=#=#=#=#SUPER SMASH BROS. BRAWL#=#=#=#= Boss Trophy Capture Guide =#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#= ================== CONTENTS ================== Introduction [ntrdctn] Version History [hstr] E-Mail [ml] Boss Capturing Basics [bscs] Recommended Characters [chrctrs] Recommended Stickers [stckrs] Boss Capture Strategies [strtgs] Petey Piranha [.01] Rayquaza [.02] Porky [.03] Galleom [.04] Ridley [.05] Duon [.06] Meta Ridley [.07] Tabuu [.08] The Boss Trophies [trphs] Petey Piranha [.a] Rayquaza [.b] Porky [.c] Galleom [.d] Galleom (Tank Form): [.e] Ridley [.f] Duon [.g] Meta Ridley [.h] Tabuu [.i] Tabuu (Wings) [.j] FAQ [.hlp] Special Thanks [thnks] To jump to a certain section, hit Ctrl and F to bring up a search thing, then type in the number/letter inside one of the brackets to go to all areas that have that number or letter. Remember to include the period. ================== INTRODUCTION [ntrdctn] ================== I was always curious about the boss trophies, but it was very difficult trying to obtain those trophies. The bosses don�t give up and submit to you willingly. They put up a fight. It�s one thing to kill a boss, and another completely to capture it like a Pokemon. (It wasn�t easy in those games, and it�s not easy here, either.) This guide should contain everything you want to know about how to turn bosses into trophies, from what�s required to the best characters to individual capture strategies to what stickers should be applied. I�ve even written down the trophy descriptions if you want to see them. This guide is especially for those having trouble with the trickier bosses like Meta Ridley and Duon, or if you�re not entirely sure how to capture a boss. If you�re one of those people, welcome! If you�re not one of those people, who cares? You�re still welcome! Read on! And also be aware that this guide contains some spoilers. If you don�t want the rest of the Subspace Emissary bosses revealed to you or don�t want to see the trophy descriptions, either tread carefully or turn back. But otherwise, I hope this guide is of great assistance, whatever your trouble is, be it boredom or an oversized lizard with wings. ================== VERSION HISTROY [hstr] ================== - Version .3 (3/17/09): Completed the table of contents, introduction, e-mail, boss capturing basics, and recommended characters. I�ll probably add more characters as time goes on. - Version .55 (3/18/09): Added another character to the recommended characters and completed the recommended stickers, the intro to the boss capture strategies, and Petey Piranha�s strategy. - Version .8 (3/19/09): Finished the individual boss strategies. Now I just need to finish the boss trophies. - Version 1.0 (3/20/09): All done! - Version 1.01 (4/28/09): Added Supercheats to the Special Thanks section. - Version 1.11 (4/29/09): Answered a question asked before I even knew my guide was accepted. How�s that for speedy? - Version 1.21 (5/5/09): Put down some more suggestions, corrections, and answers submitted by many people. Thanks, everybody. - Version 1.31 (6/26/09): Wrote what Trophy Drop stickers do, with thanks to Mike Laframboise for sending in that e-mail. Put him in the Special Thanks section. - Version 1.41 (7/14/09): Answered a question sent in by Paul Lavryshyn and added advice sent in by Prorok. Yes, you both are in the Special Thanks section. - Version 1.51 (8/8/09): Answered questions, added suggestions, and changed errors sent in by many people who are listed in the Special Thanks section. - Version 1.61 (12/27/09): Updated the guide with all kinds of e-mails, suggestions, and questions. Everybody�s been added to the Special Thanks section. Also put down that notice about recommended characters� ================== E-MAIL [ml] ================== If you need to e-mail me for some reason, here�s where I tell you what my e-mail is. But be sure to read the rules first. It�s no good to send an e-mail and expect it to get posted here when you completely ignore the rules. The e-mail will come AFTER the rules so that you�ll read them. (Hopefully.) If your e-mail was posted, you�ll get a spot in the Special Thanks section. Please send in these e-mails: - Questions about the guide. Remember that the question has to a), relate to the guide, and b), not already be answered here. But if you have a question with something, even if it�s with something as trivial as having trouble applying stickers (how are you supposed to apply the Big Boss sticker when you don�t know how?), ask it, and if it meets all the requirements, it�ll be posted in the FAQ. - Corrections. Whether I got a piece of information wrong or even if I didn�t spell something correctly, point it out to me. Really, I�m not going to be bothered if you point out a grammar or spelling error. Send it in. - Your own strategies. Do you have a good way to get a boss�s trophy or some other characters/stickers you might recommend? Send �em in! The more, the merrier, as they say. - Requests to use the guide on your site. If you want to use my guide on your website, sure, go ahead. But you have to ask permission first. Please DON�T send in these e-mails: - Questions that have already been answered or don�t relate to the guide. Read the guide before asking questions and make sure your question actually has to do with the subject. You can ask it anyway, but don�t expect it to get posted here. You can ask questions about trouble applying stickers, the effects certain stickers I�ve recommended have, why Meta Ridley�s trophy always falls into the bottom blast line before you can nab it�if I talked about it at some point during this guide, feel free to ask something about it, but it has to relate. - Insensitive comments or flaming. I don�t think anybody likes being insulted, and I�m really no different in that regard. If you�re trying to give some constructive criticism, don�t say it in a mean or harsh way. And don�t flame me, either. - E-mails with bad language. Bad language is something that should never be used, and I make it a point to make all of my guides free of bad language and profanity. Don�t make any of your e-mails have bad language, either. - Bad spelling/grammar or non-specific points. Please use your best spelling and grammar when trying to tell me something, because if I can�t understand it, it won�t get posted. Also try and be as specific as you can, because if it�s too vague, I won�t know what you mean and, if I write it to this guide, I might get something wrong. So let�s say you call a sticker I mentioned a �Trophy Sticker.� Do you mean the �Trophy Stand Drop� or the �Trophy Drop� stickers? If you want to get a point across, state it clearly and plainly. - Recommended characters. I�ve received too many e-mails of these, and half of them aren�t even worth it. For more information on why these are now being banned, go see the Recommended Characters section. I think that pretty much cleared it all. Now we can get to my e- mail. My e-mail is [email protected]. And please title the subject �SSBB Boss Trophy Guide.� It�s a lot easier to pick out that way. �Need help!!!