---] [--- [=~~~~~~~~~~~~~~~~~~~~~~ ----- ----- ~~~~~~~~~~~~~~~~~~~~~~=] [=---------------------- ~~~~~ ----------------------=] [=- Fable : The Lost Chapters -=] [=- Walkthrough -=] [=---------------------- ~~~~~ ----------------------=] [=~~~~~~~~~~~~~~~~~~~~~~ ----- ----- ~~~~~~~~~~~~~~~~~~~~~~~=] [=- Platform : Xbox/PC -=] [=- Author : Exo M7 -=] ---] [--- Introduction : Hey, all. I decided to write a walkthrough for Fable, after I tried a walkthrough for Morrowind, my fave Xbox game, and then I realized it was way too big to do so. =P So, Fable's a fun game, so here's a walkthrough. Scroll on down to Section Zero for the info on reading this FAQ, basic controls of Fable, and contact info. In the future, expect... More Side Quest updates and tips More stuff in Miscellaneous section, complete the Demon Door, locked chest Silver Key etc. charts Near-completion of the Item Directory, the big after-project More general tips. Clothing section completed. Ugh. :-- History --: 9/1/2006 - First update in half a month. More item directory updates, mostly in Style Cards section. Available for usage on SuperCheats.com. So yeah, it's not dead or anything. 8/15/2006 - Section Zero sorta finished overnight. Large Item Directory update. Realized that I misspelled "shirt" as something...worse, so that's fixed. XD 8/14/2006 - First version up on GameFAQs, approved for usage on Neoseeker.com. 8/11/2006 - Work on Item Directory officially started. 8/9/2006 - Finished first version of main story quests, lots of bonuses added in. 8/2/2006 - Started, starting work on first week of stuff adding. First playthrough as good warrior, so in future updates expect more details on evil quests, more options as a mage and archer. Of course, this is not all complete yet, so just keep this in mind if you see some quests that I haven't put anything much on it yet. In an update - :--0.0 --Section Zero--: :--1.0 --Main Story Quests--: 1.1 - Birthday Gift 1.2 - The Heroes Guild Introduction 1.3 - Melee Combat Test 1.4 - Guild Training 1.5 - Wasp Menace 1.6 - Maze's Information 1.7 - Protect/Attack Orchard Farm 1.8 - Trader Escort 1.9 - Maze's New Information 1.10- Find the Bandit Seeress 1.11- Maze's Request 1.12- Find the Archeologist 1.13- White Balverine 1.14- The Arena 1.15- Finding Theresa Again 1.16- Rescue the Archeologist 1.17- The Graveyard Path 1.18- Rescue Scarlet Robe/Prison Escape 1.19- Gateway to Hook Coast 1.20- Return to Hook Coast 1.21- Try to Stop Jack of Blades 1.22- Battle Jack of Blades 1.23- The Prophets of the Fire Heart 1.24- The Ship of the Drowned 1.25- The Oracle of Snowspire 1.26- The Souls of Heroes 1.26.1- Collecting An Arena Soul 1.26.2- Collecting your Mother's/Briar's Soul 1.26.3- Collecting Nostro's/The Guildmaster's Soul 1.27- The Final Battle :--2.0 ----Silver Quests----: 2.1 - Hobbe Killing Contest 2.2 - Hobbe Cave 2.3 - Orchard Farm Escort 2.4 - Trader Rescue 2.5 - Trader Massacre 2.6 - Break The Siege 2.7 - Lost Trader 2.8 - Execution Tree/Rescue 2.9 - Darkwood Disturbance 2.10- Bounty Hunt 2.11- Bandit Spy Extraction 2.12- The Ransom Victim :--3.0 -----Side Quests-----: 3.1 - Four Apples 3.2 - Demon Door Run 3.3 - Sparrows 3.4 - Old Adventurer 3.5 - Darkwood Bordello 3.6 - Bandit Trap :--4.0 --Bronze Side Quests-: 4.1 - The Sick Child 4.2 - Book Collection 4.3 - Bandit Toll 4.4 - Chapel of Skorm 4.5 - Treasure of the Ghost Pirate/Chicken Kicking Competition 4.6 - Fist Fighters Gang 4.7 - The Temple of Avo 4.8 - The Sword in the Stone 4.9 - Archery Competition 4.10- Collect the Hero Dolls 4.11- Mayor's Invitation 4.12- Investigating the Mayor 4.13- Assassin Attacks 4.14- Murder with a Twist 4.15- The Hidden Sword 4.16- Hidden Booty Hunt 4.17- Fishing Competition 4.18- Beardy Baldy 4.19- Ghost Granny Necklace :--5.0 ----Miscellaneous----: 5.1 - Silver Key Locations 5.2 - Locked Chest Locations 5.3 - TLC Content Details 5.4 - Experience, Stats, Character Ideas 5.5 - Demon Doors 5.6 - Elixirs of Life, Will Master's Elixirs 5.7 - Treasure and Clues 5.8 - Hero Doll Locations/Tavern Games 5.9 - General Tips, Help, Facts, Stuff... :--6.0 ---Item Directory----: 6.1 - Weapons 6.1.1 - Augmentations 6.2 - Clothing 6.3 - Potions 6.4 - Produce 6.4.1 - Trade Items 6.5 - Unique Weapons/Armor/Items 6.6 - Books 6.7 - Gifts 6.8 - Trophies 6.9 - Custom Weapon Builds, CWBs :--7.0 -----Style Cards-----: 7.1 - Haircuts 7.2 - Facial Hair 7.3 - Tattoos ---------------------------------------------------- :--0.0 -- Section Zero --: Welcome! You probably read the introduction at the front, if not, please do. : Controls + Basics : If your game didn't come with an instruction manual, if you're renting, or if you just don't like to read, you might not know the controls. So... Left Trigger - Target Lock-on : Hold this down to get a target on your enemy. Use the right trigger with it to change targets. Right Trigger - Hold for Magic/Collect Experience Orbs : After defeating an enemy, you'll get experience orbs. Hold down on the right trigger to bring them closer to you. Also, the more popular usage is for magic - hold down on this and press the corresponding button for the spell (A,X,B). Left Thumbstick - Movement or Zoom Bow : Obviously, this moves you. Clicking down on the thumbstick while having a bow equipped will send you into the "sniper" mode, and lets you zoom in a fair bit to hit your target better. Back - Inventory : View your inventory, where you can change your clothes, weapons, usepotions, all that good stuff. Start - Pause Screen : Save, load, adjust options, quit. You know. D-Pad - Items & Expressions : Pressing up will give you the Quick Menu, a sort of stripped-down version of your Inventory. Pressing down (once you've graduated from the Guild) will let you use your Guild Seal to teleport (or when an item or door is highlighted, it will let you use your Stealth expressions). The right and left are slightly randomized, the game will put whatever you most need there at the moment - usually Health and Will potions. Right Thumbstick - Camera/Expand Map : Moving the right stick around will adjust your camera view, and clicking on it lets you see a larger version of your map in the upper right corner. X - Attack : Exactly what it sounds like. The X button is your attack button. Y - Block : Again, exactly what it sounds like. Use the Y to block punches/ attacks, and use Y in combination with the Left Thumbstick to dodge. B - Run/Flourish : Holding down B while moving lets you run. Pressing B when you have the crossed burning swords icon in the lower left corner will let you use an unblockable Flourish attack, which may send your opponent to the floor, depending on their strength and size and all that. A - Interact : Use this to talk to people, open doors, take items, pretty much all the important stuff. White - Arm/Sheathe Melee Weapon : Bring out your axe, sword, whatever. Black - Arm/Sheathe Ranged Weapon : Bring out your bow. As for on-screen graphics, in the upper left corner is your Health, Mana, how many Resurrection Phials you have (inside the heart), and if applicable, your Combat Multiplier. Your Combat Multiplier (CM) is at its most basic, how good you've been doing - more consecutive hits for more damage = better CM. It's useful especially for when you have any Ages of "__" (Skill, Will, Might) potions, as you get your CM X 1000 points of Experience in that particular category. Now, for Experience (Exp), this odd thing? You pick up Experience from any fallen enemies, sometimes from Ages Of potions, and it is what you use to level your Hero up. Warrior? Archer? Mage? That's up to you, and how you choose to spend your Exp. Using your Melee, you'll get Strength Exp (red), using your Ranged, or trading, or stealing will get Skill Exp (yellow), and using magic of any sort will get you Will Exp (blue). This is all spendable at the Guild after your graduation. Now, back to the on-screen graphics, in the lower left corner shows you what actions currently pertain to the D-Pad positions. Same thing for the lower right, for the buttons. Up in your top right, you've got the map. Very useful indeed. Going to the Map in your inventory, you can see the key, so I won't bother with that here. Also, you have the Awareness Eye. The number on the AE tells you how many people can see you, and if it's red, that means enemies can see you. A closed AE means no one can see you, and a slightly open AE with a number means people are aware of you, but it's safe to steal at the moment. And your clock, which is pretty linear - the arrow points to the time of day or night it is. : Guide to FAQ : The Experience (Exp), Gold, and Renown levels after each quest is an average based on what I've gotten in my multiple playthroughs required for this walkthrough, not necessarily how much you will get. It's just so you know abooouut what to expect afterwards. Augmentation slots per weapon = OPEN Augmentation slots, not necessarily how many there ARE. I'm trying to get all the info I can on the game by myself for this FAQ, so if you see incomplete lists, etc. (like the Silver Keys), I just haven't done it or recorded it yet in the game. And one thing about it...the targeting system is just terrible. Besides that, Fable's a great game to pick up and have some semi-RPG fun. Enjoy it! : Contact : Questions, comments, errors, typos, suggestsions, insults, email at [email protected]. Of course you can use this for your game, that's what its for, but any use of this walkthrough on sites without my permission, or with credit given to people with nothing to do with this FAQ, is strictly prohibited. By me. Yeah, me. : Info : Copyright notices, Fable and everything in it was made by Microsoft, Lionhead, Big Blue Box, but I take all of the credit for writing all that walkthrough down there, unless said otherwise. Credit where credit is due, right? Current sites with permission to use FAQ - GameFAQs and Gamespot, neoseeker, SuperCheats, and possibly more later. :--1.0 -- Main Story Quests --: :--1.1 -- Birthday Gift --: Well, you started up a game. You'll get to know all the controls here pretty quick, if not, go up to Section Zero. So, let's watch the intro, and now...aw, you're sleeping. Anyway, your father informs you that today is your sister's birthday, and she needs a present. Well, easy enough, eh? Perform three good deeds to get gold from your father, and you can buy her a box of chocolates. First person you'll see, probably, is a little girl who's lost her teddy bear. So, to find the bear? Using your map, go to the easternmost green dot. Talk to the little kid, and he'll tell you that the bully is harassing him. Punch the bully, make him go away, and you'll get the bear back. Yay. Back to the girl, and there's two good deeds in the bank. Next, go to the guy by the barrels in the southernmost green dot, in the cul-de-sac area with three barns. He'll ask you to watch over his boxes while he goes to the bathroom. Pretty soon into it, an annoying little kid's going to try to talk you into smashing the barrels while he's gone, which you can do - just make sure you're back in time for the guy to give you credit for finishing - pay attention to the time bar. There's another one you can do, if you want an extra gold piece in your pocket, or messed up the second quest - talk to the woman outside of her house in the center of town, and she'll tell you about her cheating husband. He's behind a house on the west part of the map, with his mistress. Talk to him, and if you want the good deed, don't take his bribe. If you take his bribe, you get a gold piece, so, whatever. Either way, you can return back to the woman and tell her about the affair. There's one more good deed. So by now, you might have four. Either way, go talk to your dad, get your gold. Now go to the Trader in front of the tavern, in the center of Oakvale, and buy a box of chocolates. Go to the north of the map, and talk to your sister. She'll tell you about some odd dreams. Give her the chocolates. Alright, we're all happy, right? Exit the field...aw, crap. Bandits. Feel free to watch the movies and everything...Now, make your way back to your house. Go up the hill, and over the covered bridge...well...covered-in-flames bridge. Another big aw crap ahead. Your father's dead. A bandit comes and is juuuust about to attack you when...he gets owned by a guy with a glowing face. You'll learn that this is Maze, a guy you'll love, and hate, later. But currently, you're off to the Guild of Heroes. Your adventure is beginning. :-:Gold: 1 :---Exp: none :Renown: none :-Other: Maybe a bear. :--1.2 - The Heroes Guild Introduction -: Time to begin your training. You get your first look at Whisper, who you'll learn to hate pretty quickly. Head on down to the yellow quest marker. Punch the dummy. The Guildmaster will then give you the one weapon to rule them all - a stick. Beat that sucka down again. Run over the orb, then the Guildmaster will give you the quest to kill some beetles with a stick. Whooooee! :-:Gold: None :---Exp: 1 :Renown: None :-Other: A stick. :--1.3 - Melee Combat Test -: Pretty much a straightforward quest - head over to your right, the east, at the pretty much omnipresent quest marker. Head around the circle path to the other side, and hit beetles with a stick. Pretty easy. Kill them all, and come back out of the woods. Talk to the Guildmaster, get some extra gold. Now it's time to begin your apprentice training, maybe do a couple of side quests here. :-:Gold: 70 :---Exp: 10 :Renown: 40 :-Other: None :--1.4 - Guild Training -: Wake up, and talk to the Guildmaster at the Combat Ring now. He'll give you your first sword (yay), and give you some nice instructions - try and hit Whisper. You can hit her once, then use Flourish a couple times, get some Strength exp from Whisper's sorry face. Now, block her seven times - not hard, just hold down Y. Now he wants you to combine them - still simple, just hit and block her a couple times. Now for your Archery training - I like the method of clicking down on the left thumbstick, then holding down X for a while, and shooting the dummies in the back. Don't bother with hitting the first one, that'll get you nowhere. It's easy to get scores of 400-450 in the Archery tests by hitting them at key moments. Nothing really to walk through here, just keep going. Now for Will. Wait for the Guildmaster to get over to the island, and start using your willpower. Simple job here - hold down right trigger, and then press X, then press left trigger to get a target on a dummy. To get the most in the test, hold down both triggers and X, and storm through the dummies once, then wait for them to turn back, then do it again...over and over, you can get about 20 in half a minute. Not bad, eh? --BE SURE to do this-- Don't advance on quite yet, do the three trainers in the skills - Melee, Archery, and Will - and get some sweet rewards from them. Use my above tips. Another BE SURE, is don't equip them yet or anything - sell them after you've completed your training, because you'll need to use the weapons the Guildmaster gave you to defeat Maze in your final test. Now go into the Guild Woods, if you want. Not necessary to do this, but it's fun. Play with Whisper? Yay. Buuut those darn Bandits are always crashing the party... I found it pretty easy to hide behind a rock and pick 'em off with the bow. Now your final test awaits. Like I said before, make sure you have the Yew Longbow and Iron Longsword the Guildmaster gave you. It's easy enough to do - Go to the Guild Woods, hit Maze seven times with your Longsword, hit him seven times with the bow, and hit him with lightning for seven seconds. Come out of the woods. Congratulations, you're a hero. Watch the little cutscene of the graduation, and you be done with the training. Learn about the experience portal, and the map table. :-:Gold: 22 :---Exp: 611 :Renown: 58 :-Other: Iron Katana, Yew Crossbow, Iron Longsword, Yew Longbow, Resurrection Phial (3), Lamp, Health Potion (2), Will Potion (2), Apple Pie. :--1.5 - Wasp Menace -: Take the Wasp Menace quest card from the map. Head through the door, to Lookout Point. Remember to follow the gold Quest Markers, as the Guildmaster tells you about 50 times in the course of the game. Get to the