Trauma Team Specialist Guide Version 1.0 Author: Number1YoshiFan Email: [email protected] Table of Contents Introduction [INTRO] Version History [VERHIS] Walkthrough [GUIDE] CR-S01 [SURGERY] Chapter 2: Frozen in Time [1-2] Chapter 3: Uninvited Guest [1-3] Chapter 4: History of Fear [1-4] Chapter 5: Waking From Terror [1-5] Chapter 6: Blade of Resolve [1-6] Chapter 7: Waking Heart [1-7] Maria Torres [FIRSTRESPONSE] Chapter 2: Foul Mood [2-2] Chapter 3: Maximum Annoyance [2-3] Chapter 4: Mournful Hero [2-4] Chapter 5: Hesitant Spirit [2-5] Chapter 6: Desperate Rescue [2-6] Hank Freebird [ORTHOPEDICS] Chapter 2: The Big Guy [3-2] Chapter 3: Time For Trouble [3-3] Chapter 4: Love in the Ground [3-4] Chapter 5: Broken Heart [3-5] Chapter 6: I Want To Believe [3-6] Tomoe Tachinbana [ENDOSCOPY] Chapter 2: Insecure Smiles [4-2] Chapter 3: Moment of Zen [4-3] Chapter 4: Marionette�s Lament [4-4] Chapter 5: The Healing Warrior [4-5] Chatper 6: Resolution [4-6] Gabriel Cunningham [DIAGNOSTICS] Chapter 2: Signs of Anguish [5-2] Chapter 3: Blazing Darkness [5-3] Chapter 4: Moving Heart [5-4] Chapter 5: The Simplest Truth [5-5] Naomi Kimishima [FORENSICS] Chapter 2: Locked-Room Mystery [6-2] Chapter 3: Wandering Girl [6-3] Chapter 4: Behind the Lies [6-4] Chapter 5: Crime of Passion [6-5] Chapter 6: Seeking Atonement [6-6] Finale [PART2] Chapter 2: So Begins Death [F-2] Chapter 3: Proud One [F-3] Chapter 4: Stolen Memories [F-4] Chapter 5: Spreading Infection [F-5] Chapter 6: Chloe�s Change [F-6] Chapter 7: Demons and Death [F-7] Chapter 8: Missing Girl [F-8] Chapter 9: Friends [F-9] Chapter 10: Carpet of Blue Death [F-10] Chapter 11: Despair [F-11] Chapter 12: Time for Rejoicing [F-12] Chapter 13: Twisted Rosalia [F-13] Frequently Asked Questions [FAQ] Contact Information [CONTACT] Special Thanks [CREDITS] Legal Information [LEGAL] Introduction [INTRO] Hello, and welcome to my first guide. As you may have gathered, it is for the game, Trauma Team, for the Nintendo Wii. All the information in this guide will be regarding the Specialist difficulty (which is unlocked by completing the game once on either Intern or Resident), but it is all likely applicable to Resident and Intern as well. This guide will likely not help you XS rank most chapters because I�m honestly not that super amazing at this game and I don�t have the patients (doctor pun) to XS everything. This guide will also not cover the medals, however I will likely put them in a later version. This will, however, help you complete the game and may help you realize tricks or tactics that you hadn�t thought of before. This guide will be largely spoiler free, but something may slip in there every now and then, so be advised to read with caution. To skip to a certain section of the guide use the find function (Ctrl+F) and type in what you�re looking for (The bracketed shortcuts in the table of contents may help you with that). If you have any questions or complaints, feel free to contact me via email (see contact information below). Version History [VERHIS] V1.0: Launch of the new guide, contains Table of Contents, Introduction, Version History, Contact Information, Legal Information, and Walkthrough sections. Walkthrough covers all missions that are more than just cut scenes, including bonus conditions for each mission. Walkthrough [GUIDE] Welcome to the actual meat of the guide, the walkthrough. I will handle this by going through each doctor�s campaign individually, and then going through the finale section which consists of twelve sequential missions where you switch from doctor to doctor instead of choosing who you want to play as. CR-S01 [SURGERY] CR-S01�s missions are all surgery missions, similar to the missions in the previous Trauma Center games. If you�ve played the previous games, you�re likely very familiar with this game mode. Chapter 2: Frozen in Time [1-2] Bonus Conditions: Miss 0 times Cool at least 7 times Operation completed in 90 seconds Blood pool formed six or less times Start out by using the stabilizer to raise the patient�s vitals up to 75 or so. Continue by using the antibiotic gel over the guideline, then the scalpel over said guideline to open up the patient. Once inside use the ultrasound to find the black shadow. It�s in the middle of the heart. Use the syringe and yellow vial on the shadow, and then use the scalpel to cut it. Use the drain to get rid of the blood, then the forceps to close up the wound by pulling the left side to the right, then the right back to the left. Use the sutures to close up the wound. The next black shadow is over on the left side of the heart. Deal with it the same way you dealt with the first one. At this point if your vitals are low, use the stabilizer to increase them. Pull out the ultrasound and let the dialogue continue until the hand tool becomes available. Use the tool to find the remaining areas. They are slightly to the right of the center of the heart, at the left edge of the heart, and at the right edge of the heart. Treat these three the same way you treated the last two. Now close up the patient with the sutures, run over the stitches with the gel, and then use the bandage to finish the operation. Chapter 3: Uninvited Guest [1-3] Bonus Conditions: Miss 0 times Vitals didn�t fall below 45 Mucus treated twenty or less times Shadow disappeared one or less times Start out by using the laser to remove all four small tumors, and then use the gel to heal the four wounds. Use the ultrasound to find the next tumor a bit to the right of the middle of the screen. Drain the cytoplasm around the tumor, use the scalpel to excise it, and use the forceps to extract it. Use the forceps again to place the synthetic membrane over the wound, and the gel to fix the membrane to the skin. Use the gel and the scalpel to make your incision and enter the intestine. Use the syringe and the blue liquid do get rid of the inflammation. If you fill up the syringe completely there is enough liquid to treat three small areas or one big area and half of a small area. Use the ultrasound/magnification tool to move the camera up and a bit to the left. You should see a group of three inflamed areas in the top left, and two areas in the top right. Take care of them with the syringe. After treating the inflammation, use the ultrasound to find a tumor underneath where the three inflamed areas in the top left were and to the right of where the two inflamed areas in the top right were. Treat these tumors the same way you did earlier. Afterwards, inflammation will have reoccurred in the bottom right area of the intestine. Treat it quickly with the syringe. There should also be a tumor hidden at the sort of bend in the middle of the intestine. Treat it as usual and move on. Lastly there are two small inflamed areas in the bottom left of the intestine. Now you�ll move on to the lungs. Use the laser and gel to remove the small tumors here. There should be four visible on screen immediately, three in the bottom left, and four at the top of the lungs (three in the top right and one bellow them). There are mucus patches that look like large tumors bit to the left of the three small tumors in the top right, on the right side of the line between the middle and top portions of the lungs, and near the bottom left of the center portion of the lungs. There is an actual tumor near the top middle of the center portion of the lungs. Treat the mucus by using the scalpel, drain, and gel on it in that order, and treat the tumor as you have been throughout the mission. Note that before you finish this set of tumors/mucus, I suggest raising the patient�s vitals fairly high, as this next section can make the vitals drop extremely quickly if you�re not careful. A large black bruise will appear at this point, but it doesn�t really do anything. You will now find two new tumors in the top portion of the lung (One a bit below and to the left of the middle of the top portion and another a bit above the middle of the top portion). When you extract the tumors three small tumors should appear around the wound. Ignore them until you place an apply the synthetic membrane, because if you don�t more and more small tumors will just keep appearing. As you continue you should see more and more small tumors popping up. Try to balance taking care of the small tumors and keeping vitals high, then move on to find the remaining mucus and tumors. The mucus will actually move around, making things difficult. There should be three or so patches of mucus in the upper section of the middle part of the lung. The small tumors tend to pop up close to mucus, so use them to help you find the mucus. There is large tumor in both the bottom right and the top left of the middle portion of the lung. Take care of them after you get the mucus and small tumors under control. Once you take care of all the mucus and tumors, close up the patient and you�ll be done. Chapter 4: History of Fear [1-4] Bonus Conditions: Miss 1 or less times Cool at least 20 times Shadow disappeared three or less times Cardiac arrest four or less times Ok, right off the bat the patient undergoes cardiac arrest. Push the Wii Remote and Nunchuk forward and press B and Z when the meter enters the green. I believe it takes one shot in the green or two shots in the grey around the green to resuscitate the patient. Every so often throughout the mission an EKG will appear on screen. When it�s abnormal (the lines going kinda crazy), don�t do anything or else the patient�s vitals will drop. CR-S01 will warn you when this happens. Just wait until either the patient does or doesn�t go into cardiac arrest, and continue with the procedure. Ignore the large I-beam for now, we�ll deal with that later. Suture the laceration on the right. Use the ultrasound to see the wire in the top left. Remove the wire and the glass near it and use the gel on the wounds. Move over to the right and get rid of the glass there, then head down to the bottom. Take care of the three injuries there while maintaining the patient�s vitals. Now that all the small wounds are taken care of, use the stabilizer to raise the patient�s vitals as high as you can. You�ll need it. Drain the blood around the I-beam. Use the scalpel to cut around the beam, drain the blood again, then use the forceps to pull it out a little. At this point I suggest using the stabilizer once or twice to keep vitals high. Repeat this process three or four times until the beam gets removed completely. During this process the EKG should come up again, so be careful. After doing so quickly drain the blood in the wound, close it with the forceps, then suture the wound shut. Drain the blood near the wound, but don�t put on the membranes yet, because the EKG will go off again soon, so again, be careful. If you have time before that happens, use the stabilizer to raise vitals or use the gel on the small hemorrhaging. Use the defibrillators and then work on affixing the membranes to the wound. If you can�t do this extremely quickly several lacerations will form from hemorrhaging. If you can do it quickly, or want to take care of the hemorrhaging first, use the ultrasound to find it. There should be two below and to the right of the wound. Anyway, immediately after you heal the large wound, two lacerations will appear to the right (I don�t think these are tied to hemorrhaging, but email me if I�m wrong about that) doing ten damage each, so make sure your patient�s vitals are high enough to take it. There will also be a larger laceration here, so drain the blood around it, use the forceps to close it, then suture it shut. Suture the wounds, fix the hemorrhaging (ultrasound, scalpel, drain, sutures), and then head to the bottom left to find another larger wound. Use the drain and forceps to close it and then suture it closed. Use the gel on any small hemorrhaging spots that are still remaining. Afterwards five new hemorrhages will pop up, one in the bottom left, one in the top left, and three in the top right/middle area. Now close up the patient and be done with this mission. Chapter 5: Waking From Terror [1-5] Bonus Conditions: Miss 1 or less times Operation completed in 390 seconds (6.5 minutes) Blood pool formed 10 or less times Needle only lost once Start out by draining all the blood and then excising the tumor. This tumor is odd in that you only excise it a part at a time, and after each part blood pools form. Still, it�s nothing too tricky. Raise the vitals before you extract the tumor. Excise the next two tumors at the same time instead of one after the other, because as soon as you extract the first one, two more appear. Once again raise the vitals before extracting. Deal with these next two exactly like you dealt with the last two. You�ll now move on to the abdomen of the patient. Make your incision like always and continue. Once inside I suggest taking care of the wound on the left first. Drain the blood, excise the area, drain again, use the forceps to close the wound, suture it shut, then place and gel the synthetic membranes. Drain the remaining blood and take care of the inflammations. Laser and gel all of the small tumors. After doing this you�ll use the magnification tool to move up and to the right. You�ll see more inflamed areas and more small tumors. Take care of the as per usual. I suggest removing the small tumors first, then increasing the vitals. Before taking care of the last spots of inflammation in the very top right, max out the patient�s vitals. Large tumors will now appear. There will be one at the very top of the green area, one in the mid-left section of the green area, and one in the bottom right of the green area. After you extract each tumor, four small tumors will appear around it, so take care of those as well. There will also now be some inflammation and a few small tumors at the bottom, as well as another wound like the one you initially healed when you entered the patient. There�s also one inflamed area on the mid-left section of the yellow area. Once again, I suggest raising vitals before treating the last area. Take care of the blood pools when you get to the new area. There will be a large hidden tumor in the bottom right of the area. Once you extract it several small tumors, blood pools, and another wound will appear. Treat them as you have been this whole mission. Continue to drain the blood as you move into the top area. There is another large tumor in the top left, so extract it. Small hemorrhaging will now appear, so use the gel on it to fix it. Blood pools will form in the bottom left around another large tumor. Drain the blood and take care of it. More small hemorrhaging will appear along with blood pools and a wound at the top. After you close the wound with the forceps your needle will fall into the patient. It�s location is random so quickly look for it with the ultrasound. Find it and finish fixing the wound, then drain the rest of the blood pools. Close up the patient and you�re done. Chapter 6: Blade of Resolve [1-6] Bonus Conditions: Miss one or less times Vitals didn�t fall below 30 Burn worsened one or less times Membrane fell off one or less times Begin by injecting the stabilizer into the patient to raise the vitals to max. Then inject the coolant into the burn and then excising and extracting it. At this point drain all the blood on the screen, then use the forceps to put down the synthetic membrane on both burn wounds. Use the gel on the membranes and all of the small hemorrhages. If any blood pools form while you�re placing membranes, just affix the membranes before re- draining the blood. Use the ultrasound to see the wire, then the forceps to remove the wire and the glass. Suture/gel the remaining wounds to continue. You may want to raise the vitals before fixing the last wound. Move over to the legs now. Wow, there�s a lot to do here. Start by fixing the bottom leg. Immediately fix the burn so that it doesn�t worsen. Then take care of the wire. Re-raise the vitals before moving on to the other leg. Drain the blood and suture the wounds, then move on to the burn on the right. Inject the coolant, excise, and place the membranes down. Then do the same with the burn on the left. Raise the vitals, then remove the glass and gel the wound. Move back to the torso which has suddenly gotten a lot worse. While you have the ultrasound out, reveal the three hemorrhaging spots, one in the bottom left and two in the middle right (around the top of the bottom right burn). Immediately cut before they burst, but don�t waste time draining and suturing yet. After doing this drain the blood and apply the membranes to the burns. Gel the membranes and the small hemorrhages that are scattered about. Then drain and suture the remaining wounds. The patient will then go into cardiac arrest. Use the defibrillators, although I�m not sure if it matters if you hit the green or not, as the power goes out after you use the defibrillators once. You probably get a higher score if you hit green than you would if you hit gray or black. Anyway, the power goes out and the mission ends. Chapter 7: Waking Heart [1-7] Bonus Conditions: Miss 2 or less times Vitals didn�t fall below 25 Membrane fell off 4 or less times Wound reopened 0 times Once again you�re starting out defibrillating the patient. Raise her vitals then make your incision. Drain the blood on the set of lacerations, then use the forceps on one of them. Suture that wound, then repeat with the next two lacerations. Drain the blood on the wound and affix the synthetic membrane. Next there should be a hemorrhage to uncover in the bottom right area. Take care of that quickly before it bursts. Use the forceps to remove the pieces of bone, then the gel to heal the wounds. Use the magnifying tool and head up. You should raise your vitals at this point, as they�re likely pretty low. Suture the two lacerations, then drain the blood and take care of the larger laceration. Keep removing the bone fragments and using the gel on the small cuts. Keep the vitals high and move over to the left now. Take care of the three lacerations near the bottom first, then remove the bone fragments and use the gel (note that one of the bone fragments is in the top left, actually outside of the ribcage/ organ area). Increase the vitals again and then work on the large triple laceration in the same way that you took care of the first one. Now you�ll reconstruct the ribcage. The fragments it gives you are in a random order, but it shouldn�t be too hard. Note that there are multiple sections of the ribcage that you can switch between with the control stick (you must be holding a bone fragment to switch views). Once you put it back together, lather the gel all over the ribcage. You will now move to the liver, and on first site it looks like it�s gonna be hell. Once you�re in here you�ll start getting flashes from the EKG again. It works exactly like it did before, so just be careful when it pops up. Start out by using the ultrasound above the large wound on the left. There should be hemorrhaging there, so quickly use the scalpel to get rid of it. You should be able to get this done before the EKG takes effect. If you still have time, use the gel on the affected areas or suture one of the lacerations near the bottom of the screen. Once the EKG is done, continue treating the small wounds and raise the vitals if necessary. Fix the wound on the left while watching out for the EKG. Once it�s healed a laceration will appear in the top left and some small hemorrhaging will appear near the top right, bottom right, and bottom left. Treat these smaller wounds before moving on to the last big wound. Once again, you�ll likely need to raise the vitals at this point, so I suggest doing that while you wait for the next EKG to pop up. Take care of the last wound the same way you�ve been doing it all mission. Drain any remaining blood pools. The patient will now undergo cardiac arrest, and you�ll have to successfully defibrillate her three times. After doing that, close up the patient and you�re done. Congratulations, you�re now done with CR-S01�s campaign! If you�re like me you probably C/B ranked all of that on Specialist, or S ranked all of that on Resident. Maria Torres [FIRSTRESPONSE] Maria�s missions are the First Response missions. They all involve multitasking taking care of several patients at once. You�ll have to switch from patient to patient to make sure none of them die. You can see the status of each patient in the top right corner. For the purpose of this guide, I intent do show how to win each mission without losing a patient instead of just how to win without losing more patients than the limit allows for. Chapter 2: Foul Mood [2-2] Bonus Conditions: No Misses No burns worsened Cool at least 8 times Gauze not thrown away automatically Alright, as the first mission this is very straight forward. Start out by grabbing the gauze and absorbing the blood pools. Don�t just put the gauze in the middle of the pools, it�s most effective if you hold it on the edge of the pools. For example you should put the first one so that the gauze is just slightly touching both of the pools on the left. After you absorb the two pools on the left, reselect the gauze to get a fresh piece so you can absorb the pool on the right. Next use the gel to fill up the burns. Don�t just hold the gel over the burn, either mash a on the burn or move the gel back and forth between the two burns. Use the forceps to put the gauze over top of the two burns, the affix them with the gel. Lastly use the tape to secure the gauze. You�ll now move over to his arm. Use the stabilizer to increase his vitals, then treat the burns the same way you treated the previous two. The game wants you to move over to the second patient, but you don�t need to until you�re done with this one. Now you�ll do a blood transfusion. To do this put some gel on the marked spot, then place the needle into the spot. Lastly use the bandages to secure the needle, and the patient is good to go. You�ll now move on to patient number two. At this point it�s probably best to stabilize the vitals. After doing so treat the burns as you treated the other ones. She�ll start having convulsions, so follow the on screen directions for how to resuscitate her. You�ll then have to secure an airway by sliding the tube down into her throat. After doing this the patient will be stabilized. Mission complete. Chapter 3: Maximum Annoyance [2-3] Bonus Conditions: Miss 1 or less times All patients transported Cool at least 8 times Let go of limb 2 or less times Start out by adjusting Patient 1�s arm into place. To do this simple grab the bone tool and slide it into the outline (you�ll end up pointing a good deal past the outline in order to get it to move that far). Then grab the splint tool and slide that into place around his arm. You�ll now be able to talk to the patient. He�ll tell you that his son is still inside. This makes it so his son will appear as a new patient later on. Use the bandage to secure the splint in the same way that you did for the blood transfusion last chapter. Patient 1 complete. Patient 2 has some wires sticking out of him. If you touch the wires (i.e. drag anything through them) you�ll get a miss. Stop the hemorrhaging with the gauze and then hit the cutter tool. While it�s cutting you may want to raise the vitals or drain the blood by the wires. Once you�ve cleared up the blood pools, move on to Patient 3. Use the forceps and gel to treat the glass shard in the same way you did in CR-S01�s levels. Simply slide the glass out of the wound and onto the tray, then go over the wound with the gel. Before you cut Patient 3�s clothes off, go back to Patient 2 and raise his vitals. The paramedics should also be done with the cutters by now, so treat the hemorrhaging by the wires and do a blood transfusion. At this point if you talked to Patient 1, Patient 4 should appear, but let�s focus on Patient 3 for now. Raise his vitals and then cut his clothes off. While you�re cutting clothes other patients vitals won�t drop, but your current patient�s vitals will. Use the gauze to clear up the blood pools and then us the other gauze to cover the lacerations. Use the gel and tape to secure