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Walkthrough

by bill1312020

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Megaman 9 
General FAQ/Walkthrough
Version 1.0
Started 10/6/08

Version History

1.0 Beef of the guide finished, along with the Extras and Boss sections

-----------------
Table of Contents
-----------------

1. Introduction (Intro2)

2. General Info (Info2)

3. Boss Chart (Boss2)

4. Galaxy Man (Galaxy2)

5. Jewel Man (Jewel2)

6. Plug Man (Plug2)

7. Tornado Man (Tornado2)

8. Magma Man (Magma2)

9. Hornet Man (Hornet2)

10. Splash Woman (Splash2)

11. Concrete Man (Concrete2)

12. Wily's Castle 1 (Wily1)

13. Wily's Castle 2 (Wily2)

14. Wily's Castle 3 (Wily3)

15. Endgame (End2)

16. Bosses (Boss2)

17. Pick-Ups, Weapons, and the Shop (Extras1)

18. Challenges, DLC, and more (Extras2)

19. Copyright, etc. (Whocares2)

To search for something, just type in the code in parenthesis

==============================================================================

-----------------------
1. Introduction (Intro2)
-----------------------

Hello, and welcome to my Mega Man 9 Walkthrough. If you're here, chances are
you're either having trouble or you're just here to laugh at me. Either or.
I'm Matt, and my first Mega Man game was Mega Man X. I played it obsessively, 
and this is where it got me. This is my first walkthrough, and it will probably
fail. I have no doubt it will fail. You will probably read this in disgust and
walk away. But who really reads the introduction anyways?

Oh, and to those who do read the introduction, I have a habit of saying
Megaman instead of Mega Man. Sorry about that. Same with Protoman.

==============================================================================

-----------------------
2. General Info (Info2)
-----------------------

Yeah, it's the classic Mega Man series. Wily tries to take over the world, you
have to stop him. Have fun with that.

Controls:
Hold the Wii-Mote sideways
the Arrows are used to move
1 is shoot
2 is jump
+ brings up the pause menu/weapon select screen
- brings up the challenge screen
A+B do nothing, I think...
If you're playing as Protoman hold 1 to charge your buster, and down+2 is slide

You have 28 bars of health, each time you're hit you lose health, and you can
regain health by getting health pick-ups, the little yellowish circles. Every
time you use a weapon that isn't the buster, you use some energy, which can be
restored by another pick-up, which is the same color as the character you are
using. As a note, Protoman takes double damage, as does Megaman without a
helmet. You have a certain number of lives, and when you run out, you get a
game over. You can get extra lives a couple of ways to be described later.

==============================================================================

---------------------
3. Boss Chart (Boss2)
---------------------

So yeah, each boss has a weakness, and each boss gives you a new weapon.

Galaxy Man (Black Hole Bomb) > Jewel Man
Jewel Man (Jewel Satellite) > Plug Man
Plug Man (Plug Ball) > Tornado Man
Tornado Man (Tornado Blow) > Magma Man
Magma Man (Magma Shot) > Hornet Man
Hornet Man (Hornet Chaser) > Splash Woman
Splash Woman (Splash Trident) > Concrete Man
Concrete Man (Concrete Shot) > Galaxy Man

As a side note, Splash Woman takes more damage from the buster than any other 
boss, taking two bars of health instead of 1.

This is also my recommended order, although you can start from anywhere. Splash 
Woman is also a good place to start because of the damage difference.

==============================================================================

-----------------------
4. Galaxy Man (Galaxy2)
-----------------------

And now we come to our first stage. Since Protoman just came out (at the time I 
started this guide at least), I'll be making some comments about how he makes it
easier or harder at certain parts. I also will not comment on how to get 
certain screws that are on the overworld because honestly, I'm playing as 
Protoman and don't care about screws. Except for that small screw on Galaxy
Man's stage, I wrote that before I wrote this part.

I'll be rating the stage on how hard it is at the start of each level out of 10
stars. Ten being the hardest and one being so easy I could do it blindfolded.

------------
Rating: 5/10
------------

So yeah, if you're playing as Protoman and are using my recommended order, this
is the first time you get to here that awesome whistle. Galaxy's Man is pretty
awesome too. So start going to the right, shooting down or dodging the UFOs 
that come out. Kill the Metool and grab the screw, drop down being cautious not 
to fall in the spikes, and kill that Metool. Keep going, evantually jumping on
the ladder and falling off onto the land on the right. Keep going... and 
going... and going... when you get the shiny purple things, jump in them and
watch what happens. Grab onto the ladder, climb up and go the right and get 
grabbed by that thing. This is telling you what's about to happen. When you 
jump over those spikes on the right, one of those will probably grab you and 
start dragging you to the right, just keep holding right and jumping over the 
spikes. Get ready for another one to grab you. You can try edging to the right 
and quickly moving back to dodge the thing from grabbing you, but it's your 
choice. After those two small spike pits, another one will grab you. Just keep
holding left. Hold left until you land on the ground next to those spikes.
Climb, own, and when you drop down, get ready to hold right, there's more 
spikes. Soon you will come to some more purple warp thingies. It goes like 
this: (1 leads to 1, 2 leads to 2)


            1        |
Megaman              |
-------              |  
		    2  
        1    2       -------

My fail diagram fails to show this, but the far right warp is directly above
the floor, and you have to hold left just after you come out, and when you're 
falling back, you have to hold right to get onto the floor. Afterwards, meet
the blobs. When you kill a big green one, it will split into 3 small blobs. If
you kill a yellow one, it splits into 4. Keep going, and use the R/P Coil to
snag that life. Keep going, keep going, and you'll evantually see another one
of those things that grab you, if you hold right, you'll dodge it. When you get 
onto the floor above you, just edge towards where it was and quickly run back 
when you see it come down. Then just walk forward. Keep going, if you try to 
grab the energy/life another one of those grabby things will try to grab you.
Come up to another set of purple warps, this time with UFOs flying around:


Megaman
------- 1                  Boss Doors
              4       -----    
           1 2 3 2 4 3


Enter the boss doors and prepare yourself! For one of the easiest bosses in the
game!

------------------------
Wild Galaxy Man Appears!
------------------------

Difficulty (Buster): 3.5/10
Difficulty (Concrete Shot): 1.1/10
Difficulty (Protoman): lol/10


Attacks:
1.He flies around really high. He can't really hit you here.
2.He drops down on top of you, really easy to dodge, just move.
3.He flies to the left or right, he'll do a little pose when he's on the ground
signaling he's about to go. He rises as he moves to the side. Jump over him.
4. He sends down a Black Hole Bomb, it will try to suck you towards it, then
Galaxy Man will teleport below the Bomb. Run away.

Strategy:
First of all, once you learn how to dodge his attacks he's ridiculously easy.
He'll always drop down after he finishes uses the Black Hole Bomb. With Megman,
just shoot away whenever he drops down. If you're far enough away, you can turn
and shoot and then turn back, but it's not that important. With Protoman, just
laugh at this ridiculously easy boss. Keep a charge shot ready for whenever he 
drops down or uses the Bomb. When he uses the Black Hole Bomb, slide away, turn 
turn around and shoot. He'll die soon enough.


You got the Black Hole Bomb! (See Weapons section for more details)

=============================================================================

---------------------
5. Jewel Man (Jewel2)
---------------------

----------------
Rating: 7/10
----------------

I hate minibosses. I also make stupid mistakes when I have no lives left. Bleh.

