,,,, +,,, .W@,,,,+*#@, :, , *# , .,,@ .:.W #: @ ,, :W#*.. , *WW@ ,@ ,#, , @ : ,W, .@W, ,:+W ,W, :WWWW@:: @ W . @ W +@ @ @ @* ,W++W* * W +W+:W#, WW#+., ,W +. ,* ,:, W, . ,* ,. @ @@. ,W,,,,*. @#, :W# #. ,@ W # , :, # ,W: , ,##@#,@: , W,,.@W. @ # , #, ,: +W, . ,,,W@W. , ,.+.# #+ . , W ,: WWW#,, + . +@ @ W +W, * .# ,W @ W ,,,:, @ : ., ,W ,+* WW: ,W @ W ,, # * @ :* ,W ,W@W#, :@, .# # *W*,,, + : # @. , ,*WW , +WWW*,.@#@@:, , ., # ,. *W+,.## .@#: �`����Ȃ猎�̔w���` _____________________________________________________________________________ | | | | | 1. | Walkthrough Introduction | [wlkint] | |_______|__________________________________________________________|__________| Game - Fragile: Sayonara Tsuki no Haikyo Author - Ikaruwa Version - 0.70 Created - Friday, March 6th, 2009 Updated - Friday, August 28th, 2009 About - Fragile: Sayonara Tsuki no Haikyo, or "Fragile: Farewell, Ruins of the Moon" is a role-playing game created by Namco and tri-Crescendo and published by Namco-Bandai Games for the Nintendo Wii. It was released in Japan on January 22nd, 2009. The game revolves around a young boy named Seto, as he explores a planet mysteriously devoid of life. The population of the world have vanished, its cities left abandoned, crumbling into ruin. Amongst these ruins are ghosts, demons, and other horrors for him to face. Though full of many of the same concepts as a survival horror game, Fragile's producers insist that it shouldn't be compared to titles such as Silent Hill or Resident Evil, as it focuses more on the human dramas that result. Legal - This walkthrough Copyright 2009-2010 Nick Fraker under Creative Commons license BY-NC-SA, some rights reserved. For more information on Creative Commons licensing, visit http://creativecommons.org. All other materials copyright their respective owners. Currently, the list of websites I have given permission to post this walkthrough on are: http://www.gamefaqs.com http://www.neoseeker.com http://www.supercheats.com If you would like to post this walkthrough on your page, please see the "Contact Me" section. Credits - Thus far, all content in this walkthrough has been gathered and statistical data calculated by me. For the purposes of verification of certain data (enemy Hit Points, character level progressions, and so on), I've used the information provided at: http://kumicyou.sakura.ne.jp/fragile/ So thanks goes to Kumichou for his effort in generating a second set of data to collate. Thanks also goes to the various sites publicizing my walkthroughs listed above. I suppose I should also give a word of thanks to Namco-Bandai and tri-Crescendo for producing a game I enjoy enough to go through all this trouble. Finally, I'd like to thank those of who have contacted me to show their appreciation of my work - Your kind words have made my task more satisfying to me than you probably know. _____________________________________________________________________________ | | | | | 2. | Table of Contents | [tblcnt] | |_______|__________________________________________________________|__________| To quickly navigate between sections, hit ctrl+f, then type in the text contained in brackets. _________________________________________________________________________ 1. Walkthrough Introduction ....................................... [wlkint] 2. Table of Contents .............................................. [tblcnt] 3. Character Information........................................... [chrinf] 3-1. Seto .................................................... [chinst] 3-2. Ren ..................................................... [chinrn] 3-3. Sai ..................................................... [chinsa] 3-4. Crow .................................................... [chincr] 3-5. Personal Frame .......................................... [chinpf] 3-6. Chiyo ................................................... [chinch] 3-7. Item Merchant ........................................... [chinim] 3-8. Sin ..................................................... [chinsn] 4. Controls & Interface ........................................... [conint] 4-1. Controls ................................................ [cnitcn] 4-2. Interface ............................................... [cnitcn] 4-3. Game Menu ............................................... [cnitgm] 4-4. Campfire Screen ......................................... [cnitcs] 4-5. Options Menu ............................................ [cnitom] 5. Walkthrough .................................................... [wlkthr] 5-1. Grandfather's Observatory ............................... [wkgfov] 5-2. Ruined Minato-chu Subway Station ........................ [wkrmss] 5-2-1. "Reach the Source of the Voice!" .................. [wkrmrv] 5-2-2. "Feel for the Exit to the Surface!" ............... [wkrmes] 5-2-3. "Find the Key for the Shutter!" ................... [wkrmks] 5-2-4. "Open the Ticket Booth Shutter!" .................. [wkrmtb] 5-2-5. "Head Outside Via the Terminal!" .................. [wkrmvt] 5-3. Trainyard ............................................... [wktnyd] 5-3-1. "Investigate the Inside of the Shack!" ............ [wktyis] 5-3-2. "Explore the Underground Shopping District!" ...... [wktysd] 5-4. Underground Shopping District ........................... [wkugsd] 5-4-1. "Search for the Silver-Haired Girl!" .............. [wksdsg] 5-4-2. "Head for the Surface with the Ladder!" ........... [wksdsl] 5-5. Moon Hill Wai-Wai Land .................................. [wkmhwl] 5-5-1. "Search the Amusement Park for Crow!" ............. [wkmhsc] 5-5-2. "Locate Crow, Recover the Locket!" ................ [wkmhll] 5-5-3. "Catch Crow, Recover the Locket!" ................. [wkmhcl] 5-5-4. "Keep Searching for Crow!" ........................ [wkmhks] 5-5-5. "Escape From Underground!" ........................ [wkmheu] 5-5-6. "Search for the Hotel Entrance!" .................. [wkmhhe] 5-6. Kurato Kankou Hotel ..................................... [wkktkh] 5-6-1. "Discover the Voice's Identity!" .................. [wkkhvi] 5-6-2. "Find the Voice's Location!" ...................... [wkkhvl] 5-6-3. "Search the Hotel for the Silver-Haired Girl!" .... [wkkhsg] 5-6-4. "Get the Star from the Underground Mall!" ......... [wkkhum] 5-6-5. "Find the Star in the Underground Mall!" .......... [wkkhsu] 5-6-6. "Find the Star with the Odd Flashlight!" .......... [wkkhof] 5-6-7. "Take the Star to the Girl in the Hotel!" ......... [wkkhsg] 5-6-8. "Take the Moon from the Amusement Park!" .......... [wkkhma] 5-6-9. "Give the Moon to the Girl in the Hotel!" ......... [wkkhmg] 5-6-10. "Find the Silver Ring!" .......................... [wkkhsr] 5-7. Tokyo Waterworks ........................................ [wktyww] 5-7-1. "Call the Cat to You!" ............................ [wktwcy] 5-7-2. "Find the Silver-Haired Girl!" .................... [wktwsg] 5-7-3. "Reach the Bottom of the Dam!" .................... [wktwbd] 5-7-4. "Locate the Silver-Haired Girl!" .................. [wktwls] 5-7-5. "Aim for the Room with the Cage!" ................. [wktwrc] 5-7-6. "Find the Girl, Proceed Inside!" .................. [wktwpi] 5-7-7. "Listen for the Cat to Find the Exit!" ............ [wktwce] 5-7-8. "Follow the Cat, Discover the Exit!" .............. [wktwfd] 5-8. Underground Laboratory .................................. [wkuglt] 5-8-1. "Find the Silver-Haired Girl!" .................... [wkulsg] 6. Equipment ...................................................... [eqpmnt] 6-1. Weapons ................................................. [eqpwpn] 6-2. Light Sources ........................................... [eqplts] 6-3. Key Items ............................................... [eqpkey] 6-4. Recovery Items .......................................... [eqprcv] 6-5. Memory Items ............................................ [eqpmry] 6-6. Loot Items .............................................. [eqplti] 7. Bestiary ....................................................... [bstary] 8. Extras ......................................................... [extras] 8-1. Memory Transcriptions.................................... [extmem] 8-2. Manga Epilogue .......................................... [extmel] 9. Version Information ............................................ [vrsinf] 10. Contact Information ............................................ [cntinf] _____________________________________________________________________________ | | | | | 3. | Character Information | [chrinf] | |_______|__________________________________________________________|__________| -= 3-1. Seto =- [chinst] Seto is a 15 year old boy from Tokyo, and the main character of the game. He lived with a man he called Grandfather in an old observatory, until his grandfather passed away some time after the summer. He is one of very few survivors in the world, and is trying to find survivors somewhere amongst the ruins of civilization. He starts out at level 1 with a Wooden Stick as his weapon, and finishes at level 35. _______________________________________________________________ | ___ |__Level__|__Hit_Points__|__Strength__|__Experience__| | |___ | 1 | 100 | 4 | 0 | | ___|eto | 2 | 120 | 6 | 1000 | |__________| 3 | 140 | 8 | 3000 | | 4 | 160 | 10 | 6775 | | 5 | 180 | 12 | 8600 | | 6 | 200 | 14 | 10350 | | 7 | 220 | 17 | 14520 | | 8 | 240 | 21 | 17400 | | 9 | 260 | 25 | 20280 | | 10 | 280 | 28 | 24330 | | 11 | 300 | 31 | 28380 | | 12 | 320 | 35 | 32160 | | 13 | 340 | 38 | 35940 | | 14 | 360 | 42 | 50887 | | 15 | 380 | 46 | 56850 | | 16 | 400 | 49 | 68925 | | 17 | 420 | 53 | 81000 | | 18 | 440 | 56 | 86550 | | 19 | 460 | 63 | 92100 | | 20 | 500 | 70 | 116700 | | 21 | 520 | 77 | 141300 | | 22 | 540 | 84 | 152550 | | 23 | 560 | 91 | 163800 | | 24 | 580 | 98 | 182100 | | 25 | 600 | 105 | 200400 | | 26 | 620 | 112 | 215400 | | 27 | 640 | 119 | 230400 | | 28 | 660 | 126 | 251025 | | 29 | 680 | 133 | 271650 | | 30 | 700 | 140 | 285900 | | 31 | 720 | 147 | 300150 | | 32 | 740 | 154 | 326925 | | 33 | 760 | 161 | 353700 | | 34 | 780 | 168 | 401250 | |___35____|_____800______|____175_____|____448800____| -= 3-2. Ren =- [chinrn] Ren is the young girl with silver hair sporting a blue tunic that shares the spotlight with Seto on the game's cover art. She's first seen shortly after Seto leaves the Observatory, perched atop a crumbling archway singing a very sad and lonely song while gazing at the moon. Seto becomes infatuated with her pretty much instantly, and while she's not necessarily the reason for Seto's journey through the decayed ruins of Tokyo, she is the reason he decided to take such an odd path to get to Tokyo Tower. She seems more comfortable around the various stray cats found in the ruins than other humans, running away from Seto shortly after they meet. She also loves to draw, and leaves many colorful, though untalented, pictures of cats here and there on her way. -= 3-3. Sai =- [chinsa] Sai is the ghost of a teenage girl who is found haunting a Hotel later on. She comes off as a tomboyish, flirty, tsundere type (a Japanese term meaning 'cold, then warm'. Essentially, someone who starts out conceited and mean, but ends up caring and affectionate). Once Seto discovers the secret Sai's trying to keep in the hotel, Sai begins to follow Seto around so she'll have some excitement for once. Sai provides occasional dialog via the Wii Remote speaker that helps remind Seto what his current objective is. She also gives Seto a knowledgeable, though fairly temperamental, friend to discuss his journey with. -= 3-4. Crow =- [chincr] Crow is a very acrobatic and energetic young teenage boy who play and be mischievous. Or, I'd like to describe him as such. The truth is, he's an absolute monster to poor Seto, at least when they first meet. The kid lives in an amusement park, and has declared it his territory. He terrorizes Seto the moment he steps foot in the park, making him play hide 'n' seek with him to get his memento-filled locket back. Something about him is a bit odd, though, as the guy can leap several stories into the air, fall from distances many times higher than a normal human without a scratch... And possibly weirdest of all is his yellow, purple, and black bullseye-patterned outfit. -= 3-5. Personal Frame =- [chinpf] Personal Frame, or PF as she likes to be called, is an artificial intelligence worn as a backpack that Seto meets up with shortly after beginning on his journey. PF provides lots of useful information, such as telling Seto about the world around him - how to make a fire, how to protect himself from monsters, and in exchange she gets to tag along with him and have some company. Because of PF's restrictions as nothing more than an AI in a backpack she can't really do anything but wish Seto the best in combat, and as such has no character status to speak of. -= 3-6. Chiyo =- [chinch] Chiyo is the spirit of a young girl who can be found protecting room 201 in the Kurato Kankou hotel. Once Seto makes contact with her, she will send him on a number of errands to determine his trustworthiness. She seems very cold and uninterested in Seto's plight, but becomes more and more intrigued with him as time goes on, because of his incredibly naive level of optimism, considering the state of the world. -= 3-7. Item Merchant =- [chinim] The Item Merchant is probably the creepiest part of the game, strolling through the dungeon-like ruins of civilization with a chipper tone and happy calliope music while pushing a baby carriage full of trash. He's dressed like the king of crazy bag people in a tight-fitting purple tuxedo and skull kneepads, black snow boots, and most importantly, a damaged chicken mascot head with a missing eye. I think if any part of this game were to give me nightmares, it would most likely be about this guy chasing me down so he can harvest my organs to add to his collection of goods. He does sell stuff though, so I suppose he's not that horrible. -= 3-8. Sin =- [chinsn] _____________________________________________________________________________ | | | | | 4. | Controls & Interface | [conint] | |_______|__________________________________________________________|__________| -= 4-1. Controls =- [cnitcn] Fragile is played using the Wii remote and Nunchuk attachment. The controls are fairly basic: Wii Remote: Point at screen ................... Camera Control A button .......................... Attack, Select/Zoom B button .......................... Look, Cancel Minus button ...................... Zoom out radar Plus button ....................... Zoom in radar Up ................................ Character Status Down .............................. Held Inventory Left .............................. Map Right ............................. Equippable Items Nunchuk: Analog Stick ...................... Move C button .......................... Crouch & put away weapon Z button .......................... Reset camera position -= 4-2. Interface =- [cnitin] The Heads-Up Display is rather minimalist - The radar displays your location as well as a line art map of your surroundings and can be zoomed in or out to show more or less of the area using the plus/minus buttons, respectively. Once you enter combat, you'll see a vertical meter on the left side of the screen, which displays your current health. On the side opposite, you'll see the health of whatever you're currently fighting, so long as it's a difficult enough encounter. -= 4-3. Game Menu =- [cnitgm] The menu can be brought up at any time by pressing Up, Down, or Left on the Wii remote directional pad. The first tab, "����", is your characters inventory. You can select an item to view a close-up picture of it, and you'll be given the option to see more information about this item, including any stats it might have. You can use the plus and minus buttons to zoom in and out, respectively, allowing you to see where items are located in your bag. The second tab, "�ɂ���", is what your character is holding. The red circles indicate which items are being equipped by your character ("��" for "weapon", "��" for "light"). You can drag items to the trash can to drop them. You can also use the B button to rotate items that you've picked up so you can fit them in better. The third tab, "�ڂ�", is your character's status screen. It shows a picture of them, as well as their current HP, their damage rating, how much money they have, their level, and finally how much experience they need to reach the next level. If you've currently got a mission objective, it will be displayed as a sticker across your character's picture. The fourth tab, "����" is the area map. This map is drawn by your character as you progress, so finding items, examining things, or triggering events will update the map with new sketches and notes. When you press the right button on the Wii remote's directional pad, it brings up the items your character currently has in their hands as an overlay, allowing you to quickly cycle through and use them. -= 4-4. Campfire Screen =- [cnitcs] Campfires are found throughout the game, and are the primary method of saving, as well as allowing you to reorganize your held inventory, refill your HP, read new memory items that you've found, and other things. The Item Merchant will occasionally show up at your campfires to trade with you, though all trading needs to be completed before you can reorganize your held items or save. Once you activate the fire, you'll receive three options. The first option will open up your held inventory screen with a picture of your briefcase next to the trashcan. You can put items you no longer want to carry in your backpack this way so you can save on spaces in your held items. You can also switch to your main inventory screen and take items out of your bag to put into your hands by selecting the item, then selecting the new top choice, which will move the item to your carried items screen and allow you to place it where you'd like. The second option will be to save, which will present you with a series of save files that you can write to. The third option is to leave the campfire and continue on with the game. -= 4-5. Options Menu =- [cnitom] The options menu is accessible before you start or continue your game, and contains a variety of options: "���b�Z�[�W�X�s�[�h", Message Speed - Sets the speed of text appearing on the game screen. The lower the number, the slower it displays. "�C�x���g�{�C�X", Event Voices - Sets whether or not to play the recorded voices during cutscenes. "����" means "Yes", "�Ȃ�" means "No". "�{�����[��", Volume - Sets the volume level of the game audio. The further to the right, the louder the audio. The first one (BGM) is Background Music, the second (SE) is Sound Effects, the third ("�{�C�X") is Voices. "�����R������", Remote Sounds - Sets whether or not to play sounds out of the Wii Remote speaker, which, if enabled, occurs frequently in the game. "���T���\��", Sound Discovery Effects - If enabled, this will make ripple effects emanate out from the radar during gameplay. Again, "����" means "Yes", "�Ȃ�" means "No". "�J�[�\���\��", Cursor Display - Displays a cursor that looks like a firefly. "����" means "Yes", "�Ȃ�" means "No". "�������", Screen Adjust - Shows the picture from when you first start the game that helps you calibrate the brightness and contrast on your TV. "�����ݒ�ɖ߂�", Restore Defaults - Resets the options back to the default settings. "�I��", Close - Goes back to the main menu screen. _____________________________________________________________________________ | | | | | 5. | Walkthrough | [wlkthr] | |_______|__________________________________________________________|__________| ___________________________________________________________________ ___| -= 5-1. Grandfather's Observatory =- [wkgfov] | | D | | | A | Suggested Level: 01 | | T | Average XP Gain: 0 | |_A_|___________________________________________________________________| ___| | | I | Flashlight [eqlsj1] Letter from Gran. [eqkya4] | | T | Mysterious Blue. [eqkyb4] | | E | | |_M_|___________________________________________________________________| ___| | | E | Shutter Crank Television | | X | Front Door Lantern x3 | | A | Height Markings Bookcase | | M | | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | Mask [bst001] x1 | | N | | | E | | | M | | |_Y_|___________________________________________________________________| After an introductory monologue by Seto, you'll find yourself in an old, dark observatory. Seto comments that this is the observatory his grandfather and he lived in, but for some reason it's incredibly dark. To alleviate this, he suggests we use the crank for the observatory shutters to allow more moonlight to shine in. A tutorial screen describing how to search for things in the environment will pop up. Move with the nunchuk's control stick, move the camera with the Wii remote, hold down B to look at things, and press A to interact with them. Once you open the shutters the room will be a bit brighter, at least bright enough for you to navigate around in it. Take a few seconds to explore the area and become familiar with the controls. If you try and enter the library, Seto will comment that it's too dark to see anything and turn back. If you examine the TV, Seto won't know what it is, referring to it as a strange box. If you examine the pen scratches on the wall next to the library entrance, Seto will comment that they're a yearly measurement of his height that his grandfather used to take. So long as Seto didn't miss having it taken this year, we can see that he's 15 years old and 5'1" (156.7 cm). All of the lanterns in the observatory are out of fuel, so Seto doesn't see a point to taking them. Proceed up the spiral staircase, then walk across the incredibly expensive and easily broken large-scale telescope to reach the bed on the opposite ledge. Examine his grandfather's bed to find grandfather's Flashlight next to some books. Another tutorial will pop up when you grab it, this time explaining that by equipping the Flashlight, you can now illuminate areas, and it also mentions that fireflies will gather around items, which will help you search for them. Head back downstairs and take another look around the observatory with your new-found flashlight if you choose to, then head into the library. Examining the bookcase directly in front of the doorway will cause Seto to say that these are all Grandfather's books, and he'll comment that there are many difficult-looking ones among them. There are a few scribblings of pictures done by Seto when he was younger on the walls in here to see as well. There's a cat wandering around in the library which will stop and meow at you occasionally. Once you happen onto Grandfather's desk, you'll hear a voice say, "So stubborn. You came here thinking everyone was dead. Surely that's not true?" Seto will whip around and see a large, creepy-looking Mask floating towards him from the rear exit of the observatory. He'll ask "Who are you! Where did you come from?" to which the Mask will reply, "I've no reason to tell you." You'll then see a third tutorial, this time describing to you how to fight by pressing the A button with the correct timing to execute a three-slash combo. After beating on the Mask for a while, combat will stop, and it'll comment, "You're weak. You can't do anything like that." Seto will ask, "What are you?" to which the Mask will again reply, "I've no reason to tell you", and disappear. Examine the items left on Grandfather's desk. One is a letter written by Seto's grandfather addressed to him to be read after he's gone. It talks about his regret-filled life, how he wishes he wouldn't have been so tough on Seto but that he hopes Seto will continue on. He tells him about a red tower to the east where he can search for other survivors. He ends by thanking Seto for everything they've been to each other. Seto will pick up the letter, as well as a Mysterious Blue Stone. _________________________________________________________________________ ___________________________________________________________________ ___| -= 5-2. Ruined Minato-chu Subway Station =- [wkrmss] | | D | | | A | Suggested Level: 01 | | T | Average XP Gain: 3,950 | |_A_|___________________________________________________________________| ___| | | I | Bamboo Sword [eqwpb1] Origami Crane [eqmmk4] | | T | Mother's Shoe [eqmml4] Shutter Key [eqkyj2] | | E | Recovery Drop [eqrva3] x2 Toy [eqmmm4] | |_M_|___________________________________________________________________| ___| | | E | Bucket Door | | X | Campfire x6 Bamboo Sword | | A | Steel Shutter x2 Chalkboard | | M | Bathroom Stall | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | Jellyfish [bst002] x23 Hands [bst003] x18 | | N | Wild Shiba [bst004] x5 | | E | | | M | | |_Y_|___________________________________________________________________| Once the opening video finishes, we find ourselves outside, standing in a ruined city street. Judging by the fact that Tokyo Tower is nearby, we must be in Tokyo, specifically west of Minato-chu, the district of Tokyo that the tower is located in. Head north, towards the glowing lilypads in the pool of water formed in the intersection and a cutscene involving a girl will trigger. She'll be up on the fallen pillar singing to the moon. When she notices Seto, she falls into the pool of water. Seto heads over and wakes her up then asks her name. She runs off into the nearby subway station, and Seto follows her. After the movie, we rejoin Seto, now in the entrance to the station. Walking forward towards the moonlight will trigger a girl's voice pleading for help from us. Seto will shout out, "Is anyone there!?", and she'll respond, asking him to hurry and help her. Our new task flashes across the screen. -= 5-2-1 "Reach the Source of the Voice!" =- [wkrmrv] A new tutorial will pop up, explaining that the speaker in the Wii remote can be used to pinpoint the location of a sound - the louder the sound gets, the closer we are to its location. Using our new understanding of the Wii remote speaker, we can determine the source of the crickets - a bucket full of ashes by the vending machines. We can also follow the voice as it continuously asks for help, until it leads us down the stairs and to a collapsed section of the subway. A cutscene will trigger, focusing in on a small gap between the debris that seems to be the source of the voice. It repeats its message, "Someone, please help me. It appears I've ceased functioning. Anyone..." Another tutorial will pop up, this time explaining to us that by hitting the C button on the nunchuk, we can make our character crouch down to enter small spaces. Follow the sound of the voice emanating from your Wii remote until you happen upon a door. If you go too far, Seto will say, "it seems as though the voice is getting quieter from there" and turn around. Once you enter the door, you'll find yourself in an employee break room, and a cutscene involving the source of the voice will occur. It appears to be a backpack that refers to itself as a "personal frame". she asks for Seto to put her on his back, which he does. Their introductions are cut short by the rumble of the subway collapsing, and Seto's new personal frame, or "PF" as she asks to be called, suggests they get the heck out of there. Our next