----------------------------------------------------------------------------------------------------------------------------------- _________________________________________________________________________ -Expansion Guide- _________________________________________________________________________ ----------------------------------------------------------------------------------------------------------------------------------- Expansions and upgrades are the things that many people have trouble getting all of. In this specific guide, you'll find all the expansions listed out in an easy to read format. I hope it helps! Number of expansions are: 255 Missiles (51 pickups) 14 Energy Tanks 11 Gunship Missiles (8 pickups) 9 Energy Cells As you can see, the expansions above add up to only 82 pickups out of 100. That's because your suit upgrades count as pickups too. The Missle expansions and energy tanks are listed in order by planet, then by when you get them in the game. The Gunship Missle Expansions and Energy Tanks are ONLY ordered by when you get them in the game. Format: Place: (the room it's in) Number: (how many of that upgrade you should have at that point in the game) Upgrades Required: (Any upgrades needed to get the expansion) What to do: (Describes how to get the expansion) ----------------------------------------------------------------------------------------------------------------------------- ====================================================================== 1) Missile Expansions ====================================================================== ----------------------------------------------------------------------------------------------------------------------------- ====================================================================== G.F.S Olympus ====================================================================== Place: Munitions Storage Number: M5 Upgrades Required: ------------ What to do: Just walk to the center of the room and pick it up. ====================================================================== Norion ====================================================================== Place: Cargo Hub Number: M10 Upgrades Required: ---------- What to do: Enter through the Hub Access off the Docking Hub Alpha. Take a few steps forward then turn right and scan the suspicious plate opposite the dead marine. It's a hand scanner. Use it. Use the morph ball to get into the space that opens up. Roll right and blow up the fan. Continue right and let the jet push you over the top. Carefully jump up the next set of jumps, as the air jets can push you off. Once at the top, destroy the fan again. Fall down and get blasted back up. Destroy the fan. Don't worry about the thing shooting you. Navigate the jets right; one jet will stop you from moving forward while it's on, you'll have to jump while its off which isn't very long. Just after that jet, there is a small jet on the ground. Stop over top of it and wait for it to blow. Destroy the fan at the top and fall off. Another jet should push you right past the missile expansion. Go back and get it. --------------------------- Place: Cargo Dock A Number: M160 Upgrades Required: Spider Ball What to do: On the west wall is a spider ball track. Ride it to get to your expansion. --------------------------- Place: Maintenance Station Number: M165 Upgrades Required: Ice Missile What to do: Blast open the white door and claim the expansion inside. --------------------------- Place: Substation West Number: M170 Upgrades Required: Plasma beam What to do: Before you can get into the substation, you have to weld the panel by the door to unlock it. As soon as you enter, curl up and jump into the morph ball track on your left. Use the boost ball to avoid getting knocked off. Make it to the end to claim your prize. -------------------------- Place: Docking Hub Alpha Number: M175 Upgrades Required: Grapple Swing What to do: You should see a small short walkway extending out past the docking area on the left. Walk out on it and turn right to see your expansion. Either swing or screw attack to get it. ====================================================================== Bryyo ====================================================================== Place: Hillside Vista Number: M15 Upgrades Required: ---------- What to do: When you reach the bottom of the third ledge, turn about and look for a strange cracked rock in the wall. Blow it up with a morph ball bomb and roll inside. Roll to the right and let the little bugs attach to you. After you get enough on you, you'll start to float. Pull hard to the left with the joy stick to float up the path there.When you get above the ledge, lay a bomb to fall and go get it. -------------------------- Place: Grand Court Path Number: M20 Upgrades Required: ---------- What to do: Enter the room through the Grand Court. Back through where the Phazon vines were. Turn right and in the wall you should see another explodable statue. Fire a charged shot at the center to blow it up. Jump to where it was, then turn around and jump to the next gap. Turn