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Specialist XS Guide/Walkthrough

by Sujokarn

                                Trauma Team
                       Specialist XS Guide/Walkthrough
                           
                                May 25, 2010
                                Version 0.9
                              By: S.A. Renegade
                     Email: [email protected]

-------------------------------------------------------------------------

                              Table of Contents

Version History

Introduction

Walkthrough:

===============================
=== CR-S01 - Frozen in Time ===
===============================

================================
=== Maria Torres - Foul Mood ===
================================

===================================
=== Hank Freebird - The Big Guy ===
===================================

=========================================
=== Tomoe Tachibana - Insecure Smiles ===
=========================================

================================
=== CR-S01 - Uninvited Guest ===
================================

========================================
=== Maria Torres - Maximum Annoyance ===
========================================

========================================
=== Hank Freebird - Time For Trouble ===
========================================

=======================================
=== Tomoe Tachibana - Moment of Zen ===
=======================================

================================
=== CR-S01 - History of Fear ===
================================

====================================
=== Maria Torres - Mournful Hero ===
====================================

==========================================
=== Hank Freebird - Love in the Ground ===
==========================================

=============================================
=== Tomoe Tachibana - Marionette's Lament ===
=============================================

===================================
=== CR-S01 - Waking From Terror ===
===================================

======================================
=== Maria Torres - Hesitant Spirit ===
======================================

====================================
=== Hank Freebird - Broken Heart ===
====================================

=============================================
=== Tomoe Tachibana - The Healing Warrior ===
=============================================

=================================
=== CR-S01 - Blade of Resolve ===
=================================

=======================================
=== Maria Torres - Desperate Rescue ===
=======================================

=========================================
=== Hank Freebird - I Want To Believe ===
=========================================

====================================
=== Tomoe Tachibana - Resolution ===
====================================

=============================
=== CR-S01 - Waking Heart ===
=============================

======================================
=== Maria Torres - So Begins Death ===
======================================

================================
=== CR-S01 - Stolen Memories ===
================================

===========================================
=== Hank Freebird - Spreading Infection ===
===========================================

========================================
=== Tomoe Tachibana - Chloe's Change ===
========================================

===============================
=== Hank Freebird - Friends ===
===============================

=================================
=== Tomoe Tachibana - Despair ===
=================================

-------------------------------------------------------------------------

Version History

-0.9
Finished up to Despair. Only 2 operations left now.

-0.8
Finished up to Stolen Memories. Not very many operations left now.

-0.7
Finished up to Hank's fifth operation.

-0.5
Got up to Hesitant Spirit.

-0.3
Got up to Maria's third mission.

-0.2
Started the guide. First few missions are up as well as the
introduction. Still a long ways to go.

-------------------------------------------------------------------------

                              Introduction

What be happening my piggs in tha trough! Welcome to my newest guide!
This one's for Trauma Team. But you already know that. Like my Second
Opinion guide, the purpose of this guide is to get XS ranks in all the
operations. Why? because getting XS rank in every operation is the only 
way to play the game and truly appreciate it. This guide is written 
assuming that you're playing on Specialist mode, because this is the 
only mode where you can get the XS rank. Just so we're all on the same
page, to unlock Specialist mode you have to beat the game once on
Resident. Beating it on Intern might work, but who can say for sure? Not
me 'cause I'm never touching that. Anyway the main purpose of the guide 
is getting the XS rank in every operation, however, it also tells you 
what to do in all of them, so you CAN use this guide as a more general 
walkthrough if you so desire, though a lot of the tips given throughout 
might be a bit of... overkill for simply passing the operations.

In fact, some of this shit might be TOO detailed. Some people might get
annoyed at how I drone on and on about things that're obvious. But 
whatever. Fuck you guys. I'll be whatever I wanna do. You don't like it
you can get out. So yeah. In this guide you'll find my morbidly detailed 
instructions of what to do to get that XS. But in addition to the guide 
and tips present therein, I also offer you videos demonstrating how to 
get the XS in every operation. You can find these videos and the guide 
in its entirety on my personal website www.scathingaccuracy.com. 
Specifically, at
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade

As of this writing I haven't done Specialist. This game is a lot of fun, 
though I am disappointed that they listened to the imbeciles who said
Trauma Center wasn't "realistic" enough and took out the guilt/stigma
style operations as those were always the most fun. Still, the
fundamental aspects are still intact, so it's still an awesome game.
But like I said, the REAL fun of this game is going for XS ranks. That's
why this guide focuses on that. Playing the game on Resident? That's just
the precursor to the real deal!

Let me just say that my love for this series can't be understated. In
fact, in my mind, not only is Trauma Center one of the best things to
ever happen, it's also the only game that truly gives the Wii a purpose.
When I say I'm disappointed I say it out of the utmost love. The masses
who pushed for these changes to remove the most fun operations and the
healing touch were never true fans. They just don't get it. They're akin
to people who complain that Ace Attorney isn't how a real court
functions. Hey, newsflash, morons: real courts are BORING. In that same
way, the people who asked for all these things to be removed in Trauma 
Team were basically saying "We want less fun".

But hey, not all is lost. What IS still in there seems sound. Now then, 
will you join me in this journey? I'm sure it'll be fun! And who knows? 
Maybe I can help you.

-------------------------------------------------------------------------

                             ==============
                             === CR-S01 ===
                             ==============

                         === Frozen in Time ===

Special Bonus:

-Miss < 0 times
-Cool > 7 times
-Operation completed in 90 sec
-Blood pool formed < 6 times

Aight, you ready for this?! Let's get that XS! This operation isn't too
hard but it'll still probably take you a few tries since it's the first
one and we're fresh outta pussy mode so we're in a totally complacent
attitude, what with how easily we've been coasting through everything
up till now. Hopefully the rest of the game isn't that easy huh?

So. There are three things you gotta keep in mind for this operation.
Firstly, the time limit. It's 90 seconds and it's pretty strict, so we're
gonna have to be fast and shave time in as many places as possible.
Secondly, you have to get cools in everything. Everything. If you get
even a single good, you will not get the XS so this is important. Unlike
previous Trauma Center games, vitals are irrelevant. The fourth special
bonus is also irrelevant. It's too easy and you're going to get it every
time, so just ignore it. Finally, of course it goes without saying, but 
don't get any misses. if you do, it's over. Just retry that noise.

Unlike previous Trauma Centers, you can't hit the skip button before the
operation has started. The hell is up with that? It's a problem because
having to press that button all the way down there forces you to change
the position of your hand on the wiimote, and it costs precious seconds
to readjust. Fortunately there's a way to avoid this. Don't press skip
at the start. Let Hank say his first line, and then press A to bring up
the tutorial screen. THEN press the skip button while the tutorial screen
is up. Skip will activate, but the tutorial screen will have stopped time
and it won't go away until you press A, giving you plenty of time to
readjust the position of your hand.

Now, hold the stick in the position of the stabilizer and keep the
pointer hovering over the spot where the stabilizer bottle will appear,
and once you're ready, press A to get that tutorial out of the way and 
begin. As soon as that happens, fill up the syringe and quickly inject
all of it into the patient. You don't have to fill it up completely, but
if you get too little you won't be allowed to proceed, so make sure you
get a good amount. 1/2 to 3/4s of the syringe should be safe. As soon
as you've finished pumping in the stabilizer, the dotted line for the
lobectomy will appear. So what you want to do here is first switch to
the antibiotic gel and spread it from right to left across the line once,
then quickly switch to the scalpel and make the incision from left
(where the pointer should already be) to right. This'll allow us to shave
a tiny bit more time off. 

Now we're inside the patient's heart. Have the control stick pointed to
the ultrasound while the screen is moving in, and then start press A
(or B) on the center of the heart. It'll take a few presses, but
watch the area while you're doing it and as soon as you see the syringe 
icon come up, that's your cue to quickly switch to it because the yellow 
vial has now been made available. Fill the syringe with it and quickly
inject it into the shadow. If you're too slow the shadow AS WELL AS THE
VIAL will disappear. In which case just restart. But anyway. It's not
necessary to fill it all the way but if you don't get enough nothing
will happen so make sure you pump in a good amount. Once you do that,
the incision line will appear. No need to use any gel on this one, just
switch to your scalpel and cut through the dots in one stroke, if
possible. If you miss a dot it's no biggie, just go back to it quickly,
but make sure you don't release the button until the incision has been
made, even if you have to go back.

When that's done, switch to the drain because three blood pools will
come out. We gotta drain 'em. What you want to do here is drain the 
whole thing in 2 shots. Because two pools will always be close to one
another, place the drain in between them so you drain them both at the
same time and then drain the remaining one. This'll help shave off some
more time. Make sure you have the A button held down the entire time
while using the drain. Then, when the last pool has been cleared, don't
release the A button! Quickly switch to the forceps. If you keep the A
button held down, you'll be able to use the forceps by only pressing the
B button, which will allow you must greater precision and control than
having to press both A and B! That's a hot tip from me to you. Now. 
You'll have to grab the wound from both sides to close it. I like 
grabbing the right side first but it's up to you. So grab the right side
and yank it to the left, then grab the left side and yank that to the
right. You don't have to be delicate or anything, just do it fast.

When that's done, you'll have to suture it. THIS is the part where you
can shave the most time off if you can suture fast. BUT, you also have
to make absolutely sure that you get the cool. Here's a few tips.
First of all, even though the line is slightly curved to the right,
this is just a trick. You are not supposed to suture along the wound,
as one would of course assume. To get that cool, you should suture as if
both ends of the wound were connected by a STRAIGHT line, and not the
curved line the game shows you. To get the cool for these wounds you
should make around 7 passes with the sutures, but don't worry because
there's a lot of leeway. Generally speaking I like to go with more
passes than necessary so I usually make around 10. Make sure that you 
suture VERY fast. Don't count the number of passes, just go with what
feels right and it should work out if you've practiced enough and have
gotten a subconscious feel for how many passes are necessary. If you
haven't, then keep trying until you do! Remember the proper suturing
technique: Do it by snapping your wrist right to left as you move your 
arm top to bottom. Also make sure you stay within the imaginary
straight line connecting the two ends of the wound.

There's a second shadow that we have to take care of. However, now that
the yellow vial is available, there is no need to use the ultrasound!
In fact, I order you to not use it. It's just a waste of precious
seconds. What I recommend doing from here on out is to MEMORIZE where
the shadows will appear so that you can inject them without having to
search for them. This next one is on the left side of the heart. Inject
the yellow juice into the general area where it's supposed to be to
make the incision line appear. Don't worry, the area is pretty huge so
there's a lot of leeway for where the game will accept the injection
without giving you a miss. As usual, if you DO somehow get a miss,
just restart the operation. 

Anyway, make the incision, drain the blood, close the wound and suture
it up just like you did the last time. I don't need to repeat myself
on this right? Just look at the previous paragraphs if you already
forgot what to do, you god damn amnesiac. Ahem. Anyway. When you're done
with that, there will be a LOOOOOONG lull during which nothing happens.
You'll have to wait here. Inject stabilizer on the patient while you're
waiting and get his vitals all the way to max. You'll still have to wait
a long time even after doing this so uh. Go make a sandwich or som'n.
Kidding. While you're waiting, make sure to have the pointer right above
the tools because this is where the next thing you have to use will pop
up. It's the HAND! As SOON as it appears press A on it to activate it,
then move the cursor over to the center of the heart, slightly to the
right. Press A there and hold it down for a second until the yellow vial
appears (who was the jackass who took it out?!). When it does, fill
the syringe and inject it into the area you were palpating just before.
This'll make the incision line appear. You know what to do! Same
procedure.

When that's done, there'll still be two more shadows to take care of.
As I said before, you should memorize their locations so that you can
inject them WITHOUT palpating. One is on the left side and the other is
on the top right side. Choose either one and take care of it before
moving on to the next one. You CAN technically do them both at the same
time but there's no need for that, plus, an extra blood pool will form
if you do it this way. So just take 'em one at a time. Same as before.
As always, make sure you get a cool EVERY single time and make sure
you don't miss. If you fail in either of these just restart.

That'll be the end of it. But don't relax just yet! We still gotta close
up the patient. This last suturing job will be horizontal, unlike the
previous ones, which makes it harder and slower. Why? Because snapping
your wrist up and down just doesn't feel as natural as left to right.
So you'll probably do this one slower. But don't worry, if you've done
everything correctly up till now you should have plenty of time
remaining! So just take your time. This one requires around 7 passes,
just like the previous ones. Remember to stay more or less within the
red area while doing it, as well as within the left and right points of
the opening. Do it right and make sure to get the cool, then switch to
the antibiotic gel and spread it multiple times on the incision area.
Don't keep the button pressed the entire time though! You have to the
release and press the button again at LEAST once to do it properly. Keep
that in mind. Keep applying the gel until you get the ok, then grab
the bandage. This is the last step and you have to do it RIGHT. If you
don't get the cool here you will have failed so take it slow if you
have to. The trick to getting said cool here is to make sure the bandage
covers the whole line BUT don't go any farther than that. That is to say,
start from the left point where the line begins, and then end it at JUST
the very end of the line without going too much past it. You can do it
vice versa if you want but whatever.

And that's it for the first mission! If you did things properly you
should have gotten all 8 cools and finished with more than 20 seconds 
to spare. I'm sure you can even get that down to 30 seconds to spare if 
you try hard enough buuut it's not necessary so whatever. As long as
you did these things your score should be above 9000 points which will
give you the XS. If it's below 9000 you will have failed.

If you wanna see my video of how to XS this mission, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partc1

-------------------------------------------------------------------------

                            ====================
                            === Maria Torres ===
                            ====================

                             === Foul Mood ===

Special Bonus:

-No misses
-No burns worsened
-Cool > 8 times
-Gauze not thrown away automatically

Ok, this operation is ultra short so it might SEEM like it'll be easy
but you have to be speedy gonzales to hit the time limit for the XS
so it'll probably take a few tries. You'll have to shave time off in as
many ways as you can and know exactly what to do at every point. If you
hesitate too much you probably won't make it. But don't worry, if you 
follow my tips you'll get it no problem.

Like I said before though, this operation is short so it's almost 
impossible to get tired before it's over. Just like the first CR-S01
mission, I recommend using the tutorial trick here:

Unlike previous Trauma Centers, you can't hit the skip button before the
operation has started. The hell is up with that? It's a problem because
having to press that button all the way down there forces you to change
the position of your hand on the wiimote, and it costs precious seconds
to readjust. Fortunately there's a way to avoid this. Don't press skip
at the start. Let Maria say her first line, and then press A to bring up
the tutorial screen. THEN press the skip button while the tutorial screen
is up. Skip will activate, but the tutorial screen will have stopped time
and it won't go away until you press A, giving you plenty of time to
readjust the position of your hand.

Before getting rid of the tutorial screen, position the cursor on the
bottom-right part of the screen where the gauze will appear. This will
allow you to grab it as soon as possible once you press A. However. Keep
in mind that it takes a fraction of a second for the gauze to become
available so don't jump the gun either. Wait about 0.3 seconds and then
grab it with A.

Now, as you can see there are 3 blood pools on this guy. Keep in mind
that a single gauze will only absorb two pools of blood. It cannot
absorb three. That means you will have to use two for these pools. First
absorb the single pool on the right. Don't bother with the other two.
When it has been fully absorbed, quickly grab a second gauze from the
bottom right and then place it between the two pools on the left two
absorb them at the same time. This'll help you save some time. It's
important to switch the gauze after dealing with the single pool without
touching the other two because if you absorb the other ones with the
same gauze you run the risk of soaking it and losing the fourth special
bonus.

Once that blood has been dealt with, you'll automatically move to the 
bottom part of the torso where you'll be able to see two burns. Have
the control stick pointed up for the antibiotic gel and as soon as you
regain control, hell, even before, start spreading the gel back and forth
over both burns. BOTH burns. Not one first and then the other. Both at
the same time. If you take them both individually you won't make it.
Also remember not to hold down the button the entire time while applying 
it. You'll have to release the button and press it again at least 2 times
before you're given the ok. 

Once you've gotten the ok on both, quickly switch to the forceps and
grab the synthetic membranes from the tray on the left. Place them one
right after the other on both burns. Do it fast but make sure you don't
get a miss. Remember proper forceps technique: Make sure you have the A 
button held down the entire time when you've finished using the gel. 
Then, when it comes time to pick up the synthetic membranes, don't
release the A button! Quickly switch to the forceps. If you keep the A
button held down, you'll be able to use the forceps by only pressing the
B button, which will allow you must greater precision and control than
having to press both A and B! That's a hot tip from me to you.

After placing both membranes, quickly gel over them. This time it'll only
take a single pass or two to get the ok. When that happens, very quickly
switch to the tape. We want to tape over these two membranes fast BUT
it's important that you get cools in every single one or else you won't
get the XS. It's not too difficult though. The trick to getting cools
here is to get the tape all the way from one end of the membrane to the
other without going over TOO much. Just a little. There's some leeway 
so don't worry, but ideally if you're only going to tape one membrane 
you want to have 80% of the tape on the membrane and only 20% outside. 
10% on either end. In this operation, however, what I recommend doing
is taping BOTH membranes with a single tape. It's not too hard and it
will help save time. Simply move the tape from the top right corner of
the top membrane in a straight line all the way to to bottom left corner
of the bottom membrane. You'll get the cool for both and will only have
had to apply one tape.

Now the view will automatically shift to the patient's left arm. The game
won't let you continue until you use a shot of stabilizer so before you
even regain control have the stick pointed towards the syringe. As soon
as it appears fill up the syringe 3/4s of the way and then pump it 
wherever you want. It doesn't even have to be on the patient. Unlike
previous Trauma Centers you can just use it on thin air and it'll still
work. Remember to pump ALL of it in. If you don't use enough, the game
won't let you proceed and you'll have to do it again, losing a lot of
time in the process.

After you finish the injection, hold the control stick towards the gel
and begin applying it back and forth over both burns. This'll be just 
like the two previous burns. You know the drill. Gel, membrane, gel,
tape. The screen will then switch to the patient's right arm. You'll
have to secure a blood transfusion. This is probably the most dangerous
part of the operation so watch it! First gel over the spot. It doesn't
take much gel at all. Just apply a bit for a fraction of a second and
then immediately move the cursor to the bottom right where the needle
will be. Grab it with A then CALM DOWN. Make absolutely sure that you
jam it in on the green dot. This is the easiest part to fail on if you're
not careful. That green dot is not lenient at all. You'll need New Blood
levels of precision to hit it, so don't rush this part. Or, actually,
go ahead and rush it if you want. I mean this operation is less than
a minute long. It's not like you'll lose much if you have to start over.
It's up to you. Either way, once you've put the needle in, grab the
bandage on the bottom right with A, then quickly press and hold A on the
circle that appears to the right of the arm. Don't worry here, you can't
get a miss if you somehow don't hit the circle. When you do, make circles
with the remote. Just go wild and spin it as fast as you can, you can't 
get a miss here. My recommendation for doing this is to make the circles
counterclockwise if you're right handed like me and to make them as
small as possible so you can complete them faster. It should take you
less than a second to do it. Alternatively, you can just shake the
wiimote up and down, though the difference between that and tiny circles
is blurry.

You'll now move on to the second patient. His vitals will be ridiculously
low but do not, I repeat, DO NOT use any stabilizer. If you've done
things correctly up till now you can treat him without wasting time 
raising vitals at all.

There are three burns here. Spread gel evenly across all 3 of them, then
quickly place the membranes but be careful not to get any misses. Gel
over them and then switch to the tape. You'll have to use 2 tapes
here. Get the top two burns with a single tape from right to left and
then get the bottom one from top to bottom. That's how I like to do it
anyway, it's up to you. Once you tape the last burn she'll flatline.
You'll now start doing chest compressions. Loosen up for this. Begin
smacking down the wii remote as if you were hammering a nail with it.
Make the motions big and strong to make sure it registers. Make sure to
begin doing it as SOON as the hands appear. Hammer down each time the
hands on the screen come down. You CAN simply hammer rapidly with no 
regards to anything and still get the cool but that's tiring and there's 
no reason to do that when doing it in tandem is so easy.

After 5 compressions you'll get the cool. For the last manuever you'll
be doing an intubation. This is pretty easy and lenient so you can do it
fast without having to be very precise. Point the cursor on the blue
circle at the top of the tube and hold down A, then move the pointer
in a straight line down all the way to the bottom, then release the A
button, move the pointer again to the blue circle, hold down A and repeat
it. Keep doing this the 3 or 4 times it takes until the tube is all the
way in and you're done! 

As long as you get all the special bonuses, which isn't too hard, and
finish in less than 50 seconds, which you should if you did everything
I told you, you will get that XS rank. It might seem tough at first but
I finished in 42 seconds so less than 50 is definitely not unreasonable 
at all.

For my video of how to XS this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partm1

-------------------------------------------------------------------------

                           =====================
                           === Hank Freebird ===
                           =====================

                            === The Big Guy ===

Special Bonus:

-Miss < 1 times
-Chain > 2200
-Operation completed in 150 sec
-Treatment halted < 2 times

Aight bitches. This operation, like all of Hank's missions, is a lot of
fun, but it's no longer drop dead easy like it was on Resident 
difficulty. No, this is serious business now. It's probably going to take
many tries to XS, but is all good since it's so fun. Plus I just love
how the music gets steadily better as you build a higher chain. That's
such win.

First off, let it be known that this operation is going to be very
precision intensive, so let's go over proper wii remote holding 
technique again:

If you're doing something that requires precision, hold the wiimote near 
the top part rather than the bottom, place your thumb around the area to 
the left, slightly bottom-left of the d-pad and upper left of the A 
button and grip firmly with it. In my experience this affords greater 
control. You should grip with the tip of your thumb so that you're not 
actually pressing the A button, but if you have to, you can simply bring 
the rest of it down and easily press it with the joint between the 
proximal and distal phalanges while still maintaining the grip. Grip
the remote FIRMLY to keep it steady and have your wrist bending slightly
downward. This will cause carpal tunnel pain after a while, but it keeps
your hand steadier. 

We need to do this operation VERY fast so start by using the tutorial
screen trick:

Unlike previous Trauma Centers, you can't hit the skip button before the
operation has started. The hell is up with that? It's a problem because
having to press that button all the way down there forces you to change
the position of your hand on the wiimote, and it costs precious seconds
to readjust. Fortunately there's a way to avoid this. Don't press skip
at the start. Let Hank say his first line, and then press A to bring up
the tutorial screen. THEN press the skip button while the tutorial screen
is up. Skip will activate, but the tutorial screen will have stopped time
and it won't go away until you press A, giving you plenty of time to
readjust the position of your hand.

Memorize where the incision circle will appear and place the pointer
near that before getting rid of the tutorial screen. Now, make the
incision. Press and hold the A button on the blue circle at the top and
make a straight line through the guideline. The B button will not work so
don't try. Also throughout this entire operation the control stick will 
be irrelevant.

Now we're inside. This operation will consist of cutting around 5
adenoma with the scalpel. To do this, press and hold A on the blue circle
and then follow the blue guideline WITHOUT straying too far from it. If
you do, you'll get a miss and it'll all be over. In which case you
should restart. But also, you get more points if you follow the blue
line closely than if you're a bit off so try to stay within it. Also keep
an eye on the yellow guideline that is moving in front of you. You're
supposed to chase after this yellow line BUT don't go too fast because
if you overtake it you will get a miss.

Now then. Here are a few general tips for this procedure:

Don't blink! And if you must blink, keep it down to a minimum, and
especially don't blink during the particularly precarious spots. Blink
several times in between each tumor.

Squint your eyes slightly. This'll help keep you from blinking.

Keep your breaths shallow. A deep breath can cause your hand to move
too much, and we don't want that. In fact, you might want to just plain
not breathe at all on the most dangerous parts.

Bite your lower lip. This might sound like a joke but it really does
increase precision! Don't ask me how. You know how to do this. Just
make a dat ass expression. For proper dat ass technique, consult Maurice
Richards, AKA Rich Boy.

This is a questionable technique, but, since the control stick is
irrelevant during this procedure, you can try to support your right
hand with your left (vice versa if you're a lefty) to help keep it 
steady. It sometimes helps BUT I don't fully recommend doing this because
in my experience using one hand keeps it more loose to move faster, plus
when using both hands I end up having to move my body rather than just
my arm, thirdly, it SEEMS that when using both hands sometimes I'll make
a sudden jerky movement, which I ASSUME is because although both hands
keep it steadier, it also makes it harder to coordinate slight movements.
So yeah, try it out and see how it feels but I'll go with single handed.

You should already know this, but once you start cutting DO NOT let
go of the A button until you're finished.

Memorize where the blue circle will appear on each adenoma so that you
lose as little time as possible starting. Every little bit helps. 

So ok. Let's cut up these hoes. Something you should be aware of is that
the first two adenoma are fundamentally different from the last 3 based
on their size. For the first two, you should excise them VERY fast. You
will not be able to do it fast for the last 3 so make sure you save as
much time as possible on these two small ones by being as fast as you
can. However, don't be TOO fast either because if you overtake the yellow
guideline that you're supposed to follow, you'll get a miss. Stay as
close to the speed limit as possible.

After that, you'll have to deal with large ones. As I said earlier,
these are different because they're so big. The camera will move and 
follow the yellow guideline, which makes this different. First off,
know that unlike the 2 small ones, you cannot rush here. The yellow
guideline will go faster if you stay close to it (so you should), but 
nowhere near as fast as on the small ones. Secondly, keep in mind that
the camera will move the cursor for you, which means that in a lot of
places you should simply "ride" the camera and let it take you forward
while you simply concentrate on staying within the guideline. Note that
if you do this, the yellow line will go faster than you and then start
slowing down until you eventually stop, so you still have to move forward
yourself a little bit every now and then.

The final adenoma is the tough one. Why? Because there are two places
where the guideline becomes CRAZY narrow, making it easy to go off.
You have to be super careful in these parts. More than any other place,
these narrow spots are where you shouldn't blink and shouldn't breathe
and should ride the camera so that it moves slower. That's about all the
advice I can give you, other than that it's just practice until you're
rock solid!

Once that's done, it'll be time to close the patient up. You'll be using
the stapler. While the screen is transitioning, grab the remote with
both hands and turn it sideways clockwise. Press and hold the A button
so that you can use by only pressing the B button. This will afford
greater control. Now watch the guideline and make minute changes to the
angle of your remote until you match it. Position the cursor so that
your remote overlaps the guideline. There's some leeway, but try to
have it overlap as perfectly as you can. Remember, don't rush on this
part! Sure, it's a race against the close for the XS, but if you did
things correctly before and shaved time off in as many places as you
could, you should still have some seconds to spare. If you get a miss or
even a good here it will all have been for nothing so stay crispy. You
don't have to change the angle of the remote AT ALL for these 5 staples,
all you have to do is change the position of the cursor (that is to say,
go down), so once you have the angle right you can do all 5 reasonably
fast.

And that'll be all! As long as you didn't miss and didn't stop, the only
thing you have to worry about is doing it fast enough so that you finish
in less than 2:20. You need more than 9600 score for the XS.

For my video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth1

-------------------------------------------------------------------------

                           =======================
                           === Tomoe Tachibana ===
                           =======================

                           === Insecure Smiles ===

Special Bonus:

-No Bads
-Stomach treated in 60 sec
-Ran into wall < 2 times
-Vitals didn't fall below 15

Our first endoscopic operation! ...in hard of course. This one's actually
not all that tough. It shouldn't take very many tries to get the XS rank.
Aight, so. First let's talk posture. Endoscopy is quite different from
the other specialties so we have to change our approach accordingly.

Have your arm pulled all the way back so that your wrist is touching
the side of your torso. Lean back on your chair. That's the neutral
position. When moving the endoscope forward, you want to do it as fast 
as you can and without having to back into neutral position midway if 
you can help it. From the neutral position, to go forward simply hold
down A+B and extend your arm out in front of you. You can get a lot of
distance this way and very fast. Once your arm is completely extended,
you should begin leaning your entire body forward to get even more
distance. If you do this, you'll be able to get to a lot of destinations
without having to waste time retracting your arm, as we'll soon see.
Just remember that you're supposed to lean towards the sensor bar and
not the TV. Seems obvious but sometimes we may forget.

Now then, let's begin. Press the skip button while holding the control
stick in any direction. Why? Because the game forces us to do pointless
things before proceeding. Keep holding the control stick in any 
direction to move your view until the game snaps you back into place.
Next, we're supposed to go forward a bit. This is a part where the things
I told you before come in handy. If you extend your arm and then lean
forward with your body you'll be able to clear the entire distance you're
supposed to in a single go without wasting any time retracting your arm.
Watch when the blue arrows change and point backwards. That's when you
stop going forward and start going back. Use the auto retract by pressing
down on the d-pad if you want to keep it easy or do it manually if you
want to do it faster.

Anyway, let's proceed. Start going forward for realz this time until
you get to the first blood pool and the game automatically centers your
view on it. Not so fast though! You still need to get a tiny bit closer
to it before the drain becomes available. Do so. Now open up the tools
by pressing C and switching to the drain. Don't press C again to close
it, just press Z immediately to begin using the tool. Be careful though,
it's not all that uncommon to accidentally have the stick slip and choose
the wrong tool and have to waste time opening up the toolbox again.
Center the view on the blue circle and drain the blood. After that, keep
going forward. It's quite a distance so you'll have to retract your arm
a few times. Plus, there's a curve in the path here and you have to be
careful not to hit the wall. If you do, restart because you've lost.

When you get to the next part with affected area, first take care of the
blood pools since you already have the drain out. Then center on the
hemorrhaging area and switch to the hemostatic forceps. Hold Z to stop
the bleeding and release it as SOON as it has stopped to get the cool.
The timing probably takes a bit of practice to get down. What I recommend
is doing it enough times that you more or less have a "feel" for how
much time is required before letting go of the button. On top of watching
of course. Remember that you need to get cools in every place where it's
possible to get them. If you get a good, just restart because you're not
getting the XS. If another blood pool has formed, quickly drain it and 
let's move on.

You can get to the next affected area in one shot by extending your arm
and then leaning forward! This one requires the syringe, so center the
camera on the blue circle and choose the needle. To get the cool on these
you have to hold down the button until the bright light above the blue
medicine is as close to the yellow guideline as possible without going
past it. Remember, the one that can't go past the yellow line is the
brightest part at the top. The duller parts below that can go past it.
After treating that, another inflammation will appear a bit ahead. Move
forward and treat it in exactly the same way. Immediately after you do
that, the game will center your vision on a new blue circle that will
have appeared. It's a hidden inflammation! Switch to the spray and use
it here to reveal it, then treat it with the syringe same as always.

When you're done with that, keep going forward. We're almost up to
the stomach. You'll see the passage opening and closing. We gotta go
through it quickly while it's open but chill out a bit! The second 
special bonus dictates that once we're inside the stomach, we have to
finish in less than 60 seconds. So before we go in, take some time to
raise vitals. That's because the fourth special bonus dictates that we
shouldn't let vitals fall below 15. To ensure this, you'll have to inject
at least two full syringes of stabilizer. Keep an eye on the passage
while you're doing this. If it opens after you've injected the second
one, quickly go through it. If it's still closed, then start injecting
a third one but immediately stop once it opens and go through.

Now we're in the stomach area. As I said earlier, we have to finish up
in less than 60 seconds so it helps to have the general layout of the
affected areas memorized. Also keep an eye on the radar because it will
tell you the locations of stuff as well. As soon as you go in, you'll 
see a blood pool on the wall to your right. Treat it with the drain. 
After that, quickly advance to the wall on the back opposite the passage
you came from. Move to the bottom of this wall where you'll spot an
area with hemorrhaging as well as blood pools. As a general rule, you
should treat these hemorrhaging areas before the inflammations because
they create additional blood pools if you leave them alone, which will
make you waste time. Drain the blood pools and then use the hemostatic
forceps. When that's done, look to the right where you'll find a lone
blood pool. Drain it. Now check the radar. If you're lucky there will
only be one dot left on the wall opposite to this one. If there are more,
go and treat those first. Now use the syringe on this inflammation.
Remember, if you've gotten any goods restart the operation. After
dealing with this one, a single blood pool will appear on the wall
behind you. Go drain it. When you do this, another dot will appear behind
you on the radar. This is the last one, but be careful because it's
invisable for one day! Watch the radar. Move until the dot is about
halfway between your own dot and the fringe of the radar, then move the
camera up or down until the dot turns blue. This indicates that it's
right in front of you. Switch to the spray to reveal it and then inject
it with the syringe to end the operation!

This one isn't too tough. As usual, you MUST get all the cools available.
The vitals must have also been above 15 the entire time, which shouldn't
be a problem if you raised them before the stomach where I told you to
and did the stomach fast enough. Finally, to get the XS rank you must
have finished the entire operation in less than 2 minutes. Shouldn't be
a problem. This operation can be beaten in like 1:40. Hell, maybe even
1:30 if you're crazy enough.

To see my XS video of this operation go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partt1

-------------------------------------------------------------------------

                             ==============
                             === CR-S01 ===
                             ==============

                         === Uninvited Guest ===

Special Bonus:

-Miss < 0 times
-Vitals didn't fall below 45
-Mucus treated < 20 times
-Shadow disappeared < 1 times

Hoooly black jesus this is getting good! This mission is difficult and
will take quite a few tries to XS. But we wouldn't have it any other way!

Pretty much the only thing to keep in mind during this operation is
keeping the vitals above 50. Which is harder that it at first might seem
once shit hits the fan and all those tumors start forming.

As soon as the operation starts there'll be a patch of tumors on the
patient's chest. Laser them all off without letting go of the button
until they're all gone, then gel them. Then switch to the ultrasound. 
There's a shadow underneath the part where the tumors had formed. 
You'll need to hit that shadow with the ultrasound to make the scalpel 
available. Once it is, get it and slash a vertical line across the 
shadow to bring out the big tumor. Switch to the drain and get rid of 
the mucus, then switch back to the scalpel and excise it. Do it quickly 
but not so fast that you miss dots. Ideally you want to hit all the dots 
in one go. But if you miss any, eh, whatever. Just go back to them 
without letting go of the button. When that's done, you'll be able to 
pick up the tumor with the forceps. Put it on the tray to the right, 
then grab the synthetic membrane from the tray on the left and place it 
CAREFULLY on the wound. If you do this incorrectly it's all over so do 
it fast but don't get careless either. After that, switch to the gel 
and apply it all over it. Keep holding down the button and move over to 
the left side while applying the gel because the incision line will have 
now appeared. You can disinfect it in the same motion, which is neat. 
Now, switch to the scalpel and let's go inside!

Oh noes! The intestine is full of inflammations! But don't worry, this
isn't New Blood where inflammations were a million times more terrifying
than Cardia. You don't have to inject EXACTLY in the inflammation points,
you have a bit of leeway. In fact, it might even be more lenient than
Second Opinion. That's right. So let's go for it! Before we begin, here's
something to keep in mind: a full syringe gives you enough to treat one
large spot OR three small ones. Secondly, it's a good idea to use what
I call the warping strategy to shave a few seconds off your time:

When filling the syringe or injecting with it, you may notice that as 
long as you have the button pressed, and as long as the syringe hasn't 
finished filling up/emptying out, you can move the wiimote as much as 
you want and the cursor won't move. But as soon as the syringe is done 
filling/emptying, the cursor will appear where you are currently 
pointing the remote. Using this trick, you can save some time. You 
can move the remote over to the anti-inflammatory bottle while the 
syringe is injecting, and when it's done you can immediately fill it up 
again. It works the same the other way. While it's filling up you can 
move over to an inflammation and inject it immediately.

