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FAQ/Walkthrough

by Androgynous

  ___________        ______       __________       _________      ____________
 |   _______ |     ,'  .--.`.     \    ____ `-.    \    ,--.\     \    ______ |
 |  |       ||    / /\  \  `.\     |  |    `.  \    |  /           |  |      ||
 |  |       |/   / /  \  \         |  |     |  |    |  |           |  |      |/
 |  |___        / /____\  \        |  |____,' ,'    |  |           |  |____
 |   ___`.     / ________  \       |   _____ `-.    |  |      .    |   ___/
 |  |   `.\   / /        \  \      |  |     `.  \   |  |      \`.  |  |
 |  |        / /          \  \     |  |      |  |   |  |      | |  \  \
 |  |       / /__,'/       \  \    |  |_____,'  /   |  |______/ |   `. `.___,'/
/____\     /____,-'        /___\  /__________,-'   /____________|     `-.___,'
     ___                                  __                   
      |       _     |    _   _  ___      /         _    _  ___  _  _   _
      |  |_| |_     |   / \ (_`  |      |    |_|  /_\  | \  |  |_ |_) (_`
      |  | | |_     |__ \_/  _)  |       \__ | | /   \ |_/  |  |_ | \  _)
                                                       |




O-----------------------------------------------------------------------------O


                            Fable: The Lost Chapters
                             Written by: Androgynous
                                 For the Xbox
                     Last Update: Aug. 1, 2006 (beta version)
                           nm14.faqs[at]gmail[dot]com


O-----------------------------------------------------------------------------O

===========
STATISTICS:
===========

FAQ Start Date: Jan. 21, 2006
FAQ Finish Date: ???
Size: 228 KB


<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>

                             TABLE OF CONTENTS

<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>


[v] 1: PROLOGUE..........................................................ma_pg
   [v] 1.1: Legal Information............................................ma_li
[v] 2: GAME OVERVIEW.....................................................ma_go
   [v] 2.1: Story........................................................ma_st
   [v] 2.2: Controls.....................................................ma_co
   [v] 2.3: Leveling Up..................................................ma_lu
[v] 3: WALKTHROUGH.......................................................ma_wt
           - Oakvale
           - Hero's Guild
           - Wasps' Menace
           - Maze's Information
           - Orchard Farm
           - Trader Escort
           - Find the Bandit Seeress
           - Find the Archaeologist
           - Kill the White Balverine
           - Fight in the Arena
           - Rescue the Archaeologist 
           - The Graveyard Path
           - Rescue Scarlet Robe
           - Head to Hook Coast
           - Stop Jack of Blades
   [v] 3.1: The Lost Chapters Material...................................ma_nm
[v] 4: ENEMIES...........................................................ma_en
[v] 5: BOSSES............................................................ma_bo
[v] 6: SIDE QUESTS.......................................................ma_sq
[x] 7: GUIDES............................................................ma_gu
   [v] 7.1: Demon Doors..................................................ma_dd
   [x] 7.2: Silver Keys..................................................ma_sk
   [v] 7.3: Experience Cost Charts.......................................ma_ec
[x] 8: LISTS.............................................................ma_ls
   [x] 8.1: Items........................................................ma_it
   [x] 8.2: Weapons......................................................ma_we
   [ ] 8.3: Armor........................................................ma_ar
   [v] 8.4: Magic........................................................ma_ma
   [v] 8.5: Augmentations................................................ma_au
   [ ] 8.6: Tattoos......................................................ma_ta
   [v] 8.7: Hero Dolls...................................................ma_hd
[v] 9: TIPS/SECRETS......................................................ma_ts
[v] 10: FINAL INFORMATION................................................ma_fi
   [v] 10.1: E-Mail......................................................ma_em
   [v] 10.2: Version History.............................................ma_vh
   [v] 10.3: Credits.....................................................ma_cr
   [v] 10.4: Closing.....................................................ma_cl


[v] = I have already finished this section. Go check it out!
[x] = I have started this section, but it isn't finished.
[ ] = I haven't even started this section.

***Use the codes provided on the right to search that matching topic on the
left in a very fast way. Press ctrl+F***


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                                 1. Prologue                            ma_pg
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Hello and welcome to another nm14 guide. This time I am writing for Fable on
the Xbox. This should be another fun write, especially since the game was
enjoyable. Fable is an action RPG, where you get to level up and shape your
character's life. I would compare this to Kingdom Hearts, if you are wondering
whether you should buy it. I will be covering all of the aspects of the game
to the best of my ability. Enjoy the guide. However, this is the expansion
game, where a few added quest exist. I hope you enjoy this guide.


=== 1.1 - Legal Information ===========================================ma_l1===

This guide is (c) copyright to nintendomaster14, author. The guide may not be
sold or reproduced under any circumstances. Exceptions may occur with written 
permission from the author (nintendomaster14) via electronic mail. To 
make matters a bit more clear, those that are interested in posting this guide 
on a web site, magazine, book etc. must ask permission using e-mail. Posted all
around this guide, the e-mail address that you must use to ask permission for 
guides is nm14.faqs[at]gmail[dot]com. I am expecting formal requests, and 
polite manners. Those who do not meet the criteria listed above will likely not
be reviewed, or deleted from my e-mail inbox. I will be checking web sites 
periodically to make sure sites are not stealing copyrighted material. FAQers 
are tough to cheat, so I would suggest that you ask permission. Honestly, it 
does not take that much work, and I will likely let you use the guide. Thank 
you for reading this important part of the guide.

The following sites may host as of yet:
- gamefaqs.com
- faqs.ign.com
- neoseeker.com

The following sites (courtesy of SinirothX) may NOT host this guide under any
circumstances. They have been found to steal guides without asking, or asked
and received an answer of no, but still hosted the guide. If you belong under
this list, chances are you are not going to receive permission. Sorry, you had
your chance.

   911 Codes                     http://911codes.com
   9 Lives                       http://www.9lives.ru/eng/
   Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Console Domain                http://www.consoledomain.co.uk
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Square Haven                  http://www.square-haven.net
   Ultimate System               http://www.flatbedexpress.com
   VideoGaming.net               http://www.videogaming.net/


   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
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                                 2. Game Overview                       ma_go
   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
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Welcome to the Game Overview portion of this FAQ/Walkthrough. We will basically
give you the essentials in completing this game, and a little background
information on the characters.


=== 2.1 - Story =======================================================ma_st===

(Taken straight from the Fable: The Lost Chapters manual)


Congratulations are in store for you. The fact you have been proved with the 
Book of the Guild means you must be one of a lucky few with enough potential 
to be invited here as a Hero apprentice.

We consider this text sacred and even, I would say, magical. You would be 
wise to study it carefully from cover to cover in order to unveil its many 
secrets.

The task ahead of you will not be an easy one. Only through years of hard 
work can you hope to unleash your latent powers. During its long history the 
guild has seen many apprentices fail through idleness and overconfidence, and 
I would be sorry to see one with potential such as you throw it all away. 
Albion needs its Heroes now more than ever.

Becoming a Hero of Renown means achieving great things, and to accomplish 
less than greatness is to have done next to nothing at all. You must 
understand that, for the Guild, greatness has no bearing with regard to 
perceived good or evil. No, it has more to do with the Renown one achieves 
through actions, regardless of mortality. Be forewarned that the work 
necessary to become a Hero is not to be taken half-heartedly. On the 
contrary, this will be a most gruelling and arduous training, encompassing 
all aspects of mind, body, and spirit. I say this without a wisp of doubt. We 
require that you apply yourself as never before, but having done that, the 
rewards and Renown you may achieve are unimaginable.

This said, if you do finally graduate from this Heroes' Guild, you may even 
one day be acknowledged as the greatest hero ever to stride the cobbled paths 
of Albion. Statues have been erected all over the land in honour of those few 
Great Ones who came before you, those laid to rest and permanently entombed 
at the Guild. We may only hope our success in training you will one day flame 
your successes throughout Albion, coarse a place as it is. Go now, and seek 
your destiny!


=== 2.2 - Controls ====================================================ma_co===

Y: Parry or block an attack.
X: Swing a sword, shoot an arrow, or perform magic spell.
A: Action Button, used for communicating and checking items.
B: Hold to run; Flourish, an unguardable attack.
L Trigger: Lock on to opponents.
R Trigger: Hold to gain experience orbs; hold to go into magic mode
White: Take out/put away melee weapon.
Black: Take out/put away ranged weapon.
Back: Inventory.
Start: Pause menu.
D-Pad: View gained expressions and items.


=== 2.3 - Leveling Up =================================================ma_lu===

Leveling up is really rather simple. Once you complete the Hero's Guild, you
will be given the option to upgrade your skills using experience orbs that you
collect throughout the game. These experience orbs are green orbs that appear
after you kill enemies. There are four types of orbs that you can collect:
General, Strength, Skill, and Will.

-----------------------
General Experience Orbs
-----------------------

These are really very basic. When you kill any enemy, you will notice green
orbs floating at their corpse. Basically, you can hold R or simply run into 
these orbs, and collect them. Once you have collected them, you can trade the
orbs in for new and more powerful abilities. General Experience Orbs can be
used in any of the three other categories, depending on what ability you are
purchasing.

------------------------
Strength Experience Orbs
------------------------

Strength Experience Orbs are the same as general experience orbs, but can only
be used for attributes that apply to strength. You can gain strength experience
orbs by killing enemies using your melee weapon. Use the white button to equip
your weapon and attack the enemies.

---------------------
Skill Experience Orbs
---------------------

Skill Experience Orbs are the same as general experience orbs, but can only
be used for attributes that apply to skills. You can gain skill experience
orbs by killing enemies using your ranged weapon. Use the black button to equip
your weapon and attack the enemies.

--------------------
Will Experience Orbs
--------------------

Will Experience Orbs are the same as general experience orbs, but can only
be used for attributes that apply to magic. You can gain will experience
orbs by killing enemies using your learned magic. Hold down R to enter the
magic mode, then hit other buttons to use various magic spells.


Trade all of these experience orbs from all enemies, and you will level your
character up however you choose! Enjoy.



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   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���
                                 3. Walkthrough                         ma_wt
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As you start your game, you will have to choose a profile name. Pick whatever
you would like, then watch the initial cutscenes that explain what is going on
in your life. You will then enter reality you will see your father.

/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                        Quest #1: Oakvale                        |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/

As you begin your game, you will hear from your father that it is your sister's
birthday and you must complete some good deeds to gain gold pieces. You are 
then supposed to use these gold pieces to buy your sister a nice birthday 
present. More on that later. For now, head down the path leading to the first
green dot on the mini-map. These green dots represent "Hot Spots". In other
words, you will always want to check these areas and speak to the people who
are highlighted in green for some possible quest or something important. You
will notice that the first of these green dots is behind a large house. You
hear a man speaking lovingly to a woman. Talk to the man, and he will ask you
to keep his relationship with the women a secret. Ha, you wish. Since we are to
perform nice deeds, we must tell the wife the truth. The wife is located at the
golden dot, which tells you the next area. Head down the path and you will
reach the middle of town. Speak to the women in green, which is the wife, and
tell her the situation. Once you complete this deed, head to your father and
collect the gold piece.

Now head to another green dot, whichever you choose. Both are located from
the center of town, where you found the wife. I would recommend talking to the
man with the barn full of barrels. Offer to protect his barn while he runs and
does his business. A boy will come along and dare you to break into the barrels
to see what is inside. He mocks you, but ignore him and keep your promise. 
Once you have completed this deed for the allotted time, the man will come
back and thank you by expressing your dutifullness to your father. Head back
to the old man and get the second gold piece. Now, head to the other green dot
just near the last one.

This quest involves a bit more action. A bully is picking on a little boy,
which is obviously not very nice. The little boy will call for your help, so
when you enter normal mode, lock on to the bully using L, then press X to throw
some good punches in his direction. Once you finish that, you will gain a Teddy
Bear, which you must give to the little girl for the fourth and final and
optional deed. Rosie, the little girl, is also marked with the green dot. Just
head to her near the center of town, and give her the Teddy Bear for yet 
another gold piece. Now that you have collected 4 gold pieces, head to the 
trader in the center of town, another green dot. Buy the box of chocolates for
your sister. Now you must find your sister. To do this, follow the gold spot
on the map. This will lead to her in a field of scarecrows...Watch the next
cutscene, and on to the next area.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                    Quest #2: Hero's Guild                       |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


--------------
Child Training
--------------

Welcome to the Hero's Guild. Apparently you have been chosen to be a Hero, and
you must complete training to achieve this. Your roomate is Whisper, and she
will wake you up for your first lesson. You are to meet the Guildmaster for
some melee practice as soon as possible. First, head right through the open
door, then head over towards the shelves of books, which leads you to the 
Guild Library. You can click the action button (A Button) on the blue lighted
bookshelves, which gain books and knowledge of certain aspets of the game.
Once you are done with that, head outside, passed the dining hall. Before we
go to the melee training, let's complete a few side missions, eh? Head right,
then into the garden area. There is a guy who keeps saying "YES I AM!" Wow,
this is really annoying. Anyway, he says he ran to the Demon Door and back,
from where you are standing, in 50 seconds. Meh, that is easy to beat. Just
offer to play, then right when it starts, hold B down and head back where you
came from. Head passed the bridge straight in front of you. Then turn right to
get to another bridge. Cross the stone steps that follow to lead to the Demon
Door. Run into the wall, then head back. This really should be easy, so you
shouldn't have much work.

The second small quest, which isn't very useful at all, is collecting four
apples for a servent who needs to make an apple pie. There is one apple that
is right before the entrance to the Guild Woods. Head to the right from here
and you will run into another apple along the side. Continue towards the patch
of scarecrows to find another apple. Just to the west of this apple is another
on the ground. Really, this should be a simple task. Head back to the servent
and claim your blueberry pie. Ok, enough playing around. Let's get back to
our main objective, and speak to the Guildmaster, highlighted with gold on the
map.

He will give you basics of melee righting. Simply hit the scarecrow a few times
by punching using the X button. He will give you a stick to use, which is a
little more powerful and will allow you to destroy this scarecrow. Now, head
over to the Guild Woods where you claimed that one apple. Meet the Guildmaster
again and you will have to go through a small melee test. In these woods are
10 Beetles. You have to melee them with your stick weapon, which can be
equipped using the white button. They are marked as red dots on your mini-map.
Just head to the back of the woods and continuously swing at them. There is
not real point of parrying their attacks, just chop 'em up. Once you have 
killed all of them, collect the Orbs, then head back out of the woods and
speak to the man. Choose to be an apprentice.

-------------------
Apprentice Training
-------------------

So you are waken by Whisper, the same girl, only you are much older now. You
have gone through light training, but you must embark on dangerous quests soon,
so your training will be more vigorous. She says she will race you to the melee
combat arena, but it really is not a race. Take your time exploring the area if
you so choose, then head to the same melee arena as before. Here, you will be
given an Iron Longsword. Simply attack your foe a few times, and she will only
parry your attacks. Next, you will learn the parry technique, which is simply
pressing the Y button. You will have to actually hit Whisper in this round, but
nothing special. Finally, you will have to fight Whisper in a real match, which
could reflect who is the "better" Hero for now. Don't worry, this is really
easy. Just attack her constantly, and she will NEVER hit you. Really easy as
long as you keep locked on. Once you have destroyed her and her older mentor
comes, you will follow the Guildmaster to the archery range for more training.

At the archery range, you will have to equip your bow. Simply press the black
button to do this. Then, lock onto a target and press the X Button to shoot an
arrow. The first targets are just standing still, which should be really easy.
The second round involves you hitting three sets of targets. You can go into
first person mode if you want, by pressing R3. The back set is worth 9, the
middle is worth 6, and the front if worth 3. The harder you shoot these targets
the more points you get. This will be very similar for your grade later on.

Finally, head over to the island and speak to the Guildmaster to learn the
way of magic. Simply hold R and use the lightning spell by pressing X, to hit
the scarecrows. Once you complete this, choose to "Play With Whisper" to
complete some extra quests.

----------
Melee Test
----------

I bet you want some better weapons. Well, simply pass a few tests with A+ marks
and you will get a new bow and sword. First, head back to the melee arena. You
will be judged in a real match with Whisper, once again. I found this to be
just as easy as the first one, where you simply have to hack at Whisper and
you will automatically gain an A+. For your "Amazing" efforts, you will be
awarded with an Iron Katana.

------------
Archery Test
------------

Now, head over to the archery range where you can try the archery test. You
have to get over 150 points to gain an A+, which seems rather difficult at
first. Basically, you have to hit the targets with power, because this will
give you many more points. The first target really does not give much, and if
you only go for that target, you will have no chance of winning. Instead, head
into first person mode and aim for the last target. Wait until it reaches an
end for an easier strike. If you hit these with full force, you will gain an
enormous amount of points. Do this a few times and you will gain a Yew Bow.

---------
Will Test
---------

Finally, let us complete the Will Test, which involves hitting the scarecrows
in sequence, as they are racing you. You can lock onto the scarecrows quickly
by pressing the L Button. Simply go back and forth very, very quickly and you
will gain a Will Potion and Resurrection Phial if you hit 12. Now, for the
final section of the Guild area, you can choose two optional quests, based on
whether you would like to be good or bad. If you want to be good, head to the
Guild Woods and play with Whisper. Bandits will attack you from beyond, and
should use your magic spells to take them out. Whisper will heal you, so you
should not have any problems. Let's say you want to take the evil side. This
will involve Sparrow Hunting, which can be found towards the entrance to the
Guild Castle. Just use your first person mode and take out the several birds
all on the castle roof ahead. Get all your extra money if you wish, and then
head for your final test.

----------
Final Test
----------

The final test is in the Guild Woods with Maze, the man who brought you here.
So, head to the Guild Woods and speak with Maze. He will tell you to show him
the three techniques that you learned. Just hit him with your swords before
he transports. After you do this several times, do the same with your bow.
Try to hit stronger shots to make him happier. Finally, use your lightning 
magic spells to complete the task. Just so you know, Maze never attacks you,
so don't get too scared. Now you can graduate from this area and learn all
about experience and leveling up. See the leveling up section for more
information.

Check out the map in the center of this area and take a quest card, which is
just a new quest. The quests marked in gold are main quests, and the quests
marked in silver are secondary quests. Take Wasp Menace.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                      Quest #3: Wasp Menace                      |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Now that you have graduated from the Guild, you can explore the world freely
and shape your life narrower. Of course, if you want to continue with the game,
you must check out the map at the Guild and choose a quest card, as you have
done for this quest. Head out the front door and continue through Lookout Point
until you reach vines that can be locked on to. Chop these up and head to the
Silver Key, used to open special chests. Now, continue down the path to the
next Gold point on the map, and you will enter the Picnic Area, where the
Wasps are harassing a bunch of villagers.

