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FAQ/Walkthrough

by Mike17faqs

Fable: The Lost Chapters Walkthrough
Walkthrough Written by Michael Giammarco
Copyright (c) 2006 Michael Giammarco
[email protected] (e-mail)




   ________                                                         ________
  / Fable  \=======================================================/ Fable  \
 / The Lost \                                                     / The Lost \
/  Chapters  \                  Table Of Contents                /  Chapters  \
===============================================================================

1 Version History.....................................................FLCVH
2 Legal Information...................................................FLCLI
3 Contact Information.................................................FLCCI
4 Story...............................................................FLCST
5 Fable Walkthrough...................................................FLCWT
          A Birthday Gift.............................................FLCBG
          Guild Training..............................................FLCGT
          Wasp Menace.................................................FLCWM
          Mazes Information...........................................FLCMI
          Attack/Protect Orchard Farm.................................FLCAP
          Trader Escort...............................................FLCTE
          Maze's New Information......................................FLCMN
          Find The Bandit Seeress.....................................FLCFS
          Find The Archaeologist......................................FLCFA
          White Balverine.............................................FLCWB
          The Arena...................................................FLCTA
          Finding Theresa Again.......................................FLCFT
          Rescue The Archaeologist....................................FLCRA
          The Graveyard Path..........................................FLCGP
          Rescue Scarlet Robe.........................................FLCRS
          Gateway To Hook Coast.......................................FLCGC
          Return To Hook Coast........................................FLCRH
          Try To Stop Jack of Blades..................................FLCJB
6 The Prophets Of The Fire Heart......................................FLCPF
          Free The Prohphets Of the Fire Heart........................FLCFP
          The Ship of the Drowned.....................................FLCSD
          The Oracle of Snowspire.....................................FLCOS
          The Oracles Knowledge.......................................FLCOK
          The Souls of Heroes.........................................FLCOH
          The Final Battle............................................FLCTB
7  Silver Sidequests..................................................FLCSS
8  Bronze Sidequests..................................................FLCUU
9  Tough Enemies......................................................FLCTZ
10 Silver Key Locations...............................................FLCSK
11 Silver Chest Locations.............................................FLCSC
12 Demon Doors........................................................FLCDD
13 Credits and Thanks.................................................FLCCT

*Click "Ctr+F" and put in the letters to help you find the section faster*


   ________
  / Fable  \===================================================================
 / The Lost \                                                     
/  Chapters  \                    Version History                        FLCVH
===============================================================================
Version 0.10     10/01/2006          Started Walkthrough

Version 0.50     10/10/2006          Completed Original Game

Version 0.60     10/11/2006          Added in more side quests

Version 0.80     10/16/2006          Completed Prophets of the Fire Heart quest

Version 0.90     10/17/2006          Completed Most of Walkthrough

Version 0.95     10/18/2006          Reorganized walkthrough. Added to demon
door, silver key, and silver chest sections.

Version 1.00     10/22/2006          Added some tough enemies strategies. Added
a side quest. More coming soon.

Version 1.10     10/27/2006          Added a couple of Tough Enemies strategies
and added some side quests.

Version 1.20     11/13/2006          Added a few of Tough Enemies Strategies
and put down my new email address. Dont know why I changed it, I just got
bored. More coming. Playing four games at once now, but more coming anyway.

Version 1.25     12/3/2006           Added more tough enemies, only a few more
to go now. I will have to give the game another play through. Pretty sure all
side quests are finished; I will look into that soon.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                   Legal Information                        FLCLI
===============================================================================

This walkthrough is Copyright (C) 2006 to Michael Giammarco. All aspects of
Fable: The Lost Chapters are copyrighted to their respective owners.You may not
use parts of or the entirety of this walkthrough without permission from the
author. To get permission, e-mail the author using the e-mail guidelines found
in the Contact Information section below.

You must receive permission from me in order to use any of this Walkthrough.
This walkthrough may not be reproduced by any means and may not be sold. If you
use this guide without permission first - even if you intended to ask -then you
are in violation of copyright laws and will be prosecuted to the full extent of
the law. You must also give the author credit so as to not pass the work off
as your own.

I must say that if you ask, you will 99% of the time get permission. So all I
ask is that you give me (Michael Giammarco) the credit and I will grant you 
permission.

The only sites currently allowed to use the Walkthrough are:

     GameFaqs             www.gamefaqs.com
     Neoseeker            www.neoseeker.com
     7Cheats              www.7cheats.de
     Mogelgott            www.mogelgott.de

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                   Contact Information                      FLCCI
===============================================================================

I will accept any e-mails pertaining to this Walkthrough. Please do not send me
anything that does not have to do with this walkthrough or the game. In order
for me to get your e-mails, you must place "Fable Lost Chapters" in the
subject line. Leave out the quotes.

You may e-mail me questions, criticism, corrections (spelling corrections too,
yes) and anything I missed that you think I should have in the walkthrough. I
will be happy to accept all of these. Just keep things like "I hate you and
your crappy guide" to you and you alone. If you don�t like it, tell me what you
don�t like and I will change it.

You can contact me at mike17faqs(at)yahoo(dot)com

 __________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                          Story                             FLCST
===============================================================================

===As Taken From Fable: The Lost Chapters Booklet===

A word from the guildmaster-

Congratulations are in store for you. The fact you have been provided with the
Book of the Guild means you must be one of a lucky few with enough potential to
be invited here as a Hero apprentice.

We consider this text sacred and even, I would say, magical. You would be wise
to study it carefully from cover to cover and unveil its many secrets.

The task ahead of you will not be an easy one. Only through years of hard work
can you hope to unleash your latent powers. During its long history the Guild
has seen many apprentices fail through idleness and overconfidence, and I
would be sorry to see one with potential such as you throw it all away. Albion
needs its Heroes now more than ever.
 
Becoming a Hero of Renown means achieving great things, and to accomplish less
than greatness is to have done next to nothing at all. You must understand that
for the Guild, greatness has no bearing with regard to perceive good or evil.
No, it has more to do with Renown one achieves through actions, regardless of
morality. Be forewarned that the work necessary to become a Hero is not to be
taken half-heartedly. On the contrary, this will be a most grueling and
arduous training, encompassing all aspects of mind, body, and training. I say
this without a wisp of doubt. We require that you apply yourself as never
before, but having done that, the rewards and Renown you may achieve are
unimaginable.

This said, if you do finally graduate from the Heroes' Guild, you may even one
day be acknowledged as the greatest Hero to ever stride the cobbled streets of
Albion. Statues have been erected all over the land in honor of those few 
Great Ones who came before you, those laid to rest and permanently entombed at
the Guild. We may only hope our success in training you will one day flame your
successes throughout Albion, coarse a place as it is. Go now, and seek your
destiny.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                     Walkthrough                            FLCWT
===============================================================================

This Walkthrough will be organized by seperating the Main quests and side
quests. You dont need to do any of the side quests to move the storyline along
but they reward you with experience, gold, and renown. They also let you access
important items like silver keys and chests so i advise you do them. You can do
them in between main quests without affecting the storyline so I advise you do
them as soon as they are availible.

I will not be telling you how to get somewhere unless there is some special way
to get there. If you need to find a certain person who has to do with the main
quest, look on your mini map and he will be represented as a gold icon. If it
is a secondary person or location, they will be a silver icon. The same holds
true for side quests. Other important things/people will be represented as
green dots on the map.

I hope you enjoy the game. If you find a mistake or something that is missing,
please e-mail me using the e-mail guidelines and I will add it in or correct
whatever is wrong. If you cant find something: make sure you check the guide
thoroughly; if still you cant find whatever youre looking for, e-mail me in the
proper way - see the contact information section - and I will answer your
quetions.

o---===---===---===---===---===---===---o
 A Birthday Gift                   FLCBG
o---===---===---===---===---===---===---o

Your father wakes you up and tells you to buy your sister a birthday present.
But in order for him to give you gold, he tells you to do good deeds. He will
give you one gold for every good deed you do so you can buy your sister a
present. Right in front of you should be a little girl in the middle of the
path. Talk to her and she will tell you she is missing her teddy bear. It will
be your job to try and find it.

Get going down the path and go behind the last house on your right (look for a
green dot, trust me.) You will see a man and a woman fooling around. Talk to
the man and he will try to bribe you. Decline his offer and he just asks you to
keep your mouth shut. Walk down to the square (center of the village) and find
a women standing outside her house. This is the mans wife. Tell her what her
husband is doing and you will earn your first good deed.

A little past the tavern (largest building) will be a path that leads down to a
couple of barns. Walk down to the guy standing there and he will ask you to
watch the boxes while he goes and takes a wiz. Agree to do it and don�t touch
the controller until he comes back to talk to you. You have done another good
deed.

Head right once you get to the main road and you will come up to two boys. Talk
to the boy and he will ask you to help him. Hit the bully until he runs away
and the boy will give you the teddy bear. You will earn a good deed point for
this. Go back and find the little girl and return the teddy bear for another
good deed point.

Return to your house and talk to your father just outside. He will give you a
total of four gold pieces for you to spend. Return to the tavern and talk to
the trader outside, he will give you the chocolates. Follow the path out of
town to the gold marker on the map. Give your sister the gift and end the
conversation. Try to leave the area and a cut scene will ensue. Bandits start
raiding the town and kill everyone in site. 

Once you gain control again, make your way down to your house to find your
family. Walk up to your fathers body and a cut scene will begin again. After
the scene, you will wake up in the Guild of Heroes to begin your journey.

o---===---===---===---===---===---===---o
 Guild Training                    FLCGT
o---===---===---===---===---===---===---o

Once Whisper wakes you up, you must head down to the training ring outside.
Follow your map to the Guildmaster and talk to him. He will tell you to get in
the ring and start hitting the dummy. He will then give you a stick and ask you
to do it again. You will pick up your first experience orb and be done with
this. The alarm will sound and that means there is something in the guild woods
. Make your way to the woods to battle a bunch of beatles.

----Melee Combat Test----

Enter the woods to start the test. Find the beatles and swing your stick at
them to kill them. Pick up the orbs after you kill each one. There are ten in
all. Once you kill them all, leave the woods to complete the test. The
Guildmaster will ask you if you want to advance in your training or just play
for now. Choose to play and seek out various people around to do favors for
them and earn gold. Once your done, talk to the Guildmaster to advance in your
training. 

