NiGHTS: Journey of Dreams Players Guide/FAQ Version 1.16 By: Tone-C ([email protected]) Last Updated: 18 Jan. 2008 My NiGHTS Journey of Dreams friend code is: 1590-3465-7871 ============================================================================== ____ _____ ^ ______ ____ ____ _________ ______ |_ \|_ _| / \ .' ___ ||_ || _|| _ _ |.' ____ \ | \ | | \ // .' \_| | |__| | |_/ | | \_|| (___ \_| | |\ \| | [ || | ____ | __ | | | _.____`. _| |_\ |_ | |\ `.___] |_| | | |_ _| |_ | \____) | |_____|\____|[___]`._____.'|____||____| |_____| \______.' _____ |_ _| | | .--. __ _ _ .--. _ .--. .---. _ __ _ | |/ .'`\ \[ | | | [ `/'`\][ `.-. |/ /__\\ [ \ [ ] | |__' || \__. | | \_/ |, | | | | | || \__., \ '/ / `.____.' '.__.' '.__.'_/[___] [___||__]'.__.'[\_: / \__.' ___ .' ..] .--. _| |_ / .'`\ \'-| |-' | \__. | | | '.__.' [___] ______ |_ _ `. | | `. \ _ .--. .---. ,--. _ .--..--. .--. | | | |[ `/'`\]/ /__\\`'_\ : [ `.-. .-. | ( (`\] _| |_.' / | | | \__.,// | |, | | | | | | `'.'. |______.' [___] '.__.'\'-;__/[___||__||__][\__) ) TM ============================================================================== Legal Stuff: ~~~~~~~~~~~~ Disclaimers: This Player's Guide/FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. This guide is for use by people who play NiGHTS Journey of Dreams by Sega on the Nintendo Wii. The author of this guide (and all contributors) can in no way be responsible for anything you do after reading excerpts from this guide or the guide in its entirety. This guide guarantees nothing to the players of the game or to the readers of the guide. The accuracy of the guide is also not guaranteed and is left to the discretion of the reader or player. Trademarks: "NiGHTS", "NiGHTS Journey of Dreams", "NiGHTS into Dreams" and "Sega Saturn" are all Registered Trademarks of SEGA and their Sonic Team. "Wii", "Wiimote", "Wiimote and Nunchuk", "Wii Classic Controller" and "GameCube" are all Registered Trademarks of Nintendo. NOTE: If a trademark isn't here please email me so it can be added. All trademarks (shown and not shown) are acknowledged. Navigating the Guide ~~~~~~~~~~~~~~~~~~~~ You can use the 'Find' feature in your particular word processing program to quickly jump to a specific area of the guide by searching for the Table Of Contents section reference number. Table of Contents ~~~~~~~~~~~~~~~~~ [1] Introduction to the NiGHTS Journey of Dreams Players Guide/FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1-1] A Forward From The Author [1-2] Submissions for inclusion in The NiGHTS Player's Guide/FAQ [1-3] Acknowledgements [2] Starting The Game ~~~~~~~~~~~~~~~~~~~~~ [2-1] Control Schemes [2-2] Saving [2-3] Play Modes [2-3-1] Story Mode [2-3-2] 2P Match [2-3-3] Options [3] The Dream Gate ~~~~~~~~~~~~~~~~~~ [3-1] The Plaza [3-2] Introduction to Owl (Your Guide) [3-2] Introduction to NiGHTS [3-2-1] Dualizing with NiGHTS [3-3] Training [3-4] The Fountain [3-4-1] Dream Drops [3-5] Other things to do in The Dream Gate [4] Personas/Persona Masks ~~~~~~~~~~~~~~~~~~~~~~~~~~ [4-1] Non-Selectable Personas [4-2] Selectable Personas [4-2-1] Original NiGHTS Persona [4-2-2] Dolphin NiGHTS Persona [4-2-3] Rocket NiGHTS Persona [4-2-4] Dragon NiGHTS Persona [5] Will's Courses ~~~~~~~~~~~~~~~~~~ [5-1] Pure Valley [5-1-1] 1st mission - Chase Mission/First Encounter with Donbalon [5-1-2] 2nd mission - Link Challenge [5-1-3] 3rd mission - Fluffy Catch [5-1-4] 4th mission - River Rescue [5-1-5] 5th mission - vs. Donbalon (Will's 1st Boss Stage) [5-2] Lost Park [5-2-1] 1st mission - Chase Mission/First Encounter with Chamelan [5-2-2] 2nd mission - Bomb Panic [5-2-3] 3rd mission - Link Challenge [5-2-4] 4th mission - Coaster Rescue [5-2-5] 5th mission - vs. Chamelan (Will's 2nd Boss Stage) [5-3] Delight City [5-3-1] 1st mission - vs. Reala/Chase Mission/First Encounter with Cerberus [5-3-2] 2nd mission - Neon City Battle [5-3-3] 3rd mission - Link Challenge [5-3-4] 4th mission - Broadway Guide [5-3-5] 5th mission - vs. Cerberus (Will's 3rd Boss Stage) [6] Helen's Courses ~~~~~~~~~~~~~~~~~~~ [6-1] Aqua Garden [6-1-1] 1st mission - Chase Mission/First Encounter with Girania [6-1-2] 2nd mission - Aqua Challenge [6-1-3] 3rd mission - Link Challenge [6-1-4] 4th mission - Marine Escape [6-1-5] 5th mission - vs. Girania (Helen's 1st Boss Stage) [6-2] Crystal Castle [6-2-1] 1st mission - Chase Mission/First Encounter with Bomamba [6-2-2] 2nd mission - Link Challenge [6-2-3] 3rd mission - Labyrinth Guide [6-2-4] 4th mission - Jewel Fever [6-2-5] 5th mission - vs. Bomamba (Helen's 2nd Boss Stage) [6-3] Memory Forest [6-3-1] 1st mission - Chase Mission/First Encounter with Queen Bella [6-3-2] 2nd mission - Forest Adventure [6-3-3] 3rd mission - Link Challenge [6-3-4] 4th mission - Sky Concert [6-3-5] 5th mission - vs. Queen Bella (Helen's 3rd Boss Stage) [7] Bellbridge (Shared course between all characters) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [7-1] Chase Mission/Boss Fight vs. Wizeman [7-1-1] First Course [7-1-2] Second Course [7-1-3] Third Course [7-2] vs. Wizeman (Will and Helen's 4th and Final Boss Fight) [7-2-1] Recharge/Safe Zone [7-2-2] Water Realm [7-2-3] Rock Realm [7-2-4] Fire Realm [7-3] Second One-on-One battle with Reala [7-4] Defeating Wizeman [7-4-1] Defeating Wizeman As Will [7-4-2] Defeating Wizeman As Helen [7-5] Credits [8] Extras ~~~~~~~~~~ [8-1] Unlockables [8-1-1] Last Ideya [8-1-2] Sound Library [8-1-3] Sketchbook [8-2] Christmas Music [8-3] Viewing NiGHTS' Other Personas During Cutscenes [8-3-1] Cutscenes During Training Missions Are Not Pre-Rendered [8-4] Confirmed Bugs/Glitches and Errors [8-4-1] Bugs/Glitches (currently 0) [8-4-1-1] (The first Bug/Glitch will be added as soon as it is discovered) [8-4-2] Errors (currently 1) [8-4-2-1] System Error - Losing Nightopians and Nightmaren in 'My Dream' [9] Miscellaneous ~~~~~~~~~~~~~~~~~ [9-1] Proper FAQ viewing tests [9-2] Coming Soon [9-3] Authorized listers of this FAQ ============================================================================== [1] Introduction to the NiGHTS Journey of Dreams Players Guide/FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1-1] A Forward From The Author I'd like to say that the main reason that I started to create this guide is because I was such a huge fan of the original NiGHTS Into Dreams on the Sega Saturn (which I am), but the real reason I started this FAQ was because I was stuck trying to pass the first encounter with the 2nd Boss. I finally figured out how, but it took me several tries after looking and failing to find any information on the Internet. So I'm going to give a crack at writing my first FAQ and hopefully it will help someone else out who is stuck somewhere in the game. I know the guide is not going to be complete for some time and someone else will more than likely create a much more comprehensive guide, but until that happens, I hope this helps. [1-2] Submissions for inclusion in The NiGHTS Player's Guide/FAQ Just E-mail me anything you'd like to see included in future revisions of this FAQ and I will give credit where credit is due. E-mail: [email