor. o---===---===---===---===---===---===---o Bandit Toll o---===---===---===---===---===---===---o You will run into these guys at Greatwood Gorge. A bandit will ask you to pay the toll. If you cant pay the toll or simply dont want to, then kill all of the bandits in the area. You can gain experience and there are some useful items to get in those barrels. o---===---===---===---===---===---===---o The Chapel Of Skorm o---===---===---===---===---===---===---o This place is for people who are good and want to become bad. It is also for people who dont care what they are and want to get the best bow in the game and and age reduction to boot. The age reduction is small however; only about 6 or 7 years. Wondering how to do this? Well it is not that simple. You need to prove yourself evil enough to Skorm himself in order to reap the rewards. To do this you must sacrifice people to the acolytes in the chapel. Not just any old people, but specific people. The best way to do this is to make it nightime by sleeping or by eating a moonfish. When it becomes night, go to the bandit camp and recruit the mercenary and he will follow you. Warp to Oakvale and recruit the person standing by the graveyard. Then warp them both to Darkwood and head for the Chapel. You must do this all before midnight (it is midnight when the night portion of the clock on your screen is level. The line in the middle is perfectly straight and night is on top and day is on the bottom). Get there before midnight and wait. Wait until it is exactly midnight or as close as you can get to midnight and then sacrifice the two following you. You should get massive evil points and your first reward which is Skorm's bow. You will not get as many evil points and will have to sacrifice more people the more evil you are. People who are completely good (means you wont get any more good points for good deeds you do) will have a much easier time than players who are already evil. Rest for a couple of days after you do this for these people to respawn and then do it again. Keep doing it until you get your next prize which is an age reduction and then the last prize which is a new nickname: necromancer. After the name, there are no more prizes and you only get evil points from now on. You could sacrifice people at any time but you get the most points if you do it at midnight exactly. o---===---===---===---===---===---===---o Temple Of Light o---===---===---===---===---===---===---o This one is similar to the Chapel of Skorm quest. You dont have to do it but it is for evil players who want to become good or just get a good weapon and an age reduction. All you have to do is donate gold. Lots of gold. You will need at least half a millioin gold and donate it all. Not at once, but you will end up losing it all. Donate 50,000 at a time. Eventually you will get the first of three prizes which is the Sentinal: A two handed weapon. Then keep donating and you will get an age reduction and finally, a new name. You will leave poor, but a couple of years younger and feeling good about yourself. o---===---===---===---===---===---===---o The Sword in the Stone o---===---===---===---===---===---===---o Go to the Temple of Avo and walk up the hill to a sword sticking out of a rock. Try to pull the sword out of the stone. You will not be able to do it in the first shot unless your strength stats are maxed out. If your stats are not maxed out, then you will need to increase your Physique by five, toughness by three, and your health by two. If you cant raise any of these stats by these numbers, then you need to max everything out. After you do, you can pull the sword out and use it. (Thanks Brian) o---===---===---===---===---===---===---o Chicken Kicking Competition o---===---===---===---===---===---===---o This is two quests in one once you think about it. Go to the beach at the very back of Oakvale. This is not the one where the entrance to the cliffside path is. This is the one where all the other houses in Oakvale are located. You will run into a man and he will tell you that he cant hold his competition because a ghost is haunting the beach. He wants you to get rid of the ghost. Go down to the beach and talk to the ghost in the house. He will ask you to dig up his pirate treasure and give it to his wife. The treasure is located on the beach by the tavern. Go to the left side of the dock and dig in the sand when you are prompted to by the shovel icon. The treasure is some gold. Talk to the wife on the same beach who is staring out at the ocean. Give her the treasure and she will go off happy. Return to talk to the man and his competition is open again. You will be able to play in the competition for prizes. You must pay a little to play of course but the prizes are pretty good. Your aim is to collect all three prizes. Once you get in there, you will notice that the chickens are very heavy. You will need to run at them and then kick while running. Kick at an angle because the highest points are awarded if you kick them into the farthest corners. Once you win all the prizes, if you play