Jewel Man's stage is annoying for two reasons. The drop-down spiders and the
miniboss. Neither of which are very annoying with some practice, but if you're
here, you probably haven't practiced that much. Start the stage, run around, 
and you'll notice a green thing falling down. When it hits the ground, it'll 
start spinning and fly in you're direction. I believe Protoman is the only one
of the two that can kill these with the buster, since I think he shoots a tad
lower. Just a bit. Otherwise jump it. Come up to the cannons. Stand directly
underneath it. Well, as underneath as you can that is. After it shoots, jump
up and shoot it. Repeat. Protoman can block its shots with his shield, but meh.
The rock cart things are annoying too. Once you reach the end of this part, if
you're using Protoman start charging a shot all the way. Jump down facing left
and when you start the screen transition let go of the shoot button. If done
correctly, it'll kill the spiders at the top of the screen. Drop down and kill
the spider below, keep going. To kill the spider on the ceiling here, just jump 
and use the buster. Kill the spider below and keep going. Now we come to the
swinging platforms. Run to the right and it moves right, run left and it moves
left. It's all momentum, run to the right, and at the peak run left, then right
and you'll go higher. Rinse and Repeat. At the end there's a wall of spikes. 
Just try not to die jumping into them. Enter the doors, and meet the miniboss.

MINIBOSS: Rock thingy of doom.

I hate this guy. More than I hate some bosses actually. Rocks will drop from 
the ceiling, run away from them. Pay attention to the ceiling, and a face will
appear. When that rock falls, jump before it lands to avoid getting stunned.
Protoman likes this boss more than Megaman because he can charge up and slide
under the rocks as they fall, then pound on him. Megaman needs a bit more skill
to dodge the rocks. I find that standing below the crack in the rocks above you
makes it a little bit easier to dodge them when they fall. A few rounds of this
and the miniboss will fall.

So, hop down the pit, and meet the little jewel things. They'll shoot at you.
Kill them when they open up. Jump up, down the pit, and kill the little cart
dude. Walk up to the pit but don't jump. A green thing will pop up. Try and 
kill it, then jump over. Kill another cart, and run to the next pit. More green
things. Keep going, and get to the swinging platform. If you're Protoman, this
is easy. Get full momentum to the right and slide off CAREFULLY. Megaman has it
a little tougher, I'd say half momentum then jump off. If you have the Hornet 
Chaser, snag those items down there. Keep going, killing things until you reach 
a swinging platform with a lot of spikes around it. Swing it in one direction 
some and then jump the opposite direction and down the hole. Keep going to the 
right, just keep going, killing everything you see. Until evantually you reach
the boss doors!

-------------------------------
Hiker Jewel Man wants to fight!
-------------------------------

Difficulty (Black Hole Bomb): 3/10
Difficulty (Buster): 6/10
Difficulty (Protoman): 7/10

Get Black Hole Bomb. It makes this fight a joke.

Attacks:
1. Spawn some jewels which will rotate around him.
2. Run around.
3. Shoot Jewels at you.
4. Jump

IMPORTANT NOTE: The moment you hit the jump button, Jewel Man will jump. This
is useful knowledge, since you decide when he jumps. To dodge him, just lightly
tap the jump button whenever he gets to close, he'll jump right over you.

Strategy: Black Hole Bomb sucks away his Jewels and does massive damage. Use it
if you have it. Megaman has a slightly easier time than Protoman in my opinion,
just because he takes half the damage Protoman does. Constantly shoot Jewel
Man, even though the shots bounce off, his Jewels will fire early, and they're
much easier to dodge when they are solo shots instead of coming in pairs.


You got the Jewel Satellite!

=============================================================================

-------------------
6. Plug Man (Plug2)
-------------------

If you want to make the game easier, here it is.

------------
Rating: 6/10
------------

So yeah, Plug Man's stage. If you're playing as Megaman and are not doing a
run where you need to go as fast as you can, this place is awesome. Go to the
right and see the little guys coming out of the pipes. If you stand underneath
this and use the Jewel Satellite you'll kill every one of those things that
come out, meaning free lives/screws. Just walk away from the TV for a while and
evantually you'll be rich. Oh well though, keep going right. You can kill those
electric balls with the Jewel Satellite, but you probably want to save that for
later. Just jump when it gets too close to you. Keep jumping until you reach
the end. Climb the ladder. Dodge the little spark things. Keep going. Kill the
Metools and the cannon. Now walk up to the vanishing blocks. If you've played a
Mega Man game before this and have seen these and hate them, start crying now.
But rejoice! This is much easier than some of the other vanishing block
puzzles. At least in my experience. Stand on the first block and just keep 
jumping from block to block. Not hard. If you happen to be playing as Protoman,
you can just fly over the first one, which gives you the added bonus of not 
having to deal with that Metool. I think it's just me, but I hate that thing.
Always knocks me in the spikes. Megaman isn't completely owned by it, so just
kill it and move on. Next set is a little harder. Don't jump on the up and down
platform. Just stand on the block to the left of it until it vanishes. You'll
fall down onto another platform. From there, it's pretty easy to get to the
other side. Now, here you have two choices. You can take the vanishing blocks
path and snag a life, or you can walk along the bottom path and get... nothing.
To take the top path, you have to be careful on the timing to get to the third 
block. If you jump too early, you'll miss, and if you jump too late... you
won't jump at all. You'll just fall. So don't. After that it's not too hard.
Snag the life on the way down and fall down the hole. As you walk to the left
a shadow Megaman/Protoman will appear. Dodge/kill them (there annoying to kill
though) and go down the hole on the left. If you drop down one platform, a
shadow dude will appear, so just wait until the block appears to jump there.
More timing fun on the third block again. You'll also have to get the timing
down so that you jump up before the block above you appears. I remember this
was the hardest thing about Mega Man 2 for me, so practice a lot. Jump to the
platform with the two sparks and follow the vanishing blocks some more. Jump
onto another platform with a spark and get ready to keep going. Soon after this
you will encounter a spot where there is a wall in front of you. Wait for the
block you're on to dissappear and just drop down, holding right a little bit.
Run across to the far right block after the middle block appears and jump to
next block. From there, you can jump to safety, or wait a moment and jump to
the block that will appear on your left. It appears as the one you're on
vanishes, so be prepared. After that, make sure to jump straight up before it's
too late. Hope over to the E-Tank, grab it an run. A shadow will appear. Drop
down, another shadow. Grab the energy and life and go back and jump up to the
top path. Do not take the bottom path. It's just spikes. More shadows and more
pipes that enemies appear from. Just keep killing stuff and moving on. You'll
see another life at the top of the screen. Jump up the two vanishing blocks and
up to the blocks that will appear above you. Get over to the life, wait for the
threesome to appear, and jump to the ladder. Climb the ladder, dodge the
sparks, run right and kill/dodge the hopping robot, and go through the doors!

---------------------------------
Engineer Plug Man wants to fight!
---------------------------------

Difficulty (Jewel Satellite): 5/10
Difficulty (Buster):
Difficulty (Protoman:

Jewel Shield is happiness. A full bar of it is needed to kill him though.

Attacks:

1. Jump around
2. Fire plug balls. They go along the ground, up the wall, and on the ceiling.
When they're on the ceiling, they'll drop down when they're above you.

NOTE: Protoman's shield can block the plug balls, but I haven't found it that
useful. Yet.

Strategy:

First off, note the odd shape of Plug Man's room. This makes it increasingly
annoying to dodge him when he jumps. It also makes Protoman's slide pretty
pointless. With Jewel Satellite, it will block his plug balls, and you can just
run into him with it or fire it to damage him. Don't miss though, I'm 90% sure
it takes a full bar of it to kill him. That's not that hard. With the buster
though, this fight gets annoying. Plug Man has no real pattern, which is the
hardest part of this fight. His plug balls also murder Protoman. It's painful.
Three to four is all it takes before Protoman bites the dust. You can jump over
Plug Man, but it can be difficult to do.