protected] [1-3] Acknowledgements I am using a format similar to the one used by Steve Towle and Dustin Cushman when creating "The NiGHTS Players Guide" for the original Sega Saturn version of NiGHTS into Dreams also available at GameFAQS.com For info on where to find all of the Dream Drops in the game, please see the "Dream Drop Guide" by RyokoSparda also available at GameFAQS.com [2] Starting The Game ~~~~~~~~~~~~~~~~~~~~~ [2-1] Control Schemes The game can be played with 4 different control schemes: -Wiimote only -Wiimote and Nunchuk -Wii Classic Controller (connected to the Wiimote) -GameCube compatible controller [2-2] Saving The game automatically saves your progress. When the save icon is being displayed in the upper-right corner, please do not touch the Power Button or Reset Button on the Wii. The save icon is a small icon in the upper-right corner of the screen and consists of a flashing yellow/red arrow pointing toward a brown book. In this case, the book is the diary or Dream Journal of whichever character you are playing as. [2-3] Play Modes After entering your name and selecting your region/country, you can enter one of 3 modes: - Story Mode (The primary focus of the game and also of this FAQ) - 2P Match (Versus modes which include: 2-Player Race or 2P Battle Mode) - Options (Here you can: Register Friends or change Nintendo WFC settings) [2-3-1] Story Mode When you first begin, you can only select 2 of 8 possible options: (Immediately Available) - Will's Dream [Begin Will's Story] - Will's Diary [Begin Helen's Story] (Initially Unavailable) - Will's Journal [View Will's memories] - Helen's Journal [View Helen's memories] - Will's Sound Library [Listen to Music from the game] - Helen's Sketchbook [View Concept Art from the game] - Will's (Trophy) Visual Memory Theater [Review the events in Will's dreams] - Helen's (Violin) Visual Memory Theater [Review the events in Helen's dreams] Note about the Dream Journals: After completing your first mission with either character, their respective Journal will be made available for you to look at. The Journals are basically a Statistics Screen. Note about the Sound Library and Sketchbook: Only after completing the game with Will or Helen do the Sound Library or Sketchbook become available. You will know that they are available because 1) The game tells you they are available after defeating Wizeman and 2) You will see either a speaker on will's nightstand or a book on Helen's nightstand during the Story Select screen. Note about the Visual Memory Theatre's: The first time you choose the Visual Memory Theater, the movies start playing in order and if you don't press any buttons, they will all play in order in their entirety (approximately 8 minutes total for each character). If at any time you wish to bring up the menu listing all of the movies individually, press 'A' on your controller and you can select any of the character's 7 movies or you can choose 'Quit' to exit the Visual Memory Theater. Both characters have 7 movies in their Visual Memory Theatres. They include: 01 - Opening 02 - Chapter 1 03 - Chapter 2 04 - Chapter 3 05 - Chapter 4 06 - Chapter 5 07 - Chapter 6 (Quit) The Quit option is available to you from the Visual Memory Theatre menu. [2-3-2] 2P Match Here you can engage in 2-Player Races or 2-Player Battles. More arenas for races and battles become available as you complete certain missions during the Story Mode. The game informs you When a new areana is available. When you start a 2P Match, you get the option to: - Start with a Nearby Friend (Local Match) - Start with a Faraway Friend (via Nintendo WFC) - Start with a Random Player (via Nintendo WFC) Note about 2P Matches via WFC: You must have the NiGHTS Journey of Dreams friend code in order to play with 'Friends'. Also, once you complete any 2P Matches online, the rankings are saved to the Nintendo server. [2-3-2-1] 2P Race Courses - Random - Pure Valley - Lost Park - Memory Forest [2-3-2-2] 2P Battle Courses - Random - Aqua Garden - Crystal Castle - Delight City [2-3-3] Options Here you can view your NiGHTS Journey of Dreams friend code so you can exchange it with other players, Register or Delete other player's friend codes, and turn ON or OFF 'Enable Auto-Login' or 'Show Call Chime'. [3] The Dream Gate ~~~~~~~~~~~~~~~~~~ [3-1] The Plaza This is where you begin the game once you have selected to play Will or Helen's Story. Each time you enter, either by starting the game or returning from a mission or the 'My Dream' area, you can pick up 12 free Blue Chips. 4 by the entrance, 6 either on the left side (for Will) or right side (for Helen) of the fountain 2 in front of the door behind which your next mission lies. The only exception to this that I noted was after opening up Bellbridge (the last shared mission) the last 2 Blue Chips were not present in front of the stairs. [3-2] Introduction to Owl (Your Guide) Your guide in the world of Nightopia is an owl who goes by the very unoriginal name of "Owl". In some parts of the game he speaks the full dialogue which coincides with the on-screen subtitles. In other areas he just mumbles stuff and calls you by the generic name, "Visitor". I'm not sure why the didn't have him simply refer to the kids by their names, Will and Helen, but I guess in order to same one extra line of code during the programming phase, they kept the player's name as just "Visitor". [3-2] Introduction to NiGHTS NiGHTS rudely introduces himself while you are talking to Owl the first time, after which, you are asked to Dualize with NiGHTS. I was a little disappointed that they made the NiGHTS character kind of rude. Also, I wish they hadn't given him/her a voice. Some people think the character is a boy and some think it's a girl, but it's really just supposed to be whatever you want it to be in The World Of Dreams. I used to think NiGHTs looked more like a male (I guess because I'm male), but after hearing the voice they gave him, I'd say he sounds more like a female. It really could go either way, but regardless, I think they should have left NiGHTS mute which would have added to the "Let the player's Dream World be whatever they want it to be" experience. For the sake of simplicity, I will from this point forward refer to NiGHTS as 'he' or 'him', so regardless of whether you are male or female, if you envision NiGHTS as being female, I apologize for having to read this entire FAQ referring to NiGHTS as he and him instead of she and her. As you can see from the beginning of this paragraph, I actually started writing this FAQ saying him/her every time I referred to NiGHTS and it just got to be too cumbersome and awkward looking, so I went ahead and changed all subsequent references to he/she and him/her to just he/him. [3-2-1] Dualizing with NiGHTS You MUST Dualize with NiGHTS before the first mission becomes available to you. When the Owl or NiGHTS asks you to Dualize with NiGHTS, you simply walk up to NiGHTS and the story/dialogue takes over. Here in The Plaza of The Dream Gate you have to go through a mandatory training session with