=============================================================================== LINK'S CROSSBOW TRAINING ENEMY/BOSS F.A.Q. by TheRewster =============================================================================== TABLE OF CONTENTS ----------------- I. Version History II. Introduction III. Enemies IV. Bosses V. Bonus Monsters VI. Contact Me VII. Copyright & Legal Stuff I. VERSION HISTORY ------------------ Version 1.01: Fixed some formatting issues. April 21, 2009. Version 1.0: Yay, this guide is finished! April 20, 2009. II. INTRODUCTION ---------------- The enemies in Link's Crossbow Training, while all of them are familiar to veterans of Twilight Princess and other Zelda games, have a very different function in this game compared to the others. For in this game, there is no life meter, nor can the player get a "game over." So instead of dishing out damage, enemies in this game take away 100 points each time they hit you, in addition to (more damagingly) ending your consecutive hitting streak or combo. As such, it's good to eliminate an enemy as soon as you see one if it's in your path. (There are exceptions, such as the Cucco, who deduct 100 points for hitting it!) The game also features two bosses, both of whom are fought in multiple phases and must be defeated fully in order to gain the completion bonus for that particular stage. Detailed strategies for fighting them both are included in the guide below. Likewise, this guide points out special enemies you'll see that glow green. Whereas most enemies appear as red dots on your radar, these are green, and if hit, power up your Crossbow so that it temporarily becomes like a machine gun, allowing you to hold down the B button and spray Arrows all over the place; you're given 100 automatic arrows each time you defeat a green enemy. The drawback of this, however, is that it'll almost certainly break your combo. A good strategy on stages with green bonus enemies is to keep up your combo, but if it's broken, then take advantage of shooting a glowing enemy to power up your Crossbow and take down as many enemies as quickly as possible. Finally, this is strictly an enemy/boss guide. I will not be walking you through each level proper telling where the targets are coming, how to search out various bonus items, or attain the highest scores possible. There are already two other walkthroughs on GameFAQs for those comprehensive purposes, and I have already written a guide on how to find all the bonus items. The purpose of this guide is to give you strategies on besting every enemy in the game, as well as providing you with such details as each enemy's location and point value. So without further ado, let's get on with it. III. ENEMIES ------------ ------- | Cucco | ------- Locations: * Level 1, Stage 1 - Ordon Target Practice * Level 6, Stage 1 - Ordon Target Practice 2 Not necessarily an enemy, the Cucco is a wandering chicken that will cost you points if you shoot it with your Crossbow. The creatures wander around two stages, both in Ordon Village, and thankfully, avoiding them is fairly easy as they tend to stay out of the way of your targets--most of the time. --------- | Stalfos | --------- Locations: * Level 1, Stage 2 - Gerudo Stalfos: Defender * Level 4, Stage 2 - Hyrule Castle: Defender Point Values: * Shield: 1 * Chest: 10 * Kill (Stalkin): 30 * Kill (glowing green): 100 * Kill (Stalfos Knight): 300 Stalfos are skeletal enemies that come out of the ground and walk slowly toward Link. If they hit you, points will be deducted from your score, so shoot them fast! There are two main types of Stalfos in this game: Stalkins are the smaller kind that can be destroyed in a single hit. Stalfos Knights are larger but slightly less common. They have a shield, which means that you can repeatedly hit their shield to build up your combo, as shooting one in the head kills it right away--hitting it in the chest, however, takes a few shots. Stalfos that glow green will give Link a temporary automatic crossbow shooting boost (much like a machine gun) if it is shot. --------- | Bulblin | --------- Locations: * Level 1, Stage 3 - Arbiter�s Ground: Ranger * Level 5, Stage 3 - The Shootout * Level 6, Stage 2 - Bridge of Eldin: Defender Point Values: * Eject from Bulbo: 50 * Kill: 150 These small beastly soldiers will not immediately chase you until they spot you--at which time you�d better get into position to shoot them down. Better yet, zoom in on them and shoot them from a distance before you're spotted! Just as was the case in Twilight Princess, there are two types of Bulblin: The Bulblin Infantry will simply stand around and, when it spots you, run toward you and strike you with its club; these are easy to