� or �Gotta question� are some ways to make sure you get what you want later rather than sooner. ================== BOSS CAPTURING BASICS [bscs] ================== In case you�re new to this thing, let�s go over what�s required to capture a boss. (I use the term �capture� because the method required is sorta similar to Pokemon.) It�s very simple but not easy. It requires patience, skill, and sometimes persistence. First of all, you do know of the item called the Trophy Stand, don�t you? It appears only in The Subspace Emissary and looks sort of like a very large golden coin. You can use it to capture ordinary enemies and turn them into trophies; it�s the only way you can get trophies of those enemies. You can do the same to bosses. Grab the Trophy Stand when it appears and hurl it at the boss to either cause damage if its health isn�t low enough or turn it into a trophy if it is. Keep in mind that the throwing process is actually very slow, so it�s going to take a second or two before your character throws the Trophy Stand after you hit the button. Secondly, you can�t just use the Trophy Stand when it appears and expect to get a boss trophy out of it, rejoice, stand up, and do a victory dance. Like I said before, it�s rather similar to capturing a Pokemon in the Pokemon series of games. The boss�s health must be low enough before you can throw the Trophy Stand at it and turn it into a trophy. If you hit it otherwise, it will take damage but remain the way it is. You�ll have to learn how much damage a Trophy Stand will do. It�s generally a considerable amount, but try and get the boss�s health as low as you can before throwing it. This poses problems, however. The biggest one? The items. Items fall frequently, and some of these are hazardous to the boss, and they may kill the boss if the boss, shall we say, upsets them. Items that pose problems include Bob- Ombs, Smart Bombs, Blast Boxes, and sometimes carriers as they may explode on impact instead of shattering safely. If you see one such item appear, grab it and throw it away quickly! Be careful not to upset them yourself, or not only will you take damage, but the boss may take damage, too. The Blast Boxes and Smart Bombs will likely pose the biggest problems because Blast Boxes are heavy to carry and Smart Bombs usually explode in midair when thrown, so the boss may run into the explosion and die. Suddenly, capturing bosses isn�t seeming so easy anymore! Well, that�s why my guide is here; to make it easier for you and get those coveted eight trophies missing from your collection. If you want to see a list of the hardest bosses to capture, from easiest to hardest, go see the Boss Capture Strategies section. It should help you decide which bosses to tackle first. ================== RECOMMENDED CHARACTERS [chrctrs] ================== Not all characters are cut out for boss battles in general, and nothing�s more frustrating than grabbing the Trophy Stand and then getting launched by the boss before you can throw it. (Well, actually, I can think of a few things, but let�s not get sidetracked.) It�s happened to me more times than I would like (meaning more than 0), and so I hope that the same doesn�t happen to you. Some characters are naturals at defending themselves from bosses, and some just aren�t cut out for that work. Let�s go over which ones you should choose and which ones you shouldn�t. But before we go into that, let me announce something: I am no longer accepting recommended character e-mails. The reason why is because most of the characters recommended to me aren�t recommended for very solid reasons. To elaborate, if you�re recommending a character to me because they have ONE move that may help or can survive well against a couple of bosses, that doesn�t overall recommend the character for every boss. We�re looking for quick characters with powerful moves, projectiles, and anything else that makes them near-perfect for capturing bosses (not DEFEATING them, but CAPTURING them). And besides, at this point, I�m going to have everyone on the Brawl roster recommended before long. What works for you may not work for someone else. I�m trying to find a balance in the system. So, anyway� These guys are naturals: ================== Fox ================== The best guy of all for Boss Battles. He�s quick, a high jumper, has fast projectiles, and can reflect projectiles. If you want to beat Boss Battles on Intense, Fox should be your first choice. Some strategies for the guy; #1: Use your reflector to reflect all possible attacks. You can take down a healthy Meta Ridley within seconds using this tactic, and avoid damage altogether. However, Fox cannot reflect Galleom�s missiles (both tank form and normal form), Duon�s triple lasers (fired from the pink one�s head), or Tabuu�s dragonhead beam or particle spray (though I�m not sure if the final blast of his particle spray can be reflected or not). So don�t put on your Reflector for absolutely everything that comes your way, because it�s a sure way to a lot of pain. Use his Blaster whenever the boss is busy attacking repeatedly but missing or when you have a bit of distance; for instance, when Tabuu slices his hand repeatedly or when Master Hand drills down. Don�t go overboard, however; physical attacks do more damage than projectiles. I suppose you could use Falco and Wolf, too, but Fox is the best of the three. Both Falco and Wolf have projectiles that aren�t quite good enough to be used consistently, and they both don�t run very fast. Furthermore, Falco�s Reflector can�t be held constantly, but rather is kicked out, and thus isn�t ideal for reflecting attacks. Of the Star Fox crew, you should pick Fox. ================= Marth ================= Like Fox, Marth is speedy and a relatively good jumper. What really makes him good for bosses, however, is his Counter move which blocks damage from just about any move and smacks the enemy back. Use this as often as you can, because it tends to deal more damage than one of your strongest attacks would. Marth is excellent with aerial moves as well, so you should use those a lot and pop in a smash attack when you can. Now, you may be wondering why Marth is good for boss battles but Ike--powerful, Counter-using Ike--isn�t. Several reasons, actually. Probably the biggest reason is because Ike isn�t a very good jumper. There are some charging attacks that Porky, Galleom, and Duon have that must be jumped over, and Ike can�t do it. Also, his attacks may be powerful, but they�re slow, and you may not recover in time to defend yourself from an attack. And thirdly, his Counter move can be hard to use since it takes a tiny bit before he protects himself. Ike is my favorite character, so it�s unfortunate, but not much can be done about it. ================== Toon Link ================== Toon Link is a high jumper, speedy runner, has a gazillion projectiles, and can smack enemies repeatedly with his down A aerial move. Use his projectiles wherever appropriate, like when a boss is busy attacking repeatedly but missing or when you�re jumping at the boss. You can string combos together by jumping at the boss and then using several projectiles, like boomerang, then bow and arrow. Toon Link is generally best with his aerial moves, so you should use those a lot. Be careful when using his down A aerial move, because, although it�s good at constantly staying above a boss and whacking them repeatedly, if you use it over a pit, you can say goodnight. Link is not the same as Toon Link. He�s slow, an okay jumper, and honestly feels more awkward to use in Brawl than he did in the past two Smash Bros. games. If you�re going to go for one of them, use Toon Link. ================== Meta Knight ================== Meta Knight is a quick character, has four different third jumps, can fly, and has excellent aerial moves. This naturally makes him ideal for boss battles. You should stay airborne most of the time and repeatedly use attacks. Since flying takes longer to go up than ordinary jumps, when you need to jump over an attack, do it sooner than you normally would