objective flashes onto the screen. -= 5-2-2. "Feel for the Exit to the Surface!" =- [wkmses] Once you exit, PF will suggest Seto go start a fire using the firewood and wheel well you passed earlier. The two of them will begin chatting while they sit in front of the fire. PF will talk to Seto about his combat abilities, and decide that the two of them should probably find a better weapon for Seto. A tutorial will then display information about the use of fires, which are very useful to us. Not only do they allow us to save our game, but they also refill our characters hit points. Once you're ready to continue on, head towards the rest of the subway station, the area that Seto prevented us from going to earlier. There will be more talking between Seto and PF. PF will tell Seto that they should head towards the right, because she thinks there's a weapon that Seto will be able to use there. There'll be a funny exchange where PF, thinking Seto might not know his left from right, tells him to go in the direction of the hand holding his weapon. Seto corrects PF, saying, "But... My weapon is in my left hand...", and PF will become flustered. Yet another tutorial will pop up, this time explaining to us that when PF wants to say something, she'll talk to us through the Wii remote speaker, like she had been doing when we were looking for her. Head across the hall towards the men's restroom and proceed to the furthest stall, where you'll see some fireflies hovering around a Bamboo Sword. PF will ask Seto if he's able to use this as a weapon, to which he'll reply that he can. You'll then pick it up, and at this point you see (surprise, surprise) yet another tutorial, this one explaining what those red circles on items in your held inventory mean. The one shown on the stick is "��" (bu), the first character in the word "����" (buki), meaning weapon. The character on the Flashlight is "��" (hi), meaning light (as in "��������", "to put out a light"). Hit right on the Wii remote d-pad and cycle until you get to the Bamboo Sword, then press A to equip it, and confirm by pressing A again. Once you leave the restroom, PF will explain to Seto that there are some weird things attracted to the light emitted by his blue stone. He can't normally see them, but they cause problems with PF's systems when they're in the vicinity. If Seto gets close enough, his flashlight will make them become corporeal and chase him. PF urges Seto to be careful as always, and deal with them as best he can. A tutorial will pop up explaining the same thing, and once you're done some music will be playing. As you shine your Flashlight around, a pair of glowing blue Jellyfish will appear and begin slowly floating towards you. Strike them with your new sword, two hits should do it. If you head north (the only place you haven't been yet), you'll hear static, and the same music will start up. Shining your Flashlight will reveal five more Jellyfish. Progress further, and Seto will find an origami crane on the floor. PF and Seto will have a discussion about cranes, and Seto offers to take PF to find real cranes to look at together, since PF has never seen one. A tutorial will explain about that once you get to a campfire you can view the memories contained within objects like the origami crane, which we'll do in a bit. Head further in and PF will tell Seto that the exit to the station is on the other side of a shutter, all he has to do is lift it... Which he doesn't seem to be able to do. PF assures him he just needs to try harder, but after Seto gives up, PF realizes he probably needs to unlock it, and suggests he go off and find the key. Which brings us to our third mission objective. -= 5-2-3. "Find the Key for the Shutter!" =- [wkrmks] So our new objective is to get that shutter open. Progressing further will bring us to a campfire location, and PF will suggest we use it to take a break. If you examine the chalkboard on the ticket booth next to the campfire, Seto will read what's written on it: "The Shutter's [...], Toilet [...]". Apparently Seto can't make out the kanji written on the board, so this is all he can understand. When you use the campfire, Seto will examine the origami crane, which depicts an evening of chatting between a mother and her child. After you've saved and put things in your bag to clear up space, continue on and you'll find a swarm of Jellyfish, eight in all. By now, you should've hit level 2, which will increase your HP by 20 and your damage by 2. You can now one-shot Jellyfish, which makes them even less of a hindrance than before. If you head up the stairs, you'll find a dead end due to another metal shutter. PF will say that this should be an exit, but because it's locked, there's no getting through. You'll have to continue on looking for the key. If you look under the stairs, you'll see some fireflies hovering about an unidentified item. Walk over it to collect it, and a tutorial will tell you you can examine it once you get to a campfire. It turns out to be a shoe of the mother from the paper crane memory, this time with a significantly less cheerful ending, as the mother is racing to get back to her child on account of an earthquake, only to have something happen to her in the process. Continue on and we'll find our fourth campfire. After you save, proceed into the women's restroom. Stay as far away from the mirrors as you can, because if you get too close a bunch of long, ghostly Hands will reach out from the wall and begin trying to grab at your character. Head along until you get to the stall with the fireflies in it, then examine the toilet. Beside it is the shutter key (and, presumably, that's what was written on the chalkboard). PF will say that she's 75% certain that it's the key to the shutter, but when Seto gets excited at the prospect of being able to finally open it, she tries to explain that there's still a 25% chance that it won't work, to which Seto says not to worry, because 75% is a much larger percent. Seto is so cute sometimes. -= 5-2-4. "Open the Ticket Booth Shutter!" =- [wkrmtb] Head back to the shutters, making sure to stay away from the Hands as they come out of the mirror. Now's actually a good time to attack them, since they can't get you as easily if you're coming at them from the side. Once you exit, you'll run into the Item Merchant, who is RIDICULOUSLY CREEPY with his baby carriage full of junk, tuxedo, and giant mascot chicken head. He'll introduce himself to Seto and ask if Seto has any items to trade. Seto won't know what he's talking about, and so the Item Merchant will explain it to him, then give him a present of a Recovery Drop. After he leaves as creepily as he came, a tutorial will show how to access the various menus with the Wii remote directional pad, and how to use a recovery item by bringing up the held items menu with the right d-pad button. You'll fight the same eight Jellyfish from last time as you head back towards the shutter, but they're easily dispatched by now. Head over and use the key, and you'll be in front of a flight of stairs leading down. -= 5-2-5. "Head Outside Via the Terminal!" =- [wkrmvt] At the landing, you'll find another unidentified item, this time it's a toy duck whistle. It continues the increasingly tragic story of a mother who's separated from her child. Save at the nearby fire while you're at it. When you proceed down the steps, you'll get to fight some new enemies, a pack of Wild Shibas. They shouldn't be too much of a problem, and you'll likely level again from fighting them. Once you're done with them, head into the train car. Proceed towards the back of the train. In the second car, you'll find another swarm of Hands, this time broken into two groups of five, one on either side. After dispatching them, your Bamboo Sword may break, and a tutorial explaining what happened will pop up, instructing you to throw it away by going into the held items menu and dragging it to the trash can. But, on the plus side, On our left you'll see a group of fireflies swarming about another Recovery Drop, so that's worth it, right? If you were lucky enough to have one of the Shibas from earlier drop loot (or just tenacious enough to keep re-spawning them until you do), you can get enough money from that to buy a new Bamboo Sword from the Item Merchant. Buy what you want, then throw away your broken weapon and save. Don't forget to equip your replacement weapon by moving the "��" circle onto it. Continue on through the subway tunnel and we'll find ourselves outside, just in time for a beautiful sunrise. _________________________________________________________________________ ___________________________________________________________________ ___| -= 5-3. Trainyard =- [wktnyd] | | D | | | A | Suggested Level: 03 | | T | Average XP Gain: 3,000 | |_A_|___________________________________________________________________| ___| | | I | Torn Letter [eqmma5] Underground Mal. [eqkyk2] | | T | | | E | | |_M_|___________________________________________________________________| ___| | | E | Patch of Grass x2 Campfire | | X | Metal Door | | A | | | M | | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | Wild Shiba [bst004] x6 Indigo Jelly [bst005] x7 | | N | Jellyfish [bst001] x7 | | E | | | M | | |_Y_|___________________________________________________________________| Seto and PF will discuss the sunrise, then Seto will ask PF if she remembers a silver-haired girl walking through the subway station before he arrived. PF Says she does, but she doesn't... She can't determine whether she did or not. Kind of confusing. PF will mention that Seto needs to find a key to exit the trainyard. She'll suggest that he search for it in the shack up ahead, to which Seto agrees. -= 5-3-1. "Investigate the Inside of the Shack!" =- [wktyis] Head towards the shack that PF suggested we check out. As you go, you'll begin to hear frogs ribbiting from your Wii remote speaker. You can determine that the location is a patch of grass along the fence through echolocation. A little further up is a campfire if you'd like to save. At the campfire, you can purchase a new item from the Item Merchant - Foxtail Grass. The reason you'd want to get this? I'm not sure. It makes cats follow you around if you equip it. If you buy one, a tutorial will explain this very use to you. Further ahead, on the left side of the tracks, will be another patch of grass, this time it's the source of the bugs chirping, which Seto will comment on. Before entering the shack, head around the east side of it and you'll find a Torn Letter in the grass. When you enter, you'll see a scene transpire where Seto will discover the ghost of a small girl who comes out of hiding for mistakenly thinking Seto might be her mother. Seto asks if she has seen a key around. She interrupts him and insists that they go play a game together. PF chastises the spirit for ignoring Seto, and asks that she please let them know whether she's seen the golden key. She complains that she's listening, and produces the key they're looking for. Seto asks if they might please have it, to which the spirit responds, "Nope." PF tries to tell her that they have very important business to attend to, so they really need to key. The spirit throws a fit, saying she won't give it to them because it's pretty and sparkly. PF Scolds her, telling her to stop being so selfish and hand it over, which makes the little girl start to cry. Seto and PF are both at a loss for what to do, to which the little girl demands again, through tear-filled eyes, that they play a game. Seto agrees, and they play Hide 'n' Seek, Seto is it. If he finds her, then she'll give him the key. Once the scene is over, the girl will disappear and run off somewhere, announcing she's ready to be found once she gets to a hiding spot. A tutorial will explain that in order to find her, you'll need to pay attention to the speaker in your Wii remote and hit A (while not holding B) when the audio is the loudest. You'll have to find her three times, and on the third round she'll say that this time if she hears your footsteps she'll run and hide elsewhere. After finding her for the last time, The little girl will give Seto the key like she promised. Seto will give her the origami crane from before, and she'll exclaim, "Ah! My mommy made this!". Then, behind her, her mother's spirit will appear and the two will reunite at last. Her mother will apologize for leaving her all alone for so long, and they'll hug, then travel off to the afterlife together. -= 5-3-2. "Explore the Underground Shopping District!" =- [wktysd] Head back down into the train station that PF and Seto were so desperate to get out of. On the way, you'll run into two groups of three dogs each, beat them back with your bamboo sword. They'll most likely drop an item or two, probably Old Vacuum-Sealed Food (which I got 5 of). It's nice to note that once you've identified an item, it no longer shows up as "unidentified item" in your inventory, unless it's a loot item. So you won't have to go back to a campfire every time you wanna eat some ancient Curry (sans-)Rice. Make your way back through the train station, fighting through the new improved Indigo Jellies that swarm around the platform, and up the stairs where the other metal shutter is located to reach the underground shopping district that was previously inaccessible. If you're like me, along the way, your Bamboo Sword and Wooden Stick may break against the rock-like cranium of these ethereal jellyfish (how exactly that's possible is anyones guess). At this point, I would suggest that you carry around a back-up weapon if you're able to afford it. To get the Item Merchant to show up, simply camp at a fire and exit until he shows up... Though what he sells is dependent on which fire you make camp at, so you may need to find a specific campfire to do this at, depending on what you're in the market for. _________________________________________________________________________ ___________________________________________________________________ ___| -= 5-4. Underground Shopping District =- [wkugsd] | | D | | | A | Suggested Level: 05 | | T | Average XP Gain: 15,750 | |_A_|___________________________________________________________________| ___| | | I | Warehouse Key [eqkyl2] Foxtail Grass [eqwph2] | | T | Dictionary [eqmmb5] Game Cartridge [eqmmc5] | | E | Empty Milk Bottle [eqmmd5] Bug-Catching Net [eqwpf1] | |_M_| Wooden Stick [eqwpa1] x2 Old Mall Key [eqkym2] | | Cell Phone [eqmme5] PF's Screw [eqkyc4] | |___________________________________________________________________| ___| | | E | Campfire x5 Door x12 | | X | Shutter x5 | | A | | | M | | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | Indigo Jelly [bst005] x30 Wild Boxer [bst006] x11 | | N | Kakurenbo Ghost [bst007] x9 Hands [bst003] x10 | | E | | | M | | |_Y_|___________________________________________________________________| The first thing you come across here is a campsite, so if you're in need of replacement weapons, now's a great time to buy them. The Item Merchant will be selling Old Vacuum-Sealed Food as well, if you feel you need any, though they are a bit pricey, so I'd suggest you just go beat up dogs and take their lunch instead. As you continue into the shopping district, PF will reminisce about how busy the shopping district used to be. Seto will ask why everything is so broken, and PF will explain that it's due to the frequent earthquakes. Our next objective is... -= 5-4-1. "Search for the Silver-haired Girl!" [wksdsg] The store shutters in the shopping center are littered with graffiti from past survivors, along with some messages. On your left a few shutters down you'll see the text, "The last time my whole family ate together, we had rice. Eat hamburg steak, if you can!" with a response of "I want to meet you" written next to it. Across from this and a little further up, someone wrote, "Today, I again cried for the sky." Next to that is written in what looks kind of like blood, "PEOPLE WANTED!! (translation) I want to meet someone." Head down the path until you get to the intersection, then turn left. You'll have to fight a Wild Boxer, but just the one, so it's not so bad. Turn the corner and walk to the door along the walk on the right, then go in. The ghosts in this room will be pacing about and giggling quite creepily. When you go up to hit one, the others will spawn behind you and kick you, then disappear. Fortunately, they don't do too much damage, so don't worry if you have trouble dodging them. After the fight, look around the room. There's a box here, and PF explains that even though it may look sturdy, it shouldn't be able to withstand more than a few strikes. PF urges Seto to try hitting the crate a few times to see if he can break it apart. A tutorial will show, explaining that some boxes in the game can be broken in this way in order to get at their contents, whatever they may be. In this instance, there's a Warehouse Key inside the crate which we need to progress through the shops. Between the crate and the lockers against the wall is Foxtail Grass if you want it. At this point, you can either go back and save, or we can continue on. If you do continue, there will be another Wild Boxer waiting for you around the next corner. If you decide to go back and then head straight towards the other side, you'll need to fight your way through a group of eight Indigo Jellies. Either way, when you reach the end of the market, Seto will spot some doodles of cats (I think they're cats, anyway) on the floor and wonder aloud whether they could've been drawn by "her". PF asks if he means the silver-haired girl. Seto confirms this, and mentions that she has such a pretty voice when she sings. PF will quip that while she doesn't know about her singing talent, it appears that she could use some more practice drawing. Seto will chastise her for her rude comment. PF will come back saying that she's more fun to talk to anyway and get upset with Seto... Looks like PF's jealous at the amount of attention Seto's giving to this mysterious girl. Even in the depressingly bleak future of Fragile there's still room for cat fights, I suppose. Use the key on the door to your right to enter the shopping district warehouse. When you go in, Seto will comment about how incredibly dark it is further in, and wonder if it'll be okay. PF comforts him, saying, "It's fine. After all, I'm here with you, right?" Seto agrees, saying that after all, PF was the one who thought to check under the crate for the key. PF responds with "Y, Yeah! Together we'll be just fine!". I guess that means they've made up for earlier. There are quite a few crates that will be sitting in the way inside the warehouse. Smack 'em until they break apart and wander about. Around the corner to the north is a "Dictionary" memory item. If you head for the exit, you'll run into a dead end. Instead, head south. in the southeast corner there'll be a "Game Cartridge" memory item on the floor. In the southwest corner, past a Christmas tree, is a hole in the wall you can crawl through using the C button to continue on. Halfway down this hallway, you'll run into a group of Hands, five on either side. As usual, just slowly walk along one side and hit any that get near until you make it through. Once you get back around, you'll find yourself by the other warehouse door, break the crate and proceed forward. Seto will see more scribblings, he thinks they're of crows, but no matter what they are he thinks it's cute. PF says looking at them gives it more of a scared feeling, but Seto insists they're cute, and PF argues the point, which Seto finds funny. PF says, "at any rate, someone's been here recently. These doodles were done very recently." Seto replies, "Yeah, that girl might be right near here." Head through the door and down the hallway. In the small alcove on the left, a Wild Boxer will be waiting for you. Beat it back, then proceed onward to a new part of the shopping center. Save at the campfire here. The Item Merchant has a new weapon to sell to you, called a Bug-Catching Net. This is a new type of weapon, as you might notice by the red background instead of a green one. If you buy one, a tutorial will explain that while polearms do much more damage, they're slow to attack with, and you don't combo with them like normal. Instead, if you hold down the A button you can charge up a big strike with it, which will often sweep around you, hitting any nearby enemies. There's actually one of these available for free in one of the rooms, so I'd suggest holding off on purchasing one. Just north of the campfire, posted on a pillar, is a map of this floor. If you head south, on the left is a door next to a camera poster, though you need to find the key to enter. If you continue south, there'll be a door all the way at the end of the hallway. Don't go in this yet, I'll tell you why in a bit. Further south, you'll see a flight of stairs that dead-ends at a shutter which has rusted shut. Halfway up the stairs is a door that we can open. Inside are more Kakurenbo Ghosts, three of them. Take them out. In this room is the Bug-Catching Net. Equip the Net and go back to the room we passed a moment ago. Inside this room are quite a few crates, protected by a group of six Indigo Jellies. They're a perfect enemy to fight with your new polearm, as one fully charged up strike will do 1.5 times damage to everything in a circle around you, which should be about 120 damage (a Jelly's HP, conveniently). Under the crate furthest from the door is an "Empty Milk Bottle" memory item. Head back to the fire and organize your Held Items if necessary. Next, we'll explore the northern passages. First, a quick trip down the escalator leaves you face-to-face with a Boxer. The only thing down here with him is a Wooden Stick. The other hallways are full of shattered tile. As you approach one of these broken floors, a tutorial will explain that the ground is ready to collapse, so you'll have to proceed slowly, by gingerly pushing forward on the analog stick so you walk instead of run. You can also simply hit the C button to crouch and walk across that way, just don't stop crouching until you hear the sound of normal floor underneath your feet. The ruined flooring section nearest to the fire is a whole 'nother level of dangerous, according to the tutorial. This floor you cannot simply crouch across, you have to move very slowly with the analog stick. If the screen shakes, you're going too fast. If you fall through, it'll do 50 damage, so be careful. Head to the south-eastern most point of the looping corridor to fight five Indigo Jellies, then proceed through the door on the north side of the hallway. In this room, you'll see a bunch of crates all over. Breaking them doesn't reveal any items, unfortunately, though off to the northeast corner of the room you'll find a door that's fallen off its hinges. Head through that, then around the corner. At the end of the hall is a sign that reads, "Boiler Room". In here you'll have to face two Wild Boxers, I suggest trying to take them on one at a time. In opposite corner, behind some pipework, you'll find the Old Mall Key. When you go down the stairs and head into the Old Shopping District, PF will explain to Seto that this is where the old stores were located. She begins to stutter a bit when she tries to explain just what's down here, and Seto asks if she's okay. PF will shake it off, saying it was nothing but that this place has as very uncomfortable atmosphere to it, and urges Seto to be careful. On your right, on the wall that's mostly collapsing, is a faded and dirty map of the floor you're on. As you can see, it's a fairly simple floor design. When you enter the shopping district, there'll be a hallway on your left a bit down the corridor. At the end of it is a "Cell Phone" memory item being protected by two Wild Boxers. These guys can be a little tricky to lure one at a time, so be careful. The next corridor after that is a dead end with three more Wild Boxers in it. If you can't stand to fight these things and you don't care about XP, just skip it, because there's nothing to pick up. When you approach the fork at the end of the corridor, PF will ask that Seto please hurry, because it appears she's reaching the end of her ability. If you head up the stairs, you'll find five Indigo Jellies waiting for you. Past them are two staircases and a sign on the wall that says, "No Smoking". Up the left flight of stairs you'll find a Wooden Stick by a busted vending machine. There's nothing upstairs on the right. The other way, however, will pit you against a few rounds of ghosts. Remember, if you change screens, enemies respawn, so make sure you're ready to continue, as you can't go back to the campfire halfway through. The first group is five Indigo Jellies. In a fairly small room like this, they may get a hit in on you. I'd suggest you pack a disposable Bug-Catching Net to deal with them. If you do, make sure you switch back to your Bamboo Sword, as the next equally small room is home to three Kakurenbo Ghosts. The third room you enter will have a campfire in it for you to use. I'd suggest you keep using it until the Item Merchant shows up, because he'll have a new weapon for you - an Iron Pipe. Save and continue through the door with the "Keep Out" sign when you're ready. I suppose I don't mean ready in the sense of "ready for battle", but instead we're treated to another very sad parting for Seto. The two of them reach a ladder that will take them outside. Seto complains that they hadn't got to meet up with that silver-haired girl, and PF asks if that means Seto was unhappy with her as a traveling companion. Seto responds emphatically no, that she's been of tremendous help to him, and he's really enjoyed it. PF is happy to hear this, but just then her battery runs out, a concept Seto doesn't seem to understand. After issuing her obligatory "Warning - Battery Level Critical" alert, PF tries to explain it to him just what it means, saying that without her battery power she'll be unable to function. And, because of the unlikeliness of her battery being recharged due to the end of civilization, PF tells Seto this is the last time they'll be able to talk to each other. She says that she was so happy when he came by in the train station, that she had been there all alone for so long with no one to talk to until Seto came by. The times they'd had were very special to her, and they allowed her to enter lots of information into her database, a task she relished. At the end, she realizes they had gone this entire time without PF learning Seto's name, but her battery dies and she powers off before he's able to tell her. PF Drops a screw, which Seto puts in the locket around his neck for safe keeping. Seto buries PF in the ground at the bottom of the ladder, sobbing all the while and thinks back to the times they'd shared, then continues on. After the cinematic, we're presented with our new mission objective: -= 5-4-2. "Head for the Surface with the Ladder!" [wksdsl] _________________________________________________________________________ ___________________________________________________________________ ___| -= 5-5. Moon Hill Wai-Wai Land =- [wkmhwl] | | D | | | A | Suggested Level: 10 | | T | Average XP Gain: 20,450 | |_A_|___________________________________________________________________| ___| | | I | Tiny Bag [eqky01] Ramune Bottle [eqmmf5] | | T | Withered Balloon [eqmmh5] Dog Collar [eqmmg5] | | E | Jet Coaster Key [eqkyl3] Class Photo [eqmmi5] | |_M_| Remote Detonator [eqmmj5] Slingshot [eqwpa2] | | Old Sealed Food [eqrvb3] Filthy Shoe [eqmmk5] | | Daylight Jewel [eqlt07] | |___________________________________________________________________| ___| | | E | Park Map x5 Campfire x6 | | X | Door x4 Crow's Graffiti x3 | | A | Pokey Statue x1 | | M | | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | Wild Boxer [bst006] x13 Kakurenbo Ghost [bst007] x7 | | N | Pigeon [bst008] x29 Hellhound [bst009] x5 | | E | Indigo Jelly [bst005] x18 Mask [bst001] x1 | | M | | |_Y_|___________________________________________________________________| Once we climb up the ladder, we find our young hero in an amusement park. A few steps will trigger a scene that introduces a new character, an incredibly acrobatic (and narcissistic) boy named Crow. He seems to feel that the amusement park is his territory, and wants to know what Seto's doing here. Seto tries to explain, but doesn't have the heart to after what happened moments ago, so the introduction quickly becomes an interrogation. Seto asks if Crow knows whether there are any other survivors besides the two of them, to which Crow replies, "Survivors? Humans? Hah. Are you human?" which confuses Seto, who replies yes. Crow laughs and asks, "Do you have any companions?" to which Seto replies "I was originally with Grandfather, then... he died..." and Crow says, "Ah, so you're all alone, then?" to which Seto responds, "... Yes...". Crow then snatches the locket off of Seto's neck, dropping the Mysterious Blue Stone in the process and begins to run away. Seto tells him to return it, since it's a memento from his grandfather, but Crow shouts back, "If he's dead, he doesn't need it anymore! It's all shiny and sparkly!". Our (incredibly short) mission objective is complete, and our new one is: -= 5-5-1. "Search the Amusement Park for Crow!" =- [wkmhsc] On the way to the nearby camp fire, there's an item on the ground. Pick it up, it's an incredibly useful Tiny Bag. It will add another row onto our Held Items so it's now a 4x4 grid! Another fortunate thing about this place is that most of the encounters are one time only, so unlike the other areas you've been through so far, the monsters won't respawn on you after you've defeated them. Not all encounters are like this, but most. If you go over to the left tunnel there's a map of the amusement park posted on a signboard. The map has the name of the amusement park written across the top, "Moon Hill Wai-Wai Land". For anyone who's unfamiliar, "Wai-Wai" is a Japanese onomatopoeia for noisiness, and is commonly associated with the sound of happy or excited children. Through the right tunnel is a field overgrown grass. Proceeding a bit into this field you'll find three Wild Boxers all wanting to make friends. Further up, between the wall and the cups ride is another set of three Boxers guarding a locked door (we'll get the key in a bit). Finally, between the cups and the flying chairs ride is a third set of three, for a total of nine Wild Boxers in this field. Be careful. On the benches next to the cups is a "Ramune Bottle" memory item. As you proceed north from the cups, you'll hear Crow's voice intermittently from your Wii remote. He'll be saying things like, "Hey! Where are you looking? They great Crow is here!", "You're never going to find me!", "Hey, over here, over here!" If you follow his voice, you'll find three Kakurenbo Ghosts right about where he seems to be. On the wall a certain someone's written, "You really are an idiot, huh? The great Crow wouldn't be someplace like here!" Seto will read this message to himself, then a note will pop onto the screen telling us that it seems as though Crow isn't here after all, and we should look elsewhere. If you continue up the steps nearby, you'll head to the middle area of the park, and be right smack dab in the middle of five incredibly mean Pigeons. Knock them out of the sky, then head inside the go-kart circuit on your right. inside one of the cars on the far end of the circuit is a "Withered Balloon" memory item. At this point, I went back to the campfire to clear my inventory, then proceeded left. To the left of the campfire is a small park area with trees and a lake in the middle. A pair of Hellhounds will be waiting for you just a bit in from the entrance, so be careful and try to lure one away so you're not having two attack you at the same time. Across the bridge is a large group of ten Indigo Jellies. Because the Jellies are so spread out and also because of their predilection for running away when they get hit, it can be pretty easy to walk far enough away from the group that they dematerialize, which fully restores their health. Try not to follow one too far, you don't want to have to start wailing on them all over again. To the right of the signboard that reads "Moon Hill Wai-Wai Land - Lost Child Care Center" is a "Dog Collar" memory item to pick up. If you go around to the entrance of the center, you'll see a desk with a Daruma on it and a key. If you examine it, Seto will comment, "A key? ... It has 'Jet Coaster Key' written on it." then pick it up. When you head to the part of the area where Crow's voice is the loudest, you'll see an old truck with, "'Seto' is such a lame name! The great Crow isn't in a place like this!" written on the side. The same message as before will scroll by, suggesting we look elsewhere for that increasingly annoying brat. Let's resume searching through the northern section of the amusement park. Along the left side of the area, you'll run into a solitary Hellhound. Dispatch it, then continue heading up. Once you pass the merry-go-round, you should hear Crow's voice as well as the sound of Pigeons cooing. Head towards the left side of the ferris wheel to find yourself up against a flock of eight pigeons. A bit further northwest and you'll find Crow's love note: "You're stubborn, huh... I wouldn't hide somewhere like this! Stupid! Idiot!". Hit C on your nunchuk to crouch and crawl underneath the ferris wheel to find a "Class Photo" memory item waiting for you At this point, we've traveled everywhere in the park except the Jet Coaster lot that we now have the key for. We could go try it, and there's also a nearby door to a hotel, but if you try to go through either of them now Seto will reply, "I can't leave yet. I haven't gotten the locket back from Crow." Head back to camp. Now that you've visited all three locations, there will be a Pokey (the Park's pig mascot) statue to the left of the fountain with a note on it reading, "Man, you're dim. The great Crow will be at the merry-go-round!" Now that we seem to be done with this game of his, our new objective is: -= 5-5-2. "Locate Crow, Recover the Locket!" =- [wkmhll] So head north and you'll see Crow standing around by the front of the merry-go- round. Walk up to him to watch an exchange between him and Seto. Crow says, "Huh, it seems you finally caught up with me. Hey, you're not mad are you? What's with the scary face?" to which Seto replies, "Give it back! It's Mine! It's important to me!". Crow, the jerk that he is, replies, "You seem to have forgotten one thing, so shut up, idiot. You have to catch me to get it back!" and then he darts off toward the ferris wheel... *Sigh*. -= 5-5-3. "Catch Crow, Recover the Locket!" =- [wkmhcl] So the jerk's game isn't over yet. Did you really think it would be? I kinda did, but I suppose I should've known better. A tutorial will show up on the screen right away, explaining that in order to catch Crow, we need to chase him around the merry-go-round and touch him using the A button. Seems pretty intuitive, not quite sure why a tutorial's necessary. Anyone who's watched a few Looney Toons cartoons knows what to do at this point. Get him running in one direction, then run in the opposite direction, and he'll smack right into you. Seto will latch on and demand his locket back, then Crow will comment, "Heh, I guess you're pretty nimble. But you haven't caught me yet!", then darts off toward the east side of the park. -= 5-5-4. "Keep Searching for Crow!" =- [wkmhks] Follow Crow to the east of the park and he'll remark, "You're a persistent one, huh. It's not like you can actually catch me..." Round two, begin! A second tutorial will pop up, this time explaining that Crow is going to stand and watch for Seto coming after him. So, in order to catch him, we'll need to sneak up behind Crow and grab him. This one is a bit more annoying. What we need to do, as Seto will suggest, is to go over to the tea cups, get inside one of them by the two entrances, and hit the C button the squat down and hide. After a while, Crow will start wandering around looking for you and shouting things like, "Hello�`, are you still trying to catch me?", "Aww, I thought we'd play a little longer than this!" and so on. Wait for him to stand next to the exit closest to where you're hiding, then when he stops, hit C to stand up and run after him. It may take a few tries, but you can grab him this way. Seto will again demand that Crow return the locket, and Crow will yell back at him that he doesn't want to, then dart off to the west. Crow's waiting for you on the bridge in the park. Another scene will play between the two, with Seto demanding that Crow return his locket, and Crow getting really angry about how insistent Seto's being. Seto replies, "It's important. It has my memories of everyone inside it!" Crow scoffs, saying, "Memories? Hah, I definitely won't give it back to such an idiot", then run off toward the east again. When Seto catches up with him by the Tea Cup ride again, he's holding the locket up in the air. "So this thing is so precious to you, huh? Let's see what's inside that's so important." As he rifles through its contents, he scoffs, saying, "what is this, these are just stupid knick-knacks. A screw, a scrap of paper, a photo... Jeez, you really are a human after all." Seto replies, "Well isn't that obvious! Whatever, just give me back my locket!" Crow's really upset by now and spits out, "Return it... No way in hell!", then jumps over the wall to the Jet Coaster lot shouting, "Good luck catching me now! TALLY HO!", like some kind of weirdo. Good thing we have that key, huh? Go through the door to continue the bickering between those two. Crow laughs, saying, "What, you think you could catch me here!?", with Seto replying, "I'll chase you anywhere! Give me back my locket, Crow!" Crow hops up onto the coaster rails and taunts, "No�` Wa�`y! Let's see if you can catch me while navigating these railways! Since it's so high up, I bet you're scared of falling, huh?" Seto, stumbling over his words, retorts, "Th, That's fine! I'm coming up now!" The only thing besides a campfire and a drawing of the Statue of Liberty with the words, "I am not free" written on it is a ladder that'll take you up onto the coaster rails, so save and head up. As you walk along the tracks, you'll run into pigeons who would like very much for you to not be up here. You'll also notice that if you walk up to the edge too many times Seto will fall off the side and take 50 points of damage. The pigeons will also be dive bombing you to try and knock you off the side, so watch out. Head to the left first. You'll run into a single pigeon, smack it out of the sky and proceed on. The tracks here are falling apart, so take the ladder to the left of the tracks when you get up to the broken part. Continue on, beating up the pigeon that you run into on the catwalk, until this part also dead ends on a "Remote Detonator" memory item. Head back to the beginning of the tracks and this time, take a right. Around the curve there's a ladder down onto the maintenance catwalk below. Two pigeons are waiting for you, so take care of them, then continue along the walkway until you get to the ladder back onto the rails. Ahead of you, where the radar shows two tracks running parallel, will be four pigeons, so take care in not getting knocked off the side. Directly after them is a campfire with a new weapon next to it, a Slingshot. A tutorial will explain to you how to use ranged weapons - point the Wii remote at your target, then press A to fire. It makes dealing with pigeons so much easier, since now you don't have to wait for them to be within melee range. And you can hold down the B button to go into first-person mode, if it makes aiming any easier for you. I still suggest using the melee weapon when you're on the tracks, because if they get right next to you, you're very likely to either fall off from their attack, or from trying to get away from them. Use the slingshot when they're hovering in the air, trying to decide if they should dive-bomb you. Continuing on, you'll find another pair of pigeons waiting for you just before the spiraling railway. When you make your way along the spiral, you'll have to face two groups of three pigeons each before you make it through. You're now at the station for the railway carts. Don't bother continuing on to the other side of the tracks, it dead ends at the top of the hill next to the campfire, and there's nothing there. Instead, head down the stairs and out of the station. At the campfire, the item merchant has two new items, and has finally restocked the iron pipe! The two new items are the Bamboo Broom polearm weapon, and the First Aid Kit recovery item. Don't bother buying a Bamboo Broom, as you'll find one in a bit. Crow is over along the north wall of this area doing a handstand. Seto will run up behind him to try and grab him, only to fall into a trap Crow prepared. Crow starts taunting, "Hahahaha! I caught you! I caught you! You're so Lame! Maybe this will teach you to accept that you can't catch me! Later. TALLY HO!" And just like that, we're underground. Again. -= 5-5-5. "Escape From Underground!" =- [wkmheu] There's a hole that Seto can crawl through. Seto will remark on this: "Huh, there's a cave hole here. I wonder if I'd be able to make it to the other side with this." Crawl through into an old maintenance tunnel underneath the park, and head forward. Halfway in, you'll find eight Indigo Jellies blocking your way. Fortunately, there isn't really anywhere they can go, so they're very easily dispatched. At the end of the hall is a storage room. Here is that Bamboo Broom I mentioned. When you proceed towards the other exit, Seto will notice a book on the floor, titled "The Adventures of Pirate Boy": "Then, Pirate Boy shouted out, 'First you need to show a little respect and tell me your name!'" "As I was introducing myself, the boy interrupted me with, 'I-Don't-Care about such familiarities! Whatever, I'll ask the questions, you just answer. Un-Der-Sta-Nd?' in a very high-handed way." Seto makes a comment about how strangely similar to Crow the boy in this book is, then skips ahead and continues: "As the steam whistle blew, the time for us to part drew near. I said to the boy, 'we'll see each other again some day, right?' He laughed and replied, 'yeah, of course! we're friends, after all!'" Seto then puts the book in his backpack and continues on. The next area is a bunch of sharp angled halls intersecting, and filled with monsters. As you head in, the hallway to your right will have a pair of Wild Boxers in it. at the end of each of the paths they were defending are items. The northern hall has a "Filthy Shoe" memory item, while the western one has an Old Vacuum-Sealed Food by a door. Continuing on you'll find two more Boxers, one to your left and one straight ahead. The one straight ahead is protecting a Daylight Jewel. Head left, and you'll be in the middle of four Kakurenbo Ghosts, two south, one east, and one north of you. The one to the east is protecting a Recovery Drop. Finally, at the end of the area, you'll begin to hear the telltale sounds of a Hellhound... Well, it's actually two, one in front of you, and one that spawns directly behind you and within lunge range, so take care of that one first, then continue on to the second. At the end of this gauntlet is a campfire and a ladder to the surface. If I were you, I'd make sure you had a Slingshot now. When you climb the ladder, you'll find yourself right next to the north side of the merry-go-round. a few steps in any direction will trigger another dialog between Seto and Crow. Crow congratulates Seto on having made it so far. Seto, unsure of where Crow is, asks him where he's hiding and once again demands his locket be returned. Crow scoffs and remarks that Seto is as obstinate as ever, complaining so much now that he's been beaten. After that, you'll find yourself fighting the mask from Grandfather's Observatory. This time around, it won't just kinda float there and wait for you to tire yourself out on it. The mask flies around Seto fairly quickly, circling him and spiraling closer until it's able to attack. It does quite a bit of damage, so it's best to keep your distance. Because of how simple the movements are, the Slingshot is the perfect weapon to keep your distance but still dish out the damage. Once you've hit it about 15 - 20 times (depending on level), it'll explode into a cloud of black smoke. After you beat the Mask, we'll get to watch a cutscene of the conclusion of Seto's fight with Crow. Seto climbs up the ferris wheel to reach Crow, gritting his teeth and yelling for his locket all the while. Crow hops about, prodding Seto on to keep going, be careful he doesn't fall from such a height. Once Seto reaches the top, Crow hops back, saying that Seto won't be able to get him without having cat-like reflexes like Crow. Just as Murphy's Law states, once he says that, he loses his footing and falls off the top of the ferris wheel, tossing the locket as he does, which Seto catches in the air. Crow falls some thirty or forty feet to the ground, smashing through the merry-go-round's roof and onto a horse. Seto rushes down as quickly as he can to see what happened. He finds crow laying in a rather uncomfortable-looking position, and begins trying to get him to answer. When he doesn't, Seto begins to cry, fearing that yet another person has died, leaving him all alone all over again. Just then, we hear Crow groan and tell Seto to stop making so much noise. Somehow, he's survived the fall, which Seto is incredibly relieved about. Crow sees that Seto got the locket, and concedes defeat. The two of them have a seat and chat, a much different air between them now. Crow offers to show Seto his most valuable possession, a photo of himself when he was younger, standing in a laboratory with a scientist. He comments that he doesn't remember anything from when he was a child, so this photo is all he has of that time. He wants to try to find the place in the picture, to see if he can figure out more about his past. Seto says he's currently trying to find a silver-haired girl that he met on the way here. Crow comments, "Oh? Silver hair, you say?" and Seto perks up, asking if Crow's seen her. Crow thinks for a bit, then replies "... Nope," but suggests Seto try heading to the hotel nearby. Seto nods, then gets up to leave. He turns to Crow and asks, exactly as the boy in Adventures of Pirate Boy did, "we'll see each other again some day, right?" Crow smiles and replies, "Of course we will. We're friends, after all," then gives Seto a big kiss. After Seto gets over the shock, he falls to the ground, stumbling over his words, asking Crow why he just did that. Crow, rather embarrassed by Seto's reaction, replies, "friends are supposed to kiss each other like that. I read it in a book." Seto, still sitting on the floor, tells him that it's the first time he's ever been kissed, and Crow comments, "well, I guess that means I'm your very first friend, then," and helps Seto to his feet. Crow says, "Oh! Friends are supposed to give each other gifts, too. But... I don't have much..." then pulls off a ring from his finger and hands it to Seto. Seto looks at it, asking, "A silver... Skull... for your finger?" and Crow says that Seto should keep it in his locket. Seto smiles, and nods. Then, the two part ways, Seto resuming his search for the silver-haired girl, and Crow decides to continue looking for the place in his photo. You'll receive a notice saying that the Skull Ring has been put in your inventory. After a cinematic, we'll receive our next objective. -= 5-5-6. "Search for the Hotel Entrance!" =- [wkmhhe] Proceed through the door to the west of the ferris wheel, the one we mentioned a while back. When you go through it, you'll be faced with a path that looks downright jungle-like. Continue along the path and we'll finally see actual daylight for once, besides the intro movie! A sign to our left reads, <- Moon Hill Wai-Wai Land, Approx. 60m. Kurato Kankou Hotel, Approx. 30m. -> I guess that'd be the hotel Crow mentioned earlier. Continue on and you'll find the a large concrete building overgrown with vegetation, and a campfire in front of it. The Item Merchant here will have an incredibly expensive item that you can't possibly afford right now, called a "Suspicious Red Medicine", which will raise your strength by 5 points. Don't worry, there'll be plenty for you to get in the next area. _________________________________________________________________________ ___________________________________________________________________ ___| -= 5-6. Kurato Kankou Hotel =- [wkktkh] | | D | | | A | Suggested Level: 15 | | T | Average XP Gain: 47,500 | |_A_|___________________________________________________________________| ___| | | I | Ring Pillow [eqmmi6] Chapel Key [eqmmh6] | | T | Mug [eqmml5] Sunbeam Gem [eqlt06] x1 | | E | Suspicious Red M. [eqrvk3] x3 Torn Picture 1 [eqmmi7] | |_M_| Kaleidoscope Rock [eqlt05] x1 Suspicious Blue. [eqrvj3] x2 | | Short Bow [eqwpb2] x1 Father's Ring [eqmmj6] | | Torn Picture 2 [eqmmj7] Torn Picture 3 [eqmmk7] | | Torn Picture 3 [eqmml7] Self-Help Book [eqmmm5] | | Flash Bulb [eqlsm1] x3 Odd Flashlight [eqlsk1] | | Star Ornament [eqkyh4] Cat Food [eqkyi2] x1 | | Wooden Stick [eqwpa1] x1 Lead Pipe [eqwpa3] x1 | | Torn Picture 4 [eqmmm7] Moon Ornament [eqkyi4] | | Silver Ring [eqkyj4] | |___________________________________________________________________| ___| | | E | Campfire x3 Boarded Entrance x1 | | X | Hotel Room Door x8 Graffiti x1 | | A | Double Doors x2 Crate x1 | | M | Signboard x1 | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | Old Kakurenbo [bst010] x12 Indigo Jelly [bst005] x3 | | N | Crying Woman [bst011] x3 Hellhound [bst009] x2 | | E | Crow [bst012] x12 Crimson Mask [bst013] x1 | | M | Hands [bst003] x18 Fuchsia Jelly [bst014] x25 | |_Y_| Night Owl [bst015] x6 Sobbing Woman [bst016] x3 | | Tree Spirit [bst017] x1 | |___________________________________________________________________| The main entrance has been boarded up, so we'll have to find another way in. Taking a left won't go very far, as there's a tall security fence standing in your way. Instead, head north around the large circular building. At the furthest north side there are some broken out panes of glass and window frame that Seto can enter from. Continuing further around the building, there's a gate that's rusted shut and beyond it, a manhole cover which I'm sure we'll be interacting with in the near future. Once inside the hotel, there's a campfire by an elevator shaft if you feel the need to save or buy stuff. Under one of the coffee tables is a "Ring Pillow" memory item. Head towards the main lobby and Seto will stop for a moment to comment that he thinks he hears someone's voice. And with that, we have our objective! -= 5-6-1. "Discover the Voice's Identity!" =- [wkkhvi] As soon as you head into the lobby, you'll have to face three of a stronger type of Kakurenbo Ghost. They're not much worse, in fact I didn't even notice that they were new until they hit me and did nearly three times what I was expecting from them. Once they're dispatched, head behind the front counter to find a "Chapel Key" memory items in one of the room mailboxes. If you head towards the right (the entrance that was boarded up), you'll hear a voice on your Wii Remote saying, "Are you stupid? You won't find me here!" then, if you're anything like me, briefly convulse at the thought of having to find Crow in the park all over again. Head to the east instead, and you'll hear a voice on your Wii Remote go, "Boo! Hehehe, did I scare you?". If you head south from here you'll hear the voice say, "Just go home already!". Along the hallway are doors labeled "Clerk's Office", "Men's Bath", "Women's Bath", and finally "Exit", with graffiti next to it reiterating this. The only door that'll budge is the "Clerk's Office", so let's head in there. There are two items to grab, one behind the desks along the north wall is a "Mug" memory item, the other is a Sunbeam Gem. Heading north, and around the corner, you'll find a pair of restrooms. The men's room has nothing in it, but the second stall from the end in the women's has a very valuable Suspicious Red Medicine. Up the stairs in the middle there's a "Torn Picture 1" memory item on a bureau. If you head up the stairs, the voice you've been hearing will say "Don't come up here!" with an eerie feel. Heading left, you'll see some hotel room doors, and halfway down the hall you'll hear the voice say, "You know no one's going to help you, right? You're all alone." There are some tree roots that have destroyed the floor here, and you can't continue past them. Inside room 204, you'll face three indigo jellies which, at this point, can have their day easily ruined by two strikes of your sword. On the chair facing the window is a Kaleidoscope Rock. Inside room 205, however, is a bit more interesting of a fight. There's a new enemy that we'll call a Crying Woman. she floats about in her nightgown with her back turned to you, sobbing. The only way you can hurt her is when the large eye on her back opens to search for you. Hit her there before she floats away, and stay away from her when she's trying to get near, as she has a few hard to dodge attacks at her disposal. Heading north, you'll see three more rooms. The voice will say, "Hey, you know there are lots of scary things here, right?". The first room, 203, has three more Old Kakurenbo's in it, as well as a Suspicious Blue Medicine in the far corner. Inside room 202 there are no enemies for a change, though between the beds is another Suspicious Red Medicine waiting for you to grab it. Scribbled on the wall next to room 201 is a picture that Seto thinks resembles the graffiti of the girl he's been looking for. Unfortunately for Seto, though, the door is locked. When you approach the stairs towards the third floor, the voice will tell you, "Hey, didn't I tell you this place is dangerous?" When you reach the third floor, you'll hear the sounds of a Hellhound on your Wii remote. It's down the hall to your left. If you proceed towards the campfire on your right, you'll hear the voice say "Go back!", and a new mission objective will show up on the screen: -= 5-6-2. "Find the Voice's Location!" =- [wkkhvl] The third floor of this hotel seems to be the deluxe suites, so make sure to check both the bedroom and living room areas when you explore. Or, you could just go where I say to, I suppose... Room 302 has two items to collect, the one in the bedroom in the far corner is a "Torn Picture 2" memory item, and the one on the food cart is yet another Suspicious Red Medicine. While this room doesn't have any enemies in it, BE CAREFUL on exiting it, because that Hellhound in the hallway respawns practically rubbing up against you. Room 303 contains another Crying Woman, this one is especially annoying because of the layout of the room. She'll materialize right as you make your way past the corner of the room, and can very easily trap you in the corner, making her body slam attack very difficult to dodge. Once you finish with her, grab the brand new Short Bow ranged weapon from the back of the room and head into the hall, once again paying attention to the demon beast whose butt you're about to bump with the door. In the middle of the third floor is the hotel's restaurant. Considering how big and empty the place is, I'm assuming it used to be really fancy. And despite how perfect a place it'd be for a fight, there's nothing here. Well, if you go behind the counter and head all the way to the back of the hallway you'll find a "Father's Ring" memory item and a door that's too warped to open. The northern half of the floor has two rooms, one is 301, the other is labeled "Linen Closet". If you try to enter 301 it says you need to find the key. Between 301 and the linen closet is a long hallway, and right in the middle of the intersection is another Hellhound. This is where we need to go to continue the storyline, so naturally we'll head there last. The linen closet has two items to get, and no enemies to break your weapons on. Score! There's a Suspicious Blue Medicine inside a box on the floor, and a "Torn Picture 3" memory item in the far corner by the shelves. If you head all the way to the end of the hall you'll find an exit to the roof. Up here you'll find a flock of twelve Crows to beat up. A little bit further, you'll see that tree that's totally owning the floors beneath it. around the side there's a "Wedding Bouquet" memory item to pick up. A little bit more and you'll reach the other side of that metal fence, along with the stairwell that has been heretofore blocked by tree roots and crumbled floors. At this point, if you try to go through the door, however, Seto will whine that he figure's there could still be people in the hotel he hasn't found yet, and won't head in. The long hallway has a sign on the wall that indicates it's the path to the banquet hall. When you get towards the end of it, a cutscene will play. You'll hear the voice on your Wii Remote say, "Please stop going this way. This place is incredibly dangerous!" Seto will respond to this with, "Who are you? And where are you?" When you proceed through the doors, you'll find a large hall with a ghostly figure floating in the middle of the room.