__ __ __ __ ___ | \/ | ___ __ _ __ _ | \/ | __ _ _ __ / _ \ | |\/| |/ _ \/ _` |/ _` | | |\/| |/ _` | '_ \ | (_) | | | | | __/ (_| | (_| | | | | | (_| | | | | \__, | |_| |_|\___|\__, |\__,_| |_| |_|\__,_|_| |_| /_/ |___/ ------------------------------------------------------------------------------ VERSION 1.0 FAQ/Walkthrough By: PeTeRL90 E-mail: thebestskylight[at]gmail[dot]com Copyright: 2008 Date Started: September 27, 2008 Date Finished: September 30, 2008 Latest Update: October 31, 2008 ------------------------------------------------------------------------------ Make sure to check out my video walkthroughs/talkthroughs on YouTube, which include Mega Mans 1, 2, and 4 as well as some other games. http://www.youtube.com/user/PeTeRL90 =================== Version History =================== Version 0.1 - September 27, 2008 - Started the guide. Finished up Jewel Man's stage. Version 0.2 - September 28, 2008 - Finished up Hornet Man's stage. Version 1.0 - September 30, 2008 - Finished the guide up. Version 1.1 - October 31, 2008 - Added in a small tip about the Black Hole Bomb and Flame Dragon. =================== Table of Contents =================== 1.) Introduction 2.) Legal Stuff 3.) Walkthrough a.) Splash Woman -----------------> (SW1) b.) Concrete Man -----------------> (CM2) c.) Galaxy Man -------------------> (GM3) d.) Jewel Man --------------------> (JM4) e.) Plug Man ---------------------> (PM5) f.) Tornado Man ------------------> (TM6) g.) Magma Man --------------------> (MM7) h.) Hornet Man -------------------> (HM8) i.) Dr. Wily's Castle: Part 1 ----> (DW1) j.) Dr. Wily's Castle: Part 2 ----> (DW2) k.) Dr. Wily's Castle: Part 3 ----> (DW3) l.) Dr. Wily's Castle: Part 4 ----> (DW4) 4.) Achievements 5.) Shop 6.) Items 7.) Credits/Thanks =================== 1.) Introduction =================== Howdy and welcome to my walkthrough for Mega Man 9. I've been a fan of the Mega Man series since I was a kid. Mega Man was a nice challenge and then I eventually got Mega Man 4, which is my favorite Mega Man to this day. When I heard that Mega Man 9 was going to be released, it really brought me back to my days as a child and I was anticipating it. My brother downloaded it for his Wii and I've been playing it since. I've been playing it over and over again, trying to get all the achievements and whatnot so I have a pretty good grasp on the game. The walkthrough will include the boss route that I usually take and each boss will include an arm cannon section and some tips on how not to be damaged by the boss. =================== 2.) Legal Stuff =================== The latest version of this guide will always be posted at GameFAQs first. This FAQ is copyrighted by me, and may be used for personal use. This FAQ may NOT be used for any kind of profit, or be put in any kind of magazine. I write these on my spare time for free, and you shouldn't be able to get money from ripping this, claiming it as your own, and selling it off. You may NOT use this on your website. You may NOT copy and paste part of any part of my work, as that is still plagiarising. I am no longer allowing any more sites to use any of my present or future FAQs any longer. The only sites that are allowed to use my present and future FAQs are the sites listed below. ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS: http://www.neoseeker.com http://faqs.ign.com http://www.supercheats.com http://www.gamerhelp.com http://www.honestgamers.com =================== 3.) Walkthrough =================== Splash Woman ------------ (SW1) Level Difficulty: Easy Boss Difficulty With Weakness: Very Easy Boss Difficulty With Arm Cannon: Very Easy ------------------------------------------------------------------------------- Oh man.. I really did miss this 8 bit music. I honestly do think that the Mega Man games has some of the best for the NES, but I digress. Once you land, make your way to the right (which you probably guessed by now) and you'll run into a couple of mines. These things are not like the ones from Dive Man's stage in Mega Man 4. If you get too close or actually shoot it, the mine will come alive temporarily and chase after you and blow up about 5 seconds later, so be careful around these. Once you get past these, continue on and you'll see some pink saucers. Shooting these will reveal an octopus. It will shoot out an ink ball at you and if it manages to hit you, Mega Man will turn black. A neat thing about this is that while you're in this stage, all the items will be black as long as you are. Pause and unpause the game to get rid of this effect. Shoot the saucers to make the Octopus appear and shoot its head three times to kill it. You'll have to take care of two more as you progress to the right. The very last one is "protecting" a large screw, which is worth 20 screws. Screws are the currency in the game and can be used to buy items in the shop, but that will be mentioned in the sections after the walkthrough. Grab it and drop down. Once you land, you'll have a choice on which way you want to go; left or right. Jump left and land on the small platform as you drop down to get a 1-Up. Careful as you drop down because there will be a couple of spikes as you drop down and it can be a bit hard to drop down dead center between them. Once you land, continue to the right and you'll be introduced to a new enemy here: jet penguins. That's what I like to call them, anyways. These things come flying from the left or right side of the screen and ram right into you, so keep your eyes peeled. You'll eventually run into some more mines and a wall climber. The wall climber shoots out a ball that splits into 8 different directions. Drop down and you'll reach another split. Take the right path this time but don't hug along the wall just yet as the spikes are still there. Once you reach the next screen, start going left to get the Large Energy Capsule. Drop down again and continue to the right to find another wall climber. Take it out if you want and continue until you reach the next room. There's a Large Energy Capsule sitting at the top here if you want to get it. In this room, you'll need to ride the large bubbles here for a couple of screens, so stand to the right until a large bubble comes out and ride it up. On the next screen, a row of spikes will be above you so look to the left and shoot the jet penguins that come at you and wait for a small bubble to start coming up. Jump on it and quickly jump to the left again, jumping on the next small bubble and then jump once more to land on the large bubble on the left. Ride it up to the next screen. Here, some more jet penguins will come at you, only from the right side of the screen so start firing when they come. Once you get near the top, jump to the right to land on another large bubble and ride it up. Now, on this screen, there's a large screw sitting to your left. If you want to get it, wait until another large bubble is underneath you. Land on that bubble once the bubble you're on pops and jump to the bubble on your left to get the screw. Make your way back up and take the right path this time. Continue on until you reach a ladder. Take out the wall climbers and climb up to find your first jumping puzzle. First take out the wall climber so that it doesn't cause any problems for you. Watch the patterns of the platforms that come from the walls. Jump on the first one, then the second one. Once the third one comes out, jump on it and then jump on the fourth one to reach the ladder. It's a fairly easy pattern to remember. The next room is a bit more tricky and dangerous due to there being spikes at the bottom. The first two platforms will come from the right. Once the first one comes out, wait for it to come into reach and jump on it and then quickly jump on the second one that comes out and jump on the platform next to it. Wait for the third one to come out and jump on it and ride it over to the fourth one that comes out. Jump on it and climb the ladder. This is the last room. You'll want to jump on the first platform that comes from the left and then immediately jump on the second platform that comes out. Right before the platforms goes near the spikes, jump on the third platform that comes from the right and ride it to the left until the fourth platform comes out. Carefully jump up as there are spikes above you to land on the fourth platform and climb the ladder to safety. Advance to the right and take out the enemies and drop down to the next room to find the gate leading to the boss room. Take out the wall climber if you want. Remember, this is a Mega Man game, so make sure to jump through the gates! Also, do you notice something different with the name above the door? Dr. L instead of Dr. W? Oh my. O--------------O | Splash Woman | O--------------O Weakness: Hornet Chaser Weakness Strategy: This is almost too simple with the Hornet Chaser if you have it already. The Hornets will home in on her and if you shoot them at a small time interval (shooting one, then shooting another a few seconds later) you can take off a chunk of her health quickly. Splash Woman is easy as her movements are very predictable. When the fight starts, she'll start whistling for her fish to come. They'll come from either the left or right, or either jump or shoot a Hornet out to take them out as they go up towards Splash Woman. Once she reaches the top of the room, she'll shoot down Tridents below. Stand in the corner and wait for her to get near you. Dodge the first trident and keep running to the opposite side to dodge the others. Rinse and Repeat. Arm Cannon Strategy: Since Splash Woman is the first boss in this guide, chances are this will be your main weapon. Once the battle starts, get off about two or three shots at her. Once the fish start coming, either shoot them or jump over them and wait for Splash Woman to start throwing down her Tridents. Sit in either corner and once she gets over to you, dodge the Trident if it's in front of you and run to the opposite side of the room to dodge the rest of them. Rinse and repeat. No Damage Strategy: This is for those that are going for the "Mr. Perfect" achievement. All you have to do is time your jumps when she calls for her fish so that you clear over them and don't hit her as she makes her way to the top of the room. Once her Tridents start coming down, wait in the corner until she gets near you and run to the other side of the room to avoid the rest of her Tridents. Just make sure to cleanly dodge any Tridents near you before running to the other side of the room. ------------------------------------------------------------------------------- Concrete Man ------------ (CM2) Level Difficulty: Easy Boss With Weakness: Easy Boss With Arm Cannon: Medium ------------------------------------------------------------------------------- Once the level begins, begin trotting to the right and you'll run into some birds that drop rocks. Once they rocks hit the ground, they'll split into numerous pieces that will fly left and right. Getting hit by these pieces WILL damage you so make sure you're not near a pit when they come down if you don't shoot them. As you get to the pits, some enemies will fly out from the pits and eventually shoot at you so you'll need to step to the edge of the pit so they fly out and either way until they go higher or shoot them before jumping across. In the next room, a familiar enemy will make a reappearance and it's one of the more annoying ones. Do you remember those sliding mines from the first Mega Man game in Ice Man's stage and onwards? Well, they're back. Shooting them temporarily freezes them. Wait until the first one is against the wall and shoot it and jump on the platform. Turn to the right and shoot the next one so you have enough room to land on the next platform. Jump and then quickly jump to the left and climb the ladder. Head a bit to the right and jump on the lowest platform here and wait until the mine is in the middle of the platform. Shoot it and jump onto the platform and then over the mine. Jump on the last platform to reach the 1-Up and drop back down and continue to the right. Here's the first of a trio of mini-bosses, an Elephant. The ball it has near its trunk will roll across the ground once it hits it. Run to the right once you enter the screen and jump over the ball and start shooting a few shots. Now jump onto the ladder and start shooting to the right to safely take it out. Go to the next screen to find an elephant with a green ball. This one is different from the last one. Quickly run near the ball once you enter the room and it will hop over your head. Start shooting and then once the ball reaches the end of the room, run to the left to avoid beind sucked into the elephant and jump over the ball as it comes near you. Repeat this process until it dies. On the next screen, you'll see two small pits and another elephant that has a red ball. The red ball goes straight across the ground, so jump over it and onto the platform between the pits and start shooting. Once he starts sucking you in, run to the left and jump over the ball. Once the ball touches his trunk, stop running and wait for the ball to come at you again. Jump over it again and shoot some more and start running again as it tries to suck you in. Repeat until dead. On the next screen, you'll see a Large Energy Capsule that can't be obtained until you get the Hornet Chaser. Take care of the spider once it drops down from the ceiling. Now, you may notice a block that's different from the ones you're standing on. The four squares on the fake block are filled and colored in. If you can't tell which one it is, run to the right until you fall through it. Make sure to remember that a block that looks like that is a false block. Make your way down and once you're able to drop down again, hug along the right wall as you do and you'll land on a platform with a Large Screw on it. Get it and drop down. Take care of the cannon here and continue to the right. The first waterfall near the next cannon has a platform behind it, so use that to your advantage to take out the second cannon. Once it's gone, jump across the pit behind the second waterfall and climb the ladder. In this area, take care of the cannon and then climb the ladder to kill the spider that drops from the ceiling if it hasn't already. Remember what the false blocks look like here and jump over them. There are two here and the second one is over a row of spikes. Climb the ladder at the end and you'll see a three way split here. Jump up and take care of the tree like enemy here. Take the top path to find two Small Energy Capsules and two Small Screws. Continue to the right to find a Large Weapon Capsule. Ride the platform with an arrow pointing up to reach it. Now go to the right to find another series of platforms. Some go up and some go down. Jump on them and ride the ones that go up to get a good jumping distance to the next one. Once you reach the end, go through the gates. O--------------O | Concrete Man | O--------------O Weakness: Laser Trident Weakess Strategy: Concrete Man can be a bit hard if you're not careful and don't pay attention. He has three main attacks; he'll charge and try to ram his shoulder into you. His second one involves jumping in the air and landing on the ground. If he does this, jump as he lands or you'll be stunned momentarily. His final attack consists of shooting three concrete shots at you. If any of these hit you, it will constrict you and it gives him an opening to hit you. Now, jump over his shoulder ram if he starts off with it. If he does, stand near him and once he's ready for his next attack, run away so you can avoid the concrete shots if that's what he does next. You can shoot the Laser Tridents quickly here, so start spamming it on him once you get an opening. Also keep in mind that the Laser Tridents CAN break through the concrete shots once they form. Arm Cannon Strategy: This one takes a bit of patience since Concrete Man has no set strategy and is pretty much random. If he uses a shoulder ram, jump over it and turn around and get off a couple of shots. If he uses a concrete shot, run away from it and jump on one of the blocks to get a few more shots off before he either charges or jumps into the air. When he jumps into the air, run to the side, jump and then start shooting once you land. You'll only be able to shoot about 2-3 shots every opening so make sure to dodge effeciently and aim correctly. No Damage Strategy: This one is challenging since Concrete Man's movements are random and he has no set pattern. Sometimes he'll shoulder ram twice, sometimes he'll shoot a concrete shot right off the bat. Either way, make sure to have the Laser Trident for this fight as it can break through the concrete blocks that he shoots out. Just also remember to jump up in the air if he jumps and tries to land on you. ------------------------------------------------------------------------------- Galaxy Man ---------- (GM3) Level Difficulty: Easy Boss With Weakness: Very Easy Boss With Arm Cannon: Very Easy ------------------------------------------------------------------------------- I honestly have NO clue what Galaxy Man's purpose is. Once you land, proceed to the right and some UFOs will come flying onto the screen. All they do is fly through the air so shoot them before you get too close to them. Shoot any more you come across and you'll find a Met, which I hate very much. These things are super evil in this game and you'll see why once you reach Dr. Wily's Castle. If you've never played a Mega Man game, you have to wait until a Met peeks from underneath its helmet to actually shoot and kill it. Just creep towards it until it does. Jump across the spikes and climb the ladder you come across. At the end, take out the Met on the platform and climb the ladder at the end of the room. In this room, you'll see two pink like boxes above you. Jump into the left one and you'll appear in the right one, flying through the air. Wheee! But alas we can't have fun with these as we have to prove Dr. Light's innocence! Drop back into the right one to come out of the left one and climb the ladder. You'll notice a Large Energy Capsule on the left side of the screen. Proceed to the right, and SURPRISE! Meet the second most evil enemy in this game, the Heli Grappler, or at least that's what I call it. It will grab you and slam you into the wall (no damage done to you, don't worry) before it lets you go. This may not be so bad, but just wait until you go a wee bit more to the right. Grab the Large Energy Capsule if you want and continue to the right. HOLY SH-- another one! This one will drag you to the right, so make sure to jump over the spike pit it brings you to. It'll drag you to a second one. Once you see it, hold the left button and keep jumping as it will let you go over it. Keep going to the right but carefully tiptoe until another one comes flying down. Shoot this one so you kill at least one of them. Jump over the spikes and let the third one carry you to the right to make things quicker. Just make sure to hold left once it drops you. If you're holding left, you'll avoid the spikes. Climb the ladder and take out the Met at the top of the ladder and drop down and hold right to get the Large Weapon Capsule. In the next room, go to the right and take care of the UFOs that fly on screen and you'll eventually reach more of those teleporting boxes. Jump into the first box and you'll come out of the one a bit to the right of you. Land into the box that you didn't come out of to reach the end of this hallway. In the next room, you'll see some floating eyes. Hmm.. these sure look familiar. Oh god! It's the Green Devil! Any Mega Man player knows the horrible evilness of this enemy. If you shoot the eye twice, it will shoot into three smaller green eyes. Kill those if you want. In the next room, you'll see some yellow floating eyes, which is like the Yellow Devil. If you shoot these twice, they'll split into FOUR eyes. Grab the 1-Up by using the Rush Coil and continue on. Take care of the enemies here and continue to the next room. Here, another Heli Grappler will try to latch onto you but if you're running, it won't BUT REMEMBER WHERE IT DROPS. It drops just a bit right of the ladder above you. Kill the two Mets over here and jump up to the second floor of this area and proceed left. Once the ladder is in view, tiptoe left until the Heli Grappler falls and misses you. If it had grabbed you, it would've rammed you right into the spikes on the wall, which isn't fun, trust me. Grab the Screws in the next room and you'll reach the final stretch before Galaxy Man. Ignore the Large Energy and Weapon Capsules to your left unless you absolutely need them. If you go to the left, a Heli Grappler will come down to ram you into some more spikes. Go to the right to find some more teleporters. Jump past the first teleporter and just as you drop past it, go left and grab the Large Screw. This is easy to do, trust me. Jump into the teleporter that's just right of the one that's the highest than all the others to be teleported to the one near the boss gates but watch out, some UFOs will come out so go back in to jump out as they follow you and drop back into the teleporter to get back near the boss