Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Expansion Guide

by whiteShark

-----------------------------------------------------------------------------------------------------------------------------------
_________________________________________________________________________
                                                                 -Expansion Guide-
_________________________________________________________________________

-----------------------------------------------------------------------------------------------------------------------------------


   Expansions and upgrades are the things that many people have trouble getting all of.
 In this specific guide, you'll find all the expansions listed out in an easy to read
 format. I hope it helps!

 Number of expansions are:
 255 Missiles (51 pickups)
 14 Energy Tanks
 11 Gunship Missiles (8 pickups)
 9 Energy Cells

 As you can see, the expansions above add up to only 82 pickups out of 100.
 That's because your suit upgrades count as pickups too. 

 The Missle expansions and energy tanks are listed in order by planet, then by when you
 get them in the game. The Gunship Missle Expansions and Energy Tanks are ONLY
 ordered by when you get them in the game.

 Format:

 Place: (the room it's in)
    Number: (how many of that upgrade you should have at that point in the game)
    Upgrades Required:
      (Any upgrades needed to get the expansion)
    What to do:
      (Describes how to get the expansion)



-----------------------------------------------------------------------------------------------------------------------------
======================================================================
  1) Missile Expansions
======================================================================
-----------------------------------------------------------------------------------------------------------------------------



======================================================================
G.F.S Olympus 
======================================================================

Place: Munitions Storage 
    Number: M5
    Upgrades Required:
      ------------
    What to do: 
      Just walk to the center of the room and pick it up.


======================================================================
Norion 
======================================================================


Place: Cargo Hub
    Number: M10 
    Upgrades Required:
      ----------
    What to do:
      Enter through the Hub Access off the Docking Hub Alpha. Take a 
      few steps forward then turn right and scan the suspicious plate 
      opposite the dead marine. It's a hand scanner. Use it. Use the 
      morph ball to get into the space that  opens up. 
      Roll right and blow up the fan. Continue right and let the jet 
      push you over the top. Carefully jump up the next set of jumps, 
      as the air jets can push you off. Once at the top, destroy the 
      fan again. Fall down and get blasted back up. Destroy the fan. 
      Don't worry about the thing shooting you. Navigate the jets right; 
      one jet will stop you from moving forward while it's on, you'll have to 
      jump while its off which isn't very long. Just after that jet, 
      there is a small jet on the ground. Stop over top of it and wait 
      for it to blow. Destroy the fan at the top and fall off. Another 
      jet should push you right past the missile expansion. Go back 
      and get it.


---------------------------


Place: Cargo Dock A
    Number: M160
    Upgrades Required:
      Spider Ball
    What to do:
      On the west wall is a spider ball track. Ride it 
      to get to your expansion. 

---------------------------


Place: Maintenance Station 
    Number: M165
    Upgrades Required:
      Ice Missile
    What to do:
      Blast open the white door and claim the 
      expansion inside.


---------------------------


Place: Substation West
    Number: M170
    Upgrades Required:
      Plasma beam
    What to do:
      Before you can get into the substation, you have to weld the 
      panel by the door to unlock it. As soon as you enter, curl up 
      and jump into the morph ball track on your left. Use the boost 
      ball to avoid getting knocked off. Make it to the end to claim 
      your prize.


--------------------------


Place: Docking Hub Alpha
    Number: M175
    Upgrades Required:
      Grapple Swing
    What to do:
      You should see a small short walkway extending out past the 
      docking area on  the left. Walk out on it and turn right to see 
      your expansion. Either swing or screw attack to get it. 



======================================================================
Bryyo
======================================================================


Place: Hillside Vista
    Number: M15
    Upgrades Required:
      ----------
    What to do:
      When you reach the bottom of the third ledge, turn about and 
      look for a strange cracked rock in the wall. Blow it up with a 
      morph ball bomb and roll inside. Roll to the right 
      and let the little bugs attach to you. After you get enough on
      you, you'll start to float. Pull hard to the  left with the
      joy stick to float up the path there.When you get above
      the ledge, lay a bomb to fall and go get it. 


