============================================== Wacky Races: Crash & Dash FAQ (Wii) Final Version By kirbyparufo ============================================== 1. Introduction 2. Updates 3. Controls 4. Basics 5. Racers & Power-ups 6. Track List 7. Dick Dastardly's Traps 8. Contact ============================================== 1. Introduction ============================================== This is a FAQ for the severely underrated Wii game Wacky Races: Crash & Dash. This FAQ covers every aspect of the game. Due to the nature of the game, I cannot provide detailed instructions on how to race on each track. ============================================== 2. Updates ============================================== Final Version- Added strategies for each character. Final Version- Added various info. Final Version- Added info about Surprises. Version 1- FAQ completed. ============================================== 3. Controls ============================================== Here are the controls for Wacky Races: Crash & Dash. Please note that the controls for the traps set by Dick Dastardly are listed in their respective sections. The controls for each racer's Way-Out Wacky Power are discussed within their own sections. ************* Menu Controls ************* A Button - Select B Button - Back/Return to game (from pause menu) **************** In-Game Controls **************** Move Nunchuk Control Stick - Drive in direction pressed Shake Wii Remote and/or Nunchuk - Dash A Button - Activate Powers - Use a Surprise Up/Down on Wii Remote Control Pad - Switch between powers ============================================== 4. Basics ============================================== How to play the game, all rolled into one section. ---------------------------------------------- 4.1 Screen Layout ---------------------------------------------- In the top-left corner of the screen (other corners for other players) is the information for your racer. The big blank gear to the left shows your current power (if any) and the second gear above that one shows your second power (if any). To the right of that second gear is a picture of your racer(s) and your three-letter tag (PL1, PL2, PL3, and PL4 for the four players by default). Below the bar is a gear smaller than the gear showing your current power. This gear shows how much of your Mad Dash Meter is left. /////////////////////////////////////////////// How to earn Cogs/Energy From the Mad Dash meter \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Causing other racers to screen-out/breakdown. - If you screen-out every other racer with a Way-Out Wacky Power (doing so is called a Super screen-out), you earn two cogs. /////////////////////////////////////////////// How to lose Cogs/energy from the Mad Dash meter \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Breaking Down/Screening out yourself. - Failing one of Dick Dastardly's traps. ---------------------------------------------- 4.2 Basic Racing ---------------------------------------------- The first thing you should know about Wacky Races: Crash & Dash is that it is not a traditional racing game. The camera auto-scrolls, and it takes some getting used to. Your goal before you reach the Mad Dash portion of each race is to stay in front of the other racers to fill up your Mad Dash Meter quickly. The Mad Dash meter does fill up on its own if you are not in first place, albeit very slowly. Once you reach the Mad Dash section of the race, you must shake your Wii Remote and/or Nunchuk while holding the Nunchuk's control pad towards the finish line to win. In the event of a close finish, a photo will be taken to show the winner. To collect a power-up, run over a Wacky Widget for a standard power-up (red in color) or a Way-Out Wacky Widget for a Way-Out Wacky power-up (green in color). After causing another racer to breakdown, a blueprint or portrait may fly out of their car. Collect these to unlock that character's vehicle blueprint/bio respectively. If you have traps turned on or are playing a Crazy Circuit match, A picture of Dick Dastardly, Muttley, and a giant exclamation mark will appear on the screen, and Dick Dastardly will zoom by in the Mean Machine. The Mean Machine itself can push you forward or can cause you to flip over, so be aware. Afterwards, one of Dick Dastardly's traps begins. ---------------------------------------------- 4.3 Surprises ---------------------------------------------- If you've been racing for a while but haven't picked up a Wacky Widget/ Way-Out Wacky Widget for a while, a ? will appear in your current item area. This is a surprise. Press the A button to activate it. One of four things can happen if you activate a surprise: Bomb: Most commonly, a bomb will appear. If this happens, your car will breakdown and