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Walkthrough

by DomZ Ninja/TripleJump

                         ________    ____________________
                       ,'  ___ \ |  | | __  \   ___|  _  \
                       |  '._ \| |  | | |/  |  |_  | |_) /
                        '-._ ^.| |  | | ' _/|   _| |    /
                        |\   ) | '--' |  |  |  |__/| |\ \_
                        | '-'  |______|__|  |______|_| \__/
       ______           '~---~^ _______   ___
     ,'      \___    ___   _   /  __ \ | |  / __________  
    /  ,-~--.||  \  /  |  / \ /  (  \] |_| |  \ __ \ __ \ _____  ______
    |  '-.__ '|   \/   | /() \'-._`-.|  _  |  | |/ / |/  )  _  \/  ___ \
     '._    \ | \   /  |/ __  \\__)  ) | | |  | _ (     /| | | |  /__ \|
     |\ '-.  || |\ /|  |_/  \__\____/__\ /__\ | |\ \ |\ \| '-' |___  \ '
     | '--'  /__| ' |___\                    /_____/_| \_\_____/___)  |
     '--...-^                                                  /______/
                                                      _____
                    _,...._             ___           \    )     __,...__
            ,--~~~^  __    '.   ___    (   \         _'   ;.--~^^     __.-=~
    '-._    '-.     [__)    / .^ _ `-. / , |~-. _-~,'/   /      _.-~^^
       \ `-..__'/   __     '\/  /_) ,'/ /| |\ '/ \/ /   /    ,-^
        \     ,'   / _)    ,/  ,-.  )/ '-' | |     /   '---~~~-.
         \  ,'    /-^ _,.-'/  /   \ /  /\  |_|_/\_(____,--~~-._/
          ('   ,---~'^    (_,'    |/--'  `-'
           \--^             _,.-~^'
            \           _,-'
             \       _.^
              `~---~^


==============================================================================

                           SUPER SMASH BROS. BRAWL

                               FAQ/Walkthrough
               Copyright (c)2008-2009 DomZ Ninja and TripleJump

==============================================================================

 Authors: DomZ Ninja/TripleJump
 E-mail (DomZ Ninja): domzninja[at]hotmail[dot]com
 E-mail (TripleJump): triplejumpfaqs[at]gmail[dot]com
 Updated: 07/20/09
 Version: 1.1

 NOTE: This guide does contain spoilers!


 A note by DomZ Ninja:
 ---------------------
 For a lack of a better term, I consider myself a "newbie" at Brawl. I don't
 find myself to be that good and despite the greatness of this game, I do not
 eat and sleep Brawl. Despite those two "flaws", I decided to write a FAQ on
 the game. I'm not really fluid with the terminology used in the Smash series,
 but I will try my best to satisfy all Brawl players with the guide: newcomers
 or seasoned vets. If you find anything wrong or slightly innacurate with the
 FAQ, please feel free to email me and let me know.

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


1] - Introduction..................................... [0100]
2] - Controls......................................... [0200]
3] - Characters....................................... [0300]
       3.01] Mario.................................... [0301]
       3.02] Donkey Kong.............................. [0302]
       3.03] Link..................................... [0303]
       3.04] Samus.................................... [0304]
       3.05] Zero Suit Samus.......................... [0305]
       3.06] Yoshi.................................... [0306]
       3.07] Kirby.................................... [0307]
       3.08] Fox...................................... [0308]
       3.09] Pikachu.................................. [0309]
       3.10] Bowser................................... [0310]
       3.11] Peach.................................... [0311]
       3.12] Zelda.................................... [0312]
       3.13] Sheik.................................... [0313]
       3.14] Ice Climbers............................. [0314]
       3.15] Meta Knight.............................. [0315]
       3.16] Pit...................................... [0316]
       3.17] Wario.................................... [0317]
       3.18] Ike...................................... [0318]
       3.19] Pokemon Trainer - Squirtle............... [0319]
       3.20] Pokemon Trainer - Ivysaur................ [0320]
       3.21] Pokemon Trainer - Charizard.............. [0321]
       3.22] Diddy Kong............................... [0322]
       3.23] Lucas.................................... [0323]
       3.24] King Dedede.............................. [0324]
       3.25] Olimar................................... [0325]
       3.26] Ness..................................... [0326]
       3.27] Marth.................................... [0327]
       3.28] Luigi.................................... [0328]
       3.29] Falco.................................... [0329]
       3.30] Captain Falcon........................... [0330]
       3.31] Lucario.................................. [0331]
       3.32] R.O.B.................................... [0332]
       3.33] Mr. Game & Watch......................... [0333]
       3.34] Ganondorf................................ [0334]
       3.35] Jigglypuff............................... [0335]
       3.36] Toon Link................................ [0336]
       3.37] Wolf..................................... [0337]
       3.38] Snake.................................... [0338]
       3.39] Sonic.................................... [0339]
4] - The Basics....................................... [0400]
       4.1] General Strategies........................ [0410]
       4.2] Advanced Strategies....................... [0420]
5] - Subspace Emissary................................ [0500]
6] - Bosses........................................... [0600]
7] - Classic Mode..................................... [0700]
8] - Event Mode....................................... [0800]
       8.1] Single-Player Events...................... [0810]
       8.2] Co-Op Events.............................. [0820]
9] - Brawl Mode....................................... [0900]
10] - Home-Run Contest................................ [1000]
11] - Target Smash.................................... [1100]
12] - Multi Man Brawl................................. [1200]
13] - Stages.......................................... [1300]
        13.1] Brawl Stages............................ [1310]
        13.2] Melee Stages............................ [1320]
14] - Items........................................... [1400]
        14.1] Items................................... [1410]
        14.2] Pokeballs............................... [1420]
        14.3] Assist Trophies......................... [1430]
15] - Music........................................... [1500]
16] - Stickers........................................ [1600]
17] - Trophies........................................ [1700]
18] - Challenges...................................... [1800]
19] - Secrets......................................... [1900]
        19.1] Secret Characters....................... [1910]
        19.2] Secret Stages/Parts..................... [1920]
        19.3] Secret Stickers......................... [1930]
        19.4] Secret Trophies/Assist Trophies......... [1940]
        19.5] Secret Events/Modes..................... [1950]
        19.6] Secret Music/Masterpieces............... [1960]
20] - Thanks/Credits.................................. [2000]

______________________________________________________________________________

 1] INTRODUCTION                                                        [0100]
______________________________________________________________________________

DomZ Ninja's Introduction:
--------------------------
FAQ/Walkthrough #31

I'm still in awe that the day has finally come where Super Smash Bros. Brawl 
has finally been released in the states. I can't even believe that I'm writing 
a FAQ for it either! One of the most anticipated games in the past decade, 
Super Smash Bros. Brawl is the third installment of the Super Smash Bros. 
series. If you have been living under a rock for the past ten years and don't 
know what the series is, imagine any Nintendo mascot. Then imagine them 
fighting alongside (or against) other memorable characters from Nintendo 
games. Mario, Link, Donkey Kong, you name it.

Brawl not only includes many new features, but improves nearly all aspects 
from Melee. Aside from the popular Versus Mode, the Single Player Mode in 
Brawl is much more fleshed out than in the previous two. You have Classic 
Mode, which has you complete sets of stages, and All-Star Mode, where you are 
pitted against waves of fighters. Brawl also introduces the Subspace Emissary, 
which is basically a game inside a game. On top of everything Brawl has to 
offer, Subspace Emissary is a large adventure that can span to over 10 hours 
on some of the harder difficulties.

The main feature of Brawl are the fighters. This game offers us 35 fighters, 
with 15 new to the series. Of course, anyone who has heard of Brawl has heard 
of the bombshells known as Snake and Sonic, who are playable characters. Aside 
from the players, you have many new stages, a custom stage builder, an 
insanely large music tracklist, new-and-improved Target Test, Home-Run 
Contest, Multi-Man Brawl, and plenty of other goodies. Super Smash Bros. Brawl 
is an incredibly large game that should satisfy gamers for years to come.


TripleJump's Introduction:
--------------------------
Well, welcome to another guide I worked on. This time, I had a co-author
who was sharing the load of designing a guide that will help you master
Super Smash Bros Brawl.

I've been a big fan of the Super Smash Bros. games ever since the Nintendo 64
release of Super Smash Bros. I was also a fan of the sequel, Melee and was
both a Roy and Falco player. Unforunately, Roy was removed from Brawl and
Falco's amazing gameplay was smoothed out so it was more balanced. I took the
best of both worlds and am currently maining Marth.

Brawl is incredibly balanced, so it's a little harder to write specific
strategies, but I will bring you the best we can to help you out as you try
for the only thing that matters, the big W. (Win, by the way, not weiner). I'm
fairly certain my skill in Brawl should help you win.

Remember, any questions or submissions go to triplejumpfaqs[at]gmail[dot]com,
or you can contact DomZ at domzninja[at]hotmail[dot]com.

------------------------------------------------------------------------------
 VERSION HISTORY
------------------------------------------------------------------------------

 Version 1.0 (06/01/08) - FAQ/Walkthrough complete and submitted.

______________________________________________________________________________

 2] CONTROLS                                                            [0200]
______________________________________________________________________________

 - WII REMOTE -

.-----------------------------.----------------------------------------------.
|  Wii Remote                 |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  D-Pad                      |  Move, Duck, Jump                            |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Taunt (A + D-Pad)                           |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Shield                                      |
|-----------------------------|----------------------------------------------|
|  1 Button                   |  Special Attack, Smash Attack (1 + 2)        |
|-----------------------------|----------------------------------------------|
|  2 Button                   |  Standard Attack, Smash Attack (1 + 2)       |
|-----------------------------|----------------------------------------------|
|  + Button                   |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  - Button                   |  Grab                                        |
'-----------------------------'----------------------------------------------' 


 - WII REMOTE + NUNCHUCK -

.-----------------------------.----------------------------------------------.
|  Wii Remote                 |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  D-Pad                      |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Standard Attack, Smash Attack, Grab (A + B) |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Special Attack, Grab (A + B)                |
|-----------------------------|----------------------------------------------|
|  1 Button                   |  Taunt                                       |
|-----------------------------|----------------------------------------------|
|  2 Button                   |  Taunt                                       |
|-----------------------------|----------------------------------------------|
|  + Button                   |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  - Button                   |  N/A                                         |
'-----------------------------'----------------------------------------------'

.-----------------------------.----------------------------------------------.
|  Nunchuk                    |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Control Stick              |  Move                                        |
|-----------------------------|----------------------------------------------|
|  C Button                   |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  Z Button                   |  Shield                                      |
'-----------------------------'----------------------------------------------'


 - CLASSIC CONTROLLER -

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Taunt                                       |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Standard Attack, Smash Attack               |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Special Attack                              |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  + Button                   |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  - Button                   |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  ZL Button                  |  Grab                                        |
|-----------------------------|----------------------------------------------|
|  ZR Button                  |  Grab                                        |
|-----------------------------|----------------------------------------------|
|  L Button                   |  Shield                                      |
|-----------------------------|----------------------------------------------|
|  R Button                   |  Shield                                      |
'-----------------------------'----------------------------------------------'


 - GAMECUBE CONTROLLER -

.-----------------------------.----------------------------------------------.
|  Control Stick              |  Move                                        |
|-----------------------------|----------------------------------------------|
|  D-Pad                      |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause Game                                  |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Standard Attack, Smash Attack               |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Special Attack                              |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  Z Button                   |  Grab                                        |
|-----------------------------|----------------------------------------------|
|  L Button                   |  Grab (L + A)                                |
|-----------------------------|----------------------------------------------|
|  R Button                   |  Grab (R + A)                                |
|-----------------------------|----------------------------------------------|
|  C-Stick                    |  Smash Attack                                |
'-----------------------------'----------------------------------------------'

______________________________________________________________________________

 3] CHARACTERS                                                          [0300]
______________________________________________________________________________

 NOTE: We are including unlocked characters in this section, so be prepared
       for a nasty wave of spoilers!


==============================================================================
 3.01] MARIO                                                            [0301]
==============================================================================

The face of Nintendo and one of the many faces of the Super Smash Bros.
series, Mario has been in all three of the games so far and hails from the
Mushroom Kingdom. Anyone who has owned a Nintendo-related product knows who
this moustached plumber is: widely known for battling his arch nemesis, Bowser
and rescuing Princess Peach from all sorts of danger. Oh, and apparently he
has a brother, but the attention is always on the red-clad hero. 


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Fireball
--------------------
Mario's Fireball attack is a fairly decent projectile. When used, it will 
slowly bounce in front of him, taking the direction of the ground in front of 
it. This attack is Mario's only projectile attack, so try and use it from afar 
to stun enemies.


Side B - Cape
-------------
When used, Mario will pull a cape out of nowhere and twirl it in front of him. 
While it may seem useless on its own, this cape can be used to turn enemies 
around if they're hit. This move is very quick and can easily be used as you 
are about to be attacked to protect yourself. Not only that, but Mario's cape 
can also be used to reflect projectile attacks back to the sender.


Up B - Super Jump Punch
-----------------------
This attack is mainly used as a method of recovery. Mario will leap high in 
the air on a slight curve. If it connects with an enemy, the attack will 
repeatedly hit them as they fly upwards with Mario. Each hit only deals 1%, 
but Super Jump Punch can connect around 14 times.


Down B - F.L.U.D.D.
-------------------
Entirely new to Mario's arsenal, F.L.U.D.D. can be used to charge up a stream 
of water. When used, the attack will begin to charge up. Unlike some charge 
attacks, you cannot move or Shield Dodge when charging up. Press the button 
input again to shoot out a jet of water. This attack does not hurt opponents, 
but it will push them back slightly. F.L.U.D.D. is best used at a strategic 
standpoint: try keeping enemies off of a stage with the water attack.


------------------------------------------------------------------------------
 Final Smash - Mario Finale
------------------------------------------------------------------------------

Mario combines his hands and shoots out a powerful Hadouke-- err, giant 
fireball thingy. This massive swirling hellfire isn't very tall, but can cover 
the horizontal distance of many stages. The beam of fire actually grows upon 
distance, so it will become literally impossible to avoid if fired from far 
away. On smaller stages, Mario Finale is almost impossible to avoid, but on 
larger stages is is possible for one to get away, especially on a stage with 
many tiers. It's best used when any and all opponents are in front of you. 


------------------------------------------------------------------------------
 Strategy - Using Mario
------------------------------------------------------------------------------

Try and keep your distance from any opponents, especially fast characters. 
Charge up F.L.U.D.D. and keep it on reserve for the right time. Your fireballs 
aren't good at keeping enemies at bay, so it's best to fight up close. The 
Super Jump Punch is a nice attack to initially build up damage. Mario also has 
many strong Smash Attacks, especially his Forward Smash. Advanced players can 
use F.L.U.D.D. to keep enemies off of the stage when they get knocked off. 
Also, Mario's Forward Aerial is a very powerful Meteor Smash. 


------------------------------------------------------------------------------
 Strategy - Fighting Mario
------------------------------------------------------------------------------

Mario is generally a close-range fighter due to his only projectile attack 
being relatively weak and unreliable. He has the power to reflect back 
projectiles, so avoid using them out of the blue. As a result, your best bet 
is to get up close and personal when fighting Mario. Try and close any 
distance between you and Mario before he can charge up F.L.U.D.D. Try not to 
use overly powerful Smash Attacks, especially ones that have a long recovery 
time; he tends to knock you backwards with his cape a lot.


==============================================================================
 3.02] DONKEY KONG                                                      [0302]
==============================================================================

Donkey Kong has come a long way from his days in the arcade. He's ditched the 
odd hobby of kidnapping women and has now moved onto enjoying life in the 
jungle with his family, and most important: his bananas. Donkey Kong is a real 
force to be reckoned with: just ask King K. Rool and the Kremlin hordes that 
have been getting their behinds handed to them day in and day out!


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Giant Punch
-----------------------
Donkey Kong's most powerful attack is the Giant Punch. It may not look like 
much at first, but this attack can be charged up to perform a punishing blow. 
Press B to have Donkey Kong start winding up his arm. If in a pickle, you can 
press left or right to postpone the charging for a later time -- just so you 
aren't a sitting duck while winding up. Once fully charged, steam will pour 
from his head. Press B once more to use the charged Giant Punch. This attack's 
only flaw is that it's very slow, so try to use it on an unsuspecting foe.


Side B - Headbutt
-----------------
When used against an opponent on the ground, the Headbutt does not deal 
damage. It does smash their entire body into the ground, leaving them helpless 
for a second. Use this time to get a quick hit off while they are vulnerable. 
This attack is best used to set up a powerful attack, like a charged Smash 
Attack or Giant Punch, since the opponent will not be able to block or avoid 
such a powerful hit. When used in the air, the Headbutt will deal minor damage 
and send the opponent down. Not useful at all when airborne.


Up B - Spinning Kong
--------------------
Spinning Kong can be used to deal repeated damage to an enemy, but this move
is primarily used as a recovery method. It has fantastic horizontal range; one
of the best in the game, but the only real downside is that you do not move
vertically at all. This attack is great when you are far away from the stage,
but if you are below the ledge even by a tiny bit, don't expect to come back.
As an offensive maneuver, try using Spinning Kong in a group to scatter all
competitors.


Down B - Hand Slap
------------------
It may not look special at first, but Hand Slap can be pretty chaotic in 
crowded areas. Donkey Kong will slap the ground and can keep attacking if you 
repeatedly press the button input. Shockwaves will form on the ground, which 
hits anyone in front and behind DK Hand Slap does not have the greatest range,
but you can use it as a form of protection of sorts due to the difficulty of 
actually reaching Donkey Kong when it's in use. Don't get too carried away
with Hand Slap, because the recovery time is long after the attack is in use.


------------------------------------------------------------------------------
 Final Smash - Konga Beat
------------------------------------------------------------------------------

Use the Smash Ball to have DK pull out two bongos. Yep, it's time for some 
musical mayhem! Donkey Kong pounds on the bongos as shockwaves are released 
all around him. The shockwaves are pretty weak and will keep enemies at bay 
(doesn't really matter, since DK is invincible during the attack), but you can
increase the power of the attack by pressing B over and over again. The best
time to use this Final Smash is in the middle of a group to ensure that all
get trapped in the attack. To be honest, Konga Beat is not that strong of a
Final Smash.


------------------------------------------------------------------------------
 Strategy - Using Donkey Kong
------------------------------------------------------------------------------

Donkey Kong is a powerhouse, so it's all about dishing out damage while taking 
it yourself. Most people who use Donkey Kong obsess over his Giant Punch, so 
much of your arsenal should revolve around that one move. A great combo to use 
is your Headbutt attack, which plants the enemy into the ground. As they are 
stuck in the ground, use a charged up Giant Punch to deal massive damage. 
Donkey Kong's Down Aerial and Forward Aerial are powerful Meteor Smashes, but 
the latter is extremely slow when executing. A cheap yet funny technique; use 
DK's Forward Throw to carry enemies right off a cliff. You will most likely 
end up killing yourself, but at least you will take someone down with you!


------------------------------------------------------------------------------
 Strategy - Fighting Donkey Kong
------------------------------------------------------------------------------

Donkey Kong loves to use his Giant Punch, so try your best to stop him from 
charging up the attack. One minor blow is enough to cancel the attack, so use 
projectile attacks to stop it before the attack is fully charged. Try and use 
DK's lack of speed to your advantage by overwhelming him with much quicker 
attacks. Not many characters are slower than him, so this should not be a big
problem. Since Donkey Kong is so big and strong, he can rack up a lot of 
damage before biting the dust. Remember that his Spinning Kong attack is 
useless when below the ledge, so use Meteor Smashes when he's off the stage.


==============================================================================
 3.03] LINK                                                             [0303]
==============================================================================

The pretty-boy from Hyrule is back. While almost totally silent, Link seems to 
show some affection for Princess Zelda along with determination to save Hyrule 
from any evil force that messes things up. That "evil force" tends to be 
Link's arch nemesis most of the time: Ganon. While known for his fierce sword 
skills in the Legend of Zelda series, Link has taught fans and players that he 
is more than your ordinary swordsman.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Hero's Bow
----------------------
The first of Link's many projectile attacks, the Hero's Bow can be charged up 
for better use against enemies. Press and hold B to whip out your bow and 
arrow. Once the arrow is pulled back as far as it can go and Link sparkles, 
you can let go to perform a fully-charged attack. One tap of B will cause an 
arrow to flop right in front of you, but a charged up Hero's Bow attack will 
go much farther and straighter. A charged up shot has a very long range.


Side B - Gale Boomerang
-----------------------
Link's old boomerang from the other Smash games have been replaced by the 
Twilight Princess version. Link will pause before tossing the Gale Boomerang 
straight ahead. It is fairly slow, but the boomerang will create a mini 
tornado that can suck up enemies and items alike. Like all boomerangs, the 
Gale Boomerang will then return to you. Not only does it deal minor damage, 
but this attack can draw enemies closer to you. Some types of items can also 
get sucked into the Gale Boomerang's tornado, like bombs and other explosives!


Up B - Spin Attack
------------------
Like in all games in the series, Link has his patented Spin Attack. Press Up 
and B to have Link spin around in a circle with his sword outstretched. The 
sword has a long range and can knock enemies away once they hit the blade. The
Spin Attack can also be charged up by holding down the button input. The only
thing you need to watch out for is the the slow recovery time after the attack
is used; make sure you clear the area of enemies when using the attack. The
Spin Attack can also be used to save yourself from impending doom.


Down B - Bomb
-------------
Bombs are another pesty projectile attack in Link's array of weaponry. You'll 
pluck a Bomb out of your pocket and hold it in your hand. The bomb is lit, so 
get rid of it rather quickly by tossing it anywhere -- preferably at your 
opponent. The bomb only deals a little amount, but it is very good at stunning 
enemies. Beware, the bomb can be treated like any normal item, so enemies can 
pick it up and toss it right back at you!


------------------------------------------------------------------------------
 Final Smash - Triforce Slash
------------------------------------------------------------------------------

Link's Final Smash can only target one character, but it's very strong and has 
a high chance a KOing an enemy. When used, Link will execute a slash; this 
slash must connect with a target in order for the Final Smash to be used. If 
someone is in Link's line of sight (represented by a horizontal beam of 
light), the attack will connect and they'll be barraged by a flurry of sword 
slashes while encased in a large Triforce symbol. Triforce Slash has a very 
small range, but try drawing enemies in with your Gale Boomerang or stunning 
them with Bombs to ensure a clean hit.


------------------------------------------------------------------------------
 Strategy - Using Link
------------------------------------------------------------------------------

Many of Link's attacks are projectiles, so try and use all three (Hero's Bow, 
Gale Boomerang, and bombs) to target enemies from afar. However, don't spam 
these three attacks through the entire battle: they are easy to avoid after a 
while. His Smash Attacks take a while to get used to, since his Forward Smash 
and his Up Smash consist of two and three separate strikes respectively. When 
in a group of opponents, break up the crowd with bombs or your Spin Attack. 
Also take note that his grab (the Clawshot) can be used as a Tether Recovery.


------------------------------------------------------------------------------
 Strategy - Fighting Link
------------------------------------------------------------------------------

Link usually tends to mix his projectile attacks in with his standard attacks. 
Try and counter this by eliminating any ground in between Link and yourself. 
Since he is a swordsman, Link has a pretty good range with his attacks. Like I 
stated before, Link's Forward Smash and Up Smash are long and complicated 
attacks, so if you manage to avoid either one, use that time to move in for 
the attack. Link can be hard to KO due to his weight and his Tether Recovery, 
to try stealing the ledge from him after knocking him away. 


==============================================================================
 3.04] SAMUS                                                            [0304]
==============================================================================

The armored bounty hunter made her appearance on the Nintendo Entertainment 
System. Generally regarded as the first female protagonist, Samus is much more 
than a pretty face (most people didn't even knew Samus was a girl at first due 
to her Power Suit!). Her cunning fighting style coupled with her Power Suit 
can add up to some dangerous situations. Samus is familiar with facing off 
against unknown enemies due to her unique job, so facing off against various 
Nintendo characters shouldn't be much of a problem.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Charge Shot
-----------------------
While in the air, Samus will fire a tiny ball of energy. Lame. But when used 
on the ground, you can charge up the attack. Like DK's Giant Punch, charge 
it up by pressing B (you can roll to the left and right to preserve it) and 
press B again to release a massive ball of energy. Samus will begin to glow 
when she is finished charging her shot. The Charge Shot is very powerful and 
best used for KOs on a weakened enemy, though the shot can be dodged in many 
situations.


Side B - Missile
----------------
There are two types of missiles that can be used, and they are both fairly 
useful. If you press left/right and B at the same time, Samus will fire a 
missile straight ahead. The missile will lose speed the farther it flies until 
it eventually explodes if it hasn't hit anything. If you press left/right 
first, then hit B, Samus will launch a homing missile. This missile is very 
slow, but you can control its movement with the Control Stick.


Up B - Screw Attack
-------------------
Hm, this move seems to be more powerful in the Metroid series than the Smash 
games. Oh well. When used, Samus will jump in the air with the Screw Attack 
enabled, allowing her to quickly spin around. The attack tosses Samus high in 
the air, so it is best used for a recovery method. When you hit an opponent 
with the Screw Attack, they will become trapped inside and repeatedly take 
damage. Just be careful about any enemies on the ground below you, since you 
will be vulnerable as you fall back down.


Down B - Bomb
-------------
Samus will turn into her Morph Ball form and quickly drop a Morph Ball Bomb, 
which explodes a second later. You can drop three at a time. Those familiar 
with the Metroid series know that you can be launched in the air if hit with 
one of your bombs. You'll hop in the air, but it's nothing really useful. The 
bombs are very weak and frankly aren't too useful.


------------------------------------------------------------------------------
 Final Smash - Zero Laser
------------------------------------------------------------------------------

This attack is very similar to Mario's Final Smash. Samus will unleash a 
massive laser that stretches horizontally across the screen. It is not very 
tall, but you can guarantee that anyone caught in the beam will be killed. 
Make sure to stand on one side of the stage and use the Final Smash on the 
same horizontal plane as your opponents. The Zero Laser may be really slow, 
but characters shouldn't be able to avoid it unless they end up below or 
behind Samus. After using the Final Smash, Samus will lose her suit and revert 
to Zero Suit Samus. It's not all bad though: you can use pieces of the Power 
Suit to damage others!


------------------------------------------------------------------------------
 Strategy - Using Samus
------------------------------------------------------------------------------

Always keep your Charge Shot fully charged for a time where the enemy is 
unguarded. I personally like to use a Missile/Charge Shot combo. Use one right 
after the other at a target; they'll dodge the missile, but fall right into 
the Charge Shot blast. If you happen to end up above an opponent or two, stun 
them by dropping bombs from above, then attack while they are distracted by 
the explosives. Samus is best known for her two long-range projectiles, but 
her Standard and Smash attacks are powerful.


------------------------------------------------------------------------------
 Strategy - Fighting Samus
------------------------------------------------------------------------------

Try your best to stop Samus from charging up her cannon, because she can be a 
threat when the attack is fully charged. She tends to attack from far away 
with missiles and Charge Shots, so close the gap by attacking her up front. 
She is pretty quick for a character her size, so you won't have many surefire 
weakpoints to utilize. If Samus uses a Screw Attack during the battle, make 
sure to attack her as she's unguarded. Like Link, Samus's Grapple Beam has 
long range for a grab attack and can also be used for Tether Recoveries.


==============================================================================
 3.05] ZERO SUIT SAMUS                                                  [0305]
==============================================================================

Well, this is a rare sight: Samus without her Power Suit on. Usually only seen 
during ending sequences of Metroid games (usually as a reward for getting high 
completion percentages and stuff like that), Samus is donned in a skin-tight,
blue suit and wields a gun/Plasma Whip contraption. Other than Brawl, the only 
other time I can remember playing as Zero Suit Samus was in Metroid Zero 
Mission. Since she is without her suit, Samus is much more nimble.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Paralyzer
---------------------
No, not that overplayed Finger Eleven song. Samus has a handgun that can be 
used to paralyze her opponents (lol I get it now). The attack deals little 
damage, but a charged shot can stun the target long enough for you to execute 
a combo. The attack is slow and doesn't travel nearly as far as Samus's Charge 
Beam, but it's still a rather handy tool.


Side B - Plasma Whip
--------------------
Zero Suit Samus will use her nasty Plasma Whip in this attack. She lashes it 
forward as the whip spirals in front. It has a long reach and can stun a 
target if hit. The attack deals a decent amount of damage and is fairly quick 
for such a good attack. Her Plasma Whip can also be used as a Tether Recovery.


Up B - Plasma Wire
------------------
Wow, it's basically the same attack. Shows how much effort was put into Zero 
Suit Samus's moveset. Instead of using her whip to the left or right, she will 
use her whip and swing it upwards. The Plasma Wire has a much bigger reach 
than the Plasma Whip and is also more powerful. When used against an enemy in 
the air, they will be damaged and dragged down towards Zero Suit Samus. If you 
manage to use the Plasma Wire on an opponent on the ground, they will be flung 
up in the air and pulled down to the ground. This can also be used for a 
Tether Recovery.


Down B - Flip Jump
------------------
Samus will do a rather athletic backflip that sends her away from any danger. 
This move should be used to retreat from opponents or projectile attacks. The 
move is very quick and she jumps quite high, making it one of Zero Suit 
Samus's more useful moves. The Flip Jump does not deal any damage, but you can 
attack players if you press B while in midair.


------------------------------------------------------------------------------
 Final Smash - Power Suit Samus
------------------------------------------------------------------------------

If Zero Suit Samus activates a Smash Ball, she will be surrounded in a wave of 
electricity as her Power Suit reforms. This is the only way for Zero Suit 
Samus to get her suit back, so it's rather crucial to get a Smash Ball if you 
are without your trusty armor. Not only do you get to wear your Power Suit, 
anyone next to Zero Suit Samus while the Final Smash is used with get damaged 
(around 70%) and launched quite the distance. It can be used for a simple KO, 
but this Final Smash is more of a recovery in order to fight as Samus again.


------------------------------------------------------------------------------
 Strategy - Using Zero Suit Samus
------------------------------------------------------------------------------

Personally, I'd say Zero Suit Samus is my least favorite character. While very 
agile, she is arguably the lightest and weakest fighter in the entire game. 
Her Smash Attacks aren't that good on its own, so whenever I play as her I 
just spam the Paralyzer. Since a charged-up shot can stun an enemy for a short 
period of time, use the gun and quickly follow up with a Smash Attack. Her 
Down Aerial attack is also a fairly strong (and useful) Meteor Smash. A few of 
her attacks have the ability of Tether Recovery, so if you manage to fall off 
the stage, you'll most likely be able to return with your Plasma Whip.


------------------------------------------------------------------------------
 Strategy - Fighting Zero Suit Samus
------------------------------------------------------------------------------

Zero Suit Samus doesn't need to take much damage to get launched off the 
screen. With that said, fighting her isn't necessarily a cakewalk. If you 
manage to counter her speed game, you will win. If you're a quick character, 
you can match her speed, but any other type can use powerful attacks to slow 
her down. Watch out for her Paralyzer and Plasma Whip/Wire, since those three 
attacks have a much longer range than her others.


==============================================================================
 3.06] YOSHI                                                            [0306]
==============================================================================

Yoshi is actually a name of a species of dinosaurs found in Mario's universe, 
but it's never really known if the same Yoshi has participated in all three 
Smash games. Yoshis are all identical aside from the wide assortment of colors 
they come in. They are also known for their signature tongue and their 
insatiable appetite. While at first nothing more than Mario's transportation 
device, Yoshi has grown into a fan favorite and has starred in several games 
on his own. These games usually match Yoshi's carefree nature. 


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Egg Lay
-------------------
It may not look like much, but Yoshi's signature attack is very handy. Yoshi 
will stick his tongue out in front of him; any player that gets stuck will get 
eaten and turned into an egg. They will be stuck inside the egg and the only 
way to escape is to wiggle the Control Stick or repeatedly tap any button. 
While they try to escape, they'll be susceptible to any attack. While the egg 
won't budge, you can rack up damage while the character tries to escape their 
prison. This is a great attack to start off a big combo.


Side B - Egg Roll
-----------------
Yoshi encases himself in an egg of his own and will begin to roll around the 
ground. He will build speed the longer he rolls in one direction and can 
barrel through anything that stands in his way. You can press B again to 
revert to your normal form or wait several seconds to end the attack on its 
own. Egg Roll deals a decent amount of damage if you hit the opponent more 
than once, but you don't want to lose control and accidentally fall off of the 
stage.


Up B - Egg Throw
----------------
Another egg-related attack, yay. Yoshi will toss an egg in front of him, which 
will explode when it comes in contact with an object. This time in Brawl, you 
can charge up the attack by holding down the button input to have the egg go 
higher or farther. It may take some practice, but you can control the 
trajectory of the egg by messing around with the Control Stick. Mastering this 
technique can be useful for targeting players from above or far away. Unlike 
most Up B attacks, Egg Throw isn't used as a recovery method (Yoshi's Flutter 
Jump should be able to take care of most problems though).


Down B - Yoshi Bomb
-------------------
When used on the ground, Yoshi will jump forwards and dive straight into the 
ground to create a big impact. Yoshi spins in the air before smashing into the 
ground, so the attack is fairly slow (giving the target time to dodge or run 
away). Yoshi Bomb should be used while in midair to reduce some of the time 
needed to pull off the attack. A direct hit is enough to KO a player if they 
have high enough damage. It's definitely one of Yoshi's strongest attacks.


------------------------------------------------------------------------------
 Final Smash - Super Dragon
------------------------------------------------------------------------------

Yoshi sprouts angelic wings (not exactly what I expected from a dragon) and 
gains the ability to shoot out fire. You can fly around with the Control Stick 
and shoot out fireballs by pressing B. You will only be able to shoot 
fireballs every two or so seconds, so it isn't a steady stream. Still, one 
shot is enough to deal crazy damage to a character. If Yoshi is motionless for 
several seconds, he'll begin to breath a stream of fire. This attack is also 
powerful, but it's best to go with the standard fireballs instead. Since this 
Final Smash lets you freely attack on your own, it's one of the rare (and 
good) ones that has the capability of KOing an opponent twice.


------------------------------------------------------------------------------
 Strategy - Using Yoshi
------------------------------------------------------------------------------

Yoshi was my favorite character in Super Smash Bros., and I'm glad that he 
hasn't been changed all that much in the series. Yoshi has several methods of 
racking up damage. The first is using Egg Lay to trap an enemy, then following 
up with Yoshi Bomb. Yoshi's best attack is his Down Aerial by far. This attack 
will trap enemies in his lightning fast kicks, easily dealing around 40% by 
the end of the attack! A cheap tactic is to use Egg Lay with your back against 
the ledge so that the egg falls right off of the edge. It's not recommended 
against compusters due to the fact that they break out too quick, but it can 
be used against friends for a dirty win.


------------------------------------------------------------------------------
 Strategy - Fighting Yoshi
------------------------------------------------------------------------------

Yoshi likes to spam Egg Lay and Egg Roll a lot, which makes him a very 
annoying character to fight. Make sure he doesn't use Egg Lay off of the 
cliff, so try and break out if your egg is sent off of a cliff. Don't bother 
trying to attack Yoshi if he uses Egg Roll; just get to another area or jump 
onto a separate ledge and wait for him to finish. Yoshi isn't too hard to KO, 
but you shold watch out for his patented Flutter Jump. Since he doesn't have a 
recovery attack, using Meteor Smashes while Yoshi is fluttering in the air is 
the key.


==============================================================================
 3.07] KIRBY                                                            [0307]
==============================================================================

I thought he was a talking marshmallow, some people assumed he was a cloud. No 
one knows exactly what Kirby is, but he is certainly an weird fellow. Hailing
from a distant land, Kirby is best known for his gigantic, vaccum-like mouth. 
Not only can he eat virtually anything he desired, Kirby also has he unique 
property of copying the abilities of his meals. This neat power has aided 
Kirby in defeating all types of evil, including King Dedede and Meta Knight.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Inhale
------------------
With this attack, Kirby can suck up anything in front of him. You can suck up 
and eat items so that other players can not use them or you can ingest a 
character to gain their ability. Once you have sucked a fighter in your mouth, 
press B again to gain their ability. Now you can use that character's Neutral 
B attack by pressing B. If you want to ditch the ability, simply taunt. If you 
do not want a character's ability, press A to spit them out in front of you. 
This move is useful for the sole fact that you can use a character's Neutral B 
attack.


Side B - Hammer
---------------
With the swing of a massive hammer, Kirby can knock enemies into the sky. 
Swinging such a big weapon can take a while, but the impact is good enough. 
Since there is a delay once the attack is used, it's very easy to avoid or 
counterattack. You can swing the hammer much faster when airborne, so your 
best bet is using it while floating in the air. Since Kirby is so small, the 
hammer doesn't have the best range.


Up B - Final Cutter
-------------------
Kirby's recovery attack is a decent offensive maneuver as well. Kirby will 
launch into the air and come down with a giant cutter in hand. A shockwave 
will emit from the impact and can hit enemies very close by. It only deals 
around 10%, but Final Cutter is good for launching enemies or clearing out 
groups. Of course, it's also essential for recovering from a big hit. There is 
a delay at the start of the attack, which can leave you open for enemy 
counters. The attack also has a long recovery time once used, so make sure the 
attack clears away all fighters.


Down B - Stone
--------------
This is another great attack to clear out groups of enemies. Primarly used 
when in the air, Kirby will transform into a rock or similar object (sometimes 
a Thwomp or Gordo) and come smashing down to the ground. Any enemy caught 
underneath will be sent flying. Not only is the attack powerful, but you will 
be impervious to any attack while in this form. Kirby will revert back to his 
normal self after a few seconds. Make sure not to use Stone on slopes, or you 
will slide right down (usually to your doom if the slops leads off the stage).


------------------------------------------------------------------------------
 Final Smash - Cook Kirby
------------------------------------------------------------------------------

Kirby puts on the chef's hat and whipps out the pots and pans for his Final 
Smash. No matter where you stand, all opposing fighters will somehow get 
sucked into Kirby's giant pot and is cooked alive. After the attack ceases, 
the ingredients will get shot out -- usually rocketing off of the screen. This 
is a fantastic Final Smash due to the fact that you can use it anywhere you 
want and still have all targets get damaged by it. There is a great chance of 
an instant KO with this Final Smash. And not only that, but various items 
(usually food) will pop out of Kirby's pot after the attack.


------------------------------------------------------------------------------
 Strategy - Using Kirby
------------------------------------------------------------------------------

I personally never use Kirby strategically. The only time I use him is when I 
want to piss people off. That's because Kirby is great at being a sacrificial 
lamb. Some of his throws, when used next to a ledge, can launch both him and 
the target right off of the edge. Another suicidal strategy is to suck up an 
enemy, then walk right off of the edge. Kirby is best used Edge Guarding, 
which is self explanatory: guard the edge of a stage so that a recovery 
opponent cannot get back on. Since Kirby can float up to five times, he can 
jump off of the stage, attack a recovering opponent, and float back to safety. 
Use Stone and Kirby's Smash Attack to build damage, then guard the edge like a 
watchdog.


------------------------------------------------------------------------------
 Strategy - Fighting Kirby
------------------------------------------------------------------------------

The two strategies noted above are to be really watched out for. Most 
computers who play as Kirby will not perform suicide acts, but they will Edge 
Guard. Try either avoiding or attacking Kirby if he tries to keep you away 
from the stage. Projectiles are out of the question since most go right over 
Kirby's head. You don't really need much power to KO Kirby, since he and 
Jigglypuff are the two weakest characters when it comes to getting KOed. He 
can float in the air for a long period of time, so it's easy for Kirby to get 
back on track after getting launched off of the stage.


==============================================================================
 3.08] FOX                                                              [0308]
==============================================================================

He's a talking fox that flies in a spaceship alongside a team of woodland 
creatures in order to stop other evil woodland creatures. Odd. He is the main 
star of the Star Fox series (no pun intended), which feature Fox and his team 
fighting through space against Andross and his cronies. At first, Fox was 
nothing more than a pilot behind the cockpit, but recent games have showed 
that Fox can certainly tango without his signature Arwing.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Blaster
-------------------
Fox's blaster hasn't changed much throughout the series. Good. This high-
powered gun can rapidly fire red lasers at a target. It has fantastic range 
and is incredibly quick; two or three shots per second. Each shot only deals 
around 3%, but the damage can build up to significant amounts if you keep your 
finger on the trigger. The blaster shots do not stun an enemy if hit, but 
they'll still take damage. This is the ultimate pesky weapon to use against 
opponents who do not have reflective or healing capabilities from projectile 
weapons (don't use against Fox, Falco, Wolf, Ness, or Lucas; they'll reflect
or heal). Stand at a distance and fire away as the enemy closes in, then stop.


Side B - Fox Illusion
---------------------
When used, Fox will use his speed to flash to the left or right, almost making 
it look like a teleportation (hence the name "Fox Illusion"). Fox halts, 
dashes, then stops again. There is a delay at the beginning and end of the 
attack, so make sure you hit an enemy with it. Fox Illusion is weak (only 
deals around 4%), but it is very good for knocking the target in the air. 
Great for halting a fighter in their tracks and capitalizing with an attack of 
your own. You cannot control Fox when the attack is being used, so memorize 
the distance traveled and make sure never to accidentally use Fox Illusion 
right off of a ledge: you won't be able to recover.


Up B - Fire Fox
---------------
Fox will "charge up" at the start of the attack, then blasts off in a fiery 
path leading upwards. Fire Fox is fairly powerful as you can trap enemies 
inside the flame stream. If you manage to pull off a perfect connection, the 
target will sap up damage until the move ends. It is best used when under a 
fighter, but you can control the Fire Fox to move in any direction. It is 
difficult to pull off close by, since enemies can easily attack Fox as he 
charges up. Fire Fox doesn't go as far as Falco's, but it can be used as a 
method of recovering.


Down B - Reflector
------------------
Fox's Reflector has only been slightly modified in Brawl, as it can be used 
much quicker and in faster succession. When used, a blue hexagon will appear 
around Fox. Any projectile that hits the hexagon will be reflected right back 
in the direction it game. It can be used in the air and in the ground and is 
fantastic for knocking back almost any type of projectile. The Reflector can 
also be used to deal very minor damage when used next to an enemy. This move 
can be a real life-saver at times.


------------------------------------------------------------------------------
 Final Smash - Landmaster
------------------------------------------------------------------------------

Fox summons upon his trusty Landmaster for his Final Smash. You can control 
the Landmaster with the Control Stick and fire its cannon with B. You can also 
press Down to... DO A BARREL ROLL! Sorry, I had to. Press and hold Up to have 
the tank hover in the air. Any character that touches the treads or get hit 
when the tank is rolling will get hurt and flung aside. The cannon fire is 
slow, but two hits are usually enough to KO an opponent. If a player decides 
to try and hide by standing on top of the Landmaster (which they can do 
without getting hurt), hover to the top of the stage so they get KOed. Fox's 
Landmaster lasts a long time, so it's possible to KO an opponent twice.


------------------------------------------------------------------------------
 Strategy - Using Fox
------------------------------------------------------------------------------

Fox is one of the quickest characters in the game and has a much better 
blaster than Falco and Wolf. His blaster can be used not only to deal high 
amounts of damage over time, but it's a great kill stealer. The key to racking 
up damage with Fox is to pester opponents from afar with your blaster. When 
they get close, either jump away or use Fox Illusion to momentarily stun them. 
Fox is great at juggling characters with his Fire Fox and Up Aerial attacks. 
Build up their damage with his blaster and the occasional Smash Attack, then 
use his Up Aerial once an enemy is airborne to send them packing.


------------------------------------------------------------------------------
 Strategy - Fighting Fox
------------------------------------------------------------------------------

The key to winning is to reduce Fox's speed (or matching it). He will ALWAYS 
use his blaster to try and build up damage when at a distance, so either 
shield yourself or avoid the blasts as you close the gap. Remember to never 
use any type of projectile against Fox since he will just reflect it back at 
you. Fox is a lightweight and fairly easy to KO, so you should be able to seal 
the deal if you knock him off of a ledge. Use a Meteor Smash or any other 
attack with good launch power as Fox begins to use Fire Fox in order to reach 
the stage. 


==============================================================================
 3.09] PIKACHU                                                          [0309]
==============================================================================

Pikachu is one of many Pokemon to appear in this game and is without a doubt
the face of the Pokemon franchise. Pikachu has starred alongside Ash in the
cartoon series and was even the main attraction in Pokemon Yellow. Aside from
the Pokemon games, Pikachu has starred in his own video games and various
products, such as Hey You, Pikachu! This yellow mouse has been featured in all
three Smash Bros. games and uses his electrical techniques to do battle.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Thunder Jolt
------------------------
Pikachu will fire a small ball of electricity. If used while on the ground, 
the attack will travel across the floor similar to that of a slinky. If it 
comes in contact with an object, it'll disappear. The attack can deal around 
7% to an enemy if they are hit. The good thing about Thunder Jolt is that it 
travels across most of the perimeter of a stage. It will travel upwards and 
sideways, but does not move upside down (underneath a stage or ledge). If used 
while in the air, Thunder Jolt will move diagonally towards the ground, then 
revert to its slinky form once it touches the floor.


Side B - Skull Bash
-------------------
Similar to Luigi's Green Missile technique, Pikachu's Skull Bash can be 
charged up for extra damage. Hold down Left/Right and B to start charging up 
the attack. The longer it's charged up, the farther you'll go and the more 
damage you will deal. You can let go at any time to initiate the attack, but 
Pikachu will automatically rocket forward once it's fully charged. As Pikachu 
hurls forward like a missile, he can smash into foes to deal incredible 
damage. This attack can go pretty far, so it can be used to reach a stage if 
knocked off. Overall, Skull Bash is powerful, but it can take a long time to 
fully charge up.


Up B - Quick Attack
-------------------
Quick Attack is mainly used for movement and not attacking. Just a simple 
button input will cause Pikachu to quickly dash up in the air. However, you 
can control the direction Pikachu moves. He can dash up to two times when 
using the attack, so use the Control Stick once the move starts to move in 
nearly any direction. Quick Attack can deal very small amounts of damage to an 
enemy if they are hit, but it's best used to regain yourself from getting 
knocked off a stage.


Down B - Thunder
----------------
Thunder seems fairly basic, but it can be used in many different types of 
situations. When used, Pikachu will yell as a thunderbolt drops down from the 
skies onto the yellow mouse. Anyone who hits the bolt of lightning will get 
hurt and knocked away. Thunder cannot go through platforms, so the thunderbolt 
will stop once it hits a platform. It's a great attack for juggling opponents 
in the air until they are eventually killed. Thunder can be forseen by 
opponents since the attack is fairly slow, so it's best used to try and catch 
groups of enemies off guard with it. 


------------------------------------------------------------------------------
 Final Smash - Volt Tackle
------------------------------------------------------------------------------

Pikachu's Final Smash is downright crazy. He will encase himself in a giant 
ball of electricity. You can use the Control Stick to move the ball lightning, 
but it is VERY difficult to do so, even with the ability to move right through 
platforms and the stage itself. If you manage to hit an enemy, they will take 
great amounts of damage. You only need to hit an opponent two or three times 
to completely obliterate them. You can hold down A to slow him down slightly, 
which also launches enemies farther when you come in contact with them. Volt 
Tackle lasts a long time, but make sure that you are above the ground as the 
Final Smash ends.


------------------------------------------------------------------------------
 Strategy - Using Pikachu
------------------------------------------------------------------------------

Pikachu is weak and fast. That's the basics. He is not that powerful and very 
few of his attacks have great launching power. As stated before, Thunder can 
be great in certain situations and can be used to juggle opponents. His 
Forward Aerial and Down Aerial are good for racking up damage, as are his 
Smash Attacks. Pikachu's Forward Smash has long range and good launching 
power. Slowly build up damage, then start to juggle the target with your Up 
Smash and Thunder. If needed, you can use Thunder Jolt to annoy opponents from 
a distance. Pikachu is about speed, so you must be quick with your attacks.


------------------------------------------------------------------------------
 Strategy - Fighting Pikachu
------------------------------------------------------------------------------

Again, Pikachu is very quick. He may have some long-range attacks, but they 
are all noticeable (Thunder Jolt, Skull Bash). Like Kirby, Pikachu can also be 
hard to target with projectiles since he is so short. Pikachu likes to use 
Thunder a lot, so you should try and recognize when he's using it (not too 
difficult, just notice if Pikachu stands on his hind legs and lets out a loud 
yell). Remember that Thunder does not go through platforms, so either take 
cover underneath a platform or just run the heck away. Pikachu may be speedy, 
but he is also a lightweight and very easy to KO. His Quick Attack is great at 
recovering.


==============================================================================
 3.10] BOWSER                                                           [0310]
==============================================================================

Bowser is the King of the Koopa race and Mario's sworn enemy forever. He is a
very large turtle that has spikes on his shell and can breathe fire. Very slow
but very powerful, Bowser always does his best to command his army to kidnap
Princess Peach (the exact reason why is unknown) but Mario always thwarts his
efforts. Well now it's time for a little payback as you use his superior
strength to stomp your opponents and win the brawl.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Fire Breath
-----------------------
The Fire Breath can be held down for long periods, it will have Bowser stand
still and breathe fire in a single direction. The attack is overall rather
weak but can be used to break up enemy attacks. The stream of fire will begin
as a very strong, far ranged attack but will eventually decrease over time as
Bowser uses up his flames. The attack must then be stopped and you have to
wait a little for it to charge up again. This move isn't half bad at stopping
enemies from grabbing a ledge.


Side B - Flying Slam
--------------------
Bowser will grab the opponent and jump into the air, you get to do a quite
powerful body slam that you can aim. All you have to do is land on the ground
to deliver this mighty blow. However, if you are up by one stock or more then
it might be a good idea to do a Bowsercide, which means you grab the opponent
and leap off the edge because they will die first (being on the bottom) and
you can repeat this until you win the match. A very cheap tactic but if
winning is all that you need then it works very well.


Up B - Whirling Fortress
------------------------
Bowser will retract into his shell and start spinning in circles, the spikes
on his shell hitting the enemies around you. You can do this on the ground and
slide all around in a chosen direction, or you can do it in the air as a
recovery move. This move is primarily for horizontal recovery and does very
little for verticle distance, but is the only attack Bowser has to recover
with properly.


Down B - Bowser Bomb
--------------------
Bowser will jump in the air and then slam his butt down on whoever is below
him. This attack is fairly powerful but you have a short lag time in the air
and it can be easy to dodge. If you hit the enemy on the way up they will get
dragged up with you as you slam down. Be careful while doing this by the edge
because you will always jump in one direction and you want to make sure it is
the right way.


------------------------------------------------------------------------------
 Final Smash - Giga Bowser
------------------------------------------------------------------------------

Bowser's Final Smash is insane, he will grow to at least twice his normal
size, his attacks will double in knockback and damage, he cannot get knocked
back (although he can suffer damage). This works best in smaller areas because
then the opponents have no where to run as you chase them down and utterly
devastate them with your extreme power. If anyone even trys to damage you then
they are being an idiot and simple to destroy.


------------------------------------------------------------------------------
 Strategy - Using Bowser
------------------------------------------------------------------------------

Bowser's strengths primarily lie in his power and his quicker special moves
such as Whirling Fortress and his Down + A smash attack as they rely on
multiple hits and are most likely to damage. Spend some time learning Bowser's
range and practicing using your moves to set up the bigger hits as landing
those moves will be vital. Edgeguarding is also an important skill to practice
with him as he has very few moves that come in handy while edgeguarding.


------------------------------------------------------------------------------
 Strategy - Fighting Bowser
------------------------------------------------------------------------------

Bowser is similar to Donkey Kong except he is a little quicker and his attacks
are more "pop pop pop" than "POW!", meaning that he will damage you with 
several hits more often than just smashing you with his power. Aerials will be
useful as long as you try to stay around the mid area of Bowser. Unlike most
enemies, he can counter your aerials. He has Up + B for the top, fire for the
middle and the big butt slam for the bottom. His fire is the weak part, so try
to get him good. Try not to get too close either because his Smash Attack,
however hard to land is absolutely LETHAL.


==============================================================================
 3.11] PEACH                                                            [0311]
==============================================================================

The princess of Mushroom Kingdom and well... I never really know what her
and Mario's relationship is. When you think of Peach, I bet you think of that
useless idiot that gets captured a million times over in the exact same way
every time by Bowser and still doesn't upgrade her castle security. This is no
longer true in Super Smash Bros. Brawl. Sorry Mario, but Peachy's got her own
can of ass-whoop open.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Toad
----------------
Toad is mostly useless in protecting Peach in all the games, and this one is
no exception, now Peach has to literally force Toad in front of her to take
the blow. If you use this move, you cannot move but it will act as a counter
move and damage anyone who attacks her. The damage dealt I cannot say exactly
but it can miss entirely if the opponent is too far away from Peach.


Side B - Peach Bomber
---------------------
Peach will swing those hips and just like a dancer will gracefully smash her
butt into your opponent, who will then take some damage and fly away in a
cloud of pink hearts. While not very intimidating, if you can land this
several times in a row it makes a great combo move. It's not really all that
good for recovery and since you can float and use the umbrella it is not that
needed for it either.


Up B - Peach Parasol
--------------------
Peach will spring upwards and hit enemies in her way multiple times with her
umbrella, then open it and start floating slowly downwards. This floating can
help recovery if you are very far away from the ledge. If you want to cancel
the slow fall you can press down to quickly start falling faster. This is only
really used for your recovery and basically is useless as an offensive move
because of that slower fall. Be careful when below a stage because you can
only spring upwards at an angle and can hit the lip of the edge by accident
and fall to your death.


Down B - Vegetable
------------------
Peach will pull a vegetable out of the ground and you can use it to throw at
the enemy. There are several different kinds of vegetables (all are turnips)
that have different expressions on their face. Each one will deal a specific
amount of damage (these values are unknown and not really important) and are
more used to break up enemy attacks and create offensive openings. If you are
lucky you will sometimes pull up Beam Swords, Mr. Saturns and Bob-Ombs even if
items are turned off. This will really give you the edge over your opponent.


------------------------------------------------------------------------------
 Final Smash - Peach Blossom
------------------------------------------------------------------------------

Peach will blow you a kiss and everyone that is in the stage will be stunned
for a VERY long time. 10-15 healing Peaches will then land on the stage,
giving you ample time to pick them all up and still be able to beat the crud
out of. You also cannot be harmed while you start to use the move, which means
that from activation until after they wake up you won't get hit. Also, if they
are near to her they will take some damage (usually no more than 20%).


------------------------------------------------------------------------------
 Strategy - Using Peach
------------------------------------------------------------------------------

Peach has a number of moves that she can use to her advantage. One combo that
isn't well known among amatures is that if you use her float to go very low
above the ground you can continually fly towards your opponents and use aerial
moves to hit him away. You can also keep doing this off the edge to KO them
sideways off the screen. Try to do this instead of using forward smashes as
she uses three different weapons that can send them at unpredictable and
inconsistent angles. Also using your down and up smashes are wise because they
have several weaker hits before finishing with a big one, racking up damage
and often killing.


------------------------------------------------------------------------------
 Strategy - Fighting Peach
------------------------------------------------------------------------------

Fighting Peach is harder to describe as she has no real fighting weaknesses
that you can take advantage of. Try to stay below her as her few downwards
moves are very poor and she can't spike you properly. Try to get in her face
so that she has trouble pulling out toad and trouble finding time to float
down low as that can take some time to set up properly. Remember also that you
can catch turnips out of the air and throw them back at her, however this will
rely on your timing and won't always be your best course of action.


==============================================================================
 3.12] ZELDA                                                            [0312]
==============================================================================

No, Zelda is the PRINCESS, not the man with the green hat. However, as a
Nintendo fan I expect you'll already know this because the Zelda series is
probably better than the Mario series simply because of how amazing it is.
Zelda is the Princess who is usually captured quite a bit, however does show
up to support Link in battles from time to time. Now it's time to show how
she doesn't suck and defeat the enemies here.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Nayru's Love
------------------------
Nayru's Love is a defensive move on the whole, but can be used offensively.
What it does is surround you in a blue crystal that will reflect any
projectile sent her way. If you time this wrong, which is likely because of
how short it lasts, you will take the damage. If you are close up to an enemy
you can use this to cause some small damage. On the whole it isn't a very good
move to pull off.


Side B - Din's Fire
-------------------
Din's Fire will make Zelda swing her arms and send a small fireball out at
your opponent that won't go far or do a lot of damage. This is okay though as
you don't want to use it close up, you want to go with longer range attacks
because you cannot move once you have activated it. The further it goes, the
faster it travels and the more damage/explosion happens. It's good for some
cheap shots but won't serve you the best on the whole.


Up B - Farore's Wind
--------------------
Farore's Wind is primarily used as a recovery move. You can use it to
disappear and reappear somewhere else. The range you travel goes quite far and
you can do small damage as you disappear and reappear. It's not wise to use it
as an attack because of how high you go and your inability to dodge afterwards
so use it to recover only and be careful that you don't miss when you do it
from below a stage. When you use this, the enemy won't know where you will
appear until you do (or if you have a nametag they will always see you).


Down B - Transform
------------------
Transform will turn Zelda into Sheik. You are invincible during this time and
I've found that while turning into Sheik there is often a short lag time that
does not exist with Sheik turning into Zelda. Playing as Sheik is often more
recommended just because of her raw speed and simplicity of play.


------------------------------------------------------------------------------
 Final Smash - Light Arrows
------------------------------------------------------------------------------

Zelda will pull out a massive bow, take aim and fire a large arrow that will
travel in a straight line all the way across the stage horizontally. This is
best used in stages such as Final Destination where the only place to go is
above or below your opponents. It will travel very quickly across and will
almost always result in a one hit kill. If your opponent can crouch really
low (Sheik or Snake, for example) you can probably miss it right there.


------------------------------------------------------------------------------
 Strategy - Using Zelda
------------------------------------------------------------------------------

With Zelda you want to play an impenetrable defense style. Zelda is not a very
fast character but she does have SOME power so try to use that to your
advantage, especially with your aerials and smash attacks. While practicing
your fighting moves be especially fearless and leap extra far off the edge to
try and edgeguard enemies and then recover with Farore's Wind. The long range
recovery will help you get back and it will eliminate your doubts about your
abilities. Use grabs to slow the pace of the match down and create space
between your opponents. When you have some space, spam the Din's Fire move to
do damage from afar.


------------------------------------------------------------------------------
 Strategy - Fighting Zelda
------------------------------------------------------------------------------

Zelda is similar to Peach in that she doesn't have any attacks that really
leave her open except for missed smashes and such. If you use a speedy
character then obviously you will have a speed advantage and use that to get
up in her face and try to go fast enough to keep her from attacking a whole
lot. If you can force her to the edge where she has little room to maneuver
she becomes a lot simpler to kill off both because of the reduced range and
the places you can go to dodge her attacks that will surely at that point be
poorly executed.


==============================================================================
 3.13] SHEIK                                                            [0313]
==============================================================================

Sheik is the alter ego of Zelda, she went into hiding when Ganondorf took over
Hyrule and posed as a male member of an extinct tribe called the Sheikah.
Using the training her mentor Impa gave her, she carved her life for the seven
long years it took Link to reappear from the sacred realm. In Brawl, you can
play as Sheik and switch back and forth between her and Zelda throughout the
game.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Needle Storm
------------------------
The needle attack, it can be charged up for a long period of time to add more
needles to your throw. Basically, you cannot move while charging (it's similar
to Samus's giant beam attack) and when you release you release all of them at
once. Try to save it for a useful moment where you will be needing them. They
don't do a lot of knockback but can be staggering for a bit if you throw a
load of them, allowing you to move in on them. If you jump in the air and
release, then you will shoot them down at a slight angle.


Side B - Chain
--------------
The chain attack has no real bearing in this game except as an edgeguarding
tool. Pressing forward B will pull the chain out and you use the control stick
to swing it around in circles, it does a little damage to hit them with most
of the chain and the tip will do more damage. You can also use this to latch
onto the ledge with a tether recovery and pull yourself up, which is the most
useful purpose it will serve for you besides edgeguarding.


Up B - Vanish
-------------
Vanish is essentially the same move as Farore's Wind, you will disappear and
cause damage, then reappear and cause damage there too. The range is reduced
quite a bit but as Sheik is a more athletic character than Zelda she can jump
and run further making it combined a bit better for horizontal recovery. When
you use this, the enemy won't know where you will appear until you do (or if
you have a nametag they will always see you).


Down B - Transform
------------------
Down B will transform you into Zelda again, unless you aren't acheiving a lot
of success as Sheik I suggest you remain as Sheik because she is faster,
stronger and easier to make decent combo's with. The lag that is found in the
other transform move that Zelda uses is also not really found.


------------------------------------------------------------------------------
 Final Smash - Light Arrows
------------------------------------------------------------------------------

Sheik will pull out a massive bow, take aim and fire a large arrow that will
travel in a straight line all the way across the stage horizontally. This is
best used in stages such as Final Destination where the only place to go is
above or below your opponents. It will travel very quickly across and will
almost always result in a one hit kill. If your opponent can crouch really
low (Sheik or Snake, for example) you can probably miss it right there.


------------------------------------------------------------------------------
 Strategy - Using Sheik
------------------------------------------------------------------------------

Sheik is a much faster, agile user that is better for comboing. Always start
by charging your needles, just in case you might have to use it in the future.
Now we need some good starter moves, I recommend the dash attack as it is
quick and sends your enemy upwards. You can then follow up by doings some
aerials (back, front and neutral work best) but avoid using the down aerial.
You want to try to KO them horizontally off the screen as Sheik can't do
downwards too well and there aren't a whole lot of easy to hit options to go
up. The forward aerial if timed properly can work very well for this.


------------------------------------------------------------------------------
 Strategy - Fighting Sheik
------------------------------------------------------------------------------

Fighting a Sheik is a bit easier at finding weaknesses. Obviously the weakness
is her knack to always fight in one direction, try rolling behind because most
moves like her forwards smash will take her away in one direction allowing
you to get in there and hit her hard. The fast falling can be an exploitable
advantage as she doesn't stay up for too long while you are in the air with
her. Try to fake her out so she'll make a mistake for you to capitalize on.


==============================================================================
 3.14] ICE CLIMBERS                                                     [0314]
==============================================================================

Ice Climbers, probably the most unknown characters in the game to date. They
were the stars of a single NES game (which you can play a demo of in the
Masterpieces) and were never seen again until Super Smash Bros Melee. They are
kind of cool when you consider you control one but two characters can fight.
Most of their moves end up depending on having both characters alive and
nearby, and while you will survive if the second character survives if the
first one dies then they both go down.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Ice Shot
-------------------
Both Ice Climbers (unless the pink one is dead) will swing their hammer at a
piece of ice and it will slide across the ground for a while until it falls
off the edge or disappears from view. There is a small chance that a hit with
one of these can encase an enemy in a block of ice for a short period of time,
thus making this move useful for breaking defense and creating holes for you
to move in and start offensive combos.


Side B - Squall Hammer
----------------------
The Ice Climbers will both spin around in circles swinging their hammers, you
can aim where they spin to with the control stick and it will do a fair bit of
damage if you hit them multiple times. It's a good move to use to regain
control of an area you need to get to. It can be used as a recovery move but
only in specific circumstances: you need to be very high in the air and need a
small push to get back to the ledge.


Up B - Belay
------------
You will need the team of Ice Climbers for this to work properly. One will
jump, then the other and the force of the first one falling will propel the
second up high, the move is quite good at recovery but using it far from the
edge can often result in the death of one Ice Climber as they won't make it.
Fortunately, it's the unimportant one and not the one you need to survive.

If you only have one climber, you get a tiny lil' puff of distance added when
you recover. It's only really good if you are just below the ledge and need to
get back in that scenario. If you use it while somewhat close to the ledge you
will simply grab the ledge without the animation. This move is not really
useful with offence, it's possible to do damage but no real point to doing it.


Down B - Blizzard
-----------------
Both Ice Climbers will stick out their arms and summon an icy wind to help the
enemies chill out. Any enemy hit will take some constant damage and sometimes
will freeze in a block of ice. If you do this on the ground then the climbers
will cover both sides of you as the second will fire backwards. Doing it in
the air results in both doing it the same way. It's useful but not really
spammable or of incredible tactical importance.


------------------------------------------------------------------------------
 Final Smash - Iceberg
------------------------------------------------------------------------------

Basically, you will summon a gigantic Iceberg that will stick itself up right
where the Ice Climbers were standing. If you are close enough to touch the
cold clouds then you will take damage, and you are unable to move and will sit
there being damaged. If this thing pops up, I recommend you get away from it.
If you can follow this move up by attacking enemies into it, then that is
great but it can be a bit difficult to jump over this very large iceberg. If
you are lucky, sometimes it will encase enemies in ice blocks as well.


------------------------------------------------------------------------------
 Strategy - Using Ice Climbers
------------------------------------------------------------------------------

The Ice Climbers have a fair bit of priority, particularly in front of them.
They aren't too great at edgeguarding, and it takes a perfect hit to KO an
enemy downwards off the edge. The best bet is to keep your climbers together
and don't do a whole lot of moving, defending a position or retreating is your
best option unless you are a playing against a character with absolutely no
range (Meta Knight, for example). The throw the Ice Climbers use are quite
nice as well because they do more damage with the two of them. If your main
Climber dies, remember that you can still try a last ditch smash attack on the
enemy with the second one (C-Stick).


------------------------------------------------------------------------------
 Strategy - Fighting Ice Climbers
------------------------------------------------------------------------------

Ice Climbers are particularily weak against characters with more range because
there is more than one target to hit. You preferably want to go for the one
that killing will actually remove from play, but if you can't then go for the
other because killing one will drastically reduce the damage and recovery
abilities of your opponent. When edgeguarding, if you can simply hit one of
the two characters away from the other then they won't properly be able to use
Belay to get back. Try to stay either below them or in front of them but in
the air, using aerials as this eliminates their best chances of striking you.


==============================================================================
 3.15] META KNIGHT                                                      [0315]
==============================================================================

Imagine a Kirby, but in silver battle armor, no pink and looking much more
mighty and badass than Kirby. You get Meta Knight, he is a fighter from the
Kirby series that is considered Kirby's rival. I think he'd look far more
intimidating if he was less fat, taller and carried a bigger sword. In Brawl,
he's probably one of the most comboable characters in the game although has
almost no finishing moves.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Mach Tornado
------------------------
Meta Knight will spin in a circle as a tornado that you can control as you
move. If someone gets caught in it they will take some damage, then get thrown
away from you at the very end. If you keep pressing B then the attack will
last longer and allow you to deal more damage to the enemy (and you'll slowly
rise in an upward manner). Sweet!


Side B - Drill Rush
-------------------
If you press this then Meta Knight will start spinning and again you move him
sideways. His front is like a giant drill and he can get multiple hits of
damage in before stopping. If the enemy is above you, then you can tilt the
control stick in that direction and move your direction up. This can also be
done downwards but is unwise because after you finish you'd then fall to your
doom.


Up B - Shuttle Loop
-------------------
Shuttle Loop will launch Meta Knight very high into the air, taking anyone
that touches him with them. He then does a midair manuever that will change
his direction to horizontal recovery that will cover a shorter distance than
the vertical distance. It's overall a very good recovery but doesn't do a lot
of damage or have many offensive capabilities because of how long you have to
stay in the air.


Down B - Dimensional Cape
-------------------------
Meta Knight will wrap himself up in his cape and then epically he disappears
and reappears. If you hold sideways when disappearing you will reappear in
the direction you pointed except a little bit away from where you started! It
is a pretty cool looking move that provides you with a way to take over a
certain spot in the stage and surprise the opponent. You can also hold down A
to do a quite nice damage slash the second you reappear.


------------------------------------------------------------------------------
 Final Smash - Galaxia Darkness
------------------------------------------------------------------------------

Basically you will swing your cape in front of you and if anyone touches it
then the screen will go dark and you fill deliver a blow that will likely kill
anyone caught in the cape. Anyone not caught in the cape but that is nearby
will take a small bit of damage as well. It's similar to Link's in that you
have to be very close up to actually die from it. This move looks really cool
though, so keep a lookout for it.


------------------------------------------------------------------------------
 Strategy - Using Meta Knight
------------------------------------------------------------------------------

Meta Knight is a great character for comboing, however he is quite horrible at
finishing off opponents because he doesn't have any attacks that will send an
opponent in the proper direction at the proper times. If you have a teammate
then have yourself be the one that is stopping everyone from attacking with
your mad skills, just look at your neutral A: it can hit enemys a TON of times
on it's own. Bust out some aerials and smashes and you'll have more % success
on your enemies than the Canadians did at Vimy Ridge.


------------------------------------------------------------------------------
 Strategy - Fighting Meta Knight
------------------------------------------------------------------------------

Meta Knight is one of the characters where small-medium hits that will simply
break up their attacks can be devastating to them. You want an offensive style
to face him, preferably a character with some range because getting too close
to a Meta Knight is suicide. If you can stay in his face and use powerful
smash attacks (something he lacks) then you should be able to fight him off.
If edgeguarding, don't wait too long because his up + B will make for an
unpredictable recovery and leave you unable to intercept him.


==============================================================================
 3.16] PIT                                                              [0316]
==============================================================================

Pit is an angel, he carries a large bow (as most angels should) and has wings
to fly with. Unlike Cupid, he is out there to make war not and his bow assists
him greatly as it doubles as two short swords. His wings allow him some great
recovery as he can fly back long distances. He's from a somewhat well known
game called Kid Icarus that was for the NES a long ways back, not forgotten
but he really needs a sequel.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Palutena's Arrow
----------------------------
This is a simple arrow that will travel forwards towards your enemy. If it
connects, it does minor damage and little knockback. You cannot move while
using this attack, however you can aim where the arrow will go. If you hold
down the attack button, it will charge it up and do more damage and knockback,
however it is harder to aim because of the faster speed. It's a good move for
canceling forward momentum on recoveries but is somewhat limited by where you
can use it because close range it's fairly simple to dodge.


Side B - Angel Ring
-------------------
Angel Ring is probably one of the most spammed move in the game. Pit will take
his bow and start swinging it around in circles. This circle can be kept going
for a long while by mashing special attack and anyone caught in it will have
a tough time escaping, it doesn't do massive amounts of damage but can really
slow your opponent down at first, then piss them off so they don't fight like
they should. This move will also reflect all projectiles.


Up B - Wings of Icarus
----------------------
This is probably one of the best recoveries in the game, after using up all
your wing flaps, press up and B and you will glow blue. Continue tapping jump
to fly up even higher than before. This is perfect for reaching edges and
covering long distances, however can leave you very open for someone to hit
you again (hitting them one cancels the move). Always stay lower and aim for
the ledge to make sure you don't get killed.


Down B - Mirror Shield
----------------------
The mirror shield will deflect physical and projectile attacks, protecting Pit
from harm. He can only use it in one direction and it takes a short time spot
to pull it out so be careful they don't roll behind you when you use it. If
you pull it out right up close to someone it will do some small damage to them
however this move is so inefficient that it should rarely be used unless you
are at a distance.


------------------------------------------------------------------------------
 Final Smash - Palutena's Army
------------------------------------------------------------------------------

Palutena's Army will summon a bunch of winged warriors to attack the enemy for
you, there are quite a few of them and they do a nice amount of damage and
knockback. Enemies can still move and attack while this happens but the winged
warriors are fairly smart in that they will alter their aim and home in on
the enemies. They will continually hit the enemy until they are bounced off of
the screen, and usually they will end up being KO'd as well.


------------------------------------------------------------------------------
 Strategy - Using Pit
------------------------------------------------------------------------------

Pit is a very balanced character, having almost no advantages to using but at
the same time having few disadvantages. He has above average speed, medium
power and great recovery but loses points for not having practical attacks to
use in many situations. Try to stay low to the ground and attack across to the
side because his best areas to attack are either straight up or right across.
His aerials really aren't that poor when you look at them but he can't
consistently hit a lot of them in a row.


------------------------------------------------------------------------------
 Strategy - Fighting Pit
------------------------------------------------------------------------------

When fighting a Pit you want to come at him from the top and at a slight angle
as his points of attack are directly horizontal or vertical, if you can sneak
in a hit there you can begin a combo quite nicely. Be constantly ready to
dodge as you can expect him to spam the forward B move and the arrow attacks.
This poses a problem as standing too far away allows him to arrow you but too
close allows him to forward B move you. Try to do a hit and run tactic except
if you have to get near him to do a finishing move.


==============================================================================
 3.17] WARIO                                                            [0317]
==============================================================================

Best known as the arch rival/evil brother of Mario, Wario's name is actually a 
combination of the Japanese term "warui" (meaning "bad") and Mario. Put two 
and two together, and Wario's name basically means "bad Mario". Ya know, just 
a little fun fact for the day. During the years, Wario's popularity has grown, 
and he has been known to star in his own games. However, Nintendo basically 
scrapped this awesome character by making him a loon and starring him in 
random and outrageous series known as WarioWare. At least they did him some 
justice by giving us his old costume back.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Chomp
-----------------
Wario unhinges his jaws like a snake and chomps down on his prey, repeatedly 
damaging the opponent if you tap B. It isn't a very strong attack, but Chomp 
has other uses. Kirby and King Dedede aren't the only characters that can eat 
items: if you use Chomp next to an item, Wario will eat it! He can also eat 
his bike after using it. However, if you use Chomp on an explosive item such 
as a Bob-omb, Wario will take a very small amount of damage.


Side B - Wario Bike
-------------------
Ah, one good thing that came out of the WarioWare franchise. Wario pulls out 
his infamous bike and rides around on it. You can control Wario's movements on 
the bike. You can run into enemies to damage them and even use it as a weapon 
on its own. There are numerous ways to get off of the bike: make a quick turn, 
go so slow to the point that Wario falls off, or simply press A (the latter is 
usually the best way to get off).

If Wario is off of his bike, then he can pick it up and use as a weapon. Of 
course, other fighters can also use it as a weapon (though they cannot ride 
it). If the Wario Bike takes too much damage, it will blow up (you can use the 
wheels as throwable items as well). If a bike is destroyed or falls off of a 
cliff, you'll have to wait a few seconds to use it again. Surprisingly, Wario 
Bike is a fantastic recovery move when paired up with his Up B move.


