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Event FAQ

by KirbyFreak13

                                                                                
                                                                                
                                                                                
                                                                                
                           ` `          ```                                     
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                        ``````````    `````            ``  ``                   
                       `.--....````   ```         `````````` ``                 
                       `--`````..```````        ```````````````                 
                       `.-``` ` `.:---.``````  ```````````````                  
                   ```` `-``   ``:-   ./ooo+++/-.``` ````````````````           
                 ````````..  .:+sss/.   -/++++ooo+/-`  `````````````            
              ````````````.-/oosssyss/.  `/++oo++ooso:`   ``````````            
             `````````````-ooo+osssssss:.  -//+++o++os+.`......```....`         
         ```    ``````  `:::----://+ooo..:. `:://+++++oo-`````      ...         
        .`  `````````` `+sysso/+ssoo+//..-:-` .:::/+o+/so-````      ..`         
        .`  `````````  -sssoso:/so+//:-``...-. `--::/+/+o+`       `..`          
        ..    `..````  :oyooo+-:o+/:-..`````..-``.--://::/-  `.``..```          
      ```..`   .:`    `/os+o+/.:+/:-..`   ````.-. .--::::-..-...:-````````      
          `....-.```  `/oo+/:-.:o+:--.`    `````.. .-.---::.    .:````````      
                ```````/ssssooooo+/::-........---::`-//::.   `.--`````          
              ``````   `+oso++/+oo++/::........--:::.:-` `..-.``````````        
              ``````   `.+oo/:-/oooo++/``......--::-` `...````        ```       
            ```` ````.`  `:+o+:+sssssoo..:---:::-``.-:/:`````````     ```       
            ````````.`     -/+++ossssso--/::-...-://:.-/-`.......``````         
                 ``.``````` `.:////+++/---...:/++o+:.``-:.`````````             
                 `.``````````` `.---....--::/+++/-`  ```--.`````````            
                 ``..````....`````````.......`..` `  ```.-.```````              
                   `````.``````````       ```` `..``````.-.```` `               
                       ````` ``````   `` ````    `.-....--.````                 
                       ```   `````  ````  ```      ``.....`                     
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Guide/Walkthrough by KirbyFreak13/KirbyFreak
Version 1.11

====================================================
Contents
====================================================

Preface -------------------------------------- PRFCE

Solo Events ---------------------------------- SLEVS

Co-Op Events --------------------------------- COEVS

Unlockables ---------------------------------- UNLOK

Credits -------------------------------------- CREDT

====================================================
====================================================
====================================================

Preface                                        PRFCE

----------------------------------------------------

Hello there. Welcome to my very first FAQ. Because this is my first
time making a FAQ, this FAQ is liable to have flaws in it, so help
would be appreciated.

Super Smash Bros. Brawl is a competitive fighting game that tests one's ability
to use characters to battle others. It's mainly for the purpose of fun, yet few
people realize that. Brawl is what I will be naming the game by. As Brawl
contains Nintendo, Sega, and Konami characters, I do not hold credit for any of
the characters in Brawl. All trademarks and copyrights belong to their
respective company.

Now, in this FAQ I assume that the player already knows how to play. I also
assume that those who play the events do not know the character being played
with. If I don't tell about the character in the comments, look in GameFAQ's
Character FAQs.

I would appreciate help from any people willing to help. My e-mail is

kirbyfreak13 @ yahoo.com

If I don't respond in a while, you can e-mail to my alternate address:

s-pali @ lwsd.org

Remember to include a subject line (any other than a spam title would work).

====================================================
====================================================
====================================================

Solo Events                                    SLEVS

----------------------------------------------------

To go to a specific event, press Ctrl + F, type in SLE then the number of the
event (1-9 needs a zero in front of it)

--------------------------------------------------
Event 1 - Two Trouble Kings                  SLE01
--------------------------------------------------

Objective: Now there are TWO greedy kings? Having a buddy doesn't change their
           nature.

My Record: Hard, 0:27 55

Walkthrough:

As Mario, you have to battle two haughty kings: Bowser and King Dedede at the
same time. If you've got a bit of experience of Smash, this event shouldn't be
too hard, even at Hard difficulty.

- Try to split the pair up; never let them surround you at both sides.

- Use a lot of Smash attacks; launching them can give you a chance to attack the
  other guy.

- Don't take too much time on one enemy.

- joshybear18 suggests that edge-hogging Bowser and Dedede will earn you a lower
  time. I wouldn't personally suggest it, as I completely HATE edge-hogging, but
  it's your decision.

--------------------------------------------------
Event 2 - Landmaster Ignition                SLE02
--------------------------------------------------

Objective: Slippy! Send me a Landmaster! Show them Star Fox's Final Smash!

My Record: Hard, 5 KOs

Walkthrough:

Very easy event. Your goal as Fox is to survive from Shiek and Meta Knight. The
advantage is that you are gifted a Final Smash right at the beginning. Every
time the Final Smash ends, you are given another one, free. The disadvantage is
that Meta Knight and Shiek are powered up, and a hit from them is almost instant
death.

- At the beginning, use the Final Smash right away. You're invincible
  while in this state, so go nuts at the enemies.

- There's a slight pause between Final Smashes; use that time to avoid
  the enemies before you use your next.

- In case you don't know how to use the Landmaster, Attack and Special button
  will fire the laser, Jump will cause the tank to hover, and Tap Down will make
  the tank roll. Hold the jump to keep the tank flying.

--------------------------------------------------
Event 3 - Pink Ball Repulsion                SLE03
--------------------------------------------------

Objective: Kirby must not board the Halberd! Repel him so the plan can succeed!

My Record: Hard, 0:41 35

Walkthrough:

As Meta Knight, you must not allow Kirby to take foot into the Halberd. You are
given two lives, while Kirby is given one. The time it takes to defeat Kirby
isn't long; about 45 seconds - 1 minute.

- Meta Knight's attacks aren't that strong, but are really quick. Use that to
  rack up damage quickly.

- Don't try to do anything fancy. Unless you know what you're doing, novices
  tend to lose control with him. Be patient (hard to say that) and don't
  overlook anything.

- Always pursue. Even if Kirby is offstage, keep pursuing the enemy. Kirby has
  great jump ability, making his chance of getting back to the stage great. Meta
  Knight can fly, so use the midair jumps to attack him in the air.

- joshybear18 notes that Kirby tends to run away from you during battle. That
  being the case, he used Mach Tornado and Drill Rush to chase after him. I
  myself didn't find it hard to chase him, but it's preference.

--------------------------------------------------
Event 4 - Cleaning House in Skyworld         SLE04
--------------------------------------------------

Objective: Destroy all the breakable terrain to remodel Skyworld!

My Record: Hard, 0:46 73

Walkthrough:

Think it's easy? Well it is. Just as the objective says, you need to destroy all
the platforms you are able to break. The moving platform is an exception.
Because you're in Skyworld, your character is Pit.

- Don't worry about the enemy too much. If Wario gets in your way of
  destruction, just rack up some damage (40-60%), then launch him
  using a Smash.

- Use the down attacks often when on the platforms. When you're below
  platforms, use aerial attacks. Down Smash works effectively against
  the platforms.

- Wings of Icarus probably won't be used, but here's how it works:
  once the move starts, you can use the control pad/stick to move in
  the direction you want (up goes high, down goes low, etc.).

--------------------------------------------------
Event 5 - Become the Champion!               SLE05
--------------------------------------------------

Objective: The final Pok�mon-tournament challenge. Do you Pok�mon match up?!

My Record: Hard, 1:52 16

Walkthrough:

A battle between two Pok�mon trainers. There are no special rules; just a
regular Brawl. Each of you have three lives, and you aren't restricted to
certain Pok�mon. Relatively simple if you know Pok�mon trainer's moves well.

