******** ************ ******** ******** ** ** ********* ************ ********* ********* ** ** ** *** ** ** *** ** *** ** ** ** ** ** ** ** ** ** ** ** ** *** ** ** *** ** *** **** ** *** ** ** *** ** *** ** ** ** ** ** ** ** ** ** ** *** ** ** *** ** *** ** ********* ************ ********* ********* ** ******** ************ ******** ******** ** ** ** ****** **** ** ******** ** ** ******** ** ** ** ********** ** ** ** ** ** ** ** ** ** ** ************* ** ** ** ** **** ** ** ** ** ** ** ******* **** ** ** ** ** ** ** ******* ** ** ************* ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ********* ** ** ** ********** ** ** ******* ** **** ******** ---------------------- A) Introduction [AINX] ---------------------- Hello, and welcome to the Diddy Kong Guide! This is my first guide I've ever written so I hope it still at least seems good. I'm glad Diddy Kong has joined the Brawl and most mistake his great abilities. In this guide, I hope people will learn how to use him correctly. Please note: I am still updating this guide, and it will most likely end up being longer than just version 1.0 -------------------------- B) Table of Contents [BTAX] -------------------------- Use control F, type in letters next to section, and press enter to skip to that section. A)---Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[AINX] B)---Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[BTAX] C)---Updates~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[CUPX] D)---Who is Diddy Kong?~~~~~~~~~~~~~~~~~~~~~~~~~~~~[DWHX] E)---Pros/Cons~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[EPRX] F)---Moves~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[FMOX] G)---Specific Character Strategies~~~~~~~~~~~~~~~~~[GSPX] H)---Nonspecific Character Strategies~~~~~~~~~~~~~~[HNOX] I)---Strategies Against Multiple Opponents~~~~~~~~~[ISTX] J)---Diddy Kong's Costumes and Taunts~~~~~~~~~~~~~~[JDIX] K)---FAQ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[KFAX] L)---Legal Info~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[LLEX] M)---Thanks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[MTHX] N)---Contact Information~~~~~~~~~~~~~~~~~~~~~~~~~~~[NCOX] ----------------- C) Updates [CUPX] ----------------- 4-5-08: Started guide up to .80 version 4-6-08(morning): Added corrections to Pros/Cons section and added the section, Strategies Against Multiple Opponents. Now .90 version 4-6-08(evening): Added Nonspecific Character Strategies section and few corrections throughout guide. .95 version complete and hoping to submit tomorrow 4-7-08: Very little added and/or fixed. Need to convert document. May not be able to submit until tonight or tomorrow. Version remains .95 4-8-08: Guide got rejected. Decided to try and fix problems within guide and change some sections slightly to try and get guide accepted. Also tried to make guide look neater and worked on format. Version upgraded to .97. Submitting once again 4-12-08(morning): Once again rejected and decided to try and upload again with new format. Guide Accepted! 4-12-08(evening): Added diagrams of examples in the Nonspecific Character Strategies and Strategies Against Multiple Opponents sections. Also made small changes throughout guide. Version upgraded to .98 4-14-08: Changed very few aspects throughout guide. 4-16-08: Improved Fancy Title and fixed a few things in guide. ---------------------------- D) Who is Diddy Kong? [DWHX] ---------------------------- Hmm, Diddy Kong, Donkey Kong's companion, has now joined the brawl and you don't even have to unlock him! He has appeared in many Donkey Kong games and was meant to originally be an updated version of Donkey Kong Jr. He lives on Donkey Kong Island in the Kongo Jungle, and is easily identified by his red hat, which has a Nintendo logo on it and shirt. In his first appearance, Donkey Kong Country, Diddy Kong wants to grow up and be a video game hero, just like Donkey Kong. It wasn't until 1995's Donkey Kong Country 2: Diddy Kong's Quest that Diddy Kong earned the starring role. Diddy Kong's look was slightly updated in this game with his new permanent star pattern on his shirt, Nintendo logo on his hat, updated fur, nostrils, and even a belly button. The conclusion of this game, Diddy Kong is featured as a full-fledged video game hero. The sequel to this game, Donkey Kong Land 2, was released in September 1996 for the Game Boy. Two months later, Donkey Kong Country 3: Dixie Kong's Double Trouble came out, Diddy wasn't playable for the first time. Apparently, Diddy and Donkey Kong got lost while on vacation at the Northern Kremisphere. Dixie and her cousin, Kiddy Kong went to find them. In 1997's Donkey Kong Land 3, Diddy Kong wasn't even seen, even though still part of the story line. Two months after Donkey Kong Land 3, Diddy Kong starred in Diddy Kong racing, which includes the vehicles: go- karts, planes, and even hovercrafts. It is the first self-published by rare, which included characters from Banjo(later in Banjo Kazooie) to Conker. This game broke records for having the most pre-orders of any game. After another two years, Diddy Kong was featured in Donkey Kong 64. He was captured by K. Rool, but he was eventually rescued to join forces with Donkey Kong, Dixie Kong, Tiny Kong(Dixie's little sister), Chunky Kong(Kiddy Kong's older brother), and Lanky Kong(a distant cousin). In this game, Diddy Kong's color was red, his musical instrument of choice was the electric guitar, and his special move was the using the jetpack while using crystal coconuts. Other games including Diddy Kong include: Donkey Kong Country/Donkey Kong Country 2 for the Game Boy Advance, Mario Golf: Toadstool Tour, Mario Kart: Double Dash, Donkey Konga, Donkey Konga 2, Mario Power Tennis, Mario Superstar Baseball, DK-King of Swing, Donkey Kong Country 3, Mario Hoops 3-on-3, Mario Strikers Charged, Donkey Kong Barrel Blast, DK Jungle