------------------------------------------------------------------------------- -------------------------- [Tatsunoko vs Capcom] ------------------------------ ------------------------------[FAQ/Movelist]----------------------------------- ----------------------------[by Ice Queen Zero]-------------------------------- ----------------------------- [Nintendo Wii] ---------------------------------- ------------------------------------------------------------------------------- Version 1.0c - just some more minor corrections. o---------------------o INTRODUCTION o---------------------o I'm sure yall agree with me when I say, licensing services suck. This is really the main reason us Americans (and Europeans and non-Japanese for that matter) are being left out of the fun with this game called Tatsunoko vs Capcom. That is unless you are fortunate to import a copy of it. Check out my review for this game when it's up too. o---------------------o DISCLAIMER o---------------------o Tatsunoko vs Capcom and its characters are trademarks of Capcom of Japan and to Tatsunoko and all copyrights belong to them. This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero and cannot be put on other sites or posted without my given permission nor can it be reproduced w/o proper consent. o--------------------o STORY o--------------------o Characters from the Capcom universe and characters from the Tatsunoko universe come together in a 2-on-2 free-for-all (with the exception of 2 characters with one on each side that can only fight as a single fighter). The final boss of the game is Yami from Okami and Yami is tough and cheap. XP o--------------------o CONTROLS o--------------------o I actually use the classic controller to play this game so the controls below assume that you are using it too. During gameplay: Y button = Light Attack X button = Medium Attack A button = Heavy Attack B button = Partner Assistance b + B = Tag in partner + button = Pause Menu - button = taunt b, db, d + B = Variable counterattack Level 1 Hyper Combo then B = Double Hyper Combo Attack + B during a hit = Baroque df + Heavy Attack = Launch attack for aerial raves. 3 Attacks or f,f = Dash forward b,b = Backdash 3 Attacks + B = Mega Crash (break out of combos.) 3 Attacks during block = Advancing Guard During Menu: B button = auto-decline/go back A button = confirm ----- Note: Antzen Chu asked me to do a control scheme for the Wiimote and it seems that it is seems that it's almost like using easy mode on MvC but functions almost like the Easy Mode on Snk vs Capcom: Match of the Millineum for the Neo Geo Pocket Color. I'll elaborate more on this next update. ----- What is Baroque? Armando Doval via email: It sacrifices the red part of your life, it cancels whatever is left of the current attack and boosts your damage proportional to the amount of HP sacrificed until the combo ends or you use a super attack. Also, it seems Baroque's damage boost doesn't affect supers. Delayed Double Hyper Combo information also from Armando: It turns out that you don't have to hit B/partner button at the same time as you input the super command - you just have to hit B before the action freezes from the hyper combo. This is very important for controller users to know because hitting 3 buttons with your thumb is pretty difficult, and hitting R + B at the same time will just make you Mega Crash. Knowing this, you can simply input the super as you normally would and then quickly tap B, which is much easier; using R for the super helps since your thumb will be free to rest on the B button while you input the super command. If your current character finishes his super before your partner, he's free to move and act, and even throw another super while the partner is still doing his. An easy example of this is Ryu + Mega Man using Shinkuu Hadouken. Ryu's super will end long before Rock's Machine Gun Sweep, letting him throw a second Shinkuu Hadouken before Rock finishes (which he can even Delayed Hyper Cancel into Rock's Machine Gun Sweep after Rock