so you can actually clear it. You probably shouldn�t use any Special Moves because they can leave you with your defense down after use and don�t really do a whole lot of damage. ================== Luigi ================== Luigi is a high jumper and can use about a million aerial moves in just two jumps. His fireballs aren�t as effective as, say, Fox�s Blaster when it comes to damaging enemies, but you can still use them without losing your tempo, especially when jumping. Aerial moves should be your main choice because you can do so many of them at once. When knocked away, remember that you should use his Green Missile until you get close to the stage, then use your Super Jump Punch to leap back on. Charge it if you have the time. ================== Charizard ================== Charizard was recommended to me by Nate Hutchings. Use his Smash B move (Rock Smash) on a boss to cause a ton of damage. However, remember not to go overboard with it, as it can kill a boss much quicker than you�d think. Also remember that Charizard is pretty slow and not great in terms of defense, so don�t concentrate entirely on offense. Also, Nate has mentioned that Squirtle is practically essential to fighting Tabuu, so if you�re using Pokemon Trainer, switch when you come to him. When using the Pokemon Trainer at all, switch to Ivysaur when fighting Ridley and Meta Ridley, says Matthew Denton. His Bullet Seed (Neutral B) move is effective at whittling down their health quickly if used right beneath them. Just don�t go overboard and sit there too long, or they�ll do some attack when you haven�t recovered and kill you. ================== Kirby ================== Kirby was recommended to me by Sunfalcon8. Kirby is relatively quick and is also about as easy to hit as it is hard to spell Schwarzenegger. (Hey, I did it!) Unfortunately, he�s also lightweight, so he�s typically not ideal for surviving for a long period of time unless you�re good at dodging. His attacks also don�t do much damage. I suppose you could use his Hammer, but it�s slow and can be hard to time. Use it in the air to hit the boss twice. I don�t recommend using his Down B move (Stone) to avoid damage because when phasing in and out of stone form, the boss can hit you with some pretty nasty stuff. You should be really good with Kirby before attempting to capture a boss with him. ================== Pit ================== Sunfalcon8 also recommended Pit to me. Pit is great for survival due to his incredible third jump, ability to fly, and Mirror Shield which blocks practically any attack. He also has guided arrows which serve as efficient projectiles. His Mirror Shield reflects projectiles, too. As some warnings, remember that Pit is not quick and actually doesn�t jump high, so he may have a hard time dodging some attacks. And don�t think that his Angel Ring will do a lot of damage, because it won�t. ================== Zero Suit Samus ================== Danielthedemon1 suggested Zero Suit Samus to capture bosses. She�s speedy, has a good jump, and can weaken a boss pretty fast. Use her Smash B move to deal a good amount of damage to bosses. He also says that when the boss has stopped moving, use her Down B move (make sure to do it right after the boss has attacked so you don�t wind up making yourself vulnerable). Attack from a distance with her Paralyzer (neutral B move), but as it�s slow and weak, don�t use it a whole lot except for when there�s no other way to attack or when you can sneak it in quickly and easily. When the boss�s health is down to about 25%, use her Paralyzer to slowly whittle it down some more (don�t charge it at all). And remember to dodge moves to the best of your ability as Zero Suit Samus is lightweight. Thanks for the strategy, Daniel! ================== Lucas ================== This is the last recommended character I will put down. Lucas was recommended to me by Brandon Staten. He�s pretty quick in terms of running speed, he�s got several powerful attacks (aerial + Down comes to mind), he can heal himself against several energy projectiles, and he�s got good jumping. We should, however, be clear on something: Lucas is hard to use. There�s no denying it. If you misuse a Smash Attack, the consequences could be fatal. Lucas has a HUGE recoil from his up and down Smash Attacks, which is typically long enough for a boss to kill you. His PSI Magnet can�t absorb everything, such as Duon�s thin blue laser beams or Meta Ridley�s huge fireballs, and it doesn�t cover his entire body. His third jump is only useful if you�ve got the skill, time, and ability to use it. If you�re good with Lucas, I say go for bosses with him; you can survive excellently with him. If he�s too hard to use for you, you should probably resort to some other character. You can use Ness, too; actually, he might be the better pick. His Smash Attacks have no recoil (though they�re still slow), and his PSI Magnet covers his whole body. Choose whoever you�re better with. ================== RECOMMENDED STICKERS [.5] ================== Have you ever noticed the little slips of paper every now in then, whether they�re in ordinary Brawls, in the Subspace Emissary, or wherever? Those are stickers. Grab them, and they�ll be added to your sticker collection. You can only use stickers in the Subspace Emissary. What stickers do is aid you somehow. It may be increasing your power, reducing the launch distance you take, increasing your swim time before you drown, and all sorts of things. To apply a sticker, go to the Subspace Emissary, then select Sticker. (If the three options--Save, Sticker, and Quit--are grayed out, then press B or whatever button you use to exit out of things to bring it back up.) Once there, scroll through the list of your available stickers, select one, and apply it to the trophy stand on the left side of the screen. Stickers can�t overlap one another, so there�s limited room. Naturally, the important stickers take up more room. You can scroll through the list of characters to apply the stickers to by hitting some buttons--it should say which buttons do it on the bottom-right corner. You should be aware of some things, though. First of all, if you remove a sticker, it�s gone for good. I guess that�s kind of realistic--when you remove a sticker in real life, it does kinda lose its stickiness, doesn�t it? So, if you remove a sticker, you can�t put it back on. And secondly, if you apply two stickers of the same kind (for instance, Launch Resistance +7 and Launch Resistance +16), only the one with the higher number will apply. For example, you can�t apply the two aforementioned stickers and expect to get a boost of +23. Only the sticker with the higher number has any effect, so you�d still have +16, not +23. Remember that before going wild with stickers. Okay, now that we have all that out of the way, let�s get to which stickers I would recommend you apply. You should probably apply them to the recommended characters listed above and use them as your boss trophy retrievers. ================= Battering Resistance ================= This lowers the damage done by physical battering attacks like Galleom�s punches. This is one of those sticker types good for surviving longer while you wait for your Trophy Stand to appear. Important stickers: Mokka (Magical Starsign), battering resistance +27 Ryuta Ippongi (Ouendan 2), battering resistance +18 Big the Cat (Sonic Adventure Director�s Cut), battering resistance +14 ================== Launch Resistance ================== If you don�t want to get knocked quite so far, apply these stickers! These are also good for surviving