right and across the gap is the missile expansion. Get it. --------------------------- Place: Crash Site Number: M25 Upgrades Required: ------------ What to do: Go into the morphball pipe. Now you have to contend with electric bolts in your way. Jump through them when they're off. At the second jump, jump right instead of left. Jump right again, then left. Ok, now you are going to have to perform a double-bomb-jump. It's easy for me, infact, I can even do a triple-bomb-jump. What you do is: Lay a bomb. Then, just before it explodes, lay another one. The first bomb will send you into the air. Just before you reach the top of your jump lay a third bomb. When you land, the second bomb will explode and send you back up just in time for the third bomb to explode which will send you even higher. Thus, a double bomb jump. An easy alternative to this is granted with the qualities of the Wii. To do it, tilt the Wii remote up so you will jump. At the top of your jump, lay a bomb. Jump up again just in time to catch that bomb explode to do a double-bomb-jump. Continue right to get outside. -------------------------- Place: Main Lift Number: M30 Upgrades Required: ------------ What to do: Go into morph ball and enter the hole directly in front of the door. Roll right and let snatcher pick you up again. Go left, but go higher then the first ledge, and above the ledge with the plant on it. Land on the ledge right beside the korba Roll left, jump, and enter the pipe. Keep going till you get your expansion. ------------------------- Place: Gel Hall Number: M35 Upgrades Required: ------------ What to do: Shoot the puffers, then notice the large head in the middle of ceiling spewing fuel gel. Now notice the vine on the left overtop of the gel pool. Wait for the head to cycle around so its facing the vine, then fire a charged shot at its mouth to ignite its nose and burn the vine. A platform will fall with the missile expansion on it. ------------------------- Place: Gel Hall Number: M40 Upgrades Required: ------------ What to do: First things first, take out the gel puffers. Now jump onto the central platform. Look right (opposite the white door) to see a path. Use the ice missiles to get back there and claim your missile expansion. -------------------------- Place: Gel Refinery Site Number: M45 Upgrades Required: ------------ What to do: Enter the Refinery Site via Purification Site. Turn right and grapple the gate there. That will reveal your missile expansion and provide you with a way back up. -------------------------- Place: Jungle Generator Number: M50 Upgrades Required: ------------ What to do: Right as you enter, play the little gong game with the wall, then scan the wall for the lore and grab the missile expansion contained within. -------------------------- Place: Generator Hall North Number: M55 Upgrades Required: ------------ What to do: Enter through the North Jungle Court. Follow the path till you reach a canyon. Watch just over the wall ahead. When you see some fuel gel canisters come directly in front of you, hit them with a charged shot to blow the clamps off the draw bridge on the other side of the gap. Cross the bridge and use the pump to gain access to the missile expansion. Curl up and use the track to reach it. ------------------------------- Place: Imperial Hall Number: M80 Upgrades Required: Plasma beam What to do: Start in the Gel Refinery Site. First take out the hunter, then blast the ice around the morph ball track under the pillar you collapsed earlier in the game (via Gel Purification Site). Jump up and roll right to land on a fuel jet. Lay a bomb to be shot upwards. Continue right and do this twice more till your in the ceiling. Roll around and watch out for the two fire jets blocking your path. Stop on another jet. Lay a bomb to go up, then lay a bomb by the pillar to collapse it. Drop back down to the right an use the jet again to be propelled to the door. Melt the ice and go through. In this room, just continue through. Be careful here, as if you fall you have to start all back over again. Enter the morph ball track on the right and come out the other side. Uncurl and target the panels in front of you. Use the grapple lasso to pull them down. Use these panels to jump across to the Missile Expansion. ------------------------------- Place: Gateway Number: M180 Upgrades Required: Plasma beam What to do: Head up to the door to Reliquary II. Don't enter. Turn around and look for some ice on the wall outside on a walkway. Blast away the ice, then enter the morph ball pipe. Ride it around to get to your expansion. -------------------------------- Place: Grand Court and Reliquary III Number: M185 Upgrades Required: Grapple Swing Ice Missile What to do: Take the path on the right and jump up to the grapple points. Swing to the second point, then turn right. Jump off towards the white door there. Enter for your Geemer scan and the missile expansion. -------------------------------- Place: Hall of the Golems Number: M190 Upgrades Required: Grapple Voltage Spider Ball What to do: Use the Golem that has a grapple