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Walkthrough

by kybarsfang

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Valhalla Knights: Eldar Saga
FAQ Version 3.01
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#######################################
CHAPTER 1: SO YOU WANNA BE A HERO, HUH?
#######################################

========================
"What is this game like?
======================== 
VK:ES is an Action RPG, if you're familiar with the term. If you're not,
basically you run around he map, interacting with NPCs and fighting monsters
just like in most Legend of Zelda games. However, you also gain experience
points, which lets you level several Jobs for Stat and Skill Pints. The game
has been compared mostly to the Monster Hunter series.

========================
"Is this game worth it?"
========================
This is a very subjective question, but it's asked a lot. The game does have
some flaws and could have used more development time to polish it up, but the
released product is still a very good game. However, keep in mind that it is
a sort of "niche" title, meaning that not everyone will find it fun. There
are a few gameplay videos on YouTube, it might be best to check them out before
you buy.

====================================
"How long does it take to complete?"
====================================
It honestly depends on how much time you spend farming for stats and/or items.
If you just ran all the way through Episodes 1 and 2, you could probably finish
it in 10-20 hours.

===============================================================
"I want to buy this game, but I can't find it anywhere!" *RAGE*
===============================================================
Unfortunately, it seem that the game has limited distribution. Online stores
such as Amazon.com are good sources of the game, however.


()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()


#########################################
CHAPTER 2: GETTING TO KNOW YOUR CHARACTER
#########################################

===============
Character Stats
===============
Strength (STR)
This affects your Attack, Hit Points, and Carry Points.

Vitality (VIT)
This affects your Defense and Hit Points.

Intelligence (INT)
This affects your Magic Attack and Magic Points

Resistance (RES)
This affects your Magic Defense and Status Resistance

Speed (SPD)
This affects your movement speed, attack speed, Accuracy, and Avoid

Dexterity (DEX)
This affects your Accuracy. The game says it also affects your weapon skill,
but no one has discovered what that means yet.

Luck (LUCK)
This affects Critical Hits, Status Apply, and Status Tolerance.


============
Battle Stats
============
R ATK/L ATK = attack stat with each currently equipped weapon.
DEF = reduces damage.
M ATK = attack stat with all magic
M DEF = defense stat against enemy magic
HIT = weapon accuracy
GUARD = affects likleyhood of reducing damage
AVOID = affects likleyhood of avoiding all damage
CRIT = affects chance to crit
APPLY = affects chance to affect an enemy with a harmful status effect
TOL = affects likelyhood your character will be affected by a harmful status
effect

HP = Hit Points (your life bar)
MP = Magic Points (used to cast magic)
TP = Technical Points (used to cast Technicals. Technicals use full bar.)
CP = Carry Points (determines how much equipment your character can carry)


========
Elements
========
Elemental ATK and DEF fall under the following 4 catagories:

Fr = Fire
Ic = Ice
Wd = Wind
Vo = Void (aka Holy)


=============
Typed Defense
=============
Weapons fall under three types of damage: Slash, Thrust, and Strike. The game
manual says these affect your Attack with that weapon type, but they actually
affect your defense when attacked by that type.

Slash/Sl DEF = Slash Defense
Thrust/Th DEF = Thrust Defense
Strike/St DEF = Strike Defense


====================
Gaining Stat Points:
====================

Every time you gain a job level you're given a certain amount of stat points
based on what your current job level is, the higher your job level the more
stat points you get to distribute.

                 Job Level    -    Stat Points

                    2-10                 2 
                   11-20	         4
                   21-30                 8
                   31-40                12
                   41-50                16


Likewise, the higher any individual stat gets, the more points it costs to
increase it.

                     Stat          Cost to Increase
                    1 - 10               1                
                   11 - 20               2 
                   21 - 30               4 
                   31 - 40               6 
                   41 - 50               8 
                   51 - 60              12 
                   61 - 70              16 
                   71 - 80              20 
                   81 - 90              24 
                   91 - 99              32 



===========
Stat Growth
===========
Unfortunately the instruction manual's descriptions of base stats are a bit
vague, so in an effort to better explain what they do, here is a breakdown
of how your attributes increase:

It is important to note that while these numbers represent trends in your
growth, they are not exact and there are some factors that are not taken into
account. The initial growth for many attributes comes at different numbers
than their growth trend so that even though certain attributes increase at
the same interval, it is at different points in the growth. 

Example: Though 6 LUCK increases APPLY, TOL and CRIT they will not increase 
at the same time.

These are only to give a better understanding of how to build your character
to fit a certain play style.  They are unsuitable for exact number planning.

Each base stat is listed followed by how many points is required to increase
an attribute and how much said attribute increases by: 

Example: 2 RES = 1 MDEF

Meaning that 2 points into Resistance will increase your Magic Defense by 1.

Strength:

1 STR = 1.4 HP
6 STR = 1 ATK

Vitality:

1  VIT = 6 HP
5  VIT = 1 DEF
6  VIT = 1 MDEF

Intelligence:

1  INT = 0.8 MP
2  INT = 1 MATK
6  INT = 1 MDEF

Resistance:

2  RES = 1 MDEF
6  RES = 1 TOL
15 RES = 1 MP

Speed: (It should be noted that Speed also increases movement, attack and
casting speed.)

1  SPD = 1 AVOID
4  SPD = 1 HIT

Dexterity:

1  DEX = 1 HIT
6  DEX = 1 APPLY
10 DEX = 1 ATK
20 DEX = 1 CRIT

Luck:

5  LUCK = 1 AVOID & 1 HIT
6  LUCK = 1 APPLY & 1 TOL & 1 CRIT
10 LUCK = 1 MATK  & 1 DEF & 1 MDEF


==============
More about CP:
==============

CP: This is your Capacity.  How much total weight you can carry.  I originally
had no intent on covering this but the question has been asked so many times
on the boards that it's slowly driving me insane.  So CP has earned it's own
little section.

"How do you raise CP?" 
Well here it is, listen closely.

The only things that increase CP are Strength and Job Level:

Strength refers in this case to your total STR: Base STR + Modifiers.
So having equipment that raises STR will increase your CP but this is
because of the Strength increase, not the eq itself.

10 Strength = 1 CP

Job Level refers to your current Job Level ONLY.  If you change your job
then your CP will change accordingly.

5 Job Levels = 1 CP

The only other factor involved is your race.  Each race has the same CP growth
rate but a different initial CP:

Human: 8
Elf: 6
Dwarf: 9
Halfling: 7

So if you're a Human with 68 base STR with a +26 modifier and are currently
a level 32 Fighter you would have 23 CP, etc.


()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()


############################
CHAPTER 3: CAREER COUNSELING
############################


************
-Basic Jobs-
************

=======
Fighter
=======
[Sword] - allows you to use one-handed swords better

[Great Sword] - allows you to use two-handed swords better
3 points in Sword unlocks Great Sword

[Axe] - allows you to use one-handed axes better

[Polearms] - allows you to use polearms better
3 points in Axes unlocks Polearms

[Shield] - allows you to use shields better

[Regenerate] - raises your HP regeneration rate
1 point in strength unlocks Regenerate

[Strength] - raises your STR

[Charge] - raises Att but decreases Def
1 point in Sword AND 1 point in Axe unlocks Charge

[Third Eye] - AVOID remains constant even when surrounded



=====
Thief
=====
[Knife] - Allows better use of short swords

[Escape] - Returns you to the last town visited.
1 point in Positive unlocks Escape

[Gale] - Increases SPD

[Avoid] - Raises your evade rate.
3 points in Gale unlocks Avoid

[Sight] - Increases the range of ranged weapons
1 point in Pick Pocket unlocks Sight

[Pickpocket] - Lets you steal from enemies.

[Snatch] - Sometimes steals items during melee attacks.
3 Points into Knife and 5 points into Pickpocket unlocks Snatch.

[Push] - Performs a thrusting attack
5 Points into Snatch and 5 points into Avoid unlocks Push.

[Positive] - Raises TP when avoid is successful
5 points in Gale unlocks Positive


======
Priest
======
[Blunt] - Allows you to use blunt weapons better

[Analysis] - Spell that allows you to obtain enemy info. 1 point to max it out.
3 points into breath unlocks Analysis

[Aid] - Heals the HP of a single unit.

[Parallel Aid] - Heals the HP of all units within a certain range.
5 points into Aid unlocks Parallel Aid

[Ray] - Void-element damage to single enemy
3 points into Aid unlocks Ray

[Purify] - Heals status effects. Can miss.
1 point into Parallel Aid unlocks Purify

[Flow] - Increases the rate of MP regen
3 points into Barrier unlocks Flow

[Barrier] - Temp raises Magic Defense.
5 points into Breath unlocks Barrier

[Breath] - Temporarily raises STR, INT, and DEX.


====
Mage
====
[Coating] - Casts a protective layer to prevent the deterioration if your
weapon.
5pts Sharpness and 3pts Contract

[Fire] - Fire based single target attack

[Ice] - Ice based single target attack

[Wind] - Wind based single target attack

[Fire Storm] - Fire based Multi target attack
3 points into Fire unlocks Fire Storm

[Ice Storm] - Ice based Multi target attack
3 points into Ice unlocks Ice Storm

[Wind Storm] - Wind based Multi target attack
3 points into Wind unlocks Wind Storm

[Sharpness] - Raises Int

[Contract] - Raises MP consumption rate to increase magical effect.
1 point into Ice Storm, Fire Storm, and Wind Storm to unlock Contract


====
Bard
====
[Rapier] - Allows better use of thrusting swords

[Flame] - Places fire-element on weapons

[Blizzard] - Places Ice-element on weapons

[Gust] - Places wind-element on weapons

[Bishop] - raises STR, DEX, and INT
1 point in Flame unlocks Bishop

[Queen] - raises VIT and RES on a friendly unit
1 point in Blizzard unlocks Queen

[Rook] - raises SPD
1 point in Gust unlocks Rook

[Hym] - raises resistance and LUCK
3 points in Queen unlocks Hym

[Knight] - raises CRIT
3 points in Hym unlocks Knight.