The townspeople will ask for your help, killing the pesky wasps in the area.
The quest start screen will pull up, showing the bounties achievable for 
completing this quest. Once you have full control, you can kill the wasps. They
are all very easy, no matter what type of attacks you use, but I would strongly
recommend you use all three attacks: sword, bow, and magic. These will give
you more variety in experience points (unless you want to only concentrate on
one category). Once you kill all of the wasps, the people will thank you, and
tell others about your bravery. You will gain your renown and gold as you
finish, then you can teleport back to the Guild. However, I would recommend
that you do a few side quests before embarking on the next quest.

---------------------------
Sidequest: Beggar and Bully
---------------------------

This is very short, simply head back to the Lookout Point, where you came
through to get to the Picnic Area. You will notice a green dot up the hill
from the entrance to the Guild Area. There is the same freaking bully that
was harrassing the young children. This time he is putting up with a beggar.
If you want bad marks, you will want to throw up on the beggar, effectively
helping the bully. If you want good marks, you will want to fart on the bully,
which will make him go away. Either way, you will complete this very easy
sidequest. Now, head back to the Hero's Guild, and take the new quest card,
which says to meet Maze in Bowerstone South, marked on your mini-map. This
means a new quest!


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                  Quest #4: Maze's Information                   |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


From the Guild, you can easily get to Bowerstone South, your next destination.
The actual quest is very easy, you just head to the area (no enemies) and
speak to the Gold marked area, which is where Maze is. However, there are a
few sidequests along the way, which would be a good idea to complete since
this quest is not really a quest at all. Once you get to Bowerstone South, the
guard will take all of your weapons because the town is "peaceful". As you
enter, walk into the Clothing shop, and out to the top of the area. There will
be another Silver Key.

----------------------------
Sidequest: Fist Fighter Gang
----------------------------

This sidequest is good if you want to make some easy cash this early on in the
game. Basically, you are to meet a set of gang members at the midnight. Once
they appear for their nightly gang fighting, you can speak to the leader and
enter the tournament for a price of 50 gold. However, if you win the tournament
you will gain up to 350 gold! I should warn you that this will be very simple,
so the price is really worth it. Anyway, there are four rounds, where the first
three rounds are very similar punching fights. Parry when needed, then punch
them a few times. Just repeat this and you can easily take out the first three
enemies. The fourth round involves a fight with the leader, who throws more
attacks than the previous three. However, he is still very easy, and you should
have little trouble defeating him. If you do not get hit, you will win 350
gold. If you do get hit, but still win, you will gain 250 gold. Not bad, eh?

--------------

Ok, back to the main quest. Speak to Maze in the town and he will talk about
the possibility that your sister is still alive from the tragic killings of
your childhood home. Head back to the Guild for the next quest.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                      Quest #5: Orchard Farm                     |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


You have two options in this quest. You can either help the man and his wife
save his crates in his barn, or you can help the bandits steal the crates. I
think you can tell which side will give you good or bad marks. Anyway, choose
whichever you want, and then follow the Gold markers on your mini-map. You
will enter Greatwood Entrance. There are a few things you can do here before
you actually enter the Orchard quest. The first is speaking with Whisper, which
is pretty boring. Notice the red dots in this area. Don't worry, there are
just a few simple enemies, like the ones you have already killed. Once you have
taken them all out, head east and grab the chest and items. Use the Will Elixir
for an increase in capacity. Now, before going to the Orchard Farm to the west,
you will want to go northwest to Fisher's Creek for another sidequest.

-----------------------
Sidequest: Fisher Creek
-----------------------

Before actually fishing, you have to help the man who will teach you. There
are several wasps swarming the outside of his house. Just kill them all with
any type of attack method. Once you have completed that, grab the experience
and speak to the man. He will teach you how to fish and give you a rod to fish
with. Your main objective is to gain the Gold Fish Trophy. To do this, you 
have to continuously fish at the pier that he mentions. To fish, simply wait
until a fish bites, then tap A as fast a possible. Once the fish bites again,
wait a moment, then tap A. You don't want to continuously tap A, or your line
will break. After you claim your new prize, you can obtain a few other items
in this region.

Behind the man's house is a chest that will give you Leather Gauntlets. You can
obtain 100 gold, a Moonfish, a Silver Key, and a Working Moustache card in
the water right next to the chest. Once you have obtained all of these, you
can exit this area and complete the quest.

--------------

Head to the Gold marker to Greatwood Lake. Head to the right, up the hill to
gain a Silver Key. Then head left across the bridge and take out the red dots,
which are simple enemies. Use combinations of attacks, or your B button
Flourish attack when applicable. Once you are finished, head to the Gold
marker to enter Orchard Farm.

I chose to defend the farm, but you can chose to attack the farm depending on
the type of marks you want. If you are defending, you will have to face three
sets of bandits, who will all come down a narrow path towards the barn. The
key to this is having a bow and arrow stretched out, ready to kill at least
one of them. Don't bother trying to kill a second, they will get to you too
quickly. Kill the rest with magic or melee weapons. The next set will have one
more bandit, but the same strategy applies. If they get passed you, shoot
arrows at them to make sure they don't steal anything. The last set of bandits
is the same as the first. Take out the archers as soon as possible, because
they can take valuable damage. If you ever get low on life, just use potions
or food (right D-Pad) to gain life.

If you are on the other side of this quest, you must take out the companions
that were helping me on the other side of the quest. The other bandits will
do all the stealing. You have to escort the three sets of bandits with the
crates to the north of the farm. Either way, you must fight Whisper at the end
of the quest, which is, of course, SIMPLE! She teaches you to flourish, which
appears as the B button when you have attacked her a few times. She cannot
block Flourishes, so use them whenever you can. Just keep swinging and she will
eventually fall as usual. Before leaving this area, there are a few items you
can pick up. First, head behind the farm and collect the Jet gemstone in the
chest. Take the eastern path to the next marker to find another chest with a
Treasure Clue 5. Also if you head east you will find a fishing area, where you
can collect a Silver Key and a Coron Visor Tattoo, as well as an Elixir of 
Life. Head back to the Guild for another quest. You have two options at this
point: The long Darkwoods escort quest, or the Hobbes Killing Contest Quest.
The latter is much shorter and optional, so let us get through that first.

---------------------------------
Sidequest: Hobbes Killing Contest
---------------------------------

At Lookout Point, you will meet the trader who needs to be escorted to Orchard
Farm, so accept the offer of over 600 gold, then press down on the D-Pad for
the "Follow" command. He will follow you until you get to the destination.
Head to the Gold marker to the Greatwood Entrance. Of course, in this next
area there are the basic enemies that you have already fought before. They are
all marked as Red dots on your mini-map, so you have precautions before
entering the battles. Just have the trader follow you, unless you want to get
him to the destination without harm (you get a gemstone prize if you do). If
you want this minor prize, simply place him in a safe area while you fight all
the enemies. Either way, you should have no problem escorting him to the next
area, Orchard Farm.

Your goal here is to kill more Hobbes than Whisper (which, again, is not that
hard). There are several types of Hobbes, some that carry axes, and others that
perform magic. The magic Hobbes are much easier to kill than the latter, so 
look for them whenever possible. Also, as Whisper is attacking some of the 
enemies, you can use her damage to your advantage and take out the rest of the
enemies. If you get more, which should easily happen, you will gain the Hobbe's
Tooth Trophy as well as the quest credentials. Before leaving this area, you
can fish in the water for another Silver Key. Head back to the Hero's Guild to
embark on the next major quest.

--------------

Back in the Hero's Guild, choose the quest that escorts the traders through the
Darkwoods. Just as a pre-warning, this quest is going to be, by far, the
longest quest you have encountered thus far in the game. If you have little
time on your hands, do not start the quest, because you cannot save in the
middle of quests.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                     Quest #6: Trader Escort                     |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


We have to get to a new area, the Darkwoods, but to get there, we will pass
through a few old areas. First head through Lookout Point, to the Gold marker
on the map. Then Greatwood Entrance will lead you to Greatwood Lake, each 
having its fair share of enemies. Simply take them out using whichever type
of abilities you enjoy, then move to Greatwood Gorge, where you will witness
a cutscene that warns you of a Bandit toll ahead. Hah, like we are going to
pay those fools. Instead, do not pay the 400 gold, and kill all of the Bandits
that attack you. Trust me, you really should do this, it won't hurt you even
if you are on the good side. Continue to the next region, Greatwood Cullis
Gate.

A Bandit will charge at you from the left, so take him out as planned. Head
down the path to the left and you will notice the teleport to this area. Head
back and take the path to the right this time. There will be Bandits already
fighting Traders, so take them out. Then, you will be asked to go south, but
instead, head north for a few extra items. There is a Demon Door in Rose
Cottage. Use the chocolates for this Demon Door, then head in and grab the
items from the chest, Will User Bright armor. Head back out and head into the
cottage to find a Silver Key. There is a chest with a lot of gold passed some
vines that you can destroy, but you get bad marks for doing this. It is up to
you. Anyway, head back and take the southern path.

This area, Greatwood Caves, is very simple. Several Hobbes enemies will try to
attack you, but they can easily be killed using arrows from a distance. At the
end of the area, you can head through the door to the next area, the Darkwoods.
You have a few traders following you, but as you run down the path, a sickly
looking man will ask to join you. If you want good points, accept, if you want
bad points, reject. Then head to the next area. Watch the cutscene of the
enemy attacking a Trader. Then, it will come for you and your company! Don't
worry, shoot an arrow as soon as possible, then melee it out. Grab the Jet
gemstone from the chest on the left, then head down the steps to get to a 
small marsh full of pads and mushrooms. Shoot all of these exploding muchrooms
before crossing the marsh, then cross and head to the next area.

You will have a spiral path here, where a few sets of bandits will attack you
and the traders. I would advise having an arrow ready to launch before you are
fighting them, so you can pick at least one of them off. Try to use Force
Push, or other spells to keep them away from the Traders. There will be a
second set of Bandits, just like the first, who will apply the same strategy.
Head to the water and grab the chest to your right, which contains gold. As
you make your away across the water, notice a rock with a hole. Shoot an 
arrow through this hole to make a Silver Key come out. Then head to the next
area.

The Darkwood Camp is like a rest area. You can open chests and get some items
that will help replenish yourself. You can also play Blackjack, although I
would advice not much playing, as you can lose a lot of money. You know how
gambling works...Anyway, head down the path, take the north path to get to a
chapel. Inside here you can find an Assassin Shirt. Then, head back to the
southern path. This next area is full of Bandits. Just take them all out as
you usually do, and use food when necessary. Also, you can fish off the first
bridge to gain a Silver Key. If you open the treasure chest ahead, your Trader
that you picked up will turn into another enemy! Take him out, that pathetic
creature. Head out to the final area of this quest.

You will have a boss fight in this area, so get ready. Basically, you should
head to the end of the area to the large Red dot. This large creature will pop
out of the ground, and the boss fight will begin.

=======================
Boss Fight: Earth Troll
=======================

This boss is pretty easy if you know what to do. I would recommend using all
arrows on this guy. Basically, stand back, pull arrows back, and shoot them at
him as much as possible. He will throw two rocks in a row, one at you, and one
to the right or left of you, depending on the direction you are moving. To
dodge these rocks, simply press the Y Button, which will have your character
roll out of the way. You can simply repeat this process of shooting charged
arrows at him, then dodging the rocks. No other attacks are necessary. I would
advise that you not get too close, because he has a very powerful Force Push
that could deplete you of your energy very quickly. Once he is dead, head back
and break the barrels, which will give you a Golden Carrot. Then take the 
Traders to the next area to complete the quest.

--------------

In Barrow Fields, you will gain your gold and experience! Ah, that feels good
completing a long quest like that. You can gain another Golden Carrot by 
digging in the middle of the rocks. You can obtain gold from fishing in the
river as well. Speak to Maze to complete this area, then you can head back to
the Hero's Guild for a new quest card.



/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                Quest #7: Find the Bandit Seeress                |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


To begin this quest, you must head to Oakvale, towards the beach area, as your
quest description says. I would just teleport there, but you can get there the
long way gaining experience on the way. Anyway, once you are there, head to the
beach, then to the right you will find a cave entrance at the end. This will
lead you to Clifftop Patch.

In Clifftop Patch, you will be introduced to the stealth aspect of this game.
Like most games that do this, stealth is pretty much pointless. Anyway, head
to where the Bandits are, then kill them all. I can't really figure out how
to get passed them here. Wait until the gates close, then kill the rest of the
Bandits. Once they are dead, you will have some extra time before the gates
reopen, and more guards come, to find a good hiding place. Head towards the
gate, and hide behind the left boulder. Wait until the guards reenter the area,
then wait until they pass. Make your way out to the next area.

Now you must enter the Anbandoned Road. Watch the short cutscene of the Bandits
speaking. They say you must have Bandit clothing to get into the next area.
There are five treasure chests in this area, and you must collect all of them,
each with a piece of apparel. Kill the Bandits that were talking, then make
your way down the path to the next set of Bandits. I would recommend using 
Force Push if you have it, especially when the Bandits surround you. Grab the
Bandit Boots from the chest here, then head up to the next area, killing more
Bandits. To your right is another chest with the Bandit Shirt. There are more
Bandits just up the ramp to the south, leading to the watch area. Just kill
those two guys for fun, then head down the path.

Continue to find two more sets of Bandits. Since they are far away, you should
be able to pick at least one off with your Ranged weapon. After that, they will
charage at you, so prepare your melee weapon. You will find the Bandit Trousers
in the chest near the tent. As you make your way up, you will notice some more
Bandits to the right, as well as some straight ahead. I would take them all
out, then grab the chest to your left, containing the Bandit Bandana. Finally,
grab the last chest and kill the final enemies to gain the Bandit Gloves. If
you head around the path, you can find another chest for some items. Once you
are all done, head to the Golden marker to get to the next area.

In here, you must put all your Bandit equipment on, then speak to the guard.
This will permit you into the next area. Now in Twinblade Camp, you must find
a special pass to get to the "elite" section of the camp. There are a few ways
to get this pass. The safest way is to play the memory game with the man in the
tent. You must memorize a few items on a table, then the items are covered.
A new item is placed on the table, and based on your memory, you must pick the
item that is new. If you beat the time of 35 seconds in 5 rounds, you will
gain a pass. If you can't seem to beat this, you can kill a Bandit who has one,
when you speak to them. Of course, you could always pay them lots of gold for
one, but that is just a waste of money.

In the next area, Twinblade's Elite Camp, you can smash some of the barrels
to gain some valuable items. I would also recommend you put your best apparel
on, because you are about to fight a few tough battles. The first one is up the
hill, with a bunch of cages and a green dot. There are prisoners in these
cages, and the Bandit has the key. You must kill him, using powers and shots.
Once he is dead, grab the Key, unlock the cage, then head out the gates after
the guards chase the escapers.

Now you meet a nice showdown with Twinblade.

=====================
Boss Fight: Twinblade
=====================

Twinblade is not really hard, he just looks really scary. He has two huge
blades that he will basically be swinging throughout the entire battle. You
are going to want to roll out of his way whenever he tries to attack you. After
about 10 seconds, he will swing both swords into the ground, then attempt to
pull them out. Well, all you really have to do is hit him in the back. You can
only hit him twice, the rest don't count. Continue this process, waiting about
ten seconds, until he performs that sticking attack. There is absolutely no
other way to hit him. Once his health is low, but not finished, you will view
a cutscene. Your sister is here! She is in servitude with the Bandits, and she
gives you a new power. Anyway, you must either spare or kill the leader. The
harder method is killing him, because then the Bandits all come and attack you.
If you want bad marks, do this. Remember, you pretty much need Force Push, or
you are dead.

--------------

Grab all the items (lots of gold) in the tent. Then, to actually complete the
quest, and obtain your massive amount of renown, experience, and gold, head
back out to the previous area. Then, once you have obtained your goods, you
should teleport back to the Hero's Guild, where you must meet up with Maze.
Speak to Maze at the top of the tower, and he will ask you to find the
Archaeologist. You must go to Witchwood, and there is a new Cullis teleport
to get there. Use your experience as necessary, then embark on the next
quest.



/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                 Quest #8: Find the Archaeologist                |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


First we must head to Witchwood, a new area. To get to witchwood, simply use
the Cullis transport, found in the Hero's Guild. You will enter a jungle like
area. There are vines, which you will notice have red outlines, which means
you can destroy them. You must do this to move on, so chop the two sets of
vines. To your right you will notice a few vines protecting a chest with an
item inside. Continue north up the path, and you will already begin a boss
fight.

======================
Boss Fight: Rock Troll
======================

This Rock Troll has a really cool strategy that, no matter what your attributes
are, enables you to kill the Troll very easily. Basically, he is very similar
to the Earth Troll, except he throws more rocks, more often. Of course, this
can be a pain if you are working from a distance, but if you use the following
Melee strategy, you should be fine. First of all, run up to him and hack him
3-4 times. He will stop, start looking for you under him. Now, run back a
little bit. If he uses his stomp attack for close enemies, you will be safe
from the hit radius. If he goes back to throwing the rocks, you should run 
back towards his stomach, and whack a few times. Just repeat this process and
you will NEVER get hit, or have to use any food or potions. Not bad, eh?

--------------

There are no more enemies, so follow the path until you get to the next area.
This new area is called Witchwood Stones. Just to your right you will see a
Demon Door, and this is also where you must go to continue the quest. He says
you must know his name, and spell it out using the magical rocks just to the 
north of here. Only one person knows his name, and that person is in the area
to the north. I can save you some time and tell you that the name is "HITS"
but you can also find it from a green colored person near the Avo Temple. 
Before going to the stones, pick up the Obsidian Hammer, a very powerful 
weapon, protected by some vines. Then spell the name out by pressing A at the
stones, then hitting to spell HITS.

Now, watch the cutscene and you will gain entrance into the Demon Door. In here
you will find the Archaeologist, who is really mad because he thought that he
was hidden. Anyway, grab the 3-4 chests in this area, as well as the items that
are on the floor near the bookcase. Now you can head back to the Guild for the
next quest.

---------------------
Sidequest: Hobbe Cave
---------------------

Now is a good time to take this quest card, an optional side quest. Of course,
you do not have to do this, but you are able to complete this task, and it
really won't be too difficult. First, you must head to Greatwood Cullis using
the Cullis transport at the Guild. Then, you should make your way to Rose
Cottage. The old woman here will tell you that she wants to find her young
grandson, who has been playing in the Hobbe Cave, but has never come back. So
we have to do another saving the little helpless child quest. Anyway, head to
Greatwood Caves, which is marked on your mini-map, then look for the Gold
marker, cutting the vines, and heading into Hobbe Cave.