--------------------------


Place: Grand Court Path
    Number: M20
    Upgrades Required:
      ----------
    What to do:
      Enter the room through the Grand Court. Back through where the 
      Phazon vines were. Turn right and in the wall you should see 
      another explodable statue. Fire a charged shot at the center to 
      blow it up. Jump to where it was, then turn around and jump to 
      the next gap. Turn right and across the gap is the missile 
      expansion. Get it.


---------------------------


Place: Crash Site
    Number: M25
    Upgrades Required:
      ------------
     What to do:
      Go into the morphball pipe. Now you have to contend with  
      electric bolts in your way. Jump through them when they're off.
      At the second jump, jump right instead of left. Jump right  
      again, then left. 
        Ok, now you are going to have to perform a double-bomb-jump.  
      It's easy for me, infact, I can even do a triple-bomb-jump. 
        What you do is: 
      Lay a bomb. Then, just before it explodes, lay another one.
      The first bomb will send you into the air. Just before you  
      reach the top of your jump lay a third bomb. When you land, the  
      second bomb will explode and send you back up just in time for  
      the third bomb to explode which will send you even higher. Thus, 
      a double bomb jump. An easy alternative to this is granted with
      the qualities of the Wii. To do it, tilt the Wii remote up so you will
      jump. At the top of your jump, lay a bomb. Jump up again just in
      time to catch that bomb explode to do a double-bomb-jump.
      Continue right to get outside.


--------------------------


Place: Main Lift
    Number: M30
    Upgrades Required:
      ------------
    What to do:
      Go into morph ball and enter the hole directly in front of the 
      door. Roll right and let snatcher pick you up again. Go left, 
      but go higher then the first ledge, and above the ledge with the 
      plant on it. Land on the ledge right beside the korba 
      Roll left, jump, and enter the pipe. Keep going till you
      get your expansion.


-------------------------


Place: Gel Hall
    Number: M35
    Upgrades Required:
      ------------
    What to do:
      Shoot the puffers, then notice the large head in the middle of 
      ceiling spewing fuel gel. Now notice the vine on the left 
      overtop of the gel pool. Wait for the head to cycle around so 
      its facing the vine, then fire a charged shot at its mouth to 
      ignite its nose and burn the vine. 
      A platform will fall with the missile expansion on it. 


-------------------------


Place: Gel Hall
    Number: M40
    Upgrades Required:
      ------------
    What to do:
      First things first, take out the gel puffers. Now jump onto the 
      central platform. Look right (opposite the white door) to see a 
      path. Use the ice missiles to get back there and claim your 
      missile expansion.


--------------------------


Place: Gel Refinery Site
    Number: M45
    Upgrades Required:
      ------------
    What to do:
      Enter the Refinery Site via Purification Site. Turn right and 
      grapple the gate there. That will  reveal your missile expansion
      and provide you with a way back up. 


--------------------------


Place: Jungle Generator
    Number: M50
    Upgrades Required:
      ------------
    What to do:
      Right as you enter, play the little gong game with the wall, 
      then scan the wall for the lore and grab the missile
      expansion contained within.


--------------------------


Place: Generator Hall North
    Number: M55
    Upgrades Required:
      ------------
    What to do:
      Enter through the North Jungle Court. Follow the path till you 
      reach a canyon. Watch just over the wall ahead. When you see 
      some fuel gel canisters come directly in front of you, hit them 
      with a charged shot to blow the clamps off the draw bridge on 
      the other side of the gap. Cross the bridge and use the pump to 
      gain access to the missile expansion. Curl up and use the track 
      to reach it. 


-------------------------------


Place: Imperial Hall 
    Number: M80
    Upgrades Required:
      Plasma beam
    What to do:
      Start in the Gel Refinery Site. First take out the hunter, then 
      blast the ice around the morph ball track under the pillar you 
      collapsed earlier in the game (via Gel Purification Site).
      Jump up and roll right to land on a fuel jet. Lay a bomb to be 
      shot upwards. Continue right and do this twice more till your in 
      the ceiling. Roll around and watch out for the two fire jets 
      blocking your path. Stop on another jet. Lay a bomb to go up, 
      then lay a bomb by the pillar to collapse it. Drop back down to 
      the right an use the jet again to be propelled to the door.
      Melt the ice and go through. In this room, just continue through. 
      Be careful here, as if you fall you have to start all back over 
      again. Enter the morph ball track on the right and come out the 
      other side. Uncurl and target the panels in front of you. Use 
      the grapple lasso to pull them down. Use these panels to jump 
      across to the Missile Expansion.