You will enter your teenage years and you once again, must meet the Guildmaster
at the training ring. Talk to him to start combat training against Whisper. 
Meet the criteria and you can continue in your training. Meet the Guildmaster
at the archery range. Talk to him to start shooting with the bow. He will allow
you one minute of practice with the bow before its time to move on to the will
training. Head towards the demon door and meet the Guildmaster there. Test out
your new spell on the dummies by holding down (r) and the button which the
spell is assigned to.

----Will Combat Test----

Once you are done with the training, go around the guild to do some odd jobs. 
After that, head to the entrance of the woods and talk to Whisper. Go into the
woods and you will meet some bandits. You cant reach them so either use your
lightning spell or your bow to kill them. Your done now so go to the 
Guildmaster to advance the training again. You will now be an adult when you
wake up. You will already be talking to the Guildmaster outside. He tells you
that you have one final test before you graduate. Walk into the woods and meet
your final challenge. Your final challenge is to use all that you have learned
on Maze. First, hit him with your sword, then use your bow, and then magic. 
After the fight, you will graduate from the Guild of Heroes. After the cut
scene, the Guildmaster will teach you how to level up when you have experience.
After you level up, you complete this quest and graduate from the guild.

o---===---===---===---===---===---===---o
 Wasp Menace                       FLCWM
o---===---===---===---===---===---===---o

Ok, your first real quest. Pick up the quest card called 'Wasp Menace' off of
the map table and head outside. If youre wondering, you will never be able to 
pick up those other quests, they are just there for show. Head outside to 
lookout point and a man will run up to you and ask you to help the people 
being attacked by wasps. Follow him up to the picnic area and walk inside.
There will be to people left alive being chased by wasps. Kill the wasps to 
save the people and kill all the rest of the wasps in the area. Once you do,
a giant wasp called the Wasp Queen will show up for your first "boss" battle.

****Wasp Queen****

Don�t get too close to this boss; you cant use your sword for this one because
she will lunge at you and hurt you. Instead, use your arrows or magic to kill
her. Once or twice, she will summon smaller wasps; kill them before you focus
on her again. Just keep hitting her with magic or arrows until she dies. You
will win the Wasp Queens Head as a trophy. Show that trophy off to people to
gain some renown if you want. Return to the Guild to level up and view a 
cut scene with Briar Rose.

o---===---===---===---===---===---===---o
 Maze's Information                FLCMI
o---===---===---===---===---===---===---o

This one is very simple. All you have to do id go to Bowerstone, find Maze
standing outside of the tavern and talk to him. He will explain that there is
some evidence of that suggests your sister is still alive. Once he is finished,
the quest is over. You could get started on some side quests before you 
continue with the main story line. They give you some extra cash and more 
renown. To see which side quests are available to you right now, see the Side 
Quests section of the guide. If not, lets continue.

o---===---===---===---===---===---===---o
 Protect/Attack Orchard Farm       FLCAP
o---===---===---===---===---===---===---o

You can only choose one of the quests. Either attack the farm or defend it. 
Obviously, one will reward you evil points and the other good points. You now 
see your path in this game start to fork. Choose which one you want and head
out to lookout point. Go up the path and head left past the statue. Enter the
next are which is infested with wasps. If your taking the evil path, you will
enter orchard farm through the woods. If your taking the divine path, you must 
traverse one area further to enter the farm.

----Protect Orchard Farm----

Head into the farm and you will meet the farmer. He will tell you that he hired
some guards to help you throw off the bandits. The bandits begin the raid. Do 
not let them get to the barn with the packages. Take a stand one fourth of the 
way down the path and hack like crazy. There will be three waves of three 
bandits. After the third wave, the quest will be over. If not a single package
was stolen, you will get the full amount of gold. If all three packages are 
taken, you will fail the quest.

Whisper comes out as the final enemy. She wants to test you again. You know her
style by now. Hit her and she will block. Then hit her with a flourish and so
on. You could also use some spells you may have learned against her. Once you
defeat her, you will get Whispers Brooch as a trophy.

----Attack Orchard Farm----

Meet your compatriots at the entrance to the farm. Your objective is to lead 
the bandits safely to the barn with the packages three times while one of them
takes a package each time. Kill all of the guards that get in your way.

Whisper comes out as the final enemy. She wants to test you again. You know her
style by now. Hit her and she will block. Then hit her with a flourish and so
on. You could also use some spells you may have learned against her. 
Once you defeat her, you will get Whispers Brooch as a trophy.

o---===---===---===---===---===---===---o
 Trader Escort                     FLCTE
o---===---===---===---===---===---===---o

Pick up the quest card off of the map table and teleport to the Greatwood 
cullis gate. Walk to the Darkwood entrance to start the quest. You will meet 
the two traders you must escort (the escort mission had to come sooner or 
later) the two traders through Darkwood and bring them out alive. Take a few
steps and another trader will ask you to guide him through. He has been bitten
by a balverine (a werewolf). You have a choice: Take him with you or leave him.
Take him with you for good points and leave him for evil points. You should 
know though that he will turn into a balverine at any time before you reach the
end of the quest and you must kill him before he kills the other traders.

So, progress into the Darkwood marshes. Here you will run into your first
balverine. This guy is not that tough but he is strong and fast. Take care of
him and continue on. You will run into a bunch of strange plants. Don�t go to
near them, use a long range spell or arrows to get rid of the plants and lead
the traders to the next area.

This is Darkwood lake, home of the famous Bordello. It opens up after this 
quest; yes you can make a visit because there is a side quest there. Anyway, 
you will be assaulted by a bunch of bandits. They will go for the traders as
well as you so kill them fast. There are a few groups of bandits in the area so
be careful. Lead the traders to the next area which is, in essence, a rest
stop.

There isn't much to do in the Darkwood camp. The traders are healed if they are
injures and you could buy a bunch of items if you need them. There is also a
blackjack table but there is nothing to win besides gold; don�t play because
I swear the game is rigged. It�s the Las Vegas of Albion I guess. Head out of 
the camp and down the road. You will reach a fork: the left path leads to the
Chapel of Skorm which will tempt you to do something that will make you fail
the mission. It is a place where Good players go to become Evil. You must
sacrifice an NPC to collect evil points. Don�t go there now; instead go up the
right path into the next area.

This area is one of the Ancient Cullis Gates which will become important later
on. There are three groups of enemies here. The first one is a group of bandits
right over the ledge. They don�t see you yet so snipe one of them with a spell
or an arrow and the rest will rush you. Kill them before they get to the 
traders. The next group of bandits is just up the hill. They have arrows so
kill them off fast. The next group is a bunch of hobbes that is right over the
bridge. After you are done with them, lead the traders into the final area of
Darkwood.

This area contains only one enemy. Read the Tough Enemies section for info on
how to defeat him. My one tip is to have the traders wait at the beginning of
the area because they will get injured. After you kill the Earth Troll, lead
the traders to Barrow Fields and follow the traders down the path. The quest is
over if both traders survived.

o---===---===---===---===---===---===---o
 Maze's New Information            FLCMN
o---===---===---===---===---===---===---o

Another one of Maze's talks. Go to Oakvale and meet him in front of the tavern.
He will tell you that he has heard nothing more of your sisters survival but he
points you to a bandit seeress. She lives with Twinblade and his bandits in the
bandit camp. He leaves a quest card at the guild for you. Return to the guild,
pick it up and then return to Oakvale to continue the storyline.

o---===---===---===---===---===---===---o
 Find the Bandit Seeress           FLCFS
o---===---===---===---===---===---===---o

There is a cave opening at the end of the beach in Oakvale. Go through the
opening to start the quest. You must sneak past the bandits and through the
gates to progress. You could kill the bandits but you must do it so the others
don�t see you and you must do it in one shot each. The best way to do it is to
aim an arrow at their heads and decapitate them. If you get caught, they will
close the gates and you must start over again.

Once you get through the gates, you must traverse a long path full of bandits.
You must get through to the end while killing bandits and collecting all five
parts of the bandit uniform that are scattered in chests throughout the path.
You must dawn the uniform and talk to the guard at the end to get into the 
camp.

To get to the next area, you need a bandit pass. There are two ways to get one,
play the 'Spot The Addition' game and win to get the pass. Or you could find a
bandit near the stairs who will sell you one. You could either but it or kill
him and pick it up. Present it to the guard and he will let you through.

You must create a distraction in this area to get to the final part of the 
camp. There are two ways to do this but I will only put one because it is 
insanely easy and wont cost you anything. Find a cage with two women in it. 
They will ask you to get the key and free them. The big bandit guarding them 
has it. Kill him and free the girls. They will distract all the other bandits 
and you can go meet Twinblade.

Twinblade will tell you he has been waiting for you. He will attack you at 
once. Read the Tough Enemies section for details. Once you get his HP to about
25 percent, he will stop and a cut scene will ensue. The bandit seeress will
come out and talk to you. It turns out to be your sister. She tells you what
happened and the does this little spell and says she gives you powers. She does
not give you any powers, this is just for show. Anyway, you now have a choice:
Kill Twinblade or spare his life. Bad points or good points are rewarded. If
you want to spare him and get good points, just leave the area where you came
in from. Maze wants to meet with you in his tower at the guild so teleport back
there to continue.

o---===---===---===---===---===---===---o
 Find The Archaeologist            FLCFA
o---===---===---===---===---===---===---o

Maze will call you up to his tower for the next quest. He wants you to check in
on his friend the archaeologist. The only thing is, that he is in hiding and
Maze only knows the general area he is in. He points you to Witchwood. At this
point you should teleport to the Witchwood cullis gate (it will now be on your
map and list of areas to go) to start the mission.

You are now in Witchwood and you must find the Archaeologist and make sure he
is alive. Walk up the path and you will run into a rock troll - the earth
trolls stronger cousin - and you need to kill him to get on through. Use the
same strategy that you use on the earth trolls. The only difference here is
that he is stronger.

Head to the next area and talk to the demon door on your right. He will let you
in only if you could spell out his name on the Witchwood stones. Make your way
up the path and keep right. You will come up to the entrance to the Temple of
Avo. Talk to the man by the water and he will ask you to give him a ruby in
exchange for the doors name; do so and he will tell you that his name is HITS.

Head back to the previous area and find the stones. Hit the rocks and a letter
will be said. Figure out which letters they are and spell out H-I-T-S. You
will be tempted to spell out the other word but do not do so, for a bunch of
balverines will ambush you. Walk over to the demon door and he will open.