screen-out, costing you a Mad Dash Cog. Cog: Sometimes a bunch of Cogs will emerge from the item circle. If this happens, one Mad Dash Cog will be added to your Mad Dash Meter. Power-up: Rarely, you will get a standard power-up from a surprise. Wacky-Out Wacky Power: Very rarely, you will get a Way-Out Wacky Power. ============================================== 5. Racers & Power-ups ============================================== There are three types of power-ups in the game: Flying - Power-ups that allow your racer to fly/send your racer(s) into the air for a short period of time. Attack - Power-ups that can cause other racers to breakdown. Sometimes combined with speed-boosting power-ups. Speed-Boosting - Power-ups that boost the speed of your racer(s). Sometimes combined with attack power-ups. Way-Out Wacky power-ups - Covered in each racer's section. Remember that any crashes that occur while a Way-Out Wacky power-up is active count towards a Super Screen Out. In this section, I will also write up each racer's bio/machine info from the Gallery section. ------------------------------------------------------- 5.1 The Slag Brothers in the Boulder Mobile- Car #1 ------------------------------------------------------- Bio: The Ice Age couldn't stop these two Stone Age speed freaks. Nobody knows what the heck Rock and Gravel are talking about when they 'ooga booga' through their bushy beards, but they sure can communicate persuasively with the business ends of their clubs. Machine info: The Slag Brothers cobbled their own car together by bashing a big boulder into shape. Does it even have an engine? Who cares!?! It's got two club-wielding Neanderthals at the wheel! Pros: Great power-ups in general. Small target. Cons: Being small, it is at a disadvantage during the Mad Dash. Power-ups: *************** Dual Club Power *************** Type: Attack/Speed-Boosting Info: The Slag Brothers hit the back of the Boulder Mobile and any racers too close to them. This is one of the better Speed-Boosting power-ups, as it not only sends you to the front of the race, but it prevents other racers from staying behind you. Any racer who stays behind you while you use the power-up risks a breakdown. Rating: 9/10 ***************** Pterodactyl Power ***************** Type: Flying Info: Just a standard flying power-up. Has above-average flying time. Rating: 8/10 **************** Earthquake Power **************** Type: Attack Info: The Slag Brothers use their clubs to pound the ground around them. I'm pretty sure this attack cannot cause a breakdown, but it has excellent range and allows you to quickly move to the front of the race. Rating: 9/10 *************************** Way-Out Wacky Boulder Power *************************** Controls: Use the Nunchuk Control Stick to move, and shake the Wii Remote to go faster. Info: One of the best Way-Out Wacky Powers. All you need to do to get an opponent to breakdown is run over them, which isn't a hard task. This attack cannot hit flying opponents though. Rating: 9/10 ++++++++ Strategy ++++++++ The Slag Brothers are great at taking the lead and maintaining it. Both Earthquake and Dual Club Power can easily get you into the lead and keep you there. Pterodactyl Power is a great flying power-up. Way-Out Wacky Boulder Power is also one of the easiest Way-Out Wacky Powers to earn a Super Screen-Out with. Try to use it when you are falling behind so opponents can't slow down to avoid it. >>>>>>> Overall >>>>>>> 8.75/10 -------------------------------------------------------- 5.2 The Gruesome Twosome in the Creepy Coupe- Car #2 -------------------------------------------------------- Bio: Big Gruesome and Little Gruesome are by far the most frightening fellows in the Way-Out Wacky Races. These monstrous misfits add more than a touch of terror to the track. Their car, the Creepy Coupe, is haunted by a host of horrible henchmen that help the Gruesome Twosome fly through the finish line first! Machine info: The Gruesome Twosome's turbo powered terror towers over the other cars. It may not be the fastest machine on the motorway but the dragon in the belfry and the ghosts in the glove box more than make up for that! Pros: Great power-ups in general. Cons: Tall target. Seems to be slower than the other cars. Wacky-Out Wacky Power is very hard to use. Power-ups: ************ Dragon Power ************ Type: Flying Info: Just a standard flying power-up. Has above-average flying time. Rating: 8/10 ********* Bat Power ********* Type: Speed-Boosting Info: Just a standard Speed-Boosting power-up. Rating: 8/10 ****************** Dragon Flame Power ****************** Type: Attack Info: One of the better attack power-ups in the game. The Dragon in the belfry of the Creepy Coupe breathes fire forward a few times, burning any racers in its