again, you will get gold for whatever place you get. For Example: 250 points = 250 gold. 250 points - Chicken Hat 150 points - Silver Key 50 points - Cock Call Expression ________ / Fable \=================================================================== / The Lost \ / Chapters \ Tough Enemies FLCTZ =============================================================================== This section will detail the strategies for dealing with the tough enemies of the game. I refraine from using the words 'Boss' or 'Bosses' because they are not really bosses. The only ones to consider bosses are the two final enemies: Jack of Blades and his latter Dragon form. But I will write strategies for all the tougher enemies of the game. If you have a better or alternate strategy, I would like to hear it and I might post it on here if you want me to. Dont send me strategies just because you think it is better and dont wish for me to put it up. Thats just a waste of my time. These enemies will be listed in the order that they would appear in the game. ****Wasp Queen**** This is the first 'Boss' that you encounter in the game. You will run into him at the end of thefirst quest.Dont get close to the Wasp Queen; you should fight her at a distance. Use your bow or a long range spell. She will summon weaker wasps at the start of battle. Kill them off before focusing on her. She will not attack you if you are at a safe distance from her. She will summon her babies when you reduce her HP to about half. Kill them off again and finish her off without getting close. You probably dont have many potions at the moment and will die because of it. Use long range tactics and you will be fine. ****Whisper**** Whisper will be a constant throughout most of the game. She will be your rival the moment you step foot in the guild. This strategy is for the Arena Whisper. She is very fast but has almost no power so she cant hurt you. She will use assassin rush almost all the time. She will also throw this ball of magic like the hobbes do. She only does this when she is to far away from you. If you are doing too much damage then she will jump out of the way. Whisper will defend most of the time and force you to do a flourish attack. This is no big deal because you can hit her quite a bit after that until she jumps away. Do this for a short amount of time and you will be fine. She does not hit you much and when she does, it does not hurt. ****Nymphs**** Nymphs are those little blue or red balls of light that fly around. You cant hurt them while they are flying around like that so they could be hard to kill if you dont know what youre doing. Lock on to them and wait for them to stop in mid-air and then shoot them with an arrow or long range spell. You could kill them with your sword but they will go back in their magical shell almost right away and unless you are right next to them when they stop, you wont make it in time. The red nymphs will shoot thorns at you and summon scorpions while the blue nymphs will summon hobbes. Red ones can be found in Greatwood from time to time and he blue ones can be found at the Grey House and in Darkwood. ****Earth Troll**** These big things have tons of HP and will do lots of damage to you if you try to hit them with your sword. The best bet is to stay far away. Alas, they can throw rocks at you too. Big ones. They will throw them one at a time but in groups of three. Dodge them and keep shooting them with your arrows or a spell. You could also put on your magical shield and kill them with your sword if you know that spell. That spell comes in handy later on in the game and you should get it. Killing it from long range is slow but killing it from short range will only kill you faster. Unless of course you have lots of potions or that magic shield spell. If your character is adept at will power then the Berserk spell combined with the Slow Time spell will do wonderous things. ****Rock Troll**** Ah yes, the Earth trolls cousin who has a slight steroid addiction. They are basically the same but the Rock troll is harder of course. He has more HP and has higher defense and strength. His attack pattern is different as well. He will throw one rock at a time but in no clear pattern. That is to say any pattern is interupted by him throwing three rocks at a time which makes his attack quite hard to dodge. Nevertheless, Fighting the thing at long range can prove a bit tedious. Close up combat is better. Like its weaker family member, it slams itslef into the ground and a schockwave will knock you off your feet and do lots of damage. But since this is more time consuming for the troll, you are actually better off. To make things easier, use the Berserk/Slow Time combo that you love so much. ****Ice Troll**** This beast is found only in the Northern Wastes. You will first encounter one during the Prophets of the Fire Heart quest. These trolls even give maxed out characters some trouble. Fighting from long range will take way too long because of its massive amounts of HP. It also has an attack where he forces a wall of ice to come at you which