the gauze. Quickly perform the transfusion and move on to Patient 4. Raise Patient 4�s vitals and then treat the glass injuries. Wow, that was a quick patient. Well, mission complete. Note that from here on out the procedures will be a lot less linear and will have you jumping between patients more often. Chapter 4: Mournful Hero [3-4] Bonus Conditions: Miss 2 or less times All patients transported Cool at least 16 times Chest struck 2 or less times In this mission you start out by performing chest compressions on Patient 1 (P1). There�s nothing wrong with her initially, so raise her vitals and go see what Patient 2 (P2) has to say. Before you try to clean up the blood, use the tourniquet on her arm to stop the hemorrhaging. Then use the gauze to soak up the blood and cover the wound. P2 complete. P1 is back in cardiac arrest now, so do the chest compressions again. Raise his vitals and move on to P3. By this point P3�s vitals should be in the mid 20�s, so use the stabilizer to raise them before you cut off his clothes. After cutting off his clothes, P1 should be in cardiac arrest again, so perform chest compressions once more. P1 will now be stabilized and P4 and P5 will get added assuming you talked to P2. Back on P3, use the gel, gauze, and tape on the burns like always. If you put the gel in the burns before, the burns may worsen by this point and you might have to re-gel them. You can also use one piece of tape to secure the gauze on the two middle burns. P3 is now stabilized. When you get to P4 you�ll have to use the gel and box cutter tool to open up the neck, then drag the pen into your incision. While you are doing this other patients� vitals will not decrease. P4 will then undergo cardiac arrest, so perform a different type of chest compressions where you hold down A and swing the Wii Remote as hard as you can. P4 will now be stabilized. Raise P5�s vitals and then absorb the blood with the gauze. Cut his shirt off and soak up the blood, then apply the gauze as per usual. You will once again need to make a small incision and insert a pen inside the patient. After inserting the pen use the stabilizer to make sure he doesn�t die while you wait for him to get better. When Maria gives you the go ahead, remove the pen from the incision. Place the film over the incision and tape it down on three sides. You�ll now get four new patients in critical condition. Luckily you don�t have to operate on any of them. Mission complete. Chapter 5: Hesitant Spirit [2-5] Bonus Conditions: Miss 2 or less times All patients transported No burns worsened Taped at least 3 burns together at once Start out by filling all the burns with gel on P1. Switch to the forceps and cover the burns with gauze, then pull the glass out of her. Gel over the wounds and the gauze. At this point Gabe will bring out another patient (P5). Talk to P1 and then tape up all the gauze. P1 is now stabilized. Switch to P5 immediately and soak up the blood. Raise P5�s vitals a bit, then switch to P2 and raise his vitals. Start treating P2 by soaking up the blood. Continue by applying gel to the burns and place and gel the gauze on top. Switch to P5. He should be ready for a blood transfusion by now. Give him the transfusion and he�ll be stabilized. P6 will now be added. Everyone�s vitals should be below 20 by now, so go around to P3 and P4 and raise �em up. Switch to P2 and tape up the gauze. You can tape the two rightmost ones with one thing of tape. He�ll then undergo cardiac arrest, so do chest compressions and secure an airway. P2 should be stable now. Use the syringe on P3 a bit then switch to P4. Take care of the burns with gel and apply the gauze. Before you put the tape on you�ll likely need to heal P3 and P6. Switch back to P4 and apply the tape. Heal P3 and P6 if necessary, then work on P4�s arm. Soak up the blood then fully heal the burns before moving on. Heal P3 and P6 as they should be dropping pretty quickly by now. After doing that switch back to P4 and finish fixing her up. Heal her burn and laceration and she�ll be stabilized. Heal P6 up to about 50, then work on P3. Soak up the blood and then cut his clothes. Remember that you don�t have to worry about P6�s vitals while you�re cutting. Use the stabilizer if necessary and apply the tourniquet. Soak up the blood and treat the laceration like normal and P3 should be stable. Go back and raise P6�s vitals some more, then start treating her. Soak up all the blood, then heal the burns. You can tape the bottom two with one piece of tape. Now to fix her leg. If you screw up here you can have your vitals drop extremely fast, so raise them up to 60 or 70, just in case. Grab the foot and move it back into place. Put the splints into place and then secure them with bandages. P6 should now be stabilized, ending the mission. Chapter 6: Desperate Rescue [2-6] Bonus Conditions: Miss 2 or less times All patients transported Cool at least 25 times Defibrillator used 1 or less times Once again you�re starting off with cardiac arrest (as Maria outright says), so you�ll have to do more chest compressions. P1 doesn�t have anything wrong with him other than the fact that he keeps going into cardiac arrest. So for now we�ll move onto P3 and start treating him. Remove the glass from his wounds and cover them with gauze. Ignore the other patients� vitals and just focus on him. When you fix all the wounds except for the rightmost one, backup will arrive. Everyone�s vitals will go up to max, which really helps out. Talk to P3 and then finish treating him. He�ll be transported out. Move onto P5 and fix his right leg. After you�re done with this P1 will be in cardiac arrest, so go do more chest compressions on him. Go back to P5 and finish treating him. It should be straight forward, just cut his pants open and treat the laceration. P6 will now appear, so go to him right away. He�s in cardiac arrest, so use the defibrillator and perform chest compressions. Lastly intubate him and he�ll be stable. Unfortunately P7 gets brought in now. Fortunately she�s also undergoing cardiac arrest, so your other patients� vitals won�t drop. P1 is now in cardiac arrest again, so go resuscitate him for the last time. Intubate him and he�ll be stabilized. Go back to P7 and apply the tourniquet. Manage her treatment and P2�s vitals which should be dropping pretty low by now. Treat her two wounds and secure an IV. She�s gone now, leaving you with just P2 and P4. Raise P2�s vitals and cut open her shirt. Soak up the blood and treat the lacerations with gauze. You�ll now move on to her shoulder. Raise her vitals if necessary, then treat her last laceration. She�ll now be stable, leaving just P4, whose vitals should b in the mid 20�s by now. Raise his vitals to a decent level (50-60), just to be safe, then talk to him. Fix his left arm and secure the splint. You�ll then move onto the right arm. Talk to him and reposition his right arm and align the splint. Secure it with the bandages, and he�ll be stable. P8 will now appear (there was a reason we saved P4 for last). P8 has wires sticking out of him that you can�t touch. You�ll have to extract the glass while maneuvering around the wires. Use the gel on the wounds and then soak up the blood with the gauze. P8 will now be stabilized. Wow that mission was a pain in the ass, but we did it. Maria�s campaign is now complete! I did surprisingly well on her missions on Specialist, considering how bad I did on CR- S01�s. All S ranks except an A on missions 5 and 6. Hank Freebird [ORTHOPEDICS] Hank�s missions are all about orthopedics. They mostly consist of drilling holes in bones and placing screws, as well as tracing a line with the Wii Remote. They�re pretty boring in my opinion, but they�re not too hard either. Your patients here don�t have vitals, you�re just not allowed to screw up too many times. You have 10 misses that cannot be regained once you lose them. Chapter 2: The Big Guy [3-2] Bonus Conditions: Miss 1 or less times Chain at least 2200 Operation completed in 150 seconds (2.5 minutes) Treatment halted 2 or less times Start out by making the incision. Use the scalpel to trace the guideline. You�ll be doing a lot of tracing in these missions. Excise the next one by tracing again. Then you�ll have to trace a third guideline, but this time the camera moves as you progress. I like to put my cursor about half way between the center and side of the screen and let the camera move the line around my cursor, if that makes sense. Basically it makes the camera do most of the moving while you just hold your cursor there, occasional strafing perpendicular to the direction the camera is moving. I don�t really know any other way to explain it. Trace two more guidelines with moving cameras. The second one has a smaller margin for error for a portion of the tracing. Lastly use the stapler to close the patient. Line the stapler up with the outline and press A and B to close him up. Chapter 3: Time For Trouble [3-3] Bonus Conditions: Miss 1 or less times Cool screws at least 12 times Cool drills at least 18 times Cool mallets at least 5 times Start out by making your incision. Fix the humerus by aligning it with the shadow. Now you�ll have to drill several holes. Simply drag the remote from the tip of the drill to the guideline. The distance between the drill and your cursor changes the drill�s speed, but it won�t affect its ending position, as the drill will slow down as it approaches your cursor. So you can just place the cursor a bit past the solid red line and wait for the drill to get there. Drill two holes, then place the screws by holding down A. You�ll have to release A a bit before the screw reaches the shadow. Really the only way to get the timing down is through practice and experience. Place the two screws in the arm, then move on to the leg. Grab the bone fragments and realign the bones in the leg. Put the bone fragments back into the leg by lining them up with the shadows. If you�ve already played CR-S01�s rib cage mission, you know how to do this. If not, it�s not difficult to figure out. I believe these are in a random order like they are for CR-S01, but I may be wrong. Feel free to contact me if I am. After placing the fragments, you�ll be missing a piece and need to make it out of synthetic bone. Once again trace the guideline. You�ll have to trace two guidelines before the bone is cut out. Place the bone into the leg. You�ll then have to drill six more holes and place six more screws, followed by another seven holes and seven screws. You�ll then drill even more holes (three more), and then hammer pins into each hole. It takes a total of 7 segments of power to drive in each pin. You�ll then drill another three holes and drive in another three pins (again, 7 segments of power each). Use the stapler to close up the patient and you�re done. Chapter 4: Love in the Ground [3-4] Bonus Conditions: Miss 1 or less times Chain at least 7000 Treatment halted 2 or less times Cool at least 36 times Make your incision and enter the body. Use the laser (trace the line) six times to excise part of the vertebra. Make another incision to open up the spinal cord. You�ll now have to extract the tumor into bits, which means tracing six separate lines with the camera moving. Black bruises that should look familiar if you played CR-S01�s missions appear, and you have to trace four more lines to detach the blood vessels. Extract the tumor and another one appears, this time moving. Trace four more moving lines and extract the tumor, just like the last one. Now you�ll put in eight more screws, then slide two rods through said screws. The rods work just like the drill does, only you use them for a larger distance. Staple up the patient and you�re done. Chapter 5: Broken Heart [3-5] Bonus Conditions: Miss 1 or less times Drill Miss 1 or less times Mallet swung 23 or less times Cool bone chipping at least two times Start out by making your incision in the leg. You�ll then use the saw which is a bit harder than just tracing lines, but not much. Trace and twist the Wii Remote along the guideline to continue. Trace the next line to cut