***** * * ***** ** ** ***** * * * * * * * * * * * * * * * * * * * * * ** ***** * * * * * * * * * * * * * * * * * * * * * ***** * * * * * * ***** ========================================== ~Line Test~ ========================================== If the following line is readable without scrolling over, you can easily read this walkthrough. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMONPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVW ========================================== ~Introduction~ ========================================== Welcome readers! I'm Deathborn 668 on the message boards and this is a walkthrough for Okami, the beautiful Japanese mythology game on the Nintendo Wii. Hopefully you'll enjoy this walthrough as much as I enjoyed playing this game. Some Do's and Don'ts to keep in mind: DO: -Use this walkthrough as a refrence tool -Tell people about it -Print it for personal use -Give to other people for no profit DON'T: -Plagerize this walkthrough without any credit -Call this walkthrough "yours" -Sell this walkthrough for profit ONLY the following sites have permission to use this walkthrough without the need to contact me: -www.gamefaqs.com -www.gamespot.com -www.ign.com -www.supercheats.com Anybody else wishing to use this walkthrough will need to e-mail me at someguy668 (at) yahoo (dot) com Those wishing to leave me comments and corrections should also e-mail me. I generally won't respond to e-mails, and probably won't update if you send me a correction unless it extremely important. Don't feel offended if I don't respond or update with a change. Thanks for your concern. And remember, use Ctrl+F to search for what you need. ================================================= | ~Table of Contents~ | ================================================= |1.Basic Storyline | ================================================= |2.Controls | ================================================= |3.Facets of Okami | | 3A.Exploring Nippon | | 3B.On Screen Items | | 3C.Fan Menu | | 3D.Praise | | 3E.Celestial Brush | | 3F.Item Collection | | 3G.Battling Enemies and Weapons | | 3H.Saving | ================================================= |4.Celestial Walkthrough | | 4A.Cutting the Sacred Fruit | | 4B.Exploring Kamiki Village | | 4C.Restoring Shinshu Field | | 4D.Running through Shinshu Field | | 4E.Reviving Sakuya's Tree | | 4F.Investigating Agata Forest | | 4G.Rescuing Ume in Tsuta Ruins | | 4H.Taka Pass--Restore and Explore | | 4I.A DOG-Gone Search Quest | | 4J.Gale Shrine and Crimson Helm | | 4K.Facing the Dreaded Orochi | | 4L.The Road to the Capital | | 4M.Wandering through Cursed Sei-an | | 4N.Fox Rods in the Sunken Ship | | 4O.The Imperial Palace and the Green Mist | | 4P.Sidequests in Sei-an | | 4Q.Finding a Passage through Lava | | 4R.Wandering through N. Ryoshima Coast | | 4S.Finding the Entrance to the Dragon Palace | | 4T.The Dragon Palace and the Evil Island | | 4U.Oni Island--The Dark Lord's Fortress | | 4V.Exploring Kamui's Snowlands | | 4W.The Secrets of Wep'keer and Ezofuji | | 4X.The Large Yoshpet and its Small Secrets | | 4Y.A Trip through Time | | 4Z.Climbing Wawku Shrine | | 4AA.Whirlwind Tour Around Nippon | | 4BB.The God of Darkness and the Rising Sun | ================================================= |5.Animal Locations | ================================================= |6.Devil Gate Challenges | | 6A.Ryoshima Coast Devil Gate Challenge | | 6B.N. Ryoshima Coast Devil Gate Challenge | | 6C.Kamui Devil Gate Challenge | ================================================= |7.Stray Bead Locations | ================================================= |8.Divine Instruments and Holy Artifacts | | 8A.Reflectors | | 8B.Rosaries | | 8C.Glaives | | 8D.Holy Artifacts | ================================================= |9.Celestial Brush Techniques | ================================================= |10.Wanted Lists | ================================================= |11.Bestiary | ================================================= |12.Credits | ================================================= =========================================================================== ~1.Basic Storyline~ =========================================================================== There is a legend that dates back a long, long time. It is about a god who flew through vast fields and watched over the verdant life all across the land. This god became known as Okami, and was honored by all of the people in the land. However, in the present day the dragon Orochi has been resurrected, 100 years after it managed to kill Okami. Its return cursed the land of Nippon, swallowing the green plants and verdant plains until the land was shrowded in darkness. Only the small Kamaki Village was able to avoid this terrible fate thanks to the wood sprite Sakuya who inhabited a sacred tree that watched over the village. Distressed by the disaster, she had to request help from an ancient god. Performing a ritual, she drew the spirit of the god Amaterasu into the statue of Okami that rested in a shrine next to the sacred tree. Amaterasu was the world's only hope of restoring the land to its former glory, and a long quest awaited her. =========================================================================== ~2.Controls~ =========================================================================== The controls for Okami are easy to learn. The game uses both the Wiimote and the Nunchuk, so make sure you have both pieces of the controller to play the game. A Button--Jump (press again in midair to double jump once you have the Holy Eagle skill), press while against a wall to wall jump (can only do once per jump), hold to paint while using the Celestial Brush, confirm options B Button--Hold it to use the Celestial Brush, cancel options Control Pad--Move camera around - Button--Open the Options menu + Button--Open the Fan menu 1 Button--Display map 2 Button--Zoom camera near/far from Amaterasu, hold to view in 1st person perspective Z Button--Talk to people, examine objects, bark, hold to draw a straight line while using the Celestial Brush, use Sub-Weapon, save game at Origin Mirror C Button--Keep pressing to dig a hole in the ground, press in battle to use Golden Fury, hold in battle to use Brown Rage (Ammy must learn those last two techniques from the Dojo first) Control Stick--Move Amaterasu Wiimote--Shake outside of combat to perform a tackle which makes you run faster if you are already running (and can be used to destroy certain objects), shake in combat to use weapon Nunchuk--Shake to dodge in the direction you shake (requires the Fleetfoot skill learned from the Dojo) =========================================================================== ~3.Facets of Okami~ =========================================================================== There are many features to the extremely large world of Okami. This section breaks down the majority of the features you will be using on your long quest. Get to know all of these features relatively early and you won't have much trouble on your journey. --------------------------------------------------------------------------- ~3A.Exploring Nippon~ --------------------------------------------------------------------------- The majority of the game will be spent exploring new areas and discovering how to reach selected destination. There is generally only one main route to get to any destination, but there are a ton of distractions that will quickly get you sidetracked on your journey. Nippon is large and vast, and there are plenty of hidden locations and people to talk to. As a rule of thumb, it's best to talk to everyone that you encounter. Many people will have useful information to provide, such as clues to nearby hidden locations or items, or tricks in reach an already visited destination faster. Some people will even ask you to do small tasks for them, which should be completed in order to earn Praise. And since the game is so focused on exploring the land, not to mention the game encourages it, you should seek out every nook in cranny that you can find. Almost everything that is hidden in the game will often give you some reward, whether it is money, an item, or more Praise. Collecting everything will make your journey easier, and can help power up Amaterasu. Over the course of the game you will enter many "dungeon" like areas. Such areas always end with a boss, and for some of these areas you can't return to them once you complete them. There are no critical items in the no return dungeons, but even so you should still make sure you don't miss any free items that the dungeon hands you. You never know when they'll be useful. Finally, always keep certain items with you at all times. Always have healing items with you incase you get into a tough battle. Steel Fist Sake and Vengence Slips are also good items to keep with you. You'll obviously want these to avoid getting killed in combat. --------------------------------------------------------------------------- ~3B.On Screen Items~ --------------------------------------------------------------------------- It's best to get familiar with the objects and icons that are present on the screen at almost all times. Solar Energy--Displayed in the top left corner as little suns, this is Amaterasu's health bar. Whenever she takes damage from enemies, the bar decreases by making the suns fade to black. Enemies late in the game are capable of knocking two or three suns per attack, so it's always a good idea to keep an eye on your health and keep it conserved. Restore health by grabbing Solar Energy pickups that enemies may drop, or by using a health restoration item. You start with three units, but can expand it up to 20 units. Ink Bottles--This bar is kept below the Solar Energy bar. It displays the amount of Ink Bottles that you currently have, and if they are full or not. When you use a Celestial Brush technique, one Ink Bottles is used (some techniques may use two or three bottles). When you aren't using a brush technique, the bottles will fill back one at a time. It takes about five seconds for one bottle to refill. You start with three bottles but can increase it up to a total of 10 bottles. Astral Meter--Once you obtain the Astral Pouch, you can begin filling it with food. When Amaterasu eats food, a small pouch will appear on the bottom left side of the screen, along with a number. Each food eaten will increase that number (some foods make it increase more than others). When it reaches 200, the pouch will turn red and will be full. If you have additional pouches, they can then be filled (the game switches to them automatically). If you ever die, and you have at least one full Astral Pouch, all of the food from that pouch will be used to fully restore Amaterasu's life without getting a game over. You can get a maximum of four Astral Pouches. Command Window--When you get near certain things, you may be prompted to push the Z button to initiate the command listed in the window in the bottom left corner of the screen. This could be talking to people, examining scenery or signs, or feeding wild animals. Issun does all of the talking/explaining for you, so all you need to do is listen to what he says. Yen Purse--Displayed in the bottom right corner, this number shows the amount of Yen you currently have on hand. You start with a five digit purse, but can expand it into an eight digit purse capable of storing millions of Yen. You'll use Yen to purchase all sorts of items throughout the game. --------------------------------------------------------------------------- ~3C.Fan Menu~ --------------------------------------------------------------------------- When you hit the + Button you will bring up the Fan Menu. There are several different screens of information to look through when you open the menu. The first screen is iconed by a yellow bag with a red swirl at the top of the screen. This is the items screen. Amaterasu's currently equipped weapon and sub-weapon, equipped holy artifacts, current health, Yen, Demon Fangs, and amount of Sun Fragments are shown on the right side of the screen. The left side has the Tools and Equipment button. Tools leads to your current inventory of items and key items. You can use your normal items if it is possible to do so (such as health restoring items, something only possible if you aren't at full health). Equipment leads to your stash of Divine Instruments and Holy Artifacts. You can equip your weapons and artifacts as you see fit. The second screen is iconed by Amaterasu's head. This screen lists your Divine Attributes--Solar Energy, Ink Pots, Astral Pouches, and Yen Purse. Your current amount of Praise is listed here. You can spend Praise upgrading these four stats. Hodl the A button to inject Praise into the stat of your choice, and when it fills up it will increase. The required amount of Praise needed for each upgrade is also listed. Remember, each upgrade will require more and more Praise. Solar Energy can be increased twelve times, Ink Pots seven times, Astral Pouches three times, and Yen Purse three times. Upgrade however way you want. There's enough Praise in the game and then some to max out every ability. If you want my opinion, upgrade on order of important: Ink Pots--> Solar Energy-->Purse. Astral Pouches aren't necessary--only one should be needed, and you should always have plenty of healing items with you anyway. The third screen is iconed by the Celestial Brush. The list of brush techniques you have learned, as well as pictures on how to draw them, are listed here. Look at this screen if you've forgotten how to draw something. The fourth screen is iconed by a scroll. There are eight different points of data here. The first is the Logbook, containing three different lists. The first is the Journal, which records recent key conversations noting on what task or location you need to visit next. The second is Fortunes. One character in the game will offer you fortunes on where to go next in your request. Her answer is listed here. Third is the Wanted List. Several characters in the game will want you to kill certain monsters, and there names will be marked on Wanted Lists viewable here. The Travel Guide brings up a list of 30 scrolls to read. You'll find these scrolls throughout the game. They contain info on how to use brush techniques, battling, among other things. The Bestiary shows pictures of enemies you have encountered, as well as descriptions of the enemy. Methods on how to kill them easily are listed for most foes as well. It's useful to read. The Move List describes how to perform each hidden technique you have learned from the Dojo. Look here if you've forgotten how to pull them off. The Animal Tome lists the percentage of each type of animal in the game you have fed. The Fish Tome lists how many of each fish you have in your inventory, and the Treasure Tome lists how many of each treasure you have in your inventory. fish and Treasure serve no other purpose other than easy cash for selling them to merchants. Finally, there's the Stray Beads. There are 100 Stray Beads in the game, and each one you find is recorded here. Look here to find which numbered beads you do and don't have. The final screen is iconed by a map. It lists, obviously, a map of Nippon, or the current city/village/dungeon you are currently in. Amaterasu's location is shown by her head, and locations of any Origin Mirrors, Ultimate Mirrors, and Mermaid Springs are also shown. Red X's are the locations of places you should investigate at some point. --------------------------------------------------------------------------- ~3D.Praise~ --------------------------------------------------------------------------- Throughout the game you will be earning Praise. Praise is faithful power received from reviving nature and helping people or animals. There are many places through the game where you can earn Praise, and it is something you will want to constantly be wanting to find. In the Divine Attributes section of the Fan Menu you will find the total amount of Praise you have accumulated thus far. The amount of Solar Energy, Ink Pots, Astral Pouches, and Purse size are shown here. You can spend your hard earned Praise increasing these stats. The amount of Praise needed to upgrade each stat is listed next to each ability. You'll collect Praise by helping people out. Giving them items they request or completed a task they wish they were able to accomplish themselves is a good way to get Praise. All over Nippon you will find animals on the ground or flying around, landing on the ground occasionally. You can feed groups of animals using food pouches you can purchase from merchants (seeds, herbs, meat, and fish). You can feed each group of animals only once, however. If the animals have hearts above their heads, then they have already been fed. You can check the Animal Tome in the Fan Menu to see the percentages of each animal fed. Around 1000 Praise can be earned total from feeding all the animals in the game. Also around Nippon you can find a pillar of green light bursting from the ground. Dig a hole with the C button in these spots to make a wilted clover grow. Use Bloom brush technique in order to revive the clover and receive Praise. Clovers that appear towards the end of the game tend to give a ton of Praise than clovers early in the game, but regardless you should always Bloom one whenever you find the green light. It's easy Praise. --------------------------------------------------------------------------- ~3E.Celestial Brush~ --------------------------------------------------------------------------- The Celestial Brush is an ability unique to Amaterasu. At the push of a button you can bring up a screen where you can draw various shapes and figures, changing the world around you. You'll get it near the beginning of the game. To use it, hold the B button to bring up the canvus. The screen will turn a musty brown, and the brush will appear. Now, pointing the Wiimote at the screen, hold A to draw whatever you wish. You can only affect the world by using the abilities you have learned. Drawing a plant isn't going to make one appear, basically. There are a total of thirteen abilities you will learn throughout the game, and several hidden techniques that aren't required for your success but are necessary for sidequests. All brush techniques can be used in combat, too. Most enemies have at least one technique weakness, so exploit them whenever possible to make your progress easier. Remember, each ability uses one ink pot (although several hidden techniques may use more ink pots), so wait for them to refill before using more techniques. Finally, Amaterasu is the focus point when using the brush. That means that you have full control of the camera, and can rotate around Amaterasu as you see fit. It's useful in some areas when you can't normally get the camera to view something, as the camera while using the brush is a bit more free. It's a lifesaver in enemy and boss battles as well. Don't forget it. --------------------------------------------------------------------------- ~3F.Item Collection~ --------------------------------------------------------------------------- Throughout the game you will collect a large variety of items. All of them are useful, but many are also situational. Most of the items are in the Tools section of the Fan Menu. They can used at any time (except for the key items on their on row at the bottom), but only in certain situations. Items that increase strength/defense can only be used while in combat, and health items can't be used when you are at full health. Other items can be used at any time, such as the Gold Dust which increases the power of one weapon. Most items are purchased from various merchants around Nippon, which can be found under their trademark umbrellas. Items can also be found in treasure chests also located all over Nippon. Explore everywhere to find the items. Treasure chests can also contain, well, treasure itself. These items serve no purpose other than easy money when sold to merchants. Weapons are also items you'll want to collect. You will obtain most of the Divine Instruments through the story, but a few of them will need to be purchased from merchants. They are expensive, and only certain merchants in Nippon sell them. Search for them--the more powerful the instrument the easier it will be to kill foes. Finally, there are Holy Artifacts. These are very rare items with special effects. You can only have a maximum of three equipped at a time. You are given one of them midway through the game. The rest need to be traded for Demon Fangs. The effects of the items will only occur if equipped, obviously. For instance, one items allows you to walk on water while another refills Ink Pots at a very quick rate. Get them all--they are very useful. --------------------------------------------------------------------------- ~3G.Battling Enemies and Weapons~ --------------------------------------------------------------------------- All across Nippon you will find floating Demon Scrolls. These don't appear in major areas likes towns or villages, just main routes connecting them. Any Demon Scrolls you do find in cities or villages are either scripted battles or result in some reward. If Amaterasu touches a Demon Scroll, a wall of energy will appear around you and several enemies will spawn. As with any fight in a video game, simply drain the health of a foe to kill them. Kill every foe to end the battle. You can escape battles, however. If the wall is blue/purple, then in multiple section of the wall you can find a glowing circle. Attack this several times with any weapon to make it wide and red, allowing you to jump through it and escape battle. Escaping battle has no repercussions, but it lowers your Godhood (your shield), so be careful. If the wall is red, then the battle can't be escaped from. When enemies are defeated they will drop Yen over the ground. Run near it collect it. When all enemies are defeated, you will receive a cash bonus depending on a few things. First, there's the base amount of money you received. You are capable of doubling it in each battle. This is based on how quickly you completed the battle, and how much damage you received. For time, it's different in each battle depending on the type of enemies and how many you encounter. For damage, simply put if you never get hit you receive the best rating (losing Godhood doesn't count as being hit; only losing Solar Energy units matter). In each stat a tree represents your rank. The worst is a wilted seed, a 0% bonus. Next is a small tree, giving a 10% bonus, then a bigger tree giving a 20% bonus, a tree with green leaves giving around a 25% bonus, and finally the best ranking, a cherry blossom giving a 50% bonus. The percentages for each bonus is added up, taken from your base earnings, and then added together to form a total. For instance, if you earned 5000 Yen from enemies, got a green leaf tree for time and cherry blossom for damage, that's a 75% bonus. 75% of 5000 is 3750, so the total Yen earned from that battle would be 8750. Also, each enemy in the game has a "floral finisher". When you strike the lethal blow on an enemy, you have a short second or two to draw a certain brush technique on that enemy. If you do the right technique based on the enemy, they will give you a Demon Fang (some enemies drop two, and even three fangs). There are several Demon Fang traders across Nippon that'll give you neat items in exchange for them, and one trader that will give you very rare and useful items for them. It's wise to save them up. Note that in the Wii version of Okami you can only get Demon Fangs from enemies, whereas in the PS2 version you were also able to get them in loading screens. This is because the Wii version has significantly shorter loading screens, and thusly obtaining Demon Fangs from them would be quite hard. There is nothing else to gain from battling besides cash and Demon Fangs, so if you want you can just avoid Demon Scrolls altogether. Just be careful at nighttime because if you get near a Demon Scroll it will chase you for a few seconds, making battles a little harder to avoid. Around Nippon you can also find Devil Gates, which look like small haunted shacks. Enter them to enter an unescapable fight with several waves of enemies. Defeating all the enemies and purging the world of the Devil Gate will restore the local environment, netting you some Praise. Also hidden around Nippon are three special Devil Gates with ten waves of enemies. These gates contain enemies with more health and power than normal, and are hard to beat. They net special rewards if you can find and destroy them, however. Finally, the last thing to note in combat is your Godhood. It's the symbol in the bottom left corner of the screen. There are five stages of it-- green, yellow, red, none, or a skull. As you score combos on enemies, your Godhood will increase from nothing to red, then yellow, then green. Getting hit will reduce Godhood one level (the lowest level is nothing, however). It's a shield in this sense. Losing Godhood won't hurt your health at all. It's best to keep Godhood up so you can take several hits before actually losing health. If you every fall into a bottomless pit in the overworld, or you escape from battle, Godhood also decreases one level. However, doing this is the only way to reach the skull level of Godhood. In this stage, Amaterasu's attacks are weaker and she will take about 50% more damage than normal. Use a Traveler's Charm or any other Godhood increasing item to escape the skull level, or just combo enemies until you return to normal. Try to avoid falling into pits to not enter this stage. Now, throughout the game you will encounter three different types of weapons. These are your source of attacks when fighting. All of the attacks require you to shake the Wiimote in order to attack. The three different types of weapons are: Reflectors--Morderately hard timing, pretty powerful, reflects enemy shots as a Sub-Weapon Rosaries--Easiest timing, weakest weapon, can quickly combo multiple enemies, various Sub-Weapon abilities (such as Ink Bullet) Glaives--Hardest timing, most powerful, has a charge ability for stronger attacks, does a quick forward spike as a Sub-Weapon All players will have their own favorites type of weapon to use. I prefer Rosaries, but others like Reflectors or Glaives more. Regardless, you're still killing enemies with weapons, so take your pick on whichever type you prefer using. Reflectors have a certain timing to them. When you shake the Wiimote, Amaterasu will do a small hop dash towards the enemy and strike them with the Reflector. When she lands back on the ground, shake the Wiimote again to attack again. If you flail the Wiimote, Amaterasu will generally stall on the ground and won't attack. Once you find the right rhythm to attacking, using Reflectors becomes very easy. For Rosaries, no timing is necessary. Flail the Wiimote to send out the beads, which home in on the nearest enemy. Keep shaking it to continue attacking and scoring huge combos. Rosaries have enormous range, and they are capable of striking many enemies at once if you are at the right angle. They don't do a whole lot of damage in one shot, but if you keep up the combo you can kill enemies just as fast as you would with other weapons. These are the weapon of choice for those who don't want to time their attacks. Glaives are hard to use, but are very powerful. You can shake the Wiimote for a single slice, or wave it up to lift the sword and charge an attack. You can't move while charging, however. Swing the Wiimote down to make a powerful impact, severely injuring all enemies in the way. The timing is tricky to learn, but once mastered players can end battles quickly with these powerful weapons. To switch weapons, open the Fan Menu and select "Equipment". You can equip one Weapon and one Sub-Weapon. Sub-Weapons are used in combat with the Z button, and have various effects. Experiment a bit. Each Divine Instrument you recieve can be used as either type of weapon, so customize Amaterasu as you see fit. --------------------------------------------------------------------------- ~3H.Saving~ --------------------------------------------------------------------------- All across Nippon, and in dungeons, you will be wanting to save. Luckily, Origin Mirrors are in many major locations in Nippon. Step up to a mirror and the camera will focus on it. When it zooms in to show the mirror, press the Z button to bring up the list of save files. From there you'll need to overwrite a file to save the game. Entering the podium of the mirror fully restores your health and ink. There are two types of mirrors--normal Origin Mirrors which are just white, and Ultimate Mirrors which have a black X across them. There's no saving differences between the mirrors, but if you buy the Fog Pot for a large amount of Demon Fangs, you can warp between any Ultimate Mirrors in areas you've visited (just the areas--you don't need to have ever stepped on the Ultimate Mirror of the area to warp there). To do so, paint an X on the X of the mirror. The game is finicky about this (the Wii version, that is), and drawing a + on the mirror instead has a far higher success rate. Remember to save whenever possible! You never know when something may go wrong (such as the game freezing...) and you'll need to restart from the last save point. =========================================================================== ~4.Celestial Walkthrough~ =========================================================================== And now to cover the actual game itself. This walkthrough is essentially a 100% walkthrough. I don't go out of my way to do long sidequests, however. If there is anything that can be collected on the path to a destination, I will make note of it. The walkthrough is split into sections, each one being one of the key objectives of the game from start to finish. This should make finding where you are stuck much easier. The second to last section will be a whirlwind tour of Nippon, collecting every item and doing every sidequest that was not included in the main walkthrough. Since you're the player, you aren't required to do that. Performing just the bare minimum to complete the game is always acceptable. Things included in this walkthrough besides just the path to get from point A to point B are animals to feed, ways to get Praise, special items to be found, hidden areas on any route, and other things of the sort. Nippon is huge and is awaiting exploration! --------------------------------------------------------------------------- ~4A.Cutting the Sacred Fruit~ --------------------------------------------------------------------------- Overview--Beginning the game, you need to cut the ripe fruit atop Sakuya's tree in order to restore life back to Kamiki Village. She hints at an ability of yours that may be able to slice the fruit. You'll get used to how the game works in this "tutorial" of sorts while you go find a method of cutting. Be sure to watch the entire introduction to the game. Yes, it's about fifteen minutes long, but this game has an amazing story and you should at least pay attention to how it starts. Issun the wandering artist will be accompanying you, and he's...interesting to listen to, to say the least. Enter the tree through the glowing opening. ====================== ~River of the Heavens~ ====================== A beautiful place, no? Issun talks about camera controls when you enter. The Control Pad moves the camera, while pressing the 2 button will zoom the camera in and out. Holding the 2 button will go into a first person view, and holding the 1 button brings up a map. You can still move while holding the 1 button, so it's useful for getting around. Head forward and Issun will comment on the mirror near the bridge. It's an Origin Mirror, used for saving your game. Step onto the mirror podium and the camera will focus on the mirror itself. Press Z to bring up the list of save files, and overwrite one to save the game. Be sure to save often. Once that's done, cross the bridge. Issun will mention that you can swing the Wiimote to perform a tackle. Using a tackle you can break those pots for a few Yen, but it isn't much so you don't need to waste your time. Remember that tackling while running will make Ammy sprint, so do that when running long distances. Around the corner Issun will notice a chest atop the cliff. It's a bit high, but you can reach it. Wall jumping is quite simple. Perform a jump, and while holding the control stick against the wall, press and hold A again to wall jump. Grab the Holy Bone S from the chest and head to the next bridge. It's been destroyed, though. Issun is luckily capable of just drawing a new bridge with his brush, so now you can cross on over it. He mentions that this is a brush power, and how gods are said to have them. Hmm. Crossing the reformed bridge, Issun notes the would-be river nearby. Since you can't cross that, head up the hill. You will gaze into the starry sky and several blue stars will light up. One of the stars is missing. After Issun fails to draw it, it'll be your turn. Hold the B button and just tap the A button on the left end of the constellation to draw the dot to complete it. The god Yomigami will come out and hand over the power of Rejuvenation, one of the thirteen brush techniques. Head back down the hill and to the small puddle of water. Look straight ahead to the gap in the fence at the other side. Now, draw the river but scribbling all over the pathway. It's not too hard. If done right, water will appear. Now, simply swim across to the other side. Break open the chest by tackling it to grab an Astral Pouch. Fill this with two hundred points of food, and it will fully restore your health once if killed in combat. Once used, you'll need to refill it with food. Now, enter the glowing gateway. ============== ~Cave of Nagi~ ============== Head up the path with stairs ahead of you. There isn't much here except more beautiful scenery. Right before you cross the bridge, look to the right. There should be a small bit of land to the left of the waterfall. Behind the brown rock is a chest with Stray Bead #1 in it. Get back on land and cross the bridge. Further up the path is a small cave. Once you enter it, the path behind you will seal up. The giant statue's sword is broken, so you should know what to do. Scribble over spot where the rest of the sword would be if it wasn't broken in order to restore it. When you do, another constellation will appear in the sky. Fill in the star on the left to make the god Tachigami appear. He bestows upon you the Power Slash brush technique. Issun tells you to practice it on the nearby rock. All you need to do is draw a straight, horizontal line to perform the Power Slash. With the Wiimote, it may be difficult to pull off. Luckily, you can hold the Z button to make the brush be forced to move straight regardless if you move it up or down at all. Move it left to right to form the line, cutting the rock. And good news, Issun is sticking with us! Woo! Huh, the Power Slash cuts, yeah? Looks like we can cut Sakuya's fruit to restore the village. Head back out of the cave. You can use the Power Slash to cut through the wooden gate that once blocked your exit. Follow the arrow back to the entrance of the Cave of Nagi. As you get down the stairs from the shrine, you'll be ambushed by enemies. Time to learn how to battle foes! Swing the Wiimote to attack foes with the Divine Instrument upon your back. You need to time it, however. Swing each time Ammy finishes her attack. If you flail the Wiimote, she will often stall in her attacks. Also, sometimes after striking foes several times they may turn black and white. When this happens they are weak to brush techniques. Use a Power Slash to inflict a lot of damage. Green Imps are pretty weak, and only attack by sticking a long stick out towards you (which will easily miss if you keep moving). Green Imps' floral finisher is the Power Slash. Use it on them as soon as you deal the lethal blow on them to receive a Demon Fang. Collect these for later in the game. Now continue down the path back towards the glowing gate. Just before you reach it you will be attacked by two more Green Imps. Kill them, then enter the gate. ====================== ~River of the Heavens~ ====================== Simply sprint all the way through this area to end up back outside Sakuya's tree. ================ ~Kamiki Village~ ================ Walk out until the fruit is in view. All you need to do is Power Slash it to cut it open, restoring life to the village. And there you go, your objective is complete. --------------------------------------------------------------------------- ~4B.Exploring Kamiki Village~ --------------------------------------------------------------------------- Overview--Now that the town has been revived, it's time to explore and see what there is to do. There's some ways of getting Praise, and you'll have to find a way to destroy a boulder that blocks the exit of the village. ================ ~Kamiki Village~ ================ The village has been restored, right? It still seems a bit quiet. Anyway, leave the tree area and head down the hill. When you reach the bottom, examine the statue with the Z button. Weird, it looks just like a person. Let's ignore it for a bit. Head up the spiraling hill to the left. When you reach the top, walk out onto the end of the wooden platform. Issun comments that the village isn't what it's supposed to be right now. Run back down the hill and head right when you reach the statue to reach the lower area of the village. When you reach the bottom you'll find a few more statues as well. Examine two of them and Issun will tell you to look at the village again from higher ground to spot what's wrong. Run right back up the hill and to the wooden platform again. Perhaps if the sun was out then maybe the dark curse on Kamiki Village would lift. To draw the sun, as simple as it is, simply draw a circle in the sky. It seems to have worked on the village as the elder, Mr. Orange, will come up to greet Ammy. As he's talking to you, three Green Imps will ambush you on the platform. These guys still aren't terribly hard, so get some free Demon Fangs from them. Once killed, the nearby pond will flow with water again, and you'll earn 20 Praise. When you restore nature to its former beauty, feed animals, and help people, you'll earn Praise. You'll see how it's used a little later, though. Break open the chest to obtain a Seed Feedbag. Feedbags are used to, well, feed animals, earning you Praise. Try it out right now. Walk around the pond and as soon as you reach get near the spiraling hill you should see several sparrows on the ground. Press Z when near them to bring open the Fan Menu, then use the Seed Feedbag. You'll feed the sparrows, as well as earn five Praise. Head back down the hill now. You can talk to Kumoso, the guy between the hills leading to the top and bottom of the village who plays the flute horridly, getting you into a fight with several Green Imps. Complete the fight fast enough and you'll begin a sidequest. You won't understand the sidequest until much later, so this isn't necessary right now. At the bottom of the village you can help the villagers with some of their problems. You'll want to do it for some easy Praise, no less. Talk to Mushi, the kid playing with his dog next to the turnip field. Talk to him a second time and he'll challenge you to beat his dog's record by asking you to dig up all ten turnips without leaving the crop field or getting hit by his mother. To dig a turnip, just stand over one and keep pressing a C button to dig the hole. Mushi's mother is annoying to avoid, so you'll want to stall her. Dab her with some ink by drawing on her and she'll be stunned for several seconds trying to clean it off. This'll make it easy to get all ten turnips. When you dig the last one, an Oddly Shapped Turnip will appear. Bite it with the C button and bring it to Mushi. You'll get 7 Praise as a reward. Now, go visit the houses and talk to the people, including Kushi in the nearby corn field. Whenever you see a green arrow appear over someone's head after talking to them, it means they have more information to give you, so talk again. Keep this in mind throughout the game. To the left of the bridge you will find Mrs. Orange doing her laundry. After talking to her several times she'll mention her drying pole has gone missing. Should be simple to figure out. Draw some lines between the two vertical poles to Rejuvenate the laundry pole. After doing so, talk to her again and she'll wish the sun would appear close to the laundry so it could dry faster. Draw the sun in the sky (it doesn't matter where) to please her, as well as netting 7 Praise. Also, you can talk to her at nighttime to receive Cherry Cakes, which fill up the Astral Pouch a fair amount. Head across the bridge and save at the Ultimate Mirror. Head up the path to find a giant rock blocking the exit, as well as a merchant. Talk to him and a Red Imp and two Green Imps will attack you. Red Imps will occasionally shield themselves with their weapon, making them invulnerable briefly. Otherwise, they aren't much different than Green Imps. Their floral finisher is also the Power Slash. After defeating them, some trees and plants will be restored, and you'll earn 30 Praise. Issun will open up the Fan Menu and turns to the Divine Attributes section. Using Praise you can enhance your stats--Solar Energy, Ink Pots, Astral Pouches, and purse size. I advise going with Solar Energy for now, and later on increasing Ink Pots a lot (increase purse size twice when you get the chance, and don't bother with the Astral Pouch). The merchant tells you to go find Susano, the man that Kushi mentioned if you talked to her. Just follow the red arrow to his house right next to the boulder. Enter his house and fall into the basement via the hole under the large pot (tackle it to break it). Once you find Susano, tackle him to wake him up. Ammy isn't going to accept Susano's excuses to not come with you, so he'll now be riding atop her. Leave his house and head to the boulder. For some fun, feel free to talk to the villagers while Susano is riding you for some comical dialogue. Susano will, uh, run off again to avoid having to break the boulder. Head back to his house to find him sleeping at his training ground behind it. If you talk to him he'll mutter that he's all out of sake. Hmm, perhaps if we get him more? If you talked to Kushi you'd know that she's the one that brews the sake. Kushi can't make sake while her mill's water wheel is broken, though. Scribble all over it to Rejuvenate the broken bit, then head inside the mill. Talk to Kushi and she'll thank you for fixing the mill, and as a reward will drop the Vista of the Gods sake. Bite it to pick it up, then leave and head back to Susano. After approaching him, he'll be ready to start training. Finally! Talk to him to get him to train by slicing straw dummies. Susano isn't exactly a competent swordsman, so when he slices the dummies (and the rock at the end), you'll need to Power Slash them to destroy them instead. Well, whatever builds self-esteem I guess. Repeat this process for the boulder blocking Kamiki's exit. Sakuya will talk to you after Susano runs out of the village. She'll mention that she has several Guardian Saplings across Nippon, watching over and protecting the land. The evil curse around the land has wilted away the power of these trees, though, and they have lost the power they provide to the land as well as Sakuya herself. She'll mark the location of two nearby saplings you need to recover. You have two choices now. You can either leave the village and head to Shinshu Field, or buy some Feedbags and feed a few more animals in Kamiki for some Praise. I advise the latter first, but it's up to you. You probably won't have enough cash, so fighting some Demon Scrolls in Shinshu Field and coming back may be necessary. You'll want to buy some Seeds, Herbs, and Meat. You'll only need four, one, and one respectively for the animals in Kamiki, but it's best to stock up for the road. You'll be seeing a ton of animals. Near the Ultimate Mirror you will find a group of hares. Feed them with herbs to earn 6 Praise. Head back over to Mushi after this and find his dog Hayabusa. Feed him some meat to earn 10 Praise. You can also find a flock of sparrows walking around Mushi's mother in the turnip field, so feed them some seeds for 3 Praise. Continue up the hill and back to where Komuso is playing his flute. Feed the sparrows there for 4 Praise. Finally, head back to Susano's house. Behind the house and to the right of his training grounds are some more sparrows, giving 3 Praise. There's nothing else left in the village, so save the game and head out to Shinshu Field. --------------------------------------------------------------------------- ~4C.Restoring Shinshu Field~ --------------------------------------------------------------------------- Overview--Shinshu Field is the most beautiful field in Nippon, but it's currently cursed. You'll need to find a way to revive Guardian Saplings in order to restore beauty to the field. =============== ~Shinshu Field~ =============== Once you enter the field, note all the creepy black and red area. Head forward a bit and you'll find the Guardian Sapling that Sakuya mentioned. However, Ammy doesn't have any power that allows her to revive the saplings at the moment, so we can't quite revive the field just yet. The green scrolls you see floating around are Demon Scrolls. Touch one and you will enter a battle with enemies. Defeat them and collect the money they drop. Battling is the best way to earn cash, and if you wanted to feed the animals in Kamiki and ran out of cash, farming through Demon Scroll is a good plan. Also, whatever you do don't wander into the cursed zone. If you do, you will begin to lose ink at a quick rate and a Solar Energy unit appears above Ammy's head. If it runs out, you'll black out and appear back outside the cursed zone and will have lost an entire unit of health. Avoid that. At least ink will refill itself on its own. Just don't go into the cursed zone. Ever. All you can do is head left to Nameless Man's cabin. Head past him and go left and into the cave where the purple mist is coming from--Hana Valley. ============= ~Hana Valley~ ============= Pretty creepy place. It's all dark and musty. There must be something here that can help us, then. Save at the Origin Mirror right from the start. Obtain the Traveler's Charm from the chest up ahead, then cross the bridge to find a group of Imps dancing around a fire. When you approach them you will be flung into a fight with all of them. Once all of them have been killed, the nearby lake will be restor--, er, I suppose not. This curse is a bit too strong for that. Head through the tunnel now. Up on the next pathway you will encounter Cursed Trees. These trees have flames around them, and will shoot fruit at you when you get near them. You can Power Slash the fruit back at them to stun the tree, but simply running is also an easy way to just avoid them. Head across the next bridge and around the bend, avoiding another Cursed Tree. You should be able to spot Susano in the distance, but before you reach him you will have to fight a Yellow Imp and two Green Imps. Take the Green Imps out first. The Yellow Imp will dig and move underground, occasionally surfacing. When it does, spot where the drum and top of its head appears. Jump behind it before the imp fully surfaces, and it'll be confused. It's severely weak to a Power Slash, so draw one. If you can't do that, it'll beat its drum several times before charging a big thump on the drum, which will hurt you if you don't jump in time. The floral finisher for the Yellow Imp is also a Power Slash. The nearby wall painting will also be revealed, and you'll talk with Susano. He can't move the boulder blocking the path. For now, step onto the pedastal to the right, infront of the painting. Examine it and Issun will note something is missing. Draw a sun at the top right corner of the painting. This will make the boulder nearby explode, so you can continue on the path. Wall jump up onto the higher ledge once you reach it, then you'll find a small green sapling on the ground. Hmm. To the left of the sapling are some wooden bars. Power Slash them away, then follow the path. Save at the Origin Mirror if you need to, then enter the dead end room where Susano is. Apparently this sleeping bear here is disrupting Susano's "training", so we need to teach it a lesson. Like the last bout with Susano, just Power Slash all of the torches, then the sleepy bear once he attacks it. The bear will fall off the ball it was balancing atop of. The ball will turn blue, and now you can start pushing it. It's the same ball that was shown in the wall painting. Push it back to the room with the small sapling. It may take awhile due to how the ball like to roll in the direction you don't want it to very often. Once you reach the room, push the ball up one of the ramps at the top end of the room. Then tap the ball onto the small puddle of water up there. This will make a small fountain appear, holding the ball in midair. Now to complete the painting. Step on the sun symbol and the camera will zoom out, showing the sky. Paint the sun to make the light shine through the ball, causing the sapling to grow into another wilted Guardian Sapling. Just then, another constellation will appear. Draw both missing stars at the top end to make Sakigami appear, granting you the power of Bloom. Draw a circle on any withered plant to make it bloom with life again, and scribble over small patches of cursed land to restore their beauty. Try it out on the Guardian Sapling. Just draw a circle on it. This will restore the Guardian Sapling into a beautiful cherry blossom, as well as restoring all of Hana Valley back to it's former glory. You'll also get 30 Praise from doing this. Leave the sapling area. As you make your way back down the valley you will be ambushed by another Yellow Imp. Dispatch it and a small path of grass will be resotred, netting you 15 Praise. Feed the Boar and the Boar Piglet some Seeds to earn 9 Praise. Continue down the path and you'll pass the Cursed Tree again. This time, Power Slash its projectile. When it gets stunned, use Bloom on it to turn it back into a regular tree. You'll get 3 Praise for each restored Cursed Tree. Further down the path you'll go past a cursed path of grass. Bloom works on this too. Instead of a circle, scribble all of the grass. If you did it enough, you'll restore it and earn the Greensprout Tips scroll. Just past the grass is a second Cursed Tree. Bloom it up. Now, head across the bridge. There are two more Cursed Trees down this path, but also note the black wilted trees. You can Bloom those too. You'll get 1 Praise for each wilted tree you Bloom in the game. Just past this Cursed Tree is a small rock you can jump on (the wall is green behind the rock). You can wall jump up to a high ledge here. Dig the green spot and Bloom the clover that appears for 5 Praise. After blooming these trees, continue back down through the tunnel to encounter the dancing Imps again. After this fight you'll get 15 Praise for restoring the nearby island on the lake. Monkeys will also appear here, so feed them some Seeds to get 9 Praise. Jump onto the island you restored. Dig up the green spot on the ground to make a clover appear, then Bloom it for 5 Praise. Grab the Digging Tips scroll from the chest as well. Now, Bloom the wilted tree on the island as well as the other seven trees around the entrance area. If you've followed this guide you will have Bloomed all of the wilted and Cursed trees in Hana Valley. This will make a chest appear next to the wall painting. Go back and open it up for a Sun Fragment. Collect three of these to earn an extra Solar Energy unit. This is your first. There's only one thing left in Hana Valley. It's best to do this at night because specific direction aren't easy to describe. Just past the tunnel where you fought the dancing Imps, look at the first tree on the left. Next to the base is a spot where you can dig up a chest containing Stray Bead #11. At nighttime, this spot will be lit up with a white light, making it much easier to find. In any case, head back to Shinshu Field when your tasks are done here. =============== ~Shinshu Field~ =============== Head straight directly for the Guardian Sapling. Use Bloom on it to turn it back into a cherry blossom, as well as fully restore Shinshu Field to it's former glory, ridding it of the entire cursed zone. You'll also earn 30 Praise for your efforts. Sakuya's tree also appears to have sprouted back to life a bit. It appears restoring Shinshu Field helped her as well. Grab the Fleeing Battle scroll from the chest under the sapling, then save the game at the Ultimate Mirror. --------------------------------------------------------------------------- ~4D.Running through Shinshu Field~ --------------------------------------------------------------------------- Overview--Now that the entire field is open to us, there is a lot to explore. Issun has marked several key locations you will want to check out in the field, and there are still several cursed areas you can clear up for Praise, not to mention all the animals that are roaming around. There is a lot to do. Near the Guardian Sapling, between it an Kamiki Village, is a patch of cursed grass. Bloom it to earn 10 Praise. You should also feed the Boar Piglets that appear for 15 Praise. Also near the path leading to Kamiki Village and up a short hill you'll find an old gate. This is a Devil Gate, and they are all over Nippon. They are teeming with evil power as you could probably guess. Enter it and you will face off against several waves of enemies. There's a bunch of Red Imps in this fight. Once they are all defeated, the Devil Gate will be destroyed and part of the land will return. Grab the Vengence Slip inside the chest that has formed. Now, head up the winding path up the nearby hill. Head right at the top and go for the building that you see. A Devil Gate should be pretty obvious to see (it's pretty much right infront of the building). Enter the gate and you will have to fight several Yellow and Green Imps. A pond will be restored once you destroy the gate, and you will earn 15 Praise for your efforts. Feed the pigs near the door for 9 Praise, then head inside the building. Talk to Onigiri Sensei, the master of the Dojo. He'll teach you new combat techniques, for a price. Most of these moves are