In here, you will have to fight many Hobbes, so keep that in mind. Also, you
will have the option of gaining a few helpers to do this. If you take some of
the side doors, you can save some stupid men, who will help you on the quest.
All you have to do is kill about 15 Hobbes! Anyway, once you have all your
crew (optional of course) you can head to the next area. There will be a sudden
attack of Hobbes from the west, as well as a door. Take them out, then head
through the door. Run down the long staircase, then into the room which has
the boy and the mini-boss.

======================
Boss Fight: Lake Nymph
======================

This Lake Nymph is really not that hard, just sort of long and tedious. What
is going to happen is you have a choice. You can either trade your partner in
for the boy, or you can deny the request and kill the boss. Let's be good and
deny the request, and kill this pathetic creature. It will summon LOADS of
Hobbes, so get ready for Force Push, which I pray you have by now. Take all the
Hobbes out, and when you have a chance, try to whack the Nymph, or shoot an
arrow. After about 5 minutes of fighting, you will eventually win, and the boy
will be released. He will follow you, and you must escort him back to the 
Rose Cottage, killing a few groups of Hobbes along the way out of the cave.

--------------

Head back to the Hero's Guild and take the White Balverine quest.



/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|               Quest #9: Kill the White Balverine                |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Using the Cullis transport system, head to Witchwood again. Unlike last time,
you will have to face Bandits, but this time, the Bandits are a lot harder
than previous areas. Try not to let the Bandits surround you, and then take
them all out and move on to the next area.

In Witchwood Stones, you will see no enemies! As you head up, a man will come
running at you and tell you to save his wife from Balverines. Well, we might
as well follow him down to the stones and check out the situation. Woah! He
led us into a trap. There are tons of Bandits here, and one really hard one.
I would recommend taking out the big guy first, and use Force Push to clear
the smaller Bandits. After you kill all of them, speak to the man who forced
you into the trap. Kill him for evil marks, spare him for good marks. If you
spare him, you will also receive a bit of gold for being SO generous.

In the Temple of Avo, simply head to the right, and this will lead you to the
next area. Witchwood Lake is pretty simple (for now). There are no enemies, 
just a Gold marker on your mini-map. You can collect some items from the 
barrels here as well. Head to the marker and then into the next area, where the
fighting will begin.

Now that you are in Knothold Glade, you will notice that there are several
people at the gates to the city. Speak to them, then turn around. Notice the
black Balverines that are laying on the ground? Well, walk over to them and
start killing them. There are about three of them to kill. They are really
agile, so try to hit them a few times, then use Force Push. Just repeat that
process. Flourishes work wonders here as well, because they kill Balverines
much faster than they kill other enemies. The gates will finally open. Watch
the cutscene, and the White Balverine will enter the city!

You must hit the White Balverine 10 times to make it go away. Of course, this
is not killing it, just distracting it. Once you have shooed it away, you will
have to go to the top of the area, which is the south of the mini-map. You are
to meet a woman whose husband killed a Balverine. Then, the White Balverine
appears again. Do the same procedure, hitting it 10 times to make it go away.
The woman finally appears and gives you a Silver Augment, which should get the
job done in terms of killing the White Balverine. Now, you must head back to
Witchwood Lake and kill that beast.

===========================
Boss Fight: White Balverine
===========================

The White Balverine is at the lake, which is the lower section of the area.
Simply head down to hit, and start whacking it (or shooting if you placed the
silver augment into a bow). After you hit it a few times, it will howl and
a smaller Black Balverine (like the ones you killed before) will enter the
arena. Don't worry, they don't pose much of a threat, and hardly bother you.
Just keep whacking the White Balverine, and use flourishes whenever possible,
because they will make your life a lot easier. The White Balverine has no
other special moves, he just summons TONS of Balverines. When you kill the
White Balverine, take out the rest of the Balverines using Force Push and other
techniques. You completed the quest!

Let's try one sidequest before moving on.

----------------------
Sidequest: Lost Trader
----------------------

This quest is rather simple at this point in the game. Just head to Oakvale,
and follow the golden marker to the Abandoned Road. There are Bandits in this
area, which should be easy news for you, since you are high leveled. Once you
reach the Abandoned Road, you will have to kill all of the Bandits to get to
the Lost Trader. The stupid man will have to follow you as you make your way
back to his buddy, killiing more Bandits in the way. Pretty easy if you ask
me. Grab your reward and move to another sidequest.



/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                   Quest #10: Fight in the Arena                 |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


This is a really fun quest. Make sure you have some time on your hands though,
because you have to fight in several rounds at the arena, which could take you
a half hour or so. Anyway, use your Cullis gate to get to Witchwood Lake. This
will lead you right to the Arena Entrance.

At Witchwood Lake (where you fought the White Balverine) you will find a lot
of Balverines waiting for you. You could fight them all, or you could rush to
the other side, where the gold marker indicates. Take out all of the Balverines
using Force Push and other powerful spells and attacks. Then head to the next
area. Speak to the guard at the Arena Entrance, and he will realize that you
are here to fight in the Arena. The purpose of fighting in the Arena is to gain
respect from all around Albion, which is a rather climactic moment in this
game.

Anyway, once you are in the Arena, you will have to listen to a short lecture.
You are not the first one to go into the arena, so you can hang around and buy
some items. I would stock up on as many potions as possible, because you are
probably going to need them during your rounds in the Arena. You can also do
a little target practice with some dummies in the waiting room. After a little
while, the first contestant will die, and a "volunteer" is required. You are
automatically selected, so don't get your hopes up, haha.

The rules of the arena are rather simple. Basically, you will have to fight
through each round, killing all of the enemies throw at you. There are several
sets of enemies per round, so keep that in mind. Also, you_can_take breaks in
between rounds, but you will not gain the gold that you acquired in the last
round, and it makes you look like a coward. Don't worry, this Arena is easy
enough to complete without taking breaks. Let's get down to the strategies.

Stage 1
-------

This round consists of four sets of Wasps. The wasps get steadily harder as
you increase the set, but overall, they are pathetically easy at this stage of
the game. Just whack them with your melee weapon, and they should be done 
without causing any damage. If they do, fill up your energy bar before going
into the second round.

Stage 2
-------

Again, there are four sets of enemies, but this time, you will be facing the
Hobbes. The Hobbes are like they always are, mildly difficult. You will get
hit a few times, but fill your health up using magic or potions, and you can
continue whacking. The safest method is to shoot arrows, or perform attack
magic spells, but any method should work. Once you get loads of Hobbes all
around you, use the Force Push spell to knock them away, then concentrate on
one of them at a time.

Stage 3
-------

Balverines are really not that difficult, even at this stage of the game. Just
hack at them, parrying when they are about to attack. The Balverines usually
do not like to surround you, but if they do, use a simple Force Push. Once the
third set comes, you will notice that a White Balverine is included! Make sure
you use your silver augmented weapon, as it is the only weapon that can hurt
the White Balverine. Take the rest out, and you should be done for this round.

Stage 4
-------

The Undead are probably an enemy that you are not familiar with. They will be
pretty important later on in the game, however. The Undead, contrary to what
you might believe, are VERY easy. They are slow, and only perform melee attacks
from up close. This means archery is the best way to go. Just pull out your
bow and circle the arena. Continuously shoot at the Undead, using full strength
shots, which will take a good amount of damage. Kill all four sets of the
easy dudes, and you should be set to go for the next, more interesting round.

Stage 5
-------

Wow, we have a partner, Whisper. She is totally on your side, which is really
a good thing, because she attracts a lot of enemies, decreasing the number of
enemies that you have to concentrate on. The enemies in this stage are simple
Bandits, then progressively harder Bandits. In general, you should use melee
attacks, since the Bandits often charge at you. If you are good in magic, use
some physical spells or attack spells to help boost your strength. Just focus
on yourself, you have no obligation of saving Whisper, not to mention, she
cannot die (she has no life meter, as should see).

Stage 6
-------

This round consists of two Earth Trolls, which might seem hard at first, but
is actually really easy. This is because, one Earth Troll tries to attack you,
and the other tries to attack Whisper. This means you can focus on one at a
time. So, take your arrows out, then dodge the rocks, moving right as he shoots
the left rock, then quickly move left as he shoots the right rock. Shoot full
strength arrows to take the maximum damage off these guys. Once you kill the
first one, you will notice that Whisper barely did ANYTHING to the second. So,
you must use the same procedure for killing the second Earth Troll.

Stage 7
-------

This round consists of two Rock Trolls, instead of Earth Trolls. The procedure
for killing them can be the same, but can also be slightly different. Again,
you will only have to focus on one Troll, as the other will be distracting
Whisper. So, grab your melee weapon, and run up towards the Rock Troll. Chop at
it 3-4 times, and it will be staring in disbelief under himself, looking for
you. Now is the time to move back. If he uses his melee radius attack, you
should be out of the way in time. If he goes back to throwing rocks, head back
up to his belly, and hit him as you did before. Just repeat this procedure for
this Troll, as well as the other, and you should be ready for the final round!

Stage 8
-------

Arachonox is a large scorpion, but really easy. The key to winning this battle
is arrows. Get your bow out, and constantly shoot strength arrows at your
enemy. Try to aim in the green spot, near its belly. This will take the most
damage off the enemy. Arachonox will charge at you, for most of the battle,
which can be avoided by pressing the Y button, to roll to the left or right.
Try to anticipate this charage, so you can get a slight head start. The other
attack that Arachonox has is a ground vine attack, which casts spiky vines
underground, leading right to where you are. When Arachonox is charging up,
shoot as many arrows as possible, but just as it releases the vines, run to the
left or right, and parry to roll out of the way. The final attack that it has
is heading underground and releasing several miniature scorpions, which is 
really easy. Just whack the scorpions and they should die in one hit. Repeat
the procedure to finish off the stage.

--------------

So, there is all this gold, but two winners? No, according to the great Jack
of Blades, we must fight each other, and the winner gets the prize. So, you
must fight Whisper, once again, which is, again, very easy. She is much faster
than you are, which basically takes your archery skills out of the picture.
Instead, try to whack her when she throws grenades, or attempts to charge
attack you. Use flourishes to finish off a huge blow, which will eventually
take off plenty of damage. Use you potions and magic to boost you up, as you
normally do, and when Whisper's health becomes rather low, you will have to
face a decision, sort of like Twinblade. You can either kill her, gain 120
bad points, and an extra 10,000 gold, or you can spare her by walking out the
door, gain 120 good points, but no extra gold. Choose according to your side.

You are told to meet your sister Theresa at Grey House, near Barrow Fields.
This is a new quest, but a very short one, so I will simply include it right
now. Anyway, head to Barrow Fields, and over to the gold marker to get to the
Grey House. Speak to your sister, and she will tell you interesting aspects
about what really happened, and what the plot really entails. Once you have
completed this, head back to the Guild for the next quest.

Believe it or not, we are nearing the final main quests. Now might be a good
time to complete a few sidequests before moving onto the graveyard, as your
sister tells you to do. I will cover some of these sidequests before going on
to the main quests, just in case you are confused.

-------------------------------
Sidequest: Break/Help the Siege
-------------------------------

Depending on your alignment, you can either help the Bandits at Knothole Glade
or protect the Guards from the Bandits. If you are protecting the town, head
to Witchwood, then over to Knothole glade. Speak to the man in charge of the
town, then a bunch of Bandits will rade the city. Use Force Push to make them
go flying, then smash them with melee weapons. I would recommend using melee
weapons because you can kill the enemies much faster, even though you might
sacrifice a bit of health. Just use potions to help yourself, and you should
be fine.

If you are on the other side, you will be doing the exact opposite. You will
have to run in with the Bandits, and help them raid the town. Of course, this
will gain you bad points. Now head back to the guild and take the main quest.



/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|               Quest #11: Rescue the Archaeologist               |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Now that you have access to Bowerstone North, given by Jack of Blades himself,
you should head to Bowerstone South. Move along to the Golden marker, which
will lead you to the door leading to Bowerstone North. Talk to the guard, he
will allow you to pass, then enter the door to the next area.

The guard will introduce you to the area, but nothing of importance. He is also
really annoying, and we STILL don't have our weapons. Anyway, head to the left
where the Golden marker shows, and speak to the guard to enter the next area,
where you must rescue the archaeologist from the stupid enemies. As you enter
the next area, you will notice Minions in your path. They are really good at
blocking your regular arrow and melee attacks, so use Flourish attack on them.
Also, grab the piercing augmentation and use it for better damage on these
enemies. There will be quite a few of them, although you will have plenty of
helpers along your side, who actually kill some of the enemies.

Windmill Hill is more of the same. Tons of minions, so heal up your allys, as
well as yourself. I would recommend the double hit, or double arrow attacks.
They work well, because the Minions cannot block these. As you head up the
path, you will notice a house with a Minion and a guard. Kill the minion and
gather the guard for more assistance. As shown in the cutscene at the entrance
to this area, you will find the barrier. To your right is the magical Minion,
as well as a few others who are guarding him. Take them all out, using the same
strategies as before, then, once you kill the magical Minion, move to the next
area.

In this next area, another magical Minion will spawn a Rock Troll! Of course,
ther Rock Trolls are very easy to kill. I will explain my awesome method again.
First, grab your melee weapon, and run up towards the Rock Troll. Whack at
it 3-4 times, and it will be staring in disbelief under himself, looking for
you. Now is the time to move back. If he uses his melee radius attack, you
should be out of the way in time. If he goes back to throwing rocks, head back
up to his belly, and hit him as you did before. Just repeat this procedure for
this Troll, and it will fall. Take the magical Minion out, so he does not cause
any more freaking trouble. Before exiting, head east to find two guards and
two Minions. Save them, heal them, and then move to the Prison Path.

You will see the Archaeologist being transported on the docks. You only have
five minutes to save him, and a crap load of Minions who are going to be
popping out of the ground to save him. There are a limited number, they do not
keep on respawing, but they certainly come very often. The BEST spell in this
area is Slow Time, because you move at the same speed, but the enemies and the
clock will move at a very slow speed. This will allow you to run around them,
or kill them for some easy experience. Make you way all the way down to the
docks, then kill the remaining Minions at the docks. Head into the blue light
to save the Archaeologist, who tells you about the graveyard, but will not
tell you how to open the secret door, this is up to us. Head back to the Guild
for the next quest.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                 Quest #12: The Graveyard Path                   |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Follow the Golden marker until you reach the graveyard area, called Lychfield
Graveyard. Head down the path until you see a gate blocking the path. If you
speak to the Demon Door to your right, he will tell you that only one person
can open the door, Nostro. So, head left this time to find the gravekeeper's
house. Watch the brief cutscene. Grab the shovel from the chest just outside
the house. Then, the gravekeeper will open the gate for you. 

Make your way all the way to the back of this area, killing the undead that
appear from the ground. There are many places that you can dig in this area
as well, especially for gold and phials. Anyway, once you get to the specified
tomb, wait until the grave of Nostro tells you to bring him his armor. This
means, if you bring all his armor (four pieces) to the grave, he will open the
Demon Door that you must pass.

The first piece of armor is floating near the water just to the south. You 
have to fish this one out, so take your time and grab the first piece of 
armor. The helmet is, as mentioned in the cutscene, at the gravekeeper's
house. There is another green hot spot on your mini-map, which takes you to a
set of graves. Just dig in the shiny grave to get another piece of equipment.
Finally, head into the tomb marked with another green dot to find the last 
piece of equipment. Take all these back to Nostro's tomb, then you will be
transported to the Demon Door for entry.

This next graveyard path will be full of undead. If you want, you can gain a
lot of experience by chopping away at the undead. After all, they are not very
hard creatures. Then, once you get towards the end of the path, you will have
to face a mush faster and larger undead. Once you kill him, the door just at
the top of the stairs will be open. Before entering the door, grab the Silver
Augmentation in the chest to your left. Then, enter to the next area. 

In the final room of this quest, you will have to kill several Undead in a
rather small area. Use your multi-arrow spell if you have it to kill the
undead extremely quickly. Once the entire room is lighted around, you will
break the barriers and complete the quest. Now, you can immediately head on to
the next quest, which is to find and save your mother.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                 Quest #13: Rescue Scarlet Robe                  |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/

This large area is pretty...large. But, nothing in it right now. Just head
around the perimeter of the room and into the next area. This next stretch
consists of tons of Undead. They are rather easy, so kill them using Force
Push or some easy spell. Once you get to an intersection, you will be trapped
with another magic barrier. Kill all the Undead in this area, then the barriers
will be broken and you can continue killing mushrooms (use bow, they explode)
and more Undead.

You can either take the north route, which leads to a stinking nymph and a
chest with a phial in it (personally, it is not worth your trouble). Then,
head to the right and into the next area for a bit of fresh air. To get to the
Underground Passage, take the route up to the next magical barrier area. Of
course, you will have to face several Undead, but I would recommend killing
them instead of skipping them. Once all are dead, head into the Underground
Passage.

This area is Undead-free. But, the men guarding the fortress and your mother
will be here. They are pretty easy, but rather agile. Try to use your bow,
especially if you use a Heavy melee weapon. They are really fast and it is
hard to get many hits off. Once the first three are dead, snipe the further
men who are guarding the entrance that leads to the larger area. After a few
more guards, you will see a large area with stairs leading ahead. First, kill
the enemies to the northeast, and break the barrels for some extra items. There
is also a treasure chest that you can look into.

After you have killed everyone, and have grabbed items, walk up the stairs and
open the door. Now that you are in the Torture Chamber, you will meet your
mother. Crank the door open, and have her follow you out. As you run all the
way back, killing several enemies, you will be trapped by Jack of Blades. Ok,
so he is behind all of these evil deeds. You will then be placed in prison.

Getting out of prison is your next objective, although it is not really a new
mission, especially since you have not completed the previous mission. Wait
for the guard to come to your jail cell for a second time. Your goal is to get
the key to the cells, which can be obtained soon. So, you must complete a race
with a bunch of inmates. This race is EXTREMELY easy, so don't sweat it. You
simply follow the guards directions, which consists of turning right, climbing
stairs, turning left, then going around the entire perimeter of the top area,
and ending in the Warden's office.

While you are in the Warden's office, you will have a noise meter. He wants
absolute silence, so you cannot make fast movements. You can always use the
stealth walk, holding down the thumbstick. Walk behind the warden and over to
the bulletin board to his left. Get the code, then walk back to a table with
three books. Open a random book, and you will be caught by the Warden, but this
is the way the game goes, so don't worry.

You will end up in jail again...But the same procedure applies as done before.
Getting out of prison is your next objective, although it is not really a new
mission, especially since you have not completed the previous mission. Wait
for the guard to come to your jail cell for a second time. Your goal is to get
the key to the cells, which can be obtained soon. So, you must complete a race
with a bunch of inmates. This race is EXTREMELY easy, so don't sweat it. You
simply follow the guards directions, which consists of turning right, climbing
stairs, turning left, then going around the entire perimeter of the top area,
and ending in the Warden's office.