Up B - Corkscrew
----------------
Wario's Up B attack sends him flying upwards in a spiral. Wario flys straight 
up; if he catches an enemy in the attack, they will take multiple hits along 
the way. It is fairly powerful and a good recovery move. The main downside is 
that Wario has a long way to fall, and he is left defenseless after using 
Corkscrew. The attack is best used as a recovery move when paired with Wario 
Bike. The vertical range of Corkscrew combined with the horizontal range of 
Wario Bike make it a great combo.


Down B - Wario Waft
-------------------
This move can actually be "charged up" during the fight. The longer you go 
through a fight without using the Wario Waft, the stronger it gets. When it's 
fully charged up, Wario will start to glow red (it usually takes just short of 
two minutes to fully charge the attack). Upon using a charged up Wario Waft, 
Wario will unleash a fart of epic proportions, dealing around 42% to a fighter 
if hit dead on. If you use Wario Waft before charging it up, Wario will set 
off a tiny squeak. It does not deal any damage, but it causes the opponent to 
fall over. It's best to let the attack charge up before using it.


------------------------------------------------------------------------------
 Final Smash - Wario-Man
------------------------------------------------------------------------------

Wario eats a piece of garlic, turning into Wario-Man! With his odd superhero 
costume also comes super powers. The biggest asset is that Wario-Man is 
impervious to all attacks and his much faster. All of Wario's attacks increase 
in power and some even have special effects (Corkscrew is now electricity-
based). You can even fly in the air by using his aerial attacks!

I consider Wario-Man to be one of the best Final Smashes, since you have the 
ability to KO an opponent more than once. His Smash Attacks also gain some 
range (particularly his Forward Smash) and it becomes very easy to juggle 
opponents in the air with his aerial attacks. I only have one warning when you 
are in control of Wario-Man: don't use Wario Bike. The bike will roll through 
the stage so fast, you will most likely end up killing yourself.


------------------------------------------------------------------------------
 Strategy - Using Wario
------------------------------------------------------------------------------

I'd say that Wario is my best (and favorite) character in Brawl. While I 
probably made him sound real good up above, he does has major flaws. The 
biggest flaw is that Wario has no long-range attacks. Your best bet at some 
sort of a projectile attack is using his destroyed Wario Bike as weapons. The 
best way to enter a fight is to roll in with your bike. While they're 
distracted by the hunk of metal, hop off and begin your assault.

Still, Wario is a very powerful character. His Forward Smash is probably his 
most powerful attack (aside from a charged-up Wario Waft). Despite the lack of 
Meteor Smashes, Wario's aerial attacks are powerful when you combine his Down 
Aerial and Corkscrew. Wario also has incredible recovery; when tossed off of 
the stage, use Wario Bike, then jump off with A and use Corkscrew. Wario is a 
weird character, so use your unpredictability to confuse opponents (perform 
wheelies on the bike by pressing Down and do other wacky stuff).


------------------------------------------------------------------------------
 Strategy - Fighting Wario
------------------------------------------------------------------------------

Again, remember that Wario has no long-range attacks and will be in your face 
the entire battle. If you are using a character with projectile attacks, use 
them non-stop to keep Wario the heck away from you. This can actually be 
difficult because Wario has many different ways of dodging projectiles. Aside 
from a normal dodge, Wario can crawl on the ground by holding Down. It may not 
sound much, but it's surprisingly useful on his part. Keep Wario at bay and 
knock him away when you get the chance, which actually isn't that difficult 
considering his status as a heavyweight.


==============================================================================
 3.18] IKE                                                              [0318]
==============================================================================

Ike is the leader of a mercenary company and has been since a few days after
he joined it. He is one of the most powerful Lords to ever come out of a Fire
Emblem game and this shows in Brawl as he is one of the most powerful people
to play as in this game, and can KO people at percents as small as 9 (at the
edge of a stage with a fully charged smash, albeit). With his mighty two hand
sword Ragnell being wielded with one hand, he is a force to be reckoned with.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Eruption
--------------------
Ike will raise his sword above his head and glow in flames for as long as you
hold it down. This move is chargeable, and when you finish charging it Ike
will slam his sword down on the ground and an explosion occurs. If it is fully
charged it will deal Ike 9% damage from the force of the blow, but if it hits
an enemy it will almost always kill them. You can release the button early to
avoid the full blast and not take any damage. It works fairly well as an
edgeguard tool but should not be spammed.


Side B - Quick Draw
-------------------
You can hold down the B button after using this to charge it up and when you
release it you will slide across the ground horizontally VERY QUICKLY ending
with a large blow from his sword. This can send enemies flying if they are
damaged and if not will deal some damage. The only way to dodge it is to see
them crouch over at first because if they release it suddenly then they'll
move fast enough that you might not get out of the way in time. It can be used
as a recovery move but the range isn't all that great.


Up B - Aether
-------------
Probably one of the other most spammed moves in the game, Ike throws his sword
up into the air, then leaps after it and slams it back into the ground for
knockback and damage. It can be used as a recovery move however it has almost
no horizontal range and only goes upwards. It also helps a lot with your edge
hogging enemies and edgeguarders because as he throws his sword up first it
hits them before you get there. In some levels if there is a block you can't
run through, you can actually throw his sword through it with this attack and
damage them.


Down B - Counter
----------------
Working similar to Marth's counter, Ike will take a defensive stance and any
character who attacks him will receive 1.2x the damage they would have dealt
him. This is a good move but you have to time it properly. If someone is
charging up a big move, it's a good idea to use this beforehand because they
will get the damage they tried to deal to you and MORE. As an emergency you
can use this to block a single projectile. If you miss the counter, expect to
be beat around though because you will be very vulernable.

I've had two emails about new things for Counter- first is the use of
countering against Final Smashes. If you can time it properly, then you can
negate or even hit back the enemy with more power than they hit you with. It
DOES NOT work against all characters, below is a list of characters that this
can be used against:

USE AGAINST:
Pikachu
Sonic
Link (must be timed PERFECTLY)
Toon Link (must be timed PERFECTLY)

DON'T USE AGAINST:
Ike
Link
Toon Link
Peach
Luigi
Kirby
Snake
Zelda/Sheik
Samus/Zero Suit Samus
Mr. Game and Watch (You will block one hit, but not all)
Fox
Falco
Wolf
Bowser
Mario
Ice Climbers
King Dedede
Diddy Kong
Donkey Kong
Jigglypuff
Lucario
Pokemon Trainer

I will be testing all the characters to see who this works against and who it
doesn't. Thank you to Trunkssummit for bringing this to my attention. Also
thank you to yoshimitsukiller911 who told me even more characters you can
counter against.

The second email was about using counter to land safely from the air. Jay told
me that it's far easier just to use a Down + B than it is a Down + A, the only
issue is timing this attack properly because if you mistime it then you most
likely take a big hit. Be careful if the enemy jumps as well. Not only is this
useful for recovering, but you can take over a control point of a stage
because you will land in the exact spot they were in.


------------------------------------------------------------------------------
 Final Smash - Great Aether
------------------------------------------------------------------------------

Great Aether isn't nearly as powerful as you could hope for something that Ike
uses, he will swing his sword a short way in front of him and anyone hit by
that will be forced into the air. He then takes several hard blows onto the
enemy and will finish with a large slam to the bottom of the stage, where
they finish at about 60% damage more and fly away. They probably won't die
from this unless they are at about 30-40% damage already. The big bonus with
this one that makes it passable is that you can hit several people at once
with this, which is something you can't do with Link's.


------------------------------------------------------------------------------
 Strategy - Using Ike
------------------------------------------------------------------------------

Ike is slow, yet extremely powerful so you need to focus on slow but strong
combos. Good things to do with Ike are to use grabs to stop the enemy from
attacking you, then using moves like forward aerials to send them away and
give them some damage. Timing is crucial to learn with Ike because of his lack
of speed and performing these moves too early will result in you losing your
advantage and most likely a life.

His smash attacks are best used near edges because they can easily KO someone
at a low percentage and if you really need to starta comeback just use Aether
a hundred times until they have some damage. NEVER come off the platform to 
intercept someone because your recovery will mostlikely not make it back.


==============================================================================
 3.19] POKEMON TRAINER - SQUIRTLE                                       [0319]
==============================================================================

The Pokemon Trainer- I doubt there's anyone that plays Smash that has never
watched an episode of Pokemon, or played a Pokemon game and did not wish to
train their own Pokemon. In Brawl, you get to play as this trainer although as
usual the Trainer does not fight! You get to control one of three Pokemon,
each with their own pros and cons that are suited for different scenarios.
When one dies, you send out the next one but can switch at any time. If one
Pokemon is out for too long, it gets tired and auto switches you, so choose
wisely for each scenario.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Water Gun
---------------------
Similar to Mario's F.L.U.D.D. attack, Squirtle will charge up a jet of water
and it can be released in the direction of an enemy. When it hits them, it 
doesn't do damage but can be used to push enemies off of stages because it 
doesn't cause knockback so they can't do a second recovery after being hit. 
I've never found it to be very useful, but then again, I rarely play as the
Pokemon Trainer.


Side B - Withdraw
-----------------
Squirtle tucks himself away in his shell and slides across the ground, doing a
little bit of damage to anyone caught in it. He can do this for basically as
long as he wants back and forth and cannot take damage but if someone jumps on
his back (similar to a Koopa) then he is flipped over and cannot shield or run
for several seconds. Use it quickly, get a hit in and then stop using it. It
can be used for short range recovery.


Up B - Waterfall
----------------
Squirtle will be propelled upwards at a diagonal angle and hit any enemy in
his path. While each hit isn't very powerful it hits many times in a row and
can add up after a while. It is used as a recovery move and is a pretty good
one at that. There is not a whole lot to truthfully say about this attack.


Down B - Pokemon Change
-----------------------
This is a universal move for all Pokemon. The trainer will recall the pokemon
into the pokeball and release the next one in order. The order is as such:
Squirtle is recalled and Ivysaur is sent out instead. Ivysaur is recalled and
Charizard is sent out instead. Charizard is recalled and Squirtle is sent out
instead. It's a cycle and it can automatically occur if someone is left out
for too long.


------------------------------------------------------------------------------
 Final Smash - Triple Finish
------------------------------------------------------------------------------

In Triple Finish, all three Pokemon Trainer Pokemon will come out of the
Pokeball and fire their powerful beam attacks all at once. It will travel in a
horizontal line straight across the stage and hit anyone that is in it's path.
If they are up close to it it will likely send them straight up in the air and
this is bad as they will not take a whole lot of damage from it. This move is
the same for all of the Pokemon Trainer's Pokemon.


------------------------------------------------------------------------------
 Strategy - Using Squirtle
------------------------------------------------------------------------------

Squirtle is without a doubt the fastest Trainer Pokemon with the least power.
His attacks follow the formula that weak, but repetitive and quick hits will
over time add up to large amounts of damage. His smash attacks are ideal for
KO's however he cannot use them effectively unless the enemy is at a high
percent. He is also very light and can be hit around a lot, so I reccomend
playing it smart and having Charizard or Ivysaur out first, then pulling him
out once the damage is high to deliver a killing blow. One advantage that
Squirtle DOES have however is his small size making him harder to hit. Aerial
moves can work as long as you do them quickly and surprise someone with them.


------------------------------------------------------------------------------
 Strategy - Fighting Squirtle
------------------------------------------------------------------------------

Since Squirtle is so small, you have to stay on the ground most of the time
unless he jumps (in which case you should jump and forward aerial him because
his range is almost always going to be poorer than yours. Down tilt moves are
also very useful to you because most of them stick out at a range, make you
harder to hit and do some decent damage. Squirtle is slippery (no water pun
intended) and can dodge some forward moves by crawling so be careful for that.
That is why down tilts work well for you, there's no real strategy for him as
compared to the others because he shouldn't be used too often anyway.


==============================================================================
 3.20] POKEMON TRAINER - IVYSAUR                                        [0320]
==============================================================================

The Pokemon Trainer- I doubt there's anyone that plays Smash that has never
watched an episode of Pokemon, or played a Pokemon game and did not wish to
train their own Pokemon. In Brawl, you get to play as this trainer although as
usual the Trainer does not fight! You get to control one of three Pokemon,
each with their own pros and cons that are suited for different scenarios.
When one dies, you send out the next one but can switch at any time. If one
Pokemon is out for too long, it gets tired and auto switches you, so choose
wisely for each scenario.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Bullet Seed
-----------------------
Ivysaur will shoot massive amounts of seeds out of his back and straight into
the air. This move will deal a lot of damage and quite quickly, and is great
to catch characters like Link (who are doing Down A moves quite often) off
guard and deal some damage. It basically protects your whole top from being
attacked, although if you miss you have a lag period which is a window for you
to get attacked.


Side B - Razor Leaf
-------------------
Ivysaur will shoot out a sharp leaf forwards and it controls similar to Link's
Boomerang. It will do about the same knockback and okay damage but is good for
breaking down enemies and making openings for your own attacks. Unfortunately,
Ivysaur doesn't have the best combo abilities in the first place so it kind of
makes the move redundant.


Up B - Vine Whip
----------------
Ivysaur will shoot out a vine that will go up at a diagonal angle and act as
a tether recovery, although useful it's not as prefered to the great
recoveries that Squirtle and Charizard have. If it hits an enemy, it will deal
them some damage which can be somewhat useful if you hit one of them when
trying to recover and knock them back from the edge for you.


Down B - Pokemon Change
-----------------------
This is a universal move for all Pokemon. The trainer will recall the pokemon
into the pokeball and release the next one in order. The order is as such:
Squirtle is recalled and Ivysaur is sent out instead. Ivysaur is recalled and
Charizard is sent out instead. Charizard is recalled and Squirtle is sent out
instead. It's a cycle and it can automatically occur if someone is left out
for too long.


------------------------------------------------------------------------------
 Final Smash - Triple Finish
------------------------------------------------------------------------------

In Triple Finish, all three Pokemon Trainer Pokemon will come out of the
Pokeball and fire their powerful beam attacks all at once. It will travel in a
horizontal line straight across the stage and hit anyone that is in it's path.
If they are up close to it it will likely send them straight up in the air and
this is bad as they will not take a whole lot of damage from it. This move is
the same for all of the Pokemon Trainer's Pokemon.


------------------------------------------------------------------------------
 Strategy - Using Ivysaur
------------------------------------------------------------------------------

Ivysaur is somewhere inbetween Squirtle and Charizard, he has less speed than
Squirtle but more than Charizard, and a more average power. The one thing that
he does excel in as compared to the other two are range, with the Bullet Seed
and Razor leaf attacks. His smash moves also use vines so they can expand his
range more than usual. If you use him, try attacking from a bit further back
because getting up close means you will likely get hit because of your bulk
and lack of speed to pull off moves. Dash attacks, while unwise with other
characters can actually be of some use here as it's one of the few moves that
is extremely quick to pull off.


------------------------------------------------------------------------------
 Strategy - Fighting Ivysaur
------------------------------------------------------------------------------

Fighting Ivysaurs brings back the aerial moves, as he is big enough to hit
with them. Try to switch sides of him often because the moves used by Ivysaur
are not ambidirectional and allows you to get some cheapshots in when he
misses you. Edgehogging doesn't work as well because of the tether recovery
and neither does edgeguarding so you have to try and send him UP and away as
opposed to the usual down and out.


==============================================================================
 3.21] POKEMON TRAINER - CHARIZARD                                      [0321]
==============================================================================

The Pokemon Trainer- I doubt there's anyone that plays Smash that has never
watched an episode of Pokemon, or played a Pokemon game and did not wish to
train their own Pokemon. In Brawl, you get to play as this trainer although as
usual the Trainer does not fight! You get to control one of three Pokemon,
each with their own pros and cons that are suited for different scenarios.
When one dies, you send out the next one but can switch at any time. If one
Pokemon is out for too long, it gets tired and auto switches you, so choose
wisely for each scenario.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Flamethrower
------------------------
This move acts just like Bowser's Neutral B, he will breath out some fire at
his opponent and it will do some constant damage but after a bit the fire
stream gets smaller and you are unable to use it effectively until you stop.
Then all you have to do is wait for it to recharge (but you can still use
other attacks while waiting). It's best used as edgeguarding tools because it
will leave you open to attack when you use it.


Side B - Rock Smash
-------------------
Charizard will pull out a big Rock and hit the enemy over the head with it.
The attack itself does about 18% damage and will send the enemy quite far away
from you for a special attack. It's applications are again, limited but if you
can find a way to psych someone out or use it effectively, please tell me and
I'll put it in.


Up B - Fly
----------
Charizard will fly upwards and spin around as he does it, with a little bit of
fire surrounding you. If you can hit someone on your way up they get carried
along and damaged. It can also be used as a recovery move, which when added to
Charizard's wings can make a fairly nice vertical recovery. The damage isn't
as much as you could hope for as it depends on the number of quick hits that
get in with the flames but usually it's enough to be worth the use.


Down B - Pokemon Change
-----------------------
This is a universal move for all Pokemon. The trainer will recall the pokemon
into the pokeball and release the next one in order. The order is as such:
Squirtle is recalled and Ivysaur is sent out instead. Ivysaur is recalled and
Charizard is sent out instead. Charizard is recalled and Squirtle is sent out
instead. It's a cycle and it can automatically occur if someone is left out
for too long.


------------------------------------------------------------------------------
 Final Smash - Triple Finish
------------------------------------------------------------------------------

In Triple Finish, all three Pokemon Trainer Pokemon will come out of the
Pokeball and fire their powerful beam attacks all at once. It will travel in a
horizontal line straight across the stage and hit anyone that is in it's path.
If they are up close to it it will likely send them straight up in the air and
this is bad as they will not take a whole lot of damage from it. This move is
the same for all of the Pokemon Trainer's Pokemon.


------------------------------------------------------------------------------
 Strategy - Using Charizard
------------------------------------------------------------------------------

Charizard is the slowest and biggest Pokemon Trainer pokemon, but also the
most powerful one. One thing I've noticed about him: His aerials are very
powerful, but require some training to get right. practice against enemies
(smaller ones especially) and you'll see just how useful they can be. His
special moves aren't that useful (except for Fly) so you'll need a hit and run
strategy to get around the slow speed.

Edge Guarding off the edge, while it may seem tempting because of your 
recovery, is unwise due to the heavy weight of Charizard. I reccomend either 
pulling him out to rack up the damage or as a finisher because after he gets 
tired and needs to switch he isn't the most helpful.


------------------------------------------------------------------------------
 Strategy - Fighting Charizard
------------------------------------------------------------------------------

Charizard is the easiest one to formulate a plan against because of how easy
he is to hit. His slower speed and size make him a big target for any kind of
moves (hint, if you haven't caught on, short hop your aerials). When killing,
send him out horizontally or just above because when he uses his wings to flap
back you can just murder him because of how slow and easy he is to hit. If he
uses Up + B then you will be in some trouble so run out of the way because it
is hard to defend against. Try to lure him in, then when he makes the first
move dodge back and then move forwards again because the lag time will leave
him open to some attacks.


==============================================================================
 3.22] DIDDY KONG                                                       [0322]
==============================================================================

I always assumed Diddy Kong was related to Donkey Kong himself, but apparently 
they are just good friends. Diddy Kong resembles more of a monkey than an ape, 
and as a result, is much quicker and more nimble than his big buddy. Diddy 
Kong has been at Donkey Kong's side from the beginning, even saving the big 
guy himself in Donkey Kong Country 2: Diddy's Kong Quest. He even had his own 
spinoff game called Diddy Kong Racing! I'm surprised Diddy Kong wasn't 
included in any earlier Smash Bros. games, but I am glad he is in Brawl.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Peanut Popgun
-------------------------
Diddy Kong pulls out his Peanut Popgun and fires his signature peanuts. If you 
simply press B, the peanut will not travel far. In order to make the shots go 
faster and farther (and straighter), you must hold down B. If you hold down B 
too long, the gun will explode in your face. In order to time a fully charged 
Peanut Popgun shot, hold down B and let go just as Diddy Kong starts to reach 
for his hat. A fully charged shot can deal around 17%, but it also takes about 
two seconds to get to that point.


Side B - Monkey Flip
--------------------
Diddy Kong will do a backflip in mid air as he cruises forward. If you hit an 
enemy, Diddy Kong will latch onto his face. Repeatedly press B to whack them 
in the head. If you press B while in midair, Diddy Kong will change positions 
and deliver a deadly dropkick. Try your best to stay away from edges, because 
if you use Monkey Flip off of an edge, you'll die.


Up B - Rocketbarrel Boost
-------------------------
This is a pretty good recovery move, but doesn't deal a lot of damage. Diddy 
Kong uses his barrel jetpack to rocket around. You can hold down B for extra 
range and speed, which is a lot better than simply hitting Up and B. If you 
get attacked during the move, the Rocketbarrels will explode and you will 
helplessly fall to the ground.


Down B - Banana Peel
--------------------
Diddy Kong pulls a banana peel out nowhere and plops it on the ground. These 
are just like normal banana peel items, but you cannot slip on them. This is a 
rare attack that can create an item out of thin air, so it can be useful, even 
if you want to throw it at someone as a ranged attack. They can pick up and 
use the banana peels as well. You can have two banana peels on the stage at 
one time. 


------------------------------------------------------------------------------
 Final Smash - Rocketbarrel Barrage
------------------------------------------------------------------------------

Diddy Kong will pull out his two peanut guns and also pull a jetpack out of
nowhere, you get to steer his jetpack (which can be quite difficult at times)
and shoot the peanuts at your enemies. If you fly thejetpack into them, they
take some damage and if you hit them with the peanut guns then they will take
some REAL damage and knockback. It's a lot easier to kill someone when there
are more people than just you and another because they'll be distracted by
each other.


------------------------------------------------------------------------------
 Strategy - Using Diddy Kong
------------------------------------------------------------------------------

I happen to like Diddy Kong. He is very fast, fairly strong, and can dodge and
turn around quickly. Like Wario, Diddy Kong has the unique ability of crawling 
on the ground. You can crawl in order to dodge projectiles or other attacks 
while still moving around. Diddy Kong is also a very high jumper and can cling 
to walls like the monkey that he is. Throw in some annoying long-range weapons 
and his dastardly banana peels, and Diddy Kong makes for a good fighter.


------------------------------------------------------------------------------
 Strategy - Fighting Diddy Kong
------------------------------------------------------------------------------

Diddy Kong will most likely have two banana peels on the stage at all time. 
Either use them against him or just toss them off of the stage; they can be 
quite the annoyance. Since Diddy is fast, you will have a hard time keeping 
him grounded or immobilizing him alltogether. Close the gap between yourself 
and Diddy and watch out for his quick Smash Attacks. Diddy Kong is a 
lightweight and can be knocked away easily. Also, always try to attack him 
when he uses his Rocketbarrel Boost attack to recover. Doing so will cause the 
contraption to explode and him to fall to his death.


==============================================================================
 3.23] LUCAS                                                            [0323]
==============================================================================

Lucas is the protagonist in Mother 3, a game released only in Japan. Since 
that is the only game he's been in, I don't really know anything about Lucas. 
It is clear that he has PSI powers similar to Ness, so the two are alike with 
their fighting style. Oh, and forget Ness's cap; Lucas has super slick, badass 
hair. Possibly the best video game character hair... EVER.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - PK Freeze
---------------------
PK Freeze is faster than PK Flash. It also has icy properties, as you can tell 
from the name: if an enemy is hit, they will be encased in a block of ice. 
Hold down B to power up the attack as the blue aura floats to the ground. Like 
PK Flash, the attack will be stopped if you are interrupted by an attack. It 
is similar to PK Flash other than the fact that it is quicker to use.


Side B - PK Fire
----------------
Lucas's PK Fire is a lot weaker than the one Ness uses, but it is much faster 
and has some other minor traits. When the fire hits the enemy, it explodes 
outwards instead of creating a flame pillar. PK Fire only deals 8%, but it's 
best used to catch enemies off guard and briefly stun them, allowing you to 
get in a greater attack. If used in the air, PK Fire travels straight ahead.


Up B - PK Thunder
-----------------
When used, Lucas shoots out a line of electricity with a giant spark at the 
tip. It certainly looks like... something... The attack doesn't look like much 
and only deals around 3% when you hit an enemy. However, you can control its 
flight pattern with the Control Stick. If you have the lightning hit yourself, 
you'll rocket in the direction you're hit from. It's like giving yourself a 
rocket boost.

PK Thunder is good for recoveries; have the ball lightning hit your behind for 
you to shoot forwards. Hitting an enemy in this state deals over 35% to them! 
Lucas's attack is slower than Ness's PK Thunder, but the lightning can travel 
through enemies instead of stopping once it comes in contact with a fighter.


Down B - PSI Magnet
-------------------
PSI Magnet is a special attack that lets you absorb projectiles to heal 
yourself! The blue aura surrounds the front of Lucas and any projectile attack 
that you're hit by in this state will have no negative effect on you. This is 
a great move to use against projectile users, like the Star Fox trio and their 
pesky blasters. Lucas's PSI Magnet will actually deal damage if you use it 
directly next to a fighter. A reader sent an email to fix an error we had
made- although it appears to only cover the front, it will protect the back as
well. Thanks to eltri0610.


------------------------------------------------------------------------------
 Final Smash - PK Starstorm
------------------------------------------------------------------------------

Basically you get to stand still and summon many giant stars to come flying
down onto the screen in a straight line, hopefully damaging or killing your
opponents. It only really works if you can hit someone early on because this
will bounce them around into others. If you get hit near the end you will be
completely fine because you won't be bounced anywhere. If this is used against
you, I wouldn't panic because running around wildly trying to escape will make
it worse, look above you and if you see something coming nearby move out of
the way.


------------------------------------------------------------------------------
 Strategy - Using Lucas
------------------------------------------------------------------------------

Lucas and Ness are very similar in terms of characteristics. They have some 
different attacks (mostly aerials and their Smash Attacks), but both are 
middleweights. Lucas is a bit more powerful and some of his Smash Attacks are 
downright nasty. He has nice long-range attacks, some crazy Special Attacks, 
and has an easier time KOing enemies than Ness. Another character that is 
basically average in every category. Not great, but not terrible either.


------------------------------------------------------------------------------
 Strategy - Fighting Lucas
------------------------------------------------------------------------------

Like Ness, Lucas is easy to Edge Guard. You can easily Meteor Smash him when 
he's using PK Thunder to recover. He is a middleweight and quite powerful. 
Another neat distinction is that Lucas has a long-range throw. He uses a snake 
to grab you from a distance, so that is another attack that is much different 
than Ness. Fighting Lucas up close is your best bet, but watch out for his 
(slow) Smash Attacks.


==============================================================================
 3.24] KING DEDEDE                                                      [0324]
==============================================================================

King Dedede is a bulky penguin that rules all of Dream Land. Sources call him 
greedy and obsessive, and they may be right. King Dedede is one that does 
whatever he wants to, regardless of the consequences. He's a bit of a rival 
towards Kirby and usually the main antagonist in the series. However, the two 
have teamed up to fight against a greater evil; Dedede isn't evil; he's just 
selfish. Rumor has it that King Dedede was originally intended to be a fighter 
in Super Smash Bros. Hmm.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Inhale
------------------
King Dedede can inhale enemies and objects just like Kirby, but he cannot 
swallow them or obtain their abilities. Press B to have King Dedede open his 
gaping maw, sucking in anything he can lay his eyes on. Once an enemy is 
inside his mouth, press B to spin them out, causing some damage. Like Kirby 
and Wario, King Dedede can eat items using this technique.


Side B - Waddle Dee Throw
-------------------------
Waddle Dees are servants of King Dedede, and apparently they are very loyal to 
their master; they let him toss them around whenever he wishes. When tossed, a 
Waddle Dee will walk around aimlessly. If you hit someone, they will take 
minor damage. You can pick up Waddle Dees and throw them again or even eat 
them (though you don't regain health if you ingest them). Only two Waddle Dees 
can be onscreen at ones; the ones present will disappear as you throw a third, 
allowing you to throw a constant stream of Waddle Dees.

Sometimes Waddle Doos and Gordos will appear instead of a Waddle Dee. Waddle 
Doos are cyclops monsters that shoot electricity out of their single eye. 
Gordos are big monsters that resemble maces; black and covered in spines. They 
will deal around 26% if they connect. You cannot pick up Gordos. King Dedede 
can also throw capsules, but they are very rare.


Up B - Super Dedede Jump
------------------------
A signature move, King Dedede jumps in the air, then comes slamming down. 
Anyone caught in the impact will be dealt 15%. You can slightly move to the 
left or right as you jump with the Control Stick, allowing you to recover 
easily. If for any reason you wish to cancel the attack in midair, press Down. 
Dedede will fall to the ground defenseless. The only time I can think if you 
wish to cancel Super Dedede Jump is if you accidentally hop off of an edge. 
You actually cannot grab edges when you use the attack; the only way to do so 
is if you cancel out of the attack midway.


Down B - Jet Hammer
-------------------
King Dedede's hammer opens up, revealing a giant cannon thing in the center. 
This attack can be charged up and released, resulting in a giant swing. If you 
connect with the swing, the target will explode in a fiery mess. This is one 
of Dedede's most powerful attacks. A fully-charged Jet Hammer will deal 30% to 
an enemy! 

You need to pay attention when you charge up the attack; you will actually 
take 1% every second the attack is overheated. You can tell when the Jet 
Hammer overheats when King Dedede lowers his head and closes his eyes. You can 
still use the Jet Hammer when it overheats, but try to prevent it from 
overheating so you don't take any damage.


------------------------------------------------------------------------------
 Final Smash - Waddle Dee Army
------------------------------------------------------------------------------

Waddle Dee Army summons a large amount of Waddle Dees to fall from the sky,
damaging anyone that they touch. After that, they will run VERY QUICKLY back
and forth, damaging anyone caught in the middle. This move is very unlikely to
kill someone but will do quite a bit (70-90%, depending on how many things hit
you) of damage. If you can try to avoid it then you should, but be careful out
there.


------------------------------------------------------------------------------
 Strategy - Using King Dedede
------------------------------------------------------------------------------

Simply put: King Dedede is a powerhouse. This hulking behemoth is the most 
powerful fighter in the game. Nearly every single one of his attacks are 
overpowered and his Smash Attacks, while sluggish, are killer. Dedede's 
Forward Smash will deal 33% when fully charged and is capable of KOing an 
opponent at 50%! You will definitely have a very easy time KOing opponents 
with Dedede.

Of course, King Dedede's movements are slow on the ground, but he's actually 
quite capable in the air. He is a floater and can jump up to four times, 
giving him the edge in the air. To boot, he even has a great projectile attack 
in the Waddle Dee Toss. Also, while totally trivial, King Dedede's crouch is 
funny as hell. He doesn't duck like other characters; he kinda just lays on 
his side in a creepy/funny manner.


------------------------------------------------------------------------------
 Strategy - Fighting King Dedede
------------------------------------------------------------------------------

You definitely need to watch your back when fighting King Dedede. He is 
incredibly powerful, but very slow as well. A lot of his attacks have some 
serious lag, so he is pretty easy to dodge. Surprisingly, Dedede also is one 
of the lighter heavyweights. Bowser and Ganondorf come to mind as two guys 
that are heavier than King Dedede. He may be tough to KO, but not the hardest. 
If you are a fast character, you should be able to take care of King Dedede. 
Work him from afar, then overwhelm him with your speed while dodging his close-
range attacks.


==============================================================================
 3.25] OLIMAR                                                           [0325]
==============================================================================

Olimar is a captain that lands on a distant planet during a space travel. He 
encounter Pikmin on the planet and uses them in order to defeat enemies and do 
other wacky stuff. He actually commands the Pikmin as they are like his 
little, rainbow-colored servants. Olimar is a bit more reliant on the Pikmin 
in Brawl; he essentially cannot survive without the tiny creatures.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Pikmin Pluck
------------------------
Press B to have Olimar pull a Pikmin out of the ground. You can have up to six 
Pikmin at a time and the attack is performed very quickly. This is probably 
Olimar's most important attack because this is the only way to obtain Pikmin 
after they are killed and they form a line behind Olimar after being plucked. 
I'll describe the five types of Pikmin here:

Red - Fire-based. One of the stronger Pikmin in battle.
Yellow - Electric-based. Have a longer range and deal multiple hits.
Blue - Water-based. Moderate damage, can survive in water.
Purple - Very heavy and the biggest/strongest Pikmin.
White - Poison-based. They are the smallest and deal multiple hits.

Whenever you run out of Pikmin, always find a safe spot to use Pikmin Pluck. 
Olimar is virtually defenseless without any Pikmin at his side.


Side B - Pikmin Throw
---------------------
Olimar tosses a Pikmin forward. The first one in line (the one closest to 
Olimar) will be thrown. You can throw all six Pikmin if you wish, and they 
will come right back to you if they don't connect. If the Pikmin latch onto a 
target, they will attack for a few seconds before returning to their master. 
This is a very long-range attack and can be useful from a distance. If you 
toss a Pikmin off an edge, they will die (duh). Once a Pikmin is thrown, they 
will walk to the end of the line and the order will repeat again. 


Up B - Pikmin Chain
-------------------
Olimar throws the Pikmin in front of him as they form a chain. The more Pikmin 
you have, the longer the chain will be. You can deal damage to an enemy with 
Pikmin Chain, and the properties dealt to the target will be based on the 
Pikmin at the tip of the chain. This is Olimar's recovery and is treated as a 
Tether Recovery. It's most useful when you have all six Pikmin with you, and 
only having two or three isn't as useful since the chain will be shorter.


Down B - Pikmin Order
---------------------
The light on Olimar's helmet will emit a light around him and any Pikmin on 
the stage will return to Olimar. No matter where they or you are on the stage, 
the Pikmin will always return to you in a split second. Pikmin Order also 
changes the order of the Pikmin in your line. It basically allows the next 
color to go next, so you can use the move tactically if you want to attack 
with a certain color Pikmin.


------------------------------------------------------------------------------
 Final Smash - End of Day
------------------------------------------------------------------------------

Olimar will jump into a space ship and fly off into the air, which will stick
your enemy into the ground and take the camera focus away from the stage. At
the bottom you can see enemies attacking your opponent no doubt in a very
violent manner. After they go away, your ship will land on them, doing massive
knockback. The enemies that attack your opponent already do quite a bit of
damage so the ship landing on them is just an added bonus. If you don't land
the ship on them the opponent will be stunned anyway.


------------------------------------------------------------------------------
 Strategy - Using Olimar
------------------------------------------------------------------------------

Olimar is the strangest damn character in the entire game, and that's because 
he uses the Pikmin for almost every single one of his attacks. As a result, 
you should always have all six Pikmin with you. Not five, not one. Always have 
all six with you. Olimar users must use him strategically, because some Pikmin 
are more useful than others, so you'll have to use Pikmin Pluck or Pikmin 
Order a lot to get the ones that you desire. I would say that Olimar has the 
highest learning curve of any fighter in Brawl.


------------------------------------------------------------------------------
 Strategy - Fighting Olimar
------------------------------------------------------------------------------

Some of Olimar's attacks can be considered long-range depending on the number 
of Pikmin he has on the field. Pikmin Throw and Pikmin Chain can both cover a 
large ground, but Pikmin Chain extends upwards in a diagonal fashion and isn't 
as dangerous as the other. If you get covered in Pikmin, try rolling or even 
jumping in water if there is water present in the stage. Olimar is also a 
short character, so it may be difficult to target him with some attacks. 
Though, he is very tiny and easy to knock around.


==============================================================================
 3.26] NESS                                                             [0326]
==============================================================================

Ness is a young boy gifted with psychic powers and is the main star of the 
classic SNES title Earthbound. Meteor showers and magical fruit aside, Ness 
seems like your everyday local. He may look young, but this baseball bat-
toting kid is a real threat. Packed with, like I said, a baseball bat, he is 
capable of dealing massive punishment close up or from afar with his wicked 
PSI powers.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - PK Flash
--------------------
PK Flash is a very powerful attack, but it can be difficult to use in some 
situations. As you hold down B, a green spark will appear out of Ness. At any 
time you get let go of B to unleash an electrical shock, but the damage and 
size of the spark will increase the longer you hold down B. As the spark moves 
towards the ground, it'll get bigger. Once it hits the ground, it'll emit a 
giant electrical field, shocking anyone that's hit by it. However, the attack 
will cease if you are hit during the charge-up sequence (the spark will still 
be there, but it won't "go off").


Side B - PK Fire
----------------
Ness fires a small fireball that doesn't really look like much, but explodes 
into a pillar of flame if it comes in contact with someone. The after-affect 
of PK Fire is great when you actually hit someone, because the smoldering 
flames are great for trapping fighters and racking up damage. It has the 
capability of capturing more than one person in one attack. If used while 
airborne, the attack will travel below Ness in a diagonal line.


Up B - PK Thunder
-----------------
When used, Ness shoots out a line of electricity with a giant spark at the 
tip. It certainly looks like... something... The attack doesn't look like much 
and only deals around 3% when you hit an enemy. However, you can control its 
flight pattern with the Control Stick. If you have the lightning hit yourself, 
you'll rocket in the direction you're hit from. It's like giving yourself a 
rocket boost. PK Thunder is good for recoveries; have the ball lightning hit 
your behind for you to shoot forwards. Hitting an enemy in this state deals 
over 35% to them!


Down B - PSI Magnet
-------------------
PSI Magnet does not deal any damage, but you can actually absorb projectiles 
to heal yourself! The blue aura surrounds Ness's entire body and any 
projectile attack that you're hit by in this state will have no negative 
effect on you. This is a great move to use against projectile users, like the 
Star Fox trio and their pesky blasters.


------------------------------------------------------------------------------
 Final Smash - PK Starstorm
------------------------------------------------------------------------------

Basically you get to stand still and summon many giant stars to come flying
down onto the screen on a small angle, hopefully damaging or killing your
opponents. It only really works if you can hit someone early on because this
will bounce them around into others. If you get hit near the end you will be
completely fine because you won't be bounced anywhere. If this is used against
you, I wouldn't panic because running around wildly trying to escape will make
it worse, look above you and if you see something coming nearby move out of
the way.


------------------------------------------------------------------------------
 Strategy - Using Ness
------------------------------------------------------------------------------

Ness is known for having great long-range attacks and surprisingly powerful up 
close as well. He's considered an all-around character, but definitely has a 
high learning curve, even for something as simple as utilizing PK Thunder as a 
recovery attack. Overall, Ness has some great attacks; whether they are his 
Special Attacks, Smash Attacks, or aerials. However, he has a hard time 
getting the job done.
 

------------------------------------------------------------------------------
 Strategy - Fighting Ness
------------------------------------------------------------------------------

Ness is a lightweight (or maybe just a light middleweight), so he is pretty 
easy to knock around. His biggest flaw is that he's incredibly easy to Edge 
Guard. As he moves that little ball lightning around with PK Thunder, he's 
just basically waiting for you to Meteor Smash him to his death. Though, it 
can be difficult to rack up damage against him. Ness can attack from all over 
the place and even absorb your projectiles, so that's the hard part.


==============================================================================
 3.27] MARTH                                                            [0327]
==============================================================================

Marth, Prince(ss?) of Altea stands strong with his trusty Falchion Blade, as
he/she fights for his/her land. Betrayed by his/her friend while fighting in
another battle somewhere else, he/she finds his/her kingdom overrun and has
to take it back. Okay, I'm kidding about all the "his/her" stuff, we all know
that Marth is a girl!


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Shield Breaker
--------------------------
Only an idiot will ever get caught by this attack. If there is someone that
can fly that is recovering, you can use it to stop them however if you miss
you are most likely going to take a large hit. Fortunately the charge time is
rather low. The range looks longer than it actually is, so be careful when you
use it. Moseythepirate has told me that this technique works great as recovery,
if you are high enough use a fully charged one and you will fly horizontally
towards the stage quicker and can also use a Dolphin Slash immediately after
to recover!


Side B - Sword Dance
--------------------
When using this attack, you can change the direction after the first one to
swing the enemy in different directions. If you finish with a down, you will
do an extra hit and more damage. You have to press the buttons at the right
times to get the third and fourth hits. The best way to learn these times is
to go on training and experiment. Listen to his gasps, press the buttons when
he gasps. Try to remember these.

It is unwise to use this as a recovery move because this will actually slow
your fall without gaining you any distance, meaning you can fall off the stage
(Thank you to K. Falkner for that). However you CAN use this to fake people
out while recovering, as they may mistake it for a Dolphin Slash while under
pressure and start their edge guard early.


Up B - Dolphin Slash
--------------------
Marth will jump nearly vertically up into the air and slash anyone in his path
up with him. It's a rather weak move unless you hit them from the moment you use
the move. It also leaves you very open to attack, so try using the aerials to
get some hits instead. It's a fairly okay recovery move, but there are a few
characters that have better ones.

A user called Tha_Stunna reminded me to tell you that holding forward after you
start your attack will allow you to get more recovery distance.

A user named Uberredheadofdoom also sent me this:

He had gotten the final smash, and we were playing at Delfino Plaza. I had just
used Dolphin slash toward him, to try to escape Great Aether. He used Great
Aether a split second after I used Dolphin slash. I had not quite begun my
journey upwards, when he hit me with his upward sword slash, the one to bring
me upward. It was zoomed in, and a split second after he hit me
(he did connect), I flew upwards, as you do when you use Dolphin slash, and
hit him, throwing him backward, and ending his final smash with minimal harm
to me.

Animedragon0 also mentioned these two things to me:

His Up+B Dolphin Slash is also one of the fastest moves in
relevance to its frames to initiate, so it can be used to escape combos.
I've used it to escape even Falco's Death Chain Grab within the 2 to 3rd
grab. (Gamereaper also mentioned this to me).

There is some frame reset glitch where Marth's dolphin slash will cancel and
he will completely reset his frames in mid air, only works on an edge though.
I guess it looks similar to when you use fox/falco/wolf's > + B and they kind
of hit the edge but dont grab, and instead just fall. There is a specific
angle for this, and can be used to initiate a double dolphin slash, however
it has no tactical use, but looks cool.


Down B - Counter
----------------
Marth will stand still and hold his sword out. Anyone that attacks him during
about a one second period will suffer a counter attack that does the same
amount of damage back as damage dealt. This is a good move but you have to time
it properly. If someone is charging up a big move, it's a good idea to use this
beforehand because they will get the damage they tried to deal to you and MORE.
As an emergency you can use this to block a single projectile. If you miss the
counter, expect to be beat around though because you will be very vulernable.
It does 1.1x the damage of the attack that you are defending against.

I've had two emails about new things for Counter- first is the use of countering
against Final Smashes. If you can time it properly, then you can negate or even
hit back the enemy with more power than they hit you with. It DOES NOT work
against all characters, below is a list of characters that this can be used
against:

USE AGAINST:
Pikachu
Sonic
Link (must be timed PERFECTLY)
Toon Link (must be timed PERFECTLY)

DON'T USE AGAINST:
Ike
Peach
Luigi
Kirby
Snake
Zelda/Sheik
Samus/Zero Suit Samus
Mr. Game and Watch (You will block one hit, but not all)
Fox
Falco
Wolf
Bowser
Mario
Ice Climbers
King Dedede
Diddy Kong
Donkey Kong
Jigglypuff
Lucario
Pokemon Trainer

I will be testing all the characters to see who this works against and who it
doesn't. Thank you to Trunkssummit for bringing this to my attention. Also thank
you to yoshimitsukiller911 who told me even more characters you can counter
against.

The second email was about using counter to land safely from the air. Jay told
me that it's far easier just to use a Down + B than it is a Down + A, the only
issue is timing this attack properly because if you mistime it then you most
likely take a big hit. Be careful if the enemy jumps as well. Not only is this
useful for recovering, but you can take over a control point of a stage because
you will land in the exact spot they were in.

For specifics on timing the Counter perfectly against Link/Young Link, kamekio44
had this to say:

I figured out that if link uses his final smash while right next to Marth it is
possible to counter it. As long as Marth uses counter right before Link's
activates his final smash it negates it, Marth doesn't hit Link back but it
does stop the final smash from happening. I have tested it 5 times and it worked
every time, feel free to try it out yourself as long as the timing is right it
works (Marth has to be within the flash of light that Link produces when he
activates his final smash for it to work).

Another tip from PokenerdJ: Marth can be grabbed while he is using counter.

Another one from Dr. Pain 99: If Marth counters while a projectile is coming his
way, the projectile will not harm him. However if an explosive is coming his
way, the projectile may not hurt him, but the explosion sure will! Be sure to
shield or dodge explosives!

------------------------------------------------------------------------------
 Final Smash - Critical Hit
------------------------------------------------------------------------------


Marth's Final Smash is called "Critical Hit". It's instantly fatal to anyone it
hits. What Marth does is slide across the entire ground he's standing on (from
one end of a platform to the other, depending on the length). Any enemy in the
way will fly off the screen and a nice little health bar will appear showing
them losing health.

Try to avoid using it in the air because if you miss you will fly offscreen. If
you have proper training, it has been brought to my attention that you can
cancel the attack by pressing B again. However this timing has to be quite fast.
You can then use it in the air to get infinite range. Thank you to flamedtechno
for this advice. OmegaManZX also informed me that on big stages, you might not
make it all the way off because it has a set range, not just going until you hit
something in your path. Thanks Omega!

If you have a pratfall in your possession, throw it at the nearest on-ground
opponent. When they are trapped, use the Final Smash. Thanks to Iron_Heron of
MGF.

Lucas755 also sent me this:

I found that a good combo for pulling off Marth's final Smash is to catch
enemies when they're immobile.  You could try to jump in the air near them
and make them think you're going to use the Final Smash, or get close to them
as they're falling from their double-jump. Either way, force them into using
their Up Special, and unleash the Final Smash as they're about to hit the
ground, when they can't move.

An alternative method would be to get near to an enemy, do a short hop, and
use the Final Smash. It's helpful when countering people who like to
jump-dodge his Final Smash.

To dodge this final smash, decide whether this guy is good or bad with Marth.
If he isn't too bright, try to keep to the air and never been in a horizontal
line with Marth. He will probably try to use it too early after he is overly
excited.

If the Marth is skilled, keep your distance from him and when he uses it then
you should roll or sidestep (rolling works best) to dodge him. Thanks again to
flamedtechno.

If you are a Kirby, you can swallow the Marth with B to negate his final smash.
Thank you to yoshimitsukiller911 who brought this to my attention.

I also just read a neat idea in the Message Boards from AgostaNeverDies, if you
press the "UP TAUNT" when you have a Smash Ball, people will freak out because
they think you will use it, allowing you to take advantage of them if they
change their position or run away.

------------------------------------------------------------------------------
 Strategy - Using Marth
------------------------------------------------------------------------------

Marth is very fast, quite powerful and has the most deadly aerials in the
game. You will want to learn to do short hopped forward airs (two in a row)
and try to keep an opponent in front of you or above you. A good way to keep
opponent above is to grab them and throw them straight up because of how his
throw works. Spam counter often, but not so that it's extremely predictable
when you will use it.


------------------------------------------------------------------------------
 Strategy - Fighting Marth
------------------------------------------------------------------------------

Marth relys on his range, which is quite far due to his sword. His one
weakness, however is his priority. You always want to get below him because
his sword can simply attack forwards and upwards, but not so much down. If you
attack him, try to send up upwards because his only attack that can hit you
will be Counter (only if you attack) and the Down + A move, the Down + A move
is very slow and if it misses Marth is very vulernable because of the lag
time. Also, when recovering try to come up from below because Marth's spike
is very hard to hit properly and his sword can't attack down there.


==============================================================================
 3.28] LUIGI                                                            [0328]
==============================================================================

"The other one". Luigi is never known for his accomplishments (okay, I don't 
think he has many) aside from being Mario's goofy sidekick. The green plumber 
is always treated like crap and is reduced to the comic relief in most of the 
games he's starred in. Luigi may be cowardly and not as courageous as his 
older bro, but neither could survive without the other, and Luigi finally has 
a chance to show his true potential as a hero in this game. 


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------


Neutral B - Fireball
--------------------
Luigi shoots a slow-moving green fireball out of his hand. The biggest 
difference from Mario's fireballs is that Luigi's isn't affected by gravity: 
it always moves in a horizontal line. This can be extremely useful at times, 
yet it can be read easily by your opponent. Take it for what it's worth. 


Side B - Green Missle
---------------------
Luigi's primary recovery, the Green Missile can be charged up and let go for a 
giant outburst. When you let go of B, Luigi will rocket forward like a lawn 
dart. A fully charged Green Missile has the potential to KO an opponent at 
very low damage percentage, but ever so often the attack will detonate 
prematurely and Luigi will explode off. Missing a target or powering up too 
much can be life, costing, so Green Missile can be a risky attack to use.


Up B - Super Jump Punch
-----------------------
Super Jump Punch is weird. Unlike Mario's near identical attack, this move 
doesn't really do much at all. If you manage to use the attack when standing 
RIGHT next to the opponent (basically on top of them), they will explode in a 
burst of flames and get hit with around 25%. The attack is great for KOing 
fighters if you can actually get the timing and placement down. If not, you're 
in a world of hurt because Luigi cannot defend himself after using the attack. 
Super Jump Punch has some nice vertical range but virtually NO horizontal 
range, so only use it as a recovery when directly under the edge.


Down B - Luigi Cyclone
----------------------
This attack is somewhat useful. It's not the best attack Luigi has, but it 
isn't terrible. Luigi will spin around in a circle, possibly trapping enemies 
in his arm movements for repeated damage. Repeatedly tap B as you use the 
attack to gain some height. Luigi Cyclone can be used while airborne and it's 
good to target multiple foes at once. The final hit should knock them away, 
leaving you safe as you fall back to the ground.


------------------------------------------------------------------------------
 Final Smash - Negative Zone
------------------------------------------------------------------------------

Negative Zone will make a very large green bubble appear around you, and
anyone that gets stuck inside will take a steady increase in damage and will
basically be unable to control their own movements. They will get stunned,
irradically taunt and will fly many times further than they normal will if
hit. You can basically one hit kill someone if you smash attack them. This is
a great move for teams because you can take out two people very quickly, and
maybe even kill them again after they respawn if you work fast. A good
strategy to use this with is to activate it near an edge while the enemy is
falling, they will stop in midair and you get a guaranteed KO. Thanks to
James OBriens for this tip.


------------------------------------------------------------------------------
 Strategy - Using Luigi
------------------------------------------------------------------------------

The first of Luigi's characteristics that you should notice when playing as 
him is that he's incredibly floaty. Dating back to Super Mario Bros. 2, Luigi 
has always had an easy time staying in the air after jumping. This makes him 
rather slow at times, but a king at aerial attacks. He is great at comboing 
people in the air and helpful when recovering as well (or even Edge Guarding). 
Luigi also has the problem of KOing people. He can deal damage to fighters, 
but cannot always keep them off the stage.


------------------------------------------------------------------------------
 Strategy - Fighting Luigi
------------------------------------------------------------------------------

Luigi's only two projectile attacks are his fireballs and Green Missile. 
Fireballs are mad slow, and you should be able to spot him charging up Green 
Missile from a mile away, so those two attacks are easy to avoid or counter. 
Aside from that, keep up with Luigi and keep him grounded. He is a beast when 
in the air, so eliminate his strong points to win. Even his ground movements 
are slow, so a quicker character should deal with him no problem.


==============================================================================
 3.29] FALCO                                                            [0329]
==============================================================================

Cocky, arrogant, and sometimes thought of as a jerk, Falco is best known as a 
member of the Star Fox team, but left the group at one point as a result 
of "boredom". While some aren't a fan of his fiery emotions, Falco can back it 
up with his fantastic piloting skills and fancy footwork on the battlefield. 
Falco has his own characteristics differing from Fox that make him a real 
threat in Super Smash Bros. Brawl.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Blaster
-------------------
Falco's Blaster is right in the middle. It cannot be repeatedly spammed like 
Fox's dastardly thing, but it is a lot faster than Wolf's. It is fairly slow 
when compared to Fox's attack, which makes it more difficult to pepper in at 
random times. Still, a handy tool when used from afar.


Side B - Falco Phantasm
-----------------------
When used, Falco uses his speed to flash to the left or right, almost making 
it look like a teleportation. There is a delay at the beginning and end of the 
attack, so make sure you hit an enemy with it. Falco Phantasm is weak, but it 
is very good for knocking the target in the air. Great for halting a fighter 
in their tracks and capitalizing with an attack of your own. You cannot 
control Falco when the attack is being used, so memorize the distance traveled 
and make sure never to accidentally use Falco Phantasm right off of a ledge: 
you won't be able to recover.


Up B - Fire Bird
----------------
Falco will "charge up" at the start of the attack, then blasts off in a fiery 
path leading upwards. Fire Bird is fairly powerful as you can trap enemies 
inside the flame stream. If you manage to pull off a perfect connection, the 
target will sap up damage until the move ends. It is best used when under a 
fighter, but you can control the Fire Bird to move in any direction. It is 
difficult to pull off close by, since enemies can easily attack Falco as he 
charges up. Fire Bird travels a bit farther's than Fox's.


Down B - Reflector
------------------
Falco's Reflector is a hell of a lot different than Fox's. It still does the 
basic stuff, like reflecting projectiles back in the direction they came. When 
Falco uses the attack, he throws the Reflector in front of him. The attack can 
be used from a mid-distance (it doesn't go that far) and it comes right back 
to the sender like a quick boomerang. Due to the fact that the Reflector 
doesn't surround Falco like it does with Fox or Wolf, it'll take some time 
getting used to the attack. It can also hurt enemies if they're hit by it.


------------------------------------------------------------------------------
 Final Smash - Landmaster
------------------------------------------------------------------------------

Falco summons upon his trusty Landmaster for his Final Smash. You can control 
the Landmaster with the Control Stick and fire its cannon with B. You can also 
press Down to... DO A BARREL ROLL! Sorry, I had to. Press and hold Up to have 
the tank hover in the air. Any character that touches the treads or get hit 
when the tank is rolling will get hurt and flung aside. The cannon fire is 
slow, but two hits are usually enough to KO an opponent. If a player decides 
to try and hide by standing on top of the Landmaster (which they can do 
without getting hurt), hover to the top of the stage so they get KOed. Falco's 
Landmaster lasts a long time, so it's possible to KO an opponent twice.


------------------------------------------------------------------------------
 Strategy - Using Falco
------------------------------------------------------------------------------

Falco is a little bit different than Fox. His special attacks are similar 
(though a little tweaked), but he has different traits than Fox. Falco is a 
little slower than Fox, but boasts the best vertical leap in the game. This 
can be useful in battles for whatever reasons, but Falco can seriously jump 
really damn high. He is fairly strong, but not the best or worst. I would say 
that Falco is a pretty all-around character. 


------------------------------------------------------------------------------
 Strategy - Fighting Falco
------------------------------------------------------------------------------

Like the Star Fox gang, Falco loves to pester you from afar with his Blaster 
and Reflector. Since Falco is not as fast as his animal friend, you will have 
an easier time catching up to him. Just remember that Falco is stronger than 
Fox, so his attacks usually pack more of a punch and deliver bigger 
knockbacks. Like Fox, Falco is not that hard to KO, so make sure to Edge Guard 
(even though his recovery isn't all that great).


==============================================================================
 3.30] CAPTAIN FALCON                                                   [0330]
==============================================================================

Captain Falcon is the poster boy for the F-Zero series. The games feature 
futuristic racing, aliens, robots, and anything else you could expect from the 
future. I'm not sure if Captain Falcon is overly manly or the other way around 
(I'm talking to you, bronze nipple plates!). Either way, Captain Falcon is 
pretty badass. He may be best known for his cheesy one-liners and the strange 
habit of shouting out attacks as he uses them.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Falcon Punch
------------------------
Yeah, I gotta do it. FALCON PAWWWWNCH! Captain Falcon's Falcon Punch is a 
devastating attack capable of dealing around 30% if the attack connects. There 
is a one-second delay at the start of the attack so he can wind up, but it is 
capable of KOing opponents at very low damage. I used to use Captain Falcon 
all the time in Melee, and I spammed this attack to no end.

The key to using the Falcon Punch is timing. It is much more useful to use in 
midair than on the ground to add a sense of unpredictability. You can also 
turn around midway during the Falcon Punch. If you press the opposite 
direction just as you use the attack, Captain Falcon will turn around and face 
the other way as he attacks! Again, very useful and can easily be used to 
catch an enemy off guard.


Side B - Raptor Boost
---------------------
Captain Falcon dives forward, and if he manages to hit an opponent, he will 
uppercut them into the air. The attack only deals 7%, but it sends the target 
upwards. It can be good for juggling opponents in the air. If you use it while 
airborne, the attack will send the enemy straight to the ground. It can be 
used as a deadly Meteor Smash, but Raptor Boost should be used with extreme 
caution; if you miss, you will go forwards and fall off of the edge. Not good.


Up B - Falcon Dive
------------------
Captain Falcon jumps into the air for this attack. If he's lucky enough to hit 
a target, he'll grab them, do... something to their face, and jump back as the 
enemy explodes. Grabbing the enemy hurts them as does the explosion, so 
technically it's a two-hit move. Still, Falcon Dive isn't all that impressive 
(and how do you dive upwards?): the damage is mediocre at best and there is 
very little knockback. Hell, it even isn't all that special as a recovery 
move! Well, tough dookie, since Falcon Dive is Captain Falcon's only true 
recovery.


Down B - Falcon Kick
--------------------
Captain Falcon screams out "Falcon Kick!" in a manly fashion as he kicks. Who 
would have guessed. The diving kick has a long range and his leg is covered in 
flames, catching anyone it touches on fire. Falcon Kick is actually very fast, 
so it is good for a quick, medium-range attack. It is not recommended that you 
use Falcon Kick while in the air. If you do, Captain Falcon will kick down in 
a diagonal, but once he hits the ground, he stands there for a good second. 
You will be motionless the entire time, so that good, long second is an 
opening for an enemy attack.


------------------------------------------------------------------------------
 Final Smash - Blue Falcon
------------------------------------------------------------------------------

Basically, Falcon will have the Blue Falcon fly across the screen, hitting
anyone for a short range in front of him. If someone is struck, they get moved
to a track that is in a cinematic sequence that has Captain Falcon drive right
towards them and smack into them. They cannot escape it once inside and it
will do quite a bit of damage and knockback. Almost always they will get
killed unless launched from the far side of one stage to the other.


------------------------------------------------------------------------------
 Strategy - Using Captain Falcon
------------------------------------------------------------------------------

Captain Falcon is the second fastest fighter in the game (damn you Sonic!!), 
so his speed is a great asset in battle. A rare feature for fast characters, 
Captain Falcon is also surprisingly strong. Like, really strong. His Falcon 
Punch is deadly and he has some mean aerial attacks. Especially that "electric 
knee of death" attack (Forward Aerial). Combine that with his Meteor Smashes 
and his overly manly voice, and it is hard to disagree that Captain Falcon may 
just be one of the best characters in he game. Well, I think so at least.


------------------------------------------------------------------------------
 Strategy - Fighting Captain Falcon
------------------------------------------------------------------------------

It is hard to match Captain Falcon's speed, but you can be aware of his slow 
attacks. Many of his attacks have a little lag at the start or end, so you may 
have an easy time dodging some of his aerials or Smash Attacks. Captain Falcon 
also has pretty awful recovery due to his lame Falcon Dive attack, so Edge 
Guarding should be no problem in a situation like this. If you don't rely on 
Edge Guarding or Meteor Smashes, then KOing Captain Falcon can be tough. He 
can take quite a beating before hitting the bucket.


==============================================================================
 3.31] LUCARIO                                                          [0331]
==============================================================================

Lucario is one of the new Pokemon from the Diamond and Pearl era, and they 
(unjustly) replaced Mewtwo with him for Brawl. Lucario looks like a black and 
blue fox and has magical psychic powers and all that crazy stuff. He can use 
aura to his advantage, so many of Lucario's attacks involve some crazy voodoo 
magic or something. A very unique fighter if you ask me.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Aura Sphere
-----------------------
Like Samus's Charge Shot, Lucario will charge up an energy ball and looks just 
like Goku while doing it. Once the charge is complete, Lucario will shine and 
sparkle. You can stop charging midway to dodge and start up again, which can 
be very useful at times. When fired, the energy ball will travel forwards in a 
straight line. Even though it doesn't seem important, you can actually begin 
charging the Aura Sphere while in midair (unlike Samus). 


Side B - Force Palm
-------------------
Lucario shoots a blue aura out of his palms. Anyone hit by the attack up close 
results in them getting thrown by the Pokemon. If you use it from afar, the 
attack will simply singe the enemy and knock them on their butt. If you choose 
to use Force Palm as a long-range move, then it'll take a second to start up 
initially. If you use the attack up close, it will start immediately.


Up B - ExtremeSpeed
-------------------
Think of this attack as Pikachu's Quick Attack, but far worse. Lucario will 
zip in a direction of your choice (you can kinda move him with the Control 
Stick). The distance travelled isn't very good at all: horizontally or 
vertically. It is a real bummer, since Pikachu can move in two directions, but 
Lucario's recovery is severely limited here. ExtremeSpeed doesn't deal any 
damage either. 


Down B - Double Team
--------------------
Double Team is one of the few counterattacks in the game. Press Down and B 
just as someone is about to attack you; Lucario disappears in a flash, then 
appears behind the fighter and delivers a mean kick. Double Team isn't meant 
to deal massive damage to anyone, it's used to catch your opponent off guard 
and annoy the heck out of them.


------------------------------------------------------------------------------
 Final Smash - Aura Storm
------------------------------------------------------------------------------

Lucario will fly into the air and fire some giant attack wave beam down. It
deals about 30% damage to each person and if they are caught in it at the end
they will most likely fly away as they take quite a bit of damage. The best
thing about this move is that you can aim around sideways with the control
stick and target your choices specifically which makes it good for ganging up
on a certain player.


------------------------------------------------------------------------------
 Strategy - Using Lucario
------------------------------------------------------------------------------

Lucario is a very strange character. There is a strange characteristic of his: 
he actually deals MORE damage the HIGHER his damage percentage is. It's like 
you get rewarded for having the snot kicked out of you! This high risk, high 
reward system can be very useful, but take it for what it's worth. Lucario's 
aura-based attacks will deal more damage the more damaged Lucario is. Aside 
from that, Lucario is pretty all-around. He has a nice amount of long-range 
and close-range attacks, decent aerial attacks, and is kinda floaty. The only 
real downfall is that Lucario's recovery is mediocre at best.


------------------------------------------------------------------------------
 Strategy - Fighting Lucario
------------------------------------------------------------------------------

Be aware that Lucario will get stronger the more you hurt him. Devise your own 
strategies based on this, but you may want to eliminate him from the game 
early on with deceitful tactics such as Edge Guarding and Meteor Smashing. If 
you want to keep Lucario around and see what he's worth, attack up close and 
don't allow him to use Aura Sphere or Force Palm.


==============================================================================
 3.32] R.O.B.                                                           [0332]
==============================================================================

It's the Robotic Operating Buddy! I'd say that most of the Brawl players have 
never even heard of R.O.B. (not counting those who played Mario Kart DS). 
R.O.B. was actually a gaming accessory for the NES. Two games were released 
that required the use of R.O.B. as an accessory: Gyromite and Stack-Up (kinda 
like the relation between a light gun and Duck Hunt). Anyways, it seems like 
R.O.B. was included in Brawl as the "WTF Character" (like Mr. Game & Watch's 
inclusion in Melee). I'm not complaining, because he is a competant fighter.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Robo Beam
---------------------
A very good projectile attack, R.O.B. will fire a thin laser beam out of his 
eyes. Unlike others, this attack cannot be spammed to no end. After using Robo 
Beam, you must let the attack recharge for several moments. If you stay still 
for a few seconds, R.O.B.'s arms will rise from his side out in front. When 
they are in front of his body again, the attack is fully charged. If you try 
using Robo Beam when R.O.B. hasn't charged up, the beam will fizzle out.


Side B - Arm Rotor
------------------
R.O.B. will spin his arms like a buzzsaw and attack anything directly in front 
of him. The attack takes a second to rev up, so it is definitely easy to 
counter. With that said, Arm Rotor has very little range. The only good thing 
about the attack is that you can adjust the angle of R.O.B.'s arms by pressing 
Up or Down. If you repeatedly tap B, the attack will last a little longer.


Up B - Robo Burner
------------------
One of the best (if not the best) recoveries in the game, R.O.B. will turn on 
his boosters and fly in the air. Hold down B to continue flying in the air. 
The "attack" lasts a very long time, but unlike other recoveries, Robo Burner 
does not damage opponents. Once the attack stops, you won't be able to use it 
again for around two seconds. Still, it has fantastic horizontal and vertical 
range. If you tap B over and over again, you can use the attack in spurts if 
you choose to attack in between flying.


Down B - Gyro
-------------
R.O.B. will charge up his signature gyro and fling it at an opponent. Once the 
attack is charged up, press Down B again to shoot it (you don't have to charge 
it in one full motion; you can stop or dodge while charging). The attack goes 
fast and in a straight line, dealing around 18%. If it his a fighter or 
object, the gyro can be used as an item. It can be treated like any other 
projectile weapon, so watch out if your opponent gets their hand on it. Only 
one gyro can be present on a stage at a time.


------------------------------------------------------------------------------
 Final Smash - Diffusion Beam
------------------------------------------------------------------------------

This Final Smash isn't very good for KOing an enemy, but it is fantastic at 
racking up damage. R.O.B. will fire a continuous laser out of his eyes. You 
can freely move and use attacks while the lasers are shooting out of his eyes. 
The large, spiral laser only deals 2% each hit, but sometimes R.O.B. will let 
out a quick burst which can deal 15%. It doesn't sound special, but if you 
trap a fighter in a corner, they're done.

You can use any of R.O.B.'s attacks aside from Robo Laser when the Final Smash 
is active, but it can be difficult since the Diffusion Beam pushes the enemy 
away from you. It's not the best Final Smash out there, but Diffusion Beam can 
certainly build up damage and lasts a long time.


------------------------------------------------------------------------------
 Strategy - Using R.O.B.
------------------------------------------------------------------------------

R.O.B. is heavy and pretty slow, but he has a wide variety of attacks. His 
long-range attacks, Robo Beam and Gyro, are both very powerful despite the 
need to charge them up. His aerial attacks are downright fantastic. His Down 
Aerial and Back Aerial all push R.O.B. in the opposite direction, which may or 
may not be useful. His Down Aerial is a great Meteor Smash and his Back 
Aerial, when combined with Robo Burner, is arguably the greatest recovery move
(s) in the game. The only way to really KO R.O.B. is to Meteor Smash him or 
knock him off of the screen (not the stage, the screen).


------------------------------------------------------------------------------
 Strategy - Fighting R.O.B.
------------------------------------------------------------------------------

Like stated above, R.O.B. has one of the best recoveries in the game. He is a 
heavyweight, so he's also very hard to launch. Rack up the damage with close-
range attacks (R.O.B. is a big target) and watch out for his two projectiles. 
A side note: if you try to use R.O.B.'s gyro as a weapon, wait for it to stop 
spinning. You'll take damage if you walk into a spinning gyro and won't be 
able to pick it up. The best advice is to stay up close to prevent him from 
using his long-range attacks.


==============================================================================
 3.33] MR. GAME & WATCH                                                 [0333]
==============================================================================

Quite possibly the most random character in the series, Mr. Game & Watch is 
nothing but a black stick figure from the Game & Watch series. He is a jack-of-
all-trades considering the line of games he comes from. Mr. Game & Watch was 
first included as a totally random character in Melee (somewhat like a "WTF 
Character"), but he has a solid fanbase (DomZ Ninja) and is a very resourceful 
character. Don't judge a book by its cover, yo.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Chef
----------------
Mr. Game & Watch whips out a frying pan and cooks us some food! The food that 
flies out of the pan can hurt people and stop them dead in their tracks. If 
you use the attack next to someone, Mr. Game & Watch will hurt them with the 
pan as well. Chef is kinda slow and the food doesn't travel in the air that 
fast, but it is Mr. Game & Watch's only ranged attack. I'd say Chef is a 
decent attack to use in order to keep a fighter at bay.


Side B - Judge
--------------
Mr. Game & Watch attacks the opponent with a hammer. He also holds up a sign 
with a number on it. The numbers range from one to nine, and each number has a 
different effect on the fighter:

1 - You take 12% as the familiar "Mr. Saturn bonk" radiates from the hammer.
2 - You deal a small amount of damage to the enemy.
3 - You attack the opponent just like you would with a Fan.
4 - You attack the opponent just like you would with a Beam Sword.
5 - You deal electric-based damage to the opponent.
6 - You deal fire-based damage to the opponent.
7 - You deal a moderate amount of damage as Food appears.
8 - You deal ice-based damage to your opponent.
9 - You attack the opponent just like you would with a Home-Run Bat.

As you can see, number nine is the best, because the attack is an instant KO. 
You have a one-in-nine chance that you'll get it, so use the attack and pray 
that the enemy goes flying!


Up B - Fire
-----------
A trampoline appears from under Mr. Game & Watch and he uses it to bounce high 
into the air. This attack deals very little damage, but has great vertical 
range and is a fantastic recovery. To boot, Mr. Game & Watch equips a 
parachute as he slowly floats downward. That added effect gives you more 
horizontal range and is key to a good recovery. Fire is also a fun attack in 
order to get away from a crowd of people, because the attack travels far.


Down B - Oil Panic
------------------
This attack is used to counter all projectile users. Mr. Game & Watch pulls 
out an oil drum and holds it in front of him. The oil drum can absorb some 
projectile attacks and store them. If you collect three attacks, press Down 
and B again to spill a tub of oil out of the drum. The oil will deal a load of 
damage on an enemy if you spill it on them. Only energy-based attacks can be 
absorbed by Oil Panic: Samus's Charge Shot, The Star Fox characters' Blasters, 
etc. Things like Link's arrows or bombs will not work.


------------------------------------------------------------------------------
 Final Smash - Octopus
------------------------------------------------------------------------------

This is very unexpected, Mr. Game & Watch will turn into a gigantic octopus
and you can fly around as it. The Body itself will do no damage but if you hit
enemies with the moving tentacles they will take about 16% damage and a fair
amount of knockback, but you'll have to hit them quite a few times as it takes
about 95% damage to KO someone. You cannot float around in thin air though,
only on solid ground so remember this as you drive off the edge.


------------------------------------------------------------------------------
 Strategy - Using Mr. Game & Watch
------------------------------------------------------------------------------

Mr. Game & Watch is totally random, and that is definitely an asset you can 
use against your opponents. His attacks come from a wide spectrum and are all 
unpredictable. You can go from skewering fighters with an oversized key to 
burning enemies with a torch. Use this to your advantage, because a lot of 
foes won't know what's coming next. Aside from that, most of his attacks are 
super strong. His Smash Attacks are very overpowered, such as his Forward 
Smash and Up Smash. Mr. Game & Watch also has good aerial game, because he has 
long jumps and strong aerial attacks. Fire is a good tool for Edge Guarding.


------------------------------------------------------------------------------
 Strategy - Fighting Mr. Game & Watch
------------------------------------------------------------------------------

Have a character with projectile attacks rip Mr. Game & Watch apart. His only 
ranged attack is Chef, which leaves much to be desired. Attack from a distance 
with any long-range attacks and keep Mr. Game & Watch grounded. Another easy 
way to get rid of Mr. Game & Watch is to beat him to a pulp unrelentlessly. 
Give him no breathing room and deliver your strongest attacks to him up close. 
He isn't the fastest character, and the fact that he's one of the lightest 
fighters in the game certainly works in your favor.


==============================================================================
 3.34] GANONDORF                                                        [0334]
==============================================================================

Ah yes, that evil guy from the Zelda series. People seem to get confused as to 
who he really is. Here's what I got: Ganondorf is the human form of Ganon. He 
is a Gerudo and the possessor of the Triforce of Power. That pretty much means 
that he's immortal and obnoxiously strong. Whenever needed, Ganondorf has the 
power to transform into his demon form, Ganon (like his Final Smash). I may 
sound really informative, but the only reason I know this is because I spent
an entire day reading the Zelda Wiki out of boredom. >____>


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Warlock Punch
-------------------------
By the looks of it, Ganondorf is still heavily based off of Captain Falcon. 
His Neutral B attack, Warlock Punch, is basically a purple Falcon Punch. It 
takes a tad longer to charge up, but deals more damage than the Falcon Punch 
(around 33% can be dealt with this attack). You can also turn around just as 
the attack starts by moving the Control Stick in the opposite direction. The 
best time to use Warlock Punch is when Ganondorf is in the air, falling to the 
ground. It's great for catching enemies off guard. 


Side B - Flame Choke
--------------------
Any similarities to Raptor Boost? Yes. Ganondorf slides forward. If he catches 
an enemy, he'll grab them by the throat and zap them with dark energy. Unlike 
Captain Falcon's attack, Flame Choke is a bit slower and sends enemies down 
once hit. If you use it while airborne, Ganondorf will take the victim and 
slam him to the ground. It can be used as a suicide tactic like Bowser's 
Flying Slame, but suicide is frowned upon, mmkay?


Up B - Dark Dive
----------------
Ganondorf spins around in the air in hopes of catching a fighter. If he does, 
he'll electrocute them and send them packing. This attack is not very strong 
and has little knockback. Also, make sure you hit someone when using Dark 
Dive. If not, you will be defenseless as you fall to the ground. Dark Dive 
should also be used as a recovery method. It's Ganondorf's only one, but the 
attack doesn't offer much vertical range at all. 


Down B - Wizard's Foot
----------------------
Ganondorf slides across the ground, foot outstretched. His sole is covered in 
dark energy, and hitting an opponent will deal around 12% and knock them 
backwards. Wizard's Foot is even faster than Ganondorf's run, which amuses me 
for some reason. Using Wizard's Foot in the air will cause Ganondorf to drop 
in a diagonal line. Like Falcon Kick, the attack has very bad lag once you hit 
the floor. Like, REALLY bad.


------------------------------------------------------------------------------
 Final Smash - Beast Ganon
------------------------------------------------------------------------------

This move is best used in very large, single tiered stages with a lot of enemy
characters that have nowhere to go. When they hit the ground, use the attack.
It will stomp the ground and stun them, making sure they can't escape and then
he will barrel across the stage, doing massive damage and knockback to anyone
that is caught in his way and most likely results in a KO. Beast Ganon is also
huge (remember Ganon from Twilight Princess?) and will hit enemies that are
low in the air as well because of his size.


