Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by Victar

SPRAY FAQ & Walkthrough Version 1.01 (minor typo revisions)

Written by Victar
http://www.victarfanfics.com
[Read my Tekken, Mortal Kombat, and Paper Mario 2 fanfic!]

This FAQ may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web
site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of
any public display is strictly prohibited, and a violation of copyright.

I'm not planning any major updates to this FAQ unless someone
tells me where to find the last 5 pearls (I couldn't find 1 in the Frost
Tower and 4 in Volcano Island). If that someone is you, email me
at VCTR113062 [at] AOL [dot] COM with the information and I'll
credit you when I revise the FAQ.

TABLE OF CONTENTS

Introduction [0001]
Game Controls & Ray's Powers [0002]
Saving/Loading [0003]
Multiplayer [0004]
Spoiler-Lite Hints [0005]
Notable Bugs [0006]

Old City Chapter I: The parchments (Part I) [0007]
Chapter II: The attack of the Golems [0008]
Chapter III: The Parchments (Part II) [0009]
Chapter IV: Invisible birds [0010]
Chapter V: The eggs of Queen Mordack [0011]

Volcano Island Chapter 1: The parchments (part I) [0012]
Chapter II: Upside down [0013]
Chapter III: Ray the Sky Walker [0014]
Chapter IV: The king of the Golems [0015]
Chapter V: The eggs of Queen Mordack [0016]

Cold Tower Chapter I: The main Tower [0017]
Chapter II: The riddle of the architect [0018]
Chapter III: The parchments [0019]
Chapter IV: The immured crystal [0020]
Chapter V: The eggs of Queen Mordack [0021]

Frost Tower Chapter I: In the depth of Frost Tower [0022]
Chapter II: Aerobatics [0023]
Chapter III: Tower's Labyrinth [0024]
Chapter IV: Queen of the spiders [0025]
Chapter V: The eggs of Queen Mordack [0026]

Queen Mordack's Lair Chapter I: The Death Roll [0027]
Chapter II: Teleporters [0028]
Chapter III: The Ledge [0029]
Chapter IV: More bolts [0030]
Chapter V: The eggs of Queen Mordack [0031]

Mordak's Fortress Chapter I: First steps [0032]
Chapter II: The Guards [0033]
Chapter III: The First Chamber [0034]
Chapter IV: The Second Chamber [0035]
Chapter V: The eggs of Queen Mordack [0036]

Egg List [0037]
Pearl List [0038]

INTRODUCTION [0001]

So you're interested in SPRay? Congratulations! All the negative
reviews on the Internet haven't scared you away from this
surprisingly fun action-platformer filled with challenging puzzles.

Yes the game has bugs. Yes the game has a hostile camera. But the
controls are simple, and the puzzles are what make it truly great.
Also, I have yet to find a bug that makes the game unwinnable like
certain reviews claim. I did find some bugs that can prevent you
from getting 100% completion (that is, all the eggs and pearls), but
as far as I can tell it doesn't matter. (You don't need more than 50
of the 100 possible pearls to unlock all the multiplayer stages.)

Also, having infinite lives and generous checkpoints is very nice. All
platformers should have these features, IMO.

GAME CONTROLS & RAY'S POWERS [0002]

The wiimote and nunchuk are required to play SPRay. It cannot be
played with a Gamecube or classic controller.

A button - jump

B button - spray where the wiimote points

C button - pick up/drop crate
throw crate (if you hold the analog stick in the direction you want
the crate thrown)
rebound jump (while in midair, only after Ray has collected 6
crystals)

Z button - tap to center the camera behind Ray
hold to immobilize Ray and focus on an enemy or object to be
sprayed

directional cross - cycle through the liquids Gush or Liad can spray

plus button - call up pause menu and egg/pearl tallies for the
current world

wiimote - controls the crosshairs that determine where Gush or
Liad spray
shake the wiimote to swing Ray's sword/escape from antimatter
shake the wiimote during a jump to do a ground pound

nunchuck analog stick - move
adjust camera (only when Ray is stuck to a wall/hanging from a
ledge or a pulley)
throw crate (in conjunction with the C button)
direct sphere (while Z button is held down and Gush/Liad spray a
sphere with a liquid)

At the beginning of the game, only the portal to Old City is
available, and Gush and Liad can only spray vomit and water. Ray,
Gush, and Liad get the following powerups as Ray collects crystals:

1 crystal: Ray's sword gets the power to break armor
2 crystals: Volcano Island portal opens; Gush gets the power to
spray slime
5 crystals: Ice Tower portal opens; Liad gets the power to spray ice
6 crystals: Ray gets the power to rebound jump
10 crystals: Frost Tower portal opens
14 crystals: Mordak's Lair portal opens; Gush gets the power to
spray antimatter
18 crystals: Ray's sword gets the power to break eggs on the
ground
23 crystals: Mordak's Fortress portal opens
30 crystals: Final Battle portal opens

SAVING/LOADING [0003]

In order to prevent certain bugs from making the game unwinnable,
SPRay only saves automatically, and only when you begin a
mission, begin a boss fight, or find a crystal - at first. 

Before you've found all 5 crystals in a given world, quitting and
returning to town from the + button menu will literally erase all
changes you've made (including pearls found, eggs destroyed,
switches hit, and liquids sprayed) since starting the mission.

After you've found all 5 crystals in a given world, quitting and
returning to town from the + button menu will trigger an autosave,
enabling you to keep any changes made to that world.

Leaving a world via the portal back to town will always erase all
changes made to that world since your last save.

Also, SPRay only allows you to keep two save game files on your
Wii. Save games cannot be copied between the two files, although
the entire save with both files can be copied to an SD card via the
Wii's options menu.

To delete a file, start a new game over it. If you quit the game after
the opening cutscenes but before Ray starts his first mission, the
save game slot should remain empty.

MULTIPLAYER [0004]

Are you considering SPRay for its multiplayer options? Well... keep
in mind that SPRay has local multiplayer only, no online
multiplayer.

Two-player co-op can be turned on or off anytime. In co-op, Player
1 controls Ray's running, jumping, sword-swinging, camera-
adjusting and crate-carrying, while Player 2 controls spraying
liquids. However, some of the puzzle sequences are so difficult and
some of the platforming sequences are so challenging that two
players engaged in co-op won't have any major advantage over one
player who doesn't have to verbally coordinate his strategy.

Versus play is available in the form of four minigames. Each
minigame supports up to four players. There are no CPU
opponents, so a single player cannot play these minigames at all.

Vomit minigame: Players compete to cover the most area with
vomit.

Slime Climb: Players use slime and platforming skills to navigate
obstacles in a race. Falling down a pit or falling so far behind that
the camera overtakes one counts as a loss. This is the most
challenging and interesting of the minigames.

Ice Race: Players use ice to speed themselves up as they race a
course. Falling off a ledge or down a pit counts as a loss.

Antimatter Showdown: Players try to vanquish one another by
spraying antimatter. Keep jumping so you don't get sucked in!

All of the minigames have some locked arenas. To unlock these
arenas, you can spend the pearls ("treasures") you collected in your
two game saves. You need 50 pearls total among the two game
saves to unlock all arenas. This is the only use for the game's pearls
that I have found.

Overall, I don't really recommend SPRay for its multiplayer
aspects... plenty of co-op games give player 2 more to do, and there
are dozens of party games (Mario Party 8, anyone?) with more
four-player competitive minigames. The multiplayer aspects
enhance SPRay a little, but they're more of a tacked-on afterthought
than anything else.

SPOILER-LITE HINTS [0005]

If you're stuck but don't want to look at the explicit solutions in the
walkthrough, check out these hints. I've tried to keep them spoiler-
lite, but I can't promise that they're completely without spoilers -
you have been warned.

GENERAL HINTS

Every time you start a new mission, watch closely! The camera will
do a cutscene "puzzle pan" over some area that is absolutely vital to
making progress.

Sometimes you need to talk to freed villagers multiple times for
them to give you a hint. They will often give their hint only once
(bug or lazy programming), so pay attention!

When Gush or Liad talk to you, they almost always give essential
information to solving your current puzzle.

The early missions of the various worlds will often give short,
simple puzzles that familiarize you with the ways you can use your
spray powers.

Slime enables Ray to stick to walls and jump higher. Sliming a far
wall and then icejumping to it (an iceslime jump) allows Ray to
travel the farthest possible distance. Slime on the ground also
enables Ray to keep his footing when strong wind is blowing, walk
up steep hills, or even walk on ceilings. Spheres are easier to
control on a slimed surface.

Ice on the floor enables Ray to move 2x as fast and jump much
farther. Ice also reflects the projectiles of bazooka-carrying
enemies.

Once Ray gets the power to spray antimatter, use your crystal
meter to locate portals - if it reads 0-15m and there's a blank wall
ahead, spray!

Some antimatter portals can't be located with the crystal meter.
You have to guess where they are given that Ray can't go any
further without a portal.

Antimatter portals are almost always in flat surfaces - surfaces that
appear like uneven rocks are usually just the borders of an area.

GAME CONTROL HINTS

The game never tells you that you can throw crates by holding the
analog stick and tapping the C button. I don't know whether the
instruction manual mentions it.

When you are stuck to a slime wall or hanging from a ledge or
pulley, you can control the camera with the analog stick. At all
other times you'll just have to make do by positioning Ray and
hitting Z to make the camera go behind him. Sometimes even that
won't work. The camera is not your friend.

If your wiimote's sound is turned on (home button -> wiimote
options to check) then the wiimote will beep when you're near an
invisible bird.

The plus button on your wiimote brings up a useful menu and tells
you how many eggs you've destroyed/pearls you've found in a given
area.

COMBAT HINTS

The ground pound (wave the wiimote while in midair) is the
quickest way to fight spiders.

You can slow enemies down with slime, or make them slip with ice.
Shots from bazooka soldiers will ricochet off ice.

If you can pin armored enemies against a wall you can break their
armor much more quickly.

Armored enemies are generally easier to evade than unarmored
ones.

Kill flying and unarmored ground enemies first! They will throw
patches of antimatter that damage Ray and spawn new enemies if
you don't.

When fighting in dark areas, it's usually safer to spray vomit instead
of water - the colored vomit makes it easier to see which places are
safe to step on.

If you must travel across an antimatter surface but don't have time
to spray it, jump constantly so you aren't sucked in.

You can get more spray energy, and sometimes restore your health,
by 
- spraying hanging signs (Ray's castle only)
- killing enemies
- destroying vases (Old City/Volcano Island) or mini columns
(everywhere else) with Ray's sword
- spraying flowers until they burst. Sprayed flowers will also scatter
a liquid - vomit in Ray's castle, slime in Old City/Volcano Island, ice
in Cold/Frost Tower, and antimatter in Mordack's Lair/Fortress.
- dying (but in boss fights, dying will just reset the battle)

PLATFORMING HINTS

You can clear most (but not all) areas of enemies by killing a few
waves of them, cleaning up any antimatter on the floor or walls, and
destroying any eggs in the immediate vicinity (if you don't have the
power to destroy eggs yet, then you just have to endure). This is
especially advisable whenever enemies are next to a tricky
platforming segment, since they will shoot or smack you off the
platforms. Of course, you cannot smack THEM off the platforms;
they can even be made to levitate in the air (one of many, many
bugs).

Some checkpoints are tied to standing on a floor switch, even when
the switch has been previously activated. There is at least one point
(at the very top of the frost tower) where fighting bazooka enemies
that shoot you off the ledge is so frustrating that you're better off
running away from them to step on a switch in the corner at first,
just to activate a checkpoint.

Abuse your infinite lives! If you accidentally fall to a lower level in
the Cold/Frost Towers (or anywhere else) but don't die, try leaping
to your death down the nearest chasm. Your ignominious suicide
will usually kick you back up to a higher checkpoint and save time.

Generally, if you can slime a wall, you can reach it with an ice jump.
If you can't slime it, it's too far away to jump to.

Ray can hang from the edge of a crumbling platform indefinitely. It
won't break apart until after stands on it.

Ray cannot hold on to ledges that are on an angle inclined away
from him (like the ledges holding the two upper pearls in Old City's
first room).

NOTABLE BUGS [0006]

I will not attempt to list all bugs in the game here; life's too short.
Here are some of the most notable ones. As of this writing, I have
not found any bugs that make the game unwinnable.

-Old City has only 14 eggs; a bug fix triggered at the end of the S-
shaped invisible road has been programmed into the game to give
Ray the extra egg he needs to beat mission 5. See the egg list or
walkthrough for details. I'm not sure whether Volcano Island has a
similar situation or I just missed an egg; Ray only needs 12/15 eggs
for that world anyway.

-A room past a lava pit in Old City has a fruit tree, a floor switch,
and a flipping platform activated by the switch that do absolutely
nothing useful. The only thing of note in the room is an egg that
must eventually be destroyed. I speculate that the other stuff used
to be part of a puzzle to reveal the fifteenth egg, but the puzzle got
scrapped due to bugs. Most likely, the programmers didn't dare
take the other stuff out for fear of creating more bugs.

-The parchment in the Queen Spider wing for Frost Tower mission
5 is supposed to be in a hanging egg... but for whatever reason, it
will be at Ray's feet as he enters the wing. This is probably a
deliberate fix for some other bug.

-One floor switch at the start of Volcano Island wouldn't work
properly with a fruit the first time I tried it. Putting a second fruit
on the switch remedied the situation.

-One trap room in the Cold Tower will seal Ray in if he returns to it
in later missions. The only way out is to hit the + button and return
to town from the menu.

-Fans over spike pits will continue to knock Ray back even after
being switched off. To get past, jump (or even slimejump) over the
part of the pit closest to the switched-off fan.

-Switches or platforms will freeze and grates will return to various
areas, IF the game never requires you to backtrack there. This
means that certain spots become impossible to return to in later
missions or the postgame. None of these bugs will prevent you
from completing the main game, but you can permanently miss an
egg and a pearl in the Two Clocks wing of the Frost Tower and
(possibly) miss a pearl in the Roll-o-ball wing of the Frost Tower.

-Ray will also be prevented from fighting the Golem King a second
time by these bugs, though most of the Golem King's pit remains
traversible. A pearl past a ceiling portal in Queen Mordack's Lair is
possible but very difficult to get in the postgame due to bugs.

-You can fall "outside" the area and walk around, experiencing a
surreal view of a bit of the game world. Two places I've gotten this
to work are in Mordack's Lair (mess around near the frozen rock
on a switch) and the Two Clocks wing of the Frost Tower (when
facing the right-hand set of fans that lead out of the wing, icejump
toward the right wall. May take a few tries; Ray should land on a
floor "outside the game" instead of plummeting to his death).

-Enemies will levitate in midair rather than fall (easiest to pull off in
the Roll-o-ball wing near the ball hole).

