Mega Man 9 Challenge Guide Final, 1/10/09 by Dave Harvey, aka Chrysa0r (chrysaor[at]ymail[dot]com) ----------------- Table of Contents ----------------- I. Intro II. The Basics III. Challenges IV. Outro I. Intro -------- It's been over 15 years since the release of the last 8-bit Mega Man game, and the retro gods at Capcom have bestowed upon us old school fans a grand gift: a new entry to the series, with all of the classic platforming goodness and no frills like sliding or charge shots. Who needs those anyway? We do get one newfangled invention though: 50 Xbox Live-style achievements, called "Challenges" in this game. Twelve of the challenges are actual Xbox Live Achievements for which you can earn Achievement points in the Xbox 360 version of the game. These challenges, with their wide range of difficulty from the ho-hum to the insane, have sparked much discussion. This is a collection of currently available knowledge on exactly what to do and how best to complete them, as compiled from the GameFAQs Mega Man 9 board and my own personal experience in achieving them. I've now completed every challenge except Mr. Perfect (and I don't hate myself enough to ever try that one), so rest assured that I've tested every strategy in this guide and they definitely work. This is a no-frills guide, so you can just read what you need and get right back to working on those challenges. I assume you have a basic knowledge of bosses' behaviors and weaknesses. II. The Basics -------------- There are 50 challenges, which can be accessed from the main menu or by pressing (-) while you're in a stage. When you complete a challenge, some type of notification will appear on the screen, which, depending on the challenge, may or may not interrupt game play. Game clear challenges show up after the end credits roll. A yellow crown appears next to each challenge in the challenge list after it has been completed. Some basic tips: 1. Challenges can be worked on simultaneously, and should, as those which require you to beat the game would get pretty tedious if you had to do them one at a time. 2. Challenge progress is saved, so if you're trying a challenge and fail (such as if you're trying the Air Shoes challenge and you fall in a hole), you can reload your last save instead of starting the game over. 3. Make sure to save often, especially with the tougher challenges, but remember that progress in Wily's castle is not saved. 4. After you beat the game, you are given the option to save. Loading this save file starts a new game with all of the screws you had at the end of the last game, which makes several challenges much easier. 5. As far as beating challenges is concerned, the Robot Masters at the end of the 8 stages and the ones in Wily's Castle stage 4 are equivalent, that is, you can complete challenges with either version of a Robot Master. 6. With the exception of challenges which require you to beat the game multiple times, if a challenge is completed after you beat the game, you must meet the requirements during that run of the game only. For example, for the "World Warrior" challenge, you must kill at least one of each type of enemy in one run-through of the game. 7. When you beat a challenge it is immediately saved. You don't have to save manually in order to keep it. 8. You can only accomplish challenges in the main game. Nothing you do in Time Attack, Endless Attack, or with Proto Man counts. III. Challenges --------------- Challenges with a number in parentheses next to them double as official Xbox Live achievements in the Xbox 360 version of the game. The number is how many points the achievement is worth. *01. Waltz* Description: Clear the game in 120 minutes or less. Completed: When you beat the game. Not much else to say here. The save screen shows how much time you've used in your current game, so you can use that as a rough guideline. Time spent in the weapon select screen doesn't count against your total. *02. Tango* Description: Clear the game in 90 minutes or less. Completed: When you beat the game. Completing this challenge also completes #1 if you have not done so already. *03. Jitterbug* (20G) Description: Clear the game in 60 minutes or less. Completed: When you beat the game. After you've beaten the game a few times, this is not particularly difficult. Use your special weapons effectively and you'll have no problem tearing through the game in less than an hour. Load your save if you have to continue in one of the main stages. Completing this challenge also completes #1 and #2 if you haven't done so already. *04. Bust A Move* Description: Don't miss with the Mega Buster and clear the game. Completed: When you beat the game. This is actually not as hard as it sounds. You have to have 100% accuracy with the Mega Buster, as in every shot must hit an enemy, but you can miss with any other weapon as much as you want. I personally did Splash Woman's stage first, since it's one of the easier ones, and the Laser Trident is a great Buster replacement. I don't know if ricocheting shots off things such as Metools counts against this, but it really