Now then, let's treat this muhfugga. There will be 3 small spots and 2
large ones. Fill up the syringe and quickly take care of the 3 small
ones without refilling. Then refill again, inject it into a large one,
refill again, and inject it into the other large one. Once this is done,
you'll be allowed to move with the magnification tool, also known in
some circles as the ultrasound. So when that happens, quickly switch to
that and move the cursor to the left, then press B to move over to
the left side of the organ from where you are. You'll find two more
inflammations here. A small and a large one. Take care of them both, then
move the magnification tool directly up all the way to the top left
part of the organ. Here you'll find 5 more inflammations, 2 big and 3
small. Like in the first part, fill up your syringe to full and take care
of the 3 small ones in one shot without refilling, then individually 
refill for the two large ones. When you're done with that, the vitals
should be in the 60s already, so take some time to pump a full syringe of
stabilizer or two before proceeding.

After that, it'll be time to take care of the 3 big tumors hidden inside
the organ. What you want to do here is play the mission enough times
that you can memorize the location of the three tumors. One is on the
left part of the organ, the other is on the top right side, and the
other one is on the bottom. Don't waste time using the ultrasound on
them. Just slash where they are supposed to be to get them out fast.

To treat them, I recommend treating two at the same time, and then the
third one. Let's take the left one and the bottom one. Position the
camera in such a way that you have full view of both tumors. Then switch
to the drain and begin draining the mucus on one, and then the other,
then switch to the scalpel and go back to the FIRST one you drained.
Excise it along the dotted line but make sure to do it fast because
that mucus comes back pretty fast. Once the first one is excised very
quickly do the same thing for the second one before the mucus reappears.
When that's done, switch to the forceps and move both tumors one right
after the other to the tray, then grab two synthetic membranes and place
them over the wounds, do it fast but be careful not to get a miss here.
Finally gel over them.

Now move on to the third tumor on the top right side. Treat it the
same way you did the others. Slash, drain, excise, pick up, place the
membrane and gel. When you're done with that, move the magnification
tool to the bottom right of the organ because 3 new inflammations will
have appeared here. Treat the big one and a small one BUT LEAVE THE LAST
SMALL ONE ALONE. Vitals should now be dangerously low, around the 50s.
Remember that you CANNOT let the vitals go below 45 or the operation is
forfeit. Take this time to pump stabilizer until the vitals are maxed
out at 90, then treat the remaining inflammation.

Now we move on to the lung! Switch to the laser here, there will be 4
tumors immediately visible to you. Laser these guys and then gel over
them. Then move to the bottom to find 3 more. Laser and gel these too.
Then move all the way over to the top to find 4 more. Do the same for
these. Once these are done with, it'll be time to deal with the hidden
shadows.

Again, I recommend playing this mission enough times that you can
memorize the location of the 4 shadows you have to uncover. This is
because you want to deal with them as fast as possible without losing
ANY time at all searching around. Time is not on your side after all.
The first one is right here in the top part where you're looking. Feel
free to ascertain where the shadow is by hovering the ultrasound over
it but don't use it, just slash where the shadow is supposed to be to
uncover it. Then drain the mucus and gel over the wound.

Three more to go. Quickly move alllll the way over to the bottom of the
lung. You'll find the second one you have to treat here. It's not ALL
the way at the bottom, it's a bit above but you know what I mean. Check
my video if you wanna see exactly where it is. Deal with this guy in
the same way, drain the mucus and then gel. Once that's done, move to
the center of the lung. The next shadow will be DEAD center. It's a true
tumor. You'll treat it the same way you did the last 3. Slash it
vertically to get it out, drain the mucus, excise along the dotted line,
then pick up, put on the tray, place the synthetic membrane and gel over
it. One more shadow to go! This last one is VERY close. Don't even move
the camera. It's to the right of that last one you just treated. Slash
it, drain the mucus and then WAIT. Take this time to raise vitals all
the way to max again because once you finish treating this last one
this crap'll get serious. When you're ready, gel it.

Now black bruises will engulf the lung, as well as a RETARDED amount of
shadows. 4 of them are true tumors and you can memorize their locations
(although the 4th will not appear until you're done with everything
else) but the tough part is that the shadows that are only mucus will
be MOVING. That will make it extremely hard to deal with because you
don't know exactly where they will be. The only way is to find them with
the ultrasound and then slash them before they get away. If you waste
too much time searching around for these things the XS will elude you,
and trust me, sometimes that last mucus is pretty DAMN sneaky.

But don't worry, there's a very important tip I'm going to give you,
which you should keep in mind when trying to XS this: the mucus form
small tumors periodically. This isn't just for show. These tumors are
very important. When one of them forms, it means the mucus that created
it isn't very far! You MUST use this to your advantage if you want to
do this fast enough for the XS without getting lucky. The trick is that,
whenever you see a small tumor appear, use the ultrasound around that
spot to find a mucus for free without wasting time searching for it!

Anyway back to where I was. Like I said, black bruises will engulf the
lung. Do NOT move the camera. Leave it where it is and begin a quick
search around this area for moving shadows with the ultrasound. There
will be SO MANY that you will find a crapload of them immediately,
guaranteed. You want to treat as many of them as possible RIGHT NOW
because if you let such a huge number of them roam free the vitals will
get annihilated and then you'll lose too much time just pumping the
lung full of stabilizer and treating the small tumors.

I recommend finding and excising at least 4 of them (more is good if
you get lucky but don't go out of your way to search for them). It
should only take you about 5 seconds or less. Treat those 4 the same
way you've done it up to now, and then inject some stabilizer real
quick just to stay safe.

Next, move slightly up to where the two stationary large tumors will
be. As I said before, memorize their locations. Hover the ultrasound
over them if you have to and then slash them to uncover them. HOWEVER,
if you happen to see any moving shadows while you're using the ultrasound
take care of those first. Either way, while you're uncovering those two
tumors you should begin to see small tumors forming around. Whenever you
see one appear STOP and destroy the mucus shadow that created it before
it can get away. You should be able to destroy around 3 more mucus
shadows (more if you're lucky) here before you even start working on the
tumors. Take care of the small tumors they create as well. When that's
done begin treating the large tumors. You know what to do! I ain't gonna
repeat myself, but I will say treat them both at the same time to save
time. That is to say, drain one first, then the other, then go back to
the first one and excise it, then excise the second one before it
regains its mucus etc etc. Remember to keep a good eye on the vitals!!
If it drops too close to 50 stop whatever it is you're doing and get it
back up. If it drops below 45 you will have failed!

Finish dealing with those two tumors. Be careful because they will create
3 small tumors each when you remove them. It's nothing special but just
sayin'. Remember that if you see a small tumor form somewhere stop what
you're doing and bring out the shadow that created it. When you're done,
move to the bottom part of the organ. A bunch of small tumors will have
formed here by now so treat them, then excise the large tumor down on
the bottom right part. Again, if you see any small tumors form, deal
with the shadow.

After you're done with this tumor comes the worst part. Now you have to
finish killing off the straggler shadows. There should only be a few
left by now, which can make things difficult. They're pretty elusive
bastards sometimes and if you spend too much time searching you'll lose
the XS. Nevertheless, move back over to the top where a few small tumors
should have formed by now. Make a very quick cursory search around for
shadows, if you don't find anything in 1-3 seconds then start treating
the tumors with the laser. Hopefully while you're doing this some new
ones will form which will tell you where the shadows are. At this point
you're pretty much FORCED to search around for the remaining ones.
I recommend staying more or less near the center of the lung. You can
go 3/4 of the way up or 3/4 of the way down but don't go all the way.
Search around with the ultrasound while keeping an eye out for any tumors
that might form which will indicate to you where a shadow is. This is
probably the worst part and sometimes you just get plain unlucky and
aren't able to find the last one fast enough. If this happens don't
get discouraged, just restart and try again. It doesn't actually happen
that often.

If it takes you 10 seconds to find the remaining stragglers, that's
pretty good. Anything more than that and you may want to restart. The
time limit for this operation is very strict. As soon as you treat the
last one, the final large tumor will appear on the left side of the
lung. You'll know because an ultrasound symbol will appear over the
place where it's supposed to be. Don't worry about vitals at this
point unless they're dangerously close to 45. Just excise that last 
tumor and treat it as fast as you can. No small tumors will form because
the black bruise will have disappeared.

We're almost done, but make SURE you keep your cool because if you get
a good on either the closing suture or the bandage then you will have
failed the entire operation. Yeah. No pressure. But no seriously. Be
CAREFUL here. That bandage is more dangerous than you might think when
you're under pressure to get the cool. You don't know how many times
I've failed this part because my god damn hand is shaking like I got
parkinson's or some bull. Jesus. Anyway if you feel too jittery pause
the game and take deep breaths. If you get a good here everything you
did will have been for nothing. Go slow for the suture as well. Like
the previous CR-S01 operation, this one requires around 7 passes.

Remember to stay more or less within the red area while doing it, as 
well as within the left and right points of the opening. Do it right 
and make sure to get the cool, then switch to the antibiotic gel and 
spread it multiple times on the incision area. Don't keep the button 
pressed the entire time though! You have to the release and press the 
button again at LEAST once to do it properly. Keep that in mind. Keep 
applying the gel until you get the ok, then grab the bandage. This is 
the last step and you have to do it RIGHT. If you don't get the cool 
here you will have failed so take it slow if you have to. The trick to 
getting said cool here is to make sure the bandage covers the whole 
line BUT don't go any farther than that. That is to say, start from the 
left point where the line begins, and then end it at JUST the very end 
of the line without going too much past it. You can do it vice versa if 
you want but whatever.

And that's it for this awesome operation! The only special bonus to keep
in mind is keeping vitals above 45. All the others will fall into place
themselves. As usual, you need to get ALL 21 cools in the entire thing,
if you get a single good you will not get the XS. And finally, the 
hardest part of all, time. You need to do this operation very fast. To
get the XS you need around 12200 score. As long as you finish with
a clear time of less than 3:40 you will be good for the XS. As you can
see in my video, I finished in 3:14 and I'm not even that good so it's
definitely nothing unreasonable.

If you wanna check out said video, head on over to my blog at
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partc2

-------------------------------------------------------------------------

                            ====================
                            === Maria Torres ===
                            ====================

                          === Maximum Annoyance ===

Special Bonus:

-Miss < 1 times
-All patients transported
-Cool > 8 times
-Let go of limb < 2 times

After how ridankalus the previous operation was, this one's pretty 
light times. It's got a few tricks here and there but nothing too
serious.

If you press the skip button as soon as possible in this operation it
takes like a second for the music to start or the patient's arm from 
becoming movable, which gives you plenty of time to point the cursor at 
the lower right where the bone icon is and press A on it, then move back
to the broken arm. After that small lull you'll see the blue circle
appear on his arm. Your cursor should already be here. Press and hold
A on it, then move it to the right as far as you can. You'll have to
release the button and grab it a second time to pull it all the way
though. Just remember, the second time you grab it you need to press A
on the hand itself and not in the blue circle. Two times should be
enough to get the ok, and hell, MUST be enough, because if you try more
than that, you'll miss the fourth special bonus. And that's NO GOOD.
The trick with these dislocations is to move the arm FAST. Don't hold
it for very long or vitals will get pulverized. If you do it right you
should get it done and have vitals still in the 60s, whereas if you hold
it for very long it can get to critical in a couple seconds flat. Don't
worry about being gentle. That's a lie.

As soon as you've done that, and while the game is busy moving the
screen up, have your cursor pointed at the lower right where the splint
icon will come up. As soon as it does press A on it, then press and hold
A on the blue circle that shows up on said splint and ram it all the way
to the right. Again, don't bother with being gentle. Just do it as fast
as you can.

Now, after that's done, the screen will shift again. This time downward.
Afterwards, two more icons will pop up on the right. Talk and bandage.
Obviously you should have your pointer at talk and press it as soon as
it appears. Since you have skip activated, nothing will happen. Just
immediately press on the bandage icon after that. You already know how
to do this. Same as last time: quickly press and hold A on the white
circles that appear to the right of the arm. Don't worry here, you can't
get a miss if you somehow don't hit the circle. When you do, make circles
with the remote. Just go wild and spin it as fast as you can, you can't 
get a miss here. My recommendation for doing this is to make the circles
counterclockwise if you're right handed like me and to make them as
small as possible so you can complete them faster. It should take you
less than a second to do it for each. Alternatively you can just shake
the wiimote up and down, though the difference between that and tiny
circles is blurry. That'll stabilize this patient.

You'll now switch over to the next patient and-WHAT IS GOING ON HERE.
He has a fucking beam jammed in his chest or some bull. Not to mention
some wires or whatever. But since this isn't surgery we can't treat 'em.
Now, if you did the previous part fast enough, and you should have,
there will only be 2 blood pools here. Specifically, they will be to the
left of the beam. If you took too long before, there will be an extra 2
pools on each wire and that... would not be ideal. So yeah. Make sure
there's only 2 pools. Grab a gauze from the right and place it between
both pools to absorb them at the same time. As soon as you're done with
that, the icon for the hyrdaulic cutter will appear. Quickly press it to
have our minions begin cutting that beam.

Now this is the tricky part. Immediately after ordering the hydraulic
cutter, switch to the syringe and pump 3 full needles of stabilizer on
the patient as fast as you can. By about the time you're done, 2 new
pools should appear. Ignore them and switch to the other patient. You
know how to do this right? I don't have to tell you? Oh I do? Damn,
where would you be without me? Just press A up there on the patient
icons to the right of the vitals. Geez. 

Anyway this patient's got 3 pieces of glass stuck on his chest. Switch
to the forceps and begin extracting them. Remember to use proper forceps
technique: If you keep the A button held down, you'll be able to use the 
forceps by only pressing the B button, which will allow you must greater 
precision and control than having to press both A and B! That's a hot 
tip from me to you. So anyway, the glass. Remember, you have to get every
cool possible or you won't get the XS, so be swift but also careful. The
trick with these guys is to grab them and then pull them out making as
straight a line as possible the entire way. Of course, said line must
be perpendicular to the cut they're lodged in. Get them all out one
right after the other, and then gel the 3 wounds all at the same time
after all the glass has been dealt with. 

Once this is done, the camera will pan out. Point the cursor to the
bottom right while this is happening, and then press A on the scissors
icon. This'll make the scissors appear. We gotta cut the patient's
shirt off now. Move the position of the scissors by turning your wrist
to the right or to the left. You'll have to cut along the blue lines
from one dot to the next. To do this correctly you have to align the
left blade (the one that's glowing yellow) with the line. It's not too
tough but don't rush so much that you get careless and miss. That would
mean the operation has failed! Anyway, when you finish cutting all the
way, two wounds'll be revealed. Well, two wounds and 3 blood pools. Also
a third patient will arrive. Ignore that byotch though. Let's work on
these blood pools. Take a gauze and absorb one of the pools. Remember,
one gauze will only work on 2 pools before having to be replaced, so 
after absorbing the one on the right, grab a new one before absorbing
the other two. When that's done, quickly switch to the forceps and
begin placing the synthetic membranes from the left tray on the
square indicators. However, only place three membranes and then quickly
switch back to the first patient. Why? Because the hydraulic cutter has
just about finished up and now that patients vitals will drop like it's
HOT. In fact, they should already be critical. But don't worry about 
that. Do not raise them. Take a gauze and clean up the two pools under
the two wires but DON'T TOUCH THE GOD DAMN WIRES. Don't place the gauze
squarely on the center of the blood pool. Place it about halfway below
that so that we don't get no accidents we won't regret. 

After those two pools are cleaned up, the camera will transition to
the patient's arm. We'll have to secure a blood transfusion. Vitals are
pretty low but again, ignore that! You know how to do this part by now
right? Well I guess I could repeat it if you insist... This is probably 
the most dangerous part of the operation so watch it! First gel over 
the spot. It doesn't take much gel at all. Just apply a bit for a 
fraction of a second and then immediately move the cursor to the bottom 
right where the needle will be. Grab it with A, then CALM DOWN. Make 
absolutely sure that you jam it in on the green dot. This is the easiest 
part to fail on if you're not careful. That green dot is not lenient at 
all. You'll need New Blood levels of precision to hit it, so don't rush 
this part or you fail. Either way, once you've put the needle in, grab the
bandage on the bottom right with A, then quickly press and hold A on the
circle that appears to the right of the arm. Don't worry here, you can't
get a miss if you somehow don't hit the circle. When you do, make circles
with the remote. Just go wild and spin it as fast as you can, you can't 
get a miss here. My recommendation for doing this is to make the circles
counterclockwise if you're right handed like me and to make them as
small as possible so you can complete them faster. It should take you
less than a second to do it. Alternatively you can just shake
the wiimote up and down, though the difference between that and tiny
circles is blurry.

That'll stabilize that patient. Now we move on back to the one we
abandoned earlier. And turns out he's almost dead! But don't worry. We
got this under control. Ignore the vitals, don't raise them with
stabilizer. Just switch to the forceps and apply the rest of the
synthetic membranes, then switch to the tape. We'll be applying two.
Each should stretch all the way across 3 membranes. Remember that you
have to get cools on both of them! To do that, simply move the tape
in a straight line from the top right corner of the highest membrane on
the right to the bottom left corner of the lowest membrane. Same deal
for the other one except this time it's from the bottom right corner
to the top left corner.

The screen will now transition to the arm, and we'll have to secure
yet another blood transfusion. This is exactly the same as the last one.
Again, be careful when jamming that needle. It's dangerous and we're
almost done. You don't want a miss now right? Yeah. Anyway, that'll
stabilize this guy. Now we automatically move on to the next one who is
also almost dead but who cares. All we gotta do here is remove 3 glasses
just like we did a little bit ago. Remember, straight lines while
pulling them out.

And that's it. To get the XS here you have to finish the entire operation
in less than 60 seconds.

For my video of how to XS this operation go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partm2

-------------------------------------------------------------------------

                           =====================
                           === Hank Freebird ===
                           =====================

                         === Time For Trouble ===

Special Bonus:

-Miss < 1 times
-Cool screws > 12 times
-Cool drills > 18 times
-Cool mallets > 5 times

Holy black voodoo monkey jesus, this operation is long AND tough.
Probably gonna take quite a few tries to XS. Because of that, if your
wrist starts to hurt or get tired, take a small break because that'll
negatively affect your performance. Go read some online comics or
something, I dunno, and be sure to open your hand and leave it in a
neutral position. Once you feel better you can go back in. Something 
that's very important is to remember that you cannot get a SINGLE good 
or you will have failed. That means that if at any point you get 
something less than a cool, you should probably restart unless you just 
want to practice the entire thing. So, since we have to be so perfect 
and the operation is so long, what I recommend here is to take it slow 
but sure in general, and only go fast in a few key spots that are less 
dangerous.

Alright, don't hit the skip button yet because that'll screw up our
grip on the remote. Let Hank and Tomoe say their lines and keep the
cursor pointed where the blue circle will pop up. Then press and 
hold the A button on said blue circle at the top and make a straight line 
through the guideline. The B button will not work so don't try.

Hit the skip button while the screen is transitioning, that'll give you
plenty of time to reposition your grip. Also keep holding down the A 
button. We'll have to move the broken bone back into place. Have your 
cursor pointed at the tail end of the dislocated bone, and when the blue 
circle appears, press and hold B to grab it. Then just move it up to 
where the yellow silhouette is. Make sure the bone is overlapping with 
said silhouette and then let it go. Go ahead and do this part fast 
because it's easy.

Next we'll be drilling into the bone. Press and hold A on the blue
circle that appears, then move the cursor away from the drill to start
moving it in. Try to keep it in more or less a straight line, though
don't worry too much because it's pretty lenient in this regard. Keep
in mind that the farther away you pull the faster the drill goes. To get
the cool here you have to bring the tip of the drill as close to the red
line at the end without actually touching it. If you do touch it you'll
get a miss and will have to restart the operation. You'll have to drill
two holes. I recommend taking it reasonably slow for this. Pull the drill
a lot at first, but once it gets closer to the end move back a little
to slow it down. This way you can get the cool without much danger.

Next you'll have to apply the screws. Watch out, these guys are 
deceptive. To get the cools on these, look at the yellow silhouette.
You'll be able to see a cross on it. Now look at the screw. See the
ring the point is attached to? What you have to do is hold down the A
button and then release it when that ring is overlapping with the 
horizontal part of the cross on the silhouette. Got it? Keep trying,
because it's also important to develop your own subconscious sense of
when to release the button.

Next we'll move on to the leg. There will be 3 bones we have to pick up.
Memorize where the blue circle of the leftmost bone will appear and have
your cursor hovering over it while the screen is transitioning. Keep the
A button held down and grab it by pressing and holding down B, then
throw it out on the tray to the right. Do the same for the other two
pieces and do this entire part fast because it's really hard to get
a miss. I mean the only way is to drop the bone outside the tray but
how is that EVER going to happen unless you're drunk?

As soon as you drop the third bone, it'll be time to move the dislocated
bones to their proper places. You can do this part pretty fast too
because it's not too tough. Just grab the tip of the bone on the right
(specifically, press B while holding down A on the blue circle), and just
move it until it overlaps with the yellow silhouette and let it go. It's
not too tough, do the same for the other two dislocated bones. After
that, we'll have to place the three bones we took. Now for this part
I recommend slowing down a little because it's a little bit easier to
accidentally get goods here. The order the bones will come out in is
random, so you really don't know what you'll get, but it's not so bad
because there are only 3 and it's pretty obvious where each one goes. The
long and thin bone goes on the long and thin silhouette to the right,
the other two go on the left side, one at the top, the other at the 
bottom blah blah. Anyway, like I said, take it slow, turn your wrist to
move the angle of the bone so that it overlaps properly with the
silhouettes. When in doubt, go a tiny bit more towards the clockwise
direction than you might think. This seems to be a good rule of thumb
here.

Turns out a piece of bone is missing! Who was the jackass who left it?
Oh well. We'll have to cut out a piece of synthetic bone with the lazor.
Press A on the blue circle to start the laser. You have to go along the
path and stay as close to the blue guideline as possible at all times.
If you move out beyond the red lines you'll get a miss, but beyond that,
simply straying too far from the blue line means you're getting less
points and that's no good so strive to be on it as much as you can. This
is similar to the adenoma cuttin in the first Hank operation but not
nearly as hard because there aren't any crazy curves or ultra narrow
paths. There are two other things you need to remember. Do NOT let go
of the A button at any point for any reason. Second, do not go over
the lit circle or the laser will stop. Always stay within this circle
and let the camera move the laser forward for you while you concentrate
on staying within the guideline. It's a good idea though to stay 
relatively near the fringes of the lit circle because this causes the
camera to move faster. The closer you go back to the center of the circle
the slower it'll go until it stops completely. Generally speaking, I
recommend letting the camera take you forward during the straight
paths but moving forward yourself during the curves. You'll have to cut
twice.

Incidentally, I love the way Tomoe says "Perfect! That was amazing!"
When you reach a 3000 chain. Stephanie Sheh, is it? Mm, not bad.

When that's over with, twist your wrist counterclockwise a bit and hold
the A button while the screen is transitioning. You'll have to place the
synthetic bone and if you already have your wrist twisted this way, once
you grab it you can move it back to neutral position and be able to place
the synthetic bone more comfortably. We're about halfway through the
operation, don't relax now!

Next we'll drill 6 holes in the bone. These are slightly different from
the last ones in that the holes are much smaller and more lenient. What
this means is that you can pull all the way and make them go as fast as
you can and still not be in significant danger of getting goods! So do
all of these drills as fast as you can. After that's done, we'll be
screwing the plate in. Hang on though! This one is a bit different from
the previous one. I told you these screws are pretty devious. We're going
to use a different mental guideline for these. Instead of doing it the
way we did previously, ignore the crosses on the silhouette and
concentrate on the cap said cross is on. Now look at the screwdriver.
See the ring the point is attached to? You have to let go of the button
when that ring is JUST about to touch the cap. It's slightly different
from before because you have to let go faster. If you're still not sure
where it is exactly, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth2
to see a picture of the moment when you should let go. Keep in mind 
though that I'm using an LCD HDTV, which is known to have just a bit 
more input lag than CRTs, so if you're using a stone age TV it could be 
very slightly different. But then again maybe not. Would it really make 
a difference here? Anyway, you'll have to screw in 6 times. Again, stay 
sharp because these assholes are deceptive and can give you a good 
when you least expect it if you're not on the ball. This is one of, if 
not the most dangerous part of the operation. Finally, keep one thing in 
mind: When in doubt, release the button just a tiny bit BEFORE the cue 
rather than after.

Next you'll drill 7 holes into the other bone. These are longer and less
lenient than the previous ones, so you might want to go slower here and
make sure you get those cools. After the 7 holes it'll be time to
screw in the plates. For these screws you can go back to looking at the
cross like the first plate OR you can keep looking at the cap and release
the button just before the ring touches it like the previous plate. It's
up to you, go with whatever feels more natural to you. After that we'll
drill 3 more holes into another bone. They are long ones so take it slow
here if you have to.

After that comes a new thing, and this one can be pretty frustrating at
first when you're not used to it. We'll have to drive in the nail by
doing a hammering motion with the remote. Now, I'm going to tell you the
most reliable way I've found to do this: grab the remote with both hands.
That's right. You don't have to let go of the nunchuck, just grab the
remote with your left hand's thumb and index finger. Now like you need
them for anything. Anyway, in this way you'll be able to achieve greater
precision than with one hand, not to mention you won't have to put more
undue stress on your wrist.

Now then. It's important first of all to know what exactly you're aiming
for. That's simple. See the power bar on the right? It has 5 levels.
What you're aiming for is to drive the nail in with 2 hits, and to do
that one of the hits has to be at full power (5), while the other has
to be at mid power (2-4). You got that? Secondly, the wii remote cursor
HAS to be onscreen when you do the hammering motion or it won't register,
so make sure that it's there before you do it. 

So. The trick here is this. The full power (5) hit is EASY. All you have
to do is make the hammering motion as fast and hard as you can. The hard
part is getting the mid power (2-4) hit without accidentally being either
too soft (getting a 1) or too hard (getting a 5). So how do we do this?
The best way is to try for the mid-power hit first and to tend more 
towards the higher end of the strength spectrum while doing it. Why?
Because if you're too soft and get a 1, it's immediately over and you
have failed, so you absolutely do not EVER want to get a 1. BUT, if you
accidentally hit too hard and get a 5, that means that you still have
one more chance to try and get the mid-power hit so not all is lost.
That's why you should try to stay near the higher end of the strength
spectrum (3-4) when doing the mid-hit. You got that? Good. Other than
that, it's simply a matter of practicing it so that you get a sense of
just how much power to put into your motion. One final tip: When doing
the mid-power hit, try to do the motion without snapping your wrists
because this seems to increase the power. Seriously, try it. It's a good
way to get the mid power hits. Then for the full power hit, go ahead
and snap your wrists to get it. 

After this you'll have to drill 3 more holes and then drive in 3 more
nails. Do it in exactly the same way. Again, make the hole slowly and
use the same technique for the nails.

Once that's over we'll be almost done. If you've gotten all the cools
up till now then you have a shot at that XS! If you got even one good,
don't bother. Now stay calm, keep the wiimote held with both your hands.
Twist your wrist counterclockwise in preparation while the screen is 
transitioning. This is the end, DON'T SCREW UP HERE. You already know how
to staple the wound shut: Press and hold the A button
so that you can use it by only pressing the B button. This will afford
greater control. Now watch the guideline and make minute changes to the
angle of your remote until you match it. Position the cursor so that
your remote overlaps the guideline. There's some leeway, but try to
have it overlap as perfectly as you can. Remember, don't rush on this
part! Though I will say one thing. You actually CAN get a single miss
and STILL get the XS, though ironically, if you get a good you will not
get an XS. Hmm... seems unintuitive but whatever. Just something to keep
in mind.

So that'll be it for this extremely hard operation. Remember, your main
concern is getting all the cools. The time limit is not that strict so
you should take it slow when you have to and put all your concentration
into doing that.

You can check out my XS video of this operation over at
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth2

-------------------------------------------------------------------------

                           =======================
                           === Tomoe Tachibana ===
                           =======================

                           === Moment of Zen ===

Special Bonus:

-No Bads
-Passed both valves safely
-Didn't hit small intestinal wall
-Vitals didn't fall below 20

This operation is a joke. Especially after that last balls Hank
operation this one's a walk in the park. There's only 13 cools to get and
there's sooooo much time to get the XS that you can take your sweet
dang ol' time and concentrate on just doing everything correctly.

So let's do it. As I said, there's so much time that you can basically
go make a sandwich, come back, and still get the XS. Press the skip
button whenever you want and start moving forward. Being fast really
isn't necessary but I guess it can't hurt, so let's go over proper
posture one more time:

Have your arm pulled all the way back so that your wrist is touching
the side of your torso. Lean back on your chair. That's the neutral
position. When moving the endoscope forward, you want to do it as fast 
as you can and without having to back into neutral position midway if 
you can help it. From the neutral position, to go forward simply hold
down A+B and extend your arm out in front of you. You can get a lot of
distance this way and very fast. Once your arm is completely extended,
you should begin leaning your entire body forward to get even more
distance. If you do this, you'll be able to get to a lot of destinations
without having to waste time retracting your arm, as we'll soon see.
Just remember that you're supposed to lean towards the sensor bar and
not the TV. Seems obvious but sometimes we may forget.

This way you can get to the first affected area in one shot. It's a
busted blood vessel or whatever and a blood pool. You know how to deal
with these already. Press C and switch to the drain to get rid of the
blood pool first. That's what you usually want to do since the pools
can sometimes get in the way of the hemorrhaging area which can prevent
you from treating it. Anyway switch to the hemostatic forceps and take
care of it. Remember that you have to get the cool here. Hold Z to stop
the bleeding and release it as SOON as it has stopped to get the cool.
The timing probably takes a bit of practice to get down. What I recommend
is doing it enough times that you more or less have a "feel" for how
much time is required before letting go of the button. On top of watching
of course.

Let's move on. You can get to the next area in one shot too. Just sayin'.
Not that you have to. So whadda we got here? A bag? Nothing special.
Press C and switch to the forceps. The regular forceps. Remember, the
forceps are the ones on top-left of the toolbox. The one on the right
are the hemostatic forceps. They are different okay? If you try using
the hemostatic ones nothing'll happen. When you've gotten 'em out, center
the view on the blue circle then press and hold Z. Wait until the forceps
have pinched and then let go of the button. Easy. Nothin' to it.

Move forward a bit more and you'll spot the passageway towards the 
stomach. Before we go through though, remember that we can't let vitals
fall below 20 or we won't get the fourth special bonus. At this point
vitals probably dipped below the 50s, so take some time off to pump
the wall full of stabilizer until it's back up to max (80). Keep an eye
on the passageway, wait until it's open and then quickly go through.
If you hit it, restart that noise. What's wrong witchoo.

Now we're in the stomach. Immediately you'll spot a hemorrhaging area on
the wall to your right. Get a bit closer and treat it same as always with
the hemostatic forceps. There's still 3 more areas you have to treat.
Take a look at the radar to see their location. Doesn't matter which one
you go for next, take your pick. There's an easily spotted bag over on
the wall opposite the passageway you came from. Pick it up with the
forceps. From there, if you look up on the roof you'll find yet another
bag. When you pick THIS one up though, turns out there's a hemorrhaging
blood vessel behind it! Which will also create a blood pool. Switch to
the drain and get rid of that pool, then treat the hemorrhage with the
hemostatic forceps. As always, make SURE you get a cool. If you get a 
good, just restart.

Now look behind you to find the third bag. When you pick it up, you'll
find there's an inflammation behind it. Switch to the syringe (not the
stabilizer) and inject some medicine into it. You have to get the cool
here. You should already know how, but just in case I'll repeat it:
you have to hold down the button until the bright light above the blue
medicine is as close to the yellow guideline as possible without going
past it. Remember, the one that can't go past the yellow line is the
brightest part at the top. The duller parts below that can go past it.

You think we done yet? We ain't done yet! You'll notice that three more
dots will appear right after you treat that. Hunt them out. If you look
to the left you'll easily spot a classic combo of hemorrhaging area and
blood pool. Take care of it same as always but at this point vitals
should now be down below the 50s again so you might want to raise them
again before continuing. Behind you is an inflammation, and then the
third object is over to the right, down on the floor on the way to the
next passage. It's invisible though! So you'll have to look at the
radar to ascertain its location. Move your view until the dot turns blue,
then move towards the floor and use the spray to reveal it. Once it's
out just inject it with medicine from the syringe as usual. That'll be
it for the stomach, keep going just a little bit more forward (some
convenient arrows will point you in the right way) to find the passageway
to the small intestine. Wait until it opens up then quickly pass through
it. Once you're through, you should take the time to bring vitals back up
to max before proceeding.

Keep going, making sure not to hit any of the walls. This intestine is
a bit narrower and with crazier curves so be careful. The next affected
area is 2 polyps and a bag. Let's take care of the polyps first. We'll
use a new tool for this, the SNARE. Sounds like something you'd use to
catch an animal. But anyway, center the view on the blue circle, switch
to the snare and hold Z to bring it out. Move it with the control stick
and get it to overlap with the yellow ring. You can move the angle of
the snare by twisting your wrist (the one grabbing the nunchuck of
course) but truth is you BARELY have to do this. The snare almost always
comes out at or close to the right angle. Just have it overlap with the
circle and if nothing happens twist your wrist to either direction just
a tiny bit. Eventually it'll close around the polyp by itself. When this
happens, let go of Z, open up the toolbox again and switch to the forceps
to pick it up, same as a bag. Do the same thing for the second polyp,
and then grab the bag.

Raise vitals back up to max and dive down the hole. Keep going till you
get to the next affected area. There's a whole lotta stuff around here, 
Two bags, a polyp and a pool, and it's only gonna get worse once you
start removing the bags. That's why vitals should be at max, so you
can comfortably work without having to worry about raising them till
you're done. You already know how to treat all of this though, it 
shouldn't be a problem at all, especially since you have all the time
in the world to do it. One of the bags will reveal a hemorrhage and the
other an inflammation. Treat 'em, make sure you get the cools, and then
raise vitals back up to max.

Dive down and keep going. Keep an eye on the radar during this part 
because there will be a few blood pools along the way that you don't
want to miss. Drain them before proceeding. When you get to the end
(you'll know because there'll be a big red seal telling you you can't
go farther), you will only find a single bag here. Go ahead and remove
it. Turns out there's a tumor behind it. Inject medicine the same way
you'd do to an inflammation, although keep in mind it requires a bit
more dosage. Then switch to the scalpel. Resist the urge to center the
view on the ends of the excision line. Just center it on the blue
circle then hold down Z. Move the scalpel with the control stick. Go up
till you cut through the dots, then go down again to go through the
remaining ones. Don't let go of the Z button. A new line will show up.
Wait just a bit to let it set in. If you move too fast you won't cut the
first few dots. Wait a second, then begin going up through the dots.
When you cut them all, a third line will appear. Do the same thing for
this one, just wait a sec, then go down through them. 