Climber, Mario Kart Wii, and obviously, but my favorite, Super Smash Bros. Brawl. If I missed anything in this section please e-mail me with what I missed and when it would fit. I'm not completely sure everything in this section is complete. ------------------ E) Pros/Cons [EPRX] ------------------ //Pros\\ -Speed Diddy Kong has a pretty fast running compared to most characters, making it fairly easy to get away or trick enemies. -Fast Rolling Diddy Kong also excels in fast rolling, which becomes very helpful when fighting large enemies with Diddy by rolling during their smash attack and landing a hit unexpectedly. -Aerial Skill My favorite aspect of Diddy is his aerial skills. He can jump a good distance with great aerial attacks. His jumping can be used to confuse enemies and then land an attack. -Recovery Diddy Kong has a very nice recovery is used correctly. It may usually be predictable, but it works and it's what I go for! His FB will help get close to the course, and his UB can be great to charge up and zoom right past your opponents. One thing to consider is that while hitting something, you'll blow up and fall to your doom. Another factor is that while using your FB, is you change it into the attack with another A or B, you will not be able to use UB, so be careful. -Wall Clinging(not sure what it's really called, if you know please e-mail)Diddy Kong is one of those characters who can hang on to the wall and jump off it. I think it's much better than wall jumping since you can wall jump easily with it, but hey, that's just my opinion. -Size Diddy's small size can make him difficult to hit or make it difficult to predict his attacks. It also helps when fighting against characters with strong K.O. moves that can miss easy or those crazy final smashes that involve hitting you to get the attack. //Cons\\ -Lightweight Diddy is another lightweight character that can easily be K.O.ed with low percentage. -Attack Strength Diddy's attacks aren't exactly the strongest. They can K.O. enemies but it takes some more percentage than heavier characters. -Smash Attack Range Diddy's smash attacks don't have very far range so you'll need to be closer to your enemy for that use. --------------------------------------------------------- F) Moves(Damage only, looks/knockback in progress; final smash in progress) [FMOX] --------------------------------------------------------- //Abbreviations\\ F-Forward U-Up D-Down B-Backwards N-Neutral DI-Direction Influence(not mentioned in this section but very important skill in being successful) //Ground A's\\ NAAA-3%,2%,2%,2%,1% continuous 1% afterwards; if not continuous, total 10%; hold in the A button for it to be continued FA- 9% UA- 7% DA- 7% FA Smash- Uncharged 5%, Charged 13% UA Smash- Uncharged 5%,6%; total of 11%, Charged 7%,8%; total of 15% DA Smash- Uncharged 16% Charged 22% Running A- 3%,2%,4% if all hit; total of 9% Ledge A- 6% //Aerial A's\\ NA- 6% FA- 14% BA- 9% UA- 11% DA- 12% //Special Moves\\ NB(Peanut Popgun)- Uncharged 5%, charged 16%, charged until blows up shortly stuns you; peanuts can be caught by enemy and thrown at you DB(Banana Peel)- Hits while thrown back 4%, Pick up and thrown 5%, and can trip to leave foe defenseless; can be caught/picked up by enemy and used against you FB(Monkey Flip)- Grab/Attack 5%,10%; total of 15%, FB then A/B attack 10%-14% UB(Rocketbarrel Blast)- 10%(may hit 8%, I had it once but not sure when it does); if hit against wall/ceiling, blow up, does 5% damage to you, and leaves you falling Final Smash: Rocketbarrl Barrage- Coming Soon! //Grabs\\ Hit- 2% U- 5% F- 11% B- 10% D- 9% --------------------------------------- G) Specific Character Strategies [GSTX] --------------------------------------- //Mario\\ Mario, the all around character with basically medium everything. His attacks are stronger than yours but you can easily take him by dodging his attacks. Use your fast rolling and speed to avoid contact and smash Mario in the face! His smashes will be difficult to dodge but if you confuse him, it should be fairly simple. Final Smash: Mario Finale Avoid: Stay high and behind Mario. If you are in front of him, he will have a clear shot at you. You could also stay far from him and when it's unleashed, jump above it and get to Mario for an attack. //Luigi\\ Mario's brother and excellent aerial fighter. Watch out for aerial moves! Luigi is great in the air. You are good, but it's tough. Anyways, like Mario, you're faster than luigi and can dodge his moves. Then, you need to quickly bring out some fast moves. Grabs are helpful in this battle. Final Smash: Negative Zone Avoid: Stay away completely from Luigi. If it's a small course, you are probably going to get killed with his UB but if you can, try to struggle out of it, and wait for the circle to disappear before you attack again. //Peach\\ Peach is pretty easy to defeat in the air. Just jump around and is you need to, meteor smash her while coming down. If this peach is good, she'll be able to get you with something like that so try bring her in the air with you, like when she uses UB and take her out then. Watch out for her smash moves, they are stronger than yours! Final Smash: Peach Blossom Avoid: You can't, just try to keep Peach from getting the smash ball or face a terrible death. Maybe if you're lucky, she'll go for the peaches and spare you. //Bowser\\ Do I even need to say anything? Bowser is slow and big. I don't think there could be an easier target. Just dodge, outspeed him, and like I mentioned in my Pros/Cons section, take him out from behind if he uses FA smash. Final Smash: Giga Bowser Avoid: It's still Bowser and he's still slow. He is also extremely strong. Avoid with dodges until he is back to normal and then attack. //Donkey Kong\\ Your buddy and teammate. Too bad when you fight him, you're the one who has the advantage and determination to win! Donkey Kong