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Follow the dark path or use the light

Darkwatch FAQ/Walkthrough

by Tigresa & MC Pantera

Version 0.2
Author: DJ Tigresa and MC Pantera
Email: [email protected] and
[email protected]
Our websites:,, - Tigresa's livejournal - Pantera's livejournal - GameFAQs LiveJournal run by 

Contact info:
VXplosive(AIM-Tigresa), Kab00m2k4(AIM-Pantera), [email protected] 
(MSN –Tigresa), and [email protected] (MSN-Pantera).

Disclaimer: All characters are the sole copyright properties of 
Capcom (

Disclaimer 2: This FAQ/Walkthrough is the copyright of Tigresa and 
Pantera Steel. If you want to use this FAQ on any of your sites, give 
us a ring-a-ding-ding on our email addresses or at our forums.

For further help, come to the Darkwatch Topic in the GameFAQs Livejournal

Table of Contents (press Ctrl+F and type in keyword to skip to the section you
-Basic Tips
 	-The Wrong Train
	-Ride like the Devil
	-Devil's Belly Mine
	-Darkwatch Outpost
	-War Train
	-Torture Maze
	-Baptism on Fire 
	-The Deadlight Prism
	-Hangtown (tune in next time)
	-The morning after (tune in next time)
	-Showdown (tune in next time)
	-The right train (tune in next time)
	-Deadfall (tune in v0.5)
	-Curse of the west (tune in v0.5)
-Still to come
-Other FAQs on the way

Capcom comes at us with another seeming good hit, this time it is Darkwatch for
the Microsoft Xbox and for the Playstation 2. While both games play just about
the same, there are some exclusive features for each system. More on this in
the things to come.

Gameplay/Walkthrough aside, we credit the following for helping us with this

First and foremost, the almighty God - creator of all.

Jesus - Through belief in him, you can get into heaven.

Capcom - creator of the game and supporting our FAQing their games for years
and being our friends.

The manual - info on all except the walkthrough and the basic tips section
which is where we will step in.

CJayC - leader of GameFAQs whom hosts us.

Other sites hosting this FAQ like IGN, Neoseeker, etc. and whomever asks
permission to host the FAQ.

You the reader.
Welcome to the Wild West, circa 1876. You are Jericho Cross, seasoned outlaw.

Looking for a big score, you raid a secret treasure train. Unknown to you, the
train belongs to the Darkwatch, an ancient organiztion commited to defeating
supernatural evils. The cargo of this train is not money or jewels, but a
captured vampire lord being transported to the Darkwatch Citadel for

You blow open what you think is the treasure vault on the train, only to
release the oldest and most powerful creature of his kind. Perhaps from
perverse gratitude, this vampire doesn't kill you. He just bites you, so you
slowly turn into a vampire yourself.

With growing supernatural powers, you hunt Lazarus, the vampire who sired you.
If you gun him down before the Curse overcomes you completely, you might win
back your soul. If you fail, you will be damned to walk the earth as an undead
monster, having condemned the West to despair under the rule of evil incarnate.


Interact - X button/A button
Jump - Triangle button/Y button
Melee - Square button/X button
Reload - Circle Button/B button
Shoot - R1 button/Right Trigger
Throw - L1 button/Left Trigger
Cycle Powers - L2 button/Black button
Activate Power - R2 button/White button
Crouch/Stand up - L3 button/push left thumbstick
Sight Mode - R3 button/push right thumbstick
Score Menu - Select button/Back Button
In-game menu - Start button
Cycle throwing weapon - up (D-pad)
Cycle projectile weapon - down (D-pad)
Lean left or right - left or right (D-pad)
Left analog/thumbstick - move
Right analog/thumbstick - turn and aim

Lazarus is animating the damned to form an undead army and build him empire of
despair. To help you better understand your enemies, the Darkwatch has prepared
the following tatical summary of each known class of undead.

Banditos - Some fat, hard-drinking bastards never quite die, even though
everyone wishes they would. In undead form, all that bludder hardens into armor
making Banditos tough as hell. All those bar fights made them into great melee
fighters too. On the way in to striking range, their shotguns pack a mean punch
Fortunately, Banditos are slow and stupid. Some things never change.

