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Move List

by IceQueenZer0

-------------------------------------------------------------------------------
-------------------------- [Tatsunoko vs Capcom] ------------------------------
------------------------------[FAQ/Movelist]-----------------------------------
----------------------------[by Ice Queen Zero]--------------------------------
----------------------------- [Nintendo Wii] ----------------------------------
-------------------------------------------------------------------------------

Version 1.0c - just some more minor corrections.

o---------------------o
      INTRODUCTION
o---------------------o

I'm sure yall agree with me when I say, licensing services suck. This is really
the main reason us Americans (and Europeans and non-Japanese for that matter)
are being left out of the fun with this game called Tatsunoko vs Capcom. That
is unless you are fortunate to import a copy of it.

Check out my review for this game when it's up too.

o---------------------o
       DISCLAIMER
o---------------------o
Tatsunoko vs Capcom and its characters are trademarks of Capcom of Japan and to
Tatsunoko and all copyrights belong to them.


This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero and cannot be put on other sites or posted without my given 
permission nor can it be reproduced w/o proper consent.

o--------------------o
         STORY
o--------------------o

Characters from the Capcom universe and characters from the Tatsunoko universe
come together in a 2-on-2 free-for-all (with the exception of 2 characters with
one on each side that can only fight as a single fighter). The final boss of
the game is Yami from Okami and Yami is tough and cheap. XP

o--------------------o
       CONTROLS
o--------------------o

I actually use the classic controller to play this game so the controls below
assume that you are using it too.

During gameplay:
Y button = Light Attack
X button = Medium Attack
A button = Heavy Attack
B button = Partner Assistance
b + B = Tag in partner
+ button = Pause Menu
- button = taunt

b, db, d + B = Variable counterattack
Level 1 Hyper Combo then B = Double Hyper Combo
Attack + B during a hit = Baroque
df + Heavy Attack = Launch attack for aerial raves.
3 Attacks or f,f = Dash forward
b,b = Backdash
3 Attacks + B = Mega Crash (break out of combos.)
3 Attacks during block = Advancing Guard

During Menu:

B button = auto-decline/go back
A button = confirm

-----

Note: Antzen Chu asked me to do a control scheme for the Wiimote and it seems
that it is seems that it's almost like using easy mode on MvC but functions
almost like the Easy Mode on Snk vs Capcom: Match of the Millineum for the Neo
Geo Pocket Color. I'll elaborate more on this next update.

-----

What is Baroque?

Armando Doval via email: It sacrifices the red part of your life, it cancels 
whatever is left of the current attack and boosts your damage proportional to 
the amount of HP sacrificed until the combo ends or you use a super attack. 
Also, it seems Baroque's damage boost doesn't affect supers.

Delayed Double Hyper Combo information also from Armando:

It turns out that you don't have to hit B/partner button at the same time as
you input the super command - you just have to hit B before the action freezes
from the hyper combo. This is very important for controller users to know 
because hitting 3 buttons with your thumb is pretty difficult, and hitting 
R + B at the same time will just make you Mega Crash. Knowing this, you can 
simply input the super as you normally would and then quickly tap B, which is 
much easier; using R for the super helps since your thumb will be free to rest
on the B button while you input the super command.

If your current character finishes his super before your partner, he's free to
move and act, and even throw another super while the partner is still doing 
his. An easy example of this is Ryu + Mega Man using Shinkuu Hadouken. Ryu's 
super will end long before Rock's Machine Gun Sweep, letting him throw a 
second Shinkuu Hadouken before Rock finishes (which he can even Delayed Hyper 
Cancel into Rock's Machine Gun Sweep after Rock finishes, though it won't 
combo) or run in and score some extra hits.



o--------------------o
        MENUS
o--------------------o

After you press + on the title screen, you'll have a list of options to choose
from.