path. This power-up is great for taking the lead and can easily cause breakdowns, but can't do much if you are already in first. Rating: 8/10 ***************************** Way-Out Wacky Lightning Power ***************************** Controls: Move your racer normally. Point the Wii Remote at an opponent/ opponents and shake the Nunchuk controller to zap them. Info: This Way-Out Wacky Power is nearly unavoidable, but is very hard to use. I have difficulty getting this attack to work, making it less potent than it should be. Rating: 8/10 ++++++++ Strategy ++++++++ The Creepy Coupe doesn't particularly excel at anything. Dragon Flame Power is great at getting opponents to breakdown. Dragon Power and Bat Power both help you maintain a lead. If you can get it to work, Way-Out Wacky Lightning Power is amazing for getting a Super Screen-Out. >>>>>>> Overall >>>>>>> 8/10 ---------------------------------------------------------------------- 5.3 Professor Pat Pending in the Ring-A-Ding Convert-A-Car- Car #3 ---------------------------------------------------------------------- Bio: Nobody, but nobody, is as sharp as that ingenious inventor Pat Pending. The professor has a solution for every single snag and hold up that a Wacky Racer is likely to suffer. If there's any driver who's got more doodads and doohickeys than Dick Dastardly, it's this guy. He's packed his best collection of crazy contraptions into his amazing all-in-one automobile, the Ring-A-Ding Convert-A-Car. Machine info: Blimp. Rocket. Bowling ball. What can't this car do? With the push of a button, Professor Pat Pending's miraculous machine can transform into pretty much anything. Pros: Great Speed-Boosting power-up. Cons: Prone to falling over. Power-ups have the shortest lasting times of all racers. Hard to use Way-Out Wacky Power. The worst overall racer. Power-ups: ************ Rocket Power ************ Type: Speed-Boosting/Attack Info: The Ring-A-Ding Convert-A-Car transforms into a rocket, speeding up, and gains a fiery exhaust. This is one of the best Speed-Boosting power-ups, as it not only sends you to the front of the race, but it prevents other racers from staying behind you. Any racer who stays behind you while you use the power-up risks a breakdown. Rating: 9/10 *********** Blimp Power *********** Type: Flying Info: A standard flying power-up with terrible flying time. Rating: 3/10 ****************** Bowling Ball Power ****************** Type: Speed-Boosting/Attack Info: The Ring-A-Ding Convert-A-Car transforms into a giant bowling ball that speeds ahead and damages racers on contact. This power-up lasts an unusually short time, and I don't think it can cause other racers to breakdown. Rating: 5/10 ****************************** Way-Out Wacky Shrink Gun Power ****************************** Controls: Move your racer normally. Point the Wii Remote at an opponent, hold the A button, and draw an X on them to shrink them. Info: This Way-Out Wacky Power is nearly unavoidable, but it is slow. If you shrink and opponent, they must either be run into or forced off-screen to get them to screen-out. Due to the slow speed of this Way-Out Wacky Power and the difficulty of forcing opponents to screen-out/breakdown, it is easily the worst Way-Out Wacky Power in the game. Rating: 3/10 ++++++++ Strategy ++++++++ Abuse Rocket Power as much as possible. That is the key to winning races with this thing. Bowling Ball Power doesn't last long enough, and Blimp Power is the worst (shortest-lasting) flying power-up in the game. Way-Out Wacky Shrink Gun Power will almost never cause a Super Screen-Out due to its slow speed. Try to avoid tipping over at all times. >>>>>>> Overall >>>>>>> 5/10 ------------------------------------------------ 5.4 Red Max in the Crimson Haybailer- Car #4 ------------------------------------------------ Bio: Straight out of the great blue yonder comes this Bavarian Barnstormer. He'll take to the air in his Crimson Haybailer when things get hairy, but otherwise Red Max is a real racer! Machine info: Part biplane and part race car, Red Max's special contraption hops, skips, and scoots along at a surprising speed and when in the air it's bombs away! Pros: Good all-around. Cons: Power-up times are a bit short. Power-ups: ***************** Machine Gun Power ***************** Type: Attack Info: One of the better attack power-ups in the game. Red Max fires the machine gun in front of the Crimson Haybailer forward, damaging other racers in the way. This power-up is great for taking the lead and can easily cause breakdowns, but can't do much if you are already in first. Also, the time on this power-up is lacking. Rating: 7/10 ********* Fly Power ********* Type: Flying Info: Just a standard flying power-up. Has above-average flying time. Rating: 8/10 **************** Super