voltage point on it. Give it energy, then jump in and plant a bomb. It will activate the spider ball tracks around the room. This is probably the most complicated spider ball puzzle in the game. One of the tracks even requires you use a double bomb jump to reach it! I trust you can figure it out. The first part with the lightning can be a bit hard, so I'll help with that. When you reach the first bolt, wait for it go stop firing then go past it. You'll circle around behind the pillar (it's a spiral) then come around the next side. Another bolt blocks your path. Wait for it to stop, go where it was and plant a bomb to reach the next part. On this part, the bolts never stop, they just cycle around. Wait for it to reach right above you, then start following it around till you reach the end. drop down to the next track. Jump and boost the rest to get to the expansion. --------------------------- Place: Burrow Number: M195 Upgrades Required: Plasma beam Ice Missile What to do: Roll into the morph ball sized hole to start your long journey. Now, keep rolling all the way right and at the end plant a bomb next to the yellow crystal. Fall and plant another bomb next to that crystal. Go left though, not through the path you just cleared. Jump up to the ledge just past the fuel gel, then to the right. Jump into the plant mouth and quickly to the ledge to the left of him. Jump right till your on solid ground right below another crystal. Plant a bomb and jump up. Roll left and fall down one time. Now plant another bomb on top of the crystal there. Kill the pillbug and jump onto the hand. You'll have to execute a perfect double bomb jump to reach the missile. ---------------------------- Place: Fuel Gel Pool Number: M200 Upgrades Required: Ship Grapple Ice Missiles What to do: Hop to the right, then turn left and go through the tunnel and onto the platform. Use your command visor to call in your ship and pickup the head you just walked through. Now freeze the fuel gel jets and use them as platforms to get across to the first missile expansion. ---------------------------- Place: Fuel Gel Pool Number: M205 Upgrades Required: Ice Missiles Hazard Shield What to do: From the door, freeze the fuel gel jet directly across from you. You should now see a small morph ball hole under it. Jump in and go through for your next missile expansion. ---------------------------- Place: Ancient Courtyard Number: M210 Upgrades Required: Boost Ball What to do: Take out the Phaazoids first. The wall your ship blew up before made a perfect half-pipe. Use it to get to your expansion. ----------------------------- Place: Hidden Court Number: M215 Upgrades Required: Boost Ball What to do: Ok, assuming you took the Burrow to get here, turn left to see a half-pipe. Jump over there and use the half-pipe to reach your expansion on the right side. ------------------------------ Place: Falls of Fire Number: M220 Upgrades Required: Screw Attack What to do: On the right at the bottom of the shaft you should see a wall jump plate. Use it to get to your expansion. ------------------------------ Place: Temple of Bryyo Number: M225 Upgrades Required: Nova beam X-ray Visor Hazard Shield What to do: Get to the temple via Gel Purification Site. Once in the temple, kill any and all enemies with a bombing run from your ship (use your visor to target an enemy). Look around for a Phazite panel. Use the X-ray visor to shoot the targets on the other side. This will open a gate. Go into morph ball mode and hop in. This can be a bit tricky to navigate, but there is an expansion in this goop. It's on the east side of the room. ====================================================================== Eleysia ====================================================================== Place: Transit Hub Number: M60 Upgrades Required: ------------ What to do: Enter from Hub Access. Morph ball into the hologram. Upon landing, don't bother uncurling. Roll over to the right and get inside the pipe. Jump up once. To get the missile expansion, you'll have to double-bomb-jump. ----------------------- Place: Barracks Access Number: M65 Upgrades Required: ------------ What to do: In this room are several rows of lasers. Curl up and fall down into the ditch under them. At the end that you started at is where the expansion is. ------------------------ Place: Skybridge Hera Number: M70 Upgrades Required: ----------- What to do: Rip off the ornamental gate in front of you. Doing so will call forth a couple battle drones. Scan them first, then destroy them by using the grapple lasso. Look around in the pillars on this platform. The one opposite the gate ahead has a morph ball sized hole in it. Jump in and jump up to get it. ------------------------- Place: Main Docking Bay Number: M75 Upgrades Required: ------------ What to do: Go up the ramp towards the door. While facing the door, turn around to spot a bit of metal plate in the window. Melt it using your new plasma beam and jump in while in morph ball for a missile expansion. -------------------------- Place: Gearworks Number: M85 Upgrades Required: ------------ What to do: On your way back to the Observatory for your first bomb component, you'll pass through the gearworks. Upon entering, a pirate ATC will destroy the middle platform, as well as the giant gears on the right. Bad news for whatever those gears were powering, good news for you as now you can reach the missile expansion. It will probably take you a few tries, but screw attack right through the missile expansion and on to the platform on the other side. -------------------------- Place: Botanica Number: M90 Upgrades Required: ------------ What to do: Another one you cant really miss, as you have to pass through this room on your way to the first bomb component. Grab the block in the wall. Pull it out and jump up to the next step. You will be attacked by 4 battle drones. It's best to take them out. Pull the next block and jump up again. Before entering the door, turn back around. You should see a small ledge across from you. Screw attack over there. Turn to the right and you should see a missile expansion across the gap. Screw attack again to get it. --------------------------- Place: Concourse Number: M95 Upgrades Required: ------------ What to do: Definitely can't miss this one, as you have to run into it while you are dislodging the second bomb component. Get to Zipline Station Delta's upper door inside the Concourse. Roll into morph ball and go through the pipe beside the door to get your expansion. ------------------------------ Place: Powerworks Number: M125 Upgrades Required: Spider Ball What to do: Roll through the hole. Fall down the hole in the middle of the room. Fall down again till you're in a room with a morph ball pipe. Hold Z and navigate the track. Release Z and quickly press it again to fall short distances. When the track breaks, time your fall so you don't get hit by one of the flames. Once you reach solid ground again, turn back and look for a second track (not the one you just came off of, the one adjacent to it). Jump up to it and follow it around. When you reach a gap with more track across from you, jump it using the boost ball. After you claim your prize. --------------------------- Place: Construction Bay Number: M130 Upgrades Required: Screw Attack What to do: Go to the door leading to the Ballista Lift. Turn about and look off to the left on top of the large structure. You should see a floating databot and a small platform. Screw attack to it to get your expansion and some Lore. ---------------------------- Place: Steambot Barracks Number: M135 Upgrades Required: Spider Ball What to do: Ride the elevator down and enter the morph ball pipe on the right. Past the pistons and the first three obstacles. Right past the third one is an air jet. Hold Z and ride the jet up. You'll catch on a spider ball track. Follow it up to get your expansion. ----------------------------- Room: Concourse Ventilation Number: M230 Upgrades Required: Spider Ball What to do: To start, destroy the Phaazoids. Next, go back to the door that leads to the Maintenance Shaft and look for a spider ball track on the wall just around the corner. A boost and a bomb later and you have your expansion. ====================================================================== Pirate Homeworld ====================================================================== Place: Command Courtyard Number: M100 Upgrades Required: Plasma beam What to do: You want to navigate via dry spots on the ground over to the right. Jump up onto the green ledge beside the spinning blades of death. Follow the tube around and through. Eventually you'll reach a fork in the road. Take the left path for the missile expansion. ------------------------- Place: Command Station Number: M105 Upgrades Required: ----------- What to do: Enter the Command Station through the Flux Control's morph ball pipe. When the elevator lands, take a right for the missile expansion. ------------------------- Place: Security Air Lock Number: M110 Upgrades Required: ---------- What to do: On your first time through the room, the expansion is sitting right in front of you inside the device. Subsequent times, its on the Defense Access's side of the room. --------------------------- Place: Scrapvault Number: M115 Upgrades Required: ---------- What to do: Go up the series of platforms that leads to the scrapworks. Before entering the tube with the green ledge, turn right a little bit to see a platform off in the distance. Screw attack to it. Turn right to see another green ledge and your missile expansion. Jump up to it and claim it. ------------------------ Place: Metroid Processing Number: M120 Upgrades Required: ---------- What to do: After you lower the shields on the containment cells, one of the cells contains your expansion. Go get it. ------------------------ Place: Craneyard Number: M140 Upgrades Required: Spider Ball What to do: Once in the Craneyard, look for a spider ball track on the wall. Ride it up and follow the tubes around till you reach a puzzle. This puzzle consists of two spinners (one on the left controls the lower portion of the pillar, one on the right controls the