NINTENDO PRESENTS ___ ___ _ ___ / __|_ _ _ __ ___ _ _ / __|_ __ __ _ __| |_ | _ )_ _ ___ ___ \__ \ || | '_ \/ -_) '_| \__ \ ' \/ _` (_-< ' \ | _ \ '_/ _ (_-< |___/\_,_| .__/\___|_| |___/_|_|_\__,_/__/_||_| |___/_| \___/__/ |_| __________________________ _______ ___ __ )__ __ \__ |_ | / /__ / __ __ |_ /_/ /_ /| |_ | /| / /__ / _ /_/ /_ _, _/_ ___ |_ |/ |/ / _ /___ /_____/ /_/ |_| /_/ |_|___/|__/ /_____/ ************************************************ * bowser194's Eleventh FAQ * * Super Smash Bros: Brawl FAQ/Walkthrough * * Version 0.275 * * FAQ Created: March 23rd, 2008 * * Latest Update: April 4th, 2008 * * E-Mail: bowser194(at)gmail(dot)com * ************************************************ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************************** * Section 1 - The Introduction * ******************************** Section 1A - Table Of Contents ================================ Section 1 - The Introduction ---------------------------- Section 1A - Table Of Contents Section 1B - Version History Section 1C - Introduction Section 2 - Various Information ------------------------------- Section 2A - Controls Section 2B - Characters* Section 2C - Items* Section 2D - Stages* Section 2E - Enemies* Section 3 - The Subspace Emissary --------------------------------- Section 3A - Information Section 3B - Walkthrough* Section 4 - Solo Mode (Single-Player) ------------------------------------- Section 4A - Classic Mode Section 4B - Solo Events* Section 4C - Co-Op Events* Section 4D - Break The Targets* Section 4E - Home-Run Contest* Section 4F - Multi-Man Melee* Section 5 - Brawl Mode (Multiplayer) ------------------------------------ Section 5A - Brawl Section 5B - Special Brawl* Section 5C - Tournament Mode* Section 6 - The Vault --------------------- Section 6A - Trophies Section 6B - Stickers* Section 6C - Stage Builder* Section 6D - Challenges Section 6E - Coin Launcher* Section 6F - Song Listing* Section 7 - Online Play ----------------------- Section 7A - Information* Section 7B - Setting Up* Section 7C - Playing Online* Section 7D - Troubleshooting* Section 8 - Conclusion ---------------------- Section 8A - Credits Section 8B - Contacting Me Section 8C - Copyright *Indicates this section has not yet been completed. -------------------------------------------- Section 1B - Version History ============================== Version 0.20 :: FAQ Size: 52KB :: Date: March 23rd, 2008 First version of the FAQ. Much of the basic information on numerous sections and other small things have been added. Updates will continue with more information on items/character/etc being added each time. Version 0.25 :: FAQ Size: 84KB :: Date: March 27th, 2008 Completed a ton of event descriptions, which have all been added to the FAQ. The tedious task of compiling an entire list of trophies has come and gone with the completion of the Trophies section. The Challenges section is also complete as well. Reformatted the Stages section as it previously looked like a block of text - the same will probably happen to the items section next update. Section 0.275 :: FAQ Size: 103KB :: Date: April 4th, 2008 Focused entirely on the items/stages section with this update. The items section was reformatted as promised, making the entire guide look like it follows a specific format all around. Characters section will probably be started next update. -------------------------------------------- Section 1C - Introduction =========================== Super Smash Bros: Brawl is the much-anticipated third installment in the Super Smash Brothers series. It is a simple, side-scrolling fighting game that is fairly easy to pick up and play. The concept is simple: you fight against your opponents and proceed to rack up damage (counted as an incrementing percentage) on them. The higher the damage, the further they're knocked away when hit. If they are unable to recover and get back onto the stage, or they are knocked too high/far away, they are KOed. This simple formula, paired with the crazy antics of fast-paced multiplayer Mario games, has made Brawl the fastest-selling game in Nintendo's incredible history, selling 1.4 million copies in the first week in America alone. Brawl features 35 different characters, from various games (mostly Nintendo related) which have become popular within the last 20 years. Each of them have unique tactics and abilities that give them both advantages and disadvantages when played in different matchups and scenarios. With this guide, I hope to provide a detailed analysis on much of this complex and long-lasting game. There are a near infinite amount of possibilities when it comes to the Super Smash Bros series, and hopefully this guide will be the key to uncovering some of that potential. Keep in mind that this guide does not withhold any spoilers, so if you came here hoping not to find out something, you'll probably want to close this document now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *********************************** * Section 2 - Various Information * *********************************** Section 2A - Controls ======================= One of the greatest features of Super Smash Bros: Brawl is that it features four different controller configurations for every type of player. You'll be pleased to find GameCube controls have not changed whatsoever if you're a Smash veteran, and you'll be equally pleased to find the Wii Remote allows for a short learning curve if you're a newcomer. **NOTE: Advanced controls for each character will be listed in that section.** ------------------- GameCube Controller ------------------- Control Stick - Move character. Control Pad - Taunt opponents. 'C' Stick - Smash Attack. 'A' Button - Attack/Smash Attack. 'B' Button - Special Attack. 'X' Button - Jump. 'Y' Button - Jump. 'L' Button - Shield/Dodge. 'R' Button - Shield/Dodge. 'Z' Button - Grab opponent. Start Button - Pause game. --------------------- Wii Remote (Sideways) --------------------- Control Pad (Up) - Jump. Wiimote Pointer - Used to select options in menus. Control Pad - Move character. 'A' Button - Taunt opponents. 'B' Button - Shield/Dodge. '-' Button - Grab opponent. '1' Button - Special Attack. '2' Button - Attack/Smash Attack. 'Home' Button - Pause game. 'A' + 'B' - Grab opponent. '1' + '2' - Smash Attack. -------------------- Wii Remote + Nunchuk -------------------- Control Stick - Move character. 'A' Button - Attack/Smash Attack. 'B' Button - Special Attack. 'C' Button - Jump. 'Z' Button - Shield/Dodge. '1' Button - Taunt opponents. '2' Button - Taunt opponents. '-' Button - Grab opponent. '+' Button - Pause game. 'A' + 'B' - Grab opponent. ------------------ Classic Controller ------------------ Left Control Stick - Move character. Right Control Stick - Smash Attack. Control Pad - Taunt opponents. 'A' Button - Special Attack. 'B' Button - Attack/Smash Attack. 'X' Button - Jump. 'Y' Button - Jump. 'L' Button - Shield/Dodge. 'R' Button - Shield/Dodge. 'ZL' Button - Grab opponent. 'ZR' Button - Grab opponent. ------------------------------------------- Section 2B - Characters ========================= - Coming Soon! - -------------------------------------------- Section 2C - Items ==================== (15/61 Completed) With the newest edition into the Super Smash Bros series comes an incredible load of items to make Brawl even crazier and more hectic than it already is. Each of these items are listed below in alphabetical order for your convenience. ----------- Banana Peel ----------- The banana peel is one of the new items that has been introduced into Brawl. As you would expect solely based upon Mario tradition, when you walk over the banana peel, you slip and fall. Unfortunately, your opponents will not suffer any damage from this, meaning they really aren't too effective in stopping players as they can be easily avoided. Place this somewhere that you're unlikely to accidently walk into it yourself, or where you can knock your opponents towards it to create a combo or second- hit opportunity. Either that, or throw it directly at your opponents to guarantee some kind of damage, otherwise you may never inflict any. ---------- Beam Sword ---------- Similar to a light saber, this sword is fairly powerful and can be used to swat opponents from afar. It is strong enough to KO with, and actually extends in length when swung or based on the character that is using it. From experience, I've found that the sword tends to be quite useful when running towards your opponent, because you'll be far enough away to avoid retaliation. This is particularly effective with Luigi, who will actually dive at your opponents rather than staying on his feet. Unfortunately, this strategy isn't of any use for KOing the opponent, but throwing the sword at recovering players is very useful because it is powerful enough to knock them back a good distance. --------- Blast Box --------- Another new item to Brawl is the Blast Box, which is both dangerous and powerful, but ineffective for personal use. It appears simply as a large crate labelled with a fire warning on the sides of it. It can take a certain level of damage, and once that level is surpassed, the box will explode and destroy everything within its radius. It has the same effect as a Bob-Omb would, but it is not very mobile, meaning this won't be something you can (or should, due to its explosive nature) pick up and throw at other players. It is best avoided, unless you've recently respawned and you're willing to take a bit of damage to kill another player who is at a much higher percentage than you. You could also detonate it using projectiles, if you want to be safe. ------- Bob-Omb ------- One of the most destructive and powerful items in the game, a single Bob-Omb has the force to KO any player at very low percentages. They are even more dangerous when they all emerge at once from a Party Ball, and the explosion of just one sets all the rest of them off. If the Bob-Omb isn't picked up by a player within approximately five seconds of its appearance, it will begin to pace back and forth across the stage until it comes into contact with a player. If it doesn't, then after another 10-15 seconds, it will stop moving and suddenly explode on the spot. You'll have about two seconds to clear the area if you see that it's stopped moving. Pick this thing up if you're near it when it will appear. This protects you from being blown up by it later on, and also gives you full control over where it will detonate. Throw it into a large crowd or at an unsuspecting opponents and watch them go sailing. It's an easy KO at most percentages. ------ Bumper ------ The Bumper is a great little annoyance that any player can pick up and throw anywhere on the stage. It will fly for a bit and then hang in midair, and any player that touches it while it is active bounces away a fair distance, even at lower percentages. The downside is that even the player who throws the bumper can also be damaged by it. When placed effectively, the bumper can become extremely annoying. Some good locations to throw it include right in front of a ledge (preventing players from grabbing hold of it), in the middle of an enclosed area, or even right at an opponent as they charge towards you. In general, your goal should be to place it somewhere that everyone (aside from you) will be, and where it could result in KOs. ---------- Bunny Hood ---------- The second appearance of the Bunny Hood is made in Brawl, where any player who grabs hold of it will have it attached to their heads for approximately 10-12 seconds, speeding them up and allowing them to jump much higher (not including their B + Up) attack. This also means they fall much quicker too. It can be knocked off if the player is hit with a smash attack. For some of the faster characters, the Bunny Hood can actually be more of a hindrance than a help, as you'll find yourself running through opponents rather than attacking them. Also, because it makes you fall at a