- If you don't know how to use Pok�mon trainer, his moves work differently for
  each Pok�mon. Squirtle's agile, but light and weak. Ivysaur is fairly strong,
  but relatively slow. Charizard is powerful and agile in the air; he's slow on
  the ground.

- Squirtle should be used to work around opponent's defenses. With his agility,
  he is able to prevent his opponent's moves to connect.

- Ivysaur is the best anti-air I know of. His Bullet Seed can deal a whopping
  80% at max.

- Charizard should be used to finish opponents off. His attacks are more than
  enough to send characters flying.

- Don't change Pok�mon too often. If you have a Pok�mon out, stick to that one;
  changing Pok�mon leaves a moment of immobility, leaving you open. You may do
  it occasionally, or when the opponent is dead.

- Thanks to joshybear18 for correcting me on the number of lives. It's 3 not 2.

--------------------------------------------------
Event 6 - Super Bowser Bros.                 SLE06
--------------------------------------------------

Objective: Want to see what it's like to be Mario? Survive as you race to the
           flag!

My Record: Hard, 0 KOs

Walkthrough:

What a witty title. Anyway, all you need to do is travel to the goal in
Mushroomy Kingdom as Bowser. Sounds easy, and is pretty easy, unless you cannot
use Bowser at all. The catch is, the screen doesn't scroll at a leisurely pace;
it's rather fast.

- Ignore the enemies completely. Pretend if they're not there or something. They
  will slow you down if you try to fight them.

- Use Whirling Fortress a lot, as it can travel great horizontal distances. It
  can also get rid of the Marios that are on you tail.

--------------------------------------------------
Event 7 - Diddy Kong Panic                   SLE07
--------------------------------------------------

Objective: So many angry little Diddy Kongs. Did they lose a race or
           something?

My Record: Hard, 1:13 81

Walkthrough:

I have no idea why it had to be Diddy Kong. You're Donkey Kong, fighting
miniature Diddy Kongs. Unless you're absolutely ignorant, you know that being
mini reduces attack power and weight. However, you're less of a target, which
means it's hard to hit them.

- The Diddy Kongs don't fly off the screen if you Smash them. They may be small,
  but they have resistance. Use the Down Smash a lot, and sometimes the Side
  Smash. Aerial attacks work well too, somewhat.

- It's very easy to lose patience in this event, with trying to chase the Diddys
  and all. Take it slow, and don't rush the chasing. This doesn't mean you can't
  run; what I'm saying is to be alert. Use your reflexes to predict your
  opponent's next spot.

- Items help a lot. If one appears, go over to it and use it. If it's a
  bludgeoning item, throw it; usually it never hits the Diddys when you use the
  item.

- joshybear18's strategy is that you can go outside the racetrack (into the
  grass) and use the Hand Slam (Down + B) move. It can kill quite a bit of Diddy
  Kongs, he says.


--------------------------------------------------
Event 8 - Go! Triple Finish!                 SLE08
--------------------------------------------------

Objective: Squirtle, Ivysaur and Charizard appear all at once in a
           Pok�mon battle royale!

My Record: Hard, 0:50 31

Walkthrough:

This event can get annoying if you're not careful. This may take more than one
try; it certainly took me more than one. So you're up against three Pok�mon:
Squirtle, Ivysaur, and Charizard. All at the same time. Sounds impossible? Calm
down. You're Pikachu with two lives; it may not seem fair, and it may seem like
you need help. Keep reading then.

- Pikachu is relatively light, which means you cannot attack recklessly. Try to
  plan every move; don't hesitate to launch an attack.

- Use Thunder often. It's a very effective move to catch all three enemies and
  split them. Being surrounded by them is the worst that can happen. It's even
  better if the Thunder hits Pikachu, as if an enemy is near Pikachu; the
  Thunder is boosted and attacks all nearby opponents.

- Run away if you think you're being ganged up. As I said before, being
  surrounded is the worst possible scenario.

--------------------------------------------------
Event 9 - The Monster Beneath the Earth      SLE09
--------------------------------------------------

Objective: A fearsome beast awaits you in the dungeon. Pray you settle things
           before you see it.

My Record: Hard, 1:37 43

Walkthrough:

Who is the fearsome beast? If you look at the event pic, you'll know. Yeah, it's
Donkey Kong. With that in mind, you'll know who you'll "settle things" with.
It's Diddy Kong. Better yet, you're up against two! Could it be more fun? By the
way, you're Ike.

- The dungeon is the place where it looks like hell. Your goal is to defeat your
  two enemies before you go to hell. I've never seen the beast myself, so I
  don't know what it's like fighting him.

- Ike is a slow, but strong fighter. He's cool, but always overlooked. You'll
  need to be patient to use him effectively.

- Use strong moves such as the Smash moves to launch the Diddys. It's good to
  rack up damage, then use aerial attacks to keep the combo. You'll have to time
  everything for the attacks to connect.

- joshybear18 said that you fight a giant DK at the hell-like dungeon.

--------------------------------------------------
Event 10 - All-Star Battle Regulars          SLE10
--------------------------------------------------

Objective: The Smash Bros. perfect-attendance crew! Fight the eight regulars in
           order!

My Record: Hard, 2:56 63

Walkthrough:

So, you're up against Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and
Pikachu, in that respective order described. Like the previous game, Melee, you
have two lives, and you can choose your own character, but unlike Melee, you
don't change stages.

- This event tests your endurance on enemies. You fight two opponents at a time.
  Like the first event, always pick off one fighter at a time. Never let them
  surround you, and don't be aggressive. Instead, be highly evasive, yet close
  to the enemy. Dodge a lot, shield a lot, do whatever to keep the damage meter
  low.

- Again, use Smash attacks often. Launching opponents give chances for you to
  assault the other enemy.

--------------------------------------------------
Event 11 - Yoshi's Rainbow                   SLE11
--------------------------------------------------

Objective: Yoshis everywhere! Beat'em in order: red, pink, yellow, green, pale
           blue, blue.

My Record: Hard, 1:28 13

Walkthrough:

Ice Climbers. Of all people to be to play this event. If you know of the N64
Smash Bros., the second Classic stage is much like this event. You must defeat
the colors /in order/, in the colors of the rainbow. If you mess up the order,
you fail. If you don't remember the order, just remember the rainbow colors
(ROYGBIV, with the exception of pink) and you should be fine.

- Pursue the one next in order. Don't worry about the other enemy. Keep in mind
  that it's easy to launch the Yoshis.

- Try to keep Nana safe. You only have one life, so if you lose Nana, you've
  already made the event harder. You cannot gain her back. If she is in trouble,
  make sure you run to her before pursuing the next enemy.

--------------------------------------------------
Event 12 - Sleeping in the Eggs              SLE12
--------------------------------------------------

Objective: These two can't seem to settle down. Maybe they will if you put them
           in eggs.

My Record: Hard, 0:18 41

Walkthrough:

This event is pretty weird, and I've seen weird events. As Yoshi, you are
supposed to use Egg Lay (neutral Special) to imprison them. The event can be
very long, but it can also be very short. Depends on how lucky you are.

- Try to get Pikachu and Kirby close together. If one enemy gets captured, you
  can immediately get the next one with no hassle. Lure both to an edge, then
  use the move.

- Keep in mind that even if you get Kirby or Pikachu imprisoned, they can free
  themselves in time. So don't think that you've finished the event with just
  one captured. Be quick.

- Don't bother with fighting the enemies. No explanation needed.

--------------------------------------------------
Event 13 - Dragoon Strike                    SLE13
--------------------------------------------------

Objective: Reunite the three parts of Dragoon! Aim well to launch your enemies!

My Record: Hard, 2:17 68

Walkthrough:

Dragoon is an item in which you must collect the three pieces. They're pretty
easy to spot; it's the only ones that appear, after all. As Kirby, you must
gather the pieces, then once they're all gathered, use its striking ability to
eliminate the Warios.