finishes, though it won't combo) or run in and score some extra hits. o--------------------o MENUS o--------------------o After you press + on the title screen, you'll have a list of options to choose from. Arcade Mode Vs Mode (needs 2nd player) Survival Time Attack Training Gallery Player Data Shop Options Original Games o--------------------o MOVELISTS o--------------------o Each character has a set of special moves in addition to the normal attacks given to them. They are executed by moving the joystick in a certain sequence and pressing the appropiate attack button. ==============================TATSUNOKO SIDE=================================== +---------------------+ Ken the Eagle +---------------------+ Original origin: Gatchaman/G-Force o----------------------o SPECIAL MOVES o----------------------o Birdrang: b~f + Attack Bird Shoot: f, d, df + Attack Eagle Rush: f, df, d, db, b + Attack in air Random Fly: b, d, db + Attack o----------------------o HYPER COMBO o----------------------o Gatchaman Senpou Inazuma Kiri: d, df, f + 2 Attacks Kagaku Ninpou Bird Smash: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Kagaku Ninpou: d, db, b + 2 Attacks o----------------------o COMBOs o----------------------o Light, Medium, d + Medium, Heavy, d + Heavy(2nd), Medium Bird Shoot, Bird Smash Light, Medium, Heavy, df + Heavy, chase, Light, Mediumx2, jump, Mediumx2, Medium Eagle Rush, Bird Smash Light, Medium, d + Medium, Heavy, d + Heavy(1st), Light Bird Shoot, InazumaKiri Lightx2, Medium, Heavy, Medium Bird Shoot +---------------------+ Casshern +---------------------+ Original origin: Neo-Human Casshern o----------------------o SPECIAL MOVES o----------------------o Denkou Punch: d, df, f + Attack Zan Iwa Chop: f, d, df + Attack Ryuusei Kick: d, df, f + Light/Medium Attack in air Flying Drill: d, df, f + Heavy Attack in air Friender Yobidashi: f, df, d, db, b + Attack Hiza Kyaku: b, d, db + Attack Chuudan Kougeki: f + Medium Attack Kakato Otoshi wo Kuritasu: small jump, f + Medium Attack o----------------------o HYPER COMBO o----------------------o Brutal Axe: f, d, df + 2 Attacks Scrap Andro: b, db, d, df, f + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Chou Hakai Kousen: b, d, db + 2 Attacks +---------------------+ Tekkaman +---------------------+ Original origin: Tekkaman: The Space Knight o----------------------o SPECIAL MOVES o----------------------o Tech Lancer: b~f + Attack Zanga Kazaguruma: d~u + Attack Tech Winn: d, db, b + Attack Gatling Lancer: Attack rapidly o----------------------o HYPER COMBO o----------------------o Vol Tekka: d, df, f + 2 Attacks Daikaiten Tech Lancer: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Space Nights Formation: d, db, b + 2 Attacks +---------------------+ Polymar +---------------------+ Original origin: Hurricane Polymar o----------------------o SPECIAL MOVES o----------------------o Tsunagiashi Katana Kyaku: d, df, f + Attack Handou Sandan Kyaku: f, d, df + Attack, Attack, d, db, b + Attack Hazaki Ura Kuzureken: b~f + Attack Arashi no Kamae: d, db, b + Attack Polymer Sliding: Arashi no Kamae, Light Attack Backdraft: Arashi no Kamae, Medium Attack Hurricane Rush: Arashi no Kamae, Heavy Attack Gekidai: f + Heavy Attack o----------------------o HYPER COMBO o----------------------o Shinkuu Katate Koma: close, 360 + 2 Attacks Tenshin Polymer Drill: (Light + Medium Attack)x2, Medium + Heavy Attack o----------------------o Lvl 3 HYPER COMBO o----------------------o Hissatsu Gene'i Hazaki Uraken: Polymer's Mark 3 lighting, d, df, f + Attack Note: Arashi no Kamae raises Polymer's Mark by 1 and go up to 3. +---------------------+ Yatterman No. 1 +---------------------+ Original origin: Yatterman o----------------------o SPECIAL MOVES o----------------------o Kenda Magic: d, df, f + (also in air) Yatter Kanden: b~f + Attack Yatter Chuudan: f, d, df + Attack Yatter Run: d, db, b + Attack Yatter Jump: Yatter Run, Light Attack Yatter Sliding: Yatter Run, Medium Attack Yatter Chuudan: Yatter Run, Heavy Attack o----------------------o HYPER