That'll be enough. Next we gotta use the snare to excise it. But WAIT.
Before you do that, switch to the stabilizer and raise vitals all the
way to max. Once you use the snare on that thing a bunch of hemorrhages
will appear, so you wanna be prepared. This'll be the last time we
raise vitals. Snare that shit and BAM. Like 3 hemorrhages. But chill.
We got full vitals and we got all the time in the world because this
mission is so lenient. What could possibly go wrong? Drain all the pools
while performing hemostasis as usual. Take it easy, make sure you get
those cools, then pick up the tumor with the forceps and we done!

As long as you got all the cools and finished in under 4 minutes, that
XS is yours. And frankly that's eaaassy street. You can probably
finish in like 3:30 if you really want to. But whatevs.

For my video of this operation go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partt2

-------------------------------------------------------------------------

                             ==============
                             === CR-S01 ===
                             ==============

                         === History of Fear ===

Special Bonus:

-Miss < 1 times
-Cool > 20 times
-Shadow disappeared < 3 times
-Cardiac arrest < 4 times

Sup. This operation's nice, but I don't think it's as hard as the
previous CR-S01 mission. Still nice though. It can seem a bit
overwhelming at first with so much damage goin' on but once you know
what's going to happen and what to do it's not so bad.

Hit the skip button and as soon as the operation starts the patient
immediately goes into cardiac arrest. Have both your arms pulled back
and close to your chest, that way the sensor bar will easily register
the motion when you thrust them forward. Also, remember to extend them
towards the sensor bar and not necessarily forward. Also wait for the 
nunchuck icon to actually show up. Don't jump the gun. Try to revive the
patient in a single shot by hitting Z and B on the green part of the
bar. It's pretty easy, after doing it a few times you should be getting
it every time without much effort. I don't think anything particularly 
bad happens if you miss the green part, other than wasting time, but 
it's easy to get it right so why not.

Once that's done we're going to take care of the minor wounds before
dealing with the big one. Why? Because when you deal with the big one
shit will hit the fan, and you don't want to have left all those other
small wounds on top of it. Anyway, switch to the magnification tool
and move to the left part of the liver where you'll spot two long
lacerations. It's probably a good idea to suture these first since they
damage vitals the most. We've already gone over how to do this. For
these wounds you'll want to make around 8 passes with the sutures. I
like to go with slightly more than necessary so sometimes I make 9 or
even 10. Try to keep the width close to the white guidelines. Make sure 
that you suture VERY fast. Don't count the number of passes, just go 
with what feels right and it should work out if you've practiced enough 
and have gotten a subconscious feel for how many passes are necessary. 
If you haven't, then keep trying until you do! Remember the proper 
suturing technique: Do it by snapping your wrist right to left as you 
move your arm top to bottom.

Suture both lacerations first, then switch to the forceps. We'll
extract the glass shard and wire that're stuck here. First extract the
glass. It works the same way as the previous Maria operation:
Remember to use proper forceps technique: If you keep the A button held 
down, you'll be able to use the forceps by only pressing the B button, 
which will allow you must greater precision and control than having to 
press both A and B! That's a hot tip from me to you. So anyway, the 
glass. The trick with this guy is to grab it and then pull it out making 
as straight a line as possible the entire way. Of course, said line must 
be perpendicular to the cut it's lodged in.

Next, go for the wire. Don't use the ultrasound on it. Your aim should
be to memorize its shape so that you can pull it out without having to
check. This one is bent to the right, so instead of pulling it out in
a straight line perpendicular to the cut, pull it straight DOWN. When
it's out, gel both that wound and the one from the glass shard you took
out previously. Next move over to the right side of the liver. You'll
spot another glass here. This one I would say is the most dangerous one
of all because its weird shape makes it deceptive. Instead of pulling
it out in a perfect straight line perpendicular to the wound, pull it 
just an itsy bitsy TINY bit to the left of that. Should work out. Gel
the wound.

Next, move on to the top-left part. Here you'll find yet ANOTHER glass
shard and wire. This glass is pretty easy because it has a very thin
shape BUT remember that it's very long so don't jump the gun and think
you've finished pulling it out when you've still got a bit more to go.
Keep pulling it until it's ALL out or you'll get a miss. For the wire,
this one's bent to the left, but to be honest you can just pull it in
a straight line perpendicular to the wound and it'll work.

That'll be it for the minor wounds. If you got any goods throughout this
part, just restart and try again. Anyway, move back to the center where
the large beam is. By this time vitals should be critical. Switch to the
stabilizer and raise those vitals all the way to max! Should take
around 5-6 full syringes. Why so many? Because once you start working on
that beam, the patient will start fibrillating, so you'll want to raise
vitals as much as you can now while nothing major is happening.

Once you've done that, switch to the drain and remove all the blood pools
that have congregated around here. Should be around 4 or 5. When they're
gone, a small excision line will appear on the beam. Use the scalpel to
cut those dots. Do it fast, usually there won't be a problem, though if
you're mildly unlucky a pool will form before you finish. Just drain it
and cut again, but like I said, usually shouldn't happen. When you finish
cutting 3 pools will form again. Drain them, and then you'll be able to
pull the beam. Raise vitals to max once more before trying and then grab
it with the forceps and just YANK it to the right. Three more pools will
form, but also now is when the patient will start fibrillating
periodically. Drain the pools, if two of them appeared close to each
other, you were lucky because it means you can drain them both at the
same time and be faster. Either way, right after you drain 2 pools the
EKG will start going wonky. That means that in about 5 seconds the
patient will go into cardiac arrest. This will ALWAYS happen, 100% of
the time, and remember that if you try to do ANYTHING, even use the
magnification tool while the patient is fibrillating, you'll get a miss.

Anyway, quickly drain the last pool, then cut the dots of the excision
line that appear down below. This will cause 3 more pools to appear.
Drain them QUICKLY because cardiac arrest is almost here. Normally if
you're fast enough you can drain all the pools right before it happens,
but if you're lucky and 2 pools appear near each other, you'll be able
to drain them at the same time and then even have enough time to yank
the beam! Either way, once fibrillation starts happening, pull back your
arms to the sides in preparation for using the AED. Same deal as last
time, try to get it on the green part in one shot.

Pull the beam if you didn't, and then drain the pools. Yet another
excision line will appear. Cut it, drain the pools, yank the beam,
drain the pools AGAIN, then cut for the last time. After this, I
recommend pumping in a full syringe of stabilizer just to be safe. Do it
fast though. Then drain the 3 pools and pull the beam out. Quickly place
it on the tray to the right. You almost can't see it because the beam is
obstructing the view, but you already know pretty much where it at.

Drain the 3 pools that have formed, then switch to the forceps. You'll
see a blue circle pop up on the left. It's time to close this mother of 
all wounds. Grab on the blue circle and then pull it to the right. This
will turn it into a more manageable laceration. Though it's still a 
really damn HUGE one. Time to suture it shut. Since this thing is so
hueg, to get the cool you'll have to make MANY passes. I recommend doing
around 15, from the top all the way to the bottom, and try to keep the
width more or less the same as the white guidelines.

At some point around here the EKG will start spazzing out. That means
cardiac arrest is coming in 5 seconds... MAYBE. That's right, turns out
there's a 50% chance that it's just a false alarm and nothing will 
happen. I recommend playing it safe here. Keep working until the 5
second time limit is just about up, then stop for a bit and wait. If
cardiac arrest happens, good. If it doesn't watch the liver and if you
see that it goes back to beating normally, then just continue with the
treatment. One thing to keep in mind: if ventricular fibrillation DOES
happen here, then the next time the EKG spazzes out it will be a false
alarm almost guaranteed, which means you can keep working without fear! 
If it doesn't happen here, then the next time will be a real one 
guaranteed. Good thing to know.

Anyway once this bitch has been sutured you'll still have to apply
synthetic membranes to it 'cause it's just so damn big. Worse, it's so
big that the camera can't show all of it, which means you'll have to do
this in 2 parts. There are 6 membranes to place so I recommend placing
3 and then 3. Move the view down, then use the forceps to place 3
membranes on the bottom, then gel them in place. It takes a few passes
with the gel, so don't jump the gun and stop prematurely. After this,
move to the top and place the 3 other membranes. Gel them. That's how
it should happen IDEALLY. But truth is, it will only happen like this if
you're lucky. Normally, 3 blood pools will form while you're in the
middle of doing this. If you're even MORE unlucky, the pools will form
on the membranes you have already gelled, meaning you'll have to drain
the pools and then reapply whatever membranes they peeled off. If you're
UNBELIEVABLY unlucky and or slow, pools might even form twice. If this
happens I suggest you just restart because now when you finish you'll
only get a good. And despite what the word may say, that's NO GOOD.

Anyway, if all goes well you'll be able to finish gelling the 3 final
membranes and finish treating the major wound with a cool. Now, as SOON
as this happens, quickly switch to the syringe and begin pumping 
stabilizer as fast as you can! Vitals should be critical around the low
20s, and now new lacerations will pop up. The patient will be damaged
twice, and each time lost 10 vitals. But if you're injecting stabilizer
while this is happening he shouldn't die. Inject twice to bring it back
up to 20, then move the view to the right where you'll spot two
lacerations. Suture them the same way as you did the very first ones in
the operation. You'll also spot a big laceration with blood pools
further to the right. Drain the pools, then switch to the forceps. A blue
circle will appear. Close the wound and then suture it in exactly the
same way because now it's just like the other lacerations. Vitals should
be ridiculously low by now so raise them once, then move over to the left
side to find another big laceration. Take care of it same as always, then
raise vitals up to around 50 or so. By around this time the EKG should
start spazzing out again. Remember what I told you, if the last time
was a false alarm, expect ventricular fibrillation. If the last time
was real, then just keep working.

Next, we have to take care of a bunch of shadows all over the liver.
Use the ultrasound to detect them but don't press A with it, just cut
them out with the scalpel once you know their location. There are 7
shadows to take care of, and it helps if you memorize where they are
so you don't waste too much time looking around. There's one just a tiny
bit above the laceration you just sutured, and there are also 2 a bit to
the right of the said laceration, as well as 2 more a bit more to the
right of that, one around the top-right part of the liver, and one in 
the extreme top-left. As long as you know where those 7 are, you'll do
well because they will always be in the same place. Poke them with the
scalpel, drain the blood, then suture the cut. These cuts are a bit
smaller than the others and thus, they need less passes from the sutures
for the cool. You may THINK they need just as many as the others because
of what the white guidelines tell you but this is a LIE. If you make as
many passes as the other lacerations you run a high risk of getting a
good. So for these ones, I recommend you keep the number of passes down
to around 3 or 4. And above all, make sure that they run the length of
the entire cut and maybe even a tiny bit more. In fact, a good way to
get cools on these guys is to just make three very large passes. Got it? 
Ok. That being said, it IS possible to get a single good and still 
manage the XS, but it's risky.

Anyway, keep working until you've dealt with all 7 shadows, also remember
to use gel on the places where there looks like drops of blood are
spouting.

Finally it'll be time to close up the patient. This suture is pretty
easy because the wound is completely vertical! Make around 9 passes and
be sure to cover the entire length of the wound. Afterwards gel and
apply the bandage to finish. Be CAREFUL on the bandage. Take it slow so
that you don't accidentally get a good.

Like I said before, you CAN get one good and still manage the XS if you
are fast enough. On the other hand, if you get all the cools you can
afford to take it slow because the time limit isn't that strict in this
operation. You need around 12800 for the XS.

For my XS video of this operation go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partc3

-------------------------------------------------------------------------

                            ====================
                            === Maria Torres ===
                            ====================

                           === Mournful Hero ===

Special Bonus:

-Miss < 2 times
-All patients transported
-Cool > 16 times
-Chest struck < 2 times

This operation isn't too hard overall, but you have to be reasonably
fast by doing things properly, not to mention it has two sticking points
near the end that you gotta be careful with, one of which is particularly
strange.

Hit the skip button as soon as the operation starts and the patient
you're on will undergo cardiac arrest. This guy will do this 3 times
during regular intervals, and he won't be stabilized until that happens
so there's nothing we can do other than continually go back and forth
between him and the other patients. Like I said, he'll do this
immediately and you'll have to start doing chest compressions. You
already know how to do this from the first mission: Loosen up for this. 
Begin smacking down the wii remote as if you were hammering a nail with 
it. The way I like to do it is to have my palm facing downward so that
I can snap my wrist more easily.  Make sure to begin doing it as SOON as 
the hands appear. Hammer down each time the hands on the screen come 
down. You CAN simply hammer rapidly with no regards to anything and 
still get the cool but that's tiring and there's no reason to do that 
when doing it in tandem is so easy. It takes 5 compressions to get the
cool. Count them so that you're ready to switch patients after the
fifth one.

Press A on the second patient icon. The one that's got an exclamation
mark on it. Don't worry, you have plenty of time. In fact, you'll have
to press A many times before it will let you because there's a couple
seconds after the chest compressions during which you're not allowed to
switch. But anyway. There'll be 3 icons to the left. First press the
Talk icon, obviously. This guy's got a nasty wound on his arm and we're
gonna have to apply the torniquet before we can begin moppin' up the
blood. If you try it's just gonna keep on bleeding. Press A on the
torniquet icon and you'll see a white circle appear on his upper arm.
Press and hold A on this circle to make a second circle appear on the
other side of the arm. Just make the pointer touch this circle, then
go back to the first circle and release A while the pointer is inside
it. That'll apply the torniquet. Nothing too complicated. The only way
to muck it up is to release the A prematurely.

Once that's done, grab the gauze on the right side of the screen and
use it on the mass of blood pools. One gauze won't be enough, so just
apply it for a fraction of a second until it begins to get soaked and
then grab another one to finish the job. Next, it's time to place three
synthetic membranes on the wound, so switch to the forceps. The area
where you can place them is pretty lenient so you can do this quite
fast without too much fear of getting misses. Also remember that if you 
keep the A button held down, you'll be able to use the forceps by only 
pressing the B button, which will allow you must greater precision, speed
and control than having to press both A and B! Anyway, when they're all
placed, gel and tape over them. Make sure you tape over all 3 at the same
time. Go from the top left down the middle to finish up on the bottom
right. Don't worry too much though, it's pretty lenient.

This'll stabilize the patient and send you back to the first one.
However, if you did things fast enough it'll still be a few seconds 
before this one goes into his second cardiac arrest. So forget him and
immediately switch to the other patient instead. You'll have to cut
up his sleeve first, so choose the scissors and do it. You already know
how to do this right?  Move the position of the scissors by turning your 
wrist to the right or to the left. You'll have to cut along the blue 
lines from one dot to the next. To do this correctly you have to align 
the left blade (the one that's glowing yellow) with the line. It's not 
too tough, you can do it fast...but not SO fast that you get careless 
and miss.

There'll be 4 burns on this dude's arm. Spread gel over all of them and
keep doing it until you get the OKs. Remember that you have to press the
button, hold it, release it and press it again a few times, don't just 
hold it the entire time and expect it to work. Next switch to the
forceps and begin placing the membranes on the 4 burns. You can do this
pretty fast just like the last one because this one's pretty lenient on
where you're allowed to place them too. Place all 4 membranes, gel them
and then switch to the tape. Now, we can't get all 4 of these with a 
single tape so we'll be taping twice. Again, don't worry too much about
this because it's pretty lenient on what it will accept. Go from the
top right in a straight line all the way to the bottom left corner of
the bottom membrane. Sometimes this will get you the cool on 3 membranes,
in which case you only have to tape the remaining one (I like to do it
vertically), but sometimes it will only register on the top and bottom
one, leaving the two middle ones. In this case tape from the top-left to
the bottom-right of these. That'll stabilize this patient, and two more
will appear (unless you didn't talk to that one patient before. But why
wouldn't you?!).

You'll now automatically switch back to the first patient, who has been
in cardiac arrest for a while now, but 's all good. Do the chest
compressions on him now, same as you did the first time, then immediately
switch to the second patient icon. Don't even bother raising vitals.
Leave 'em as is.

When you switch to this next patient you'll have a few seconds to relax
because the screen takes a while to transition. Have the stick held up
for the antibiotic gel and begin applying it on the excision line even
before the screen finishes settling in. It barely takes much to get the
ok. Then grab the cutter over on the right with the A button and make
the excision. You'll now have to intubate this guy with a fucking PEN.
That is RAW. You already know how to do this from the previous Maria
operation: Point the cursor on the blue circle at the top of the tube 
and hold down A, then move the pointer in a straight line down all the 
way to the bottom, then release the A button, move the pointer again to 
the blue circle, hold down A and repeat it. Keep doing this the 3 or 4 
times it takes until the tube is all the way in. You don't even have to
be careful or precise or NUTHIN'. This is even easier than the last
intubation we did. Just ram that thing down his throat!

After this you'll have to strike his chest. This is... slightly harder
than the chest compressions. You have to hold down the A button while
doing it, there's no rhythm to it, and it seems to be harder for the
motion to register. For this I recommend making the motion much stronger
and bigger than with the chest compressions. Also do them repeatedly
until you get 2 strikes. Two strikes should be all you need, and
apparently if you get more than 2 you won't get the fourth special
bonus. Thing is, I'm not sure how it's even possible to need more than
2 as it's never happened to me. And if it's never happened to me then
it shouldn't happen to you. That'll stabilize this patient. You'll
automatically switch back to the first one, but if you did things 
fast enough then it should still be a few seconds before he goes into
his third cardiac arrest. And those are some seconds we don't want to
waste, so forget this mother and switch to the other patient.

He's got a gaggle of blood pools, so grab the gauze on the right and
apply it. There's too much blood though so you'll need two. Just apply
the first one for a second until it starts getting soaked (should happen
REALLY fast), then go back and grab a second one to finish the job.
Once you're done with that the screen will pan out and you'll have to
cut his shirt off with the scissors. Same deal as just a few moments
before, I'm not gonna repeat myself on how to do this.

When you open up his shirt you'll see two wounds and 2 blood pools. Grab
a gauze from the right and absorb those pools. Since there are only 2
of them you will only need a single gauze. After that, switch to the
forceps and place the membranes on the 2 wounds. No need to gel
beforehand. You do have to gel AFTER placing them though. But after
gelling, stop. The first patient has been in cardiac arrest for a while
now, so switch back to him right now. Do the chest compressions same as
always for the third and final time. This will cause him to finally
stabilize. 'bout fricken time. Now it's just us and the last patient.
Let's end this!

NOT SO FAST THOUGH. Heads up. This part is the most dangerous one in the
entire operation. I'm talking about these two wounds that you have to
tape. These are known as the BULLSHIT membranes. Why? Because they're so
damn deceptive in where they want you to tape. What's that you're
saying? You just have to tape from one end of the membrane to the other,
same as always? Hehe, isn't that cute. But it's WRONG! If you try to do
this you'll only end up with goods, especially with the membrane on the
right, whose bullshit levels are at 9000. No, no, you have to be very
careful with these guys. Slow down a little bit. First tape the one on
the right. The way you should do it to get the cool is to start not on
the top left corner but 1/3 of the way BELOW that. From there, go on a
straight line to the bottom-right corner of the membrane but don't stop
there like logic would tell you. KEEP GOING a good ways past the corner
and finish almost an entire membrane's length PAST that to get the cool.
Yeah, I know, makes no god damn sense. But that's what you gotta do. 
Trying to apply the tape vertically or horizontally will NOT work and
will almost always net you a good. The membrane on the left is slightly 
easier, but be careful here too. Apply the tape diagonally from the
bottom-left to the top-right corner (or vice versa) but also make sure
to go past the ends of the membrane on both sides slightly more than you
usually would. Not as much as the membrane on the right but more than
with standard membranes.

If you managed to get the cools on these two then you're almost home free
but not quite because there's one more difficult part. The view will
change. You'll see a small excision line. Gel it, then grab the cutter
on the right and open up a hole. You'll have to ram a pen in, it's the
same as the intubation earlier except the other way. You have to grab it
from below and push it up. Go ahead and do this fast, it's not too
difficult or dangerous. Once you manage to get it in though, you'll have
to wait a few seconds. Switch to the stabilizer and begin injecting
while you wait. Inject three times and then place your cursor near the
pen in anticipation for when you'll be able to get it. Do NOT switch to
the forceps yet because if you do, you'll get no cue of when it's time
to get it out. Stay with the stabilizer, and eventually you'll see a
forceps icon pop up on the pen. This is your cue. Switch to the forceps
and grab the pen from the middle (the MIDDLE. NOT the end), pull it down
and then place it on the tray to the right.

Now CALM DOWN. You have to place a membrane on the hole but you need to
be VERY careful and precise because this one is like 10 times more
strict than all the others before it. It is NOT lenient at all, if you're
off by even a centimeter you'll get a miss. So what I recommend is to
grab that membrane and then take it slow. Don't just drop it fast like
you did on the others, keep it hovering over the guideline until you're
SURE that it's properly placed, and hell, even grab your right hand with
your left to keep it from shaking if you have to, and only release the
button once you're sure that it's in the right place.

Once you've done that you've won. For the last thing all you have to do
is apply tape three times. Once in a straight line from the top-left
corner of the membrane to the top-right corner, then another from the
top-left corner to the bottom-left corner, and finally a third one from
the top-right corner to the bottom-right corner. This is pretty easy to
do so there's nothing to worry about.

And that'll be it! 4 more patients in ultimate critical
one-foot-in-the-grave condition will appear but the operation's done. We
ain't care. Anyway, this operation can be done in like less than 1:20
but the requirements for the XS are far less than that. That's why you
can afford to take it slow for those two last difficult parts.

If you wanna check out my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partm3

-------------------------------------------------------------------------

                           =====================
                           === Hank Freebird ===
                           =====================

                         === Love in the Ground ===

Special Bonus:

-Miss < 1 times
-Chain > 7000
-Treatment halted < 2 times
-Cool > 36 times

Wha...abluh...abuhbuh...just... what is this... I don't even... glarbghl.
Fucking... cuntass shitting christ on a bobsled... this operation is
unbelievable. I am not joking this is ridiculous. If you can't even
imagine how to XS this I don't blame you. This makes the previous Hank
operation feel like we were on training wheels. In fact, I wouldn't be
surprised if this is the hardest operation in the entire game. You
basically have to make a pact with Satan to XS this one. I will tell you
how to do it. In detail. But ultimately, you will have to try many, many
times until you can do it (unless you're some kind of legendary surgeon,
in which case why are you even reading this). Never before have the
little things you can do to shave time off counted so much as now. You
have to be so, so fast but also very precise.

First, let's go over the proper way to hold the wiimote: hold it near
the top part rather than the bottom, place your thumb around the area to 
the left, slightly bottom-left of the d-pad and upper left of the A 
button and grip firmly with it. In my experience this affords greater 
control. You should grip with the tip of your thumb so that you're not 
actually pressing the A button, but if you have to, you can simply bring 
the rest of it down and easily press it with the joint between the 
proximal and distal phalanges while still maintaining the grip.

When the operation starts, don't hit the skip button yet. Let Hank say
his first line, and while he's doing this, have your cursor hovering
around the spot where you'll start doing the incision. Memorize where
that spot is. Press A once to pass the dialogue and then immediately
make the incision as FAST as you can. And I mean FAST.

Throughout the operation, it's important to keep one thing in mind:
your chain is irrelevant. As long as you get above 7000 chain for the
special bonus, having a higher chain won't help you get the XS. The only
thing that will is the time limit. So, it's true that if you're more
precise and always stay exactly on the blue line you'll get a bigger
chain, but NEVER do this at the cost of speed. It's better to get a
lower chain and be faster than to get a higher chain and be slower. Got
that? On the other hand, it's better to be slower than to get a miss.
Because a miss means you've forfeited the entire operation right there.

Hit the skip button while the screen is going inside the patient, and
then go back to gripping the wiimote near the top part. We're gonna cut
the vertebral arches with the laser, and you need to do this EXTREMELY
fast. To do this, you're going to have to memorize the general location
of where each blue circle is going to appear so that you can have your
cursor already pointing there BEFORE it appears. When it does, press and
hold A, then move it down the line. But I think "move" is the wrong word
to describe how fast you should do it. I think it's basically more like
you're snapping that thing down. You can do this that fast because the
line isn't that long, so there isn't as much room to go out of it as
later on. Keep cutting those guys up, moving your cursor to where
the next line will appear before it does so you can cut it as fast as
possible. You have to do it 6 times. After that, you'll have to make a
big incision along the dura mater. Again, memorize where the blue circle
will appear so you have your cursor there before it does and can begin
cutting as soon as possible. Make this incision very fast as usual, but
perhaps just a tiny bit slower than the previous ones because it's so
long and thus there are higher chances of getting a miss.

After this happens we'll be cutting the mother of all tumors. Again,
memorize where the blue circle appears so that you can begin cutting
almost immediately without wasting time. Don't just memorize the
location of the first one, memorize the locations of ALL of them.
You'll be cutting 6 times. First time starts on the upper-right, after
that you start on the upper-left, then on the lower-right, then on the
lower-left, then on the upper-left, and finally on the lower-right.

Something that's strange about this tumor is that it causes the pointer
to move in a slightly jerky fashion while you're cutting. This is
different from how it moves when you're cutting basically anything else
or using the laser or whatever so watch out. Overall it's not so bad
though, after doing it a bunch of time you'll get used to the new
movement. Also, the camera will be moving throughout this procedure,
which will also move the location of your pointer, so take that into
account. Once you've started cutting, do NOT let go of the A button for
any reason or it will end your chain.

The way you want to do this part is to always be hot on the heels of the
yellow line but never go past it. The reason is because if you are close
to this line it will move just a tiny bit faster, whereas if you stray
too far from it, it'll go slower and eventually stop (and we need every
little bit of time we can get). On the other hand if you go PAST the
yellow line you'll get a miss which is the worst thing of all, so you
don't want to be too fast either. In conclusion, stay close to the
yellow line. You can save a little bit of time by going extremely fast
for the first few inches each time you begin cutting because the yellow
line starts a ways out in front of you, and also by going extremely fast
at the last few inches because once the trail has ended there's no
danger of hitting the yellow line.

Once you've dealt with the tumor you'll have to deal with the outbreak
of hemangioblastoma. You'll be cutting the veins. It works exactly the
same as you've been doing up to now, except you don't have to worry about
the jerky movements anymore, plus the camera isn't moving. Which means
you can cut MUCH faster than before, and you should, because the time
limit for this operation is ridiculous. On the other hand, the yellow
guideline still has a speed limit and you'll get a miss if you go past
it, but the limit is so high that reaching it is only likely in the
easy, straight paths. Which means this procedure is one in which you can
save the most time.

Just like the last part, you should memorize where each blue circle will
appear so you can have your cursor near there before it appears and can
begin cutting immediately without wasting any time. You can more or less
tell where you're going to have to cut by looking at the web-like paths
beside the veins. There are two hemangioblastoma that you have to take
care of, and you have to cut 4 times on each one. The first one has
stationary paths, so you should cut them up extremely fast. After you've
cut the fourth time and the camera pans out, have the cursor hovering
over the thing and hold down A+B. This way you'll grab it immediately as
soon as you're able. When this happens quickly drop it on the tray to
the right.

The second one has paths that move in a wavy pattern, which makes it
more dangerous. This is probably the easiest place to get a miss, and if
you do, then the operation is forfeit. Therefore, I recommend taking it
just a BIT slower than on the previous one, but still pretty fast
because, like I said, the time limit is uber strict. Note that the parts
that move the most are the first half. So you should go slightly slower
here but once you get to the second half of each path you have more
liberty to go faster. For example, on the third path, once you get to
the halfway point you can just move to the right in a literal straight
line. For the fourth path, once you get past the sharp turn it barely 
moves so you can go really fast here. Either way, just keep an eye on
the movements of the path so that you don't hit the margins and don't
make any sudden movements, keep it flowing smoothly.

Once that's done the shadow will go away and it'll be time to place 
eight screws. These are different from the screws we've done before.
Be careful with these guys. Stay focused because if you get a SINGLE
good (and it can happen pretty easily if you're not careful) then you
will definitely not get the XS. To make sure you get the cools on these
screws, look at the silhouette. See that there's a line just above where
the silhouette meets the bone? You need to release the A button when the
part of the screw that is attached to the spike is just about to overlap
with that line. Now, if that's not totally clear, then head over to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth3
and look at the drawing I've made to show you. That should clear things
up. That's what you have to do to get the cool. Hold down A and release
it JUST when those two lines are about to meet. Do this for all 8
screws. The last 4 are with a different view, but the same rule still
applies.

After that you'll have to pass two rods. Memorize where the blue circle
will appear (hint: for the first rod, it's just above the top screw) and
as SOON as you're able to, hold down the A button there and yank the
cursor downward to start the rod moving. You can do this because you
won't get a miss early on if you go outside the path. You'll only get a
miss if you go out once the rod has been moving for a while. Therefore,
your top priority at first is just to get that thing moving as fast as
possible. Then once it's already moving you have plenty of time to
adjust your cursor. Place it far ahead of the blue arrow that appears
to keep the rod moving at full speed but keep it steady in between the 
two red lines that make up the path. It's not too difficult, it's all
about simply keeping the cursor steady. You shouldn't have problems
here. Do the same for the second rod.

Once the two rods are in place we'll almost be done. It'll be time to
staple the patient shut. Now, just like during the hemangioblastoma,
the stapling part is the other one where you can save the most time.
The time limit for this operation is SO strict that you have to be
ULTRA fast in applying those staples. You cannot afford to waste much
time finding the right angle and aligning the stapler with the
silhouette. So what can you do? One, twist your wrist counterclockwise
while the screen is transitioning and memorize more or less the exact
amount that you have to twist it so that when it comes time to staple,
the amount that you have to change the angle to correspond with the
silhouette is minimal. Two, hold your right hand with your left to keep
it steadier. Three, when practicing the operation, instead of simply
restarting immediately when you get a miss, take it all the way to the
end every time so that you can practice this part a lot and it
becomes more familiar.

The point is that you have to staple as fast as you can. To that end, it
helps to keep two things in mind: there is no need to change the angle
of the stapler for the 5 staples, only the location. And note that you
CAN get a single miss in this part and STILL get the XS. Just one though.
And NOT a good.

And that'll be it. Like I said, this operation is very hard, so it'll
probably take many tries but don't get discouraged. I know for a fact
that it can be done so just hang in there and keep trying! You need to
complete it in somewhere between 4:10 and 4:05 and get more than
17450 score for the XS.

For my video showing how to XS this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth3

-------------------------------------------------------------------------

                           =======================
                           === Tomoe Tachibana ===
                           =======================

                         === Marionette's Lament ===

Special Bonus:

-Cool > 12 times
-Never pushed back to beginning
-Didn't hit small intestinal wall
-Vitals didn't fall below 20

This operation is pretty easy. Man... this is starting to become a
trend with Tomoe's operations huh? Oh well. I guess we needed a
breather after that last unholy Hank operation. So just sit back, relax,
take it easy. There's no need to rush, as usual, the time limit is
pretty dang lenient. The only thing about this operation is that it's
kinda long, but it's still a pretty chill operation. You still have to 
get all cools though, so if you get a good somewhere, just restart.

Hit the skip button whenever you want and start going forward. You'll
see a polyp but just keep going forward. Eventually the game will center
your view on it. When this happens, keep going forward just a tiny bit
more and then bring out the snare. You already know how to deal with
these guys. Same way as last operation: center the view on the blue 
circle, switch to the snare and hold Z to bring it out. Move it with 
the control stick and get it to overlap with the yellow ring. You can 
move the angle of the snare by twisting your wrist (the one grabbing 
the nunchuck of course) but truth is you BARELY have to do this. The 
snare almost always comes out at or close to the right angle. Just have 
it overlap with the circle and if nothing happens twist your wrist to 
either direction just a tiny bit. Eventually it'll close around the 
polyp by itself. When this happens, let go of Z, open up the toolbox 
again and switch to the forceps to pick it up.

Keep moving forward and you'll spot an inflammation. Bring out the
syringe (not the stabilizer) and inject it with medicine. Remember that
you have to get all the cools or you won't get the XS, so stay alert.
To get the cool on these you have to hold down the button until the 
bright light above the blue medicine is as close to the yellow guideline 
as possible without going past it. Remember, the one that can't go past 
the yellow line is the brightest part at the top. The duller parts below 
that can go past it.

Keep going forward and you'll see another polyp. Switch to the snare and
deal with it in exactly the same way as the last one. Afterwards, it's
probably a good idea to raise vitals to max. You'll be doing this several
times throughout the operation. Remember that you can't let them fall
below 20 or you won't get the XS. Once they're back up, keep going. 
You'll now be moving through an enormous tunnel and you'll meet with
two hemorrhaging areas along the way, as well as their respective blood
pools (plus a rogue blood pool that's there just for kicks). Use the
drain to get rid of the pools beforehand, since they may interfere, and
then use the hemostatic forceps to treat the hemorrhages. Make sure you
get the cools here too. Hold Z to stop the bleeding and release it as 
SOON as it has stopped to get the cool. If you accidentally release it
prematurely, don't worry. You can still get the cool, just do it again,
but since it's likely extremely close to the sweet spot, release the 
button almost immediately after the hemostasis begins. Vitals have
probably fallen down to like the 50s after you treat the second
hemorrhage so raise them back up before proceeding.

The next stretch will have peristaltic movement, which means you have to
be a bit careful because the walls will be moving. Don't worry too much
though because the tunnel is pretty wide and the area that is moving is
short. In fact, you can probably get through it in one shot. Once you're
past it, you'll come across 3 polyps. Treat the two on the right side
first, because once you start treating the left one it'll cause a
hemorrhage. It's probably not a bad idea to raise vitals a bit before
doing it, just in case. You don't want them falling below 20 while you're
doing this. Switch to the hemostatic forceps immediately after using the
snare successfully, usually this'll allow you to treat the hemorrhage
immediately since it'll appear right where you're looking. Sometimes a
blood pool will form near it and won't let you, but that's not common.
Either way, take care of it, drain the pool and then pick up the excised
polyp. When that's done, there'll be one last thing to take care of
here. It's an invisible ulcer. Check the radar and you'll see the dot.
Raise vitals to max and then look at the wall opposite where you came
from. It's there. Don't get TOO close, but move your view up and down
until the dot on the radar turns blue, then spray the wall there to
reveal it. If nothing happens you have to get a bit closer. Once it's
revealed just inject it with medicine the same as any other inflammation.

Now look towards the right and you'll see a valve we have to go through.
Wait until it's open (sometimes it fakes you out by opening and then
closing again immediately. Sneaky bastard) and quickly go through. Raise
vitals again here if you have to, but you probably don't.

Now this is the small intestine so it's narrower and more treacherous
than before. You have to be careful not to hit the walls or you
definitely won't get the XS. The curves are pretty crazy so don't rush
too much. After all, it's not necessary. Also, keep an eye out for the
blue arrows that appear on the edges of the screen. They will tell you
the direction you should be going. You'll go through a very long
stretch with nothing happening. After a while though you'll come across
a polyp. Deal with is, same as always, except this time you have to
inject it with medicine beforehand. Nothing special though. Just, as 
always, make sure you don't get a good. A hemorrhage will appear after
you excise it so switch to the hemostatic forceps immediately after.
It'll appear centered on your view. Sometimes you can't see the 
hemorrhage very well, this is where practice comes in handy because you
have sort of a subconscious feel for how long you have to go before 
releasing the button. But anyway, same deal, same deal. MOVING ON. Raise
vitals to max here and keep going.