shoot down, as they move fairly slowly. Then there is the Bulblin Archer, who more often than not stands on a high place, like a lookout tower (in 1-3) or a balcony (in 5-3) and will shoot fiery arrows at you if you get too close. Take note that a few will be on the ground level too, though! Spy the Bulblin Archers out from afar, zoom in, and shoot them before they detect you. In Level 6-2, Bulblins attack you on their boars called Bulbos. Shoot them before they can either ram or shoot you. Also, shooting their Bulbo dislodges the Bulblins. After you've knocked them off a Bulbo, they're not dead yet! Shoot them while they're still lying on the ground inert. ---------- | Toadpoli | ---------- Location: Level 2, Stage 2 - Zora River: Defender Point Value: 150 These are fish-like enemies that pop out of the water and shoot projectiles at you, much like Octoroks or (even Zoras) in earlier Zelda games. Shoot them before they can get a shot off because their shots take away points if they hit you. Also note that you can shoot down their projectiles too--you won't get any points for it, but you won't lose your combo either. If you fail to take down a Toadpoli before it goes back underwater, don't worry--normally they follow you downriver, giving you another chance to shoot them again. Also note that you can only hit them when they peak their head above water; they're invulnerable under the surface. --------- | Tektite | --------- Location: Level 2, Stage 2 - Zora River: Defender Point Value: 200 You�ll find these hopping along the water midway through Level 2-2 as you�re fighting the Toadpolis. They hop around in the water, making shots at them difficult without missing. If they spot you, then they'll jump on you and cost you points, so shoot them down beforehand. The best strategy to get them is, while they're hopping mindlessly about, shoot one right after it lands to insure an accurate shot. Note that if you destroy all the Tektites in Level 2-2, you're rewarded with a Fairy that gives you a 1000-point bonus! ---------- | Kargarok | ---------- Locations: * Level 3, Stage 3 - The Great Bridge: Defender * Level 6, Stage 2 - Bridge of Eldin: Defender Point Values: * Projectile: 5 * Kill (blue): 30 * Kill (red): 100 A flock of fearful birds, Kargaroks will swarm you in Level 3-3 by flying in from the background. Once they reach the foreground, they�ll get into position and shoot Deku Nuts at you. Shoot them down before they attack! You can also shoot down the nuts as well. Also in Level 3-3, notice the redder Kargaroks flying far off in the distance (who don't attack). Shooting them is a bit harder, but you get more points for it! Later, in Level 6-2, Kargaroks will swarm you as you're riding along, attempting to ram into you, costing you points (they also thereby distract you from fighting the Bulblins too). Shoot them down before they get too close. ------- | Keese | ------- Locations: * Level 4, Stage 2 - Hyrule Castle: Defender * Level 6, Stage 3 - Snowpeak Ruins: Ranger * Level 7, Stage 3 - Temple of Time: Ranger * Level 8, Stage 2 - Snowpeak Ruins: Defender * Finale, Stage 1 - Ranch Target Practice Point Values * Kill (default): 30 * Kill (glowing green): 30 * Kill (Level F-1): 20 Keese are small bats that will fly around and attempt to swarm you in large groups. The tricky thing about Keese is their small size--which combined with their flying ability and how far away from you they can sometimes get, makes them a very difficult foe to kill. Keese play a variety of different roles throughout the game. In Level 4-2, they fly around in packs, at first playing hard-to-get, then after a while they'll come in close and try to swarm you by sheer force of numbers. Shooting into a pack of Keese definitely insures some accurate shots, but as their numbers thin and they become harder to shoot, you might want to zoom in to pick your shots. In Level 6-3, there are a few of them flying around the second room as Ice Keese--it's probably best to avoid them and focus on the Chilfos unless they get right in your way. They appear again in Level 7-3 where, again, it's better to keep away from them and focus on fighting the Lizalfos (and avoiding the Beamos). In Level 8-2, you can release several Ice Keese from breakable ice pillars. Finally, in Level F-1, groups of Keese will fly in to drop Bokoblins into the ranch to fight you (focus on the Bokoblins, especially since these Keese give you less points than the ones in other stages). Levels 4-2, 7-3, and 8-2 also feature special Keese that glow green. Shoot these for the ammunition power-up to your Crossbow! A couple green Keese can be unleashed (along with some Ice Keese) from a couple of the ice pillars standing