longer. Important stickers: O�Chunks (Super Paper Mario), launch resistance +35 Yoshi (Mario Party 2), launch resistance +35 Zora (Zelda: Ocarina of Time), launch resistance +31 Peach (Super Mario Bros. 2), launch resistance +29 Triple Red Shells (Mario Kart: DD!!), launch resistance +21 Junior (Donkey Kong Jr.), launch resistance +21 ================== Trophy Stand Drops ================== Probably the most important sticker to be applying for capturing bosses. This actually makes the Trophy Stand fall more often! Outside of boss battles, it should surprise you how many enemies frequently drop Trophy Stands when defeated. Important stickers: Big Boss (MGS: The Twin Snakes), Trophy Stand Drops +30 Nabaaru (Fire Emblem: Monsho no Nazo), Trophy Stand Drops +22 Cornimer (Animal Crossing: WW), Trophy Stand Drops +21 ================== Shield Resistance ================== If you frequently use your shield to block (which I, personally, rarely use in favor of well-timed dodging), you should apply some Shield Resistance stickers. The bosses in the Subspace Emissary are much stronger than the ones in Boss Battles under Stadium. When in Boss Battles an attack might do only 8% damage, in the Subspace Emissary, it�ll do about 30. Shield Resistance stickers will help save you from shattering your shield and leaving you open to death. Important stickers: Kamisama (Sennen Kazoku), shield resistance +26) Pelly (Animal Crossing: WW), shield resistance +14 ================== Dizzy Time ================== In case your Shield Resistance stickers fail to save you, you can also apply Dizzy Time stickers to shorten the length of time you stay dazed. Important stickers: Male Pianta (Super Mario Sunshine), dizzy time -94 Midna (Zelda: Twilight Princess), dizzy time -50 ================== Shield Recovery ================== If your shield has taken damage, if you apply these stickers, they�ll heal faster. This should complete the triangle of defense shield backups if you use shields frequently. Important stickers: Kafei and Keaton Mask (Zelda: MM), shield recovery +10 Blaze the Cat (Sonic Rush), shield recovery +7 So, let�s sum it all up. DEFINITELY apply Trophy Stand Drops stickers; you�ll be waiting a long time for your Trophy Stand otherwise. You should also consider Battering Resistance stickers to help you last longer in case you slip up and get hit. You should really only apply the Shield Resistance, Shield Recovery, and Dizzy Time stickers if you use your shield frequently to block attacks; otherwise, simple dodging will do. Now let�s go over the stickers you probably SHOULDN�T apply: - Slash Resistance (pretty much the only boss who should concern you about this is Duon, and he has about two attacks in that regard) - Flame Resistance (there are very few flame attacks overall) - Launch Power (you can�t launch bosses) - Sticker Drops (you shouldn�t be too concerned with collecting stickers while trying to capture a boss) - Food Effect (Food likely will not even appear during the battle) - Swim Time (there is no water in any boss battle) I was initially very puzzled at what the �Trophy Drops� stickers meant, but Mike Laframboise has told me the answer: You have a better chance of getting Trophy Stands from green boxes (I wouldn�t imagine gold ones as they disappear when you collect what�s inside them). In which case, no green (or gold) boxes appear in boss battles, so that sticker is useless. Thanks, Mike. ================= BOSS CAPTURE STRATEGIES [.6] ================= Are you all set? Got your recommended characters, recommended stickers, everything? If so, let�s get to capturing some bosses! I�ll be going over individual strategies for each boss and how to handle each problem they present. You�ll want to be especially careful with Ridley, Meta Ridley, and Duon. Before we start, let�s cover a few things so you�ll be prepared. - Death is better than defeating the boss. End-of-level bosses are particularly frustrating in this regard because if you kill them by accident, you have to redo the entire level to reach them. If the boss has knocked you off the stage and you can make it back with a third jump, don�t do it if it will kill the boss. You�ve got three other characters to use, and if you run out of characters, you�ll just restart at the beginning of the boss battle. - Don�t throw Trophy Stands as soon as you have them. This is one common way of throwing your Trophy Stand off the edge of the stage. Wait for the right moment to strike. You�ll have to learn when the bosses pause to let you hit them. I�ll tell you when to strike in each boss�s capturing strategy. - Don�t start goofing around with items. Don�t pick up a Cracker Launcher and shoot it just for fun. I once killed Tabuu just by picking up and throwing a simple, ordinary little item and he warped in front of it just as I threw it. If items don�t pose threats to bosses, leave them alone. - Get rid of hazardous items immediately! Items that bosses can kill themselves on--Bob-Ombs, Smart Bombs, Blast Boxes, and explosive carriers--often will do the bosses in. If you see one, get rid of it quickly, but be careful not to hit the boss with it. Smart Bombs pose a problem because they usually self-destruct in midair, so a boss can wander into the blast radius and kill itself. Prorok (really not sure what else to call you) has given me the advice that, using Kirby, you can inhale hazardous items to prevent bosses blowing themselves up on them. Just be aware that you do take some damage from this (not a whole lot), and you pause for a couple seconds, leaving you vulnerable, but as Prorok has pointed out, that�s better than killing the boss. - Have patience. Trophy Stands often take awhile to appear. The Trophy Stand Drops stickers should help you there, but rarely do you just get a boss trophy quickly. - Play with more than one person (if you can). Apparently, the chances of a Trophy Stand appearing increase, especially if both of you apply Trophy Stand Drop stickers. Just remember that bosses get more health with two people, and you�ll be eating through extra lives a lot quicker. Thanks go to Gabby Leda for this bit of info. - Playing the game on a harder difficulty makes Trophy Stands drop more often. This is from my experience playing SSE on Intense Mode and having Trophy Stands drop every few seconds or so without any stickers applied. Note that this might mean that you have to START the game on Intense and not redo a stage on Intense. Gustavo Puertas says that Very Hard is probably the ideal difficulty level because it�s not quite as difficult and Trophy Stands still fall quickly. In case you want to know which bosses to go for first, here�s a list of the easiest bosses to capture to the hardest bosses to capture. - Petey Piranha - Rayquaza - Galleom - Porky - Tabuu - Duon - Ridley - Meta Ridley �What!?! How is Tabuu not the hardest!?!