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BRAWL MMMMMMM77$$$ZZZZZOO88DNMMMMMMM SUBSPACE EMISSARY MMMMMMMNOOOOOO8888DDNNMMMMMMM SPECULATION GUIDE MMMMMMMDDDDDDDDDNNNNMMMMMMM MMMMMMNNNNNNNNNNMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMM ASCII Art made with the generator at www.glassgiant.com/ascii Work Begin Date: April 10th, 2008 Version Submit Date: May 10th, 2008 Version Number: 0.9 Contact E-mail: [email protected] Guide Copyright 2008 Philip Schipper This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ******************************************************************************* TABLE OF CONTENTS I.) Introductory FAQ II.) Notes III.) Stage-By-Stage Look 1.) Midair Stadium Analytic Review #1 2.) Skyworld 3.) Sea of Clouds 4.) The Jungle 5.) The Plain 6.) The Lake 7.) Ruined Zoo 8.) The Battlefield Fortress 9.) The Forest Analytic Review #2 10.) The Research Facility (W) 11.) The Lake Shore 12.) The Path to the Ruins 13.) The Cave 14.) The Ruins 15.) The Wilds (W) Analytic Review #3 16.) The Ruined Hall 17.) The Wilds (E) 18.) The Swamp 19.) The Research Facility (E) 20.) Outside the Ancient Ruins 21.) The Glacial Peak 22.) The Canyon 23.) Battleship Halberd Interior 24.) Battleship Halberd Exterior 25.) Battleship Halberd Bridge 26.) The Subspace Bomb Factory (N) 27.) The Subspace Bomb Factory (S) 28.) Entrance to Subspace IV.) Final Review V.) Last Words ******************************************************************************* I.) Introductory FAQ Q. What exactly is this for? A. Basically, it shows all events and trophy data as they appear in Subspace Emissary, along with my occasional commentary on... theories. Q. Uhhh... what's the point of that? A. Several things, really. Many people may not want to go through it to get all of the trophies in the game--it's really many, many hours of work that I didn't have done myself when I started work on the guide. Also, getting things properly organized helps the mind piece things together. I think everyone really wants to know more about the Subspace Emissary. Q. So this isn't a walkthrough? A. Nope. I will give overviews of the stages themselves, but I won't go so far in-depth as to tell you how to get through--there are other guides for that. Q. What character do you think is the best? A. This probably sounds so overused, but there is no best character. Don't use the ones you think are coolest, however--use ones that compliment your own fighting style. Q. What characters do you normally use? A. I like Lucario best, then Pit, Meta Knight, and Sonic the Hedgehog. Q. Can I fight you, Master Foot? A. Send me an e-mail and we'll exchange codes. Q. How do I contact you, then? A. [email protected] Q. How long until you show me the real deal of this guide? A. Let's get started. ******************************************************************************* II.) Notes By very nature this guide must be fraught with spoilers. In fact, by the time the very first Stage is complete, you will know something that is not always clear to even those who have completed the Subspace Emissary itself. There may even be spoilers for non-Smash games because of crossover features. It is impossible to figure out half of Subspace Emissary simply through the mode itself--you have to examine trophies to unravel it all. By the time one has unlocked all the necessary trophies, he/she has probably completed all or nearly all of the Challenges of Super Smash Bros. Brawl. Due to the sheer time investment of this, nobody wants to go do that unless they're a true Smasher. Or unless, like me, they feel a need for answers. By making this guide I am learning quite a bit myself. So, let's go on this journey of discovery together. Perhaps by doing so, we can figure out as much as Nintendo itself does. Or you could just read the Analytic Review sections to find out what's been uncovered. Most of the trophy info is not that important, but I'm putting practically all of it in anyway. ******************************************************************************* III. Stage-By-Stage Look #.) Stage Name Scene: I describe the gist of the cut scene shown, mentioning NEW CONTENT that can be examined with trophies in ALL CAPS. Match: I list the characters involved--these work like Group Brawls. Area: I list any NEW ENEMIES, again, in ALL CAPS. May comment. Battle: Same as an area, but confined to one battleground. Boss: Name of boss in, you guessed it, ALL CAPS, with comments. At the bottom of each stage, I name trophies in the order they appeared, then type up the descriptions that go with the trophies in the game, word for word. ------------------------------------------------------------------------------- 1.) Midair Stadium Scene 1: Fairly self-explanatory--the beautiful stadium, the introduction of ZELDA and PEACH, and the face-off between MARIO and KIRBY. Match: Mario VS Kirby Scene 2: We get a quick glimpse of PIT, but unfortunately for fight fans like him, the match is interrupted by the arrival of the HALBERD. It spits SHADOW BUGS onto the stadium, and these form into PRIMIDS. Battle: BOOM PRIMID, SPAAK, SWORD PRIMID Scene 3: Now the ANCIENT MINISTER appears and rudely plants a SUBSPACE BOMB. A pair of R.O.B. SENTRY drones are used to activate it. With Mario KO'ed and the princesses captured, only Kirby is left to fight here. Boss: PETEY PIRANHA is an interesting boss, because he forces you to choose a princess to rescue. For those who are glitch-happy, don't think