�@When you approach her, you'll trigger a brief cutscene. She'll say, "And this is why I said stop...", then she'll disappear and in her place will be a bigger, more aggressive version of that floating mask we've dealt with twice before. This time it'll fly straight away from you, then disappear. Eventually, it'll reappear directly behind you and quickly slam downward to try and catch you off guard. I find that the best weapon for this fight is something like the Iron Pipe or Bamboo Sword, because you can get three quick strikes in before it disappears. When you defeat the mask, it'll drop something on the ground. It happens to be the Room 301 Key. Before you leave this room, head to the northwest corner and turn south, you'll see a "Self Help Book" memory item between a chair and the window. Okay, well, the item is actually called "The Trick To Being Incredibly Effective At Your Job", but how would I go about fitting that in the equipment section? Head back to the main area of the hotel, save if you want, and use your new key to get into room 301. You'll see a cutscene take place involving Seto and the ghost from the banquet hall. The room will show off what appears to be the last night of it's tenet, panning around to show the girl curled up on the bed and the table covered in pills and syringes. The spirit will materialize behind Seto, saying, "Ugh, I told you not to come in here..." Seto will turn to face her and ask who she is. She wonders aloud why he's able to see her, then introduces herself as Sai. They begin to talk, him asking if the body on the bed means she's dead, and her asking where he got his locket. He tells her its a gift from his Grandfather, and she seems very interested, asking if his grandfather is well. He replies, "no, he died a little while ago..." During the silence, Seto walks over to her corpse, and covers it with the blanket. Sai asks why he did that, and he tells her that she seemed so cold and lonely all by herself. He then asks if she's seen a silver-haired girl in the hotel. She replies, "Psh, no, find her yourself. You're a man, aren't you?" Seto goes back to looking around the room, and Sai follows him. He asks her why she's continuing to follow him if she's not going to help and she says it's because she's been bored for a VERY long time... And besides, he's kind of cute. After that, we'll get our next objective: -= 5-6-3. "Search the Hotel for the Silver-Haired Girl!" =- [wkkhsg] Soon as we regain control, a new tutorial screen shows up. It explains that with Sai following us, we can tilt the Wii Remote back to get her to give us helpful information about our current location or objective. Unfortunately, you can no longer go back inside room 302, so no collecting up the drug paraphernalia and selling it to King Hobo, unfortunately. Head down to the second floor, back to the end of the hall that we spotted the familiar-looking graffiti by the door. You'll see a rather interesting-looking girl standing guard there. Walk up to her to initiate a scene. The girl will rather bluntly say, "I can't let you continue any further." Seto will respond to this with, "Uhm, I'm looking for someone, so could you please let me through?" to which she replies, "Of course not. You haven't given me a reason to trust you." Sai will comment on how obstinate the girl is, and Seto will ask her what he can do to gain her trust. She'll think for a minute, then tell Seto to bring her back a star. Seto will act understandably confused as to how he's supposed to fulfill this request. Sai will say that in the underground shopping district, there was a huge Christmas tree. Seto will ask if bringing back that star would cut it, and the girl will nod in agreement. Seto will ask her to please wait for his return, then. -= 5-6-4. "Get the Star from the Underground Mall!" =- [wkkhum] Son of a... *Sigh* okay, back to the sewers. Head outside of the hotel the same way you got in, and work your way back through the amusement park until you get underground again. Remember that flock of pigeons on your way through. I just ignored them, they don't really provide much in the way of experience or useful loot for us anymore. Once you go back down the manhole at the entrance to the park, you'll get a new mission objective: -= 5-6-5. "Find the Star in the Underground Mall!" =- [wkkhsu] As creepy as I found this place, I don't exactly relish being back. There are much fewer monsters to be bothering us this time around, so that's good. The gauntlet-like rooms between our current location and the other side of the old shopping district are all empty. However, between the two hallways just before you reach the other campfire, you'll be attacked by a group of ten hands, five on either side of the hallway. The Item Merchant has brought his stock of vitamins, shortbows, and lead pipes down here after us. Like that's not creepy or anything. Head through the door at the top of the stairs, then through the door on the opposite side of the campfire from you. Around the corner, you'll find a new form of Jelly. I'll dub them Fuchsia Jellies, because Electric Magenta Jellies might be confusing to some. This is a group of ten, so take your time and try not to attract too many at once. Once you've taken care of them, head through the door to find yourself in the warehouse. Break the box that's in your way, and grab the "Flash Bulb" off the shelf before you go down the alcove to the other side of the room. This is a new type of weapon that damages a screen full of monsters, but only has a single use per item. Also, it's wielded as your flashlight, instead of as your weapon. Anyway, remember the hands that used to be in here? Well, they've been replaced with more Fuchsia Jellies, another group of ten, specifically. Once on the other side of the warehouse, you'll see a small black box directly in front of the Christmas tree that's laying on its side. When you select it, a short dialog will play between Seto and Sai. Seto is checking the tree for a star but can't find one. Sai half-heartedly commiserates, but notices the small black thing on the ground. It's a "Mysterious Flashlight". Seto comments that it looks like the pocket flashlight he had been carrying around. He tries it out and notices that it shines a rather odd green light when he uses it. Sai says to him, "My, my, You seem to have found a pretty useful thing. That light lets you see what can't be seen." Seto asks her why it does that, to which Sai replies, "Well, that is... Ugh, I'm tired of explaining things to you. It just works, OK? What's that face for? I'm not about to sit here and explain it all to you. Don't be a brat." She seems oddly defensive about this, so he drops it. Now it's time for another objective: -= 5-6-6. "Find the Star with the Odd Flashlight!" =- [wkkhof] And as expected a new tutorial, this time explaining that this new flashlight can be used to uncover hidden things when you shine its light on them. Now let's take a look around the room to see what we can see. Right next to the Christmas tree, someone wrote "I found a shiny and pretty thing. It's mine now!" If you break through all the boxes in the area, you'll find on the back of the bookshelf that's blocking the east side of the warehouse, someone wrote "Stay Away, Stay Away". On the north wall in the middle of the room, someone wrote "There's nothing from here on.", and over next to the campfire is written, "Every beautiful thing will die. Nothing can last forever." As if this place wasn't creepy enough already. Outside the warehouse there's more writing on your right. It reads, "I wonder where I could hide so that no one would find me." Head down the hall and around the corner to meet up with a ghastly new variation of bird. These new Night Owls will be waiting for you, with a total of five in their flock. Be careful because they don't give you much time to dodge, they hit really hard, and they don't wait their turn like some of the previous birds. On the wall nearby our ghost writer scribbled, "searching this place is useless." Ducking down the side tunnel will give you another scribbling, this one says "Someone's definitely chasing me. Help!". Inside the room across from here, the one where you fought Kakurenbo's and learn about breaking boxes, is a group of three stronger versions of Crying Women, which I've dubbed Sobbing Women, for lack of a better way of distinction. They show their weak spot less often, and take much more to kill. Fortunately, the room is large enough that you can get them separated so they don't catch you in a corner. After you finish them, the camera will pan over to that star ornament we've been looking for. When you pick up the star, Seto seems very excited. Sai is her usual tsundere self, commenting, "I wonder why she wants this thing? I don't get what that little girl's thinking at all. Well, I call her a little girl, but I don't actually know how old she is..." Seto spins around and says, "Sai, you're a woman too!" to which she replies, "I should think I'm quite a bit different from her. Well, I think it's more important who's giving it to her than what she's being given." Seto gives Sai a quizzical look and she says, "S, stop it, why are you looking at me like that. Here, let's head back to the hotel." -= 5-6-7. "Take the Star to the Girl in the Hotel!" =- [wkkhsg] If you head over to the campfire on the far end of this area, there's more text written by the stairs leading into the station. It reads, "The thing you're searching for is here." You may want to try and get the Item Merchant to show up, as he has some new weapons available: the Golfing Iron and the Laundry Pole. I've taken the liberty of backtracking through the old areas to see what all's been written using the Odd Flashlight. If you don't care, skip these next two paragraphs. Nothing's changed in the station itself. The only monsters are the weak old Jellyfish by the foot of the stairs. There is nothing new in either of the bathrooms, or the break room we found PF in. Heading down to the train terminal, There's more writing on the wall near the campfire. It reads, "I'm so glad everyone's gone." Continuing down the stairs, there's more writing towards the front of the train that says, "This is great, there's no more rush." I suppose that would be one benefit of the fall of civilization and the death of mankind, at least you'd have a free schedule! Heading out into the trainyard, you'll find text on the right side of the wall leading up which reads, "Someone, anyway, please answer..." with 23 lines scratched in underneath it. Well, let's head back to the hotel. A quick look around the mall area right before the old shopping district will net you some more Flash Bulbs; If you go all the way north, there's one in the trash can, and if you go around to the incredibly unstable floor (the one you have to move really slow on), there's a second in the corner past the floor. Be careful, though, as there are two groups of three Old Kakurenbo, one by each of the bulbs. Heading all the way south, you'll find a "Cat Food" item. Also, if you go all the way to the stuck shutter at the top of the steps you'll see more text. It reads something to the effect of, "I can't figure out how to get out of here", but I can't make out some of the kanji because it's handwritten. In the old shopping district there's writing right as you reach the first intersection for the dead end hallways which reads, "If anybody is here please let me know!" and down the second hallway at the dead end is written, "I just came through the train station. There's no one at all. Not even the hint of movement." If you head right, away from the amusement park, you'll find a solo Night Owl waiting for you at the steps. If you continue this way, you'll find a Wooden Stick up the stairs to the left, and an exit up the stairs to the right. It'll take you to the fenced-in area outside the Hotel... I wonder how long this has been here? Obviously it wasn't accessible before we went to the Amusement Park. Head in the door and we find ourselves in the emergency stairwell that has been heretofore inaccessible. Next to the door to the first floor someone seems to have rather panickedly written "What was that monster?" The first floor's door is visibly busted, so we'll have to head up to get out. Remember how the second floor had that tree trunk that tore a huge gap in the floor, so we couldn't get to the last room? Well, now we can. Inside is a Crying Woman. In the far corner of the room is a Lead Pipe. Head up to the next floor and through the door to gain access to Room 304, which was previously inaccessible because of the tree that's in the way. As soon as you enter this room run towards the window. there is a group of eight hands, four on each side, waiting right where you're standing who will smack you around if you dawdle. Next to the tree trunk in this room is a "Torn Picture 4" memory item. Continue up to the roof and you'll see writing that says, "Why does something like that live?" on the wall. Head around to the other side of the roof, being mindful of the flock of Crows hanging out on the rooftop. Partway down the hall that's guarded by a Hellhound is more text, reading, "He... He's just consuming the world." Heading over to the opposite side of the floor, to the other Hellhound, there's text on the wall that reads, "Damn it, not here either..." On the second floor, at roughly the same spot as the text mentioned previously, someone's written, "Evidently, it seems to help." On the first floor, written in big letters in the lobby, "Help Me!", and at the boarded-up entrance is written "HELP...", with the last character smeared. Awesome. Anyway, head to Room 201, where that weird girl first asked us to bring her a star to trigger a dialog between Seto and her. Seto tries to give her the star she wanted, though when she looks at it, she yells, "Liar! You didn't get it. You didn't get it from that high place." Sai buts in, "It's not a lie. He and I went there together." Seto tells the little girl he got it from a different place. Sai complains, saying, "You're so stubborn. C'mon, have a little more faith in us. Jeez." Seto tries reasoning with her, saying, "What... What am I supposed to do?" The girl thinks for a bit, then says, "... The moon, could you bring it here?" Sai gives her a hard time, "Ugh, this time it's the moon?" but Seto happily agrees. The girl says, "Y, yeah. At the amusement park... I happened to... see it there..." -= 5-6-8. "Take the Moon from the Amusement Park!" =- [wkkhma] Well, at least it's not underground, right? *sigh* As soon as you get back control, Sai will speak through the Wii Remote, saying, "Did you know? That amusement park's logo is a moon..." Follow the path back to the park. Somewhere in the park is a nice, portable moon for us to take back to that little girl. If you head south, that run down building next to the merry- go-round has a note from Crow on it which reads, "I am Crow! Crow means Karasu! Karasu like to collect shiny things!" (�J���X, 'karasu', means crow in Japanese) Inside this building is a crate with a picture of the moon on it. But the game tells us it's not the type of moon ornament that we could take with us. Well, let's keep looking. Head toward the day care center (the path between the building with Crow's message on it and the creepy clown face), and you'll run into a group of five Fuchsia Jellies. They're pretty spread out, so they should be easy for you to take down. The sign board next to the day care center has a moon with Pokey's face on it, and Seto thinks it's just the thing he's looking for. Sai tells Seto that he can't exactly take it with him, since the signboard is set into concrete. Seto whines, "and I had finally found it...", but Sai turns her back and says, "it's no use trying, you can't take it." Seto tries anyway and... it comes off! Sai turns around and says, "Huh, the screws must've rusted away. Oh well, good for you, eh?" -= 5-6-9. "Give the Moon to the Girl in the Hotel!" =- [wkkhmg] Head back to the hotel so we can give her the Moon Ornament Seto pulled off the signboard. Seto tries to hand it over to her, and she once again calls him a liar, saying, "You couldn't have brought it. It was buried into the wall." Sai replies, "Yeah, that wall isn't as great as it looked. I didn't think he could get it out either." Seto says, "Touch it, it was easy to get", but the girl doesn't believe him. He asks, "Hey, what do I have to do to get you to believe me?" Sai seems less patient, exclaiming, "Ugh, jeez! Let's stop bothering with her. Nothing we do will make this kid trust us." The girl asks if Seto would be willing to bring her a lost ring this time. Sai repeats herself, saying that the girl will never trust him, so they should just stop bothering with her. Seto moves in close and very earnestly tells her that he will bring her this ring. He asks what kind, and she says its a silver ring with a heart. Seto asks if she remembers whereabouts she lost it. She thinks it's probably in the hotel's restaurant somewhere. Seto tells her to wait for him. Sai thinks this one will be easy, since it's right here. -= 5-6-10. "Find the Silver Ring!" =- [wkkhsr] Save. Okay, when you go into the restaurant, the first thing you'll probably notice is that tree is moving. Seto decides to walk up to it and poke it, thinking it kind of odd that a tree would be moving around like that. Sai chastises him, telling him it's not just some funny, kindly old tree, it's actually a horribly evil monster. Seto finds this hard to believe. But then the tree begins to growl and show the spirit that possesses it. Sai tells Seto to be careful, it's coming for him. The Tree Spirit has two attacks that can actually harm you. First, it will pull the roots of its left 'hand' together to form a spear and begins to emit a pale blue smoke. it then launches it towards you, knocking you over and dealing 100 damage if it hits. The other attack is a swing with the club above its head. It usually only does this if you're very close to it, and so it can be difficult to see when the club is emitting the smoke that signals it's about to strike. If it hits, it will fling you pretty far, and deal 80 damage. All you have to do is dodge a strike, then run quickly up to the spirit masses protruding from its trunk and slap it. You have enough time to use a polearm, though only once before you really should turn and run away from the club. If you don't get close enough before it finishes a strike, it will cause a strong gust of wind to push you back to the opposite side of the room. This isn't the best thing to have happen, since the further you are when it tries to spear you the faster the spear moves when it's launched. A couple strikes will take it down, though the same can be said for you. After you defeat him, Seto and Sai discuss the fight. Sai tells Seto that for someone with such a cute face, he sure is tough. Seto laughs sheepishly and tells her that he's had to do his best since he's been alone for so long. He spots something glittering in the flashlight. It's a silver ring. He asks Sai if it could be the ring the girl was asking for. She tells him whether it is or not, she's still probably going to call the two of them liars. So cynical. Take the ring down to the girl. Seto tells her he found it. She asks him why he believed her about the ring. He said it was simply because he didn't think she would lie about it. She asks why again, and he replies, "I just wanted to trust you. Uhm, is that strange?" Sai buts in, "Uh, yeah, it is... But I don't think it's wrong." The young spirit thinks over his words, "You want to believe, huh. *chuckle* He talks like that person, doesn't he..." She introduces herself as Chiyo and welcomes Seto and Sai into the room. When you enter the room, you'll see a cutscene involving Chiyo's background. She thanks Seto for finally returning the ring to her. At first, Seto doesn't realize who the person in the bed is, but Sai explains to him that it's the girl from before, the one who was asking for his help. She explains that with her ring returned, her task for him is complete. She goes on to say that she was left here so long ago, and she's waited for her lover to return for so long that she grew colder and more stony with every sunrise and sunset. But seeing the ring again reminds her of the kind, smiling face of her lover. She tells Seto that she doesn't have much time left to live, but she can tell he does, so she begs him to live every moment to its fullest until the final day passes. Chiyo asks Seto to take the Yellow Flower Brooch that's on her bed stand as a thank you for returning the ring for her and, more importantly, for believing in her. Shortly after this, she passes away. Seto doesn't want to leave her, being moved to tears by her words, but Sai reminds him that Chiyo asked for him to live his life to the fullest, so they continue on their way. After a notice saying you've received the Yellow Flower Brooch, a movie will play. Seto discusses the human condition, specifically the trait that we have which requires other humans to form connections with. He says that things like loneliness, depression, stress, they all build up from seclusion. They make it essential for us to find someone whom we can put our trust into, and for whom our trust can be given. After this movie, we find Seto and Sai on the roof of the hotel, trying to put Chiyo's death out of their mind. Sai asks Seto what he plans on doing once he finds the girl he's looking for. He says he doesn't know, but then he tells Sai about the moon, and how beautiful it seems. And how, though he's never had someone to talk to about those sorts of things, how much he wishes he could have someone who he could talk to at length about the things he feels and sees, and who would reply with a gentle nod and a smile. Sai thinks on that for a little while, then responds saying, "You say some embarrassing stuff sometimes... But I guess that's what makes you so cute." After all this dialog, a white cat will walk out onto the roof, meow at Sai and Seto, then head down into the emergency stairwell. Sai comments on how rare of a cat it is, and the two decide to see where it's off to. Follow it down to the fenced in area outside the Hotel, and all the way around to the station entrance. Seto will spot a children's drawing of a girl who resembles the one he's been searching for on a manhole, so he decides to go down into the sewer to check it out. _________________________________________________________________________ ___________________________________________________________________ ___| -= 5-7. Tokyo Waterworks =- [wktyww] | | D | | | A | Suggested Level: 20 | | T | Average XP Gain: 197,200 | |_A_|___________________________________________________________________| ___| | | I | Prismatic Cloche. [eqmma8] Laundry Pole [eqwph1] x1 | | T | Work Notebook [eqmma6] Wooden Hammer [eqwpe2] x1 | | E | Henry's Red Cloc. [eqmmb8] Radio [eqmmb6] | |_M_| Nutritional Drink [eqrvg4] x2 Recurve Bow [eqwpc2] x2 | | Star Stone [eqlt05] x1 Japanese Sword [eqwpe1] x1 | | Fleur's Blue Clo. [eqmmc8] Compass [eqmml6] | | Crossbow [eqwpd2] x2 Secret Map [eqmmm6] | | Sparkly Stone [eqmma7] Cookie Tin [eqmmb7] | | Worn-out Collar [eqmmc6] Powerful Flashli. [eqlsl1] x1 | | Small Bird Doll [eqkye4] Large Bag [eqky02] | | Pendant [eqmmd6] Axe [eqwpf2] x1 | | Flash Bulb [eqlsl1] x2 Sylvia's Purple. [eqmmd8] | | Sledgehammer [eqwpg2] x1 Golfing Iron [eqwpd1] x1 | | Lotte's Yellow C. [eqmme8] Bisque's Orange. [eqmmf8] | | Tiny Sock [eqmme6] Chris' Silver Cl. [eqmmg8] | | Notebook [eqmmf6] Maria's Peach Cl. [eqmmh8] | | Maria's Peach Cl. [eqmmg8] | |___________________________________________________________________| ___| | | E | Campfire x15 Azabudai Shaft Sign x3 | | X | Door Sign x13 Cell Door x1 | | A | Office Door x3 Steel Door x4 | | M | Blast Door x1 | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | Sobbing Woman [bst016] x10 Night Owl [bst015] x33 | | N | Security Robot [bst018] x4 Firestarter [bst019] x15 | | E | Fuchsia Jelly [bst014] x50 Carrion Mole [bst020] x1 | | M | Crow [bst012] x24 Red Kakurenbo [bst021] x15 | |_Y_| Marionette [bst022] x32 Demolition Crane [bst023] x1 | | Crimson Woman [bst024] x10 