NiGHTS to familiarize yourself with the controls. This is where you can try out one, two, or all three of the control schemes. Wiimote is by far the most advanced, but when properly learned, is the most like real flight (which is one of the things the makers of the game were trying to capture) and therefore the most rewarding. [3-3] Training The training section asks you to fly to the right (which is what you do most often in the game, although you are free to fly the opposite direction if you want to), collect Blue Chips, Learn to Paraloop (which collects nearby items such as Blue Chips, Learn the Drill Dash (which is to simply push any of the 4 main buttons: A/B/X/Y) while flying, Fly Through Rings (to replenish your Drill Dash power gauge), defeat Nightmaren, and do Acrobatic Flight (by using the Left and Right shoulder buttons. The only real reason for ever needing to Dualize and Train with NiGHTS again is to collect the Dream Drop which is located underwater, hence it can only be reached by using the Dolphin Persona. Other than to obtain the underwater Dream Drop, there's really no need to Train with NiGHTS again here in The Dream Gate even though he asks if you want to Dualize with him every time you wander close to to him in the Dream Gate Plaza just North of the fountain. The only reasons I can see doing it again are if 1) You need the training, 2) You are desperately in need of Blue Chips, or 3) You have obtained the Dragon Persona Mask and are having a difficult time obtaining the Dream Drop located inside the Well. Will and Helen can obtain this by going through the hidden tunnel entrance and staying to the extreme right side of the Well when they are blown up and out of the Well. The dragon is not affected by the wind and can therefore, simply enter the well from the top (in Training Mode only) and easily collect the Dream Drop. [3-4] The Fountain The first time you approach the fountain, it is bone dry. Owl says that something 'Magical' will happen when the fountain is full of Dream Drops, which is odd considering that immediately after collecting your very first DreamDrop, the fountain appears to be full of water. You can inundate the fountain by collecting your very first DreamDrop which is located behind the empty doorway at the 12 O'clock position (North?) in The Plaza section of The World of Dreams. Immediately after you collect it, turn around and you can see that the fountain appears to be overflowing with water (er... Dream Drops) and if you approach it, you can see the number '1' appear on the main pillar in the middle. This number always shows you how many Dream Drops you have collected so far. [3-4-1] Dream Drops For a complete list of locations for all of the Dream Drops in the game, please see the "Dream Drop Guide" by RyokoSparda. This reference is also listed in the Acknowledgements section. [3-5] Other things to do in The Dream Gate Any time you are in The Dream Gate, you can leave the plaza and wander around the Dream Gate 'planet'. There are lots of Blue Chips to pick up and a few Treasure Chests to open (giving you more Blue Chips). [4] Personas/Persona Masks ~~~~~~~~~~~~~~~~~~~~~~~~~~ [4-1] Non-Selectable Personas During various stages, and sometimes for only a portion of a stage, NiGHTS will transform into a different persona. The ones that happen automatically are that of a river raft and the other being a roller coaster cart. [4-2] Selectable Personas Once you have acquired the Persona Masks for the following Personas, you can transform at will into one of 3 Personas (actually 4 including the Original NiGHTS character) by pushing the appropriate direction on the 4-way D-Pad. Rocket NiGHTS ___ | | | | _____| |_____ Dolphin | | Dragon NiGHTS |_____ _____| NiGHTS | | | | |___| Original NiGHTS (default Persona) [4-2-1] Original NiGHTS Persona The Original NiGHTS you know and love. There is no Persona Mask to collect. [4-2-2] Dolphin NiGHTS Persona This is awarded to your character after beating the fifth and final level (i.e. the Boss Stage) at the end of their respective first Dream World. When playing as Dolphin NiGHTS, you can dive underwater. You can use this Persona when outside the water, but there's no real reason to. There's really no need to change into the dolphin at all since, once you acquire the mask, NiGHTS will transform into the Dolphin simply by diving into the water. [4-2-3] Rocket NiGHTS Persona This is awarded to your character after beating the fifth and final level (i.e. the Boss Stage) at the end of their respective second Dream World. When playing as Rocket NiGHTS, you fly faster than normal (when not using Drill-Dash). Caution though when using Drill-Dash as the rocket; although you move extremely fast and are almost invincible to things in your way, however you cannot move in any other direction until you let go of the Dash button. [4-2-4] Dragon NiGHTS Persona This is awarded to your character after beating the fifth and final level (i.e. the Boss Stage) at the end of their respective third Dream World. When playing as Dragon NiGHTS, you are not affected by wind and the Drill-Dash is much faster and more powerful. [5] Will's Courses ~~~~~~~~~~~~~~~~~~ [5-1] Pure Valley Pure Valley is a lush, green area with trees, hills and a river flowing through it. The doorway to the Pure Valley missions is located at the 11 O'clock position in The Dream Gate Plaza. [5-1-1] 1st mission - Chase Mission/First Encounter with Donbalon Chase missions involve freeing NiGHTS from his captors. You accomplish this by collecting 3 keys on 3 different courses by catching up to 3 separate birds who do their best to stay just out of reach, but close enough to really frustrate you. However, NiGHTS wouldn't be able to engage in a chase mission for the 3 keys if he was still locked up, so the nice captors in Nightopia cheerfully let NiGHTS out (when Dualized with a Visitor), so he can try to escape by chasing down keys. I need to stop explaining here because this is really a weird 'chicken and the egg', infinity loop, paradox kind of thing. Just take it for what it is: you have to catch 3 birds and get their keys back to the cages before time runs out. After escaping, you are thrown into a giant, vertical pinball table-like stage where you have to defeat the evil clown, Donbalon, by touching him, to connect to him where you will start spinning around him and when you reach the opposite side of where you would like to throw him, hit the Drill Dash button (A/B/X/Y). You must hurl him around and through obstacles and eventually through a gate at the end/top of the stage. This stage is fairly short compared to the second meeting with him. [5-1-2] 2nd mission - Link Challenge You are introduced to Octopaw who is a scared octopus who constantly remains just out of your reach. The goal, however, is not to catch or defeat him, but simply to see how long of a Link you can make. A link is continued by either flying through a Ring or collecting a Blue Chip with less than a second expiring without doing one or the other. The goal to complete this stage is