-------------------------------


Place: Gateway
    Number: M180
    Upgrades Required:
      Plasma beam
    What to do:
      Head up to the door to Reliquary II. Don't enter. Turn around 
      and look for some ice on the wall outside on a walkway. Blast 
      away the ice, then enter the morph ball pipe. Ride it around 
      to get to your expansion. 


--------------------------------


Place: Grand Court and Reliquary III
    Number: M185
    Upgrades Required:
      Grapple Swing
      Ice Missile
    What to do:
      Take the path on the right and jump up to the grapple points. 
      Swing to the second point, then turn right. Jump off towards the 
      white door there. Enter for your Geemer scan and the missile 
      expansion. 


--------------------------------


Place: Hall of the Golems
    Number: M190
    Upgrades Required:
      Grapple Voltage
      Spider Ball
    What to do:
      Use the Golem that has a grapple voltage point on it. Give it 
      energy, then jump in and plant a bomb. It will activate the 
      spider ball tracks around the room. 
      This is probably the most complicated spider ball puzzle in the 
      game. One of the tracks even requires you use a double bomb jump 
      to reach it! I trust you can figure it out. The first part with 
      the lightning can be a bit hard, so I'll help with that. 
      When you reach the first bolt, wait for it go stop firing then 
      go past it. You'll circle around behind the pillar (it's a 
      spiral) then come around the next side. Another bolt blocks your 
      path. Wait for it to stop, go where it was and plant a bomb to 
      reach the next part. On this part, the bolts never stop, they 
      just cycle around. Wait for it to reach right above you, then 
      start following it around till you reach the end. drop down to 
      the next track. Jump and boost the rest to get to the expansion.


---------------------------


Place: Burrow
    Number: M195
    Upgrades Required:
      Plasma beam
      Ice Missile
    What to do:
      Roll into the morph ball sized hole to start your long journey.
      Now, keep rolling all the way right and at the end plant a 
      bomb next to the yellow crystal. Fall and plant another bomb 
      next to that crystal. Go left though, not through the path you 
      just cleared. Jump up to the ledge just past the fuel gel, then 
      to the right. Jump into the plant mouth and quickly to the ledge 
      to the left of him. Jump right till your on solid ground right 
      below another crystal. Plant a bomb and jump up. Roll left and  
      fall down one time. Now plant another bomb on top of the crystal
      there. Kill the pillbug and jump onto the hand. You'll have to execute  
      a perfect double bomb jump to reach the missile. 


----------------------------


Place: Fuel Gel Pool 
    Number: M200
    Upgrades Required:
      Ship Grapple
      Ice Missiles
    What to do:
      Hop to the right, then turn left and go through the tunnel and 
      onto the platform. Use your command visor to call in your ship 
      and pickup the head you just walked through.  Now freeze the 
      fuel gel jets and use them as platforms to get across to the 
      first missile expansion.


----------------------------


Place: Fuel Gel Pool 
    Number: M205
    Upgrades Required:
      Ice Missiles
      Hazard Shield
    What to do:
      From the door, freeze the fuel gel jet directly across from you. 
      You should now see a small morph ball hole under it. Jump in and 
      go through for your next missile expansion.


----------------------------


Place: Ancient Courtyard
    Number: M210
    Upgrades Required:
      Boost Ball
    What to do:
      Take out the Phaazoids first. The wall your ship blew up before 
      made a perfect half-pipe. Use it to get to your expansion.


-----------------------------


Place: Hidden Court
    Number: M215
    Upgrades Required:
      Boost Ball
    What to do:
      Ok, assuming you took the Burrow to get here, turn left to see a 
      half-pipe. Jump over there and use the half-pipe to reach your 
      expansion on the right side. 


------------------------------


Place: Falls of Fire
    Number: M220
    Upgrades Required:
      Screw Attack
    What to do:
     On the right at the bottom of the shaft you should see a wall 
     jump plate. Use it to get to your expansion.


