The Mynock's Guide To ______ ______ | | |\ | /----\ | ************** | | | \ | | | | ************** |---- | | \ | |----| | ** ** ** | | | \ | | | | ** ** ** | ------ | \| | | |_____ ** ** ** ** ** ** ______ ______ ______ ** ** ** | /----\ |\ | | /----\ | \ / ** ** ** | | | | \ | | | | | \ / ** **** |---- |----| | \ | | |----| |----| \/ ** ** | | | | \ | | | | | / ************** | | | | \| | | | -----| \/ ************** T H E A F T E R Y E A R S ---------------------------------------------------------------------- Version 3.10 9/14/09 ---------------------------------------------------------------------- ============================================================================== Please do not use any information from this document without my permission. This document may only be hosted at the following sites: my personal website (see Final Notes) GameFAQs.com Neoseeker.com Supercheats.com gamesradar.com cheatplanet.com gamerevolution.com ============================================================================== CONTENTS Updates The Characters Walkthru -Prologue -Ceodore's Tale -Kain's Tale -Rydia's Tale -Yang's Tale -Palom's Tale -Edge's Tale -Porom's Tale -Edward's Tale -The Lunarians' Tale -The Crystals - Part 1 "The Gathering" -The Crystals - Part 2 "The Finale" Challenge Dungeons -Ceodore/Kain -Rydia -Yang -Palom -Edge -Porom -Edward -The Lunarians Magic Spell List Bands Special Encounters Tips & Tricks Contributors Final Notes Other Resources ============================================================================== Updates: 9/14/09 Added a section in the walkthrough talking about the C-Peninsula found during the Gathering. 9/10/09 Add gamerevolution.com to list of sites that can host this. Fixed the requirements for a Band. (not widely released) 9/09/09 Minor additions and fixes. 9/07/09 Added the Crystals Tale. Reformatted the entire guide... hopefully, it is easier to read now. Added additional new and missing info here and there. Fixed many typos and misspellings. 8/01/09 Added Porom, Edward, and the Lunarians' Tales. Also, additional character information and minor fixes and additions here and there 7/12/09 Added Edge's Tale, magic spell list, misc. fixes and adds Also added two more sites that can host this guide 7/06/09 This is the 1st version of this guide, so everything is new ============================================================================== ############################# ############################# ## CHARACTERS ## ############################# ############################# Each section will have new characters that are introduced in that chapter. The level cap for each character only applies during the tales and will be removed in the final chapter. Characters that aren't upgraded in some way will be available in the final chapter (unless otherwise marked). Spells will have the level they are learned in parenthesis. Character description in quotes come from the official website: (http://na.square-enix.com/ffay/). Ceodore Prince--->Redwings Level Cap: 50 "Prince of the kingdom of Baron, and son of King Cecil and Queen Rosa, the man and woman who once fought to save the world. The castle court has great expectations of him, but he has doubts about his own abilities." Starting Level: 1 Starting Equipment: Broadsword, Bronze Shield, Bronze Armor Abilities: White Magic Cast white magic Awaken Unleash Lunarian power for a temporary status boost (learned at end of Adamant Isle Grotto) Spells: Cure (1) Libra (5) Protect (12) Raise (14) Cura (15) Esuna (20) Float (25) Shell (34) Blink (40) Reflect (45) Haste (47) Curaga (49) Biggs Red Wings Level Cap: 12 Starting Level: 12 Starting Equipment: Longsword, Bronze Shield, Bronze Helm, Bronze Armor, Iron Gloves Abilities: Black Magic Cast black magic Spells: Fire Blizzard Thunder Sleep Poison Toad Stop Pig Fira NOTE: Temporary character; can't be used in final chapter Wedge Red Wings Level Cap: 10 Starting Level: 10 Starting Equipment: Longsword, Bronze Shield, Bronze Helm, Bronze Armor, Iron Gloves Abilities: White Magic Cast white magic Spells: Cure Cura NOTE: Temporary character; can't be used in final chapter Cecil Paladin Level Cap: 30 "A paladin of Lunarian ancestry. Ascending to the throne of Baron has done nothing to change the love he has for his people, and both the military and his citizens trust him deeply." Starting Level: 15 Starting Equipment: Kingsword, Lustrous Shield, Lustrous Helm, Knight's Armor, Gauntlets Abilities: White Magic Cast white magic Cover Take damage in place of an ally Spells: Cure Sight Libra Cura Teleport (19) Esuna (24) Rosa White Mage Level Cap: 50 "The white mage who serves as Baron's queen and a steadfast, loving support for Cecil. Her heart goes out to Ceodore as he enters an emotionally turbulent time in his life." Starting Level: 15 (Prologue), 30 (Kain's Tale) Starting Equipment: Healing Staff (Prologue), Mythril Staff (Kain's), Sage's Miter, Sage's Surplice, Rune Armlet Abilities: White Magic Cast white magic Blessing Bless all allies to restore HP and MP Aim 100% hit rate for bow attacks Spells: Cure Hold Slow Libra Sight Raise Protect Cura Silence Esuna(18) Berserk(20) Teleport(21) Blink(23) Confuse(24) Shell(29) Curaga(30) Mini(30) Dispel(33) Haste(35) Float(38) Reflect(40) Curaja(45) Arise(55) Holy(60) Cid Engineer Level Cap: 50 "The kingdom of Baron's airship engineer. Though his beard may now be white, he refuses to retire and continues to demonstrate his prowess on the job. He is well-acquainted with Cecil and the others and is somewhat of a surrogate grandfather to Ceodore." Starting Level: 15 (Prologue), 30 (Kain's Tale) Starting Equipment: (Prologue) Wooden Hammer, Iron Helm, Iron Armor, Iron Gloves (Kain's) Myhtril Hammer, Horned Helmet, Horned Armor, Power Armlet Abilities: Analyze Uncover enemy HP and weak point Risk Strike A risky attack that causes massive damage if it hits Hooded Man ??? Level Cap: 50 Who is this mysterious man and why is he helping Ceodore? It seems he has issues with a certain Dragoon, but seems reluctant to talk about his past or his goals. Starting Level: 15 Starting Equipment: Large Shield, Falchion, Turban, Training Garb, Power Armlet Abilities: None White Mage White Mage Level Cap: 10 in Ceodore's 20 in Porom's Starting Level: 10 in Ceodore's Tale, 15 in Porom's Tale Starting Equipment: Staff, Leather Cap, Leather Clothing Abilities: White Magic Cast white magic Spells: Hold Slow Libra Cure Protect Cura Silence Raise Esuna NOTE: Temporary character; can't be used in final chapter; A White Mage appears in Ceodore's Tale and in Porom's Tale Black Mage Black Mage Level Cap: 10 in Ceodore's 20 in Porom's Starting Level: 10 in Ceodore's Tale, 15 in Porom's tale Starting Equipment: Rod, Leather Cap, Leather Clothing Abilities: Black Magic Cast black magic Spells: Fire Blizzard Thunder Sleep Poison Stop Fira Blizzara Thundara NOTE: Temporary character; can't be used in final chapter; A Black Mage appears in Ceodore's Tale and in Porom's Tale Kain Dragoon--->Holy Dragoon Level Cap: 50 "A former dragoon of Baron. He secluded himself atop Mt. Ordeals in order to overcome his weaknesses. His whereabouts have since been unknown." Starting Level: 30 (25 in Porom's Tale) Starting Equipment: Mythril Shield, Wind Spear, Mythril Helm, Mythril Armor, Mythril Gloves Abilities: Jump Jump into the sky and attack for massive damage White Magic Cast white magic (learned as Holy Dragoon) Spells: Cure Cura Esuna Teleport Haste Blink Hold NOTE: The dark Kain isn't used in the Final Chapter. Dark Kain also appears in Porom's Tale, but that version doesn't effect the Final Chapter. Rydia Summoner Level Cap: 40 "Summoner from the village of Mist, able to conjure Eidolons to aid her. Her second home is the Eidolons' realm, the Feymarch, although Queen Asura decreed that she should live with her fellow humans. She now endeavors to rebuild Mist with the cooperation of Cecil and others." Starting Level: 15 Starting Equipment: Whip, Leather Cap, Leather Clothing, Iron Armlet Abilities: Black Magic Cast black magic Summon Summon an Eidolon Spells: Fire Blizzard Thunder Sleep Poison Warp Toad Stop Fira Blizzara Thundara Pig (20) Osmose(26) Bio (32) Drain (36) Blizzaga(41) Firaga(42) Thundaga(43) Break(45) Quake(51) Death(55) Tornado(58) Flare(60) Meteor(65) All Summons except those that require an item to learn NOTE: Also appears in Porom's Tale, but that version doesn't effect the Final Chapter. Luca Shop Hand Level Cap: 40 "She is the only daughter of the Dwarven King Giott. She studies engeineering as Cid's apprentice, mastering the skills of airship steering and maintenance. She yearns for the surface world and frequently travels back there to visit. Luca uses her mechanical dolls Calca and Brina to assist her in battle." Starting Level: 10 Starting Equipment: Hammer, Bronze Helm, Bronze Armor, Iron Gloves Abilities: Analyze Uncover enemy HP and weak point Big Throw Cause massive damage even from the back row (requires hammer or axe equipped) Calca Doll Level Cap: 40 Male doll given life by the mechanical genius, Luca. She uses Calca and his counterpart, Brina, to assist her in battle and in airship repairs. Starting Level: 1 Starting Equipment: Knife, Boy's Clothes Abilities: Jive Random effects on enemies Brina Doll Level Cap: 40 Female doll given life by the mechanical genius, Luca. She uses Brina and her counterpart, Calca, to assist her in battle and in airship repairs. Starting Level: 1 Starting Equipment: Knife, Girl's Clothes Abilities: Dance Random effects on allies Yang Monk Level Cap: 40 "Taking his place as the king of Fabul, he upholds the teachings of the royal dynasty and leads the people of Fabul. His training as a monk remains unchanged, and he hasn't neglected his personal discipline. His greatest desire is to be able to gently raise his only daughter, Ursula." Starting Level: 15 Starting Equipment: Lightning Claws, Flame Claws, Headband, Kenpo Gi, Power Armlet Abilities: Focus Build power and strike for massive damage Kick Attack all enemies with a flying kick Cover Counter Take damage in place of an ally and counterattack Ursula Princess--->Monk Level Cap: 40 "Ursula is Yang's only daughter and the first princess of the kingdom of Fabul. She was brought up watching her father's form and training and has yearned for such strength since she was a young girl. However, she is irritated by her father, who refuses to give her lessons. The heart of her strength comes from her mother, the queen." Starting Level: 10 Starting Equipment: Ice Claws, Lightning Claws, Feathered Cap, Bronze Breastplate, Iron Armlet Abilities: Kick Attack all enemies with a flying kick Chakra Heals HP and some status ailments Tenketsu Strike an enemy weak point for massive damage (learned at end of Adamant Isles - Forest) Monk A Monk Level Cap: 20 Starting Level: 10 Starting Equipment: Flame Claws, Leather Cap, Bronze Breastplate Abilities: Kick Attack all enemies with a flying kick NOTE: Temporary character; can't be used in final chapter Monk B Monk Level Cap: 20 Starting Level: 10 Starting Equipment: Ice Claws, Leather Cap, Bronze Breastplate Abilities: Kick Attack all enemies with a flying kick NOTE: Temporary character; can't be used in final chapter Monk C Monk Level Cap: 20 Starting Level: 15 Starting Equipment: Metal Knuckles, Feathered Cap, Bronze Breastplate, Iron Armlet Abilities: Kick Attack all enemies with a flying kick NOTE: Temporary character; can't be used in final chapter Palom Black Mage Level Cap: 40 "He deeply admires the late, great sage Tellah, and now he yearns to become a great sage himself. Now grown, he harbors resentment towards the elder of Mysidia and his elder twin sister, Porom, who still preach to him as if he were a child. He wishes to leave the rigid confines o Mysidia behind him to travel all over the world in pursuit of his dream." Starting Level: 13 (10 in Porom's Tale) Starting Equipment: Ice Rod, Wizard's Hat, Gaia Gear, Silver Armlet in Porom's Tale: Flame Rod, Feathered Cap, Leather Clothing, Iron Armlet Abilities: Black Magic Cast black magic Bluff Lower enemy status and raise your own intellect Dualcast Casts two magic spells in one turn (optional) Spells: Fire Blizzard Thunder Sleep Poison Pig(11) Blizzara Fira Thundara Break Warp(19) Toad(22) Osmose(25) Drain(29) Bio(30) Stop(32) Blizzaga(41) Firaga(42) Thundaga(43) Quake(45) Death(46) Tornado(48) Flare(50) Meteor(55) NOTE: Also appears in Porom's Tale, but that version doesn't effect the Final Chapter. Leonora Epopt Trainee-->Epopt Level Cap: 40 "Leonora is determined to become an Epopt of Troia. She is a humble and quiet young lady. She learns magic from Palom through consistent training in the Tower of Trials." Starting Level: 3 Starting Equipment: Staff, Feathered Cap, Gaia Gear, Iron Armlet Abilities: White Magic Cast white magic Black Magic Cast black magic Dualcast Casts two magic spells in one turn (optional) Spells: Cure Raise Teleport Esuna Fire? Fire Blizzard? Blizzard Thunder? Thunder (? spells are temporary) Libra(5) Sight(8) Hold(11) Cura(12) Slow(13) Poison(15) Protect(17) Silence(19) Sleep(22) Berserk(23) Shell(25) Stop(30) Mini(32) Confuse(35) Drain(36) Blink(38) Osmose(39) Float(40) Fira(41) Dispel(42) Blizzara(44) Curaga(45) Thundara(47) Haste(51) Reflect(54) Curaja(57) Arise(62) Holy(70) Firaga(78) Blizzaga(80) Thundaga(82) Flare(85) Edge Ninja Level Cap:40 "The inheritor of his parents' dying wish to revive the ruins of Eblan Castle. His people place great confidence in him, and he rules as the kind-hearted king of Eblan with the support of the Eblan Four." Starting Level: 15 Starting Equipment: Kodachi (x2), Green Beret, Shinobi Gear, Silver Armlet Abilities: Ninjutsu Perform various ninja arts Throw Throw a weapon to cause damage Smash and Grab Attack and steal at the same time Spells: Flame Flood Shock Gale Smoke Heal Pill(17) Shadowbind(25) Mirage(32) Blast(42) Frost(45) Blitz(48) Tremor(50) Gekkou Ninja Level Cap: 40 "Gekkou is the stalwart leader of the Eblan Four and is known as 'Gekkou of Fire.' He is a warm-hearted, honorable man of few words." Starting Level: 10 Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear, Iron Gloves Abilities: Ninjutsu Perform various ninja arts Shuriken Throw a shuriken to cause damage Spells: Flame Flash (15) Payback Wave(24) Blast(42) Zangetsu Ninja Level Cap: 40 "Zangetsu is one of the Eblan Four and is known as 'Zangetsu of Thunder.' He is an elderly man with aspirations of becoming a shinobi. He admires Edge and, although he looks young enough to be his son, considers him his master." Starting Level: 9 Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear, Iron Gloves Abilities: Ninjutsu Perform various ninja arts Human Kite Fly up into the sky then attack for massive damage Spells: Shock Flash(11) Shadowbind(20) Blitz(42) Izayoi Kunoichi Level Cap: 40 "Izayoi is one of the Eblan Four and is known as 'Izayoi of Water.' She is a kunoichi who always approaches battle in a calm and collected manner." Starting Level: 7 Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear, Iron Armlet Abilities: Ninjutsu Perform various ninja arts Illusions Confuse enemies Spells: Flood Heal Pill Heal Salve(15) Smelling Salts(25) Stealth Kill(40) Frost(42) Tsukinowa Ninja Level Cap: 40 "Tsukinowa is one of the Eblan Four and is known as 'Tsukinowa of Wind.' He is a ninja boy whose skill would put an adult to shame. He's as quick-witted and agile as the wind, just as his alias implies." Starting Level: 5 Starting Equipment: Kunai (x2), Leather Cap, Foot Ninja Gear, Iron Armlet Abilities: Ninjutsu Perform various ninja arts Steal Steal items from enemies Spells: Gale Mirage Heal Pill(9) Restore Weed(21) Smoke(33) Tremor(42) Porom White Mage Level Cap: 40 "After reaching adulthood, she supported the aging elder and undertook the protection of the magical laws of Mysidia. She has also obtained the trust of the Mysidian black mages. However, she is constantly questioning her troubling relationship with her twin brother, Palom." Starting Level: 10 Starting Equipment: Healing Staff, Feathered Cap, Leather Clothing, Iron Armlet Abilities: White Magic Cast white magic Pray Pray to restore HP for all allies (learned when Tale reaches modern age) Dualcast Casts two magic spells in one turn (optional) Spells: Hold Slow Libra Cure Sight Raise Cura Protect(12) Silence(15) Berserk(18) Teleport(19) Esuna(20) Blink(23) Confuse(25) Shell(29) Dispel(31) Mini(31) Curaga(33) Haste(38) Float(40) Reflect(44) Curaja(48) Holy(52) Arise(56) Elder Mysidia Elder Level Cap: 30 Starting Level: 30 Starting Equipment: Staff Abilities: White Magic Cast white magic Spells: Hold Silence Confuse Blink Protect Shell Slow Haste Berserk Reflect Dispel Libra Cure Cura Curaga Curaja Esuna Raise Mini Teleport Sight Float NOTE: This characters is only used for one battle during Porom's tale Edward Royal Level Cap: 40 "He is the beloved king of Damcyan. With the cooperation of Baron, he maintains the balance of the worldwide economy. He often plays his harp in the moonlit night, reminiscing about his departed love, Anna, and her late father." Starting Level: 8 Starting Equipment: Dream Harp, Feathered Cap, Bard's Tunic, Gil Band Abilities: Bardsong Random effects on allies or enemies Salve Use a healing item on all allies at the same time Escape Leave the battle and take no further attacks Guard A,B,& C Soldier Level Cap: 20 Starting Level: 10 Starting Equipment: Broadsword, Bronze Shield, Bronze Helm, Bronze Armor, Iron Gloves Abilities: None NOTE: Temporary character; can't be used in final chapter; There are 3 different guards, each with different stats Harley Secretary Level Cap: 40 "Harley is the secretary to the king of Damcyan. Though determined to become a scholar, she was enchanted by Edward's singing voice and became his secretary." Starting Level: 5 Starting Equipment: Whip, Leather Cap, Leather Clothing, Economical Ring Abilities: Piercing Sight Remove magical effects and set a weak point Gil Toss Cause damage by throwing gil Golbez Lunarian Level Cap: 45 The mysterious Man in Black. "He refuses to reveal either his identity or his motives." In reality, he is the brother of Cecil who has returned to help and to atone for his actions in the original Final Fantasy IV. Starting Level: 30 Starting Equipment: Ancient Sword, Ebony Robe, Rune Armlet Abilities: Black Magic Cast black magic Pressure Stop enemies from moving Taunt Draw enemy attacks Spells: Fire Fira Firaga Blizzard Blizzara Blizzaga Thunder Thundera Thundaga Bio Osmose(32) Drain(35) Quake(42) Flare(55) Meteor(60) NOTE: Golbez won't naturally go past 2971 HP until he reaches level 56. FuSoYa Lunarian Level Cap: 40 Starting Level: 30 Starting Equipment: Protect Staff, Sage's Miter, Sage's Surplice, Rune Armlet Abilities: White Magic Cast white magic Black Magic Cast black magic Bless Gradually recover all allies' HP and MP Spells: FuSoYa knows every white and black magic spell NOTE: FuSoYa won't naturally go past 190 MP; Temporary character; can't be used in final chapter ############################# ############################# ## WALKTHRU ## ############################# ############################# /------------------------------******-------------------------------\ / PROLOGUE - "Return of the Moon" and \ / CEODORE'S TALE - "The Last of the Red Wings" \ / \ /----------------------------------******-----------------------------------\ | ABOARD THE RED WING AIRSHIP CEODORE'S TALE | \---------------------------------------------------------------------------/ We begin our quest with Ceodore, aboard an airship, heading to the Adamant Isle with some of the Red Wings, including the leaders, Biggs and Wedge. Wedge will tell Ceodore to talk to the other Red Wings. By talking to the others, you'll learn that Ceodore is going to the Isle for his initiation trial to become a knight. Shortly after talking to everyone, the airship will land on the Adamant Isle. It's a small island with a single village and a cave. Head to the village. /----------------------------------******-----------------------------------\ | MYTHRIL CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore \ | ITEMS: Tent, Potion, Ruby Ring | | SUNDRIES: Potion 30 Phoenix Down 100 | | Gold Needle 400 Maiden's Kiss 60 | | Eyedrops 30 Antidote 40 | | Tent 100 | | WEAPONSMITH: Broadsword 200 Longsword 450 | | ARMORER: Bronze Shield 100 Bronze Helm 150 | | Bronze Armor 600 | | HIDDEN ITEM LOCATIONS: | | TENT - patch of grass on the right side of the village | | POTION - patch of grass in the upper right corner of the village | | RUBY RING - patch of grass above the Weapon Shop | \---------------------------------------------------------------------------/ As you enter, Biggs will tell you that the object of the trial is to obtain the Knight's Emblem from the Adamant Isle Grotto and that you can't enter until the moon is full. From the current moon's position, staying at the Inn will make the moon full. However, explore the village first. You can either keep the Ruby Ring, which ups your magic defense a little and protects against the pig spell, or you can talk to the pig near the Weapon and Armor shops. The ring actually belongs to the pig and he'll give you a 500 gil reward for finding it for him. talk to the pig again to see him and hist friends dance. Use the money to buy better equipment, then head to the Inn. Stay the night and the moon will become full. Leave the Inn and a soldier will come tell you that Biggs is waiting at the grotto. Exit Mythril and head over to the cave. /----------------------------------******-----------------------------------\ | ADAMANT ISLE GROTTO - 1F CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Biggs, Wedge \ | ITEMS: Potion, Tent, Ether, Phoenix Down | \---------------------------------------------------------------------------/ Biggs is waiting for you. Talk to him, then get the contents of the 4 chests as instructed (POTION, TENT, ETHER, PHOENIX DOWN). Now talk to Biggs again. Biggs and Wedge will join your party. First thing you should do is take Biggs' equipment and give it to Ceodore (he's got better stuff, and Ceodore will need it more than Biggs will). Talk to the mini and he'll move so you can get to the stairs. Go down them to begin the first dungeon. /---------------------------------------------------------------------------\ | ADAMANT ISLE GROTTO - B1 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Biggs, Wedge \ | ITEMS: Potion, Tent, Ether | \---------------------------------------------------------------------------/ Go up and you'll encounter your first battle (assuming you didn't do any fighting outside). The battle is in a fixed spot, so there is no avoiding it. Wedge will explain how the moon's phase affects your fighting abilities. After defeating the Goblins, continue along the path to another fixed battle. Ceodore sits this one out as Biggs and Wedge explain Bands. Follow Wedge's instructions to have Biggs and Wedge learn the Vibro Edge Band. Go down and get the POTION from the chest, then head right and up some steps to get a TENT from another chest. Continue along to find a 3rd chest and the stairs leading to the next floor. /---------------------------------------------------------------------------\ | ADAMANT ISLE GROTTO - B2 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore \ | ITEMS: Phoenix Down, Bomb Fragment, Eye Drops | \---------------------------------------------------------------------------/ As you enter this floor, Biggs and Wedge will leave the party, leaving Ceodore to finish the trial on his own. Go up and through the door to find a save spot. Use a tent to recover and change the phase of the moon to Waning (making physical attacks stronger), then save. Go up more and exit the save room. Walk left through the wall between the rocks and grab the PHOENIX DOWN from the chest. Then go back and follow the main path over to the steps to the next floor (grabbing a BOMB FRAGMENT and EYE DROPS from 2 chests along the way). /---------------------------------------------------------------------------\ | ADAMANT ISLE GROTTO - B3 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore \ | ITEMS: Bronze Hourglass, Tent, Antarctic Wing, Echo Herbs, Iron Gloves | \---------------------------------------------------------------------------/ Go down and get the BRONZE HOURGLASS from the chest, then head right, across a bridge, to another chest containing a TENT. From there go straight down to yet another chest (ANTARCTIC WIND). Go back up a little, then head left to another chest (ECHO HERBS). Going down from that chest, you'll see an indentation in the wall that seems to be an obvious hidden path. It'll lead to another chest containing IRON GLOVES. Return to the main path and enter the door to find another save spot. Do what you need to do, then exit the room and go down to the stairs to the next floor. /---------------------------------------------------------------------------\ | ADAMANT ISLE GROTTO - B4 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore \ \---------------------------------------------------------------------------/ This is the bottom floor. Go up and grab the chest. You'll be attacked by a SAND WORM. SAND WORM STRATEGY: Don't waste items or magic since this battle can't be won. After a few attacks, the Sand Worm will use Whirlwind and the 1st phase of the battle will end. Biggs and Wedge will come check on Ceodore, who will tell them it's his fight. He'll re-enter the battle and use his AWAKEN ability. He'll now be able to win the battle (just attack and heal when needed). After winning, you'll get the Knight's Emblem and officially learn the AWAKEN ability. Biggs and Wedge will rejoin the party, and you'll have to backtrack your way out of the grotto. When you reach the top floor, Biggs will leave the party. Exit the cave and save. You can go back to Mythril if you need to shop (the Innkeeper will just talk to you, so no resting... but don't waste a Tent). When you're ready, board the airship. /----------------------------------******-----------------------------------\ | ABOARD THE RED WING AIRSHIP CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Biggs, Wedge \ \---------------------------------------------------------------------------/ Examine the pot to restore your HP and MP, then talk to the soldier. He'll ask if you're ready to head back to Baron. If you're done on Adamant Isle, then say "yes". On the way back to Baron, the ship will be attacked by Belphegors. After defeating the Belphegors, the ship will be surrounded by enemies and a soldier will mention smoke coming from Baron. /----------------------------------******-----------------------------------\ | BARON CASTLE CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Cecil \ | ITEMS: Tent, Decoy, Phoenix Down | \---------------------------------------------------------------------------/ Cecil and Rosa are in the throne room of Baron Castle. A solder storms in and tells them hordes of monsters are coming. Cecil will follow the soldier out to check on the situation. You now control Cecil. Soldiers block most of the directions, so go the only way you can. Cecil will be attack by 2 Gargoyles. After beating them, go up and press the barely visible button to open a secret door. Get the 3 chests (TENT, DECOY, PHOENIX DOWN), then go up the stairs. A few more steps and you'll be attack by a Zu and 3 Cocktrice. Defeat them and continue to a save spot. You'll get random encounters from here on, so be ready. Continue onward to the tower. /---------------------------------------------------------------------------\ | BARON CASTLE - EAST TOWER CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Cecil \ | ITEMS: Hermes Sandals, Hi-Potion, Red Fang, Ether, Remedy (x2), | | Bacchus's Wine, Echo Herbs, X-Potion, Heavenly Wrath, 500 gil, | | Bomb Crank | \---------------------------------------------------------------------------/ 1F - Grab the 3 chests (HERMES SANDALS, HI-POTION, RED FANG) you can reach. To get the 4th chest (ETHER) go down the stairs, then back up them. B1 - Grab a REMEDY from the rightmost pot. You can keep going right to find stairs leading to B2, but there's nothing much down there. Return to the 1st floor of the tower and use the stairs going up 2F - There is a BACCHUS'S WINE in the bottom middle pot and ECHO HERBS in the top right pot. There is also 2 chests (X-POTION, HEAVENLY WRATH). Get everything, then continue upstairs. 3F - Here you'll find a girl being attacked by a monster. Get the 2 chests you can reach (REMEDY, 500 GIL), then talk to the monster to start a battle with an Ogre. Defeat the Ogre and the girl will run for safety. Now grab the remaining chest (BOMB CRANK) and then backtrack to the main foyer of the castle. /---------------------------------------------------------------------------\ | BARON CASTLE CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Cecil, Rosa, Cid \ \---------------------------------------------------------------------------/ The leftmost guard will be gone, so head towards the steps he was blocking. The guard will enter, then keel over from battle wounds. The Centaur Knight that did the damage will now attack you. Defeat the creature, then go up. A little further and Rosa will join the party. Exit the room, and you'll see a 2nd moon has returned. Now go up and Cid will join you. You can enter the West Tower (the left door) but there is nothing in it aside from Cecil, Rosa, and Ceodore's room (whoopee!!). Enter the right door (the one Cid came out of) to continue. Use the save spot, then go up the stairs. You'll have to fight a series of battles now. First up, Belphegor x2. Next, you'll have to fight an Ahriman and 3 Spirits. Last is a Strato Avis plus 3 Cockatrice. Make it through those battles and Cecil will ask Cid to take Rosa and run. Reluctantly, the pair leave your party and run...just in time for Cecil to greet a Mysterious Girl riding Bahamut! Without even introducing herself, she sends Bahamut to attack Cecil. There isn't much you can do against the mighty Bahamut. He'll countdown to his Megaflare attack, which will defeat Cecil and end the battle. /----------------------------------******-----------------------------------\ | ABOARD THE RED WING AIRSHIP CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore \ \---------------------------------------------------------------------------/ The focus switches back to Ceodore. He gets the feeling his father is in trouble. The airship then goes out of control and crashes. We now get a glimpse at part of Rydia's Tale, where the Mysterious Girl appears in Feymarch and turns Leviathan and Ashura to stone. Edge sees the Tower of Bab-il has returned. As do the Dwarves in the underworld. /----------------------------------******-----------------------------------\ | MEADOW CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ Back to Ceodore... the airship has crashed and everyone appears to be dead except Ceodore (which you'll find out after trying to speak to all six of them). Biggs regains conciousness long enough for you to speak to him. He orders Ceodore to return to Baron. Save at the save spot a couple space to the right, then head let. Monsters will appear and you'll be attacked. Defeat the monsters, then you'll be attacked by a Flamehound. This is another impossible battle. Just survive for a little while and a Hooded Man will defeat the monster. He'll tell Ceodore there is a way to Baron in Mysidia, to the west. Then he'll join your party. Do as the guy says and head west to Mysidia. /----------------------------------******-----------------------------------\ | MYSIDIA CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | INN: 50 | | SUNDRIES: Potion 30 Phoenix Down 100 | | Gold Needle 400 Maiden's Kiss 60 | | Echo Herbs 50 Eyedrops 30 | | Antidote 40 Tent 100 | | WEAPONSMITH: Longsword 450 Rod 100 | | Ice Rod 220 Flame Rod 380 | | Staff 160 Healing Staff 480 | | Bow 220 Iron Arrows 50 | | ARMORER: Leather Cap 100 Feathered Cap 330 | | Leather Clothing 200 Gaia Gear 500 | | Iron Armlet 100 | \---------------------------------------------------------------------------/ As you enter, the Hooded Man will tell you to go to the Hall of Prayer to find someone to unlock the seal to the Devil's Road. Go ahead and explore the town first. When you're ready, head to the building at the north end of town. Here you'll find Porom, the white mage of Mysidia. She'll call a Black Mage and a White Mage to help you with the seal... and the journey through the Devil's Road. Exit the Hall of Prayer and go to the plain building on the right side of town. The door is locked, but the White Mage will release the seal, allowing you to enter. Enter the building and step on the white circle to be teleported to the Devil's Road. /----------------------------------******-----------------------------------\ | DEVIL'S ROAD CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | ITEMS: Bomb Fragment, Phoenix Down, Sage's Surplice, Silver Apple, Ether, | | Echo Herbs, Hi-Potion | \---------------------------------------------------------------------------/ This dungeon is a maze of teleporters. Start by stepping on the teleporter above you. Go up and through the wall on the left to get a chest (BOMB FRAGMENT). Try to avoid the glowing red portions of the floor... they damage you. Step on the only teleporter to continue. This time you have a choice of two white circles. The bottom/left one takes you back to the entrance, so use the top/right one instead. No choice again. Step on the circle to continue. Follow the path up to another transporter. Once again, you have two choices. The left transporter will take you back a few sections (back to the last time there were two teleporters), so choose the right one. There is only a single teleporter this time, but before using it you can walk through the left wall (at the top) to get a PHOENIX DOWN from a chest. Now use the teleporter. There are 2 circles in this room, plus a chest containing a SAGE'S SURPLICE. From the chest, go straight left to find another walk-through wall, which leads to a SILVER APPLE. Now, the top circles leads to another corridor. Go right to find another teleporter. Here you'll find 3 chests (ETHER, ECHO HERBS, HI-POTION), plus a lone teleporter, which will lead back to the last room with 2 teleporters. Take the top one again. This time, go down and use that teleporter. Keep going from teleporter to teleporter and you'll eventually reach a save spot. Rest, save, then continue to the left. In this room, the white circles will open and close paths. This idea is to get over to the top left corner of the room. Each time you'll have a choice of 2 circles to step on. Use this order: left, left, top, bottom, top, bottom, left The remaining circle teleports you out of the Devil's Road. Just exit the room, and you'll be in Baron. /----------------------------------******-----------------------------------\ | BARON CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | ITEMS: Hi-Potion, Potion, Arctic Wind, Spider Silk, 500 gil, Mallet, | | Phoenix Down, Unicorn Horn, White Fang, Dry Ether | | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Mallet 80 Diet Ration 100 | | Echo Herbs 50 | | SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Spider Silk 100 | | Bestiary 50 Tent 100 | | Cottage 500 | | WEAPONSMITH: Longsword 450 Iron Sword 1000 | | Flame Rod 380 Thunder Rod 700 | | Healing Staff 480 Crossbow 700 | | Holy Arrows 500 | | ARMORER: Iron Shield 600 Iron Helm 800 | | Iron Armor 1000 Iron Gloves 130 | | Wizard's Hat 700 Gaia Gear 500 | | Sage's Surplice 1200 Silver Armlet 650 | |HIDDEN ITEM LOCATIONS: | | HI-POTION - in a pot near the Inn | | POTION - in a pot near the Armorer | | ARCTIC WIND - pond in the lower right corner of town | | SPIDER SILk - pond in the lower right corner of town | | 500 GIL - grass in the upper left corner of town | | Mallet - grass in the upper left corner of town | | Phoenix Down - grass in the upper left corner of town | \---------------------------------------------------------------------------/ I highly recommend that you buy some Spider Silks, since they cast Slow on enemies (which probably is THE single most important strategy for boss battles in this game). There is a small table in the lower right corner of the Weapon/Armor shop. Step on the rightmost stool and it'll say "Authorized Personnel Only". Go down through the wall and follow the path around the shop to get to the backside. Unfortunately, the shop owners will kick you out when they see you. (There are 2 chests here that you will be able to get later though, so remember how to get there). Enter the water near the top middle of town. Go down the waterfall, and follow the river to a pond. Here you'll find 2 invisible "chests" - see above for contents. In the upper right corner of town, there is a hidden path in the trees that leads over to the upper left corner of town. Here you'll find 3 more hidden "chests" (in the grass this time). Examine the cross swords on the wall of the Inn to open a secret door for 3 chests (UNICORN HORN, WHITE FANG, DRY ETHER). When you're ready, exit Baron and enter the castle. /----------------------------------******-----------------------------------\ | BARON CASTLE CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ \---------------------------------------------------------------------------/ Baron soldiers are blocking the entrance and won't let you pass... "Orders from the king." You'll need to find another way. The Hooded Man suggests the waterway in town. /----------------------------------******-----------------------------------\ | BARON CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | ITEMS: Baron Key, 2000 gil | \---------------------------------------------------------------------------/ The door to the waterway is on the left side of town, but it's locked. Go to Cid's house (the one in the upper left corner, right above the waterway door). Talk to the woman (Cid's daughter) there and she'll give you the BARON KEY. Use the key to unlock the waterway door. Before going down the stairs, go through the hidden path on the righ to get 2000 GIL from a chest. If you still need to upgrade equipment, now is a good time. When you're ready, use the stairs. /----------------------------------******-----------------------------------\ | ANCIENT WATERWAY - B4 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | ITEMS: Unicorn Horn, 600 gil, Phoenix Down | \---------------------------------------------------------------------------/ Follow the path down to get 3 chests (UNICORN HORN, 600 GIL, PHOENIX DOWN). Then, continue following the path around to the steps leading up to the next floor. /---------------------------------------------------------------------------\ | ANCIENT WATERWAY - B3 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | ITEMS: Coral Blade, Remedy | \---------------------------------------------------------------------------/ It looks like a dead end, but you can go through both the bottom and right walls. Go through the bottom wall to get to a chest containing a HI-POTION. From the chest, go through the bottom wall to reach the next open area with another chest. This one is a Monster-in-a-box (Black Lizard). Defeat the monster to get a CORAL BLADE. From there, go through the wall to the right. This leads to another open section. Once again, go through the wall to the right. This hidden path forks... go up to get a REMEDY, then head back and go right to reach the steps going up (you can also get there by going through the wall between the rocks to the right of the chest). /---------------------------------------------------------------------------\ | ANCIENT WATERWAY - B2 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | ITEMS: Soma Drop | \---------------------------------------------------------------------------/ Not much here. To the left of the steps leading up there is another walk-through wall leading to a chest (SOMA DROP). /---------------------------------------------------------------------------\ | ANCIENT WATERWAY - B1 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \ | ITEMS: Silver Hourglass | \---------------------------------------------------------------------------/ Go through the door to the left to find a save spot. In that room you can walk through the right wall to reach a chest (SILVER HOURGLASS). Now exit the save room and follow the path to the stairs leading up to Baron Castle. /----------------------------------******-----------------------------------\ | BARON CASTLE CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: 100 gil, Bronze Hourglass | \---------------------------------------------------------------------------/ First, head right and follow the water around to the front of the castle. There is an invisible "chest" near the bridge containing 1000 GIL. There is another "chest" to the left of where you entered from the Ancient Waterway (this one has a BRONZE HOURGLASS in it). To actually get in the castle, go left and go through the door at the bottom left corner of the castle. As you enter, Ceodore will leave to find his parents. The Black and White Mages will also leave, claiming their job was just to get them to Baron. This leaves you with just the Hooded Man. Go in the door right above the Hooded Man, and take the stairs that are inside. This leads to the prison that is full of Baron soldiers. Go back upstairs and use the door Ceodore entered. The castle is empty (except for a few seemingly brain washed soldiers) and treasureless, so just head up to the throne room. The throne room appears empty, too, but as you try to leave, Cecil will step out from behind the throne. Cecil will dismiss the Hooded Man, who will then go back to the main foyer where he'll run into Ceodore (who will rejoin the party). Go down to the exit the castle. The guards wouldn't let you in, but they will kick you with no problem. Cecil will send guards to stop the mysterious Hooded Man. The only place to run seems to be northwest to the Mist Cave. At this point, Ceodore and the Hooded Man will learn the CROSS SLASH BAND. /----------------------------------******-----------------------------------\ | OUTSIDE BARON CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ The mist Cave is northwest of Baron. You can walk there if you feel like some random battles, or you can go a little southwest of Baron. Here you'll find a Chocobo Forest. Talk to the white chocobo to restore MP or talk to a yellow one and you can ride it all the way to the Mist Cave without having to worry about monsters. /----------------------------------******-----------------------------------\ | MIST CAVE - ENTRANCE CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ Here you'll find out for sure that the Baron Soldiers are actually monsters. Defeat the one guarding the cave in order to enter. /---------------------------------------------------------------------------\ | MIST CAVE - B1 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Steel Helm | \---------------------------------------------------------------------------/ Just follow the path until you reach a chest containing a STEEL HELM. From there, try to cross the bridge. The Hooded Man will make it across, but Ceodore will fall. The Hooded Man jumps down after him. /---------------------------------------------------------------------------\ | MIST CAVE - B2 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Silent Bell, Phoenix Down, Remedy, Mythril Gloves | | SUNDRIES: Hi-Potion 150 Phoenix Down 100 | | Mallet 80 Echo Herbs 50 | | Tent 100 Bomb Fragment 200 | | Antarctic Wind 200 Zeus's Wrath 200 | \---------------------------------------------------------------------------/ Ceodore isn't hurt but the fall means you'll have a longer journey to get out of the cave. Go down and use the steps on the left to get a chest (SILENT BELL), the use the step on the right. Go as far left as you can, then up to get another chest (PHOENIX DOWN). Keep following that path to another chest (REMEDY). Back track and cross the bridge you passed earlier. Half way across the bridge, another bridge leads off into the wall and a hidden room. There's not much in this room besides a bunch of rocks and a chest containing MYTHRIL GLOVES. Exit the hidden room, then continue following the path to a door and stairs leading to the next floor. Through the door you'll find a save spot as well as a Tradingway, who has items for sale. /---------------------------------------------------------------------------\ | MIST CAVE - B3 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Antidote, X-Potion, Arctic Wind | \---------------------------------------------------------------------------/ Grab the ANTIDOTE from the chest, then follow the path down to another chest (X-POTION). Cross the bridge to the right. At the rock, go up to get another chest (ARCTIC WIND). Return to the rock and go right. This will lead to the next floor. /---------------------------------------------------------------------------\ | MIST CAVE - B2 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Cottage, Chain Mail | \---------------------------------------------------------------------------/ First, go up to get a chest (COTTAGE). Continue up to a door. Through the door is a chest containing a CHAIN MAIL. Now return to where you entered this floor and go right. Save at the save spot when you reach it, then continue up. A hole will appear and you'll have to fight a TUNNELER. TUNNELER STRATEGY: If you have Float, use it (Ceodore learns it at level 25). Use the Cross Slash Band to do the most damage. If you need to heal, have Ceodore do it, while the Hooded Man continue attacking. After defeating the Tunneler, continue up to the next floor. /---------------------------------------------------------------------------\ | MIST CAVE - B1 CEODORE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Mallet, Hi-Potion, Bomb Crank | \---------------------------------------------------------------------------/ You are now back on the floor Ceodore fell from. Grab the MALLET from the chest and go left from there to get a HI-POTION from another chest. Go up to the bridge Ceodore fell from and grab another chest (BOMB CRANK). Return to the first chest and go up towards the exit of the cave. Baron Soldiers will appear around you. A heavy mist will form and the soldiers will walk right by you, allowing you to freely exit the cave. Here you'll find out a little more about the Hooded Man. \-----------------------------------------------------------------------------/ \ END OF CEODORE'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / KAIN'S TALE - "Return of the Dragoon" \ / \ /----------------------------------******-----------------------------------\ | MOUNT ORDEALS - FLASHBACK KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ | ITEMS: Mythril Armor, Antarctic Wind, Mythril Gloves, Cottage | \---------------------------------------------------------------------------/ CROSSING - Kain is standing on Mount Ordeals looking out over the surrounding forest. Go left and get MYTHRIL ARMOR from a chest, then go back right and down. To the left is another chest (ANTARCTIC WIND). From there go right and enter the door TRAIL - Follow the path down to another door. ENTRANCE - Head down, grabbing the 2 chests (MYTHRIL GLOVES, COTTAGE), and attempt to leave the mountain. Kain will say he still has business on the mountain and he'll hear a voice. Head back up to where you started (the crossing). CROSSING - This time go through the door at the top (near the very first chest you got). SUMMIT - You can save here. Go to the left from there to a bridge. Kain will hear the voice again. Cross the bridge and examine the monument. He'll enter the place where Cecil became a Paladin in the original game. The voice (KluYa, Cecil's father) will talk to Kain. Another Kain will appear and start a battle. The game's logo will appear and Kain's prologue will end. /----------------------------------******-----------------------------------\ | MOUNT ORDEALS - PRESENT TIME KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ Kain will be standing just above the save spot on the Summit. He'll hear a scream. Go left to the bridge and you'll find Porom being attacked by a monster. Walk towards her and a battle will start with Porom, a white mage, and a black mage versus a ton of undead. Kain will jump in and destroy all the undead. At this point, time jumps forward to Kain in Mysidia (you'll see what happened on Mount Ordeals during Porom's Tale). /----------------------------------******-----------------------------------\ | MYSIDIA KAIN'S TALE | \---------------------------------------------------------------------------/ The Mysterious Girl seems to have defeated everyone in Mysidia and Kain is offering the girl a Crystal on the condition that he gets to kill Cecil first. He'll then follow the girl into the Devil's Road. /----------------------------------******-----------------------------------\ | DEVIL'S ROAD KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ | ITEMS: Mythril Sword, Decoy, Hi-Potion, Mythril Shield, Bronze Hourglass, | | Mythril Helm, Zeus's Wrath | \---------------------------------------------------------------------------/ Talk to the Mysterious Girl and follow her into the teleporter. Like you did in Ceodore's Tale, go through the top of the left wall to reach a chest (MYTHRIL SWORD). Now continue through the teleporter. Unlike Ceodore's Tale, there is only one choice this time. Take it. Keep going through this teleporter, too. Notice that the flashing red floor doesn't hurt Kain like it did Ceodore and company. Go up and talk to the girl again, then follow her. Step on the only teleporter here. The same walk-through wall is on the left side. Get the DECOY, then enter the teleporter. Get the HI-POTION from the chest, then go through the wall to the left to reach a 2nd chest (MYTHRIL SHIELD). Now use the teleporter. Get the 3 chests (BRONZE HOURGLASS, MYTHRIL HELM, ZEUS'S WRATH), then continue on. Go down and talk to the Mysterious Girl again. Once again, follow her. There is another teleporter if you go down. Use it. If you step into the teleporter below you, you'll go all the way back to the beginning. Instead, go right and talk to the girl one more time. Following here will get you to the room with the save spot. Save, then continue by using the teleporter to the left. Get through this section the same way you did before (left, left, top, bottom, top, bottom, left). Now exit the room and you'll be in Baron. /----------------------------------******-----------------------------------\ | BARON KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ | ITEMS: Hi-Potion (x2), Unicorn Horn, Gold Needle, Ether, Phoenix Down (x2) | | Tent, Lustful Lali-ho | | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Diet Ration 100 | | Echo Herbs 50 Antidote 40 | | SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Spider Silk 100 | | Bestiary 50 Tent 100 | | Cottage 500 | | WEAPONSMITH: Longsword 450 Iron Sword 1000 | | Flame Rod 380 Thunder Rod 700 | | Healing Staff 480 Crossbow 700 | | Holy Arrows 500 | | ARMORER: Iron Shield 600 Iron Helm 800 | | Iron Armor 1000 Iron Gloves 130 | | Wizard's Hat 700 Gaia Gear 500 | | Sage's Surplice 1200 Silver Armlet 650 | | HIDDEN ITEM LOCATIONS: | | HI-POTION - pot near Inn | | POTION - pot near Armor shop | | PHOENIX DOWN - pond in lower right corner of town | | HI-POTION - pond in lower right corner of town | | TENT - grass in upper left corner of town | | PHOENIX DOWN - grass in upper left corner of town | | SPIDER SILK - grass in upper left corner of town | | LUSTFUL LALI-HO- right-most bookcase in Cid's house | \---------------------------------------------------------------------------/ You'll find that all the hidden item spots are here again, plus one new one in Cid's house. Plus the chests in the Inn are back as well (UNICORN HORN, GOLD NEEDLE, ETHER). You'll also find Namingway in the Inn. He'll tell you to come back later (after you've finished the chapter). I suggest you DON'T SELL all the extra mythril stuff you've found so far (you can use it later). You CAN use the Lustful Lali-ho as an item, but it doesn't do much. Instead, SAVE it (and any others that you get) for much later in the game where you can get Discovery Books (max MP +50) for them. If you want to see what it does when used as an item, save your game first, then use it and reset when you're done. When you're ready, exit the town and enter Baron Castle. /----------------------------------******-----------------------------------\ | BARON CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ | ITEMS: X-Potion (x2), Red Fang, Remedy (x2), Hi-Potion (x2), Phoenix Down, | | Bronze Hourglass, Hermes Sandals, Echo Herbs, Bacchus's Wine, | | Heavenly Wrath, White Fang, Cottage | \---------------------------------------------------------------------------/ Like in Ceodore's Tale, the guards will stop Kain from entering. However, the Mysterious Girl will tell them to let Kain through. The treasures are back, so from the main foyer go right and get the 3 chests there (X-POTION, RED FANG, REMEDY). Now go up the stairs and head to the East Tower. Get everything from there. East Tower 1F chests: HI-POTION, PHOENIX DOWN, BRONZE HOURGLASS, HERMES SANDALS B1 right pot: REMEDY 2F pots: ECHO HERBS, BACCHUS'S WINE 2F chests: HI-POTION, HEAVENLY WRATH 3F chests: WHITE FANG, X-POTION, COTTAGE Now head back to the main foyer and go up to the throne room. The Mysterious Girl now won't let Kain see Cecil until he's collected 2 more Crystals. Kain agrees. Exit the castle and an airship will be outside for you. When you're ready, board the airship and talk to the soldier at the bottom. The airship will fly off. MEANWHILE... /----------------------------------******-----------------------------------\ | MIST KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Bomb Crank, Heavenly Wrath, Arctic Wind, Potion, Hi-Potion, | | Phoenix Down, Blood Sword | | INN: 50 | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Echo Herbs 50 Antidote 40 | | Tent 100 Cottage 500 | | WEAPONSMITH: Iron Sword 1000 Coral Blade 2500 | | Great Bow 2000 Fire Arrows 500 | | Ice Arrows 500 Lightning Arrows 500 | | ARMORER: Steel Helm 2000 Chainmail 2200 | | Plate Armor 5000 Iron Shield 600 | | Iron Helm 800 Iron Armor 1000 | | Iron Gloves 130 | | HIDDEN ITEM LOCATIONS: | | BOMB CRANK - in grass near the small pond | | HEAVENLY WRATH - in grass through hidden path right of the shop's well | | ARCTIC WIND - in grass through hidden path right of the shop's well | \---------------------------------------------------------------------------/ Ceodore and the Hooded Man are now in Mist. If you save the mythril stuff that Kain found, equip it to Ceodore now. Explore the village. It's small but there is a little bit here. In the house in the upper left corner of town, you can walk into the fireplace and then right to find 3 chests (POTION, HI-POTION, PHOENIX DOWN). From there, walk through the right wall and down to find a 4th chest (BLOOD SWORD). Examine the tombstone and the Hooded Man will say something peculiar that hints at who he might be. There's a Tradingway in the Inn if you need to stock up on items. When you're ready, exit the town on the left side. Save your game, then re-enter the village and exit on the right side. /----------------------------------******-----------------------------------\ | MIST CLIFF KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Hi-Potion, Bone Wrist, Cottage, Gaia Drum, Sleep Blade, Flame Shield,| | Hermes Sandals, Ether | \---------------------------------------------------------------------------/ Climb the cliff by walking up it between outcrops. Go up three sections and you'll have a choice between 2 paths. The right path leads to those 2 chests (HI-POTION, BONE WRIST) below you. Now go back and take the let path. This will lead to the next screen. Use the left path to get a chest (COTTAGE), then go back and use the right path. When you reach what looks like a dead end, just walk behind the rock pillar to the other side. Go down and grab another chest (GAIA DRUM), then head up to the next screen. Climb up, then go over to the chest (SLEEP BLADE). Now continue up and you'll be at the top of the cliff. The top of the cliff has a save spot. Save your game, then start the climb down the other side. Start climbing down and Ceodore will fall (AGAIN?!). As the Hooded Man, climb down to the next screen. Climb down some more. You'll reach a spot with multiple ways to go. Use the path on the right and climb down to where Ceodore is. Ceodore will rejoin the party. Climb back up one section. Use the right path here to reach a chest (FLAME SHIELD). Return to the spot that had multiple paths. Use either left path to reach the chest to the left (HERMES SANDALS), then climb up to find another chest containing an ETHER. Now climb all the way down to the next screen. Just climb down and you'll be out of the cliff area. The pair will see Kain's airship heading to Damcyan. /----------------------------------******-----------------------------------\ | MOUNT ORDEALS - FLASHBACK KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ Now we get to see what happened to Kain on the top of Mount Ordeals. In the Kain vs Kain battle, just do whatever.. The other Kain will eventually jump defeating your Kain. /----------------------------------******-----------------------------------\ | KAIN'S AIRSHIP KAIN'S TALE | \---------------------------------------------------------------------------/ Back on the airship, Kain will reveal that he already captured Fabul's Crystal. /----------------------------------******-----------------------------------\ | OUTSIDE MIST CLIFF KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ Head north to the desert, then east to find the oasis town of Kaipo. /----------------------------------******-----------------------------------\ | KAIPO KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Potion | | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Diet Ration 100 | | Echo Herbs 50 Antidote 40 | | SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Spider Silk 100 | | Bestiary 50 Tent 100 | | Cottage 500 | | WEAPONSMITH: Coral Blade 2500 Flame Sword 14000 | | Great Bow 2000 Blinding Arrows 1000 | | ARMORER: Iron Shield 600 Steel Helm 2000 | | Cross Helm 4200 Chainmail 2200 | | Plate Armor 5000 Bone Wrist 3800 | | HIDDEN ITEM LOCATIONS: | | POTION - in a pot just above the weapon shop | \---------------------------------------------------------------------------/ As you enter, the Hooded Man suggests you stay at the Inn. Do some exploring first. Examine the grave stone. They belong to Tellah and Anna, who both died in the original Final Fantasy IV. There is a dancer in the pub, on the 2nd floor of the Inn. When you're ready, stay at the Inn (it'll be free this time). During the night you'll be attacked by Baron soldiers (Zombie Infantry x3). After defeating the soldiers, the Hooded Man will say that you need to head to the Underground Waterway to the northeast in the morning. Exit the village when you're ready and head due north, then a tad bit east. /----------------------------------******-----------------------------------\ | UNDERGROUND WATERWAY ENTRANCE - SOUTH, B1 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Hi-Potion, Ice Shield, Maiden's Kiss, X-Potion, Ether, Silent Bell, | | Spider Silk | \---------------------------------------------------------------------------/ Take the bridge north to 2 chests (HI-POTION, ICE SHIELD), then go back and follow the path left, across another bridge, to a 3rd chest (MAIDEN's KISS). From there, go up and then right as far as you can. Here you'll find steps leading down into the water. Enter the water and go up the waterfall to grab another chest (X-POTION). From the chest, follow the water to the left. There is a waterfall that is three spaces wide... walk into the center of it to find a hidden room. Inside is 3 more chests (ETHER, SILENT BELL, SPIDER SILK). Now go back to dry land and go left to the stairs leading down to the next floor. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B2 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Spider Silk, Hi-Potion | \---------------------------------------------------------------------------/ Follow the path until you enter the water. To the left you can get back on dry land where you'll find a chest (SPIDER SILK). From there, go down, back into the water, and then back up to dry land again. Go left to another chest (HI-POTION), then haed back and go down across a bridge. Now follow the path to a door. Through the door is a save spot where you'll automatically rest while... /----------------------------------******-----------------------------------\ | OUTSIDE DAMCYAN KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ Feel free to fight some battle outside Damcyan if you wish. There are several places (Antlion's Den, Impact Crater, and Underground Waterway) that you can enter, but as soon as you do Kain will say he doesn't need to be there and walk out. When you're ready, enter Damcyan Castle. /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ First thing you should do is take one step down, then go right and follow the castle wall until you reach a door. /---------------------------------------------------------------------------\ | DAMCYAN CASTLE TREASURY KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ | ITEMS: Zeus's Wrath, Antarctic Wind, Bomb Fragment, Tent, Phoenix Down (x2),| | Potion (x3), Hi-Potion (x3) | \---------------------------------------------------------------------------/ Inside, you'll find a room with three jail cells. There are 3 chests inside the cells. To get them, press the button on the wall to the right of the right-most cell door. This will open up a secret door. Go through the secret door and follow the hidden path into the right-most cell. Walk through the left wall when you're even to one square below the chests. Get the first two chests (ZEUS'S WRATH, ANTARCTIC WIND). From in front of the chests, take one step down and walk through the left wall of this cell to get to the last chest (BOMB FRAGMENT). Now exit the cells and go down the stairs. The basement has 6 chests and 4 pots. The bottom-left pot contains a TENT and both right pots have PHOENIX DOWNs. The chests contain: 3 POTIONs and 3 HI-POTIONs. Now go back outside the castle and enter the main part of it. /---------------------------------------------------------------------------\ | DAMCYAN CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ The only place Kain will let you go is up the steps straight ahead. Continue going up to the Throne Room. Here, Kain will find Edward and we'll jump back to... /----------------------------------******-----------------------------------\ | UNDERGROUND WATERWAY - B2 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Icebrand | \---------------------------------------------------------------------------/ We're back with Ceodore and the Hooded Man at the save spot. Go up to continue. Outside the save room, go right and think about grabbing the chest. Think carefully because there's a Monster-in-a-box there, and it's pretty tough. If you think you're ready to face the Mythril Golem, then open the chest. I suggest equipping the Sleep Blade you found on the Mist Cliff, as it could very well put the Golem to sleep, making the fight a whole lot easier. You'll get an ICEBRAND for defeating the Mythril Golem. From the chest, go down and enter the water. Go right, out of the water, and up to the door. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B3 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Zeus's Wrath, Flame Mail | \---------------------------------------------------------------------------/ Go down until you have to choose between 2 bridges. Go right to get two chests (ZEUS'S WRATH, FLAME MAIL), then go back and cross the left bridge. Keep going to the door leading to the next area. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B2 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Hi-Potion, Remedy | \---------------------------------------------------------------------------/ Either follow the path up, or go left and go through the wall to a hidden path. They both lead to the steps to the next floor and a chest. Get the HI-POTION from the chest, then go into the hidden path (2 steps in actually). Now go up (still in the wall) and follow that path to the right. This will get you to another chest (REMEDY). Now return to the step and go up. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY ENTRANCE - NORTH, B1 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Tent, Bacchus's Wine, Phoenix Down, Dry Ether | \---------------------------------------------------------------------------/ Go up until you reach a bridge. From there go left and down to get two chests (TENT, BACCHUS'S WINE). Return to the bridge and cross it. The exit is right there, but go down first to grab a couple more chests (PHOENIX DOWN, DRY ETHER). Now go back and exit the cave so that... /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ We can see what Kain is up to. Kain asks Edward for the Fire Crystal and tells him his plans for Cecil. Kain is about to attack Edward to get the Crystal, when Rosa enters and... /----------------------------------******-----------------------------------\ | OUTSIDE UNDERGROUND WATERWAY - NORTH SIDE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ We're back to Ceodore and the Hooded Man. Rest and save, then go a bit north and enter the Underground Falls. /----------------------------------******-----------------------------------\ | UNDERGROUND FALLS KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ No where to go but down, so jump down the waterfall to get... /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ ...back to Kain, again. Kain tells Rosa that she'll be his when he kills Cecil. Kain demands the crystal again, but Edward opens a small box revealing a carnelian signet (you'll see where this comes from in a later chapter) which sets ires everywhere. Not sure what this accomplishes though since Kain still attacks Edward and Rosa. Just beat the crap out of Edward by jumping (you can't hurt Rosa). Once Edward is beat, the battle will end and Kain will go towards Rosa, backing her up a couple steps while... /----------------------------------******-----------------------------------\ | UNDERGROUND LAKE - B2 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Heavenly Wrath, Potion | \---------------------------------------------------------------------------/ Get out of the water and follow the path around to 2 chests. Get the HEAVENLY WRATH and POTION from them, then go up to a door leading to the next floor. /---------------------------------------------------------------------------\ | UNDERGROUND LAKE - B1 KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ | ITEMS: Potion, Phoenix Down | \---------------------------------------------------------------------------/ Go left to 2 chests (HI-POTION, PHOENIX DOWN), then go up and enter the water. Now, get prepared for a boss battle. When you're ready, walk towards the gap in the waterfall to start the battle with Octo-Kraken and its 4 Octo-Leech tentacles. OCTO-KRAKEN STRATEGY: The top 2 tentacles are weak versus fire, while the bottom 2 are weak against ice, however, you should be able to take out an Octo-Leech with a Cross Slash band. Once they're gone, Cross Slash the Octo-Kraken. If you managed to get the Icebrand earlier, make sure it is equipped and this should be a short fight. After defeating the Octo-Kraken, exit the cave through the gap in the waterfall. /----------------------------------******-----------------------------------\ | OUTSIDE DAMCYAN KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ You'll be just in time to see Kain's airship take off. Kain not only has the Fire Crystal, but Rosa as well. The airship rumbles as Cid appears on the scene with the Enterprise. Kain escapes and Cid lands his ship outside Damcyan. Enter the castle. /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man \ \---------------------------------------------------------------------------/ Go straight to the throne room. Cid will be there helping Edward. Everyone agrees they need to chase after Kain. /----------------------------------******-----------------------------------\ | ABOARD KAIN'S AIRSHIP KAIN'S TALE | \---------------------------------------------------------------------------/ Kain tells Rosa again how he's going to kill Cecil, and she gets to watch. /----------------------------------******-----------------------------------\ | THE ENTERPRISE KAIN'S TALE | \---------------------------------------------------------------------------/ Ceodore thought Kain was a good guy and Edward assures him that Rosa will be fine... Cecil on the other hand... The Hooded Man urges Cid to go faster. /----------------------------------******-----------------------------------\ | OUTSIDE BARON KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Kain \ \---------------------------------------------------------------------------/ Kain's airship lands. Enter Baron Castle. /----------------------------------******-----------------------------------\ | BARON CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ Kain tells the guards to let them through... he has the crystals. /----------------------------------******-----------------------------------\ | OUTSIDE BARON KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Cid \ \---------------------------------------------------------------------------/ The Enterprise lands with Ceodore and company. Go to Baron (the town, not the castle). /----------------------------------******-----------------------------------\ | BARON KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Cid \ | ITEMS: Ice Armor, X-Potion | | WEAPONSMITH: Flame Sword 14000 Icebrand 26000 | | Battle Axe 2500 Killer Bow 2000 | | Blinding Arrows 1000 Silencing Arrows 1000 | | Psycho Spiral 2000 | | ARMORER: Iron Shield 600 Cross Helm 4200 | | Chainmail 2200 Plate Armor 5000 | | Bone Wrist 3800 Sage's Miter 2000 | | Sage's Surplice 1200 Rune Armlet 2000 | \---------------------------------------------------------------------------/ The townspeople have new things to say, plus the weapon and armor shops have new stuff AND there are a couple new chests to get. Remember the "Authorized Personnel Only" area of the Weapon/Armor shop? Well, this time when you get behind the counters, the shopkeepers won't complain. This mean you can get the two chests they have (ICE ARMOR, X-POTION). When you're ready, go out and enter the castle. /----------------------------------******-----------------------------------\ | BARON CASTLE KAIN'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Hooded Man, Cid \ | ITEMS: Dragoon Lance | \---------------------------------------------------------------------------/ Once again, the guards won't let you through. Beat the crap out of the 3 Zombie Infantry and they won't care any more. Go up to the main foyer. There's nothing left to get in the castle, so just go up until you catch up to Kain and Rosa. First, Ceodore and Rosa are all happy that each other is safe. Then, the Hooded Man enters and Rosa recognizes him as... KAIN??! Now, it's Kain vs Kain (aka Hooded Man), with you controlling the Hooded Man. It doesn't really matter what you do, when the bad Kain does enough damage he'll talk and the battle will end. Ceodore and Rosa will try to intervene, but the Hooded Man will tell them to get back while we go to Kain vs Kain, round 2. This time it's Kain? vs Kain, and Kain has regained his Jump command and is now equipped with a DRAGOON LANCE. KAIN? STRATEGY: Not really much to do here. Just Jump over and over, healing if you need to. Once you've done enough damage (between 10000 and 14000) the battle will end. Back on Mount Ordeals, when we saw Kain vs Kain the first time, the dark Kain defeated the light Kain (who became the Hooded Man). Now Kain has accepted his dark half. You recover the Water, Wind, and Fire Crystals. Kain hears KluYa's voice again and becomes a dragoon again... only this time he's a Holy Dragoon. Holy Dragoon Kain and Rosa join your party. Go up to the throne room. Cecil and the Mysterious Girl are waiting. Cecil greets the group (which now includes Edward). Enjoy the credits. When they're done, you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Ceodore/Kain's Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF KAIN'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / RYDIA'S TALE - "The Eidolons Shackled" \ / \ /---------------------------------------------------------------------------\ **REMINDER: Make sure that, when you save, you save in a fresh slot so that you can load each tale into the Final Chapter. /----------------------------------******-----------------------------------\ | MIST RYDIA'S TALE | \---------------------------------------------------------------------------/ Rydia's tale starts in Mist sometime in the past (but after the events of the orginal Final Fantasy IV)... you can tell it's in the past because the character sprites are the original ones from the first game. Edward is there and tells Rydia he wants to help Mist in whatever way he can. It appears Ebland and Fabul are helping, too. /----------------------------------******-----------------------------------\ | BARON CASTLE RYDIA'S TALE | \---------------------------------------------------------------------------/ Cecil wait patiently, while Cid paces. Rydia appears and wonders if its over yet. Seconds later, Ceodore is born. /----------------------------------******-----------------------------------\ | MIST RYDIA'S TALE | \---------------------------------------------------------------------------/ Back in Mist, in more modern times (the sprites are updated now). The chief tells some children that Rydia is visiting Feymarch. /----------------------------------******-----------------------------------\ | FEYMARCH - CHAMBER OF THE EIDOLON KING RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ \---------------------------------------------------------------------------/ Confused yet? Things aren't exactly coherant so far. Don't worry, you'll get to play soon. King Leviathan and Queen Ashura tells Rydia she shouldn't be in Feymarch and that she should leave. Suddenly the music stops and they tell Rydia that she must leave at once. Leviathan teleports Rydia to the upper level of Feymarch just before the Mysterious Girl strolls in. She reveals that Bahamut is already under "our" control and then petrifies the king and queen (along with all the other Eidolons). /---------------------------------------------------------------------------\ | FEYMARCH - UPPER LEVEL RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ | ITEMS: Potion (x2), Ether, Tent, Phoenix Down, Ice Rod, Hi-Potion, 500 gil | \---------------------------------------------------------------------------/ Rydia wakes up near a Feymarch teleporter pad, wondering what happened. You can't use that teleporter. Make a complete sweep of the area to get 5 chests (POTION x2, ETHER, TENT, PHOENIX DOWN)... you have to use the teleporter to the Middle Level and then come back up to get the Ether. From the chest containing the Phoenix Down (at the very bottom of the area) go up and step into a hidden transporter (you can just see a black outline). Go up to get 4 more chests (ICE ROD, DRY ETHER, HI-POTION, 500 GIL). Now go back to the Upper Level. Go to the top of the area and enter the teleporter to the Middle Level. /---------------------------------------------------------------------------\ | FEYMARCH - MIDDLE LEVEL RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ | ITEMS: Kokkol Ore | \---------------------------------------------------------------------------/ Not much to see here. Everyone is petrified, so you can't shop. You can still talk to them though. There is a save spot in the top left building. The building right below that is the library. Examine all the bookshelves to learn more about the Eidolons and Feymarch, then go down the stairs. More bookshelves with more information. Make sure to examine the top left bookshelf though to get a KOKKOL ORE (1 of 12). Use the teleporter. /---------------------------------------------------------------------------\ | FEYMARCH - CHAMBER OF THE EIDOLON KING RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ \---------------------------------------------------------------------------/ Talk to the King and Queen. Ryida will blame herself for what happened and you'll see a flashback of Cecil and Kain in Mist (from the first game). Rydia blamed herself for that, too. Make your way back up to the Upper Level and enter the teleporter you couldn't before (where Leviathan sent Rydia earlier). /----------------------------------******-----------------------------------\ | PASSAGE OF THE EIDOLONS - B3 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ | ITEMS: Ether, 500 gil, Phoenix Down, Tent, Potion (x2) | \---------------------------------------------------------------------------/ If you remember this area from the first game, you'll remember it was a pain in the butt due to the damaging floors. You don't have the Float spell this time, but luckily you won't need it... the floors are harmless this time around. Start by going directly right... through the wall. Go up and around to get a chest (ETHER). Go back down and through the wall to the right (you can see the "hidden" path this time). Follow it around until you are to the left of a trio of chests. Walk through the wall there to get the chests (500 GIL, PHOENIX DOWN, TENT). Return to the "hidden" path and continue up and then out into the main path. Go right and follow the path to get 2 more chests (POTION x2). Now go back left and up to the top left corner of the area. As you approach the exit you'll be attacked by 3 Domovoi. Rydia will attempt to summon an Eidolon but nothing will happen. You'll have to beat them the old-fashioned way, by beating the snot out of them. After defeating the Domovoi, make your way up to the next floor. /---------------------------------------------------------------------------\ | PASSAGE OF THE EIDOLONS - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ | ITEMS: Eyedrops, Bronze Hourglass | \---------------------------------------------------------------------------/ There's a save spot immediately to the right. Save then head left. Go up to get EYE DROPS from a chest, then go down to get another chest (BRONZE HOURGLASS). From there, go left to the stairs leading up. /---------------------------------------------------------------------------\ | PASSAGE OF THE EIDOLONS - B1 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ | ITEMS: Ether, Decoy, Feathered Cap | \---------------------------------------------------------------------------/ Follow the path going right until it forks. Continue right to get a chest (ETHER). From there, go straight up (you'll pass the stairs going up on your left) to another chest (DECOY). To the left is another "hidden" path which leads to a 3rd chest (FEATHERED CAP). Return to the stairs and go up and out of the cave. /----------------------------------******-----------------------------------\ | OUTSIDE THE PASSAGE OF THE EIDOLONS RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia \ \---------------------------------------------------------------------------/ Rydia will be puzzled by the lack of Luca (the dwarf princess). A Zu will appear and attack Rydia. Cannon fire from above will destroy the Zu. The cannon fire came from the airship, Falcon, piloted by the missing Luca. Rydia wonders if the Crystal in the Dwarven Castle is safe. She explains to Luca what happened in Feymarch, and they decide to check it out. Suddenly, a Red Wing airship attacks the Dwarven Castle. Luca and Rydia board the Falcon and hurry to the castle. /----------------------------------******-----------------------------------\ | OUTSIDE THE DWARVEN CASTLE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ \---------------------------------------------------------------------------/ Enter the castle when ready. /----------------------------------******-----------------------------------\ | DWARVEN CASTLE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: 500 gil, Bomb Crank, Spider Silk, Soma Drop, Potion (x3), | | Hermes Sandals, Hi-Potion, Kokkol Ore (x3), 600 gil, | | Phoenix Down (x2), Ether, Iron Shield, Silver Apple, | | Warrior's Clothes, Tent, Bacchus's Wine | | INN: 50 | | SUNDRIES: Potion 30 Phoenix Down 100 | | Gold Needle 400 Maiden's Kiss 60 | | Echo Herbs 50 Eye Drops 30 | | Antidote 40 Tent 100 | | WEAPONSMITH: Crescent Axe 800 Bow 220 | | Iron Arrows 50 Whip 200 | | ARMORER: Bronze Helm 150 Bronze Armor 600 | | Iron Gloves 130 Iron Shield 600 | Iron Helm 800 Iron Armor 1000 | \---------------------------------------------------------------------------/ Go forward through the door to 1F. 1F - If you talk to the dwarves, you'll discover their Crystal was stolen by the Mysterious Girl. Go forward again and enter the throne room. THRONE ROOM - King Giott will confirm that the Crystal was swiped by the Mysterious Girl, and she did it by summoning Eidolons! Turns out she has three of the four Dark Crystals and the final one is hidden in the Sealed Cave. Luca and Rydia volunteer to go after it and Luca says they won't be going alone. Now to explore the castle. Return to 1F. 1F - Go left and up the stairs. 2F - WEST - This is the Inn/Item shop. Examine the pot to get 500 GIL. When ready, go up the stairs in the bottom left corner. WEST TOWER - Use the stairs going up. Here you'll find lots of pots. The right pot on the bottom row contains a BOMB CRANK (you'll need to go "behind" the wall to reach it). Go up the stairs to the 3rd floor of the tower. - There are 4 chests here... all seemingly impossible to reach. Go straight left, through the wall, to reach the first chest (SPIDER SILK). Now take one step down and one step left. Follow the inside of the outer wall to reach the next chest (SOMA DROP). Once again take a step down. Head right until you disappear, then go up as far as you can. You can now go right and get the chest (POTION). To get the final chest, go under the one you just opened. Now just follow the wall up and over to the chest (HERMES SANDALS). Make your way back to the stairs and return all the way to the 1st floor of the West Tower. - Go down and exit through the door. ROOF - Just go right and you'll find the door to the East Tower. EAST TOWER - Get the HI-POTION from the chest, then go up the stairs to the 2nd floor. Here you'll find more pots! First, examine the suit of armor to get another KOKKOL ORE (2 of 12). Go to the bottom of the room and you'll be able to go behind the left wall to reach the 3 back pots. The center of those pots has 600 GIL in it. Go up the stairs to the 3rd floor. Four more seemingly impoosible to reach chests. All 4 are actually simple to get... just walk straight to them from the stairs. They contain a PHOENIX DOWN (top), an ETHER (bottom), an IRON SHIELD (left), and a SILVER APPLE (right). Now go back to the 1st floor and use the stairs going down. 2F - EAST - Here you'll find the weapon and armor shops. Walk between the 2 shops and go through the gap in the wall to reach the Lali-ho Pub. LALI-HO PUB - Doesn't seem very lively. The lone dwarf here will dance for you though... yippee! Go over to the black mark on the floor and walk through the right wall. This leads to a staircase going down to the Old Developer's Office. OLD DEVELOPER'S OFFICE - The door to the office is locked. It seem the developers have moved to a new location. Hmmm... where could they be? You won't find out until MUCH later. Oh, well, for now just head back to 2F (where the weapon and armor shops are). 2F - EAST - Go down the top set of stairs on the left side. B1 - Go straight up and examine the pot there to find WARRIOR'S CLOTHES. Two of the other pots here contain POTIONs. Go to the far left and enter the door to the Infirmary. INFIRMARY - Examine the far left desk to receive another piece of (3 of 12), KOKKOL OREthen go back out to B1. B1 - Go let and talk to the dwarf. He'll open a secret door. Go through it then left to reach B2. B2 - Go left, down, then back right to find 3 chests (PHOENIX DOWN, TENT, BACCHUS'S WINE). From there head left until you reach stairs. DWARVEN BASE - To the left you'll find 3 suits of armor. The center one hides a KOKKOL ORE (4 of 12). Continue left and you'll find a lone pot and some stairs. The pot is a recovery pot. Examine it anytime to completely restore the entire party's HP and MP. The stairs lead outside. /----------------------------------******-----------------------------------\ | OUTSIDE DWARVEN BASE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ \---------------------------------------------------------------------------/ This is a great spot for advancing levels and collecting gil. If you're in need of healing, just enter the Dwarven Base and use the recovery pot. There's a lot of area here to explore, but no real place to go aside from the Dwarven Base. Once of the enemy encounters around this area (and all of the outside Underworld, actually) is a group of Tiny Mages. Tiny Mages can drop Ethers and Dry Ethers, which can be very useful in Rydia's Tale since you'll be relying a lot on Rydia's magic in battle. The Tower of Babil is far to the north, but you can't get in. WHen you're set, make your way back through the castle and board the Falcon. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ Luca will introduce Rydia to her living dolls, Calca and Brina (who were boss enemies in the original Final Fantasy IV). The dolls will join your party and Luca will say they should go to Tomra. You have complete control of the Falcon, so you can go anywhere in the Underworld. Before heading to Tomra, go due south and you should find a tiny house. Land and enter. /----------------------------------******-----------------------------------\ | KOKKOL'S FORGE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Kokkol Ore, Hi-Potion, Angel's Clothes | \---------------------------------------------------------------------------/ Enter the house and talk to the dwarfs. Seems Kokkol (the dwarf that forged Excalibur) has dies in the years following Final Fantasy IV, but his assistant is still there. He'll take the Kokkol Ores you've found and use them to forge new equipment for you. Here's the list of weapons he can make, and the requirements to get each weapon: Knife 1 Kokkol Ore Mythril Knife 2 Kokkol Ore + a Knife Dancing Dagger 3 Kokkol Ore + a Dagger Hammer 1 Kokkol Ore Battle Axe 3 Kokkol Ore + a Crescent Axe Mythril Hammer 4 Kokkol Ore + a Hammer Tomahawk 4 Kokkol Ore + a Battle Axe You should have 4 Kokkol Ores at this time. For now, save them. Examine the fireplace in the back of the room for a KOKKOL ORE (5 of 12). A pot on the upper right side holds a HI-POTION. Go upstairs. Examine the bookcase to find ANGEL'S CLOTHES. For now, exit Kokkol's Forge, but remember where it is because you'll be returning shortly. Board the Falcon and head left. Follow the lower wall of the Underworld and you should find the village of Tomra. /----------------------------------******-----------------------------------\ | TOMRA RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Bacchus's Wine, Phoenix Down, Kokkol Ore (x3), Potion | | INN: 100 | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Echo Herbs 50 | | Tent 100 Cottage 500 | | WEAPONSMITH: Rod 100 Ice Rod 220 | | Flame Rod 380 Bow 220 | | Crossbow 700 Iron Arrows 50 | | Holy Arrows 500 Dagger 300 | | ARMORER: Leather Cap 100 Feathered Cap 330 | | Wizard's Hat 700 Leather Clothing 200 | | Gaia Gear 500 Iron Armlet 100 | | Silver Armlet 650 | | HIDDEN ITEMS: | | BACCHUS'S WINE - in a pot in the Inn | | PHOENIX DOWN - the left pot in the weapon shop | | KOKKOL ORE (6 of 12)- suit of armor in the armor shop | | KOKKOL ORE (7 of 12)- pot in the upper left corner of the village | | POTION - pot inside upper left building | | KOKKOL ORE (8 of 12)- pot inside upper left building | | (need to walk "behind" lower wall to reach) | \---------------------------------------------------------------------------/ Although pointless, there is a secret passage connecting th weapon and armor shops. Buy a Dagger (or two)! Head back to Kokkol's Forge. /----------------------------------******-----------------------------------\ | KOKKOL'S FORGE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ You should now have 8 Kokkol Ores. Talk to the dwarf and have him make a Dancing Dagger with the Dagger you just bought in Tomrea and 3 of your ores. This is a great weapon for Brina. She is generally pretty weak, but have her use the Dancing Dagger in battle as an item and she'll do some decent damage. You can make a 2nd Dancing Dagger for Calca, too... or you can save your Kokkol Ore for making a Tomahawk for Luca later. Your ultimate goal is to enter the Sealed Cave. However, the monsters in there may be a little tough at the moment. To help remedy that, board the Falcon and head to the northeast corner of the Underworld. Here you'll find the Sylph Cave where you can raise levels and gather some treasures. /----------------------------------******-----------------------------------\ | SYLPH CAVE - B1 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Spider Silk, Potion | \---------------------------------------------------------------------------/ Like the Passage of the Eidolons, the floors are harmless to the touch. Head right and grab the 2 chests (SPIDER SILK, POTION)... you can't get the 3rd chest just yet. Now head left and down to reach the stairs to the next floor. /---------------------------------------------------------------------------\ | SYLPH CAVE - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ Walk left or right, and around to the steps going down. /---------------------------------------------------------------------------\ | SYLPH CAVE - B3 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Echo Herbs, Phoenix Down, Clown's Clothes | \---------------------------------------------------------------------------/ As soon as you enter, go left through the wall (it's just a short cut). Then go up and get 2 of the 3 chests (ECHO HERBS, PHOENIX DOWN). To get the 3rd, stand below the bottom chest and go through the wall to the right. It contains CLOWN'S CLOTHES, which are good for a doll equipped with a Dancing Dagger, since they raise speed by 20 points meaning that doll can do more damage more often. Return to the stairs, but don't go up them. Instead, walk through the wall on the right this time. This will lead up to another set of stairs. /---------------------------------------------------------------------------\ | SYLPH CAVE - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Ether, Tent | \---------------------------------------------------------------------------/ Just follow the path to the right until you reach a chest. Get the ETHER from it, then continue down to another chest (TENT). To the left of the chest is a hole. Fall down the hole. /---------------------------------------------------------------------------\ | SYLPH CAVE - B3 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Hi-Potion, Bronze Hourglass, 800 gil | \---------------------------------------------------------------------------/ You'll drop down next to 3 chests (HI-POTION, BRONZE HOURGLASS, 800 GIL). Grab the loot, then head up to a seemingly dead end. Go left through the wall and step on the teleporter. /---------------------------------------------------------------------------\ | SYLPH CAVE - WATERFALL GROTTO RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Ether, Horned Helmet, Hi-Potion, Mythril Knife | \---------------------------------------------------------------------------/ Here you'll find 4 chests (ETHER, HORNED HELMET, HI-POTION, MYTHRIL KNIFE). You'll also find another teleporter. This one is an exit leading out of the Sylph Cave. It's the only way you can go. /---------------------------------------------------------------------------\ | SYLPH CAVE - OUTSIDE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ Use a tent if you want, then save. Now re-enter the cave and return to B2. /---------------------------------------------------------------------------\ | SYLPH CAVE - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ This time head down and use the stairs you'll find there. /---------------------------------------------------------------------------\ | SYLPH CAVE - B1 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: 500 gil, Dagger | \---------------------------------------------------------------------------/ To the right is a save spot. From the save spot, go up and then right. The secret passage through the wall leads up to the chest you couldn't reach ealier (it contains 500 GIL). Return to the stairs. This time go left. Go past the steps leading down to reach a chest (DAGGER). Now return to the step and go down them. /---------------------------------------------------------------------------\ | SYLPH CAVE - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Phoenix Down | \---------------------------------------------------------------------------/ Get a PHOENIX DOWN from the chest, then follow the path to the left until you reach steps heading back up. /---------------------------------------------------------------------------\ | SYLPH CAVE - B1 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Silver Armlet, Hi-Potion | \---------------------------------------------------------------------------/ Go up and grab the contents of the 2 chests (SILVER ARMLET, HI-POTION). Return to B2. /---------------------------------------------------------------------------\ | SYLPH CAVE - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Kokkol Ore | \---------------------------------------------------------------------------/ Continue up the path to the stairs leading down. Before going down them, go through the wall to the right. The hidden path leads all the way around, and finally into, the small room containing a lonely chest (KOKKOL ORE (9 of 12)). Return to the stairs and go down. /---------------------------------------------------------------------------\ | SYLPH CAVE - B3 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Kokkol Ore | \---------------------------------------------------------------------------/ Follow the path and you'll find the Sylph's house. Before entering, examine the pot outside for another KOKKOL ORE (10 of 12). /---------------------------------------------------------------------------\ | SYLPH CAVE - SYLPH'S HOME RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Mage's Robe, Healing Rod | \---------------------------------------------------------------------------/ It seems the Sylphs suffered the same ate as the rest of the Eidolons. Oh, well. Grab the 2 chests (MAGE'S ROBE, HEALING ROD), then head upstairs. Step on the square to teleport out of the Sylph's Cave. If you didn't get 2 Dancing Daggers from Kokkol's Forge earlier, head there now. /----------------------------------******-----------------------------------\ | KOKKOL'S FORGE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ If you only got 1 Dancing Dagger earlier, you should have 7 Kokkol Ores. You can now trade 3 of them plus a Crescent Axe (which you can buy at the Dwarven Castle) to get a Battle Axe. Then trade that Battle Axe plus your remaining 4 Kokkol Ores for a Tomahawk, which is a good weapon for Luca to use from the back row. (If you did get 2 Dancing Daggers earlier, then you can come back here later after you've found a Battle Axe in the Sealed Cave). Now it's time to tackle the Sealed Cave, which is located a little northwest of Tomra. /----------------------------------******-----------------------------------\ | SEALED CAVE - B1 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Potion (x2), Echo Herbs, Ether, Mage's Clothes | \---------------------------------------------------------------------------/ Luca will unseal the door to the cave using her necklace when you enter. When Luca and Rydia are done running their mouths, go through the door. Start by going down and using the rope to go down to the next level. Continue going down to a chest (POTION). Up and to the right of the chest is a door. Through that door you'll find 2 more chests (ETHER, ECHO HERBS). Exit the little room and go left. Here you'll find another rope. Climb the rope and enter the door. In this room you'll find 2 more chests (POTION, TENT). There are also 2 doors and the stairs leading down to the next floor. The left door leads to an empty room. Examine the right door and it'll attack! Defeat the Trap Door (or the monster that it summons) and then enter the door. It'll lead to another small room. This one has a chest in it though (MAGE'S CLOTHES). Leave this room and take the stairs to the next floor. /---------------------------------------------------------------------------\ | SEALED CAVE - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Gold Needle, Phoenix Down, Battle Axe, Bomb Crank, Zeus's Wrath, | | Bomb Fragment, Hi-Potion, Bronze Hourglass, Potion, Ether | \---------------------------------------------------------------------------/ Go down and drop down the rope. Grab the GOLD NEEDLE from the chest, then go back up the rope. Go right to ind another chest (PHOENIX DOWN). From there, go up to a door. This one just leads to another small, empty room. Go left to the next door. This door is a Trap Door. Defeat the door and go through to find a chest (BATTLE AXE). Exit the room and move left to the next door. This time the room is a little bigger and contains 3 chests (BOMB CRANK, ZEUS'S WRATH, BOMB FRAGMENT). The 4th door leads to another small room with a chest (HI-POTION), while the 5th door is another Trap Door battle. This Trap Door is guarding a save spot. The 6th and final door along this wall leads to 2 more chests (BRONZE HOURGLASS, POTION). From outside the 6th door, head down to yet another door. Grab the ETHER from the chest, then move on to the next floor. /---------------------------------------------------------------------------\ | SEALED CAVE - B3 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ | ITEMS: Cottage, Phoenix Down, Kokkol Ore (x2), Hi-Potion, Horned Armor, | | Gold Needle, Dry Ether | \---------------------------------------------------------------------------/ Grab the 2 chests to the right (COTTAGE, PHOENIX DOWN), then enter the door to the left. Examine the skeleton on the ground to get a KOKKOL ORE (11 of 12). Exit the little room, then go through the gap at the bottom of the room. Go far to the right and grab the chest there (HI-POTION). Now enter the door near there. Inside is another door. This one is a Trap Door. This particular door leads to a secret passage. Follow the passage to the right to get to a chest (HORNED ARMOR). Now go back to the main area. Head back to the let and go down the rope. To the right is another door. Go through to find 2 more chests (GOLD NEEDLE, DRY ETHER). Search the box in the bottom right corner to find the final KOKKOL ORE (12 of 12). Exit the little room and return to the rope. This time head left and take the stairs to the next floor. /---------------------------------------------------------------------------\ | SEALED CAVE - B4 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ Take advantage of the save spot you'll find here, then go straight down and through the gap in the bottom wall. Go either direction and head for the center of the room. Here you'll find stairs to the next floor. /---------------------------------------------------------------------------\ | SEALED CAVE - B5 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ Just go up across a bridge and enter the door. /---------------------------------------------------------------------------\ | SEALED CAVE - CRYSTAL CHAMBER RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ You made it! Go up and grab your prize (DARK CRYSTAL). Now, heal up if you need to and exit the chamber. /---------------------------------------------------------------------------\ | SEALED CAVE - B5 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ As you approach the bridge you'll be attacked by the Demon Wall. DEMON WALL STRATEGIES: Start out by using a Spider Silk to Slow the wall. Now you can do one of two strategies (or a combination of the 2). A) Have Rydia use Bio if you have it, otherwise Blizzara seems to work the best, or she can heal when needed. Luca, Calca, and Brina should use the Go! Calcabrina! band. B) Have Rydia and Luca use their Lightning Brain Buster band and have the dolls either use their Calca and Brina band or heal when needed. Either way should kill the Demon Wall relatively quickly. After defeating the Demon Wall (which is a whole hell-of-a-lot easier than in Final Fantasy IV), you'll have to work your way all the way back out of the cave (and Rydia's Warp spell won't work)! Make sure to take advantage of the save spots along the way. /---------------------------------------------------------------------------\ | SEALED CAVE - ENTRANCE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca, Calca, Brina \ \---------------------------------------------------------------------------/ Once you've backtracked all the way out of the cave, you'll see a flashback from the 1st game, where Kain takes the Dark Crystal (the same one you just worked so hard to retrieve). Back in the real world, the Mysterious Girl appears and events from the past are repeated (which seems to happen a lot in this game). The Mysterious Girl disables Calca and Brina, knocks out Rydia, and takes the Dark Crystal. The girl then knocks out Luca as well, then leaves. Luca and Rydia revive, but the dolls are gone for good (or are they...?) /----------------------------------******-----------------------------------\ | OUTSIDE THE SEALED CAVE RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ \---------------------------------------------------------------------------/ Rydia and Luca are just about ready to leave the Underworld. Board the Falcon and Luca will ask you if you're ready. Say "not yet" if you still have anything you want to do in the Underworld (visit Kokkol's Forge, grind for levels, reexplore areas, etc). Once you select "To the Overworld!" you'll never be able to come back to the Underworld again... so choose wisely. Once you're all set to go to the Overworld, board the Falcon and tell Luca "To the Overworld!" /----------------------------------******-----------------------------------\ | ABOARD THE FALCON - THE OVERWORLD RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ \---------------------------------------------------------------------------/ While Rydia and Luca are flying to Baron, they see Palom and some girl flying a black chocobo (why they're there will be explained in Palom's chapter). Suddenly, Calca and Brina reactivate and attack! Luca will tell Rydia not to touch them, which leaves her to fight by herself. You'll be forced to defend with Rydia, so just have Luca attack (or use Big Throw). Take out Calca first, then Brina (since she doesn't attack at all). When you've defeated the dolls (which is pretty easy), the Falcon will be attacked by a Red Wing airship. The attacks will cause Rydia to crash land the Falcon near Agart. It appears the dolls are gone for good this time (or are they...?) and Luca is sad. She examines the Falcon and figures she can repair it if she can get the parts. Exit the airship and head to town. /----------------------------------******-----------------------------------\ | AGART RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: Potion | | INN: 100 | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Eye Drops 30 | | Tent 100 Cottage 