Banshees - These daughters of sin speak death from above. Their screams will
home in on you, so be prepared to take cover and shoot these lethal balls of
energy. If a Banshee gets close to you, she will drop down and tear into you.
Or you can go on the offensive first and vampire jump to her.

Braves - The forces of darkness find the unmarked graves of massacred natives
to be fertile ground for reanimation. Haunted by the injustice done to them
and driven by an insatiable desire for vengeance, Braves jump and fight very
well. They typically use the same weapons they favored during life: the bow
and arrow and the tomahawk.

Gunslingers - Reanimated outlaws, Gunslingers have a refined sense of
disobedience and disloyalty. They play no favorites in matters of hatred either
Gunslingers have been known to attack their own comrades just to steal more
effective weapons.

Keggers - Laden with explosives, the Kegger will charge toward an advancing
enemy with a gaping grin to announce its intentions. Keggers are tenacious,
bold and egoless. If they get close to you, they get close to you, they will
blow themselves and you to hell.

Oozers - These big fat ugly freakes take a lot to kill. At a range, they puke a
powerful acid-like projectile. Up close, Oozers charge you with a fist full of
cleavers and three tons of fury.

Reapers - These decaying sould burst from graves with murder in mind and
scythes in hand. They swarm you - slicing and dodging with unnatural speed, and
leaping too high for your vampire jump to buy you any peace. The savagery of
Reapers makes up for whatever they lack in size and strength.

Riflemen - Death at the hands of the undead isn't always final. Some victims
reanimate to join the fiends who killed them. When Darkwatch Regulators are
struck down and reanimate, they become undead Rifleman who turn their training
ad advanced weapons against their former colleagues.

Undead Ryders - Essentially Gunslingers on horseback, Undead Ryders use their
demonic horses to move fast and block your fire, so targeting them isn't easy.

Vipers - Vipers are quick hand-to-hand fighters with great jumping ability.
When pressed, they can teleport away from you. Try to take Vipers out at a
distance if possible.

Lazarus Malkoth - Lazarus was the Roman who founded the Darkwatch in 66 A.D. to
battle the real reason Rome fell: vampires. In his pride, Lazarus thought he
could gain ultimate power over darkness by bending a demon spirit to his will.
When the demon possessed Lazarus instead, he turned on the Darkwatch and nearly
destroyed his organization. The Darkwatch pursued Lazarus across Europe and
ultiately the Americas, where he vanished.

To survive, Darkwatch Regulators must sometimes be as ruthless as the super
natural forces they hunt. They would be delighted to sign up a criminal like
you, even as you transform into a monster. Should you find Regulators as your
allies, you better hope that they're as deicated and lethal as they seem.

Cassidy Sharp - Cassidy and you are the only human survivors of your derailed
train robbery. Although young, this girl is serious. A Superb Regulator,
Cassidy is hampered only by her conviction that the Darkwatch and the work she
does for it are beyond reproach. She is a good shot and keeps her cool in
deadly situations, but her slight physique majes her vulnerable to melee

Tala - Don't let her seductive grace hypnotize you. Tala is a fearless and
powerful fighter who goes out of her way to engage the undead. Silent as a
shadow Tala will sometimes vanish from the field at what seems a critical
moment, only to reappear suddenly behind enemy lines, bathed in the blood of
her foes and signaling her squad that victory is at hand. In you she sees
the perfect partner in the war against darkness, and in her own ambitious quest
to rise to the top of the Darkwatch.

Other Darkwatch Regulators - In the course of your quest, various Darwatch
Regulators will help you battle wave upon wave of demented undead. All are well
trained and fully prepared to give their lives to the cause. However, if you
kill a Regulator, even by accident, don't be surprised if the other Regulators
are less than amused.

Over the centuries, Darkwatch scientisrs have invnted weapons that are truly
ahead of their time. As you are new to the Darkwatch, you should become
familiar with these weapons before attempting to use them.

Redeemer Revolver - Young Darkwatch engineering students are required to study
the innovative blueprint for the Redeemer. Its indigenous design ejects
expended cylinders through the breech while feeding loaded cylinders into the
muzzle. By fanning the hammer (press and hold the SHOOT button), you can
discharge many rounds rapidly, and then quickly reload by replacing the clip.
The careful balance between accuracy, rate of fire, and power make the Redeemer
a standard firearm for Darkwatch Regulators. Like any pistol, however, it has
neither the stopping power nor long range accuracy of most rifles.