------------------------------


Place: Temple of Bryyo
    Number: M225
    Upgrades Required:
      Nova beam
      X-ray Visor
      Hazard Shield
    What to do:
      Get to the temple via Gel Purification Site. 
      Once in the temple, kill any and all enemies with a bombing run 
      from your ship (use your visor to target an enemy).
      Look around for a Phazite panel. Use the X-ray visor to shoot 
      the targets on the other side. This will open a gate. Go into 
      morph ball mode and hop in. This can be a bit tricky to 
      navigate, but there is an expansion in this goop. It's on the 
      east side of the room. 



======================================================================
Eleysia
======================================================================


Place: Transit Hub
    Number: M60
    Upgrades Required:
      ------------
    What to do:
      Enter from Hub Access. Morph ball into the hologram. Upon landing, don't 
      bother uncurling. Roll over to the right and get inside the 
      pipe. Jump up once. To get the missile expansion, you'll have to 
      double-bomb-jump. 


-----------------------


Place: Barracks Access
    Number: M65
    Upgrades Required:
      ------------
    What to do:
      In this room are several rows of lasers. Curl up and fall down 
      into the ditch under them. At the end that you started at is where
      the expansion is. 


------------------------


Place: Skybridge Hera
    Number: M70
    Upgrades Required:
      -----------
    What to do:
      Rip off the ornamental gate in front of you. Doing so will call 
      forth a couple battle drones. Scan them first, then destroy them 
      by using the grapple lasso. Look around in the pillars
      on this platform. The one opposite the gate ahead has a
      morph ball sized hole in it. Jump in and jump up to get it.


-------------------------



Place: Main Docking Bay
    Number: M75
    Upgrades Required:
      ------------
    What to do:
      Go up the ramp towards the door. While facing the door, turn 
      around to spot a bit of metal plate in the window. Melt it using
      your new plasma beam and jump in while in morph ball
      for a missile expansion.


--------------------------


Place: Gearworks
    Number: M85
    Upgrades Required:
      ------------
    What to do:
      On your way back to the Observatory for your first bomb 
      component, you'll pass through the gearworks. Upon entering, a 
      pirate ATC will destroy the middle platform, as well as the 
      giant gears on the right. Bad news for whatever those gears were 
      powering, good news for you as now you can reach the missile 
      expansion. It will probably take you a few tries, but 
      screw attack right through the missile expansion and on to the 
      platform on the other side. 


--------------------------


Place: Botanica
    Number: M90
    Upgrades Required:
     ------------
    What to do:
      Another one you cant really miss, as you have to pass through 
      this room on your way to the first bomb component. 
      Grab the block in the wall. Pull it out and jump up to the next step. 
      You will be attacked by 4 battle drones. It's best to take 
      them out. Pull the next block and jump up again.
      Before entering the door, turn back around. You should see a 
      small ledge across from you. Screw attack over there. Turn to the 
      right and you should see a missile expansion across the gap. 
      Screw attack again to get it. 


---------------------------


Place: Concourse
    Number: M95
    Upgrades Required:
      ------------
    What to do:
      Definitely can't miss this one, as you have to run into it while 
      you are dislodging the second bomb component. Get to Zipline 
      Station Delta's upper door inside the Concourse. Roll into morph 
      ball and go through the pipe beside the door to get your expansion. 


------------------------------


Place: Powerworks
    Number: M125
    Upgrades Required:
      Spider Ball
    What to do:
      Roll through the hole. Fall down the hole in the middle of the 
      room. Fall down again till you're in a room with a morph ball 
      pipe. Hold Z and navigate the track. Release Z and quickly press 
      it again to fall short distances. When the track breaks, time 
      your fall so you don't get hit by one of the flames. 
      Once you reach solid ground again, turn back and look for a 
      second track (not the one you just came off of, the one adjacent 
      to it). Jump up to it and follow it around. When you reach a gap 
      with more track across from you, jump it using the boost ball. 
      After you claim your prize. 


---------------------------


Place: Construction Bay
    Number: M130
    Upgrades Required:
      Screw Attack
    What to do:
      Go to the door leading to the Ballista Lift. Turn about and look 
      off to the left on top of the large structure. You should see a 
      floating databot and a small platform. Screw attack to it to get 
      your expansion and some Lore.


