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Follow the dark path or use the light

Real Heroes: Firefighters


Real Heroes: Firefighter Walkthrough

by tksanders3





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Game:		[Real Heroes: Firefighter]

Platform:	[Nintendo Wii]

Description:	[walkthrough]

Author:		[Tksanders3]

Author E-mail:	[]

Date Written:	[5/21/10]

Version:	[version 1.0]

Table of contents

	1.0.....Game Basics

		1.0.1.....Story Setup

		1.0.2.....Game Controls

	2.0.....Level Walkthroughs












		2.2.....Level 1: Industrial Park








		2.3.....Level 2: Shopping Plaza






		2.4.....Level 3: Malibu Canyon






		2.5.....Level 4: Yutami High-Rise





		2.6.....Level 5: County Museum





			2.6.5.....Text Drawing


		2.7.....Level 6: Mobile Tech Lab





		2.8.....Level 7: South Coast Bridge




		2.9.....Level 8: Medieval Kingdom





			2.9.5.....Dragon Battle



	5.0.....In Memoriam


1.0	******Game basics******



1.0.1	Story Setup

		Alright. So, it't the hottest driest summer on record and you've just graduated early from the Los Angeles Fire Academy and have Promptly been assigned as a Probationary Firefighter (or Probie) to the roughest toughest station in the city, Station 13. the whole city is a proverbial "Powder Keg" waitng for a fuse and there's no relief in sight. So, put on a fresh pair of turnout pants and grab your Halligan. Get ready for a brief look into the life of one of the world's Last True Heroes. Epicenter Studios and Conspiracy Entertainment present; REAL HEROES: FIREFIGHTER.


1.0.2	Game Controls

		The game controls may vary depending on what tools are equipped.

	" No tools equipped

		Up on the control pad (^) will equip the Fire Extinguisher

		Down on the control pad (v) will equip the Fire Hose

		Left on the control pad (<) will equip the Halligan Tool

		Right on the control pad (>) will equip the Fireman's Axe

		Point the Wiimote to look around

		Use the joystick on the Nunchuck to move/straffe

		the A button (A) will interact with objects or people your crosshairs are pointed at

		the minus button (-) will cause you to call out to attempt to locate nearby people

		the plus button (+) pauses the game

		the C button (C) will cause you to crouch as long as you hold it

		the Z button (Z) will cause you to run/sprint

	" Fire extinguisher

		pressing (^) will equip the Fire Extinguisher

		Pressing (B) will fire the Extinguisher

		Extinguishers are finite and will run out after a time, watch the gauge. you can fill up at any Hose/Extinguisher Station. 

	" Fire Hose

		Pressing (v) will equip the Fire Hose

		Pressing (B) will turn on the Hose

		Pressing (A) will toggle between the Fog Pattern and the Straight-Stream

		The Fire Hose has a limited range, you will drop the hose when you run out. but you will automatically pick it up when you re-enter it's 			range

	" Halligan Tool

		Pressing Left (<) will equip the Halligan Tool

		to use Halligan Technique #1, Find a door with the handle on the right side, hold (B) and thrust forward at the door, then pry sideways.

		to use Halligan Technique #2, Find a door with the handle on the Left, Hold (B), Swing in from the side, Pry sideways. 

	" Fireman's Axe

		pressing right (>) will equip the Axe

		Hold (B) and swing the axe like and axe

		some things cannot be broken.

	" K12 Extrication Saw

		point and click the saw to equip it

		align the saw with the arrows and hold (B), follow the arrows. 

	" Hydraulic Spreaders (Jaws of Life)

		point and click to equip

		tilt the spreaders to align with the target crosshairs, Hold (B) and thrust forwards. press (^) on the joystick to open the spreaders, press 			(v) to close



2.0	******Level Walkthroughs******




2.1     ******Training*******



2.1.1   Intro: 	


		This is your basic tutorial on how to play the game. When you start the Captain and Lieutenant will both be talking to you they ll basically 		talk you through the whole exercise. Just do what they say it s pretty self explanatory. 


2.1.2   Part 1:

	 	First thing is to look at the satellite dish, to teach you how to look around. Then enter the building, use the control stick to walk. Hold Z 	to run. Etc. go to the door there on your left. Move the crosshairs over the door and they should change to an unlock icon. Press A. your icon will 	change depending on what you re supposed to do with certain items. Go in and bust the glass for the fire extinguisher and put out the fire in the stairwell (press B. Equip with Up Arrow). Go up to the 2nd floor and use your axe to bust down the door. (Hold B and swing wiimote. Equip with Right Arrow). Go in and use your axe on those boxes. Go to the big crate on your left and just push it by walking at it. go through the rooms till you come to a metal door. Swing your axe at it. It won t open but you have to do it to move on. Then use your Halligan Tool to open the door(Hold B, Thrust Forward, Pry Sideways. Equip with Left Arrow). I call it  Halligan1  because there s two ways to use it. the door will open. Go in and bust the glass to get the Fire Hose. Come back out and put the fires out with the hose(Hold B. Equip with Down Arrow). Pressing A while spraying water will toggle between the Straight-Stream, and Fog Patterns*. Use Straight Stream. The little box that pops up in the corner is for when you have a lot of fires to put out, it gives you an idea of how many are left. Continue up to the next floor. 