doesn't matter, since you can hit anything you need to using one of the special weapons. Several people have said that you can shoot the spiked balls on the first Wily Boss with the Mega Buster without a problem. Just make sure you don't fire too many shots and let one go off the screen when a robot dies. I personally used the Magma Bazooka instead, since you can hit three spiked balls in one shot with it. MissingNo5 noted that it's also possible to use Rush Coil as your Mega Buster, since it counts as a "special weapon" and you can miss with it as much as you want. What fun is that, though? *05. Headbanging* Description: Defeat 8 bosses without your helmet. Completed: When you defeat the Robot Master. To ditch your helmet, buy the "book of hairstyles" item for 20 screws at Roll's shop. Two things make this challenge hard: you take more damage with your helmet off, and if you die, you'll respawn with your helmet on. As long as you're helmetless, you can kill the Robot Masters any way you want. It says "8 bosses," but only Robot Masters count toward this challenge. You can also do this challenge by going through Wily's Castle and beating all the Robot Masters in one go. The advantage to this is that you can kill all the bosses at once, which will save you time on the challenge if you're good and crazy enough to make it through the castle taking double damage and never dying. *06. Bunny Hop* Description: Clear any stage jumping 50 times or less. Completed: When you defeat the Robot Master. This is pretty straightforward, though going through a stage you've already beaten doesn't count. You must clear a stage and defeat the Robot Master without jumping more than 50 times to get this challenge. Walking off of ledges doesn't count against you. Having extra E-tanks helps, so you can run through enemies you might otherwise need to jump over. This is pretty easy to do in Splash Woman's stage. Forteblast notes that you can use Rush to get past areas that would otherwise require multiple jumps, such as the platforms in Splash Woman's stage. *07. Mr. Trigger Happy* Description: Clear the game with more than 500 Mega Buster shots. Completed: When you beat the game. Unless you hate the Mega Buster, you should get this the first time you beat the game. *08. Double Trouble* Description: Visit all stages twice and clear the game. Completed: When you beat the game. It says "all stages," but really it means the Robot Master stages. Clear them all, then do them again. I don't know if going back in and losing all your lives counts as revisiting a stage, but if you've completed a stage once, you should be able to do it again, especially without a boss to worry about. *09. Mr. Perfect* Description: Clear the game without getting damaged. Completed: When you beat the game. All I can say is, good luck with this one. It has, in fact, been done, by several people, and there are even YouTube demonstration videos showing how to get through parts of the game without getting damaged. That's probably your best bet if you need extra help. *10. Invincible* (30G) Description: Clear the game without dying. Completed: When you beat the game. After you've beaten the game a few times, you should be able to get this if you really put some effort into it. You can always load if you screw up. Make sure to go into Wily's Castle with a full complement of E-tanks, shock guards, and Beat calls. *11. Almost Invincible* (20G) Description: Clear the game without continuing. Completed: When you beat the game. With a full stock of extra lives, E-tanks, shock guards, and Beat calls, this isn't too bad. *12. No Coffee Break* (10G) Description: Clear the game without using any energy or mystery tanks. Completed: When you beat the game. Make sure you have lots of lives and know the bosses' weaknesses, and you can get this one. Die and continue if you don't have enough weapon energy. Using the 1/2 damage shield is ok, so keep that in mind for the final boss. *13. Air Shoes* Description: Clear the game without falling into any holes. Completed: When you beat the game. You have to be a jumping master to get this one. Don't think you can cheat by using the Beat call, either. MaxMcFly writes, "Using the Beat item counts against the Air Shoes challenge. Just recently, I beat the game without dying, but fell into a pit once and was saved by Beat; I was rewarded the Invincible challenge dealy, but not the Air Shoes challenge." You can, however, hit as many spikes as you want without failing this challenge. Places to watch out for (from Forteblast): - In Concrete Man's stage and Wily Castle 1, watch out for the guys that pop out of the pits. - The third elephant mini-boss in Concrete Man's stage - The disappearing blocks in Plug Man's stage *14. Mega Diet* Description: Clear the game without picking up more than 8 energy pellets.