you can save both with a specialized strategy--some default saves Peach in this case. Scene 4: Kirby rescues the princess, but WARIO comes out of nowhere with his Dark Cannon and shoots the other, helpless one. He makes off with her trophy as the time ticks down, and Kirby flies away with the other princess... ZELDA The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner. PEACH The princess of the Mushroom Kingdom. Her long blond hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi. MARIO A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder- climbing days? KIRBY A round, pink ball of cuteness from a distant, peaceful star. He can inhale anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball. PIT The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa. HALBERD Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. In the Subspace Emissary, the Halberd appears and releases a massive horde of shadow bugs. These creatures form Primids and cause our heroes a lot of trouble. SHADOW BUGS Embodiments of a primordial substance that can take the form of any number of lesser Subspace foes. They can also copy the forms of trophies to create evil doppelganger versions of them. The mysterious substance inside Mr. Game & Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game and Watch to create the Subspace Army. PRIMID The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you man-to-man. There are six different Primid types, but all of them are based on this basic form. There are also several different face types. BOOM PRIMID A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side. SPAAK A Subspace Army member who is mostly cloud but also reveals mechanical parts, like electrodes and batteries. In most cases, a Spaak is white and fires lightning, but it turns into a dark cloud after taking damage and chases you with fast lightning strikes. Its weak point is the battery on its back-- attacking that should make it pretty easy to take down. SWORD PRIMID A Primid with a sword, as the name suggests. A Sword Primid will generally attack with slashes, but that's not all! It'll also make charging stabs at you, so watch out even when you're a good distance away. It might just be because of the way its sword lights up, but doesn't it remind you of a tarmac worker at an airport? ANCIENT MINISTER The commander of the Subspace Army who uses Subspace Bombs to tear up this world. He was once the lord of this world, living on the floating Island of the Ancients with many robots--but the robots were taken hostage on Tabuu's orders. Now that their home's a bomb factory, the robots carry out their functions while enduring deep sadness caused by the loss of their colleagues. SUBSPACE BOMB A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace in this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact. R.O.B. SENTRY A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army in defense or labor roles, the R.O.B. SENTRY also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers. PETEY PIRANHA A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs to walk around. It can fly, too. As you might expect, it often appears as a boss character in Mario games. This may come as a surprise, but it also displays surprising dexterity in kart races and ball games. WARIO Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$. ------------------------------------------------------------------------------- Analytic Review #1 We know what those pesky Primids are made of--the essence of Mr. Game & Watch. Many descriptions of the Primids themselves suggest personalities, talents and the like, as if they were real living beings. That can't be possible, though, because the Shadow Bugs simply form into these things and maybe get lucky if they have an extra ability or two. Do they, though? We have no proof of that, and if that was the case how would they know how or who to fight? We can't be sure just yet. Shadow Bugs are not creatures, so they couldn't think for themselves, logically. We also know that these are infinite--so it's obvious what happened to poor Meta Knight's ship Halberd. He and his cohorts could only defend against so much, and Meta Knight was forced off from the ship. It's a perfect way to ship huge amounts of Shadow Bugs virtually anywhere, and if anybody tries to stop it, the Combo Cannon should be enough. Around the same time this was done, Tabuu took all of the R.O.B. robots as captives to force the Ancient Minister, or King R.O.B., as we know of him now, to do Tabuu's will. This meant, of course, creating Subspace Bombs and sacrificing two R.O.B.'s at a time to detonate, just eating away at his people, the Ancients. Where these high-tech robots come from if they're so ancient is probably not something we can answer here. Not much else to say, but I would like to introduce my own little concept: a name for "this world"--Superspace. That is, the opposite of Subspace. Not to suggest anything about it--just a way to refer to it. ------------------------------------------------------------------------------- 2.) Skyworld Scene 1: Pit meets with PALUTENA and receives PALUTENA'S BOW along with a quest to fight back the Subspace invasion. He flies down from the heavens to meet it. Area 1: No enemies, but there are a few boxes with stickers and trophies and the like, so it's pretty cool. Good if you're sick of other collection methods. Scene 2: Pit encounters the Halberd and a load of Shadow Bugs. Area 2: CYMUL, GREAP