2.1.3   Part 2:


		This time the floor is full of smoke. First, Halligan1 your way through the door and into the hall. Move forward and crouch down as soon as 	you can (Hold C). go through the hall and open all the doors. When you get to the room with the fire in it, Hose it out. Go on to the next floor. You have a 	limited length of hose it will flash red when you are about to run out and you will drop it when you do. But if you come back within hose range you will pick it back up. Halligan2 your way through the door(Hold B, and Pry Sideways). Use your call out button (Minus button) to find Cameron**. Go through the door. 	You ll see some crazy Blue Fire. Don t touch it (Duh)***. Sneak around the rail and down the ladder. (Point and A, Down on the control stick). Close the gas valve and back up the ladder. Go bust the glass and get the hose. Put out the mini-Fires****. Go up to Cameron and Point and A until you pick him up and throw him over your shoulder. Head up to the roof. Go towards the middle and you ll drop him.


2.1.4   Part 3:

		go over to the repelling ropes and drop to the ground. Go talk to the CPT and LT then head toward the Car. Pick up the spreaders and look at 	the car. You have to turn your wiimote to the correct angle and hold B, Thrust forward then press Up on the control stick to pop the top hinge off. Then press Down to close the Spreaders and then. pop the bottom hinge. Then over to the wall. Pick up the K12 saw and hold B to saw right on the line. Using the saw is really hard. Keep trying. Once you get through it s on to Mission 1.



2.1.5   Extras:  


		No extras on this level. 


2.1.6   Other:


		 In general I m not going to say the specific controls for everything from here on out. I expect you to know. I ll say things like  Halligan1 the door  Or  Fog the fire  etc. you should be able to decipher it. Also, the fire extinguishers, Not very useful. if you ve got a hose, Use it. unless it s electrified. Then, whatever you do, DON T USE THE HOSE haha. The extinguisher is a standby until you can find a hose. in general, if you enter a room with NO fire and you see a hose in there. Go grab it before there is. And if you have no hose and there s fire between you and the hose. use your extinguisher to get to it. 



	 	On a real fire nozzle there are several settings. Two of these are Straight-Stream, and Fog. They are each on one end of the Pattern 	spectrum. In between there are Semi-Fog, Semi-Stream etc. Straight-Stream is very high pressure it can knock down sheetrock, windows, ceilings, furniture, other firefighters, and pretty much anything in between. It has the greatest range and the highest water volume, but it doesn t do so much as far as 	putting fire out up close. Contrary to popular belief, water isn t what puts out fire. Steam puts out fire. Straight stream is good for soaking things that aren t on fire yet or fighting fire from a distance, or fighting a very large fire, but the water from a straight stream nozzle has a low surface area, limiting the amount of steam that it will make. A Fog Nozzle on the other hand, has the greatest surface area, and creates the most steam to put out the fire with. It s fairly low pressure and short distance and low water volume. Fog is almost like a Shield that sp	reads out in front and can block any fire from reaching the firefighter for instance in a flashover situation.  Fog is good for fighting fire that is right in your face. It will also create a draft from behind that can be used to draw in fresh air or hydraulically ventilate the smoke from a room by spraying outward. The streams are changed by rotating the end of the 	nozzle either left or right. Right for Straight-Stream, Left for Fog. Straight-Stream is for large fires, Fog is for protecting yourself. 	Remember:  Right for Fight, Left for Life. 



		The Call out button is useful for finding lost victims but sometimes it s not necessary. Just follow the walls and put out any fire in your 	path and you ll be fine. You ll stumble across them eventually.



		No doubt while sneaking past the gas fire you received some heat damage. You can tell by the vibration in the remote, the red arrow on your 	screen points to where the damage is coming from, and the red haze that creeps in from the edges of the screen.  If your screen gets full you ll be overcome 	and have to retry. I recommend doing it once on purpose to see how far you can go and still survive. You can heal yourself by finding a spot with no fire 	and sitting there for a second until the haze goes away.



		I hate those little Mini fires. They pop up all over the place and are hard to hit with the Straight-Stream, and you almost have to stand on 	them to put them out with the Fog. And they tend to chase towards you when you spray them.




2.2	******Level 1: Industrial Park******




2.2.1	Intro:


		Alright, this is your first real mission. It s a Steel Factory. Just follow instructions.