only 30 so it shouldn't be too difficult. Don't worry if you've gotten a link of 30 more than once and the stage hasn't ended. It is a timed stage, but it doesn't end until time runs out, then you are credited with the longest Link you made during the stage. [5-1-3] 3rd mission - Fluffy Catch This is an interesting stage in which a bunch of little Nightopians are being carried aloft by the Fluffy dandelion seeds. The stage is timed at 140 seconds, during which time you must rescue as many Nightopians as possible by touching them or Paralooping them (or the dandelion seed) before time runs out. Oh yeah, there's another catch, you can't allow more than 5 to be sucked away into the void at the extreme upper limit of this stage. The height of a rising Nightopian is directly related to how important it is for rescuing. [5-1-4] 4th mission - River Rescue NiGHTS takes on the shape of a river raft and you control the raft down a whitewater rafting course. [5-1-5] 5th mission - vs. Donbalon (Will's 1st Boss Stage) Basically the same as the first meeting with Donbalon except the 'pinball' table course is about 3 times as tall/long. After defeating Donbalon, you are rewarded with the Dolphin Persona Mask which will be waiting for Will in a chest next to the fountain in The Dream Gate Plaza. For more information on the Persona Masks, please see that FAQ section. [5-2] Lost Park This is basically a desert with some amusement park rides in it. The doorway to the Lost Park missions is located at the 10 O'clock position in The Dream Gate Plaza. [5-2-1] 1st mission - Chase Mission/First Encounter with Chamelan Standard Chase Mission followed by your first encounter with Chamelan (no, this is not a typo, that's how they've spelled Chameleon in the game). I played this first stage half a dozen times without ever laying eyes on the Boss. I just made Paraloops over and over again exposing more and more of the stage until time ran out. This was the main reason I was looking for a FAQ or Strategy Guide for this game. All this boils down to is pure luck from what I can tell. I don't think there is any indication of where exactly Chamelan is hiding behind the black 'curtain' so just keep making paraloops until you see him. Once you do, try to immediately do another Paraloop in his vicinity and if the attractive force of the Paraloop is close enough to 'hit' him, you will defeat him. HINT: An easier way to locate where Chamelan might be is to just look for the transparent cards, near the ace of the set of transparent cards Chamelan should be there. -Contributed By: Sinjo200 [5-2-2] 2nd mission - Bomb Panic Single and double bombs connected by various lengths of chain. The object is to destroy all of the Bombs by Drill-Dashing through the chain portion thus disabling/destroying the Bombs. Fairly easy. [5-2-3] 3rd mission - Link Challenge Another meeting with Octopaw. Create the longest Blue Chip and Ring chain that you can in the time allotted. [5-2-4] 4th mission - Coaster Rescue Similar to the River Rescue Stage, except you are trying to catch up to a roller coaster cart filled with little Nightopians in order to save them. The stage ends when you catch up to them. I finished it the first time before the end of the track so I don't know if the stage ends if you don't catch them or if the stage/track is a loop and starts repeating itself. I'll do it again and not catch them to find out and will post results in future version of the FAQ. [5-2-5] 5th mission - vs. Chamelan (Will's 2nd Boss Stage) Same as defeating Chamelan the first time. Coincidentally, as tough as he was to find, I actually found him and beat him the first time I encountered him here. Go figure. If you didn't see the first meeting notes, there is a hint now on how to locate him. [5-3] Delight City Delight City bears a striking resemblance to the Las Vegas strip full of neon lights and large buildings. The doorway to the Delight City missions is located at the 9 O'clock position in The Dream Gate Plaza. [5-3-1] 1st mission - vs. Reala/Chase Mission/First Encounter with Cerberus You start this stage by having a One-on-One duel with Reala and even though you beat him/her, you still get locked up in a cage and then Will must Dualize with NiGHTS in order to defeat the 3 birds holding the keys to his/her freedom. This stage is by far the most confusing as you will switch between 2-D and 3-D flight an may become disoriented as I have. After successfully completing the Chase Mission you have your first encounter with Cerberus. Cerberus is a pair of dogs chained together. In the middle of the chain is a sphere which you can attach to and propel with the Dash. All you have to do is attach to the sphere and shoot it in the direction away from where the dogs are. It doesn't alway work, especially if they are close to the sphere and there is a lot of slack in the chain. If they don't take damage from the first throw, follow it, attach to it again and throw it again. I have yet to throw it twice in a row without it doing damage to the Boss. You only have to damage them 3-4 times to defeat them the first time. [5-3-2] 2nd mission - Neon City Battle This mission takes place completely in the multi-level Neon City. Again, this is very confusing as you have to hit switches and use transport tubes/tunnels to switch between the upper and lower levels and neon signs will block you at various times when you are trying to find and defeat the 20 evil moths here. [5-3-3] 3rd mission - Link Challenge Another Link Challenge agains the dim-witted, scaredy-cat, Octopaw. Collect a Link of 30 rings or Blue chips to pass the stage. [5-3-4] 4th mission - Broadway Guide This is a very fun stage where you guide an injured Helen through a Neon maze. She cannot always follow you, so you have to continue on and find another way back to her (usually after activating a colored switch) so she can continue on. [5-3-5] 5th mission - vs. Cerberus (Will's 3rd Boss Stage) Similar to the first encounter with Cerberus except this time, the glowing orb connecting the two chains sometimes has an evil head appear over top of it, at which time, you cannot attack it. It is easier to Dash at it if you use the Rocket or Dragon Personas. It only takes about 4 hits to defeat the Boss. [6] Helen's Courses ~~~~~~~~~~~~~~~~~~~ [6-1] Aqua Garden The Aqua Garden area contains a sandy beach, fountains, and water-filled caverns all surrounded by an atoll. The doorway to the Aqua Garden missions is located at the 1 O'clock position in The Dream Gate Plaza. [6-1-1] 1st mission - Chase Mission/First Encounter with Girania This Chase Mission is pretty straightforward, then after getting all 3 keys, you face off against the evil, aromor-wearing, fish Boss Girania who starts off large (and even larger in the 5th mission Boss Stage), but after attacking it with a Paraloop, it bursts into what looks like hundreds of small, colorgul spheres or balloons, which you must collect by flying through and doing Paraloops around to collect as many as possible for only about 10 seconds before they reform into a