Plug Ball get!

==============================================================================

-------------------------
7. Tornado Man (Tornado2)
-------------------------

I hate this level. It's what kept me from starting this guide for a while.

------------
Rating: 7/10
------------

Welcome to Tornado Man's stage. This can be easy or hard, depending on how much
you're better than me by. Climb the ladders, kill the balloon, climb, kill the
Metools, and jump on the weird red and blue thing. You'll start rotating on it
going up and down. What I like to do with these is to wait until I'm on top of
the magnet and start doing little bunny hops so I stay on the top. It's not
really necessary though. Climb the ladder, kill the balloon, and get to the
next set of magnets. This time it's actually hard. You can probably Rush/Proto
Jet across this, but that would be too easy, now wouldn't it? You will have
to bunny hop on top of the magnets a little bit, depending on your timing. I
can't really give sufficient advice on how to do it well. Just get through to 
the platform. From here, drop down, get on the last magnet, and make sure you
drop down when you get to the end. You can jump over the spikes, but I find it
easier just to drop down It's all choice. Keep going, snag the energy if you
need it and drop down the hole. You've now reached the ice portion of the
level. I'm not exactly sure why there's an ice portion of the level, but oh
well. It's very slippery, but if you jump you'll stop completely. Drop down
once the little shield dude turns around and kill it from behind. Drop down
the hole. Avoid the shield thing while dropping down, kill it when it turns
around, kill the other, move on. Grab that wonderful energy, and move on. Kill
the guard dude and move on. Kill the Metool and another guard dude, move on.
You've now reached the rain portion of the level. Whenever you jump, you'll be
slightly pushed in the same direction the rain is falling in. Here you'll be 
pushed backwards, so you have to be extra careful with your jumps. Make it over
the spikes and jump on the small block. Walk forward, falling onto the cloud.
Yes, fall on the cloud. You'll be standing on it, get on the next block, and
jump from block to block. When you get to the wider platform, drop on the cloud
before jumping to the next block. Keep going until you reach the raining
magnet portion. You can't do my little bunny hop thing here without being 
pushed back off the magnet and into the abyss, so don't. Luckily this part
isn't very long, only 3 or 4 magnets. Drop down the hole, and notice the rain
has been reversed. You're now jumping with the rain, so it'll give you a
slight boost. You can Rush/Proto Coil up to the high platform, then jump to 
snag the life. There are no more magnets, so just be careful not to be caught
offguard by the falling umbrellas and hop to the end of the level.

---------------------------------------
Bird Keeper Tornado Man wants to fight!
---------------------------------------

Difficulty (Plug Ball): 4/10
Difficulty (Buster): 6.5/10
Difficulty (Protoman): 6/10

Probably the only feasible use for the Plug Ball. Hooray!

Attacks:
1. Jump Around
2. Float in the air
3. Call up tornadoes

Strategy:

Whenever Tornado Man calls up his tornadoes, you will jump higher, so try not
to jump into the spikes. Plug Ball destroys the tornadoes, as well as Tornado
Man himself. Use it. It can be hard to do so without getting hit, but if he's
on the ground or especially close to the ceiling, it works extremely well.
It's actually not too hard to beat him with the buster. Especially with
Protoman, who can slide away from the tornadoes. Just shoot, dodge, shoot,
dodge. It's not that hard with a little bit of practice. Tornado Man's pattern
isn't very clear, but it's still a pretty easy fight with a little bit of
practice.

Player obtained Tornado Blow!

==============================================================================

---------------------
8. Magma Man (Magma2)
---------------------

Lava Beams fail hard.

-------------------------
Rating: 5/10
Rating with C. Shot: 3/10
-------------------------

Welcome to Magma Man's stage, home of the annoying Lava beams! First off, jump
across the lava, and a weird flying dude should come down and shoot fire at
you. You can't kill him from the front, but you can jump over him before he
shoots fire. Or you can wait for him to stop, after which he'll fly away. Keep
going forward, dodging the occasional one of these. After killing/dodging the
last two of these, drop down past the lava, and hop up on top of the pillar.
Edge to the right, jump as far right as you can, and hold up to grab the
ladder. You'll just barely make it. Climb the ladder. Some pillars will shoot
up from the ground. Just kill them. Dodge/kill the next two shield fire things,
and watch the Lava beams fall down. This part isn't too hard, it's when you
see these later in the game that you'll hate lava beams. You can see they're
charging when the arrow starts flashing. Just go between the beams, jumping,
etc. Be sure to make the jumps all the way. You can freeze the lava beams with
Concrete Shot if you have it. Dodge the occasional fire shooter, and drop down
the hole at the end. Keep going until you meet the miniboss.

MINIBOSS: Fire Dragon thing

Yeah, it's not that hard, it shoots fire, and a flame will shoot out of that 
flame coming towards you. Jump over it. Black Hole Bomb and Tornado Blow both
get rid of the flames on his back so he can't shoot, but save Tornado Blow
for the boss.

Keep going, killing pillars and the things going along the ground. Take the top
path to snag a life, and then drop down. You cannot make this jump, at least
in my experience. Just get hit and run across or use the Concrete Shot/Jet to
get across. Dodge the beam, climb the ladder, and get ready for some more 
beams. These still aren't that hard, just stand between them. You will see a 
nice little energy thing after the first set of beams. You can freeze the beam
when it starts to get down to get across using Concrete Shot, but I think
that's the only way you can get out of there alive. I think. After that, just
dodge the little guys and get through the boss doors.

--------------------------------------
Firebreather Magma Man wants to fight!
--------------------------------------

Difficulty (Tornado Blow): 3/10
Difficulty (Buster):
Difficulty (Protoman):

Attacks:
1. Jump around and shoot flames at the same time
2. The flames come out in threes, like a Metool shot only faster, and it stays
on the screen.
3. Re-ignite his fire if you blow it out.

Strategy:

Tornado Blow pl0x. It can kill him, but usually you'll need to hit him a couple
times after the final use of Tornado Blow. Tornado Blow blows out the flame on
his head, making the flames he shoot smaller. He'll try to ignite that fire, so
shoot him normally when he does. Also note that if you use Tornado Blow while
he shoots, his flames will fly up off the top of the screen. Handy.

Take your Magma Shot and run for it.

==============================================================================

-----------------------
9. Hornet Man (Hornet2)
-----------------------

I hate Minibosses.

------------
Rating: 5/10
------------

Go to the right, killing the plants and mine cart dudes. Climb the ladder and
notice the thing in the middle of the room. If you shoot it, it'll extend.
After a few seconds it will coil back all the way, before extending to how
it is now. So get on, shoot, and run to the ladder. Once up, go right and kill
the scissors, they'll come at different angles, combine then come from behind 
you. Carefully jump forward, making sure not to jump into the spikes. Once you 
see a weird machine on the right side, shoot it. It'll shoot at you. If you 
stand on the blocks and dodge the shot, it'll break the blocks. Do so. Repeat 
several times. If you're on the screen with two cannons, try and get to the far
left spot. As you fall from there, face left and mash the shoot button. You'll 
hitt he cannon, and if done correctly, the shot will break the floor, allowing 
you to access the life. If not just use a weapon to hit the cannon. Go to the 
next screen, drop down without dying, and get ready for a miniboss!


MINIBOSS: Plant

I don't know what else to call it. There are 8 platforms. There are spikes
below:

             \ ___
          ___ \    ___
     ___       \       ___
          ___      ___
               ___

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Spikes- Ohhhh, scary!