Yet another stretch with peristaltic movement, except now it's in the
small intestine so it's even more dangerous. What you have to keep in
mind during these parts is that the walls move forward, therefore you
move back because your movement is independent of them. Ok, that's not
really how peristaltic movement works but shut up. That's how we're going
to look at it. So because of this, when you stop moving for a second or
two (i.e: when you're retracting your arm to go back into neutral 
position), you should understand that you've moved back slightly. 
Therefore, before you continue moving, you should compensate for that
loss of ground by moving slight forward again before continuing. What
happens if you don't do that? Well, let's say you stop just before a
curve. While you're retracting your arm said curve moves forward a bit,
and if you're expecting it to be in the same place, you may end up
hitting the wall when you make the turn. And then you're screwed. 'cause
you gotta restart. Anyway, other than that, I also recommend getting
used to moving forward while turning at the same time. At first we may
instinctively stop moving while turning and only move forward in
straight bursts. But again, stopping isn't a good idea in these
stretches.

Once it's over you'll get to a part with a lot of affected areas,
specifically an inflammation, a hemorrhage and like 5 blood pools.
But it ain't nothing we ain't seen yet so just treat it already and
move on. Remember to raise vitals first though, they're probably on the
low side at this point. Now we'll have to go through ANOTHER area with
peristaltic movement. This one's more dangerous than the last so be
extra careful, but it's still essentially the same so the same principles
apply. When you get past it you'll reach the end, where you'll spot
2 polyps and 2 tumors. Treat the nearest polyp first. It'll cause a
hemorrhage to appear so treat that as well. When that's taken care of,
take a moment to raise vitals to max, then inject the tumor on the
right. Remember to get the cool. Switch to the scalpel and cut along the
dotted line. This will rape vitals, so that's why it's important that you
have them at max before you start. Keep cutting (three times) until
it's done, then use the snare to excise it and then pick it up. Again, 
raise vitals to max because they will be low again after this, and 
there's still a tumor left. Inject it and cut it same as the last one 
but then WAIT. Don't use the snare yet. Raise vitals to max for the
last time because after you snare this biatch a hemorrhage will appear,
and we don't want that to happen while the vitals are in the 30s.

Snare it, then perform hemostasis on the hemorrhage and drain the blood
pool. Pick up the tumor and then there will only be the lone polyp to
deal with. No need to even raise vitals anymore. Inject it and excise it
with the snare same as always. Don't get a good now, you're almost done.

And that'll be it for this very easy operation. I don't even know how
fast you have to be. Who even cares, it seems as long as you get all the
cools and special bonuses you can take your time.

For my XS video of this operation, even though nobody cares, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partt3

-------------------------------------------------------------------------

                             ==============
                             === CR-S01 ===
                             ==============

                       === Waking From Terror ===

Special Bonus:

-Miss < 1 times
-Operation completed in 390 sec
-Blood pool formed < 10 times
-Needle only lost once

This operation is fun. I wouldn't say it's DIFFICULT... in the sense
that it requires a lot of skill like the last two Hank operations...but
it can be pretty overwhelming at first if you don't know exactly how you 
should be doing things.

We'll start by treating tumors in the pituitary gland. Hit the skip
button whenever and let's go! You can't see the first one 'cause the
place is inundated with blood pools, so start by draining all them blood.
After you drain them, the first tumor will appear on the top left
part. Keep the button held down on top of where it will appear so you
drain the mucus immediately, then switch to the scalpel and begin
cutting along the excision line. You need to cut as fast as you can
because extra blood pools will form if you're too slow. Then you'll
have to drain them again before proceeding, which has a ridiculous
amount of negative consequences like wasted time, less chances of
acquiring the third special bonus, and even the possibility of getting a
good on the tumor excision. Note, however, that rather than simply doing
it really fast, which bears the risk of missing dots, it's generally
better to make sure you get each dot on the first pass. If you don't
though, it's not too big of a deal as long as it doesn't happen too
often, just got back to it.

You'll be cutting 3 times. First a half circle around the tumor, then
another half circle, and finally a full circle. You'll have to drain
blood pools in between all of these steps though because each time you
finish an excision line at least one blood pool will form (two if a pool
was close to forming before you finished the excision). Your goal should
be to excise fast enough so that you only have to drain in between each
successful excision and not have to stop in the middle of one. If two
or three pools appear after you've finished with a line, that's good
because it means you'll waste less time draining them than if you had
to stop midway through cutting.

So here's how it should go: drain the mucus, cut a half circle, drain the
pools, cut another half circle, drain the pools, cut a full circle...now,
drain the pools by holding down the A button, and as soon as the last
pool has been cleared, keep holding down the A button, immediately
switch to the forceps and simply press the B button to pick it up. Do
this as fast as possible so that you don't give any other blood pool
a chance to form, and if it does, it'll be too late because you've
already picked up the tumor. If it forms before you pick it up, that
could potentially prevent you from getting it, which means wasted time.

After that tumor's done with, 2 more will appear. We'll treat them in
exactly the same way but keep one thing in mind: treat them ONE AT A
TIME. Do NOT drain the mucus off the other one until you're completely
done with the first one because if you do, it will begin creating blood
pools and you don't want more pools than is absolutely necessary. As
a corollary to this, when the tumor you're working on creates blood
pools, if one appears close to the other tumor, keep the drain as far
away from it as possible while still draining the blood so that you
don't accidentally drain the mucus as well.

After you treat the first tumor, two more will appear, which means there
will now be 3 of these guys. Don't sweat it though, just keep working
on them one at a time in exactly the same way. Don't ever raise vitals
during this part. If you do things correctly you should be able to
finish treating all the tumors with the vitals at around 10.

We'll now move on to the pancreas. Before making the incision, take the
time to raise those vitals all the way back up to max. It's a good
opportunity to do so because nothing's happened yet. Just keep pumpin'
that stabilizer until it's back up, then gel the line and cut it.

Now we're in! You'll there are are a bunch of blood pools around here so
have the control stick held in the direction of the drain and begin
draining them all from right to left. When you drain the last one, the
excision line will appear around the damaged area to the left. Cut it,
and a couple more blood pools will form. Drain them and then close the
wound with the forceps by grabbing from either side and then yanking it
to the other side. Suture it shut. It's a pretty standard suturing job,
needs around 7 passes but you should probably go with a few more just in
case. 8 or 9 will work. As usual, make sure you make them as wide as
the white guidelines and around as long as the actual wound. After that,
switch to the forceps and apply the two synthetic membranes from the tray
on the left, then gel them in place.

Once you've taken care of that, keep the control stick held towards the
syringe position because some inflammations will develop. We already know
how to deal with these guys from two operations past, but just in case,
I can repeat it: don't worry, this isn't New Blood where inflammations 
were a million times more terrifying than Cardia. You don't have to 
inject EXACTLY in the inflammation points, you have a bit of leeway. In 
fact, it might even be more lenient than Second Opinion. That's right. 
So let's go for it! Before we begin, here's something to keep in mind: a 
full syringe gives you enough to treat one large spot OR three small 
ones. Secondly, it's a good idea to use what I call the warping strategy 
to shave a few seconds off your time:

When filling the syringe or injecting with it, you may notice that as 
long as you have the button pressed, and as long as the syringe hasn't 
finished filling up/emptying out, you can move the wiimote as much as 
you want and the cursor won't move. But as soon as the syringe is done 
filling/emptying, the cursor will appear where you are currently 
pointing the remote. Using this trick, you can save some time. You 
can move the remote over to the anti-inflammatory bottle while the 
syringe is injecting, and when it's done you can immediately fill it up 
again. It works the same the other way. While it's filling up you can 
move over to an inflammation and inject it immediately.

There'll be 5 inflammations that you can see. Two big ones and three
little ones. Here's how you want to inject them: First the two big ones.
Then fill the syringe up to max and start injecting the 3 small ones from
right to left all in a single go. You want to do it like this because
once there are only 2 inflammations left, a bunch of tiny tumors will
appear, and you want to be done with the inflammation fast by then. If
you leave the two big ones for last, it'll take longer, giving the tumors
more time to wreck vitals.

Anyway, next, switch to the laser and burn off those 6 tiny tumors. Gel
'em up, then move with the magnification tool a bit up and to the right.
You'll spot 4 tiny tumors and 6 inflammations. Laser the tumors, gel
them, then inject medicine on the inflammations. Now move the view over
to the top right of the organ where you'll find 2 more tiny tumors and
2 more inflammations. Treat them all, then take the time to raise vitals
back up to max before proceeding now that nothing too major is happening.

Once they're back up to 80, check around the center to find a big
tumor. Don't light it up with the ultrasound, just cut it straight up.
Drain the mucus, cut the excision line around it and then put it on the
tray to the right. When that happens, 3 small tumors will form around the
wound. Place the synthetic membrane, then switch to the laser and burn
off the tumors, and then gel all the tumor holes and the membrane in one
go.

Now move back down to the lower part of the organ. You'll find 2 tiny
tumors and 2 inflammations have formed since you were gone. (the second
tiny tumor is waaaay down on the bottom-left, in case you were wondering).
Now, there's a big tumor hiding a bit down and to the left of the first
small tumor. Cut it up and treat it same as the last one. As soon as you
have gelled the synthetic membrane, quickly move down to the very
bottom. A new damaged area will have appeared here. Treat it now quickly
while no blood pools have formed yet. If you let it fester there it'll 
build them up and that will cost you the third special bonus.
While treating it, an inflammation and a small tumor will crop up, so
take care of those too. Vitals will now be really low but don't raise
them yet. Move to the left part of the organ to find a single big
inflammation that appeared here. Treat it, then move to the right of
it to find the last big tumor. Cut it up, place the membrane, and burn
off 3 of the tiny tumors that appear (but leave one). Gel them. Now
that there's only one small tumor left, take the time to raise them
vitals back up to max. You're going to need it for what comes next, and
now is the best time since there's nothing happening. When they're at
80, burn off that last tumor and gel it.

We'll now move on to the stomach. This is the toughest part so look
lively! You'll spot 3 blood pools so drain 'em, then move to the 
upper-right. Keep draining the pools you see. The big tumor shadow is
under the last pool. Cut it out, but before draining the mucus, raise
vitals back up to max. I know they're almost at max already but DO IT
fool, don't question me. Drain the pool that forms, cut the exision line,
then raise them again. Now pick it up, place it on the tray, then place
the membrane and gel it. A bunch of new pools will form but IGNORE them.
Quickly move down to the bottom part of the organ where you'll find that
a damaged area has sprung up. Drain the pools on top of it and treat it
the same way you did the two previous times. Do it fast. Then drain the
couple of pools just to the right of that. There's a big tumor hiding
under here. Shank it with the scalpel and treat it. Again, do it fast.
When you put it on the tray 3 tiny tumors will form as well as two of 
those rashes that you have to gel. I dunno what they are man. Shiet.
Keepin' it real. Burn off the small tumors and then gel all the holes,
the membrane and the rashes in one go. Next, quickly drain the couple of
pools you see over on the left. There's another big tumor hiding under
here. Cut it up and treat it fast, same as the last one.

It bears mentioning that you need to do this part fast. It's important to
ignore everything else and concentrate on that damaged area and the two
tumors because if left alone for too long, they'll begin creating blood
pools like it's going outta style and then you definitely won't get the
third special bonus. Anyway, like I said, treat that tumor, but before
picking it up, raise vitals up to around the 50s or 60s. Do it. When
they're up, you're free to finish treating it, but then immediately
move to the upper-right part of the organ. Again, ignore the gaggle of
blood pools you see. You'll find another damaged area up here. Drain the
pools around it, then cut it and use the forceps to close the wound.

And just when you do that, the needle will fall in. Now this is the
moment of truth. You'll have to switch to the ultrasound and search 
around for it. You have to find that needle FAST, because while that
thing isn't sutured it will begin creating blood pools, and once it does
that you will only get a good or maybe even a bad once you do suture it.
The location of the needle is random. You can either get lucky and find
it quickly, or have a standard amount of luck and find it after looking
in a couple places, or get extremely unlucky and have to restart. Now,
you should ignore the blood pools all over the place unless they are
specifically blocking you from looking somewhere you think the needle
could be. I recommend looking in five places. First, check just to the
right of the damaged area. If you find it here, great! You just got
extremely lucky (although actually, it seems to happen quite often that
it ends up here. Maybe somewhere around 20% of the time). If it's not
there, look on the left side of the damaged area near the edge of the
organ. Next, look around the top border of the organ. Then, check around
the bottom border, and finally around the bottom-left part where the
pyloric canal is.

Like I said before, if you find it on the first try, awesome. You'll
get the cool on the suture. If you find it after looking in a few
places, you might get a good but don't worry, is all good. You can still
get the XS even if you got a good. On the other hand, if you can't find
it after looking around for a while, then you're better off restarting
and hoping you're not so unlucky the next time. Don't worry, it's not
that common to have to spend a lot of time looking for it. Note, however,
that you have to be pretty eagle eyed. The needle looks like a small
crescent moon and can be easily missed if you're not careful. Either
way, once you find it, press A with the ultrasound to make it grabbable
(man... grabbable. Such a weird word), then pick it up with the forceps.
Suture the wound quickly before more pools form, then place the
synthetic membranes and gel it. Now you're home free. Raise vitals a
tiny bit if you have to, then start cleaning up. Drain all the pools
around the organ and gel all the places that need it.

And we're done. Close up that patient. This one's a pretty easy one to
suture because of the angle. I recommend somewhere around 12 passes.
Gel it, and finally apply the bandage, but do it carefully and slowly
to make sure you get the cool. If you got the cool on the damaged area
after picking up the needle though, you can still get the XS even if you
get a good on this bandage. Just sayin'.

And that's pretty much it for this operation. Like I said, it's not
that difficult if you do it the way I'm telling you. The time limit
special bonus is for 6:30, but you can finish this thing in less than
5:00. The less than 10 blood pools bonus is difficult to understand or
even monitor, considering the extreme number of pools that appear
throughout the operation, but all you really have to understand is that
as long as you do things like I've told you, and do them fast, you will
get this bonus. Finally, the losing the needle only once bonus? HOW
IS IT EVEN POSSIBLE TO LOSE IT TWICE. I'm pretty sure the only way that
could happen is if you were deliberately trying to assassinate the
patient.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partc4

-------------------------------------------------------------------------

                            ====================
                            === Maria Torres ===
                            ====================

                          === Hesitant Spirit ===

Special Bonus:

-Miss < 2 times
-All patients transported
-No burns worsened
-Taped > 3 burns together at once

Another fun operation, but, again, not difficult after what we've been
through with Hank. However, it CAN be an extremely overwhelming operation
at first, and you can get caught just frantically going back and forth
injecting stabilizer just to keep everyone from dying. But don't worry,
that's what I'm here for. I'll tell you the best way to do this. If you
follow my instructions you'll see that it's really not so bad.

Let's begin! There'll be 4 inital patients to take care of. The first
one you're on has 3 glass shards stuck on 'im as well as three burns.
Here's what you should do: First, extract the two glass shards on the
bottom, but leave the one on the top. Make sure you get the cools when
extracting those shards! If you get a good, just restart. Remember to 
use proper forceps technique throughout this operation: If you keep the 
A button held down, you'll be able to use the forceps by only pressing 
the B button, which will allow you must greater precision and control 
than having to press both A and B! Next, apply gel over the two wounds 
the shards were in as well as the 3 burns. Keep spreading it around, it 
takes a bit to get the OK. Remember that you can't just hold the button
down the entire time while spreading the gel, you have to let go and
press again several times.

Once you get the OKs, switch to the forceps and place the membranes from
the tray on the left on the burns. I don't have to tell you to avoid
getting a miss right? Although, to be quite honest, you actually can
miss twice and still get the XS. This game is funny like that. You can
get two misses and still be fine, but sometimes getting a good is enough
to fuck you over. But where was I? Oh right. The operation. After placing
the three membranes, gel over all of them, then switch to the tape.
Now, tape the two burns on the right side in a single shot. Just take
the tape from the top-left corner of the top membrane down to the 
bottom-right corner of the bottom membrane. Don't worry, it's pretty
lenient. Finally, remove the third glass shard. DON'T DO ANYTHING MORE.
And definitely don't talk with the patient. If you gel the final shard
wound or tape the final burn that'll bring in the next patient and we
don't want that just yet. Leave this muhfugga for now, don't even raise
his vitals, and switch to the second patient. He'll be fine man, it's
just an untaped membrane and an ungelled wound.

The second patient is in bad condition. He has FIVE burns and a few
blood pools. If you did the previous part fast, you'll only have to
deal with 3 blood pools, if you took a bit longer you'll have 4 pools.
It really doesn't matter though since a gauze will only absorb 2 pools.
Grab said gauze from the right side of the screen with the A button and
absorb them pools. If you place it in between two pools you'll be able to
absorb two at the same time. Once the pools are gone you'll be able to
deal with the burns. Spread the gel all over them until you get the five
OKs, then place the synthetic membranes on them. Same deal as last time,
don't get misses. Gel over the membranes now switch to the tape. First, 
tape the top two ones. They're pretty far apart, so take each separately
just to be safe. Again, these're pretty lenient, so don't worry too much
about whether or not you'll get the cools. Just tape each one from left
to right and it'll work out unless you're, like, WAY off. Next, tape the
bottom three burns ALL in a single shot. Take the tape from the left
side of the left membrane alllll the way over to the right end of the
rightmost membrane. It's important that you do this because that's how
you'll be getting the fourth special bonus. If you don't do it you
definitely won't get the XS. 

Once this is done, the next patient will be brought it, but it's all
good, we're ready for that bitch. Don't think we're done with this one
quite yet though! He'll go into cardiac arrest so you'll have to do
chest compressions. You remember how to do this from the previous Maria
operation right? Well just in case, here it is: Loosen up for this. 
Begin smacking down the wii remote as if you were hammering a nail with 
it. The way I like to do it is to have my palm facing downward so that
I can snap my wrist more easily.  Make sure to begin doing it as SOON as 
the hands appear. Hammer down each time the hands on the screen come 
down. You CAN simply hammer rapidly with no regards to anything and 
still get the cool but that's tiring and there's no reason to do that 
when doing it in tandem is so easy. It takes 5 compressions to get the
cool.

Finally you'll have to intubate him. Again, we already know how to do
this. This is pretty easy and lenient so you can do it fast without 
having to be very precise. Point the cursor on the blue circle at the 
top of the tube and hold down A, then move the pointer in a straight 
line down all the way to the bottom, then release the A button, move the 
pointer again to the blue circle, hold down A and repeat it. Keep doing 
this the 3 or 4 times it takes until the tube is all the way in and 
this dude is stabilized! You shouldn't have raised vitals at ALL during
this entire patient.

You'll automatically switch to the first patient. Tape the last burn on
this guy that we left alone last time real quick. You can do this now
because the next patient has already arrived. But LEAVE THE SHARD WOUND
ALONE. Do not gel it. Now switch to the very last patient. This guy's
got a beam stuck on him as well as some blood pools. First, clean up
the pools. Grab the gauze from the icon on the right and absorb them.
You'll need to grab two because there are four pools. As soon as you
clean the last pool, the hydraulic cutter icon will pop up, so press it.
Have the stick held towards the stabilizer while the cutter's coming in,
and once you can move again, inject two full doses of stabilizer in this
guy. This'll keep him alive for now while we attend to more pressing
matters. Switch over to the second patient.

This one'll have a gaggle of blood pools all centered around his arm.
There are a LOT of them so you'll need to use three gauzes. Also they'll
get soaked in like a microsecond so get new ones fast. Now the camera
will pan out. You'll have to cut open his sleeve with the scissors.
Nothing special. Move the position of the scissors by turning your wrist
to the right or to the left. You'll have to cut along the blue lines
from one dot to the next. To do this correctly you have to align the
left blade (the one that's glowing yellow) with the line. It's not too
tough but don't rush so much that you get careless and miss.

Now the sleeve will be open. There'll be a lot of blood pools but before
we can deal with them we'll have to apply a torniquet. Press A on the
torniquet icon and you'll see a white circle appear on his upper arm.
Press and hold A on this circle to make a second circle appear on the
other side of the arm. Just make the pointer touch this circle, then
go back to the first circle and release A while the pointer is inside
it. That'll apply the torniquet. Nothing too complicated. The only way
to muck it up is to release the A prematurely.

Now we can mop up the blood. You'll need to use two gauzes for this.
Then, place three synthetic membranes along the wound, gel over them
and tape over all three membranes in a single shot. Not too tough. 
That'll be it for this guy. You shouldn't have raised vitals at all for
him.

You'll go back to the first patient, but this isn't where we want to be.
Switch over to the second one. He'll have 3 burns. Same crap as always,
do I gotta keep repeating myself? Gel the burns, apply the synthetic
membranes and then gel again over said membranes. However, after this,
don't tape them just yet. The hydraulic cutter has been done for a while
now and the last patient is almost dead, so switch over to him real
quick. We'll have to secure a quick blood transfusion before he'll
stop nagging, so gel over the dot, then grab the needle from the bottom
right icon and shove it in the green circle. Don't rush too much. Or do
whatever you want. I mean, you can miss twice throughout this whole
operation and still get the XS so whatever. once you've put the needle 
in, grab the bandage on the bottom right with A, then quickly press and 
hold A on the circle that appears to the right of the arm. Don't worry 
here, you can't get a miss if you somehow don't hit the circle. When you 
do, make circles with the remote. Just go wild and spin it as fast as 
you can, you can't get a miss here. My recommendation for doing this is 
to make the circles counterclockwise if you're right handed like me and 
to make them as small as possible so you can complete them faster. It 
should take you less than a second to do it. Alternatively you can just 
shake the wiimote up and down, though the difference between that and 
tiny circles is blurry. This'll finally shut this guy up.

You'll automatically get moved back to the second patient. Great! That's
where we want to be. Begin taping the three membranes you left last time.
You can tape two of them in a single shot. Either the two bottom ones
or the two left ones. Take your pick, doesn't really matter. Next we'll
move on to the arm. Vitals are gonna be critical at this point but just
ignore them. We can finish before he dies. There'll be two burns and a
single blood pool. Absorb the pool first, then gel the two burns, place
the membranes on them, gel again and tape over both of them in a single
shot. Now we'll move to the other arm. There's a burn and a laceration.
Here's what you should do. First gel over the burn and place a synthetic
membrane over it. At this point you might be tempted to go ahead and
place the rest of the membranes on the laceration as well but don't do
it. First gel over the burn and tape it. Why? Because the game has a
tendency of giving you a miss and then a bad when you try to tape this
burn if the other membranes are placed as well even if you do it
correctly. Don't ask me why. But better safe than sorry yeah? When the
burn's taken care of you can place the other two membranes, gel them
and tape over both in a single shot. That's it for this guy. See? No need
to ever raise vitals.

Now we'll go back to the very first patient. He'll be almost dead but not
quite. See, I told you he'd be fine! Press the talk icon, then gel the
shard wound that we left way back at the start. This'll stabilize him
and bring in the final patient. This is why we didn't want to talk to
him until the very end. Because as long as the patient isn't brought in,
he CAN'T die. And we don't have to waste time worrying about him.

Now it's just us and the final patient with good vitals. So we can take
this last part chill. No need to raise them at all. First absorb the two
blood pools with a gauze, then move on to treating the three burns. Same
deal as always. Tape either the two on the left or the two on the bottom
in one shot (I didn't in my video 'cause I suck balls).

We're almost done. It's a broken ankle, we'll have to realign the foot.
Press A on the bone icon on the bottom right. Now press and hold
A on the foot, then move it to the left as far as you can. You'll have to
release the button and grab it a second time to pull it all the way
though. Two times should be enough to get the ok. The trick with these 
dislocations is to move the foot FAST. Don't hold it for very long or 
vitals will get pulverized. If you do it right you should get it done 
and have vitals still in the 50s, whereas if you hold it for very long 
it can get to critical in a couple seconds flat. Don't worry about being 
gentle. That's a lie.

Once it's realigned, quickly press the A button the splint icon to the
right. This'll cause the blue circle on said splint to show up. Press and
hold the A button on this blue circle and yank it to the right. Don't
worry about being gentle, just do it fast. When you do, a second splint
will come up on the other side. No need to press the splint icon again.
Just grab it from the blue circle and yank it over to the right.
Finally, press the bandage icon to have two white dots come up. You know
what to do. Bandage him up in exactly the same way you did for the blood
transfusion just a few seconds ago and you're done!

See, that wasn't so hard! As long as you get all the cools and did
everything like I told you, you'll nab that XS. You can finish this
operation in less than 2:00 but you can be waaay slower than that and
still get the XS anyway.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partm4

-------------------------------------------------------------------------

                           =====================
                           === Hank Freebird ===
                           =====================

                           === Broken Heart ===

Special Bonus:

-Miss < 1 times
-Drill miss < 1 times
-Mallet swung < 23 times
-Cool bone chipping > 2 times

This operation is not difficult. It's lenient as hell. In fact, I'd say
it's TOO lenient. You can take it all super omegalith slow and still get
the XS. You can miss and still get the XS. You can get several goods and
still get the XS. In short, you can play like total ass and still get
the XS. Still, there are a few things you have to be aware of. The
mallets especially can be confusing at first, but we'll get to that.

Let's start! We'll first make the incision on the leg. You can either
press the skip button whenever or manually pass through the dialogue so
you don't have to waste time readjusting your grip on the wiimote and 
wait till the screen is transitioning to hit skip. It doesn't really 
matter 'cause like I said, you can take your sweet dang ol' time with 
this operation.

Once we're in, we'll be manning the saw. Just press and hold the A
button and do NOT let go of it until the end. To control the saw you
just have to twist the wiimote to make the turns. You don't even have to
point it at the screen. Overall it's not tough, it's a pretty chill
procedure but one thing you have to understand is that twisting the
remote ONLY makes the saw turn. What I mean by this is that you might be
inclined to think that when you make a turn, you have to keep the remote
twisted to continue going in that direction. But that's not true, as long
as you keep the remote twisted the saw will continue turning indefinitely.
You have to go back to neutral position after making a turn if you want
to go straight. Also, the saw might look really big, but the only part
that matters is that little red arrow on it. That's the part that needs
to stay inside the path. The rest can go off the margins and it doesn't
matter. Still, it helps to look at the entire thing to know where you're
going. A good tactic is to try having the blue guideline in between the
two sticks. But whatevs. This is probably the easiest part of the whole
thing.

Next, you'll be cutting out a synthetic bone with the laser. This is old
stuff so you already know how to do this right? Well just in case...
Press A on the blue circle to start the laser. You have to go along the
path and stay as close to the blue guideline as possible at all times.
If you move out beyond the red lines you'll get a miss, but beyond that,
simply straying too far from the blue line means you're getting less
points. Not that it really matters. This procedure is similar to the 
adenoma cuttinh in the first Hank operation but not nearly as hard 
because there aren't any crazy curves or ultra narrow paths. Though I
BELIEVE the paths are narrower than in previous synthetic bone laserin'
ops. There are two other things you need to remember. Do NOT let go
of the A button at any point for any reason. Second, do not go over
the lit circle or the laser will stop. Always stay within this circle
and let the camera move the laser forward for you while you concentrate
on staying within the guideline. It's usually a good idea though to stay 
relatively near the fringes of the lit circle because this causes the
camera to move faster, but it's definitely not necessary for this
operation. The closer you go back to the center of the circle the slower 
it'll go until it stops completely. Generally speaking, I recommend 
letting the camera take you forward during the straight paths but moving 
forward yourself during the curves.

There's one new gimmick here though, and that's the machine giving us
static. If you try to continue along the path while the static is
present you'll get a miss, so what you have to do is stop moving forward
once you hear the static. To stop moving, simply slowly move the laser
back along the path until the lit circle finishes catching up to you.
You'll stop moving as long as you're right in the middle of the circle.
Just wait a few seconds for the static to go away, then continue moving
forward.

There are two areas with static. Like I said before, you will know
they're coming because you'll hear them. Other than that, I suppose it
also helps to know where they'll be in advance. The first one will come
up right after the path starts moving straight downward. After that,
the second one will come after the path starts moving straight upward
again. Anyway, after you finish this part, and while the screen is
transitioning, I recommend holding the remote with both hands. That's
because you'll have to place the synthetic bone now, and your hand has
to be steady for this. Also, have the remote twisted a bit
counterclockwise before you grab the bone so that when you have to turn 
it clockwise your hand is in a more neutral position. Make sure the
right side of the bone (the straight part) is properly aligned with the
silhouette and let it go. This one's not super strict but there's no need
to rush either.

Next, you'll have to drill a few holes. We've done this before as well.
Press and hold A on the blue circle that appears, then move the cursor 
away from the drill to start moving it in. Try to keep it in more or 
less a straight line, though don't worry too much because it's pretty 
lenient in this regard. Keep in mind that the farther away you pull the 
faster the drill goes. To get the cool here you have to bring the tip of 
the drill as close to the red line at the end without actually touching 
it. If you do touch it you'll get a miss. I recommend taking it 
reasonably slow for this. Pull the drill a lot at first, but once it 
gets closer to the end move back a little to slow it down. This way you 
can get the cool without much danger. You'll have to drill 3 holes.

Next you'll have to apply the screws. Watch out, these guys are 
deceptive. And getting the cool on these is different from screws before.
Here's the deal. Watch the screw. See the ring the point is attached to?
You have to press and hold the A button and release it when that ring is
just about to touch the yellow silhouette. Not once it's already touching
it. Just BEFORE that point. If you're still not sure where you should
release the button, you can go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth4
and look at the picture I took to illustrate.

Anyway, you gotta put in 3 screws. Stay alert. While it's true that you
are allowed to get goods, you don't want to get them if you can help it.
Next, you'll have to pick up 3 broken bone shards. ...yeah. That's right,
we're doing cleanup duty now. Whatever, put 'em on the tray and forget
about 'em. After that, it's another saw section. Same stuff as last time,
the only difference is now the turns are sharper. It's still nothing
special though. I recommend treating the path like a racetrack and the
saw like your car. Start turning slight before you get to a hairpin turn
so that you can clear it more easily. Don't worry about the blue line,
just stay inside the path and it's all good. Or cool. I meant cool. Good
means bad in this game.

Now we get to the mallet part. We've done this part before but it can
still be a little confusing nonetheless so let me now dispel all
confusion regarding this procedure.

The first thing you have to understand is that the mallet has three
levels of power, indicated by the power meter on the right. You'll
notice that there are 5 segments. The number of segments that light up
indicate the power of a swing. Now, this is important: there are 5
segments on the meter but in reality there are only THREE levels of
power. The levels are: strong (or full power), which is indicated by all
5 segments lighting up. Weak (or minimum power), which is indicated by
a single segment lighting up. And mid power, which is indicated by either
two, three, or four segments lighting up.

Each nail requires a different combination of strikes to be driven in in
as little strikes as possible while not going overboard, which will net
you a miss. Well. Actually there is a bit of leniency and you can do
more strikes than is actually necessary if you make them weaker than you
should, but I'll only tell you what you need to drive it in with as few
strikes as possible.

Now, you're going to have to make hammering motions with the remote to
drive the nail in. I recommend changing your grip. Normally you have your
thumb up on the buttons, but for this it should simply wrap around the
remote as if you were grabbing the hilt of a sword or a hammer. Before
making the hammering down motion, I actually recommend having the cursor
on screen. Not sure why but this seems to help with the motion
registering. Specifically, if you're going to do a full power swing, have
the cursor as far to the top of the screen as you can (while still being
inside the screen), and then swing down so that the cursor moves down
across the screen as fast as possible. It's not just about the cursor
moving fast though. The actual motion has to be strong (though contrary
to what you may think it doesn't actually have to be THAT strong, but
since you can't go past full power, it doesn't hurt to be a bit stronger
than necessary). Snap your wrist when doing the motion to give it that
added oomph.

On the other end of the scale, the minimum power strike. For this one,
you want to make the weakest motion possible. Do NOT snap your wrist
at all when doing it. Keep it locked firmly in place and simply shake
your arm up and then down. The amount that your arm has to move is
minuscule. I'm talking like barely an inch or something. It's actually
pretty easy to do and I recommend tending towards making the motion TOO
slight. Why? Because if the motion is too weak then it simply won't
register, and all you have to do is try again, making it ever-so-slightly
stronger. Finally, for the mid power strike, I suggest making a motion
similar to the weak strike but moving your arm a little higher before
swinging. Say... 4 inches maybe? Whatever, you know what I mean.

Anyway that's the gist of it. The first nail that we have to drive in
requires two full power strikes, a mid one, and a weak one. You can do
them in any order you want, it's up to you. I like to leave the weak
strike for last because it's the easiest one. I'm not entirely sure
what's easier between the full power and mid power strikes. Logic would
tell me the full power one is easier because there's nothing to
calculate, all you have to do is make the motion as strong as possible.
But in practice...hmm... it seems different from the last operation
somehow. Either way, just do it in the order that seems easier to you.

The second nail (it's not actually a nail but you know what they say.
When you got a hammer everything looks like a nail! Wait... is that
really how it goes? Shiet, I don't even know what I'm saying anymore).
The second nail requires the exact same as the first one. Two full power
strikes, one mid, and one weak.

After that, it's time for a new procedure! We'll be shaving the bone.
Move the shaver closer to the bone by tilting the control stick. If you
tilt it all the way it'll go SUPER fast and that's a little dangerous
because it's pretty easy to get a miss or a good that way. Truth is
there's no need to rush, so just tilt it partway and make minuscule
adjustments as you go. You'll probably want to make it go slower as you
get near the sweet spot. To get the cool you have to stop shaving 
(that is to say, return the stick to neutral position) when the shaver
is just about perfectly overlapping with the silhouette. That's all
there is to it. I recommend looking at line of the half ball and letting
go when that line is touching the same line of the silhouette.

For the third nail, you need a single full power strike and a weak one.
I like doing the strong one first and then the weak one. After that
we're done with this patient and we'll have to close him up with the
stapler so assume stapling stance while the screen is transitioning.
You know what I mean. Grab the remote with both hands and twist the
remote counterclockwise. Press and hold the A button so that you can use 
the stapler by only pressing the B button. This will afford
greater control. Now watch the guideline and make minute changes to the
angle of your remote until you match it. Position the cursor so that
the stapler overlaps the guideline. There's some leeway, but try to
have it overlap as perfectly as you can. Finally, remember that you don't
have to change the angle at all for the 5 staples, only the location!
Feel free to take it as slow as you want. We've got more than enough
time.

Once that's done we'll move on to the next patient. We'll have to make
another incision, same as the start of the operation. Careful not to
go out of the line! I'm saying because the stapler section might have
rattled you a bit and you might not be in the right state of mind. That
always happens to me. I can do the beginning incision smooth and flawless
but this one? I'm just trembling all over the god damn place. But I
digress. Let's go inside.

Oh jesus! This guy's leg exploded or something. Grab all the bone
fragments strewn about and place them all on the tray to the right.
Doesn't matter in what order you get 'em. When that's done, you'll have
to reassemble the bone. Ok. Now calm down and take it slow. Believe it
or not this is the most dangerous part of the operation. It's extremely
easy to get goods when placing the bones if you're being too fast and
there's absolutely no need to! Also, at this point I recommend holding
your right hand with your left to increase stability as well.

First you need to realign both ends of the fibula which are dislocated.
You'll see the blue circle pop up where you need to grab them. Move
them over to the left and release them when they're aligned with the
silhouette. Be extra careful with the bottom one, it's easy to get a bad
here if you do it too fast. Hold it over the silhouette for a bit if you
have to and only release it once you're sure it's in the proper place.
Also make sure your hand doesn't move when you're releasing the button.