Warmaker Pistols - Most Darkwatch Regulator scorn these light pistols for their
lack of stopping power. However, you can dual fire (press and hold the SHOOT
button) with one in each fist to achieve an impressive rate of fire. Also,
swinging two-bladed handles gives you twice the punch in close quarters combat.

Blackfish Carbine - Darkwatch engineers modified a musket into a beach-loading
repeater to create the Blackfish Carbine. The Blackfish can be reloaded quickly
and has good range and stopping power without too much recoil. Its heft and
bladed handle make it a fine choice for close quarters combat.

Carson Range Rifle - The Carson Range Rifle is designed to maximize range at
the expense of all else. Its long barrel makes it impossible to conceal and
awkward to carry. it bears a fragile 5 lb. scope that provides a great view of
distant enemies but less than 6" point of reference. Press the SIGHT button
once to use the scope; again to zoom in; a third time to resume normal view.
You can't use Blood Vision while holding this rifle.

Argus Shotgun - The Argus Shotgun sports four barrels, a simplified extractor
spring for quicke firing, and a wicked 6" blade for lethal melee action. While
two barrels deploy, the second pair swing below the breech for simultaneous
re-loading. The two firing barrels don't overlap in cone output, resulting in
greater spread. These qualities make the Argus a favorite of Darkwatch agents
facing an enemy that needs to be taken apart at close range.

Dual Crossbow - In the 19th century, the Darkwatch used arrows as platforms for
powerful explosives that were too heavy and unstable to fire from normal
pistols and rifles. The Dual Crossbow was designed to get the most from these
explosive arrows. Perhaps the most unusual aspect of this crossbow is the
presence simultaneously. Press the SHOOT Button to fire.

Rail Rocket - Developed from a naval signal cannon, the Rail Rocket fires
explosive mortars a fair distance. To compensate for its inability to be fired
at close range (without blowing you up), the Rail Rocket has the weight and
blade of a formidable meele weapon. Although mortars move slowly enough to give
distant enemies time to take evasive action, you can steer a mortar in flight.
Press and hold the SHOOT button and move the right analog/thumbstick to use
this weapon.

Dynamite - Blow the crap out of anything nearby including yourself if you are 
not careful.

Splitter Grenade (PS2 exclusive) - Incinerate weaker enemies with a well-placed
throw a Splitter Grenade, or aim at their feet and watch as the grenade splits
into five smaller but still deadly grenades. Don't be surprised if attentive
adversaries see them coming and run for cover.

Scepter - In certain chapters of the story, you can find and swing the Scepter
as a weapon of last resort.

Gatling Turret - The Darkwatch dissected a working prototype of the first
Gatling guns and found ways to increase their rate of fire to create the
Darkwatch Gatling Turret. Because clandestine operations prefer to avoid the
use of conspicuous stationary weaponry, the Darkwatch generally limits use of
Gatling Turrets to mobile vehicles, such as the Coyote Steam Wagon. When you're
in a Gatling Turret, move the right analog/thumbstick to turn and aim; press
and hold the SHOOT button to fire. Ammo is unlimited. You can't throw, jump, or
use Blood Vision while in a Gatling Turret.

You get powers as you fill up your good and evil morale bar. If you get all
powers on one side, fill up on the other side next.

Good Power:
Silver Bullet - The Silver Bullet Power increases shooting attacks with holy

Fear - The Fear Power terrifies most enemies. Some foes merely laugh it off,
though, so be careful.

Mystic Armor - The Mystic Armor Power affords superior armor against attacks.

Vidicator - The Vindicator Power calls down chain lightning on your enemies.

Evil Power:
Blood Frenzy - The Blood Frenzy Power imbues your melee attacks with super
natural beserk power.

Turn - The Turn Power makes slaves of your enemies and turns them against each
other for a time.

Black Shroud - The enveloping evil of the Black Shroud Power awards armor and
deals damage to those who dare attack.