Scene 3: Pit revives Mario and teams up with him. Area 3: GLUNDER, JYK, ROTURRET Scene 4: The Halberd gets away, but a lone ARWING gives chase... PALUTENA The ruling goddess of Angel Land. Palutena showered the earth with rays of light, using her powers for the good of mankind. But Medusa, who in her hate for mankind was banished to the underworld, makes war on Palutena and wins, capturing and holding the goddess deep within a temple. Palutena entrusts Pit with a sacred bow and the task of defeating Medusa. PALUTENA'S BOW The bow Pit got from Palutena after the Medusa incident. As a stardard bow, it's capable of firing arrows of light that can change direction. It can also be split to form two short swords--Pit holds one sword in his right hand in a standard grip and one in a reverse grip in his left. CYMUL First, note the metallic sheen--a specialized coating that allows the Cymul to reflect beams and other long-range attacks. The reflected attacks are said to be as strong as the Reflector's, so it's believed that the coating is based on Reflector technology. Coating aside, the four blades attached to its body cannot be ignored--they will slice and dice and slice. GREAP A terrifying enemy with two giant sickles. It uses these well-sharpened, slice- 'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness. GLUNDER An enemy that separates into three parts then blasts enemies with a high- tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded: Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction! JYK A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch. ROTURRET An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard. ARWING A fighter ship that comprises the main combat unit of Team Star Fox. Boasting antigravity systems known as G-Diffusers, Arwings can perform barrel rolls, quick bursts of speed, and loops. They're also equipped with variable wings that can be switched in and out of combat mode. Their main armaments are their laser cannons, and their secondary weapons are smart bombs. ------------------------------------------------------------------------------- 3.) Sea of Clouds Scene 1: Kirby and the princess he rescued crash on the Halberd. Area 1: There is literally nothing in this area. You just... run. Boring. Scene 2: The Arwing seen earlier attacks the Halberd and does pretty well until a homing whip smashes it. The craft nearly runs over Kirby and the princess, knocking them into the clouds below. Area 2: POPPANT, FEYESH, TOWTOW, MITES POPPANT A creature with a uniquely shaped lower body, where it carries boxes that look like gifts and candies. The boxes are even carefully tied with ribbons. It demonstrates its generosity by scattering its boxes as it wanders, but if it's seen, it will immediately flee at top speed. It redefines the word shy. No one knows why it spends its time scattering presents. FEYESH An enemy that, at first glance, looks like a goldfish, with a tail and dorsal fin. It turns out to be more crazy-eye creature than fish. (And what's with the funky dangling tentacle thingies?) Floating lazily through the air, a Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles! TOWTOW A giant, ramlike enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic form changes dramatically. The features turn to demonic nastiness, and the Towtow's body burns bright red as it readies to ram you. Perhaps a result of its tantrum-hindered fashion sense, the Towtow sports a pompadour when angry. MITES Pitiful little enemies that carry the Subspace Army symbol right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors--red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard." They're weak, but they... try really hard. ------------------------------------------------------------------------------- 4.) The Jungle Scene 1: A CARGO makes off with a huge pile of bananas. DONKEY KONG appears, and is assaulted with BULLET BILLS. DIDDY KONGS takes those down. Area: GOOMBA, KOOPA, PARATROOPA, HAMMER BRO Scene 2: BOWSER almost shoots Diddy, but DK takes the blow instead. This stage is literally composed entirely of Mario stuff, so I don't think there's much point in looking at the trophies here. Moving on... ------------------------------------------------------------------------------- 5.) The Plain Area: BORBORAS, TICKEN, FIRE PRIMID Scene: The Ancient Minister escapes. It seems like Pit could fly or shoot it... BORBORAS A Subspace foe. Although humanoid in form, it's characterized by a head that resembles a wind instrument decorated on top with trumpet valves. It can be quite annoying--when it spots you, it'll blow you off balance with some serious wind from its mouth. And where does it get off, skipping around so cheerfully? I mean, who skips these days? Seriously. TICKEN An enemy that looks like a chicken--quite a hefty chicken. But despite its weight, it can indeed fly. After taking a certain amount of damage, a Ticken will open up to reveal a little chick enemy. Notice the two bolts on its belly? And what's the deal with the four missing bolts? It probably hasn't even noticed they're missing. FIRE PRIMID A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky. ------------------------------------------------------------------------------- 6.) The Lake Scene 1: RAYQUAZA suddenly appears and takes Diddy, but FOX rescues him. Boss: Rayquaza has what I call "normal attacks" and "stage attacks". All are predictable enough as long as you keep jumping and can use Fox's Reflector