Once that's done we'll begin reconstruction by placing the fragments we
previously picked up. They'll come at you in random order from the tray
on the left so I can't really tell you where each one goes (though you
CAN look at my video to see). Rest assured though that you will never
get a fragment that can't be connected to what's already there. So ALL
you have to do is check whether the fragment will fit on the top or the
bottom. Simple! The fibula has two fragments you need to place and the
tibia has four. Again, take it VERY slow here because this part is
deceptively dangerous. Watch the straight end of each fragment and make
sure it's aligned with the straight end of the silhouette before
releasing it.

After that you'll drill 4 holes in the bone. Same thing as last time.
Treat it the same way. The holes are a little bit smaller and are thus
more lenient but they're still not quite small enough that I would
recommend ramming the drill in as fast as possible. Just do it the same
way as last time.

Next, it's screwing time! These screws are different from the ones on
the previous patient. You'll have to use a different cue to know when
to release the A button on them. Look at the bottom line of the ring the
screw's tip is attached to. To get the cool you have to release the A
button when that line touches the top line of the silhouette cap. If
you're not sure what I mean, look at the picture I took over at
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth4
that'll show you where you need to release it.

After that we'll drill again, but this particular drill is loooong and
more similar to the rods that we had to insert on the patient in the
previous Hank operation than anything else. As such, it's also REALLY
easy. Hold down the A button on the blue circle and yank the cursor 
downward to start the drill moving. You can do this because you
won't get a miss early on if you go outside the path. You'll only get a
miss if you go out once the drill has been moving for a while. Then once 
it's already moving you have plenty of time to adjust your cursor. Place 
it far ahead of the blue arrow that appears to keep the drill moving at 
full speed but keep it steady in between the two red lines that make up 
the path. It's not too difficult, it's all about simply keeping the 
cursor steady. You shouldn't have problems here.

Now it's mallet time again! I already told you the basics about this
procedure a few paragraphs back. This first nail is a long one. It
requires THREE full power strikes and a mid power one. The second nail
(yeah, yeah, it's not a nail) requires a full power strike, a mid, and
a weak. The third one only one full power and one weak. In between that 
you'll also have to shave the bone twice. It's the same deal as last 
time though. Just let the stick go back to neutral position once the
shaver is completely overlapping with the silhouette.

And we're done! Staple the bitch shut using the same technique you did
a couple minutes ago. This operation is too long, clanky. But it's easy
as well. Maybe they were trying to overcompensate after how crazy they
made the last Hank operation?

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth4

-------------------------------------------------------------------------

                           =======================
                           === Tomoe Tachibana ===
                           =======================

                         === The Healing Warrior ===

Special Bonus:

-No Bads
-Gates opened < 6 times
-Operation completed in 200 sec
-Ran into wall < 2 times

As usual for Tomoe operations, this one isn't very hard. However, it is
trickier than the others because the lungs make for quite the confusing
labyrinth. Is all good though. I'll tell you exactly where you have to
go.

As soon as you start, a big sign telling you there's a time limit will
pop up. This is a good time to hit that skip button since that big sign
will stay there for a few seconds and won't let you move. Oh, also it's
a big lie. 6 minutes? No. The real time limit is 3:20. That might seem
like it's not much time at first but it really is. In fact that's 30 to
40 seconds too much. See, Atlus? I'm better than whatever XS requirement
testers you got around there. I'd even do it for free so start firing
some motherfuckers.

Ahem, where was I? Oh right. As soon as the sign leaves, start moving
forward until you get to the fork in the road. Look to the left and
you'll spot a hemorrhage and a blood pool. I recommend treating the
hemorrhage first IF the blood pool isn't in the way so that it doesn't
create any extra pools and you save some time. But treat the pool first
if it's in the way or you already have the drain out anyway. You already 
know how to treat these things. Center on the blue circle on the
hemorrhaging area and switch to the hemostatic forceps. Hold Z to stop
the bleeding and release it as SOON as it has stopped to get the cool.
The timing probably takes a bit of practice to get down. What I recommend
is doing it enough times that you more or less have a "feel" for how
much time is required before letting go of the button. On top of watching
of course. If you accidentally let go to soon, it doesn't matter, just
do it again, but make sure to release it almost immediately as soon as
the hemostasis starts again because chances are you'll be very close to
the sweet spot. As always, it's important to try to get those cools but
you can get a good (maybe more?) and still get the XS.

Let's continue. You'll see three gated paths. One of the paths has a pool
of blood on it. That's what will indicate to you the path you should
take. In fact, that's what you should do all the way until you reach the
ruptured bulla. Just keep following the paths with affected areas. You
also don't need to ever raise vitals until you reach the bulla.

Anyway drain the pool and go through the gate. There'll be another
hemorrhage and a pool past it, then a fork in the road. Take the left
path and you'll see a gate as well as more affected areas. Treat them all
and go through the gate. That makes 2 gates we've opened! Remember that
our limit is 6. Treat the pool past the gate, then continue on the path
that goes upwards. The tunnel here is pretty narrow but at least there's
no peristaltic movement like the last operation so it should be fine.

Treat the affected areas here and go past the next gate. That makes 3.
You'll immediately and easily see a blood pool after you go through, so
drain it and go down that path. There'll be another pool followed by the
fourth gate. Past it is a single hemorrhage. Perform hemostasis on it
and then quickly go down the path to the left of it to find the bulla!

The game will tell you to spray it but ignore that. It's a lie. OH GOD
THE LIES! Haha, no, in reality there'll be severe hemorrhaging that'll
prevent us from sealing the thing. So really, it's a waste of time to
even try. However, the game won't let us proceed until we've treated at
least 4 hemorrhages here. As soon as you get here, the first hemorrhage
will pop up. Treat it same as always. You can be more bold than usual
here because these hemorrhages will only give you OKs. It's impossible
to get a good on them. Anyway, after treating that first one, instead of
trying to spray the bulla like the game tells you, take the time to
inject stabilizer and raise vitals. It's pretty much the best time to do
it since we're stuck here for the time being. Make one full injection
in between treating each hemorrhage. Make sure to count them.

As soon as you treat the fourth hemorrhage, press down on the d-pad to
retrace your steps. This is the tough and confusing part so listen up!
Keep retracing as you go back through the first gate...then the second
one... from there, once the path begins curving, stop. Do not keep
retracing past a third gate. Look down from where you are and you'll
spot a hemorrhage. Treat it and keep going down that path past the gate.
That makes five that we've opened! Drain the pool past it, then keep
going until you get to the fork. Take the bottom path and you'll quickly
find the cause of the severe hemorrhaging. A thrombus? The hell is up
with this guy's lungs.

Now, before we begin treating it, raise vitals ALL the way to max. Make
sure they're maxed out, if you don't...well you're going to regret it.
Then switch to the syringe (the bottom one, not the stabilizer) and
inject it with medicine. It's going to need two separate injections to
get enough. I recommend making the first injection small so that the
second injection needs to be bigger and you have more time to see where
you should release the button. To get the cool on this you have to hold 
down the button until the bright light above the blue medicine is as 
close to the yellow guideline as possible without going past it. 
Remember, the one that can't go past the yellow line is the brightest 
part at the top. The duller parts below that can go past it.

Once enough medicine has been injected, switch to the scalpel. You'll
see excision dots appear on the thrombus. If you don't see them appear,
it means you're too close! Back. Off. Baby. Switch to the scalpel and 
cut along the dotted line. You have to make sure to pass along every
dot. This will rape vitals, so that's why it's important that you
have them at max before you start. Keep cutting (three times) until
it's done. Remember that each time a new line appears, you can't start
cutting immediately! You have to wait a fraction of a second. If you
don't wait, you'll blow past the first one or two dots without cutting
them and will have to go back.

When you're done, vitals will be at turbo critical. Switch to the
stabilizer and do three full injections before proceeding. Then switch
to the snare to excise the thrombus. Move it with the control stick
and get it to overlap with the yellow ring. You can move the angle of
the snare by twisting your wrist (the one grabbing the nunchuck of
course) but truth is you BARELY have to do this. The snare almost always
comes out at or close to the right angle. Just have it overlap with the
circle and if nothing happens twist your wrist to either direction just
a tiny bit. Eventually it'll close around the thrombus by itself. This'll
cause a hemorrhage and a pool to appear. Switch to the hemostatic forceps
and treat it (unless the pool appears on top of it), careful because the
view is kinda crappy. Drain the pool afterwards and pick up the thrombus
with the forceps.

We're done here! Time to go back. Listen up so you don't get lost. Hold
down on the d-pad to retrace your steps. Keep going until you go past
the gate, then when the path begins curving after said gate, stop and
look up. You'll see another open gate. That's where we came from. Move
through that gate and keep going straight through the next gate after
that. Once you get past it, take the left path to get back to the bulla.
There'll be a ton of hemorrhages so perform hemostasis on them all.
Don't be afraid, you can't get cools on these. On the other hand, don't
go overboard with them either. Once they're all dealt with, switch to
the spray and use it on the bulla. Keep holding down the button there
until the operation finishes and that's it!

As long as you took the path I told you you will have opened less than
6 gates and will have easily finished in less than 3:20. As long as you
also got all the cools you'll get the XS, and hell, even if you got a
few goods you still will. Not a tough operation overall.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partt4

-------------------------------------------------------------------------

                             ==============
                             === CR-S01 ===
                             ==============

                         === Blade of Resolve ===

Special Bonus:

-Miss < 1 times
-Vitals didn't fall below 30
-Burn worsened < 1 times
-Membrane fell off < 1 times

Fffffffuuuuuuuuck. Shit just got real. This operation is extremely
difficult. And I mean EXTREMELY. I'd put it right up there with
Love in the Ground. Hell, maybe even higher than that. Point is, the 
gloves are off. This is going to take many tries. It's insaaane. To get 
the XS for this operation you not only have to get all the cools,
but you also have to complete it in less than 1:20! (actually, you will
get the XS if you do it in exactly 1:20). That's a ridiculously
short amount of time and it makes even the smallest things like split
second hesitations, or your finger slipping on the control stick or
missing the bottle of stabilizer have profound consequences. You need to 
be flash gordon, you need to memorize exactly what you have to do and be 
able to do it without even thinking. In addition to that, there is a
very important trick to getting the XS. We'll get to that later.

When the operation starts, don't hit the skip button immediately.
Unfortunately, Unlike previous Trauma Centers, you can't hit the skip 
button before the operation has started. The hell is up with that? It's 
a problem because having to press that button all the way down there 
forces you to change the position of your hand on the wiimote, and it 
costs precious seconds to readjust. And those seconds matter with an
operation this difficult! 

The first thing we'll do is drain the 3 blood pools. If you see that 2
pools appeared touching each other, then guess what, you are one lucky
bastard because you can place the drain in between them to drain them
both at the same time and save like a second or two. Oh you think it
doesn't matter? Hehe... isn't that cute. BUT IT'S WRONG! I'm not saying
it's NECESSARY, but oh, it matters believe me.

Either way, set your cursor on the topmost blood pool, have the control
stick pressed toward the bottom-right and begin passing the dialogue 
with A. When Tomoe says "This'll be a race", press and hold the A button.
You'll now begin draining the pool you have the cursor on. Memorize just
how long it takes to drain a pool so that you can quickly move on to the
next one wasting as little time as possible. Again, the tiniest things
make a difference. Go from top to bottom draining the 3 pools.

When the last one is drained, keep the A button held down and quickly 
switch to the forceps. You're going to keep the A button held down so you
can use the forceps with one button, remember,  if you keep the A
button held down, you'll be able to use the forceps by only pressing the
B button, which will allow you must greater precision and control than
having to press both A and B! This is important because you'll now want
to place those synthetic membranes on the second degree burn at the
bottom faster than speedy gonzales. Keep in mind that the area where you 
can place them is lenient enough that you can do it VERY fast without 
much fear of missing. Let me reiterate. You need to place membranes VERY 
fast in this operation. This is one of the places where you can more 
safely shave off time compared to others.

After you've placed the two membranes, switch to the antibiotic gel and
spread it over them as well as the two rashes on either side. Do it
quickly and then switch back to the forceps. If one of the rashes didn't
go away because you switched back to the forceps too fast, it's fine,
don't worry. We'll get it later.

Now pull out the glass shard on the right. The trick with the shard is 
to grab it and then pull it out making as straight a line as possible 
the entire way. Of course, said line must be perpendicular to the cut 
the shard is lodged in. If you'll notice, the cut on this one is almost
vertical but a bit tilted to the left which means we don't want to
extract it exactly to the right but more or less towards the 2 o' clock
direction. This should get you the cool, then place it on the tray to
the right.

Next, and while we've got the forceps in hand, it's time to extract the
wire. As usual, the wires are not straight. There is literally no time
to check with the ultrasound so you should memorize their shape so that
you can extract them without using it. This particular one is only bent
once, to get it out properly, you should extract it upwards and just a
little to the left. There is no need to change the direction you're
pulling it, just pull it more or less towards the 11 o' clock direction
in a single go. You should be able to do it reasonably fast. Put it on
the tray and then gel both the wire wound, the shard wound, and any rash
you might have left before in one go (you'll have to pass a single line
of dialogue after extracting the wire).

We'll now turn our attention towards the 3 lacerations. These are cunts.
They're deliberately placed in just the right position to screw us up as
much as possible. Horizontal lacerations are just really difficult to
deal with compared to more vertical ones. You just can't be as fast when
suturing them. Furthermore, it's easier to accidentally get goods on
them, especially on the last one that you suture for some reason.
Nevertheless, what I recommend to get cools on these is to make a "w"
shape with the sutures. And I don't mean the capital W (though this can
work too), I mean the squiggly lower-case one. Make them relatively big 
so that they cover the length of the lacerations and you'll get the cool.
If you get a good in any place you will definitely not get the XS so just
restart unless you want to practice the rest of the operation.

If you did things correctly and fast enough, the vitals should still be
just above 30. Remember, you can't let them fall below that or you won't
get the XS. Take the time to inject just a single syringe of stabilizer
to get them up to 40, then begin work on the 3rd degree burn. Like
Tomoe says, you gotta inject the coolant from the blue vial into the
burn. Note that the amount you have to inject is absolutely TINY, so
there is no need to waste time filling the syringe. Just get a tiny bit,
inject it, and it'll work. This'll make the scalpel line appear around
it. Switch to the scalpel and begin cutting. You have to pass through
all the dots. It's very important that you do it fast but not so fast
that you start missing dots and have to go back. Do go back if you miss
a dot, but generally speaking it's just plain better if you get them all
in one pass. After you're done, grab the burn with the forceps and place
it on the tray. Here's something to keep in mind: if you did it fast
enough, there will only be a single blood pool when you remove the burn.
If a second blood pool forms, that means you were too slow and you're off
to a bad start. It doesn't necessarily mean you can't get the XS, I mean,
you could save time in other places... theoretically.

Anyway, drain that pool, then place 4 membranes on the burn. Remember,
it's lenient enough that you can place those membranes VERY fast. Once
all 4 are in place, don't gel them just yet. Now that nothing major is
happening yet, take the time to inject three full syringes of stabilizer
and get the vitals close to max. It's important that you do this fast and
that you don't accidentally miss the bottle when refilling. What's that
you're saying? "Who cares if I miss the bottle?" Maaaan you don't get it.
Every tiny seemingly insignificant waste of time makes a difference in
this operation. Use the warping method too.

When filling the syringe or injecting with it, you may notice that as 
long as you have the button pressed, and as long as the syringe hasn't 
finished filling up/emptying out, you can move the wiimote as much as 
you want and the cursor won't move. But as soon as the syringe is done 
filling/emptying, the cursor will appear where you are currently 
pointing the remote. Using this trick, you can save some time. You 
can move the remote over to the stabilizer bottle while the 
syringe is injecting, and when it's done the cursor will already be over
the bottle, which means you can immediately fill it up 
again. It works the same the other way. While it's filling up you can 
move away from the bottle and inject immediately.

Now gel over the 4 membranes. Once this is done, we'll have to move over
to the legs with the magnification tool. At this point you can finally
hit the skip button, but make sure that you have the control stick
pointed towards the ultrasound and begin moving to the left with B
immediately. We'll treat the bottom burn first since it's not so bad and
if we leave it like that it'll turn into a third degree one. First drain
the two pools, then switch to the forceps.

We're going to extract the wire first. This one's tough at first. It
might seem like it has a really weird shape and that you have to extract
it in a funky way, but in reality we can keep it pretty simple. You just
have to extract it in two directions. First to the left, and when it's
halfway out, change the direction you're pulling to the 10-11 o' clock
direction. Don't be recklessly fast with it. Keep the speed down to the
limit where you can reliably make the change of direction. Place it on
the tray to the right and then immediately begin placing the 2 membranes
on the burn while you have the forceps out. Then gel them both as well
as the wire wound in one go.

Next we'll move on to the lacerations. These are actually easier than
the first 3 we sutured before. Maybe because they're slightly more
vertical? Either way, drain the blood pool on them and suture them.
Keep the number of passes somewhere between 4 and 7 and you should get
the cools. Like I said, these seem to be more lenient than the previous
ones so it shouldn't be much of a problem.

Once that's done, switch to the forceps and extract the glass shard.
This is a long one so make sure that you pull straight perpendicular
to the wound and keep pulling until it's ALL out. Don't go jumping the
gun and stopping prematurely. Just pull it really far up to be safe.
Then gel the wound and switch to the syringe.

Vitals should now be in the 40s, which is cutting it kinda close, so
inject a single syringe full of stabilizer to get them up to the 50s.
Then quickly inject the coolant into the burn on the right. If you've
done things fast enough, no blood pool should have formed by now on it.
If a pool did form, it means you're being too slow and you'll get a miss 
if you try to inject the coolant. The scalpel line will appear around the
burn. Hey, is it me or does this burn have an African shape? I mean look
at it. Anyway, furthermore, if you are fast enough, you can cut out this
burn and then remove it before the pool forms! If you're too slow, the
pool will form while you're cutting. In that case, just ignore it,
finish cutting, and drain it after you've removed the burn with the
forceps. Don't worry, you won't get a miss from removing it if there's
a blood pool in the way. Once that's done, drain the pool (or pools if
you were too slow), and then place 3 membranes on it, then gel them.

We'll not move on to the burn on the far left. It'll probably have 
accumulated 2 pools by now, so drain them both. At this point vitals are
probably in the 30s, which is, again, cutting it kinda close, so inject
stabilizer once to get them back up to the 40s, then inject the coolant.
Remember, the amount of coolant you have to inject is tiny, so don't
waste time filling up the entire syringe or nuthin'. Cut it out same as
last time, then remove it. Drain the single pool that'll form and then
place the 2 membranes. Now, before you gel them, inject 2 full syringes
of stabilizer so that you get the vitals up to 60. This'll be the last
time you raise them. Now gel the 2 membranes and immediately move back
to the right with the magnification tool.

There'll be 2 new burns (HOW?!) as well as a crapload of rashes. When
moving to the right, adjust the screen so that when you arrive, you're
able to see the entire area, from the topmost rash down to the one on
the very bottom.

First, drain the 2 blood pools, then switch to the forceps and place the
4 membranes one right after the other. 2 on each burn. When that's done,
start gelling them as well as ALL of the rashes in one go. The way I
recommend doing this is to first gel the membranes on the top burn but
spread it wide enough that you also get the 2 rashes on each side, then
move on to the membranes on the bottom and gel in a circular motion so
that you get the 4 rashes around it. I also recommend that you memorize
more or less how long it takes to get the OKs so that you can stop
immediately without wasting time.

We're almost done, but there are 3 shadows under the skin that we have
to treat. Two of them are above where the bottom burn used to be, and the
other one is to the left and a bit below. Again, I suggest that you
memorize the locations of the shadows so that you can get them out
immediately. They will always appear in the same spot. Use the scalpel
to open them. Unlike previous Trauma Centers, judicious use of the 
scalpel won't cause lacerations, so feel free to keep it active the
entire time while cutting the shadows. Cut all three of them one after
the other, then drain the three blood pools, and then suture them in
the same order that you drained the pools (otherwise a second pool might
form on the first one). To get the cools on these lacerations you just
have to make 3 passes. So all you have to do is make an "N" shape. You
can make more passes if making only 3 is too uncomfortable but it's not 
necessary.

And we're done, but there's one final thing to do. The patient will go
into cardiac arrest and we'll have to use the defibrillator. This is
the important trick to getting the XS that you have to be aware of: you
do NOT have to revive the patient. You only have to use the defibrillator
once. That means it's not necessary to stop the gauge in the green part!
So what I recommend doing is this. As soon as you've sutured the final
laceration, pull your arms back so that they're close to your torso and
HOLD DOWN the Z and B buttons! Wait for the nunchuck icon to appear
(do NOT jump the gun please, god), and then extend your arms forward.
If you're already pressing Z and B then the defibrillator will activate
immediately once you extend your arms and the operation will end.

And that'll be it. Again, this operation is real damn hard. If you
get even one good you've failed. But even if you get all the cools you
still have to work TURBO fast so that you finish in 1:20. It's going to
take a huge amount of tries, but don't get discouraged. It's not
impossible! Hang in there and you'll eventually get it. And the more
times you do it, the more consistently you'll be able to XS it.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partc5

-------------------------------------------------------------------------

                            ====================
                            === Maria Torres ===
                            ====================

                          === Desperate Rescue ===

Special Bonus:

-Miss < 2 times
-All patients transported
-Cool > 25 times
-Defibrillator used < 1 times

Lol. This operation is really easy (or maybe it just looks easy compared
to the previous operation). Mainly because you can be slower than a
snail, do everything totally calm and calculated, or get a couple goods,
hell, even a bad, 2 misses, and STILL get the XS. COME ON guys, kinda
going overboard with the leniency here? Still, it's got some pretty epic
music so I'll forgive them...this time.

Hit the skip button as soon as the operation starts and the patient
you're on will go into cardiac arrest. Like Mournful Hero, this guy will 
do this 3 times until he can be stabilized. However, unlike Mournful
Hero, he won't do it during regular intervals. It'll be random, and
depending on when he decides to go into cardiac arrest (fickle bastard),
you'll do things a little bit differently. But like I said, he'll do this
immediately and you'll have to start doing chest compressions. You
already know how to do this from the first mission: Loosen up for this. 
Begin smacking down the wii remote as if you were hammering a nail with 
it. The way I like to do it is to have my palm facing downward so that
I can snap my wrist more easily.  Make sure to begin doing it as SOON as 
the hands appear. Hammer down each time the hands on the screen come 
down. You CAN simply hammer rapidly with no regards to anything and 
still get the cool but that's tiring and there's no reason to do that 
when doing it in tandem is so easy. It takes 5 compressions to get the
cool. Count them so that you're ready to switch patients after the
fifth one.

After the fifth compression, press A on the second patient icon to switch
to her. It might take a few presses because the icons don't become
available after a couple seconds when the chest compressions are done.
The screen will pan out and the scissor line will appear. Press A on the 
scissors icon to the right. This'll make the scissors appear. We gotta 
cut the patient's shirt off now. Move the position of the scissors by 
turning your wrist to the right or to the left. You'll have to cut along 
the blue lines from one dot to the next. To do this correctly you have 
to align the left blade (the one that's glowing yellow) with the line. 
It's not too tough, really. You can do this part pretty fast. Not that
you have to. You never have to rush at all throughout this operation.

Once the shirt is off, you'll find 3 wounds. Two of 'em have a blood
pool so grab a single gauze from the right and absorb both pools with it.
Now switch to the forceps and begin placing the synthetic membranes. Two
on each wound. Note that they are smaller and slightly less lenient than 
on the previous operation, so you should try not to rush. Just place 
them all calmly so you don't get a miss. Once all 6 are in place, gel
over them and then switch to the tape. Now. Be careful in this part. We
are going to apply 3 tapes. The ones on the right are not much of a
problem, but the one on the left can be a little tricky. So tape that
one first. To get the cool I recommend going from left to right. Start
from the left edge, about 1/4 of the way up from the bottom-left corner,
and finish on the right edge about 1/4 of the way down from the top-right
corner. Don't go very far past the edge of the membrane or you risk
getting a good. Not that it would make you fail the operation, but if
we get all the cools it means we can be even slower so why not. After
that, tape the other two. Those are more lenient, so you can do it with
less fear. You should tape diagonally from top to bottom.

Once that's done, the camera will transition to, I dunno, a bit higher
up on the patient? Whatever. More importantly, once that happens the
reinforcements will arrive. All patients' vitals will max out and the
epic music will start! Let's do this thang! Grab a gauze from the lower
right while this is happening and begin absorbing the blood pools. There
are only 2 so you only need to use one gauze. Once they're absorbed,
switch to the forceps and place the two membranes on the wound. This one
is mildly deceptive so you'll want to take it slow. I recommend going 
diagonally from left to right. Start on the left edge of the membrane,
about 1/4 of the way up from the bottom-left corner. When you start, 
stick closer to being inside it rather than outside the edge. Take the
tape all the way to the top-right corner exactly and end there. That
should get you the cool. 

That'll stabilize the patient and we'll move back to the first one. If
you're lucky, he'll go into his second cardiac arrest here. If he does,
go ahead and do the 5 chest compressions. If he doesn't, welp, that's
too bad, we'll just have to move on and come back later. Either way,
switch to the second patient icon now. Yeah, the one with an exclamation
mark. That one.

Oh jesus! This one's ugly. He's got 6 wounds and 4 glass shards stuck
in him. This is actually the hardest part of the operation, so heads up.
And not because of the glass shards. First, hit the talk icon down there.
Then switch to the forceps and begin extracting all the shards. The
trick with these guys is to grab them and then pull them out making as
straight a line as possible the entire way. Of course, said line must
be perpendicular to the cut they're lodged in. As long as you keep it
steady and don't take them out too fast you'll get those cools. Once
that's done, you'll have to place 8 membranes on the wounds. The two
big ones require 3 membranes each, while the two small ones only require
one. The tiny ones just need to be gelled, which you should do along with
all of the membranes after you have placed them all.

Switch to the tape. Now comes the difficult part. Why difficult? Because
those two small wounds are cunts and very likely to give you goods.
They're just not lenient. Fortunately, I'll tell you exactly what you
have to do to ensure those two cools. Unlike all the previous ones, you
should not try to tape these diagonally because the risk of getting a
good is too big like that. Instead, you should apply the tape vertically
from top to bottom. First of all, take this extremely slow. You want to
make sure that you start EXACTLY on the top edge of the membrane right 
in the middle and then end EXACTLY on the bottom edge, again, right in
the middle. Do not go over the edges even a little bit. Make sure that
the tape is VERTICAL when you finish placing it. Again, remember to do
it very slowly!

Once those two are done, you can relax because the worst part's over.
Tape the other two series of membranes diagonally from the top-left
corner down to the bottom-right corner. Try not to go too much over the
edges, but don't worry, these aren't as bad as the other two. That'll
stabilize this patient.

You'll go back to the first one. If he didn't have his second cardiac
arrest yet, chances are he'll have it now, so do the 5 chest compressions
same as last time. If he already had his second cardiac arrest 
previously, chances are good he won't have the next one right now. A new
patient will also arrive at this point, and this is the next one we have
to treat, so press A on the last patient icon. Now, immediately after
you press it, pull back your arms close to your torso! We're using the
defibrillator! It's very important that you revive the patient in a 
single shot by hitting Z and B on the green part of the bar. It's pretty 
easy, after doing it a few times you should be getting it every time 
without much effort. If you don't, though, then just restart because
you're not getting the XS.

After that, you'll do chest compressions. Wha? I thought we just used
the defibrillator successfully. Why do we need chest compressions.
Whatever man, I ain't no doctor. Do the 5 compressions same as always.
Then we'll have to intubate. This is pretty easy and lenient so you can 
do it fast without having to be very precise. Point the cursor on the 
blue circle at the top of the tube and hold down A, then move the pointer
in a straight line down all the way to the bottom, then release the A
button, move the pointer again to the blue circle, hold down A and repeat
it. Keep doing this the 3 or 4 times it takes until the tube is all the
way in and you're done with this patient!

You'll now move to the third patient, and a brand new one will get added
to the list! If the first patient had his second cardiac arrest at the
earliest possible, he might be having his third one right now. But, then
again, maybe not. So forget 'im. He can resist anyway. Switch to the 
newly arrived patient. The fourth one. Yeah. That one. 

Oh another cardiac arrest? This is starting to get ridiculous. Is that
the hip thing to do nowadays? Do the 5 chest compressions it takes. 
Then we'll move on to the right arm. There are two wounds but the left
one is bleeding. Bleeding bayud. So we gotta apply a torniquet. If you 
try to mop the pools it's just gonna keep on bleeding. Press A on the
torniquet icon and you'll see a white circle appear on his upper arm.
Press and hold A on this circle to make a second circle appear on the
other side of the arm. Just make the pointer touch this circle, then
go back to the first circle and release A while the pointer is inside
it. That'll apply the torniquet. Nothing too complicated. The only way
to muck it up is to release the A prematurely.

Once that's done, grab the gauze on the right side of the screen and
use it on the mass of blood pools. One gauze won't be enough, so just
apply it for a fraction of a second until it begins to get soaked and
then grab another one to finish the job. Next, it's time to place three
synthetic membranes on the wound, as well as 2 on the other wound to
the right, so switch to the forceps and do it, then tape them both
diagonally. These are pretty lenient so don't worry. Just do it the
same way you've done the rest. 

Dude isn't stabilized quite yet though, we still have to secure a blood
transfusion. Gel the white dot, then press A on the needle icon that
appears on the right and inject it right on the green dot. Remember that
the dot is small and you have to be very precise or you'll get a miss.
Not that getting one miss matters here or anything, but come on. Besides,
he's almost dead anyway, you don't know if poking him with that needle
will finish him off. So take this part slow and make sure you know where
you're injecting that thing. Either way, once you've put the needle in, 
grab the bandage on the bottom right with A, then quickly press and hold 
A on the circle that appears to the right of the arm. Don't worry here, 
you can't get a miss if you somehow don't hit the circle. When you do, 
make circles with the remote. Just go wild and spin it as fast as you 
can, you can't get a miss here. My recommendation for doing this is to 
make the circles counterclockwise if you're right handed like me and to 
make them as small as possible so you can complete them faster. It 
should take you less than a second to do it. Alternatively, you can just 
shake the wiimote up and down, or, I dunno, diagonally, or however it
feels best to you. Doesn't really matter. Point is, the patient will
now be stable.

We'll now move back to the third patient, but quickly switch to the
first one because this guy's heart stopped beating like a year ago and
he's almost dead. You'll now do chest compressions on him for the third
and final time. After that, you'll have to intubate him. Do it exactly
the same way as the other patient and we're done with this guy. 'bout
fricken time.

Only two left. We're almost done. The left one is actually immortal or
some'n as long as you don't ask him what's wrong, so leave him alone 
for now and move to the right one. Cut the pant leg off with the
scissors, same way as last time. 

Nothing special or out of the ordinary here. Just two wounds. Drain the
single blood pool with a gauze, then place 4 membranes, gel them and
tape them diagonally. You'll want to go from the middle of the top edge
down to the middle of the bottom edge with both of them. It's pretty
lenient though so don't sweat it. Once that's done, we'll have to
cut the OTHER pant leg. This time there's only one wound but it's a
pretty big one with 3 blood pools so you'll have to use two gauzes and
place 4 membranes. Apply the tape diagonally from the top-left corner
all the way down to the bottom-right corner. We're done here.

Ok! Last patient! Talk to him and we'll find out he has a broken wrist.
Oh that's it? Walk it off, pussy. I regularly break my wrist playing
this game.

Anyway, press A on the broken bone icon, and you'll see the blue circle
appear on his hand. Press and hold A on it, then move it to the right as 
far as you can. You'll have to release the button and grab it a second 
time to pull it all the way though. Just remember, the second time you 
grab it you need to press A on the hand itself and not in the blue 
circle. The trick with these dislocations is to move the arm FAST. Don't 
hold it for very long or vitals will get pulverized. If you do it right 
you should get it done and have vitals still close to 60, whereas if you 
hold it for very long it can get to critical in a couple seconds flat. 
Don't worry about being gentle. That's a lie.

Once it's back in place, press A on the splint icon to have the splint
appear. The blue icon will appear outside of the splint this time. Press
A on the splint itself and then yank it to the left. This'll cause the
second splint to show up on the other side of the arm. Grab this one and
yank it to the right in the same way, then grab the bandage and apply
two of them on the white dots. You already know how to do this.

We'll not move to the other arm. Oh what, this one's broken too? And
that ain't all, there's actually one more patient left after this. But
we've got it under control. Hit the talk icon, then the broken bone icon
and yank the arm all the way to the right. You can actually get it all
the way in a single shot! But if you don't, no big deal, do it in two.
Apply the splint just like you did a few seconds ago and then bandage
twice to finish with this patient.

The final patient will now arrive. This is the last one for really realz
this time. There's not much to do here but you have to be careful. He
has 2 glass shards stuck on him as well as 3 wires. We can't do anything
about the wires 'cause that's CR-S01's job. Maria's too small-time for
that. So anyway, all we have to do is extract the shards, BUT, you can't
hit the wires while you have a shard grabbed. Why? ...good question.
I guess Maria forgot that she can actually move in 3 dimensions? Who the
hell knows. Anyway, first extract the bottom shard. Same way as always,
making as straight a line as possible perpendicular to the wound. Once
all of it is out, don't just move it to the right like you normally
would to place it on the tray! You'll hit the wire on the right. Instead,
move back down the exact opposite direction you extracted it in and go
below the right wire to place it on the tray. Next, pull out the other
shard, making sure that you move in between the wires and don't touch
either of them, then keep moving down, below the right wire and place it
on the tray. Finally, gel both wounds and we're done! This patient
normally develops blood pools on the wires that we have to absorb but
if you leave him for last like this you won't have to deal with that.

And that's that. If you do things like I told you, you won't even have
to use stabilizer at any point. And if you get all the cools you can do
it soooo slow and still get the XS, which is what I prefer rather than
trying to rush and getting goods.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partm5

-------------------------------------------------------------------------

                           =====================
                           === Hank Freebird ===
                           =====================

                         === I Want To Believe ===

Special Bonus:

-Miss < 1 times
-Treatment halted < 1 times
-Cool > 24 times
-Tore soft tumor < 2 times

Ok, so, this supposedly impossible to extract tumor is actually piss
easy. The hell is up with those Concordia pussies? The other parts of
the operation are harder than that. But anyway, overall it's nothing too
rough, the only thing is that you MUST get every single cool and you
must be somewhat fast. But not fast enough for it to actually be hard.

We'll start by making the incision as usual. Normally I'd tell you to
pass the dialogue manually so that you can make it faster, but the intro
dialogue is kinda long. On the other hand if you skip immediately then
it'll take you a bit of time to readjust your grip on wiimote. Welp,
have I got a dirty trick for you! Memorize where the blue circle is going
to appear and have your cursor there, then press the skip button with
your left thumb! That way you'll be able to make the incision immediately
because you don't have to change your grip.