Note: All bard Skills (except Rapier) require a Lyre and cannot be used while
you are fighting. They are mainly used to boost Mercenaries or another
player in co-op.


--------------------------------------------
A special note about Episode 1 skill points:
--------------------------------------------

Some of the skill points you assign in Episode 1 will carry over to Episode 2.
Below is how many points carry over:

10 = 3
6-9 = 2
1-5 = 1

So, putting 10 points in say, [Sword] in Episode 1 means your child starts
Episode 2 with 3 points in it. Putting points in unlocked skills also
means that you don't have to unlock them again.


***************
-Advanced Jobs-
***************

Advanced Jobs are only unlocked during Chapter 2. Below are the ways to
unlock the Advanced Jobs:

Knight: Complete the "Raison d'etre" quest

Archer: Complete the "Future of Eldar" quest

Anchor: Complete the "Recon and Rescue" quest

Ninja: East Mor Plains located behind a broken wall North of portal. Can only
be obtained during the "Tombstone" quest

Engineer: Castle of Ruins B1 located at dead end left of entrance. Can only be
obtained during the "Robber Hideout" quest

Godhand: Nolz right of item/weapon shop. Can only be obtained during the
"Missing Partner" quest

Samurai: Vestlia next to item/weapon shop. Can only be obtained during the
"Memories of Past" quest. (Note: you may need to exit Vestila and re-enter
it if the chest does not appear right away during the quest.)

When the class is unlocked, you recieve a special item, or a "key." To use
the class, however, you must fully unlock it through a Guild. To do so, select
the unlocked job (indicated by a white ?????) and use the "key." The job will
now become available for use.


*********************
-Advanced Job Skills-
*********************

=======
Godhand
=======
[Knuckle] - Allows better use of Knuckle weapons

[Protect] - Raises MDEF and status resist but lowers ATK

[Toughness] - Raises max HP
3pts in Protect unlocks Toughness

[Burning] - Raises Fire Attack (magic only)
3pts in Counter unlocks Burning

[Freezing] - Raises Ice Attack (magic only)
3pts in Counter unlocks Freezing

[Storm] - Raises Wind Attack (magic only)
3pts in Counter unlocks Storm

[Focus] - Raises Void Attack (magic only)
1pt in Burning, Freezing, and Storm unlocks Focus

[Counter] - Return with critical hit when avoiding attacks
5pts in Knuckles unlocks Counter

[Gusher] - Temporarily reduces stamina reduction rate
5pts in Toughness unlocks Gusher


========
Engineer
========
[Chainsaw] - Allows better use of chainsaw weapons

[Stun Gun] - Allows better use of Stun Guns
3pts Chainsaw unlocks Stun Gun

[Pilebunker] - Allows better use of Pile Bunkers
3pts Launcher unlocks Pilebunker

[Launcher] - Allows better use of launcher weapons

[Fear] - Deals MP damage to single unit

[Terror] - Deals MP damage to multiple targets
3pts in Wind (Mage) unlocks Terror

[Lucky] - Raises LUCK

[Antibody] - Raises RES
1pt Fear unlocks Antibody

[Keeness] - Raises item drop rate.
1pt Pilebunker, 1pt Stun Gun, and 5pts Lucky unlocks Keeness


======
Knight
======
[Spear] - Allows better use of Spear weapons
1pt in Polearms

[Metal Body] - Raises VIT
1pt in Shield

[Caution] - Temporarily raises GUARD
1pt in Shield (Fighter)

[Fort] - Temporarily raises DEF
3pts Metal Body

[Blocking] - Reduces damage during GUARD but consumes MP
3pts Caution

[Divine Wind] - Raises a friendly unit's regeneration rate
10pts in Breath (Priest), 3pts in Strength (Fighter)

[Aegis] - Sometimes take no damage when blocking
3pts Ray (Priest) and 1pt Shield

[Shield Attack] - Hits backs when BLOCK is successful
3pts Blunt (Priest) and 1pt Shield (Fighter)

[Guts] - Sometimes stay alive even when HP is 0.
1pt Fort and 5pts Barrier (Priest)


======
Anchor (some skills possibly out of order)
======
[Quick Cast] - Cuts cast time but power is decreased
5pts to Cost Down

[Rebirth] - Revive a single unit
3pts Ray Storm and 3pts to Parallel Aid

[Ray Storm] - Void damage to multiple units
3pts to Ray (Priest)

[Enlightenment] - Raises max MP
5pts to Flow (Priest)

[Concentrate] - Reduces magic cast time
5pts to Enlightenment and 3pts to Tough Guy

[Cost Down] - Reduces magic consumption
3pts to Contact (Mage)

[Awaken] - Temporarily raises MATK
1pt to Contact

[Tough Guy] - Longer cast time but can't be interrupted
1pt to Blunt (Priest) and 3 Points to Sharpness (Mage)

[Magic Coat] - Raises DEF when casting spells
3pts to Awaken and 3pts to Coating (Mage)


=======
Samurai (some skills possibly out of order)
=======
[Katana] - Allows better use of Katanas
1pt in Great Swords (Fighter)

[Slash] - Raises your Crit.
7pts in Katana and 2pts in Celestial

[Celestial] - Temporarily raises TP gauge rate
3pts in Charge (Fighter)

[Mist Blade] - Reduces weapon's deterioration rate
1pt in Polearms (Fighter)

[Bravery] - Temporarily keep from flinching
5pts in Regenerate (Fighter)

[Crimson Blade] - Raises ATK when you defeat enemies with melee attacks
5pts in Bravery

[Crimson Warrior] - Raises DEF when you defeat enemies with melee attacks
5pts in Bravery

[Crowd Clearer] - Raises ATK for as many enemies as there are on you.
3pts Bravery and 5pts in Third Eye (Fighter)

[Water Form] - Raises AVOID and attack speed, but lowers DEF
3pts in Katana and 3pts in Celestial


=====
Ninja 
=====
[Ninja Sword] - Allows better use of Ninja Swords
1pt in to Knife (Thief)

[Shuriken] - Allows you to throw Shurikens, (required that you have some to
throw)
3pts to Knife (Thief)

[Substitution] - Allows you to evade physical attack once.
1pt in Escape and 3pts in to Sight (Thief)

[Spell of Nature] - Recovers HP.
5pts in Tree Cloak

[Chakra] - Recovers MP.
5pts in Tree Cloak

[Moon Blade] - Sometimes absorb HP during melee
3pts in Ninja Swords and 1pt in Snatch (Thief)

[Star Blade] - Sometimes absorb MP during melee
3pts in Ninja Swords and 1pt in Snatch (Thief)

[Tree Cloak] - Raises wind resistance.
3pts in Substitution and 1pt Ninja Tool

[Ninja Tool] - Takes away all geographic disadvantages.
10pts in Gale (Thief)


======
Archer (some skills possibly out of order)
======
[Bow] - Allows better use of Bows
1pt in Sight (Thief)

[Fire Armor] - Raises fire resistance
1pt in Positive (Thief)

[Motivation] - Raises DEX
3pts in Bow

[Sharpshooter] - Raises the strength of Bows
5pts in Bow

[Deadeye] - Sometimes deal critical damage with Bows
5pts in Motivation

[Deflector] - reduces damage from nearby enemies by 30% (at the cost of MP)
1pt in Alert

[Ice Armor] - Raises ice resistance
1pt in Positive (Thief)

[Defensive] - reduces damage taken but ATK and attack speed decrease
3pts in Push (Thief)

[Alert] - Displays a "!" mark on nearby enemies
3pts on both Fire and Ice Armor


()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()


#######################
CHAPTER 4: GEARS OF WAR
#######################

*****************
-Equipment Stats-
*****************

Weapon Level (WL) = affects R ATK/L ATK
Armor Level (AL) = affects Defense
GUARD = affects Guard rate
Forged = How many times the equipment was Reinforced at the Nolz Blacksmith
Weight = Carry Point cost

Equipment Attributes:
Pages 1-3 indicate the bonuses/penalties a particular piece of equipment gives.
Page 4 lists the equipment's slots, if it has any.

**************
-Weapon Types-
**************

Below are all of the weapon types in the game, sorted by damage type.

Slash:
One-Handed Sword
Two-Handed Sword
One-Handed Axe
Two-Handed Axe
Dagger
Ninja Sword (Two-handed)
Katana (Two-handed)
Chainsaw (Two-handed)

Thrust:
Bow
Rapier
Spear (Two-handed)
Pile Bunker (Two-handed)

Strike:
Club
Stave
Knuckle (Two-handed)
Stun Gun (Two-handed)

Unknown:
Launcher (Explosive?) (Two-handed)

Other (Right hand only)
Shield
Harp
Arrow


**************
-Armor Types-
**************

Below are all of the armor types in the game, sorted by equipment slot. Armor
is gender-color-coded with a mark in the upper-left-hand corner. Blue is Male,
Pink is Female.