While you are in the Warden's office, you will have a noise meter. He wants
absolute silence, so you cannot make fast movements. You can always use the
stealth walk, holding down the thumbstick. Walk behind the warden and over to
the bulletin board to his left. Get the code, then walk back to a table with
three books. Open a random book, and you will be caught by the Warden, but this
is the way the game goes, so don't worry. Of course, now you have the key to
the cells.

Open your cell door. Opening your fellow inmates' doors will give you good
points, so if you are evil, do not do it. Grab the stick in the cell across
from you. Head out the back door. Your next objective, before helping your
mother, is to get your equipment back. Once you get to the couryard, you will
see three guards. Let them see you, and run up the stairs. Do not follow the
golden marker. Once up the stairs, make a left and into the door here. This
will lead you to the barracks. Open all the chests in here, including the
one at the very end, which will give you your equipment back. A guard will
appear in the room, and you can kick his ass with your bow, or whatever you
usually use.

Now, head back outside and kill the rest of the guards. Head over to the 
Golden marker. Open the door for your mother. She has a health meter, so be
careful as you are fighting along the way. Once you exit this room, you will
go back to that large room that you faught in previously. There are plenty of
guards to keep you occupied. Take the fighting slow...they mainly go for you,
not your mother. Make sure you use Heal Life, for you and your mother. Make
your way passed the rest of the guards to the Clifftop area. Ignore the enemies
here, unless you want the experience, and make your way to the next area.
Continue until you reach that large circular area, where a new boss fight
begins.

==================
Boss Fight: Kraken
==================

Kraken is really not a tough boss. Just a HUGE boss. Yes, Kraken takes up the
entire circle. Probably wondering what this room was used for, eh? Anyway,
Kraken has five tentacles that pop up in the beginning of the battle. Only
one tentacle will focus on attacking, the rest are just loitering in the
background. Use your bow for this entire fight, and keep Heal Life out, not
just for you, but also for your mother. Shoot the tentacle about 1-3 times,
depending on if you have multi-arrow casted. Once you defeat a tentacle, move
on to the next tentacle. Repeat the procedure for all 5 of the tentacles and
the real face of Kraken will appear. Just shoot multi-arrows with full power
at the face and you will take maximum damage. I killed Kraken in one run
through, but you might have to break another set of tentacles. If so, you
should still repeat the same procedure, as nothing new is added.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                  Quest #14: Head to Hook Coast                  |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Hook Coast is a secret area that you must explore right now. First, go to 
Darkwood Weir, where you will find a golden marker. Kill the undead to trigger
the next Cullis gate. Head through the cullis gate to get to the next area,
Hook Coast. This area is relatively simple. Just run over to the golden marker
and towards the magic barrier. The Guildmaster will tell you that your mother
has an idea of how to open the door. He must interpret a book to get you
through this door, so head back to the Guild and over to Maze's Tower. Your
mother will be captured again!

Speak to the Guildmaster and he will tell you to return to the Hook Coast and
he will get you through the door. Do the same procedure and you will find Maze
behind the barrier. He must be a trader! Indeed, he is on Jack of Blades' side
and against you. You must now face Maze.

================
Boss Fight: Maze
================

Maze is hard at first, but gets easier when you get used to him. He loves 
casting human shield, which deflects all damage taken. When he has no human
shield left, dodge his attacks with a roll, then hit him from behind. You
can also use flourishes if you like that more. Once you take a small portion
of his health down, he will transport outside. Head back, and notice that he
is casting similar magic to that of Hobbes. No big deal, just shoot muli-arrow
attacks at him to get his health below 50%. He will transport back again, 
more towards your own Cullis gate. Keep attacking him with arrows, avoiding
the pathetic Screamer enemies. Once you get Maze in the tower at the very end
of the road, you will have to face him with some more combat. Continue hitting
him until he is outside and you have defeat him. He admits that he 
underestimated you, and he hid from death. 


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                  Quest #15: Stop Jack of Blades                 |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Stopping Jack of Blades is really easy, actually. The boss battle is semi-hard,
but nothing too bad. Anyway, you will have to follow Jack of Blades through
four different portals, avoiding all enemies in your path. Head to the Guild,
where you will see an injured Gildmaster. Follow through to the caves of the
Guild. Avoid fighting enemies, unless you are really into wasting time. Just
run towards the golden marker to find Jack of Blades. Watch the cutscene and
you will automatically follow him into the portal.

The next area is Witchwood Lake, which is clearly marked on your map, Avoid
all the enemies that try to stop you. The Minions are damn hard anyway, so
just run passed them. Speak to Jack of Blades and follow him again.

The next area is Hobbes Cave, which is similar to that Hobbes Cave quest. Just
follow the path, avoiding the enemies, and into the large area with the nymph
at one point. Speak to Jack of Blades again, stating he only has one more
area to head to.

Near Windmill Hill, you will find Gibbet Woods, which is the final area that
you will find Jack of Blades. You will complete the quest now that you have
followed him through the four focal points, but this means he gets the all
powerful sword. The only way to stop him now is to kill him. We will get to
him through the Guild, which is marked on your map.

==========================
Boss Fight: Jack of Blades
==========================

Jack of Blades is really not that hard. The first part of the boss battle is
pretty difficult, but not too bad. The second part is so simple, you won't
even believe it. Anyway, he will first summon about 5 Minions, which are a
decent challenge in themselves. Kill them, don't worry...Jack won't try to hit
you during this portion. Once they are all dead, he will head into melee mode,
where you will have to face him. Normal swings are not good enough, because
Jack will deflect everything. However, you can use flourishes, which work very
well. I just hit him once with a normal attack, then used flourish to take
some of his health away. This should work fine, as long as you are refilling
your health whenever he does some crazy attacks. Assassin rush is good when
he makes distance with you. Magic is his strength, after all.

The second part of the battle is really easy. He will head to the center of
the room and fly into the air. He will then use magic the rest of the battle,
and you will have to use arrows. If you have multi-arrows, this will work
very well. Cast multi-arrow, then hide behind the new pillers that come during
this portion of the battle. Everytime he shoots magic, right after, come out
and shoot a powered shot, which should take a good amount of health away. Do
this about 4-5 times, and you will have defeated Jack of Blades, completing
the basic Fable game.


=== 3.1 - The Lost Chapters Material ==================================ma_nm===



/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|             Quest #1: The Prophets of the Fireheart             |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


This quest is relatively easy. It takes place at Lookout Point, in the Demon
Door to your left. He asks you to bring the Fireheart, which can be obtained
after freeing the Prophets, trapped in their "cages". Anyway, you must either
make all the squares suns or moons, depending on if you are good or bad. The
puzzles are pretty easy, but I believe they are not always the same, so I 
cannot give a strategy. Use the backtracking method. You don't always have to
go forward to complete the puzzles. Often, you must go forward, then back, then
forward etc.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                   Quest #2: Ship of the Drowned                 |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


This quest is a follow up to the previous quest. Now that you have the Fire
Heart, you must travel to Hook Coast. Again, this cullis gate is in Darkwood,
or you can take the easy method and just transport straight there. Once you
get to Hook Coast, head over to the Lighthouse and up to the top to activate
the Ghost Ship. While the Heart is charging, you must protect it. There are
Summoners as well as Minions that come charging towards it, so you and your
fellow Briar Rose must save the day. Use your arrows for the summoners, as they
are, as you can probably guess, very strong against magical attacks. They are
also good at deflecting melee attacks before they can create much damage. Of
course, the Minions can be taken care of the usual way, which should be pretty
easy at this point in the game.



/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                 Quest #3: The Oracle of Snowspire               |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Ok, so the Ghost Ship drops you off at a new area, the Lost Bay. This place is
pretty interesting, as it creates some creatures we have not seen in the first
part of Fable. Head up the steps when you get here to find a new enemy, the
Ice Troll. The Ice Troll shoots ice out if you are using arrows, which splits
into a larger radius, affecting your shooting quite a bit. This means melee
attacks might be useful. I would cast human shield just in case, then start
whacking the body, retreating etc. This should take care of the troll with
relative ease. Then, head to the Northern Foothills.

Take a look at the shrine as well as the traders for some new buying styles.
Then, head to the large door, the focus on the map and you will speak to some
guards who take you to the Necropolis. You are to dig up four glyphs in this
area, but there are several other graves to choose from. When you get three of
the glyphs, you will have to fight several enemies, including the Ice Troll.
The Ice Troll shoots ice out if you are using arrows, which splits its ice
into a larger radius, affecting your shooting quite a bit. This means melee
attacks might be useful. I would cast human shield just in case, then start
whacking the body, retreating etc. This should take care of the troll with
relative ease. Then, head to the Northern Foothills.

Grab the fourth glyph to complete the quest.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                  Quest #4: The Oracle's Knowledge               |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Simply re-enter the Snowspire village to learn a lot about the recent 
appearance of new enemies. Apparently Jack of Blades is not dead...Gosh, when
will this fool just give up. There isn't really anything you have to do right
now, just listen and ask stuff to the oracle.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                     Quest #5: Soul's of Heros                   |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/

Arena Champion Soul
-------------------

First you must kill Thunder, that stupid Hero who thinks he is so great. Go
to Knothole Glade to find him and fight him. He really is easy as long as you
use flourishes and new magic. Try to roll and attack him from behind. You
can use the same streategy on him as you did on Maze.

Arena Soul
----------

Head to the arena for this soul. You must go through four rounds. They are
pretty easy. The first round is an Earth Troll, Rock Troll and two minions.
They are going to take a lot of health away, so use Heal Life and potions
very often. The second round is Two Rock Trolls and four Minions. Just use
the same strategies, killing the minions first. Then using the easy melee 
streategy on the Rock Troll. The third stage 6 Balverines and 6 Minions, but
separated into two groups. This will leave some time to recover after half
of the enemies, which should be relatively easy. The last round consists of
4 Minions and 3 Summoners. Take out the Summoners first, as they will deal some
heavy magic damage. If you have Slow Time, this might help a bit, especially
when they are all using magic on you.

Heroine's Soul
--------------

You must defeat Briar Rose, who is good with magic, but weak to heavy melee
weapons when used from behind. Use Slow Time to really get an advantage.

Mother's Soul
-------------

Your mother is located at Oakvale, of course. She is not really a fight, but
rather a sacrifice. There will be tons of Screamers along the way, which might
be scary, but really not very hard. Just chop at them and when you reach your
mother, you she will give you her soul for all that you have done.

Guildmaster's Soul
------------------

The Guildmaster is guarded by a few guards who can be killed rather easily 
when you teleport to the Guild. Then, fight the Guildmaster, who loves magic
as I am sure you can guess. He will use Heal Life as well, so Slow Time would
work pretty well if you can kill him as fast as possible.

Nostro's Soul
-------------

Lychfield Graveyard is the next area. Head to the Demon Door and you will
be confronted by Nostro's ghost and a bunch of Undead. This is really not a
difficult battle. Just use your own magic from a distance to take Nostro out
rather easily. Of course, take out his body guards before doing anything else.


/�����\                                                                 /�����\
|-----|-----------------------------------------------------------------|-----|
|FABLE|                    Quest #6: The Final Battle                   |FABLE|
|-----|-----------------------------------------------------------------|-----|
\_____/                                                                 \_____/


Ok, so you have to face Jack of Blades as a dragon. What did you expect? To
do this, you must wear Jack of Blades' mask at the shrine, which will lead you
to the final battle.

Jack will be in front of you on the ground. Use Slow Time so you can get as
many attacks as possible. Berserk might be a good idea as well, since you will
go super fast for the crucial part of the battle. If you can, as well, cast
multi-strike or arrow, depending on which attack you plan on using. Then, keep
swinging or shooting at the head of the dragon to take a crap load of damage
off. Jack will then fly into the air, using several attacks. Now, it is time
for you to use Human Shield, which will take plenty of damage for you, and
give you enough time to wait for a second landing. At this time, repeat the
same procedure, casting the various spells and then hitting the final boss
until he dies. It should be 2-3 times before he dies, which nothing really
changes before that point.

Hope you enjoyed the game!


   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
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                                   4. Enemies                          ma_pg
   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���

This section will consist of an alphabetical list of all the enemies that I
know of in this game. I will try to capture its stats, as well as its
weakpoints. Most of the strategies for killing these enemies vary, and none are
particularly unique for any enemy, except for the bosses, which are obviously
explained in the Boss section. Please refer to that for more information on
strategies.

General Symbols:
----------------

  HP: Hit Points
 EXP: Experience
 REN: Renown
WEAK: Weakness


+----------------------+-------------------------------------------------------
|Assassin Archer Bandit|
+----------------------+
|HP: 600
|EXP: 32
|REN: 14
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+---------------------------+--------------------------------------------------
|Assassin Fire Archer Bandit|
+---------------------------+
|HP: 650
|EXP: 32
|REN: 16
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+--------------------------+---------------------------------------------------
|Assassin Lieutenant Bandit|
+--------------------------+
|HP: 1600
|EXP: 76
|REN: 36
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+---------------------+--------------------------------------------------------
|Assassin Melee Bandit|
+---------------------+
|HP: 1500
|EXP: 36
|REN: 14
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+-------------------+----------------------------------------------------------
|Basic Archer Bandit|
+-------------------+
|HP: 150
|EXP: 6
|REN: 11
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+-----------------+------------------------------------------------------------
|Basic Fire Bandit|
+-----------------+
|HP: 200
|EXP: 6
|REN: 11
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+-----------------------+------------------------------------------------------
|Basic Lieutenant Bandit|
+-----------------------+
|HP: 400
|EXP: 42
|REN: 20
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+------------------+-----------------------------------------------------------
|Basic Melee Bandit|
+------------------+
|HP: 200
|EXP: 12
|REN: 6
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+-----------+------------------------------------------------------------------
|Black Guard|
+-----------+
|HP: 1000
|EXP: 48
|REN: 20
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+--------------+---------------------------------------------------------------
|Black Scorpion|
+--------------+
|HP: 100
|EXP: 12
|REN: 5
|WEAK: Piercing Augmentation, Sharpening Augmentation
+------------------------------------------------------------------------------

+----------+-------------------------------------------------------------------
|Blue Guard|
+----------+
|HP: 400
|EXP: 16
|REN: 10
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+---------+--------------------------------------------------------------------
|Blue Wasp|
+---------+
|HP: 20
|EXP: 5
|REN: 2
|WEAK: Sharpening Augmentation, Lightning Augmentation
+------------------------------------------------------------------------------

+-----------+------------------------------------------------------------------
|Earth Troll|
+-----------+
|HP: 2000
|EXP: 120
|REN: 90
|WEAK: Sharpening Augmentation, Piercing Augmentation
+------------------------------------------------------------------------------

+-----------+------------------------------------------------------------------
|Executioner|
+-----------+
|HP: 1500
|EXP: 15
|REN: 15
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+----------+-------------------------------------------------------------------
|Lake Nymph|
+----------+
|HP: 500
|EXP: 40
|REN: 26
|WEAK: Sharpening Augmentation, Fire Augmentation, Lightning Augmentation
+------------------------------------------------------------------------------

+----------------+-------------------------------------------------------------
|Minion Dreadwing|
+----------------+
|HP: 2000
|EXP: 90
|REN: 50
|WEAK: Sharpening Augmentation, Piercing Augmentation
+------------------------------------------------------------------------------

+-------------+----------------------------------------------------------------
|Minion Wardog|
+-------------+
|HP: 1800
|EXP: 80
|REN: 40
|WEAK: Sharpening Augmentation, Piercing Augmentation
+------------------------------------------------------------------------------

+---------+--------------------------------------------------------------------
|Red Guard|
+---------+
|HP: 700
|EXP: 32
|REN: 15
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+--------+---------------------------------------------------------------------
|Red Wasp|
+--------+
|HP: 50
|EXP: 12
|REN: 4
|WEAK: Sharpening Augmentation, Lightning Augmentation
+------------------------------------------------------------------------------

+----------+-------------------------------------------------------------------
|Rock Troll|
+----------+
|HP: 5000
|EXP: 160
|REN: 113
|WEAK: Sharpening Augmentation, Piercing Augmentation
+------------------------------------------------------------------------------

+-------+----------------------------------------------------------------------
|Sherrif|
+-------+
|HP: 1000
|EXP: 25
|REN: 19
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+-----------+------------------------------------------------------------------
|Stag Beetle|
+-----------+
|HP: 10
|EXP: 1
|REN: 1
|WEAK: Piercing Augmentation, Sharpening Augmentation
+------------------------------------------------------------------------------

+-----------------+------------------------------------------------------------
|Stag Beetle Queen|
+-----------------+
|HP: 200
|EXP: 10
|REN: 3
|WEAK: Piercing Augmentation, Sharpening Augmentation
+------------------------------------------------------------------------------

+--------------+---------------------------------------------------------------
|Succubus Nymph|
+--------------+
|HP: 500
|EXP: 50
|REN: 34
|WEAK: Sharpening Augmentation, Fire Augmentation, Lightning Augmentation
+------------------------------------------------------------------------------

+-----------------------+------------------------------------------------------
|Twinblade Archer Bandit|
+-----------------------+
|HP: 300
|EXP: 18
|REN: 10
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+---------------------+--------------------------------------------------------
|Twinblade Fire Bandit|
+---------------------+
|HP: 350
|EXP: 18
|REN: 12
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+---------------------------+--------------------------------------------------
|Twinblade Lieutenant Bandit|
+---------------------------+
|HP: 1000
|EXP: 58
|REN: 28
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+----------------------+-------------------------------------------------------
|Twinblade Melee Bandit|
+----------------------+
|HP: 700
|EXP: 24
|REN: 10
|WEAK: Sharpening Augmentation
+------------------------------------------------------------------------------

+--------------+-------------------------------------------------------------
|Undead General|
+--------------+
|HP: 2000
|EXP: 38
|REN: 36
|WEAK: Sharpening Augmentation, Silver Augmentation
+------------------------------------------------------------------------------

+-----------------+------------------------------------------------------------
|Undead Lieutenant|
+-----------------+
|HP: 1000
|EXP: 14
|REN: 14
|WEAK: Sharpening Augmentation, Silver Augmentation
+------------------------------------------------------------------------------

+------------+-------------------------------------------------------------
|Undead Melee|
+------------+
|HP: 400
|EXP: 10
|REN: 10
|WEAK: Sharpening Augmentation, Silver Augmentation
+------------------------------------------------------------------------------

+----------+-------------------------------------------------------------------
|Wood Nymph|
+----------+
|HP: 250
|EXP: 30
|REN: 18
|WEAK: Sharpening Augmentation, Fire Augmentation, Lightning Augmentation
+------------------------------------------------------------------------------



   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���
                                  5. Bosses                            ma_pg
   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���


=======================
Boss Fight: Earth Troll
=======================

This boss is pretty easy if you know what to do. I would recommend using all
arrows on this guy. Basically, stand back, pull arrows back, and shoot them at
him as much as possible. He will throw two rocks in a row, one at you, and one
to the right or left of you, depending on the direction you are moving. To
dodge these rocks, simply press the Y Button, which will have your character
roll out of the way. You can simply repeat this process of shooting charged
arrows at him, then dodging the rocks. No other attacks are necessary. I would
advise that you not get too close, because he has a very powerful Force Push
that could deplete you of your energy very quickly. Once he is dead, head back
and break the barrels, which will give you a Golden Carrot. Then take the 
Traders to the next area to complete the quest.