Soul Stealer - The Soul Stealer Power sucks the very souls from distant enemies

Each of these vehicles has a dynamic all its own, with an easy learning curve
that rewards skill.

Darkwatch Coyote - The Coyote Steam Wagon is equipped with twin Gatling Turrets
The Coyote is designed so you can drive and shoot at the same time. When you're
near the Coyote, press the INTERACT button to get in (and get out later). When
on board, move and turn the Coyote just as you would move around on foot -
except that the THROW button becomes the emergency brake, and you can't jump.
Turning the Coyote also turns and aims the Gatling Turrets. Press and hold the
SHOOT button to fire continously. Ammunition is unlimited.

Shadow - Your horse, Shadow, is tireless, swift, and undead. Your own vampire
blood flows through Shadow's veins, deepening the psychic bond between rider
and steed, and ensuring that Shadow reacts instantly to your every command.
While riding Shadow, move and shoot the same as you would while on foot, but
you can't jump or use Blood Vision. While you're Shadow, your ammunition is

Basic Tips
Banshees, Reapers, and Vipers have hell versions that are stronger than their
normal selves.

Marks of Evil appear in some parts of the stages and have a lifebar. If you
manage to deplete all of its energy, whatever enemies it spawns will die when
it explodes.

There are seventeen chapters in this game and four modes:

Greenhorn - Easier than finding tumbleweed in a ghost town.
Cowboy - Legions of undead await, you'll need a quick trigger to survive.
Shootist - If you ain't a sharpshooter, then you'll be cooling your heels in no
Deadeye - You don't stand a fighting chance in hell. Get ready to die a lot!

This FAQ assumes you chose the Greenhorn mode since the other modes have
tougher enemies and we want to get this shit done ASAP!

Blood Vision is done by pressing the SIGHT MODE button. Blood vision reveals
enemies as well as critical weapons and doors.

Vampire Jump is a double jump done by pressing JUMP button twice but can be
cancelled with the INTERACT button. 

Whenever you encounter a tainted victim, you have a choice to free their spirit
or freed on them. The path of good and evil are determined here.

The Wrong Turn: Midnight Rendezvous with Destiny
~Tonight's robbery is going to make you a rich man. Fight your way to the 
treasure car and blow open the safe.~

This is really basic training for the game. Use the MELEE button on the lock of
the first door and move ahead two rooms. Use the CROUCH button and move under 
the cannons. Go through two more doors then jump over the turrets and go
through another door which leads to a barn and there you'll pass a horse that
gives one last neeeeeeeee before it dies. Move to the next car to observe a
reaper eating a corpse. Aim for the head to kill it faster. Move to the next
car to observe an explosion and a man saying "They're trying to open the vault"
Kill the reapers here and don't get burned. A dying man says for you to take
his gun which is a "Redeemer" which you do. Go to the next car and kill the
Reapers and there is an explosion that reveals a purple light. Run up to it and
you get a cutscene of Jericho getting ready to blow up the safe and confronted 
by Cassidy. Jericho pulls her away from the explosion and a hideous monster
who we know is Lazarus comes out and awakens all sorts of demons. He tries to
hurt Cassidy but Jericho shoots at him and gets bitten. Jericho is feeling the
curse already.

Get the blood cloud and run to the top of the train and fend off the Reapers
and Cassidy fights them too. Your blood shield is introduced. Move forward and

Boss Fight: Lazarus Round 1

Fend off the Reapers and when Lazarus appears, back off and start shooting at
him as much as you can before he vanishes and reappears in the distance. It
helps to let Cassidy take on the Reapers (you can kill some too) and go after
Lazarus directly. Take his life down to zero for victory

Jericho and Cassidy escape the train and Jericho kills a horse who reanimates
and becomes forms a bond with him. Lazarus forms wings and fly after Jericho
and Cassidy

Ride Like the Devil: Vampire Horse For A Vampire Outlaw
~Nice going, outlaw. Your soul is slipping away and Hell's own horsemen nip at
your heels. Your only hope is to ride with Cassidy to the Darkwatch outpost.~

This level is so simple, we wonder why we even bother to tell you anything
about it save for the boss but we'll kindly do our duty and do so.

Use left or right on the D-pad to use your horse as a shield. All you have to
do in this level is fend off the Undead Ryders until....