------------------------------------------------------------------------------
 Strategy - Using Ganondorf
------------------------------------------------------------------------------

As much as I hate to admit it, Ganondorf is basically a slow, uber-powerful 
version of Captain Falcon. I know I haven't played him as much, but he seems 
to be one of the bigger clones in the game. If you thought Captain Falcon's 
Smash Attacks were slow, just wait and see this guy. Though, if you do manage 
to connect with a powerful attack, say bye-bye to your opponent. Ganondorf 
should be handled like most heavyweights: clunky, slow, and have a hard time 
jumping.


------------------------------------------------------------------------------
 Strategy - Fighting Ganondorf
------------------------------------------------------------------------------

Ganondorf should be treated like most heavyweights: clunky, slow, and have a 
hard time jumping. Attack him with long-range attacks or use your speed to 
your advantage. Ganondorf's only ranged attacks are his sluggish Flame Choke 
and Wizard's Foot, so they can be easily avoided. Pester him from afar with 
quick attacks and go in for the kill when you are ready; it'll take a while 
for Ganondorf to actually get knocked off the stage, but once it happens, his 
lame recovery will get the best of him.


==============================================================================
 3.35] JIGGLYPUFF                                                       [0335]
==============================================================================

The Balloon Pokemon, Jigglypuff kinda resembles Kirby in which they're both 
tiny pink balls. Jigglypuff has a little more going for her: she has giant 
blue eyes, big ears, and a fancy hairdo. (Yeah, I know Jigglypuff is a species 
of Pokemon, but I find it much easier to refer to it as a "her" because it is 
usually portrayed with feminine qualities). She's a lot tougher than she 
looks, so don't let that small frame trick you! Jiggly can turn into one mean 
gal if she is provoked enough!


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Rollout
-------------------
If you hold down B, Jigglypuff will spin around and around on her side. Once 
you let go, she will rocket forward (or control her movement with the Control 
Stick). Think of it as Sonic's Spin Dash, but not as sucky. It may not look 
like much, but Rollout has fantastic knockback and is a great recovery tool. 
Just don't fling yourself off the stage!


Side B - Pound
--------------
Jigglypuff gives a mean hook like a professional boxer, knocking anyone she 
hits straight into the air. It is fun to slug everyone and all, but this 
attack is primarily used as a method of recovery because Jigglypuff's Up B 
attack is not a recovery attack. Use it between hops to gain a lot of ground. 
While very good when used from a distance, Pound offers no vertical range 
whatsoever.


Up B - Sing
-----------
Jigglypuff puts her pipes to use as she sings a beautiful melody. Anyone 
caught in the field (represented by yellow rings) will be immediately put to 
sleep. A great move for crowd control, hop in the middle of a big battle and 
put everyone to sleep. While they're dozing, give them a free hit. It seems 
like the advanced players and computers manage to wake up before the attack 
ends, so in fact, the tides are turned in their favor. =/


Down B - Rest
-------------
While this attack may look utterly stupid and useless, it does have its 
purpose. Jigglypuff will fall asleep for several seconds and then wake up. If 
used just like Luigi's Super Jump Punch (stand basically on top of the enemy) 
and use it, they will get catapulted off in a heap of flames. Rest is a very 
risky move because it leaves you defenseless for a few seconds, but the impact 
is phenominal. A great move when used with Sing.


------------------------------------------------------------------------------
 Final Smash - Puff Up
------------------------------------------------------------------------------

Jigglypuff will expand, covering more ground than the Ice Climbers did, and
anyone who gets touched will get some damage. If they get hit at the very end
then they will get puffed away with more knockback that is sure to kill. If
you aren't centered in a stage when you use it there is likely a lot of places
your enemy can go around it so placement of this is VERY important to get
correctly.


------------------------------------------------------------------------------
 Strategy - Using Jigglypuff
------------------------------------------------------------------------------

Jigglypuff is actually very underrated and despite being toned down from 
Melee, is still an excellent fighter. First off, she is floaty. Probably the 
best floater in the game (which makes her deadly when Edge Guarding), and her 
five jumps and recovery moves allow for some great recovery tactics.

Jigglypuff has some powerful attacks as well, such as Rollout and Rest. The 
biggest problem is that she is arguably the lightest character in the game and 
the easiest to KO. In short, Jigglypuff is great while she lasts. Try the 
Sing/Rest combo to put foes to rest early (lame joke, I know) and using 
aerials.


------------------------------------------------------------------------------
 Strategy - Fighting Jigglypuff
------------------------------------------------------------------------------

The only decent ranged attack Jigglypuff has to offer is Rollout, which can be 
hard to master. Her air game is easily the best, so either attack from a 
distance with projectiles or you can be risky and fight her up close while 
staying on the ground. It won't take much damage to KO Jigglypuff, so find a 
good game plan and stick with it until she's around 100%. By then, it's over.


==============================================================================
 3.36] TOON LINK                                                        [0336]
==============================================================================

It's Toon Link! While many think of Toon Link as a cartoony version of Link, 
he's actually an entirely different person (correct me if I'm wrong, the Zelda 
timeline is as confusing as hell). He starred in Wind Waker and Phantom 
Hourglass, two games that featured the cel-shading style. He lived with his 
sister and grandmother on Outset Island before donning the classic green 
tunic. Toon Link still has the same qualities as the Link we know from Ocarina 
of Time and the other classic Zelda titles.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Hero's Bow
----------------------
Hold down B to charge this projectile attack up. The arrows go a lot farther 
when fully charged up, yet they never go as fast or as far as Link's attack. 
As a result, this Hero's Bow doesn't produce as good a result as Link's one. 
It still has its purposes as one of Toon Link's many projectile attacks, so it 
can come in handy when in a pickle. 


Side B - Boomerang
------------------
Unlike Link's Gale Boomerang, this cannot draw your opponents in. It only 
whacks people on the noggin, dealing minor damage to them. Like any boomerang, 
it comes back to you, which sometimes gets past a lot of people. They never 
realize until it hits them in the back of their head. If you fail to catch the 
boomerang once thrown, you will not be able to use it again for a few seconds. 


Up B - Spin Attack
------------------
Due to Toon Link having a shorter sword, the range for his Spin Attack isn't 
as great as Link's. Still, it is a useful attack that be charged up for extra 
damage. This version of the attack is a bit faster than Link's version and can 
trap opponents inside the whirling blade, dealing multiple damage to them in a 
short amount of time. It is also a very good recovery attack.


Down B - Bomb
-------------
Toon Link will pull out a bomb from his... I don't exactly know where he gets 
it from. The bomb is lit, so get rid of it rather quickly by tossing it 
anywhere -- preferably at your opponent. The bomb only deals a little amount, 
but it is very good at stunning enemies. Toon Link's version is better if only 
because it creates cartoony smoke after exploding. Beware, the bomb can be 
treated like any normal item, so enemies can pick it up and toss it right back 
at you!


------------------------------------------------------------------------------
 Final Smash - Triforce Slash
------------------------------------------------------------------------------

Toon Link's smash is the same as Link's however more enemies can be drawn in.
You still will only attack one enemy but the other enemies will take damage
from all the slashes. When used, Toon Link will execute a slash; this slash
must connect with a target in order for the Final Smash to be used. If someone
is in Link's line of sight (represented by a horizontal beam of light), the
attack will connect and they'll be barraged by a flurry of sword slashes
while encased in a large Triforce symbol. Triforce Slash has a very small
range, but try stunning foes with bombs or arrows to ensure you can hit them.


------------------------------------------------------------------------------
 Strategy - Using Toon Link
------------------------------------------------------------------------------

You wouldn't think it at first, but Toon Link is much different from Link in 
many small ways. Toon Link is a lot smaller than Link, which means he is 
faster, but lighter and easier to KO. He also has a shorter range than Link 
and is a tad weaker than the big guy. There are many other trivial 
differences, but Toon Link is a great character to use. He has plenty of 
projectile attacks, great recoveries, and fairly strong. His Smash Attacks are 
one clean swipe unlike Link's, which I find to be much more useful. You can 
also use Toon Link's Hookshot as a Tether Recovery.


------------------------------------------------------------------------------
 Strategy - Fighting Toon Link
------------------------------------------------------------------------------

Anyone that has trouble against Link will probably have a hard time with Toon 
Link as well. Since he is much quicker than Link, you may have a harder time 
catching or even keeping an eye on him. Since Toon Link is weaker than Link, 
attack him up close and watch out for his projectiles if he does get away. 
Toon Link is much easier to KO since he is a lightweight, so all you need are 
a few strong attacks and he'll be outta there.


==============================================================================
 3.37] WOLF                                                             [0337]
==============================================================================

Can't let you do that, Star Fox! Wolf (full name Wolf O'Donnell) is the leader
of Star Wolf: a team of mercenaries hired to Fox and his comrades. The two 
have a long history together stemming back to the days of Fox's father. 
Despite wanting Fox's head, Wolf has some characteristics similar to Bowser in 
which he teams up with the protagonists to fight against a greater evil. Wolf 
has gained a greater fanbase ever since being included as a playable character 
in Brawl.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Blaster
-------------------
Wolf has a blaster of his own, but it is much different than Fox and Falco's. 
The blaster is much slower than the other two and fires larger, more spaced-
out shots. Each hit does stun the target and deals more damage the Fox and 
Falco's blasters. Wolf's blaster has a wicked claw on the end, allowing you to 
damage an opponent if used up close. 


Side B - Wolf Flash
-------------------
Wolf Flash is a lot different than Fox and Falco's "illusion" moves. After a 
quick second of preparation, Wolf dashes in an upwards motion. Since the move 
doesn't travel in a straight line, it takes some getting used to. The attack 
is best used in the air and nowhere near an edge. Since Wolf moves in such a 
strange angle, it can be difficult to hit an opponent. If you manage to 
connect with a target at Wolf's peak, he will deliver a Meteor Smash after a 
bright flash.


Up B - Fire Wolf
----------------
Hm, there's really nothing fire-based about this attack. Wolf surrounds 
himself with a white aura and shoots into the air. This move is actually the 
fastest "Fire" move of the three Star Fox characters. When used, Wolf pummels 
the target with multiple hits, then sends 'em flying with a swift kick. Since 
there is virtually no delay at the start of the attack, this is one of Wolf's 
more useful attacks.


Down B - Reflector
------------------
When used, a red circle will appear around Wolf. Any projectile that hits the 
circle will be reflected right back in the direction it came. It can be used 
in the air and in the ground and is fantastic for knocking back almost any 
type of projectile. The Reflector can also be used to deal very minor damage 
when used next to an enemy. This move can be a real life-saver at times.


------------------------------------------------------------------------------
 Final Smash - Landmaster
------------------------------------------------------------------------------

Wolf summons upon his evil red Landmaster for his Final Smash. You can control 
the Landmaster with the Control Stick and fire its cannon with B. You can also 
press Down to... DO A BARREL ROLL! Sorry, I had to. Press and hold Up to have 
the tank hover in the air. Any character that touches the treads or get hit 
when the tank is rolling will get hurt and flung aside. The cannon fire is 
slow, but two hits are usually enough to KO an opponent. If a player decides 
to try and hide by standing on top of the Landmaster (which they can do 
without getting hurt), hover to the top of the stage so they get KOed. Wolf's 
Landmaster is the strongest of the three, and as a result, it last the least 
amount of time.


------------------------------------------------------------------------------
 Strategy - Using Wolf
------------------------------------------------------------------------------

Wolf is the strongest Star Fox character in the game, but he is the slowest as 
well. Despite being a heavyweight, Wolf is arguably the weakest one in the 
group (though he's the fastest). Some of his moves have drastically changed 
when compared to Fox or Falco. He cannot spam the Blaster like Fox can, and I 
find Wolf Flash to be downright useless in nearly any situation since it's 
hard to target someone from such an angle. His Smash Attacks are strong and 
his Dash Attack is great to start a juggle chain. Overall, Wolf has a nice 
balance of attacks, but his recovery is very poor.


------------------------------------------------------------------------------
 Strategy - Fighting Wolf
------------------------------------------------------------------------------

Whether or not you know how to use Wolf Flash, the computer does know. Since 
it is a Meteor Smash, you better watch out for it at all times. His Blaster, 
while powerful, leaves much to be desired due to its speed (or lack thereof). 
Try to pester him with projectile attacks and try to sneak him up close. Wolf 
is a tough opponent because he's very skilled up close. He has powerful Smash 
Attacks and deadly aerials. Remember that he isn't very durable compared to 
other heavyweights and has awful recovery.


==============================================================================
 3.38] SNAKE                                                            [0338]
==============================================================================

Haha, I still cannot believe he is in this game. Solid Snake was known as a 
member of FOXHOUND, a black ops unit. He's basically a badass spy, and I don't 
really want to delve into the history of Metal Gear Solid because it's far too 
confusing for my feeble mind and I'll most likely post incorrect information. 
All you need to know is that Snake is super badass and is voiced by the best 
voice actor ever. Oh, and he likes to hide in cardboard boxes. 


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Hand Grenade
------------------------
Snake pulls a grenade out of his pocket and pulls out the pin. As the grenade 
is waiting you explode, you can throw the grenade. You can control the force 
put behind the throw, leading to strong or weak throws. Press forward and B 
for a hard throw, or back and B for a weak throw. Of course, pressing B alone 
will be a medium-ranged throw. Make sure to toss it quickly, because the 
grenade can explode in Snake's hand and cause him damage. Hand grenades are 
useful because you can bounce them off of walls and even throw two at a time!


Side B - Remote Controlled Missle
---------------------------------
With his trusty NIKITA, Snake will fire a missile that he can control! You can 
move the missile around and control its direction. It moves very slow at first 
and eventually gains a little speed at the end before falling to the ground 
(make sure to hit someone before the missile stops moving). Make sure to use 
this from a distance, because Snake is totally defenseless as he holds the 
missile launcher in his hands. To cancel the attack, raise your shield and 
you'll gain control of Snake again.


Up B - Cypher
-------------
I don't know how, but Snake summons a Cypher to help pull him up. It has 
pretty good vertical range and you can kinda control the horizontal range when 
moving, but Snake will let go of the Cypher after a couple seconds. Make sure 
you reach the ledge in time before Snake involuntarily lets go. The attack 
doesn't do damage otherwise, but a rogue Cypher can hit enemies and hurt them.


Down B - C4
-----------
Snake plants a C4 in the ground and waits for an unsuspecting fool to step on 
it. After a while, the C4 charge will explode on its own, but you can press 
Down and B to detonate it early. You can set more than once C4 at a time and 
they are pretty powerful, so try to corner or pressure a fighter to freak them 
out even more. Don't walk over the C4 either, because you can set it off too!


------------------------------------------------------------------------------
 Final Smash - Grenade Launcher
------------------------------------------------------------------------------

Snake's Final Smash is unique, he jumps off of the screen and comes back on a
helicopter ladder in front of the screen, you get a grenade launcher and about
12 grenades to fire at your enemies. A giant target reticule appears that you
can aim, there is a slight lag time between firing the grenade and making it
explode, so it can be a little bit before it hits them and they have a chance
to dodge. If you hit them, they receive nice damage and nice knockback.

If you repetitively hit them (the grenades can explode in the air too) then
you can combo them off the stage with the grenades. Also, don't wait because
if you don't fire them off in about 25 seconds then you will lose the rest of
them. Also, you reload after six grenades so there's a short time for your
opponent's invincible shield to die after they respawn.


------------------------------------------------------------------------------
 Strategy - Using Snake
------------------------------------------------------------------------------

Snake is a very advanced fighter. In fact, I would say he has the highest 
learning curve of any of the characters in this game. Most of his attacks 
require the use of weapons, so you have to recognize how to utilize each 
weapon to be successful as a Snake player. All this gear holds Snake down, so 
he is somewhat sluggish and not a high jumper, but difficult to KO. His Smash 
Attacks also take some time to get used to, but his other A attacks are 
powerful and have good knockback (his CQC attacks). 


------------------------------------------------------------------------------
 Strategy - Fighting Snake
------------------------------------------------------------------------------

Even when fighting Snake, you have to read all of his attacks and figure out 
how to avoid each weapon. Snake's Down Smash is similar to C4 in which he 
plants landmines, so watch your step. Snake's projectile attacks and his 
powerful aerials make him a deadly Edge Guarder as well. Snake loves to play 
defensively with his use of tactical mines, so he is a pretty tough opponent 
to play as. Also you will have trouble KOing someone as sturdy as Snake.


==============================================================================
 3.39] SONIC                                                            [0339]
==============================================================================

A blue hedgehog that has a thing for chili cheese dogs (in the cartoon, if I
am not mistaken), Sonic is best known as Sega's mascot. He is the star of his
own video game series, and though he seems to be in a slump as of late, still
brings high-speed action. After all, he IS the fastest thing alive. Sonic is
usually too busy kicking the behind of Dr. Robotnik with his pals Tails and
Knuckles (and others), but he took time out to participate in some brawls.


------------------------------------------------------------------------------
 Special Attacks
------------------------------------------------------------------------------

Neutral B - Homing Attack
-------------------------
Sonic hops in the air and spins around before homing onto an opponent. The 
attack is pretty weak, but it adds a bit of unpredictability when faced 
against multiple opponents, because they won't know who you will home onto. 
You can actually use the Control Stick to move which direction Sonic flies 
during his Homing Attack.


Side B - Spin Dash
------------------
Charge up the attack by holding down B and get ready to rip across the stage 
as a giant ball of spines. Like in the classic Sonic games, you'll move very 
fast during the Spin Dash, and you can even jump during the attack and stay 
spinning. Try and confuse opponents by moving back and forth or jumping in the 
air while using the Spin Dash.


Up B - Spring Jump
------------------
A spring appears under Sonic and he uses it to bounce very high in the ground. 
There is virtuallly no horizontal range, but you jump to great heights after 
using the Spring Jump. The spring stays on the stage for a little while, so 
you (or your opponents) can use it as well. If you use the attack in midair, 
the spring can damage an enemy if it falls on top of them.


Down B - Spin Charge
--------------------
Yep, another spinning attack. Spin Charge is basically the exact same move as 
the Spin Dash, but you can charge it up by holding down B. Once you release, 
Sonic will spin forwards, hitting anyone in his path. The attack is a bit 
faster and stronger than Spin Dash, but you cannot use it in the air. Frankly, 
I think it's a rather lousy attack and it's dumb that Sonic has two nearly 
identical moves.


------------------------------------------------------------------------------
 Final Smash - Super Sonic
------------------------------------------------------------------------------

Sonic's Final Smash is very similar to Pikachu's except for the electricity.
He will turn gold and you can control him as he flies around the entire stage
at an incredibly fast speed. He'll do tremendous knockback and 18% to any
enemy that he touches. It's a bit easier to control however you will be unable
to go through the platforms that you can normally go through. This is a very
useable and good Final Smash.


------------------------------------------------------------------------------
 Strategy - Using Sonic
------------------------------------------------------------------------------

Yeah... I never use Sonic. I've always hated the character and his game 
series, so I think I have only used him once. I will tell you that that 
experience I had playing with Sonic was fast. Literally. Sonic is by FAR the 
fastest character in the game, sometimes even too fast for your own good. Get 
used to his speed and use it to your advantage when unleashing combos or 
juggling opponents in the air. Sonic doesn't really have any projectile or 
long-range attacks, but he makes up for it with speed. Really, speed is his 
game, plain and simple.


------------------------------------------------------------------------------
 Strategy - Fighting Sonic
------------------------------------------------------------------------------

You may have a hard time catching Sonic, especially if you're a lumbering 
heavyweight like Ganondorf. This guy is mad fast and strings together his 
attacks like it's all one fluid motion. Sonic rarely gives you breathing room, 
so your best bet is to try and match his speed if you are a fast character 
like Fox. If you're a heavyweight, all I can say is hope that you can catch 
Sonic off guard with a powerful attack. As for everyone else, play a defensive 
game and don't let Sonic control the fight.

______________________________________________________________________________

 4] THE BASICS                                                          [0400]
______________________________________________________________________________

==============================================================================
 4.1] GENERAL STRATEGIES                                                [0410]
==============================================================================

Damage
------
Unlike most fighting games, characters do not have a health bar. Instead, 
every player has a Damage Counter. Everyone's Damage Counter is at 0% at the 
start of a battle. Attacking a player will cause their Damage Counter to 
increase. The counter is cumulative, so it will continue to build up as long 
as you are being attacked. The higher the percentage is on your Damage 
Counter, the farther you will get sent by enemy attaacks.

A specific attack may not launch you far if you are at 10%, but that same move 
will send you flying if you are at 150%. The highest your Damage Counter can 
go is 999%. Each time you are killed, you'll respawn with your Damage Counter 
reset to 0%. Some specific items can cause your Damage Counter to lower, but 
we'll talk about that later.


Attacking
---------
Every character has a specific moveset, but they are all utilized the same 
way. Each fighter has Standard Attacks and Special Attacks, which are used 
with A and B respectively. The most basic attack is used by hitting A. You can 
repeatedly press A to string together a set of attacks. You can also press A 
while moving the Control Stick in a direction to use a different attack. Try 
pressing A while moving Up, Down, or Left/Right. Fighters can also use Running 
Attacks. These are self explanatory: hit A while running.

Your character can also attack in midair. While in the air, press A for a 
basic midair attack. Like on the ground, you can utilize several attacks while 
pressing on the Control Stick. Pressing Up and A while in the air is called an 
Up Aerial. Pressing Down and A is a Down Aerial. You also have Forward Aerial 
and Backwards Aerial attacks. For a Forward Aerial, press the direction you 
are facing and A. To use a Backward Aerial, press the opposite direction while
hitting A. It may sound strange, but this concept is very easy when in battle.

When next to an enemy, you can grab them to perform a grapple attack. There 
are several ways to grab a character depending on the control scheme you are 
using, but they are all very simple to use. Once you have grabbed a character, 
press any direction on the Control Stick to throw them. Every character has a 
special throw for the four directions: Left, Right, Up, and Down. Try them all 
out to see which one deals the most damage. You can also bypass an opponent's 
shield with your throw attacks. 

That's pretty much the basics of attacking. I go more in-depth with Special 
Attacks in the character bios, so check out Section 3 for more information on 
Special Attacks. I'll also explain more of the advanced attacking techniques 
in the next section, such as Smash Attacks and Meteor Smashes.


Defending and Dodging
---------------------
In order to protect yourself from enemy attacks, you will have to learn to 
defend. Using your shield is key to defending yourself from enemies. Your 
shield is a giant bubble that surrounds your character when used (check the 
Control Section to see how to use your shield). Your shield will not only 
protect yourself from attacks, but projectiles as well.

Every time you are attacked when your shield is up, it will shrink. If your 
shield shrinks to the point where it disappears, it'll break and you will be 
become dizzy. When dazed, you'll be vulnerable for several seconds until you 
can regain composure. Make sure to lower your shield every once and a while so 
it does not break on you.

Aside from using your shield, fighters can also avoid attacks by dodging. In 
order to dodge, raise your shield, then press Left or Right. Your character 
will move to the left or right (depending on what direction you pressed) and 
they will blink. While the character is blinking for that split second, any 
attack or projectile will go right past them, leaving you unscathed. You can 
use multiple dodges in quick succession to avoid enemies or items. 

You can also dodge while in midair. Since you cannot raise your shield while 
in the air, hitting the specific button will make you dodge instead of raising 
your shield. Since all you have to do is press one button to do a midair 
dodge, it's a lot faster and easier to dodge attacks while in the air. Dodging 
in Brawl is key to surving in some of the harder difficulties. It's a very 
basic, yet useful technique, so practice and learn to master it.


Recovering
----------
The main goal in defeating an opponent is to knock them off of the screen. 
There are many ways to do this. In most stages, there are four clear-cut ways 
to eliminate an opponent. If you hit an opponent so far that they fly off of 
the screen, they will explode and die. Once an opponents's Damage Counter is 
built up, use a strong attack to knock them off of the left or right side of 
the screen. Enemies can also fall off the stage and to the bottom of the 
screen, where they will also suffer the same fate. If a fighter is launched so 
high into the sky, they can also be killed by going off the top of the screen.

Knocking an opponent off of a stage is a good step to KOing them, but you must 
keep them off of the stage and get 'em off of the screen. Once you are knocked 
off of a stage, there is still hope of surviving. All characters have double 
jumps: you can jump in the air twice. Some character can float or jump more 
than twice, but not everyone. Good for them, right?

Almost every character has at least move known as a "recovery technique". 
These can be used as a means of attacking, but they are best used in order to 
return to the stage (they are almost always a character's Up B attack). If 
knocked off of a stage and still alive, use those two jumps. After the second 
jump, use your recovery technique in hopes of getting back to solid ground.

You can grab onto the ledges of most stages, so you do not have to actually 
land on solid ground to survive. If you fall against the ledge, you will 
automatically grab on. From there, pull yourself up onto the stage. We're 
alive! However, you won't be able to recover every time. Sometimes you may end 
up too far from the stage, even with your double jump and recovery technique. 
If that happens, kiss yourself goodbye. Timing the jumps and the recovery 
techniques does take some practice. Try out all means in order to save 
yourself from impending doom.


Using Items
-----------
Brawl features many different types of items. Most of them can be used in an 
offensive matter. Others can be used to protect yourself. Well, there are even 
some that don't do much at all. Items will randomly spawn onto the stage from 
midair. Once you see an item, pick it up with A. Some items are tossable, so 
press A again to throw it.

Of course, it's not all fun and games. Enemies can use items as well, so you 
will have to try and avoid them. Don't lose faith if an enemy grabs an item 
before you do. Consistently attacking an enemy can cause them to drop the item 
in their hand. For more info on all of the items, their uses, and how to 
defend yourself against them, check out Section 14.


Final Smash
-----------
Final Smashes are new to the Smash series. These are almost like fatalities in 
the Mortal Kombat series (that's how I like to think of them) since they are 
incredibly powerful moves specific to each character. Final Smashes can only 
be activated with a Smash Ball. When one appears, continuously attack the 
Smash Ball to obtain it (you will begin to glow like a rainbow).

Of course, everyone will go crazy in order to get that Smash Ball. You'll not 
only have to get the Smash Ball yourself, but also try to prevent others from 
getting it. Once you have obtained the Smash Ball, press B to activate your 
Final Smash. Your opponents can acually knock the Smash Ball right out of you 
if you get pummeled enough before using it. If that happens, it'll appear in 
the air again and you will have to try and get it again. Of course, you can 
attack an opponent if they have the Smash Ball in hopes that they drop it.

All characters have unique Final Smashes, so you will need to press B at 
certain areas or situations. Check Section 3 for detailed descriptions of each 
fighter's Final Smash so you know the right time and place to use it.


==============================================================================
 4.2] ADVANCED STRATEGIES                                               [0420]
==============================================================================

Smash Attacks
-------------
They aren't very advanced, so I'm not sure why I put Smash Attacks in this 
section. Smash Attacks are some of the strongest attacks in a character's 
moveset. They are used by holding down A and either Up, Down, or Left/Right. 
They can be charged up the longer you hold down the button input. Smash 
Attacks are much stronger than normal attacks, and they become even more 
powerful when fully charged. While charging up a Smash Attack, your character 
will stop and begin blinking. The attack will automatically be unleashed once 
it's fully charged.

All characters have Forward Smashes, Up Smashes, and Down Smashes. They are 
powerful, but charging up a Smash Attack leaves one open for an enemy assault. 
Smash Attacks are best used to catch an opponent off guard or if they cannot 
defend themselves. If you are using the Gamecube or Classic Controller, you 
can use the C-Stick or Right Analog Stick respectively to use uncharged Smash 
Attacks. They are weaker since they aren't charged up, but undeniably faster.


Tether Recovery
---------------
This is actually another form of recovery if normal means are possibly out of 
the question. You should know how to recover on normal occasions, but some 
characters can use specific attacks to latch onto a ledge from afar. For 
example, if you use Link's Clawshot or Samus's Grapple Beam near a ledge (but 
still significantly far away), the weapon can grab the ledge from a distance.

Only select characters can use a Tether Recovery, but they have such a special 
technique that allows them to recover in some situations where it wouldn't be 
possible otherwise. I'll state what characters have Tether Recoveries in the 
character bios (Section 3).


Meteor Smash
------------
A Meteor Smash is an attack, that when used against an opponent while they're 
in midair, will knock them downwards at a fast speed. Most fighters' Meteor 
Smashes are some form of their aerial attacks, so try them all out to see how 
your target is launched. In most occasions, a player's Down Aerial is usually 
a Meteor Smash. Also, Meteor Smashes are sometimes referred to as "spikes". 

Meteor Smashes can be useful for knocking an enemy down to the ground, but 
their main use is rather cheap (or strategic either way you look at it). When 
a player is knocked off of a stage and is recovering, pull off a Meteor Smash 
to send them downward. Since there is no ground below them, you're basically 
sending the target to their death. It can be very successful when pulled off, 
but it's trickier to do it right since the target will be moving. Master this 
technique and you will be ultimate annoying player.


Footstool Jump
--------------
Jump in the air, and try to land right on an opponent. Right as you land on 
their head, jump again and you'll use their noggin as a stepping stone. It 
doesn't sound useful, but the Footstool Jump can momentarily stun the enemy. 
This allows for you to execute a quick attack and possibly change the pace of 
a match. Of course, the opponents usually aren't dumb enough to let you step 
on their face. Trying a Footstool Jump leaves you open for attack, such as an 
Up Smash from the intended target.

Footstool Jumps can also be used in place of Meteor Smashes. As an opponent is 
trying to recover, properly execute a Footstool Jump to not only gain an extra 
boost, but to send your foe plummeting below. Like Meteor Smashes, pulling off 
a Footstool Jump in this situation can be tough since the fighter is moving.


Fast-Falling
------------
Sounds incredibly basic once you read the strategy, but Fast-Falling can be 
useful at times. In fact, you should always Fast-Fall in any situation. I 
never go without using it just because it is so simple and effective. When 
falling down to the ground, press Down on the Control Stick to fall faster. 
Yep, that's it. This neat little trick can be used to reach the ground faster 
or to avoid an enemy in the air with you.


Edge Guarding
-------------
Another "cheap" maneuver, Edge Guarding is basically when one stands on the 
edge of a stage to prevent an enemy from getting back on. You are basically a
watchdog waiting to strike as a recovering enemy tries to survive. After 
knocking an enemy off of the stage, wait towards the ledge until the fighter 
gets close to the ledge. Right before they latch on, execute a Smash Attack to 
keep them away once and for all. Of course, you will have to watch out for 
their recovery technique, which can possibly attack you. In this case, try and 
finish them off before they pull it off.

Make sure the attack you use on them is enough to seal the deal. If not, the 
opponent will be able to execute another double jump and recovery technique 
after getting hit. In short, make sure it's a powerful attack, or else you 
will basically save their life.

Another similar strategy is known as Edge Hogging. If you know that a 
recovering enemy will not be able to actually land on the ground, then just 
take the ledge away from them. Pull off a very short jump off of the edge of 
the stage. If close enough, you will grab onto the ledge yourself. Since only 
one player can hold onto a ledge at one time, the recovering enemy will 
angrily fall to their death as you hang onto the ledge for yourself. Only Edge 
Hog if you know that the opponent cannot go far enough to reach the ground.


Other Terms
-----------
There are a lot of special techniques that the casual player may not know
about in this game. This section will attempt to cover the majority of these
moves and how to perform them.


B-STICKING: B-Sticking is done if you change the controller scheme so the
C-stick is using special moves instead of smash attacks. If you run, jump and
hold the forward direction, but push the forward special move (sword dance) in
the backwards direction then you will attack, but be pushed back slightly
because of game physics, allowing for you to do a quick hit and then retreat.
You can also keep the sword dance going to land more hits. It can be useful
sometimes but a pain the other times. (For an example of how to perform this
in case you are confused, imagine this: Marth runs LEFT towards an opponent.
The control stick is held LEFT but the C-Stick is pressed RIGHT.)

DASH DANCING: This is similar to a dashing smash, instead of holding forwards,
keep tapping the control stick in one direction. At any point in the run you
can stop. You will continuously run forward but the dash animation will be
displayed repeatedly. This also means that if you tap forwards and press
forward on the C-Stick as well you can perform a smash attack quickly while
moving towards an enemy. This is VERY, VERY useful.

DASHING SMASH: This is very useful, if you run towards and enemy, let up on
the control stick and quickly press up on the C-Stick (or up and A smash
sttack) then you will slide a short distance and stab them upwards. Good for
killing high percent enemies and for starting combos. Can be shielded against
or dodged however so be careful.

SHIELD GRABBING: If you hold shield and press normal attack you will grab
out of a shield attack. Meaning you can quickly turn defense into offense
and protect if you get attacked.

SHORT HOP: If you press the jump button VERY quickly and a little lighter than
usual then Marth will do a smaller jump. If you move forward and do this jump,
you can do two aerial forward A attacks or a neutral attack. It is VERY useful
for combos, hits and other setups.

TECHING: Teching is an EXTREMELY useful technique. Basically, when you fly in
the air you have to land eventually, right? Well, if you land normally then
you will simply crash to the ground and take a bit to get back up. This time
can put you at the mercy of your opponent. However, if you press shield the
second you hit the ground then you will recover much faster. If you hold a
direction sideways and press roll then you will roll sideways, away from your
opponent. You can also tech when being hit into a wall by pressing the same
thing to stop your momentum of flying away.

______________________________________________________________________________

 5] SUBSPACE EMISSARY                                                   [0500]
______________________________________________________________________________

Subspace Emissary is your basic Adventure Mode in Brawl. No, it's nothing like 
the version in Melee. Subspace Emissary is like a full-blown game. It's like a 
game in a game. You will follow an intricate story while you play through a 
mode that can take up to ten hours to complete. You can play with a friend in 
co-op mode as well. 

This isn't like Classic or All-Star Mode where you can choose your own 
character to play all the way through. In Subspace Emissary, each level gives 
you at least one character to play as (usually two or more). Choose who you 
wish to play as for that level. You will have to choose more than one 
character in some levels. In this case, you play as the first character at the 
start, then revert to the second choice if killed. The lineup continues each 
time you die. The game basically forces you to try out nearly every character 
in the game, which I like. 

You'll also encounter enemies in the Subspace Emissary. Unlike fights in 
Brawl, enemies will have a health meter instead of a Damage Counter. Simply 
deplete their HP bar with attacks to kill them off. However, players still 
have a Damage Counter.

Subspace Emissary is also where you will be using those many, many stickers 
you have been collecting throughout the game. Stickers are almost like 
equipment of sorts found in RPGs. Each type will boost certain attributes, 
like "+5 Attack" and "+20 Fire-based attacks". Stuff like that.

Stickers can be attached to your character (represented by a trophy). You'll 
stick the stickers to the base of the trophy. Once the base is filled with 
stickers, you cannot put any more on. Also, once the stickers have been 
applied, you can't remove them. In short, use stickers wisely. Every time you 
get a Game Over, you will lose some of the stickers used.

 NOTE: The walkthrough is based on the Normal difficulty.


==============================================================================
 STAGE ONE
==============================================================================

 Playable Characters: Mario, Kirby, Peach, Zelda

After the opening cutscene, you'll be given a choice to play as either Mario 
or Kirby. You will face the other one in a standard, one-stock match. It's the 
first match in the game, so you know it'll be an easy one. Once the battle is 
complete, some Primids appear. Choose the order between Mario, Kirby, Peach, 
or Zelda. Since you can choose the order, you will start off as your first 
choice. If you die, your second choice will appear next. It's like that until 
all four characters are used. If your fourth choice is killed, then it's Game 
Over for you!

Primids are the weakest enemies in the game and don't really do much at all. 
You know, the occasional punch. Pathetic. Just two or three attacks are enough 
to kill a Primid. You will also fight Sword Primids and Boom Primids. Sword 
Primids are basically normal Primids that carry a Beam Sword. Needless to say, 
they will attack with it. Boom Primids carry boomerangs and toss them at you. 
Remember that boomerangs always come back to the sender.

There are 30 enemies in total; most of them are variations of Primids, but 
there are several Spaaks thrown in as well. Spaaks are giant floating clouds 
with big energy backpacks. When they get attacked, they'll turn black and fire 
lightning bolts everywhere. They are just as weak as Primids, so a few aerial 
attacks are all that's needed.

After the match, Petey Piranha drops in, captures Peach and Zelda, and knocks 
away Mario. Great, now it's just lil' ol' Kirby.


------------------------------------------------------------------------------
 BOSS: Petey Piranha
------------------------------------------------------------------------------

Once you have made a decision, it's now time to free that person. You must
target the cage of the person you wish to free. Zelda is on the left side
(Petey's right arm) and Peach is on the right side (Petey's left arm). Attack 
the cage of the person you want to free. I suggest using Kirby's Stone attack 
and his Down Aerial to consistently deal damage to the cage.

Both cages have a health meter on the top of the screen to show your progress. 
Aside from attacking one of the two cages, hitting Petey Piranha himself will 
cause significantly less damage to BOTH cages. Since you only have to worry 
about two of Petey Piranha's attacks during the fight, it is not that 
difficult. The battle will end once a cage has been broken.

------------------------------------------------------------------------------

After the battle, another cutscene will start, signifying the end of the 
level. Stage One was really easy, but don't get used to the difficulty. Things 
will start to become a lot tougher.

 - Kirby joined your team!
 - Peach/Zelda joined your team!


==============================================================================
 SKYWORLD
==============================================================================

 Playable Characters: Mario, Pit

Select either Mario or Pit at the start of the stage. The first section is a 
giant shaft, so fall all the way down to the bottom. Fall through the clouds 
until you reach a stone platform with a green Item Box. Break it open for an 
item and walk across the clouds to the left. Break the next Item Box up here 
and continue down to the bottom.

Once on the ground, walk forward and break the next Item Box. Go through the 
door by pressing Up. You'll drop onto a platform with some Primids. Defeat 
them all to make a pathway open up. Go across the stone path and defeat the 
two Spaaks ahead. There is an Orange Box (lol Microsoft) on a ledge above some 
clouds. Orange Boxes always contain rare trophies, so try and search high and 
low to find Orange Boxes. Jump up the clouds and break it open, then grab the 
trophy.

Take out the Primids and Boom Primids up ahead and jump onto the platform 
below the Jyk. Just avoid the enemy, break open the Item Box, and move on. You 
will encounter a Greap here. These large enemies have very deadly scythe arms, 
but they are slow and predictable. When you see it rock backwards, it's 
getting ready to fall down. Make sure you run behind when the Greap falls 
down, or you'll get launched back. Greaps can also spin around very quickly. 
Keep attacking the Greap's backside to win. Go through the door at the end.

You'll arrive in another free-falling area. Fall through the clouds and avoid 
the Glunders rolling around on the stone platforms. Fall down the narrow chute 
to reach a moving platform. It'll drop you off on a set of platforms patrolled 
by Jyks. You cannot kill Jyks, so just avoid them. Hop past the giant ferris 
wheel and deal with the Spaaks and Primids ahead.

Fall down to the bottom, where you'll reach a stone floor. However, parts of 
the floor will rise up and back down. The third rising platform is blocking a 
secret door. Wait for the platform to fall back down, then enter the door. You 
will find an Orange Box at the top of some clouds here. Exit the hidden room.

Continue to the right while taking out the Primids and Spaaks. You will find a 
Roturret. This turret can rotate 360-degrees (what clever names the developers 
have come up with) and fires bullets out of the two cannons on either side of 
its face. Try and stand right under the Roturret while attacking it. The enemy 
is not that durable. Use the zipper to launch yourself over to the next door. 
Proceed through said door to end the level.

 - Mario joined your team!
 - Pit joined your team!


==============================================================================
 SEA OF CLOUDS
==============================================================================

 Playable Characters: Kirby, Peach/Zelda

Remember, you can only use the princess that you saved, whether that was Peach 
or Zelda. The other one will not be present. After choosing your character, 
run across the back of the Halberd for an eventual cutscene where the team 
will fall off of the ship.

Now on the Sea of Clouds, go to the right and defeat the Boom Primid. Destroy 
the blocks ahead and take out more Primids. Avoid the Glunders as you traverse 
down the zig-zagging floors. You can find an Item Box in one of the rooms on 
the right. Once at the bottom, follow the path to the left and take out the 
Poppant. All this cowardly foe does is run away while tossing food out of its 
giant pair of pants. Weird...

You'll also find some flying Feyeshes here. They're relatively weak, unlike 
the next enemy ahead: the Towtow. This massive ram enemies can tackle and 
stomp on players, so watch out. Don't destroy the floating blocks here; 
instead use them as stepping stones. There is an alcove with a hidden door up 
above which is easily accessible with Kirby (but still reachable by Zelda or 
Peach). Go inside to find an Orange Box. Collect the contents and exit.

Continue to the left and kill the Feyeshes and Primids in your way. Destroy 
the blocks to find another area filled with zig-zagging platforms. Run down 
all of the platforms (you can find a Star Rod behind some blocks near the 
entrance) to reach the bottom. Take out the Poppant and jump across the three 
clouds to find a trio of Feyeshes. Move through the door at the end.

Looks like you are on ground level now. Defeat the Spaaks ahead and cross the 
clouds. These clouds will disappear and then reappear several seconds later. 
Jump across the gap and ignore the arrow telling you to fall down. If you drop 
off of the ledge just past the blinking arrow, you will land on a breakable 
platform with an Item Box. Break open the box (but not your support!) to get 
the item, then return to the hole.

Drop down the hole and defeat the Mites here. These little guys can be 
annoying, so either run away or destroy the purple portal that is spawning 
them all. Go through the cave while avoiding the falling boulders. Some of the 
tiny platforms here are crawling with Glunders, so watch your step. You can 
find another Item Box in the top left-hand corner of the cave. Grab the item 
inside and drop down to the bottom.

You'll have to fight a few Glunders alongside a portal spawning many Mites. 
Destroy the Glunders first, then concentrate on the portal. There are more 
boulders to the right, so avoid them as best as you can. They'll roll down the 
hill after you Indiana Jones style, so either outrun them or use the platforms 
and ladders along the way. Ignore the Feyeshes as well. 

A hole up ahead will finally stop the boulders. Jump over it and run to the 
right for a battle with a Greap. Always try to run behind him and attack his 
back. When he turns around to stab you, just roll to his back and attack 
again. Repeat this process until the Greap is KOed. The level will end once 
you have gone through the door behind where the Greap was.


==============================================================================
 THE JUNGLE
==============================================================================

 Playable Characters: Diddy Kong, Donkey Kong

What an awesome cutscene. I mean, DK is absolutely pulvarizing those Koopas. 
Anyways, at least we have some new characters to play as. At the start of the 
level, annihilate the Goombas and break open the Item Box. Take out more 
Goombas and some Koopas here. Like all Mario games, you can use Koopa shells 
for weapons. You know, just like the Green Shell item in the game.

Defeat more Koopas and Goombas up ahead and watch out for Paratroopas. Hop 
into the Launcher Barrel; it will automatically shoot you up to a high ledge. 
Destroy the Item Box and hop into the next Launcher Barrel. Shoot yourself to 
the second one and don't fire until you're aimed at the ground. If positioned 
correctly, you'll fire through a weak point in the ground and land next to an 
Orange Box. Hit the switch to the left to get out. 

Go through the tunnel and shoot through the long series of Launcher Barrels. 
Ahh, memories of Donkey Kong Country are flowing through my mind right now. 
Head through the door at the end.

You will find spheres connected to metal tracks here. I don't know what 
they're called, but I will aptly name then Rail Balls. When you hit a Rail 
Ball, it will quickly move across its track, killing any enemy or destroying 
any objects in its way. Use these to clear the area of enemies. When you reach 
a Rail Ball track that loops, hit the Rail Ball in the center of the loop to 
break the ground to the right of you. There is an Item Box directly below.

Move forward to reach a ladder. Use the Rail Ball to the left of the ladder to 
destroy part of the wall to the right. There's a trophy inside. Grab it, climb 
the ladder, then take out the Koopas. Jump up the platform and destroy the 
blocks with the Rail Ball to reveal a door floating in midair. Go inside to 
reach a secret room. Open the two Item Boxes and leave.

Once back here, hit the Rail Ball to the right to hit a switch. When hit, a 
platform will appear. Hop on and use the Rail Balls here to destroy any Koopa 
or Goomba that gets in your way. Of course, traditional attacks work here as 
well. Jump across and break the wall in front with the Rail Ball for a battle.

Some Hammer Bros. and Goombas will attack you here. A moving Rail Ball will 
float above and under the main platform here. Use this Rail Ball as many times 
as you need to defeat the enemies. If anyone ends up behind the Rail Ball, 
then you can pummel them yourself. :)

Things get a little annoying when Bullet Bills drop in. Use quick aerial moves 
to destroy them before they can blow up in your face. Once the path is opened, 
use the Launcher Barrel to shoot over a group of Paratroopas and into a door. 
Proceed through.

You will appear on a platform that slowly descends upwards. Along the way, 
enemies will drop in (literally). Goombas, Hammer Bros, Bullet Bills, you name 
it. Along the way, make sure to collect the trophy lying on the platform to 
the right. Go through the moving door at the top to the next area. Use the 
zipper in front to be shot into a giant hole. Avoid the Jyks as you fall down 
the hole. They are strategically lined up in order for you to get hit, so you 
may get zapped several times before hitting rock bottom.

As you fall, aim for the left side of the hole. There is a hidden door on the 
left that you should go through, since you can find an Orange Box inside. Once 
it's in your possession, return to the previous room and continue your free-
fall. A Giant Goomba will attack you at the bottom. Giant? He's about the same 
size as DK! After defeating him and his Goomba friends, a door will appear. 
Naturally, continue through.

Due to the cutscene following the level, DK won't be joining us. Stupid Bowser 
and his weird gun that turns people into trophies...

 - Diddy Kong joined your team!


==============================================================================
 THE PLAIN
==============================================================================

 Playable Characters: Mario, Pit

Run to the right and defeat the Borboras in your way. I hate these guys. They 
will shoot gusts of wind out of their mouth to push you away from them. Take 
out the enemies in your way until you come across to reach a large stone wall. 
Some Feyeshes and Tickens will drop down. Tickens are large robotic chickens 
whose attacks can pound you straight into the ground. They can take a lot of 
punishment before kicking the bucket.

Once the coast is clear, destroy the blocks in front of you. Defeat the 
Borboras and Ticken in front of you and enter the tunnel. A wall will rise 
from behind and move towards you. It will push you along the way, so make sure 
it doesn't push you right into a Jyk, or even worse: right into a hole. The 
wall will lower when you reach the end. Clear out the enemies and fall down 
the hole. Break the blocks in your way to reach the bottom.

Run down the hall and stop when you stop an opening above you. Some Boom 
Primids will be here, so defeat them first. Use Mario's wall jumping skillz or 
Pit's ability to fly (Up B) to reach a door at the top of this shaft. Go 
through to find some Item Boxes. Cool! Leave and drop down, then kill the 
Borboras next to the door.

In this next room, walk onto the moving stage. You'll have to defeat all of 
the enemies that appear as the ride takes you to your next destination. You 
have to fight Spaaks and some Primids, nothing too major. However, the ride 
will stop to reveal a group of Fire Primids. These guys can shoot fireballs at 
you, so they can be pretty nasty. The previous foes probably dropped weapons 
you can use. 

Afterwards, some Glunder, Primids, and Borborases. You'll also fight some Fire 
Primids and Spaaks once the platform lands. Yawn. KO every last one of them 
and run to the left to finish the level. That was a short one.


==============================================================================
 THE LAKE
==============================================================================

 Playable Characters: Diddy Kong, Fox

This level starts off with a cutscene and a boss battle. Neat!


------------------------------------------------------------------------------
 BOSS: Rayquaza
------------------------------------------------------------------------------

Rayquaza is a quick boss, but luckily we have two fast characters to match his 
speed. He has many attacks that you should really watch out for. His most 
basic is where he will spin around and whip anyone in the way with his giant 
tail. This attack is very quick and hard to avoid if fighting up close. 
Rayquaza will also bend down and stick his head up in the air. When you can 
hear electricity buzzing, get ready to jump over a giant ball of energy that 
will be sent across the screen horizontally.

If Rayquaza starts flying in the air, pacing back and forth, he is getting 
ready to dive into the ground. Avoid getting drilled in the process by this 
massive, lipstick-wearing dragon (looks like he wears lipstick, sue me). In a 
totally different attack, Rayquaza will burrow and repeatedly burst out of the 
ground. When you see a mound form on the ground, avoid that spot so he doesn't 
fly right into you.

Sometimes the dragon Pokemon will also fly offscreen, then appear on the left 
or right side. He'll then corcscrew across the screen. Rayquaza's final attack 
involves the Pokemon spinning in the air like a giant pinwheel. When he does 
this, a lightning bolt will strike the ground. This attack is very hard to 
dodge because it seems like the bolt of lightning is always homed in on your 
location.

Attacking Rayquaza is easy, but it will leave you open for some of his 
attacks. The best way to attack is up close, so get right next to Rayquaza and 
use various attacks (Smash Attacks work best). Fox should use his Up Smash and 
Fire Fox while Diddy can also use his Up Smash and his Down Smash.

When fighting right next to Rayquaza is your best bet, you'll be left open to 
his tail swipe and possibly his energy ball attack. Projectile attacks just 
aren't that good in this situation. If you are playing as Fox, you can use 
your Reflector to knock the energy balls back at Rayquaza. This boss battle is 
relatively easy, but you may get hurt a little bit.

------------------------------------------------------------------------------

Once the battle is complete, Diddy will drag Fox along for the adventure. This 
level is weird because you must go through various doors to reach mirrored 
areas. Each door has an arrow on them, so I'll refer to them as Up Doors and 
Down Doors. Figure that's an easy way to remember them.

Go through the Up Door ahead of you and break the blocks in front of you. 
Defeat the Goombas up the ramp and take out the Paratroopas and Hammer Bro. 
past it. Enter the Down Door under the ramp. Go to the right and avoid the 
Auroros. These thin birds will divebomb and stick themselves in the ground. 
Avoid getting impaled and use them as items when they are stuck in the ground.

Fall down the shaft while you avoid the Paratroopas. Kill the Hammer Bros. and 
enter the Up Door. You are trapped in a small darkened box. Attack the upper 
left corner of the box to set off a chain reaction, freeing yourself and 
brightening the area. Use the many wooden platforms here to reach a tall 
ladder. Quickly climb up before the Hammer Bros. on the sides can attack you.

Once at the top, kill the enemies, including a Giant Goomba, and proceed 
through the Down Door. Defeat the two Towtows in front of you and dodge the 
Auroroses above. Break the blocks to the right, KO the sleeping Towtow, and go 
through the (normal) door.

Walk to the right to find a Bucculus holed up in the ground. These incredibly 
annoying enemies will sap your enemy with a giant smooch, then try and run 
away. They always hide in the ground and pop up when you are nearby. Ignore 
the door up in the alcove; it leads to a room filled with fire. And fire is 
bad. Instead, run past the Up Door below and kill the Bucculusses ahead. Break 
open the Item Box at the dead end and return to the Up Door. Go through.

Now head up the identical ramp and stop at the dead end. Some Goombas and a 
Giant Goomba will materialize here. Kill them all for an explosive block to 
appear. Destroy it and continue back to the Down Door, in which you should now 
head through. Now proceed to the right to find a giant hole in the ceiling. 
Hm, that wasn't there before...

Hop up top to find a switch. Hit it. Now you can finlly go through the red 
door in the alcove. Trust me, the fire is gone. Once you head through, you'll 
fall through a big hole. Go through the Up Door on the left and you'll reach 
an identical room with a Towtow in it. Defeat the Towtow to make a red door 
appear.

In the next area, you will land on a raft moving down a steady river. Some 
Goombas and Koopas will drop down, so dispose of them. Collect the contents 
found in the Item Box not too far down the river. Next up is a platform 
containing some Hammer Bros. Use the Rail Ball to quickly defeat them all. 
Directly past them is a Jyk and a floating door. Go through the door to reach 
a secret room. Use the Rail Balls to open the way leading to an Item Box and 
an Orange Box. Leave once you have collected everything.

Okay, back on the raft. The next part can be tricky because you will have to 
avoid a fleet of Bullet Bills. Don't bother attacking them; just duck and jump 
over each one. An Orange Box is just floating in midair, so quickly break it 
open and snag the trophy. Two Giant Goombas will fall down together, so focus 
on one at a time. The raft will crash into a beach after the fight.

Soome Goombas and Koopas will greet you, so return the favor by kicking their 
asses. Destroy the Hammer Bros. over the gap and break open the Item Box in 
the hole just past the second Hammer Bro. Next, shoot through the barrel 
launcher to randomly twist and twirl in the air. I'm pretty sure that's like, 
defying the laws of gravity or something. You'll crash into a cave below.

You will fight Bowser here, except he is an odd shade of purple. Anyways, he's 
evil. This is a standard match against Bowser; he only has one life. He is 
slow, so use your two quick characters to blow him out of the water. Well, 
that's the end of the level. Turns out that it was just a clone, and the real 
Bowser shows up! However, Fox and Diddy retreat...

 - Fox joined your team!


==============================================================================
 THE RUINED ZOO
==============================================================================

 Playable Characters: Lucas, Ness, Pokemon Trainer

The opening cutscene makes this place look like something out of a horror
flick. Lucas will walk through the zoo, but is stopped by the Pig King Statue!
This thing cannot be destoyed, so all we can do is run! He is really slow, but
you will get launched if you touch the Pig King Statue. Simply run in front of
you and avoid all obstacles. Many crates will block your path, so you can
either destroy them or jump right over.

Ignore any enemy that gets in your way; avoid them and let the statue trample 
them. Leap over the wooden fences and run over the Buckots. They will turn 
their buckets over and let whatever the heck is inside drop on your head. 
Looks like coins, but also like lava. Who cares? Just run under them. Continue 
running past obstacles until you reach a building.

Unfortunately, the Pig King Statue can fit too. You must hit the switches to 
open the doors through the building. Hit the first one to open the door, then 
do the same with the second. The third switch is on the ceiling, so jump up 
and hit it. Jump over the Primids guarding the exit and jump over the crates. 
Hop onto the platforms in the water and watch and the statue falls in and 
sinks to the bottom. Haha!

But another one will drop down on the other side of the pool. Just how many of 
these things are there?! Run a little further for another cutscene. Ness will 
appear, but so will a boss. Oh, and LOL at Lucas being such a wuss.


------------------------------------------------------------------------------
 BOSS: Porky
------------------------------------------------------------------------------

On the subject of Porky, I always get confused by him. I know his name was 
Pokey in Earthbound, and it looks like the same person. The problem is that 
Smash Bros. DOJO!! refers to this boss as "Porky". I don't know if it's a typo
on their part or if Porky and Pokey are two totally different people. =/

Porky is actually in the cockpit of a giant spider robot, so you will have to 
deal with his "vehicle" in this boss battle. Despite the size, Porky is very 
quick. Each razor-sharp leg of his can deal damage if you're hit. When he 
scuttles along, either back up or jump over the robot. Porky's first attack is 
when he will rub his two back legs together to form a big orange orb. A laser 
beam will fire out of the orb, usually moving from the ground up.

He will use the same orange orb in a similar attack: Porky will float in the 
air and fire an electrical beam right below. You'll be safe if you avoid the 
spotlight under Porky. If the robot stops, then keep your distance. Porky will 
use one of his legs and repeatedly stab the air in front. If its one of his 
left legs, then either back up or jump to his right side and vice versa. 

When Porky releases little robotic version of himself, avoid them at all 
costs. You can run through them, but they'll ocasionally fall down and 
explode. Make sure they don't trip right next to you, or you'll go kaboom. He 
usually releases six exploding robots at a time. You can kill them if you'd 
like with little effort. Also try and roll when Porky jumps in the air. Make 
sure you aren't under when he comes crashing down: you'll get launched pretty 
far -- usually right off of the screen.

That should be all of Porky's attacks. Ness and Lucas both have long-range 
attacks, so stick to using them at first. PK Fire and PK Freeze work well for 
Lucas, as does his PK Thunder attack (I find it much easier to control than 
Ness's version). Ness should stick to PK Flash and PK Fire as well. Make sure 
to constantly jump over Porky when he runs across the stage in a hurry. Once 
Porky is down to less than half health left, rush in and use various aerial 
moves and Smash Attacks. 

------------------------------------------------------------------------------

Well, Ness is no more thanks to Wario. Ha, Wario is so badass. Lucas will meet 
up with Pokemon Trainer as they team together to fight evil. Pokemon Trainer 
only has Squirtle, so that is the only Pokemon you can use right now.

After character selection, take out the Primids ahead. Jump over the crates 
and defeat the Boom Primid and Auroroses. Hop over the spikes and climb the 
ladder to the top floor. From here, jump to the right onto a platform. Good 
way to avoid a big amount of enemies. 

Hop across the pool of water (I find it funny that Squirtle can't swim) and go 
up the ramp. A Floow will appear near the swinging platform. These guys can 
attack with sonic booms and constantly heal, so kill them quickly. Kill the 
group of Floows up ahead and continue to the right. Move from swinging 
platform to platform until you are stopped by some Primids. Attack the Boom 
Primid first, then clear the area of the others. Some Floows will appear here 
as well.

Now that the path has opened up again, move on to reach the entrance to a 
building. Press Up to go inside. Down the ramp is a door, so hit the switch on 
the ceiling to open it up. Hop onto the island to trigger a battle with many 
Bytans. They may look like Poke Balls, but every time a Bytan flashes, it will 
duplicate. Avoid having the Bytans multiply by quickly wiping them out. 

Once the pests have been eliminated, jump to the path on the right and avoid 
the Jyk. Kill the Borboras and climb the ladder. Destroy the Glunders and the 
portal that is spawning them. Also get rid of the Bytans here, then collect 
the Orange Box to the left of the ramp. Go back to where the portal was and 
use the platforms to reach the ledge above. Head through the door nearby.

Back outside again. I hate this place. Avoid the Boom Primid by springing up 
to the ledge on the right. Defeat the group of Tickens that confront you and 
jump over to a platform with a spring. Use it to reach the Fire Primid and 
kill him, then break the Item Box floating in the air. Use the item inside to 
help take care of the Floows down here. 

Use the spring on the right to reach a very high platform. This will trigger a
fight against soome Boom Primids, Fire Primids, and Tickens. Not too difficult
if you ask me. Once it's over, you'll have to jump across a large spike fence.
Have Squirtle use Waterfall or Lucas use PK Thunder to get over safely. Kill
the two Tickens on the other side and go down the path to end the level.

 - Lucas joined your team!
 - Pokemon Trainer joined your team!


==============================================================================
 THE BATTLEFIELD FORTRESS
==============================================================================

 Playable Characters: Ike, Marth, Meta Knight

You'll start off in an abandoned castle as Marth. Well... I guess it's not 
that abandoned after all. Defeat the Primids at the front gate and go through. 
Take down the Sword Primids and defeat the next pair down the hall. Continue 
down the staircases to reach another square room, where you'll be ambushed by 
Armights. These guys are pretty nasty and have a long range, but clear them 
out with your sword.

Take down the Borboras and walk past its remains. Defeat the Armight, climb 
the ladder, and use the key on the nearby gate. Avoid the Jyks while 
maneuvering towards the door. Go through. In this room, avoid the Jyks and 
collect the contents found inside the Orange Box and Item Box. Exit and drop 
down the ladder, then follow the tunnel to the left.

Take the bottom path and hit the switch when the Jyk passes. Doing so will 
open the gates. Collect the Item Box and defeat the Armights in the room. 
Enter the small area on the left and defeat the Sword Primids before entering 
the door.

You'll be dropped off in front of a large gate. However, the switch to lower 
it is on the other side. Just what are we going to do? Well, use Marth's 
Shield Breaker (Neutral B) to go through the gate and at the switch. Now that 
the gate is lowered, exit the castle and defeat the two revvin' Roaders in the 
barren wasteland. Defeat the other enemies up ahead and ignore the switch; 
hitting it will only drop more foes onto the ground. Continue defeating Spaaks 
and Roaders and head through the door at the end.

Marth will meet up with Meta Knight in the next cutscene. Choose your player 
and get ready for an ambush. You'll pretty much have to fight through several 
waves of enemies. There are Sword Primids, Scope Primids, Buckots, and plenty 
more. The final enemy is a Greap. The red counter at the top of the screen 
shows the remaining enemies left.

Run down the trail until you are stopped by some Primids. Defeat them all and 
walk forwards to encounter an Autolance. To defeat them, knock off their 
helmet to expose a blinking siren. Attack the siren to kill the Autolance. 
Pick up the Extra Life and the Maxim Tomatoes in the Item Box, then move
forward and fight the Primids and Autolance. The screen will be moving along 
the way, so watch out.

Take down the enemies as you slowly move forward. It's easy stuff here; just 
walk down the path while killing monsters. Yawn. Some Primids accompany a 
Greap down the road, so focus on the lil' guys first and then target the 
Greap. Another wave of enemies will stop you almost immediately later, so take 
care of 'em and jump onto the barricade. Yay, more enemies. Slay the Feyeshes, 
Armights, Autolances, and Sword Primids before going through the door on the 
other side.

Drop down the large hole right into a mine cart. Ride on down the track and 
jump out when you see the flashing "!" appear on the screen. Exit the room. 
Ride the next mine cart through some crates and jump out before it can crash 
into a spike wall. Open the Item Box/Orange Box and leave from where you came 
in. Kill the Primids and Buckots to proceed forward. 

Ride the next few mine carts while jumping over the designated areas. When 
the  cart crashes in a nearby wall, exit and go up the ramps. Drive the final 
mine cart to reach a door. Ditch it and go on through. Run forward for a scene.

Now Ike is on your team! Blow through all of the enemies in your way and open 
the Item Box as well. There are some Sword Primids and Feyeshes that block 
your path. You know what to do. Some Buckots appear afterwards, so kill them 
with some Aerial attacks.

Eventually, some Nagagogs run in. These annoying foes start off as tiny blue 
monsters. When given time, they turn yellow and grow to your height. If you 
still haven't killed them yet, the Nagagog will grow even bigger and turn red. 
Defeat them before they can tower over you. Once every last enemy is defeated, 
run to the right to finish the level.

I gotta say, this scene is pretty funny. I always feel bad for Luigi in games 
because he's made out to look like a total wuss. Anyways, Wario seems pretty 
content collecting all these trophies, but King Dedede steals his hovercraft 
and the trophies.

 - Ike joined your team!
 - Marth joined your team!
 - Meta Knight joined your team!


==============================================================================
 THE FOREST
==============================================================================

 Playable Characters: Link, Yoshi

So if Link just found the Master Sword, we must be in the Lost Woods, right? 
Or not, because Yoshi is snoozing on a nearby tree stump. What a weird world 
this must be where all Nintendo characters seemingly live with each other in 
harmony.

Anyways, as you start the level, defeat the various Primids in front of you. 
You'll get ambushed as you jump on a floating platform. Once the coast is 
clear, continue forward past a second floating platform. 

 NOTE: After completing the Subspace Emissary, return to this area in The
       Forest. There will be a door above the floating platform. Enter the
       door and defeat Toon Link inside to unlock him as a fighter.

Smash the Puppits ahead and hop over the trees. Break open the Item Box and 
fall inbetween the trees. Run through the hollow section of the tree on the 
left and enter the door. Open the Item Box/Orange Box and leave. Defeat the 
Boom Primids and Puppits as you cross the sea of trees. Break apart the next 
Item Box and defeat all the enemies stationed near the two floating platforms.
After they have been wiped out, go through the door at the end.

In this next section, watch out for Trowlons. They like to throw you on their 
back and carry you away to your death. Don't let it happen. Run to the right 
and spring your way up the side of the cliff. Use the spring to reach an Item 
Box and cross the vine platforms to eventually reach an area inhabited by 
Puppits and Tickens.

Jump onto the ground and break open the blocks to reveal another Item Box. Do 
the same with the next set of blocks to find an Orange Box. Defeat the Puppits 
and destroy the final clump of blocks to find a door.

Use the Rail Balls to dispose of the Feyeshes and Fire Primids in this next 
area. Use one of the Rail Balls to destroy a set of blocks and access an Item 
Box. Continue to the right and defeat the wave of Mites, then grab the next 
Item Box. Kill the Shellpod that guards the entrance to the nearby cave and 
head inside.

Defeat a second and third Shellpod, then hit the switch in the corner to 
reveal a series of platforms. Use them to reach the top and break open the 
ceiling with the Rail Ball. Carve open a path with the next Rail Ball (use a 
projectile attack from the other side of the hole) and spring up to a large 
platform. KO the Shellpod, Feyeshes, and Fire Primids, then run to the exit.

 - Link joined your team!
 - Yoshi joined your team!


==============================================================================
 THE RESEARCH FACILITY
==============================================================================

 Playable Characters: Zero Suit Samus, Pikachu

You will start the level as Zero Suit Samus. Yeah, you're without a suit. 
Break the boxes in your way and enter the door. Walk across the elevator and 
defeat the R.O.B. Sentry ahead. Ride the elevator up (just press Up while 
standing on it) and take down the R.O.B. Sentries up here. Collect the Orange 
Box on top of the stack of crates. Return to the elevator and ride it up to 
the next floor. Go inside the doorway at the end.

Once the scene ends, you'll be able to choose between Zero Suit Samus or 
Pikachu. Pick whomever you want to play as. Bowl through the line of R.O.B. 
Sentries in front of you and proceed to the next room. Kill the enemies and 
follow the arrow on the right. It leads you down a ladder towards another 
door. Follow it and go through the door.

After killing the R.O.B. Sentries and Roturrets in the room, continue to the 
right to reach an intersection. Use the zipper to boost to the corner of the 
room, where you'll find a key alongside some R.O.B. Sentries. Once you wipe 
them out, take the key and backtrack to the intersection. Now take the 
northern ramp and unlock the gate at the end.

At the next intersection, ignore the zipper and jump up the platforms. Run to 
the right, kill the Roturret, and leave the key there (for now). Ride the 
zipper to the right of the key. You will rocket across a gap to find another 
Orange Box. Break it open and take the trophy inside, then jump back across 
the big hole. Pick up the key and unlock the gate to the left with it. Now 
backtrack through the entire room and exit (just follow the arrows).

Ride the moving platforms in the center of the room and follow the arrow to 
the next door. Step onto the orange platform to have it start chugging along. 
As you cruise through the big room, avoid the Jyks and their patterned 
movements. Once the platform hits a wall at the end, some Glunders will 
appear. Avoid them until a red switch appears. Hit it to make a giant tunnel 
appear behind you. Cross through (again, avoid the Jyks) to the door. Return 
to the previous room.

Climb up the ladder at the top of the moving platforms and destroy the crates 
(and enemies) up here. Leave through the door on the left. This next tall room 
holds a lot of Bytans, so watch out for them. After they're disposed of, climb 
up the series of ladders. There are some dangerous R.O.B. Launchers in this 
room. Once at the top, collect the Item Box and exit.

Run to the right to encounter some giant Bytans! They aren't any different 
than their smaller counterparts, so kill them like you would with normal 
Bytans. As you go through the room, be careful of the green mines floating 
around. You can use a projectile attack from Pikachu or Zero Suit Samus to 
detonate them from afar. You will have to fight a group of Metal Primids along 
the way.

Once you make it through the wave of Metal Primids, move along. The purple 
platforms will lower when you put weight on them. There are usually mines
under the platforms, so quickly jump off after landing on the platform. After 
managing your way through, finish the level by going through the door at the 
end of the room. 

 - Zero Suit Samus joined your team!
 - Pikachu joined your team!


==============================================================================
 THE LAKE SHORE
==============================================================================

 Playable Characters: Kirby, Link, Mario, Pit, Yoshi

The start of this level is totally determined by your past actions. The 
princess that you saved will end up getting captured by Bowser. Looks like 
both of them are now prisoners. A group of small, purple Shadow Bugs corrupt 
the trophy and turn it into an evil member of the Subspace Army! Link and 
Yoshi do battle with the evil princess. I can't really say this battle is 
difficult, so defeat either Peach or Zelda to continue the level.

Mario and Pit will charge onto the scene, thinking that Link and Yoshi just 
defeated a sweet woman in combat. Great, now we have to fight them too! This 
is a two-on-two battle, so defeat one fighter, then doubleteam the second. 
King Dedede speeds along with his (well, Wario's) hovercraft just as Link 
notices the trophies on board. Just as the greedy king snags Mario and Pit, 
Kirby frees the two as Dedede gets away with the other trophies.

You have a lot of characters to choose from here. Bombeds are very common in 
this level. As you can see, their heads... are bombs. They will grab their 
bomb head and toss them around the stage (then magically grow new ones). 
Defeat the Bombeds and Mites and grab the Item Box to the right. Take down the 
Tickens that appear and step onto the rocky terrain.

Once you do, a large platform will rise from under you and fly up to the sky. 
Plenty of Bombeds will prevent you from enjoying the scenery, so clear them 
out until you reach the end of your trip. Once the Bombeds lose their bomb 
heads, they run around in a comical manner. Most of them run right off the 
edge of the flying platform. The final enemies are a Greap and two Spaaks. 
Take care of the two clouds before targeting the Greap.

The platform will start growing smaller and smaller as you move down to the 
ground. Stay in the center and avoid the onslaught of Bullet Bills that appear 
from nowhere. You will reach the ground just as the platform disappears. 
Follow the arrow's orders by running to the right and go through the door.

The screen will slowly move with you like the old-school Mario games. Run 
through the ruins and defeat the Bucculus that lies in wait. Jump over the 
walls and avoid the Jyks here. As you move through, the screen will start to 
scroll faster. Keep up with the screen to avoid dying. Eventually, the walls 
will start to move to the left. Make sure you don't get caught behind one or 
you will be swept offscreen.

Use the zipper at the end to rocket across the falling blocks and jump over 
the gaps. There are more moving walls here, so keep your balance and be quick 
at the same time. There is an Orange Box on the track here, so try and pick it 
up. At the end is the entrance to a cave. 

The gang sees Dedede's hovercraft parked in front of the cave entrance and 
they head inside. Drop down from the entrance of the cave to fight two new 
enemies: Shaydas. Shaydas are very large enemies equipped with sickles. Their 
weak point is the red orb in their chest. They're quick and powerful, so block 
and dodge a lot.

After defeating them, drop down the long hole right into a mine cart. Jump out 
when you see the "!" appear onscreen. Collect the Item Box in the small alcove 
and take down the enemies in front of you (just measly Feyeshes). Climb the 
tall shaft and jump towards the tunnel on the right. Before moving on, look up 
to see a ledge to the left. Double jump to reach it, so go down the path to 
find a door. Head inside to find an Item Boxes and Orange Box, then leave.

Return to the tunnel and start to make your way through. Giant pillars will 
rise and lower from the floors and ceilings; watch out for the red hot tips. A 
key lies at the end of the tunnel, but there are three locked gates in front 
of you. Choices, choices...

Use the key on the top gate: the other two gates lead to dead ends and 
enemies. KO the Shaydas along the way and destroy the blocks to reveal a path. 
Continue destroying the groups of blocks to eventually be stopped by another 
ambush. Some enemies will enter, thinking that they can actually put a stop to 
you. Prove them wrong. Go through the door after killing everyone. Break the 
Item Box and Orange Box, then exit the room.


==============================================================================
 THE PATH TO THE RUINS
==============================================================================

 Playable Characters: Lucas, Pokemon Trainer

Looks like we're going to take a little detour just so Pokemon Trainer can 
catch Charizard. Look, I know you "gotta catch 'em all!", but we are trying to 
save the world here. Some people...

Pick your character, then run down the path. Kill the big Shellpods and hop 
over the blocks. Avoid the group of Jyks and spike pits as you cross the 
blocks. When you reach the long platform, another fight will commence. You'll 
have to defeat Puppits and Shellpods in order to move on. Drop down the slope 
to have some Primids join you. Defeat them and break the blocks to reveal a 
tunnel. Smash open the Item Box and ride the elevator at the end.

Oh gosh, what the heck are those things?! These big totem pole monsters are 
called Gamygas. You have to destroy their base before you can target the head. 
They are big and very powerful, especially their laser beam attack. Kill the 
pair of Gamygas and continue to the right.

The next area features platforms and more holes. If you jump down the third 
hole, you will find a hidden door. Inside is a room filled to the brim with 
breakable blocks. Destroy the blocks to create a path leading to the four 
valuable items here. There are trophies, stickers, and even a CD inside here. 
Exit after collecting your prizes and continue across the holes.

The blocks with arrows on them clearly mean that they will fall once you step 
on them, so quickly run across them to reach the other side of the giant gap. 
Go to the right to reach a room filled with lava.

Cross the platforms as you hop over the fireballs that spit up from the lava. 
Defeat the Flame Primid at the entrance to the next tunnel. Flame jets are 
common here, so run through when the jets stop. There are switches here that 
stop the flame jets for an extended period of time, so run through the tunnel 
as you hit each switch to get through safely.

When you reach the end of the fiery room, fall down the shaft (trust me, the 
arrows know what is best for you). Walk forward to get ambushed by some lesser 
enemies. Once they are toast, enter the next section to find some Nagagos. 
Luckily, you can use the Rail Balls to make short work of them. After, jump 
onto the platform for a third ambush. Just some Primids and Glires/Glices.

After KOing everyone, head down the slope and jump onto the stone platforms. 
They will rise in the air, initiating another enemy ambush. Just some Armights 
and Glires. When the platform stops and the enemies cease, jump into the 
hallway and ride the elevator at the end. Enter the door at the end.

Dash down the empty road for another cutscene. Lucas and Pokemon Trainer spot
the entrance to the ruins, but they are stopped by Wario. Lucas finally grows
a pair and challenges Wario. Wario is not that tough, but he is surprisingly 
quick. Since he has no long-ranged attacks, try to keep him away from you. 
Nothing too problematic here.

Once the heroes beat Wario, he is reverted to a trophy (nooo!!!) and the duo 
agree to enter the ruins. Back at Dedede's pad, he polishes off his trophy 
collection and puts weird badges on them. I wonder what they are. Well, we 
don't have time to find out, because Bowser invades the place and Dedede gets 
knocked cold.