----------------------------


Place: Steambot Barracks
    Number: M135
    Upgrades Required:
      Spider Ball
    What to do:
      Ride the elevator down and enter the morph ball pipe on the 
      right. Past the pistons and the first three obstacles. Right 
      past the third one is an air jet. Hold Z and ride the jet up. 
      You'll catch on a spider ball track. Follow it up to get your 
      expansion.


-----------------------------


Room: Concourse Ventilation
    Number: M230
    Upgrades Required:
      Spider Ball
    What to do:
      To start, destroy the Phaazoids. Next, go back to the door that 
      leads to the Maintenance Shaft and look for a spider ball track 
      on the wall just around the corner. A boost and a bomb later and 
      you have your expansion. 


======================================================================
Pirate Homeworld
======================================================================


Place: Command Courtyard
    Number: M100
    Upgrades Required:
      Plasma beam
    What to do:
      You want to navigate via dry spots on the ground over to the 
      right. Jump up onto the green ledge beside the spinning blades 
      of death. Follow the tube around and through. Eventually you'll 
      reach a fork in the road. Take the left path for the missile expansion. 


-------------------------


Place: Command Station
    Number: M105
    Upgrades Required:
      -----------
    What to do:
      Enter the Command Station through the Flux Control's morph ball 
      pipe. When the elevator lands, take a right for the missile 
      expansion. 


-------------------------


Place: Security Air Lock
    Number: M110
    Upgrades Required:
      ----------
    What to do:
      On your first time through the room, the expansion is sitting 
      right in front of you inside the device. Subsequent times, its 
      on the Defense Access's side of the room. 


---------------------------


Place: Scrapvault
    Number: M115
    Upgrades Required:
      ----------
    What to do:
      Go up the series of platforms that leads to the scrapworks. 
      Before entering the tube with the green ledge, turn right a 
      little bit to see a platform off in the distance. Screw attack 
      to it. Turn right to see another green ledge and your missile 
      expansion. Jump up to it and claim it. 


------------------------


Place: Metroid Processing
    Number: M120
    Upgrades Required:
      ----------
    What to do:
      After you lower the shields on the containment cells, one of the cells 
      contains your expansion. Go get it.


------------------------


Place: Craneyard
    Number: M140
    Upgrades Required:
      Spider Ball
    What to do:
      Once in the Craneyard, look for a spider ball track on the wall. 
      Ride it up and follow the tubes around till you reach a puzzle. 
      This puzzle consists of two spinners (one on the left controls 
      the lower portion of the pillar, one on the right controls the 
      upper) and you have to spin the tracks into place. 
      First, leave the bottom as is and spin the top one till all the 
      steam jets are lined up (three rotations) (to get out of a 
      spinner, lay a bomb). Ride the jets up to get your missile 
      expansion. 


-----------------------------


Place: Creche Transit
    Number: M145
    Upgrades Required:
      ----------
    What to do:
      As soon as you enter from Metroid Processing, turn left and bomb 
      the suspicious cracked panel to blow it out. Enter the tube and 
      follow it around till you reach a spinner. Spin it so that you 
      have access to the right path. Roll over and jump up to get your 
      expansion. 


---------------------------


Place: Phazon Quarry
    Number: M150
    Upgrades Required:
      ---------- 
    What to do:
      Look behind the shield for a terminal. Press one of the buttons to 
      lower a giant drill. Then select the green dot on the right to expose 
      your expansion. Go pick it up. 


----------------------------


Place: Phazon Mine Entry 
    Number: M155
    Upgrades Required:
      Nova beam
    What to do:
      Go through the green door in the Main Cavern, or enter the room 
      via the landing site. On the right is some more Phazite. Shoot 
      through it to unlock it and grab the missile expansion inside.


-----------------------------


Place: Lift Hub
    Number: M250
    UpgradesRequired:
      Grapple Voltage
    What to do:
      After taking out the turret, use the grapple voltage point on 
      the right. Give it some power, and the elevator doors will open. 
      Step inside to find out its broke. Jump back out and turn 
      around. Shoot the cable holding the elevator up. Jump across and 
      grab your expansion.


-----------------------------


Place: Flux Control
    Number: M255
    Upgrades Required:
      Spider Ball
    What to do:
      Once in the Flux control (from the Command Courtyard morph ball 
      pipe), work your way right. Fall down the shaft and to left down 
      the hall. Once you reach the morph ball pipe, look for a grapple 
      hatch beside it. Pull the hatch and go into the newly opened 
      pipe. Roll around and look for a spider ball track. Use the 
      spider ball to go up and get your expansion.