gates. Safely drop down on the ledge this time and go through the gates. O------------O | Galaxy Man | O------------O Weakness: Concrete Shot Weakness Strategy: This is no doubt the easiest Robot Master in the game, which is why a lot of people tend to start with him, but not me! His main attacks consist of flying through the air and shooting a Black Hole at you. Once this opens, it'll try to suck you in and Galaxy Man will appear underneath it. After this, he'll fly through the air again for a few sceonds before dropping down. Now, he'll do one of two things here; he'll either go back into the air or he'll try to fly into you. If he does the latter, he goes in a small arc going up, so you can jump over him easily, just don't stand too far away from him. Once he's on the ground, unleash a few Concrete Shots at him until he goes flying back into the air. If you want to defeat him in under 10 seconds, you'll want to hit him while his Black Hole shot is out and he's underneath it. You also need to be lucky and hope he tries ramming into you three consecutive times. Arm Cannon Strategy: Like with the Concrete Shot, this is just as easy, only it will take longer. Just wait until he's on the ground when the Black Hole isn't out to shoot at him and jump over him as he tries to ram into you. If you're standing too far away as he flies at you, he'll fly a bit higher as he goes further and he may hit you so try to get close but not so close that you won't have time to react. No Damage Strategy: Again, just jump over him as he tries to ram you and run away as the Black Hole tries to suck you in. ------------------------------------------------------------------------------- Jewel Man --------- (JM4) Level Difficulty: Medium Boss With Weakness: Easy Boss With Arm Cannon: Medium ------------------------------------------------------------------------------- This is the first annoying stage you'll come across, so let's get this hell hole out of the way. Once this level starts, go down the ledges and drop down to the next screen. Take out the Mets and you'll see a new enemy drop down as you progress further. They start out as flat green lines but once they hit the ground, they grow spikes and haul ass for you. You'll also find another new enemy: An enemy hiding in a mine cart. Once you shoot it, a rock will come bouncing your way. Jump over it and keep shooting. Once it does, four rocks will come flying out and explode upon hitting the ground. Once you reach the next room, you'll find some more spiders that are crawling on the ceiling. Move a bit to the left to get the first two to drop down and shoot them. Now, don't bother wasting energy on the spider below you. Chances are that by now it's bouncing around on the ground. Move to the right and it'll follow you as it bounces across the bottom part of the room. It'll eventually fall into the path going down and it will never be heard from again. Make your way to the bottom part of the room and drop down to the next room. Before going to the left, jump up while facing left and shoot the spider on the ceiling here to take care of him. Once the bottom one drops down, quickly run to the left and drop down, turn around and pelt it with Mega Buster shots until it dies. Continue to the right and you'll see a platform on a chain. These things aren't so bad now but when mixed with spikes, they become nasty. Jump on the first one and run to the right to get some momentum going. You should have enough to jump on the next done. Do so and run right again and jump to land on the third one below you. Now, the fourth one requires a bit more stronger swing, so run to the right, then to the left, and then to the right once more to jump on the fourth one. Now, here's where things get tricky. Running too far to the right and swinging the platform too far to the right will next you an instadeath on the spikes, so swing it gently and jump off carefully as you land on the platform near the gate. Once you go through the gate, you'll fight a mini boss here. The fight starts off as boulders fall from the top and eventually a boulder with a face drops down. Once it drops, jump down. Otherwise you'll be momentarily stunned. Start shooting it and it'll charge at you and roll back up the side and back into the ceiling. How a boulder can go UP a wall, I have no clue. Now, pay attention to the ceiling. The small trail of pebbles will indicate where he will drop from next. If there are none, he'll drop down from either the far left or right side, depending on which wall he rolled up. Repeat the process until he dies. Once you exit this room, some diamond shaped enemies will come at you. They'll open up for a few seconds to shoot at you. Once they're open, shoot them to destroy them. Make your way to the other side of the room and continue to the next room. You'll eventually see two more mine carts. Destroy them and CAREFULLY APPROACH THE FIRST PIT. A flying object will come out of one so destroy it and jump over. Destroy the next flying object from the second pit and jump over it. The next two pits don't have any flying objects so jump over them and you'll find another platform linked to a chain. Start swinging it to the right but not so much, otherwise you'll slam right into the spikes. Lightly jump off the platform while holding right as you swing near it to avoid the spikes and shoot the diamond enemy that comes at you. You can't get the items down below you yet since you don't have the Hornet Chaser. Continue to the next room and you'll eventually run into another platform, but this one is super nasty. It has spikes ALL OVER THE DAMN ROOM and you have to swing it just enough to jump down the middle. Thankfully it's easier than it looks. Start off by running to the left and then run to the right. As it's swinging forcefully to the right, jump down the open area going down the middle. Down here, continue to the right and you'll find some more of those floating green lines and spiders crawling around on the ceiling. Take care of them as you move to the right and at the end, you'll find an enemy that jumps into the air. If these hit you, they'll take off nearly 1/4 of your life. They also take about 12 shots to take out but thankfully they're easy to dodge as you can run under them if they jump through the air. Once it's gone, go through the gates. O-----------O | Jewel Man | O-----------O Weakness: Black Hole Bomb Weakness Strategy: Oh you look so fabulous, Jewel Man! Jewel Man is actually a very easy robot master as long as you remember one thing: He jumps when you do. Once the fight starts, pull out your Black Hole Bomb and push the fire button on your Wiimote once and push it once more to actually activate the bomb. Jewel Man's shield will be sucked into the hole and he'll run into it, taking damage. Do a small jump so that Jewel Man jumps over you and depending on where you placed the Black Hole Bomb, he'll run into it again before it disappears. Rinse and repeat. If you want to kill him in a cheap way for the 10 second achievement, once he gets hit by the Black Hole Bomb and runs past it, pause the game and it will disappear. Quickly shoot another one and he'll run into it again. Keep doing this until he dies. Arm Cannon Strategy: This is pretty simple but since you can't disperse his shield so easily this time, it's a bit more challenging in general. Everytime you hit his shield with an arm cannon shot, that piece will fly at you, so keep your distance and lightly jump so he jumps over you. Once he runs across the screen about 3 or 4 times, he'll stop and throw the remaining jewels of his shield at you. Jump over this and keep shooting him. No Damage Strategy: It's recommended to use the Black Hole Bomb for this. Just use one Black Hole to get rid of his shield temporarily and to damage him pretty well and lightly jump to avoid him jumping into you and you'll win easily without taking any damage. ------------------------------------------------------------------------------- Plug Man -------- (PM5) Level Difficulty: Medium Boss With Weakness: Easy Boss With Arm Cannon: Hard ------------------------------------------------------------------------------- Begin the stage by going to the right as per usual and you'll find some of those spinning things from Mega Man 2. They come out in infinite numbers as well here so if you ever need to refill your life or weapons, these are your guys right here. Hop onto the pipe and go to the right and you'll see a spark rolling around on the next platform. Wait until it's out of the way and jump on it and quickly jump onto the next set of pipes and then the next platform. At the end of the room, you'll see a Large Screw sitting snuggly between two pipes that you could reach by sliding. Only one problem, though. You can't slide with Mega Man in this game. The only way to get that Screw is if you had the Hornet Chaser, which you most likely don't if you're following this guide. Continue to the next screen. Wait for the sparks to go down the ladder and then proceed left, waiting for the other one to go up the ladder. Climb the ladder. Head a bit to the right and you will see every Mega Man's player nightmare, the disappearing blocks. Thankfully this is the only level they appear in and they're quite easy to get past. The first set is an easy one to memorize, so do it and make your way to the next set. Another set to easily memorize. Once you reach the third set, study the blocks so that you can take the top route. Grab the Large Screw and keep going along the top route to find a 1-Up below you. Drop down and hold left to get it. Once you drop down, you'll notice two out of place screens that seem to have some static in them. When you run past one, a clone of Mega Man will come out. It takes 2 Mega Buster shots to kill one, so kill at least one so you can get the "World Warrior" achievement at the end of the game. Drop down to the next level. The room will become dark and there will be another screen here. You can simply jump over this one to avoid the Mega Man clone. Some disappearing blocks will start appearing (the irony, I know) here now. This time, however, you have no safety net as if you fall, you'll die since it's a pit right below you and for the next two sets. Jump on the first block and wait for the second one to appear. Jump on it and you'll notice two blocks that will appear with one on the bottom and then on appearing directly over it. Once the bottom one appears, jump down and wait a few seconds before jumping up and landing on the one above you. Jump onto the next one and then jump on the next platform with two sparks on it. Quickly run to the right