expensive, or require you to have a different type of weapon equipped that you don't even have at the moment. Also, despite Fleetfoot sounding promising (and at the measly price of 10000 Yen), it's a very bad ability. It'll just irritate you the rest of the game if you buy it. Buy at your own risk, however. Golden Fury is the best ability here as you can "insult" enemies to earn free Demon Fangs in combat. But it's terribly expensive at this point in the game, so you'll just have to wait. Don't forget about the Dojo--you'll likely come back later to learn something. Back outside, head behind the Dojo. Look for three clumps of grass arranged in a triangle. Dig at the center of the triangle they form to find a chest containing Stray Bead #6. If you can't find it, wait until nighttime and look for the pillar of light to know where to dig. Head back to the path, leaving the Dojo area. At the intersection of paths you can find several horses. Feed them herbs to obtain 8 Praise. Now, jump up to the ledge higher than you and look in the sky and find the Agata Forest sign. Head towards it. You'll just reach a dead end--a river you can't swim all the way across. Issun comments a ferry should be leading to the forest, but isn't right now. Bust open the chest for the Feeding scroll, then Bloom the grass path on the left. You'll reveal a crack on the ground. How do we bust that open? Let's go find a way. Before you leave, feed the boars and boar piglets next to the sign that talks about Agata Forest for 15 Praise. Check the map. See the house on the bottom right of the map with the red circle? Head over there. After heading down the wooden staircase, a Dead Fish will ambush you before you reach the house. To kill these foes, Power Slash their wings off, then quickly kill them. When they get low on health they will try to grab you, and if you do they will explode, causing some damage. Kill the fish before they do that. Their floral finisher is the Power Slash. Go ahead an Bloom the wilted trees near the house, as well as getting the Legend of Orochi scroll from the chest. Now, you can't enter the house until it's nighttime, so go explore Shinshu Field some more until then. Once it's nighttime, return and enter the house. Talk to Tama several times. He'll say that he's a pyrotechnist, and he's trying to set off a huge chain of fireworks. He points you to a drawing on the wall. It's a circle with a line through part of it. Keep the drawing in mind. Tama will now throw a bunch of small bombs into the barrel, and then he'll expect you to draw something. Draw that bomb shape you just saw on the wall. First, draw a circle. Let go of the A button and move the brush to the top right part of the circle. Draw a line extending from a bit above the top right part to the center of the circle. If done right, a large bomb will appear. After the fireworks show, another constellation will appear. Paint the missing two stars and you will talk to Bakugami, granting you the Cherry Bomb ability. Issun will ask to demonstrate the new ability on the cracked wall nearby. Just draw the symbol again to place a Cherry Bomb next to crack. It'll explode, making a hole in the wall. You can go inside the hole and grab the Rat Statue from the chest. Also near the dock near Tama's house you can find some sparrows to feed for 4 Praise Remember that cursed grass near the Agata Forest entrance and how there was a crack below it? Now you can bust it open with the Cherry Bomb. It'll reveal a chest containing a Coral Fragment. Head back towards the entrance of Hana Valley. To the right of the entrance you will find a Devil Gate. Walk into it. You'll fight against a lot of Green and Red Imps. Once the gate is gone, you'll recieve 15 Praise for restoring the Nameless Man's Kiln. Go behind the kiln and to the left corner of the wall. Three clumps of grass can be found in the shape of a triangle. Dig in the center of this triangle to find a chest (wait until its nighttime if you're having trouble spotting the location), containing Stray Bead #8. Infront of the kiln you can also find and feed some herbs to some hares, earning 10 Praise. Now, follow the path next to the river, then follow the left path going up the hill next to the wall. You'll stumble across a man on the ground. To help Ida, hand him a Traveler's Charm. He'll give you 10 Praise as a result of helping him. Instead of continuing up the hill, head due right. You'll run straight into another Devil Gate next to the Guardian Sapling. You will face several Red and Yellow Imps here. The restored land will hand over 15 Praise, and you can earn 8 more by feeding the hares that appear. From where you fed the hares, jump up the ledge on the left. See the three clumps of grass that form a triangle shape? Dig in the center of the triangle (you can even see part of the chest above ground), revealing a chest with Stray Bead #7. Now, head up the hill. On the left is a clover spot that'll give 5 Praise when Bloomed. Head left from here and around the cliff so you can continue climbing the hill. When the path evens out you should find several more hares, worth 6 Praise. Head back to the Agata Forest river. However, just before reaching it you should see a large red gate. Head through it and down the hill. At the bottom, turn around and head to a ledge to the left of the hill. Bloom the two wilted trees, then dig up a chest at the center of the triangle pattern of grass to find Stray Bead #5 inside. Now, turn around again and enter the house at the base of the hill. Talk to Mika inside. The second time you talk to him he'll give you a wanted list of enemies. If you can kill all five of them, talk to Mika for a reward. The way this works is that these five enemies are all Red Imps, and are in certain Demon Scrolls in Shinshu Field. They only appear at night, however. For an example, step outside. You'll be forced into a fight with Biwamaru the Vandal. Don't worry--named monsters don't run away or anything. Once you beat him, you'll need to cross him off the monster list. Just draw a line across his name (it can be pretty tricky, so be sure to use the Z button to make a straight line). Finally, head to the right and towards what appears to be the empty lake. As soon as you pass through the gate...shrine thing, everything will change. You'll appear at the Moon Cave. At least, that's where it should be. Now there's a mountain here. Run up to the entrance and you'll...hit a force field. Seems that we can't enter this place. Ah well. Leave the Moon Cave area. We'll be back. If you've investigated every red spot Issun marked, he'll comment that you should have back to Kamiki Village. First, head back to the Guardian Sapling in Shinshu Field. A little behind the merchant you can find a clover that'll give you 5 Praise when Bloomed. Now, save at the Ultimate Mirror. --------------------------------------------------------------------------- ~4E.Reviving Sakuya's Tree~ --------------------------------------------------------------------------- Overview--A very short objective here. With our exploration of Shinshu Field done for now, return to Kamiki to revive Sakuya's once glorious tree. =============== ~Shinshu Field~ =============== Head back to Kamiki Village now. If you didn't investigate everything in Shinshu Field (every red dot should have disappeared). Before entering the village, Bloom the six trees for 6 Praise. If Issun stops you from entering the village because you didn't explore enough, keep trying to enter and tell him you are done exploring, and he'll quit being stubborn and let you in. ================ ~Kamiki Village~ ================ The village seems to be quite lively at the moment. Next to the red bridge you'll find Kumoso again. If you talk to him, he'll note that something amazing will happen if all fifteen trees in the village are in bloom. Hmm. Bloom the tree next to him. There's fifteen wilted trees in the village, and you need to Bloom them all. The second tree can be found next to Susano's house. Head across the red bridge and you'll find the third tree on the right, as well as another further to the right near Mrs. Orange. The fifth tree can be found infront of Kushi's house, the sixth behind Kushi's house, and the seventh outside Mr./Mrs. Orange's house (feed some seeds to the chickens here for 8 Praise if you want). Now, head up the hill leading to the top platform you visited near the beginning of the game. Bloom trees eight, nine, ten, and eleven on the left as you make your way up the first hill. Head to the top observation platform. Around the small pond at the top are the last four trees. If you bloomed all 15 trees, talk to Mr. Orange on the observation deck. He'll perform a dance to fully restore Sakuya's tree. He'll do half the work--you gotta do the rest. Obviously, manually Bloom the buds yourself. This part can be infuriatingly hard due to have only one chance at blooming the bud, and if you fail you have the watch the entire dance all over again. Try not to lose patience. Just make nice smooth, quick circles with the bud as the focus point. As for the final bud, make sure the paint mostly covers the leaves and not the sky. If it covers mostly the sky you may end up doing Sunrise by accident, and then you'll just need to start the dance over again. If you bloomed all five buds successfully, Sakuya's tree will become an amazing cherry blossom. She will also talk to you and hand over 30 Praise for your success. After she leaves, another constellation will appear. Paint the two missing stars to have Hasugami hand over the Water Lily ability. Now you can create lily pads on water and use them to cross long stretches of water. Hmm, wonder where we can use this? Try out the power in Kamiki as Issun asks. All you need to do is draw a circle on the water. This will make a lily pad. After Issun is done talking, jump to the island. Make another lily pad closer to it if you can't make the jump, then grab the Sun Fragment from the chest. You should be able to see another island a bit further out. Make more lily pads to reach it, dig and Bloom the clover to receive 5 Praise. Wait until nighttime on this island and you'll find two glowing lights on the ground. Dig them up to discover an Inkfinity Stone in one chest (a useful item that grants infinite ink for about two minutes when used), and Stray Bead #3 in the other. The only thing left in Kamiki is to head back to Sakuya's tree. Every time you revive a Guardian Sapling she will grow a fruit on the tree that you can cut down (remember that you must walk under the grey arch to reach the tree, not walk around it). The fruit contains a Bull Horn, worth some cash if you sell it to a merchant. Your tasks are finished here. Buy some more feedbags if you are running low, and some health items will also be quite useful a little later on. Save the game at the Ultimate Mirror. --------------------------------------------------------------------------- ~4F.Investigating Agata Forest~ --------------------------------------------------------------------------- Overview--Agata Forest is a large place, but you'll need to restore the Guardian Sapling to explore it. That won't take very long, but you may spend a lot of time looking through what the forest has to offer. =============== ~Shinshu Field~ =============== Leave Kamiki Village and head back to Shinshu Field. Remember the waterway that led to Agata Forest? Now you can cross it. If you forgot where it is, Issun marked it again on your map. Just follow the hill west of Kamiki and at the top, jump up the ledge nearby and you will be close to the waterway. It's to the right of the large red gate leading to the Moon Cave, remember? You know what to do. Use the Water Lily ability to make lily pads on the water. After about half a dozen of them you will reach a ledge you can wall jump up to. At the top, enter Agata Forest by using a Cherry Bomb on the large crack. ============== ~Agata Forest~ ============== Almost the entire forest has been cursed, so I guess that makes finding the Guardian Sapling easier, yeah? Follow the path down the hill on the right and continue all the way until you reach the beach. There is a tunnel on the right, so head through it. You'll find a house sitting beside a small pond. Save at the Ultimate Mirror if you wish, and ignore the chest that are on fire. You can't get their contents for quite a while. The house is home to Madame Fawn. Open the chest near her desk for Stray Bead #12, then talk to her. For a few hundred Yen, she'll tell you your fortune. It is basically a hint at where you are supposed to go. There isn't any need to get your fortune told right now since you know what to do, but if you ever get stuck in the future feel free to come here. Her most recent fortune is recorded in the Logbook section of the Fan Menu. Head back to the beach. Instead of going up the wooden stairs, head past it. There's a very thin path attached to the wall and next to the water. Follow it all the way to the waterfall. There is a tunnel behind the waterfall, so run through it. Cherry Bomb the crack at the end and, viola, there's the Guardian Sapling. Bloom it to fully restore Agata Forest. You'll earn 30 Praise for the intervention, and a chest will appear under the tree. Open it to earn the Devout Beads, a rosary. Issun will now explain how to equip a main weapon and a sub-weapon. Select the Devout Beads in the Equipment part of the Fan Menu, then choose either Main or Sub-Weapon. I prefer rosaries to every other type of weapon, so using them as the main weapon is probably for the best. Plus, they require NO timing in combat. Just flail the Wiimote wildly and you'll kill enemies. Really cool. Equip the Divine Retribution as a sub-weapon for now. You can use it in combat with the Z button. Now, dig up and Bloom a clover behind the sapling for 5 Praise, then feed the hares for 6 Praise. Leave the cavern and head back through the waterfall. Not soon after leaving the cave you will encounter Waka. He seems to be an...interesting fellow. And like all nice fellows, he'll pull out two swords and will challenge you to a duel. Sweet. ------ ~Waka~ ------ Waka can be an annoying boss, especially if you don't have very many units of Solar Energy. Almost all of his attacks takes off a single unit, and the damage will add up quickly if you can't dodge his attacks. The Devout Beads are the best weapon to use here. Waka has quite a lot of health, while you most certainly won't. Attacking from a distance is best here as all of Waka's attacks are very short ranged. As long as you spam the beads, and keep a safe distance from him, you'll win within a few minutes. That doesn't mean you can be careless, as some of his attacks are a bit tricky to dodge even at range. He can swing his sword and send a small orange missle at you. It's quite annoying, as due to the color of the wall it can be almost impossible to see occasionally. Next he can hold his green sword above his for a split second before charging at you. Jump to avoid his attack. Occasionally he will pause and make three quick swipes. He'll lose color after this attack, at which point you should use a Power Slash or Cherry Bomb to inflict a lot of damage. Other than this, just keep pelting him. Use healing items when you get low on health and he should fall in no time. Remember, jumping avoids pretty much all of his attacks, so always jump when you are afraid of getting hit. ------ The two-bit prophet will predict something about a big log and thrills, but you should just put it at the back of your mind for now. Well, with Waka out of the way we can explore what Agata Forest has to offer. Checking the map, you'll notice that the lake has several small islands on it. A few of them have giant buds on them. These are buds with colored dots inside. You can't miss them. If you use Bloom on them you will make them sprout, earning you the treasure they were guarding. Most of items are just useless treasure you can sell for case, but some of the stuff is healing items and temporary strength increasers (the Steel Fist Sake), useful for later. On one of the islands you can find Kokari, a small boy fishing. Keep talking to him and he'll say that he was with his dog Ume, exploring the Tsuta Ruins. He got scared in the temple and ran out of it, but ended up trapping Ume inside. The key he used to get in was dropped into the lake. He'll start crying about how he's broken all his fishing gear. Tackle him to snap him out of it. You'll now get to play a fishing minigame, and it doesn't suck compared to many other fishing minigames you may have played. All you have to do is draw a line from the pole to the fish you want to try catching. When you do that, the fish will be hooked and two meters will appear. One is the power gauge, the other the life meter. Hold the control stick in the opposite direction the fish is moving to reel it closer, making the power gauge rise. Once it's deep in the green section, keep tapping the control stick in the opposite direction instead of holding it. This will make the face above the meter stay still in the green section. The higher it is, the faster the fish will get reeled in. However, if it is in the red section you will begin losing energy. Run out and you'll fail the minigame. Once the fish is close enough, shake the Wiimote when the icon appear to make the fish leap out of the water. Power Slash it to catch it. After catching two fish, only one large fish will appear in the water. This one's a bit tougher as it'll make the power gauge increase quickly, making it harder to keep deep in the green section. Be patient and reel in the Giant Salmon. The fish will spit out the Ruins Key, the item you need to enter Tsuta Ruins. You'll grab it from Kokari, so now run away and jump to the mainland nearby with two giant buds and some cursed grass. The Exorcism Slip is useful and the Wooden Bear sells for some cash. Draw over the cursed grass to bloom it, netting you 10 Praise. Several hares will also appear, so be sure to feed them for 4 Praise. Nearby is a home with a large arrow at the top of it. Nobody is inside of it, but you can feed the Nightingales some seeds for 3 Praise. Also behind the house on the sand you can find the top of a chest handle poking out of the ground. Dig it up to find Stray Bead #13 inside. If you can't find it, wait until nighttime and the spot will be lit up. Now, head towards Tsuta Ruins (the red dot on the map marks it). Instead of going down the hill, jump onto the cliff to the left and head towards the crack in the wall. Infront of the wall you can find a chest handle poking out of the ground. Dig it up to obtain Stray Bead #14. If you can't find it, as always just wait until nighttime and it'll be lit up. You can bomb the crack, but nothing is inside but a pillar you can't climb. Head to the entrance of the ruins. Open them up if you wish, but there's a little more to do still. Feed the deer infront of the ruins door for 8 Praise. There's some more deer a bit left of the door, good for 8 Praise. Open the chest for the Enhancing Weapons scroll. More info on that to come later. Nearby is a Devil Gate. You'll find two Red Imps and a Yellow Imp inside it. Nothing too hard to kill. 15 Praise is your reward for restoring the land, and another 3 Praise for feeding the sparrows. Oh, and it appears Susano is here. Talk to him to find out the bridge to Taka Pass nearby is out, and keep heading right. Feed the deer here for another 8 Praise. Keep heading right and you'll encounter more deer for 12 more Praise. A little further ahead is a merchant, but he's actually a Demon Fang trader. Grab the Battle Tips scroll before talking to him from the chest. You can trade Demon Fangs you've collected for rare treasures. The Golden Peach fills one Astral Pouch instantly, so that's useful in a bind. The Golden Bell is a holy artifact that drive Demon Scrolls away from you when equipped. The Wood Mat is a holy artifact that, when you sleep (don't touch the control stick for about 15 seconds), you'll restore health for about 150 Yen per Solar Energy unit. Finally, the best of all, is the Golden Lucky Cat holy artifact. When equipped, any items (in battle or in the overworld) will automatically be dragged into you. You'll never have to manually collect anything ever again. However, the 50 Demon Fangs needed is a bit steep, and you'll only have that amount if you've floral finished pretty much every enemy you've fought so far. Get the Golden Lucky Cat if you can. The Wood Mat is also useful. Besides that, don't get anything else. Kiba will always be here, so you can come back later when you have more Demon Fangs. Head up the fenced pathway leading towards Taka Pass. Near the beginning of the path are some sparrows you can feed for 3 Praise. Follow the riverbank right of Kiba and you'll encounter a Devil Gate. You'll face two Dead Fish and a Yellow Imp here. You will receive 15 Praise for restoring the land, and 9 more for feeding the monkeys. Nearby you can find Karude, Kokari's father. He'll talk to you about Kokari and how he found Ume. Near him you'll find an actual merchant booth. Buy the Gold Dust here--it can be used once to power up any weapon you have. Save it for later, though. This is the cheapest you'll find it, too. Stock up on feedbags as well if you need to. Head right of the merchant and up the hill on the left with a fence on the side. At the top you'll be at Hitoshio Spring. Feed the deer on the right side of it for 12 Praise. Swim under the waterfall dumping into the spring to find a hidden cave. Bloom the cursed grass at the end to make a giant bud with an Incense Burner inside appear. Jump down the the beach and head through the tunnel to Madame Fawn's house again. Feed the hares to the right side of her house for 4 Praise. Everything in Agata Forest has been accounted for. Head back to Tsuta Ruins' entrance and enter it. If you lost the key, go back to Kokari and tackle him to make him drop the key. Then, bite it to grab it and head back to the entrance to open the door. When you get in, save the game. --------------------------------------------------------------------------- ~4G.Rescuing Ume in Tsuta Ruins~ --------------------------------------------------------------------------- Overview--Tsuta Ruins is the first "dungeon" area of the game. You will need to solve several puzzles to reach the end of th dungeon, and then defeat the boss that lurks there. Watch your step! ============= ~Tsuta Ruins~ ============= Save your game at the Origin Mirror on the left. Issun notes the purple water. As he (and you, I'm sure) guess, it's quite poisonous. Lily pads will just deterioriate instantly, and you'll lose a unit of energy if you fall into it. Avoid the purple water at all costs. Head left at the beginning. You will reach a dead end, however there's a Cursed Tree you can Bloom for some Praise. There's also an island in the water with a giant bud on it, containing an Exorcism Slip S. Get a running start, then jump to it to avoid falling in the water. Back at the mirror, now head right. Grab the Enhancing Divinity scroll from the chest, the Traveler's Charm from the giant bud next to it, then keep heading right. Bloom the Cursed Tree up ahead, and get the Steel Soul Sake from the giant bud right next to it. Get the Vase from the chest up ahead, then enter the door to the next room. There are two Cursed Trees in here. One of them is right next to the door used to enter this room (on the left, don't miss it). The second Cursed Tree also has a clover next to it which'll give 5 Praise when Bloomed. Once that's all done, move into the next room. Head forward in this room until you reach a ledge. Grab the Incense Burner from the giant bud, then wall jump to the ledge above you. Turn around once you get up there and follow the path on the wall. At the end of the path is a clover you can Bloom for 5 Praise. Head back to the ledge and continue forward now. Use lily pads to cross the water, then wall jump up the ledges. At the top, grab the Steel Fist Sake from the giant bud, then head past the stone ball to find an odd enemy. This is a Bud Ogre. To defeat it, keep attacking it until it falls over an a red circle encompasses it (using the Power Slash on one of the projectiles it spits will also do this). Use Bloom on it to grow the bud, revealing an inner core. Bash at this to lower its health. After a few seconds the bud will close and you'll need to repeat the process again to expose the core. Their floral finisher is Bloom. Once defeated, the stone ball will turn blue. You can now push it, just like in Hana Valley. See the switch in the ground near where you fought the Bud Ogre? Push the ball onto it. This will lift the nearby door so you can proceed into the next room. Not long after entering this room you will be ambushed by two Bud Ogres. Just repeat the process for defeating these guys. Dodging both of their attacks as you try injuring them can be a bit difficult, but just remember to keep jumping if you are afraid of getting hurt. Once killed, the land will be restored and you'll get 15 Praise. A log with some mushrooms will appear. Move the camera so you can see the sky above you, then paint the sun. This will make the mushrooms grow into large platforms you can use to reach the ledge above. Before going up there, break the wooden bars nearby with a Power Slash and Bloom the giant bud to get a Vengence Slip. On the ledge above you can move past a few blue rocks to reach a cracked wall. Cherry Bomb it and head into the next room. Head through this lonely hallway and into the next room. There's a wooden bridge here, so follow it to the next room (and don't fall down or else you'll have to go through the previous five or so rooms to get back to this point). In this room you'll see a huge bridge. As soon as you step forward, Issun sneezes and it'll start to break. Start dashing towards the end of it! If you don't dash right away you probably won't make it to the end in time. Once you dash for a few seconds and Ammy starts sprinting, you will know that you'll make it to the end and into the next room. Past the small bridge is a locked door. Interesting lock. Fall down to the bottom of the room. Once there, talk to the stone wall with a face that seems to be blocking a hole. This is Blockhead. To destroy him, tackle him. Two dots will light up. Bring up the canvus and paint the two dots in the order they appeared. The spots they appear is random, but there's only two of them so there's not a terrible amount of memorization. If done correctly he will be destroyed. You know have access back to the room you started in. Save at the Origin Mirror if you wish. But the big thing about destroying Blockhead is that a key appears on the ledge nearby. Grab it, and head up the wooden platform around the room. They are thin, so take your time so you don't fall. After the second log you should see a black statue in the wall. Tackle to destroy the three small statues infront, then Cherry Bomb the statue. Bloom the giant bud for Stray Bead #18. Now, keep heading up the logs. At the top, walk to the locked door to place the key inside, destroying the lock, and enter the next room. Grab an Exorcism Slip S from the giant bud on the right when you get to the main area of the room. Avoid the blue Demon Scroll unless you want a bunch of Imps, then head left. You'll come to a broken bridge, so paint all over it to rejunvenate it. Up ahead is an Origin Mirror. Head up the ledges to the left to enter a room you were in earlier. On this previously unaccessable ledge, there's a clover on the left worth 5 Praise. Head back to the mirror and go into the next room. There are three Devil Gates in this room. Grab the Lacquerware Set and a Holy Bone S from the giant buds behind the Devil Gates, then destroy all three of them. None of them are terribly hard--just a bunch of Imps and some Bud Ogres. Nothing you can't handle at the moment. Once you have purged all of the gates you'll restore the area and earn 15 Praise. Some small mushrooms will also appear, so like before turn the camera to find the sky and paint the sun. The camera will show some statues puking the purple poison into the water after growing the mushroom. Jump onto the ledge and run over to the statues. Destroy them all with tackles or Power Slashes and you'll earn 20 Praise for purifying the water. You can grab the chest nearby for the Tsuta Ruins Map, but it's useless now as we're almost done. Jump down the waterfall and as soon as you do turn around. There's a tunnel through the waterfall. Swim into it and Cherry Bomb the wall back there to reveal a small cave with a giant bud. Bloom it to earn Stray Bead #19. Now, swim down the stream. Make lily pads to restore your oxygen meter when needed. When you fall down the huge waterfall, hold right and try to land on a small ledge below. Bloom the clover here for 5 Praise. You're back in the starting room, and you should notice several platforms in the water leading to the center of the giant statue. Enter it. Bloom all three patches of cursed grass and earn 10 Praise from each of them. When you do, the floating flower will open up, and a new constellation will appear. Paint the two missing stars to have Tsutagami teach you Vine. See the Konahana Blossom? Simply draw a line from it to Ammy and you'll be grabbed by the blossom and pulled ontop of it. Now you can use them as platforms and ways of crossing large gaps when they appear! Climb to the top of the room using the blossoms, then head back outside. You'll be high up on the statue. Follow the spiraling pathway to the right until you can't anymore, then use the Konahana Blossoms to make your way to the top of the statue. Once there, attach the blossoms to the four hooks on the statue's head. When all four vines are connected, the hatch will lift off, and you can jump into it. Save at the Origin Mirror down there, then head into the next room. Grad the Holy Bone S and Godhood Tips scroll at the end of the long hallway, then head up the stairs. Choose to go into the next room when Issun asks to. Up ahead is a Golden Gate. When you step through one the game is temporaily saved. If you die you'll restart from the gate. Be warned that it only works if you don't turn the Wii off, otherwise you'll just restart from the last actual save point. Jump into the pit below and get ready for the boss. -------------- ~Spider Queen~ -------------- This boss is relatively simple. All of her attacks are easily dodged, but figuring out how to hurt her is a bit difficult. Her attacks consist of shooting energy balls at you, running towards you, stomping on the ground, and shooting a massive web at you. You will dodge all of these attacks if you stay on the outside of the arena and keep running in one direction. You should notice the hooks on the Spider Queen's back. Also, there's a bunch of Konahana Blossoms. Bring up the canvus and move the camera behind the queen. Attach a vine to one of the hooks. After attaching two vines the Spider Queen will be stunned, and her bulb will open up. If getting the vines attached is too difficult, there's another way to stun her and give you a chance at attach them while she's stunned. Occasionally she will spawn a tree atop her claws. When she does, Power Slash it to stun her. The other way to stun her is when she occasionally shoots a string shot to the ceiling and climbs it. Power Slash the string and she'll fall to the ground, stunned. When the bulb is open you'll see eight eye things. Power Slash all of these at the same time with one line. Keep doing this to deal a ton of damage to the queen. After several seconds she will close the bulb and you'll have to repeat the process to hurt her. After all the eyes are destroyed, she will be dead. -------------- You'll have saved Ume, and will earn Snarling Beast, the second reflector in the game. I prefer, rosaries, but use whatever you wish. Save when prompted and you'll be taken back outside the ruins. **Note--You can obtain Stray Bead #20 inside Tsuta Ruins now if you wish. Remember the room where you had to roll the blue ball? It's not too far in the ruins. There's a Konohana Blossom in there as soon as you jump up the ledges across the pond. Vine up to it, follow the path to the end, and Bloom the giant bud to get the Stray Bead. ============== ~Agata Forest~ ============== There's a little left to do in Agata Forest and we'll be done for awhile. On the southwest island you can find a Konohana Blossom. Vine to it and the blossom will drop you onto a branch with Stray Bead #15. Now, remember Hitoshio Spring? Head left and go to the merchant. Run up the hill with a fence next to it to the right of the merchant to reach the spring. Look at the top of the tree the water is pouring from. Vine to the blossom to drop into the water, draw a lily pad, then tackle the chest for Stray Bead #16. Okay, we're done here. Time to go forward to Taka Pass. Look on the map and find the arrow on the left side of it. That's the entrance to Taka Pass. It is right next to the Demon Fang trader (all of this is west of Tsuta Ruins). When you reach the raging river, Kokari will use his fishing rod to lasso a rope to the other side. Sadly, Susano will come barreling by on a giant log, and he'll end up dragging everyone else along. You need to stop the log before it goes tumbling over a waterfall in two minutes. This minigame can actually be frighteningly difficult. You'll need to use six Konahana Blossoms and vine them to each of the six hooks on the log. The blossoms will appear on the left and right edges of the stream, but only one at a time. Worse, they rush by quickly. Like, you only have one second to react to them. Any longer and you'll miss it. Note that whenever you hit the B button you use up one Ink Pot. You start with 15 and earn 5 more for each vine you attach. Waste all the pots and you'll have to start the minigame from the start. You have plenty of time, so just pay attention. Blossoms only appear on the side of the river to log is drifting to. When it's drifting left pay attention to the left shore, and vice versa. As a final note, connecting the vines can be a real pain because they occasionally tend to not register. There's nothing that can be done about that. Just let go of the vine and try again with the next one. Once you attach all six vines, the log will fly back to where you were standing earlier, now making a nice bridge. Whee! You'll also earn 10 Praise. Feed Ume for 10 more Praise. Cross the bridge and feed the hares on the other side for 4 Praise, then grab the Ink Bullet Tips scroll from the chest. Head straight into Taka Pass now. =========== ~Taka Pass~ =========== Ah, it appears this place is cursed too. Talk to the Tea Master to learn that she's lost something because of some moles, and feel free to restock on supplies with the merchant. Just ahead is an Ultimate Mirror, so save the game. --------------------------------------------------------------------------- ~4H.Taka Pass--Restore and Explore~ --------------------------------------------------------------------------- Overview--We're going to have to restore the Guardian Sapling somewhere in Taka Pass. Judging by the size of the cursed zone, you can imagine that we are going to have a large area to explore once the curse is lifted. =========== ~Taka Pass~ =========== Follow the path past the Ultimate Mirror. You'll find a crack in the wall. Cherry Bomb it and head down the cavern hallway that opens up. You will come up to an open area, but it appears Waka already beat us here. It seems the last fight with him wasn't enough, so here's the rematch. ------ ~Waka~ ------ The rematch is almost exactly the same as the first fight. Fighting from a distance with rosaries is the best way to kill him. He retains all of the same attacks as the previous fight, so basically whenever he stops moving you should jump to avoid the oncoming slash or missile he shoots at you. His new attacks is where he will swing wildly several times, and where he will hold his sword infront of him and dash three times across the arena. He gets stunned at the end of both attacks, so Power Slash him here to chip away a decent amount of his health bar. Speaking of which, Waka has a lot of it. It's a good idea to use a Steel Fist Sake to make the battle go a lot quicker because he has a ton of health. Just make sure that you use healing items whenever necessary. In such a long battle like this, you are bound to need them at some point. ------ Well, we need the Serpent's Crystal to reach Orochi. We can go find that later. First, look in the glistening pond to the right. See how some bubbles are rising in an odd spot? Power Slash the water where the bubbles are rising from. If done right you will break an unseen chest an Stray Bead #21 will float to the top. Swim and grab it. On the left side of the room is a wooden structure. Run all the way up it to the top of the room. Run through the hallway. Like in Agata Forest, just ignore the burning chests for now. When you are back outside, follow the simple path all the way to the Guardian Sapling. You can Bloom three wilted tress on the way there for some Praise. Scribble over the broken bridge to rejuvenate it, then walk across so you can Bloom the sapling. You'll get 30 Praise for doing so. And Taka Pass is now finally restored! You can jump back down the bridge to end up near the merchants are the start of Taka Pass, but you'll miss feeding some animals. First, feed the Nightingales to the side of the sapling for 8 Praise. Now, head back across the bridge and towards the cave where you fought Waka. On your way there you can find some deer to feed standing around the middle wilted tree for 16 Praise. Once you feed them, head back down the path. Next to the tunnel's entrance, go right. You'll encounter some horses that you can feed as well for 8 Praise. Turn around and face away from the entrance. In the air is a Konohana Blossom. Vine up to it, and keep vining through several more blossoms higher in the air. When you get high in the air you can continue along the path or vine yourself to a blossom that will drop you onto a ledge with three clovers, giving 5 Praise each. Vine back to the blossom and continue along the blossom route and you will eventually drop onto a rock with a Tiger Statue in a chest. Head back to where you fought Waka in the cave. Behind the tree you can find a clover worth 5 Praise. There are also some foxes nearby. Feed them some meat for 6 Praise. Head down the tunnel and back outside. Save at the Ultimate Mirror nearby. A Devil Gate rests close to the Ultimate Mirror. You will find two Dead Fish and a Bud Ogre inside. Nothing too challenging I'd assume. Beat them all and you'll get 15 Praise for restoring the land. Feed the tigers that appear some meat to earn 10 Praise. Head left from them and go for a group of holes. Moley the mole will talk to you, and challenges you to a game. He stole an item from someone, and you need to tackle him to get it back. Follow the paths of dust from Moley's hole to track which hole he'll move to next. Since he's likely to intersect with other moles, you may get a bit confused as to which cloud is his. In that case, just guess. There are no special tips for this game other than hope you get lucky with his holes and just tackle him three times. After that he will drop the Teacup on the ground. Pick it up and bring it to the Tea Master near the entrance of Taka Pass. You will receive a Golden Mushroom in return, an item that won't have any use for a very long time. Now, follow the path past the tunnel leading to Waka. Near the intersection of several paths is a whiteish rock. Behind it is a dog you can feed for 3 Praise. Head to the intersection of paths now and you'll find a second dog worth 3 Praise as well. Now, head down the hill and towards the Cutters' house. The sky turns a creepy red. If you get near Mrs. Cutter she will start chasing you, so just run away. In the pond you can see a spout of water with rising lines and bubble, right? On the ground near it is a chest handle poking out. Dig it up to find Stray Bead #22 inside. There's nothing else you can do here right now, so just leave back to the intersection. Go back to where you fought Moley. You can find some Boar Piglets near the holes, so feed them for 6 Praise. Back at the intersection, head down the path that doesn't have a sign next to it. We'll go down that path later. Up ahead at the next intersection you can either go straight to City Checkpoint or right to Sasa Sanctuary. You can't progress anywhere in the latter, and there's nothing in the former right now (but there are some things on the way there, though). But, head down the path to Sasa Sanctuary. To the right of the grey arch are some sparrows you can feed for 3 Praise. Back at the sign, jump up the ledge on the left. Jump to another ledge on the left. Next to the empty spring is a Devil Gate. Enter it to fight a Bud Ogre and Yellow Imp. You'll get 15 Praise for fully restoring the spring. Talk to the girl and she will describe Mermaid Springs. These springs are all over Nippon and they have a green swirl in them. Toss a coin into it and you can warp to any other spring you've visited. You don't have any coins right now, so ignore it. Near the sign talking about the spring are some deer you can feed for 8 Praise. Run back to the Sasa Sanctuary/City Checkpoint intersection and head towards the checkpoint. On the grass a little right of the sign are some horses to feed for 8 Praise. Jump on the ledge to the left again and Bloom a wilted tree, then follow the path some more. On the left is a Devil Gate containing two Dead Fish and a Yellow Imp. You'll get 15 Praise for restoring the land, and 12 more for feeding the deer that appear. Now, head towards a man named Bingo across the path. Near the two wilted trees is a dig spot where you can find a chest with Stray Bead #23. Wait until nighttime to find the lit up spot. Also feed the foxes near Bingo for 6 Praise. We can't do anything with him right now, so don't waste your time trying to figure him out. Head back to the intersection of several paths, and now head up the path with the sign reading Kusa Village. As you make your way up the hill with stairs, feed some monkeys on the right for 9 Praise. Enter the village at the top. ============== ~Kusa Village~ ============== What? Why is this place cursed too? We'll have to find some answers. Save at the Ultimate Mirror ahead. --------------------------------------------------------------------------- ~4I.A DOG-Gone Search Quest~ --------------------------------------------------------------------------- Overview--It appears Waka wasn't kidding when he was making his prohecy. This segment will be quite long, and there's a lot to do before and during the search for these dogs. ============== ~Kusa Village~ ============== The curse in Kusa Village won't hurt you, but it will drain your Ink Pots. You can't draw anything here even if you wanted to because of the curse, so don't worry much about it. At the merchant, purchase a lot of meat (at least six of it), and the Pinwheel for some Praise later. The Infinity Judge is a third tier reflector, and is quite powerful. Stick to rosaries if you like them more. It costs a whopping 50,000 Yen, so you aren't likely to be getting it for awhile. Just keep it in mind incase you want it. The Gold Dust is also handy. Buy one or two of it and save it for when you get more powerful weapons. Head up the stairs and take the right path up the hill. It's a bit winding. Across the wooden bridge and up some stairs, talk to Princess Fuse. She will say that she's being possessed right now. A Blue Imp and two Green Imps will attack. Since you will have lost all of your Ink Pots by now, you can't use your weapons. Just tackle everything until it dies. In the future, Power Slash the paper kite Blue Imps use to ground them. Their floral finisher is Galestorm, an ability you don't have yet. After defeating them, Kusa Village will be rid of the curse. Keep talking to Princess Fuse and she will talk about the monster Crimson Helm that controls the monsters in Kusa Village. He resides deep in the Gale Shrine nearby. She says only the help of the Satomi Canine Warriors can break the barrier over the entrance to the Gale Shrine. She'll hand over the Canine Tracker, which will lead you to each warrior. Turn around and head down the stairs. Go left a bit and feed the chickens for 8 Praise. Follow this path a bit and near a wooden bridge you can feed some sparrows for 5 Praise. Head across the wooden bridge next to this spot and vine to the blossom. Vine to a higher blossom, then jump onto the platform. Feed the monkeys for 6 Praise. Now, cross the thin wooden beam to an altar on the other side. Hey, it's Blockhead again! Tackle him and he will reveal four weak points. Paint them in order to destroy him. It may be a bit tricky, so just keep tackling him until you get an easy to remember layout. Enter the cavern he was blocking to find a chest with a Bull Horn and two clovers worth 5 Praise each. Now, head back to the wooden bridge you used to reach Princess Fuse to begin with. Don't get on it--jump over the side on the right. You'll fall into a grove of bamboo and the Canine Tracker will start spinning fast. Feed the raccoons meat for 6 Praise, the Cherry Bomb the crack around the corner. Near the raccoons there's a clover worth 5 Praise, too. Enter the cave. At the end is Canine Warrior Rei. Open the Fan Menu and feed him some meat. You'll get 10 Praise, and he will take his leave. Just four more dogs to find! Leave the cave and fall down the ledge near the clover. Head down the hill, feed some sparrows for 5 Praise. Continue down the hill and talk to Mr. Bamboo. Seems the only way to help him is to get the sparrow clan to reopen Sasa Sanctuary. For now, enter his house at the bottom of the hill. Inside you can find a chest handle poking out of the ground. Dig it up to discove Stray Bead #28. Outside, use a Power Slash on the glowing part of the tree. This will reveal Canine Warrior Chi. Open the Fan Menu and feed him as well. That's two down! Head up the hill and you will find Susano near the top, mumbling in his sleep about some monster. Jump over the fence on the right to find a clover worth 5 Praise. Continue to the main area of the village again. Near the merchant is a cursed patch of grass. Bloom it up and you will get 10 Praise and discover that Canine Warrior Shin was hiding there. Feed him meat as well for 10 Praise too. Just two dogs left! Also, between two of the houses here is a man growing gourd on ropes. Feed the pigs near him for 6 Praise. Now, head back up the path leading to Princess Fuse. Before the wooden bridge you should spot a Konohana Blossom on the left. Vine to it and feed the chickens at the top for 8 Praise. Also, you should see a cave in the wall near the chickens. Jump into it to find Canine Warrior Ko at the end. Feed him meat for 10 Praise. Issun will note you should see Princess Fuse again, so follow his advice. Well, there's the last warrior. He doesn't look happy, either. Choose to pick a fight to begin the battle. -------------------- ~Canine Warrior Tei~ -------------------- Tei can be an annoying boss. All of his attacks are quite quick and painful, so you will need to be very careful, as well as quick with your own attacks. Every time the ball around his neck glows he will either perform a quick dash across the arena or make five quick swipes, moving in one direction. Those are his only attacks. Just remember to jump whenever his ball glows and you should be able to avoid any damage. -------------------- Princess Fuse will say that although you have found five of the warriors, there are still three more. She'll mark the locations on your map. First, walk next to Tei and choose to feed him meat from the Fan Menu for 10 Praise. Time to find the last three warriors, ja? You're done with your business in Kusa Village for now, so head back to Taka Pass. =========== ~Taka Pass~ =========== Remember the Cutters' house? It's the house in the valley a bit right of the entrance to Sasa Sanctuary. Wait outside of their house until it's nighttime. There's nothing in Taka Pass for the moment to divert your attention, so just be patient until night arises. Once it does, hop on down to their house. Avoid Mr. Cutter, then go to the right side of the house. A wooden plank can be walked on to the top of their house. You can see a bunch of wooden boards are hastily trying to cover up a hole in the roof. Use a Cherry Bomb to destroy them. Drop down the hole to enter their house. Mrs. Cutter is inside, sharpening her knife. Grab her (you'll need to hold the C button) and drag her into the moonlight shining into the house. Her shadow is a bit...creepy. This will trigger a fight against Mr. and Mrs. Cutters' true forms--Crow Tengus. These guys aren't terribly hard to take down. Use a Power Slash to knock off their wings. When you try attacking them, they will block themselves. Power Slash them again to make them vulnerable to attack. Repeat this process until they die. Their floral finisher is also Galestorm, and you still don't have it. Ah well. Once defeated, Mrs. Cutter's cage will be left behind. Inside is Chun, the sparrow clan's princess. Well, that'd expain why they didn't want any visitors since she was missing. Now just follow her to Sasa Sanctuary. It is just up the path nearby, through the grey gate. You must go through the gate, not around it, to reveal the entrance to the sanctuary. ================ ~Sasa Sanctuary~ ================ After entering the sanctuary, the boss of the tribe will be happy to see his daughter returned. As a reward you'll get full access to Sasa Sanctuary. Save at the Ultimate Mirror near the entrance. What a nifty looking place. Before entering, wall jump up the two ledges infront of the Ultimate Mirror to find a clover worth 5 Praise. Jump back down. Stand on the Ultimate Mirror and walk due left. You should near a piece of bamboo with water flowing into it. Stand infront of that and dig there to pull up a chest containing Stray Bead #30. Now, to the left and right of the actual entrance of the building are sparrows you can feed, for a total of 10 Praise. Now, enter the inn. There are some things to explore in here before actually progressing. Head to the second floor and enter the first room on the left. There's a merchant in here, so refill your feedbags. Also, notice the odd looking round doll thing. It's missing an eye on the left. Paint a dot on the white hole and the head will fly off, dropping Stray Bead #31. Head to the other room on the left side of the second floor. Feed the mice in here for 2 Praise. Back in the lobby of the inn, walk into the elevator on the second floor to reach boss Jamba's room. Walk up to him and you'll talk with him, and they'll mention the hot spring out back. First, grab all ten chests for a bunch of items and treasures. Useful for some selling money. Head back to the lobby and go behind the stairs to find some mice you can feed for 3 Praise. Head down the right hallway and into the next room. Talk with the bath attendant several times an Mr. Bamboo will appear. He knows a way to bring water back to the hot springs, and asks you to partake in a minigame. Choose yes, naturally. --------------------------------------------------------------------------- Digging Minigame--Round 1 Base Time Limit--3 Minutes In the digging minigame your objective, regardless of who it is, is to get your escort to the bottom row of rocks. Once there the escort will point out which rock has the water in it, and you can dig it up to complete the game. Getting the escort down there is a lot more difficult. You have a time limit, but if you Bloom the giant buds around the maze you can collect a 20 second refill. To play, dig through the rocks with the C button. Light brown rocks need to be dug through once to be destroyed, dark brown rocks twice, brown rocks with cracks in them need to be Power Slashed, and black rocks can't be destroyed. Spiky rocks can't be destroyed either, but if you or your escort touches one then you will lose 5 seconds (and as a note, light brown/dark brown rocks can also be broken with one and two tackles respectively). There are brush techniques to help you, too. If you Power Slash your escort, they will turn around. If you use Bloom on them, they'll run faster. Keep it in mind. Now for the maze itself: From the rock you start on, dig through it. Dig through the next rock below you, the Power Slash another rock below you. You and Mr. Bamboo should fall into a small bed of water. Power Slash to rock on the left and get Mr. Bamboo to follow you there. Dig through the rock on the ground left of the water, then repeat for the next rock below you. You'll want to go through the next three rocks below you (a Power Slash rock, diggable rock, and another Power Slash rock), cross the waterbed to the right, and dig through one last rock to the right of the water. You'll be at the bottom bed of rocks. From where you fall, get Mr. Bamboo to walk on the rock one to the right. When he sticks his cane in the air and glows, dig through the black rock to clear the minigame. --------------------------------------------------------------------------- With victory comes the revival of the spring. Also, another constellation will appear. Paint the three missing stars to have Nuregami teach you Waterspout. Now you can control water. Just paint a line from the water to a target to send water there. Try it out by drawing a line from the spring to the flaming bath attendant. Also, see the bubbling part of the water? You've seen them before. Draw a vertical line from them to turn them into a fountain of water you can float on. Use them to reach new, high places! Try it out now as Issun instructs. When you land on the ledge, Bloom the clover for 5 Praise. Jump back down. See the enormous bamboo shoot near the locked door? Stand need it to make the camera zoom out. Now use Waterspout to make water flow into the open shoot. This will get the shoot to press a switch, opening the door. Head out the door and through the hallway. Up the first set of stairs feed the sparrows for 4 Praise. Up the second set of stairs feed some more sparrows for another 4 Praise (if you followed this guide, that was the final set of sparrows). Now, talk to the sparrow that's crying. Tai will say that his dog is lost. Hmm. The Canine Tracker appears now, too. Head up the last stairway. At the top on the right are some tigers you can feed for 10 Praise. Before focusing on the flashing bamboo, feed some more tigers to the left of those large bamboo trees for 10 more Praise. Now, Power Slash