Charcoal Mask [bst025] x1 | |___________________________________________________________________| At the bottom of the stairs you'll find a campfire and doors leading into a long (read: LOOOOOONG) hallway. If this next area of the game teaches you anything it should be that Tokyo doesn't do things halfway when it comes to water management. That, or don't wander around old drainage systems. Head through the tunnel. After walking for a while, you'll begin to hear the battle music, but you won't see anything. Keep the point that this began at in mind, because it designates the area within which you can move for the upcoming fight. On your right you'll see some of that hidden text. It says, "Danger!" Shortly after that text you'll begin to hear the telltale sounds of a Sobbing Woman. The only way to get her to set down and show her weak spot is to just walk far enough away from her. You can walk around to the other side if you get too close to where the music began, but be careful of her spinning attack, and remember you can swing the camera around to behind Seto by using the Z button on your nunchuk. After you defeat her, continue on. As you continue, you'll hear the battle music return. On your left, you'll see more writing, this mostly likely says "give up already", but it's not in kanji, so I can't be sure. Shortly after that, you'll see a sign on the left of the hallway. It says "Azabudai Shaft 450m". We're 1/4th of the way through the tunnel. You'll find three more Sobbing Women here, but they don't all appear at the same time, so watch out. Do your best to keep an eye on their movements they won't all try to charge you at the same time, fortunately. They take turns. I find if you can circle around them during a charge slowly, they'll open their weak spot while you're fairly close. Continue on the passage (Remember, the signs are on the left side of the hall if you get turned around). You'll see more writing on the right of the tunnel that says "Something's here." A bit further, you'll see a chalk drawing of uh, something, and a sign that says "Azabudai Shaft 300m", so we're halfway there. Just past this is a campfire, and the Item Merchant will sell you a Suspicious Red Medicine if you can afford to pay 100,000�~ it. Keep on walking, on your left you'll see text that says "Looking here". Not sure if that's supposed to be creepy, or if it's a 'made you look' type joke. Anyway, up ahead is some text that says "Believe me", then you'll run into some Night Owls, one at first, then 4, then another solo one. In the middle of this is a sign that reads "Azabudai Shaft 150m", so we're 3/4ths of the way out of this tunnel. You'll see some sideways writing that reads "You'll die" and a chalk drawing of an elk kicking, right before the music starts up for the fourth and final time in this tunnel. At first you'll just see a bright red light, but as you get closer you'll hear a gravelly mechanical voice. This is a new enemy, a Security Robot. They've got a lot of hit points, and they pretty much just run up to you, take a beating for a while, then electrocute you if you're still next to them. Watch out for their reach, as the rod they use to electrocute you has a pretty decent reach. Once you defeat it, you're clear to reach the end of the tunnel. You'll find a ladder that rivals the previous hallway in length, with writing above it that reads, "Shocking!". Climb down the ladder, perhaps letting someone else take over holding down on the stick so you can make yourself a freaking sandwich while you wait. When you reach the bottom, we'll find ourselves in a huge tunnel with train tracks on the ground. On the wall opposite the doorway is a note that reads, "This is a dead end". On the left side of the tunnel heading towards the opening in the middle is a "Prismatic Clochette" memory item. Head to the middle of the area and save. We're going to go introduce Seto to his first Lovecraftian horror. Open up your map real quick. We came in on the south-western spoke, the one with the red arrow pointing at the thing that's supposed to be a ladder. Go to the short spoke with "��" written by it. When you get close to the end, you'll begin to hear what sounds like gibbering into a megaphone. It's a monster that I'm kind of at a loss to name, but I'll go with Firestarter. When you see it, it'll be pumping its fist into the air and holding a sign above it's head as though it were a militant activist or something. Shortly after it'll lob a ball of flame from one of its many hands. Watch out for these, as they can curve and arc as needed to hit their target. Three or four strikes should take it down, but it'll leap backwards when hit, so keep running after it to prevent it from tossing fire at you. After you defeat him, you can pick up a Laundry Pole from the small room at the end marked Storage Room C. Now, head into the southern spoke, the one with the big black spot on your map. Towards the end you'll find another Firestarter. This one is most likely going to hit you, simply because of how far away from you it is, and the fact that its fireballs are homing. Once you beat it, grab the Cat Food from the rubble. The writing at the end of the path says "There's no way out." I guess we'll see, huh? Now that we have the dead ends out of the way, let's take a look at the two northern tunnels. Between them is a map of the compound, so take a look if you want to. The tunnel to the left has a sign on either side of the opening, the left one says "Stairways one and two", the right one says "Stairways three and four". The right tunnel has a sign as well, this one reads, believe it or not, "Stairway five". Let's check out stairway one. Enter the left tunnel, and take the first set of stairs on your left. If you looked at the map before, you may remember this'll put you right next to Storage Room B. Inside it you'll find a "Work Notebook" memory item along with some drawings on the ground. Head the other way down the hall, past stairway three, and you'll run into a group of ten Fuchsia Jellies. Around the corner is a room labeled "Materials Storage 1". Inside you'll find two Sobbing Women guarding a Wooden Hammer next to a pile of cardboard boxes. If you haven't bought a Wooden Hammer from the Item Merchant yet, you'll get a tutorial screen explaining the hammer-type weapons specific qualities. They're essentially a combination of the short reach of the one-handed weapons and the slow attack speed of the polearms, which makes them all over useless, in my opinion. In one corner you'll find something written by what I'm assuming to be a child which says "I want to see the circus", with a picture of a clown's hand. If you continue on, you'll find another group of ten Fuchsia Jellies waiting between the room you just left and Stairway 5. Continuing all the way down the hall you'll find a U-shaped corner with a sketch of a sad-looking Labradoodle on the wall. When you go to the end of the hallway you'll see a room labeled, "Storage Room A", which is broken up into two rooms. The first room has the same drawing of a sort of angry-looking girl in a dress all over the walls. the second room has a pair of Sobbing Women in it, and due to the size of the room you may have difficulty dodging their attacks. On the floor next to them is a "Henry's Red Clochette" memory item. If you leave through stairway five, make sure you're ready to run directly down the stairs and up to the Firestarter who will spawn right in front of you. If you can get to him before he notices you, you can take him down without any problems. After a quick stop at camp to clear up your inventory, head back to the left tunnel. The only place we have left to go is up stairway 2 and 4, so continue past stairs 1 and 3, beat up the pair of Firestarters back here, and head up stairway 4. Right across from the stairway is "Materials Storage 2". Inside the room you'll find a bunch of children's drawings of cute little animal things and two more Sobbing Women. On the desk by the door is a "Radio" memory item. As you pass Stairway 2, you can see a bunch of circles drawn on the floor and leading up onto the wall, with the word "Start" written in front of them. Some form of ninja wall-running training hopscotch? When you reach the end of the circles you'll find a group of ten more Fuchsia Jellies waiting. Head all the way down, following the chalk drawings on the walls. Once you get through the winding hallway and out to the fork, you should head south. North has some names with X's, O's, and triangles written under them on the wall, but nothing of value. Near the end of the southern hallway you'll see a sign on the wall that reads "This way, Pressurized Water Tank ->" and a little bit past it you'll see stairs leading down into "Materials Storage 3". In the middle of this room is a campfire. You may remember from the map that this is the room near the southern tunnel that was inaccessible because of the cave-in... or whatever put all this dirt here. On the wall by one of the desks are two pictures drawn by what appears to be an employee's son. The first is a picture of the little boy with his big sister and the second says "Thank you mom" on it. There's a newspaper clipping hanging next to it. The newspaper's big headline is "Glass Cage Start-up". It has two other headlines that are ledgible, the first says something like, "New Era of Cooperation Capacity for Mankind" and the second reads, "Just Like Telepathy". Anyway, head out the doorway into the heretofore inaccessible section of the south tunnel. You'll find some Foxtail Grass on the ground and a bit ahead of you there will be a cat. As you approach it, Sai will comment, "Hey, it's that kitten we saw earlier. I wonder what it's doing in a place like this?" Seto will say, "Ah, I see it too. How cute! Should I call out to it?" And with that, we get our first objective of this chapter. -= 5-7-1. "Call the Cat to You!" =- [wktwcy] Calling the cat can be a little tricky at first. What you need to do is equip the Foxtail Grass, then walk slowly towards the cat. Once you're close enough that it meows loudly at you, start rapidly pressing the A button on your Wii Remote to wave the Foxtail Grass at it. The cat will slowly begin moving towards you, and once it's within playing range of it, it will become friendly to you. If you stop pressing the A button before it gets to you, it runs past you and you'll need to walk up to it again. Just keep trying until you get it, it's not like it hurts you if you don't get it right off the bat. Once you do make friends with the cat, it'll rub up against Seto's leg, then dart off towards the doorway at the end of the tunnel. When you head inside the room, you'll find a large group of cats and... the silver-haired girl that Seto has been searching for! she's inside a cage for some reason. The cat from earlier walks up to her and lets her pet him, while she asks him where he's been and says she was worried about him. She turns around when she realizes Seto's standing there, and asks who he is. The cat comes over and rubs up against Seto. Then, the girl recognizes Seto from before, calling him, "that person who touched me". Seto gets flustered by this and tries to tell her he didn't mean any harm by it, and she just laughs and says she knows, the cat tells her he's not a bad person. She asks his name, which he tells her is Seto. The girl smiles at how short and to the point his name is. Just then, A voice comes on over the loudspeaker in the room, telling the girl to return to the Glass Cage. Sai seems to recognize the voice, saying, "Sin? It can't be..." The girl pauses for a bit, but runs into a doorway inside the cage when the voice repeats itself with an angry tone. -= 5-7-2. "Find the Silver-Haired Girl!" =- [wktwsg] If you try to enter the cell the game will respond with a message telling you it's locked. There's another door to your left, so head through that. There's a long, uneventful hallway that ends in a staircase. At the bottom you'll exit out into one of Tokyo's massive storm drains which, if you've never seen pictures of, you should look them up because they're impressive. Anyway, there's a camp spot right by the door so feel free to use it. Before we get to killing the large group of Firestarters in the watery part of this area, let's walk along either side to pick up a number of items. Make sure you have 9 squares available if you want to do the whole thing in one trip. Head southeast, hugging the wall to pick up a Recurve Bow, a new ranged weapon that will be a tremendous help in getting rid of those Firestarters. If you continue southeast along the wall, you'll find a Nutritional Drink. Head back up to the campfire, then go across the river, hugging the wall to minimize the amount of time that the Firestarters are materialized, then go up the stairs and up the ladder directly in front of you. Near the end of the path is a Star Stone. If you go all the way to the end there will be another ladder to get down to the lower level of pillars. Head back northeast using the pillars as cover to protect you from the Firestarters and on your way you'll find another Nutritional Drink. Now go back to the campfire and save, so we can begin to clear this area. What we're going to do is use a range weapon to kill the Firestarters and use the pillars in this area to protect ourselves from the fireballs. Take your time, and stay close to a pillar to make sure you can quickly duck behind one if some flame is coming your way. Just keep stinging and moving. Every time you hit one they'll teleport somewhere around you, so don't forget to keep circling your area to look for guys you've popped up behind you. Also, if you kill them their fireball will dissipate in mid-air, so keep that in mind. It's hard to tell how many of them there are because they keep teleporting around, but I think I counted ten, two groups of five. Once you've cleaned up the sewer, head to the end of the room and climb up the ladder. There's also a big piece of graffiti that says "Hooray Mankind!" with a picture of a stick figure chucking a spear at something on the opposite side of the water grate. At the top of the ladder is a campfire so you can heal and save if you weren't so great at dodging bullets. If you look to your left and right, you'll see catwalks that go alongside the walls. If you head on the southern catwalk, toward the entrance, you'll encounter five Night Owls and some unstable flooring, so let them come to you. Once you've bested them, head very slowly across to find a Japanese Sword at the end. This is the strongest weapon of its type in the game, so feel free to replace your golf club with it. If you head along the north catwalk, the five Night Owls will show up a lot sooner, but you'll still have to head all the way to the end to pick up your "Fleur's Blue Clochette" memory item. At least there's no unstable flooring. Once you're done in here, head inside the tunnel to continue on. On the wall you'll see some text which I think says, "That guy's in here!", but two of the characters are kinda written funny. Head all the way to the end of the tunnel to find a small office door at the end. When you go through the door Seto finds himself in some small concrete space that looks to be covered in soot and blood. There are two huge gaping holes in the walls on either side of him. A dialog between Seto and Sai will occur. Seto says, "What is that? This place smells... funny." Sai responds by saying, "... Be careful, there is an enemy lurking here that's unlike any creature you've seen." Seto asks her, "Different... how?" the room begins to shake as Sai replies, "Up until now all your enemies have been ephemeral, almost like hallucinations, but this is more. A carrion eater is coming." the shaking gets worse and Sai instructs, "Face the wall it's attacking from. Listen carefully to the sounds and anticipate its approach!" Well, Sai kinda stole my thunder here. The Carrion Mole will do one of two things. Either it'll pop out of the ceiling and swipe in a circular motion around it, or it will crawl out from one of the holes in the wall to slash at anything nearby. The way you determine what it's going to do is by listening to your Wii Remote speaker, so even though the music for this is really awesome, I suggest you mute your TV for this one. If it's coming from the ceiling, it'll make a falling concrete sound and no matter where you stand it won't get any quieter or louder. What you need to do for this is get to one of the corners and duck by pressing the C button on your nunchuk. The other thing it does is burrow through to one of the holes in the wall. You'll hear a digging rumbling sound, and it'll be loudest in front of one of the four holes. Stand in front of that one and get ready to slash. Once it's claws are visible, it should be able to be struck. 8 - 10 hits from your Japanese Sword should be enough to take it down without much trouble. After you beat the Carrion Mole, Seto will discuss the fight with Sai. He says, "Phew. Somehow we appear to have beaten it." Sai praises him with, "My, my. You really made quick work of it." and Seto responds, "Yeah. It's all thanks to my previous experiences." Sai teases him, saying, "You're so full of yourself. Jeez. hehehe", which Seto laughs at too. Then he remembers he needs to go after that girl, and takes off. Save at the campfire if you want, then head up the ladder to find yourself on top of a dam. To your left you'll see a caved-in tunnel with a "Compass" memory item amongst the rubble. If you walk the other way, you'll see a cutscene where Seto and Sai take in the scenery. Seto is amazed by how huge of a thing he's looking at, and asks Sai what it's called. Sai is taken aback by the idea that he has no clue what it is, but tells him it's called a dam. Seto continues to be in awe. Sai tries to explain to him that humans create such massive structures so they can use turbines to generate electricity to power all their electronics. Seto says he doesn't know what a turbine is or 'electricity generation' means, but it's amazing all the same. Sai smiles and nods, realizing the futility of explaining further. Seto notes that it's a shame that no one's around anymore to make use of any of this impressive stuff, and Sai agrees. She asks Seto what he's thinking, and he tells her he's just so happy to have someone to talk to while experiencing the landscape, because usually he has to be alone during it. Continue along the top of the dam. When you get towards the end of the building on your right, you'll run into a flock of Crows, two groups of five. Continue onward and you'll see another cutscene. As Seto walks up to the end of the dam, he sees the silver-haired girl inside the elevator. He runs up to try and talk to her. She's repeating "help me", but he says he can't hear her through the glass. As she begins to descend through the shaft, he reaches desperately for her. After, he says to himself, "I couldn't hear her. She's headed down, we have to go after her!" Sai yells back, "Wait! We just got to this dam you're so interested in!", to which Seto responds, "But it's that girl!" and Sai replies, "Just stop it! You have such a one-track mind!" Seto kind of pauses and says, "One-track what?" which kills the mood for Sai, so she says, "Nevermind. Look, it's incredibly dangerous here, you need to be very careful, okay?" Seto replies, "Sure!" which Sai doesn't quite believe but she realizes she can't talk him out of it. -= 5-7-3. "Reach the Bottom of the Dam!" =- [wktwbd] Go pick up the Crossbow on the other side of the gate then save at the campfire by the tunnel before continuing. Head down the ladder by where you picked up the crossbow. You need to continue down this path until you reach the catwalk. Any further down will just get you to a dead end. As you go across here, you'll have to fight some Crows. First two, then two more, then there'll be an rusted section that you have to move slowly on, and as soon as you pass that four more Crows, for a total of eight. You can either fight them or just run, considering how hard it is to move around on the catwalk. When you get to the end, head up before going back down. You'll find a "Secret Map" memory item at the top. When you head all the way down the ladders, you'll see another catwalk. On it will be two more Crows to fight, and at the end of it will be a campfire, though I wouldn't use it because it just makes the Crows respawn, so they'll swarm all over you when you try to cross the rusted catwalk on the other side of the building. Also, the rust is really bad, so move the slowest you can to prevent falling. Once you make it across, climb down the stairs. There'll be a "Sparkly Stone" memory item on the ground. You can go out onto the ledge if you'd like to take in the scenery, but there's nothing to be found, unfortunately. Head down the ladder again, then walk across the catwalk. Shortly after you begin across you'll fight yet another group of crows, four in all. Continue across, then head up the ladders to find a "Cookie Tin" memory item at the bottom of the busted one you couldn't get down. If you head out onto the ledge on this side you'll find writing by someone that says, "I want to eat Kinako Mochi", which is a common snack during new years in Japan. Google it if you want to know more. Head back down to the campfire, save, and then proceed inside the dam through the tunnel nearby. When you go to enter it, Seto and Sai will stop in front. Seto will say, "It's really noisy in there. I wonder what's inside." Sai will tell him, "I don't think we should go any further... Let's head back." Seto will whine, "But, that girl from before is waiting!" Sai scolds him, saying, "Seriously, it's going to be really dangerous! Listen to me for once!" Seto ignores her, saying, "That girl is in here. I've gotta go." Sai sighs and says, "Fine. Jeez, why are you so stubborn! I can't tell you what's going to happen!" Seto seems fine with it, and Sai says, "You're sure docile, huh." with a laugh. -= 5-7-4. "Locate the Silver-Haired Girl!" =- [wktwls] A brief walk forward into the dam will net you with another cut scene. The gang will hear a strange babbling coming from a room up ahead. Seto peers in and sees the shape of a man in a purple penguin suit with white gloves, though the head is small, cylindrical, and metal. It's going on and on about pink glittery things that it's showing to someone it's referring to as "young madam", showing each one in turn and talking about how wonderfully sparkly they are. Seto and Sai comment that it seems to be talking to someone inside the basket, but when Seto takes a step inside he walks onto a wind chime, which the robot hears. It promptly puts on a giant chicken head with a missing eye, then starts throwing cans and bottles as Seto, screaming, "Who are you!? How did you get in here!? How dare you enter the young madam's room! Get out!" and slams the door in his face. Yes, the Item Merchant is an incredibly creepy serial killer robot nanny. Continue down the hall to a pair of doors. When you head through them you'll face five stronger Kakurenbo, the Red Kakurenbo. They don't seem to regenerate their hit points as often, which is good, but that means they run around a lot more. Head up the staircase on the opposite side of the room to fight some more of the little brats, another five to be precise. On top of the second turbine is a "Worn-out Collar" memory item. Head up the next staircase to fight another group of five. On the floor a bit ahead of you you'll find a Recurve Bow. About halfway down this room, you'll see some more hidden text on the wall that says, "I'm by myself." Use your Recurve Bow to hit the target above the door, then use the campfire if you want to and head through to the next area. When you head in you'll have a cutscene between you and the Item Merchant. He/it asks you to beg him for his earlier disrespect. Seto says, "Don't worry about it, we scared you after all." The merchant continues, "It was so very rude of me. But you see, I've been charged with protecting the young madam from suspicious types. Ah, I still need to apologize. Here, please except this!", then hands something over. Sai looks and says, "Ah, so cute! It's a small bird doll." Seto looks at it and says, "You and it have the same face." and the merchant replies, "Indeed! The young madam positively loves these small bird dolls. I make these, they're a superbly hand-crafted item!" The Item Merchant will give you a Tiny Bird Doll, as well as a Large Bag to put your items in. Score! Seto thanks the merchant for the gift. The merchant gazes at the wall across from you and says, "I believe on that street, I served the young madam from the previous room a long time ago. From that day on, the young madam became unable to wake up. So, I'm collecting everything I can find, so that when the day comes for her to open her eyes, I think she will grace me with her smile from all the things I have collected for her." Seto says, "That young madam, it's because she's...", but the merchant cuts him off, saying that the young madam's smile can cause flower buds to blossom, so deserving of praise is it.". Seto repeats, saying, "Yeah, but that girl is", only to have Sai cut him off, telling him it'd be best if he didn't say it. The merchant continues, asking that if Seto run into any strange looking items he would very, very much appreciate if Seto would be willing to exchange them. He heads off with his usual, "Thank you as always for your patronage today. Well then, farewell." as he walks off, Seto quietly says, "But, that girl..." Sai tells him she knows as well, but sometimes it's best not tell people the truth, which Seto agrees to after some consideration. Sai tells him, "Death is the only certainty of mankind, surely." Well, now I feel kind of bad for picking on the guy. Head through the door that isn't next to the drawings on the wall to continue on. When you come to the fork, there'll be a "Powerful Flashlight" on the floor. It doesn't do anything special like the Strange Flashlight, but it has a very large and bright radius. The downward slope to your right has a message on it that reads "I'm all alone" If you keep going down the slope there's a "Pendant" memory item at the bottom. When you head up the slope you'll have to fight through two groups of four Night Owls, for eight total. Keep going up the slope. Around the corner is a dead end as described on the map. Someone wrote on the wall, "I'm not here. No one's here." Once you head in the room, there's another newspaper clipping on the wall to your left. It reads, "Mankind Has Realized the Birth of Artificial Intelligence. Crystalline Structured Computer Developed." Head through the doorway and the following door to view another cutscene. Seto finds Crow slumped against a wall, with piles of humanoid robots all over the room. When Seto runs up to him, Crow says he's glad Seto remembered him. Seto tells him of course he would, they're friends. Crow smiles weakly, then says to Seto that he's found out who he is. He's a robot, made to look like a boy. He's not human, and what's worse, his battery is almost out, so they can't be friends any more. Seto says of course they are, but Crow