and wait for the first block of the next set to appear and jump on it. The ceiling is lower this time so you'll need to time your jumps perfectly here. Just jump on the blocks as they appear until you reach the next platform. For the final set, follow the blocks until you reach a wall and a place to jump down. Wait until a block is down below and land on it and jump on the next one to the right. Wait for the next block near you to appear and then wait for the next one that will appear to the left of you to appear. Jump on it and jump up as a block will appear above you shortly. Jump across the next two blocks and grab the four Small Screws and Energy Tank up here. You'll release two Mega Man Clones but the rewards are all too sweet. Continue right and let the clones hit the spikes. Go back and get the Large Energy and Weapon Capsule if you want it. Keep going to the right and you'll see some more pipes here as well as those spinning enemies. You can either use the Rush Coil to get to the top here or go to the right and use the pipes as jumping aides to get the Large Screw. Either way, continue on and you'll eventually reach the boss gates. O----------O | Plug Man | O----------O Weakness: Jewel Satellite Weakness Strategy: This is almost too easy. Once you use the Jewel Satellite, all of Plug Man's Plug Balls will bounce off you. Just stand near him on the platform he's on and the Satellite will hit him, taking off a chunk of his health. Keep in mind that you have as much energy with this as he does health, so don't screw around with it. Arm Cannon Strategy: This is going to be a bit difficult. Once the fight starts, get on even ground and start firing as many Mega Buster shots as you can while jumping over the Plug Balls that come your way. The Plug Balls will drop down on you once they get above you so move forward a bit. DO NOT move backwards as Plug Man will only corner you. When Plug Man jumps through the air, quickly run underneath him, get to a safe distance and start shooting him again. No Damage Strategy: The Jewel Satellite takes care of the Plug Balls, which only leaves the jumping. When you're hitting him with the Satelitte, don't get too close to him, otherwise he'll hit you. When he tries to land on you, run away and pull out the Satelitte if there already isn't a shield around you. That's all there is to say to this fight, really. ------------------------------------------------------------------------------- Tornado Man ----------- (TM6) Level Difficulty: Medium Boss With Weakness: Easy Boss WitH Arm Cannon: Medium ------------------------------------------------------------------------------- Once the level begins, climb up to the next screen and you'll be introduced to a new enemy here. Jump up to get on level with it. Now, if you shoot the robot itself about 3 or 4 times, it will die and the balloon will float up. If you shoot the balloon itself, it'll pop and the robot will come flying at you, turn around and fly back at you so choose the way you want to kill it wisely. On the next screen, kill the two Mets. You'll realize that there is a battery type of thing here going back and forth. If you jump on it, Mega Man will latch onto it and roll with it, meaning he'll be turned upside down temporarily then come right side up. Wait until you're under the ladder and Mega Man is on top before jumping on the ladder. On the next screen, take out the balloon enemy and when you go a bit more to the right, you'll see another one of those rotating platforms, only they decided to make it a pain in the ass to get across here since there are more than one this time. With spikes on the ground and in the air to boot. Now you can be cheap and use Rush Jet, or actually do the platforming yourself. We're going to be doing the ladder. Jump on the first platform and ride it to the right. Once the second platform is visible and Mega Man is able to jump upwards, jump and land on it. The next one, drop down to latch onto it and you'll come to another platform. Jump on it. I think you get the idea here. I can't really tell you that much here except that your timing needs to be good. I can't actually help you with that. Once you reach the end of this hell hole, continue on. In this area, you'll slide across the ice, so be careful and don't slip off the edge and onto the spikes. On the next screen, two shield enemies will be here. Wait until you get an opening to drop down and take them out. Upon going to the right, you'll notice an enemy that shoots out little shots. I'm sure you remember these little Snipers from the first game. Take it out and continue on. Take out the Met and Sniper and grab the Large Screw sitting on the isolated platform on the top right portion of the screen. Climb up and you'll notice now that it's raining. Since the rain is going to the left, that means you'll be pushed back once you jump. I would recommend using the Jewel Satellite for this area as Umbrella will fall from the sky and if you hit one, chances are you'll fall to your death. Once you get a bit further, you'll see some moving platforms. Oh joy, just what we needed! Jump on the first one. If you need to, adjust yourself so you're sitting on the right end of it. Once the next one that's on top comes into view, jump on it and ride it. Once you reach the end of this area, drop down. The rain will be going in the opposite direction here, meaning when you jump, you'll be pushed forward. Go to the right a bit and you'll notice a 1-Up sitting on a small platform. Use the Rush Coil to get up there and get it. Just be cautious of the Umbrella enemy that comes down. The next part involves jumping over a series of small platforms, which can be easily done this time as long as you don't over shoot them. Along the way you'll reach a Large Screw. You can get it if you want, but I recommend ignoring it as it's a pain to get without the Hornet Chaser. Continue to the right and you'll find the boss gates. O-------------O | Tornado Man | O-------------O Weakness: Plug Ball Weakness Strategy: Tornado Man has a simple pattern. He'll summon Tornadoes from the ground. To avoid these, simply run either left or right. While he's doing this, it's an ideal time to hit him with a couple of Plug Balls. After about two Tornado rounds, he'll hover in the air and either try to land on you or shoot some more Tornadoes. You can either wait until he comes back down or if he's high enough and close to the ceiling, you can shoot a Plug Ball and let it crawl on the wall to him as you run to dodge the Tornadoes. Arm Cannon Strategy: This is pretty much the same strategy with the Plug Ball excep that you'll want to hit him while he's in the air as well. Start off him running away from the Tornadoes while hitting him with Mega Buster shots. Once he's hovering in the air, keep running and then jump carefully and hit him with some more shots. Once he tries to land on you, fire off a couple more and run away. Repeat. No Damage Strategy: This one is about being patient rather than killing him as fast as you can. Once the battle starts, if he starts shooting off Tornadoes, run towards him while shooting a couple of Plug Balls to dodge the Tornadoes then run the other way to avoid them again and unload a couple more Plug Balls. When he's in the air, if he's not near the ceiling, just keep running to avoid the Tornadoes until he tries to land on you. Once you dodge that safely, hit him a few more times and dodge him if he tries landing on you again. ------------------------------------------------------------------------------- Magma Man --------- (MM7) Level Difficulty: Medium Boss With Weakness: Very Easy Boss With Arm Cannon: Very Hard ------------------------------------------------------------------------------- Once the level begins, tread to the right a little bit and a flying machine with a shield over its face will come at you, stop, and shoot a flame thrower. Just keep your distance until it flies off the screen and continue on. Another one will try to hit you. Just keep your distance again until it decides to piss off. Once you reach the end of this screen, you'll notice some blue bot things in the lava below you. They shoot little flame shots up and jump, but since the platform you're on is too high, it's not a problem. The last part of this screen might pose as a problem, however. You need to make quite a difficult jump towards a ladder. If you want to use a cheap method, have the little blue bot jump into you, quickly run across the lava and then climb the ladder. Up here, you'll find some totem pole type enemies. Jump and shoot their heads four times to destroy them. Climb the ladder and you'll come across some more of those flying flamethrowers. As you proceed to the right, you'll find a nasty little toy that Wily has whipped up: A Magma Shooters. These magma beams will instantly kill you if you touch them, so be careful. As you proceed past these, a couple of flying flamethrowers will come at you, so make sure to jump behind them as you won't have enough room to fight with one of them. On the next screen, climb the ladder and kill the totem enemy and grab the Large Screw. Climb to the top and drop down. UPDATE: Apparently if you use a Black Hole Bomb, it will suck off the Flames off of the Dragon itself, leaving it defenseless as it flies through it. Many thanks to IceQueenZer0 and Bob Rissetto for this. Sorry it took me this long to add it in. You'll fight a mini boss here, the Flame Dragon. This guy is actually tough and it's hard not to get hit here. Once he starts coming at you, he'll shoot some fireballs with three of them racing out to hit you. You can recognize these ones as they have faces on them. Now, you can use the simple method here and use the Tornado Blow but I'd recommend using that for the boss. So the only other alternative is to blast it in the face with your Mega Buster as you dodge the fireballs that try to hit you. In the next room, run to the right and one of those blue bots will start coming at you from behind. Shoot it and then a bit further to the right, another one will come down the platform ahead of you. Take it out and take the top path, taking out the totem pole type enemies until you reach the end of the room. There's a 1-Up up here, so grab it and drop down to the lower part of the room. Jump across the pit (you'll need to time it so that your head doesn't hit the edge of the platform above you) to reach the next screen. If you're having trouble with it, let the blue bot hit you to cross safely. In this room, there's one magma beam shooter here. Let it shoot and run past it once it stops and climb the ladder. Wait