Anyway, that'll get us in. Ew, this guy's got spinal goop comin' out of
his crushed spine. We'll be cutting it out with the saw. It works the
same as in the previous Hank operation. Just press and hold the A
button and do NOT let go of it until the end. To control the saw you
just have to twist the wiimote to make the turns. You don't even have to
point it at the screen. Overall it's not tough, it's a pretty chill
procedure but one thing you have to understand is that twisting the
remote ONLY makes the saw turn. What I mean by this is that you might be
inclined to think that when you make a turn, you have to keep the remote
twisted to continue going in that direction. But that's not true, as long
as you keep the remote twisted the saw will continue turning indefinitely.
You have to go back to neutral position after making a turn if you want
to go straight. Also, the saw might look really big, but the only part
that matters is that little red arrow on it. That's the part that needs
to stay inside the path. The rest can go off the margins and it doesn't
matter. Still, it helps to look at the entire thing to know where you're
going. A good tactic is to try having the blue guideline in between the
two sticks. But whatevs. This is probably the easiest part of the whole
thing. The only thing that you have to keep in mind compared to the
previous operation is that the saw is upside down. Don't let that
confuse you when it comes to turning left and right.

Next, we're going to drill the spine to open a hole in it. I would say
that this is the most important part of the operation because this is
where you can save (or waste) the most time. You need to drill fast
but still get cools. Press and hold A on the blue circle that appears.
Try to more or less memorize where they will appear so you can do it
immediately as soon as they appear. Then move the cursor away from the 
drill to start moving it in. Try to keep it in more or less a straight 
line, though don't worry too much because it's pretty lenient in this 
regard. Keep in mind that the farther away you pull the faster the drill 
goes. To get the cool here you have to bring the tip of the drill as 
close to the red line at the end without actually touching it. If you do 
touch it you'll get a miss and will have to restart the operation.

Like I said, you need to do this part fast but still get all the cools,
so the way I recommend doing it is to start moving the drill, then
quickly move your cursor to only about an inch past the red line (I 
GUESS the distance may vary based on how big your screen is. Check my
video if you need to see more or less where you should place it). What
this accomplishes is that it moves the drill pretty fast, but slows it
down just a tiny bit near the end to make it easier to get the cool.
You COULD simply pull it all the way as far as you can and do it faster,
but it's dangerous because it's easier to accidentally get goods and 
misses like that and it's just unnecessary to get the XS. Doing it the
way I tell you will strike a good balance.

After 9 drills you'll open the hole and reveal the...snrk...impossible
tumor. First you'll have to cut around it with the scalpel. Nothing new,
just follow the blue line around it. But don't go fast because you're
not allowed to move past the yellow guideline and it moves pretty dang
slow. Once that's done you'll be able to pick up the tumor with the
forceps. Press and hold A+B over it and begin moving it. It's a soft
tumor so you need to pull it slow or it'll tear. SLOW DAMMIT! Pull it 
towards the right and keep the movement steady. It's sudden jerks
(otherwise known as changes in acceleration) that cause it to tear, 
even small ones, so stay calm and take it out smoothly. Once it's
removed, quickly throw it on the tray.

We'll now move on to the second tumor. It's the same except bigger. Cut
around it the same way, not too fast, then pull it to the right with
the forceps slowly. You can actually pull this one a little faster than
the previous one. It seems the bigger they are the more lenient they
get, I suppose? Put it on the tray and then you'll have to get a third,
even bigger one. It's still exactly the same procedure though. Since
this one is even bigger you can pull it even faster. 

That's IT? THAT was the impossible tumor? What. A dis. Appointment.
Anyway, we'll move on to cutting out the synthetic bone to repair the
broken spine. Press A on the blue circle to start the laser. You have to
go along the path and stay as close to the blue guideline as possible at 
all times. If you move out beyond the red lines you'll get a miss. Be
careful because this time the path is really damn funky compared to
previous operations. There are two other things you need to remember. 
Do NOT let go of the A button at any point for any reason. Second, do 
not go over the lit circle or the laser will stop. Always stay within 
this circle and let the camera move the laser forward for you while you 
concentrate on staying within the guideline. It's a good idea though to 
stay relatively near the fringes of the lit circle because this causes 
the camera to move faster. The closer you go back to the center of the 
circle the slower it'll go until it stops completely. I would say that
the bottom part of the path is the most dangerous one, so here I'd
recommend letting the camera move the laser forward while you just
move it up and down to stay within the path.

Also, the old machine's giving us static again. If you try to continue 
along the path while the static is present you'll get a miss, so what 
you have to do is stop moving forward once you hear the static. To stop 
moving, simply slowly move the laser back along the path until the lit 
circle finishes catching up to you. You'll stop moving as long as you're 
right in the middle of the circle. Just wait a few seconds for the 
static to go away, then continue moving forward.

There are three areas with static. Like I said before, you will know
they're coming because you'll hear them. The camera isn't moving as
fast as in other operations either so you'll also have fair warning to
stop. Wait until you hear the static noise twice, then you can continue
forward.

Once you're done, twist the remote slightly to the right and have the
cursor pointed on the left side. The synthetic bone will appear on the
tray here and you'll use it to plug the hole we made earlier. Grab it
and twist your remote back to neutral position, then place it on the
hole. Don't worry, this is super lenient. Getting the cool is very easy.

Finally, we'll secure it with two screws. Don't screw up here! Hehe,
get it? Urp, oh god I think I just vomited in my mouth. But seriously,
we're almost done and you're not allowed to get any goods. To get the
cools on these two watch the screw. See the ring the point is attached 
to? You have to press and hold the A button and release it when that 
ring is just about to touch the yellow silhouette. Not once it's already 
touching it. Just BEFORE that point. If you're still not sure where you
have to release the button, check out the illustration at
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth5

When that's done, all that will be left is to close up the patient.
Unlike ALL the previous operations, this time the incision was vertical.
While the screen is transitioning, grab the remote with both hands and
hold down the A button so that you can use the stapler by only pressing 
the B button. This will afford greater control. Make sure the remote is 
completely straight, not twisted to either side. This is the angle you'll
need for all 5 staples, do not change it. Only move the location of the 
stapler so that it overlaps with the silhouette.

And that's it for this operation. You don't have to be inhumanly fast to
get the XS, just reasonably so. The two places that make the most
difference in time are the drills and the stapling at the very end.
The rest of the parts can't really be done THAT much faster since you're
limited by outside forces. Also, you NEED to get every single cool if
you hope to get the XS. Just one good means you're outta luck.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth5

-------------------------------------------------------------------------

                           =======================
                           === Tomoe Tachibana ===
                           =======================

                             === Resolution ===

Special Bonus:

-Video feed disrupted < 1 times
-Didn't reach same survivor twice
-Ran into wall < 2 times
-Operation completed in 180 sec

The only tough part about this operation is knowing where to go. The
place is a labyrinth so if you don't know, you'll end up wandering
around for a while. Once you DO know exactly where you have to go, it's 
piss easy. It can be completed in like a minute. Not that you even have
to. The XS is actually really lenient. Something like, I dunno, more
than 2 minutes maybe? Who cares. 

Anyway we'll have to find 5 victims throughout the operation. Four
random people we don't give a rat's ass about and Gabriel Cunningham.
It'll start by flashing us the 10:00:00 time limit. REALLY guys? Ten
fricken minutes? Try 1 minute. Bitch. Anyway, hit the skip button while
that time limit sign is out, then wait until it leaves before you start
moving forward.

From where you start, you'll see that there's a fork in the road. You
can either go straight or go left. It's worth noting that every time you
find a patient, you'll automatically return here, and that you have to
alternate between these two paths each time. Just keep that in mind and
it'll make it easier to remember.

Go straight first, past the first gate, then the second one, then the
third one and you'll get to another fork. Take the right path, past the
next gate, and you'll get to yet another fork. This time take the left
path, and follow it all the way through to the end to find the first
person. You'll then be taken back to the entrance.

Like I said, we have to alternate in the first fork, so this time, take
the path to the left. The place will shake just before you go past the
gate. This is a good time to reposition your arm back so that you can
get more distance in the next stretch, which is a long one. Since it's
so damn long though, there is no way you'll get to your destination
without having to retract your arm several times. But anyway, go past
the first and second gates, in the next stretch, be careful with the
rubble above. You have to pass beneath it so make sure you don't move
up or you'll have to stop, move back, and try going through again. Which
is a waste of time. Keep going past the third and fourth gates. After
the fifth one, you'll get to a fork. You can either go straight, or
left. Take the left path and follow it all the way to the end to find
the second victim. You'll then be taken back to the entrance.

This time take the straight path again. The place will shake again. Go 
through the first, second and third gates to reach the fork in the road.
We already took the right path when we were looking for the first
victim, so this time take the left path. 

You'll start to hear the person groaning. This is useful to lead you to
where they are because every time you get to a fork, you will hear the 
groan each time you chose the correct path. If you hear no groan, it
indicates that you chose the wrong path, and you should go back and take
the other one instead. In reality this is all useless though because I'm
already telling you exactly where to go.

Anyway, back to where we were. Like I said, take the left path this
time. This'll be the fourth gate you go through. Keep going past the
fifth gate (watch out for the rubble!), and you'll get to another fork.
You can either go down or to the right. Take the path to the right, but 
take note of the down path because that's where Gabriel is. Go past the
sixth and seventh gates to get to the next fork. Take the left path and
keep following it past the 8th, 9th, 10th, 11th and 12th gates. After
the 12th gate, do not keep going straight. Look up and take that path
instead. Follow through to reach the third victim.

We're back at the start. Since we took the straight path last victim,
this time we'll take the left path. Go past the first 5 gates until you
reach the first fork. We've already gone down the left path, that's
where the second victim was. Don't go there or you'll fail the second
special bonus. Go straight past the sixth and seventh gates to reach
the next fork. Here you can either go straight or down. Go straight. When
you get to the next fork, take the path to the right and you'll find
the victim here.

Ok, we're back at the start and we just gotta find Gabriel now! He's the
hardest one. Go straight (the place will shake again), past the first, 
second, and third gates to reach a fork. Take the left path past the
fourth and fifth gates to get to the next fork. Remember that we already
took the right path for a previous victim. This time go down.

In a related note, is it just me, or do ALL of the victims' groans
sound retarded except Gabriel's? Also, is it just me, or does Gabriel
sound an awful lot like Ragna the Bloodedge? Seriously! It's uncanny!

...where was I? Oh right. I was telling you to go down. Right. Go past
the 6th, 7th, 8th, and 9th gates to get to the next fork. You can either
go up or down. Go down. Just before you go past the 10th gate, the
place will shake again and the light will go out. Is all good though,
the magical gates will tell us the way. All you have to do is keep
going through the gates. Anyway, go past the 10th and 11th gates to get
to the next fork where you can go either left or up. Go left, past the
12th, 13th and 14th gates and you'll reach another fork. This time
you can either go down or to the right. Take the right path. You'll see
many gates stretching out into the distance. Go past the 15th, 16th,
17th, 18th and 19th gates and you will reach the final fork. The light
will also return here. Just take the right path and follow it through
to the end to find Gabriel and finish the mission!

Since Gabriel is tougher to find than the other victims and you have to
go through a lot of forks, what I recommend doing is just reciting
"down, left, right, right" and know that these are the paths you should
take after you get past the first two forks where you KNOW the paths
you shouldn't take because you already took them previously to find the
other victims.

For the rest of the victims, it's just a matter of doing it a few times
until you memorize where you should go. Or you can just, like, pause
the game and check the directions if that's what you feel like. It's all
the same. Overall though, as long as you don't get lost this mission is
really easy. Running into the walls isn't really a problem because the
tunnels are very wide, and the time limit is way more time than you
can complete it in. I did it in less than 1:20 and I wasn't even trying!

For my XS video of this mission, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partt5

-------------------------------------------------------------------------

                             ==============
                             === CR-S01 ===
                             ==============

                          === Waking Heart ===

Special Bonus:

-Miss < 2 times
-Vitals didn't fall below 25
-Membrane fell off < 4 times
-Wound reopened < 0 times

Aright, now we got ourselves a real operation! I wouldn't call this one
difficult, but it's not exactly free either. Generally speaking, as long
as you get every cool and complete it in somewhere under 5 minutes you'll
get the XS. Alternatively, you can complete it in closer to 4 minutes,
get a single good, and still get the XS. So it's not super tough or
anything. Other than that, it just requires a bit of memorization and
knowing how and when to do things.

Hit the skip button as soon as you start and you'll pick up where you
left off last time (using the defibrillator). So make sure you start
by having both your arms pulled back and close to your chest, that way 
the sensor bar will easily register the motion when you thrust them 
forward. Nothing is gayer than getting the defibrillator stuck because
the motion didn't register. Also wait for the nunchuck icon to actually 
show up. Don't jump the gun. Try to revive the patient in a single shot 
by hitting Z and B on the green part of the bar. It's pretty easy, after 
doing it a few times you should be getting it every time without much 
effort. I don't think anything particularly bad happens if you miss the 
green part, other than wasting time, but it's easy to get it right so 
why not.

Now the view will turn sideways. It's time to go inside the patient.
But before we do that, quickly inject two full syringes of stabilizer
to get the vitals close to max. They're close to 50 at this point and
they should be close to 75 when you're done injecting. Then gel the line
and make the incision with the scalpel to go inside.

Aw man, the music changed? I like the other one better. Oh well. Anyway,
there's some pretty serious damage. The entire ribcage basically 
exploded (weak bones if you ask me) and there're wounds everywhere.
Now, what you have to keep in mind throughout the entire operation is
that vitals cannot fall below 25 or you won't get the XS. You'll see
a hugeass wound immediately. We're not going to treat it right now
though. It takes too long and there are other easier wounds that are
also draining vitals, so start by having the control stick pressed 
towards the ultrasound as the screen is going inside and have the
cursor pointing upwards with B pressed so that you immediately move
up once you regain control.

You'll spot two lacerations here. Suture them both quickly. Do around
4-8 passes. Don't worry, the lacerations in this operation are very
lenient. Just make sure that you cover most of the length of the cut and
that the lines stay on it and you should get those cools easy. Once both
are sutured, move the view over to the bottom-left quadrant. You'll find
yet another hugeass wound a well as two lacerations beneath it. Suture
the lacerations first. Depending on you luck, there might be a pool of
blood from the big wound covering up one of the lacerations and this'll
prevent you from suturing it. You'll know this because the suture lines
won't appear on it. If this is the case, first drain the pools from
the big wound and THEN suture the lacerations.

When those two are treated, it'll be time to work on the big wound.
Move the view a bit up if you have to to get the entire thing into view.
Drain all of the pools if you haven't already, then switch to the 
forceps. First you'll have to close the wounds with the forceps before
you can suture them. However, you have to take them one at a time. If
you try to close more than one at a time they'll reopen and you'll fail.
So first close one shut. You'll see the blue circles pop up. You can
grab with the forceps here yank it to the other side to close it. Or you
can also grab from the opposite end and yank towards the blue circle.
Both ways are good.

When you close it, 4 blood pools will appear. Drain them first, and
then suture the wound you just closed with the forceps. Sometimes you 
can suture before draining the pools but often they'll obscure the
field so let's keep it consistent by always draining first and suturing
second. Suture the laceration same as any other. It's impossible to get
this wrong. You can't get a cool, a good or a bad. You'll just get an
OK. So do it without fear. After suturing, switch to the forceps and
close one of the other wounds. Drain the pools that form and suture it.
Then close the other one, drain the pools again and suture it as well.
Now it'll be time to place the membranes. Grab them from the tray on the
right and place 5 of them along the guidelines. When that's done, don't
gel them just yet! Once you do that, some more damage will show up, and
vitals are starting to get pretty low (in the 30s). So take the time
to inject three full syringes of stabilizer and get those vitals back
up to the mid 60s. Once that's accomplished begin gelling the membranes.
Start with the bottom 3 and then gel the top two diagonally left to
right. Keep gelling in this fashion even after you get the OKs because
when that happens 2 rashes will show up here. The gel you're spreading
here will immediately treat them.

Before moving on, switch to the scalpel and cut just below the bone
fragment on the right. A shadow appeared here after you treated the big
wound, and we're already here so might as well take care of it. You can
use the ultrasound to check its location but just memorize it and cut
it without looking. Drain the pool and then suture the cut. This cut
is smaller than the previous lacerations but still lenient. Make around
5 passes. When that's done, move the view over to the top-right
quadrant, where you'll see that a large wound has formed for no reason.
Drain the 3 pools, then grab the end of it with the forceps to close it.
Make sure not to accidentally grab the bone fragment sitting dangerously
close above. Suture it just like the other lacerations, and then gel
the rash above it.

Now we can get to treating the huge wound we saw when we got here. Move
down to the bottom-right quadrant. By now there'll probably be like 10
or so blood pools on it. Drain them all. Place the drain over several
of them at once to drain them at the same time and speed things up. Pools
will continue forming as long as there are other pools, but once you
drain the last one, no more will appear. When that's done, cut to the
right of the huge wound with the scalpel because there's a shadow here.
Drain the pool that comes out and suture the cut. Then gel the rash
above and begin treating the huge wound. Do it in exactly the same way
as the last one. Don't bother raising vitals anymore. Place the 5
membranes and gel them immediately. 

Finally, we gotta pick up all the bone fragments. It doesn't matter in
what order you do it as long as you get them all. For the ones that
are stuck inside the organ, make sure that you pull them out in a
straight line perpendicular to the wound they're lodged in to get the
cool. It's pretty lenient to be honest, but getting an accidental good
isn't totally unheard of either. Move in quadrants. First the
bottom-right where you already are. There are 2 lodged fragments and a
a free one. Then on the top-right quadrant there are three lodged ones
and a free one. On the top-left quadrant there are 4 lodged ones and
a free one way up on the top left outside of the organ. Finally on the
last quadrant there are 2 lodged and a free. That makes for 15 fragments.
Remember to gel all the wounds after extracting the bones. You should
have finished here with around 8:25 left in the clock. 8:30 if you're
fast.

Now it'll be time to reconstruct the ribcage with the bones we recovered.
Have the control stick set on the forceps to make the tray appear and
begin placing them. There'll be 3 areas where we can place the fragments,
left, middle and right. You can move between these areas with the
control stick WHILE having a piece grabbed with the forceps. If you do
not have a piece grabbed then you will only switch tools if you try
to move the control stick, so don't forget. 

Now this is the part where you can save (or waste) the most time. Mostly
because you can waste a lot of time trying to find where each piece is
supposed to go. They give you the fragments in random order, so the
order can't help you. Honestly, the best way to do this is to just do
it so many times that you can memorize where each piece is supposed to
go and can recognize it even before grabbing it. That being said, there
are a few tricks you can use to remember where the pieces go.

Firstly, there are two pieces that are easy to identify because they have
an odd shape. While most of the pieces tend to be much longer than they
are wide, these two have a closer length to width ratio. The smaller one
goes in the very bottom-right of the middle area, and the larger one
goes in the bottom-left of the right area. 

Next, the left area is worth noting because this one is only missing a 
measly 3 fragments and they are the smallest/thinnest/straightest ones.
So when you see fragments that looks like this, you'll know to go to the
left area.

For the right area, when you get a piece that has two points like a
V-shape, you'll know that it goes on the top-right. When you get a piece
with a little hook, or pick shape on the left you'll know it goes on
the bottom. The one above that is also very easy to recognize because
it's the biggest, longest fragment of all. The one above that can be
recognized by the fact that it's similar to the top piece that goes on
the left area, except the one on the left area is straight and smaller,
while this one is a bit bigger and rounder.

For the rest of the pieces, you'll know to be in the middle area. Of
those, probably the most easily recognizable is the one that kind of
looks like the half of a yin-yang symbol (or a mitama, if you're
demonically inclined). That one goes in the middle left. The rest of
the pieces also kind of have their quirks that sets them apart, but 
they don't jump out nearly as much. You can also memorize where they go 
just from doing it many times until they're familiar to you though.

Before grabbing a piece, make sure that you have identified where it
goes WHILE IT'S STILL ON THE TRAY. Don't wait until you already picked it
up to start identifying it. The reason for this is because you should
first recognize in what direction you will have change the angle of
the fragment, and twist your wrist in the OPPOSITE direction before you
pick it up, so that when you change the angle your wrist is closer to
a neutral, more comfortable position. This way you can place the piece
more precisely. If you're trying to place it while your wrist is turned
all the way in some funky way you tend to get pretty shaky.

The angle is actually really lenient, it doesn't have to be close to the
silhouette to get the cool when you place it, unlike in other operations,
but don't push your luck either. The (slightly) bigger problem seems to 
be getting a miss from your hand shaking at the last moment when you're
releasing it. But as long as you're careful and remember to keep your
wrist close to a neutral position you should be good.

If you finish placing all the fragments before 7:30 on the timer, then
you're doing good. It'll now be time to gel them. You shouldn't have 
bothered using stabilizer at all at this point. Vitals should be close
to 40. Your goal is to get them up to 45 with the gel while you're
spreading it on the bones. Don't go any higher than 45 though because
once you're done gelling all the bones they'll automatically drop to
45 anyway, meaning anything higher than that is just wasted time.

Anyway, now we're in the last stretch of the operation. There's a lot of
damage here. There are two huge wounds, two lacerations, and 3 rashes
(there's also a shadow but forget that). Start by applying gel on the
rashes. First the two on the left and then the one on the right. However,
if you're unlucky, the middle rash might be obscured by a blood pool
from the huge wound. If this is the case you won't be able to gel it.
You will have to drain the pool closes to it before you can gel it. Do
so, but make sure to ONLY drain that single pool that's obscuring it.
Do not drain the rest.

When the rashes are taken care of, move down to suture the 2 lacerations.
At this point the EKG will warn you that ventricular fibrillation is
incoming. Remember that you can't be touching the patient when this
happens or you'll get a miss, so you have to act fast. Gauge how much
time you have left from the warning to when it happens. Quickly suture
the two lacerations the same as previous ones, with around 5 or so
passes. You can do it very quickly because they're in a good vertical
orientation. Then, immediately switch to the stabilizer and inject a
quick one. Depending on how fast you did things, you may only have time
to inject half a syringe, a full one, or maybe even two. Point is,
gauge how much time you have before Alyssa goes into cardiac arrest and
stop just before that. Use the defibrillator in the same way you did at
the very start of the operation. Try to get it on the green bar on the
first try.

From here on out she'll go into cardiac arrest on regular intervals
after a warning from the EKG. It may be a real one or it may be a false
alarm. It doesn't seem to be completely random though. It actually seems
to be tied to how much you're sucking. If you're doing really well,
you'll probably have to deal with all of them being real. If you're
sucking a little bit, one of them may end up being fake. And if you're
deepthroating a massive one, ALL of them may end up being fake.
Regardless, stop what you're doing just before it's about to happen, and
if you see that the organ stops having those crazy spasms, you may
continue.

Anyway, after that first use of the defibrillator, before continuing,
take the time to inject four needles of stabilizer. Remember that you
can't let vitals fall below 25 or you won't get the XS. While you're
doing this, the shadow above the huge wound on the left will burst.
That's good. Continue until you've inject stabilizer four times. 
You should be able to get vitals up to like 60 or 70 depending on how
much you injected before using the defibrillator. Drain the blood pool
that formed on the shadow that bursted just now, and suture it shut.
Then begin draining all of the pools on the huge wound beneath that.
Start treating it in exactly the same way you did with those same wounds
during the first part of the operation. The EKG will almost certainly
start spazzing out before you're done. Gauge how long you have and keep
working until just before it happens, then use the defibrillator.

Keep working on the wound. Place the membranes, and then check out the
the vitals. If they're over 40, you're good, gel the membranes and keep
going. If they're below 40, inject stabilizer until they get to 40
(should only take a single injection), then gel the membranes. This'll 
be the last time you raise vitals.

After you finish treating the wound, 2 rashes will appear on either side
of where it used to be, so just continue spreading gel to treat them
immediately. Then move the view up to the top-left of the organ where
a large laceration has appeared for no reason. Drain the 3 pools on it,
close it with the forceps and suture it just like any laceration.
Finally, move to the right where the second huge wound is. A single
rash appeared above it, so gel that first, then begin draining the pools.
Your goal should be to at LEAST have drained all of the pools before
the next cardiac arrest happens. If you managed to do even more than
that, great! Now finish treating the wound before another one comes.
Place the 5 membranes and quickly gel them, then pull back your arms
and get ready to use the defibrillator!

You're going to use it three times in a row, but heads up, this time
it's a little deceptive and it's trying to throw off your timing. The
first time you use it, the bar will move SLOWER than usual, so take
this into account. Don't jump the gun when press Z+B and try to get it
in one shot. After that, pull your arms back again. Wait until you hear
the beeeeeeeee~ to extend them forward. The second time, the bar will
move the same speed as usual. Then the third time, it will move FASTER
than usual, so you have to be quicker.

So that's how it'll move. First slow, then normal, then fast. Try to
get them all on the first shot, but if you don't, it's no big deal.
There's no special bonus for it or anything. We're almost done. Time to
close up the patient. This final suture is very lenient and easy because
it's vertical. You should have no trouble getting the cool as long as you
cover most of the length of the opening and make around, I dunno, 8
passes. Then, gel the area, grab the bandage from the left icon with A,
and then calm down. The bandage is harder than the suture and your hand
may be shaky at this point. Hold your right hand with your left to help
keep it steady if you have to, go from the top of the line to the bottom
in a straight, steady line before you release it to get the cool. If
you've been doing very well up to now, you can actually get away with
getting a good here and still get the XS. But it's better to just take
it slow and make sure you get the cool.

And we done. To get the XS, your goal should be to get all the cools
and finish in less than 5 minutes (although you can finish in less than
4). Other than that, the only thing you have to watch out for is keeping
vitals above 25 at all times, which you should accomplish if you're doing
what I tell you. The other special bonuses just fall into place
themselves as long as you're not doing crazy mistakes.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partc6

-------------------------------------------------------------------------

                            ====================
                            === Maria Torres ===
                            ====================

                          === So Begins Death ===

Special Bonus:

-Miss < 2 times
-Cool > 12 times
-Convulsions occured < 10 times
-Vitals didn't fall below 12

Bahaha. This operation is easy street USA. It's really short and has a
very small number of cools to get. You don't even have to get all
of them (though you can get away with being quite slow if you do).

Well whatever. There will be five patients, but you should know that you
only have to work on two of them. We'll start with the first one. Hit
the skip button as soon as the operation starts and immediately inject
her once with a full syringe of stabilizer. You'll only be able to get
one off before she starts convulsing. The stabilizer bottle will
disappear while this is happening, but keep the cursor exactly where
it should be and keep the button pressed so that when the convulsions
stop and the bottle comes back, you'll immediately begin filling the
syringe. Inject her 3 more times. The goal is to get her vitals up to
60. You should only need 3 injections to accomplish this. When they
reach 60, a new patient will arrive. Leave this one here as is and
switch to the second patient immediately.

While the screen is transitioning, have the control stick pointed towards
the stabilizer and the cursor pointed where the bottle will appear so
you can begin injecting immediately. Only inject this guy twice. Again,
your goal is to make his vitals reach 60. When this happens, the talk
icon will appear on the right. Press it to have the next 3 patients
be brought in. Leave this guy as is. We're also going to completely
ignore the third patient. We will only work on the fourth and fifth ones.
Switch to the fifth one. We'll take care of that one first because he's
quicker.

We'll first have to cut off his sleeve, so have the cursor pointed where
the scissor icon will appear on the bottom-right and press A on it
when it does appear. Move the position of the scissors by turning your 
wrist to the right or to the left. You'll have to cut along the blue 
lines from one dot to the next. To do this correctly you have to align 
the left blade (the one that's glowing yellow) with the line. It's not 
too tough but don't rush so much that you get careless and miss.

When the sleeve is off, you'll find 2 innocent cuts. They don't even have
blood pools or nothing. Switch to the forceps and place 2 membranes on
each. No need to rush and get a miss. Remember that these aren't quite
as lenient as CR-S01's membranes. But as long as you're careful they're
nothing to worry about. Gel them when they're in place and then tape
them. All of the tapes in this operation are lenient, so you generally 
shouldn't have problems getting the cools on them. Tape these diagonally
from right to left. You can (and probably should) go a bit over the
edges. Tape the top one from the middle of the right edge to the middle
of the left edge, and for the bottom one, go from the top-right corner
to past the bottom-left corner.

Now we'll move on to the left arm, which happens to be broken.
Press A on the bone icon on the bottom right. Now press and hold
A on the arm, somewhere near the blue circle. Not necessarily on the
circle but close. Then move it to the left as far as you can. You'll 
have to release the button and grab it a second time to pull it all the 
way though. Two times should be enough to get the ok. The trick with 
these dislocations is to move the arm FAST. Don't hold it for very long 
or vitals will get pulverized. If you do it right you should get it done 
without the vitals suffering much, whereas if you hold it for very long
it can get to critical in a couple seconds flat. Don't worry about being 
gentle. That's a lie.

Once it's realigned, quickly press the A button the splint icon to the
right. This'll cause the blue circle on said splint to show up. Press and
hold the A button on the top end of the splint (not the blue circle) and 
yank it to the left. Don't worry about being gentle, just do it fast. 
When that's done, grab the bandage on the bottom right with A, then 
quickly press and hold A on the circles that appear to the left of the 
arm. Don't worry here, you can't get a miss if you somehow don't hit the 
circle. When you do, make circles with the remote. Just go wild and spin
it as fast as you can, you can't get a miss here. My recommendation for 
doing this is to make the circles counterclockwise if you're right 
handed like me and to make them as small as possible so you can complete
them faster. It should take you less than a second to do it. 
Alternatively, you can just shake the wiimote up and down, or, I dunno, 
diagonally, or however it feels best to you. Doesn't really matter.

Next we'll move to the leg, which is also broken. Nothing special here,
it works exactly the same as the arm. Grab it from the ankle, close to
the blue circle and yank it to the left until it's realigned. Then
place the splint and bandage twice, same exact deal. When you've finished
with both bandages, that'll be it for this patient. It's time to move on
to the fourth one, but before we do that, make sure to inject two full
syringes of stabilizer. Otherwise this guy is going to die while we're
treating the other one.

Anyway, when you get on the fourth patient you'll see that she has 3
glass shards stuck on her. Switch to the forceps and begin extraction.
This is actually the most dangerous part of the operation, especially the
top shard, which is a deceptive cunt and can easily give you a good or a
bad. Usually the strategy for removing shards is to grab them and then 
pull them out making as straight a line as possible the entire way 
perpendicular to the cut they're lodged in. But for the top shard, you'll
want to move it just a bit lower than you normally would to get the cool.
The other two can be treated normally. Careful with the one on the left
though, it's a long one.

Gel the wounds and it'll be time to cut the shirt open. Before you do
that though, inject stabilizer once. Just once to get vitals up to the
50s. That's all you'll need to finish. Anyway, open the shirt to reveal
three wounds and 2 blood pools. Grab a gauze from the icon on the right
and use it to absorb the two pools, then switch to the forceps and place
two membranes on each wound. Gel them up and tape them as before. There's
nothing to worry about, these are extremely lenient. You can even go way
past the edges.

You'll then move to the right arm. Again, you have to cut it with the
scissors. There's a wound bleeding profusely here, we're gonna have to 
apply the torniquet before we can begin moppin' up the blood. If you try 
it's just gonna keep on bleeding. Press A on the torniquet icon and 
you'll see a white circle appear on her upper arm. Press and hold A on 
this circle to make a second circle appear on the other side of the arm. 
Just make the pointer touch this circle, then go back to the first 
circle and release A while the pointer is inside it. That'll apply the 
torniquet. Nothing too complicated. The only way to muck it up is to 
release the A prematurely, so just don't rush it and make sure the
pointer is on the white area when you release it.

Now we can mop up the blood. You'll need to use two gauzes for this.
Then, place three synthetic membranes along the wound, gel over them
and tape over all three membranes in a single shot. We'll then move to
the left arm and it's the exact same thing as the other. Exact same
thing. So just repeat what you already did. Once that's done, the last
thing you have to do is secure a blood transfusion, so gel over the dot, 
then grab the needle from the bottom right icon and shove it in the 
green circle. Don't rush too much, you don't want to get a miss. Make
sure the pointer is on the dot before pressing the button. Then, just
bandage it up. The vitals should be at around 15 by this time.

And that's all. Quite an easy operation. Like I said, vitals should be
at around 15 by the time you're done, which is just above 12 for the
special bonus. The vitals of all the other patients are irrelevant. Just
the one you're on matters. You should complete this operation in about
a minute and a half. Other than that, not much to say.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partm6

-------------------------------------------------------------------------

                             ==============
                             === CR-S01 ===
                             ==============

                         === Stolen Memories ===

Special Bonus:

-Miss < 1 times
-Focus regenerated < 2 times
-Foreign objects passed < 10 times
-Collisions < 2

This operation is pretty cool. Not difficult, but cool. Mainly because
the Rosalia bruises look like a god damn demonic claw is clutching the 
organ and squeezing it. REALISM. There's not very many cools to get but 
you basically have to get them all. In addition, you have to finish in
less than 2 minutes. But in reality you can finish in quite a bit less
than that.

You start the operation with the patient at half vitals. 47 to be exact.
Your gut instinct might be to raise them before starting, but don't do
it. Believe it or not, you can finish the entire operation without ever
raising vitals and you have a much better chance of clearing the time
limit if you don't waste time doing so. Start by immediately gelling the
line and making the incision with the scalpel.

Now we in. We gotsta remove that focus, so have the control stick towards
the drain and place it over the black ball while holding down the
button. It'll take a few seconds before it'll start draining, but
eventually it will. Once you get the ok, switch to the syringe. There'll
be two vials. The blue one is the vasoconstrictor which is what you have
to inject first, and the orange one is the sodium hypochlorite which you
have to inject second. So make sure you remember that! Blue first, orange
second.

Be careful when injecting, make sure you do it on the focus and not on
the organ. The focus isn't small or anything, and it's pretty lenient
so it's not hard, but if you do miss then you'll have to restart. The 
vasoconstrictor only requires a small amount to be injected (about
half a syringe), but the sodium hypochlorite requires close to a full 
syringe to have an effect, so make sure that you fill it up all the way 
and that you inject the entire thing, don't stop before it's done or 
you'll have to waste time injecting again.

After you've injected both substances, the excision dots will appear
around the focus so cut around it with the scalpel. The shape is a bit
funky but you can pretty much cut in a circular shape and it'll work out
as long as you touch all the dots. Once it's cut, grab it with the
forceps and place it on the tray to the right.

This'll cause 2 more foci to appear. It's still the same procedure
though, so treat them in exactly the same way. You can either treat them
one at a time or both at the same time, doesn't really matter, just do
it already!

When the second focus is placed on the tray, foreign objects will begin
moving through the blood vessels. They will all start coming out from
the large opening on the bottom right. As soon as you place the focus
on the tray, switch to the ultrasound and place it over this opening.
You'll see a single foreign object coming in. To get it out, you have to
first light it up with the ultrasound by pressing A. Then when it's lit
up, switch to the scalpel and cut a hole on it to bring it out. Switch
to the drain and drain the blood pool that appears, but keep draining
after the pool disappears because you also have to drain the object 
itself. After that, gel the cut shut and switch back to the ultrasound.

There will be more foreign objects coming in. After that first one
though, you'll want to start treating them two at a time. Wait until 2
objects come out. They will be close to each other because they're coming
out of the same opening. Light them both up with the ultrasound, and
then cut between them with the scalpel in such a way that you get them
both out with a single puncture. Then drain both pools and both objects
at the same time with the drain (because they will be close to each
other). Switch back to the ultrasound again and wait for the next two.
The first one will come out like an entire second or two before the
second object, so don't jump the gun. Wait until they're both out so
that you can treat them both at the same time.