the synthetic bone. Every now and then the projector will screw up and you�ll have to wait for the static to go away before continuing. Drag the bone into place, then drill three holes and screw in three screws. Then grab the three bone fragments and use the saw again. When you use the hammer it�ll take 14 power units to hammer in the first thing, then 15 to hammer in the second. You�ll then have to use another tool that works like the screws, only you use the control stick instead of the A button. You�ll then use the hammer again, this time it only takes 6 or 7 power units to drive it in. Staple him up and you�ll be done with the first patient. Make an incision in the leg to start out again. Grab the bone pieces and readjust the fibula. Put all the fragments back into place, then drill four holes and place four screws, followed by another large hole and securing a pin. It�ll take 21 power units to drive it in. You�ll then use the control stick again to shave down the femur. It�ll then take 9 power units to hammer down the cup. Repeat the shave and hammer process on the pelvis (7 power units this time). Staple up the patient and you�re done. Chapter 6: I Want To Believe [3-6] Bonus Conditions: Miss 1 or less times Treatment halted 1 or less times Cool at least 24 times Tore soft tumor 2 or less times Make your incision to start the operation. Use the saw, then use the drill on the vertebra. You�ll drill nine times, then begin to extract the tumor. Trace the guideline to excise it, then use the forceps to extract it. You have to pull carefully so that it doesn�t split into two pieces. Another tumor will appear, so treat it just like the last one. Another larger one will appear, but it�s no different from the other two. Extract it then use the laser to cut the synthetic bone. The static will appear three times, so just wait for it to clear. Place the bone in the hole, put in the two screws, then staple the patient and you�re done. Hank�s incredibly boring missions are now done! Well done until the finale at least. If you�re curious, I C ranked all of these on Specialist because I�m incredibly inpatient, so I got at least 2 misses on every chapter. Tomoe Tachibana [ENDOSCOPY] Tomoe�s missions area all about endoscopy. They�re a bit harder than Hank�s, and a bit more interesting, but not any more fun, largely due to bad controls. You�ll have to thrust the Wii Remote back and forth to move through the body and use various tools (you have a tool wheel similar to CR-S01�s) to fix various problems such as blood pools and tumors. It�s not too interesting for the most part because most of the wounds are simply fixed by holding down a certain tool on it for a certain amount of time. There are some exceptions, but altogether it�s not too fun until the last two or three missions (including the ones in the finale, so don�t expect much good from endoscopy until then). Chapter 2: Insecure Smiles [4-2] Bonus Conditions: No Bads Stomach treated in 60 seconds (1 minute) Ran into a wall less than 2 times Vitals didn�t fall below 15 Familiarize yourself with the terrible endoscopy controls. Got that done? Good, now let�s move on. Move forward and use the drain on the blood pool. Continue forward. Cauterize the wound before draining the two blood pools and move on. Use the stabilizer to raise the vitals. Use the medicine to treat the ulcer. Time it so that you release Z when the medicine reaches the guideline. Move forward and treat the next ulcer. Use the spray on the area the game targets. This will reveal an ulcer that you can treat with the medicine. Move forward and time it so that you go through the valve while it�s open. Move forward and drain the blood. Use the stabilizer if necessary at this point. Move to the left a bit and forward, cauterize the wound and drain the blood around it. Turn to the right and drain the blood pools there. Do a 180 and look up a bit. There should be another ulcer here, so treat it with the medicine. Turn to the right and look down a bit to see a new blood pool. Drain it, then do a 180 and move forward. Use the spray on the wall to reveal an ulcer. Treat it and you�ll be done. Chapter 3: Moment of Zen [4-3] Bonus Conditions: No Bads Passed both valves safely Didn�t hit small intestinal wall Vitals didn�t fall below 20 Move forward and treat the hemorrhaging and the blood pools. Continue on and use the forceps to remove the drugs. Continue forward and time your way through the valve. Immediately in front of you there should be more hemorrhaging to fix. Treat it, then turn right to find another bag of drugs. Remove it with the forceps, then turn left and look up to find another bag. Remove that as well and inject the medicine into the area beneath it. Turn left and look even further up to find another bag of drugs. Underneath this one will be some hemorrhaging, so treat that as well. Raise the patient�s vitals if you need to. New wounds will now appear. There should be an ulcer nearby, so inject it with the medicine. Down and to the right will be some hemorrhaging. Treat it, then continue through the body. Before you leave this area you will have to use the spray on an area marked on your radar. Treat the ulcer that is revealed and continue. Continue forward and time your movements so that you get through the valve. Move forward and you�ll find another bad of drugs, as well as to polyps. To treat the polyps use the snare to excise them, then the forceps to extract them. Moving forward you will find two more bags of drugs, a polyp, and some blood pools. Underneath one bag will be inflammation, and under the other will be hemorrhaging. Treat everything and continue. Move forward, treating the bags of drugs as you go along, until you come to the next bag. Grabbing the bag will cause a tumor to appear. Inject the tumor with medicine, then excise it with the scalpel. Use the snare on it and several hemorrhages will appear. Treat them all and extract the tumor to finish the mission. Chapter 4: Marionette�s Lament [4-4] Bonus Conditions: Cool at least 12 times Never pushed back to beginning Didn�t hit small intestinal wall Vitals didn�t fall below 20 Start off by moving forward and treating the polyp. Continue going and you�ll find an ulcer, another polyp, and two hemorrhages. You should have no problem treating these by now, so do it quickly and continue. You�ll now reach a sort of wind tunnel section where you�ll constantly be pushed back while you continue forward. It�s not too difficult to just push through the wind, but just be careful not to run into any walls. Once you make it through the tunnel you�ll face three polyps. Treat them as normal, and if hemorrhaging occurs, treat that too. There will be a hidden ulcer you�ll have to spray before you can inject it with medicine, so use the radar to find it. Pass through the valve and continue. You may have to be more careful here as the area is less spacious. Continue for a long time before coming up to another polyp. You�ll have to inject it before using the snare, and hemorrhaging should occur after you excise it. You�ll then go through another wind tunnel before coming upon an ulcer and some hemorrhaging. Treat everything then go through yet another wind tunnel. Once through you�ll find two tumors and two polyps. Treat them as well as any hemorrhages that appear (there should be one under the first polyp and another under the second tumor) and you�ll finish up this operation. Chapter 5: The Healing Warrior [4-5] Bonus Conditions: No Bads Gates opened less than 6 times Operation completed in 200 seconds (3 minutes 20 seconds) Ran into wall less than 2 times For this mission you�ll have six minutes, which shouldn�t be a problem as it�s fairly short. There will be multiple paths you can take, marked by the yellow gates. If you choose a wrong path, use down on the D-Pad to back out of it. After exiting an incorrect path or a complete correct path a red barrier will appear. Generally there will be something to treat either right before or right after the correct gate, so use that to guide you. Move forward and ignore the barrier on the right. Turn left and treat the hemorrhaging, then continue and drain the blood by the gate on the right. Go through that gate. Treat the hemorrhaging, turn left, treat another hemorrhage, then go through the gate. Treat the blood then look up. Treat the hemorrhaging and go through the gate. Continue going straight while treating the blood along the way. Go through the gate and treat the hemorrhage. Turn down and to the left to find the ruptured bulla. Treat the hemorrhages that appear and spray the bulla while they�re gone. Eventually Gabe will tell you to find the source, so back out with the D-Pad. Back up through two gates, then look down. You�ll see some hemorrhaging. Treat it and continue through the gate. Drain the blood and go down at the next fork. The thrombus will be there, and you�ll treat it basically like you treat a tumor. Inject the medicine into the thrombus (it�ll be more than a full vial), then use the scalpel and snare on it to excise it. Extract it with the forceps, then treat the hemorrhaging. Go back to the bulla and treat the hemorrhaging there. Use the spray on the bulla to finish the mission. Chapter 6: Resolution [4-6] Bonus Conditions: Video feed disrupted less than 1 times Didn�t reach same survivor twice Ran into wall less than 2 times Operation completed in 180 seconds (3 minutes) Ok, this mission is different from the previous ones. You have 10 minutes to find five victims with the endoscope. Basically it�s like a big maze of rubble. Every time you find a new victim you�ll be returned to the starting area because Tomoe has to make sure her endoscope isn�t damaged. For the first victim, go straight through three gates, right at the next fork, then left at the fork after that. For the second victim, go left at the first fork, then left again at the second fork. For the third victim, go straight at the first fork, left at the second fork (at this point you�ll be able to hear the victim�s breathing which you can use to guide you, or you could just use this guide :p. Basically whenever you take the correct path you�ll hear the victim, and whenever you take the wrong path you�ll hear nothing), right at the third fork, left at the fourth fork, and up at the fifth fork. For the fourth victim, go left, straight, straight, and right. To find Dr. Cunningham, the fifth victim, go straight, left, down, down again (at this point the endoscope�s light will break, so you�ll have to use the gates as a guide), left, right, and right (after opening this gate the light should turn back on). Congrats, you�re now done with endoscopy (until the finale)! I got mostly B�s on these on Specialist, with an S on the last one because of its simplicity. Gabriel Cunningham [DIAGNOSTICS] Gabe�s missions are about diagnosing the patient. There are no operations here and the missions are all based on finding abnormalities in the patient�s behavior, appearance, and medical tests. Since these missions are story driven, in this guide I will simply put a list of actions to take in each mission so as not to spoil anything. For these missions a lot of my information is supplied from Halcyone�s Diagnostic guide because I�m too lazy to replay these missions and record the information. Thank you very much Halcyone for helping me with this. Chapter 2: Signs of Anguish [5-2] -Questions: Fourth, sixth, and eleventh statements -Stethoscope: Either lung, heart -Examine: Hands, neck (this one is very subtle and gave me a lot of trouble when I first played through these) -CT scan: Picture 2: Light triangle near the top right. -Diagnosis: Match all symptoms with Painless Thyroditis, Grave�s Disease, and Plummer�s Disease. -Scintigraphy: Either of the blue ovals -Diagnostic: FT3, FT4, TSH -Diagnosis: Match new symptoms with Plummer�s Disease Mission complete! Chapter 3: Blazing Darkness [5-3] -Questions: Third, eleventh, twelfth, and fourteenth statements -Diagnostic: Platelet count, total bilirubin, AST, ALT, cholesterol -Examine: Right leg, stomach, eyes -Diagnosis: Match all symptoms with Congestive Liver Failure -CT scan: Picture 2: Dark blue shadow on left. Picture 3: Bottom right corner of liver. -Diagnosis: Match new symptoms with Congestive Liver Failure -Questions: Third and sixth statements -Stethoscope: Either lung, Heart -Diagnostic: Blood pressure, BNP -EKG: Downward spike on top row, occasional valley on bottom row -X-ray: Swollen heart in lower abdomen -Diagnosis: Match all symptoms with Dilated Cardiomyopathy -Ultrasound: Picture 3: Black hole in center. -Diagnosis: Match new symptoms with Dilated Cardiomyopathy Mission complete! Chapter 4: Moving Heart [5-4] -Questions: Fourth, fifth, sixth, and twelfth statements -Examine: Set of red dots -Scintigraphy: Shadow below left lung -Diagnosis: Match all symptoms with Kaposi�s Sarcoma -Questions: Thirteenth statement -Diagnosis: Match new symptoms with Kaposi�s Sarcoma -Questions: First, second, sixth, and eleventh statements -Stethoscope: Stomach -X-ray: Shadow in the top right. -CT scan: Picture 4: Circular shadow in top right -Diagnosis: Match all symptoms to Occlusive Ileus -Questions: First and second statements -Use the stethoscope and EKG -Questions: First and fourth statements -Stethoscope: Left lung -X-ray: Shadow in bottom left corner -Diagnosis: Match all symptoms with Carcinomatous Pleuritis -X-ray: Picture 2: Shadows on the right near the ribs -CT scan: Picture 4: White shadow in top right corner -Diagnosis: Match new symptoms with Carcinomatous Pleuritis Mission complete! Chapter 5: The Simplest Truth [5-5] -Questions: Listen to the patient -Perform Stethoscope, EKG, and Visual examinations. -Stethoscope: Either lung, heart -Examine: Abdomen, blood on shirt -X-ray: Picture 2: White shadow near center -Questions: Second and third statements -Diagnosis: Match all symptoms to Gastric Ulcer -Diagnostic: Serum Amylase, Serum Lipase, Elastase -X-ray: Shadow in top right -CT scan: Picture 3: White shadow in the top-middle -Questions: Second and fourth statements -Examine: Red marks near naval, red marks on left side -Diagnosis: Match all symptoms to Acute Pancreatitis -Questions: Fourth statement -Diagnostic: Serum Calcium, Ser. Phosphorus, Serum PRL, Serum Gastrin, Intact-PTH -Diagnosis: Match all symptoms excluding High Serum Gastrin Level and High Serum PRL Level to Hyperparathyroidism -X-ray: Faded pointer finger past first knuckle -Scintigraphy: Blue dot at bottom of neck -Diagnosis: Match Parathyroid Adenoma and Subperiosteal Bone Resorption to Hyperparathyroidism. -Questions: Third and fourth statements -MRI: Picture 5: White shadow near center -Diagnosis: Match High Serum PRL Level, Visual Field Loss, Headache, and Tumor Shadow on Pituitary Gland to Pituitary Adenoma. Match all symptoms to Wermer�s Syndrome. -CT scan: Picture 4: Blue shadow on pancreas. -Diagnosis: Match new symptoms to Wermer�s Syndrome Mission complete! And we�re now done with diagnostics except for the grand finale! These were some of my favorite missions in the game, although Chapter 5 went on a bit too long if you ask me. And checking for small differences in X-rays/CT scans gets really frustrating after a while. Well, on to forensics. Naomi Kimishima [FORENSICS] Naomi�s missions are all about using forensic science to solve murder mysteries. It also doesn�t have any surgeries, and the gameplay is mostly about searching for clues, combing clues that fit together, and answering questions to get to the bottom of the mystery. Once again, these missions are story driven, so I will just put a list of actions to take so that nothing is spoiled. If anything is unclear, feel free to contact me. For these missions a lot of my information is supplied by idk077�s Forensic guide because I�m too lazy to replay these missions and record the information. Thank you very much idk077 for helping me with this. Chapter 2: Locked-Room Mystery [2-2] -On the computer drag the Knife to Little Guy -On Dennis' Corpse you must find a fracture on his right hand (Fracture), an odd bruise under his right armpit, the hemorrhaging in his eyes (Red Spots), his slit wrist (No signs of pain reaction) -Go back to the computer and talk to little guy, and select Knife cut Dennis' -Combine the Knife and the Slit Wrist together and select The Knife was used on his Wrist -Drag the Eye card to Little guy (Slashed Wrist) -Drag the Fracture to Little Guy -Listen to the Neighbor's Recording and select statement 7 -Drag the Old Lady card to the Dead Card (Alive until 3PM) -Go listen to the recording and select 17 -Talk to Little Guy on the computer and select Bone Broke After he Died -Drag Knife and the Fractured Finger cards together and select Knife was used in an injured hand -Exit the computer and Listen to the Electricians recording and select recording 3 -Drag the two photos of the witnesses together -Go back and listen to the new recording about his status, select recording 10 -Drag the two Dead cards together and select Between Noon and 1 PM, Seemed Depressed, Latest 3 PM -Talk to Little Guy select a Fire, The knife and a slashed wrist, door locked, no pain reaction, knife in right hand, hemorrhaging in the eyes -Exit and go to the crime scene Select the Bed Blood Stain (Lying on his back), Broken Ceiling Fan (Repairman came), Select the ashes on the broken table, Select the bulletin board pictures on the left, -Go back to the office and listen to the recording select recording 10 -Go to the Evidence room and select his clothes, then select his white shirt -Drag the friend card and the white shirt card together select color -Drag the Electrician and the ceiling fan together -Listen to the Electricians Recording and select recording 8 (too hot for a heater) -Listen to the Girlfriends recording and select recording 9 -Go back to the Crime Scene and use the ALS behind the ashes on the floor and select them. -Drag Electrician Cards together and select Air Circulation -Give the Ashes, and the White Powder, and the Bloodstains on the Bed Card (not enough blood) to little guy -Go back to the crime scene and move the dresser behind the white powder you found earlier -Talk to little guy and select the drugs fell when the fire started -Drag the drugs and hole in the wall together and select Drugs, a place to hide drugs, they were made after the fire, scattered just before the fire, whoever took them dropped them -Talk to little guy and head to the crime scene -Spray the luminal on the floor to the left of the ashes, the ceiling fan and on the door and use the ALS on each of the areas. -Talk to little guy and select Start the Fire -Drag the 2 Ceiling fans together -Give the 2 star Lock to Little Guy, and select Locked only by chain, removing one screw -Drag the blood stain and the bed blood stain together and select the blood stain on the floor -Drag the Lock to Little guy and select "It touched the murder weapon, screwdriver, -Drag the bruise and the screwdriver together and select Screwdriver handle -Drag the Ashes card to the Ceiling Fan and select Heat is Created, To Delay the Fire Start, Ceiling fan and the Rope, So Dennis' body would be found, To Create an Alibi -Drag the Hemorrhaged Eye and the Bruise together -Drag the Blood Stain on the bed and the NEW Dead card together and select Screwdriver, Asphyxiation, Make it look like suicide -Drag the Girlfriend and the old Dead card together and select Dennis' behavior -Go check on the effects and select under right armpit of Dennis' clothes, select Bloodstains on the stab wound -Drag the 2 white shirt together and select Red T, White Shirt, No indication of stab wound, The Killer changed Dennis, to make it look like suicide -Drag the last 2 cards together and select it was broken while changing -Go to the check on the effects again and select a button on the shirt -Drag the card to Little Guy -Select Dennis the Pusher, Missing Drugs, Murder Timeline, Appearance of Suicide, Locked Room Trick, Fire, killer's Fingerprints, Deceased's Voice Chapter 3: Wandering Girl [6-3] -Go to examination room and select the body bag and arrange the skull -Examine the corpse and select the Thigh/Femur, right small finger/pinky, grey substance on right arm -Examine her clothes and select the tire tracks on the back of the pants (found near river), blood on chest(No apparent Damage), necklace -Give the Skull Card and Grey Substance card to Little Guy - Exit the computer and select How Long it had been there -Drag the Broken Femur and the Pants cards together and select Legs were run over -Listen to the recording of Witness A -Listen to Witness A and select the Lie, and then select recording 7(Saw the Corpse himself) -Drag Witness A to Little Guy and Select Tampered with the scene -Exit and select Shattered into pieces, Both Femurs were broken, then select the area of the bridge on the river -Go to the bridge and select the green object, the tire tracks (accident occurred -Drag the 2 green shards together and select victim on the bridge -Drag the tracks to Little Guy(Large Truck) -Drag the Skull and the Large Truck together and select 1 Month -Drag the Pants and the Green Necklace/Shards together and select Fractures and Tire Marks -Listen to Witness A's recording and select statement 8 -Listen to Witness B and C and select the bruise under the right eye on the couple, were hurt repeatedly -Drag Witness A's cards together and select is missing an earring -Drag the Cause of Injury card to Little Guy -Drag the Skull and the Dead cards together -Drag the Dead card to Little Guy -Go to Veronica's Room -Use Luminal then the ALS on the pile of mirrors on the bottom (It was swept up with the Glass) -Check the white case beside the Blue Vase by the window and open it -Listen to Witness D select Veronica before the accident, select statement 8 -Listen to Witness D select What did you do afterwards, select statement 11 -Give little guy the white case card, the earring with the blue background( It was ripped out of her ear) -Drag 2 earrings together and select She was taken by force -Drag Witness D's pictures together and select Lying on the road, Threw the corpse over the bridge, She was thrown off the bridge -Talk to Little Guy -Drag the Broken Femurs and Witness D cards together and select Already Dead -Drag the white drugs to little guy again -Drag the white drugs and the parent cards together and select 2, then select 2 -Drag the broken Finger to Little Guy -Drag the Fracture and White Case together and select Increased Aggression, Veronica was beating her parents -Drag the Dead and Blood on the clothing cards -Drag the Grey Substance and the Clothing Card together -Go to the crime scene and use the powder(Bottom Icon) on the floor in front of her broken mirror (Crawling on the floor) -Use the ALS on the rug in front of the door and check it out -Use the use the luminal on the area under the rug and use the ALS, and select blood that she vomited, door was closed -Check on the door and use the ALS on the back of the door(Scratching -Drag the blood stain at entrance and the scratching cards together and select Locked In -Drag last 2 cards together -Select the Fractured Hand Card, Sudden Attack, Sealed Door, Proof of Abduction, Truth Behind Fractures, Deceased's Voice Chapter 4: Behind the Lies [6-4] -Check the body and select the Chest wound (Cross Shaped), the star on the side of the head (Shape of the weapon), back wound, wound on both hands -Check effects and select the blood on the left sleeve, and the hair on the shoulder (both have white hair) -Give Little Guy the Blood on the Sleeve card, the Black Hair? (Cut), -Combine the chest and back wound cards together and select the weapon penetrated the body, her chest. -Give Little Guy the Unknown Weapon and select Over 20 cm, Cross Shaped -Combine the two weapons together and select Joseph is lying -Listen to the recording and select recording 6 -Combine the Blood on the sleeve and the husband card, -Exit computer and select He Hid the Murder Weapon, He can�t stand , -Go to the murder scene select the shard of glass under the table(There are no other pieces around), the clock on the table(Bruise on corpses head), fire place -Give Little guy the Shard of glass and select Wine Glass -Combine the two fur cards -Combine Star Shaped Bruise and the Clock, Give the clock to little guy -Examine Abigail Parkers Corpse and select the chest wound, and the wound on the hand -Examine the effects and select the Cell Phone, fur on shoulder(Alma's Clothes) -Combine the similar patterns of the hand bruise and wound together -Combine the fur together and select Killer wore the fur -Give Little Guy Abigail's Wound and select the murder weapon is the same, depth of the wound -Give Little Guy the Phone -Combine the Fur and the Wound on the chest cards together and select Weapon that Killed them, Black Animal Hair -Exit and listen to Witness A's recording -Listen to Witness B and select recording 10 -Combine Two Day Old Corpse and Abigail's Trail together and select Was Seen Hours before her death -Give the Gold Lighter to Little Guy and select Caroline Bowen -Listen to Sean Bowen's testimony and select record of calls received, The Chef Victor, The wife Caroline, -Listen to Caroline�s Testimony -Listen to Caroline and select peculiar statement and select recording 7, and select saw him with Abigail, -Combine Women who know too much and the gold lighter and select We can't say for sure -Give Little guy the card you just got -Combine Abigail's Time of Death and the Phone, and select 3, Sean Bowen, She had a phone call, a pay phone nearby , -Give Little guy the Broken Wine Glass -Listen to Witness B's testimony -Listen to Caroline�s Testimony -Combine the object in the fireplace and the weird monster cards together -Exit and select Destroy the evidence, He confessed to the murder, Abigail, Responded to the phone call, lying to protect him -Give Little guy the Sharp Stake -Combine weapon inconsistency and the stake -Combine Weapon Hilt and the bruise on the hand cards together and select Alma used the murder weapon, -Combine Alma's Weapon and the murder weapon and select she didn't know it was Alma -Talk to Little Guy -Exit computer and select Joseph, The blood on Alma's Sleeve -Go to the crime scene, inspect above the fireplace -Go back to office and select black bruise on right palm, having auditory hallucinations wound on right palm, sleeping pills, -Give Little guy the last card and select Alma's, Burning the mask and fur, hiding the murder weapon -Select Alma's Hallucination, Abigail�s Death, Deceased's Voice : Abigail, Two Sigils, Benzodiazepine in Wine, Joseph's Blood Stain, Masked, Other Killer, Husband's Lie, Deceased's Voice: Alma Chapter 5: Crime of Passion [6-5] -Go examine the body and clothes to find Ashe marks on the right hand, the calluses(Tennis Player, Right Handed), Shard Lodged in the Chest(Explosion blew it there), the chest wound, -Give Little Guy the Lacerations on Corpse(Within a meter), Mystery Metal (Shrapnel from a bomb), substance on little finger -Listen to recordings of A and B(A young man, a Caucasian man) -Go examine the next victim, find the grey substance on the hand(small finger, physical location, on right little finger), chest marks -Go to the office then the fourth victims home, you must check the computer, the broken guitar, the shard of metal in the wall -Give Little Guy the Broken Guitar, Mystery Metal 2(Part of a bomb), Substance on little finger 2, Non- Responsive computer, Injuries from explosion(At very close range), -Drag Close Range Explosions, Pieces of Metal(Steel Pipe, Explosive propellant), carbon dust on finger(On different hands) together -Give Little guy the $100,000 Guitar (String Order, Left Handed) -Drag Same Bomb and Explosion Similarities(Same Power, Very close, same person) -Drag the calluses on right hand and left handed guitar together(Right Hand, Left Hand) -Drag the Differences in Dust and Victims together (On the dominant Hand, -Exit and listen to C's testimony -Drag Newest Victim and White male (He isn't famous) -Exit and select He isn't famous, buy a guitar, had a periodic income -Listen to D' testimony, re listen and select 9 -Give Little Guy Reason of Cutoff -Listen to D again and select 8 ( A phone in Steven Eldred's room) -Drag Steven Eldred and Rev. together and select It's Steven Eldred -Exit the computer Chapter 6: Seeking Atonement [6-6] -Select Deliverywoman, Carbon Dust, The Rev, Voice Unprocessed, Why was the Rev killed -Go to the room again and select The Delivery Form (Fingerprints), Use ALS beside the blue vase on the floor and select it, select the door mat. I'm not sure how to explain the shoe part but its near the middle -Give Little guy the unknown footprint, Rev's Delivery Receipt, Black Hair(Natural Color Stands Out), -Drag Delivery form and Delivery Form prints, select person who delivered it, deliverywoman at CIFM, The Rev, Opening Packages Lid, Heavy Security, Bomb threats -Drag Final Deposit and Why was the Rev killed together and select Raging Bomber, Bomb threats, more money, he blackmailed the bomber, pay back loans, to pay for another threat -Drag Higgins Beach Deposits and Shoe Store and select shoe store has to be checked -Give Little Guy narrowing the stores and select she�s a woman, unknown, unknown, 170-180, her red hair -13121112 for first bomb (King being 13, Queen being 12, and Jack being 11), for the 2nd bomb 21112333 (Use the powder/luminal on the mirror/phone to see the riddle and clue), the 3rd bomb 34158693 (Use luminal to find numbers and symbols around the room. Examine the planet poster to see the order of the symbols, Mercury being 1 and Pluto being 9), 4th bomb is 23416897 (The two rows in the clue refer to the 789 and 123 row on the calculator. The numbers in the clue should be replaced with the corresponding number in the opposite row. The 456 row should remain the same). -Select the Brown Bear on the bed and cut the yellow wire (Follow the Yellow, Red, Blue pattern from the yellow wire and you�ll reach the bomb, something that is impossible from the other two wires). We�re now done with forensics until the finale. If you really liked these missions like I did, they are similar to the Ace Attorney series for the Nintendo DS, so give those a try. I absolutely loved these missions, but at this point in the game I was ready to get back to operating since I played the missions in the order I have them listed in the guide, and I didn�t like orthopedics or endoscopy. Luckily, the Finale starts out with an intense first response mission. But more on that later. Finale [PART2] Wow, later already? That was fast. So the way the finale works is that you�ll go through a series of missions in a linear order rather than being able to choose missions from whatever doctor you want at the time. There are 12 missions, two for each doctor except one for Gabe and three for Tomoe (although her second two missions are one right after another and take place within the same patient, so it�s really more of a break in one mission than two separate ones). You�ll start out with First Response, then Diagnostics, Surgery, Orthopedics, Endoscopy, Forensics, First Response again, another Orthopedics, a final Forensics, two more Endoscopies, then the big finale with Surgery. Chapter 2: So Begins Death [F-2] Bonus Conditions: Miss 1 or less times Cool at least 12 times Convulsions occurred 10 or less times Vitals didn�t fall below 12 You�ll start out by seeing a patient with the oh-so-familiar black bruise (I believe actually one of Maria�s patients in either her Chapter 2 or Chapter 3 had the bruise as well). The patient will start out by convulsing, so just keep her vitals high until P2 gets brought in. Get Pl and P2�s vitals up to max and then talk to P2. This will bring in P3, P4, and P5. Get P3 up to about 50 vitals then move on to P5. Cut his sleeve off and treat the small lacerations. You�ll then move over to his left arm. Move it into place quickly, then place and secure the splint. You�ll then do the same thing with his leg, nothing you haven�t seen before. Fix the leg, place and secure the splint, and then P5 will be done. Inject the stabilizer for good measure, then move on to P4. Remove the glass and quickly gel the wounds. Cut the shirt open and quickly soak up the blood and place the gauze over the wounds. You�ll probably need to jump around and raise some vitals right around now, so do so if you have to. Cut open her sleeve, apply a tourniquet, soak up the blood, and apply the gauze. Do the same thing on her other arm, then perform a blood transfusion. I�ve decided that the best way to do this operation is to act as quickly as possible once you�ve started working on P5, and ignoring P1, P2, and P3�s vitals after you initially raise them. You�ll be cutting it close, but you should make it. Chapter 3: Proud One [F-3] -Examine: Left eye, left arm, fingers -Questions: Second, third, and fourth statements -X-ray: Shadow on top right of collar bone. This one is also really tricky to find if you don�t know where to look. -Diagnosis: Match all symptoms with Pancoast Tumor -X-ray: Shadow on right side -Diagnosis: Match new symptoms with Pancoast Tumor -Questions: Second statement -Examine: Eyes -Diagnostic: Total Bilirubin, AST, ALT, y-GTP, LAP, PIVKA-II, AFP -Diagnosis: Match all symptoms with Malignant Liver Tumor -CT scan: Picture 3: Blue shadow on liver. Picture 4: Blue shadow on left side. -Scintigraphy: Darkest blue shadows -Diagnosis: Match new symptoms with Malignant Liver Tumor -Questions: Sixth, ninth, twelfth, and fourteenth statements -Examine: Eyes, brown spots on chest -Diagnosis: Match Fever, Headache, and Pigment Spots on Skin to Typhoid. Match Bloodshot Eyes, Headache, and Fever to Acute Hemorrhagic Conjunctivitis. Match Fever, Headache, and Muscle Pains to Acute Severe Respiratory Syndrome. Match Fever, Bloodshot Eyes, Headache, Muscle Pains, and Anemia to Malaria. Match Fever to Bacillary Dysentery. -Examine: Mouth, red spots on chest. Diagnostic: Blood pressure, white cell count, fibrinogen, APTT, platelet count. Diagnosis: Match all symptoms to Viral Hemorrhagic Fever. Question: Fourth and ninth statements. Diagnosis: Match new symptoms to Viral Hemorrhagic Fever. Chapter 4: Stolen Memories [F-4] Bonus Conditions: Miss 1 or less times Focus regenerated 2 or less times Foreign objects passed 10 or less times Collisions 2 or less times Ah, back to good ol� CR-S01. Start out by making your incision as always. You may wanna raise your vitals before going in, or before draining the focus. Treat the focus by draining it, then injecting the blue vial followed by the orange vial. Excise it with the scalpel then use the forceps to extract it. Treat the next two foci the same way. I suggest taking on a the same time instead of one by one. Then small shadows will start appearing. Treat them by using the ultrasound to uncover them, the scalpel to excise them, and the drain to remove the blood/the object. Use the gel on the incision you made to finish it up .You�ll remove five of these shadows before two more foci appear. This is where things get seemingly tough. It appears as if you have to manage extracting the two foci while dealing with the shadows, right? Well in actuality nothing happens if the shadows make it to the edge of the organ, so long as they don�t touch any foci. There is a bonus for having less than 10 pass, but you should be able to treat the foci fast enough to avoid that. Just make sure you get rid of them if they actually do start approaching the foci. Treat these foci in the same way you treated the last to. If you feel like you can�t doing them both at once, just do them one by one, it shouldn�t really make a difference. After that another two should appear and the shadows will start flowing in different directions. Don�t let it trip you up, just remove the last two foci. After doing that you�ll just have to clear up the remaining foreign objects (there should be three or so), then close up the patient. That was actually surprisingly easy. Chapter 5: Spreading Infection [F-5] Bonus Conditions: Miss 2 or less times Drill Miss 6 or less times Cool at least 90 times Mallet swung 5 or less times Make your incision to start out the operation. Ugh, this mission is