* Completed: When you beat the game. There are a few important things to remember with this challenge. First, picking up weapon energy, 1-ups, screws, or E-tanks doesn't count against you. Using E-tanks is ok, too. Second, when you beat the Robot Masters again in Wily's castle, you have to pick up an energy pellet to warp out of the room, so really, you can't touch any energy pellets during the entire game. Third, you have to be careful about how you use Jewel Satellite with this challenge, since you can run through enemies without any control over what you pick up. There's one spot in Wily's castle stage 3 where an energy capsule sits between two Sniper Joes and there's seemingly no way to go around or jump it. To avoid it, you have to grab it with a Hornet Chaser, have it pull the pellet toward you, then pause and resume so the Chaser will disappear and drop the pellet in a place where you can jump over it (or in the wall). You may want to practice grabbing things before trying this, since you'll have to re-do Wily's Castle if you make a mistake. *15. Encore* Description: Clear 4 stages using the same special weapon. Completed: When you defeat the Robot Master. You must go through four entire stages using the same special weapon for this to count, including defeating the Robot Master. You can use a Mystery Tank if you need to. Laser Trident is easiest, in my opinion. I used it to clear Concrete Man, Plug Man, Galaxy Man, and Tornado Man's stages. ArmorKing noted that, like the Bust A Move challenge, the Rush Coil and Rush Jet count as special weapons, essentially letting you "cheat" and use the Mega Buster. *16. Peacekeeper* (20G) Description: Clear the game by defeating the fewest number of enemies possible. Completed: When you beat the game. This one is tons of fun. Basically, the only things you can kill are bosses and mini-bosses. You can kill anything a boss releases, such as flames, hornets, missiles, etc. This requires smart use of post-damage recovery time. Beat calls and shock guards are very helpful, too. Killing just one other enemy will cause you to fail! Don't ask me why I know this =P However, if you accidentally shoot and damage an enemy, that's ok as long as it doesn't die. The sections most people seem to have trouble with are the anti-gravity section and the section with the green turrets in the third stage of Wily's castle. In the anti-gravity section, I used the Plug Ball to move around, since it drops off the section and is less likely to hit one of the eyeballs than a straight-shooting weapon. Just be careful that it doesn't latch onto one of the spikes, loop around, and hit one of the eyes. Take care not to hit the grabber from the ceiling in the last screen, either. If you enter on the left side of the screen, it'll drop right at the beginning and you won't have to worry about it later. In the part with the turrets, you can jump into the pits on purpose and have Beat maneuver you around, but it's actually possible to get through by using post-damage invincibility. Let yourself get hit, then jump onto the right side of the platform with a turret. When you get hit again, you'll be knocked back but not off the ledge if you're far enough to the right. A couple other things to note (thanks to LancetJades on the board): -Underwater bombs exploding doesn't count against you. -Shadow clones in Plug Man's stage jumping into a pit or on spikes doesn't count against you. *17. Conservationist* (20G) Description: Clear the game by using the least amount of weapon energy possible. Completed: When you beat the game. This one's tricky. Basically, it means you can only use weapon energy to clear otherwise impassable obstacles, which only occur in Wily's Castle. Here's the breakdown: Robot Master stages - Never use weapon energy. Stage 1 - Use Tornado Blow to pass the first two screens with lifting platforms, then use the Rush Jet to clear the two parts in the next section which you can't jump. Clear the magma fountains with a Rush Coil on the first screen, then use Rush Coil to get to the left ladder on the second screen and one Concrete Shot to freeze the top fountain. Use the Rush Jet to clear the bed of spikes above the swinging platform screen. Stage 2 - Use Laser Trident to destroy the block at the beginning and the next block near the bed of spikes. Use Rush Coil to get up to the ledge with the Sniper Joe in the room with the projectors. In the underwater portion, take the upper path and use 3 Laser Tridents to break the blocks. If you're confident that you've been pretty frugal with your weapon energy usage, you can use a Concrete Shot to make the jump into the "spike funnel" right before the flower mini-boss a little easier. You can make the jump without it, though. Thanks to ArmorKing for this. Stage 3 - You won't need any special weapons here. Stage 4 - The only laser you can't just run through is the last one. Use one well-timed Concrete Shot to get past it. There are other possible strategies, but this is the one I used, so I know it works. Just remember the basic rule: if you can get past it without using a special weapon, you have to. The exception to this is taking damage or using shock guards to get past spikes; that's not required. Use the Mega Buster only on all enemies and bosses. This will get you the Trusty Sidearm challenge if you don't have it already. CyberMousey