Picnic Area (a guy'll run with you, lead you to it) Kill all the wasps attacking the people, and the Wasp Queen will appear. Use your bow (only magic if you're a good mage already - the bow is far more efficent). Be sure to pick up some of the apples and pies around the tables, to heal yourself if you are hurt. Going back to the Heroes Guild, you'll meet one of another of the most anonying people - Briar Rose. :-:Gold: 500 :---Exp: 887 :Renown: 274 :-Other: Wasp Queen's Head :--1.6 - Maze's Information -: This one's simple - Go to Bowerstone South (north from Lookout Point), to the tavern, and talk to Maze, who's in front of the tavern. This is a great oppurtunity to look around Bowerstone South, however. So get your hero pimp'd out, and get some side quests from Bowerstone. Thunder's there, for your third Hero sighting in 2 minutes. :-:Gold: none :---Exp: none :Renown: none :-Other: none :--1.7 - Protect/Attack Orchard Farm -: Go to the Heroes Guild, and take this quest card. Head on down through Lookout Point, Greatwood Entrance, Greatwood Lake, and finally to the Orchard Farm. Orchard Farm's a pretty cool place - there's a Treasure Clue, and a lot of quests happen around here. Anyway, the object of this quest is to protect these mysterious bricks - you can't let the bandits get away with them. The best bet is to use a melee weapon or your magic, I found trying to pick off bandits with the bow didn't work nearly as well. Still worked. But anyway, again. Just keep three rounds of three bandits from running off with those bricks, and you've got a nice 750 gold in your pack. Dig and fish around in Orchard Farm, you never know what you'll find. Now Whisper will confront you. The easiest way to defeat her (again...and again, it seems like) is to hit her a couple times with your normal melee attack, and get the Flourish symbol. Then lay the hurt on that annoying woman. Also, for attacking Orchard Farm, go the same route and everything, just go with your bandit cronies and hold the guards off for long enough for them to run away with them. It's slightly harder, but there's more pay, if you're an evil dude. And Whisper's hat is mysteriously missing. :-:Gold: 750-1200 :---Exp: 2108 :Renown: 448 :-Other: Whisper's Brooch :--1.8 - Trader Escort -: Travel through Greatwood (it's one way except for Rose Cottage after you get to Greatwood Gorge, don't worry about directions) to the Darkwood Entrance. Here you'll meet two Traders, and they need escorted to Barrow Fields. This is your first big adventure quest, so have fun. So, you've got some followers. You can tell them to wait at various points in the journey, it's quite helpful. So, not too far off from your start, you'll see this dude, who just got owned by a Balverine. One of two outcomes; let him stay, nothing happens, you get some evil points. Let him follow, you get some good points, but he does indeed turn into a Balverine later. So it's your call. Next you go into the Darkwood Marshes. If you want to do the Demon Door's challenge, make sure you have the Traders following you wait a while away - trying to kill the Hobbes will destroy your own guys far too easily. Now you'll come along these mushroom-looking things, you'll see them later in the game as well. I don't know the name of them, but they can be annoying, as you know if you stepped on to one by accident already. Pick them off from afar with your bow or magic, and continue on to the Darkwood Lake. Here's where it gets a bit challenging. You might want to have the Traders wait up by the north gate while you pick off Bandits. Get through to the Darkwood Camp, a nice place for your Trader buddies and yourself to rest for a while and heal. When you're ready, continue on to the Ancient Cullis Gate, kill more Bandits (and Hobbes at the end), and on to the Darkwood Weir, where you are almost done. Of course, your buddy, the Trader you picked up at the beginning, turns into a Balverine. Dispose of your former buddy (what a shame...but you'll have to move on...it's okay to cry), and get to to the end of the region, where you'll get your first look at what will be an intimidating enemy at first...a troll. No, not the message board kind of troll, but a big, ugly, green Earth troll. They're really quite easy to beat, however. Get up close, hit him a couple of times with your weapon, then press Y and roll back while it does a ground attack. Wash, rinse, and most importantly, repeat. Continue on through the exit, and you and your friends are finally safe and done. Don't be frustrated, it takes a while to get into a rhythm, and he takes forever to kill as a low level character. But you are done with one of the longest quests in the game - pat yourself on the back. And on a side note, don't worry if one of your original Trader guys takes an unfortunate fall (at least in the original - dunno if they fixed it in TLC), you can complete the quest with one Trader. :-:Gold: 3570 :---Exp: 1723 :Renown: 768 :-Other: Trader's Feather :--1.9 - Maze's New Information -: Continue through from the last quest, into Oakvale, from Barrow Fields. Hey, this looks FAMILIAR. Yes, it's the same old Oakvale...well, it has a couple additions on there, like the cemetary. And there's some side quests worth checking out...and a couple of great shops. You can also buy your old home. You'll see the girl who lost the teddy bear, and you'll be surrounded by flaming houses...what a trip, eh? Well, go talk to Maze and do this. It's pretty easy. Press A. >.> He'll tell you about the Blind Seeress, who lives in Twinblade's Bandit Camp. She could tell you about your sister, possibly. Twinblade is the King of Bandits, a former Hero. Go back to the Guild when you want to take the quest, but for now, I recommend checking out Oakvale. :-:Gold: none :---Exp: none :Renown: none :-Other: ...info? :--1.10 - Find the Bandit Seeress -: Start this quest by taking the Quest Card, then going to Oakvale. Head through the west region exit from Oakvale, but before doing so, you may want to take the Assassin Boots from the chest to the left of the Clifftop Path entrance. They can help you get through the next region, which is quite difficult to get through without knowing how. Watch the cutscene with the Guildmaster's tips on how to get through. So, how to get in? Unless you're incredibly good at sneaking already, kill all the Bandits here. Go behind the large rock to the left and way in front of the entrance. Wait for all three Bandits to come out, then when the third one starts to walk away, quickly sneak around the rock, and make a run for the entrance. Next you'll come to the Abandoned Road. Here, you'll have to collect the five pieces of Bandit Armor required to get into Twinblade's Camp. It's not great armor, and makes you really unattractive, so you probably won't have any other use for it after this. The little cutscene will play, and then the Bandits will be after you. You will fight a LOT of Bandits this level, but they're all pretty easy. Be sure to look in all of the chests along the way for the five pieces of Bandit Armor and a Resurrection Phial, then get through the region exit. Talk to the Bandit there when you're wearing the Bandit suit, and then take it off and change back into whatever you want. To get further, you'll need a Bandit Camp Pass - there are a couple ways to do this. Talk to the Bandit by the bar to buy one for 1000 gold; beat the tavern game Guess the Addition, use the Slow Time spell if necessary. Or, kill either one of the two guys. If you're an evil dude, you can buy a full set of Dark Plate, Chainmail, Leather, Villager, or Assassin armor here. Here you go into Twinblade Elite's Camp. To get through this gate, no pass or outfit will do - you need a distraction to get rid of the guards. You can do this one of two ways - one, pay off the Assassins to create a distraction ; two, kill the Bandit keeping the hostages under lock and key, and then free them. Either one works, but the second one is easy and free. Now, once the gate is open, go to Twinblade's Tent. Boss fight! To beat Twinblade, wait until he tries to hit you and gets his blades stuck in the ground. Then, hit him from behind as many times as possible, and dodge until he does it again. After you defeat him temporarily, as you're about to kill him...OMGWTFBBQ it's your sister. So, she's the Blind Seeress. Damn Twinblade cut her eyes out! Anyway, listen to her stuff, and you can do one of two things. Well, first off, raid everything at the camp. But then you can do one of two things - kill Twinblade (evil, and the Bandits attack you), or leave him (good points). Congrats, you finished the quest. Go rest up at the Guild (or the Bordello) and prepare for your next quests. :-:Gold: 7931 :---Exp: 16893 :Renown: 1502 :-Other: Bandit Seal :--1.11 - Maze's Request -: This one already has all the info you need - Meet Maze at the Guild. Some more nice info from Maze here. He talks about the Arena, and he leaves a Quest Card for you, about the Archaeologist. Now you get to go explore Witchwood, if you wish to take this. :--1.12 - Find the Archaeologist -: Take the Cullis Gate to Witchwood, and head over to Witchwood Stones. Don't worry bout finding the region, it's actually the only place you can go. Going along to start off, you'll see (=O) a big ol' nasty rock troll. Using the method I described in 1.8, it's quite easy to defeat and get Combat Multipliers of 15 or more. Go over to the stones, and examine the letters on them. Hit them in the order so that they spell "HITS". Now the Demon Door opens, and you can talk to the Archaeologist, to finish this easy quest. The Archaeologist is quite an ungrateful guy...but oh well. Raid the cavern. Also, if you want to be playing by the rules, there's a guy at the Temple of Avo who will tell you "HITS" if you give him a Ruby. On another note, if you spell the...ahem...other word, two Balverines will come and attack you. :-:Gold: 1200 :---Exp: 1440 :Renown: 113 :-Other: none :--1.13 - White Balverine -: Unlucky number 13, eh? Well, now you get to visit the wonderful town of Knothole Glade, and get introduced to the annoying as hell Balverines formally. Go back to the Witchwood Cullis Gate, and fight your way through the forest, or check out the Temple of Avo...it doesn't matter what you do for now, just get to Knothole Glade eventually. So the first thing you'll be confronted with is the Balverines outside of the town gates - they're attacking the villagers trying to get inside. Your bow is surprisingly useful against Balverines - keep them at a distance and there's nothing they can do. Finish off 3 of them, and watch the cutscene, where the Chief tells you about what's up. Go hit the White Balverine (marked by gold quest marker) 10 times with weapons or magic, and let it run off. The Chief tells you some more, and tells you about his wife, who lives at the top of the hill. Go all the way to the southern part of Knothole Glade, around the tree and rocks in the center, and the Balverine will appear again. Hit it 10 MORE times, and watch it run off...again...then a cutscene of the wife coming out of the house plays. You learn that it used to be her husband, and then he turned into the Balverine. Since he's now pretty much dead...might as well kill him. Use the silver augmentation the wife gives you, and use that weapon against the White Balverine. Hit him five more times, and NOW you finally get to go attack him. Go over to Witchwood Lake, and kill the White Balverine. Again, ranged weapons are useful for against JUST the White Balverine, but when he calls his friends to help him, use your melee/magic, and be sure to use the Block/Dodge manuevers to keep from using up all of your health potions. And of course, use your silver-augmented weapon. Divine Fury/Infernal Wrath is a great spell to have, if you have TLC. Return back to Knothole Glade, talk to the Chief, and you're done. Ah, and you get a letter from your sister, and a nomination for the Arena. Hey, not bad? But for now, look at Knothole Glade. Check the place out, it's got some cool stuff, a Demon Door, all that. :-:Gold: 6200 :---Exp: 2540 :Renown: 1085 :-Other: White Balverine Head, Theresa's Letter, The Bloodline :--1.14 - The Arena -: So, pick up the nomination at the Guild. Head up to the Witchwood Lake, and go north to the Arena. Go into the Arena Preparation Area, with the best merchant in the game. Save your money until now, then stock up as much as possible. Watch the cutscene with Roth, the rules of the Arena and everything. Stock up on potions, so you don't have to take a break and come back for some later. You can play blackjack...Now you can wait around for a few minutes, until a guard comes and gives Roth some bad news. Chameleon, the last fighter, is dead, and you're up next. Talk to the guard at the gate, it's time to start fighting. I can't help you much here, as there's really not that many tricks - Whisper comes in after two rounds, use her to distract creatures, Bandits, Undead as you pick them off with bow or Magic. As I said before, Divine Fury or Infernal Wrath are great spells, use them. The best way to destroy the trolls is have Whisper distract one, and you beat up on the other from behind. As for the Arachanox, a good way is to just run, and let it charge blindly at Whisper or yourself, then when it does the big glowy thingy where it puts its tail in the ground, run up and attack it, or use bow and magic again, of course.(Sorry, couldn't think of a better description, glowy thingy xD) In the end, you can kill Whisper, and get a money bonus and take all the gold yourself, or just end it and walk out. Afterwards, you'll see Lady Elvira Grey, the Mayorof Bowerstone. She's...evil. And you also get to meet Jack of Blades for the first time. There's a few things you can do with her later in side quests, but we'll get to that further on. Have fun in the Arena. Oh, and learn to love Undead. Easiest kills ever. So here's a little cheat sheet... Four rounds of Wasps for 100 gold Four rounds of Hobbes for 500 gold Three rounds of Balverines for 1000 gold Three rounds of Undead for 2000 gold Three rounds of Bandits for 3000 gold One round of two Earth Trolls for 4000 gold One round of two Stone Trolls for 8000 gold Defeat the Arachanox for 10000 gold Phew. Nooow you have to defeat Whisper, I forgot to mention that above. If you want to kill her, get the prize offered by Jack of Blades...or if you don't, just leave her, get some serious good points. Be sure to use Flourish, or a surround spell. Whisper is supremely annoying to fight. :-:Gold: 29550 :---Exp: 25557 :Renown: 4439 :-Other: You can now go to Bowerstone North, you get the Champion's Seal, the King Scorpion Sting, and you're really freaking famous. :--1.15 - Finding Theresa Again -: After the Arena, a cutscene appears, with a Bandit informing you Theresa wants to meet you at the Grey House. This is easy enough to find, of course - it's the eastern exit from Barrow Fields. Grey House is a great place for experience, as it's absolutely packed with Undead. When you enter the region, Theresa will tell you just how much of a jerk Jack is. Your mother is in Bargate Prison, and the Archaeologist knows how to get there. Looks like you're going to have to find him AGAIN, to get your mother back. Go back to the Guild and pick up the Quest Card when you're ready. Raid the Grey House, and kill some Undead. :--1.16 - Rescue the Archaeologist -: I wouldn't recommend doing this right after the Arena - Finish some side quests first, this one's quite challenging. You have to fight Minions, and it's actually timed towards the end. But once you're ready, go to Bowerstone North, and exit out the northwesternmost region gate to Bowerstone Jail. Here you'll meet the first two Guards, and your first few Minions. Say it with me sarcastically everyone : Yay. They really aren't that hard to kill, but you'll see a LOT of them from this point on. You really don't have to fight them, you can run on through, but maybe you want some extra experience or something. So fight your way through them up to Windmill Hill, where you'll catch another Guard to follow you. You'll see the cutscene with the Minion placing a barrier so you can't quite get to the