such a pain in the ass. It�s not hard, just long and tedious. Then again, that pretty much describes all orthopedics operations. Start out by lining up the mallet and hammering the seven segments of the tumor. Just wail on the thing, you can�t hit it too hard like you can in other mallet sections. Trace the guideline for the synthetic bone, then place the bone into the hole. Drill four holes and place four screws. Realign the bone, then drill more holes and place more screws (three of each) to secure it into place. You�ll then have to mallet another set of tumors and shave another piece of synthetic bone. Every now and then shards of bone will go flying up and you�re supposed to avoid hitting them with the laser. Place the bone and then secure another place over top of it. You�ll then move on to excise another tumor, then make another synthetic bone piece, then drill more holes and place more screws. While making the synthetic bone the projector will screw up a few times, but you should be able to deal with that easily enough. You�ll then remove the bone fragments and realign the bone, then put the fragments back into place and secure the bone with ANOTHER TWO PLATES. Having fun yet? I hope so, because after that we get to remove another tumor and do it all over again! Seriously, whose idea was this mission? Well, anyway, remove the tumor, trace the guideline for the bone, put it in place, and put on a plate to secure it. Afterwards remove all the bone fragments and put them back into place. You�ll then have to drill a long hold to put a pin into. You�ve done it in an orthopedics mission before, so you should be familiar with how to do it. It�s just like any other hole, but longer. Hammer the pin in (I think it takes around 23 power units), then staple up the patient and you�re done. God that was obnoxiously long. Well, there�s only one more orthopedics mission left, and it�s actually pretty fun. Chapter 6: Chloe�s Change [F-6] Bonus Conditions: Cool at least 15 times Ran into wall less than 2 times Blood pool formed 30 or less times Stabilizer used 25 or less times Yes, that�s right, you�re operating on a cat. Move forward and you�ll find some hemorrhages and inflammations. Treat them and continue on. Move forward and time your way through the valve to continue. Almost directly in front of you is the foreign object. Use the forceps to extract it and a focus will appear. Attempt to retrieve it and it�ll explode, causing problems everywhere and dropping vitals by about 30. Raise the patient�s vitals and start treating the wounds. There should be a hemorrhage, a blood pool, and a polyp. Treat them like you normally do and the black area will shrink. However more wounds will also form, this time a hemorrhage, a blood pool, and an inflammation. Treat them again and the black area will shrink again, causing another three wounds to appear (hemorrhage, inflammation, and polyp). You�ll have to use medicine on the polyp, and a hemorrhage will form after you excise it. Once you�ve treated all the problems you�ll move on to the large intestine. In the intestine you�ll immediately face a blood pool, a polyp, and an ulcer. You should also see a wind tunnel in front of you. Fun. Make your way through the wind tunnel to find more inflammation and hemorrhaging. Treat the wounds and move through another wind tunnel. Once through it you�ll find a hemorrhage, an inflamed area, and a tumor to excise and extract. Move through the valve when you�re done. Move through another wind tunnel to find a hemorrhage and a polyp. Move through yet another wind tunnel and you�ll find the remaining bone fragment, as well as another hemorrhage and inflammation. Treat those before grabbing the bone. When you do grab it, there will be another focus. This one works exactly the same as the first one did, except that different wounds may appear every time the black area forms/shrinks. Treat the wounds as you have dozens of times before and you�ll be done. Your last super repetitive mission is done with. Chapter 7: Demons and Death [F-7] -Examine bloodstain on chest: No clothing damage -Examine chest pocket -Examine front right pocket -Fix the skull. It�s fairly simple and shouldn�t take long. You have to fix all four sides, but it�s still not that hard. There is a piece missing in the bottom right of stage 4 of the skull, so don�t try to fill that in. -Return to the computer -Give Portable Syringe Case to Little Guy -Combine Strange Bone Fragment and Skull (Incomplete). Finish fixing the skull. -Examine the skeleton -Examine left knee -Examine broken right femur: The hardest bone -Examine marking on right arm -Return to computer -Give Marking on Right Arm to Little Guy: To obtain a sample from it -Give Joint Damage to Little Guy: The meniscus was gone -Give Fractured Femur to Little Guy -Give Diseased Bones to Little Guy: Had hemorrhagic fever, A deadly virus, Airborne infection is impossible, Under the bone fragments, Mucous membrane contact -Give Key to Little Guy -Give Bloodstained Clothing to Little Guy -Combine Lost Meniscus with Decreased Bone Density: Weakened skeletal system -Combine Unknown Vector with Bone Samples Taken: Mucous membranes, Shaved the bone, Inhaled the bone powder -Give Matching DNA to Little Guy -Combine Antiviral Drugs with Weakened Skeleton: Abnormal calcium consumption, Decreased bone density, Themselves, Fractured femur, Loss of meniscus -Combine Dangerous Injections with Dust Borne Infection: Infected with a virus, Vomited -Combine Death by Hemorrhagic Fever with Traces of Vomiting Blood: The clothing was unchanged, In the health profession -Examine skeleton -Examine pelvis -Examine skull -Examine eyes -Return to computer -Combine Pelvic Shape and Determining Gender: Male -Combine Partial CS Fusion and Assuming Age: In their 50�s -Combine Triangular Orbital Bones and Assuming Race: Caucasian -Combine Bone Nitrogen Concentration and Estimating Time of Death: 2 years ago -Select: Time since Death: Two Years, Male Skeleton, Age Assumed Around 50, Caucasian Skeleton, Health Professional, Conclusive Cause of Death, Deceased�s Voice Chapter 8: Missing Girl [F-8] Bonus Conditions: Miss 3 or less times All patients transported No mistakes with antiviral drug Convulsions occurred 5 or less times Alright, back into the action. You�re starting out with five, that�s right, five patients. Start out by injecting the white vial into the black bruise. While you wait for the bruise to change, use the stabilizer on the patient. The color is not random, and you can actually administer the drug before the bruise changes color. You don�t even have to inject the white vial at all. P1 is red, P3 is yellow, and P4 is also red. This is only a temporary fix for the patient, so you�ll have to check back every now and then to re-administer the drug. Whenever you administer three injections of the red drug to P1 he�ll be stabilized, but I suggest waiting until he�s almost dead to do so. Quickly go by P3 and P4 to administer the yellow and red drugs respectively. Move on to P5 and quickly fix his arm. Do this as fast as you can so you can get to the other patients. He�ll be transported out when you secure the splint. Manage the other patients� vitals and bruise condition while treating P4. All you have to do is soak up the blood and secure gauze over the wound. P6 and P7 will then be transported in with high vitals. They are both infected. P6 and P7 need the blue vial to treat them. Talking to P7 will add another patient in the future. Quickly clear up P3�s condition (it�s small, just get rid of the glass and gel over the wounds) and P8 will get put in, again at high vials. Go over to P2. Treat her condition quickly and she�ll go into cardiac arrest. Defibrillate her and intubate her and she�ll be transported out. Go over to P7 and inject him with the blue vial. Treat his wounds and he�ll be transported out, while P9, P10, and P11 will be brought in. Go over to P9 and treat her burns and apply the gauze to them. Move to P10 and treat his burns and he�ll be transported out (you can use one thing of tape for both burns). P9 will then go into cardiac arrest, so use the defibrillators and she�ll be stabilized. Go over to P8 now and treat his glass wounds. Cut off his shirt and inject the yellow drug into his bruise. Soak up the blood and apply the gauze and he�ll be transported out. Go back to P6 now and inject him. He�ll go into cardiac arrest. After you defibrillate him he�ll be transported out. Now we�re just down to P11. Or we would be if the military didn�t bring in four more patients. Quickly fix P11�s lacerations and he�ll be stabilized. Each one of your new patients is infected. P12 needs red, P13 and P14 need yellow, and P15 needs blue. Star out with P14 and inject him with the yellow drug. Apply the gauze and tape, then perform chest compressions on him. Secure an airway and he�ll be transported out. Go to P12 and cut off the shirt. Inject him with the red drug and treat his lacerations. You�ll then have to do a blood transfusion to stabilize him. Go to P13 and cut off his shirt. Inject him with the yellow drug, soak up the blood, apply gauze to the laceration, and perform a blood transfusion. Now we�re down to P15. Inject him with the blue drug twice and he�ll go into cardiac arrest. Do a hard chest slam, then secure an airway and you�ll be done. Wow, that was intense. Chapter 9: Friends [F-9] Bonus Conditions: Miss 4 or less times Treatment halted 2 or less times Tore soft colony 2 or less times Blood vessel readhered 4 or less times For this patient we�ll be dealing with a spinal tumor, similar to the one we dealt with on one of Hank�s previous missions. Start out by making your incision then using the laser to cut parts of the vertebrae. Make your incision into the spinal cord, then start excising the tumor. You�ll do it exactly like you did it in the other mission. The black shadows will move in and the focus will appear. Extract the tumor by detaching the five blood vessels then removing it with the forceps. Another focus will appear, and you�ll have to extract it again. It�ll be moving this time, but you�ve already had experience detaching moving blood vessels. You�ll have to excise it quickly, as if you take too long the blood vessels will reattach themselves to the colony. If you can�t do it at first, don�t worry, it takes the vessels longer and longer to reattach each time. Just keep at it until you finally get everything, then extract the colony. Naturally as soon as you finish extracting that one, another one will appear. This one acts the same way as the last one until you sever all the blood vessels. Once you sever all the vessels, you�ll see that the colony it made of soft tissue, so you�ll have to be careful when extracting it. I believe if you�re too slow, the vessels can still reattach at this point. You�ll then have to screw in eight screws and slide two rods through them. The rods work the same as the drill does, so it�s still nothing new. After placing the rods, staple the patient closed. See, even the hardest orthopedics mission isn�t that bad. Nowhere near as hard as those last two first response ones. Chapter 10: Carpet of Blue Death [F-10] -Examine body -Examine cut on foot: She walked on the injured foot -Examine front bullet wound on leg: The exit GSW -Examine back bullet wound on leg: The entrance GSW -Examine palm of right hand: A gun -Examine blood on back -Examine front bullet wound on chest: The entrance GSW -Examine back bullet wound on chest: The exit GSW -Examine clothing -Examine splattered blood: It�s splattered around -Return to computer -Combine the entrance/exit GSW cards for the thigh and chest: Shot from behind for thigh, Shot from the front for chest -Analyze Gunshot wound from the front -Analyze Gunshot wound from behind -Analyze Particles of Palm: She was shot from close range -Analyze Remaining Hypostasis: The corpse was not moved, The killer moved her there -Move to Research Facility -Examine Broken Recorder on floor -Examine Bloodstain on Floor -Use ALS near foot of door -Examine bullet case -Use ALS near base of chair