sent word that if you die after using weapon energy and have to use it again, this counts against you, so be very careful if you've used energy and haven't gotten to the next checkpoint yet. *18. Farewell To Arms* Description: Clear 4 stages without using a special weapon. Completed: When you beat the game. Unlike Encore, this one doesn't register until you beat the game, which may trick you into thinking you didn't do it right. As long as you beat four stages using only the Mega Buster (including killing the Robot Master), you did it right. Beat the game and claim your prize. *19. Gamer's Day* (20G) Description: Clear the game 5 times in 1 day. Completed: When you beat the game. Breathe easier, fellow gamers: you can mess with the Wii system clock and still clear this challenge. Also, all you have to do is beat Wily; you don't have to start the game from scratch five times. Keep in mind that "one day" is a 24-hour period from 12:00 midnight to 11:59 PM. *20. Daily Dose* Description: Clear the game once a day for 3 days. Completed: When you beat the game. Just beat Wily once in three straight 24-hour periods. You can mess with the clock and still get it. *21. Whomp Wily!* (5G) Description: Clear the game once. Completed: When you beat the game. *22. Truly Addicted!* Description: Clear the game for the 10th time. Completed: When you beat the game. *23. Truly Hardcore!* Description: Clear the game for the 30th time. Completed: When you beat the game. *24. Conqueror* Description: Defeat your 100th enemy. Completed: When you kill your 100th enemy. *25. Vanquisher* Description: Defeat your 500th enemy. Completed: When you kill your 500th enemy. *26. Destroyer* (20G) Description: Defeat your 1000th enemy. Completed: When you kill your 1000th enemy. *27. World Warrior* (5G) Description: Defeat every type of enemy. Completed: When you beat the game. This is another one that's harder than it sounds. You may think, "All I have to do is make sure I kill everything and I'll get this." However, some enemies must be killed with special weapons which you may not have the first time you go through a stage. Nearly everything can be killed with either a Black Hole Bomb or Tornado Blow. In particular, don't forget to kill: - The floor sentries in Jewel Man's stage (Black Hole Bomb) - The mines in Splash Woman's stage (Black Hole Bomb) - The sparks in Plug Man's stage (Jewel Satellite) - Both the inflated and deflated versions of the balloon enemies in Tornado Man's stage - The grabbers that drop from the ceiling in Galaxy Man's stage - Both sections of and the completed pair of scissors in Hornet Man's stage - The dragon mini-boss's flames (Tornado Blow) - Anything a boss shoots out which can be destroyed with the Mega Buster: missiles, fish, hornets, etc. Projectiles which can only be sucked up by the BHB can be skipped. - All types of enemies with different color schemes (e.g. the floating eyes) - Spawns of the floating eyes in Wily's castle - The floating projectors in Wily's castle Thanks to ArmorKing for help with these. In the end credits, it basically shows you every enemy in the game. Just make sure you kill at least one of each, with the exception of the ball-shooters in Hornet Man's stage (these can't be killed). Also, you have to kill them all in one run-through of the game. *28. Trusty Sidearm* (20G) Description: Defeat the 8 bosses with the Mega Buster. Completed: When you kill the Robot Master. This isn't too bad if you have E-tanks to spare and practice a bit. Remember you can do this in Wily's Castle, too. *29. Pack Rat* Description: Collect 999 screws. Completed: When you pick up your 999th screw. This doesn't count if you spend them - you must have 999 screws in your inventory to complete this challenge. Several people have sent me strategies for screw farming. I didn't think this was necessary to include, but briefly, here are a couple of good spots to do this in "set and forget" fashion. They both require the Jewel Satellite. Near the end of Plug Man's stage, after the Energy tank, there is an area where floating bots appear from tubes. Position yourself under the two on the right side of the platform with the screw on top of it such that they float straight down to you. Near the end of Hornet Man's stage, there is an area with three flower pots clustered together which shoot flowers at you. Position yourself so that the flowers hit directly on top of your shield. Thanks to Sean Velasco for this tip. In either case, activate the Jewel Satellite and grab a sandwich or something cause it'll take a while, depending on how many more screws you need. *30. Valued Customer* Description: Purchase all items. Completed: When you purchase the last item. Just buy everything once. When you buy the book of hairstyles it turns into a helmet, which you must also buy to complete this challenge. *31. Shop A Holic* Description: Purchase 30 items or more. Completed: When you purchase the last item. Just buy 30 items. It doesn't matter what they are or how much they cost, so you can buy the book of hairstyles and helmet over and over and complete the