2.2.2	Part1:


		OK. First thing. DO NOT go running out of the room until the explosion is over then come out a spraying. Proceed to the break room and put 	the fire out in the center so the trapped worker can get through. Go out the other door into the yard. Look to your left. Use Halligan1 to open the electrical panel and shut of the juice. Then clear a path for the worker to get down the ladder. Be careful it spits fireballs at you.** Head over to the other side of the yard, dodge the flaming hubcaps and get to the control panel in the corner to shut off the conveyor belt. Then Clear a patch for Match to get to you. Go around the corner and you ll drop your hose. you ll see some vats and a heat shield, make for the shield. Wait for the vats to close and sprint to the next shield. (on your right). Time it right and get to the staircase.  ONLY GO HALF WAY UP THE STAIRCASE. There s a gasoline drum that will explode in front of you wait till it does and use your extinguisher to get to the hose. watch out for the turbines they ll explode. Wait till they do before you spray them or you might get electrocuted.  Edge your way around the conveyor belt and shut off the gas valve. Then time your ascent up the stairs to the chemical vat control panel when the lids are closed. Shut them off. Now go back down to where the chemical vats are, right in the center is the Red Hot Axe. then head back upstairs. You ll drop your hose and come to another gas leak. These you have to time and walk in between them you ll be able to see a pattern. Or you could just trust your gear and sprint through them. Whichever you like. You ll go through three sections of these to get to a worker. To the right of the staircase is another leak and the control valve. Time it right and shut it off. And up the stairs with you. Get the hose and walk around the corner into the bathroom to get the first Evidence Token. Move the box away from the door to get to the bossy victim. Even though you d rather leave him, Clear a path for him. Continue on around the corner. Axe out the windows and enter. The next part is a little easier if you get all the fire in the room now.** Remember fires are three dimensional: Floors, Walls, and Ceilings. Pick up the dude and quickly drop him by the fire extinguisher and pull out your hose, face the door and SPRAY SPRAY SPRAY. The ladder should arrive quickly it will be in the window on your right. Pick up the dude and down the ladder.



2.2.3	Part2:


		get down the ladder and you ll drop the dude. Move toward the truck on your left and press A to man the deck gun. Put all the fire out. Then 	move over to the ladder truck across the way and man it s deck gun. After the first explosion move all the way to the left and put out all the fire in 	the grass (you ll see why). When you re done with that put out a little more fire then Cameron comes out with some victims. The sign will fall and you ll have to keep his path clear. Then put out a little more fire then you ll have to cover two workers on the roof. Just keep the fire off them until the chopper gets them. When you re done. Follow Cameron to the corner of the lot. Grab a fire extinguisher and put the crates out in the train car. Follow Cameron. When you get through the train cars you ll see the fire truck on your left and an electrical box straight in front of you. Head towards it and get the second Evidence Token. Go to you left. Grab the hose and up the fire escape. Fog pattern works best. The victim is on the third Floor. The next part is easier if you put out all the fire before you rescue her. ** Revive her and head towards the stairs, but look out the AC duct falls and blocks your path. Keep the fire off of you and the victim until they get the ladder up to you. It should be behind you. Use the deck gun to clear a path for the worker.



2.2.4	Part3:


		Make your way down the catwalks and the ladder down to the floor. You should see the office door. Head towards it. Grab the hose and turn 	around. Put out all that fire there in front of you. The last Evidence Token is in there among the boxes. Use your axe if you have to. Then into the office. Put out all the fire and move the cabinet out of the way so Ezzy can get in. follow her and go up the ladder there on your right. Clear a path for the victim to get to her. Then back down the ladder. You can try to put out all the fire if you want, you can t get it all and it ll be back later anyways, but it s good practice. Go past the forklift and hang a left. If you see gasoline drums you re in the right place. Keep moving to your left and you come across 	another forklift and a hose. grab it and attack the Great Wall of Fire if you want to. And work your way towards that forklift that s on fire. Go around it 	and back towards the corner. There should be a worker trapped under some beams, you ll have to axe him free. Make your way back towards the great wall of fire and hang a right. You ll see another not so great wall of fire and a floor covered in mini-fires. The other worker is all the way at the end. Go get him and keep his path clear to where you left the other worker. The roof will collapse trapping all three of you. Ezzy will save you. Hang a left and go past the great wall of fire, back to where those gasoline drums were. Cameron is trapped under some beams in the corner by those giant grey Flat thingies. Axe him out. Keep his path clear and he ll lead you to the exit.



2.2.5	Other:




		 I wrote these walkthroughs while on the easy difficulty, on normal and hard, the fire gets k&"HOTTER, BETTER, FASTER, STRONGER."k& So unless 	there s a Fire Progression bar to where you MUST put all the fire out, You may be better off to just get enough of it to accomplish your objective. Don t stick around trying to put it all out just because I said so.  Although on easy mode, it is a good practice to try to get all the fire you can when you can. It will help you know what the fire will do on the harder difficulties.  Also, don t be afraid to deviate from my walkthrough. Depending on what difficulty you re playing on, you may need to Improvise, in fact I almost guarantee it.



2.2.6	Extras:

	" 	Token#1: Factory Bathroom

	" 	Token#2: Outside Warehouse, Near Electrical Box

	" 	Token#3: Inside Warehouse, among boxes across from Office


	" 	Gear: Red Hot Axe, Beginning of level, Between the Chemical Vats. 




2.3	******Level 2: Shopping Plaza******





2.3.1	Intro:


		This is same story second verse. This time it s a mall. And the fire hasn t broken out yet. 