on right -Examine bullet case -Examine shattered glass near door -Examine broken window in door -Return to computer -Analyze Casing Under Desk -Analyze Casing Near Entrance: A shot was fired -Analyze Broken Recorder -Analyze Bloodstain on Floor -Analyze Bloody Glass Shard -Listen to Record-01 -Analyze Bloodstain -Analyze Gunshot Wound on Right Palm: To try to protect herself -Analyze Shattered Glass -Combine Defensive Wound on Right Palm with Bloodstains on Chest: Bleeding from right palm -Gunshot to the chest, Front, Defensive wound on palm, Gunshot residue, At close range -Move to Flower Field -Examine blue flowers -Return to computer -Analyze Casing Found in Flowers -Combine Gun Fired Near Desk and Glass Shattered From Inside: 2, Glass from the door, Near the desk -Combine Third Bullet Casing and Murderous Intent: A shot was fired here, Rosalia was killed here -Exit computer -Return to computer -Combine Rosalia�s Bloodstain with Cut on Left Foot: Stepped on broken glass -Combine Glass Breaking Shot with Cut By Glass: Inside the lab, She was running away, Rosalia, 3 rounds, Number of shots used here, The distance was greater -Combine Gun Fired From Distance and Gunshot Near Entrance: In the field of flowers, Near the lab�s door -Exit computer: Total of 3 shots, In the blue flower field, Collapsed on the ground -Move to Flower Field -Examine blue flowers -Return to computer -Analyze Fatal Bullet -Combine Albert�s Gun and Matching Rifling: Albert killed Rosalia -Exit computer -Listen to Record-02: It was vomited -Listen to Record-03: An antibody -Return to computer -Analyze Blue Deathbed: The killer moved the corpse, The bullet in the ground, Defensive wound in her hand -Move to Flower Field -Examine Blue Flowers -Return to computer -Analyze Blue Flowers -Combine Girl With Miraculous Blood and Blue Asclepius: They became discolored, Rosalia�s blood -Combine Discolored Flowers and Blue Deathbed: Rosalia�s blood, Monarch butterflies -Listen to Record-04 -Select: Albert�s Killing of Rosalia, Scenario at the Entrance, Leg Shot From Entrance, Gun Shot in Flower Field, Albert�s Vomited Blood, Blue Death Blossoms, Death On Golden Wings, Deceased�s Voice. Well, now you�re done with Forensics. Crazy stuff, huh? Chapter 11: Despair [F-11] Bonus Conditions: Gates opened 28 times or less Injected gigantic colony 20 or less times Drain not used on gigantic colony Virus colony exploded 2 or less times Alright, back into the endoscopy. This won�t be too hard. Move forward to find the virus colony. Follow CR-S01�s advice for how to treat it (spray, medicine, scalpel, forceps). Move forward and take a left at the fork after draining the blood. This will work the same way as Tomoe�s second to last mission with the gates. Follow the affected areas through the gate to find more affected areas, and so on. You�re going to go down after the first fork and take care of the hemorrhaging. Continue and treat the ulcer up ahead. Take the bottom right path next and treat the ulcer. Continue through the next gate to the blood pool. Take a left at the next fork and then treat the virus colony the same way you treated the first one. After doing that back out with the D-Pad until you see a red barrier replace one of the gates (it should be at the three way fork). At the fork take the top left path this time. Treat the ulcer, then go left and drain the blood. Head through the gate and head right. Treat another ulcer and go through the gate. Take your next left and you�ll find another virus colony to take care of. Now back all the way out to the first fork. This time go right and treat the hemorrhaging in front of you. Go through the gate, turn left, treat the blood pool, then go through the next gate. Keep right and treat the ulcer, then go down at the next fork and treat another ulcer. Go up and treat the hemorrhage at the next fork, and continue. Turn up at the next fork and you�ll see another virus colony. Extract it as usual, then back out through four gates and turn right. Go through the next gate and treat the ulcer. Go down through the next gate and treat the hemorrhage, then continue. Go up at the next fork and treat the blood pool. Continue on and again stay up at the next fork. Treat the ulcer, stay at the top path, treat the hemorrhaging, then continue through the next gate. Go down and you�ll find another virus colony to extract. Back out until a red gate appears, then go right (and I mean very right, there are four gate, go through the rightmost one). Treat the blood pool and then turn left. Treat the hemorrhage and go through the gate. Go right and treat the ulcer, then turn left to find another virus colony. Treat it and back all the way out to where you first started the operation. The screen will now focus on a group of five, count �em, five colonies. Start out by spraying colonies until OK�s stop popping up. Now you�ll have to inject the medicine into the colonies to get them all within a certain range. The trick is that injecting one colony also injects a little into the two colonies around it, so you have to manage your injections so no colonies burst. If a colony starts to get to large, use the drain on it. If the colonies start flashing, use the spray on them. This is really just a matter of managing the medicine between the colonies, and it shouldn�t be too hard. You may have to drain a few colonies when they get too big, but it�s still really easy. Once all the colonies are green, use the scalpel to excise them. Make sure the vitals are high before starting excision, because they�ll drop extremely fast while excising. If at any point one of the colonies burst, you�ll have to treat it like you did in the last operation. After excising the colonies, extract all the foci with the forceps and you�ll finish the mission. Chapter 12: Time for Rejoicing [F-12] Bonus Conditions: Cool at least 4 times Antiserum used 10 or less times No outbreaks from Rosalia bruise Blood pool formed 10 or less times I know, you�re probably thinking, �What? Another endoscopy mission? What about surgery?� Well relax, this one is short, easy, and probably the most fun out of the endoscopy missions. Well first off, the snare is no replaced with the antiserum, which you will use on the discolored area after treating all the affected areas. Move forward and treat the two hemorrhages and the ulcer in front of you, then inject the antiserum. If you�re too the affected areas will reappear. When you inject the antiserum parts of the discolored area will disappear and more affected areas will appear. It�s somewhat random which ones will appear, but it�s generally a combination of one or two hemorrhages and an ulcer, along with some blood pools here and there. Sometimes there will be a tumor if you�re unlucky. Treat the new affected areas and inject the serum again. The vitals tend to drop like crazy after you inject the antiserum, so make sure you use the stabilizer. Treat the affected areas again and inject the serum again. Go through this process a total of 5 times and you�ll be done. You�ll also get a nice Defeat popup like in the older Trauma Center games. Chapter 13: Twisted Rosalia [F-13] Bonus Condition Miss 1 or less times Colony shell regenerated 4 or less times No Colony/Tumor collisions Bruised formed 2 or less times Alright, the grand finale, and your final surgery mission. For this mission there are four colonies on the patient�s heart, each one a bit harder to kill than the last. Start by making your incision. Make your next incision in the left atrium. You�ll probably notice that this colony look really weird. Yea I dunno what�s up with that. Anyway, treat it starting with the drain. After draining it, inject the blue liquid, then the orange liquid. Use the scalpel to excise it and the forceps to extract it. Watch out for the flying objects on the right. Hit �em with the drain before they get to the heart. Use the laser on the shell to destroy it, then inject the gelator (purple vial) into the heart. Suture your incision and then make a new one in the left ventricle. You�ll find two colonies here. Still, it shouldn�t be a problem treating them. Take care of them while watching for the foreign objects on the right. Now when you use the laser on the shell, you�ll notice it�s separated into two parts. Take care of the two sections together rather than one at a time, or else the shell may reform. Inject the gelator into the heart to stop the shell from growing back, then suture the lacerations caused by the exploding shell. Remember to keep an eye out for the foreign objects. Suture your incision and move on to the right atrium. Feel free to raise the vitals before entering if you wish. So now there are three colonies, and the shell will be split into three sections. Guess how many will be in the right ventricle? But we�re getting ahead of ourselves. You�re gonna treat the colonies while stopping the foreign objects as usual. Now I don�t suggest treating all three at once unless you�re extremely fast. Two at a time followed by the last one on its own seems to work best. You may notice you have a new, pink vial when you select the syringe. Don�t worry about that just yet. Once again work on the three sections of the shell together instead of one at a time. Hurry though, because the colonies will re-grow. Now, you may also notice that chunks of the shell are staying on the screen. If any of the foreign objects touch those, they�ll burst. That�s what the pink vial is for. Inject that into the ooze formed by the burst to treat it. Use the forceps to remove said chunk of shell when you�re done (or alternatively after the shell explodes). Suture your incision. You�ll then move to the right ventricle. You�ll probably wanna raise the vitals before going in there. Make your incision and you�ll be faced with, you guessed it, four colonies. This time it�s best to pre-damage the shells before treating the colonies. Use the laser to crack each shell twice, and maybe a bit more after that (but don�t break it completely). Treat the colonies, this time all at once instead of two at a time. After extracting them, break the four shells. Each shell will now have two chunks fly out and create two lacerations. Grab them and treat the lacerations, use the pink vial if necessary, then suture up the incision. Use the stabilizer and make your final incision. You will definitely want your vitals maxed out right now. Inject the solution into the virus. This will stop the patient�s heart, causing her vitals to plummet. Quickly excise and extract the membrane and inject the antiserum. You should be fine, as the vitals will drop a lot slower once they hit 25 or so. Enjoy a nice mash up of Trauma Center: Second Opinion�s main theme and this games main theme. Suture the heart and your initial incision. Bandage the patient and win the game. Let this disease pass from this world. Congratulations on completing Trauma Team on Specialist (I hope you were on specialist at least. That�s the whole reason I made this guide!) Frequently Asked Questions [FAQ] As of now there are no frequently asked questions. Feel free to email me one if you have one! Contact Information [CONTACT] If you have a question, concern, comment, improvement, etc. that�d you like to ask or tell me, you can reach me at [email protected]. Be sure to put �Trauma Team Guide� somewhere in the subject line so I don�t delete it. Special Thanks [CREDITS] I�d like to once again thank idk077 for his help with the Forensic section, and Halcyone for his help with the Diagnostic section. You guys saved me a couple hours of work, so thanks a ton! Legal Information [LEGAL] This guide may not be reproduced under any circumstances except for personal, private use without my permission. This guide may not be placed on any website other than gamefaqs.com and any other sites that I have given permission to. If you wish to host the guide on your site ask for my permission via email (see contact section), and you must not alter the guide's content in any way. Feel free to copy/paste chunks of this guide anywhere as long as you credit me for the information.