for it to stop again and run to the left, climbing the ladder. This last screen is a final stretch that has more magma beam shooters. Along the way, you'll find a Large Energy Capsule tucked in the corner. Only get it if you really need the health. If not, continue on, taking out the blue bots in the way until you reach the gates. O-----------O | Magma Man | O-----------O Weakness: Tornado Blow Weakness Strategy: This is pretty much a gimmie fight. Get out the Torando Blow and use it. If you actually time it right, you can kill him with the Tornado Blow as sometimes you can get him twice in one shot but you have to learn his movements and study where the Tornadoes come out from your current position very carefully, but I digress. Once you use the Tornado Blow, his flames will disperse, leaving him with tiny weak flame shots. Once you run out of ammo, switch over to the Mega Buster to take him out. Arm Cannon Strategy: Magma Man is no doubt the toughest Robot Master to take out with the Arm Cannon and I'd recommend bringing a couple of Energy Tanks just incase. His pattern consists of attacking and shooting a flame shot that splits in three directions, so it's easy to learn his pattern. It's difficult to actually time yourself to avoid him when he gets near you by avoiding his body AND flame shots. The way I did it was wait on the platform closest to the lowest one and wait for him to get to my level and start shooting him with my Mega Buster. When he was across from me, he jumped over me and I just ran underneath him, landing on the very lowest platform and then jumping on the one right next to me and kept firing at him. It was a slow process but it was the safest method I could think of. Or you can just watch this video: http://www.youtube.com/watch?v=acHZnlAy8VQ Thanks to my buddy Nelson for letting me use it. No Damage Strategy: Just use the Tornado Blow to make his shots go flying off screen and to make his shots smaller. Finish him with the Mega Buster and he's dead. The only concern you may have is if he gets too close. If he does, wait for him to jump just high enough to run under him. Or you can just watch this video: http://www.youtube.com/watch?v=acHZnlAy8VQ Thanks to my buddy Nelson for letting me use it. ------------------------------------------------------------------------------- Hornet Man ---------- (HM8) Level Difficulty: Medium Boss With Weakness: Very Easy Boss With Arm Cannon: Easy ------------------------------------------------------------------------------- Once the level starts off, start by going to the right and take out the mine cart enemies. You'll be introduced to a flower pot enemy here that shoots flowers out that will home in on you. It takes four shots to take one out. Go a bit more to the right and shoot the other flower pot and jump up the set of platforms to reach the ladder on the right. In this room, you'll notice a snail shaped type of mechanism. Jump on the little platform there is and run at it while shooting a shot from the Mega Buster. It will actually roll out, expanding the platform out. Quickly run across it and jump on the ladder and climb it. You'll notice a Large Screw sitting on a platform to the left of you with some spikes on the ceiling. If you want it, set Rush Coil as close to the platform as possible without hitting your head on it. Jump and hold left to get it safely. Jump back down and head a bit to the right and a pair of scissors will fly on screen, or at least two parts of one. If you shoot either part, the other one will fly off the screen, meaning if you shoot the the bottom part, it will be destroyed and the top one will dive downwards. If you shoot the top part, the bottom part will fly upwards. If you don't shoot either part, they'll form into one pair of scissors and fly across the screen and then come back at you. Continue to the right, jumping over the spikes and you'll find another pair of scissors. Shoot the bottom part. On the next screen, you'll see some kind of vacuum type of enemy chained to the wall. It doesn't do anything at all until you shoot it. Once you shoot it, it will shoot a huge ball at where you're standing that will take out the floor underneath you. Stand over the Large Screw and shoot the machine to make it destroy the floor. Drop down and get the Large Screw and drop down to the next screen. Destroy the very far left floor and drop down. On the next screen, immediately start firing to hit the machine on the way down and it will destroy the floor covering the 1-Up. Grab it and destroy the next floor to drop down. Don't freak out as you drop when you see the spikes. A floor is there to protect you. Have the machine destroy the two middle tiles between the spikes on the bottom row and drop down. Here we have an interesting and annoying mini boss. A flower will pop out from one of the 8 platforms in the room and shoot its flower petals at you. What you need to do is shoot at it whenever you can. Each time you hit it, it will sink back down into the platform, even if it isn't done shooting yet. What makes this annoying is that in the middle of the room, there is a large flower that looks like a clock hand that moves around the room in a clock wise direction. You'll need to avoid this as you shoot the flower. There's no way to tell which platform it will pop up from so keep moving and shoot it when you get the chance. Once it dies, drop down. Down here, you'll need to be quick on your toes since you'll have to shoot those snail like things again to reveal some more platforms. To make matters worse, scissors will come flying at you as you're trying to make your way off this screen. Once you come to a split, take the upper path as it's the safest one. Once you're able to jump back down, watch out for the scissors and keep going to the right. At the final one, roll it out and watch out for the two pairs of scissors here. Drop down to the next level. Take out the mine cart enemy and the flower pot, which for some reason shoots a cactus. I always wanted to see a flying cactus in a Mega Man game and my wish has come true! Climb the ladder and drop down to the next area. Take out the first three flower pots you see and continue to the right. Above you there is a Large Energy Capsule and Weapon Capsule. Get them if you want and keep going to the right. You'll eventually spot a 1-Up that you can get without too much of a hassle. Take out the flower pot then the stomping machine near the boss gates. Climb the ladder, get the 1-Up and climb back down the ladder. The stomper has respawned but you should have ample time to get through the gates. O------------O | Hornet Man | O------------O Weakness: Magma Bazooka Weakness Strategy: The Magma Bazooka makes this fight a joke. All Hornet Man does is shoot out three Hornets and run across the screen. Since the Magma Bazooka shoots out in three different directions, you can take out all the Hornets with one shot if you jump up a bit and shoot. If you do, just start shooting at Hornet Man as he runs across the room. Make sure to jump over him and continue pelting him. If you want, you can charge up and hit him that way but it's much more easier to just spam regular shots on him. Arm Cannon Strategy: This is also an easy fight with the Arm Cannon. The only real difference is that each Hornet now takes two shots to kill but you can easily take out at least one of them before they start homing in on you. Don't go for style points here and just start pelting Hornet Man as soon as you can and jump over him as he runs at you. Take out the Hornets if you can't dodge them. It's all too simple. No Damage Strategy: This one is easy to do. As long as you can take out the Hornets before they start homing in on you with the Magma Bazooka and you jump over Hornet Man as he runs at you, you can kill him with no trouble whatsoever. ------------------------------------------------------------------------------- Dr. Wily's Castle: Part 1 ------------------------- (DW1) Level Difficulty: Medium Boss With Weakness: N/A Boss With Arm Cannon: Easy ------------------------------------------------------------------------------- Once the level begins, start treading to the right and some blue bots will appear on the screen. Take out any you come across and you'll reach some pits. Flying objects come out of the pits so you'll have to watch yourself when you jump. To make matters worse, birds that carry those rocks are back and tend to drop them close enough to the pit to knock you into one if you get hit by one, so be careful. At the end of the area, there's a bulldozer with a large red shield. Shoot it to wake it up and get close enough so that he gets ready to push the shield down. Jump back a bit to avoid it and shoot it until it dies. Pull out the Tornado Blow and stand on the platform with the propeller underneath it and use a Tornado Blow to make the platform rise up. Climb the ladder and repeat the same process in this room but jump over to the left platform as the right one begins to rise. Once you reach the next area, grab the Large Weapon Capsule and use the Tornado Blow again to continue to the right. Grab the other Large Weapon Capsule and keep using the Tornado Blow to advance to the right. When you reach a split, stay along the upper path and grab the 1-Up. Drop down to the platform below and just jump to the next one. You don't need to use a Tornado Blow to make it. In this area, there are two more bulldozer type enemies. Wake up the first one by shooting it and wait until it drops its shield. Once it does, shoot it until it does. For the second one, climb the ladder and jump on the platform it's on and shoot it. Jump back to avoid the shield that come crashing down and then finish it off. Climb the ladder. In this area, carefully go beneath the tree enemies and then take them out once you get on their level. In the next room, you'll have to fight another Flame Dragon, which can either be a sigh of relief for some, or a "Oh hell no!" to others. Either way, use the strategy you used on it before and go to the right. If you need a 1-Up, use the Hornet Chaser and go to the right to find some pipes and those spinning enemies. I would recommend filling up at least the Tornado Blow here or your health if you need to. Once you're ready, climb the ladder and you'll find a magma beam here. Wait for it to stop shooting and use Rush Coil to reach the ladder. Now this room... this room is probably the biggest pain in the ass in the entire game. Here's what you'll want to do: Once you enter the room, immediately hold right and call Rush Coil. Jump on it and latch onto the left ladder. Climb up two screens