Like a clock, there is a "hand" in the middle rotating around the entire field.
Every now and then, a plant will pop up from one of the platforms and fire its
petals at you. Dodge and shoot. I hated this thing, I absolutely could not kill
it. I really hope you don't have as much trouble as I did.

After that, just keep going forward for more of those extendable platforms.
Dodge the scissors and make your way to the end. Drop down, and evantually
you will reach 3 plants. If you're low on health, equip the Jewel Satellite and
sit back a second, stand right below and to the left of the leftmost plant,
two flowers will hit the shield and you'll snag some pick-ups. Once you're all
good to go, move forward and once you reach the boss doors, climb the ladder
and snag the life. Back to the boss doors!

---------------------------------------
Bug Catcher Hornet Man wants to fight!
---------------------------------------

Difficulty (Magma Shot): 3.5/10
Difficulty (Buster):
Difficulty (Protoman):

Attacks:

1. Run around the room.
2. At each end of the room he'll jump up.
3. When he jumps he'll fire 3 homing bees. You can destroy these.

Strategy:

Magma Shot owns this guy. You can use it to kill his bees, and then just rape
his face off with fire. Stand on the middle section and jump up when he comes
close. With the buster, it takes two shots to kill the bees. Bleck.


Get equipped with Hornet Chaser!

==============================================================================

--------------------------
10. Splash Woman (Splash2)
--------------------------

Wooooo. The first female robot master. I lurve this stage.

------------
Rating: 4/10
------------

I lurve this music. I also love the little octopus things that turn you black.
NINJA PROTOMAN. Seriously though, try it some time.

As for the level, go forward doding the spike balls. They'll explode evantually.
Drop down, kill the octopi (is it this?) when they pop up, and keep
going. Before you drop down the whole, know this. If you go straight down, you
will die on spikes. Go as far left as possible and hold left as you fall. You'll
land either on or right next to a life. If you took the right path, you
can jump up in the small gap between the spikes and snag the life. When you
drop down a little fish will fly out from the side. Dodge/kill it and move on.
More of those fish will come out from the sides, so be alert. Dodge the spiked
things, and go down the pit. You will come to another fork. Take the right path
there's less spikes in the long run, and a big life energy in an indentation
on the left. Continue on until you reach a point where there are bubbles coming
out of the ground. First off, snag the life energy and jump on the big bubble 
on the far right when it comes out. After you get up one screen, kill the green
fish that come out of the side. Jump to the big bubble that comes from the
left. You can hop on the small bubbles, but they pop pretty quickly. Ride the
bubble up and kill the green fishies that come out of the right side on the
next screen. Jump to the big bubble on the right when it appears, and ride it
the rest of the way up, killing the last fish on the last water screen. Go
right, killing the wall climber things, and climb the ladder. Kill the wall
climber and jump up the moving blocks, grabbing the ladder. Climb up, and
switch to Proto/Rush Coil, I find this way much easier. When the third block
starts shaking use the Coil and jump up and land on the fourth block when it 
comes out. Now we get to the hardest screen. Jump to the left block, jump
to the next block that comes out, and keep jumping on them until you reach the
ladder. Climb that thar ladder and keep going. Dodge more spikey things, kill
more fish and then kill the last wall climber. Go through the boss doors...


------------------------------------
Swimmer Splash Woman wants to fight!
------------------------------------

Difficulty (Hornet Chaser): 4/10
Difficulty (Buster): 5.5/10
Difficulty (Protoman): 6/10

Attacks:

1. Swim.
2. Call fish. They go the way she's facing. They come in rows of three, and go
straight forward. They can be destroyed.
3. Tridents. She'll fire tridents downward
4. Drop Down. She drops straight down with her trident.

Strategy:

The first boss I ever beat, she takes 2 bars of damage from the buster instead
of 1. Tasty. Protoman can slide under her fish and slide away from the tridents,
but the tridents deal massive damage. Megaman just has to kill the bottom fish
to dodge the fish. Run away for the tridents. Kind of like dodging the rocks
from the rock miniboss. Just keep beating down on her and evantually she'll
fall. Yeah, shortest boss strategy ever.

Obtained the best weapon ever to grace the world. Laser Trident.

Before the next level, I'd just like to say something about the Laser Trident.
It owns. It goes through everything that isn't a shield, and does good damage.
Every Miniboss in the game goes down pretty easily to it. I just love it.
You should too.

==============================================================================

----------------------------
11. Concrete Man (Concrete2)
----------------------------

I hate the level. In fact, I'm going to give it a 10/10 for the difficulty even
though it isn't even close to that hard.

-------------
Rating: 10/10
-------------

Get over it. I hate this stage, if only for the first part. Remember those
little things that popped out of the holes in Jewel Man's stage? Now combine
this with birds dropping rocks and you have hell. Absolute hell. Kill the green
thing as it comes up and shoot the rock before it hits the ground and breaks
apart. Jump as fast as you can. Repeat. Or use Jewel Satellite. I'm going with
method two. Once you're past that, kill the cannon and climb the ladder. You can
kill the little things on the floor with the Black Hole Bomb, but it's really
not necessary. Just shoot them with the buster to stun them long enough to jump
up. Climb the ladder, snag the life and continue onwards.

MINIBOSS (Sort of): Elephants from hell.

Yeah, it's not really a miniboss, but it can be harder. They all push their
ball out, then suck it back in. The sucking pulls you in too though. Each one
has a different nuance to them. The first one's easy, climb the ladder and fire
away. The second one is a bit harder. It makes the ball bounce once before it
starts rolling. So it bounces the ball forward. To dodge this, run towards the
elephant. The ball should go over you. Pelt it. Jump the ball when he sucks
in. Repeat. The third one is just plain gruesome. There are two pits. He rolls
the ball over the pits and sucks in. The ball is almost guarunteed to knock
you in one of the pits if it hits you. So don't get hit. This is annoying and
all you can do is practice. Laser Trident goes through the ball, in case you
were wondering. >.> I like standing in the middle platform to dodge/attack.

After you finish off that last elephant, continue on. If you have the Hornet
Chaser, use it here to grab that big life energy. Also, notice the pattern on
the blocks there. See how one is different than the others? You can fall
through that block. You'll need to know this soon. Drop down some, kill the 
cannon, and move forward. You'll see some seemingly harmless spikes below.
Look for the odd patterned block and jump over it so you don't die. Dodge the
floor thing and keep going forward. Evantually you'll hit a wall behind a
waterfall. Just stand there and shoot the cannon down. Then jump forward over 
the wall you can't see and climb the ladders. More fun with spiders and fake
blocks. Kill the cannon and spider, then jump over the fake blocks. Kill the
weird plant things on the next screen, paying attention to fake boxes, and keep
moving forwards. Stand on the red platform with an upwards arrow and watch as
you fly upwards. Jump off and snag the energy if you want it, then continue
forwards. When you come to the series of platforms like this, some going down
others up, just jump from platform to platform to reach the end and the boss
doors!

----------------------------------
Hiker Concrete Man wants to fight!
----------------------------------

Difficulty (Laser Trident): 5/10
Difficulty (Buster): 8/10
Difficulty (Protoman): 9/10

Attacks:

1. Shoot Concrete at you, freezes you and deals damage.
2. Rams you, deals massive damage
3. Jumps up and slams down, causing a seismic quake.

Strategy:

He has no pattern. None. Laser Trident is appreciated, unless you feel like
trying this over and over again. =P With Laser Trident, just fire at will,
dodging his dashs and his seismic quakes by jumping when he lands. You can
destroy his concrete shots with the Trident, but it's hard to time. Protoman's
shield definitely doesn't block them. At all. Just the Trident. So go get it.
I personally can't beat him without using several E-Tanks if I'm using the
buster, so if anyone has any strategies, please tell me. If no one helps, just
go check the Boss FAQ. It's the freaking Concrete Shot that does it for me.
Sorry.