challenge if you have 600 screws. *32. Last Man Standing* Description: Defeat all bosses with one pixel of energy left. Completed: When you beat the game. This challenge is so, so annoying. But doable. To complete this challenge, you must have one unit of energy when you kill every boss in the game, including the Wily castle bosses and the final boss. For multi-part bosses (Wily stage 2 and the final boss), you only have to beat the last part of the boss with one unit of energy. Also, you only have to do the Robot Masters once, so if you already defeated them with one unit of energy, you don't have to do it again in Wily's castle. To accomplish this challenge effectively, you have to know exactly how much energy you have at any given time, and how much damage the boss' attacks will do. Unfortunately, it's not nearly as simple as letting yourself get hit until you're nearly dead, because for some bosses, it's impossible to go in with a full energy meter and get to only one pixel of energy. Here's an example. Take Tornado Man, for instance. There are two ways he can damage you: by hitting you with a tornado, or ramming you directly. Both attacks do 4 units of damage. Mega Man's energy meter has 28 units. Therefore, before you die, you will always have 4 (or 2 if you use the 1/2 damage shield) units of energy. So how do you beat the challenge? You have to walk into the room with a number of units in your energy meter which will allow you to get to 1 through some combination of the boss' attacks. If you have mad skills, entering the boss' room with one unit of energy and defeating him (or her) without getting hit is an option, too. The most annoying part of this is figuring out how much damage each boss' attacks will do, but fortunately for you, I've already done this. Something else to keep in mind is that you can modify the amount of damage attacks do with the 1/2 damage shield. For attacks which normally do an odd-numbered amount of damage, the damage done with the shield on is rounded down, that is, an attack which normally does 5 damage will do 2, rounded down from 2.5. In the table below, "contact" refers to how much damage is done when you touch the boss directly. Galaxy Man Tornado Man Magma Man Concrete Man ---------- ----------- --------- ------------ B.H.B. -4 Tornado -4 Magma -4 C. Shot -4 Contact -4 Contact -4 Contact -4 Contact -5 Splash Woman Jewel Man Hornet Man Plug Man ------------ --------- ---------- -------- Fish -3 Jewel -4 Hornet -4 P. Ball -5 Trident -6 Contact -4 Contact -4 Contact -4 Contact -4 Wily Boss #1 Wily Boss #2 Wily Boss #3 Final Boss ------------ ------------ ------------ ---------- Shot -3 Contact -5 Contact -4 Bombs -4 Missile -4 Flames -4 Droids -4 Sparks -4 Spikes -5 Contact: Laser -5 Dragon -5 Pod -4 The hardest part of this challenge is beating the final boss, but it is considerably easier with some forethought. Stick with me; this gets a little complicated. If you were to just waltz into the battle with a full health meter, the only way to do it would be to run into Wily's dragon form three times (5x3 = 15), and get hit by any of his other attacks three times (4x3 = 12), leaving you with 1 unit of energy (28 - 15 - 12 = 1), then kill the boss. Since every attack in his third form does 4 damage, you can't use an E-tank at that point and end up with 1 unit of energy. You have to start the third form with some multiple of 4 plus 1, not die, and kill it when you have 1 unit left. This is not much of a fudge factor, and Wily's spark attacks in his third form can be tricky to avoid even if you've mastered his other patterns. There are two ways to get around this. The first, and easiest, is to defeat the first part of the boss, then hit the second until it's nearly dead. Use an Energy Tank, then run into the dragon. You'll lose 5 units of energy. Then kill off the dragon and use the 1/2 damage shield. All of Wily's attacks will do 2 damage, and you can get hit 13 times before you die. Thanks to Odin Noah for this strategy. If you don't have a 1/2 damage shield, you can still make things easier on yourself by entering the battle with 25 units of energy. To do this, fight a Robot Master which can do 13 units of damage last - the easiest is probably Splash Woman - then pick up the energy pellet, which will restore 10 units and leave you with 25. On Wily, you can get hit 7 times before you die as long as you avoid getting hit by the dragon directly. This is much tougher, but also pretty doable. With some practice, you can manipulate the bosses to do specific amounts of damage to you at will, which is the key to this challenge. *33. Survivor* Description: Defeat one boss with only one pixel of energy left. Completed: When you defeat the boss. Use the strategy for the previous challenge above on one boss. The easiest ones to get it on are Splash Woman and the first Wily boss. *34. Hard Rock* Description: Reach a boss' room without getting damaged. Completed: When you reach the boss' room. Splash Woman, Galaxy Man, and Tornado Man's stages are all decent places to do this. If you hit a death trap (falling in a