-A pearl graphic in the Cold Tower will remain after being
collected. This won't stop Ray from getting all 15 pearls.

-Some villagers will always be in a cage no matter how many times
Ray frees them, notably the Cold Tower villager who tells Ray
about rebound jumps.

-Some villagers won't say all their dialogue under certain
circumstances.

-If you don't talk to a certain villager near a certain electric fence in
Queen Mordack's Lair on mission 5, before destroying 8/10 eggs,
then no cutscene of the electric fence shutting off will trigger. The
fence will still turn off though, and you can still get the crystal of
this mission.

WALKTHROUGH [0006]

First, some quick definitions of terms I'll use in this walkthrough

Slimewalk - slime the floor and then walk on it. Useful for getting
by most fans.

Slimejump - slime a wall, jump and let Ray attach himself to the
wall, then jump again for an added boost in height.

Icejump - ice a surface, then do a running jump off it. Ray's jump
animation will be noticeably different, and he can travel much
farther.

Iceslime jump - slime a faraway wall, then ice the ledge Ray is
jumping off of. Try to icejump so that Ray sticks to the faraway
wall. This is how Ray can travel the farthest possible distances.

Rebound jump - ice an inclined surface (either a circular platform or
a sloping hill) and hit the C button when Ray is in midair over it.
Ray will rebound off it for extra distance. Note that Ray cannot
rebound jump until he collects enough crystals to get the power.

Since SPRay allows you to tackle its missions in a variety of orders,
I will group the missions of each world together. Note that Liad
will not let Ray back into a world if he doesn't have the necessary
powers to finish that world's mission. When Ray has collected all 5
crystals of a world, he can revisit it anytime - but some areas may
have become inaccessible due to bugs.

OLD CITY

At the very beginning, follow the game's simple tutorial, enter the
castle gate that just opened, and go see the King in the underground
tunnel.

Once the King opens the portal to Old City, getting there is simple.
Just exit the King's tunnel and charge straight ahead. 

Chapter I: The parchments (Part I) [0007]

*There is a pearl behind some breakable vases as you first center
the Old City.

Free the villager. He'll tell you to get four parchments.

- One parchment is just sitting out in the open.
- One is in some breakable jars.
- One is carried by an enemy that will automatically appear as Ray
approaches the door. Spray the enemy to collect it.
- One is behind a door opened by spraying a target switch. 

Drawing the symbol well enough to open the door may take a few
tries. Just keep at it and don't give up. The game is moderately
lenient as long as you get the general shape right.

*There is a pearl in the corner to Ray's left just after he passes
through the door.

Reveal the invisible road and douse the wall of fire as directed.
Break the vases blocking your path.

*There is a pearl to Ray's left as he steps through the archway.
Nearby is an egg behind a grate.

You will find a magic door surrounded by a circular path. You need
four parchments to open it.

- One is sitting next to a target switch.
- One is at the base of a fruit tree.
- One is inside a hanging egg
- One is at the other end of the S-shaped invisible bridge.

Look for a wooden fence. Gush will prompt you to destroy it.
Spray the target switch beyond, and jump on the flying handle it
summons.

*There is a pearl in the water near where the flying handle takes
Ray. Ray can jump to it.

*There is a pearl in a corner of the floor, next to steps that lead
back up to the flying handle.

Break more fences, ride another flying handle, and explore. You
should easily find a parchment behind a target switch. This switch
also opens a grate back at the circular corridor.

Spray another target switch to open another grate; this will let you
backtrack up some steps to the circular corridor. Head for the
newly opened path.

Use vomit to expose an invisible bridge and claim the second
parchment, at the base of the fruit tree.

Now look for a fence you can break, leading to a corridor with an
eye puzzle. Each gate has a picture of which of the eyes on the
floor need to be covered up with vomit in order to open the gate.
To uncover an eye, spray water.

*There are two pearls behind two of the grates you can open.

Open the grate with the hanging egg, then spray the slime on the
ceiling to make the egg fall and claim the parchment inside it. Now
unlock the grate leading to the target switch, break the vases, and
spray the switch to open a new path.

Backtrack to the circular path around the magic door, and look for
a ledge jutting into a gulf. Use vomit to expose an invisible bridge.
Cross the bridge and you'll find the fourth parchment on the other
side. You can explore a little further if you like.

{BUG ALERT! Old City has only 14 eggs! As a quick bug fix, the
game will automatically decide that Ray has destroyed an additional
egg as he travels past the S-shaped invisible road. This can happen
during missions 1 or 2.}

*There is a pearl in the far left corner of the area past the S-shaped
invisible road. It's right next to an egg.

When you're ready, backtrack to the magic door and draw the
symbol to get the crystal.

*There is a pearl in the room with the crystal.

Chapter II: The attack of the Golems [0008]

- The first Golem is at the circular path. Very hard to miss. Spray it
with water; when its flames go out, hit it with your sword. Repeat
as needed; if you're quick you can destroy it in one go.

- The second Golem appears when you explore the ground past the
two flying handles. A target switch that you activated earlier is
nearby.

- The third Golem appears if you jump across the gulf to the right
after crossing the S-shaped invisible road.

{BUG ALERT! Old City has only 14 eggs! As a quick bug fix, the
game will automatically decide that Ray has destroyed an additional
egg as he travels past the S-shaped invisible road. This can happen
during missions 1 or 2.}

Slaying the three Golems opens the grate to the crystal past the S-
shaped invisible road.

Chapter III: The Parchments (Part II) [0009]

{BUG ALERT! Due to the bug fix programmed to give Ray
another destroyed egg when he travels past the S-shaped invisible
road, Ray should have 2/15 eggs destroyed at this point; use your +
button to check. Ray can destroy 3 more hanging eggs during
mission 3 or 4, so if he doesn't have 5/15 eggs destroyed by the end
of mission 3 or 4, the game could be unwinnable. I've never seen
the bug fix fail to trigger though.}

When you see the tornado minion, use your new slime power to
slow him down - once he's no longer a pink tornado, whack him
with your sword until his armor falls off, then spray him. It's
worthwhile to slime the floor of the circular walkway and jump
constantly; this slows down the tornado minions so that you can
leap past them without fighting them.

First, head for the S-shaped invisible road. On the other side, look
for a target switch you can spray to make a piece of the walkway
flip. Slime the walkway, and use slime to travel upside down. Note
that your analog stick directions are reversed when you're inverted.

*There are two hanging eggs you can destroy here by spraying
water to dissolve the slime suspending them. May as well do it
now.

Walk upside down until you get close enough to spray the target
switch. This will create a road for you to roll a fruit to another
switch, nearby.

Now go over to the left side of the big area past the S-shaped
invisible road, and jump to the platform that leads to the fruit tree
on the roof of a building. Slime the surface that the fruit will roll
down, and guide a fruit to the floor switch. This may take several
tries. You can either push the fruit along the slime (tricky) or guide
it by spraying a liquid (slime is best) while holding down the Z
button to target the fruit.

Note that when the fruit is so targeted, it doesn't necessarily go
where the spray would push it; it follows the direction in which you
move the spray. This is actually helpful, albeit a slight aberration of
the laws of physics.

Once the fruit is on the switch, the grate opens; go destroy vases
and get a piece of parchment.

Head for the flying handle. After you take the second flying handle,
slime jump to the ledge above for the second parchment. Spray
water to free the crate, and use the C button to bring it down. Carry
it to the nearby floor switch and put it on the switch.
*There is a pearl in the room with the floor switch.

Now you can ride the hanging box to the other side of Old City.
Backtrack to the circular path and look for the path to the hanging
box that moves slowly back and forth. Slime the box and stick to it
for a ride.

*You can ride the hanging box into the room on the left to get a
pearl.

Jump off the box when it reaches the other side, and douse the
flames (it's hard to reach the flames while stuck to the box). Now
get back on the box and just stay attached to it while it enters the
room on the right to collect the third parchment.

Get back off the box, douse a pit of fire, and proceed. Spray water
to free the crate from the slime. Carry the crate to the edge of the
bottom of the slope, stand on it, slime the wall ahead, and slime
jump to the top of the ledge.

*There is a hanging egg that you may as well destroy now. Don't
worry about what Gush says.

You should see a target switch. Spray to activate it, then slime the
three dropping platforms. Jump to them when they're horizontal;
make sure you land on the slime. Jump from slimed platform to
slimed platform only when they're horizontal, and collect the final
parchment.

Now backtrack across the slimed platforms, and slime jump to the
ledge above when you reach solid ground. Jump back down and
slime the ramp with spikes. Walk and jump your way up it to reach
the magic door with the crystal.

Chapter IV: Invisible birds [0010]

{BUG ALERT! Due to the bug fix programmed to give Ray
another destroyed egg when he travels past the S-shaped invisible
road, Ray should have 5/15 eggs destroyed at this point, assuming
you already nailed the 2 hanging eggs in the upside-down area and
the 1 hanging egg in the area you ride a hanging crate to. If Ray
doesn't have 5/15 eggs destroyed by the end of mission 3 or 4, the
game could be unwinnable - wander near the end of the S-shaped
invisible road to trigger it. I've never seen the bug fix fail to trigger
by this point, though.}

You have to spray four invisible birds to vanquish them and make
them give up the crystal.

Invisible birds are flightless and leave tracks in colored liquids.
They can be slowed down with slime. But the easiest way to find
them is to make sure your wiimote's sound is turned on (put it on
the lowest non-mute volume setting to save your ears) and listen
for beeping. The faster the beeps the closer you are. Spray the bird
with vomit (you'll hear it screech when you hit it, and you may see
its outline) to vanquish it.

Birds do not leave the room in which you encounter them.

Gush will pop up and tell you when you're in the same room as a
bird.

The first bird is in the first room of Old City, where you start. Easy
enough.

*You can ice jump across a nearby lava pit to explore a new
room... with nothing important in it except an egg you can't destroy
yet. Leave the fruit tree and floor switch alone. All they do is raise a
flipping platform that does absolutely nothing useful. This is
probably a half-finished puzzle that wasn't removed for fear that its
removal would create more bugs.

The second bird is at the big circular path. Since you don't have the
power to destroy eggs yet, you can't completely get rid of all the
enemies, but try to cut down their numbers. Also, slime the area to
slow down both the enemies and the bird. You can move fast in a
slimed area by jumping constantly. Find and spray the bird.

Now head for the area with the flying handle. Ride the handle,
and...

{BUG ALERT! I saw the crystal after spraying only two birds.}

Ride the second flying handle down, and track down the bird on the
floor.

Now head for the hanging box (that you slimed) that leads to the
second half of Old City. Look for an inclined ramp of ice; you can
do a rebound jump off it. Ice jump to it and hit the C button in
midair to bounce to a new area.

*There is a pearl in the corner of the ledge where you land.

Ice the ramp and do another rebound jump - watch out for
antimatter.

Now do some more icing. You have to do a double rebound jump,
one off the obvious ramp, and one off a nearly-invisible ramp.
You'll reach an area with a fruit tree, a floor switch, and the final
invisible bird. Spray the bird; a cutscene revealing the crystal will
trigger. Put a fruit on the floor switch to open the grate.

*You can now get those two pearls in the very first area. Spray
down the crate and throw it (tilt analog stick + C button) across the
gulf, then carry it along the S-shaped invisible road, all the way
back to the first area. (Use slime to slow down any annoying
enemies and you can easily outdistance them). Set the crate down,
stand on it, and slime jump to get the two pearls on ledges. 

Head back to the rooms with flying handles, and iceslime jump to
collect the crystal.

*There is a pearl in the far upper corner of this room. You can ice
jump from the crystal's pedestal to an invisible road leading to an
egg and the pearl. If you run into the crystal before you get the
pearl, don't worry; just collect the pearl in the fifth mission or the
postgame.

Chapter V: The eggs of Queen Mordack [0011]

{BUG ALERT! Due to the bug fix programmed to give Ray
another destroyed egg when he travels past the S-shaped invisible
road, Ray should have 5/15 eggs destroyed at this point, assuming
you already nailed the 2 hanging eggs in the upside-down area and
the 1 hanging egg in the area you ride a hanging crate to. If Ray
doesn't have 5/15 eggs destroyed at the start of this mission, the
game could be unwinnable - try to make the bug fix trigger near the
end of the S-shaped invisible road. I've never seen the bug fix fail to
trigger by this point, though.}

You have to destroy all fifteen eggs to reveal the crystal. Hit the
plus button at any time to bring up the menu and see how many
eggs you have destroyed.

You may have destroyed up to five hanging eggs already. This
walkthrough will only cover the eggs that you have to do
something special to reach; refer to the egg list in this guide for the
rest.

There's a new timed floor switch in the starting area. Ice a path
straight ahead from it, and reveal an antimatter portal in the wall.
You have barely enough time to race from the switch through the
portal and past the grate. Destroy the egg and hit the floor switch
to get out.

When you ride the crate to the second half of Old City, and reach
the room with spikes on a ramp, iceslime jump from ledge to ledge
to get to the top of the mini-room holding an egg behind a grate.
Uncover an antimatter portal in the ceiling to drop down, destroy
the egg, and hit the floor switch to get out.

Now backtrack to the starting area, where the crystal awaits.

VOLCANO ISLAND

To get to Volcano Island once you get slime power, head for the
tunnel near the fountain. Slime jump up to the ledge. When you
come out of the tunnel, jump back down to the plaza.

*There is a switch in the alley to your left, which when sprayed will
open a door for convenient navigation.

Run to the right and you should see the windmill to Volcano Island
(note that there is a second windmill; it just leads to a pearl). Slime
one of its propellers, attach yourself, and ride up to the top. Jump
off and follow the platforms to the Volcano Island portal.

Chapter 1: The parchments (part I) [0012]

Douse the fire. Slime jump, hang from the ledge, and douse another
fire.

*There is a pearl in the alcove to the right, underneath an egg. Both
are surprisingly easy to miss. You can't see the pearl without
destroying the egg, but you can still pick it up.

Head forward, spray the target switch, slime the box, and attach
yourself to it to get across.

Before worrying about the parchments, get rid of the annoying
enemies. Spray them and any antimatter spots to keep them from
coming back. 

Then douse the equally annoying ring of fire. To do this, spray
water at one point of the fire, then position Ray so he can run in a
circle, spraying fire as he goes. Keep it up and you'll put it out.
Now to get the parchments.

-One is sitting in the center of the former ring of fire, easy enough
to get.

-One is carried by an invisible bird wandering around the former
ring of fire. The game recommends slowing it down with slime and
looking for its footprints, but an easier way is to open up the Home
menu on your wiimote and turn your wiimote's sound on. The
wiimote will beep rapidly when the bird is close. Spray water or
vomit, and look for the bird to flicker into view. When you've
sprayed it enough, it will drop the parchment.