Head:
Accessory
Crown
Hat
Helmet

Chest:
Clothes
Light Armor
Heavy Armor

Arms:
Tattoo
Arm Band
Glove
Sleeve
Gauntlet

Waist:
Belt
Skirt

Legs:
Shoes
Underwear


--------------------------------------
A note about pregenerated gem effects:
--------------------------------------
Some weapons/armor drop with gems already inserted in their slots. Baines
made a post on the GameFAQs forums regarding thier quality:

"A few posts ago, I mentioned durability and gem bonus being affected by level.
I should probably say more about that.

The durability a weapon gets appears to be determined by a random modifier
thatis in turn multiplied by your level divided by 3, with fractions dropped.
Or more simply, every third level gets you a slightly higher durability. This
level bonus appears to max at level 30.

The gem bonus that weapons and armor get appears to be affected by class level
in a different fashion. It appears that you can't get a gem bonus at all from 
level 1 through 19. From level 20 through 39, you can get a bonus. I'm
guessing that this bonus maxes at +90%, but I'm not certain. At level 40, the
bonus slightly more than doubles. (You get the level 20-39 bonus doubled, plus
10%.)

I don't know if you get an even higher gem bonus at level 50, as I never
bothered to raise any one class that high. With the high bonuses that others
have reported on weapons, this might be likely though. (I am also not quite
sure that the low breakpoint is level 20. I know you get bonuses at 20, but
I'm not sure you don't get them at a slightly lower value.)

WL and AL are affected by the same level ranges that affect gem bonuses, but
this one doesn't make as much sense, because higher levels don't guarantee
higher values. Being in a higher bracket can actually cause an item to have a
lower WL and/or AL. I think class level also affects how much WL can be above
or below the weapon's base value. I don't believe I ever saw a weapon that had
+3 WL or -3 WL until after I reached level 40. (Not counting weapons that had
+1 WL gems in them, of course.)

Note that this also affects Quest Reward weapons. This means if you want to
farm early Episode 2 quests for good slotted versions of specific weapons,
you'll want to power level your character first. (On a side note, you might
have noticed that the number of items you get on a reward is random. All of
the items for a quest are pre-set, but you are only guaranteed a minimum
number, and the amount you get above that appears to be purely random.)

I wouldn't be surprised if level affects the quality of gems found set in
weapons dropped by as well, but you can't really test that. I can only speak
to the anecdotal evidence that gems on dropped weapons were terrible at the
beginning of the game, and gradually reached a point where they were almost
useful. (While the start of the game had +/-1 to a stat or creature damage,
and my highest level character finds weapons with things like +9 Void attack
and +3 Poison and the like.)"


*************
-Accessories-
*************

There are two different kinds of Accessories: Necklaces and Rings. Your
character can equip one necklace and two rings at a time. Accessories are
either obtained through crafting with Rally in Suzuri, or through Gamble Boxes.
You can equip these in the three slots to the right of your armor.

Below is a list of the accessories you can craft with Rally in Suzuri. You do
not need to have the materials in your backpack at the time of crafting, they
can all be in your storage.

---------
Necklaces
---------

-Page 1-

Might Necklace: Increases STR.
Effect: STR +4
Matrials: Beast Fang x1, Conviction Stone x2, Beast Tail x3
Cost: 4000G

Sharp Necklace: Increases INT.
Effect: INT +4
Materials: Dragon Eye x1, Strange Cloth x2, Beast Tail x3
Cost: 4000G

Resist Necklace
Effect: RES +4
Materials: Fairy Wings x1, Electric Crystal x2, Beast Tail x3
Cost: 4000G

Vital Necklace: Increases VIT.
Effect: VIT +4
Materials: Insect Shell x2, Crab Claw x2, Beast Tail x3
Cost: 4000G

Speed Necklace: Increases SPD.
Effect: SPD +4
Materials: Wing Flap x2, Wild Bird Feather x3, Beast Tail x3
Cost: 4000G

Motivate Necklace: Increases DEX.
Effect: DEX +4
Materials: Tree Branch x1, Old Bones x2, Beast Tail x3
Cost: 4000G

Lucky Necklace: Increases LUCK.
Effect: LUCK +4
Materials: Animal Foot x3, Mushroom Umbrella x5, Beast Tail x3
Cost: 4000G

Prevent Necklace: Increases poison resistance.
Effect:
Materials: Fin x3, Core x1, Beast Fang x3
Cost: 4000G


-Page 2-

Recovery Necklace: Increases paralysis resistance.
Effect:
Materials: Fin x3, Giant Hair x1, Beast Fang x3
Cost: 4000G

Brightness Necklace: Increases darkness resistance.
Effect:
Materials: Fin x3, Pan's Flower x1, Beast Fang x3
Cost: 4000G

Speak Necklace: Increases silence resistance.
Effect:
Materials: Fin x3, Toad Sac x1, Beast Fang x3
Cost: 4000G

Medicine Necklace: Increases disease resistance.
Effect:
Materials: Fin x3, Reaper Mask x1, Beast Fang x3
Cost: 4000G

Play Necklace: Increases MATK.
Effect: MATK +4
Materials: Conviction Stone x1, Demon Fang x1, Animal Fur x15
Cost: 5000G

Holy Necklace: Increases MDEF.
Effect: MDEF +4
Materials: Beard of the Damned x1, Mud Block x3, Dragon Tear x1
Cost: 5000G

Fire Necklace: Increases fire resistance.
Effect: Fr DEF +8
Materials: Power Stone x1, Giant Down x2, Core x1
Cost: 5000G

Ice Necklace: Increases ice resistance.
Effect: Ic DEF +8
Materials: Power Stone x1, Giant Hair x2, Core x1
Cost: 5000G


-Page 3-

Wind Necklace: Increases wind resistance.
Effect: Wd DEF +8
Materials: Power Stone x1, Wild Bird Feather x2, Core x1
Cost: 5000G

Chaos Necklace: Increases void resistance.
Effect: Vo DEF +8
Materials: Power Stone x1, Strange Cloth x2, Core x1
Cost: 5000G

Defense Necklace: Increases DEF.
Effect: DEF +4
Materials: Bewitching Scales x1, Chipped Scales x7, Crab Claw x2
Cost: 6000G

Poison Necklace: Increases poison status effect.
Effect: Increases poison status effect.
Materials: Spider Fang x5, Poison Sting x10, Dragon Tear x1
Cost: 7500G

Paralysis Necklace: Increases paralysis status effect.
Effect: Increases paralysis status effect.
Materials: Strange Cloth x1, Sharp Fang x5, Rune Eye x1
Cost: 7500G

Darkness Necklace: Increases darkness status effect.
Effect: Increases darkness status effect.
Materials: Mud Block x1, Reaper Mask x2, Phantasm Cloth x1
Cost: 7500G

Silence Necklace: Increases silence status effect.
Effect: Increases silence status effect.
Materials: Spider Fang x1, Patterned Wing x3, Reaper Mask x1
Cost: 7500G

Disease Necklace: Increases disease status effect.
Effect: Increases disease status effect.
Materials: Animal Fur x1, Golden Tooth x4, Bewitching Scales x1
Cost: 7500G


-Page 4-

Attack Necklace: Increases ATK.
Effect: ATK +4
Materials: Lord's Claw x2, Chipped Scales x3, Fairy Wings x5
Cost: 8000G

Tough Necklace: Increases HP.
Effect: HP +80
Materials: Dragon Eye x1, Tree Branch x4, Dragon Tear x3
Cost: 8000G

Magic Necklace: Increases MP.
Effect: MP +20
Materials: Dragon Eye x1, Pan's Flower x4, Electric Crystal x7
Cost: 8000G

Armor Necklace: Increases AL.
Effect: AL +2
Materials: Twisted Horn x2, Giant Down x5, Dragon Tear x1
Cost: 10000G

Weapon Necklace: Increases WL.
Effect: WL +2
Materials: Hard Horn x2, Dragon Claw x1, Sharp Fang x4
Cost: 15000G

Avoid Necklace: Increases AVD.
Effect: AVOID +4
Materials: Patterned Wing x1, Fairy Wings x5, Phantasm Cloth x2
Cost: 15000G

Divine Necklace: Decreases MATK but increases MDEF.
Effect: MATK -16, MDEF +16
Materials: Mud Block x4, Spider Fang x2, Beard of the Damned x1
Cost: 18000G

Protect Necklace: Decreases ATK but increases DEF.
Effect: ATK -16, DEF +16
Materials: Mushroom Umbrella x4, Gas Crystal x2, Beard of the Damned x1
Cost: 30000G


-----
Rings
-----

-Page 1-

Might Ring: Increases STR.
Effect: STR +2
Materials: Beast Fang x1, Conviction Stone x1
Cost: 3000G

Sharp Ring: Increases INT.
Effect: INT +2
Materials: Dragon Eye x1, Strange Cloth x1
Cost: 3000G

Resist Ring: Increases RES.
Effect: RES +2
Materials: Fairy Wings x1, Electric Crystal x1
Cost: 3000G

Vital Ring: Increases VIT.
Effect: VIT +2
Materials: Insect Shell x2, Crab Claw x1
Cost: 3000G

Speed Ring: Increases SPD.
Effect: SPD +2
Materials: Wing Flap x2, Wild Bird Feather x2
Cost: 3000G