about. ----------- | Skulltula | ----------- Location: Level 4, Stage 3 - Skulltula Forest: Ranger Point Values: * Hit: 10 * Kill: 100 Skulltulas are spider-like ground enemies with thick shells--thus requiring two hits to kill instead of one. Some are out in the open and easy to find. Others are hidden atop trees--be careful of these because approaching the trees makes them drop down on you. You have to search high and low in order to find and eliminate all 18 Skulltulas in Level 4-3. Thankfully, they're very slow to attack. ----------- | Deku Baba | ----------- Location: Level 4, Stage 3 - Skulltula Forest: Ranger Point Value: 50 While fighting the Skulltulas in this area, you may come across a couple Deku Babas on the right side of the stage (whereas Skulltulas tend to congregate on the left side). Be careful, as getting too close will trigger an attack from one as it�ll seek to bite you, which will take away points from your score. Shoot it down when you see one, and also note that a couple Deku Babas hang upside down from tree branches above you. In this stage, it's better to focus on exterminating the 18 Skulltulas first (as they give you more points, as well as a bonus for defeating them all) and then only go after the Deku Babas after you've run out of Skulltulas to hunt. -------- | Ooccoo | -------- Location: Level 5, Stage 1 - Oocca Target Practice The Oocca are a mythical birdlike race from the Zelda game, Twilight Princess. Here they fly about Level 5-1 carrying targets (and dropping them once the whistle blows). Take careful aim to destroy their targets--but don�t harm the Oocca themselves! Much like the Cuccos of Ordon Village, hitting an Ooccoo results in a point deduction as well as the loss of your combo. --------- | Moldorm | --------- Location: Level 5, Stage 2 - Gerudo Moldorm: Defender Point Value: 100 These are worm creatures that burrow through the ground and will leap out for a very short time before returning underground again. Quickly shoot them while they�re airborne! Your window of opportunity here is unfortunately small, so always be on the ready. Watch their burrowing path, and follow it so that you can shoot them as soon as they emerge. Avoid the temptation to shoot wildly as soon as you see one as it'll very likely cost you your combo. -------- | Leever | -------- Location: Level 5, Stage 2 - Gerudo Moldorm: Defender Point Value: 50 These enemies come out of the ground and circle you ten at a time, coming twice between the waves of Moldorms. Despite the fact that they come out close enough for the "danger" sign to appear on your screen, they never swoop nor ever do any damage. It's almost a bonus opportunity, as taking them out one at a time is very easy. Simply shoot each one down as it comes into your view. Typically wiping out the second wave gets you bonus points for this stage. ------- | Bulbo | ------- Location: Level 6, Stage 2 - Bridge of Eldin: Defender Point Values: * Hit: 5 * Kill: 30 Bulbos are boars that bear a pair of Bulblins right in your direction! It's rare that a Bulbo will get close enough to ram you, so your main concern should be with its passengers. Dislodge each Bulblin that rides on a Bulbo to temporarily rid them as a threat. Bulbo will then run wildly, allowing you to get in some easy shots on it before finally destroying it. Don't forget about the Bulblins, though. Before long, the Bulblins will recover and get up--either to to charge you with a club or shoot at you with fire arrows (the latter being the greater threat). ---------- | Bokoblin | ---------- Locations: * Level 6, Stage 2 - Bridge of Eldin: Defender * Finale, Stage 1 - Ranch Target Practice Point Values: * Kill (blue): 50 * Kill (red): 100 These hideous looking foot soldiers will first pursue you with blades in Level 6-2 as you ride across the bridge and seek to protect the carriage. Shoot them down before they can get close. Later at Ordon Ranch (Level F-1), they�ll hijack the ranch�s goats and attempt to make off with them. Shoot them down before they get away (and more importantly before they get too close and take a swipe at you)! Not all the Bokoblins here will be riding goats, though--some approach you on foot, but they're obviously slower. Also look out as Bokoblins will run out of the stable and toward the end of Level F-1 even descend from the sky being carried by groups of Keese. Note that red Bokoblins are worth more points than their blue cousins. --------- | Chilfos | --------- Location: Level 6, Stage 3 - Snowpeak Ruins: Ranger Point Values: * Spear: 1 * Kill: 100 These powerful ice skeletons wield frozen spears that they�ll hurdle at you upon detection that will deduct from your points if they hit. From