-One is behind a grate near the former ring of fire. You need to roll
a fruit from the nearby tree up to a floor switch in the middle of the
former ring of fire. Spray the tree and go for it. You will probably
want to get rid of any enemies first, and remember that fruit is much
easier to roll uphill if you slime the hill.

*There is a pearl in the room with the parchment.

{BUG ALERT: I once encountered a problem where a fruit sat on
the switch and didn't activate it properly, and Ray couldn't move it
off. The solution was to get another fruit and put it on the switch.
The game corrected itself.}

Now get another fruit and put it on the floor switch right next to
the fruit tree. This opens a new path. Charge in and kill all the
enemies you can find, and you should spot the fourth parchment
easily enough. Open the door and get the crystal.

Chapter II: Upside down [0013]

Go to the magic door that you opened last time, near the start of
the area. Use the platforms to jump close to a target switch and
spray it. This will make a lava platform move.

*There is a pearl next to the target switch.

Ride the platform and douse the fire.

*There is a pearl on the archway here. Slime jump to reach it.

Jump on the platforms, douse the fire, and slime jump across a lava
gap, into the next room.

*There is a pearl in the corner of this room. Break vases to reveal
it.

Slime the ramp and walk up. (You can't jump up - it's too steep).
Spray the target switch and ride the now-moving platform. Douse
the fire and kill any enemies.

*There is a hanging egg nearby; you may as well destroy it now.

Jump on the platform and spray the target switch. A flipping
platform will approach. Slime it and jump on it. Jump off when its
over land and douse the flames.

The next bit of hopping across moving platforms on lava is much
easier if you ride one platform, slime the wall, then stick to the wall
and wait for the second platform to get in place. Slime the ramp and
walk up it, then attack the enemies above.

When they're cleared, put a fruit on the floor switch. Slime the new
ramp and walk up it. You will see a crate and a vertical platform
ahead.

*There is a pearl on the flat surface hidden behind the crate and the
platform.

Use the C button to position the crate, stand on it, and slime jump
to the next ledge. Spray the target switch to start some platforms
rotating, then use your slime to walk upside down as needed.

*There is a hanging egg here that you may as well destroy now.

Spray the faraway target switch, then ride the flying handle (spray
another target switch to activate it - easier to do if you move the
camera with the analog stick while hanging from the handle), douse
the flames, and get the crystal.

*There is a pearl in the building next to the target switch, but you
need the ice jump power to reach it.

Chapter III: Ray the Sky Walker [0014]

*If you have the power to icejump, you may be tempted to go after
that pearl in the "gadgets everywhere" area that you couldn't get in
chapter II... but if you go for it, you won't be able to backtrack and
finish the mission. Wait for it until mission 5.

Head for the corridor leading to a caged villager. Use vomit to
reveal the invisible roads. There's more than one way to navigate
this area, so do whatever works.

If you go straight ahead, and attach yourself to a twirling crate to
get past it, you can hit a target switch to start up another
convenient crate, but don't ride it yet. Follow the invisible road to
an area with two eggs, and get past the enemies however you can
to spray the target switch. This activates a levitating platform.

*There is an invisible road leading from this nest of enemies to a
ring of fire. You can douse the fire now by spraying a gap in it, then
running in a ring spraying ahead of you all the while - make sure to
jump over the gap. Or you can forget it, since you don't need to
worry about all this until mission 4 anyway.

Backtrack to the swinging crate and ride it to the new ledge. Kill
the golem, and ride the levitating platform up. Keep going until you
reveal an invisible road - there's a gap in the road you have to jump.
Kill the second golem, and follow a circular invisible road. Hit a
target switch to lower some platforms.

*There is a pearl by the target switch - easier to get with icejump,
but you can probably do it with slime. Probably.

Follow the platforms, kill the golem, and watch out as you
approach a field with two golems.

*There is a pearl hidden behind three breakable vases just before
the two golems.

Kill the two golems, and spray a nearby target switch. Now you can
get a fruit from the fruit tree up the (slimed) ramp and on the floor
switch in the two-golem area... or say screw that and just carry the
crate up to put on the floor switch.

Jump down the hole, and douse the fires. You don't need to put out
all the fire for now, just enough of the fire to rush in and get the
crystal.

Chapter IV: The king of the Golems [0015]

*Now that you have the power to icejump, you may be tempted to
go after that pearl in the "gadgets everywhere" area that you
couldn't get in chapter II... but if you go for it, you won't be able to
backtrack and finish the mission. Wait for it until mission 5.

First, set aside a sizeable block of time - this is one of the longest
and most difficult missions in the game. Getting to the King of the
Golems is harder than fighting him.

Head to the invisible roads area, but don't go out there yet.
Slimejump over the lava pit to your right and icejump across the
ledges to get your first parchment.

As you enter the invisible roads area, one parchment is directly to
your right, atop a levitating rock (which may be on fire if you didn't
douse it earlier). If you have trouble putting out the fire, use quick
wrist motions while spraying the water.

Follow the invisible road past the twirling crate, to the island of
annoying enemies. Follow the invisible road stretching from this
island to a ring with vomit-spitting heads. This ring will be on fire if
you didn't douse it earlier.

If you're having trouble dousing the fire, spray water to make a gap
and run all the way around the ring while spraying ahead of you,
and don't forget to jump the gap. You don't have to douse the
entire fire though; you just have to make it to the third parchment.

For the final parchment, make your way to where you got the
crystal in Chapter III - the area underneath the field with two
golems. You'll have to douse some flames if you didn't earlier.

You only have to douse enough fire to run up and grab the
parchment, but if you want to get it all, you'll have to douse the
flames near you, then quickly run up and douse the flames far from
you. You can spray a switch to ride a flying handle to get out of
this area after the flames are gone.

Now you can open the magic door on the island with two golems.
Or try to open it. Drawing symbol can be fussy. Look at the angles
closely and keep trying. Spray the revealed switch to open a nearby
grate. Spray vomit to reveal an invisible road leading to it.

Icejump and fight your way past two golems to the lava pit. Jump
down and kill the annoying enemy.

*There is a pearl here, behind the fruit tree.

*You can ride and hop the platforms floating on the lava to collect
a pearl. The platforms don't go anywhere important; their purpose
is to allow you to backtrack from the "gadgets everywhere" area in
mission 5 or the postgame.

Slime a path from the tree to the floor switch, and put a fruit on the
switch. This will lower a platform. Fill up your spray meter before
getting on.

Slime the top of the platform. You can't spray the fruit from up
here, so spray the fruit tree to make the fruit on the switch vanish.
Use just a quick burst so Ray doesn't fall off.

Walk upside down, but note that your path is S shaped. Go around
the lighter colored ceiling squares; they won't hold you. Enemies
will detect you but can't hit you... mostly. You may "fall" into an
antimatter patch above (bug!) but just keep trying. Proceed until
you see a target switch below.

You will be swarmed when you spray the switch and flip up. Jump
to avoid being sucked in antimatter, run for the floor switch near
spikes, and stand on it. This should trigger a checkpoint.

Destroy what enemies and spray away what antimatter you can, but
some enemies are out of your reach. Do not douse the fire on the
ceiling yet - if any antimatter gets on it, it'll spawn an enemy that
you can't reach that will make your life miserable.

Slime a path and guide a fruit to the floor switch (it's easier to push
the fruit along slime than to spray it). Avoid the lighter colored
areas in the walkway. If you step on them and sink, jump and they'll
go back up.

Remember, as long as the fruit doesn't roll off the edge, the fruit's
progress remains no matter how often you die. This part can be
either a nightmare or a cakewalk depending on how much the
enemies hassle you. Once the fruit is on the switch, the upper gate
will open. 

{BUG WARNING: On the fifth mission or the postgame, you may
encounter a bug that keeps this gate permanently shut, denying you
a rematch with the Golem King. This bug won't prevent you from
completing the game (since if you quit the game mid-mission, it
won't save). There's no eggs you can permanently miss, and I
couldn't find any permanently missable pearls on the upper area. It's
just annoying.}

Slimejump to get up there. Head to your left to activate a target
switch that sends a (spinning) platform toward the boss portal.

Slime the platform. Try to jump so that Ray is hanging from the
ledge of his fiery destination. Ray is unhurt by the flames while
hanging from the ledge and can douse the fire at his leisure. Enter
the boss portal when ready.

BOSS FIGHT: THE KING OF THE GOLEMS

The camera is not your friend. Try to stay closer to the center of
the area so you don't get hung up on an obstacle. Don't let the boss
get too close or he'll smack you.

Spray his fists with water when he throws them. Don't approach
them until their fire is completely doused. When they're inert,
whack them with your sword until he runs up to retrieve them.

When both his fists are gone, he will chase you, then stomp and
send a shockwave. Jump toward him to pass over the shockwave,
then resume running away from him in a circle. Spray him with
water the entire time (don't hold down Z though, you need to move
freely). When he becomes inert, you can hit him with your sword
10-14 times before you need to get away from him. Repeat until
you win.

There are flowers in this arena, which you can spray to (sometimes)
get health back. This fight is not difficult with a little practice.

Chapter V: The eggs of Queen Mordack [0016]

You need to destroy twelve of the fifteen eggs. You may have
destroyed two hanging eggs already. This walkthrough will only
cover areas you have to do something new to reach.

You will find it more convenient to go to the "gadgets everywhere"
area last.

*When you do go there, ice jump from the flying handle to the area
by the target switch. There is a pearl in the walled room behind the
target switch that you most likely couldn't get before.

In the "gadgets everywhere" area, your crystal meter will lead you
to a wall (it's right before the part where you walk upside down
past spikes). Uncover an antimatter portal in the wall.

*There is also an antimatter portal in the ceiling. If Ray covers up
the portal in the wall and does a slime jump just right (hold the
analog stick toward the portal), he can run along the wall and
through the ceiling portal... and find nothing of interest beyond, not
even a pearl.

Pass through the wall portal, douse the flames, grab the flying
handle, and spray a hard-to-see target switch on the island way
below.

Follow the spiral down, and slime its surface close to the ground.
and look for an invisible road leading to a nearby shed. Get the
crate in the shed.

You can't drop the crate onto the spiral - you have to throw it
(which the game NEVER tells you that you can do). Stand in front
of the divot, hold the analog stick in the direction you want to toss
the crate and hit the C button. The crate should stick to the slimed
surface instead of slipping off. 

Carry the crate up the spiral and set it on the floor switch. This will
spawn platforms leading to a ledge with the crystal, an egg, a
villager, and an antimatter portal.

Now ice the spiral and spray the target switch while standing on the
bottom part of the spiral. Race up, jump on the crate, and grab the
flying handle. You can follow the platforms down now.

*If you haven't destroyed 12 eggs, the crystal will be protected by a
grate. To proceed/backtrack, jump through the antimatter portal
into the King Golem's lava pit. Ride the lava platforms, put a fruit
on the switch, slimewalk upside down, and look for the second fruit
tree directly across from the chapter IV entrance to this area. You
can iceslime jump across the gulf. It's much easier to destroy eggs
in the other areas before going to the "gadgets everywhere" area
though.

COLD TOWER, a.k.a. ICE TOWER

To reach the ice tower, head for the side of the castle that's
opposite the King's underground tunnel. Look for a new open door.
Go through; it leads to the battlements atop the castle. Look for a
ledge you can ice jump off of to reach the portal.

Later in the game (but not the first few times you're here), you will
see an antimatter portal to the Frost Tower in this area. DO NOT
COVER IT UP BY SPRAYING ANY LIQUID. If you do, try to
lure an enemy to reopen it by throwing antimatter at it, or just quit
and restart from your last save. Once you get the power to spray
antimatter, you will be able to uncover this portal without an
enemy's help.

Chapter I: The main Tower [0017]

Slime the ramp and walk up.

*Turn around at the top of the ramp and you'll see a pearl on a mini
ledge.

You'll encounter your first timed switch here. Ice the path from the
switch to the gate, and skate under the gate before it closes.

Then, look for a platform that rises and lowers near the egg and the
two destructible columns. Jump, grab its ledge, and ride it up.

Now you have to get past an annoying fan. The easy way to do this
is to slime the ground by the fan and just walk by on the slime.

[You can also slime the wall near/above the fan, stand next to the
fan, jump, and stick to the wall for some extra height. Use the
analog stick to adjust the camera while you're stuck, then jump off
the wall and over the fan.]

Now, ice jump to the next ledge with a timer switch.

*There is a pearl in the corner here.

Ice a path from the timer switch to the grate. Spray flowers for
extra fluid energy if you like. Use the speed boost from the ice to
get under the grate. Slime-walk past the annoying fan and look for
a switch with a moon sign.

*There is a pearl near the switch.

Slime the hanging block, stick to it, and climb on top of it. Ice jump
from platform to platform. Watch out for your first crumbling
platform - it will disintegrate if you stand on it for more than a
second, although you can hang from its ledge indefinitely.

The next room has a villager and a switch that turns a platform.
Slime the platform, stick to it, and spray the switch. Jump off to the
moving platform (look for the shadows of Ray & friends to indicate
when to jump), jump off the moving platform to the left, and spray
slime on the ground near the hole. Get back on the moving
platform, stick to the turning platform, and spray a switch on the
ceiling to turn it around.

(Note that you can slime the side of the moving platform and hitch
a ride on it instead of attaching yourself to the platform controlled
by switches.)

Now guide the ice ball into the hole on the side of the room with a
villager. The slime you spread will stop the ball from rolling into the
void. Travel back to the other side and guide the ice ball to the
floor switch. This will open a grate. Continue.

Navigate invisible roads by spraying vomit. 

*There is a pearl on an invisible ledge here.

Slime a far ledge and ice jump to it. When you jump off the slime,
stay hanging on the ledge - this allows you to clear the antimatter
that's all over the place before you climb up.

Slime a dropping platform and stick to it. When it's horizontal, leap
off to the left. Activate a switch that starts a moving invisible
platform (the game will put a little ice on it so you can see it). Ice
jump to the new platform, and ride it to a new ledge. Use vomit to
expose more invisible roads.

*There is another pearl on this invisible road.

There are two moving platforms here. Ignore the closer one and
follow the invisible road to the further one. Slime its side and ice
jump to it. Get on top of it, then jump down to the nearby floor
switch. This kicks off a new invisible platform (again, marked with
ice so you can see it). Ice jump to it, the ice jump to a new area
with a timed switch.

*There is a pearl in the corner of the room with the timed switch.

Once past the grate, kill any annoying enemies and navigate
crumbling platforms to your goal. Keep in mind that Ray can hang
from the edge of a crumbling platform indefinitely.

Chapter II: The riddle of the architect [0018]

The Cold Tower is fairly linear, so retrace your steps until you see a
rotating circular platform at a ninety degree angle. Ice the
platform's surface (can't rebound jump unless it's slick!), then ice
jump to the platform and press the C button in midair, while over it,
and while it's pointing to the crumbling platforms.