at a moment's notice. It's not very difficult. Scene 2: Diddy shows Fox the way. Fox doesn't listen. Diddy drags Fox along. Area: AUROROS, BUCCULUS Match: Bowser, 1-on-1 or 2-on-1 Scene 3: Dark Bowser disappears, and the real one shoots at the pair. Fox makes some evasive maneuvers (sorry, no barrel rolls) and escapes along with Diddy. RAYQUAZA A Sky High Pokemon. It normally resides high up in the ozone layer where it flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began to fight, it appeared to calm them down. It has the ability Air Lock, which blocks all weather-condition effects. It has exceedingly strong abilities, and its attack power is especially remarkable. FOX The leader of the commando unit for hire known as Star Fox. He uses both the team's mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. He made his name as an ace pilot but has lately shown himself also to be an adventurer with a knack for hand-to-hand combat. AUROROS A unique enemy characterized by a long beak and rainbow-patterned wings and tail. Like most birds, the Auroros flies through the sky. Once one has you in its sights, it will dive in for the attack. Since it has a sharp beak, dodging its attack will leave it stuck firmly in the ground. Fortunately, you can pull it out of the ground and throw it like a javelin. BUCCULUS A Subspace Army enemy found firmly planted in the ground, with only its lips showing. These lips, by the way, are covered with spikes that stick in its victim to... (Get this!)...suck out vitality. Basically, this results in serious damage. The torso area has a poison zone where it stores vitality. The Bucculus not only looks offensive-- boy, it's rotten to the core. ------------------------------------------------------------------------------- Stage 7: Ruined Zoo Scene 1: LUCAS walks around and sees some Primids and then the PORKY STATUE. Area 1: BUCKOT Scene 2: NESS defeats the Pig King Statue without much trouble. Sucker... Boss: PORKY basically walks around, hits you with its legs, and shoots lasers and things at you. You can also stand on top, but it will walk offstage. Scene 3: Wario tries to shoot Lucas, but guess what? Ness takes the hit. Well, Lucas runs away and gets to meet the POKEMON TRAINER and his SQUIRTLE. Area 2: SHAYDAS, BYTAN Scene 4: The Pokemon Trainer calls his Squirtle back. Lucas goes on with him. LUCAS The younger of twin brothers living in Tazumili Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Klaus. In the end, the young boy with psychic PSI powers grows up. PORKY STATUE A guardian statue standing inside New Pork City that's clearly based on Porky himself. Investigate it, and the statue will turn hostile and start a battle. And it has 100,000,000 HP! It has very high stats, so you'll never win if you attack it straight-on. Thankfully, there's an item called "New Year's Eve" that can reduce its HP to 1-- then you can defeat it with ease. BUCKOT An enemy with arms and a propeller attached to its head that it uses to...um...propel itself through the sky. It has a justified reputation as a dangerous dude with a bucket filled with red-hot iron chunks for dumping on folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's firm belief in dropping scalding metal chunks. Good thing it has thick gloves. NESS An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas. PORKY A self-centered, rotten brat who lives next door to Ness. As the events of the game progress, he's rapidly led astray and becomes Giygas's right-hand man. Afterward, he goes missing in time and then reappears in the Nowhere Islands of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by Lucas and friends. POKEMON TRAINER A person who raises Pokemon and trains them as partners in battle. In battle, a Trainer gives orders to the Pokemon and uses items. It's not an exaggeration to say battles can be won or lost on a Trainer's single strategic move. Trainers pour their hearts into their Pokemon and share anger, sadness, and joy as they adventure in hopes of becoming Pokemon Masters. SQUIRTLE A Tiny Turtle Pokemon. In times of danger, it pulls its arms and legs inside its shell to protect itself from enemy attacks. When it conceals its neck, it also shoots a powerful stream of water from its mouth. Its shell not only protects its body, it also reduces water friction when it's in the water. When it levels up, it evolves into Wartortle. FLOOW An enemy that might be described as a ghost patched with strips of darkness. A Floow will float in the air and attack nastily from behind. Harboring pent-up resentment, a Floow's cries reveal one part sadness, one part madness. This especially hits home when gazing into its ghastly red eyes. After taking a certain amount of damage, a Floow will disappear. BYTAN A spherical creature divided into two colors. There's a big, staring eye in the colored section, and the white part contains the creature's gaping mouth and exposed fangs. It rolls along and smashes into all enemies it meets. After a short time, it will pop another Bytan out of its eye, so if you leave it alone, it will continue to produce one Bytan after another. ------------------------------------------------------------------------------- Stage 8: The Battlefield Fortress Scene 1: MARTH stands as the last survivor. He now races to the bomb site. Area 1: ARMIGHT, ROADER Scene 2: META KNIGHT comes out of nowhere and attacks Marth--misunderstanding. Battle: SCOPE PRIMID Area 2: AUTOLANCE. I can't help but think