==============================================================================
 THE CAVE
==============================================================================

 Playable Characters: Kirby, Link, Mario, Pit, Yoshi

Once the fab five (err... >_>) crash into Dedede's castle, they find out that 
they're a little late. At the start of the level, walk a little bit. However, 
stop when you reach a hole in the ceiling. A massive boulder will drop down, 
so make sure it doesn't fall on your noggin. Move down the hill and run away 
from the crushing ceiling.

After defeating the Goombas up ahead, climb up the ladder to find yourself at 
another ambush. There are plenty of Goombas and Paratroopas to keep you 
company. Once the ambush ends, slide down the ladder on the right and proceed 
towards a big shaft. The ceiling will begin to close on you, so quickly drop 
down the platforms to the bottom of the shaft, where another shaft lies. This 
time, you have to climb up while the floor rises. Not too difficult.

A third shaft is in front of you, so dive down into the safety of the tunnel. 
There is an Orange Box at the bottom of the shaft, but it may be too difficult 
to get with the ceiling looming over you. KO the Goombas and ascend the ladder 
to another tunnel.

There are walls here that move to the left. They are too high to jump over, 
but each one has a hole cut out so you can move through. There is an Item Box 
in the center of the tunnel. Cross all of the moving walls to the opposite 
side, then destroy the enemies and enter the door. Woo, dangerous! Pick up the 
key in front of you, then avoid the flames and spike trap and unlock the gate 
leading to another door.

This next section of the cave is filled with poisonous fog. However, you can 
usually turn it off by hitting a nearby switch. Hit the switch to lower the 
fog in front of you, then climb up the platforms to the top. Some of the 
platforms are a little... unstable. Some enemies will attack you at the top. 
Get rid of them and start up the platforms to the left.

Lower the poisonous fog by hitting the switch on the left wall and continue to 
the top. Dodge the Bullet Bills as they come your way and you'll come to 
another switch. Hit it to lower the fog above you, then jump up to where it 
once was and run past. More fog up ahead, right under a ceiling that lowers. 
Hit the switch and quickly pass by.

The next switch is inside the poison fog, so run in and hit it to make the fog 
dissipate. Two Giant Goombas will appear, so defeat them before the fog appers 
again. If they aren't defeated in time, just hit the switch again. Move 
forward and jump across some platforms to reach a giant ferris wheel. Ride the 
platforms to the right side of the wheel, then hop onto a platform leading to 
the opposite end of the room.

Go through this next passage and watch out for rolling boulders from above. 
Use the alcoves in the ceiling to jump over them. Hit the switch at the top of 
the hill to reveal a door and go inside. Collect the Item Box and Orange Box, 
then return to the previous area. Take the path under the door and enter the 
yellow door. Another cutscene begins as the level ends.


==============================================================================
 THE RUINS
==============================================================================

 Playable Characters: Lucas, Pokemon Trainer

Get ready! Take the elevator to the basement and ride the mine cart... right 
into a wall. You'll be fine (aside from falling down a giant hole) as you 
crash into a pool of water. KO the Borboras and enter the room ahead. As you 
make your way inside, the entrance closes. Not good. Walls will rise and lower 
in this room, so go through without getting crushed. There is a trophy lying 
on a ledge that descends from the ceiling; it's shaped like a backwards "L".

Once you exit, avoid the spikes in the next room and head up the steps. There 
are more spike traps on each step, so either jump over them or run underneath. 
Run under the closing wall, Indiana Jones style (though you don't have a 
whip...) and break open the Item Box. Next, enter the square room in front of 
you. The room will begin to move across a large hole, so keep yourself 
occupied by killing Floows.

When the room moves towards the right side of the pit, exit into the hall 
before it rotates back to the other side. Next, follow the arrows down a pit. 
There are three switches down here; each lowers a section of the floor. Hit 
the switch on the right to lower the floor and reveal a door. As you fall, go 
through the door.

Another scrolling room. As the screen moves, jump over the flame jets and kill 
the Mites. Destroy the blocks in front and avoid the Jyks. You'll eventually 
reach a mine cart. There is an Orange Box near the mine cart, so break it open 
before hopping inside. Once in the cart, watch as it barrels down the track 
and jump as the "!" appears.

When you reach a platform with a Fire Primid on it, kill the monster and wait 
as the platform moves down. As it descends the pit, avoid the spiky crystals 
growing on the walls. It's a pretty long descent, but two Metal Primids appear 
at the halfway mark. There is a door on the left side of the hole, so quickly 
go inside to find an Item Box/Orange Box. Exit and fall down the hole.

 NOTE: After completing the Subspace Emissary, return to this area in The
       Ruins. There will be a door floating above the bottom of the pit. Enter
       the door and defeat Wolf inside to unlock him as a fighter.

Two giant Bytans drop down after you, so smash them and head to the right. 
Avoid the Glires along the way, for the tunnel you're moving through doesn't 
provide you with much room. Exit the tunnel into a large room to trigger a 
scene. Pokemon Trainer catches a helpless Ivysaur (trophy), so now you can use 
a new character!

As Ivysaur, jump onto the moving platform and kill the enemies that come your 
way. This platform takes a while to get to the other side, so you'll be 
fighting plenty of Armights and other thugs. The final obstacle are some 
Shaydas. They aren't too tough on their own, but the prescence of flame jets 
certainly don't help your cause.

Once the platform stops, get off and break open the Item Box for some health. 
Hit the switch ahead of you to open a gate. Go through and hit another switch, 
which opens the gate ahead of you and closes the one behind you. Be quick, 
because the gates will close on you. Activate the next switch and run through, 
then destroy the Bororas. There are two switches in front, so hit 'em both and 
run past the two gates.

There is a switch at the bottom of a series of platforms. Hit it, then climb 
the platforms to reach another open gate. Go through. Defeat the Bytans and 
hit the two switches, then run through the gate and down the platforms. Run to 
the right to reach a Roturret and three switches on the ground. Don't hit any 
of the switches, because doing so will make the floor disappear and send you 
to your death.

After killing the Roturret, go forward to find a sleeping Towtow. After 
killing him, a second one will appear alongside a pair of Shaydas. Dodge 
constantly and defeat the three enemies. Once the coast is clear, continue 
through the red door.

You will be tossed in a battle against Charizard. This Pokemon is powerful and 
can easily get away with his multiple jumps, so watch yourself when fighting 
him. Once you defeat Charizard, a cutscene starts where Pokemon Trainer 
catches him. The two run into a giant circular room as the cutscene comes to a 
close.


==============================================================================
 THE WILDS
==============================================================================

 Playable Characters: Ike, Marth, Meta Knight

A large vehicle resembling a motorcycle rides through the desert. Who knows 
what that thing possibly is. As the level begins, slice through the Primids 
and Buckots. Defeat the Gamyga that appears and follow the arrows as you drop 
into a canyon. Some Trowlons try to drag you to the top, so avoid them 
alltogether.

Once at the bottom, enter the cave and defeat the two Roaders. Break the Item 
Box and exit out the other side. As soon as you exit the cave, jump up to the 
ledge above you. Continue up the side of the wall to reach a door. Go inside 
to find an Item Box and an Orange Box, then leave. Drop back down and go 
forward. The sandstorm along with enemies makes it tough to proceed, but it's 
possible.

Break the blocks to find an Orange Box and move across the platform. Sets of 
floating mines will move around in a pattarn, so try and avoid them as best as 
possible. When you reach the wall, make your way up the platforms to the other 
side of the canyon. You can even use a Trowlon to make a quick ascent!

An Armank is waiting for you at the top. A strange green blob is tucked inside 
of the tank, so start attacking it once it's exposed. Eventually, a giant arm 
will pop out of the tank. Begin by attacking the arm; once it's destroyed, the 
green blob will come out of hiding again. Attack the blob to destroy the 
Armank. After, fall down to the right. After the long fall, speed across the 
falling platforms and enter the door.

Go forward and kill the Auroros and Towtow. Continue past the moving pillars 
and follow the arrow down some platforms. The screen will scroll again as 
boulders fall from above. To know when they are about to fall, pay attention 
to the pebbles and dust that appears from above. When you reach the bottom, a 
Big Primid and some smaller ones will attack. Defeat them and enter the tunnel.

Kill (or avoid) the Bombeds, then exit the tunnel by entering the Launcher 
Barrel. Navigate across the chasm using the Launcher Barrels to reach another 
tunnel. Enter the door at the end. Break the Item Box for a Heart Container 
and head through a second door for a cutscene. The three fighters encounter 
the strange motorcycle thing, which transforms into a menacing robot! 


------------------------------------------------------------------------------
 BOSS: Galleom
------------------------------------------------------------------------------

Galleom is HUGE and takes up a lot of room in the stage. He is also fast for a 
guy his size, so try and be on the defensive for a lot of this battle. His 
most obvious attack are probably his missile launcher. Galleom will shoot out 
big missiles, usually in groups of two, at your location. Dodge or simply run 
away from their explosions. Galleom also loves to jump around. He'll either 
make one big jump to the other side of the stage or take three short hops. If 
you're facing against the latter, try and jump over him or dodge his feet.

He also isn't shy to transform into his vehicle form. If Galleom transforms 
into the weird motorcycle, get ready to jump over as it speeds to the opposite 
side of the arena. Sometimes, Galleom will fire missiles after changing into 
the vehicle, so you definitely have to watch out for that as well.

Apparently Galleom is a fan of Luigi, because he adopts one of the green
plumber's taunts as an attack. Galleom will stand on his toes and stiffen up
 as he falls face first to the ground. Avoid the attack by standing on the
other side of the stage. I just find this attack to be downright hilarious. 

Pay attention to Galleom's arm movements for his other attacks. If he raises 
his arms above his head, then he is getting ready to slam them in the ground. 
It is very easy to spot and not too threatening. If he extends his arms to his 
side, then Galleom is getting ready to spin around like a ballerina. He does 
not move far during the attack.

Galleom has a second spin attack that is much more dangerous than the first. 
He will spin for a split second, then create a shockwave by pounding the 
ground. The best way to avoid the attack is to stay far away and jump over the 
shockwave. Galleom's attacks are quick and he doesn't pause long before 
performing each one (unlike other bosses).

The best way to fight Galleom is from a distance, but the three characters 
here don't have many projectile attacks. Ike is definitely a good choice to 
fight Galleom because he is a brute. You must practice your dodges in order to 
fight up close with Galleom, because you will be dodging every second here.
 
Basically any of Ike's attacks are best and Marth can use Shield Breaker and 
Smash Attacks. Meta Knight is a weak character overall, but you can use his 
speed to your advantage. Have Meta Knight use his quick Smash Attacks and 
aerials to fight Galleom and still have enough time to block or run away. I'd 
say that this is the hardest boss battle yet, but with enough practice and 
good timing, you will come out on top.

------------------------------------------------------------------------------

After winning the battle, Galleom acts all macho and ends up crashing through 
the floor into darkness. What a chump.


==============================================================================
 THE RUINED HALL
==============================================================================

 Playable Characters: Lucas, Pokemon Trainer

As the two look up, they see something falling from above. Hey look, it's 
Galleom. Now that's just some bad placement right there. The bot is still 
alive and kickin', so he challenges Lucas and Pokemon Trainer to a fight.


------------------------------------------------------------------------------
 BOSS: Galleom
------------------------------------------------------------------------------

Wow, deja vu much? Two minutes after defeating Galleom in a fight, you have to 
do battle with the evil transformer again. This fight is basically the same as 
the previous one. He still has all his old attacks, so look up to read about 
them. Galleom somehow learned one new attack during his fall. If he drags his 
fist into the ground, watch out. He'll then uppercut the air. If you're caught 
in the attack, you will be sent straight into the air. It is very powerful, so 
either air dodge or avoid him alltogether.

The stage is about the same size (maybe even a little bigger), but we are 
clearly using new characters to fight him. Lucas has some nice ranged attacks, 
so attack with PK Freeze or PK Fire. Hell, even propelling yourself into 
Galleom with PK Thunder works nicely. Lucas also has powerful Smash Attacks 
that can be utilized.

The best game plan when fighting Galleom is to select Pokemon Trainer and use 
Charizard. If you want an incredibly easy fight, walk up to Galleom and spam 
Rock Smash (Side B). This attack is insanely powerful and takes massive chunks 
out of Galleom's health. Plus, Charizard is a heavyweight and can take a lot 
of damage before getting launched with ease.

------------------------------------------------------------------------------

Once Galleom is humiliated a second time, he will grab Ness and Pokemon 
Trainer in a suicide dive. He activates a Subspace Bomb in his head and jumps 
in the air, but Lucas frees himself and Pokemon Trainer as Galleom explodes. 
Heh, idiot.


==============================================================================
 THE WILDS
==============================================================================

 Playable Characters: Kirby, Link, Mario, Pit, Yoshi

After a cutscene with the Ancient Minister, the level will begin. Use the Rail 
Balls to dispose of any enemy that you catch sight of. The stage scrolls, so 
be aware of your time. When you reach the moving Rail Ball, use it to break 
apart the blocks in your way. Now break the blocks below you and hop onto the 
moving platform. Some Feyeshes will ambush you, no biggie.

When you reach the end of the road, you'll be presented with three elevators. 
Ride the middle one and as it goes up, drop out of it immediately. Run 
underneath the spot where the elevator was to find a hidden door. Go inside to 
find a Rail Ball. Use it to create a path leading to both an Item Box and an 
Orange Box. Leave and break the blocks on the right to find a ladder leading 
back up to the elevators. Ride the one on the left to reach the top of the 
room.

There are some Puppits and Tickens here, but you can use the giant Rail Ball
to easily kill them. Jump over the gap and fight the Shellpod, then enter the
red door.

You will appear next to a white platform. Jump on to ride through a canyon. 
Jump down at the end of the ride and kill the Primids and Nagagog. Enter the 
trap-filled cave at the end. The spike traps will drop to the ground like 
Thwomps, so avoid them as you make your way through. This can be annoying due 
to the strong winds of the sandstorm.

Once you get out, you'll be ambushed by Scope Primids and a Greap. Always stay 
moving to avoid getting pushed into the spikes on the right by the wind. Once 
the ambush ends, continue along to a series of platforms. Ride them through a 
large chasm. As you enter the chasm from below, the walls will begin to close 
in on you. When the platform stops, jump up to avoid being crushed.

Take care of the Bytans by destroying the portal that they're coming out of. 
Break the blocks above you to reach the top. To the left is a hidden Orange 
Box and to the right is the main path. Defeat the Spaaks and run to the right 
(watch out for Roaders!) to finish the level. The heroes narrowly escape 
getting blasted into Subspace.


==============================================================================
 THE SWAMP
==============================================================================

 Playable Characters: Diddy Kong, Fox, Falco

Pick your character and walk to the right. There are plenty of Goombas and 
Koopas to fight here. When you reach the updraft, let it take you across the 
gap. Once you're on the other side, turn around and fall down the gap. There's 
a small alcove on the right side of the gap that holds an Orange Box. Open it 
and destroy the blocks to return to the surface.

Ride the wooden swings across the gaps. It's very simple here. You're either 
crossing gaps with swimgs or leaves. Once you reach the end of the line, go 
through the door. Defeat the Hammer Bro. and ride the platform across the 
hole. Next, use the series of ladders to cross the pit. Beware though, because 
there are lots of Bullet Bills that try and knock you off the ladders.

At one point, you can use a recovery move to reach an Item Box under a ledge. 
Continue across the ladders and ride the platform to the right. You'll get 
ambushed by Koopas, Floows, and Puppits. Avoid stepping on the zipper so you 
don't fly off the screen.

Once everyone is dead, climb up the platform as the screen scrolls up. Ride 
the platforms and climb the moving ladders until you reach a door to the left. 
Head inside to find an Item Box/Orange Box combo, then leave. Continue up the 
ladder and destroy the blocks blocking your path. Climb the stairs, break the 
blocks, and go inside the door.

Fox and Diddy are walking down a road that doesn't resemble any of the areas 
we were just in. Weird. Anyways, Diddy gets turned into a trophy by Bowser's 
weird arrow gun thing. Shadow Bugs turn Diddy's trophy into a giant, evil 
version of the simian. Just as he's about to smash it up, Falco appears and 
helps his comrade (and a revived Diddy Kong) fight a giant, evil Diddy.

Fighting the giant Diddy Kong is just like fighting a giant enemy in Classic 
Mode. They are big and take take a LOT of punishment. Like, expect to get him 
around 350% before being able to knock him around. The good news is that it's 
nearly impossible to miss him, so you can hit him with everything high 'n low.

After defeating the doppleganger, Diddy drags Falco along for the adventure... 
literally! As you start, enter the mine cart in front of you and jump out at 
the end of the track. Run through the stream as you defeat the Koopas and 
Paratroopas along the way. Ride the chain of zippers to another ambush point. 
You will be fighting a few Hammer Bros. here.

After the ambush, jump into the Launcher Barrel and rocket to the right. Go 
through the series of Launcher Barrels and avoid the Jyks in the way until you 
reach a door.

 NOTE: After completing the Subspace Emissary, return to this area in The
       Swamp. There will be a door above a platform just after the first
       Launcher Barrel. Enter the door and defeat Jigglypuff inside to unlock
       her as a fighter.

Once you go through the door, you'll be in an area filled with springs. Use 
them to cross the water and avoid enemies. Once you reach the fourth set of 
springs, jump on them to reach a platform containing an Orange Box. Follow the 
arrow up by springing onto the high ledge, then springing over the spikes. 
Next, drop down and break the blocks in the tunnel.

Run across the falling platforms and spring across the wooden stakes. Use the 
three sets of springs to get over the incredibly tall stakes and enter the 
door to the next section of the swamp.

Hop onto the moving platform as it takes you to the right. Bullet Bills and 
giant bramble stalks will come your way, so dodge them until you reach a 
platform filled with enemies. KO all of the Paratroopas and Goombas on this 
platform, then jump to the next one.

As you move to the right, giant bramble stalks will emerge from the water and 
destroy pieces of the platform. It is impossible to sense where or when 
they're coming, so hopefully you can cross it unscathed. Jump to the gray 
platform to have it to take you to dry land. The only thing that stands in 
your way to the level exit is a Giant Goomba, so take him down.

 - Falco joined your team!


==============================================================================
 THE RESEARCH FACILITY
==============================================================================

 Playable Characters: Zero Suit Samus, Pikachu, Samus

We're caught! If you remember all the way back when we first came here, the 
R.O.B. Squad found the intruders and are clearly pissed. Pick your fighter and 
smash through the R.O.B. Sentries ahead. Hit the switch to turn on the lights, 
then break the blocks and defeat some R.O.B. Blasters. Watch out for the 
Glices patrolling the area as well.

Hit the switch to illuminate the room and go to the right. Run between the red 
walls to find some platforms and another switch. Hit it to turn the lights on 
again. The walls will close and two Big Primids drop down from above. Kill 
them and wait for the lights to turn off and the walls to open.

Proceed to the right and hit the next switch. The configuration of the room 
will change, so go to the right and wait for the path to open once the lights 
dim again. Leap across the platforms and hit the switch here. You'll be 
attacked by some Primid variations and a Roader. Kill 'em all and descend the 
ladder. Instead of following the arrow, enter the room on the left. Open the 
Item Box and Orange Box, then leave. Follow the arrow into the room on the 
right.

You'll find some R.O.B. Sentries and R.O.B. Blasters in the hall. Defeat them 
and enter the next room for a scene. Zero Suit Samus finds her Power Suit! 
Finally. Before she can don the infamous suit, two Samus clones appear and 
stop the two. It's a two-on-two battle here, so no worries. Once both clones 
are defeated, you will be able to control good ol' Samus (I love how the game 
refers to them as two people or something).

Clear the room of R.O.B. Sentries and go to the right. Destroy the blocks on 
the floor to clear a path for yourself. You will reach an area filled with 
spikes. Spikes on the ceiling and on the floor! You will have to cross the 
area using moving platforms. You can stop the platforms by hitting the 
switches on their sides.

Use a long-range weapon to target the switch. Once you reach the end of the 
room, defeat the R.O.B. Launcher and R.O.B. Blasters and enter the next room. 
This next room is confusing. There are many platforms that move across the 
walls, so riding them can get annoying.

Ride the first one in front of you to reach a ledge. Run to the right and 
climb the ladder to a platform. Hit it to make two platforms appear. Ride the 
one right above you to reach an ambush point. Drop off and KO all the R.O.B. 
Squad members. Walk to the right to find another switch. Don't hit it; instead 
jump off of the edge and hug the left wall to land in a hall right below your 
previous location. Destroy the blocks (revealing a ladder leading to your 
previous location) and enter the door. Collect the Item Box/Orange Box, then 
leave.

Climb the ladder and hit the switch this time to make another platform appear. 
Ride it down, and before you reach the bottom of the screen (the platform 
takes you to your death), jump off to the platform on the left. It will move 
to the right and eventually go up. Before it takes you offscreen, hop onto the 
platform to the left.

This one will start to go down. Just as you pass another platform to the left, 
jump on it. See? Told you it was confusing. Ride this one to the right. As it 
passes a door, listen to the arrow and jump up to the door. Go inside to reach 
another room.

Alright, this spot has two teleporters you can take. Use the one above you, 
which takes you to a dead end and an Orange Box. Collect the contents inside 
and leave. Take the other teleporter. Defeat the enemies in this seemingly 
empty room to make two teleporters appear. Take the one on the right. Use the 
springs in this room to reach the very top. Along the way, you have to deal 
with members of the R.O.B. Squad. Take the lone teleporter to the next area.

Ride the moving platform to an island with another teleporter. Ignore it and 
continue riding the platform to the left side of the room. As a note, the 
teleporter here takes you to the first teleporter room (to be more specific, 
the "dead end with the Orange Box" room). Instead, take this teleporter to 
reach the top of the first room. Hit the switch here to lower a gate below, 
then backtrack to the previous room. 

Take the teleporter on the island to reach the dead end room from before. Take 
the teleporter to reach the first room. Go through the opened gate and enter 
the door for a gnarly cutscene. 


------------------------------------------------------------------------------
 BOSS: Ridley
------------------------------------------------------------------------------

Ah Ridley, one of my favorite video game villians of all time. Lucky for you, 
he is strangely easy. Like, the easiest boss next to Petey Piranha. Ridley is 
kinda like Master Hand in which he will spend all his time floating on one 
side of the stage before attacking. This gives you a lot of time to damage 
him. The Space Pirate does have a few attacks that you need to watch out for.

The first is a very simple attack: Ridley will scrape the ground as he changes 
sides. This isn't a main attack, but it can hurt you. The next attack is where 
Ridley will perform a backflip in midair. It has very little range and deals 
very little damage. Ridley also has an oldschool attack where he digs his 
sharp tail into the ground and drills along. If Ridley does this, try and roll 
between the tail becuase it's hard to jump over him.

Also similar to Master Hand, Ridley takes one of his attacks. If you see 
Ridley slam to the ground, that means he's getting ready to fly in the 
background. When he flies in the background, dodge as he flies towards the 
screen to avoid getting hit. If you get hit, your character will become dizzy. 
Ridley has another similar move. If he slams to the ground, he will jump and 
slam back down instead of flying into the background. Simply air dodge.

Ridley also flies horizontally across the stage. If he turns around and goes 
offscreen, that means he's getting ready to dash straight across the stage. 
Ridley's final attack doesn't hurt you, but he will create a gust of wind with 
his loud battle cry. Just don't let it push you off the edge.

Like I already said, Ridley is a very easy boss. While a few of his attacks go 
unwarned, he floats around doing nothing a lot, giving you plenty of time to 
attack him. Use aerials for Samus and Pikachu's Thunder to deal nice amounts 
of damage to Ridley. If you can reach him, Smash Attacks are always a good 
idea. You can take minor damage from Ridley's wings if attacking up close, but 
that plan is still the recommended option. It shouldn't take long to defeat 
the leader of the Space Pirates.

------------------------------------------------------------------------------

Once Ridley is defeated, he will crash to the ground in a fiery mess. Samus 
and Pikachu finally leave the Research Facility. 

 - Samus joined your team!


==============================================================================
 OUTSIDE THE ANCIENT RUINS
==============================================================================

 Playable Characters: Captain Falcon, Olimar, Diddy Kong, Donkey Kong

A large gathering of Pikmin are seemingly raving on top of a giant R.O.B. 
statue. Those crazy things. Oh wait, that's right: Olimar is only a few inches 
tall and that's just a normal robot. The R.O.B. wakes up and knocks all the 
Pikmin off. Before it can do any more damage, Captain Falcon shows up and 
unleashes a massive FALCON PAWWWNNCH on its metal ass, killing more helpless 
Pikmin in the process. I hate those lil' things...

After choosing your character, the level will begin in a dense area. Take out 
the R.O.B. Sentry up front and kill the R.O.B. Launcher on the steps. When you 
reach the thin bridge, press Down to drop through and enter the door here. As 
you fall down the shaft, land to the side of the middle and grab the trophy 
here. Exit the room and continue to the right.

Defeat the R.O.B. Blasters and the Gamyga that rises from the ground. Climb 
the ladder at the end to get ambushed by a Shellpod and some Auroroses. After, 
kill the various R.O.B. enemies in front of you. More foes to fight here, 
including another Gamyga. Enter the red door at the end of the road.

Captain Falcon and Olimar witness a band of heroes free an imprisoned Donkey 
Kong. They agree to help out the good cause. However, there are plenty of 
Primids to go around...

You will have to defeat a number of enemies before you can proceed, similar to 
the events in Stage One. Most of the enemies you have to fight on the cruiser 
are various forms of Primids, so they aren't too tough. You also have to fight 
Trowlons, Bombeds, and Shaydas here. The final three enemies are Metal 
Primids, so keep your guard up until you can vanquish all enemies. Once you 
do, the level will end. Hm, that was a short one.

 - Captain Falcon joined your team!
 - Donkey Kong joined your team!
 - Olimar joined your team!


==============================================================================
 THE GLACIAL PEAK
==============================================================================

 Playable Characters: Ice Climbers, Meta Knight, Lucario

Meta Knight views a battle between the Great Fox and the Battleship Halberd 
and decides to trek the mountain. However, a pair of fighters seem to be ahead 
of him. The Ice Climbers! Pick your fighter and begin. You can tell we're 
going to do a lot of climbing, considering we have to get to the mountain's 
peak. Defeat the Primids down at the base and climb the platforms. Defeat the 
Shellpod near the blue flag and continue up.

Climb up the ladders and grab the Item Box in the alcove before reaching the 
next blue flag. Watch out for the spike ceiling as you hammer through the 
Primids. Jump across the spike pits to reach a turquoise flag. Defeat the lone 
Ticken roaming around and ride the gold platforms. Beware of the Floows that 
lurk here.

When you reach a yellow flag, use the Launcher Barrels to well... launch 
further up the mountain. You will eventually get to a second yellow flag. Take 
out the two Tickens and go up the platforms. Eliminate the three Floows and 
enter the door at the top. We aren't at the top of the mountain just yet!

Jump onto the platform above you to start a comfy ride. Well, not that comfy. 
You will have to dodge ice crystals forming on the walls and battle enemies. 
When the platform stops moving, hop onto the ledge to the right. You will have 
to use ice formations to climb the mountain. The ice blocks will move in and 
out of the walls, so be quick with your jumps. Break the Item Box along the 
way and continue up the mountain to reach a door at the top.

Use the Launcher Barrel above to rocket in the air. Aim to the right to find a 
group of blocks concealing a door. Break the blocks and enter the door to 
obtain an Item Box/Orange Box combo. Exit the room, then jump to the ladder on 
the left. Climb it to reach not only a yellow flag, but a plethora of ladders!

Use the ladders on your ascent while you avoid (or kill) the Glires patrolling 
the platforms along the way. When you reach the next yellow flag, you'll be 
attacked by some Shaydas. After destroying them, jump up to the next yellow 
flag. The wind here is very strong and can easily push you around, so be wary 
of it when patrolling the environments. Enter the door not far past the flag.

There is a giant icicle in the center of the room that dips into the water. It
is too deep for you to swim around, so there is no way to get to the other 
side right now. Open the Item Box and jump up to the platform containing Metal
Boxes. Hit one to turn metal, then drop past the door and into the water. Your
metallic properties will allow you to sink deeper into the water, letting you
dive under the icicle.

Now that you're on the other side of the room, climb the ladder and grab the 
trophy, then open the Orange Box at the top. Destroy the blocks on the left 
and leave the room.

Proceed up the mountain to reach an orange flag. Defeat the sleeping Towtows 
and the Spaaks up here. Hop from platform to platform to reach a black flag 
and a door. Go through for a cutscene. Meta Knight and the Ice Climbers spot 
Lucario meditating on the top of the mountain. For some odd reason, Lucario 
and Meta Knight decide to fight each other.

You can choose who you want to play as in this battle, so pick whomever you 
wish. The only thing you need to worry about other than your opponent is the 
icy properties of the floor. Make sure you don't slip and fall into the holes, 
though both fighters have great recovery. Once you win the battle, the two 
participants shake hands just as the Battleship Halberd crashes at the peak. 
Lucario and Meta Knight jump on just in time while the Ice Climbers fall off 
the mountain. 

 - Ice Climbers joined your team!
 - Lucario joined your team!


==============================================================================
 THE CANYON
==============================================================================

 Playable Characters: Kirby, Mario, Pit, Link, Yoshi

Ah, this memorable team again. The fab five! The heroes are really starting to 
band together here as they fight the Primid menace. Pick four fighters and let 
this "level" commence.

The only reason I put quotation marks above is because this level is really 
only one fight. All you have to do is fight 50 enemies to end the level. The 
playing field is a small area with a hole in the middle and two platforms, so 
there is enough free space to move around here.

The first group of enemies are simple Primids. Some other variations, such as 
Boom Primids, are included in this bunch. Feyeshes and Armights start to 
appear in the canyon, so pay close attention to the Armights. Next, two Big 
Primids drop down from the sky (just where exactly do they come from up 
there?). Afterwards, defeat the Fire Primids and Puppits that appear.

You will now have to defeat Armights and Puppits while dodging the Glires that 
move around the perimeter of the arena. The final group of enemies are a 
single Roturret and many more Big Primids. Four fighters is plenty for this 
level, so you shouldn't break a sweat here. Well, that was an easy level.


==============================================================================
 BATTLESHIP HALBERD INTERIOR
==============================================================================

 Playable Characters: Snake, Lucario, Meta Knight

It's Snake! He managed to avoid all troubles up to this point with his trusty 
cardboard box. Now it's time to do some damage from the inside. Enter the door 
right next to you. Test out his moves on the Primids down the hall and jump 
above the two falling blocks. Use the ones on the right to fall down a step, 
where you will encounter more enemies. There is a ladder and falling blocks to 
the left of it. Step on the leftmost one to reveal a switch. Hit it to reveal 
a hidden door below you. Go inside to find an Item Box/Orange Box.

After you collect the goodies, exit and climb up the ladder. Defeat any 
enemies in your way and run to the right. Dash across the falling blocks 
(don't fall down the pit) and go inside the door for a scene. Snake hides from 
Lucario and Meta Knight, but the brainiac Pokemon sees past his disguise. 
Realizing that he isn't a threat, the three team up to fight evil!

After picking your characters, fall down the hole and run to the right. There 
is a path leading downwards, but ignore it for now. Go all the way to the 
right to find a portal spitting out Bytans. Defeat them all to make a switch 
appear. Hit it and backtrack to the intersection. Drop down and descend the 
ladder on the left.

There is another portal here, but it spawns Mites instead. Destroy them along 
with the Primids to make another switch appear. Hit it and climb down the 
ladder on the left to find an Item Box. Return to the switch and backtrack up 
the other ladder. This time, go to the right. Defeat the Floows and the portal 
here to make a third switch appear. Use the springs to reach it and hit it.

Before returning to the central area, look to the right of the switch. Destroy 
the blocks and walk towards the wall to discover a secret passage! It leads to 
a door, so take it. Inside, defeat the enemies and go down the hall to find an 
Item Box and an Orange Box. Backtrack to the previous room and use the springs 
to reach the central area. This time, the middle of the room is now 
accessible, so open the Orange Box and enter the next area.

You will be attacked by a slew of Sword Primids and Shaydas here. After 
destroying them all, enter the door that appears. Follow the path to the right 
as you take down the enemies in your way. The various switches here turn on 
the lights, so hit them if you wish. Proceed through the door at the end of 
the hall.

Look to the right to spot a group of blue gates blocking a door. In order to 
lower the gates and access the door, you must defeat every enemy in this room. 
Start off by killing the Bombed next to you. Climb the ladder and kill the 
Primid here, then drop down to the right. Open the Item Box and eliminate the 
Nagagog. Walk to the right and hop over the spikes, then climb the ladder to 
reach a dead end. However, a Metal Primid hangs out here. Kill him, then 
return to where you killed the Primid from before.

Instead of dropping down to where the Nagagog was, jump up the platforms and 
kill the floating Cymul, then open the Orange Box above it. Climb the ladder 
to the left and kill the final enemy in the room: a Towtow. Now return to the 
entrance of the room to find that all of the gates have lowered. Enter the new 
door to reach the next area.

The team enters a room where the two princesses are held, but Shadow Bugs 
infect the two. You must defeat the evil clones in a fight. This is a normal 
tag match, so you should know what to do here. Yawn. After rescuing both Peach 
and Zelda, Snake tells them to stay put.

 - Snake joined your team!


==============================================================================
 BATTLESHIP HALBERD EXTERIOR
==============================================================================

 Playable Characters: Peach, Sheik

Peach and Zelda have a hard time deciphering what "stay" means, so they decide 
to go on a little adventure of their own. Err, may I correct myself: Peach and 
Sheik. You start off on the side of the ship, so the wind will try and push 
you away. Time your jumps when trying to reach the door on the right.

Walk to the right and avoid the mine as you jump up. You can use the switches 
here to destroy the mines, so I suggest you do so. From the second switch, go 
to the right and follow the platforms to find three Item Boxes. Now drop to 
the floor and go to the right. As you pass by the mines, pay attention to the 
ceiling. Near the third mine is a large crack in the ceiling. Wait until the 
mine reaches the ceiling, then detonate it with a projectile (or running into 
it as a last resort) to destroy a portion of the ceiling, revealing a trophy.

Continue to the right and jump to the ledge above you to find an Item Box. Go 
across the platforms to the right and drop down. There is another Item Box 
below, so open it and continue forward. Hit the switch here to lower the gate 
in front of you, then jump past it and enter the door.

Run past the imprisoned enemies (neat) and go through the door. Some enemies 
will ambush you on this platform. Most of them are Primids, but the final set 
are some Puppits and a Greap. Watch out for the Greap. Once they have been 
reduced to dust, proceed forward. Collect the Item Boxes here and defeat the 
Greap, then open a third Item Box. Avoid the flame jets the rest of the way 
and head through the door at the end of the room.

You're back outside again, but the wind is going the opposite direction and 
will push you to the right. There is an Item Box at the top of the area, so 
climb up the platforms to the top to find it. After you grab the stuff inside, 
continue across the platforms to end the level. Haha, epic cutscene right 
here. Tea solves all of life's problems.

 - Peach joined your team!
 - Zelda joined your team!


==============================================================================
 BATTLESHIP HALBERD BRIDGE
==============================================================================

 Playable Characters: Falco, Fox, Lucario, Peach, Sheik, Snake

Snake finds a bunch of Mr. Game & Watches piloting the Battleship Halberd, so 
he has no choice but to hip check them out of the cockpit. They retaliate by 
grouping together to form a massive monster. Boss fight!


------------------------------------------------------------------------------
 BOSS: Duon
------------------------------------------------------------------------------

Duon is a very difficult boss, because you have to worry about both sides of 
the boss. The blue side is equipped with a sword on its forehead, and the pink 
side has two cannons on its arm. Of course, you will have to recognize the 
attacks from both sides. Most of the blue side's attacks are close-range and 
deal with his sword hands and pointy head. His first attack is a simple three-
hit slash. When Duon's blue side starts inching towards you, back up.

The blue side can also create a shockwave with his hands. If you see him cross 
his hands, get ready to jump. He will then slash the ground and create a wave. 
Simply hop over it when it comes your way. The blue side also uses the sword 
on its head for attacking. He will bend is head down and headbutt the ground. 
The sword gives the attack a much larger range. The blue side's final attack 
doesn't require his blades: he'll fire bombs into the air and down to the 
ground.

The pink side is all about using firepower. He will fire missiles out of his 
back; around four or five will go your way. It's similar to Galleom's missile 
attack, so dodge it the same way. Heck, you can even lead the missiles back to 
Duon. Doing so will cause massive damage to the robot.

The pink side will also fire energy shots out of its cannon hands. The attack 
will start at Duon's base, then angle upwards; the attack stops when Duon's 
hands are pointed straight ahead. All you need to do is jump, since the shots 
are never angled up.

Duon's pink side will also roll across the stage. If he extends one of his 
arms out, he'll roll across the stage to the other side. Try to jump over Duon 
so you don't get trampled. The final attack of the pink side is a nasty one. A 
blue ball will appear in front of the pink side's head and fire three laser 
beams. They are very strong and can knock a fighter back far. It is best to 
roll or dodge these, or reflect them if you have the ability.

Duon also has two attacks as a whole. Duon will spin around in a circle. Like 
Link's Spin Attack, this attack can trap you inside, then knock you away once 
the move ends. He also jumps into the air and crashes down to the ground, so 
be aware if you see him crouch.

Fighting Duon can be a pain. I find the best way to handle the fight is to 
attack up close when paired against the pink side and keep your distance when 
attacking the blue side. It's pretty simple: since the blue side has close-
range attacks, stay away and you should be fine. It'll be hard for the pink 
side to attack you with its projectiles if you're up in their face. You have a 
load of fighters at your disposal, so you should be fine during this battle.

------------------------------------------------------------------------------

After the battle ends, Peach will rescue Mr. Game & Watch. Dance, you crazy 
little sprite, dance! On top of that, Meta Knight finally gets his beloved 
ship back.

 - Mr. Game & Watch joined your team!


==============================================================================
 THE SUBSPACE BOMB FACTORY
==============================================================================

 Playable Characters: Pikachu, Samus

Pikachu and Samus are still by themselves, but they managed to infiltrate the 
Subspace Bomb Factory. As the level starts, dismantle the two R.O.B. Sentries 
that attack you. Ride the elevator down one floor and open the Item Box to the 
right. Kill the R.O.B. Sentries that appear and take the elevator down to the 
next floor. This floor is pointless, because to the left is a dead end filled 
with enemies. Ride it down to the floor below, open the Item Box, and go 
inside the door here.

You will be ambushed in this area, mostly by Primids and members of the R.O.B. 
Squad. Once they are dead, open the Item Box/Orange Box and leave. Take the 
elevator to the bottom floor and enter the hall to the right. Take down the 
Bombeds to reach another elevator. Ride it to the second floor (so skip one 
floor). Walk to the left and destroy the blocks to find a door.

Defeat all the enemies here to find a trophy, then climb the ladder and leave. 
Ride up all the way to the top floor and head to the left. Defeat the enemies 
here to make a door appear. Go inside and collect the Item Box/Orange Box. 
Exit and return to the first floor (not ground level, but the floor that I 
told you to skip over). Enter the door to the right.

There are plenty of enemies here in this room. Defeat the R.O.B. Launchers
that stand in your way and cross the platforms. Now KO the R.O.B. Blasters and
R.O.B. Sentries over here as well. Once the coast is clear, run to the right
to finish the relatively short level. 


==============================================================================
 THE SUBSPACE BOMB FACTORY
==============================================================================

 Playable Characters: Captain Falcon, Diddy Kong, Donkey Kong, Olimar,
                      Pikachu, R.O.B., Samus

As the level starts, run down the walkway and defeat the Autolance and Cymul. 
Break the blocks in your way until you reach an ambush point. R.O.B. Squad 
members will attack you on the rotating platforms. Once they have been taken 
care of, jump onto the second set of rotating platforms. One of them holds a 
door. Go inside. Break the Item Box/Orange Box and jump to the top of the 
ledge. Hop onto the lone spring and while you're in the air (off the screen), 
press any button to attack. You'll destroy a hidden Orange Box. Leave.

The screen will start to scroll as you move to the right. You have to cross 
sets of rotating platforms, but some of them are covered in spikes. Needless 
to say, don't jump on those. Kill the Cymul guarding the area and go through 
the door at the end.

Run along the conveyor belts and watch out for the spiked pillars that drop 
down when periodically. Defeat the enemies on the other side to reach a door 
and a ladder. You cannot enter the door yet; you must activate three pillars 
to open the door. The first one is actually right above the door. Really high 
above it. Destroy the blocks above you, but leave some to use as platforms. 
Hit the red pillar at the top to activate part of the door.

Drop back down to the door and slide down the ladder. Go to the right and 
fight the Buckots on the conveyor belts. At the end of the path is the green 
pillar. Hit it and return to the ladder, but head left this time. Stepping 
onto the platform here triggers an ambush. Jyks will patrol the perimeter of 
the area while you deal with Floows and Armights. Once they are defeated, hit 
the blue pillar to the left and return to the door. Go through.

Proceed to the right and defeat the R.O.B. Squad members. Notice the flame 
jets on the walls? You can use switches here to turn them on and off. Go 
forward and hit the switch on the wall to turn the nearby flame jets on, 
scorching some enemies. Jump over the fire and break the blocks in the way. 
Climb up a ladder and hit the switch up here, creating a path for you back 
down on the floor. Run across and kill the giant Bytan, then climb down the 
ladder.

Avoid the zipper for now, because all it'll do is throw you right into a flame 
jet. Hop over it and hit the switch above to turn the flames off, then use the 
zipper to reach an elevator. Kill the Bytans on board until the elevator stops 
and more enemies appear. As you fight them, the walls will begin to close in. 
To avoid being crushed, hop onto the small platform above you and the portion 
of the wall will not reach you. Climb the ladder above you once the walls 
retract.

A locked gate is to your right, so go left instead. Break the blocks 
underneath you to find a key. Use it to open the gate and run forward for a 
scene. The team will bust the door and drop in to meet up with Samus, Pikachu, 
and the Ancient Minister. Uhh, a lot of stuff happens, so choose from the slew 
of fighters once the cutscene ends.

You will have to fight 50 enemies here in the factory. The first set are a 
bunch of Auroroses and Primids. Some Floows and Nagagogs will appear after, 
then some Primids again. Eventually, you will have to battle two Armanks 
together. They can be tough, but they're the final two enemies. Once the fight 
and the cutscene after end, you will have to flee the Subspace Bomb Factory.

The screen will scroll down as you fall down a giant pit. It doesn't move that 
fast, giving you enough time to move through the floors and even fight the 
enemies along the way. When you reach an elevator, it will slowly move with 
you. However, parts of the spiked walls will close in on you. To avoid getting 
skewered, always follow the wall when they close in and stay in the safe spot. 

After the elevator stops, drop through to find many small platforms. Every 
time you step on one of these platforms, they fly up. In order to get through 
without flying offscreen, run off of the platforms as soon as you land on 
them. Some Cymuls are also present in order to annoy you. You will soon reach 
a door at the bottom.

Another pit here, but mines line the sides of the screen instead of walls. 
Every time you step on a platform, mines will float to your position. Jump as 
soon as you land on each platform (or shield yourself from the mines). Once 
you reach the bottom, follow the straightforward path to another door.

Break open the Item Box at the start and continue your descent. Fall to the
bottom of the hole for a cutscene. Captain Falcon will command his Falcon
Flyer to get everyone out of here, but a familiar face has other plans...


------------------------------------------------------------------------------
 BOSS: Meta Ridley
------------------------------------------------------------------------------

The fight with Meta Ridley takes place on the Falcon Flyer, so you have little 
room to maneuver. This battle is totally different from the one back in the 
Research Facility, and Meta Ridley has all new attacks. The most basic is when 
Meta Ridley swoops down near the ship. Since he flies low, there is a good 
chance that you may hit. The best way to notice if the attack is coming is if 
he roars first.

Meta Ridley also shoots a chain of fireballs your way. They start at the back 
of the ship, then move towards the front. Dodge and roll. Similar to Meta 
Ridley's first attack, he will scrape the Falcon Flyer with his razor-sharp 
talons. If he flies off the screen, get ready to jump over him.

In fact, most of Meta Ridley's attacks are determined if he flies off the left 
side of the screen. Also, he tends to target this Falcon Flyer since I guess 
his main goal is to destroy the ship. Sometimes he will fly off the screen, 
then slam down on the back of the ship. If this happens, you will take damage 
if you do not jump as it happens.

Sometimes, Meta Ridley will cling onto the back of the ship and slowly drag it 
down. He also spits large fireballs out of his mouth, which can be reflected 
back at him. If he drags the ship down for too long, you will be taken 
offscreen and will be killed. Start attacking Meta Ridley to detach him from 
the back of the Falcon Flyer.

The worst attack is when Meta Ridley flies straight up in the air. He'll slam 
down onto the Falcon Flyer, knocking the entire ship offscreen. If you don't 
jump, it is a one-hit KO.

Meta Ridley spends the entire fight on the left side of the screen (unless he 
is performing an attack), so it is very easy to target him since he rarely 
moves. I feel that there is no need to keep your distance, so stand right 
under him and perform aerial attacks to dish out the most damage. This is one 
of the easier fights in the game, but watch out for that one-hit KO of his. In 
the Subspace Emissary, you have a two-minute time limit to defeat him. That is 
plenty of time, but there is no time limit during the Boss Battle Mode.

------------------------------------------------------------------------------

Don't worry, he's gone for good. The good guys escape just as the Subspace 
Bombs go off, engulfing the entire island.

 - R.O.B. joined your team!


==============================================================================
 ENTRANCE TO SUBSPACE
==============================================================================

 Playable Characters: Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ice
                      Climbers, Ike, Kirby, Link, Lucario, Lucas, Mario,
                      Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach,
                      Pikachu, Pit, Pokemon Trainer, R.O.B., Samus, Snake,
                      Yoshi, Zelda

Okay, now THAT is an epic cutscene. The heroes (well, most of them) are inside 
Subspace. As the level begins, hop across the creepy platforms (heck, the 
entire atmosphere is creepy) to start an ambush. Kill the Primids and Floows 
and move along. The screen will start to slowly move to the right, so follow 
it as you destroy anything that gets in your way.

Don't worry about most of the foes here, but a lot of them are dispensed by 
portals. Definitely destroy the portals though. Once the path stops, three 
portals appear and dispense enemies. Destroy the portals and any stragglers 
before continuing. Not long after, you will be stopped by another ambush. This 
time, you have to fight Armanks, Big Primids, and Greaps. They are all big, 
tough guys, so certainly keep your guard up. You should have enough lives to 
survive the onslaught.

After you win, run up the hill and enter the door to finish the level. Here we 
get another cutscene, where Ganondorf betrays Bowser. We also see the Master 
Hand! Tabuu shows up not long after and raises hell on everything, including 
turning all the fighters into trophies! Who will save them now?


==============================================================================
 SUBSPACE
==============================================================================

 Playable Characters: King Dedede, Luigi, Ness

Back at Dedede's castle, the strange emblems that were put on the trophies
here emit a strange light, turning them back into their former selves! Ness
and Luigi free Dedede, and all three set off to see just what is going on.

This is like a rescue mission, because as the three unlikely heroes, we have
to rescue everyone else from their trophy forms. You can run through the level
lickidy split, but it is highly recommended to rescue all of the characters so
you can use them for the final battle. Pick your characters and as the level
begins, go to the right. KO the Glices rolling around the platforms and kill
the Bombeds below. You will find the Samus trophy above the door, so grab it
and proceed through.

Take out the Towtow and climb the transparent swings to find a door. Not only 
will you find an Orange Box at the bottom, but you also find the Falco trophy 
and Pit trophy here! Return to the previous room and climb to the top. You can 
use the Trowlons here to give you a little boost. At the top is the Lucas 
trophy and a door.

(PADB mentioned to me that we forgot the location of the Ike trophy- after
you get the Lucas trophey, enter the door and go all the way to the left).

In the next area, kill the two Big Primids and hop onto the yellow platform to 
make some stairs appear. Climb them to an intersection and grab the Donkey 
Kong trophy above you. Ignore the stairs going to the left and jump up to the 
platform. Use the springs to destroy the blocks, revealing a door. Go through. 
Grab the Pokemon Trainer trophy and you will find the Pikachu trophy behind 
some blocks. Destroy the first one to start a chain reaction. Collect the 
Pikachu trophy before it falls to the ground and exit.

Now step onto the platform that held the Donkey Kong trophy to make another 
set of stairs appear. Proceed forward to find a door underneath you. Walk to 
the right, snag the Marth trophy, and run through the door. You will appear in 
the center of a ring of mines. Use a projectile attack to destroy them all, 
then get the Olimar trophy underneath you. Grab the Fox trophy as well, then 
return to the previous room.

Destroy the portals that are dispensing Mites here and go to the right. You 
will soon reach a door. The ground is composed of nothing but falling blocks, 
so spring across. Jump over the yellow wall and stop at the first door you 
see. Do not go inside this door yet. We still have a trophy to get here. Hit 
the block below the door to destroy the others, then hop to the small platform 
and pick up the Mr. Game & Watch trophy, then enter the door.

The screen will scroll here, so you mus be quick when snagging trophies. Take 
the Diddy Kong trophy above the entrance and run to the right to find the 
Captain Falcon trophy. Grab it and enter the door below. Pick up the Mario 
trophy to make a flight of stairs appear. Enter the door on the other side.

A cutscene will begin with the trio and Bowser. It's the battle of the kings 
here. As King Dedede, defeat Bowser in a standard brawl. This is nothing new, 
so get rid of him as quickly as possible. Bowser can act as tough as he wants, 
but a whack on the nose is all that's needed to put him in his place. 

 - Luigi joined your team!
 - Ness joined your team!
 - Bowser joined your team!
 - King Dedede joined your team!


==============================================================================
 SUBSPACE
==============================================================================

 Playable Characters: Kirby

Kirby wakes up and realizes that he ate one of King Dedede's metal emblems. 
What luck. Now it's up to the pink ball to save his friends! At the start, 
float up and snag the Peach trophy and jump up to the ledge. Use an item 
dropped by the Bombeds here to destroy the mines blocking your way. Grab the 
Zelda trophy behind the wall of mines and continue to the right.

Collec the Meta Knight trophy behind another pair of mines and take the Orange 
Box below it. Next, destroy the enemy portal to the right and enter the door 
past it. Destroy the blocks below you to find the Link trophy, then fall down 
to the second set. Break them as well, collect the Yoshi trophy, and continue 
downward. Pick up the Lucario trophy here and fall down. Once at the bottom, 
defeat the Fire Primids and Spaaks that ambush you.

After defeating them, the screen will begin to scroll again. Follow the many 
platforms here to reach another ambush point. Slay everyone and continue to 
find the R.O.B. trophy and a door. Get the trophy and head to the next area.

Hop onto the zipper near the door to rocket forwards. Hit the Rail Ball above 
you to find the Ice Climbers trophy. There are some Shellpods below and a 
zipper above you, but take the bottom path because there is another Orange Box 
down here in the corner. Get the contents inside and float up to the ledge. 
Break the next Rail Ball to get the Snake trophy and run forward.

Destroy the Roturret and the two portals that spit out Bytans. Step onto the 
platform here to make a staircase appear. Climb up the steps and KO the Gamyga 
and Tickens above. Run to the right, take the Wario trophy, and go through the 
level exit for a cutscene. Link and Zelda agree to free Ganondorf (after 
Bowser smashes it around) and show him what happened to Master Hand. Ganondorf 
does not like being used. Everyone climbs up the big staircase towards that 
weird shiny light.

 - Ganondorf joined your team!
 - Wario joined your team!


==============================================================================
 THE GREAT MAZE
==============================================================================

 Playable Characters: Bowser, Captain Falcon, Diddy Kong, Donkey Kong, Falco,
                      Fox, Ganondorf, Ice Climbers, Ike, King Dedede, Kirby,
                      Link, Lucario, Lucas, Luigi, Mario, Marth, Meta Knight,
                      Mr. Game & Watch, Ness, Olimar, Peach, Pikachu, Pit,
                      Pokemon Trainer, R.O.B., Samus, Snake, Wario, Yoshi,
                      Zelda

  * = Safe Zone                             ___________          ___________
   _                      ______________   |____N______|        |_______L___|
  |C|  __________   ___  |    E*        |              _____________
  |_| |       B  | |   | |______________|  _________  |_________M*__|
      |__________| | D |     ___________  |_____G___|             ________
                __ |___|    |__F________|     _______    ____    |___I____|
  ___     ___  |  | _______   ______   ___   |_____Q_|  |_H*_|     ___
 | KK|   |A*_| |  ||   MM* | |  NN  | |_R_|   _______          _  | J |  __
 |___|         |LL||_______| |______|        |    S  |        | | |___| |  |
  ____________ |  |                          |_______|        |O|       |K*|
 |_____JJ_____||__|                       ______       ______ |_|       |__|
             ______    ______   ________ |___V__| __  | U    |    _________
            |      |  |___DD_| |        |        |_T| |______|   |_P_______|
            |  FF* | ________  |    CC  |   ______   _______________________
   _______  |      ||___EE___| |________|  |  W*  | |_____BB________________|
  |___GG__| |______|         ____________  |______|            ____    ___
   _________________        |_______X____|                    |_Z__|  |AA_|
  |      HH         |  __________    _______________________________________
  |_________________| |_____II___|  |________Y______________________________|


The Great Maze is just what it sounds (it's not so great to me, but that's 
beside the point). Tabuu threw everyone in here, and it's your job to get out 
of here. In order to do so, you must visit every room and defeat all of the 
evil versions of the characters.

Along the way are what I like to call "Safe Zones". In Safe Zones, you can 
heal and save your game as well as teleport to other safe zones. You can also 
change your characters here. They are marked with an asterik ( * ) on the 
ASCII map above. You start off in room "A".


ROOM A: Safe Zone. Since you don't need healing yet, save your game and enter 
the door that's all smoky. You will fight Petey Piranha. Refer to Section 6 in 
order to beat him. Some more doors will appear after the fight. The orange 
door with the yellow circle in the center will bring you back to the Safe 
Zone. Instead, enter the red door to the right.

ROOM B: There are two ways to go. Take the left path, defeating the Goombas 
and Koopas along the way, until you reach a door. Go on inside. You will fight 
an evil version of Pit inside this arena. After you defeat him, you'll end up 
in Room C.

ROOM C: Break open the Orange Box above you and climb up the clouds. Watch out 
for the Jyks here. Open the second Orange Box and exit the room.

ROOM B: Okay, back here. Now go to the right this time. Some Primids and 
Goombas will get in your way here, but they really should not be that big of a 
problem. At the end of the path is a door, so go on through.

ROOM D: Take the bottom path to find a Greap. Take his big ass out and enter 
the shadowy door. Defeat Kirby inside and you will return here. Now go up, 
getting the Orange Box along the way. Climb the clouds and jump to the purple 
one, which shoots you up to another door. Defeat Link inside to reach the next 
room.

ROOM E: You will enter a large field. Take out the Puppit and Shellpod ahead. 
Enter the orange door to reach a Safe Zone. When you are ready, leave and go 
to the right. Go inside the Up Door.

ROOM F: Looks similar to Room E, but they are two different rooms. Break the 
blocks inside of the tree and return to the previous room.

ROOM E: Walk through the tree to find an Orange Box, then return through the 
Up Door.

ROOM F: Okey dokey, now walk to the right. There are some Auroroses and 
Primids here. Clear everyone out of the way and go inside the Down Door 
floating in the air.

ROOM E: There are some enemies in this small area, but there is no need to 
kill them. The only reason I told you to go through here is so that you 
connected the two parts of the room together. Go back to Room F.

ROOM F: Run through the tree and proceed through the Down Door.

ROOM E: Wow, this is getting annoying. Take down the Armights and destroy all 
of the green blocks. Now backtrack to Room F.

ROOM F: Hop across the spikes and destroy the blocks inside the tree. Enter 
the Down Door past the tree.

ROOM E: The green blocks can be destroyed. Destroy the two columns closest to 
the tree and go inside the Up Door again.

ROOM F: The gray stones should be gone (well, the ones that you destroyed) and 
a path through the lower part of the tree should be open. Head to the other 
side of the tree and destroy the blocks above you. Return to Room E.

ROOM E: Run through the upper path and enter the door. You will battle Yoshi 
inside. After he's defeated, you will end up back here again. Go through the 
Down Door behind you again.

ROOM F: Run through the lower path and go inside the red door. 

ROOM G: Why, it's another field! Use the Rail Balls to dispose of the Buckots 
and Roaders here. Destroy the Gamyga with similar tactics and run to the 
right. Collect the Orange Box along the way and you'll reach a door at the 
end. You will fight Diddy Kong in here. Defeat him to reach the next room.

ROOM H: We finally get a cozy room here. There are many ways to go, but no 
enemies to deal with. Enter the Safe Zone in the center, then take the
northeast exit. You will fight Duon. Refer to Section 6 in order to beat him.

ROOM I: The wind may be strong here, but all we have to do is enter the door 
right below you. 

ROOM J: Drop down the platforms and go to the right to reach a hole. Defeat 
the Buckots and Primid variations. Fall down and climb down the ladder to the 
left to find a portal. Get rid of it, then climb down the next ladder to find 
a door. Inside, you'll fight Snake. After defeating him, you'll be right back 
here. Climb up the two ladders, then descend the main ladder in the center of 
the room. Enter the door down here, but not before taking the Orange Cube.

ROOM K: Run to the right, past the elevator, and enter the Safe Zone. After 
you heal/save, return to the elevator and go down. Run to the right and fall 
down the pit, and as you fall, break the blocks to the left. Hop into the 
alcove and grab a key. Fall down and ride the elevator back up, then unlock 
the gate to your left. Drop down the hole here to find a door. Go inside to 
fight Mr. Game & Watch. After you win, return to Room J.

ROOM J: Nothing to do here. Return to Room I.

ROOM I: Now make your way to the right and make your way through the door. You 
will fight Meta Knight here. Win the battle to reach the next room.

ROOM L: Use the springs to get over the wooden stakes, then take the lower 
path (underneath the wooden structure) to find an Orange Box. Defeat the 
Primids and Buckots as you make your way to the left. You'll find a door in 
the base of a stone building of sorts, but don't go inside yet. Instead, jump 
onto the building and enter the door at the end of the room. You will fight 
Ness inside. Once you come out victorious, return to the other door and head 
through.

ROOM M: Destroy the blocks under you and run to the left. Take care of the 
enemies to reach an icy area. A ladder leads up to a gate here, but you can't 
get past the gate. Go to the left and climb up the second ladder you see. Hit 
the switch to lower a gate to the left side of a door. Hit the second gate to 
gain full access to the door. Inside is a Safe Zone. When you're ready, leave 
and continue to the left through the door.

ROOM N: Walk down the road. Either destroy the boxes or simply jump over them. 
There are plenty of enemies to keep you company. After a while, a Gamyga rises 
up from the ground, so get rid of it. When you reach the door at the end, go 
through. You'll fight Porky. Refer to Section 6 in order to beat him. After 
you win, you will end up in a previous room.

ROOM G: Go to Room H.

ROOM H: Heal and save at the Safe Zone if needed. When you are ready, take the 
southeast door.

ROOM O: Slide down the ladder and eliminate the pesky Mites. As you fall down 
the room, avoid the mines in your way. You will fight Captain Falcon here, so 
beat him to reach Room P.

ROOM P: Follow the straightforward path here. There aren't that many enemies 
here, but watch out for the spinning mines at the bridge. You should probably 
destroy them with an item or projectile. At the end of the room, enter the 
door to fight Olimar. After the win, return to Room O.

ROOM O: Return to Room H.

ROOM H: It's the Safe Zone area, so do whatever you need to do here. Enter the 
southwest door.

ROOM Q: Use the updraft to your advantage here and take down the Hammer Bro. 
Make your way across the swings and you will reach two arrows. Follow the 
purple one first and enter the door to the left. Donkey Kong is inside, so 
defeat him in battle.

ROOM R: This is a very imporant room, so keep it in the back of your mind. You 
can keep track of how many fighters and bosses you have beaten here; the 
fighters in the background are ones that you have not defeated yet. Return to 
Room Q once you're done checking this place out.

ROOM Q: Take the path under you by destroying some blocks and go through the 
door here. You'll fight Samus in this area. Once you beat her, you will appear 
in a different room.

ROOM S: Eliminate the Primid forces in front of you and jump over the gap. 
Don't worry about going down yet. Run to the right to find a door. Go inside 
and defeat Pikachu to end up back here again. Return to the gap and fall down 
to the next floor. Take the elevator down, fight the Big Primid, and enter the 
Safe Zone on the left. Now go to the right and through the door.

ROOM T: Hit the red pillar here and enter the door to the right.

ROOM U: Run across the conveyor belts and ignore the endless stream of Mites 
that come out of the machines. Run to the intersection and take the southeast 
path to find an Orange Box. Now jump up the platforms to reach the north end. 
When you get to a ladder, you can find a hidden Orange Box tucked away in the 
machinery to the left. Open it and climb the ladder to reach the green pillar. 
After hitting it, enter the door to the right. You'll fight R.O.B. inside. 
Once you win, return to Room T.

ROOM T: One more to go until this door opens! Enter the door to the left.

ROOM V: Hop across the platforms and KO the Scope Primids. Hit the blue pillar 
and open the Item Box for some health. Leave the room.

ROOM T: The door in the center should be working, so go through. You will 
fight Ridley. Refer to Section 6 in order to beat him.

ROOM W: Enter the Safe Zone as you drop down and heal/save your game. Walk to 
the left to find a switch. Hit it to lower the poisonous fog below you, then 
fall down the shaft and go in the door. 

ROOM X: The tunnel to the left is filled with flame jets, so hit every switch 
you see along the way to turn them off. Of course, this place is also filled 
with enemies, so watch your tail. At the end is a door. You will fight Bowser 
inside. When you come out victorious, return to the door leading to Room W. 
Before going through, drop down the hole below to find another door. Enter.

ROOM Y: This entire room is composed of one mine track. All you need to do is 
ride the various mine carts through the entire thing. Once at the end, go 
inside the lone door. Defeat King Dedede inside.

ROOM Z: Climb up the platforms and destroy the Feyeshes that follow. Enter the 
area to the left and spring your way across the spikes. Enter the door right 
underneath the wooden pier overlooking the water. Defeat Falco inside to reach 
another room.

ROOM AA: You can find two Heart Containers in this room, but you must act 
quick before they fall into the water.

ROOM Z: Spring up to the door on the left.

ROOM BB: Again, two paths to take. Start off by going to the right. Shoot 
yourself from Launcher Barrel to Launcher Barrel until you end up next to a 
shadowy door. Head on through to find Fox. Beat him to return here again. Now 
take the left path and ride the zipper. Use the Launcher Barrel to shoot up to 
a mine cart, but enter the door behind it. You will fight Meta Ridley. Refer 
to Section 6 in order to beat him.

ROOM W: Do your business at the Safe Zone, then enter the door just past the 
switch on the left. You'll fight Dark Mario here. Beat him to move on.

ROOM CC: Hop up the platforms while you avoid the boulders that fall down. A 
surefire sign is when you see dust fall from above. When you reach the top, 
walk to the left and defeat the Gamyga. Enter the door at the end of the path.

ROOM DD: The wind is very strong here, so don't let it push you into any of 
the spiked walls. Move forward and defeat the Primids and Bombeds. Take down 
the Nagagog farther down the path and go inside the door at the end.

ROOM EE: As you exit the cave, defeat the Armights and use the various Rail 
Balls to destroy the tough blocks that stand in your way. Take out the 
Bucculusses near the door and continue through. You will fight Galleom here. 
Refer to Section 6 in order to beat him.

ROOM FF: Yet another Safe Zone. Heal up and save your game, and when you are 
ready, ride the elevator up and take the door here.

ROOM GG: This is nothing but a simple hallway. Sure, there are some flame jets 
and enemies, but nothing too over the top. On the other side is a door. You'll 
fight the Pokemon Trainer inside, so beat him to continue.

ROOM HH: Drop down and go to the right. Defeat the Borboras and enter the room 
with the shifting walls. This room is identical to that found in The Ruins. On 
the other side is a door leading back to Room FF. Do not go in; instead 
continue to the right. There are spikes that fall from the ceiling, so watch 
your steps. Enter the rotating room up ahead and take the door at the end. 
Defeat Zelda to reach another room.

ROOM II: This room is similar to one in The Lake Shore, but it doesn't scroll. 
Run through the ruins and defeat the Armank along the way. Zipper your way 
towards another door, in where you will fight Peach inside. Once you beat her, 
return to Room HH.

ROOM HH: Go to the center of the room and enter the door leading to Room FF.

ROOM FF: Return to the Safe Zone, then ride the elevator up two floors. There 
should be a tunnel to your right and a ladder to the left. Go down the tunnel 
and kill the Shaydas, then head through the shadowy door. Defeat Lucas inside 
to reach a new room.

ROOM LL: Return to Room FF.

ROOM FF: Backtrack to the elevator and now jump to the ladder. Climb it and 
enter the door up here to fight Wario. After you beat him, you can continue.

ROOM JJ: Run to the right and ride the elevator up. Kill the Roturret and 
start going forward. As you jump across the holes, drop down into the third 
one to find a door. Go inside and defeat Luigi to return back here. Now head 
back to the elevator and use the zipper to launch over to a door.

ROOM KK: Climb up the moving platforms and fight against the wind. Along the 
way, you will find an Orange Box. There are a lot of Primids and even a Big 
Primid to fight against in this room. When you reach the top, break the blocks 
and proceed through the red door. You will fight Rayquaza here. Refer to 
Section 6 in order to beat him.

ROOM A: Wow, we are back here already! Head to the Safe Zone and do whatever, 
then use the teleporters to warp to Room FF.

ROOM FF: Take the elevator to the top of the room and go to the right. Enter 
Room LL.

ROOM LL: It's just like the Glacial Peak here. Hop into the Launch Barrel and 
jump to the ladder on the left. Climb up the ice platforms and make your way 
to a door on the right side of the peak. Do not go inside, instead continue to 
the very top. Defeat the Spaaks flying around up here and go inside. You'll 
fight Lucario here. Defeat them to reach Room A.

ROOM A: Return to Room LL.

ROOM LL: Go back to the door that I told you to ignore and head through. Beat 
Ice Climbers when you go through the door to reach the next room.

ROOM MM: Portals are kept high above the room on moving platforms, so destroy 
them to stop the flow of Mites. When you reach the edge, drop down and go to 
the left. Enter the Safe Zone if you wish. Run past all the obstacles, such as 
zippers and Launch Barrels that are pointed towards the spike walls. At the 
end, use the Launch Barrel to reach a Rail Ball high in the air. Hit it to 
destroy the wall and enter the door. Defeat Ike inside and you'll return here. 
Go back to the Safe Zone and hit the switch above it. Doing so will make a 
door appear behind a wall. Go through.

ROOM NN: Defeat the Big Primids and climb up the ladder. The gate on the right 
is locked, so follow the stairs on the left. Kill all the Armights and Primids 
in the way as you continue through the long, zig-zag hallway. You will come to 
a key and a door. Before you take the key, go inside the door and fight Marth. 
Once he's done for, take the key and use it to open the gate. Follow the 
purple arrow to a door and go through. You will fight Ganondorf here. Defeat 
him to reach the next room.

ROOM R: Oh, look at that! If you followed this guide, you should have beaten 
all fighters and all bosses. Once the giant door in the background opens, go 
inside by pressing Up. The final battle will begin against Tabuu! Oh yeah, and 
Sonic appears. I was wondering where that guy was.


------------------------------------------------------------------------------
 BOSS: Tabuu
------------------------------------------------------------------------------

It won't take long to notice, but Tabuu loves to teleport all over the damn
place. Usually he teleports around four times, then stops to either attack or
give you some time to attack. Tabuu has a crapload of attacks, so it's best to
know each one and just how to avoid them.

The first is kinda hard to notice. Tabuu will lower to the ground and kinda 
just stand there. However, blackish purple orbs will surround him and create 
an electric force field. Back up, because it hurts! A similar setup, Tabuu 
will scratch the ground in front of him instead of creating a force field. If 
Tabuu turns into a giant arrowhead, then he's getting ready to fly across the 
screen in a flash. Sometimes Tabuu will fly overhead, while other times he'll 
stay close to the ground. 

Tabuu will also create a large black dragon head, which fires a giant laser 
beam across the floor. Since it fires right on the ground, you will have to 
jump over it. But since the attack is so long, you will have to double jump 
and use a recovery move (or use floaters like Kirby) to avoid the attack. 
Sometimes Tabbu reveals a pink blade from his arm. When he does, he slices the 
ground and ends up on the opposite side of the stage.

Sometimes Tabuu will warp to the edge of the stage. If he does, he'll fire 
tiny energy shots forwards. Just leap over them for an easy getaway. Tabuu can 
also create a buzzsaw from his hand, and he'll throw it like a frisbee. Think 
of the guy from Dark Sector. Another weapon that Tabuu uses is a long golden 
whip. He will quickly whip it around, so dodge whether you're on the ground or 
in the air. 

A rather weird attack, Tabuu will turn into a strange golden object. He flies 
across the screen rather slowly. If you are caught inside, he will slam you to 
the ground. He kinda looks like a pair of brackets. Weird. On the topic of 
weird stuff, he will also grow to enormous proportions and fire lasers out of 
his eyes like Master Hand. They move back and forth, so either run under his 
chin or roll back and forth.

He has two explosive attacks... literally! Sometimes Tabuu's own warps create 
mini explosions that can hurt you. They can be hard to notice, but you can 
prevent it by waiting for Tabuu to stop instead of following him. Another 
attack involves Tabuu making random spots of the stage explode. If you see 
random flashes, avoid the area. 

Apparently this attack is rare, because I have only seen it once. Tabuu will 
float in the center of the stage and create many clones of himself. As they 
radiate out from the real thing, they'll hurt you if you're hit. Very annoying 
attack if you ask me.

Another rare one, Tabuu will fire blue needles out of his finger. He will 
teleport to a random spot and fire them in an arc (similar to Meta Ridley's 
fireball attack). After the needles are finished, Tabuu finishes the target 
off with a blue orb. The needles keep you in place while the energy ball 
blasts you away.

By far the most deadly attack (and the final one on my list), Tabuu will fly 
in the background and flap his wings. Doing so will release three red rings. 
These red rings are capable of killing you in ONE HIT, and you have to dodge 
three of them! At first, I thought aerial dodges would work, but they clearly 
don't. The best is to roll (use a shield, then press Left or Right). Do this 
three times and you'll be safe. It is best to always dodge these, because they 
can kill you regardless your damage percentage.

Well, those are all of Tabuu's attacks! Now you just have to kill him. Due to 
his annoying warps, there are little gaps of time to attack him. Sometimes, 
Tabuu will float in the air and do nothing, just giving you around three 
seconds to attack you. You really shouldn't attack him when he attacks you, 
because you should be on the defensive.

The only exceptions are during his needle attack and his rapid scratch attack, 
for the sole reason that Tabuu is on the stage and has the opportunity of 
having his back turned to you. As a result, this battle will be very long. You 
have six strong fighters, so that is certainly a plus (of course, only in 
Subspace Emissary. LOL if you're playing Boss Mode). The key to winning is to 
stay on the defensive, because most of Tabuu's attacks deal a crapload of 
damage and have the potential of killing you in one or two hits.

------------------------------------------------------------------------------

Once Tabuu is defeated, the ending cutscene will begin. Enjoy it, and now 
unlock those three fighters now that you've finished Subspace Emissary once.

______________________________________________________________________________

 6] BOSSES                                                              [0600]
______________________________________________________________________________

This section will feature all of the bosses encountered in the game. After
beating the Subspace Emissary, you can unlock Boss Battle Mode. This is just
like All-Star Mode, but you will fight the game's ten bosses instead. You can
ignore the character strategies here and use the in-depth information I have
given to you in Section 3 to develop your own specific character strategies. 


------------------------------------------------------------------------------
 BOSS: Master Hand, Crazy Hand
------------------------------------------------------------------------------

Just like in the previous two Smash games, you will face off against Master 
Hand at the end of Classic Mode. To be honest, he isn't much different at all. 
The battle is different from normal brawls, since you will have to actually 
deplete Master Hand's Damage Counter. Think Stamina Mode.

Master Hand has many different attacks, but they are all fairly easy to read. 
If he points his finger at you, run away. He will try and follow, but you 
should be able to avoid if you dodge enough. A second or two later, Master 
Hand will furiously poke at your previous location. If he shakes his hand, 
avoid the middle of the screen. That's the signal for Master Hand to try and 
grab you. If he does, you'll get squeezed and eventually tossed to the ground.

He can also use magical rocket powers to blast off into the background. When 
he points up in the sky, don't stand under him. Flames will erupt from his 
base and he'll shoot off into the sky. From the background, Master Hand will 
boost through the stage. It's hard to directly avoid the attack, so use a 
midair dodge just as he passes through you. He also has a similar attack where 
he balls his hand into a fist instead. Basically the same attack.

Master Hand also has a second fist-related attack. He will curl his hand and 
float to the top of the screen. He'll then punch the ground, resulting in a 
huge explosion. Dodge out of the way. Sometimes Master Hand will slap the 
ground with his palm instead. If you are hit, you'll get trapped in the ground 
for a few moments. 

If Master Hand props his hand up and spins around, he's getting ready to drill 
you into the ground. This is one of his most powerful attacks, since it traps 
you inside. Make sure to constantly roll out of the way.

Whoo, lotta attacks! He's still got two more. Master Hand will point his 
fingers out like a gun and clench them. After his fingers start to shine, he 
will shoot out two bullets (like a smaller version of a Bullet Bill). They are 
fast and somewhat difficult to avoid unless you dodge. The bullets can also be 
reflected by characters that have such an attack (the Star Fox gang). Master 
Hand's final attack is when lasers will shoot out of each finger. Just stand 
underneath him to avoid the finger lasers.

That should be all of them. Between each attack, Master Hand will gently float 
on the right side of the stage. This is your time to attack. Depending on your 
character, certain attacks will be better than others. You should know what 
attacks are powerful by the end of Classic Mode, so keep on pummeling Master 
Hand between his attacks. Some attacks leave him open for your own beating, 
like his finger laser attack. Simply attack his base (the wrist). 