======================================================================
G.F.S Valhalla 
======================================================================


Place: Weapons Cache
    Number: M235
    Upgrades Required:
      ----------
    What to do:
      Its just sitting there, waiting for you to take it.


-----------------------------


Place: Auxiliary Lift
    Number: M240
    Upgrades Required:
      ----------
    What to do:
      Pull the panel on the wall right in front of you to reveal an 
      energy cell station. Put in a cell to activate the lift. Press 
      the up arrow on the terminal to go up. 
      Once at the top turn left and look at the wall where the energy 
      station was. There is now a morph ball pipe. This pipe will take 
      you right to your expansion. Use the lifts to get back 
      out. 


------------------------------


Place: Medlab Alpha
    Number: M245
    Upgrades Required:
      Seeker Missiles
    What to do:
      From Security Access, go right into the Medlab. At the other end 
      of the room there is a large cracked panel. Use 3 missile to 
      blow it and the debris behind it away. Some Phazon Hoppers will 
      fall down and attack. Use hypermode to dispatch them quickly. 
      Back to where the panel was. There is a hatch you can pull open 
      with the grapple lasso. Do so and roll in for you expansion.




-----------------------------------------------------------------------------------------------------------------------------
======================================================================
  2) Energy Tanks
======================================================================
-----------------------------------------------------------------------------------------------------------------------------



======================================================================
G.F.S Olympus 
======================================================================


Place: Ventilation Shaft
    Number: T1
    Upgrades Required:
      ----------
    What to do:
      Plant a bomb to open the capsule and get in to get it. 


======================================================================
Norion
======================================================================


Place: Substation East 
    Number: T2
    Upgrades Required:
      ----------
   What to do:
      You know. 


======================================================================
Bryyo
======================================================================


Place: Reliquary II
    Number: T3
    Upgrades Required:
      ----------
    What to do:
      Its just sitting there, waiting for you. 


-----------------------------


Place: Ruined Shrine 
    Number: T4
    Upgrades Required:
      ----------
    What to do:
      Fall down. You should see a piece of an arm. Lay bombs all 
      around it to blow a hole in it and clam your energy tank.


----------------------------


Place: Overgrown Ruins and Vault 
    Number: T5
    Upgrades Required:
      ----------
    What to do:
      There are three walls with yellow crystals in them. Hit each 
      with a charged shot to blow it up. The first will provide 
      health. The second (on the right) leads to the Vault (locked 
      with a missile shield) and energy tank. 


----------------------------


Place: Machineworks Bridge 
    Number: T12
    Upgrades Required:
      Boost Ball
      Screw Attack
    What to do:
      This is a very tricky room. Use the spinner to turn the gate and 
      the bridge. The wall jump plates in the center retract, making 
      them hard to jump off of. Time it right and use them to jump to 
      the top to get your tank.


-----------------------------


Place: Tower
    Number: T13
    Upgrades Required:
      Spider Ball
    How to get:
      Bryyo: Ice. Your expansion is in the tower. Use your map to get 
      there, and more specifically the lower floor. Once you enter 
      through the lower door, turn left to spy a spider ball track. 
      Use it, along with bombs and boosts, to get your expansion.


======================================================================
Elysia
======================================================================


Place: Steambot Barracks
    Number: T6
    Upgrades Required:
      ----------
   What to do:
      After you defeat the Steamlord, it drops the tank. 


------------------------------


Place: Arrival Station
    Number: T7
    Upgrades Required:
      Boost Ball
    What to do:
      Enter the room from Hub Access. Destroy the tinbots and jump up 
      to the ledge. Turn around and hop up to the 
      green ledge. Activate the kinetic cannon, which
      will launch you to the energy tank. 


------------------------------


Place: Xenoresearch A Lift
    Number: T8
    Upgrades Required:
      ----------
    What to do:
      Just after the elevator is an energy tank 
      in one of the containment units. 