When you're done with those two, two more foci will appear. In other
words, it takes until you've treated five foreign objects for the next
two foci to appear. Now you'll have to remove them. However, the foreign
objects will continue to move through the blood vessels while you do
this. Here's the thing though: for the most part, you can IGNORE these
foreign objects. Absolutely nothing happens if you let them pass through
the vessels (as long as less than 10 manage to pass through, which is
easily achieved if you treat the foci fast enough). The only thing you
shouldn't allow is for an object to collide with a focus. Since you can
see the objects' shadows even without the ultrasound, what you should do
is concentrate on removing the foci while ONLY stopping to cut out a
foreign object if you see that it's on a path towards the focus and you
will be unable to remove it before it gets there. Note that there's a lot
of branching paths so wait until you're absolutely sure that it's going
to collide with the focus. Otherwise leave them alone.

You should first remove the focus on the right, because that's where
most (if not all) of the first few foreign objects have the highest
probability of going. If you're fast you can probably remove it without
having to cut out any objects. Then once that's done, get to removing
the other one. Hopefully the foreign objects are still moving towards
where the other focus used to be and you can again remove it without
having to deal with anything else. But if you do, no biggie.

When the two foci are treated, the demonic claw will appear. It's nothing
special though. The only thing it does is it changes the direction the
objects are moving when it squeezes the organ. Shouldn't be a problem.
Hell, if you're fast it won't even get to do it ONCE. What a pussy.
Another focus will now appear on the bottom left. Treat it immediately.
Foreign objects will RARELY ever move towards this area so I doubt you'll
have to cut any out, and even if they do, you can probably remove it
fast enough that it doesn't matter.

When that's treated, two more foci will appear in the same place the old
ones did. Again, I recommend removing the one on the right first because 
this seems to be where most of the objects go. However, keep an eye on
the actual situation. If you see that an object is currently moving
towards the one on the left, maybe you should treat that one first. It
all depends on what's going on. And if you see that while you're treating
one, and object is about to collide on the other one or on the one you're
on before you can finish, make sure to cut it out. If you're fast you
shouldn't have to deal with very many at all though.

When those two foci are removed, the black claw will disappear. We're
about done, but before we can finish up we have to take care of the
remaining foreign objects. Usually there will be three floating around.
Switch to the ultrasound, light them all up, cut them, drain them and
then gel the wounds.

The dude's probably got one foot in the grave at this point, but hey,
as long as he's not dead it doesn't make a bit of difference guys. It's
not like this is Trauma Center where we had to raise vitals to 99 before
finishing up. Anyway, suture up the opening. It's a pretty easy, vertical
lenient one so it shouldn't be a problem. You should have no trouble 
getting the cool as long as you cover most of the length of the opening 
and make around, I dunno, 8 passes. Then, gel the area, grab the bandage 
from the left icon with A, and then calm down. The bandage is harder 
than the suture so take it a bit slower so that you don't accidentally
get a good or miss. Hold your right hand with your left to help
keep it steady if you have to, go from the top of the line to the bottom
in a straight, steady line before you release it to get the cool.

And that's all. Your goal is to get all the cools and finish in less
than 2:00:00. Not that difficult. If it had been 1:30, THEN we'd be
looking at a difficult operation. But as it is, nah. 

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partc7

-------------------------------------------------------------------------

                           =====================
                           === Hank Freebird ===
                           =====================

                        === Spreading Infection ===

Special Bonus:

-Miss < 2 times
-Drill miss < 6 times
-Cool > 90 times
-Mallet swung < 5 times

Ok. This operation is ENDLESS. Seriously jesus fucking christ it just
goes on forever. But because of that, the requirements for XS rank are 
incredibly low, so it ends up not being as hard as it should be. In fact,
I believe that as long as you get all 4 special bonuses you'll get the
XS, which means that you can miss twice throughout the operation without
it really mattering. Also, due to how long it is, the time limit is
pretty much irrelevant. You can take as much time as you need.

There's not much introductory dialogue, only one speech bubble, so
instead of pressing skip immediately, pass it with A so that you can
make the incision immediately and then press skip while you're going
inside the patient.

The first thing we're doing is new! We gotta chip out this bone tumor,
and to do it, we have to use the mallet and chisel. The mallet is used
similarly to how it's been used in previous operations, but the chisel
is new. You have to twist your wrist (the one holding the nunchuck) to
rotate the chisel around the tumor and align the yellow line on the
chisel with one of the yellow lines on the tumor before hammering. What
makes this difficult is that the nunchuck is pretty sensitive, and when
you make the hammering motion with the remote you may accidentally move
your other hand a little bit and get a miss.

There are a few things you should understand when it comes to the
mallet in this procedure. It's not like the mallet in previous operations,
it's actually much easier to use (probably because they figured if you
had to keep your other hand steady you wouldn't be able to make the
strong hammering motion previous operations required). Therefore, it's
not necessary to use excessive force when doing the motion. Just a
moderate amount of force will get you the maximum power. The second thing
you have to understand is that you need to keep the pointer on the
screen when hammering, otherwise the game has a hard time registering
the motion. Third, it should also be noted that force is irrelevant when
chiseling the tumor. It doesn't even matter if you achieve full force on
every strike or not! You'll get the cool regardless.

With this information, we can use a simple trick to avoid the problem of
accidentally moving our other hand when doing the hammering motion.
When you've aligned the chisel line with the tumor line, just make a
VERY light tap with the remote. This will minimize how much you move and
will get the chisel in. Once it's already in, slight movements of your
nunchuck hand will not move the chisel out of the line, which means you
can hammer as hard and as fast as you can.

So that's what you should do. First strike should be an extremely light
tap. Once it's in, just go nuts on that bitch. Also, when aligning the
chisel line with the tumor lines, obviously it's best to get it exactly,
but when in doubt, I find that it's best to tend more towards the
counterclockwise direction than the opposite.

There's one last thing you should be aware of. For the lines on the
left hemisphere, you have to twist your wrist counterclockwise, and
vice versa for the lines on the right hemisphere. If instead of doing
this, you twist it the wrong way and simply get there by going the entire
way around, once you strike the first time, the chisel might SUDDENLY
slant completely even though you haven't moved at all, and then you'll
get a miss if you try to strike a second time like this. You'll have
to change the angle to what should have been the correct one. Be careful
about this phenomenon.

Here's a pretty cool tip to help keep your nunchuck steady: place your
thumb to the right of the control stick and press down with it hard.
Not only will this keep it steadier than if your grip is loose, but also,
if you notice, the harder you press down with your thumb, the nunchuk
will move ever so slightly clockwise, and as you release pressure with
your thumb, it will move slightly counterclockwise. In this way you
can make more minute changes to the angle while still keeping it pretty
steady.

When it's all broken off, you'll next have to cut out a synthetic bone
with the laser to replace what you just broke. Press A on the blue 
circle to start the laser. You have to go along the path and stay as 
close to the blue guideline as possible at all times. If you move out 
beyond the red lines you'll get a miss. There are two other things you 
need to remember. Do NOT let go of the A button at any point for any 
reason. Second, do not go over the lit circle or the laser will stop. 
Always stay within this circle and let the camera move the laser forward 
for you while you concentrate on staying within the guideline. It's a 
good idea though to stay relatively near the fringes of the lit circle 
because this causes the camera to move faster. The closer you go back to 
the center of the circle the slower it'll go until it stops completely. 
Generally speaking, I recommend letting the camera take you forward 
during the straight paths but moving forward yourself during the curves.
This one ain't anything special, the only part you should be careful
about is when the path goes down to the bottom and then starts moving
to the left, because you've got quite a bit of downward momentum at this 
point and you're going pretty fast, which means you're in danger of
colliding with the bottom wall, so you need to start moving the laser up
as you're nearing this part to make sure you don't go off.

Once you've cut it out, twist your wrist a bit to the right, hold down
the A button and hold your hand with the other one to help keep it 
steady. It'll be time to place the synthetic bone and believe me, these 
parts are deceptively hard to get the cool in. You need to place it at
just the right angle and location on the hole. Grab it by holding down
B and then twist your wrist a bit back to the left. Now, the part of the
bone that you should be looking at when placing it is the V-shaped
crevice on the top. This is VERY important, because if you're looking at,
say, the bottom part, it won't help you at all and you'll most likely
get a good. This is because the shape of the synthetic bone is NOT
actually identical to the shape of the hole and the bottom part will end
up being completely slanted in relation to the hole. Jeah... told you
they was trying to throw us off. But anyway, seriously, look at the
V-shaped part at the top and try to get it to match with the
corresponding V-shaped part of the hole. That's the only part that 
matters when it comes to getting the cool. If you place that part right,
you'll get it.

After that, we'll have to drill some holes in the bone. Press and hold A 
on the blue circle that appears, then move the cursor away from the 
drill to start moving it in. Try to keep it in more or less a straight 
line, though don't worry too much because it's pretty lenient in this 
regard. Keep in mind that the farther away you pull the faster the drill 
goes. To get the cool here you have to bring the tip of the drill as 
close to the red line at the end without actually touching it. If you do 
touch it you'll get a miss and will have to restart the operation. 
You'll have to drill four holes. I recommend taking it reasonably slow 
for this. Pull the drill a lot at first, but once it gets closer to the 
end move back a little to slow it down. This way you can get the cool 
without much danger.

Next you'll have to apply the screws. Normally these guys are pretty
deceptive, but they seem to be just a tiny bit more lenient in this
operation. Stay alert though, because there will be a lot of them and
it's still not uncommon to accidentally get a good because you weren't
concentrating and your thumb stuck to the button too long or something.
Here's the deal. Watch the screw. See the ring the point is attached to?
You have to press and hold the A button and release it when that ring is
just about to touch the yellow silhouette. Not once it's already touching
it. Just BEFORE that point. This'll be the cue for basically all the
screws throughout the operation unless stated otherwise.

Once all 4 are screwed, you'll have to realign the next broken bone.
This part is pretty easy. Just grab each tip where the blue circle is
and move it to the right, then release it when it's aligned with the
silhouette. It's pretty lenient so don't worry too much.

Again, you'll be drilling holes in the bone (this time three). These
are much shorter than the other ones but I still recommend taking it
reasonably slow. Better safe than sorry. You'll then have to screw the
plate. Same deal as last time, same place you have to release A. Then
only thing is that you should be more careful with these and know that
you'll have to release the A button sooner than the others!

Now we'll have to chisel out another bone tumor. Except this one is
harder than the last one because it has a funkier shape and with the
exception of the top longest line, your chisel will be farther away
and your line will not be touching the tumor lines, making it harder to
align them. You just have to imagine that your chisel line keeps
extending past where it actually ends and align that imaginary extension
with the tumor lines. Other than that it works exactly the same as the
last time. The only one that you should probably watch out for more than
the rest is the line that extends to the bottom-left. I dunno, it's just
deceptive for some reason. When you're about to strike this one, make 
sure that your chisel is NOT touching the bone on the left. Move it 
until it's just past this bone before striking and you'll get it in.

After that, it'll be time to laser out another synthetic bone. This
works the same as last time, except with an all new gimmick! Now tiny
bone fragments will erupt and fall down the screen, if they touch your
pointer as they're falling down you'll get a miss, which is extremely
bad. You have to manuever your cursor in between these pebbles. These
pebbles are dangerous whores. Not necessarily right now, but later on
they are dangerous as hell.

You can probably wing it for these and just avoid 'em as you see 'em
coming, but it's safer to know where you should be ahead of time. The
first eruption isn't that dangerous and it's tough to get hit by it. As
long as you're moving forward at a good pace and not, like, touching the
fringe of the circle, you'll avoid it. For the second one, which is when
you're going down a straight path, you'll want to be hugging the right
wall (by wall I mean, of course, the red line that makes the border
you're not supposed to go past). Seriously. Because a pebble will be
coming down straight through the left side of your path (unless it
doesn't, in which case that's even better!)

For the third one, you should remember to hurry! Be as close to the
fringe of the circle as you can, and you'll avoid them. The next one
isn't dangerous, just keep going at a normal pace. You're going pretty
slow anyway and you'll be able to see them coming down. The eruption
AFTER that one, though, is SUPER dangerous because they will launch up
higher than the camera can see them! What cunts! Don't worry though, I
gots your back. There's only one thing you have to remember: Slow down!
If you're going too fast and you reach the curve, you WILL get hit. So
what you should do is slow down and make sure that you do NOT reach
that part until after the pebbles have fallen. Got it? Good. That's the
last one. Before we move on, I will say one thing, and this is IMPORTANT.
You MUST move quickly by having the laser relatively close to the edge
of the lit circle. If you're going slow, the pebbles fall in a totally
different pattern, which will throw you off and possibly get you a miss.
So to keep it consistent, you must remember to move at a brisk pace. 

The bone will be cut out after this. Twist your wrist a bit to 
the left, hold down the A button and hold your hand with the other one 
to help keep it steady. Grab the bone with B. For this one, that part
you should be looking at is the finger on top. Man really, look at that
bone shape, it looks like a fricken arm and a hand that is flipping you
off! It's totally giving you the finger! FUCKING SERIOUSLY. LOOK AT IT.
Anyway, yeah. Stay focused on the finger and just make sure that it's
properly aligned and placed on its respective slot. As long as that part
is placed properly, you'll get the cool. This is important because if
you're looking at the bottom part and trying to align THAT, you'll never
get the cool. The bottom part is TOTALLY off of where it has to be when
you're aligning it properly. Only the top part matters.

After that, you'll drill 4 holes. Use the same strategy as usual. Then
you'll screw the plate it. Same strategy as well. Then after that you'll
chisel off yet ANOTHER bone tumor. It's not any different from the last
one though, so just do it in exactly the same way.

We'll then laser off another synthetic bone piece. This time around,
we'll be dealing with static. Which is honestly a LOT less dangerous
than pebbles. In fact, I would even go as far as saying that it is most
definitely not, in fact, shit. If you try to continue along the path 
while the static is present you'll get a miss, so what you have to do is 
stop moving forward once you hear the static. To stop moving, simply 
slowly move the laser back along the path until the lit circle finishes 
catching up to you. You'll stop moving as long as you're right in the 
middle of the circle. Just wait a few seconds for the static to go away, 
then continue moving forward. Nothing too special or difficult.

Once it's cut off you'll have to place it. Again, you should concentrate
on the top part of the piece. Make sure the top protrusion is correctly
angled and fitted into its corresponding place on the hole. As long as
that's correctly in place, you'll nab the cool. After that you'll have
to drill 4 holes and screw the plate it, blah blah we already know how to
do this. It's the same.

Next, you'll be picking up 3 scattered bone fragments and placing them
on the tray to the right, then realigning the broken fibula. Simply
grab each tip where the blue circle is and move it to the right, then 
release it when it's aligned with the silhouette. It's pretty lenient so 
don't worry too much. After that, you'll have to reconstruct the tibia
by placing the 3 fragments you previously picked up. Watch the straight 
end of each fragment and make sure it's aligned with the straight end of 
the silhouette before releasing it. They'll come at you in random order 
from the tray on the left so I can't really tell you where each one goes 
(though you CAN look at my video to see). Rest assured though that you 
will never get a fragment that can't be connected to what's already 
there. So ALL you have to do is check whether the fragment will fit on 
the top or the bottom. Simple! Plus, they're only 3 fragments so it's 
even easier. Also, it seems to be more lenient than in other operations. 
Probably because this op is SO. DAMN. LONG.

You'll drill some more holes next. These are on the fibula so they're
tiny. Normally I'd tell you to just do them fast because these tiny ones
are more lenient, but this operation has dragged on for so damn long
that this point I'll just recommend you keep playing it safe and go slow
so you don't get a miss. After those two holes are drilled, you'll have
to screw the plate. Now, the cue is the same as usual, but be CAREFUL.
The second screw is a trap! You have to release the button much sooner
than you would think! I mean, like, before the view has even finished
moving. It's really soon. Sooner than all the other screws.

After that you'll drill even more holes. Christ. This will never end!
The strategy remains the same, and the screws afterward are the same as
all the others, although they happen to be even more lenient than
before (or maybe it's just that it takes longer before you have to 
release the button), so they're easier to get the cools in.

Oh no you di'n't. ANOTHER bone tumor? It works the same as always.
Only difference, I guess, is that the shape is even funkier now. For the
ultra tiny line pointing up-right, I recommend using the top part of the
tumor (or the hole, if you've already broken the part off) as a guide.
Keep moving the chisel to the right until it looks like it won't touch
that part of the tumor, and that's where you need to strike to hit that
tiny line.

Guess what's next? Oh, we have to laser off a synthetic bone piece? Big
fucking surprise. This time around, we have to deal with BOTH static
and pebbles. The static, as always, is not a problem. But the pebbles
this time are extremely dangerous, so listen up. This is what you have
to do. For the first ones that erupt, you have to move FAST to avoid 
them. But not at, like, the fringe of the lit circle the entire time.
Yeah, yeah, I know that sounds vague. To specify, right after the pebbles
come out, you'll get to a curve on the path. At this point you should
not be at the edge of the circle. Keep going, and just before you get
to the next curve, you'll see a pebble zoom by in front of you. As soon
as you see this, move at TOP speed to the edge of the circle to avoid
the pebble that's coming down on top of you. That sounds kind of
complicated, but it really isn't because it's actually extremely hard to
be going so fast that the first pebble actually hits you. So in
practice, all you have to remember is that you have to go fast.

For the second eruption, you must STOP! It erupts just as you get to
a curve, right? Well, you must NOT go past that curve. Stay right where
you are until the pebbles fall and you should be fine. What you need to
remember is that you must be going slow even BEFORE the eruption happens.
Just say near the middle of the circle and when it erupts, stay where
you are. This is important because if you're not going slow enough, the
pebbles will fall in a totally different pattern which will make it
harder to avoid them. For the third eruption, whatever. Just go at 
normal speed, this one isn't dangerous. It's easy to avoid. For the 
fourth eruption, you must again go FAST. As long as you move fast and 
stay near the edge of the circle you'll avoid them. Finally, for the 
fifth eruption, you should again go fast, go past the curve when they 
erupt, and then go BACK to the curve. Stay there and wait for the 
pebbles to fall, then keep going.

We'll now place the synthetic bone in the hole. As always, hold your
remote hand with your other one to help keep it steady. The bone's shape 
is TOTALLY not the exact same as the hole so listen up. To get the cool
here, this time you should concentrate on the bottom part of the
fragment. Keep your gaze focused on the two teeth on the bottom, and get
their angle to coincide with their respective place in the hole. As long
as you get this part correctly aligned, you will get the cool. Note that
the top part will look COMPLETELY out of place with the hole. That's how
much of a trap this is. But it doesn't matter.

Once that's done you'll drill some more holes and screw the plate in.
Whatever. We've already done this like, I dunno, a jillion times. Do it
the same. After that, though, we're STILL not done. The hell is up with
this operation. We'll have to reconstruct another bone. This time
around there are 5 fragments scattered about. Pick them all up and place
them on the tray. When they're all recovered, switch your stance. Hold
your remote hand with your other one to help keep it steadier. Yeah, I
like to do this when placing bones. I mean, it's still more lenient than
in other operations, but hey, I'm fricken tired by this point. Don't
judge me. Watch the straight end of each fragment and make sure it's 
aligned with the straight end of the silhouette before releasing it. 
They'll come at you in random order from the tray on the left so I can't 
really tell you where each one goes (though you CAN look at my video to 
see). Rest assured though that you will never get a fragment that can't 
be connected to what's already there. So ALL you have to do is check 
whether the fragment will fit on the top or the bottom. Nowhere else. 
Pretty simple.

After that's done, stay in your current stance! Keep both your hands
together! You'll now be drilling a hole through the entire length of
the bone. You've done this before, but this time around it's actually
DANGEROUS, I'm serious. So you REALLY need that extra hand to keep
you steady. Hold down the A button on the blue circle and yank the cursor 
downward to start the drill moving. You can do this because you
won't get a miss early on if you go outside the path. You'll only get a
miss if you go out once the drill has been moving for a while. Then once 
it's already moving you have plenty of time to adjust your cursor. Place 
it far ahead of the blue arrow that appears to keep the drill moving at 
full speed but keep it steady in between the two red lines that make up 
the path. This used to be easy but this time it's tough. You REALLY have
to keep that pointer steady, and even adjust its position WITHIN the
red lines when the drill is going too far in a direction. Here's a tip:
you should tend more towards the bottom wall than the top. It seems
that the way the camera moves causes your pointer to naturally get
closer to the top margin, so you should compensate by tending towards
the other side. Don't go overboard though!

After that, we'll be driving a nail through the bone with the mallet.
This isn't too tough. We've been using the mallet for a while and it's
not really any different. What IS different, though, is that the power
of your strikes matters now. You have to use the fewest strikes possible,
but if you drive the nail too far in you'll get a miss. The first thing 
you have to understand is that the mallet has three levels of power, 
indicated by the power meter on the right. You'll notice that there are 
5 segments. The number of segments that light up indicate the power of a 
swing. There are 5 segments on the meter but in reality there are only 
THREE levels of power. The levels are: strong (or full power), which is 
indicated by all 5 segments lighting up. Weak (or minimum power), which 
is indicated by a single segment lighting up. And mid power, which is 
indicated by either two, three, or four segments lighting up.

Now, you're going to have to make hammering motions with the remote to
drive the nail in. I recommend changing your grip. Normally you have your
thumb up on the buttons, but for this it should simply wrap around the
remote as if you were grabbing the hilt of a sword or a hammer. Before
making the hammering down motion, I actually recommend having the cursor
on screen. Not sure why but this seems to help with the motion
registering. Specifically, if you're going to do a full power swing, have
the cursor as far to the top of the screen as you can (while still being
inside the screen), and then swing down so that the cursor moves down
across the screen as fast as possible. It's not just about the cursor
moving fast though. The actual motion has to be strong (though contrary
to what you may think it doesn't actually have to be THAT strong, but
since you can't go past full power, it doesn't hurt to be a bit stronger
than necessary). Snap your wrist when doing the motion to give it that
added oomph.

On the other end of the scale, the minimum power strike. For this one,
you want to make the weakest motion possible. Do NOT snap your wrist
at all when doing it. Keep it locked firmly in place and simply shake
your arm up and then down. The amount that your arm has to move is
minuscule. I'm talking like barely an inch or something. It's actually
pretty easy to do and I recommend tending towards making the motion TOO
slight. Why? Because if the motion is too weak then it simply won't
register, and all you have to do is try again, making it ever-so-slightly
stronger.

For this nail, you don't need to deal with the mid power strike.
It requires 3 full power strikes and 1 weak. So, since the weak strike
is the easiest to do, you should first do the 3 full power ones and
leave the weak one for last. IF you mess up and accidentally get a mid
power strike while you're doing the full power ones, though, not all is
lost. You simply have to change the strikes to 2 full, 2 mid, and one
weak.

Now stay calm, keep the wiimote held with both your hands. Twist your 
wrist counterclockwise in preparation while the screen is transitioning. 
This is the end, DON'T SCREW UP HERE. You already know how to staple the 
wound shut: Press and hold the A button so that you can use it by only 
pressing the B button. This will afford greater control. Now watch the 
guideline and make minute changes to the angle of your remote until you 
match it. Position the cursor so that your remote overlaps the guideline.
There's some leeway, but try to have it overlap as perfectly as you can. 
Remember, don't rush on this part! Though I will say one thing. You 
actually CAN get two misses and STILL get the XS so if you haven't missed
up to now you've basically got nothing to worry about. Miss as much as
you like, it doesn't make a bit of difference guys.

And we're FINALLY done. Jesus. Too long, Clanky. TOOO LOOOOONG. I don't
approve of such long operations. Not only because of youtube's gay ten
minute limit, but also because how can a man be expected to operate for
this long?! What if my hand gets tired? What if I have to scratch my
nose? What if my eyes get tired and I have to blink a lot? These are
all actual things that have happened! But anyway. This operation is just
long. It's not hard. You can get 2 misses at any point and still get the
XS. You can get a huge number of goods and still get the XS. Probably,
like, in the ballpark of over 10. And let's face it, no one's going to
get that many goods.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth6

-------------------------------------------------------------------------

                           =======================
                           === Tomoe Tachibana ===
                           =======================

                           === Chloe's Change ===

Special Bonus:

-Cool > 15 times
-Ran into wall < 2 times
-Blood pool formed < 30 times
-Stabilizer used < 25 times

Wait, we're operating on a cat now? It's a fricken cat, man. Just let it
die. No one cares. Bitches swallow crap all the time. We deal with this,
it's just gonna find something else to choke on.

Ok, no, we gotta do it. First off let's go over technique:
Have your arm pulled all the way back so that your wrist is touching
the side of your torso. Lean back on your chair. That's the neutral
position. When moving the endoscope forward, you want to do it as fast 
as you can and without having to back into neutral position midway if 
you can help it. From the neutral position, to go forward simply hold
down A+B and extend your arm out in front of you. You can get a lot of
distance this way and very fast. Once your arm is completely extended,
you should begin leaning your entire body forward to get even more
distance. If you do this, you'll be able to get to a lot of destinations
without having to waste time retracting your arm, as we'll soon see, but
this is also helpful during the parts with peristaltic motion, where it
can be very dangerous to stop moving long enough to pull your arm back if
you're in a bad spot. Just remember that you're supposed to lean towards 
the sensor bar and not the TV. Seems obvious but sometimes we may forget.

Anyway, hit skip as soon as the operation starts and move forward as fast
as you can without moving the camera. You'll get to the first affected
area without having to retract your arm midway. It's a hemorrhage and a
blood pool. Pretty standard stuff. First drain the pool since it may be
obscuring the hemorrhage. Then center on the hemorrhaging area's blue
circle and switch to the hemostatic forceps. Hold Z to stop the bleeding 
and release it as SOON as it has stopped to get the cool. The timing 
probably takes a bit of practice to get down. What I recommend is doing 
it enough times that you more or less have a "feel" for how much time is 
required before letting go of the button. On top of watching of course.
If you accidentally let go before the hemostasis is complete, don't
worry, just do it again. You can still get the cool, but you should make
sure to release the button pretty much immediately after the
cauterization has started (since chances are good that only a minuscule
amount more is needed for the cool). It's important to get cools 
throughout this operation. It's not actually necessary to get ALL of 
them, but if you get more than 4 you should just restart.

After those two are treated, keep moving forward until you get to an
inflammation. This one requires the syringe, so center the camera on the 
blue circle and choose the needle. To get the cool on these you have to 
hold down the button until the bright light above the blue medicine is 
as close to the yellow guideline as possible without going past it. 
Remember, the one that can't go past the yellow line is the brightest 
part at the top. The duller parts below that can go past it. There's
going to be a lot of these throughout this operation. Here's my
suggestion. When in doubt, tend more towards releasing the button
earlier. This is because if you go past the line even a tiny bit, you'll
get a good, but before the line there's a bit of leeway where even if
you're not touching it you'll still get the cool if you're close enough.

Keep going forward a little bit to get to a blood pool. Drain it and
then keep moving forward until you get to the valve. Careful with this.
Stop just in front of it and wait until it opens to go through. If it
closed just as you got there and it looks like you'll end up waiting a
couple seconds for it to open, you can inject stabilizer once while you
wait, but go through quickly once it's open.

You'll be able to see the fragment clearly on the opposite wall as 
you're going in, so keep moving forward without stopping until you get 
to it. Once you do, inject stabilizer once to get the vitals back up.
Note that you can only use stabilizer 25 times on this operation. It's
a large number, but it's not impossible to go over it if you're not
careful, so whenever you inject, try to empty the entire syringe so as
to maximize your returns on each use.

Pick up the fragment with the forceps (not the hemostatic ones) to
reveal the Rosalia colony underneath. The music that starts when you do
is pretty nice too. Immediately pick at it again with the forceps. When
you do, it'll burst and blacken the whole area and cause major damage.
Vitals will drop by 30. While it's bursting there's some time before the 
affected areas appear, so immediately after picking it, switch to the 
stabilizer and inject once until the syringe is empty. This'll get vitals
back up to the 50s and the affected areas will appear by the time you're
done. We'll have to treat them all. A hemorrhage and a blood pool
appeared to the left. Treat those first since the hemorrhage is dealt
with pretty fast and does a lot of damage. Then check the lower right
to find a polyp. center the view on the blue circle, switch to the snare 
and hold Z to bring it out. Move it with the control stick and get it to 
overlap with the yellow ring. You can move the angle of the snare by 
twisting your wrist (the one grabbing the nunchuck of course) but truth 
is you BARELY have to do this. The snare almost always comes out at or 
close to the right angle. Just have it overlap with the circle and if 
nothing happens twist your wrist to either direction just a tiny bit. 
Eventually it'll close around the polyp by itself. When this happens, 
let go of Z, open up the toolbox again and switch to the forceps to pick 
it up.

Finally, there's a single blood pool above. Before draining it, though,
take some time off to inject a full syringe of stabilizer to max out
the vitals. We've still got quite a few areas to treat and it's not
farfetched to think that they might get dangerously low if we don't max
'em out now. Once that's done, switch to the drain and take care of the
pool. The black area will become smaller and more affected areas will
appear. Specifically, 2 blood pools, a hemorrhage, and an inflammation.
Since we've already got the drain out, deal with the 2 pools first. When
those are out, treat the hemorrhage, and then the inflammation with the
medicine.

The black area will get even smaller and another wave of affected areas
will appear. Since we've already got the needle out, move the camera to
the left and treat the inflammation first. Next treat the hemorrhage
above, then move down to start working on the polyp. This polyp is worse
than the other one and requires an injection of medicine before we're
able to excise it with the snare. The reason we didn't treat it after
the first inflammation is because once you snare it, it'll cause another
hemorrhage and blood pool to appear. Since the hemorrhage will appear
exactly where you're pointing the camera, immediately switch to the
hemostatic forceps and treat it right there. The only exception to this
is if the blood pool appears right on top of it. In which case you will
have to drain it first. Drain the remaining pools and pick up the 
excised polyp. We're done with this colony, but turns out there was
another one, so we ain't done. You'll automatically get moved to the
intestine, where you'll immediately see a blood pool on the right, an
inflammation on the left, and a polyp above. Drain the pool first, then
the inflammation. You'll have to move forward a tiny bit to get in
range of it. Then snare the polyp and pick it up.

Vitals will be stupidly low at this point, but if you did things
correctly you won't have had to raise them yet. Now that we're outta the
woods (for now), though, take the time to inject two full needles of
stabilizer and get them back up. When that's done, it'll be time to move
forward. Now you'll have to start being really careful because the parts
with peristaltic motion begin here, and it's even MORE dangerous than
before since this damn cat is so damn small. What you have to keep in
mind during these parts is that the walls move forward, therefore you
move back because your movement is independent of them. Ok, that's not
really how peristaltic movement works but shut up. That's how we're going
to look at it. So because of this, when you stop moving for a second or
two (i.e: when you're retracting your arm to go back into neutral 
position), you should understand that you've moved back slightly. 
Therefore, before you continue moving, you should compensate for that
loss of ground by moving slight forward again before continuing. What
happens if you don't do that? Well, let's say you stop just before a
curve. While you're retracting your arm said curve moves forward a bit,
and if you're expecting it to be in the same place, you may end up
hitting the wall when you make the turn. And then you're screwed. 'cause
you gotta restart. Anyway, other than that, I also recommend getting
used to moving forward while turning at the same time. At first we may
instinctively stop moving while turning and only move forward in
straight bursts. But again, stopping isn't a good idea in these
stretches.

But that's not all, like I said, the peristaltic movement is even worse
in this cat, so unlike before, now it's not just a matter of you hitting
the wall, but that if you stay still the wall will slam into YOU. So it's
even more important than ever that you stay moving. Do not stop for more
than a second at a time. In this one, you can actually get through the
entire part with peristaltic movement without retracting your arm if you
use proper technique. Also, for the curves, don't make sharp turns 
through them. I recommend that you keep going forward for a bit before
turning. Note that you can actually bump into the walls twice and still
get the XS. But obviously this isn't recommended.

Once you're past that area keep going and you'll arrive to the next
affected area. There's a hemorrhage, a blood pool, and an inflammation.
Pretty standard stuff. Drain the pool first, cauterize the hemorrhage
and inject medicine on the inflammation, then inject stabilizer once
before proceeding. You'll have to get through another area with
peristaltic movement. This one's short and not too bad though. Be careful
and use the same strategy to get through it. When you're past it, you'll
reach the next affected area. There's a hemorrhage, an inflammation, and
a tumor. First drain the pool(s), then perform hemostasis on the
hemorrhage, then treat the inflammation and leave the tumor for last.
Before you begin removing the tumor, make sure that vitals are at least
at 50. If they're not, inject once to get them back up there.

When they're up to 50, it's tumor time. Inject medicine the same way
you'd do to an inflammation, although keep in mind it requires a bit
more dosage. Then switch to the scalpel. Resist the urge to center the
view on the ends of the excision line. Just center it on the blue
circle then hold down Z. Move the scalpel with the control stick. Go up
till you cut through the dots, then go down again to go through the
remaining ones. Don't let go of the Z button. A new line will show up.
Wait just a bit to let it set in. If you move too fast you won't cut the
first few dots. Wait a second, then begin going up through the dots.
When you cut them all, a third line will appear. Do the same thing for
this one, just wait a sec, then go down through them. This will have
destroyed vitals, but as long as they're above 50 you can finish the
procedure. Finally switch to the snare to excise it and pick it up with
the forceps.

Move a bit down and to the right to find the valve you have to go
through. Be careful with this one. Position yourself right in front of
it before you attempt to go through and wait until it's open before
you move. Once you're through, inject stabilizer once and keep going
through another stretch with peristaltic movement. It's longer than the
last one, but the same strategy applies. When you're through, raise
vitals again and keep going to the next affected area. It's just a
hemorrhage, some pools and a polyp, although it's one of the worse ones
that require some medicine before you can snare it. Treat them all, same
as always, then inject stabilizer once to get the vitals back up.

Keep going forward. You'll get to the last area with peristaltic 
movement. This is the last and worst one. It's much, much longer than
the previous ones so you'll have no choice but to retract your arm
mid-way. Just make sure that you don't do it in a bad spot, and that
after you have done it, you account for the amount of time you spent
still by checking that a wall didn't suddenly move in your way.

When you're through, keep going a bit to reach the last area. There's
an inflammation to the right, so treat that with medicine first, then
move forward towards the foreign object, and look to the left of it to
find a hemorrhage and some blood pools. Treat all of those first, then 
move back to the fragment. You know what to do. This'll be the same as
when we removed the first one. There'll be a colony under it, and when
we pick it, it'll burst, blackening the whole area and deal 30 hit
points of damage. That's right, I just called 'em hit points. 

Anyway, raise vitals, then make it burst. Remember to inject stabilizer
immediately after it bursts because it takes a second for the affected
areas to appear. When you've done that, start treating them. Note that
at this point, all of the hemorrhages, inflammations etc that you treat
will only give OKs, meaning it's impossible to get goods. So if you've
reached this point and have gotten all the cools, then you're pretty
much homefree unless you do something really stupid. Point is, there is
no longer anything to worry about. Perform hemostasis on the hemorrhage
below, then excise the polyp on the top left. Note that once you do,
it'll create another hemorrhage, so immediately switch to the hemostatic
forceps and treat it before picking up the excised polyp. There's a
lone blood pool up above. You might have to back up a bit to see it.
Before you drain it, take some time off to raise vitals to max. When you
do, the black area will decrease and the next wave of affected areas will
appear.

There'll be two inflammations and a hemorrhage. Just treat them quickly,
same as always, it's impossible to get goods so no need to be afraid.
It'll become even smaller. Another inflammation and a blood pool will
appear as well as a tumor. Leave the tumor for last. Treat the two other
things first. At this point vitals are most likely below 50. You can't
treat the tumor unless they're above 50, so inject stabilizer to get
them up (ideally to 60). Inject medicine on the tumor and begin removal
the same way you did previously. When you're done cutting with the
scalpel vitals will be red again, but don't worry, we're almost done.
Use the snare on it, and get ready because once you do that, a
hemorrhage and a blood pool will appear. Since the hemorrhage will appear
exactly where you're pointing the camera, immediately switch to the
hemostatic forceps and treat it right there. The only exception to this
is if the blood pool appears right on top of it. In which case you will
have to drain it first. Once those are dealt with, simply pick up the
tumor with the forceps to end the operation.

And that's it. Decent operation, although not very difficult. The only
thing you have to be careful about is that you don't run into the walls
(and even then you can do so twice), and that you don't abuse the
stabilizer. You don't have to be super fast or anything either. Try to
finish in less than 7 minutes and the XS is easily yours.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partt6

-------------------------------------------------------------------------

                            ====================
                            === Maria Torres ===
                            ====================

                            === Missing Girl ===

Special Bonus:

-Miss < 3 times
-All patients transported
-No mistakes with antiviral drug
-Convulsions occured < 5 times

This operation is cool. Awesome music, lots of patients, and it can seem
pretty tough to keep them all alive at first.

Throughout the operation, we'll be injecting antiviral drugs into the
rosalia bruises to suppress them. There are three vials; red, blue and 
yellow. Each patient with a bruise requires a specific color to be
injected into them, and if you inject the wrong one they'll die. The
white vial is the immunoglobulin reagent which tells us which drug to
use once we inject it, but it's irrelevant because the trick to XSing
this operation is first and foremost to memorize which drug to inject on
which patient. There's no time to waste using the reagent and waiting
ages for it to work. Fortunately the type of drug required for each
patient isn't random so if you know what to inject, you don't need it.

Hit skip whenever you want. The patient you start with has a rosalia
bruise on the neck, and that's it. She requires 3 shots from the red
vial to be stabilized, but the next patients coming in depend on you
finishing with the current ones, so let's not stabilize her immediately.
Inject her with the red drug just once, then immediately switch to the
last patient. From here we'll begin stabilizing each patient one by one
in backwards order (the game will automatically take you in this order
so no need to manually switch).

This guy isn't infected, he only has a broken arm and that's easily
taken care of. You already know how to do this. Press A on the bone icon 
on the bottom right. Now press and hold A on the hand, somewhere near 
the blue circle. Not necessarily on the circle but close. Then move it to
the left as far as you can. You'll have to release the button and grab 
it a second time to pull it all the way though. Two times should be 
enough to get the ok. The trick with these dislocations is to move the 
arm FAST. Don't hold it for very long or vitals will get pulverized. If 
you do it right you should get it done without the vitals suffering much,
whereas if you hold it for very long it can get to critical in a couple 
seconds flat. Don't worry about being gentle. That's a lie.

Once it's realigned, quickly press the A button the splint icon to the
right. This'll cause the blue circle on said splint to show up. Press and
hold the A button on the blue circle (yes, right inside the circle) and 
yank it to the left. Don't worry about being gentle, just do it fast.
This'll cause a second splint to show up. Do the same thing with this
one, except this time you're yanking it to the right. When that's done, 
grab the bandage on the bottom right with A, then  quickly press and 
hold A on the circles that appear to the left of the arm. Don't worry 
here, you can't get a miss if you somehow don't hit the circle. When you 
do, make circles with the remote. Just go wild and spin it as fast as 
you can, you can't get a miss here. My recommendation for doing this is 
to make the circles counterclockwise if you're right handed like me and 
to make them as small as possible so you can complete them faster. It 
should take you less than a second to do it. Alternatively, you can just 
shake the wiimote up and down, or, I dunno, diagonally, or however it 
feels best to you. Doesn't really matter. This'll stabilize the patient
and automatically send us to the fourth one. Have the control stick
held towards the syringe and the pointer close to the vials.

This one is infected on the arm. He requires the same drug as the first
lady. The red one. Inject it first, then grab a gauze from the icon on
the right to begin treating the blood pools. If you've worked fast up to
now, he should only have 2 pools on the right and 1 or 2 on the arm.
Drain the 2 pools on the right by placing the gauze between them and
holding A, then get a fresh one and drain the ones on the arm. There's
a small wound there, so switch to the forceps and place a synthetic
membrane over it, gel it and then tape over it. To get the cool on this
you'll want to tape from the edge of the top-right corner to the edge of
the bottom-left corner. That'll stabilize this patient and we'll move on
to the next one. Have the control stick held towards the syringe and the 
pointer close to the vials.

Before you can do anything, 2 new patients will get wheeled in. But don't
worry about 'em for now. This guy we're on is also infected in the arm. 
As soon as you regain control inject some of the yellow drug on him, then
switch to the forceps and begin extracting the glass shards on his
torso. At this point he'll begin convulsing and his vitals will drop,
but don't worry about that. You can extract the shards while he's shaking
and still get the cools (or you can wait a second for the shaking to
stop if you don't feel confident about it). As always, the trick with 
these guys is to grab them and then pull them out making as straight a 
line as possible the entire way. Of course, said line must be 
perpendicular to the cut they're lodged in. As long as you keep it steady
and don't take them out too fast you'll get those cools. Gel the wounds
after all three are extracted and that'll stabilize this one. We'll
automatically move on to the next patient we gotta treat, who happens to
be almost dead, but is all good. Also another one will arrive.

This guy isn't infected, he's only got two wounds, one of which has 4
blood pools on it. His vitals will be critical, but there's no need to
raise them, we can stabilize him before he dies. Grab a gauze from the
icon on the lower right and absorb the blood pools first. You'll need
to use two gauzes so grab a fresh one after the first one gets soaked.
When the pools are gone, switch to the forceps and place 3 membranes on
the left wound and 2 on the right. Gel and tape them. To get the cools on
the tapes for these, for the left wound you'll want to take the tape from
the middle of the top edge down to the middle of the bottom edge, without
going over too much. For the right wound you'll want to take it from the
top-left corner over to the bottom-right corner, again without going over
the edges too much. When you finish doing this, the patient will go into
cardiac arrest and you'll have to use the defibrillator. So make sure 
you start by having both your arms pulled back and close to your chest, 
that way the sensor bar will easily register the motion when you thrust 
them forward. Nothing is gayer than getting the defibrillator stuck 
because the motion didn't register. Also wait for the nunchuck icon to 
actually show up. Don't jump the gun. Try to revive the patient in a 
single shot by hitting Z and B on the green part of the bar. It's pretty 
easy, after doing it a few times you should be getting it every time 
without much effort. Besides, he'll be so close to death by this point
that you don't want to waste more time than you have to.

Before he'll be stabilized though, you have to secure an airway. This is 
pretty easy and lenient so you can do it fast without having to be very 
precise. Point the cursor on the blue circle at the top of the tube and 
hold down A, then move the pointer in a straight line down all the way 
to the bottom, then release the A button, move the pointer again to the 
blue circle, hold down A and repeat it. Keep doing this the 3 or 4 times 
it takes until the tube is all the way in and you're done with this one!

Now we automatically move back to the original patient. She's almost dead
but still holding it down. We can go ahead and stabilize her now. Inject
two full syringes of the red vial on her bruise and she's done.

Alright, we've finished treating the first wave of patients. We're far
from done yet, but as I said, the key to this operation is simply
memorizing which drugs to use. For this first wave, it's pretty easy to
remember. Just repeat in your head "Red, red, yellow". That's all.
Simple.

Anyway, now we move on to the next wave. When you've stabilized the
original patient, you'll automatically move on to a guy with a bruise on
the neck and nothing else. Forget this guy though, he can resist for now.
Switch to the second patient, who is the one most likely to die right
now. She has a rosalia bruise on the neck moving up on to her face.
First of all, you'll see a talk icon on the lower right so hit that
immediately, then switch to the syringe and inject a shot of the blue
vial on her neck. She also has two small wounds on the chest so place
membranes over them and gel them. Be careful with the tape though! These
are deceptive and it's easy to get goods on them accidentally. To make
sure that you get the cools, do NOT tape them diagonally like the arrows
would have you believe. Also, it might LOOK like they're in a good
position to be taped both in one diagonal shot, but don't do it. It's not
a good idea. Take them individually. For the one on the right, take the 
tape from the middle of the top edge to the middle of the bottom edge. 
Make sure that the tape stays as vertical as possible (not diagonal), 
and do NOT go over the edges of the membrane. Keep the length of the
tape the same as the membrane. For the one on the left, do it the same
way but HORIZONTALLY. Go from the middle of the left edge to the middle
of the right edge. Again, do not go over the edges. Keep the length of
the tape the same as the membrane. That'll stabilize this one and a new
patient will arrive.

You'll go back to the guy with no wounds but he's still doing good so
forget 'im. Two more patients will arrive now. Switch to the third one.
We'll treat this one first because she's a bit of a cunt in that after
we treat her wounds she can spend a long time crying wolf with the EKG
and making us waste time. This means if we leave her for later we may
end up wasting a lot of time just waiting for her to hurry the hell up
and fibrillate already. So towards that end, first gel her three burns
until you get the OKs. It'll take quite a bit of spreading. Then place
the membranes on them and gel again. Getting the cool on these tapes is
very easy, so you have nothing to worry about. Just tape them all
diagonally and it'll work out. Now stop wasting time here. We'll come
back later when she makes up her damn mind about whether or not to go
into cardiac arrest. Switch to the fourth patient. I think this one's
pregnant or some'n. Anyway it's easy and fast, only two burns and 
that's it. Gel over them, place the membranes, gel again, and then
tape over both of them in a single shot diagonally to get the cools.

You'll now switch back to the previous patient. She might have finally
gone into cardiac arrest by now, if so use the defibrillator, same as
the last time to stabilize her. If not, just switch to the second
patient and come back later. This second guy has three glass shards
stuck on him. Extract them with the forceps the same way you did last
time, then gel over the wounds. This'll cause scissor lines to come up.
We'll have to cut open his shirt. Move the position of the scissors by 
turning your wrist to the right or to the left. You'll have to cut along 
the blue lines from one dot to the next. To do this correctly you have 
to align the left blade (the one that's glowing yellow) with the line. 
It's not too tough but don't rush so much that you get careless and miss.

Turns out this guy is infected too! Switch to the syringe and put a shot
of the yella paint into his bruise, then grab a gauze from the lower
right and absorb the blood pools. Place the membranes on the wounds,
gel and then tape them. To get the cools on these, for the top wound
just tape from the middle of the left edge to the middle of the right
edge. For the bottom wound take it from the top-left corner to the
bottom-right corner. That'll stabilize this guy and we'll move back to
the guy with no wounds. His vitals will be much lower now, but he'll
still be alive. Put a shot of the blue vial into his bruise and he'll
flatline. Use the defibrillator same as usual to stabilize him.

When you move on to the last patient, four more will get wheeled in!
Let's take care of the one we're on first. He's easy. Just two wounds.
Place membranes on them, gel them and tape them. These are pretty
lenient so getting the cools won't be a problem. Tape the top wound
diagonally and the bottom one vertically. That's it for this guy.

And we're done with the second wave. Remembering which drugs to inject
on this wave is pretty easy, all you have to do is repeat to yourself
"Neck = blue, body = yellow". That's it. Both of the ones who have the
bruise on the neck require the blue drug, and the other one requires
the yellow one.

Moving on, only 4 more patients left to go. First off, switch to the
third one. We'll be treating this one first because if we leave him
alone for a bit he'll go into some pretty nasty convulsions, which is
a bad combination with the fact that he'll require a lot of treatment.
Anyway, he has a bruise on the arm. It requires a shot from the yellow
vial. The way to remember that you need to inject the yellow one here
is to remember the guy on the first wave that also required the yellow
drug. He had the EXACT same bruise on the EXACT same place on the EXACT
same arm and he had the EXACT same shirt. In fact, he's probably the
same fricken guy for all we know! But yeah, if you think about it that
way, it's easy to remember. Once you've injected him, place membranes on
all 3 wounds and gel them. To get the cools on the tapes, for the top
one go from the top-left corner to the bottom-right corner. For the
left wound, go from the top-right corner to the bottom-left corner.
Finally for the other one, just tape horizontally through the middle.
When you finish this, he'll flatline and you'll have to do chest
compressions (what, did the defibrillator stop working?). Oh well, this
is easier than using the defibrillator anyway. Loosen up for this. Begin
smacking down the wii remote as if you were hammering a nail with it. 
Make sure to begin doing it as SOON as the hands appear. Hammer down 
each time the hands on the screen come down. You CAN simply hammer 
rapidly with no regards to anything and still get the cool but that's 
tiring and there's no reason to do that when doing it in tandem is so 
easy. After 5 compressions you'll get the cool. Finally you'll have to
intubate him. It works the same as last time. Get that tube in and he'll
be stabilized.

Three more patients left to go. Switch to the first one, who is in
slightly worse condition than the second one. Cut open his shirt with
the scissors and check inside. Yep, he's infected. He's got a huge
bruise on the torso. This one requires the red drug, so inject it first,
then treat the 3 lacerations. To get the cools on the tapes, take it
from the top-right corner to the bottom-left corner for the wound on
the bottom. For the one on the left take the tape from the top-left
corner to the bottom-right corner, and for the other wound take it from
the middle of the top edge to the middle of the bottom edge. Before he'll
be stabilized we have to secure a blood transfusion though. Gel the
white dot, then grab the needle from the bottom right icon and shove it 
in the green circle. Don't rush too much, remember that the dot isn't
as lenient as other things. Or do whatever you want. I mean, you can 
miss thrice throughout this whole operation and still get the XS so 
whatever. once you've put the needle in, grab the bandage on the bottom 
right with A, then apply it the same way you did to the broken arm at
the start.

Two more patients to go. Ok, this guy's vitals are a bit too low at this
point, so before you cut his shirt, inject a single shot of stabilizer to
get him back up to 20. Anyway, go inside and let's see what we got here.
Oh, another bruise on the torso. This one requires a shot from the
yellow vial, so do that, then mop up the blood pools with a gauze
(or two if necessary), and treat the single laceration he has. To get
the cool on the tape just take it from the middle of the top edge to
the middle of the bottom edge. Finally, secure a blood transfusion on
him in exactly the same way you did for the previous patient to finish
up.

Welp, final patient! This one...seems to be going pretty good actually.
High vitals, no wounds. Just a bruise on the neck. Well. Remember what
I told you? Neck = blue. Always. For this one, though, you'll have to
inject twice with the blue drug. Just once won't cut it. Once you do,
though, she'll flatline and you'll have to punch her in the tits.
This is... slightly harder than the chest compressions. You have to hold 
down the A button while doing it, there's no rhythm to it, and it seems 
to be harder for the motion to register. For this I recommend making the 
motion much stronger and bigger than with the chest compressions. Also 
do them repeatedly until you get 2 strikes. That should be all you need.
Finally, intubate her and we done!

To help remember which drugs to inject on the last wave, just think of
it like this. Neck = blue, always. For the two guys with the bruises on
the torso, the first one requires red, the same as the first patient of
the operation, and the second one requires the other color.

That's it for Maria's last operation. Those were a lot of patients, but
it's actually not quite as long of an operation as you might think at
first. You can complete it in less than 3 minutes and you can even miss
more than 3 times. Talk about lenient. You can also get away with a few
goods, and as long as you memorize the drugs you need to inject and do
things like I told you, you'll save all the patients and get less than 5
convulsions, which means getting that XS.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partm7

-------------------------------------------------------------------------

                           =====================
                           === Hank Freebird ===
                           =====================

                             === Friends ===

Special Bonus:

-Miss < 4 times
-Treatment halted < 2 times
-Tore soft colony < 2 times
-Blood vessel readhered < 4 times

Oh man, this operation is awesome. Probably my favorite one in the game.
The big key to this entire operation is the fourth special bonus. That
is the big decider. Whether or not you can get the XS revolves around
this. At first it might seem insane. It might even seem impossible.
But it isn't. We'll get to that later.

Most of this operation is actually extremely similar to Love in the
Ground. As such, we're going to be using a lot of the same strategies
at first. Anyway. We'll start by making the incision as usual. Normally 
I'd tell you to pass the dialogue manually so that you can make it 
faster, but the intro dialogue is kinda long. On the other hand if you 
skip immediately then it'll take you a bit of time to readjust your grip 
on wiimote. Welp, have I got a dirty trick for you! Memorize where the 
blue circle is going to appear and have your cursor there, then press 
the skip button with your left thumb! That way you'll be able to make 
the incision immediately because you don't have to change your grip.

Alright, now we're in. We're gonna cut the vertebral arches with the 
laser, and you should do it pretty fast. To do this, you should memorize 
the general location of where each blue circle is going to appear so that
you can have your cursor already pointing there BEFORE it appears. When 
it does, press and hold A, then move it down the line. But I think "move"
is the wrong word to describe how fast you should do it. I think it's 
basically more like you're snapping that thing down. You can do this 
that fast because the line isn't that long, so there isn't as much room 
to go out of it as later on. Not to mention, the operation has just
started, so even if you miss, big deal. Just start over. Keep cutting 
those guys up, moving your cursor to where the next line will appear 
before it does so you can cut it as fast as possible. You have to do it 
6 times. After that, you'll have to make a big incision along the dura 
mater. Make this incision very fast as usual, but perhaps just a tiny 
bit slower than the previous ones because it's so long and thus there 
are higher chances of getting a miss.

After this happens we'll be cutting out the ependymoma. Again, memorize 
where the blue circle appears so that you can begin cutting almost 
immediately without wasting time. Don't just memorize the location of 
the first one, memorize the locations of ALL of them. Unlike the one in
Love in the Ground, you'll only be cutting this guy 4 times. First time 
starts on the upper-right, after that you start on the lower-right, then
on the left, and finally on the lower-right.

Something that's strange about this tumor is that it causes the pointer 
to become VERY slippery and move in a slightly jerky fashion while you're
cutting. This is different from how it moves when you're cutting 
basically anything else or using the laser or whatever so watch out. 
Overall it's not so bad though, after doing it a bunch of time you'll 
get used to the new movement. Also, the camera will be moving throughout 
this procedure, which will also move the location of your pointer, so 
take that into account. A lot of times you'll want to let the camera move
you forward while you simply move laterally to get through curves without
hitting the walls.

The way you want to do this part is to always be hot on the heels of the 
yellow line but never go past it. The reason is because if you are close 
to this line it will move just a tiny bit faster, whereas if you stray 
too far from it, it'll go slower and eventually stop. On the other hand 
if you go PAST the yellow line you'll get a miss which is bad, so you 
don't want to be too fast either. In conclusion, stay close to the 
yellow line. You can save a little bit of time by going extremely fast 
for the first few inches each time you begin cutting because the yellow 
line starts a ways out in front of you, and also by going extremely fast 
at the last few inches because once the trail has ended there's no danger
of hitting the yellow line.

When you've fully removed the tumor, the black bruises will appear as
well as the virus colony. This is the critical part of the operation.
You'll be cutting the veins, and you have to do this for three colonies.
Now, the first one is easy. It has stationary paths and no surprises.
Once the second one comes out though...woah. Ok. Shit just got real.
Not only do the paths start moving in a wavy pattern, which makes it
harder and more dangerous, but also it will start secreting mucus,
which after a while will cause all of the vessels you severed to
readhere, making you start over.

Now here's the deal. Each time the blood vessels readhere, the time it
takes for them to readhere the NEXT time increases. The first time you
begin cutting the vessels, it's absolutely impossible to finish. Go ahead
and cut them just for practice but don't expect to finish.

Now look at the fourth special bonus. It says that you're only allowed
to have the blood vessels readhere 4 times at most. That is NOT a typo.
That's 4 time TOTAL. You know what that means right? It means they
can only reattach twice on this one and twice on the next one! And what
this means is that you have to be EXTREMELY fast in cutting them. At
first it might seem insane. It might seem like it's too little time
to finish and that there must be some mistake. But there isn't. That's
really what you have to do and it's not impossible.

To that end, there are a few things I recommend. Firstly, I'm going
to recommend that you use your other hand to support your remote hand.
Yeah, seriously. The problem is that getting misses is totally out of
the question here because they make you waste too much time, but at the
same time you have to go so fast that it's not easy to avoid them. This
is why I recommend using both your hands, because this way you'll be
able to keep the remote steadier and have greater control over it. You 
don't have to let go of the nunchuck, you can still hold onto it with 
your thumb, but just place your 4 fingers underneath your remote hand
as a support. Ideally the index finger should be on the remote itself
(touching the underside, of course), directly in front of your other
hand's index finger (the one you use to press the B button).

Next, it's of UTMOST importance that you memorize where you need to
start cutting each vessel so that you can do it without wasting any time.
Note that it's actually the same for all 3 colonies, so you don't have 
to memorize that much. You can more or less tell where you're going to 
have to cut by looking at the web-like paths beside the veins. You'll
be cutting 5 times. The first one starts on the right side. The second
one starts in PRETTY much the exact same place as the first one, but
the camera will move so now it's more on the top-right so watch out for
that, but it's really the same place. The third one starts on the 
top-left, in the same place where you finished the first one. The fourth
one starts in the bottom-right where you finished the second one. The
last one starts in the same place you finished the fourth one, except
on the other side. KNOW this information. It's important.

Other than that you have to be plain fast when cutting them and to build
up that speed you'll need to do it a lot of times to acquire the 
familiarity and muscle memory. You have to understand that once the 
vessels reattach for the second time, that is your LAST chance to cut 
them all out. If you fail, then you must restart. When you finish
cutting it out, have the cursor pointed on the thing and hold down
A+B so that you'll grab it immediately after you regain control. The
vessels can still readhere even after all of them have been cut, so you
shouldn't let it sit for even a second. Once you have it in your hand
it's good. Place it on the tray and get to work on the third one.

The third one is the same except it's soft tissue so removing it will
be even more difficult. To compensate, though, the vessels will take
slightly longer to readhere. You still need to wait until they've
reattached twice though, the first two times you attempt to cut it,
it's impossible. You can actually finish cutting all 5 times on the
second try, but you definitely won't have enough time to pick it up
with the forceps, so you must wait until the third try. The cutting
part works exactly the same as the previous colony, but once it comes
time to remove it with the forceps you must be careful.

Press and hold A+B over it and begin moving it. It's soft tissue so you 
need to pull it slow or it'll tear. SLOW DAMMIT! Pull it towards the 
right and keep the movement steady. It's sudden jerks (otherwise known 
as changes in acceleration) that cause it to tear, even small ones, so 
stay calm and take it out smoothly. That's why it's a good idea to use
both your hands, because this'll reduce the chances of any jerky motion.
You don't have much time until the vessels reattach but you must still
take it reasonably slow because if it tears then you DEFINITELY won't
make it in time. Probably the best thing you can do is finish the
cutting part so fast that you still have a good amount of time left (at 
least 5 seconds) to slowly pull the tissue. When it's off, place it on
the tray and the cool music will come back.

Whew. The worst part is over. We're not done, but if you finished up
to this part successfully there's basically nothing more to worry about.
It'll be time to place eight screws. These are different from the screws 
we usually do, but we've done this type before in Love in the Ground. 
Stay focused and try to get all the cools. To do this, look at the 
silhouette. See that there's a line just above where the silhouette 
meets the bone? You need to release the A button when the part of the 
screw that is attached to the spike is just about to overlap with that 
line. Now, if that's not totally clear, then look at the drawing I've 
made to show you at
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth7
That's what you have to do to get the cool. Hold down A and release it 
JUST when those two lines are about to meet. Do this for all 8 screws. 
The last 4 are with a different view, but the same rule still applies.

After that you'll have to pass two rods. Hold down the A button on the
blue circle and yank the cursor downward to start the rod moving. You 
can do this because you won't get a miss early on if you go outside the 
path. You'll only get a miss if you go out once the rod has been moving 
for a while. Therefore, your top priority at first is just to get that 
thing moving as fast as possible. Then once it's already moving you have 
plenty of time to adjust your cursor. Place it far ahead of the blue 
arrow that appears to keep the rod moving at full speed but keep it 
steady in between the two red lines that make up the path. It's not too 
difficult, it's all about simply keeping the cursor steady. You 
shouldn't have problems here. Do the same for the second rod.

Once the two rods are in place we'll almost be done. It'll be time to 
staple the patient shut. twist your wrist counterclockwise while the 
screen is transitioning and hold the A button so that you can use it by 
only pressing the B button. This will afford greater control. Now watch 
the guideline and make minute changes to the angle of your remote until 
you match it. Position the cursor so that your remote overlaps the 
guideline. There's some leeway, but try to have it overlap as perfectly 
as you can.  Remember, don't rush on this part! Although, if you haven't
missed up to now, you can get 4 fricken misses and it won't matter, so
whatever. Do what you want.

And we're done. Like I said, the only tough part of this operation is
getting that fourth special bonus. It can seem really hard at first but
if you practice you'll see that it's not so bad.

For my XS video of this operation, go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-parth7

-------------------------------------------------------------------------

                           =======================
                           === Tomoe Tachibana ===
                           =======================

                               === Despair ===

Special Bonus:

-Gates opened < 22 times
-Injected gigantic colony < 15 times
-Drain not used on gigantic colony
-Virus colony exploded < 0 times

As usual for Tomoe's operations, this one is only difficult when you
don't know what to do. The only stumbling block is figuring things out,
but once you do it goes pretty smooth.

We'll be navigating through the lungs searching for virus colonies. As
always, the lungs are like a labyrinth and it's possible to get lost
and wander aimlessly searching for the next one, but if you have a clear
picture of the structure of the place which I'll paint for you right now,
you'll always know exactly where to go.

Press the skip button as soon as the operation starts and move forward.
You'll spot the first virus colony on the floor below. Get close enough
to it that the blue circle comes up. To treat it, first spray it until
you get the ok. If you keep holding down the button you'll get several
OKs and the effect will last longer. It only takes a second to get the
rest of the OKs so it doesn't hurt to go for the increased duration
every time. After spraying the colony you'll be able to inject it with
medicine to make it swell. If you inject it without spraying it first,
the colony will explode and you can say goodbye to the XS, so whenever
you get to a colony, first make sure that the spray is highlighted
before pressing the button. I'm saying because sometimes the control
stick may slip and you might accidentally end up with the syringe when
you thought you'd chosen the spray. So be careful about that.

The dose of medicine necessary is big, so you'll need to inject twice.
To get the cool on injections you have to hold down the button until the 
bright light above the blue medicine is as close to the yellow guideline 
as possible without going past it. Remember, the one that can't go past 
the yellow line is the brightest part at the top. The duller parts below 
that can go past it. However, the dose needed for this one is big, so
you'll actually have inject twice. Note, though, that it only requires
one full injection and a little bit more, so it's a good idea to only
inject a little bit the first time so that you have more time to see
the yellow line on the second injection. Once the colony has protruded,
the scalpel line will appear. For this part, it's better to be far
away because the farther you are, the less you have to move the scalpel.
When you've finished cutting through the line, don't let go of the Z 
button. A new line will show up. Wait just a bit to let it set in. If 
you move too fast you won't cut the first few dots. If you're far away
and still holding the Z button at the end of the line, a lot of the time 
when the line becomes cuttable the scalpel will automatically cut the
first few dots, alerting you that it's safe to start moving it. Either
way, wait a second, then cut the second line, and then cut the third.

Vitals will go down the drain when you do this, so before you pick up
the excised colony, take the time to inject stabilizer 3 times to get
vitals back up to max. You can pick up the colony first and raise vitals
after, but it's better to do it before because that way the cool music
sticks around longer. Once you pick it up it goes away. Lame.

Anyway, movin' on! Now's when the operation starts. First of all, the
path will fork into two. Each path leads to a different lung. On the
left path there are two colonies to be found, and on the right path
there are three. You can deal with them in whatever order you want, but
I say let's take care of the one with the fewest first. So take the
left path. You'll notice that there's a blood pool just before the gate.
Drain it before proceeding. When you get past the gate, you'll see that
the path branches out into many. Specifically, you'll see three gates.
The one to the right is irrelevant, there's nothing there. The ones we
care about are the other two on the left. Each path has a virus colony
at the end, so we'll have to go down both of them. Not...at the same
time, obviously. I mean first one and then the other. So let's go with,
say, the bottom path first.

There's a hemorrhage just before going through the gate so switch to
the hemostatic forceps and treat it before continuing. Hold Z to stop 
the bleeding and release it as SOON as it has stopped to get the cool. 
The timing probably takes a bit of practice to get down. What I 
recommend is doing it enough times that you more or less have a "feel" 
for how much time is required before letting go of the button. On top of 
watching of course. If you accidentally let go before the hemostasis is 
complete, don't worry, just do it again. You can still get the cool, but 
you should make sure to release the button pretty much immediately after 
the cauterization has started (since chances are good that only a 
minuscule amount more is needed for the cool). Note that these affected 
areas will always guide you towards a virus colony, so as long as you 
follow them it means you're on the right path. Naturally, this also 
means that the radar can help guide you as well, since the affected
areas will show up as dots. It's a good idea to eye the radar every now
and then, though it's definitely not necessary or as effective as
simply knowing where to go.

Anyway, after treating the hemorrhage, go through the gate. Keep going
downward through the gate after that. You'll get to an inflammation, so
inject medicine into it, same as before. The path then branches into
two, but you can clearly see another inflammation on the right one, so
go down that one. Go through the next gate, and then the other one you
see right after that. Drain the pool you see here, then take the path
upwards to find the first virus colony. Well, technically the second
one. But the first one didn't count 'cause it was a freebie. Y'know what
I mean. Anyway, you're supposed to remove it in exactly the same way you
did the first one. By now vitals are probably pretty low though, so make
sure to inject stabilizer several times before you begin to work on it,
and then AGAIN after you've cut it with the scalpel. Pick it up and we're
done here.

Hold down on the d-pad to automatically retract the endoscope. Just
hold it without fear, you'll know when to stop retracting because the red
seal symbol will appear in front of you. When that happens, it means
you're back in the spot where I told you there were two paths we had to
go down. Welp, time to go down the second one. It's the top one on the
left. There's an inflammation past the gate. Treat it and keep moving.
The path will fork. Take the left one where you'll find a pool. Drain
it and keep going through the next gate and you'll spot another
inflammation, which means you should follow it. Keep moving through the
gate after that and then take a left on the fork to reach the second
virus colony. Raise vitals again and remove it same as always, then
raise them again.

That's it, we're done with the left lung! The right lung has 3 colonies
though. Hold down on the d-pad and backtrack alllll the way to the very
first fork in the road. When the red seal appears, keep moving backwards
past one more gate and you'll be there. Now this time take the right
path. There's a hemorrhage here so treat it first, then move through
the gate. The path will fork again. On the left one there is a virus
colony, and on the right one there are two colonies. So let's go down
the left one first and take care of that. Drain the pool and go through
the gate. You'll see an inflammation, so follow the path it's on, and
when you reach the fork take the bottom path. Keep following the clearly
visible affected areas. After the hemorrhage, go through the next gate
and then take the right path to reach the virus colony. Treat it and
that's it for this place. Hold down on the d-pad and go back until the
red seal appears. This time take the gate on the right.

Alright, only two more colonies left. When you go through the gate
there'll be an inflammation to take care of. Now, here it's going to
branch off into many paths. First let's take the one that tends to be 
a bit harder to notice. You know how after you pass through the previous
gate, you can see a path with another gate straight ahead, and then
there's also another path below that one and another path above? Well
the one you need is the hidden fourth path that is ABOVE the above path.
Well it's kind of above and to the right. You know what I mean though.
You'll see a pool past the gate here. Drain it and keep moving forward
to get to a part that branches into several paths again. You can
clearly see a hemorrhage on the one to the left though, so it's easy to
see which one you should take. Then after that a clearly visible
inflammation will tell you to take the right path, after which you
should take the left path on the next fork to reach the virus colony.
Remove it and then go back until the red seal appears.

Only one more colony left. There are four paths right? Well. Three now
that one of 'em is sealed. The one you want to go down is the leftmost
(or bottom-most) one. There's a hemorrhage past the gate. Treat it, then
take the right paths on the next three consecutive forks, and finally
a left on the one after that to reach the virus colony. Remove it, and
then raise vitals to max. Now hold down on the d-pad and backtrack to
the very start. Eventually you'll be stopped automatically because a
giantass virus colony appeared for no reason.

Alright. Now before we can finish this operation we have to deal with
it. This gigantic colony can be a little confusing at first. Here's how
it works. It consists of five bulbs in a pentagon formation. First you
must spray them, same as the other colonies (make sure to spray ALL of
them). However, when it comes to injecting them with the medicine, it's
a bit different because the bulbs are connected. When you inject one,
you will also be injecting the same amount into the 2 other bulbs on
each side of it. Furthermore, you have to make all 5 of them protrude
before you can excise them. If even one of them hasn't been injected
with enough medicine, or has been injected with too much, then it won't
work. You need to inject only as much as it needs for the bulbs to turn
green. Any more than that and it will turn orange, in which case you're
screwed. Because then you won't be able to excise it unless you drain the
excess medicine. But if you use the drain you won't get the third special
bonus, which means no XS. So you have to inject the right amount the
first time.

Don't worry though, it's very easy to do once you've figured it out.
Here's the deal, straight up. Each bulb requires exactly one and a half
injections to turn green. You can go a little bit above that but not too
much or it'll turn orange. The second special bonus says you're only
allowed to inject 15 times, but in reality you only need to inject 5
times, and I will tell you how. It's very simple. The trick is that you 
need to inject only HALF of a syringe each time. Got it? Now, the order
you need to inject the bulbs in is like this: first choose any bulb. Say,
the top one, and inject it. Second, move two bulbs over, say, clockwise,
and inject that one. Third, inject the next bulb still going clockwise,
fourth, the next bulb after that still going clockwise, and finally the
remaining bulb. That's all you need to do. If they start flashing midway,
that means the spray is wearing off so spray them again before 
continuing. Also when injecting, it's probably a good idea to go just a
tiny bit farther than half the syringe to be safe, since if you inject
just a little bit more than necessary it's still good, but if you don't
reach the green point then you can't excise it.

Once all of them are like big green watermelons the scalpel circle will
appear in the middle. You'll have to cut it, but be careful because doing
so will totally annihilate the vitals. You should only cut about half
the circle (less to be safe), then switch to the stabilizer, raise them
up to max, and then cut again. When it's all cut just pick up each
melon with the forceps and we're done!

But yeah, this operation's pretty chill once you know where to go and
how to deal with the gigantic colony. And if you get all the cools,
which is pretty easy, you can be pretty dang slow and still get the XS.

For my XS video of this operation go to
http://scathingaccuracy.com/article.asp?guide/2010.05.27-S.A._Renegade-partt7

-------------------------------------------------------------------------

This guide may not be reproduced under any circumstances except for 
personal, private use. If you wish to host the guide on your site, you 
must first ask for my permission, and you must not alter the guide's 
content in any way. If you're going to copy/paste chunks of this guide 
anywhere, at least be decent and give credit where credit is due, and 
link directly to the guide. The original and best version with videos 
can be found on my personal website www.scathingaccuracy.com. May 2010.