Motivate Ring: Increases DEX.
Effect: DEX +2
Materials: Tree Branch x1, Old Bones x1
Cost: 3000G

Lucky Ring: Increases LUCK.
Effect: LCK +2
Materials: Animal Foot x4, Mushroom Umbrella x3
Cost: 3000G

Play Ring: Increases MATK.
Effect: MATK +2
Materials: Conviction Stone x1, Demon Fang x1
Cost: 4500G


-Page 2-

Holy Ring: Increases MDEF.
Effect: MDEF +2
Materials: Beard of the Damned x1, Toad Sac x3
Cost: 4500G

Defense Ring: Increases DEF.
Effect: DEF +2
Materials: Bewitching Scales x1, Chipped Scales x3, Old Bones x3
Cost: 6000G

Hit Ring: Increases HIT.
Effect: HIT +2
Materials: Giant Hair x2, Tree Branch x1
Cost: 6000G

Armor Ring: Increases AL.
Effect: AL +1
Materials: Demon Hoof x2, Giant Down x5, Dragon Tear x1
Cost: 8000G

Attack Ring: Increases ATK.
Effect: ATK +2
Materials: Lord's Claw x2, Chipped Scales x5, Fairy Wings x1
Cost: 8000G

Weapon Ring: Increases WL.
Effect: WL +1
Materials: Hard Horn x3, Dragon Claw x1, Beast Fang x5
Cost: 10000G

Avoid Ring: Increases AVD.
Effect: AVD +2
Materials: Patterned Wing x1, Fairy Wings x3, Gas Crystal x1
Cost: 12000G

Guard Ring: Increases GUARD.
Effect: GUARD +2
Materials: Hard Horn x2, Demon Fang x2
Cost: 12000G



-Page 3-

Critical Ring: Increases CRIT.
Effect: CRIT +2
Materials: Sharp Fang x3, Golden Tooth x1, Giant Down x5
Cost: 12000G

Stormy Ring: Increases wind attack.
Effect: Wi ATK +5
Materials: Toad Sac x3, Dragon Claw x1, Giant Down x1
Cost: 15000G

Destroy Ring: Decreases DEF but increases ATK.
Effect: ATK +8 DEF -8
Materials: Fire Dragon Fang x2, Lord's Claw x1, Rune Eye x1
Cost: 20000G

Impulse Ring: Increases ASPD.
Effect: ASPD +2
Materials: Dragon Claw x1, Crab Claw x2, Fin x5
Cost: 20000G

Freezing Ring: Increases ice attack.
Effect: Ic ATK +5
Materials: Toad Sac x3, Dragon Tear x1, Giant Down x1
Cost: 20000G

Burning Ring: Increases fire attack.
Effect: Fi ATK +5
Materials: Toad Sac x3, Fire Dragon Fang x1, Giant Down x1
Cost: 25000G

Taboo Ring: Decreases MDEF but increases MATK.
Effect: MDEF -8 MATK +8
Materials: Demon Hoof x2, Phantasm Cloth x1, Rune Eye x1
Cost: 45000G

Focus Ring: Increases void attack.
Effect: Vo ATK +5
Materials: Toad Sac x3, Twisted Horn x1, Giant Down x1
Cost: 50000G


******************
Material Locations
******************

This section is devoted to all the materials needed for crafting and what
monsters you can obtain them from. Please note that this is a work in
progress.

Animal Foot - Hare, Beast Hare, Mangy Hare
Animal Fur - Capybara, Rat, Dormouse, Chinchilla, Possum
Beard of the Damned - ???
Beast Fang - Orc
Beast Tail - Kobold, Harsh Kobold
Bewitching Scales - Shin--Online quest
Chipped Scales - Lizardman
Conviction Stone - Vagrant Knight, Rowdy Knight, Immortal King
Core - Canvas, Blob, Genois
Crab Claw - Calibunos, Romeaquinos, Drivianos
Demon Fang - Gargoyle, Ops - Antechamber (Abyss Castle)
Demon Hoof - LV 24 Demon, Lava caves B2
Dragon Claw - Lohas, Lebard, Rebolg, Reneve
Dragon Eye - Dragon, Ayatollah, Vidora
Dragon Tear - Dragon Zombie, Lost Dragon
Electric Crystal - Will o' Wisp
Fairy Wings - Pixie, Jahassi, Folsti, Graci, Versaci
Fire Dragon Fang - Dragon Pup, Ayatollah Pup, Vidora Pup, Lindworm Pup 
Fin - Amphi
Gas Crystal - Gas Cloud
Giant Down - Sasquatch
Giant Hair - Yeti
Golden Tooth - Zombie, Corrupted Dead, Mummy, Servant
Hard Horn - Minotaur, Cyclops
Insect Shell - Dynas, Hercules, Hilth, Fefer, Megasoma
Lord's Claw - ???
Mud Block - Mimic
Mushroom Umbrella - Fungus, Brooch Fungus, Coffin Fungus, Rotten Fungus
Old Bones - Skeleton, Living Skeleton
Pan's Flower - Treant Wife, Deer Treant Wife, Snow Treant Wife
Patterned Wing - Moth, Actimos, Geometriamos
Phantasm Cloth - ???
Poison Sting - Bee, Simi, Ducaris
Power Stone - Steer, Promenade
Reaper Mask - Grim Reaper, Last Reaver
Rune Eye - ???
Spider Fang - Tarantula, Eumenophorinae, Avicluariinae
Sharp Fang - Orcus
Strange Cloth - Nightmare, Wraith, Phantom
Tree Branch - Treant, Deer Treant, Snow Treant
Toad Sac - Gritty Toad, Craggy Toad, Gloomy Toad, Dim Toad, Venom Toad
Twisted Horn - Baphomet - Lava Cave B2, Antechamber (Abyss Castle), Abyss
Castle F1
Wild Bird Feather - Wild Bird, Lost Fowl, Snow Fairy
Wing Flap - Familia, Cliff Bat, Eland Devil


******
Jewels
******

In this section you'll find a listing for most jewels. Each different jewel 
type is used in a different piece of equipment.  You must have an open slot 
and have the item you wish to insert the jewel in unequipped.  Jewels can not 
be removed once inserted.  To insert a jewel merely select it in your 
inventory and then select the item you wish to insert it in.  Note that the 
places listed are most likely not the only place you can get them.  Those 
listed are either the only place I've found thus far or the easiest way 
that I've found.

There is a certain variance in the values for many of the jewels found in
this game.  If I've listed it as +3 and you find one that is +5 please don't
email me telling me that it's wrong. DO email me, however, if you find a jewel
not on the list.

IMPORTANT: The values listed are not always the values that the piece gets
from them. There is some sort of secret formula with each piece of equipment
that can give a hidden boost to the gem effect.


Quartz     -     Weapon
Garnet     -     Shield
Opal       -     Head
Sapphire   -     Chest
Jade       -     Arms
Flourite   -     Legs
Ruby       -	 Waist
Amethyst   -     Accessories


This list will be given twice: once in gem type order, and once by creature
type order.

========
By Type: (listed with name, effect, monster, location in that order)
========

-------------
Quartz:Weapon
-------------
Dark Quartz: Darkness Gain +1 APPLY.
Dark Quartz: Darkness Gain +2 APPLY/Lose RES. 
Dark Quartz: Darkness Gain +3 APPLY. Hob - Rhianos, Dhana Caverns B1
Dark Quartz: Darkness Gain +5 APPLY/Lose RES. Gas Cloud (Black) - Castle of
Ruins B2 Night 

Sickness Quartz: Disease +1 Gain APPLY.
Sickness Quartz: Disease +2 Gain APPLY/Lose RES.
Sickness Quartz: Disease +3 Gain APPLY. Mummy - Necropolis B2
Sickness Quartz: Disease +5 Gain APPLY/Lose RES. Gas Cloud (Blue) - Wandering
Forest Night

Paralysis Quartz: Paralysis +1 Gain APPLY.
Paralysis Quartz: Paralysis +2 Gain APPLY/Lose RES.
Paralysis Quartz: Paralysis +3 Gain APPLY. Tarantula - Castle of Ruins B1 Night
Paralysis Quartz: Paralysis +5 Gain APPLY/Lose RES. Gas Cloud (Yellow)
- Phantasm Marsh

Poison Quartz: Poison +1 Gain APPLY.
Poison Quartz: Poison +2 Gain APPLY/Lose RES.
Poison Quartz: Poison +3 Gain APPLY. Simi - Wandering Forest
Poison Quartz: Poison +5 Gain APPLY/Lose RES. Gas Cloud (Purple) - Castle of
Ruins B1 Night 

Silence Quartz: Silence +1 Gain APPLY.
Silence Quartz: Silence +2 Gain APPLY/Lose RES.
Silence Quartz: Silence +3 Gain APPLY. Mimic - Phantasm Marsh
Silence Quartz: Silence +5 Gain APPLY/Lose RES. Gas Cloud (White) - Nolz Mines
B1

Bold Quartz: STR +1.
Bold Quartz: STR +3.
Bold Quartz: STR +5. Steer - Castle of Ruins B2

Genius Quartz: INT +1.
Genius Quartz: INT +3.
Genius Quartz: INT +5. Lindwyrm - Lava Caves B2

Naughty Quartz: DEX +1.
Naughty Quartz: DEX +3. 
Naughty Quartz: DEX +5. Possum - Castle of Ruins

Fortune Quartz: LUCK +1.
Fortune Quartz: LUCK +3.
Fortune Quartz: LUCK +5. Beast Hare - East Dhana

Heroic Quartz: HP +3.
Heroic Quartz: HP +5.
Heroic Quartz: HP +10. Corrupted Dead - Castle of Ruins

Fame Quartz: MP +1
Fame Quartz: MP +3. Cliff Bat - East Mor, North Mor

Brave Quartz: WL +1.
Brave Quartz: WL +2. Lost Dragon - Path of Fangs

Strong Quartz: ATK +1.
Strong Quartz: ATK +3. Cyclops - Necropolis B1, B2

Hit Quartz: HIT +1.
Hit Quartz: HIT +3. Lost Fowl - East Mor, South Mor

Critical Quartz: CRIT +3.
Critical Quartz: CRIT +5. Minotaur - Antechamber (Abyss Castle)

Armor Quartz: AL +1.
Armor Quartz: AL +2. Megasoma - Inner Marsh

Agile Quartz: Increases Attack Speed. Drivianos - Rhianos

Practice Quartz: Increase TP rate for weapons. Goblin - Dhana Caverns B1, B2

Firm Quartz: Maximum durability increase +2. Robber - North/South Mor, Rhianos 
Note: Robbers aren't in South Mor in some chapters. They replace the Blobs.