------------------------------


Place: Zipline Station Charlie
    Number: T10
    Upgrades Required:
      Spider Ball
      Screw Attack
    What to do:
      Enter through Powerworks Access. Screw attack to the platform on 
      the right. Scan the spider ball track ahead, then use it to go 
      up using the boost ball when needed. When you reach a section 
      that you don't have to use the spider ball to hang on, then you 
      have to jump through sparking electricity. After the first jump 
      through the electricity, there is an energy tank over head. You 
      will see a small path overhead, use a double bomb jump to reach 
      that track. Circle around it, then drop down on top of it. 


======================================================================
Pirate Homeworld
======================================================================


Place: Scrapworks
    Number: T9
    Upgrades Required:
      ----------
    What to do:
      Jump up and go right. Jump into the bomb slot and lay a bomb. 
      Now jump left. Ride the elevators up to the right. At the end, 
      jump up left. You will see an energy tank hovering overhead just 
      before you need to jump right. Use a double bomb jump to reach 
      it. 


------------------------------


Place: Metroid Creche
    Number: T11
    Upgrades Required:
      Spider Ball
      Boost Ball
    What to do:
      Use the spinner on the platform on the right of the room. Roll 
      right. Before the first jump, there is a spider ball track 
      overhead. Jump up to it and ride it around. A few boost jumps, 
      pipes, and tracks later, and you have your Energy tank.


======================================================================
G.F.S Valhalla 
======================================================================


Place: Munitions Locker
    Number: T14
    Upgrades Required:
      Nova Beam
    What to do:
      It's in the first door on the right.



-----------------------------------------------------------------------------------------------------------------------------
======================================================================
  3) Gunship Missile Expansions
======================================================================
-----------------------------------------------------------------------------------------------------------------------------


------------------------------


Place: Federation Landing Site 
    Number: GSM3
    Upgrades Required:
      ----------
    What to do:
      You can't miss it. This is the initial upgrade
      that you have to have to progress. 


------------------------------


Place: Auxiliary Dynamo (Bryyo)
    Number: GSM4
    Upgrades Required:
      ----------
    What to do:
      Right in front of you when you first come in the entrance 
      to a morph ball pipe. Go around the bend and look for a grapple 
      point. Lasso it and pull it down. Now quickly go back to that 
      entrance, curl,  jump up and go left. Follow the path to get the
      expansion. 


------------------------------


Place: Security Station (Elysia)
    Number: GSM5
    Upgrades Required:
      Plasma beam
    What to do:
      Melt all the metal in this room. One of the plates hides a morph 
      ball pipe. Use to reach the Gunship Missile Expansion. 


------------------------------



Place: Hall of Remembrance (Bryyo)
    Number: GSM6
    Upgrades Required:
      ----------
    What to do:
      Start on the upper portion of the Hall, from the Tower. Fire a 
      shot at the blue part of the Chozo's hand. Screw attack over 
      there. Now turn and face the Golem. Jump up onto his head to get 
      the expansion. 


-------------------------------


Place: Hoverplat Docking Site (Elysia)
    Number: GSM7
    Upgrades Required:
      Spider Ball
      Screw Attack
    What to do:
      Screw attack from platform to platform until you find the 
      Phaazoid. Destroy it, then the red one to get your gold medal. 
      Look around for a spider ball track on the same platform. 
      This track has some insane boost ball jumps, but bear with it 
      and make it to the end for a gunship missile expansion. 


-------------------------------


Place: Colossus Vista (Bryyo)
    Number: GSM8
    Upgrades Required:
      Must have picked up the Golem head in the Gel pool with the ship grapple
    What to do:
      Call in your ship and have it set the head down on the Golem.
      Grab the ship missile expansion. 


-------------------------------


Place: Medlab Alpha (Valhalla)
    Number: GSM9
    Upgrades Required:
      ----------
    What to do:
      Start in Xenoresearch Lab. Put the Energy Cells in the slots in 
      the center of the room. Enter the pipe that appears. Without 
      even knowing it, you'll pass into the Medlab. Keep after the 
      Gunship missile for now. 


-------------------------------


Place: Processing Access (Pirate Homeworld)
    Number: GSM10
    Upgrades Required:
      Nova beam
    What to do:
      Here there is another Phaazoid. You'll want to kill it to get it 
      out of your way. Now use the X-ray visor on the Phazite panels 
      in the center of the room. Blast the targets to make a wall jump 
      surface appear. Use this to reach the top. Once there, hit the 
      shield with three missiles to collect your prize. 