greater speed, characters that already have a good jumping ability may find it actually creates more trouble when it comes to recovering from a long knockback. Of course, this doesn't mean you shouldn't necessarily grab it, but it does mean you should be fully aware of your health, game situation and surroundings when choosing whether or not to pick it up. ---------------- Cracker Launcher ---------------- This rapid-fire cannon allows you to shoot powerful and damaging firecrackers at your opponents, which also inflicts splash damage upon its surroundings. There are some downsides to what sounds like an excellent weapon; it can be very difficult to aim the weapon in the direction you want, your running speed will slightly decrease, and you are only able to jump once while holding this. Cracker Launchers should only be picked up when there are little to no surrounding opponents, otherwise you could become and easy target. Due to your poor manoeuvrability when holding this item, you are very open to attacks from the side not covered by the Launcher, so you should consider having your back to a ledge to make it more difficult to attack from behind. This firecrackers can prove to be extremely useful in causing massive amounts of damage and KOing opponents, so make sure to pick it up and make use of it if you're standing outside of a brawl between the other players. If you end up being knocked away while holding the Cracker Launcher, drop it immediately so that you can try to make an effective recovery. -------- Deku Nut -------- The Deku Nut is an extremely powerful item with similar physics to a Bob-Omb. You'll know it may have appeared because if it has, all CPUs will cease fighting and divert their attention towards it. When thrown at and making contact with an opponent, it will explode, doing large amounts of damage and knocking the opponent back extremely far. Even if it doesn't come into contact with another player, it will still explode, stunning anyone within the blast radius for several seconds. If it is not picked up by any players, the Deku Nut will eventually explode on its own, with the same stunning effect inflicted upon players within the blast radius of it. Because of its power, the Deku Nut is something that should be picked up immediately if you're in the vicinity when it appears. Treat it as you would treat a Bob-Omb and make use of it in the same situations, although you may want to make your target an entire group rather than individual players. ------- Dragoon ------- Simply put, the Dragoon is the most powerful item in the game. However, it should not be described simply as one item, but three pieces that, when collected, put together this final weapon. During matches, you will come across various shiny pieces that can be picked up and then seemingly disappear. However, a small icon will then appear near to your characters damage meter, signifying that you have collected one of the three pieces. The only downside is that collection of the pieces is not permanent - they can be knocked out of you with a hard smash attack or when you are KOed. If you collect all three pieces, your character will suddenly shoot up into the air automatically, and a crosshair will appear on-screen. You'll then be able to aim and fire (only once) at any of your opponents. The odds are that unless they're within an enclosed space, if you connect with them, they're going to instantly be KOed. Because collecting all three pieces is a fairly tough task, you're best off trying to knock them off your opponents once they've collected one or two. This way, they will all gather in one location that could allow you to collect them all in seconds, before your opponents can even do anything about it. Once you've actually gathered the three pieces, there is no particular strategy as to how or what you should fire at - just aim for the closest or most predictable opponent, as they will most likely be scrambling away furiously. --- Fan --- The Fan is a rapid-fire type item that can be used to trap an opponent within a flurry of fan swats. This will definitely not get you a KO, but it will very quickly rack up damage until they manage to escape or you're somehow interrupted in the middle of the barrage of hits. When you pick up the Fan, the first thing you should be considering is throwing it at an opponent. I've personally found that it is most effective when tossed at a recovering opponent (similar to a Beam Sword) or at someone with a high percentage, because swatting them repeatedly only tends to work occasionally. Of course, this doesn't mean you should avoid swatting completely, especially if your opponents are at low percentages. ----------- Fire Flower ----------- The appearance of Fire Flowers in the Super Smash Bros series dates back to the original game. They are very simple to use - pick them up, then press 'A' to release flames at your opponents. These do a slight amount of damage, and last for approximately seven seconds. At that point, it will only spew smoke and becomes useless. In the original Super Smash Bros and Melee, using the Fire Flower made you unable to jump or move. However, in Brawl, this has been changed, giving you many new opportunities. By moving towards your opponents as you release the flames, you can accumulate damage and push them backwards towards a ledge (unless they manage to escape from the fire). You should also make sure to throw the Fire Flowers at opponents once they expire, rather than just dropping them, in order to accumulate damage. ---- Food ---- When it appears, Food should be quickly gobbled down to restore health (in small amounts). There are many different forms of Food that will appear, some which heal you more than others. Below is a list of all the known types of food, and how much health they restore when consumed. Food | Restored ---------------|---------- Apple | 5% Bananas | 5% Beef Bowl | 7% Cheese | 3% Cup of Tea | 2% Curry Rice | 7% Donut | 4% Fried Rice | 7% Grapes | 4% Hamburger | 6% Ice Cream | 3% Juice | 3% Melon | 6% Milk | 5% Mushroom | 5% Omelette | 7% Orange | 4% Pizza | 8% Ramen | 7% Rice Ball | 6% Rice Tray | 5% Spaghetti | 6% Strawberry | 3% Sushi Platter | 8% Turkey | 7% Unagi Rice | 9% Watermelon | 6% -------------- Franklin Badge -------------- The Franklin Badge is extremely useful for long-range attack matches, as when it is picked up, it makes you capable of reflecting all projectiles for a set amount of time. It disappears after a while though, so make sure you know when you have it and when you don't, or the joke will be on you. This is nearly an automatic device, so there's no real advice aside from pick it up immediately when you see it. ------- Freezie ------- These had the potential to be very powerful, but generally are not; pick a Freezie up and throw it at an opponent, and they will take heavy damage and be flung into the air in an icicle. If they aren't KOed from the hit, they will be stuck in the icicle for approximately five seconds. Sounds great, right? Here's the catch - if they mash the controls, they can greatly shorten that time to the point where they escape without even hitting the ground. If you attack someone who is frozen, they will hardly move, but still accumulate damage. When you're in control of the Freezie, try to throw it at an opponent with high damage or whom is using a very light character. Balloon-types like Kirby and Jigglypuff will go soaring when hit by one of these, and anybody with high enough damage can be KOed. Otherwise, throw it at them when they're in a very enclosed area (like Spear Pillar's underground section), as they'll hit the ceiling, immediately bounce down, and not have enough time to escape before you land a few hits on them. If you're the one who's just been frozen, mash just about every single control until you finally manage to escape. ------------- Golden Hammer ------------- The Golden Hammer is identical to its counterpart, the Hammer, but is much stronger. It does a bit more damage, swings much more often, and occasionally allows the user to float in midair. It lasts for the same amount of time as a Hammer does, and can also become worthless if the hammer head falls off. The key to effective usage of the Golden Hammer is your placement and your opponent's placement when it appears. If the hammer appears in an area that is impossible to escape from with one leap (such as the underground area in Hyrule Temple), then there is essentially no point to picking it up unless you're right there and your opponents are right next to you. Because you only have one jump, you'll be stuck down there, while your opponents simply double-jump out of the area. However, if the stage is flat or easy to get around (like Bridge of Eldin), pick it immediately - they'll have nowhere to run. -------------------------------------------- Section 2D - Stages ==================== (17/41 Completed) There is an incredibly wide-ranging selection of 41 different stages that you can play on in Brawl, including ten stages from Melee. Each stage offers a unique battle area with many external or environmental effects that attribute to making your matches even more chaotic. This section is split into two parts, with one covering the newly designed stages and another covering the returning Melee stages. They are arranged in alphabetical order for your convenience. --- 75m --- Size: Medium Unlockable: Yes This is one of the classic stage remakes featured in Brawl, imitating the elevator stage from the original 'Donkey Kong' arcade game. There are some moving platforms underneath the regenerated image of DK, and some stationary ones to his right and left. When DK is lit up, he will begin throwing various high-damage objects at you, which could easily KO you as a result of the stage boundaries being so near. Aside from this, there will be various fireballs that climb up and down some of the ladders on the stage, and they cause enough damage to warrant being avoided. The safest place to be on this stage is right in the middle. The boundaries of the stage are very close, making it very easy to slip up and be KOed at low percentages. It also gives you a fair amount of warning/protection from the items DK begins throwing at you. Do anything to avoid these, as they can rack up as much as 40% damage in one hit. If you do make contact, you're likely to be KOed if you're near a boundary. ----------- Battlefield ----------- Size: Small Unlockable: Default This is one of the two most simple stages in the game (with the other being Final Destination). While the layout of the stage itself is essentially the same as in Melee, it appears differently and is slightly bigger as well. It is composed of the stage floor and three floating platforms that form a pyramid- like shape. The platforms are all drop-through. There are no external forces on this map, as it is designed for brawling and only brawling. Because the stage is so basic, there are very few strategies to be offered, but one thing to note for Melee veterans is the different construction of the stage. Unlike the previous version, this stage is actually rounded out at the bottom, meaning there is much less of a chance for unnecessary KOs due to mistimed jumps or accidentally leaping into the abyss. ---------------- Big Blue (Melee) ---------------- Size: Scrolling Unlockable: Yes Big Blue is one of the many returning stages from Melee. For those that didn't play Melee or don't recall, Big Blue is a very intense and fast-paced stage as all of Captain Falcon's stages have been thus far. You will start the match on a large Blue Falcon, which speeds above some smaller F-Zero vehicles, all moving along an endless road. The pace of the cars is so fast that if you happen to land on the road, you will likely be carried away within seconds and KOed. The entire match is fought on top of these vehicles and the Blue Falcon, which will eventually speed up and exit the stage for a while, and return later