slightly smaller Girania. The less spheres = a smaller Girania. The stage is not over until you collect just about all of the spheres at which time Girania is dispelled of. [6-1-2] 2nd mission - Aqua Challenge This is Challenge stage where you are tasked with creating a large drop or ball of water larger than that created by Owl. You accomplish this by either pushing a bunch of individual, small water droplets into the large center one, or you can do it easier by pushing a bunch of small droplets together out in the periphery and push those larger ones you make into the center. The second method is much easier. [6-1-3] 3rd mission - Link Challenge Same as the previous link challenges. Follow Octopaw and try to get the largest chain or Link that you can. [6-1-4] 4th mission - Marine Escape This is an interesting platform level that you play as Helen. It is timed, but there are lots of stopwatches that you can collect to stop the Awakers from appearing. [6-1-5] 5th mission - vs. Girania (Helen's 1st Boss Stage) Battle and defeat Girania the same way you did during your first encounter with this Boss. I believe that Girania starts off quite a bit larger than during the first encounter as you will see. As a reward for defeating Girania, when you are returned to the Dream Gate, a treasure chest awaits you with the Dolphin Persona Mask inside. The Door to the Crystal Castle area is now available. [6-2] Crystal Castle Crystal Castle area looks like a desert with everything made out of glass. The doorway to the Crystal Castle missions is located at the 2 O'clock position in The Dream Gate Plaza. [6-2-1] 1st mission - Chase Mission/First Encounter with Bomamba Standard 3 Course Chase Mission. When finished, you face off against the cat Boss, Bomamba. The boss has her minions (smaller cats) down on a triangular, tilting board and ou fly around the outside, grabbing onto spherical 'handles' and tilt the board until the cats roll or fall into holes in the table. When the last small, black cat has fallen though a hole in the table, you have successfully beaten Bomamba. You are rewarded by adding the Crystal Castle stage to the 2P-Battle Mode. [6-2-2] 2nd mission - Link Challenge Standard Link Challenge stage with Octopaw. Get a Link of 25 Rings or Blue Chips to pass the stage. [6-2-3] 3rd mission - Labyrinth Guide One of the most fun, but confusing of the 'platform' stages in the game. You play it as Helen and must navigate the Glass and Mirror Maze. If you get turned around, look for rows of Blue Chips. They usually point you in the right direction. [6-2-4] 4th mission - Jewel Fever A fun challenge stage where you must try to collect as many Jewels in the allotted time. Jewels are spewed forth from the volcano in the middle of the stage and you are flying arond it. There are green rings toward the bottom which you may have to use to replenish your Dash Meter as you will probably need it if you hope to get a 'B' or 'A' ranking. [6-2-5] 5th mission - vs. Bomamba (Helen's 2nd Boss Stage) Basically the same as the first enconter with Bomamba except you must defeat two stages of cats. The first one is easier since there are no rails to block the 'kittyballs' from rolling into the holes. The second wave is more difficult since the holes are raised on small 'hill's which means you have to use a little more finesse when trying to get them to fall. A good technique is to attach to a 'handle' sphere, an d try to finesse one or more 'kittyballs' into a hole. Once you've done all you can with that handle, tilt it to the extreme left or right until most of the 'kittyballs' are in that corner. Now quickly Dash to in the opposite direction to the next 'handle' and repeat. Like I said, you must use finesse (i.e. very small movements) in order to get the 'kittyballs' into these raised holes. You are rewarded with the Blue Ideya for defeating Bomamba. Also, when you return to the Dream Gate Plaza, a treasure chest awaits you with the Rocket Persona Mask inside. The Door to the Memory Forest is now available. [6-3] Memory Forest Memory Forest area is a dark, wooded forest. The doorway to the Memory Forest missions is located at the 3 O'clock position in The Dream Gate Plaza. [6-3-1] 1st mission - Chase Mission/First Encounter with Queen Bella A standard Chase mission followed by your first encounter with the spider Boss, Queen Bella. She walks atop the higher of two round platforms (made up of multiple tiles. She drops white spheres from her backside and you simply attach to them and you will start spinning around it. You should wait to time your shot so as to hit the tiles that she is on or heading toward to try and knock her off the platform. It is important to know that you cannot destroy the tiles which have solid tiles at the ends. The first time I fought her, I stranded her on a single panel (with the solid tiles) and could not destroy it. I had to simply wait for time to expire and try it again. By defeating Queen Bella the first time, you are rewarded by adding the Memory Forest stage to the 2P-Race Mode. [6-3-2] 2nd mission - Forest Adventure A dark, dangerous and confusing forest maze. You have to keep hitting the handle of the Sundials in order to turn the solid blocks invisible to either pass through them or acquire things you need to pass the level. [6-3-3] 3rd mission - Link Challenge Follow Octopaw and get a Link of at least 35 to complete the mission. [6-3-4] 4th mission - Sky Concert The Dream of Memory - Memory Forest This stage is a concert stage set in the middle of the forest. You must fly around a circular music staff and touch successive notes while maintaining the tempo (i.e. speed) set by Owl. It is more important to hit all of the notes than it is to keep up with Owl. Careful not to miss the notes as you will get a 'Night Over' if you miss just a few notes. Hint: I tried this mission several times before disconnecting my Classic Controller and using just the Wiimote. I passed it the first time using only the Wiimote. [6-3-5] 5th mission - vs. Queen Bella (Helen's 3rd Boss Stage) Almost identical to the first encounter with Queen Bella in the 1st Memory Forest mission except she now had 3 platform levels that protect her from her silk balls being thrown back at her. Agian, remember that the platform pieces with solid panels at the ends cannot be destroyed so don't purposely aim for those ones and definitely do not trap her on one by itself or you will never be able to get her to fall off of it and your time will run out as it did for me when I accidentally did that one time. A [Sketchbook] of concept artwork has been added to Helen's room on the Story Select screen! [7] Bellbridge (Shared course between all characters) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Bellbridge area is a dark, floating city illuminated by the lights in the windows. The stairway leading to the Bellbridge missions is located at the top of the double staircase at the 12 O'clock position in The Dream Gate Plaza. The left and right staircases straddle the "My Dream" doorway. Bellbridge is referred to