it just suddenly got harder. Scene 3: Marth phails. Meta Knight phails. IKE takes out a Subspace Bomb. Area 3: NAGAGOG Scene 4: The Ancient Minister gets away. Great. Scene 5: LUIGI tries to be brave, but DEDEDE makes off with all the trophies. MARTH The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed. ARMIGHT A Subspace enemy. Look at the arms on this thing. It's also got an awfully fancy mustache! Without much of a body, Armight floats softly in the air--all arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks with its arms and swords and will sometimes throw the latter at you unexpectedly. ROADER A Subspace Army enemy that looks like a motorized unicycle. It features an off-road motorbike helmet as a head, revealing creepy eyes that peek from under its visor. It attacks using three head spikes and its wheel and is clearly unconcerned with environmental conservation, since it wheels around freely spouting exhaust from its muffler. META KNIGHT The head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman. Following his code of knightly ethics, he once delivered his sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery. SCOPE PRIMID A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes. AUTOLANCE An enemy that moves on caterpillar treads and uses the giant lance attached to its front to ram and sometimes shoot you. Looking for a weak spot? It's inside that armored-helmet head in the form of an emergency light. But... Autolances aren't Subspace Army emergency vehicles--why would they need an emergency light? Aah, the mystery! IKE A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance. NAGAGOG An enemy that might be considered sumo-wrestler shaped, with a funky, decorative twirl on its head and a cute little mouth. As it takes damage, its body increases in size through three distinct levels. Wow, it's almost like a sumo wrestler climbing the ranks to become Yokozuna! Along with the size increase comes a change in color as well--blue, yellow, and red. LUIGI Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits. DEDEDE The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed- eating contests and minigames. ------------------------------------------------------------------------------- Stage 9: The Forest Scene 1: We meet both LINK and YOSHI in this scene, and the Subspace Army attacks again. Its resemblance to Twilight offers some small clues. Area: PUPPIT, TROWLON, SHELLPOD Scene 2: ...Okay, I'm tired of Ancient Minister escaping. How does he get across Superspace so fast, anyway? Surely that hover thing isn't that fast... Scene 3: We get to see a CARDBOARD BOX randomly. LINK A young man who emerged to rescue Hyrule from peril. He's the bearer of the Triforce of Courage who fights to keep Ganondorf from conquering the world. His green outfit is a constant throughout the series. He's a skilled swordsman, horseman, and archer. He's also proficient with bombs and boomerangs. YOSHI A creature that hails from Yoshi's Island. Yoshis come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshis use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides. PUPPIT A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds! TROWLON An enemy that, despite a mechanized look, is made up of a soft, specialized material that allows for smooth, undulating movement and flight. A Trowlon will not attack directly but will instead slip under the player and suddenly ascend. It will try to put players on its back and carry them off the screen. SHELLPOD An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary destructive power thanks to the strength generated in its beefy front legs and its threatening long horn. Taking a hit from this bad boy spells trouble. But what's the deal with the color difference between the Shellpod's legs and shell? Hmmm... Therein lies a seeeeeecret. Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly less threatening thunder. CARDBOARD BOX A common, run-of-the-mill cardboard box that is somehow very effective at preventing detection by enemies. Hide inside it and enemies will walk on by. But put it somewhere too odd and you'll be discovered. You can move while in the box, but if anyone sees the box moving, you're in trouble. Both Liquid and Solid Snake have a deep affection for cardboard. ------------------------------------------------------------------------------- Analytic Review #2 I've seen a lot of odd details. It seems to me that the Subspace Army possesses definite personalities, traits and thoughts. The Poppant even displays what real people often don't--kindness. They are even capable of the supernatural. Now, if Shadow Bugs randomly formed into these shapes, would any two be even remotely similar? Probably not. The Feyesh actually resembles an enemy from Kid Icarus. This has all led me to one rather new idea: perhaps ALL Shadow Bugs have to copy something to take a form. It's safe to say that Tabuu had a smaller force when he started this endeavor--thus, even though the ones you fight are made of Shadow Bugs, the originals truly are the Subspace Army that Tabuu brought with him into Superspace. Which starts to make me itch with questions about this relationship between the two worlds. This was rather difficult. Yet the cutscene in which Link meets the Subspace Army resembles the onslaught of Twilight in his own home. Perhaps, like Twilight, Subspace is simply another realm that is vaguely connected to Superspace. The bombs (which we may never fully understand) seem