2.3.2	Part1:


		Head down the hall and up the stairs go to the end opposite the movie theater and get the Red Hot Halligan. Then move to the center of the mall and to your left and down the hall. The security office is on your left. Go in the women s bathroom and help granny up. Then head across the way towards Sports Castle. Match will let you in. you ll see some smoke up in the corner. Make note of the office door on the back wall. There s an extinguisher in there you ll be needing. Head up the ladder on the left side, get your extinguisher out. When you get close to the smoke the wall will explode make your way back down the ladder. The staircase is in the complete opposite corner from you. Don t forget to stop at the office and get your extinguisher topped off before heading down. When you get to the floor, head towards the back of the store. Halligan1 through the staff only door. Extinguisher your way through the room and Halligan2 your way through the other door. Get the hose and go back and put out that little supply room. Crawl through the cage to get the first Evidence Token. Go back to the service hallway and go down to another door halligan1 through it and make your way through the supply room into the clothing store. There s a lady trapped in one of the dressing rooms. Clear her a path through the store. Head into the theater.



2.3.3	Part2:


		hang a right and go down the hall. Grab the hose there by Theater1 and head towards the other end. Go in Theater3. Make your way into the theater and rescue the man trapped under a beam right in the middle of the room. Head back towards theater1 you should see a door on your right. Halligan1 your way into the projection room. Talk to the dude. Go right, Halligan2 your way in. Put out the fire and tote the films to the vault. Go to the other end. Halligan1. Put out fire. Tote films to vault. Shut the door. Follow the dude into Theater2 and down the exit hallway. Halligan2 your way through the door into theater1.  Make your way straight across to a little girl. Hang a left and down that hallway. Axe your way through the beams and put out the fires till you get to the little boy and the mom. Pick her up and carry her back to the exit. After Cameron takes her. Go back into theater 1 and go down the other hallway on the other side. Fog works best. Get Evidence Token2. Then back to Theater 2. And back down the hall to the theater lobby. Make your way through towards the arcade. Unless you just want the practice, don t bother with the fire, you can t get it all.



2.3.4	Part3:


		Well you re in the arcade. Don t you wish you d brought some quarters? Haha. Head towards the sparks on your left. Push the change machine back. Axe through the beam. Ignore the evidence token for now. When you get to the skee-ball machines, squat down and go through. Halligan2 through the door.  Halligan1 through the door on your right and shut off the power. Go back into the arcade to get that Evidence token. Then go to the end of the hallway. You meet Cameron. Get that saw and make a wall into a door. Grab the hose and clear a path to the opposite wall so Ezzy can get the pets out. Pretty much just get all the fires until she s done then on the back wall you ll see a pink cage get it and get out. Head back upstairs to the control room. Put out the fires and axe the beams then put out all the fire in the control room. Then head back out and get the rest of it. then get Match. Head further down the hallway to the exit.



2.3.5	Extras:



	" 	Token#1: Behind Sports Castle, in supply room cage.

	" 	Token#2: In Theater1. In hallway opposite Trapped boy and Mother. 

	" 	Token#3: In Arcade. Under Electric wire.


	" 	Gear: Red Hot Halligan. Beginning of level, Second Floor.




2.4	******Level 3: Malibu Canyon******





2.4.1	Intro:


		This time you re Enroute to a neighboring district. There s a wildfire threatening a neighborhood. It s your job to evacuate anyone who remains. 	



2.4.2	Part1:


		Follow Ezzy into the house. Clear the ground floor. Say hi to the dogs on the stairs. Go get them some treats. There s some in the side room, on the dining room table, and in the kitchen. Take your pick.  Left upstairs bedroom: kid in the closet. Other bedroom: Kid under bed. Help Ezzy clear a path and go out the kitchen into the back yard. Go right. Kid in the tree house.  Meet up with Ezzy. 2nd house: get the outside fire and halligan1 your way in. watch the stove it ll explode keep your distance till it does. Put out kitchen and living room. Notice the left bedroom, open it but stand back it ll flashover. Next room has Evidence Token1 in it. end bedroom has Video Game boy in it. get him and head outside. Next help Match ventilate the next house. Use Straight-Stream to break the glass, Go Fast, Watch the power lines. Follow Match to next house. Go in. Watch the power lines. Clear the ground floor. Clear upstairs. Clear old man s path out. Don t forget the power lines. 	