a tree when it has the glowing spot on it. You'll find Canine Warrior Gi inside. Choose to pick a fight to prove you're worthy. ------------------- ~Canine Warrior Gi~ ------------------- He is almost exactly identical to Canine Warrior Tei. His neck ball will glow whenever he is going to attack, but the difference here is that he is rather quick with his attacks and he like to jump all over the battlefield. As such it can be a bit of a long fight if he keeps jumping away from you. Also, he does three slashes and not five like Tei does in one of his attacks. Since he has a lot of health and normal attacks take a while, spam Cherry Bombs. Whenever he stops moving just lay a Cherry Bomb right next to him. If it's drawn right next to him it'll explode right away. It takes about 15 Cherry Bombs to kill him. When he's lost half of his health he will start digging holes. If you fall into one, keep trying to jump out of it. If you don't in time Gi will come over an pee all over you. What a bizarre attack. ------------------- After the fight Gi will hand over the Duty Orb. The warrior won't return, but you have his power, and that's good enough. Now there's only two more to find. Before leaving, feed him meat from the Fan Menu for 10 Praise. Also, head to the top right corner of this area to find a small altar with hares you can feed for 6 Praise. There are also two dig spots infront of the lights. Wait until nighttime to see them if you can't find them yourself. One contains a Golden Peach, the other Stray Bead #32. Head back to the hot spring. Mr. Bamboo will talk about the Kamiki Festival that's approaching, and then hands off a Mermaid Coin. Swim into one of those swirling green circles in Mermaid Springs and use the coin from the Fan Menu and you can teleport to any other Mermaid Spring you've visited. Very handy. That's all for Sasa Sanctuary. Head back to Taka Pass. Save on your way out. =========== ~Taka Pass~ =========== Don't use the Mermaid Spring here to go to Agata Forest--it's a short walk and there's something on the way there you'll want to do. Head to the entrance to Agata Forest. Before entering, talk to the man next to the Tea Master. If you bought a Pinwheel from Kusa Village, he'll take it and give you 10 Praise in return. Now enter the forest. ============== ~Agata Forest~ ============== Head across the log bridge and back into the forest. You'll find Kokari at the water's edge. Talk to him several times and he'll say he thinks Ume was eaten by the legendary fish Whopper. He'll mention a lady next to Hitoshio Spring, and that's where you'll want to head next. Remember it? Head left down the path and up the hill next to the merchant. You'll find that Kushi is gathering water here for the festival. Talk to her several times to learn more about the festival, then stand behind the barrel to make the camera zoom out. Use Waterspout to put water in the barrel. Do this three times to make it full, and several Imps will ambush you. No need for an actual fight, though, as Susano will come to save the day! And by that I mean you need to Power Slash all the Imps he attacks, much like his training targets. After Susano takes his leave, Kokari's yell will echo through the forest. The Canine Tracker will appear, too. Jump off the cliff infront of the spring and down to the tunnel leading to Madame Fawn's house. Head over there. Remember the burning chests? You can put them out with water. Use Waterspout on all three chests. The center one contains Stray Bead #17. Remember the island you first found Kokari awhile ago? It's the southeastern one, and it has the red circle on the map highlighting it. You'll see the monstrous Whopper leap out of the water breifly after talking to him. Talk to Kokari again and choose to help catch Whopper. You remember how to fish, right? Draw a line from the fish, keep tapping the control stick in the opposite direction of the fish to reel it closer and raise the power gauge (keep it as far right as you can, but not in the red section!), then shake the Wiimote when instructed and Power Slash the fish to catch it. After catching two fish the Whopper will appear. You'll have to reel him in two times to catch the sucker. When you do, another constellation will appear. Paint the three missing stars and Yumigami will teach you Crescent. Now you can make it nighttime whenever you wish my drawing a half circle in the sky to make the moon appear. Great for all those night-only events. Try it out now. After making the moon appear, Ume will pop out of the Whopper's mouth. Choose to pick a fight against Ume to test your strength. -------------------- ~Canine Warrior Jin~ -------------------- Jin is exactly like the previous warriors you have fought against, but like the last one he employs one new attack. He has the same attacks as Gi, but now he can also drop turds on the ground. There's not any other way to describe it, really. Don't get near his poop--it explodes after several seconds and has a rather large blast radius. Also like Gi, Cherry Bombs are the best way to whittle down his health. He rarely does any actual attacks (as usual, neck ball glows), and instead prefers to make holes and drop log bombs the entire match. Remember that dirt he kicks up when making holes hurts you too, so keep your distance. Spam Cherry Bombs and you can win easily. -------------------- You'll obtain the Justice Orb for beating him. Only one more warrior remaining and we can finally enter the Gale Shrine. Now, make your way back to Shinshu Field. There's two entrances to it, but it doesn't matter which one you choose. It's at the north end of Agata Forest on the upper level if you forgot. =============== ~Shinshu Field~ =============== Remember Ida? If you don't, he's laying near Nameless Man's kiln. Give him a Traveler's Charm to make him start running. Leave the field or enter/exit a building to refresh the area. You'll find him running around the field. Talk to him and challenge him to a race. This is probably the most misleading minigame in the entire game. He says "race" but you don't race anywhere. He'll jsut keep circling around the field, and you lose if you lose sight of Ida. To "beat" him, run up to him and tackle him. It can be quite hard, so try sidewiping him. If you manage to tackle him, you will earn 10 Praise. Nothing else left in Shinshu Field besides some sidequests that are meaningles to start now since you can't complete them yet. Head over to Kamiki Village. ================ ~Kamaki Village~ ================ Phew, almost done! The Canine Tracker will appear not long after entering the village. Save at the Ultimate Mirror, then look up at the nearby waterfall. See the Konohana Blossom? Vine up to it, jump onto the ledge to Bloom a clover worth 5 Praise, then get back on the blossom. There's another blossom higher up to the right of the waterfall. Vine there and jump onto the ledge. Follow it, and next to the top of the waterfall is a chest containing Stray Bead #4. Remember Hayabusa, Mushi's dog? Head over to him. He's actually Canine Warrior Chu. You can't pick a fight with him unless it's nighttime, so draw Crescent in the sky, then begin the fight. -------------------- ~Canine Warrior Chu~ -------------------- Chu will attack more often, and tends to dig a lot of holes once he is running low on health. He also tends to jump all over the place, making spamming Cherry Bombs quite difficult. It's still the fastest way to kill him because he has quite a large amount of health. Just be patient. His attacks are exactly identical to Tei's. Except now he digs holes. Just keep wailing on him and jumping over his attacks (and staying away from the dirt clumps he flings at you while digging) and you can get by without any damage. -------------------- The Loyalty Orb is yours once you defeat him. That's all eight warrios (and orbs) collected, so now we can finally enter Gale Shrine. You can head to Sakuya's tree and cut some fruit down for a few items if you wish. Head back to Shinshu Field once you're ready. =============== ~Shinshu Field~ =============== Head to the Mermaid Spring next to the Dojo. Jump into the water and swim to the swirling green part. Use a Mermaid Coin from the Fan Menu and choose to warp to Taka Pass. As a note, you can only warp there if you revived the spring by destroying the Devil Gate in Taka Pass. Otherwise, warp to Agata Forest and run to Taka Pass. =========== ~Taka Pass~ =========== Head up the nearby hill and enter Kusa Village again. ============== ~Kusa Village~ ============== With one quest finally over, save the game. --------------------------------------------------------------------------- ~4J.Gale Shrine and Crimson Helm~ --------------------------------------------------------------------------- Overview--It's time to finally enter the Gale Shrine and defeat the monsters lurking within. Luckily for you it's short and easy, and shouldn't very long at all. ============== ~Kusa Village~ ============== Head through the village and go into Princess Fuse's house. Talk with her, as if you've gotten the three Power Orbs then all eight of them will surround you. You can now use them as a key to open the entrance to the Gale Shrine. Leave and go to the left side of Princess Fuse's house. There is a dig spot near the wooden bridge arcing over the pond (it's on the side away from the house). Wait until nighttime and it'll light up, and you can obtain Stray Bead #27 inside. Now, head to the tunnel to the right of her house. When you get into the open area, head right of the Gale Shrine entrance to Bloom a clover worth 5 Praise. There's also some monkeys nearby worth 9 Praise. Now, enter the shrine. ============= ~Gale Shrine~ ============= Head right and follow the path hen you enter. Watch Susano talk in his sleep when you reach him, then walk forward to the door with the red barrier. A eight orbs will break the seal on the door so you can enter the main area of the shrine. Now, enter the dungeon. In the next room you can Power Slash the chests underwater and collect their treasures if you wish. Don't bother going forward and down the hill through the red gate. You can't do anything down there yet. Instead, go through the tunnel on the right. At the end is a Devil Gate. You will fight a Chimera inside. They are almost identical to Bud Ogres--just attack until the collapse. You don't need to Bloom them or anything when it turns grey to injure it, however. Just be careful because when it drinks sake it will breathe a wall of fire, so keep running to avoid it. The Power Slash is their floral finisher. A key will appear after clearing the gate, so grab it. Head back to the main room, then go down the hill through the red gate. Walk across the wooden bridge with some windmills on it and you will reach the locked door. Open it and save at the Origin Mirror, then head through the door to find you will be on an elevator. See the symbol in the middle? As you could guess, place a Cherry Bomb there to make the elevator go up a floor. Before doing so, stand near the gate so the camera zooms out to see the elevator, but you aren't standing on it. Cherry Bomb the center and the elevator will leave without you. Jump down the exposed hole where the elevator used to be and you'll be in a lower area of the shrine. Down here are three chests, one containing Stray Bead #33. Open the other chests and Bloom the two clovers for a total of 10 Praise, then feed the mice near one of the clovers for 8 more. Enter the green light to appear back on the elevator. Cherry Bomb it and head to the second floor. Up here you will find a Demon Scroll, so fight it. Defeat the lone Chimera inside to make a key appear. Grab it, fall down the elevator, then Cherry Bomb it. On the second floor, Cherry Bomb it again to rise to the top. The locked door will appear right away. Unlock it then walk onto the balcony. Quite dark up here. Head right, avoid the chest, then climb the numerous amount of stairs. You'll reach a flat area, then will climb one last staircase. As soon as you reach the top of it, turn around to find a long hallway in the wall with a chest at the end. Jump to the hallway (it's easiest to jump from the middle of the staircase) and open the chest for a Sun Fragment. Now climb the staircase again and walk onto the balcony. The door will lock. You will view the entire windmill, as well as the evil wind that is making it stop. You'll need to purge the three sets of evil wind. First, draw a loop, moving right to left. For the second wind, draw over the evil wind exactly, moving right to left again. For the third wind, make a left to right loop. And hey, another constellation will appear! Draw the three missing stars to make Kazegami teach you Galestorm. Simply draw a left to right or right to left loop to make a gust of wind blow right or left respectively. The bigger the loop, the longer the wind will last. Try it out on the small windmill above the door. Draw a left to right loop and the door will open. Nice. Run down the windmill. Near the elevator you'll find the chest is still burning. Now you're able to use Galestorm to snuff out the chest, though. Yay! Open it up to find the map inside (again, useless since we're very close to the boss now). Jump down the bottom of the elevator shaft. Cherry Bomb it and rise to the second floor again. Outside you will find the burning chest. Snuff it out with Galestorm and grab Stray Bead #34 from inside. Fall back down the shaft and leave the elevator for good. Step onto the wooden bridge outside with the windmills on it. At the first windmill draw a right to left Galestorm to make the bridge rotate, allowing access to a new area. Grab the Brush Tips scroll from the chest infront of you when you get off the bridge, then continue ahead. Ignore the fallen pillar for a moment and open the burning chest ahead for a Pearl. Return to the fallen pillar and climb it to the top. Jump off onto a ledge with a Lacquerware Set in a burning chest. Use the Konohana Blossom behind you to land right next to a chest containing a Steel Soul Sake. Turn around to find a blossom lower down. Vine to it and open the burning chest for an Inkfinity Stone. On the rafters to the right of the chest are some mice. Walk over to them carefully so you don't fall off and feed them for 4 Praise. Jump back down and climb the pillar. This time use the blossom infront of you to Vine up to a high rafter. There are no more blossoms and a huge gap ahead. What to do? See the banners on the left wall? Use a left to right Galestorm to make the banners float infront of you, forming a bridge. Make a large loop to make the wind last longer so you have enough time to cross it. On the next rafter is a chest with a Wooden Bear inside. On the rafter after that is an Exorcism Slip S. Jump down to the platform below and save at the Origin Mirror, feed the mice for 7 Praise (That's all the mice in the game if you're following along). Now, enter the door, head down the hallway by Galestorming the fire pillars, and enter the battle. -------------- ~Crimson Helm~ -------------- This battle couldn't have been made much easier. The Satomi Power Orbs will surround you for the battle, acting as a level 8 Godhood. Basically, you get eight free hits before you start taking damage. Yeah, simple. Crimson Helm's attacks consist of charging towards you (just run out of the way to avoid him), slamming his swords on the ground to send a wave of fire at you (jump or run out of the way to avoid), and making a big leap towards you, making a large fire shockwave when he lands (jump over it). To hurt him, keep attacking him. It may appear you aren't hurting him, but you are--his armor, at least. After enough damage his armor will fall off, revealing a firey body. Galestorm him to reveal his skeleton, at which point you should bash him to inflict damage. After several seconds he will regrow his armor and the process will begin anew. Nothing else happens in this battle, making it short and easy. -------------- After the battle, he'll back away and Orochi's heads will appear. Susano comes in and you'll have to help him clear out the heads. Power Slash each one as he comes up to it. Once all eight are down, you'll need to help him finish off Crimson Helm. Perform a right to left Galestorm three times and the boss will be finished. You earn the Life Beads for beating him, and Waka will take the Serpent's Crystal. What a jerk. You'll get 30 Praise for helping Princess Fuse. Leave the Gale Shrine now. ============== ~Kusa Village~ ============== Issun says you should head back to Kamiki Village for some of the sacred sake that intoxicated Orochi. Looks like we're fighting him soon. But first there are a few tasks in Kusa Village and Taka Pass we can do now. Head back down the village. Just past the curved wooden bridge, Vine to the Konohana Blossom above. Follow this wooden bridge and head past the tunnel that led to a Canine Warrior earlier. At the end you'll find a chest with Glass Beads inside. Off the side of the platform are some banners. Like in Gale Shrine, Galestorm them (right to left) to have them form a bridge. It's easy to fall off one of these, so be patient if you miss and need to climb back up here again. At the top are two chests containing a Sun Fragment and Stray Bead #29. Feed the chickens up there as well for 4 Praise. That's all the chickens in the game. Also, this should be your third Sun Fragment. That means you earn an extra unit of Solar Energy. Nice. The last thing to do is enter the inn in the main area of the village. Go to the second floor and tackle the door to find Haruka bathing. She'll tell you to leave. Leave the inn and reenter. On the second floor tackle to door on the right to make it fall. Haruka is inside here. Talk to her twice and she'll hand off a Dead Fish wanted list. They are in Taka Pass. See the Wanted List section to find their locations. It's not very important right now. Anyway, now leave for Taka Pass. =========== ~Taka Pass~ =========== There's a few things to do here. Fall down the cliff ahead to be standing at the Mermaid Spring. Near the water is a pile of leaves. Galestorm them away to reveal a chest in the ground. Dig it out and open it to earn Stray Bead #24. Now, head towards the City Checkpoint entrance at the west end of Taka Pass. To the right of the entrance you'll still find Bingo trying to dig up some treasure. Blow the leaves next to him away with Galestorm to discover a hole. Time for another digging minigame! --------------------------------------------------------------------------- Digging Minigame--Round 2 Base Time Limit--1 Minute This digging maze is more horizontal than vertical. Now, there are some things to know. First, if you bring the escort to the bottom row of rocks, you can get screwed if surrounded by unbreakable rocks. You can't make your escort jump, so the only way to continue is to restart the minigame (do so by pushing the + button and choosing Start Over). With the strict time limit, you'll need to keep Blooming giant buds for more time. Also, you can use Waterspout on water holes to lift your escort to new areas (note that it will NOT lift you. Ever. You can wall jump to the place it lifts them to, though). Finally, Galestorm will make your escort hover a few feet--one full rock length, to be be exact. Use it to get them to cross over spiky rocks. From the starting rock, dig through it (Bloom the giant bud on the right first, though). When you fall, Bloom the giant bud then Power Slash the rock below. Tackle the rock on the right, Bloom the giant bud, then tackle the next three rocks on the right. Bloom a fourth giant bud, then lead Bingo into the water hole. Waterspout him (make sure he's facing right when you do this) and wall jump yourself up to a higher row of rocks. Bloom the giant bud, then dig through the brown rock. Power Slash the rock below it, then tackle the rock on the right, Power Slash the next one on the right, then run right some more. There are three more rocks on the right, so tackle them all and continue to another water hole. Waterspout to the top again (make Bingo face right before doing so). Bloom the giant bud, then dig through the rock below. Dig through a second one to fall down a bit, then Power Slash the rock on the right. Bloom the giant bud, then dig the rock below you. You'll be on the bottom row of rocks. Now, simply tackle every single rock to the right of you, Power Slashing when needed. The last one will be a Power Slash rock too. The far right bottom row rock will be the one you need to get Bingo to. When his pendulam reacts to it, dig the rock to complete the minigame. --------------------------------------------------------------------------- Phew! Your reward for getting through that will be a Sun Fragment. Nice. Now, remember that cave you fought Waka quite some time ago? Head all the way back to it. Head through the tunnel and up the wooden ramp. At the top, head through another tunnel. The chests here are still burning. Use Galestorm to put them out. The second chest contains Stray Bead #25. And that's it for Taka Pass. Head back to Agata Forest now, or just use the Mermaid Spring to go to Shinshu Field. ============== ~Agata Forest~ ============== Head to the north end of the forest and head back to Shinshu Field. =============== ~Shinshu Field~ =============== Wow, it looks really stormy here. Better hurry back to Kamiki. Save at the Ultimate Mirror near the Guardian Sapling first, though. --------------------------------------------------------------------------- ~4K.Facing the Dreaded Orochi~ --------------------------------------------------------------------------- Overview--The time has come to seek out Orochi in the Moon Cave and end his reign of terror just like in the legend form 100 years past. The path to him is quite tedious, but you can handle it. =============== ~Shinshu Field~ =============== Head right back to Kamiki Village. ================ ~Kamiki Village~ ================ It's the night of the full moon, and a festival should be going on. Huh. Head to Susano's house where the villagers are gathering. You'll hear Susano's story and how you're pretty much screwed against Orochi. Lovely. Kushi gets chosen to be sacrificed to Orochi, and she's going to bring along her Thunder Brew sake. She'll leave the village now, and you should too. =============== ~Shinshu Field~ =============== Meet up with Kushi near the main area of the field. You'll need to take her to the Moon Cave. Surely you remember where that is, right? Just head to the top of the field and go down the hill through the red arch. It's a little left of the river leading to Agata Forest. Head through the gate at the bottom of the hill. =========== ~Moon Cave~ =========== Kushi will get swiped by Orochi, and Waka will trap you by the barrier. He's still a jerk. All you can do is proceed forward and--damn, the stairs are out. Well, leap before you think, right? Jump into the purple abyss. ================== ~Calcified Cavern~ ================== You'll be greeted by a few Imps when you fall, but they both think that you're just a dumb looking wolf, so they won't attack. Lucky. Now, look at the map for this place. You're at the northern end of it. You want to make your way towards the southern end, near the small pool of water. There isn't a single thing of interest on your way there, save a few chests containing some treasures if you want them real bad. You'll pick up the Thunder Brew on your way there. You'll be needing it later. At the south end of the cavern is a Devil Gate. Enter it to face off against a Black Imp. These guys will have four skills float around them. The skulls will attack using laser beams and flat out ramming into you. To destroy them, Power Slash them. If all four are gone the Black Imp is completely helpless to attack (you can harm him with the skulls floating around, but you'll likely take damage). Their floral finisher is the Power Slash. Once defeated, a chest appears. Grab the Mask inside. Now you can disguise yourself as an Imp! Draw whatever you want on your mask, it doesn't matter. Be creative if you want. Once you're done, head back to the Imps you landed near earlier. They'll accept you as one of their own, so you can now enter the Moon Cave. =========== ~Moon Cave~ =========== This is the central room of the cavern, and you'll be visiting it frequently. The center is filled with water, but you can see some doors in the water. Hmm. The left door on land is locked, so head through the curtains on the right to enter the kitchen. Head up the stairs and around to the top of the big pot. Use the Konohana Blossoms to attach vines to both of the pot's handles to open it up, revealing the chef inside. Chef Ajimi will explain that he's cooking the appetizer for Orochi's sacrifice, but he's missing four secret ingredients. All of them can be found within the Moon Cave, luckily. He hands you a key, so bite it and save at the Origin Mirror next to him. Head back to the central room and open up the locked door, proceeding through. You'll be in a glowing green room with a canyon of purple poison at the bottom. At the end of the land you will have to Vine to a blossom to continue. As the cinematic shows, the remaining Konohana Blossoms are facing down-- they will drop you into the poison after they latch on to you and swing you over to them. As such, while in the air you'll need to keep vining to the next Konohana Blossom. Remember that you can only Vine when close enough to a blossom so that it is open, not closed. Vine to the next blossom. If you use the blossom on the right, you'll land on a ledge. Cherry Bomb the crack behind the stalagtites and Bloom the giant bud for a Vengence Slip. Back outside, Vine to the next blossom you would have gone to if you didn't want to land on the ledge. The final one will drop you onto land near a door (if you have only 3 Ink Pots for whatever reason, stand on the ledge leading to the Vengence Slip. Look towards your destination. There's an open blossom near it. Then there's only one more to land on the ledge, using two pots total. Do this if you absolutely must). The door is locked, however. Next to it is an eye statue. Power Slash to eye to make the door open. Inside the next room is a Devil Gate. Enter it to fight two Red Imps and a Bud Ogre. Very simple fight. Once beaten, a chest containing Ogre Liver appears. That's one ingredient. Now, Vine across the canyon again. It's a bit harder because the blossoms are ascending now, giving you less time to react to them opening. Once you get back to the area where you started, head towards the main room of the cavern. Before reaching it, the camera focuses on a Power Spring that newly appeared. Use Waterspout on it to make a fountain, then enter it and ride to a high ledge. Proceed through the tunnel to arrive in the main room, but this time on the second floor. Go left and Waterspout the spring in the bowl of water to make a fountain. As soon as you reach the third floor, head left and through the door. Run across the bridge. There's ice covering the door, so we can't enter. Run back across the bridge and...oh, Ammy...what hath thy been eating? The bridge snaps and you'll tumble into the basement, landing right next to a Devil Gate. Enter it to face off against two Red Imps and a Black Imp. Once defeated, a nearby pond will fill with water and you'll earn 30 Praise. Jump up the ledges to the bamboo chute. It's hard to get a good angle to do this, but you need to Waterspout water into the chute. Once you do so, it'll lift up and down, pressing a switch. This opens a nearby valve, releasing water into the basement, flooding it. This empties the water from the main room, so you can enter that area. Head over to the valve and use Waterspout on the spring and ride the fountain into the valve. As soon as you reach the main chamber, a Black Imp ambushes you. Kill him and Power Slash the eye statue nearby. This will open the chamber door below you, revealing a huge pool of purple water. Ugh. You can't jump down there, obviously. Use the nearby spring to make a fountain to return to the first floor of the room. Walk onto the elevator and talk to the Imp about taking us to the bottom level. He's not into it, really. Too bad. Power Slash him to make him lose grip of the crank, and you'll slowly start descending into the pit. He will grab it again after a few seconds, so Power Slash him again. It'll take six of those to reach the bottom. Jump onto the ledge on the left and enter the next room. Two Red Imps and a Blue Imp ambush you here. Also nothing to worry about. The puzzle in this room is figuring out how to open the door. You need to Power Slash all four eye statues simultaneously. To do so, move the camera so all four eyes are in one line. Then, make one long Power Slash that hits all of them. If done right, all of the statues' eyes close and the door will open. Take your time adjusting the camera--it can be a bit tricky. And the Wiimote may be stubborn in allowing a straight line. In this room is a huge iced statue. Examine it and an Ice Mouth will attack. These guys are annoying to dispose of. You can either wait until the layer of ice around it disappears briefly, allowing you to attack it, or try Cherry Bombing it (which is hard considering how fast it moves). Their floral finisher is Inferno. Once defeated, the statue will thaw and erupt into glorious flames. A constellation? Here? Draw the three missing stars (there's one at the intersection of lines if you can't tell) to have Moegami teach you Inferno. Now you can paint a line from any fire source to direct fire there (much like Waterspout). Try it out by drawing a line from the fire to the ice. It'll melt, granting you access to the next room. Ignore the elevator for a second and burn the ice using the fire on the walls. Cherry Bomb the crack to reveal a hidden room with an Inkfinity Stone in a chest. Now, talk to the Imp to ride the elevator up. Enter the door when you arrive to be in the back area of the kitchen. Enter the Devil Gate here to fight two Ice Mouths. Draw a line from the torch to them to get rid of their icy coating briefly. If you attack them without their icy coating they will be stunned for a few seconds. Whack them good and take them down. A chest containing the second ingredient, Lips of Ice, will appear. Burn the ice nearby with Inferno, save at the top of the kitchen, then head back to the central room of the cavern. On the left side of the room you can find a Bloomable clover worth 30 Praise, and a blue flower. Jump into the flower. It acts like a trampoline of sorts. Jump out of it when the flower dips down to land on the second floor. Head right, use a fountain on the spring, and reach the third floor. Enter the room on the left. The bridge is still broken, but we can Rejuvenate it! Once fixed, head across it again and burn the ice using the fire on the wall. In the next room you'll find a Devil Gate. Enter it to fight an Ice Lips and a Fire Eye. The Ice Lips is standard fare, but Fire Eye's are easier. First, use the fire on the wheel as a source to hurt to harm the Ice Lips. Once he's killed, use Galestorm to blow the fire out of the Fire Eye. Then just wail on them until it dies. Galestorm is its floral finisher. A chest containing the third ingredient, Eyeball of Fire, appears after the fight. Melt the ice behind the chest and enter the room to find a key. You can't melt the fire in here just yet. Head back, cross the bridge, and back to the main room. Head left and open the locked door with the key, then go to the next room. This room contains a lot of sand. Midway through it you'll find a large boulder. You must tackle it to move it. If it falls off into the abyss, the ball will just fall down again pretty close to you, so don't worry much about missing. Tackle it to push it forward and around the corner. You'll reach a dead end...or is it? Power Slash the eye statue and wind will blow sand into the abyss infront of you, revealing that the path ahead is invisible. It is a straight line to the other side, so keep tackling and don't do so at an angle. On the other side, Bloom a clover on the left for 5 Praise, then push the ball around a sand hill and onto the red switch. This opens the door and lights all the round torches in the cave on fire. Grab the map from the chest if you want (we're almost done here anyway), and enter the door. Back in the main room, eh? Head up the stairs on the left, burn the ice on the chest for an Incense Burner, then buy anything from the merchant that you need. Look the the fifth floor above to the right and use the Konohana Blossom to reach it. Run around the corner, and you'll find part of the floor is missing. Make a left to right Galestorm to make the banners form a bridge to the other side. You'll reach a platform with a cannon. Look across the room to see the wall with a crack under it (it's under the white sign with a dragon-esque painting on it). Wait until the cannon is facing 90 degrees right of the wall, then use Inferno on the rope. This'll make it fire into the wall, destroying it. Galestorm the banners again and run into the exposed room. As soon as you enter the room a Black Imp will attack. Continue through the tunnel. On a ledge on the left side you'll spot a flaming ball. Use Galestorm to knock it off its ledge, then keep Galestorming it to push it through the tunnel. Towards the end of it you will find two icebergs on the right ledge. Inferno them and wall jump to the ledge. You'll find the final Devil Gate here. Two Red Imps and a Black Imp are in it. A chest containing the final ingredient, Black Demon Horn, awaits. That's all four items. Took long enough. Run back through the tunnel, back to the main room and jump off the edge to land on the first floor. Near the clover and blue flower are two chests now (one is encased in ice). Earn their contents if you wish, then head to the kitchen and give the ingredients to Ajimi. He'll finish his dish using then. I can't believe we did this entire quest just for...that. Save the game, naturally. Head back to the main room and go to the large blue bell. Jump tackle it eight times to break the seal leading to Orochi. An elevator will take the dish to him. When that's done, talk to the elevator Imp yourself and request to visit Orochi. At the top, ascend the spiraling pathway to end up fighting... -------- ~Orochi~ -------- This fight is painful. Painfully easy, that is. And boring. To start with, attack one of the heads. Use a rosary or just Power Slash it. Issun will comment that Orochi has a barrier protecting him. Susano then appears, and he totally does something useful for once--piercing the barrier. Awesome. The sake nearby dumps into the puddles infront of each head. Hmm. Now you will need to get the heads drunk. To do so, stand infront one and dodge its attacks. After attacking, the head roars at you. Waterspout the sake into the mouth. Do it twice and the head will become confused, so move to the next head. After intoxicating three heads, all of the heads will collapse to the ground. Run up a head to the center of Orochi to find a bell. Use Power Slashes on the bell to drain its health, then normally attack it if you run out of Ink Pots. If you don't do it in time, you'll need to intoxicate three heads again. Once you do destroy the bell, Orochi's barrier is completely diminished. Now, all you need to do is kill each head. Again, after doding an attack you can feed them sake when they roar. This time the head will collapse for several seconds, allowing easy damage. Note that after destroying the first head that fire will rain down onto the field. Keep moving and it will rarely hit you. Here's the attack for each head, starting with the Fire head and moving clockwise: Fire--Brethes two rows of fire at you. Run left or right to dodge it. Earth--Slams his body onto the ground. Poison--Spits poison at you. Use Galestorm to blow it away. Light--Shoots large lasers at you. Thunder--Shoots several bolts of electricity at you (very short range attack). Water--Floods the area. Stand on a lilypad that appears near him and attack his head to drain the arena. Also sends small worms at you when he floods the arena. Wind--Sends small tornadoes at you. Dark--Shoots two purple giant buds. If you don't Bloom both of them they will curse the arena, draining you of brush abilities (and ink) for about 10 seconds. -------- Once you've beaten Orochi, you'll need to help Susano finish him off. Make the moon appear by using Crescent, then just cut off all the heads with a Power Slash as he attacks them. And with Orochi's departure, it's time to celebrate! Nagi's sword, Tsumugari, is yours for the keeping. ================ ~Kamiki Village~ ================ Well, time to explore the village again! Everyone here is being festive, so you should enjoy yourself. Nameless Man, Karude, and Mr. Bamboo are drinking sake out of a green barrel. If you Waterspout the sake onto them, they'll get drunk and pass out. Quite funny. Talk to everyone if you wish. You'll find out Kushi and Susano are nowhere to be found. They are actually hiding in the Cave of Nagi, so head there to talk to them if you want. They are infront of the statue of Nagi, and they will hint at wanting to be alone. Heh. Buy a Mermaid Coin if you don't already have one, then leave for Shinshu Field when you're ready. If you didn't talk to everyone, Issun will bother you about not wanting to leave. Keep trying to leave and he'll eventually let you. He mentions that you should head for the capital city now. =============== ~Shinshu Field~ =============== Save at the Ultimate Mirror near the Guardian Sapling. --------------------------------------------------------------------------- ~4L.The Road to the Capital~ --------------------------------------------------------------------------- Overview--It's time to head to the capital--Sei-an City. There are quite a few things to do on the way there, namely some Stray Beads and a bunch of animals to feed, but other than that it'll be a relaxing stroll on the beach. =============== ~Shinshu Field~ =============== Use the Mermaid Spring and warp to Taka Pass. =========== ~Taka Pass~ =========== Head to the City Checkpoint at the west end of the area. ================= ~City Checkpoint~ ================= Well this is a pretty area. You should notice right away the giant drawbridge isn't lowered, but we'll get to that soon. Save at the Ultimate Mirror nearby. There's also a merchant here. To the right of the merchant and near some trees are nightingales you can feed for 3 Praise. To the left of the bridge is a wooden ramp. Head down them to the grassy hill at the end. Look under the ramp to find a chest containing the Mother Tree scroll. Continue down the hill, and close to the waterfall you can find some Boar Piglets to feed for 6 Praise. Now, head to the waterfall. It is hard to see, but there's a cave behind it. Swim into it and follow the tunnel to find a 5 Praise clover at the end. Outside the waterfall, head past it and continue down the beach. Use Waterspout to douse the flames on the chest nearby and obtain Stray Bead #37 from within. A little past the chest and on the left are some raccoons you can feed for 6 Praise. Continue down the beach. At the very end is a clover worth 5 Praise. There is also a chest handle poking out of the ground nearby. Dig it up to find Stray Bead #36 inside. Make it nighttime if you can't find it easily. Now, head back to the top area of City Checkpoint. Talk to the man firing arrows. This is Yoichi, a proud archer. Talk to him a second time and he'll mention that a flaming arrow signals the lowering of the drawbridge. The phoenix statues will be aflame if you've beaten the Moon Cave. If you haven't, there's nothing you can do here. In any case, when an arrow is in the air, use Inferno on it. This will make the village on the opposite end completely explode, and the bridge will lower. Sweet. Now cross the bridge. About halfway over, though, look to the left and high in the air. See the Konohana Blossom? If you jump and move the camera while the canvus is up, you can Vine to it. There is a long string of blossoms in the air here, 15 to be exact, and if you can Vine to each one without falling in you can reach the very end and drop onto a tall pillar containing a chest with Stray Bead #39 in it. You MUST have an Inkfinity Stone to do this. You can only have 10 Ink Pots max, not 15. After the fourth blossom you can fall onto a pillar with a Dragon Statue on it, but you still have 11 blossoms to go. They start off going straight, move right and drop onto the first pillar, then go left. Then the go straight, slightly turning left. When you reach the rock wall, they go far right. Then there's one last turn to the right to the final blossom which will drop you onto the pillar with the bead. Swim back to shore, run up the hill to the bridge, and actually cross it. On the left side you can find two patches of cursed grass. Bloom both of them for a total of 40 Praise. You'll get an additional 20 for restoring the entire left side of the bridge area. Feed the horses that appear for 8 Praise. Near the horses a chest handle is poking out of the ground. Dig it up to find Stray Bead #38 inside. Now repeat this process for the right side of the bridge. You'll get 40 Praise total from the two cursed grass patches, 20 for restoring the area, and 2 for feeding the Nightingales that appear. With everything in City Checkpoint accomplished, head on over to Ryoshima Coast. ================ ~Ryoshima Coast~ ================ Dang, why does this beautiful place have to be cursed? Firstly, save at the Ultimate Mirror nearby. Now, head right of the mirror and follow the path. Not the one leading into the cursed zone, but to the right of it. A sign is pointing towards the path. It reads Ankoku Temple if you read it. If you follow the path you will encounter a Headless Guardian at an intersection up ahead. These guys are exactly like Red Imps, except they have a bit more health. Their floral finisher is the Cherry Bomb (which is hard to hit them with if the placement of the bomb is off a bit). Once defeated, continue forward. At the end of the path is a crack in the wall. Cherry Bomb it to find a cavern with a red barrel and a pond. Fill the barrel with water using Waterspout, then wall jump up the ledge. There is an empty pond up here. Waterspout water from the barrel into the pond to fill it. Find the hill against the wall and run up it. Wall jump to the top ledge of the area. Waterspout water from the below pond into the empty pond up here. Now, run around the corner to find another hill. Run up it and jump to the high ledge. Waterspout water from below to the empty pond here for the last time. This will make the Guardian Sapling grow, so now all you have to do is Bloom it to restore Ryoshima Coast, earning 50 Praise with it. Feed the nightingales that appear right next to the Guardian Sapling for 4 Praise (these are the last nightingales in the game, too). Leave the cave area and follow the path. Soon on the right you can find some cows. Feed them herbs for 12 Praise. Further down the path when you see an opening on the left, near a large lake, head down it. Right before a tunnel is a clover worth 10 Praise. The tunnel is merely a shortcut to Madame Fawn's house in Agata Forest. Handy if you don't have Mermaid Coins. Head further along the path back in Ryoshima Coast and head right along a black stoned path. Talk to the Itinerant Monk if you wish, then head up the stairs. On the right ledge of the temple is a cat you can feed for 2 Praise. Head back down the stairs and leave the temple. Near a Demon Scroll at the bottom of the last set of stairs are some foxes you can feed for 12 Praise. Head back to the Ultimate Mirror. To the left of it are some dogs you can also feed for 9 Praise. Back at the mirror, head down the path adjacent to it that was impossible earlier due to the cursed zone. Up on a ledge to the right is a bell. Tackle it many times to earn a Holy Bone S, M, and L. Back on the path, head down near the Fisherman. Talk to him to hear about the Water Dragon and the sunken ship with valuable treasure on it. Head left, towards a tall platform at the edge of the cape. Some foxes are nearby, worth 9 Praise when fed. A clover worth 10 Praise is infront of the platform. Head back to the path, following it around the cliff leading to the beach. Near a Demon Scroll on the right are some hares worth 8 Praise. Keep following the path to the beach. Talk to the merchant and refill any supplies that you need. Walk onto the beach and head down in the direction you came from. Right away on the beach you'll find some monkeys to feed for 12 Praise. There are also three patches of cursed grass near the merchant. Bloom all of them for a total of 45 Praise, then feed the two groups of boar piglets and the pigs for a total of 9 more Praise. Now, see the island in the water with a building at the top? Swim on over to it. Feed the monkeys near the entrance for 6 Praise, then enter the second Dojo. You MUST learn the techniques Holy Eagle and Digging Champ to complete the game. Holy Eagle is a double jump, while Digging Champ allows you to dig through black dirt. It's a total of 50,000 Yen, an amount you should have right now. If not, fight enemies until you do. Outside of the Dojo you can find a chest handle poking out of the dark dirt. Dig it up to find Stray Bead #43 inside. Double jump onto the tall wooden platform for a Crystal if you wish. Head back to the mainland and go to the sunken ship. Lilypad your way to the stern of the ship and get onto the deck, then walk near the front of the ship. See the huge fallen piece of wood you can walk on that leads to an upper area of the stern? Walk up it, jump over the fallen debris, and land in the back. Open one of the chests for Stray Bead #41. Head back to the mainland you were at before going to the Dojo then keep following the path. Talk to the Animal Lover to find out he's missing his pet, then keep going. Walk up the stone pier and head left to the very end of it. Grab the Dragonfly Bead from the chest and feed the kitties for 6 Praise. Head back along the pier and up the ramp onto land again. You'll be ambused by an Ubume. To kill them, Power Slash them to cut their wings, then attack them to make the Ubume guard with an umbrella. Use Galestorm to blow them against the wall, leaving the defenseless for a few seconds. Repeat as necessary. Their floral finisher is Veil of Mist, which you don't have yet. Head right of the open gate to find a chest with a Steel Fist Sake inside, and further right is a Devil Gate. Inside you'll fight two Ubume's. You will get 30 Praise for restoring the area. A bunch of hares will appear, so feed them for 8 Praise. Notice the black eared/foot one? You can feed it individually for another 2 Praise. Pick up the black eared hare and walk to the Animal Lover to return him. You'll get 20 Praise for your efforts, as well as Stray Bead #42. Head left of Sei-an City's entrance now. Near the closed gate at the end are some horses to feed for 12 Praise (and these are the last horses in the game). Nearby is a Devil Gate, so fight the Thunder Ear and Ice Mouth inside. Use Cherry Bombs to finish them off, and you'll earn 30 Praise for restoring the Mermaid Spring. Now, finally head through the gate leading to Sei-an City. As soon as you pass the wooden gate, head right and onto a ledge. Dig up the clover and Bloom it for 20 Praise, then jump down to the lower ledge past that and feed the cows for 12 Praise. Now, go enter the city. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Eww...funky green mist. That can't be good. Save the game at the Origin Mirror nearby. We'll need to figure this out. --------------------------------------------------------------------------- ~4M.Wandering through Cursed Sei-an~ --------------------------------------------------------------------------- Overview--The capital is cursed with the green mist, and it will take quite awhile to fix it. We must do what we can in the city for now. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Near the Origin Mirror are two different merchants. One will sell the typical items, while the other is a weapons dealer. He sells the Seven Strike glaive, so buy it if you wish. Also, fish can be sold for a higher price at the tools dealer, so do so. The tools dealer sells four unique items--two fishing rods, Herbal Medicine, and Charcoal. All you need to buy now is the Blinding Snow rod. Buy the Marlin Rod for a sidequest later if you wish, but it'll always be available here. Jump into the canal behind the tools dealer. It's all empty. There are many chests in the canal, ripe for the taking, but the chest in the canal behind the tools dealer contains Stray Bead #46. Now, follow the canal to the top left corner of the Commoners' Qtr's. On the wooden platform near some rocky holes you'll find Naguri. Speak with him several times and choose to help him dig. Yes, it's another digging minigame. Yay! --------------------------------------------------------------------------- Digging Minigame--Round 3 Base Time Limit--3 Minutes 30 Seconds From where you land, Power Slash the rock on the right. Fall down it and dig through the rock you land on. Bloom the giant bud on the right and Power Slash the rock it was on. Dig through the rock below, Power Slash the one below that, and dig through yet another rock to land on a black rock. From here, tackle and destroy the four rocks to the left. Then dig the rock below you. Use Galestorm to blow your escort over the spiky rock on the left and he'll land on another rock, so dig through it. Power Slash the rock below and Bloom the giant bud. Tackle the rock on the right, then dig down through three rocks. Power Slash the rock on the right, then dig through the rock below you to be at the bottom of the maze. Get your escort to run right. The rock you need to dig to clear the minigame is under the spiky rock. When your escort reacts to it you are able to dig to clear the game. --------------------------------------------------------------------------- A bit simplier than other mazes. The canal through Sei-an will be flooded again thanks to your efforts. You get 20 Praise as well. **Note--All of the chests in the canal disappear when the water floods it. The chests will reappear once you lift the mist covering Sei-an, so don't worry about anything you missed. Head to the center of the town and up the middle red bridge. Proceed into the next area of Sei-an. ================================= ~Sei-an City (Aristocratic Qtr.)~ ================================= Cross the large bridge infront of you. Turns out that it isn't raised and you can't actually access the other side of it just yet. Talk to Benkei the fisherman. He'll say he wants to catch a living sword in this lake. You will need to buy the Blinding Snow rod. Talk to him when you have. Also note that you need to have restored water to the canal in order to play the minigame coming up. As you may have guessed, you'll be doing the fishing for him. As with Kokari, draw a line to the fish, then hold the control stick in the opposite direction the fish moves. Keep tapping it when the power gauge is far right in the green section. Shake the Wiimote when instructed and Power Slash the fish to catch it. After catching two fish, a huge fish will appear. It'll take three Power Slashs to pull it out. After catching the Cutlass Fish, Benkei will restore the bridge. Now you can fully cross to the other side. Issun notes the tower of mist eminating rising from the emperor's palace. Hmm. Enter the building across the bridge after a brief chat with Waka. Save at the Origin Mirror and talk to Rao. After the second time you talk to her, follow Issun's words and use any brush technique (Power Slash, Galestorm, whatever). She'll mention that she'd help, but she has lost her Prayer Slips. Open the chests containing an Exorcism Slip M and the Land of the Gods scroll. Leave via the back exit. Head across the yellow bridge ahead of you, then turn right. At nighttime you can find a dig spot in the middle of the three clumps of grass, revealing a chest with Stray Bead #51 inside. Cool. Go across the next yellow bridge and head for where the green mist is coming from. When you get near the guards they will talk about how they think the emperor is the cause of the sickness, and a girl he locked up for no reason at all. Go right of the guards to find the Prayer Slips near a crack in the wall the mist is coming out of. Pick up the slips and take them back to Rao. Keep talking to her, listen to the story, and choose to help her search for the treasure. She says that you can only access the ship when the new moon is out. Leave her house, and go back across the large bridge. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Leave the city. We'll be back later. ================ ~Ryoshima Coast~ ================ Head all the way down the coastline and to the large bell infront of Ankoku Temple. Near the bell is a cape. Remember it at all? At the end of the cape is a clover you should have Bloomed already, as well as a tall wooden platform. Double jump up to it. When you land on it the camera will zoom out to view the entire sunken ship as well as the platform. There's also a moon shape in the ocean. Should be fairly obvious what to do. Draw a Crescent in the sky to bring out the moon. This will drain all of the water around the sunken ship, so now you can jump down to the seabed below. Head through the entrance at the bow of the boat. ============= ~Sunken Ship~ ============= Looks like Rao is here as well. She'll ride on Ammy's back, and you can use her to break cursed doors and injure ghosts. Just draw a line from her Prayer Slips to any target. Try it out on the cursed door to destroy it. Save at the Origin Mirror nearby. --------------------------------------------------------------------------- ~4N.Fox Rods in the Sunken Ship~ --------------------------------------------------------------------------- Overview--We're in the ship, and we know what we're looking for. The only question left is just where in the ship these rods are. The ship isn't very big, so how long could it take? ============= ~Sunken Ship~ ============= Head up the staircase. There are three ghosts blocking the way, so Prayer Slip all of them to kill them (and get a Demon Fang from each for free). At the top you'll be in a huge room. There are some treasure chests at the bottom, so jump on down. There are five chests down here--three in the middle and two in opposite corners of the room. The three in the middle contains treasure which you should grab, but don't try opening the other chests--they are enemies. Grab the Holy Bone M, Celestial Envoy scroll, and the Bull Horn. In the left corner of the room are the stairs leading to the next room, but a ghost blocks the way. It's unkillable, so just charge on through. Yes, its creepy as all hell face will block the screen for about ten seconds. There is nothing you can do about it. However, if you bring up the canvus the ghost will leave you for a second so you can run away from it. Eh. Walk down the hallway and avoid the spikes that'll pop out of the ground. Should be fairly obvious where their locations are, as you can see. In the next room you will get into a battle with Jiro and Saburo. These two crabs are fairly simple to dispatch. All you need to do is keep attacking them until their shells fall off, then you can kill them off with two Power Slashes. Fairly simple. Their floral finisher is Thunderstorm, an ability you ain't getting for a long time. Head around the bones and up the stairs. Use the golden gate, then open the cursed door with a Prayer Slip. In the next room you'll find starlight shining into the ship. Examine the barrel to find out it's connected to a large scale. Bloom the clover nearby for 10 Praise. This a dead end. What to do? Ignore Rao's pleas and use Sunrise in the sky. This will flood part of the ship again, allowing access to a new area. Head back the way you came, use the golden gate if you must, and into the room where you fought Jiro and Saburo. They're back, but this time they merge into the large shark Ichiro. See the barrels? Best not to stand on those. Stand on the bones in the center of the room instead. When Ichiro goes near a barrel, Power Slash it to make it explode. He has armor, so it takes two or three barrels to knock it off. Alternatively, just Power Slash him three times. When the armor is off, Power Slash him three more times for victory. Thunderstorm is also his floral finisher. Head back to the hallway with the spikes. They won't attack you now that they are submerged underwater. Proceed over the crates and back into the room with the chests. Remember how a barrel was here earlier? It's still here, but it's floating. You can jump onto it and hop ontop of the wall you couldn't reach when the ship wasn't flooded. Lookit that, new area accessed. Use the golden gate, then hop to the cannon. You can stand at the head of the cannon to lower it, and anywhere else to make it rise back up. Place a Cherry Bomb at the back symbol to make it fire. There are three wooden doors the cannon is facing. Destroy each of them. The middle one can be tricky since you'll need to balance the cannon not too high and not too low. The top contains a Sun Fragment, the middle a Pearl, and the bottom reveals a key on the ground. You can't get it right now since the ship is flooded, but we'll return to it later. Now swim down the hallway behind the cannon. Kill the four ghosts with Prayer Slips, then turn the corner. Jump onto the nook in the wall on the right and open the chest for Stray Bead #57. Keep jumping along the platforms and around the next corner. Near the end is another nook on the right. Jump into immediately, even if you don't care about the Crystal in the chest. A giant seaweed hand...thing will pop out of the water and will try to slam on you. Yeah. Wait for it to miss, then enter the large room and head left immediately. The hand will keep trying to slam you as you try heading up the ledge, so try avoiding it as best as possible. Up the hill and near the bridge you'll find a barrel suspended by rope. Cut it with a Power Slash then jump onto the barrel. Walk on it in the opposite direction you want it to spin. Obviously, spin it right. At the end the barrel will hook onto the other side of the scale. Neato. Wall jump to the ledge above for a Monkey Statue if you wish, then make a lily pad and jump back to the bridge you passed a minute ago. You'll need to cross it. The seaweed hands will attack you by making their fingers form barriers. Either keep running or jump over them like hurdles as they come. If it's high, run. If it's low, jump. Pretty simple. They'll stop attacking you when you cross the bridge. Head left, up the ramp, and you will be back in the room where you caused the sun to rise. Now make the Crescent to deflood the ship again. The barrel scale will be fully active now. Jump onto the barrel and wait for it to bob up. At the top, wall jump onto the ramp you used to get back to this room. You will find the seaweed hands are sleeping on the ground and won't bother you in here. Nice. Head down the hallway the hands first attacked you and back to the cannon room. If you haven't already, stand on the cannon's head to lower it, then Cherry Bomb the back to fire at the lowest door. This will reveal a key. You can now pick it up. Turn around the behind the cannon to the left is a locked door. Unlock it and head through. Head up the stairs behind the lock and open the cursed door. Inside you will find a bunch of treasure chests. Several of them are enemies, so beware. The one in the top right corner holds Stray Bead #58. The center chest holds the treasure of the ship--the Lucky Mallet. Wait, that ain't no Fox Rods! Leave the treasure room and you'll automatically leave the ship. ================ ~Ryoshima Coast~ ================ Ammy will start swimming away, but as the waves swell you will find the Water Dragon is in hot pursuit. Rao will leave and you'll be stuck in the waters while the dragon chases you. You can escape by jumping away with a bunch of lily pads, but just let the dragon eat you. Nothing bad will happen and you'll get put on shore anyways. Saves you time. Now all you gotta do is follow the Lucky Mallet. As you could guess, it's headed back to Sei-an City. After it! =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Save at the Origin Mirror. --------------------------------------------------------------------------- ~4O.The Imperial Palace and the Green Mist~ --------------------------------------------------------------------------- Overview--The Imperial Palace is the source of the mist, but we don't know what is causing it just yet. We'll need to find the source and destroy it to restore Sei-an from the torture it's undergoing. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Follow the hammer into the aristocratic area. ================================= ~Sei-an City (Aristocratic Qtr.)~ ================================= Follow the hammer to the Imperial Palace. You will end up at the exact same spot that you found the Prayer Slips. Choose to get hammered and you'll be shrunken and fit through the tiny hole. ================= ~Imperial Palace~ ================= Well, we're tiny now although you may not notice it right away. Hey, who's that? Ah, it's just Issun. He looks much different close up. I like it. He will ride Ammy as usual, but you can now draw a line from him to any chest covered in locks and he'll steal the treasure inside. Try it out on the test chest provided. Once you've got that done with, head on forward. After passing the large foot, save at the Origin Mirror. You can't head left due to a locked door, so go right. Issun notes the Blocking Spider above you. They tend to lower themselves to block doorways. Luckily, they won't be bothering us for a little while, so pass on through. Head on through the rock garden. Midway through you will hear someone crying, guessing it's the girl trapped in the jail cell. Continue through, collect the charms from the two chests if you want, then jump back to the main land. You will get into a fight with a Thunder Doom Mirror. Just defeat him like any other mirror--Cherry Bomb to your hearts content. It can be tricky due to how fast he rolls around the arena, so put it further ahead in his path so he rams into the bomb. Their floral finisher is the Power Slash. Proceed through the entryway and the golden gate. Several people will be walking around here. You can't go far down the hallway because a woman with a broom will block your path. Instead, head right of the broom to where water is falling from a high alcove. Jump to a foot and jump to the cover when it reaches the apex of its lift and grab the key in the cove (or just have Issun grab it). You can Cherry Bomb the crack behind the key for a Golden Peach. Head back and look for another alcove on the opposite wall, lower to the ground and with water coming from it. Cherry Bomb the crack and grab the Exorcism Slip S inside. Head back to the rock garden and you will talk to the trapped girl. This is actually Kaguya, Mr. Bamboo's granddaughter. If you talk to her again, she will hint that the Emperor his some treasure in his garden. Let's go dig it up. Head to the first room of the area and open up the locked door. In here just Cherry Bomb the dirt hill and fall through the hole. At the bottom you'll enter a secret area. You will find some spiders with red platforms on them. You can use them as platforms to reach higher areas. Ride the first one near you to the top ledge to find a clover worth 20 Praise. Jump back down and continue along the path. Jump across the gaps, head down the twig hill, and jump to the top of some mushrooms. From there you can jump to a yellow spider. Quickly jump off of him and to the higher ledge, otherwise the spider wall fall to the ground and you'll need to try again. Climb the nearby ledges to find another clover worth 20 Praise, and around the corner is a chest behind a web Issun can grab for a Steel Fist Sake. Jump onto the red spider near the clover, leap to the yellow spider and then quickly onto the last ledge. Bloom this clover for a final 20 Praise. Now, jump to the lowest area of the room. Cherry Bomb the crack in the wall and step into the next room. A large flask is roped to the ceiling. The Blocking Spider will lower, preventing escape. Power Slash the ropes to bring the flask to the ground, then hop inside it. Now, use Galestorm inside to bring the funky mist out of it. Make it point towards the exit, though. So if the exit's on the left, you'd make a right to left Galestorm. Once the mist is out, another constalltion will appear. Fill in the four missing stars and Kasugami will teach you the most spammable technique in the game, Veil of Mist. All you need to do is draw two horizontal lines. Doesn't matter where in the screen, really. Just two of them. Yes, this is completely abusable in battle and NO enemy in the game won't be slowed down from it. Awesomeness. Now, draw Veil of Mist while the spider is up, then quickly run under him. In the previous room, a Wind Doom Mirror will attack. Spam Veil of Mist. You'll win. Coincidentally, Veil of Mist is their floral finisher. Proceed back up the ledges and to the pillar of light to leave this area. Go back down the tunnel and to the rock garden. Head past Kaguya and to the area with several people walking about. You can get past the woman with the broom now by, obviously, using Veil of Mist to sneak past. Use it again to sneak past another broom person, then head down the tunnel to the pond area. Make Issun grab the Inkfinity Stone from the chest on the water, then proceed over the rocks. At the dead end, use Waterspout water from the waterfall into the bamboo chute to make it tip over, forming a bridge. Head up it and repeat the process for the next bamboo chute, this time creating a ramp to reach the next ledge. At the end, jump onto the red spider and ride it to a higher ledge. You'll be at the Emperor's bedroom. Stand on the red box near the middle of the room (ignore the enemies if you wish, but note this is the ONLY place in the game a Fire Doom Mirror appears. Galestorm is their floral finisher), and use the four spiders as platforms to reach the top ledge. Up here, head up the ramp to the rafters of the room. Head left at the first intersection, past a swinging spider (Veil of Mist to get past the numerous amounts of these guys in the rafters), then past another spider. At the end you'll find two white spiders moving back and forth. If you step on them, they will start moving at crazy speeds. Veil of Mist to time your jumps properly and land on the opposite rafter. Take a right, then another right. You'll be infront of three swinging spiders, all moving at different speeds. Run past them all carefully and you'll be above the wave of green mist floating into the sky. Like Issun hints at, jump on into the Emperor. You'll be inside his body now. Ignore the giant thingy that looms at the top of everyone's throats (tackle it if you want to leave the body for whatever reason), then move down the throat. Save at the Origin Mirror, then move to the next room. Jump on down to his belly. -------- ~Blight~ -------- This boss fight isn't very challenging in the least. Blight has two main attacks. He will either pause for a second and zoom across the field towards you, or he will send a spiral of swords at you. When he prepares to zoom across the field he will stop moving and shake for a brief second. When he does this, use Veil of Mist. As he is moving across the field, attack the defenseless boss. After enough hits he will drop his blue sword, which shares the same health bar as Blight for whatever reason. Spam Power Slashes and Cherry Bombs on that thing. Blight's other attack, as mentioned, was sending a bunch of swords at you. One of them is his glowy blue sword. Use Veil of Mist and attack that sword while it is circling over Blight. If you did that, he'll drop the sword on the ground and you can repeat the same process as with the other attack. Blight doesn't get any harder as the fight goes on, and he won't be making his attacks any harder to dodge. Just repeat this process three of four times and victory is in the bag. -------- The Exorcism Beads is your reward for purging the Emperor of the virus, as well as clearing the city of the mist. You'll have brief control of the Emperor's body now. All you need to do is make your way to Kaguya's cell. Not very hard since there is only one path over there. After freeing her, save the game when asked. --------------------------------------------------------------------------- ~4P.Sidequests in Sei-an~ --------------------------------------------------------------------------- Overview--With Sei-an all cleared of evil mist, you can perform a ton of sidequests in the large city. I will start with the one and only thing that is actually required of you to progress through the game; everything else will be tasks for earning Praise or Stray Beads. ================================= ~Sei-an City (Aristocratic Qtr.)~ ================================= You'll start off talking to the Emperor. He'll mention something about Kaguya and an item that lets you cross a path of fire, then he'll mention that he collects Demon Fangs. Yes, the Emperor is the main Demon Fang trader in the game, and damn does he have some goods. For 80 Fangs, buy the Fog Pot. Know how Ultimate Mirror's have an X on them? With this, draw an X on the mirror (a + works better, though) and you can warp to any other Ultimate Mirror. Insanely useful, and it's required for two Stray Beads later. Collect the Veil of Mist Tech scroll when you buy it. The Golden Ink Pot, at an expensive 100 Fangs, is also great. It'll refill your Ink Pots at an absurd rate (about one per second) when equipped. Buy it after the Fog Pot whenever you get the chance. Nothing else is really worth purchasing, so leave the room. Outside of the Emperor's room you can find a chest handle poking out of the ground on the right. Dig it up to obtain Stray Bead #59 from inside. Now, leave the palace. Talk with Kaguya outside. Keep talking to her to find out that she thinks the key to her lost memories lies in Sasa Sanctuary. She'll head there and that's your next destination. But you want Stray Beads and Praise, right? Right? Good! We're gonna be in the city for awhile and milk out everything. All the withered trees in this area can be Bloomed for Praise. Facing the door leading to the Imperial Palace, head left to find a Mermaid Spring. Behind it is a clover worth 10 Praise. To the left of the spring and on a ledge by the lake is Benkei. Talk to him at any time to play the fishing minigame again. You can always sell fish for cash, you know. Now, it's time to pay the Queen a visit. The Queen's palace is in the north-center of this area. It's the large red gates. Pretty hard to miss. Two guards block the entrance. To sneak past them, just use Veil of Mist. Infront of the palace, head right of the stairs. Jump over the fence and follow the lone pathway to a dead end. You will find a clover worth 10 Praise there. Head back infront of the stairs, but this time head left and over the fence. Follow this path to a dead end to encounter a chest with Stray Bead #54. Head back to the stairs and this time actually climb them. Infront of the entrance to the palace, head around to the back. You will find a chest here containing a Holy Bone M. To the left of the entrance are some stairs leading to a door. Enter them to be in a room containing a chest with a Crystal. The doors right of the entrance lead to a room with three chests--two tresures and the Northern Land scroll. Enter the palace now. Head around the elevator tower to find a chest containing Stray Bead #55. Cool. Now enter the elevator. At the top you will be greeted by a pool of lava. Yeah...you can't swim through it. Don't even bother. We need to figure out a way to do so later. Leave the palace. We'll be back. Be sure of it. Head to the northwest corner of the quarters to find three withered trees. Behind them you can find a clover worth 10 Praise. There's one last clover in the bottom left corner of the area. You'll need to jump across a short river to a ledge to reach it. It's worth 10 Praise. Well, nothing else is in the Aristocratic area for now. Boring, eh? But, a lot of tasks lie in the Commoners' Quarters. First, head to the large bridge infront of Rao's house. Stand at the end of the bridge, facing her house, then jump off the right side. Swim through the water to the far right wall. A chest can be found in the deep water near the wall. Power Slash it open and collect Stray Bead #53 that floats up. Now, head to the Commoners' Quarters. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== For starters, head left and into the cafe. Head right inside and into the kitchen. Talk to chef Yama. If you have the item he's looking for, the Golden Mushroom, then give it to him. If you don't, be sure to stop at Taka Pass at some point, head to the Moles' play area (a bunch of holes) near the Ultimate Mirror, beat their game, and bring the Tea back to the Tea Master near the entrance for the Golden Mushroom. Your reward is the Fireburst technique. When the camera points at his stove, paint an infinity symbol. You know, the sideways 8? This creates a burst of fire, and Moegami appears to grant you the technique. Get the scroll from the chest to learn how to use it anywhere. Nifty. You'll get 50 Praise for all of this work. Remember that this technique will always use three Ink Pots. Now, make it nighttime and head back inside the cafe. Talk to the man sitting at the table. Talk to the drunken Masu on the right and he'll give you his Monster Manifest wanted list, the third in the game. It is composed of Thunder Doom Mirrors, and they can be found in Ryoshima Coast. Look at the Wanted List section here for their locations. Now, run to the house in the bottom left corner of the map. There is a cracked wall on the side of the house, so Cherry Bomb it and head inside. Grab all of the treasure chests in here, then double jump to the left side rafter. Double jump to even higher rafter nearby (just follow the red ladders to find where you're supposed to go). Open two more chests, then head right. Open another chest, then head along the south rafters. Walk carefully and fall into a caged room at the bottom right. Open the chest for a Sun Fragment. Jump up the boxes to reach the main area of the room again, then leave. All around the city there are various docks with people on them. They say, when talked to them, they wish to go to a different dock but there is no ferry. Draw a lily pad right next to them and they'll hop on. You will have a time limit to make them reach their destination. Use Galestorm to blow the lily pad, and enter the flashing green zone at the dock they want to go to to clear. You'll get Praise based on finishing time--finishing in a minute or less gets the most Praise, while every 20 or so seconds after that receives less and less Praise. Here are the people: Bottom left corner--Take to Carpenter's Dock (top right dock) Top right corner--Take to boss Carpenter's house (top left dock) (You only have one chance to ferry him--he leaves forever if you fail) Top left corner--Take to East Street (bottom right dock) Middle left dock--Take to Weapons Dealer (middle right dock) You might want to use an Inkfinity Stone for each transport. If you are perfect for each person, you can earn a total of 120 Praise doing this. Head over to the tools dealer and purchase the Herbal Medicine and Charcoal. We'll be using these in a second (the latter, at least). Now, with your charcoal, head to the middle right side of the city to find some little girls with umbrellas. Talk to the purple umbrella girl to find her drawing the picture you drew on your Imp mask onto the ground. Her charcoal breaks and she'll ask for more. Give some to her. Talk to her again and after she finishes you'll see a pattern appear over her head. It'll be a star. Now, head to the bottom left corner of town. Head inside the house with blue curtains at the door to be in the kimono shop. Walk right, to the next room. Talk to Mr. Chic twice. He'll ask you to draw a pattern on the kimono. Draw anything. Afterwards, talk to him again and ask to draw a pattern. Now, draw the star the girl was thinking of. You'll know you draw it correctly because Mr. Chic will state "That pattern almost seems as if it could make something happen." The star is tricky. Most people start with the bottom left point, but that rarely works. Start with the top point, go to bottom right, then top left, top right, then bottom left. Head back to the girl. You'll get 20 Praise. Talk to her again and the pattern she's thinking of will be a heart. Head back to Mr. Chic and draw the heart. This pattern is also stupid hard to draw "correctly". What you want to do is start at the bottom point, draw a straight diagonal line, curve to the top, make the other curve, then another straight diagonal line to the bottom point to finish the heart. It doesn't always work, but it occasionally does for me. Don't lose patience--keep trying! You'll get that bastard to accept it eventually. Talk to the girl again for another 20 Praise, as well as learning the third drawing--a V. Hmm. Wonder what the catch is now? There is none. It's the simplest drawing to make. Just start at the top left, make a line to the bottom point, then make a line to the right. Simple as that. Try not to smear the bottom point. If you do it often won't register it, and you'll need to try again. After receiving 20 Praise from the girl (and a blatant Viewtiful Joe reference), you'll see the fourth drawing is a clover. You need to draw four circles, all relatively close to eachother. For this drawing you must lift the brush to draw each circle--don't draw the clover in one stroke because you'll never come close to registering it properly. It's not terribly hard to draw, and the circles can overlap eachother a little, giving some leeway. 20 Praise later, the girl will give you your final drawing--the heaven kanji. The game even goes as far as how to draw it. You know what? Screw the game. It will NEVER register the way it draws the kanji. If it does for you, well, you're lucky. The way to draw it (poorly, but it registers so I ain't complaining) is to draw the top line, the line under it, then from the middle of the top line a diagonal line to the left, and from the same point a diagonal line to the right. Yes, this isn't how you should draw it in real life, but the game accepts it (it always does for me, at least). Hold Z to make the straight lines. It's a total of four lines you are drawing. It's bizarre as all hell. You may get it on the first try, or you could be stuck here for a while and lose your patience. Just keep trying different methods if mine doesn't work for you. I ensure the game WILL register something. Talk to the girl again once finished. She'll hand you 20 Praise as well as Stray Bead #48. Well, I'd say it's worth the effort. Now, head right of the girl. Near a city guard is an empty hole. The camera zooms out when near it, so Waterspout some water into it. You can use the spring that appears to fountain up to a floating house with some Waka followers, but there's nothing to do there right now. The guard, if you talk to him, mentions the thief Hayazo. Catching him is a sidequest as well, but you can't finish the entire thing right now. We will come back to it later. Instead, head to the middle left wall of the area and talk to Blossom. She'll ask for Herbal Medicine to help heal her father. Buy some from the tools dealer, then talk to her. You'll get 20 Praise for helping. You can get another 20 for waking him up by tackling him, but only by completing the last sidequest in the city (for now). Head to the house in the top right corner and talk to Mr. Flower. He'll ask you to Bloom the twenty withered trees in the Commoners' Quarters so he can lift the curse on the cursed trees in the quarters and bloom them too. Here are the tree locations: -The one on his head -One in his house -Six around his house -One near the three umbrella girls -Six near the entrance of the city -Four large trees near the previous trees -One on the left side of town Talk to him once they are all Bloomed and you'll need to follow him around town and uncurse all of the cursed trees. You need to Bloom the trees when he points at it an blossoms pop out of his hand. He'll start with one near his house, then jumps across the river and runs to the tree near the entrance of the city. He'll then run to a tree near the center of the Commoners' Quarters. After that he jumps across the river on the left and to a tree at the bottom left corner of town. Bloom that and he will jump across the river again and run to a tree northeast of the entrance to the city. Finally, he will run back to his house to uncurse the tree atop his house. You'll get 20 Praise for helping him. Enter his house now and tackle the screen doors in the back wall to knock them down. Dig up the chest where you see the handle poking out of the ground and earn Stray Bead #47 from inside. Your tasks are completed. Finally save the game near the entrance of the city. --------------------------------------------------------------------------- ~4Q.Finding a Passage through Lava~ --------------------------------------------------------------------------- Overview--On this short quest we are going to find a way to get through the lava in Queen Himiko's palace. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Leave the city. ================ ~Ryoshima Coast~ ================ Head all the way to the entrance of this area on the far left. If you bought the Fog Pot, draw the + on the Ultimate Mirror and warp over to Sasa Sanctuary. If not, you'll have to run there the long way. Note that you can race Hayate on the beach much like Ida in Shinshu Field. Tackle him to beat him at the race. Just don't run into the spiked balls he drops behind him. You'll get 30 Praise for beating him. There are three races total with him, but you can race him the other two times yet. ================ ~Sasa Sanctuary~ ================ Head into the inn, run down the right hallway into the hot springs, then leave the building through the other exit. Head up the flights of stairs to the area where you found a Canine Warrior so long ago. Kaguya and Mr. Bamboo are here. Follow the text and, well, you know what's coming... --------------------------------------------------------------------------- Digging Minigame--Round 4 Base Time Limit--Four Minutes This digging minigame has some annoying factors to it, as well as plenty of routes that will force you to restart if you take them. Break the Power Slash rock next to where you start, then dig through the two rocks below you. Tackle the rock to the right, Galestorm your escort over the spiky rock on the right, then dig through the rock next to it. Tackle the rock to the right, then dig through two rocks below you. Power Slash the tock on the left, Galestorm over the spiky rock, tackle another rock left of that, then dig through the rock on the ground past it. Dig through the next rock below you after falling and you'll drop into the water hole. Power Slash the rock on the right so you can stand somewhere, then fountain the water hole up (make sure Kaguya is facing left), then jump up to where she lands. Tackle the rock on the left, then dig through three rocks below you. At the bottom, Power Slash three rocks on the right, then tackle another to reach a water hole. Fountain Kaguya to the right, then jump there yourself. Dig down through three rocks and Power Slash the last on the bottom to reach the lowest row of rocks. From where you land, the goal rock is two to the left. Get Kaguya over there and when she reacts dig the rock to clear the minigame. --------------------------------------------------------------------------- I'm not sure how completing that minigame made a freaking ROCKET SHIP appear, but whatever. Before departing, she'll hand you the Fire Tablet. When equipped as a Holy Artifact, you can swim through lava. Yeah... Well, looks like we found the item we need. Mirror warp back to Ryoshima. ================ ~Ryoshima Coast~ ================ Rush back to Sei-an. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Head for the Aristocratic area. ================================= ~Sei-an City (Aristocratic Qtr.)~ ================================= Go across the bridge, through Rao's house, straight some more, Veil of Mist past the guards, up the stairs, and into the royal palace. Head up the elevator, equip the Fire Tablet if you haven't already, pick up the Holy Artifacts scroll, then swim through the lava, run through the doors, and into the Queen's chamber. Talk with her. It's a long conversation, but an important one nonetheless. When she's finished, talk to her again and listed to her request. After talking several times, choose to help her. She'll hand over the Border Key, allowing access to N. Ryoshima Coast, where the Water Dragon lives. You're finished here, so leave the area. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Leave the city. ================ ~Ryoshima Coast~ ================ Left of the entrance to the city is a border gate. Talk to the guard on the right and he'll notice the Border Key, and opens the gate for you to pass. =================== ~N. Ryoshima Coast~ =================== The only area in the game where the Guardian Sapling doesn't need to be restored. Cool. Waka will appear a few steps in, so talk to the annoying freak, then keep going. A little more ahead an Earth Nose will attack. Use Veil of Mist to slow him down, then bash the crap out of him. Veil of Mist is their floral finisher. Head left of where you fight him to find what looks like a fallen staircase. A little left of the rubble you can find a chest handle poking out of the ground. Dig it up and collect Stray Bead #60 from within. Jump across the river to the small ledge of land on the other side. Bloom a clover for 10 Praise, then feed the kitties for 6 more. Jump back to the mainland and proceed along the path and save at the Ultimate Mirror. --------------------------------------------------------------------------- ~4R.Wandering through N. Ryoshima Coast~ --------------------------------------------------------------------------- Overview--There's a lot to do in N. Ryoshima Coast. There's also the task of figuring out where the Dragonian Domain is, but we can worry about that later. =================== ~N. Ryoshima Coast~ =================== Head down the path left of the Ultimate Mirror. Near the restaurant's entrance at the beach you will find some cats you can feed for 8 Praise. If you enter the restaurant you can talk to chef Umi in the kitchen. He'll mention a special fish he wants brought in. We can get that for him later to learn a hidden brush technique. Head left of the restaurant, and head left at the end of the beach to stumble upon some foxes you can feed for 12 Praise. Head back outside and to the Ultimate Mirror. Paint the + on it if you have the Fog Pot and choose to warp to the N. Ryoshima Coast (Rocky Area). The only way here is by warping with the mirrors. You will appear atop a cliff in the area. Bloom the two clovers up here for a total of 20 Praise, then open the chest for Stray Bead #64. Jump off the cliff behind the chest to land near the Ultimate Mirror. Follow the path right of it and across the bridge. Dig up the clover to earn 20 Praise from it, then talk to the merchant. You will REQUIRE one fish feedbag soon. If you don't have it you will be kicking yourself later, trust me. Also, buy the Marlin Rod if you haven't already for a short sidequest we can tackle later. Follow the path and near the intersection you can find some dogs to feed for 9 Praise. Now, follow the path that doesn't head towards the beach. Follow it until you see a ledge and hill on the left. Climb them to find Yoichi. Talk to him and he'll say he's targeting a stone fruit attached to the Guardian Blossom. Let's help him a bit. When he fires an arrow, use Waterspout to weten the arrow. This will ripen the fruit, and Yoichi will leave. Feed the cows near the pond for 12 Praise (these are the last cows in the game, too). Finally, dig up the chest whose handle pokes out of the ground right next to the cows. Collect Stray Bead #61 from within. Jump off the ledge to the right. You can find a crack in the ground. Dig through it to reveal a hole. Fall into it. Inside are a ton of hares you can feed for 30 Praise. You can also earn a total of 44 Praise by Blooming all of the clovers and withered trees. Finally, collect the chests in this room to earn some treasure, as well as Stray Bead #63. Sweet. Enter the light at the front of the room to return to the surface. When you appear, look left to find a Devil Gate. Head over to it to face two Halo Guardians and an Executioner Guardian. Cherry Bombs are all of their floral finshers. When defeated, a large tree will appear and you'll get 30 Praise. Be sure to feed the hares walking behind the tree for 6 Praise. Now, head back to the split paths near the merchant, but this time head to the beach. Head towards the house and feed the pigs infront of it for 15 Praise. Head left of the house to find a couple of kids bullying Urashima. After they leave, tackle him to get him to get off the ground. He talks about the Dragon Palace under the ocean. He also says that those worthy of going should stand on the nearby pier and it's sunrise. Simple to figure out, yes? Stand at the end of the pier and draw Sunrise. Orca will come swimming up to the pier. Jump onto the red basket on his back, talk to him, and choose to ride him. Steering is simple, and you can go faster if you keep pushing the A button. You can't visit the Dragon Palace just yet. All you need to do is find the whirlpool leading to the Dragon Palace. Shouldn't be hard to find it, right? Right? Swim to the island with the Guardian Sapling. If you helped Yoichi riped the fruit, you can Power Slash it down for 30 Praise. You can also Bloom a clover on the island for 10 Praise. Now, head for the island with the enormously tall tower. It's impossible to miss. Get off Orca by talking to him and climb the hill. Feed the cats near the top for 6 Praise, then save at the Origin Mirror. --------------------------------------------------------------------------- ~4S.Finding the Entrance to the Dragon Palace~ --------------------------------------------------------------------------- Overview--The whirlpool has to be somewhere, and you've gotta find it. It's a whirlpool. How hard to something like that be to find? Surpisingly, a bit tricky. We can also explore the vast sea far from the coastline as well. =================== ~N. Ryoshima Coast~ =================== Perched outside the huge tower, walk inside. =============== ~Catcall Tower~ =============== Funky place. Walk ahead and a Poltergeist will attack. No, it's not a ghost, but rather another wheel type enemy. Slow it down with Veil of Mist, then bash the hell out of it. It has three different elements to it--Wind, Fire, and Ice. Inferno the ice, Veil of Mist wind, and Galestorm fire. Veil of Mist slows them all down anyway, making it the most useful regardless. Galestorm is its floral finisher. Grab the Mark of Kabegami scroll up ahead. Head right, feed the cat for 2 Praise, then Bloom the clover nearby for 10 more. Behind a pillar on the right is another 10 Praise clover and 2 Praise kitty. There's another 10 Praise clover and 2 Praise kitty behind a second pillar. Finally, there's one last 2 Praise cat just right of the entrance. Stand on the podium facing the tall tower (the orange part of the tower). Jump to the orange part and press A again to stick to the wall. This is the Catwalk ability. Your objective? Climb to the top of the tower. Yes, it is actually taller than it is outside. It's about a 7 minute climb to the top. Have fun~! And before you start climbing, MAKE SURE YOU HAVE AT LEAST 1 FISH FEEDBAG! This can't be stressed enough. As you climb the tower you will often have to switch paths that go left or right. Just jump in that direction, double jump if needed, and grab onto the wall with a third A press. Once you cross a red line some brown clouds swirl around the tower. You can walk on the brown swirl. Now if you fall you'll just end up here. Think of it as a checkpoint. There's about half a dozen of these, so don't worry. Walk on the clouds around the tower until you see a branching platform with a cat on it, worth 2 Praise. Continue climbing. When you pass the second red bar more clouds will form. Jump onto them and walk around the tower until you find another kitty on a branched platform. Worth 2 Praise as usual. Keep climbing when that's finished. At the third red bar you can find a chest and another 2 Praise kitty on a platform. You'll come to a large circular platform a little while later. This is about the midway point of the tower. You've still got a ways to go! At the fourth red bar you can find some treasure in a chest on the extended platform. Keep going after that. A little ways more up the tower you can find another extended platform, but no clouds. Be sure not to miss it. There's no way to describe where it is but it's about 30 seconds up from the previous red bar. The chest on the platform contains Stray Bead #67. At the next red bar you can find a Cat Statue in the chest on the branched platform. Keep climbing. You'll finally reach the top. Next to the Mermaid Spring is a Mermaid Coin in a chest if you wanna warp down later. Climb the red spiraling staircases nearby. At the top, walk outside and around to a branching ledge. Walk across it and on the platform at the end will be the final kitty cat in the game. Feed it. I don't care if you don't care about the Praise--you HAVE to feed it. When you do, a constellation will appear. Paint this four missing stars to make Kabegami teach you the Catwalk technique. You can draw a line from the Kabegami statues, which I'm sure you've noticed before, up walls to create Catwalk spaces. Try it out now. Yes, you drew it correctly if you make a straight vertical line. However, to make Issun shut up draw a really thin backwards S. Climb the wall with the Kabegami marks you made to find a huge cat statue. Behind it is a long thin paht leading to a platform with a Sun Fragment inside. Now, just jump off behind the chest to take a plummet all the way back to where you started. Haha. Remember the two pillars down here? You can use Catwalk to climb them. One of them has a chest containing Stray Bead #69 in it. Now, leave the tower. =================== ~N. Ryoshima Coast~ =================== If you want to, reenter Catcall Tower and climb the tower a second time. If you put yourself through this torture, you will find a chest containing Stray Bead #68 at the top. You must climb the tower--taking the Mermaid Spring will not count. Anyway, hop back on Orca. We have some sightseeing around these nearby islands to take care of. Check the map. See how there's seven islands far from the coast? We've just explored the first of them. Head to the island a little left of Catcall Tower. You can dig up a chest here if you wish. Otherwise, hop back on Orca and sail to the next island on the left. Put out the burning chest at the bottom with Waterspout and collect the Crystal from within. At the top is a crack in the ground. Cherry Bomb it and fall through. You can collect 44 Praise from Blooming all of the clovers and withered trees. Step onto the black tile by the spring and press Z. You can donate money to the fountain. If you donate 120,000 Yen, you will earn the Cherry Bomb 2 brush technique. It basically allows you to make two Cherry Bombs on the field at once instead of one, waiting for it to explode, then making another. I'd say don't buy it, but if you have a ton of cash to spend then go ahead. Get back on Orca outside and swim over to the next island on the left. Bloom the clover on the ground for 10 Praise, then break the brown rock at the top. Fall into the exposed hole. You can earn anoher 44 Praise by Blooming all of the clovers and withered trees in this room. There's another fountain where you can donate some cash. This time, if you donate 60,000 Yen you will learn Power Slash 2. This allows you to cut metallic rocks you've seen around Nippon. I'd say go for it. All of those metallic rocks generally have clovers below them, so trading 60,000 Yen for a lot of Praise is a good deal. Try it out on the metal rock outside on this island, then dig up the clover for 40 Praise. Get back on Orca and swim to the top left island. This island is insanely hard to jump onto. What you have to do is double jump from Orca to the island, then at the peak of the second jump you tackle in the air to get some extra distance. If done right you'll land on the island. All that's there is a clover worth 10 Praise, though. Head to the next island below it. A Golden Peach is in a chest, but you have to dig it up. Look for the chest handle. Also, there's a hard dirt spot you can dig through and fall through a hole to fight a Spider Bandit. I wouldn't advise doing this now. Beating it activates the Devil Gate challenge for this area. Basically it's a living hell. We can tackle all that stuff much later. Swim over to the final island nearby. Two clovers, worth a total of 30 Praise, are here, as well as a Holy Bone M in a chest. At nighttime look around for a lit up dig spot and dig up Stray Bead #62. Walk onto the dock and talk to the fisherman. He says that chef Umi wants him to catch a Marlin. You'll need to give him the Marlin Rod. If you bought it, great. If you didn't, this isn't necessary to progress with the game, but if you wish just head to the merchant on the mainland and buy it. You'll play the fishing minigame again. You should know what to do. Paint the line to the fish, keep tapping in opposite direction to reel in, shake Wiimote, Power Slash fish. Rather simple. The third fish will be the Marlin. He makes the power gauge rise extremely fast, so watch out. He also needs three Power Slashes, so be patient. Head back to Umi's restaurant on the mainland. Talk to Umi and he will slice the Marlin. When he pauses, paint three horizontal lines. You'll learn the Whirlwind technique by doing this. It's basically a stronger version of Galewind. Pretty nice to have. You also get 20 Praise for helping Umi. Now, remember the broken staircase debris near the entrance to N. Ryoshima Coast? Head back there. It's near the Ultimate Mirror. Jump across the river and to the small land ledge on the other side. Use the Kabegami statue to Catwalk to the top ledge above. Head right and feed the last tigers in the game for 15 Praise. Try to walk out to the far end of the plateau and you'll be attacked by a Blue Cyclops. These guys ain't friendly. All you want to do is bash him as hard as possible. If his pipe flame goes out, he will freak out and transform into a completely badass killing machine. He shoots electricity here and is invincible, so just run away. If his pipe goes out you have a few seconds to reignite it by linking the torch with his pipe. His floral finisher is Deluge, an ability you don't have yet. Talk to Watcher after the battle. He'll say he wishes the whirlpool galaxy was visible. Talk to him again and he mentions if he wishes upon a star it might make the galaxy appear. Make it nighttime, then paint a dot into the sky and it'll turn into a star. At the edge of the cape the whirlpool galaxy will appear in the sky. You'll get 20 Praise for this. Run down to the viewing platform. View the galaxy, then use Galestorm several times to get it spinning. This will create a whirlpool in the water. Bingo, our ticket to the Dragon Palace. Run back to Orca, hop on him, then ride him into the whirlpool. =============== ~Dragon Palace~ =============== Pretty place. Save at the Ultimate Mirror ahead. --------------------------------------------------------------------------- ~4T.The Dragon Palace and the Evil Island~ --------------------------------------------------------------------------- Overview--The key to unlocking Oni Island is somewhere in the Dragon Palace. We just gotta find where exactly. =============== ~Dragon Palace~ =============== Head into the palace itself. Issun will do some smooth talking to grant access to the building itself. Head forward and around the staircase. There is a crack in the wall behind it. Cherry Bomb it open, then jump into the hole that is discovered. Feed the boar and boar piglets for 45 Praise. After that, Bloom all of the clovers and trees for 44 more. Don't forget to grab the chests, too! One of them contains Stray Bead #70. I'd say that's all a nice reward for bombing a little hole. Return to the surface now. Head up the staircase now. If you want you can head into the room on the left to find a merchant, and after that walk onto the center elevator to be taken to Otohime's room. Walk up to her to trigger a long conversation that pretty much recaps everything you've heard so far about Oni Island. After the story, talk to her again and refuse to listen to the story again. She says you'll need to go fetch the Dragon Orb...straight from the Water Dragon's stomach. Whoa. Keep talking to her and choose to help her. She'll hand you to Shell Amulet so you can enter the rooms on the side of the palace. Head back down the elevator. Face the staircase, then head down the right hallway. Dig through the dark rock and choose to help the dancer. By the way, this is completely optional. Don't do it if you hate these... --------------------------------------------------------------------------- Digging Minigame--Round 5 Base Time Limit--6 Minutes Well, this is different. You start at the very bottom while your escort starts at the top. Your objective is to reach the top, then bring her to the bottom. And you've got six minutes. No time to screw around, actually. Head to the far right and break the Power Slash rock. Double jump and tackle the rock on the right to break it, then jump up to its spot. Repeat this process with the dark rock on the left. Power Slash the rock on the left and stand in its place, then Power Slash the rock up to the right. Jump up there to find a rock above you. Draw a Cherry Bomb on the rock you are on and wait for it to explode to break the rock. If you push the bomb off by accident, get off the rock and draw the bomb so you can't accidentally knock it off, wasting time. With the rock above destroyed, do a double jump tackle to break a rock on the upper left, then jump to the spot. Power Slash a rock to the upper right, then jump there too. Power Slash another rock above, then double jump tackle a rock above and to the right. Jump to the spot and Power Slash the rock above. Double jump tackle the rock on the left so you can land there. Power Slash another rock on the upper right, jump there, and double jump tackle the rock on the left. Power Slash the rock above it and jump up there. Power Slash the rock on the upper left, Cherry Bomb the rock above you, then jump tackle the rock on the right. Power Slash the rock on the far right and jump to the spot. Power Slash the rock above you, then double jump to the high ledge. Cherry Bomb the rock above you and then jump up. Power Slash the final two rocks above you and head left at the top. Phew, halfway there. Head left to find the dancer. Time to go down (which is considerably easier). Power Slash the rock below her, then dig through the three rocks below you. Power Slash through two more below you, dig through one below you, tackle the rock on the left, then Power Slash and dig through the two rocks below that. You'll drop down to a black rock. Galestorm the dancer over the spiky rock on the right, then dig through the rock she'll fall onto. Tackle the rock to the left, then dig and Power Slash through the two below you. Tackle the rock on the left and fall down to a Power Slash and diggable rock below you. After falling through them, Power Slash the rock on the right, dig through the one below you, tackle the rock on the right, then dig through two more below you. Now Power Slash the rock below you, tackle the one on the left, Galestorm over the spiky rock on the left, then dig through anothe rock. After falling, Power Slash the rock on the right, dig through a rock below you, and Power Slash the final rock below you to be at the bottom row of rocks. The goal rock is one right of where you land. Get the dancer there and dig it up to be finished. Phew! --------------------------------------------------------------------------- Talk to the dancer again when you finish. When they start spinning, draw Galestorm into the water several times and you will learn Fountain. Just draw a swirl in Mermaid Spring to use them for free. It's like Fog Pot, only this is free. Yay! You also get 20 Praise for helping. Now, jump onto the red drums behind the spring. The third drum is broken, so scribble over it to Rejuvenate it. Use it to reach the highest drum, with a chest containing Stray Bead #71. Head back into the main room and take the left hallway. It's the Water Dragon's home. Double jump onto the cliff right of where you enter. Tackle the clam to make it release Stray Bead #72. Now, look at the Water Dragon's gaping mouth. Err, yeah. Jump right in! ============== ~Water Dragon~ ============== Somehow I don't quite think this is what all dragons' insides look like. This place is simple to navigate. Just go straight ahead. Fight the blue demon scroll if you wish, then continue along the pathway to be above a large lake area with tall platforms. Jump into the water and swim to the north end of the lake to find three platforms, one of them with a key. Grab it and swim back to the tall platform area. Along the left wall look for some power springs. Waterspout a fountain so you can reach the high ledge above. Once you are up there, defeat the demon scroll if you wish, then continue along the path. You'll find another power spring on the right up ahead, so Waterspout this as well to make a fountain that leads to a tunnel containing a Crystal at the end. Jump back down and save at the nearby Origin Mirror. Continue along the path and head right along the curve. Wall jump onto the ledge to find the locked door. Open it up and head inside to find some item trapped by some tissue. Head along the path to the right. At the very end you will come to a dead end with some creepy red liquid stuff. Waterspout the liquid into the purple mass on the ceiling three times to destroy it. This will flood the area with digestive juice. Good going. Don't fall into it because it will sap your health quite quickly. However, lily pads float fine on it, so use them to head back down the previous hallway and into the room with that weird item trapped by some muscle. Land on the only platform in the room and Waterspout some of the liquid onto the ball. Do this three times to release it. The orb will clear all of the liquid in the room. Turns out this was the Dragon Orb. Nifty. However, a group of nine Tube Foxes will attack you here. They aren't terribly tough. You will fight them in groups of three. There's nothing special about them, except for one thing. They like to spit foxfire onto the field (the purple flames). If you step in it you will lose ink at a fast pace. Attack the Tube Fox who is sapping the ink (the ink trail leads to it) and restore your ink. Power Slashes are their floral finisher. And remember, spamming Veil of Mist is your friend. After the fight, they will form the Fox Rods. Looks like we finally found what Rao was looking for. No time to ponder this. Something is happening to the Water Dragon, and red fluid will start raining down. You will have three minutes to escape the Water Dragon. It's an insanely simple task. Just run down the completely linear path to the lake, jump over a few platforms (or use the power spring on the other side of the water if you fall in), and rush back to the entrance to leave. Simple. Shouldn't take more than 1:30 to finish unless you're constantly stalled by the raining fluid hitting you. If you keep moving, it shouldn't touch you. =============== ~Dragon Palace~ =============== You totally just killed the Water Dragon. Ooooh. King Wada, king of the Dragonians, will briefly appear, tell some stuff about the Fox Rods, then leaves. When you arrive back at the Dragon Palace, Rao will appear to snatch the Fox Rods from you. Head to Otohime and talk to her. In the middle of the conversation the Dragon Orb will show Rao heading for Ankoku Temple, a mysterious dark person following her. Huh. Head back to the entrance of the palace. No, you're not allowed to warp to the Ultimate Mirror RIGHT NEXT to Ankoku Temple. That'd be convenient. You have to go the long way. Leave the palace entirely. =================== ~N. Ryoshima Coast~ =================== Use Orca to head straight for shore, then make a beeline for Ryoshima Coast. ================ ~Ryoshima Coast~ ================ Head straight for Ankoku Temple near the entrance to Ryoshima Coast from City Checkpoint. It's marked on your map, too. Follow Rao's ghost when you reach the temple. Follow her and you'll eventually see her float through the wall. Run through the false wall and jump down the hole. At the bottom, follow the tunnel to the other side. ================================= ~Sei-an City (Aristocratic Qtr.)