(If you're really having trouble with this, you can slime the top third
of the circular platform and stand on it while waiting for it to get
into the right position. But you can't do this with all circular
platforms...)

(If you're REALLY having trouble with this, you can ignore the
platform and follow the longer route for mission 1 instead... but it's
better to practice your rebound jump skills).

Quickly run and jump up the crumbling platforms. (Remember they
won't crumble if Ray hangs from their edge... and if Ray is hanging,
you can adjust the camera with the analog stick). Jump into the
tornado, and it will carry you to your near-final destination of
mission 1.

Spray the switch to open the grate, and look for a circular platform
in the nearby gulf. You have to do a rebound jump here, no getting
out of it.

Kill the annoying enemy and spray slime on the inclined mini-ledge
framing the spike pit. Use slime to nudge the ice ball over the spike
pit and onto the floor switch. Remember, you can guide the ball's
direction with the analog stick by holding Z down to target it while
you spray.

{BUG ALERT: When dealing with fans over spikes, you can still
be blown back even after the fans are turned off. To cross, slime the
part of the wall with fans (that are now turned off) embedded in
them. Attach yourself to the wall, adjust the camera, and jump over
the pit.}

Now repeat the process, using slime to move the ice ball to the next
floor switch, and using a slime jump on the wall with (now turned
off) fans embedded in it to cross.

Ride the tornado up to the next ledge. You'll now encounter
bazooka soldiers for the first time. The only way to kill them is to
let them ricochet their shots off ice a couple times to break their
armor, then spray them to death.

You may as well kill the bazooka soldiers to get them to stop
hassling you. The ordinary armored enemies will keep respawning;
just deal with it. Ice a path along all four timed floor switches, then
race around the room to hit them all in time and open the way to
the central tornado. Ride the tornado up.

*There is a pearl on the square ledge where you land.

Slime the drawbridge-style platform and walk up it - but stop
moving when the platform drops open. The slime will keep you
from falling if you stay still. Jump the rest of the way up to the top.

Now for an iceslime jump made more annoying by a respawning
enemy. Kill the enemy or slow it down with slime, ice the ledge,
spray the switch, slime the moving platform, and iceslime jump to
it. Ice jump off it to the next ledge.

Jump up higher, hit the switch, and ice the round platform. When
you're ready, hit the switch, ice jump to the round platform, and
rebound jump off it to the next area.

Cross some crumbling platforms. When a grate blocks your way,
destroy all the breakable ice braziers in the area, and it should open.
Slime your way up a hill.

Now you're in the puzzle room with ice spiders. To fight ice
spiders, jump and swing the wiimote to hit the ground with your
sword, then run up to them and hit them with more sword strikes.
Or slime the floor to slow them down. Or just let them kamikaze
you (yay for infinite lives).

To solve the puzzle, spray water to uncover all the iced over
pictures on the wall. But always uncover two of the same picture at
a time! If you mess up you'll spawn annoying enemies.

Solving the puzzle removes a grate in front of the crystal. Slime
jump (on the wall next to a villager) to get up there and claim the
crystal.

*You can see a pearl from the crystal's ledge, but can't get it until
the next mission.

Chapter III: The parchments [0019]

This is a long mission. Set aside at least an hour to complete it,
though it can be done in less, depending on how good you are at
platforming.

The Cold Tower is a linear world. Follow the path you did before
until you see the first parchment You literally cannot miss it,
because you have to collect it to open a grate that leads out of the
chateau.

Continue along the route you used in mission 1 until you reach the
room with invisible roads. The invisible bird is roaming on the final
stretch of invisible road, right before the vertically-moving invisible
platform that leads to the exit (which is currently covered by a
grate).

Spray the bird and recover the parchment. This opens the grate and
you can proceed.

{BUG! The villager who tells you about rebound jumps will always
be caged when you encounter him.}

 Continue along the path you took in missions 1 and 2. In the
architect's room (where you uncovered the pictures), look for fans
in the corners that generate a tornado to propel you to the next
ledge.

*You can get that pearl you spotted earlier now. Slimewalk past
the annoying fans and look for the ledge jutting out in between the
two ledges that lead to the trap room. Ice jump off this ledge. You
will take falling damage, but you should land on a ledge with a pearl
on it, across from where mission 2's crystal was stashed.

Slimewalk past the annoying fans, and ice jump into the trap room.
This room will seal you in and force you to fight (remember, use ice
to reflect bazooka enemies' shots at them). Your reward is a
parchment and a timed floor switch.

{BUG ALERT! In later missions and the postgame, this room will
seal you in with no escape - not even death. The only way out will
be to exit to town from the menu. Don't return to this trap room
after you finish this mission!}

Your goal is to hit the timed floor switch and backtrack past the
annoying fan and the even more annoying armored enemy to the
second grate that the switch opens. Your possible route will
alternate depending on whether you let the switch timer run out.

You probably won't do it on the first try. You need to ice your path
(except for the spot near the fan; that has to be slimed). Keep at it
and don't give up. Also, don't bother to kill the enemy; until you can
destroy the egg he'll just keep respawning. You can slow him down
with slime though.

Iceslime jump to get to the next ledge.

*There is a pearl in the corner on the left side of this ledge.

Now you have to get the ice ball to the floor switch. Don't spray
the ball directly; that's too difficult to control. Instead, slime the
path, and break objects with your sword as needed, then get behind
the ball and push it with Ray's body as he walks on the slime.

You have to fight now - remember to not only destroy the enemies,
but also clean up the antimatter on the floor so no more of them
respawn. Destroying them all spawns a new timed switch. You
have to ice a path all the way around from the timed switch to the
platform it lowers.

* There is a pearl near the wall, after you pass the first gulf. A
bazooka enemy is near.

Ride the platform, then iceslime jump off it (you may want to jump
at an angle to reach the nearby ledge).

Now ice a path from the timed switch to the grate, and slime the
wall beyond the grate. 

*There is a pearl near this timed switch.

Step on the timed switch and iceslime jump past the grate. Slime
the angled drawbridge and walk up it, but watch for water from
above that will wash off the slime. (Jumping is the quickest way up
the drawbridge).

Now for more annoying fans. This time you *can't* just slime the
ground because there's a gulf between you and the moving platform
you have to reach. Slime the platform, and slime the wall
above/near the fans, and attach yourself to the wall. Jump off and
land on the moving platform. It may take a few tries.

Note that when fans are blowing on Ray while he's standing on
slime, he braces himself against the wind. Wait until his "brace"
animation is finished before you hop off the moving platform.

*Remember this spot for the fifth mission!

Now cross another drawbridge. This drawbridge opens whenever
an ice sphere hits the pressure sensitive area. You can't stop the ice
sphere but you can slow it down with slime.

Ignore the caged villager; you can't reach him yet. Ice jump across
the gulf when the fans stop blowing. Iceslime jump across the gulf
beyond. Use slime to cross the drawbridge, and iceslime jump past
the gulf. Kill the annoying enemy if you want, and iceslime jump
past the gulf.

*There is a pearl in the near corner here.

Do a rebound jump off the rotating platform while it points to the
top of the screen.

In the next area, prepare for a double rebound jump. Start by icing
the two circular platforms (you may need to get close to the edge
of your ledge and jump while spraying ice). You want to bounce off
the first platform while it points toward the second, and off the
second platform into the gust of wind blowing on a fixed midair
platform.

Keep in mind that you can (sort of) control your aerial trajectory
with the analog stick. Aim for the edges of the platforms if you
need to. You can slime the top bit of the platforms and stand on
them if you're really frustrated.

Keep trying; you'll get it. Now iceslime jump to the next platform
when the fans are still (the wavy air lines will disappear for a bit).

You now have to cross crumbling platforms and icejump over
annoying fans. If the fans blow you off try to grab the ledge of the
platform, and remember they won't crumble while you hang from
them.

Now cross another sphere-triggered dropping drawbridge. Slime
the sphere to slow it down and jump up the drawbridge quickly.
The crystal room is visible to your right, but you can't get in yet.

*There is a pearl right in front of you. Very hard to miss.

Now for a tricky puzzle... use your analog stick to control the
direction of your fall against the fans until you land on the
platforms. Sliming the platforms (or the walls) can help, but trial
and error works best here.

After that, ice the floating crumbling platform, and slime the stable
platform beyond. Icejump from your ledge to the crumbling
platform, and from the crumbling platform to the stable platform.

*There is a pearl here. Very hard to miss.

One more set of icejumps and you can collect the final piece of
parchment. To get down without dying, look for a horizontal fan
gust below you and jump into it.

Now you have to backtrack back up, but fortunately the game has
added a tornado shortcut in your path. Ride it up, then ride the
horizontal fan gust across to save yourself some time and effort.

You still have to do the double rebound jump over again though.
Fun. Look for the crystal in the room with the double rebound jump
and other fun things. Ice jump off a crumbling platform to reach the
crystal.

Don't worry, most of the missions are shorter than this. Most of
them.

Chapter IV: The immured crystal [0020]

The Cold Tower is linear so just charge forward. The rotating
platform next to the series of crumbling platforms is back, if you
want to take a shortcut.

Eventually you will reach a point where the camera has a top-down
perspective, near a switch that moves a rebound jump platform.
Fans block your progress, and Gush and Liad will talk to you as
you approach the edge of the ledge.

Use antimatter to uncover a portal on the wall to your right.
Icejump into it (may take a few tries). If you're having trouble, try
surrounding the portal with slime so antimatter hands don't grab
you. Collect the crystal.

*In the fifth mission and postgame, a fan will activate here,
providing an exit route if you return. 

Chapter V: The eggs of Queen Mordack [0021]

You have to destroy eight of the ten eggs to get the crystal. Since
the Cold Tower is linear, they're not hard to get. Refer to the egg
list if you have to.

*Use the shortcut that is the first rebound jump platform you come
across, if you want to get all the eggs in one run, or if you just want
to finish this mission without having to backtrack.

It's possible to get eight eggs by the time you see the crystal (and a
ninth egg is hidden near the crystal). Once Gush reacts to the
crystal's presence (and you've destroyed at least seven eggs), get on
the (presumably slimed) nearby moving platform between fans.
Position Ray and the camera right, and you'll see more platforms
below, within the gulf.

*There is a pearl on the platform closest to the spider. This pearl is
mildly bugged in that the graphic will reappear on subsequent visits
to the Cold Tower after you collect it, but this won't affect your
pearl tally.

Jump down to the pearl platform (you will take falling damage),
then icejump across the crumbling platform to a stable platform.
Spray the wall switch to turn the rebound platform around. 

The rebound platform will already have ice on it, most likely.
Uncover an antimatter portal in the wall it points to (probably
easiest to do in midair after rebound jumping off it). Rebound jump
through the portal. Ride the tornado up to collect the crystal, if
you've destroyed at least eight eggs by this point.

FROST TOWER

To get there, head up to the battlements where the portal to the
Cold Tower is. A cutscene will trigger where an enemy nicely
opens an antimatter portal for you. Go through the antimatter
portal, and ice jump to the Frost Tower portal.

*As Liad warns you, DON'T get rid of this portal - that is, don't
spray it with any liquid! If you do, then either quit and restart the
game, or try to lure an enemy to throw more antimatter and
uncover it. Once you get the power to spray antimatter you can
uncover it yourself, but for the time being be careful.

Chapter I: In the depth of Frost Tower [0022]

A villager will talk to you about smashing eggs, but for the time
being you can only destroy hanging eggs. Follow the shadow arrow
across crumbling platforms. Some fans will blow you across a sheet
of ice, toward a wall of antimatter, so spray it clear.

*There is a pearl here, near the wall of antimatter.

The fans only switch on periodically, and you can hide behind
columns that just out of the walls while they're on. Look for an
alcove to the side. (You can see the crystal if you look closely).
Slime jump up and spray through the grate to turn on a switch. This
will spawn an ice ball at the start

Use a slime jump to backtrack past the fans, to the starting area,
and push the ice ball down the other path.

Push the ball over the spikes and past the fans, from one floor
switch to another. Sliming the bump in front of the spikes will make
it easier to get the ball over, and remember to jump over the side of
the spikes next to the still fans after they're switched off. What
makes this more complicated is the bazooka enemy shooting at you
the whole time. Kill him when you can reach him.

Iceslime jump across the next gulf, but don't pull yourself up from
the ledge/jump off the slime until the fans pause. Slime jump to the
next ledge. Fans will push you across another ice expanse to a
second antimatter wall; spray it with vomit.

Jump to a ledge diagonal to this area. Ice a path from the nearby
timed switch (amid yet another sheet of ice) to the crumbling
platform, and ice the crumbling platform. You can also slime the
wall past the crumbling platform for good measure.

Now your goal is to race from the timed switch past the fans it
shuts off to the next ledge. The camera is not your friend; it may
take a few tries. You will arrive at a pit of infinitely respawning
antimatter and enemies.

A villager gives you a hint about a spiked platform by the floor of
the pit, just off the ledge, that rises when you jump on it. You can
icejump off this platform at its peak height for a boost.

*You can destroy the hanging egg here by doing an icejump off the
rising platform and spraying it with water while in midair - but the
camera makes it difficult. It may take a few tries.

If you land on the antimatter floor, jump constantly so you're not
sucked in. Keep moving and race for the other side; don't bother
fighting. Jump on the ledge on the other side when the fans are off;
you can also look for a rising platform under them, identical to the
one on the first side.

Hit the switch buried in the ice. This opens the way to a mini trap
room. Go in, kill the enemies, and hit the switch in the nearby
room. This will open some grates.

Now head all the way back (watch for spiders). To backtrack past
the fans blocking your way out of the pit area, slime the crumbling
platform and try to grab its edge as the fans blow you. You have
just enough time to slimewalk past the fans and leap to the other
ledge before the platform crumbles. 

Go past the starting area, to the switch you sprayed to produce an
ice ball. The grate is gone now. Kill the ice spiders and collect the
crystal.

Chapter II: Aerobatics [0023]

You can now ride the tornado in front of the entrance. It takes you
to the intersection of the four wings of the tower. The camera will
shift and Ray will always be at the top of the screen. 

The only way to get to each wing is a rebound jump off the rotating
platform, so ice it. You may want to slime the top bit of it too,
because failing the rebound jump doesn't just kill you - it sends you
to the bottom, where you have to fight enemies before you can get
out, make your way back up and try again!

When you're ready, jump to the wing on your right. Iceslime jump
past the gulf. Slime the ground to walk past the fans, but beware
the two bazooka enemies! Kill them to open the grate and proceed.

Icejump past the gulf, and ice the crumbling platform. Icejump from
your ledge to the platform to the next ledge. This is easiest to do
when the crumbling platform is moving towards you. Kill the
armored enemy on the other side. Ice the two crumbling platforms
and use them to icejump to the next ledge.

*There is a pearl in a little alcove here.