upper) and you have to spin the tracks into place. First, leave the bottom as is and spin the top one till all the steam jets are lined up (three rotations) (to get out of a spinner, lay a bomb). Ride the jets up to get your missile expansion. ----------------------------- Place: Creche Transit Number: M145 Upgrades Required: ---------- What to do: As soon as you enter from Metroid Processing, turn left and bomb the suspicious cracked panel to blow it out. Enter the tube and follow it around till you reach a spinner. Spin it so that you have access to the right path. Roll over and jump up to get your expansion. --------------------------- Place: Phazon Quarry Number: M150 Upgrades Required: ---------- What to do: Look behind the shield for a terminal. Press one of the buttons to lower a giant drill. Then select the green dot on the right to expose your expansion. Go pick it up. ---------------------------- Place: Phazon Mine Entry Number: M155 Upgrades Required: Nova beam What to do: Go through the green door in the Main Cavern, or enter the room via the landing site. On the right is some more Phazite. Shoot through it to unlock it and grab the missile expansion inside. ----------------------------- Place: Lift Hub Number: M250 UpgradesRequired: Grapple Voltage What to do: After taking out the turret, use the grapple voltage point on the right. Give it some power, and the elevator doors will open. Step inside to find out its broke. Jump back out and turn around. Shoot the cable holding the elevator up. Jump across and grab your expansion. ----------------------------- Place: Flux Control Number: M255 Upgrades Required: Spider Ball What to do: Once in the Flux control (from the Command Courtyard morph ball pipe), work your way right. Fall down the shaft and to left down the hall. Once you reach the morph ball pipe, look for a grapple hatch beside it. Pull the hatch and go into the newly opened pipe. Roll around and look for a spider ball track. Use the spider ball to go up and get your expansion. ====================================================================== G.F.S Valhalla ====================================================================== Place: Weapons Cache Number: M235 Upgrades Required: ---------- What to do: Its just sitting there, waiting for you to take it. ----------------------------- Place: Auxiliary Lift Number: M240 Upgrades Required: ---------- What to do: Pull the panel on the wall right in front of you to reveal an energy cell station. Put in a cell to activate the lift. Press the up arrow on the terminal to go up. Once at the top turn left and look at the wall where the energy station was. There is now a morph ball pipe. This pipe will take you right to your expansion. Use the lifts to get back out. ------------------------------ Place: Medlab Alpha Number: M245 Upgrades Required: Seeker Missiles What to do: From Security Access, go right into the Medlab. At the other end of the room there is a large cracked panel. Use 3 missile to blow it and the debris behind it away. Some Phazon Hoppers will fall down and attack. Use hypermode to dispatch them quickly. Back to where the panel was. There is a hatch you can pull open with the grapple lasso. Do so and roll in for you expansion. ----------------------------------------------------------------------------------------------------------------------------- ====================================================================== 2) Energy Tanks ====================================================================== ----------------------------------------------------------------------------------------------------------------------------- ====================================================================== G.F.S Olympus ====================================================================== Place: Ventilation Shaft Number: T1 Upgrades Required: ---------- What to do: Plant a bomb to open the capsule and get in to get it. ====================================================================== Norion ====================================================================== Place: Substation East Number: T2 Upgrades Required: ---------- What to do: You know. ====================================================================== Bryyo ====================================================================== Place: Reliquary II Number: T3 Upgrades Required: ---------- What to do: Its just sitting there, waiting for you. ----------------------------- Place: Ruined Shrine Number: T4 Upgrades Required: ---------- What to do: Fall down. You should see a piece of an arm. Lay bombs all around it to blow a hole in it and clam your energy tank. ---------------------------- Place: Overgrown Ruins and Vault Number: T5 Upgrades Required: ---------- What to do: There are three walls with yellow crystals in them. Hit each with a charged shot to blow it up. The first will provide health. The second (on the right) leads to the Vault (locked with a missile shield) and energy tank. ---------------------------- Place: Machineworks Bridge Number: T12 Upgrades Required: Boost Ball Screw