and use a Laser Trident to take out the two blocks guarding an Energy Tank. Now, the next part is tricky. Pull out Rush Jet and drop back down two screens where the three Magma Beams shoot out. Once you reach that screen, stay on the left side and land on the MIDDLE of the three Magma Beam shooters and quickly turn right. Call Rush Jet and ride him over to the right ladder and climb it up. Avoid the last Magma Beam on the next screen and you're set. In the next room, jump on the platform and run left and right until you get enough momentum to jump into the right teleporting box. Do so and climb the ladder once you shoot out the other end. Jump across the gaps and climb the ladder on the other side of the room. Use the Rush Jet to get to the other ladder to reach the next room. Take out the tree enemies here and climb the ladder. Take out the green bulldozer and jump through the gates. O------------O | Quad Shots | O------------O Weakness: N/A Arm Cannon Strategy: Since I know of no weaknesses for this boss, you'll have to stick to your Arm Cannon. The gimmick to this fight is to shoot the spike balls into the robots at the end of the small corridors to damage them. If a spike ball reaches too far out, the robot on that level will start shooting boomerang shaped shots directly at you. All you have to do is just shoot the balls into the robots and you're golden. I found the best way to deal with this fight is to focus on the second, third, and bottom robots while dodging the top robot. It's as simple as that. No Damage Strategy: This one is simple. What I did for this one was I started on the third from the top and shot the ball at the robot. I dropped down to the bottom one and focused on that for one round and then finally focused on the second row for one round. After that, I alternated between the second and third rows while the top and bottom rows shot those boomerang shaped shots at me. If you stand on the platform near the gate, you can simply jump over those shots while focusing on the two middle ones. Once they're destroyed, you pretty much won this fight without getting hit. ------------------------------------------------------------------------------- Dr. Wily's Castle: Part 2 ------------------------- (DW2) Level Difficulty: Medium Boss With Weakness: Easy Boss With Arm Cannon: Medium ------------------------------------------------------------------------------- There are two Large Weapon Capsules to your left and right when you start. Fill up any two weapons that need to be filled up the most and climb the right ladder. Take out the Mets here and shoot the block with a Laser Trident to decimate it. Use your Hornet Chaser to get the 1-Up and climb the ladder. In this room, use a Black Hole Bomb to suck in all three of the sparks rolling around and jump across the blocks to reach the ladder at the end. Climb up and jump across the last three sets of blocks. Shoot the Green Devil Eye to split it up and then shoot the block with a Laser Trident. Take care of the next two Green Devil Eyes and proceed to the next area. You'll find some hologram type of enemies here that make false blocks. Just quickly scan the room and memorize where the real blocks up. Use the Rush Coil for the first room with the holograms to get to the second level. Take out the Sniper if you want. Climb the ladder on the left and proceed to the next ladder. The two blocks under the ladders are fake if the holograms covered it, so watch it. The next room, there are two more holograms. One will make a false floor under some spikes, so DON'T JUMP TOO HIGH. THAT FLOOR WILL NOT STOP YOU FROM HURLING YOURSELF INTO THOSE SPIKES. Take out the Sniper and climb the next ladder. In this room, quickly take out the holograms and hop across the blocks to the ladder. Feel free to use the Rush Jet in the next room. You'll run into that mini boss from Hornet Man's stage here, so follow the same method you used last time to take it out and drop down the new opening that appears. There's a Large Energy and Weapon Capsule to the right of you. If you need them, get them before going underwater. You don't have to fight the octopus on top but you need to take care of the one on the bottom. Drop down and take it out while lightly jumping across the spike infested pits. I wouldn't recommend taking the lower path at the split you come across. It leads to an Energy Tank but it's a pain in the ass to get. Save yourself the trouble and traverse across the top path while avoiding the mines. Climb the ladder at the end. Take care of the flying penguins here and continue on. Take out the middle block with the Laser Trident and shoot the jet penguins that come at you from behind as you proceed further. Grab the Large Weapon Capsule if you want and take the top path. Destroy the block at the end as well as the jet penguins that come flying at you. Drop down and shoot the next two blocks and jump across the spike pit. There's a Large Energy Capsule sitting at the top but only get it if you need it. Otherwise, take the lower path to the ladder. Up here, take out the two jet penguins that come flying at you as you try to land on the small middle platform before advancing to the ladder. Take out the UFOs here and climb the ladder at the end of the room. Keep going until you're at the top. Drop down and hold right to get into the small opening on the wall and climb back up. Take out the UFOs, wall climber, and Stomper here and go left. Take out the last Stomper and proceed through the boss gates. O----------------O | Shark Attacker | O----------------O Part 1 ------ Weakness: Laser Trident/Mega Buster Part 2 ------ Weakness: Tornado Blow Part 3 ------ Weakness: Mega Buster ------------------- Part 1 ------ Weakness/Arm Cannon Strategy: This is the second easiest part of the entire fight. You'll be fighting the tail first, which shoots three missiles. Each time to destroy them, it will shoot three new missiles. Shoot it with the Laser Trident or Arm Cannon once it gets down to your level. The Laser Trident might be a good choice since it can shoot through each missile if they're lined up. No Damage Strategy: You'll need to watch the missile movements carefully here. If one goes out of line and flies in a different direction, try to take it out as quickly as possible. If you can't, jump over it if you can and take it out then. Other than that, just follow the above strategy to take it out. Part 2 ------ Weakness Strategy: This one is simple. Just use the Torando Blow until the two hatches are destroyed. Arm Cannon Strategy: This is a tad more tougher. If you jump too high, the spikes will damage you. You'll need to jump just high enough to be able to hit the hatches with your Mega Buster. If the ship is too low, shoot the enemies that come from the hatches until you have jumping room to shoot at the hatches again. No Damage Strategy: It's nearly impossible to get hit if you're using the Tornado Blow. Part 3 ------ Arm Cannon Strategy: This is another simple part. Wait until it opens its mouth and start shooting at the cannon. Just don't jump in the way of the lasers it shoots out, otherwise you'll take quite a hefty amount of damage. The only lasers that can really hit you are the ones that it shoots starting from the very bottom. Other than that, jump and shoot when you can. No Damage Strategy: You'll want to study the height of the lasers when they're shot near the bottom. For most of them, you can just stay on the ground and you'll avoid them cleanly but if it starts from the bottom, jump over the first laser and wait for the others to pass you by. Then jump and start shooting at it whenever it opens its mouth again. ------------------------------------------------------------------------------- Dr. Wily's Castle: Part 3 ------------------------- (DW3) Level Difficulty: Hard Boss With Weakness: Easy Boss With Arm Cannon: Easy ------------------------------------------------------------------------------- When the level begins, head right and shoot the two Stompers you come across. In the next room, you'll be in anti-gravity room. If you want to move to the right, face left and shoot your Mega Buster to fly to the right. Vice versa if you want to go left. On the second screen of this area, you'll see some Devil Eyes. Avoid them and repeat this until you reach the top. Once you get up there, climb the ladder. Jump over the small hill here and take out the shield and diamond that appear on screen. Jump over the first spike pit and dodge the diamond that immediately comes out and shoots at you. Be careful of how high you jump for the next couple of parts. At the end, grab the Small Energy Capsule if you need it. Drop down and take out the diamond here. Grab the two Small Energy Capsules if you need them. Drop down the right path here. While falling, hold left to land on a platform with 4 Small Weapon Capsules. Fill up any weapon that needs it (most likely the Tornado Blow if you used it the last fight) and drop down again. Climb down the right ladder and get the Large Weapon Capsule. Climb back up and drop down to the left. Hug along the wall on the left once you land to avoid the shield that comes flying at you and then destroy it. Take care of the second one and you'll eventually find a Sniper. Latch onto the ladder and climb up or drop down to avoid its shots as you shoot at it. Climb the ladder and take out the Sniper at the top. Grab the Large Energy Capsule and proceed to the next area. You'll be in another anti-gravity room. Stay as far left as possible. If you fly too far off to the right, a Heli Grappler will grab you and ram you into the spikes. On the next screen, avoid the spikes as you shoot to the right or left. Repeat the same process for the third screen while avoiding the Devil Eyes. Now, before entering the fourth screen, position yourself on the left side of the screen but not all the way to the left. Once you enter the next screen, a Heli Grappler will come down if you're sitting near the left side of the screen. Time your shots here while facing left to launch yourself to the right and obtain the Mystery Tank. Launch yourself to the left now and climb the ladder at the top. This room is why the Mets are evil in this game. It looks like there are three 1-Ups here, but the top left one is the only real one. If you approach the one on the right, a Met will pop up and shoot you. I nearly crapped myself when I saw three 1-Ups and got my face plastered in by a Met. Kill the two False Mets (as I'll call them) and the regular Met. Proceed to the right, taking out the cannons and Mets. Make sure to watch how high you jump here as the spikes on