2.4.3	Part2:


		Follow Match to the next house. Put out all the fire. Watch the gas leak and the BBQ. DA CHOPPAH  will help you out. Make your way to the other side and shut the gas off at the meter. Follow Match to the next house. Clear the Fat Guy s path and put out all the fire. In the end bedroom the one with 2 chinchillas in it, check the bathroom and get the second Evidence Token. Then load up all 4 chinchillas in the fat guys car and head back out. And follow Ezzy



2.4.4	Part3:


		Follow Ezzy into the next yard. Make your way towards the trailer. Put out all the fires. Watch the propane tanks. The last Evidence token is in the shed with like 5 propane tanks. Got to get all the fires or the old lady won t leave. Go to the next yard. Pick up the K12 saw and Make a door. Watch out cause the house flashes over when you re done. Put the fires out and go to the next one. The guy runs towards the house, the bbq explodes and knocks him out just put out all the fire. The dog is barking at the little girl. Move on. Halligan1 your way into the house. Make sure you get all the fire, you ll see why. Head upstairs. Halligan2 your way into the OTHER bedroom, and grab Mr. Loony Bin. Tote him outside. Head back in. go straight and get the living room and the other room. Then go upstairs. Come back and help Ezzy with the downstairs. Use STRAIGHT-STREAM ONLY. Be very careful of the electric wires get all you can with the hose and get the stuff close to the wires with the extinguisher. Don t forget to k	eep the fire out of the garage too. On Normal and Hard be sure to periodically sprint back upstairs to make sure no fires pop up. Go in the garage and get the Red Hot Fire Extinguisher/Fire Hose. get all the fire in the kitchen and head back out. You can go in between the puddles of water. 



2.4.5	Extras:



	" 	Token#1: Second House, Past Flashover Room. 

	" 	Token#2: Fat Chinchilla Guy s Bathroom

	" 	Token#3: Stubborn Aunt s Propane Tank Shed.


	" 	Gear: Red Hot Fire Extinguisher/Firehose, End of Level, Crazy Gasoline Guy s Garage.  





2.5	******Level 4: Yutami High-Rise******





2.5.1	Intro:


		This time a construction accident has damaged the lower floors of this skyscraper. You and your team are dropped by helicopter onto the roof. 



2.5.2	Part1:


		Help Ezzy Axe the Skylight. Go towards the elevator shafts. Grab the hose first. Go behind the elevator shafts to get Evidence Token1. Then grab The K12 saw and make a hole. When you do, watch out flames shoot out at you. Help Cameron put them out. Next one blows up before you get close to it. put it out. Watch out it may zap you. Get the third and head downstairs. Meet Match on the 40th floor. Fight your way to him. Put out all the fire then fight your way with him to the stairs. After you get all the fire, Cameron will bring you the spreaders. Open the elevator doors. Hop onto the cable. Now you can either time your way down between the gas leaks, or you can kind of guess and drop all the way to the bottom(that s what I do), whichever. At the bottom, halligan1 your way through the doors. Grab the hose and into the TV studio. Take the room left of the gas leak and axe through the wall. Halligan1 the door into the far office and halligan1 the air vent, axe the other end open and go through the dressing room into the studio. Go stand by the hose. when the room explodes, grab it and put all the fire out. I always axe the beams too cause it makes it easier to see and they seem to spawn fires when you re not looking. (You really should get all the fire you can so the people won t burn up before you get back haha.) Stand back and open the other door. It will flashover. Then put the fires out and make a path to the other fire hose then go in. the door will collapse, grab the hose and put out the fire. Make your way through the break room and axe through the wall into the control room. Get the fires, axe the beam, shut off the gas. Open the door, axe the beam, clear the hallway all the way to the gas leak. Axe both sets of beams and move both copiers. (sometimes you have to axe the studio door) Clear the studio and lead the victims back out through the side rooms around the gas leak. Out the front office into the hallway to the stairwell, the better the path you make now the better because you ll be back in a minute. Once you hose and axe your way into the stairwell you ll need  to make your way back into the dressing room to get the lady s trophy. You know the drill. Back to the dressing room, get the trophy, back out. Shouldn t be hard to find, it s the only thing not black and not on fire. Give the trophy to the girl and wait a second. The second Evidence Token will appear in front of her. Head upstairs. 



2.5.3	Part2:


		go up to 37.  Go in and grab the hose. Go to the second door and start clearing to the right. There is a lady trapped in this room find her. Go to the next room and find the other victim and lead them both out. Go back to the hallway and into the door Cameron went through. This time start making your way left. And find the last victim. He s all the way in the corner standing on a desk. Lead him out and help Cameron fight the main fire. After that, follow Cameron out and head towards 39. When you enter the hallway you should see the last Evidence token just beyond some rubble. Go through the door.  And head right. You enter a room and push a copier back into the hallway. Get the token and head back, this time go left as far as you can go. Ezzy is on the lower level, clear a path for her. When she gets the victim start making your way back to the roof. Help Cameron put out the skylight fire, keep moving back and forth, it shoots fireballs at you. When it s over go over towards the elevator shafts and go behind them to get the Red hot Turnout gear. GET TO DA  CHOPPA, WE GOT TO GO NAAAOWWW. Lol.  



2.5.4	Extras:



	" 	Token#1: Beginning, behind Elevator Shafts. 

	" 	Token#2: Optional Mission, Retrieve the Award

	" 	Token#3: 39th floor hallway


	" 	Gear: Red Hot Turnout Gear, End of Level, Behind Elevator Shafts. 





2.6	******Level 5: County Museum******




2.6.1	Intro:	


		This time the Museum of art and science has been reported as having smoke coming from it. gotta find it. 