is big and slow, like Bowser and his recovery is terrible, like Bowser. Just take him out quick and don't let these heavyweights land a hit! It could mean death! Final Smash: Konga Beat Avoid: Stay out of his range. It isn't too difficult and if you still get hit, it won't do very much damage to you. //Yoshi\\ Yoshi can be pretty tough in the hands of someone good. Watch out for his smash moves and take him out with your dodging skills, which I think Yoshi lacks in. Then when he tries to recover, him back out with your aerial skills before he can land and jump again since Yoshi lacks with his UB recovery. Final Smash: Super Dragon Avoid: Watch out! He has the ability of fire and it is very powerful. He is also invincible so stay clear of him the best you can and air dodge the fire attacks. //Wario\\ You're basically going to go against someone great or terrible if they use Wario. Well, you will if you go against people I have. If it's someone bad, you should easily take them out, but is not, make sure you always watch out for the FB. Dodge it in the air and then come down and get him with an Aerial NA or other move of your choice. Final Smash: Wario-Man Avoid: Wario gets fast, a new costume, and Ike's strength. It isn't a good combination for someone your weight. Stay clear of his attacks and dodge anything coming for you. //Link/Toon Link\\ I believe Young Link is much better than Link but I'll put them together anyways. In this battle go in close and use your rolling skills to get around him. He has excellent range attacks and melee attacks but you have one range attack and that is your peanut gun. Do you think that will stop the hero of the winds? No! watch out for his FA smash also, since it can be hard to predict whether there will be one or two blows. If there is a second, go behind and use the lag to FA smash him! Another thing to worry about is when Toon Link using AD since it comes faster than links. The best thing to do is not side step, but roll beside and FA smash him but stay close since you have low range with it. If you can't get it, just do the sidestep and DA smash. Final Smash: Triforce Slash Avoid: Keep away from his front side. Hit it out of him if you can but the top of him is a nice place to attack unless he uses his UA smash so always be on alert of him. Toon Link will be harder to avoid, considering he is much faster. //Zelda\\ Zelda is pretty powerful, but slow at running. Use that to your advantage. You should be easily able to dodge and attack. Watch for FB and NB as well, since good Zeldas can use that to their advantage. For FB, just run in fast and attack and for NB, roll away and start jumping to confuse her, or jump immediately and come down hard. Final Smash: Light Arrow Avoid: It goes straight in front of her so try to act like Link's final smash and stay out of her front side. //Sheik\\ Sheik is almost the opposite of Zelda, quick and less attack power but Sheik can rack up some damage fast and possible K.O. you since you're a lightweight. The DA smash can also be a nuisance. Luckily, you can defeat Sheik in the air, just watch for the UA spinning kick move in the air, which will sometimes get you. Final Smash: Light Arrow Avoid: Look above. Also not Sheik is qicker and can catch you easier than Zelda. //Ganandorf\\ Should I call him Ganondorf, or Ganondork? He puts Captain Falcon to shame. The captain is an amazing character and Ganondorf just copied his moves. He only has strength and no speed. Use your dodge skills and speed to take him out with no damage. He is easily defeated but the masters of Ganondorf may sometimes catch me off guard. Don't let that happen! Final Smash: Ganon Avoid: He will basically freeze you in fear in front of him, so you can go low or high to avoid it. When he uses it, you have a split second to either jump or go down and avoid this doomful fate. //Samus\\ Samus is great with range attacks and power. Stay close and dodge. If you need to, jump around and aerial dodge attacks, then come in and smash her. Just watch out since she's a heavyweight and will K.O. you easily. Final Smash: Zero Laser Avoid: Very similar to Mario Finale in the way it kills you by shoving you out of the course. Dodge it like Ganondorf's by going higher or lower, which can be pretty simple. //Zero-Suit Samus\\ 0 Suit isn't too difficult. She has pretty good range with some attacks but doesn't have the same power. Just like Samus, she isn't too hard to hit when it comes to size. In the hands of a good player, she will use her long melee attacks to good use so watch out. Final Smash: Power Suit Samus Avoid: It isn't much of an attack, since you have to be close to get sucked in so stay clear and when she becomes Samus, quickly land as attack on her. //Pit\\ Definitely watch out for the NB and FB spammers. When he uses FB, just side step to easily dodge it and NB, just jump over or roll across it, but you may get caught sometimes so watch out. Also, pit has fast moves and good aerial skills like you. This guy will put your dodging to the test as one of the toughest characters to defeat as Diddy. You're short range FA smash abilities will be difficult to hit but you can do it! Final Smash: Palutena's Army Avoid: You can either sidestep or roll to avoid these little guys from hitting you. It takes a little practice but it is pretty simple until Pit tries to attack you while avoiding them so dodge them and stay clear of Pit. //Ice Climbers\\ These guys are annoying! They have pretty good recovery and strong attacks, especially when they are both there! Dodge, duck, dip, dive, and dodge! These are your best friends in this battle. Ice Climbers will destroy you if you get attacked. Take this battle slow and get your hits in. You don't want to lose because you're in a hurry. I should know. Final Smash: Iceberg Avoid: Just stay away from the iceberg and you should be fine. If it's a small course, it will be pretty difficult to stay away from. //R.O.B.