Arcade Mode
Vs Mode (needs 2nd player)
Survival
Time Attack
Training
Gallery
Player Data
Shop
Options
Original Games

o--------------------o
      MOVELISTS
o--------------------o

Each character has a set of special moves in addition to the normal attacks
given to them. They are executed by moving the joystick in a certain sequence
and pressing the appropiate attack button.

==============================TATSUNOKO SIDE===================================


+---------------------+
    Ken the Eagle
+---------------------+

Original origin: Gatchaman/G-Force

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Birdrang: b~f + Attack
Bird Shoot: f, d, df + Attack
Eagle Rush: f, df, d, db, b + Attack in air
Random Fly: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gatchaman Senpou Inazuma Kiri: d, df, f + 2 Attacks
Kagaku Ninpou Bird Smash: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Kagaku Ninpou: d, db, b + 2 Attacks

                      o----------------------o
                              COMBOs
                      o----------------------o

Light, Medium, d + Medium, Heavy, d + Heavy(2nd), Medium Bird Shoot, Bird Smash

Light, Medium, Heavy, df + Heavy, chase, Light, Mediumx2, jump, Mediumx2,
Medium Eagle Rush, Bird Smash

Light, Medium, d + Medium, Heavy, d + Heavy(1st), Light Bird Shoot, InazumaKiri

Lightx2, Medium, Heavy, Medium Bird Shoot

+---------------------+
      Casshern 
+---------------------+

Original origin: Neo-Human Casshern

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Denkou Punch: d, df, f + Attack
Zan Iwa Chop: f, d, df + Attack
Ryuusei Kick: d, df, f + Light/Medium Attack in air
Flying Drill: d, df, f + Heavy Attack in air
Friender Yobidashi: f, df, d, db, b + Attack
Hiza Kyaku: b, d, db + Attack
Chuudan Kougeki: f + Medium Attack
Kakato Otoshi wo Kuritasu: small jump, f + Medium Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Brutal Axe: f, d, df + 2 Attacks
Scrap Andro: b, db, d, df, f + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Chou Hakai Kousen: b, d, db + 2 Attacks

+---------------------+
      Tekkaman  
+---------------------+

Original origin: Tekkaman: The Space Knight

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Tech Lancer: b~f + Attack
Zanga Kazaguruma: d~u + Attack
Tech Winn: d, db, b + Attack
Gatling Lancer: Attack rapidly

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Vol Tekka: d, df, f + 2 Attacks
Daikaiten Tech Lancer: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Space Nights Formation: d, db, b + 2 Attacks

+---------------------+
       Polymar  
+---------------------+

Original origin: Hurricane Polymar

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Tsunagiashi Katana Kyaku: d, df, f + Attack
Handou Sandan Kyaku: f, d, df + Attack, Attack, d, db, b + Attack
Hazaki Ura Kuzureken: b~f + Attack
Arashi no Kamae: d, db, b + Attack
Polymer Sliding: Arashi no Kamae, Light Attack
Backdraft: Arashi no Kamae, Medium Attack
Hurricane Rush: Arashi no Kamae, Heavy Attack
Gekidai: f + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Shinkuu Katate Koma: close, 360 + 2 Attacks
Tenshin Polymer Drill: (Light + Medium Attack)x2, Medium + Heavy Attack

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Hissatsu Gene'i Hazaki Uraken: Polymer's Mark 3 lighting, d, df, f + Attack

Note: Arashi no Kamae raises Polymer's Mark by 1 and go up to 3.

+---------------------+
   Yatterman No. 1  
+---------------------+

Original origin: Yatterman

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kenda Magic: d, df, f +  (also in air)
Yatter Kanden: b~f + Attack
Yatter Chuudan: f, d, df + Attack
Yatter Run: d, db, b + Attack
Yatter Jump: Yatter Run, Light Attack
Yatter Sliding: Yatter Run, Medium Attack
Yatter Chuudan: Yatter Run, Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Tokkoutai Yatter One: d, df, f + 2 Attacks
Shakunetsu Yatter One: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o