You stole Concrete Shot!

==============================================================================

------------------------
12. Wily's' Castle 1 (Wily1)
------------------------

------------
Rating: 5/10
------------

Welcome my friends, to Wily 1. This is the beginning of the end. Once you enter
here, it's a marathon to the end. If you get a game over and choose not to
Continue then you will start over from this stage. If you get to Wily 2, get a
game over and use a Continue, you'll start at Wily 2. Etc. If you fail at
video games as much as I do, I suggest you farm for screws/lives/E-tanks at
Plug Man's stage. I needed like, 7 E-Tanks to make it all the way through the 
Wily stages. Oh, and I needed an M-Tank as well.

Anyways, you begin the stage. Those fire shooters that were always in the lava
at Magma Man's stage are running around. Kill them and move on. Come to the
hell that looks a lot like Concrete Man's stage. Do the same here as you did
there. At the end you'll see a giant thing that rolls towards you and pushes
his shield on you. Let him come close to you and start to push it, then run
away. After that he'll fire a couple shots. Blow him up. Now equip Tornado
Blow and run up to the odd platform. Jump on it and use Tornado Blow and it'll
push the platform up. On the next screen, do the same, but when the platform is
about to reach the top of it's ascent, jump over to the pick-ups, grab them
and run back to the platform. It should still be up, so jump quickly to the
next platform and grab the ladder. Climb up and grab the energy pick-up on the
left. Jump to the platform, T. Blow, grab the energy, jump to the next one.
T. Blow and jump all the way to the life. Drop down to the platform and T.Blow
again to get to the end of this section. Climb the ladder, kill the two enemies
and continue on. Kill the three tree things and keep climbing. Miniboss time!

MINIBOSS: Fire Dragon revisited.

That's right, it's the Fire Dragon from Magma Man's stage again. Kill him with
whatever you want. I like to use Laser Trident. Use Hornet Chaser to grab the
life. Move forwards and you see the pipe guys from Plug Man's stage! If you
really have to, you can farm here. Climb the ladder when you're done, and get
out the Concrete Shot. More lava beams! When the beam comes close to you
use Concrete Shot. It'll freeze the beam so you can jump on it and run across
to the ladder. Grab onto the ladder and equip the Rush/Proto Jet. Climb up the
ladder and OH MY GOD LAZERZ. Yeah, there's three. You see the little indent
on the left? Jump onto that and use the Jet. Hold up as hard as you can, and
when you're close enough jump onto the far right ladder. Now comes the hard
part. If you want a free E-Tank, equip the Concrete Shot. Don't climb the
ladder. Just wait for the top beam to fire and freeze it. Run to the far left
ladder and climb up. You can wait for the beam up here to fire, but I find it
easier just to climb up as fast as I can and then jump to the ladder above.
After that, fire a C. Shot or use the Jet to get over to the other side.
You'll arrive at two big blocks blocking your path. Use Laser Trident to break
them. Because Laser Trident is awesome like that. Congrats on your new E-Tank.
Navigate your way past the laser below, and freeze the top beam so you can run
back over to the far right ladder. To do so, you'll have to hold right and up
when you drop off the ladder. Right to go right and up so you'll grab the
ladder. After this we come to a combination of the swinging platforms and the
teleporting purple things. Swing the platform, jump in the teleporter and grab
the ladder. Pretty simple. At this part you just have to jump to the next two
platforms. Then use the Jet or C. Shot to get across the spikes. Kill some
trees and move on. Kill the shield dude and you're at the boss!

----------------------------------
Wily Castle 1 Boss wants to fight!
----------------------------------

Difficulty (Buster): 5/10
Difficulty (Protoman): 6/10

Yeah, his weakness is Tornado Blow, but you don't want to waste that, now do
you?

Attacks:
1. Blue ones shoot small pellets at the spiked balls, pushing them towards you.
2. Red ones charge and then shoot, pushing the ball farther.
3. Both will fire small arrow shots at you. They only do this after they
are able to push their spiked ball all the way to the end.

Strategy:

So, here's the jist of it. There are four rows. At the end of each row is a
weird spike thing. The key is to shoot the spiked ball, knocking it back into
the enemy. This isn't very difficult, just spam the buster. The part that makes
it hard is the little arrow shots they fire. These are really annoying because
they fire at where you are. You'll have to get used to dodging these shots.
Protoman's shield does not block this. It's harder with Protoman simply
because of the boosted damage. Just keep practicing dodging the arrow shots
and soon he'll go down.

You didn't get anything! Haha!

==============================================================================

-----------------------
13. Wily's Castle 2 (Wily2)
-----------------------

------------
Rating: 6/10
------------

Wily 2 and still going! Refill your energy a bit if you need to and climb the
left ladder. Kill the Metools and Rush/Proto Coil up to the life. Climb the
ladder on the far right. You have two choices. You can strategically jump at
the right times, or you can jump onto the first block, then jump back, turn
around and fire a P./R. Coil you can jump on. Equip the Laser Trident and
move on. You can either C. Shot to the other side of the spikes, or you can L.
Trident through the blocks. Continue, killing the little red dudes and climb
the ladder. You'll see some movie projector like robots flying around creating
blocks. These blocks are fake. Use C. Shot/the Coil to jump up to the next
floor, kill the enemy, and climb the ladder and jump to the end. Or kill the
red dude and use the coil to get to the ladder. Climb the ladder, kill the red
guy, and move on. At the next screen, jump on the second block in the top
row, then on the fourth block from the left on the bottom row. Jump to the
ladder and climb up. At this next screen, you can just barely make this jump,
so if you're worried, just use the Jet or C. Shot to make it as safe a jump
as possible. Miniboss time!

MINIBOSS: Flower thing revisited.

Nothing changed. At all. Well, you now have L. Trident, if you didn't before.

Kill the miniboss and drop down. Refill if you need to and drop down into the
water. Kill the octopi and continue onwards. If you want to get an E-Tank, you
can either jump the dangerous path or just Jet across. Go back, and dodge
the mines to get to the ladder. On the next screen, fish will start coming
out from the sides. Equip the L. Trident and go to work on the blocks and fish
refilling whatever you need with the energy along the way. Make the last few
jumps, grabbing the life energy if you need it, and climb the ladder. Here jump
straight up. It'll get the two fish to come after you. Now, jump to the middle
platform. Jump up and grab the ladder and climb. Kill the two movie projectors
if you can and make your way to the ladder. Kill stuff as you climb up the
ladders, making sure to hold right when you have to jump down after the first
long climb. Kill the two big things and enter through the boss doors!

----------------------------
Boss: Shark Ship or whatever
----------------------------

Difficulty (weakness): 4/10
Difficulty (Buster): 6/10
Difficulty (Protoman): 7/10

Three forms should mean three times the difficulty, right? Not really.

Attacks:
1. Form one (The tail) will fire missles
2. Form two (The body) will fire little sharks at you, and move up and down
3. Form three (The head) will fire lazers from its mouth.

Form one is pretty easy, just blast it with the Buster/L. Trident. It's not
very hard, just destroy the missles with the buster. The second form is a bit
harder. Shoot the bulbs on its bottom. If you can't dodge one of the mini
sharks, just destroy it with your buster. If you have Tornado Blow, this is a
piece of cake. The final form will be FIRIN' HIS LAZAR. So shoot him in the
mouth before he fires them and dodge the lazar. Buster him.

You got a rusty piece of metal! You threw it away!