to switch a bit of Subspace with a bit of Superspace. Since Tabuu has the ability to manipulate Subspace, this gives him the capacity to make EVERYTHING part of his will. So, why shouldn't he? All he needed was the help of Master Hand, and a bit of his Subspace Army on its way out. His plan was nearly flawless. ------------------------------------------------------------------------------- Stage 10: The Research Facility (W) Scene 1: ZERO SUIT SAMUS breaks into the facility. Area 1: R.O.B. SENTRY, R.O.B. BLASTER Scene 2: Zero Suit Samus finds and rescues PIKACHU. Area 2: R.O.B. LAUNCHER, METAL PRIMID Scene 3: ZS Samus sees the Power Suit on the monitor. Now where could it be? ZERO SUIT SAMUS Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold. R.O.B. SENTRY A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers. R.O.B. BLASTER A R.O.B. model boasting robo-beam- blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks. PIKACHU A Mouse Pokemon. Its lightning-bolt tail and round cheeks are its trademarks. When danger draws near, it uses tiny electric pouches within its cheeks to discharge electricity. When it's really fired up, it unleashes thunderbolts on its rivals. It's said to recharge when it's sleeping. It evolves into Raichu. R.O.B. LAUNCHER An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head. METAL PRIMID A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. ------------------------------------------------------------------------------- Stage 11: The Lake Shore Scene 1: Bowser shoots the Princess that's with Kirby. She shoots at whichever pair of characters is more allied with her, but the others stop her. Match: Mario and Pit VS. Zelda OR Link and Yoshi VS. Peach Scene 2: The characters all get in a fight. Match: Mario and Pit VS. Link and Yoshi Scene 3: King Dedede tries to steal the trophies but is stopped. Area: BOMBED, SHAYDAS Scene 4: Dedede's castle looms ahead... Scene 5: GANONDORF makes some plans and gives some orders. BOMBED An enemy with a bomb for a head, as subtly suggested by the name. It hurls its own bomb head at you-- at least it's kind enough to reveal the bomb fuse, which will light up when hit with a fire attack like Mario's fireball. Then...BOOM! This is an easy way to take it out. It's this weakness that sometimes makes them sad that, regrettably, they were born with bomb heads. SHAYDAS An odd enemy with two heads. Its legs might suggest that it's a beast of some sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe that's why recklessly attacking it will do no good--you must strike its pink core to defeat it. Just watch out for the giant blades that it brings to the party. Mind the blades, and pick your attacks wisely! GANONDORF A man who wants to use the power of the Triforce to conquer the world. In Twilight Princess, he gives strength to the Twilight King, Zant, and tries to change the land into a world of darkness. He possesses Zelda, transforms into a magical beast, and attacks Link. In the end, however, Link deals him a finishing blow and defeats him. ------------------------------------------------------------------------------- Stage 12: The Path to the Ruins Scene 1: The Pokemon Trainer sees CHARIZARD near the ruins. Area: GAMGYA, GLIRE Scene 2: Wario comes back to try again. Match: Pokemon Trainer and Lucas VS. Wario Scene 3: King Dedede puts his special pins on Luigi, Ness, and the Princess, but Bowser destroys the castle. That kinda sucks. CHARIZARD A Flame Pokemon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokemon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique. GAMGYA A Subspace Army enemy that looks like an avant-garde work of art from some young art-school grad. And its size is nothing to scoff at--sitting on top of a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga base simply by beating the Gamyga mask. A Gamyga faces the screen, but it never takes its eyes off you. Ooh, spooky...in an artsy kind of way. GLIRE An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses. ------------------------------------------------------------------------------- Stage 13: The Cave Scene 1: The warriors pass by the throne room and try the hole in the wall. Area Scene 2: Bowser escapes with the Princess. Kirby finds her dropped pin. Scene 3: Dedede's castle is bombed. Meanwhile, MASTER HAND finally appears! MASTER HAND A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination. ------------------------------------------------------------------------------- Stage 14: The Ruins Area 1 Scene 1: Pokemon Trainer catches the Pokemon IVYSAUR. Area 2 Match: Pokemon Trainer and Lucas VS. Charizard Scene 2: Trainer catches Charizard, and the pair moves to the tower. Eh, Ivysaur can't help us find anything. Let's just skip it. ------------------------------------------------------------------------------- Stage 15: The Wilds (W) Scene 1: The swordsmen see and go after GALLEOM (TANK FORM). Area: ARMANK, BIG PRIMID Scene 2: GALLEOM transforms into his fighting state. Boss: Galleom is a pretty easy opponent if you just get behind him. Scene 3: Galleom ends up inside the Ruins... uh... somehow. GALLEOM (TANK FORM) Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built- in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs. ARMANK A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it moves on treads and has a functional construction arm, but that arm is also capable of brutal attacks. Continue attacking the arm to reveal the