Boss Fight: Lazarus Round 2

Shoot him as much as you can and when he does his lightning attack, move to the
side of the horse that is safe as he flies over you. Turn around and keep
shooting. His multi-meteor attack is not that dangerous. Shoot the one that is
headed towards you and continue on. Soon Lazarus will say "I'm not through with
you yet." The fight is still on. Shoot the bouncing mines that come at you and
keep shooting till he gives up and says "I cannot kill you, not yet, you still
have a role to play" and retreats

Boneyard: No Rest For The Wicked
~A cemetery isn't the place to be when the dead walk the earth. Fight your way
through the graveyard to reach the secret Darkwatch passage on the other side.~

Here you are introduced to the Blood Vision feature.

Pick up the Carbine and run down the hill. Kill all the reapers in your path.
You will get dynamite on the way. Kill more reapers and get a blood cloud to
trigger the appearance of Gunslingers. Use the Crossbows on them for greater
results. Kill waves of Gunslingers and Reapers till Cassidy mentions the door
being locked. Fend off more Gunslingers and Reapers till a Mark of Evil appears
and you must destroy them to advance. Use your Carbine to deal a lot of damage
in one shot. You must destroy two Marks of Evil to open the door and enter the

Pick off a shotgun and kill the Reapers and one Gunslinger then fall down the
floor. Kill a couple reapers and a couple Gunslingers and move on. You learn
the Vampire Jump

MELEE or SHOOT the Reapers till a Banshee appears. Switch between Carbine and 
Shotgun depending on distance. If she is far (Carbine) or if she is close 
(Shotgun). Kill her and two more Banshees appear. Deal with thim the same way. 
Blow up the Gunslingers then move in and go up the stairs and kill two Reapers 
and a Banshee. Move down the hall for an autosave. Kill the Reapers at you go.

From this point, you have a choice to choose the path of good or evil. What you
choose will determine your Vampire power. It really doesn't matter at this
point. Kill a wave of reapers and three Banshees. A few dead Reapers later,
you fight an Oozer. When ammo runs out, time for some dynamite ahem.... make
that DYNOMITE! and finish it off. Run ahead and Cassidy reveals a passageway
and that asshole Lazarus appears and kills Cassidy.

Devil's Belly Mine: The Breaking Point
~Cassidy is dead, Lazarus lives, and your own damnation is dead ahead. Alone,
angry, and fighting your lust for blood, battle your way out of a haunted mine~

Run up to Cassidy's dead body and you have two choices. Do you choose the good
path and free her tortured soul or the evil path and succumb to temptation?
Your choice will fill up part of the bar for good or evil. Kill the Reapers and
get the Dynamite. Run to the plunger and detonate the wall and kill the Reaper
that attacks. RUn ahead and kill two Reapers and go right. You'll see your
first tainted victim after killing two Reapers. As you turn the corners, you'll
feel some pulses (vibrations through the D-pad). There is a hole above with a
tainted soul. Do your business with it and keep going. A mark of evil has
spawned. An alternate way to defeat it is killing off the enemies that come at
you till the lifebar reach zero. Get the dual pistols as you are battling.
Vmpire Jump aross the broken bridge. There are dynamite and Dual Pistol ammo on
the way if you decide to go down first. Kill the reaper and drop down the hatch
into the cave.

Move ahead and there is a plunger in the area. Kill the Reapers and Gunslingers
in the area. The Gunslingers attack from above. Make your way to the top and to
the plunger and detonate a wall. More Reapers and Gunslingers appear. Kill them
and go down the new path you blew apart. Kill the Reapers here. Duck into the
crack that you see and use it to get around the fire. Kill the Reapers inside
and drop down at the end. Uh Oh! You have a new enemy on your hands. These are
the Keggers. Use the Carbine and kill them from afar. It helps if you shoot the
TNT barrels in their hands to damage surrounding enemies. Once you deal with
them, the Reapers and Gunslingers, walk up to the mountain and Vampire Jump to
the other side, kill a Gunslinger and Vampire Jump to the broken bridge and
kill the Reapers and run to a Tainted Soul, kill the Reapers and Vampire Jump 
across the broken bridge. Kill the Reapers with Melee Attacks and press the
plunger to get rid of the wood blocking the path.