On Hard Mode or better, you'll also have to face off against Crazy Hand. Yep, 
two hands. Crazy Hand may look mentally unstable (for a hand), but he isn't 
much different from his brother. He only has two different attacks. If Crazy 
Hand falls to the center of the ground, avoid him. He'll start to flail around 
to create a mini earthquake.

If Crazy Hand hovers to the middle of the stage with his palm open, stand on 
either side of him. He'll wiggle his fingers to release tiny bombs that fall
to the ground below. You will be fine if you stand on either side of Crazy
Hand, so the attack isn't that hard to avoid.

On top of that, Master Hand and Crazy Hand can team up to use double-team 
techniques. The first is very annoying, since the attack is hard to read. If 
the two hands float to the center of the screen, watch out entirely. If you 
come in contact (or in the vicinity), you will be put to sleep. As you are 
catching some z's, the two hands will start clapping in a very quick manner, 
trapping you in the attack. 

The second double-team starts by Master Hand performing a little "come on!" 
taunt to his partner, ultimately ending with Crazy Hand punshing Master Hand's 
palm. Overall, the best plan of action is by focusing on one hand at a time. 
Once one boss is defeated, use the above strategies to avoid their attacks and 
slowly pick away at their HP.


------------------------------------------------------------------------------
 BOSS: Petey Piranha
------------------------------------------------------------------------------

Petey Piranha is a big boy, so he'll cover up nearly a third of the stage. You 
will have to avoid his attacks, but there are only two of them. Petey Piranha 
will use the two cages in his hands to swap at you. The attack is fairly slow, 
so you can either dodge or float away with Kirby. Petey will also flutter in 
the air, only to come slamming down to the ground a second later. When you see 
him fly in the air, avoid getting underneath him and just float in the air 
yourself. Not too difficult.

Your targets are not Petey himself, but one of the two cages he holds in his 
arms. You can only destroy one cage, and as a result, you can only save either 
Peach or Zelda. Not both; only one. The freed player will be on your team for 
the next few levels while the one left behind won't be seen for nearly the 
entire game. It all comes down to personal preference: who do you like more?

Once you have made a decision, it's now time to free that person. You must
target the cage of the person you wish to free. Zelda is on the left side
(Petey's right arm) and Peach is on the right side (Petey's left arm). Attack 
the cage of the person you want to free. I suggest using Kirby's Stone attack 
and his Down Aerial to consistently deal damage to the cage.

Both cages have a health meter on the top of the screen to show your progress. 
Aside from attacking one of the two cages, hitting Petey Piranha himself will 
cause significantly less damage to BOTH cages. Since you only have to worry 
about two of Petey Piranha's attacks during the fight, it is not that 
difficult. The battle will end once a cage has been broken.


------------------------------------------------------------------------------
 BOSS: Rayquaza
------------------------------------------------------------------------------

Rayquaza is a quick boss, but luckily we have two fast characters to match his 
speed. He has many attacks that you should really watch out for. His most 
basic is where he will spin around and whip anyone in the way with his giant 
tail. This attack is very quick and hard to avoid if fighting up close. 
Rayquaza will also bend down and stick his head up in the air. When you can 
hear electricity buzzing, get ready to jump over a giant ball of energy that 
will be sent across the screen horizontally.

If Rayquaza starts flying in the air, pacing back and forth, he is getting 
ready to dive into the ground. Avoid getting drilled in the process by this 
massive, lipstick-wearing dragon (looks like he wears lipstick, sue me). In a 
totally different attack, Rayquaza will burrow and repeatedly burst out of the 
ground. When you see a mound form on the ground, avoid that spot so he doesn't 
fly right into you.

Sometimes the dragon Pokemon will also fly offscreen, then appear on the left 
or right side. He'll then corcscrew across the screen. Rayquaza's final attack 
involves the Pokemon spinning in the air like a giant pinwheel. When he does 
this, a lightning bolt will strike the ground. This attack is very hard to 
dodge because it seems like the bolt of lightning is always homed in on your 
location.

Attacking Rayquaza is easy, but it will leave you open for some of his 
attacks. The best way to attack is up close, so get right next to Rayquaza and 
use various attacks (Smash Attacks work best). Fox should use his Up Smash and 
Fire Fox while Diddy can also use his Up Smash and his Down Smash.

When fighting right next to Rayquaza is your best bet, you'll be left open to 
his tail swipe and possibly his energy ball attack. Projectile attacks just 
aren't that good in this situation. If you are playing as Fox, you can use 
your Reflector to knock the energy balls back at Rayquaza. This boss battle is 
relatively easy, but you may get hurt a little bit.


------------------------------------------------------------------------------
 BOSS: Porky
------------------------------------------------------------------------------

On the subject of Porky, I always get confused by him. I know his name was 
Pokey in Earthbound, and it looks like the same person. The problem is that 
Smash Bros. DOJO!! refers to this boss as "Porky". I don't know if it's a typo
on their part or if Porky and Pokey are two totally different people. =/

Porky is actually in the cockpit of a giant spider robot, so you will have to 
deal with his "vehicle" in this boss battle. Despite the size, Porky is very 
quick. Each razor-sharp leg of his can deal damage if you're hit. When he 
scuttles along, either back up or jump over the robot. Porky's first attack is 
when he will rub his two back legs together to form a big orange orb. A laser 
beam will fire out of the orb, usually moving from the ground up.

He will use the same orange orb in a similar attack: Porky will float in the 
air and fire an electrical beam right below. You'll be safe if you avoid the 
spotlight under Porky. If the robot stops, then keep your distance. Porky will 
use one of his legs and repeatedly stab the air in front. If its one of his 
left legs, then either back up or jump to his right side and vice versa. 

When Porky releases little robotic version of himself, avoid them at all 
costs. You can run through them, but they'll ocasionally fall down and 
explode. Make sure they don't trip right next to you, or you'll go kaboom. He 
usually releases six exploding robots at a time. You can kill them if you'd 
like with little effort. Also try and roll when Porky jumps in the air. Make 
sure you aren't under when he comes crashing down: you'll get launched pretty 
far -- usually right off of the screen.

That should be all of Porky's attacks. Ness and Lucas both have long-range 
attacks, so stick to using them at first. PK Fire and PK Freeze work well for 
Lucas, as does his PK Thunder attack (I find it much easier to control than 
Ness's version). Ness should stick to PK Flash and PK Fire as well. Make sure 
to constantly jump over Porky when he runs across the stage in a hurry. Once 
Porky is down to less than half health left, rush in and use various aerial 
moves and Smash Attacks. 


------------------------------------------------------------------------------
 BOSS: Galleom
------------------------------------------------------------------------------

Galleom is HUGE and takes up a lot of room in the stage. He is also fast for a 
guy his size, so try and be on the defensive for a lot of this battle. His 
most obvious attack are probably his missile launcher. Galleom will shoot out 
big missiles, usually in groups of two, at your location. Dodge or simply run 
away from their explosions. Galleom also loves to jump around. He'll either 
make one big jump to the other side of the stage or take three short hops. If 
you're facing against the latter, try and jump over him or dodge his feet.

He also isn't shy to transform into his vehicle form. If Galleom transforms 
into the weird motorcycle, get ready to jump over as it speeds to the opposite 
side of the arena. Sometimes, Galleom will fire missiles after changing into 
the vehicle, so you definitely have to watch out for that as well.

Apparently Galleom is a fan of Luigi, because he adopts one of the green
plumber's taunts as an attack. Galleom will stand on his toes and stiffen up
 as he falls face first to the ground. Avoid the attack by standing on the
other side of the stage. I just find this attack to be downright hilarious. 

Pay attention to Galleom's arm movements for his other attacks. If he raises 
his arms above his head, then he is getting ready to slam them in the ground. 
It is very easy to spot and not too threatening. If he extends his arms to his 
side, then Galleom is getting ready to spin around like a ballerina. He does 
not move far during the attack.

Galleom has a second spin attack that is much more dangerous than the first. 
He will spin for a split second, then create a shockwave by pounding the 
ground. The best way to avoid the attack is to stay far away and jump over the 
shockwave. Galleom's attacks are quick and he doesn't pause long before 
performing each one (unlike other bosses).

Galleom develops a new attack primarily seen in the second battle. If Galleom 
drags his fist into the ground, watch out. He'll then uppercut the air. If 
you're caught in the attack, you will be sent straight into the air. It is 
very powerful, so either air dodge or avoid him alltogether.

The best way to fight Galleom is from a distance, but the three characters 
here don't have many projectile attacks. Ike is definitely a good choice to 
fight Galleom because he is a brute. You must practice your dodges in order to 
fight up close with Galleom, because you will be dodging every second here.
 
Basically any of Ike's attacks are best and Marth can use Shield Breaker and 
Smash Attacks. Meta Knight is a weak character overall, but you can use his 
speed to your advantage. Have Meta Knight use his quick Smash Attacks and 
aerials to fight Galleom and still have enough time to block or run away. I'd 
say that this is the hardest boss battle yet, but with enough practice and 
good timing, you will come out on top.


------------------------------------------------------------------------------
 BOSS: Ridley
------------------------------------------------------------------------------

Ah Ridley, one of my favorite video game villians of all time. Lucky for you, 
he is strangely easy. Like, the easiest boss next to Petey Piranha. Ridley is 
kinda like Master Hand in which he will spend all his time floating on one 
side of the stage before attacking. This gives you a lot of time to damage 
him. The Space Pirate does have a few attacks that you need to watch out for.

The first is a very simple attack: Ridley will scrape the ground as he changes 
sides. This isn't a main attack, but it can hurt you. The next attack is where 
Ridley will perform a backflip in midair. It has very little range and deals 
very little damage. Ridley also has an oldschool attack where he digs his 
sharp tail into the ground and drills along. If Ridley does this, try and roll 
between the tail becuase it's hard to jump over him.

Also similar to Master Hand, Ridley takes one of his attacks. If you see 
Ridley slam to the ground, that means he's getting ready to fly in the 
background. When he flies in the background, dodge as he flies towards the 
screen to avoid getting hit. If you get hit, your character will become dizzy. 
Ridley has another similar move. If he slams to the ground, he will jump and 
slam back down instead of flying into the background. Simply air dodge.

Ridley also flies horizontally across the stage. If he turns around and goes 
offscreen, that means he's getting ready to dash straight across the stage. 
Ridley's final attack doesn't hurt you, but he will create a gust of wind with 
his loud battle cry. Just don't let it push you off the edge.

Like I already said, Ridley is a very easy boss. While a few of his attacks go 
unwarned, he floats around doing nothing a lot, giving you plenty of time to 
attack him. Use aerials for Samus and Pikachu's Thunder to deal nice amounts 
of damage to Ridley. If you can reach him, Smash Attacks are always a good 
idea. You can take minor damage from Ridley's wings if attacking up close, but 
that plan is still the recommended option. It shouldn't take long to defeat 
the leader of the Space Pirates.


------------------------------------------------------------------------------
 BOSS: Duon
------------------------------------------------------------------------------

Duon is a very difficult boss, because you have to worry about both sides of 
the boss. The blue side is equipped with a sword on its forehead, and the pink 
side has two cannons on its arm. Of course, you will have to recognize the 
attacks from both sides. Most of the blue side's attacks are close-range and 
deal with his sword hands and pointy head. His first attack is a simple three-
hit slash. When Duon's blue side starts inching towards you, back up.

The blue side can also create a shockwave with his hands. If you see him cross 
his hands, get ready to jump. He will then slash the ground and create a wave. 
Simply hop over it when it comes your way. The blue side also uses the sword 
on its head for attacking. He will bend is head down and headbutt the ground. 
The sword gives the attack a much larger range. The blue side's final attack 
doesn't require his blades: he'll fire bombs into the air and down to the 
ground.

The pink side is all about using firepower. He will fire missiles out of his 
back; around four or five will go your way. It's similar to Galleom's missile 
attack, so dodge it the same way. Heck, you can even lead the missiles back to 
Duon. Doing so will cause massive damage to the robot.

The pink side will also fire energy shots out of its cannon hands. The attack 
will start at Duon's base, then angle upwards; the attack stops when Duon's 
hands are pointed straight ahead. All you need to do is jump, since the shots 
are never angled up.

Duon's pink side will also roll across the stage. If he extends one of his 
arms out, he'll roll across the stage to the other side. Try to jump over Duon 
so you don't get trampled. The final attack of the pink side is a nasty one. A 
blue ball will appear in front of the pink side's head and fire three laser 
beams. They are very strong and can knock a fighter back far. It is best to 
roll or dodge these, or reflect them if you have the ability.

Duon also has two attacks as a whole. Duon will spin around in a circle. Like 
Link's Spin Attack, this attack can trap you inside, then knock you away once 
the move ends. He also jumps into the air and crashes down to the ground, so 
be aware if you see him crouch.

Fighting Duon can be a pain. I find the best way to handle the fight is to 
attack up close when paired against the pink side and keep your distance when 
attacking the blue side. It's pretty simple: since the blue side has close-
range attacks, stay away and you should be fine. It'll be hard for the pink 
side to attack you with its projectiles if you're up in their face. You have a 
load of fighters at your disposal, so you should be fine during this battle.


------------------------------------------------------------------------------
 BOSS: Meta Ridley
------------------------------------------------------------------------------

The fight with Meta Ridley takes place on the Falcon Flyer, so you have little 
room to maneuver. This battle is totally different from the one back in the 
Research Facility, and Meta Ridley has all new attacks. The most basic is when 
Meta Ridley swoops down near the ship. Since he flies low, there is a good 
chance that you may hit. The best way to notice if the attack is coming is if 
he roars first.

Meta Ridley also shoots a chain of fireballs your way. They start at the back 
of the ship, then move towards the front. Dodge and roll. Similar to Meta 
Ridley's first attack, he will scrape the Falcon Flyer with his razor-sharp 
talons. If he flies off the screen, get ready to jump over him.

In fact, most of Meta Ridley's attacks are determined if he flies off the left 
side of the screen. Also, he tends to target this Falcon Flyer since I guess 
his main goal is to destroy the ship. Sometimes he will fly off the screen, 
then slam down on the back of the ship. If this happens, you will take damage 
if you do not jump as it happens.

Sometimes, Meta Ridley will cling onto the back of the ship and slowly drag it 
down. He also spits large fireballs out of his mouth, which can be reflected 
back at him. If he drags the ship down for too long, you will be taken 
offscreen and will be killed. Start attacking Meta Ridley to detach him from 
the back of the Falcon Flyer.

The worst attack is when Meta Ridley flies straight up in the air. He'll slam 
down onto the Falcon Flyer, knocking the entire ship offscreen. If you don't 
jump, it is a one-hit KO.

Meta Ridley spends the entire fight on the left side of the screen (unless he 
is performing an attack), so it is very easy to target him since he rarely 
moves. I feel that there is no need to keep your distance, so stand right 
under him and perform aerial attacks to dish out the most damage. This is one 
of the easier fights in the game, but watch out for that one-hit KO of his. In 
the Subspace Emissary, you have a two-minute time limit to defeat him. That is 
plenty of time, but there is no time limit during the Boss Battle Mode.


------------------------------------------------------------------------------
 BOSS: Tabuu
------------------------------------------------------------------------------

It won't take long to notice, but Tabuu loves to teleport all over the damn
place. Usually he teleports around four times, then stops to either attack or
give you some time to attack. Tabuu has a crapload of attacks, so it's best to
know each one and just how to avoid them.

The first is kinda hard to notice. Tabuu will lower to the ground and kinda 
just stand there. However, blackish purple orbs will surround him and create 
an electric force field. Back up, because it hurts! A similar setup, Tabuu 
will scratch the ground in front of him instead of creating a force field. If 
Tabuu turns into a giant arrowhead, then he's getting ready to fly across the 
screen in a flash. Sometimes Tabuu will fly overhead, while other times he'll 
stay close to the ground. 

Tabuu will also create a large black dragon head, which fires a giant laser 
beam across the floor. Since it fires right on the ground, you will have to 
jump over it. But since the attack is so long, you will have to double jump 
and use a recovery move (or use floaters like Kirby) to avoid the attack. 
Sometimes Tabbu reveals a pink blade from his arm. When he does, he slices the 
ground and ends up on the opposite side of the stage.

Sometimes Tabuu will warp to the edge of the stage. If he does, he'll fire 
tiny energy shots forwards. Just leap over them for an easy getaway. Tabuu can 
also create a buzzsaw from his hand, and he'll throw it like a frisbee. Think 
of the guy from Dark Sector. Another weapon that Tabuu uses is a long golden 
whip. He will quickly whip it around, so dodge whether you're on the ground or 
in the air. 

A rather weird attack, Tabuu will turn into a strange golden object. He flies 
across the screen rather slowly. If you are caught inside, he will slam you to 
the ground. He kinda looks like a pair of brackets. Weird. On the topic of 
weird stuff, he will also grow to enormous proportions and fire lasers out of 
his eyes like Master Hand. They move back and forth, so either run under his 
chin or roll back and forth.

He has two explosive attacks... literally! Sometimes Tabuu's own warps create 
mini explosions that can hurt you. They can be hard to notice, but you can 
prevent it by waiting for Tabuu to stop instead of following him. Another 
attack involves Tabuu making random spots of the stage explode. If you see 
random flashes, avoid the area. 

Apparently this attack is rare, because I have only seen it once. Tabuu will 
float in the center of the stage and create many clones of himself. As they 
radiate out from the real thing, they'll hurt you if you're hit. Very annoying 
attack if you ask me.

Another rare one, Tabuu will fire blue needles out of his finger. He will 
teleport to a random spot and fire them in an arc (similar to Meta Ridley's 
fireball attack). After the needles are finished, Tabuu finishes the target 
off with a blue orb. The needles keep you in place while the energy ball 
blasts you away.

By far the most deadly attack (and the final one on my list), Tabuu will fly 
in the background and flap his wings. Doing so will release three red rings. 
These red rings are capable of killing you in ONE HIT, and you have to dodge 
three of them! At first, I thought aerial dodges would work, but they clearly 
don't. The best is to roll (use a shield, then press Left or Right). Do this 
three times and you'll be safe. It is best to always dodge these, because they 
can kill you regardless your damage percentage.

Well, those are all of Tabuu's attacks! Now you just have to kill him. Due to 
his annoying warps, there are little gaps of time to attack him. Sometimes, 
Tabuu will float in the air and do nothing, just giving you around three 
seconds to attack you. You really shouldn't attack him when he attacks you, 
because you should be on the defensive.

The only exceptions are during his needle attack and his rapid scratch attack, 
for the sole reason that Tabuu is on the stage and has the opportunity of 
having his back turned to you. As a result, this battle will be very long. You 
have six strong fighters, so that is certainly a plus (of course, only in 
Subspace Emissary. LOL if you're playing Boss Mode). The key to winning is to 
stay on the defensive, because most of Tabuu's attacks deal a crapload of 
damage and have the potential of killing you in one or two hits.

______________________________________________________________________________

 7] CLASSIC MODE                                                        [0700]
______________________________________________________________________________

In Classic Mode, you select a character to participate in 14 stages. Out of 
those stages, two are Target Smash levels and the final stage is a boss fight. 
The other 11 stages have you pitted against various characters in certain 
situations. There are several scenarios, which I will explain below.


Versus One
----------
This is nothing more than a one-on-one match. It's you against one character. 
It's one stock and generally regarded as some of the easier stages in Classic 
Mode. As a result, these are usually found in the first few stages. You can 
refer to Section 3 to develop strategies on how to face each enemy.


Tag Team
--------
You and an ally will fight off against two computers. I guess the game tried 
to even things out by giving you a buddy, but I don't find them to be terribly 
helpful. For the most part, one enemy focuses on you while the other fights 
off against the friend. If your friend dies for some reason, the playing field 
will be uneven. Try and defeat your opponent so you can turn the tides in your 
favor. 


Versus Three
------------
It may look nasty, but these four-way matches are actually free-for-alls. It's 
not technically three-on-one, so the opponents can attack each other. Still, 
don't count on everyone to ignore you. Your best bet is try to stay away from 
the chaos and let the computers deal with themselves. If that doesn't work, 
try and even the playing field by focusing one one at a time to hopefully pick 
each one off. 


Giant Battle
------------
You will fight off against a giant fighter. This stage can happen twice in one 
round; usually the first time you have two allies, and the second time you 
only have one. Since the enemy is humongous, their attacks will be much 
stronger and it'll be very difficult to KO them. KOing a giant character is 
unheard of at times, so it's common to get them to around 300-400% before 
landing a finishing blow. The good news is that since they are so big, it's 
like trying to hit the broad side of a barn.


Team Battle
-----------
Sometimes you will have to battle against a team of characters. Each team 
consists of ten copies of one character. They are significantly smaller than a 
normal opponent and much weaker. On easier difficulties, one attack is enough 
to KO a competitor. On the harder difficulties, each fighter will be much more 
durable and stronger. Try and take out as many as you can with one powerful 
attack, such as one that cover a lot of ground.


Metal Battle
------------
You will do battle against a metal opponent. They pretty much have the ability 
of a Metal Box throughout the entire fight. As a result, they are harder to 
launch yet fall much faster than normal means. Since it's hard to launch a 
metal character, try and fight them right on the edge of a stage to try and 
get them to fall off. If a metal character falls off of a stage, it will be 
really hard for them to get back on due to their weight. Simply Edge Guard to 
keep them away.


Target Smash
------------
Two stages are dedicated to Target Smash levels. On Easy, you will participate 
in a Level 1 and Level 2 Target Smash. On Normal, it'll be Level 2 and Level 
3. Level 3 and Level 4 for Hard, and two Level 5s for Insane. Just remember 
that if you fail to complete the Target Smash by dying, you will lose a life 
just like if you got KOed in a battle. More on Target Smash in Section 11.


------------------------------------------------------------------------------
 BOSS: Master Hand, Crazy Hand
------------------------------------------------------------------------------

Just like in the previous two Smash games, you will face off against Master 
Hand at the end of Classic Mode. To be honest, he isn't much different at all. 
The battle is different from normal brawls, since you will have to actually 
deplete Master Hand's Damage Counter. Think Stamina Mode.

Master Hand has many different attacks, but they are all fairly easy to read. 
If he points his finger at you, run away. He will try and follow, but you 
should be able to avoid if you dodge enough. A second or two later, Master 
Hand will furiously poke at your previous location. If he shakes his hand, 
avoid the middle of the screen. That's the signal for Master Hand to try and 
grab you. If he does, you'll get squeezed and eventually tossed to the ground.

He can also use magical rocket powers to blast off into the background. When 
he points up in the sky, don't stand under him. Flames will erupt from his 
base and he'll shoot off into the sky. From the background, Master Hand will 
boost through the stage. It's hard to directly avoid the attack, so use a 
midair dodge just as he passes through you. He also has a similar attack where 
he balls his hand into a fist instead. Basically the same attack.

Master Hand also has a second fist-related attack. He will curl his hand and 
float to the top of the screen. He'll then punch the ground, resulting in a 
huge explosion. Dodge out of the way. Sometimes Master Hand will slap the 
ground with his palm instead. If you are hit, you'll get trapped in the ground 
for a few moments. 

If Master Hand props his hand up and spins around, he's getting ready to drill 
you into the ground. This is one of his most powerful attacks, since it traps 
you inside. Make sure to constantly roll out of the way.

Whoo, lotta attacks! He's still got two more. Master Hand will point his 
fingers out like a gun and clench them. After his fingers start to shine, he 
will shoot out two bullets (like a smaller version of a Bullet Bill). They are 
fast and somewhat difficult to avoid unless you dodge. The bullets can also be 
reflected by characters that have such an attack (the Star Fox gang). Master 
Hand's final attack is when lasers will shoot out of each finger. Just stand 
underneath him to avoid the finger lasers.

That should be all of them. Between each attack, Master Hand will gently float 
on the right side of the stage. This is your time to attack. Depending on your 
character, certain attacks will be better than others. You should know what 
attacks are powerful by the end of Classic Mode, so keep on pummeling Master 
Hand between his attacks. Some attacks leave him open for your own beating, 
like his finger laser attack. Simply attack his base (the wrist). 

On Hard Mode or better, you'll also have to face off against Crazy Hand. Yep, 
two hands. Crazy Hand may look mentally unstable (for a hand), but he isn't 
much different from his brother. He only has two different attacks. If Crazy 
Hand falls to the center of the ground, avoid him. He'll start to flail around 
to create a mini earthquake.

If Crazy Hand hovers to the middle of the stage with his palm open, stand on 
either side of him. He'll wiggle his fingers to release tiny bombs that fall
to the ground below. You will be fine if you stand on either side of Crazy
Hand, so the attack isn't that hard to avoid.

On top of that, Master Hand and Crazy Hand can team up to use double-team 
techniques. The first is very annoying, since the attack is hard to read. If 
the two hands float to the center of the screen, watch out entirely. If you 
come in contact (or in the vicinity), you will be put to sleep. As you are 
catching some z's, the two hands will start clapping in a very quick manner, 
trapping you in the attack. 

The second double-team starts by Master Hand performing a little "come on!" 
taunt to his partner, ultimately ending with Crazy Hand punshing Master Hand's 
palm. Overall, the best plan of action is by focusing on one hand at a time. 
Once one boss is defeated, use the above strategies to avoid their attacks and 
slowly pick away at their HP.

------------------------------------------------------------------------------

And that's pretty much it for Classic Mode! You will get a trophy of the 
character used after beating Classic Mode. Beat it with every character to get 
all of their trophies!


______________________________________________________________________________

 8] EVENT MODE                                                          [0800]
______________________________________________________________________________

Event Mode is filled with many different challenges that you must complete. 
Some are simply defeating an enemy under certain circumstances, whereas others 
are just plain weird. You can tackle Event Mode by yourself, or you can play 
with a friend in Co-Op Events.


==============================================================================
 8.1] SINGLE-PLAYER EVENTS                                              [0810]
==============================================================================

There are a total of 41 events. Events 1-10 are unlocked by default. Check out 
Section 19.5 on how to unlock the remaining ones.


------------------------------------------------------------------------------
 Event 1 - Two Trouble Kings
------------------------------------------------------------------------------

"Now there are TWO greedy kings? Having a buddy doesn't change their natures."

 Character: Mario
 Opponents: Bowser, King Dedede

This stage may seem familiar if you have played Melee. You play as Mario as 
you face off against Bowser and King Dedede in the Delfino Plaza stage. Both 
enemies are powerhouses, and you only have one life to beat them both (who 
also only have one life each). Since they are so big, targeting both should 
not be a problem. Try to focus on one at a time so you can hopefully cut the 
playing field down to size. Since this is the first event, you can't expect it 
to be that tough.


------------------------------------------------------------------------------
 Event 2 - Landmaster Ignition
------------------------------------------------------------------------------

"Slippy! Send me a Landmaster! Show them Star Fox's Final Smash!"

 Character: Fox
 Opponents: Meta Knight, Shiek

You basically have to survive against Shiek and Meta Knight for 60 seconds. 
Well that's easy, considering you have an unlimited amount of Smash Balls. 
Each opponent has unlimited lives, so see how many times you can KO them in 
one minute. Activate your Final Smash on the left side of the stage and fire 
away. Corneria is a big stage, but it's hard to escape from a Landmaster. I 
found that you can actually fire through the giant wing on the back end of the 
Great Fox, so enemies hiding near the back end are not safe either.


------------------------------------------------------------------------------
 Event 3 - Pink Ball Repulsion
------------------------------------------------------------------------------

"Kirby must not board the Halberd! Repel him so the plans can succeed!"

 Character: Meta Knight
 Opponents: Kirby

You must kill Kirby once before he can board the Halberd. I did some research 
(purposely losing) and found out that you only have around a minute and a half 
before the platform in this stage lands on the Halberd. In short, kill Kirby 
in less than one and a half minutes. Meta Knight is a quick little bugger, so 
you should be able to pelt Kirby with multiple sword slashes. Edge Guard and 
use Footstool Jumps or Meteor Smashes to prevent Kirby from recovering.


------------------------------------------------------------------------------
 Event 4 - Cleaning House in Skyworld
------------------------------------------------------------------------------

"Destroy all the breakable terrain to remodel Skyworld!"

 Character: Pit
 Opponents: Wario

You are not being timed in this mission, so the only way to lose is if you're 
KOed by Wario. He has three lives, so trying to go after him takes more time 
than it's worth. Killing Wario has no effect on the event, so just ignore him 
and concentrate on destroying the stone platforms in the stage. The main 
platform on the bottom of the stage is composed of three stone slabs. Leave 
them for last. Every platform aside from the one on the right is composed of 
more than one piece, so use your Down Smash (when standing on a platform) or 
Up Aerial (when underneath) to destroy them. Not too tough.


------------------------------------------------------------------------------
 Event 5 - Become the Champion!
------------------------------------------------------------------------------

"The final Pokemon-tournament challenge. Do your Pokemon match up?!"

 Character: Pokemon Trainer
 Opponents: Pokemon Trainer

It's a three-stock match, so both you and your opponent will use all three 
Pokemon. You can change Pokemon of course, but the enemy will only change 
Pokemon on Hard mode. Otherwise, he'll only use a new fighter when one has 
been KOed. This event is nothing more than a standard Brawl, so you can check 
out Section 3 for character strategies. Nothin' special.


------------------------------------------------------------------------------
 Event 6 - Super Bowser Bros.
------------------------------------------------------------------------------

"Want to see what it's like to be Mario? Survive as you race to the flag!"

 Character: Bowser
 Opponents: Mario x3

Level 1-1 of Super Mario Bros. has been recreated, except you take the role of 
Bowser instead! You have to survive against three Marios until you can reach 
the end of the Mushroomy Kingdom stage. The trio of plumbers have unlimited 
lives, so you do not get a reward or anything for kiling them a certain amount 
of times. Simply protect yourself from the Marios as the stage scrolls along. 
Remember that you can die from straying too far on the left or right side of 
the stage. The event will end once you reach the flag past the big staircase.


------------------------------------------------------------------------------
 Event 7 - Diddy Kong Panic
------------------------------------------------------------------------------

"So many angry little Diddy Kongs. Did they lose a race or something?"

 Character: Donkey Kong
 Opponents: Diddy Kong x15

You will face off against a team of 15 Diddy Kongs on Mario Circuit. This is 
basically like a Team Battle in Classic Mode. Each competitor is very tiny and 
get whacked away with one simple attack. DK has many attacks that are good 
for attacking groups of enemies. Try out his Spinning Kong or Hand Slap attack 
to dispose of many at a time. Also watch out for the Shy Guy karts that race 
around the track. Try to lure or knock some Diddy Kongs into traffic to help 
get rid of them.


------------------------------------------------------------------------------
 Event 8 - Go! Triple Finish!
------------------------------------------------------------------------------

"Squirtle, Ivysaur, and Charizard appear all at once in a Pokemon battle 
royale!"

 Character: Pikachu
 Opponents: Pokemon Trainer (Squirtle, Ivysaur, Charizard)

You play as Pikachu in this three-on-one assault. Luckily you have two lives 
where they only have one. Like always, try to focus on one at a time so you 
don't get overwhelmed by the other fighters. Squirtle is most likely the 
easiest one to take out since he is the lightest. Like I stated before, most 
of these events are just normal matches. If you want to find strategies how to 
avoid and defeat the Pokemon Trainer's Pokemon, go to Section 3.


------------------------------------------------------------------------------
 Event 9 - The Monster Beneath the Earth
------------------------------------------------------------------------------

"A fearsome beasts awaits in the dungeon. Pray you settle things before you
see it."

 Character: Ike
 Opponents: Diddy Kong x2, Donkey Kong

You play as Ike against to Diddy Kongs in the Castle Siege level. Yep, the one 
that has multiple floors. Your main goal is to defeat the two Diddy Kongs, but 
if you fail to do so before reaching the final floor (the one that looks like 
a fiery hellhole), you will encounter a giant Donkey Kong. He's nearly 
impossible to kil, so do your best to defeat the Diddy Kongs before you reach 
the basement. Ike is a beast, but very slow. Try to use quicker, weaker 
attacks to deal with the Diddy Kongs. Try to kill one of them before reaching 
the second floor to help make things easier.


------------------------------------------------------------------------------
 Event 10 - All-Star Battle Regulars
------------------------------------------------------------------------------

"The Smash Bros. perfect attendance crew! Fight the eight regulars in order!"

 Character: Your choice
 Opponents: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu

These events are similar to the All-Star battles in Melee. You have to defeat 
all eight characters to complete the mission. Previously, you would only fight 
one character at a time. Now you must face two at a time. Once you kill one 
fighter, you will have a five or so second break before the next one drops 
down. Focus on one at a time and make sure to use that small interval to 
hopefully clear the playing field before anyone else can appear. You can 
choose any character you'd like, so make sure it's your best fighter.


------------------------------------------------------------------------------
 Event 11 - Yoshi's Rainbow
------------------------------------------------------------------------------

"Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, 
blue."

 Character: Ice Climbers
 Opponents: Yoshi x6

Well, that was short and to the point. You must defeat the Yoshis in that 
specific order to win. If you mess up the order by killing one too early or 
too late, then you will fail. The Yoshis will appear two at a time, so you'll 
have a tough time trying to separate the two to pick one off at a time. They 
are a bit weaker than normal fighters, so two or three attacks are enough to 
put one away. Try to split up the two Yoshis by luring one to one side of the 
stage. The stage, Rainbow Cruise, certainly does not help out our cause.


------------------------------------------------------------------------------
 Event 12 - Sleeping in the Eggs
------------------------------------------------------------------------------

"These two can't seem to settle down. Maybe they will if you put them in
eggs."

 Character: Yoshi
 Opponents: Kirby, Pikachu

This event is incredibly easy; I remember beating it in no more than five 
seconds. All you have to do is capture both Kirby and Pikachu in an egg at the 
same time. Once both of them are in an egg at the same time, the event will be 
completed. They are both quick and small, so make sure both enemies are close 
together before using Egg Lay on one of them. Use it on one opponent, then 
quickly close in on the other before the first can break out. You only have 
two or three seconds before one can break out of their egg. Plenty of time, 
especially on such a small stage.


------------------------------------------------------------------------------
 Event 13 - Dragoon Strike
------------------------------------------------------------------------------

"Reunite the three parts of the Dragoon! Aim well to launch your enemies!"

 Character: Kirby
 Opponents: Wario x3

The only way by defeating your opponents is by using the Dragoon. In order to 
use the Dragoon, you must collect all three of its parts. The Warios will try 
and kill you or take the Dragoon parts for themselves too. If an enemy has 
taken a Dragoon part, you can either beat it out of them or kill them. The 
Wario will come back, but a KOed enemy will always drop the Dragoon part they 
held before coming back (same with you too). It's possible to hit all three 
Warios with one Dragoon strike, so try and aim for all three (or at least 
two). If there are still stragglers, collect the pieces and try again.


------------------------------------------------------------------------------
 Event 14 - Sproutage of the Flower Pikmin
------------------------------------------------------------------------------

"In time, Pikmin blossom. Guard the six Pikmin until they all bloom into 
flowers!"

 Character: Olimar
 Opponents: Pikachu, Pokemon Trainer

Ugh, this event sucks. Prolly caust I hate Olimar. =/ Anyways, you have to 
protect your little Pikmin friend from the Pokemon menaces. At the start of 
the event, press B three times to sprout three more Pikmin. Now you have all 
six. All you have to do is prevent these lil' guys from getting killed for 40-
50 seconds. Of course, we have enemies on our tail, so that'll be tough. All I 
did to win this event is to run away from the enemies for about a minute. I 
did'nt attack anyone, because most of Olimar's attacks revolve around his 
Pikmin. You don't want to put any of them in bad situations, so just run from 
one side of the stage to the other until they bloom.


------------------------------------------------------------------------------
 Event 15 - The Hammer of the King
------------------------------------------------------------------------------

"We are the three Dededes! It's King Dedede times three!"

 Character: King Dedede
 Opponents: King Dedede

It's you (King Dedede) and two allies (both King Dedede) against an opponent 
(a giant, metal King Dedede). Repetetive, much? Dedede is without a doubt one 
of the strongest characters in the game, so the opponent will be tough. I just 
let my allies deal with him while I occasionally used a charged-up Jet Hammer. 
Use his Jet Hammer and the occasional Forward Smash to send the enemy flying. 
If your allies are killed in battle, spam Smash Attacks and Edge Guard to win.


------------------------------------------------------------------------------
 Event 16 - Power Suit ON!
------------------------------------------------------------------------------

"Quickly! Regain the Power Suit you lose. You'll need a Smash Ball to do it."

 Character: Zero Suit Samus
 Opponents: Zero Suit Samus x2

This is basic brawling right here. You do not have to kill any opponents with 
or without the Power Suit. All you need to do is use Zero Suit Samus's Final 
Smash. Since there are two enemies here, they will be going after the Smash 
Ball as well. If you're used to racing for the Smash Ball in matches, then 
this event will be a cinch. You can use her Final Smash in the air, so break 
the Smash Ball and press B immediately after to win the event. Yawn.


------------------------------------------------------------------------------
 Event 17 - Super Waterfall Climb
------------------------------------------------------------------------------

"I want to climb a waterfall at high speed. Why? Because it's there."

 Character: Zelda
 Opponents: Ice Climbers x2

You're tossed into the very bottom of Rumble Falls and you have to make it to 
the top. If you have played in this stage numerous times in the past, then 
it'll probably be a breeze. If not, then you'll have to watch out for various 
traps and hazards. First off, you'll die if you venture too far on the left or 
right side of the stage. Don't do that. Second, always avoid the green and 
orange spikes floating around randomly. They are very deadly and can easily 
launch you off of the screen.

Third, the screen will speed up at times, so stay as Zelda and use Farore's 
Wind to reach platforms above you. You can kill the Ice Climbers all you want, 
but they will always come back. Simply survive the stage to win.


------------------------------------------------------------------------------
 Event 18 - Dark Link Duel
------------------------------------------------------------------------------

"A predestined battle with the dark Link. Nowhere to run, but no one in the 
way."

 Character: Link
 Opponents: Link

This event is a little different than a normal fight, because you actually 
have to deplete Link's Damage Counter to 0% while he tries to do the same to 
you. It's kinda like battling Master Hand in that sense. You can also KO him 
like normal; it's your choice. I found this event to be pretty hard, but 
that's probably because I suck with Link. To to use projectile attacks to 
damage Link. If he dodges, that will be an opening for a surprise sword attack.

If you are having trouble with this form of fighting, you can KO Link like any 
other brawl. You're in the Bridge of Eldin, so the best way is to knock him 
off of the left or right side of the screen. King Bulbin won't show up to 
annoy you, so lure Link to either side of the stage and repeatedly use Smash 
Attacks to try and get him off of the screen.


------------------------------------------------------------------------------
 Event 19 - Wario Bros.
------------------------------------------------------------------------------

"I came to find the Mario Bros.' roots. What's this giant stage?"

 Character: Wario
 Opponents: Mario, Luigi

This is a standard match where all competitors have two lives. The Mario Bros. 
stage is pretty weird, and various enemies will come out of the pipes at the 
top. If you are familiar with the original Mario Bros. arcade game, you'll 
like this place. Shellcreepers (the turtles) and Sidesteppers (the red crab 
things) will appear out of the pipes and can get flipped over if you hit the 
ground below them. Jumping at the blue platforms from below will flip the 
enemies over. From there, you can pick them up and toss at your enemies.

I recommend using Shellcreepers and Sidesteppers against Mario and Luigi. Both 
creatures have great launching power and can KO an opponent in one hit. You 
can also use the POW Block at the bottom of the area to simultaneously flip 
over all enemies. Due to the power of the enemies here, KOing your opponents 
should not be a big problem.


------------------------------------------------------------------------------
 Event 20 - All-Star Battle x1
------------------------------------------------------------------------------

"Challengers approaching! Fight eight Brawl newcomers in all!"

 Character: Your Choice
 Opponents: Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy
            Kong, Pokemon Trainer

These events are similar to the All-Star battles in Melee. You have to defeat 
all eight characters to complete the mission. Previously, you would only fight 
one character at a time. Now you must face two at a time. Once you kill one 
fighter, you will have a five or so second break before the next one drops 
down. Focus on one at a time and make sure to use that small interval to 
hopefully clear the playing field before anyone else can appear. You can 
choose any character you'd like, so make sure it's your best fighter.


------------------------------------------------------------------------------
 Event 21 - Visit to Onett
------------------------------------------------------------------------------

"In the legendary boy's town, even one as timid as I could become a warrior."

 Character: Lucas
 Opponents: Ness

This is a two-stock match, so no strings attached here. Onett is a fairly 
basic stage aside from the speeding cars below. When you see the red 
exclamation point appear on the bottom, jump off of the ground to avoid 
getting hit. Try to lure Ness down at the bottom and hope he can get hit and 
take massive damage. Check the character bios for more info on how to take 
down Ness.



------------------------------------------------------------------------------
 Event 22 - Monkeys Unite
------------------------------------------------------------------------------

"Donkey Kong is under attack! Defeat his opponent!"

 Character: Diddy Kong
 Opponents: Lucario, Shiek

Back in the Rumble Falls stage again. Joy. Instead of reaching the top, this 
is a basic tag team match. DK is your ally here, so let him worry about one 
enemy while you take care of the other. I'm not sure if Diddy Kong is just a 
lightweight or what, but I was literally getting launched off of the screen 
with one hit. May just be me, because he's not my best character. Donkey Kong 
should be able to hold his weight, so focus on your opponent and try to use 
the hazards in this level against them. Try knocking your foes into the spikes 
to basically ensure a KO. 


------------------------------------------------------------------------------
 Event 23 - Moltan Norfair
------------------------------------------------------------------------------

"Get inside the safety capsule before your foes to survive the lava of 
Norfair."

 Character: Samus
 Opponents: Captain Falcon, Fox

Ugh, this event is soooo lame. I can understand you having to survive in the 
safety capsule in this level. But does everyone really need to start the 
mission off at 300%? You only have two lives, but Captain Falcon and Fox have 
an unlimited amount of lives. Use the two top platforms as your hideout and 
use missiles to attack your enemies from afar. They'll keep coming back, but 
at least it buys you a few seconds.

Once the capsule appears, attack either side to open it. Run inside and use 
your Down Smash to target both sides of the capsule. Once you are protected 
from the lava wave while the opposing fighters are roased, the event will end.


------------------------------------------------------------------------------
 Event 24 - Come On, Blue Falcon
------------------------------------------------------------------------------

"Dawdle too much and the race will end! Ride the Blue Falcon to victory!"

 Character: Captain Falcon
 Opponents: R.O.B. x2

I had no idea what to do in this one due to the poor event summary. All you 
have to do is KO both opponents with your Final Smash in the first lap of the 
race track. You only have around 50 seconds to do so (not counting the time 
wasted when actually using the Final Smash). Immediately grab the Smash Ball 
and wait for the opportune time to use it. It's very much possible to target 
both R.O.B.s with the Final Smash, but if you fail to do so, you can still 
take out the other one with a second Smash Ball. 


------------------------------------------------------------------------------
 Event 25 - The Aura Is With Me
------------------------------------------------------------------------------

"When pushed to the limit, his power grows! Fight as Lucario at lethal 
damage!"

 Character: Lucario
 Opponents: Ness, Shiek

You start off the event at 182% and with only one life. Bummer. The good news 
is that Lucario's attacks become stronger the higher his Damage Counter is. 
Run away from the enemies and charge up your Aura Sphere, then fire away once 
the timing is right. To prevent yourself from dying, I suggest hiding in the 
cave at the bottom of the arena. It's much harder for you to get KOed there. 
This match shouldn't be a problem if you are familiar with Lucario's fighting 
strategies.


------------------------------------------------------------------------------
 Event 26 - The Slow and Easy Life
------------------------------------------------------------------------------

"You want to enjoy K.K. Slider's show. But those guys keep gettin' in the 
way..."

 Character: Ness
 Opponents: Olimar x3

All three Olimars are tiny, so this event should be a total cinch despite the 
time limit. K.K. Slider's song ends at around the two-minute mark, but that is 
plenty of time to defeat your opponents. They may be tiny and hard to hit, but 
use Ness's Down Smash to wipe the floor with them. One of the easiest events 
at this point.


------------------------------------------------------------------------------
 Event 27 - Three-Beast Carnage
------------------------------------------------------------------------------

"Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B."

 Character: R.O.B.
 Opponents: Bowser, Donkey Kong, Pokemon Trainer (Charizard)

You may be facing off against three giant opponents, but New Pork City is by 
far the most massive stage in the game. Separate them all and pick each of 'em 
off one by one. The Ultimate Chimera that occasionally appears in the stage 
will help out if one of their big asses touches it. R.O.B. can be a tough 
character to use, but I found his Backwards Aerial to be very powerful as well 
as having a high launch factor. Check Section 3 for more info on R.O.B.


------------------------------------------------------------------------------
 Event 28 - Flower Blooms in the Echoes
------------------------------------------------------------------------------

"Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the 
right tree red!"

 Character: Peach
 Opponents: Olimar

You don't have to worry about Olimar that much in this stage. To turn the 
leaves red, you must repeatedly attack them. They'll go from green, to yellow, 
to orange, then to red. Attack the leaves any way you'd like; it doesn't 
matter what attacks you use. I suggest using Peach's Down Smash on the set of 
bottom leaves. Remember, you only have to turn the leaves red on the tree to 
the right (six leaves). One of the easier events.


------------------------------------------------------------------------------
 Event 29 - All-Star Semifinal Regulars
------------------------------------------------------------------------------

"Four hidden characters from the past game! They're secret perfect attendees."

 Character: Your Choice
 Opponents: Luigi, Captain Falcon, Ness, Jigglypuff

These events are similar to the All-Star battles in Melee. You have to defeat 
all four characters to complete the mission. Previously, you would only fight 
one character at a time. Now you must face two at a time. Once you kill one 
fighter, you will have a five or so second break before the next one drops 
down. Focus on one at a time and make sure to use that small interval to 
hopefully clear the playing field before anyone else can appear. You can 
choose any character you'd like, so make sure it's your best fighter.


------------------------------------------------------------------------------
 Event 30 - Sonic Boom
------------------------------------------------------------------------------

"Hey, guys! Is this some kind of joke? Isn't one Sonic enough?"

 Character: Sonic
 Opponents: Sonic x15

This event is a total breeze. All you have to do is fight 15 tiny Sonics in 
Green Hill Zone. This should be a cakewalk if you have completed Classic Mode 
with Sonic. I have not, because Sonic is my least favorite character in the 
game. Still, this is a cakewalk. You can attack the checkpoint markers that 
pop up to make them spin. Anyone that hits the spinning orb will get flung off 
of the stage. Use various attacks along with the hazards to defeat the team.


------------------------------------------------------------------------------
 Event 31 - The Ultimate Bodyguard
------------------------------------------------------------------------------

"Ganondorfs attack Zelda as she focuses! Protect her at all costs!"

 Character: Marth
 Opponents: Ganondorf x2

"...as she focuses". That's a nice way of saying that Zelda stands in one 
location for the entire time while you have to protect her. Fun! There's a 
slight catch though. If you protect Zelda long enough for you to reach the 
second floor of the stage, she'll turn into Shiek and help you out! You can 
either try to tough it out yourself and KO both Ganondorfs by yourself or wait 
for Zelda to help you out. Of course, you'll still have to protect Zelda 
either way, because the Ganondorfs will be gunning for her nonstop.


------------------------------------------------------------------------------
 Event 32 - Bird in Darkest Night
------------------------------------------------------------------------------

"What's happening? It's getting darker! Today just isn't my lucky day."

 Character: Falco
 Opponents: Mr. Game & Watch

This is a standard two-stock match against Mr. Game & Watch in Brinstar. Falco 
is in his black color scheme; to try and match the darkness of the event I 
guess. Every once and a while, the screen will fade to black and you won't be 
able to see a damn thing. Unless you know you are not on solid ground, 
continuously use your Down Smash attack to hit both sides of you. Once you can 
see again, resume beating the tar out of Mr. Game & Watch. 


------------------------------------------------------------------------------
 Event 33 - Advent of the Evil King
------------------------------------------------------------------------------

"The king of evil wants the Triforce, but the fated pair have help from 
above."

 Character: Ganondorf
 Opponents: Link, Pit, Zelda

Since you are playing in a three-on-one match in the Temple stage, hide in the 
basement to prevent you from getting KOed as easily. These guys will stop at 
nothing in pummeling you to a bloody pulp. If you are skilled with Ganondorf, 
you can try and tango on the small platform on the right. Since there is so 
little room, it'll be tough for all four competitors to fight without one 
possibly falling to their doom. I got lucky once and had all three die here.

Remember that you have two lives whereas the enemies only have one. That 
doesn't give you an excuse to slack off, but you can ease up a tad knowing 
that you have a backup. Check out Section 3 for info on all of the characters'
battle strategies and stuff like that. 


------------------------------------------------------------------------------
 Event 34 - All-Star Battle Melee
------------------------------------------------------------------------------

"It's the eight challengers from Melee! What's different between then and 
now?"

 Character: Your Choice
 Opponents: Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch,
            Falco, Ganondorf

These events are similar to the All-Star battles in Melee. You have to defeat 
all eight characters to complete the mission. Previously, you would only fight 
one character at a time. Now you must face two at a time. Once you kill one 
fighter, you will have a five or so second break before the next one drops 
down. Focus on one at a time and make sure to use that small interval to 
hopefully clear the playing field before anyone else can appear. You can 
choose any character you'd like, so make sure it's your best fighter.


------------------------------------------------------------------------------
 Event 35 - The Visitor to Flat Zone
------------------------------------------------------------------------------

"Can anyone move well in this flat world? Maybe an ally?! Maybe not..."

 Character: Mr. Game & Watch
 Opponents: Jigglypuff, Peach, Toon Link

The three of them may look like your allies due to their jet black color 
scheme, but they are dangerous. It's the three of them against you, so try and 
separate yourself from the group and target one at a time. This can be 
difficult due to the size of the stage. Use the trampoline in the center of 
the stage to get away from enemies and hide on the apartment to the left.

The stage will change as well. If it turns into a kitchen complete with a 
chef, avoid the big man so you don't take damage. Also dodge the food that he 
drops, because it hurts too. If a large caged area appears in the middle, use 
the big structure to separate yourself from the enemies. The trainers with the 
chairs will hurt you. The final area, the gas station, is not that dangerous. 
Avoid the man on the left, because he can poke you to death.


------------------------------------------------------------------------------
 Event 36 - High-Tech Special Forces
------------------------------------------------------------------------------

"Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill 
you."

 Character: Snake
 Opponents: Captain Falcon, Samus, Wolf

Honestly, I'm confused as to why Captain Falcon is always considered a bounty 
hunter. Now I haven't played all of the games in the F-Zero series, but isn't 
he just some badass racer guy? Wutev. Anyways, these three punks are out to 
get you. I have some good news. The obvious news is that you have two lives 
whereas they only have one. The second piece of good news is that you're 
fighting in Shadow Moses Island. Unless you destroy the walls on the side, 
it's impossible to get KOed on the left or right side of the screen. The only 
way is to knock your opponent up in the sky.

If you want to, you can knock the walls down in order to KO the fighters 
easily, but you have a chance of getting killed too. The area is small, so it 
is hard to avoid all three at once. Keep them at bay with grenades or missiles 
and occasionally plant mines to trip them up. Snake is a powerful fighter, so 
it should not be hard to rack up damage.


------------------------------------------------------------------------------
 Event 37 - The Pirate Airship
------------------------------------------------------------------------------

"Your chance comes when the whirlwind lifts the pirate ship. Finish it in the 
sky!"

 Character: Toon Link
 Opponents: Yoshi x2

In order to successfully defeat your opponents, you must KO them on the Pirate 
Ship while it is hurled into the air by the tornado. It appears randomly 
during the stage, so it may or may not take a while to appear. If you KO a 
Yoshi at any other time, they will come back unhurt. Build up their Damage 
Counter with various attacks (to at least 100%), then unleash your Smash 
Attacks and Down Aerial attack when the tornado appears and lifts your ship 
into the sky. This event is pretty easy, but it takes patience.


------------------------------------------------------------------------------
 Event 38 - The Wolf Hunts the Fox
------------------------------------------------------------------------------

"Wolf will be the one to finish you! It's Star Fox's final battle."

 Character: Wolf
 Opponents: Falco, Fox

I expected an epic battle between heated rivals, but they had to toss Falco 
into the mix. I guess it's his final battle too. This is nothing more than a 
two-on-one match on Lylat Cruise. This is one of the smaller stages in the 
game, so try and attack both at once. Once you knock off one or even both of 
them, Edge Guard to keep them off of the stage. Like previous events, you have 
two lives and they only have one. I found this one very easy because Wolf is 
one of my best characters, but go to Section 3 for intricate strategies on how 
to face off against Fox and Falco.


------------------------------------------------------------------------------
 Event 39 - All-Star Battle x2
------------------------------------------------------------------------------

"It's even more new Brawl challengers! There's a total of eight. Defeat them 
all."

 Character: Your Choice
 Opponents: King Dedede, Ike, Lucario, R.O.B., Toon Link, Snake, Sonic, Wolf

These events are similar to the All-Star battles in Melee. You have to defeat 
all eight characters to complete the mission. Previously, you would only fight 
one character at a time. Now you must face two at a time. Once you kill one 
fighter, you will have a five or so second break before the next one drops 
down. Focus on one at a time and make sure to use that small interval to 
hopefully clear the playing field before anyone else can appear. You can 
choose any character you'd like, so make sure it's your best fighter.


------------------------------------------------------------------------------
 Event 40 - The Final Battle
------------------------------------------------------------------------------

"Bowser, King Dedede, and Ganondorf...a battle with the bossiest of bosses!"

 Character: Your Choice
 Opponents: Bowser, Ganondorf, King Dedede

Three heavyweights against you on Final Destination? Great. Well, I'm getting 
tired of writing strategies for the same old garbage. This is another three-on-
one attack, so they will be trying to beat you to a bloody pulp. The stage is 
small, so there's no way to try and separate the trio. Your best bet is to 
take all three head on. Try and attack all of them at once so you build up 
their Damage Counters evenly. It isn't that difficult, considering you have 
double their lives and you can choose whomever you'd like.


------------------------------------------------------------------------------
 Event 41 - The FINAL, Final Battle
------------------------------------------------------------------------------

"It's the REAL final battle!"

 Character: Your Choice
 Opponents: Mario, Snake, Sonic

Nintendo, Sony, and Sega have banded together to defeat you! Never thought I'd 
see something like this in a video game. You're back here on Final Destination 
against three opponents. They may not be as physically powerful as the guys in 
the previous event, but your opponents also have two lives as well! Now is a 
good time to TRY and isolate one at a time.

It is difficult, but try your best to whittle away one fighter until they are 
eventually killed both times. It's really much easier when only two people are 
against you. Try all of the advanced strategies I have mentioned in this 
guide: Meteor Smashes, Edge Guarding, the whole works.


==============================================================================
 8.2] CO-OP EVENTS                                                      [0820]
==============================================================================

There are a total of 21 Co-Op Events. Co-Op Events 1-8 are unlocked by
default. Check out Section 19.5 on how to unlock the remaining ones.


------------------------------------------------------------------------------
 Co-Op Event 1 - Two Trouble Kings
------------------------------------------------------------------------------

"Now there are TWO greedy kings? Having a buddy doesn't change their natures."

 Character: Mario, Kirby
 Opponents: Bowser, King Dedede

Having a buddy doesn't change their nature, but you having a buddy may change
something about this battle. This is virtually the same exact event in single
player aside from the fact that you now have a friend. Oh, and both of you
have two lives. Ugh, this is so easy. Since they are so big, targeting both
should not be a problem. Have one teammate focus on one opponent at a time.
Once one enemy is defeated, double team the other. 


------------------------------------------------------------------------------
 Co-Op Event 2 - Master the Pokemon Tag Battle
------------------------------------------------------------------------------

"The Pokemon tournament's final challenge. Your rivals have the same Pokemon!"

 Character: Pokemon Trainer, Pikachu
 Opponents: Pikachu, Pokemon Trainer

Sounds simple enough, but there is a minor catch. The Pokemon Trainer (both 
you and your opponent) have three lives and both Pikachus only have one life. 
You have two strategies: if you are a jerk, let the person who is worse at the 
game be Pikachu, so he can die faster. Or if you're normal, have the better 
person be Pikachu to help even out the playing field. Also note that for the 
Pokemon Trainer: you can only use each Pokemon once. No using one Pokemon for 
all three lives; that's a big no-no!


------------------------------------------------------------------------------
 Co-Op Event 3 - Fastest, Shortest, Sudden Death
------------------------------------------------------------------------------

"Only 10 seconds left?! Beat as many foes as you can in Super Sudden Death and
live!"

 Character: Yoshi, King Dedede
 Opponents: Lucas, Pit

Since both of the playable characters have projectile attacks, use them from a
distance to destroy both enemies quickly. They will always come back, so the
goal is to survive... for ten seconds. That's it. Use Yoshi's Egg Throw and
King Dedede's Waddle Dee Throw to hit the foes from far away. Or if you'd like
you can just run away. You have to survive the event, but try and see how many
fighters you can KO in Super Sudden Death!


------------------------------------------------------------------------------
 Co-Op Event 4 - The DK Tag Calamity
------------------------------------------------------------------------------

"DK and Diddy got tiny! Use lightning to help deal the final blow!"

 Character: Donkey Kong, Diddy Kong
 Opponents: Diddy Kong x4, Donkey Kong

Throughout the entire battle, the two players will be tiny and the enemies 
will be normal size. It can be difficult to KO a character, especially since 
you fight two at a time. However, Lightning Bolts appear all the time. Grab 
one to shrink the enemies down to your size. The key is to shrink your enemies 
first before defeating them. You will have to fight four Diddy Kongs first, 
then one Donkey Kong.


------------------------------------------------------------------------------
 Co-Op Event 5 - The Yoshi Team of 50
------------------------------------------------------------------------------

"It's a mountain of Yoshis! Take care of them all before completing one lap."

 Character: Meta Knight, Pit
 Opponents: Yoshi x50

You will have to fight a team of Yoshis in Rainbow Cruise. You have just about 
four minutes to complete this event. Since the Yoshis are tiny, all you need 
are one or two attacks to send them off of the screen. Jump on top of the mast 
and wait for the Yoshis to appear above you. Either use an Up Smash or any 
attack angled upwards to defeat them. Once the ship crashes, you will have to 
move around a lot more to defeat the Yoshis. Some will get KOed by the 
scrolling screen, but don't count on that. Meta Knight and Pit are fast 
characters, so this event should not be that difficult.


------------------------------------------------------------------------------
 Co-Op Event 6 - Unwanted Suitors
------------------------------------------------------------------------------

"What do these guys want, anyway? Chase 'em off, will ya?"

 Character: Zelda, Zero Suit Samus
 Opponents: Captain Falcon, Luigi

This may seem like a normal two-stock tag match, but your foes are invisible. 
Invisible characters are hard to spot, but it is possible to see them (it's a 
lot easier when they hold items in their hand too). I suggest splitting up and 
having one member search the left side of the stage while the other stays on 
the right side. Port Town Aero Dive is mostly just one platform, so it should 
not be that difficult to find them. Once you have actually found the enemy, 
never let them out of your sight and use normal tactics in order to defeat 
said characters.


------------------------------------------------------------------------------
 Co-Op Event 7 - Battle of the Dark Sides
------------------------------------------------------------------------------

"A predestined battle with dark sides. Nowhere to run, but no one in the way."

 Character: Link, Samus
 Opponents: Link, Samus

This is just like the Dark Link Duel event in single player mode, but now you 
have Samus as an ally and another as an enemy. Normally, splitting up and 
having one player take on one enemy seems likely, but instead gang up on one 
enemy at a time. Two people beating on one enemy will make 200% look like 
nothing. Once one is down, double team the other one. Like in the similar 
event, you can also KO the enemies by normal means. If you wish, lure them to 
either edge of the stage and try to knock them off of the screen.


------------------------------------------------------------------------------
 Co-Op Event 8 - All MINE!
------------------------------------------------------------------------------

"Money! Money makes the world go 'round! Gather 2,000 coins and eat something 
good!"

 Character: Wario, Bowser
 Opponents: Luigi, Mario

This is a basic Coin Match fought in Skyworld. You have to collect 2,000 coins 
to win the event. I am personally not familiar with Coin Matches because I 
almost never play them, but you should have no problem if you're used to 
playing these type of matches. Every time you attack an enemy, they'll drop 
coins. Simply collect the coins to add them to your total. Use the main 
platform on the bottom of the stage and attack both enemies. It's best to 
fight right next to each other since stray coins have a better chance of 
falling on either of you. 


------------------------------------------------------------------------------
 Co-Op Event 9 - Those Who Wait in Onett
------------------------------------------------------------------------------

"A green combo has descended on Onett. And they don't seem to be leaving."

 Character: Lucas, Ness
 Opponents: Luigi, Yoshi

This is a simple tag match where all competitors have two lives. Onett is a
fairly basic stage aside from the speeding cars below. When you see the red
exclamation point appear on the bottom, jump off of the ground to avoid
getting hit. Try to lure either fighter down at the bottom and hope they can
get hit and take massive damage. Check the character bios for more info on how
to take down Luigi and Yoshi.


------------------------------------------------------------------------------
 Co-Op Event 10 - The R.O.B.s of Tomorrow
------------------------------------------------------------------------------

"It's normally a pretty small robot...is this even possible?"

 Character: Lucario, Ice Climbers
 Opponents: R.O.B. x5

This may seem like a normal fight against five R.O.B.s on Summit, but each 
enemy ranges in size. The first R.O.B. is normal size, but the next two are 
slightly bigger. After defeating them by normal means, the fourth competitor 
is a giant R.O.B. Summit is a small area and the bottom platform is slippery, 
so there isn't much room to walk around here. The giant R.O.B. has long range 
since he is so damn big, so fight him up close with both fighters. Once he is 
KOed, the hard part is done. The final R.O.B. is normal size again.


------------------------------------------------------------------------------
 Co-Op Event 11 - The Great Remodeling Battle
------------------------------------------------------------------------------

"Finally time for that remodel! Nab 300 coins without damaging the house."

 Character: Luigi, Peach
 Opponents: Ike, Marth

The best area to fight is the balcony on the top, since you will have a hard 
time damaging the mansion up here. If any piece of the house is destroyed, you 
will automatically lose the event. Fighting on the balcony is simple; just 
stand by your teammate and attack the two swordsmen. As they drop coins, make 
sure you collect them; they'll probably just end up landing on you anyways. If 
anyone falls off of the balcony, quickly lure them back up so they don't get 
off track. Fairly easy challenge.


------------------------------------------------------------------------------
 Co-Op Event 12 - Come Back, Falcon Flyer!
------------------------------------------------------------------------------

"Land the final blow before the Falcon Flyer leaves...in about 30 seconds!"

 Character: Captain Falcon, Olimar
 Opponents: Samus x2

This event can be really tricky, since you have to defeat both opponents in 30 
seconds. You are on Big Blue, so the screen scrolls at a very fast pace. If 
you are knocked off of a vehicle and land on the road, you'll be swept away. 
Focus on Smash Attacks and try Meteor Smashing the Samuses onto the road for 
an easy KO. It's important to use your strongest moves in this fight, because 
you don't have time to successfully build up one's Damage Counter. Just go 
crazy with the Falcon Punches, Smash Attacks, and Meteor Smashes.


------------------------------------------------------------------------------
 Co-Op Event 13 - Blades of the Quick and Mighty
------------------------------------------------------------------------------

"Two blades of vastly different styles. Combine them to grasp their true 
worth."

 Character: Marth, Ike
 Opponents: Link, Meta Knight, Ganondorf

This battle will start off as a simple tag team, with all competitors only 
having one life. Temple is a huge level, so split up the team and each attack 
one fighter. When one enemy is defeated, Ganondorf will appear. The same 
strategy applies, so each attack an enemy and double team when you have the 
chance. Nothing different than a normal fight.


------------------------------------------------------------------------------
 Co-Op Event 14 - The Dark Guardians
------------------------------------------------------------------------------

"Two beasts appeared in the tyrant's town! How clever. See if you can crush 
them."

 Character: Ganondorf, Wolf
 Opponents: Donkey Kong, Pokemon Trainer (Charizard)

This event is very similar to the Three-Beast Carnage, but now it's two-on-two
here in New Pork City. The enemies are still giant, but at least the level is
so big that it's easy to separate the two. Separate them all and pick each of
'em off one by one. The Ultimate Chimera that occasionally appears in the 
stage will help out if one of their big asses touches it. Ganondorf is an
exceptionally strong player, and his slow attacks are much easier to pull off
on slow bulky fighters like the ones you are dealing with here.


------------------------------------------------------------------------------
 Co-Op Event 15 - Four Swords Brawl
------------------------------------------------------------------------------

"Four chase coins instead of Rupees! The first team to 500 coins wins!"

 Character: Toon Link x2
 Opponents: Toon Link x2

Ah, how reminiscent of Zelda: Four Swords Adventures. I loved that game. Well, 
you will have to collect coins instead of Rupees, and the first team to 500 
will win. The Pirate Ship is a small level and filled with many hazards to 
watch out for. Avoid the lever that pops up on the left side every once and a 
while, because it can fling you off of the stage.

Pirate ships in the background will fire bombs onto the stage, so avoid the 
nasty explosions. If any opponents are hit by bombs, quickly grab the coins 
that are left behind. Avoid using projectile attacks in this event and stick 
to using Toon Link's Spin Attack. Not only does it trap fighters inside, but 
it will release many coins as well.


------------------------------------------------------------------------------
 Co-Op Event 16 - Jigglypuff's Great Comeback
------------------------------------------------------------------------------

"Jigglypuff may be feeble at first, but if you can just hang on, then 
surely..."

 Character: Jigglypuff, Mr. Game & Watch
 Opponents: Lucas, Ness

You are in the Castle Siege level against two giant opponents. The goal of 
this mission is to keep Jigglypuff alive. The first floor will be the hardest 
because both fighters are giant. There isn't much room to run away either, so 
try and tough it out. The MAIN goal is to defeat both enemies, but it's easier 
to wait until you reach the basement of the stage. Still, have Jigglypuff spam 
Rest and have Mr. Game & Watch protect the sleeping Jigglypuff.

When you get to the second floor, the enemies will shrink while Jigglypuff 
grows a bit. Interesting. Of course, it will be easier to kill Ness and Lucas 
here. If you still have trouble defeating them, stay alive and wait until you 
reach the basement. When you do, Jigglypuff will become giant and the enemies 
will be tiny. At this point, you should mop the floor with them.


------------------------------------------------------------------------------
 Co-Op Event 17 - Sonic and Mario
------------------------------------------------------------------------------

"No problem! It's nothing at all! Only a race can decide the true victors!"

 Character: Sonic, Mario
 Opponents: Sonic x3, Mario x3

You will have to fight a total of six opponents in this event: three Sonics 
and three Marios. You'll fight the enemies two at a time, so split up and turn 
it into a one-on-one battle. Try to use the spinning checkpoint markers to 
hopefully launch someone off of the screen. Once you kill one fighter, you 
will have a five or so second break before the next one drops down. When one 
is killed, quickly try and double team the straggler so you will always only 
fight two at a time. This is similar to an All-Star event.


------------------------------------------------------------------------------
 Co-Op Event 18 - The New Weapon of Shadow Moses
------------------------------------------------------------------------------

"The robotic weapons have been rolled out. Only one of them is an ally..."

 Character: Snake, R.O.B.
 Opponents: R.O.B. x2

The normal-colored R.O.B. is your friend while the other two are enemies. This 
is nothing more than a one-stock tag team battle. Since you are in Shadow 
Moses Island, you can either leave the walls up and try knockng your opponents 
upwards for a KO or breaking them down to score an easier kill. Snake doesn't 
have many attacks that launch an opponent upwards, so I suggest breaking the 
walls down before fighting.


------------------------------------------------------------------------------
 Co-Op Event 19 - Shadow of Andross
------------------------------------------------------------------------------

"It's a fierce attack by Andross and WOlf. Take them, Team Star Fox!"

 Character: Fox, Falco
 Opponents: Wolf

I don't know why they saved such an easy event for one of the last ones. You 
only have to KO Wolf to end the event, but Andross (the Assist Trophy) stays 
in the background and attacks the heroes throughout the entire duration of the 
match. Andross will shoot out silver blocks that travel slowly across the 
stage. After a wave appears, Andross will not attack for a few moments. Use 
this time to pummel Wolf. Since you are playing as two speedsters, dodging 
Andross's attacks and attacking Wolf at the same time should be no problem.


------------------------------------------------------------------------------
 Co-Op Event 20 - The Final Battle for Two
------------------------------------------------------------------------------

"A fierce battle with nasty rivals! You can't lose now!"

 Character: Your Choices
 Opponents: Wario, King Dedede, Wolf, Meta Knight, Ganondorf, Bowser

It's an All-Star match against various video game villains! You'll fight the 
enemies two at a time, so split up and turn it into a one-on-one battle. Final 
Destination is a tiny stage, but have one member fight one the left side and 
the other stay on the right side. Once you kill one fighter, you will have a 
five or so second break before the next one drops down. When one is killed, 
quickly try and double team the straggler so you will always only fight two at 
a time. You can choose any characters you'd like, so make sure it's your best 
fighters.


------------------------------------------------------------------------------
 Co-Op Event 21 - The True All-Star Battle
------------------------------------------------------------------------------

"Fight everyone without any breaks! It's endless, but a suitable final 
battle."

 Character: Your Choices
 Opponents: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu,
            Luigi, Captain Falcon, Ness, Jigglypuff, Bowser, Peach, Zelda, Ice
            Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf, Wario, Meta
            Knight, Pit, Olimar, Lucas, Diddy Kong, Pokemon Trainer, King
            Dedede, Ike, Lucario, R.O.B., Toon Link, Snake, Sonic, Wolf

Well, this totally sucks. The final Co-Op Event is basically just a round of 
All-Star Mode, except there are no breaks and no Heart Containers. Since you 
each only have one life and are facing off against all 35 characters, this 
will be very tough. Luckily, items will appear on Battlefield, so you can use 
them to your advantage (enemies will use them as well of course).

The best way is to split up and try and take on one enemy at a time. Have one 
teammate stay on the left side of the stage (under the platform) and the other 
should do the same on the right. Once you kill one fighter, you will have a 
five or so second break before the next one drops down. When one is killed, 
quickly try and double team the straggler so you will always only fight two at 
a time. You can choose any characters you'd like, so make sure it's your best 
fighters. This is the toughest event in the game, but it is the final one. 
Whaddya expect?

______________________________________________________________________________

 9] BRAWL MODE                                                          [0900]
______________________________________________________________________________

------------------------------------------------------------------------------
 Group
------------------------------------------------------------------------------

Brawl
-----
The plain Brawl mode is just your regular multiplayer matches. You can play
with up to four players at once (players or bots) and can choose from only
the most basic options. This includes Team Battle or Free For All, as well as
the type of battle. The types of battle are below:

TIME BATTLE: There is a set amount of time before the match, the players will
will fight during that time and try to get the most points. A point is given
for a knockout, and lost for a death. If you commit suicide, you lose a point
but no point is awarded to your opponent. If this is a team battle, you add
your teammates scores to your to get your total. If there is a tie, it goes
into sudden death mode (everyone starts at 300% damage) and whoever kills the
other players wins.

STOCK BATTLE: There is a set amount of lives for every player, if the player
dies or commits suicide then they lose a life. If they kill an opponent then
the opponent loses a life. The last man standing that still has lives wins
the match (if this is a team battle then it is the last team standing). In
case of a team battle, whoever has the most lives leftover is the true winner.
There is no way to tie because people will die at different times.

COIN BATTLE: If you hit an opponent with an attack, they will drop coins for
you to pick up. If you pick up these coins, it gets added to your total. If
your opponent hits you, then you will lose some of those coins. The goal is to
hit your opponent and collect all the coins that drop and at the end of the
time limit you must have more coins than your opponent. A tie will go to a
sudden death mode.

The rules for all of these can be altered to suit the needs of the players as
well. Here are a list of features you can change:

RULES: The type of match, as listed above, you can scroll through any of those
types and select it.

TIME LIMIT: You can alter how long you want a match to go on for here.

HANDICAP: If one player is obviously a much stronger player than the others
playing then they can be given a handicap, meaning that they will start out
with more damage than the other players in the game. This disadvantage is
changeable and the handicap can be set to "Auto" so that the winner will
gradually take damage depending on how many times they are winning.

DAMAGE RATIO: The Damage Ratio will change how much damage and knockback will
be dealt with every blow. At 1.0 the moves will do normal damage, any lower
and the knockback is reduced and players will take less damage, meaning that
they have to be at a much higher percent to be knocked out. If you make it
higher, the opposite effect will occur.

STAGE CHOICE: You can choose how stages are picked. The options you have for
this are that you choose every time, that the loser picks, that the winner
picks or that there is a random selection.

ITEM SWITCH: You can alter which items will appear and how often by switching
them on and off. This is very handy because if there are any items players
deem "cheap" then they can simply turn them off and not use them.

There is also a menu that leads to "More Rules" if you unlock the menu (see
the Secrets section). 

STOCK TIME LIMIT: In stock matches, you can now have a time limit so that they
don't drag on for too long. The player doing best at the end of the time
limit wins.

TEAM ATTACK: Lets you decide whether teammates can hurt other teammates in
team matches. This can provide advantages or disadvantages (characters like
Ness can absorb projectiles from Samus and regain health from a teammate, for
example).

RANDOM STAGE SWITCH: You can alter the stages that are picked randomly. This
is also a great option because if you cannot decide what to play and you don't
want to get stuck on something randomly like 75m you can turn off your least
favorite stages and finish this.

PAUSE: This lets you decide if players can pause in the middle of a tournament
or not.

SCORE DISPLAY: This lets you decide if you can see your score (in time
matches where you can't see it until the end) as you play the game. It can be
handy sometimes. 

DAMAGE GAUGE: Lets you decide if you can see how much damage each player has
or not. This can make things unpredictable and alter strategies a lot because
you aren't sure if your move should be to kill or to combo.

Anyway, after you choose those rules then everyone can choose their character,
team, character costume and then you get to choose the stage. After the stage
is chosen, battle on!