next region yet, you've got to kill it first. It's hiding in the windmill. After you've completed that, move on to the Gibbet Woods. Here, we find a big ol' nasty rock troll, and some more barriers. You can get two more Guards to follow you and distract Minions here as well. Now move on to the Prison Path, where you have five minutes to kill all the Minions here, to save the Archaeologist. It's not too hard, it just seems hectic when you get down to the docks, and there's five million of the losers. What I like to do is go all the way down to where the boat is, then wait for all the Minions to come charging, then use Divine Fury/Infernal Wrath. You can get like, 10 at a time with that. There's a lot of 'em to fight though. Be patient. When you get down by the Archeologist, some more will spring up. So make sure that you've killed them all. Then the Archaeologist cutscene plays, and he tells you a little about the ancient route to Bargate Prison through Lychfield Graveyard. Look to the north from the dock, and you can see Bargate Prison. :-:Gold: 8160 :---Exp: 18205 :Renown: 2191 :-Other: Minion's Helmet :--1.17 - The Graveyard Path -: Head on up to Lychfield Graveyard. Quite a gloomy place, wouldn't you say? Don't be turned off by the promise of only 1500 gold, this is just about the best quest in the game experience-wise. This, the Hobbe Cave quest, and a couple of well-timed Ages of "-" potions will get you leveled up in no time. The people in front of the gate are quite disappointed about not getting in to see their loved ones, but they don't matter. Go over to the Gravekeeper's house, and you'll overhear him talking with a guy, and you learn there's some armor stashed all over the Graveyard. Take Nostro's Helmet from behind the Gravekeeper, on the shelf behind him. So if you didn't piece the stuff together, here's what you're doing ; go through the Graveyard, and find Nostro's Grave. Don't worry, it's marked by a gold quest marker on yer map. The Undead start to rise once you come inside the gates, this is awesome. Just stand there and kill waves after waves of Undead, and you'll have enough expierence to max out half of your stats after a while. Exaggeration, but still. Great stuff. It doesn't matter if the Gravekeeper dies, he's not important anymore. Go down into Nostro's grave, and he tells you to find his four artifacts - his helmet, armor, shield, and sword. They're all marked by green dots on the map, but here's slightly more detailed locations. 1 - Helmet - Gravekeeper's house. 2 - Armour - Lady Fylom's crypt, east and slightly north of Nostro's grave. 3 - Shield - Fish outside of the Dark Duke Sibelis' crypt, to the southeast of Lady Fylom's crypt. 4 - Sword - Dig where the glowing green stuff is, in Yaggath Sonnog's grave. You can find a Spade outside the Gravekeeper's house, and a Fishing Rod inside a chest oustide of Nostro's grave, through the vines. Once you find all four, go back to Nostro, and he tells you the path is open. The cutscene will take you over to the Demon Door, who will now open for you. Now you're in the Old Graveyard Path, with yet more Undead, and I mean MORE Undead. You can never kill all the Undead here, the lesser ones respawn indefinitely. In short, this is frickin' schweet, since Undead are weak to just about everything. When you get to the end, kill the large Undead in front of the door, and it will be opened. for you to go through, and all the Undead are gone from this region (so be sure to get all yer killing done first). Go through to the Circle of the Dead, and stand in the middle of the circle, in the green. The first round of Undead will come after you. What's tricky about these guys is when they're not in the actual circle, they're invisible and impossible to hit. So just wait for them to come after you, and hack/slash 'em up. Now three larger Undead will come after you, do the same thing. You don't have to worry about the invisibility factor much here. After they're dead, the secret entrance to Bargate Prison will be revealed. This quest is done, if you wish, you can now go do other stuff before returning here, since the prison esacpe is going to take you a long time, both in game time and your time. I'd suggest at least going back to the Guild to level up. :-:Gold: 2480 :---Exp: 20991 :Renown: 2178 :-Other: Undead Hand :--1.18 - Rescue Scarlet Robe/Prison Escape -: So, since your mom is in prison (bummer), it's time for you to save her. This is a looong quest, especially in Fable terms. So once you're ready, go from the Circle of the Dead, into the small crypt with the door. You'll find yourself in the Underground Chamber, which is home to a boss fight later. For now, there's nothing to do, run through to the next region. In this Underground Tunnel, you'll find some Undead, including in the center circle where you'll have to kill five or six to move through the barrier. Continue on towards the gold quest marker, or go down the other side tunnel for some stuff. Watch out for the spores, but by this point, they shouldn't be doing much damage to you. Now you're on Cliffside Path, where there are tons more undead for you to kill. Another circle with a barrier, and more Undead to kill, and now you're in the Underground Passage. Here you'll fight Bargate Prison Guards, quite a bit harder than the Guards you've seen before. Again, go through the gold Quest marker, and you find yourself in the Torture Chamber. Hey, it's your mom! This quest is almost over, yay! Pull the lever to the right of the door, and your mother starts following you. Go back out the way you came, killing Guards in the Underground Passage, and when you get down to that circle you're fre-oh, crap. Jack of Blades decides to put the kibosh on this little party. So now you're in a jail cell, and all you've got are your expressions and some Resurrection Phials. No, you can't do anything. Listen to the guy in the cell next to you for a while, then the Guard comes back. Now you're having a race. Make sure to win, it's not very hard, just keep running, and you can also use the shortcut, the wooden inside track. After you win, you'll be greeted by the Warden. Poetry reading? Oh no...Now don't make the noise bar go all the way up, be very careful about it. Stop and start a lot, and don't run (but be sure to get over there and back quick enough). Make your way around the bookcase to the bulletin board, and highlight the paper on it. Open one of the diaries on the table back a ways behind the Warden, and check for the key. It doesn't matter which one you choose, it won't be in there. Back to the cells. You're in jail for a whole year again. Hey, you've grown some hair. Well now, it's the Warden's birthday, and then it's back to the race. Win again, and repeat the diary trick. The second time's a charm - you'll find the key to the cells. The Guards'll say the stuff in the cutscene, no torture or anything today, bla bla. Take the key and get out of your cell, and be sure to free the other guys. You'll get some good points, and they serve as a nice diversion for the Guards. Now head outside, and up the first flight of stairs that you went up in the race. Outrun the Guards, and head into the door on your right, the Prison Barracks. Loot the chests for a full suit of Guard Armor, then finally go to the chest at the end for all of your stuff. Get back into your garb, and fight the Guard that just appeared. Meet back up with your prison buddies in the Courtyard, and head over to the Torture Chamber (marked by a gold Quest Marker, as always), let your mom out, and head into the Underground Passage. Fight the Guards, keep your mom alive, and get through back to the Cliffside Path. Fight some Undead, and go to the Underground Tunnel again. Fight through Guards now, and get out into the Underground Chamber. And now...boss fight! Keep an eye on your mom's health as you fight the Kraken, heal her if needed. To defeat the Kraken, move around the edges, and wait for one of the tentacles to get stuck on the edge for a few seconds. You need to hit each tentacle (probably twice, but it depends on your weapon and Physique) until they're all submerged, and the head comes out. Beat up on the head until it gets about half-dead, then the tentacles come back out. Repeat the last two steps, gather up the experience, and get out of there. Now you've met your mom, so continue on with all this stuff. You've got to find your sister, keep her safe from Jack, but for now, get some experience leveling up and get some rest. Congratulations on finishing up one of Fable's longest quests. :-:Gold: 110 :---Exp: 47735 :Renown: 606 :-Other: Kraken Tooth :--1.19 - Gateway to Hook Coast -: Cullis Gate on down to Barrow Fields, and then go through the Darkwood Weir to the Ancient Cullis Gate. Kill the Undead that spawn, until the bar is filled up. The Cullis Gate now works. The cutscene will play, and now you find yourself in Hook Coast. Not a bad place, it's got a tavern with an easy game, and a few shops, a house for sale...when you're ready, simply go up to the gold Quest Marker, the Ruined Abbey, watch the little cutscene and you're done in Hook Coast. Go back to the Guild, and you'll start to hear signs of struggle...oh noes, your mom is getting taken by Jack's Minions. Take the book from the stand, and this quest is over, albeit badly. Speak to the Guildmaster for your next quest. :-:Gold: 11933 :---Exp: 5879 :Renown: 1358 :-Other: none :--1.20 - Return to Hook Coast -: You will want to finish up some of your other quests before this, since this is pretty much the beginning of the end. Head on over to Hook Coast by the Cullis Gate again. The villagers are running from here with good reason, there's a Screamer loose, and it doesn't die, it just keeps coming back. Ignore her, and go up to the Abbey. Wait as the Guildmaster begins to recite the incantation. The barrier comes down, and, oh that bastard, it's Maze trying to kill your sister. Well, Maze is pretty difficult to beat. He's got a couple of nasty spells, it's a good idea to use your bow on him when he's not using Physical Shield. And as always, it's a good idea to use Infernal Wrath/Divine Fury. Follow the gold Quest Marker to see where he is, and ignore the Screamers again. Avoid the Enflame and Lightning spells of his, and try to make him use his staff, it's a very weak attack. Now you're informed that Jack is activating all the Focus Sites around Albion. Well, this part is done. Continuing on... :-:Gold: 16000 :---Exp: 3982 :Renown: 1988 :-Other: Maze's Clasp :--1.21 - Try to Stop Jack of Blades -: After the previous Quest, return to the Guild. The Guildmaster informs you about Jack doing all kinds of evil stuff. Go through the Cullis Gate, and it takes you to the Witchwood Cullis Gate, to meet up with Briar Rose, and start killing Minions and Undead. It doesn't matter what you do, really, just get over to the Focus Site. See the Jack cutscene, and now you're in Orchard Farm. Get over to the Greatwood Lake, and repeat getting over to the Focus Site. Another cutscene, and you end up in the Hobbe Cave entrance. Get down to the Focus Site there, teaming up with Thunder at the end, and anooother cutscene. Really, is there a pattern? Now you're at Bowerstone Jail, and go over to the Gibbet Woods focus site, through Windmill Hill. One more cutscene and Focus Site, now with Jack having your mom to kill. Again, this part is done, for the final battle now... :-:Gold: 5230 :---Exp: 5072 :Renown: 1110 :-Other: none :--1.22 - Battle Jack of Blades -: Well, here it is. At least in the original Fable. So, the Guild is burning. Not exactly great. There's a Resurrection Phial up the stairs, and two Health Potions lying around. Use up your experience before heading into the Library. The Guildmaster's dying. He sends you into the Chamber of Fate, to defeat Jack. Go through the Guild Caves, there's an Oak Longbow if you need it, sitting there. Into the Chamber of Fate now...and Jack kills your mom. Wonderful. So, he's got the Sword of Aeons. Defeat all his Minions, then use one of a few techniques to defeat him. For people favoring melee, the best thing to do is hit him once with your normal attack, and then use Flourish to damage his health. For mages and archers, use your spells on him, just watch out and don't get hit. Now he goes into his second form, which is badass. Use ranged weapons and spells from afar, avoiding his now very spiffy attacks, and the Minions. Now you have a choice, depending on whether you are good or evil - cast the Sword into the vortex, and spare your sister, or kill your sister and keep the sword. In TLC the sword pretty much sucks compared to in the first one, so you may just want to toss it on in. Yay! Yer done. But it's not over. :-:Gold: 20140 :---Exp: 71210 :Renown: 4420 :-Other: Jack's Mask :--1.23 - The Prophets of the Fire Heart -: One year later... The Guildmaster tells you to come back to the Guild, to the Boasting platform. Bummer. Anyway, head on out there, and you will see Scythe, Briar Rose, and the Guildmaster. He talks about the Demon Door, Fire Prophets, Summoners, the Heart, and all that...So. Go to the Demon Door, and you will have to solve a few puzzles to get the Heart. Inside, listen to the various prophets, and you must turn all the tiles to the Sun to save them, or Moon to kill them. My advice is to work from the inside out, or the outside in - get a pattern in mind, figure out some tricks. Either way, get the Fire Heart, and come back out to Briar and the Guildmaster. You'll hear about the supposedly hidden weapon in the Guild, and Summoners. :-:Gold: 5000 :---Exp: none :Renown: 260 :-Other: Fire Heart Band :--1.24 - The Ship of the Drowned -: Head on up to Hook Coast. The town's been evacuated, so just head on up to the Lighthouse. Go alllll the way up, to the very top, by the 15-key chest, and highlight the stand that seems to have just the perfect place for the Heart. Briar's downstairs, and tells you about - "what the hell?" Here's your first look at a Summoner. The sword hits from Summoners are pretty painful, so be sure to watch out for those. Summoners are fairly straightforward though, so just keep hitting them with your attacks. You'll be joined by Minions, do your best to ignore them and destroy the Summoners. Now that the Fire Heart is safely in place, the Ghost Ship comes out of the water (pretty impressive, eh?). Briar will join you later. :-:Gold: 5110 :---Exp: 4398 :Renown: 1160 :-Other: Map to Lost Bay :--1.25 - The Oracle of Snowspire -: Scythe greets you once you reach the Lost Bay dock. Well, sort of Scythe. A hologram-type thing of Scythe. He tells you to meet him in Snowspire. You need to find the Oracle once there. As for actually getting there, though...A little ways up into the Lost Bay area, you'll run into an Ice Troll. Treat it like any other troll, but it's a lot harder. Big nasty thing. Watch out for the attacks where it beats on the ground. Head up into the Northern Foothills. Fight through Minions, another Ice troll, and get through to Archon's Shrine. Once in the center, Briar Rose greets you. She tells you pretty much nothing, so continue on to Snowspire. So, now you're here. It's a pretty cool place. Cutscene time! Here's where you finally really meet Scythe. You will need the four Glyphs to awaken the Oracle. Check out Snowspire, and when you're done, Cullis Gate down to The Lost Bay, or just walk down through Archon's Shrine. Either way, get to the Northern Foothills, and go up to the northern end, to the Necropolis. Upon entering, you'll get "greeted" by the guard. I can't help much here, but hey. For each of the glyphs, dig in the spots highlighted by the green dots, with the green glowiness over them. In some spots, there's tablets, in some spots, there's not. Just look through them all, cause you can get some random nice loot from the spots without tablets. It may be a little confusing, but just to know - dig everywhere, and check on your glyph counter on the right. Be careful at the end, you'll be meeting Ice Trolls, and a few Summoners. You'll learn Moryk's experssion, Calran's expression, Yeron's expression, and lastly, the OH CRAP LOOK AT ALL THOSE ENEMIES BUT AFTER I FIGHT THEM I CAN GET THIS, Avisto's expression. Return to Scythe in Snowspire. :-:Gold: 2500 :---Exp: 23868 :Renown: 5293 :-Other: Summoner's Gauntlet :--1.26 - The Souls of Heroes -: Go back to the Snowspire, by the Oracle. You'll finally hear from the Oracle here. You learn that Jack is still alive, the jerk, and you will have to go into the Bronze Gate, to defeat him again. For now, check out the Oracle using the glyphs you learned, (YMCA), and do anything else that might be necessary in Snowspire for you to prepare. When you're ready, head over to Archon's Shrine. Briar says Jack is behind the Bronze Gates, and she gives you what the instructions of the inscriptions. The first soul you'll need is Thunder's. : 1.26.1 - Collecting an Arena Soul - : Cullis Gate over to Knothole Glade. Well, since nobody likes Thunder anyway...you'll come over there and see Thunder. Yup, you're here to take his soul. Maybe? If you want to take Thunder's soul, he's easy to beat, just watch out for his lightning attack - he's invincible while he has that going on. If not, go on over to the Arena, and enter on in. Why is everyone dead...? Go into the Hall of Hereos, and Guards go running. "Things" appeared in the cells, and are killing everyone. What, you afraid of a couple of Summoners? And how is Jack contacting you on your Guild Seal, anyway? Hum. Go straight through into the Arena Anteroom. You can steal the stuff from the stall. And finally, into the Arena itself. You have to fight a Rock Troll, an Earth Troll, and a few Minions. Use the same strategy as before in the Arena with multiple trolls ; use one troll to deflect the long-range attacks from the other troll. After defeating the first round, another few trolls and Minions come in. You really should've just killed Thunder, shouldn't you? Now some Minions and Balverines...Gosh...Use a god spell a lot here. Then another round of that...Then Summoners...