You will now need to detonate three plungers to destroy the reinforced door.
Kill the Reapers and get the dynamite. Shoot the Riflemen afar with Blood 
Vision as your guide. You are free to look around for the plungers to push. 
One is just outside the hut, another is in the watchtower and the third is on
the other side, you can reach it by getting on top of the Watchtower and
Vampire Jumping from it. It's not easy though. Banshees and Riflemen attack
constantly. Succeed and make a break for it over where the hut is and blow past
the Rifleman to the wooden barricade.

Kill the reaper and move forward. Take out the Gunslingers and two Keggers.
Roll the TNT barrels forward and kill one Reaper then when the Gunslinger
appears, shoot one barrel to blow them both up and anyone in the vicinity of
the blast. Kill two more Reapers. There are sticks of dynamite. Hmm why so much
dynamite? Blow up a barricade and kill the Keggers. Drop down and kill the
Reapers and Gunslingers and do your business with a tainted soul and drop down
one of the holes and take a long drop down. Move ahead and a Mark of Evil
and an Oozer appears. Don't bother killing the Oozer. Destroy the Mark of Evil
and every enemy in this room dies. The dynamite you have left will destroy it
in a snap as you take your licks. Once all is said and done, hop across the
pit and kill the Reapers and drop down.

You are greeted by Cassidy's ghost and she encourages Jericho to escape the
mine. Jericho walks out and notices dead bodies everywhere.

Darkwatch Outpost: Snowbound Secrets and Bloody slaughter
~Guided by Cassidy's ghost, you find the Darkwatch Outpost. But all is not as
it seems~

Pick up the Range Rifle and snipe the Riflemen. Go through the fort and snipe
two more. There are two rouge Regulators in the cabin and a tainted soul. Do
your business and kill the Reapers along the path. Cassidy mentions a ghost
door in the outpost. Snipe the Rifleman and go inside the building. You are in
deep shit now. Kill everyone and take the lifebardown to zero. Succeed and go
through the door.

You end up in a place that Cassidy says is not the Citadel. Kill the Corrupted
Regulators and cut left twic and you have a choice of sucking the evil out of
the scientists veins or condeming his soul to hellfire. If you been choosing
all good or evil up to this point, you obtain your new power. Kill the Reapers
and Corrupted regulators and free or feed on the tainted soul. You will
eventually meet up with your horse Shadow.

War Train: Death on the Rails
~The sun's coming up and your luck is running out. The fastest way to the
Darkwatch Citadel is to follow the railroad tracks. Ride like hell.~

You will only play this level if you have the PS2 version, luckily we got both
XBOX and PS2 versions. Shoot the Undead Ryders as you go. The Darkwatch War
Train arrives but Lazarus's minions are controlling it. Chase the train while
shooting Undead Ryders. Shoot any TNT barrels in the way and once close,
Cassidy says to shoot a flashing light. Now ride to the front of the train and
keep shooting the front of it till it explode and just take your licks.
Jericho gets sniped once he enters.

Torture Maze: Only the strong will survive
~Darkwatch brigadier general Clay Cartwright blames you for Cassidy's death.
Survive his brutal initiation and you might save your soul.~

This is just a mere battle-a-thon but we'll be blunt. Pick up the Scepter and
get in the corner. Kill fifteen Reapers and Nine Ghost Reapers. The former die
in one hit and the latter takes two to three hits. Ignore the innocents and
move down the hall.

Get the Carbine and kill two Gunslingers. Kill eight more and you fight a wave
of Riflemen. Kill three of them and use Blood Vision to kill the last three.
Now you got to kill Riflemen and Gunslingers and there are innocent people
running around. You can use them to get energy back. Go through the new door
and into the next area while killing the enemies on the way.

Now the goal is to turn off three valves. Get the shotgun and drop down. Use
Blood Vision to find the valves and kill the Reapers and Hell Reapers as you
go. Turn one valve, go right and turn another. The last one is to the left of
the second one. Kill off three Banshees, jump down into the grate.

Vipers appear in the area. Kill one of them, go right, kill another Viper and
go left and kill a third. Cut left and kill two more Vipers and go up the ramp.
Get the ammo and go to the center and kill yet another Viper. FUCK! The door is
locked. Go into the tunnel, kill two Vipers and get the key from the dead body 
and leave the place and go up the ladder.