� Go ask Ridley and Meta Ridley. I�ll explain the reasons for their positions on the above scale in their sections. We�ll be going over the bosses in the order you fight them in. ================== Petey Piranha [.01 ================== Difficulty rating: 1/8 Petey Piranha is generally a pretty easy boss, so capturing him shouldn�t be overly difficult. However, beware of his jumping attacks, because he may push a Trophy Stand when it appears closer to the edge, and if you�re especially clumsy, you may push it the rest of the way over the edge and into the abyss. Keep an eye on the two health bars on the top of the screen. I cannot tell you how many times I have meant to capture him and wound up killing him on accident because I forgot to look at the health of the cages. Having two health bars makes things complicated because one may be reasonably healthy while the other is ready to fall. You only need to hit the weak cage with the Trophy Stand to turn Petey Piranha into the trophy you want. Remember, the top bar is the left cage (Petey Piranha�s right hand) and the bottom bar is the right cage (Petey Piranha�s left hand). Your timing generally shouldn�t be a problem with this one because of Petey Piranha�s slowness, but be careful nonetheless. When Petey Piranha starts to shake, he�s about to jump. Whether or not he�s jumping to the other side or just going up and straight down doesn�t matter; don�t throw your Trophy Stand when he�s getting ready to jump. You should also keep your distance from Petey Piranha and wait until the weaker cage becomes an easy target for hitting with a Trophy Stand. ================== Rayquaza [.02] ================== Difficulty rating: 2/8 Rayquaza is pretty easy to capture; after all, he�s only number two on the list. There�s no way on earth you can fall to your death, which also means that he can�t push the Trophy Stand off the edge of a cliff. Unfortunately, while Rayquaza is actually not that tough a boss, those who aren�t used to his moves yet will typically be surprised by the plethora of them and wind up getting killed before they can use the Trophy Stand. Before facing Rayquaza, you should get used to his moves first. It�s pretty easy to get smashed by his tail and go soaring. Rayquaza is also easy because, right off the bat when you enter the stage �The Lake,� you fight him. There�s no going through the stage to find him; the moment you enter in, he�s staring right at you. Even if you die or you kill him, it doesn�t matter a whole lot because you can fight him immediately again. Rayquaza gives you a large period of time to hit him with the Trophy Stand. He likes to roar for no reason, so it�s often a few seconds before he actually does something. Even so, when you have the Trophy Stand, wait for him to attack first, then throw it when he�s done so that he doesn�t fly out of the way or something. He�s also a huge target, so missing is impossible if he�s not moving. ================== Porky [.03] ================== Difficulty rating: 4/8 Porky is easier than most other bosses to capture but still difficult. For one thing, you can�t fall off the edge of the stage, so no worries. He also can�t push the Trophy Stand off a cliff. On the other hand, he�s also one of the toughest bosses to beat--I actually find him to be tougher than Tabuu--and he�s one of the bosses you really need a good jumper for. He�s got several attacks, including a quick charging move, which requires jumping to avoid. (Jumping is recommended, anyway.) It isn�t uncommon to grab the Trophy Stand and then die right afterwards from this guy. The most basic survival tip for Porky is to stay away from him. Yes, standing on top of him works for the most part, but first of all, he�s hard to get on; he�s slippery. Secondly, if he charges up his laser beam thing, you�re going to get hit without it even firing. Some other things to keep in mind are that if you stand on top of him while he floats above the air and shoots lightning down, you�ll still take damage, so if you�re on top of him, jump above him while he fires it. Also, if you�re on top of him when he lands from a jump, you�ll also take damage. So, stay away from him. This is difficult when he starts walking towards you quicker than usual. Not only is he hard to shake off, but his feet cause damage if you touch them. This is another reason why you need good jumpers. You need to jump over to the other side, dodge through his feet, and repeat the process until he stops chasing you. You should probably throw the Trophy Stand sideways when you�re on or close to the ground. Porky rarely leaves the ground except for jumping and floating above you to shoot lightning beams, and he typically doesn�t attack as often as other bosses. Jumping above him and throwing it could possibly fail because he�ll move out of the way. What�s good about Porky, though, and what keeps him from being higher up on the difficulty list, is that he�s not at the very beginning of The Ruined Zoo, but he�s pretty close. It doesn�t take long to get to him. ================== Galleom [.04] ================== Difficulty rating: 3/8 Yup. Galleom is only three because of, yet again, the lack of the ability to accidentally push your Trophy Stand over the edge, even if he uses his tank charge. You�d better cherish it while you can. Galleom is still a tough boss. He has a wide range of moves and is yet another boss that you should have a good jumper for due to his tank�s charging attack. You could easily just grab the Trophy Stand and then get KO�d by the tank charge. So remember: Good jumpers are a must for trying to get boss trophies! Like Rayquaza, get used to his moves before attempting to get his trophy. It doesn�t really matter which stage you fight him in, whether it�s The Wilds (the second one) or The Ruined Hall. I strongly suggest The Ruined Hall, of course, because the entire stage is dedicated to fighting Galleom whereas in The Wilds, he only appears at the end. It can be hard, nailing Galleom with the Trophy Stand, because of the fact that he�s almost constantly attacking. He flows from one move into another with little pause between each one, so be careful. He also likes to hop around, so don�t throw it while he�s hopping unless you miss. If he goes into tank form, hit him with the Trophy Stand. If he winds up his super punch thing-a-ma- bob, throw it. If he shoots missiles, throw it. If he spins around in a circle, throw it again. But you probably shouldn�t throw it while he�s jumping; if you jump and then throw it, you�ll probably hit him, but I still recommend waiting until he�s on the ground unless you have a clear shot at him while he�s jumping or if your damage meter is high enough to have him kill you with a stomp. (Actually, his small stomps can�t kill you, but his super jump can.) ================== Ridley [.05] ================== Difficulty rating: 7/8 There are likely two reasons you came here (besides boredom): Ridley or Meta Ridley. Both are extremely hard bosses to capture as they�re almost constantly over the edge of a pit, so if you hit them whenever, down they�ll go. I suppose you can wave by to them as they disappear from view. Ridley is difficult for many reasons. First of all, like I said, Ridley is almost always hovering over the edge of the stage, so if you pick up a Trophy Stand and hit him with it when he�s flying over the edge, he�s going to fall off the edge. Secondly, he�s at the very end of the second Research Facility stage, so it�s going to take awhile to reach him. (And The Research Facility itself is a hard stage.) Thirdly, he has a lot of unexpected moves, some of which can kill you pretty easily if you�re not careful. You�re starting to see my point. So how are you supposed to get him without him falling over the edge? One is the quick (and ridiculously difficult) method, and one is the slow and boss-survival-skill-requiring but easier method. Method number one (which I STRONGLY discourage you from doing) is to hit him with the Trophy Stand when he�s hovering over the edge of the stage, then dive off and grab the trophy in midair. I suppose I don�t need to say that if you fail, you must redo the entire level again. This is why I discourage you from doing it. Method number two is safer. Grab the Trophy Stand and wait for him to do his attack where he scrapes