is quite hard to dodge because of its speed. You must resort to close range combat. But like igg and oog, he has one of those 360 degree shockwave things to get you away from him and also do lots of damage at the same time. Hrmmm, what to do? Eureaka! Why dont I use the Berserk and Slow Time combo to do double the damage in half the time. Yes, for those of you who failed math, that is quadruple (4x) damage. If you have not maxed out your character by the time you get to this guy, I emplore you to level up until you are as powerful as (Insert God of Choice Here) is! ****Twinblade**** This guy is not as tough as he looks. Ok I just lied to you; he is not as strong as he loooks. You cant hurt him unless you are swinging at his back. If he hits you it will cause quite a bit of damage, but nothing to worry about. He will swing slowly so his hits are easy to dodge. Dodge them and wait for him to do a big attack during which he sticks his swords in the ground and gets them stuck. Go around him quickly and swing at his back. You will get one maybe two hits in but thats it. A couple of minuts of this and you will yield for a cut scene. If you choose to finish him off, all the bandits surrounding you will attack you at once. Plus you will have a pissed off twinblade to deal with. Keep using the same strategy of dodging then hitting his back and you will win. You could use the berserk spell during this fight. It doubles the damage and Twinblade wont fall down because he is so big. Therefore you could get that second or third hit in at double damage. If you have the slow time spell then that will help get even more hits in. ****White Balverine**** You first meet one on your first visit to Knothole Glade. You will not need to use the silver augmentation to kill it but it does increase the damage by quite a bit. Once you drive it from the village, he chief wants you to kill it for good. Walk out of Knothole Glade and into Witchwood lake. You will see the beast in the water. See the Tough Enemies Section for details. You should know that every time its life gets reduced by 25% of the total, it summons a balverine. The first time it will summon one, second time will summon two, and the third time it produces three. Make sure you kill the ones it summons before attacking the white one again because you can get ganged up on. Collect its head (trophy) and talk to the chief back in the town. After the one in Knothole Glade, the ones you meet from now on will not summon any regular Balverines, they are just stronger and tougher than the normal ones. ****The Kraken**** This mythical sea creature makes an appearence in the prison where they keep you and Briar Rose. Its head comes out of the water along with four tentacles. The tentacles only attack you one at a time. Wait for one of them to lunge at you and dodge it and aim an arrow at it. Do this until all four tenticles are withdrawn into the water and then focus your attention on the head. After you take about half of its life away, the tentecles will come out again. Destroy them again and then finish off the head. If you are quick enough, you can avoid the tentecles coming out for a third time. Experience will drop all around the water once you defeat it. "Hello Beastie!" ****Minions**** These guys come into play late in the game. And there are two types: warriors and mages. The red ones are the warriors and have very strong attack and they attack rapidly. The blue ones use magic against you and will only attack when you are up close. These huys block almost all of your attacks so either use flourish allmost all the time or cast berserk on yourself. ****Summoners**** These guys have tons of HP and are very strong. If your character is not maxed out yet, you should put some consideration into doing so. Use the ever faithful Slow Time/Berserk spell combo. They will not be knocked down by the force of the berserk spell unlike the minions so you will be free to hack away. ****Jack Of Blades**** Jack is one tough cookie. He will summon a bunch of minions on you and protect himself with a shield. Kill off all of his minions to get him to drop his shield. Hack at him with your sword as quickly as you can. He will use some form of Assassin Rush to get away from you a couple of times. He will probably put the shield up if youre not fast enough. Repeat the killing od all the minions step and keep hacking when he drops his shield. Once you get him down to about half life, he will rise up in the air and start shooting spells at you like mad. These are powerful spells which will take out a good chunk of your health so heal often. There is one spell that you must whatch out for which brings your health to near zero in about a second so keep an eye on your health for the entire part of the battle. You cant hit him with your sword here so you need a long range spell or your arrows. He will be difficult to hurt from such a distance and he does heal occasionaly. If you manage to defeat him he will give us a classic villain is slain scream and dissapear. ****Jack Of Blades (Dragon Form)**** This - in my