One more room to go. Kill all the riflemen and Gunslingers until you get a
cutscene. The lifebar indicates how long you have to go. Now kill the Reapers,
Keggers, and Hell Reapers then a wave of Hell Reapers and an Ooze and this
level is done. The sunlight takes away your powers. So stay in the shadows to

You meet your new partner - Tala.

Baptism on Fire: Welcome to the Darkwatch
~Joining the Darkwatch arrests your soul's slie into darkness. But there's
still work to do. Your pursuit of Lazarus begins here, and you've got a new
partner - Tala~

Tala tries to sweet talk Jericho before leaping off the train. She briefs
everyone about the mission and leaves. One of the Regulators gets killed by a
blast. Start off by running up the mountain where Tala went and kill anyone in
your way. When you meet up with Tala, she sends you back down to buy some time
for her. When everything is said and done, you get a cutscene of Keggers on
the way. Reduce the lifebar to zero and Tala manages to open the gate. Follow
Tala and take out the Riflemen and follow Tala till you get a scene where Tala
says to split up. Kill two Riflemen and a Mark of Evil appears and you see the
Rail Rocket. Pick it up and destroy the Mark of Evil with two shots. Run to the
house and kill all the Riflemen and another mark appears above the mine. Tala
decides to meet you later on.

cassidy doesn't seem to trust Tala at all. Grab the Rail Rocket. You'll notice
civilians being chased by Reapers including a Hell Reaper. Kill them all and
as you go. Go into the house and either grant the boon of life or take her soul
for your own. Kill the reapers and a Hell Reaper that appears and exit the
house. Go right and there is a tainted soul. Futher ahead you'll encounter 
Banditos. Use powerful weapons to beat them. A mark of evil appears. Pump it
full of Rail Rocket shots. The wall blows up too. Do you thang with a tainted
victim and you enter the next area.

Help the other regulators fend off the Riflemen and Reapers then run inside.
Tala is inside. Follow her and clear out the Riflemen and reapers. Kill all
enemies as you tail Tala and she reaches a black door which bursts open and
there is a Mark of Evil inside. Blow it up to finish the level.

Citadel: Secret Headquarters of the Darkwatch
~Explore the Citadel and choose your next Darkwatch mission. Watch your back.
The Darkwatch ain't used to having a vampire on their side.~

In this area, you have three missions to choose from in any order: Rescue,
Invasion, and Deadlight Prism.

Rescue: The Steam Powered Calvary Over The Hill
~A Darkwatch platoon got themselves ambushed, and they lost an experimental
coyote steamwagon. You're the rescue team.~

You see the Coyote,get on it and destroy the Mark of Evil. You are virtually
untouchable when riding the Coyote. On the next scene drive through to the
next Mark of Evil as Gunslingers join the fray. In the next area, Keggers swarm
in. Find a safe spot and start shooting at anything that moves till the lifebar
hits zero. A mark of evil appears inside a house. RUn inside and fight your
way to it and destroy it. Destroy another mark of evil outside of a locked gate
and enter the next area after leaving the Coyote. Help the Regulators fend off 
the Reapers and Hell Reapers, Oozers, and Banshees till the level is over.
Invasion: Waking Nightmare
~Lazarus' curse has raised the dead all across the west. A peaceful indian
tribeis under seige by their ancestors Here's a chance to clean up some of the
mess you've made.~

Choose the start with a shotgun as it is safe and powerful. Blow up the three
braves and move to the end to encounter a tainted victim. Double back and enter
the passage and ambush the brave at the end. Kill two braves at the bottom and
drop down. Kill the Braves and Oozer next. Kill four Keggers total and fight
past the braves till you fall down. Kill the Oozer and move on.

Save or murder the woman and py this time you should have gotten your third
power depending on the path you been running. Run to the gate and fight past
the braves then kill them all in one area carefully. A mark of evil appears.
Once you destroy it, the door opens. Run for it. Now in this last area, it's
basically a marathon. No need for our help here as the white bar above will
be your guide to success.