his tail along the stage. Throw the trophy then; he�s an easy target and won�t move until he reaches the other side of the stage (or less distance if you�re on lower difficulty levels). The trophy should land safely on the stage. Grab it, and you�re done. Do NOT throw it when he leaves the screen, then dashes across the screen in a ramming attack. You don�t know how fast he�s going to be. I�ve seen times when Superman wouldn�t be able to react fast enough to so much as dodge it, and remember that throwing the Trophy Stand takes time, and you�ll probably be hit in that time. To dodge the move, jump as high up into the air as you can, then air dodge just to be safe. Ridley likely won�t even come close to hitting you, but air dodge just to be safe, like I said. According to Gabby Leda, ducking also works, but I�m not sure if this would work for all characters (Ganondorf comes to mind). I suppose you could hit him when he does other attacks, like when he lands on the stage, then jumps into the air, but that�s a whole lot harder. Stick to the attack I gave you. Most people have actually commented that they acquired Ridley�s trophy pretty easily. I guess the reason I thought Ridley was so hard was due to the number of times I failed in getting him. Either I would kill him by accident (I remember using Ike�s Aether to get back onto the stage and then getting angry when it killed Ridley), he would kill himself by accident, or his trophy would fall deep into the abyss. Plus, remember that he�s at the very end of an extremely long and hard stage. I suppose this can certainly add to his difficulty in capturing. Nate Hutchings says that Ridley�s trophy can actually fall onto the stage if you hit him right, like going right beneath him. Now I�m curious; does the spot you hit the boss in affect where it turns into a trophy? For instance, if you hit the back of his tail, will he be farther back when he transforms? And if you hit the tip of his snout, will he be closer to the stage? I hope to find out soon. ================== Duon [.06] ================== Difficulty rating: 6/8 Duon is the third-hardest boss to capture, with Ridley taking second place and Meta Ridley filling in the spot for first. There are several reasons why: Chiefly, because it likes to use charging attacks which often push Trophy Stands off the edge of the stage. This happens a lot, and it�s quite frustrating. Another reason is because Duon is easily one of the hardest bosses. In fact, you�ll probably die right after getting the Trophy Stand on this guy more than any other boss. Thirdly, should the Trophy Stand wind up behind it, you�ll need a very high jumper to go back and retrieve it, and hopefully you can do it before it uses a move that pushes it all the way over the edge. So, first things first: Grab the Trophy Stand the moment it appears. If it�s behind Duon, jump over it and grab it before it uses some dumb move and pushes it off the edge. If it�s out in the open, grab it and hold onto it tight. Don�t lose it, because in this boss battle more than any other boss battle, it�s easy for a Trophy Stand to disappear just as quickly as it came. Duon never leaves the ground except when it jumps into the air to the other side of the stage. It�ll only do this when it�s shaking, so don�t throw it if it�s shaking. Otherwise, Duon�s a huge target who has no hope of dodging the Trophy Stand. Make sure you get relatively close to it, however (about halfway across the stage at least) so that the Trophy Stand actually hits. What�s nice about Duon, though, is that, like Galleom, there�s an entire stage dedicated to the fight. That means no going through an entire stage just to reach it. This is probably the only good thing about the battle. Go easy with reflected the pink side�s shots, however. Don�t go wild and reflect one too many shots and kill it. Even if it means sacrificing yourself to take a giant laser shot to the head when you stop reflecting, it�s better than killing it. (Although in this case, it�s not so bad because the whole level�s dedicated to Duon.) And as a little note, Duon�s triple lasers (the thin blue beams shot from its head) and its missiles can�t be reflected. ================== Meta Ridley [.07] ================== Difficulty rating: 8/8 Likely the reason you came here was to seek advice on Meta Ridley. He is THE hardest boss to capture, as everybody would agree. This time, there are more important factors to take in. Number one: Meta Ridley�s almost always hovering over the edge of the stage. So if you hit him as soon as you get the Trophy Stand, he�s going to go down into the abyss. He doesn�t often fly over the Falcon Flyer (what you�re standing on). Number two: You have a time limit of around two minutes. This may put to death any clueless player�s thoughts of being patient for Meta Ridley to hover over the Falcon Flyer. Every Subspace Bomb in the world is about to go off in one spot, after all. If you don�t kill Meta Ridley or turn him into a trophy in less than two minutes, you die anyway. (Ian Williams says that there�s no time limit if you fight him in the Great Maze, so if you want it to be a little easier, get to the Great Maze and don�t beat him without capturing him.) So how do we deal with both problems? For the first one, wait until he flies over the Falcon Flyer. Sometimes he goes completely over it, and sometimes he only goes partly over it. If his whole body (minus his tail) is over the Falcon Flyer, you can hit him. If not, don�t throw your Trophy Stand, whatever you do! Meta Ridley is at the very end of the hardest stage in the Subspace Emissary (in my opinion)! Or, of course, you could always try the dangerous method of catching the trophy in midair, like I explained with Ridley. Again, I strongly discourage you from doing this. Strongly, strongly, STRONGLY discourage you from it. I just said about five seconds ago that Meta Ridley is at the end of the hardest stage in the Subspace Emissary, and it is a PAIN to go back through it all again. Daniel Brodkin has a strategy that makes this easier: Use a flying character (like Kirby or Charizard), fly beneath him, throw the Trophy Stand up into the air, and grab it before it falls. If you�re comfortable with this, by all means, use it! Meta Ridley�s hard to capture, and this is actually probably the easiest method of capture. To deal with problem number two, let�s go back to tip number one: Death is better than killing the boss. You may die from the time limit running out multiple times, but your chance will come eventually. There�s nothing we can do to lengthen the time limit. Remember, dying is better than killing the boss. The best piece of advice I should probably give for Meta Ridley is to not panic. When the timer says 0:02, do not throw the Trophy Stand. When you just grab the Trophy Stand, do not throw it as soon as you get it. When the boss is about to kill you, still do not throw it. Wait for your chance to strike, because it WILL come. I suppose if you wanted to be risky, you could hit him during one of his attacks, like when he scrapes his claws along the Falcon Flyer to the head, then goes back. (Better do it on lower difficulty levels, then, so that he goes slowly.) I guess you could also do it when he flies above the Falcon Flyer, then slams it below the bottom blast line to kill you in one hit. Both are very risky, and I still suggest that you wait for him to fly above the Falcon Flyer normally to throw it. Some advice for his super fireball thing (when his mouth glows red and he shoots a huge fireball). Apparently, it can be reflected, although