- The Dragoon is capable of killing enemies in one hit, so don't worry about
  damaging the opponents prior to the Dragoon.

- You'll have to aim well to hit the opponents, and hope that they don't dodge
  (doubtful). Use the movement pad/stick to aim, then fire with the attack
  button. Try to score multiple kills.

- If a Wario manages to grab a piece, don't worry. You can get it back by
  attacking the one with the piece. Eventually they will drop it.

--------------------------------------------------
Event 14 - Sproutage of the Flower Pikmin    SLE14
--------------------------------------------------

Objective: In time, Pikmin blossom. Guard the six Pikmin until they all bloom
           into flowers!

My Record: Hard, 0:40 33

Walkthrough:

This event really tests your evasive abilities. Like the objective says, the
Pikmin sprout in time. When they will sprout, I don't know.

- Start spamming the B Move "Pikmin Pluck" till you have a full army of 6.
  Thanks icetofona for pointing that out.

- Always jump. Keep jumping, and always use the midair jump. I cannot stress
  this enough.

- Obviously, avoid the enemy. Don't worry about them. No explanation needed,
  correct?

--------------------------------------------------
Event 15 - The Hammer of the King            SLE15
--------------------------------------------------

Objective: We are the three Dededes! It's King Dedede times three!

My Record: Hard, 0:34 46

Walkthrough:

This is the first solo event in where you have computer allies. You're King
Dedede with two King Dedede allies facing a metal, giant King Dedede. Talk about
cloning. Anyway, you're all with one life, and it doesn't matter if your allies
die.

- Let your allies do some of the dirty work. You don't have to defeat the enemy
  by yourself; that's why there's allies. Be sure to use items and the side
  Special often, and take the opportunity to pitch in a few Smashes.

- Try to force the enemy in the air. If the enemy is in the air, the weight of
  the metal will bring him down quickly. If he's over the pit, he will most
  likely die. Try to lure him into that scenario.

- After many experiments, I figured the best way to defeat him. Since the enemy
  carries a lot of weight, you can throw him out of the arena for an instant
  kill.

--------------------------------------------------
Event 16 - Power Suit ON!                    SLE16
--------------------------------------------------

Objective: Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to
           do it.

My Record: Hard, 0:21 43

Walkthrough:

You're Zero Suit Samus facing off two Zero Suit Samuses (spelt correctly?) at
the same time. You can defeat your opponents if you want and still win, but it's
much quicker the other way. What is it? Use a Smash Ball and turn into Samus.

- Fight your opponents as if it were a regular Brawl. There probably would be
  enough time for you to survive (two lives each player).

- If you find a Smash Ball, by all means pursue it. The others will try and get
  it to, so if it goes your way use the chance to take it.

--------------------------------------------------
Event 17 - Super Waterfall Climb             SLE17
--------------------------------------------------

Objective; I want to climb a waterfall at high speed. Why? Because it's there.

My Record: Hard, 0 KOs

Walkthrough:

As Zelda, you're stuck at Rumble Falls trying to climb a waterfall. What that
really means is that you have to keep climbing till the stage performs one
revolution.

- Don't worry about the enemies.

- Use the up Special move a lot. It has a great recovery distance, and makes up
  for her lacking jumping ability.

--------------------------------------------------
Event 18 - Dark Link Duel                    SLE18
--------------------------------------------------

Objective: A predestined battle with the dark Link. Nowhere to run, but no one
           in the way.

My Record: Hard, 1:04 75

Walkthrough:

Probably one of my favorite events. You're Link, facing off against Link,
specifically the dark Link. The only catch to this is that the mode isn't in
Stock; rather, it's in Stamina mode (if you don't know what it is, it's the HP
ordeal). You're both set to 200 HP, and whoever gets to 0 HP first falls and
dies.

- Perform rolls after attacks to perform quick, sneaky maneuvers. This will
  prevent Dark Link to be able to coordinate precisely your position.

- Try not to perform stale moves. You'd want the most damage done to your
  opponent, and stale moves does not do that.

- Use projectiles to keep your opponent at bay. If he gets close, you can start
  attacking regularly.

- Christian Rasmussen (no username included) suggested to lure Dark Link to the
  edge of the screen. After that, he suggests to grab him and kick him off the
  stage. It's not the most fun way, but effective if you want a low time.
12345678901234567890123456789012345678901234567890123456789012345678901234567890

--------------------------------------------------
Event 19 - Wario Bros.                       SLE19
--------------------------------------------------

Objective: I came to find the Mario Bros.' roots. What's this giant stage?

My Record: Hard, 1:08 36

Walkthrough:

What's this? A new stage, perhaps? Anyway, you're Wario, fighting off against
Mario and Luigi. No, you don't get Luigi from this event. I'm guessing you get
the stage itself from it; I never played this event. Because of this, I'm going
to just assume these advices.

- Try to lure Mario and Luigi to the edge of the stage. Once they're there, try
  throwing them off or launching them to the edge, scoring easy kills. Just be
  careful you don't die off the edge.

- You can use the Koopas' shells to hit the brothers. Moreover, it does high
  damage, so one shell could almost guarantee a kill.

--------------------------------------------------
Event 20 - All-Star Battle x 1               SLE20
--------------------------------------------------

Objective: Challengers approaching! Fight eight Brawl newcomers in all!

My Record: Hard, 3:15 00

Walkthrough:

Same thing as Event 10; fight 8 enemies, choose your own character, start with 2
lives, you know the rest. The enemies are: Wario, Meta Knight, Pit, Zero Suit
Samus, Olimar, Lucas, Diddy Kong, and Pok�mon Trainer. By the way, Pok�mon
Trainer counts as one person.

- Just use the same strategies as the All-Star Battle Regular event.

--------------------------------------------------
Event 21 - Visit to Onett                    SLE21
--------------------------------------------------

Objective: In the legendary boy's town, even one as timid as I could
           become a warrior.

My Record: Hard, 1:37 81

walkthrough:

A simple brawl between Lucas and Ness in Onett. No special rules, no special
conditions, it's pretty simple. You each start with two lives.

- Keep attacking Ness. Ness's attacks may seem weaker, but are quicker than
  Lucas�s. By pursuing him and connecting his attacks on him, you're preventing
  him to land a blow on you. Don't be too reckless into getting hit by Ness too
  many times or a rampaging car.

- Use the car as an advantage to rack up damage, or scoring KOs. From past
  experience, I know that it can deal more than 30% damage. Again, be careful
  you don't get caught in the crash.

--------------------------------------------------
Event 22 - Monkeys Unite!                    SLE22
--------------------------------------------------

Objective: Donkey Kong is under attack! Defeat his opponent!

My Record: Hard, 1:23 75

Walkthrough:

Even I had trouble on this one. In Hard, Diddy Kong is very light, and a simple
attack from the enemy (Shiek and Lucario) can send you flying and get killed.
Anyway, you're allies with a giant Donkey Kong, all people with two lives. Your
goal is to defeat the enemies.

- Stay away from the enemies. If you try to fight them, you won't do significant
  damage, and you'll just get blown off the stage.

- Use items to help defeat the enemies. Sometimes, it can become a great
  assistance, and sometimes it may hinder you. You'll just have to be lucky.

- All in all, you just got to have a little luck and patience to win the event.
  I obviously didn't have much luck, thus the many retries.

--------------------------------------------------
Event 23 - Molten Norfair                    SLE23
--------------------------------------------------

Objective: Get inside the safety capsule before your foes to survive the lava of
           Norfair.

My Record: Hard, 3 KOs

Walkthrough:

Pretty hard if you don't already know how to dodge well. You are controlling
Samus, battling against Fox and Captain Falcon. All of you have 300% to begin
with, and you're stuck with two lives. However, the enemies have infinite lives.
Norfair is a lot like Brinstar, and if you touch the lava you're most guaranteed
dead.