on. There are also some small platforms, powered by some form of jet engine, that enter the race above the cars and manage to keep pace. They leave after some time as well. The best thing to do on Big Blue is to stay as high off the ground as possible. If you land on the track, you have less than a second to get up immediately and attempt to jump off and recover, so get up onto those platforms and fight your opponents from there. It gives you more of an opportunity to avoid landing on the track when you are knocked away. Aside from that, when the massive Blue Falcon appears, you can knock your opponents upwards, have them bounce off of it, and then immediately land on the road for an easy and likely KO. However, this is a dangerous strategy, as your opponents can do the same to you. --------------- Bridge of Eldin --------------- Size: Medium Unlockable: Default This is a fairly straightforward stage layout, but there is a very major stage effect that occurs frequently. The brawl takes place on a flat and fairly long bridge, with no platforms of any kind. At the beginning, you'll only have the option of KOing your opponents upward or to the sides. However, King Bulbin (who appears to be some form of horseman) will come charging through, knocking away anything in his path and throwing bombs at the bridge, splitting it in two and creating a dangerous hole in the middle. You can grab the ledges of the bridge that surround this hole, but it won't last for long, as eventually the bridge will be restored and the process will repeat. One of the easiest methods of KOing somebody on these types of maps is by constantly attacking them further and further to the side until eventually, you've just 'walked' them off. That is why it is crucial that you stay as much into the middle of the arena as you can. Once the bridge is broken in two, don't be afraid to jump from side to side, as the gap is not very large. The only thing you should fear are any potential spikers in the game, as they will flourish here if you're jumping back and forth over an open hole. It also means you might want to try a character with an effective spiking ability yourself for this match. ---------------- Brinstar (Melee) ---------------- Size: Mid-Small Unlockable: Default This stage is the Melee recreation of the original Metroid stage from Super Smash Bros. The layout is basic - three platforms (two lower ones off to the side, and one high one in the middle), and a large ground base below. The ground area can actually be split into two sections if the substance in the middle is repeatedly attacked. The two side platforms can also be damaged by constantly attacking the thin substance holding them up. Once it breaks, the platforms will fling and tilt upwards. As you would expect from a Metroid stage, lava will rise up and down randomly at various intervals - eventually you will become accustomed to the order. The middle and highes platform in this stage is key - whenever the lava rises up to the point where only the middle platform is uncovered, you MUST take control of it in order to avoid damage. (The only exception to this is when the side platforms have been destroyed and are tilted upwards, giving you a very small area to stand on. Aside from this, if you're confident in your own abilities to not self-destruct, try splitting the stage in half every once in a while - it may actually help you out a bit. ------------ Castle Siege ------------ Size: Small Unlockable: Default This is one of my personal favourites in the game. This stage is essentially a 3-in-1 deal, because it will transfer you from room to room and then back to the start again. The transitions happen very quickly and unnoticeably. The first of the three stages takes place on top of a small castle, similar in physical appearance to Princess Peach's Castle from Melee. There are two platforms and the stage floor itself is slightly slanted. The castle is under a huge barrage of cannonfire, meaning that from time to time, a fireball will shoot through the stage, doing minor damage to anyone that happens to be hit. The second of the three stages takes place in what appears to be a coliseum of some sort. There is a flat, solid ground, and four slanted platforms positioned above it. Two of these platforms are being held by statues that can be attacked and will crumble if hit enough. The other two are positioned even further upwards, on the sides of the stage, near the edge boundaries. The third of the three stages takes place in a lava-filled underground environment, which looks somewhat similar to many of the past Metroid stages. There are no floating platforms, simply a small, uneven stage and no external effects, making it similar to Final Destination. There are many varied strategies for a stage like this one, but the best would probably be to avoid the edges as much as possible. While some players have the habit of firing projectiles from the side of the arena or drawing their opponents to the side, all variations of the stages are very small and/or it is possible to KO somebody by 'walking' them off the side with a flurry of attacks they can't respond to. ---------------- Corneria (Melee) ---------------- Size: Large Unlockable: Default Corneria is another returning stage from Melee. It is fairly large and the battles are fought upon the top of the Great Fox. There are two different "sections" to the ship - the front area of the Great Fox is the largest and leads to the back area of the Great Fox, which is the smaller one. Brawls tend to split up into 1 v 1 matches on this stage because of this. There are also some other external effects to this stage, including the arwings that will occasionally come into playand begin shooting randomly - if you happen to get caught in their line of fire, you'll take minor damage. You can also stand on top of these Arwings, but they fly away quickly and if you can't jump off in time, you'll be KOed. There is also a large cannon underneath the front of the Great Fox - you can actually stand on this and attack it with downwards smashes to destroy it (rendering it useless the rest of the match). However, it also randomly charges up and fires the weapon from time to time, and if you're standing on the cannon or in its line of fire when this occurs, it's essentially an instant KO. One of the safest areas to be on this stage when you're at a high percentage is at the back of ship, because attacks to the left will give you the opportunity to survive by bouncing off the wall. Otherwise, feel free to roam the ship, or if you're feeling particularly risky, annoy your opponents by standing on the cannon beneath the ship - you'll always have the advantage of first strike if they come down in frustration trying to get you off. It's also not a bad place to be if you want to let your opponents duke it out while you avoid them. -------------- Distant Planet -------------- Size: Medium Unlockable: Default There are many external factors in this very unique stage. At first glance, you'll find a slanted hill on the left, a "main" platform in the center with many leaf pedals above it, and in the middle, and a huge, empty area to the right. The first special bit about this stage is that the empty area is occasionally filled by a massive Bulborb (from the Pikmin series) that will sit around and observe the battle, providing another area to stand on. However, it will also open its mouth from time to time and eat any unfortunate players that happen to land inside, KOing them. You can grab the ledge of its mouth, but if you land on that outstretched tongue, you WILL be eaten and immediately KOed. The second factor on this stage are the torrential downpours that will frequently occur. When they do, the hill on the left side becomes an instant death trap, with characters who fall into the pouring water being quickly dragged down and possibly KOed if they don't jump out immediately to safety. Finally, you will see that from time to time, there are numbered pellets that will randomly and sporadically grow off of flowers on the stage. There will also be onions will come down onto the stage, and if you throw one of the numbered pellets at it, you will be rewarded with an item. You can also throw these numbered pellets at your opponents for a fair amount of damage. The Bulborb on the right should always be your target to knock other opponents toward. If they even graze its tongue, they will be pulled back and eaten immediately. Even if it's raining and the hill on the left looks like a better spot, they have the ability to recover from their quick slide downwards, whereas with the Bulborb, they do not. Use the many external effects to your advantage and try to stay on the small middle platform or the pedals above it, where you are safest from all of this. ----------------- Final Destination ----------------- Size: Small Unlockable: Default Final Destination requires essentially no explanation. It is simply a small platform with usable ledges, situated in some time-space warp, with no external effects of any kind. The only strategy there really is on this stage is to stay in the center of it, as much as possible. Hanging around or near the edges gives your opponents more of an opportunity to KO you to the side or even spike you, whereas remaining in the middle gives them no chance of doing so. ------------ Flat Zone #2 ------------ Size: Very Small Unlockable: Yes The second edition of the Game & Watch stages is set on a stage that looks very similar to its Melee counterpart. However, it actually switches between different Game & Watch games as you play, making it a lot more interactive (and fun). There are four different games that can be experienced here, including the following: Chef - Food will begin to fall from the sky, but this isn't the kind of food that restores health - it damages you. Fire - Characters jump out of the building on the left side of the map, away from the fire to safety. A trampoline that firement use to catch the jumping people becomes part of the arena, used similarly to a Spring. Lion - The stage literally becomes a cage, with three platforms appearing one above another, and characters holding chairs to keep you "in" the cage moving up and down around it. If you touch the chairs, you take heavy damage, but this doesn't mean it isn't possible to escape from the cage. Oil Panic - The stage will turn into a colorful gas station, with two platforms floating above the street, and customers on the sides. The randomness of the stage makes it very hard to form a solid strategy or gameplan on your opponents. However, this is an excellent stage for quick KO fests. There are very close boundaries in every direction except downwards, and plenty of opportunity to beat down on your opponents constantly towards the side until they're eventually KOed. There isn't much you can do to avoid being KOed here, even at low percentages, so you may just want to go all-out and KO your opponents before they get to you. --------------- Frigate Orpheon --------------- Size: Small Unlockable: Default If you've played Metroid Prime for GameCube, you should immediately be able to identify the setting of this battle. It takes place in the chamber of the Parasite Queen, the first boss in the game. There are multiple external effects to look out for here. The major one is the stage completely flipping around - every now and then, a warning siren will sound, giving you about three seconds to jump into the air before the stage flips and KOs you. If you are not in the air when the stage flips, you will most likely be KOed. Aside from this, the stage itself changes shape frequently, with different parts of the stage lowering and rising, and platforms moving in and out from both sides. Occasionally, the stage lighting will severely dim, lowering visibility and making it difficult to see where the platform edges start and end. When fighting here, you must be weary of the platforms that move in