I remember dying when I tested it out; my timing was probably wrong. Maybe I was too close when I reflected it and got blown up as well. Thanks goes to Adam Adams for this tip. However, don�t do it if Meta Ridley doesn�t have a whole lot of health, because it�ll kill him. Secondly, if you get to the left edge of the Falcon Flyer, he can�t hit you, no matter what he does. Keep that in mind for survival. And, like Duon, don�t go wild with reflecting attacks. You can take down a perfectly healthy Meta Ridley in seconds by reflecting too many of its small, rapid-fire shots. Just one fireball takes out a good chunk of its own health. Meta Ridley is the hardest boss to capture. It may take awhile to get him. ================== Tabuu [.08] ================== Difficulty rating: 5/8 Tabuu only places in fourth in the list of hardest-to-capture bosses. Tabuu is not that hard a boss once you learn his moves. In fact, pretty much your only real concern is high three-red- rings-of-death move. (To dodge them in case you don�t know, sidestep dodge or roll with good timing. To roll or sidestep, put on your shield, then move the control stick left or right to roll and down to sidestep. I recommend sidestepping because rolling can leave you vulnerable to the next one if you rolled too late and may even throw you into the path of the ring instead of away from it.) Still, Tabuu poses a threat when it comes to capturing him, mostly due to the fact that his moves can kill you in one hit, but also because he�s the smallest boss and thus the smallest target AND he can�t sit still for more than five seconds. He�s almost constantly teleporting around the place. So, as always, learn Tabuu�s moves, in this case more than you would any other boss�s. Learn the warning signs for when he�s going to use a certain move and how to dodge them best. It�s easiest to pick up a Trophy Stand and then immediately get KO�d by Tabuu than any other boss. When throwing the Trophy Stand at Tabuu, wait until he just gets finished with a move and pauses briefly. If you can�t reach him quick enough, don�t hit him with it. He�ll probably teleport away before you can hit him with it. Also, when you throw it, you should probably throw it straight up, since throwing it sideways may take it over the edge of the stage. DO NOT hit him when he�s over the edge of the stage. This includes when he turns giant and uses his eye lasers. It�s WAY too risky to try and catch the trophy in midair, especially for this guy since it�s hard to reach the trophy so far out anyway. And as a little hint, when he uses his dragonhead beam, Pit�s Mirror Shield can block it. Not reflect it, but block it. Unfortunately, it also makes the beam last longer, so if you have a second player with you, they�ll probably get hit by it even if they jump skillfully. ================== THE BOSS TROPHIES [.7] ================== In case you�re wondering what the boss trophies actually are, I�ve compiled a list of all of them, including Galleom (Tank Form) and Tabuu (Wings). In order to get the Galleom (Tank Form) trophy, you must beat Boss Battles on Intense. This is much easier said than done, but use the recommended characters I mentioned, learn all the bosses� moves, and practice, practice, practice, and you should get it. (I remember once I did it with Fox without healing�I�m not entirely sure I can duplicate it, either.) To get the Tabuu (Wings) trophy, beat Boss Battles with every character. It doesn�t matter what difficulty level you do it on, even if it�s Easy. All you need to do is beat it with every character. Now, let�s get to the trophies. ================== Petey Piranha [.a] ================== A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs to walk around. It can fly, too. As you might expect, it often appears as a boss character in Mario adventures. This may come as a surprise, but it also displays surprising dexterity in kart races and ball games. Appearances: Super Mario Sunshine (GameCube), New Super Mario Bros. (DS) ================== Rayquaza [.b] ================== A Sky High Pokemon. It normally resides high up in the ozone layer where it flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began to fight, it appeared to calm them down. It has the ability Air Lock, which blocks all weather- condition effects. It has exceedingly strong abilities, and its attack power is especially remarkable. Appearances: Pokemon Ruby/Sapphire (GBA), Pokemon Emerald (GBA) ================== Porky [.c] ================== A self-centered, rotten brat who lives next door to Ness. As the events of the game progress, he�s rapidly led astray and becomes Giygas�s right-hand man. Afterward, he goes missing in time and then reappears in the Nowhere Islands of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by Lucas and friends. Appearances: EarthBound (SNES), Mother 3 (GBA--Japan Only) ================== Galleom [.d] ================== An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It�s one tough robot! Appearances: Super Smash Bros. Brawl (Wii) ================== Galleom [.e] ================== Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs. Appearances: Super Smash Bros. Brawl (Wii) ================== Ridley [.f] ================== The leader of the Space Pirates. He looks like a pterosaur but has high intelligence and a brutal nature. He plans to steal the baby Metroid from Samus for his own use. Ridley utilizes wings for a full range of flight and attacks with fireballs from his mouth and whips of his tail. As the culprit behind the murder of Samus�s parents, the connections with Samus run deep. Appearances: Metroid (NES), Super Metroid (SNES) ================== Duon [.g] ================== A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on the top of the blue half. Appearances: Super Smash Bros. Brawl (Wii) ================== Meta Ridley [.h] ================== The meta form of Ridley, revived using the Space Pirates� genetic engineering and cybernetic technologies. His thin chest plate-- and weak point--is protected by a highly resistant membrane. Meta Ridley is highly mobile and features a multimissile system, a bomb launcher, and powerful wings. Ice attacks are particularly effective in dealing damage to him. Appearances: Metroid Prime (GCN) ================== Tabuu [.i] ================== The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart�s content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu� No name is more suitable. Appearances: Super Smash Bros. Brawl (Wii) ================== Tabuu (Wings) [.j] ================== Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu. Appearances: Super Smash Bros. Brawl (Wii) ================== FAQ [.8] ================== Any accepted questions will be posted here. Remember to read the rules before sending in questions, however. I might answer your question, but it�s not going to be posted on the FAQ for all to see. Q: I've collected every single enemy trophy from de SSE (the regular ones, like Primids, Bytans, etc) and I'm just missing the bosses... But I have some of them, like both Galleoms (tank and normal forms), both Tabuus (with and without wings), Rayquaza. However I don't remember if I have Porky, Petey Piranha, Ridley and Meta Ridley trophies. The only one I'm pretty sure I'm missing is Duon. As you can see, some I have, and some I don't. But among the ones I got, none of them was from the SSE... I mean, none was caught by throwing trophy stands on them. The question (that will help you complete your guide) is: Which trophies I can get exclusively from the SSE and which I can