=====================
Boss Fight: Twinblade
=====================

Twinblade is not really hard, he just looks really scary. He has two huge
blades that he will basically be swinging throughout the entire battle. You
are going to want to roll out of his way whenever he tries to attack you. After
about 10 seconds, he will swing both swords into the ground, then attempt to
pull them out. Well, all you really have to do is hit him in the back. You can
only hit him twice, the rest don't count. Continue this process, waiting about
ten seconds, until he performs that sticking attack. There is absolutely no
other way to hit him. Once his health is low, but not finished, you will view
a cutscene. Your sister is here! She is in servitude with the Bandits, and she
gives you a new power. Anyway, you must either spare or kill the leader. The
harder method is killing him, because then the Bandits all come and attack you.
If you want bad marks, do this. Remember, you pretty much need Force Push, or
you are dead.


======================
Boss Fight: Rock Troll
======================

This Rock Troll has a really cool strategy that, no matter what your attributes
are, enables you to kill the Troll very easily. Basically, he is very similar
to the Earth Troll, except he throws more rocks, more often. Of course, this
can be a pain if you are working from a distance, but if you use the following
Melee strategy, you should be fine. First of all, run up to him and hack him
3-4 times. He will stop, start looking for you under him. Now, run back a
little bit. If he uses his stomp attack for close enemies, you will be safe
from the hit radius. If he goes back to throwing the rocks, you should run 
back towards his stomach, and whack a few times. Just repeat this process and
you will NEVER get hit, or have to use any food or potions. Not bad, eh?


======================
Boss Fight: Lake Nymph
======================

This Lake Nymph is really not that hard, just sort of long and tedious. What
is going to happen is you have a choice. You can either trade your partner in
for the boy, or you can deny the request and kill the boss. Let's be good and
deny the request, and kill this pathetic creature. It will summon LOADS of
Hobbes, so get ready for Force Push, which I pray you have by now. Take all the
Hobbes out, and when you have a chance, try to whack the Nymph, or shoot an
arrow. After about 5 minutes of fighting, you will eventually win, and the boy
will be released. He will follow you, and you must escort him back to the 
Rose Cottage, killing a few groups of Hobbes along the way out of the cave.


===========================
Boss Fight: White Balverine
===========================

The White Balverine is at the lake, which is the lower section of the area.
Simply head down to hit, and start whacking it (or shooting if you placed the
silver augment into a bow). After you hit it a few times, it will howl and
a smaller Black Balverine (like the ones you killed before) will enter the
arena. Don't worry, they don't pose much of a threat, and hardly bother you.
Just keep whacking the White Balverine, and use flourishes whenever possible,
because they will make your life a lot easier. The White Balverine has no
other special moves, he just summons TONS of Balverines. When you kill the
White Balverine, take out the rest of the Balverines using Force Push and other
techniques. You completed the quest!

=====================
Boss Fight: Arachonox
=====================

Arachonox is a large scorpion, but really easy. The key to winning this battle
is arrows. Get your bow out, and constantly shoot strength arrows at your
enemy. Try to aim in the green spot, near its belly. This will take the most
damage off the enemy. Arachonox will charge at you, for most of the battle,
which can be avoided by pressing the Y button, to roll to the left or right.
Try to anticipate this charage, so you can get a slight head start. The other
attack that Arachonox has is a ground vine attack, which casts spiky vines
underground, leading right to where you are. When Arachonox is charging up,
shoot as many arrows as possible, but just as it releases the vines, run to the
left or right, and parry to roll out of the way. The final attack that it has
is heading underground and releasing several miniature scorpions, which is 
really easy. Just whack the scorpions and they should die in one hit. Repeat
the procedure to finish off the stage.

==================
Boss Fight: Kraken
==================

Kraken is really not a tough boss. Just a HUGE boss. Yes, Kraken takes up the
entire circle. Probably wondering what this room was used for, eh? Anyway,
Kraken has five tentacles that pop up in the beginning of the battle. Only
one tentacle will focus on attacking, the rest are just loitering in the
background. Use your bow for this entire fight, and keep Heal Life out, not
just for you, but also for your mother. Shoot the tentacle about 1-3 times,
depending on if you have multi-arrow casted. Once you defeat a tentacle, move
on to the next tentacle. Repeat the procedure for all 5 of the tentacles and
the real face of Kraken will appear. Just shoot multi-arrows with full power
at the face and you will take maximum damage. I killed Kraken in one run
through, but you might have to break another set of tentacles. If so, you
should still repeat the same procedure, as nothing new is added.

================
Boss Fight: Maze
================

Maze is hard at first, but gets easier when you get used to him. He loves 
casting human shield, which deflects all damage taken. When he has no human
shield left, dodge his attacks with a roll, then hit him from behind. You
can also use flourishes if you like that more. Once you take a small portion
of his health down, he will transport outside. Head back, and notice that he
is casting similar magic to that of Hobbes. No big deal, just shoot muli-arrow
attacks at him to get his health below 50%. He will transport back again, 
more towards your own Cullis gate. Keep attacking him with arrows, avoiding
the pathetic Screamer enemies. Once you get Maze in the tower at the very end
of the road, you will have to face him with some more combat. Continue hitting
him until he is outside and you have defeat him. He admits that he 
underestimated you, and he hid from death. 

==========================
Boss Fight: Jack of Blades
==========================

Jack of Blades is really not that hard. The first part of the boss battle is
pretty difficult, but not too bad. The second part is so simple, you won't
even believe it. Anyway, he will first summon about 5 Minions, which are a
decent challenge in themselves. Kill them, don't worry...Jack won't try to hit
you during this portion. Once they are all dead, he will head into melee mode,
where you will have to face him. Normal swings are not good enough, because
Jack will deflect everything. However, you can use flourishes, which work very
well. I just hit him once with a normal attack, then used flourish to take
some of his health away. This should work fine, as long as you are refilling
your health whenever he does some crazy attacks. Assassin rush is good when
he makes distance with you. Magic is his strength, after all.

The second part of the battle is really easy. He will head to the center of
the room and fly into the air. He will then use magic the rest of the battle,
and you will have to use arrows. If you have multi-arrows, this will work
very well. Cast multi-arrow, then hide behind the new pillers that come during
this portion of the battle. Everytime he shoots magic, right after, come out
and shoot a powered shot, which should take a good amount of health away. Do
this about 4-5 times, and you will have defeated Jack of Blades, completing
the basic Fable game.


   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���
                                6. Side Quests                         ma_sq
   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���


---------------------------
Sidequest: Beggar and Bully
---------------------------

This is very short, simply head back to the Lookout Point, where you came
through to get to the Picnic Area. You will notice a green dot up the hill
from the entrance to the Guild Area. There is the same freaking bully that
was harrassing the young children. This time he is putting up with a beggar.
If you want bad marks, you will want to throw up on the beggar, effectively
helping the bully. If you want good marks, you will want to fart on the bully,
which will make him go away. Either way, you will complete this very easy
sidequest. Now, head back to the Hero's Guild, and take the new quest card,
which says to meet Maze in Bowerstone South, marked on your mini-map. This
means a new quest!

----------------------------
Sidequest: Fist Fighter Gang
----------------------------

This sidequest is good if you want to make some easy cash this early on in the
game. Basically, you are to meet a set of gang members at the midnight. Once
they appear for their nightly gang fighting, you can speak to the leader and
enter the tournament for a price of 50 gold. However, if you win the tournament
you will gain up to 350 gold! I should warn you that this will be very simple,
so the price is really worth it. Anyway, there are four rounds, where the first
three rounds are very similar punching fights. Parry when needed, then punch
them a few times. Just repeat this and you can easily take out the first three
enemies. The fourth round involves a fight with the leader, who throws more
attacks than the previous three. However, he is still very easy, and you should
have little trouble defeating him. If you do not get hit, you will win 350
gold. If you do get hit, but still win, you will gain 250 gold. Not bad, eh?

-----------------------
Sidequest: Fisher Creek
-----------------------

Before actually fishing, you have to help the man who will teach you. There
are several wasps swarming the outside of his house. Just kill them all with
any type of attack method. Once you have completed that, grab the experience
and speak to the man. He will teach you how to fish and give you a rod to fish
with. Your main objective is to gain the Gold Fish Trophy. To do this, you 
have to continuously fish at the pier that he mentions. To fish, simply wait
until a fish bites, then tap A as fast a possible. Once the fish bites again,
wait a moment, then tap A. You don't want to continuously tap A, or your line
will break. After you claim your new prize, you can obtain a few other items
in this region.

Behind the man's house is a chest that will give you Leather Gauntlets. You can
obtain 100 gold, a Moonfish, a Silver Key, and a Working Moustache card in
the water right next to the chest. Once you have obtained all of these, you
can exit this area and complete the quest.

---------------------------------
Sidequest: Hobbes Killing Contest
---------------------------------

At Lookout Point, you will meet the trader who needs to be escorted to Orchard
Farm, so accept the offer of over 600 gold, then press down on the D-Pad for
the "Follow" command. He will follow you until you get to the destination.
Head to the Gold marker to the Greatwood Entrance. Of course, in this next
area there are the basic enemies that you have already fought before. They are
all marked as Red dots on your mini-map, so you have precautions before
entering the battles. Just have the trader follow you, unless you want to get
him to the destination without harm (you get a gemstone prize if you do). If
you want this minor prize, simply place him in a safe area while you fight all
the enemies. Either way, you should have no problem escorting him to the next
area, Orchard Farm.

Your goal here is to kill more Hobbes than Whisper (which, again, is not that
hard). There are several types of Hobbes, some that carry axes, and others that
perform magic. The magic Hobbes are much easier to kill than the latter, so 
look for them whenever possible. Also, as Whisper is attacking some of the 
enemies, you can use her damage to your advantage and take out the rest of the
enemies. If you get more, which should easily happen, you will gain the Hobbe's
Tooth Trophy as well as the quest credentials. Before leaving this area, you
can fish in the water for another Silver Key. Head back to the Hero's Guild to
embark on the next major quest.

---------------------
Sidequest: Hobbe Cave
---------------------

Now is a good time to take this quest card, an optional side quest. Of course,
you do not have to do this, but you are able to complete this task, and it
really won't be too difficult. First, you must head to Greatwood Cullis using
the Cullis transport at the Guild. Then, you should make your way to Rose
Cottage. The old woman here will tell you that she wants to find her young
grandson, who has been playing in the Hobbe Cave, but has never come back. So
we have to do another saving the little helpless child quest. Anyway, head to
Greatwood Caves, which is marked on your mini-map, then look for the Gold
marker, cutting the vines, and heading into Hobbe Cave.

In here, you will have to fight many Hobbes, so keep that in mind. Also, you
will have the option of gaining a few helpers to do this. If you take some of
the side doors, you can save some stupid men, who will help you on the quest.
All you have to do is kill about 15 Hobbes! Anyway, once you have all your
crew (optional of course) you can head to the next area. There will be a sudden
attack of Hobbes from the west, as well as a door. Take them out, then head
through the door. Run down the long staircase, then into the room which has
the boy and the mini-boss.

This Lake Nymph is really not that hard, just sort of long and tedious. What
is going to happen is you have a choice. You can either trade your partner in
for the boy, or you can deny the request and kill the boss. Let's be good and
deny the request, and kill this pathetic creature. It will summon LOADS of
Hobbes, so get ready for Force Push, which I pray you have by now. Take all the
Hobbes out, and when you have a chance, try to whack the Nymph, or shoot an
arrow. After about 5 minutes of fighting, you will eventually win, and the boy
will be released. He will follow you, and you must escort him back to the 
Rose Cottage, killing a few groups of Hobbes along the way out of the cave.

----------------------
Sidequest: Lost Trader
----------------------

This quest is rather simple at this point in the game. Just head to Oakvale,
and follow the golden marker to the Abandoned Road. There are Bandits in this
area, which should be easy news for you, since you are high leveled. Once you
reach the Abandoned Road, you will have to kill all of the Bandits to get to
the Lost Trader. The stupid man will have to follow you as you make your way
back to his buddy, killiing more Bandits in the way. Pretty easy if you ask
me. Grab your reward and move to another sidequest.

-------------------------------
Sidequest: Break/Help the Siege
-------------------------------

Depending on your alignment, you can either help the Bandits at Knothole Glade
or protect the Guards from the Bandits. If you are protecting the town, head
to Witchwood, then over to Knothole glade. Speak to the man in charge of the
town, then a bunch of Bandits will rade the city. Use Force Push to make them
go flying, then smash them with melee weapons. I would recommend using melee
weapons because you can kill the enemies much faster, even though you might
sacrifice a bit of health. Just use potions to help yourself, and you should
be fine.

If you are on the other side, you will be doing the exact opposite. You will
have to run in with the Bandits, and help them raid the town. Of course, this
will gain you bad points. Now head back to the guild and take the main quest.



   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���
                                  7. Guides                            ma_gu
   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���


=== 7.1 - Demon Doors ================================================ma_dd===

There are a total of 15 Demon Doors in Fable. Each Demon Door requires a
small task to gain entrance. There is a valuable reward of some sort in just
about every single one, so these are very popular among gamers playing Fable.

 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #1             | FOUND: Hero's Guild                  |
|-------------------------------------+--------------------------------------|
| REWARD: Elixir of Life Potion       |           Demon Door #1              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Once upon this Demon Door, he will ask for a source of light. You can      |
| grant this minor wish by simply showing him a lantern. You will need to    |
| find or purchase a lantern prior to coming here, though.                   |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #2             | FOUND: Greatwood Cullis Gate         |
|-------------------------------------+--------------------------------------|
| REWARD: Wello's Pickhammer          |           Demon Door #2              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Once upon this Demon Door, you will be asked to perform a great deed of    |
| evil, granted that your personality isn't at the maximum evil level yet.   |
| To do this, you will have to ask a random person to follow you to this     |
| demon door. Once they are in front of the door, kill them. This should     |
| allow you to pass and claim the weapon.                                    |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #3             | FOUND: Greatwood Caves               |
|-------------------------------------+--------------------------------------|
| REWARD: Cutlass Bluetane            |           Demon Door #3              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| There are TONS of enemies in this small gap. That means the Demon Door is  |
| looking for a high combo multipier. In fact, you must get a combo of 14 to |
| gain access to the Demon Door and claim the weapon. To do this, you will   |
| probably want to be higher level. It is much easier to kill the enemies    |
| faster when you are leveled up. Using Force Push constantly with full      |
| level is an excellent way of killing tons of enemies fast. See what works  |
| for you.                                                                   |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #4             | FOUND: Rosewood Cottage              |
|-------------------------------------+--------------------------------------|
| REWARD: Bright Will Suit            |           Demon Door #4              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This one is pretty simple. All you really have to do is show the Demon     |
| Door some chocolates, or some type of gift (see the gift section). If you  |
| are really generous, give them an expensive Diamond, or something. Haha,   |
| it won't get you anthing extra, but hey, you can be nice in a video game.  |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #5             | FOUND: Darkwood Marsh                |
|-------------------------------------+--------------------------------------|
| REWARD: Dark Will Suit              |           Demon Door #5              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Pretty freakin' simple. Can you defeat about 15-20 Hobbes, coming in a few |
| different groups? Yeah, I pretty much thought so. That is all you have to  |
| do, and you will gain access to the secret area.                           |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #6             | FOUND: Barrow Fields                 |
|-------------------------------------+--------------------------------------|
| REWARD: Will Masters Elixir         |           Demon Door #6              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This Demon Door just pisses me off. You have to be fat to enter? Gosh,     |
| what a cruel door. Anyway, to do this, you have to eat! A lot of food. I   |
| think you can tell which foods will speed up your process of gaining fat.  |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #7             | FOUND: Lady Grey's House             |
|-------------------------------------+--------------------------------------|
| REWARD: Ronok The Axe               |           Demon Door #7              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This Demon Door is lengthy. That is because you have to marry Lady Grey in |
| order to access it. So, I will explain how you marry Lady Grey. First, you |
| have to win at the Arena, so that she respects you somewhat. Then, go to   |
| her house, and speak with her. After she asks for a gift...what a...yeah.  |
| Go and buy her a Black Rose for her cold heart. Then, she wants you to     |
| have a house...come on, we can always sleep at her house! To buy a house,  |
| you can buy the selling house in Bowerstone South. Then, she tells you     |
| that she lost her necklace. Head to the Graveyard. People will talk about  |
| hiding something valuable at Oakvale beach. Head there, and you will find  |
| the necklace, after digging, between two perched boats. Bring it back to   |
| her. Defeat Thunder and speak to the old woman to trigger the option of    |
| marrying Lady Grey. Ok, lots of work, but at least you get a freaking rare |
| weapon! Enjoy it.                                                          |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #8             | FOUND: Abandoned Road                |
|-------------------------------------+--------------------------------------|
| REWARD: Dollmasters Mace            |           Demon Door #8              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| You have to dress up for this Demon Door. In lots of weird clothings. Ok,  |
| so you need to gain access to three FULL suits. That means all parts of a  |
| given suit, folks. The three suits that you need are the Bandit, Dark Will |
| Suit, and the Bright Plate Mail Suit. Once you show the Door yourself in   |
| all three of these suits, you can gain access to the door. Yay.            |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #9             | FOUND: Witchwood Stones              |
|-------------------------------------+--------------------------------------|
| REWARD: Further the current Quest   |           Demon Door #9              |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| There are four stones, H,S,I,T. Lots of words can be spelled with these    |
| letters. If you "Hit" the stones, they will spell out a letter. So, if you |
| spell out "HITS" then you will figure out the name of the Demon Door. Kill |
| the pesky Balverines, or just run away towards the Demon Door. Then tell   |
| him his name, and you can continue with the Arch. Quest.                   |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #10            | FOUND: Knothole Glade                |
|-------------------------------------+--------------------------------------|
| REWARD: Elixir of Life Potion       |           Demon Door #10             |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This guys wants you to hit him, as hard as possible. With a box. Ok, then  |
| we will do that. Use a higher quality bow, charge your shot to the max,    |
| and shoot an arrow at the Demon Door, specifically his eye. This should    |
| allow you to gain entrance to the area.                                    |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #11            | FOUND: Headmen's Hill                |
|-------------------------------------+--------------------------------------|
| REWARD: Exit from Thunder           |           Demon Door #11             |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| If you tried to marry Lady Grey for one of the previous Demon Doors, then  |
| you probably encountered this door as well. Just talk to it to exit the    |
| small arena where you fought Thunder. Nothing more to say about this.      |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #12            | FOUND: Lychfield Graveyard           |
|-------------------------------------+--------------------------------------|
| REWARD: Elixir of Life Potion       |           Demon Door #12             |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| You have to find all those parts in the graveyard. It is all in the        |
| walkthrough portion of this guide, so check that out. Once you obtain all  |
| of the parts, simply head into the door to continue on with your quest to  |
| save your mother! Come on, be heroic, as my professor once said.           |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #13            | FOUND: Lookout Point                 |
|-------------------------------------+--------------------------------------|
| REWARD: Find an exit.               |           Demon Door #13             |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| After you have defeated Jack of Blades, simply speak to this door and you  |
| will gain exit out of that dreadful place.                                 | 
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #14            | FOUND: Necropolis                    |
|-------------------------------------+--------------------------------------|
| REWARD: Bereaver                    |           Demon Door #14             |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| You have to give this door all of your Silver Keys to enter. Should I say  |
| anymore? Nope, goodbye.                                                    |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|           Demon Door #15            | FOUND: Darkwood Bordello             |
|-------------------------------------+--------------------------------------|
| REWARD: Pimp Hat                    |           Demon Door #15             |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| You have to have had sex 10 times with other women before you can enter    |
| this door. Once you have done that, you can gain access to a pretty funny  |
| piece of clothing, the Pimp Hat. Pretty cool, if you ask me.               |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



=== 7.2 - Silver Keys ================================================ma_sk===

Silver Keys can be found all throughout Fable's world. Basically, they are
small hidden keys that can open Silver Key chests. Of course, rare items are
in these Silver Key chests. The chests have numbers on them, indicating how
many Silver Keys are needed to open the various chests. I will list, in 
alphabetical order, where each key is located, as well as the chests, and what
items can be found in the chests.