500 | | WEAPONSMITH: Thunder Rod 700 Dagger 300 | | Thorn Whip 3000 Battle Axe 2500 | | Fire Arrows 500 Ice Arrows 500 | | Lightning Arrows 500 Great Bow 2000 | | ARMORER: Wizard's Hat 700 Sage's Miter 2000 | | Sage's Surplice 1200 Steel Helm 2000 | | Chainmail 2200 Ruby Ring 1000 | | Silver Armlet 650 Rune Armlet 2000 | | HIDDEN ITEMS: | | POTION - in the grass on the left side of town | \---------------------------------------------------------------------------/ Not much to do here. Only 1 hidden item to be found. Stock up on supplies and the best equipment you can afford, then exit the town and go to the cave a few steps to the east. /----------------------------------******-----------------------------------\ | AGART MINE - B1 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: Hi-Potion, Remedy, Arctic Wind | \---------------------------------------------------------------------------/ Get a HI-POTION from the chest to the left. Follow the winding path down to a 2nd chest (REMEDY). From there go right to get another chest (ARTIC WIND), then continue down to the stairs to the next floor. /---------------------------------------------------------------------------\ | AGART MINE - B2 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: X-Potion, Cottage | \---------------------------------------------------------------------------/ Keep going until you reach a pot and a chest (X-POTION). The pot is a recovery pot, making this area somewhat good for gaining levels if you want (I say somewhat because it's not really close to someplace to save). When you're set, go right to another chest (COTTAGE) and the stairs leading onward. /---------------------------------------------------------------------------\ | AGART MINE - B3 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: Phoenix Down, Decoy, Plate Armor | \---------------------------------------------------------------------------/ Go down until you reach a fork in the path. Continue down to get a chest (PHOENIX DOWN). Head back up to the fork and go right. Now you have a choice of 3 paths. The top path is a dead end. The middle path leads to a chest (DECOY). And the bottom path immediately splits into 2 more paths. Out of these 2 paths, the bottom leads to another chest (PLATE ARMOR). The top one continues a little to the right before forking yet again. This time you can go up or down. Go up to get to a save room. When you're set, head down to the stairs leading to the next floor. /---------------------------------------------------------------------------\ | AGART MINE - B4 RYDIA'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: Mythril Gloves, Dry Ether, Remedy, Mythril Spring, Circlet, Agarite | \---------------------------------------------------------------------------/ Another complex maze of paths. If you go up a little you'll see a chest to the right. Get the MYTHRIL GLOVES from it, then go down. Here you should find a pot. Search it for a DRY ETHER. Go back towards the stairs and take the leftmost path. Follow the path up and you'll reach a spot where you can see a chest to the left, a door to the upper right, and another path to the lower right. Get the REMEDY from the chest, then enter the door. This room appears empty except for a bunch of rocks. There aren't any items here, and normally there aren't any enemies either. However, come here during a Waxing Moon and you'll encounter Quarto Puppets (which look like Calco and Brina from the original game and the music switches to Calca and Brina's theme... hmmm). Defeat these rare creatures and you have a small chance of them dropping a Mythril Nut or a Mythril Bolt. If you take the time to get those two items, plus get the Mythril Spring from a pot a little later on, you'll be able to do something special at the end of Rydia's Tale. When you're ready, exit the rocky room and follow the lower right path. The path will fork once again. Take the lower path first. This leads to that pot I referred to that contains the MYTHRIL SPRING. Go back and take the upper path. Save and rest, then go up to one last fork in the road. Each leads to a chest. Take the left path first to get a CIRCLET. The chest on the right contains... an Agart Turtle! AGART TURTLE STRATEGY: Use the Lightning Brain Buster band when you can. If the turtle turns red, cast Blizzard (not Blizzara, it's too slow) as soon as you can to counter the fire attack it's building up. Heal when necessary. Once you've defeated the Agart Turtle, you'll get AGARITE. Now you have to make your way back out of the mine. You can either walk or use Rydia's Warp spell multiple times. /----------------------------------******-----------------------------------\ | OUTSIDE AGART RYDIA'S TALE | \---------------------------------------------------------------------------/ You're almost done. Just board the Falcon. /----------------------------------******-----------------------------------\ | ABOARD THE CRASHED FALCON RYDIA'S TALE | \---------------------------------------------------------------------------/ As you enter, Luca and Rydia will start the process of fixing the Falcon. However, the damage is worse than Luca thought and she has to scrap Calca and Brina... unless you managed to collect the Mythril Spring, Mythril Bolt, and Mythril Nut. If you managed to get those 3 items, Rydia will give them to Luca. Luca can use them to not only fix the Falcon, but fix Calca and Brina, too. The Falcon is fixed (and so are Calca and Brina, if you had the parts). Suddenly the ground beings to shake. Titan is attacking Agart! A battle will begin with you attacking Titan from behind. it doesn't matter what you do here... just attack or whatever. Eventually, a Man in Black will appear, defeating Titan. Who is this mysterious person? You'll have to wait a long time to find out. For now, he says that they should leave. "The Tower awaits." The Tower of Babil is shown and... the credits roll. When they're done, you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Rydia's Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF RYDIA'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / YANG'S TALE - "The Master of Fabul" \ / \ /---------------------------------------------------------------------------\ **REMINDER: Make sure that, when you save, you save in a fresh slot so that you can load each tale into the Final Chapter. /----------------------------------******-----------------------------------\ | FABUL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang \ | ITEMS: Potion (x3), Phoenix Down, Hermes Sandals, Bacchus's Wine, Hi-Potion | | Bomb Fragment, Tent, 500 gil | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Eye Drops 30 | | Antidote 40 Echo Herbs 50 | | SUNDRIES 2: Tent 100 Cottage 500 | | Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Bestiary 50 | | WEAPONSMITH: Flame Claws 350 Ice Claws 450 | | Lightning Claws 550 | | ARMORER: Leather Cap 100 Feathered Cap 330 | | Leather Clothing 200 Bronze Breastplate 450 | | Iron Armlet 100 | \----------------------------------------------------------------------------/ This tale starts immediately with Yang versus 3 Monks. Just have Yang kick a couple times. Turns out it was just a training battle. Ursula, Yang's daughter, enters and asks to train with them. Yang refuses. Next, the chancellor comes out and tells Yang there is urgent news and that he should come to the throne room. The exit of Fabul is below you, but you can't leave, yet. Go through the door above you to the main foyer of the castle. 1F - Here you'll find doors to the Inn/Item Shop and the Weapons/Armor shops. In the Inn, you'll find a save spot and Challengingway (for future reference). You can't really afford much at the moment, so just continue up to 2F. 2F - The throne room is up more, but for now go through the door at the bottom of the room. You can now enter the two towers for some loot. Go in the left one first. WEST TOWER - On the 1st floor, get the 3 chests (POTION x2, PHOENIX DOWN). Go over to the pair of pots and search the left one for HERMES SANDALS. You can continue up 2 more floors, but there's nothing much up there (just some recuperating monks and Yang's room). Go back out and check out the east tower. EAST TOWER - Nothing much on the 1st floor. Talk to everyone and continue up. On the 2nd floor, check the bottom pot for a BACCHUS'S WINE. Talk to the blonde to see her(?) dance. Continue up. On the 3rd floor, grab the HI-POTION from the chest, then head back to 2F. 2F - Go up the stairs at the top of the room. THRONE ROOM - Here you'll find out about Baron collecting crystals. A monk will then rush in and tell Yang that the princess has left the castle. Yang decides that he trusts Cecil and that he should go ater Ursula. Two monks join him. There is a BOMB FRAGMENT in the pot. The door leads to the Crystal Chamber where the Wind Crystal rests. On the right side of the room is a button. Step on it to open a secret door. The door conceals a hidden path leading to 3 chests (POTION, TENT, 500 GIL). Go equip yourself, then exit the castle (I suggest getting Ice Claws for everyone, plus a couple more pair for later). /----------------------------------******-----------------------------------\ | OUTSIDE FABUL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Monk A, Monk B \ \---------------------------------------------------------------------------/ Your destination is far to the northwest. It's straight forward to get there though, so just follow the path until you reach Mount Hobs. Of course, if you want to get there without encountering any monsters, there is a chocobo forest to the northeast a little ways. /----------------------------------******-----------------------------------\ | MOUNT HOBS - EAST SLOPE YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Monk A, Monk B \ | ITEMS: Potion (x2) | \---------------------------------------------------------------------------/ There is a chest to the left (POTION). Go up and you'll find another chest (POTION). Cross the bridge and enter the door on the other side. /---------------------------------------------------------------------------\ | MOUNT HOBS - EAST TRAIL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Monk A, Monk B \ | ITEMS: Tent, Potion | \---------------------------------------------------------------------------/ Go up, grab the 2 chests (TENT, POTION), then continue on through the upper door. /---------------------------------------------------------------------------\ | MOUNT HOBS - EAST VISTA YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Monk A, Monk B \ | ITEMS: Tent, Hi-Potion, Phoenix Down | \---------------------------------------------------------------------------/ Go left, then up to a chest (TENT). From there go left, then down to a 2nd chest (HI-POTION). Go back up to the save spot. To the right of the save point is another chest (PHOENIX DOWN). The door to the next area is to the left. /---------------------------------------------------------------------------\ | MOUNT HOBS - SUMMIT YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Monk A, Monk B, Ursula \ | ITEMS: Maiden's Kiss, Hi-Potion | \---------------------------------------------------------------------------/ Grab the MAIDEN'S KISS from the chest then go down. Here you'll find Ursula being attacked by monsters. Ursula will take out a couple, but then you'll have to fight 3 Domovoi using Ursula. A few kicks should be enough to take out the Domovoi. Yang and the monks will then join Ursula to take out a familiar face... Mom Bomb! MOM BOMB STRATEGY: If you have Ice Claws equipped, this battle should be pretty easy. Just attack (or Focus with Yang). The Mom Bomb itself may be impossible to beat (I counted around 11000 HPS using the most power weapon in the game), however, keep doing damage and it'll transform. After another transformation, it'll turn into 3 Bombs and 3 Gray Bombs, which should be a breeze to defeat. After defeating Mom Bomb, Yang will chew out Ursula for leaving the castle and venturing out into the wild alone. She says she wanted to check out the shooting star which ell near Mount Hobs. After some smooth talking, Ursula convinces Yang to let her go along with him to investigate the meteor. Grab the chest (HI-POTION), the head left to the door. /---------------------------------------------------------------------------\ | MOUNT HOBS - WEST CROSSING YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B \ | ITEMS: Kenpo Gi | \---------------------------------------------------------------------------/ --Follow the path until it forks. Follow the path leading down, first. This leads to a chests containing a KENPO GI. Equip the gi to Ursula, then head back to the fork. Now head right to reach the door to the next area. /---------------------------------------------------------------------------\ | MOUNT HOBS - WEST SLOPE and VISTA YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B \ | ITEMS: Potion, Phoenix Down, Decoy, Hi-Potion, Power Armlet | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Tent 100 | | Cottage 500 Gold Needle 400 | | Maiden's Kiss 60 Eye Drops 30 | \---------------------------------------------------------------------------/ On the West Slope , for now, just enter the door to the left. On the West Vista, you'll find a save spot and 4 chests (POTION, PHOENIX DOWN, DECOY, HI-POTION). Collect everything and return to the West Slope. Back on the West Slope, head down and to the right. Here you'll find a Tradingway, who will sell you supplies. From there, head down and to the left to find a chest (POWER ARMLET). Equip the armlet to Ursula, then continue down and exit the mountain. A little to the west is the meteor crater. /----------------------------------******-----------------------------------\ | IMPACT CRATER - UPPER WALL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B \ | ITEMS: Maiden's Kiss | \---------------------------------------------------------------------------/ The Impact Crater is a series of ledges. Light colored rocks indicate spots where you can jump down or across to another ledge. Most of the creatures are vulnerable to lightning, so equip lightning claws if you have them. You'll start out on the Upper Wall. Just go right and jump down a ledge. Go left to a chest (MAIDEN'S KISS), then down to the next ledge. Now you can just head right and jump to the next area. /---------------------------------------------------------------------------\ | IMPACT CRATER - MIDDLE WALL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B \ | ITEMS: Tent, Headband, Metal Knuckles | \---------------------------------------------------------------------------/ Head left until you reach 2 jump points. Use the left one to reach a chest (TENT), then jump back and use the right one. Now there are 3 jump points. The top one leads back over to the chest you already got. Use the right one to get another chest (HEADBAND), then head back and use the left jump point. Here, the left jump point (out of 2) will take you up to the save spot. Save, then return and use the right jump point. Use the 1st jump spot you reach and then another one to reach a chest (METAL KNUCKLES). head back up and go to the far left, then down. Use this jump point to get to the next area. /---------------------------------------------------------------------------\ | IMPACT CRATER - LOWER WALL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B \ | ITEMS: Antarctic Wind, Silver Armlet, Faerie Claws | \---------------------------------------------------------------------------/ To the left is a chest (ANTARCTIC WIND) and the jump point to the next ledge. Follow the path to the right, then back to the left. Use the 1st jump point you reach. Go over and grab the chest (SILVER ARMLET), then drop back down and continue following the path until you reach 2 more jump points. Use the upper one to get the chest (FAERIE CLAWS), then drop back down and use the lower one. The path now leads left. Here you'll find a jump point to the final area. /---------------------------------------------------------------------------\ | IMPACT CRATER - FLOOR YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B \ | ITEMS: Hi-Potion | \---------------------------------------------------------------------------/ Go left and drop down. Examine the tomb stone to find out what happened to some missing monks... but who made the grave? Sylphs will appear and warn Yang to stay on his guard and that the Crystals are in danger. From the grave, head down and use the jump point to go left. Now go up to a chest (HI-POTION). Continue up to another jump point. This one will take you back outside the crater. Now for the fun part... you get to go all the way back through Mount Hobs. /----------------------------------******-----------------------------------\ | MOUNT HOBS YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B \ \---------------------------------------------------------------------------/ When you reach the summit, your group will see a group of airships heading towards Fabul. Continue through the rest of Mount Hobs, then head back southeast to Fabul. /----------------------------------******-----------------------------------\ | FABUL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Monk A, Monk B, Monk C \ | ITEMS: Maiden's Kiss | \---------------------------------------------------------------------------/ It looks like you have beat the airships here. Head to the throne room. Everyone will discuss what to do next. Yang decides to greet the Red Wings at the gate to gauge their intentions. Ursula is forced to stay behind and a 3rd monk joins the party. Unfortunately, it seems their intentions aren't good as they immediately attack. The 1st battle is against a Captain and 2 Baron Marines. The Red Wing airships bomb the castle and Yang is forced to retreat inside. You'll be attacked by a Sahagin, a Leshy, and a Domovoi. Another group of monsters forces Yang to retreat further into the castle. After another fight versus a Captain and 2 Baron Marines, you'll be forced back to the throne room. Here a Gargoyle will attack, followed by another Sahagin-Leshy-Domovoi encounter. A voice will say "sorry I've been scarce lately" and Yang apparently recognizes the voice (or the person the voice belongs to). /---------------------------------------------------------------------------\ | FABUL - CRYSTAL CHAMBER YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula \ \---------------------------------------------------------------------------/ Shiela (Yang's wife) and Ursula are here. Kain enters and demands the Wind Crystal. Ursula will go on the defensive. Attack Kain a couple times and Yang will join the battle. Defeat Kain and he'll act like nothing happened, leaping up to the Crystal. He'll take the Crystal, leap back to the exit and leave. Yang decides to go to Baron to confront Cecil. Ursula insists on coming along. Exit the castle and go a little east to the ship waiting at port. /----------------------------------******-----------------------------------\ | CARGO SHIP YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B, Monk C \ | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 100 | | Maiden's Kiss 60 Echo Herbs 50 | | Tent 100 Cottage 500 | | WEAPONSMITH: Flame Claws 350 Ice Claws 450 | | Lightning Claws 550 Metal Knuckles 600 | | ARMORER: Leather Cap 100 Feathered Cap 330 | | Headband 450 Leather Clothing 200 | | Bronze Breastplate 450 Kenpo Gi 4000 | | Iron Armlet 100 Silver Armlet 650 | \---------------------------------------------------------------------------/ Yang and Ursula say their goodbyes then the ship departs. After some time, the ship will be attacked by 2 Sahagin and 2 Splashers. Defeat the creatures. A little later, another ship will come along side. It's Edward on a ship from Damcyan. It appears they're heading for Baron as well. The captain decides it'd be fun to race them. Unfortunately, something happens to your ship's fuel tanks and it'll be forced to go aground on a small, deserted island (part of the Adamant Isles). The captain says palm oil should work as fuel and Yang goes of by himself to get some. By night time, Yang is still not back and Ursula is worried. You can talk to the sailor to your let if you need to rest. The one on the right will sell you stuff. In the upper left corner are steps leading below deck. Here you'll find a save spot. Save, then go back up on deck. Exit the ship (your 3 monk buddies will follow). /----------------------------------******-----------------------------------\ | ADAMANT ISLES - FOREST PART I YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ursula, Monk A, Monk B, Monk C \ | ITEMS: Phoenix Down, Cottage | \---------------------------------------------------------------------------/ Follow the path until it forks. Take the path leading up and grab the 2 chests (PHOENIX DOWN, COTTAGE). Return to the fork. This time go down. Continue along that path and it'll fork again. Go down to a save spot. Save, then return and go up to the next area. /---------------------------------------------------------------------------\ | ADAMANT ISLES - FOREST PART II YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang \ | ITEMS: Hi-Potion, Silver Breastplate | \---------------------------------------------------------------------------/ Here we'll see a flashback of Shiela telling Yang she's pregnant. We're now in control of Yang. The pot to the left is a recovery pot, making this a decent spot for leveling. Go up and you'll have a choice between 3 paths. The right and left paths each lead to a chest (HI-POTION) on the right, SILVER BREASTPLATE on the left. Go back to the spot it splits and take the middle path. This leads up to the next area. /---------------------------------------------------------------------------\ | ADAMANT ISLES - FOREST PART III YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ursuala, Monk A, Monk B, Monk C \ | ITEMS: Remedy, Hermes Sandals, Hi-Potion | \---------------------------------------------------------------------------/ Another flashback of Yang training while Ursula is born. Back to Ursula. Go over to the right a little bit. Here you'll see some long grass near the wall. You can go through the bottom right wall (it's just a short cut, and good to know about for later). If you want to make sure to get everything DON'T go through the wall, instead go up and follow the left-hand wall. When it dead-ends, go through the right wall. This will lead you to a chest (REMEDY). From the chest, go down a little until the path forks. Use the upper right path and walk through the right wall when the path ends. This hidden path will lead up and to the left to a large patch of tall grass. Near the center of this patch of grass is one of those invisible "chests" Grab the HERMES SANDALS, then go back to the fork. This time take the lower right path. This will eventually lead to another chest (HI-POTION) and the same area the hidden path that you didn't take would have lead. Continue along the path to reach the exit of this area. /---------------------------------------------------------------------------\ | ADAMANT ISLES - FOREST PART IV YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang \ | ITEMS: Green Beret, Bomb Crank | \---------------------------------------------------------------------------/ Another flashback... this one shows Yang training/playing with a young Ursula. As Yang, go up and follow the path for a ways. When it forks, go up to get a chest (GREEN BERET), then go back and follow the path going down. Grab the chest (BOMB CRANK), then enter the gap in the lower wall to get to the next section. /---------------------------------------------------------------------------\ | ADAMANT ISLES - FOREST PART V YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ursula, Monk A, Monk B, Monk C \ | ITEMS: Cottage, Phoenix Down, Hell Claws, Rune Armlet, Bronze Hourglass | \---------------------------------------------------------------------------/ In this flashback, Shiela asks Yang when he is going to give Ursula formal training. Yang says "not until she understand it for herself"... meaning kindness and nobility. Take the up path, which leads to another area. Go up and save your game. From there go right, then down when you can. You'll see a gap in the wall on both sides of you. Enter the right gap and walk through the wall to the chest (COTTAGE). Go back through the wall, and back up and to the right. Go to the next area. Follow the path to the right to get a chest (PHOENIX DOWN). Go back to where you entered this area. The path leading down will take you to another area. Continue right until you reach a chest (HELL CLAWS). From there, go down and left to the next section. Keep going left to the next area. Go up andget the RUNE ARMLET from the chest, then return to the previous area. This time go down. Grab the chest (BRONZE HOURGLASS) then go left to the next area. Just follow the path through to the next section, and continue until you reach a save spot. Relax, you're almost done. Rest, save, then head right to get to the next area. Follow the path through to the final area. /---------------------------------------------------------------------------\ | ADAMANT ISLES - FOREST FINAL YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Ursula, Monk A, Monk B, Monk C, Yang \ \---------------------------------------------------------------------------/ Here you'll find some palm trees. Examine them and Ursula will get enough palm oil to refuel the ship. An Adamantoise will then attack! When the battle starts, none of your attacks will do more than 1 damage. Just whack away at it and it'll use an attack that reduces everyone to 1 HP. After another flashback, Ursula will learn the TENKETSU ability, which attacks an enemies weak spot. ADAMANTOISE STRATEGY: The battle will begin again with Ursula using the Tenketsu ability, then Yang will join the battle with a kick. Search for a Band using Yang's attack and Ursula's new Tenketsu. This Five Star Crimson Palm will not only do a lot of damage, but also Slow the Adamantoise. Continue using the band while the Monks attack (or heal). You could also have Yang Focus and Ursula use Tenketsu. After the battle, Ursula will officially learn Tenketsu, and you'll get PALM OIL. Yang will accept Ursula as his disciple. The pair will also gain use of the TWIN WING FRENZY Band. Now you get to walk all the way back to the ship. Follow the path back a few sections until you have a choice of either going left or right. Go left to the area where you got the Rune Armlet. From there, go left through a couple more areas. You should now be back in the area with all the hidden paths, including the short cut mentioned before. Go through the wall and continue left. This will bring you back to the very first area. Follow the winding path and exit to the beach where the ship is docked. /----------------------------------******-----------------------------------\ | CARGO SHIP YANG'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula, Monk A, Monk B, Monk C \ \---------------------------------------------------------------------------/ Board the ship and, after refueling, the ship will continue its journey to Baron. Unfortunately, Leviathan has other plans... (Are you tired of seeing these credits, yet?) When the credits are done you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Yang's Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF YANG'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / PALOM'S TALE - "The Mage's Voyage" \ / \ /---------------------------------------------------------------------------\ **REMINDER: Make sure that, when you save, you save in a fresh slot so that you can load each tale into the Final Chapter. /----------------------------------******-----------------------------------\ | ABOARD A SHIP PALOM'S TALE | \---------------------------------------------------------------------------/ We start off this tale watching the ship's captain and a sailor fishing. The captain doesn't want the sailor complaining in fear of waking "him". The sailor wonders how long they'll have to deal with "that brat". The brat in question then comes up from below deck... it's Palom. Palom acts like a spoiled brat before we find out that he is on a job of some sort. /----------------------------------******-----------------------------------\ | MYSIDIA PALOM'S TALE | \---------------------------------------------------------------------------/ In a flashback, we find out Palom was chosen by the Mysidian Elder to do a job. Palom just wants to do training to become a sage, like his hero, Tellah. The Elder says he's not ready. Normally, Porom would go for this job, but the Elder wants Palom to do it. /----------------------------------******-----------------------------------\ | ABOARD A SHIP PALOM'S TALE | \---------------------------------------------------------------------------/ Palom notices the moon is getting closer. Talk to the sailors and you'll find out you're heading to Troia. There is a save spot below deck. When you talk to the captain, Palom will complain about the 1 week trip taking a month (due to a broken compass). The ship finally arrives at the cape of Troia. /----------------------------------******-----------------------------------\ | OUTSIDE TROIA PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom \ \---------------------------------------------------------------------------/ You have to trek it to get to Troia, and, since you have to cross a river with no bridge, you'll have to find a chocobo forest. Follow the coast and head west. Cross the bridge, then head north and you'll find the chocobo forest. Catch a yellow chocobo and ride it north to Troia. /----------------------------------******-----------------------------------\ | TROIA PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom \ | ITEMS: Dry Ether, 1000 gil, Ether (x2), Decoy | | INN: 50 | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Echo Herbs 50 | | Tent 100 Cottage 500 | | WEAPONSMITH: Ice Rod 220 Flame Rod 380 | | Thunder Rod 700 Staff 160 | | Healing Staff 480 Dagger 300 | | Crossbow 700 Holy Arrows 500 | | ARMORER: Feathered Cap 330 Wizard's Hat 700 | | Gaia Gear 500 Ruby Ring 1000 | | Iron Armlet 100 Silver Armlet 650 | \---------------------------------------------------------------------------/ Explore the town. Enter the pond in the bottom right corner of town and follow the river to the top of the town where you can exit the water. There is a hidden path through the trees leading to a grass filled clearing. Hidden in the grass are a DRY ETHER, 1000 GIL, and ETHER, and a DECOY. Challengingway is near the top of the town for future reference. There are two unmarked buildings. The right one is the Black Chocobo Nursery. Examine the animal skull on the wall to open a door and go downstairs. Go through the wall near the pot, then take the secret path down and all the way around to the left and, finally, into the chocobo pen. Talk to the girl in the pen. She'll ask you talk to everyone. So, talk to all 6 black chocobos, then talk to the girl again. She'll give you an Ether for your efforts. The other unmarked building is the Pub. Right now there's nothing worth coming here for. Later, when you have money, the lady near the entrance will sell a MEMBER'S WRIT for 10000 gil. With that in hand, you can talk to the guy guarding the "hidden" door. However, even with the writ you can't get in a the moment. Exit the town and enter Troia Castle. /----------------------------------******-----------------------------------\ | TROIA CASTLE PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom \ | ITEMS: Hi-Potion, Potion (x2), Antidote, Echo Herbs, Gold Needle, | | Maiden's Kiss, 300 gil, Phoenix Down | \---------------------------------------------------------------------------/ As you enter, go forward and through the door. There are doors to the left and right, plus stairs leading up. The door to the left leads to the Infirmary, where you'll find a save spot. Go in the right door and continue until you reach a small room with 3 sets of stairs. The left stairs lead to the treasure chamber, however, it's just a bunch of already-opened chests. Go down the middle stairs and examine the top right pot for a HI-POTION. The right stairs lead to a room with 8 chests, but they seem to be impossible to get. The trick here is to step on the floor switch. This will open a hidden door. As you go through to get the 1st two chests (POTION x2), another secret door will open. Keep going and 2 more secret doors will open allowing you to get all 6 remaining chests (ANTIDOTE, ECHO HERBS, GOLD NEEDLE, MAIDEN'S KISS, 300 GIL, PHOENIX DOWN). Now go back to the main foyer , and go up the step to the Epopt Chamber. In the Epopt Chamber, you'll find out who the Epopts want Palom to train... a girl named Leonora. The training requires Palom to accompany Leonora to the Tower of Trials and make it to the top floor. Leonora will join the party. You can see the Earth Crystal in the Crystal Chamber through the door. If you talk to the Epopts, you'll learn that there is a chocobo forest to the north. Exit the castle and head north to the Chocobo Village. /----------------------------------******-----------------------------------\ | CHOCOBO VILLAGE PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Hi-Potion, Phoenix Down | \---------------------------------------------------------------------------/ Near where the white chocobo is, you'll find a hidden path in the trees leading right. When you stop, examine the area for a HI-POTION and a PHOENIX DOWN. Grab a yellow chocobo and ride it south to the Tower of Trials (it's just west of where the ship is docked). /----------------------------------******-----------------------------------\ | TOWER OF TRIALS - 1F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Ether, Gold Needle, Echo Herbs | \---------------------------------------------------------------------------/ When you enter, you'll walk up to the door and Leonora will open it. Go inside. Inside, Palom will teach Leonora the basics of the Fire spell. After he's done, Leonora will have to fight a lifeless doll (ie, it doesn't fight back). The only command available to her is the FIre? spell. If you want to have a little fun, use Fire? on Palom. To continue, just cast Fire? on the Fire Doll. Grab the chest (ETHER) then follow the path until a cloaked figure appears. Palom will have Leonora fight the Mini Red by herself. One Fire? spell should take care of it and Leonora will officially learn the Fire spell. The pot to the right is a recovery pot. Keep going to find 2 chests (GOLD NEEDLE, ECHO HERBS) and the stairs to the next