- Jump from one end of the platforms to the other. If you're in the air, you're
  less likely to get hit by the enemies. Plus, with your jumping abilities, you
  can easily travel from one end to the other.

- Once the capsule appears, wait a little before going in. If you get there
  early, there's quite a high chance that you'll get hit while inside the
  capsule, thus dying. No, you don't win while you're on the revive platform.
  Wait a little, go to the capsule, smack the enemies, and hope to get in before
  the lava overflows.

--------------------------------------------------
Event 24 - Come On, Blue Falcon              SLE24
--------------------------------------------------

Objective: Dawdle too much and the race will end! Ride the Blue Falcon to
           victory!

Record: Hard, 0:53 01

Walkthrough:

This event is much like the second event: destroy the enemies with your final
Smash. The differences are that your enemies are two R.O.B.'s, both non-buffed.
Your goal is different as well; instead of surviving, you must defeat both
enemies in an allotted time using the Blue Falcon.

- Captain Falcon's Final Smash isn't that strong; however it is able to send
  opponents flying easily at mid-damage. With that in mind, be sure to rack up
  damage before going for the Smash Ball.

- Captain Falcon's Final Smash is a one-time chance move. If you hit your enemy
  with the Blue Falcon, you can attack the enemy; however, if you don't hit it
  in the first hit, you don't attack. It's best to hit both R.O.B.'s at the same
  time, but you'd have to be lucky to be able to perform that. So aim well
  before performing the Final Smash.

- The event fails if the platform goes around the whole racing track once.

--------------------------------------------------
Event 25 - The Aura is With Me               SLE25
--------------------------------------------------

Objective: When pushed to the limit, his power grows! Fight as Lucario at lethal
           damage!

My Record: Hard, 1:00 41

Walkthrough:

I was lucky when I won this one. I didn't know how to use Lucario back then.
Still don't know much about him, but at least I can give some advice about him
and the event.

- Go inside the cave. It provides a better shelter and a higher chance of living
  along with a good location to charge Aura Sphere. Be careful of the occasional
  beam as well, it can pack quite a beating if you're in it.

- Use Lucario's range as a weapon. His Smash attacks have quite a range compared
  to other fighters, and distance is your key to winning this event. Aura Sphere
  works great too, so use it often.

--------------------------------------------------
Event 26 - The Slow and Easy Life            SLE26
--------------------------------------------------

Objective: You want to enjoy K.K. Slider's show. But those guys keep gettin' in
           the way...

My Record: Hard, 0:42 50

Walkthrough:

This event, unlike other 20-30 events, is really easy. It just can get annoying
sometimes. As Ness, you must defeat three tiny Olimars. A time limit is there to
make you hurry (2:14, of all numbers why 14 seconds).

- Ness's down Smash sucks. It doesn't do much damage, and it doesn't launch.
  However, you would think it's your only move to go against the Olimars. You
  can use the Side Smash and aerial attacks as well to help.

- Don't stress about doing anything special. All you need to do is kill the
  Olimars. That's it.

--------------------------------------------------
Event 27 - Three-Beast Carnage               SLE27
--------------------------------------------------

Objective: Three beasts are in the tyrant's town! Facing them is a lone
           figure...R.O.B.

My Record: Hard, 1:22 30

Walkthrough:

Another one of the events that give me a hard time. As R.O.B., you're facing one
giant Bowser, one giant Charizard, and one giant Donkey Kong, with all players
with one life. The enemies can attack each other although they're programmed to
be a team. Lastly, you're in New Pork City.

- The Chimera will be your greatest weapon and/or demise. It can even deal more
  than 100% damage to giant enemies, thus an instant kill. Lure the enemies to
  the Chimera when it appears, but be very careful not to get caught in its
  bite.

- Stay around the bottom platforms. Destroy the breakable door to help with the
  demise of the enemies.

- Don't try to solo the enemies by yourself. You can't do it. You can try it
  ONLY IF there is one enemy left. You can try to solo two, but I wouldn't risk
  it though.

--------------------------------------------------
Event 28 - Flower Blooms in the Echoes       SLE28
--------------------------------------------------

Objective: Wrapped in sound waves, flowers of joy bloom. Make all the leaves on
           the right tree red!

My Record: Hard, 0:55 23

Walkthrough:

This one can get tedious. What you're supposed to do is that you have to turn
the /middle/ tree's leaves, the one in the center of the stage, into the color
red. With each attack it turns from green, to yellow, to orange, to red. In 
time, it goes backwards in the process. You're Peach going against Olimar and
his Pikmin. The stage is Hanenbow, which you unlock after completing this event.

- Don't kill Olimar too early. He can help with the event if you manipulate him
  correctly. The little bugs that come from the sides can also help too.

- Peach's down Smash move is effective for turning the leaves to red. Try
  performing it at the stem to hit both leaves.

- Be quick on your feet. The red leaves' color don't last long. That's how it
  can be frustrating.

--------------------------------------------------
Event 29 - All-Star Semifinal Regulars       SLE29
--------------------------------------------------

Objective: Four hidden characters from the past game! They're secret perfect
           attendees.

My Record: Hard, 1:52 86

Walkthrough:

Same as the other All-Star events. You're up against Luigi, Captain Falcon,
Ness, Jigglypuff...and that's it. Yep, only four people this time. You still
have two lives, so if you've done the other events (which you should have), it
should be a guaranteed win.

- Again, follow the same strategies as the other All-Star events.

- Be careful of the middle pit. It's been notorious for countless unintended
  deaths.

--------------------------------------------------
Event 30 - Sonic Boom                        SLE30
--------------------------------------------------

Objective: Hey, guys! Is this some kind of joke? Isn't one Sonic enough?

My Record: Hard, 1:07 08

Walkthrough:

A nice way of introducing the 30-41 events. Pretty easy event; you're Sonic at
Green Hill Zone, fighting against 15 miniature Sonics. If you completed Classic
mode, this is the same thing as the Multi-Man Stage.

- Perform dash attacks often. It serves as a great combo starter and can be
  easily connected to a Smash if timed correctly.

- Be aggressive on the little Sonics. They're lightweight, so they'll fly far.

--------------------------------------------------
Event 31 - The Ultimate Bodyguard            SLE31
--------------------------------------------------

Objective: Ganondorfs attack Zelda as she focuses! Protect her at all costs!

My Record: Hard, 1:51 76

Walkthrough:

Gets harder, but not much harder. Pretty easy if you can use Marth. As him,
you're up against two Ganondorfs, while defending Zelda, who sits stupidly
during the battles, pretending to "focus." What a load of BS. Also, both you and
Zelda have one life while the Ganondorfs have two.

- If you read the Dojo, you know that Marth does more damage at the tip of his
  sword. It's best to get cornered to an edge; it's a perfect scenario to
  manipulate distance. Use the side Smash to fend off the Ganondorfs, then
  follow up with some juggling moves (Up Tilt A, aerial attacks, etc.).

- Zelda won't be focusing forever. At about the time you arrive at the
  "underworld," Zelda will transform into Shiek. If her damage isn't high, you
  shouldn't worry about her; otherwise keep supporting her.

- Use Marth's agility as your advantage. Ganondorf is pretty slow; much compared
  to Melee. If Ganondorf uses a move that takes time, i.e. Warlock Punch, use
  Counter to send him flying.

--------------------------------------------------
Event 32 - Bird in Darkest Night             SLE32
--------------------------------------------------

Objective: What's happening? It's getting darker! Today just isn't my lucky day.

My Record: Hard, 0:45 78

Walkthrough:

This is a brawl between Falco and Mr. Game and Watch (abb. GaW), both with two
lives at hand. You're stuck in Brinstar, which was brought back from Melee. The
only catch to this event is that everything goes black; only the characters can
be seen.