Enter the cave and you will meet the archaeologist. He is fine but needs a new
hiding spot so he will rush off. This quest is now over. Yes, thats it you get
nothing special. "Head back to the Guild for more quests."

o---===---===---===---===---===---===---o
 White Balverine                   FLCWB
o---===---===---===---===---===---===---o

You should go back to Witchwood once you pick up the quest card. I suggest you
level up as much as you can before going because the enemies are going to be
stronger from now on. Bandits will now dawn black clothing and will look bigger
because they are stronger and faster. If you have not spent your experience, do
so now.

Make your way to Knothole Glade by walking from the Witchwood cullis gate. You
will encounter stronger enemies as I have already mentioned. When you get to
that demon door, talk to the two guards that are there; they will mention their
boredom. Walk up the path and a man will talk to you and tell you that his wife
has been kidnaped. Follow him. But alas, it is an ambush. Lots of bandits will
jump out at you but follow the man until he stops. Fight and kill all of the
Bandits off and either kill the man or spare him for bonus good/evil points.

Continue to Knothole Glade and enter to start the mission. Balverines are
feasting on the people locked out of the town. You will see one next to a dead
body. Kill him and another will jump out at you. There will be four balverines
in all. You get extra gold if you don�t let any of the people get killed.

Once you kill the last one, they will let you in the town. The chief tell you
of the white balverine when the beast himself will attack. You cant hurt it so
all you need to do is hit it ten times in order to drive it off. The chief will
tell you to talk to the hunters wife at the top of the hill.

Once you get to the top, the white balverine will come back; you must hit it
another ten times. Once you drive it off the hunters wife will come out and
tell you and the chief that the white balverine was once her husband. She gives
you a silver augmentation. Bind it to your bow or a crappy weapon that you will
never use. The beast comes back after the scene and you only need to hit it
five times. Just a tip, you don�t have to use the weapon you augmented to be 
silver. Use whatever weapon you want to.

After you drive it off, the chief wants you to kill it for good. Walk out of
Knothole Glade and into Witchwood lake. You will see the beast in the water.
See the Tough Enemies Section for details. You should know that every time its
life gets reduced by 25% of the total, it summons a balverine. The first time
it will summon one, second time will summon two, and the third time it produces
three. Make sure you kill the ones it summons before attacking the white one
again because you can get ganged up on. Collect its head (trophy) and talk to
the chief back in the town.

The chief will reward you and tell you that you have been nominated to
participate in the Arena. He also delivers you Theresas Letter and a book which
was given to him by the guild. Read the letter and book if you want and go back
to the guild.

o---===---===---===---===---===---===---o
 The Arena                         FLCTA
o---===---===---===---===---===---===---o

If you don�t have many potions and are not of high level, please go level up or
else you will get killed during this. It is going to be your first challenge in
the game and it will take some skill to do this. Get everything that you need
and head down to the Arena in Witchwood.

Enter the Arena and talk to the guard on your left to enter the Antechamber.
You will speak to a man with funny hair and he will explain the rules. After
he is done talking, you will must wait around until it is your turn. But stuff
you need at the shops and have a blackjack game or two to pass the time. It is
now time to start the match. Save your hero and talk to the guard on your right
when you are ready.

You will need to get through all of the rounds in order to complete the quest.
I advise you not to come in again but to go all the way through with it. You
must face a bunch of different enemies. Your gold will go up after every round.
Here are the rounds of enemies and how much gold you get:

Round 1 - You must face a bunch of wasps here. You get 100 gold for passing.

Round 2 - Just a bunch of hobbes to deal with here. Nothing major. 500 gold.

Round 3 - Whisper joins you as your partner in this round. You both must face
balverines for 1000 gold. Your total should be 1600 gold now.

Round 4 - Both of you will face the undead now. This round is worth 2000 gold.

Round 5 - You will be up against lots of bandits for 3000 gold. 6600 total.

Round 6 - Two earth trolls. 4000 gold.

Round 7 - Two rock trolls which are stronger and meaner for 8000 gold.

Round 8 - The Scorpion King is your enemy. Read the Tough Enemies section for
the details. You get 10000 gold and a trophy for beating him.

Round 9 - This is a bonus round in which you must fight Whisper. She is very
fast now but still weak. Get her with a bunch of spells and use assassin rush.
When you get her to about 25%, you have a choice to kill her or spare her. Do
whichever you want, but you will get the same amount of gold and be crowned
champion either way. The only difference is good/evil points.

And that is that. You will leave rich, experiences, and famous. Once you exit,
a bandit will tell you that Theresa is waiting for you at the Grey House which
is located near Barrow Fields. Go back to the guild first to spend the
experience.

o---===---===---===---===---===---===---o
 Find Theresa Again                FLCFT
o---===---===---===---===---===---===---o

You need to meet your sister Theresa again. This time she is in the Grey House.
The Grey House entrance is in Barrow Fields near the entrance to Darkwood. She
is up at the house entrance.

She will tell you that your mother is alive and Jack is holding her in Bargate
prison. But only the Archaeologist knows of a secret way in. He is being held
prisoner by Jacks minions. Theresa leaves a quest card for you. It is time to
rescue the Archaeologist. Search the house if you want, then head back to the
guild.

o---===---===---===---===---===---===---o
 Rescue the Archaeologist          FLCRT
o---===---===---===---===---===---===---o

This one is quite annoying. You will meet two new enemies during this quest who
are very strong so you will need lots of items. To start the quest you must go
to Bowerstone north and through the door at the other end of the area. You will
be going to Bowerstone jail. Save before you start the quest.

The guard says that the minions have taken the Archaeologist. You must chase
after the minions killing them as you go along in order to rescue him. Two
guards will join you as you set off up the hill. The will pop out and attack
you straight away. Kill them off and then head into the next area.

There will be a bunch of them at once. Kill them or run away like a little girl
up the hill. There will be a farm house. Go towards it and you will find a
guard in trouble there. Kill of the minions and rescue him and he will join
you. Walk up the hill and turn right to go into the windmill area. There is a
blue minion who has cast a barrier which has blocked your path. Kill him and
go through to the next area.

The blue minion will summon a rock troll to block your path. Tell the guards
to wait while you take care of the rock troll or else the will be killed. After
you kill the troll, take the guards up the path and take the right fork. There
will be more guards in trouble here and also more minions. Kill off all of the
minions and more guards will join you. Go to the final area.

This is the last area and the Guildmaster warns you that you are running out of
time. A timer will show up on the screen and it starts counting backwards from
five minutes. Completely ignore all of the minions on the way to the dock, they
will just waste your time. Instead, run right past them all and go for the dock
where they are loading their ships. There will be about fifteen minions in all
on the dock plus the ones you ran past. Kill all of them before time runs out
to rescue the Archaeologist. He will tell you where the secret entrance is
located but he does not tell you how to open it. Thats fine, your smart enough
to figure it out. And if not, thats why youre reading this =)

o---===---===---===---===---===---===---o
 The Graveyard Path                FLCGP
o---===---===---===---===---===---===---o

Get yourself to the graveyard. The gate is closed so you must get the Grave
keeper. You will witness a scene in which the keeper is talking to his friend.
He is telling his friend about some valubles he found. His friend will leave;
go in and talk to him. He will open the gates for you and show you the way.

Tell him to wait there while you go back in his house and take Nostro's helmet
off of his table. Walk back to the gates and he will be gone and walking all by
himself. You dont need him though. Walk to the very back part of the Graveyard
and walk up the hill. The last tomb should be Nostro's tomb. Open his tombstone
and he will tell you to get his armor, helmet, sword, and shield, bring them
back to him and he will open the secret path.

You already have his helmet. The next thing you should do is walk down the hill
and peak over the ledge. There should be ripples in the pond with a green glow.
Fish in the ripples and you will get Nostro's Shield. The pond is just over the
ledge neat Dark Duke Sibelis' tomb.

Find Lady Fylorns tomb and open her casket. Out comes out his armor. You just
need one more piece. Find Scoran Diath's tomb and look around to the left. Dig
in the grave that is glowing green. You will get Nostro's Sword. Return to
Nostro and he will open tell the demon door to let you through.

Past the demon door you will run into many undead. Run past them all because
there are so many. At the end of the path, you must face one of the big and
strong ones. Kill him and the big green doors will unlock. Go through the doors
into the final area.

Walk into the center of the circle. You will be attacked by a bunch of undead.
They are immortal outside of the circle so wait for them to come to you. Kill
them untill the all the green orbs are lit. Then, three big undead will pop up
in the center. Kill each of them to unlock the door to the dungeon and the 
quest is over. Dont go into that door that unlocks unless you want to continue
with the storyline. Otherwise head back to the guild.

o---===---===---===---===---===---===---o
 Rescue Scarlet Robe               FLCRS
o---===---===---===---===---===---===---o

Go back to the Bargate Prison door and go in to start the quest. You must
navegate through the dungeons in the prison. There are many tunnels so just
follow your map. You will come to a path outside; go around to the other side
and enter the building. You will encounter many guards that you must kill. Do
not worry though good players, you will not get bad points for killing the
guards.

You will eventually come up to the tourture chamber in which you are reunited
with your mother. Release her from the cell and have her follow you. Go back
the way you came in. Go down the stairs in the previous room and walk all the
way down that tunnel. Once you open the door and go outside, Jack Of Blades
will find you and capture you both.

You will be put into a cell with all of your belongings taken from you. You
will not be able to use any of your will abilities. The guard will tell you all
this and walk out of the cell block. The inmate in the next cell will talk to
you for bit. Just wait around until the guard comes back. He will tell you that
you all must run a race and try to win it.

You will be taken outside. The guard tells you that the winner will get
something special. Run straight ahead and you will see a guard point the
direction you are supposed to be going. This is the key: find the guards and
they will point in the direction you are to go in. You will run much faster
than the other inmates so dont worry. Once you reach the end, the captain will
take you to his office.

You will be supprised that the captain is a poet and will read you poetry for
your victory. Your objective here is to sneak to the other side of the room,
get the pin number for a diary, and return to the other side of the room and
open the one of the three diaries; however, you must not make noise. There is a
meter on the right side of the screen: get the pin and open a diary without the
meter filling. If it gets to high, stop where you are and the meter goes down.
You must do this before the guard finishes the poem. Dont bother listening to
the poem by the way, he is worse than a Vogon.