(Really, just kill Thunder) Again...Finally, you get your first Soul. :-:Gold: 420 :---Exp: 20234 :Renown: 2301 :-Other: none Now go back to the Shrine, and check in with our good friend Briar Rose. Some mumbo-jumbo happens, next she wants you to find drugs - I mean a Heroine. Now you have to go...kill your mother? : 1.26.2 - Collecting your Mother's/Briar's Soul - : Go to Oakvale, head on into the Memorial Garden. Here's a lot of Screamers. Well, just kill them, watch out for your Health. Luckily, they normally die in one hit, so just keep whacking 'til the bar fills up. They'll do a number on you - I used up 2 Resurrection Phials, 'cause I forgot to stock up on Health Potions - but you'll have them all gone before too long. Finally, you can take her soul, and make Jack pay. Of course, you could also kill Briar, same route as with Thunder last time. But she's sorta necessary, so don't. :-:Gold: 0 :---Exp: 28906 :Renown: 2172 :-Other: none : 1.26.3 - Collecting Nostro's/Guildmaster's Soul - : Head on back to the Shrine again. Another soul...now just one more. "The Oldest Soul". It's time for the Guildmaster to die. Return to the Guild, and the guy will inform you about the other soul possible. Nostro, or the Guildmaster? To kill the Guildmaster, and get eeevil points, go into the Guild Woods, destroy the old man and his guards, and return to Briar. Or, go over to the Circle of the Dead. For that, Cullis Gate over to the Lychfield Graveyard, and head up the Old Graveyard Path, to the Circle of the Dead. Fight your way through Undead, Summoners, and Minions, to the final circle, where you will be greeted by Nostro himself. He's not very mean or anything, but you'll have to fight him. Watch out for all his buddies. Nostro's just like an Undead, except...bigger. Every now and then he turns invisible, which is a pain, but wait for him to come back and start beatin' up on him. Once he's dead, you have his soul, and now you have the three needed. Return back to the Shrine. :-:Gold: 130 :---Exp: 10296 :Renown: 986 :-Other: none Now that we're back at the shrine, placing the final Hero soul in there will trigger this series of blue lights. Cooool. Time for you to go through the gates once you're ready. I'd say go back to the Guild and level up as much as possible really fast. :-:Gold: 9640 :---Exp: 200723 :Renown: 10140 :-Other: Archon's Circle : 1.27 - The Final Battle - : Well, here we are. Go through the Bronze Gates, after getting some encouraging words from Briar and Scythe ("Go now"). Now we're in Archon's Folly. Yup, looks like a nice place for a final battle. As you may have heard, Jack's final form? It's a dragon. So yeah...crap...You've got to hit him when he rests in the lava on the one end, with ranged attacks or magic. Every now and then, he'll send a couple Minions after you. Finally, after about 15 minutes, he dies. Throw away the mask. It's incredibly crappy. So, that's about it. :-:Gold: 20890 :---Exp: 31620 :Renown: 4350 :-Other: none So now there's a cutscene, and we're done. Did you have fun? Yeah, maybe a little here and there, right? Watching through the credits (not skipping) will let you continue playing, so you can finish up any bronze quests, or get the Treasure, or something. :--2.0 --- Silver Quests ---: :-- 2.1 - Hobbe Killing Contest -: Head down to the Orchard Farm, and to the gold quest marker. Isiah informs you that the place is overrun with Hobbes. All you have to do is kill more Hobbes than Whisper - easy to do, you might want to take the boast Humble Whisper for some good money. The Hobbes go down simply, you can get about 20 or 25 in the three minutes, for some nice experience. :-:Gold: 940 :---Exp: 2980 :Renown: 379 :-Other: Hobbe Tooth Trophy :-- 2.2 - Hobbe Cave-: Go to Rose Cottage, from the Greatwood Cullis Gate, and talk to the grandmother by highlighting the door. She'll give you a Hexagon Key. Go down to Greatwood Caves, and into the Hobbe Cave entrance. Follow the voice into the Cave Side Chamber, the first door on your right. Defeat the Hobbes, and select to search for treasure with the Bandit. This is a great place to get a nice Combat Multiplier. Go back to the entrance, and go through to the Main Chamber. Defeat the Hobbes, and continue into the Moonlit Tunnel. Finally, you end up in the Focus Chamber. The nymph will release the boy if you choose to let her sacrifice the Bandit instead. Any follower will work, but the Bandit is quite easy to use. Heal Life and one of the god spells (Divine Fury/Infernal Wrath) is VERY useful here. Fight back through the Moonlit Tunnel, the Main Chamber, and the Entrance one more time, being sure to keep a close watch on the boy's health, get out into the light of Greatwood Caves, and make your way back to Rose Cottage. You're informed that it was actually the grandmother's idea for him to go into the caves in the first place, and he gets outta there. It doesn't matter, you're done. :-:Gold: 7390 :---Exp: 20717 :Renown: 1522 :-Other: Hobbe Head :-- 2.3 - Orchard Farm Escort -: The best time to do this is when you're heading down to Greatwood and Darkwood, after completing Quest 1.7, and before doing 1.8 and 2.1. Talk to the trader wandering around Lookout Point, he's easy enough to find, marked with that big green dot and everything. He'll ask you to escort him to Orchard Farm. He pays you 125 gold now, and you'll get the rest if you successfully bring him. It's a pretty simple quest, so just do it. Nothing much else to tell you. It's a good idea to have him Wait by the gate between Greatwood Entrance-Lookout Point once you're in the woods, as there's bound to be a lot of enemies that he could stumble into. After you escort him to the Farm, Isiah's house will be open for you to steal from. Nothing much to get, all I found was "Making Friends". Interesting thing here, I believe this is the only Silver quest that doesn't start at the Map Room table. :-:Gold: 500 :---Exp: none :Renown: 100 :-Other: Orchard Farm house unlocked :-- 2.4 - Trader Rescue -: If you don't have the Heal Life spell by now, I'd recommend getting it. Go to Twinblade's Camp by Cullis Gate. The Guard there will greet you there...coward. Oh well, you can do it yerself. Fight your way through the Bandits to rescue the first Trader, then fight through some more. Now to the second two. Go through the gates to Twinblade Elite's Camp, and (GUES WUT) kill all the Bandits. Take the second and third guy back through the camp, to the Cullis Gate in Twinblade's Camp. It's a good idea to have the Traders wait someplace distant while you kill the Bandits off. It's also a good idea to run like hell. After escorting back, yer done. :-:Gold: 5195 :---Exp: 15633 :Renown: 1086 :-Other: none :-- 2.5 - Trader Massacre -: Now fer some good ol' fashioned innocent people killin'! Wooooohoot! Anyway. Not much of a walkthrough is required here. You can let a trader go at the end, if you don't want to feel completely evil. :-:Gold: 5070 :---Exp: 750 :Renown: 612 :-Other: evillll :-- 2.6 - Break The Siege -: Travel on over to ol' Knothole Glade for this one. You'll be talked to by a Bandit, who you learn from that the town is keeping their leader hostage. The chief refuses to let him go. One thing - don't kill the dude. And one better thing - don't let them get aforementioned dude. Well, when you're ready, talk to the guard to let him open the gate. No real trick to it or anything - just don't go charging out there - hang back, and kill off the Bandits as they come by you. If the Bandit Leader is freed, be sure to kill all the other Bandits as soon as possible. If you want to break the quest, go up to the landing to the left of the gate, and shoot the bandits outside with a bow and arrow, without ever having to open the gates. Not much Exp gained from that, though. :-:Gold: 6140 :---Exp: 4912 :Renown: 704 :-Other: none :-- 2.7 - Lost Trader -: Go to the Abandoned Road from Oakvale - Clifftop Path. The Trader will tell you where he is, way far ahead on the trail. All you's gots to do is find him, and return him. The Bandits should be easy enough to kick out of the way by now, so it's a simple task. Unlike some followers, Thomas stays out of danger pretty well by himself, it seems. No real trick to navigating the road - just make sure to kill the archers up in the elevated posts. A lot of people miss them and start getting beaten pretty badly. :-:Gold: 2980 :---Exp: 6370 :Renown: 406 :-Other: Treasure Clue 2 :-- 2.8 - Execution Tree/Rescue -: This one is tricky, the Bandits in this level are very annoying, but there's no real trick I can help you with here. Just follow the Guards and the Bandit through the regions. If the prisoner starts to escape, be sure to press A at him, to keep him from running, but never ever ever hit him. Just be sure to kill any other Bandits that attack. A good time to do this quest is before the Lychfield Graveyard quest, since you're going this way anyway. Be sure to listen to the guard banter, it's pretty humorous at points. Once you get up to the Headsman's Hill, kill all the Bandits one more time, so the Executioner can destroy the bandit in peace. :-:Gold: 4500 :---Exp: 3895 :Renown: 420 :-Other: none :-- 2.9 - Darkwood Disturbance -: Get over to Darkwood Lake, you'll see Briar Rose (and of course hate her), and she informs you about a shrine she was studying, and how Minions are doing some sort of ritual around it. Kill the Minions in Darkwood Lake (by my count, 6 of 'em), protect Briar (no matter how much you want to kill her), and then she needs you to fight off more Minions while she deciphers and chants the message on the shrine. Once she's done, the portal closes and the Minions are gone. Now Briar finally seems to appreciate you...but we still hate her, right? :-:Gold: 3670 :---Exp: 4840 :Renown: 680 :-Other: none (Might as well visit the Bordello while you're here, eh?) :-- 2.10 - Bounty Hunt -: :-- 2.11 - Bandit Spy Extraction -: :-- 2.12 - The Ransom Victim -: Head on over to Knothole Glade, all the way down to the southeast corner of it. Speak to the Chief. His son is captured, and he's in the Witchwood Cavern (same place the Archeologist was). Pretty quickly though, you're approached by the older brother, who wants to be the chief of the village, and wants you to take the boy to him instead of the chief. Hmm. Well, if you're evil, take the kid back to the path on the opposite side of the Demon Door in Knothole Glade If not, take the kid back to the chief in Knothole Glade, where this quest started. Either way, to start off, go through Witchwood Lake, fight through trolls and Balverines, go through the Temple of Avo, kill some bugs, and now finally end up in Witchwood Stones. Go through a couple more Balverines, and then you end up with a few Assassins. You can kill them, then head into the Witchwood Cavern. The ransom goes up if you attacked them outside though. You can leave them, and get back in peace. That might be the better option, but isn't it more fun to kill people? So fight through the Assassins and Bandits the whole way back to Knothole Glade, then make your decision of who to bring the boy to. I'll update with the brother's reward and quest part in a future update. After giving him back to the Chief, you can reveal the plans of the Chief's other son, as well. Chief's Reward :-:Gold: 3102 :---Exp: 8318 :Renown: 1010 :-Other: none Brother's Reward :-:Gold: :---Exp: :Renown: :-Other: :--3.0 --- Side Quests ---: :--3.1 - Four Apples -: Talk to the woman in the building of the northeast part of the Guild to get this quest started. She's baking a pie for the Guildmaster. All you have to do is get four apples from around the Guild. There's five or six laying around on the ground - the best place to look is north and northeast of the Melee Combat training ring - I found four within a few feet of it. I believe you can buy some from the general shop or Tavern as well. Either way, just go back to the woman to get your reward. :-:Gold: none :---Exp: none :Renown: none :-Other: Blueberry Pie :--3.2 - Demon Door Run -: Talk to the green-highlighted Apprentice in the southish part of the guild, in the plaza with the gravestones and the outside hallway (Outside of Maze's Chambers). He says he's the fastest Apprentice in the Guild - he got to the Demon Door and back in 50 seconds. This may take you a few tries to get at first, but it's plenty doable. Go until the door isn't highlighted green on the map anymore (get to the little island of land in front of it), and then get back and talk to the same Apprentice as fast as you can. Hoorah. :-:Gold: 25 :---Exp: none :Renown: none :-Other: none :--3.3 - Sparrows -: Talk to the guy in the Dark Apprentice suit (he's highlighted with a green dot, easy to find). He'll tell you how much of a mess sparrows are making in the Guild, and he'll pay you for each one you kill. I like using the bow against them, but hey, that's me, you might want to use magic. I'll update later with locations for some pigeons. :-:Gold: 5 per sparrow :---Exp: Whatever you get from the sparrows. :Renown: none :-Other: none :--3.4 - Old Adventurer -: In Lookout Point, by the fountain. If you take the adventurer's side, use the "Fart" expression on the bully. If you take the bully's side, use the "Belch" expression on the adventurer. Simple, eh? Too bad you never do meet the adventurer again. :-:Gold: none :---Exp: none :Renown: none :-Other: +20 good points or evil points :--3.5 - Darkwood Bordello -: Gosh, how awesome is this place? Nah, just kidding. But seriously, it's an interesting place, especially in the middle of Darkwood. You'll be greeted by the Mistress there, and then you'll her about how she could really use those land deeds, get rid of the old bastard Grope (nice name, eh?). Go over to the bar, buy some beer (10 works, you can drink the unused ones yourself =P) and give them to Grope. Give him six beers, and watch the cutscene. He says in his sleep the deeds are under the tree by the lake. Dig in between the statue of Sylkana and the large tree, and you'll find the deeds. Talk to Madame again. You now own the Bordello. Also, talking to the Madame afterwards, you can close down the Bordello. :-:Gold: none :---Exp: none :Renown: none :-Other: Free sex. :--3.6 - Bandit Trap -: This is hardly a quest, just something you run across in Witchwood Stones after you complete the