- Before the screen turns black, there is a little time of fading; use that time
  to get acquainted with your position. If you know Brinstar well, you can tell
  where you are. If not, you might have a hard time.

- If you feel like you're falling, use the full jump (don't use Up + B while in
  the air) then the Up + B move.

- If you never used Falco in Brawl, he's a lot different than in Melee. His
  attacks don't have as much launching power as they used to; this means you
  have to accumulate more damage. Barrage GaW with varying attacks.

--------------------------------------------------
Event 33 - Advent of the Evil King           SLE33
--------------------------------------------------

Objective: The king of evil wants the Triforce, but the fated pair have help
           from above.

My Record: Hard, 1:18 31

Walkthrough:

And you'd think you would play as one of the three. I thought so too. But you're
not. You're Ganondorf facing three guys, each with one life. Who they are
shouldn't really matter; it's pretty obvious anyways. Luckily, you have two
lives to back you up.

- Go into the cavern below. It's the best defense you got against the threesome.
  How? If you get knocked about, you can't die down nor up. The only way to die
  is to be launched left and sometimes right. It's pretty fun to watch Ganondorf
  with more than 400% damage get wadded around like paper.

- Ganondorf is slow, but really strong. To use him well, you've got to be
  patient. Some of his moves are quick, but don't rely only on those moves. Use
  a variety of speedy and strong moves.

- Items will help you the most in this event. If you find one that will help
  you, get it without sacrificing yourself.

--------------------------------------------------
Event 34 - All-Star Battle Melee             SLE34
--------------------------------------------------

Objective: It's the eight challengers from Melee! What's different between then
           and now?

My Record: Hard, 3:28 25

Walkthrough:

Not much I'd say. Again, you're up against eight challengers, with two lives and
your choice of character. Not much different from the other events, again. Do I
need to repeat myself?

--------------------------------------------------
Event 35 - The Visitor to Flat Zone          SLE35
--------------------------------------------------

Objective: Can anyone move well in this flat world? Maybe an ally?! Maybe not...

My Record: Hard, 0:45 26

Walkthrough:

So, you're GaW, fighting against silhouettes of Peach, Toon Link, and
Jigglypuff. In Flat Zone 2, your goal is to defeat all three by yourself.

- This is where the throw comes in handy. This stage has very short boundaries,
  so it's very easy for someone to die. Stay at the edge of the stage and keep
  pressing the Grab button. Once you got an enemy, throw him/her to the edge,
  scoring an easy kill.

- Once you're down to one enemy, you can solo the enemy easy. Just don't go
  overboard and kill yourself.

- Try to rack up damage beforehand before trying to throw the opponents.

- [email protected], AKA Ian Bright, sent me an e-mail regarding the Team
  Attack. It is off. Thanks for the e-mail.

--------------------------------------------------
Event 36 - High-Tech Special Forces          SLE36
--------------------------------------------------

Objective: Colonel: Snake, Intel shows FOXHOUND has hired three bounty hunters
           to kill you.

My Record: Hard, 1:33 81

Walkthrough:

Wow! Three guys out to murder Snake! The adrenaline is pumping through my ve-no.
The three opponents are Wolf, Samus, and Captain Falcon. Two lives give fighting
these people as Snake a chance.

- The stage is Shadow Moses Island. The two pillars will definitely help you
  survive. However, it restricts you to kill the enemy upward unless the pillars
  get destroyed. The pillars can also help corner your enemy; use advantage of
  that situation as much as possible.

- Lay lots of mines and C4s. Don't bother charging the mines; it'll leave you
  open longer. The C4 should be used even if you're on it; the risk will depend
  on the number of people on it.

- The Side Smash packs quite a punch, but shouldn't be used many times. It takes
  a while to prepare, and doesn't work half the time. Usually at solos does it
  work.

--------------------------------------------------
Event 37 - The Pirate Airship                SLE37
--------------------------------------------------

Objective: Your chance comes when the whirlwind lifts the pirate ship. Finish it
           in the sky!

My Record: Hard, 1:53 48

Walkthrough:

This event was easy for me probably because I'm super good with Toon Link. Other
players, it may be one of the hardest events. As Toon Link (duh), you have to
fight two Yoshis and finish them off either in the clouds or above the clouds.
If you defeat them below the clouds, they just come back, 0% damage.

- Toon Link is much lighter than Link and has more sword attacks. This makes it
  great for pursuit. Try to keep the Yoshis high in the air, but not off the
  stage; an easy way to do this is to use aerial moves other than the up move.
  The down aerial can be a Meteor Smash when the attack just starts. When the
  damage is high, you can wait it out or pursue the other Yoshi.

- The Up Smash and aerial moves are great to finish off a Yoshi with high
  damage.

--------------------------------------------------
Event 38 - The Wolf Hunts the Fox            SLE38
--------------------------------------------------

Objective: Wolf will be the one to finish you! It's Star Fox's final battle.

My Record: Hard, 1:07 71

Walkthrough:

You play as Wolf with two lives against Fox and Falco. Nothing special here.

- Because you're against two people at the same time, it's recommended you stay
  at the edge. While doing that, fend off Fox and Falco with side Smashes or
  anything to launch them to keep them at bay.

- Items will help a lot in this event. Use whatever you can to deal damage;
  trust me, it helps.

--------------------------------------------------
Event 39 - All-Star Battle x 2               SLE39
--------------------------------------------------

Objective: It's even more new Brawl challengers! There's a total of eight.
           Defeat them all.

My Record: Hard, 3:26 28

Walkthrough:

No comment needed.

- Same strategy.

- Keep in mind that in Skyworld, you cannot go through the platforms unless you
  destroyed them. Not doing that will make you die faster.

--------------------------------------------------
Event 40 - The Final Battle                  SLE40
--------------------------------------------------

Objective: Bowser, King Dedede, and Ganondorf...A battle with the
           bossiest of bosses!

My Record: Hard, 1:15 71

Walkthrough:

You get to choose your own character to battle these three. You're with two
lives with each enemy with one. Fairly simple, but easy to get side tracked.
With that in mind, don't go too aggressively towards the enemy.

- Keep the enemies separated. Use Smashes to launch them off their position so
  that you can pick off fighters one at a time.

- The recovery move can be helpful when enemies are guarding the edge. You
  probably knew that, but if you didn't, here you go.

Not much to say in this event. It's the final battle, and not much strategy is
involved.

--------------------------------------------------
Event 41 - The FINAL Final Battle            SLE41
--------------------------------------------------

Objective: It's the REAL final battle!

My Record: Hard, 1:27 71

Walkthrough:

Wait, so that wasn't the final battle, that last event? Oh my god! I obviously
didn't know that! So, it looks like you're up against the mascots of Nintendo,
Sega, and Konami (for you idiorts who don't know, it's Mario, Sonic, and Snake.)
And damn, is this one hard event. All of you are gifted with three lives. Oh
yeah, Mario is giant for some odd reason *coughNintendocough*.

- Use Ike. I highly suggest you use him. His Aether move is /very/ helpful with
  advancing towards the enemy. If you use him, keep in mind that timing is what
  Ike is all about. Time your moves right and you can pack serious damage to any
  opponent.

- Go after Mario first. His attacks may be stronger than Sonic's and Snake's,
  but he tends to fall either fast or stupidly. Once you get Mario's lives to 0,
  go for Snake. His moves may be slow, but they're ranged; enough to send you
  flying. Sonic shouldn't be worried about; he's very weak due to his insane
  speed.

- If you ever feel that you're in trouble, fall off the edge and use Aether to
  go back up. The spinning sword would do some damage to the enemies and split
  them apart, giving you a chance to strike.