Step on the floor switch to create a path for an ice sphere to roll.
Now backtrack to another floor switch and step on it to spawn an
ice sphere. Ice jump to the room's entrance and slime the ground so
the sphere doesn't roll off the ledge (when it reaches you). Guide
the sphere to the nearby floor switch.

This lowers a platform. Icejump onto it, then spray the sphere to
move it off the switch and raise the platform. Iceslime jump to the
next platform and it will rise to the next area. Watch out for the
camera when you jump.

*Before attempting aerobatics, you can jump to a ledge on your
right (on the path that the ice sphere rolled). At one end of this path
(directly below where you started) is a pearl.

Ice the teleporting platform, and prepare to do a quadruple rebound
jump. You'll have to leap just before it appears at its closest point
to you. It's easier than you think - just hit C at the right moments.
You should land on another platform.

Iceslime jump to the next platform, and watch the fans. Jump up
and get your crystal.

Chapter III: Tower's Labyrinth [0024]

Ride the tornado, but don't venture into the four-way rebound jump
intersection. Instead, go through the newly opened grate. Kill all
the annoying enemies and erase all antimatter (including the arrow)
to keep them from respawning. Iceslime jump across the gulf when
the fans aren't blowing.

Well come to the roll-o-ball course! The camera will show you
what to do here, but if you missed it... you have to get the ice
sphere into the hole on the other side, then when it pops out the
hole on your side, guide it to the floor switch.

Start by sliming the spot in front of the hole in the wall next to you
(to keep the ball from rolling off the ledge when it comes through).
Jump on the ledge by the nearby bars and spread slime all over the
area leading to the hole on the other side, including the moving
platform by the hole on the other side. Spread slime to reveal
invisible roads leading to the floor switch, and slime the moving
platforms.

Do not slime the moving platform that is closest to where the
sphere starts. Try to roll the ball all the way to the second platform
in one go. The easiest way to pull this off is through brute force -
stand perpendicular to the ball's course, target the ball by holding
down Z button, spray it with water, and use the analog stick to
make it roll over the spikes. 

Don't bother aiming, the camera won't let you see anyway. Just do
this quickly and repeatedly until you get lucky and the ball reaches
the second moving platform. It should stick to the second moving
platform due to the slime.

Now head back along the invisible road, and jump on the ledge next
to the bars near the ball. Hold down Z button to target the ball and
spray slime (it's safer) to guide it into the hole. It should pop out
the hole on your side and stick to the slime patch you left.

Now carefully guide the ball to the floor switch. It's safer to just
slime the floor and push the ball instead of spray it. Watch out; the
invisible road is not a straight line, and does not always hug the
wall, and if the ball falls you have to start over.

The floor switch will make the fans blowing over the spikes turn on
and off, instead of blowing constantly.

*You can now go to the hole you had to guide the ball into - there
is a pearl near it.

Now ice a crumbling platform the fans were blowing upon. Ice
jump to the platform and then to the next ledge. Enter another trap
room. Kill the enemies to open the way out.

You have cleared the way to a switch that makes a hovering,
crumbling platform move up and down. This switch appears to be a
timed switch, but its effect is permanent (bug?)

Now for a tricky iceslime jump. Ice the crumbling platform and
slime the wall beyond with fans in it. You have very little room for
error here, and have to leap when the fans aren't blowing. To make
it easier, start by hanging from the edge of the crumbling platform
(jump perpendicular to its edge and use the analog stick to turn
toward it on the way down), then climb up and try when the fans
stop.

Ice the crumbling platform that is hovering up and down, and
icejump from your ledge to it, and from it to the left. Ride the
tornado higher up.

Icejump across and kill the annoying bazooka enemy, unless he
doesn't bother to attack you (possible bug). Ice the rebound
platform, and slime the wall of the moving platform nearby through
the bars.

Jump over the fans, and rebound jump to the slimed platform (may
take a few tries). 

You will see an antimatter surface leading to the next platform.
You can't clean the antimatter surface entirely, so either follow the
clear spots that momentarily emerge or jump constantly while
traveling it. Slime the wall of the next platform and slimejump atop
it.

*You can icejump to a pearl here, on a platform next to a villager.

Ice the teleporting platforms (you may have to jump while icing)
and perform a sextuple rebound jump. This is nowhere near is as
difficult as it looks! You start from the platform that's a bit up and
to the left of Ray, but begin your jump the instant before it appears
(watch carefully to get the timing). Just hit C at the right times and
you'll be fine. Aim for the centers of the platforms.

You'll land on a platform that moves up. Slime the clock pendulum
and iceslime jump to it. You may take some falling damage when
you jump off it to the next ledge.

*There is a pearl here, hard to miss. GET IT NOW. In later
missions or the postgame, a bug in the game will "freeze" platforms
that moved automatically before. This will make reaching the pearl
extremely difficult, though perhaps not impossible with some
perfectly timed iceslime jumps.

Slimejump up the next ledge. Approaching the crystal will spawn
enemies, but you don't have to fight them - you just have to reach
the crystal.

Chapter IV: Queen of the spiders [0025]

I recommend not tackling this mission until you have the power to
destroy eggs - the ability to prevent some enemies from respawning
makes certain puzzles less of a hassle.

Ride the tornado up to the four-way junction.

You have to rebound jump to the wing directly across from the roll-
o-ball wing where you start. This is very difficult to do in one jump,
and failure is annoying. To proceed, either rebound jump first to the
aerobatics wing, then from that wing to the Spider Queen's wing...
or slime the top part of the rebound platform and stand on it while
you wait for it to get into position.

You haven't quite hit a checkpoint yet, so be careful. You'll reach
an area with a platform moving between fans that sometimes shut
off. Slime the platform, and slime the nearby wall. Stick to the wall
when the fans shut off, and wait for the platform. Drop to the
platform when ready, stand on slime to get past the second set of
fans, and proceed.

*There is a pearl at your feet as you enter the timed switch area
ahead, very hard to miss.

In the timed switch area, kill all the annoying enemies (hopefully
you have the power to destroy eggs) and ice a path from the timed
switch to the other side of the grate.

Now, do a race from the timed switch. It is actually faster to NOT
rebound jump off the first platform, and instead do a direct ice
jump. You will have to rebound jump off the second platform
though. Jump in the tornado and slime the dropped platform
nearby; try to attach yourself to it.

Now jump on the half-platform sticking out of a ledge nearby and
ride it. Watch that you don't get pushed off! Jump off when you get
a chance and kill the ice spiders.

You will reach a room of invisible roads and walls. Be careful,
because even when you color the walls with vomit, the wrong
camera angle will still render them invisible. Slime the pendulum
and attach yourself to it.

Jump off the pendulum onto the crumbling platform, then quickly
leap to the stable platform with a flower on it.

Another crumbling platform leads toward the opening that is your
destination. Slime the wall ahead (you may need to jump while
sliming) then ice the crumbling platform and go for an iceslime
jump.

Jump onto the moving platform, then icejump onto the moving half-
platform. Look for an alcove with a floor switch. Step on the floor
switch to open a grate.

*There is a pearl in this alcove.

Head toward the villager, then up the steps into the arena.
Remember, you have to reflect the bazooka soldier's shots off ice...
specifically off the ice walls. Since you're immortal, winning is not
hard.

Get rid of the annoying enemies and look for a nearby floor switch.
Turning it on activates a rebound jump platform and a pendulum.

Now slime the turning platform, stand on it, and activate its switch.

*The switch you can see while upside down will turn the platform
back around.

Slimewalk on the ceiling until you're above the rebound jump
platform (the camera makes it hard to gauge; just keep trying, and
use the number for your crystal meter as a reference point). Ice the
platform, and reveal an antimatter portal in the wall across from it.

Rebound jump off the platform and through the portal. Avoid the
pendulum; it's just there to get in your way, and you cannot stick to
it even if you slime it.

Prepare yourself for a boss that will be very hard on your wrist
and/or arm.

BOSS FIGHT - THE QUEEN OF SPIDERS

The key here is to slime the ground and keep it slimed. This will
slow down the little spiders. You can kill them without taking any
damage by standing in place and swinging your sword while they
slowly walk into it. They will cough up all the health and spray
meter energy you should need.

Jump to avoid taking damage when the Queen attacks. She has
quick attacks where you can't damage her leg, and a slow attack
that leaves her leg buried in the ground for a precious couple
seconds. This is your chance to charge/jump toward her leg and
whack it with your sword. Do not do a ground pound (don't swing
your sword while jumping) or she'll just retract her leg.

As the battle wears on, the little spiders will attack you in greater
numbers (which makes it easier to get health back from them) and
the Queen Spider will do more quick attacks before she does the
slow attack that leaves her vulnerable. 

Just be patient, keep at it, and keep re-sliming the ground as
needed. Pause the game with the plus menu if you need to give
your arm a rest.

When you win this tedious battle, your prize is the crystal. And
possibly some tendinitis.

Chapter V: The eggs of Queen Mordack [0026]

This is the longest and hardest mission in the game. Set aside a
block of at least two hours to finish it. You have been warned.

You need four parchments, one in each wing, and you need to
destroy at least ten of the twenty eggs to make the crystal visible.
Two of the parchments are allegedly inside of eggs, but don't worry
if you went on an egg destroying rampage before - you'll still get
the parchments.

You may want to destroy the five or six eggs on the ground level
(four in the enemy pit, one hanging above the pit, and one in the
room beyond the pit, if you didn't destroy them earlier) before
proceeding. In the pit of enemies, remember that you can smash
eggs by doing a ground pound next to them.

To backtrack past the fans blocking your way out of the pit area,
slime the crumbling platform and try to grab its edge as the fans
blow you. You have just enough time to slimewalk past the fans
and leap to the other ledge before the platform crumbles. Or you
can bypass the pit entirely and come back after the fifth mission to
get the eggs, since you need so few eggs in this mission.

When you're ready to go parchment hunting, ride the tornado. The
first parchment is in the roll-o-ball wing (don't rebound jump at the
four-way crossroad; just turn around and icejump to the doorway).
It's inside an egg near the ball hole, hard to miss. This egg does not
appear until this specific mission.

Now head for the Aerobatics wing (rebound jump to the right from
the roll-o-ball wing). Kill the annoying bazooka enemies. An
antimatter trail will lead you to where you need to go.

Did you forget what to do here? Slime the starting area (to stop the
sphere) if you need to, then jump across the gulf and step on the
switch to spawn the sphere. When the sphere arrives, guide it to its
nearby floor switch. The platform it summons may go up and down;
spray the sphere off the switch if you need it to stay up.

Iceslime jump to the next platform, and icelsime jump again to the
nearby ledge. Kill the annoying enemy.

*There is a pearl on the ground here, although you may have
collected it before during the Aerobatics mission.

Follow the trail and open a portal at its conclusion. Kill the enemies
inside and collect the parchment.

Backtrack to the spot where you picked up the pearl. You will see
fans below you. Jump into them for a soft landing and head back to
the four-way juncture.

Next is the Queen Spider's wing. Rebound jump to your right to
reach it. 

*If you fail, remember that this wing is directly across from the
starting roll-o-ball wing... meaning that you'll probably want to do
two rebound jumps, one from the starting wing to an adjacent wing,
and then from the adjacent wing to the Queen Spider's wing. It's
very hard to reach the Queen Spider's wing in one rebound jump.

I assume you're *supposed* to destroy the hanging egg in here to
cough up the second parchment, but due to a bug or whatever, the
parchment was at Ray's feet when he entered the wing. (My guess
is, the gift of a parchment was a last-minute bug fix to keep the
game from being unwinnable). You can still go destroy the hanging
egg; it dangles from the ceiling near the entrance to the arena. Jump
down (you'll take falling damage, but eh) and head back to the
crossroads.

The last parchment is in the Two Clocks wing. Rebound jump to
the right from the Queen Spider's wing, or to the left from the
starting wing to get here.

Kill the annoying ice spiders, and ride the fans across the gulf. Kill
the annoying flying enemy and clean up after any friends he spawns.
Then kill more annoying ice spiders.

*There is a pearl on the floor here, near one of the floor switches.

The goal here is to stop the pendulums at the right point and water-
spray the spheres off them, so that they fall on the switches. If the
sphere misses, re-slime the pendulum and it'll get another sphere.
Try to solve this puzzle properly (don't jump on the switches under
the pendulums) or it could cause problematic bugs. When you solve
the puzzle, two grates will lower, allowing you to proceed.

Now, ice a path from the timed switch to the tornado it spawns.
Ride the tornado up to the next area. Kill the annoying enemies and
ice a path from the timed floor switch to the angled platforms.
Slime the lower two platforms.

*There are an egg and a pearl here. GET THEM BOTH NOW. A
bug will prevent you from returning to this area after mission 5.

An invisible wall forces you to rebound jump to some moving
platforms in midair. Watch out for more invisible walls between the
two moving platforms.

Iceslime jump from the second platform to the pendulum. The
invisible walls may make your ice and slime invisible, but if you
spray them they'll stay. This is a difficult jump, and you can barely
make the distance when the platform is closest to the pendulum. If
you fall and don't die, send Ray down the nearest pit so he'll be
kicked back to the upper checkpoint.

When you finally stick to the pendulum, leap off at its furthest
swing. Kill the bazooka enemy and get his parchment. Fortunately,
you respawn here if you die.

*DESTROY THE EGG HERE NOW, since a bug may prevent you
from returning to destroy it later.

You can see fans below. Icejump into them for a soft landing, and
icejump into more fans to get blown out of the Two Clocks wing.
You should have four parchments and plenty of destroyed eggs
now.

You have probably already discovered the trap room underneath
the four wings of the tower - to get there, you have to fail a
rebound jump at the four-way crossroads. Do so. Kill the annoying
enemies to make the grates open. Kill more annoying enemies, and
ice a path from the timed floor switch to the fan in the central trap
room.

*There are two pearls here, which you may have already collected.
One is near the timed switch; the other is at the end of the other
path circling the trap room.

Step on the timed switch, and race on ice to the tornado. Kill the
annoying ice spiders, and draw the symbol to open the door.

Did you think that was long and rough? Heh.

*MAKE ABSOLUTELY SURE you have destroyed at least 6 eggs
by this point. There are only 4 eggs to destroy further on, and you
need 10/20 destroyed to make the crystal visible. Also,
backtracking after the next sequence is technically possible but
torturously difficult, both ways.

You are now at the hardest platforming sequence in the entire
game. You (very probably) cannot race up the teleporting platforms
faster than they disappear! (Icing them helps a little, but not much).
Instead you must climb 3 or so platforms, use slime to stick to the
wall, then jump off at the right moment and repeat. There are no
checkpoints until you reach the summit, and save some spray
energy for that since you'll have to slimewalk up a hill.

The worst part about this section is the hostile camera. Remember
that you can adjust it with the analog stick when Ray is stuck to a
wall.