and out from the left/right. They are good save havens if you're being pummeled on, and let you get out of the brawl, but if they begin to move away, you must get off immediately, or you'll be pulled away with it. This becomes an issue mainly when you're knocked onto the platform, rather than by jumping on it yourself. You also may want to try and take advantage of your opponents when the warning siren goes off, as survival is the first thought on their minds, rather than defending themselves. A quick spike to the ground just before the stage is about to flip might even result in a sudden KO against them. -------------------- Green Greens (Melee) -------------------- Size: Mid-Large Unlockable: Yes This Kirby stage is unique in design and in the external elements you'll find. The stage is split up into three different sections, or 'islands'. The center one is the biggest, and there are also two platforms on the left and right sides of this center island that you can stand on. Separating the island from the smaller ones on the left and the right are a stack of star blocks that constantly drop down from the sky. These can easily be destroyed with any kind of attack. There are also bomb blocks that will occasionally drop - you don't want to touch these, as they have the same effect that a Bob-Omb has and can easily KO you. Occasionally, the tree (Whispy Woods) will shake and let out a slew of apples onto the stage, which you can pick up and use as projectiles. On this stage, you must try to use the bomb blocks to your advantage as much as possible. If you see your opponents near one, try throwing a projectile or using one of your character's own long-range projectiles to detonate the block and possibly KO them. Also, be sure to grab the apples when they appear - you may be surprised at exactly how far they can knock back your opponents. --------------- Green Hill Zone --------------- Size: Mid-Small Unlockable: Yes Green Hill Zone is designed after the classic Sonic games, background and all. It is made up of a simple Sonic pathway that you'd have seen in his classic games. There is a large half-pipe in the middle, where most of the fighting will take place. Occasionally, small pieces from the arc will crumble from underneath you, creating a dangerous opportunity for an accidental KO. Checkpoint markers will also randomly pop up across the stage, and if you attack them, they will turn from blue to red and begin spinning, knocking away any opponents that come near (you are immune to it). Make sure to take advantage of any checkpoint markers that pop out of the ground. There is no harm in taking a second to attack the marker and claim it as yours. Also be sure to make use of the edges of the stage, to KO your opponents by repeatedly attacking them until they are finally past the edge boundaries. ------- Halberd ------- Size: Small Unlockable: Default This is a a very intense stage in terms of the incredible amount of movement. You'll begin on flat ground, and then suddenly be given short warning, before a platform and several small ones above it will emerge from the ground and then suddenly launch into the air. You will then fight in the middle of the sky, and eventually dock on the Halberd. There will be a crosshair that will occasionally appear onscreen and fire at random players - you must be quick to dodge and avoid it if this is the case. Be sure not to accidently forget to step on the platform as it prepares to launch off. As incredibly stupid as it may sound, it is possible to do, especially if your opponents are quick enough to knock you onto the ground just before you launch. Don't let this happen to you - but try and pull it off on others. Once you are in the air, fight almost as if you were on Battlefield. When you land on the Halberd, try to move around as much as possible in order to avoid being targeted by the crosshair. If you become the unlucky one who is targeted, dodge as much as possible to try and lose it and avoid being targeted. -------- Hanenbow -------- Size: Mid-Large Unlockable: Yes Hanenbow is a somewhat unique unlockable stage in Brawl, designed in some sort of 2-D environment with very relaxing music, and inspired by the Nintendo DS game, Electroplankton. The stage itself is composed of a large body of water at the bottom, and two main "trees" with leaves that branch out of it. The larger one, in the center of the stage, is composed of six large leaves and paired into three levels, that are biggest near the bottom. The smaller one hangs down from the top of the screen on the left side, and is composed of four leaves, each at different levels. There is also a small leaf that is dangling out of the water below the small "tree" on the left side. All of these leaves will tilt in a different angle if they are attacked or accidently hit during the battle. You can use the white line in the middle of the leaf as a guideline for where you will be walking. Note that the leaves also change color when hit, and gradually transition back into green if left alone for a while. Because the water on this stage doesn't allow you to float at all, treat it almost as a bottomless pit. Make use of the many opportunities you have to spike your opponents into the water, KOing them. Avoid the leaf near the bottom, unless you're trying to get away from the battle for a short period of time - it's the most dangerous location to stay, as you are only inches away from the boundary on the left side and you also easily be knocked into the water as well. -------------------- Jungle Japes (Melee) -------------------- Size: Medium Unlockable: Yes This stage, as some may recall, originates from Melee. Similar to Green Greens in design, this stage is also split into three parts. The center is the largest portion, and has one platform above it. The two parts on the sides are a bit higher than the center piece, and smaller as well. Below these three thin parts is a fast-flowing river, which will immediately wash you away if you get caught in it. However, it is possible to recover, even if you're being swept away. Because the right flows from right to left at all times, your best bet is to stay on the right side of the stage, giving you more potential for recovery. Because the river is flowing so quickly, it's actually possible to fall in the water from the right part of the stage, and then end up recovering on the left side of the center piece; whereas being on the left side of the stage means you'll probably be swept away before you can do anything about it. The ledges are also very thin, so be careful not to overpower or underpower your recovery attempts when you're knocked away. --------------- Luigi's Mansion --------------- Size: Medium Unlockable: Yes Luigi's Mansion is a very small recreation of the actual size of the building. There are three different levels to the stage: the ground floor, the second floor, and the roof. It can be easily destroyed or broken apart if the four support poles within the mansion are attacked frequently enough. If everybody in the battle stands outside the mansion or on the roof of it, the front of the mansion will fade over the inside of it and actually cover it completely up, until somebody steps back inside. If the building is destroyed, it will eventually rebuild itself back up. There is no really effective strategy here, unless your intention is to shoot- and-run for the entire course of the brawl. There are so many different levels and ways to evade your opponents that fast players are likely to prosper in a 1 v 1 match. The best place to KO your opponents is probably from the roof, as there isn't very much room upwards for knockback. -------------------------------------------- Section 2E - Enemies ====================== - Coming Soon! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ************************************* * Section 3 - The Subspace Emissary * ************************************* Section 3A - Information ========================== The Subspace Emissary is one of the many new gameplay modes available in Brawl. It is an adventure-based mode where you trek through various 2D-levels, knocking out enemies and uncovering an interesting plot along the way. The game features a map of the 'world' where each of stages are, one by one, unlocked and played upon. Even after completing a level, you are able to go back and complete it again on a harder difficulty if you feel that you must do so. Character selection is varied; as the plot unravels, you will unlock the ability to play as just about everyone in the game. In some stages, you'll be limited to certain characters, of which your choices will be displayed at the end of the frequent cutscenes that bring both laughter and entertainment to the viewer. As you unlock new characters, you also unlock them in the rest of the game as well, making the Subspace Emissary an easy way to quickly unlock many of the hidden characters. -------------------------------------------- Section 3B - Walkthrough ========================== - Coming Soon! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ***************************************** * Section 4 - Solo Mode (Single-Player) * ***************************************** Section 4A - Classic Mode =========================== Classic Mode is a one-player game that originated from the first edition of Super Smash Bros, as its name would imply. The concept is simple; you start by choosing a character, a difficulty level, and how many lives you want to have, then you'll begin. There are a total of 12 different levels you'll have to complete, and at each one, you will be confronted by a randomly selected opponent. To make things more interesting, there are various types of matches that you will be put into, including some of the following: - You vs Character - You vs Metal Character - You vs Giant Character - You vs Multi-Man Character - Team Matches (2 vs 2) - Team vs Giant (3 vs 1) - You vs Master Hand/Crazy Hand There are also several bonus stages where the sole purpose is to gain more points by breaking the targets. If your character runs out of lives, a trophy of it will be dropped into nothingness and you'll be confronted with a "Continue?" screen. It costs you half your points and (based on difficulty level) a certain amount of Smash Coins to continue. If you go on to complete Classic Mode with the character, you'll also be deducted a small amount of points at the end for having used a continue. This means that if you're low on 'cash' or going for maximum points, you'll want to think twice before choosing. -------------------------------------------- Section 4B - Solo Events ========================== (20/41 Completed) One of the most addictive gameplay modes available in Brawl is Event Mode, where you are given an objective and a scenario, and you must complete the objective in order to win. There are a total of 41 Solo Events, on three varying difficulty levels. ---------------------------- Event #1 - Two Trouble Kings ---------------------------- Character: Mario Stage: Delfino Plaza Difficulty Rating: 1/10 Now there are TWO greedy kings? Having a buddy doesn't change their natures. The first event in the game is designed to introduce you to the concept of how event matches work. Naturally, the event is extremely easy to complete. You take control of Mario and you must defeat King Dedede and Bowser, which is simpler than it may sound. Every player has one life, so the only way you should lose this event is if you make a mistake, as it is extremely easy on all difficulty levels. The computers even self-destruct from time to time. ------------------------------ Event #2 - Landmaster Ignition ------------------------------ Character: Fox Stage: Corneria Difficulty Rating: 1.5/10 Slippy! Send me a Landmaster! Show them Star Fox's Final Smash! Another introductory-type event, this one brings you into the concept of Final Smashes. You must KO both Meta Knight and Sheik with the Landmaster