====================================================
====================================================
====================================================

Co-Op Events                                   COEVS

----------------------------------------------------

To go to a specific event, press Ctrl + F, type in COE then the number of the
event (1-9 needs a zero in front of it)

--------------------------------------------------
Event 1 - Two Trouble Kings                  COE01
--------------------------------------------------

Objective: Now there are TWO greedy kings? Having a buddy doesn't change their
           natures.

My Record: Hard, 0:20 11

Walkthrough:

I'm just going to copy Solo's event into here, and add a little extra to fill in
Kirby's part.

As Mario, you have to battle two haughty kings: Bowser and King Dedede at the
same time. If you've got a bit of experience of Smash, this event shouldn't be
too hard, even at Hard difficulty.

- Try to split the pair up; never let them surround you at both sides.

- Use a lot of Smash attacks; launching them can give you a chance to attack the
  other guy.

- Don't take too much time on one enemy.

- Kirby is light in the air and works well with aerial attacks. Keep him in the
  air and he should do fine against enemies. Keep in mind that if in the air,
  you're more susceptible to being killed.

- joshybear18 suggests that edge-hogging Bowser and Dedede will earn you a lower
  time. I wouldn't personally suggest it, as I completely HATE edge-hogging, but
  it's your decision.

--------------------------------------------------
Event 2 - Master the Pok�mon Tag Battle      COE02
--------------------------------------------------

Objective: The Pok�mon tournament's final challenge. Your rivals have the same
           Pok�mon!

My Record: Hard, 1:29 33

Walkthrough:

Unlike its solo twin, this event is much easier now that you're evenly matched.
It's Squirtle, Ivysaur, Charizard, and Pikachu against Squirtle, Ivysaur,
Charizard, and Pikachu. Same people against each other.

- If you don't know how to use Pok�mon trainer, his moves work differently for
  each Pok�mon. Squirtle's agile, but light and weak. Ivysaur is fairly strong,
  but relatively slow. Charizard is powerful and agile in the air; he's slow on
  the ground.

- Squirtle should be used to work around opponent's defenses. With his agility,
  he is able to prevent his opponent's moves to connect.

- Ivysaur is the best anti-air I know of. His Bullet Seed can deal a whopping
  80% at max.

- Charizard should be used to finish opponents off. His attacks are more than
  enough to send characters flying.

- Don't change Pok�mon too often. If you have a Pok�mon out, stick to that one;
  changing Pok�mon leaves a moment of immobility, leaving you open. You may do
  it occasionally, or when the opponent is dead.

- Pikachu is relatively light, which means you cannot attack recklessly. Try to
  plan every move; don't hesitate to launch an attack.

--------------------------------------------------
Event 3 - Fastest, Shortest, Sudden Death    COE03
--------------------------------------------------

Objective: Only ten seconds left?! Beat as many foes as you can in Super Sudden
           Death and live!

My Record: Hard, 3 KOs

Walkthrough:

Calm down. Despite its attempt to scare you, this event isn't at all that bad.
As Yoshi and King Dedede, you can defeat as many enemies as you want. The main
point is that you must survive given all of you are at 300% damage.

- Normally, I would tell you to jump all over the place. However, it's better to
  stay in one place and toss projectiles from that position. Yoshi has Egg Throw
  (Up + B), and Dedede has Waddle Dee Throw (Side + B).

- Dedede's jump can go high, and it's good for evasive maneuvers. Use it in the
  10 seconds given.

--------------------------------------------------
Event 4 - The DK Tag Calamity                COE04
--------------------------------------------------

Objective: DK and Diddy got tiny! Use lightning to help deal the final blow!

my Record: Hard, 1:41 65

Walkthrough:

This event is pretty annoying, even if you know what you're doing. You're tiny
DK and Diddy, fending off normal-sized Diddys and a normal-sized DK. Lightning
appears on the battlefield every now and then. To activate it, you must pick it
up.

- If lightning appears anywhere, by all means go for it. It's your only chance
  to compete against the enemies. The others will try to go for it too, so keep
  that in mind.

- Not always does lightning benefit the one who grabbed it. Four scenarios can
  occur:
    - The enemy of the grabber reduces in size.
    - The enemy of the grabber increases in size.
    - The grabber increases in size.
    - The grabber decreases in size.
  Although the first possibility is the one that happens the most, you never
  know what will happen when you grab a Lightning. Be alert for any case.

- If you do get smaller, run away till you grow back into your original size.
  The enemies have the potential to kill you easily in your regular state; when
  smaller, the potential becomes greater.

- In general, team up on one enemy. If the enemy's ally interferes, have one
  person take care of the interference, then go back to teaming up. Works well I
  might add.

--------------------------------------------------
Event 5 - The Yoshi Team of 50               COE05
--------------------------------------------------

Objective: It's a mountain of Yoshis! Take care of them all before completing
           one lap.

My Record: Hard, 2:12 18

Walkthrough:

Boy is this one hard. Not because of the enemies, but of the time limit and
number of enemies. I usually end up running out of time. Luckily for you, I'll
give detailed pieces of advice to help you.

- On the ship, have Meta Knight go on the highest platform. Keep using the Up
  + A move (spinning his sword); it can kill the Yoshis easy. In the meantime,
  Pit can look for items to help and take out the Yoshis who manage to survive.
  Meta Knight has to focus on his Up + A-ing. By the time the ship falls, you
  should have 15 down.

- Once the ship falls, you can do whatever you feel. Pit generally doesn't have
  many attacks that can simply launch. All of his combo attacks have to connect
  to be able to launch; this includes most of his moves. Meta Knight has the
  same problem, but he has less combo moves. Use Pit to launch the Yoshis in the
  air, if not kill them. Use Meta Knight to finish them in the air.

- The Cracker Launcher is very helpful in this event. When firing, you don't
  necessarily have to aim; it will hit them eventually, so just fire at will.

- Bluntly speaking, you'll need some luck to win this event. The items will make
  a complete difference between a loss and a win.

--------------------------------------------------
Event 6 - Unwanted Suitors                   COE06
--------------------------------------------------

Objective: What do those guys want, anyway? Chase'em off, will ya?

My Record: Hard, 0:51 11

Walkthrough:

Zelda's an asshole. Yep. You're Zelda and Zero Suit Samus (abb. ZSS), facing off
against, I dunno, Luigi and Captain Falcon? I can't tell, they're invisible.
That's right, you're gonna have to fight them invisible. Hard, no? Luckily, they
picked people that are good against invisible people.

- Zelda herself isn't very good at battling invisible enemies. Her projectiles
  (in either form) are your only key to distinguish the enemy's position. Use it
  often and try to support ZSS.

- ZSS, however, is perfect for this type of event. She has moves that are able
  to hit an enemy at a wide range. Her Side Smash is able to attack all around
  her; good for defense. Her Down Smash paralyzes the opponent, thus giving you
  a chance to perform a finishing move.

- Instead of using the items, you should throw them to increase your range of
  attack.

- Keep attacking; you never know what the opponent will do while you're defense-
  less.

--------------------------------------------------
Event 7 - Battle of the Dark Sides           COE07
--------------------------------------------------

Objective: A predestined battle with dark sides. Nowhere to run, but no on in
           the way.

My Record: Hard, 1:01 46

Walkthrough:

Same as Link's dark battle event, only with Samus and Dark Samus added to the
fray. The strategies are much the same.

- Perform rolls after attacks to perform quick, sneaky maneuvers. This will
  prevent Dark Link to be able to coordinate precisely your position.

- Try not to perform stale moves. You'd want the most damage done to your
  opponent, and stale moves does not do that.

- Use projectiles to keep your opponent at bay. If either one gets close, you
  can start attacking regularly.

- Have Link attack Link and Samus attack Samus. Link versus Samus makes Link at
  a disadvantage due to his slow nature. Samus can easily outrun Link with her
  quick moves.