Note that there is one stable platform in the progression. It has a
flower you can spray to replenish your slime energy.

Other than the liberal use of slime and camera-adjustment-while
stuck, there's really no help I can give for this nightmare sequence.
Take your time observing where the platforms appear, and plan in
advance the points where you'll leap off platforms and stick to the
wall for a while. Keep trying and don't give up.

There's also flower on the hill you can spray to replenish your slime
energy. At the summit of the hill you'll trigger a cutscene and, thank
goodness, a checkpoint.

*There are four eggs in this giant room, hard to miss. Get all four
of them now, unless you want to redo Platform Hell for them later.

Get on the roundabout and spray a switch sticking out of its hub.
This will activate a spinning platform. Jump on the platform (easier
to do if you leap from the left side of the ledge as it approaches).
Spray the second switch on the other side of the roundabout to
activate a second spinning platform (careful, the camera will work
against you).

Ice jump to the lower spinning platform, then jump to the upper
platform, then iceslime jump to the top of the central hub. This may
take a few tries.

*There is a pearl at the top of the central hub. GET IT NOW, or
you'll have to redo Platform Hell to get it later.

Make your way up the ramp, kill the annoying enemies (especially
the flying ones, they like to spawn more enemies), and ice a path
around four timed floor switches. You have to hit all four in quick
succession to start the upper roundabout. You can slimewalk past
the fans while preparing the way, but you'll probably have to
icejump over them for more speed when hitting the timed switches.

You can now slimejump off the spinning platforms of the upper
roundabout to reach the tornado in its central hub. You shouldn't
have to slime the roundabout platforms to stay on them as they go
past the fans; just keep slimejumping straight up. 

At the top, brace yourself for a very difficult section, second only to
Platform Hell. You'll have to jump from a crumbling platform to a
stable platform, then iceslime jump from the stable platform to a
ledge. What makes this So. Irritatingly. Hard. are the enemies that
will shoot you down when you try. The flying enemies will spawn
bazooka enemies that shoot you off the ledge, if they don't shoot
you directly.

Try to get it on the first couple attempts, but if you don't, just keep
at it and be very quick about climbing up if you grab the ledge.
When you finally get on the ledge, do NOT fight the enemies yet!
Run to the right and slimewalk (or icejump) past the fans, and step
on the timed switch in the corner.

This activates a checkpoint on the upper ledge. Now you can take
your time in getting rid of all the (very annoying) enemies in the
area. Get the eggs too. Look for an antimatter patch on the side of
a floating platform; you must erase it or the flying enemies will
never stop coming.

*There is a pearl next to an egg on a shelf past crumbling platforms.
GET IT NOW, you don't want to come all this way again later.

Once the area is cleared of enemies - this will take some time and
effort, try to erase every last patch of antimatter - you're ready to
ice a path from the timed floor switch all the way around. When
you're ready, stand on the timed floor switch and make a mad dash
for the platform it lowers.

This is the hardest timed switch sequence in the game (still easier
than Platform Hell). Icejump over the fans; you don't have time to
slimewalk past them. Try to icejump at the closest points on either
side of the gulfs, so that you don't lose precious time hanging from
a platform's edge. You can hopefully either catch the edge of the
lowered platform or stick yourself to it with slime.

It will take you up to the final leg of the journey - assuming you've
destroyed 10 eggs and can see the crystal. You have one last
teleporting platform sequence. 

*The closest platform to you falls when you leap on it, allowing
you to backtrack. If you didn't want to backtrack, you can ride it
back up by inching off it and grabbing its edge.

Ice the teleporting platforms. The key is to start this sequence an
instant before the first platform materializes, then jump in a zigzag
pattern.

Collect the crystal. Congratulations! You just finished the worst
mission in the game by FAR. Don't worry, NOTHING else the
game throws at you will be this hard, or this lengthy.

QUEEN MORDACK'S LAIR

The portal to get to Queen Mordack's lair is in the King's
underground room. Now that you can reach this portal, you also
have access to parts of the town and the castle you couldn't go to
before... but don't bother exploring them until the portal to
Mordack's Fortress opens.

*In Queen Mordack's Lair, it can be difficult to tell the difference
between antimatter on the floor and rock. Use vomit instead of
water to cover up antimatter, and you can clearly see which places
are safe to step on

Chapter I: The Death Roll [0027]

Meteors fall all over the place in this level. Just avoid their impact
craters. They bring a constant stream of antimatter so forget about
clearing away enemies.

*Look for a pearl on the ledge where you start.

You must spray three target switches to turn off an electric fence.
The first is on the ledge where you start.

To reach the second switch, ride the gold thruster into the enemy
pit, then run to a second gold thruster (don't bother fighting) and
ride it to a small room.

*Look for a pearl in this little room.

The third switch is near the circumference of the enemy pit.

With all three switches activated, you turn off the electric fence.
Look for a cul-de-sac leading out of the enemy pit. Use your crystal
meter (top center of the screen) to locate an antimatter portal,
reveal it, and proceed.

Run down the next ledge and around the bend. Fighting the enemies
here is probably more trouble than it's worth. 

*Look for a pearl next to the portal in the floor.

Jump down the floor portal.

*Note that this floor portal is a point of no return until later on,
when you can reveal a portal elsewhere that leads back to the
starting area.

Now, carefully hop along a rotating fan. Keep jumping so you don't
fall off. When fan blades that you can't jump around block your
progress, look for an antimatter portal. Jump through it, and use
slime to stick to the fan if you need it.

Look for another antimatter portal in the wall beyond. Before going
through, turn the camera around and thoroughly slime this part of
the fan for convenient travel later. Jump through and collect the
crystal.

Chapter II: Teleporters [0028]

The meteors will stop falling, making your progress slightly easier.

Proceed down the path from chapter 1. You'll meet a new enemy -
antimatter spiders. Swing your sword while jumping to hit the
ground and quickly dispose of them.

The fan has stopped rotating, but navigating it is still a bit tricky. If
a single blade is vertically in your path, you can still jump around it.
Use the analog stick to control your jump as you pass through the
antimatter portal in the fan, and slime the surface you land on so
you can stick to it. The camera is not your friend, but you can get
by.

An electric fence will block your progress. Look for an antimatter
portal on the ground.

You'll land in a small room with a thruster. Look for an antimatter
portal in the wall. You'll land in a room with a spherical rock behind
an electric fence.

*There is a pearl by the far wall here, next to an egg.

Uncover an antimatter portal (almost) directly ahead of the rock.
Get pat the electric fence when it flickers off.

*There is a pearl in the cul-de-sac, right next to the rock.

Guide the rock through the portal, then follow it.

*There is a pearl in the corner of the room here.

Set the rock on the switch to lower a platform.

*This rock will permanently stick to the platform, preventing it
from lowering in subsequent missions. This bug does not make the
game unwinnable, and you can't permanently miss any eggs or
pearls because of it. It's just annoying. 

*Remember this room if you want to have some fun later... it's very
easy to "fall through the cracks" by messing around the stuck rock,
and explore outside the confines of the room. It's a similar glitch to
what you can do in the cities in Panzer Dragoon Saga!

Jump on the platform, then up to the ledge to collect the crystal.

Chapter III: The Ledge [0029]

Proceed down the path for chapter 1. An electric fence is now
gone, so you can follow a slime trail (leap past the mini-electric bars
when they flicker off) down to a moving platform on lava.

Get on the moving platform, and jump atop the ledge it passes
under. Open an antimatter portal on the wall beyond.

Ice jump through the portal when the moving lava platform is under
the low hanging wall beyond. You should land on the platform and
be able to jump to the other side of the lava pool. Beware the
hostile camera.

*There is a pearl on a nearby ledge, next to an egg.

Reveal an antimatter portal in the floor and proceed.

The rock you need for the next room is cleverly hidden on a ledge
above the floor switch. Also, it's too heavy to move normally - you
have to spray the "ceiling" directly above the floor switch to create
a portal that will drop the rock on the switch. (You can't just spray
the area around the rock).

Run past the annoying flying enemies and through the portal in the
wall.

*In this new area, you can open a wall portal right next to the one
you just entered through. The wall portal will take you back to the
starting area if you want to backtrack.

Slime the dropping platform, and iceslime jump to it when it's
dropped. Use antimatter to reveal two floor portals on the circular
walkway guarded by electric fence, in order to get past the
electricity to a walkway to your left.

*There is an alternate/glitchy way to get past this puzzle - fall into
antimatter near the stationary fence, and the moving fence will pass
over you without knocking you back. You can extricate yourself on
the other side of the stationary fence and rush to the ledge. But
revealing the portals is easier.

Uncover another portal in the wall by the platform at the end of the
ledge and go through.

Reveal two portals in the sliding grate fence of this next room to
reach the crystal. 

*There are two pearls on the floor past the sliding fence, very hard
to miss.

Chapter IV: More bolts [0030]

A villager in the starting area well send you on a mini-quest to kill
monsters in the nearby pit for a hint... or you can just ignore him
and reveal the antimatter portal that is now on the floor next to him.

This portal leads to the area where you have to icejump to a
dropping platform. Remember it, because it is your only means of
backtracking to the starting area when you're on mission 5!

Iceslime jump across the gulf and head to the left. Ignore the portal
directly ahead; it just leads to the sliding fence room of mission 3. A
new platform will be moving nearby; ride it to its lowest point, and
uncover a new antimatter portal in the wall. Jump through.

You will arrive in a room full of electricity, loosely divided into
three sections.

*There are three pearls here, one in each section.

Travel up the middle section and uncover a portal in the wall to
your left. Use the portal to get past the moving electric fence and
spray the target switch. This lowers a thruster.

Spray the ceiling above the thruster to reveal another portal. Jump
on the thruster and go through. Move the analog stick just as Ray
pops out of the ceiling portal so that he can land in a new area.

*There is a pearl near Ray when he pops out of the ceiling portal.
GET IT NOW. The thruster will be stuck near the ceiling in mission
5 or the postgame due to a bug. It's still technically possible to get
the pearl, but Ray will have to do a tricky and frustrating slime
jump to pass through the ceiling portal. Save yourself the pain.

All that's left to do is jump on the golden thruster ahead and collect
the crystal.

Chapter V: The eggs of Queen Mordack [0031]

You need to destroy eight eggs to complete this mission. Refer to
the egg list if you need help finding them all. This walkthrough will
focus on the area you likely haven't explored before. If you want an
easier time of it, destroy all the eggs in other places first.

{BUG ALERT: If you don't talk to the villager in the new area
(who tells you about the electric fence guarding the crystal) before
destroying 8/10 eggs, no cutscene of the electric fence being turned
off will trigger! The fence will still shut off though, and the crystal
will still be there for you to claim.}

*If you want to backtrack to the starting area, you need to uncover
an antimatter portal in the room where you ice jump to a dropping
platform. This portal takes you back to the starting area. The
backtrack portal is directly to the left of the portal that leads into
this room.

The pit of enemies near the starting area has a brand new portal in
its center. This portal takes you to the area where you had to put an
otherwise immobile rock on a floor switch (not the area where you
had to move a rock to a switch). Ignore the portal in the wall here.
Use your crystal meter to discover a new portal in the floor instead.

*You can see the area this portal leads to in the distance. It's
possible to glitch your way into this area without uncovering the
portal by doing a perfect ice jump (and taking falling damage). Not
that there's any point to it, and even if you do this, you still need to
uncover the portal to get back out.

Kill the annoying enemies, smash the egg, cover the area with vomit
so you can proceed undisturbed. You'll have to slime the dropping
platforms so that you can remain standing on them when they're
vertical. Make your way to the stable platforms. They will lead you
to an antimatter portal too far to icejump to.

Reveal an antimatter portal in the center of the platform that is
directly opposite your destination. This will drop you onto a
thruster that propels you through.

Forge ahead. You will find it much easier to get past the spinning
platforms if you slime them and stand on them while they spin
around. Icejump to an area with an electric fence that flickers off
periodically. Steal past when the electricity is off.

*There is a pearl here; hard to miss.

Jump on any of the four thrusters. Follow the next thruster to an
area with a dropping platform. Iceslime jump to the platform, then
climb to the ledge above, where a villager awaits.

*You can icejump to collect a pearl.

If you haven't broken enough eggs yet, a lightning barrier will block
you and you'll have to backtrack (use the convenient thruster).
When you go out the portal, you'll stand on a very thin ledge, and
will take some falling damage on your way back, but you can get
out.

Once you've broken enough eggs, the electric fence will be down
and you can use your crystal meter to uncover a portal ahead.
Icejump through it. You'll have to fight an enemy to make the final
electric fence lower and collect the crystal.

MORDACK'S FORTRESS

Getting to the portal to Mordack's Fortress is a little bit of a pain,
and for this reason I recommend doing all the missions here at once.

Step on the yellow thruster right next to the portal to Mordack's
Lair. Ride two tornados higher up. You'll reach part of the castle
near the battlements that lead to the Ice and Frost Towers.

*Look for a switch to open the grate here, if you like. There is a
pearl hidden behind some fire, too.

Follow the thrusters upward. Beware falling damage, annoying
enemies, and ledges that are hard to grab on to sliming the rocks
help you see their contours). Use vomit instead of water
everywhere so that it's easier to see which places are safe.
Eventually you'll reach the summit; look for platforms leading
down.

*There is a flying handle here that leads back to the Cold Tower
battlements.

Continue along the castle path until you see a floating island with a
thruster. Ride the thruster and hop some platforms, and you're
there.

*In Mordack's Fortress, it can be difficult to tell the difference
between antimatter on the floor and rock. Use vomit instead of
water to cover up antimatter, and you can clearly see which places
are safe to step on

Chapter I: First steps [0032]

Find the antimatter portal out of the starting area.

Dodge the electric fence, destroy the egg and proceed. Icejump to a
levitating platform, then from the platform to the ledge above the
ledge with the crystal.

As you proceed, you will have to ground pound your way past a
couple dozen antimatter spiders. Keep at it, and don't forget to
cover the ground with vomit, partly so you can see where it's safe
to step, and partly to keep antimatter enemies from respawning.
Slimejump through the portal at the far end.

Kill the annoying enemies and smash the egg in your path. Look for
a rock. Roll the rock further down the path, but watch for another
wave of antimatter spiders.

*There is a pearl in this cul-de-sac.

At the end of the cul-de-sac is a floor portal. Roll the rock into it
and jump down yourself.

The floor portal leads to the starting area, of course. Roll the rock
through the portal and push it past the electric fence. Set the rock
on the floor switch. The electric fence will go down, and you can
collect the crystal.

*One of the three ceiling hatches will also open, but this isn't
important until later.

Chapter II: The Guards [0033]

Proceed down your path from mission 1 until you encounter the
giant fan. It's moving now. Hop on its blades for a ride, and create
antimatter portals in the walls to pass through.

Look for a platform you can jump to, then create an antimatter
portal in the wall to proceed.