Well OK... we'll give some information. You fight nine Vipers, then a single
Viper + a set of Banshees then the braves. Take the bar to zero to complete
the level.

The Deadlight Prism: No place to hide
~Lazarus' minions slaughtered a wagon train transporting the deadlight prism -
an ancient artifat that lets vampires walk in daylight. Fight your way through
the canyons and get the prism~

Get the Carbine and let's go. It's daylight. Your Vampire powers are useless
here. Get in a shadowy area and stay there and kill the braves and a Banshee.
It helps to let the Regulators deal with them unless they come to you. One of
the Regulator blows up the barricade. Follow him to the next area. Kill the
Braves and then a Mark of Evil with your Range Rifle for safety. Follow the
Regulators and drop down.

Kill three Banshees before running outside. Kill five braves using the shadow
from the curve as a replinsher of Vampire power. Move along and get in the
pocket and there's a wall of fire. Defeat the wave of Braves and the fire will
go out. Get the ammo from the wagon and kill the braves you come across.
Ignore the Banshees and run for it.

You can either grant the agent a merciful death or feast on the agent's fear.
Choosing evil turns the other Regulator against you. Kill the braves from
under a rock to block sunlight. Go into the cave and deal with the tainted
victim. Rush ahead and kill the Reapers and Braves. There is also one Kegger in
the area. Use the Range Rifle to pick off far Braves. Rush on ahead and kill
everyone in sight then you have to destroy the Mark of Evil and into the cave
we go.

Kill the Braves and rush towards the Prism. Stay near the prism as it restores
your vampire shield. Kill the Braves guarding it and get on the turret. You'll
be attacked by Keggers and Braves. Get on the turret, Hold the SHOOT button
and shoot every motherfucker that moves. Run into the cave afterwards.

Evolution of Jericho - complete story mode
Enemies of Darkwatch 1 - 65%+ accuraccy in Boneyard
Enemies of Darkwatch 2 - 20 or more melee kills in Showdown
Vehicles - 20 or more headshots in Deadfall
Allies of Darkwatch - Gunslinger Mode on Shootist difficulty in Baptism of Fire
Weapons - 70%+ accuracy in The Morning After
Bosses - Gunslinger Mode on Shootist difficulty in Curse of the West
Environments 1 - no deaths in Darkwatch Outpost
Environments 2 - Gunslinger Mode on Deadeye difficulty in Invasion
Environments 3 - Complete Curse of the West in 10 minutes
Darkwatch Archives - Gunslinger Mode on Deadeye difficulty in Invasion

08-26-2005 (PM): up to after Citadel missions. Powers and Secrets.
08-26-2005: up to the end of Torture Maze.
08-25-2005: all you see here

Still to come
Hangtown to The Right Train. More Secrets.

FAQs on the way
Neo Geo Battle Coliseum (English) - Atomiswave
Samurai Showdown Tenka (English and Spanish) - Atomiswave
Killer 7 - Gamecube
BeatDown: Fists of Vengeance - PS2/XBOX
Darkstalkers - PSP
Lumines - PSP
Megaman Battle Network 5 Blues and Colonel - GBA
Metal Slug Advance - GBA
Metal Slug Evolution - PS2
Twinkle Star Sprites - PS2
KOF 94' Rebout (Spanish) - PS2
High Rollers Casino - Xbox
SNK Slot Panic Vol 1 - PS2
Xenosaga 2 - PS2
Shining Tears - PS2
Sorairo no Fuuken Remix - PS2
KOFXI (English and Spanish) - Atomiswave
KOF 2003 (Spanish) - Neo Geo
KOF94-2002 (Spanish) - Neo Geo
Devil May Cry 2 - PS2
Gradius 5 - PS2
Tekken 5 - PS2
Final Fantasy 7:DoC - PS2
Final Fantasy 12 - PS2
Paper Mario 2 - Gamecube
Super Mario 64 DS - DS
KOF Maximum Impact 2 - Xbox360?
KOF Maximum Impact 2 (Spanish) - Xbox360?
Namco X Capcom - PS2
Sonic Rush - DS
Shadow the Hedgehog - PS2/Gamecube/XBOX
SNES endings - SNES
SNK/Neo Geo throwbacks - varioso
Capcom throwbacks - varioso