Violent Quartz: Durability Bonus.
Violent Quartz: Increases durability. Kobold - Nolz Mines B1

Numb Quartz: STR -1.

Claven Quartz: INT -1.

Hapless Quartz: LUCK -1.

Sonny Quartz: ATK -1.

Awkward Quartz: CRIT -1.

O Quartz: DEX -1
O Quartz: LUCK +6, DEX -3. Mangy Hare - East Mor

Persistent Quartz: STR+6, VIT -3. Patron - Dhana Caverns B2

Inane Quartz: INT +6, LUCK -3. Lindworm Pup - Lava Cave B2

Attrition Quartz: DEX +6, SPD -3. Ducaris - South Mor

Fever Quartz: CRIT +4, DEF -3.
Fever Quartz: CRIT +6, DEF -3. Bright Lizard - Lava Cave B1, Abyss Castle F2

Crude Quartz: WL +2, AL -2.
Crude Quartz: WL +3, AL -2.

Canis Quartz: WL -2, AL +2.
Canis Quartz: WL -2, AL +3.

Noose Quartz: HIT -1
Noose Quartz: HIT +3, ATK -3.
Noose Quartz: HIT +5, ATK -3. Snow Fairy - East Dhana

Extreme Quartz: ATK +3 and ATK Speed Down.
Extreme Quartz: ATK +5 and ATK Speed Down. Polyphemos - Castle of Ruins, Lava
Cave B1, Abyss Castle F2

Savage Quartz: 100% Attack & AVD -30.

Flame Quartz: +5 Fire Attack.
Obtained: Barrels and crates in Nolz Mines/Lava Cave.

Blizzard Quartz: +5 Ice Attack.
Obtained: Barrels and crates in Phantom Marsh/Dhana Caverns.

Dazzling Quartz: +5 Void Attack.
Obtained: Barrels and crates in Inner Marsh/Necropolis.

Gust Quartz: +5 Wind Attack.
Obtained: Barrels and crates in Castle of Ruins/Wandering Forest.

Blanket Quartz: Extra damage +1 for humanoids. 
Blanket Quartz: Extra damage +5 for humanoids. Grim Reaper - Abyss Castle F1,
F2

Magical Quartz : Extra damage +1 for magical creatures.
Magical Quartz : Extra damage +5 for magical creatures. Dragon - Nolz Mines B4 

Brutal Quartz: Extra damage +1 for animals.
Brutal Quartz: Extra damage +5 for animals. Lohas - Rhianos

Rebellion Quartz: Extra damage +1 for giants.
Rebellion Quartz: Extra damage +5 for giants. Bee - East Mor

Extra Quartz: Extra damage +1 for dragons.
Extra Quartz: Extra damage +5 for dragons. Baphomet - Lava Cave B2, Antechamber
(Abyss Castle), Abyss Castle F1

Catastrophe Quartz: Extra damage +1 for insects.
Catastrophe Quartz: Extra damage +5 for insects. Calibunos - Dhana Caverns B2 

Reap Quartz: Extra damage +1 for plants.
Reap Quartz: Extra damage +5 for plants. Eumenophorinae - Castle of Ruins B1
Day

Sacred Quartz: Extra damage +1 for undead. 
Sacred Quartz: Extra damage +5 for undead. Vagrant Knight - Necropolis B2

Angelic Quartz: Extra damage +1 for demons.
Angelic Quartz: Extra damage +5 for demons. Vidora - Abyss Castle F1, F2

Deadly Quartz: Extra damage +1 for ghosts. 
Deadly Quartz: Extra damage +5 for ghosts. Guard - West Dhana

Valhalla Quartz: Undetermined + damage and - degredation of weapon durability. 
Also, some of your damage will pierce through all armor and resistances. Shin
- Online Quest Reward or Black Knight 3rd Last Boss in EP2.

Note 1: works like the Samurai Mist Blade skill. This Quartz can ONLY drop
from Gamble Boxes besides Shin/Black Knight.

Note 2: In other words, you'll do more damage, your weapon durability goes
down slower, and you won't need spells to damage physical-resistant creatures
anymore. This is, in my opinion, the best Quartz in the game, and multiples
should be used when possible. This Quartz can ONLY drop from Gamble Boxes.

Note 3: According to WilliamAdams:

"[There are] 2 Types, one sells for 5,000 and adds a base of 15 pts. of
damage, the other for 6,250 and has a base of 10 pts."


-------------
Garnet:Shield
-------------
Mortal Garnet: 15 humanoid damage reduction. Servant - Dhana Caverns B2

Heterotic Garnet: 15 magic creature damage reduction. Snow Treant Wife - Middle
Dhana

Brute Garnet: 15 animal damage reduction. Dragon Pup - Nolz Mines B2, B4

Colossus Garnet: 15 giant damage reduction. Nightmare - Necropolis B1

Dragoon Garnet: 15 dragon damage reduction. Ops - Antechamber (Abyss Castle)

Entomic Garnet: 15 insect damage reduction. Promenade - Nolz Mines B4

Botanic Garnet: 15 plant damage reduction. Brooch Fungus - Wandering Forest Day

Factive Garnet: 15 undead damage reduction. Dragon Zombie - Path of Fangs

Diabolic Garnet: 15 demon damage reduction. Rotten Fungus - Castle of Ruins

Werewolf Garnet: 15 ghost damage reduction. Moth - Rhianos

Photic Garnet: Increases darkness resistance. Actimos - Wandering Forest Day

Fossil Garnet: Increases paralysis resistance. Agent - Lava Caves B1, B2

Collector Garnet: Increase poison resistance. Aviculariinae - Necropolis B1,
B2

Protect Garnet: Increase poison resistance.

Glib Garnet: Increases silence resistance. Romeaquionos - West Dhana


---------
Opal:Head
---------
Cruel Opal: INV +1. Filthy Mimic - Dhana Caverns B1
Note: Doesn't seem to do anything. Some say it gives +APPLY.

Genius Opal: INT +5. Snow Treant - West Dhana 

Ferrous Opal: RES +5. Genois - East Mor

Naughty Opal: DEX +1. Capybara - North Mor

Fortune Opal: LUCK +5. Sasquatch - Dhana Caverns B1 

Heroic Opal: HP +10. Zombie - Wandering Forest

Fame Opal: MP +20. Canvas - Phantasm Marsh

Mojo Opal: MATK +3. Jahassi - Castle of Ruins B2 Day

Ethos Opal: MDEF +1. Versaci - Castle of Ruins B1 Day

Fine Opal: TOL +1. Gargoyle - Necropolis B2

Photic Opal: Increases darkness resistance. Gloomy Toad - Wandering Forest

Glib Opal: Increases silence resistance. Craggy Toad - South Mor

Sage Opal: Reduces MP consumption. Fungus - North Mor

Wizardry Opal: Increases MP recovery. Eland Devil - Castle of Ruins

Immoral Opal: Reduces casting time.


--------------
Sapphire:Chest
--------------
Fossil Sapphire: Increases paralysis resistance. Venom Toad - Phantasm Marsh

Collector Sapphire: Increases poison resistance. Gritty Toad - Wandering Forest
Night

Protect Sapphire: Increases poison resistance. Dim Toad - Phantasm Marsh

Heroic Sapphire: HP +100. Agro Troll - Necropolis B1

Gigantic Sapphire: HP +150, SPD -10. Violent Troll - Castle of Ruins B1 Night
(where Orcus would be)

Vibrant Sapphire: VIT +5. Living Skeleton - Castle of Ruins, Necropolis B1, B2

Ferrous Sapphire: RES +5. Geometriamos - Nolz Mines B1

Ethos Sapphire: MDEF +3. Foltsi - East Dhana

Fine Sapphire: TOL +3. Brick Monster - West Dhana

Spiel Sapphire: Increases HP recovery. Orc - Castle of Ruins B1 Day, Nolz Mines

Tough Guy Sapphire: Casting cancels void.