COMBO o----------------------o Tokkoutai Yatter One: d, df, f + 2 Attacks Shakunetsu Yatter One: d, db, b + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Konshuuno Bikkri Dokkri Meka: f, d, df + 2 Attacks +---------------------+ Doronjo +---------------------+ Original origin: Yatterman o----------------------o SPECIAL MOVES o----------------------o Aidzuwakamatsuken: d, df, f + Attack Buta Moodaterya...: f, d, df + Attack Muhou Ishi: d, db, b + Attack Naniwa Clutch: b, d, db + Attack Ultra Relax: d, d Doronko Somersault: Ultra Relax, Heavy Attack Doronko Spin: Ultra Relax, d + Heavy Attack o----------------------o HYPER COMBO o----------------------o Zen Tehakokokara: d, df, f + 2 Attacks Dai Fukuro Matsuru: d, db, b + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Akunobana: f, d, df + 2 Attacks +---------------------+ Karas +---------------------+ Original origin: Karas o----------------------o SPECIAL MOVES o----------------------o Kasha: b~f + Attack Yoi Nagi: Kasha, d, df, f + Attack Yasha Kuruma: Yoi Nagi, f + Attack Yoru Katana: Yoi Nagi, b, f + Attack Narukami: f, d, df + Attack Hikou: f, df, d, db, b + Attack Ukifune: Hikou, d, df, f + Attack Tsuri Kitsune: Hikou, d, db, b + Attack Kumo Soto Kagami: d, df, f + Attack o----------------------o HYPER COMBO o----------------------o Zaneijin: Kumo Soto Kagami, d, df, f + 2 Attacks Shiranui: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Hieizan Tsuki: f, df, d, db, b + 2 Attacks +---------------------+ Gold Lightan +---------------------+ Original origin: Golden Warrior Gold Lightan o----------------------o SPECIAL MOVES o----------------------o Sensha Hanshi: b, db, d, df, f + Attack Kuuho Wari: f, df, d, db, b + Attack Gold Quick: d, d + Attack Gold Press: close, 360 + Heavy Attack o----------------------o HYPER COMBO o----------------------o Gold Crush: b, db, d, df, f + 2 Attacks Gold Kick: f, df, d, db, b + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Gold Finger Crush: Gold Crush, d, df, f + 2 Attacks +---------------------+ Jun the Swan +---------------------+ Original origin: Gatchaman/G-Force o----------------------o SPECIAL MOVES o----------------------o Bind Bomb: d, df, f + Attack Bingo!: Bind Bomb, d, db, b + Attack Dancing Swan: b, d, db + Attack Inazuma Kick: f, d, df + Attack Swan Crush: b, d, db + Attack in air o----------------------o HYPER COMBO o----------------------o Scratch Burst: d, df, f + 2 Attacks (also in air) Mirage Swan: b, d, db + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Kagaku Ninpou Hinotori: d, db, b + 2 Attacks (also in air) +---------------------+ Hakushon Daimao +---------------------+ Original origin: Hakushon Daimao *Wii exclusive o----------------------o SPECIAL MOVES o----------------------o Nazeka Slip: d, d + Attack Itsumono Mahou: d, df, f + Attack Totsuzen Tackle: b~f + Attack Sekka Kunanode Kyuuin: f, df, d, db, b + Attack Shoushiya Risugitakan : f, d, df + Attack (also in air) o----------------------o HYPER COMBO o----------------------o Honka Kutekini: d, df, f + 2 Attacks Nakkou Yarisugita Kan: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Dousenari Motto Kyuuin: d, db, b + 2 Attacks +---------------------+ Ippatsuman +---------------------+ Original origin: Gyakuten! Ippatsuman *Wii exclusive o----------------------o SPECIAL MOVES o----------------------o Rainbow: d, df, f + Attack (also in air) Quick Stance: f, d, df + Attack (also in air) Mound Zapper: d, db, b + Attack Justice Liner: b~f + Attack o----------------------o HYPER COMBO o----------------------o Ippatsu Gakuten Homerun: f, df, d, db, b + 2 Attacks Zettai Gakuten Breaker: f, d, df + 2 Attacks (also in air) o----------------------o Lvl 3 HYPER COMBO o----------------------o Gakuten Ou, Nanzan!: b, d, db + 2 Attacks ================================CAPCOM SIDE==================================== +---------------------+ Ryu +---------------------+ Original origin: Street Fighter 1 o----------------------o SPECIAL MOVES o----------------------o Hadouken: d, df, f + Attack (also