--------------------------------------------------
Event 8 - All MINE!                          COE08
--------------------------------------------------

Objective: Money! Money makes the world go round! Gather 2,000 coins and eat
           something good!

My Record: Hard, 0:20 36

Walkthrough:

No, you don't eat something good. Sorry. Anyway, this is a simple coin match in
which both you and your partner gather 2,000 coins /together/. For ignorant
people, both your numbers have to add to at least 2,000. Moreover, if you die,
the event fails, unlike brawls where your coin number gets deducted in half.

- Go absolutely berserk on the enemies. Higher damage will spit out more coins
  and dollars.

- Bowser is an easy coin generator. His attacks are quite powerful in that they
  can produce a decent number of dollars each time he does something powerful.
  Again, go berserk.

--------------------------------------------------
Event 9 - Those Who Wait in Onett            COE09
--------------------------------------------------

Objective: A green combo has descended on Onett. And they don't seem to be
           leaving.

My Record: Hard, 1:17 41

Walkthrough:

In case you don't know who the green combo is, it's Yoshi and Luigi. As the two
kids from Earthbound, Lucas and Ness, you must defeat the "green combo" in a
Brawl. Each of you have two lives; it's a plain ol' Brawl event.

- Lucas tends to be more powerful than Ness, despite his cowardly nature. Use
  him to finish foes off. Ness's only attack that can launch is his home-run bat
  (Side Smash).

- Lucas's strong moves tend to have a lot of lag in them; while in this state,
  he is vulnerable to attacks. If he is in trouble, support him with Ness using
  PK Flash or some other big attack.

--------------------------------------------------
Event 10 - The R.O.B.'s of Tomorrow          COE10
--------------------------------------------------

Objective: It's normally a pretty small robot...Is this even possible?

My Record: Hard, 2:25 45

Walkthrough:

As Lucario and Ice Climbers, you must defeat 5 R.O.B.'s in the stage Summit. The
only catch to this event is that the R.O.B.'s appear one at a time, and each
time one is defeated, a R.O.B. larger than the prior will be summoned. The very
last R.O.B. is a normal R.O.B.

- As you move on to the third and fourth R.O.B.'s, their weight starts to get
  heavier and heavier. You'll have to do more and more damage as they go by.

- This stage is a lot like Big Blue in that if you touch the bottom, whether it
  be water or mountain, you'd most likely die. Try to stay up on the high
  platforms and try to hit R.O.B. into the bottom. Ice Climbers have few Meteor
  Smashes, so use those to your advantage.

- On the bigger ones, have Lucario take some damage, but not too much; 75-90%
  would be good enough. This will make Lucario stronger, and possibly have the
  potential to launch the enemy.

I'm going to type ROB instead of R.O.B. from now on.

--------------------------------------------------
Event 11 - The Great Remodeling Battle       COE11
--------------------------------------------------

Objective: Finally time for that remodel! Nab 300 coins without damaging the
           house.

My Record: Hard, 1:20 63

Walkthrough:

Damn is this event annoying. You're Luigi and Peach going against Marth and Ike.
The stage is Luigi's Mansion, and most likely after this event you'll have a
newfound hate for this stage. The pillars support parts of the house; your goal
is to prevent that /and/ gain 300 coins.

- The reason why this is annoying is because of Ike. Marth's fine, I'm thinking.
  Ike deliberately tries to destroy the pillars. Marth wanders off, minding his
  own business.

- Lead Ike and/or Marth either on the roof of the mansion or off to the sides.
  This will prevent the enemies from attacking the pillars.

- Once an enemy dies, have Luigi go on the rooftop and Peach stay at the sides.
  Peach is good to keep the opponent from going back; Luigi is good at brawling
  in general.

--------------------------------------------------
Event 12 - Come Back, Falcon Flyer!          COE12
--------------------------------------------------

Objective: Land the final blow before the Falcon Flyer leaves...in about thirty
           seconds!

My Record: Hard, 0:22 16

Walkthrough:

In case you didn't know, the Falcon Flyer is the yellow/blue aircraft that looks
like a falcon. As Captain Falcon and Olimar, you are to defeat two Samuses, with
everyone at one life. You must defeat them in 30 seconds. If /both/ players die,
the event fails.

- Big Blue is notorious for its bottom road; once you step foot on it, you're
  left behind. With cars going at high speeds and you at no speed, you're pretty
  much dead. Try to lure them to the road, but don't get yourself killed by that
  road.

- If you don't play Olimar, here are some tips: always keep your Pikmin count at
  6. His attacks depend on the Pikmin, and sometimes the number of it. Keeping a
  high number will be able to support you through some battles.

- Use Falcon Punch when you absolutely must use it. It can do quite some damage
  when connected, but when missed, it can chew up a lot of your time. Use it in
  situations such as when Olimar is holding an opponent.

--------------------------------------------------
Event 13 - Blades of the Quick and Mighty    COE13
--------------------------------------------------

Objective: Two blades of vastly different styles. Combine them to grasp their
           true worth.

My Record: Hard, 1:03 28

Walkthrough:

Two blades of vastly different styles indeed. Marth is quick, agile, and weak,
but Ike is slow, patient, and strong. You're fighting Link, Meta Knight, and
Ganondorf, in that respective order.

- Stay in the lower caves. Again, they provide excellent shelter and a better
  chance of living. You're gonna need it too; you and your partner only have one
  life.

- Ike's Eruption is good if he's surrounded. It can also be used as a sort of
  anti-air defense. Don't take too much time into his move; use it when you feel
  like you need it.

- As Marth attacks the enemy with swift attacks, Ike should back him up with
  strong Smashes. Don't worry about being quick about Ike's moves.

--------------------------------------------------
Event 14 - The Dark Guardians                COE14
--------------------------------------------------

Objective: Two beasts appeared in the tyrant's town! How clever. See if you
           can't crush them.

My Record: Hard, 1:08 71

Walkthrough:

This event was hard when I first did it. I was also lucky I won, too. You'd be
surprised (if not interested) in how I defeated these enemies. The scenario is
that you're Ganondorf and Wolf facing against a Giant Donkey Kong and a Giant
Charizard. Sound familiar? Yep, it's the Three Beast Carnage event all over
again. This time, you guys are smaller.

- The Chimera will be your greatest weapon and/or demise. It can even deal more
  than 100% damage to giant enemies, thus an instant kill. Lure the enemies to
  the Chimera when it appears, but be very careful not to get caught in its
  bite.

- Stay around the bottom platforms. Destroy the breakable door to help with the
  demise of the enemies.

- Don't try to solo the enemies by yourself. You can't do it. You can try it
  ONLY IF there is one enemy left. You can try to solo two, but I wouldn't risk
  it though.

- If you ever find a fan, PICK IT UP. That is how I won the event. Using the fan
  and slapping them silly. It may seem stupid, but it actually works. If you
  have a fan, go to the bottom platform and repeatedly press A. Eventually the
  enemies will fall to the paper barrage. Once at high damage, you can finish
  them off.

--------------------------------------------------
Event 15 - Four Swords Brawl                 COE15
--------------------------------------------------

Objective: Four chase coins instead of Rupees! The first team to 500 coins wins!

My Record: Hard, 1:02 36

Walkthrough:

You should put names so you don't confuse yourself. You're Toon Link and Toon
Link versus Toon Link and Toon Link. What, you want specific? It's green and red
versus blue and lavender (purple?). You're the green and red.

- Have one Toon Link face against one enemy. It's easier to grab coins this way.
  Try to launch them in the air, then continue with aerial attacks. Toon Link's
  weight makes him perfect for pursuit.

- If you die, you lose half your coins. Try not to get caught in the battle so
  much that you die.

--------------------------------------------------
Event 16 - Jigglypuff's Great Comeback       COE16
--------------------------------------------------

Objective: Jigglypuff may be feeble at first, but if you can just hang on, then
           surely...