Archeologist quest. A guy comes running up to you, shortly after you reach the Guards, and tells you his wife is trapped by a Balverine. She isn't, it's a Bandit trap. You can let the guy go or kill him afterwards, and he gives you a Resurrection Phial. This is just a warning in case you don't want to fight a few Bandits. Dunno why not though. Just felt noticeworthy. *shrug* It's not too hard, as the Guards come and help you as well. :-:Gold: none :---Exp: none :Renown: none :-Other: Resurrection Phial :--4.0 -- Bronze Side Quests --: :--4.1 -- The Sick Child --: Talk to a little girl with a green dot in Bowerstone South to start off. She'll lead you to a mother and her son. The boy seems incapacitated after eating a strange mushroom. Yup, he is. She tells you to talk to the witch in Bowerstone Quay, so go to the south there. She can heal him if she has four more of these blue mushrooms to work with. Besides Beardy Baldy, there isn't much else to do in Bowerstone Quay during the daytime. So, where can you find these mushrooms? One: Go to the Heroes Guild, and fish by the Demon Door - Two: Make the woman in the Picnic Area laugh by doing the Cossack Dance three times for her - Three: Buy a Blue Mushroom from the Trader in Barrow Fields for 1500 gold - Four: Talk to Cyril, in the Guild Woods. He has a letter for a girl you may have met in Oakvale already, Myra. She has a green dot on her, pretty much at the easternmost part of town. He then gives you the last blue mushroom you need, so go back to the witch in the Quay. Give her the mushrooms, and she'll give you a potion in return. Fiiiinally, return back to the mother, and give her the potion. She thanks you profusely. Yay! Another pretty long quest finished. Keep in mind, it's not good to try to do this all at once - start the quest early, but find the mushrooms as you go along. You should have it finished by the time you have the Blind Seeress quest. :-:Gold: 2000 :---Exp: none :Renown: 200 :-Other: Some good points. :--4.2 -- Book Collection --: Talk to the teacher in the Bowerstone school, in the northwest corner of the city. It's a good place to dump any books you don't want, as some hilarious moments ensue after donating books (Be sure to donate The Windbreaker Rulebook and the Sock Method). No money or anything involved, but not too many places buy books, so this is a fine option to make your game fun. "Dear Lord, something must have crawled up inside him and died..." Most of the books you need are in the Heroes Guild, the rest are found in Bowerstone South and Oakvale, with a couple exceptions : The Balverine Slayer is in Knothole Glade, and the Tailor's Tragedy is found in Bowerstone North. :-:Gold: none :---Exp: none :Renown: 100 :-Other: Bright or Dark Wizards Hat depending on which books you give first, and a Silver Key for all of them. :--4.3 -- Bandit Toll --: When you arrive in Greatwood Gorge for the first time, you'll be confronted with a choice to pay some Bandits off for safe passage through their land. I prefer just killing them, but if you have some gold to spare, you might just want to pay them off for now, and finish them off later in the game. They've got a couple things of value in the camp, so it's up to you. Just be warned that there's a lot of them. :-:Gold: 200 :---Exp: whatever the Bandits have... :Renown: 150 :-Other: Flame Augmentation, Steel Pickhammer, 500 gold, various small goodies :--4.4 -- Chapel of Skorm --: Entering from the Darkwood Camp, you can go to the Chapel of Skorm, a great place for those of you who are evil. Get as many innocent people following you as possible, and then take them to be sacrificed at the Chapel. Tee hee. :-:Gold: none :---Exp: none :Renown: none :-Other: evil :--4.5 -- Treasure of the Ghost Pirate/Chicken Kicking Competition --: Talk to a guy with a green dot in Oakvale. Yes, there's quite a few of green dots, but find the guy. Anyway, he tells you he runs a chicken kicking competition down on the beach, and he's having ghost problems. Go down to the East Beach on Oakvale, and talk to the ghost. To get rid of the pirate ghost, all you have to do is find his treausre. (This coincides with the Pirate Treasure bronze quest, so I just combined them.) Go to the Oakvale Memorial Garden, and dig in front of the large statue (the spade symbol will appear). The Obsidian Greataxe is the treasure you seek. You actually don't have to do anything past that, despite what the pirate said about giving it to his wife and everything - him and his wife are both un-green dotted. Return to the chicken kickin' guy, and he tells you to come down and visit the kicking competition sometime. It's sort of actually fun-ish...take any anger out on those poor chickens. One of the better ways to do it is run from the center, then move to the left or right a little just before you kick. You can get a silver key if you get a high enough score, and also, 250+ gets you a chicken hat. Hell yeah. :-:Gold: none :---Exp: none :Renown: 150 :-Other: Obsidian Greataxe, two Silver Keys, Chicken Hat :--4.6 -- Fist Fighters Gang--: To start this series off, go to Bowerstone Quay at night. Talk to the Rund, and for 50 gold, you can beat the crap out of some guys. Just some tips, when you have some punches on a guy, let him have it. Don't worry about blocking, dodging, and flourish manuevers until you get to fighting the boss. After you pass level 1, you can go to Oakvale for level 2, then Twinblade Elite's Camp for level 3, then Knothole Glade for level 4... :-:Gold: 200 gold, :---Exp: :Renown: :-Other: :--4.7 -- The Temple of Avo --: It's like the Chapel of Skorm, but good. You can get some nice rewards here, such as age reduction, and the sword stuck in the stone, the Harbinger. I'll include a chart later. :-:Gold: Well, you donate gold. So...no. :---Exp: :Renown: :-Other: :--4.8 -- The Sword in the Stone --: Harbinger Damage : 198 Augmentations : Sharpening, Piercing :-:Gold: 100 :---Exp: none :Renown: 100 :-Other: Harbinger :--4.9 -- Archery Competition --: After the Break the Siege quest, talk to the portly guy in front of the archery ring to start. Get a high enough score and you can get a Treasure Clue. Various other prizes are up for grabs as well. Getting over 200 (I believe) will give you the Treasure Clue. You can also get the Silver Arrow trophy for a really good score. :-:Gold: 100 :---Exp: none :Renown: 100 :-Other: Treasure Clue, Silver Arrow Trophy, various stuffs :--4.10 -- Collect the Hero Dolls --: A little ways into the game, a boy will approach you in Bowerstone South, saying that there are seven Hero Dolls in Albion, and if you give them to the schoolteacher, and he will reward you with the Jack of Blades doll. More info in 5.10. :-:Gold: 100 :---Exp: none :Renown: 100 :-Other: Jack of Blades Hero Doll :--4.11 -- Mayor's Invitation --: After defeating the Arena, head on up to Bowerstone North, and talk to Lady Elvira Grey. She'll be all sad and lonely, bla bla, and then she asks you for a gift. If you don't want to follow my directions, y'know, play the game by yourself more, there's a lady in the courtyard opposite Bowerstone Manor who can tell you some hints about Elvira's quests. But if you don't, here we go. Get her a Black Rose from the Bowerstone North Shop. Give it to her. The next thing to do is buy a house. The easiest way is to get the house in Bowerstone South, if you don't own any already. You can sell it after that anyway. Now, she wants you to find her necklace. Talking to the green dots on the map in Bowerstone will give you some clues, how Elvy supposedly killed her sister, and all that. Interesting bits of gossip, eh? Well, to find the necklace, you can go down to Oakvale, and again, you might want to be playing by the rules here, in which case, go to the Memorial Garden, and try to sneak up on the two guys talking in there - they can tell you the exact location of the necklace, which is *back to my way* in between the two upturned fishing boats on the West Beach of Oakvale. Giving it back to her, now you have to defeat Thunder. No problem with this loser. Head on up to the Bowerstone Jail, to Headsman's Hill. Watch out for his lightning attack (haha, Thunder's Lightning), as he's invincible for its duration. Halfway through the fight, he'll knock both of you down to the lower level of Headsman's Hill. Kill him some more, and he'll run into the Headsman's Cave. Be sure to grab the Silver Key here, and continue into the cave. Defeat him, and he will give you his helmet, you get some Experience, and there's a 15 key chest in there. Grab the Mana Aug from the chest if you can, then go out into the Hill again. Speak to the Demon Door to get out of there, then head on back to Bowerstone North. Talk to Lady Grey, and now you can marry her. The standard marraige cutscene plays, dum dee dum, and you get a nice li'l dowry. :-:Gold: 15100 :---Exp: 1000 :Renown: 1100 :-Other: Marraige, Bowerstone Manor usage :--4.12 -- Investigating the Mayor --: Talking to the "raving lunatic" in the Bowerstone North jail holding cell will get this quest started. Be warned, if you do this, you can't marry Lady Grey. Anyway, he believes that Lady Grey killed her sister (which she did), and needs to get you to prove it. She had a boyfriend, Rhodri, who lives in Barrow Fields. Guild Seal on over to Barrow Fields, and talk to Rhodri. He's by the Demon Door. Talk to him, and listen. If you didn't figure it out, you have to go over to the now quite abandoned stables (on your right upon entering) and flash your lamp three times, on and off (it's hotkeyed on the left D-Pad button). OMGWTFBBQ it's Amanda. Follow her down into the Grey House Cellar. Grab the letter describing her death at the hands of Elvira, and if you didn't notice, for a ghost, she's pretty hot. But...snap. It's Lady Grey. Here, it's up to you whether to hand over the letter. Choose yes, and you can go do her marrying quests. Choose no, and you can continue on with your original intent, plus the added benefit of creepy threats from Elvy. Return back to Mr. Raving Lunatic, as he is apparently known, and watch the little cutscene (oh, and his name is now Gethyn). Oh, and cool? You get to be the mayor of Bowerstone. How bout 'that, huh? (And how come it's still Lady Grey's Bedroom...?) :-:Gold: 100 :---Exp: none :Renown: 150 :-Other: Bowerstone Mayorship :--4.13 -- Assassin Attacks --: These guys spring up out of various places, and have some okay rewards. Where they are? Windmill Hill Knothole Glade :--4.14 -- Murder with a Twist --: Talk to the green-highlighted Guard behind a house in the southwest corner of Oakvale. He tells you there's a dangerous assassin in Twinblade's Camp that's...his brother. Cullis Gate over to Twinblade's Camp, and go all the way back to Twinblade's Tent. You can take two thousand to spare the assassin, and kill the Guard. If you decide to take that route, decline once, and he'll offer you 2500 instead. If not, kill him, and on his body you'll find an Assassination Contract. :--4.15 -- The Hidden Sword --: Head up to Maze's Quarters in the Guild, and search in one of the bookcases. You'll see a series of entries, and a book. Head on down to the graves of the Heroes in the courtyard. Read the westernmost grave marker, and the sword is yours. Simple, eh? This is a lot like the Sword of Aeons, so if you have TLC, this sword is the way to go for a good guy. Avo's Tear Damage : 230 Augmentations : Health, Mana, Experience :--4.16 -- Hidden Booty Hunt --: See 5.9. :--4.17 -- Fishing Competition --: Head on over to Fisher Creek. Kill all the wasps surrounding the fisherman in the house. No problem there. The cutscene'll play, and he gives you a fishing rod, and lets you enter in the competition for free. Read the notices to learn how to fish. Fish something out, there's a silver key around, and exit, then come back and you can see the Fishing Competition. Now for this one, just go anywhere and fish - anywhere. You can go up to the Northern Wastes and get big fish. Anyway, when you've got a nice big juicy one (judged by grams), take it over to the fisherman. I got a couple different things...the Rod of Champions for a 20 grammer, which is a very nice rod...pretty soon, I got a 75 grammer, which got me a fisherman's hat and the Silver Key. The hat looks alright with a villager outfit, but it's pretty dumb looking otherwise. :-:Gold: 0 :---Exp: none :Renown: 50 :-Other: Hat, Key :--4.18 -- Beardy Baldy --: Talk to the dude in Bowerstone Quay - Beardy Baldy. He'd like for you to meet his daughter, but she has quite stringent standards. He'll give you three Style Cards (but of course make you go three seperate times), for you to go to the barber in Bowerstone and get your hair/moustache/beard done that way. I believe they're randomized, but not sure. Well, do that. Once you have the three set in place, he has a nice laugh and acts like an idiot. But hey, you get a great tattoo. :-:Gold: 100 :---Exp: none :Renown: 100 :-Other: Fire Monkey Tattoo :--4.19 -- Ghost Granny Necklace --: Talk to Isiah the farmer in Orchard Farm, after you've completed the Find the Archeologist quest. He'll tell you his mother was murdered not long ago, and he can't bear to see her restless spirit. Go around the house and you'll see his mother. She'll tell you how she was killed by a bandit on her way to there. Listen to her, and go up to Greatwood Lake when you're done. The bandit you want to kill for the vengance is up by the broken bridge, where the Silver Key is. A couple hits, and he's dead. The mother will appear, and tell you to take the necklace back to Isiah. Ay, better do as she says. Give him the necklace, and get your reward. Go back to the mother, she'll say you found it, and you're done. :-:Gold: 500 :---Exp: none :Renown: 200 :-Other: none :--5.0 -- Miscellaneous --: :--5.1 -- Silver Key Locations --: 1 - Lookout Point, cut through vines on the southeast side of the center. 2 - Bowerstone South, upstairs of clothing/armor shop. 3 - Greatwood Lake, at the fallen bridge. 4 - Orchard Farm, in water at the end of dock. Fish it out. 5 - Memorial Garden, in front of statue. 6 - Oakvale, Chicken Kicking competition. Score at least (??? I got 185 first try to get it.) 7 - Guild Woods - Fish it from the ripples in the water. 8 - Twinblade's Camp - Dig in the dirt circle behind the water, with the chest and a few barrels (spade icon appears). 9 - Witchwood Stones - Fish it from the ripples in the water. 10- Witchwood Lake - Dig in front of the red-highlighted statue. (spade icon appears) 11- Knothole Glade - Dig in the soil circle in between two houses in the southern section. 12- Lady Grey's Bedroom - Search the bed. 13- Windmill Hill - Dig in the soil circle by the house. 14- Windmill Hill - Dig in the soil circle by the windmill. 15- Rose Cottage - Dig in the soil circle. 16- Lychfield Graveyard - Fish in the south center water, there's a ripple. 17- Lychfield Graveyard - In a crypt, slightly west of the 16th key. Check the coffin. 18- Hook Coast - In a cabinet on the first floor, in front of the steps, in the Lighthouse. 19- The Lost Bay - Dig in a small wooden rectangle grave, by the barn. 20- The Necropolis - Fish in the ripples by the Demon Door. 21- Fisher Creek - Fish in the ripples. 22- Hobbe Cave - Fish in the ring of mushrooms in the Focus Chamber. 23- Ancient Cullis Gate - Fish in the ripple at the west bridge. 24- Darkwood Lake - Shoot an arrow through the stone with a hole in it on the south end. 25- Lychfield Graveyard - Dig in Katie Sutter's grave, by keys 16 and 17. Read the gravestones around there to find it. 26- Fisher Creek - Get a big fish in the fishing competition. 27- Headsman's Hill - Fish in the pond. Can only be reached by choosing to marry Lady Grey, as the initial way to get down here is being knocked in by Thunder. 