within a minute. This is made easier because your Final Smash is automatically given to you even after you've just used it, so you don't have to go chasing after the Smash Ball to get it. You then have an infinite amount of ways to KO them - run them over, fire at them, or fly off into the air with them until they're outside the stage boundaries. ------------------------------ Event #3 - Pink Ball Repulsion ------------------------------ Character: Meta Knight Stage: Halberd Difficulty Rating: 2/10 Kirby must not board the Halberd! Repel him so the plans can succeed! All you need to do here is KO the Kirby within about a minute, before the platform docks on the Halberd. You have plenty of time on all difficulty levels, and you even have two lives to Kirby's one. Take things slowly, don't make any mistakes, and you'll easily succeed. Use quick damage-inflicting attacks to rack up damage, and then a powerful smash to finish him off. ------------------------------------- Event #4 - Cleaning House In Skyworld ------------------------------------- Character: Pit Stage: Skyworld Difficulty Rating: 2/10 Destroy all the breakable terrain to remodel Skyworld! If you weren't already aware, all of the platforms on Skyworld shatter, and thus your goal is exactly that; shatter all of the platform tiles. You have the slight annoyance of Wario, who will occasionally come forth and attack you, but he isn't difficult to get rid of - you'll be attacking the platforms anyhow, so he's likely to jump into one of your attacks. Once everything has been shattered and you're left with only clouds, you'll have completed the event. ------------------------------- Event #5 - Become The Champion! ------------------------------- Character: Pokemon Trainer Stage: Pokemon Stadium #2 Difficulty Rating: 2.5/10 The final Pokemon-tournament challenge. Do your Pokemon match up?! "Become The Champion" by defeating an opponent Pokemon trainer in yet another easy event. You need to KO each of the three Pokemon (Squirtle, Ivysaur, Charizard) that the other trainer has in order to win, making it an even three- stock match. I've found that calling out Ivysaur is perfect for this event, as it is able to deal with the speed of Squirtle as well as the power of Charizard fairly well. Make use of its powerful upwards smash to KO the opponents, because going to the side with Ivysaur tends to give the opponent too much of a recovery opportunity. ----------------------------- Event #6 - Super Bowser Bros. ----------------------------- Character: Bowser Stage: Mushroomy Kingdom Difficulty Rating: 3.5/10 Want to see what it's like to be Mario? Survive as you race to the flag! At first, you may be confused as to what the task is, but all you need to do is survive the run to the finish on Mushroomy Kingdom, and cross the flagpole to succeed. There are three differently colored Marios that will make the journey with you, but they don't attack often, unless you happen to be in their way. On the highest difficulty level, it is very easy to fall behind quickly as a result of the speed-scrolling stage. To avoid this, try and stay away from standing in small areas that are difficult to quickly jump of (due to Bowser's size). Make frequent use of Bowser's upwards special, which can cover a lot of ground. --------------------------- Event #7 - Diddy Kong Panic --------------------------- Character: Donkey Kong Stage: Mario Circuit Difficulty Rating: 5/10 So many angry little Diddy Kongs. Did they lose a race or something? In this event, you will take control of Donkey Kong and be flooded by 15 mini-Diddy Kongs which you'll have to KO. On lower difficulties, the task is simplified by repeatedly using DK's 'B + Down' attack, as you can KO them all within a minute. The karts that will fly across the track every now and then will help you out, too. However, on the highest difficulty, things become a bit more complicated, as not every single hit is a guaranteed KO. You'll need to use the items and the stage itself to your advantage. One effective method is to draw them onto the road above on the far left or right side, then perform an upwards smash from underneath them. Regardless of what you do, take care not to gather too much damage, as you only have one life. ----------------------------- Event #8 - Go! Triple Finish! ----------------------------- Character: Pikachu Stage: Pokemon Stadium #2 Difficulty Rating: 3.5/10 Squirtle, Ivysaur, and Charizard appear all at once in a Pokemon battle royale! In this event match, you'll take on Squirtle, Ivysaur and Charizard all at the same time, and you'll have to beat them with nothing more than an extra life on them. However, as is the case with these events, the task is much easier than it may seem. The opponent Pokemon are slow to respond to attacks, even on the highest difficulty levels, and their damage ratios are higher than usual, making them easier to KO. ---------------------------------------- Event #9 - The Monster Beneath The Earth ---------------------------------------- Character: Ike Stage: Castle Seige Difficulty Rating: 4.5/10 A fearsome beast waits in the dungeon. Pray you settle this before you see it. This is a very intense event as you are under a strict time limit. You'll be matched up against two Diddy Kongs, who will irritate you by firing projectiles and running away. If you are able to KO them both before you reach the underground lava dome, you'll complete the event. However, if you don't, you'll be confronted by a massive Donkey Kong which is essentially impossible to beat. If you do manage to KO it, you'll still complete the event, but your goal should be to avoid even reaching that stage. Because the Diddy Kongs will be trying to make life as hard as possible for you when you're chasing them down, you'll want to fight back with any items that appear or can be used as projectiles. If a Diddy Kong happens to be on one of the platforms above, use an upward smash to knock it away. Ike has numerous powerful smash attacks at his disposal, so once you manage to rack up enough damage on them, use his quick 'B + Right/Left' special to charge at them and send them flying. You can also KO them while they're near the edge of the stage boundaries in the colosseum as well. ------------------------------------ Event #10 - All-Star Battle Regulars ------------------------------------ Character: [Any Choice] Stage: Final Destination Difficulty Rating: 4/10 The Smash Bros perfect-attendance crew! Fight the eight regulars in order! This is your standard match that comes up every tenth event - fight a certain line of characters and defeat them. You'll have two stock in this match, and you'll have to defeat Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu (the original eight characters from Super Smash Bros). This event is something that takes more time than effort - the characters are again given a higher damage ratio in order to make for easier KOs. --------------------------- Event #11 - Yoshi's Rainbow --------------------------- Character: Ice Climbers Stage: Rainbow Cruise [Melee] Difficulty Rating: 4.5/10 Yoshis everywhere! Beat em in order: red, pink, yellow, green, turquoise, blue. This event can (and will) become extremely frustrating on the higher difficulty levels. Your task is to KO the six Yoshis in a precise order (Red, Pink, Yellow, Green, Turquoise, Blue). If at any point, you go out of order, you fail. With this in mind, the opponent Yoshis (who appear onscreen two at a time) will constantly bunch up, or to make things worse, the one that isn't next in line to be KOed will start attacking you. On the lower difficulties, this is fairly simple - stand at the peak of the boat and attack as soon as the Yoshis appear. However, on the hardest difficulty, they won't be KOed immediately, so you'll have to actually fight them. When the opponent Yoshis bunch up, you may want to avoid using smash attacks in order to prevent an accidental KOing of the wrong one. Instead, use use small jabs or light hits to seperate the two of them, then a frontal smash with the Ice Climbers's hammers in the direction of the one next in line to be KOed. When you're being attacked by the wrong Yoshi, implement the same strategy, using light jabs to get them out of your way while you KO the other one. It may take a couple of attempts to perfect this strategy, but it works. -------------------------------- Event #12 - Sleeping In The Eggs -------------------------------- Character: Yoshi Stage: Yoshi's Island Difficulty Rating: 0.5/10 Those two can't seem to settle down. Maybe they will if you put them in eggs. Pathetically easy. All you're required to do is use's Yoshi's B special attack to put Kirby and Pikachu in eggs. They essentially don't fight back and only run away for a few seconds. Once they're both in eggs you'll have completed the event. The only catch is that if one of the two re-emerges from their egg, you'll have to put them back in again, but that will never happen. You should be able to complete this in under five seconds on easy. -------------------------- Event #13 - Dragoon Strike -------------------------- Character: Kirby Stage: Halberd Difficulty Rating: 2.5/10 Reunite the three parts of the Dragoon! Aim well to launch your enemies! Your task in this event is to collect all of the three pieces of the Dragoon, and then use the powerful weapon to KO three opponent Warios. These Warios hardly attack, and make make little effort to move away from the crosshair, so it should be fairly simple to target and hit them. Don't waste your time trying to rack up damage on them, as it a waste of time - just gather the three parts and fire away. If you don't KO them all in one shot, you haven't lost; the match will continue until you have. ----------------------------------- Event #14 - Sproutage Of The Flower ----------------------------------- Character: Olimar Stage: Distant Planet Difficulty Rating: 3.5/10 In time, Pikmin blossom. Guard six Pikmin until they all bloom into flowers! If you don't understand how to use Olimar, this event will make little sense to you. You must grow six Pikmin, giving them time to bloom into flowers. You will be attacked frequently by an opponent Pikachu and Pokemon Trainer, but you should be focused more on avoiding them rather than fighting back. The first thing you should be doing is rapidly pressing 'B' at the beginning of the match until you've picked all six Pikmin out of the ground, then avoid using any attacks that involve throwing the Pikmin at the opponents. You also must not be KOed or you immediately lose. If you last about 35-40 seconds with all six Pikmin, they should all have grown into flowers and you'll automatically have completed the event. ---------------------------------- Event #15 - The Hammer Of The King ---------------------------------- Character: King Dedede Stage: [Unknown] Difficulty Rating: 3/10 We are the three Dededes! It's King Dedede times three! You'll be paired up with two other King Dededes to take on a massive, metal King Dedede on a small stage that only exists in the event matches. This is not difficult at all, because being both giant and metal means King Dedede will fall faster than he can rise. If you manage to get him off the stage, he will likely be KOed. Occasionally, the computer will even KO themselves by accident as a result of their weight. On the higher difficulty levels, it may be a bit tougher as the giant/metal King Dedede's damage ratio is lowered, while your allies become less effective. -------------------------- Event #16 - Power Suit ON! -------------------------- Character: Zero Suit Samus Stage: Frigate Orpheon Difficulty Rating: 3/10 Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it. All you need to do to complete this event match is become Samus again by using Zero Suit Samus's Final Smash, which brings back the Power Suit with added power. You'll have two other Zero Suit Samus's who will somewhat irritate you, and you