Fire Sapphire: Fire defense +50. Will o' Wisp (Red) - Necropolis B2

Ice Sapphire: Ice defense +50. Will o' Wisp (Blue) - Dhana Caverns B2 

Zero Sapphire: Void defense +50. Will o' Wisp (White) - Antechamber (Abyss
Castle)

Wind Sapphire: Wind defense +50. Will o' Wisp (Green) - Lava Caves B2


---------
Jade:Arms
---------
Dark Jade: Darkness status +5. Wood Leech - North Mor

Sickness Jade: Disease status +5. Rave Leech - Phantasm Marsh

Paralysis Jade: Paralysis status +5. Stained Leech - Phantasm Marsh

Poison Jade: Poison status +5. Grass Leech - Wandering Forest Day

Silence Jade: Silence status +5. Cave Leech - Wandering Forest Night

Bold Jade: STR +3. Rowdy Knight - Castle of Ruins B2 Night
Bold Jade: STR +10, Decreased durability. Harsh Kobold - Nolz Mines B4

Violent Jade: increases durability. Immortal King - Abyss Castle F2

Cruel Jade: INV +3. Blazing Mimic - Lava Cave B1
Note: Doesn't seem to do anything. Some say it gives +APPLY.

Naughty Jade: DEX +5. Chinchilla -  East Mor

Fortune Jade: LUCK +5. Big Foot - Dhana Caverns B2 

Hit Jade: HIT +5. Ayatollah Pup - Middle Dhana

Agile Jade: ASPD +1.

Quick Jade: SPD +3, AVD +3. Leblof - Castle of Ruins B2 Night

Ardent Jade: GUARD +10. Orcus - Castle of Ruins B1 Day


=============
Fluorite:Legs
=============
Runner Fluorite: Reduced stamina consumption. Yeti - East Dhana
Note: this gem had no effect when i tested it.

Dodge Fluorite: Geo effect void. Mad Amphi - East Mor
Note: Equivalent of Ninja Tool.

Quick Fluorite: SPD +3, AVD +3. Reneve - East Dhana

Rivet Fluorite: VIT +5, HP +5. Hercules - Wandering Forest Night

Round Fluorite: HP +10, MP +5. Dynas - Wandering Forest Day

Bold Fluorite: STR +1. Robber - East Dhana

Genius Fluorite: INT +1. Treant - Wandering Forest Night

Ferrous Fluorite: RES +1. Coffin Fungus - South Mor, Nolz Mines B2

Speed Fluorite: SPD +5. Rebolg - Castle of Ruins B2 Day

Naughty Fluorite: DEX +1. Rat - North Mor

Fortune Fluorite: LUCK +10. Hare - South Mor, North Mor

Strong Fluorite: ATK +2.

Powerful Fluorite: DEF +1. Hilth - Inner Marsh

Avoid Fluorite: AVD +30. Ghost - Castle of Ruins B1 Night

Critical Fluorite: CRIT +2. Tough Lizard - Abyss Castle F1


----------
Ruby:Waist
----------
Bold Ruby: STR +2. Robber - Castle of Ruins B1

Vibrant Ruby: VIT +2. Skeleton - Wandering Forest

Genius Ruby: INT +2. Deer Treant - Lava Cave B2

Ferrous Ruby: RES +2. Blob - South Mor

Speed Ruby: SPD +2. Lebard - North Mor 

Naughty Ruby: DEX +2. Dormouse - East Dhana

Fortune Ruby: LUCK +2. Giganto - Nolz Mines B2, B3,B4

Strong Ruby: ATK +1.

Powerful Ruby: DEF +1. Fefer - South Mor

Mojo Ruby: MATK +1. Pixie - Middle Dhana

Ethos Ruby: MDEF +1. Graci - Wandering Forest Day

Hit Ruby: HIT +1. Wild Bird - North Mor

Ajour Ruby: GUARD +1. Demon - Antechamber (Abyss Castle)

Avoid Ruby: AVD +1. Phantom - Castle of Ruins B2 Night

Critical Ruby: CRIT +1. Lizardman - Abyss Castle F1


--------------------
Amethyst:Accessories
--------------------
Cruel Amethyst: INV +3.
Note: Doesn't seem to do anything. Some say it gives +APPLY.

Ethos Amethyst: MDEF +4, MATK -4.

Mojo Amethyst: MATK +4, MDEF -4.

Heroic Amethyst: HP +30. Troll - Necropolis B1

Fame Amethyst: MP +5.

Hit Amethyst: HIT +3. Vidora Pup - Dhana Caverns B1

Ardent Amethyst: GUARD +3.

Avoid Amethyst: AVD +3. Wraith - Abyss Castle Keep F2

Critical Amethyst: CRIT +3. Rowdy Lizard - Lava Cave B1, Abyss Castle F2

Fine Amethyst: TOL +3. Ash - Dhana Caverns B2 

Immoral Amethyst: Reduces casting time. Treant Wife - Wandering Forest Night

Sage Amethyst: Reduces MP consumption. Deer Treant Wife - Nolz Mines

Wizardly Amethyst: Increases MP recovery. Familia - North Mor

Spiel Amethyst: Increases HP recovery. Amphi - North Mor

Tough Guy Amethyst: Casting cancels void. Last Reaver - Abyss Castle F1


Note 1: Gems that we couldn't match with a monster possibly drop from boss
monsters, which is harder to farm, so gamble boxes are much more reliable.

Note 2: Lower stat value Quartz gems are from loot generated items, gamble
boxes.

Note 3: Besides Quartz, it seems each gem has 15 different gems.


=================
By Creature Type:
=================

----------
Humanoid
----------
Robber - North Mor, South Mor, Rhianos - Firm Quartz: Maximum durability
increase +2.
Robber - East Dhana - Bold Fluorite: STR +1.
Robber - Castle of Ruins B1 - Bold Ruby: STR +2.
Hob - Rhianos, Dhana Caverns B1 - Dark Quartz: Darkness Gain +3 APPLY.
Goblin - Dhana Caverns B1, B2 - Practice Quartz: Increase TP rate for weapons.
Yeti - East Dhana, Middle Dhana - Runner Fluorite: Reduced stamina consumption.
Orc - Nolz Mines B2, B4, Castle of Ruins B1, B2, Lava Cave B1 - Spiel Sapphire:
Increases HP recovery.
Orcus - Nolz Mines B2, B3, B4, Castle of Ruins B1, B2, Lava Cave B1 - Ardent
Jade: GUARD +10.
Medusa - Quest boss EP2
Black Knight - Third last boss of game - Valhalla Quartz:
Undetermined + damage and - degredation of weapon durability.
Spirit King - Second last boss of game


-----------------
Magical Creature
-----------------
Vagrant Knight - Necropolis B2 - Sacred Quartz: Extra damage +5 for undead.
Rowdy Knight - Castle of Ruins B2 Night - Bold Jade: STR +3.
Immortal King - Abyss Castle F2 - Violent Jade: increases durability.
Slime - Online Quest
Polter - Online Quest
Canvas - Phantasm Marsh - Fame Opal: MP +20.
Blob - South Mor - Ferrous Ruby: RES +2.
Genois - East Mor - Ferrous Opal: RES +5.
Pixie - Middle Dhana - Mojo Ruby: MATK +1.
Jahassi - Castle of Ruins B2 - Mojo Opal: MATK +3.
Foltsi - East Dhana - Ethos Sapphire: MDEF +3.
Graci - Wandering Forest Day - Ethos Ruby: MDEF +1.
Versaci - Castle of Ruins B1 Day - Ethos Opal: MDEF +1.
Mimic - Phantasm Marsh - Silence Quartz: Silence +3 Gain APPLY.
Filthy Mimic - Dhana Caverns B1 - Cruel Opal: INV +1.
Blazing Mimic - Lava Cave B1 - Cruel Jade: INV +3.
Promenade - Nolz Mines B4 - Entomic Garnet: 15 insect damage reduction.
Guard - West Dhana - Deadly Quartz: Extra damage +5 for ghosts.
Steer - Castle of Ruins B2 - Bold Quartz: STR +5.
Patron - Dhana Caverns B2 - Persistent Quartz: STR+6, VIT -3.
Agent - Lava Caves B1, B2 - Fossil Garnet: Increases paralysis resistance.
Sole - Online Quest
Gas Cloud (Purple) - Castle of Ruins B1 Night - Poison Quartz: Poison +5
Gain APPLY/Lose RES.
Gas Cloud (Black) - Castle of Ruins B2 Night - Dark Quartz: Darkness Gain +5
APPLY/Lose RES.
Gas Cloud (Yellow) - Phantasm Marsh - Paralysis Quartz: Paralysis +5 Gain
APPLY/Lose RES.
Gas Cloud (White) - Nolz Mines B1 - Silence Quartz: Silence +5 Gain APPLY/Lose
RES.
Gas Cloud (Blue) - Wandering Forest Night - Sickness Quartz: Disease +5 Gain
APPLY/Lose RES.
Will o' Wisp (Red) - Necropolis B2 - Fire Sapphire: Fire defense +50.
Will o' Wisp (Blue) - Dhana Caverns B2 - Ice Sapphire: Ice defense +50.
Will o' Wisp (Green) - Lava Cave B2 - Wind Sapphire: Wind defense +50.
Will o' Wisp (White) - Antechamber (Abyss Castle) - Zero Sapphire: Void
defense +50.
Swamp King - Phantasm Marsh Boss EP 1