==============================================================================

-----------------------
14. Wily's Castle 3 (Wily3)
-----------------------

Welcome to scenic Wily 3. Please notice the immediate big guys that two-shot
Protoman! Have fun!

------------
Rating: 7/10
------------

Run to the right, dodging/killing the big guys. After that, welcome to the
floating section! You float up no matter what, and you can't move. So shoot the
buster and you'll start moving in the opposite direction you shot! You'll keep
moving even after you stop shooting, but shooting more makes you go faster.
Shooting is also used to slow down and stop. For the first section, just move
into the middle of the screen and walk away for a second. YOu'll be safely at 
the top in no time. Shoot over to the ladder and climb up. Kill the enemies
and jump over the spikes. Jump over, snag the life energy, and drop down.
Grab more life energy, drop down on the right side, grab some energy, and climb
down the right ladder if you need more energy. Afterwards, drop down the left
side, not killing yourself on the spikes and keep moving forward. Grab the
precious life energy and make your way into hell. Another floating section, not
even as close to being as easy as the last. At all. First off, blast yourself
to the right as fast as you can. You SHOULD dodge the claw thing that swoops
down to try and grab you. Now stay on the right side, avoiding the spike when
you transition screens. Kill/dodge the yellow blob and move to the left. Move 
back to the right if you can. Kill the green blob on the far right on your way
up on the next screen. Then move to the left before you transition screens. If
you can, grab the M-Tank and then tap your way over to the ladder. If you go
all the way over, a claw will grab you and pull you into the spikes, so if that
is about to happen use the Jewel Satellite to keep from dying. Otherwise grab
the ladder and climb up. Here you will see three lives. The two on the right
are fakes, they will pop up like Metools. Kill them and move on. Kill the
cannon and move to the spot right before where the cannon was. Kill the next
cannon and jump to where the cannon you just killed was. Kill the next cannon
and jump forward a bit. Kill the cannon and kill the red guy. Jump over and
kill the Metool. Kill the red guy and DON'T GO FOR THE LIFE. 'Tis a fake. Kill
the big guy and drop down into the depths of hell.

---------------------------------------------------
LEGENDARY ORANGE AND GREEN DEVIL PROTOTYPE APPEARS!
---------------------------------------------------

Difficulty (Black Hole Bomb): 5/10
Difficulty (Buster): 7/10
Difficulty (Protoman): 7/10

Attacks:
1. Fire off blobs. They come in a specific pattern. LEARN THIS PATTERN.
2. That's it. One attack. I guess you could say firing the eye is an attack
but it goes along with attack one.

Strategy:
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.

That's all I can really say. Once you learn this, it's just a matter of dodging
and blasting him. Use the Black Hole Bomb. When he's about to fire his eye,
fire a Black Hole Bomb at where he'll fire it. Once it gets hit, press START
and come back. The Bomb will have dissapeared, so you can fire another one of
them. Handy! One of the hardest bosses in the game until you learn the pattern.
Then it's one of the easiest.

You got covered in devil blobs. Suffer much!

=============================================================================

------------------
15. Endgame (End2)
------------------

I won't be giving this section a rating, since it's all bosses almost.

So yeah, the final stage in the game. Prepare yourself! Refill using the small
energies, hop down. Kill the Metool. See the laser there? You can block it
with Concrete Shot. If you're Protoman, do so. If you're Megaman, just take the
hit, save your C. Shot for the final boss. Protoman can take 3 hits from these,
so use them wisely. Make your way through, and use the C. Shot to stop the
final laser and jump up. Walk to the end, Hornet Chaser to grab the life, and
prepare yourself. Jump down the pit, C. Shot/Jet to the life energy/energy and
drop down the pit. It's time for the eight bosses!

Check the boss section for how to beat each boss. At the end of each fight you
will recieve a large life energy. Happy day. Use the buster on Galaxy Man,
trust me. You'll want that Concrete Shot later. FAILGRAM TIME!

Galaxy Man                           Plug Man
                    OMFG FINAL
Concrete Man          BOSS           Tornado Man 

Splash Woman    Jewel Man Hornet Man Magma Man

Reach the final boss.

------------------------------------------------
Champion Wily wants to murder you in your sleep!
------------------------------------------------

Difficulty: 8/10

Yeah. It's hard.

Form 1:
1. Shoot eggs
Form 2:
1. Hover.
2. Slam down on you
3. Shoot fire
Form 3:
1. Shoots 4 blue balls. They will then shoot at you.
2. Shoots 6 sparks, three on the top that come down, three that follow the
ground.

First form you have to knock the egg back into his mouth. On the third bounce.
Shoot the egg and it will bounce back. Do this three times and hit his mouth
on the third time and it will damage him. Get used to it. Second form he'll
hover above the ground, then pound down. Just run to the right and then to the
left to avoid this. Shoot him with Concrete Shot and then run away, he'll fire
a line of fire. This isn't too hard to dodge. He will then come really close to
you. Jump here, and he'll fire fire at you. You'll dodge this because the fire
will come out too high to hit you. Third form he vanishes and reappears. His
weakness is Plug Ball, so use it if you get the chance. Everything else does
1 bar of damage. Hornet Chaser and Magma Bazooka are both good to hit him
with as well. Feel free to use as many E-Tanks as you need. Just remember if
you run out and lose you have to start all over to get them back. No pressure!

For winning, you obtain the ending!

==============================================================================

------------------
16. Bosses (Boss2)
------------------

Hi dere copypasta!

------------------------
Wild Galaxy Man Appears!
------------------------

Difficulty (Buster): 3.5/10
Difficulty (Concrete Shot): 1.1/10
Difficulty (Protoman): lol/10


Attacks:
1.He flies around really high. He can't really hit you here.
2.He drops down on top of you, really easy to dodge, just move.
3.He flies to the left or right, he'll do a little pose when he's on the ground
signaling he's about to go. He rises as he moves to the side. Jump over him.
4. He sends down a Black Hole Bomb, it will try to suck you towards it, then
Galaxy Man will teleport below the Bomb. Run away.

Strategy:
First of all, once you learn how to dodge his attacks he's ridiculously easy.
He always drop down after he finishes uses the Black Hole Bomb. With Megaman,
just shoot away whenever he drops down. If you're far enough away, you can turn
and shoot and then turn back, but it's not that important. With Protoman, just
laugh at this ridiculously easy boss. Keep a charge shot ready for whenever he 
drops down or uses the Bomb. When he uses the Black Hole Bomb, slide away, turn
turn around and shoot. He'll die soon enough.

-------------------------------
Hiker Jewel Man wants to fight!
-------------------------------

Difficulty (Black Hole Bomb): 3/10
Difficulty (Buster): 6/10
Difficulty (Protoman): 7/10

Get Black Hole Bomb. It makes this fight a joke.

Attacks:
1. Spawn some jewels which will rotate around him.
2. Run around.
3. Shoot Jewels at you.
4. Jump

IMPORTANT NOTE: The moment you hit the jump button, Jewel Man will jump. This
is useful knowledge, since you decide when he jumps. To dodge him, just lightly
tap the jump button whenever he gets to close, he'll jump right over you.

Strategy: Black Hole Bomb sucks away his Jewels and does massive damage. Use it
if you have it. Megaman has a slightly easier time than Protoman in my opinion,
just because he takes half the damage Protoman does. Constantly shoot Jewel
Man, even though the shots bounce off, his Jewels will fire early, and they're
much easier to dodge when they are solo shots instead of coming in pairs.


---------------------------------
Engineer Plug Man wants to fight!
---------------------------------

Difficulty (Jewel Satellite): 5/10
Difficulty (Buster):
Difficulty (Protoman:

Jewel Shield is happiness. A full bar of it is needed to kill him though.