as 'The Unconscious Space' and is the final course shared by both Will and Helen. You reach it by first ascending the double staircase and as you start to climb it, a cutscene takes over whereby Will sees Helen at the top of the staircase and cries out to her just before Wizeman appears, spouts off some mumbo-jumbo and then shoots a powerful blast at the staircase, ripping it from it's earthly grasp and raising it high in the air. Once the cutscene is over, the only thing your character can do is walk around, jump into the 'gutters' on each side of the top of the stairs (nothing to find, I've checked), or jump off any part of the broken, floating platform into the "Sea of Darkness". It doesn't matter when or where you jump off, as soon as you leave the platform, this is what triggers the beginning of the first stage. The Bellbridge Chase missions consists of 3 separate courses and instead of locked cages, the keys collected actually open large metal doors. [7-1] Chase Mission/Boss Fight vs. Wizeman This last Chase is basically practice for the final showdown with Wizeman. One major difference between this and all of the other Chase missions is that you fly these courses as the character (Will or Helen) and not as NiGHTS. Because of this difference, you are not able to use NiGHTS' Personas to your advantage. After completing the 3 Chase Mission Courses, you enter the Boss Fight vs. Wizeman. If you fail to defeat him and attempt a Retry, you must complete the Chase Missions again, just as you do with the 1st missions for each characters normal stages. [7-1-1] First Course Pretty basic and short. Catch the bird, get the key, get it to the locked door. [7-1-2] Second Course After getting the 2nd key back to the locked door, a cutscene takes over where everything goes black and you see the other character fall toward the ground. The character you are playing as dashes down toward them and catches them before they hit the ground. Once they're caught, thier combined Ideya light brightens up the world again and they complete the third chase mission together. The other character following you is behind and a little off-center of where you are flying which helps to pick up Blue Chips and Rings along the way. [7-1-3] Third Course During this last Course you will learn while chasing down the third bird, that if you get stuck behind a locked door, you must wait for the other character following you to catch up and attach to the door before you hit the Dash button and then together, you both can break through it. This is what you will have to do to get through Wizeman's protective shields during your final battle with him. The last door is located near the top of a very tall tower. If you don't have the key by the time you reach the top of the tower, immediately turn around and fly backward to reach the bird the fastest. This technique can be used on any short Chase mission that allows you to fly backward for the entire course. During the next cutscene, the three of them (NiGHTS, Will and Helen) team up by holding hands in a triangle formation and Dualize into two instances of Original NiGHTS. [7-2] Second One-on-One battle with Reala (See *Note*) This is pretty much the same as the previous one-on-one battle vs. Reala. This level is not available until you have obtained the Yellow Ideya. *Note* The first time you play through the game with either character, this second battle vs. Reala will not be presented to you. Instead you will go straight from the third Bellbridge course to the battle vs. Wizeman. Only after defeating the game with a 'C' or better for all missions are you awarded with the Yellow Ideya. [7-3] vs. Wizeman (Will and Helen's 4th and Final Boss Fight) You always enter the battle against Wizeman in the Recharge/Safe Zone and are taken back there immediately after defeating him in the first two of the three battle Realms (Water, Rock and Fire). You are thrown into the Realms in a random order. I played this final stage multiple times and each time, the Realms appeared to me in a different order (there are only 6 orders total that they can appear in). It doesn't matter in which order you battle him in each of the the three Realms. [7-3-1] Recharge/Safe Zone After entering Wizeman's Realm you are in this Recharge/Safe Zone for only 7 seconds before being whisked away to one of the following three Realms; they are the Rock, Fire and Water Realms and you must reach and destroy Wizeman in all three Realms before his is actually defeated. There are Green Rings here in the Recharge/Safe Zone so be sure and try your best to fully charge your Dash Meter before being sent to each successive Realm as you will need the Dash Power in order to Dash with the respective Personas needed to reach and defeat him. [7-3-2] Water Realm You transform into Dolphin NiGHTS and must avoid the swirling columns by guiding Dolphin NiGHTS through the empty holes in the columns. When you reach Wizeman at the end of the stage you automatically turn back into Original NiGHTS and when the other character joins you as a second instance of the Original NiGHTS persona, together you can penetrate his shield by repeatedly using the Dash technique. [7-3-3] Rock Realm You transform into Rocket NiGHTS and must avoid different sized asteroids while trying to reach and defeat Wizeman before the timer runs out. Along the way you will encounter several instances of Wizeman (not the actual one, but holograms or something like that) which can hurt you if you don't use Dash power to destroy them. When you reach Wizeman at the end of the stage you automatically turn back into Original NiGHTS and when the other character joins you as a second instance of the Original NiGHTS persona, together you can penetrate his shield by repeatedly using the Dash technique. [7-3-4] Fire Realm You transform into Dragin NiGHTS and must avoid or destroy the fireballs being hurled at you by Wizeman at the far end of the stage. When you reach Wizeman at the end of the stage you automatically turn back into Original NiGHTS and when the other character joins you as a second instance of the Original NiGHTS persona, together you can penetrate his shield by repeatedly using the Dash technique. [7-4] Defeating Wizeman Wizeman rambles on about how even though you've beaten him, he and his evil Nightmaren will always be around. He then disappears in a bright ball of white light. [7-4-1] Defeating Wizeman As Will Will wakes up to bright sunlight. He looks at a picture on his nightstand of him and his dad. Will grabs his soccer ball (which he sleeps with) and the cutscene flashes forward to a very important soccer game. The crowd filling the arena is cheering wildly as the game is tied 2-2 at 44:26. One of Will's teammates kicks the ball to him when suddenly he has a brief flashback to the Red Ideya glowing from the palms of his hands (Remember, the Red Ideya is for Courage). He has enought time for a flashback and also to catch a glimpse of his dad waving to him in the stands. Will then has an epiphany of one of his flights in the Dream World. Flash