\\ This robot may get you with his ranged attacks. Like always, you need to stay close and dodge his moves. He shouldn't be too difficult. Also, watch out for when after his moves, when he has lag, move in and destroy him! Final Smash: Diffusion Beam Avoid: It's fairly simple to evade this attack. You may get hit once or twice but keep away form R.O.B. with your speed. //Kirby\\ This puffball is small and weak, like you, but he isn't too fast. Also, watch out for aerial DB spammers. All you have to do is grab them. Easy enough. Anyways, Kirby can easily be dodged. He isn't nearly as fast as you. Just roll dodge or side step. It's your choice. Then smash him. Final Smash: Cook Kirby Avoid: Stay away from Kirby until he uses it on someone else or is stupid enough(if he is) to use it where it won't get you. I don't know what else to say about this one, he just has to hit NB somewhere near you. //Meta Knight\\ This guy is fast and small. He can be tough but you can easily dodge most moves, which include lag. Dodge, attack, dodge, attack. Repeat this process in your mind and you should easily win! Final Smash: Galaxia Darkness Avoid: Watch out for when he swings his cape that it does not hit you, or anyone else there with you. If it hits at least one person, you all will be slashed by his sword. //King Dedede\\ I've only seen one guy good who plays King D. He is still slow but used UB to his advantage. You need to watch for that because it still hurts if your close. Just dodge it and use lag to your advantage. Also, when he uses FB, dodge roll to avoid and get closer to him. When close enough, he will try to AAA you, so another thing to look out for. Anyways, he can easily be beaten if you don't get hit. Final Smash: Waddle Dee Army Avoid: I usually just jump around and air dodge the falling enemies since King Dedede is too busy calling them to attack. It usually won't kill you unless they hit you one after another off the edge. //Olimar\\ DESTROY THE PIKMIN! They are like Olimar's terrorists and give their lives for your death. If they latch on, jut AAA or something to kill it. If you don't want them back, which you shouldn't, keep Olimar in the air with your good aerial skills and watch for his NA move(which should be the only move he can use if he has no pikmin). This battle should be easily one is you don't let those annoying pikmin get you. Final Smash: End of Day Avoid: Stay off the ground and away from the middle of the ground so you aren't destroyed from the high knockback. You will have some damage since you can't do anything while your percent goes up when he's in the air with his rocket. //Fox\\ Fast, strong, good rolling like you. Size and aerial is what you have for victory. Also, your DB may be useful for tripping fox or getting him to jump, where you should win. Fox is also very strong with smash attacks. They are quick and may be hard to dodge so watch out! Don't use your NB or throw your bananas very often since he has his reflector. If you do, make it where it will make him lag, or where he'll be off guard, which is when you should kill him anyways. Final Smash: Landmaster Avoid: Stay clear of the shots and from being on top of it since he can take you off screen with it. Watch out for spins as well. //Falco\\ Strong, not as fast as fox, and tough if you don't know who you're dealing with. Use speed to conquer you're foe and dodge his laser. You are strong in the air and faster on land. You shouldn't lose unless you get caught in his smash moves. Final Smash: Look at Fox //Wolf\\ Stronger, and slower than the other Star Fox characters. Long smash move range. Strong meteor smash move. He is usually easier than Fox/Falco just because of speed difference. Use that to your advantage and watch out for the running A, which if dodged, can be useful for you, considering he stops immediately to do a back flip and kick you. Final Smash: Look at Fox //Captain Falcon\\ Fast, Strong, and good at rolling. But no ranged attacks. Good, you can make him come to you. Have DB between you and him to have him have to slip and jump. If he slips, obviously go in fast and attack, and if he jumps watch out for the knee! It's powerful but will be tough to hit you with since you're small. If he's smart he'll use another aerial move but watch out anyways! Don't die from silly mistakes! Final Smash: Blue Falcon Avoid: Just stay away from right in front of him. It shouldn't be too hard but he is faster at running than you so be careful. //Pikachu\\ This little guy can be extremely annoying. He has long smash attacks and a great move for the air, thunder, even though it misses a lot sot he doesn't have to go in the air unless he wants to toy with you. If you want an aerial battle, show him thunder can't hit you by continuously dodging it. Maybe you'll get lucky and he won't think of thunder. He's good in the air also, so be careful and better. On land, do what you did for King Dedede if he uses NB a lot. If you don't remember, Just roll by and by the attacks until you reach him and he will most likely try to use a FA smash which will come fast from him. quickly dodge it and get him back from the lag! When he uses thunder and you're on ground, easily dodge it and take the lag to his disadvantage. Thunder spammers will be making these huge mistakes when fighting you. Final Smash: Volt Tackle Avoid: This is very hard to control so when he passes by, simply sidestep. //Squirtle\\ He's pretty fast, but less powerful than Ivysaur and Charizard. He isn't very good in the air either. Use your dodging to avoid getting hit and smash this little turtle like no tomorrow! He has good recovery but very predictable. He shouldn't be too hard. Final Smash: Triple Finish Avoid: Like the others like it, stay away from his front side and if possible, hit him hard enough so that