Prop Power **************** Type: Speed-Boosting/Attack Info: The Crimson Haybailer's propeller grows large and speeds up the vehicle. This power-up is great for taking the lead and can sometimes cause breakdowns, but can't do much if you are already in first. Also, the time on this power-up is lacking. Rating: 7/10 ************************ Way-Out Wacky Bomb Power ************************ Controls: You don't control your racer while the power-up is active (he flies into the air). Aim the Wii remote at the screen and press the A button to drop a bomb. There is no limit on the amount of bombs you can drop. Info: This Way-Out Wacky Power is great at causing racers that are falling behind to breakdown. Sadly, it is difficult at best to hit opponents near the top of the screen. I think it's impossible to hit opponents that are flying. Rating: 7/10 ++++++++ Strategy ++++++++ There really isn't much to say here. Nothing stands out in this car. Machine Gun Power is great but doesn't last long enough, Fly Power is a generic flying power-up, and Super Prop power is another short but great power-up. Way-Out Wacky Bomb Power can have some difficulty getting a Super Screen-Out. >>>>>>> Overall >>>>>>> 7.25/10 -------------------------------------------------------- 5.5 Penelope Pitstop in the Compact Pussycat- Car #5 -------------------------------------------------------- Bio: The lovely Penelope Pitstop is the only lady in the Wacky Races (not that she minds). The other Wacky Racers are helpless against the charms of this southern belle and can't help but let her pass when she cruises by in her cute little race car, the Compact Pussycat. No Wacky Racer is more taken with Miss Pitstop than Peter Perfect, who would do anything for the beautiful Penelope. Even if it means losing a race! Machine info: A lady shouldn't have to go anywhere with her makeup kit. That's why Penelope Pitstop's little speedster sports a full beauty salon. That way, this lovely lady can make sure she looks glamorous for the winner's podium after she zips past the competition. Pros: Small target. Has one of the most deadly attacking power-ups in the game. Cons: Power-up times are a bit short. Being small, it is at a disadvantage during the Mad Dash. Power-ups: **************** Hair Dryer Power **************** Type: Speed-Boosting Info: A standard Speed-Boosting power-up. It also seems to cause racers behind you to slow down. Rating: 8/10 ************ Beauty Power ************ Type: Attack Info: One of the best attack power-ups in the game. Penelope Pitstop blows a bunch of kisses around her. If any other racer touches a kiss, they cannot control their car at all, and will most likely screen-out. You don't get credit for the screen-out, though. Rating: 10/10 ************** Umbrella Power ************** Type: Flying Info: A standard flying power-up with below-average flying time. Rating: 5/10 ************************** Way-Out Wacky Powder Power ************************** Controls: Move your racer normally, but you cannot dash. Shake the Wii Remote to release powder from the back of the Compact Pussycat. Info: This Way-Out Wacky Power is amazing for taking out cars behind you. The powder causes cars to lose control, which usually results in a screen-out. However, this Way-Out Wacky Power is useless against flying opponents or opponents ahead of you. Rating: 7/10 ++++++++ Strategy ++++++++ This is the most defensive car in the game. In other words, take the lead and you'll maintain it. The only downside is this car literally cannot cause other racers to breakdown (it can only cause screen-outs). Hair Dryer Power pushes you forward and racers behind you backwards. Beauty Power is amazing and will almost always cause multiple screen-outs. Umbrella Power is bad, but will still usually put you into the lead. If you in the lead (which you should be if you are using this car), Way-Out Wacky Powder Power will usually cause a Super Screen-Out. >>>>>>> Overall >>>>>>> 7.5/10 ------------------------------------------------------------- 5.6 Sergeant Blast and Private Meekly in the Army Surplus Special- Car #6 ------------------------------------------------------------- Bio: There's no question who's the commander in this little company. Perched high in the turret of the Army Surplus Special, Sergeant Blast barks out orders which Private Meekly diligently follows from his post in the driver's seat. However, don't make the mistake of thinking that these two make up some kind of well oiled military machine. The Sarge's short fuse and the Private's clumsy driving make them a particularly explosive combination. Machine info: Part tank, part jeep, and part steamroller, Sergeant Blast and Meekly's heavy-duty heap makes up for its lack of speed lots of things that go BOOM. Major munitions