You can see the crystal down an electric pipe, and might even be
able to kamikaze rush it, but it's much easier to complete the level
as intended. Follow the path down, creat a portal in the wall, jump
into a fray with three enemies. Destroy them all, and their little egg
too.

*There is a pearl cleverly hidden behind a small rock in this little
enemy-packed room. Very easy to miss.

When ready, claim the crystal.

Chapter III: The First Chamber [0034]

Proceed down the path you took for mission 2. You can now pass
through the sliding fences, with help from some antimatter portals.
You'll reach a room with a thruster.

*There is a pearl here, near the thruster.

With help from the thruster, you can slimejump up to the next
ledge.

You will now enter Thrusterland, for want of a better term. There's
only one way to go, to the next thruster, but you'll have to dodge a
spinning electric fence - easier to do if you jump atop its hub.
Icejump from the hub to the thruster.

The thruster will take you to another surface. A platform will move
into range for an icejump; leap to it.

*From this platform, you can uncover an antimatter portal in a
blank wall here, hop through, and manipulate floor switches to
guide a rock and open a ceiling hatch. Or you can wait until
missions 4 or 5 to do this.

You can see the crystal from here, behind an electric fence. Jump to
the nearby ledge but don't head for the crystal yet.

There are two ways to go from here. The thruster allows you to
backtrack to the spinning electric fence, but what you want to do is
icejump to a stationary platform with a different thruster.

Hop on the platform's thruster. Again, there are two ways to go.
The thruster embedded in the ground will allow you to backtrack to
a dropping platform at the beginning of Thrusterland, but what you
want to do is hop on the thruster suspended in the air. This will
take you to a bouncy thruster.

Turn Ray and adjust the camera while on the bouncy thruster until
you see a dropping platform nearby. Slime it and bounce to it to
reach a new ledge.

*There is a pearl on this ledge.

There are two ways to go again. Ride the thruster that leads to the
target switch and spray the switch. This shuts off the electric fence
protecting the crystal.

*There is a pearl next to the target switch.

Go back, and ride the other thruster. This will either put you near
the start of Thrusterland or kill you and send you back to your next
checkpoint; either works. Make your way back to the crystal, and
crush the egg while you're at it.

*Remember your way around Thrusterland - you'll have to come
back here in mission 5, even if you destroyed the egg.

Chapter IV: The Second Chamber [0035]

After you run by the giant fan, you'll see that an electric fence is no
longer blocking the way to your right (two armored soldiers are
here, and a wall portal you've been through before). Kill the soldiers
and explore. You should see the crystal right away.

You are now in "Platform Heck" (the Frost Tower has dibs on
"Platform Hell"). Your first order of business is to cross six flying,
pie-shaped platforms that won't stay still. You can either rush them
quickly, or slime them and take your time. I prefer rushing, even
though it may take a few tries. When you get to the spinning
electric fence beyond, jump atop its hub right away.

Slime the nearby dropping platform for later convenience, and look
for a ledge you can icejump to (it's not the one the dropping
platform points toward). Icejump to this ledge and ride its thrusters
to a target switch.

*There is a pearl next to the target switch.

Spray the switch to free up extra hexagonal platforms, then look for
a moving platform that will take you to another ledge with a
thruster. This thruster will take you to the dropping platform that
you (hopefully) slimed earlier (if you didn't you'll have to slime it on
the fly).

Ride the thruster to the dropping platform. You may find it helpful
to hop on the hub of the electric fence before you icejump to the
ledge you were on before.

There is a new staircase of hexagonal platforms here, thanks to the
switch you hit. You can either run counterclockwise with the
electric fence or hop on and off its hub to get to the spot to your
left that is beyond the fence's reach.

A platform is passing underneath you. Open an antimatter portal in
the ground to reach it.

The platform approaches a blank wall. Open an antimatter portal in
it, then icejump through. Icejump to a ledge with an egg and a
target switch. Destroy the egg and spray the target switch.

This turns off some electric fences and frees up more platforms.
You can now ride the thruster to collect the crystal.

*You can take a flying platform back to the start of Platform Heck
and do more stuff to open another ceiling hatch at this point, but
you may as well save it for the fifth mission.

Chapter V: The eggs of Queen Mordack [0036]

Hopefully you've already destroyed five eggs at the start of this
mission. You may have opened one, two, or all three ceiling
hatches. This walkthrough will assume that you haven't opened
more than one ceiling hatch yet.

Retrace your steps to "Platform Heck" of mission 4, and kill the
two annoying armored enemies if you want. A new path is open to
you - there's a stationary hexagonal platform floating in midair.
Icejump to it, then icejump from it to a new ledge with a rock and a
villager.

*There are two pearls here. One is near the rock. The other is right
next to the electric fence.

Roll the rock past the electric fence. The fact that it doesn't
respawn is evidence that you're on the right track. Now look for an
antimatter portal in the left wall and go through.

*There is a pearl sitting on a thruster here.

Ride the thruster down. Kill the annoying enemy and destroy the
egg.

*There is a pearl here, next to the egg.

Jump through the antimatter portal when ready.

*There is a pearl nearby on the other side of the portal.

You have a moving electric fence chasing you here, but it's slower
than you are. Run around, and uncover two antimatter portals, both
at ground level, one on each wall on either side of you. After you've
revealed both ground-level portals, dive into the one on your left.

*There is a pearl on the ground here.

The rock you kicked earlier should be in here. Kick it out of the
portal, then get out and guide it through the ground-level portal in
the wall on your right.

Your goal is to guide the rock along invisible roads, over a gulf, to
a floor switch on a ledge. Sliming the surface makes the rock easier
to control, and you may want to jump down to the ledge and slime
it just so the rock doesn't roll off. If you accidentally send the rock
into the void, you'll have to go back and do this all over again.
Putting the rock on the floor switch will open the second ceiling
hatch. 

The switch for the last ceiling hatch is hidden in mission 3's
Thrusterland; you might have found it already. If you haven't,
backtrack to Thrusterland. It's a linear path to the moving platform
you have to get on. 

You'll glimpse a stone wheel-thing in the background, and notice
that your crystal meter is in the 10-15m range. Uncover an
antimatter portal in the wall and leap through.

You will see a stone wheel puzzle. The goal is to use the two
switches to turn the wheel and get it to drop the rock inside down
the little chute at the bottom right. You should be able to see what
to do pretty easily; just keep trying and don't give up. You can step
on the same switch twice in a row (try repeatedly stepping on the
left switch at first).

When you've put the rock on the switch, backtrack... which you can
do most easily by forging ahead until you come full circle at the
entrance of Thrusterland. When you approach the sliding grates,
edge lightly off the ledge and a mini-ledge will stop your fall.

When you reach the giant fan, you'll encounter a new thruster (you
might have seen it before). Ride it to the top of the giant fan.

*There is a pearl on the ground here.

Now that the three ceiling hatches are open, you can ride the
thruster in here into the heights of Mordack's Fortress. 

*Hopefully you have destroyed at least four eggs by this point.
There is a portal on the floor of the corner, near the villager in this
room, if you need to backtrack.

The final area of Mordack's Fortress is a chaotic expanse. You'll
want to keep running and spraying vomit. Fighting the armored
enemies isn't worth your time. There are four electric barriers
separating you from the crystal.

- One is shut off by a target switch

- Two are shut off by a floor switches you stand on (look closely
for them, they can be hard to see)

- One is shut off by destroying 8 or more of the 10 eggs in
Mordack's Fortress. Four eggs are in this final area.

*There is a pearl by the target switch, and another pearl fairly close
to one of the floor switches.

When you have deactivated all four barriers, make a run for the
crystal. Don't bother fighting the enemies, and jump constantly if
you have to travel over antimatter.

FINAL BATTLE

To get there, follow the route leading to Mordack's Fortress, and
look for the portal at the highest point of your climb (don't descend
along the platforms).

She will rain down meteors (they're easier to dodge if you're near
the wall) and send regular enemies at you. Defeat them and she'll
attack you with her tail. Target the tail by holding down the Z
button, and ice or slime its base. This will immobilize it, hopefully
before it hits you too many times.

You have to be quick for the next part. Run up to the stuck tail
(easier if you immobilized it with ice) and whack it with your
sword. If you don't get enough whacks in the Queen will withdraw
her tail and you'll have to kill more minions.

But if you do get enough hits in, the Queen will put her head down.
This is your chance - spray her head with any liquid to take away up
to one third her life.

She will repeat the process, sending two armored enemies, and the
next time you damage her, she'll send two armored enemies and a
tornado enemy (remember to slow it down with slime).

What makes this battle easy is that antimattter flowers are
everywhere. You can evade the armored enemies while spraying
them to get health or spray energy back.

Spraying the Queen three times will defeat her and win the game.
Enjoy the ending - you earned it. You can play from your postgame
save to get any eggs or pearls you missed, IF a bug doesn't block
you from them (a notable problem in the Frost Tower's wing with
two clocks).

Smashing all the eggs in the game does not change anything in the
slightest. I don't know if finding all the pearls changes anything; I
only found 95/100. You just need 50 pearls to unlock all the
multiplayer minigame stages, and pearls from both save files count
toward that total.

SPRAY EGG LIST

*You can check how many of a given area's eggs have been
destroyed by bringing up the menu with the + button on the
wiimote.

*You can only destroy hanging eggs at first. Ray gets the power to
destroy all other eggs after collecting eighteen crystals.

*Although destroying the majority of the eggs is required to finish
the game, there is absolutely no reward or acknowledgment
whatsoever for destroying them all. So don't worry about it too
much.

RAY'S CASTLE - 0/10 EGGS REQUIRED TO FINISH THE
GAME

1) In front of Ray when he exits the underground passage where
the King is.

2) Hanging from the ceiling in the short, crate-filled tunnel that Ray
has to slime jump to get into.

3) In the street en route to the windmill that leads to Volcano
Island.

4) On the castle battlements leading to the Ice Tower.

5) Just past the antimatter portal leading to the Frost Tower.

6) In your way as you follow the thrusters to Mordack's Fortress.

7) Just past egg #6.

8) Continue past egg #7 on your way to Mordack's Fortress; you'll
see it on a narrow castle walkway.

9) Continue past egg #8; you'll see it on another narrow castle
walkway near a hovering isle with a thruster.

10) Ride the thruster near egg #9 and you'll see it.

OLD CITY - 15/15 EGGS REQUIRED TO FINISH THE GAME

1) Hanging behind a grate in the eye room. Ray has to destroy it to
finish the first mission.

2) Old City has only 14 eggs (bug)! As a quick bug fix, the game
will automatically decide that Ray has destroyed an additional egg
as he travels past the S-shaped invisible road. This can happen
during missions 1 or 2.

I saw the bug fix trigger once by collecting the parchment at the
end of the S-shaped invisible road LAST, during mission 1. When I
collected the parchments out of order, the fix didn't trigger during
mission 1 - but it did trigger during mission 2, after Ray passed the
S-shaped invisible road (which he has to do to finish the mission).

In both cases, the fix triggered while Ray was in different spots, so
feel free to wander a bit around the end of the S-shaped invisible
road to trigger it.

In addition to the 1 hanging egg Ray must destroy in mission 1, Ray
can destroy 3 more hanging eggs in Old City in the third or fourth
missions. So if you're on the third or fourth Old City mission, you
should make sure Ray has destroyed 5/15 eggs.

I haven't found any way to indefinitely keep this bug fix from
triggering, which is good because Ray must destroy 15/15 eggs in
order to finish mission 5 and beat the game.

3) Behind a grate as Ray proceeds from the starting area.

4) Sitting on the circular path around a magic door in the middle of
Old City.

5) High up, in a corner of the room you reach after riding the first
flying handle.

6) Sitting in an alcove in one of branches off the central circular
path. An invisible road and a fruit tree are nearby.

7) In plain sight to your left after crossing the S-shaped invisible
bridge.

8) In plain sight to your right after crossing the S-shaped invisible
bridge.

9) Hanging from the ceiling in the first big room in the second half
of Old City (after you ride the hanging box).

10) Behind a grate, sitting next to a floor switch in the first big
room in the second half of Old City.

11, 12) Hanging from the upside-down walkway.

13) In a room very close to the starting area; a big lava pit separates
you from it. (There is also a fruit tree, a floor switch, and a flipping
panel activated by the floor switch that do absolutely nothing
useful).

14) Ride the hanging crate and then do two rebound jumps to reach
it.

15) Behind an antimatter portal in an alcove along the circular path
(near the starting area).

VOLCANO ISLAND - 12/15 EGGS REQUIRED TO FINISH
THE GAME

1) In an alcove to the right, in the starting area (easy to overlook!)

2) Near the fruit tree that's closest to the starting area.

3) At the start of the "gadgets everywhere" area past the first magic
door.

4) Next to the fruit tree in the "gadgets everywhere" area.

5) Near spikes and the constantly rotating platform in the "gadgets
everywhere" area. (Jump and wave the wiimote to do a ground
pound to destroy it).

6) Hanging under the spikes and constantly rotating platforms in the
"gadgets everywhere" area.

7) Just beyond the spikes and the constantly rotating platform in the
"gadgets everywhere" area.

8) On a ledge along with a golem in the "invisible road" area.

9) Follow the invisible road to it in the "invisible road" area.

10) Near egg #9 and a tornado minion.

11) On the highest level of the "invisible road" area, near the field
with two golems.

12) In the Golem King's lava pit, after you walk on the ceiling.

13) Next to mission 5's crystal (put a crate on a switch above a
spiral to create platforms leading here).

14) On the other side of the antimatter portal next to egg #13.

15) ??? Sorry, either I forgot to jot it down or Volcano Island has a
similar bug (and bug fix) to Old City's. I still got 15/15 eggs easily,
and you only need 12/15 eggs to finish mission 5 anyway.

COLD TOWER - 8/10 EGGS REQUIRED TO FINISH THE
GAME

1) At the base of the main tower as Ray enters the world.

2) Just past the first set of fans Ray navigates after he enters the
world.

3) In mission #2 and above, take the shortcut that is the first
rebound jump platform you see, followed by an aerial staircase of
crumbling platforms.

4) In the room with bazooka soldiers and four timed switches to
hit.

5) After you ride the tornado up from the room with egg #4, cross
an angled, drawbridge-style platform and you can't miss it.

6) After you pass egg #5 and do rebound jump to proceed (the way
is blocked by fans in the fourth mission, but not the fifth mission or
the postgame), and cross some crumbling platforms to find another
egg.

7) On the floor of the architect's room with iced pictures that you
can uncover.

8) Ride the fan gust up to the level above egg #7, and you should
find egg #8 near the circular hub of the upper walkway.

9) Past the double rebound jump section and the dropping
drawbridge that follows. Close to the crystal room of mission 3.

10) Past the hidden antimatter portal in mission 5.