can fight back against them if you want, but all you really need to do is avoid them long enough to get the Smash Ball. Once you activate it, you immediately win. You have two lives in total, making it easier for you, just in case you happen to be KOed once. --------------------------------- Event #17 - Super Waterfall Climb --------------------------------- Character: Zelda Stage: Rumble Falls Difficulty Rating: 8/10 I want to climb a waterfall at high speed. Why? Because it's there. On the higher difficulty levels, this will be your toughest event yet. You need to "climb" a waterfall by simply surviving the quickly-moving Rumble Falls stage. There will be two other Ice Climbers who get in your way and irritate you with occasional attacks as you try to climb, but they aren't the problem - it's the speed of the vertically-scrolling stage. On the highest difficulty, it is extremely difficult to keep up with the pace of the stage, particularly because Zelda's dress makes you float rather than fall quickly, preventing you from landing quickly to make another jump. There are also other obstacles that will impede you as you climb, including colored spikes, narrow passageways, and bricks that you can't jump through. If you want to be successful here, you'll need to avoid using Zelda's 'B + Up' ability as much as you can. It usually lifts you up far higher than the next platform, which obviously wastes precious time. Use only the first and second jumps to get from platform to platform. Proceed carefully, making sure to take note of the obstacles in your path. Lastly, avoid coming into contact with the Ice Climbers, as they are still there, even if you're focused on the other task at hand. With enough repetition, you'll find the pattern of movement that works for you. -------------------------- Event #18 - Dark Link Duel -------------------------- Character: Link Stage: Bridge Of Eldin Difficulty Rating: 4.5/10 A predestined battle with the Dark Link. Nowhere to run, but nobody in the way. You and an opponent Dark Link will face off in a battle of health rather than time or stock. You both have 200HP, and your goal is simply to drop Dark Link's down to 0. With each difficulty level, the match becomes a bit harder as the Dark Link implements effective dodging and evasion tactics to prevent you from causing damage, but using Link's array of projectiles can help you solve the problem. Also be sure to make use of short and quick jabs at the opponent - your goal isn't to KO the Dark Link, just to quick bring down his health. ----------------------- Event #19 - Wario Bros. ----------------------- Character: Wario Stage: Mario Bros. Difficulty Rating: 2/10 I came to find the Mario Bros roots. What's this giant stage? No matter what difficulty level you're on, completing this event will be easy due to the design of the stage. All you need to do is draw Mario/Luigi near the edge of the stage, then repeatedly smash attack them to the left/right edge (whichever is closer) until they are finally KOed. You can also make use of the Koopas that exit the pipes at the top of the stage, by first stepping on them, then picking them up and tossing them at the opponents. Both tactics work fairly well, although I've found the first one to be best. ------------------------------- Event #20 - All-Star Battle x 1 ------------------------------- Character: [Any Choice] Stage: Battlefield Difficulty Rating: 4/10 Challengers approaching! Fight eight Brawl newcomers in all! This is your standard match that comes up every tenth event - fight a certain line of characters and defeat them. You'll have two stock in this match, and you'll have to defeat Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokemon Trainer (eight of the newcomers into the Brawl series). This event is something that takes more time than effort - the characters are again given a higher damage ratio in order to make for easier KOs. -------------------------------------------- Section 4C - Co-Op Events =========================== (5/21 Completed) One of the most addictive gameplay modes available in Brawl is Event Mode, where you are given an objective and a scenario, and you must complete the objective in order to win. Co-Op Events offer you the opportunity to enjoy completing events with another person. There are a total of 21 Co-Op Events, on three varying difficulty levels. ---------------------------- Event #1 - Two Trouble Kings ---------------------------- Character: Mario (P1), Kirby (P2) Stage: Delfino Plaza Difficulty Rating: 1/10 Now there are TWO greedy kings? Having a buddy doesn't change their natures. The first co-op event in the game is identical to the solo version of it, making it even easier. designed to introduce you to the concept of how events work. Naturally, the event is extremely easy to complete. You take control of Mario and Kirby, and you must defeat King Dedede and Bowser, which is much easier than it may sound. Every player has one life, so the only way you should lose this event is if you make a mistake, as it is extremely easy on all difficulty levels. The computers even self-destruct from time to time. ------------------------------------------ Event #2 - Master The Pokemon - Tag Battle ------------------------------------------ Character: Pokemon Trainer (P1), Pikachu (P2) Stage: Pokemon Stadium #2 Difficulty Rating: 2/10 The Pokemon tournament's final challenge. Your rivals have the same Pokemon! This event match gives the first player three lives and the second player only one life, which makes little sense. Fortunately, your opponents are identical, and all you need to do in this event match is win. Your first target should obviously be the opponent Pikachu - eliminate him early so that you can double team the opposing Pokemon Trainer for the rest of the match. Once you've rid yourself of Pikachu, the rest should be simple. ---------------------------------------------- Event #3 - The Quickest, Shortest Sudden Death ---------------------------------------------- Character: Yoshi (P1), King Dedede (P2) Stage: WarioWare Difficulty Rating: 0.5/10 Ten seconds left? Beat as many foes as you can in Super Sudden Death and live! Patheticially easy. All you need to do, essentially, is survive for ten seconds with 300%. You don't even need to KO anybody, despite what the game's in-game description might imply - it's solely an option. So do as you please, you should be winning the event either way on your first attempt. ------------------------------ Event #4 - The DK Tag Calamity ------------------------------ Character: Donkey Kong (P1), Diddy Kong (P2) Stage: Mario Circuit Difficulty Rating: 3/10 DK and Diddy got tiny! Use lightning to help deal the final blow! Both you and your partner will be shrunken down, and you'll have take on and KO a combination of six Diddy Kongs/Donkey Kongs. It isn't very hard, especially because lightning will frequently fall from the sky for you to pick up and shrink your opponents. However, you must grab the lightning quick, otherwise your opponents may pick it up, shrinking you to a useless quarter of your regular size. Make sure to allow them to come to you, just so you can launch the first attack on them. ------------------------------- Event #5 - The Yoshi Team Of 50 ------------------------------- Character: Meta Knight (P1), Pit (P2) Stage: Rainbow Cruise Difficulty Rating: 8/10 It's a mountain of Yoshis! Take care of them all before completing one lap. In this event, you'll have to KO an entire team of 50 Yoshis before completing one lap around Rainbow Cruise. This rounds out to approximately three allocated minutes on easy to only two minutes on hard. Because of this, the event will be fairly simplistic on the first couple of difficulty levels, as the stage intentionally moves slower than usual to make things easier for you. However, on the highest difficulty you will experience trouble. At the beginning of the game, you should try to have one of the two players stand at the top of the boat, slashing away the Yoshis as they appear. The other player can guard the bottom for any Yoshis that the first player happens to miss. Once you leave the boat however, you're going to need a bit of luck, because things will become less systematic. The Yoshis like to jump around sporadically, not giving you much opportunity to KO any of them, and because the stage is constantly scrolling, you really don't have a solid place to stop at. Therefore, you should try to make use of as many projectiles as possible, throwing and tossing anything that happens to land on the stage. Split up from your partner and target different Yoshis, and then after you've KOed one, try to get back to the upper area of the stage where another one will respawn. This event will leave you frustrated, especially when you miss being victorious by only one or two Yoshis. What you really need is a good stroke of luck when it comes to the items that appear. -------------------------------------------- Section 4D - Break The Targets ================================ - Coming Soon! - -------------------------------------------- Section 4E - Home-Run Contest =============================== - Coming Soon! - -------------------------------------------- Section 4F - Multi-Man Melee ============================== - Coming Soon! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= **************************************** * Section 5 - Brawl Mode (Multiplayer) * **************************************** Section 5A - Brawl ==================== The Brawl Mode is the centerpiece of all multiplayer matches - this is where you'll be coming to play against the friends sitting next to you. Choose from any of the characters or stages you've unlocked, set your gameplay options, and you're ready to brawl. You have a variety of different choices at your disposal when you click the bar at the top of the screen outlining the current rules. Some of those choices include the following: -------------- Gameplay Rules -------------- You can choose from a timed match, a stock match, or a coin match. Timed Matches: These are simply matches with a set time that keep track of every time you KO someone and are KOed yourself. Logically, this means your goal should be to stay alive while still knocking off your opponents. Your target should generally be the player at the highest percentage as they are most likely to provide you with the all-important KO you require. Because this form of targeting players frequently takes place in timed matches, some players choose to suicide at high percentages, rather than give their opponents a point and lose ones themselves. The only case in which such a strategy is not implemented is when self- destructs subtract TWO points from your score. Stock Matches: Some of the most intense battles take place in stock matches, which allots you a set number of lives. As you would expect, this means that stock matches tend to be much more defensively- based, as players with high-percentages focus more on guarding themselves from attack rather than KOing somebody else. The slightest mistake can (and will) cost you dearly if you're down to only a few lives in a close game, so you must take care not to do anything potentially risky. Coin Matches: An incredibly hectic battle is always the end result of coin matches - as you attack each player, coins/bills will fly around or be knocked out of them and land somewhere on the stage for you (or your opponents) to collect/steal. Players that are KOed/self- destruct lose a mere 100 coins. This means that the amount of times you KO somebody or are KOed yourself is not very relevant. It is dependent on who has the most coins at the end of the match. Because of this, nobody is afraid to go all-out, and it should be encouraged in order to knock around other players and collect as many coins as possible from them. -------- Handicap -------- The handicap feature is useful when it comes to very unbalanced matches due to lack of player skill. When enabled, this feature will lower the weight (damage ratio) of the previous match winner, and increase the weight of the loser. Simply put, this makes it easier to KO the winners because they will fly further than the losers. ------------ Damage Ratio ------------ The damage ratio is equivalent to the effect of the handicap feature, except it applies to all players rather than just one of them. When lowered from 0.5-0.9, it becomes much harder than usual to knock your opponents off the stage. The next level of ratios is 1.0, the standard, followed by 1.1-2.0, which will make it incredibly easy to KO somebody, even at the lowest possible percentages. ----------- Item Switch ----------- This feature gives you the ability to turn each individual item on or off, preventing them from ever appearing on the stage if you don't want it to. You can also set the frequency of the appearance of items, but unfortunately, this applies to the entire group, and not just each individual item. ---------- More Rules ---------- Under the "More Rules" section, you have the capability to change or modify small things, including: - Adding a time limit to stock matches. - Enabling/Disabling friendly fire for teams. - Enabling/Disabling the damage being displayed. - Displaying the current score for each player in timed matches. -------------------------------------------- Section 5B - Special Brawl ============================ - Coming Soon! - -------------------------------------------- Section 5C - Tournament Mode ============================== - Coming Soon! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ************************* * Section 6 - The Vault * ************************* Section 6A - Trophies ======================= There is an incredibly large selection of 544 trophies to collect in Brawl, most of them being entirely random. This section lists every single trophy in the game. It is split up into 21 different sections, for each of the categories they fall under. The trophies are listed in alphabetical order for each category that they fall under. The categories are not listed alphabetically, but rather in the order they appear in the game, to prevent potential confusion. Many of the trophies in this list must be unlocked; for more information on how to unlock these, refer to the Challenges Section. All other trophies are randomly found or can be obtained by throwing an item at the enemy. ---------------- Super Smash Bros ---------------- - Assist Trophy - Barrels - Beam Sword - Blast Box - Blue Alloy - Bumper - Capsule - CDs - Cracker Launcher - Crates - Fan - Food - Gooey Bomb - Green Alloy - Home-Run Bat - Motion-Sensor Bomb - Party Ball - Ray Gun - Red Alloy - Rolling Crates - Sandbag - Smash Ball - Smash Coins - Smoke Ball - Stickers - Team Healer - Timer - Yellow Alloy ----------------- Subspace Emissary ----------------- - Ancient Minister - Armank - Armight - Auroros - Autolance - Big Primid - Bombed - Boom Primid - Borboras - Bucculus - Buckot - Bytan - Cargo - Crazy Hand - Cymul - Dark Cannon - Duon - Feyesh - Fire Primid - Floow - Galleom - Galleom Tank - Gamyga - Glice - Glire - Glunder - Greap - Jyk - Key - Master Hand - Metal Primid - Mites - Mizzo - Nagagog - Poppant - Primid - Puppit - R.O.B. Blaster - R.O.B. Launcher - R.O.B. Sentry - Roader - Roturret - Scope Primid - Shadow Bugs - Shaydas - Shellpod - Shellpod (No Armor) - Spaak - Stock Ball - Subspace Battleship - Subspace Bomb - Sword Primid - Tabuu - Ticken - Towtow - Trophy Stand - Winged Tabuu ----- Mario ----- - Ballyhoo & Big Top - Banana Peel - Birdo - Blooper - Bob-omb - Boo - Bowser - Bowser Jr. - Bullet Bill - Buzzy Beetle - Chain Chomp - Cheep Cheep - Daisy - Dry Bones - F.L.U.D.D - Fire Flower - Fracktail - Freezie - Ghosts - Giant Goomba - Giga Bowser - Golden Hammer - Goomba - Goombella - Green Shell - Hammer Bro - Hothead - Koopa Paratroopa (Green) - Koopa Paratroopa (Red) - Koopa Troopa (Green) - Koopa Troopa (Red) - Kritter (Goalie) - Lakitu & Spinies - Lightning - Luigi - Luigi's Mansion - Mario - Mario Finale - Metal Box - Negative Zone - Paper Bowser - Paper Luigi - Paper Mario - Paper Peach - Peach - Peach Blossom - Perry - Petey Piranha - Piranha Plant - Poison Mushroom - Poltergust 3000 - Shellcreepers - Shy Guy - Sidesteppers - Soccer Ball - Starman - Striker Daisy - Striker Mario - Super Mushroom - Toad - Toadette - Toadsworth - Waluigi - Wedding Bowser - Wedding Peach - Wiggler ----------- Donkey Kong ----------- - Candy Kong - Cranky Kong - Diddy Kong - Dixie Kong - Donkey Kong - Enguarde - Expresso - Funky Kong - Hammer - Helibird - Kalypso - Kass - King K. Rool - Kip - Kludge - Konga Beat - Kritter - Lanky Kong - Peanut Popgun - Rambi - Rocketbarrel Barrage - Rocketbarrel Pack - Spring - Squitter - Tiny Kong - Turret Tusk - Wrinkly Kong - Xananab ------------------- The Legend of Zelda ------------------- - Agitha - Aryll - Ashei - Beast Ganon - Bulblin - Bunny Hood - Darbus - Darknut - Deku Nut - Ganondorf - Ganondorf (Wind Waker) - Goron - Great Fairy - Halmaroc King - Heart Container - Ilia - King Bulblin - King of Red Lions - Light Arrow (Sheik) - Light Arrow (Zelda) - Link - Link's Grandma - Malo - Medli - Midna - Ooccoo & Son - Outset Link - Pigs - Pirate Ship - Ralis - Robed Zelda (With Hood) - Sages - Salvatore - Shadow Beast - Sheik - Tetra - Tingle - Toon Link - Triforce Slash (Link) - Triforce Slash (Toon Link) - Valoo - Wolf Link - Yeta - Zant - Zelda - Zelda (Wind Waker) - Zora ------- Metroid ------- - Dark Samus - Gunship - Kanden - Luminoth - Meta Ridley - Metroid - Metroid Prime (Core) - Metroid Prime (Exo) - Noxus - Parasite Queen - Power Suit Samus - Ridley - Samus - Samus (Dark Suit) - Samus (Fusion Suit) - Samus (Gravity Suit) - Samus (Power Suit) - Samus (Varia Suit) - Screw Attack - Sheegoth - Space Pirate - Spire - Sylux - Trace - Weavel - Zero Laser - Zero Suit Samus ----- Yoshi ----- - Baby Mario - Baby Peach - Super Dragon - Yoshi ----- Kirby ----- - Apples - Beam Kirby - Blade Knight - Bomber - Bonkers - Bronto Burt - Bugzzy - Cappy - Combo Cannon - Cook Kirby - Dragoon - Dyna Blade - Fighter Kirby - Fire Kirby - Galaxia Darkness - Golem - Gordo - Halberd - Hydra - Ice Kirby - King Dedede - Kirby - Knuckle Joe - Kracko - Maximum Tomato - Meta Knight - Needle Kirby - Plasma Kirby - Scarfies - Sir Kibble - Sleep Kirby - Star Rod - Superspicy Curry - Sword Kirby - Tornado Kirby - Waddle Dee - Waddle Dee Army - Walddle Doo - Walky - Warpstar - Wheelie - Wing Kirby -------- Star Fox -------- - Andross - Arwing - Falco - Falco (Assault) - Falco (Command) - Fox - Fox (Assault) - General Pepper - Great Fox - Great Fox (Assault) - Krystal - Landmaster (Falco) - Landmaster (Fox) - Landmaster (Wolf) - Leon Powalski - Panther Caroso - Peppy Hare - ROB 64 - Slippy Toad - Smart Bomb - Tricky - Wolf ------- Pokemon ------- - Aura Storm - Azelf - Bellossom - Blaziken - Bonsly - Bulbasaur - Buneary - Celebi - Charizard - Charmander - Chikorita - Chimchar - Cresselia - Cubone - Cyndaquil - Darkrai - Deoxys - Dialga - Drifloon - Dugtrio - Electivire - Electrode - Entei - Gardevoir - Glaceon & Leafeon - Goldeen - Groudon - Gulpin - Gyarados - Ho-Oh - Hoppip - Ivysaur - Jigglypuff - Jirachi - Kyogre - Latias & Latios - Lucario - Lugia - Magnezone - Manaphy - Meowth - Mesprit - Metagross - Mew - Mewtwo - Moltres - Mudkip - Munchlax - Palkia - Pichu - Pikachu - Piplup - Plusle & Minun - Pokeball - Pokemon Trainer - Puff Up - Rayquaza - Riolu - Skarmory - Snorlax - Snorunt - Snover - Squirtle - Starly - Staryu - Suicune - Togepi - Torchic - Totodile - Treecko - Triple Finish - Turtwig - Uxie - Volt Tackle - Weavile - Wobbuffet ------ F-Zero ------ - Black Shadow - Blood Falcon - Blue Falcon - Captain Falcon - Dr. Stewart - Falcon Flyer - Jody Summer - Mr. EAD - Pico - Samurai Goroh - The Skull - Zoda ------ Mother ------ - Franklin Badge - Jeff - Lucas - Mr. Saturn - Ness - PK Starstorm (Lucas) - PK Starstorm (Ness) - Porky - Porky Statue ----------- Ice Climber ----------- - Iceberg - Ice Climbers - Vegetable ----------- Fire Emblem ----------- - Ashnard - Black Knight - Critical Hit - Elincia - Great Aether - Ike - Lyn - Marth - Sothe ---------- Kid Icarus ---------- - Palutena - Palutena's Army - Palutena's Bow - Pit ----- Wario ----- - Kat & Ana - Wario - Wario Bike - Wario-Man ------ Pikmin ------ - Blue Pikmin - Burrowing Snagret - Careening Dirigibug - Creeping Chrysanthemum - Empress Bulblax - End of Day - Fiery Blowhog - Hocotate Ship - Iridescent Flint Beetle - Louie - Onions - Pellets - Pikmin & Olimar - Purple Pikmin - Red Bulborb - Red Pikmin - Swooping Snitchbug - The President - White Pikmin - Wollywog - Yellow Pikmin --------------- Animal Crossing --------------- - Animal Crossing Boy - Blanca - Blathers & Celeste - Brewster - Copper & Booker - Crazy Redd - Dr. Shrunk - Gulliver - Joan - K.K. Slider - Kapp'n - Katie & Kaitlin - Katrina - Mr. Resetti - Mr. Resetti (Feet) - Pascal - Pelly & Phyllis - Pitifall - Sable & Mabel - Saharah - Tom Nook - Tommy & Timmy Nook - Tortimer - Wendell ------------ Game & Watch ------------ - Mr. Game & Watch - Octopus ----- Other ----- - Action Helirins - Ashley Robbins - Barbara - Boulder - Chibi-Robo - Custom Robos - Devil - Diffusion Beam - Dr. Wright - Elite Beat Agents - Excitebike - Helirin - HM Mecha Rosa - Infantry & Tanks - Isaac - Jameson & A.I.R.S - Jill - Lip's Stick - Little Mac - Mokka - Musketeer Daltania - Nintendog - Ouendan - Putty - Pyrite - Ray MK III - R.O.B. - Saki - Stafy - Stapy - Super Scope - Telly Vision - Unira - Warrior Mech Gauss ---------- Metal Gear ---------- - Cardboard Box - Cypher - Gekko - Gray Fox - Grenade Launcher - Iroquois Pliskin - Metal Gear RAY - Metal Gear REX - Naked Snake - Shagohod - Solid Snake ----- Sonic ----- - Amy - Blaze - Chao - Cream - Dr. Eggman - Jet - Knuckles - Shadow - Silver - Sonic the Hedgehog - Super Sonic - Tails -------------------------------------------- Section 6B - Stickers ======================= - Coming Soon! - -------------------------------------------- Section 6C - Stage Builder ============================ - Coming Soon! - -------------------------------------------- Section 6D - Challenges ========================= When you first start up Brawl and check the Challenges section, you'll find a extensive board of boxes to scroll through. There are 32 boxes in each row, adding up to a total of 128 different challenges for you to complete. If you complete those all, it does not mean you've unlocked everything in the game, as the list doesn't include things such as characters or randomly obtained trophies. It is just a huge list offering numerous secondary objectives for you to try and achieve, especially if you like having 100% completion. Below is the extensive list of what is behind each and every box, and what you need to do to obtain it. The list is divided into four sections, one for each row on the board. --------- First Row --------- Box #1 - Galleom (Tank Form) Trophy Clear the Boss Battles on Intense difficulty. Box #2 - Palutena's Bow Trophy Clear Target Smash - Level #1 in under 15 seconds. Box #3 - Cardboard Box Trophy Clear Target Smash - Level #4 in under 32 seconds. Box #4 - Clu Clu Land Music Hit 1,200+ ft. in the Home-Run Contest. Box #5 - Big Blue (Melee) Stage Use Captain Falcon ten times in brawls. Box #6 - Ryuta Ippongi (Ouendan 2) Sticker Clear 100-Man Brawl in less than three minutes and 30 seconds. Box #7 - Gekko Trophy Clear All-Star mode with ten characters. Box #8 - His World (Instrumental) Music Brawl on the Green Hill Zone stage ten times. Box #9 - Pirate Ship Stage Unlock Toon Link. Box #10 - Subspace Bomb Trophy Clear the Boss Battles on Easy difficulty. Box #11 - Mario Bros. Stage Clear the "Wario Bros." Event. Box #12 - Pichu Trophy Clear All-Star mode with no continues. Box #13 - Pokemon Center Music Get at least 200 different stickers. Box #14 - Zelda: Ocarina of Time - Masterpiece Use Toon Link ten times in brawls. Box #15 - Musketeer Daltania