Anyway, you probably wont find the key on your first attempt; the odds are
3:1 against. (I have been rereading Hitchhikers Guide to the Galaxy; cant you
tell?) If you fail, you will be trapped there for another year. You will have
to run the race again and so on. Once you find the key, you will be returned to
the holding cell. Wait until the guard leaves and open the door with the key.
Free the other prisoners if you want to and open the door to the courtyard. You
must turn left and walk up one flight of stairs. Find a door on the all the way
to your right and enter. The chest at the end of the room has all of your stuff
in it.

Go back outside and down the stairs. Go all the way to the other side of the
courtyard and through the door. This is the tourture chamber again. Free your
mother and lead her out of the bargate prison. You will have to face the Kraken
towards the entrance of the prison. Look for it in the tough enemies section.
"Hello Beastie!" Your mother will be able to communicate with you using your
guild seal from now on. It works just like when the Guildmaster speaks to you.
Return to the guild.

o---===---===---===---===---===---===---o
 Gateway to Hook Coast             FLCGH
o---===---===---===---===---===---===---o

The rest of the quests from here on out will be main quests. Grab the card and
go to Darkwood. Make your way to the ancient cullis gate. In order to activate
the gate, you need to keep killing undead until the gate has collected enough
energy. Once it opens, you will teleported to Hook Coast.

Find the ruined abbey in Hook Coast. It will be blocked by a magical barrier
and your mother will tell you to meet her back in Maze's quarters. Go back to
the guild and you will hear your mother in distress. Go to the tower and you
will see her being taken by minions. Take the book off of the table and you
end the quest.

Before you start the next quest, you should do all other quests that you have
not completed. This does not include the side quests (bronze symbol) because
you will be able to do them after your final confrentation. All other quests
however, (silver symbol) you will lose the ability to do them permanently if
you have not completed them yet so make sure you are done with everything
before you take this last quest.

o---===---===---===---===---===---===---o
 Try to Stop Jack of Blades        FLCJB
o---===---===---===---===---===---===---o

This is the final skirmish - not including extra content - of the game. Jack of
Blades is trying to activate the focus points around Albion so he can get the
ultimate sword: The Sword of Aeons. You  quest is to try and stop him or else
he will take over all of Albion.

Step into the cullis gate and it will send you to Witchwood. Fight your way
through the chaos and to the the focus point. Jack will taunt you after
activating the stone and then warp away. Briar Rose will hold down the fort
there while you go after Jack. You will step through the portal and be warped
to Orchard Farm.

There are monstars here too. Fight your way out of the farm and outside to
Greatwood Lake. Take the path down to the stone and you see Jack standing
there. Confront him and he will taunt you yet again. This time he will bring
you to Hobbe cave. Same story here: go to the final room of the cave where
Jack is activating the focus site. There is only one left now. You will be sent
to Gibbet Woods.

There are a lot of enemies here. But it only a short distance to the stone.
Jack will let you know that you are a failure and will warp yet again. This
time he goes after the guild. When you arrive at the guild, you will find it in
turmoil. Find the guildmaster on the floor by the library. He says that Jack
could not be stopped. Jack has taken your mother family into the Chamber of
Fate. Make sure youre prepared for this is the final battle.

Jack is one tough cookie. He will summon a bunch of minions on you and protect
himself with a shield. Kill off all of his minions to get him to drop his
shield. Hack at him with your sword as quickly as you can. He will use some
form of Assassin Rush to get away from you a couple of times. He will probably
put the shield up if youre not fast enough. Repeat the killing od all the
minions step and keep hacking when he drops his shield. Once you get him down
to about half life, he will rise up in the air and start shooting spells at you
like mad. These are powerful spells which will take out a good chunk of your
health so heal often. There is one spell that you must whatch out for which
brings your health to near zero in about a second so keep an eye on your health
for the entire part of the battle. You cant hit him with your sword here so you
need a long range spell or your arrows. He will be difficult to hurt from such
a distance and he does heal occasionaly. If you manage to defeat him he will
give us a classic villain is slain scream and dissapear.

You now have a choice to keep the sword or toss it into oblivion. If you want
to keep the sword you must kill youe sister with it. If not, just toss it into
the portal. The original Fable game will end here and will start again one
year later with you in the Graveyard in Oakvale.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \               The Prophets of the Fire Heart              FLCPF
===============================================================================

This is the second part of the game where the bulk of the expanded content is.
The walkthrough will be continuing as before: main story line plus all the
secondary quests put in. All side quests (bronze symbol) will be located in the
side quests section of the guide. We will first start out with you in the
graveyard in Oakvale. The Guildmaster will call you and ask you to come to the
lookout point boasting platform to meet sythe. Go there now to start the new
quest.

Sythe will not be there in person, but he will be kind of like a hollogram. He
will tell you of new powerful enemies called summoners that have shown up in
the Northern Wastes. You will need the Fire Heart in order to get to the 
Northern Wastes. He will then be attacked by a summoner and dissapear. You will
need to open the demon door and free the Prohets in order to get the Fire 
Heart. But lets leave that alone for now because you already have a secondary
quest to do. Its not that long and it offers some good gold if you have spent
all of yours already. Enter the Guild to pick up the card.

The Prophets of the Fire Heart is one long quest; I will be breaking it down
into sections as if they were different quests.

o---===---===---===---===---===---===---o
 Free the Prophets of the Fire Heart FLCFP
o---===---===---===---===---===---===---o

This one is quite easy. Talk to the new demon door. He will only let you in if
you have the proper weapon. If you killed your sister and have the Sword of
Aeons, you will be able to get in right then and there. If you threw the sword
away then you have a problem. But not to worry. Talk to the guildmaster and he
will tell you of some ancient crap etc....

Go up to Maze's tower and search the right bookshelf for a book. Read the book
and go talk to the empty grave outside of his tower. You will get Avo's tear
which is an exact replica of the Sword of Aeons with the exception of the name
and color. Everything else is the same. Go back to the demon door and he will
find this sufficient.

He will let you in and you will meet the prophets. You have a choice to either
kill them all or free them all. Either way you will get the Fire Heart. To free
them, you must turn all the moons to suns thus creating a diagram of all suns.
If you turn them all to moons, you will kill a prophet. Do it five times - once
for each prohpet - and you will get the Fire Heart along with good/evil points.

Go back outside and talk to the Guildmaster and Briar Rose. He will tell you to
go to Hook Coast and place the Fire Heart into the pedestal at the top of the
lighthouse. Go buy some potions and equipment because youre about to meet the
summoners.

o---===---===---===---===---===---===---o
 The Ship of the Drowned           FLCSD
o---===---===---===---===---===---===---o

Warp to Hook Coast to progress with the story. A guard will inform you that he
has evacuated the town just as the Guildmaster asked. Make your way to the
lighthouse and walk all the way up to the top. Place the Fire Heart on the
pedestal. Briar Rose will call you down from the tower and explaine about the
ship that will appear soon. At this point, the summoners will attack.

A summoner and some minions appear on the dock. The summoners are powerfull so
make sure to keep an eye on your health. Destroy the summoner and minions to
protect the Fire Heart. Your job is to kill all of the summoners before they
destroy the Heart. After you kill the first one, two more will appear at the
same time. Kill them both off to save the Heart.

Once the summoners are destroyed, the ship will arrive and it will take you to
the Northern Wastes. It will be a long trip. If you did not have hair or facial
hair, you will now. Walk a little bit up the path and Scythe will appear to
talk to you. He will tell you to meet him in Snowspire and he will fill you in
there. This part is over. Now make your way to Snowspire.

o---===---===---===---===---===---===---o
 The Oaracle of Snowspire          FLCOS
o---===---===---===---===---===---===---o

Fight your way through the hoards of minions to get to Snowspire. You will meet
Briar Rose on the way and she will tell you that she is researching glyphs in
the area. Once you enter Snowspire, Scythe will come up to you and ask you of
your journey. He will show you the Oracle and tell you to fetch the ancient
stones so that you can communicate with it.

He sends you to the dreaded Necropolis: the city of the dead. You are to gather
the four stones that are scattered and burried within the Necropolis. The only
thing is that there are four stones, and about thirty places to dig. In most
places, there are fake stones. Every time you find one of these, minions and
summoners will attack you. Luckily, I am here to tell you where each one is.

The first one is located in one of the graves by the entrance. The grave is
labled 'T.Fung. Master Spellweaver.' Dig in this grave to find Moryk's tablet.
The next one is also located in a grave. This one is by the bridge. The stone
is labled 'I.Lovett. Albion is beautiful.' Calrans tablet is in another grave.
Turn left after the bridge and it is at the end of the path in a group of three
graves. It is labled as 'George W. He gave support until the end.'

The last one is a bit different. Go all the way up the hill and you will run
into an ice troll. Kill the beast and go up another hill. Two summoners and two
minions will attack. Kill them all off to open up the tomb and get the last
tablet.

o---===---===---===---===---===---===---o
 The Oracles Knowledge             FLCOK
o---===---===---===---===---===---===---o

Return to Snowspire to speak with the Oracle. The tablets crumled when you got
them but you learn the signs as expressions. Y-M-C-A. Thats right. Anyway, talk
to the Oracle and he will tell you that Jack of Blades is still alive behind
the Bronze Gate. He is gathering power for a new form. He tells you that you
are the one who must defeat him.

Now you must talk to Briar Rose at Archon's shrine. You will need to do some
soul searching; you should prepare well.

o---===---===---===---===---===---===---o
 The Souls of Heroes               FLCSH
o---===---===---===---===---===---===---o

Briar Rose will explain that you will need collect three souls using Jacks mask
and dump them in the shrine in order to open the gate. The first soul you need
is the soul of an Arena champion. She tells you to consult the advice of
Thunder who is at Knothole Glade. Teleport to Knothole Glade to talk to the
former Arena champion.

You find him trying to get some work from the chief. Talk to him and he will
tell you that there are souls of former champions in the Arena itself. Now you
could just kill Thunder and get his soul. Look to the Tough Enemies section for
details. If not, go to the Arena.

Go to the ring outside and Jack will send minions and summoners and everything
else at you. It is just like when you fought at the Arena last time except this
time is much harder. Once you kill everything Jack throws at you, you will get
the soul and trap it in the mask. Return to Briar Rose and dump the soul in the
shrine.

You now need to gather the soul of a Heroine. You could kill Briar Rose but I
advise against it. The only other choice is your mothers soul. Return to the
cemetary in Oakvale. You will have to battle a lot of screamers in order to get
the soul. Once you enter the cemetart, the screamers will attack. You need to
keep killing them until the meter that appears on the screen is full. Once you
fill the meter, the screamers will dissapear and you get the soul. Again, go
back to Briar and dump the soul into the shrine.