a distance, they'll throw the spear, and up close they'll attempt to jab you with it. The Chilfos require a five hits to destroy while holding the spear, but only one without it! So you have a couple different strategies you can use here. You can get close enough for one to throw a spear, dodge, then kill it with one hit-- this is quick but risky. Or you can keep your distance, zoom in, and shoot it five times to kill it. This is safer and gives you a better combo, but more time-consuming. And with 25 Chilfos to hunt in Level 6-3, it might take too much time to take them all down this way. The best option may be to mix up the strategy. -------- | Redead | -------- Location: Level 7, Stage 1 - Underground Target Practice Point Values: * Hit: 1 * Kill (successive shots): 10 * Kill (head shot): 20 These beings of the undead slowly rise from the ground and bring giant blades with them. They appear at the end of Level 7-1 if you don't take the alternate route. Shoot them down before they reach you, even though some will rise very close to you! They take multiple hits except when shot in the head, where they will go down after only a single hit. Destroying them all before time runs out summons a special gold target for the shooting. ---------- | Aeralfos | ---------- Locations: Level 7, Stage 2 - City in the Sky: Defender Point Values: * Shield: 1 * Wing: 10 * Kill: 300 These powerful winged reptiles can be a threat either on the ground or in the air. When the stage starts, you'll have several on the ground with you. Two hits to the body (not the shield--aim for the wings or tail) will bring it down. Make sure to take them out as quickly as you can in the beginning before they can get airborne! Because when they take to the sky, they become much harder to hit. While flying, you can shoot at its wings multiple times to ground it, but they move somewhat erratically. The best strategy is to fire a single Arrow at one, making it move right and left more slowly, while charging up a Bomb Arrow. Once your Crossbow is fully charged, let loose with the Bomb Arrow, which will finish off an Aeralfos with a single hit! ---------- | Lizalfos | ---------- Location: Level 7, Stage 3 - Temple of Time: Ranger Point Values: * Shield: 1 * Hit: 10 * Destroy mask: 50 * Kill: 100 Lizalfos come in two forms: The first is virtually unarmored and will be destroyed in two hits. The other wears a skull mask and will attempt to block your shots with its shield--this one takes more hits to bring down. As you're running through Level 7-3, the Lizalfos will run to meet you (sometimes jumping out from around a corner to ambush you) and swipe at you with their swords. It's tricky to keep your combo with these foes since one hit immediately knocks it to the ground, and Lizalfos is quick to get back up again (the ones with a skull mask don't go down until you've destroyed their mask). It'll take careful concentration and practice to keep a combo on these enemies, particularly to do so quickly enough to dispatch them all before time runs out. -------- | Beamos | -------- Location: Level 7, Stage 3 - Temple of Time: Ranger Point Value: 100 This statuesque security system in the Temple of Time will fire a laser along the floor when you come near, a laser that will reduce your points if you touch it. In the first room, wait for the beam to pass, then continue. In the last room, just keep going and you'll outrun the three beams. Alternatively, you can shoot the Beamos in the eye to destroy it and gain points, but it's better to make the Lizalfos your priority. Destroy the Beamos statues after the Lizalfos are gone! -------------- | White Wolfos | -------------- Location: Level 8, Stage 2 - Snowpeak Ruins: Defender Point Value: 100 These wintry wolves will emerge from the snow and will dart around the area to the left and the right, making them a tough hit at first. Soon, they'll settle down and hold still. This is an excellent opportunity to shoot them, but also note that this is when they'll leap into the air to attack you! A couple times in this stage you'll face very large packs of White Wolfos that will come in from the horizon and surround you. At this point, it would be best to shoot one of the green Keese flying about to power up your Crossbow so you can simply mow down the entire pack before they start pouncing you. --------------------- | Skull Kid & Puppets | --------------------- Location: Finale, Stage 2 - Sacred Grove: Defender Point Values (Puppet): * Hit (default): 10 * Kill (default): 50 * Hit (glowing red): 20 * Kill (glowing red): 100 Point Values (Skull Kid): * Block: 1 * Hit: 10 * Defeat: 300 * Glowing green: 300 In Level F-2, the Skull Kid will challenge you in