28- Hobbe Cave Focus Chamber - Dig in the ring of mushrooms. :--5.2 -- Locked Chest Locations --: 1 - 20 keys - Heroes Guild, by Melee Ring - The Murren Greathammer 2 - 5 keys - Greatwood Lake, underneath tree - Elixir of Life 3 - 15 keys - Darkwood Lake, behind rock - Arken's Crossbow 4 - 10 keys - Grey House, upstairs of house - Sharpening Augmentation 5 - 15 keys - Lady Grey's Bedroom, behind bed - The Katana Hiryu 6 - 5 keys - Hobbe Cave, Cave Larder - Will Master's Elixir 7 - 15 keys - Hook Coast Lighthouse - The Murren Greataxe 8 - 30 keys - The Lost Bay - One of every gem in the game, plus a weak sword, the Avenger (180 damage) 9 - 25 keys - The Necropolis - Full suit of Archon's Battle Armor, best armor in the game. 10- 10 keys - Circle of the Dead - Piercing Augmentation 11- 15 keys - Witchwood Cavern - Sharpening Augmentation 12- 15 keys - Headsman's Cave - Mana Augmentation :--5.5 -- Demon Doors --: 1 - Heroes Guild - Library Arcanum: Equip lamp, then talk to door. Inside: Elixir of Life, "Book Of Spells", "Making Friends", Howl Tattoo 2 - Greatwood Gorge - The Arboretum: Eating about 10 Crunchy Chicks, or killing an innocent in front of the door will do. Inside: Wellow's Pickhammer, a pretty weak but wickedly cool-looking weapon. 3 - Greatwood Caves - The Butterfly House: Get your combat multiplier to 14 or higher. Inside: The Cutlass Bluetane 4 - Darkwood Marshes - Darkwood Sanctum: Beat the Hobbe Guardians. Not very hard. Inside : Will User's Dark Outfit (all four pieces) 5 - Barrow Fields - Old Kingdom Spring: Get FAT. I mean obese, huge, large. Inside: Will Master's Elixir 6 - Darkwood Bordello - Desolate Abbey: Best Demon Door ever - you have to have sex at least 10 times. If you find the deeds, you don't have to pay anything, so I'd just recommend doing that, and then you can hit that bed all you want. (ew...) Inside: PIMP HAT. 7 - Abandoned Road : Wear a full suit of Bright Plate armor, then full Dark Will User's, then full Bandit to get in this door. Inside: 8 - Witchwood Stones - Witchwood Cavern: Hit the stones to spell HITS. Important in Find the Archeologist quest. Inside: Archeologist, and some potions, gems, some nice stuff. 9 - Knothole Glade - The Hidden Copse: Hit the Demon Door hard with an arrow from your bow. I think you need at least 2 Accuracy. Inside: Elixir of Life 10- Grey House: Marry Lady Grey to open this door. Inside: Ronok the Axe, another weak but wickedly cool-looking weapon. 11- Rose Cottage - The Secret Haven: Give the Door a rose, or chocolates, or perfume, or a nice gift like that. Inside: Will User's Bright Outfit 12- Lookout Point - The Prophets' Chamber: In TLC, after defeating Jack for the first time, this door is available for the first quest. Inside: A quest. 13- The Necropolis - Bleached Bone Island: Give him all of your Silver Keys. Make SURE to find at least 25, and open all the chests you want to open before doing this. I say this cause the 30 key chest is pretty weak. But you will probably want to open it anyway. Inside: The Bereaver, with 285 damage, Health Augmentation, and two open Augmentation slots. With a Silver and Sharpening, it's tied for the best sword in the game. Or maybe a Mana and Experience. It's up to you. 14- Headsman's Hill - Gibbet Woods: After defeating Thunder, get out of this area through here. Inside: The Gibbet Woods. XD 15- :--5.6 -- Elixirs of Life, Will Master's Elixirs --: Elixir of Life 1 - Heroes Guild Demon Door location, the Library Arcanum, inside an unlocked chest. 2 - Orchard Farm pond, you'll have to fish it out. 3 - Knothole Glade Demon Door location, inside an unlocked chest. 4 - Greatwood Lake locked chest - 5 keys. 5 - The Lost Bay, fish where the ripples are. 6 - Northern Foothills, fish at the ripples on your left when you first enter the region from Lost Bay. 7 - Archon's Shrine, fish where the ripples are. Will Master's Elixir 1 - Greatwood Entrance, inside an unlocked chest. 2 - Witchwood Lake, fish it out of the water. (look for the ripples) 3 - Grey House Cellar, in an unlocked chest. 4 - Hobbe Cave, Cave Larder, inside locked chest - 10 keys. 5 - Barrow Fields Demon Door, Old Kingdom Spring, inside unlocked chest. :--5.7 -- Treasure and Clues --: Clue 1 - Finish the Bounty Hunt quest Clue 2 - Abandoned Road, finish the Lost Trader quest Clue 3 - Kill all of the assassins in the Assassin Attacks quest, the last assassin will have this on him. Clue 4 - Knothole Glade, get over 200 in the Archery Competition Clue 5 - Orchard Farm, follow the path towards the water, and look to the left until you come upon a chest. Clue 6 - Windmill Hill, in an unlocked chest behind the windmill building. If you want to spoil it... Don't scroll down... I'm warning you... Last spoiler... Okay, it's in between the three hay stacks and the northwesternmost barn in Orchard Farm. Ya happy? And the treasure? A frying pan. :--5.8 -- Hero Doll Locations/Tavern Games --: Briar Rose - Bowerstone South Tavern, get under 30 seconds in Card Pairs Whisper - Oakvale Tavern, get a score under 10 in Coin Golf Maze - Hook Coast Tavern, get at least 30 in Shove'ha'Penny You - Bowerstone North shop, assassin loot Twinblade - Twinblade's Camp Tavern Thunder - Bowerstone North shop, Arena Preparation Area shop Scythe - Snowspire Tavern, get under 9 in Coin Golf Jack of Blades - Bring all seven Hero Dolls to the Bowerstone South schoolteacher, and he gives you this doll. :-- 5.9 -- General Tips, Help, Facts, Stuff... --: *- Learn to love Undead for lots of experience, and easy kills. *- Be sure to collect the Silver Keys as you go along, they can unlock some very handy weapons to save you some money in the long run. *- How much Skill you have effects how tall you are, and how much Strength effects how bulky you are. Maxed in both, you're about the size of Thunder, if not bigger. *- Getting down the skill of dodging at just the right time can save your life many, many times. *- Physical Shield is a great spell, keep that on you pretty much all the time, get a bunch of Mana, and you'll get Combat Multipliers of 50 and more. *- After Bargate Prison, the Cliffside Path (not the one by Oakvale, the one you went on to get to Bargate) has infinitely respawning Undead. It's the best way to get any of your unmaxed skills up. ----------------------------- ----- Reference Section ----- ----------------------------- :--6.0 -- Item Directory --: Browse through here to find out where all the stuff you want is. Cost is based on how much the default price is. :-- 6.1 -- Weapons --: Well, killing IS involved...They are sorted by material and damage. : Iron Longsword :---------- : Cost : 150 --------------- : Damage : 30 -------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop : Iron Cleaver :------------ : Cost : 138 --------------- : Damage : 30 -------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Heroes' Guild, Guild Shop Wandering Greatwood Trader : Iron Axe :---------------- : Cost : 125 --------------- : Damage : 30 -------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop : Iron Mace :--------------- : Cost : 113 --------------- : Damage : 30 -------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Heroes' Guild, Guild Shop Wandering Greatwood Trader : Iron Pickhammer :--------- : Cost : 100 --------------- : Damage : 30 -------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Heroes' Guild, Guild Shop : Iron Katana :------------- : Cost : 163 --------------- : Damage : 32 -------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop : Iron Greataxe :----------- : Cost : 200 --------------- : Damage : 40 -------------- : Weight : Heavy ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Heroes' Guild, Guild Shop Wandering Greatwood Trader : Iron Greatmace :---------- : Cost : 213 --------------- : Damage : 42 -------------- : Weight : Heavy ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Heroes' Guild, Guild Shop : Iron Greathammer :-------- : Cost : 225 --------------- : Damage : 45 -------------- : Weight : Heavy ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Heroes' Guild, Guild Shop Wandering Greatwood Trader : Iron Greatsword :--------- : Cost : 238 --------------- : Damage : 48 -------------- : Weight : Heavy ----------- : Augmentation Slots : 0 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop : Steel Pickhammer :-------- : Cost : 300 --------------- : Damage : 30 -------------- : Weight : Light ----------- : Augmentation Slots : 1 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop Arena Shop Wandering Greatwood Trader : Steel Mace :-------------- : Cost : 338 --------------- : Damage : 34 -------------- : Weight : Light ----------- : Augmentation Slots : 1 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop : Steel Axe :--------------- : Cost : 375 --------------- : Damage : 38 -------------- : Weight : Light ----------- : Augmentation Slots : 1 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop Wandering Greatwood Trader : Steel Cleaver :----------- : Cost : 413 --------------- : Damage : 41 -------------- : Weight : Light ----------- : Augmentation Slots : 1 --- : A more elaborate handle and blade fails to disguise the fact that this cleaver is still built for savage combat. Given its cost the sword was probably commissioned by a warlord or bandit chief. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Barrow Fields, weapon vendor Wandering Greatwood Trader : Steel Longsword :--------- : Cost : 450 --------------- : Damage : 45 -------------- : Weight : Light ----------- : Augmentation Slots : 1 --- : Found at : Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Barrow Fields, weapon vendor Arena Shop Wandering Greatwood Trader : Steel Katana :------------ : Cost : 488 --------------- : Damage : 49 -------------- : Weight : Light ----------- : Augmentation Slots : 1 --- : This is an inlaid and older version of the standard Katana. Its hilt is marked with clan symbols and its blade shows little signs of use, indicating it may have been a ceremonial weapon. Still, for a weapon built for display, it is particularly well suited to combat. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Barrow Fields, weapon vendor Arena Shop Wandering Greatwood Trader : Steel Greataxe :---------- : Cost : 675 --------------- : Damage : 60 -------------- : Weight : Heavy ----------- : Augmentation Slots : 1 --- : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor : Steel Greatmace :--------- : Cost : 638 --------------- : Damage : 64 -------------- : Weight : Heavy ----------- : Augmentation Slots : 1 --- : Found at : Oakvale, weapon and clothing shop Arena Shop Wandering Greatwood Trader : Steel Greathammer :------- : Cost : 675 --------------- : Damage : 68 -------------- : Weight : Heavy ----------- : Augmentation Slots : 1 --- : A reinforced hammer that shows some signs of being ornamented, albeit in a simple, rustic manner. Made of the finest wood and metal this hammer was built by a village craftsman rather than a town dweller, perhaps as a reward for a local Hero or visiting traveller. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor : Steel Greatsword :-------- : Cost : 713 --------------- : Damage : 71 -------------- : Weight : Heavy ----------- : Augmentation Slots : 1 --- : An ornamented weapon, it is marked with the symbols and patterns that single out as belonging to a now forgotten Hero. Its well oiled and polished blade bears evidence of numerous sharpenings, indicating it was used frequently, and handled with meticulous care. : Found at : Oakvale, weapon and clothing shop Wandering Greatwood Trader : Obsidian Pickhammer :----- : Cost : 1560 -------------- : Damage : 60 -------------- : Weight : Light ----------- : Augmentation Slots : 2 --- : Found at : Knothole Glade, weapon shop Bowerstone South, weapon vendor Darkwood Camp, weapon vendor Barrow Fields, weapon vendor : Obsidian Mace :----------- : Cost : 1755 -------------- : Damage : 68 -------------- : Weight : Light ----------- : Augmentation Slots : 2 --- : This Mace is blackened, its surface shifting softly in the light and its wood infused with a greasy shine. Like all Obsidian weapons it feels cold to the touch. : Found at : Knothole Glade, weapon shop Oakvale, weapon and clothing shop Heroes' Guild, Guild Shop : Obsidian Axe :------------ : Cost : 1950 -------------- : Damage : 75 -------------- : Weight : Light ----------- : Augmentation Slots : 2 --- : Found at : Knothole Glade, weapon shop Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Barrow Fields, weapon vendor Arena Shop : Obsidian Cleaver :-------- : Cost : 2145 -------------- : Damage : 82 -------------- : Weight : Light ----------- : Augmentation Slots : 2 --- : The Obsidian Forging process has made this heavy sword even more terrifying and damaging, darkening the blade and tainting the metal with an odd coldness that remains on even the warmest days. : Found at : Knothole Glade, weapon shop Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Barrow Fields, weapon vendor : Obsidian Longsword :------ : Cost : 2340 -------------- : Damage : 90 -------------- : Weight : Light ----------- : Augmentation Slots : 2 --- : This blackened and heavy sword feels both cold to the touch and curiously slick, as if it were covered in a sheen of oil. While not inherently evil, Obsidian weapons have a reputation for being used in murder, treachery, and kin-slaying. : Found at : Knothole Glade, weapon shop Oakvale, weapon and clothing shop Heroes' Guild, Guild Shop Arena Shop Bowerstone North shop : Obsidian Katana :--------- : Cost : ------------- : Damage : 98 -------------- : Weight : Light ----------- : Augmentation Slots : 2 --- : Found at : Snowspire Village, weapon shop Knothole Glade, weapon shop Oakvale, weapon and clothing shop Arena Shop Bowerstone North shop : Obsidian Greataxe :------- : Cost : 3120 -------------- : Damage : 120 ------------- : Weight : Heavy ----------- : Augmentation Slots : 2 --- : Found at : Knothole Glade, weapon shop Oakvale, weapon and clothing shop Memorial Garden, dig next to the statue : Obsidian Greatmace :------ : Cost : 3315 -------------- : Damage : 128 ------------- : Weight : Heavy ----------- : Augmentation Slots : 2 --- : These are incredibly rare, as few of the Northeners who make them would willingly defile their sacred weapons. The few Northern travellers who see these blackened maces pronounce them cursed, and point out how the blessing wards and prayers seem to have changed their meaning into something blasphemous. : Found at : Knothole Glade, weapon shop Heroes' Guild, Guild Shop : Obsidian Greathammer :---- : Cost : 3510 -------------- : Damage : 135 ------------- : Weight : Heavy ----------- : Augmentation Slots : 2 --- : What little metal there is on this hammer has been warped and burnt, while its wooden bulk is partially rotted, and feels soft and slightly fungal to the touch. This softness doesn't detract from the terrible damage it is capable of inflicting, and one blow from it is normally enough to fell the stoutest warrior. : Found at : Knothole Glade, weapon shop : Obsidian Greatsword :----- : Cost : 3705 -------------- : Damage : 142 ------------- : Weight : Heavy ----------- : Augmentation Slots : 2 --- : The re-forging of this weapon has left it almost ruined, its surface pitted and marked. The coldness of these weapons seems particularly pronounced here. Its taint chills the very blood of its user, and brings swift death and destruction on all who stand in its way. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop Bowerstone South, weapon vendor Oakvale, weapon and clothing shop Arena Shop : Master Pickhammer :------- : Cost : 13950 ------------- : Damage : 90 -------------- : Weight : Light ----------- : Augmentation Slots : 3 --- : This graceful deathbringer is light and yet easily able to pierce armour with even the most delicate of taps. Like all Master Forged weapons, its head and shaft are beautifully inlaid and wrapped with unknown types of jewels, curious metals and exotic hides. : Found at : Snowspire Village, weapon shop Knothole Glade, weapon shop Bowerstone South, weapon vendor Hook Coast, weapon shop Oakvale, weapon and clothing shop Bowerstone North shop : Master Mace :------------- : Cost : 15694 ------------- : Damage : 101 ------------- : Weight : Light ----------- : Augmentation Slots : 3 --- : Found at : Snowspire Village, weapon shop Knothole Glade, weapon shop Hook Coast, weapon shop Arena Shop : Master Axe :-------------- : Cost : 17438 ------------- : Damage : 112 ------------- : Weight : Light ----------- : Augmentation Slots : 3 --- : Found at : Snowspire Village, weapon shop Knothole Glade, weapon shop Hook Coast, weapon shop Bowerstone South, weapon vendor Arena Shop : Master Cleaver :---------- : Cost : 19181 ------------- : Damage : 124 ------------- : Weight : Light ----------- : Augmentation Slots : 3 --- : Found at : Snowspire Village, weapon shop Hook Coast, weapon shop Arena Shop Bowerstone North shop : Master Longsword :-------- : Cost : 20925 ------------- : Damage : 135 ------------- : Weight : Light ----------- : Augmentation Slots : 3 --- : One of the last few surviving blades forged eons ago in the Old Kingdom. Seemingly made of simble brass, these swords are always sharp, unbreakable and inherently magical. Its golden surface never tarnishes and the runes along the blade hint at now forgotten legends and lost lore. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop Hook Coast, weapon shop Heroes' Guild, Guild Shop Bowerstone North shop : Master Katana :----------- : Cost : 22669 ------------- : Damage : 146 ------------- : Weight : Light ----------- : Augmentation Slots : 3 --- : Like all Master Forged weapons this blade is unbreakable and magically sharpened. Its foreign appearance merely adds strength to the legends that the Master Forgers stretched out over the entire world. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop Hook Coast, weapon shop Arena Shop Bowerstone North shop : Master Greataxe :--------- : Cost : 27900 ------------- : Damage : 180 ------------- : Weight : Heavy ----------- : Augmentation Slots : 3 --- : This huge weapon should be unwieldy and almost impossible to swing easily, but it sits perfectly in its owner's hand as if it was crafted specifically for them. Like all of the Master Forged weaponry it is both unbreakable and ever sharp. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop Hook Coast, weapon shop Darkwood Camp, weapon vendor Arena Shop : Master Greatmace :-------- : Cost : 29644 ------------- : Damage : 191 ------------- : Weight : Heavy ----------- : Augmentation Slots : 3 --- : Even the legendary light brass used in the forging of these ancient weapons has failed to lighten these maces. Instead it has made them some of the deadliest weapons ever created, reputedly wielded by the war mages of that lost empire. : Found at : Snowspire Village, weapon shop Hook Coast, weapon shop Heroes' Guild, Guild Shop : Master Greathammer :------ : Cost : 31388 ------------- : Damage : 202 ------------- : Weight : Heavy ----------- : Augmentation Slots : 3 --- : Unlike its lesser variants this great hammer has been made from solid metal and yet, despite its vast size, is both easy to swing and incredibly damaging. Curiously, all the hammers of this form that have been discovered have borne a particular symbol, resembling burning teeth, on the flat of their heads. This shows they were made for a particular clan. : Found at : Snowspire Village, weapon shop Hook Coast, weapon shop Arena Shop : Master Greatsword :------- : Cost : 33131 ------------- : Damage : 214 ------------- : Weight : Heavy ----------- : Augmentation Slots : 3 --- : The rarest of all weapons and honoured in more tales, stories and legends than any others. These golden and black swords are warm to the touch, as if left out in the afternoon sun, and seem to almost sing as they cut through the air. Like all Old Kingdom weapons, they are unbreakable and deadly. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop Hook Coast, weapon shop Heroes' Guild, Guild Shop Bowerstone North shop :-- Ranged --: : Yew Longbow :------------- : Cost : 150 --------------- : Damage : 60 -------------- : Augmentation Slots : 1 --- : The weapon of archers in large armies, a Yew Longbow is long, resilient and powerful. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Wandering Greatwood Trader : Yew Crossbow :------------ : Cost : 200 --------------- : Damage : 80 -------------- : Augmentation Slots : 0 --- : The flexibility of yew makes it a good wood for Crossbows as well as Longbows. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop Wandering Greatwood Trader : Oak Longbow :------------- : Cost : 450 --------------- : Damage : 90 -------------- : Augmentation Slots : 0 --- : Oak is held to be better than Yew for bows. It's tougher, provides more power and lasts longer. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Barrow Fields, weapon vendor Heroes' Guild, Guild Shop Arena Shop Wandering Greatwood Trader : Oak Crossbow :------------ : Cost : 550 --------------- : Damage : 110 ------------- : Augmentation Slots : 1 --- : Oak Crossbows are heavy devices, sturdy enough for the toughest battles. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Barrow Fields, weapon vendor Heroes' Guild, Guild Shop Wandering Greatwood Trader : Ebony Longbow :----------- : Cost : 1820 -------------- : Damage : 130 ------------- : Augmentation Slots : 2 --- : The suppleness and strength of ebony make this a very accurate, very powerful weapon. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop Arena Shop Bowerstone Jail, in an unlocked chest Knothole Glade, weapon shop : Ebony Crossbow :---------- : Cost : 2100 -------------- : Damage : 150 ------------- : Augmentation Slots : 2 --- : Although hugely powerful, the Ebony Crossbow must be looked after if its properties are to be retained. : Found at : Oakvale, weapon and clothing shop Darkwood Camp, weapon vendor Heroes' Guild, Guild Shop Arena Shop Knothole Glade, weapon shop : Master Longbow :---------- : Cost : 25600 ------------- : Damage : 180 ------------- : Augmentation Slots : 3 --- : This wood's sheen reveals this as a Master weapon. One of the best. : Found at : Snowspire Village, weapon shop Hook Coast, weapon shop Heroes' Guild, Guild Shop Arena Shop Bowerstone North shop Knothole Glade, weapon shop : Master Crossbow :--------- : Cost : 25600 ------------- : Damage : 200 ------------- : Augmentation Slots : 3 --- : Light, strong, and very precise, this is a perfect example of why Master weapons are so good. : Found at : Snowspire Village, weapon shop Hook Coast, weapon shop Arena Shop Bowerstone North shop Knothole Glade, weapon shop :-- Augmentations --: : Flame Augmentation :------ : Cost : 1450 -------------- : Inflicts additional damage to creatures harmed by fire. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop Greatwood Gorge, in an unlocked chest Witchwood Lake, in an unlocked chest Twinblade's Camp, weapon vendor : Sharpening Augmentation :- : Cost : 2600 -------------- : This sharp steel augmentation added to a weapon increases the damage it inflicts. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop Arena Shop : Lightning Augmentation :-- : Cost : 1550 -------------- : Increases the damage caused to foes harmed by storms or lightning. : Found at : Knothole Glade, weapon shop Snowspire Village, weapon shop : Silver Augmentation :----- : Cost : 1650 -------------- : Inflicts additional damage to creatures harmed by silver, such as Balverines and Undead. : Found at : Snowspire Village, weapon shop Arena Shop During the White Balverine quest : Piercing Augmentation :--- : Cost : 2100 -------------- : Reduces the effectiveness of enemy armour. : Found at : Snowspire Village, weapon shop Oakvale, weapon and clothing shop Arena Shop Bowerstone Jail, in an unlocked chest : Experience Augmentation :- : Cost : 50000 ------------- : This gives extra Experience when the augmented weapon is assigned as your melee or ranged weapon. : Found at : Snowspire Village, weapon shop : Health Augmentation :----- : Cost : 45000 ------------- : This regenerates Health continuously while the augmented weapon is assigned as your melee or ranged weapon. : Found at : Snowspire Village, weapon shop Bowerstone North shop : Mana Augmentation :------- : Cost : 45000 ------------- : This regenerates Mana Energy continuously while the augmented weapon is assigned as your melee or ranged weapon. : Found at : Snowspire Village, weapon shop :-- 6.2 -- Clothing --: 'cause running around naked is frowned upon. : ---- Assassin Suit ----: : Armor Rating : 450 : Cost : 1216 : Attractiveness : 0 : Scariness : +51 : Alignment : -24 : Assassin Shirt :---------- : Cost : 540 --------------- : Armor Rating : 200 ------- : Attractiveness : 0 ------- : Scariness : +26 ---------- : Alignment Modifier : -13 - : A stealthy, low visibility shirt. : Found at : Darkwood Camp, weapon vendor : Assassin Gloves :--------- : Cost : 135 --------------- : Armor Rating : 50 -------- : Attractiveness : 0 ------- : Scariness : +5 ----------- : Alignment Modifier : -2 -- : Sensitive, thin gloves for precise killing work. : Found at : Heroes' Guild, Guild Shop : Assassin Trousers :------- : Cost : 473 --------------- : Armor Rating : 175 ------- : Attractiveness : 0 ------- : Scariness : +15 ---------- : Alignment Modifier : -7 -- : Leggings designed to blend in the shadows. : Found at : Twinblade Elite's Camp, inside an unlocked chest : Assassin Boots :---------- : Cost : 68 ---------------- : Armor Rating : 25 -------- : Attractiveness : 0 ------- : Scariness : +5 ----------- : Alignment Modifier : -2 -- : Padded boots for silent movement. : Found at : Oakvale, in a chest by the entrance to Cliffside Path Bowerstone South, clothing shop : ---- Chainmail Suit ----: : Armor Rating : 831 : Cost : 7418 : Attractiveness : -24 : Scariness : +24 : Alignment : 0 : Chainmail Helmet :-------- : Cost : 742 --------------- : Armor Rating : 83 -------- : Attractiveness : -10 ----- : Scariness : +10 ---------- : Alignment Modifier : 0 --- : Strong, protective headwear. : Found at : Bowerstone South, clothing shop Knothole Glade, weapon shop : Chainmail Gauntlets :----- : Cost : 742 --------------- : Armor Rating : 83 -------- : Attractiveness : -2 ------ : Scariness : +2 ----------- : Alignment Modifier : 0 --- : Decent hand protection for the battle-roughened. : Found at : Bowerstone South, clothing shop Knothole Glade, weapon shop : Chainmail Shirt :--------- : Cost : 2967 -------------- : Armor Rating : 333 ------- : Attractiveness : -5 ------ : Scariness : +5 ----------- : Alignment Modifier : 0 --- : A rugged shirt, able to turn blades and arrows, with a bit of luck. : Found at : Bowerstone South, clothing shop Knothole Glade, weapon shop : Chainmail Leggings :------ : Cost : 2596 -------------- : Armor Rating : 291 ------- : Attractiveness : -5 ------ : Scariness : +5 ----------- : Alignment Modifier : 0 --- : Not as tough as plate, but lighter and more flexible. : Found at : Bowerstone South, clothing shop Knothole Glade, weapon shop : Chainmail Boots :--------- : Cost : 371 --------------- : Armor Rating : 41 -------- : Attractiveness : -2 ------ : Scariness : +2 ----------- : Alignment Modifier : 0 --- : Sturdy metal shoes, perfect for the warrior. : Found at : Bowerstone South, clothing shop Knothole Glade, weapon shop : ---- Leather Suit ----: : Armor Rating : : Cost : : Attractiveness : : Scariness : : Alignment : : Leather Gauntlets :------- : Cost : 127 --------------- : Armor Rating : 66 -------- : Attractiveness : -5 ------ : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Handmade leather gloves. : Found at : Arena Shop : Leather Boots :----------- : Cost : 63 ---------------- : Armor Rating : 33 -------- : Attractiveness : -5 ------ : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Reasonably useful leather boots. : Found at : Darkwood Lake, in an unlocked chest Bowerstone South, clothing shop : ---- Plate Armor ----: : Armor Rating : 900 : Cost : 17820 : Attractiveness : +51 : Scariness : +51 : Alignment : 0 : Plate Chest Piece :------- : Cost : 7920 -------------- : Armor Rating : 400 ------- : Attractiveness : +26 ----- : Scariness : +26 ---------- : Alignment Modifier : 0 --- : Chest armour of the strongest variety. : Found at : Bowerstone South, clothes store Oakvale, weapon and clothing shop : Plate Gauntlets :--------- : Cost : 1980 -------------- : Armor Rating : 100 ------- : Attractiveness : +5 ------ : Scariness : +5 ----------- : Alignment Modifier : 0 --- : Strong, long-lasting gloves. : Found at : Oakvale, weapon and clothing shop : Plate Leggings :---------- : Cost : 6930 -------------- : Armor Rating : 350 ------- : Attractiveness : +15 ----- : Scariness : +15 ---------- : Alignment Modifier : 0 --- : Metal breeches offering very good protection. : Found at : Oakvale, weapon and clothing shop : Plate Boots :------------- : Cost : 990 --------------- : Armor Rating : 50 -------- : Attractiveness : +5 ------ : Scariness : +5 ----------- : Alignment Modifier : 0 --- : Hard-wearing boots for kicking and walking. : Found at : Oakvale, weapon and clothing shop : ---- Villger Outfit ----: : Armor Rating : 450 : Cost : 190 : Attractiveness : 0 : Scariness : 0 : Alignment : 0 : Villager Gloves :--------- : Cost : 21 ---------------- : Armor Rating : 50 -------- : Attractiveness : 0 ------- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Strong, comfortable gloves. : Found at : Heroes' Guild, Guild Shop Bowerstone South, clothing shop : Villager Shirt :---------- : Cost : 84 ---------------- : Armor Rating : 200 ------- : Attractiveness : 0 ------- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : A reasonably tough shirt. : Found at : Heroes' Guild, Guild Shop Bowerstone South, clothing shop : Villager Trousers :------- : Cost : 74 ---------------- : Armor Rating : 175 ------- : Attractiveness : 0 ------- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Thornproof trousers. : Found at : Heroes' Guild, Guild Shop Bowerstone South, clothing shop : Villager Boots :---------- : Cost : 11 ---------------- : Armor Rating : 25 -------- : Attractiveness : 0 ------- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Decent, hard-wearing boots. : Found at : Heroes' Guild, Guild Shop Bowerstone South, clothing shop :-- 6.3 -- Potions --: They taste nasty, but you'll need 'em. : Health Potion :----------- : Cost : 80 ---------------- : A powerful health-restorative. : Found at : Knothole Glade, general goods store Darkwood Camp, weapon vendor Oakvale, general goods store Oakvale, in a house Heroes' Guild, Guild Shop Oakvale Tavern Bowerstone South vendor Bowerstone North shop Greatwood Entrance, on the ground Bowerstone Jail, in a barrel Twinblade's Camp, general goods vendor : Will Potion :------------- : Cost : 70 ---------------- : A mind-expanding Will boost. : Found at : Knothole Glade, general goods store Darkwood Camp, weapon vendor Oakvale, general goods store Oakvale, in a house Oakvale Tavern Heroes' Guild, Guild Shop Witchwood Cullis Gate, sitting in front of a barrel Rose Cottage, in house Bowerstone South vendor Bowerstone North shop Greatwood Entrance, on the ground Bowerstone North, in a house Windmill Hill, in a barrel Twinblade's Camp, general goods vendor : Resurrection Phial :------ : Cost : 500 --------------- : Death need not be the end. Resurrection is possible with this. : Found at : Knothole Glade, general goods store Darkwood Camp, unlocked chest/vendor Ancient Cullis Gate, unlocked chest Oakvale, general goods store Heroes' Guild, Guild Shop Witchwood Cavern, in an unlocked chest Twinblade Elite's Camp, in an unlocked chest Bowerstone South vendor Bowerstone North shop Temple of Avo, unlocked chest Twinblade's Camp, general goods vendor : Ages of Skill Potion :---- : Cost : 300 --------------- : This potion will increase your Skill experience. : Found at : Abandoned Road, in a barrel Lookout Point, fish by the entrance to Picnic Area : Ages of Will Potion :---- : Cost : 300 --------------- : This potion will increase your Will experience. : Found at : Twinblade's Camp, in a barrel Witchwood Cullis Gate, sitting in front of a barrel Bowerstone Jail, in a barrel : Ages of Might Potion :---- : Cost : 300 --------------- : This potion will increase your Strength experience. : Found at : Twinblade Elite's Camp, in a barrel Windmill Hill, in a barrel :-- 6.4 -- Produce --: MORE BEER. : Green Apple :------------- : Cost : 4 ----------------- : A tasty, healthy fruit. : Found at : Barrow Fields, general goods vendor Oakvale, general goods store Heroes' Guild, Guild Shop Oakvale Tavern Bowerstone South vendor Bowerstone North shop Wandering Greatwood Trader Twinblade's Camp, general goods vendor : Apple Pie :--------------- : Cost : 15 ---------------- : There