-----------
Silver Keys
-----------

O-~-~-O-~-~-~-~-~-~-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
| Key |      Location      |                   Description                   |
O-----O--------------------O-------------------------------------------------O
| 01  | Ancient Cullis Gate|01. Fish in the pond to the west.                |
| 02  |  Bowerstone Manor  |02. Inside Lady Grey's bed.                      |
| 03  |  Bowerstone South  |03. At the top of the Clothing Shop.             |
| 04  |  Bowerstone South  |04. Complete the Book Collection Quest.          |
| 05  |   Cliffside Path   |05. Dig inside the area of mushrooms.            |
| 06  |   Darkwood Lake    |06. Shoot an arrow through the south statue.     |
| 07  |    Fisher Creek    |07. Fish at the pond to the north.               |
| 08  |    Fisher Creek    |08. Win the Fishing Championship.                |
| 09  |   Greatwood Lake   |09. On the path to the north.                    |
| 10  |     Grey House     |10. Fish in the pond.                            |
| 11  |    Guild Woods     |11. Fish at the pond.                            |
| 12  |   Headman's Hill   |12. Fish in the pond while on the Mayor Quest.   |
| 13  |     Hobbe Cave     |13. In the final area, dig inside the mushrooms. |
| 14  |     Hook Coast     |14. Inside the lighthouse.                       |
| 15  |   Knothold Glade   |15. Dig in a circle of flowers.                  |
| 16  |   Lookout Point    |16. Up the path, cut the vines to find the key.  |
| 17  | Lychfield Graveyard|17. Inside one of the burials.                   |
| 18  | Lychfield Graveyard|18. Fish at the central pond.                    |
| 19  | Lychfield Graveyard|19. Dig the grave of Katie Stutter.              |
| 20  |     Necropolis     |20. Fish at the pond.                            |
| 21  |      Oakvale       |21. Dig at the statue in the Memorial Garden.    |
| 22  |      Oakvale       |22. Complete the Chicken Kicking contest.        |
| 23  |    Orchard Farm    |23. Fish at the lake to the north.               |
| 24  |    Rose Cottage    |24. Dig inside the flower circle.                |
| 25  |    The Lost Bay    |25. Dig the grave of the Bayhouse Keepers.       |
| 26  |  Twinblade's Camp  |26. Dig in the circle of flowers.                |
| 27  |   Windmill Hill    |27. Dig in the circle of flowers to the west.    |
| 28  |   Windmill Hill    |28. Dig near the windmill and some flowers.      |
| 29  |   Witchwood Lake   |29. Dig near the red statue.                     |
| 30  |  Witchwood Stones  |30. Fish in the pond.                            |
O-~-~-O-~-~-~-~-~-~-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O


=== 7.3 - Experience Cost Charts =====================================ma_ec===

Experience building is very crucial in order to be successful in Fable. Listed
below are the costs of each level of each category of possible augmentations.
Of course, the purpose of these lists is to give you a chance to plan ahead,
so you can save experience for various spells. If you want to maximize your
statistics, you should be aware that Strength and Skill require 7 levels,
while Magic Spells only cost 4 levels. This is because there are plenty of
magic spells to choose from, and 7 levels of each spell might take quite a
long time. Also, it is not necessary to gain every level of every category
in order to complete the game. In fact, you hardly need half of these.

There are three main categories, listed below.

     O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
     |Main Categories       Sub-Categories           |
     |---------------       --------------           |
     |                                               |
     |(1.) Strength         (1.) Physique            | 
     |(2.) Skill            (2.) Strength            |
     |(3.) Will             (3.) Toughness           |
     |                      (4.) Speed               |
     |                      (5.) Accuracy            |
     |                      (6.) Guile               |
     |                      (7.) Magic Power         |
     |                      (8.) Enflame             |
     |                      (9.) Fireball            |
     |                      (10.) Battle Charge      |
     |                      (11.) Multi-Strike       |
     |                      (12.) Lightning          |
     |                      (13.) Force Push         |
     |                      (14.) Turncoat           |
     |                      (15.) Slow Time          |
     |                      (16.) Drain Life         |
     |                      (17.) Summon             |
     |                      (18.) Physical Shield    |
     |                      (19.) Berserk            |
     |                      (20.) Assassin Rush      |
     |                      (21.) Heal Life          |
     |                      (22.) Ghost Sword        |
     |                      (23.) Multi Arrow        |
     |                                               |
     O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O




                            ======================
                                   --------
                                   STRENGTH
                                   --------
                            ======================


               O-~-~-~-~O
               |Physique|
               O-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       500 EXP         |
               |       Level 2         |      1200 EXP         |
               |       Level 3         |      3000 EXP         |
               |       Level 4         |      9000 EXP         |
               |       Level 5         |     24000 EXP         |
               |       Level 6         |     45000 EXP         |
               |       Level 7         |     86000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~O
               |Health|
               O-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       400 EXP         |
               |       Level 2         |      1000 EXP         |
               |       Level 3         |      2500 EXP         |
               |       Level 4         |      6000 EXP         |
               |       Level 5         |     13500 EXP         |
               |       Level 6         |     28000 EXP         |
               |       Level 7         |     58000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-O
               |Toughness|
               O-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       350 EXP         |
               |       Level 2         |       900 EXP         |
               |       Level 3         |      1800 EXP         |
               |       Level 4         |      4800 EXP         |
               |       Level 5         |      9000 EXP         |
               |       Level 6         |     19000 EXP         |
               |       Level 7         |     38000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


                            ======================
                                     -----
                                     SKILL
                                     -----
                            ======================


               O-~-~-O
               |Speed|
               O-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       350 EXP         |
               |       Level 2         |       800 EXP         |
               |       Level 3         |      1800 EXP         |
               |       Level 4         |      4600 EXP         |
               |       Level 5         |      8700 EXP         |
               |       Level 6         |     21400 EXP         |
               |       Level 7         |     42000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~O
               |Accuracy|
               O-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       400 EXP         |
               |       Level 2         |      1100 EXP         |
               |       Level 3         |      2900 EXP         |
               |       Level 4         |      8000 EXP         |
               |       Level 5         |     20500 EXP         |
               |       Level 6         |     39000 EXP         |
               |       Level 7         |     81000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-O
               |Guile|
               O-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       350 EXP         |
               |       Level 2         |       900 EXP         |
               |       Level 3         |      2200 EXP         |
               |       Level 4         |      5000 EXP         |
               |       Level 5         |     10500 EXP         |
               |       Level 6         |     27400 EXP         |
               |       Level 7         |     52000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


                            ======================
                                     ----
                                     WILL
                                     ----
                            ======================


               O-~-~-~-~-~-O
               |Magic Power|
               O-~-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       500 EXP         |
               |       Level 2         |      1200 EXP         |
               |       Level 3         |      2800 EXP         |
               |       Level 4         |      6200 EXP         |
               |       Level 5         |     11500 EXP         |
               |       Level 6         |     25000 EXP         |
               |       Level 7         |     54000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-O
               |Enflame|
               O-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      3500 EXP         |
               |       Level 2         |      8100 EXP         |
               |       Level 3         |     22000 EXP         |
               |       Level 4         |     58000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~O
               |Fireball|
               O-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       500 EXP         |
               |       Level 2         |      4500 EXP         |
               |       Level 3         |     17800 EXP         |
               |       Level 4         |     54000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~-~-O
               |Battle Charge|
               O-~-~-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       750 EXP         |
               |       Level 2         |      5400 EXP         |
               |       Level 3         |     17500 EXP         |
               |       Level 4         |     52000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~-~O
               |Multi Strike|
               O-~-~-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      1200 EXP         |
               |       Level 2         |      4680 EXP         |
               |       Level 3         |     15700 EXP         |
               |       Level 4         |     43500 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-O
               |Lightning|
               O-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |         0 EXP         |
               |       Level 2         |      5760 EXP         |
               |       Level 3         |     18200 EXP         |
               |       Level 4         |     48000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~O
               |Force Push|
               O-~-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       600 EXP         |
               |       Level 2         |      3600 EXP         |
               |       Level 3         |     12600 EXP         |
               |       Level 4         |     40000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~O
               |Turncoat| (Alignment Modifier)
               O-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      3200 EXP         |
               |       Level 2         |      6500 EXP         |
               |       Level 3         |     16000 EXP         |
               |       Level 4         |     45000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-O
               |Slow Time|
               O-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      2000 EXP         |
               |       Level 2         |      6580 EXP         |
               |       Level 3         |     18800 EXP         |
               |       Level 4         |     47500 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~O
               |Drain Life| (Alignment Modifier)
               O-~-~-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      2800 EXP         |
               |       Level 2         |      6800 EXP         |
               |       Level 3         |     16500 EXP         |
               |       Level 4         |     44000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~O
               |Summon| (Alignment Modifier)
               O-~-~-~O~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      1800 EXP         |
               |       Level 2         |      5030 EXP         |
               |       Level 3         |     14400 EXP         |
               |       Level 4         |     46000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~-~-~-O
               |Physical Shield| (Alignment Modifier)
               O-~-~-~-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       900 EXP         |
               |       Level 2         |      5350 EXP         |
               |       Level 3         |     17700 EXP         |
               |       Level 4         |     45500 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-O
               |Berserk| (Alignment Modifier)
               O-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      1600 EXP         |
               |       Level 2         |      6210 EXP         |
               |       Level 3         |     20500 EXP         |
               |       Level 4         |     51000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~-~-O
               |Assassin Rush|
               O-~-~-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |       400 EXP         |
               |       Level 2         |      2700 EXP         |
               |       Level 3         |      8100 EXP         |
               |       Level 4         |     20000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-O
               |Heal-Life| (Alignment Modifier)
               O-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      2300 EXP         |
               |       Level 2         |      5850 EXP         |
               |       Level 3         |     15900 EXP         |
               |       Level 4         |     49000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~-O
               |Ghost Sword|
               O-~-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      2500 EXP         |
               |       Level 2         |      6300 EXP         |
               |       Level 3         |     17200 EXP         |
               |       Level 4         |     51500 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


               O-~-~-~-~-~-O
               |Multi Arrow|
               O-~-~-~-~-~-O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
               |        Level          |         Cost          |
               |       -------         |        ------         |
               |       Level 1         |      1000 EXP         |
               |       Level 2         |      5140 EXP         |
               |       Level 3         |     19500 EXP         |
               |       Level 4         |     47000 EXP         |
               O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O


   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���
                                  8. Lists                             ma_ls
   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
  |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|
   ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ��� ����� ���


=== 8.1 - Items =======================================================ma_it===

There are plenty of items in all RPGs, let alone Fable. Of course, with the
lists of items, comes the divisions of those lists. There are a few different
categories of items in this game, so I will be dividing the items into those
categories and listing them in alphabetical order. Values and Descriptions of
the items will be available in this comprehensive list. I hope it comes in
handy at some point in the game.


                            ===================
                            Category 1: Potions
                            ===================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|          (1.) Potion - AGES OF MIGHT POTION / Average Value: 300            |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Ages of Might Potion is a rarer item in the game, because it does something
very significant. It will permenantly increase your strength experience
capabilities, which is, of course, important for physical techniques.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|          (2.) Potion - AGES OF SKILL POTION / Average Value: 300            |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Ages of Skill Potion is a rarer item in the game, because it does something
very significant. It will permenantly increase your skill experience
capabilities, which is, of course, important for skill techniques.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|          (3.) Potion - AGES OF WILL POTION / Average Value: 300             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Ages of Will Potion is a rarer item in the game, because it does something
very significant. It will permenantly increase your will experience
capabilities, which is, of course, important for will techniques.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|             (4.) Potion - ELIXIR OF LIFE / Average Value: 2600              |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now these are the cream of the crop, when it comes to regaining your lost 
health during battle. These potions, though extremely rare, regain much more
health than the average health potion. Of course, you want to use these much
more sparingly, such as during a boss fight or group enemy fight. Just don't
waste them because you need some health during an unimportant situation.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (5.) Potion - HEALTH POTION / Average Value: 80               |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This item is really simple, but very useful. The Health Potion simply gives
your character an extra boost of health. It is useful to carry SEVERAL potions
around all the time, because you never know when you will need that extra boost
while fighting a really tough enemy. Also note that you do not recover a very
significant part of your health, especially towards the end of the game, so
you may want to look for health in other forms, such as produce or better 
potions, which will be explained later.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|            (6.) Potion - RESURRECTION PHIAL / Average Value: 500            |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ever played Final Fantasy games? Well this item is very similar to a Pheonix
Down. Basically, if you happen to die, you get another life. These are very
variable during boss fights and dangerous enemy attacks. If you can, try not
to waste them. If you die, you might want to start over and try to defeat the
obstacle without wasting a resurrection phial. Of course, there is no point in
the game where you NEED one of these items, but that depends on how comfortable
you want to be while playing the game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|         (7.) Potion - WILL MASTER'S ELIXIR / Average Value: 2600            |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is EXTREMELY rare, but for good reason. This item will permanently boost
your mana bar, so you won't run out of mana as fast! That means you won't have
to use as many potions. Very useful, indeed. If you use magic spells often to
defeat enemies, you are really going to want to find these. See the walkthrough
for information on how to obtain this item.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (8.) Potion - WILL POTION / Average Value: 70                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Will Potion is another basic potion that you will collect all throughout
the game. Instead of refilling health, like the Health Potion, the Will Potion
refills your mana. Again, very small amounts of Mana are refilled, so you are
going to want to keep SEVERAL of these handy. There are points in the game
where you will constantly need fresh mana (ex. The Arena). These are very
useful during those points in the game, especially if you are into using 
magic spells.


                              =================
                              Category 2: Gifts
                              =================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                 (1.) Gifts - Black Rose / Average Value: 300                |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Black Rose? Ugly! Yep, that is what most people think of these items. However,
if you are evil, and you want to encourage someone to ally with you, give this
to someone who is also evil! Yes, that is the best advice I can give to you. I
am sure it will win someone's heart.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                 (2.) Gifts - Chocolates / Average Value: 10                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you want someone to like you a little more, and you don't have a ton of
cash, grabbing a box of chocolates is not a bad idea. These are very cheap, yet
mildly comforting. Who doesn't like chocolate, honestly?


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                 (3.) Gifts - Diamonds / Average Value: 800                  |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Diamonds, as you have probably guessed, are a rather expensive gift. But at the
same time, they really encourage friendship, if not marriage with another 
person. Don't waste these on people you don't truly care about in the game. 
Give these to the special someone. Sounds weird saying this IN a video game, I
know. Anyway, you get the point.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                 (4.) Gifts - Emerald / Average Value: 700                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A very nice gift for anyone that you want to build a tight relationship with.
These are valued slightly less than Diamonds, but are attractive, nonetheless.
Again, if you are on the good side, you want to give these to people who you
want to honestly like.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|            (5.) Gifts - Fake Wedding Ring / Average Value: 200              |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Fake Wedding Ring is usuable, of course. But it is dishonest. If you are
on the Good Side, I would recommend actually grabbing a real wedding ring. Of
course, if you are poor...well, this might be the gift for your, probably
ugly wife, no offense, haha. In a way, you are sort of cheating her, so this
may be a useful option if you are on the Evil Side.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                    (6.) Gifts - Jet / Average Value: 450                    |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Jet stone is, as you may know, rather rare, but still affordable. Much less
than a Diamond or Emerald, the Jet is a great gem to give to someone for a less
important present. A few of these and your spouse will probably start loving
you to death.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                 (7.) Gifts - Perfume / Average Value: 120                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Perfume is a really good present for anyone and is rather cheap. If you are
really into loving your partner, this is a catalyst for getting him/her into
bed quickly...Yeah. A couple of these, and you will be the new Don Juan in
Fable town.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                 (8.) Gifts - Red Rose / Average Value: 20                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Red Rose is sort of the opposite of a Black Rose. So, if you are on the good
side, you are probably going to want to pick up a few of these and give them
to your lovely partner. If you are evil, you might as well put these on your
mother's kitchen table, because they will have no positive use.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                (9.) Gifts - Sapphire / Average Value: 550                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is something I like about Sapphires. Not really sure what it is, but I
really like them. Maybe because they are pretty cheap, compared to Diamonds and
Emeralds, but still produce effective results with your partner. After all, who
would not want a beautiful sapphire to show off to his/her friends?


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (10.) Gifts - Wedding Ring / Average Value: 900               |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Look at the price on that sucker. Yep, the wedding ring is the most expensive
gift you can get for anyone, and it should be...you are getting married to
someone. Of course, if you have are able to find one of these, you will impress
your spouse to death, and you are being honest with them, instead of those who
purchase the Fake Wedding Ring. You should be proud of yourself for obtaining
one of these suckers.