~ ================================= Leave this room to be at the side of the Queen's palace. Enter the palace. Head up the elevator, swim through the lava, pass all of the doors, then save and enter the Queen's chamber. Approach the crystal ball to find that Himiko has been killed. Well, we're getting screwed left and right aren't we? Oh, I guess I shouldn't tell you that that isn't the real Rao either. ---------- ~Evil Rao~ ---------- Evil Rao's main attack is summoning six arrows and shooting them at you. Simply double jump to avoid them all. She likes to spam this move like crazy through the first half of this fight. Evil Rao is also quite mobile, and she'll be jumping around the arena constantly. This makes targeting her quite annoying at times. Remember that you can always Veil of Mist spam to take out a ton of her health. Try not to stay to close to her, as she can make a quick jab of her sword to deal decent damage to you. Her final attack is where she will leap into the air and swing across the field several times towards Ammy. Jump to avoid this very rare attack. At the end of it she'll be stunned for several seconds, so Power Slash her during this window of oppertunity. ---------- It appears that Himiko did manage to locate Oni Island. You need to head there right now before the sun sets completely. The entrance is at Watcher's Cape. Now, leave the palace. Hurry! Leave the quarters entirely. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Leave the city. Now! ================ ~Ryoshima Coast~ ================ Head right. You know where to go. =================== ~N. Ryoshima Coast~ =================== Head left from the entrance, jump across the water to the small ledge, and use the Kabegami statue to Catwalk back to Watcher's Cape. As you approach it, Otohime will appear. To aid you, she will transform into a dragon in order to break the barrier on Oni Island, as well as creating a bridge to it. Run down her back and to the island. **Note that you CAN run out of time before reaching the cape. If the sun sets you will restart at the entrance of whatever area you are in. No big deal really, but try not to waste time. ============ ~Oni Island~ ============ Cross Otohime and equip the Fire Tablet. Waterspout the fire spring to make a fountain leading to the upper ledge appear. Cross the bridge and jump into the sea of lava. You can head either left or right, but it doesn't matter. All you need to do is reach the fire spring against the stone wall and Waterspout a fountain out of it. You can use the Konohana Blossom on each side to reach a rock with a chest containing treasure if you wish, but head for the power spring. Regardless of which route you took, when you reach the upper floor head for the center doors. They're locked, and a Blue and Red Ogre will fight you. These creatures have a huge amount of health, but they are relatively stupid. Use Veil of Mist and run behind them, then smack their bodies. Just spam Veil of Mist and keep doing this until both run out of health. Their attacks consist of jumping and charging at you. Thunderstorm is their floral finisher. You won't have that for a while, though. Now finally enter the fortress. Save at the Origin Mirror on the right. --------------------------------------------------------------------------- ~4U.Oni Island--The Dark Lord's Fortress~ --------------------------------------------------------------------------- Overview--Taking down Oni Island. Simple as that. Although it will take quite awhile to climb the fortress. ============ ~Oni Island~ ============ Next to the Origin Mirror is an Imp Merchant. Buy healing items as you need. Head down the hallway across from the mirror and enter the only room that isn't locked. You will fight two Poltergeists when you reach the center of the room. Veil of Mist spam to kill them with relative ease. Once they are killed, grab the key at the back of the room. Ignore the flashing yellow things--they'll be important much later. Back in the main room of the fortress take the hallway right next to the mirror. Unlock the door and head through. Follow the path around the corners, then leap over the downward stairway to a ledge with a Bull Horn in a chest. Jump down to the stairs and follow them to the bottom. At the very bottom you will find Tobi, the floating Demon Slip. He's a good racer. Welcome to the Labyrinth of Torment. Step on the switch under Tobi to start the race. All you need to do is cross the golden gate ahead to beat him. You'll earn several thousand Yen when you beat him (it appears at the gate after passing it). Just dash towards the gate and you'll beat him. Collect the cash and head around the corner for the next race. You'll need to cross the floating platforms and reach the gate in the top left corner of the room. And you can't fall into the pit of spikes, obviously. You have a pretty good time limit here, but carelessness will result in you falling in. Luckily, each time you fail or fall into the spikes the platforms rearrange themselves, making easier and easier paths. After about five failures it's practically a straight line to the gate. You should have no trouble at that point. Grab the Crystal in the blue tiled area, then head up the stairs on the right. After climbing two staircases, use the Kabegami statues to Catwalk up to the higher ledge, then turn around and jump across the platforms. Around the corner will be Tobi. You simply need to jump across the four platforms to reach the ledge across from you. They are easy jumps. At the ledge, fall down and cross the gate ahead to win. Tobi will be waiting in the next room for another race. You will need to be sprinting pretty much the entire time to beat Tobi here. When you jump over the spiked walls, and there's another taller wall just ahead of it, don't land inbetween the two. Jump over the first, then make your double jump get over the second. That conserves your speed, which you will need to beat Tobi. Around the corner, race down the hallway and pass the gate. Around the corner will be Tobi, yet again. This time the race is through a hall with spiked wheels. While dashing you'll need to anticipate the wheels' movement. They are pretty simple to detect, but hit detection is finicky and you could get hit even when you clearly didn't. If you get hit once you'll lose all speed and likely won't be able to beat Tobi, and will need to restart the course. Just try again, and remember to heal if you take too much damage. Climb the stairs at the end and pass the gate first to win. In the next room there will be a short passage followed by the gate. The catch? In the middle of the room you will have to fight three Headless Guardians. Veil of Mist spam and wrap them all up quickly, then rush through the gate. You have about 30 seconds for this one. Plenty of time. Head up the stairs and face the Heat Rays from Hell. You need to cross this room without falling into the red floor, which sends you back to the start of the room. Also note that the puddle of water near the sign fully heals you if you step in it. Power Slashes will disrupt the firing of the statue you hit for a brief moment. Use it as needed. The X panels are safe zones, so just run from one to another and head for the other side. Feel free to take shortcuts and hug the wall if you wish. This is fairly easy, and you have as many retries as you need thanks to the healing puddle. In the next room you will fight a Blue Cyclops. Remember to light his pipe back on fire if it goes out, otherwise he'll turn invincible for a few seconds and can really hurt you. Proceed through the nearby screen doors when defeated and save at the Origin Mirror. Go through more screens and past a locked door to reach Tobi. This race is very simple. Just jump over the spiked floor and run to the finish. Don't worry about the spikes in the wall. If you hurry they won't harm you. Cherry Bomb the crack at the end and go through the hole to appear outisde. Head right and use the Kabegami statue to Catwalk onto the upper roof. Up there, head left and grab the key. Fall back down and go back through the hole. Head back down the hallway and open up the locked door, then continue down the hallway and through the door at the end. On the outer ledge you will find a large tiger-like statue. Issun notes that there isn't an arrow on the bow. Scribble in the spot where the arrow should be to Rejuvenate it. The arrow will launch, breaking away the storm clouds. A constellation appears, so fill in the four missing stars to make Gekigami teach you Thunderstorm. Try it out on the nearby statue of a sword. When lightning appear nearby, connect a line from it to the statue. This makes the door next to it open, so head on through. Use Thunderstorm again on the sword nearby to activate the spinning wheel, forming a bridge as it passes. It moves quickly, so use Veil of Mist to slow it down long enough to cross it to the opposite ledge. At the end of the hallway, dig up the clover for 50 Praise, then head through the door. Use the electricity on the ceiling to zap the chest on the group, opening it for an Exorcism Slip L. Cherry Bomb the crack ahead to fall down to the bottom floor. The banner on the right can be walked through. Do so and grab the electrified key at the end. When this is in your mouth, lightning panels on the ground will light up. You can walk on them freely. Head back to where you landed and go down the other hallway. With the key you can walk on the platforms, and jump up to the high ledge. Use Thunderstorm, connecting the key to the sword, to open the door. In the next room you'll face a Headless Guardian. Head through the sliding doors ahead, then turn the corner and you'll come to a room with three sliding doors. This is the Sliding Doors of Hell maze (hey, the sign said it, not me!). This is difficult to describe. You need to reach the end. However, the maze is very confusing. Head through the middle door, then the next two doors infront of you. Take the left door, the right door, and the right door again to reach a chest. Go through the left door, then straight through two doors. Head right, left, left, right, right, left. You will find a glowing crack in the wall. Cherry Bomb it to head back to the room you got the first key in the dungeon. Cool. Exit the room and look at the door on the right. Zap the sword with your key to open the door, revealing a chest with a Pearl inside. Head back to the main room of the dungeon. You can shove the key into the odd device there, and it will open the large metal gate. You should probably save at the Origin Mirror before going on. Use the electrical keyhole machine you activated to Thunderstorm the two chests in the opened hallway, revealing a Bull Horn and an Inkfinity Stone. Continue down the hallway to find a statue holding a raised sword. It should be painfully obvious what to do here. Use the electrical current on the right wall to hit the sword, revealing a staircase leading under the statue. As soon as you step into the darkened room with grated flooring, the room gets locked and lava will start rising in the room. You'll need to Power Slash the four statues by the door and the one behind you to make the lava recede. You don't need to strike them all in one slash (it's impossible, actually). Just hit them all as quickly as possible. Head through the opened door when you clear the room. You'll be in a sidescrolling area. Head left and Thunderstorm the electric current with the sword to make the platform on the right start rotating. Use it to reach a high ledge on the right. Head right some more and use a smaller rotating platform to reach another ledge. Jump to the ledge above you and you'll spot another one of those electric keyhole machines. Head left from it and avoid the rotating spiky platform. Use the Kabegami statue to Catwalk up the green wall where the spiked platform is rotating. Climb it and jump to the rotating platform on the left. Jump to the ledge on the left to find three rotating platforms. Climb them carefully to the right ledge, Power Slash the wooden bars above you, and climb to a room with an electric key. Now just run back down to the machine. Push the key into it and the nearby wall will lower, allowing you to jump to the above ledge. Climb the small platform, head right, climb more platforms, head left, and jump over the spike wall traps in the ground. You'll reach a collumn of spinning platforms with holes in them. Jump through the holes of each platform and make your way to the top spinning platform. While doing this, be sure not to fall through the holes a second time, wasting time. At the top, head right and leave this area. In the new room, use the Origin Mirror on the right. Head left and avoid the statue, then jump to the ledge on the left to find another electric key. Head up the staircase to find a bunch of platforms that will appear when holding the key. Walk on them and follow the linear path along the room. Make a few jumps, and use Veil of Mist to get past a moving Blocking Spider and you'll reach the top of a tower. The camera focuses on the hole you're on. Drop the key to deactivate the platforms to fall through the hole, landing near a chest. Open the chest for a Pearl, then hop on the nearby ledge and grab an actual key. To the right of the chest you'll find a scroll on the wall down a hallway. Lay a Cherry Bomb infront of it to blow up the false wall, revealing a hole. Head through it and go left to find the locked door. Unlock it and head up the staircase. At the top you'll find Tobi. Bet you forgot about him, huh? Start the race and use Veil of Mist right away. Double jump over the gap and under the Blocking Spider. Around the left corner, jump over the spike trap infront of the stairs, then over another trap infront of the second staircase. The finish gate is just ahead. Head down the hallway and and the room on the left. You'll fight a Red and Blue Ogre here. Veil of Mist spam and whack them to kill them off, then head across the room. Open the far left screen door. Jump over the spike trap and land on the ledge to the left. Carefully time your double jump so you clear the spikes and avoid falling into the poisonous water. On the ledge, go into the hallway on the right, then look left. Use the Kabegami statue at the top to make a Catwalk path around the spikes on the wall. Use Catwalk to reach the top of the wall. Fall off the ledge ahead of you now. Enter the room on the left and use Veil of Mist to avoid the Blocking Spider. You'll fight an Executioner Guardian and two Headless Guardians in here. Head onto the outside ledge and around the corner. You'll meet a Blockhead here. He has five weak points this time, so it can be a bit difficult to kill him if you get really bizarrely patterned points. Just keep trying until you get an easy pattern. Remember to paint the dots in order. When he's destroyed, head up the stair to find Tobi. Ignore him for a moment and look across the gap. Cherry Bomb the wall over there to reveal a Konohana Blossom. Start the race and Vine over to the gate. Run through it for an easy victory. **Note--If you simply can't beat Blockhead, you can head past him anyway. In the room, double jump and move the camera around so you can paint a Cherry Bomb to break the crack. From the bottom of the room you can use the Konohana Blossom to reach the ledge. Now, jump to the ledge in the middle of the room. To reach the ledge with Tobi, get a dash start, jump before reaching the end of the ledge, double jump, then tackle in midair for a little more distance. You'll barely make it to Tobi. There you go, you completely skipped Blockhead. After the race you'll get a ton of money from Tobi's depressing departure. Head across the bridge to the outside ledge. Use the Origin Mirror on the left, then go right and climb the staircase. At the top platform, fill in the four missing stars (the junction of all the points is a star) to make you-know-who appear. ----------- ~Ninetails~ ----------- This can actually be a tricky fight. Ninetails is extremely agile in this fight, and as she gets weaker she will get even faster, so be careful. Her main attack is rearing back and charging at you. The front of her body glows blue during the charge, so it's easy enough to spot. Ninetails will also stick her tails into the ground and use them to spike the battlefield. To avoid them just keep running and they should all miss you by a fair amount. She can also shoot some poisonous brown liquid from her tails as well. Like the spikes, just keep running to avoid them. Your opportunity to attack her is when she lifts her large sword into the air. Use Thunderstorm on it using the many thunderclouds around the arena. This will split Ninetails into nine different spirits, each one making up for one of the tails. For your information, the first spirit you move towards will ALWAYS be impossible to attack, so after moving towards one, switch targets. Veil of Mist spam and run towards groups of the spirits. For the most effective assaults, use Exorcism Slips to hit the entire group at once, as well as dealing a fair chunk of damage. The one thing you need to be careful of at any time in this fight is that Ninetails can use a Celestial Brush-like thing of her own. If the canvus is up for a few seconds she will draw things as well. They are generally just Power Slashes of her own, but she can use Galestorm which prevents you from using your brush for a few seconds, as well as drawing Cherry Bombs of her own. Be careful and quick. After the spirits merge again, Ninetails will likely have lost several tails in the process (one for each spirit as I mentioned). She will now use her sword at close range to perform multi jabs which can combo you if you are unlucky. She also gets a bit faster, so be careful. Just repeat the stunning process and keep destroying the spirits until only one of them remains. When Ninetails is knocked down to only one tail, she will turn orange and goes a bit insane. You can now attack her at will to lower her health bar, and Thunderstorming her sword when it's raised will simply cause a lot of damage. She is extremely fast in this form, but will only swipe with her sword and dash at you, and tends to jump a lot. Veil of Mist spam and it should all be over in a minute. ----------- Upon victory you will earn the Blade of Kusanagi sword. We're finally done with Oni Island. Well done. =================== ~N. Ryoshima Coast~ =================== Waka will appear right away, and it seems that a thunderstorm is brewing in Shinshu Field. Better follow that advice and head there straight away. Use the Ultimate Mirror here to warp to Shinshu. **Note--If you have 100 Demon Fangs and already own the Fog Pot and Golden Ink Pot, visit the Emperor in Sei-an and buy the Water Tablet. When equipped you walk on water. Awesome! =============== ~Shinshu Field~ =============== Head north from the Ultimate Mirror. Look for a Kabegami statue against the wall, then use it to Catwalk to the top of the cliff. At the top, head left until you reach a Demon Gate. Destroy the variety of Imps inside (easy enough) to restore the land and get 30 Praise. You can get 8 more by feeding the hares that appear. The top left corner of this area has a clover worth 30 Praise as well. Now head back right. Follow the path and as you climb the hill you will find a second Devil Gate on the left. Destroy the Imps inside for 30 Praise, and another 10 for feeding the hares that appear after clearing it. Head up the hill to the large stone statue. There's a sword at the top of it and thunderclouds to the left. I wonder what you should do? Zap it with Thunderstorm and the statue rotates. A tunnel appears at the side. Better go investigate. ======= ~Kamui~ ======= Run through the tunnel to the outdoor area. What a pretty snowland. This place is cursed too. Save at the Ultimate Mirror on the left. --------------------------------------------------------------------------- ~4V.Exploring Kamui's Snowlands~ --------------------------------------------------------------------------- Overview--Kamui may not look very big on the map, but there's a lot to explore, and a ton of animals to be fed. You'll be busy for awhile if you want to see everything. If you want to continue with the game instead of these sidequests, that'll take about five minutes. ======= ~Kamui~ ======= Head up th epathway and when you reach the clearing you will encounter three Namahages and two Red Namahages. None of these guys have a lot of health, and they attack just like Green and Red Imps. All of their floral finishers is Galestorm, but they don't drop many Demon Fangs, so it's kinda moot. Ah well. Once those foes are cleared, proceed into the house in the clearing. A man will glare at you in the house, and points his sword at you. Er...right. He'll run outside after a stare off. Follow him. Well, that may not have been such a good idea... ----- ~Oki~ ----- Oki's most spammable attack is one that you've seen a ton of other bosses use--spawning a bunch of swords and having them home in on you. He uses this attack a lot through the battle, so keep jumping and running to avoid it. The arrows freeze you if they hit, so be careful. At close range Oki will send out a flurry of ice which will freeze you. It has decent range, so run to the side of him as he's rearing back and his sword flashes blue. Single swipes of his sword also freeze you. Basically, if he touches you you're getting frozen. He can also stop for a second and make a quick lunge at you. This also happens at close range. Rosary users shouldn't fear this attack. To beat him, just spam Veil of Mist. Typical tactic, eh? His attacks are fast and you can see them coming easily when time is slowed down, so spamming it is good. Plus, he spams that sword attack! Don't feel bad about it. After depleting his health bar he will transform into a wolf and he restores all of his health. Wolf Oki fights a bit differently. If he glows blue, get the hell away from him because he will stab his sword into the ground, creating a small shockwave that will freeze you and do a lot of damage. He can also create clones of himself. When he does this just avoid him for a little while. Wolf Oki will fly into the air and dive at you several times, which deals a lot of damage. You'll also be trying to dodge the icicles the clones are throwing at you. Veil of Mist and attack the clones first. After two or three hits they will die. Then go back to focusing on Oki. Keep pummeling him to wipe him out. ----- Turns out he's a member of the Oina tribe. He'll tell you a story about why he has that sword and how Kamui is going to be a frozen wasteland soon if something doesn't happen soon. Hero time! Head up the path some more and you will reach the cursed zone. Now we just need to find the Guardian Sapling. Head right to find Yoichi shooting arrows at a large rock. Should be obvious what to do in the background. When he launches an arrow, use Thunderstorm on it using the clouds to the side of the rock. This will destroy the rock, revealing the Guardian Sapling. You'll get 50 Praise for helping him. Now Bloom the Guardian Sapling to restore Kamui. You'll get 50 Praise as well for doing this. Turn around to find some sheep next to Yoichi's house you can feed for 12 Praise. Head down the path left of his house. Feed the foxes in the middle of the path for 9 Praise. Keep following the path and you'll find Kokari fishing. Heh. Talk to him twice and you can fish with him. Do it if you want to, but it's not necessary. Head left of Kokari and feed the cranes fish for 12 Praise. Head right of Kokari. Just past the wooden gate, look right. To the right of the snowman ahead you can find a chest handle poking out of the ground. Dig it up for Stray Bead #74. Now head inside the nearby building. It's the last Dojo of the game. You can purchase new techniques here, including those from previous Dojo's. I suggest buying the technique where weapon power increases if both the main and sub weapons are the same type. Buy the one for your preferred weapon type of choice. It's only 50,000 Yen. Head back to infront of the Guardian Sapling and go left. You'll encounter an Igloo Turtle. To kill these Bud Ogre replicas, bash them until they collapse on the ground. Then, use the fire at the end of its tail to light the igloo on fire, revealing a small house. Whack at it to harm the Igloo Turtle. Inferno is their floral finisher. With that out of the way, head to the left side of the Guardian Sapling. Look up in the air at it to find a Konohana Blossom. Vine up there, Bloom the 30 Praise clover, and Cherry Bomb the crack in the wall. You'll find two cracks in the ground at the back. If you learned Cherry Bomb 2 from N. Ryoshima Coast, draw 2 Cherry Bombs to blow up the hole so you can fall in. By the by, if you want all the Stray Beads you'll need to enter this hole at some point in the game. At the bottom of the hole you can get 104 Praise for Blooming all of the clovers and withered trees here. A spring is in here, and you can donate money to it. If you donate a massive 300,000 Yen you will learn Cherry Bomb 3 which, as you may guess, lets you put up to three Cherry Bombs on the field at any given time. This technique is required for a Stray Bead later in the game. If you don't care about them (...and why is that?) then don't waste time getting it. Head back to the area below the ledge (where you were standing to use Vine to get up here). A bear is walking around, so feed him fish for 5 Praise. If you have Power Slash 2 you can break the iron rock and Bloom at 40 Praise clover below it. Head left of the bear to find a frozen pond. Bloom the clover in the middle for 30 Praise, and feed the bears on the ice for 15 more. In the middle is some dirt you can dig through. Only do this if you love extreme pain and torment. You can get a total of 102 Praise from Blooming everything down here, but the real focus is on *gulp* Blockhead Grande. And he's NOT messing around. The strongest of the Blockhead clan has a massive EIGHT weakpoints. This is insane. Did you know that, given only a few seconds, the average human is capable of memorizing up to six points of simple data? Good luck memorizing eight in only four seconds! Of course, who the hell wants to memorize this!? Yes, it's possible. I've done it myself. Once. Don't try it--unless you get insanely lucky and get a really easy to memorize pattern like myself, it's not likely going to happen. At least not for several hours. Here's some methods of "cheating" this bastard: 1.Just memorize it yourself. Prove you're hardcore and tap those eight spots without any other assistance than your mind! 2.Camera phone. According to many people on message boards, you can use the recording feature of cell phones to record the dots lighting up. Then, just replay it a few times to paint all the dots correctly. Camcorders and Flip Videos work as well. 3.Get a friend. My method of choice first time through. You, the player, should memorize the first four dots. Paint them, then have your friend point at the fifth through eigth dots. Needing to memorize only four points, it's simple for both people. 4.Home menu. You can push the Home button to bring up the Home Menu, freezing the screen for a moment. You can see the lights as it's frozen, so spam this button to keep the points fresh in your head. 5.Write them down. Get a four-by-four grid and write down the points in order (combine this with tip four for best results). Then just paint them. Simple enough. I did this on my second runthrough of the game and succeeded on my first try. I highly advise doing this if none of the above options are available. 6.Guess. Hahaha, not gonna happen. If you guess at random you have a 1/4,151,347,200 chance of getting it correct. Those are horrific odds. Your prize? Stray Bead #78. 50 Praise, too. Yes, you are required to beat him for a Stray Bead. I'm sorry... Head right of the hole and you can find a Devil Gate. Inside you will find three Red Namahages and a Bucket Namahage (fights just like a Yellow Imp). Defeat them to make a Mermaid Spring appear, as well as earning you 50 Praise. Right next to the spring and a pile of snow is a buried chest (you can easily see the top of it). Dig it up to earn Stray Bead #77. Head back to the entrance of Kamui. Near the tunnel leading back to Shinshu Field you can find some bears to feed for 10 Praise. You should save now. Don't want anything bad to happen. Head back to where you were and head past the merchant. You will find a Devil Gate past him. Kill the two Red Namahages and the Igloo Turtle inside to earn 50 Praise. Head left from there and to the house. Feed the sheep outside for 12 Praise. Enter the house and talk to Wali inside. After the second time you talk to him he'll hand you a list of monsters he wants you to kill. All of them are Igloo Turtles. Look in the Wanted Lists section of this guide for their locations if you want to find them. Hug the wall behind his house and head right until you find a cave. Head inside. Double jump to the platform on the left to find a Tribe of the Moon scroll inside. Dash double jump and tackle for extra distance to reach the ledge on the other side. Follow it to a dead end to find a crystal rock you can't break, and a lone bear you can feed for 5 Praise. Head back to the large gap and cross it again. This time follow the right set of ledges. Bloom the clover for 30 Praise. Jump to another hole in the wall and follow it to a dead end to find another bear worth 5 Praise. Use the torches on the wall and use Inferno to burn the chest. Open it to obtain Stray Bead #75. Get out of the cave and follow the frozen river straight ahead. Under the bridge you can find some hares to feed for 4 Praise. Follow the river a little more, and on the left you can find some icy ledges. On the first one are some cranes worth 9 Praise. Back on the path, break the iron rock with Power Slash 2 to find a 40 Praise clover beneith it. Further up the road are some bears you can feed for 10 Praise. Now, finally head up the hill leading to Wep'keer. After passing the first pair of wooden signs on the path, jump off to the right. Grab Stray Bead #76 from the chest where you land. Don't bother blowing up the nearby crack in the wall. We'll do that later. Now, climb the hill and actually enter Wep'keer. ========== ~Wep'keer~ ========== Save at the Ultimate Mirror. --------------------------------------------------------------------------- ~4W.The Secrets of Wep'keer and Ezofuji~ --------------------------------------------------------------------------- Overview--It's time to explore the two frozen areas in the north end of Kamui. They are strangely deserted, so we'll need to get to the bottom of that. ========== ~Wep'keer~ ========== Head across the pond straight across from the Ultimate Mirror to find some hares you can feed for 6 Praise. Head to the center of the frozen pond to find a clover you can Bloom for 30 Praise. Head up the stairs to the right of this island, not the left, and feed some cranes at the top for 9 Praise. You can also Bloom the nearby clover for 30 Praise as well. Next to cranes you can find a chest handle poking out of the ground. Dig through it and grab Stray Bead #80 from the chest. Head back down the stairs and to the small island with the clover. Take the stairs on the left. Head past the merchantless stand and head right at the top. Head down the hill and go right of the house. Near a clover you can feed some sheep for 16 Praise, and Bloom the clover next to them for 30 more. Turn around and you should see a path of sorts on the left that you never would have noticed while walking in the opposite direction. Head down the path and at the end is a bear to feed for 5 Praise, as well as a chest containing Stray Bead #81. Head back up the hill near the house and head down the left path this time. Head up the stairs and next to the house at the top are some sheep to feed for 12 Praise. Head south of the door and a bit to the right. Near a tree is a chest handle poking out of the ground. Dig it up to obtain Stray Bead #82. Now head across the bridge behind the house. Feed more sheep back here for 12 Praise, and earn 30 more from Blooming the clover. Now jump off of the wooden bridge. Below it is a chest containing a Sun Fragment. Neat. Jump off the ledge here to be back at the bottom of the village. Head up the stairs again and go left like before. When you reach the house, follow the thin path to the left. At the next house follow the path left again. At the top will be Samickle guarding the entrance to another house. The jerk won't let you talk to the village elder, nor any of the other villagers. Blargh. Leave the village now. Just head back to the entrance and...hey! A girl names Kai will stop you, then invites you to rest in her house. She will tell you the story about why the village is cursed by the blizzard, and the twin demons that are causing it. Talk to her again and she'll explain why Oki has the village's sacred sword. Talk to her a third time and she will talk about how her sister is strangely missing. Samickle will let out a howl, which is your cue to get back to his house. Run up the left two hills and enter Kemu's house. Run around Kamu when he tries to tan your hide, then tackle him. Talk to him a second time and he will detail why Lika is so important in helping the village recover from this curse. Talk to him a third time and he'll comment that Lika likely went missing in Yoshpet. He will also grant access to the northern Laochi Lake. Leave his house. Back near the entrance of the village you can head to the merchant and purchast the Resurrection Beads if you wish. They're very powerful rosaries. I like them. It's a cheap 150,00 Yen to, so it's quite affordable. Head down the stairs infront of Kai's house and go through the doors in the wall to enter the Snowy Playground. In the very back end of this area you can find a chest handle poking out of the ground. Dig it up and grab Stray Bead #83 from the chest. Now, you can push the snowball near the entrance into snow clumps to make it bigger. If you get the snowball to be an enormous size, bring it back to the boy and talk to him. If big enough, he will give you 50 Praise. Eh, a decent reward I suppose. With all that done, head left of Kemu's house and feed some bears for 10 Praise. Then head up the path right of his house and through to Ezofuji. ========= ~Ezofuji~ ========= Head through the gate ahead and save at the Origin Mirror. Grab the Another Civilization scroll from the nearby chest. Head onto the lake and follow the right wall. When you see a high ledge you will also spot a Konohana Blossom appear. Vine up to the ledge to find two chests. Use Inferno to melt the frozen chest using the fire from the burning chest, then grab Stray Bead #84 inside. Grab the Etched Glass from the other chest after using Galestorm to put out the fire. Look in the air to spot another blossom. Vine there, then Vine to another blossom ahead. Jump down to the ledge below and feed the monkeys for 15 Praise, then Bloom the clover for 30 Praise. Head back to the start of the frozen lake, near the mirror. This time hug the left wall, and if you follow it long enough you will encounter some cranes you can feed for 12 Praise. Head back to the Origin Mirror and climb the hill left of it. You will encounter some raccoons midway up the hill, so feed them for 9 Praise. A little further up the hill you can feed a bear for 5 more Praise. When you approach the turn past the bear, jump off the right side and fall onto the ledge below. Feed the monkeys here for 9 Praise, then cut through the iron rock with Power Slash 2 at the top of the hill. Fall into the hole, then get 104 Praise for Blooming all of the clovers and withered trees in the room. Another spring is in the room, and I bet you can guess the power up you'll get for feeding it money. Power Slash 3 will set you back a huge 360,000 Yen, but if you want to get a lot of clovers under crystal rocks from earlier in the game, I highly recommend it. Leave the cavern and cut the crystal rock if you got Power Slash 3 so you can Bloom the clover for 50 Praise. You'll have to jump back down to the lake and climb the hill again, this time to the very top. When you reach it, enter the house. Talk to Tuskle inside. Keep talking to her to learn of the fateful Ark of Yamato that rests in the center of Laochi Lake. After her riveting tale, she will hand you Sewaprolo, the key that allows access to Yoshpet. Leave her house now. Look to the right of her house to find a Konohana Blossom. Vine to it and jump far down to the ledge below. In the dark dirt you can Bloom two clovers, earning a total of 80 Praise. In the dirt next, to the clovers, you can spot a chest handle poking out of the ground. Dig it up to grab Stray Bead #86. Look in the air in the opposite direction you came from to find another Konohana Blossom. Vine to this, then turn around and Vine to another blossom. Jump to the ledge you're adjacent to and open the chest for a Sun Fragment. Now, follow this ledge to the right all the way to the end. Next to a rock you can Bloom a clover for 30 Praise, as well as dig up a chest whose handle you can see poking out of the ground to earn Stray Bead #85. Run back and jump down to the ledge that had the two clovers and a Stray Bead chest. Look towards the first Konohana Blossom used to reach the upper ledge. Look to the right and below the ledge you're on to spot another blossom. Vine to that one and jump down to the ledge below. Feed the sheep for 12 Praise, then Bloom the clover for 30 more. You're done here, so jump off the ledge to land on the lake and leave back to Wep'keer. ========== ~Wep'keer~ ========== Head to the entrance of the village to meet up with Kai. She says that she will help guide you through the forest. Leave the village. ======= ~Kamui~ ======= Head down the hill and to the left. You will encounter a Bull Charger. These guys fight just like Red and Blue Ogres. To defeat them, use Veil of Mist and just run around them and strike from the side. They have a similar amount of health, but these guys can take massive jumps and land ontop of you for a good amount of damage. Inferno is their floral finisher. Head up the hill and through the door that disappears and you'll be inside Yoshpet. ========= ~Yoshpet~ ========= After an annoying taunt by Waka, head north and save at the Origin Mirror. --------------------------------------------------------------------------- ~4X.The Large Yoshpet and its Small Secrets~ --------------------------------------------------------------------------- Overview--Yoshpet isn't all it's cracked out to be. It's fairly easy to get through it. That doesn't mean it lacks any secrets, though. Don't get lost finding them! ========= ~Yoshpet~ ========= Talk to Kai. When she asks, choose to enter the forest. You will need to get through the forest within five minutes. It can be a tad confusing if you don't stick to the main route, but luckily Kai will guide you. All you need to do is follow her through the forest. If you run out of time you will have to start over. Double jump carefully through the hole in the purple vine wall. These walls are everywhere in Yoshpet, so get used to jumping through them. Remember not to hold A too long in your double jump to make it a short second hop, so that way you won't jump too high and get hit by the wall. Past the first vine wall is a chest with a Crystal inside. Make a short jump through the next wall, then get the gem on the ground. These gems add 30 seconds to the clock, so get them often. Follow the path left and make a short hop through the vine wall. The path ahead has several cursed trees. You can fix them much later. For now, just avoid them and get the chest past them for a Pearl. Head right and follow Kai back on the main path. You'll need to avoid the large icebergs on the ground, and a few more cursed trees. Past that you'll run over a frozen lake. Near the end get the time gem, as well as a Holy Bone S from the next island. Jump through the purple vine wall, avoid more trees, then jump through another wall. You'll see a sign pointing right, but if you go left you'll encounter a dead end with a Cat's Eye Tassels in a chest. Head back to the sign and go right, and you'll reach the second area of Yoshpet. Head straight and follow the simple path. You'll quickly realize icicles are falling down. All you need to do is avoid their shadows and you will be fine. Collect a Holy Bone M from the chest, then jump up two ledges, grab a time gem, jump up another ledge and through a vine wall. Go through another vine wall, collect the Godly Charm from the chest, then through another vine wall you go. Now you'll need to cross a poisonous water pond by traversing several slippery islands. Take your time here so you don't fall in. The first island has a White Porcelain Pot on it. The second island has a time gem on it. When you reach the other side you will have to run past over half a dozen cursed trees. Past them you will go down a small hill, then find a chest on the right containing Stray Bead #88. The sign ahead points left, but if you go right you'll find an Etched Glass in a chest at the dead end. Head left at the sign and into the third area. Snowballs will be rolling down the hill. Avoid them, or use Inferno with the torches to burn the balls. Follow the path up the hill and jump through a vine wall to appear at a frozen lake. Hug the outside wall--it isn't frozen and you'll run faster. The center of the lake has a chest holding Kutani Pottery if you're interested. On the other side, collect the time gem and follow the path right. Grab the Steel Soul Sake from the chest, then go past a cursed tree to find a sign pointing left. Ignore it and go right. At the dead end you'll find a chest handle poking out of the ground. Dig it up to find Stray Bead #89 inside. Now, back at the sign go left. You will arrive at a small clearing safe from the blizzard. That log is home to Ponc'tan, where the Poncles (which Issun is) live. The Lucky Mallet will appear and Issun will ask if you wish to enter. Choose not to for the moment. Feed the deer left of the stump for 12 Praise, and the boar/piglets for 9 more. Feed hares right of the stump for 6 Praise, and then Bloom the two withered trees for 2 Praise total. Now, choose to enter Ponc'tan by standing infront of the entrance. ========== ~Ponc'tan~ ========== Save at the Origin Mirror inside. What an interesting place this is. Look above the Origin Mirror. See the large flat plant hanging above? If you double jump and move the canvus camera you can find a Konohana Blossom is also up there. Vine to it to land near a chest containing Stray Bead #91. Vine to the blossom a bit north of the chest to land on a leaf. Follow the pathway right to find a chest with a Vengence Slip inside. Jump back down to the ground below. You'll land next to a tall white mushroom with a ring of water around it. This is about the center of Ponc'tan, and is the center of some crossroads. Stand on the bridge leading to the Origin Mirror and look left. Vine to the blossom that'll drop you on a leaf, collect the Agate Tassels on the leaf, then use two Vines on two blossoms behind you to reach land and land near a Poncle. Head right where you land, grab the Crystal, and Bloom a huge clover in the dirt ahead for 30 Praise. Head back the way you came. You can follow the blue spiraling path on the right to end up at a house with a girl who talks about Issun. Back on the main path, go left. When you reach the mushroom, head right and up the path. Some guards will prevent you from entering Ishaku's room. Try to enter it a second time and they'll let you in. Ammy will act like a jerk in the heartfelt reunion between the two. Talk to him a second time, and a third time as well. Don't worry much about finding a Celestial Envoy. We already got one. Leave his house. Back outside, head back to the white mushroom and take the path on the right. Inside the house at the top is a merchant. He sells the Eighth Wonder for 200,000 Yen. It's a strong glaive, so get it if you like glaives. Leave the hut and go around to the back of his house. Head down the path on the right for an Inkfinity Stone, then head down the left path near Kunu. Grab a Steel Fist Sake at the end, the Vine to a blossom higher up. Jump up several leaf ledges to find a Pearl, then use Waterspout on the power spring in the lake to make a fountain. Climb the fountain and jump to a leaf next to you. Grab the Kutani Pottery from the chest, then Vine to a blossom on another nearby leaf. The chest here contains Stray Bead #92. Now, use the series of blossoms right of the chest to reach a far off leaf with Etched Glass inside. To the right of this chest is a blossom you can Vine to to land next to Ishaku's hut. Head back to the white mushroom and head to the path left from you. Enter the house and talk to Miya several times. She will talk about what happened to Lika, and then talks about the Spirit Gate. Talk to Ishaku again after this. Now, leave Ponc'tan. ========= ~Yoshpet~ ========= After talking to Miya, head for the exit behind Ponc'tan. =============== ~Inner Yoshpet~ =============== A deeper, more mysterious place this be. Head forward and choose to go for the Spirit Gate when Issun asks you to. He will be your guide through this area of the forest. It's no different than Yoshpet--same 5 minute time limit, same vine walls, same time gems. The path is different, obviously, but it's not terribly hard. Head past the two vine walls. Yes, now some of the holes in the vine walls will be moving. Time your jumps a bit more carefully now. Grab the Turquoise Tassels from the chest, then go past a third vine wall. You'll need to go up an icy hill with several cursed trees. In the middle there's a time gem. Past them is another icy hill, but with snowballs barreling down it. Dodge and jump over and past them carefully. At the top of the hill, stay to the right and you'll find a chest with Stray Bead #94 in it. Head down the hill, past cursed trees, grab the time gem, and jump through a vine wall. Keep going past some more cursed trees and over another vine wall. At the sign pointing left, head right to find Etched Glass at the dead end, then go back to the sign. Power Slash the Demon Scroll to stop it from moving for a few seconds (it'll rush at you and force you into a time consuming fight, so you'll want to avoid it). Head left at the sign and into the second area. Head straight through this area, through some vine walls, and up some ledges. Grab the time gem from one of them, then grab the White Porcelain Pot from infront of a nearby vine wall. Past the wall, you'll reach a poisonous water pond. Cross the thin icy path across it, and jump over the shots the cursed trees make. They are very quick. At the end, grab the time gem on the left, then head forward. At the sign pointing right, head left and collect Stray Bead #95 at the dead end. Go right at the sign, avoid the Demon Scroll, and into the third area. Head up the large hill, avoiding snowballs and falling icicles. At the top, avoid the cursed tree and jump through the vine wall. You'll be infront of a huge pit, with Catwalk walls on the left and right. Take the right wall. The small ledge on the right wall has a chest containing Stray Bead #96. Follow the wall to the other side, then head along the icy path, past some cursed trees and a vine wall, and grab an Inkfinity Stone from the chest. Past this jump through another vine wall to reach a sign pointing left. Head right, and at the dead end you can find a chest handle poking through the ground. Dig it up to get the Sun Fragment inside. Then, go back to the sign and go left. You'll arrive at the Spirit Gate. At the Ultimate Mirror nearby, warp to Kamui (Ezofuji Rocky Area). ========= ~Ezofuji~ ========= On this normally inaccessable ledge, feed the bear ahead for 5 Praise, then grab Stray Bead #87 from the middle chest. Warp back to Inner Yoshpet. =============== ~Inner Yoshpet~ =============== Save the game. --------------------------------------------------------------------------- ~4Y.A Trip through Time~ --------------------------------------------------------------------------- Overview--The Spirit Gate is said to be cursed, but we're going on through anyways. What lies on the other side? =============== ~Inner Yoshpet~ =============== Step up to the Spirit Gate and Issun will open it. After talking with Oki, you'll leap through the gate. ================ ~Kamiki Village~ ================ Something odd about the village. A full moon is out. Head forward and talk to Shakuya. Aww, so cute. Head down the hill, then up the left staircase. Bloom the withered trees, and walk onto the observation deck. Head back down the hill after the odd talk with Mr. Orange and into the village. Head over to Mushi and feed his dog for 10 Praise. THIS IS MISSABLE. If you don't feed him you'll never come back to this place again, and you can't 100% the animal tome. Beware. Now, head behind Susano's house. Ignore the oaf for a minute and jump to the island behind his house to find a clover worth 30 Praise. Now, head back to Susano. Talk to him, then tackle him to wake him up. After a few words, it appears we're fighting...Nagi. ------ ~Nagi~ ------ Pretty simple boss. He's open to attack constantly, so you just need to pummel him. As you may guess, he's got the typical "summon a bunch of swords that home in on you" attack. Double jump as usual to avoid them. He also has a few short range slashes when you are close to him. Be careful when he raises his sword above his head--that's a cue for his dash slice. As with all bosses, all you need to do is Veil of Mist spam and you'll win without much of a challenge. He's not terrible hard, but he does have a lot of health. ------ Orochi's arrow will fly down after the fight, picking Nami. Seems everything is matching the legend so far. However, Nagi is supposed to kill Orochi, and we just knocked him out. Doi. Now we gotta dress him up as the sacrifice. Head on over to where Nami is bathing in the water, behind her house. You'll see the white robes on the ground near her. Barely hold the control stick up so you walk slowly towards the robes, grab them, then slowly walk back. If you walk too fast you'll alert Nami and you'll have to start over. Just take your time. With the robes in hand, head back over to Nagi. Dress him up in the robes and you'll pick him up. We gotta bring him to the Moon Cave. Leave the village, but if you wish you can grab the Trinity Mirror from the merchant for 150,000 Yen. =============== ~Shinshu Field~ =============== Wow, the field was a lot smaller 100 years ago. Darker too. Bloom the trees at the start, then go forward. You will face off against three Clay Soldiers and two Clay Samurais. Use Veil of Mist to slow them down, then beat up their large health. Veil of Mist also happens to be their floral finishers. These guys hurt a bit, but they are all short range attacks so you can beat them easily from a distance. Follow the path, then follow the left path. At the dead end is a clover worth 30 Praise. Now, head back to the split in the road and head right. Power Slash 2 the iron rock on the left and Bloom the clover under it for 40 Praise. Head to the top of the hill and go to where the Dojo would be. Behind it's imaginary presence is a clover worth 30 Praise. Head back to the main path and destroy an iron rock to discover a clover worth 40 Praise below it. Up the hill you can find another clover worth 30 Praise. Head down the path further, ignoring the hill to the Moon Cave. Just past the end of the path and on the grassy part is another clover worth 30 Praise. Turn back, and near the red arch is an iron rock that has a 40 Praise clover under it. Head down the hill. As soon as you reach the bottom, turn around. Head right of the hill to discover one final clover worth 30 Praise. Sheesh, that's a lot of Praise. Now, head for the Moon Cave. =========== ~Moon Cave~ =========== Looks creepy as usual. Save at the Origin Mirror up ahead, then proceed forward. However, two Dogus will ambush you. These guys are similar to Blight. However, you can attack them at any time. When they shake for a second they'll zip across the arena and slash at you. Veil of Mist spam like you normally would and you'll see this attack coming, and you can harm them while they move across the field. Simple. Power Slash is their floral finisher. Grab the Golden Peach lying on the ground after they die, then proceed into the Moon Cave. Luckily for you the staircase isn't broken, so you can walk right up to Orochi. -------- ~Orochi~ -------- Holy crap, they're making us fight him AGAIN? You should remember how to beat him. It's exactly the same as last time. Stand infront of a head, dodge the attack, then when it roars go Waterspout some sake into the mouth. Repeat twice for three of the heads and Orochi will collapse. Go run up to the bell, Power Slash it about five times to destroy it, then the real fight begins. Just get the heads drunk again to make them collapse briefly, then pummel them. Same old story. Heal if necessary, but if you could beat him the first time, this battle will be pathetically easy. And painfully boring. -------- After you destroy all of the heads, draw the Crescent in the sky, and then you'll need to Power Slash them all as Nagi cuts through them. You've done this many times before, so it should be simple, right? Oh, and we found Lika. You'll obtain the Thunder Edge, the top tier glaive, for beating him. You'll need to escape the Moon Cave after this, so just run down the stairs. =============== ~Inner Yoshpet~ =============== Leave the Spirit Gate area, head down the path, and you'll magically end up back at the clearing. ========= ~Yoshpet~ ========= Leave the clearing, and the forest, altogether. ======= ~Kamui~ ======= You know where to go. ========== ~Wep'keer~ ========== It's dark and the blizzard is rampaging through the village. Rush up the stairs and hills back to the lake. ========= ~Ezofuji~ ========= Nobody's at the alter. Where'd they all go? Head up the hill to the left. At the top you'll find that the entrance to Wawku Shrine has been busted open thanks to Oki, and it's making the blizzard intense. Save at the Origin Mirror nearby. --------------------------------------------------------------------------- ~4Z.Climbing Wawku Shrine~ --------------------------------------------------------------------------- Overview--It's time to enter Wawku Shrine and defeat the twin demons waiting at the top. We need to stop the blizzard as soon as possible. Get ready for an annoying ice palace. ========= ~Ezofuji~ ========= Enter Wawku Shrine and listen to Issun's story. ============== ~Wawku Shrine~ ============== First room and you already know this place is going to suck. As Issun notes, those cannons ahead aren't going to be nice. They fire lightning fast balls at you. To destroy them, use Veil of Mist to spot the ball flying slowly through the air, then use a Power Slash to knock it back at the cannon and destroy it. Repeat for the second cannon. Head up to the ledge and you'll find buried chests where each cannon was sitting. The left chest holds Stray Bead #97. Head into the next room. A locked door blocks the tower ahead, so we'll need to head right. Quickly run over the icy platforms because they break a few seconds after you stand on them. Use Inferno to melt the ice guarding the door with the fire on the torch to proceed to the next room. Head down the hallway and avoid the center two icicles that fall (you can see their shadows from the start). In the room you'll find a large scale, and icy ball, and some trees. Walk over to the tiny saplings. Grab one and place it on the right scale, then do it again for the second sapling. Use Inferno to melt the two ice blocks on the right scale, then use Bloom on both saplings to turn them into large trees. This balances the scale, creating three platforms infront of the ice ball. Jump to the other side and stand infront of the ice ball in a way that a left to right Galestorm will blow the ice ball towards the hole switch. Repeat the Galestorm several times until the ball falls in (keep yourself moving so you don't get frozen by the ball), opening the nearby door. The key is revealed, so grab it. Cross to the ledge on the other side again, then leave the room. Run back across the icy platforms and to the locked door. Unlock it and head to a hole in the ground with a large chunk of ice. Inferno it using one of the torches, flooding the hole. Waterspout the power spring in the middle to create a fountain. Climb it to the top, then look left to find some icy platforms you can jump to. Cross them and you'll be on an outer ledge that spirals around the tower. Head right on the ledge. When you reach the wall, look to the upper left to find a Kabegami statue. Catwalk your way around the icicles, then jump to the ledge on the left at the top. The camera zooms in on some cannons. Past the purple spot on the ground they will fire at you. Go ahead and ignore them. We can disable them in a moment. Two spinning platforms are ahead. You'll need to use Veil of Mist to slow them down so you can cross them. Spam Veil of Mist to dodge the cannon fire. At the top of the sprialing pathway is a switch. Step on it to permanately stop the spinning platforms, as well as destroy all of the cannons. Cool. Go through the yellow gate and save at the Origin Mirror to the right. Head through the door left of the Origin Mirror. In the hallway, use Veil of Mist to slow the spinnning gears. Once slowed you can safely cross them. Use a second Veil of Mist to keep them slowed down, then enter the door on the other side. Once outside, head left. Bloom the clover in your path for 30 Praise, then continue ahead. In the more open area, dodge the Burning Spiders and jump onto the ledge on the other side. Keep going forward and drop down the ledge ahead. You'll fight a Great Tengu when you fall. These bastards are annoying as all hell. They fight similar to a Blue Cyclops, but they can spit poisonous goop at you, as well as brethe fire. Worse yet is after about 20 seconds they get pissed off, just like Blue Cyclops'. They'll transform into an invincible beast and can beat the crap out of you. They'll revert to their normal form after a few seconds, or sooner if you use Deluge (which you probably don't have right now). Their floral finisher is Blizzard. After the fight, examine the machine up ahead. It's a bit more complicated that Issun assumes. We need to stop it as this is the cause of the blizzard. To the right of the machine is a crack in the wall. Cherry Bomb it and enter the cavern. Bloom the cursed tree inside, and Galestorm the leaves away to discover a pattern: "Up, right, left". Head back to the machine. The left side of it has something frozen. Use the torch to Inferno it, revealing a lever. Using Veil of Mist, wait until the eye of the left wheel is at the top, then Power Slash the lever to stop the left wheel. Repeat this process for the middle wheel, stopping it when the eye is on the right. Do it again for the left wheel, making sure it's on the left. If done correctly, the machine will stop blowing. The weather is all calm now. The final constellation will appear, so paint the missing five stars and you will learn Blizzard, as well as obtain the Solar Flare reflector. It's the best reflector in the game. You can also use it as a source for Inferno. It acts like fire itself! Try out Blizzard on the nearby Flaming Spider. Draw a line from the icicle to the spider when the spider is midway to the top of the ledge. Use the spider to jump to the top of the ledge. In the area with three Flaming Spiders, freeze the one moving left and right furthest from you when it is on the far right (use those giant icicles as a source). Then freeze the spider moving up and down next to you when it's midway up the ledge. Use the first spider to reach the up and down spider, and jump from there to a ledge (note that if you jump at the up and down spider when it's frozen and you can't reach the platform on it, tackle the spider when you're jumping through it. You'll rebound off of it and may land on the platform). The ledge has a chest containing Stray Bead #98. Head back down the hill after this and around the corner, the reenter the temple. Veil of Mist to slow down the gears and jump back to the other side. When you get back to the tower room, a Poltergeist will ambush you. After the quick fight, save the game. Head right from the mirror and use an icicle to Blizzard the Flaming Spider. Jump to the platform above. Follow the pathway, then freeze the Flaming Spider at the bottom of its path. You can barely reach a ledge above it with a double jump. The small ledge contains a chest with Stray Bead #99 in it. Awesome. Jump left of the ledge to be back on the main pathway, then turn the corner to find two torches. Use one to Inferno the ice block across the gap, revealing a Konohana Blossom. Vine to it. Use the Kabegami statue nearby to create a Catwalk path to a ledge high above. Change camera angles as necessary to make the path. Freeze the Flaming Spider at the bottom of its route, then freeze the spider next to it at the bottom of its route too. Use them as platforms to reach another small ledge higher up. Wall jump to another ledge on the right. Freeze yet another spider at the bottom of its route, then jump to a ledge on the right. Go through two doors to wind up in a large room with many fast spinning gears. Veil of Mist them and head for a ledge on the right. Burn the frozen chest to obtain the Wawku Shrine Map (and for once we aren't right near the end!). Face the door across the gap on the left, and use the torch to Inferno the ice block guarding it. Veil of Mist across one more set of gears, then go through the door. Jump across the slowly spinning platforms, then freeze the flaming platform when it's in a good position to cross to the other side. Avoid the Demon Scroll and pass to the hallway on the right. See the sparkling snowflakes rising in the gap? Draw a line across them from the icicle on the other side to create icy platforms. The platforms last for about 20 seconds, so hurry across them. Back outside, head left and repeat the process making platforms across another gap. Bloom the clover for 30 Praise, then Bloom the cursed trees ahead. Head up the hill and through the door. In the hallway, Galestorm the room to blow out the fire for a few seconds, then use Veil of Mist so you can Power Slash the projectile and destroy the cannon on the wall. Dodge another Demon Scroll, then enter the room on the left. Cross the two icy platforms to a solid platform (icicles drop onto it, so beware), then Veil of Mist and Power Slash the projectiles. The cannon requires two rebounded projectiles to hit it to be destroyed. Proceed forward and into the next room. Burn the chests and grab a Holy Bone M and an Inkfinity Stone, then save the game. Proceed through the gate ahead and step into the arena. -------- ~Nechku~ -------- Oh what luck! Shiranui happens to appear and will aid you by this fight. And by "aid" I mean "she'll solo the fight". Honestly, you don't have to do a damn thing. Shiranui can totally beat Nechku by herself. Of course, I'm sure you want a little action, right? Nechku isn't terribly hard. He will launch either purple balls or icicles at you, and you can Power Slash both of them back at him. He can also dive at you, pick you up, and slam you onto the ground. Dodge out of the way when he dives. After several rebounded attacks Nechku will get stunned in the air. Shiranui will dive at him and bring him to the ground, at which point you can pummel him. I advise helping out because the only way Shiranui can damage Nechku when he isn't stunned is with several brush techniques, and she doesn't draw them terribly often. Just assist Shiranui several more times and the owl will be fallen. Not so bad. The second time you stun him Shiranui will likely go AWOL and deplete the rest of his health. Haha. -------- Sadly, Lechku will appear before you can finish of Nechku. It seems Oki is beating him up. Before striking the final blow, Lechku will freeze time, then scores a critical hit on Shiranui, also knocking off a small yellow pin to the side. After the scene, run behind Oki and grab the pin. Talk to Oki and the giant clock you're on will lower down like an elevator, to the top of the tower room in the shrine. Head across the bridge to the yellow door. Fit the pin into the hole and it will open up. Head through to the next room. Outside, look across the gap and you'll find four enemy cannons. There's a bunch of snowflakes in the gap, so you could cross it with ice platforms...but good luck with all those enemy cannons. Even with Veil of Mist you wouldn't make it. Light the two stationary cannons with Inferno and they will each destroy one of the cannons. For the two spinning cannons, light them when they are facing about 90 degrees to the right (with respect to the cannon they are infront of). Lighted correctly, they'll destroy the cannon across from them. You don't have to be terribly accurate for it to count. With all four cannons destroyed, make some ice platforms using the icicles on the other side and scribbling over the gap, then cross on over. There will still be one cannon you couldn't have destroyed. In the middle of the gap, spam Veil of Mist and reflect two projectiles at it with Power Slashes. After two of them, the last cannon will be destroyed, and the barrier on the other side will deactivate. Bloom a clover for 30 Praise when you reach the opposite cliff, then Inferno an ice block on the left to discover an ice ball. Use Galestorm to push the ball into the tunnel, and through it to a room. A Great Tengu will ambush you infront of the tunnel, so be aware. In the room will be a ton of flaming fast moving gears. Use the ball to Blizzard them, then walk over them to a ledge on the right. Cherry Bomb the crack and grab the key in the hole that you bombed, then freeze some more gears to reach the locked door on the other ledge. Open it and head through to the next room. In the room, save at the Origin Mirror, then talk to Oki (how'd he beat us here?). Choose to fight together, then get ready for the real battle. ----------------- ~Lechku & Nechku~ ----------------- Remember the fight against Nechku? The battle here is exactly the same. Both owls shoot projectiles, and you'll want to reflect enough of them back at the shooter. Nechku's projectiles are exactly the same (icicles and purple balls). He can also spawn a giant bud above his head and fling it at you, but if you Bloom it it will release several health orbs, and he can hold a bomb above his head and fling it at you, so use a torch on the wall to Inferno the fuse. Lechku can spawn a large egg thing atop his head. Power Slash it before he throws it at you. He can also hold a large sword above his head and slash you with it, so Thunderstorm it using the lightning clouds while he holds it above his head. After enough hits on one of the owls, Oki will rush over to you. Hold C to bite him, hold down on the control stick, then let go of C to release him like an arrow. He will attack the stunned owl, and all you need to do is hit it once to bring it to the ground, at which point you can freely damage it. After a few seconds the owl will recover and you'll have to stun it anew. This process repeats for both owls. Obviously, the fight gets considerably easier when one owl is gone, so focus on one of them, then the other. I suggest going for Lechku (the golden one) first. Every now and then he can freeze time, which allows him to damage you without any way to stop it. You can't avoid getting frozen in time. Just hope he doesn't hit you. ----------------- Your reward for besting the twin demons is a Sun Fragment. ========= ~Ezofuji~ ========= Err, looks like the Ark of Yamato has risen. You have two choices now: 1.Go back to Nippon and collect all of the remaining Stray Beads in the game or... 2.Enter the Ark of Yamato, a point of no return, and beat the game Your call. Save the game either way. --------------------------------------------------------------------------- ~4AA.Whirlwind Tour Around Nippon~ --------------------------------------------------------------------------- Overview--This section will have us collecting all the remaining Stray Beads in the game, a few brush techniques (several required for some Stray Beads), and finishing the animal tome. If you don't care about 100%ing the game, skip over this section. ========= ~Ezofuji~ ========= Head for the Ultimate Mirror. Warp over to Kamiki Village. ================ ~Kamiki Village~ ================ Yes, sadly daytime is signified by this twilight. Oh well. Head over to Sakuya's tree. Don't go through the arch and you'll find that Camille and Camellia are standing next to the tree. Tackle Camille (the tall one) and she will hand you 10 Praise. This starts a sidequest for a Stray Bead later on. Head back and go through the arch this time and Sakuya will talk to you. Cut down the fruit for a Silver Pocket Watch and Kutani Pottery. Head back down the hill. Talk to Komuso, the flute player, if he is still here. A fight against three Green Imps will intiate at the end of the conversation. Defeat all of them in 12 seconds or less and Komuso will congratulate you and hand over 7 Praise. You'll need to do this for a Stray Bead later. If he's not here, you've already beaten the fight in 12 seconds or less, so he'll be in his next location. Head left up the hill and to the top of the village. Stand to the left of the observation deck and look at the rafters below it. See the two chests? You'll want to land on the right lower rafter. Use a careful double jump to reach it. This is difficult to pull off. If you fall, just run back to the top of the village and try again. Once on the rafter, jump to the one on the left and open the chest for Stray Bead #2. You're done with Kamiki Village for good. Warp to Shinshu Field. =============== ~Shinshu Field~ =============== Head up the hill near the Ultimate Mirror. Keep following the path and talk to running Ida when you reach him. Challenge him to a race. Keep running and tackle him when you get close to him to win the race. Yeah, it's not really a race. If you followed this guide you may have already beaten him once. His first race is simple. In his second race he'll drop spiky balls behind him as he runs. After beating him, change it to nighttime and then daytime again so you can challenge Ida to another race. The third race is an insanely hard route around Shinshu Field, and those spiky balls will piss you off if you can't tackle him early. After three victories (and a total of 90 Praise won), he'll hand you the Gimmick Gear, necessary for a secret brush technique later on. After racing him, head down the wooden stairs nearby and into Tama's house. Talk to Tama, then draw two Cherry Bombs next to eachother (you'll need to have learned Cherry Bomb 2 for this). You'll get 30 Praise. Now, draw three Cherry Bombs in his room. Don't draw two next to eachother or they'll explode. You need to have three in his room at one time. You need Cherry Bomb 3 for it, naturally. You'll get 50 Praise for showing him this, as well as Stray Bead #9. Head over to Nameless Man's Kiln now. It's to the right of the Hana Valley entrance. Defeat a Devil Gate to make it appear if you haven't already, then make it nighttime then daytime. Talk to Nameless Man infront of his kiln. He'll hand you a vase he's made. Have you ever noticed odd statues around the field? You'll need to offer a vase to all five of them. Each time you delive a vase to a statue, head back to Nameless Man, make it nighttime then daytime, and talk to him to get another vase. Their locations aren't hard to find. Cross the bridge next to Nameless Man and follow the path to find the first statue. Next, follow the path Nameless Man is on, then head left up the hill. Next to the Kabegami statue is a cracked wall. Cherry Bomb it to find the statue inside. After that, head down the hill leading to the Moon Cave, then turn around and head right of the hill to find the third statue. Follow the curving path to the right of the Ultimate Mirror and you'll easily come across the fourth statue. Finally, head out to the Moon Cave. It's gone, but in its place is a small island with the final statue on it. Once you have placed all of the vases at statues (and earned a total of 100 Praise), talk to Nameless Man again. He will hand you Stray Bead #10. That was a bit of work, huh? Shinshu Field is complete. Warp over to Taka Pass. =========== ~Taka Pass~ =========== Run all the way across the field to the other side. Near Bingo you can find a dark spot of dirt with a glowing crack. Dig through it to reveal a hole, so fall through. Bloom all of the clovers and withered trees down here for a total of 44 Praise, then open the chests. The middle one contains Stray Bead #26. Excellent. Feed the monkeys, the final animals in the game, for 48 Praise. Leave the cave, then walk over to Kusa Village. We have one little bit of business there. ============== ~Kusa Village~ ============== Head through the village and towards Princess Fuse's house. Go through the path to the right of her house, and into the Gale Shrine. ============= ~Gale Shrine~ ============= Follow the path into the second room. At the small pond, take the winding path on the right. At the end you will find Princess Fuse and the Canine Warriors. Talk to her and accept to fight the Kusa 5. What you don't know is that's it's really the Kusa 8. The battle is split into three parts. First you'll fight Canine Warriors Chi, Rei, Ko, and Shin. After beating them, Chu, Gi, and Jin will spawn. Once they are down, Canine Warrior Tei will appear. Beat them all and Stray Bead #35 will be handed to you, as well as 48 Praise. The fights can be tough with multiple dogs jumping, attacking, and digging. They also have a ton of health in comparison to when you last fought them. They all have the same attacks as before, but they do a lot more damage. However, if you Veil of Mist spam like never before, the fights will be pretty easy. Also, drink Steel Fist Sake every now and then to double attack power. That'll make the battle go by a lot faster. Always heal when it is necessary, but you should have a ton of Solar Energy right now, and if you avoid attacks your Godhood will continue refilling itself whenever you take hits. Stay calm, and attack hard. Once you have the Stray Bead, leave the cavern. ============== ~Kusa Village~ ============== Head down the hill leading to Mr. Bamboo's house. Midway down the hill you will spot a red ladder on the left. Jump to the ledge it's leaning against to find Komuso if you cleared his challenge in Kamiki. Talk to him and you will have to fight against two Red Imps and two Dead Fish. Beat them all in 25 seconds or less and Komuso will apploud you, and hand over 15 Praise. Now, use the Ultimate Mirror and warp to City Checkpoint. ================= ~City Checkpoint~ ================= Head over to Sei-an's Emperor and trade 100 Demon Fangs for the Water Tablet if you haven't already. Equip it, then walk to the middle of the bridge and jump off the right side. The Water Tablet lets you walk on water. Walk upstream all the way to a small island. Bloom the clover and withered tree for a total of 6 Praise, then dig up the chest whose handle you can see poking out of the ground. Obtain Stray Bead #40 from the chest. You need to use the Water Tablet. You can try using lily pads to reach the island, but you'll find the current is too strong and you'll never get close to it. Run back to land, run back up the hill and go to the Ultimate Mirror. Warp to Ryoshima Coast. ================ ~Ryoshima Coast~ ================ Note--Following this, if you use rosaries, go to Sei-an City and buy the Tundra Beads from the weapons dealer. For reflectors/glaive users, you should already have gotten the Solar Flare/Thunder Glaive from learning Blizzard/defeating Orochi again. You'll want the best weapons equipped from here on out... Follow the path right of the Ultimate Mirror and head to the Guardian Sapling. On the left midway up the path you'll find an opening with some cows. On a ledge behind them is a dark dig spot. Dig through it and fall down the hole. You'll fight a Spider Bandit. These guys are exactly like the Spider Queen, except they'll spawn a bomb every now and then. Light the fuse with Inferno to stun it. Attach three vines to its back hooks (just move the canvus camera. You don't need to stun it to attach vines), then bash away at the yellow balls when its back opens to kill it. A Sun Fragment is your reward. Jump back into the hole. A Devil Gate lies in the center of this room. Time for the first Devil Gate Challenge! See the Devil Gate Challenge section for details on the ten fights. Enter the gate and kill the enemies. Once you do, enter the gate again. You'll need to fight through ten waves of enemies. Do so without leaving the cavern, otherwise you'll have to restart from the first wave. After clearing the last wave, the chest containing Stray Bead #44 will appear. After that fun task, save the game and head on down to the beach. Find Hayate, Ida's younger brother. Talk to him to race him. Like Ida, you'll want to race and beat him three times. He's just like Ida when racing as well (drops spiky balls as he runs). Run and tackle him to win the race. Turn it to nighttime and daytime again to race again. You'll earn a total of 110 Praise from the three race, and after the third victory he will hand you Stray Bead #45. If you want tips on how to tackle him, cut him off of his path by running to the side of him and hitting him after his turns. Ryoshima Coast is finished. Head into Sei-an City now. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== If you didn't do anything in Ryoshima Coast, then I'll remind you again to buy the Tundra Beads from the weapons dealer if you like rosaries. It's 500,000 Yen, so make sure you have enough cash. In the Commoners' Quarters you should be able to spot several huge torches. One is near the entrance, and another is in the bottom right side of town. Inferno fire from the lit large torch to the smaller torches that will eventually reach the two unlit large torches. When both huge ones are lit, make it nighttime. At night, Power Slash the brown rock close to the bottom right corner of town. If he doesn't from this rock, Power Slash all of the brown rocks in the Commoners' area until he does. If he never does, then you didn't light the two big torches. Anyway, you'll need to catch this thief. He will split himself into two, and then numbers appear over them briefly. You'll need to use a specific brush technique on them in the order given. The brown one needs to be hit with a Power Slash, and the blue one with Waterspout. For Waterspot Hayazo, wait until he runs near water so you have a source to hit him with. Don't worry, they will run all over the quarters, so there's plenty of chances to hit him with Waterspout. After defeating both of them in order, Hayazo will collapse. Tackle him to make him drop a watch. Make it daytime and delive the watch to blue man walking near the entrance for 20 Praise. Make it nighttime again and cut brown rocks to find Hayazo again. This time he will split himself into three, and the red one needs to be hit with Inferno. Hit them in order as usual, and use one of the torches to hit the Inferno clone. If you smack all three of them in order, tackle the dazed Hayazo to make him drop a bag. Make it daytime and deliver it to the small boy on the left side of town. Momotaro will give you 20 Praise for helping him. Make it nighttime and hunt for Hayazo a third time. No new colored clones will appear, but he splits himself into four, making it a bit trickier to hit them in order without messing up. Just be careful. They'll run around the quarters constantly even if you are nowhere near them, so just keep wandering around until you spot them. Once all four clones are hit, tackle Hayazo to make him drop some flowers. Head over to the restaurant right of the entrance to the Aristocratic Qtr. and give them to the man at the first table (must be nighttime for him to be there). You'll get 20 Praise. Make it daytime and go to the bridge near the restaurant to find the City Dweller you gave the hairpin to jumping for joy. Talk to him and you'll get 50 Praise. Now, make it nighttime again and hunt for Hayazo. This is the final race, and there are five clones. Also, there will be a new yellow one that must be hit with Thunderstorm. Equip the Thunder Edge and use it as a source of electricity. For winning the final bout, he'll drop a mask when tackled and will give you 50 Praise. Pick up the mask. Head to the bottom right side of town to find a small pool of water. If it is just an empty hole, stand near it and Waterspout water from the canal into the pond to fill it. A power spring appears, so Waterspout it to create a fountain leading to a house in the sky. Walk around to the backside of the house and get a Horse Statue from a chest if you wish, then enter Waka's Headquarters. Nothing much is in here, but you'll want to talk to the man on the left. Abe seems to have lost his mask. It just so happens to be the one you recovered from Hayazo. For returning it, he'll hand over 50 Praise and if you talk to him again you'll get Stray Bead #49. Head over to the Aristocratic Qtr. now. ================================= ~Sei-an City (Aristocratic Qtr.)~ ================================= Head all the way to the back side of Queen Himiko's Palace. Behind the entrance you'll find that four large pillars were erected in the water to mark her grave. Waterspout all four of them at once using the water in the small pool near on the balcony should be standing on. You will learn the hidden brush technique Deluge. Grab the scroll from the chest, then head back to the Commoners' Qtr. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Head to the right side of town. Camille and her sister will be standing here if you tackled Camille back in Kamiki earlier (if you didn't, she's standing next to Sakuya's tree if you don't go through the arch). Talk to them and Camille will say she won't believe any of this god nonsense unless she sees a tree grow next to her. Paint a dot on the ground to make a tree grow (you've been able to do this the entire game, actually, but making a tree grow doesn't do anything). To make Camille really belive in gods is a bit trickier. Draw the tree again, but right after it grows you'll need to use Deluge. To draw Deluge, draw two vertical lines next to eachother (so it's basically a sideways = sign). If done correctly, Camille will react to what happened and hand you 50 Praise. Talk to her again and Camellia will give you Stray Bead #50. Go back to the Aristocratic Qtr. for one more thing. ================================= ~Sei-an City (Aristocratic Qtr.)~ ================================= As soon as you get out of Rao's house, look left to find Komuso (he's only here if you cleared his challenge in Kamiki and then Kusa Village). Talk to him to fight an Ubume and Crow Tengu. Defeat them both in 30 seconds or less to earn 20 Praise and Stray Bead #52. Now, on the left side of the quarters you can find a tall clock tower. Head to the back of it to find a Kabegami statue. Catwalk to the middle ledge, then use another Kabegami statue so you can reach the very top. Enter the room up here. Talk to Gen inside. He says his contraption is missing a Gimmick Gear. If you beat Ida in three races in Shinshu Field, he will have already given you the Gimmick Gear. Give it to Gen and he'll start his machine. Talk to him again and when the screen stops you'll need to paint the missing wires. See the faint dotted lines? Draw over those. It's the shape of a thunderbolt. I'll have you know this is next to impossible to do. I'm not kidding--many people, have complained getting the game to register the thunderbolt is impossible. Apparently "drawing from the top right, to the middle left, middle right, then bottom left very quickly" is how to draw it, but I did it calmly and somehow got it to work. The game registers the shape as Galestorm or Inferno very often, making it nearly impossible to perform correctly. If you do manage to complete the machine, you'll learn the hidden Thunderbolt technique, as well as 50 Praise. Either way, open the chest in this room using Thunderbolt or by zapping it with electricity from the Thunder Edge. You'll get Stray Bead #56 from within. Leave the quarters now. =============================== ~Sei-an City (Commoners' Qtr.)~ =============================== Leave the city for good. ================ ~Ryoshima Coast~ ================ Head right and to the north coast. =================== ~N. Ryoshima Coast~ =================== Stock up on supplies while you have the chance. Head out into the ocean (walk over water or use Orca) and head for the three islands on the far left. The middle one has a dark dirt spot at the top of it. Dig through it to enter a cavern with a Bandit Spider. You know what to do. Kill it and grab the Sun Fragment as a reward. Leave and reenter and complete the N. Ryoshima Coast Devil Gate Challenge. This one is significantly harder than the first one. Use Steel Fist Sakes whenever necessary, and don't be afraid to heal. If you clear all ten rounds without leaving, collect Stray Bead #65 as your reward. Look at the Devil Gate Challenge for more info on this task. Once that's done, use Orca to surf into the whirlpool. =============== ~Dragon Palace~ =============== Inside the building, head down the left hallway and into the Water Dragon's old home. Over the hole in the ground will be a fish bone and some dead flowers. Scribble all over this to Bloom it and get 20 Praise, as well as make a chest containing a Treasure Box appear. Leave the Dragon Palace and warp to N. Ryoshima Coast again. =================== ~N. Ryoshima Coast~ =================== Head down to the beach and talk with Urashima inside his house. Talk a second time to offer the treasure box. For turning Urashima back into an old man, he'll give you 20 Praise and Stray Bead #66. Warp to the Dragon Palace one last time. =============== ~Dragon Palace~ =============== Go up the elevator and talk with Otohime twice and she will hand you Stray Bead #73. With everything here done, warp to Wep'keer. ========== ~Wep'keer~ ========== You need to prepare for the final Devil Gate Challenge. Grab all of the healing items, Steel Fist Sakes, and especially Vengence Slip L's you can before plunging in. ======= ~Kamui~ ======= Jump off the ledge on the left right away. On the ledge you land on, look for a crack in the wall. Cherry Bomb it and head through the tunnel. At the end, dig through the dark dirt spot, then fall through the hole to fight a Bandit Spider. Defeat her to obtain the final Sun Fragment in the game, then leave and reenter the cavern. This is the Kamui Devil Gate Challenge, the #1 hardest challenge in the entire game. These ten rounds will be complete hell. Visit the Devil Gate Challenge section for info on each rounds' enemies. But as a note, the final round is composed of three Nagi's. Ironically, it's the easiest round of all ten. Just use a Exorcism Slip L to daze them all for a few seconds, as well as inflicting damage, hurt them, then when all three recover, use another slip. Repeat until all are dead. This works for rounds eight and nine, too. Good luck! Stray Bead #79 is your reward for surviving this insane challenge. With Kamui finished, head into Yoshpet for the final two beads. ========= ~Yoshpet~ ========= Inside you'll find Kai. If you talk to her she will challenge you to a race to Ponc'tan's clearing. Don't accept just yet. Go into Yoshpet, ignore the time limit, and Bloom every single cursed tree in there so they don't interfere with your race. It's also good for Praise, so why not? Once you have Bloomed them all, or a lot of them, return to Kai. The race against Kai is insanely easy. She, literally, takes the longest possible route through each area. All you need to do is follow a straight line to the next area. Jump over ledges, and through shortcuts off the actual path. It's the fastest route through each area. Go off the beaten path whenever possible, as long as you're going forward, to beat Kai. She takes roughly three minutes to reach the clearing. The biggest place to lose time is in the third area by hitting lots of snowballs (which can happen if you're unlucky since they fall down the ledges that are also shortcuts. The biggest time gainer is also in the third section. When you reach the frozen lake, Kai will go straight across it. Going across the very slow. The sides of the lake are solid ground, so run on that to keep maximum speed. Yeah, for once the longest route in one area is actually the fastest. If you're still having trouble, make runs through Yoshpet without racing Kai. Don't get any time gems--you need to finish in three minutes or less, making the time gems moot. If you can reach Ponc'tan in under three minutes in some test runs, you can beat Kai. When you beat her, she will hand you Stray Bead #90 and 50 Praise. Now enter Ponc'tan, ========== ~Ponc'tan~ ========== Head straight ahead and up the hill. Talk to the guards outside of Ishaku's house to earn 50 Praise, then head inside and talk with Ishaku. He'll talk sadly about Issun, and hands you Stray Bead #93. If you've followed this guide, that's 99 Stray Beads down. One to go! Whirlwind tour over. Leave Ponc'tan. ========= ~Yoshpet~ ========= Leave the forest. ======= ~Kamui~ ======= Head back to Wep'keer. ========== ~Wep'keer~ ========== Back to Ezofuji. ========= ~Ezofuji~ ========= Save the game. --------------------------------------------------------------------------- ~4BB.The God of Darkness and the Rising Sun~ --------------------------------------------------------------------------- Overview--It's time to defeat Yami, the God of Darkness. The final bout is coming! ========= ~Ezofuji~ ========= Head up the rainbow bridge. When Issun comments that you're about to pass the point of no return, choose to continue. Once you reach the top, watch the scene with Waka, and you'll enter the ship. =============== ~Ark of Yamato~ =============== Talk to the celetial merchant on the right. You can trade cash or Demon Fangs for items if you want, but you should still be stocked full of items. Save the game, then head to the podium in the center of the room. There are five branching pathways here. All of them lead to a boss, one you've defeated before, as shown by the drawing above the door. You should remember how to defeat them all, but if you don't, here's a quick recap: Spider Queen--Attach two vines to the back hooks to open the bud, then destroy all eight eyes when it opens up. Crimson Helm--Attack it until the armor falls off, use Galestorm, then inflict damage onto him. Orochi--Haha, you know how to kill him by now. Blight--Attack him when he dashes across the screen while using Veil of Mist, or attack his glowing blue sword when he summons a bunch of swords while using Veil of Mist, then destroy the sword when it lands on the ground. Ninetails--Thunderstorm her sword when she lifts it, then destroy the spirits. After detroying eight, you can freely hurt the one-tailed fox. When all five have been slain, the center podium will light up. Enter the light to reach the final boss. ------ ~Yami~ ------ Phase 1: To begin with, you lose every single Celetial Brush technique to the glowing ball. You don't even have your Divine Intrument without any brush techniques. All you can really do right now is tackle the giant ball, or spam a few Vengence Slips. After losing a little health, you will recover Rejuvenation. This is a useful ability for the first phase of the fight because Yami will bounce around the arena, cracking the ground. If he lands on cracked ground, it will crumble away leaving a large hole you can fall into. Obviously, you can Rejuvenate the missing floor to recover it. Do so to ensure you don't fall in by accident. After a little more damage you will recover Power Slash. Yami will be stunned right now, so attack with a Power Slash for massive damage. As long as you keep your distance from Yami and avoid him when he jumps and falls, you'll avoid all damage. The third ability you recover is Greensprout. Yami will be stunned, so Bloom him to reveal his core (a fish thing in a blue bowl...). Jump up to the bowl and attack it for a ton of damage. After a little more damage, phase two will begin. Phase 2: Yami will turn into a green ball now. He will light the ball on fire and slowly swing himself across the field several times, so keep running to avoid him. After a few hits, the ball splits into several sections, forming a staircase to the core. Attack the core. After some damage, you will recover Cherry Bomb. Use it against the stunned Yami. Yami's core will be exposed again after the Cherry Bomb, so run to it and bash it. After some more damage is dealt, you will recover the Waterspout technique. Now whenever Yami lights himself on fire, douse him out using one of the fountains on the side of the arena. Use a Cherry Bomb on the stunned Yami. Continue beating the crap out of Yami (or spamming Exorcism Slip L's) until he releases the Crescent ability. This ability won't do jack in this fight. Ah well. Continue attacking Yami, and the core whenever it gets revealed, to move to the third stage. Phase 3: Now Yami transforms into a slot machine. Woo! You can either stop all of the reels using a Power Slash on them, or continue spamming Exorcism Slips. If you choose to stop the reels, you are aiming for the picture of an demon face. This will make Yami spit purple balls at you, which you can reflect back at him with Power Slashes for some damage. After taking some damage, the reels will be rigged to land on a blue ball. When all three of them are, Yami will give back Galestorm. Use it to clear the field of the flames he puts on it. Note if you spam Exorcism Slips, Yami will always leave himself with a sliver of health. He forces you to play the slots to recover your abilities (don't worry, they're rigged as I said). You can recover Inferno after dealing more damage. Use the flames on the sides of the arena to melt the ice Yami spreads. After another rigged slot, you'll earn back Veil of Mist. As for what you get on the slots, if you get a Solar Orb, Yami spits out orbs that restore health. If you get and Ink Pot, he spits Ink refills that each restore one Ink Pot. If you get a flame, fire will be spread on the field. If a snowflake appears, Yami sends homing icicles at you. If a bomb appears, Yami will throw a bomb at you. Jump to dodge it. Finally, if you get the blue ball again, Yami's core will be exposed for a few seconds. Power Slash it while you have the chance. After depleting its health, the next phase occurs. Phase 4: Yami turns into a yellow electric ball. For this phase, I highly suggest screw fighting and only hit him with Exorcism Slips. If you want to do it the long way, attack the front hatch of the ball whenever it is exposed. After six hits, the ball will bend over to recover; your chance to attack for some actual damage. This is a painfully slow method. Yami can raise his hand swords into the air to summon lightning, and can fly in the air and shoot bombs and homing missiles at you. As always, dodge and jump to avoid them. You'll earn back Catwalk after some damage. You can use Catwalk to climb the pillars around the arena for treasure if you wish. Keep attacking Yami and you'll recover Thunderstorm. Whenever Yami raises its arms, Thunderstorm them to make the core fall out. Power Slash it when it does. After more attacks you will recover Blizzard. Whenever the core falls out, Blizzard it for a ton of damage. Other than that, just keep fighting. It will run out of health soon enough. Phase 5: The grand finale. Now Yami has a giant hand. Draw Sunrise to stun Yami. The hand will fall over, so you can harm the core in its palm. From here, all you need to do is keep attacking the core whenever possible. After some attacks Yami may get stunned and the core will fall out. You can also stun Yami with another Sunrise when the arena gets dark again. This isn't a terribly difficult phase. Yami can shoot homing missiles at you which are difficult to avoid, spread fire onto the field, and slam his hand on the ground in an attempt to hit you. Keep yourself healed whenever you take damage, and finish of Yami. ------ You're winner! Enjoy the ending cutscene and the credits (or lack thereof), then look at the results screen. You will earn Karmic Transformers based on your performance in four catagories. The transformers will be in the Tools section of the Fan Menu when you start a New Game + by saving the game. They are used to change Ammy's appearence. Here is the list of what you need to get the best rank in each catagory, and the transformers unlocked by doing so: --Need to have used 4 or less Continues (if you died and didn't choose to continue, this number wouldn't increase); unlocks Karmic Transformer 3. --Need to have defeated 550 of more enemies; unlocks Karmic Transformer 4. --Need to have gained 4,000,000 Yen or more (you can spend it. If you ever gain Yen in the game, regardless of how, it counts to the total earned, even if spent); unlocks Karmic Transformer 5. --Need to have earned 300 or more Demon Fangs (you can spend them. Like Yen, it's simply the total you collected throughout the game); unlocks Karmic Transformer 6. --Need to have earned 4500 or more Praise (you can spend it, just the total accumulated throughout the game); unlocks Karmic Transformers 7, 8, and 9. **Note that these stats carry over from New Game + to New Game +, so if you missed the mark by a little, continue in a New Game + and increase it a bit to get the transformer! Karmic Transformers 1 and 2, the Karmic Returner (returns you to the original Ammy) are earned for beating the game. You also get Stray Bead #100. The String of Beads will be an item handed to you if you collected all of the Stray Beads. Wear it, and you have infinite health, ink, and ten time normal strangth. True god mode! You also unlocks the Presents from Issun option at the main menu. You can view art, music, and demo videos. Art is of characters, enemies, the environments (both used and cut from the game), as well as high resolution pictures of the enemies on the scroll in the Bestiary. The music section contains every bit of music played in the game. The demo videos are videos showcased at places like the Tokyo Game Show and E3. Two special videos at the bottom are obtained by getting all of the Karmic Transformers. Have fun! In a New Game +, you retain everything you'd think you would retain from any other New Game +. All stats you've increased from Praise are kept, amount of Yen you had after beating Yami is kept, amount of Praise you had is kept, and so are items and Stray Beads you collected. What isn't kept is Solar Energy created from Sun Fragments. The brush techniques are gone as well. Fifth tier weapons (Thunder Edge, Tundra Beads, and Solar Flare) are taken away. Any weapons you've used Gold Dust on retain their increased power (including the fifth tier weapons when you regain them). The Water Tablet and Fire Tablet are taken away, but the rest of the Holy Artifacts you bought are kept. =========================================================================== 5.Animal Locations~ =========================================================================== There are many animals living in Nippon. Whenever you encounter a group of them, you can feed them. There are four types of food--seeds, herbs, meat, and fish. Each animal only reacts to one type of food. When you feed the group you will receive some Praise. You can only feed each group of animals once per playthrough. Animals with hearts over their heads have already been fed. Each time a group of animals is fed their percentage is increased in the Animal Tome of the Fan Menu. It's a fun task to get 100% on all the animals, plus it nets a lot of Praise in the long run. Nearly 1,200 Praise is obtained from feeding all of the animals, so it's worth the time. Note that depending on the order you feed each animal in its group, the %age may be off by 1%. If you feed all of the animals of a specific kind it will have 100% in the end, however. --------------------------------------------------------------------------- Sparrows Locations: Kamiki Village--At the top of the spiraling hill leading to the wooden platform at the top of the village. Right before you reach the pond you'll find them (8%, 5 Praise) Kamiki Village--Next to Mushi's mother in the turnip field (6%, 3 Praise) Kamiki Village--Next to where Kumoso is/was standing, next to the stair hill that led to the top of the village (7%, 4 Praise) Kamiki Village--To the right of Susano's training grounds, behind his house (5%, 3 Praise) Shinshu Field--Outside Tama's house, near the dock (7%, 4 Praise) Agata Forest--Near Tsuta Ruins' entrance is a Devil Gate. Destroy it to make the sparrows appear (6%, 3 Praise) Agata Forest--At the beginning of the fenced path leading to the river and log bridge going to Taka Pass (5%, 3 Praise) Taka Pass--To the right of the grey arch leading to Sasa Sanctuary (6%, 3 Praise) Kusa Village--To the right of the stairs leading to Princess Fuse's house, near a small shrine with statues of sages (8%, 5 Praise) Kusa Village--On the hill leading down to Mr. Bamboo's house (9%, 5 Praise) Sasa Sanctuary--To the left of the entrance to the main building, near the Ultimate Mirror (9%, 5 Praise) Sasa Sanctuary--To the right of the entrance to the main building, near the Ultimate Mirror (9%, 5 Praise) Sasa Sanctuary--Head down the hallway past the hot springs. At the top of the first stairway are the sparrows (7%, 4 Praise) Sasa Sanctuary--Head down the hallway past the hot springs. At the top of the second stairway are the sparrows (8%, 4 Praise) --------------------------------------------------------------------------- Hares Locations: Kamiki Village--Next to the Ultimate Mirror (4%, 6 Praise) Shinshu Field--In the northwest area of the field is a Devil Gate. Destroy it to make Nameless Man's Kiln reappear. The hares are infront of it (7%, 10 Praise) Shinshu Field--Behind the Guardian Sapling is a Devil Gate. Destroy it and several hares will appear (5%, 8 Praise) Shinshu Field--Slightly north of the wooden staircase leading to Tama's house (5%, 6 Praise) Shinshu Field--Use the Kabegami statue to climb the cliff behind the Guardian Sapling and head left. Destroy the Devil Gate to make them appear (5%, 8 Praise) Shinshu Field--Destroy the Devil Gate near the statue leading to Kamui to make them appear (7%, 10 Praise) Agata Forest--Behind the Guardian Sapling (4%, 6 Praise) Agata Forest--Appears after blooming the cursed grass near house with nothing inside other than a fire (3%, 4 Praise) Agata Forest--On the right side of Madame Fawn's house (2%, 4 Praise) Agata Forest--On the other side of the bridge leading to Taka Pass, just before the entrance (3%, 4 Praise) Sasa Sanctuary--In the area where you found Canine Warrior Gi, there's a small altar in the top right corner with the hares (5%, 6 Praise) Ryoshima Coast--On the path just before the merchant, resting close to a Demon Scroll (5%, 8 Praise) Ryoshima Coast--To the right of Sei-an City's entrance after clearing a Devil Gate (6%, 8 Praise) Ryoshima Coast--The black eared/foot hard that appears after clearing the Devil Gate to the right of Sei-an City's entrance (1%, 2 Praise) N. Ryoshima Coast--Follow the path near the merchant, not headed for the beach. Soon on the left you'll find a dark dirt spot. Dig through it to reveal a hole with a ton of hares at the bottom (22%, 30 Praise) N. Ryoshima Coast--Destroy the Devil Gate at the far right side to make the hares appear behind the tree (4%, 6 Praise) Kamui--Follow the frozen river. Near the end you'll go under a bridge that leads to Wep'keer. The hares are under the bridge (3%, 4 Praise) Wep'keer--Head to the side of the frozen pond directly across from the Ultimate Mirror to find the hares (4%, 6 Praise) Yoshpet--To the right of the Ponc'tan entrance --------------------------------------------------------------------------- Monkeys Locations: Hana Valley--After restoring Hana Valley and defeating all the Imps in it, they appear near the entrance in the area with five wilted trees (6%, 9 Praise) Agata Forest--After destroying a Devil Gate near Tsuta Ruins' entrance, they will appear (7%, 9 Praise) Taka Pass--On the stair hill leading to the entrance to Kusa Village (7%, 9 Praise) Taka Pass--Near Bingo is a hard dig spot. Dig through it and enter the hole to find the monkeys (34%, 48 Praise) Kusa Village--To the far right of Princess Fuse's house is a wooden bridge. Cross it to a small pillar and use two Konohana Blossoms to reach a high tower with the monkeys on it (5%, 6 Praise) Kusa Village--To the right of the Gale Shrine entrance (5%, 9 Praise) Ryoshima Coast--On the beach to the right of the merchant (10%, 12 Praise) Ryoshima Coast--Infront of the Dojo (5%, 6 Praise) Ezofuji--Head up the hill leading to Wawku Shrine. When you reach the turn after passing the bear, jump off the right side to land on a lower ledge with the monkeys (7%, 9 Praise) Ezofuji--Head along the right wall on the frozen lake until you spot a Konohana Blossom in the air. Vine to it, then jump to a ledge. On the ledge, look for another blossom, then Vine to it and several more blossoms ahead of it. Jump to another ledge to find the monkeys (12%, 15 Praise) --------------------------------------------------------------------------- Nightingales Locations: Agata Forest--Behind the house with an arrow sticking through the top of it (15%, 3 Praise) Taka Pass--To the right of the Guardian Sapling (40%, 8 Praise) City Checkpoint--Right of the merchant, near some trees (15%, 3 Praise) City Checkpoint--Cross the bridge and Bloom the two patches of cursed grass on the right. When the land is restored, the horses will appear (10%, 2 Praise) Ryoshima Coast--Next to the Guardian Sapling (20%, 4 Praise) --------------------------------------------------------------------------- Horses Locations: Shinshu Field--At the intersection of several paths on the hill near the Dojo (18%, 8 Praise) Taka Pass--As soon as you leave the tunnel above the area you fought Waka and leading to the Guardian Sapling, turn left. You'll find the horses near the wall (18%, 8 Praise) Taka Pass--To the right of the sign at the intersection of paths leading to Sasa Sanctuary and City Checkpoint (18%, 8 Praise) City Checkpoint--Cross the bridge and Bloom the two patches of cursed grass on the left. When the land is restored, the horses will appear (18%, 8 Praise) Ryoshima Coast--Near the entrance to N. Ryoshima Coast (22%, 12 Praise) --------------------------------------------------------------------------- Chickens Locations: Kamiki Village--To the side of Mr./Mrs. Orange's house (28%, 8 Praise) Kusa Village--To the right of the stairs that lead to Princess Fuse (29%, 8 Praise) Kusa Village--Before the wooden bridge on the path to Princess Fuse, use a Konohana Blossom to reach a high ledge with the chickens on it (28%, 8 Praise) Kusa Village--Before the wooden bridge on the path to Princess Fuse, use a Konohana Blossom to reach a high ledge. Follow it to the end, then Galestorm the banners so you can reach a high ledge with these chickens (15%, 4 Praise) --------------------------------------------------------------------------- Boars Locations: Hana Valley--After restoring the Guardian Sapling you'll need to fight a Yellow Imp soon after leaving the sapling. On the restored piece of land a Boar will appear (16%, 9 Praise) Shinshu Field--Sitting next to the river that leads to Agata Forest (34%, 15 Praise) Dragon Palace--Behind the staircase is a cracked wall. Bomb it and fall through the revealed hole to find them (16%, 45 Praise) Yoshpet--Behind the entrance to Ponc'tan (34%, 9 Praise) --------------------------------------------------------------------------- Pigs Locations: Shinshu Field--Right infront of the Dojo after clearing the nearby Devil Gate (27%, 9 Praise) Kusa Village--Near the Ultimate Mirror is a man growing gourd. Next to the man are the pigs (18%, 6 Praise) Ryoshima Coast--Appear when the cursed grass near the merchant is restored (9%, 3 Praise) N. Ryoshima Coast--Infront of Urashima's house (46%, 15 Praise) --------------------------------------------------------------------------- Foxes Locations: Taka Pass--In the cave where you fought Waka, near the large tree (11%, 6 Praise) Taka Pass--Near Bingo (11%, 6 Praise) Ryoshima Coast--At the bottom of the stairs leading to Ankoku Temple (22%, 12 Praise) Ryoshima Coast--Near the tall platform you must double jump to, close to the large bell (17%, 9 Praise) N. Ryoshima Coast--Left of Umi's retaurant, just off the beach