Trophy Clear Target Smash - Level #4 with ten characters. Box #16 - Dyna Blade Trophy Clear All-Star Mode on Very Hard difficulty. Box #17 - Menu 2 Music Unlock all playable characters. Box #18 - Red Alloy Trophy Defeat five enemies in Cruel Brawl. Box #19 - Smash Coins Trophy Play ten or more Coin matches. Box #20 - Hanenbow Stage Clear the "Flower Blooms in the Echoes" Event. Box #21 - King Dedede's Theme Music Clear "The Hammer of the King" Event. Box #22 - Green Alloy Trophy Endure a 15-Minute Brawl. Box #23 - Ray MK III Trophy Clear Target Smash - Level #3 in under 20 seconds. Box #24 - Excitebikes Trophy Collect all Masterpieces. Box #25 - Multi-Man Melee 1 (Melee) Music Clear 100-Man Brawl in less than four minutes. Box #26 - Creeping Chrysanthemum Trophy Collect trophies for all characters. Box #27 - Title (3D Hot Rally) Music Clear Target Smash - Level #5. Box #28 - Banana Peel Trophy Get ten max combos in Training. Box #29 - Dream Chaser Music Brawl on the Port Town: Aero Dive stage ten times. Box #30 - Yellow Alloy Trophy Defeat 100 enemies in Endless Brawl. Box #31 - Master Hand Trophy Clear Classic Mode with 20 characters. Box #32 - Golden Hammer Trophy Hit 45,000 ft. combined with all fighters' Home-Run Contest records. ---------- Second Row ---------- Box #1 - Ballyhoo and Big Top Trophy Unlock 75 hidden songs. Box #2 - Paper Mario Trophy Clear Classic Mode with all characters. Box #3 - Luigi's Mansion Stage Use Luigi three times in brawls. Box #4 - Boo (Mario Tennis) Sticker Hit 900+ ft. in the Home-Run Contest. Box #5 - Multiplayer (Metroid Prime 2) Music Brawl on the Frigate Orpheon stage ten times. Box #6 - Edit Parts A Brawl on custom stages ten times. Box #7 - Princess Peach's Castle (Melee) Music Unlock all Melee stages. Box #8 - Outset Island Link Trophy Clear Target Smash - Level #5 with ten characters. Box #9 - Ouendan Trophy Get 400 combined max combos with all characters in Training Mode. Box #10 - Credits (Super Smash Bros.) Music Clear Classic Mode on Hard difficulty. Box #11 - Running ChibiRobo (ChibiRobo) Sticker Clear Classic Mode on Easy difficulty. Box #12 - Icicle Mountain (Melee) Music Clear Classic on Normal difficulty. Box #13 - Pokemon Stadium (Melee) stage Brawl on the Pokemon Stadium 2 stage ten times. Box #14 - Franklin Badge Trophy Have Ness join you in The Subspace Emissary. Box #15 - Ike's Theme Music Have Ike join you in The Subspace Emissary. Box #16 - Jyk Trophy Clear Boss Battles Mode with 20 characters. Box #17 - Phyllis (Animal Crossing WW) Sticker Clear All-Star Mode on Normal difficulty. Box #18 - Song of Storms Music Clear the "The Pirate Airship" Event. Box #19 - Jungle Japes (Melee) Music Play Melee stages ten times. Box #20 - Apples Trophy Clear Target Smash - Level #1. Box #21 - Super Mario Bros. 2 Masterpiece Get five standard brawl victories with Peach. Box #22 - Red Pikmin Trophy Clear the "Sproutage of the Flower Pikmin" Event. Box #23 - Walky Trophy Unlock 50 hidden songs. Box #24 - Xananab Trophy Hit 24,000+ ft. combined with all fighters's Home-Run Contest records. Box #25 - Silver Trophy Clear Target Smash - Level #3 with all characters. Box #26 - Subspace Gunship Trophy Clear Boss Battles with ten characters. Box #27 - HomeRun Bat Trophy Hit 1,500+ ft. in Home-Run Contest. Box #28 - The Legendary Air Ride Machine Music Clear the "Dragoon Strike" Event. Box #29 - Snake Eater (Instrumental) Music Brawl on the Shadow Moses Island stage 15 times. Box #30 - FZero Masterpiece Have Captain Falcon join you in The Subspace Emissary. Box #31 - Mach Rider (Melee) Music Defeat 50 enemies in Endless Brawl. Box #32 - Baby Peach Trophy Get 500 different trophies. --------- Third Row --------- Box #1 - Johnny Trophy Get 2,000 or more KOs in brawls. Box #2 - Blue Alloy Trophy Clear 100-Man Brawl with all characters. Box #3 - Edit Parts C Make 15 stages in Stage Builder. Box #4 - Road to Viridian City (From Pallet Town/Pewter City) Music Clear the "Go! Triple Finish!" Event. Box #5 - Peanut Popgun Trophy Clear Target Smash - Level #2. Box #6 - Pellets Trophy Clear Target Smash - Level #2 with ten characters. Box #7 - Cracker Launcher Trophy Get 1,000 or more KOs in brawls. Box #8 - Kapp'n Trophy Exceed 300+ ft. combined swim distance for all characters. Box #9 - Tal Tal Heights Music Clear All-Star Mode on Easy difficulty. Box #10 - Sandbag Trophy Use every character in the Home-Run Contest. Box #11 - Blast Box Trophy Clear Target Smash - Level #2 with all characters. Box #12 - Green Greens (Melee) Stage Use Kirby 20 times in brawls. Box #13 - Ending (Metroid) Music Brawl on the Norfair stage ten times. Box #14 - Dr. Eggman Trophy Get 500 different stickers. Box #15 - Ashnard Trophy Clear Target Smash - Level #3 with ten characters. Box #16 - Striker Mario Trophy Clear Classic on Very Hard difficulty. Box #17 - Ancient Minister Trophy Clear The Subspace Emissary. Box #18 - Stafy Trophy Clear Target Smash - Level #1 with ten characters. Box #19 - Super Scope Trophy Clear Target Smash - Level #1 with all characters. Box #20 - Underwater Theme (Super Mario Bros.) Music Brawl on the Mushroomy Kingdom stage ten times. Box #21 - Pitfall Trophy Clear the 100-Man Brawl. Box #22 - Fire Field Music Clear the "Come On, Blue Falcon" Event. Box #23 - Shadow Bugs Trophy Clear Boss Battles Mode on Normal difficulty. Box #24 - Star Wolf (Star Fox Assault) Music Clear the "The Wolf Hunts the Fox" Event on Hard difficulty. Box #25 - Mewtwo Trophy Clear All-Star Mode on Intense difficulty. Box #26 - Green Hill Zone Stage Unlock Sonic. Box #27 - Rocketbarrel Pack Trophy Clear Target Smash - Level #4. Box #28 - Frozen Hillside Music Brawl on the Halberd stage ten times. Box #29 - Halberd Trophy Clear the "Pink Ball Repulsion" Event. Box #30 - Spear Pillar Stage Clear the "The Aura Is With Me" Event. Box #31 - Party Ball Trophy Score 500 total combined KOs in brawls. Box #32 - K.K. Slider Trophy Collect all songs. ---------- Fourth Row ---------- Box #1 - Stickers Trophy Collect all stickers. Box #2 - Crazy Hand Trophy Clear Classic Mode on Intense difficulty. Box #3 - Excite Truck Music Clear Target Smash - Level #2 in under 19 seconds. Box #4 - 75m Stage Use Donkey Kong 20 times in brawls. Box #5 - Super Mario World Masterpiece Brawl on the Yoshi's Island Melee stage three times. Box #6 - Dark Cannon Trophy Clear Boss Battles Mode on Hard difficulty. Box #7 - Kyle Hyde Trophy Clear All-Star Mode with all characters. Box #8 - Combo Cannon Trophy Clear Target Smash - Level #5 in under 30 seconds. Box #9 - Wario Bike Trophy Clear Target Smash - Level #3. Box #10 - Ashley Robbins Trophy Play over 100 hours of brawls. Box #11 - Great Temple/Temple Music Clear the "Advent of the Evil King" Event on Hard difficulty. Box #12 - Palutena Trophy Clear the "Cleaning House in Skyworld" Event. Box #13 - Flat Zone 2 Stage Unlock Mr. Game & Watch. Box #14 - PowerHungry Fool Music Brawl on the Castle Siege stage ten times. Box #15 - Plusle and Minun Trophy Collect Final Smash trophies for all characters. Box #16 - Liquid Snake (MGS The Twin Snakes) Sticker Defeat ten enemies in Cruel Brawl. Box #17 - King K. Rool Trophy Clear Target Smash - Level #4 with all characters. Box #18 - Hidden Mountain & Forest Music Clear the "Dark Link Duel" Event on Hard difficulty. Box #19 - Bumper Trophy Hit 15,000+ ft. combined with all fighters' Home-Run Contest records. Box #20 - Timer Trophy Play 30 hours of brawls. Box #21 - Donkey Kong Masterpiece Exceed ten hours of poweredon time. Box #22 - Shy Guy Trophy Hit 30,000+ ft. combined with all fighters' Home-Run Contest records. Box #23 - O2 Battle Music Collect more than 5,000 coins in Coin matches. Box #24 - Birdo Trophy Clear All-Star Mode on Hard difficulty. Box #25 - Grey Fox Trophy Clear Target Smash - Level #5 with all characters. Box #26 - Porky Statue Trophy Clear Boss Battles Mode on Very Hard difficulty. Box #27 - Tails Trophy Exceed 30,000+ ft. combined walking distance with all characters. Box #28 - Edit Parts B Create five stages in the Stage Builder. Box #29 - Main Theme (Super Mario 64) Music Play 50 hours of brawls. Box #30 - Tom Nook Trophy Collect 1,000 coins in Coin matches. Box #31 - Ai no Uta (French Version) Music Hit 37,500+ ft. combined with all fighters' Home-Run Contest records. Box #32 - Tabuu (Winged) Trophy Clear Boss Battles with all characters. -------------------------------------------- Section 6E - Coin Launcher ============================ - Coming Soon! - -------------------------------------------- Section 6F - Song Listing =========================== - Coming Soon! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *************************** * Section 7 - Online Play * *************************** Section 7A - Information ========================== - Coming Soon! - -------------------------------------------- Section 7B - Setting Up ========================= - Coming Soon! - -------------------------------------------- Section 7C - Playing Online ============================= - Coming Soon! - -------------------------------------------- Section 7D - Troubleshooting ============================== - Coming Soon! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ************************** * Section 8 - Conclusion * ************************** Section 8A - Credits ====================== ** http://www.network-science.de/ascii/input.html ** ASCII Art was obtained from here. ** GameFAQs Codes & Cheats ** A good reference for many of the unlockables I was unsure about. ** Jeff 'CJayC' Veasey ** Without him, this FAQ wouldn't exist in the first place. ** You ** Why you? Because as the reader, you provide me with a reason to write. -------------------------------------------- Section 8B - Contacting Me ============================ Questions? Comments? Suggestions? Corrections? This is a massive guide, so I've likely made some mistakes. If you notice one, or you have anything to say, you can email me at bowser194(at)gmail(dot)com. You can also find me on the boards, but that isn't the best form of communication. I'm generous enough to give you the privilege of contacting me, so don't abuse it. When emailing me, please put Super Smash Bros: Brawl somewhere in the title, just so I have an idea of what the email has to do with, and so I don't think it's spam. I'll also be quite blunt in terms of friend requests - I have no interest in playing you online. The odds are that you will receive a response if you followed the above guidelines. Do not email me asking for permission to host this guide. If you're not on the list found in the copyright section, your request will be turned down. Simple, I hope. -------------------------------------------- Section 8C - Copyright ======================== This FAQ is not to be reproduced, altered, or changed in any way. You cannot do anything with this FAQ that will be profitable in any way. It is not to be used for promotion or commercial purposes of any kind. It is not to be used in published text of any kind. It is not to be used in electronic text of any kind. It is not to be distributed in any way. Please comply with all of these rules/restrictions. The only sites allowed to host this FAQ are the following: GameFAQs - http://www.gamefaqs.com Super Cheats - http://www.supercheats.com IGN FAQs - http://faqs.ign.com Gamer Help - http://www.gamerhelp.com/ If you're not on this list, you are not allowed to host this guide. Don't email me asking for permission, as your request will be turned down. This FAQ can be saved to hard drive. It also can be printed, but for personal use ONLY. Once it is printed or any part of it is printed, you may not do anything previously stated in the first paragraph of this section. Plagiarism is not only illegal, but also stupid; I'll be able to tell if you've stolen my work from me, so please don't try it. If this FAQ is found anywhere other than the sites listed above, please notify me. This FAQ is written by and owned by me, bowser194. Copyright (C) 2008 bowser194