                             ===================
                             Category 3: Produce
                             ===================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                (1.) Produce - Apple Pie / Average Value: 15                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Apple pies are pretty common in this game. Basically, if you are in need of a
small pit of health, and you do not want to waste any potions or anything, you
will probably look towards your produce section, and apple pies are usually
a tasty treat that will improve your health.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                   (2.) Produce - Beer / Average Value: 10                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Same thing really. Beer is just a drink that will improve your health. It is
slightly less beneficial than apple pies or other produce, as shown by its
smaller value, but still something fun to share with others.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                 (3.) Produce - Beer Keg / Average Value: 45                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beer Kegs are more for their value than their taste. People all over Fable will
enjoy a Beer Keg for their party. Try roaming the worlds and towns, looking for
Traders or merchants who want these. You are guaranteed to make decent money.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                  (4.) Produce - Carrot / Average Value: 5                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Carrots are not very useful. Eat them if you want, you will gain small amounts
of experience, and can be used for combat multipliers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (5.) Produce - Cider Crate / Average Value: 50                |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So, maybe you are not an alcoholic. These crates can be sold, just like Beer
Kegs, to neighboring Traders. You are guaranteed to make decent profits, if you
go to the right places.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (6.) Produce - Crunchy Chick / Average Value: 35              |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sounds gross, but is actually very good in terms of health regeneration. They
have a decent value, so try trading them for a nice profit. Again, keep them
around for that extra health boost, as these are very effective. Also, they
affect your negative alignment significantly, which is something you may want
to consider at times.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                   (7.) Produce - Fish / Average Value: 15                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fish are found in different colors. They can be eaten or sold, depending on 
what you need (health or credit). You can catch them by fishing at any possible
lake, or water resort.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (8.) Produce - Flour Sack / Average Value: 40                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These sacks are good trading items. Look for neighboring Traders who are
willing to purchase these, and you will be able to make a decent profit. Other
than profit, there is not a whole lot you can do with these items.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|             (9.) Produce - Golden Carrot / Average Value: 150               |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Golden Carrot is a rare item in the game. It is extremely useful when 
eaten. It is supposed to alleviate all of your current problems, and it really
boosts your health when in need. The actual need for one of these is pretty
low, but it is fun to get if you want to collect all of the items in the game.
Also, if it is night time, eating one of these will turn the night into day,
so you can do some shopping at the more lively town.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (10.) Produce - Grain Sack / Average Value: 25                |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These sacks are good trading items. Look for neighboring Traders who are
willing to purchase these, and you will be able to make a decent profit. Other
than profit, there is not a whole lot you can do with these items.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (11.) Produce - Green Apple / Average Value: 4                |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These items are very common. Find them just about anywhere and eat them for an
extra boost of health. If you don't want to waste a potion on a small amount of
health, just pop one of these juicy apples into your mouth.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (12.) Produce - Moonfish / Average Value: 150                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This produce is rather rare. It is sort of the opposite of the Golden Carrot
because it is for the Evil side. You are supposed to turn all good into bad
when you eat this. So, only use it if you are on the Evil Side, otherwise it
can be called a collector's item. Its purpose is to turn day into night when
eaten, for any reasons why you might need to roam the area at night time.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|               (13.) Produce - Red Meat / Average Value: 15                  |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Meat is good for you, and pretty expensive. This will give you a good
amount of health if in need. I would say it is about equivalent to a potion,
maybe a little less. Still, keep a few of these handy. You never know who might
want it, including yourself. You do get hungry after all. Eating these will
help boost your strength experience, while contributing to your combat 
multipliers.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                  (14.) Produce - Tofu / Average Value: 40                   |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tofu helps your health big time. Admit that it is gross, as will your character
in the game, but realize that it will significantly boost your health. Notice
the value on this, as well. Don't waste it, maybe sell it for some profit to
neighboring Traders.


=== 8.2 - Weapons =====================================================ma_we===

In this section, I will list all of the weapons in the game. Some of the stats
on the weapons will be displayed, as well as a short description. Enjoy.

 ---------
(Weapon #1)
 ---------

-------------------------------------------------------------------------------
\ Category: AXE /\ Weapon: IRON AXE /\ Value: 125 /\ Damage: 30 /\ Light /
 \_____________/  \________________/  \__________/  \__________/  \_____/

                                 Description
                 --------------------------------------------

The Iron Axe is a simple weapon. It is the cheapest axe in the game, and 
therefore pretty common in the game. You are probably not going to want to use
this weapon for very long, especially since it does not have any augmentation
spaces. It is more of a beginner weapon.

_______________________________________________________________________________


 ---------
(Weapon #2)
 ---------

-------------------------------------------------------------------------------
\ Category: AXE /\ Weapon: STEEL AXE /\ Value: 375 /\ Damage: 38 /\ Light /
 \_____________/  \_________________/  \__________/  \__________/  \_____/

                                 Description
                 --------------------------------------------

The Steel Axe is a slight upgrade from Iron. The damage is a bit higher, but
the value triples on this one, so it might be a useful trade item. Notice that
it does have one augmentation spot, so it is not very bad at all.

_______________________________________________________________________________


 ---------
(Weapon #3)
 ---------

-------------------------------------------------------------------------------
\ Category: AXE /\ Weapon: OBSIDIAN AXE /\ Value: 1950 /\ Damage: 75 /\ Light /
 \_____________/  \____________________/  \___________/  \__________/  \_____/

                                 Description
                 --------------------------------------------

The Obsidian Axe is a huge upgrade from Steel. The damage nearly doubles, and
the value goes way up. Of course, this might be a weapon you use through the
course of much of the game. If you like axes, this might be a good one for you.

_______________________________________________________________________________


 ---------
(Weapon #4)
 ---------

-------------------------------------------------------------------------------
\ Category: AXE /\ Weapon: MASTER AXE /\ Value: 14996 /\ Damage: 113 /\ Light /
 \_____________/  \__________________/  \____________/  \___________/  \_____/

                                 Description
                 --------------------------------------------

The Master Axe is one of the best axes in the game. There is only one weapon
better. It is huge, made of shiny jewels and fine material so that the weapon
can cut through any possible material. Very good weapon, as it will get you
through the entire game very easily. Not a bad weapon to sell either ;)

_______________________________________________________________________________


 ---------
(Weapon #5)
 ---------

-------------------------------------------------------------------------------
\ Category: AXE /\ Weapon: RONOK AXE /\ Value: 36750 /\ Damage: 165 /\ Light /
 \_____________/  \_________________/  \____________/  \___________/  \_____/

                                 Description
                 --------------------------------------------

This axe is a rare item. With only 2 augmentation spots, it may be a little
worse than the Master Axe, but it does take a lot more damage off. You can find
this weapon in the Demon Door near Lady Grey's House. If you are into grabbing
all the items and weapon in the game, this might be something you should 
consider, eh?

_______________________________________________________________________________


 ---------
(Weapon #6)
 ---------

-------------------------------------------------------------------------------
\ Category: CLEAVER /\ Weapon: IRON /\ Value: 138 /\ Damage: 30 /\ Light /
 \_________________/  \____________/  \__________/  \__________/  \_____/

                                 Description
                 --------------------------------------------

The Iron Cleaver is a simple weapon. It is the cheapest one in the game, and 
therefore pretty common in the game. You are probably not going to want to use
this weapon for very long, especially since it does not have any augmentation
spaces. It is more of a beginner weapon.

_______________________________________________________________________________


 ---------
(Weapon #7)
 ---------

-------------------------------------------------------------------------------
\ Category: CLEAVER /\ Weapon: STEEL /\ Value: 413 /\ Damage: 42 /\ Light /
 \_________________/  \_____________/  \__________/  \__________/  \_____/

                                 Description
                 --------------------------------------------

The Steel Cleave is a slight upgrade from Iron. The damage is a bit higher, but
the value triples on this one, so it might be a useful trade item. Notice that
it does have one augmentation spot, so it is not very bad at all.

_______________________________________________________________________________


 ---------
(Weapon #8)
 ---------

-------------------------------------------------------------------------------
\ Category: CLEAVER /\ Weapon: OBSIDIAN /\ Value: 2145 /\ Damage: 83 /\ Light /
 \_________________/  \________________/  \___________/  \__________/  \_____/

                                 Description
                 --------------------------------------------

The Obsidian is a huge upgrade from Steel. The damage nearly doubles, and
the value goes way up. Of course, this might be a weapon you use through the
course of much of the game. If you like Cleavers, this might be the right
weapon for you.

_______________________________________________________________________________


 ---------
(Weapon #9)
 ---------

-------------------------------------------------------------------------------
\ Category: CLEAVER /\ Weapon: MASTER /\ Value: 19181 /\ Damage: 124 /\ Light /
 \_________________/  \______________/  \____________/  \___________/  \_____/

                                 Description
                 --------------------------------------------

The Master is one of the best Cleavers in the game. There is only one weapon
better. It is huge, made of shiny jewels and fine material so that the weapon
can cut through any possible material. Very good weapon, as it will get you
through the entire game very easily. Not a bad weapon to sell either ;)

_______________________________________________________________________________


 ----------
(Weapon #10)
 ----------

-------------------------------------------------------------------------------
\ Category: CLEAVER /\ Weapon: BLUETANE /\ Value: 40425 /\ Damage: 165 /\ Li. /
 \_________________/  \________________/  \____________/  \___________/  \___/

                                 Description
                 --------------------------------------------

This Cleaver is the rare item. It can be found in the Greatwood Caves Demon
Door. It only has one augmentation spot, so it might not be the best weapon of
choice. Again, the damage is a huge advantage for this rare item.

_______________________________________________________________________________






=== 8.4 - Magic =======================================================ma_ma===

This section is purposed to simply describe the possible magic spells in the
game. I have already listed the Experience prices for each spell in the 
Experience Chart section, above. Enjoy.

 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                       Magic Spell #1: Assassins' Rush                      |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This is similar to Battle Charge. Basically, your character is thrusted    |
| forward at extreme speeds. If an enemy is nearby, you will end up right    |
| behind the enemy, ready for a free strike from behind. This is useful when |
| you are facing a difficult enemy, usually speedy.                          |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                        Magic Spell #2: Battle Charge                       |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Battle Charge simply is a speedy charge, too fast for any enemy to     |
| defend. It will knock out any existing enemies within a small radius of    |
| the charge area. Not really the most effective spell, but still good.      |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                          Magic Spell #3: Berserk                           |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Berserk in Fable is essentially the same as it for most RPG games. You are |
| going to increase your strength and speed tremendously, but at the same    |
| time, you are going to lose a lot of control. Good for large enemy fights, |
| or several surrounding enemies in a given area.                            |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                           Magic Spell #4: Drain                            |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Drain is, again, a common spell in most RPGs. Basically, if you are in     |
| need of a quick energy boost, simply use this spell to take some of your   |
| enemies' health, and place it in your health storage. Really a useful      |
| spell if you logically think about it.                                     |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                           Magic Spell #5: Enflame                          |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Enflame is what is basically says. You will send a large sheet of fire at  |
| your enemies. This can be effective when you are fighting a large group of |
| enemies directly ahead of you. With a single enemy, this is probably a     |
| waste of mana.                                                             |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                          Magic Spell #6: Fireball                          |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Fireball is a good spell against single, tough enemies. This is because    |
| the attack range is limited to a single enemy, so it sort of makes sense.  |
| Save this for bosses and large enemies, like trolls. When you are facing a |
| group of easier enemies, use something more appropriate.                   |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                          Magic Spell #7: Force Push                        |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Force Push is a good strategy when you are fighting TONS of enemies. When  |
| you are surrounded by a bunch of enemies, no matter how easy, you need to  |
| find a concentration point. The easiest way to do this is push a ton of    |
| the enemies back. You can do this using the Force Push spell. You will     |
| probably notice that this if very useful at Twinblade's Camp (wink, wink). |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                         Magic Spell #8: Ghost Swords                       |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Ghost Swords spell is really effective when facing a lot of people.    |
| The spell essentially summons a bunch of swords that automatically attack  |
| neighboring enemies without your command. This will make your kills a heck |
| of a lot easier. Tougher enemy groups can be simplified using this spell.  |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                            Magic Spell #9: Heal                            |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Heal is a useful spell when you are NOT in a battle. If you do not want to |
| waste any potions, you can always use this spell. However, I would keep    |
| your mana for more attack-based spells during battles (which means don't   |
| use this spell for those times :)).                                        |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                         Magic Spell #10: Lightning                         |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Lightning attack spell is a little different from the fireball spell.  |
| Basically, you will drain some of the health on SEVERAL enemies within a   |
| short attack distance. This means the damage taken is not as much, but you |
| are attacking more enemies. I would recommend using this spell on groups   |
| of easy enemies.                                                           |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                        Magic Spell #11: Multi-Arrow                        |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Multi-Arrow spell is really critical. It will take tons of damage from |
| a single enemy. Basically, your arrows are transformed into glowing, very  |
| powerful arrows. Each arrow becomes several arrows as well, so it is a     |
| very powerful spell to use on solo enemies.                                |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                        Magic Spell #12: Multi-Strike                       |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Multi-Strike basically allows you to attack several times with easy normal |
| attack on an enemy. This, again, takes a lot more damage off the enemy,    |
| and speeds the process of killing your enemies as well. Pretty neat.       |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                          Magic Spell #13: Shield                           |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The shield spell basically casts a shield of energy, absorbing the damage  |
| you take. Notice, you will still take SOME damage, but the amount is       |
| greatly reduced. Something to keep in mind, but the spell is not that bad. |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                          Magic Spell #14: Slowtime                         |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Need time to do lots of things? Slowtime essentially slows the world all   |
| around you. You, however, will still move at normal speeds, giving you a   |
| huge advantage for that limited amount of time. This spell is very good    |
| against bosses, because you can use so many more powerful spells while the |
| world is moving very slowly.                                               |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                           Magic Spell #15: Summon                          |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Summon is more of a neat spell than anything. Basically, you will revive   |
| one of the enemies that you have killed, to help you. Then, if this ally   |
| kills another enemy, they will replace the fallen enemy to help you. It is |
| sort of a cycle, as long as you can keep them alive. Pretty cool.          |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                           Magic Spell #16: Turncoat                        |
|----------------------------------------------------------------------------|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Turncoat is basically a spell that converts an enemy into an ally for a    |
| short period of time. It is alright, but I never really used it much.      |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



=== 8.5 - Augmentations ===============================================ma_au===

Augmentations are really important, and probably underrated in Fable. They can
significantly affect the way you attack, physically and magically. Other
benefits also exist, which you can read about in this section. There will be
various weapons/armor in the game that you can augment(which means some of
these items cannot be augmented). However, realize that if you augment one of
your weapons or armor, you can not undo it, it is permanent. There are only a
few types of augmentations, so let me get started.

There are a total of 8 augmentations. Use the fast search by pressing ctrl and
F, then type in the special code for the augmentation. Also not that My Rank
is what I believe is the most important out of the 8. 1 is the most important
and 8 is the least important. (Thanks to A I e x for the formatting).

Quick-Navigate
--------------
1. Experience (au_01)
2. Flame      (au_02)
3. Health     (au_03)
4. Lightning  (au_04)
5. Mana       (au_05)
6. Piercing   (au_06)
7. Sharpening (au_07)
8. Silver     (au_08)

 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #1: Experience         | FOUND: Hook Coast            (au_01) |
|-------------------------------------+--------------------------------------|
| Game Value................. 50,000  | My Rank......................... 1/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Experience augmentation is truly the greatest augmentation that you    |
| could possible want. It basically boosts your experience earned for every  |
| single enemy that you defeat. And when I say boost, I truly mean double or |
| even triple how much experience you earn. So, if you are looking to have   |
| all of the best abilities when it comes towards the end of the game, you   |
| should have this augmentation available at all times. You can place this   |
| augmentation on your melee or ranged weapons, depending on what you like   |
| to use more. Remember, you will permanently place this augmentation on the |
| weapon that you choose, so choose wisely.                                  |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #2: Flame              | FOUND: Hobbes Cave           (au_02) |
|-------------------------------------+--------------------------------------|
| Game Value.................. 1,450  | My Rank......................... 8/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| As I am sure you already know, enemies have weaknesses. Some are weak to   |
| fire, and this augmentation really takes advantage of that weakness. So,   |
| basically, when you attack an enemy weak to fire with your melee or ranged |
| weapon, you will take significantly more damage, thus killing the enemy    |
| faster than you usually would. Overall, it is not that special, but still  |
| something useful in various situations of the game. See the enemies for    |
| who is weak to fire, and then you can judge at what point of the game you  |
| will need this augmentation.                                               |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #3: Health             | FOUND: Witchwood             (au_03) |
|-------------------------------------+--------------------------------------|
| Game Value................. 45,000  | My Rank......................... 2/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Now this is one of my favorite augmentations also. If you are using a lot  |
| of regular potions during gameplay, this is the PERFECT augmentation for   |
| you. Basically, your health will constantly fill as long as you have the   |
| augmented weapon equiped. This will save you tons of potions in the long   |
| run. However, if you have upgraded your health thoroughly throughout the   |
| game, this is probably not the MOST important augmentation, but still very |
| useful for basically anyone.                                               |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #4: Lightning          | FOUND: Hook Coast            (au_04) |
|-------------------------------------+--------------------------------------|
| Game Value.................. 1,550  | My Rank......................... 7/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| As I am sure you already know, enemies have weaknesses. Some are weak to   |
| light., and this augmentation really takes advantage of that weakness. So, |
| basically, when you attack an enemy weak to ligh. with your melee or range |
| weapon, you will take significantly more damage, thus killing the enemy    |
| faster than you usually would. Overall, it is not that special, but still  |
| something useful in various situations of the game. See the enemies for    |
| who is weak to light, and then you can judge at what point of the game you |
| will need this augmentation.                                               |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #5: Mana               | FOUND: Hook Coast            (au_05) |
|-------------------------------------+--------------------------------------|
| Game Value................. 45,000  | My Rank......................... 3/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This augmentation is very similar to that of Health. Basically, instead of |
| gaining health constantly while the augmentation is equiped, you will gain |
| mana constantly. This is very important for people who like to use magic.  |
| Of course, if you have upgraded your magic a lot, that probably means you  |
| are a magic type person, so you are going to have to make the choice of    |
| double-upgrading your magic capabilites. I, personally, like to have a     |
| more balanced set of abilities.                                            |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #6: Piercing           | FOUND: Oakvale               (au_06) |
|-------------------------------------+--------------------------------------|
| Game Value.................. 2,100  | My Rank......................... 5/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This augmentation is more common, but not all that useful. If you are a    |
| mana user often, I would not even think about this. Basically, your        |
| physical attacks will be more powerful, piercing through the enemies       |
| defense capabilities. However, your strength doesn't significantly go up.  |
| So, if you have weapons to waste, this might be a good augment for those.  |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #7: Sharpening         | FOUND: Lady Grey's House     (au_07) |
|-------------------------------------+--------------------------------------|
| Game Value.................. 2,600  | My Rank......................... 4/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This augmentation is slightly better than the previous, but very similar.  |
| Again, if you are a frequent magic user, you will probably want to stay    |
| away from this augment, unless you have weapons to waste, of course. But,  |
| it will increase your strength so your attacks do more damage. Again, it   |
| is basically the same as Piercing. Your attacks get stronger, or the enemy |
| gets weaker. Yeah, enough said.
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Augmentation #8: Silver             | FOUND: Knothole Glade        (au_08) |
|-------------------------------------+--------------------------------------|
| Game Value.................. 1,550  | My Rank......................... 6/8 |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Balverines and the Undead are harmed by this augmentation. Basically, some |
| enemies will be weak to silver, as can be seen in the enemies section. If  |
| you are fighting Balverines or Undead (Hint: Arena) you will want to use a |
| weapon with this augmentation. However, other than those areas, the addon  |
| is nearly useless.
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=== 8.6 - Tattoos ====================================================ma_ta===




=== 8.7 - Hero Dolls =================================================ma_hd===

There are 9 Hero Dolls that you can collect after receiving the mission
towards the end of the game. I will give the name, location, and task that
must be completed in order to obtain the doll.