and near a brown rock (22%, 12 Praise) Kamui--Follow the path right of the Guardian Sapling and you'll find the foxes before reaching the fishing hole (17%, 9 Praise) --------------------------------------------------------------------------- Tigers Locations: Taka Pass--Near the Ultimate Mirror is a Devil Gate. Destroy it and they will appear next to where it was (22%, 10 Praise) Sasa Sanctuary--Head down the hallway past the hot springs. At the top of the third staircase and to the right are the tigers (22%, 10 Praise) Sasa Sanctuary--Head down the hallway past the hot springs. At the top of the third staircase and to the left near the huge bamboo trees are the tigers (22%, 10 Praise) N. Ryoshima Coast--At Watcher's Cape, just to the right of where you land when you Catwalk up to it (34%, 15 Praise) --------------------------------------------------------------------------- Dogs Locations: Kamiki Village--Standing next to Mushi (5%, 10 Praise) Agata Forest--Ume, at the bridge leading to Taka Pass (appears with Kokari near the Dojo in Kamui later in the game if you miss him) (6%, 10 Praise) Taka Pass--Near the intersection of paths close to the cave entrance that led to Waka is a whiteish rock. Behind it is the dog (6%, 3 Praise) Taka Pass--At the intersection of paths near the cave where you fought Waka is the dog (6%, 3 Praise) Kusa Village--Canine Warrior Rei (6%, 10 Praise) Kusa Village--Canine Warrior Chi (6%, 10 Praise) Kusa Village--Canine Warrior Shin (6%, 10 Praise) Kusa Village--Canine Warrior Ko (6%, 10 Praise) Kusa Village--Canine Warrior Tei (6%, 10 Praise) Sasa Sanctuary--Canine Warrior Gi (6%, 10 Praise) Ryoshima Coast--To the left of the Ultimate Mirror (17%, 9 praise) N. Ryoshima Coast--At the intersection of paths just past the merchant (18%, 9 Praise) Kamiki Village (100 years in the past)--Where Hayabusa normally is, to the right of the garded (6%, 10 Praise) --------------------------------------------------------------------------- Boar Piglets Locations: Hana Valley--After restoring the Guardian Sapling you'll need to fight a Yellow Imp soon after leaving the sapling. On the restored piece of land two Boar Piglets will appear (6%, 9 Praise) Shinshu Field--Found after Blooming a patch of cursed grass inbetween the Guardian Sapling and Kamiki Village (16%, 15 Praise) Shinshu Field--Sitting next to the river that leads to Agata Forest (10%, 15 Praise) Taka Pass--Near the holes where you fight Moley the mole (6%, 4 Praise) City Checkpoint--Down the hill, close to the waterfall (7%, 6 Praise) Ryoshima Coast--Appear when the cursed grass near the merchant is restored (3%, 3 Praise) Ryoshima Coast--Appear when the cursed grass near the merchant is restored (3%, 3 Praise) Dragon Palace--Behind the staircase is a cracked wall. Bomb it and fall through the revealed hole to find them (45%, 45 Praise) Yoshpet--Behind the entrance to Ponc'tan (4%, 9 Praise) --------------------------------------------------------------------------- Deer Locations: Agata Forest--Infront of Tsuta Ruins' entrance (8%, 8 Praise) Agata Forest--To the right of Tsuta Ruins' entrance (8%, 8 Praise) Agata Forest--A little to the left of Tsuta Ruins' entrance (9%, 8 Praise) Agata Forest--A bit south of the Demon Fang trader (13%, 12 Praise) Agata Forest--On the right side of Hitoshio Spring (12%, 12 Praise) Taka Pass--On the path leading to the Guardian Sapling you will find them standing around the middle wilted/Bloomed tree (16%, 16 Praise) Taka Pass--Near the Mermaid Spring sign after destroying the Devil Gate (9%, 8 Praise) Taka Pass--Appear after destroying the Devil Gate close to the entrance to City Checkpoint (12%, 12 Praise) Yoshpet--To the left of the Ponc'tan entrance (13%, 12 Praise) --------------------------------------------------------------------------- Raccoons Locations: Kusa Village--Jump off the side of the curved wooden bridge near Princess Fuse's house. Infront of the cave entrance that led to Rei you'll find the raccoons (28%, 6 Praise) City Checkpoint--Down the hill and just past the waterfall (29%, 6 Praise) Ezofuji--Head up the hill leading to Wawku Shrine. Partway up the hill you will run into the raccoons (43%, 9 Praise) --------------------------------------------------------------------------- Mice Locations: Sasa Sanctuary--Head to the second floor of the inn and enter the second door on the left wall. The mice are walking around the table (8%, 2 Praise) Sasa Sanctuary--Behind the staircase in the inn (12%, 3 Praise) Gale Shrine--On the bottom floor, Cherry Bomb the elevator to make it go up a floor but don't be standing on it. Jump down the hole that's exposed to find the mice down here (34%, 8 Praise) Gale Shrine--On the rafters you can jump onto after turning the windmill bridge, use the Konohana Blossoms behind the fallen pillar. Using the second blossom, walk on the rafters right of the burning chest to find the mice (26%, 4 Praise) Gale Shrine--Infront of the Origin Mirror next to Crimson Helm's room (30%, 7 Praise) --------------------------------------------------------------------------- Cats Locations: Ryoshima Coast--On the right ledge of Ankoku Temple (4%, 2 Praise) Ryoshima Coast--At the very end of the long stone pier (14%, 6 Praise) N. Ryoshima Coast--Left of the fallen staircase that would lead to Watcher's Cape and across the river is a small area of land with a clover and these cats (13%, 6 Praise) N. Ryoshima Coast--Follow the path left of the Ultimate Mirror to reach a beach. Near the entrance of the retaurant are these cats (19%, 9 Praise) N. Ryoshima Coast--Right outside the entrance to Catcall Tower (13%, 6 Praise) Catcall Tower--On the right when you enter (5%, 2 Praise) Catcall Tower--Near the base of a pillar right of the entrance (4%, 2 Praise) Catcall Tower--Near the base of a pillar left of the entrance (5%, 2 Praise) Catcall Tower--Near the base of a pillar left of the entrance (4%, 2 Praise) Catcall Tower--Climb the tower. It's on the first branched platform (5%, 2 Praise) Catcall Tower--Climb the tower. It's on the second branched platform (4%, 2 Praise) Catcall Tower--Climb the tower. It's on the third branched platform (5%, 2 Praise) Catcall Tower--Climb the tower. It's at the very top (you're forced to feed this cat) (5%, 2 Praise) --------------------------------------------------------------------------- Sheep Locations: Kamui--Infront of Yoichi's house (15%, 12 Praise) Kamui--Infront of Wali's house (16%, 12 Praise) Wep'keer--Head up the stairs near the Ultimate Mirror and go down the right path. The sheep are near the water (21%, 16 Praise) Wep'keer--Infront of Kai's house (16%, 12 Praise) Wep'keer--Across the bridge behind Kai's house (16%, 12 Praise) Ezofuji--To the right of Tuskle's house is a Konohana Blossom. Vine to it and jump to the ledge below. Look right of the ledge and just below it to find another blossom. Vine to this one and jump to a lower ledge with the sheep (16%, 12 Praise) --------------------------------------------------------------------------- Cows Locations: Ryoshima Coast--To the left of the entrance to the cave leading to the Guardian Sapling (33%, 12 Praise) Ryoshima Coast--After passing the wooden gate leading to Sei-an City, walk to a ledge on the right. Jump down to a lower ledge containing the cows (33%, 12 Praise) N. Ryoshima Coast--Follow the path near the merchant until you see a small hill on the left. At the top is a small pond, Yoichi firing at the Guardian Sapling, and these cows (34%, 12 Praise) --------------------------------------------------------------------------- Cranes Locations: Kamui--To the left of Kokari at the fishing hole (28%, 12 Praise) Kamui--On the hill leading to Wep'keer, jump over the right ledge after passing the first pair of signs. Jump to a lower ledge from there to find the cranes (22%, 9 Praise) Wep'keer--Head up the staircase far right of the Ultimate Mirror. At the top you'll find the cranes (21%, 9 Praise) Ezofuji--Hug the right wall of the frozen lake. Use a Konohana Blossom in the air when you come to it to reach a ledge with the cranes (29%, 12 Praise) --------------------------------------------------------------------------- Bears Locations: Kamui--To the left of the Guardian Sapling's ledge (6%, 5 Praise) Kamui--Near the entrance to Kamui (13%, 10 Praise) Kamui--To the right of the hole leading to Blockhead Grande, on the frozen pond (20%, 15 Praise) Kamui--In the cave to the right of Wali's house, take the left path. It's at the dead end (6%, 5 Praise) Kamui--In the cave to the right of Wali's house, take the right path. It's at the dead end (7%, 5 Praise) Kamui--Infront of the entrance to Yoshpet (14%, 10 Praise) Wep'keer--Head up the staircase near the Ultimate Mirror, then go right and down the hill. Walk to the water, then turn around. Head down the path on the left to find the bear (7%, 5 Praise) Wep'keer--In a small area to the left of Kemu's house (13%, 10 Praise) Ezofuji--Head up the hill to Wawku Shrine. You'll find the bear midway up (7%, 5 Praise) Ezofuji--Use an Ultimate Mirror to warp to Kamui (Ezofuji Rocky Area). The bear is on the ice near the mirror where you warp (7%, 5 Praise) --------------------------------------------------------------------------- =========================================================================== ~6.Devil Gate Challenges~ =========================================================================== Across Nippon there are many Devil Gates, but in three special locations you can partake in the unique Devil Gate Challenge. This is a series of Devil Gates, ten to be exact, each with a large group of enemies. If you pass all ten gates WITHOUT LEAVING THE AREA, you'll earn a Stray Bead. Of course, this all sounds too easy. The catch is that all of the enemies are seriously beefed up. Their attack power, defense, and health is increased by about three or four times their normal amounts. Enemies will be doing a lot of damage, and it will take a while to kill them. "The enemies keep coming and coming...do they ever stop? I-I can't go much further with this! Hmm? They stopped spawning...ah! Success! All enemies cleared! Wha? The gate's back? More foes to kill...and they are even harder than before? What madness is this challenge?" However, these challenges are bit easier if you prepare. Firstly, you'll want a ton of Steel Fist Sakes. They double your attack power for about 30 seconds, so you can deal a lot of damage in that amount of time. Second, Exorcism Slip L's are insane. The deal a good amount of damage to enemies, and stuns them (a few enemies don't get stunned, but most will). Third, lots of healing items. If you use rosaries, this won't be as important. With rosaries you can attack from a distance, and after scoring large combos your Godhood will increase. Remember, if you get hit your Godhood will go down a level. It's like shielding. If there's no symbol in the bottom right corner of the screen, you've got no Godhood, and attacks will actually damage you. Obviously, dodging attacks and keeping Godhood high is the key. You'll avoid damage completely. This becomes very hard in later fights against difficult enemies, but stick with it, and heal whenever necessary. Good luck. As a final note, many Okami discs LOVE to freeze in the middle of these fights. The reason is unknown, but if it does freeze, your Wii is likely very warm. Let it cool down for awhile before trying the challenge again. And remember, overpreparing is better than underpreparing! Oh, and before unlocking the challenge you'll have to defeat a Bandit Spider in each area. Kill them exactly like you would the Spider Queen. Your reward for killing a Bandit Spider is a Sun Fragment. I include an "Average Yen Reward" in each description. This is simply an estimate of how much cash you are going to earn from the challenge. The value you get may be more or less. Depends on how well you do. The values are based off of what I am to assume to maximum value is (getting a full 100% bonus in each fight), and what most players are likely to earn (as some fights you'll easily only get an 80% bonus or less in). --------------------------------------------------------------------------- ~6A.Ryoshima Coast Devil Gate Challenge~ --------------------------------------------------------------------------- Location--Follow the path to the right of the Ultimate Mirror, the one leading towards the Guardian Sapling. Midway on the path on the left you will find some cows. Head near them to find a dark dig spot on a ledge. Dig through it to enter the challenge room. First Available--After defeating Blight Average Yen Reward--220,000 Notes--The first Devil Gate Challenge is fairly simple. None of the enemies in here are insanely difficult to dispatch, and with a Gold Dusted high tier weapon, along with Steel Fist Sake, most of the rounds will go by fairly quickly. A good place to start to realize the torture that awaits in the last two Devil Gate Challenges. ======================================= ~Round 1--10 Green Imps and 6 Red Imps~ ======================================= Pump a Steel Fist Sake and take down off these guys with ease. They're the starting wave and it shows--they don't pose any challenge. They don't actually have much more health than they normally do, so about half a dozen swipes of whatever weapon you're using should take them down. They spawn generally in groups of five, so jump to avoid getting hit if you're afraid of getting hurt by an enemy you can't see. ======================================= ~Round 2--7 Red Imps and 3 Yellow Imps~ ======================================= The Yellow Imps are the only challenge here. Fight Red Imps until they appear, then spam Veil of Mist to take down each Yellow Imp individually. Once they yellow foes are gone, you won't have much to worry about for the rest of this round. ===================================== ~Round 3--8 Red Imps and 3 Dead Fish~ ===================================== You should know how to get through Red Imps by now. Dead Fish can be a tad annoying, though. Power Slash their wings off, then use several more Power Slashes to kill them. Do this especially if they attach themselves to you-- a signal they're about to explode, harming you with them. Wrap up the three Dead Fish before turning attention to the Red Imps. ===================================== ~Round 4--9 Red Imps and 3 Bud Ogres~ ===================================== Without a doubt, start with the Bud Ogres. They are incredibly annoying to deal with trying to avoid their shots as well as the Red Imps'. Try to attack the Bud Ogres together so they both die at the same time, because when one of them dies the third Bud Ogre will spawn right away. Once they are dead, killing the Red Imps should be simple. ===================================== ~Round 5--8 Red Imps and 3 Blue Imps~ ===================================== The Blue Imps are the ones that fly around. Power Slash their kites to make them fall. They have similar vitality to Red Imps, so they should be killed just as easily. As long as you cut down the Blue Imps and don't give them any air time with which they can shoot projectiles at you, this isn't a challenging round. ======================================== ~Round 6--3 Crow Tengus and 3 Dead Fish~ ======================================== The Dead Fish should be taken care of first in this round. The Crow Tengus aren't as annoying as the exploding Dead Fish are. Once they are dead, focus on one Crow Tengu at a time. Power Slash them when the freeze on the ground to be able to harm them. Not too hard. ===================================== ~Round 7--6 Blue Imps and 3 Chimeras~ ===================================== This round features two annoying enemies. As such, don't divert your attention to just one of them. Attack them both evenly. Knock the Blue Imps out of the sky constantly to halt them from shooting projectiles at you while going after Chimeras. ====================================== ~Round 8--3 Black Imps and 6 Red Imps~ ====================================== The Black Imps can be extremely annoying. Take them out first, and if you need to, Power Slash all of the skulls flying around them to stun the imp, allowing an easy kill. As for the Red Imps, they're nothing special by now. ======================================= ~Round 9--3 Ice Mouths and 3 Fire Eyes~ ======================================= This is the worst round of the challenge. Focus on the Ice Mouths first as they are extremely annoying. Torch them using the fire on the Fire Eyes to stun them, then spam Veil of Mist until you can kill them. After that, Galewind to deflame the Fire Eyes, leaving them open to attack. ========================= ~Round 10--10 Black Imps~ ========================= Spam Veil of Mist to prevent the Black Imps from getting many attacks out on you. If you do this you should easily be able to get through all of them with minimal damage. If you keep getting hurt, Power Slash all of the floating skulls. They can't attack without the skulls, so if they're gone you can easily kill them. --------------------------------------------------------------------------- ~6B.N. Ryoshima Coast Devil Gate Challenge~ --------------------------------------------------------------------------- Location--Use Orca to swim to the lefternmost three islands. The middle one has a dark dig spot at the top. Dig through it to reach the cave with the Devil Gate. First Available--After clearing Oni Island Average Yen Reward--980,000 Notes--This challenge is fairly harder than the first one. You'll want to be prepared for this one. Many Steel Fist Sakes and Vengence Slip L's are advised. Several rounds here, especially the last, are incredibly frustrating. ===================================================== ~Round 1--12 Headless Guardians and 5 Bell Guardians~ ===================================================== Bell Guardians are just like Yellow Imps, so you'll want to take them down first. When they are underground, focus on the Headless Guardians. There are a lot of them. This can be a pretty long first round, so just keep killing and jumping when the enemies signify their attacks and you will do fine. =========================================== ~Round 2--4 Thunder Ears and 4 Earth Noses~ =========================================== Another round full of wheels. Spam Veil of Mist and keep trying to attack the wheels. Eventually they will let their guard down so they can be injured. Best of all, after a little damage they get stunned. If you're having trouble, use Exorcism Slips. Several of those will stun them for a good period of time. ============================================ ~Round 3--3 Ubumes and 9 Headless Guardians~ ============================================ Focus on the Ubumes first. Power Slash them to the ground, then Galestorm them against the wall so you can inflict damage. As for the Headless Guardians, if you can pass the first round you won't have trouble against them. ========================== ~Round 4--Jiro and Saburo~ ========================== Attack one of them quickly to destroy the shell, then destroy the little amount of health they have. If you don't manage to do this for both crabs quickly, they'll merge into Ichiro. If they do that, draw a lily pad for you to stand on, then Power Slash the giant shark six to eight times to destroy the armor and eventually kill it. Pretty simple either way. ===================================================== ~Round 5--3 Ice Doom Mirrors and 3 Wind Doom Mirrors~ ===================================================== Another annoying set of mirrors. Use Veil of Mist followed by Firestorm to attempt to stun all of the Ice Doom Mirrors. You want those guys killed as quickly as possible. Cherry Bombs work too, and so do Exorcism Slips. With the Ice Doom Mirrors, gone, the Wind Doom Mirrors succumb when you use Veil of Mist. Spam it like you normally would and kill them. ===================================================== ~Round 6--9 Halo Guardians and 14 Headless Guardians~ ===================================================== This round is a bit excessive. Halo Guardians are like Blue Imps. Cut down their flying wheels and knock them onto the ground, then beat them up. Repeat this for all Halo Guardians because you won't want them shooting at you from the air. As for the Headless Guardians, just because there are fourteen doesn't mean it still isn't simple. Steel Fist Sake yourself and pummel them all with a few attacks. ========================= ~Round 7--6 Poltergeists~ ========================= This can be a simple or hard round. Poltergeists are basically a random wheel enemy. They can be wind, fire, thunder, or worst of all, ice. Spam Veil of Mist and try to expose the weakness to all of them. For thunder, though, there is no glaring weakness, so wait until you can harm it when using Veil of Mist. Exorcism Slips work wonders as well in this round. ========================= ~Round 8--5 Blue Cyclops~ ========================= This round isn't terribly hard. Blue Cyclops fortunately don't have a terribly high amount of health. Spam Veil of Mist to prevent them from getting many attacks out. Whenever their pipe flame goes out, quickly use Fireburst to light it again before they turn invincible. If anyone turns invincible, just run around and stop attacking until they stop. Don't risk harming anyone else. ======================== ~Round 9--12 Tube Foxes~ ======================== Tube Foxes are irritating even if you are spamming Veil of Mist. They jump constantly, and they're hard to attack while in the air. Blargh. Worse, they can occasionally steal your ink. Attack the fox that's clearly sucking it up to get it back. Honestly, all you can do is take your time with this fight unless you want to waste a ton of Exorcism Slips trying to kill them all. ======================================== ~Round 10--5 Blue Ogres and 5 Red Ogres~ ======================================== This is, in my opinion, the worst round of all three Devil Gate Challenges. You will fight the ogres in groups of three. Spam Veil of Mist, run behind and ogre, attack it, keep spamming Veil of Mist, keep attacking. It's the only way to inflict damage, honestly. Take your time. If another ogre readies an attack that could hit you, or an ogre is jumping and will land on you, run away. Just be patient through this fight. Try to attack ogres when nobody else is near them, so that way you won't have any chance of getting injured for a little while. Keep focusing on one at a time and you will eventually clear all 10. --------------------------------------------------------------------------- ~6C.Kamui Devil Gate Challenge~ --------------------------------------------------------------------------- Location--On the hill leading up to Wep'keer, jump off the ledge to the right after the second pair of wooden signs. Near where you land is a crack in the wall. Cherry Bomb it and head down the tunnel to find the dark dig spot leading to the challenge. First Available--After clearing Wawku Shrine Average Yen Reward--2,100,000 Notes--The final Devil Gate Challenge, and hardest challenge in the entire game. Come prepared with at least 60 Steel Fist Sakes and 60 Vengence Slip L's. Healing items are also extremely useful just incase you run out of Godhood. Good luck, and always play it safe when you need to! ====================================================== ~Round 1--12 Blade Namahages and 9 Umbrella Namahages~ ====================================================== Cut down the umbrellas the Namahages use to fly with so they can't hurt you from the air. Past that, just go on a rampage killing them all while empowered with a Steel Fist Sake. None of these foes have a lot of health, but there are a ton of them, so this may take a little while. ================================================ ~Round 2--9 Blade Namahages and 3 Igloo Turtles~ ================================================ An annoying round, obviously. Focus on the Igloo Turtles first. They have a lot of health, so it may require several stunnings before you can kill off one of them. Kill any Blade Namahages that get in your way of attack them. Once all three Igloo Turtles are dead, the fight is much easier. ========================== ~Round 3--5 Bull Chargers~ ========================== These guys are the same as Blue/Red Ogres. Except they look a little different and have more health. Again, spam Veil of Mist and run behind them, then attack their exposed rear. Try to single out one at a time, because fighting when mutliple chargers are around you is quite difficult. ============================================== ~Round 4--3 Clay Drummers and 14 Clay Samurai~ ============================================== The Clay Drummers are irritating. While underground they can lift their drumsticks to harm you if they touch you. Keep jumping until they surface, then kill them if you can. You want to kill them so there aren't any interruptions against the Clay Samurai. These guys are simple high health and power Green Imps, so they shouldn't be insanely challenging if you've got a Steel Fist Sake going. ============================================ ~Round 5--8 Clay Shogun and 2 Clay Drummers~ ============================================ Once again, focus on killing the Clay Drummers first. As for the Clay Shogun, either attack them and kill them quickly, or Power Slash all of the floating head to disable their attacks and stun them. Repeat for the rest of the Shogun if you need to, but otherwise the Shogun don't have a ton of health, making for a calm fight mostly. ====================================== ~Round 6--5 Dogus and 12 Clay Samurai~ ====================================== Those tall statue Dogus are incredibly annoying, and they have a ton of health. Spam Veil of Mist to ensure they can't attack you very often, then just keep attacking them until they die. Jump over their homing sword attack, and try to ignore the Clay Samurai until the Dogus are dead because the Samurais are easy to kill off. ========================= ~Round 7--5 Great Tengus~ ========================= This can be a fairly annoying round. Spam Veil of Mist and attack whoever you want. When a Great Tengu gets angry and turns invincible, just stop what you're doing and run away until you can harm it again. It's a long fight because of this, so just take your time. Don't make unnecessary risks just for a little damage. ================================== ~Round 8--2 Wakas and 2 Evil Raos~ ================================== And now we get into the bosses. Using an Exorcism Slip L will stun the bosses, allowing easy attacks. They all have a ton of health, but Waka has less so focus on those two first. As for Evil Rao, be sure to avoid her homing sword attack which she likes to spam. ================================== ~Round 9--2 Wakas and 3 Evil Raos~ ================================== Exactly the same as the previous fight, only with an additional Evil Rao. The strategy doesn't change one bit here. =================== ~Round 10--3 Nagis~ =================== Oh why did it come to this? If you don't have a bunch of Exorcism Slip L's you are in a heap of trouble for this final round. Spam them like no tomorrow. Use one to stun all three, then focus on attacking one of them. When they recover, use another Exorcism Slip L to stun them again, rinse and repeat until one is dead. The other two should have lost about half of their health from the Exorcism Slips already, making the fight much easier. Spam Veil of Mist and more Exorcism Slips to finish off the last two. It's a cheap method, but they all enjoy using the homing sword attack in tandem, and that's a pain to avoid. =========================================================================== ~7.Stray Bead Locations~ =========================================================================== There are 100 Stray Beads scattered across Nippon. Some of them are easy to find while others may require you to complete long and difficult sidequests to obtain. Your reward for collecting all 100 is the String of Beads, a Holy Artifact that, when equipped, makes Amaterasu invincible, grants infinite ink, and attack power is ten times stronger. You're essentially playing in god mode by using that item. Needless to say, it makes the game shockingly easy. --------------------------------------------------------------------------- Stray Bead #1 Location--Cave of Nagi Midway through the cave you will need to cross a bridge. On the side of the bridge with a sign reading "Fountain of Nagi" next to it, look to the right. Just before the waterfall is a small area of land. Behind the brown rock you will find a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #2 Location--Kamiki Village Head to the top of the village. Stand to the left of the observation deck and look at the rafters below it. The lower one has the chest containing a Stray Bead. Jump to the rafter right of it with a careful double jump, then jump to the rafter with the chest. If you fall, run to the top and try again. --------------------------------------------------------------------------- Stray Bead #3 Location--Kamiki Village There are two islands in the lake in the lower area of the village. One of them has a Sun Fragment on it, but the one further back has a clover. To the left of the clover is a dig spot which will make a chest containing the Stray Bead appear (wait until nighttime and the dig spot will be lit up). --------------------------------------------------------------------------- Stray Bead #4 Location--Kamiki Village To the left of the waterfall is a Konohana Blossom high in the air. Vine up to it, then look right of the waterfall to find another blossom. Vine there and jump onto the ledge. Follow the path to be at the top of the waterfall with the Stray Bead in a nearby chest. --------------------------------------------------------------------------- Stray Bead #5 Location--Shinshu Field Head towards the Moon Cave area. Once you reach the bottom of the hill and are next to Mika's house, turn around and go left of the hill. Hop up on the ledge to find three clumps of grass forming a triangle pattern. Dig at the center of this triangle (wait until nighttime to see the spot easier) to find a chest with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #6 Location--Shinshu Field Head behind the Dojo. Back there you can find three clumps of grass forming a triangle pattern. Dig at the center of this triangle (wait until nighttime to see the spot easier) to find a chest with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #7 Location--Shinshu Field Go behind the Guardian Sapling and up on a ledge to the right. Up here you can see three clumps of grass forming a triangle (and the handle of the chest should be poking out of the ground). Dig at the center of this triangle (wait until nighttime to see the spot easier) to find a chest with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #8 Location--Shinshu Field After defeating the Devil Gate close to the entrance to Hana Valley, Nameless Man's Kiln will reappear. Head to the top left corner of the back wall to find three clumps of grass forming a triangle pattern. Dig at the center of this triangle (wait until nighttime to see the spot easier) to find a chest with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #9 Location--Shinshu Field Head to Tama's house. Draw two Cherry Bombs in the room. You'll need to have learned Cherry Bomb 2 to do this. Once Tama reacts to the bombs, then draw three bombs in the room (you'll need Cherry Bomb 3 for this). After drawing three in the room at the same time (don't draw them next to each other or they'll explode), Tama will talk about the three bombs and hand you the Stray Bead. --------------------------------------------------------------------------- Stray Bead #10 Location--Shinshu Field After restoring Nameless Man's kiln (clear a Devil Gate right of Hana Valley's entrance), talk to him to receive a vase. Grab it and bring it to one of the five Guardian Statues in Shinshu Field. After giving a vase to a statue, change it to nighttime then daytime and talk to Nameless Man to get another vase. Their locations aren't hard to find. Cross the bridge next to Nameless Man and follow the path to find the first statue. Next, follow the path Nameless Man is on, then head left up the hill. Next to the Kabegami statue is a cracked wall. Cherry Bomb it to find the statue inside. After that, head down the hill leading to the Moon Cave, then turn around and head right of the hill to find the third statue. Follow the curving path to the right of the Ultimate Mirror and you'll easily come across the fourth statue. Finally, head out to the Moon Cave. It's gone, but in its place is a small island with the final statue on it. Once you have placed all of the vases at statues (and earned a total of 100 Praise), talk to Nameless Man again. He will hand you the Stray Bead. You can't obtain all five vases until after Orochi is defeated. Wait until after then to get this Stray Bead. --------------------------------------------------------------------------- Stray Bead #11 Location--Hana Valley After restoring Hana Valley and defeating the Imps near the entrance, walk through the short tunnel close by their campfire. As soon as you do, notice the first tree on the left. At the base of it is a treasure chest you can dig up containing the Stray Bead. If you can't find it, wait until nighttime and the dig spot will be lit up with a white light. --------------------------------------------------------------------------- Stray Bead #12 Location--Agata Forest Inside Madame Fawn's house is a chest. It's blatantly in view, and it contains the Stray Bead. --------------------------------------------------------------------------- Stray Bead #13 Location--Agata Forest Behind the house near the middle of the forest you can find the handle of a chest sticking out of the ground. Dig it up to find the Stray Bead inside. If you're having trouble finding it, wait until nighttime and they spot will be lit up. --------------------------------------------------------------------------- Stray Bead #14 Location--Agata Forest On a hill to the left of the entrance to Tsuta Ruins you can find a crack on the wall. Right infront of the crack/blown up hole you can see a chest handle sticking out of the ground. Dig it up to find the Stray Bead inside. Wait until nighttime and the spot will be lit up if you're having trouble finding it. --------------------------------------------------------------------------- Stray Bead #15 Location--Agata Forest Head to the north area of the forest, to the area with a bunch of small islands. On the southwest island you can find a Konahana Blossom high in the air. Vine up to it and you'll fall into a branch with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #16 Location--Agata Forest Head to Hitoshio Spring in the upper area of the forest. There is a Konohana Blossom on the top of the tree the water is falling from. Up there, make a lily pad so you can tackle the chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #17 Location--Agata Forest Infront of Madame Fawn's house are three burning chests. Use either Waterspout or Galestorm to snuff the fires on the chests. The middle chest contains the Stray Bead. --------------------------------------------------------------------------- Stray Bead #18 Location--Tsuta Ruins Head to where you defeated Blockhead (go left in the first room if you've already defeated him). In the room where you picked up the key he dropped, climb the ledges around the room. After crossing the second wooden bridge you should see a large black statue in the wall. Cherry Bomb it to reveal a giant bud behind it. Bloom that to obtain the Stray Bead. --------------------------------------------------------------------------- Stray Bead #19 Location--Tsuta Ruins Head through the ruins and to the top waterfall. It's where you destroyed the statues that were pouring poison into the water. Jump down the short waterfall and turn around. There's a cave behind the waterfall, so swim through the waterfall to enter it. Cherry Bomb the wall to reveal a giant bud, so Bloom it to earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #20 Location--Tsuta Ruins In the room where you had to push a ball onto a switch, as soon as you climb the ledges after crossing the lake you can find a Konohana Blossom above you. Vine up there and follow the path ahead to find a giant bud. Bloom it to earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #21 Location--Taka Pass Head to the cavern where you fought Waka. There is a glistening pond in there, and at one end of it there are some bubbles floating out of the water. Power Slash the point in the water the bubbles are floating out of and you should have cut a chest, and this Stray Bead will float to the top of the water when you do. --------------------------------------------------------------------------- Stray Bead #22 Location--Taka Pass Head to the Cutters' house. Go to the small pond at the side of their house. Near the Waterspout point you can see the handle of a chest poking out of the ground. Dig it up to obtain the Stray Bead inside. Wait until nighttime and the spot will glow if you can't find it normally. --------------------------------------------------------------------------- Stray Bead #23 Location--Taka Pass Near Bingo are two wilted trees. Close to the middle of the trees there is a dig spot with a chest containing the Stray Bead. You will need to wait until nighttime in order to see the dig spot for the chest. --------------------------------------------------------------------------- Stray Bead #24 Location--Taka Pass Near the Mermaid Spring is a pile of leaves. Use Galestorm on it to blow them away, revealing a chest in the ground. Dig it up to find the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #25 Location--Taka Pass Head to the cave where you fought Waka. Head up the wooden ramp and through the tunnel at the top. Near the end of the tunnel is a burning chest. Use Galestorm to blow it out, then open the chest for the Stray Bead. --------------------------------------------------------------------------- Stray Bead #26 Location--Taka Pass Near Bingo you can find a dark dirt spot with a glowing crack in it. Dig through it to reveal a hole, then fall through it. There are several chests in the room you fall into. The middle one has the Stray Bead. --------------------------------------------------------------------------- Stray Bead #27 Location--Kusa Village To the left of Princess Fuse's house is a wooden bridge. On the side of the bridge away from her house is a dig spot where you can find the chest containing the Stray Bead (wait until nighttime and the spot will be lit up). --------------------------------------------------------------------------- Stray Bead #28 Location--Kusa Village Head inside Mr. Bamboo's house at the bottom of the village. You can find a chest handle poking out of the ground inside. Dig it up (wait until nighttime to make the spot light up if you can't see it) to obtain the Stray Bead. --------------------------------------------------------------------------- Stray Bead #29 Location--Kusa Village Just before the wooden bridge leading to Princess Fuse's house you can find a Konohana Blossom in the air to the left. Vine to it and jump to the wooden ledge. Follow the path and head past the tunnel that led to a Canine Warrior. At the end you'll find some banners on the wall. Make a right to left Galestorm and use the banners as stairs to reach a higher ledge with the Stray Bead in a chest. --------------------------------------------------------------------------- Stray Bead #30 Location--Sasa Sanctuary From the Ultimate Mirror walk due left. Infront of the nearby bamboo that water is making rise up and down is a dig spot (wait until nighttime to make the spot light up) with a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #31 Location--Sasa Sanctuary In the inn, head to the second floor and enter the second room on the left. Inside is a merchant and a doll with a white and black eye. Paint a dot on the white eye to make the head fly off, dropping the Stray Bead with it. --------------------------------------------------------------------------- Stray Bead #32 Location--Sasa Sanctuary At the end of the sanctuary in the place where you fought Canine Warrior Gi, there is a small altar in the top right corner of the area. Infront of the two lanterns are two dig spots. Wait until nighttime so they light up. One of them contains a chest with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #33 Location--Gale Shrine Head to the elevator shaft. Cherry Bomb the center to make it rise, but don't be standing on the elevator. It'll leave without you. Jump into the exposed hole to be at the bottom of the shaft. In one of the chests down here is the Stray Bead. --------------------------------------------------------------------------- Stray Bead #34 Location--Gale Shrine Use the elevator shaft to reach the second floor. Out on the balcony is a burning chest. Use Galestorm to snuff out the fire, then open the chest to earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #35 Location--Gale Shrine Late in the game you can return to the Gale Shrine. In the second room, head down the hallway right of the small pond to find Princess Fuse and the Canine Warriors. Talk to Princess Fuse and choose to fight the Kusa 5. You will fight four of the Canine Warriors, then three more, and finally the last warrior. You don't get any rest between the fights, so keep yourself healed. Use a Steel Fist Sake and spam Veil of Mist to make it an easy fight. Princess Fuse will hand you the Stray Bead upon victory. --------------------------------------------------------------------------- Stray Bead #36 Location--City Checkpoint Head down the hill left of the bridge. Follow the beach to the very end. To the left of a clover at the end you can find a chest handle poking out of the ground. Wait until nighttime if you can't find it, and dig it up for the Stray Bead. --------------------------------------------------------------------------- Stray Bead #37 Location--City Checkpoint Head down the hill left of the bridge. At the bottom you will come across a flaming chest. Use Waterspout/Galestorm to blow out the flames and collect the Stray Bead from within. --------------------------------------------------------------------------- Stray Bead #38 Location--City Checkpoint After crossing the bridge you can find two patches of cursed grass on the left. Bloom both of them and near the horses you can find a chest handle poking out of the ground. Wait until nighttime to find it if you can't, then dig it up to earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #39 Location--City Checkpoint Stand on the middle left side of the bridge. Look up into the air left of the bridge to find a Konohana Blossom. Jump into the air to make it let you Vine to it. From there, Vine to another blossom ahead of it. There are about 13 more blossoms past this one, and you'll need to Vine to each one without falling down into the water. The path curves right at first, goes straight, curves left, straight, and curves right one last time to reach the last blossom. At the last one you will drop onto a high pillar with the Stray Bead in a chest. An Inkfinity Stone is pretty much required to reach the pillar. --------------------------------------------------------------------------- Stray Bead #40 Location--City Checkpoint Get the Water Tablet from the Sei-an Emperor for 100 Demon Fangs after clearing Oni Island. Then, jump off the right side of the drawbridge and run on water upstream (you have to equip the Water Tablet to do this) until you reach a small island. Look for the chest handle poking out of the ground, dig it up, and get the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #41 Location--Ryoshima Coast Swim out to the sunken ship. Near the stern of the ship you are able to walk onto the deck. Walk to the front of the ship and you will find a fallen wooden pillar that you can walk upon. Walk on it, double jump over the fallen debris midway through, and you'll end up jumping at the end onto a high platform at the stern. The Stray Bead is in one of the two chests. --------------------------------------------------------------------------- Stray Bead #42 Location--Ryoshima Coast To the right of the wooden gate leading to Sei-an City you can find a Devil Gate. Clear it and a bunch of hares will appear. One of them has black ears and feet. Pick up up and bring him to the Animal Lover on the beach. He will hand you some Praise and the Stray Bead. --------------------------------------------------------------------------- Stray Bead #43 Location--Ryoshima Coast Head to the island with the Dojo on it. Outside the entrance you can find a chest handle poking out of the dirt. Using the Digging Champ technique from the Dojo, dig up the chest and claim the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #44 Location--Ryoshima Coast Follow the path to the right of Ankoku Temple, towards the Guardian Sapling. On the left you'll eventually spot a small clearing with some cows. On a ledge behind them is a dark dirt spot. Dig through it, kill the Bandit Spider, and reenter to face the first Devil Gate Challenge. Look at the Devil Gate Challenge section for into, but if you clear all ten rounds without leaving, you'll earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #45 Location--Ryoshima Coast Find Hayate running on the beach and challenge him to a race. To win, all you need to do is tackle him. You can race him a total of three times (you can't race him a third time until after clearing Oni Island), but after your third victory he will hand you the Stray Bead. --------------------------------------------------------------------------- Stray Bead #46 Location--Sei-an City (Commoners' Qtr.) In the canal behind the tools dealer you can find a chest containing the Stray Bead. The chest disappears when the town is cursed and the canal gets flooded, but it reappears when the town returns to normal (at that point you'll need to Power Slash the underwater chest). --------------------------------------------------------------------------- Stray Bead #47 Location--Sei-an City (Commoners' Qtr.) Head inside Mr. Flower's house. On the back wall are two screen doors. Tackle them to knock them down, revealing a small piece of dirt with a chest handle poking out. Dig it up and open the chest for the Stray Bead. Wait until nighttime if you can't see it. --------------------------------------------------------------------------- Stray Bead #48 Location--Sei-an City (Commoners' Qtr.) Buy Charcoal from the tools dealer, then talk to a little girl holding a purple umbrella. She'll break her charcoal, so offer the one you bought. Talk to her again and after she finishes you'll see a pattern appear over her head. It'll be a star. Now, head to the bottom left corner of town. Head inside the house with blue curtains at the door to be in the kimono shop. Walk right, to the next room. Talk to Mr. Chic twice. He'll ask you to draw a pattern on the kimono. Draw anything. Afterwards, talk to him again and ask to draw a pattern. Now, draw the star the girl was thinking of. You'll know you draw it correctly because Mr. Chic will state "That pattern almost seems as if it could make something happen." The star is tricky. Most people start with the bottom left point, but that rarely works. Start with the top point, go to bottom right, then top left, top right, then bottom left. Head back to the girl. Talk to her again and the pattern she's thinking of will be a heart. Head back to Mr. Chic and draw the heart. This pattern is also stupid hard to draw "correctly". What you want to do is start at the bottom point, draw a straight diagonal line, curve to the top, make the other curve, then another straight diagonal line to the bottom point to finish the heart. It doesn't always work, but it occasionally does for me. Don't lose patience--keep trying! You'll get that bastard to accept it eventually. Talk to the girl again to learn the third drawing--a V. Hmm. Wonder what the catch is now? There is none. It's the simplest drawing to make. Just start at the top left, make a line to the bottom point, then make a line to the right. Simple as that. Try not to smear the bottom point. If you do it often won't register it, and you'll need to try again. After talk to the girl again (and a blatant Viewtiful Joe reference), you'll see the fourth drawing is a clover. You need to draw four circles, all relatively close to eachother. For this drawing you must lift the brush to draw each circle--don't draw the clover in one stroke because you'll never come close to registering it properly. It's not terribly hard to draw, and the circles can overlap eachother a little, giving some leeway. Talk to the girl again and she will give you your final drawing--the heaven kanji. The game even goes as far as how to draw it. You know what? Screw the game. It will NEVER register the way it draws the kanji. If it does for you, well, you're lucky. The way to draw it (poorly, but it registers so I ain't complaining) is to draw the top line, the line under it, then from the middle of the top line a diagonal line to the left, and from the same point a diagonal line to the right. Yes, this isn't how you should draw it in real life, but the game accepts it (it always does for me, at least). Hold Z to make the straight lines. It's a total of four lines you are drawing. It's bizarre as all hell. You may get it on the first try, or you could be stuck here for a while and lose your patience. Just keep trying different methods if mine doesn't work for you. I ensure the game WILL register something. Talk to the girl again once finished. She'll hand you the Stray Bead for all of this work. --------------------------------------------------------------------------- Stray Bead #49 Location--Sei-an City (Commoners' Qtr.) In the Commoners' Quarters you should be able to spot several huge torches. One is near the entrance, and another is in the bottom right side of town. Inferno fire from the lit large torch to the smaller torches that will eventually reach the two unlit large torches. When both huge ones are lit, make it nighttime. At night, Power Slash the brown rock close to the bottom right corner of town. If he doesn't from this rock, Power Slash all of the brown rocks in the Commoners' area until he does. If he never does, then you didn't light the two big torches. Anyway, you'll need to catch this thief. He will split himself into two, and then numbers appear over them briefly. You'll need to use a specific brush technique on them in the order given. The brown one needs to be hit with a Power Slash, and the blue one with Waterspout. For Waterspout Hayazo, wait until he runs near water so you have a source to hit him with. Don't worry, they will run all over the quarters, so there's plenty of chances to hit him with Waterspout. After defeating both of them in order, Hayazo will collapse. Tackle him to make him drop a watch. Make it daytime and deliver the watch to blue man walking near the entrance. Make it nighttime again and cut brown rocks to find Hayazo again. This time he will split himself into three, and the red one needs to be hit with Inferno. Hit them in order as usual, and use one of the torches to hit the Inferno clone. If you smack all three of them in order, tackle the dazed Hayazo to make him drop a bag. Make it daytime and deliver it to the small boy on the left side of town. Make it nighttime and hunt for Hayazo a third time. No new colored clones will appear, but he splits himself into four, making it a bit trickier to hit them in order without messing up. Just be careful. They'll run around the quarters constantly even if you are nowhere near them, so just keep wandering around until you spot them. Once all four clones are hit, tackle Hayazo to make him drop some flowers. Head over to the restaurant right of the entrance to the Aristocratic Qtr. and give them to the man at the first table (must be nighttime for him to be there). Now, make it nighttime again and hunt for Hayazo. This is the final race, and there are five clones. Also, there will be a new yellow one that must be hit with Thunderstorm. Equip the Thunder Edge and use it as a source of electricity. For winning the final bout, he'll drop a mask when tackled, so pick it up. Head to the bottom right side of town to find a small pool of water. If it is just an empty hole, stand near it and Waterspout water from the canal into the pond to fill it. A power spring appears, so Waterspout it to create a fountain leading to a house in the sky. Enter Waka's Headquarters. Nothing much is in here, but you'll want to talk to the man on the left. Abe seems to have lost his mask. It just so happens to be the one you recovered from Hayazo. For returning it, he'll hand over 50 Praise and if you talk to him again you'll get the Stray Bead. --------------------------------------------------------------------------- Stray Bead #50 Location--Sei-an City (Commoners' Qtr.) Head to Sakuya's tree in Kamiki Village, but don't go through the arch leading to it. You'll find Camille and Camellia standing here. Tackle Camille (the tall one). After she reacts to it, head to Sei-an City. Head behind Queen Himiko's Palace entrance to find four large stones in the water, serving as her gravestone. Waterspout all four of them using the water in the small pool on the balcony you're standing on. Hit them all and you will learn the Deluge technique. Head back to the Commoners' Qtr. and to the left side of town. You'll find Camille and Camellia standing here. Talk to them, then paint a dot on the ground to make a tree grow. After Camille reacts to it, paint another dot, then as soon as the tree grows, draw Deluge (a sideways = sign). If done right, Camille will react again. Talk to the pair and Camellia will hand you the Stray Bead. --------------------------------------------------------------------------- Stray Bead #51 Location--Sei-an City (Aritocratic Qtr.) After leaving Rao's house, head across the yellow bridge to the right (when facing away from the entrance). Wait until nighttime to find a dig spot just across the bridge. Dig up the chest to earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #52 Location--Sei-an City (Aritocratic Qtr.) In Kamiki Village, look for Komuso inbetween the hills leading to Sakuya's tree and the top of the village. Talk to him to fight three Green Imps. Kill them in 12 seconds or less and he will give you Praise. If that happens, head to