back to reality and Will dribbles past four defenders then a quick flashback to himself flying upward in his Dream World garb, then back to reality once again where he kicks what appears to be the winning goal. His Dad pumps his fist and his teammates rush to him to celebrate their apparent 2-3 victory with him. The last image shown is a picture of Will Dualizing with NiGHTS. [7-4-2] Defeating Wizeman As Helen Helen wakes up to bright sunlight. She gives a big yawn then looks at a picture of her and her mom. She looks over at her violin case, it's the day of the big recital with her mom. the cutscene flashes forward to downtown as the camera pans down from the tall Clock Tower. Her mom is waiting for her outside the recital hall. Helen runs up the stairs. Her mom yells out her name and Helen (in pure shampoo commercial-style) let's down her hair in slow-motion and winks. The scene cuts to Helen and her mom playing their violins on stage for a packed recital hall. Helen in pink, her mom in blue. Helen has a brief flashback of herself flying skyward in her Dream World adventure outfit near the Clock Tower in Nightopia. Cut back to reality and the two ladies finish their violin concerto in usison as the crowd cheers wildly. They acknowledge each other with a nod and bow in unison to the crowd. Helen's two girlfriends wave to her from the crowd. Helens steps toward her mom and grabs hold of her mom's arm. [7-5] Credits The credits for the game roll while music plays and you are treated to a montage of still shots from various, character specific cutscenes from throughout the game. [8] Extras ~~~~~~~~~~ [8-1] Unlockables These are things you are awarded with after completing the game with either character. [8-1-1] Last Ideya After finishing all of the levels with a ranking of 'C' or better, the game informs you that there has been a change up on the hill in The Dream Gate. The next time you visit The Dream Gate you will be shown the Yellow Ideya up on top of the hill (at the top of the stairs). Hey Helen, look at that. It's the last Ideya. The Ideya of Hope. Wizeman tortures NiGHTS. I consign you to oblivion, along with this eyesore of a world. Breaks stairs. NiGHTS!! as NiGHTS is carried away. Will & Helen unchain NiGHTS. Reala And just what do you think you're doing sneaking aroudn here Can't do anything without borrowing any power You're the puppet for Wizeman You and me, One-on-one. Ha ha, yo're on. NiGHTS... Thumbs up tothe kids. 5 hits [8-1-2] Sound Library (50 of 52 known) After finishing the game with Will, a message is displayed telling you that the Sound Library of Musical Memories has been added to the Story Select screen. The next time you visit the Story Select screen, you will see that a speaker has appeared on Will's nightstand. Selecting this option takes you to the Sound Library. There are 52 songs to choose from, all of which are not accessible by beating the game with only one character. Please note also that it takes more than beating the game with both characters to unlock all 52 songs in the library. 01 - Theme Song - NiGHTS: Journey of Dreams 02 - Theme Song - Dreams Dreams: Will ver. 03 - Theme Song - Dreams Dreams: Helen ver. 04 - Theme Song - Dreams Dreams: Sweet Snow [Beat game with Helen a 2nd time] 05 - Theme Song - Helen Solo [Beat game with Helen a 2nd time] 06 - Dream Gate 07 - ??? 08 - Pure Valley - Chase Mission 09 - Pure Valley - vs. Donbalon ver.1 10 - Pure Valley - Fluffy Catch 11 - Pure Valley - River Rescue 12 - Pure Valley - vs. Donbalon ver.2 13 - Lost Park - Chase Mission 14 - Lost Park - vs. Chamelan ver.1 15 - Lost Park - Bomb Panic 16 - Lost Park - Coaster Rescue 17 - Lost Park - vs. Chamelan ver.2 18 - Delight City - Chase Mission 19 - Delight City - vs. Cerberus ver.1 20 - Delight City - Neon City Battle 21 - Delight City - Broadway Guide 22 - Delight City - vs. Cerberus ver.2 23 - Aqua Garden - Chase Mission 24 - Aqua Garden - vs. Girania ver.1 25 - Aqua Garden - Aqua Challenge 26 - Aqua Garden - Marine Escape 27 - Aqua Garden - vs. Girania ver.2 28 - Crystal Castle - Chase Mission 29 - Crystal Castle - vs. Bomamba ver.1 30 - Crystal Castle - Labyrinth Guide 31 - Crystal Castle - Jewel Fever 32 - Crystal Castle - vs. Bomamba ver.2 33 - Memory Forest - Chase Mission 34 - Memory Forest - vs. Queen Bella ver.1 35 - Memory Forest - Forest Adventure 36 - Memory Forest - Sky Concert 37 - Memory Forest - vs. Queen Bella ver.2 38 - Bellbridge - 1 39 - Bellbridge - 2 40 - NiGHTS and Reala 1 41 - NiGHTS and Reala 2 [Play Bellbridge after obtaining the Yellow Ideya] 42 - Wizeman 43 - Link Challenge 44 - Race [Unlocked after playing 2P Race] 45 - Mare Stage Clear 46 - Story Select 47 - Concept Art [Beat game with Helen 2nd time] 48 - Concept Art with Vocals [Beat game with Helen 2nd time]* 49 - My Dream - A 50 - My Dream - B [Obtained through raising Nightopians in "My Dream"]* 51 - My Dream - C [Obtained by raising at least 50 Nightopians in "My Dream] 52 - ??? *-Contributed By: AMJZero [8-1-3] Sketchbook This is a sketch book of Concept Art from the game Characters (22 of 22 known) 01 - Will in his adventure outfit 02 - Detail of Will's adventure outfit accessories (undershirt, belt, etc.) 03 - Will in his soccer outfit 04 - Helen in her adventure outfit 05 - Various sketches of Helen's face 06 - Various sketches of Helen's adventure outfit in different color palettes 07 - B&W and color sketches of NiGHTS in his invisible flute-playing pose 08 - Color picture of NiGHTS flying 09 - Picture of detail on NiGHTS (back of his vest highlighted) 10 - Various sketches of NiGHTS facial expressions and one with his mask on 11 - B&W and color sketches of Owl 12 - B&W and color sketches of the birds that you chase to collect keys 13 - B&W sketch of one of the keys 14 - B&W sketch of three Awakers 15 - Color sketcches of a male and female Octopaw 16 - Various color sketches of a Nightopian 17 - Color sketch of Will in his adventure outfit with soccer ball* 18 - Color sketch of Helen in her adventure outfit with her violin* 19 - Color sketch of Will's Father (holding soccer ball)* 20 - Color sketch of Helen's Mother (holding violin)* 21 - Color sketch of NiGHTS in his invisible flute playing pose* 22 - Color sketch of NiGHTS in a flight pose* * Unlocked after beating 2nd Bellbridge mission with both characters Nightmarens (19 of 19 known) 01 - B&W sketch of Donbalon 02 - B&W sketch of Donbalon's Boss Level 03 - B&W sketch of Girania 04 - B&W sketch of Girania's Boss Level 05 - B&W sketch of Chamelan 06 - B&W sketch of Chamelan's Boss Level 07 - B&W sketch of Bomamba 08 - B&W sketch of Bomamba's Boss Level 09 - B&W sketch of Queen Bella 10 - B&W sketch of Queen Bella's Boss Level 11 - B&W sketch of Cerberus 12 - B&W sketch of Cerberus' Boss Level [Unlocked after beating 2nd Bellbridge mission with both characters] 13 - B&W and Color sketch of Reala* 14 - Color Sketch of Reala's Mask* 15 - Color sketch of Wizeman 16 - B&W sketch of Wizeman 17 - Color sketch of NiGHTS and Reala facing off in front of Wizeman 18 - Color sketch of Reala 19 - Color sketch of Wizeman with eyes glowing * Unlocked after beating 2nd Bellbridge mission with both characters Nightopia (19 of 19 known) 01 - Color sketch of The Dream Gate Plaza 02 - Color sketch of a natural bridge with waterfalls (Level Unknown) 03 - B&W and color sketch of a windmill 04 - Color rendering of a Nightopian in the Fluffy Catch mission 05 - Color sketch of the Lost Park 06 - Color sketch of vehicles in Lost Park (Train engine, roller coaster cart, airplane, and dirigible) 07 - Color sketches of vehicles in action in Lost Park 08 - Color sketch of Delight City 09 - Color sketch of a cube-tree from Delight City 10 - B&W and Color sketch of one of the floating conveyor platforms from the Broadway Guide mission in Delight City 11 - Color sketch of Aqua Garden 12 - B&W and color sketch of the well and it's water-based transport method. 