Special Brawl
-------------
In Special Brawl, you can choose a bunch of predetermined scenarios that will
alter the gameplay. For example, you can choose to have all players have a
permanent flower on their head that will damage them constantly. You may
choose one option from each category, the categories/options are:

%/STAMINA: You can choose to have players start in sudden death mode at 300%
damage, this is good for short matches and it really adds some desperation to
things. The other option for this mode is to give players "Stamina". Each
player will start with a predetermined amount of health and hitting that
player will take some away. When you reach 0 health you will die, and have
your body sit there like a punching bag while everyone else dukes it out.

SIZE: In Size, you have two options to set the characters apart. You can make
every character Mega, which has the same effect as giving a permanent Super
Mushroom. The jump range will appear reduced but all characters will be far
more powerful than they usually are and harder to KO (although if they are
all the same size that shouldn't matter). You can also use a Mini mode which
makes everyone small like they just had a Poison Mushroom, meaning you can get
KO'd at a much lower percentage.

HEAD: You can choose to have your characters wear two things on their head,
one is a permananent Lip's Stick item which will make your damage steadily
increase for the duration of the entire match. If you combine this with the
Stamina and set Stamina to 1 for you opponent, you can win hundreds of matches
in 20 minutes or less if you keep mashing start. You can also use a Bunny Hood
mode which will make everyone run and jump many times faster than they
normally do.

BODY: There are yet again two options here, you can make everyone Metal which
will make them harder to send flying with powerful attacks, but it will make
them fall faster and move a bit slower than normal. You can also do the Clear
mode which will make everyone somewhat invisible. They won't disappear all
together, it will be more like they are simply blending in with the background
behind them. You can sometimes see them as they move and you always see the
dust they kick up. If they have a name tag set over them, then you can always
see where they are.

STATUS: There are again two modes in Status, Curry mode will give every person
the effect that they just ate Superspicy Curry for the whole match, this will
actually be a pretty fair match because both players will damage each other at
the same time and there is no walking with the curry. The other option is to
make everyone reflect all projectiles fired at them. This works wonders for
characters like Marth and Ike who do not have any projectiles to attack the
other players with.

GRAVITY: You can make the gravity setting here either very heavy or very
light. Of course Light gravity will mean that you can jump higher and take
less time to fall to the ground, and heavy means the opposite, that you can
jump less high and will fall much faster to the ground. Both have their ups
and downs for most characters and are really just fun modes to test you.

SPEED: The two options for speed are slow and fast. In Slow, everything to do
with the game will be slowed down by half, meaning that combos and specific
attacks will be easier to hit on the whole, but also easier to defend against
because you can see them coming from a mile away. Fast motion is the opposite,
combos will be harder to land and defend against because it's hard to see when
you are falling so fast and moving that quickly at double speed.

CAMERA: The Camera options are just plain horrible, one will have the Camera
sit there, unmoving no matter where you move or what is happening. This gives
the game a terrible feel and you probably don't want to use this. The Angled
Camera is basically the same thing except the Camera sits on a slight angle
while you play. While better, I still prefer the normal camera to any of this.

You can choose one option from each category, and then play a match with those
options, you also get to set up more rules too in the normal rules section
(see "Brawl").


Rotation
--------
Rotation mode is a neat mode if you have a large number of people over. You
can set up to sixteen players in this game, characters, controller settings
and all to play the game, and then have the players rotate out in a system
that is either Winner Out or Loser Out. You also get to choose how many
players will move out each time. During the game, even if you didn't lose or
win, you can opt to take a break and have someone else fill in for you. It is
basically regular brawling except for an excess number of people and it won't
involve any of you thinking as to who's turn it is.


Tournament
----------
Tournament mode, this is another mode that is great for parties and large
groups. Basically, you choose the number of people per brawl (2-4) and then
the number of overall characters that will be fighting in the tournament. The
next step is to set your own custom rules to whatever you want for the tourney
to tell everyone what to do to win. The last step is for everyone to choose
their characters, colors, names/custom settings, handicaps, etc. and then you
can begin the tournament. The Bracket goes from left to right and the Winner
advances to the next round while the losers get disqualified. Last person that
stands wins the tournament and bragging rights. If you don't have 30+ people
you can set CPs and their levels (or random for everyone if you want) to fill
in the empty spaces.


Names
-----
In the Names mode, you get to create custom name tags that will appear above
your character, allowing you to distinguish where you are at all times and to
save your records for each person's name. Each name can have custom controller
settings preset to it, so that if you have multiple play styles for different
controllers you can choose those. These names will also appear in Wi-Fi mode.


------------------------------------------------------------------------------
 Solo
------------------------------------------------------------------------------

The only Solo mode not already covered by my Co-Author is All-Star Mode, so
this section is about All-Star Mode. First of all, you have to unlock all the
characters to get this mode available for play. Basically, you have to fight
every single character in the game (sometimes in groups larger than one) in
different waves. If you die, you lose and can either lose most of your points
and coins to continue or just have a game over and restart.

The damage inflicted to you will carry over from one match to the next match
forever. This damage can be restored by collecting a Heart Piece, which are
available for you to use between matches. There are three of them sitting
there and I advise you to save them until you either REALLY need them or you
are about 1/3 through. If you have low damage and are at about the 1/3 point
then you should just keep it for later. If you play this with a second player
you will get two extra hearts to go with this, however if either of you die
you get a game over, so be careful with how you distribute this as your best
player can't do all the work.

There are also some trophies that will appear in the hub room, be sure to get
those before you go into the light that will warp you to the next match. The
next character in line can also be seen before you start the next match. For
the majority of several character matches, you will fight two at a time and
when you defeat them, the next one in line will appear and when another dies
the last will appear. The order you fight characters in are below:

1. Mr. Game & Watch
2. Mario, Luigi, Peach, Bowser
3. Donkey Kong, Diddy Kong
4. Ice Climbers
5. R.O.B.
6. Link, Toon Link, Ganondorf, Zelda/Sheik
7. Samus/Zero Suit Samus
8. Pit
9. Snake
10. Ness, Lucas
11. Marth, Ike
12. Yoshi
13. Captain Falcon
14. Sonic
15. Kirby, Meta Knight, King Dedede
16. Fox, Falco, Wolf
17. Wario
18. Pikachu, Jigglypuff, Lucario, Squirtle, Ivysaur, Charizard
19. Olimar

After you finish this last round, you will receive a Final Smash Trophy
(similar to the one you get for the Classic trophy of the character, only for
the Final Smash information instead of character background). You have to beat
this for every character (and once more for Sheik and Zero Suit Samus).


------------------------------------------------------------------------------
 Nintendo Wi-Fi Connection
------------------------------------------------------------------------------

You can play online matches against friends or random people in Super Smash
Bros. Brawl now. The online modes suffer from a lack of ability to do things,
especially in the random people matches. Anyway, to get online you will need
either a Wireless Internet Connection or a Nintendo Wi-Fi USB Adaptor. Then go
to your Wii's options and set up a connection, then simply go to the game and
play. Here are the modes and what you can do with them:


With Friends
------------
Playing with Friends means that you will need a Friend Code and friends to
play with, after you get your Friend Code you will have to write it down and
send it to your friends in real life or over the internet. They will need to
send theirs back to you and you will have to add each other. When you are both
online, someone can set up a match and you may play back and forth with the
same options as normal Brawls (except EVERYONE will get a nametag, which will
be your default profile name OR a custom one you can set up. You can also play
with multiple (up to 3) from one household with another household online.

You can also play Multi-Man Brawl and Home Run Contest online with your
friends as well. I've never really had a lot of fun in these modes but if it
floats your boat then I guess you can play them. 


Without Friends
---------------
Without Friends mode is quite poor to tell the truth, limited by it's lack of
options. You cannot see other people's names, meaning that if you want to play
against other people with your friends you can't and you cannot add people if
you think they're good. You have three options as to what to do here, you can
play a regular Brawl, a team Brawl or Spectator Mode.

BRAWL: In regular Brawl, you get a two minute match against three other random
people. The stage and item settings is randomly chosen from everyone's choices
and this is bad, because if you play without items then you will often get
forced to play with items and whatnot. There is no way to change the mode of
play to stock, which is horrible for anyone with skill. After you enter this
mode you get to beat around a sandbag until you have opponents to play against
the sandbag is continually respawning, so have fun practicing while you wait a
VERY long time.

TEAM BRAWL: You get randomly placed with 3 other players and have to battle
with one of them (randomly selected teammate out of the lot) and battle
against them. The rules are the same as a Regular Brawl, and cannot be changed
as before. The stages and such are selected randomly again and items too.

SPECTATOR: The spectator mode is a bit different, you won't actually play a
game, but watch a recorded match of four strangers. Beforehand, you will be
able to see all the characters selected by everyone and get to place coin bets
on who you think will win. You don't get to see past records of matches or
anything, and you have no odds of winning that differ between characters. You
place bets on the character, then watch the match. You can earn some nice
coinage from this match. The coins are the same ones you can spend on buying
trophies in the vault as well.

______________________________________________________________________________

 10] HOME-RUN CONTEST                                                   [1000]
______________________________________________________________________________

The Home-Run Contest is a fun little minigame where you are given the option 
of whacking the crap out of a poor Sandbag with a Home-Run Bat. You are 
situated on a small platform with a Sandbag and a Home-Run Bat. You have ten 
seconds to attack the Sandbag and build up its damage, then smash it away with 
the Home-Run Bat.

There are many different ways to inflict damage onto the Sandbag. Use your 
fighter's most powerful attacks (usually Smash Attacks) to inflict major 
damage. There is an invisible force field around the platform that keeps the 
Sandbag on the platform, which is a brilliant change from Melee. However, the 
force field will break if you inflict too much damage on it. 

When the clock is running low, it's time to smash the Sandbag away. Use a 
fully charged shot with your Home-Run Bat (basically a forward Smash with the 
item in hand) to send the Sandbag rocketing away. Your distance will then be 
recorded.

Try to use up all ten seconds of the clock before hitting it away; try to 
inflict damage for the first nine or so seconds before using the bat. Another 
good tip (pun intended) is to in fact use the very tip of the bat when hitting 
the Sandbag. If you connect with the tip of your bat, the Sandbag will go much 
farther, so try to stand somewhat far away from the Sandbag before you hit it.

Of course, this is only the bare-bones basics of the Home-Run Contest. There 
are many pros that use insane techniques to send the Sandbag 2000+ feet, such 
as the Bat-Drop and time consumption. It's all about practice and trying new 
strategies, so go out there and have fun!

______________________________________________________________________________

 11] TARGET SMASH                                                       [1100]
______________________________________________________________________________

The Target Smash is not only found in Classic Mode, but you can also play all 
five levels in the Stadium. The main goal of Target Smash is to break all ten 
targets in the fastest time possible. They are scattered around the arena in a 
set location: some stay put while others move in a set pattern.

But where do I even start? That's all up to you. Most of the levels are in a 
non-linear fashion, so you can choose what targets to break first. Just make 
sure not to leave any behind and try to go in a set direction as you proceed 
around the arena. Some targets can be especially tricky to get, such as ones 
that are so far away from the ground that you might not even make it back 
alive. These targets should be left for last. After breaking the tenth target, 
the minigame will automatically stop, so it's alright if you're about to fall 
to your doom as you hit the final target.

Some of the levels also feature items, and for a good reason. Many items can 
be used to destroy some of the targets. Some items can be very useful, such as 
a Cracker Launcher or Ray Gun, but don't be tempted to use every item you see. 
I find many items to be useful when using characters that don't have many (or 
any) long-range attacks.

On the topic of characters, it's important to recognize that every character 
has their strengths and weaknesses when it comes to the Target Smash. Some 
fighters are quick, and some are slow. However, you should also take into 
account characters that have a nice selection of projectile attacks so you can 
attack targets from a distance. It's all personal preference, so try out all 
the characters and see who you best fit with.

______________________________________________________________________________

 12] MULTI MAN BRAWL                                                    [1200]
______________________________________________________________________________

Multi Man Brawl are events where you are pitted against the Fighting Alloy 
Team: strange opponents that mimic the fighters in the game. Every once in a 
while, you'll also have to fight a computer-controlled character. The 
opponents are much weaker than normal computers and can normally be launched 
off of the screen in one hit. There are several different modes of play in 
Multi Man Brawl, and they all take place in the Battlefield stage.


10-Man Brawl
------------
Ten fighters stand in your way, and you must take them all out! Like I stated 
before, the alloy fighters can be launched with relative ease and the goal is 
to aim for the best time possible. The tenth and final character is a computer-
controlled version of the fighter you are playing as.


100-Man Brawl
-------------
If you have tried out the 10-Man Brawl, you may not think much of the 100-Man 
Brawl. Well think again. You will have to survive and defeat 100 alloy 
fighters without the use of any healing items! Items will still appear like in 
the previous mode, but there will not be any healing items. 

Every 25th character will be a random fighter and the final fighter is a 
computer-controlled version of the figher you are playing as. They are a bit 
tougher than the alloy fighters, so take extra caution when battling them. The 
key to winning is to not get overwhelmed by all the fighters and try to take 
them out as quickly as possible. Try to use various moves that have a large 
knockback. For example, Pikachu's Thunder, Link's Spin Attack, and Donkey 
Kong's Hand Slap are capable of killing groups of foes instantly.

A tip from Alex Han:

Marth can spam his up tilt pretty much indefinitely and win at 100 man brawls.
His fair, uair, and all his smashes are instant death, too. His down smash
comes out in about 7 frames, so it's handy for getting out of crowds when you're
at relatively low damage, but has a lot of lag - at higher percents you're
usually better off with a counter.


3-Minute Brawl
--------------
Unlike the previous two modes, you simply have to survive while an unlimited 
amount of alloy fighters come to thwart you. All you have to do is survive for 
three minutes to win. Your high score will be based on how many alloy fighters 
you KO in three minutes.


15-Minute Brawl
---------------
This one is a real doozy. I mean, it's five times longer than the 3-Minute 
Brawl; how can one possibly survive without any healing items for 15 minutes?! 
Like the 100-Man Brawl, it is best to develop a solid game plan and try to use 
moves to cheaply eliminate groups of enemies in one shot. Here's a strategy
from a reader named Josh Plackett: simply choose Kirby, kill all the enemies
until two are left, then dodge them until the time is up. It will work until
one of them commits suicide and then you will have to repeat. Enemies will
not respawn while doing this.


Endless Brawl
-------------
Like the name implies, the enemies never stop coming until you are killed. 
There is no time limit either, so the only way to stop the game is to die. 
Your high score is determined by the number of alloy fighters you KO, so see 
how you can do when there are no limits!


Cruel Brawl
-----------
This isn't even cruel; it's downright disgusting. The alloy fighters undergo a 
huge change in this mode: instead of being wimpy little suckers, they are 
immovable forces that can kill you with nearly one hit! It's nearly impossible 
to take them out with brute force, so you have to use clever thinking and 
strategies. However, I am fresh out of ideas. :(

It takes a LOT to launch an enemy off the stage (you need to usually get them 
around 90% for them to go far), and it's difficult to even get them up to 25%! 
Try out various fighters and test out their moves to see what their effect is 
on the alloy fighters. Good luck!


- Here's some helpful advice from Jq1790:

"Rather than try to fight the enemies head-on, try making them suicide. They 
have a nasty habit of following you, but there's the ticket. Use mobile 
characters or characters with good vertical recovery. Pick an edge and then 
lure the eneies to it. Next, you jump off. Crazy, you say? Well, you're not 
just going and dying. The enemies will sometimes follow you off the edge, and 
given that alloys don't have special techniques...  You can count on them 
spensding all of their jumps and then just falling to their doom.
 
The one I used for my fighting in here is adapted from this. I played as Ike.  
His Aether move, his Up B, is great. You jump off the edge (try jumping up and 
away from the edge, then curving yourself back during Aether to lure the 
enemies more reliably.), then Aether. The enemies sometimes jump off, and then 
you hang on the edge. Can't grab an occupied ledge, remember. So they just 
fall and die. My record is like 5 or 6 kills with this method. I'm planning to 
just Golden Hammer the 10-kill Challenge, to be honest. It's just not worth it 
to keep going through it, haha. Or did I already GH that? I forget."

- Here is some advice from a reader named Mat as well:

I suggest using Pitt and as with the Ike Strategy jump off one of the edges.
Use his second jump and his up B move while still below the edge. Fly around
as long as you can, tempting the alloys to follow you and yet still be able to
make it back to the ledge. This way I've found more of the allows tend to
follow you and fall to your deaths. Then when you are edge hanging just fall
off and do it again. I've gotten about 11 kills using this strategy.

- Here is a strategy from Kory Michi:

Playing the Brawl as Zelda was the most effective strategy for me.
I was able to get 28 KOs, which is more than enough for the challenges.
Rather than wasting golden hammers, I just kept trying.
The key is to use her to jumps to stay anywhere off the stage as long as
possible, and then use Farore's Wind to make your way back onto the stage.
Upon her landing she does fire-based damage to the alloys that are waiting
for you, and unless the alloy resembles Kirby, you can kill at least two out
of the five each time.  

______________________________________________________________________________

 13] STAGES                                                             [1300]
______________________________________________________________________________

==============================================================================
 13.1] BRAWL STAGES                                                     [1310]
==============================================================================

------------------------------------------------------------------------------
 75m
------------------------------------------------------------------------------

- This is the most unplayable level in Smash Bros. history, it is comprised of
  several tiny platforms with ladders and obstacles such as moving fireballs,
  Donkey Kong and springs.

- This stage is mostly hit and runs, on the small platforms you have to be
  constantly moving and readjusting yourself so you can hit the enemies but
  not fly off.

- The larger platform to the right is where you want to be to kill enemies, as
  you can hit them to the right to send them off or hit them to the left to
  get them at Donkey Kong.

- While on the right side, try not to let the opponent approach you from
  below. You should be parallel to them or YOU should be the one below.

- Watch out for the springs that DK will throw because if you get hit by one
  you will fly quite far and get hit another bunch of times.

- Don't even go on the top part where Donkey Kong is because if the springs
  don't get you, he can.

- The collectable items only add to the total at the top, ignore them.


------------------------------------------------------------------------------
 Battlefield
------------------------------------------------------------------------------

- It is a good idea to control the ground level. Even more important, control
  the middle of the ground level. If you can force opponents off the edge or
  above you, they will be clearly easier to destroy.

- Use the platforms to launch yourself, if you can hop off of them you can go
  higher in a little longer time and maintain better control of juggles and
  aerial attacks.

- Similar to Final Destination, the edges sort of jet outwards, meaning if you
  mistime your recovery you can hit the bottom and not grab the ledge.


------------------------------------------------------------------------------
 Bridge of Eldin
------------------------------------------------------------------------------

- The bridge is a flat level, for the most part. Try to stay near the middle
  but not where you can clearly see seams holding the bridge together.

- After King Bulbin rides by, get away from the center (unless he does not
  drop the barrel) because the explosion will not only kill you but destroy
  the bridge as well.

- Sometimes a Bulbin will show up as well as the boar, this enemy is nothing
  to worry about as a simple hit or two will be enough to dispatch him.

- The gap that appears in the missing bridge space is a great place to try to
  spike your enemies, just make sure to recover.

- The bridge will eventually return from a dark portal that will appear in the
  sky. Try not to get stuck under the bridge as it reforms; that just spells
  out bad news!


------------------------------------------------------------------------------
 Castle Siege
------------------------------------------------------------------------------

- The castle itself is a really small rooftop with a platform to the left and
  a raised area to the right. The best area to kill on is the left side mainly
  because of it's proximity to the edge of the screen.

- After a while it will change to the Throne room inside the castle. There are
  some more platforms above you giving you some more freedom to move around
  and get more control of the area.

- After more time it will go to an underground area. This place is nothing but
  a flat platform that slightly tilts, so it's not hazardous at all. After a
  while, you will return to the castle roof and the cycle will continue.


------------------------------------------------------------------------------
 Delfino Plaza
------------------------------------------------------------------------------

- Delfino has a large platform on the bottom, and then two going up above it.
  Control the bottom as usual.

- After a while you will land on one of the following: A sandy island, a place
  with several rock pillars or some area of the streets of Delfino. All of
  which have no edge you can fall off but there is water in some of them, so
  get out before you drown.

- The platform will raise again after you are at one of those locations for a
  bit and this time it's got two small platforms that are side by side instead
  of parallel to one another. Control the bottom level in the middle.

- The stage will change back after a bit and it will continue this cycle until
  it ends.


------------------------------------------------------------------------------
 Distant Planet
------------------------------------------------------------------------------

- The level has two main areas, the left side which is slanted downwards and
  the flat leaf bed which you can fastfall through.

- The left side should be played on mostly as it gives you the most room. The
  high ground/low ground doesn't matter a whole lot in this as the high ground
  gets the smash advantage but the low ground offers plenty of recovery room.

- If it starts to rain, move away from the side and onto the leaf. The water
  can pull you off the ledge and in general the left side can have problems
  with recovery.

- Watch out for the giant Bulblax that comes over. He likes to yawn or roar (I
  can never tell which), so it should be clear to stay away from his gaping
  maw. However, knocking your opponents into his mouth isn't such a bad idea.


------------------------------------------------------------------------------
 Final Destination
------------------------------------------------------------------------------

- Final Destination is the most fair stage in the game. It is a giant flat
  platform with no natural distractions or things you will have problems with.
  Either the best or worst stage depending on your tastes.

- Watch out while recovering that you HIT THE LEDGE. If you recover underneath
  you can get stuck there and fall to your death.


------------------------------------------------------------------------------
 Flat Zone 2
------------------------------------------------------------------------------

- This is a very small stage with some random events occurring. First of all,
  try to stay in the middle because even a medium powered hit near the edge is
  fatal.

- The assortment of games usually results in some form of damage being done if
  you do the wrong thing. Such as the gas station, if you attack a person
  standing there, they will hurt you.  

- Fortunately, most things happen slowly in this stage so you can avoid it if
  you move quickly.


------------------------------------------------------------------------------
 Frigate Orpheon
------------------------------------------------------------------------------

- For the most part it seems kind of small, just one large platform and one
  small one above it. To control this, stay to the right side of the stage as
  the platform can be attacked up on and is not very safe. There is also one
  hovering below the main platform.

- Sometimes the lights will go out, be careful not to jump off the edge by
  accident. They will turn on not long after.

- If an alarm sounds, the stage will flip upside down. Jump into the air so
  you can wait for the things to shift below you.

- The new shifted stage is one big thing with a small one above it as well.
  There are no real control areas here that are important for you to keep.


------------------------------------------------------------------------------
 Green Hill Zone
------------------------------------------------------------------------------

- The stage here is quite destructable, and the halfpipe design makes for an
  interesting fight.

- The checkpoint markers can be spun around to hit enemies, watch out for them
  as you will probably be focused on your opponent.

- There is no real control point you want to aim for as the half pipe is quite
  unusual for a Super Smash Bros. game. You'll probably have some difficulty
  deciding exactly what you want to do.


------------------------------------------------------------------------------
 Halberd
------------------------------------------------------------------------------

- You begin at the ground level part and will quickly go into a floating
  platform. Use the first bit of time to hit the enemy a few times before
  taking off.

- While in the air, this is your time to shine by knocking the enemy off the
  edge. Usually you want the whole platform available to you, so you will
  probably be sharing control. When you hit them off, guard the edges.

- When you reach the Halberd itself, you will encounter several hazards. The
  first is a giant mechanical arm. It will stretch out to the playing field
  and smack people around. The second is a giant cannon. When you see a target
  reticule appear onscreen, avoid it. When the target stops, a giant laser
  will fire at the location. Lastly, the cannon in the background will shoot
  cannonballs onto the stage. They are slow, but really pack a punch.


------------------------------------------------------------------------------
 Hanenbow
------------------------------------------------------------------------------

- Be careful with this stage, you cannot stand on the branches, only the
  leaves.

- If you attack a leaf it will change it's angle and color, which will not
  only alter the music being played, but it will let you try different
  strategies. Have fun experimenting!

- Also a pain is the fact that you cannot swim in the water in this stage,
  there is no particular reason why, you just can't.


------------------------------------------------------------------------------
 Luigi's Mansion
------------------------------------------------------------------------------

- Luigi's Mansion is the inside of a big house. There are three levels of the
  house (ground floor, second floor and rooftop). If both players are outside
  of the house, then an illusion of the building will appear instead of the 
  inside of the house.

- There are four sections of the house that can be destroyed if you break the
  pillars holding them up. After they are all gone, you fight on flat land for
  a bit until the stage reappears.

- Remember that if you stand behind a pillar and someone like Fox tries to  
  laser you the pillar will absorb it until it collapses. It's also impossible
  to destroy the bottom level if the top level above it is intact.


------------------------------------------------------------------------------
 Lylat Cruise
------------------------------------------------------------------------------

- There are three top platforms, and one long one below it. Try to stay on the
  bottom, using the top platforms to attack and launch yourself on.

- Sometimes the jet engines will overheat and set on fire, stay away from that
  while recovering or you can take a bad hit.

- The ship will sometimes lean sideways as it makes turns, compensate for this
  as it can sometimes throw you off.


------------------------------------------------------------------------------
 Mario Bros.
------------------------------------------------------------------------------

- Mario Bros. is another one of the "2D worlds plunked into Brawl because of   
  lazy developers who thought it would look cool". 

- Basically, if you hit someone sideways they will hit the roof and fall
  safely to the ground. Not very effective is it?

- There are scores of enemies coming out of the pipes. You will take damage
  if you touch one. But if you hit them from underneath (jump into the
  platform) then you can go to the top and pick it up to throw at an enemy.

- Hit the POW block to hit all of the hazards once (flipping them 180-degrees
  from what they were before).


------------------------------------------------------------------------------
 Mario Circuit
------------------------------------------------------------------------------

- Mario Circuit takes place on a Mario Kart track, the track runs from the
  background to the front of the screen, and also perpendicular to this track
  from the left side to the right side.

- Shy Guy racers will drive along the track, and you get about a three or four
  second warning. Get onto the section of track that they aren't on or just
  off the track period. While not recommended, you can actually kill the Shy
  Guys by attacking them.

- After a while some racers will get ahead of others, so be careful because
  sometimes one might lag behind a bit and you might get hit.

- Because of these racers, there are no real control points because you will
  be moving spots quite often and there's quite a lot of room wherever you are.


------------------------------------------------------------------------------
 Mushroomy Kingdom
------------------------------------------------------------------------------

- Mushroomy Kingdom just takes an area of old Mario 2D games and makes it into
  a scroller. You fight along one of two levels (World 1-1 or World 1-2) and
  move along.

- World 1-1 is more open, but has more holes you can fall down. World 1-2 has
  a lot of blocks you can destroy to make traps and use in strategy.

- At the end of the stage you loop back the start and go through it all again
  (with all blocks restored) until someone wins.


------------------------------------------------------------------------------
 New Pork City
------------------------------------------------------------------------------

- New Pork City is HUGE! Well, not really that big. About the size of the
  melee Temple, except you will probably be pretty far away from your opponent
  quite often so it will zoom out.

- The hazard on this stage is the Ultimate Chimera, which appears and hits you
  for 200+% damage and usually an instant KO (if you tech a wall then you
  won't die). If it appears, RUN LIKE HELL.

- Be resourceful, use the platforms to your advantage. Remember to try to
  force the enemy close to the edge because it can be hard to KO them off the
  screen.


------------------------------------------------------------------------------
 Norfair
------------------------------------------------------------------------------

- Norfair has five platforms. The middle on can be grabbed at the edge while
  the other ones you can go right through.

- The lava level on the bottom can rise up to nearly the top of the platforms.
  Get to higher ground when this does.

- Sometimes, giant lava waves will come and try to wipe out a whole half, get
  to the other side.

- When the lava level rises you can not die off of it unless you fly offscreen
  from the lava damage.

- When one giant lava tidal wave shows up, so should a little capsule. Get to
  this safety point as soon as possible and attack the blue walls on the
  outside. Get inside and STAY there; try to hit your opponent outside because
  this lava will KO any person not inside the shelter. Yichen5 tells me this
  is in fact false, sometimes you can survive. It may depend on the weight,
  damage and where on the screen that you are.


------------------------------------------------------------------------------
 PictoChat
------------------------------------------------------------------------------

- PictoChat takes place on a PictoChat window (DS game). You get to sit on a
  big "Now Entering" platform and watch as drawings will appear and disappear.

- These drawings all have different effects on the game, for example, if a
  fire is drawn then anyone touching it is burned. Or if a clock is drawn then
  the hands that more around it can be used as a platform. These drawings can
  be walked on.

- Various other objects will appear, such as springs, spikes, mine carts, and
  even giant faces creating gusts of wind!


------------------------------------------------------------------------------
 Pirate Ship
------------------------------------------------------------------------------

- The Pirate Ship is just like it sounds, a ship. There is the poopdeck
  (teehee) and two other platforms going up. Getting hit off is not a huge
  deal as you can swim for a bit in the water.

- The King of Red Lions (Red Boat from Wind Waker) will eventually show up in
  the back, giving you some additional space if needed.

- There is a lever near the front of the boat that will launch you away, not
  quite enough to die but enough to go off the screen.

- Pirate ships will occassionaly follow you and shoot bombs at you from a
  distance. If you are at a high percentage, RUN!

- Sometimes a cyclone will pick the ship up off the ground, you will float
  around for a bit and the only change is that you won't land safely in the
  water, but be KO'd off the screen.

- Sometimes the ship lands at an island, adding more room to fight in.
         
                              
------------------------------------------------------------------------------
 Pokemon Stadium 2
------------------------------------------------------------------------------

- Pokemon Stadium 2 looks exactly like Pokemon Stadium 1 at first: a flat
  platform with two smaller platforms above on each side.

- The Pokemon Stadium will morph into one of four stages now. The first one is
  the Earth based one, which just adds a bit more unbalanced terrain and
  forces you to improvise.

- The second one is the Electric one, there are two treadmills that pull you
  to the edges on each side. Control the middle area on the ground because
  this will force the enemy either above you or away because of the treadmills.

- The next is the Flying-based one, this makes a bunch of windmills push air
  up and you will fall much more slowly, so try to control the ground instead
  of the air because you will have better opportunities to hit people.

- The last area is Ice, the platforms and everything are now slippery to move
  around on. Just practice on it and improvise as you go.

- The order these stages occur are random. 


------------------------------------------------------------------------------
 Port Town Aero Dive
------------------------------------------------------------------------------

- The Aero Town takes place on a moving platform going through a racetrack. At
  certain points it will stop.

- Watch out of the other cars when it stops. You can get hit and go flying
  (usually right off the stage, because the machines pack quite a punch).

- When the platform starts to rise, quickly get back as you could fall off the
  track or onto the track and take damage.

- There is one point where there is a hole in the middle of the track. Be
  careful or you might accidentally fall to your doom.


------------------------------------------------------------------------------
 Rumble Falls
------------------------------------------------------------------------------

- Rumble falls is a scroller that goes up. The best thing you can do is ALWAYS
  KEEP MOVING, even if you don't attack the other guy you should keep it up.
  Once you reach the top of the waterfall, the stage loops back around and you
  somehow end up at the bottom of the waterfall again. Heh, don't ask me how
  that happens. 

- There are buttons you can attack that opens trapdoors, etc and can be used
  to catch an opponent off guard.

- Sometimes the screen will speed up or slow down, causing you to jump to keep
  up with the pace much fast.


------------------------------------------------------------------------------
 Shadow Moses Island
------------------------------------------------------------------------------

- The stage is somewhat balanced. Each height level doesn't offer a lot that
  is new. There are three levels- bottom, middle and top. The Bottom is just
  flat ground all the way across, the middle is two small platforms and the
  top is one big platform.

- The watchtowers on the sides are acting as walls. If you can get someone to
  the wall and spam the down + A you can get some cheap hits in.

- The watchtowers will eventually break, causing some dust and difficulty to
  see, so back away from them as they collapse and then re-engage the enemy.

- If the watchtowers are still up, it's very difficult to KO the enemy with a
  forwards attack. You need an up aerial or up smash to do it.

- Ignore the fancy effects that happen, they won't hurt you. While it is very
  cool to see Metal Gear REX and Metal Gear RAY appear in the background, they
  will not attack you or affect the layout of the stage.


------------------------------------------------------------------------------
 Skyworld
------------------------------------------------------------------------------

- There are five platforms in Skyworld, some made up of individual brick
  squares on the map.

- Each square can be destroyed, after they are destroyed there is a cloud
  under the brick that you can stand on and attack enemies through.

- Try to hit enemies to the left because the right side has two platforms that
  are quite close to the side of the screen, making for easier recovery.

- If possible, try to blow up the brick squares that are above the largest
  platform so if an enemy is up there you can pursue and hit them safely from
  below.


------------------------------------------------------------------------------
 Smashville
------------------------------------------------------------------------------

- Smashville is one long platform that has a smaller floating one above it.
  The platform is similar to Final Destination in that if you Up + B at the
  wrong spot you can get stuck underneath.

- The stage will change depending on the Wii's internal clock, time of day,
  season, etc. This isn't of tactical value but it's pretty cool. If you play
  at Smashville on a Saturday at 8PM, K.K. Slider will play a concert for you
  in the background!

- Sometimes some balloons may float above you. If you pop them you get free
  food to heal with!


------------------------------------------------------------------------------
 Spear Pillar
------------------------------------------------------------------------------

- The stage itself has a topside with a couple platforms, and some caverns to
  battle in as well.

- This stage is a Pokemon stage, and one of three Pokemon will appear. Each
  has it's own special attack. Both Dialga and Palkia will not only slow down
  time, but can invert your controls! When your controls are revered, just use
  the opposite direction (press left to go right and so on). On top of that,
  these two Pokemon can also flip the stage upside-down! Cresselia won't do
  any of that, but she'll toss her crescent across the stage like a boomerang.

- The Pokemon can also attack and destroy some of the floor with giant lasers,
  so run away when you see them form!


------------------------------------------------------------------------------
 Summit
------------------------------------------------------------------------------

- There are some platforms, most things are iced over so you will slide when
  standing on it.

- After a while, the summit will start sliding down a hill. This will affect
  gravity for a while as your falls slow and you drift to the right more.

- At the bottom you end up in water and can swim in there for a bit. Be
  careful though, because a fish enemy will swallow you and likely KO you.

- After a while it goes back to the top. Also know some random food items can
  appear on this stage, they don't do a lot though.


------------------------------------------------------------------------------
 WarioWare
------------------------------------------------------------------------------

- Warioware starts out in a normal place with a platform. This platform has
  two above it on each side that you can fight on.

- After a bit, you will be sucked into the pig door in the background and be
  forced to do some random task. My advice is to only fight if you have to and
  do this task. As you return, anyone that did a task will have a "O" appear
  on them and they will be rewarded with good items such as Super Mushrooms,
  Stars, health recovery, etc.

- Know that some games won't be won by everyone, which is why it's important
  to do them as much as possible.

- While this stage isn't really suitable for tournament play, it's great fun
  to do while hanging out with friends.


------------------------------------------------------------------------------
 Yoshi's Island
------------------------------------------------------------------------------

- Yoshi's Island is fairly simple in design, a platform with a slight dip and
  a smaller platform above you. Try to control the sides not covered by the
  small platform, and force your opponent to have their back against the edge.

- The edge is a little awkward for recovering opponents so edgehogging here is
  very effective.


==============================================================================
  13.2] MELEE STAGES                                                    [1321]
==============================================================================

------------------------------------------------------------------------------
 Big Blue
------------------------------------------------------------------------------

- Big Blue is pretty much an endless track of nothing but cars. You will have
  to pay close attention to where you are stepping, or you will be whipped far
  to the back.

- Stay in the middle of the cars, because the back will usually have you fly
  to your death with a mediocre hit. Take advantage of the multi-levels of
  vehicles to try to make some quick escapes from the enemies tailing you, and
  hopefully they won't make it. 

- Medium sized characters are perfect, weighing too much means you have a
  chance of walking off, while too little means you will be blown away. 


------------------------------------------------------------------------------
 Brinstar
------------------------------------------------------------------------------

- Brinstar is a rather medium sized area, but it has a nice little twist.
  There is a pool of yellow acid below the four small platforms.

- There is also a foreign substance attached to one of the platforms that can
  be destroyed. It knocks it down if broken.

- The acid below will rise and sink in level. When it is low, you can fall off
  the map. When it is medium to high level, you can fall into it and it
  bounces you back up into the sky. It will cause you damage and knock you out
  if it is too high. 

- It also raises to about the top platform, limiting you combat. The level
  will rise and fall as you battle. Sometimes the lava will save your life, so
  it isn't all that bad. Just don't overdo what you can. Big characters have a
  slight problem, but it's not much.


------------------------------------------------------------------------------
 Corneria
------------------------------------------------------------------------------

- Corneria is a Melee stage, it's got lots of dips and curves in it's working
  that you should know about.

- The highest point is a bit hard to guard against, because it curves out and
  gives a ledge easy to grab onto.

- If you are sent off the left and can't make it up to the platform, aim for
  the guns to the right. You can stand on them (but if you attack them a few
  times they will blow up). It will be hard to get back on top but it's better
  than a death. Also know that those guns can fire lasers so if you are on it
  when that happens... you basically get killed.

- The bottom right side is perfect for killing enemies, and there's even a
  wall to combo them off of.


------------------------------------------------------------------------------
 Green Greens
------------------------------------------------------------------------------

- There are three platforms (one big, two small) and a bunch of yellow blocks
  between the gaps.

- The yellow blocks can be destroyed. More will eventually just fall from the
  sky though. Some yellow blocks have a bomb picture on it, breaking them will
  cause a mini explosion.

- Sometimes you will fall below the blocks. Usually you can destroy them on
  the way up with your third jump. Other times you may have to go to the
  outside (if you have a character like Kirby or Jigglypuff) you can go around
  the platforms and save yourself).

- There is also a tree in the middle, which blows air in one direction. Which
  can move you around.

- Sometimes apples will fall out of the tree branches. You can collect them
  for health, but if they hit you, you take damage.


------------------------------------------------------------------------------
 Jungle Japes
------------------------------------------------------------------------------

- Jungle Japes is a fixed level. It is at Donkey Kong's treehouse (that is on
  the ground) and you can clearly see Cranky Kong inside the hut, rocking back
  and forth. Cool.

- There is a river that is full of Klaptraps, who will try and jump out and
  bite you at the river. There are a few horizontal platforms, and one above
  the other.

- This level is an okay level, but can sometimes be annoying. Using spikes in
  the air can knock down enemies to the bottom. A good way to kill enemies is
  to aim for the Klaptraps, as they can still swim in the water.

- Horizontal smashes should be used on the right side. As you can have more
  room to hit over there. Jungle Japes is best for the smaller powerhouses.
  Big ones will take too many hits. While the small ones can avoid being hit
  while still dealing damage.


------------------------------------------------------------------------------
 Onett
------------------------------------------------------------------------------

- Onett is a rather unique level, to say the least. You fight in a small arena
  with two houses, and an apartment with a "Drug Store" sign.

- The sign randomly drops, signalling that the awnings will fall. So get off
  them.

- Cars will drive down the streets, damaging you if hit. Mr. Saturn drops are
  common here. The roofs are the safest way to go, but do not camp. Keep
  moving or you'll get blown away.

- The left side of the level is best to KO at, inbetween the houses is the
  safest from enemies, but not from the cars. Luckily, you get a slight
  warning before they come. So you shouldn't be too bad. If you spike an enemy
  down when a car is coming, they might get knocked out.


------------------------------------------------------------------------------
 Pokemon Stadium
------------------------------------------------------------------------------

- The stage has a few different mini-arenas. It starts as the standard
  "platform with more above at staggered parts" in most other levels. Then
  they sink into the ground (like fountain of dreams, only quicker) and a
  picture behind starts flashing.

- It is Water, Grass or Fire. Then the stage will change to a new layout that
  will suit some, and not others. So this means that it will be a constant
  change of strategy, and usually all characters will have a point of
  advantage. So any character will do here.

- Remember, control the ground in most of these situations.


------------------------------------------------------------------------------
 Rainbow Cruise
------------------------------------------------------------------------------

- The Rainbow Cruise is a large and mobile cruise ship. It will fly around the
  level for a while, letting you do battle on it. The ship itself is the best
  fighting part of the level.

- After a while, it begins to sink. And there are a ton of platforms you have
  to traverse to get to the ship again. On the platforms to the ship, you
  shouldn't really be fighting. You should keep moving to stay alive.

- Though you might decide to get a couple hits in to defend yourself, the main
  priority is to stay alive until we come back to the ship.

- Try to use smash attacks to the right of the ship, where you might leave
  them behind somewhat. Every inch you hit them counts.

- Since this level is somewhat closerange, you should use some throws to hurt
  them and then smash attacks to finish enemies off.

- If you play with items on, this is a good level to get them.


------------------------------------------------------------------------------
 Temple
------------------------------------------------------------------------------

- The Temple is one of the best levels for four player action simply for the
  room available for you to manuver. You can go at it one-on-one or in one big
  group and not feel limited.

- The right and left side is best for killing other people because of the
  close proximity to the edge of the screen.

- The bottom is where you want to go if you want to live because if you are
  hit you can roof tech or just bounce harmlessly to the ground. If you're hit
  to the right ROOF TECH or you can be hit right down. If you are hit to the
  left there's a chance you'll fly high enough to recover to the edge on the
  top part.

- It's possible, though difficult sometimes with Marth especially to make the
  jump from the top right to the small platform to the left below. This can be
  a good move if done properly to escape an enemy, but if you miss you will
  die for sure.


------------------------------------------------------------------------------
 Yoshi's Island
------------------------------------------------------------------------------

- Yoshi's Island is like leftovers from Super Mario World plugged together
  into a combat level. There are flip blocks high and low, and if struck they
  will spin until they stop. When they spin, they can't be walked on. So avoid
  them.

- Using things like the arrows from Link to knock them out when the enemies
  are about to use it is smart, then you can get a jump on them.

- There is a hill you can fight on, as well as those warp pipes that Mario
  traversed in his plumbing days. Make sure you don't fall down below the
  blocks, otherwise you may end up getting stuck as you fly up to the side the
  spinning one isn't on. Being small can be an advantage because of this.

______________________________________________________________________________

 14] ITEMS                                                              [1400]
______________________________________________________________________________

==============================================================================
 14.1] ITEMS                                                            [1410]
==============================================================================

------------------------------------------------------------------------------
 Assist Trophy
------------------------------------------------------------------------------

Assist Trophies are basically the same thing as Pokeballs, except they cannot
be thrown. Once you grab one, it will be activated and a character from a
different series will come out and perform something special. Sometimes this
benefit is good for you, or sometimes it's bad for both of you. No matter what
happens though the enemy will be impeded as well so always grab one.


------------------------------------------------------------------------------
 Banana Peel
------------------------------------------------------------------------------

This item is like the motion sensor bomb in the sense that you pick it up,
throw it at someone and wait for someone to slip on it. Stepping on it has the
same effect as tripping does in this game, they will be messed up and you have
some time to perform some kind of special attack on them.


------------------------------------------------------------------------------
 Barrel
------------------------------------------------------------------------------

If it doesn't hit someone immediately it will roll along the ground towards
whoever is in it's path. They should get out of the way because if you get hit
you will receive damage and some knockback, and if there are explosives inside
you could go flying.


------------------------------------------------------------------------------
 Beam Sword
------------------------------------------------------------------------------

If you were playing the first SSB, this must be one of your favorites. It is
similar to a familiar weapon from Star Wars. It can be charged up or swung for
some damage. The knockback on this weapon is fairly low, but it has some nice
range for a sword. It's a great tool to use in your combo sprees, and when you
want to kill someone with it I reccomend throwing it at them because it will
be easier to do than using a smash attack.


------------------------------------------------------------------------------
 Blast Box
------------------------------------------------------------------------------

A Blast Box is essentially the same thing as a crate except it is much more
difficult to destroy and it will always emit a massive explosion after it is
destroyed. If you use a fire attack on it it will automatically blow up and
send basically everyone nearby flying to their doom. Be careful of this thing.


------------------------------------------------------------------------------
 Bob-omb
------------------------------------------------------------------------------

The Bob-omb is an explosive that will sit still for a bit, then will start
walking around on it's own. If it touches you while it walks, it will explode.
It can be picked up and throw for an explosion on the enemy as well. Don't
hold it for too long or it will blow eventually like a normal bomb. Also, if
it appears then you have to go for it immediately or not at all because if you
wait then it can start walking right when you get near it and kill you.


------------------------------------------------------------------------------
 Bumper
------------------------------------------------------------------------------

This item can be thrown and will stop in the air or on the ground. Anyone that
touches it (including the thrower) will be sent back a great distance and take
some damage. If you smash throw it the enemy will go FLYING away and nine out
of ten times will die. It's a great item to place on the ledge because if
someone tries to recover they will bounce right back off.


------------------------------------------------------------------------------
 Bunny Hood
------------------------------------------------------------------------------

The Bunny Hood mask is a special hood that if worn, you double your running
speed and jumping range. You can be a tough target in this, and it's only
really recommended in special circumstances. It doesn't necessarily fit in
with some character's play styles as it makes it harder for you to hit some
people. Be careful while using it that you don't jump off the edge as well.


------------------------------------------------------------------------------
 Capsule
------------------------------------------------------------------------------

The Capsule is a pink and white capsule that can be thrown. Inside it is an
item (usually something good) that you can attack with. You can hit the enemy
with the capsule, then the item it drops. Always handle with caution though
because if the inside item is an explosive then you can go flying by
accidentally attacking it instead of picking it up.


------------------------------------------------------------------------------
 CD
------------------------------------------------------------------------------

CDs are found throughout most of the Subspace Emissary, if you find one I
recommend you pick it up because it contains an unlockable song for a stage
you can then use in custom stages or to listen to as you play. The soundtrack
for this game is just plain amazing so get them while you can.


------------------------------------------------------------------------------
 Cracker Launcher
------------------------------------------------------------------------------

This weapon is like a giant Bazooka, you can only easily look or aim one way
when you have it. To turn around, smash the control stick in the opposite
direction. You can tilt it side to side to walk and go up and down to change
the angle at which it fires. If you have this, you can't attack normally
except by firing the firecrackers and can only jump ones (similar to the
Hammer weapon).


------------------------------------------------------------------------------
 Crate
------------------------------------------------------------------------------

The Crate is like the Party Ball meets the Capsule. It is a throwable item
that will do some damage, then drop several useful items for you to use. Cool!
In some stages it will appear futuristic which is slightly neat. The big
problem with this item though is that it will slow you down as you pick it up,
has a limited range and you run a risk of it carrying several bombs, which can
kill you instantly if it goes off.


------------------------------------------------------------------------------
 Deku Nut
------------------------------------------------------------------------------

This is an item you can pick up and throw at an enemy, if it hits them they
will be stunned and unable to move for a short period of time. You can then
hit them and continue playing. Obviously this item looks very similar to a nut
because that's essentially what it is.


------------------------------------------------------------------------------
 Dragoon
------------------------------------------------------------------------------

The Dragoon is a flying device similar to an Arwing, to use it you have to
collect the three pieces of it, they will appear one by one. You can attack
your opponents to knock out pieces they've collected and use it for yourself.
Note that ONE player has to have them all, in teams if one person has 2 and
the other has 1 then it won't work. After you've assembled them, you get to
use a crosshair and aim for your opponent. If you hit them they get a large
amount of damage and almost always die.


------------------------------------------------------------------------------
 Fan
------------------------------------------------------------------------------

The Fan is a rather weak "damaging weapon", meaning it gives little to no
knockback on your enemy. However, it attacks very quickly and can rack up some
damage in a bit of time, it also does murder to enemy shields. If you can
corner someone with this you will give them some massive damage. There's almost
to way to KO someone with this weapon though, I think you should throw it at
them when they are recovering off a ledge and watch then fly away. Smash
attacks send people up more than forward in general.


------------------------------------------------------------------------------
 Fire Flower
------------------------------------------------------------------------------

This item is similar is most ways to Bowser's fire breath. It fires a short
range, medium length burst of flames in one direction. You can stop it and
shoot it in a new direction. The neat thing about it in Brawl is that you can
walk sideways while using it now, so that you can use it to take to an offense
when someone is far enough away. It's a great tool to use if someone is trying
to reach a ledge from a bit below because it goes up and down a bit as well
as forwards.


------------------------------------------------------------------------------
 Food
------------------------------------------------------------------------------

Food is as it sounds. Food. It can appear singularily or in large amounts. It
often dominates the party balloons. If you pick it up, you will recover small
amounts of damage. However, like I said it is usually the most common thing a
party ball will give you. If you get into a pile of food, mash A to pick it
all up quickly and recover some health. Different types do different amounts
(I'm guessing no more than 1-5% each) but I don't know exactly how much each
is, but it's not really important to your strategy to know this.


------------------------------------------------------------------------------
 Franklin Badge
------------------------------------------------------------------------------

This is a small item you can pick up and wear on your body, if someone uses a
projectile on you then it will be reflected just like a reflector. It can't be
destroyed, but it only lasts for a while so you have to pay attention to it so
that you won't lose it.


------------------------------------------------------------------------------
 Freezie
------------------------------------------------------------------------------

This item is like a green shell that does more. You throw it, and it hits an
enemy, freezing them in ice. If they have a lot of damage, it can throw them
up and out of the arena. If not, they will freeze on spot. Allowing for you to
beat them up a couple times before they unfreeze from the block of ice. This
weapon breaks on contact with the ground. It will slide around and possibly
off an edge if you won't grab it in time.


------------------------------------------------------------------------------
 Green Shell
------------------------------------------------------------------------------

This is a weapon with balanced knockback and damage. You can throw it. If it
doesn't hit anything, it will begin travelling in a straight line. If it hits
an enemy, it goes through and the enemy takes damage. If it travels too long,
it disappears. Otherwise, it is good until it goes off the edge. It can bounce
off of walls too, so look out.


------------------------------------------------------------------------------
 Golden Hammer
------------------------------------------------------------------------------

The Golden Hammer is a better version of the Hammer, it is faster, smaller and
you can jump higher and longer with it. Although it can sometimes be a dud
like the normal Hammer and do no damage whatsoever, and you can get hit hard
when you get one of these. There's no way to tell the difference unless you
try to hit someone, so you can still fake that you have a real one the whole
time and pretend you just missed them.
 

------------------------------------------------------------------------------
 Gooey Bomb
------------------------------------------------------------------------------

Remember the Plasma Grenades from Halo? These are similar, if you throw one of
these at an enemy it will stick to them and give you some time to BACK away
because it will eventually explode and send them to their doom. If they run
into you then it will get stuck to you instead, and you have to quickly touch
someone else.


------------------------------------------------------------------------------
 Hammer
------------------------------------------------------------------------------

Ah yes, the mighty hammer. Whenever I play items, and one of these drops from
the sky, the rush is on. Everyone runs for their lives towards it. Once picked
up, the hammer makes you swing wildly back and forth (though you can jump and
control direction) and damage enemies heavily. This gives a ton of knockback
and can destroy enemies. It can be easily avoided sometimes in large levels,
but not all.

The heavy mallet part will sometimes fall off. This makes the stick that the 
person holding it has utterly useless. But the head itself isn't. It can be 
picked up and thrown for MASSIVE knockback. If you are Ike or Marth and you 
can time it correctly, you can counter this mighty weapon but usually it isn't 
worth the risk. The user cannot double jump with it so you have a slight 
advantage while running.


------------------------------------------------------------------------------
 Heart Container
------------------------------------------------------------------------------

The Heart Container is the classic item from Zelda. Picking it up will take
100% of damage off. This means it will take 100% from your damage, not restore
all damage taken. This is an incredibly valuable item especially when you are
up by 1 stock and have about 100% damage, as it's like you have a two stock
advantage.


------------------------------------------------------------------------------
 Home-Run Bat
------------------------------------------------------------------------------

The opposite of the Beam Sword really. Instead of the "hurt" weapon this is
the "annihilate" weapon. Charging this weapon up for a smash will almost
always result in an immediate KO. Although it can be hard to charge up an
attack against a human player, who will see it coming and dodge it. If you hit
them with the tip of the bat they will go much further and much faster. If you
throw the bat it will also make them fly away. Use it in open areas without
things that they will bounce on to save themselves.


------------------------------------------------------------------------------
 Hothead
------------------------------------------------------------------------------

These are fireballs that will fly around on their own in an obvious pattern
and try to hit you. If you use a fire or electric attack on it then it will
grow larger, deal more damage and knock you back even further. It doesn't
damage you at first because you have to throw it first. Also- it won't hurt
you if you throw it.


------------------------------------------------------------------------------
 Lightning
------------------------------------------------------------------------------

Touching this item will activate it, it works as the Lightning Bolts do in
Mario Kart. The person who touches it will not grow small but everyone else
will be made into a tiny size (like the Poison Mushroom) for a short amount of
time, allowing the big person to KO them easily. Sometimes it can go horribly
wrong however and you will be the one to grow small instead of everyone else.


------------------------------------------------------------------------------
 Lip's Stick
------------------------------------------------------------------------------

This is one bad flower. Smack someone with it to have them grow a flower on
their head. I know, you are thinking "OH NO! NOT A FLOWER ON THE HEAD!". And
you are right, it isn't that good. It does about 1% damage every second and
lasts for about 15 seconds. The stick itself is similar to the fan but it
doesn't attack as fast.


------------------------------------------------------------------------------
 Maxim Tomato
------------------------------------------------------------------------------

The Maxim Tomato is a larger scale food healing item. It occurs less often. If
you collect it, it will help you recover 50% of your damage. Again, it takes
away 50%, not 50% of your total (If you have 200% damage you will have 150%
after, not 100%). Not quite the Heart Container quality but it's better than
nothing!


------------------------------------------------------------------------------
 Metal Box
------------------------------------------------------------------------------

Picking up a Metal Box makes your character Heavy. More powerful, harder to
throw and takes less damage. However, you can't run as fast or jump as far.
You may misjudge distances and end up falling to your doom. NEVER jump off the
platform in pursuit of someone because you will fall much faster and have less
recovery than normal and will most likely fall to your death.


------------------------------------------------------------------------------
 Motion-Sensor Bomb
------------------------------------------------------------------------------

This is kind of like the Proximity Mine from Goldeneye. You throw it, and then
it sticks to  wherever it lands. If you step on it, it blows up. The thrower
included. This can be hidden in some spots, making it annoying to be blown up.
Just remember where you put it and don't make stupid mistakes.


------------------------------------------------------------------------------
 Mr. Saturn
------------------------------------------------------------------------------

This is a projectile that can be thrown several times. Each time you hit
someone it will do more and more damage until they die or it disappears from
play. This isn't really that great of an item, but if you are a character with
no projectiles you can use this creatively to gain an advantage.


------------------------------------------------------------------------------
 Party Ball
------------------------------------------------------------------------------

Throwing one of these bad boys makes a cool little sound and a bunch of things
fall out. Mostly food, bombs, capsules and some other goodies. Collect them
while you can, but try to avoid sitting directly under them in case it is
bombs because in that case you will probably fly to your doom if you attack.


------------------------------------------------------------------------------
 Poison Mushroom
------------------------------------------------------------------------------

A newly invented item that looks exactly like the Super Mushroom, but dimmer
in color and will look less happy (the face on it). If you grab it, it will
make you shrink to a very small character. You still jump the same and things
like that, but you will do less damage and take more. It is very easy to get
knocked away in this form, so I reccomend running. You are a harder target
when you are a little man. Enemies also might find it hard to cope with how
high you can jump while so small.


------------------------------------------------------------------------------
 Pokeball
------------------------------------------------------------------------------

Pokeballs can be good or bad. Usually they are a good thing. Throwing one at
an enemy means big knockback, and whats more, it will bounce off and release
a pokemon creature. The creatures are usually either overpowered in your
favour, rely on constant hits (meaning if an opponent escapes they are
useless) or they are completely useless and do nothing. There are a couple
Pokemon that can hurt you if you throw this, you can find a complete list of
all the pokemon in the PokeBalls in the PokeBall section of the items.


------------------------------------------------------------------------------
 Pitfall
------------------------------------------------------------------------------

The Pitfall is a little ball that you can set into the ground or throw it at
the enemy, they will get stuck in a hole in the ground allowing you to hit
them for small damage or strike them hard to send them flying away from you.
If you throw this at a recovering enemy they will get spiked to their doom,
overall a fairly useful weapon.


------------------------------------------------------------------------------
 Ray Gun
------------------------------------------------------------------------------

The Ray Gun is a Blaster Rifle that fires several shots at your enemy. It does
a fair bit of damage and takes a while to run out of ammo. It has sixteen
shots and you can repeatedly fire it at someone to hit them many times and
launch them back.


------------------------------------------------------------------------------
 Rolling Crate
------------------------------------------------------------------------------

Rolling Crates are simply crates that have wheels attached to the bottom. It
can roll sideways or downhill and will burst on contact with an enemy, thus
giving you some items and sometimes launching them to death if it is full of
explosives.


------------------------------------------------------------------------------
 Sandbag
------------------------------------------------------------------------------

The Sandbag is like a punching bag, it can be hit and bounced around. Every
time you hit it he will drop some items and you can smash attack him into the
enemies quickly as a projectile and they will take some damage and knockback
from this.


------------------------------------------------------------------------------
 Screw Attack
------------------------------------------------------------------------------

Holding one of these in your hands means that every time you jump, you do a
screw spin. Exactly like Samus's up and B move. You can use this to screw
around with the enemy. You can no longer throw it at an enemy, as you get the
same normal performance that you have except both your normal jumps are now
screw attacks.


------------------------------------------------------------------------------
 Smart Bomb
------------------------------------------------------------------------------

Smart Bombs can be picked up and thrown at your enemy, on impact with anything
it will explode, making a giant circular fireball that will rack up heavy
damage on anything trapped inside (and it gets bigger) until the end, when
anyone inside will be violently thrown off the screen and die. This will harm
you, your enemies and your teammate and it's easy to misjudge things, be
very careful when using this.


------------------------------------------------------------------------------
 Smash Ball
------------------------------------------------------------------------------

Smash Balls are probably one of the most valuable items in the game. If one
appears you almost always want to drop whatever you are doing and start trying
to break this. It will appear and float around randomly, and you have to chase
it and hit it several times until it breaks. This imbues you with the power of
a Final Smash- an incredibly overpowered attack that will deal massive damage
or death to your opponent if it hits them. If someone picks it up, a smash
attack on them will make them drop the Ball's effect. Also- if one appears and
you are in the middle of a combo or edgeguarding, ignore it until you finish
the small scrum.


------------------------------------------------------------------------------
 Smoke Ball
------------------------------------------------------------------------------

The Smoke Ball looks like an egg, it sits on the ground and waits for you to
pick it up. It does mediocre damage if thrown at someone and when it hits the
ground it will emit some smoke, which can get stuck on players. It will also
change colours and it does nothing more than mask your attacks and such. While
it makes it harder for your opponent to predict what you will do, it can also
hamper you as you aren't sure whats going on behind the smoke.


------------------------------------------------------------------------------
 Soccer Ball
------------------------------------------------------------------------------

The Soccer Ball cannot be picked up, you can only hit it with an attack. The
ball will fly in that direction and hit enemies in the way. The harder you hit
the ball, the faster it flies and the more damage it does (simple physics).
The Soccer Ball can be incredibly hard to dodge against sometimes, so be very
careful.


------------------------------------------------------------------------------
 Star Rod
------------------------------------------------------------------------------

This is a rod with a star on the end, you can do some minor damage by swining
it like the beam sword, but if you perform a smash attack you will fire a star
with nice damage and acceptable knockback. It travels in a straight line at
them, and has a decent range. It only has 16 of the stars so aim them well.


------------------------------------------------------------------------------
 Starman
------------------------------------------------------------------------------

Starmen are very useful. They appear and hop around. If you get one, you will
become temporarily invincible until the cool music stops. You can't be knocked
back or take damage. If you get one, fight as hard as you can. If someone else
gets one, RUN FOR IT! But know that it can jump off the edge if you don't go
quickly, so get it!


------------------------------------------------------------------------------
 Super Mushroom
------------------------------------------------------------------------------

The Super Mushroom is that old mushroom from the Mario games. It looks similar
to the Poison Mushroom, but is brighter and looks happier. If you pick it up,
you grow in size and take less damage, while dealing more. It takes a much
more powerful attack to kill you in this form. You will appear to jump less
high though, so watch out for that as well. It kind of has a paradox effect in
that if you are big everyone appears small and are hard to hit, but you have a
major advantage that can't really be used.


------------------------------------------------------------------------------
 Super Scope
------------------------------------------------------------------------------

The Super Scope is a rifle that you sling over you shoulder, it can fire
several week bursts, or a couple huge ones. The Big ones do major damage, but
leave you open to attack. There are 3 charged ones or 48 small. If you fire
the small ones you can walk at the same time in one direction. To change
directions you will have to stop firing and turn around, then continue.


------------------------------------------------------------------------------
 Superspicy Curry
------------------------------------------------------------------------------

The Superspicy Curry will make you have a fiery breath that will constantly
fly out of you at all angles. You cannot walk with curry, so be careful. If
you stand still with this you can drift around on your own, so be careful. It
can be used quite well on the edges as anyone who gets close gets hit by the
fireballs.


------------------------------------------------------------------------------
 Team Healer
------------------------------------------------------------------------------

The Team Healer is a special item that if you pick up you can heal a teammate
with. You throw it at him and he will regain a large chunk of his health. If
you hit an enemy, it MIGHT heal him or it might hurt him a tiny bit. If you
have no teammates around it's better off to throw it off the edge. You cannot
throw it at yourself and expect to get healed.


------------------------------------------------------------------------------
 Timer
------------------------------------------------------------------------------

The Timer looks like a giant stopwatch, if you grab it then all other players
besides the person who got it will be going in slow motion. This is a VERY
useful item that you should get as soon as possible. However, sometimes the
effect will be backwards and you will be the only one that is going slow
motion, so be careful with it. It also makes collecting items a lot easier as
the enemy cannot move to them as fast as you can.


------------------------------------------------------------------------------
 Unira
------------------------------------------------------------------------------

Unira are giant spiked creatures, you can pick them up and throw them at an
opponent, this will cause the spikes to come out. Hitting it will make the
spikes retract. It also has a damage transfer property, if you smash attack it
at the enemy it receives the damage and knockback as though you just smash
attacked them.


------------------------------------------------------------------------------
 Warp Star
------------------------------------------------------------------------------

The Warp Star is a weapon. If you pick it up, you fly around in the air and
then smash into the ground. If you hold the Control Stick left or right, it
changes where you will land. If you move it off the edge, you will instantly
fall to your doom, so be careful. However if you land a hit on a relatively
damaged enemy they almost always will die.


==============================================================================
  14.2] POKEBALLS                                                       [1420]
==============================================================================

------------------------------------------------------------------------------
 Bellossom
------------------------------------------------------------------------------

Bellossom appears and does a little dance for you, releasing some sleep powder
out into the air. Anyone nearby is lulled to sleep (except for you) and can be
beaten at will. 


------------------------------------------------------------------------------
 Bonsly
------------------------------------------------------------------------------

Bonsly looks like a tiny little tree that sits still on it's own, however do
not underestimate this. If you pick it up and throw it (it has a very short
range) it can do MASSIVE damage and KO someone at 40-50% because of it's huge
knockback. Seriously, this little guy absolutely destroys your opponent.


------------------------------------------------------------------------------
 Celebi
------------------------------------------------------------------------------

Sort of like Mew, except much,  much rarer. You will be lucky to see a Celebi
ONCE. It will appear and drop some trophies, and then leave. You will also get
a congratulatory message after the battle telling you how lucky it was to see
such a rare occurance.


------------------------------------------------------------------------------
 Chikorita
------------------------------------------------------------------------------

Chikorita looks like a more modern Bulbasaur. Basically, it is a less useful
Staryu. It sits on the spot shooting out leaves at the enemy. Not very mobile,
not very helpful.


------------------------------------------------------------------------------
 Deoxys
------------------------------------------------------------------------------

Deoxys looks like a giant tentacle creepy thing. It will fly in the air and
fire a giant beam wave downwards at anyone below it. They will receive some
damage and some nasty knockback if they get hit by this.


------------------------------------------------------------------------------
 Electrode
------------------------------------------------------------------------------

Electrodes will hurt you, and you automatically get KO'd (except for a few
circumstances). They will get darker and darker until they change color. At
this time you can pick it up and throw it. You will have about 1-1.5 seconds
to release it before it blows. This can be great against enemies who don't
know you can do this. You are both sitting there and then you sneak up to it
and chuck it at them.

Quite unexpected, and even more unexpected is Brawl's version which has
sometimes "dud" explosions. It will not go off and you can still throw it at
enemies. Although sometimes it will PRETEND to be a dud, and then blow up
suddenly. SURPRISE!


------------------------------------------------------------------------------
 Entei
------------------------------------------------------------------------------

The fire version of the legendary dog pokemon. It will summon a lot of fire
and do massive amounts of damage to any nearby enemy. It also does a crazy
RAWWR before using the attack.


------------------------------------------------------------------------------
 Gardevoir
------------------------------------------------------------------------------

Gardevoir is a gigantic mobile deflector, it will walk around creating a large
barrier that makes whoever is inside immune to all projectiles throw or shot
towards them, Gardevoir will also reflect those projectiles back at whoever
attacked. Be warned that it will not protect you from physical attacks and
anyone can move in or out of the shield.


------------------------------------------------------------------------------
 Goldeen
------------------------------------------------------------------------------

If you get this Pokemon, be prepared to be the butt of all the jokes at
the party. Goldeen comes out and says "Goldeen Goldeen" then flaps around on
the floor. Meanwhile, the enemy pulls out the big Snorlax and you are stuck
with the fish. Uh oh! It doesn't do ANY damage. What a waste. I hope you hit
the enemy with the Pokeball.


------------------------------------------------------------------------------
 Groudon
------------------------------------------------------------------------------

Groudon is a very large red pokemon, he will sit still (although turn sideways
and look around sometimes) and will do about 20% damage to whoever he touches.
The knockback is about above average and his head will make them fly further
than the body. Try to force your opponent into him.


------------------------------------------------------------------------------
 Gulpin
------------------------------------------------------------------------------

Gulpin will sit on the ground and eat any opponent that touches it. They will
take more damage the longer they are held inside. You can also attack the
Gulpin, which transfers the abuse to the enemy inside. It doesn't last nearly
as long as you'd like but is better than a Goldeen.


------------------------------------------------------------------------------
 Ho-oh
------------------------------------------------------------------------------

Another "Different Legendary Bird". It will release a VERY LARGE amount of 
fire energy to defeat all the enemies around you. A much more powerful attack
than Entei's. If you remember the melee attack, then you should know that it's
a lot harder to see with this going because of the bigger range.


------------------------------------------------------------------------------
 Jirachi
------------------------------------------------------------------------------

Jirachi is another Rare (Mew/Celebi) type Pokemon. He will appear very rarely,
drop a bunch of stickers and leave. You will also receive a congratulatory
message for encountering him.


------------------------------------------------------------------------------
 Kyogre
------------------------------------------------------------------------------

Kyrogre is basically a flying whale and I question the sanity of his designer.
He will fly towards and enemy and fire some water beam at them. The water will
deliver some knockback but no damage. However, if the opponent touches the
Pokemon itself then they will receive some damage.


------------------------------------------------------------------------------
 Latias/Latios
------------------------------------------------------------------------------

These two pokemon will appear together, and fly in an X pattern across an
enemy. It deals a lot of damage but very little actual knockback. The area
they fly by will also start sucking in characters and enemy because of the
wind created by the two pokemon.


------------------------------------------------------------------------------
 Lugia
------------------------------------------------------------------------------

A different legendary bird. It will drop a ton of damaging rain and wind
on the level, hurting any nearby enemies. As usual, since it is legendary, some
major damage occurs.


------------------------------------------------------------------------------
 Manaphy
------------------------------------------------------------------------------

If a Manaphy appears, you will switch characters with your opponent. You still
have the same stock and damage, but you just get all of your opponent's moves,
speed, etc. It's not reccomended if you suck at most characters but as long as
your opponent is worse then you should be fine.


------------------------------------------------------------------------------
 Meowth
------------------------------------------------------------------------------

Meowth will appear and be like a Staryu, it will start throwing coins at the
enemy instead of everywhere around him. Definitely not the worst possible
Pokemon to get but not the desired one..


------------------------------------------------------------------------------
 Metagross
------------------------------------------------------------------------------

Metagross looks like a crab/spider thing that sits still. It slams a leg on
the ground and from far away the shock launches the enemy in the air. He will
do this a few times, if you are close up to the Pokemon then you will get
slammed in the dirt. This won't affect the person that opened the pokeball.


------------------------------------------------------------------------------
 Mew
------------------------------------------------------------------------------

Mew, one of the most powerful pokemon, leaves without helping. It does give
you a CD (or a sticker if you have them all). This is the only purpose. Don't
worry about the no help thing, it's rare that you will get Mew. Like Celebi,
it will give you a congratulatory message.


------------------------------------------------------------------------------
 Moltres
------------------------------------------------------------------------------

The Fire Legendary Bird. Moltres will sit there, a mighty presence on the
screen. Try to lure the enemy towards it, as touching it will damage the crud
out of them. It exfills on the top of the screen, so those above it are taking
with it.


------------------------------------------------------------------------------
 Munchlax
------------------------------------------------------------------------------

Munchlax is very unhelpful to get, almost as bad as Goldeen and sometimes he
can be an even bigger pain. All he does is walk around the stage eating up
any items that he comes across. Fortunately he won't eat Pokeballs because he
is not a cannibal. Although this seems like a pain, if you throw it near your
opponent then it'll eat the items he's more likely to get first.


------------------------------------------------------------------------------ 
 Piplup
------------------------------------------------------------------------------

Piplup is a miniature penguin type creature, he will run and slide along some
water in a straight direction across the stage, and damage anyone that is in
the way as well as carry them along with him. He probably won't kill them, but
he'll force them off the edge and let you regain control.


------------------------------------------------------------------------------
 Snorlax
------------------------------------------------------------------------------

It starts as a giant thing, then gets bigger! Snorlax will slam it's full
weight on your enemy as it flys from the top, covering at least half of the
level. Making it hard for you to dodge. The plan is to simply keep moving in
one direction to avoid him.


------------------------------------------------------------------------------
 Staryu
------------------------------------------------------------------------------

Staryu will fly around a bit until it is in front of your enemy. It then
stops and begins firing several energy stars at the opponent. If one of these
comes after you, start jumping. It may stop up at the peak of your jump,
leaving you free to fight below.


------------------------------------------------------------------------------
 Suicune
------------------------------------------------------------------------------

Suicune is basically the only returning pokemon with a different attack. He
will launch a very powerful ice attack that will travel in a straight line in
front of it, doing a lot of damage to anyone hit.


------------------------------------------------------------------------------
 Togepi
------------------------------------------------------------------------------

Togepi has a few moves they use at random. One makes the whole screen black.
The second gives the enemy a Lip Stick flower, the third does an ice attack,
the fourth causes an earthquake and the last will put people to sleep.


------------------------------------------------------------------------------
 Torchic
------------------------------------------------------------------------------

Torchic is a tiny little chicken looking thing that will stand there and use
a short range fire attack in a circle around him. It does low damage but can
get a decent amount in if the opponent gets stuck in the flames.


------------------------------------------------------------------------------
 Weavile
------------------------------------------------------------------------------

Weaville's appearance can look quiet comical, he will dash back and forth
between your enemies and slash them EXTREMELY quickly, it does 1% damage and
no knockback but it will stun the enemies so they can't move, and since he
runs back and forth between them they will be quite easy to KO. Also, if he
hits an enemy in the air they WILL fly to their death.


------------------------------------------------------------------------------
 Wobbuffet 
------------------------------------------------------------------------------

This is the second pokemon that damages the user. It sits there like
the flipper item, bouncing you away from it if you touch it. It's rather more
annoying to everyone (including you) than useful. If you attack it, it will
bounce back and hit you (much like a counter attack).


==============================================================================
  14.3] ASSIST TROPHIES                                                 [1430]
==============================================================================

There are six assist trophies that must be unlocked, here are the certain ones
and their requirements:
 
Barbara: Get 25 CDs 
Gray Fox: Unlock Snake
Infantry and Tanks: Play 300 Brawls
Isaac: Play 200 brawls
Ray Mk III: Play 100 brawls 
Shadow the Hedgehog: Unlock Sonic


------------------------------------------------------------------------------
 Andross
------------------------------------------------------------------------------

Andross will appear as a giant face in the background, and he will spit out
giant rock rubble pieces which will float across the stage and hit them. The
rubble does okay damage and some knockback to your opponent, and he will spit
quite a few bits of rubble. They can be dodged if you go far away from it,
but if you stay still it will be VERY hard to dodge.


------------------------------------------------------------------------------
 Barbara
------------------------------------------------------------------------------

Barbara plays her guitar, which will send out a round shockwave out at any
enemy caught inside of it and give them damage. This move looks similar to
DK's Final Smash if you remember it. The knockback isn't too bad but the
enemy will be bouncing around for a while until the last hit so you won't be
able to assist her in adding more damage.


------------------------------------------------------------------------------
 Devil
------------------------------------------------------------------------------

Devil is a neutral Assist Trophy, meaning that if you get him it can benefit
either player and not just the one that uses the trophy. He will fly up into
the sky and start dancing, while he dances he points in different directions.
The screen will move away in that direction and you will see less of the
stage itself.


------------------------------------------------------------------------------
 Dr. Wright
------------------------------------------------------------------------------

Dr. Wright will appear and wave his conductor, and a small building will come
out of the ground beneath the opponent, dealing a HUGE amount of damage but
not a ton of knockback. Sometimes he'll make an even bigger one that does a
little more damage and a lot more knockback.


------------------------------------------------------------------------------
 Excitebike
------------------------------------------------------------------------------

Excitebike are maybe 5-6 miniature people on motorbikes that will drive back
and forth around the stage striking your opponents for several seconds until
they disappear, this can actually do a surprising amount of damage to your
opponents in the short time allotted.


------------------------------------------------------------------------------
 Gray Fox
------------------------------------------------------------------------------

Gray fox is a strange little man with a long sword. He will attack your enemy
with some sword swipes, then jump up to the top and land next to them again,
repeating this cycle until they take a lot of damage.