Attack What to do: This is a very tricky room. Use the spinner to turn the gate and the bridge. The wall jump plates in the center retract, making them hard to jump off of. Time it right and use them to jump to the top to get your tank. ----------------------------- Place: Tower Number: T13 Upgrades Required: Spider Ball How to get: Bryyo: Ice. Your expansion is in the tower. Use your map to get there, and more specifically the lower floor. Once you enter through the lower door, turn left to spy a spider ball track. Use it, along with bombs and boosts, to get your expansion. ====================================================================== Elysia ====================================================================== Place: Steambot Barracks Number: T6 Upgrades Required: ---------- What to do: After you defeat the Steamlord, it drops the tank. ------------------------------ Place: Arrival Station Number: T7 Upgrades Required: Boost Ball What to do: Enter the room from Hub Access. Destroy the tinbots and jump up to the ledge. Turn around and hop up to the green ledge. Activate the kinetic cannon, which will launch you to the energy tank. ------------------------------ Place: Xenoresearch A Lift Number: T8 Upgrades Required: ---------- What to do: Just after the elevator is an energy tank in one of the containment units. ------------------------------ Place: Zipline Station Charlie Number: T10 Upgrades Required: Spider Ball Screw Attack What to do: Enter through Powerworks Access. Screw attack to the platform on the right. Scan the spider ball track ahead, then use it to go up using the boost ball when needed. When you reach a section that you don't have to use the spider ball to hang on, then you have to jump through sparking electricity. After the first jump through the electricity, there is an energy tank over head. You will see a small path overhead, use a double bomb jump to reach that track. Circle around it, then drop down on top of it. ====================================================================== Pirate Homeworld ====================================================================== Place: Scrapworks Number: T9 Upgrades Required: ---------- What to do: Jump up and go right. Jump into the bomb slot and lay a bomb. Now jump left. Ride the elevators up to the right. At the end, jump up left. You will see an energy tank hovering overhead just before you need to jump right. Use a double bomb jump to reach it. ------------------------------ Place: Metroid Creche Number: T11 Upgrades Required: Spider Ball Boost Ball What to do: Use the spinner on the platform on the right of the room. Roll right. Before the first jump, there is a spider ball track overhead. Jump up to it and ride it around. A few boost jumps, pipes, and tracks later, and you have your Energy tank. ====================================================================== G.F.S Valhalla ====================================================================== Place: Munitions Locker Number: T14 Upgrades Required: Nova Beam What to do: It's in the first door on the right. ----------------------------------------------------------------------------------------------------------------------------- ====================================================================== 3) Gunship Missile Expansions ====================================================================== ----------------------------------------------------------------------------------------------------------------------------- ------------------------------ Place: Federation Landing Site Number: GSM3 Upgrades Required: ---------- What to do: You can't miss it. This is the initial upgrade that you have to have to progress. ------------------------------ Place: Auxiliary Dynamo (Bryyo) Number: GSM4 Upgrades Required: ---------- What to do: Right in front of you when you first come in the entrance to a morph ball pipe. Go around the bend and look for a grapple point. Lasso it and pull it down. Now quickly go back to that entrance, curl, jump up and go left. Follow the path to get the expansion. ------------------------------ Place: Security Station (Elysia) Number: GSM5 Upgrades Required: Plasma beam What to do: Melt all the metal in this room. One of the plates hides a morph ball pipe. Use to reach the Gunship Missile Expansion. ------------------------------ Place: Hall of Remembrance (Bryyo) Number: GSM6 Upgrades Required: ---------- What to do: Start on the upper portion of the Hall, from the Tower. Fire a shot at the blue part of the Chozo's hand. Screw attack over there. Now turn and face the Golem. Jump up onto his head to get the expansion. ------------------------------- Place: Hoverplat Docking Site (Elysia) Number: GSM7 Upgrades Required: Spider Ball Screw Attack What to do: Screw attack from platform to platform until you find the Phaazoid. Destroy it, then the red one to get your gold medal. Look around for a spider ball track on the same platform. This track has some insane boost ball jumps, but bear with it and make it to the end for a gunship missile expansion. ------------------------------- Place: Colossus Vista (Bryyo) Number: GSM8 Upgrades Required: Must have picked up the Golem head in the Gel pool with the ship grapple What to do: Call in your ship and have it set the head down on the Golem. Grab the ship missile expansion. ------------------------------- Place: Medlab Alpha (Valhalla) Number: GSM9 Upgrades Required: ---------- What to do: Start in Xenoresearch Lab. Put the Energy Cells in the slots in the center of the room. Enter the pipe that appears. Without even knowing it, you'll pass into the Medlab. Keep after the Gunship missile for now. ------------------------------- Place: Processing Access (Pirate Homeworld) Number: GSM10 Upgrades Required: Nova beam What to do: Here there is another Phaazoid. You'll want to kill it to get it out of your way. Now use the X-ray visor on the Phazite panels in the center of the room. Blast the targets to make a wall jump surface appear. Use this to reach the top. Once there, hit the shield with three missiles to collect your prize. ------------------------------ Place: Scrapworks (Pirate Homeworld) Number: GSM11 Upgrades Required: Boost Ball Spider Ball What to do: In the scrapvault, you'll have to use the platforms to jump all the way back up to the green entrance to the scrapworks. Once you have, jump till you find a spider ball track (should be just to the left of the lift things). Fall down and jump into the half-pipe. Use the half pipe to ride up the left wall and the spider ball track therein. Fall down to the platform below the track, then carefully jump to the platform on the right in the middle of the air. From there, double bomb jump to the expansion. ----------------------------------------------------------------------------------------------------------------------------- ====================================================================== 4) Energy Cells ====================================================================== ----------------------------------------------------------------------------------------------------------------------------- ------------------------------ Place: Federation Landing Site (Bryyo) Number: EC1 Upgrades Required: ---------- What to do: Across the platform is an elevator. Use the hand scanner to activate it. Ride up. Turn around and jump across. See that glowing vent? Use a morph ball bomb to blow it out. Hop in the vent to get shot up. Look around in this room for a flashy thing on the wall. Scan it then remove it from the wall. ----------------------------- Place: Xenoresearch B (Elysia) Number: EC2 Upgrades Required: ---------- What to do: You have to pull it out to get the Seeker Missile. ----------------------------- Place: Command Courtyard (Pirate Homeworld) Number: EC3 Upgrades Required: Plasma beam What to do: You have to get it to open the morph ball slot on the upper level. ----------------------------- Place: Metroid Processing (Pirate Homeworld) Number: EC4 Upgrades Required: ---------- What to do: Ride the elevator down. Energy Cell is on the left. ----------------------------- Place: Ballista Storage (Elysia) Number: EC5 Upgrades Required: Grapple Voltage What to do: Ride the lift down. A bunch of steambots and a steamlord. This time, use the x-ray visor to track the steamlord. Destroy him, and all the steambots go as well. Look around for two fans with grapple voltage points on them. Give them energy to overload the lock around the energy cell. Grab the energy cell. ---------------------------- Place: Phazon Quarry (Pirate Homeworld) Number: EC6 Upgrades Required: ---------- What to do: Enter through the Main Cavern's blue door. To the right is an energy cell. Grab it. ---------------------------- Place: Generator B (Norion) Number: EC7 Upgrades Required: Seeker Missile What to do: Use the revealed morph ball track on the right to get to the Energy Cell. -------------------------------- Place: Hidden Court (Bryyo) Number: EC8 Upgrades Required: Plasma Beam Ship Grapple Screw Attack Boost Ball What to do: This is the one most people miss. And rightfully so. First, you have to go to Machineworks in Bryyo: Cliffside and extend the bridge there. Now go to Bryyo: Thorn Jungle and the North Jungle Court. Jump up on the platforms and look around for a large generator to scan. Call in your ship and have it pick it up. Jump into the hole created and follow it down in Machineworks. Extend the bridge on this side and follow it across. Now head back to the Hidden Court. Ok, assuming you took the Burrow to get here, turn left to see a half-pipe. Jump over there and use the half-pipe to get up on the left side. While you're up on top of the pipe, look east (across the room). Use your command visor to call your ship in and drop the generator. That should cause a device to spin around and give you access to the Energy Cell. There should be a path to it from the opposite side of the half-pipe as the Missile Expansion. -------------------------------- Place: Docking Bay 5 (Valhalla) Number: EC9 Upgrades Required: ---------- What to do: Walk across the bridge. Pick up the cell on the right under the plane.