2.6.2	Part1:


		First thing. Look left and take note of where the gift shop is, the medieval axe will be there at the end of the level. go forward and to the right and get the hose then back to the back wall and open the door to the natural history wing. There s more hose on your left if you need it. Go down the right side and when you get to the gazelles, go behind the scaffold and get Evidence Token1. Then get all the fire that Match missed. When the door opens go out the back and right into the art gallery. Do a quick sweep and get the fires away from the paintings. Just go back and forth between the Right and back walls start at the paintings and work towards the fire. When you get it far enough away from the paintings put out the rest of it. then tote them all into the vault and lock it. then head to the Egyptian wing. 



2.6.3	Part2:


		look behind you, get the hose and head towards the door. It will explode get all the fire and move on through. Get all the fire in the obelisk room and the door will open. Match will take the worker out (by now I m sure you re tired of Match s mouth, and are glad to be rid of him especially since he s not much help haha). Continue down the hallway. Right before you get to the worker, there are 2 crates and a cardboard box on your right. Get Evidence Token2 from the cardboard box. Revive the worker and continue down the hall. When you get to the pharaoh s tomb, you can use Straight-stream if you re careful not to hit the tombs. Go into the service hallway and save the restoration room. You can complete it with the hose if you re very careful. You can use the extinguisher at first to get the fire near the artifacts, there s a refill in that room. Go on to the security room, get the fire, axe the beam. Oh yay, loud mouth is back, he s so helpful. Go on to the planetarium. 



2.6.4	Part3:


		grab the hose and head up the stairs. Watch the SUN, it will explode, put out all the fires and head into the space exhibit. Get all the fires. Go to the dinosaur exhibit. The brontosaurus will collapse. Halligan1 your way into the air duct and axe the other end. Head back through the brontosaurus to get Evidence Token3.get all the other fires and head towards the lobby. Head down the stairs, before you get to the ground floor the sun will fall. Now is when you make your way to the gift shop and get the medieval axe. Then go back to the landing on the staircase, clear it all around you so you have room to move around. Then straight-stream the sun. it will charge up and shoot a fireball directly at you. You time it right and move sideways, avoiding it. If you stand right near the rail, nearest the sun, there by the big corner post, the fireballs should go right over your head when you move.*(see text drawing)* If it hits something it will explode and set everything on fire. If it does, take care of that befo	re continuing. Keep this up till it s out. Then put out the rest of the fires. And head towards the door. 



2.6.5	Text Drawing:


		Start at Either Position-1, your choice. when it shoots a fireball, move to your respective Position-2. it should miss both handrails and hit the wall behind you. 




		|					|

		|					|

		|	_________________________	|

		|	|			|	|

		|	|			|	|

		|	|			|	|

		|	|	   ___		|	|

		|	|	  /   \		|	|

		|	|	  |sun|		|	|

		|	|	  \___/		|	|

		|	|	 *      *	|	|

		|	|      *	  *	|	|

		|   2	|    *		    *	|   2	|

		|	|__*_____	______*_|	|

		|	  1		       1	|

		|	*			*	|

		|      *			 *	|

		|_____*__________	__________*_____|

		    *				    *

		  *				      *

		%					%



2.6.6	Extras:



	" 	Token#1: Mammal Exhibit by the gazelles

	" 	Token#2: Egyptian hallway, in a cardboard box

	" 	Token#3: The other side of the collapsed brontosaurus.


	" 	Gear: Medieval Axe, End of Level, Lobby Gift Shop.





2.7	******Level 6: Mobile Tech Lab******




2.7.1	Intro:


		Now it s a R&D lab. Basically a Cyber dyne Systems knock-off. 



2.7.2	Part1:


		get on the deck gun and put out the fire, make sure the fire escape is clear for the workers to get down. Then man the other deck gun and spray the middle building till the gas line explodes then cover Match so he can shut it down. Then go to the right side of that building where a worker is trapped, clear a path so Ezzy can get to her. Then go to the right building and clear the fire escape for the workers. If it gets ahead of you hit the water tower on the roof, it douse the fire. As soon as you get off the deck gun you should see Evidence Token1 in front of you on the left get it and head towards the building. 