he loses it. //Ivysaur\\ He's slower than Squirtle and more powerful. His attacks are also easily dodged. Smash him out of the arena and quickly edge hog. While holding the edge, he can 't use UB to latch and save himself which can kill him quickly and easily. Final Smash: Look at Squirtle //Charizard\\ Slowest of this trio and most powerful. Dodge his moves, since he's heavyweight and can kill you fast and take him out. Watch for his FB as well, considering that it's faster than his smashes. Hopefull, he won't be too difficult for you. Final Smash: Look at Squirtle //Lucario\\ This aurora pokemon will get stronger as he has higher percentage. When he gets closer to 180%(or somewhere there), you need to try and destroy him quickly. His moves are slow and easily dodged. This battle will get harder as it goes on further. Final Smash: Aura Storm Avoid: Trick him with the rolling to get him missing you at first, and then move away from it very quickly! //Jigglypuff\\ She is small but slow until she uses NB. This rolling move can be charged as long as she wants so don't let it hit you. Another move to watch out for his DB, rest. It can be pretty powerful but almost never hits but since you're smash moves need to be close, a good jigglypuff player may use this move. She doesn't have very good recovery so edge hog and you'll be fine. Final Smash: Puff Up Avoid: When she uses it, simply get away from her, which is really easy with your running skill. //Marth\\ Quick and fairly strong. You mainly need to watch for his DB. Don't just go attack this guy because he will win 0% is he's good. Be tricky with your jumping and dodging and he'll have no idea when it's coming. Also watch out for his long reach. Final Smash: Critical Hit Avoid: Don't be in front of him since he immediately strikes and destroys you. It will come fast so be ready. Aerial is suggested. //Ike\\ He's extremely strong and the fastest heavyweight. Like Marth, watch out for the DB. Be a trickster and don't let him get you. He should be slightly easier than Marth but his FB may get you if you don't watch out! Final Smash: Great Aether Avoid: Stay out of his front side sword reach, which should be pretty simple with your speed and aerial skill. //Ness\\ Stay Close and never use your peanut gun. Go in and roll around him in a UNEXPECTING way. If you do the same thing, he'll easily smash you. Take him out without those problems. Final Smash: PK Starstorm Avoid: It's pretty simple to avoid. Just sidestep whenever one is about to fall on you. I don't suggest rolling because you might roll right into another. //Lucas\\ Like Ness, stay close and don't use your gun! Luckily, his UA and DA smashes are slower, even though they're stronger. If you dodge like always it should be more helpful than not. According to how you play, it can be easier or harder. Final Smash: Look at Ness //Mr. Game & Watch\\ He's a lot better in this game. Don't get trapped in the air and get overconfident because he was terrible in the last game. His smashes are fairly slow and he may try to catch you off guard when he uses them. Just be ready to dodge and smash. Final Smash: Octopus Avoid: Don't come in contact with him in any way. He can make his tentacles longer which makes it sometimes more difficult but he is slow, remember that! //Snake\\ Just stay close and it should be an easy battle. He doesn't have much other than great long distance battle skills. The only move to watch out for is his AAA, which gets you fast. This will leave him open from behind so be there and get him. Final Smash: Grenade Launcher Avoid: Watch where he is about to shoot and keep clear. Rolling is suggested since he can easily shoot in the same spot twice or in a confusing way. Try to confuse him. //Sonic\\ FAST! If it's one that runs all the time, let them eat bananas. Leave out two bananas and take him out when he's avoiding them. Another thing is that since his moves look similar, they are harder to predict than most characters. Learn your opponent and use their strategy for your victory. Final Smash: Super Sonic Avoid: Just keep clear of him if he can't control it. If he can, aerial dodging/sidestepping becomes extremely important. Use it to your advantage. //Diddy Kong\\ Use everything you've learned from this FAQ of course. If you haven't, just remember that Diddy is fast and good at dodging and jumping. You'll have to catch him off guard, but don't worry, he will die fast if you hit him. Final Smash: Rocketbarrel Barrage Avoid: Stay out of his away and rolling from his attacks may work. His shots are fired quickly which makes it difficult to avoid. ------------------------------------------ H) Nonspecific Character Strategies [HNOX] ------------------------------------------ Diddy can be a great character in the hands of a great player. Specific character strategies aren't always necessarily needed. A great player with Diddy will always use the trickiness of this character to destroy his opponents easily. Diddy's dodging abilities also are essential to victory. Being able to avoid move after move helps to stay alive in stock and keep from losing points in time but that's what I'm supposed to be writing about. //Recovery\\ Back to subject, as being a new Diddy player or fairly experienced, by reading this guide, you are wanting to become better. I will begin this part of this section with using Diddy's recovery abilities. These aren't always needed in some courses, such as Flat Zone 2, but anyways, using your monkey flip to near the stage and rocketbarrel blast to make it back to the stage can be easily mastered. Always remember: your rocketbarrel blast can and must be charged to create a curve in your flight. This gives your enemies the perfect chance to meteor smash you. Don't let that happen. If you don't have to charge to reach the course, DON'T! Risking something like that in a battle can change