Kusa Village. Head down the hill leading to Mr. Bamboo's house, and when you see a red ladder leaning against a ledge, jump to it to find Komuso again. This time you'll need to fight two Red Imps and two Dead Fish in under 25 seconds. Do so and you'll get more Praise. Now head to Sei-an City (Arisocratic Qtr.). Find Komuso to the left of the exit of Rao's house (facing away from the door when you leave). Talk to him to fight an Ubume and Crow Tengu. Defeat them in 30 seconds or less and Komuso will hand you the Stray Bead. --------------------------------------------------------------------------- Stray Bead #53 Location--Sei-an City (Aristocratic Qtr.) Stand at the end of the large bridge infront of Rao's house. Jump off the right side of it and swim through the water to the fall right wall of the city. In the deep area of the water you can find a chest. Power Slash it and grab the Stray Bead that floats to the surface. --------------------------------------------------------------------------- Stray Bead #54 Location--Sei-an City (Aristocratic Qtr.) Head to the stairs infront of Queen Himiko's palace. Instead of heading up them, follow the path to the left. Hop over the orange fence and follow the lone path to a dead end containing the Stray Bead in a chest. --------------------------------------------------------------------------- Stray Bead #55 Location--Sei-an City (Aristocratic Qtr.) Head inside Queen Himiko's palace. Head around the elevator tower to find a chest containing the Stray Bead in the back. --------------------------------------------------------------------------- Stray Bead #56 Location--Sei-an City (Aritocratic Qtr.) Head left of the guards infront of Queen Himiko's Palace. There's a clock tower here. Use the Kabegami statue in the back to climb the tower to a ledge on the left midway up, then use another statue to Catwalk to the top. Inside, use Thunderstorm with the Thunder Edge as a source on the chest inside to make the Stray Bead pop out. --------------------------------------------------------------------------- Stray Bead #57 Location--Sunken Ship Head to the area with the cannon, either by flooding the ship or using the barrel scale when dry. In the hallway behind the cannon you will find a nook in the wall midway through. The chest here contains the Stray Bead. --------------------------------------------------------------------------- Stray Bead #58 Location--Sunken Ship Head to the treasure room where you found the Lucky Mallet (the hallway is in the cannon area). One of the chests in the treasure room holds the Stray Bead. --------------------------------------------------------------------------- Stray Bead #59 Location--Sei-an City (Aristocratic Qtr.) Infront of the Emperor's room you will find a bunch of chest handles poking out of the ground. The one closest to his room, when dug up, contains a Stray Bead. Wait until nighttime if you can't find it. --------------------------------------------------------------------------- Stray Bead #60 Location--N. Ryoshima Coast Near the entrance to the area you can find some debris that looks like a fallen staircase. To the left of the rubble a chest handle is poking out of the ground. Wait until nighttime if you must, then dig up the chest to earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #61 Location--N. Ryoshima Coast Head down the path past the merchant not leading to the beach. On the left you will find a ledge. Jump up to it, or run up the hill, and you'll be near some cows and a pond. Behind the cows you can find a chest handle poking out of the ground. Wait until nighttime if you can't see it, then dig it up to get the Stray Bead. --------------------------------------------------------------------------- Stray Bead #62 Location--N. Ryoshima Coast Use Orca to reach the island with the fisherman (it's on the far left). Head to the top area of the island and make it nighttime. Look on the right side of the island and you can find a dig spot glowing. Dig up a chest to discover the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #63 Location--N. Ryoshima Coast To the right of the ledge where Yoichi was shooting arrows at the Guardian Sapling you can find a dark dig spot. Dig through it and fall into the hole. At the bottom, the middle chest contains the Stray Bead. --------------------------------------------------------------------------- Stray Bead #64 Location--N. Ryoshima Coast Use an Ultimate Mirror and warp to "N. Ryoshima Coast (Rocky Area). Up here open the chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #65 Location--N. Ryoshima Coast Ride Orca to the far left islands. The middle of the three contains a dark dig spot. Dig through it and enter the hole to fight a Bandit Spider. After killing it and leaving/reentering the cave you can fight the Devil Gate Challenge (after clearing Oni Island, that is). Defeat all ten rounds of enemies without leaving and the Stray Bead is yours. See the Devil Gate Challenge for more info on this. --------------------------------------------------------------------------- Stray Bead #66 Location--N. Ryoshima Coast After cleaing Oni Island, head down to the Dragon Palace. Go down the left hallway and into the former Water Dragon's home. Scribble over the dead grass and fish bone over the hole and Bloom it back to life, spawning a chest nearby containing a Treasure Box. Go back to N. Ryoshima Coast and go into Urashima's house. Give the box to him to turn him into an old man. He'll hand you the Stray Bead after doing so. --------------------------------------------------------------------------- Stray Bead #67 Location--Catcall Tower After about 30 seconds of climbing up from the fourth red bar on the tower, you can spot a branching platform that doesn't a have a red bar signifying that it's there. The chest at the end of the pathway has the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #68 Location--Catcall Tower After climbing the tower once, fall down and leave. Reenter the tower whenever you want and manually climb to the top again. When you do, a chest will spawn at the top of the second red staircase, containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #69 Location--Catcall Tower At the base of the tower, near the entrance, there are several small pillars. You can Catwalk to the top of them. Once of them has a chest containing the Stray Bead at the top. --------------------------------------------------------------------------- Stray Bead #70 Location--Dragon Palace Head behind the staircase in the main room to find a crack in the wall. Cherry Bomb it to uncover a hole. Fall down it, and at the back of the area you can find a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #71 Location--Dragon Palace Head down the right hallway to reach the spring of the Dragon Palace. In the back of the room are some red drums. Use them as platforms. The third one is broken, so scribble over it to Rejuvenate it, and use it as a platform to reach the fourth drum which contains a chest with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #72 Location--Dragon Palace Head down the left hallway to the Water Dragon's home. As soon as you enter, double jump to the ledge on the right. Tackle the clam to open it up, revealing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #73 Location--Dragon Palace After clearing Oni Island, head inside the palace and talk to Otohima. She will be pleased you made it back safely, and will hand you the Stray Bead as a reward. --------------------------------------------------------------------------- Stray Bead #74 Location--Kamui Head right of Kokari, towards the Dojo. You'll find two snowmen near the Dojo. To the right of the right snowman you can find a chest handle poking out of the ground. Make it nighttime if you need to, then dig it up to discover the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #75 Location--Kamui Head right of Wali's house to find a cave. When you reach a gap, head down the right ledges and into a tunnel. At the end of the path is a frozen chest. Melt it using one of the torches on the wall to use Inferno, then grab the Stray Bead from inside. --------------------------------------------------------------------------- Stray Bead #76 Location--Kamui Head up the hill leading to Wep'keer. After passing the second pair of wooden signs, jump off the ledge to the right. You'll land near a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #77 Location--Kamui Near the hole leading to Blockhead Grande and to the right is a Devil Gate. Destroy it to make a Mermaid Spring appear. Next to the spring is a chest handle poking out of the ground. Wait until nighttime if you need to, then dig it up to find the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #78 Location--Kamui In the frozen pond, near the start of it you can find a cracked piece of dark dirt to dog up. Dig through it to reveal a hole, and at the bottom you will have to face Blockhead Grande. This bastard will reveal a chest containing the Stray Bead...if you can defeat him. He has eight weak points, so it's by no means easy. Here are some methods to beat him: 1.Just memorize it yourself. Prove you're hardcore and tap those eight spots without any other assistance than your mind! 2.Camera phone. According to many people on message boards, you can use the recording feature of cell phones to record the dots lighting up. Then, just replay it a few times to paint all the dots correctly. Camcorders and Flip Videos work as well. 3.Get a friend. My method of choice first time through. You, the player, should memorize the first four dots. Paint them, then have your friend point at the fifth through eigth dots. Needing to memorize only four points, it's simple for both people. 4.Home menu. You can push the Home button to bring up the Home Menu, freezing the screen for a moment. You can see the lights as it's frozen, so spam this button to keep the points fresh in your head. 5.Write them down. Get a four-by-four grid and write down the points in order (combine this with tip four for best results). Then just paint them. Simple enough. I did this on my second runthrough of the game and succeeded on my first try. I highly advise doing this if none of the above options are available. 6.Guess. Hahaha, not gonna happen. If you guess at random you have a 1/4,151,347,200 chance of getting it correct. Those are horrific odds. Good luck! Victory, and the Stray Bead is yours. --------------------------------------------------------------------------- Stray Bead #79 Location--Kamui Up the hill leading to Wep'keer, jump off the right ledge after passing the second pair of wooden signs. In the wall should be a crack, so Cherry Bomb it and head down the tunnel to find a dark dig spot. Dig through it and fight a Bandit Spider at the bottom of the hole. Exit and reenter to fight the final Devil Gate Challenge (after clearing Wawku Shrine, however). See the Devil Gate Challenge for tips on these hard battles. Your reward is the Stray Bead. --------------------------------------------------------------------------- Stray Bead #80 Location--Wep'keer Head up the stairs far right of the Ultimate Mirror. At the top you'll be near the waterfall and some cranes. Near the cranes you can find a chest handle poking out of the ground. Wait until nighttime if necessary, then dig it up to find a Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #81 Location--Wep'keer Head up the stairs near the Ultimate Mirror, then head down the hill to the right. Head to the water, then turn around and head down the path on the left. Past a bear is a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #82 Location--Wep'keer Infront of Kai's house and a little to the right is a tall tree. Infront of it is a chest handle poking out of the ground. Wait until nighttime if you need to, then dig it up for the Stray Bead. --------------------------------------------------------------------------- Stray Bead #83 Location--Wep'keer Head down the stairs infront of Kai's house and through the doors on the wall to enter the Snowy Playground. At the very back end of the room you can find a chest handle poking out of the ground. Wait until nighttime if you need to, then dig it up for the Stray Bead. --------------------------------------------------------------------------- Stray Bead #84 Location--Ezofuji Hug the right wall on the frozen lake. When you get near a high ledge, use a Konohana Blossom above to reach it. There are two chests on the ledge. Using Inferno to draw a line from the burning chest to the frozen chest, grab the Stray Bead from the unfrozen chest. --------------------------------------------------------------------------- Stray Bead #85 Location--Ezofuji From the ledge where you earn Stray Bead #86, turn around when you land on the ledge after jumping from the blossom. You'll find another blossom in the air. After Vining to it, turn arund and Vine to another blossom. Jump to the ledge you're next to, then follow it all the way to the right to find a chest handle poking out of the ground. Wait until nighttime if needed, then dig it up for the Stray Bead. --------------------------------------------------------------------------- Stray Bead #86 Location--Ezofuji Look to the right of Tuskle's house to find a Konohana Blossom. Vine to it and jump down to the ledge below. In the dark dirt a chest handle is poking out of the ground. Wait until nighttime if necessary, then dig it up to earn the Stray Bead. --------------------------------------------------------------------------- Stray Bead #87 Location--Ezofuji Head to an Ultimate Mirror and draw the + and choose to warp to Kamui (Ezofuji Rocky Area). When you arrive, head across the ice to find several chests. The center chest holds the Stray Bead. --------------------------------------------------------------------------- Stray Bead #88 Location--Yoshpet In the second area you will need to cross over a poisonous water lake by running over icy islands. On the other side you will run past about half a dozen cursed trees, then go down a small hill. After the hill stay to the right to find a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #89 Location--Yoshpet In the third area near the end you will find the sign pointing left towards the end of the forest. Ignore it and head right. At the dead end you'll see a chest handle poking out of the ground. Dig it up to obtain the Stray Bead. --------------------------------------------------------------------------- Stray Bead #90 Location--Yoshpet After clearing Wawku Shrine, return to the entrance to find Kai waiting near the Origin Mirror. She will challenge you to a race to the Ponc'tan clearing. Kai takes the longest possible route, so jump over ledges and take the shortest path possible to easily beat her. Before the race, enter the forest and Bloom every cursed tree so they won't get in your way, making the race easier. During the race, be careful not to get hit by snowballs and other obstacles. Kai takes three minutes to reach the clearing, so you simply need to beat a time of three minutes to win the race. Take practice runs if you need to. Upon victory she will hand you the Stray Bead. --------------------------------------------------------------------------- Stray Bead #91 Location--Ponc'tan Look above the Origin Mirror to find a large flat plant. Double jump and move the canvus camera until you spot a Konohana Blossom above the plant. Vine to it to land on the plant, where you'll find a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #92 Location--Ponc'tan Look to the right of Ishaku's house to find a Konohana Blossom. Vine to it and several more blossoms ahead to land on a leaf. Look to the left of the leaf and high in the air to spot more blossoms. Use them to reach another leaf further away. This leaf contains a chest with the Stray Bead inside. --------------------------------------------------------------------------- Stray Bead #93 Location--Ponc'tan After clearing Wawku Shrine, talk to Ishaku. After talking about Issun, he will hand you the Stray Bead. --------------------------------------------------------------------------- Stray Bead #94 Location--Inner Yoshpet In the first area you can find a chest on the right at the top of the icy hill where snowballs are rolling down. The chest contains the Stray Bead. --------------------------------------------------------------------------- Stray Bead #95 Location--Inner Yoshpet Near the end of the second area you'll find the sign that points right towards the third area. Head left instead. At the dead end you will find a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #96 Location--Inner Yoshpet In the third area you'll come to a large pit you'll need to use Catwalk walls to cross. Take the right wall. Jump to the ledge in the middle when you reach it and open the chest for the Stray Bead. --------------------------------------------------------------------------- Stray Bead #97 Location--Wawku Shrine In the first room there will be two cannons that shoot fast projectiles. Use Veil of Mist to slow them down and rebound them back at the shooter to destroy the cannon. Destroy the left cannon and head to it's original spot to find a chest was buried under it. Dig it up to obtain the Stray Bead. --------------------------------------------------------------------------- Stray Bead #98 Location--Wawku Shrine After learning Blizzard, you'll need to cross the area with three Flaming Spiders to get back inside the shrine. Facing away from the ledge leading to Blizzard, freeze the spider furthest from you when it is on the far right. Then freeze the spider moving up and down when it is pretty low on its route. Use the first spider to reach the second spider, then jump to a ledge on the wall containing a chest with the Stray Bead. --------------------------------------------------------------------------- Stray Bead #99 Location--Wawku Shrine Head right from the Origin Mirror in the tower room and use the Flaming Spider to reach the pathway above. After rounding the corner you'll quickly find another Flaming Spider. Freeze it midway up its path and use it as a platform to reach a ledge on the wall with a chest containing the Stray Bead. --------------------------------------------------------------------------- Stray Bead #100 Location--??? Defeat Yami, God of Darkness. --------------------------------------------------------------------------- =========================================================================== ~8.Divine Instruments and Holy Artifacts~ =========================================================================== Here's the list of all the Divine Instruments, ingame description of the weapon, price if purchasable or location where it's earned, and it's use as a sub weapon. As for Holy Artifacts, remember that only three of them can be equipped. Locations and how to get them are also listed. --------------------------------------------------------------------------- ~8A.Reflectors~ --------------------------------------------------------------------------- ==================== ~Divine Retribution~ ==================== Location--The starting weapon of the game This is the most basic weapon, and your starting one. It's incredibly weak, and most enemies will take several hits before they are killed. There aren't any special properties to it. Sub Weapon--Reflects enemy projectiles; if an enemy attacks and you use it as soon as the strike is about to hit you, you'll lift the enemy into the air and slam them onto the ground for a ton of damage. ================ ~Snarling Beast~ ================ Location--Obtained from beating the Spider Queen This weapon is a much stronger Reflector than the one you start with. It doesn't have any other special qualities about it, but it is powerful, so use it if you enjoy reflectors. Sub Weapon--Reflects enemy projectiles; if an enemy attacks and you use it as soon as the strike is about to hit you, you'll lift the enemy into the air and slam them onto the ground for a ton of damage. ================ ~Infinity Judge~ ================ Location--Merchant in Kusa Village sells it for 50,000 Yen A Reflector obtained not long after Snarling Beast. It's more powerful, and the price isn't terribly huge, so it's affordable. It has good power, so it you like Snarling Beast you'll like this even more. Sub Weapon--Reflects enemy projectiles; if an enemy attacks and you use it as soon as the strike is about to hit you, you'll lift the enemy into the air and slam them onto the ground for a ton of damage. ================ ~Trinity Mirror~ ================ Location--Buy it from Sei-an City's weapons dealer after clearing Oni Island for 150,000 Yen, or from the merchant in Kamiki Village when in the spirit gate for the same price This large Reflector is very powerful, and will suit those who like this type of weapon for most of the remaining part of the game. Sub Weapon--Reflects enemy projectiles; if an enemy attacks and you use it as soon as the strike is about to hit you, you'll lift the enemy into the air and slam them onto the ground for a ton of damage. ============= ~Solar Flare~ ============= Location--Obtained as soon as you learn the Blizzard brush technique This powerful Reflector is the best in the game. Infused with fire power, you can use it as a source for Inferno. Burn your enemies and bash them to death! Sub Weapon--Reflects enemy projectiles; if an enemy attacks and you use it as soon as the strike is about to hit you, you'll lift the enemy into the air and slam them onto the ground for a ton of damage. --------------------------------------------------------------------------- ~8B.Rosaries~ --------------------------------------------------------------------------- ============== ~Devout Beats~ ============== Location--Obtained from a chest that appears infront of the Guardian Sapling in Agata Forest after restoring the sapling The Devout Beads are an early obtained Rosary. With long range, it's perfect for those who don't want to have to time their attacks, nor attack at close range. Although slightly weak, it gets the job done without any risk of taking damage. Sub Weapon--Fires one bead at nearby foes for a little damage. ============ ~Life Beads~ ============ Location--Obtained from beating Crimson Helm These Rosaries are far more powerful than the Devout Beads. Keep them equipped if you like Rosaries. Sub Weapon--All of the beads scattershot into nearby enemies for some damage. ================ ~Exorcism Beads~ ================ Location--Obtained from beating Blight These Rosaries are very powerful. A better alternative to the Life Beads once you obtain them midway through the game. Sub Weapon--Fires one bead at nearby foes for a little damage. ==================== ~Resurrection Beads~ ==================== Location--Buy them from the merchant in Wep'keer for 150,000 Yen These extremely powerful Rosaries are very useful throughout the remainder of the game. Sub Weapon--Fires a scattershot of beads into enemies for damage. ============== ~Tundra Beads~ ============== Location--Purchase from weapons dealer in Sei-an City after beating Wawku Shrine for 500,000 Yen The most powerful Rosaries in the game have an added bonus--you can use them as a source for Blizzard. Freeze your foes and break them in half! Sub Weapon--Fires one bead at enemies to damage them. --------------------------------------------------------------------------- ~8C.Glaives~ --------------------------------------------------------------------------- =========== ~Tsumugari~ =========== Location--Obtained after defeating Orochi This is the basic Glaive, but it is very powerful. Although difficult to use properly, the damage output is insane once mastered. Sub Weapon--Lunge at enemies for a lot of damage, or use it in the air to dive bomb them. ============== ~Seven Strike~ ============== Location--Buy it from the Sei-an City weapons dealer for 50,000 Yen A more powerful Glaives that can be purchased at a cheap price. Sub Weapon--Lunge at enemies for a lot of damage, or use it in the air to dive bomb them. =================== ~Blade of Kusanagi~ =================== Location--Obtained by defeating Ninetails A very powerful Glaive capable of defeating many foes in a single swipe. Sub Weapon--Lunge at enemies for a lot of damage, or use it in the air to dive bomb them. ============== ~Eight Wonder~ ============== Location--Purchase from a Poncle in Ponc'tan for 200,000 Yen A more powerful Glaive that easily outclasses the previous one. Sub Weapon--Lunge at enemies for a lot of damage, or use it in the air to dive bomb them. ============== ~Thunder Edge~ ============== Location--Obtained from defeating Orochi in the spirit gate The most power Glaive that can also be used as a source for Thunderstorm. Zap your foes into oblivion! Sub Weapon--Lunge at enemies for a lot of damage, or use it in the air to dive bomb them. --------------------------------------------------------------------------- ~8D.Holy Artifacts~ --------------------------------------------------------------------------- ============= ~Fire Tablet~ ============= Location--Obtained from helping Kaguya find her rocket ship The Fire Tablet allows you to swim through lava, and all fire attacks from enemies will do no damage to you. ============== ~Water Tablet~ ============== Location--Buy from the Emperor for 100 Demon Fangs after clearing Oni Island The Water Tablet allows you to walk on water when equipped. Necessary for one Stray Bead. ============ ~Peace Bell~ ============ Location--Buy from the Demon Fang trader in Agata Forest or the Emperor for 20 Demon Fangs The Peace Bell prevents Demon Scrolls from chasing you at nighttime. ========== ~Wood Mat~ ========== Location--Buy from the Demon Fang trader in Agata Forest or the Emperor for 30 Demon Fangs Stop moving in the overworld and Ammy will fall asleep. With this equipped you will restore health while sleeping, at a cost of about 150 Yen per unit of Solar Energy. ================== ~Golden Lucky Cat~ ================== Location--Buy from the Demon Fang trader in Agata Forest or the Emperor for 50 Demon Fangs All items on the ground (Yen, food, etc.) will be drawn to you without you needing to touch it yourself to collect it. =============== ~Thief's Glove~ =============== Location--Buy from the Emperor for 70 Demon Fangs Draw a line from Issun (top of Ammy's head, dark green smoke will indicate the brush is on the right spot) to enemies to steal items from them. ================ ~Golden Ink Pot~ ================ Location--Buy from the Emperor for 100 Demon Fangs Ink Pots will turn gold and will refill at an absurdly quick rate. ========= ~Fog Pot~ ========= Location--Buy from the Emperor for 80 Demon Fangs This item doesn't need to be equipped to be in use. At Ultimate Mirrors, draw an X over the red X on the mirror (a + works better, though) and you can warp to any other Ultimate Mirror in areas you've visited. =========================================================================== ~9.Celestial Brush Techniques~ =========================================================================== The following is a list of every brush technique, both normal and hidden, as well as how to draw it and what results from it. -------------- ~Rejuvenation~ -------------- Learned in River of the Heavens When you find an object that is broken or has something missing from it, scribble over the missing section to restore it back to its former self. ------------- ~Power Slash~ ------------- Leaned in Cave of Nagi Draw a horizontal line (hold the Z button to make a straight line) to slice objects and enemies. --------------- ~Power Slash 2~ --------------- Learned in N. Ryoshima Coast's spring Find the hidden spring on one of the northern islands in N. Ryoshima Coast and donate 60,000 Yen to learn this move. The Power Slash deals more damage to enemies, and you can now cut through iron rocks. --------------- ~Power Slash 3~ --------------- Learned in Ezofuji's spring Find the hidden spring on a low ledge right of Tuskle's house in Ezofuji and donate 360,000 Yen to learn this move. The Power Slash will deal even more damage, and you can now cut through crystal rocks. --------- ~Sunrise~ --------- Learned in Kamiki Village Draw a circle in the sky to make it daytime. ------- ~Bloom~ ------- Learned in Hana Valley Draw a circle on withered trees to bloom them to life. When you find cursed patches of grass, scribble over them to restore the land around them. You can also use Bloom on giant buds to obtain the treasures inside. ------------- ~Cherry Bomb~ ------------- Learned in Shinshu Field Draw a circle with a line starting just above the top right corner and extending into the middle of the circle to make a bomb appear. This is used to blow up cracks in walls, as well as damage enemies. In battle, they will explode either after a few seconds like normal, or the instant an enemy touches it. --------------- ~Cherry Bomb 2~ --------------- Learned in N. Ryoshima Coast's spring Find the hidden spring in one of the northern islands in N. Ryoshima Coast and donate 120,000 Yen to learn this move. You can now have up to two Cherry Bombs out on the field at one time. You can only draw them one at a time, however. --------------- ~Cherry Bomb 3~ --------------- Learned in Kamui's spring Find the hidden spring behind Kamui's Guardian Sapling and donate 300,000 Yen to learn this move. You can now have up to three Cherry Bombs out on the field at once. Again, you can only draw one at a time. ------------ ~Water Lily~ ------------ Learned in Kamiki Village Draw a circle in the water to make a lily pad appear. You can use this as a platform in the water. Use it to cross long water pathways. ------ ~Vine~ ------ Learned in Tsuta Ruins Draw a line from open Konohana Blosoms to Ammy and she will be pulled to the blossom. Used to reach high ledges and cross long gaps. You can Vine to another blossom while in midair. ------------ ~Waterspout~ ------------ Learned in Sasa Sanctuary Draw a line from water to any destination to flood it with water. Used to fill ponds, put out fires, and make some objects move. You can also draw a vertical lines from power springs (where water lines rise from) to form a large fountain you can ride up to reach high ledges. ---------- ~Fountain~ ---------- Learned in Dragon Palace by clearing the digging minigame Another form of Waterspout, draw a spiral in Mermaid Springs to warp in them for free. -------- ~Deluge~ -------- Learned in Sei-an City Head behind Queen Himiko's Palace entrance to find four stones in the water as her gravestone (only available after Oni Island). Waterspout water from the tiny pool on the balcony you're on and hit all four stone pillars with it to learn this move. Deluge can distract enemies in combat with a torrential downpour. ---------- ~Crescent~ ---------- Learned in Agata Forest Draw a ) in the sky to make it nighttime. ----------- ~Galestorm~ ----------- Learned in Gale Shrine Draw a left to right loop, or a right to left loop, to direct wind in the given direction. Used to douse fires, direct banners to turn them into bridges, and blow certain enemies into walls to allow them to be injured. ----------- ~Whirlwind~ ----------- Learned in N. Ryoshima Coast Buy a Marlin Rod and give it to the fisherman on one of the western islands. Catch a marlin and talk to the restaurant chef and when he pauses, draw three horizontal lines to learn this move. You can blow all enemies around with this technique. Useful in combat. --------- ~Inferno~ --------- Learned in Moon Cave Draw a line from fire to anything else to burn it in flames. Used to melt ice and harm enemies. ----------- ~Fireburst~ ----------- Learned in Sei-an City If you obtained the Golden Mushroom, give it to the chef in Sei-an City. Draw a sideways 8 to make a giant ball of flames appear, inflicting harm on all nearby enemies. -------------- ~Veil of Mist~ -------------- Learned in Imperial Palace Draw two horizontal lines to slow down enemies for several seconds. The most useful ability in battle, and easily spammable. --------- ~Catwalk~ --------- Learned in Catcall Tower Draw a line from Kabegami statues up walls to make yellow pawprints appear. You can stick to these by press A against them. Jump up walls using the mark to reach high ledges. -------------- ~Thunderstorm~ -------------- Learned in Oni Island Draw a line from electric storm clouds to any object to electrify it, activating switches or hurting enemies. ------------- ~Thunderbolt~ ------------- Learned in Sei-an City Draw a thunderbolt to drop a torrent of electricity onto nearby enemies. ---------- ~Blizzard~ ---------- Learned in Wawku Shrine Draw a line from an icicle to any object or enemy to freeze it. A second Blizzard ability never mentioned in the game is also obtained here. When you learn Blizzard you can also draw a + sign, with a third line going from the top left corner to the bottom right corner. This will drop icicles onto foes in combat. Useful if you can draw it correctly. =========================================================================== ~10.Wanted Lists~ =========================================================================== Here's the locations on how to obtain all the wanted lists in the game, and what Demon Scrolls to check to find the listed foes. Remember, these Demon Scrolls only appear at nighttime! Once all five have been killed, return to the Wanted List owner to receive a Gold Dust. ------------------------- ~Mika's Monster Notebook~ ------------------------- Location--Head to the base of the hill leading to the Moon Cave in Shinshu Field. Talk to Mika inside the house to get the list. Monsters appear in Shinshu Field They appear at: --Outside Mika's house (forced fight) --Infront of Tama's house --Near the Ultimate Mirror next to the Guardian Sapling --Near Nameless Man's house --Across the river behind the Guardian Sapling --------------------------- ~Haruka's Revenge Contract~ --------------------------- Location--Head to the inn inside Kusa Village. Go to the second floor and tackle the door in the middle. Leave the inn and reenter, then on the second floor tackle the screen on the right. Talk to the girl to get the wanted listed. Monsters appear in Taka Pass. --Near Bingo's location --Next to the brown bridge that's close to the Sasa Sanctuary entrance --On a ledge overlooking the Cutters' house --Head through the cave where you fought Waka and to the top. You'll find the monster to the left of when you exit the cavern --Near the Ultimate Mirror ------------------------- ~Masu's Monster Manifest~ ------------------------- Location--Make it nighttime in Sei'an City's Commoners' Qtr. Head into the restaurant and talk to the drunken man at the right table. Masu will hand you the wanted list. Monsters appear in Ryoshima Coast. --On the beach, across from the Dojo --On the beach, across from the Dojo (near the previous one) --Next to the giant bell near Ankoku Temple --Near the entrance to City Checkpoint --Near the cave leading to the Guardian Sapling -------------------------- ~Wali's Record of Penance~ -------------------------- Location--There's a house near the entrance to Wep'keer. Talk to Wali inside to get the wanted list. --Right next to Wali's house --Next to the hole that leads to Blockhead Grande --Near the merchant --On the ice to the side of the hill leading to Wep'keer --Near Yoshpet's entrance =========================================================================== ~11.Bestiary~ =========================================================================== Here's the list of every enemy in the game, how to defeat them, and their floral finisher. ----------- ~Green Imp~ ----------- These weak foes only take a few hits to kill. They attack by extending a bamboo stick at you. Keep moving or jump to avoid it. Floral Finisher--Power Slash (1 Demon Fang) --------- ~Red Imp~ --------- These more sturdy imps attack by flinging their instrument at you. Jump over it, and again when it swings back to them, and attack while they are wide open. Floral Finisher--Power Slash (1 Demon Fang) ------------ ~Yellow Imp~ ------------ These imps burrow underground, and only surface every once in a while. When they do, that's your chance to hit them. They will bang on their drum a few times before holding their hands above them and slamming onto the drum, sending a shockwave that hurts you. Jump to avoid it. Floral Finisher--Power Slash (1 Demon Fang) ---------- ~Blue Imp~ ---------- These foes will use paper kites to fly around the arena. Power Slash the kite to make them fall to the ground defenseless. While in the air, they can shoot projectiles at you. Cut them down before they can shoot anything at you. Floral Finisher--Galestorm (1 Demon Fang) ----------- ~Black Imp~ ----------- These foes have skulls floating around them, which shoot lasers every now and then at you. You can Power Slash the skulls to destroy them, and if you get rid of all the skulls then the Black Imp can't attack, leaving it defenseless. Floral Finisher--Power Slash (3 Demon Fangs) ------------------- ~Headless Guardian~ ------------------- This enemy can jump into the air and swing his weapon at you. It pauses in the air to signify the attack, so run away or jump to avoid it. It's vulnerable any other time, however. Floral Finisher--Cherry Bomb (2 Demon Fangs) --------------- ~Bell Guardian~ --------------- This variety of Yellow Imps are exactly the same, only the deal a little more damage, and have signifcantly higher amounts of health. Be patient and wait for them to surface to strike them. Floral Finisher--Power Slash (2 Demon Fangs) --------------- ~Halo Guardian~ --------------- These Blue Imp imposters also fly around the arena. Like Blue Imps, they fire projectiles while in the air. Power Slash them onto the ground to make them defenseless and incapable of attack. Floral Finisher--Cherry Bomb (2 Demon Fangs) ---------------------- ~Executioner Guardian~ ---------------------- Like Black Imps, these guys have floating skulls around them that shoot painful lasers. Power Slash the skulls to make the Executioner Guardian incapable of attacking, leaving it open for pummeling. Floral Finisher--Cherry Bomb (2 Demon Fangs) ---------- ~Namahage~ ---------- These foes are similar to Green Imps. They possess no special attributes other than slapping you, so quickly take down their relatively low health. Floral Finisher--Galestorm (1 Demon Fang) ---------------- ~Blade Namahage~ ---------------- Similar to Red Imps, Blade Namahages will throw their axes at you. Jump over them when it flies at you and when it comes back to the Namahage. Attack it when it isn't throwing anything at you. Floral Finisher--Galestorm (2 Demon Fangs) ----------------- ~Bucket Namahage~ ----------------- These annoying Yellow Imp-like foes burrow underground as well, but stick up their drumsticks while moving, which hurt you if you touch them. As usual, attack them when they surface. Floral Finisher--Cherry Bomb (3 Demon Fangs) ------------------- ~Umbrella Namahage~ ------------------- Like Blue Imps, cut them down before they can shoot projectiles at you. They are completely helpless when they are on the ground, so bash them. Floral Finisher--Galestorm (2 Demon Fangs) ----------------- ~Cannon Namahage~ ----------------- This devious foe can shoot balls of energy at you from far range. Get close to it and take it down quickly before it has the chance to shoot anything. Floral Finisher--Galestorm (3 Demon Fangs) -------------- ~Clay Soldier~ -------------- These weak foes can swing their sword at you, bit it is relatively small and weak, so it doesn't pose a huge threat. Attack them while they slowly walk around you as they are always defenseless. Floral Finisher--Veil of Mist (1 Demon Fang) -------------- ~Clay Samurai~ -------------- These stronger foes have big swords that have good range. Attack them quickly to try and finish them off before they can inflict too much damage on you. Floral Finisher--Veil of Mist(2 Demon Fangs) -------------- ~Clay Drummer~ -------------- These powerful enemies, similar to Yellow Imps, burrow underground as well. They have the most health of the drummer family, so it may take two or three passes underground before you can finally kill them. Floral Finisher--Veil of Mist (2 Demon Fangs) ------------ ~Clay Flyer~ ------------ Like all Blue Impish enemies, Power Slash them onto the ground, then attack while they are unable to shoot projectiles at you. Floral Finisher--Power Slash (2 Demon Fangs) ------------- ~Clay Shogun~ ------------- These foes like to jump around and play with their drums, occasionally jumping towards you and smacking you around. Keep a keen distance when engaged against them. Floral Finisher--Veil of Mist (3 Demon Fangs) ---------- ~Bud Ogre~ ---------- Bud Ogres and fly around the arena trying to land on you, and can spit balls that can be reflected with Power Slashes. After enough hits, they collapse onto the ground. Bloom them to reveal a glowing core. Attack this enough to kill the ogre. Floral Finisher--Bloom (1 Demon Fang) --------- ~Chimera~ --------- Similar to Bud Ogres, these guys can fly, shoot blue liquid, as well as purple balls that can be reflected with Power Slashes. After enough hits they will be stunned and lose all color. They can be hit for damage at this point. Floral Finisher--Power Slash (2 Demon Fangs) -------------- ~Igloo Turtle~ -------------- Like previous foes, they can fly into the air and shoot balls and icicles at you, the former can be reflected with Power Slashes. After enough hits it'll collapse onto the ground. Use Inferno on it by using the flame on its tail to burn the igloo cover, revealing a straw figurine. Destroy this to kill the foe. Floral Finisher--Inferno (2 Demon Fangs) ----------- ~Dead Fish~ ----------- Power Slash their wings off to make them land on the ground. They don't have much of a form of attacking, but when low on health they will stick to you and explode. Power Slash them again at this point to kill them. Floral Finisher--Power Slash (1 Demon Fang) ------------ ~Crow Tengu~ ------------ Power Slash their wings off, and attack when on the ground to make them guard. Power Slash the Crow Tengu when it guards to stun it, allowing you to harm it. It can dive at you while in the air, so watch out. Floral Finisher--Galestorm (1 Demon Fang) ------- ~Ubume~ ------- Power Slash it's wings off before it can dive at you. Attack it when on the ground to make it defend with its umbrella. Use Galestorm to throw it against the wall when it defends with the umbrella to stun it, opening it to attack. Floral Finisher--Veil of Mist (2 Demon Fangs) ---------- ~Fire Eye~ ---------- It'll travel around the field quickly, trying to burn you. Use Galestorm to get rid of the flames, exposing it to attack. It'll get stunned after a few hits. Floral Finisher--Galestorm (2 Demon Fangs) ----------- ~Ice Mouth~ ----------- Burn it with Inferno, using flames from a Fire Eye, or use Fireburst. Melt the ice and attack them before they run into you, freezing you for a few seconds. These foes are very annoying. Floral Finisher--Inferno (2 Demon Fangs) ------------- ~Thunder Ear~ ------------- These enemies have no glaring weakness. Use Veil of Mist and keep attacking it until it finally gets stunned, at which point you should quickly try to finish it off. Floral Finisher--Galestorm (2 Demon Fangs) ------------ ~Earth Nose~ ------------ Like all wheels, it runs around the arena trying to hit you, but this wheel is very fast. Slow it down with Veil of Mist, exposing it to attack. Floral Finisher--Veil of Mist (3 Demon Fangs) ------------------ ~Fire Doom Mirror~ ------------------ Galestorm the flames off before it can move around the field, then attack it while the flames are out. Floral Finisher--Galestorm (2 Demon Fangs) ----------------- ~Ice Doom Mirror~ ----------------- Melt the ice with Inferno, or use Veil of Mist and wait for the ice to dissapitate on its own. Once it does, take it down like any other wheel enemy. Floral Finisher--Fireburst (2 Demon Fangs) --------------------- ~Thunder Doom Mirror~ --------------------- Like the Thunder Ear, it doesn't have a real weakness. Thusly, just use Veil of Mist so it can't go running around the field in an attempt to hit you. While the mist is up you should be able to harm it. Floral Finisher--Power Slash (2 Demon Fangs) ------------------ ~Wind Doom Mirror~ ------------------ Use Veil of Mist to expose this extremely quick wheel to attack. If it can move around the field, you'll be dizzied by how fast it is. Don't get confused by it's location, leaving you open to attack. Floral Finisher--Veil of Mist (3 Demon Fangs) ------------- ~Poltergeist~ ------------- These wheel enemies can be of the thunder, wind, ice, or fire variety. Apply the weakness of the wheel type you've fought in the past to get rid of these guys (Galestorm fire, Fireburst ice, and Veil of Mist wind and thunder). Floral Finisher--Galestorm (4 Demon Fangs) -------- ~Ichiro~ -------- This shark is formed if you can't kill Jiro and Saburo fast enough. Power Slash it several times to destroy the armor, then several more times to kill it. Avoid it landing on you by jumping out of the way. Floral Finisher--Power Slash (3 Demon Fangs) ------ ~Jiro~ ------ A crab with a hard shell. Attack it several times to destroy it, then hurt the crab a few more times to kill it. It can shoot poisonous balls at you. Floral Finisher--Thunderstorm (3 Demon Fangs) -------- ~Saburo~ -------- A crab with a hard shell. Attack it several times to destroy it, then hurt the crab a few more times to kill it. It can dig up water, and if it does then Ichiro will be formed. Floral Finisher--Thunderstorm (3 Demon Fangs) -------------- ~Blue Cyclops~ -------------- These big foes spit fire at you. If you hit them a lot, the flame on its pipe will burn out. If this happens, quickly relight it with a Fireburst. If you don't, the Blue Cyclops will turn invincible and will shoot electricity at you for a few seconds. Avoid until it returns to normal. Floral Finisher--Deluge (3 Demon Fangs) ------------- ~Great Tengu~ ------------- These guys are like Blue Cyclops', but they spit poisonous goop too. They don't have a pipe, and instead will turn invincible after several attacks with little warning. They will dive at you, so avoid them as best as possible and wait until they return to normal. Floral Finisher--Blizzard (3 Demon Fangs) -------------- ~Crimson Helm~ -------------- Attack this boss until the armor falls off, then Galestorm the flames away so you can harm the skeleton. The boss can make shockwaves of fire, swing its sword, and make large jumps and land ontop of you. ---------- ~Red Ogre~ ---------- These enormous beasts cover their faces with a large mask. Use Veil of Mist to run behind them and attack them from the back. They can jump ontop of you, and can swing their large clubs at you. Floral Finisher--Thunderstorm (3 Demon Fangs) ----------- ~Blue Ogre~ ----------- These enormous beasts cover their faces with a large mask. Use Veil of Mist to run behind them and attack them from the back. They can jump ontop of you, and can breathe ice at you, freezing you for a few seconds. Floral Finisher--Thunderstorm (3 Demon Fangs) -------------- ~Bull Charger~ -------------- These guys are exactly the same as Red and Blue Ogres, except they can only attack by jumping and creating large shockwaves by slamming their clubs onto the ground. Be careful of it. Floral Finisher--Inferno (4 Demon Fangs) -------------- ~Spider Queen~ -------------- Attach vines to the hooks on the Queen's back by moving the camera while the canvus is up. When the eyes are exposed when the back of the Spider Queen is pulled away, Power Slash all of the eyes several times to destroy it. If you keep running on the outside of the arena, none of its attacks can hit you. --------------- ~Bandit Spider~ --------------- They fight exactly the same as the Spider Queen, however they have a bit more health, and require three vines to be hooked instead of just two. The only new attack here is throwing a bomb at you, but if you Inferno the fuse you'll stun the beast. -------- ~Orochi~ -------- Dodge attacks and make it drink the Purification Sake when it opens its mouth and roars. After doing this twice for three heads, run up the neck and destroy the bell. Then repeat this process, but after one feeding of sake the head collapses for a bit, allowing you to attack it freely. Repeat this process for all of the heads. ------------- ~True Orochi~ ------------- True Orochi is exactly the same as normal Orochi. Honestly, there is no difference between the two fights. ------ ~Waka~ ------ The first fight against the prophet can be annoying. He attacks fast by diving at you wish his sword, or making a bunch of blind swings. Keep your distance, and attacking with Rosaries is your best option. If you get close to him you can easily be hit by a swipe of his sword, which hurts you quite a bit. ------ ~Waka~ ------ The second fight is similar to the first. Be aware of when he spawns homing swords. Keep running and jumping to avoid them. He has more health than the first fight, so attack hard and fast through the fight. -------- ~Blight~ -------- This boss gets his power from his sword. When he shakes he's about the dash to another part of the arena. Use Veil of Mist to slow his movement, then attack him as he dashes. If you hit him enough he drops his sword, and drops it as well if you hit the blue sword while using Veil of Mist when he summons a bunch of swords. Attack the sword to deplete Blight's health. ---------- ~Evil Rao~ ---------- This boss is very fast. Avoid her homing swords and dive bombs when she flies into the air, and keep distance from here so she can slash you with her sword. Keep attacking her and she will go down. ----- ~Oki~ ----- Most of Oki's attacks will freeze you, so be sure not to be hit. Avoid his slices of his sword and shockwaves he makes by slamming it into the ground. When he turns into a wolf, destroy clones he makes before going after the real Oki, and avoid him whenever he glows blue. That's a sign he's going to use a powerful attack that'll freeze you on impact. ------ ~Nagi~ ------ Like most sword fighting bosses, avoid his homing sword attack, and try to keep a distance so his normal slices won't hit you. He's got a lot of health, but he's not too challenging to kill. Just tedious. ------ ~Dogu~ ------ These tall statues have a ton of health, can dash quickly across the stage if you aren't using Veil of Mist, and can summon homing swords. Floral Finisher--Power Slash (4 Demon Fangs) ----------- ~Ninetails~ ----------- Dodge her dash attacks until Ninetails raises her sword. Use Thunderstorm on it to split Ninetails into nine souls. Attack the souls and destroy as many as possible before they reform into Ninetails. Repeat this process until only one is left, turning Ninetails into a one-tailed fox. You can freely attack her here, so bash her until she dies. -------------------- ~Canine Warrior Chu~ -------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. -------------------- ~Canine Warrior Jin~ -------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. ------------------- ~Canine Warrior Gi~ ------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. -------------------- ~Canine Warrior Tei~ -------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. -------------------- ~Canine Warrior Chi~ -------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. ------------------- ~Canine Warrior Ko~ ------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. -------------------- ~Canine Warrior Rei~ -------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. --------------------- ~Canine Warrior Shin~ --------------------- Dodge the warrior when the ball glows, and obviously avoid the holes that are dug up. Following this pattern, you can attack them freely as long as they aren't attacking or digging up holes. ---------- ~Tube Fox~ ---------- These quick foxes can be highly annoying. Use Veil of Mist to slow them down, then attack them. They can sap away all of your ink, so bash the fox that your ink is being directed at to restore it. Avoid their close range slashes. Floral Finisher--Power Slash (2 Demon Fangs) --------------------- ~Golden Demon Lechku~ --------------------- Reflect his projectiles back at him, and Thunderstorm his sword whenever he raises it. After enough reflected hits, hold C when Oki comes over, hold down on the control stick, and release him like an arrow at the owl. Attack the stunned owl to knock it to the ground where it can be freely damaged. --------------------- ~Silver Demon Nechku~ --------------------- Reflect his projectiles back at him, and Inferno the fuse of his bomb whenever he holds one. After enough reflected hits, hold C when Oki comes over, hold down on the control stick, and release him like an arrow at the owl. Attack the stunned owl to knock it to the ground where it can be freely damaged. ------ ~Yami~ ------ For the first form, keep attacking it. Rejuvenate any broken bits of floor, and keep bashing it. Power Slash it when stunned. Avoid it's jumping. ------ ~Yami~ ------ For the second form, continue bashing it. Use recovered abilities whenever it's stunned, and when the pieces of the sphere form a staircase, use it to reach the core and freely attack it. ------ ~Yami~ ------ Power Slash the reels to stop the slot machine. Reflect projectiles back at it. Every now and then all three of them will land on blue orbs (it's rigged then) and you will earn back an ability. After getting back all your abilities on this form, the blue ball will expose the core whenever it is landed on. ------ ~Yami~ ------ For the fourth form, attack the core when the hatch is open. After a few attacks then machine will be stunned, allowing free attacks on it. Thunderstorm its sword arms when raised, and Blizzard the core when it falls out. ------ ~Yami~ ------ For the final form, make it Sunrise to stun the sphere and make it drop the core. Attack the core when it's stuck in the palm to continue inflicting damage. When the arena gets dark, Sunrise again to stun Yami. Dodge the homing missiles and slaps of the hand. =========================================================================== ~12.Credits~ =========================================================================== Thanks to all of the people that helped make this Walkthrough possible. CJayC and Sailor Bacon-For making GameFAQ's exist, main host of this FAQ You-For reading this walkthrough and making the effort worthwhile This walkthrough is property and under copyright of Deathborn 668.