repeats that he isn't human. Seto and Crow go back and forth until Seto breaks down and cries, holding onto Crow, who finally gives in. He asks Seto to stop crying, but Seto can't. Crow says he wishes he could cry as well, but he's unable to. Seto sobbingly tells him that he was his very first friend. Crow repeats this, then switches to a robotic voice, repeating friend over and over. Finally, he goes back to normal to thank Seto for being his friend before powering off. Sai sadly tells Seto that Crow's battery has discharged, but Seto tells her she's wrong. Crow died, like a human does. After this, you'll see a movie wherein Seto discusses dealing with the loss of a loved one. Unfortunately, it had been a pretty long time since I saved, so I didn't get a chance to play this more than once, and I was trying to remember what all was said during the previous dialog to make much of it out. If I can find a recording of it on YouTube or something, I'll try to flesh this out. When you regain control, continue through the door. Head along the tunnel and pick up the Axe from beside the train blocking the earlier path, then use the campfire to save and clear out your inventory as needed. When you continue on you'll find yourself on a winding upward slope. After going around the spiral, you'll find yourself facing off with a new type of enemy. Those weird skeletal robots piled up in the room Crow died in? You get to fight one of those. Let's call them Marionettes. Anyway, these guys can be really annoying if you don't take the initiative with them. They walk kind of like they're being guided by an unskilled puppeteer. When they hunch forward, they enter a defensive stance, and will move left and right, and occasionally backflip. If you try to hit them during this, they will block, then body slam you once you're done for 80 damage. They move very slowly, and in a straight line towards you, so really the best way to handle them would be with a ranged weapon. After you defeat the first one, continue on and you'll get to fight two more. Again, if you have a ranged weapon, I highly recommend using it, as it makes them so much easier to deal with than running up and hitting them. Continue on and you'll have to face three more. My Recurve Bow broke after the first three, so I had to take these ones on with a Golfing Iron, and boy did it suck. At the top of the slope they spawned on is a note. I'm not one-hundred percent on what it says because of the handwriting, but I believe it's something like, "We're the very last of the survivors." Head up some more and you'll run into three Marionettes all standing in a row. If you don't have a ranged weapon or refuse to use one, just wait for them to begin backflipping in order to break up their whole grouping thing. At the end of this fight my Golfing Iron broke, so now this really sucks. But lucky day, that's the last fight between you and a campfire! If you want to keep trying to get the Item Merchant to show up, he's selling Spears, which are the highest level of Polearm. Anyway, head down the hall by the campfire to go to the next area. Inside you'll hear the sound of Marionettes nearby, but you won't see them until you continue on a bit further. Be careful, because there are six here, and three of them materialize behind you. Head to the end of the hall and into the room. There'll be a cutscene where Seto finds a working ham radio. He asks Sai what the thing is, and she explains that it's used to communicate to other people. She tells him you flip the switch to turn it on, then turn the dial to tune it for different frequencies. However, there's no real point in trying it since there probably aren't any more survivors. Seto tries it anyway, and hears a handful of people as he's scanning through, all of them pleading into their microphones for someone to respond. He picks up a strong signal from someone who says they're tired of being alone, and they hope someone will respond. They stop talking, so Seto asks them if they're still out there, and they very desperately respond, "Yes! Yes I'm here!" Seto tells them he wants to meet up with them, and they say they really, really want to meet up with him too. Seto begins to cry as he turns to Sai and says, "I really, truly thought I was the only one left." Head through the next set of doors to find yourself in a really long stairwell. Part of the way down you'll run into a flock of three Night Owls waiting for you on a landing. Continue heading down and you'll run into six more. This is a really annoying place to have to fight them, as they will just flat out disappear and reappear about to peck you because of the small boundary of their spawning point. Once you get past those jerks, continue down the stairs until you reach the bottom. Head through the door to find yourself in a long hallway. As you progress you'll see crates. I would suggest against hitting them, because most of them will blow up when you do, dealing you 50 damage. As you head down the hall, you'll have to face three Marionettes every time you see a crate on the right side of the hallway. On the left side of the wall at about the third set of three Marionettes someone's written, "I don't think I can bear this any more." Head down the hall a bit further to face another of those Security Robots we fought oh so long ago. Save at the campfire and throw out your busted weapons if yours did (which all of mine did, before that long hallway... Man did that suck.) When you head inside, you'll find yourself in a very clean looking room with a computer on a desk by the opposite wall. When you approach it, a cutscene will play. Seto walks up to the computer screen. After a while, a video feed shows up, of the silver-haired girl laying in a capsule. She mouths "Help me" just before a metal shell slides over the glass, obscuring her view. A message flashes too quick for me to read. Seto asks Sai what this all means. Sai very solemnly says, "The ringing signifies that preparations are complete. We have to hurry." When you head into the elevator, you'll be taken up to the top of the dam. This time, however, there's a huge construction crane smashing apart the generator building. Sai will tell Seto that's what it's doing, then the voice from before with the girl will say that he's going to stop her companions from meddling any more. Sai will scream back at him that Seto hasn't done anything to him, but a voice will ring out from the crane, this time the sort of metallic voice of the mask we've fought a number of times. It says, "We must destroy anything that hinders the progress of our plan," and repeats in the earlier voice after it. Sai screams at it for being so bullheaded, then tells Seto to listen to her. She explains to him, rather frantically, that the glowing orb on the crane is the source of its power. If he can sever the connection, the crane should stop functioning. Seto doesn't know what most of that means, so Sai calls him an idiot and tells him to shoot the shiny red thing with his bow to kill it. He understands that! Well, now it's time to beat up construction equipment. Sai already told you what needed to be done - use a ranged weapon to aim at the red blob. Once you deal enough damage to that, the crane will topple. The crane has two major ways of hitting you, both of them very annoying to try to dodge. The first way is to drop its claw attachment down onto you, dealing 150 damage. The best way to not get hit by this is to run to the left of right, though you have to clear a good amount of ground to not get harmed. The second attack it uses is to turn itself around and swing its wrecking ball at you. The only way to dodge this attack is to run towards or away from the crane. This is really tough to dodge in my opinion, which sucks because it deals 200 damage. Also, the only time you can hit the power source is when it's using its claw attachment; the wrecking ball puts the power source too far away for your arrows to reach. Note that if you don't have a ranged weapon with you when you head out, there's a crossbow on the ground up ahead that you can use to take it out with. At this point in the game, after 10 - 12 shots it should go down. Another scene shows Sai looking up at the aurora in the sky. She begins talking about the end of mankind, about the planet being populated by ghosts for the rest of eternity. Seto asks her why she's talking like that, since they found out from that radio that there were so many survivors left? She says it doesn't matter, with the addition of one more person's life force, the Glass Cage, that is the aurora, will fill the whole sky, and there won't be a single living person who will survive it. Seto thinks about this, then says, "Well then we have to help that girl!" which infuriates Sai. She screams at him, asking him why does he keep talking about saving her, what good will come of it? Has he ever thought maybe it was all just a misunderstanding? What is he going to do if she doesn't want help? If she doesn't want to be friends? If she despises him? Seto is trembling, but responds back that he doesn't know the answer to what he will do if any of that happens, but he's tired of being lonely, of adventuring all by himself, and he wants to save her and be with her because of it. Sai feels bad for making him so upset, and asks him if he truly wants to save her, which he responds to with a very strong yes. She asks him to stop crying, she knows where the girl went so he can stop crying. She says she'll show him where she is if he stops crying. She asks him to follow her. Sai instructs Seto to return to the room with all the cats from before, and he can get to her from in there. She warns him that it's going to be incredibly dangerous from here on out, so he needs to be very careful. She asks if he's listening to her, and he stumbles over telling her he is. She laughs nervously over it, and tells him to watch out. He says he will. -= 5-7-5. "Aim for the Room with the Cage!" =- [wktwrc] Time to head back down into the waterworks. Save if you feel the need, then backtrack towards the room with the cage in it. On your left, under the pipeline you'll find a Flash Bulb about halfway down the hall. When you get down into the water, all those Firestarters from before will still be down here, so take your time getting through, or just run for it I guess. When you get up to the room with the cage in it, walk up to the door. Sai will tell Seto that the door is opened by the number pad on the front. The code is 1004. She comments that it was a very easy thing to figure out. 'That' guy always tries so hard to seem cool, but then he does stuff like that. Seto asks her which guy she's talking about. She seems to have been daydreaming or something, then snaps out of it and goes, "Nevermind. Now, head on through and lets go already!" -= 5-7-6. "Find the Girl, Proceed Inside!" =- [wktwpi] Down the stairs you'll find a campfire with another Flash Bulb near it. Heading down the tunnel you'll see narrow hallways on either side. Turn right to enter a small pair of rooms. The room to your right has two new Crying Women type enemies, one which spawns right by your face. They should be pretty simple for you by now. The room they're in has four kanji characters written on the wall that say, approximately, "Barbeque Lunch Set". The room on the left has two more Crimson Women, as well as a Spear sitting on the floor. There's also something written on the wall next to a picture of a kneeling silhouette, but its too sloppy for me to read the kanji. Head back out into the main tunnel. At the end you'll see it's all caved in, and there's a box up on top of the debris. Shoot this with a ranged weapon to send it flying down onto the ground by your feet. It's a Flash Bulb. To your right is a room with ten Fuchsia Jellies in it, protecting another Flash Bulb. This is a great opportunity to use that Spear you just picked up. Let's do the north side of the tunnel now. There are three narrow paths that all take you to the same place. To the left is a dead end with a Crimson Woman and a "Sylvia's Purple Clochette" memory item. A second one will be waiting by the three narrow paths, and two more will be waiting by the opposite end, for a total of four in this area. The last hall to cover has a number of paths available to you, along with a Sledgehammer on the floor and a campfire to save at. The Item Merchant begins selling some high-end recovery items, including the Oxygen Tank, the strongest one of its kind in the game, so now's a good time to stock up if you feel the need. Now then, from the campfire there are three directions we could travel in. The east path leads you to a room with two Crimson Women guarding a Golfing Iron. Up the north path you'll find a Japanese proverb written on the wall: "Ishibashi wo tataite wataru", literally, "Knock on a stone bridge before crossing it." Our equivalent would be something like, "Better safe than sorry." Inside the room at the end of this hall is a "Lotte's Yellow Clochette" memory item being protected by ten Fuchsia Jellies. On the wall is another proverb, "Isseki ni chou", literally, "One stone, two birds". I'm going to assume you know what the equivalent is in English. Well then, the last option is to go left. You'll find a long hallway with boxes on either side. The first box can be smashed open to reveal a "Bisque's Orange Clochette" memory item. The second box is explosive, and a Security Robot is hiding behind it. The third box can be broken but is empty, and the fourth is explosive and has a second Security Robot hiding behind it. As the pattern would suggest, the final box can be broken but is empty. Proceed through the door to continue on. A bit into the next area the heavy steel blast door will close behind you. Sai says, "The Security system is still active. I wonder if this has become our prison. Well, anyway, lets continue on like before!" Seto seems a bit less carefree about this whole ordeal, responding with a very nervous, "O, okay." When you get to the end of the tunnel you'll find a campfire and a huge pile of rubble. On the wall, someone's written, "Don't give up! There's always a way!" and signed it 'Ishihara'. Seto and Sai will notice a few small holes, then Sai will comment, "My my, really, looks like a dead end. I wonder if we should even try this..." Seto will look at her and say, "No way, it's a dead end?" and Sai will reply, "Apparently it's true, this really has become our prison." A cutscene will play. Seto will be asking if this really is the end, and Sai will try to cheer him up by teasing him, saying, "should a boy really be giving up so soon?". Seto will still be distraught over their situation, so Sai asks if she can tell him a story. Seto listens as Sai tells him that long ago, many great powers began to feel scared of each others powers, so they called on some brilliant scientists to begin working towards inventing new powers for them. As smart as they were, they didn't understand the things they had control over, nor did they want to hear about it. Many wars broke out, large and small. And a number of problems came about because of it. So finally, some scientists made the Glass Cage, a terrifying device that was supposed to be the ultimate weapon in their wars. Seto asks what people thought of this, and Sai continues on, saying that they absolutely loved it, they thought all their problems would be solved and the whole world would go back to being peaceful again. The night it was turned on, they all went to be believing it would solve everything. But the next day, they didn't wake up. Everyone had died because of it. Seto thinks on this for a bit and says, "... And it's going to be awoken again..." Sai tells him yes, that girl will be used as a catalyst for the device. Seto asks if her being used as a catalyst will be the thing that causes problems, and Sai yells at him, "Of course! It's what I've been saying! When the machine is turned back on, there won't be any more people on the planet!" Sai seems very upset by this response, so Sai tries to comfort him. She says she was a catalyst before, as well. Seto asks her why she did it, and she says she has no idea. She was selected, and scientists came to her house and ran all kinds of tests, they wrote codes down, they made her take strange medicine, but she doesn't really know why her. She says 'that' person, though, Sin, he used to sit with her after the tests, and give her chocolate and milk drops, and he would ask her if she was okay, or if she needed anything, and he would thank her for everything... She really grew to enjoy it. Seto says "oh, okay... so you became friends with him." Sai chuckles, calling him such a kid. She replies, "I don't know if I would say we were friends, but I don't know what you would call us..." Just then, a cat wanders into frame, interrupting their discussion. Sai goes, "How the heck did that cat get here!?" she continues, saying, "There must be an entrance somewhere!" and Seto then says, "Which means we can leave!" Sai instructs Seto to follow the cat to find out where the entrance is so they can get out. -= 5-7-7. "Listen for the Cat to Find the Exit!" =- [wktwce] Walk to the end of the room, then turn towards the debris and you should see a small opening. Walk towards it and Seto will say, "I found it! I can here it meowing from in here!" Sai will respond, "I looks like you can crouch to get through." Seto replies to her, "Yeah. Let's try." Head on through to the other side of the debris to find yourself in a tunnel with rooms branching off from it. The first room on your left has another Japanese proverb on the wall, this one reads, "Senri no michi mo ippo kara", literally, "a journey of 1,000 ri starts from a single step," a ri being an old Japanese unit of measurement, equivalent to approximately 2.44 miles. In the room at the end of the hall you'll find a pair of Marionettes waiting for you, as well as a "Tiny Sock" memory item. head down the hallway towards the cat meowing. Sai will spot it down the hall, saying, "Ah! The cat from before!" -= 5-7-8. "Follow the cat, Discover the Exit!" =- [wktwfd] Head down the hall, then turn right to find another room with two Marionettes and a "Chris' Silver Clochette" memory item on the floor. Continue on down the other side of the hall to eventually run into the cat again. Seto says, "Oh, here it is." Sai comments, "Seriously, where did this kitten get in here from." As the cat runs off, she screams, "Hey, wait!" Continue on, and you'll find yourself in the middle of a four-way intersection. On your radar you can tell that to your left is a campfire, to your right is a room, and north of you is another room. So, lets head right first. You'll find another pair of Marionettes guarding a "Notebook" memory item here. The northern path has, believe it or not, another room with, yes, another pair of Marionettes and a "Maria's Peach Clochette 1" memory item on the floor. No kidding. On the wall before the campfire, someone's written, "The awaited one appears". When you head down the hall and into the room, a cutscene will occur. A familiar voice will say, "Even though you're so frail, you've still struggled along to get here..." Seto will look around the room cautiously, not noticing the giant floating mask directly in front of him. He shines his flashlight at him, saying, "What the heck are you!" Sai will tell him, "I don't know what he's talking about, but be careful!" The mask will respond with its normal remarks, "I've no reason to tell you. We must destroy anything that hinders the progress of our plan." This is very similar to the fight you had with it in the hotel banquet hall. It will fly around the outside of the room, then disappear. Shortly after that, it'll reappear behind you and try to slam downwards to hit you. The only thing that's changed are the numbers - it has more HP, and does more damage, but it also gives you more experience points for defeating it. When you defeat it, the mask will say, "You idiot. Your very existence is like a single tiny fish moving against the flow of a mighty river. Our birth was the end of the human era." Seto asks, "What? What are you saying?" The mask will respond, "The execution of our plan will succeed. You should cherish the few moments you have left." then disappears in a cloud of black smoke. Sai breaks the silence, "... Well, anyway, let's hurry." Pick up the "Maria's Peach Clochette 2" memory item from the floor in here, then crouch and head through the vent nearby. Seto will say that he can hear the voice coming out of here, he wonders if he should enter. Sai tells him, "It looks like if you crouch you can just barely enter. Please be careful!" This takes a good while to crawl through. Keep moving towards the sound of the cat coming out of your Wii Remote. The small dead end to your right has nothing of interest at the end, just some collapsed tunnel. _________________________________________________________________________ ___________________________________________________________________ ___| -= 5-8. Underground Laboratory =- [wkuglt] | | D | | | A | Suggested Level: 30 | | T | Average XP Gain: | |_A_|___________________________________________________________________| ___| | | I | | | T | | | E | | |_M_|___________________________________________________________________| ___| | | E | Campfire x1 | | X | | | A | | | M | | | I | | | N | | |_E_|___________________________________________________________________| ___| | | E | | | N | | | E | | | M | | |_Y_|___________________________________________________________________| When you get through the other side you'll find a disgustingly colored room. It looks like kids drew all over it with crayon, then mold set in on everything. Walk towards the campfire on the other side of the room to trigger a dialogue. An all white spirit of a man with deep red eyes will be floating in the middle of the room. From his voice, it seems to be Sin. He will ask Sai why she led a human to this place. She asks him to please answer her questions. She needs to know why he's decided to restart the Glass Cage? What's he planning to accomplish? Sin tells her that she doesn't need to know any of that, because the preparations are nearly complete. He leaves, and Sai, looking very sad, says, "I don't know... I just don't get it... I can't understand this!" She then looks at Seto and says, "Let's hurry and save that girl." -= 5-8-1. "Find the Silver-Haired Girl!" =- [wkulsg] -= To be continued... =- [�Â�] _____________________________________________________________________________ | | | | | 6. | Equipment | [eqpmnt] | |_______|__________________________________________________________|__________| A few notes about item information: Item - Japanese name and the translated name I refer to it by. Item ID - The item ID is determined by the location of the item in your Inventory screen, as the game automatically sorts them into groups. I'll go one step further and add subsection headers to make the grouping more visible. The Inventory screen is a table of thirteen columns and eight rows, for a total of 100 items (because row eight has four cells crossed out). The ID code for an item, then, will be based on the item's category, column, and row. Note that some items don't show up in your Inventory, so those items will just be listed in order of appearance. Item Size - How many squares the item takes up on your Held Items screen. Some items have some pretty odd shapes, so I'm just going to describe them as how many squares they are, and what general shape (O, I, L, T, etc.). Remember that they can be flipped with the B button on your Wii Remote. Item Value - Prices are based on the Item Merchant. Item Effect - What using the item will do for you. Weapon Type - One-handed, Polearm, Ranged. Only for Weapon entries, obviously. Also, it's important to note that when equipping a Polearm or Ranged weapon, Seto cannot have his flashlight out. Item Location - Which part of the game the item was found in. Note that this is only listed for Memory Item entries, because I felt it was unnecessary for everything else. Item Description - I'll be translating the descriptions that are viewable from the inventory menu as I get the chance. If the text isn't in quote marks, that means its my description of it, not the in-game description. Also, Loot and Memory items don't have descriptions. _________________________________________________________________________ -= 6-1. Weapons =- [eqpwpn] Item: "�̖_", Wooden Stick Item ID: [eqwpa1] Item Size: 2, I-shape Item Value: 1,000�~ (Buy), 330�~ (Sell) Item Effect: +10 Str. when equipped Weapon Type: One-handed (light) Item Description: "A stick, wielded one-handed. It can be used to inflict damage upon one's enemies.�@While it's perfectly fine for emergency situations... There's got to be a better weapon out there, right?" Item: "�|��", Bamboo Sword Item ID: [eqwpb1] Item Size: 2, I-shape Item Value: 2,000�~ (Buy), 660�~ (Sell) Item Effect: +20 Str. when equipped Weapon Type: One-handed (light) Item Description: "A short bamboo sword, the type used by practitioners of two-sword style fencing. It can be used to harm one's opponents. It has the problem of not being very flexible, however, so please use it carefully." Item: "�S�p�C�v", Iron Pipe Item ID: [eqwpc1] Item Size: 2, I-shape Item Value: 7,000�~ (Buy), 2,330�~ (Sell) Item Effect: +40 Str. when equipped Weapon Type: One-handed (light) Item Description: "A rusty iron pipe. It's incredibly powerful. However, due to the way you hit things with it, it breaks surprisingly easily." Item: "�A�C�A��", Golfing Iron Item ID: [eqwpd1] Item Size: 2, I-shape Item Value: 15,000�~ (Buy), 5,000�~ (Sell) Item Effect: +50 Str. when equipped Weapon Type: One-handed (light) Item Description: Item: "���{��", Japanese Sword Item ID: [eqwpe1] Item Size: 2, I-shape Item Value: 25,000�~ (Buy), 8,330�~ (Sell) Item Effect: +80 Str. when equipped Weapon Type: One-handed (light) Item Description: Item: "�����A�~", Bug-Catching Net Item ID: [eqwpf1] Item Size: 3, I-shape Item Value: 1,500�~ (Buy), 500�~ (Sell) Item Effect: +60 Str. when equipped Weapon Type: Polearm Item Description: "A long pole that allows one to attack their enemies while distancing oneself from them. But since it's easily broken, wouldn't it be best to use a bit stronger of a pole?" Item: "�|�{�E�L", Bamboo Broom Item ID: [eqwpg1] Item Size: 3, I-shape Item Value: 3,000�~ (Buy), 1,000�~ (Sell) Item Effect: +100 Str. when equipped Weapon Type: Polearm Item Description: "A slightly worn out bamboo broom, capable of striking enemies from a distance. Though bamboo can be very durable when used like this, it doesn't seem like it would do a lot of damage." Item: "����", Laundry Pole Item ID: [eqwph1] Item Size: 3, I-shape Item Value: 5,000�~ (Buy), 1,660�~ (Sell) Item Effect: +150 Str. when equipped Weapon Type: Polearm Item Description: Item: "��", Spear Item ID: [eqwpi1] Item Size: 3, I-shape Item Value: 20,000�~ (Buy), 6,660�~ (Sell) Item Effect: +180 Str. when equipped Weapon Type: Polearm Item Description: Item: "�p�`���R", Slingshot Item ID: [eqwpa2] Item Size: 4, T-shape Item Value: 4,500�~ (Buy), 1,500�~ (Sell) Item Effect: +15 Str. when equipped Weapon Type: Ranged Item Description: "This slingshot allows you to hit your enemies from far away. Though somewhat easy to use, it's equally low power. It's really useful for attacking enemies that fly through the sky." Item: "�����ȋ|", Short Bow Item ID: [eqwpb2] Item Size: 4, T-shape Item Value: 8,000�~ (Buy), 2,660�~ (Sell) Item Effect: +30 Str. when equipped Weapon Type: Ranged Item Description: Item: "�A�[�`�F���[", Recurve Bow Item ID: [eqwpc2] Item Size: 4, T-shape Item Value: 12,000�~ (Buy), 4,000�~ (Sell) Item Effect: +60 Str. when equipped Weapon Type: Ranged Item Description: Item: "�N���X�{�E", Crossbow Item ID: [eqwpd2] Item Size: 4, T-shape Item Value: 22,000�~ (Buy), 7,330�~ (Sell) Item Effect: +80 Str. when equipped Weapon Type: Ranged Item Description: Item: "�Â�", Wooden Hammer Item ID: [eqwe2] Item Size: 4, L-shape Item Value: 3,000�~ (Buy), 1,000�~ (Sell) Item Effect: +80 Str. when equipped Weapon Type: One-handed (heavy) Item Description: Item: "��", Axe Item ID: [eqwf2] Item Size: 4, L-shape Item Value: 10,000�~ (Buy), 3,330�~ (Sell) Item Effect: +120 Str. when equipped Weapon Type: One-handed (heavy) Item Description: Item: "�n���}�[", Sledgehammer Item ID: [eqwg2] Item Size: 4, L-shape Item Value: 30,000�~ (Buy), 10,000�~ (Sell) Item Effect: +200 Str. when equipped Weapon Type: One-handed (heavy) Item Description: Item: "�l�R����炵", Foxtail Grass Item ID: [eqwph2] Item Size: 1, O-shape Item Value: 30�~ (Buy), 10�~ (Sell) Item Effect: See Description Weapon Type: One-handed (light) Item Description: "A strand of foxtail grass with a very bushy tip.