is this car's major strength. Pros: Best Way-Out Wacky Power. Great Speed-Boosting power-up. Great Flying/Attack power-up. Cons: Worst Attack power-up. Tall target. Power-ups: *************** Land Mine Power *************** Type: Flying/Attack Info: By far the oddest Flying power-up. Sergeant Blast plants a land mine that blasts the Army Surplus Special into the air. What makes this attack unique is the fact that it hurts other racers and can launch them into the air. Using this power-up in a crowded group of racers assures being launched into first. This is only a one-time launch though, meaning the Army Surplus Special comes back down very shortly after being sent up. Rating: 9/10 ************* Bazooka Power ************* Type: Speed-Boosting/Attack Info: The Army Surplus Special fires its side-mounted bazookas backwards to gain speed. Unlike most other Speed-Boosting power-ups, this happens in short bursts, allowing for greater control. This is one of the best Speed-Boosting power-ups, as it not only sends you to the front of the race, but it prevents other racers from staying behind you. Any racer who stays behind you while you use the power-up risks a breakdown. Rating: 9/10 ************ Cannon Power ************ Type: Attack Info: One of the worst attack power-ups in the game. The Army Surplus Special fires three shots out of the cannon in the front of the vehicle. These cannon shots will usually go over the target and do nothing, unless you're near the very back of the track or you are directly behind a tall target like the Creepy Coupe. Rating: 3/10 ******************************** Way-Out Wacky Fire-At-Will Power ******************************** Controls: Move your racer normally. Point the Wii Remote at an opponent, hold the A button, and draw an X on them to blast them with a cannon shot. Info: This Way-Out Wacky Power is nearly unavoidable and is very quick. This attack can destroy tight groups of opponents quickly and can also hit flying opponents. This is undoubtedly the best Way-Out Wacky Power in the game. Rating: 10/10 ++++++++ Strategy ++++++++ An average car except for the Way-Out Wacky Power. Land Mine Power is the only flying power-up that can cause breakdowns but isn't too great for taking the lead. Bazooka Power is good. Cannon Power is absolutely horrid though, and it is very hard to cause any breakdowns with it. Way-Out Wacky Fire-At-Will Power, if used by a skilled player, should always cause a Super Screen-Out. >>>>>>> Overall >>>>>>> 7.75/10 -------------------------------------------------------- 5.7 The Ant Hill Mob in the Bulletproof Bomb- Car #7 -------------------------------------------------------- Bio: Don't make the mistake of confusing these seven miniscule mobsters for Santa's little elves or you may find yourself stuck in the La Brea Tar Pits! Danny, Kurby, Mac, Ding-A-Ling, Rug Bug Benny, Willy, and their boss Clyde may not seem all that tough on their own but they are a felonious force to be reckoned with when they put their heads together. Don't think these diminutive delinquents are all bad though. They look out for each other and have a lot of heart when it counts. Machine info: Normally a car that seats seven would have to be pretty spacious but not when it's carrying those pint-sized purloiners, The Ant Hill Mob! Although this high-powered hard-top is pretty tough, its real strength is in its passengers. Pros: Good overall. Cons: Simply average. Power-ups: ************* Getaway Power ************* Type: Speed-Boosting Info: A standard Speed-Boosting power-up. Rating: 8/10 ********************** Lighten the Load Power ********************** Type: Attack Info: The Ant Hill Mob tosses a bunch of objects out of the Bulletproof Bomb. Any nearby racers risk a breakdown. The amount of objects isn't overwhelming. The objects definitely aren't predictable in terms of location either, which can be good or bad. Rating: 8/10 *********** Hoist Power *********** Type: Flying Info: A standard flying power-up with average flying time. Rating: 7/10 ************************** Way-Out Wacky Hijack Power ************************** Controls: Move your racer normally. Point the Wii Remote at an opponent and press the A button, to send a member of the Ant Hill Mob to Hijack the Car. Info: This Way-Out Wacky Power is interesting. After hijacking an opponent's car/multiple cars, you are in control of both your car and any hijacked opponents. What you should do is drive your opponent off a cliff of get them stuck behind an object or a mountain. You have to make sure you car is safe at the same time, making this one of the harder powers to use correctly. Rating: 7/10 ++++++++ Strategy ++++++++ A mostly average car. Getaway Power and Hoist Power are nothing special, but Lighten the Load Power can easily