are definite health benefits to eating an apple pie. : Found at : Barrow Fields, general goods vendor Oakvale, general goods store Heroes' Guild, Guild Shop Oakvale Tavern Bowerstone South vendor Bowerstone North shop Wandering Greatwood Trader Windmill Hill, in a barrel Twinblade's Camp, general goods vendor : Fish :-------------------- : Cost : 12-18 ------------- : Freshly caught fish. : Found at : Barrow Fields, general goods vendor Oakvale, general goods store Heroes' Guild, Guild Shop Bowerstone South vendor Bowerstone North shop Wandering Greatwood Trader Twinblade's Camp, general goods vendor : Carrot :------------------ : Cost : 6 ----------------- : The carrot has mystery. : Found at : Oakvale, general goods store Heroes' Guild, Guild Shop Bowerstone South vendor Bowerstone North shop Wandering Greatwood Trader Windmill Hill, in a barrel : Red Meat :---------------- : Cost : 14 ---------------- : Protein-rich food for growing Heroes. : Found at : Oakvale, general goods store Heroes' Guild, Guild Shop Oakvale Tavern Bowerstone South vendor Bowerstone North shop Windmill Hill, in a barrel Twinblade's Camp, general goods vendor : Crunchy Chick :----------- : Cost : 35 ---------------- : It's the bones that make these crunchy. : Found at : Twinblade's Camp, general goods vendor Bowerstone Quay, scarecrow : Tofu :-------------------- : Cost : 40 ---------------- : Vile-tasting but undeniably good for you. : Found at : Barrow Fields, general goods vendor Oakvale, general goods store Oakvale Tavern Abandoned Road, in a barrel Bowerstone North shop Wandering Greatwood Trader : Beer :-------------------- : Cost : 10 ---------------- : A skin full of foaming beer. Share with friends, or drink alone - either way you're guaranteed to enjoy yourself! : Found at : Oakvale Tavern :-- Trade Items --: : Grain Sack :-------------- : Cost : 25 ---------------- : Found at : Oakvale, general goods store Heroes' Guild, Guild Shop Bowerstone South vendor Twinblade's Camp, general goods vendor : Flour Sack :-------------- : Cost : 35 ---------------- : Found at : Oakvale, general goods store Heroes' Guild, Guild Shop Bowerstone South vendor Bowerstone North shop : Cider Crate :------------- : Cost : 52 ---------------- : Found at : Oakvale, general goods store Oakvale Tavern Bowerstone South vendor Wandering Greatwood Trader Twinblade's Camp, general goods vendor : Beer Keg :---------------- : Cost : 46 ---------------- : Found at : Oakvale Tavern Twinblade's Camp, general goods vendor :-- 6.5 -- Legendary Items --: : The Bereaver :------------ : Cost : 69825 ------------- : Damage : 285 ------------- : Weight : Heavy ----------- : Augmentation Slots : 2 --- : Found at : Behind the Demon Door in the Necropolis. : The Cutlass Bluetane :---- : Cost : 40425 ------------- : Damage : 165 ------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : Found at : Behind the Demon Door in Greatwood Caves. : Solus Greatsword :-------- : Cost : 69825 ------------- : Damage : 314 ------------- : Weight : Heavy ----------- : Augmentation Slots : 1 --- : The legendary Solus of the mystical Dragonfighters, this weapon is held in awe by swordmasters and combatants of Albion alike. : Found at : Bowerstone North shop A possible gift from Lady Grey if married : The Sentinus :------------ : Cost : 62475 ------------- : Damage : 255 ------------- : Weight : Heavy ----------- : Augmentation Slots : 0 --- : Said to belong to the bodyguard of Archon, first ruler of the Old Kingdom, this Greatmace is as majestic as any sceptre, and powerful enough to bring empires to their knees. : Found at : Donate lots of money to the Temple of Avo in one go. : The Harbinger :----------- : Cost : 44100 ------------- : Damage : 198 ------------- : Weight : Light ----------- : Augmentation Slots : 0 --- : This Longsword was forged by the twins Elda and Essa. After its creation they used it to cut off each others' hands, ensuring the world would never see another weapon like it. : Found at : Look around for the explanation on how to get it out of the stone at the Temple of Avo. :-- 6.6 -- Books --: Important for the Book Collection quest in Bowerstone South. : The Sock Method :--------- : Cost : 200 --------------- : Subtitled "How to Make Yourself Sexier in Ten Days", this guide advises its readers to master really Heroic poses, learn to flirt, wear stylish clothes and avoid bad haircuts. : Found at : Oakvale, general goods store Oakvale, in a house Witchwood Cavern, on the ground Bowerstone North shop : Making Friends :---------- : Cost : 200 --------------- : Among the gems of wisdom contained in ths book are these: "It is generally considered ill-mannered to hit people", "Albion is a materialistic place; shower people with gifts and they'll love you for it" and "Performing good deeds will make everyone appreciate you more". : Found at : Oakvale, general goods store Witchwood Cavern, on the ground Bowerstone North shop : Windbreaker Rule Book :--- : Cost : 200 --------------- : This guide to making yourself obnoxious, includes the following tips; learn to swear and do it whenever you please, hit people for no reason at all, and break wind with wild abandon. : Found at : Oakvale, general goods store Oakvale, in a house Twinblade's Camp, general goods vendor : You Are Not A Bad Person : : Cost : 200 --------------- : Found at : Oakvale, general goods store Bowerstone North shop : The Ugly Guide :---------- : Cost : 200 --------------- : Found at : Oakvale, in a house Twinblade's Camp, general goods vendor : A Love Story :------------ : Cost : 200 --------------- : Found at : Witchwood Cavern, on the ground : A Hero's Journey II :----- : Cost : 200 --------------- : Found at : Rose Cottage, in house : The Trigamist :----------- : Cost : 200 --------------- : Found at : Bowerstone North, in a house : The Tailor's Tragedy :---- : Cost : 200 --------------- : Found at : Bowerstone North, in a house : Eyes of a Killer :-------- : Cost : 200 --------------- : Found at : Twinblade's Camp, general goods vendor :-- 6.7 -- Gifts --: Almost necessary if planning to marry. : Perfume :----------------- : Cost : 120 --------------- : A romantic gift, perhaps. Smells like a flower. : Found at : Knothole Glade, general goods store Barrow Fields, general goods vendor Oakvale, general goods store Bowerstone South vendor Bowerstone North shop : Red Rose :---------------- : Cost : 20 ---------------- : Albion's symbol of love. : Found at : Knothole Glade, general goods store Barrow Fields, general goods vendor Oakvale, general goods store Oakvale Tavern Bowerstone South vendor Bowerstone North shop Twinblade's Camp, general goods vendor : Chocolates :-------------- : Cost : 10 ---------------- : Who can resist such sweetmeats? : Found at : Knothole Glade, general goods store Barrow Fields, general goods vendor Oakvale, general goods store Heroes' Guild, Guild Shop Bowerstone South vendor Bowerstone North shop Wandering Greatwood Trader Twinblade's Camp, general goods vendor : Wedding Ring :------------ : Cost : 900 --------------- : You'll need this symbol of everlasting love if you plan to marry.Keep in mind that "everlasting" is a subjective term in Albion marraige law. : Found at : Knothole Glade, general goods store Oakvale, general goods store Bowerstone South vendor Bowerstone North shop Windmill Hill, in ripples in the water : Fake Wedding Ring :------- : Cost : 200 --------------- : A cheap copy. : Found at : Knothole Glade, general goods store Darkwood Camp, weapon vendor Bowerstone South vendor Twinblade's Camp, general goods vendor : Diamond :----------------- : Cost : 800 --------------- : A beautiful, valuable diamond. The perfect gift. : Found at : Knothole Glade, general goods store Twinblade's Tent, in an unlocked chest Bowerstone North shop : Emerald :----------------- : Cost : 700 --------------- : A lovely green emerald anyone would be delighted to own. : Found at : Darkwood Camp, weapon vendor Oakvale, general goods store Knothole Glade, in an unlocked chest Bowerstone North shop : Ruby :-------------------- : Cost : 600 --------------- : A red, red ruby. Coveted by many. : Found at : Knothole Glade, general goods store Oakvale, general goods store Witchwood Cavern, in a barrel Knothole Glade, in an unlocked chest Bowerstone North shop : Sapphire :---------------- : Cost : 550 --------------- : A gorgeous sapphire, which most would love to have. : Found at : Barrow Fields, in an unlocked chest Witchwood Cavern, in a barrel Bowerstone North shop : Jet :--------------------- : Cost : 450 --------------- : A piece of purest black Jet. A perfect present. : Found at : Darkwood Camp, in an unlocked chest Twinblade's Camp, general goods vendor : Black Rose :-------------- : Cost : 300 --------------- : Despite their startling qualities, most people find black flowers distasteful. Only someone with a heart as dark as its petals would truly appreciate it. : Found at : Bowerstone North shop : ---------- : : -- Note -- : : ---------- : The one thing I'm missing is the Spade and Fishing Rod. The easiest place to find both is the Bowerstone South general goods vendor, just go there to find them. :-- 6.9 -- Custom Weapon Builds --: Various things using different augmentations that I put together. Thor's Hammer Master Greathammer Augmentations: Lightning, Lightning, Piercing For something shocking, ha ha ha. The Ninjuta Obsidian Katana Augmentations: Silver, Sharpening Available pretty quickly, doesn't require any Physique, and is very cheap, since the above two Augmentations are found a couple places early on. Can kill a Balverine very quickly. Sedrick's Blade Master Longsword Augmentations: Sharpening, Experience, Silver Just an all around good, yet inexpensive sword for what you get. Of course, Experience Augs are incredibly hard to find, so a Piercing Augmentation works plenty good. The Mage Pan Frying Pan Augmentations: 5 Mana Well-known augmentation, if you're a pure Mage, you'll love this. Sniper Bow Master Longbow or Crossbow Augmentations: Piercing, Sharpening, Sharpening For an Assassin. : -- 7.0 -- Style Cards -- : To make your guy look so dayum gooooood. Organized by cost. : -- 7.1 - Haircuts -: : Normal Haircut :---------- : Cost : 85 ---------------- : Attractiveness : +50 ----- : Scariness : +50 ---------- : Alignment Modifier : 0 --- : Ponytail :---------------- : Cost : 66 ---------------- : Attractiveness : 0 ------- : Scariness : +50 ---------- : Alignment Modifier : 0 --- : Short Hair :-------------- : Cost : 65 ---------------- : Attractiveness : +50 ----- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Plaits :------------------ : Cost : 44 ---------------- : Attractiveness : -50 ----- : Scariness : -50 ---------- : Alignment Modifier : 0 --- : The Pudding Basin :------- : Cost : 38 ---------------- : Attractiveness : 0 ------- : Scariness : -50 ---------- : Alignment Modifier : 0 --- : -- 7.2 - Facial Hair -: : Standard Beard :---------- : Cost : 30 ---------------- : Attractiveness : -48 ----- : Scariness : -48 ---------- : Alignment Modifier : 0 --- : -- 7.3 - Tattoos -: : Big Blue Box Chest Tatto : : Cost : 1000 -------------- : Attractiveness : +30 ----- : Scariness : -20 ---------- : Alignment Modifier : +45 - : Chest Tattoo :------------ : Big Blue Box Back Tattoo : : Cost : 1000 -------------- : Attractiveness : +30 ----- : Scariness : -20 ---------- : Alignment Modifier : +45 - : Chest Tattoo :------------ : Lionhead Chest Tattoo :--- : Cost : 1000 -------------- : Attractiveness : +30 ----- : Scariness : -20 ---------- : Alignment Modifier : +45 - : Chest Tattoo :------------ : Furite Deathead Tattoo :-- : Cost : 100 --------------- : Attractiveness : -25 ----- : Scariness : +25 ---------- : Alignment Modifier : 0 --- : Torso Tattoo :------------ : Furite Flame Stomach Tat : : Cost : 100 --------------- : Attractiveness : -25 ----- : Scariness : +25 ---------- : Alignment Modifier : 0 --- : Stomach Tattoo :---------- : Furite Deathead Back Tat : : Cost : 100 --------------- : Attractiveness : -30 ----- : Scariness : +30 ---------- : Alignment Modifier : 0 --- : Back Tattoo :------------- : Furite Flame Back Tattoo : : Cost : 100 --------------- : Attractiveness : -30 ----- : Scariness : +30 ---------- : Alignment Modifier : 0 --- : Back Tattoo :------------- : Furite War Leg Tattoo :--- : Cost : 100 --------------- : Attractiveness : -25 ----- : Scariness : +25 ---------- : Alignment Modifier : 0 --- : Leg Tattoo :-------------- : Furite Stripe Face Tatto : : Cost : 100 --------------- : Attractiveness : -35 ----- : Scariness : +35 ---------- : Alignment Modifier : 0 --- : Face Tattoo :------------- : Furite Funeral Face Tatt : : Cost : 100 --------------- : Attractiveness : -35 ----- : Scariness : +35 ---------- : Alignment Modifier : 0 --- : Face Tattoo :------------- : Furite Flash Face Tattoo : : Cost : 100 --------------- : Attractiveness : -20 ----- : Scariness : +20 ---------- : Alignment Modifier : 0 --- : Face Tattoo :------------- : Golden Harvest Tattoo :--- : Cost : 64 ---------------- : Attractiveness : +35 ----- : Scariness : 0 ------------ : Alignment Modifier : +35 - : Back Tattoo :------------- : Howl Tattoo :------------- : Cost : 62 ---------------- : Attractiveness : -51 ----- : Scariness : +51 ---------- : Alignment Modifier : 0 --- : Somrune Tattoo :---------- : Cost : 58 ---------------- : Attractiveness : +20 ----- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Face Tattoo :------------- : Autumn Leaves Tattoo :---- : Cost : 54 ---------------- : Attractiveness : -20 ----- : Scariness : +20 ---------- : Alignment Modifier : -20 - : Face Tattoo :------------- : Gryphonite Tattoo :------- : Cost : 51 ---------------- : Attractiveness : +15 ----- : Scariness : +15 ---------- : Alignment Modifier : 0 --- : Chest Tattoo :------------ : Dorgon Tattoo :----------- : Cost : 49 ---------------- : Attractiveness : +15 ----- : Scariness : +15 ---------- : Alignment Modifier : 0 --- : Back Tattoo :------------- : Seacorpse Tattoo :-------- : Cost : 47 ---------------- : Attractiveness : -25 ----- : Scariness : +25 ---------- : Alignment Modifier : -25 - : Face Tattoo :------------- : Dark Vortex Tattoo :------ : Cost : 46 ---------------- : Attractiveness : 0 ------- : Scariness : +10 ---------- : Alignment Modifier : -10 - : Chest Tattoo :------------ : Harion Arm Tattoo :------- : Cost : 46 ---------------- : Attractiveness : +10 ----- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Arm Tattoo :-------------- : Harion Shoulder Tattoo :-- : Cost : 45 ---------------- : Attractiveness : +10 ----- : Scariness : 0 ------------ : Alignment Modifier : 0 --- : Shoulder Tattoo :--------- : The Eyes of Skorm Tattoo : : Cost : 45 ---------------- : Attractiveness : -10 ----- : Scariness : +40 ---------- : Alignment Modifier : -40 - : Back Tattoo :------------- : Tallin Clan Leg Tattoo :-- : Cost : 45 ---------------- : Attractiveness : +10 ----- : Scariness : +10 ---------- : Alignment Modifier : 0 --- : Leg Tattoo :-------------- : Red Widow Tattoo :-------- : Cost : 44 ---------------- : Attractiveness : +10 ----- : Scariness : +10 ---------- : Alignment Modifier : 0 --- : Arm Tattoo :-------------- : Kryndon Tattoo :---------- : Cost : 43 ---------------- : Attractiveness : +10 ----- : Scariness : -10 ---------- : Alignment Modifier : +10 - : Chest Tattoo :------------ : Seachaos Leg Tattoo :----- : Cost : 39 ---------------- : Attractiveness : -5 ------ : Scariness : +5 ----------- : Alignment Modifier : -5 -- : Leg Tattoo :-------------- : Tallin Clan Arm Tattoo :-- : Cost : 38 ---------------- : Attractiveness : 0 ------- : Scariness : +5 ----------- : Alignment Modifier : -5 -- : Arm Tattoo :-------------- : Tallin Clan Leg Tattoo :-- : Cost : 36 ---------------- : Attractiveness : 0 ------- : Scariness : +5 ----------- : Alignment Modifier : -5 -- : Leg Tattoo :-------------- : Seachaos Arm Tattoo :----- : Cost : 34 ---------------- : Attractiveness : -5 ------ : Scariness : +5 ----------- : Alignment Modifier : -5 -- :--Congratulations, you've finished reading this FAQ. So stop reading. Seriously. Quit it. Go away. Print this out and play the game. Or go do something. Come on now... I mean, seriously, dude.