�@When you swing it, loads of cute kittens will flock to you." -= 6-2. Light Sources =- [eqplts] Item: "�����d��", Flashlight Item ID: [eqlsj1] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: See Description Item Description: "A flashlight that illuminates the dark with a pale light. But what the heck's the point if it's so faint?" Item: "�s�v�c�ȃ��C�g", Odd Flashlight Item ID: [eqlsk1] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: See Description Item Description: Item: "�����\�����d��", Powerful Flashlight Item ID: [eqlsl1] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: See Description Item Description: Item: "�t���b�V�����C�g", Flash Bulb Item ID: [eqlsm1] Item Size: 1, O-shape Item Value: 10,000�~ (Buy), 3,330�~ (Sell) Item Effect: See Description Item Description: -= 6-3. Key Items =- [eqpkey] Item: "�l�R��", Cat Food Item ID: [eqwpi2] Item Size: 1, O-shape Item Value: 50,000�~ (Buy), 16,660�~ (Sell) Item Effect: See Description Item Description: Item: "�V���b�^�[�̌�", Shutter Key Item ID: [eqkyj2] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: "A key to open the ticket booth shutter. Once through there, you should be able to leave from the platform." Item: "�n�����X�X�ւ̒ʘH�̌�", Underground Mall Street Key Item ID: [eqkyk2] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: "A key from the trainyard so you can go through the underground shopping district passage. When there were still a lot of survivors, I wonder if many people traveled through here?" Item: "�q�ɂ̌�", Warehouse Key Item ID: [eqkyl2] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: "The key to the underground mall's warehouse. Who knows what kinds of food could be in there. But, you probably can't eat old food, huh..." Item: "�������X�X�̌�", Old Shopping District Key Item ID: [eqkym2] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: "A key to the old shopping district closed long ago, via a passage in the new one. The inside of the mysterious old street is sweet and musty-smelling." Item: "�W�F�b�g�R�[�X�^�[�̌�", Jet Coaster Key Item ID: [eqkyl3] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: "A key to open the door leading to the Jet Coaster lot. The door is located near the Tea Cups." Item: "�����������̎莆", Letter from Grandfather Item ID: [eqkya4] Item Size: Not Applicable Item Value: Not Applicable Item Effect: None Item Description: "A letter found on Grandfather's desk. In it, he wrote about a red-colored steel tower to the east. And, it was the first time he had written 'Thank You'." Item: "�s�v�c�Ȑ̐�", Mysterious Blue Stone Item ID: [eqkyb4] Item Size: Not Applicable Item Value: Not Applicable Item Effect: None Item Description: "A blue stone, a memento of Grandfather. Occasionally, it omits a mysteriously colored light. For some reason, the stone makes nearby ghosts, phantoms, and the like become visible." Item: "PF�̃l�W", PF's Screw Item ID: [eqkyc4] Item Size: Not Applicable Item Value: Not Applicable Item Effect: None Item Description: "A screw dropped by Personal Frame during her death. We quickly became close, and even now I still feel like I can hear her honest, though gentle voice." Item: "�C���̖{", Pirate Book Item ID: [eqkyd4] Item Size: Not Applicable Item Value: Not Applicable Item Effect: None Item Description: "A book found in the underground passages beneath the Amusement Park. Crow's speech is very similar to the Pirate boy in it. I wonder if Crow's read this book as well?" Item: "�h�N���̎w��", Skull Ring Item ID: [eqkye4] Item Size: Not Applicable Item Value: Not Applicable Item Effect: None Item Description: "A cool ring given by Crow, the kind yet mischievous boy. Honestly though, it's really not Seto's style." Item: "���F���Ԃ̃u���[�`", Yellow Flower Brooch Item ID: [eqkye4] Item Size: Not Applicable Item Value: Not Applicable Item Effect: None Item Description: Item: "�����̐l�`", Small Bird Doll Item ID: [eqkyf4] Item Size: Not Applicable Item Value: Not Applicable Item Effect: None Item Description: Item: "���̏���", Star Ornament Item ID: [eqkyh4] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: Item: "���̏���", Moon Ornament Item ID: [eqkyi4] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: Item: "��̎w��", Silver Ring Item ID: [eqkyj4] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Description: Item: "�������Ⴂ����", Tiny Bag Item ID: [eqky01] *No inventory entry. Item Size: 1, O-shape Item Value: Not Applicable Item Effect: Increases the space in your Held Items Item Description: This tiny bag provides you with a slight increase in your carrying capacity, increasing your Held Items from 3x4 to 4x4. Item: "�傫�Ȃ���", Large Bag Item ID: [eqky02] *No inventory entry. Item Size: None Item Value: Not Applicable Item Effect: Increases the space in your Held Items Item Description: A much larger bag than your previous one, this gives you yet another increase to your carrying capacity. Your Held Items go from 4x4 to 5x4. -= 6-4. Recovery Items =- [eqprcv] Item: "�̂��߂���", Recovery Drop Item ID: [eqrva3] Item Size: 1, O-shape Item Value: 500�~ (Buy), 160�~ (Sell) Item Effect: +60 HP when consumed Item Description: "A gentle sweetness spreads through your mouth, and your tired body will feel a little bit refreshed. Its small, compact shape sure makes it handy." Item: "�Â����g���g�Ǖi", Old Vacuum-Sealed Food Item ID: [eqrvb3] Item Size: 2, I-shape Item Value: 800�~ (Buy), 260�~ (Sell) Item Effect: +120 HP when consumed Item Description: "A completely sanitary vacuum-sealed food pouch. Even though it's been a while since it was made, it should be perfectly safe to eat. Still, whenever you eat it you can't help but get a little nervous." Item: "�~�}�Z�b�g", First Aid Set Item ID: [eqrvc3] Item Size: 3, L-shape. Item Value: 1,200�~ (Buy), 400�~ (Sell) Item Effect: +200 HP when consumed Item Description: "A first-aid box filled with all kinds of stuff used to heal a person's wounds. It takes a lot of effort to carry around because it's so big." Item: "�r�^�~���^�u���b�g", Vitamin Tablets Item ID: [eqrvd3] Item Size: 1, O-shape. Item Value: 1,000�~ (Buy), 330�~ (Sell) Item Effect: +150 HP when consumed Item Description: Item: "�ʋl", Canned Goods Item ID: [eqrve3] Item Size: 2, I-shape. Item Value: 1,500�~ (Buy), 500�~ (Sell) Item Effect: +200 HP when consumed Item Description: Item: "����������", Delicious Water Item ID: [eqrvf3] Item Size: 3, I-shape Item Value: 18,000�~ (Buy), 6,000�~ (Sell) Item Effect: +300 HP when consumed Item Description: "A big glass bottle full of clean water. A human being's body is something like 70% water, after all... I think." Item: "�h�{�h�����N", Nutritional Drink Item ID: [eqrvg3] Item Size: 1, O-shape Item Value: 1,500�~ (Buy), 500�~ (Sell) Item Effect: +250 HP when consumed Item Description: Item: "�R�p���[�V����", Military Rations Item ID: [eqrvh3] Item Size: 2, I-shape Item Value: 2,500�~ (Buy), 830�~ (Sell) Item Effect: +400 HP when consumed Item Description: Item: "���Z�x�_�f�{���x", Oxygen Tank Item ID: [eqrvi3] Item Size: 4, T-shape Item Value: 10,000�~ (Buy), 10,000�~ (Sell) Item Effect: +600 HP when consumed Item Description: Item: "���₵������", Suspicious Blue Medicine Item ID: [eqrvj3] Item Size: 1, O-shape Item Value: 100,000�~ (Buy), 33,330�~ (Sell) Item Effect: +10 Hit Points when consumed Item Description: "A dubious medicine that somehow gives your body a little boost when drank." Item: "���₵���Ԃ���", Suspicious Red Medicine Item ID: [eqrvk3] Item Size: 1, O-shape Item Value: 100,000�~ (Buy), 33,330�~ (Sell) Item Effect: +5 Strength when consumed Item Description: "A scary medicine that, for some reason, increases your offensive capability a very little bit when drank." -= 6-5. Memory Items =- [eqpmry] Item: "�ܒ�", Origami Crane Item ID: [eqmmk4] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-2-2. "Feel for the Exit to the Surface!" Item Description: An origami crane made out of pink paper. Part of the "Hide & Seek" memory arc. Item: "���ꂳ��̌C", Mother's Shoe Item ID: [eqmml4] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-2-3. "Find the Key for the Shutter!" Item Description: A woman's shoe. Part of the "Hide & Seek" memory arc. Item: "��������", Toy Item ID: [eqmmm4] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-2-5. "Head Outside Via the Terminal!" Item Description: A small bird whistle, carved to resemble a duckling. Part of the "Hide & Seek" memory arc. Item: "�j�ꂽ�莆", Torn Letter Item ID: [eqmma5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-3-1. "Investigate the Inside of the Shack!" Item Description: A letter of correspondence, written by a woman facing the end. Part of the "The World Begins" memory arc. Item: "����", Dictionary Item ID: [eqmmb5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-4-1. "Find the Silver-Haired Girl!" Item Description: A well-kept Japanese language dictionary. Still in its protective box. Part of the "Tomorrow" memory arc. Item: "�Q�[���J�Z�b�g", Game Cartridge Item ID: [eqmmc5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-4-1. "Find the Silver-Haired Girl!" Item Description: A video game cartridge for an old gaming system. Part of the "Hero" memory arc. Item: "���X�̓����������r", Empty Milk Bottle Item ID: [eqmmd5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-4-1. "Find the Silver-Haired Girl!" Item Description: An empty bottle used in the past by dairy farmers to deliver the daily milk to households. Part of the "Ambition" memory arc. Item: "�g�ѓd�b", Cell Phone Item ID: [eqmme5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-4-1. "Find the Silver-Haired Girl!" Item Description: A clunky red cellular phone. Part of the "Recording" memory arc. Item: "�����l�҂�", Ramune Bottle Item ID: [eqmmf5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-5-1. "Search the Amusement Park for Crow!" Item Description: An empty bottle of Ramune, a famous Japanese soft drink. Part of the "Marble" memory arc. Item: "���̎��", Dog Collar Item ID: [eqmmg5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-5-1. "Search the Amusement Park for Crow!" Item Description: A spiked dog collar with a bell, or a bell-shaped tag on it. Part of the "Salty" memory arc. Item: "�ނ��D", Withered Balloon Item ID: [eqmmh5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-5-1. "Search the Amusement Park for Crow!" Item Description: A dried up orange balloon. Completely deflated, it looks nothing like what it's supposed to. Part of the "Balloon" memory arc. Item: "�w�������̏W���ʐ^", Class Picture Item ID: [eqmmi5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-5-1. "Search the Amusement Park for Crow!" Item Description: A class photograph of high school students. The image has become yellowed and distressed from age and exposure to the elements. Part of the "Regret" memory arc. Item: "����ꂽ���e�̃����R���X�C�b�`", Remote Detonator Item ID: [eqmmj5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-5-4. "Keep searching for Crow!" Item Description: A switch with a single big red button on a black and yellow striped caution background. Used to remotely detonate charges when doing building demolitions. Part of the "Excuses" memory arc. Item: "���ꂽ�V���[�Y", Filthy Shoe Item ID: [eqmmk5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-5-5. "Escape From Underground!" Item Description: A filthy, worn out running shoe. Looks kind of like a dog's been chewing on it. Part of the "Nothing" memory arc. Item: "�}�O�J�b�v", Mug Item ID: [eqmml5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-1. "Discover the Voice's Identity!" Item Description: Item: "�d���������قǂ��܂��������@", Self-help Book Item ID: [eqmmm5] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-1. "Discover the Voice's Identity!" Item Description: Item: "�d���p�̎蒠", Work Notebook Item ID: [eqmma6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7. Tokyo Waterworks Item Description: Item: "���W�I", Radio Item ID: [eqmmb6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7. Tokyo Waterworks Item Description: Item: "����ꂽ���", Worn-out Collar Item ID: [eqmmc6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-4. "Locate the Silver-Haired Girl!" Item Description: Item: "�y���_���g", Pendant Item ID: [eqmmd6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-4. "Locate the Silver-Haired Girl!" Item Description: Item: "�����Ȃ�����", Tiny Sock Item ID: [eqmme6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-6. "Find the Girl, Proceed Inside!" Item Description: Item: "�蒠", Notebook Item ID: [eqmmf6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-8. "Follow the Cat, Discover the Exit!" Item Description: Item: "�`���y���̌�", Chapel Key Item ID: [eqmmh6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-1. "Discover the Voice's Identity!" Item Description: Item: "�����O�s���[", Ring Pillow Item ID: [eqmmi6] Item Size: 2, I-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6. Kurato Kankou Hotel Item Description: Item: "���̎w��", Father's Ring Item ID: [eqmmj6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-2. "Find the Voice's Location!" Item Description: Item: "�E�G�f�B���O�u�[�P", Wedding Bouquet Item ID: [eqmmk6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-2. "Find the Voice's Location!" Item Description: Item: "�R���p�X", Compass Item ID: [eqmml6] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-2. "Find the Silver-Haired Girl!" Item Description: Item: "�閧�̒n�}", Secret Map Item ID: [eqmmm6] Item Size: 2, I-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-3. "Reach the Bottom of the Dam!" Item Description: Item: "�����ƌ����", Sparkly Stone Item ID: [eqmma7] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-3. "Reach the Bottom of the Dam!" Item Description: Item: "�N�b�L�[��", Cookie Tin Item ID: [eqmmb7] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-3. "Reach the Bottom of the Dam!" Item Description: Item: "�j�ꂽ�G1", Torn Picture 1 Item ID: [eqmmi7] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-1. "Discover the Voice's Identity!" Item Description: Item: "�j�ꂽ�G2", Torn Picture 2 Item ID: [eqmmi7] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-2. "Find the Voice's Location!" Item Description: Item: "�j�ꂽ�G3", Torn Picture 3 Item ID: [eqmmj7] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-2. "Find the Voice's Location!" Item Description: Item: "�j�ꂽ�G4", Torn Picture 4 Item ID: [eqmmk7] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-6-7. "Take the Star to the Girl in the Hotel!" Item Description: Item: "���F�N���V�F�b�g", Prismatic Clochette Item ID: [eqmma8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7. Tokyo Waterworks Item Description: Item: "�Ԃ��N���V�F�b�g�̃A����", Henry's Red Clochette Item ID: [eqmmb8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7. Tokyo Waterworks Item Description: Item: "���N���V�F�b�g�̃t���[��", Fleur's Blue Clochette Item ID: [eqmmc8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-2. "Find the Silver-Haired Girl!" Item Description: Item: "���̃N���V�F�b�g�̃V�����B�A", Sylvia's Purple Clochette Item ID: [eqmmd8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-6. "Find the Girl, Proceed Inside!" Item Description: Item: "���F���̃N���V�F�b�g�̃��b�e", Lotte's Yellow Clochette Item ID: [eqmme8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-6. "Find the Girl, Proceed Inside!" Item Description: Item: "��̃N���V�F�b�g�̃r�X�N", Bisque's Orange Clochette Item ID: [eqmmf8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-6. "Find the Girl, Proceed Inside!" Item Description: Item: "��̃N���V�F�b�g�̃N���X", Chris' Silver Clochette Item ID: [eqmmg8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-7. "Listen for the Cat to find the Exit!" Item Description: Item: "���̃N���V�F�b�g�̃}���A�P", Maria's Peach Clochette 1 Item ID: [eqmmh8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-8. "Find the Cat, Discover the Exit!" Item Description: Item: "���̃N���V�F�b�g�̃}���A�Q", Maria's Peach Clochette 2 Item ID: [eqmmi8] Item Size: 1, O-shape Item Value: Not Applicable Item Effect: None Item Location: 5-7-8. "Find the Cat, Discover the Exit!" Item Description: -= 6-6. Loot Items =- [eqplti] Item: "�����̂�����", Crystal Shard Item ID: [eqlt01] *No inventory entry. Item Size: 1, O-shape Item Value: 1,000�~ (Sell) Item Effect: None Item Description: A small shard of clear quartz crystal. Item: "�u�̐���", Firefly Crystal Item ID: [eqlt02] *No inventory entry. Item Size: 2, I-shape Item Value: 2,500�~ (Sell) Item Effect: None Item Description: A square cut pale green translucent crystal. Item: "��̐�", Twilight Pebble Item ID: [eqlt03] *No inventory entry. Item Size: 3, L-shape Item Value: 6,000�~ (Sell) Item Effect: None Item Description: A tiny semi-precious silver colored stone. Item: "���̐�", Star Stone Item ID: [eqlt04] *No inventory entry. Item Size: 3, L-shape Item Value: 8,000�~ (Sell) Item Effect: None Item Description: A cut, chipped chunk of metallic ore. Item: "���؋��̐�", Kaleidoscope Rock Item ID: [eqlt05] *No inventory entry. Item Size: 4, O-shape Item Value: 10,000�~ (Sell) Item Effect: None Item Description: A pinkish orange colored stone, it sort of resembles coral. Item: "�ؘR����̌���", Sunbeam Gem Item ID: [eqlt06] *No inventory entry. Item Size: 4, T-shape Item Value: 13,000�~ (Sell) Item Effect: None Item Description: A stone that illicits feelings of sunlight filtering through the leaves of trees. Item: "�z���܂�̌���", Daylight Jewel Item ID: [eqlt07] *No inventory entry. Item Size: 4, L-shape Item Value: 15,000�~ (Sell) Item Effect: None Item Description: An unpolished piece of a glittering gem. Item: "�傫�Ȑ���", Large Crystal Item ID: [eqlt08] *No inventory entry. Item Size: 3, I-shape Item Value: 5,000�~ (Sell) Item Effect: None Item Description: A large chunk of clear quartz crystal. Item: "���̐���", Radiant Gem Item ID: [eqlt09] *No inventory entry. Item Size: 4, L-shape Item Value: 21,000�~ (Sell) Item Effect: None Item Description: An uncut chunk of rose-tinted gemstone. The spiky growths look like crystallized rays of light. _____________________________________________________________________________ | | | | | 7. | Bestiary | [bstary] | |_______|__________________________________________________________|__________| The information in these entries is determined entirely by interaction in the game, I've (unfortunately) found no source for this stuff on the internet. A few notes about the monster information: Enemy Name - They're named after what they are, since none of the monsters seem to sport name tags, nor is there a log in the game about what you've faced. I've also indicated whether or not the monster is a boss by putting "(Boss)" after names when applicable. Enemy ID - I created these for quick referencing within this walkthrough; they're not based on anything more than chronological order. First Seen - The Table of Contents entry that they're first encountered in. Hit Points - These are estimated because, again, I've no way of looking this information up. I simply kill a bunch of them and see how little damage I can do before they die. Strength - In reality, this is simply the amount of damage they deal when they hit you. I refer to it as strength because your character does an amount of damage equal to their strength score, so I assume that monsters work the same way. Experience - Determined by checking my current XP, killing something, then checking it again and finding the difference. Dropped Items - Originally, I thought there was a chance that ghost-type monsters were the only thing that dropped items. I've since proven this wrong, though item drops period are fairly rare. Description - My best attempt at writing some form of flavorful description for the creature, as well as considerations for when you run into them. _________________________________________________________________________ Enemy Name: Mask (Boss) Enemy ID: [bst001] First Seen: 5-1. "Grandfather's Observatory" Strength: 80 Hit Points: 950 Experience: 1,000 Dropped Items: None Description: A large lead-colored tribal mask with gold eyes and mouth. Pink ooze drips from the left eye and trails down the mask, part of the translucent pink sphere that makes up the body behind it. Though you first fight it in Grandfather's Observatory, it won't actually fight back until later on in the game, and will leave once you do about 10% of its HP the first time, so it really just serves as a combat tutorial for the first area. The second time you fight it, it spends most the fight circling you looking for an opening, so ranged attacks make quick work of it. Enemy Name: Jellyfish Enemy ID: [bst002] First Seen: 5-2-2. "Feel for the Exit to the Surface!" Strength: 7 Hit Points: 25 Experience: 100 Dropped Items: Crystal Shard (Rare) Description: A wandering soul, resembling an oversized Moon Jelly with a smiling face visible through its glowing cap. Unlike most of the other enemies you'll run into, by the time you see one of these materialize, you may actually be in the middle of the group, so make sure to cycle around to prevent them from sneaking up behind you. They move slowly, and require lots of build-up before they'll actually attack you, which you'll know they plan on doing once their "face" begins to glow red and goes from happy to angry. Enemy Name: Hands Enemy ID: [bst003] First Seen: 5-2-3. "Find the Key for the Shutter!" Strength: 30 Hit Points: 30 Experience: 50 Dropped Items: None Description: A long, white, ghostly hand that reaches out from glass surfaces to try and slap your character. They're usually seen in large groups of eight to ten, and will try to overwhelm you with their numbers. They move in a jerky manor, so it can be fairly sudden whenever they decide to attack you, but they make a whooshing noise when they do. Enemy Name: Wild Shiba Enemy ID: [bst004] First Seen: 5-2-5. "Head Outside Via the Terminal!" Strength: 30 Hit Points: 50 Experience: 150 Dropped Items: Old Vacuum-Sealed Food, Twilight Pebble (Rare) Description: A common dog in Japan, turned feral presumably by the lack of humans to feed it. Seen roving along in packs, they'll usually try to slowly work their way up towards you before running up to bite you. They often come at you one at a time, and are easy enough to deal with if they do, though they're difficult to combo on. If more than one try to attack you at a time, it becomes significantly harder to try and get out of the battle unscathed. Enemy Name: Indigo Jelly Enemy ID: [bst005] First Seen: 5-3-2. "Explore the Underground Shopping District!" Strength: 12 Hit Points: 120 Experience: 200 Dropped Items: Firefly Crystal, Recovery Drop (Rare) Description: A more powerful form of the Jellyfish from the beginning of the game, they're discernible from their weaker cousins because of their incredibly dark blue coloration. They also like to attack from above, rather than from the side, making it very difficult to hit one if it's currently trying to do the same to you. When they do hit you, it's in the form of a many light attacks, so be careful when dealing with large groups that you aren't swarmed. Enemy Name: Wild Boxer Enemy ID: [bst006] First Seen: 5-4-1. "Find the Silver-Haired Girl!" Strength: 50 Hit Points: 120 Experience: 350 Dropped Items: Old Vacuum-Sealed Food, Twilight Pebble (Rare) Description: A much larger and more aggressive dog than the Shiba, these are much less likely to be seen traveling in large groups, which is a very fortunate thing. They also hit like trucks, doing nearly double the damage that everything else has done so far. They're very annoying to get into combat with, because their first inclination in combat is to pounce on you, which can be tricky to not get hit by. Enemy Name: Kakurenbo Ghost Enemy ID: [bst007] First Seen: 5-4-1. "Find the Silver-Haired Girl!" Strength: 15 Hit Points: 120 Experience: 600 Dropped Items: Firefly Crystal, Delicious Water (Rare) Description: The soul of a mischievous child that likes to play Hide 'n' Seek ("Kakurenbo" in Japanese) with its victims. It has the legs of a normal human, but its upper torso has been replaced by a long tentacle-like appendage, with a ball on the tip. It wiggles this back and forth as it moves like a tail. It often disappears only to reappear behind you so it can attack you if given the opportunity. It can also regenerate its hit points, earning 5 HP a second for as long as you let it. Enemy Name: Pigeon Enemy ID: [bst008] First Seen: 5-5-1. "Search the Amusement Park for Crow!" Strength: 30 Hit Points: 70 Experience: 150 Dropped Items: Recovery Drop, Crystal Shard (Rare) Description: A normal pigeon, except that it's apparently turned incredibly territorial and mean. It flies up higher than you can reach, then dive-bombs into you again and again. The best way to deal with them is to wait until they're diving, then hit them when they get close. Enemy Name: Hellhound Enemy ID: [bst009] First Seen: 5-5-1. "Search the Amusement Park for Crow!" Strength: 80 Hit Points: 200 Experience: 550 Dropped Items: Canned Goods, Star Stone (Rare) Description: If you thought Wild Boxers seemed frightening, wait until you get a load of these. A Hellhound resembles a very muscular Labrador with a sooty black coat, though it's the size of a Mastiff - they come clear up to Seto's shoulder! The truly terrifying thing about them, however, is what makes them earn the name Hellhound; Their eyes glow like red-hot coals and when they growl or bark flames snarl out across their maws, and the inside of their throats looks like a roaring furnace. They fight with the same techniques as a Boxer, though they do considerably more damage. Enemy Name: Old Kakurenbo Enemy ID: [bst010] First Seen: 5-6-1. "Discover the Voice's Identity!" Strength: 40 Hit Points: 350 