in air) Shoryuken: f, d, df + Attack Tatsumaki Senpuukyaku: d, db, b + Attack (also in air) Joudanashi Kataka Kyaku: b, d, db + Attack Sakotsu Wari: f + Medium Attack Mizuochi Saiki: f + Heavy Attack o----------------------o HYPER COMBO o----------------------o Shinkuu Hadouken: d, df, f + 2 Attacks (also in air) Shinkuu Tatsumaki Senpuukyaku: d, db, b + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Shin Shoryuken: f, d, df + 2 Attacks o----------------------o COMBOs o----------------------o Light, Medium, Heavy, Mizugochi Saiki, Hard Tatsumaki Senpuukyaku, Shinkuu Hadouken Light, Medium, d + Medium, Heavy, Mizugochi Saiki, Hadouken, Baroque, Dash, Light, Medium, df + Medium, Heavy, d + Heavy, Mizugochi, Joudan Kataka Kyaku, d + Light, d + Medium, df + Heavy, small chase, Lightx2, Mediumx2, Shinkuu Hadouken. Light, Medium, Heavy, d + Heavy, Mizugouchi Saiki, Joudan Kataka Kyaku, Shin Shoryuuken, add on anything. +---------------------+ Chun Li +---------------------+ Original origin: Street Fighter 2 o----------------------o SPECIAL MOVES o----------------------o Hyakuretsu Kyaku: Attack button repeatedly (also in air) Kikouken: b, db, d, df, f + Attack Tenshou Kyaku: f, d, df + Attack Spinning Bird Kick: d~u + Attack Tsurukyaku Ochi: f + Heavy Attack o----------------------o HYPER COMBO o----------------------o Kikou Tanagokoru: d, df, f + 2 Attacks Ootori Tsubasa Ougi: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Shichisei Senkuukyakuu: d, df, f + 2 Attacks in air +---------------------+ Alex +---------------------+ Original origin: Street Fighter 3 o----------------------o SPECIAL MOVES o----------------------o Flash Chop: d, df, f + Attack Machine Gun Chop: d, df, f + Heavy Attack repeatedly Air Knee Smash: f, d, df + Attack (also in air) Slash Elbow: b~f + Attack Drop Kick: Slash Elbow, f, d, df + Attack Air Stun Beat: d~u + Attack Powerbomb: close, f, df, d, db, b + Attack (also in air) Lariat: f + Heavy Attack o----------------------o HYPER COMBO o----------------------o Boomerang Raid: d, df, f + 2 Attacks Stungun Headbutt: b, d, db + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Hyper Bomb: 360 + 2 Attacks +---------------------+ Morrigan Aensland +---------------------+ o----------------------o SPECIAL MOVES o----------------------o Soul Fist: d, df, f + Attack (also in air) Shadow Blade: f, d, df + Attack Shell Kick: d, db, b + Heavy Attack in air Vector Drain: close, f, df, d, db, b + Attack Vampire Savior Heavy Punch: f + Medium Attack Vampire Savior Heavy Kick: f + Heavy Attack o----------------------o HYPER COMBO o----------------------o Finishing Shower: d, df, f + 2 Attacks Valkyrie Turn: f, df, d, db, b + 2 Attacks then Attack o----------------------o Lvl 3 HYPER COMBO o----------------------o Darkness Illusion: b, d, db + 2 Attacks +---------------------+ Batsu Ichimonji +---------------------+ Original origin: Rival Schools o----------------------o SPECIAL MOVES o----------------------o Kiaidan: d, df, f + Attack Guts Upper: f, d, df + Attack Mikadzuki Kick: d, db, b + Attack Ryuusei Kick: d, db, b + Attack in air Konjou Counter 1: Block, f + Medium Attack Konjou Counter 2: Block, f + Heavy Attack o----------------------o HYPER COMBO o----------------------o Zenkai Kiaidan: d, df, f + 2 Attacks Zenkai Guts Upper: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Ai to Yuujouno 2 Platon: f, df, d, db, b + 2 Attacks +---------------------+ Rock Volnutt +---------------------+ Original origin: Megaman Legends/Rockman Dash o----------------------o SPECIAL MOVES o----------------------o Buki Change (Zenshin): d, df, f + Attack Buki Change (Sonojou): d, d + Attack Buki Change (Koudai): d, db, b + Attack Buki Kougeki: f + Medium Attack o----------------------o HYPER COMBO o----------------------o Machine Gun Sweep: d, db, b + 2 Attacks Full Burst Drill Upper: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o MAX Shining Laser: d, df, f + 2 Attacks +---------------------+ Kaijin no Souki +---------------------+ Original origin: Onimusha