the outcome. Anyways, if you release it in time, your enemy trying to meteor smash you will get caught in your recovery, but you should always be careful in a serious battle. Another useful fact to remember is that if your enemy is edge hogging and waiting to smash you on your return, just charge up your rocketbarrel blast, add a curve in their direction(depending on your current height, put into consideration how much curve you add) and zoom right over their head. Also remember to use DI, once you fall afterwards, to fall quicker and further from your enemy, especially if it's someone quick, like Captain Falcon or Sonic. They are quick enough to catch you and get you if you don't land correctly. v^^^^^^ v ^ ______________d_____E__ ^ <<<<<<D ^ CC ^ CC ^ CC ^^ In this example(which was done poorly), it shows a way to recover once hit off. D represents Diddy, d is endpoint, < is your FB, C is UB charge, ^ is blasting with UB, v is falling, and E is enemy. It isn't really put to scale but that is basically how you recover over your enemy. Another thing you can do is instead of going over the enemy, just grab the ledge by hold your charge a little longer and then blast off into the ledge, especially if your enemy thinks you will try to blast over them. Also, this example shows you not going far above the enemy. When actually playing, you will fly much farther so have fun with it! Please note: There will be lag once you land, so don't let your enemy get an attack on you then! //Final Smash\\ In my opinion, Diddy's final smash is an easy way to finish off opponents in small courses such as Final Destination or Smashville. Your enemies can't run and only dodge, which if you use your final smash correctly should be easy to trick your enemies when you fire or try to tram into them, fire, and get some extra damage, but I'm getting ahead of myself. First thing is first: get the smash ball! Aerial FA and BA are pretty good for getting the smash ball. Aerial NA is also good and if enemies come by trying to get it, they may be hit as well, but be careful. You don't want to lose the smash ball to someone because you forget your aerial skills. Anyways, once you do have your final smash power, you can unleash it whenever because you have the ability to fly! In my opinion and advice, get near an enemy, making sure you don't get hit and lost your smash ball, and unleash it there where you can fire continuous shots and blow your enemies away. Make sure you don't go off stage to finish opponents, though, because when your final smash is finished, you immediately stop and fall to the ground with DI as a last resort and that won't save you while falling off the edge. Also, when using your final smash, control is an important aspect. If you can't control yourself, how do you expect to blow away your enemies? They'll have an easier situation to dodge your final smash if you don't have great DI skills. ^^^^^^^^^^^^^ ***^^^^********** XXXXX *****^^*********** XXXXX <Stay Away!! ____E_****___D_______E**_______XXXXX Danger Zone!! (same anywhere else where you can fall) I even did this one worse. D Diddy, E enemy, ^ you flying with final smash, and * peanuts. This one should hopefully give some idea for when you have two enemies, an easy way to fly and get both of them. While going towards the right, focus on shooting towards the left. If you need, go back to the right and do the opposite. You should continuously keep shooting, even if it's just to get the enemy on the far side. On this example, please note that all * shots are going towards the left and none to the right. They are shot from the right. In this example, I am trying to show Diddy going towards the side and shooting his enemies from there. You won't have to keep continuously moving so keep in mind that once in a good spot, keep blasting your enemies away! Also notice that this is a basic way to use your final smash. In the case that the people demand a more in depth example, I will get one up. //Small Courses\\ Small courses, like I mentioned above like Final Destination, can be good or bad for Diddy. Good for things like his final smash and bad if your surrounded by three heavyweights and it seems like its impossible to dodge. These courses may seem like a pain with that but you always have the air. The only thing to consider is that some enemies are great with juggling and you need to watch out for them, though, they aren't usually heavyweights. When you are battling other lightweights who are fast and great at dodging, like you, it almost comes to skills at levels like this. Small course usually don't have much interference or movement so these usually are, like I just said, skill battles. //Medium Courses\\ These courses give some more room than small courses and may have some more interference, such as the Pirate Ship, which has a catapult, bombs that are fired from platforms, and even crashing into an island. Interferences can be a pain but always remember that your enemies have to battle in the same condition, but not always the same character, which with Diddy is better in these situations because of this dodging abilities. Medium courses don't move like large courses, which I will get to next. Also, medium courses give some more room for battling heavyweights and getting around them easier, giving them a more difficult battle. //Large Courses\\ These course can Move, like Mushroomy Kingdom, and have interferences like the pink monster in New Pork City. Anyways, the moving courses can be even more annoying than the interferences but at least you don't have to use your recovery as much, excluding the courses like Delfino Plaza. Large courses also give you full advantage against heavyweights and a little more than medium, excluding Sonic(which I think is medium) and Captain Falcon(which I think is heavyweight), but yeah, you will have an advantage over slow enemies and