the Sacred Grove and summon waves of Puppets to hound you. The Puppets start out stationary at first but will then move around in strange patterns, dodging your shots before moving in to try to swipe you. Your best bet is to shoot them down quick once they're first summoned--because at this point not only are they all grouped or lined up together, but they're still for a moment. Each Puppet takes two hits to destroy. Note that sometimes you�ll have small openings where you can shoot at Skull Kid himself for more points. Even more importantly, if you shoot Skull Kid while he�s glowing green, you�ll get that automatic weapon bonus turning your crossbow into a machine gun allowing you to mow down those Puppets with extra efficiency for a short time. Later in this stage, you'll notice some Puppets are glowing red--they take two hits just like they're normal cousins but give you more points when shot! ------------- | Fire Bubble | ------------- Location: Finale, Stage 3 - Fossil Stallord Battle Point Value: 50 In the game�s final battle, Fossil Stallord will spew forth Fire Bubbles (along with regular fiery rocks). They first appear in the second phase of that battle, where there are three in a triangular formation--one above Stallord and the other two to either side. From there they'll swoop in and attempt to ram you for point loss while you're trying to focus on fighting the boss. Try to eliminate them quickly and return your attention to Stallord. Finally, in the third and final phase of the battle, Stallord will emit an entire circle of Fire Bubbles. Your best bet here would be to shoot one, charge up your Crossbow, then wait for the Bubbles to close in on and release a Bomb Arrow to take out a bunch of them (maybe even all of them). Just try not to let them distract too much from your task of taking down Stallord within the time limit. IV. BOSSES ---------- --------- | Darknut | --------- Location: Level 8, Stage 3 - Darknut Battle Point Values: * Small bat: 1 * Hit (with armor): 50 * Big insect: 100 * Hit (without armor): 10 * 1st white bat: 100 * 2nd white bat: 200 * 3rd white bat: 300 * Kill: 500 x time remaining This is one of only two of the game�s boss battles. In order to inflict damage on this black knight, move in close so that he attacks you, then swiftly dodge and shoot while his guard is down (a Bomb Arrow works best here). Now be careful while doing this as his sword strikes will send out a swarm of bats in its wake (which you can kill for more points, but it's better to focus on Darknut himself). At any rate, the more shots you get in, the more armor chips off--and with each piece of armor shed, large bats (they almost look like insects) will appear and try to fly into you. Shoot them down! After you've relieved Darknut of all his armor, he'll throw his sword at you (dodge in order to avoid a point deduction) and then leap at you and try to use his sword to hit you and take away points. Use your Crossbow to continue to penetrate his defenses, and after a couple hits, he�ll transform into a massive swarm of bats that you can shoot down! You'll also notice three white bats in the swarm. Concentrate on them as not only do they give you more points, but Darknut will not reform back into his normal self until you hit at least one white bat. Eventually, you'll have to destroy all three white bats, so concentrate on them--you can destroy more than one in a single wave. Once all three white bats are gone, Darknut will start attacking you with a flock of black bats around him as his last gasp--just keep pummeling him with arrows. If you can kill the Darknut before time runs out, you�ll gain bonus points. ----------------- | Fossil Stallord | ----------------- Location: Finale, Stage 3 - Fossil Stallord Battle Point Values: * Projectile: 5 * Fire Bubble: 50 * Hit target: 10 * Destroy target: 200 * Kill: 500 x time remaining This is the final boss of the game! The battle goes in three phases. For the first, this giant skeletal foe will emit fiery rocks at you that you can (and should) destroy for points--only concentrate on the ones that'll hit you, though. Then as the beast crawls toward you, he�ll expose each hand in turn with a glowing red spot on the palm. Shoot a hand five times in quick succession to destroy the arm, but note that the hand changes positions each time it�s hit, so aim and re-aim carefully. Destroy the one arm, fight your way through another wave of rocks, then destroy the other arm. Now Stallord will fall, exposing the weak spot on his head (another glowing red spot)--zoom in and shoot it seven times, after which he rises again! Stallord rises for the second phase of the battle, wherein he will hurl not only rocks but