The last soul must be the olsdest soul. Briar thinks that they mean the
Guildmaster. Teleport to the guild and an acolyte will tell you that the there
is another soul which you could get: Nostro. Whichever you choose, it will be
tough. If you want the Guildmaster, make your way to the guild woods. The
guards will warn you not to get closer but just kill them and go in. There will
be about 20-30 guards protecting the Guildmaster. He will cast a shield on
himself and aid the guards in the fight against you. Once you get the guards
out of the way, the Guildmaster will beg for his life. Kill him and take the
soul back to the shrine.

If you choose to get Nostro's soul then teleport to the Lychfield Graveyard. A
guard will tell you that the undead are at war with the minions and summoners.
Go in and you will find them killing eachother. Run past them all or fight
them, it does not matter. Once you get to the circle of the dead, Nostro will
gladly give up his soul - if and only if - you could defeat him. The only way
to hurt Nostro is to kill one of the undead and then hit Nostro for a bit. He
will be transparent when he cant be hit. Once you kill an undead, he will
become solid and you will be able to hit him. A little while of this and you
wiill gather his soul in the mask. Return to Briar Rose and put the soul in
the shrine. The Bronze Gate will open and you will now go face Jack for the
last time.

o---===---===---===---===---===---===---o
 The Final Battle                  FLCTB
o---===---===---===---===---===---===---o

This - in my opinion - will not be as tough as the first time you faced him. He
will not be as powerful nor as quick. Of course, he is a Dragon and he has much
more HP. They key to winning this battle without getting eaten are the two
spells Slow Time and Berserk. Combine these two to do double damage with each
hit in half the time. You will kill him much faster than normal. When the fight
starts, rush at him and attack his head after you do these spells. After a
specific amount of damage, he will get up and fly away. He will come back with
fire breath so stay away when he lands. Wait for him to put his head down like
before and then attack again. He will summon some minions on you so deal with
them when he flies away. You will eventualy kill him and his mask starts to try
to get you to put it on. Throw it away by pressing the A button before it
attatches itself to your face permanently. You will not be able to remove it.

Well the game is now over. I hope you enjoyed Fable: The Lost Chapters. Put
some money aside for Fable 2 which will come out on the 360 I'm guessing. Dont
skip the credits. Watch the credits all the way through and you will be able to
continue the game from there. If you skip them, you will have to load from your
most recent save and do it all over again.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                    Silver Side Quests                     FLCSS
===============================================================================

o---===---===---===---===---===---===---o
 Hobbe Killing Contest
o---===---===---===---===---===---===---o

Start by picking up the quest card off of the map table. Go to Orchard farm and
find the farmer and Whisper. The challenge is to rid the farm of hobbes with
Whisper as your team mate. While she is on your side, you must kill more hobbes
than she does. If you don�t by when time runs out you fail the quest.

Race her to the river and start killing hobbes as quickly as you can. The force
push spell can be very helpful here because there are so many. Just make sure
you are ahead of her for the entire fight and you will be fine. Once time runs 
out, if you are on top then you will get the reward and trophy.

o---===---===---===---===---===---===---o
 Hobbe Cave
o---===---===---===---===---===---===---o

You should have enough renown by now to pick up the quest card. Teleport to 
Greatwood cullis gate and walk into Rose Cottage to start the Quest. Walk up to
the house and open the door. A grandmother will tell you that her grandson is
went to hobbe cave and did not come back. She will give you a hexagon key and
ask you to find her grandson. Make your way to hobbe cave. There are two ways
to do this: one is for the evil player and one is for the good.

----Evil Player----

Walk down the cave a bit and you will run into your first group of hobbes. Kill
them off and enter the room through that first door on your right. Kill all the
hobbes in the room to free the trapped bandit. He will ask you to help him
plunder the caves; agree with him and continue through the cave. Go all the way
down the path and enter the door at the end. This is a large circular room with
a bunch of hobbes. Kill all of the hobbes and use the hexagon key on the locked
door and go through.

Walk down to the end of the empty corridor and through the door. This is the
final room where the boy is being held captive. Wade into the water to begin
the conversation with the Nymph. She will tell you to bring her someone else to
stand in the boys stead. Luckily, you have a lowlife bandit following in your
wake so switch him for the boy and escort the boy back to Rose Cottage. You
will meet resistance on the way.

----Good Player----

Walk down the cave a bit and you will run into your first group of hobbes. Kill
them off and enter the room through that first door on your right. Kill all the
hobbes in the room to free the trapped bandit. He will ask you to help him
plunder the caves; Decline his offer and continue through the cave. Go all the
way down the path and enter the door at the end. This is a large circular room
with a bunch of hobbes. Kill all of the hobbes and use the hexagon key on the
locked door and go through.

Walk down to the end of the empty corridor and through the door. This is the
final room where the boy is being held captive. Wade into the water to begin
the conversation with the Nymph. She will tell you to bring her someone else to
stand in the boys stead. Instead, hit her with an arrow or a spell to start a
battle and finish her off. She will summon a bunch of hobbes as well so you
must kill them too. Lead the boy back to Rose Cottage to collect your reward.
You will meet resistance on the way.

o---===---===---===---===---===---===---o
 Trader Massacre
o---===---===---===---===---===---===---o

You could do this quest and its counterpart if you want; I would just do the
one that would reward you with either the good/evil points you need. I implore
you not to do both.

Anyway, go to Barrow Fields to start. You will meet up with a bandit and he
will tell you that his lackeys have already begun. You job here is to kill all
of the people and guards in the area. There should be about 25 people but there
could be more or less. There are a finite number of people but the guards will
reappear until the number dwindles to zero. You will notice that the shirts on
the guards change. That is because they are sending stronger guards to do the
job when you kill the weaker ones. Black shirted guards are the strongest.

When you are done, you will be asked to kill the one last survivor or spare
him. The good players who have done this mission anyway will spare him to avoid
further evil points. Evil players, have fun. You will get your gold and thats
that.

o---===---===---===---===---===---===---o
 Trader Rescue
o---===---===---===---===---===---===---o

This one is for the good players. You are sent in the Bandit camp because three
traders are about to be executed and you must rescue them. If even one of them
dies, you will fail the quest.

You will meet up with the guard at the gate and tells you to go it alone
because he is to musch of a... well, he is scared. So he sends you to do it all
alone. The first trader is located in the first area of the camp where the
traders stands are located. Kill all of the bandits in this area but don�t talk
to the trader. Leace him alone for now and go to the second area.

The other traders are here. The first one is by the tents down the road to your
right. The tents are by the water. Kill the bandits near him and talk to him so
he could follow you. More bandits will show up so deal with them while guarding
the trader from harm. The second trader is located in the cage where the two
women were imprisoned. Kill the bandits in your way and free him. He will join
you little group and you must again thwart the next wave of bandits while
protecting the traders from harm.

Go back to the first area and you will encounter more bandits. Take care of
them and then talk to the trader you left there and he will join you. Take care
of the last group of bandits and head towards the exit. There is one last group
of them guarding the exit. Kill them and walk past the Cullis Gate thingy and
watch a cut scene. The traders will thank you and the quest is over.

o---===---===---===---===---===---===---o
 Break the Siege
o---===---===---===---===---===---===---o

This is just one of those easy ones to get you some extra gold/experience which
I don�t doubt you already have enough of. But thats whats up next so don�t yell
at me. Grab the card from the guild and head over to Knothole Glade.

The bandit leader will tell you to tell the chief to let go of the hostage. The
Chief refuses to do so and sends you to negotiate with the Siege leader. There
will be no negotiating. As soon as the door is opened, the bandits attack.

Your objective is to kill all of the bandits before they free the hostage. The
guards will try and help you but the bulk of the work is yours. Do not kill the
hostage because you will fail the quest. Once you are done with that, the Siege
is over and they execute the bandit.

o---===---===---===---===---===---===---o
 The Lost Trader
o---===---===---===---===---===---===---o

This quest might seem pointless, well because it is. Just a time filler I
guess. You need to visit that long road where you collected the bandit uniform
for the Find the Bandit Seeress quest. But you must go through the cave via
Oakvale beach. Once you reach the road, you will start the quest.

A trader runs up to you and asks you to follow him. He leads you to a spot in
the road and then will traverse no more. You will find his brother at the end
of the path. Fight bandits all the way there and all the way back. Reunite the
brothers and they give you treasure clue number two. Simple, yes?

o---===---===---===---===---===---===---o
 Execution Tree Rescue
o---===---===---===---===---===---===---o

This one is another choice: Good or evil. Remember, you cant do both of them.

The evil players will want this one. Head back to bowerstone north after you 
pick up the card from the guild. Go back through the Bowerstone Jail doors to 
start the quest.

The bandit tells you that the guards have taken the captive and are halfway
there. You need to catch up to them and kill all of the guards and rescue the
captive. Start by leading your bandit brethren up the hill. Only one or two
guards will ambush you here. Kill them off and go to the windmill area.

There will be a lot more guards here. You still must kill them all and progress
to the next area. They are not hiding or anything; they will come straight at
you. In the next area, they will try a little harder to stop you. There are a
bunch of them now. Kill them off and take the left fork to Headsmans Hill.

This is the last stop and you catch up with the guards. You must kill all of
the Guards and the Executioner before they kill the prisoner. If you succeed
you will get some gold.

o---===---===---===---===---===---===---o
 Execution Tree
o---===---===---===---===---===---===---o

This is the one for the good players. Start it the same way as explained above.
When you get to the jail, two guards and the prisoner will be waiting for you.
He explains that you are to help them escort the prisoner to the Executioner
while preventing the bandits from freeing him. If you kill the prisoner
yourself, you will fail the quest.

Read up above for the locations and where to go. The only difference is that
bandits will be ambushing you instead of guards. Work your way to Headsmans
hill.

There will be a bunch of bandits here. Kill every last one of them before they
kill the guards and/or executioner to pass the quest. The bandit is executed
and you get your reward.

o---===---===---===---===---===---===---o
 Bounty Hunt
o---===---===---===---===---===---===---o

A group of bandits has taken two hostages. They were last seen in Greatwood so
head to Greatwood entrance. A woman will tell you that they took hostages. Walk
into the woods and you will see the bandits talking. They will say that they
are going to split the hostages up. You must head to fisher creek first.