-------
Animal
-------
Kobold - Rhianos, Nolz Mines B1, B3 - Violent Quartz: Increases durability.
Harsh Kobold - Nolz Mines B2, B4 - Bold Jade: STR +10, Decreased durability.
Hare - North Mor, South Mor - Fortune Fluorite: LUCK +10.
Beast Hare - East Dhana, Middle Dhana - Fortune Quartz: LUCK +5.
Mangy Hare - East Mor - O Quartz: LUCK +6, DEX -3.
Capybara - North Mor - Naughty Opal: DEX +1.
Rat - North Mor, East Mor - Naughty Fluorite: DEX +1.
Dormouse - East Dhana, Middle Dhana - Naughty Ruby: DEX +2.
Chinchilla - East Mor - Naughty Jade: DEX +5.
Possum - Castle of Ruins - Naughty Quartz: DEX +5.
Wild Bird - North Mor - Hit Ruby: HIT +1.
Lost Fowl - East Mor, South Mor - Hit Quartz: HIT +3.
Snow Fairy - East Dhana - Noose Quartz: HIT +5, ATK -3.
Gritty Toad - Wandering Forest Night - Collector Sapphire: Increases poison
resistance.
Craggy Toad - South Mor - Glib Opal: Increases silence resistance.
Gloomy Toad - Wandering Forest Day - Photic Opal: Increases darkness resistance.
Dim Toad - Phantasm Marsh - Protect Sapphire: Increases poison resistance.
Venom Toad - Phantasm Marsh - Fossil Sapphire: Increases paralysis resistance.
Wood Leech - North Mor - Dark Jade: Darkness status +5.
Grass Leech - Wandering Forest Day - Poison Jade: Poison status +5.
Cave Leech - Wandering Forest Night - Silence Jade: Silence status +5.
Stained Leech - Phantasm Marsh - Paralysis Jade: Paralysis status +5.
Rave Leech - Phantasm Marsh - Sickness Jade: Disease status +5.
Minotaur - Lava Cave, Antechamber (Abyss Castle), Abyss Castle F2 - Critical
Quartz: CRIT +5.
Familia - North Mor - Wizardly Amethyst: Increases MP recovery.
Cliff Bat - East Mor, North Mor - Fame Quartz: MP +3.
Eland Devil - Castle of Ruins, Dhana Caverns B1 - Wizardry Opal: Increases MP
recovery.
Amphi - North Mor - Spiel Amethyst: Increases HP recovery.
Mad Amphi - East Mor - Dodge Fluorite: Geo effect void.
Calibunos - Dhana Caverns B2 - Catastrophe Quartz: Extra damage +5 for insects.
Romeaquinos - West Dhana - Glib Garnet: Increases silence resistance.
Drivianos - Rhianos - Agile Quartz: Increases Attack Speed.


-------
Giants
-------
Troll - Necropolis B1 - Heroic Amethyst: HP +30.
Agro Troll - Necropolis B1 - Heroic Sapphire: HP +100.
Violent Troll - Castle of Ruins B1 Night (where Orcus would be) - Gigantic
Sapphire: HP +150, SPD -10.
Giganto - Nolz Mines B2, B3, B4 - Fortune Ruby: LUCK +2.
Big Foot - Dhana Caverns B2 - Fortune Jade: LUCK +5.
Sasquatch - Dhana Caverns B1 - Fortune Opal: LUCK +5.
Gald - Nolz Mines B4 Boss EP 1


-------
Dragon
-------
Lizardman - Abyss Castle F1 - Critical Ruby: CRIT +1.
Rowdy Lizard - Lava Cave B1, Abyss Castle F2 - Critical Amethyst: CRIT +3.
Tough Lizard - Abyss Castle F1 - Critical Fluorite: CRIT +2.
Bright Lizard - Lava Cave B1, Abyss Castle F2 - Fever Quartz: CRIT +6, DEF -3.
Lohas - Rhianos - Brutal Quartz: Extra damage +5 for animals.
Lebard - North Mor - Speed Ruby: SPD +2.
Rebolg - Castle of Ruins B2 - Speed Fluorite: SPD +5.
Leblof - Castle of Ruins B2 Night - Quick Jade: SPD +3, AVD +3.
Reneve - East Dhana - Quick Fluorite: SPD +3, AVD +3.
Dragon - Nolz Mines B4 - Magical Quartz : Extra damage +5 for magical creatures.
Ayatollah - Online Quest
Vidora - Abyss Castle F1, F2 - Angelic Quartz: Extra damage +5 for demons.
Lindworm - Lava Cave B2 - Genius Quartz: INT +5.
Dragon Pup - Nolz Mines B2, B4 - Brute Garnet: 15 animal damage reduction.
Ayatollah Pup - Middle Dhana - Hit Jade: HIT +5
Vidora Pup - Dhana Caverns B1 - Hit Amethyst: HIT +3.
Lindworm Pup - Lava Cave B2 - Inane Quartz: INT +6, LUCK -3.
Thiel - Online Quest
Shin - Online Quest - Valhalla Quartz: Undetermined + damage and - degredation
of weapon durability.


-------
Insect
-------
Dynas - Wandering Forest Day - Round Fluorite: HP +10, MP +5.
Hercules - Wandering Forest Night - Rivet Fluorite: VIT +5, HP +5.
Hilth - Inner Marsh - Powerful Fluorite: DEF +1.
Fefer - South Mor - Powerful Ruby: DEF +1.
Megasoma - Inner Marsh - Armor Quartz: AL +2.
Bee - East Mor, South Mor - Rebellion Quartz: Extra damage +5 for giants.
Simi - Wandering Forest Day - Poison Quartz: Poison +3 Gain APPLY.
Ducaris - South Mor - Attrition Quartz: DEX +6, SPD -3.
Tarantula - Castle of Ruins B1 Night - Paralysis Quartz: Paralysis +3 Gain
APPLY.
Eumenophorinae - Castle of Ruins B1 - Reap Quartz: Extra damage +5 for plants.
Aviculariinae - Necropolis B1, B2 - Collector Garnet: Increase poison
resistance.
Moth - Rhianos - Werewolf Garnet: 15 ghost damage reduction.
Actimos - Wandering Forest Day - Photic Garnet: Increases darkness resistance.
Geometriamos - Nolz Mines B1 - Ferrous Sapphire: RES +5.
Heracles Hercules - Online Quest
Queen Bee - Castle of Ruins B2 Boss EP 1


------
Plant
------
Fungus - North Mor - Sage Opal: Reduces MP consumption.
Brooch Fungus - East Mor, Wandering Forest Day - Botanic Garnet: 15 plant
damage reduction.
Coffin Fungus - South Mor, Nolz Mines B1, B2 - Ferrous Fluorite: RES +1.
Rotten Fungus - Castle of Ruins - Diabolic Garnet: 15 demon damage reduction.
Treant - Wandering Forest Night - Genius Fluorite: INT +1.
Deer Treant - Lava Cave B2 - Genius Ruby: INT +2.
Snow Treant - West Dhana - Genius Opal: INT +5.
Treant Wife - Wandering Forest Night - Immoral Amethyst: Reduces casting time.
Deer Treant Wife - Nolz Mines B1 - Sage Amethyst: Reduces MP consumption.
Snow Treant Wife - Middle Dhana - Heterotic Garnet: 15 magic creature damage
reduction.


--------
Undead
--------
Skeleton - Wandering Forest - Vibrant Ruby: VIT +2.
Living Skeleton - Castle of Ruins, Necropolis B1, B2 - Vibrant Sapphire: VIT +5.
Zombie - Wandering Forest - Heroic Opal: HP +10.
Corrupted Dead - Castle of Ruins - Heroic Quartz: HP +10.
Mummy - Necropolis B2 - Sickness Quartz: Disease +3 Gain APPLY.
Servant - Dhana Caverns B2 - Mortal Garnet: 15 humanoid damage reduction.
Dragon Zombie - Path of Fangs - Factive Garnet: 15 undead damage reduction.
Lost Dragon - Path of Fangs, Abyss Castle F2 - Brave Quartz: WL +2.


-------
Demon
-------
Cyclops - Necropolis B1, B2 - Strong Quartz: ATK +3.
Polyphemos - Castle of Ruins, Lava Cave B1, Abyss Castle F2 - Extreme Quartz:
ATK +5 and ATK Speed Down.
Grim Reaper - Abyss Castle F1, F2 - Blanket Quartz: Extra damage +5 for
humanoids.
Last Reaver - Abyss Castle F1 (only 1 on far right teleporter) - Tough Guy
Amethyst: Casting cancels void.
Demon - Lava Cave B2, Antechamber (Abyss Castle), Abyss Castle F1 - Ajour Ruby:
GUARD +1.
Baphomet - Lava Cave B2, Antechamber (Abyss Castle), Abyss Castle F1 - Extra
Quartz: Extra damage +5 for dragons.
Gargoyle - Necropolis B2 - Fine Opal: TOL +1.
Brick Monster - West Dhana - Fine Sapphire: TOL +3.
Ash - Dhana Caverns B2 - Fine Amethyst: TOL +3.
Ops - Antechamber (Abyss Castle) - Dragoon Garnet: 15 dragon damage reduction.
Demonic Sebastian - East Dhana Boss in EP 1
Emergant Shiatan - Final Boss of game in EP 2


------
Ghost
------
Ghosts - Castle of Ruins B1 Night - Avoid Fluorite: AVD +30.
Phantom - Castle of Ruins B2 Night - Avoid Ruby: AVD +1.
Wraith - Abyss Castle Keep F2 - Avoid Amethyst: AVD +3.
Nightmare - Necropolis B1 - Colossus Garnet: 15 giant damage reduction.