------------------------------------------------------------------------------
 Hammer Bro.
------------------------------------------------------------------------------

The Hammer Bro. will throw several hammers at the enemy, then take a short
pause and start throwing more. He'll do this for 10-15 seconds. The hammers
do quite a bit of knockback and average damage. They are not homing but they
usually hit pretty close.


------------------------------------------------------------------------------
 Helirin
------------------------------------------------------------------------------

Helirin is a giant floating platform, it rotates around and you can jump on
the platform (same as the enemy). It doesn't add a whole lot except that you
can use it with your strategy to deal more damage to your opponent. It doesn't
stay for long so use it will you can.


------------------------------------------------------------------------------
 Infantry and Tanks
------------------------------------------------------------------------------

The Infantry and tanks will storm in one direction towards your enemy, the
tank shoots short range missles that do a bit of damage and medium knockback,
if they get touched it will hurt your opponent too. They aren't too tricky to
dodge for your enemy but it's not the most useless trophy out there.


------------------------------------------------------------------------------
 Isaac
------------------------------------------------------------------------------

Isaac is probably one of the best assist trophies in the game, he will face
your opponent and shoot a giant hand at them, this hand will not damage them
but will push them until they are almost off the screen. They will try to
hop back now, and as soon as they land he will use another one to push them to
the same spot. He uses three total hands and even if your opponent goes behind
him he will turn around and use the hand in that direction. It also affects
invincible people, and allows you to take control of the stage and edgeguard
against them.


------------------------------------------------------------------------------
 Jeff
------------------------------------------------------------------------------

Jeff will plant several rockets in the ground and watch as they launch into
the air. They are homing (but can still be evaded if you move quickly). There
are five rockets total, and one of those is more powerful with more knockback
than the others. The rockets are already quite damaging and with nice
knockback, so this is an extremely good thing. Not only that, he does TWO
waves of them.


------------------------------------------------------------------------------
 Jill and Drill Dozer
------------------------------------------------------------------------------

Jill and the Drill Dozer will drill towards your opponent for a bit, doing
subpar damage but quite a bit of upwards knockback. Her main problem is this
knockback because it knocks them out of her drill trap, making it kind of
useless overall unless you follow up with your own attack. She is very easy
to dodge and will end up driving off the edge.


------------------------------------------------------------------------------
 Kat & Ana
------------------------------------------------------------------------------

Kat and Ana will fly around usually in a crisscrossing "X" pattern and hit
your opponent. They do quite a bit of damage with each hit but the main
problem is that they can't consistently strike the enemy. If you DO manage to
hit them everytime they will have a lot of damage and won't fly very far, so
you can strike them away.


------------------------------------------------------------------------------
 Knuckle Joe
------------------------------------------------------------------------------

Finally, someone that's not completely useless! Knuckle Joe will run up to
your opponent and punch him or her a LOT, then jump into the air and start
punching again, finishing with an uppercut that is almost sure to kill them
if he's been punching them consistently.


------------------------------------------------------------------------------
 Lakitu
------------------------------------------------------------------------------

Lakitu will fly around and drop the spiny enemies from the old Mario games,
the spinies will do medium damage with a bit more knockback and will wander
around the stage. If the enemy jumps up they can destroy Lakitu, stopping the
flow of spinies.


------------------------------------------------------------------------------
 Little Mac
------------------------------------------------------------------------------

Little Mac is a boxer, and will run around hitting your enemies with some
small jabs that do acceptable damage. It's the last hit that he does- the
uppercut that has a lot more damage and knockback. OVerall he'll miss most of
his swings though and isn't the best trophy to get.


------------------------------------------------------------------------------
 Lyn
------------------------------------------------------------------------------

Lyn will crouch over, and wait patiently for a few seconds. The stage will get
dark and all of a sudden she disappears! What? Lyn left without doing anything
for you? Don't worry, she reappears right next to the opponent and will strike
them  with an incredibly powerful attack that will only miss if they airdodge
or roll out of it. She can hit people that are virtually anywhere on the stage
(including falling right off at the bottom).


------------------------------------------------------------------------------
 Metroid
------------------------------------------------------------------------------

The Metroid will get out and fly around to an enemy, then attach itself and
deal about 40% damage unless your opponent mashes buttons and shakes out of
it's grasp. Either way, it will then get another target (or maybe the same one
as before) and deal damage to them too. It has almost no knockback but can do
quite a bit of damage.


------------------------------------------------------------------------------
 Mr. Resetti
------------------------------------------------------------------------------

Mr. Resetti will appear and sit there in the ground nagging you, he talks in
text boxes that will take forever to finish. The boxes will obscure most of
the stage you are standing on, leaving you unable to see whats going on in
most areas. If you attack hiim, it will only make him talk for even longer.
If you attack him long enough, he could explode and damage you.


------------------------------------------------------------------------------
 Nintendog
------------------------------------------------------------------------------

The Nintendog will go up close to the screen and obscure your vision for a few
seconds. It literally blocks 80% of the main stage, making you miss attacks
that you should have landed or maybe even commit suicide by accident. Another
neutral trophy because it doesn't give a particular advantage to anyone.


------------------------------------------------------------------------------
 Ray Mk III
------------------------------------------------------------------------------

Ray Mk III will appear and fly around, he fires missles (which aren't very
accurate but are VERY powerful) and a laser blast. The lasers will spread and
be sure to hit, but he doesn't do a lot unless he hits them with the missles.
The knockback is fairly powerful, especially on the last few hits.


------------------------------------------------------------------------------
 Saki Amamiya
------------------------------------------------------------------------------

Saki will run around, eventually swinging his sword at the opponent, which is
very likely to miss. Then he will fire a beam from his sword as well which is
less likely to miss but not that powerful. Overall he's not that bad but it's
just that he can never hit the opponent.


------------------------------------------------------------------------------
 Samurai Goroh
------------------------------------------------------------------------------

Samurai Goroh will run back and forth in a straight line swinging a sword
around. It's not too hard to dodge, but if you get caught in his swings then
you can be dealt a healthy amount of damage with above average knockback. He
can kill if all his attacks hit because of how powerful they can be.


------------------------------------------------------------------------------
 Shadow the Hedgehog
------------------------------------------------------------------------------

Shadow the Hedgehog basically has the same effect as the Timer (stopwatch)
item. He slows down everyone besides the person that summons him and allows
you to damage or kill the enemy that is trapped there.


------------------------------------------------------------------------------
 Stafy
------------------------------------------------------------------------------

Stafy is a mini star enemy that will try to pummel the enemy as fast as he
can. He's very easy to stop because if you attack him you can kill him. The
damage is fairly average without a lot of knockback. Again, not one that you
really want.


------------------------------------------------------------------------------
 Tingle
------------------------------------------------------------------------------

Tingle appears and says his trademarked phrase, and then causes a random event
to occur in the game. He can give everyone the superspicy curry effect, drop
a ton of bananas, both types of hammers or balloons. He can also make the
ground incredibly slippery or zoom the camera in on a single person, obscuring
vision of everyone else's character.


------------------------------------------------------------------------------
 Waluigi
------------------------------------------------------------------------------

Waluigi basically does the Nintendo version of a curb stomp, he will start
stomping on the opponent until they get stuck in the ground (like DK's forward
B move) and will continue smashing them into the ground until they have high
damage, and will finish with a large stomp that can KO them. It's quite a
useful Assist Trophy.

______________________________________________________________________________

 15] MUSIC                                                              [1500]
______________________________________________________________________________

There is a crapload of music in Super Smash Bros. Brawl. Many are obtained 
like Stickers and Trophies; they appear randomly (as CDs) in basically any 
mode you play: Classic, All-Star, Subspace Emissary, and even Brawls. CDs are 
much harder to collect than normal items because they disappear around five 
seconds after they appear. Once you see that gold disc drop to the ground, 
stop what you're doing and pick it up immediately!

Some music pieces can also be unlocked, but more on that in Section 19.6. You 
can listen to the various tracks in the Sound Test and can even choose which 
tracks you want to listen to in each stage in the My Music feature. I'll list 
all of the tracks in the game (in order by series):


------------------------------------------------------------------------------
 Super Smash Bros. Brawl
------------------------------------------------------------------------------

- Super Smash Bros. Brawl Main Theme
- Menu 1
- Menu 2
- Battlefield
- Battlefield Ver. 2
- Final Destination
- Online Practice Stage
- Results Display Screen
- Tournament Registration
- Tournament Match End
- Classic: Results Screen
- All-Star Rest Area
- Home-Run Contest
- Boss Battle
- Trophy Gallery
- Sticker Album/Album/Chronicle
- Coin Launcher
- Stage Builder
- Target Smash!!
- Adventure Map
- Step: The Plain
- Step: The Cave
- Step: Subspace
- Step: Subspace Ver. 2
- Step: Subspace Ver. 3
- Boss Battle Song 1
- Boss Battle Song 2
- Save Point
- Credits


------------------------------------------------------------------------------
 Super Smash Bros.
------------------------------------------------------------------------------

- Menu
- Credits (Super Smash Bros.)
- Opening (Super Smash Bros. Melee)
- Princess Peach's Castle (Melee)
- Rainbow Cruise (Melee)
- Kong Jungle (Melee)
- Jungle Japes (Melee)
- Temple (Melee)
- Brinstar (Melee)
- Brinstar Depths (Melee)
- Yoshi's Island (Melee)
- Fountain of Dreams (Melee)
- Green Greens (Melee)
- Corneria (Melee)
- Venom (Melee)
- Pokemon Stadium (Melee)
- Poke Floats (Melee)
- Mute City (Melee)
- Big Blue (Melee)
- Mother (Melee)
- Icicle Mountain (Melee)
- Flat Zone (Melee)
- Super Mario Bros. 3 (Melee)
- Battle Theme (Melee)
- Fire Emblem (Melee)
- Mach Rider (Melee)
- Mother 2 (Melee)
- Dr. Mario (Melee)
- Battlefield (Melee)
- Menu (Melee)
- Multi-Man Melee 1 (Melee)
- Final Destination (Melee)
- Giga Bowser (Melee)


------------------------------------------------------------------------------
 Super Mario Bros.
------------------------------------------------------------------------------

- Delfino Plaza
- Title/Ending (Super Mario World)
- Main Theme (New Super Mario Bros.)
- Ricco Harbor
- Main Theme (Super Mario 64)
- Ground Theme (Super Mario Bros.)
- Ground Theme 2 (Super Mario Bros.)
- Gritzy Desert
- Underground Theme (Super Mario Bros.)
- Underwater Theme (Super Mario Bros.)
- Underground Theme (Super Mario Land)
- Luigi's Mansion Theme
- Castle/Boss Fortress (Super Mario World/SMB 3)
- Airship Theme (Super Mario Bros. 3)


------------------------------------------------------------------------------
 Mario Kart
------------------------------------------------------------------------------

- Mario Circuit
- Luigi Circuit
- Waluigi Pinball
- Rainbow Road


------------------------------------------------------------------------------
 Donkey Kong
------------------------------------------------------------------------------

- Jungle Ver. 2
- Jungle Level
- King K. Rool/Ship Deck 2
- Bramble Blast
- Battle for Storm Hill
- DK Jungle 1 Theme (Barrle Blast)
- The Map Page/Bonus Level
- Donkey Kong
- Opening (Donkey Kong)
- 25m BGM


------------------------------------------------------------------------------
 The Legend of Zelda
------------------------------------------------------------------------------

- Main Theme (The Legend of Zelda)
- Ocarina of Time Medley
- Title (The Legend of Zelda)
- The Dark World
- Hidden Mountain & Forest
- Hyrule Field Theme
- Main Theme (Twilight Princess)
- The Hidden Villiage
- Midna's Lament
- Great Temple/Temple
- Dragon Roost Island
- The Great Sea
- Tal Tal Heights
- Song of Storms
- Gerudo Valley
- Molgera Battle
- Village of the Blue Maiden
- Termina Field


------------------------------------------------------------------------------
 Metroid
------------------------------------------------------------------------------

- Main Theme (Metroid)
- Ending (Metroid)
- Norfair
- Theme of Samus Aran, Space Warrior
- Vs. Ridley
- Vs. Parasite Queen
- Opening/Menu (Metroid Prime)
- Sector 1
- Vs. Meta Ridley
- Multiplayer (Metroid Prime 2)


------------------------------------------------------------------------------
 Yoshi's Island
------------------------------------------------------------------------------

- Obstacle Course
- Ending (Yoshi's Story)
- Yoshi's Island
- Flower Field
- Wildlands


------------------------------------------------------------------------------
 Kirby
------------------------------------------------------------------------------

- Meta Knight's Revenge
- The Legendary Air Ride Machine
- Gourmet Race
- Butter Building
- King Dedede's Theme
- Squeak Squad Theme
- Vs. Marx
- Boss Theme Medley
- Checker Knights
- Forest/Nature Area
- Frozen Hillside


------------------------------------------------------------------------------
 Star Fox
------------------------------------------------------------------------------

- Space Armada
- Corneria
- Main Theme (Star Fox)
- Main Theme (Star Fox 64)
- Area 6
- Area 6 Ver. 2
- Star Wolf
- Star Wolf (Star Fox: Assault)
- Space Battleground


------------------------------------------------------------------------------
 Pokemon
------------------------------------------------------------------------------

- Pokemon Main Theme
- Road to Viridian City (From Pallet Town/Pewter City)
- Pokemon Center
- Pokemon Gym/Evolution
- Wild Pokemon Battle! (Ruby/Sapphire)
- Victory Road
- Dialga/Palkia Battle at Spear Pillar!
- Wild Pokemon Battle! (Diamond/Pearl)
- Team Galactic Battle!
- Route 209


------------------------------------------------------------------------------
 F-Zero
------------------------------------------------------------------------------

- Mute City
- Fire Field
- White Land
- Car Select
- Dream Chaser
- Devil's Call in your Heart
- Climb Up! And Get The Last Chance!
- Brain Cleaner
- Shotgun Kiss
- Planet Colors


------------------------------------------------------------------------------
 Earthbound
------------------------------------------------------------------------------

- Porky's Theme
- Unfounded Revenge/Smashing Song of Praise
- Mother 3 Love Theme
- You Call This a Utopia?!
- Humoresque of a Little Dog
- Snowman


------------------------------------------------------------------------------
 Fire Emblem
------------------------------------------------------------------------------

- Fire Emblem Theme
- With Mila's Divine Protection (Celica Map 1)
- Attack
- Preparing to Advance
- Winning Road - Roy's Hope
- Shadow Dragon Medley
- Ike's Theme
- Against the Dark Knight
- Crimean Army Sortie
- Power-Hungry Fool
- Victory Is Near


------------------------------------------------------------------------------
 Kid Icarus
------------------------------------------------------------------------------

- Underworld
- Skyworld
- Title (Kid Icarus)
- Kid Icarus Original Medley


------------------------------------------------------------------------------
 WarioWare, Inc.
------------------------------------------------------------------------------

- WarioWare, Inc.
- WarioWare, Inc. Medley
- Ashley's Song
- Ashley's Song (JP)
- Mike's Song
- Mike's Song (JP)
- Mona Pizza's Song
- Mona Pizza's Song (JP)


------------------------------------------------------------------------------
 Pikmin
------------------------------------------------------------------------------

- Main Theme (Pikmin)
- World Map (Pikmin 2)
- Stage Clear/Title (Pikmin)
- Forest of Hope
- Ai no Uta
- Ai no Uta (French Version)
- Tane no Uta
- Environmental Noises


------------------------------------------------------------------------------
 Animal Crossing
------------------------------------------------------------------------------

- Title (Animal Crossing)
- Go K.K. Rider!
- 2:00 a.m.
- Town Hall and Tom Nook's Store
- The Roost


------------------------------------------------------------------------------
 Nintendo
------------------------------------------------------------------------------

- Ice Climber
- Balloon Trip
- Clu Clu Land
- Mario Bros.
- Gyromite
- Famicom Medley
- Power-Up Music
- Douchuumen (Nazo no Murasamejo)
- Flat Zone 2
- Chill (Dr. Mario)
- PictoChat
- Mii Channel
- Wii Shop Channel
- Shaberu! DS Cooking Navi
- Brain Age: Train Your Brain in Minutes a Day
- Opening Theme (Wii Sports)
- Charge! (Wii Play)
- Lips Theme (Panel de Pon)
- Tetris: Type A
- Tetris: Type B
- Title (3D Hot Rally)
- Tunnel Scene (X)
- Mario Tennis/Mario Golf
- Marionation Gear
- Title (Big Brain Academy)
- Golden Forest (1080 Snowboarding)
- Battle Scene/Final Boss (Golden Sun)
- Excite Truck


------------------------------------------------------------------------------
 Metal Gear
------------------------------------------------------------------------------

- MGS4 ~Theme of Love~ Smash Bros. Brawl Version
- Encounter
- Theme of Tara
- Battle in the Base
- Yell "Dead Cell"
- Cavern
- Snake Eater (Instrumental)
- Theme of Solid Snake
- Calling to the Night


------------------------------------------------------------------------------
 Sonic the Hedgehog
------------------------------------------------------------------------------

- Green Hill Zone
- Angel Island Zone
- Scrap Brain Zone
- Emerald Hill Zone
- Sonic Boom
- Super Sonic Racing
- Live & Learn
- Sonic Heroes
- Right There, Ride On
- His World (Instrumental)
- Seven Rings In Hand

______________________________________________________________________________

 16] STICKERS                                                           [1600]
______________________________________________________________________________

Stickers are found in the game just like Trophies; they appear randomly in 
basically any mode you play: Classic, All-Star, Subspace Emissary, and even 
Brawls. Stickers are used in the Subspace Emissary and act like equipments in 
RPGs: they can power up certain attributes.

Stickers can be attached to your character (represented by a trophy). You'll 
stick the stickers to the base of the trophy. Once the base is filled with 
stickers, you cannot put any more on. Also, once the stickers have been 
applied, you can't remove them. In short, use stickers wisely. Every time you 
get a Game Over, you will lose some of the stickers used. I'll provide a list 
of Stickers, their effect, and what characters can use them here:


------------------------------------------------------------------------------
 18-Volt (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Arm] Attack +4


------------------------------------------------------------------------------
 1-Up Mushroom (New SMB)
------------------------------------------------------------------------------

- [Leg] Attack +4
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 9-Volt (WarioWare: MPG)
------------------------------------------------------------------------------

- [Electric] Attack +8


------------------------------------------------------------------------------
 9-Volt (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Head] Attack +5


------------------------------------------------------------------------------
 Acro (Kirby 64)
------------------------------------------------------------------------------

- [Magic] Attack +15
- Peach, Zelda


------------------------------------------------------------------------------
 Aijou Boom no Ya (Sennen Kazoku)
------------------------------------------------------------------------------

- [Arm] Attack +8


------------------------------------------------------------------------------
 Akira Hayami (1080 Avalanche)
------------------------------------------------------------------------------

- [Freezing] Attack +14


------------------------------------------------------------------------------
 Akira Hayami (1080 Avalanche)
------------------------------------------------------------------------------

- [Water] Attack +8
- Pokemon Trainer


------------------------------------------------------------------------------
 Akuma (Sennen Kazoku)
------------------------------------------------------------------------------

- [Flame] Resistance +19


------------------------------------------------------------------------------
 Amy Rose (Sonic CD)
------------------------------------------------------------------------------

- [Leg] Attack +14
- Sonic


------------------------------------------------------------------------------
 Ana (Mother)
------------------------------------------------------------------------------

- [Body, Spin] Attack +7


------------------------------------------------------------------------------
 Ana (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Slash] Attack +4


------------------------------------------------------------------------------
 Andrew (Star Fox Assault)
------------------------------------------------------------------------------

- Launch Resistance +7
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Andy (Advance Wars)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +6


------------------------------------------------------------------------------
 Annie (Custom Robo V2)
------------------------------------------------------------------------------

- Launch Power +10


------------------------------------------------------------------------------
 Arwing (Star Fox 64)
------------------------------------------------------------------------------

- Launch Resistance +7
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Aryll (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Electric] Attack +8


------------------------------------------------------------------------------
 Ashley (Trace Memory)
------------------------------------------------------------------------------

- [Throwing] Attack +16


------------------------------------------------------------------------------
 Ashley (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Magic] Attack +22


------------------------------------------------------------------------------
 Ashley Viewing DTS (Trace Memory)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +17
- R.O.B.


------------------------------------------------------------------------------
 Ashnard (Fire Emblem: Path of Radiance)
------------------------------------------------------------------------------

- [Slash] Resistance +34
- Ike, Marth


------------------------------------------------------------------------------
 Baby Mario (Yoshi's Island0
------------------------------------------------------------------------------

- [Flame] Resistance +5


------------------------------------------------------------------------------
 Balloon Fight Enemy
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +4
- Ice Climbers


------------------------------------------------------------------------------
 Balloon Fighter
------------------------------------------------------------------------------

- [Weapon] Attack +4
- Pit


------------------------------------------------------------------------------
 Ballyhoo & Big Top (Mario Party 8)
------------------------------------------------------------------------------

- [Head] Attack +10


------------------------------------------------------------------------------
 Banana (Mario Kart DS)
------------------------------------------------------------------------------

- [Flame] Attack +4


------------------------------------------------------------------------------
 Banana Bunch (DK Barrel Blast)
------------------------------------------------------------------------------

- [Specialty: Direct] Attack +6


------------------------------------------------------------------------------
 Banana Coin (DK64)
------------------------------------------------------------------------------

- [Leg] Attack +4


------------------------------------------------------------------------------
 Barkle (Tingle's Rupeeland)
------------------------------------------------------------------------------

- [Tail] Attack +32
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer


------------------------------------------------------------------------------
 Barrel Train (Mario Kart: DD!!)
------------------------------------------------------------------------------

- [Leg] Attack +19


------------------------------------------------------------------------------
 Bellossom (Pokemon series)
------------------------------------------------------------------------------

- [Grass] Attack +8
- Pokemon Trainer


------------------------------------------------------------------------------
 Big Boss (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- Trophy Stand Drops +30


------------------------------------------------------------------------------
 Big Switch (Kirby & The Amazing Mirror)
------------------------------------------------------------------------------

- Launch Resistance +18


------------------------------------------------------------------------------
 Big the Cat (Sonic Adventure Director's Cut)
------------------------------------------------------------------------------

- [Battering] Resistance +14


------------------------------------------------------------------------------
 Black Shadow (F-Zero GX)
------------------------------------------------------------------------------

- [Flame] Attack +37
- Captain Falcon


------------------------------------------------------------------------------
 Blargg (Yoshi's Story)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +13


------------------------------------------------------------------------------
 Blathers (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Tail] Attack +7
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer


------------------------------------------------------------------------------
 Blaze the Cat (Sonic Rush)
------------------------------------------------------------------------------

- Shield Recovery +7


------------------------------------------------------------------------------
 Blipper (Kirby Squeak Squad)
------------------------------------------------------------------------------

- Swim Time +20


------------------------------------------------------------------------------
 Blood Falcon (F-Zero GX)
------------------------------------------------------------------------------

- [Head] Attack +18


------------------------------------------------------------------------------
 Blue Falcon (F-Zero GX)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +3
- Captain Falcon


------------------------------------------------------------------------------
 Blue Pellet (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attack +6
- Olimar


------------------------------------------------------------------------------
 Blue Pikmin (Pikmin)
------------------------------------------------------------------------------

- [Pikmin] Attack +16
- Olimar


------------------------------------------------------------------------------
 Blue Virus (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- [Electric] Attack +5


------------------------------------------------------------------------------
 Bone Dragon (Yoshi's Story)
------------------------------------------------------------------------------

- [Bite] Attack +13
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Boney (Mother 3)
------------------------------------------------------------------------------

- [PK] Attack +16
- Ness, Lucas


------------------------------------------------------------------------------
 Bonkers (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Weapon] Attack +16
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Bonkers (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Weapon] Attack +16
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Bonsly (Pokemon series)
------------------------------------------------------------------------------

- [Leg] Attack +3


------------------------------------------------------------------------------
 Boo (Mario Tennis)
------------------------------------------------------------------------------

- [Throwing] Attack +14


------------------------------------------------------------------------------
 Booker (Animal Crossing: WW)
------------------------------------------------------------------------------

- Food Effect +5


------------------------------------------------------------------------------
 Boomerang (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Weapon] Attack +4
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Boulder (Excite Truck)
------------------------------------------------------------------------------

- [Body, Spin] Attack +32


------------------------------------------------------------------------------
 Boundish (Digiluxe)
------------------------------------------------------------------------------

- [Flame] Attack +7


------------------------------------------------------------------------------
 Bow (Paper Mario)
------------------------------------------------------------------------------

- [Magic] Attack +8
- Peach, Zelda


------------------------------------------------------------------------------
 Bowser (DDR: Mario Mix)
------------------------------------------------------------------------------

- [Throwing] Attack +20
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Bowser (Mario Kart 64)
------------------------------------------------------------------------------

- [Weapon] Attack +13
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Bowser (Mario Power Tennis)
------------------------------------------------------------------------------

- [Darkness] Attack +21
- Ganondorf


------------------------------------------------------------------------------
 Bowser (Super Paper Mario)
------------------------------------------------------------------------------

- [Arm] Attack +23
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Bowser Coin (Mario Party 6)
------------------------------------------------------------------------------

- [Arm] Attack +8


------------------------------------------------------------------------------
 Bowser Jr. (Mario Superstar Baseball)
------------------------------------------------------------------------------

- Trophy Drops +25


------------------------------------------------------------------------------
 Bowser Jr. (Super Mario Sunshine)
------------------------------------------------------------------------------

- [Tail] Attack +25
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer


------------------------------------------------------------------------------
 Box Boxer (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Aura] Attack +26
- Lucario


------------------------------------------------------------------------------
 Boxy (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Bite] Attack +24
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Boy (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Arm] Attack +11


------------------------------------------------------------------------------
 Boy (Magical Starsign)
------------------------------------------------------------------------------

- [Flame] Attack +7


------------------------------------------------------------------------------
 Boy (Magical Vacation)
------------------------------------------------------------------------------

- [Throwing] Attack +22


------------------------------------------------------------------------------
 Brewster (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Throwing] Attack +13


------------------------------------------------------------------------------
 Brier (Yoshi's Touch & Go)
------------------------------------------------------------------------------

- Launch Resistance +7


------------------------------------------------------------------------------
 Brighton (Mario Party 6)
------------------------------------------------------------------------------

- Shield Resistance +8


------------------------------------------------------------------------------
 Bronto Burt (Kirby 64)
------------------------------------------------------------------------------

- [Body, Spin] Attack +4


------------------------------------------------------------------------------
 Bubble Baby Mario (Yoshi's Island)
------------------------------------------------------------------------------

- [Bite] Attack +6
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Bulborb (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attack +34
- Olimar


------------------------------------------------------------------------------
 Bullet Bill (New Super Mario. Bros)
------------------------------------------------------------------------------

- Launch Power +12


------------------------------------------------------------------------------
 Bullet Blaster (Mario Kart: DD!!)
------------------------------------------------------------------------------

- Launch Power +50


------------------------------------------------------------------------------
 Bullfrog (Star Fox Command)
------------------------------------------------------------------------------

- Carry Bob-omb


------------------------------------------------------------------------------
 Burt the Bashful (Yoshi's Island)
------------------------------------------------------------------------------

- [Bite] Attack +6
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Cackletta (Mario & Luigi: SS)
------------------------------------------------------------------------------

- Flinch Resistance +84


------------------------------------------------------------------------------
 Candy (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +4


------------------------------------------------------------------------------
 Capsule (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- [Flame] Attack +5


------------------------------------------------------------------------------
 Captain (Trace Memory)
------------------------------------------------------------------------------

- [Weapon] Attack +4


------------------------------------------------------------------------------
 Captain Falcon (F-Zero)
------------------------------------------------------------------------------

- [Slash] Resistance +23
- Captain Falcon


------------------------------------------------------------------------------
 Captain Falcon (F-Zero GX)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +8
- Captain Falcon


------------------------------------------------------------------------------
 Captain Falcon (F-Zero X)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +19
- Captain Falcon


------------------------------------------------------------------------------
 Car Yoshi (Yoshi's Island)
------------------------------------------------------------------------------

- [Tail] Attack +7
- Yoshi


------------------------------------------------------------------------------
 Celebi (Pokemon series)
------------------------------------------------------------------------------

- [Grass] Attack +14
- Pokemon Trainer


------------------------------------------------------------------------------
 Celeste (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Head] Attack +6


------------------------------------------------------------------------------
 Cell Phone (Kirby & The Amazing Mirror)
------------------------------------------------------------------------------

- [Slash] Resistance +4
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Chain Chomp (Mario Party 8)
------------------------------------------------------------------------------

- [Bite] Attack +23
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Chao (Sonic Adventure Director's Cut)
------------------------------------------------------------------------------

- Flinch Resistance +49


------------------------------------------------------------------------------
 Chaos (Sonic Adventure Director's Cut)
------------------------------------------------------------------------------

- Food Effect +4


------------------------------------------------------------------------------
 Charizard (Pokemon series)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +10
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Charmy Bee (Knuckles' Chaotix)
------------------------------------------------------------------------------

- [Slash] Attack +7


------------------------------------------------------------------------------
 Cheep Cheep (New Super Mario Bros.)
------------------------------------------------------------------------------

- Sticker Drops +9


------------------------------------------------------------------------------
 Chef (Game & Watch)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +25
- Mr. Game & Watch


------------------------------------------------------------------------------
 Chef Kawasaki (Kirby Super Star)
------------------------------------------------------------------------------

- Launch Resistance +20


------------------------------------------------------------------------------
 Chibi-Robo (Chibi-Robo)
------------------------------------------------------------------------------

- [Weapon] Attack +3


------------------------------------------------------------------------------
 Chibi-Robo (Bhibi-Robo: Park Patrol)
------------------------------------------------------------------------------

- [Electric] Resistance +19


------------------------------------------------------------------------------
 Chihuahua (Nintendogs)
------------------------------------------------------------------------------

- [Tail] Attack +12
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer


------------------------------------------------------------------------------
 Chikorita (Pokemon series)
------------------------------------------------------------------------------

- [Aura] Attack +13
- Lucario


------------------------------------------------------------------------------
 Chonmagyo (Densetsu no Stafy 2)
------------------------------------------------------------------------------

- [Weapon] Attack +5


------------------------------------------------------------------------------
 Chozo Statue (Metroid II)
------------------------------------------------------------------------------

- [Aura] Attack +25
- Lucario


------------------------------------------------------------------------------
 Chromatrom (Digiluxe)
------------------------------------------------------------------------------

- [Electric] Attack +7


------------------------------------------------------------------------------
 Chunky Kong (DK 64)
------------------------------------------------------------------------------

- [Throwing] Attack +20
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Classic Sonic (Sonic the Hedgehog JP Ver.)
------------------------------------------------------------------------------

- [Arm] Attack +21
- Sonic


------------------------------------------------------------------------------
 Classic Sonic (Sonic the Hedgehog US Ver.)
------------------------------------------------------------------------------

- [Throwing] Attack +20
- Sonic


------------------------------------------------------------------------------
 Claus (Mother 3)
------------------------------------------------------------------------------

- [PK] Attack +13
- Ness, Lucas


------------------------------------------------------------------------------
 Coin (New Super Mario Bros.)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +4
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Colin (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +4
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Colonel (MGS2: Sons of Liberty)
------------------------------------------------------------------------------

- [Energy] Attack +8


------------------------------------------------------------------------------
 Commander Kahn (Elite Beat Agents)
------------------------------------------------------------------------------

- [Arm] Attack +18


------------------------------------------------------------------------------
 Cook Kirby (Kirby Super Star)
------------------------------------------------------------------------------

- Flinch Resistance +140


------------------------------------------------------------------------------
 Copper (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Body, Spin] Attack +12


------------------------------------------------------------------------------
 Cornimer (Animal Crossing: WW)
------------------------------------------------------------------------------

- Trophy Stand Drops +21


------------------------------------------------------------------------------
 Count Bleck (Super Paper Mario)
------------------------------------------------------------------------------

- [Flame] Resistance +5


------------------------------------------------------------------------------
 Cranky Kong (Donkey Konga 3 JP)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +7


------------------------------------------------------------------------------
 Crazee Dayzee (Yoshi's Island DS)
------------------------------------------------------------------------------

- [Grass] Attack +7
- Pokemon Trainer


------------------------------------------------------------------------------
 Crazzy Redd (Animal Crossing: WW)
------------------------------------------------------------------------------

- [PK] Attack +16
- Ness, Lucas


------------------------------------------------------------------------------
 Cream the Rabbit and Cheese (Sonic Advance 2)
------------------------------------------------------------------------------

- [Electric] Resistance +9


------------------------------------------------------------------------------
 Crimson Candypop Bud (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attack +12
- Olimar


------------------------------------------------------------------------------
 Cupid Kirby (Kirby & The Amazing Mirror)
------------------------------------------------------------------------------

- Carry Star Rod


------------------------------------------------------------------------------
 Cupit (Sennen Kazoku)
------------------------------------------------------------------------------

- [Electric] Attack +5


------------------------------------------------------------------------------
 Daisy (Super Mario Strikers)
------------------------------------------------------------------------------

- [Leg] Attack +5


------------------------------------------------------------------------------
 Daphnes Nohansen Hyrule (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Electric] Attack +31
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Darknut (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Slash] Attack +13
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Dark Samus (Metroid Prime 2 Echoes)
------------------------------------------------------------------------------

- [Battering] Resistance +11
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Dark Suit Samus (Metroid Prime 2 Echoes)
------------------------------------------------------------------------------

- [Throwing] Attack +16


------------------------------------------------------------------------------
 Daroach (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Electric] Attack +24


------------------------------------------------------------------------------
 Dash (Star Fox Command)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +3


------------------------------------------------------------------------------
 Deke (Fire Emblem: The Binding Blade)
------------------------------------------------------------------------------

- [Slash] Attack +10
- Ike, Marth


------------------------------------------------------------------------------
 Deku Baba (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +4


------------------------------------------------------------------------------
 Deku Link (Zelda: Majora's Mask)
------------------------------------------------------------------------------

- [Electric] Resistance +5


------------------------------------------------------------------------------
 Deku Nut (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +4


------------------------------------------------------------------------------
 Deoxys (Pokemon series)
------------------------------------------------------------------------------

- [Slash] Attack +10


------------------------------------------------------------------------------
 Derek (Elite Beat Agents)
------------------------------------------------------------------------------

- [Head] Attack +13


------------------------------------------------------------------------------
 Devil Car (Mother)
------------------------------------------------------------------------------

- [PK] Attack +14
- Ness, Lucas


------------------------------------------------------------------------------
 Dice Block (Mario Party 8)
------------------------------------------------------------------------------

- [Arm] Attack +8
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Diddy Kong (DK 64)
------------------------------------------------------------------------------

- Launch Power +20
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Diddy Kong (Donkey Kong Country)
------------------------------------------------------------------------------

- [Tail] Attack +28
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Diddy Kong (Mario Hoops 3-on-3)
------------------------------------------------------------------------------

- [Leg] Attack +12


------------------------------------------------------------------------------
 Diddy Kong (Mario Superstar Baseball)
------------------------------------------------------------------------------

- [Leg] Attack +28
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Digidrive (Digiluxe)
------------------------------------------------------------------------------

- [Flame] Attack +6


------------------------------------------------------------------------------
 Dixie Kong (Donkey Konga 2)
------------------------------------------------------------------------------

- Launch Resistance +39
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 DK (Mario Superstar Baseball)
------------------------------------------------------------------------------

- [Head] Attack +20
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 DK Barrel (Donkey Kong Country)
------------------------------------------------------------------------------

- Launch Power +53
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 DK with Barrel (Mario vs. DK 2: MotM)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +15


------------------------------------------------------------------------------
 Donbe (Shin Onigashima)
------------------------------------------------------------------------------

- [Slash] Resistance +26
- Ice Climbers, Mr. Game & Watch, Pit, R.O.B.


------------------------------------------------------------------------------
 Don Bongo (Yoshi's Story)
------------------------------------------------------------------------------

- [Explosive] Attack +25


------------------------------------------------------------------------------
 Donkey Kong (DK Jungle Beat)
------------------------------------------------------------------------------

- [Arm] Attack +22
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Donkey Kong (Donkey Kong Country)
------------------------------------------------------------------------------

- [Electric] Resistance +10
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Donkey Kong (Mario Kart DS)
------------------------------------------------------------------------------

- [Flame] Resistance +41
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Donkey Kong Jr. (Mario Tennis)
------------------------------------------------------------------------------

- [Arm] Attack +14
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Dr. Crygor (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +2


------------------------------------------------------------------------------
 Dr. Eggman (Sonic the Hedgehog)
------------------------------------------------------------------------------

- Launch Resistance +39
- Sonic


------------------------------------------------------------------------------
 Dr. Lobe (Big Brain Academy)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +10


------------------------------------------------------------------------------
 Dr. Lobe (Big Brain Academy: WD)
------------------------------------------------------------------------------

- Sticker Drops +11


------------------------------------------------------------------------------
 Dr. Mario (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- [Head] Attack +18
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Dr. Shrunk (Animal Crossing: WW)
------------------------------------------------------------------------------

- Carry Fan


------------------------------------------------------------------------------
 Dr. Stewart (F-Zero GX)
------------------------------------------------------------------------------

- [Electric] Attack +6


------------------------------------------------------------------------------
 Dribble (WarioWare: MPG)
------------------------------------------------------------------------------

- [Battering] Resistance +6


------------------------------------------------------------------------------
 Dry Bones (Mario Party 7)
------------------------------------------------------------------------------

- [Aura] Attack +17
- Lucario


------------------------------------------------------------------------------
 Duck (Duck Hunt)
------------------------------------------------------------------------------

- Launch Resistance +20
- Ice Climbers, Pit


------------------------------------------------------------------------------
 Dunning Smith (Hotel Dusk: Room 215)
------------------------------------------------------------------------------

- [Leg] Attack +6


------------------------------------------------------------------------------
 Duster (Mother 3)
------------------------------------------------------------------------------

- [Leg] Attack +3


------------------------------------------------------------------------------
 Dyna Blade (Kirby Super Star)
------------------------------------------------------------------------------

- Launch Resistance +46
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Dzuke-chan (English Training)
------------------------------------------------------------------------------

- Launch Resistance +12


------------------------------------------------------------------------------
 E-103 Gamma (Sonic Adventure Director's Cut)
------------------------------------------------------------------------------

- [Flame] Attack +11



------------------------------------------------------------------------------
 E-123 Omega (Sonic Heroes)
------------------------------------------------------------------------------

- [Flame] Resistance +17


------------------------------------------------------------------------------
 Egg (Game & Watch)
------------------------------------------------------------------------------

- [Weapon] Attack +4


------------------------------------------------------------------------------
 Eggplant Wizard (Kid Icarus)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +11


------------------------------------------------------------------------------
 Eight Yoshis (Yoshi's Island)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +18
- Yoshi


------------------------------------------------------------------------------
 Eirika (Fire Emblem: The Sacred Stones)
------------------------------------------------------------------------------

- [Slash] Attack +16
- Ike, Marth


------------------------------------------------------------------------------
 Eldstar (Mario Party 5)
------------------------------------------------------------------------------

- Launch Resistance +5

------------------------------------------------------------------------------
 Electrode (Pokemon series)
------------------------------------------------------------------------------

- [Explosive] Attack +7


------------------------------------------------------------------------------
 Electroplankton
------------------------------------------------------------------------------

- [Electric] Attack +12


------------------------------------------------------------------------------
 Eliwood (Fire Emblem)
------------------------------------------------------------------------------

- [Flame] Resistance +33 - FE

------------------------------------------------------------------------------
 Emerl (Sonic Battle)
------------------------------------------------------------------------------

- [Arm] Attack +6


------------------------------------------------------------------------------
 Energy Tank (Metroid)
------------------------------------------------------------------------------

- [Energy] Attack +12 
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Enguarde (Donkey Kong Country)
------------------------------------------------------------------------------

- [Body, Spin] Attack +15
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Entei (Pokemon series)
------------------------------------------------------------------------------

- [Flame] Attack +20
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Ephraim (Fire Emblem: The Sacred Stones)
------------------------------------------------------------------------------

- [Slash] Attack +23


------------------------------------------------------------------------------
 Epona & Link (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +9
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Erazor Djinn (Sonic & the Secret Rings) 
------------------------------------------------------------------------------

- [Flame] Attack +28

------------------------------------------------------------------------------
 Espio The Chameleon (Knuckles' Chaotix) 
------------------------------------------------------------------------------

- [Body, Spin] Attack +12
- Sonic


------------------------------------------------------------------------------
 Eva (MGS3: Snake Eater) 
------------------------------------------------------------------------------

- [Electric] Resistance +44 
- Snake


------------------------------------------------------------------------------
 Excitebike 
------------------------------------------------------------------------------

- [Leg] Attack +31


------------------------------------------------------------------------------
 Ezlo (Zelda: Minish Cap) 
------------------------------------------------------------------------------

- [Head] Attack +19

------------------------------------------------------------------------------
 Fairy (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Tail] Attack +7 
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer

------------------------------------------------------------------------------
 Falco (Star Fox 64)
------------------------------------------------------------------------------

- [Weapon] Attack +11
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Falco (Star Fox Adventures)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +11
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Falco (Star Fox Command)
------------------------------------------------------------------------------

- [Energy] Attack +14
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Falco (Star Fox: Assault)
------------------------------------------------------------------------------

- [Tail] Attack +20
- Falco


------------------------------------------------------------------------------
 Fat Hockey Player (Ice Hockey)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +12 
- Ice Climbers


------------------------------------------------------------------------------
 Federation Trooper (Metroid Prime 2 Echoes)
------------------------------------------------------------------------------

- Carry Super Scope 


------------------------------------------------------------------------------
 Female Pianta (Super Mario Sunshine)
------------------------------------------------------------------------------

- [Energy] Attack +15


------------------------------------------------------------------------------
 Fierce Deity Link (Zelda: MM)
------------------------------------------------------------------------------

- [Slash] Attack +20
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Fire (Game & Watch)
------------------------------------------------------------------------------

- [Arm] Attack +9


------------------------------------------------------------------------------
 Fire Flower (New Super Mario Bros.)
------------------------------------------------------------------------------

- Carry Fire Flower


------------------------------------------------------------------------------
 Fire Stingray (F-Zero GX)
------------------------------------------------------------------------------

- [Slash] Attack +7


------------------------------------------------------------------------------
 Firefly (Excite Truck)
------------------------------------------------------------------------------

- [Head] Attack +20


------------------------------------------------------------------------------
 Flag Man (Game & Watch)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +4
- Mr. Game & Watch


------------------------------------------------------------------------------
 Flint (Mother 3)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +4
- Ness, Lucas


------------------------------------------------------------------------------
 Flower Fairy Lip (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- Carry Lip's Stick


------------------------------------------------------------------------------
 Flower Icon (Paper Mario: TTYD)
------------------------------------------------------------------------------

- Flinch Resistance +49


------------------------------------------------------------------------------
 Fly Guy (Mario Power Tennis)
------------------------------------------------------------------------------

- [Head] Attack +5


------------------------------------------------------------------------------
 Fox (Star Fox 64)
------------------------------------------------------------------------------

- [Energy] Attack +18
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Fox (Star Fox Adventures)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +15
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Fox (Star Fox Command)
------------------------------------------------------------------------------

- [Tail] Attack +18
- Fox


------------------------------------------------------------------------------
 Fox (Star Fox)
------------------------------------------------------------------------------

- [Energy] Attack +23
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Fox (Star Fox: Assault)
------------------------------------------------------------------------------

- [Energy] Attack +33
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Free Ranger (Chibi-Robo: Park Patrol)
------------------------------------------------------------------------------

- [Flame] Attack +27


------------------------------------------------------------------------------
 F-Type (Wild Trax)
------------------------------------------------------------------------------

- [Throwing] Attack +22
- Ice Climbers, Mr. Game & Watch, Pit, R.O.B.


------------------------------------------------------------------------------
 Funky Kong (Donkey Konga 3 JP)
------------------------------------------------------------------------------

- [Leg] Attack +13
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Gale Hawg (DK Jungle Beat)
------------------------------------------------------------------------------

- [Head] Attack +13


------------------------------------------------------------------------------
 Ganondorf (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- Attack +29
- Ganondorf


------------------------------------------------------------------------------
 Ganondorf (Zelda: Wind Waker)
------------------------------------------------------------------------------

- Attack +33
- Ganondorf


------------------------------------------------------------------------------
 Gardevoir (Pokemon series)
------------------------------------------------------------------------------

- Shield Resistance + 9


------------------------------------------------------------------------------
 General Guy (Paper Mario)
------------------------------------------------------------------------------

- Launch Power +31


------------------------------------------------------------------------------
 General Pepper (Star Fox Assault)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +5


------------------------------------------------------------------------------
 Girl (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Magic] Attack +21
- Peach, Zelda


------------------------------------------------------------------------------
 Girl (Magical Vacation)
------------------------------------------------------------------------------

- [Magic] Attack +19
- Peach, Zelda


------------------------------------------------------------------------------
 Gleeok (The Legend of Zelda)
------------------------------------------------------------------------------

- Launch Power +20


------------------------------------------------------------------------------
 Goldeen (Pokemon series)
------------------------------------------------------------------------------

- [Leg] Attack +4
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Golden Fox (F-Zero GX)
------------------------------------------------------------------------------

- [Energy] Attack +5


------------------------------------------------------------------------------
 Gomar & Shioh (F-Zero GX)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +10
- Captain Falcon


------------------------------------------------------------------------------
 Goombella (Paper Mario: TTYD)
------------------------------------------------------------------------------

- [Throwing] Attack +5


------------------------------------------------------------------------------
 Goonie (Yoshi's Island DS)
------------------------------------------------------------------------------

- [Head] Attack +16


------------------------------------------------------------------------------
 Gordo (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Throwing] Attack +5
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Goron (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Arm] Attack +21


------------------------------------------------------------------------------
 Gracie (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Throwing] Attack +10


------------------------------------------------------------------------------
 Gravity Suit Samus (Metroid: Zero Mission)
------------------------------------------------------------------------------

- [Weapon] Attack +11
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Gray Fox (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- Flinch Resistance +98


------------------------------------------------------------------------------
 Green Rupee (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Body, Spin] Attack +5


------------------------------------------------------------------------------
 Greil (Fire Emblem: Path of Radiance)
------------------------------------------------------------------------------

- [Throwing] Attack +14
- Ike, Marth


------------------------------------------------------------------------------
 Groudon (Pokemon series)
------------------------------------------------------------------------------

- [Flame] Resistance +14
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Grutch (Drill Dozer)
------------------------------------------------------------------------------

- Trophy Drops +9


------------------------------------------------------------------------------
 Gulliver (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Throwing] Attack +8


------------------------------------------------------------------------------
 Gulpin (Pokemon series)
------------------------------------------------------------------------------

- [Electric] Attack +16
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Gunship (Metroid Prime 2 Echoes)
------------------------------------------------------------------------------

- [Explosive] Attack +5


------------------------------------------------------------------------------
 Guy (Fire Emblem)
------------------------------------------------------------------------------

- [Slash] Attack +11


------------------------------------------------------------------------------
 Hajime Tanaka (Ouendan 2)
------------------------------------------------------------------------------

- [Arm] Attack +11


------------------------------------------------------------------------------
 Hammer Bro. (New Super Mario Bros.)
------------------------------------------------------------------------------

- [Weapon] Attack +6


------------------------------------------------------------------------------
 Hanenbow (Electroplankton)
------------------------------------------------------------------------------

- [Electric] Attack +12


------------------------------------------------------------------------------
 Happy Mask Salesman (Zelda: MM)
------------------------------------------------------------------------------

- [Leg] Attack +9
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Harriet (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Throwing] Attack +4


------------------------------------------------------------------------------
 Hawke (Advance Wars: DS)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +8


------------------------------------------------------------------------------
 Hayato Saionji (Ouendan 2)
------------------------------------------------------------------------------

- Flinch Resistance +84


------------------------------------------------------------------------------
 Hector (Fire Emblem)
------------------------------------------------------------------------------

- [Slash] Attack +27


------------------------------------------------------------------------------
 Helibokaan (Kururin Squash!)
------------------------------------------------------------------------------

- [Weapon] Attack +13


------------------------------------------------------------------------------
 Hero's Bow (Zelda: Twighlight Princess)
------------------------------------------------------------------------------

- [Slash] Attack +6


------------------------------------------------------------------------------
 Hinawa (Mother 3)
------------------------------------------------------------------------------

- [Battering] Resistance +4
- Ness, Lucas


------------------------------------------------------------------------------
 HM Mech Rosa (Chosoju Mecha MG)
------------------------------------------------------------------------------

- [Electric] Attack +17


------------------------------------------------------------------------------
 Hoofer (DK Jungle Beat)
------------------------------------------------------------------------------

- [Battering] Resistance +10


------------------------------------------------------------------------------
 Ho-Oh (Pokemon series)
------------------------------------------------------------------------------

- [Flame] Attack +12


------------------------------------------------------------------------------
 Hookshot (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Weapon] Attack +14


------------------------------------------------------------------------------
 Hooktail (Paper Mario: TTYD)
------------------------------------------------------------------------------

- [Flame] Resistance +36


------------------------------------------------------------------------------
 Horse Call (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Magic] Attack +9
- Peach, Zelda


------------------------------------------------------------------------------
 Hot Head (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Flame] Attack +10
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 HP Pot (Magical Starsign)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +4


------------------------------------------------------------------------------
 Hylian Shield (Zelda: Minish Cap)
------------------------------------------------------------------------------

- Shield Recovery +5


------------------------------------------------------------------------------
 Hylian Shield (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Slash] Resistance +10
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Ike (Fire Emblem: Path of Radiance)
------------------------------------------------------------------------------

- [Weapon] Attack +23
- Ike, Marth


------------------------------------------------------------------------------
 Ike (Fire Emblem: Radiant Dawn)
------------------------------------------------------------------------------

- [Slash] Attack +27
- Ike, Marth


------------------------------------------------------------------------------
 Instructor (Pilotwings)
------------------------------------------------------------------------------

- [Arm] Attack +10


------------------------------------------------------------------------------
 Iron Tiger (F-Zero GX)
------------------------------------------------------------------------------

- [Flame] Resistance +4


------------------------------------------------------------------------------
 Item Box (Mario Kart: DD!!)
------------------------------------------------------------------------------

- [Freezing] Attack +8


------------------------------------------------------------------------------
 Ivysaur (Pokemon series)
------------------------------------------------------------------------------

- [Grass] Attack +29
- Pokemon Trainer


------------------------------------------------------------------------------
 J (Elite Beat Agents)
------------------------------------------------------------------------------

- [Leg] Attack +16


------------------------------------------------------------------------------
 Jake (Advance Wars: DS)
------------------------------------------------------------------------------

- [Arm] Attack +11


------------------------------------------------------------------------------
 Jeff (Earthbound)
------------------------------------------------------------------------------

- [PK] Attack +24
- Ness, Lucas


------------------------------------------------------------------------------
 Jessica (Trace Memory)
------------------------------------------------------------------------------

- [Explosive] Attack +8


------------------------------------------------------------------------------
 Jet The Hawk (Sonic Riders)
------------------------------------------------------------------------------

- [Leg] Attack +17


------------------------------------------------------------------------------
 Jewel Fairy Ruby (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- [Body, Spin] Attack +12


------------------------------------------------------------------------------
 Jill & Drill Dozer (Drill Dozer)
------------------------------------------------------------------------------

- [Slash] Attack +18


------------------------------------------------------------------------------
 Jill (Drill Dozer)
------------------------------------------------------------------------------

- [Electric] Resistance +4


------------------------------------------------------------------------------
 Jimmy T. (WarioWare: MPG)
------------------------------------------------------------------------------

- [Freezing] Attack +9


------------------------------------------------------------------------------
 Jirachi (Pokemon series)
------------------------------------------------------------------------------

- [Arm], [Leg] Attack +7
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Joan (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Battering] Resistance +12


------------------------------------------------------------------------------
 Joshua (Fire Emblem: The Sacred Stones)
------------------------------------------------------------------------------

- [Slash] Attack + 9


------------------------------------------------------------------------------
 Judge (Game & Watch)
------------------------------------------------------------------------------

- [Arm] Attack +16


------------------------------------------------------------------------------
 Junior (Donkey Kong Jr.)
------------------------------------------------------------------------------

- Launch Resistance +21


------------------------------------------------------------------------------
 Kafei & Keaton Mask (Zelda: MM)
------------------------------------------------------------------------------

- Shield Recovery +10


------------------------------------------------------------------------------
 Kai Doumeki (Ouendan 2)
------------------------------------------------------------------------------

- [Weapon] Attack +17


------------------------------------------------------------------------------
 Kalypso (DK Barrel Blast)
------------------------------------------------------------------------------

- Launch Power +25


------------------------------------------------------------------------------
 Kamek (Yoshi's Island)
------------------------------------------------------------------------------

- [Magic] Attack +11
- Peach, Zelda


------------------------------------------------------------------------------
 Kamek (Yoshi Touch & Go)
------------------------------------------------------------------------------

- [Specialty: Indirect] Attack + 5


------------------------------------------------------------------------------
 Kamisama (Sennen Kazoku)
------------------------------------------------------------------------------

- Shield Resistance +26


------------------------------------------------------------------------------
 Kammy Koopa (Paper Mario)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +8


------------------------------------------------------------------------------
 Kanden (Metroid Prime Hunters)
------------------------------------------------------------------------------

- [Slash] Resistance +15


------------------------------------------------------------------------------
 Kapp'n (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Leg] Attack +8


------------------------------------------------------------------------------
 Karate Kong (DK Jungle Beat)
------------------------------------------------------------------------------

- [Battering] Resistance +25
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Kat (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Slash] Attack +4


------------------------------------------------------------------------------
 Katrina (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Magic] Attack +13


------------------------------------------------------------------------------
 King Bulbin & Lord Bullbo (Zelda: TP)
------------------------------------------------------------------------------

- [Leg] Attack +19


------------------------------------------------------------------------------
 King Dedede (Kirby Super Star)
------------------------------------------------------------------------------

- [Leg] Attack +28
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 King Dedede (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Throwing] Attack +30
- King Dedede


------------------------------------------------------------------------------
 King Dedede & Kirby (Kirby 64)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +21
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 King Dodongo (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Flame] Attack +38


------------------------------------------------------------------------------
 King K. Rool (DK 64)
------------------------------------------------------------------------------

- [Throwing] Attack +29


------------------------------------------------------------------------------
 King of Red Lions & Link (Zelda: WW)
------------------------------------------------------------------------------

- [Explosive] Attack +20


------------------------------------------------------------------------------
 King Zora (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Electric] Resistance +33 


------------------------------------------------------------------------------
 Kirby (Kirby & The Amazing Mirror)
------------------------------------------------------------------------------

- Swim Time +40


------------------------------------------------------------------------------
 Kirby (Kirby 64)
------------------------------------------------------------------------------

- [Body, Spin] Attack +22
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Kirby (Kirby Air Ride)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +17
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Kirsh (Magical Vacation)
------------------------------------------------------------------------------

- [Flame] Attack +11


------------------------------------------------------------------------------
 K.K. Slider (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Slash] Resistance +28


------------------------------------------------------------------------------
 Klaptrap (Donkey Kong Country)
------------------------------------------------------------------------------

- [Electric] Resistance +7


------------------------------------------------------------------------------
 Knuckles The Echidna (Sonic The Hedgehog 3)
------------------------------------------------------------------------------

- [Electric] Resistance +23
- Sonic


------------------------------------------------------------------------------
 Koopa (Super Mario Strikers)
------------------------------------------------------------------------------

- [Body, Spin] Attack +10
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Kooper (Paper Mario)
------------------------------------------------------------------------------

- [Arm] Attack +10


------------------------------------------------------------------------------
 Kraid (Metroid: Zero Mission)
------------------------------------------------------------------------------

- [Head] Attack +33


------------------------------------------------------------------------------
 Kritter (DK: King of Swing)
------------------------------------------------------------------------------

- Launch Resistance +13


------------------------------------------------------------------------------
 Kritter (Mario Strikers Charged)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +28 


------------------------------------------------------------------------------
 Krystal (Star Fox Adventures)
------------------------------------------------------------------------------

- [Electric] Attack +28
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Krystal (Star Fox Command)
------------------------------------------------------------------------------

- [Energy] Attack +12
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Krystal (Star Fox: Assault)
------------------------------------------------------------------------------

- [Tail] Attack +17
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Kumatora (Mother 3)
------------------------------------------------------------------------------

- [PK] Attack +11
- Ness, Lucas


------------------------------------------------------------------------------
 Kururin (Kururin Paradise)
------------------------------------------------------------------------------

- [Head] Attack +4


------------------------------------------------------------------------------
 Kyle Hyde (Hotel Dusk: Room 215)
------------------------------------------------------------------------------

- [Energy] Attack +25


------------------------------------------------------------------------------
 Kyogre (Pokemon series)
------------------------------------------------------------------------------

- Flinch Resistance +42


------------------------------------------------------------------------------
 Kyrosuke (Densetsu no Stafy 4)
------------------------------------------------------------------------------

- [Magic] Attack +8
- Peach, Zelda


------------------------------------------------------------------------------
 Lakitu (Mario Kart: Super Circuit)
------------------------------------------------------------------------------

- [Leg] Attack +13
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Lakitu (New Super Mario Bros.)
------------------------------------------------------------------------------

- [Aura] Attack +6
- Lucario


------------------------------------------------------------------------------
 Lanky Kong (DK64)
------------------------------------------------------------------------------

- [Throwing] Attack +6
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Lanturn (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Flame] Resistance +7
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Latias & Latios (Pokemon series)
------------------------------------------------------------------------------

- [Grass] Attack +22
- Pokemon Trainer


------------------------------------------------------------------------------
 Legend of Outset (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Arm] Attack +26
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Leon (Star Fox Command)
------------------------------------------------------------------------------

- [Energy] Attack +9


------------------------------------------------------------------------------
 Leon (Star Fox: Assault)
------------------------------------------------------------------------------

- [Throwing] Attack +7


------------------------------------------------------------------------------
 Lightning (Mario Kart DS)
------------------------------------------------------------------------------

- [Electric] Attack +4 


------------------------------------------------------------------------------
 Lilina (Fire Emblem: The Binding Blade)
------------------------------------------------------------------------------

- [Leg] Attack +5
- Ike, Marth


------------------------------------------------------------------------------
 Linebeck (Zelda: Phantom Hourglass)
------------------------------------------------------------------------------

- [Throwing] Attack + 20
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Link (Legend of Zelda)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +17


------------------------------------------------------------------------------
 Link (Zelda: Link to the Past)
------------------------------------------------------------------------------

- [Electric] Resistance +31
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Link (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Slash] Resistance +27
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Link (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Flame] Attack +31
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Link & Pigs (Zelda: Wind Waker)
------------------------------------------------------------------------------

- Sticker Drops +40


------------------------------------------------------------------------------
 Link with Goron Mask (Zelda: MM)
------------------------------------------------------------------------------

- [Slash] Attack +17
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Link's Grandma (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +2
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Lion (Game & Watch)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +13
- Mr. Game & Watch


------------------------------------------------------------------------------
 Liquid Snake (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- Food Effect +6


------------------------------------------------------------------------------
 Little Saucer (Mother)
------------------------------------------------------------------------------

- [Electric] Attack +24


------------------------------------------------------------------------------
 Lloyd (Mother)
------------------------------------------------------------------------------

- [PK] Attack +6
- Ness, Lucas


------------------------------------------------------------------------------
 Lon Lon Milk (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- Launch Power +18
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Louie (Pikmin 2)
------------------------------------------------------------------------------

- [Explosive] Attack +10


------------------------------------------------------------------------------
 Lucario (Pokemon Series)
------------------------------------------------------------------------------

- [Aura] Attack +41
- Lucario


------------------------------------------------------------------------------
 Lucas (Mother 3)
------------------------------------------------------------------------------

- [PK] Attack +13
- Ness, Lucas


------------------------------------------------------------------------------
 Ludvig von Koopa (Super Mario Bros. 3)
------------------------------------------------------------------------------

- [Explosive] Attack +8


------------------------------------------------------------------------------
 Lugia (Pokemon series)
------------------------------------------------------------------------------

- [Grass] Attack +18
- Pokemon Trainer


------------------------------------------------------------------------------
 Luigi (Luigi's Mansion)
------------------------------------------------------------------------------

- Launch Power +8


------------------------------------------------------------------------------
 Luigi (Mario & Luigi: SS)
------------------------------------------------------------------------------

- Launch Power +23
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Luigi (Super Paper Mario)
------------------------------------------------------------------------------

- [Electric] Attack +20


------------------------------------------------------------------------------
 Luigi & Baby Luigi (Mario & Luigi: PiT)
------------------------------------------------------------------------------

- Launch Power +5
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Luminoth (Metroid Prime 2: Echoes)
------------------------------------------------------------------------------

- [Slash] Attack +9


------------------------------------------------------------------------------
 Lyle (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Weapon] Attack +11


------------------------------------------------------------------------------
 Lyn (Fire Emblem)
------------------------------------------------------------------------------

- Food Effect +7


------------------------------------------------------------------------------
 Mabel (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Flame] Attack +6


------------------------------------------------------------------------------
 Mace Guy (Yoshi Topsy-Turvy)
------------------------------------------------------------------------------

- [Weapon] Attack +22


------------------------------------------------------------------------------
 Mach Rider
------------------------------------------------------------------------------

- [Explosive] Attack +29


------------------------------------------------------------------------------
 Mad Truck (Mother)
------------------------------------------------------------------------------

- [Battering] Resistance +23
- Ness, Lucas


------------------------------------------------------------------------------
 Magkid (Slide Adventure MAGKID)
------------------------------------------------------------------------------

- [PK] Attack +9
- Ness, Lucas


------------------------------------------------------------------------------
 Makar (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Slash] Resistance +4


------------------------------------------------------------------------------
 Male Pianta (Super Mario Sunshine)
------------------------------------------------------------------------------

- Dizzy Time -94


------------------------------------------------------------------------------
 Malo (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- Launch Resistance +19


------------------------------------------------------------------------------
 Manaphy (Pokemon series)
------------------------------------------------------------------------------

- [Specialty: Direct] Attack +4


------------------------------------------------------------------------------
 Manhole (Game & Watch)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +5


------------------------------------------------------------------------------
 Manky Kong (Donkey Kong Country)
------------------------------------------------------------------------------

- [Arm] Attack +10
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Mario (Mario Kart DS)
------------------------------------------------------------------------------

- [Leg] Attack +22
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Mario (Mario Superstar Baseball)
------------------------------------------------------------------------------

- Carry Home-Run Bat


------------------------------------------------------------------------------
 Mario (Super Paper Mario)
------------------------------------------------------------------------------

- [Electric] Attack +20


------------------------------------------------------------------------------
 Mario & Luigi (Mario & Luigi: SS)
------------------------------------------------------------------------------

- [Flame] Resistance +19
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Mario & Yoshi (Super Mario Sunshine)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +13
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Marth (Fire Emblem: Monsho no Nazo)
------------------------------------------------------------------------------

- [Weapon] Attack +19
- Ike, Marth


------------------------------------------------------------------------------
 Master (Trade & Battle: Card Hero)
------------------------------------------------------------------------------

- Flinch Resistance +30


------------------------------------------------------------------------------
 Master Belch (Earthbound)
------------------------------------------------------------------------------

- [Bite] Attack +9
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Master Miller (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- [Battering] Resistance +7 


------------------------------------------------------------------------------
 Materu (Densetsu no Stafy 4)
------------------------------------------------------------------------------

- [Freezing] Attack +7


------------------------------------------------------------------------------
 Max (Advance Wars)
------------------------------------------------------------------------------

- [Arm] Attack +5


------------------------------------------------------------------------------
 Maxim Tomato (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- Maxim Tomato Effect +50
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Medli (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Leg] Attack +9


------------------------------------------------------------------------------
 Mega Mushroom (New Super Mario Bros.)
------------------------------------------------------------------------------

- Food Effect +2


------------------------------------------------------------------------------
 Mega Rush Badge (Paper Mario: TTYD)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +8 


------------------------------------------------------------------------------
 Mei Ling (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +3


------------------------------------------------------------------------------
 Meowth (Pokemon series)
------------------------------------------------------------------------------

- [Slash] Attack +5
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Meryl Silverburgh (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- [Weapon] Attack +7
- Snake


------------------------------------------------------------------------------
 Meta Knight (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Slash] Attack +32
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Meta Knight Ball (Kirby Canvas Curse)
------------------------------------------------------------------------------

- Launch Power +8
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Metagross (Pokemon series)
------------------------------------------------------------------------------

- Launch Resistance +23
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Metal Gear RAY (MGS2: Sons of Liberty)
------------------------------------------------------------------------------

- [Body, Spin] Attack +16 


------------------------------------------------------------------------------
 Metal Gear REX (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- Carry Cracker Launcher 


------------------------------------------------------------------------------
 Metal Sonic (Sonic CD)
------------------------------------------------------------------------------

- Launch Power +16


------------------------------------------------------------------------------
 Metroid (Metroid Pinball)
------------------------------------------------------------------------------

- [Freezing] Attack + 18


------------------------------------------------------------------------------
 Metroid (Metroid: Zero Mission)
------------------------------------------------------------------------------

- [Electric] Attack +20
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Mew (Pokemon series)
------------------------------------------------------------------------------

- [Body, Spin] Attack +4
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Micaiah (Fire Emblem: Radiant Dawn)
------------------------------------------------------------------------------

- [Weapon] Attack +21
- Ike, Marth


------------------------------------------------------------------------------
 Midna (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- Dizzy Time -50


------------------------------------------------------------------------------
 Midna & Wolf Link (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Leg] Attack +26
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Midori Mushi (Slide Adventure MAGKID)
------------------------------------------------------------------------------

- [Arm] Attack +5


------------------------------------------------------------------------------
 Mila (Hotel Dusk: Room 215)
------------------------------------------------------------------------------

- [Leg] Attack +5


------------------------------------------------------------------------------
 Miles "Tails" Prower (Sonic The Hedgehog 2)
------------------------------------------------------------------------------

- Flinch Resistance +140


------------------------------------------------------------------------------
 Miniature Dachshund (Nintendogs)
------------------------------------------------------------------------------

- [Tail] Attack +28
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Mini Mario (Mario vs. DK 2: MotM)
------------------------------------------------------------------------------

- Shield Recovery +3


------------------------------------------------------------------------------
 Misstar (Mario Party 5)
------------------------------------------------------------------------------

- [Energy] Attack +7


------------------------------------------------------------------------------
 Mist (Fire Emblem: Path of Radiance)
------------------------------------------------------------------------------

- [Slash] Attack +8
- Ike, Marth


------------------------------------------------------------------------------
 Moblin (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Slash] Attack +15
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Mokka (Magical Starsign)
------------------------------------------------------------------------------

- [Battering] Resistance +27


------------------------------------------------------------------------------
 Moltres (Pokemon series)
------------------------------------------------------------------------------

- [Flame] Attack +20
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Mona (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Slash] Resistance +4


------------------------------------------------------------------------------
 Mona & Moped (WarioWare: MMG)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +8 


------------------------------------------------------------------------------
 Monster (FGPII: 3D Hot Rally)
------------------------------------------------------------------------------

- [Battering] Resistance +4


------------------------------------------------------------------------------
 Moon Fairy Seren (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- [Magic] Attack +16 


------------------------------------------------------------------------------
 Morph Ball (Metroid Pinball)
------------------------------------------------------------------------------

- [Weapon] Attack +5
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Morris (Elite Beat Agents)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +8


------------------------------------------------------------------------------
 Mother Brain (Metroid: Zero Mission)
------------------------------------------------------------------------------

- Flinch Resistance +147


------------------------------------------------------------------------------
 Mouser (Super Mario Bros. 2)
------------------------------------------------------------------------------

- [Arm] Attack +20


------------------------------------------------------------------------------
 Mr. EAD (F-Zero GX)
------------------------------------------------------------------------------

- [Slash] Attack +15


------------------------------------------------------------------------------
 Mr. Resetti (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Body, Spin] Attack +33


------------------------------------------------------------------------------
 Mr. Saturn (Earthbound)
------------------------------------------------------------------------------

- Carry Mr. Saturn


------------------------------------------------------------------------------
 Mr. Saturn (Mother 3)
------------------------------------------------------------------------------

- [PK] Attack +7
- Ness, Lucas


------------------------------------------------------------------------------
 Munchlax (Pokemon series)
------------------------------------------------------------------------------

- [Aura] Attack +13
- Lucario 


------------------------------------------------------------------------------
 Mushroom (New Super Mario Bros.)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +5
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Musketeer Daltania (Chosoju Mecha MG)
------------------------------------------------------------------------------

- [Slash] Attack +21


------------------------------------------------------------------------------
 Muskular (Mario Party 5)
------------------------------------------------------------------------------

- Launch Resistance +13


------------------------------------------------------------------------------
 Myrrh (Fire Emblem: The Sacred Stones)
------------------------------------------------------------------------------

- [Magic] Attack +15
- Peach, Zelda 


------------------------------------------------------------------------------
 Nabaaru (Fire Emblem: Monsho no Nazo)
------------------------------------------------------------------------------

- Trophy Stand Drops +22 


------------------------------------------------------------------------------
 Naked Snake (MGS3: Snake Eater)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +32
- Snake


------------------------------------------------------------------------------
 Nana (Ice Climber)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +29
- Ice Climbers


------------------------------------------------------------------------------
 Nanocarp (Electroplankton)
------------------------------------------------------------------------------

- [Electric] Attack +12


------------------------------------------------------------------------------
 Naomi Hunter (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- [Leg] Attack +5
- Peach, Zelda


------------------------------------------------------------------------------
 Needle Kirby (Kirby 64)
------------------------------------------------------------------------------

- [Head] Attack +29


------------------------------------------------------------------------------
 Ness (Earthbound)
------------------------------------------------------------------------------

- [PK] Attack +33
- Ness, Lucas


------------------------------------------------------------------------------
 New Age Retro Hippie (Mother)
------------------------------------------------------------------------------

- [PK] Attack +11
- Ness, Lucas


------------------------------------------------------------------------------
 Ningyou Kouchuu Viigaru (Chosoju Mecha MG)
------------------------------------------------------------------------------

- [Head] Attack +5


------------------------------------------------------------------------------
 Ninian (Fire Emblem)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +6
- Ike, Marth


------------------------------------------------------------------------------
 Ninten (Mother)
------------------------------------------------------------------------------

- [PK] Attack +24
- Ness, Lucas


------------------------------------------------------------------------------
 Noki (Super Mario Sunshine)
------------------------------------------------------------------------------

- [Leg] Attack +12


------------------------------------------------------------------------------
 Nruff (Kirby 64)
------------------------------------------------------------------------------

- [Body, Spin] Attack +5
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 Ocarina of Time
------------------------------------------------------------------------------

- [Arm] Attack +4


------------------------------------------------------------------------------
 O'Chunks (Super Paper Mario)
------------------------------------------------------------------------------

- Launch Resistance +35


------------------------------------------------------------------------------
 Octoman (F-Zero GX)
------------------------------------------------------------------------------

- [Head] Attack +8


------------------------------------------------------------------------------
 Octopus (Game & Watch)
------------------------------------------------------------------------------

- [Leg] Attack +22


------------------------------------------------------------------------------
 Octorok (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Leg] Attack +4
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Olimar & Louie's Ship (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attack +40
- Olimar


------------------------------------------------------------------------------
 Olimar's Daughter (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attach +7
- Olimar


------------------------------------------------------------------------------
 Onion (Pikmin 2)
------------------------------------------------------------------------------

- Launch Resistance +15


------------------------------------------------------------------------------
 Ooccoo (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Explosive] Attack +7


------------------------------------------------------------------------------
 Orbiter (Digiluxe)
------------------------------------------------------------------------------

- [Energy] Attack +7


------------------------------------------------------------------------------
 Orbulon (WarioWare: MPG)
------------------------------------------------------------------------------

- [Freezing] Attack +12


------------------------------------------------------------------------------
 Otacon (MGS2: Sons of Liberty)
------------------------------------------------------------------------------

- [Slash] Resistance +9


------------------------------------------------------------------------------
 Pak E. Derm (Yoshi's Story)
------------------------------------------------------------------------------

- [Tail] Attack +9
- Yoshi 


------------------------------------------------------------------------------
 Panel (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- Food Effect +2


------------------------------------------------------------------------------
 Panther (Star Fox Command)
------------------------------------------------------------------------------

- [Energy] Attack +9


------------------------------------------------------------------------------
 Panther (Star Fox Assault)
------------------------------------------------------------------------------

- [Tail] Attack +18
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Papa (Chibi-Robo)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +4


------------------------------------------------------------------------------
 Parachute (Game & Watch)
------------------------------------------------------------------------------

- [Arm] Attack +8


------------------------------------------------------------------------------
 Paratroopa (Super Paper Mario)
------------------------------------------------------------------------------

- [Throwing] Attack +12


------------------------------------------------------------------------------
 Party Monkey (DK Jungle Beat)
------------------------------------------------------------------------------

- [Head] Attack +6
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Pascal (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Arm] Attack +10


------------------------------------------------------------------------------
 Paula (Earthbound)
------------------------------------------------------------------------------

- [PK] Attack +10
- Ness, Lucas


------------------------------------------------------------------------------
 Pauline & Donkey Kong (Donkey Kong)
------------------------------------------------------------------------------

- [Arm] Attack +18
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Peach (Mario Strikers Charged)
------------------------------------------------------------------------------

- [Flame] Attack +41


------------------------------------------------------------------------------
 Peach (Mario Superstar Baseball)
------------------------------------------------------------------------------

- [Slash] Attack +5
- Mario, Yoshi, Bowser, Peach


------------------------------------------------------------------------------
 Peach (Super Mario Bros. 2)
------------------------------------------------------------------------------

- Launch Resistance +29
- Mario, Yoshi, Bowser, Peach


------------------------------------------------------------------------------
 Peach (Super Princess Peach)
------------------------------------------------------------------------------

- [Weapon] Attack +23
- Mario, Yoshi, Bowser, Peach


------------------------------------------------------------------------------
 Peach & Daisy (Mario Party 7)
------------------------------------------------------------------------------

- [Leg] Attack +27
- Peach, Zelda


------------------------------------------------------------------------------
 Pelly (Animal Crossing: WW)
------------------------------------------------------------------------------

- Shield Resistance +14


------------------------------------------------------------------------------
 Penny (WarioWare: Smooth Moves)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +4


------------------------------------------------------------------------------
 Peppy (Star Fox 64)
------------------------------------------------------------------------------

- [Weapon] Attack +7


------------------------------------------------------------------------------
 Peppy (Star Fox: Assault)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +5


------------------------------------------------------------------------------
 Perara (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Slash] Resistance +13


------------------------------------------------------------------------------
 Perry (Super Princess Peach)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +6


------------------------------------------------------------------------------
 Pete (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +2


------------------------------------------------------------------------------
 Petey Piranha (Mario Golf: TT)
------------------------------------------------------------------------------

- [Darkness] Attack +47
- Ganondorf


------------------------------------------------------------------------------
 Petey Pirahna (Mario Strikers Charged)
------------------------------------------------------------------------------

- [Bite] Attack +32
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Phantom Ganon (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Darkness] Attack +40
- Ganondorf
 

------------------------------------------------------------------------------
 Phyllis (Animal Crossing: WW)
------------------------------------------------------------------------------

- Sticker Drops +26


------------------------------------------------------------------------------
 Piece of Heart (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- Heart Container Effect +50
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Pigma (Star Fox: Assault)
------------------------------------------------------------------------------

- [Arm] Attack +7
- Fox, Falco, Wolf

------------------------------------------------------------------------------
 Pigmask (Mother 3)
------------------------------------------------------------------------------

- [PK] Attack +7
- Ness, Lucas


------------------------------------------------------------------------------
 Pikachu (Pokemon series)
------------------------------------------------------------------------------

- [Electric] Attack +33
- Pikachu 


------------------------------------------------------------------------------
 Pinkle (Tingle's Rupeeland)
------------------------------------------------------------------------------

- [Magic] Attack +15
- Peach, Zelda


------------------------------------------------------------------------------
 Piplup (Pokemon series)
------------------------------------------------------------------------------

- [Water] Attack +26
- Pokemon Trainer


------------------------------------------------------------------------------
 Pit (Kid Icarus)
------------------------------------------------------------------------------

- [Weapon] Attack +20
- Pit


------------------------------------------------------------------------------
 Pit (Kid Icarus: OM&M)
------------------------------------------------------------------------------

- Launch Power +16
- Pit


------------------------------------------------------------------------------
 Plum (Mario Golf)
------------------------------------------------------------------------------

- [Weapon] Attack +5


------------------------------------------------------------------------------
 Pokemon Trainer (Pokemon series)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +13
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Poo (Earthbound)
------------------------------------------------------------------------------

- [PK] Attack +9
- Ness, Lucas


------------------------------------------------------------------------------
 Porky (Earthbound)
------------------------------------------------------------------------------

- [PK] Attack +15
- Ness, Lucas


------------------------------------------------------------------------------
 Postman (Zelda: Majora's Mask)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +3


------------------------------------------------------------------------------
 Postman (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Leg] Attack +11


------------------------------------------------------------------------------
 Power Jump Badge (Paper Mario)
------------------------------------------------------------------------------

- [Leg] Attack +5


------------------------------------------------------------------------------
 Prince Peasley (Mario & Luigi: SS)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +13


------------------------------------------------------------------------------
 Propeller Shy Guy (Yoshi's Story)
------------------------------------------------------------------------------

- [Explosive] Attack +14


------------------------------------------------------------------------------
 Purple Pikmin (Pikmin 2)
------------------------------------------------------------------------------

- Flinch Resistance +35


------------------------------------------------------------------------------
 Putty (Magical Starsign)
------------------------------------------------------------------------------

- Food Effect +3


------------------------------------------------------------------------------
 Raccoon Mario (Super Mario Bros. 3)
------------------------------------------------------------------------------

- Flinch Resistance +112


------------------------------------------------------------------------------
 Rachel (Advance Wars: DS)
------------------------------------------------------------------------------

- [Aura] Attack +11
- Lucario


------------------------------------------------------------------------------
 Rad (Excite Truck)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +15


------------------------------------------------------------------------------
 Rakensen (Custom Robo: BR)
------------------------------------------------------------------------------

- [Energy] Attack +7


------------------------------------------------------------------------------
 Rambi (Donkey Kong Country)
------------------------------------------------------------------------------

- [Arm] Attack +13


------------------------------------------------------------------------------
 Raphael the Raven (Yoshi's Story)
------------------------------------------------------------------------------

- Launch Resistance +6


------------------------------------------------------------------------------
 Rawk Hawk (Paper Mario: TTYD)
------------------------------------------------------------------------------

- [Arm] Attack +5
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Ray (Custom Robo)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +6


------------------------------------------------------------------------------
 Ray 01 (Custom Robo: BR)
------------------------------------------------------------------------------

- Carry Ray Gun


------------------------------------------------------------------------------
 Ray MKIII (Custom Robo Arena)
------------------------------------------------------------------------------

- [Weapon] Attack +18


------------------------------------------------------------------------------
 Rayquaza (Pokemon series)
------------------------------------------------------------------------------

- [Aura] Attack +24
- Lucario


------------------------------------------------------------------------------
 Reaper & Reapette (Kid Icarus)
------------------------------------------------------------------------------

- [Flame] Resistance +12
- Pit


------------------------------------------------------------------------------
 Reclining Red Pikmin (Pikmin 2)
------------------------------------------------------------------------------

- [Flame] Attack +6


------------------------------------------------------------------------------
 Red Fire (Mario Kart: DD!!)
------------------------------------------------------------------------------

- [Flame] Attack +26
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Red Gazelle (F-Zero GX)
------------------------------------------------------------------------------

- [Leg] Attack +5 


------------------------------------------------------------------------------
 Red Pellet Flower (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attack +5
- Olimar


------------------------------------------------------------------------------
 Red Pikmin (Pikmin)
------------------------------------------------------------------------------

- [Pikmin] Attack +11
- Olimar


------------------------------------------------------------------------------
 Red Virus (Nintendo Puzzle Collection) 
------------------------------------------------------------------------------

- [Flame] Attack +20


------------------------------------------------------------------------------
 ReDead (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Weapon] Attack +5


------------------------------------------------------------------------------
 Revolver Ocelot (MGS2: Sons of Liberty)
------------------------------------------------------------------------------

- [Darkness] Attack +17
- Ganondorf


------------------------------------------------------------------------------
 Ricky Winterborn (1080 Avalance)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +12


------------------------------------------------------------------------------
 Ridley (Metroid)
------------------------------------------------------------------------------

- [Darkness] Attack +30 
- Ganondorf


------------------------------------------------------------------------------
 Ridley (Metroid: Zero Mission)
------------------------------------------------------------------------------

- [Arm] Attack +25


------------------------------------------------------------------------------
 ROB (Star Fox Adventures)
------------------------------------------------------------------------------

- [Electric] Resistance +15
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 ROB 64 (Star Fox Assault)
------------------------------------------------------------------------------

- [Freezing] Attack +8


------------------------------------------------------------------------------
 R.O.B. (Mario Kart DS US)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +15
- R.O.B.