A bandit is holding a man hostage. Kill the bandit before he harms the man. His
gang will rush out at you from behind so take them out. The man will tell you
that the other hostage is being held at the lake. Go towards the lake and a big
bandit will try to stop you. Kill him and enter the lake area.

The woman is being held at the broken bridge on the top of the hill to your
right. Kill of his gang first. Walk up the hill slowly until he says "last
chance or the broad gets it." Stop moving after that and shoot him in the head
with an arrow. Kill any remaining bandits and then talk to the woman. The quest
is over. You will get Treasure Clue 1.

o---===---===---===---===---===---===---o
 Bandit Spy Extraction
o---===---===---===---===---===---===---o

This quest rewards you with lots of evil points so only evil players should
play this quest.

Take the quest card off of the table and go to Bowerstone North. Find a woman
near the entrance to the jail. Tanya (the woman) will tell you that the bandit
spy is about to be dealt with in not a nice way. You must rescue the bandit
(otto) and bring him back to Bowerstone North.

There will be lots of guards that will attack you on the way. Dont look for
otto and his big mustache; instead, look for a trader who will be highlighted
green instead of blue. Otto will be in the third area of the quest which is
Gibbet Woods. It is the area past the windmill. Fight your way there, find and
talk to otto. The traders and guards from now on will go straight for otto
instead of you. Make sure he does not die or you will have to start over.

Take him back to Bowerstone to get your reward from Tanya. You will get a cool
looking trophy for your efforts. Go back to the guild for your next quest.

o---===---===---===---===---===---===---o
 The Ransom Victim
o---===---===---===---===---===---===---o

The chief's son has been taken and you must find him before the bandits kill
him. The bandits are asking for ransom to save the boys life. Talk to the chief
at his house in Knothole Glade to start the quest. He will give you the ransom
money and ask you to get his son back. After he goes back inside, his other son
will tell you to get back the boy but bring the boy to him so he could kill him
and become the next chief. Good/evil points are awarded for whichever you way
you go about this. Once youre ready to start, go back to the cave where you
found the Archaeologist.

The assassins will let you into the cave. The boy will be there with only one
assassin. You could either pay off the ransom or kill the assassin and take the
boy back to the brother or the father. If you choose to kill the assassin and
keep the gold for yourself, there will be tons of bandits and assassins on the
road back to town.

Once you get back to the town, you could bring the boy to the brother or father
for good/evil points. If you want to do the evil deed, then look for a path on
your left as soon as you enter the area. It will lead up a little hill and the
boys brother. Give the boy to the brother and he will kill the boy and give you
gold. If you the good points then just take the boy back to his father and tell
the father about his other son's plan to kill the boy. After that he just goes
inside and youre done with this little quest.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                    Bronze Side Quests                     FLCUU
===============================================================================

o---===---===---===---===---===---===---o
 Fist Fighter's Gang
o---===---===---===---===---===---===---o

This will take you most of the game to complete. You fight with other people to
claim gold and pride I guess. To start this, you must wait until it is about
10 pm in the game. Go to Bowerstone Quay and talk to the guy that runs this
thing. He will let you in for 50 gold and says there is a bonus if you dont get
hit. Just fight the guys with your fists. You will not be able to use weapons
or spells to help you. Defeat the last guy and you will get some gold and the
Fight Pass level one.

Do the same thing in Oakvale and get fight pass level two. The same thing in
Twinblade's camp and get the level three fight pass. Go to the final fight in
Knothole Glade. The last fihter is the Chief of the town. Defeat him and you
will get the Fist Fighter's Trophy.

o---===---===---===---===---===---===---o
 Collect the Hero Dolls
o---===---===---===---===---===---===---o

This side quest will take you all game to complete. You must collect all seven
Hero Dolls and give them to the headmaster of the Bowerstone school. Here is a
list of the dolls and where/how to find them. (Thanks Androgynous)

- Briar Rose - Complete the Card Pairs game in Bowerstone south tavern in 27
seconds or less.

- Whisper - Win the Coin Golf game in the Oakvale Tavern in 10 strokes or less.

- Twinblade - Complete the Spot the Addition game at the Bandit camp in under
20 seconds.

- Scarlet Robe - Win the Card Order game in the Knothole Glade tavern in 24
seconds or less.

- Thunder - You can buy this doll in either the Arena or Bowerstone North shop.

- Doll of You - Kill an assassin during the Assassin Attacks quest and they
will drop one. Or you could buy it in the Bowerstone North shop.

- Maze - Score 30 points or more in the Shove Ha'penny game in the Tavern

- Scythe - Complete the Coin Golf game in the tavern in Snowspire Village in
less than 10 strokes.

- Jack of Blades - The school teacher will give you this for all the Dolls you
give him.

                                                                               
o---===---===---===---===---===---===---o
 Beardy Baldy
o---===---===---===---===---===---===---o

This one wont actually take you the entire game to complete. Head over to
Bowerstone Quay and find a man sitting on a bench by the docks. He will ask you
if you want to meet his daughter. Say yes and he will ask you to change your
appearance. He will give you the pudding basin card. Bring it to the hair 
stylist in bowerstone south and get the haircut. Return to him and he will give
you the Multon Chop beard. Take it to the stylist and get the work done. Return
to him again and he will give you the trader style mustache card. Go get the
work done and return to the man once more. He will confess that he does not
have a daughter and it was a prank. But, for your trouble he gives you the
Fire-Monkey Tattoo; find a tatooist to apply it. So for five minutes of your
time you get all those style cards, the Tattoo, 100 gold, and 100 renown. Not
bad for five minutes of your time.

o---===---===---===---===---===---===---o
 The Sick Child
o---===---===---===---===---===---===---o

After you talk to Maze in Bowerstone, a little girl will eventually catch your
attention. Talk to her and she will tell you to follow her. Follow her to a
worried mother and her sick child. She will ask you to see the witch in
Bowerstone Quay. Talk to the witch and she will tell you that in order to cure
the boy, you must bring her four blue mushrooms. Here are the locations of the
mushrooms:

Talk to two men by the statue at Lookout Point. They will tell you that they
lost a mushroom while at the Guild. Next, fish in the ripples near the demon
door in the Guild to get the mushroom. Thats one down.

Next, go back to the picnic area where you fought the Wasp Queen. There is a
woman there who will ask you to make her laugh. Use various funny expressions
to get her to laugh. Once you succeed, she will give you a mushroom.

In the area outside of Oakvale, there will be a mushroom on a table with a man
standing in front of it. Lead the man away and feed him drinks until he is 
drunk, then go back and steal it. Or you could just kill him, grab it, and then
run like hell. Or you could buy it but it costs 1500 gold.

Talk to a man walking around in the guild woods. He will tell you that he met a
woman at a party the other night. He thinks that he loves her, but he does not
know what she looks like. He was high on one of those mushrooms. He asks you to
deliver a letter to this woman who lives in Oakvale. Find the woman in Oakvale
-she is by the well - and deliver the letter and tell her it was from that man.
Return to the man in the woods with her reply and he will give you the last
blue mushroom. Now, you could tell the woman that the letter is from you but I
am not sure what will happen. I will add that in next time I play the game.

Teleport to Bowerstone and give the witch the four blue mushrooms. She will
give you a solution to give to the boy. Give it to the boy and the mother will
give you a reward.

o---===---===---===---===---===---===---o
 Fishing Lessons
o---===---===---===---===---===---===---o

This one is simple. Walk into Fisher Creek by way of Greatwood Entrance and you
will see a man being attacked by wasps. Kill all of the wasps and the man will
thank you by giving you a fishing rod and teaching you how to fish. Fish in the
ripples off of the dock and you will catch your first fish.

o---===---===---===---===---===---===---o
 Fishing Competition
o---===---===---===---===---===---===---o

Return to Fisher Creek and talk to the fisherman. He will enter you in the a
competition to catch the biggest fish. Catch fish throughout the game and
return here for prizes. There are three prizes in all:

- Rod of Champions - 15 grams
- Silver Key - 30 grams 
- Fisherman Hat - 50 grams

You are the only person in the competition so there is no rush and you will
come off with all three prizes eventually.

o---===---===---===---===---===---===---o
 Murder With A Twist
o---===---===---===---===---===---===---o

Go back to Oakvale. Do you remember that house where you found that guy and his
mistress messing around? Well go there. This time however, a guard will catch
your attention; talk to him. He will tell you to kill his brother who is an
assassin. Go to the Bandit camp via cullis gate.

Make your way to the very end of the camp where you fought Twinblade. Talk to
the assassin. He will tell you that the only reason his brother wants him dead
is because of their mothers will. Take out your weapon and the assassin will
bribe you: 2000 gold to kill his brother instead....

The evil players will want to decline once. He will then raise his price to
2500 gold. Take the gold and return to Oakvale to kill the guard. And thats it.
The good player will want to decline both times and then kill the assassin.
Return to Oakvale to collect your bounty.

o---===---===---===---===---===---===---o
 Investigating The Mayor
o---===---===---===---===---===---===---o

In order for you to do this quest, you must not have maried Lady Grey. If you
married her, the crazy man in the jail cell will not talk to you. Anyway, talk
to the guy in the cell and agree to investigate the mayor. He will tell you of
her Lady Grey's sisters (Amanda) boyfriend. He is located in Barrow Fields.

He is near the Demon Door by the water. Talk to him and he will tell you about
his relationship with Amanda and how Lady Grey loathed it. He tells you that he
used to light a lamp three times in the stable to let her know that it was him.
Then they used to go to the cellar. Enter the Grey House and go into the stable
at the beginning of the area. Flash your lamp on three times and you will see
Amanda's ghost leave the house and decend into the cellar.

Walk up to the cellar door on the side of the house and enter. Her ghost will
tell you that she died in the cellar waiting for her boyfriend to come but
never did. You could see that she was shot with an arrow in the chest and died
a bit later. Grab the letter off of the body and Lady Grey will show herself.

You have two choices here: Give her the letter and marry her to cover this up
or expose her. It is your choice, whatever you want to do. If you expose her,
you will be able to become mayor of Bowerstone. It does nothing for you, just
allows access to the manor in Bowerstone North. If you marry her, you will be
able to open the demon door in the Grey House and you will get some money in
addition with access to Bowerstone manor.

o---===---===---===---===---===---===---o
 Bandit Toll
o---===---===---===---===---===---===---o

You will run into these guys at Greatwood Gorge. A bandit will ask you to pay
the toll. If you cant pay the toll or simply dont want to, then kill all of the
bandits in the area. You can gain experience and there are some useful items to
get in those barrels.

o---===---===---===---===---===---===---o
 The Chapel Of Skorm
o---===---===---===---===---===---===---o

This place is for people who are good and want to become bad. It is also for
people who dont care what they are and want to get the best bow in the game and
and age reduction to boot. The age reduction is small however; only about 6 or
7 years. Wondering how to do this? Well it is not that simple.