floor. /---------------------------------------------------------------------------\ | TOWER OF TRIALS - 2F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Phoenix Down, Echo Herbs | \---------------------------------------------------------------------------/ Follow the path around to a save spot. Keep going to reach 2 chests (PHOENIX DOWN, ECHO HERBS), then go left to this floor's guardian. This time Leonora will have to fight 3 Mini Reds by herself. A single Fire spell should take out all 3 in one turn. On to the next floor. /---------------------------------------------------------------------------\ | TOWER OF TRIALS - 3F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Phoenix Down, Tent, Holy Arrows | \---------------------------------------------------------------------------/ Palom decides to teach Leonora Blizzard next. Use Blizzard? on a Blizzard Doll to continue. Go down and get the chest (PHOENIX DOWN). From there, go down and all the way to the right to get 2 more chests (TENT, HOLY ARROWS). Go up to reach the stairs leading up. Before going up them though, there is a recovery pot to the left. /---------------------------------------------------------------------------\ | TOWER OF TRIALS - 4F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Ether | \---------------------------------------------------------------------------/ Go down to a save spot. Keep going to get to a chest (ETHER) and the stairs to the next floor. The stairs are being guarded by a trio of Mini Blue that Leonora will have to fight by herself (just use Blizzard?). Defeat them and Leonora will official learn Blizzard. /---------------------------------------------------------------------------\ | TOWER OF TRIALS - 5F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Healing Staff | \---------------------------------------------------------------------------/ Palom will teach Leonora Thunder? and have her use it on a Thunder Doll. Go down and get the chest (HEALING STAFF), then continue to a recovery pot and stairs leading back down. /---------------------------------------------------------------------------\ | TOWER OF TRIALS - 4F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Tent, Echo Herbs | \---------------------------------------------------------------------------/ Follow the path down to 2 chests (TENT, ECHO HERBS), then head up to another set of stairs leading back up to the fifth floor. On the 5th floor, keep going and you'll find the sixth floor stairs. /---------------------------------------------------------------------------\ | TOWER OF TRIALS - 6F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Sage's Miter | \---------------------------------------------------------------------------/ Get the SAGE'S MITER from the chest, then head up to a save spot. Keep going and you'll eventually reach a recovery pot and the guardian of this floor, 3 Mini Yellow, which Leonora will, once again, have to fight alone. Defeat them with Thunder? She'll officially learn Thunder after the battle. /---------------------------------------------------------------------------\ | TOWER OF TRIALS - 7F PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Remedy, Hermes Sandals, Cottage, Dry Ether, Decoy, Sage's Surplice | \---------------------------------------------------------------------------/ The final floor. Head over to the left where you'll find 4 floor switches. Step on all but the top left switch to open passage to 3 out of the 4 corners. Get the chests (REMEDY, HERMES SANDALS, COTTAGE) from the bottom 2 corners, then go up to the top right corner. Where the floor looks damaged, you can enter the wall. Follow the hidden path over to the top left corner and get the final 3 chests (DRY ETHER, DECOY, SAGE'S SURPLICE). Head back to the center of the room and examine the plinth. The words etched on the plinth is the Monastic Seal that Leonora needed to pass her trial. Now you have to go back down the tower. Walk (or use Warp multiple times) and exit the tower. Once you're out, head north to the chocobo forest, grab a yellow chocobo, and head back to Troia. /----------------------------------******-----------------------------------\ | TROIA PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ If you manage to collect 10000 gil, go to the pub and purchase the Member's Writ from the lady near the entrance. Then go talk to the guy guarding the "hidden" door. Show him the Member's Write and he'll let you through. Follow the hidden path to stairs leading down. /---------------------------------------------------------------------------\ | TROIA - KING'S BOUNTY PUB PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Lustful Lali-ho | \---------------------------------------------------------------------------/ Talk to the guy at the counter to see a dance show. Go up through the door the dancers came from and follow the hidden path to their dressing room. There is a single unopened chest here with a LUSTFUL LALI-HO (remember, save this until the final chapter). If you let Leonora see it like she asks, she'll throw it away (so don't do it). The lady here will sell you a Member's Card for 50000 gil! When you can afford to buy it, get the Member's Card and then go back to the main area. Talk to the guy on the right side and say "No" to his question, then show him the Member's Card. Follow the hidden path he reveals to get to more stairs. /---------------------------------------------------------------------------\ | TROIA - QUEEN'S BOUNTY PUB PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | WEAPONSMITH: Queen's Whip 6800 | | ARMORER: Queen's Tights 6800 Queen's Mask 3500 | | Queen's Gloves 5800 | \---------------------------------------------------------------------------/ When you reach the spot with counters on each side, talk to the guy at the left counter to see another dancing girls show. Go in the left of the 2 doors the girls came from. A hidden path leads to a a girl selling a VIP Card for a whopping 99999 gil! (No, that's not a typo, it takes every once of gil you can hold to buy it!) You'll want to eventually save up for the VIP Card, but for now go back and enter the right of the 2 doors the dancers emerged from. This leads to another dressing room with 2 girls selling stuff. This stuff is ONLY available here, and the whip is REQUIRED to get a Band in the final chapter. If you've managed to save up for the VIP Card, talk to the guy at the rightmost counter. Tell him "Yes", then show him the VIP Card. He'll open another secret door. Follow the hidden path to the stairs. /---------------------------------------------------------------------------\ | TROIA - THE EMPEROR PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Black Tail | \---------------------------------------------------------------------------/ Talk to the hummingway to start the final dance show. Once again, the doors the girls came from each lead to a dressing room, however, there is nothing useful in either of them (just a dancing girl in each). Instead, go to the bottom of the right wall. Take one step up, then go right, through the wall, and follow the path to a third dressing room. Rats... nothing but a dancer here, too. You can reach a 4th dressing room by going to the 2nd space up on the left wall of the main dance floor and walking through the wall there. Though there doesn't seem to be much of a point aside from talking to another dancer. As you're walking back to the stairs, you'll see that a chest is there now. Open it to get a BLACK TAIL (this one may be more of a pain to get than the ones that are rare drops from rare monsters... definitely more expensive). Now, head all the way back up through all the pubs and exit Troia. SAVE! (Especially, if you got the Black Tail). Then go to the castle. /----------------------------------******-----------------------------------\ | TROIA CASTLE PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Cottage, Ice Arrows | \---------------------------------------------------------------------------/ Head up to the Epopt Chamber. The Epopts congratulate Leonora and welcome her as the 8th Epopt. They then tell Palom about Baron gathering Crystals. Palom is taken to the Infirmary to rest and Leonora goes to rest somewhere else. Later, Leonora will rush in to tell Palom the Crystal is afraid. Save if you want, then head to the Epopt Chamber. Palom will learn that Baron airships are on the way. Palom requests to hold the Crystal for now and the Epopts agree. The duo will go up and get the EARTH CRYSTAAL and, while they're there, the Mysterious Girl will show up in the Epopt Chamber demanding the Crystal. Leonora will show Palom a hidden passage leading to a set of stairs. Follow the path until you have to go down. Continue and about half way down you'll find a spot on the left wall where you can walk through. This leads to 2 chests (COTTAGE, ICE ARROWS). Go back to the main path and continue down to the stairs. They lead to a small room with another set of stairs leading down. /----------------------------------******-----------------------------------\ | TROIA CASTLE - WATERWAY PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Hi-Potion (x2), Lightning Arrows, Great Bow, Heavenly Wrath, | | Arctic Wind, Ether, Remedy, Bacchus's Wine, Phoenix Down (x2), | | Tent, Rune Armlet, Echo Herbs, Lilith's Kiss, Cottage, Spider Silk, | | Ruby Ring | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Echo Herbs 50 | | Diet Ration 100 Tent 100 | | Cottage 500 | \---------------------------------------------------------------------------/ Here you'll find a Tradingway and a save spot. Stock up on goods, save, then head down to the next floor. Follow the path until you reach a spot where you can either go left (across a bridge) or down. Go down, then right to get a chest (HI-POTION). Go back to the left and enter the water. Follow the canal down and to the right to find 2 more chests (LIGHTNING ARROWS, GREAT BOW). Go back to dry land and cross the small bridge. Grab the chest (HEAVENLY WRATH), then go down. The pot here is a recover pot. Go on to the next area. To the right you'll find 2 more chests (HI-POTION, ARCTIC WIND). Return to the steps and head down from there. Grab the chest (ETHER), then keep going to another chest (REMEDY). A little further you'll find 2 more chests (BACCHUS'S WINE, PHOENIX DOWN). Follow the path some more and you'll end up in the water. Go up and exit the water (you'll need to go under a bridge to get there). This path leads to the steps leading up to a save spot. Rest, save, and then go up the step to the next area. Go up and grab the chest (TENT), then head left. When the path forks, go up to get another chest (RUNE ARMLET), then head back and continue down into the water. There are 2 rocks to the right... walk through the wall between the rocks and keep going right to reach 3 chests (ECHO HERBS, LILITH'S KISS, COTTAGE). Go back left, though the walls, and follow the water up and right to reach another chest (SPIDER SILK) and the step leading up to the next area. Follow the path until you can get out of the water. There is a chest (PHOENIX DOWN) to the right and another (RUBY RING) across the bridge. Enter the water and go up and out of the waterway. /----------------------------------******-----------------------------------\ | TROIA CASTLE PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ You'll end up just outside Troia Castle. The only thing to do is exit the castle. Leonora suggests they go to the Lodestone Cavern to hide. You'll need to remove ALL equipment that is metal before going there. /----------------------------------******-----------------------------------\ | TROIA PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | WEAPONSMITH 2: Psycho Spiral 2000 Great Bow 2000 | | Fire Arrows 500 Ice Arrows 500 | | Lightning Arrows 500 | | ARMORER 2: Sage's Miter 2000 Sage's Surplice 1200 | | Rune Armlet 2000 | \---------------------------------------------------------------------------/ Remember the exclusive pubs are available for the right price any time you have the money. tock up on supplies and non-metal equipment in Troia, then head north to the Chocobo Village. /----------------------------------******-----------------------------------\ | CHOCOBO VILLAGE PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ You'll find that the village has a couple new inhabitants... black chocobos. Catch one and it'll take you to the Lodestone Cavern. /----------------------------------******-----------------------------------\ | LODESTONE CAVERN - B1 PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Hi-Potion, Echo Herbs | \---------------------------------------------------------------------------/ If a character has any metal equipment they'll be paralyzed in battle, so make sure you don't. Head all the way right to find a chest (HI-POTION) and a recovery pot. Go back left and head down. Keep going to eventually reach the stairs to the next floor and a chest (ECHO HERBS). /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B2 PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Ether (x2), Circlet | \---------------------------------------------------------------------------/ Head left to get a chest (ETHER), then head up to the top right corner of the area to a door. The door leads to 2 more chests (CIRCLET, ETHER). Go back out and head left to the stairs. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B3 PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Cottage, Spider Silk, Bronze Hourglass, Polymorph Rod | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Echo Herbs 50 | | Diet Ration 100 Tent 100 | | Cottage 500 | | ARMORER: Sage's Miter 2000 Sage's Surplice 1200 | | Ruby Ring 1000 Ruby Armlet 2000 | \---------------------------------------------------------------------------/ Go through the door to find a save spot and a Tradingway. Rest, stock up on items, and save, then leave the room and continue by heading down. Here you'll find another door. Inside is 3 chests (COTTAGE, SPIDER SILK, BRONZE HOURGLASS). Get them, then go back out and head left. Keep going to another door. In this room, you'll find another chest (POLYMORPH ROD), a recovery pot, and the stairs to the next floor. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B4 PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ As you head left, Leonora will show you the real path and you'll end up in B5. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B5 PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Mage's Robe, Hermes Sandals, Hi-Potion, Soma Drop | \---------------------------------------------------------------------------/ Take the left path first to a chest (MAGE'S ROBE), then head back and follow the right path. After the 1st bridge, you'll reach normal land. Stand in the center and walk straight up (over an invisible bridge) to a chest (HERMES SANDALS). Go back across the invisible bridge and head left. Before going up the stairs, head up. Here you'll find 2 peninsulas. The left one has a chest (HI-POTION) on it. You can walk straight up off the right, smaller peninsula. Follow the invisible bridge over to another chest (SOMA DROP). Now return to and use the stairs. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B4 PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Dry Ether | \---------------------------------------------------------------------------/ You'll automatically walk over a hidden bridge to the main land, just north of where you were before on B4. Soldiers will show up, but they can't get to you. Go right and enter the door to find a save spot and a recovery pot. Recover and save, then head back and go up to another door. Before going in, go up and around to the chest (DRY ETHER). Return to the door and go through. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - CRYSTAL CHAMBER PALOM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ Go up and Leonora will place the Earth Crystal on the pedestal. This will cause the Dark Elf, from the original game, to return from where ever it was he was being held. DARK ELF STRATEGY: Start out by casting Slow (or using a Spider Silk). Leonora can concentrate on healing and using Shell. Palom should cast Blizzard or Thundara (unless you've leveled enough to get Bio... that may work better). Do about 5000 damage and the Dark Elf will transform into the Dark Dragon. Just attack the Dark Dragon (maybe throw in a magic attack for good measure, although it doesn't matter... nothing will hurt it). After a few attacks, Shiva will appear and finish off the Dark Dragon. The Mysterious Girl enters and demands the Crystal. Palom will take the Crystal and turn himself to stone, while Leonora teleports away. Leonora will end up back at the last save spot. Recover and save, then leave. She'll go back to the Crystal Chamber. Leonora will cast Esuna on Palom and you'll find out, through a flashback, that Leonora has known Palom since they were kids. Palom and Leonora will learn the PARTICLE BOMB Band and will attack the Mysterious Girl. Just use Particle Bomb a few times. The Mysterious Girl will summon Shiva to finish you off. She'll take the Earth Crystal and leave. Enjoy the credits... AGAIN! When the credits are done you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Palom's Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF PALOM'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / EDGE'S TALE - "The Pulse of Bab-il" \ / \ /---------------------------------------------------------------------------\ **REMINDER: Make sure that, when you save, you save in a fresh slot so that you can load each tale into the Final Chapter. /----------------------------------******-----------------------------------\ | EBLAN CASTLE EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: EDGE \ | ITEMS: Eye Drops, Potion, Ether (x2), Antidote, Maiden's Kiss, | | Phoenix Down (x2),| | INN: 50 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Echo Herbs 50 Eye Drops 30 | | Antidote 40 | | SUNDRIES 2: Tent 100 Cottage 500 | | Emergency Exit 180 Bestiary 50 | | WEAPONSMITH: Kunai 200 Kodachi 350 | | Boomerang 150 Metal Boomerang 800 | | Shuriken 200 | | ARMORER: Leather Cap 100 Steel Headplate 750 | | Foot Ninja Gear 480 Shinobi Gear 3500 | | Kenpo Gi 4000 Iron Gloves 130 | | Iron Armlet 100 Silver Armlet 650 | \----------------------------------------------------------------------------/ Like Yang's Tale, Edge's Tale starts with a training battle: Edge versus Gekkou, Izayoi, Tsukinowa, and Zangetsu. Hardly a fair fight... for the 4 students. After defeating the students, they'll do a lot of talking and butt-kissing. They'll then notice that there are 2 moons in the sky again. THRONE ROOM - Edge tells the Seneschal to watch the castle while Edge goes out to take care of some business. 2F - You'll find the weapon and armor shops here. 1F - Here you'll find the Inn and item shops. Challengingway is here (for future reference), as is a save sot. Walk straight right from the save spot to enter the wall. The hidden path follows the wall and leads up to the treasure chest in between the 2 item shop clerks. The chests says it contains merchandise and makes the screen light up (like it would if you were about to enter a battle). The clerk will then say "surprised?" It doesn't appear to actually do anything. Continue on through the bottom doors and you'll be in the outside part of the castle. There are two towers you can reach by going left or right. EAST TOWER - On the 1st floor, go above the top left column and step into the wall. Follow the hidden path to the left chest (EYE DROPS), then go up the only stairs you can reach. - Examine the button on the wall to your right to open a hidden door. To get to the door, you'll have to go down so that you can get under the stairs. Get the 3 chests you can reach (POTION, ETHER, ANTIDOTE), then go down the right set of stairs to get the chest on 1F that you couldn't reach before (MAIDEN'S KISS). Return to the 2nd floor and you'll be able to get to the last chest (PHOENIX DOWN). Now head over to the west tower. WEST TOWER - From where you start, take 2 steps down. You can now go through the wall on the right. This will take you to the right chest (ETHER). Now go up to the 2nd floor. - There is a hidden stairs on the left side that will lead back down to the 1st floor so you can get the left chest there (PHOENIX DOWN). Return to the central stairs and walk straight down into the wall. A hidden passage will take you to the stairs. EDGE'S CHAMBER - Nothing here. Return to the castle proper and try to exit the castle. Gekkou, Zangetsu, Izayoi, and Tsukinowa will show up volunteering their services. /----------------------------------******-----------------------------------\ | THE NINJA MISSIONS EDGE'S TALE | \---------------------------------------------------------------------------/ You now have to complete 4 mini-tales: one for each student ninja. You can complete them in any order and the moon will only advance at the end of each mission (and not when resting like normal). **IMPORTANT: If one of the students dies during their mission, they will be gone for good! So, save often and reset if one of them dies.** I'll list the missions in the order they are listed on the menu, but you can take them in any order you want. /-----------------------------------------------------------------------\ / GEKKOU'S MISSION \ /----------------------------------******-----------------------------------\ | IMPACT CRATER - FLOOR EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Gekkou \ | ITEMS: Potion, Crescent Axe | \---------------------------------------------------------------------------/ Gekkou is sent to investigate the falling star that landed near Mount Hobs. He'll see monks from Fabul confronting the Mysterious Girl. The girl easily defeats 2 of the monks and then escapes. The remaining 3 monks follow after her. SAVE, then go down to a chest (POTION). Like in Yang's Tale, the light colored rocks are used to jump from ledge to ledge. Go right, across the river, then talk to the downed monks. Use the jump point to go up and get the chest (CRESCENT AXE), then use the right jump spot to go to the next area. /---------------------------------------------------------------------------\ | IMPACT CRATER - LOWER WALL EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Gekkou \ | ITEMS: Maiden's Kiss, Kenpo Gi, Steel Headplate, Shuriken | \---------------------------------------------------------------------------/ Use the jump point to the right. This immediately gets you to another jump point that lets you reach the chest above you (MAIDEN'S KISS). Now go left and follow the path to a jump point and a chest (KENPO GI). Get the chest then use the jump point. Get the chest (STEEL HEADPLATE) then use the nearby jump point to go back to the main trail. After watching the monks continue their chase, continue along the main path. Use the jump point, get the chest (SHURIKEN), then head right. Jump up to the next area. /---------------------------------------------------------------------------\ | IMPACT CRATER - MIDDLE WALL EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Gekkou \ | ITEMS: Power Armlet, Hi-Potion, Tent, Ether | \---------------------------------------------------------------------------/ Go up to get a chest (POWER ARMLET), then head left to get a 2nd chest (HI-POTION)... you'll need to use a couple jump points to get to it. Return to the 1st chest and use the nearby jump point to get up to the next ledge. After seeing the monks continue their chase, use the jump point to the far left. Use the left jump point here to reach the save point. SAVE, then jump back across to the main path. Go back to the jump point to the far right and use it. Get a TENT from the chest, then use the next jump point. The jump point on the far left leads to a chest (ETHER). Get it, then jump back and continue following the path. Step on the last jump point to go up to the upper wall. /---------------------------------------------------------------------------\ | IMPACT CRATER - UPPER WALL EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Gekkou \ | ITEMS: Shuriken, Hi-Potion | \---------------------------------------------------------------------------/ Get the chest to your left (SHURIKEN). Continue left to the jump point. There will be another chest (HI-POTION) just north of you. Get it, then head left to the next jump point. Take a couple steps to the left. Gekkou will see the Mysterious Girl and the monks. The remaining monks will be easily knocked down. You now are given the choice to "Hold back" or "Join in". If you have a death wish, choose "Join in", otherwise make the wise decision and "Hold back". If you, for some stupid reason, chose to fight the Mysterious Girl, she'll use Meteor and wipe Gekkou out before he even gets a chance to attack. Now you get to reset so you can still use Gekkou later. If you were smart and held back, the monks will get up and try again. This time they will die and the Mysterious Girl will leave. Gekkou will return to the Crater floor to bury the monks (the same grave Yang find during his Tale). The moon will now advance a phase and you'll get to pick the next ninja you want to use. /-----------------------------------------------------------------------\ / ZANGETSU'S MISSION \ /----------------------------------******-----------------------------------\ | DWARVEN CASTLE EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Zangetsu \ | ITEMS: Shuriken, Emergency Exit, Potion | | INN: 50 | | SUNDRIES: Potion 30 Phoenix Down 100 | | Gold Needle 400 Maiden's Kiss 60 | | Echo Herbs 50 Eye Drops 30 | | Antidote 40 Tent 100 | | WEAPONSMITH: Spear 60 Javelin 650 | | Kunai 200 Kodachi 350 | | Shuriken 200 | | ARMORER: Headband 450 Steel Headplate 750 | | Kenpo Gi 4000 Shinobi Gear 3500 | | Iron Gloves 130 Iron Armlet 100 | | Silver Armlet 650 | \---------------------------------------------------------------------------/ Zangetsu is disguised as a dwarf. After King Giott's speech, the real dwarves will wonder why Zangetsu sucks as a dwarf. Go up the stairs on the left side. 2F - WEST - Here you'll find the item shop and the inn. Head over to the far left stairs to reach the West Tower. WEST TOWER - Grab the chest (SHURIKEN) at the top of the room, then go back down to 2F. Use the stairs next to the Inn. B1 - Go to the far right and examine the pots. One of them contains an EMERGENCY EXIT. Now use the stairs near there. 2F - EAST - Here you'll find the weapon and armor shops. Walk between the 2 shops to get to the pub. LALI-HO PUB - There is a save spot here. Use it. You can reach the Old Developer's Office by going through the wall to the right of the damaged floor, but there isn't anything there (since they have moved and locked the door). Return to 2F and go up the stairs to the right of the armor shop. EAST TOWER - Get the POTION from the chest. You can try going up a floor but you won't be allowed. Exit the tower through the door at the bottom. ROOF - Go up to the look out point. You'll see the Tower of Babil is active again. Zangetsu will leap off the castle and end up outside a cave. /----------------------------------******-----------------------------------\ | DWARVEN MINE PATH EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Zangetsu \ | ITEMS: Potion (x2), Zeus's Wrath, Maiden's Kiss, Remedy, Cottage, Javelin, | | Shinobi Gear, Heavenly Wrath, Ether (x2), Hi-Potion, Trident, | | Headband | \---------------------------------------------------------------------------/ Go down and SAVE. Head back up and go left to the 1st of many chests (POTION). From there, keep going to the next chest (ZEUS'S WRATH). From the chest, use the steps on the left. This leads to 4 chests (MAIDEN'S KISS, REMEDY, COTTAGE, JAVELIN). After getting them, head back and use the other steps. You now can either go up or the next set of steps. Go up first. This leads to 2 more chests (SHINOBI GEAR, HEAVENLY WRATH). Now go back and go up the steps. Grab a POTION from the chest, then go up te steps to the right. You now have a choice of going down 3 different steps. The bottom 2 each lead to a chest (ETHER, HI-POTION). The upper steps lead to 2 more sets of steps. This time the upper steps lead to a chest (ETHER) and the lower steps lead onward. Grab the TRIDENT from a chest, then go up yet another set of steps. Go south, across a bridge, to another chest (HEADBAND). Now go up to the top of the room. Here you'll find a recovery pot and a door. As you approach the door, Zengetsu will be attacked by a Belphegor. Defeat the Belphegor to finish Zengetsu's mission. The moon will now advance another phase and you'll get to choose the next mission. /-----------------------------------------------------------------------\ / IZAYOI'S MISSION \ /----------------------------------******-----------------------------------\ | TROIA EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Izayoi \ | ITEMS: Ether (x2), Eye Drops, Potion, Hi-Potion, 300 gil | | INN: 50 | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Echo Herbs 50 | | Tent 100 Cottage 500 | | Gold Needle 400 Maiden's Kiss 60 | | WEAPONSMITH: Crossbow 700 Holy Arrows 330 | | Thorn Whip 3000 Kunai 200 | | Kodachi 350 | | ARMORER: Feathered Cap 330 Steel Headplate 750 | | Bronze Breastplate 450 Shinobi Gear 3500 | | Ruby Ring 1000 Iron Armlet 100 | | Silver Armlet 650 | \---------------------------------------------------------------------------/ Izayoi is disguised as a trainee of the Epopts. One of the Epopts will tell the girls to meet in the pond in front of the Inn. But first, explore. In the basement of the black chocobo nursery (top right unmarked building... examine the animal skull to get to the basement), walk through the wall near the pot and follow the hidden path down and around to the left, and, finally, into the chocobo pen. Like you did with Palom, talk to the girl, talk to all 6 chocobo, then talk to the girl again. She'll give you an ETHER for you troubles. Now head for the Pub (the other unmarked building). Check the top pot for some EYE DROPS. The only other thing in the pub is a bunch of people who want to hit on Izayoi. The exclusive (expensive) pubs from Palom's Tale are not accessable here. Palom is waandering around near the item shop, so this is just after he arrived in Troia. When you're ready, enter the pond near the Inn. Your task is to become one with the water. Just stand still for a little while. One of the other trainees will stop and complain about being cold. That will end the training session. Follow the river to the left until you reach a 2nd pond. Exit the water and go left through the trees. A hidden path leads to a grassy clearing. Here you'll find 4 hidden items in the corners of the clearing (POTION, ETHER, HI-POTION, 300 GIL). Go back to outside the Inn and talk to the other trainees, then exit the village and head north to the Chocobo Village (there are no enemies to worry about). /----------------------------------******-----------------------------------\ | CHOCOBO VILLAGE EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Izayoi \ | ITEMS: Potion (x2) | \---------------------------------------------------------------------------/ Go up to where the white chocobo is walking around. Near there is a spot on the right wall where you can walk through. At the end of this hidden path is 2 POTIONS. Catch a yellow chocobo and ride it south to the Tower of Trials. SAVE, then enter. /----------------------------------******-----------------------------------\ | TOWER OF TRIALS EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Izayoi \ | ITEMS: Potion (x2), Bronze Breastplate, Ether (x2), Crossbow, | | Bronze Hourglass, Tent, Ice Arrows, Eye Drops, Thorn Whip, | | Hi-Potion, White Fang | \---------------------------------------------------------------------------/ Go up and examine the door. It won't open, so Izayoi rips off her disguise and starts climbing the outer wall. Go right and enter the door. Inside is a recovery pot and 3 chests (POTION, BRONZE BREASTPLATE, ETHER). The recovery pot makes this a good spot to gain a few levels before continuing up the tower. When you're ready, exit the little room and continue by going right, then climbing the wall. Keep going until you reach another door. Grab the 6 chests (ETHER, CROSSBOW, BRONZE HOURGLASS, TENT, ICE ARROWS, POTION), then go up the stairs. Get another chest (EYE DROPS), then go through the door at the bottom of the room. At this point, the enemies get harder, so be careful. Head right and climb up to the next floor. Keep going and you'll reach another door. Inside is a chest (THORN WHIP) and a save spot. SAVE, then continue climbing the tower. When you get to the next floor, Izayoi will be attacked by a Zu. After defeating the Zu, Izayoi will notice that the Tower of Babil is glowing. You're now at the top of the tower. You can walk behind the central "building". In the center you'll find a HI-POTION and a WHITE FANG (one above the path, and one below). Now you have to either walk all the way back down the tower or use an Emergency Exit. Once you're out of the tower, head east to the ship (it's the ship Palom arrived on). /----------------------------------******-----------------------------------\ | CARGO SHIP EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Izayoi \ \---------------------------------------------------------------------------/ Talk to the captain and Izayoi will ask for a ride back to Eblan. The ship will set sail. --That ends another mission. The moon advances another phase and you'll get to choose who's mission is next. /-----------------------------------------------------------------------\ / TSUKINOWA'S MISSION \ /----------------------------------******-----------------------------------\ | MYSIDIA EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Tsukinowa \ | INN: 100 | | SUNDRIES: Potion 30 Phoenix Down 100 | | Gold Needle 400 Maiden's Kiss 60 | | Echo Herbs 50 Eye Drops 30 | | Antidote 40 Tent 100 | | WEAPONSMITH: Kunai 200 Kodachi 350 | | Boomerang 150 | | ARMORER: Feathered Cap 330 Steel Headplate 750 | | Bronze Breastplate 450 Shinobi Gear 3500 | | Ruby Ring 1000 Iron Armlet 100 | | Silver Armlet 650 | \---------------------------------------------------------------------------/ Tsukinowa is disguised as a child named Lapin in Mysidia. The black mage professor will chew out "Lapin" for not paying attention. Porom will then come out to tell the mage he needs to go to the Hall of Prayer. Porom will talk to Lapin and there will be mention of a toad in his pocket. This is kind of a hint for a bit later. Check out the town. By talking to people you can determine