get by alternative ways? I know that Galleom's tank form trophy is awarded by beating boss battles in intense (I made it with Fox, but with SOME REAL effort and after thousands of tries), and Tabuu with wings is awarded by beating Boss Battles with every character. Rayquaza I got from the Coin Launcher mini game and the others I got by completing challenges (don't remember the requirements now). Actually, I have every boss trophy earned by completing challenges, because only one challenge is left - the "collect all stickers" one (which I'm still working on) - I don't remember, but guess Porky and Petey are acquired by challenges too. But this is the fact. If there are other ways to get others boss trophies, you should list them! A: Okay, things have been cleared up after a bit of writing: You confused some of the trophies and didn�t get all of them. So basically, we should confirm a couple things here: #1, there is absolutely no way to get Boss Trophies outside of SSE (not even in Boss Battles or Coin Launcher). #2, the Porky Statue and Porky trophies are both different. The Porky Statue is gotten from completing something in the Challenge board. Still, thanks for sending a question so quickly; I didn�t even know my guide was accepted until I saw your question. Q: I read your FAQ and I have a question. If you catch a boss, what do you do with it? How can you use them? A: Very simply, after nailing the boss with the Trophy Stand, successfully turning them into a trophy, and picking them up, they�re added to your trophy collection. You can view their trophies and info under Vault. The trophies themselves you can use in Diorama mode and take special pictures of them on various backgrounds. And you get a notice telling you you�ve caught all enemies in the SSE if you get trophies of all enemies and bosses. One of those completionist things. Q: I have a question about capturing the bosses with the Trophy Stands. WHEN is a good time to do it? I tried to start a new SSE game on Intense, in an effort to get them from the very beginning, and have tried to get a Trophy Stand to fall to capture Petey Piranha to no avail. However, as soon as I go into the story after Petey, I could not tell you how many Trophy Stands were falling. Am I missing something? Have you seen Trophy Stands fall for bosses during the initial encounter you have with them? Or do they usually fall when you try and return to the defeated stage with another character? Or is it easiest to get the boss in the Great Maze? A: Yeah, I�m pretty sure I�ve seen Trophy Stands fall on initial encounters, but since I usually don�t apply Trophy Stand Drop stickers until either later on or after I beat Tabuu, they don�t drop as often. I do remember, however, that when I first tried to get Tabuu, I had no Trophy Stand Drop stickers applied, and I was there for, like, thirty minutes waiting for something to fall, and it never did. Trophy Stands rarely drop during boss battles without stickers applied. However, it has been confirmed that stickers and Trophy Stands appear more often on Intense mode, and Smash Bros. Dojo even states that it�s the easiest way to snag bosses. You probably didn�t have any Trophy Stand Drop stickers applied, so try applying your best ones to your best characters to get the bosses. Q: What stickers should you use on certain characters? Let�s say you�re good with Wario, Luigi, and Ness/Lucas, for example. What kinds of stickers can be good on them to get the most out of it? Like, preventing certain weaknesses to a certain extent and whatnot. A: Most of it DOES depend on who you�re good with and how you use them. For instance, PK Attack stickers could be used with Ness and Lucas to up their power so that battles don�t last as long. If you�re good as, say, Wolf, you can up claw power. I would not recommend things like Flame Attack stickers if your character only has one or two fire attacks and especially if they�re not practical (like Fire Fox). Whatever attacks and strategies you�re good with, apply stickers to suit them. If projectile power like Fox�s Blaster can be upped, you should probably equip it if the projectile is fast and convenient to use. Put the best of these attack stickers on the best of your characters (which should be some of the suggested characters listed somewhere far above). Use the strategies I�ve listed in the suggested character section as a base to start slapping stickers on. As for defensive stickers, I�ve already listed them, so if you want to, put some of them on, and always put on Trophy Stand Drop stickers to make those golden beauties appear sooner. Q: Hi, I have a question about Duon. You know those homing missiles, right? Well, the only way I know how to dodge them is by running towards Duon and then jumping at the last second, making them hit Duon and cause damage. I�m trying to capture Duon on the Very Hard difficulty and when I bring Duon down to very little health, the Trophy Stand hasn�t appeared yet and Duon fires the missiles. You could probably predict what happens next. Do you know another way to dodge the missiles? A: This is where air-dodging comes in handy. If you�re looking to hurt Duon some more, jump over the missiles as they come towards you, air-dodging as you do, and lead them back to the hulking machine. When they come near you again, try expertly rolling (a bit dangerous) or jumping and air-dodging again. If you don�t want to kill him, simply air-dodge over the missiles when they come at you. Just be aware of Duon itself during this time; you don�t want it slicing you up or dashing straight into you. Dodging missiles is often a bit tricky, so you may have to accept that you�ll be moving onto your other characters a bit sooner than you�d like. And if the Trophy Stand appears early (which is especially aggravating on this particular boss), trying spamming B moves and projectiles. Fighting a boss with two people really helps here. ================== SPECIAL THANKS [.9] ================== I would like to thank: Nintendo for making the game. Supercheats for hosting my guide on their site. Joao Carioca for submitting my first question about a day after my guide was up. I think that�s awesome. Nate Hutchings for sending in some suggestions and corrections. Sunfalcon8 for sending in a couple of character suggestions. Gustavo Puertas for thanking me for my guide and offering a difficulty level suggestion. Adam Adams for mentioning that, yes, you can reflect Meta Ridley�s huge fireball. Mike Laframboise for telling me what Trophy Drop stickers do. Paul Lavryshyn for asking a question. Prorok for sending in a tip for getting rid of annoying, hazardous items. Kim Nilsson for asking some general questions about which stickers should be applied to which characters. Danielthedemon1 for recommending Zero Suit Samus for taking on bosses. Brody Challinor for confirming that, yes, the higher the difficulty level, the more Trophy Stands appear, and now I�m beginning to think that you don�t have to start the game on that difficulty level, either. Kevin Woods for asking some questions on when to use Trophy Stands and how often they appear. Brandon Staten for recommending Lucas as a boss-capturing character. Ian Williams for informing me about the time limit thing with Meta Ridley. Skyblaze 101 for asking a question about surviving against Duon. Matthew Denton for advice on Ridley and Meta Ridley. Gabby Leda for several pieces of advice. Daniel Brodkin for his advice on Meta Ridley. I would also like to curse Nintendo if they leave Ike out of the next Super Smash Bros. Okay. Goodbye, everybody.