you will be able to maneuver these courses quicker, unless it's one of the two moving courses, like Delfino Plaza, which is just big because it takes you from place to place. Anyways, use this advantage to take out your enemies by either confusing them or just getting around much faster to get away or catch up to them(well, they probably shouldn't be getting away from you anyways). //Battling With Special Moves\\ Diddy has a pretty good variety of special moves, which can be used together to defeat your enemies. A great way to start is by using your DB twice to set up an area that can mess up your opponents. Be aware that they are capable of picking up your banana peels and throwing them at you as an attack. A good attack to follow up with that is your FB, making it a grab when there is one opponent or the attack if there is 2 or more. Your NB can be used when your opponent is quick like you and likes to run but easily dodges the banana peels, and can get them to come closer to you or roll(if there slow), which can give you a chance to come in for an attack. I would suggest that your UB isn't used often as an attack, as it always only does 10% and leaves you vulnerable for an attack afterwards. It may be an exception if your enemy will almost have a guaranteed death but I still don't suggest it. Also, when your enemies are close, NB and DB are definitely not suggested. Possibly FB would work but a DA smash attack would most likely be best unless you want to go for a K.O. with a FA smash. Also, when enemies are nearing you, bringing out two banana peels is a good idea. You can get up to 50% damage easily if your enemies keep tripping. Another technique for your banana peel move is to get someone against a wall, have two banana peels and throw one after another against your opponent. They will be stuck there and you'll get lots of percentage on them. / B / v^ /E_BD_____________ D Diddy, / wall, E enemy, B banana peel. That is where you want to be when using the banana peels to keep hitting someone over and over again. Catch the second banana peel as it falls and throw it and catch and so on, racking up quick damage. The ^ and v represent the movement of the banana peels. ____________B_D_B<<<<<<<E__ This is one way I like to keep enemies away and possibly get them to trip and then destroy them. It's fairly simple but watch out incase they try to use your banana peels against you. If they jump, take your aerial skills and get them. In the event that an enemy does pick up a banana peel, watch out, possibly pick it back up, and attack back. ----------------------------------------------- I) Strategies Against Multiple Opponents [ISTX] ----------------------------------------------- //Subspace Emissary Enemies\\ During the Subspace Emissary, you will go through the side-scrolling levels and battle against multiple opponents. When using Diddy, dodging may be very important. When you fight enemies that die easily, such as goomba, simply kill it. If there are many enemies of a kind that die easily, simply dodge attacks while moving in, and try a FB with A/B added to make it an attack instead of a grab to take out a few. Then, if you need, dodge some more and go in and simply kill them. It shouldn't be too difficult. For larger enemies, all you need to do is wait for their attack, dodge, and quickly land a few. If it's something that attacks very often, try going into the air, unless it's an attack that will kill you there, and come down on your enemy. If they attack, simply air dodge. Easy enough. If you need help on a specific enemy, just e-mail me and I'll see what I can do. //Multi Man Brawl\\ -10 Man/100 Man This isn't too difficult. For 10 Man, simply spam your UB, which easily kills each enemy in one hit. In 100 Man, it is slightly harder. When large enemies gather, you may need to jump, let your UB charge and let go once you get close for an easy K.O. Grab all items that will help you. d ^ ___^___ ^ ______ ^ ______ ^ ________A_D_A__________ This shows, in a way, how you would take some Alloys(A) out by spamming UB. When landing, come down through platform and charge where you would fly up and once you land back where you started, if there are alloys there, take them out with another shot. -3 Min/15 Min/Endless Brawl This is easier if you're just trying to beat it rather than get a good score. If you are trying to get a good score or do Endless Brawl, use directions above but be quick and safe. If not, simply roll a lot to dodge and edge hog where they shouldn't be hitting you. If you do it right, you should finish with 0% on 3 min or 15 min. Also, if there are only two enemies at once, it is easier to not kill them because more enemies will come, making it more difficult to dodge if you're just trying to get through it instead of killing 100 for the challenge. -Cruel Brawl I usually enjoy playing Cruel Brawl but I hate dying so easily, especially since Diddy is lightweight. I actually figured out a way earlier today to defeat these guys easily without even attacking them! All you have to do is jump out and UB back to the ledge hold onto the edge. They may jump out at you. All you have to do is jump on their head and they fall to their doom! I have 2 precautions: 1) Never fly over the edge back on the course unless you go straight to the other side where you won't get destroyed or fly under the course, blow up, and fall. 2) Be extremely careful when jumping on the heads, they may attack you with a meteor smash and you'll be gone quick. This takes some practice but you'll eventually get it. You do even give them a little damage when your UB gets you on the ledge but don't worry, it's fairly simple once you get the hang of it(Ha! I love puns). 