that this is shortly after Ceodore and the Hooded Man entered the Devil's Road. If you want you can leave Mysidia and head west to the Western Cape. Not much happening there though just Tsukinowa talking a bit to himself. Head up to the Hall of Prayer. A black mage stops you from entering, telling you there is an important meeting going on. How do you get in? Well, a kid near the Inn will cast Toad on you if you let him. As a toad, go back up and talk to the black mage. Seems he's afraid of toads. Go inside and listen in on the meeting. In the meeting, you'll learn that the Mysidians are afraid past events will be repeating due to the return of the moon. Porom says she'll travel to Mount Ordeals. Tsukinowa decides to follow her. Return to the boy and have him cast Toad on you again to get back to normal. Return to the Hall of Prayer. Talk to the right black mage and he'll give you a BOOMERANG. Now, if you're all set, exit Mysidia and head east to Mount Ordeals (no encounters along the way). /----------------------------------******-----------------------------------\ | MOUNT ORDEALS - ENTRANCE EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Tsukinowa \ | ITEMS: Hi-Potion, Tent | \---------------------------------------------------------------------------/ SAVE before entering. Tsukinowa will remove his "Lapin" disguise. You'll now have to deal with random encounters. Follow the path up to a chest. This chest, like all the chests Tsukinowa will find, is a Monster-in-a-box. Defeat the monsters for a HI-POTION. Go up to the next chest. Defeat the monsters and you'll get a TENT. Continue up and go through the door. /---------------------------------------------------------------------------\ | MOUNT ORDEALS - TRAIL EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Tsukinowa \ | ITEMS: Hi-Potion, Green Beret | \---------------------------------------------------------------------------/ Go up for another Monster-in-a-box. Defeat the monsters for another HI-POTION. As you continue along the path, you'll see Porom. Tsukinowa will hide and Porom goes through a door. Go up and get the chest. The monsters in this one are guarding a GREEN BERET. Now, follow Porom through the door. /---------------------------------------------------------------------------\ | MOUNT ORDEALS - CROSSING EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Tsukinowa \ | ITEMS: Metal Boomerang, Ether | \---------------------------------------------------------------------------/ There is a chest to the far left. Kill the baddies inside to get a METAL BOOMERANG. Now head up the main path until you see Porom again. When she leaves, go left to the chest (ETHER). Follow Porom. /---------------------------------------------------------------------------\ | MOUNT ORDEALS - SUMMIT EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Tsukinowa \ | ITEMS: Hi-Potion, Shinobi Gea | \---------------------------------------------------------------------------/ The chest has a HI-POTION in it (after defeating the monsters of course). Head up and SAVE. Continue up and across the bridge to the monument and another chest. Kill the bad guys in the chest to get SHINOBI GEAR. Examine the monument. Where is Porom? As you head back across the bridge, Tsukinowa will stop and notice the Tower of Babil has activated. Go back down Mount Ordeals. Once you're out, you need to make your way back to Mysidia. There is a chocobo forest nearby, but there are still no enemies so it isn't really needed. You can rest and stock up on supplies in Mysidia if you wish. When you're ready, go to the Western Cape that is west of Mysidia. /----------------------------------******-----------------------------------\ | WESTERN CAPE EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Tsukinowa \ \---------------------------------------------------------------------------/ Tsukinowa will literally walk on water to head back to Eblan. This marks the end of the last ninja mission. We now return to Edge in Eblan. /----------------------------------******-----------------------------------\ | EBLAN CASTLE EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge \ \---------------------------------------------------------------------------/ Edge will be in his chambers. He is worried about the approaching moon. Suddenly, he'll open a secret passageway and leave. Edge will observe that the Tower of Babil has returned. /----------------------------------******-----------------------------------\ | OUTSIDE EBLAN EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge \ \---------------------------------------------------------------------------/ You'll end up outside Eblan. If you need to shop, re-enter the castle. Otherwise, head west to the Cave of Eblan (there won't be any encounters along the way). /----------------------------------******-----------------------------------\ | CAVE OF EBLAN - B1 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge \ | ITEMS: Hi-Potion, Ether, Cottage, Mythril Gloves, Silver Breastplate | \---------------------------------------------------------------------------/ First thing to do here is walk through the wall to the right. Grab the HI-POTION from the chest, then continue through another wall to the next chest (ETHER). From there, go as far down as you can. Get the chest (COTTAGE). Go back up a little bit and cross the bridge to the left. Go up and get the chest (MYTHRIL GLOVES), then head down and to the left. Here you'll find the stairs to the next floor, however, if you go up, there is one more chest (SILVER BREASTPLATE). /---------------------------------------------------------------------------\ | CAVE OF EBLAN - B2 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge \ | ITEMS: Rune Armlet, 500 gil | \---------------------------------------------------------------------------/ Head to the left and grab the chest (RUNE ARMLET). A little further and you'll find the grave of Edge's parents, the former king and queen of Eblan. Left from there is the stairs to the next floor and, a little further left, another chest (500 GIL). The stairs lead to the Path to Tower of Babil. /----------------------------------******-----------------------------------\ | PATH TO TOWER OF BABIL EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge \ | ITEMS: Hi-Potion (x5), Cross Shuriken, Emergency Exit, Echo Herbs, | | Dry Ether, Silver Apple, Ether, Phoenix Down, Cottage (x2), Potion, | | Remedy, Soma Drop, Kogarasu | \---------------------------------------------------------------------------/ You'll find a chest immediately upon entering. Grab the HI-POTION, then continue north to another chest (CROSS SHURIKEN). From there, go down into the wall (the gap is the entrance). This hidden passage leads to 1 more chest (HI-POTION). Go back through the hidden path and up the stairs. Follow the left wall straight up to a chest (EMERGENCY EXIT). Head back down a little and head right. Go up to get another chest (ECHO HERBS), then go back down to where 3 rocks are lined up inn a row. Stand next to those rocks (in the same row) and take 2 steps down. You can now go right... into the wall. A quick hidden path leads to a chest (DRY ETHER). Go back through the hidden path and down to the stairs. You'll see 3 chests immediately, but before getting them take 2 steps down and go through the wall to the right. A hidden path here leads to 2 more chests (SILVER APPLE, HI-POTION). Now go back and get those 3 chests (ETHER, HI-POTION, PHOENIX DOWN). Now follow the path down as far as you can go. Grab the chest to the left (COTTAGE), then go right to get 3 more chests (POTION, REMEDY, HI-POTION). From there go up to the stairs. To the right is a door leading to a save spot. While in the save room, walk through the right wall above the rocks. This will lead you to a chest (SOMA DROP). From outside the save room, go left to a chest (KOGARASU). Go back to the door and head up. As you approach the stairs, Rubicante will appear, and disappear just as quickly. Go through the left wall (at the corner) to get one last cheset (COTTAGE), then go up the stairs. /----------------------------------******-----------------------------------\ | TOWER OF BABIL - B1 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi \ | ITEMS: Hi-Potion, Great Bow, Battle Axe, Ether | \---------------------------------------------------------------------------/ Go up. If you wish to leave the dungeon, step on the blue circle. Otherwise, step up to the top left corner. Edge will step through the wall. Get the chest (HI-POTION), then follow the path to the left. A little ways along the path, Edge will be attacked by 2 Belphegor. Tsukinowa will join the battle (if he lived through his mission). After the battle, Tsukinowa will join your party. Keep following the path to another chest (GREAT BOW). A little bit further and you'll be attacked by 2 Flamehounds. This time Izayoi will join the fight (assuming she's still alive). Defeat the Flamehounds and Izayoi will officially join the party. Get the chest above you for a BATTLE AXE, then go right (past the door) to another chest (ETHER). Return to the door and go in. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B2 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Cross Shuriken, Partisan, Hi-Potion | \---------------------------------------------------------------------------/ Get the chest to your left (CROSS SHURIKEN) then follow the path to the right. Shortly, your group will be attacked by 3 Proto Clockworks. Zangetsu will join this battle (if he's still alive, of course). Destroy the robots and Zangetsu will officially join you. Continue left. When you reach a bridge leading down, go that way to get a chest (PARTISAN). Go back across the bridge and continue left. You'll encounter a pair of Frostbeasts. Gekkou will show up in this fight (once again, assuming he survived his mission). Beat the frozen fiends and Gekkou will officially join the fun. The gang's all here. Keep going to a chest (HI-POTION) and the elevator to the next floor. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B3 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Ether | \---------------------------------------------------------------------------/ Go right, past the door, to a chest (ETHER). Return to the door and go in. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B4 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Kogarasu, Tent | \---------------------------------------------------------------------------/ Head left to get a chest (KOGARASU). Return to the door, and go right. Grab a TENT from the chest when you reach it, then continue to the elevator. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B3 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ \---------------------------------------------------------------------------/ -Go as far right as you can. Here you'll find 2 doors. The left door leads to a save spot (black circle) and a teleporter to leave the tower (blue circle). When you're ready to continue, exit the save room and enter the right door. You'll be back on B4 again. Just go left and enter the other door. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B5 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ \---------------------------------------------------------------------------/ The ninjas will see the Mysterious Girl at the center of this floor. Go down the right bridge to a chest (CHAIN WHIP), then head back and take the left bridge. Go far to the left to get another chest (HI-POTION). Return to the central bridge and go up to confront the Mysterious Girl. As you approach the girl, Edge's mother and father will tell him to run... he can't win. Rubicante will then appear and disappear again. Hmm... seems they don't want you to fight... oh, well. Go up and talk to the Mysterious Girl. After some talking, a battle will begin. The Mysterious Girl will summon Ifrit. Basically, the idea here is to just stay alive. After a little bit, Ifrit will use his Hell Fire attack. Although barely alive, the ninjas escape and enter the door the girl came out of. Edge remembers a trap door here and uses it to escape. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B8 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Ether | \---------------------------------------------------------------------------/ The only enemy encounter you'll face for the rest of the tower is Ifrit. Just run (or use Smoke)! Go up to get a chest (ETHER). Now follow the path down to the elevator. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B7 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Phoenix Down | \---------------------------------------------------------------------------/ Head up and grab the PHOENIX DOWN from the chest. Continue up to the door. /---------------------------------------------------------------------------\ | TOWER OF BABIL - B6 EDGE'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Elixir | \---------------------------------------------------------------------------/ When you reach a spot where you can go left or right, head right first too a chest (ELIXIR). Now go left to the door. After a quick flashback of Cecil and company arriving at an enemy ship and stealing it to escape the Tower, Edge and company arrive at the same spot... only there's no airship. The Mysterious Girl arrives right behind them. Edge decides the only choice is to take a leap of faith...and the lemmings (I mean... fellow ninjas) follow. Luckily, Rydia and Luca (along with the unknown Man in Black) are flying by at this time in their airship. So... do you have the credits memorized, yet? When the credits are done you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Edge's Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF EDGE'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / POROM'S TALE - "The Vanished Lunar Whale" \ / \ /---------------------------------------------------------------------------\ **REMINDER: Make sure that, when you save, you save in a fresh slot so that you can load each tale into the Final Chapter. /----------------------------------******-----------------------------------\ | MYSIDIA - IN THE PAST POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom \ \---------------------------------------------------------------------------/ The Elder is giving Porom a lesson. Palom is late, as usual. Porom goes off to find him. She finds her twin bragging to a young girl (you'll know who the girl is if you've played Palom's Tale). Porom drags Palom back to the Elder, where he gets scolded and punished. Palom runs off and Porom says she'll go find him. You can't leave the village, and all the shopkeepers will just talk (rather than sell you stuff). Find Palom. His first hiding spot is near the weapon/armor shops. Talk to him and he'll run away. Hiding spot #2 is in front of the item shop. Once again he'll run when you talk to him. His next spot will be behind the item shop. Palom will finally give up and go back to the Elder with Porom Palom will run his mouth. /---------------------------------******----------------------------------\ / SEVERAL YEARS LATER (BUT STILL IN THE PAST) \ | ABOARD A SHIP POROM'S TALE | \---------------------------------------------------------------------------/ Young Porom and Palom are heading to Tellah's homeland of Kaipo. Porom explains to Palom a little about being a sage. /----------------------------------******-----------------------------------\ | KAIPO DOCKS POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ \---------------------------------------------------------------------------/ The twins finally arrive. Head due west to get to Kaipo (monster free). /----------------------------------******-----------------------------------\ | KAIPO POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Potion | | INN: 50 | | SUNDRIES: Potion 30 Phoenix Down 100 | | Gold Needle 400 Maiden's Kiss 60 | | Eye Drops 30 Antidote 40 | | Tent 100 | | WEAPONSMITH: Rod 100 Staff 160 | | Bow 220 Iron Arrows 50 | | ARMORER: Leather Cap 100 Clothing 50 | | Leather Clothing 200 Iron Armlet 100 | \---------------------------------------------------------------------------/ Check out the top pot near the weapon shop for a POTION. Examine the graves at the back of the village. They belong to Tellah and, his daughter, Anna. Porom has all sorts of respect for Anna, while Palom gets all excited when viewing his hero, Tellah's, grave. Your next stop is the underground waterway, so stock up on supplies, then head northeast from Kaipo. /----------------------------------******-----------------------------------\ | UNDERGROUND WATERWAY ENTRANCE - SOUTH, B1 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Lightning Arrows, Crossbow, Tent, Wizard's Hat, Dry Ether, | | Hi-Potion, Phoenix Down | \---------------------------------------------------------------------------/ Go up across the bridge to get 2 chests (LIGHTNING ARROWS, CROSSBOW). Return across the bridge and head left to another chest (TENT). From there, go up to the center of the bridge. Palom will note the spot where Tellah met Cecil. Take the bridge to the right and go until you reach the spot where you can enter the water. Go up the waterfall to the left to reach a chest (WIZARD'S HAT). Now, follow the water west to a 3 tile wide waterfall. Step into the center of it to reach the Waterfall Grotto. Get the 3 chest (DRY ETHER, HI-POTION, PHOENIX DOWN), then head back to where you entered the water. Now that you're back on dry land, go back to the left and use the steps to the next floor. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B2 (EAST) POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Maiden's Kiss, Ether, Gaia Gear | \---------------------------------------------------------------------------/ Head up and enter the water. You can get back out of the water to the left to reach a chest (MAIDEN'S KISS). Return to the water and continue down to more dry land. Go left to get another chest (ETHER), then use the bridge to the south. Follow the path to a door. Use the save spot, then continue. Go right to get a chest (GAIA GEAR). From there, go down and enter the water, again. Keep going to another door. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B3 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Tent, Thunder Rod | \---------------------------------------------------------------------------/ When you reach the spot with bridges leading left and right, go right to get to 2 chests (TENT, THUNDER ROD), then go back and continue left to the door. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B2 (WEST) POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Phoenix Down, Hermes Sandals | \---------------------------------------------------------------------------/ Go up and get the chest (PHOENIX DOWN). Walk through the left wall near the stairs, take a couple steps and then go up. Continue following the hidden path to a chest (HERMES SANDALS). Return to the stairs and go up them. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY ENTRANCE - NORTH, B1 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Ether, Maiden's Kiss, Cottage, Unicorn Horn | \---------------------------------------------------------------------------/ Go up and get the 2 chests on your left (ETHER, MAIDEN'S KISS). Now go right to the exit. Palom will indicate the presence of a big monster. Before going up the stairs, go down to get 2 chests (COTTAGE, UNICORN HORN). /----------------------------------******-----------------------------------\ | OUTSIDE UNDERGROUND WATERWAY POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ \---------------------------------------------------------------------------/ There are no monsters outside. Rest and save before entering the other cave. /----------------------------------******-----------------------------------\ | UNDERGROUND FALLS POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ \---------------------------------------------------------------------------/ Like Ceodore and the Hooden Man did in their tale, leap off the waterfall. /----------------------------------******-----------------------------------\ | UNDERGROUND LAKE - B2 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Ether, Hi-Potion | \---------------------------------------------------------------------------/ Get out of the water. Follow the path until you reach steps leading down to 2 chests (ETHER, HI-POTION). Get them, then head up to the door. /---------------------------------------------------------------------------\ | UNDERGROUND LAKE - B1 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Young Porom, Young Palom \ | ITEMS: Hermes Sandals, Silver Armlet | \---------------------------------------------------------------------------/ Go right and grab the 2 chests (HERMES SANDALS, SILVER ARMLET). Now go up and enter the water. See those tentacles by the waterfall...? Those tentacles mean boss time. COOLER MAMMOTH STRATEGY: The Cooler Leeches are weak against Lightning, but the Mammoth will regenerate them as soon as they die... plus, the Mammoth is healed by Lightning. Have Porom cast Slow on the whole group while Palom concentrates on the Cooler Mammoth with Fira. Porom's main duty is to heal when necessary. After defeating the Cooler Mammoth, Palom will congratulate himself. /---------------------------------******----------------------------------\ / SEVERAL MORE YEARS LATER (BUT STILL IN THE PAST) \ | CLEARING POROM'S TALE | \---------------------------------------------------------------------------/ Getting closer to current times, the sprites are now the modern ones. Porom is going to go to Mist... Palom is missing, again. Cid lands the Falcon to pick up Porom. Porom decides to go without Palom. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON POROM'S TALE | \---------------------------------------------------------------------------/ On the way to Mist, Palom comes from below deck. Apparently, he was in Baron and decided to come back with Cid. /----------------------------------******-----------------------------------\ | OUTSIDE MIST POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Palom \ \---------------------------------------------------------------------------/ If you go over to Mist Cave, you'll get a little scene with Palom wanting to go in to test himself. Porom stops him though. The only place to go is Mist. /----------------------------------******-----------------------------------\ | MIST POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Palom, Rydia \ | ITEMS: Bomb Fragment, Bomb Crank (x2), Silver Hourglass, Dry Ether, | | Cottage, Soma Drop | | INN: 50 | | HIDDEN ITEM LOCATIONS: | | BOMB FRAGMENT - grass near small pond in upper right corner | | BOMB CRANK - hidden path right of weapon/armor shop | | BOMB CRANK - hidden path right of weapon/armor shop (yes, 1 of them) | \---------------------------------------------------------------------------/ Go to the house in the top left corner of town to visis Rydia. Palom has other ideas and asks Rydia to take them to Feymarch. Rydia agrees and joins your party (notice this is before Rydia's Tale events, so Rydia has all her Summons still). Walk into the fireplace and follow the hidden path to 3 chests (COTTAGE, DRY ETHER, SILVER HOURGLASS). Walk through the right wall between the chests to reach a 4th chest (SOMA DROP). Exit Mist and board the Falcon, which will take you on a quick detour to the Dwarven Castle in the Underworld. /----------------------------------******-----------------------------------\ | DWARVEN CASTLE POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Palom, Rydia \ | ITEMS: 1000 gil, Hi-Potion (x3), Spider Silk, Dry Ether, Cottage, | | Hermes Sandals, Antidote, Tent, Ether, Unicorn Horn, | | Bronze Hourglass, Echo Herbs, Phoenix Down | | INN: 50 | | SUNDRIES: Potion 30 Maiden's Kiss 60 | | Tent 100 Phoenix Down 100 | | Eye Drops 30 Gold Needle 400 | | Antidote 40 | | WEAPONSMITH: Ice Rod 220 Flame Rod 380 | | Thunder Rod 700 Healing Staff 480 | | Crossbow 700 Holy Arrows 500 | | Whip 200 | | ARMORER: Feathered Cap 330 Wizard's Hat 700 | | Gaia Gear 500 Iron Armlet 100 | | Silver Armlet 650 | \---------------------------------------------------------------------------/ Start by going around the castle and getting all the hidden treasures. Go to the main foyer and take the left stairs up. 2F - WEST - This is the Inn/Item Shop. Examine the pot for 1000 GIL. Go up the stairs on the left. WEST TOWER - Go up to the 2nd floor. Go "behind" the bottom wall and examine the bottom right pot for a HI-POTION. Go up to the 3rd floor. - Walk left, through the wall, to the leftmost chest (SPIDER SILK). From that chest, take a step down and then left a step. Now go down and follow the wall to the bottom chest (DRY ETHER). Go underneath this chest and follow the right wall up to the next chest (COTTAGE). Once again, walk under the chest and follow the wall to the upper chest (HERMES SANDALS). - Work your way back to west tower - 1F and exit using the door at the bottom. ROOF - Enter the east tower. EAST TOWER - Get the chest at the top of the room (HI-POTION), then go up the central stairs to the 2nd floor. - Go under the left group of pots. Examine the pot in the middle for an ANTIDOTE. Go up the stairs. - Just like in Rydia's Tale, you can simply walk straight to each of the 4 chests that are here (TENT, ETHER, UNICORN HORN, BRONZE HOURGLASS). Now return to the 1st floor of this tower and go down the stairs on the right side. 2F - EAST - Here you'll find the weapon and armor shops. Go between the 2 shops and walk up to get to the pub. LALI-HO PUB - Apparently, you just missed the developers moving. You can still get to the old developer's office by going through the right wall where the floor looks damaged. - Go back to the shops and use the stairs in the upper left corner. B1 - Go up and examine the pots for ECHO HERBS, a HI-POTION, and a PHOENIX DOWN. Return to the main foyer. 1F - Go up the step in the center of the upper wall to get to the throne room. THRONE ROOM - Your party greets King Giott, then Luca comes out. Everyone says "Hi" and Luca decides she wants to ride on the airship. After Giott almost blurts out that Luca has a thing for Palom, leave the castle and board the Falcon. Cid will fly you to the Passage of the Eidolons. /----------------------------------******-----------------------------------\ | OUTSIDE THE PASSAGE OF THE EIDOLONS POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Palom, Rydia \ \---------------------------------------------------------------------------/ There is a recovery pot on the Falcon if you need it. No monsters outside, so go in when you're ready. /----------------------------------******-----------------------------------\ | PASSAGE OF THE EIDOLONS - B1 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Palom, Rydia \ | ITEMS: Fire Arrows, Ether, Hi-Potion | \---------------------------------------------------------------------------/ As you enter, go right, then up to a chest (FIRE ARROWS). From there, go left (through the "hidden" passage) to another chest (ETHER). Return to the first chest and go down to chest #3 (HI-POTION). Now just head left and follow the path to the stairs. /---------------------------------------------------------------------------\ | PASSAGE OF THE EIDOLONS - B2 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Palom, Rydia \ | ITEMS: Hi-Potion, Cottage | \---------------------------------------------------------------------------/ To the right, the path will split. Go down, first, to get a chest (HI-POTION), then go back and continue up. Go left to get another chest (COTTAGE), then continue following the path leading right. Here you'll find the stairs and a save spot. /---------------------------------------------------------------------------\ | PASSAGE OF THE EIDOLONS - B3 POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Palom, Rydia \ | ITEMS: Hermes Sandals, Sage's Surplice, Decoy, Echo Herbs, Hi-Potion, | | Dry Ether | \---------------------------------------------------------------------------/ Go left, then down. Here you'll find a "hidden" path through the left wall. When you're even with the bottom of a trio of chests, press against the right wall to walk through. Grab the chests (HERMES SANDALS, SAGE'S SURPLICE, DECOY), then return to where you first entered the hidden path. Go right, then down to a chest (ECHO HERBS). Continue right to another chest (HI-POTION). Enter the wall on the right side and head up. This will take you to one more chest (DRY ETHER). Return to the previous chest, go left a little, then up to the teleporter. This is as far as Rydia will take Porom and Palom. She says the Eidolons don't like humans entering their world, plus time is different there. Palom says he's willing to take the risk, so Rydia goes to Feymarch to get permission. She's only gone a second, but she comes back saying "sorry". You now have to return to the Falcon. Either backtrack, use Warp a few times, or use Porom's Teleport. Board the Falcon and talk to Cid. /---------------------------------******----------------------------------\ / PRESENT DAY \ | MYSIDIA POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, White Mage, Black Mage \ | INN: 200 | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 100 | | Maiden's Kiss 60 Echo Herbs 50 | | Tent 100 Cottage 500 | | WEAPONSMITH: Ice Rod 220 Flame Rod 380 | | Thunder Rod 700 Healing Staff 480 | | Psycho Spiral 2000 Crossbow 700 | | Great Bow 2000 Holy Arrows 500 | | ARMORER: Wizard's Hat 700 Sage's Miter 2000 | | Gaia Gear 500 Sage's Surplice 1200 | | Silver Armlet 650 Rune Armlet 2000 | \---------------------------------------------------------------------------/ While Porom is talking to the Elder, the Lunar Whale rises from the water outside Mysidia and leaves in the direction of the moon. The Elder wishes to call upon the powers of the Dragoon, Kain. Porom, and a couple friends, volunteer to go to Mount Ordeals to find him. (NOTE: If you haven't figured out Tsukinowa's mission in Edge's tale, this part of Porom's story will reveal the answer). Challengingway is in the pub (1st floor of the Inn) for future reference. Do whatever shopping you need to do, then exit the village. /----------------------------------******-----------------------------------\ | OUTSIDE MYSIDIA and MOUNT ORDEALS POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, White Mage, Black Mage \ \---------------------------------------------------------------------------/ Head east to the Mount Ordeals area. The area around Mount Ordeals is home to the White Dragon when the moon is Waxing. Be careful! (If you're searching for the dragon, I had the most luck on the peninsula northeast of Mount Ordeals... this may be the only place it appears, not sure). It'd probably be a good idea to wait until later to hunt the White Dragon. For now, head to Mount Ordeals. /----------------------------------******-----------------------------------\ | MOUNT ORDEALS POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, White Mage, Black Mage \ | ITEMS: Ether, Psycho Spiral, Sage's Miter, Blinding Arrows | \---------------------------------------------------------------------------/ ENTRANCE - Go up to the door, grabbing the 2 chests along the way (ETHER, PSYCHO SPIRAL). TRAIL - Keep going to the next door. CROSSING - There is a chest to the left (SAGE'S MITER). Now follow the main path up to another chest (BLINDING ARROWS) and the door to the next area. SUMMIT - Go up and save your game, then head left to the monument. Porom will faintly hear KluYa's voice talking to Kain. The trio will enter the monument to see it's bene destroyed (meaning the 2 Kain personalities have already split). KluYa will speak to Porom and you'll end up back outside the monument. Head right. As you step onto the bridge, a crap-load of undead will attack. Kain will appear to save the day. After Kain joins your party, exit Mount Ordeals (you'll have to walk, Teleport doesn't work). Head back to Mysidia (use a chocobo if you wish, the forest is southwest of Mount Ordeals). /----------------------------------******-----------------------------------\ | MYSIDIA POROM'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Kain, White Mage, Black Mage, (and the Elder briefly) \ \---------------------------------------------------------------------------/ Monsters have invaded! Look for the Elder. The Inn and all the shops are available if you need to purchase anything. You can talk to the monsters to start a battle. To advance, talk to the purple robed monster near the top. Defeat the Steel Golem, then enter the Hall of Prayer. Go up through the Crystal Chamber to the Prayer Dais. A monster has attacked the Elder and will now attack you. The injured Elder will tell you the monsters came through the Devil's Road from Baron. Kain says he wants to go to Baron and heads for the Crystal Chamber. You can follow, but he'll just stand there. Leave the Hall of Prayer to find the Mysterious Girl. The Elder will come out to confront her. Here you'll have to face the Mysterious Girl, but Porom will have Elder on her side. After a bit, the Mysterious Girl will summon Ramuh. Ramuh will use Judgement Bolt, but not before the Elder is able to teleport Porom to safety. At this point, Kain appears with the Crystal and things play out as they did in Kain's Tale. After Kain enters the Devil's Road, the credits roll... yet again. When the credits are done you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Porom's Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF POROM'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / EDWARD'S TALE - "Star-Crossed Damcyan" \ / \ /---------------------------------------------------------------------------\ **REMINDER: Make sure that, when you save, you save in a fresh slot so that you can load each tale into the Final Chapter. /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ | ITEMS: Spider Silk, Bronze Tail (x2), Bomb Core, Potion | \---------------------------------------------------------------------------/ THRONE ROOM - King Edward is busy with an important matter, and the guards won't let the chancellor by. A woman named Harley enters and is allowed to pass. It seems the chancellor is worried about finances because Edward has been sending money to Fabul and Mist to help them in their recovery efforts (although, since it's been 17 years, it may be unrealistic to think that they'll every fully recover). - Later, Edward, Harley, and the chancellor are discussing the falling star that landed between Dancyan and Mount Hobs. They decide to send a message to Baron to get Cecil's