------------------------------


Place: Scrapworks (Pirate Homeworld)
    Number: GSM11
    Upgrades Required:
      Boost Ball
      Spider Ball
    What to do:
      In the scrapvault, you'll have to use the platforms to jump all 
      the way back up to the green entrance to the scrapworks. 
      Once you have, jump till you find a spider ball track (should be 
      just to the left of the lift things). Fall down and jump into 
      the half-pipe. Use the half pipe to ride up the left wall and 
      the spider ball track therein. 
      Fall down to the platform below the track, then carefully jump 
      to the platform on the right in the middle of the air. From 
      there, double bomb jump to the expansion. 

-----------------------------------------------------------------------------------------------------------------------------
======================================================================
  4) Energy Cells
======================================================================
-----------------------------------------------------------------------------------------------------------------------------


------------------------------


Place: Federation Landing Site (Bryyo)
    Number: EC1
    Upgrades Required:
      ----------
    What to do:
      Across the platform is an elevator. Use the hand scanner to 
      activate it. Ride up. Turn around and jump across. See that 
      glowing vent? Use a morph ball bomb to blow it out. Hop in the 
      vent to get shot up. Look around in this room for a flashy thing 
      on the wall. Scan it then remove it from the wall.
      


-----------------------------


Place: Xenoresearch B (Elysia) 
    Number: EC2
    Upgrades Required:
      ----------
    What to do:
      You have to pull it out to get the Seeker Missile. 


-----------------------------


Place: Command Courtyard (Pirate Homeworld)
    Number: EC3
    Upgrades Required:
      Plasma beam
    What to do:
      You have to get it to open the morph ball slot on the upper 
      level.  


-----------------------------


Place: Metroid Processing (Pirate Homeworld)
    Number: EC4
    Upgrades Required:
     ----------
    What to do:
      Ride the elevator down. Energy Cell is on the left. 


-----------------------------


Place: Ballista Storage (Elysia)
    Number: EC5
    Upgrades Required:
      Grapple Voltage
    What to do:
      Ride the lift down. A bunch of steambots and a steamlord. This 
      time, use the x-ray visor to track the steamlord. Destroy him, 
      and all the steambots go as well. 
      Look around for two fans with grapple voltage points on them. 
      Give them energy to overload the lock around the energy cell. 
      Grab the energy cell. 


----------------------------


Place: Phazon Quarry (Pirate Homeworld)
    Number: EC6
    Upgrades Required:
      ----------    
    What to do:
      Enter through the Main Cavern's blue door. To the right is an 
      energy cell. Grab it.
    

----------------------------


Place: Generator B (Norion)
    Number: EC7
    Upgrades Required:
      Seeker Missile 
    What to do:
      Use the revealed morph ball track on the right to get to the 
      Energy Cell. 


--------------------------------


Place: Hidden Court (Bryyo)
    Number: EC8
    Upgrades Required:
      Plasma Beam
      Ship Grapple
      Screw Attack
      Boost Ball
    What to do:
      This is the one most people miss. And rightfully so. 
      First, you have to go to Machineworks in Bryyo: Cliffside and 
      extend the bridge there. Now go to Bryyo: Thorn Jungle and the 
      North Jungle Court. Jump up on the platforms and look around for 
      a large generator to scan. Call in your ship and have it pick it 
      up. Jump into the hole created and follow it down in 
      Machineworks. Extend the bridge on this side and follow it 
      across. Now head back to the Hidden Court. 
      Ok, assuming you took the Burrow to get here, turn left to see a 
      half-pipe. Jump over there and use the half-pipe to get up on 
      the left side. While you're up on top of the pipe, look east 
      (across the room). Use your command visor to call your ship in 
      and drop the generator. 
      That should cause a device to spin around and give you access to 
      the Energy Cell. There should be a path to it from the 
      opposite side of the half-pipe as the Missile Expansion. 


--------------------------------

Place: Docking Bay 5 (Valhalla) 
    Number: EC9
    Upgrades Required:
      ----------
    What to do:
      Walk across the bridge. Pick up the cell on the right under the 
      plane.