You need to prove yourself evil enough to Skorm himself in order to reap the
rewards. To do this you must sacrifice people to the acolytes in the chapel.
Not just any old people, but specific people. The best way to do this is to
make it nightime by sleeping or by eating a moonfish. When it becomes night, go
to the bandit camp and recruit the mercenary and he will follow you. Warp to
Oakvale and recruit the person standing by the graveyard. Then warp them both
to Darkwood and head for the Chapel. You must do this all before midnight (it
is midnight when the night portion of the clock on your screen is level. The
line in the middle is perfectly straight and night is on top and day is on the
bottom). Get there before midnight and wait. Wait until it is exactly midnight
or as close as you can get to midnight and then sacrifice the two following
you. You should get massive evil points and your first reward which is Skorm's
bow.

You will not get as many evil points and will have to sacrifice more people the
more evil you are. People who are completely good (means you wont get any more
good points for good deeds you do) will have a much easier time than players
who are already evil. Rest for a couple of days after you do this for these
people to respawn and then do it again. Keep doing it until you get your next
prize which is an age reduction and then the last prize which is a new
nickname: necromancer. After the name, there are no more prizes and you only
get evil points from now on. You could sacrifice people at any time but you get
the most points if you do it at midnight exactly.

o---===---===---===---===---===---===---o
 Temple Of Light
o---===---===---===---===---===---===---o

This one is similar to the Chapel of Skorm quest. You dont have to do it but it
is for evil players who want to become good or just get a good weapon and an
age reduction. All you have to do is donate gold. Lots of gold. You will need
at least half a millioin gold and donate it all. Not at once, but you will end
up losing it all. Donate 50,000 at a time. Eventually you will get the first of
three prizes which is the Sentinal: A two handed weapon. Then keep donating and
you will get an age reduction and finally, a new name. You will leave poor, but
a couple of years younger and feeling good about yourself.

o---===---===---===---===---===---===---o
 The Sword in the Stone
o---===---===---===---===---===---===---o

Go to the Temple of Avo and walk up the hill to a sword sticking out of a rock.
Try to pull the sword out of the stone. You will not be able to do it in the
first shot unless your strength stats are maxed out. If your stats are not
maxed out, then you will need to increase your Physique by five, toughness by
three, and your health by two. If you cant raise any of these stats by these
numbers, then you need to max everything out. After you do, you can pull the
sword out and use it. (Thanks Brian)

o---===---===---===---===---===---===---o
 Chicken Kicking Competition
o---===---===---===---===---===---===---o

This is two quests in one once you think about it. Go to the beach at the very
back of Oakvale. This is not the one where the entrance to the cliffside path
is. This is the one where all the other houses in Oakvale are located. You will
run into a man and he will tell you that he cant hold his competition because a
ghost is haunting the beach. He wants you to get rid of the ghost.

Go down to the beach and talk to the ghost in the house. He will ask you to dig
up his pirate treasure and give it to his wife. The treasure is located on the
beach by the tavern. Go to the left side of the dock and dig in the sand when
you are prompted to by the shovel icon. The treasure is some gold. Talk to the
wife on the same beach who is staring out at the ocean. Give her the treasure
and she will go off happy. Return to talk to the man and his competition is
open again.

You will be able to play in the competition for prizes. You must pay a little
to play of course but the prizes are pretty good. Your aim is to collect all
three prizes. Once you get in there, you will notice that the chickens are very
heavy. You will need to run at them and then kick while running. Kick at an
angle because the highest points are awarded if you kick them into the farthest
corners. Once you win all the prizes, if you play again, you will get gold for
whatever place you get. For Example: 250 points = 250 gold.

250 points - Chicken Hat
150 points - Silver Key
50  points - Cock Call Expression

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                     Tough Enemies                         FLCTZ
===============================================================================


This section will detail the strategies for dealing with the tough enemies of
the game. I refraine from using the words 'Boss' or 'Bosses' because they are
not really bosses. The only ones to consider bosses are the two final enemies:
Jack of Blades and his latter Dragon form. But I will write strategies for all
the tougher enemies of the game. If you have a better or alternate strategy, I
would like to hear it and I might post it on here if you want me to. Dont send
me strategies just because you think it is better and dont wish for me to put
it up. Thats just a waste of my time. These enemies will be listed in the order
that they would appear in the game.

****Wasp Queen****

This is the first 'Boss' that you encounter in the game. You will run into him
at the end of thefirst quest.Dont get close to the Wasp Queen; you should fight
her at a distance. Use your bow or a long range spell. She will summon weaker
wasps at the start of battle. Kill them off before focusing on her. She will
not attack you if you are at a safe distance from her. She will summon her
babies when you reduce her HP to about half. Kill them off again and finish her
off without getting close. You probably dont have many potions at the moment
and will die because of it. Use long range tactics and you will be fine.

****Whisper****

Whisper will be a constant throughout most of the game. She will be your rival
the moment you step foot in the guild. This strategy is for the Arena Whisper.
She is very fast but has almost no power so she cant hurt you. She will use
assassin rush almost all the time. She will also throw this ball of magic like
the hobbes do. She only does this when she is to far away from you. If you are
doing too much damage then she will jump out of the way. Whisper will defend
most of the time and force you to do a flourish attack. This is no big deal
because you can hit her quite a bit after that until she jumps away. Do this
for a short amount of time and you will be fine. She does not hit you much and
when she does, it does not hurt.

****Nymphs****

Nymphs are those little blue or red balls of light that fly around. You cant
hurt them while they are flying around like that so they could be hard to kill
if you dont know what youre doing. Lock on to them and wait for them to stop in
mid-air and then shoot them with an arrow or long range spell. You could kill
them with your sword but they will go back in their magical shell almost right
away and unless you are right next to them when they stop, you wont make it in
time. The red nymphs will shoot thorns at you and summon scorpions while the
blue nymphs will summon hobbes. Red ones can be found in Greatwood from time to
time and he blue ones can be found at the Grey House and in Darkwood.

****Earth Troll****

These big things have tons of HP and will do lots of damage to you if you try
to hit them with your sword. The best bet is to stay far away. Alas, they can
throw rocks at you too. Big ones. They will throw them one at a time but in
groups of three. Dodge them and keep shooting them with your arrows or a spell.
You could also put on your magical shield and kill them with your sword if you
know that spell. That spell comes in handy later on in the game and you should
get it. Killing it from long range is slow but killing it from short range will
only kill you faster. Unless of course you have lots of potions or that magic
shield spell. If your character is adept at will power then the Berserk spell
combined with the Slow Time spell will do wonderous things.

****Rock Troll****

Ah yes, the Earth trolls cousin who has a slight steroid addiction. They are
basically the same but the Rock troll is harder of course. He has more HP and
has higher defense and strength. His attack pattern is different as well. He
will throw one rock at a time but in no clear pattern. That is to say any
pattern is interupted by him throwing three rocks at a time which makes his
attack quite hard to dodge. Nevertheless, Fighting the thing at long range can
prove a bit tedious. Close up combat is better. Like its weaker family member,
it slams itslef into the ground and a schockwave will knock you off your feet
and do lots of damage. But since this is more time consuming for the troll, you
are actually better off. To make things easier, use the Berserk/Slow Time combo
that you love so much.

****Ice Troll****

This beast is found only in the Northern Wastes. You will first encounter one
during the Prophets of the Fire Heart quest. These trolls even give maxed out
characters some trouble. Fighting from long range will take way too long
because of its massive amounts of HP. It also has an attack where he forces a
wall of ice to come at you which is quite hard to dodge because of its speed.
You must resort to close range combat. But like igg and oog, he has one of
those 360 degree shockwave things to get you away from him and also do lots of
damage at the same time. Hrmmm, what to do? Eureaka! Why dont I use the Berserk
and Slow Time combo to do double the damage in half the time. Yes, for those
of you who failed math, that is quadruple (4x) damage. If you have not maxed
out your character by the time you get to this guy, I emplore you to level up
until you are as powerful as (Insert God of Choice Here) is!

****Twinblade****

This guy is not as tough as he looks. Ok I just lied to you; he is not as
strong as he loooks. You cant hurt him unless you are swinging at his back. If
he hits you it will cause quite a bit of damage, but nothing to worry about. He
will swing slowly so his hits are easy to dodge. Dodge them and wait for him to
do a big attack during which he sticks his swords in the ground and gets them
stuck. Go around him quickly and swing at his back. You will get one maybe two
hits in but thats it. A couple of minuts of this and you will yield for a cut
scene. If you choose to finish him off, all the bandits surrounding you will
attack you at once. Plus you will have a pissed off twinblade to deal with.
Keep using the same strategy of dodging then hitting his back and you will win.
You could use the berserk spell during this fight. It doubles the damage and
Twinblade wont fall down because he is so big. Therefore you could get that
second or third hit in at double damage. If you have the slow time spell then
that will help get even more hits in.

****White Balverine****

You first meet one on your first visit to Knothole Glade. You will not need to
use the silver augmentation to kill it but it does increase the damage by quite
a bit. Once you drive it from the village, he chief wants you to kill it for
good. Walk out of Knothole Glade and into Witchwood lake. You will see the 
beast in the water. See the Tough Enemies Section for details. You should know 
that every time its life gets reduced by 25% of the total, it summons a 
balverine. The first time it will summon one, second time will summon two, and 
the third time it produces three. Make sure you kill the ones it summons before
attacking the white one again because you can get ganged up on. Collect its 
head (trophy) and talk to the chief back in the town. After the one in Knothole
Glade, the ones you meet from now on will not summon any regular Balverines, 
they are just stronger and tougher than the normal ones.

****The Kraken****

This mythical sea creature makes an appearence in the prison where they keep
you and Briar Rose. Its head comes out of the water along with four tentacles.
The tentacles only attack you one at a time. Wait for one of them to lunge at
you and dodge it and aim an arrow at it. Do this until all four tenticles are
withdrawn into the water and then focus your attention on the head. After you
take about half of its life away, the tentecles will come out again. Destroy
them again and then finish off the head. If you are quick enough, you can avoid
the tentecles coming out for a third time. Experience will drop all around the
water once you defeat it. "Hello Beastie!"