Note again: Gems that we couldn't match with a monster possibly drop from boss
monsters, which is harder to farm, so gamble boxes are much more reliable.


()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()


#####################
CHAPTER 5: QUEST-IONS (May contain spoilers!)
#####################

This will be a work-in-progress section for a while, and will mainly deal with
quest issues.

------------------------------------------
"How do I know when my quest is finished?"
------------------------------------------
Generally, you'll get either a Quest Complete message or just the completion
sound to know when the quest is finished. Unfortunately, "defeat X enemies"
quests do not come with a counter, so you'll have to count them yourself if you
want to know your progress.

The first two missions ("Defeat 5 bunnies" and "Defeat 10 mushrooms") are
unique, however. It was my experience that no indicator appeared that let me
know I had completed the quest, but every quest after those did. Some people
have reported otherwise to me, so your mileage may vary.


-----------------------------------------------------------------
"I'm lost? Where do I go?" (AKA: "There's a portal blocking me!")
-----------------------------------------------------------------
The game doesn't always give you a clear direction regarding where to go next.
If you're lost, check your map for where you're "supposed to be," or talk with
people (especially Adrian.) Speaking of Adrian...


-----------------------------------------------------
"Why are those two dwarves blocking the path to Nolz?"
-----------------------------------------------------
Because Adrian hasn't sent you to Nolz yet. Make sure you do everything he asks
of you first.


----------------------------------------------
"How do I complete the "Pan's Flowers" quest?"
----------------------------------------------
Fight the Treants in the Phantom Marsh, Wandering Forest, and East Dhana Range.
As you fight, one of the Treants in each area will drop one of the flowers.
Obtain all three and then head back to the Surzi Guild owner.


--------------------------------------------------------------
"I want to marry Amandala, but she disappeared. Where is she?"
--------------------------------------------------------------
Go check the little "island" in the Nolz mountains, the one with the tree and
the bird enemies. She should be there.


()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()


#########################################
CHAPTER 6: WHAT ELSE DO YOU WANT TO KNOW?
#########################################

This will be another work-in-progress section for a while. This will answer
miscellaneous questions.

-----------------------
"How do I play online?"
-----------------------
After a certain period in the story, online play opens up. (I am currently
unsure of the exact trigger, will fill in when I have that information.)
To play online, access the door to the left of the Guild in Vestlia. If
your Wii is connected to the internet, the online interface will come up.
Please note that online play is Friend Code Only, meaning that you must
add another player's Valhalla Knights Friend Code (different than a Wii's
Friend Code) and they must add yours to be able to play alongside each other.
You can find your Valhalla Knights Friend Code above your Friends list.

-------------------------------
The online play is so limited!"
-------------------------------
Yep. Nothing anyone can do to change that. Take comfort in the fact that at
least there IS some online play available, however.

---------------------------
What are the online quests?
---------------------------
WilliamAdams forwarded me the following list:

*Key: [quest name] --- [location] --- [objective] (quest fee/quest reward)*
Fisher's Distress --- North Mor Plains --- Hunt 10 Wild Birds (250g/2,000g)
Ganging Up-- East Mor Plains --- Hunt 10 Bees (250g/3,200g)
Giant --- Wandering Forest --- Hunt 1 giant Hercules (300g/4,000g)
The Dragon Appears --- North Mor Plains --- Hunt 1 Dragon (500g/8,000g)
Invincible Obelisk --- Rhianos Mountains --- Hunt 1 large Patron (350g/5,200g)
Brother's Revenge --- Nolz Mines B2 --- Hunt 5 Agro Trolls (600g/8,000g)
Mountain King --- Rhianos Mountains --- Hunt 1 Ayatoilah (750g/9,000g)
Snow Queen --- Middle Dhana Range --- Hunt 1 Reneve (500g/21,000g)
Lace of Death --- Wandering Forest --- Hunt 15 Tarantulas (400g/9,000g)
Sentient Mist --- Phantasm Marsh --- Hunt 10 Pixies (500g/7200g)
Stop the Giants --- Dhana Caverns B2 --- Hunt 2 Sasquatches and 5 Big Foots
(650g/10,000g)
Amphi BBQ --- Phantasm Marsh --- Hunt 1 large Amphi (300g/6,000g) - Fin
Hero Trophy --- Castle of Ruins B2 --- Hunt 1 Giant Minotaur (600g/20,000g)
(located in the big round room, bottom right corner?)
Demon Musketeers --- Lava Cave B1 --- Hunt 3 Demons (750g/24,000g)
Search Support --- Phantasm Marsh --- Hunt 15 Slimes (500g/32,000g)
Lord of Purgatory --- Lava Cave B1 --- Hunt 1 Baphomet (1,000g/38,000g)
Dragon of Grief --- East Mor Plains --- Hunt 1 Lost Dragon (600g/40,000g)
(comes up out of the ground in the middle of the area?)
Soul Prison --- Abyss Castle --- Hunt 1 soul jailer (500g/32,000g)
Black Disaster --- Vestlia --- Hunt 1 Thiel (2,000g/80,000g) - Dragon Eye
Dragon Heart --- Vestlia --- Hunt 1 Shin (3,500g/140,000g) - Dragon Eye

---------------------------------------------------------------------------
"How can I tell if a piece of equipment is better than what I have before I
buy it?"
---------------------------------------------------------------------------
Unfortunately, you can't. The comparison screen only appears when equipping
gear. However, if you pay attention to the weapon/armor's bonuses and penalties
and mentally compare them to what you're currently wearing, you can make an
educated decision. Of course, you can also always just save and then reload
if you don't like the purchase after all.

-------------------------------
"Where are all the portals at?"
-------------------------------
Portals are found in all outside areas. Upon entering a town for the first
time the portal for that town will be opened automatically.  The rest you
must find and activate by approaching and pressing "A".  Once a portal is
active it will glow blue from then on.  The portals you've opened do not
carry over between Episodes.  On screen the portals look like a small stone
fountain.  Following is a list of their locations.

North Mor Plains:  Head East directly after crossing the first bridge.  On
the left side of this path there should be a Robber ahead, the portal is
located on a small trail behind him.

South Mor Plains:  After crossing the first bridge you'll come across a 
giant rock, the portal is on the side of the rock nearest you.

East Mor Plains:  At the Northern end of the middle of this area is a broken
wall, directly South of this wall and across the gap is the portal.

Rhianos Mountains:  Located South of the entrance to Nolz on top of a series
of ledges.

Wandering Forest:  Located near the wall at the Southwestern-most part of the
area.

East Dhana Range:  Take the right path at the first fork, the portal is near
the wall in the first circular area after the fork.

West Dhana Range: Northeastern most part of the map near the entrance to
Lava Cave B1.  Portal is next to a tree.

Mid Dhana Range: On raised ledge near entrance from Necropolis.

Abyss Castle: Located to your right as soon as you exit Lava Caves.

Abyss Keep: Located in the northern part of the map near a large door.


()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()


#######################################
CHAPTER 7: GOODNIGHT, SAN FRANSCISCO!!!
#######################################

*********
-Credits-
*********

I would like to give credit to the following GameFAQs posters for their hard
work:

--------------
KainVermillion
--------------
This forum user gets very special recognition. My FAQ was originally meant to
"just get some info out there" while we waited for Kain to finish his FAQ.
However, it ended up growing and taking a life of it's own, so when Kain
decided to take a break from the game, he gave me the honor of the 
opportunity to incorporate his work with mine. As a result, at least half of
the information in this FAQ came directly from him, and he is considered by me
to be more of a co-writer than a contributer.

------------
Skill Lists:
------------
Shanker. Many of the items in Chapter 3 were a direct copy/paste job from
his forum posts.

Vivicloud for pointing out Burning/Freezing/Storm/Focus only increase
elemental magic damage, not weapon damage.

--------------
Crafting Lists
--------------
Lists were complied by Pdaimoah, Milon513, fairyland, dynamomaster, and
KainVermillion.

---------------
Materials Lists
---------------
Compiled by KainVermillion, WilliamAdams, Pdaimoah, rotdrachen and probably
others I forgot to mention. let me know if you should be credited in this
section.

---------
Gem Lists
---------
Lists were compiled by Ogeib, Hatemerger/Baines, 1Titanium, Rotdrachen,
WilliamAdams, Pdaimaoh, Darkwolfblade23, and many others in the community.

--------------
General Thanks
--------------
To Milon, Ogeib, and WilliamAdams (and his sister!), for proofreading.
To devention, being the first person to provide the solution to the "Pan's
Flower's" quest.
To Baines for his insight on random gem bonuses.
To e_bikeman for the skill points that carry over between episodes.


*****************
-Version History-
*****************
02/19/2010: Created version 3.01. Filled in some more moster loot drops,
added more info about skills and gems, and performed general cleanup.
02/15/2010: Created version 3.00. Added fuller gem lists, answered some more
common questions, and performed general cleanup.
11/04/2009: Created version 2.00. Merged KainVermillion's FAQ with mine.
Performed general cleanup.
10/18/2009: Created version 1.02. Fixed the Push requirements and added the
crafted accessories list. Added info about the "Pan's Flowers" quest.
10/14/2009: Created Version 1.01. Adjusted some typos, added missing skills and
unlock requirements, added some questions/answers, performed general cleanup.
10/13/2009: Created version 1.00.


************
-Contact Me-
************
Questions? Comments? Concerns? You can contact me at [email protected]
for any of these, but I cannot garuntee a quick response, or any at all. :)


************
-Copyright-
************
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.