the ceiling can get pretty low. Once you're on the single blocks, take out the Sniper and carefully go to the right. There's a False Met hiding in the lower right corner, so don't be fooled by thinking it's a 1-Up. Jump onto the ledge and take out the Stomper. Jump up the steps and drop down a couple of screens and through the boss gate. O---------------O | Devil Amoebas | O---------------O Weakness: Black Hole Bomb Weakness Strategy: This boss is just like the goddamned Yellow Devil from Mega Man 1. These Amoebas will pretty much transfer their pieces to each other in a set pattern. Count how many times they do it and count which numbers you jump for. The eye in the middle is what you're wanting to aim for. It's either the 6th or 7th piece that shoots out so when it does, shoot a Black Hole Bomb at it to take off a good amount of its health. Lucky for you, once you learn the patterns of the boss, you won't have too much trouble as the pattern in which they transfer blobs is ALWAYS THE SAME. Arm Cannon Strategy: This is a straight forward fight. Just dodge the blobs that come at you and shoot the core that comes flying out to damage it. Repeat the process. No Damage Strategy: I'm leaving this vacant until I go back and play the game once more and list at what numbers you should jump. I'll explain this later. ------------------------------------------------------------------------------- Dr. Wily's Castle: Part 4 ------------------------- (DW4) Level Difficulty: Very Easy Boss With Weakness: Medium Boss With Arm Cannon: Hard ------------------------------------------------------------------------------- This is it, Mega Man friends. This is the last stage of the game. Grab the four Small Weapon Capsules near the beginning and drop down. You'll notice a red beam here. You'll have to use the Concrete Shot to temporarily block the laser out so you can continue. The path is straight forward and the concept is easy to grasp: Concrete Shot all the lasers you come across. The last one involves you to shoot a second Concrete Shot to reach the higher platform. Once you reach the end, grab the Large Weapon and Energy Capsule before dropping down. Like in all Mega Man games, you'll need to fight all the Robot Masters again. And in true fashion too; you have to hop into their capsules! The capsules contain the following Robot Masters: O----O O----O | GM | | PM | O----O O----O O----O O----O | CM | | TM | O----O O----O O----O O----O O----O O----O | SW | | JM | | HM | | MM | O----O O----O O----O O----O GM = Galaxy Man CM = Concrete Man SW = Splash Ma-- err.. Woman JM = Jewel Man [SO FABULOUS GIRLFRIEND!] HM = Hornet Man MM = Magma Man [NOT Mega Man] TM = Tornado Man PM = Plug Man [Hehe.. Plug] Once you defeat all 8 Robot Masters again, one last capsule will appear in the middle of the stage. It's show time! O----------O | Dr. Wily | O----------O Part 1 ------ Weakness: Arm Cannon Arm Cannon Strategy: This is pretty much a game of catch. You have to shoot the dinosaur eggs that Wily's Mechadino vomits out and make them explode on its chin. Fear not though, my friend, as I have a way for you to land an egg on its face every time. When the battle starts, stand in the corner and IGNORE THE FIRST TWO EGGS THAT WILY SHOOTS. Once the third one comes out, start shooting your Mega Buster so it bounces back and hits Wily. It takes three hits to actually make it explode. Once the first one explodes, ignore the next one it shoots out. Only shoot the ones that he shoots out when he's far away from you. Those ones will hit 100% as long as you keep spamming your Mega Buster. No Damage Strategy: Just time your Mega Buster shots perfectly once you get in the groove of the egg patterns. Part 2 ------ Weakness: Concrete Shot Weakness Strategy: This one might be a tad more difficult but there's a little trick to be had here. Wily will do one of two things: -Hover in the air and try to land on you. To avoid this, stay in the left corner and wait for him to go over there. Run to the right and he'll follow you. Once you get far enough, start running back and there should be a safe distance between you and the Mechadino. After he lands, he'll shoot out an arc of fire that can be easily dodged by jumping and holding right. -Back up and then come flying at you, stopping near the edge of the screen. If you stay over at the corner of the screen, he can't hit you. Once he stops, he'll shoot another arc of fire out. To avoid this, once he comes over to you, jump into the air and the fire arc will be too high to hit you. Either way, just start shooting Concrete Shots at his mouth as he gets near you or once he lands after hovering in the air before jumping over the fire arc. Arm Cannon Strategy: This is pretty much the same process as before, only it will take more hits. Just make sure to avoid his moves and learn his pattern. No Damage Strategy: Just time your jumps here and make sure to hold right as you jump over the fire arc after Wily lands on the ground after hovering over you for a short time. Part 3 ------ Weakness: Plug Ball Weakness Strategy: This is actually tough to pull off here since Wily needs to be near you and at a height in which the Plug Ball will hit him. Wily will teleport around the room and either shoot out six sparks; three on the floor and three on the ceiling. This is easy to dodge as all you need to do is jump over the sparks on the ground and position yourself while jumping to avoid the sparks dropping from the ceiling. The second move he'll do is shoot out four blue orbs that will home in one you but they go in a straight line so simply jump over these. To actually damage him, you'll need to get close to him to actually damage him since the Plug Ball drops straight down once you shoot it so wait until you get an opening to hit him and make sure you're actually able to hit him if he's a bit high in the air. You can get off about 3-4 Plug Balls when you're next to him. Arm Cannon Strategy: This will take a lot of patience as you'll have to wait until he's on your jumping level. Once he is, jump and shoot him and then avoid the attack he shoots out. Just repeat this process until he dies. That's all there is to it. No Damage Strategy: This is the toughest one to get. His attacks are easily identifiable but it's real easy to slip up and get hit here. For the six sparks he shoots you, you need to remember that the ones on the ceiling will drop down once they're above you. Jump over the three on the ground and give yourself enough room to move left or right while in the air to get in the gap between the sparks above you when they start falling. For the four orbs that home in on you, if possible, stay in the middle of them and jump straight up to avoid them once they start coming at you. Also, it's quite possible to have two of the orbs disappear off of the side of the screen if Wily is close to the edge of the screen, so use that to your advantage. Any other time, you'll have to quickly realize which direction the orbs are going in and adjust your jumping that way. ------------------------------------------------------------------------------- Congrats! You've beaten Mega Man 9! =================== 4.) Achievements =================== Here is a list of all the possible achievements to get ingame. I'll give descriptions for those that I feel might need them. 1.) Waltz How: Clear the game in 120 minutes or less. 2.) Tango How: Clear the game in 90 minutes or less. 3.) Jitterbug How: Clear the game in 60 minutes or less. 4.) Bust a Move How: Don't miss with the Mega Buster and beat the game. Notes: This one may seem very intimidating but there's a loophole to this: you can use your special weapons and miss as much as you like, so you can just clear the first stage without missing and then use the Laser Trident for the rest of the game as it seems the Laser Trident is the best weapon to use for this achievement. 5.) Headbanging How: Defeat 8 bosses without your helmet. Notes: This one sounds easy but it's actually quite tricky because of one main thing: IF YOU DIE YOU'LL AUTOMATICALLY REGAIN YOUR HELMET. This only counts towards the Robot Masters though. 6.) Bunny Hop How: Beat any stage by jumping less than 50 times. 7.) Mr. Trigger Happy How: Beat the game and fire more than 500 Arm Cannon shots. 8.) Double Trouble How: Visit all stages twice before beating the game. Notes: This only applies to the Robot Master stages. 9.) Mr. Perfect How: Beat the game without getting hit once. Notes: Oh my... this is near impossible to do and you have to have played this game A LOT and have most, if not all enemy locations memorized and all enemy boss patterns memorized. I can't really give you a tip other than the Jewel Satellite is a GOD WEAPON for this achievement for those enemies that die in one hit. Here's a quick rundown of each boss if you don't want to look it up in the walkthrough: Splash Woman ------------ No Damage Strategy: This is for those that are going for the "Mr. Perfect" achievement. All you have to do is time your jumps when she calls for her fish so that you clear over them and don't hit her as she makes her way to the top of the room. Once her Tridents start coming down, wait in the corner until she gets near you and run to the other side of the room to avoid the rest of her Tridents. Just make sure to cleanly dodge any Tridents near you before running to the other side of the room. Concrete Man ------------ No Damage Strategy: This one is challenging since Concrete Man's movements are random and he has no set pattern. Sometimes he'll shoulder ram twice, sometimes he'll shoot a concrete shot right off the bat. Either way, make sure to have the Laser Trident for this fight as it can break through the concrete blocks that he shoots out. Just also remember to jump up in the air if he jumps and tries to land on you. Galaxy Man ---------- No Damage Strategy: Again, just jump over him as he tries to ram you and run away as the Black Hole tries to suck you in. Jewel Man --------- No Damage Strategy: It's recommended to use the Black Hole Bomb for this. Just use one Black Hole to get rid of his shield temporarily and to damage him pretty well and lightly jump to avoid him jumping into you and you'll win easily without taking any damage. Plug Man -------- No Damage Strategy: The Jewel Satellite takes care of the Plug Balls, which only leaves the jumping. When you're hitting him with the Satelitte, don't get too close to him, otherwise he'll hit you. When he tries to land on you, run away and pull out the Satelitte if there already isn't a shield around you. That's all there is to say to this fight, really. Tornado Man ----------- No Damage Strategy: This one is about being patient rather than killing him as fast as you can. Once the battle starts, if he starts shooting off Tornadoes, run towards him while shooting a couple of Plug Balls to dodge the Tornadoes then run the other way to avoid them again and unload a couple more Plug Balls. When he's in the air, if he's not near the ceiling, just keep running to avoid the Tornadoes until he tries to land on you. Once you dodge that safely, hit him a few more times and dodge him if he tries landing on you again. Magma Man --------- No Damage Strategy: Just use the Tornado Blow to make his shots go flying off screen and to make his shots smaller. Finish him with the Mega Buster and he's dead. The only concern you may have is if he gets too close. If he does, wait for him to jump just high enough to run under him. Or you can just watch this video: http://www.youtube.com/watch?v=acHZnlAy8VQ Thanks to my buddy Nelson for letting me use it. Hornet Man ---------- No Damage Strategy: This one is easy to do. As long as you can take out the Hornets before they start homing in on you with the Magma Bazooka and you jump over Hornet Man as he runs at you, you can kill him with no trouble whatsoever. Quad Shots ---------- No Damage Strategy: This one is simple. What I did for this one was I started on the third from the top and shot the ball at the robot. I dropped down to the bottom one and focused on that for one round and then finally focused on the second row for one round. After that, I alternated between the second and third rows while the top and bottom rows shot those boomerang shaped shots at me. If you stand on the platform near the gate, you can simply jump over those shots while focusing on the two middle ones. Once they're destroyed, you pretty much won this fight without getting hit. Shark Attacker -------------- Part 1 ====== No Damage Strategy: You'll need to watch the missile movements carefully here. If one goes out of line and flies in a different direction, try to take it out as quickly as possible. If you can't, jump over it if you can and take it out then. Other than that, just follow the above strategy to take it out. Part 2 ====== No Damage Strategy: It's nearly impossible to get hit if you're using the Tornado Blow. Part 3 ====== No Damage Strategy: You'll want to study the height of the lasers when they're shot near the bottom. For most of them, you can just stay on the ground and you'll avoid them cleanly but if it starts from the bottom, jump over the first laser and wait for the others to pass you by. Then jump and start shooting at it whenever it opens its mouth again. Devil Amoebas ------------- No Damage Strategy: I'm leaving this vacant until I go back and play the game once more and list at what numbers you should jump. I'll explain this later. Dr. Wily -------- Part 1 ====== No Damage Strategy: Just time your Mega Buster shots perfectly once you get in the groove of the egg patterns. Part 2 ====== No Damage Strategy: Just time your jumps here and make sure to hold right as you jump over the fire arc after Wily lands on the ground after hovering over you for a short time. Part 3 ====== No Damage Strategy: This is the toughest one to get. His attacks are easily identifiable but it's real easy to slip up and get hit here. For the six sparks he shoots you, you need to remember that the ones on the ceiling will drop down once they're above you. Jump over the three on the ground and give yourself enough room to move left or right while in the air to get in the gap between the sparks above you when they start falling. For the four orbs that home in on you, if possible, stay in the middle of them and jump straight up to avoid them once they start coming at you. Also, it's quite possible to have two of the orbs disappear off of the side of the screen if Wily is close to the edge of the screen, so use that to your advantage. Any other time, you'll have to quickly realize which direction the orbs are going in and adjust your jumping that way. 10.) Invincible How: Beat the game without dying. Notes: This may be a bit hard to get but buying the Shock Guard helps in the long run. Make sure to pile up Energy Tanks too. 11.) Almost Invincible How: Beat the game without continuing. Notes: A cheap but effective way to do this is to buy 9 lives and Energy Tanks from the shop. 12.) No Coffee Break How: Beat the game without using Energy or Mystery Tanks. Notes: Buying the half damage upgrade in the shop for Wily as well as having plenty of lives is the way to go with this one. 13.) Air Shoes How: Beat the game without falling into any holes. 14.) Mega Diet How: Beat the game without picking up more than 8 Energy Capsules Notes: This means you can only get the ones during the rematches with the Robot Masters. 15.) Encore How: Beat 4 stages using the same special weapon. 16.) Peacekeeper How: Beat the game by killing the fewest amount of enemies. 17.) Conservationist How: Beat the game by using as little weapon energy as possible. 18.) Farewell to Arms How: Beat 4 stages WITHOUT using a special weapon. 19.) Gamer's Day How: Beat the game 5 times in one day. Notes: There's a loophole to this. You only have to beat Wily's castle 5 times instead of starting back from the beginning each time, so make a separate save slot for this one. 20.) Daily Dose How: Beat the game once for 3 days. Notes: You can simply beat the game once, go to the Wii Menu and change the date to the next day and beat the game again. 21.) Whomp Wily How: Beat the game once. 22.) Truly Addicted How: Beat the game 10 times. 23.) Truly Hardcore How: Beat the game 30 times. 24.) Conqueror How: Kill 100 enemies. 25.) Vanquisher How: Kill 500 enemies. 26.) Destroyer How: Kill 1000 enemies. 27.) World Warrior How: Kill every type of enemy in the game. Notes: Here's a list that some people might miss. -Heli Grappler: Galaxy Man's Stage -Mines: Concrete Man's Stage [Use Black Hole Bomb] -Sparks: Plug Man's Stage [Use Black Hole Bomb] -Mines: Splash Woman's Stage [Use Black Hole Bomb] -Flames: Magma Man's Stage (the flames that the Flame Dragon shoots out. Use a Tornado Blow) -Hornets: Hornet's Man Stage (the Hornets Hornet Man shoots out) And anything else that shoots out from an enemy or boss. 28.) Trusty Sidearm. How: Kill all 8 robot masters with the Arm Cannon. 29.) Pack Rat How: Collect 999 Screws 30.) Valued Customer How: Buy all items. Notes: You must buy all of the items in one go, including Mega Man's helmet. 31.) Shop A Holic How: Buy 30 items. Notes: You have to do this in one playthrough. 32.) Last Man Standing How: Defeat all bosses with one pixel of energy left. 33.) Survivor How: Defeat one boss with one pixel of energy left. 34.) Hard Rock How: Reach the Robot Masters room without getting damaged. Notes: Splash Woman's stage seems to be the easiest for this one. 35.) Heavy Metal How: Reach the Robot Masters room without shooting. 36.) Speed Metal How: Reach a Robot Masters room without stopping. 37.) Fantastic 9 How: Gain 9 lives. 38.) Fully Unloaded How: Hit a boss with ALL special weapons before killing it. 39.) Blue Bomber How: Defeat a boss without getting damaged. Notes: Galaxy Man and Jewel Man seem to be the easiest ones for this. 40.) Eco Fighter How: Defeat a boss with only the Mega Buster. 41.) Marathon Fight How: Fight a boss for 10 minutes or longer. 42.) Quick Draw G How: Defeat Galaxy Man in 10 seconds or less. Notes: This one is actually the toughest one. You have to be real lucky and hope that once the battle starts, Galaxy Man starts off by trying to fly into you three times. If he does, get off as many Concrete Shots as possible. 43.) Quick Draw C How: Defeat Concrete Man in 10 seconds or less. Notes: Remember that the Laser Trident pierces his cement blocks. 44.) Quick Draw S How: Defeat Splash Woman in 10 seconds or less. 45.) Quick Draw H How: Defeat Hornet Man in 10 seconds or less. 46.) Quick Draw J How: Defeat Jewel Man in 10 seconds or less. Notes: This is by far the easiest. All you have to do is shoot a Black Hole Bomb out and Jewel Man will most likely run into it twice. Once he does, pause and unpause and shoot out another one for him to run into. Repeat the process. 47.) Quick Draw P How: Defeat Plug Man in 10 seconds or less. 48.) Quick Draw T How: Defeat Tornado Man in 10 seconds or less. 49.) Quick Draw M How: Defeat Magma Man in 10 seconds or less. 50.) Quick Draw X How: Defeat the final boss in 180 seconds [3 minutes] or less. =================== 5.) Shop =================== This section will list all the items in the shop and how much they cost which is indicated by the number in brackets underneath. 1-Up Energy Tank Mystery Tank Eddie Beat [20] [30] [50] [50] [50] Energy Balancer Half Damage Shock Guard Roll Costume Book/Helmet [100] [100] [50] [200] [20] =================== 6.) Items =================== This section will includ what each item, including Shop items, do. Small Energy Capsule: Allows Mega Man to refill two pixels of health. Large Energy Capsule: Allows Mega Man to refill plenty of health. Small Weapon Capsule: Allows Mega Man to refill two pixels of weapon energy. Large Weapon Capsule: Allows Mega Man to refill plenty of weapon energy. Small Screw: Gives Mega Man 2 screws. [currency] Large Screw: Gives Mega Man 20 screws. 1-Up: This obviously gives you a 1-Up. Energy Tank: Gives you an extra Energy Tank. Mystery Tank: Gives you a Mystery Tank. YOU CAN ONLY HOLD ONE AT A TIME. Eddie: Gives you a random item when summoned. [CAN BE USED ONLY ONCE] Beat: Saves you when you fall into a pit. [CAN BE USED ONLY ONCE] Energy Balancer: Gives energy to the weapon with the least amount of energy. Half Damage: Halves any damage you take for one stage. Shock Guard: Protects you from instantdeath if you land on a spike. [CAN BE USED ONLY ONCE AND IS HIGHLY RECOMMENDED FOR THE INVINCIBLE ACHIEVEMENT] Roll Costume: Lets you change the outfit Roll wears in the shop. Book of Hairstyle: Let's Mega Man take off his Helmet. Helmet: Let's Mega Man put his Helmet back on. =================== 7.) Credits/Thanks =================== Capcom: For continuing this wonderful series. http://www.rootsecure.net/?p=ascii_generator: For the ASCII. My brother: For actually downloading it on his Wii. BSulpher: For being an ass towards my Mega Man video walkthroughs. I kid. I love you Brian. IceQueenZer0 and Bob Rissetto - For giving me the Black Hole Bomb tip for the Flame Dragon. My friend Nelson: For allowing me to use his Magma Man Arm Cannon video since it's hard for me to put into words. And a huge thank you to you, the readers. Without you all I wouldn't be here doing this.