also Fire Bubbles at you, the latter being the greater threat. Destroy both arms as before (though Stallord moves a bit more quickly now) to ground the boss and shoot his exposed head another seven times. Then he rises for the finale, becoming even faster and sending entire circles of Fire Bubbles your way. You must be quick and precise to take down the Fire Bubbles (try a Bomb Arrow) and destroy both arms again--this time he'll change arms as you're shooting a hand--letting you get in the final shots on Stallord�s head to finish off the fiend. If you beat the boss before time runs out, you�ll receive bonus points. V. BONUS MONSTERS ----------------- --------------- | Green Stalfos | --------------- Location: Level 1, Stage 2 - Gerudo Stalfos: Defender Point Value: 100 In the second half of the stage, you'll notice that bringing up the rear of an entire horde of Stalfos is a tall Stalfos Knight that's glowing green. Destroy it, and your Crossbow will be powered up, allowing you to cut into the rest of the approaching Stalfos with great efficiency. If you have a combo going, however, it's good to hold off on that green Stalfos until your combo is broken. ------------- | Green Keese | ------------- Locations: * Level 4, Stage 2 - Hyrule Castle: Defender * Level 7, Stage 3 - Temple of Time: Ranger * Level 8, Stage 2 - Snowpeak Ruins: Defender Point Value: 30 These small, glowing bats fly around in places where there are other Keese about. If you want the special power to your Crossbow that they can give you, you'll have to have very good aim, as these green Keese are very small and rarely fly very close by. They're most prominent (and useful) in Level 4-2, where you can shoot one and then gain the power to mow down the other hordes of Keese just by holding down the trigger. One or two also fly around Level 7-3, but it's better just to leave them alone in that stage unless you're really in a hurry to finish off the last few Lizalfos. They are a bit more useful in Level 8-2, albeit harder to find. In fact, after you've used one or two of them, you'll have to destroy an ice pillar or two in order to find any others! Wait until you can see an entire pack of White Wolfos before powering up your Crossbow. ----------- | Skull Kid | ----------- Location: Finale, Level 2 - Sacred Grove: Defender Point Value: 300 When you first begin this stage, Skull Kid will have his default hues, at which point you can shoot him for extra points. Soon after he starts unleashing Puppets on you, though, you'll notice that he's now glowing green! If you shoot him enough times while he's green, your Crossbow will be powered up, allowing you to mow through those gangs of Puppets in no time flat. In general, don't go out of your way looking for a green Skull Kid, though. Just concentrate on keeping your combo by methodically shooting up the Puppets, and if you happen to see Skull Kid in your range and glowing (and you don't have much of a combo going), then feel free to power up your Crossbow and go to town. VI. CONTACT ME -------------- If you have further questions or anything to add to this guide that I may have missed, messed up on, or made any mistakes, feel free to drop me a line at therewster1996[at]juno[dot]com. Constructive criticism is also welcomed. Be advised that if you write to me and are belligerent, mean-spirited, or condescending, your email will be ignored. Also, if you send a stupid email, or if you ask a question that's clearly answered in the guide already--or if I can't deciper your email because of atrocious grammatical and spelling errors-- I will probably disregard your email as well. For worthwhile emails, I will try to have a response (even if nothing more than a simple thanks), but even that is no guarantee. After all, I am busy, work a full-time job and such, so I'll reply as I have time. Whenever you write, make sure to put something in your email's subject title about my guide or the game so I know what it is and don't just delete it right off as spam. VII. COPYRIGHT & LEGAL STUFF ---------------------------- Copyright 2009 by Andrew Anderson. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright, except for the websites listed below: - GameFAQs.com - Neoseeker.com - SuperCheats.com - Zelda Universe (modified format) I go by the username TheRewster on GameFAQs and as Rew on several Zelda forums, such as Zelda Universe, where I used to work on site staff. Any content produced under the name of Rew can be considered as by the author of this document as well. In other words, don't think that there's somebody out there named "Rew" who's plagiarizing me--because that's actually me too. ;-) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.