My Record: Hard, 1:10 71

Walkthrough:

This event can get pretty annoying too. As Jigglypuff and GaW, you must either
kill your enemies, Lucas and Ness, or survive the time limit. You start out as
small, and the enemy as big. In Castle Siege, you grow in size and the enemy
shrinks in size every floor you pass through. GaW doesn't change in size,
however.

- At the beginning, float below the edge. This will provoke Lucas or Ness to
  follow you. Once they follow you, hope you don't get hit, and grab onto the
  ledge. Yes I know, that's a cliffhanger, but some things have to be done.

- Inside the castle you should be at regular size. If you're up against two
  people, avoid, but occasionally attack the enemies.

- Inside the prison/underworld you'll grow large. Now's your chance to finish
  the enemies off.

--------------------------------------------------
Event 17 - Sonic & Mario                     COE17
--------------------------------------------------

Objective: No problem! It's nothing at all! Only a race can decide the true
           victors!

My Record: Hard, 1:43 66

Walkthrough:

You're Sonic and Mario against Sonic and Mario, a destined battle between rivals
and allies. Or...so you think. You fight three Sonics and three Marios, each a
different outfit color than the last. They're a bit lighter than normal, by the
way. You both have two lives in addition.

- Go aggressive. Double team if you have to. The faster you finish the opponents
  the better. Throws work well to finish off people; you can even use it to
  throw them off screen.
- There's nothing much to know in this event; just brawl as you would normally
  would.

--------------------------------------------------
Event 18 - The New Weapon of Shadow Moses    COE18
--------------------------------------------------

Objective: The robotic weapons have been rolled out. Only one of them is an
           ally...

My Record: Hard, 1:26 76

Walkthrough:

As Snake and ROB, you're up against two ROBs, each with two lives. Unfortunately
you each have only one life, so you're bound to get killed quickly if not
careful enough.

- Destroy one of the top pillar sections first. Use mines, proximity mines, eye
  beams, whatever you can to destroy it. Once it's destroyed (or the whole
  pillar), lead the enemy to the edge. Once there, grab them, and throw them off
  the stage for an easy kill.
- If ROB is in trouble, use Snake's remote missile to help ROB. This is, of
  course, if Snake isn't already in trouble. If Snake is in trouble, use ROB's
  Robo Beam to pierce the enemy. If the Robo Beam isn't charged, use the Gyro.

--------------------------------------------------
Event 19 - Shadow of Andross                 COE19
--------------------------------------------------

Objective: It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!

My Record: Hard, 0:28 38

Walkthrough:

This event is really annoying. You're Fox and Falco against Wolf and supposedly
Andross. However, you can't attack Andross; he's an assist trophy. His pixilated
attacks will drive you nuts; good thing you're able to dodge them.

- Keep moving. Andross's attacks seem to home in at your position; if you keep
  moving, you can dodge most of his attacks while trying to attack Wolf.

- Don't take time to charge your Smashes. Either do it at its weakest or don't
  do it at all. By charging, you'll risk yourself to the attacks of Andross.
  Once you're attacked by him, your plans are already messed up.

- In general, don't pay too much attention to Andross's attacks. Focus on Wolf
  mainly. Fox can launch Wolf in the air, and Falco can accumulate damage in the
  air. Use those type of combos against Wolf and you should defeat him quickly.

- joshybear18 reminded me that Andross stays there for the entire match.

--------------------------------------------------
Event 20 - The Final Battle for Two          COE20
--------------------------------------------------

Objective: A fierce battle with nasty rivals! You can't lose now!

My Record: Hard, 1:15 26

Walkthrough:

You'll be facing against the people in this order: Wario, Dedede, Wolf, Meta
Knight, Ganondorf, and Bowser. You both have two lives, so it's much like an All
Star event.

- This event tests your endurance on enemies. You fight two opponents at a time.
  Like the first event, always pick off one fighter at a time. Never let them
  surround you, and don't be aggressive. Instead, be highly evasive, yet close
  to the enemy. Dodge a lot, shield a lot, do whatever to keep the damage meter
  low.

- Again, use Smash attacks often. Launching opponents give chances for you to
  assault the other enemy.

--------------------------------------------------
Event 21 - The True All-Star Battle          COE21
--------------------------------------------------

Objective: Fight everyone without any breaks! It's endless, but a suitable final
           battle.

My Record: Hard, 5:52 41

Walkthrough:

A fitting last event. This event makes use of the All-Star style in that you
fight everyone with limited health. The differences between this event and the
real thing is that you can't use Heart Containers, you use two players, and the
order is different.

- The enemies are lighter than what they weight regularly. In a sense, this is
  much like Multi-Man Brawl. Again, go aggressive on the enemies. Use any kind
  of attack that you know can deal high damage.

- If the enemy flies off the stage but doesn't die, don't try to follow him/her.
  Let the enemy come back to the stage, then finish him/her off.

- Don't be reckless; there are no health items in this event, making damage the
  most important aspect of this event. Those who are reckless tend to get more
  damage (duh), thus die earlier.

- Shawn Butcher (no username included from him) suggested me a strategy that is
  surprisingly easy and effective. One player must be Pikachu, and the other can
  be anything he/she wants. His strategy says that Pikachu should stay under the
  main platform AKA the center platform and keep using Thunder (Down + B). The
  other player finishes off the enemies and attacks anyone that dodges the
  thunder. Of course, the second player doesn't need to survive to win the event
  but would take more time without the support. Thanks Shawn.

- joshybear18 suggests using Pok�mon Trainers, specifically Squirtle and
  Ivysaur. He suggests that Ivysaur use Bullet Seed on the top platform to
  damage the enemies. Shortly after, Squirtle uses the Up Smash to kill the
  enemies. After two minutes pass, he suggests to switch roles. I don't get the
  reason why, but whatever. Thanks anyway.
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====================================================
====================================================
====================================================

Unlockables                                    UNLOK

----------------------------------------------------

Beat 7 of solo events #1 - #10

Unlocks solo events #11 - #20

--------------------------------------------------

Beat 18 of solo events #1 - #20 and unlock R.O.B.

Unlocks solo events #21 - #28

--------------------------------------------------

Beat 25 of solo events #1 - #28 and unlock all characters

Unlocks solo events #29 - #40

--------------------------------------------------

Beat solo events #1 - #40

Unlocks solo event #41

--------------------------------------------------

Unlock R.O.B.

Unlocks co-op events #9 - #15

--------------------------------------------------

Beat event #4

Unlocks Palutena Trophy

--------------------------------------------------

Beat event #8

Unlocks Route 1/Viridian City CD

--------------------------------------------------

Beat event #13

Unlocks Legendary Air Ride CD

--------------------------------------------------

Beat event #15

Unlocks Dedede's Theme CD

--------------------------------------------------

Beat event #18

Unlocks Hidden Mountain and Forest CD

--------------------------------------------------

Beat event #19

Unlocks Mario Bros. stage

--------------------------------------------------

Beat event #24

Unlocks Fire Field CD

--------------------------------------------------

Beat event #25

Unlocks Spear Pillar stage

--------------------------------------------------

Beat event #28

Unlocks Hanenbow stage

--------------------------------------------------

Beat event #33 on Hard

Unlocks Great Temple CD

--------------------------------------------------

Beat event #37

Unlocks Song of Storms CD

--------------------------------------------------

Beat event #38 on Hard

Unlocks Star Wolf Theme (Assault) CD

--------------------------------------------------

====================================================
====================================================
====================================================

Credit/Copyright                               CREDT

----------------------------------------------------

Me, for making this FAQ.

Credit to Smash Dojo, www.smashbros.com, for the Smash Ball picture

Thanks to my brother for helping me play the co-op events.

Thanks to Nintendo, Sora Ltd., and HAL Laboratories for making this game.