Armank's weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the Armank IS just a construction vehicle for the Subspace Army! BIG PRIMID The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids? GALLEOM An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot! ------------------------------------------------------------------------------- Analytic Review #3 The Big Primid says it all. Tabuu "moves" Primids. That means he's already created them before he sends them out. The Shadow Bug form is nothing more than a convenient way to stuff more in. I should have figured this out long before. Of course, we've also got the role of Master Hand. The world where trophies fight... the world beyond. The trophy thing is the answer. That's what this world is. While the real characters exist in their own realities, this world is a creation made from trophies and objects. The implication here is that Master Hand is the creator of these things. We'll talk more on this later. ------------------------------------------------------------------------------- Stage 16: The Ruined Hall [Nothing new] ------------------------------------------------------------------------------- Stage 17: The Wilds (E) [Nothing new] ------------------------------------------------------------------------------- Stage 18: The Swamp Area 1 Scene 1: Diddy is shot with a Dark Cannon, but suddenly FALCO appears! Match: Fox, Falco, and Diddy VS. Giant Diddy Kong Scene 2: This is like Scene 2 of Stage 6, only with Falco in Fox's place. Area 2 Scene 3: The Arwing chases the Primids' ship to the island. Falco can't give us much help here. ------------------------------------------------------------------------------- Stage 19: The Research Facility (E) Area 1: GLICE Scene 1: The Power Suit of SAMUS is found. Match: Pikachu and ZS Samus VS. Samus x2 Scene 2: Samus busts out the Power Suit! Area 2 Scene 3: Suddenly, out of nowhere, RIDLEY appears! Boss: Ridley is a pretty simple boss. All of his attacks are very predictable. Scene 4: Samus and Pikachu come out and find a base of the Ancients. GLICE A soldier in the Subspace Army that moves easily up walls and slopes alike. Like a Glire, it sheds its outer shells to attack, but it releases waves of bitter cold instead of fire. This attack will freeze the player in a lump of ice if it hits. To escape quickly, move the Control Stick rapidly back and forth. This combative enemy will attack whenever it can. SAMUS The intergalactic bounty hunter named Samus Aran. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions. RIDLEY The leader of the Space Pirates. He looks like a pterosaur but has high intelligence and a brutal nature. He plans to steal the baby Metroid from Samus for his own use. Ridley utilizes wings for a full range of flight and attacks with fireballs from his mouth and whips of his tail. As the culprit behind the murder of Samus's parents, the connections with Samus run deep. ------------------------------------------------------------------------------- Stage 20: Outside the Ancient Ruins Scene 1: We've got OLIMAR and CAPTAIN FALCON teaming up here. Area Scene 2: Everyone swarms the Primids' ship. Battle Scene 3: The ship enters the Ancient Island's hangar. OLIMAR Veteran spacefarer in the employ of Hocotate Freight. After crash- landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt. CAPTAIN FALCON A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his past is that he hails from Port Town. He's won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble. ------------------------------------------------------------------------------- Stage 21: The Glacial Peak Scene 1: The Halberd and Great Fox duke it out as ICE CLIMBERS, well, climb. Area Scene 2: Meta Knight and Ice Climbers make it to the top and meet LUCARIO. Match: Meta Knight VS. Lucario Scene 3: The pair teams up and boards the Halberd. Blah. It's all junk, unfortunately. I'm getting pickier about this... ------------------------------------------------------------------------------- Stage 22: The Canyon [Nothing new] yet again. ------------------------------------------------------------------------------- Stage 23: Battleship Halberd Interior Scene 1: SNAKE finally loses the box. Area 1 Scene 2: Snake meets up with Lucario and Meta Knight. Area 2: Nothing new, just wanted to talk about the genius level design by now. Scene 3: The group must fight both Princesses Match: Snake, Meta Knight and Lucario VS. Zelda and Peach Scene 4: Snake frees the princesses... uh... somehow. Too bad Snake doesn't give us any hints either. ------------------------------------------------------------------------------- Stage 24: Battleship Halberd Exterior Scene 1: SHEIK leads Peach out of the Halberd. Area: You can see the MIZZO here, but you can't fight it. Scene 2: Sheik and Peach meet up with Fox. SHEIK The persona Zelda adopted to escape from Ganondorf. She completely hid all traces of her Zelda identity and appeared to Link as the last member of the Sheikah tribe. She taught Link essential ocarina melodies and then vanished in an instant. She didn't appear very often--rather, she would show up to support Link in crucial situations. MIZZO Within the battleship Halberd, there's a display room where a number of enemies are on display. On the way there, a number of different enemies obstruct your path, but one enemy appears only in this display room. That enemy is Mizzo. With a round body sprouting arms and legs, its appearance and swimming