------------------------------------------------------------------------------
 Rob Haywood (Wave Race BS)
------------------------------------------------------------------------------

- [Freezing] Attack +7


------------------------------------------------------------------------------
 Robo Cube (Custom Robo: BR)
------------------------------------------------------------------------------

- [Body, Spin] Attack +5


------------------------------------------------------------------------------
 Robot & Blocks (Stack-Up)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +27
- R.O.B.


------------------------------------------------------------------------------
 Robot (Mario Kart DS JP)
------------------------------------------------------------------------------

- [Energy] Attack +32
- R.O.B.


------------------------------------------------------------------------------
 Rosie (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Leg] Attack +8


------------------------------------------------------------------------------
 Rotohex (Digiluxe)
------------------------------------------------------------------------------

- Trophy Stand Drops +9


------------------------------------------------------------------------------
 Rouge The Bat (Sonic Adventure 2: Battle)
------------------------------------------------------------------------------

- [Tail] Attack +10
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer


------------------------------------------------------------------------------
 Rover (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Slash] Attack +10


------------------------------------------------------------------------------
 Roy (Fire Emblem: The Binding Blade)
------------------------------------------------------------------------------

- [Slash] Attack +24


------------------------------------------------------------------------------
 Running Chibi-Robo (Chibi-Robo)
------------------------------------------------------------------------------

- [Weapon] Attack +3


------------------------------------------------------------------------------
 Running Zero Suit Samus (Metroid: ZM)
------------------------------------------------------------------------------

- [Weapon] Attack +25
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Rusl (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Explosive] Attack +11


------------------------------------------------------------------------------
 Rutoga (Fire Emblem: The Binding Blade)
------------------------------------------------------------------------------

- [Slash] Attack +12
- Ike, Marth


------------------------------------------------------------------------------
 Ryota Hayami (Wave Race BS)
------------------------------------------------------------------------------

- [Water] Attack +34
- Pokemon Trainer


------------------------------------------------------------------------------
 Ryota Ippongi (Ouendan 2)
------------------------------------------------------------------------------

- [Battering] Resistance +18


------------------------------------------------------------------------------
 Sable (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Bite] Attack +6
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Sabure Prince (Kaeru no Tame ni Kane wa Haru)
------------------------------------------------------------------------------

- [Freezing] Attack +31


------------------------------------------------------------------------------
 Saharah (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Water] Attack +8
- Pokemon Trainer


------------------------------------------------------------------------------
 Salsa (Mother 3)
------------------------------------------------------------------------------

- [PK] Attack +9
- Ness, Lucas


------------------------------------------------------------------------------
 Salvatore (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Electric] Attack +9
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Sami (Advance Wars)
------------------------------------------------------------------------------

- [Specials: Indirect] Attac +12


------------------------------------------------------------------------------
 Samurai Goroh (F-Zero X)
------------------------------------------------------------------------------

- [Arm] Attack +18
- Captain Falcon


------------------------------------------------------------------------------
 Samurai Goroh (F-Zero)
------------------------------------------------------------------------------

- Launch Resistance +21
- Captain Falcon 


------------------------------------------------------------------------------
 Samus (Metroid Fusion)
------------------------------------------------------------------------------

- [Electric] Resistance +16
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Samus (Metroid Prime 2 Echoes)
------------------------------------------------------------------------------

- [Explosive] Attack +18


------------------------------------------------------------------------------
 Samus (Metroid)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +15
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Sayaka Amemiya (Ouendan 2)
------------------------------------------------------------------------------

- [Weapon] Attack +10


------------------------------------------------------------------------------
 Seal Head (Custom Robo: BR)
------------------------------------------------------------------------------

- [Energy] Attack +10


------------------------------------------------------------------------------
 Seiuchi-kun (Densetsu no Stafy 3)
------------------------------------------------------------------------------

- [Water] Attack +18
- Pokemon Trainer


------------------------------------------------------------------------------
 Shadow Beast (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Darkness] Attack +28
- Ganondorf


------------------------------------------------------------------------------
 Shadow Mario (Super Mario Sunshine)
------------------------------------------------------------------------------

- Flinch Resistance +70


------------------------------------------------------------------------------
 Shadow The Hedgehog (Sonic Adventure 2: Battle)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +20
- Sonic


------------------------------------------------------------------------------
 Shagohod (MGS3: Snake Eater)
------------------------------------------------------------------------------

- Dizzy Time -150


------------------------------------------------------------------------------
 Shahra (Sonic & the Secret Rings)
------------------------------------------------------------------------------

- [Leg] Attack +7
- Peach, Zelda


------------------------------------------------------------------------------
 Sheik (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Body, Spin] Attack +17
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Shiba Inu (Nintendogs)
------------------------------------------------------------------------------

- Launch Power +12


------------------------------------------------------------------------------
 Shilda (Fire Emblem: Monsho no Nazo)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +7
- Ike, Marth


------------------------------------------------------------------------------
 Shine Sprite (Super Mario Sunshine)
------------------------------------------------------------------------------

- [Body, Spin] Attack +5


------------------------------------------------------------------------------
 Shroob (Mario & Luigi: PiT)
------------------------------------------------------------------------------

- Launch Power +7


------------------------------------------------------------------------------
 Shy Guy (Yoshi's Story)
------------------------------------------------------------------------------

- [Leg] Attack +4


------------------------------------------------------------------------------
 Sidestepper (Mario Bros.)
------------------------------------------------------------------------------

- [Leg] Attack +8


------------------------------------------------------------------------------
 Silver the Hedgehog (Sonic the Hedgehog)
------------------------------------------------------------------------------

- Launch Power +49
- Sonic


------------------------------------------------------------------------------
 Skull Kid (Zelda: Majora's Mask)
------------------------------------------------------------------------------

- [Darkness] Attack +7
- Ganondorf


------------------------------------------------------------------------------
 Skull Kid (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Leg] Attack +20


------------------------------------------------------------------------------
 Skulltula (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Arm] Attack +7


------------------------------------------------------------------------------
 Slippy (Star Fox 64)
------------------------------------------------------------------------------

- [Weapon] Attack +10


------------------------------------------------------------------------------
 Slippy (Star Fox: Assault)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +6


------------------------------------------------------------------------------
 Snifit (Mario Party 3)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +3


------------------------------------------------------------------------------
 Snorlax (Pokemon series)
------------------------------------------------------------------------------

- [Electric] Attack +5


------------------------------------------------------------------------------
 Snowman (1080 Avalanche)
------------------------------------------------------------------------------

- [Freezing] Attack +26


------------------------------------------------------------------------------
 Solid Snake (MGS: The Twin Snakes)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +7
- Snake


------------------------------------------------------------------------------
 Solid Snake (MGS2: Sons of Liberty)
------------------------------------------------------------------------------

- [Explosive] Attack +19
- Snake


------------------------------------------------------------------------------
 Sonic the Hedgehog (Sonic the Hedgehog)
------------------------------------------------------------------------------

- [Body, Spin] Attack +32
- Sonic


------------------------------------------------------------------------------
 Sothe (Fire Emblem: Radiant Dawn)
------------------------------------------------------------------------------

- Flinch Resistance +105


------------------------------------------------------------------------------
 Space Pirate (Super Metroid)
------------------------------------------------------------------------------

- [Darkness] Attack +13
- Ganondorf


------------------------------------------------------------------------------
 Sparrow (Magical Starsign)
------------------------------------------------------------------------------

- [Electric] Resistance +5


------------------------------------------------------------------------------
 Special Token (Metroid Pinball)
------------------------------------------------------------------------------

- [Arm] Attack +6
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Spinner (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Body, Spin] Attack +4


------------------------------------------------------------------------------
 Spiny (New Super Mario Bros.)
------------------------------------------------------------------------------

- [Slash] Attack +9


------------------------------------------------------------------------------
 Spiny Shell (Mario Kart: DD!!)
------------------------------------------------------------------------------

- Launch Power +11


------------------------------------------------------------------------------
 Spitz (WarioWare: MPG)
------------------------------------------------------------------------------

- [Tail] Attack +12
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer


------------------------------------------------------------------------------
 Squeaker (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +4


------------------------------------------------------------------------------
 Squirtle (Pokemon series)
------------------------------------------------------------------------------

- [Water] Attack +41
- Pokemon Trainer


------------------------------------------------------------------------------
 Stafy (Densetsu no Stafy)
------------------------------------------------------------------------------

- [Tail] Attack +7
- Yoshi, Pikachu, Diddy Kong, Pokemon Trainer


------------------------------------------------------------------------------
 Stafy (Densetsu no Stafy 2)
------------------------------------------------------------------------------

- [Head] Attack +10


------------------------------------------------------------------------------
 Stapy (Densetsu no Stafy 3)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +4


------------------------------------------------------------------------------
 Starman (Earthbound)
------------------------------------------------------------------------------

- [PK] Attack +10
- Ness, Lucas


------------------------------------------------------------------------------
 Starman (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- Launch Power +22


------------------------------------------------------------------------------
 Starman (New Super Mario Bros.)
------------------------------------------------------------------------------

- [Aura] Attack +6
- Lucario


------------------------------------------------------------------------------
 Starship (Metroid Fusion)
------------------------------------------------------------------------------

- [Weapon] Attack +9
- Samus, Zero Suit Samus


------------------------------------------------------------------------------
 Starship (Metroid Prime Hunters)
------------------------------------------------------------------------------

- Launch Power +22


------------------------------------------------------------------------------
 Staryu (Pokemon series)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +12


------------------------------------------------------------------------------
 Stork (Yoshi's Island DS)
------------------------------------------------------------------------------

- [Body, Spin] Attack +21


------------------------------------------------------------------------------
 Stork Stop (Yoshi's Island DS)
------------------------------------------------------------------------------

- [PK] Attack +12
- Ness, Lucas


------------------------------------------------------------------------------
 Storm The Albatross (Sonic Riders)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack  +12


------------------------------------------------------------------------------
 Stuffwell (Mario & Luigi: PiT)
------------------------------------------------------------------------------

- Trophy Drops +8


------------------------------------------------------------------------------
 Suicine (Pokemon series)
------------------------------------------------------------------------------

- [Grass] Attack +17
- Pokemon Trainer


------------------------------------------------------------------------------
 Sukapon (Joy Mech Fight)
------------------------------------------------------------------------------

- Launch Power +10


------------------------------------------------------------------------------
 Super Baby (Yoshi's Island DS)
------------------------------------------------------------------------------

- Launch Resistance +6


------------------------------------------------------------------------------
 Super Mario Bros.
------------------------------------------------------------------------------

- [Arm, Leg] Attack +15
- Mario, Yoshi, Luigi, Bowser, Peach

------------------------------------------------------------------------------
 Super Sonic (Sonic the Hedgehog 2)
------------------------------------------------------------------------------

- [Electric] Resistance +27
- Sonic


------------------------------------------------------------------------------
 Sylux (Metroid Prime Hunters)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +12 


------------------------------------------------------------------------------
 Takamaru (Naze no Murasameje)
------------------------------------------------------------------------------

- [Weapon] Attack +11


------------------------------------------------------------------------------
 Tamagon (Devil World)
------------------------------------------------------------------------------

- [Flame] Resistance +11


------------------------------------------------------------------------------
 Tameo (Trade & Battle: Card Hero)
------------------------------------------------------------------------------

- [Explosive] Attack +16


------------------------------------------------------------------------------
 Tap-Tap (Yoshi Touch & Go)
------------------------------------------------------------------------------

- [Body, Spin] Attack +24


------------------------------------------------------------------------------
 Teddy (Mother)
------------------------------------------------------------------------------

- [Battering] Resistance +3 


------------------------------------------------------------------------------
 Telly (Chibi-Robo)
------------------------------------------------------------------------------

- [Head] Attack +4


------------------------------------------------------------------------------
 Tetra (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Flame] Attack +25


------------------------------------------------------------------------------
 The Black Knight (Fire Emblem: PoR)
------------------------------------------------------------------------------

- Launch Power +40


------------------------------------------------------------------------------
 The Boss (MGS3: Snake Eater)
------------------------------------------------------------------------------

- Flinch Resistance +161


------------------------------------------------------------------------------
 The Great Fairy (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Magic] Attack +21
- Peach, Zelda


------------------------------------------------------------------------------
 The President (Pikmin 2)
------------------------------------------------------------------------------

- Trophy Stand Drops +7


------------------------------------------------------------------------------
 Tikal (Sonic Adventure Director's Cut)
------------------------------------------------------------------------------

- [Flame] Attack +9
- Sonic


------------------------------------------------------------------------------
 Tingle (Tingle's Rupeeland)
------------------------------------------------------------------------------

- [Arm] Attack +12



------------------------------------------------------------------------------
 Tingle (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Flame] Resistance +24
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Tiny Kong (DK 64)
------------------------------------------------------------------------------

- [Arm] Attack +4
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Tiny Wario (Virtual Boy Wario Land)
------------------------------------------------------------------------------

- Launch Resistance +26
- Wario


------------------------------------------------------------------------------
 Tippi (Super Paper Mario)
------------------------------------------------------------------------------

- [Flame] Resistance +5


------------------------------------------------------------------------------
 Toad (Mario Party 6)
------------------------------------------------------------------------------

- Launch Resistance +10
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Toad (Mario Party 7)
------------------------------------------------------------------------------

- Launch Resistance +9


------------------------------------------------------------------------------
 Toad & Toadette (Mario Party 7)
------------------------------------------------------------------------------

- [Head] Attack +16
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Toadette (Mario Party 6)
------------------------------------------------------------------------------

- [Magic] Attack +7
- Peach, Zelda


------------------------------------------------------------------------------
 Toadsworth (Mario & Luigi: PiT)
------------------------------------------------------------------------------

- Launch Power +5


------------------------------------------------------------------------------
 Toadsworth (Super Mario Sunshine)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +10


------------------------------------------------------------------------------
 Togepi (Pokemon series)
------------------------------------------------------------------------------

- [Body, Spin] Attack +11
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Tom Nook (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Energy] Attack +5


------------------------------------------------------------------------------
 Torchic (Pokemon series)
------------------------------------------------------------------------------

- [Flame] Attack +8
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Tortimer (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Throwing] Attack +12


------------------------------------------------------------------------------
 Tractor Trailer (Wild Trax)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +14 


------------------------------------------------------------------------------
 Training Academy Coach (X)
------------------------------------------------------------------------------

- [Head] Attack +7 


------------------------------------------------------------------------------
 Treasure Chest (Kirby: Squeak Squad)
------------------------------------------------------------------------------

- Trophy Drops +16 


------------------------------------------------------------------------------
 Triple Red Shells (Mario Kart: DD!!)
------------------------------------------------------------------------------

- Launch Resistance +21 


------------------------------------------------------------------------------
 Turbo Birdo (Mario Kart: DD!!)
------------------------------------------------------------------------------

- [Weapon] Attack +15 


------------------------------------------------------------------------------
 Twila (Mario Party 6)
------------------------------------------------------------------------------

- Dizzy Time -46 


------------------------------------------------------------------------------
 Valoo (Zelda: Wind Waker)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +19 


------------------------------------------------------------------------------
 Vector The Crocodile (Knuckles' Chaotix)
------------------------------------------------------------------------------

- [Specials: Direct] Attack +10 


------------------------------------------------------------------------------
 Vermin (Game & Watch)
------------------------------------------------------------------------------

- [Weapon] Attack +15
- Mr. Game & Watch


------------------------------------------------------------------------------
 Vivian (Paper Mario: TTYD)
------------------------------------------------------------------------------

- [Energy] Attack +5 


------------------------------------------------------------------------------
 Volvoice (Electroplankton)
------------------------------------------------------------------------------

- [Electric] Attack +10 


------------------------------------------------------------------------------
 Waddle Dee (Kirby 64)
------------------------------------------------------------------------------

- [Head] Attack +32 


------------------------------------------------------------------------------
 Waddle Dee Ball (Kirby Canvas Curse)
------------------------------------------------------------------------------

- [Arm] Attack +5 


------------------------------------------------------------------------------
 Waluigi (Mario Superstar Baseball)
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +8
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Waluigi (Super Mario Strikers)
------------------------------------------------------------------------------

- [Slash] Attack +15
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Wario (Super Mario 64 DS)
------------------------------------------------------------------------------

- Launch Resistance +57
- Wario 


------------------------------------------------------------------------------
 Wario (Super Mario Strikers)
------------------------------------------------------------------------------

- [Bite] Attack +15
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Wario (WarioWare: Smooth Moves)
------------------------------------------------------------------------------

- [Arm] Attack + 30
- Wario


------------------------------------------------------------------------------
 Wario & Bike (WarioWare: MMG)
------------------------------------------------------------------------------

- [Body, Spin] Attack +21
- Wario


------------------------------------------------------------------------------
 Wario Car (Mario Kart: DD!!)
------------------------------------------------------------------------------

- Launch Power +47
- Wario


------------------------------------------------------------------------------
 Wario-Man (WarioWare: Touched!)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +18
- Wario


------------------------------------------------------------------------------
 Wario World Symbol (Wario World)
------------------------------------------------------------------------------

- [Specials: Direct] Attack + 15 
- Wario


------------------------------------------------------------------------------
 Warrior Ing (Metroid Prime 2 Echoes)
------------------------------------------------------------------------------

- [Bite] Attack +10
- Yoshi, Wario, Pokemon Trainer, Wolf


------------------------------------------------------------------------------
 Warrior Mech Gauss (Chosoju Mecha MG)
------------------------------------------------------------------------------

- [Weapon] Attack +12 


------------------------------------------------------------------------------
 Water Fairy Elias (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- [Water] Attack +30
- Pokemon Trainer


------------------------------------------------------------------------------
 Wave Race Blue Storm
------------------------------------------------------------------------------

- Flinch Resistance +168 


------------------------------------------------------------------------------
 Wave The Swallow (Sonic Riders)
------------------------------------------------------------------------------

- [Arm] Attack +19
- Sonic


------------------------------------------------------------------------------
 Weavel (Metroid Prime Hunters)
------------------------------------------------------------------------------

- Carry Beam Sword 


------------------------------------------------------------------------------
 Weavile (Pokemon series)
------------------------------------------------------------------------------

- [Slash] Attack +5
- Pikachu, Pokemon Trainer, Lucario, Jigglypuff


------------------------------------------------------------------------------
 Welsh Corgi (Nintendogs)
------------------------------------------------------------------------------

- Food Effect +6 


------------------------------------------------------------------------------
 Wendell (Animal Crossing: WW)
------------------------------------------------------------------------------

- [Explosive] Attack +14 


------------------------------------------------------------------------------
 Whispy Woods (Kirby Super Star)
------------------------------------------------------------------------------

- [Weapon] Attack +4
- Kirby, Meta Knight, King Dedede


------------------------------------------------------------------------------
 White Cat (F-Zero GX)
------------------------------------------------------------------------------

- [Electric] Attack +4 


------------------------------------------------------------------------------
 White Pikmin (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attack +10
- Olimar


------------------------------------------------------------------------------
 Wiggler (Mario Power Tennis)
------------------------------------------------------------------------------

- Launch Resistance +16 


------------------------------------------------------------------------------
 Wild Goose (F-Zero GX)
------------------------------------------------------------------------------

- [Head] Attack +9 


------------------------------------------------------------------------------
 Wild Gunman
------------------------------------------------------------------------------

- [Specials: Indirect] Attack +5
- Ice Climbers, Pit, R.O.B.


------------------------------------------------------------------------------
 Wobbuffet (Pokemon series)
------------------------------------------------------------------------------

- [Head] Attack +12 


------------------------------------------------------------------------------
 Wolf (Excite Truck)
------------------------------------------------------------------------------

- [Weapon] Attack +6 


------------------------------------------------------------------------------
 Wolf (Star Fox Command)
------------------------------------------------------------------------------

- [Energy] Attack +27 


------------------------------------------------------------------------------
 Wolf (Star Fox: Assault)
------------------------------------------------------------------------------

- [Arm, Leg] Attack + 15
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Wolfen (Star Fox 64)
------------------------------------------------------------------------------

- [Tail] Attack +16
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Wolfen (Star Fox: Assault)
------------------------------------------------------------------------------

- [Tail] Attack +30
- Fox, Falco, Wolf


------------------------------------------------------------------------------
 Wrinkly Kong (DK: King of Swing)
------------------------------------------------------------------------------

- [Battering] Resistance +4
- Donkey Kong, Diddy Kong


------------------------------------------------------------------------------
 Xananab
------------------------------------------------------------------------------

- [Launch] Resistance +20  


------------------------------------------------------------------------------
 Yadokarita (Densetsu no Stafy)
------------------------------------------------------------------------------

- [Weapon] Attack +8 


------------------------------------------------------------------------------
 Yakuman Player (Yakuman)
------------------------------------------------------------------------------

- [Electric] Resistance +28
- Ice Climbers, Pit


------------------------------------------------------------------------------
 Yellow Pellet (Pikmin 2)
------------------------------------------------------------------------------

- [Pikmin] Attack +22
- Olimar


------------------------------------------------------------------------------
 Yellow Pikmin (Pikmin)
------------------------------------------------------------------------------

- [Slash] Resistance +10 


------------------------------------------------------------------------------
 Yellow Virus (Nintendo Puzzle Collection)
------------------------------------------------------------------------------

- Food Effect +4 


------------------------------------------------------------------------------
 Yoshi (Mario Party 2)
------------------------------------------------------------------------------

- Launch Resistance +35
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Yoshi (Paper Mario: TTYD)
------------------------------------------------------------------------------

- [Throwing] Attack +5
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Yoshi (Yoshi Touch & Go)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +8
- Mario, Yoshi, Luigi, Bowser, Peach


------------------------------------------------------------------------------
 Yoshi Ship (Yoshi Topsy-Turvy)
------------------------------------------------------------------------------

- [Throwing] Attack +32 


------------------------------------------------------------------------------
 Yoshi's Egg (Yoshi Touch & Go)
------------------------------------------------------------------------------

- [Body, Spin] Attack +12
- Yoshi


------------------------------------------------------------------------------
 Young Cricket (WarioWare: Smooth Moves)
------------------------------------------------------------------------------

- [Arm, Leg] Attack +3 
  

------------------------------------------------------------------------------
 Young Zelda (Zelda: Minish Cap)
------------------------------------------------------------------------------

- [Battering] Resistance +16
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Young Zelda (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Electric] Attack +20 


------------------------------------------------------------------------------
 Zant (Zelda: Twilight Princess)
------------------------------------------------------------------------------

- [Weapon] Attack +7
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Zebes Inhabitant (Metroid Fusion)
------------------------------------------------------------------------------

- [Arm] Attack +5 


------------------------------------------------------------------------------
 Zelda (Zelda: Link to the Past)
------------------------------------------------------------------------------

- [Magic] Attack +27 - Peach, Zelda


------------------------------------------------------------------------------
 Zelda (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- [Flame] Resistance +18
- Link, Zelda, Ganondorf, Toon Link


------------------------------------------------------------------------------
 Zero Suit Samus (Metroid: Zero Mission)
------------------------------------------------------------------------------

- [Leg] Attack +9
- Samus, Zero Suit Samus
 

------------------------------------------------------------------------------
 Zinger (DK: King of Swing)
------------------------------------------------------------------------------

- [Slash] Resistance +5 


------------------------------------------------------------------------------
 Zora (Zelda: Ocarina of Time)
------------------------------------------------------------------------------

- Launch Resistance +31 


------------------------------------------------------------------------------
 Zora Link (Zelda: Majora's Mask)
------------------------------------------------------------------------------

- Swim Time +60

______________________________________________________________________________

 17] TROPHIES                                                           [1700]
______________________________________________________________________________

Trophies were introduced in Super Smash Bros. Melee and are primarily a form 
of showcasing. They aren't necessarily important, but you can view your Trophy 
collection and even create scenes with the ones you have collected. Each 
Trophy has a description, so they can be fun to read as well. Like Stickers 
and music CDs, Trophies appear randomly in basically any mode you play:
Classic, All-Star, Subspace Emissary, and even Brawls. I'll list all of the
Trophies in the game (in order by series):


------------------------------------------------------------------------------
 Super Smash Bros.
------------------------------------------------------------------------------

- Smash Ball
- Assist Trophy
- Rolling Crates
- Blast Box
- Sandbag
- Food
- Timer
- Beam Sword
- Home-Run Bat
- Fan
- Ray Gun
- Cracker Launcher
- Motion-Sensor Bomb
- Gooey Bomb
- Smoke Ball
- Bumper
- Team Healer
- Crates
- Barrels
- Capsule
- Party Ball
- Smash Coins
- Stickers
- CDs
- Red Alloy
- Blue Alloy
- Yellow Alloy
- Green Alloy


------------------------------------------------------------------------------
 Subspace Emissary
------------------------------------------------------------------------------

- Primid
- Sword Primid
- Boom Primid
- Scope Primid
- Big Primid
- Metal Primid
- Fire Primid
- Glire
- Glice
- Glunder
- Poppant
- Bytan
- Roader
- Bombed
- Greap
- Bucculus
- Towtow
- Floow
- Auroros
- Buckot
- Jyk
- Gamyga
- Feyesh
- Trowlon
- Roturret
- Spaak
- Puppit
- Shaydas
- Mites
- Shellpod
- Shellpod (No Armor)
- Nagagog
- Cymul
- Ticken
- Armight
- Borboras
- Autolance
- Armank
- R.O.B. Sentry
- R.O.B. Launcher
- R.O.B. Blaster
- Mizzo
- Galleom
- Galleom (Tank Form)
- Duon
- Tabuu
- Tabuu (Wings)
- Master Hand
- Crazy Hand
- Dark Cannon
- Cargo
- Shadow Bugs
- Ancient Minister
- Subspace Gunship
- Subspace Bomb
- Trophy Stand
- Stock Ball
- Key


------------------------------------------------------------------------------
 Super Mario Bros.
------------------------------------------------------------------------------

- Mario
- Mario Finale
- Bowser
- Giga Bowser
- Peach
- Peach Blossom
- Luigi
- Negative Zone
- Striker Mario
- Striker Daisy
- Paper Mario
- Paper Luigi
- Paper Bowser
- Paper Peach
- Wedding Bowser
- Wedding Peach
- Goomba
- Koopa Troopa (Green)
- Koopa Troopa (Red)
- Koopa Paratroopa (Green)
- Koopa Paratroopa (Red)
- Bullet Bill 
- Giant Goomba 
- Piranha Plant
- Lakitu & Spinies
- Hammer Bro 
- Petey Piranha 
- Buzzy Beetle
- Shy Guy
- Boo
- Cheep Cheep
- Blooper
- Toad
- Toadette
- Toadsworth
- Goombella
- Fracktail
- Wiggler
- Dry Bones
- Chain Chomp
- Perry
- Bowser Jr.
- Birdo
- Kritter (Goalie)
- Ballyhoo & Big Top
- F.L.U.D.D.
- Poltergust 3000
- Luigi's Mansion
- Ghosts
- Super Mushroom
- Poison Mushroom
- Starman
- Metal Box
- Lightning
- Golden Hammer
- Fire Flower
- Bob-omb
- Freezie
- Hothead
- Green Shell
- Banana Peel
- Soccer Ball
- Waluigi
- Shellcreepers
- Sidesteppers


------------------------------------------------------------------------------
 Donkey Kong
------------------------------------------------------------------------------

- Donkey Kong
- Konga Beat
- Diddy Kong
- Rocketbarrel Barrage
- Hammer
- Spring
- Dixie Kong
- Funky Kong
- Candy Kong
- Lanky Kong
- Wrinkly Kong
- Rambi
- Enguarde
- Kritter
- Tiny Kong
- Cranky Kong
- Squitter
- Expresso
- King K. Rool
- Kass
- Kip
- Kalypso
- Kludge
- Helibird
- Turret Tusk
- Xananab
- Peanut Popgun
- Rocketbarrel Pack


------------------------------------------------------------------------------
 The Legend of Zelda
------------------------------------------------------------------------------

- Link
- Triforce Slash (Link)
- Zelda
- Light Arrow (Zelda)
- Sheik
- Light Arrow (Sheik)
- Ganondorf
- Beast Ganon
- Toon Link
- Triforce Slash (Toon Link)
- Heart Container
- Bunny Hood
- Deku Nuts
- Tingle
- Wolf Link
- Robed Zelda (With Hood)
- Midna
- Ilia
- Malo
- Zant
- King Bulblin
- Agitha
- Darknut
- Bulblin
- Ooccoo & Son
- Shadow Beast
- Yeta
- Ashei
- Darbus
- Ralis
- Goron
- Zora
- Sages
- Outset Link
- Zelda (Wind Waker)
- Ganondorf (Wind Waker)
- Medli
- Aryll
- Tetra
- Helmaroc King
- Salvatore
- Link's Grandma
- Valoo
- Pigs
- Great Fairy
- King of Red Lions
- Pirate Ship


------------------------------------------------------------------------------
 Metroid
------------------------------------------------------------------------------

- Samus
- Zero Laser
- Zero Suit Samus
- Power Suit Samus
- Screw Attack
- Metroid
- Samus (Fusion Suit)
- Samus (Power Suit)
- Samus (Varia Suit)
- Samus (Gravity Suit)
- Samus (Dark Suit)
- Dark Samus
- Ridley
- Meta Ridley
- Kanden
- Spire
- Weavel
- Noxus
- Trace
- Sylux
- Luminoth
- Sheegoth
- Space Pirate
- Parasite Queen
- Metroid Prime (Core)
- Metroid Prime (Exo)
- Gunship


------------------------------------------------------------------------------
 Yoshi's Island
------------------------------------------------------------------------------

- Yoshi
- Super Dragon
- Baby Mario
- Baby Peach


------------------------------------------------------------------------------
 Kirby
------------------------------------------------------------------------------

- Kirby
- Cook Kirby
- Meta Knight
- Galaxia Darkness
- King Dedede
- Waddle Dee Army
- Maxim Tomato
- Dragoon
- Warpstar
- Superspicy Curry
- Star Rod
- Knuckle Joe
- Beam Kirby
- Needle Kirby
- Sword Kirby
- Sleep Kirby
- Wing Kirby
- Fighter Kirby
- Fire Kirby
- Ice Kirby
- Plasma Kirby
- Tornado Kirby
- Waddle Dee
- Waddle Doo
- Gordo
- Dyna Blade
- Blade Knight
- Bonkers
- Bronto Burt
- Cappy
- Golem
- Kracko
- Scarfies
- Sir Kibble
- Walky
- Wheelie
- Hydra
- Bomber
- Bugzzy
- Combo Cannon
- Halberd
- Apples


------------------------------------------------------------------------------
 Star Fox
------------------------------------------------------------------------------

- Fox
- Landmaster (Fox)
- Falco
- Landmaster (Falco)
- Wolf
- Landmaster (Wolf)
- Fox (Assault)
- Falco (Assault)
- Falco (Command)
- Peppy Hare
- Slippy Toad
- Krystal
- Tricky
- General Pepper
- ROB 64
- Panther Caroso
- Leon Powalski
- Arwing
- Great Fox
- Great Fox (Assault)
- Wolfen
- Smart Bomb
- Andross


------------------------------------------------------------------------------
 Pokemon
------------------------------------------------------------------------------

- Pikachu
- Volt Tackle
- Pok�mon Trainer
- Triple Finish
- Charizard
- Squirtle
- Ivysaur
- Lucario
- Aura Storm
- Jigglypuff
- Puff Up
- Pok� Ball
- Piplup
- Munchlax
- Bonsly
- Weavile
- Manaphy
- Torchic
- Gulpin
- Metagross
- Gardevoir
- Latias & Latios
- Groudon
- Kyogre
- Rayquaza
- Deoxys
- Jirachi
- Meowth
- Electrode
- Goldeen
- Staryu
- Snorlax
- Chikorita
- Togepi
- Bellossom
- Wobbuffet
- Moltres
- Entei
- Suicune
- Ho-Oh
- Lugia
- Mew
- Celebi
- Turtwig
- Chimchar
- Bulbasaur
- Charmander
- Cyndaquil
- Totodile
- Treecko
- Mudkip
- Starly
- Buneary
- Glaceon & Leafeon
- Riolu
- Gyarados
- Pichu
- Plusle & Minun
- Blaziken
- Mewtwo
- Darkrai
- Dugtrio
- Cubone
- Hoppip
- Skarmory
- Drifloon
- Snorunt
- Snover
- Magnezone
- Electivire
- Uxie
- Mesprit
- Azelf
- Dialga
- Palkia
- Cresselia


------------------------------------------------------------------------------
 F-Zero
------------------------------------------------------------------------------

- Captain Falcon
- Blue Falcon
- Samurai Goroh
- Dr. Stewart
- Pico
- Jody Summer
- Mr. EAD
- The Skull
- Blood Falcon
- Black Shadow
- Zoda
- Falcon Flyer


------------------------------------------------------------------------------
 Earthbound
------------------------------------------------------------------------------

- Lucas
- PK Starstorm (Lucas)
- Ness
- PK Starstorm (Ness)
- Mr. Saturn
- Franklin Badge
- Jeff
- Porky
- Porky Statue


------------------------------------------------------------------------------
 Fire Emblem
------------------------------------------------------------------------------

- Ike
- Great Aether
- Marth
- Critical Hit
- Lyn
- Ashnard
- Elincia
- Black Knight
- Sothe


------------------------------------------------------------------------------
 Kid Icarus
------------------------------------------------------------------------------

- Pit
- Palutena's Army
- Palutena
- Palutena's Bow


------------------------------------------------------------------------------
 WarioWare, Inc.
------------------------------------------------------------------------------

- Wario
- Wario-Man
- Kat & Ana
- Wario Bike


------------------------------------------------------------------------------
 Pikmin
------------------------------------------------------------------------------

- Pikmin & Olimar
- End of Day
- Red Pikmin
- Blue Pikmin
- Yellow Pikmin
- White Pikmin
- Purple Pikmin
- Louie
- The President
- Hocotate Ship
- Onions
- Creeping Chrysanthemum
- Red Bulborb
- Empress Bulblax
- Careening Dirigibug
- Fiery Blowhog
- Burrowing Snagret
- Iridescent Flint Beetle
- Wollywog
- Swooping Snitchbug
- Pellets


------------------------------------------------------------------------------
 Animal Crossing
------------------------------------------------------------------------------

- Animal Crossing Boy
- Sable & Mabel
- Tom Nook
- Tortimer
- Blathers & Celeste
- Pelly & Phyllis
- Pascal
- Brewster
- Dr. Shrunk
- Katrina
- Blanca
- Copper & Booker
- Joan
- Saharah
- K.K. Slider
- Crazy Redd
- Tommy & Timmy Nook
- Katie & Kaitlin
- Wendell
- Kapp'n
- Gulliver
- Mr. Resetti (Feet)
- Pitfall
- Mr. Resetti


------------------------------------------------------------------------------
 Ice Climber
------------------------------------------------------------------------------

- Ice Climbers
- Iceberg
- Vegetables


------------------------------------------------------------------------------
 Game & Watch
------------------------------------------------------------------------------

- Mr. Game & Watch
- Octopus


------------------------------------------------------------------------------
 Metal Gear
------------------------------------------------------------------------------

- Solid Snake
- Grenade Launcher
- Gray Fox
- Iroquois Pliskin
- Naked Snake
- Shagohod
- Metal Gear RAY
- Metal Gear REX
- Gekko
- Cypher
- Cardboard Box


------------------------------------------------------------------------------
 Sonic the Hedgehog
------------------------------------------------------------------------------

- Sonic the Hedgehog
- Super Sonic
- Shadow
- Tails
- Dr. Eggman
- Knuckles
- Amy
- Blaze
- Chao
- Cream
- Jet
- Silver


------------------------------------------------------------------------------
 Miscellaneous
------------------------------------------------------------------------------

- R.O.B.
- Diffusion Beam
- Lip's Stick
- Super Scope
- Unira
- Nintendog
- Excitebikes
- Devil
- Dr. Wright
- Stafy
- Little Mac
- Infantry & Tanks
- Helirin
- Barbara
- Ray Mk III
- Isaac
- Saki
- Jill
- Stapy
- Action Helirins
- Mokka
- Pyrite
- Putty
- Warrior Mech Gauss
- HM Mech Rosa
- Musketeer Daltania
- Custom Robos
- Jameson & A.I.R.S.
- Chibi-Robo
- Telly Vision
- Boulder
- Kyle Hyde
- Ashley Robbins
- Ouendan
- Elite Beat Agents

______________________________________________________________________________

 18] CHALLENGES                                                         [1800]
______________________________________________________________________________

The Challenge section of Brawl gives you basically a guide to unlocking all
the trophies and extras found in the game. If you unlock one, the block will
appear in the challenge section and you will get the requirements to unlock
the adjacent boxes.

Also present in the game are Golden Hammers, they can be used on some of the
easier challenges to automatically acheive those goals. I recommend using them
on the very boring to acheive challenges. The Golden Hammers are found by
completing the following challenges:


------------------------------------------------------------------------------
 Golden Hammers
------------------------------------------------------------------------------

- Clear Classic on Normal Difficulty
- Clear Subspace Emissary
- Get 500 total KOs in brawls
- Play 30 hours of Brawls
- There is a last one, I'm not entirely sure on the location although it isn't
  an extremely hard one to get because I've obtained it already but did not
  record where I got it from (unfortunately).

The below challenges are shown from left to right, Row 1 is the top and row
4 is the bottom. Thank you to Rampidizer's Challenge FAQ for providing the
challenges to the ones I have not finished.


------------------------------------------------------------------------------
 Row One Challenges
------------------------------------------------------------------------------

1. Clear Boss Battles on Intense (Galleom Trophy)

2. Clear Target Test level 1 in under 15 seconds (Paluten's Bow Trophy)

3. Clear Target Test level 4 in under 32 seconds (Cardboard Box Trophy)

4. Hit 1200 feet in Home-Run Contest (Clu Clu Land Music)

5. Use Captain Falcon 10 times in brawls (Big Blue Melee Stage)

6. Complete 100-Man Brawl in under 3:30 (Ryuta Ippongi Sticker)

7. Clear All-Star Mode with 10 Characters (Gekko Trophy)

8. Brawl on Green Hill Zone 10 times (His World Instrumental Music)

9. Unlock Toon Link (Pirate Ship Stage)

10. Clear Boss Battles on Easy (Subspace Bomb Trophy)

11. Clear "Wario Bros." Event (Mario Bros. Stage)

12. Clear All-Star without continuing (Pichu Trophy)

13. Get 200 unique stickers (Pokemon Center Music)

14. Use Toon Link 10 times in brawls (Zelda: Ocarina of Time Masterpiece)

15. Clear Target Test level 4 with 10 characters (Musketeer Daltania Trophy)

16. Complete All-Star on Very Hard (Dyna Blade Trophy)

17. Unlock all characters (Menu 2 Music)

18. Defeat 5 enemies in Cruel Brawl (Red Alloy Trophy)

19. Play 10 or more Coin matches (Smash Coins Trophy)

20. Clear the "Flower Blooms in the Echoes" event (Hanenbow Stage)

21. Clear "The Hammer of the King" Even (King Dedede's Theme Music)

22. Complete 15-Minute Brawl (Green Alloy Trophy)

23. Clear Target Test level 3 in under 20 seconds (Ray MK III Trophy)

24. Collect all Masterpieces (Excitebike Trophy)

25. Clear 100-man brawl in under 4 minutes (Multi-Man Melee Music)

26. Collect Trophies for all characters (Creeping Chrysanthemum Trophy)

27. Clear Target Test level 5 (3D Hot Rally Title Music)

28. Get 10 combos in Training (Banana Peel Trophy)

29. Brawl on Port Town Aero Dive 10 times (Dream Chaser Music)

30. Defeat 100 enemies in Endless Brawl (Yellow Alloy Trophy)

31. Clear Classic with 20 characters (Master Hand Trophy)

32. Hit 45000 feet combined with everyone in Home Run Contest (Golden Hammer
Trophy)


------------------------------------------------------------------------------
 Row Two Challenges
------------------------------------------------------------------------------

1. Unlock 75 songs (Ballyhoo & Big Top Trophy)

2. Clear Classic with everyone (Paper Mario Trophy)

3. Use Luigig 3 times in brawls (Luigi's Mansion Stage)

4. Hit 900 feet in Home-Run Contest (Boo Sticker)

5. Brawl on Frigate Orpheon 10 times (Metroid Prime 2 Multiplayer Music)

6. Brawl on custom stages 10 times (Edit Parts A)

7. Unlock all Melee stages (Princess Peach's Castle [Melee] Music)

8. Clear Target Test level 5 with 10 characters (Outset Link Trophy)

9. Get 400 combined combos with all characters in training (Ouendan Trophy)

10. Clear Classic on Hard (Super Smash Bros. Credit Music)

11. Clear Classic on Easy (Running Chibi-Robo Sticker)

12. Clear Classic on Normal (Icicle Mountain [Melee] Music)

13. Brawl on Pokemon Stadium 2 ten times (Pokemon Stadium Melee Stage)

14. Have Ness join in Subspace Emissary (Franklin Badge Trophy)

15. Have Ike join in Subspace Emissary (Ike's Theme Music)

16. Clear Boss Battles with 20 characters (Jyk Trophy)

17. Clear All-Star on Normal (Phyllis Sticker)

18. Clear "The Pirate Airship" Event (Song of Storms Music)

19. Play Melee stages 10 times (Jungle Japes Melee Stage)

20. Clear Target Test level 1 (Apple Trophy)

21. Get 5 Brawl victories with Peach (Super Mario Bros 2. Masterpiece)

22. Clear the "Sproutage of the Flower Pikmin" Event (Red Pikmin Trophy)

23. Unlock 50 songs (Walky Trophy)

24. Hit 24000 feet combined in Home Run Contest (Xananab Trophy)

25. Clear Target Test level 3 with everyone (Silver Trophy)

26. Clear Boss Battles with 10 characters (Subspace Gunship Trophy)

27. Hit 1500 feet in Home Run Contest (Home-Run Bat Trophy)

28. Clear "Dragoon Strike" Event (The Legendary Air Ride Machine Music)

29. Brawl on Shadow Moses Island 15 times (Snake Eater Instrumental Music)

30. Have Captain Falcon join in Subspace Emissary (F-Zero Masterpiece)

31. Defeat 50 enemies in Endless Brawl (Mach Rider Melee Music)

32. Get 500 unique trophies (Baby Peach Trophy)


------------------------------------------------------------------------------
 Row Three Challenges
------------------------------------------------------------------------------

1. Get 2000 combined KOs in brawls (Johnny Trophy)

2. Clear 100-Man Brawl with everyone (Blue Alloy Trophy)

3.  Make 15 Custom Stages (Edit Parts C)

4. Clear the "Go! Triple Finish!" Event (Road to Viridian City Music)

5. Clear Target Test level 2 (Peanut Popgun Trophy)

6. Clear Target Test level 2 with 10 characters (Pellets Trophy)

7. Get 1000 combined KOs in brawls (Cracker Launcher Trophy)

8. Get more than 300 feet swim distance for everyone (Kapp'n Trophy)

9. Clear All-Star on easy (Tal Tal Heights Music)

10. Use everyone in Home-Run Contest (Sandbag Trophy)

11. Clear Target Test level 2 with everyone (Blast Box Trophy)

12. Use Kirby 20 times in brawls (Green Greens Melee Stage)

13. Brawl on Norfair 10 times (Metroid Ending Music)

14. Get 500 unique stickers (Dr. Eggman Trophy)

15. Clear Target Test level 3 with 10 characters (Ashnard Trophy)

16. Clear Classic on Very Hard (Striker Mario Trophy)

17. Clear Subspace Emissary (Ancient Minister Trophy)

18. Clear Target Test level 1 with 10 characters (Stafy Trophy)

19. Clear Target Test level 1 with everyone (Super Scope Trophy)

20. Brawl on Mushroomy Kingdom 10 times (Super Mario Bros. Underwater Music)

21. Clear 100-Man Brawl (Pitfall Trophy)

22. Clear the "Come On, Blue Falcon" Event (Fire Field Music)

23. Clear Boss Battles on Normal (Shadow Bugs Trophy)

24. Clear "The Wolf Hunts the Fox" Event on Hard (Star Wolf Music)

25. Clear All-Star on Intense (Mewtwo Trophy)

26. Unlock Sonic (Green Hill Zone Stage)

27. Clear Target Test level 4 (Rocketbarrel Pack Trophy)

28. Brawl on Haldberd 10 times (Frozen Hillside Music)

29. Clear the "Pink Ball Repulsion" Event (Haldberd Trophy)

30. Clear "The Aura is with Me" Event (Spear Pillar Stage)

31. Get 500 total combined KOs in Brawls (Party Ball Trophy)

32. Unlock all songs (K.K. Slider Trophy)


------------------------------------------------------------------------------
 Row Four Challenges
------------------------------------------------------------------------------

1. Collect all Stickers (Stickers Trophy)

2. Clear Classic on Intense (Crazy Hand Trophy)

3. Clear Target Test level 2 in under 19 seconds (Excite Truck Music)

4. Use Donkey Kong 20 times in brawls (75m Stage)

5. Brawl on Yoshi's Island Melee 3 times (Super Mario World Masterpiece)

6. Clear Boss Battles on Hard (Dark Cannon Trophy)

7. Clear All-Star with everyone (Kyle Hyde Trophy)

8. Clear Target Test Level 5 in under 30 seconds (Combo Cannon Trophy)

9. Clear Target Test level 3 (Wario Bike Trophy)

10. Play 100 hours of brawls (Ashley Robbins Trophy)

11. Clear the "Advent of the Evil King" event on Hard (Great Temple Music)

12. Clear "Cleaning House in Skyworld" Event (Palutena Trophy)

13. Unlock Mr. Game & Watch (Flat Zone 2 Stage)

14. Brawl on Castle Siege 10 times (Power-Hungry Fool Music)

15. Collect Final Smash trophies for everyone (Plusle and Minun Trophy)

16. Defeat 10 enemies in Cruel Brawl (Liquid Snake Sticker)

17. Clear Target Test level 4 with everyone (King K. Rool Trophy)

18. Clear "Dark Link Duel" even on Hard (Hidden Mountain & Forest Music)

19. Hit 15000 feet combined in Home Run Contest (Bumper Trophy)

20. Play 30 hours of brawls (Timer Trophy)

21. Get 10 hours of powered-on time (Donkey Kong Masterpiece)

22. Hit 30000 feet in Home-Run Contest (Shy Guy Trophy)

23. Collect more than 5000 coins in Coin Brawl (O2 Battle Music)

24. Clear All-Star on Hard (Birdo Trophy)

25. Clear Target Test level 5 with everyone (Grey Fox Trophy)

26. Clear Boss Battles on Very Hard (Porky Statue Trophy)

27. Get 30000 feet combined walking distance with everone (Tails Trophy)

28. Create 5 custom stages (Edit Parts B)

29. Play 50 hours of brawls (Super Mario 64 Main Theme Music)

30. Collect 1,000 coins in Coin Brawl (Tom Nook Trophy)

31. Hit 37500 feet combined with everyone in Home-Run Contest (Ai no Uta
French Version Music)

32. Clear Boss Battles with everyone (Tabuu Trophy)

______________________________________________________________________________

 19] SECRETS                                                            [1900]
______________________________________________________________________________

There is a plethora of things to unlock or find in Super Smash Bros. Brawl, so
here is how to unlock them all. Thanks to the Cheat Codes and Secrets section
of GameFAQs.com for some information


==============================================================================
 19.1] SECRET CHARACTERS                                                [1910]
==============================================================================

Captain Falcon 
--------------
- 70 Brawl Matches.
- Have him join in SUBSPACE EMISSARY.
- Beat Classic in 12 minutes or less then defeat him.


Falco
-----
- 50 Brawl Matches.
- Have him join in SUBSPACE EMISSARY.
- Complete 100-man brawl then defeat him.


Ganondorf
---------
- 200 Brawl Matches
- Clear Classic on Hard with Link or Zelda 
- Have him join in SUBSPACE EMISSARY


Jigglypuff
----------
- 350 Brawl Matches
- Fight her in Swamp stage in SUBSPACE EMISSARY after completing it
- Complete SUBSPACE EMISSARY then Events 1-20 


Lucario
-------
- 100 Brawl Matches
- Have him join in SUBSPACE EMISSARY
- Complete all 5 Target Tests with a character 


Luigi
-----
- 22 Brawl Matches
- Have him join in SUBSPACE EMISSARY
- Complete Classic without continuing 


Marth
-----
- 10 Brawl Matches
- Have him join in SUBSPACE EMISSARY
- Finish Classic on any difficulty 


Mr. Game & Watch
----------------
- 250 Brawl Matches 
- Have him join in SUBSPACE EMISSARY 
- Clear Target Tests on any level with 30 characters


Ness
----
- 5 Brawl Matches 
- Have him join in SUBSPACE EMISSARY 
- Reflect ten projectiles 


R.O.B.
------
- 160 Brawl Matches 
- Have him join in SUBSPACE EMISSARY 
- Get 250 different Trophies 


Snake
-----
- 130 Brawl Matches 
- Have him join in SUBSPACE EMISSARY 
- Play 15 matches on Shadow Moses Island 


Sonic
-----
- 300 Brawl Matches 
- Have him join in SUBSPACE EMISSARY 
- Beat Classic Mode with 10 characters 


Toon Link
---------
- 400 Brawl Matches 
- Fight him in Forest stage in SUBSPACE EMISSARY after completing it 
- After beating SUBSPACE EMISSARY, finish the Classic mode 


Wolf
----
- 450 Brawl Matches 
- Fight him in Ruins stage in SUBSPACE EMISSARY after completing it 
- Complete Boss Mode with Fox or Falco


==============================================================================
 19.2] SECRET STAGES/PARTS                                              [1920]
==============================================================================

------------------------------------------------------------------------------
 Stages
------------------------------------------------------------------------------

75m
---
- Brawl as Donkey Kong 20 times 


Big Blue (Melee)
----------------
- Brawl as Captain Falcon 10 times 


Flat Zone 2
-----------
- Unlock Mr. Game & Watch 


Great Sea
---------
- Unlock Toon Link 


Green Greens (Melee)
--------------------
- Brawl as Kirby 20 times 


Green Hill Zone
---------------
- Unlock Sonic 


Hanenbow
--------
- Complete Event #28 "Flower Blooms in the Echoes"


Jungle Japes (Melee)
--------------------
- Brawl on any Melee stage 10 times


Luigi's Mansion
---------------
- Brawl with Luigi 3 times


Mario Bros
----------
- Complete Event #19 "Wario Bros."


Pokemon Stadium (Melee)
-----------------------
- Brawl on Pokemon Stadium 2 ten times


Spear Pillar
------------
- Clear Event #25 "The Aura is with Me"


------------------------------------------------------------------------------
 Stage Parts
------------------------------------------------------------------------------

Edit Parts A 
------------
- Play 10 Brawls on Custom Stages


Edit Parts B
------------
- Create 5 Custom Stages in Stage Builder


Edit Parts C
------------
- Create 15 Custom Stages in Stage Builder 


==============================================================================
 19.3] SECRET STICKERS                                                  [1930]
==============================================================================

Boo [Mario Tennis]
------------------
- Hit over 900 feet with one character in Home Run Contest.


Liquid Snake [Metal Gear Solid: The Twin Snakes]
------------------------------------------------
- Defeat 10 enemies in Cruel Brawl.


Phyllis [Animal Crossing: Wild World]
-------------------------------------
- Clear All-Star mode on Normal with anyone.


Running Chibi-Robo [Chibi-Robo]
-------------------------------
- Clear Classic mode on Easy with anyone.


Ryuta Ippongi [Duendan 2] 
-------------------------
- Clear 100-Man Brawl in under 3:30 with anyone.


==============================================================================
 19.4] SECRET TROPHIES/ASSIST TROPHIES                                  [1940]
==============================================================================

------------------------------------------------------------------------------
 Assist Trophies
------------------------------------------------------------------------------

Barbara:
--------
- Get 25 CDs 


Gray Fox: 
---------
- Unlock Snake


Infantry and Tanks: 
-------------------
- Play 300 Brawls


Isaac: 
------
- Play 200 brawls


Ray MK III: 
-----------
- Play 100 brawls 


Shadow the Hedgehog:
--------------------
- Unlock Sonic


------------------------------------------------------------------------------
 Trophies
------------------------------------------------------------------------------

Galleom Trophy
--------------
- Clear Boss Battles on Intense


Paluten's Bow Trophy
--------------------
- Clear Target Test level 1 in under 15 seconds


Cardboard Box Trophy
--------------------
- Clear Target Test level 4 in under 32 seconds


Gekko Trophy
------------
- Clear All-Star Mode with 10 Characters


Subspace Bomb Trophy
--------------------
- Clear Boss Battles on Easy


Pichu Trophy
------------
- Clear All-Star without continuing


Musketeer Daltania Trophy
-------------------------
- Clear Target Test level 4 with 10 characters


Dyna Blade Trophy
-----------------
- Complete All-Star on Very Hard


Red Alloy Trophy
----------------
- Defeat 5 enemies in Cruel Brawl


Smash Coins Trophy
------------------
- Play 10 or more Coin matches


Green Alloy Trophy
------------------
- Complete 15-Minute Brawl


Ray MK III Trophy
-----------------
- Clear Target Test level 3 in under 20 seconds


Excitebike Trophy
-----------------
- Collect all Masterpieces


Creeping Chrysanthemum Trophy
-----------------------------
- Collect Trophies for all characters


Banana Peel Trophy
------------------
- Get 10 combos in Training


Yellow Alloy Trophy
-------------------
- Defeat 100 enemies in Endless Brawl


Master Hand Trophy
------------------
- Clear Classic with 20 characters


Golden Hammer Trophy
--------------------
- Hit 45000 feet combined with everyone in Home Run Contest


Ballyhoo & Big Top Trophy
-------------------------
- Unlock 75 songs


Paper Mario Trophy
------------------
- Clear Classic with everyone


Outset Link Trophy
------------------
- Clear Target Test level 5 with 10 characters


Ouendan Trophy
--------------
- Get 400 combined combos with all characters in training


Franklin Badge Trophy
---------------------
- Have Ness join in Subspace Emissary


Jyk Trophy
----------
- Clear Boss Battles with 20 characters


Apple Trophy
------------
- Clear Target Test level 1


Red Pikmin Trophy
-----------------
- Clear the "Sproutage of the Flower Pikmin" Event


Walky Trophy
------------
- Unlock 50 songs


Xananab Trophy
--------------
- Hit 24000 feet combined in Home Run Contest


Silver Trophy
-------------
- Clear Target Test level 3 with everyone


Subspace Gunship Trophy
-----------------------
- Clear Boss Battles with 10 characters


Home-Run Bat Trophy
-------------------
- Hit 1500 feet in Home Run Contest 


Baby Peach Trophy
-----------------
- Get 500 unique trophies 


Johnny Trophy
-------------
- Get 2000 combined KOs in brawls 


Blue Alloy Trophy
-----------------
- Clear 100-Man Brawl with everyone 


Peanut Popgun Trophy
--------------------
- Clear Target Test level 2 


Pellets Trophy
--------------
- Clear Target Test level 2 with 10 characters 


Cracker Launcher Trophy
-----------------------
- Get 1000 combined KOs in brawls 


Kapp'n Trophy
-------------
- Get more than 300 feet swim distance for everyone 


Sandbag Trophy
--------------
- Use everyone in Home-Run Contest 


Blast Box Trophy
----------------
- Clear Target Test level 2 with everyone 


Dr. Eggman Trophy
-----------------
- Get 500 unique stickers 


Ashnard Trophy
--------------
- Clear Target Test level 3 with 10 characters 


Striker Mario Trophy
--------------------
- Clear Classic on Very Hard 


Ancient Minister Trophy
-----------------------
- Clear Subspace Emissary 


Stafy Trophy
------------
- Clear Target Test level 1 with 10 characters 


Super Scope Trophy
------------------
- Clear Target Test level 1 with everyone 


Pitfall Trophy
--------------
- Clear 100-Man Brawl 


Shadow Bugs Trophy
------------------
- Clear Boss Battles on Normal 


Mewtwo Trophy
-------------
- Clear All-Star on Intense 


Rocketbarrel Pack Trophy
------------------------
- Clear Target Test level 4 


Halberd Trophy
--------------
- Clear the "Pink Ball Repulsion" Event 


Party Ball Trophy
-----------------
- Get 500 total combined KOs in Brawls 


K.K. Slider Trophy
------------------
- Unlock all songs 


Stickers Trophy
---------------
- Collect all Stickers 


Crazy Hand Trophy
-----------------
- Clear Classic on Intense 


Dark Cannon Trophy
------------------
- Clear Boss Battles on Hard 


Kyle Hyde Trophy
----------------
- Clear All-Star with everyone 


Combo Cannon Trophy
-------------------
- Clear Target Test Level 5 in under 30 seconds 


Wario Bike Trophy
-----------------
- Clear Target Test level 3 


Ashley Robbins Trophy
---------------------
- Play 100 hours of brawls 


Palutena Trophy
---------------
- Clear "Cleaning House in Skyworld" Event 


Plusle and Minun Trophy
-----------------------
- Collect Final Smash trophies for everyone 


King K. Rool Trophy
-------------------
- Clear Target Test level 4 with everyone 


Bumper Trophy
-------------
- Hit 15000 feet combined in Home Run Contest 


Timer Trophy
------------
- Play 30 hours of brawls 


Shy Guy Trophy
--------------
- Hit 30000 feet in Home-Run Contest 


Birdo Trophy
------------
- Clear All-Star on Hard 


Grey Fox Trophy
---------------
- Clear Target Test level 5 with everyone 


Porky Statue Trophy
-------------------
- Clear Boss Battles on Very Hard 


Tails Trophy
------------
- Get 30000 feet combined walking distance with everone 


Tom Nook Trophy
---------------
- Collect 1,000 coins in Coin Brawl 


Tabuu Trophy
------------
- Clear Boss Battles with everyone 



==============================================================================
 19.5] SECRET EVENTS/MODES                                              [1950]
==============================================================================

------------------------------------------------------------------------------
 Events
------------------------------------------------------------------------------

Events 11-20
------------
- Complete 7 of the first 10 events
 

Events 21-28
------------
- Complete 18 events and unlock R.O.B.


Events 29-40
------------
- Beat 25 events and unlock all hidden characters


Event 41
--------
- Complete all 40 events 


Co-op Events 9-13
-----------------
- Unlock R.O.B.


Co-op Events 14-20 
------------------
- Complete 10 Co-Op Events and unlock all hidden characters


Co-op Event 21 
--------------
- Complete all 20 Co-op Events 


------------------------------------------------------------------------------
 Target Test
------------------------------------------------------------------------------

Level 2
-------
- Beat Target Test in Classic Mode twice on Easy or once on Medium 


Level 3
-------
- Beat Target Test in Classic Mode twice on Medium or once on Hard 


Level 4
-------
- Beat Target Test in Classic Mode twice on Hard or once on Very Hard 


Level 5
-------
- Beat Target Test in Classic Mode twice on Very Hard or once on Intense 


------------------------------------------------------------------------------
 Other Modes/Options
------------------------------------------------------------------------------

All-Star Mode
-------------
- Unlock all characters


Boss Battle Mode
----------------
- Complete Subspace Emissary


More Rules
----------
- Get 200 KOs In Brawl Mode


Random Stage Switch
-------------------
- Unlock all Stages


Assist Trophies 3 Sound Test
----------------------------
- Unlock all assist trophies


Fanfare Soundtest
-----------------
- Unlock all characters


Kirby's Copy Abilities Soundtest
--------------------------------
- Unlock all characters


Narration Soundtest
-------------------
- Unlock Boss Battles and All-Star. 


Subspace Enemies and Bosses Soundtest
-------------------------------------
- Complete Subspace Emissary


==============================================================================
 19.6] SECRET MUSIC/MASTERPIECES                                        [1960]
==============================================================================

------------------------------------------------------------------------------
 Music
------------------------------------------------------------------------------

Clu Clu Land Music
------------------
-Hit 1200 feet in Home-Run Contest 


His World Instrumental Music
----------------------------
-Brawl on Green Hill Zone 10 times 


Pokemon Center Music
--------------------
- Get 200 unique stickers 


Menu 2 Music
------------
- Unlock all characters


King Dedede's Theme Music
-------------------------
- Clear "The Hammer of the King" Even 


Multi-Man Melee Music
---------------------
- Clear 100-man brawl in under 4 minutes 


3D Hot Rally Title Music
------------------------
- Clear Target Test level 5 


Dream Chaser Music
------------------
- Brawl on Port Town Aero Dive 10 times 


Metroid Prime 2 Multiplayer Music
---------------------------------
- Brawl on Frigate Orpheon 10 times 


Princess Peach's Castle [Melee] Music
-------------------------------------
- Unlock all Melee stages 


Super Smash Bros. Credit Music
------------------------------
- Clear Classic on Hard 


Icicle Mountain [Melee] Music
-----------------------------
- Clear Classic on Normal 


Ike's Theme Music
-----------------
- Have Ike join in Subspace Emissary 


Song of Storms Music
--------------------
- Clear "The Pirate Airship" Event 


The Legendary Air Ride Machine Music
------------------------------------
- Clear "Dragoon Strike" Event 


Snake Eater Instrumental Music
------------------------------
- Brawl on Shadow Moses Island 15 times


Mach Rider Melee Music
----------------------
- Defeat 50 enemies in Endless Brawl 


Road to Viridian City Music
---------------------------
- Clear the "Go! Triple Finish!" Event 


Tal Tal Heights Music
---------------------
- Clear All-Star on Easy 


Metroid Ending Music
--------------------
- Brawl on Norfair 10 times 


Super Mario Bros. Underwater Music
----------------------------------
- Brawl on Mushroomy Kingdom 10 times 


Fire Field Music
----------------
- Clear the "Come On, Blue Falcon" Event
 

Star Wolf Music
---------------
- Clear "The Wolf Hunts the Fox" Event on Hard 


Frozen Hillside Music
---------------------
- Brawl on Halberd 10 times 


Excite Truck Music
------------------
- Clear Target Test level 2 in under 19 seconds 


Great Temple Music
------------------
- Clear the "Advent of the Evil King" event on Hard 


Power-Hungry Fool Music
-----------------------
- Brawl on Castle Siege 10 times 


Hidden Mountain & Forest Music
------------------------------
- Clear "Dark Link Duel" even on Hard 


O2 Battle Music
---------------
- Collect more than 5000 coins in Coin Brawl 


Super Mario 64 Main Theme Music
-------------------------------
- Play 50 hours of brawls 


Ai no Uta French Version Music
------------------------------
- Hit 37500 feet combined with everyone in Home-Run Contest 


------------------------------------------------------------------------------
 Masterpieces
------------------------------------------------------------------------------

Donkey Kong
-----------
- Have Brawl powered on for 10 hours


F-Zero
------
- Have Captain Falcon join in Subspace Emissary


Legend of Zelda: Ocarina of Time
--------------------------------
- Brawl with Toon Link 10 times


Super Mario Bros. 2
-------------------
- Acheive 5 Brawl victories with Peach


Super Mario World
-----------------
- Play Yoshi's Island (Melee) 3 Times

______________________________________________________________________________

 20] THANKS/CREDITS                                                     [2000]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

DomZ Ninja would like to thank:
-------------------------------

 CJayC: For having an awesome site.

 TripleJump: Of course I'm going to thank the co-author of this guide. You've
             done a wonderful job on this FAQ and your agreement to this job
             helped boost my motivation on this. Without you, this guide
             surely would have seen the inside of the Recycle Bin.

 Jq1790: For a load of revisions and extra info. Seriously, he managed to find
         extra info that I missed on nearly every single boss. I apparently
         was not as informative on the bosses in this game as I had initially
         thought. :)

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 Smash Bros. DOJO!!: Not only does this site contain incredible info for the
                     game, but I thought it was a great idea in general. The
                     daily updates really kept my interest in the game long
                     before it came out.

 barbarianbob: For making the glorious ASCII seen at the top of this document.

 FESBians: Because you're cool.

 You: For reading this FAQ.


TripleJump would like to thank:
-------------------------------

 DomZ Ninja: I'd like to give him a HUGE thank you because without him I
             would not have even started a large Brawl Project such as this,
             he did a huge portion of the guide before I was even part of this
             and inspired me to go the extra mile to get this done much faster
             than any other FAQ I've done.

 Brawl Dojo: This site was a HUGE source of information that really helped me
             learn quite a bit about the game.

 Various FAQs: Such as the Challenge FAQ and a few more that gave me small
               points to things I was missing or didn't know.

 FAQ Inspirations: A very special thanks to all the people I've strived to be
                   like in the world of FAQing. This includes LethalLink99,
                   A L E X, Super Slash, PeTeRL90, Crazyreyn, Devin Morgan,
                   and especially Kirby021591.

 Schlave: Although you will most likely never read this, it was you that one
          day inspired a small boy to begin writing walkthroughs for video
          games. Your work has truly been an inspiration to me over the years
          and it is to you whom I dedicate the newly acquired prolific status
          that comes with the publishing of this guide. I salute you, Ernest
          Ho.

 Readers we would like to thank:
 -------------------------------

 A. Greig
 adam kirchheiner
 AgostaNeverDies
 Alex Han
 Andrew Harris
 animedragon0
 Chris L
 Corey DeGidio
 David Morey
 Dr. Pain 99
 eltri0610
 enrrique92
 flamedtechno
 Gamereaper
 Iron_Heron
 James OBriens
 Jay
 Jq1790
 Josh Plackett
 Justin Jajalla
 K. Falkner
 kamekio44
 Korey Michi
 Liam Jacobs
 Lucas755
 Mat
 Mahyar Garmsiri
 moseythepirate
 mystery man
 OmegaManZX
 PADB
 PokenerdJ
 Rafael Zabala
 rutgersfan1993
 shadowyams
 Sonicchao4404
 Stefan Nordstrom
 Tha_Stunna
 Trunkssummit
 Uberredheadofdoom
 Yichen5
 yoshimitsukiller911

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja and TripleJump 2008-2009. 

This document may be found on the following sites:

 * GameFAQs     - http://www.gamefaqs.com
 * GameSpot     - http://www.gamespot.com
 * IGN          - http://faqs.ign.com
 * Super Cheats - http://www.supercheats.com
 * Neoseeker    - http://www.neoseeker.com
 * HonestGamers - http://www.honestgamers.com

The latest update of this document can always be found on GameFAQs.

Other sites may use this document, but only with my permission. If you see
this document on a website not listed above, please email me. Do not edit or
alter this document in any way. Do not steal anything from this document. Do
not host or distribute this document for profit. That is plagiarism, and it is
against the law.

If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email us. Our email addresses are found at the
top of this guide. However, if you do email us, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please recommend it to others by clicking the "recommend"
button at the top of the guide. :]

 http://www.gamefaqs.com/features/recognition/52173.html

Also, please check out other FAQs by TripleJump!

 http://www.gamefaqs.com/features/recognition/38449.html


"My shadow side so amplified, keep coming back dissatisfied, elementary son
but it's so..."
- Red Hot Chili Peppers
______________________________________________________________________________
                                                               END OF DOCUMENT