FROST TOWER - 10/20 EGGS REQUIRED TO FINISH THE
GAME

1) Hanging above a pit of enemies on the ground floor (underneath
the four wings).

2-5) Four eggs are on the ground in the pit.

6) In a mini trap room past the pit.

7) In the Aerobatics I wing (rebound to your right at the four-way
juncture), ground level.

8) In the Aerobatics I wing, upper level.

9) In the Roll-o-ball wing (don't rebound jump at the four-way
path), near the roll-o-ball hole.

10) In the Roll-o-ball wing, next to egg #9. This egg holds a
parchment and will not appear until mission 5.

11) In the Roll-o-ball wing, in the trap room near the roll-o-ball
course.

12) In a corner of the timed switch area near the start of the
Queen's Wing.

13) Hanging from the ceiling in the Queen's Wing, as you approach
the Arena. Easy to miss. This egg may not appear at all until
mission 5. It was supposed to hold a parchment, but you'll probably
just see the parchment on the ground as you enter the Queen's
Wing.

14) Near a switch by the arena in the Queen's Wing.

15) In the upper area of the Two Clocks wing, near a timed switch.
Get it on mission 5! A bug will prevent you from getting it later
(not that it matters unless you're a completionist).

16) In the final room in the upper area of the Two Clocks wing.
Get it on mission 5! A bug will prevent you from getting it later
(not that it matters unless you're a completionist).

17, 18, 19, 20) In the Frost Tower's highest central tower. Get
them on mission 5, because you won't want to do the Teleporting
Platform Hell sequence twice.

QUEEN MORDACK'S LAIR - 8/10 EGGS REQUIRED TO
FINISH THE GAME

1) Ride the gold thruster out of the great pit of enemies near the
start, to a small room with an egg.

2) Pass through the wall portal (not the floor portal) in the pit of
enemies near where you start; you can see it on the far end of the
ledge.

3) Continue around the bend past egg #2. You'll see it next to a
floor portal.

4) In the small room with a rock on the floor that you have to roll
to a floor switch (this rock will remain frozen on the switch in later
missions).

5) In the room where a moving platform on lava passes under an
overhang, on a little raised ledge in the corner.

6) In the room with the sliding grate fence (take the upper portal
out of the room where you have to ice jump to a dropping
platform), on the other side of the fence.

7) In the room divided into three parts, with lots of electric fences.

8) In mission 5 or the postgame, follow the floor portal in the
monster pit to reach the area with this egg. (It's the second rock-
on-a-switch area; you visit it before this but you don't have the
handy shortcut until mission 5).

9) Go down the floor portal near egg #8 into the next area, and
proceed straight ahead.

10) Proceed down your only path past egg #9 to reach it.

MORDACK'S FORTRESS - 8/10 EGGS REQUIRED TO FINISH
THE GAME

1) Just past the starting area.

2) In the room with the giant, slowly-rotating fan.

3) In the tiny room packed with enemies that was the destination
for the second mission.

4) In mission 3's "Thrusterland", in an alcove by mission 3's crystal.

5) In mission 4's "Platform Heck", next to a target switch.

6) In the "electric tunnel" area where you had to roll a rock.

7, 8, 9, 10) In the final area of Mordack's Fortress. Easy to find.

FINAL BATTLE

1, 2, 3, 4, 5, 6) The game automatically counts these as destroyed
when you win the Final Battle.

SPRAY PEARL LIST

You only need 50 pearls total from one or both save files to unlock
all the multiplayer minigame stages. I have not found any other use
for the pearls. I don't know if you get anything for finding all 100
pearls, though I rather doubt it.

If anyone finds the 1 pearl I'm missing from the Frost Tower or the
4 I'm missing from Volcano Island, please email me at
VCTR113062 [at] AOL [dot] COM and I'll credit you in a revision
of this FAQ.

RAY'S CASTLE

1) On a flat space between two houses, near the King's
underground tunnel. Jump on the flower bed, then jump and grab
the ledge.

2) In the tunnel that Ray has to slime jump to pass through, a pearl
is hidden behind one of the crates. Pick up and set down the crate
with the C button to uncover it.

3) Slime and ride the second windmill (not the one that leads to
Volcano Island) and follow a chain of floating islands to a pearl.

4) There is a pearl in the central fountain. Hop on a ledge above
some firewood nearby, slime jump up to the roof, then ice jump
from the roof to the fountain.

5) There is a pearl on the rooftop under the portal to the Ice
Tower. Jumping down from the island with the Ice Tower portal is
the easiest way to reach it.

6) On the cement-square top of a roof, visible from the house with
pearl #5. Ice jump from rooftop to rooftop to reach it.

7) There is a pearl on a rooftop at the extreme edge of the castle,
near the ground entrance leading to the Ice and Frost tower
battlements. Go up to the battlements, hop out on the edge of the
castle, and use slime to walk along the castle's edge close to the
roof. Jump off the roof, then fall off the "point" of the rooftop that's
closer to the Volcano Island windmill. You should fall on the little
awning with the pearl.

8) Once you can access Queen Mordack's Lair, you can make your
way to a switch to open a grate on the battlements leading to the
Ice Tower. Hug the wall near this switch, turn a corner, squeeze
past a house, and look for flames you can douse to get this pearl.

9) In a cylindrical castle room, just past the thruster-island that
leads directly to Mordack's Fortress.

10) Continue running past pearl #9 to find it at a dead end.

OLD CITY

1) Behind vases to your left as you enter the Old City.

2) On the ledge above pearl #1. [can't get until mission 1-4 or later]

3) On a similar ledge directly across from pearl #2 [can't get until
mission 1-4 or later]

4) In a corner to Ray's left just after he exits the very first magic
door.

5) In a corner to Ray's left just after he passes the wall of fire &
breakable vases. An egg behind a grate is nearby.

6) In an artificial waterway near the flying handle next to the
circular central pathway. Ray can jump to it after riding on the
flying handle.

7) In a corner of the floor near the artificial waterway, next to steps
that lead back up to the flying handle.

8) Next to a floor switch, after you ride the second flying handle.
[need mission 1-3 or later]

9) Behind one of the gates in the eye room.

10) Behind another of the gates in the eye room.

11) In the crystal's room (of the first mission), behind a magic door
surrounded by a circular walkway.

12) Past the S-shaped invisible road, in the extreme far left corner
next to an egg.

13) Ride the hanging box into the left-hand room for a pearl.

14) Ride the hanging box and do a rebound jump off the ice
platform. Look for a pearl in the corner of the ledge where you
land. [need mission 1-4 or later]

15) High up, in a corner of the room you reach after riding the first
flying handle. It's next to an egg.

VOLCANO ISLAND

1) In the starting area, in an alcove to the right, under an egg. You
can go behind the egg and get it early.

2) In the little cul-de-sac room near the circular path, that has to be
opened by a fruit on a floor switch.

3) Next to the target switch just beyond the first magic door of the
area.

4) On top of the first archway just past the lava pit beyond the first
magic door of the area. Use a slime jump to get up there.

5) In a corner of the first room past the lava pit that is beyond the
first magic door of the area. Break vases to reveal it.

6) In the "gadgets everywhere" area, on a surface hidden behind a
crate and a sometimes-vertical platform. A fruit tree isn't too far
away. (note: you can't backtrack from the "gadgets everywhere"
area to finish any missions until mission 5 or the postgame.)

7) In the "gadgets everywhere" area, in a building near the target
switch that's close to the flying handle. Ice jump to reach it (note:
you can't backtrack from the "gadgets everywhere" area to finish
any missions until mission 5 or the postgame.)

8) In the "invisible roads" area, look for a pearl next to a high-up
target switch, near the ring with a stone head that spouts vomit.

9) In the "invisible roads" area, break three destructible vases near
the wooden walkway that slopes down to the field with two
golems.

10) In the Golem King's lava pit, look for it near the first fruit tree.

11) In the Golem King's lava pit, ride and hop little floating lava
platforms to collect it.

12-15) ??? No idea. Please email me at VCTR113602 [at] AOL
[dot] COM if you find them, and I'll credit you in this FAQ.

COLD TOWER

1) On a nearby mini ledge just after the first slope Ray climbs in the
starting area. The portal back to town is visible.

2) After you slimewalk past the first fan and ice jump across the
first gulf, look for a pearl in the corner near the timed switch.

3) After you ice the long walkway and run around it, look for a
pearl near the moon switch that brings a hanging block to you.

4) In the room full of invisible roads, look for a pearl on an invisible
ledge.

5) Further in the room full of invisible roads, look for a pearl on an
invisible road.

6) Just past the room of invisible roads, look for a pearl in the
corner near a timed switch. (A shortcut appears to this area after
the first mission).

7) Ride the tornado up from the room with bazooka soldiers and
four timed switches, and look for the pearl when you land. An
angled, drawbridge-style hinged platform is nearby.

8) In the architect's room with pictures, ride the corner fan up, then
ice jump off the ledge jutting between the two ledges that lead to
the two sides of the trap room. You will take falling damage, but
you should land on a ledge with a pearl. [Need mission 1-3 or
higher]

9) Just past the architect's room, where an ice ball spawns, look for
a pearl in a corner.

10) Just past pearl #9, in a room where you have to ice a squarish-
circular path from a timed switch, look for a pearl near the wall
after you jump over the first mini gulf.

11) Just past pearl #10, where you have to ice a direct path from a
timed switch to get past a grate. Look for the pearl near the timed
switch.

12) Continue past pearl #11 until you see a circular rebound jump
platform, then look for this pearl in a corner.

13) Continue past pearl #12, a double rebound jump, and a
dropping drawbridge. After you pass the secret crystal room of
mission 3 on your right, the pearl is directly in front of you.

14) Continue past pearl #13, until you're near "the top of the
architect's tower". You have to leap from a ledge to a crumbling
platform to a stable platform.

15) When on the moving platform between a gulf of fans (the
camera will pan over this area at the start of the fifth mission or the
postgame) jump down to a stable platform next to an ice-spitting
spider to collect it. You may take falling damage.

*Pearl #15 is mildly bugged in that the graphic will remain on-
screen in subsequent visits to the Cold Tower, after getting the
pearl. This won't keep you from getting 15/15 pearls.

FROST TOWER

1) Follow the shadow arrow near the start to where fans blow you
across a sheet of ice, toward a wall of antimatter. Look for the
pearl near the wall.

2) In the Aerobatics I wing (rebound jump to the right at the
crossways), look for it in a little alcove near the far floor switch.

3) In the Aerobatics I wing, look for it on the upper level, at one
end of the path the ice sphere rolled. You can see the teleporting
rebound jump platform ahead, but you're at too low a height to
jump on it.

4) In the roll-o-ball wing (don't rebound jump at the crossways),
look for it near the hole you had to guide the ball into.

5) In the upper area of the roll-o-ball wing, next to a villager on a
platform near the teleporting rebound platforms.

6) In the upper area of the roll-o-ball wing, after you get off the
clock pendulum. Get it on mission 3! Bugs in the game will make it
extremely difficult (if at all possible) to get this pearl later.

7) In the Queen Spider's wing, at your feet as you enter the timed
switch area. Very hard to miss.

8) In the Queen Spider's wing, just past the pendulum & invisible
wall section, near a floor switch.

9) In the Two Clocks wing, near one of the floor switches that
stops a pendulum.

10) In the upper area of the Two Clocks wing, near the timed
switch. Get it on mission 5! A bug will make it impossible to reach
later.

11) On one of the walkways outside the trap room (fail a rebound
jump at the crossways), near the timed switch.

12) On the other walkway outside the trap room (fail a rebound
jump at the crossways), near the end of the path.

13) Atop hub of the central roundabout in the highest tower, past
Teleporting Platform Hell. (Get it during mission 5 if you know
what's good for you).

14) In the highest tower past Teleporting Platform Hell, atop a
raised platform next to an egg. It's near the final timed switch race
of the tower. (Seriously, get it during mission 5).

15) ??? No idea. Please email me at VCTR113602 [at] AOL [dot]
COM if you find it, and I'll credit you in this FAQ.

QUEEN MORDACK'S LAIR

1) On the ledge where you start.

2) Ride the gold thruster in the pit of enemies near where you start,
to a small room with a target switch and a pearl.

3) Pass through the wall portal leading out of the pit of enemies
near the start, follow the ledge into a cul-de-sac, and look for it
next to a floor portal. (The floor portal leads to the giant fan).

4) In the small room with a rock on the floor that you have to roll
to a floor switch (this rock will remain frozen on the switch in later
missions). Look for it near the far wall.

5) In the same room as #4, in the cul-de-sac behind the flickering
electric fence.

6) On the other side of the portal leading out from the room with
pearls #4 and #5.

7) In the room where a moving platform on lava passes under an
overhang, on a little raised ledge in the corner, next to an egg.

8) In the room with the sliding grate fence (take the upper portal
out of the room where you have to ice jump to a dropping
platform), on the other side of the fence.

9) Right next to pearl #8.

10, 11, 12) In the room divided into three sections, that has lots of
moving electric fences. A pearl is in each of the three sections.

13) In the room just past the ceiling portal that leads out from the
room with pearls #10, 11, and 12. Try to get it during the fourth
mission; the thruster gets stuck near the ceiling in the fifth mission!
Ray can still get through the ceiling portal and get the pearl with a
perfectly done slime jump but it is very difficult to pull off - save
yourself the pain.

14) On the path to the final crystal, just past the flickering electric
fence. Hard to miss. A row of four adjacent thrusters floats nearby.

15) Continue on past pearl #14. It will be on a ledge across from a
villager.

MORDACK'S FORTRESS

1) Just past the giant rotating fan, down a cul-de-sac full of
antimatter spiders.

2) In the tiny room packed with enemies that was the destination of
the second mission, on the floor behind a rock. Very easy to miss.

3) Just past the two sliding fences, next to the thruster.

4) In "Thrusterland" of mission 3, on a ledge across from a target
switch.

5) In "Thrusterland" of mission 3, right next to the target switch.

6) In "Platform Heck" of mission 4, right next to the target switch.

7) At the end of mission 4 or the start of mission 5, look for it next
to the spawn point of a rock, near the start of "Platform Heck".

8) In the same room as pearl #7, right next to the electric fence.

9) Next to a thruster switch, in the room just past the room with
pearls #7 and #8.

10) In the "electric tunnel" area, next to an egg. This is the area just
past the room with pearl #9

11) On the floor, just beyond the portal next to pearl #10. Watch
out for the moving electric fence.

12) On the floor inside the hub of the electric machine, just beyond
pearl #11. A villager is nearby.

13) Near the thruster that leads past three ceiling hatches into the
depths of Mordack's Fortress.

14) Near the target switch in the final area of Mordack's Fortress.

15) Sort of close to one of the floor switches in the final area of
Mordack's Fortress.

END SPRAY FAQ & WALKTHROUGH