cause multiple breakdowns due to its unpredictability. Way-Out Wacky Hijack Power is odd, and its ability to cause a Super Screen-Out varies by stage. >>>>>>> Overall >>>>>>> 7.5/10 --------------------------------------------------------------- 5.8 Luke and Blubber Bear in the Arkansas Chuggabug- Car #8 --------------------------------------------------------------- Bio: These country bumpkins are proof positive that you don't have to be awake to win a race. Luke has got to be the laziest drive this side of the Mississippi. With one foot on the wheel and his eyelids hanging low, he spends most races counting sheep! Poor old Blubber Bear hasn't got the same relaxed disposition and spends his time cringing in terror as the rickety Arkansas Chuggabug clatters down the track at high speed. Machine info: Luke and Blubber Bear's ride is a coal stove and squirrel powered jalopy with all the fixin's. Rocking chair? Check! Steering Wheel? Check! Sunroof? Check! Pros: Best overall set of power-ups. Has the longest lasting power-ups. Cons: Way-Out Wacky Power can cause your own car to breakdown. Power-ups: ************* Balloon Power ************* Type: Flying Info: A standard flying power-up with the best flying time of all power-ups. Rating: 10/10 ****************** Boiler Blast Power ****************** Type: Attack Info: By far the best attacking power-up. The boiler in the back of the Arkansas Chuggabug springs a leak and releases steam backwards that damages other racers. If you are up front, the racers behind you will need to be a considerable distance away from you or they WILL breakdown. The only downside to this power-up is that it is useless if you are in the back of the race. Rating: 10/10 ********** Bear Power ********** Type: Speed-Boosting Info: A standard Speed-Boosting power-up with the longest time of all Speed-Boosting power-ups. Rating: 10/10 ************************* Way-Out Wacky Steam Power ************************* Controls: Move your racer normally. Shake the Wii Remote while holding the A button to build up steam (don't do this too long or your car will breakdown). Point the Wii Remote at other racers/another racer and release the A button to spray steam at them, shrinking them. Info: This Way-Out Wacky Power, while similar to the Shrink Ray, has two major advantages: It is quick and can hit multiple racers at once. You can effectively race ahead collecting power-ups un-opposed. If you shrink an opponent, they must either be run into or forced off-screen to get them to screen-out. This Way-Out Wacky Power is best used when you're behind so you can get the screen-outs for a Super screen-out quickly. Rating: 9/10 ++++++++ Strategy ++++++++ Amazing. Bear Power and Balloon Power are generic, but last a long time. Boiler Blast Power has the most breakdown potential of any move in the game. If you're in first and use it, your opponents WILL break down unless the stay back, guaranteeing you first place and likely several breakdowns while in use. Way-Out Wacky Steam Power guarantees first place during its use if the player is skilled, although getting a Super-Screen Out is difficult. >>>>>>> Overall >>>>>>> 9.75/10 --------------------------------------------------- 5.9 Peter Perfect in the Turbo Terrific- Car #9 --------------------------------------------------- Bio: Peter Perfect is a gentleman race car driver with a soft spot for damsels in distress, especially if they happen to be Penelope Pitstop. He's the fastest fellow on the track in his spectacular speedster, the Turbo Terrific. This well mannered motorist stays focused on the finish line but can easily be distracted when he sees a good deed that needs doing. Machine info: Peter Perfect's race car is sure a lovely thing... when it works. This drawn-out dragster is built for speed and little else. The smallest scratch and it may just fall to pieces. Pros: Longest Car, giving it an advantage during the Mad Dash. Cons: Power-up times are a bit short. Power-ups: ****************** Triple Wheel Power ****************** Type: Speed-Boosting/Attack Info: The Turbo Terrific gains four extra wheels, speeding up, and gains a fiery exhaust. This is one of the best Speed-Boosting power-ups, as it not only sends you to the front of the race, but it prevents other racers from staying behind you. Any racer who stays behind you while you use the power-up risks a breakdown. Rating: 9/10 ************** Oil Leak Power ************** Type: Attack Info: An odd little power-up. The Turbo Terrific spills a few puddles of oil. Any racer that touches the oil is likely to spin out, and most likely screen-out afterwards. Rating: 7/10 ******************** Inflate-O-Tire Power ******************** Type: Flying Info: A standard flying power-up with average flying time. Rating: 7/10 *********************************** Way-Out Wacky Picture Perfect Power *********************************** Controls: Move your racer normally. Shake the Wii Remote to cause the screen to black out, leaving the only visibility as a small circle around Peter Perfect. Info: This is one of the worst Way-Out Wacky Powers. While it often causes other racers to screen-out, you are almost as vulnerable yourself with the minimal visibility. Also, it kills you arm(s). Rating: 5/10 ++++++++ Strategy ++++++++ An average car. Triple Wheel Power is amazing but short. Oil Leak Power must be used while in front to be effective. Inflate-O-Tire Power is average. Way-Out Wacky Picture Perfect is a high risk high reward deal. >>>>>>> Overall >>>>>>> 7/10 ------------------------------------------------------------ 5.10 Rufus Ruffcut and Sawtooth in the Buzzwagon- Car #10 ------------------------------------------------------------ Bio: This burly bruiser and his beaver are BIG into trees. Sawing, chopping, chewing, and building, if you can do it with wood, they do it! You just don't want to get between their all wood Buzzwagon and the finish line because they've got brawn to spare and they might just toss a log at you. Machine info: Watch out! You could get a splinter from this all-wood wagon with saw-blade wheels. Rufus Ruffcut and Saw Tooth's car us a lumbermill on wheels! Pros: Good power-ups in general. Small target. Cons: Being small, it is at a disadvantage during the Mad Dash. Power-ups: ************ Lumber Power ************ Type: Attack Info: The Rufus Ruffcut tosses a few logs ahead that stay on the road and damage other racers. This attack is great if used when you're in first (racers will hit the logs ahead, become damaged, slow down, and allow you to maintain your lead) and is decent if you're behind (the logs breakdown already damaged racers on contact). Rating: 8/10 ************* Dig Saw Power ************* Type: Speed-Boosting/Attack Info: The Dig saw goes partly underground, speeds up, and damages any racers it comes in contact with and sends them into the air. This power-up should always send you into the lead, but it doesn't last long. Rating: 8/10 ******************** Helicopter Saw Power ******************** Type: Flying Info: Just a standard flying power-up. Has above-average flying time. Rating: 8/10 ************************************* Way-Out Wacky Wayward Saw Blade Power ************************************* Controls: Use the Nunchuk Control Stick to move, and shake the Wii Remote to go faster. Info: One of the best Way-Out Wacky Powers. All you need to do to get an opponent to breakdown is run over them, which isn't a hard task. This attack cannot hit flying opponents though. Rating: 9/10 ++++++++ Strategy ++++++++ A good car. Lumber Power forces racers to slow down (if used while in front) or is a deadly follow-up to another racer's attack (if used while in back). Dig Saw Power will almost always take you to the front, but doesn't last long. Helicopter Saw Power is an above-average flying power-up. Way-Out Wacky Wayward Saw Blade Power is one of the easiest Way-Out Wacky Powers to earn a Super Screen-Out with. Try to use it when you are falling behind so opponents can't slow down to avoid it. >>>>>>> Overall >>>>>>> 8.25/10 --------------------------------------------------------------- 5.11 Dick Dastardly and Muttley in the Mean Machine- Car #00 --------------------------------------------------------------- NOTE: Dick Dastardly and Muttley are NOT playable characters. Bio: NOTE: To unlock Dick Dastardly and Muttley's bio in the Gallery section, you must win all of the rallies in the Crazy Circuit mode on the Crazy difficulty level. What can be said about this diabolical duo that hasn't been said before? These cowardly cheaters will do anything to steal the lead. Unfortunately, Dick Dastardly's demented plans often go awry and backfire on this bewildered bad-guy. Every time Dastardly makes a fool of himself Muttley can't help but snicker at his master's misfortune... over and over again. Machine info: NOTE: To unlock the Mean Machine in the Gallery section, you must get a score of 10 or higher in the Trap Challenge mode. The Mean Machine is one heck of a race car. Its one major flaw is its drivers. If Dick Dastardly and Muttley would just race honestly instead of always cheating, he might just win the Wacky Races one day. --------------------------------------------------------- 5.12 Best to Worst List (Overall Rating for Racers/10) --------------------------------------------------------- 1. Arkansas Chuggabug- 9.75 2. Boulder Mobile- 8.75 3. Buzzwagon- 8.25 4. Creepy Coupe- 8 5. Army Surplus Special- 7.75 6. Compact Pussycat- 7.5 6. Bulletproof Bomb- 7.5 8. Crimson Haybailer- 7.25 9. Turbo Terrific- 7 10. Ring-A-Ding Convert-A-Car- 