opinion - will not be as tough as the first time you faced him. He will not be as powerful nor as quick. Of course, he is a Dragon and he has much more HP. They key to winning this battle without getting eaten are the two spells Slow Time and Berserk. Combine these two to do double damage with each hit in half the time. You will kill him much faster than normal. When the fight starts, rush at him and attack his head after you do these spells. After a specific amount of damage, he will get up and fly away. He will come back with fire breath so stay away when he lands. Wait for him to put his head down like before and then attack again. He will summon some minions on you so deal with them when he flies away. You will eventualy kill him and his mask starts to try to get you to put it on. Throw it away by pressing the A button before it attatches itself to your face permanently. You will not be able to remove it. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Silver Key Locations FLCSK =============================================================================== - Lookout Point - Cut down the bushes near the statue of the man pointing to reveal a secluded path. At the end of the path is the silver key. - Bowerstone South - When you enter Bowerstone, seek out the first building on your left. This is the clothing shop. The key is on the second floor terrace. - Bowerstone South - Give the headmaster of the school all the books on his list and he will give you a key. - Greatwood Lake - Go up the right path to the broken bridge. The key is in front of the sign. - Orchard Farm - Fish in the ripples in the pond near the house. - Fisher Creek - Fish in one of the ripples behind the house. - Fisher Creek - Return to this area and present the fisherman with a fish that weighs over 30.0 grams and he will give you the key. - Guild Woods - Fish in the ripples in the pond. - Rose Cottage - Dig in the circle of mushrooms by the cottage. - Hobbe Cave - Dig in the circle of mushrooms in the last room of the cave. - Darkwood Lake - Find the funny looking stone near the exit of this area. Shoot the hole near the top of the stone with an arrow and the silver key will fall out. - Ancient Cullis Gate - Fish on the ripples in the pond near the bridge. - Bandit Camp - Dig in the circle of flowers that is behind the tents that are near the water. - Witchwood - Fish in the ripples in the water at the first area by the cullis gate. - Witchwood - In the area before Knothole Glade, you will find a statue of a demon. Dig in the corner of the statue to get the key. - Knothole Glade - There is a circle of flowers in between two houses at the top of the hill. Dig for the key. - Oakvale - You will have to win this one by getting 150 points at the chicken kicking competition. The competition is located at the other end of Oakvale on the second part of the beach. - Oakvale - You need to dig in the left corner of the giant statue in the Oakvale graveyard. You will get the key and an Obsidian Greataxe. - Grey House - Fish in the ripples in the pond near the demon door to get the key. - Headsmans Hill - You can only get this one if you do the Mayor's Invitation quest. Fish in the ripples once youre done with Thunder. - Bowerstone North - Search the mayors bed in her manor. - Lychfield Graveyard - Dig in the grave of Katie Sulfer which is right next to Scoran Dainith's tomb. - Windmill Hill - Dig in the circle of flowers near the first farmhouse. - Windmill Hill - Dig in the circle of flowers behind the windmill. - Lychfield Graveyard - Open the casket in Scorans tomb. - Lychfield Graveyard - Take a left after you enter the gates. Fish in the ripples in the pond near Owen Moores grave. - Bargate Prison - You need to go to the Cliffside Path. Take the left path of this area and you will come up to a chest on your left. There is a circle of mushrooms near the chest. Dig there to get the key. - Hook Coast - Search in a cabinet on the first floor of the lighthouse. - Lost Bay - Dig in the grave by the bay house for the key. - Necropolis - Fish near the ripples in the river near the demon door. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Silver Chest Locations FLCSC =============================================================================== - Guild of Heroes - You need 20 keys to open this chest. You will get the Murren Greathammer. - Greatwood Lake - This chest requires 5 keys. Open it to get Elixir of Life. - Hobbe Cave - This chest is located in the second door down on your left. It requires 5 keys to open. It will yield a Willmasters Elixir. - Darkwood Lake - This is by the Darkwood Bordello. It requires 15 keys to open it. It will give you Arkens Crossbow. - Witchwood - Behind the demon door that is opened during the Find The Archeologist quest. You need 15 silver keys to open it. It contains a Health Augmentation. - Grey House - On the second floor of the house. It takes 10 keys to open it. You will get a sharpening Augmentation. - Headsmans Cave - You need 15 keys to open this chest. You can only open it after you defeat Thunder during the Mayor's Invitation quest. It has a health augmentation. - Bowerstone North - This is located in Ladt Grey's bedroom in the Manor. Use 15 keys to open the chest. - Lychfield Graveyard - The last part of the graveyard beyond the demon door. The area right before bargate prison. It containes a piercing agmentation. - Hook Coast - The chest is on the upper most floor of the lighthouse. It takes 15 keys to open this chest which contains the Murren Greataxe. - The Lost Bay - You need all 30 keys to unlock this chest. It contains the Avenger and one of every gem. - Necropolis - Use 25 keys to open this chest for Archon's battle armor. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Demon Doors FLCDD =============================================================================== - Guild Of Heroes - To get into this door, you must talk to the demon door when your lamp is lit. He will let you into the Library Arcanum where you get the books Making Friends, Book of Spells, the Howl Tattoo, and an Elixir of Life. - Greatwood Gorge - The door wants you to commit a great act of evil. You must either eat 10 baby chicks in front of the door or kill a person in front of the door. Make sure you talk to the door and in front of the door (door must be highlighted) when doing this. Or you could be pure evil and just talk to the door. - Rose Cottage - Do not talk to the door at all. As soon as you get into the area, give the door any gift WITHOUT TALKING TO IT. It will then open and you can get a full set of Bright Will User Robes. - Hobbe Cave - You must have a combat multiplier of 14 while talking to the door in order to open it. With the monsters in the area, it is very hard to do this. You could either build up you multiplier in the hobbe cave and exit (will reduce by half for every area you walk through so get it to about 20 or so and leave the cave) and defeat the creatures outside of the cave and it will hopefully get to 14. Talk to the door while it is 14 and the door will open. It contains the Cutlass Bluetane; one of the legendary weapons of Albion. - Darkwood Marshes - You might want to come back for this Demon Door. You must agree to fight a bunch of hobbes to have the door open. If you have people following you, the will get injured so come back when not on a quest. The treasure is a full set of Dark Wizards Robes. - Barrow Fields - This one is easy but can be annoying. You must be obese to open the door; eat as much food as you can to get your weight up to obese - you could check it in your personal stats - and talk to the door to have it open. - Deserted Path - The door is at the end of the path by the chest. He wants to see his three friends again: The Bandit, The Dark Mage, and The White Knight. You must get a full set of Bandit Armor, Dark Wizards Armor, and Bright Plate Armor. Where each of them and talk to him three times. He will be happy to see his friends again and let you in. - Witchwood - This one is part of the Find The Archeologist quest. You need to spell out the doors name on the Witchwood stones. The door opens to reveal the archeologist and a silver chest. - Knothole Glade - You need at least an Ebony Bow to open this door. Take out your bow and hold it down for a bit, then shoot the door in the face. It will open up and you can get an Elixir Of Life. - Darkwood Bordello - This door requires you to have sex 10 times before he can let you in. If you have not done this yet, youre in luck; there is a Bordello right next to this door. Have sex 10 times and you can get the Pimp Hat. Yeah, thats right, the pimp hat. - Grey House - You need to be married to a rich snobbish person. Once you are married to Lady Grey, you can open the door. See side quest section for details. Contains Ronok The Axe. - Headsmans Hill - If you want to marry Lady Grey, you will have to fight Thunder. He will knock you down into some pit and jump in after you to fight you. After you defeat him, talk to the demon door and you will be able to escape that pit. Nothing actually behind it. - Lychfield graveyard - Part of quest. Return Nostro's armor to open door. - Lookout Point - This one is involved with the Prophets of the Fire Heart quest. Once you get the proper sword, he will let you in. You need to either free or kill the Prophets and receive the Fire Heart. - Necropolis - This demon door will ask you for ALL of your silver keys. Make sure you open up all the silver chests before you give him your keys. You will get the Bereaver. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Credits And Thanks FLCCT =============================================================================== I would first like to thank myself. I did most of the work so I think I should get some praise. I would like to thank Brian for telling me about the Sword in the Stone quest and some others he helped me on. Thanks Androgynous for letting me use your information on the Hero Doll section. Thanks to Lionhead for making this great game. And thanks to CJayC for bringing Gamefaqs to us all. And thank you whoever you are for taking the time to read my guide.