****Minions****

These guys come into play late in the game. And there are two types: warriors
and mages. The red ones are the warriors and have very strong attack and they
attack rapidly. The blue ones use magic against you and will only attack when
you are up close. These huys block almost all of your attacks so either use
flourish allmost all the time or cast berserk on yourself.

****Summoners****

These guys have tons of HP and are very strong. If your character is not maxed
out yet, you should put some consideration into doing so. Use the ever faithful
Slow Time/Berserk spell combo. They will not be knocked down by the force of 
the berserk spell unlike the minions so you will be free to hack away.

****Jack Of Blades****

Jack is one tough cookie. He will summon a bunch of minions on you and protect
himself with a shield. Kill off all of his minions to get him to drop his
shield. Hack at him with your sword as quickly as you can. He will use some
form of Assassin Rush to get away from you a couple of times. He will probably
put the shield up if youre not fast enough. Repeat the killing od all the
minions step and keep hacking when he drops his shield. Once you get him down
to about half life, he will rise up in the air and start shooting spells at you
like mad. These are powerful spells which will take out a good chunk of your
health so heal often. There is one spell that you must whatch out for which
brings your health to near zero in about a second so keep an eye on your health
for the entire part of the battle. You cant hit him with your sword here so you
need a long range spell or your arrows. He will be difficult to hurt from such
a distance and he does heal occasionaly. If you manage to defeat him he will
give us a classic villain is slain scream and dissapear.

****Jack Of Blades (Dragon Form)****

This - in my opinion - will not be as tough as the first time you faced him. He
will not be as powerful nor as quick. Of course, he is a Dragon and he has much
more HP. They key to winning this battle without getting eaten are the two
spells Slow Time and Berserk. Combine these two to do double damage with each
hit in half the time. You will kill him much faster than normal. When the fight
starts, rush at him and attack his head after you do these spells. After a
specific amount of damage, he will get up and fly away. He will come back with
fire breath so stay away when he lands. Wait for him to put his head down like
before and then attack again. He will summon some minions on you so deal with
them when he flies away. You will eventualy kill him and his mask starts to try
to get you to put it on. Throw it away by pressing the A button before it
attatches itself to your face permanently. You will not be able to remove it.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                  Silver Key Locations                     FLCSK
===============================================================================

- Lookout Point - Cut down the bushes near the statue of the man pointing to
reveal a secluded path. At the end of the path is the silver key.

- Bowerstone South - When you enter Bowerstone, seek out the first building on
your left. This is the clothing shop. The key is on the second floor terrace.

- Bowerstone South - Give the headmaster of the school all the books on his
list and he will give you a key.

- Greatwood Lake - Go up the right path to the broken bridge. The key is in
front of the sign.

- Orchard Farm - Fish in the ripples in the pond near the house.

- Fisher Creek - Fish in one of the ripples behind the house.

- Fisher Creek - Return to this area and present the fisherman with a fish that
weighs over 30.0 grams and he will give you the key.

- Guild Woods - Fish in the ripples in the pond.

- Rose Cottage - Dig in the circle of mushrooms by the cottage.

- Hobbe Cave - Dig in the circle of mushrooms in the last room of the cave.

- Darkwood Lake - Find the funny looking stone near the exit of this area.
Shoot the hole near the top of the stone with an arrow and the silver key will
fall out.

- Ancient Cullis Gate - Fish on the ripples in the pond near the bridge.

- Bandit Camp - Dig in the circle of flowers that is behind the tents that are
near the water.

- Witchwood - Fish in the ripples in the water at the first area by the cullis
gate.

- Witchwood - In the area before Knothole Glade, you will find a statue of a
demon. Dig in the corner of the statue to get the key.

- Knothole Glade - There is a circle of flowers in between two houses at the
top of the hill. Dig for the key.

- Oakvale - You will have to win this one by getting 150 points at the chicken
kicking competition. The competition is located at the other end of Oakvale on
the second part of the beach.

- Oakvale - You need to dig in the left corner of the giant statue in the
Oakvale graveyard. You will get the key and an Obsidian Greataxe.

- Grey House - Fish in the ripples in the pond near the demon door to get the
key.

- Headsmans Hill - You can only get this one if you do the Mayor's Invitation
quest. Fish in the ripples once youre done with Thunder.

- Bowerstone North - Search the mayors bed in her manor.

- Lychfield Graveyard - Dig in the grave of Katie Sulfer which is right next to
Scoran Dainith's tomb.

- Windmill Hill - Dig in the circle of flowers near the first farmhouse.

- Windmill Hill - Dig in the circle of flowers behind the windmill.

- Lychfield Graveyard - Open the casket in Scorans tomb.

- Lychfield Graveyard - Take a left after you enter the gates. Fish in the
ripples in the pond near Owen Moores grave.

- Bargate Prison - You need to go to the Cliffside Path.
Take the left path of this area and you will come up to a chest on your left.
There is a circle of mushrooms near the chest. Dig there to get the key.

- Hook Coast - Search in a cabinet on the first floor of the lighthouse.

- Lost Bay - Dig in the grave by the bay house for the key.

- Necropolis - Fish near the ripples in the river near the demon door.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                 Silver Chest Locations                    FLCSC
===============================================================================

- Guild of Heroes - You need 20 keys to open this chest. You will get the
Murren Greathammer.

- Greatwood Lake - This chest requires 5 keys. Open it to get Elixir of Life.

- Hobbe Cave - This chest is located in the second door down on your left. It
requires 5 keys to open. It will yield a Willmasters Elixir.

- Darkwood Lake - This is by the Darkwood Bordello. It requires 15 keys to open
it. It will give you Arkens Crossbow.

- Witchwood - Behind the demon door that is opened during the Find The
Archeologist quest. You need 15 silver keys to open it. It contains a Health
Augmentation.

- Grey House - On the second floor of the house. It takes 10 keys to open it.
You will get a sharpening Augmentation.

- Headsmans Cave - You need 15 keys to open this chest. You can only open it
after you defeat Thunder during the Mayor's Invitation quest. It has a health
augmentation.

- Bowerstone North - This is located in Ladt Grey's bedroom in the Manor. Use
15 keys to open the chest.

- Lychfield Graveyard - The last part of the graveyard beyond the demon door.
The area right before bargate prison. It containes a piercing agmentation.

- Hook Coast - The chest is on the upper most floor of the lighthouse. It takes
15 keys to open this chest which contains the Murren Greataxe.

- The Lost Bay - You need all 30 keys to unlock this chest. It contains the
Avenger and one of every gem.

- Necropolis - Use 25 keys to open this chest for Archon's battle armor.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                      Demon Doors                          FLCDD
===============================================================================

- Guild Of Heroes - To get into this door, you must talk to the demon door when
your lamp is lit. He will let you into the Library Arcanum where you get the
books Making Friends, Book of Spells, the Howl Tattoo, and an Elixir of Life.

- Greatwood Gorge - The door wants you to commit a great act of evil. You must
either eat 10 baby chicks in front of the door or kill a person in front of the
door. Make sure you talk to the door and in front of the door (door must be
highlighted) when doing this. Or you could be pure evil and just talk to the
door.

- Rose Cottage - Do not talk to the door at all. As soon as you get into the
area, give the door any gift WITHOUT TALKING TO IT. It will then open and you
can get a full set of Bright Will User Robes.

- Hobbe Cave - You must have a combat multiplier of 14 while talking to the
door in order to open it. With the monsters in the area, it is very hard to do
this. You could either build up you multiplier in the hobbe cave and exit (will
reduce by half for every area you walk through so get it to about 20 or so and
leave the cave) and defeat the creatures outside of the cave and it will
hopefully get to 14. Talk to the door while it is 14 and the door will open. It
contains the Cutlass Bluetane; one of the legendary weapons of Albion.

- Darkwood Marshes - You might want to come back for this Demon Door. You must
agree to fight a bunch of hobbes to have the door open. If you have people
following you, the will get injured so come back when not on a quest. The
treasure is a full set of Dark Wizards Robes.

- Barrow Fields - This one is easy but can be annoying. You must be obese to
open the door; eat as much food as you can to get your weight up to obese - 
you could check it in your personal stats - and talk to the door to have it 
open.

- Deserted Path - The door is at the end of the path by the chest. He wants to
see his three friends again: The Bandit, The Dark Mage, and The White Knight.
You must get a full set of Bandit Armor, Dark Wizards Armor, and Bright Plate
Armor. Where each of them and talk to him three times. He will be happy to see
his friends again and let you in.

- Witchwood - This one is part of the Find The Archeologist quest. You need to
spell out the doors name on the Witchwood stones. The door opens to reveal the
archeologist and a silver chest.

- Knothole Glade - You need at least an Ebony Bow to open this door. Take out
your bow and hold it down for a bit, then shoot the door in the face. It will
open up and you can get an Elixir Of Life.

- Darkwood Bordello - This door requires you to have sex 10 times before he can
let you in. If you have not done this yet, youre in luck; there is a Bordello
right next to this door. Have sex 10 times and you can get the Pimp Hat. Yeah,
thats right, the pimp hat.

- Grey House - You need to be married to a rich snobbish person. Once you are
married to Lady Grey, you can open the door. See side quest section for
details. Contains Ronok The Axe.

- Headsmans Hill - If you want to marry Lady Grey, you will have to fight
Thunder. He will knock you down into some pit and jump in after you to fight
you. After you defeat him, talk to the demon door and you will be able to
escape that pit. Nothing actually behind it.

- Lychfield graveyard - Part of quest. Return Nostro's armor to open door.

- Lookout Point - This one is involved with the Prophets of the Fire Heart
quest. Once you get the proper sword, he will let you in. You need to either
free or kill the Prophets and receive the Fire Heart.

- Necropolis - This demon door will ask you for ALL of your silver keys. Make
sure you open up all the silver chests before you give him your keys. You will
get the Bereaver.

   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                    Credits And Thanks                     FLCCT
===============================================================================

I would first like to thank myself. I did most of the work so I think I should
get some praise.

I would like to thank Brian for telling me about the Sword in the Stone quest
and some others he helped me on.

Thanks Androgynous for letting me use your information on the Hero Doll
section.

Thanks to Lionhead for making this great game.

And thanks to CJayC for bringing Gamefaqs to us all.

And thank you whoever you are for taking the time to read my guide.