1) ______ _____ ___A_ A A ______________A__ D d CC ^ CC ^ CC CC 2) _____ _____ __A__ A A >>d _______________ ^^ A D Ok, I made this one pretty bad but I will try to get the point out. In 1, it shows where you need to jump out and get back on in the start of cruel brawl. Please feel free to do it any way you want since this part can be really simple. Next, in 2, the d resembles where you will finish. It's hopefully self-explanatory except for when you are at point d, you need to press the jump button, for me that is C on the nunchuck, but whatever remote you use is ok. This will cause the alloy to fall to its doom. Also beware, I didn't include any other alloys coming out to attack you. I only showed the process that needs to be repeated to defeat the alloys. Please note: the alloys may or may not be in the places that I include them here. Be extremely careful! //Team Battles\\ Either wi-fi or at home with your friends, team battles are definitely one of my favorite ways to play. Golden rule: NEVER LET YOUR TEAMMATE DO ALL THE WORK! You must do your equal share. If you don't, you will most likely lose(unless your teammate is waaay better than anyone else but what fun is that?) You have to work as a team! Working together is a necessary skill in life and Brawl so I suggest having it. Anyways, when in a team battle and you're playing Diddy, if the other team has a heavyweight, don't let their other teammate play with you so the heavyweight will destroy you. Many people will try. If they're both heavyweights, try to get them apart and you and your teammate should take one out easily. You don't want a silly mistake like letting one heavyweight smash you and K.O. you with little percentage all because you and your teammate are focused on the more difficult opponent(more likely that teams lightweight if they have one). If you have a heavyweight on your team, use what I just said the opposite way. You use Diddy to distract your opponents with your trickiness and let your heavyweight demolish them! Team battles on wi-fi can be fairly difficult since you can't communicate with your teammate, but I guess I should let people focus on online playing themselves since I shouldn't be discussing it. Anyways, while playing team battles with your friends or family at home, always use the skill of communication to destroy your opponents. Also use good combinations. If I use Diddy, I like letting my friend use a heavyweight, such as Ike, to destroy my brother while he tries to battle me with another friend. Ike comes and BAM! Both of them go flying while I get to stay there and taunt them with my friend. Another thing to consider in team play are items. Bombs and smart bombs should not be thrown at your teammate! Even if friendly fire isn't on it can still hurt them! And always remember to help your teammate with that one item that looks like a bluish atom in sort of way to heal your teammate. It always helps to lose percentage. ------------------------------------------ J) Diddy Kong's Costumes and Taunts [JDIX] ------------------------------------------ //Costumes\\ Please note: Some costumes have other colors not mentioned, such as the tip of his cap. -Regular Diddy Kong outfit with red hat and shirt with yellow logo and stars; regular skin color -White hat and yellow shirt with red stars and logo; slightly dark skin color -Pink hat and shirt with white stars and logo; lighter skin -Purple hat and shirt with light blue/light purple(couldn't really tell); very dark skin -lime green hat and shirt with orange stars and logo; slightly orange skin -Blue hat and shirt with yellow stars and logo; slightly lighter skin //Taunts\\ -Up taunt- flips hat in the air, which flips around, and he catches it back on his head -Side taunt- moves arms in chosen direction with hands sticking out and shakes with an odd noise -Down taunt- stomps foot and foot, while hands above head clap simultaneously with the stomping -------------------- K) FAQ [KFAX] -------------------- Q. Who is Diddy best to fight against? A. I may or may not have mentioned the answer in the guide, but Diddy is good against heavyweights, such as Bowser or Donkey Kong, but I can't say that there is one that he is "best" against. Q. What is the best stage to use Diddy on? A. You should read the guide, Nonspecific Character Strategies section, but anyways, Diddy has a pretty good advantage on large stages, where he can use his speed and aerial techniques to his advantage. ------------------- L)Legal Info [LLEX] ------------------- Copyright 2008 Samuel A. Miller This may be not be reproduced under any circumstances. It may not be placed on any web site or otherwise distributed publicly without advanced permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I, Samuel, and only I may post this guide on any website I desire. ---------------- M) Thanks [MTHX] ---------------- -Thank you to Nintendo for this amazing game! -Thank you to my older brother, Dave, for getting the game with me at 3:00 A.M. the day this game came out. -Thank you to my little brother, Joe, for testing stuff(some specific character strategies and some multi man brawl) for me while I was writing this guide. -Thank you to Game FAQs for making a cool website for awesome games and their strategies. -Thank you to all readers! -Thank you to I_C_Weiner247 for info on Meta Knight's final smash! ----------------------------- N) Contact Information [NCOX] ----------------------------- How was my guide? If you want to e-mail me about anything wrong, any advice you have for my guide, questions, or just want to comment my guide, you can e-mail at one of my three e-mail addresses: [email protected] [email protected] [email protected](checked the least) Please Note: Anyone who sends me information I use in my guide will be given full credit in the Thanks section. If more than one person sends me information for my guide, I will give credit to the first person unless another person gives more information that is also included in the guide. Therefore, both shall receive credit for their parts.