2.7.3	Part2:


		find which elevator has the trapped worker in it and halligan1 it open. Then another elevator will crash, use the spreaders to get the worker out. Then head back and to the right and up the stairs. Grab the hose and up to the 2nd floor. You ll have to time it right to sprint through the gas leak then work your way to the trapped scientist. Go back the way you came and you ll see a beam and a piece of wood up against the wall, axe them to get to the gas valve. Escort the scientist to the stairwell and go on down the hallway. If you run out of hose there s more at the end on the left. Go right into the server room. Be careful with the hose, you can spray some things, but not anything with sparks coming out of it. if in doubt, use the extinguisher. Make your way to the reactor control panel and close shutters 1 and 2. Then get all the fires. Then you ll have to stand over there by the little silver tank thingy and time it just right to sprint up to the button for shutter 3 and close it. through the door up the 	stairs and to the right for the break room. You ll have to push a vending machine out of the way. Head to the other end of the hall. Stick to the left and around the corner hit the button on the control panel and squat down to get  to the other side and hit the other button. Then continue on, make sure to refill your extinguisher. Hit as much of the fire as you can before you run out of hose. then it s a combination of extinguisher, squat, crawl, and sprinting to get to the other end. On the harder difficulties, you get as much as you can with the hose, Then run like the wind. You should know the way. Don't stop for anything or you're dead. Talk to the scientist through the door and open the door across the hall, don t worry about the fire tornadoes, there s a vent switch on either side of you that will get rid of them. Go across the catwalk to get the hand crank. Place it in the panel by the broken door and turn it. extinguisher all the fires out and head to the hall. Halligan1 the vent open and shut off th	e gas valve. Down the hall, up the ladder. You ll have to squat to get under the lightning bolt. Through the door and clean room into the control room. Grab the hose and up the cool neon stairs. Check the area with the red rails and see if the Medieval Halligan is there. I m not sure if it sthere yet. If It s not it will be there later when the room is on fire (that s when I found it). go talk to the scientist. Then head over to the security door on the right you ll have to synchronize opening the door with the scientist, just like in the movies. Go down the hall and check the little side room for Evidence Token2. Then halligan1 the panel open for him. Head back out to the control room, watch the electricity, Check for the Medieval Halligan if it wasn t there earlier. Clear a path for the scientist out of the room. When you get to the clean room, you ll have to axe the hose on your right and then halligan1 your way out. Duck under the lightning bolt and down the ladder. When you get to the assembly line look left, axe the boards to turn on the fire suppression system, grab your extinguisher and make a path. Make it nice and wide cause you may have to sprint back to refill your extinguisher. I did. when you get to the last room before the hallway, just sprint through it to get the hose and spray a path from the other side. If the scientist won t go try spraying the ceiling. Make sure to get the hose out when you get back in range. Don t worry about the fire, just make a path. Watch the electricity. When you get to the stairwell get on the ladder to your right. Slide down really fast and shut off the valve. Go past the valve and to the left for Evidence Token3. Then all the way back up the ladder grab the scientist and tote him all the way out. 



2.7.4	Extras:



	" 	Token#1: outside before you enter building. 

	" 	Token#2: Control room Vault

	" 	Token#3: bottom of stairwell past gas valve.


	" 	Gear: Medieval Halligan, End of level, Control room, Red Railed Area. 





2.8	******Level 7: South Coast Bridge******




2.8.1	Intro:


		alright, a large earthquake has damaged most of the city, your companies job is to help the people on the south coast bridge, that is until your truck becomes part of the rubble. 



2.8.2	Part1:


		first thing, axe the windshield out of the truck to get martin out. Then grab the Jaws and get the people out of the cars. When you get the dude out of the blue car make sure to grab the hose behind it. then rappel down the rope to the lower level, grab the K12 saw and open up a hole in the van. Go around the rubble wait for the gas drums to explode, grab the hose on the right and put the fires out. Go around the corner and up the slope, put out the car that s on fire, the Medieval Fire Extinguisher/Fire hose is behind it. go up to the ladder truck and man the deck gun, keep the fire off the tanker, after a little while the gas leaks will quit and you can put the rest of it out. When you get off the ladder head back down to the lower level, grab the K12 saw and open up that trailer. When you do, be ready to rush in and get Evidence Token1 then back way up before the gas drum explodes. Then go in and cut a hole in the other side. After the ceiling collapses, head over to the white car on the left, push it in front of the gas leak, it gets a little hot towards the end. Put out all the mini fires then go over by the red car and get Evidence Token2. Go around the side and wake up the truck driver. You ll drop the hose. go back to the red car and push it out of the way so you can shut off the gas valve. Go through. Grab the hose. go to the gold car and get Evidence Token3. Then keep the beams cool till Cameron and the truck driver are across. Just spray them when they turn red. Then sprint across. The road will collapse. Go all the way to the left, pull out your straight-stream, squat down, and set up camp. Gas barrels will be falling down at you. Knock them out of the way with the hose. if you stay there the flaming car will miss you by inches. If the barrels aren t going to hit you, ignore them. You ll be busy enough with the ones coming at you. till DA CHOPPAH gets there. Then hop in the basket.  		



2.8.3	Extras:



	" 	Token#1: In the Trailer, after you cut a hole, it disappears after the gas explodes

	" 	Token#2: in front of the red car that s blocking the gas valve

	" 	Token#3: on the other side of the gold car before the red hot beams section. 


	" 	Gear: Medieval Fire Extinguisher/Fire Hose, Beginning of Level. Behind Fiery car while going uphill.  





2.9	******Level 8: Medieval Kingdom******




2.9.1	Intro:


		An aftershock has damaged an amusement park, Fires, Entrapments, you name it. 