Konshuuno Bikkri Dokkri Meka: f, d, df + 2 Attacks

+---------------------+
       Doronjo  
+---------------------+

Original origin: Yatterman

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Aidzuwakamatsuken: d, df, f + Attack
Buta Moodaterya...: f, d, df + Attack
Muhou Ishi: d, db, b + Attack
Naniwa Clutch: b, d, db + Attack
Ultra Relax: d, d
Doronko Somersault: Ultra Relax, Heavy Attack
Doronko Spin: Ultra Relax, d + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Zen Tehakokokara: d, df, f + 2 Attacks
Dai Fukuro Matsuru: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o



Akunobana: f, d, df + 2 Attacks

+---------------------+
         Karas  
+---------------------+

Original origin: Karas

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kasha: b~f + Attack
Yoi Nagi: Kasha, d, df, f + Attack
Yasha Kuruma: Yoi Nagi, f + Attack
Yoru Katana: Yoi Nagi, b, f + Attack
Narukami: f, d, df + Attack
Hikou: f, df, d, db, b + Attack
Ukifune: Hikou, d, df, f + Attack
Tsuri Kitsune: Hikou, d, db, b + Attack
Kumo Soto Kagami: d, df, f + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Zaneijin: Kumo Soto Kagami, d, df, f + 2 Attacks
Shiranui: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Hieizan Tsuki: f, df, d, db, b + 2 Attacks


+---------------------+
     Gold Lightan  
+---------------------+

Original origin: Golden Warrior Gold Lightan

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Sensha Hanshi: b, db, d, df, f + Attack
Kuuho Wari: f, df, d, db, b + Attack
Gold Quick: d, d + Attack
Gold Press: close, 360 + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gold Crush: b, db, d, df, f + 2 Attacks
Gold Kick: f, df, d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Gold Finger Crush: Gold Crush, d, df, f + 2 Attacks




+---------------------+
     Jun the Swan
+---------------------+

Original origin: Gatchaman/G-Force

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Bind Bomb: d, df, f + Attack
Bingo!: Bind Bomb, d, db, b + Attack
Dancing Swan: b, d, db + Attack
Inazuma Kick: f, d, df + Attack
Swan Crush: b, d, db + Attack in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Scratch Burst: d, df, f + 2 Attacks (also in air)
Mirage Swan: b, d, db + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Kagaku Ninpou Hinotori: d, db, b + 2 Attacks (also in air)

+---------------------+
   Hakushon Daimao  
+---------------------+

Original origin: Hakushon Daimao

*Wii exclusive

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Nazeka Slip: d, d + Attack
Itsumono Mahou: d, df, f + Attack
Totsuzen Tackle: b~f + Attack
Sekka Kunanode Kyuuin: f, df, d, db, b + Attack
Shoushiya Risugitakan : f, d, df + Attack (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Honka Kutekini: d, df, f + 2 Attacks
Nakkou Yarisugita Kan: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Dousenari Motto Kyuuin: d, db, b + 2 Attacks

+---------------------+
     Ippatsuman  
+---------------------+

Original origin: Gyakuten! Ippatsuman

*Wii exclusive

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Rainbow: d, df, f + Attack (also in air)
Quick Stance: f, d, df + Attack (also in air)
Mound Zapper: d, db, b + Attack
Justice Liner: b~f + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Ippatsu Gakuten Homerun: f, df, d, db, b + 2 Attacks
Zettai Gakuten Breaker: f, d, df + 2 Attacks (also in air)

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Gakuten Ou, Nanzan!: b, d, db + 2 Attacks

================================CAPCOM SIDE====================================

+---------------------+
          Ryu  
+---------------------+

Original origin: Street Fighter 1

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o


Hadouken: d, df, f + Attack (also in air)
Shoryuken: f, d, df + Attack
Tatsumaki Senpuukyaku: d, db, b + Attack (also in air)
Joudanashi Kataka Kyaku: b, d, db + Attack
Sakotsu Wari: f + Medium Attack
Mizuochi Saiki: f + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Shinkuu Hadouken: d, df, f + 2 Attacks (also in air)
Shinkuu Tatsumaki Senpuukyaku: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Shin Shoryuken: f, d, df + 2 Attacks

                      o----------------------o
                              COMBOs
                      o----------------------o