Experience: 800 Dropped Items: Firefly Crystal, Delicious Water (Rare) Description: A stronger version of the Kakurenbo Ghost. They do more damage, take more hits, and regenerate 10 HP a second instead of five like their little brothers. They're kind of difficult to pick out from the other Kakurenbo's from a distance, but up close they have a graininess to their bodies (think static on a TV), and their spiritual energy has a variety of shades in it, most notably purplish red and black towards the tip of their 'tail'. Enemy Name: Crying Woman Enemy ID: [bst011] First Seen: 5-6-1. "Discover the Voice's Identity!" Strength: 60 Hit Points: 250 Experience: 500 Dropped Items: Description: The spirit of a woman, eternally sobbing as she floats about. She has spines protruding from her back and her feet, and a large eye-like organ that opens on her back when searching for prey. This is her only weak spot, so act quickly when it's open. She has a two methods of attacking. Her most common is to simply float nearby, then crouch low and ram backwards into you. The second attack is used when you try to hit her when her large eye isn't exposed. She giggles slightly, then spins about and damages anything nearby. Enemy Name: Crow Enemy ID: [bst012] First Seen: 5-6-2. "Find the Voice's Location!" Strength: 50 Hit Points: 100 Experience: 800 Dropped Items: Vitamin Tablets, Firefly Crystal (Rare) Description: A large jet black bird. It's incredibly territorial and aggressive. Even so, it's just a bird, and it has the same tactics as the pigeon, though they spend more time dive bombing and less time floating about in the air. Enemy Name: Crimson Mask (Boss) Enemy ID: [bst013] First Seen: 5-6-2. "Find the Voice's Location!" Strength: 50 Hit Points: 1,400 Experience: 2,000 Dropped Items: None Description: This mask seems much less rigid, and much more intelligent about how it approaches the fight. It's got the same pink orb of goo behind it, but the mask itself is longer, with fluttering red cords dangling from the sides and a bloody drip of ooze flowing from the eye. Instead of simply floating around in a circle while slowly closing in on you, this mask will float away from you until it disappears, only to re-appear directly behind you and deliver a pair of 50 damage strikes. Circle it quickly while it does this and smash it with a three-hit combo from your Iron Pipe to make short work of it. Enemy Name: Fuchsia Jelly Enemy ID: [bst014] First Seen: 5-6-5. "Find the Star in the Underground Mall!" Strength: 30 Hit Points: 500 Experience: 400 Dropped Items: Recovery Drop, Large Crystal (Rare) Description: A bright reddish-purple colored jellyfish, their 'faces' seem perpetually angry, unlike their weaker cousins. They try to float above your head when they attack, lunging quickly down after a brief pause to slap four times in rapid succession. Enemy Name: Night Owl Enemy ID: [bst015] First Seen: 5-6-6. "Find the Star with the Odd Flashlight!" Strength: 100 Hit Points: 200 Experience: 1,000 Dropped Items: Kaleidoscope Rock Description: A translucent white bird with red eyes. They're incredibly aggressive, so they don't move far from you when readying an attack. The positive side of this is that it's much easier to hit them pre-emptively, but the negative is that there's much less time to dodge their attacks. Enemy Name: Sobbing Woman Enemy ID: [bst016] First Seen: 5-6-6. "Find the Star with the Odd Flashlight!" Strength: 80 Hit Points: 450 Experience: 900 Dropped Items: Star Stone Description: A stronger version of the Crying Woman. She's difficult to distinguish from her weaker cousins, though her nightgown is slightly darker colored. Also, unlike the others, she doesn't materialize with her weak spot uncovered. Instead, she's upright and ready to do her backwards body slam attack right off the bat. Enemy Name: Tree Spirit (Boss) Enemy ID: [bst017] First Seen: 5-6-10. "Find the Silver Ring!" Strength: 80/100 Hit Points: 1,000 Experience: 3,000 Dropped Items: None Description: A large gnarled tree that's sprung up through the foundation of a hotel. It has been possessed by evil spirits, and attacks anyone who gets close to it with its mobile roots and gnarled club-like branch. It has two attacks, one where it tries to spear you with its roots, the other where it tries to swipe at you with its club. If you get too close to it, it'll try to blow you across the room with a strong gust of wind. Enemy Name: Security Robot Enemy ID: [bst018] First Seen: 5-7. Tokyo Waterworks Strength: 100 Hit Points: 1,000 Experience: 2,500 Dropped Items: Military Rations Description: A small gunship gray quadrupedal robot. It appears from a distance with a pulsing red light for an eye, and once you enter range it elicits a female voice stating, "Identification not found. Please leave this area." before running up to you and striking at you with the cattle prod-like instrument in its 'mouth'. It really takes a beating. I suggest striking it then circling it to dodge the prod before striking again. Enemy Name: Firestarter Enemy ID: [bst019] First Seen: 5-7. Tokyo Waterworks Strength: 80 Hit Points: 400 Experience: 800 Dropped Items: Nutritional Drink, Sunbeam Gem Description: A purple-colored arachnid-like spirit with the upper torso of a man and a lower torso made up of stumpy limbs. Carries around a wooden sign while pumping its fists into the air before it lobs balls of flame towards its target. Do what you can to close the gap between you and it before it begins tossing fire at you. A single hit from your weapon will cause it to leap backwards, and possibly disappear, only to reappear some distance behind you. Enemy Name: Carrion Mole (Boss) Enemy ID: [bst020] First Seen: 5-7-2. "Find the Silver-Haired Girl!" Strength: 80/100 Hit Points: 1,500 Experience: 5,000 Dropped Items: None Description: A giant mole, probably eight feet long, that feeds on dead bodies. It digs around through the sewers of Tokyo looking for dead things to eat. Seto finds himself trapped in a room with this monstrosity while exploring the catacombs of the Azabudai storm sewer system. The mole has two attacks, which can be differentiated by the sounds that come out of your Wii Remote. The first attack it comes from the ceiling, swiping in all directions for 100 damage. This sounds like falling concrete and has no point of origin. The second attack sounds like rumbling and digging, and during it the Carrion Mole will pop out of one of the holes in the room. You can determine which hole by listening to how loud the digging is near it. Enemy Name: Red Kakurenbo Enemy ID: [bst021] First Seen: 5-7-4. "Locate the Silver-Haired Girl!" Strength: 60 Hit Points: 450 Experience: 1,200 Dropped Items: Sunbeam Gem, Military Rations (rare) Description: A more sinister-looking form of the childish Hide-n-Seek loving Kakurenbo Spirit, these have a burgundy red spiritual energy, and jet black legs. Unlike their weaker cousins, these spirits don't usually take the time to regenerate their hit points. Instead, they use that time to try to pummel more than usual. When they do choose to regenerate, they only heal 15 points a second, so it's not that big of a deal. Enemy Name: Marionette Enemy ID: [bst022] First Seen: 5-7-4. "Locate the Silver-Haired Girl!" Strength: 80 Hit Points: 600 Experience: 1,500 Dropped Items: Radiant Gem Description: A silvery-white skeletal android with a boy's facial shape, it lurches around like a puppet on strings when it moves, hence the name. It can and will move quickly when threatened, though. When they slump forward they enter a defensive pose, blocking all attacks with their forearms. If you hit them during this they'll try to bodyslam you. The best way I've found to deal with them is to simply use a ranged weapon to negate their body slam. Enemy Name: Demolition Crane (Boss) Enemy ID: [bst023] First Seen: 5-7-4. "Locate the Silver-Haired Girl!" Strength: 150/200 Hit Points: 2,500 Experience: 5,000 Dropped Items: None Description: A massive remote-controlled demolition crane, complete with wrecking ball, wall clamps, and debris rake. It's powered by an odd pasty rose-colored gel suspended in an electric field above it. It has two primary methods of attack. The first is to drop the debris rake down and scrape towards the platform, like a claw. The second is to rotate around and bring its wrecking ball into range, swinging it back and forth in front of the platform, heavily damaging those who are in its way. To defeat it, you must shoot its power source with a ranged weapon until it shatters. Enemy Name: Crimson Woman Enemy ID: [bst024] First Seen: 5-7-6. "Find the Girl, Proceed Inside!" Strength: 100 Hit Points: 600 Experience: 1,500 Dropped Items: Large Crystal, First Aid Set (rare) Description: These female spirits are easily distinguishable by the deep red color of the aura they emit, as well as the blood red color of their 'eye' weakspot. Their nightgown is also different, having thin black stripes running down it. it's a bit stronger version of the Crying and Sobbing Women, the Crimson sister is more aggressive, very rarely stopping to expose their weakspot. They also need less time to rush you, and so can easily catch you with a strike if you're too close. Enemy Name: Charcoal Mask (Boss) Enemy ID: [bst025] First Seen: 5-7-8. "Follow the Cat, Discover the Exit!" Strength: 110 Hit Points: 1,750 Experience: 3,000 Dropped Items: None Description: This is pretty much the exact same fight as the one you went up against in the hotel before. The difference is that it moves a bit quicker, and does over twice as much damage per hit, so you can very quickly die if you're not defensive. It still strikes twice, and I still recommend you use a light one-handed weapon to get a combo in on it when you're given the opportunity. _____________________________________________________________________________ | | | | | 8. | Extras | [extras] | |_______|__________________________________________________________|__________| -= 8-1. Memory Transcriptions =- [extmem] The memory items in the game tell stories about the untold billions who weren't able to survive the apocalyptic events that occurred in the Fragile universe. For the ones that seem to be part of a set, I've grouped them together and put them in order to tell the story, rather than in the order you find them. I've translated them as I collected them and sorted them into sub-story arcs. If anyone has any corrections to the translations, please feel free to forward them on to me, and I'll credit you. _________________________________________________________________________ Memory Item: Origami Crane Memory Arc: "Hide & Seek", Part 01 Item Location: Ruined Minato-chu Subway Station, 5-2-2 Translation: Mother: *chuckles* "... Well, what should we play tonight?" Child: "Mmm... Uhh... Ooh, Hide 'n' Seek!" Mother: "You really like Hide 'n' Seek, don't you?" Child: "Well, I also like apples, and running races!" Mother: "My, my... Don't you think racing is difficult, though?" Child: "It is, but I still like it! And, and... I like Mommy too!" Mother: "Mommy loves you very much as well." Child: *giggles* Mother: *laughs* Memory Item: Toy Memory Arc: "Hide & Seek", Part 02 Item Location: Ruined Minato-chu Subway Station, 5-2-5 Transcription: Mother: "Don't let in strangers, OK?" Child: "'Kay." Mother: "It'll be okay, because Mommy will always come back. Promise." Mother: "And has Mommy ever broken a promise?" Child: "Promise?" Mother: "Yep. It's a promise." Child: "... Mommy..." Mother: "Mhm?" Child: "You'll hurry back, right?" Memory Item: Mother's Shoe Memory Arc: "Hide & Seek", Part 03 Item Location: Ruined Minato-chu Subway Station, 5-2-3 Translation: Mother: "Another earthquake... Quickly, if I don't get back to where my child is--" Mother: *Gasp, scream* Mother: "If I don't return soon... Wait for me, I'm coming..." Memory Item: Torn Letter Memory Arc: "The World Begins", Part 01 Item Location: Trainyard, 5-3-1 Translation: "I know I was supposed to meet up with you, but I can't now. The world ends, and the world begins. None of this will be discovered. Even if it were, which world will have begun?" "Are there still stars in the sky? Does the moon still rise at night?" Memory Item: Dictionary Memory Arc: "Tomorrow", Part 01 Item Location: Underground Shopping District, 5-4-1 Translation: "I don't know where to find it. I don't know what else to say. This is frustrating. I don't understand where it's gone. I don't know what words I can use that could explain it. No... That's not right..." "On that familiar-looking page, it's not that the meanings are wrong. But right now, the words seem like nonsense. We're obsessed with an impossible dream. Millions of words are unnecessary now. Except this last one." "'Tomorrow'. A nonexistent thing." Memory Item: Game Cartridge Memory Arc: "Hero", Part 01 Item Location: Underground Shopping District, 5-4-1 Translation: "Hero: 'AAAA'" "Once again, while this was a perfectly acceptable name, there were times midway through when I had thought about changing it, but I had sort of grown attached." "It's a habit of weirdly named people to be cool and save princesses. Stupidly named folks are treated special by the king. Yeah, 'AAAA'. Are you sure this is what you want? Since the world won't be saved, Is it okay to be named 'AAAA' to the end?" "Sorry 'AAAA'. Please select a more suitable name." Memory Item: Empty Milk Bottle Memory Arc: "Ambition", Part 01 Item Location: Underground Shopping District, 5-4-1 Translation: "Back then, I worked ambitiously. Hurriedly passing through each day, not thinking much about happiness, not thinking of my memories of others at all. I'd just keep moving forward." "So then, if I... If we... Wh, what the hell was that!?" Memory Item: Cell Phone Memory Arc: "Recording", Part 01 Item Location: Underground Shopping District, 5-4-1 Translation: "... Ah! It already started recording! Uh, uhm, from here on I think I'll be saying farewell to the earth. Though I may falter, whether it takes one step or many to proceed, and so long as I still have time, I want to see how the world ends." "This place, This planet, I've still got things left to do. If there's someone out there listening, please remember this: I was here." "... Well that was depressing... I should've been more positiv- Ah! It's still recording!" Memory Item: Ramune Bottle Memory Arc: "Marble", Part 01 Item Location: Moon Hill Wai-Wai Land, 5-5-1 Translation: "It's a mystery with every sip. Why is there a marble inside the bottle? When you turn it upside-down, the marble gets stuck in the mouth of the bottle and prevents you from drinking. But if that wasn't the case, there would be no reason to drink Ramune. Even though you want to get the marble out, it's not going to, so you wiggle your tongue inside and play with it." "Maybe that's it, we're always reaching for something that's completely unattainable. Something that's completely impossible. And maybe we secretly already know what the result is." Memory Item: Withered Balloon Memory Arc: "Balloon", Part 01 Item Location: Moon Hill Wai-Wai Land, 5-5-1 Translation: "Hey, mommy, we had fun, right? Let's go home, okay? Let's go see daddy." "Recently, the sky's been filled with noisy black crows for some reason, like some disgusting cloud of cigarette smoke. We have to head home now." "My right hand holding mommy's. My left hand holding my balloon." "Something woke me up? Where did mommy go? Does anyone know mommy? Someone? Anyone..." "My balloon and I. Because I'm terrified of being alone, it's like a butterfly, once able to soar away but now entranced by the hand which caught it. Because I'm terrified of being alone, I keep it in my pocket." "I looked at my tightly gripped hands through bloodshot eyes. Ahh, I really am all alone now, huh..." "Hey, let's go home. We've got so much to tell daddy about today. And those noisy crows have already left." Memory Item: Dog Collar Memory Arc: "Salty", Part 01 Item Location: Moon Hill Wai-Wai Land, 5-5-1 Translation: "It was a sullen, cloudy day. As usual, we were going for a long walk together. I looked up and saw such a sad-looking face. On the way back I tried to comfort you because of that expression. I got excited, my tail wagging. But, your face was still so bleak." "Then, a tear fell from your eye. I gave it a lick. It tasted salty. You motion for me to stand up. I barked in response. Just then, a tear fell from my eye as well." "When I licked it, it had a salty flavor." Memory Item: Class Picture Memory Arc: "Regret", Part Item Location: Moon Hill Wai-Wai Land, 5-5-1 Translation: "'To live without any regrets.' That was my biggest goal in life. And mine was a life without any. I studied properly so I'd be hired into a big company. I never had to worry about money. Anything I wanted, I just bought. I never got sick. I never even had to go to the hospital. There was absolutely nothing to regret, it was a great life." "Or that's how it should have been. I do have one regret now. I regret having to die, not a single person here with me." "... I'm scared." Memory Item: Remote Detonator Memory Arc: "Excuses", Part 01 Item Location: Moon Hill Wai-Wai Land, 5-5-4 Translation: "I thought that I would disappear before this society did, somehow. Even without pushing this switch, the selfish world continues towards its end. Did the person who carried this remote control want to see it pressed? There's something charming about the world crumbling into ruins. I'm tired of having to search for survivors, y'know? Make up whatever excuse you want." Memory Item: Filthy Shoe Memory Arc: "Nothing", Part 01 Item Location: Moon Hill Wai-Wai Land, 5-5-5 Translation: "These filthy shoes have climbed many a hill. Well, the truth is I have no idea. Even if I don't know, it would be nice if they had. Not that they haven't reached a summit, just not the summit of a hill." "Nothing. Nothing. No hilly roads. They've not begun anything. They don't even have a beginning of their own. They have no worth. They have no reason for existing. But they don't have a reason to die either. They've no dreams to strive towards. No deity had them first." Memory Item: Mug Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-1 Translation: Memory Item: Radio Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7 Translation: Memory Item: Tiny Sock Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-6 Translation: Memory Item: Notebook Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-8 Translation: Memory Item: Ring Pillow Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6 Translation: Memory Item: Chapel Key Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-1 Translation: Memory Item: Father's Ring Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-2 Translation: Memory Item: Wedding Bouquet Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-2 Translation: Memory Item: Compass Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-2 Translation: Memory Item: Secret Map Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-3 Translation: Memory Item: Sparkly Stone Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-3 Translation: Memory Item: Cookie Tin Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-3 Translation: Memory Item: Torn Picture 1 Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-1 Translation: Memory Item: Torn Picture 2 Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-2 Translation: Memory Item: Torn Picture 3 Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-2 Translation: Memory Item: Torn Picture 4 Memory Arc: "", Part Item Location: Kurato Kankou Hotel, 5-6-7 Translation: Memory Item: Prismatic Clochette Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7 Translation: Memory Item: Henry's Red Clochette Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7 Translation: Memory Item: Fleur's Blue Clochette Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-2 Translation: Memory Item: Sylvia's Purple Clochette Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-6 Translation: Memory Item: Lotte's Yellow Clochette Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-6 Translation: Memory Item: Bisque's Orange Clochette Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-6 Translation: Memory Item: Chris' Silver Clochette Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-7 Translation: Memory Item: Maria's Peach Clochette 1 Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-8 Translation: Memory Item: Maria's Peach Clochette 2 Memory Arc: "", Part Item Location: Tokyo Waterworks, 5-7-8 Translation: -= 8-2. Manga Epilogue =- [extmel] Did you know that a standalone manga was released which covered the aftermath of Fragile: Sayonara Tsuki no Haikyo? Neither did I, until my girlfriend and I spotted it on the shelves of a Sanseido while we were vacationing in Chicago. After I finish the playthrough, I intend to begin reading through it so I can give a digest-form of the epilogue. I'm not sure of where you can buy it in the states unless you're just really lucky like me and found it somewhere (I got their last - and only - copy). Keep an eye out! _____________________________________________________________________________ | | | | 9. Version Information | [vrsinf] | |__________________________________________________________________|__________| Ver. 0.70 ................................................... 08/28/2009 Finished the Waterworks, began working on the Laboratory. I thought I had gotten through a sizeable chunk of it before, as I mentioned below, but man is that a huge chapter. The inventory is nearly complete, though there are many items that need their descriptions translated. As I said, I've taken a break from translating any of that stuff until I get through with the actual walkthrough part of the game, since I have gotten a number of people asking for me to help them out with it. Almost complete! Ver. 0.60 ................................................... 08/16/2009 Finished the Hotel, Worked through a sizable chunk of the Waterworks (often called 'The Dam'). Didn't get as much done during my vacation as I'd have liked, even with four hours of sleep a night since Wednesday (currently Sunday). Will continue working on it these next few weeknights. From what I've seen, it appears that the current area is the longest in the game, and the two areas after it are roughly as long as the subway and the observatory, respectively. At least according to the number of events... Ver. 0.52 ................................................... 08/13/2009 After a ridiculously long break from Fragile which left me feeling incredibly guilty for not finishing this walkthrough, I've decided to spend some of my vacation time to try and marathon through the game to at least get the playthrough finished, and I can work on translating after I finish that. Mostly through the revisit to the subway station in Chapter 5 of 9, now. Hoping for rapid progress now that I'm not taking time out to translate stuff each chapter (which took about 30 - 50 hours per chapter. Seriously). Ver. 0.50 ................................................... 06/01/2009 Wrote out the first four objectives of the Hotel chapter. Translated some materials, but haven't had much time between summer coursework and working full time. Ver. 0.46 ................................................... 04/21/2009 Updated statistical data in the bestiary and character section. Added a credits section to the Introduction. Created a new ASCII logo based on the Fragile font. Translated all the items and memories up to the Hotel. Ver. 0.45 ................................................... 04/20/2009 Did a number of changes, most notably I modified the Item section (Item Location, Weapon Type, and Item Size have changed), I added all the items that I've run into so far, corrected some incongruities in some areas, translated all the items minus a few memories, finished the Amusement Park area, added a character entry for Crow... I've got about three more weeks left in the semester, which means good and bad news - Good news is, it won't be long until I have lots of time to devote to finishing this. Bad news is, I have two final projects and five exams to be studying for over the next three weeks, so I may not update for a while. Again. I wanted to make sure I got to the next area before I took a break, so please bear with me, and thanks for your patience. Ver. 0.42 ................................................... 04/06/2009 Added translations for some very long memories as well as some new items, and progressed a bit in the storyline. I'm sorry it's been so long after the last update, I've had programs to write and circuits to diagram. I've got about four or five weeks left in the semester. And a job. And a girlfriend. So please keep that in mind if you're getting fed up with the update frequency. Ver. 0.39 ................................................... 03/13/2009 Translated every item description thus far, revised some translations of previous items, and added some more to the walkthrough section. Ver. 0.37 ................................................... 03/11/2009 Added translated descriptions for most of the items in the Equipment section. Today is the last day I work this week, which also means the beginning of spring break for me, so hopefully I'll get some good updates in between now and next Monday *crosses fingers*. Ver. 0.36 ................................................... 03/09/2009 Converted the walkthrough to Shift_JIS (sorry about that), added a list of approved websites to the "Legal" area of the Walkthrough Introduction section. Ver. 0.35 ................................................... 03/09/2009 Added some translations, fleshed out some sections, finished linking between the chapter summaries and the Inventory and Bestiary sections. Ver. 0.3 .................................................... 03/08/2009 Continued Walkthrough, added content to Extras, Bestiary, and Equipment sections. Provided more authoritative information in Controls & Interface section. Ver. 0.2 .................................................... 03/07/2009 Added Extras section, added entries for Origami Crane, Mother's Shoe, and Toy. Ver. 0.1 .................................................... 03/06/2009 Began writing the walkthrough. Added placeholders for Equipment, Bestiary sections. Added Contact Information, Version Information, Walkthrough, Controls & Interface, Characters, Table of Contents, and Walkthrough Introduction sections. _____________________________________________________________________________ | | | | 10. Contact Information | [cntinf] | |__________________________________________________________________|__________| If you have any questions, comments, or suggestions for this walkthrough, please feel free to e-mail me at the following address: [email protected] Please be sure to include "GameFAQs Fragile Walkthrough" or something similar in the subject line. If you have questions about a specific problem you're having in your playthrough of the game, please direct your questions to the message board, or better yet, the answers board. I appreciate your patience and understanding of the possibility for delay in my response to your e-mails.