o----------------------o SPECIAL MOVES o----------------------o Kabuto Wari: b, db, d, df, f + Attack Hajiki Issetsu: Kabuto Wari, f, df, d, db, b + Attack Rensa Issetsu: Kabuto Wari or Hajiki Issetsu: Medium + Heavy Attack Tetsu Sai Hazaki: f, d, df + Attack Oiuchi: d, d + Attack o----------------------o HYPER COMBO o----------------------o Joukaken: d, df, f + 2 Attacks Oni Senjutsu: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Oni Kakusei: f, df, d, db, b + 2 Attacks Oni Nagi: Oni Kakusei, f, d, df + 2 Attacks +---------------------+ PTX-40A +---------------------+ Original origin: Lost Planet o----------------------o SPECIAL MOVES o----------------------o R Weapon Shot: d, df, f + Attack L Weapon Shot: d, db, b + Attack Riot Tackle: b~f + Attack Critical Caliber: d~u + Attack Chainsaw: f + Medium Attack o----------------------o HYPER COMBO o----------------------o Barrage Shot: b, db, d, df, f + 2 Attacks Tactical Blitz: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o L-P: b, d, db + 2 Attacks +---------------------+ Roll +---------------------+ Original origin: Megaman o----------------------o SPECIAL MOVES o----------------------o Roll Homerun: d, df, f + Attack Roll Goshigoshii: b~f + Attack Roll Bashaa: f, d, df + Attack Roll Ikuwayoo: d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Roll Goshigoshi TURBO: b~f + 2 Attacks Roll Hitoyasumi: d, db, b + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o ...Taihenn: f, d, df + 2 Attacks +---------------------+ Omokane Saki +---------------------+ Original origin: Quiz Nanairo Dreams *Wii exclusive o----------------------o SPECIAL MOVES o----------------------o Shisaku Youdenshi Hou: b, db, d, df, f + Attack Shiyou Taoshi: f, df, d, db, b + Attack Hand Grenade: b, d, db + Attack (also in air) Tokushuudan Reload: d, d + Attack o----------------------o HYPER COMBO o----------------------o Positron Storm: d, df, f + 2 Attacks Kyouka Tekkoudan Reload: f, df, d, db, b + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Shijousaidai no Senryaku: f, d, df + 2 Attacks +---------------------+ Viewtiful Joe +---------------------+ Original origin: Viewtiful Joe *Wii exclusive o----------------------o SPECIAL MOVES o----------------------o Voomerang: d, df, f + Attack (also in air) Air Joe: Attack rapidly in air Shocking Pink: d, db, b + Attack Red Hot Kick: d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Six Cannon: d, df, f + 2 Attacks Mach Speed: f, d, df + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Slow and Zoom: d, db, b + 2 Attacks o--------------------o SECRETS o--------------------o Omokane Sai or Hakusho Daimaoh - 1000 points in the shop. Viewtiful Joe or Ippatsuman - 3000 points in the shop. You must beat the game once for Soukane Sai and Hakusho Daimaoh w/ a character from each side for them to be available. For Viewtiful Joe and Ippatsuman you need to beat the game with three of each side to be available respectively. o--------------------o STUFF TO COVER o--------------------o Combos Move Descriptions Shop Items Minigames Mode Descriptions Options Mode Descriptions o--------------------o CREDITS o--------------------o God - creator of all Capcom whom created the game GameFAQs for hosting My sister Renea "Roja Calor" Castillo - helping me write this FAQ and testing some moves out that required a 2nd player to train. Raul Taveras for bringing up the issue with the Double Hyper Combo. Armando "B4K4" Doval for pointing out some typos and some corrections. Info on what the Baroque does and more info on the Double Hyper Combo. OkamipwnsZelda from GameFAQs for correction on Ken the Eagle's movename dubbed the Birdrang and not Bird Run lizard81288 for telling me it's Voomerang not Boomerang Genroh for telling me it's Vol Tekka not Boltekka The people mentioning that Ryu and Chun Li's last names were exclusive for the Street Fighter movie and thus I removed them. 2nd generation FAQers are bound to make that mistake, hehe. You for reading this FAQ. o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero