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Sacrificial KO FAQ

by Clarinet_Hawk

SACRIFICIAL KO FAQ

Super Smash Bros. Brawl
This FAQ copyright 2008 by Aaron Kirschner
All rights implied by the above statement are reserved
The most up-to-date version of this FAQ will be on GameFAQs

Table of Contents (use the four letter codes for fast searches)
1.  Introduction (ITDC)
2.  Version History (VRHS)
3.  Sacrificial KOs at a Glance (SKOG)
4.  About this Guide (ABTG)
5.  Sacrificial KOs by Character (SKCH)
6.  Situational Sacrificial KOs (STKO)
7.  Tips on Using Sacrificial KOs (TUSK)
8.  Frequently Asked Questions (FAQS)
9.  Contact Me (CTME)
10.  Legal Information (LGIF)
11.  Thanks (THKS)


*Introduction* (ITDC)

This is a basic guide to sacrificial KOs in Super Smash Bros. Brawl.  I wrote 
this guide to serve three purposes:  1) To be a basic reference documenting 
each sacrificial KO; 2) To be a guide to players looking to implement 
sacrificial KOs into their smash repertoire; and 3) In an attempt to remove 
the notion that these techniques are strictly n00B techniques and give them 
the legitimacy that they deserve in competitive smash.  As a SysOp on the 
Smash WIki, I have a working knowledge of the smash community and have built a 
strong reputation as both a smash player and writer.  I hope to extend that 
into this guide.  This is the second guide I have written for GameFAQs, my 
first being the Creatable Spells guide for Elder Scrolls IV:  Oblivion.


*Version History* (VRHS)

V 0.10:  June 24, 2008
I began the guide with the Introduction and at a Glance section

V 0.39:  July 28, 2008
All content through King Dedede added.

V 0.92:  August 3, 2008
First submitted version.  All information except Situational Sacrificial KOs.


*Sacrificial KOs at a Glance* (SKOG)

A sacrificial KO is any move that kills both the user and the opponent.  These 
have been in Smash Bros. since the N64 edition, with Kirby's swallow being 
used to drop off the bottom blast line with the opponent.  In Super Smash 
Bros. Brawl, however, many more characters have moves that can function like 
the "Kirbycide" and pull opponents over the blast lines with them.  Before 
going any further, I will point out that, for the material covered in this 
guide, I will only use the term Sacrificial KO to refer to an attack that 
directly KOs both parties.  Going beyond the point of no return to use an 
aerial attack to make sure you opponent dies, while not inherently a bad idea, 
is not in the sense of this guide a sacrificial KO.  Examples of Sacrificial 
KOs include the aforementioned Kirbycide and Bowser's Flying Slam being used 
to drop both characters of the stage.  Also, it should be noted that in some 
instances sacrificial KOs can be recovered from, both by the attacker and the 
attacked.  These still qualify as sacrificial KOs if the intention was to drop 
both characters off the stage.


*About this Guide* (ABTG)

As stated, this guide serves to be a reference of each sacrificial KO move and 
how to use them.  To this end, I document each character that has one or more 
Sacrificial KOs, and rate the effectiveness of each.  I will also provide 
commentary on how to perform each move and it practical application(s) in 
battle.  Each character's section will look like the following:

(CHARACTER NAME)
Move(s) that produce a sacrificial KO:  (MOVES)
  Difficulty of hitting with the move:  (LOW-HIGH)
  Effect of damage on success:  (NONE-HIGH)
  Chance of User's Recovery:  (NONE-HIGG)
  Chance of Opponent's Recovery: (NONE-HIGH)
  Rating of specific Sacrificial KO:  (1-10)
Overall rating of Characters Sacrificial KO potential:  (1-10)
Comments:

Most of the categories are self-explanatory.  When I rate the difficulty of 
hitting with the move, I am talking about using it in an actual game.  The 
effect of damage stat looks as how much of a role damage percentile plays in 
the success rate of an attempted sacrificial KO.  In all cases, lower is 
better.  The greater role that damage plays, the closer you would have to be 
to your opponents damage to pull off the move, thus diminishing the 
effectiveness of the sacrificial KO.  The chance of recovery is, for both 
players, the chance that either party has not being KOed by the attack.  The 
rating of each attack is a ranking from 1-10 on how effective and useful that 
move is.  My overall rating of the characters Sacrificial KOs potential is on 
a scale from 1-10 of how effective and useable the sacrificial KO(s) of that 
character is/are.


*Sacrificial KOs by Character* (SKHC)

The following characters have no Sacrificial KOs:

*Captain Falcon
*Falco
*Fox
*Ice Climbers
*Jigglypuff
*Link
*Lucario#
*Lucas
*Luigi
*Mario
*Marth
*Mr. Game & Watch
*Ness
*Olimar
*Peach##
*Pikachu
*Pit
*Pokemon Trainer
*R.O.B.
*Samus
*Sheik
*Snake
*Sonic
*Toon Link
*Wolf
*Yoshi
*Zelda
*Zero Suit Samus

  # Lucario technically has a sacrificial KO with his neutral special, but it
    is practically useless.

  ## Peach potentially has a sacrificial KO if she pulls a Bob-omb with her
     down special.  See Situational Sacrificial KO's for more information.

The following characters have one or more Sacrificial KOs:

BOWSER
Move that produces a sacrificial KO:  Flying Slam (side special)
  Difficulty of hitting with move:  Medium
  Effect of damage on success:  Medium-hi
  Chance of user's recovery:  Impossible
  Chance of opponent's recovery:  Impossible (very low for Link/Toon Link)
  Rating of Flying Slam as a Sacrificial KO:  7/10
Overall rating of Bowser's Sacrificial KO potential:  8/10
Comments:  Bowser is a useful character for performing sacrificial KOs.  While
           the Flying Slam is hurt by the fact that damage can play a big role
           in its success, Bowser can easily put that damage on.

DIDDY KONG
Move that produces a sacrificial KO:  Monkey Flip (side special)
  Difficulty of hitting with move:  Medium-hi
  Effect of damage on success:  High
  Chance of user's recovery:  Very High
  Chance of opponent's recovery:  Medium
  Rating of Monkey Flip as a Sacrificial KO:  2/10
Overall rating of Diddy Kong's Sacrificial KO potential:  1/10
Comments:  Diddy is awesome, no denying, but it's not because of his
           Sacrificial KO.  Using the Monkey Flip as a sacrificial KO requires
           considerable set-up, and is just hardly ever the best option.  If
           you somehow manage to Monkey Flip on to someone over the bottom
           blast line, it is just better to press X and have Diddy jump off
           the opponent and spike them instead.

DONKEY KONG
Move that produces a sacrificial KO:  Carry (grab + forward throw)
  Difficulty of hitting with move:  Low
  Effect of damage on success:  Very High
  Chance of user's recovery:  Medium
  Chance of opponent's recovery:  Medium
  Rating of Carry as a Sacrificial KO:  2/10
Overall rating of Donkey Kong's Sacrificial KO potential:  1/10
Comments:  This is another one of those things that can be done, but
           probably shouldn't.  If your opponent is at a high enough percent
           that you could carry them long enough to actually drop off the
           blast line, the back throw would most likely kill them as well, and
           not cost you a life.

GANONDORF
Move that produces a sacrificial KO:  Flame Choke (side B)
  Difficulty of hitting with move:  Low
  Effect of damage on success:  NONE!!!
  Chance of user's recovery:  Impossible
  Chance of opponent's recovery:  Impossible
  Rating of Flame Choke as a Sacrificial KO:  10/10
Overall rating of Ganondorf's Sacrificial KO potential:  10/10
Comments:  This is by far one of the best sacrificial KOs in the game.  It is
           also the only one that has no dependency on the opponent's or the
           user's damage, meaning that it can be used at any time to remove
           one stock from each player and reset damage to 0% each.  The best
           part about this move is that if used properly, you will still
           recover to the edge if the opponent dodges.  Basically, if you feel
           that your opponent will KO you before you can get them, go ahead
           and try to Flame Choke them in the air near the ledge to even the
           damage.

IKE
Move that produces a sacrificial KO:  Aether (up special)
  Difficulty of hitting with move:  Low
  Effect of damage on success:  Low
  Chance of user's recovery:  Impossible
  Chance of opponent's recovery:  High
  Rating of Aether as a Sacrificial KO:  3/10
Overall rating of Ike's Sacrificial KO potential:  2/10
Comments:  While Ike's Aether is primarily a recovery move, he can get
           opponents caught in the sword's hitboxes and drag them through the
           bottom blast lines.  However, it is not hard to DI or dodge out of 
           this, and there is no chance of the user's recovery.  If you know
           there is no way to recover, this can be worth a shot, but it should
           never be a primary goal of an Ike player.

KING DEDEDE
Move (1) that produces a sacrificial KO:  Inhale (neutral special)
  Difficulty of hitting with move:  Medium
  Effect of damage on success:  Medium
  Chance of user's recovery:  Medium-low
  Chance of opponent's recovery:  Medium-low
  Rating of Inhale as a Sacrificial KO:  7/10
Move (2) that produces a sacrificial KO:  Super Dedede Jump (up special)
  Difficulty of hitting with move:  Very High
  Effect of damage on success:  Low
  Chance of user's recovery:  Very Low
  Chance of opponent's recovery:  Very Low
  Rating of Flying Slam as a Sacrificial KO:  1/10
Overall rating of King Dedede's Sacrificial KO potential:  7/10
Comments:  King Dedede may technically have two sacrificial KOs, but he
           might as well only have one.  Trust me, the Super Dedede Jump is
           almost impossible to time to spike the opponent on the way down
           against a good opponent.  Luckily, Inhale is an effective
           Sacrificial KO.  While Dedede may not hold enemies in his mouth
           as long as Kirby does, he falls faster, so the difference is
           negligible.  Be careful with this, as a good player will punish
           you if you show your main game-plan being Dededecide.  However,
           you shouldn't have any trouble sneaking in a good Dededecide if you
           practice.

KIRBY
Move (1) that produces a sacrificial KO:  Inhale (neutral special)
  Difficulty of hitting with move:  Medium-low
  Effect of damage on success:  Medium
  Chance of user's recovery:  Medium-low
  Chance of opponent's recovery:  Low
  Rating of Inhale as a Sacrificial KO:  10/10
Move (2) that produces a sacrificial KO:  Final Cutter (up special)
  Difficulty of hitting with move:  High
  Effect of damage on success:  Low
  Chance of user's recovery:  None
  Chance of opponent's recovery:  Very Low
  Rating of Final Cutter as a Sacrificial KO:  4/10
Overall rating of Kirby's Sacrificial KO potential:  10/10
Comments:  Kirby and Ganondorf are the only two characters to get 10 out of 10
           in this guide, and for good reason.  Kirby's inhale is just flat
           out better than King Dedede's.  It comes out faster, has better
           range, and keeps the opponent in Kirby's mouth longer.  It can be
           be used quite effectively on an edgeguarding enemy.  Kirby's other
           sacrificial KO (the Final Cutter) functions much like Ike's does,
           but it has more potential to keep a hold on the opponent and drag
           them off the stage.  It is also faster, so it's harder for the
           enemy to dodge.  Kirby can also gain the sacrificial KOs of Wario,
           King Dedede, and Meta Knight; his inhale is strictly better than
           all of those.

META KNIGHT
Move that produces a Sacrificial KO:  Mach Tornado (neutral special)
   Difficulty of hitting with move:  Low
   Effect of damage on success:  Almost none
   Chance of user's recovery:  Medium
   Chance of opponent's recovery:  Low
   Rating of Mach Tornado as a Sacrificial KO:  6/10
Overall rating of Meta Knight's Sacrificial KO potential:  4/10
Comments:  At first glance, Meta Knight seems to display all the factors
           needed for a high score on sacrificial KO potential.  So why does
           he only score a 4 out of 10?  Quite simply, there is almost always
           a better option.  If you're trying to take your opponent off the
           top blast line, you'd be just as well served to let the knockback
           kill your opponent and not die.  As for going off the side, it's
           hardly ever possible, and the same thing as above applies.  It is
           more than possible to perform a Sacrificial KO with Meta Knight,
           it's just rarely a good idea.

WARIO
Move that produces a Sacrificial KO:  Chomp (neutral special)
   Difficulty of hitting with move:  High
   Effect of damage on success:  High
   Chance of user's recovery:  Low
   Chance of opponent's recovery:  Low
   Rating of Chomp as a Sacrificial KO:  4/10
Overall rating of Wario's sacrificial KO potential:  4/10
Comments:  Chomp is just much too hard to hit with to be an effective move
           for producing Sacrificial KOs.  It is almost required that the
           opponent is off-stage edgeguarding for the move to have any chance
           of success.  Even then, the move has some issues.  Using it stops
           Wario's forward momentum, and Wario is always on the bottom,
           meaning that if it is used during Caveman Time, Wario will always
           lose.


*Situational Sacrificial KOs* (STKO)

COMING SOON


*Tips on Using Sacrificial KOs* (TUSK)

Sacrificial KOs are some of the most misunderstood moves in Super Smash Bros.  
They are often dismissed as poor choices or "n00b" tactics.  I will not 
address the latter, as I am a firm believer that there is no such thing as a 
n00b tactic.  There is only what wins and what does not, and that need not be 
the same from game to game.  As for the concept that they are a poor choice, 
the logic here is much more understandable.  Of course, there are situations 
where they are a poor choice, the most obvious being when you have one stock 
and your opponent has two.  However, there are also many situations where a 
sacrificial KO is a favorable move.  The reverse of the above scenario is one, 
but there are also many where you have the same number of stocks as your 
opponent, or even have fewer.  I'll focus on three of the most common 
situations below.  I plan to add more later, but these three should function 
to provide a primer on how to best utilize sacrificial KOs.

The first situation I'll look at is using sacrificial KOs to accelerate the 
game and/or force Sudden Death.  Sacrificial KOs have the power to simply 
advance the game one stock forward.  This can actually be quite a helpful 
maneuver, as the longer the game goes, the more likely it is to favor the 
player with more outright skill.  If you're in a situation where you feel that 
your opponent will just slowly build a lead on you, using sacrificial KOs to 
bring the game to 0%, 1-stock each (i.e. Caveman Time) can remove some of your 
opponent's advantage.  When there is only one stock left, if you manage to get 
in just one kill, you win.  If the game dragged on for four or five stocks, 
your opponent might be able to gain this lead back, but with one life left, 
they don't have this option.  You could also use sacrificial KOs to force 
Sudden Death.  Sudden Death is a completely different game from normal play, 
as any good hit will kill the opponent.  This is especially useful with King 
Dedede, where just one of his Waddle Dees will KO the opponent.

The second situation to consider is evening damage percentages.  This 
situation is much easier to understand than the above.  Imagine that you are 
at around 150% damage, yet your opponent is only at 25%.  A simple Sacrificial 
KO will bring both players back to 0%.  Even if your opponent is ahead of you 
on stocks, this can be a good move.  It's very likely that your opponent will 
kill you before you kill them, and it's equally likely that they will put 
damage on you before you get them back (if you even do).  By using a 
Sacrificial KO, you take the inevitable stock loss to yourself, but you also 
make sure that your opponent also takes a stock loss.

The third scenario for using Sacrificial KOs is as a Guard Break.  
Edgeguarding is a strategy employed by many players, and rightfully so.  When 
opponents are edgeguarding, they are almost always near or off the edge of the 
stage (the exception is Zelda).  This puts them in perfect position for a 
Sacrificial KO to take them out.  The best choices for this are Kirby, 
Ganondorf, and King Dedede; but Bowser and Ike can also work.

*Frequently Asked Questions* (FAQS)

ASK AND I WILL ANSWER


*Contact Me* (CTME)

Ok, before I give out the e-mail address that you can reach me at, I will lay 
down some ground rules about e-mailing me.  First of all, do not send me mass 
e-mails.  I will block you and you will not be able to ask or send me anything 
ever.  Second, know that this is my third e-mail account.  I plan to check 
this at least once a week, but I do have other duties, like practicing 
clarinet.  I will try to respond to your question if I think the guide does 
not accurately answer it.  Also, please have some kind of subject that lets me 
know what the e-mail is about.  Ok so here it is; the e-mail address to send 
me stuff at:

[email protected]

There you are.  Use it wisely.

*Legal Information* (LGIF)

This guide is the sole property of Clarinet_Hawk and the primary user of this 
alias on GameFAQs.com, Aaron Kirschner.  Any reproduction without express 
written consent is prohibited.  If you want consent to post part of this FAQ 
on your site, please e-mail me with the URL of your site and the reason that 
you want to post this.  Also, you may only post PART of this guide.  You must 
tell me what part you want to post.  Next, permission to post part of one 
version of this guide does not extend to permission to post any other part of 
that same version nor does it allow that part of a subsequent version to be 
posted.  Do not contact me if your site has inappropriate content, because you 
will be refused permission to post on it.  Nor will I permit any part of this 
FAQ to appear on a site that requires payment.  Finally, do not put my e-mail 
address or name on your site.  The only thing that your site should reference 
me as is Clarinet_Hawk.  This, of course, must be present any time you use my 
work.

If I deem that you may use my work, I will send you an e-mail explicitly 
stating so.  That e-mail will also include a list of requirements as to what, 
where, and how you may post it.  If you fail to follow any of the guidelines, 
you will lose permission to post any of my works.

*Thanks*
To Ax, my best friend and SLAPAHO teammate forever.