5 ------------------------------------------------ 5.13 Best to Worst List (My Personal Opinion) ------------------------------------------------ 1. Arkansas Chuggabug 2. Army Surplus Special 3. Buzzwagon 4. Boulder Mobile 5. Bulletproof Bomb 6. Compact Pussycat 7. Crimson Haybailer 8. Turbo Terrific 9. Creepy Coupe 10. Ring-A-Ding Convert-A-Car ============================================== 6. Track List ============================================== Here are all the tracks and the difficulty rating the game gives to each track. ---------------------------------------------- 6.1 Ring-A-Ding Rally ---------------------------------------------- Free Wheeling to Wheeling- 2/6 Why Oh Why Wyoming- 2/6 Traffic Jambalaya- 2/6 Scout Scatter- 3/6 ---------------------------------------------- 6.2 Crazy Cuckoo Rally ---------------------------------------------- Frigid Free-for-All- 2/6 Wacky Race to Ripsaw- 3/6 Mish Mash Missouri Dash- 3/6 Dopey Dakota Derby- 4/6 ---------------------------------------------- 6.3 Bingo Bananas Rally ---------------------------------------------- Burn Rubber Bayou- 3/6 Ballpoint Penn, or Bust- 4/6 The Great Cold Rush Race- 4/6 See-Saw to Arkansas- 5/6 ---------------------------------------------- 6.4 Ding-Dong Bonkers Rally ---------------------------------------------- Whizzin' to Washington- 4/6 The Baja-Ha-Ha Race- 4/6 Great Gatorbait Road Race- 5/6 Beat the Clock to Yellow Rock- 5/6 ---------------------------------------------- 6.5 Zappy Zonkers Rally ---------------------------------------------- The Ski Resort Road Race- 4/6 Oils Well That Ends Well- 5/6 Hot Race at Chillicothe- 5/6 Creepy Trip to Lemon Twist- 5/6 ---------------------------------------------- 6.6 Way-Out Wacky Rally ---------------------------------------------- The Super Silly Swamp Sprint- 5/6 The Wrong Lumber Race- 5/6 Speed Race to Sitka- 5/6 Race to Racine- 6/6 ============================================== 7. Dick Dastardly's Traps ============================================== This section lists all of the traps Dick Dastard sets up during races and also provides information. ---------------------------------------------- 7.1 Your tire is flat! Pump it up! ---------------------------------------------- Directions: Point the Wii Remote at the tire nozzle and hold A to attach it to the valve. Pump with the Nunchuk to fill your gauge as fast as you can! Remember to release A before your hose stretches too far. Notes: None. ---------------------------------------------- 7.2 Watch out for the mosquitoes! ---------------------------------------------- Directions: Point the Wii Remote at Mosquitoes and swat them with the Nunchuk. Don't let them touch your Wacky Racer! Notes: Incredibly difficult on occasion. ---------------------------------------------- 7.3 Watch out for bombs! ---------------------------------------------- Directions: Swing your Wii Remote to bat bombs back to another Wacky Racer. Don't miss a volley! Notes: If everyone else blows up, you automatically pass. ---------------------------------------------- 7.4 The bridge is out! ---------------------------------------------- Directions: Try to avoid the obstacles in the river, use the Wii Remote and the Nunchuk as your paddles. Notes: The Wii Remote moves you left. The Nunchuk moves you right. ---------------------------------------------- 7.5 Don't fall off! ---------------------------------------------- Directions: Use the Wii Remote to draw a path from the start to the finish. Try not to draw off the edge. Notes: None. ---------------------------------------------- 7.6 Watch out for falling rocks! ---------------------------------------------- Directions: Use the control stick on the Nunchuk to steer your Wacky Racer out of the way of the falling rocks. Notes: You can only move up and down, not left and right. ---------------------------------------------- 7.7 Your screws are on the loose! ---------------------------------------------- Directions: Use the Wii Remote to pick up the right piece from the pile and tilt and zoom until it fits in the hole. Try to fill every hole! Notes: None. ---------------------------------------------- 7.8 Watch out for obstacles! ---------------------------------------------- Directions: Use the control stick on the Nunchuk to steer your car on the screen and try not to hit anything. Just because you can't see the rocks doesn't mean they aren't there. Notes: Ridiculously hard. Try to drive in a circle if there is an open space. Touching another Wacky Racer causes you to crash. ============================================== 8. Contact ============================================== You can email me at [email protected] with alternate strategies, major typos, or any general info you may have found. Please do not send hate mail.