Light, Medium, Heavy, Mizugochi Saiki, Hard Tatsumaki Senpuukyaku, Shinkuu
Hadouken

Light, Medium, d + Medium, Heavy, Mizugochi Saiki, Hadouken, Baroque, Dash,
Light, Medium, df + Medium, Heavy, d + Heavy, Mizugochi, Joudan Kataka Kyaku,
d + Light, d + Medium, df + Heavy, small chase,  Lightx2, Mediumx2, Shinkuu
Hadouken.

Light, Medium, Heavy, d + Heavy, Mizugouchi Saiki, Joudan Kataka Kyaku, Shin
Shoryuuken, add on anything.

+---------------------+
       Chun Li  
+---------------------+

Original origin: Street Fighter 2

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Hyakuretsu Kyaku: Attack button repeatedly (also in air)
Kikouken: b, db, d, df, f + Attack
Tenshou Kyaku: f, d, df + Attack
Spinning Bird Kick: d~u + Attack
Tsurukyaku Ochi: f + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Kikou Tanagokoru: d, df, f + 2 Attacks
Ootori Tsubasa Ougi: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Shichisei Senkuukyakuu: d, df, f + 2 Attacks in air

+---------------------+
         Alex  
+---------------------+

Original origin: Street Fighter 3

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Flash Chop: d, df, f + Attack
Machine Gun Chop: d, df, f + Heavy Attack repeatedly
Air Knee Smash: f, d, df + Attack (also in air)
Slash Elbow: b~f + Attack
Drop Kick: Slash Elbow, f, d, df + Attack
Air Stun Beat: d~u + Attack
Powerbomb: close, f, df, d, db, b + Attack (also in air)
Lariat: f + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Boomerang Raid: d, df, f + 2 Attacks
Stungun Headbutt: b, d, db + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Hyper Bomb: 360 + 2 Attacks

+---------------------+
   Morrigan Aensland
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Soul Fist: d, df, f + Attack (also in air)
Shadow Blade: f, d, df + Attack
Shell Kick: d, db, b + Heavy Attack in air
Vector Drain: close, f, df, d, db, b + Attack
Vampire Savior Heavy Punch: f + Medium Attack
Vampire Savior Heavy Kick: f + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Finishing Shower: d, df, f + 2 Attacks
Valkyrie Turn: f, df, d, db, b + 2 Attacks then Attack

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Darkness Illusion: b, d, db + 2 Attacks

+---------------------+
    Batsu Ichimonji  
+---------------------+

Original origin: Rival Schools

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kiaidan: d, df, f + Attack
Guts Upper: f, d, df + Attack
Mikadzuki Kick: d, db, b + Attack
Ryuusei Kick: d, db, b + Attack in air
Konjou Counter 1: Block, f + Medium Attack
Konjou Counter 2: Block, f + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Zenkai Kiaidan: d, df, f + 2 Attacks
Zenkai Guts Upper: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o


Ai to Yuujouno 2 Platon: f, df, d, db, b + 2 Attacks

+---------------------+
     Rock Volnutt  
+---------------------+

Original origin: Megaman Legends/Rockman Dash

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Buki Change (Zenshin): d, df, f + Attack
Buki Change (Sonojou): d, d + Attack
Buki Change (Koudai): d, db, b + Attack
Buki Kougeki: f + Medium Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Machine Gun Sweep: d, db, b + 2 Attacks
Full Burst Drill Upper: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