motions make for an extremely bizarre being. ------------------------------------------------------------------------------- Stage 25: Battleship Halberd Bridge Scene 1: MR. GAME & WATCHes are transformed into the next boss. Boss: DUON is pretty annoying. Beware the sword side and don't stay too close. Scene 2: Duon becomes a Mr. Game & Watch. The Halberd escapes the area finally. MR. GAME & WATCH The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time. DUON A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half. ------------------------------------------------------------------------------- Stage 26: Subspace Bomb Factory (N) [Nothing new] ------------------------------------------------------------------------------- Stage 27: Subspace Bomb Factory (S) Area 1 Scene 1: This is where the Ancient Minister turns out to be R.O.B.--the "real" one that is actually playable and I refer to as King R.O.B. Battle Scene 2: The Subspace Bombs are ticking. Everybody runs away. Area 2 Scene 3: META RIDLEY appears out of nowhere and interrupts Falcon's flight. Boss: Meta Ridley is not too hard. Other than the time limit, that is. Hurry! Scene 4: All of those Subspace Bombs explode. Wow, that's huge. R.O.B. R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set," etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch- making game play. Recently, R.O.B. appeared in Mario Kart DS. META RIDLEY The meta form of Ridley, revived using the Space Pirates' genetic engineering and cybernetic technologies. His thin chest plate--and weak point--is protected by a highly resistant membrane. Meta Ridley is highly mobile and features a multimissile system, a bomb launcher, and powerful wings. Ice attacks are particularly effective in dealing damage to him. ------------------------------------------------------------------------------- Stage 28: Entrance to Subspace Scene 1: In this awesome scene, a buttload of ships destroy SUBSPACE GUNSHIP. Area Scene 2: TABUU shows off his awesomeness, then uses his superpowerful attack. SUBSPACE GUNSHIP Ganondorf made the Subspace Bomb factory self-destruct in order to draw this ultimate weapon out from Subspace. It's capable of infinitely rending space, and its firepower is greater than that of any weapon. It exists to draw all of this world into Subspace, but the last-ditch efforts of the fighters might prevent this. TABUU The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable. Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu. ------------------------------------------------------------------------------- Guess what? None of the Stages have new information after this. We're done! ******************************************************************************* IV.) Final Review Okay, in order to find out about Dedede's pins, just look at the very last paragraph of trophy data. Very simple. Here we'll talk just a bit more about Master Hand and R.O.B., then summarize everything we've got so far. Can you believe we're finally done with all that? Yay! R.O.B.'s importance and influence on the world makes sense. He is the most likely ally for Master Hand because in his original appearance he assisted the gamer--and that's just what Master Hand is. You play video games with your hands, and who else would make trophies of such varying but consistently game-based characters? The "world beyond" is none other than our own world. His "near-absolute power" is to control characters in games. Any real fanatic loves a crossover. Any real fanatic loves Brawl. Now let's review. Tabuu created Primids out of Mr. Game & Watches and using his own Subspace Army, then moved them into "Superspace" using Shadow Bugs and the Halberd. Meanwhile he used Master Hand to get to R.O.B. and create the Subspace Bombs, so he could expand and manipulate Subspace. The reason they were able to do this is because Master Hand created this world with R.O.B. ******************************************************************************* V.) Last Words I hope this was very, very informative for readers. My intent was to reveal as much background as possible, and this is what I came up with. Of course, I could not have done this alone. It's time to give credit. Nintendo: For making such a mysterious game and then hiding information in the trophy system. Also for making the game so worth playing. Stevewins123 (from GameFAQs): For having all the trophy data waiting to be sifted through for all of the information I needed. Nightfreid and Kitty_Strider: These two helped motivate me, get me more into the game and, of course, provided lots of friendly competition. To meet up with them (and me for that matter) go to forums.gamepumpkin.net ASAP. GameFAQs: For giving me an excuse to make a guide, and for hosting it. You, the Reader: Again, for giving me an excuse to make a guide. Also, maybe you will correct me on something such as where an enemy is first found or if I missed something. Heck, just knowing I helped someone is good for me. forums.gamepumpkin.net: Eh, I dunno. They're worth thanking for pretty much anything I ever stick on the internet. Seriously, check 'em out! NOW! Thanks again to everyone on this list. You can e-mail me at the address below either to correct me or for a fight request. See ya. Work Begin Date: April 10th, 2008 Version Submit Date: May 10th, 2008 Version Number: 0.9 Contact E-mail: [email protected] Guide Copyright 2008 Philip Schipper This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.