Hero Doll #1: Briar Rose - Bowerstone South
-------------------------------------------
To get this doll, you must complete the card pair game in less than 28
seconds. Not 28 seconds, but less.

Hero Doll #2: Jack of Blades - Bowerstone South
-----------------------------------------------
Give the school teacher seven Hero Dolls.

Hero Doll #3: Whisper - Oakvale
-------------------------------
Win the coin golf mini-game in 10 strokes or less.

Hero Doll #4: Twinblade - Twinblade's Camp
------------------------------------------
Win the memory game outside the camp in less than 20 seconds.

Hero Doll #5: Scarlet Robe - Twinblade's Camp
---------------------------------------------
Win the card order game in less than 20 seconds.

Hero Doll #6: Thunder - The Arena
---------------------------------
Purchase this from the seller in the Arena.

Hero Doll #7: You - Witchwood Lake
----------------------------------
Kill the assassin.

Hero Doll #8: Maze - Hook Coast
-------------------------------
Score 30 or more in the Penny mini-game.

Hero Doll #9: Scythe - Snowspire Village
----------------------------------------
Complete the golf course in less than 10 strokes.



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                                9. Tips / Secrets                       ma_ts
   ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___
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Welcome to the Tips / Secrets portion of this FAQ. In this section I will place
reader-submitted tips, as well as glitches and secrets I have found in the
game. If you have something you would like to contribute, by all means, send
me an e-mail and I will give you full credit in this section. 

---------------------
Tip by Tiffany Larson
---------------------

When you are trying to find the Bandit Seeress in Fable, it helps alot (when
you are trying to get in the gates) if you shoot the bandit closest to the
gate when he is next to the rocks, farthest away from the gates in his loop.
If you shoot him, then sneak past into the gates, it's a lot easier.

----------------------
Tip by Chris Nakamichi
----------------------

In clifftop path you have to sneak past bandits to reach Twinblades camp. If
you are seen by any of the three bandits then the gates will close and you
will have to hide from them for a short time (which is nigh impossible). if
you already made the boast not to kill any bandits (oops�) then you will have
to sneak past the bandits and not kill them. The way to get past them is to
first engage in �sneak mode� and sneak past the first bandit to the log, then
run behind the rocks out of sight. Watch the mini-map up in the corner of your
screen, where the bandits will show up as red dots, and wait until the two
northern dots are together on the far side of the rocks you are standing on.
Run around the rocks and past the bandits all the way to the gate and through
to the other side to reach twinblades camp.

-------------------------------
Tip by [email protected]
-------------------------------

Now, to business. This is about fighting Rock and Earth Trolls. instead of
running up to them and melee-ing them, you can simply deflect their rocks back
to them by hitting the rocks with your melee weapon. If you get your timing
right, which might take a few tries, it makes life a lot easier. This technique
also takes away more damage faster than the listed technique.

--------------------
Tip by Heather Blair
--------------------

In the trader escort quest you can save the injured trader by running through
the whole quest in slow time. the enemys will follow u theywiil not hurt the
traders. i do this every time i play this game u will miss out on some
experence but the traders rarely get hurt. and i save the injured trader every
time. as long as u get through the quest fast u shoulnt have aproblem. the
only enemys i fight r the balverine and the earth troll. oh and if you hit the
rocks he throughs at u they will riccochett back at him. it kills him fast and
works very well if u have phisical sheild.

--------------------
Tip by Billy Strange
--------------------

I have found and easier way to defeat maze at Hook Coast. All you have to do is
get at least level 2 enflame and whenever you get close enough to use it
non-stop. You will need lots of will potions though.

----------------
Tip by Ted Brown
----------------

I went to the stones on the witchwood quest before i asked the man for the
name and i spelled hits and nothing happened i did it three times. I later
went and found out the name from the man at the temple (have to give him the
ruby from the  dead rock troll to get it though) and I went back and spelt
HITS, by pressing A and it never worked, so i got mad and attacked them...so
that is how you have to do it, pressing A shows you their letter, but attack
them in the correct order and the Demon Door opens.

----------------
Tip by Ted Brown
----------------

An easy way to get renown...show your trophies to the bandits at twinblades
bandit camp. I got 240 renown first time and 120 2nd time. There are only four
areas that you have to go to to show off your trophy and they are all a 10 foot
walk from the fire.

-----------------
Tip by The Hacker
-----------------

I was reading your fable:the lost chapters walkthrough, when i noticed that on
the first level, you say to only do good things. it is, in fact, possible to do
both good and bad things on most of the parts. for example, the man cheating on
his wife: you tell him you will keep his secret, then go and tell his wife. On
the watching chickens part, you tell him you will, then run and smash the
barrels then get back before the time is up.

----------
Tips by CR
----------

was reading your Fable Walkthroug/FAQ on GameFAQs and I noticed a few things
that you may have overlooked or forgotten to add. With no further ado:

Demon Door #9 (Witchwood Stones):
If you spell out a common swear word with the stones, a few Balverines are
spawned. They shouldn't appear if you simply spell out HITS.

Silver Augmentation:
You say in your FAQ that White Balverines are invulnerable to any weapon that
hasn't been Silvered. This is incorrect. Actually, White Balverines just take
an utterly long time to kill with 'normal weapons'. I found this out to my cost
when I accidentally added the Augmentation you are given during the quest to a
ranged weapon (yes, I could've tried to kill it like that but it didn't seem
like a good idea at the time, what with all the Balverines trying to rip my
innards out). I hacked and hacked and the health bar went down veeeeerrrry
slowly.

Tip for Trolls:
I was going to describe the process of batting Trolls' rocks back at their 
throwers, but someone seems to have beaten me to it. However, I would like to 
add that performing this little trick is made much, much easier, for obvious 
reasons, by the use of Slow Time, and that damaging a Troll in this way will 
increase your Skill experience rather than Strength (my guess at the reasoning 
behind this is that even though you're using a melee weapon, you're attacking 
from a distance, which is part of Accuracy and therefore Skill).

Physical Shield:
You say that you always take a small amount of physical damage despite the 
shield. This is incorrect. Actually, the amount of mana it takes to absorb 
any given attack decreases as you level the spell up. (For example: an attack
doing 50 damage might take up half your mana bar at level 1, but only 1/20th
at level 4.) If ever you run out of mana, the 'remainder' of the damage that
had not yet been absorbed is applied to your health bar. However, you never 
take damage while the spell is active and you have mana remaining. I think a 
better description of the spell would be "converts physical damage to mana 
loss" or "allows you to substitute your mana bar for your health bar".

Tip for really, really easy experience:
This is sort of a continuation of the explanation for Physical Shield, as the 
spell forms an integral part of this strategy. This method really shines late 
in the game, possibly even after defeating Jack and used as a way to max out 
all skills and spells. It goes like this:

You first need access to the Cliffside Path (between the Underground Passage 
and the Underground Chamber underneath Bargate Prison), due to the limitless 
supply of Undead that spawn here once you take a few steps towards the center 
of the area. This can also be done earlier in the game, at the Ancient Cullis 
Gate in Darkwood (after the Hook Coast quest if I'm not mistaken), as this area
spawns a limitless supply of Hobbes. No matter how you do it, you need a place
with LOTS of enemies.

Next, you need a level of Physical Shield that corresponds to your chosen 
training ground. Level 2 should do it for the Ancient Cullis Gate, but if you
intend on tackling the Undead, you should max the spell out or be prepared to
go through an obscene amount of Will Potions. (Come to think of it, take an
obscene amount of Will Potions anyway. You never know.)

A weapon with the Experience Augmentation will speed the process along, but it
isn't necessary. If you're unwilling to shell out 50000 hard-earned gold 
pieces for a store-bought Augmentation, the Sword of Aeons sports one, as does
the Murren Greathammer in the 20-Key chest at the Heroes' Guild.

In addition, I always save up all the 'Ages' potions throughout the game to use
with this method, because they are affected by Combat Multipliers.

Now, to business. Step into the area of your choice, cast Physical Shield, and
get ready to rumble. Just continue to slaughter your way up through the Combat
Multiplier levels. Because you have Physical Shield active, you will never take
physical damage, as long as you keep your mana bar topped up (I always use a
potion when the bar gets around half empty; playing it safe pays off here).
Because you never take damage, your Multiplier mounts and mounts, as does the
experience (General and specific) that you get from each kill. From here on in,
the only limits are the sky and your patience. My highest Multiplier ever was
something like 612. When you think you've reached a high enough Multiplier,
step back from the fight, use Slow Time or crack open your Inventory screen
and use all your 'Ages' potions. (Don't leave the area, or your hard-earned
Multiplier will be cut in half!) Each potion gives you a base 100 experience in
the area it's particular to. Do the math. 100 multiplied by 612 = 61200
Experience in one swallow. The reason I suggest using something that slows or
stops the flow of game time is because your Multiplier decreases for every
second you're not fighting, so you should aim to get your potions drunk before
it has time to go down too much.

As a side note: if you walk to the Greatwood Caves and teleport from there to
somewhere within walking distance of your chosen location, you can Recall back
to the Caves and open the Demon Door there with a much, much more satisfied
feeling than if you had just barely scraped a Multiplier of 15 from the Earth
Troll or some such baddie.

If you've followed this method you should easily end up with 999999 General
experience (the highest possible amount) and an even more obscene number in the
other three areas. For me, that happened at a Multiplier of around 300. YMMV.

Berserk:
It may be worth mentioning that with Berserk maxed out and active, and a
sufficiently obscene level of Physique (I had the entire Strength attribute
maxed out when I discovered this), it's possible to behead a human with a
single blow from your fist.

Produce:
Golden Carrots and Moonfish have the effect of turning the day/night timer
approximately one-half turn in a particular direction when eaten. Golden
Carrots only take effect at night (although they can be eaten during they day,
doing this is a waste) and cause the sun to rise instantly. This is useful if 
you want to do some shopping but only got back to town after nightfall (among
other things). Moonfish do the opposite, turning day into night, perhaps to
facilitate sneaking around in people's houses.

Red Meat, Carrots and Fish are particular to the three specific Experience
areas, and grant minimal experience in their area when eaten. Specifically, Red
Meat grants 3 base Strength experience, Carrots grant 3 base Skill experience
and Fish (any color) grant 3 base Will experience. All of these are, of course,
affected by Combat Multipliers just like 'Ages' potions are.

Finally, Tofu and Crunchy Chicks are particular to each alignment. As you may
have guessed, Crunchy Chicks, when eaten, swing your Alignment bar 5 points
towards Evil (up to a certain point) and Tofu does the opposite, adding 5
points towards a Good alignment, likewise up to a certain point.

Elixirs:
It may be worth noting that the Elixir of Life actually extends your health bar
slightly, as well as filling it.

--------------------
Tips by Penni Schmon
--------------------

First, the Elixer of Life DOES extend your health bar while replenishing your
life, so they need to be used strategically.  The Elixer of Will does the same.
 
Second, the Ages potions have a base of 1000 experience, not 100 as mentioned by
one of your tipsters.  Though, the combat multiplyer effect applies (yeah!)
 
Thirdly, there is another way into the Demon Door that wants you to do a
"great evil"(the one by the Greatwood Cullis Gate).  Eat crunchy chicks in
front of it.  Yeah, I know, sounds pretty gross and you get 5 evil points for
each chick you eat.  (The good news is you can eat the same amount of --equally
gross, tofu to balance yourself back out in the good-bad department.)  However,
there is a trick to accomplishing this.  You have to eat them very slowly.
You'll need between 10 and 15 of the little fuzzy things to do this.

Go up to the Demon Door and talk to it, then eat the chicks one at a time
waiting for the little side bar that tells you you're getting evil points to
disappear before eating the next one.  It took 15 for me, but a buddy of mine
did it with 10.  I have a feeling it may have something to do with your current
alignment when you start (he's always leaned a bit toward the dark side :)  )
 
Lastly, I found a very satisfing way to deal with those pesky little fairys,
sprites, succubus, whatever you want to call those annoying little balls of
light that spawn more annoying creatures and are darn hard to hit.  Slow time.
If you pull it off when they're near the ground, you can catch them in thier
human-like form.  Then you can whack the daylights out of them with whatever
melee weapon you want,or hit 'em with arrows if you want.  I like to take out
my stick and beat them about the head and shoulders for a bit before I  hit
them with something a bit more lethal.  Of course, the easiest way to off
them is the combo of slow time and divine fury (oh how I LOVE that spell!).
Not as satisfing, but efficient.

Oh, I just thought of another one.  If you pick up the quest for the Hobbe Cave,
you can exploit a glitch in the game.  Take the quest card, and head for the
Rosewood Cottage.  Save BEFORE you enter the area.  Enter the area, and the
quest info pops up.  Go around to the side of the cottage and you'll see a
circle of flowers where a silver key is buried.  Also, a little behind the
cottage is a bunch of thorny bushes hiding a chest with 500 gold in it.  Dig up
the key, and grab the gold and then try to leave the area.  Either go back out
the door, or use your guild seal (I use the seal).  You will be asked if you
want to reload just before the start of the quest or stay in the area. 
RELOAD.  You will be dumped just outside the entrance to the quest area and
still have in your posession, the newly aquired key and gold.  Head back into
the quest area and whadda ya know, the key and the gold have been reloaded as
well.  Repeat as often as you like, though, my game freezes up around the 18th
or 19th key.  My buddy, however, got 25 keys before he got bored and
decided to do something else.
 
Btw, you can repeat the Demon Door in this way also, but I have never seen
more than one set of Bright Will armor in my inventory at one time.  I
suppose you could find someone to sell it to and then go back and get it
again, but why bother?
 
One last thing:  The Bordello in Darkwood.  After you have aquired the deed to
the place by getting the old guy drunk, you do not have to give it to the
girls.  I kept the deed (no dark side points that I could see) and now collect
1,710 gold pieces every few days.  I may give it to them later, but right now,
it's free income.


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                               10. Final Information                    ma_fe
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=== 10.1 - E-Mail Policy ==============================================ma_em===

nm14.faqs[at]gmail[dot]com


Hey everyone. This is the e-mail policy portion of this FAQ. I am going to 
list what I believe to be "acceptable" or "unacceptable" e-mails. Of course,
it would be very wise of you to correctly e-mail me if you are hoping for a 
response. Also, if you have made a mistake when e-mailing me, it is very likely
I will block you so that you cannot send me any more messages. So, now that 
you all know what will happen if you incorrectly e-mail me, you have to find 
out what is acceptable and what is unacceptable. Please read below.

Do you have information that we have not covered in this FAQ? Well, read below.
If you happen to know something in the FAQ please e-mail me. I am always
interested in adding information from readers, but there are a few exceptions.
If this FAQ is NOT labeled "Final" as its version, your added information may
not neccessarily be used. I could possibly already know your information, but
have not gotten to that section yet. So, do not guarantee that I will post your 
comments just because you were nice enough to e-mail us.

Now, for a little more about an "acceptable" e-mail, let's talk about the 
subject of the e-mail. I get a lot of e-mails about other FAQs that I have
written, so I can easily miss your e-mail unless you identify it. So, in the
subject line, please include the words "Fable: TLC" in your subject
line. This makes it a lot easier to sort things out in my e-mail. If you do
not refer to what game you are commenting/asking for help on, I will most 
likely ignore the entire e-mail. 

The last aspect that we would like to talk about is reading the FAQ. If you are
in doubt, check around the entire FAQ before coming to us for direct help. It
is likely that information is in other parts of the FAQ, and not neccessarily 
the part that you are looking at during that very moment. Any comments that are
already answered in this FAQ will simply be ignored and blocked, as I have
taken a lot of time to write this guide for you, you can do a little something
for me as well.

If any of the above guidelines are not followed correctly your e-mails will be
considered "unacceptable" and I am sure you know what that means. I personally
think that it will be simple to follow the guidelines, and you will not have to
worry very much about the process. Thank you, again, for your cooperation.


=== 10.2 - Version History ============================================ma_vh===

Version 1.7 - Aug. 1, 2006  - Finished Demon Doors.
Version 1.6 - July 28, 2006 - Added some weapons and Items.
Version 1.5 - July 24, 2006 - Added some Items. Finished Augmentations.
Version 1.4 - Feb. 18, 2006 - Started Guides section. EXP charts done.
Version 1.3 - Jan. 30, 2006 - Finished the walkthrough.
Version 1.2 - Jan. 26, 2006 - Walkthrough up to Graveyard Quest. Sidquests
                              were updated, as well as enemies.
Version 1.1 - Jan. 24, 2006 - Walkthrough up to The Arena quest. Enemies have
                              been updates, but not finished.
Version 1.0 - Jan. 23, 2006 - Walkthrough up to Find the Archaeologist.


=== 10.3 - Credits ====================================================ma_cr===

1. CJayC - Posting this FAQ on GameFAQs, the #1 Game FAQing site.
2. A I e x - Allowing me to use his formatting for the augmentations.
3. osrevad for the ASCII

=== 10.4 - Closing ====================================================ma_cl===

Well, this is all I can offer you for this game. I have tried my best to cover
all the aspects of the game so that your life is a heck of a lot easier. My
contributor name is nm14, so be sure to use my other walkthroughs for other
games. I hope this has helped you in what you were looking for, and if it has 
not, I would encourage you to e-mail you. I will always e-mail you back if you
ask a worthy question that is not in my FAQ. Remember, you can look in my e
mail section for more information. Take care, and g'night from nm14 
headquarters!

                 __    ___
                /  |  /   |
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| '_ \| '_ ` _ \ | |/ /_| |
| | | | | | | | || |\___  |
|_| |_|_| |_| |_\___/   |_/

All of my work can be found at:

http://www.gamefaqs.com/features/recognition/32285.html



- End of Document -