MAX Shining Laser: d, df, f + 2 Attacks

+---------------------+
    Kaijin no Souki  
+---------------------+

Original origin: Onimusha

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kabuto Wari: b, db, d, df, f + Attack
Hajiki Issetsu: Kabuto Wari, f, df, d, db, b + Attack
Rensa Issetsu: Kabuto Wari or Hajiki Issetsu: Medium + Heavy Attack
Tetsu Sai Hazaki: f, d, df + Attack
Oiuchi: d, d + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Joukaken: d, df, f + 2 Attacks
Oni Senjutsu: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Oni Kakusei: f, df, d, db, b + 2 Attacks
Oni Nagi: Oni Kakusei, f, d, df + 2 Attacks

+---------------------+
       PTX-40A  
+---------------------+

Original origin: Lost Planet

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

R Weapon Shot: d, df, f + Attack
L Weapon Shot: d, db, b + Attack
Riot Tackle: b~f + Attack
Critical Caliber: d~u + Attack
Chainsaw: f + Medium Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Barrage Shot: b, db, d, df, f + 2 Attacks
Tactical Blitz: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

L-P: b, d, db + 2 Attacks

+---------------------+
         Roll  
+---------------------+

Original origin: Megaman

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Roll Homerun: d, df, f + Attack
Roll Goshigoshii: b~f + Attack
Roll Bashaa: f, d, df + Attack
Roll Ikuwayoo: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Roll Goshigoshi TURBO: b~f + 2 Attacks
Roll Hitoyasumi: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

...Taihenn: f, d, df + 2 Attacks

+---------------------+
     Omokane Saki  
+---------------------+

Original origin: Quiz Nanairo Dreams

*Wii exclusive

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Shisaku Youdenshi Hou: b, db, d, df, f + Attack
Shiyou Taoshi: f, df, d, db, b + Attack
Hand Grenade: b, d, db + Attack (also in air)
Tokushuudan Reload: d, d + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Positron Storm: d, df, f + 2 Attacks
Kyouka Tekkoudan Reload: f, df, d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Shijousaidai no Senryaku: f, d, df + 2 Attacks

+---------------------+
     Viewtiful Joe  
+---------------------+

Original origin: Viewtiful Joe

*Wii exclusive

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Voomerang: d, df, f + Attack (also in air)
Air Joe: Attack rapidly in air
Shocking Pink: d, db, b + Attack
Red Hot Kick: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Six Cannon: d, df, f + 2 Attacks
Mach Speed: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Slow and Zoom: d, db, b + 2 Attacks

o--------------------o
        SECRETS
o--------------------o

Omokane Sai or Hakusho Daimaoh - 1000 points in the shop.
Viewtiful Joe or Ippatsuman - 3000 points in the shop.

You must beat the game once for Soukane Sai and Hakusho Daimaoh w/ a character
from each side for them to be available.

For Viewtiful Joe and Ippatsuman you need to beat the game with three of each
side to be available respectively.

o--------------------o
    STUFF TO COVER
o--------------------o

Combos
Move Descriptions
Shop Items
Minigames
Mode Descriptions
Options Mode Descriptions

o--------------------o
        CREDITS
o--------------------o

God - creator of all

Capcom whom created the game

GameFAQs for hosting

My sister Renea "Roja Calor" Castillo - helping me write this FAQ and testing
some moves out that required a 2nd player to train.

Raul Taveras for bringing up the issue with the Double Hyper Combo.

Armando "B4K4" Doval for pointing out some typos and some corrections. Info on
what the Baroque does and more info on the Double Hyper Combo.

OkamipwnsZelda from GameFAQs for correction on Ken the Eagle's movename dubbed
the Birdrang and not Bird Run

lizard81288 for telling me it's Voomerang not Boomerang

Genroh for telling me it's Vol Tekka not Boltekka

The people mentioning that Ryu and Chun Li's last names were exclusive for the
Street Fighter movie and thus I removed them. 2nd generation FAQers are bound
to make that mistake, hehe.

You for reading this FAQ.

o---------------------o
    	CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com 
[at] = @ and [dot] = .
Don't want any email bots.

Thank you for reading

-Ice Queen Zero