2.9.2	Part1:


		Head forward and put out the overpass. Put out the canopy to the snack shop and clear a path for the two victims, the go help the other victim out of the hole. Put the fires out. Move on, put out the merry go round. Go around it and clear a path through the tables for the little girl to get to the mother. Then put out the pizza villa and get Evidence Token1 by the front door, then head for the sweet Shoppe. Go left and make your way around, then push the change machine out of the way to rescue the kid. Back there where he was is where the Medieval Turnout Gear is. Go out the back door. Go left and into the arcade. Go in and hit the machines that are on fire. You ll then be trapped and will have to wait for someone to move a machine to let you out keep your extinguisher handy. Go into Ye olde merchants courtyard and hang a left. Go in the soda store and save the lady on the second floor. Go out, hang a right and down the street. Head into the haunted house. 



2.9.3	Part2:


		wind your way into the haunted house, when you get to some fire, extinguisher it out. Get it all, grab the hose, axe the little buttons on the Railcar then push to open the restraints. Head on down the tracks. Get the fire, and axe your way to the second Railcar just get the tree off this one and the little girl can escape, continue. Fight your way past the giant spider and then make for the third railcar. Knock the fire away from it first, then douse the rest of it. then rescue the people. Continue on. You ll drop your hose in the  tunnel-O-Vomit  then go into the miniature city. Go left through the water and grab the hose. you should see a short white building with an antenna on top with a blinking light, you can push this building. Go all the way to the end. Turn right, then push the little blue building. In the course of putting out all the fire in this room, you ll find Evidence Token2. Halligan2 the exit door and up the stairs. In the next room, walk beside the railcar until the electricity around the 	restraint switch stops then just press the button. Now it s a mixture of extinguisher and sprinting through the flames to get through the hallway. When you get to electric Frankenstein, just time it and sprint across in front of him. And head for the exit. 



2.9.4	Part3:


		through the door, go left. Get to the loading platform and axe the restraint button open and let the kiddos out. Then after the crash go across the platform to the other side and hang a right. Halligan2 through the door. Cross the catwalks, grab the hose, and halligan1 the door. Time it right and go right under the Spike-O-Death. The left gas leak is shut off by a button behind it. use your hose to knock the railcar of the track. Cross the lava gap. You ll come to a spot where there s some fire and some knights fighting, there s a sparking panel near there with Evidence Token3 by it. you should be able to get it without getting shocked.  Head towards the dragon s lair. 



2.9.5	Dragon Battle:


	 	go in and grab the hose. get to the first rail car, axe the button panel and let them out. Make sure their path to the exit is clear. Go as fast as you can so the fire won t grow too big. Sprint through it, it s not too bad. Get to the second car, same thing. Don t worry about the dragon so much, if you keep moving and don t stand in fire it won t hurt you or the victims too bad. Get to the third and get them out. Then pull out your axe and get ready to cut the support cables. When you get to the other side and cut the last one, find some cover.  There are some big rocks here and there, and some treasure chests, doesn t really matter. Shoot it in the mouth with the hose. then when the bar goes all the way down, a blue flame will pop out the dragon s side. Put it out and then aim for the head again. get the bar down again and the flame pops out the other side. Make your way over there and put it out and aim for the head again. get the bar down and the flame pops out its chest. Put this out and you ve defeat	ed the dragon.  When you re moving from one side to the other use a fog pattern and when the dragon shoots fire at you, just aim the fog at him, it works pretty good as a shield. you can skirt around the outside of the lair by the track. use your Fog pattern to make a path, you can go from one side to the other pretty quick. 



2.9.6	Extras:



	" 	Token#1: Entrance to Pizza Villa

	" 	Token#2: In the Miniature City

	" 	Token#3: in the Dragon Ride, by the Fighting Knights, Before the Dragon s Lair.


	" 	Gear: Medieval Turnout Gear. By the Little Boy in the Sweet Shoppe. 

		      Toon Gear, Automatically Unlocked when you beat all 8 levels





3.0	******FAQ******




	Nobody has asked me any questions at this point but you can send them to my email or you can visit Epicenter's Facebook page at


	they can usually answer any question that's posted.



4.0	******Disclaimer******



		Real Heroes: Firefighter is the sole property of Epicenter Studios and Conspiracy Entertainment. I Lay no claim to it Nor should any prospective ownership be Inferred. It should also be said that i did not write the firefighter's prayer, credit goes to the original author whoever they are. This walkthrough was concieved, created, and written by Tksanders3 for the purpuose of Helping other gamers reach their goals of beating this exceptional game. It was NOT made for monetary gain or any other type of reimbursement. The only people allowed to distribute this walkthrough are the websites i upload it to, Remember, Theft is a crime.


5.0	******In Memoriam******


	In Memory of All Fire Service Personell:


	The Firefighter's Prayer

	When I am called to duty God,

		Wherever Flames may rage.

	Please give me strength, to save some life,

		Whatever be it's age.


	Please help me embrace a little child,

		Before it is too late. 


	Or save an older person from,

		The horror of that fate.

	Please enable me to be alert,

		To hear the weakest shout. 

	To quickly and Efficiently, 

		Put the fire out.


	I want to fulfill my calling,

		To give the best in me.

	To God, my friend, and neighbor,

		And protect their Property.

	And if according to my fate,

		I am to loose my life.

	Please bless with your protecting hand

		My Family and my Wife.