pit or on spikes or lava), that counts as taking damage. You can do this when revisiting a stage. *35. Heavy Metal* Description: Reach a boss' room without shooting. Completed: When you reach the boss' room. I think this is easiest in Tornado Man's stage, but any stage without a mini-boss will work. You can do this when revisiting a stage. *36. Speed Metal* Description: Reach a boss' room without stopping once. Completed: When you reach the boss' room. I got this without trying to get it, and according to the GameFAQs board, several other people did, too. You can stop during the stage, and as long as it's not for longer than some unknown limit, you still pass this challenge. Standing on the rotating platforms in Tornado Man's stage doesn't count against you either, presumably because you're spinning around (thanks to Forteblast for this). ArmorKing postulates that the key is having the D-pad pressed down; he was able to get this challenge in Concrete Man's stage even though he was on the ladder at the first elephant mini-boss for several seconds. While he was on the ladder, he had the D-pad pressed right to shoot. I personally got it on Jewel Man's stage. *37. Fantastic 9* Description: Accumulate 9 lives. Completed: When you accumulate 9 lives. Buying lives at the store counts, which makes this really easy if you have enough screws. You can load afterwards. *38. Fully Unloaded* Description: Hit a boss with all special weapons before defeating it. Completed: When you defeat the boss. Obviously, you can only do this after you beat all the Robot Masters. I think it's easiest to do the rematch with Galaxy Man. *39. Blue Bomber* (10G) Description: Defeat a boss without getting damaged. Completed: When you defeat the boss. I think this is easiest to do on Hornet Man with the Magma Bazooka. Kill his hornets with one shot, fire away, and jump over him when he runs. Repeat. It's also fairly easy to do on Splash Woman, Galaxy Man, and the first Wily Castle boss. *40. Eco Fighter* Description: Defeat a boss with only the Mega Buster. Completed: When you defeat your first boss. Obviously, you will only have the Mega Buster when you reach your first boss, so all you have to do is beat him/her. *41. Marathon Fight* Description: Fight a boss for 10 minutes. Completed: When you defeat the boss. CrimsonREJ writes, "The easiest way to do this is on the Wily stage 2 boss. When you first enter you have the fight the first part of the boss out of three that fires missiles. Use Jewel Satellite and just sit there for 10 minutes, it is so lazy." Thanks CrimsonREJ, that's definitely the easiest way of doing this challenge. *42-49. Quick Draw G, C, S, H, J, P, T, M* Description: Defeat (Name) Man/Splash Woman in 10 seconds or less. Completed: When you defeat the boss. The only one of these that's really difficult is Galaxy Man. Because he spends so much time in the air, you pretty much have to get lucky and catch him when he feels like staying on the ground. It'll probably require multiple tries. Remember that hitting the Black Hole Bomb with a Concrete Shot will disable it, and Galaxy Man will just sit there while you shoot him for a few moments. *50. Quick Draw X* Description: Defeat the final boss in 180 seconds or less. Completed: When you defeat the final boss. This isn't too bad, either. As long as you have plenty of weapon energy and know Wily's pattern, he'll go down in three minutes easily. Probably the biggest time-wasters in this battle are being able to ricochet the bombs on the first part, waiting while he flies around in the second part, and Wily being out of reach of the Plug Ball in the third part. Using Hornet Chaser or Magma Bazooka when he's out of reach in the third part will save you some time. IV. Outro --------- I hope this guide was helpful. Judging by the comments on the GameFAQs board, a lot of people were confused about how to do specific challenges and what you are and are not allowed to do. Many thanks go to the members of the board, since their hints and strategies helped me complete the challenges and led to the creation of this guide. Thanks to everyone who sent suggestions or posted tips for helping me and others. Thanks also to everyone who sent compliments and appreciation for the guide. I'm done adding stuff to the guide, but if you have any questions or comments, please email me at chrysaor[at]ymail[dot]com. I don't check that account very often, but if anyone points out any major errors, I'll get them fixed eventually. This guide is copyright 2009 David Harvey, aka Chrysa0r. This guide is for private, personal use only. Any public distribution or sale is prohibited. This guide may only appear on internet websites operated by me, GameFAQs (http://www.gamefaqs.com), or sites which have explicit permission from me to host this guide. The newest version will always be posted to GameFAQs first. Use on other websites is prohibited. If you wish to host this guide or have any questions or suggestions for updates, e-mail me at chrysaor[at]ymail[dot]com. Mega Man and all associated characters, storylines, etc. are copyright Capcom.