13 - Color sketch of the multi-level platforms from the Marine Escape mission in Aqua Garden 14 - Color sketch of Crystal Castle 15 - B&W and color sketches of the NiGHTS Capture 16 - Color sketch of a crystal column from the Crystal Castle 17 - Color sketch of the Sky Concert mission amphitheatre in the Memory Forest 18 - Color sketches of the Sundials (activated & deactivated) from the Forest Adventure mission in the Memory Forest 19 - Color sketches of a tree from the Memory Forest Will and Helen's Town (16 of 16 known) 01 - B&W sketches of the Clock Tower's clock 02 - B&W sketches of tops of large building from the Town 03 - B&W sketches of tops of more building from the Town 04 - B&W sketch of a panoramic city-scape of their Town 05 - Color sketch of the same city-scape in #4 06 - Color street level view of empty street (Clock Tower in background) 07 - Color sketch of inside the Concert Hall 08 - Color sketch of the same city-scape (in #4 & #5) but at night 09 - Color sketch of a ground-level view of the clock tower. The base of the tower appears to be a town hall-type building 10 - Color sketch of the Soccer Stadium 11 - Color sketch of the soccer Practice Field 12 - Color sketch of Will's house 13 - Color sketch of Will's Room 14 - Color sketch of the Open Air Theatre* 15 - Color sketch of Helen's house 16 - Color sketch of Helen's Room * Unlocked after beating 2nd Bellbridge mission with both characters [8-2] Christmas Music If you go into the "My Dream" stage on Christmas Eve, you can hear Christmas music. If you got this game after Christmas and want to hear it, just go into the Wii settings menu and set the date to 24 December. There may be other special things that happen on other dates. [8-3] Viewing NiGHTS' Other Personas During Cutscenes During the Training Mission [3-3] the Owl interrupts NiGHTS mission several times to impart wisdom upon him. Depending on which Persona Mask you are wearing at the time, NiGHTS will show up in the cutscene as that particular persona (i.e. Dolphin, Rocket, and Dragon NiGHTS). It is particularly odd when Owl is speaking to Rocket NiGHTS as the Rocket has no eyes or face to speak of. Also, particularly evident when using Dragon NiGHTS is that since the Dragon is so long and more prone to being bent in an awkward shape moreso than any of the other Personas, it is possible to go to a Cutscene with Dragon NiGHTS shown in an awkward state (i.e. bent at an angle or even in an 'S' shape). This is evidence that the cutscenes are generated on the fly and not pre-rendered. Also, sometimes your Twinkle Dust will show up at the beginning of a cutscene and if you are doing Acrobatics with the 'L' or 'R' buttons, the yellow ribbons can be seen for a moment until they disappear(The Dust and Ribbons disappear shortly after NiGHTS comes to a stop). [8-3-1] Cutscenes During Training Missions Are Not Pre-Rendered Knowing this now, it bothers me even more that they chose to have Owl refer to the character during cutscenes as "Visitor" and not "Will" or "Helen" since all the programmers would have had to do is check which character was being used and say the appropriate name. [8-4] Confirmed Bugs/Glitches and Errors This section details any bugs or glitches in the gameplay or hardware/software errors that have been discovered while playing NiGHTS Journey of Dreams. [8-4-1] Bugs/Glitches (currently 0) [8-4-1-1] (The first Bug/Glitch will be added as soon as it is discovered) [8-4-2] Errors (currently 1) [8-4-2-1] System Error - Losing Nightopians and Nightmaren in 'My Dream' Even though the game saves whenever you switch realms between The Dream Gate and the 'My Dream' (the A-Life area) if you receive a system error as I did while trying invite someone to my 'My Dream' or access someone else's 'My Dream' via the Nintendo WFC (Wi-Fi Connection), you may lose some or all of the creatures that you've collected in your 'My Dream' area. The error I got said that a System Error had occurred and that I should remove the game disc, and reset or power off my system and reload the software. I was unable to do anything other than what it asked. If you encounter similar errors or bugs/glitches in the gameplay itself, please email them to me. [8-4-2-2] System Error - Black Screen from Sound Library While trying to exit the Sound Library, I got the normal black screen (before showing the Story Select screen again, but never got the Story Select screen. The music kept playing, but I was left with just a black screen and could not back out to the main menu or choose (in the dark) any of the selections on the Story Select Screen. I was, however, able to still hit the 'Home' button on the Wiimote and go to the Wii's main menu and did not have to reset the system as I did with the previous error. [9] Miscellaneous ~~~~~~~~~~~~~~~~~ [9-1] Proper FAQ viewing tests Proper Text Viewing Test 1 (to make sure you're viewing a fixed-width font) The following two lines should both be the same length WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW iiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Proper Text Viewing Test 2 (to make sure your viewer doesn't text-wrap) The following line is should not wrap around to the next line 1234567891123456789212345678931234567894123456789512345678961234567897123456789 [9-2] Coming Soon In this section I detail what I hope to add in the next revision of this FAQ. I am frustrated, as you probably are, that you cannot exchange I have finally played through the entire game multiple times with both characters and have also completed all of their missions with a ranking of 'C' or better which has unlocked almost all of the unlockable content in the game. I still hope to get some more information on what you can do with the area known as "My Dream". It is very similar to the A-Life system in the Sega Saturn version of NiGHTS into Dreams. I have had one person enter my 'My Dream' area, but without first being 'friends' it is impossible to exchange gifts via the Nintendo WFC. [9-3] Authorized listers of this FAQ I have personally authorized the following websites to host my NiGHTS FAQ: www.gamefaqs.com www.gamerevolution.com www.neoseeker.com www.supercheats.com Thanks a lot for reading! Copyrights 2007 Tone-C