Attacks:

1. Jump around
2. Fire plug balls. They go along the ground, up the wall, and on the ceiling.
When they're on the ceiling, they'll drop down when they're above you.

NOTE: Protoman's shield can block the plug balls, but I haven't found it that
useful. Yet.

Strategy:

First off, note the odd shape of Plug Man's room. This makes it increasingly
annoying to dodge him when he jumps. It also makes Protoman's slide pretty
pointless. With Jewel Satellite, it will block his plug balls, and you can just
run into him with it or fire it to damage him. Don't miss though, I'm 90% sure
it takes a full bar of it to kill him. That's not that hard. With the buster
though, this fight gets annoying. Plug Man has no real pattern, which is the
hardest part of this fight. His plug balls also murder Protoman. It's painful.
Three to four is all it takes before Protoman bites the dust. You can jump over
Plug Man, but it can be difficult to do. For more help see the boss guide. It's
below mine somewhere.


---------------------------------------
Bird Keeper Tornado Man wants to fight!
---------------------------------------

Difficulty (Plug Ball): 4/10
Difficulty (Buster): 6.5/10
Difficulty (Protoman): 6/10

Probably the only feasible use for the Plug Ball. Hooray!

Attacks:
1. Jump Around
2. Float in the air
3. Call up tornadoes

Strategy:

Whenever Tornado Man calls up his tornadoes, you will jump higher, so try not
to jump into the spikes. Plug Ball destroys the tornadoes, as well as Tornado
Man himself. Use it. It can be hard to do so without getting hit, but if he's
on the ground or especially close to the ceiling, it works extremely well.
It's actually not too hard to beat him with the buster. Especially with
Protoman, who can slide away from the tornadoes. Just shoot, dodge, shoot,
dodge. It's not that hard with a little bit of practice. Tornado Man's pattern
isn't very clear, but it's still a pretty easy fight with a little bit of
practice.


--------------------------------------
Firebreather Magma Man wants to fight!
--------------------------------------

Difficulty (Tornado Blow): 3/10
Difficulty (Buster): 8/10
Difficulty (Protoman): 8/10

Attacks:
1. Jump around and shoot flames at the same time
2. The flames come out in threes, like a Metool shot only faster, and it stays
on the screen.
3. Re-ignite his fire if you blow it out.

Strategy:

Tornado Blow pl0x. It can kill him, but usually you'll need to hit him a couple
times after the final use of Tornado Blow. Tornado Blow blows out the flame on
his head, making the flames he shoot smaller. He'll try to ignite that fire, so
shoot him normally when he does. Also note that if you use Tornado Blow while
he shoots, his flames will fly up off the top of the screen. Handy. Try to stay
in the lower two sections of the level, and note that Protoman's shield blocks
his fire shots, and use the Boss FAQ until I learn to suck less.


---------------------------------------
Bug Catcher Hornet Man wants to fight!
---------------------------------------

Difficulty (Magma Bazooka): 3.5/10
Difficulty (Buster): 6/10
Difficulty (Protoman): 6/10

Attacks:

1. Run around the room.
2. At each end of the room he'll jump up.
3. When he jumps he'll fire 3 homing bees. You can destroy these.

Strategy:

Magma Bazooka owns this guy. Use it to kill his bees, and then just rape
his face off with fire. Stand on the middle section and jump up when he comes
close. With the buster, it takes two shots to kill the bees. Bleck. Learn to
dodge the bees and possibly kill them while dealing out damage to Hornet Man
at a steady pace. I'm not good with these things. *coughbosscoughcoughFAQcough*


------------------------------------
Swimmer Splash Woman wants to fight!
------------------------------------

Difficulty (Hornet Chaser): 4/10
Difficulty (Buster): 5.5/10
Difficulty (Protoman): 6/10

Attacks:

1. Swim.
2. Call fish. They go the way she's facing. They come in rows of three, and go
straight forward. They can be destroyed.
3. Tridents. She'll fire tridents downward
4. Drop Down. She drops straight down with her trident.

Strategy:

The first boss I ever beat, she takes 2 bars of damage from the buster instead
of 1. Tasty. Protoman can slide under her fish and slide away from the tridents,
but the tridents deal massive damage. Megaman just has to kill the bottom fish
to dodge the fish. Run away for the tridents. Kind of like dodging the rocks
from the rock miniboss. Just keep beating down on her and evantually she'll
fall. Yeah, shortest boss strategy ever.


----------------------------------
Hiker Concrete Man wants to fight!
----------------------------------

Difficulty (Laser Trident): 5/10
Difficulty (Buster): 8/10
Difficulty (Protoman): 9/10

Attacks:

1. Shoot Concrete at you, freezes you and deals damage.
2. Rams you, deals massive damage
3. Jumps up and slams down, causing a seismic quake.

Strategy:

He has no pattern. None. Laser Trident is appreciated, unless you feel like
trying this over and over again. =P With Laser Trident, just fire at will,
dodging his dashs and his seismic quakes by jumping when he lands. You can
destroy his concrete shots with the Trident, but it's hard to time. Protoman's
shield definitely doesn't block them. At all. Just the Trident. So go get it.
I personally can't beat him without using several E-Tanks if I'm using the
buster, so if anyone has any strategies, please tell me. If no one helps, just
go check the Boss FAQ. It's the freaking Concrete Shot that does it for me.
Sorry.


----------------------------------
Wily Castle 1 Boss wants to fight!
----------------------------------

Difficulty (Buster): 5/10
Difficulty (Protoman): 6/10

Yeah, his weakness is Tornado Blow, but you don't want to waste that, now do
you?

Attacks:
1. Blue ones shoot small pellets at the spiked balls, pushing them towards you.
2. Red ones charge and then shoot, pushing the ball farther.
3. Both will fire small arrow shots at you. They only do this after they
are able to push their spiked ball all the way to the end.

Strategy:

So, here's the jist of it. There are four rows. At the end of each row is a
weird spike thing. The key is to shoot the spiked ball, knocking it back into
the enemy. This isn't very difficult, just spam the buster. The part that makes
it hard is the little arrow shots they fire. These are really annoying because
they fire at where you are. You'll have to get used to dodging these shots.
Protoman's shield does not block this. It's harder with Protoman simply
because of the boosted damage. Just keep practicing dodging the arrow shots
and soon he'll go down.


----------------------------
Boss: Shark Ship or whatever
----------------------------

Difficulty (weakness): 4/10
Difficulty (Buster): 6/10
Difficulty (Protoman): 7/10

Three forms should mean three times the difficulty, right? Not really.

Attacks:
1. Form one (The tail) will fire missles
2. Form two (The body) will fire little sharks at you, and move up and down
3. Form three (The head) will fire lazers from its mouth.

Form one is pretty easy, just blast it with the Buster/L. Trident. It's not
very hard, just destroy the missles with the buster. The second form is a bit
harder. Shoot the bulbs on its bottom. If you can't dodge one of the mini
sharks, just destroy it with your buster. If you have Tornado Blow, this is a
piece of cake. The final form will be FIRIN' HIS LAZAR. So shoot him in the
mouth before he fires them and dodge the lazar. Buster him.


---------------------------------------------------
LEGENDARY ORANGE AND GREEN DEVIL PROTOTYPE APPEARS!
---------------------------------------------------

Difficulty (Black Hole Bomb): 5/10
Difficulty (Buster): 7/10
Difficulty (Protoman): 7/10

Attacks:
1. Fire off blobs. They come in a specific pattern. LEARN THIS PATTERN.
2. That's it. One attack. I guess you could say firing the eye is an attack
but it goes along with attack one.

Strategy:
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.
Learn the pattern.Learn the pattern.Learn the pattern.Learn the pattern.

That's all I can really say. Once you learn this, it's just a matter of dodging
and blasting him. Use the Black Hole Bomb. When he's about to fire his eye,
fire a Black Hole Bomb at where he'll fire it. Once it gets hit, press START
and come back. The Bomb will have dissapeared, so you can fire another one of
them. Handy! One of the hardest bosses in the game until you learn the pattern.
Then it's one of the easiest.

------------------------------------------------
Champion Wily wants to murder you in your sleep!
------------------------------------------------

Difficulty: 8/10

Yeah. It's hard.

Form 1:
1. Shoot eggs
Form 2:
1. Hover.
2. Slam down on you
3. Shoot fire
Form 3:
1. Shoots 4 blue balls. They will then shoot at you.
2. Shoots 6 sparks, three on the top that come down, three that follow the
ground.

First form you have to knock the egg back into his mouth. On the third bounce.
Shoot the egg and it will bounce back. Do this three times and hit his mouth
on the third time and it will damage him. Get used to it. Second form he'll
hover above the ground, then pound down. Just run to the right and then to the
left to avoid this. Shoot him with Concrete Shot and then run away, he'll fire
a line of fire. This isn't too hard to dodge. He will then come really close to
you. Jump here, and he'll fire fire at you. You'll dodge this because the fire
will come out too high to hit you. Third form he vanishes and reappears. His
weakness is Plug Ball, so use it if you get the chance. Everything else does
1 bar of damage. Hornet Chaser and Magma Bazooka are both good to hit him
with as well. Feel free to use as many E-Tanks as you need. Just remember if
you run out and lose you have to start all over to get them back. No pressure!

==============================================================================

-------------------------------
17. The Shop, Pick-ups, and Weapons
-------------------------------


--------
The Shop
--------

Welcome to the shop. This is a wonderful place to make the game easier. I'll
be providing you with a guide of the shop, what you can buy and what they
do. Protoman cannot enter the shop.


Item: 1 UP
Cost: 20 Screws
Description: Gives you an extra life.

Item: E-Tank
Cost: 30 Screws
Description: Restores your health completely.

Item: M-Tank
Cost: 50 Screws
Description: Restores your health and all weapon energy completely.

Item: Eddie Call
Cost: 50 Screws
Description: Calls Eddie, he'll give you a random item. Useful if you're in a
dire situation.

Item: Beat
Cost: 50 Screws
Description: Saves you if you fall in a pit. Once. Only once.

Item: Energy Balancer
Cost: 100 Screws
Description: Gives energy to the weapon you're using, then to the weapon with
the lowest ammo.

Item: Guard Power Up
Cost: 100 Screws
Description: You'll take half damage for a stage, hooray.

Item: Shock Guard
Cost: 50 Screws
Description: Saves you if you fall in some spikes. Once. Only once.

Item: Costume
Cost: 200 Screws
Description: Roll changes costumes. In front of you. Ew. Worthless. Unless
there's some hidden use I don't know about.

Item: Book of Hair Styles
Cost: 20
Description: Megaman takes off his helmet. You take double damage. Why does he
need instructions to take his helmet off?

Item: Helmet
Cost: 20
Description: Megaman puts his helmet back on. Buy this for completions sake.
He needs instructions to put his helmet back on too. Or something. Weird.

Thus concludes the shop. It's not very big, but it's very useful. Having 9
lives and 9 E-Tanks is always nice.

--------
Pick-Ups
--------

So there are pick-ups, right. They do a variety of things. List time!

Pick-Up: Small life energy
Description: Heals a small amount of life energy.

Pick-Up: Large life energy
Description: Heals a very large amount of life energy.

Pick-Up: Small energy
Description: Restores a small amount of weapon energy

Pick-Up: Large energy
Description: Restores a large amount of weapon energy

Pick-Up: 1 UP
Description: Gives you an extra life

Pick-Up: E-Tank
Description: Gives you an E-Tank
Where it is: Plug Man's stage, Wily 1 and Wily 2.

Pick-Up: M-Tank
Description: Gives you an M-Tank
Where it is: Wily 3, in plain sight.

Pick-Up: Small screw
Description: Gives you 2 screws for use in the shop

Pick-Up: Large screw
Description: Gives you 20 screws for use in the shop

-------
Weapons
-------

Weapons you obtain from bosses. Hooray. Another list. Bleh

Name: Black Hole Bomb
Boss Obtained From: Galaxy Man
Description: Fires a bomb. You can control the bomb until you detonate it,
causing a black hole to form. Sucks enemies in as well as most projectiles.
One on screen at a time.

Name: Magma Bazooka
Boss Obtained From: Magma Man
Description: Fires a three-way shot, one diagonally upwards, one straight out,
and one diagonally downwards. Can be charged one level to make it much bigger
and stronger.

Name: Hornet Chaser
Boss Obtained From: Hornet Man
Description: Creates a Hornet that homes in on enemies. Grabs pick-ups that
aren't tanks as well. Three on a screen at a time.

Name: Black Hole Bomb
Boss Obtained From: Galaxy Man
Description: Fires a bomb. You can control the bomb until you detonate it,
causing a black hole to form. Sucks enemies in as well as most projectiles.
One on screen at a time.

Name: Tornado Blow
Boss Obtained From: Tornado Man
Description: Tornadoes rise from the ground. Increases jump height temporarily
and blows most enemies/projectiles offscreen.

Name: Jewel Satellite
Boss Obtained From: Jewel Man
Description: Creates a shield of Jewels around you. Can be fired off. Useful
for farming and going through the first part of Concrete Man's stage.

Name: Laser Trident
Boss Obtained From: Splash Woman
Description: Fires a trident forward. Goes through everything. EVERYTHING.
Barely uses any weapon energy and is epicly awesome.

Name: Plug Ball
Boss Obtained From: Plug Man
Description: Fires a ball of electricity that goes straight down and then
follows the ground/wall/ceiling.

Name: Concrete Shot
Boss Obtained From: Concrete Man
Description: Creates a block of concrete. Can be stepped on, jumped off of,
freezes lava beams.

Name: Rush/Proto Coil
Boss Obtained From: Begin with
Description: Creates a spring Megaman/Protoman can jump off of. Goes higher
than a normal jump.

Name: Rush/Proto Jet
Boss Obtained From: Killing five bosses for Megaman, Protoman starts with it.
Description: Creates a jet to stand on. Always goes forward once stepped on
and can only be moved up and down.

Name: ?????
Boss Obtained From: ?????
Description: A blank slot at the end of the weapons list. I personally think
its for the new boss that's going to be available as DLC.

============================================================================

---------------------------------------
18. Challenges, DLC, and more (Extras2)
---------------------------------------

Coming soon! Like, tommorrow, hopefully!

-------
19. FAQ
-------

Q: ur grammer sUcKs, f1x it!!!11
A: Point out where it is and I'll fix it.

Q: There's an error here, could you fix it?
A: No problem, just tell me where it is!

Q: I have a boss/level strategy, will you put it in your guide?
A: Of course! I'm always happy to put in strategies, since mine usually fail!

Q: How can I contact you?
A: See below.

=============================================================================

-------------------------------
20. Copyright, etc. (Whocares2)
-------------------------------

Any questions? Contact me!

Contact info:
[email protected]

Errrr...

Only GameFAQs and Supercheats are allowed to use this guide, if you want to
use it on your site (why would you?) contact me and I'll think about it.

(c) *insert my name here* don't steal it or I'll be mad. Seriously.