opinion. Harley volunteers to investigate the impact crater. - A few nights later... Harley still hasn't returned and Edward is worried. You can now explore the castle. Go right and use the stairs going up. EDWARD'S ROOM - You can rest here by sleeping in the bed, but hold off on doing so for now. Return to the throne room and use the stairs going down this time. STOREHOUSE - Grab the SPIDER SILK from the chest, then go down another floor. Immediately, come back up to the storehouse. Take a step down into the wall and follow the hidden passage as far as you can. Examine the spot above you to get a BRONZE TAIL, then take 1 step down. You can now get the chest (BOMB CORE) to your left. Return to the stairs and go down them. 1F - The pot between the two currently closed shops contain a POTION. The shops will be opened at a later time. Head left (passed the steps leading up to 2F) to the Inn (also closed). Use the stairs you'll find here. CHILDREN'S ROOM - Continue up another floor, back to the throne room. Go up the stairs above you. HARLEY'S ROOM - Talk to the woman blocking your way. She'll leave, giving you access to Harley's room. If you step into her bed, Edward will "doze off" for a second. Harley's diary is on the desk for you to read. When you're done, return to Edward's room and rest. EDWARD'S ROOM - Edward will dream of being in Kaipo, where Anna will appear. When Edward wakes up, go to 1F. 1F - Go outside using the exit in the bottom wall. OUTSIDE - Go down and talk to the guard. He'll tell you it's time for the changing of the guard and he'll leave. Before exitting, go back up a little and then to the right (behind the tower). There is a strip of flowers here. Examine the 2nd spot up to find a BRONZE TAIL (you'll find out what these are for later in the tale). Return to where the guard was and take one step out into the sand. The chancellor will stop you, but Edward says he's just going out for some air. The chancellor insists that he takes some guards. /----------------------------------******-----------------------------------\ | OUTSIDE DAMCYAN EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Before going too far, re-enter the castle. /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Guard A, Guard B, Guard C \ | ITEMS: Hi-Potion (x2), Phoenix Down (x2), Longsword, Antarctic Wind, | | Potion (x4), Silver Armlet, Eye Drops | \---------------------------------------------------------------------------/ Take one step down (into the sand) and follow the outer wall to the right. Enter the door that you'll find. Here you'll find the treasury. Examine the button to your left to open a secret door. Follow the hidden path to the 1st jail cell. Walk through the left wall one step down from the top to reach the next cell. Get the 2 chests (HI-POTION, PHOENIX DOWN). Take one step down from the chests and walk through the left wall to reach the 3rd chest (LONGSWORD). Now, go down the stairs in the bottom left corner. Here you'll find 4 pots and 6 chests. The bottom left pot holds an ANTARCTIC WIND. The right 2 pots contain a POTION and a HI-POTION. The chests contain 3 POTIONS, a PHOENIX DOWN, a SILVER ARMLET, and EYE DROPS. Now you can exit the castle. Although you can enter the underground lake, Edward will stop you from going more than a step inside. Go east across a bridge. /----------------------------------******-----------------------------------\ | IMPACT CRATER - OUTSIDE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The monsters a different once you've crossed the bridge. You can enter the Antlion Den, but there's no point at the moment (and you'll be required to go in there later.. no point in doing it twice). Head northeast to the Impact Crater. /----------------------------------******-----------------------------------\ | IMPACT CRATER - UPPER WALL EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Guard A, Guard B, Guard C \ | ITEMS: Potion, Hi-Potion, Iron Armor | \---------------------------------------------------------------------------/ Go down. Here you'll find a recovery pot and a chest (POTION). This is a great spot to gain levels and farm for Bronze and Silver Tails (both types will come into play later). Go up, past the entrance, and you'll have the choice of either going right or going back down a different path. Go down first to get a chest (HI-POTION). Now head right. Follow the path to another chest (IRON ARMOR), then go down and talk to the guard. He'll tell you Harley is deeper in the crater. Keep following the path to the next area. /---------------------------------------------------------------------------\ | IMPACT CRATER - MIDDLE WALL EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Guard A, Guard B, Guard C \ | ITEMS: Potion, Beret | \---------------------------------------------------------------------------/ Go down and grab the chest (POTION). Go back up a little and head right until the path splits (up or down). There is a chest (BERET) to the north and another guard to the south. The guard will tell you that Harley is still deeper into the crater. Continue along the path to the lower wall. /---------------------------------------------------------------------------\ | IMPACT CRATER - LOWER WALL EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Guard A, Guard B, Guard C, Harley \ | ITEMS: Ether, Tent, Stardust, Bronze Tail | \---------------------------------------------------------------------------/ There is a chest (ETHER) to the south. The path also continue near the chest. You'll see Harley talking to herself. Follow the path to a save spot. Save, then keep going. Get the 2 chests (TENT, STARDUST), then make your way over to Harley. Harley will join your party after Edward decides it's time to return to Damcyan. Examine the steam vent near where Harley was to get a BRONZE TAIL. Work your way back out of the crater. At the entrance, you'll see a Red Wing airship heading towards Damcyan. Return to Damcyan. /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Bouquet x2 | | INN: 50 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Eye Drops 30 | | Antidote 40 Tent 100 | | SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Spider Silk 200 | | Bestiary 50 | | WEAPONSMITH: Dream Harp 480 Silver Harp 880 | | Whip 200 Thorn Whip 3000 | | Broadsword 200 Longsword 450 | | ARMORER: Feathered Cap 330 Bard's Tunic 70 | | Bronze Breastplate 450 Iron Armlet 100 | | Silver Armlet 650 Iron Shield 600 | | Iron Armor 1000 Iron Helm 800 | \---------------------------------------------------------------------------/ Go straight up to floor 2F. Here, the chancellor will inform you that an emissary from Baron has arrived. You'll then be taken up to the throne room. The emissary will come with a message from Baron: the matter of the meteor should be handled exclusively by Baron. Edward is confused by the message and the fact that Cecil didn't come personally. Edward decides to pay Cecil a visit. The Inn and all the shops are now open on floor 1F. Stock up on supplies, then try to exit the castle. Edward will pick some Damcyan flowers (BOUQUET x2). Now you can exit. Head south and enter the underground lake. /----------------------------------******-----------------------------------\ | UNDERGROUND LAKE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Antarctic Wind, Arctic Wind, Hi-Potion, Cottage, Bronze Tail | \---------------------------------------------------------------------------/ B1 - Follow the path to 2 chests (ANTARCTIC WIND, ARCTIC WIND), then head left and enter the door. B2 - Go down to 2 more chests (HI-POTION, COTTAGE). Continue along the path until you reach a gap in the waterfall. Enter the gap. BEHIND THE FALLS - 1F - Go to the bottom left corner of the small room. Go down into the wall and search when you stop to get a BRONZE TAIL. Now head up the stairs at the top of the room. BEHIND THE FALLS - 2F - Just go down and exit the room to reach the Underground Falls. /----------------------------------******-----------------------------------\ | UNDERGROUND FALLS EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Bronze Tail | \---------------------------------------------------------------------------/ This is the same place you jumped off the waterfall with several other characters. Edward doesn't need to jump off though since he's going the other way. Examine the rock for a BRONZE TAIL, then exit the falls area. Save and rest, then enter the southern cave. /----------------------------------******-----------------------------------\ | UNDERGROUND WATERWAY ENTRANCE, NORTH - B1 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Hi-Potion (x2), Iron Sword, Bomb Crank | \---------------------------------------------------------------------------/ Head down to get 2 chests (HI-POTION, IRON SWORD). Return to the entrance and head left. Get 2 more chests (BOMB CRANK, HI-POTION), then head south to the stairs leading to the next floor. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B2 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: 1000 gil, Phoenix Down | \---------------------------------------------------------------------------/ Take one step down and then go left into the wall. Follow the hidden path up and to the right to get a chest (1000 GIL). Return to the stairs and go down to another chest (PHOENIX DOWN). Continue down to the next floor. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B3 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Heavenly Wrath, Zeus's Wrath | \---------------------------------------------------------------------------/ Follow the path until you reach two bridges leading right. Use the bottom bridge to get 2 chests (HEAVENLY WRATH, ZEUS'S WRATH). The upper bridge leads to a door. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY - B2 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Hi-Potion (x2), Zeus's Wrath | \---------------------------------------------------------------------------/ Follow the path to a chest (HI-POTION). From there, go left then down some stairs to a save room. It looks like Harley may be getting sick, but she says she's fine. You'll automatically rest. Save, then continue south. Keep going until you cross a bridge. There is a chest to the left (ZEUS'S WRATH). Get it, then continue right into the water. There are 2 sets of steps leading out of the water. The left set leads to a chest (HI-POTION). The right set leads onward to the next floor. /---------------------------------------------------------------------------\ | UNDERGROUND WATERWAY ENTRANCE, SOUTH - B1 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Ether, Chain Whip, Coeurl Whisker, Remedy, Bronze Tail (x2), | | Bestiary, Silver Breastplate, Hi-Potion | \---------------------------------------------------------------------------/ Go as far right as you can and enter the water. Go up the waterfall to your left to get a chest (ETHER). Return down the waterfall and follow the water to the left until you see a 3 space wide waterfall. Enter the middle space to reach 3 chests (CHAIN WHIP, COEURL WHISKER, REMEDY). Exit the waterfall and walk straight down until you stop. Examine that spot for a BRONZE TAIL. Now go under the left bridge and examine the rock for another BRONZE TAIL. Go back to dry land and head back to the left, towards the entrance to this floor. This time go south to a chest (BESTIARY). From there, go right until you see the exit and a bridge. Go up, across the bridge, to 2 more chests (SILVER BREASTPLATE, HI-POTION). You'll also find a mini person near here. He's a tail collector and will trade for your Bronze and Silver Tails. 5 Bronze Tails => 1 Silver Tail 5 Silver Tails => 1 Gold Tail The Gold Tail is the one you want. Like the other chapter Tails, the Gold Tail is used in the final chapter to trade for equipment). When you're ready, exit the waterway. /----------------------------------******-----------------------------------\ | KAIPO EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ | ITEMS: Potion, Bronze Tail | | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Echo Herbs 50 | | Eye Drops 30 Antidote 40 | | SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Spider Silk 100 | | Bestiary 50 Tent 100 | | Cottage 500 | | WEAPONSMITH: Silver Harp 880 Dark Harp 3000 | | Thorn Whip 3000 Chain Whip 6000 | | Longsword 450 Iron Sword 1000 | | ARMORER: Beret 1200 Bronze Breastplate 450 | | Silver Breastplate 2000 Silver Armlet 650 | | Rune Armlet 2000 Iron Shield 600 | | Iron Armor 1000 Iron Helm 800 | | HIDDEN ITEM LOCATIONS: | | Potion - pot above the weapon shop | | Bronze Tail - bookshelf in pub (2nd floor of the Inn) | \---------------------------------------------------------------------------/ Once inside, Harley will collapse. Edward will take her to a residence, the same one Rosa was in during Final Fantasy IV when she got desert fever, and, like Rosa, Harley also has desert fever. You'll need a sand pearl to heal her and the only place to get one is the Antlion's den. That night, Edward will visit Tellah and Anna's graves. Their ghosts will appear reminding Edward to live and follow his heart. In the morning, Edward decides to leave the guards behind and get the sand pearl himself. Exit the residence and explore the town. Exit the village and head back to the underground waterway. /----------------------------------******-----------------------------------\ | UNDERGROUND WATERWAY, FALLS, and LAKE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ \---------------------------------------------------------------------------/ Just go through the place like you have so many times before. When you reach the falls, you'll have to go through the path to the left since Edward is too chicken to jump. One you're out, head north to Damcyan, then east to Antlion's Den. Make sure the moon is full, then enter. /----------------------------------******-----------------------------------\ | ANTLION'S DEN - B1 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ | ITEMS: Hi-Potion, Zeus's Wrath, Antarctic Wind, Spider Silk, Tent, | | Bronze Tail, Gold Needle | \---------------------------------------------------------------------------/ Head left to a chest (HI-POTION). Go down the steps and go up under the small bridge to another chest (ZEUS'S WRATH). From that chest, go straight down as far as you can. Go left to reach 2 more chests (ANTARCTIC WIND, SPIDER SILK). Go back and this time head right until you see the stairs to the next floor. Head up, under the bridge, to get a chest (TENT). Go back under the bridge and walk right, through the wall, to a rock. Examine the rock to get a BRONZE TAIL. Now head towards the stairs to the next floor. Before using the stairs, go up the double steps and continue up to another chest (GOLD NEEDLE). Now you can go to the next floor. /---------------------------------------------------------------------------\ | ANTLION'S DEN - B2 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ | ITEMS: Hi-Potion, Lamia Harp | \---------------------------------------------------------------------------/ Go down to a chest (HI-POTION). Enter the door to the left of the chest to reach another chest (LAMIA HARP). From outside the door, continue to the left and follow the path until you reach stairs leading back up a floor. /---------------------------------------------------------------------------\ | ANTLION'S DEN - B1 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ | ITEMS: Bomb Fragment, Zeus's Wrath, Decoy | \---------------------------------------------------------------------------/ Enter the door to the left. Inside, you'll find a save spot and 3 chests (BOMB FRAGMENT, ZEUS'S WRATH, DECOY). Double check that the moon is full, save, then return to B2. /---------------------------------------------------------------------------\ | ANTLION'S DEN - B2 EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ | ITEMS: Antarctic Wind, Hi-Potion | \---------------------------------------------------------------------------/ Go up to get a chest (ANTARCTIC WIND). From there, head left to another chest (HI-POTION). Now go down to the stairs to the final floor. /---------------------------------------------------------------------------\ | ANTLION'S DEN - ANTLION'S NEST EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ | ITEMS: Sand Pearl, Silver Tail | \---------------------------------------------------------------------------/ Go straight down and "talk" to an antlion to receive a SAND PEARL. Examine the bottom rock and it'll say "A boulder rests here", unless you do it during a New Moon... then you'll get a SILVER TAIL. Backtrack your way out of the Antlion's den. You can shop in Damcyan if you need to. When you're ready, return to the Underground Lake. /----------------------------------******-----------------------------------\ | UNDERGROUND LAKE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward \ \---------------------------------------------------------------------------/ Follow the path. When you reach the long bridge, Edward will be confronted by bandits. Edward will end up getting knocked off the bridge and washed away to the southern entrance of the waterway (right outside the hidden grotto). Just work your way to the exit in the bottom right corner. Now return to Kaipo. /----------------------------------******-----------------------------------\ | KAIPO EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Return to the residence and talk to Harley. Select the Sand Pearl and Harley will be cured, however, Edward will collapse. After some rest, the exhausted Edward will be find and ready to go. You'll now have Harley and the three guards back in your party. Exit Kaipo and head east to a ship. /----------------------------------******-----------------------------------\ | KAIPO DOCKS EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Talk to the captain and say "Yes" when you're ready to set sail for Baron. /----------------------------------******-----------------------------------\ | ABOARD SHIP TO BARON EDWARD'S TALE | \---------------------------------------------------------------------------/ Along the way, Edward and Harley will talk about the moon, Golbez, and the past. A little further towards Baron, you'll see Yang's ship. Like it happened in Yang's tale, the Fabul ship will fall behind. A bit later, the ship will arrive in the port of Baron. /----------------------------------******-----------------------------------\ | PORT OF BARON EDWARD'S TALE | \---------------------------------------------------------------------------/ If you ever want to return to Kaipo, just talk to the captain. When you're ready, exit the port. /----------------------------------******-----------------------------------\ | BARON - OUTSIDE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ You have access to everywhere from Baron to the Mist Cave, but the Mist Cave is being blocked by a Baron guard. Enter Baron (the town, not the castle). /----------------------------------******-----------------------------------\ | BARON EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \ | ITEMS: Potion (x2), Bronze Tail, Bronze Hourglass, Remedy, Tent, | | Phoenix Down, Hi-Potion, Gold Needle, Cross, Echo Herbs, Silver Tail | | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Echo Herbs 50 | | Eye Drops 30 Antidote 40 | | SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Spider Silk 100 | | Bestiary 50 Tent 100 | | Cottage 500 | | WEAPONSMITH: Silver Harp 880 Dark Harp 3000 | | Thorn Whip 3000 Chain Whip 6000 | | Longsword 450 Iron Sword 1000 | | ARMORER: Beret 1200 Bronze Breastplate 450 | | Silver Breastplate 2000 Silver Armlet 650 | | Rune Armlet 2000 Iron Shield 600 | | Iron Armor 1000 Iron Helm 800 | | HIDDEN ITEM LOCATIONS: | | Potion - pot near the Inn | | Potion - pot near the armor shop | | Bronze Tail - in water near the left waterfall | | Bronze Hourglass- in lower right pond | | Remedy - in lower right pond | | Tent - in grass in the upper left corner of town | | Phoenix Down - in grass in the upper left corner of town | | Hi-Potion - in grass in the upper left corner of town | \---------------------------------------------------------------------------/ All the hidden item places from previous chapters are back, plus another one, so explore the town. Examine the cross swords in the Inn to get 3 chests (GOLD NEEDLE, CROSS, ECHO HERBS). The secret passage in the weapon/armor shop is opened and allows you to reach the chest (SILVER TAIL) in the weapon shop, but the armorer will stop you from getting his chest. When you're ready, exit the town and enter the castle. /----------------------------------******-----------------------------------\ | BARON CASTLE EDWARD'S TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The only path acessible is the one to the throne room, so head that way. Edward and Cecil will talk about the meteor and the moon. Before Edward leaves, Cecil will give him a small box as a gift (the same one he opens to reveal a Carnelian Signet at the end of Kain's Tale). Edward will present the Bouquet of Damcyan flowers to Cecil in return. Exit the castle and return to the ship. Talk to the captain to head back to Damcyan. /----------------------------------******-----------------------------------\ | ABOARD SHIP TO DAMCYAN EDWARD'S TALE | \---------------------------------------------------------------------------/ Edward will explain to Harley that Cecil wasn't himself and that the flowers he gave Cecil were actually Whisperweed, which allows them to listen to Cecil. They listen to a conversation between Cecil and the Mysterious Girl. A little more talking and we find out that Yang's ship did indeed run into Leviathan at the end of Yang's tale. Credits... yippee. When the credits are done you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Edward's Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF EDWARD'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / LUNARIANS' TALE - "The Blue Planet That Was" \ / \ /---------------------------------------------------------------------------\ **REMINDER: Make sure that, when you save, you save in a fresh slot so that you can load each tale into the Final Chapter. /----------------------------------******-----------------------------------\ | BARON CASTLE LUNARIANS' TALE | \---------------------------------------------------------------------------/ Cecil is "looking for him again". Rosa enters wondering how Ceodore is doing. The 2 talk a bit about Ceodore. /----------------------------------******-----------------------------------\ | AGART LUNARIANS' TALE | \---------------------------------------------------------------------------/ In the observatory, the astronomers notice the red moon has returned. /----------------------------------******-----------------------------------\ | ON THE MOON LUNARIANS' TALE | \---------------------------------------------------------------------------/ It's a battle between Paladin Cecil and Golbez, both in their original FFIV glory... and you get to control Golbez (sorta). Cecil will defeat Golbez, and the Man in Black (from the end of Rydia's tale, will awake in the Chamber of Sleep. /----------------------------------******-----------------------------------\ | CHAMBER OF SLEEP LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | SUNDRIES: Hi-Potion 150 Eye Drops 30 | | Phoenix Down 100 Antidote 40 | | Gold Needle 400 Tent 100 | | Echo Herbs 50 Cottage 500 | \---------------------------------------------------------------------------/ The Man in Black is Golbez! He awakes in a stasis pod. There are several other sleeping Lunarians also in the room. A 2nd pod is empty. Go up to the top of the area. here you'll find a holographic Tradingway, a save spot, and the teleporter leading onward. /----------------------------------******-----------------------------------\ | LUNAR SUBTERRANE - B12, B11, B10 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Hi-Potion, Tent | \---------------------------------------------------------------------------/ B12 - Just follow the path down until you reach B11. B11 - Follow the path until Golbez stops. He'll sense something. Continue on to B10. B10 - There is a restoration square to the left (though you don't need it at the moment, since there aren't any enemies, yet). North of the restoration square is a chest (HI-POTION). There is another chest to the right containing a TENT. Now continue up to the next floor. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B9 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Ether, X-Potion | \---------------------------------------------------------------------------/ Grab the chest (ETHER) to the left, then continue to another chest (X-POTION) and the stairs to the next floor. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B8 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Phoenix Down | \---------------------------------------------------------------------------/ Head left, then up to a chest (PHOENIX DOWN). From there, continue right and up to the next floor. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B7 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ \---------------------------------------------------------------------------/ Climb the steps to the right. Follow the path heading right, then down. Here you'll find a few doors that you can't enter just yet. Keep going a little further and you'll get attacked by a Magma Tortoise and a Fell Turtle. After defeating the turtles, enter the next door to find a save spot. Exit the save room and continue left and up to the next floor. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B6 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Phoenix Down, Cottage, Hi-Potion, Tent | \---------------------------------------------------------------------------/ Grab the PHOENIX DOWN from the chest to the left, then go through the gap in the bottom wall. Grab the 3 chests (COTTAGE, HI-POTION, TENT), then try going up the stairs. You'll be attacked by a Centaur Knight, a Black Knight, and a Flame Knight. Beat the knights, and continue up. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B5 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Bronze Hourglass, Mythril Gloves, Unicorn Horn, Tent, Ether | \---------------------------------------------------------------------------/ There is a recovery pot to the right (as well as a door you can't enter). Recover, then head far to the left to get a chest (BRONZE HOURGLASS). Now, return and go up the steps. Grab the chest (MYTHRIL GLOVES) on the left, then enter the gap at the bottom right. Get the chest (UNICORN HORN) to the right, then go up the steps. Enter the gap in the left wall and follow the hidden path up to another chest (TENT). Go through the left wall then head down. Enter the gap in the bottom wall here. Get the chest (ETHER) to the left, then go to the steps to the right. A few steps up and you'll be attacked by an Ice Lizard and a Black Lizard. Defeat the lizards and continue up. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B4 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Hi-Potion, X-Potion, White Fang, Phoenix Down | \---------------------------------------------------------------------------/ Get the chest (HI-POTION), then enter the door. Grab the X-POTION from the chest on the left, then head right. There is another chest (WHITE FANG) in the upper right corner and door leading to a save spot in the lower right corner. Just below the save room is a gap in the wall leading onward. Go up 2 long staircases, then head right to get a chest (PHOENIX DOWN). Now head to the left. As you approach the stairs leading up to the next floor, you'll be attacked by a Chimera and 2 Gremlins. Defeat them and continue. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B3, B2 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Cottage, Mythril Helm | \---------------------------------------------------------------------------/ B3 - There is a recovery pot in the upper right corner. Continue up the stairs in the center of the upper wall. B2 - Grab the COTTAGE from the chest, then head through the right wall. Enter the gap in the next right wall and follow the hidden path until you're even with a seemingly impossible to reach chest. Just follow the hidden path left to get the MYTHRIL HELM from that chest. Return to the main hidden path and continue down until you're out of the wall. Go left from there to reach the stairs to the next floor. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B1 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ | ITEMS: Mythril Shield | \---------------------------------------------------------------------------/ A few steps in and you'll be attacked by a Lamia Matriarch and 3 Goblin Captains. Defeat them, then go up a little more. Here you'll see a transporter. Before using it though, there is a spot in the right wall where you can walk through. Follow the outside path around to a chest (MYTHRIL SHIELD), then return to the transporter. /----------------------------------******-----------------------------------\ | CRYSTAL PALACE LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ 2F - Talk to all the crystals, then head down to the stairs at the bottom of the room. FuSoYa will appear and join the party. Now you can use the stairs. 1F - The exit of the palace is at the bottom of the room. There are two recovery panels also in the room. The left one recovers HP and status, while the right one recovers MP. One you step outside, you'll start getting random encounters. If you wish to gain some levels, this is a good spot due to the recovery panels inside. /----------------------------------******-----------------------------------\ | THE MOON - OUTSIDE LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Start by going south to the cave entrance of the Hummingway Abode. /----------------------------------******-----------------------------------\ | HUMMINGWAY ABODE LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | SUNDRIES: Hi-Potion 150 Eye Drops 30 | | Phoenix Down 100 Antidote 40 | | Gold Needle 400 Cottage 500 | | Echo Herbs 50 Ether 10000 | \---------------------------------------------------------------------------/ Here you'll find a ton of Hummingways to talk to. Included among them is Challengingway and Tradingway. Notice you can buy Ethers here, but they are really expensive. Exit the abode, and head northeast to the first half of the Lunar Tunnel. /----------------------------------******-----------------------------------\ | LUNAR TUNNEL - EAST LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Nothing much here. Just head through to the other side. Once you're out, head northwest to the 2nd half of the tunnel. /----------------------------------******-----------------------------------\ | LUNAR TUNNEL - WEST LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: X-Potion, Dry Ether, Blood Sword | \---------------------------------------------------------------------------/ Grab the 2 chests to the right (X-POTION, DRY ETHER), then head left and down. Here you'll find another chest (BLOOD SWORD) and the exit. If you head south now, you'll end up back to the Hummingway Abode. From there, go west and down the set of double steps. Head far to the south until you reach a cave with a circular mountain around it. The cave is Bahamut's home. NOTE: This tunnel is home to the Ebony Dragon during a New Moon. /----------------------------------******-----------------------------------\ | LAIR OF THE FATHER - B1 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Aura Staff, Dry Ether | \---------------------------------------------------------------------------/ Go straight down and grab the chest (AURA STAFF) there. Head back up a little and then to the right until you reach a wall. At the top of the wall is a hidden path leading to a chest (DRY ETHER). Return to the main path and follow it to the door leading to the next floor. /---------------------------------------------------------------------------\ | LAIR OF THE FATHER - B2 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Ether, Ice Shield | \---------------------------------------------------------------------------/ Follow the path to a chest (ETHER). From there, go right to another chest (ICE SHIELD). Head back to the left a little and try going up to the door. On the little bridge, you'll be attacked by a Count Malboro. Defeat it and move on to the next floor. /---------------------------------------------------------------------------\ | LAIR OF THE FATHER - B3 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Start heading down. You'll be attacked by another Count Malboro. Defeat it and continue. A little further and you'll have to fight another Count Malboro. Defeat this one and go up to find the petrified Bahamut. It turns out he and the other Eidolons are not petrified... they are chained to another dimension. FuSoYa will talk of a meteor that fell near the Lair of the Father. That's your next destination. Exit the Lair of the Father (either walk or use FuSoYa's Teleport spell). The meteor site is due south. /----------------------------------******-----------------------------------\ | IMPACT CRATER - UPPER WALL (EAST) LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: X-Potion | \---------------------------------------------------------------------------/ You'll start on the Rim. Just head to the left to get to the Upper Wall. Like the Impact Crater on the blue planet, navigation through the area requires the use of jump points, which look like light-colored rocks. Use the jump point when you come to it. To the left is a chest (X-POTION) and another jump point. Use the jump point and head right. The next jump spot takes you to the middle wall. /---------------------------------------------------------------------------\ | IMPACT CRATER - MIDDLE WALL (EAST) LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Phoenix Down, Echo Herbs, Mythril Sword, Unicorn Horn | \---------------------------------------------------------------------------/ To the left, you'll find 2 jump points. Use the left one to get a chest (PHOENIX DOWN), then go back and use the right one. This section has 3 jump points. Use the right one to get up to a chest (ECHO HERBS). Return and use the bottom left jump point to continue. Use the left jump spot here, then another left to reach a chest (MYTHRIL SWORD). Drop down 2 levels using the only 2 jump points there are, then head right to the 1st jump spot you find. Use it and the next one to reach a 4th chest (UNICORN HORN). Jump back up a level and go all the way to the right. Use the jump pad to the lower wall /---------------------------------------------------------------------------\ | IMPACT CRATER - LOWER WALL (EAST) LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Hi-Potion, Cottage, Ether | \---------------------------------------------------------------------------/ There is a chest (HI-POTION) to the left, as well as the jump point leading onward. Follow the path until you reach a jump point. Use it to go up a level to reach a chest (COTTAGE). Drop back down and continue following the path until you reach a pair of jump points. Use the top one to get another chest (ETHER), then drop back down and use the bottom one. Here you'll find a save spot. Save, then head left to reach the crater floor. /---------------------------------------------------------------------------\ | IMPACT CRATER - FLOOR LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Here you'll find the Mysterious Girl. As usual, she'll ignore questions and demand crystals. She'll attack you and summon Asura. You can't damage Asura, so concentrate your attacks on the Mysterious Girl. Defeat the girl and Asura will fade. FuSoYa says to head back to the Crystal Palace, so head left to the west half of the lower wall. /---------------------------------------------------------------------------\ | IMPACT CRATER - LOWER WALL (WEST) LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Dry Ether, X-Potion, Emergency Exit | \---------------------------------------------------------------------------/ Follow the path using 2 jump points. After the 2nd jump, you'll have a choice between 2 more jump spots. Use the bottom one to reach a chest (DRY ETHER), then use the upper one. Go left to another jump pad. Use it, then head down to another pair of jump spots. Once again, the lower one leads to a chest (X-POTION) and the upper one leads onward. You now have another set of jump points to choose from. The lower one leads to a 3rd chest (EMERGENCY EXIT) and the upper one leads onward. From here, just go north to the middle wall. /---------------------------------------------------------------------------\ | IMPACT CRATER - MIDDLE WALL (WEST) LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Dry Ether, Antidote, Ether | \---------------------------------------------------------------------------/ Follow the path until you reach a fork in the road. The lower path leads to a chest (DRY ETHER). The upper path leads up to another split in the path. Use the right path to reach another chest (ANTIDOTE), then follow the left path. There is another chest (ETHER) to the south and the path continues to the north. /---------------------------------------------------------------------------\ | IMPACT CRATER - UPPER WALL (WEST) LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Dry Ether, Hi-Potion, Cottage, Diamond Armlet | \---------------------------------------------------------------------------/ Head up and the path will once again split. The lower left path leads to a chest (DRY ETHER). Get that, then continue north. Get a HI-POTION from another chest, then keep going up, then left. Here you'll find that the road splits yet again. Both lower paths lead to chests (COTTAGE, DIAMOND ARMLET). The upper path leads up to the rim. /---------------------------------------------------------------------------\ | IMPACT CRATER - RIM (WEST) LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Just head left to exit the crater. A little southwest of the crate is the Lunar Face dungeon, however, you'll need an item to get past the 1st room (the item can only be found in the challenge dungeon). Head east, then north to the Crystal Palace (stop at the Hummingway Abode if you need any supplies). /----------------------------------******-----------------------------------\ | CRYSTAL PALACE LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Remember the recovery panels are here if you need them. Head up to the 2nd floor. here you'll find out the Moon Crystals have lost their light. The Mysterious Girl will appear (she must have 9 lives or something). Another fight with the Mysterious Girl will ensue. This time she'll summon Leviathan. Once again, you can't hurt the Eidolon, so concentrate on the girl. And, once again, Leviathan will fade when the Mysterious Girl is defeated. After defeating her again, Golbez will question whether the Mysterious Girl is immortal. FuSoYa and Golbez will then pray in order to try and summon the Lunar Whale. Once of the crystal will shatter and a 2nd Mysterious Girl will appear! She just as quickly disappears, taking the defeated girl with here. You now have to return to the stasis pods at the moons core, only this time there will be random encounters. Step on the transporter square to begin. /----------------------------------******-----------------------------------\ | LUNAR SUBTERRANE - B1, B2, B3 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: X-POTION, Dry Ether, Decoy, Icebrand | \---------------------------------------------------------------------------/ B1 - There is a walk-through wall to the left that Golbez stopped you from using before. Use it now and step on the teleporter. It'll take you to the other side of the floor where you'll find stairs to B2. B2 - Go up to a chest (X-POTION), then use the teleporter to the left. Now head down and use the stairs to the next floor. B3 - Unfortunately, there is nothing here worth mentioning. Either work your way back up to B1, or Teleport out and re-enter the Crystal Palace. B1 - This time go down and use the stairs there. B2 - Head to the right. Follow the path through 2 walls and, finally, to the stairs. At this point, another Moon Crystal will shatter. B3 - There is a recovery pot to the right. Head down, past the stairs. Here you can walk through the right wall to a chest (DRY ETHER). From there, go through the next right wall and follow the hidden path to 2 more chests (DECOY, ICEBRAND). Return to the stairs and go down them. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B4 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Elixir | \---------------------------------------------------------------------------/ Go to the right and down the long stairway. Enter the door to the left to get a chest (ELIXIR). Return to the stairways and go right to another stairway. Go down the stairway and enter the door at the bottom. Once through the door, you'll find a 2nd door leading to a save spot. Save, then head far to the left and enter the gap in the wall. Now just go down the stairs. Another crystal will shatter. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B5 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Ice Armor, Remedy | \---------------------------------------------------------------------------/ Enter the door at the bottom of the stairs. Here you'll go up and go through the right wall. Enter the next right wall and follow the hidden path through to another open area. Enter the gap in the bottom wall to get to a chest (ICE ARMOR). Return through the door (to where you went through the gap in the wall). Go up and use the stairs. Enter the door to the left, then go down the stairs at the top of the room. To the right is a door leading to a chest (REMEDY), a recovery pot, and the stairway to the next floor. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B6 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Luminous Robe | \---------------------------------------------------------------------------/ Go down and take the left set of stairs. At the bottom of the stairs, head left and cross an invisible bridge. When the path dead ends, enter the wall. The hidden path leads to a hidden stairway, which takes you to a chest (LUMINOUS ROBE). From the chest, go right to a teleporter. Follow the long stairway up to another teleporter. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B5 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Soma Drop | \---------------------------------------------------------------------------/ Go up another long stairway to a chest (SOMA DROP). Beyond that you can find a teleporter leading to a save spot. Return to the invisible bridge on B6. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B6 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/- Go back up the stairway to the right of the invisible bridge, and then back down the staiway to the right of that. Follow the path around to a door. Inside you'll find the stairs to B7. Another crystal shatters. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B7 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Dry Ether, Remedy | \---------------------------------------------------------------------------/ Go down and enter the 1st door you reach to find a save spot. The next door leads to an empty room, and the 3rd door leads to 2 chests (DRY ETHER, REMEDY). Keep going until you reach a stairway. At the bottom of the stairs is the passage to the next floor. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B8, B9, B10 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ B8 - Just follow the path to the next floor. Another crystal will shatter. B9 - Once again, just follow the path. This time to a teleporter. B10 - Follow the path to the bottom of the area. You can use the recovery pad on the left, then use the teleporter on the right. Once more crystal will shatter. /---------------------------------------------------------------------------\ | LUNAR SUBTERRANE - B11 LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Just follow the path, yet again, to the teleporter. One more shattered crystal. The voice of KluYa on Mount Ordeals will say he'll pray, too. Then the Mysidian Elder and Porom will witness the Lunar Whale rise from the bay. Go up and the last crystal will shatter. Suddenly, everything will start to shake. Golbez and FuSoYa will learn the DOUBLE BLACK MAGIC band, and a battle with Zeromus's Malice will begin. ZEROMUS'S MALICE STRATEGY: Your new Double Black Magic band should do the trick here. After about 30000 damage, Zeromus's Malice will use Big Bang. FuSoYa will tell Golbez to go to the Blue Planet and then teleports him to the Lunar Whale. We then see the whale heading towards the planet, while we watch flashbacks of Golbez from Final Fantasy IV (including a battle against Cecil, Kain, Rosa, and Yang, and a battle against Cecil, Tellah, Cid, and Yang). /----------------------------------******-----------------------------------\ | LUNAR WHALE LUNARIANS' TALE | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez \ \---------------------------------------------------------------------------/ Go up and Golbez will see he's no longer on the moon. Role credits...again. When the credits are done you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last chapter. ***At this point you can reload you're finished save file and enter ***Lunarians' Challenge Dungeon. \-----------------------------------------------------------------------------/ \ END OF LUNARIAN'S TALE / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / THE CRYSTAL'S TALE - "The Planet Eater" \ / PART 1 - "The Gathering" \ /---------------------------------------------------------------------------\ When you first start this Tale, you'll be asked if you wish to load data from any of the previously finished Tales. Selecting your finished Tales allows you to transfer all equipment, items, money, levels, etc. over to the final Tale. Things to know about the Crystals... The 99999 gil cap, that the previous Tales had, has been lifted. The new cap is 9999999 gil. The level caps from the previous Tales have been lifted. The new cap is level 50 for Edge, Rydia, and Luca (who you'll be using throughout the whole first part of the Tale) along with the Man in Black (who's level cap is set a little higher at 55). I will be going through the final Tale assuming that all the previous Tales have been played. If you didn't play a previous Tale, or you decided not to load your finished save, things will play out a little differently and you'll miss out on some of the new characters. /----------------------------------******-----------------------------------\ | THE SETUP THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ The final Tale begins where Edge's Tale left off... with Edge asking the Man in Black where he came from. We then see the astronomers, in Agart, in the observatory... meteors are falling from the moon! The people of these Damcyan and Fabul have noticed the meteors as well. Back in Agart, the astronomers now see that the moon is falling! The people of Eblan see the moon getting closer as well. /----------------------------------******-----------------------------------\ | AGART - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ The Falcon emerges from the Underworld. The crew has to move so they don't get hit by meteors. The Man in Black (who we now know is Golbez) takes the controls and starts towards Baron. /----------------------------------******-----------------------------------\ | BARON CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ The end of Kain's Tale replays. Cid, Ceodore, Kain, Rosa, and Edward are confronting the brainwashed Cecil. /----------------------------------******-----------------------------------\ | BARON - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail | \---------------------------------------------------------------------------/ The Falcon lands outside Baron. The Man in Black, Edge, Rydia, and Luca leave the ship (Calca and Brina will be asked to watch the ship if they were repaired at the end of Rydia's Tale). You now have free reign of the area between Baron and the Mist Cave. The area has been ravaged by meteors, so there are craters everywhere. Start by heading northwest, up the river to a lake and waterfall. To the left of the lake, in the trees, is a clearing you can enter. In the center of the clearing is an invisible "chest" in the grass. Examine it to get a SMALL TAIL (1 of 21) (the use of this will be explained later). The Mist Cave is blocked by a crater, so the only other way to go is either Baron or Baron Castle. Start by visiting the town. /----------------------------------******-----------------------------------\ | BARON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Phoenix Down, Small Tale, Hi-Potion, X-Potion (x2), Silver Hourglass,| | Cottage, Dry Ether, Small Tail | | SUNDRIES: X-Potion 3000 Ether 10000 | | Phoenix Down 100 Gold Needle 400 | | Echo Herbs 50 Remedy 5000 | | Cottage 500 Gnomish Bread 100 | | WEAPONSMITH: Flame Sword 14000 Icebrand 26000 | | Battle Axe 2500 Dwarven Axe 15000 | | Thorn Whip 3000 Chain Whip 6000 | | ARMORER: Iron Shield 600 Cross Helm 4200 | | Plate Armor 5000 Bone Mail 37500 | | Bone Wrist 3000 Circlet 1500 | | Mage's Robe 2000 Rune Armlet 2000 | | HIDDEN ITEM LOCATIONS: | | Phoenix Down - pot near Inn | | Small Tale - well near Cid's house | | Hi-Potion - pot near armor shop | | X-Potion - in pond at lower right corner of town | | Silver Hourglass - in pond at lower right corner of town | | Cottage - in grass at top left corner of town | | X-Potion - in grass at top left corner of town | | Dry Ether - in grass at top left corner of town | | Small Tail (2 of 21) - in grass at top left corner of town | \---------------------------------------------------------------------------/ You'll find a Tradingway immediately to the left when you enter. He'll sell you weapons, armor, and sundries. He's the replacement for the regular shops, which are all locked up. There are soldiers wandering around town. Talk to them to fight some Zombie Infantry. Go up and examine the door to Cid's house. Cid's daughter will recognize Luca's voice and let the group in. They'll tell Cid's family they're are looking for Cid and the others. You can enter Rosa's mother's house as well because she recognizes Rydia's voice. She's worried about Ceodore and Rosa. You'll have to beat up some Zombie Infantry if you want to enter the water to get to the pond. You'll have to defeat some more Zombie Infantry if you want to enter the secret path in the trees to get to the large grassy area (both spots have hidden items). When you're all set, exit the town and go to the castle. /----------------------------------******-----------------------------------\ | BARON CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ A strange purple glow (the same as the one coming from the Tower of Babil) has enveloped the castle, preventing you from entering. You'll have to find another way inside (and the ancient waterway isn't going to work this time). Return to the Falcon. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail \---------------------------------------------------------------------------/ You'll be asked if you want to launch the airship. Say "no" for now. You'll find Calca and Brina on the deck (if you repaired them, of course). The ninjas (Izayoi, Tsukinowa, Zangetsu, and Gekkou) are below desk (assuming they survived their missions in Edge's Tale). You won't be able to use any of them in your party until later. You can also rest by examining any of the 3 rightmost beds. When you're read, launch the airship (examine the steering wheel). You now have free reign over the Overworld. Start by going to directly east of Baron. You should see a lone tree on the tip of a peninsula. Land there and step on the tree to enter a hidden area. There is an invisible "chest" on the right side of the central grassy patch. Examine it for a SMALL TAIL (3 of 21). Fly back to Baron, then head north to Mist. /----------------------------------******-----------------------------------\ | MIST THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Bomb Core, Bomb Crank (x2) | | HIDDEN ITEM LOCATIONS: | | Bomb Core - in grass near upper pond | | Bomb Crank - in grass through hidden path right of armor shop well | | Bomb Crank - in grass through hidden path right of armor shop well | \---------------------------------------------------------------------------/ The town is covered in mist. The Mist Dragon is protecting the village. The Mist Dragon tells Rydia to leave and to only come back once the other Eidolons have been freed. You are free to explore the village before leaving, however. The doors are all locked but there are a few hidden items to get. Return to the airship. Head a little northeast and land in the grass. /----------------------------------******-----------------------------------\ | KAIPO - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Head northeast, into the desert, to Kaipo. /----------------------------------******-----------------------------------\ | KAIPO THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail | | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Echo Herbs 50 | | Eye Drops 30 Antidote 40 | | SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Spider Silk 100 | | Bestiary 50 Tent 100 | | Cottage 500 | | WEAPONSMITH: Silver Harp 880 Dark Harp 2800 | | Thorn Whip 3000 Chain Whip 6000 | | Longsword 450 Iron Sword 1000 | | ARMORER: Beret 1200 Bronze Breastplate 400 | | Silver Breastplate 2000 Silver Armlet 650 | | Rune Armlet 2000 Iron Shield 600 | | Iron Armor 1000 Iron Helm 800 | \---------------------------------------------------------------------------/ Sylphs are flying around everywhere. If you talk to them, they'll cry for Yang and attack. You can kill one or two, but don't kill all of them or you may be sorry. You'll have to come back later once you've found Yang. Feel Free to explore town. Head up to the residence in the top right corner. Here you'll find Yang and Ursula, who apparently washed ashore at Kaipo Docks (after being shipwrecked by Leviathan) and walked all the way here. You can try talking to them, but they are both unconscious. Exit the village and go south and slightly east to a trio of craters making a triangle. Enter the center of the craters to find a hidden area. Examine the central pillar to get a SMALL TAIL (4 of 21). Return to the Falcon (it's the only place you can go since the Underground Waterway is blocked by a crater... and I know you really wanted to go through it one more time). Once aboard the airship, go south until you reach the ocean, then head east to a penincula shaped kind of like the letter C. /----------------------------------******-----------------------------------\ | C-PENINSULA THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Black Belt Gi, Small Tail | \---------------------------------------------------------------------------/ This area can be deadly. Some of the encounters here are with monsters that don't normally appear until later in the game. There are also a couple monsters that don't appear any where else (Bog Witch and Bog Toad). If you can handle the extra power of the monsters here, they give a large amount of experience. Also, there is a small patch of desert on the C-Peninsula. SAVE, then step on the sand to find another hidden area. Inside you'll find a chest with a Monster-in-a-box inside. It's a Great Malboro. If you can't beat it right now, remember where it is and come back later. Defeat the Great Malboro, and you'll get a BLACK BELT GI. Examine the pillar in the upper right corner to get a SMALL TAIL (5 of 21). Now, head northeast to Fabul. /----------------------------------******-----------------------------------\ | FABUL - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail (x2), Faerie Rod | \---------------------------------------------------------------------------/ Before entering the castle, there are a couple place to check out. The first is a clearing in the trees to the southeast of Fabul. Examine the bush in the clearing to get a SMALL TAIL (6 of 21). There is a 2nd clearing in the forest between Fabul and Mount Hobs to the northwest (you can use the airship to get close to it if you want). In the 2nd clearing, there is a chest with a FAERIE ROD. From the chest, go right, into the trees, and follow the hidden path down to a bush. Examine the bush for another SMALL TAIL (7 of 21). Go back and enter Fabul. /----------------------------------******-----------------------------------\ | FABUL THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Bronze Hourglass, Phoenix Down (x2), Cross, Hermes Sandals, | | Bacchus's Wine, Hi-Potion, Small Tail, Frying Pan, Ladle, | | X-Potion, Cottage, Decoy | | INN: 100 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Eye Drops 30 | | Antidote 40 Echo Herbs 50 | | SUNDRIES 2: Tent 100 Cottage 500 | | Bomb Fragment 200 Antarctic Wind 200 | | Zeus's Wrath 200 Bestiary 50 | | WEAPONSMITH: Flame Claws 350 Ice Claws 450 | | Lightning Claws 550 Metal Knuckles 600 | | ARMORER: Leather Cap 100 Feathered Cap 330 | | Headband 450 Leather Clothing 200 | | Bronze Breastplate 450 Kenpo Gi 4000 | | Iron Armlet 100 Silver Armlet 650 | \---------------------------------------------------------------------------/ Guards will stop you until one of them recognizes Rydia and Edge. The Sylphs are here, too. Like in Kaipo, the Sylphs will attack if you talk to them... DON'T KILL THEM ALL! Head to 2F and use the door at the bottom of the room, then go to the West Tower. WEST TOWER - On the 1st floor, get the 3 chests (BRONZE HOURGLASS, PHOENIX DOWN, CROSS), then examine the top left chest for HERMES SANDALS. Head up to the 2nd floor of the tower. - The White Mage here will restore your HP. There is nothing on the 3rd floor, so head down and go to the East Tower. EAST TOWER - There is a BACCHUS'S WINE in the bottom pot on the 2nd floor, and a chest (HI-POTION) on the 3rd floor. Also, if you examine the flowers on the 3rd floor you'll get a SMALL TAIL (8 of 21). - Return to the main castle, and head to the throne room. THRONE ROOM - You'll tell Shiela (Yang's wife) about Yang and Ursula. She'll give you a FRYING PAN and a LADLE. "What, no knife this time?" - Get an X-POTION from the pot on the left side of the room. Step on the floor switch on the right side of the room to open a secret door. Follow the hidden path to 3 chests (PHOENIX DOWN, COTTAGE, DECOY). Exit the castle and board the Falcon. Return to Kaipo. /----------------------------------******-----------------------------------\ | KAIPO THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Go to the residence and talk to Yang. Select the Frying Pan. Edge will whack Yang with it, and Yang will wake up. Edge doesn't want to hit a lady, so Rydia will step in. Select the Ladle. A whack in the head to Ursula and she's awake as well. Now that Yang is better, the Sylphs will appear and will be normal again. Rydia will now regain Sylph as a Summon. /----------------------------------******-----------------------------------\ | BARON CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ Time to check in on Kain, Cecil, and the others. The Mysterious Girl will swipe the Water, Wind, and Fire Crystals. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Yang and Ursula are now resting below deck. Launch the airship and head north to Damcyan. /----------------------------------******-----------------------------------\ | DAMCYAN - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail | \---------------------------------------------------------------------------/ Before entering the castle, head west to a large crater with two small craters below it. Step below the large crater to enter a hidden area. Examine the skeleton for a SMALL TAIL (9 of 21). Now head back to Damcyan and enter. /----------------------------------******-----------------------------------\ | DAMCYAN CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: X-Potion (x3), Phoenix Down, Emergency Exit, Hi-Potion, Ether (x2), | | Diamond Shield, Red Fang, White Fang, Blue Fang, Bomb Core, Decoy, | | Small Tail | \---------------------------------------------------------------------------/ Like you did in Edward's tale, take 1 step down and follow the wall to the right until you reach a door. The door leads to the treasury. TREASURY - Use the button on the wall to the right of the cell doors. Enter the secret door and follow the path to the 1st cell. Walk through the left wall to 2 chests (X-POTION, PHOENIX DOWN). Take a step down from those chests and walk through the left wall to the 3rd chest (EMERGENCY EXIT). - Use the stairs in the bottom left corner to reach the basement. The bottom left pot holds an X-POTION. The right 2 pots hold another X-POTION and a HI-POTION. The 6 chests contain 2 ETHERS, a DIAMOND SHIELD, a RED FANG, a WHITE FANG, and a BLUE FANG. Return to the castle proper. Here you'll find Antlions. Edge wants to trash them, but Rydia talks him out of it. If you want to kill one though, just talk to on to start the fight. You can actually kill all you want, they'll make more. Go through the door to 1F. Here you'll find more Antlions! Head right, past the empty weapon and armor stalls, and up the stairs. STOREHOUSE - When you enter, step down into the wall. Follow the path to the chest (BOMB CORE) on the right side of the room. Go back to the main part of the room and get the other chest (DECOY). Now go up the stairs to the throne room. THRONE ROOM - The people of Damcyan have the path to the throne blocked, so just go up to Edward's room if you want (there's nothing there). Otherwise, head back down to 1F. 1F - Go up the stairs on the far left side (near the empty Inn). Head all the way up to Harley's room. HARLEY'S ROOM - Examine the left side of the bookcase to get a SMALL TAIL (10 of 21). Return to 1F one more time. 1F - Go up the staircase in the center to find more Antlions on 2F. Keep going up to the Throne Room. THRONE ROOM - All the people of Damcyan (including Harley, minus Edward) are here. Harley will tell your party about where Edward went. Harley will request to join you. Edge agrees but she has to stay on the Falcon. - Talk to everyone, then exit the castle. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Harley is now below deck. Launch the airship and head east to Fabul. Now go south to Mythril on the Adamant Isles. /----------------------------------******-----------------------------------\ | MYTHRIL - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Not much here besides the village of Mythril. /----------------------------------******-----------------------------------\ | MYTHRIL THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Cottage, Small Tale, Remedy, Heavenly Wrath, Luminous Robe | | SUNDRIES: Hi-Potion 150 Phoenix Down 100 | | Maiden's Kiss 60 Mallet 80 | | Diet Ration 100 Cross 100 | | Cottage 500 Gnomish Bread 100 | | WEAPONSMITH: Mythril Sword 6000 Mythril Knife 3000 | | Mythril Staff 4000 Mythril Hammer 8000 | | ARMORER: Mythril Armor 17000 Mythril Shield 1000 | | Mythril Helm 3000 Mythril Gloves 2000 | | HIDDEN ITEM LOCATIONS: | | Cottage - grass on right side of town | | Small Tale - well near armor shop | | Remedy - grass above well near armor shop | | Heavenly Wrath - grass above weapon and armor shops | \---------------------------------------------------------------------------/ Ok, so there isn't much here. The shops and Inn are locked, but the vendors have set up outside their buildings. There are a few items to pick up, though. Reboard the Falcon and go straight south from Mythril to a large crater surrounded by 3 small craters. Step just below the large crater to enter a hidden area. Get the chest inside for a LUMINOUS ROBE. Now take the Falcon south to Mount Ordeals. From there, go south a little more and a little east to a cave. /----------------------------------******-----------------------------------\ | SOUTHEAST CAVE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tale, Elixir, Small Tail, Ribbon | \---------------------------------------------------------------------------/ To the right is 2 boxes. The right box holds a SMALL TALE. Follow the left path up to a chest (ELIXIR). On the way back down, step under the rock arch and walk into the right wall. Follow the hidden path to a wood crate. Examine it for a SMALL TAIL (11 of 21). Go back to the Falcon. Return north to Mount Ordeals and southwest to a large forest on an island. There is a clearing in the forest where you'll find a hidden area. Here you'll find a chest containing a Monster-in-a-box. Defeat the Armor Contruct to get a RIBBON. Now head west to Mysidia. /----------------------------------******-----------------------------------\ | MYSIDIA THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Everything is locked and no one is in any condition to help you in any way. Head up to the Hall of Prayer and try to enter. Ramuh will appear and attack the party. Although you can defeat Ramuh, DO NOT DEFEAT RAMUH!! If you defeat him, Ramuh is gone for good. Instead, just survive Ramuh's Thunder-class spells (including Judgement Bolt). RAMUH STRATEGY: Go ahead and attack until Rydia talks to Ramuh. When this happens, DO NOTHING. Ramuh will come to his senses. If you do it right (ie DON'T KILL RAMUH), Rydia will regain the use of him as a Summon. Now enter the Hall of Prayer. Porom is inside trying to maintain a spell protecting the hall. When you enter, Porom will collapse. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Porom is resting below deck. She'll inform everyone what happened to the Elder. She'll also tell them that Palom went to Troia, but hasn't been heard from since. Rydia tells her that she and Luca saw him on a black chocobo. Porom will then tell of Kain stealing the Water Crystal and going to Baron to kill Cecil. /----------------------------------******-----------------------------------\ | BARON CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ Cecil, Kain, and the others are still here. The moon is getting closer. Kain attacks Cecil, but Cecil will easily beat Kain. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Re-enter Mysidia. /----------------------------------******-----------------------------------\ | MYSIDIA THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tale | \---------------------------------------------------------------------------/ The people are back on their feet. Go up and enter the Hall of Prayer. Search the desk to the left of the resting Elder for a SMALL TALE. Return to the Falcon and take it either north or south to the Damcyan area. From Damcyan, go about halfway to Kaipo (south) and then west to a small island with a small forest on it. Land and enter the forest. /----------------------------------******-----------------------------------\ | CHOCOBO FOREST THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Chocobo | \---------------------------------------------------------------------------/ No chocobos, but go straight up to an invisible "chest" in the grass. Examine it to get CHOCOBO, the item used to give Rydia the Chocobo Summon. Now take the Falcon west to Troia. /----------------------------------******-----------------------------------\ | TROIA- OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ You should be able to land in the small grass spot next to Troia. Enter the town. /----------------------------------******-----------------------------------\ | TROIA THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail, Dry Ether, X-Potion, Decoy, Ether | | SUNDRIES: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Maiden's Kiss 60 Echo Herbs 50 | | Tent 100 Cottage 500 | | WEAPONSMITH: Polymorph Rod 1250 Psycho Spiral 2000 | | Elfin Bow 5000 Blinding Arrows 1000 | | Silencing Arrows 1000 | | ARMORER: Sage's Miter 2000 Circlet 1500 | | Sage's Surplice 1200 Mage's Robe 2000 | | Silver Armlet 650 Rune Armlet 2000 | | HIDDEN ITEM LOCATIONS: | | Small Tail (12 of 21) - in indentation behind armor shop | (examine the wall) | | Dry Ether - in grass in top left corner of town | | X-Potion - in grass in top left corner of town | | Decoy - in grass in top left corner of town | | Ether - in grass in top left corner of town | \---------------------------------------------------------------------------/ The buildings are locked, but the shop vendors are outside their buildings ready to assist you. To reach the grassy area in the top left corner (and the 4 hidden items it hides), enter the pond in the bottom right corner and follow the river. Exit the water at the top of town and enter the trees. The hidden path leads to the grass. Exit the town and enter the castle. /----------------------------------******-----------------------------------\ | TROIA CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Here, you'll find out that the entire castle has been completely frozen over. Go up to the Epopt Chamber and then up to the Crystal Chamber. The party will find out that the Earth Crystal has been stolen, too. They'll talk about Palom and hint where he might be. Exit the castle. /----------------------------------******-----------------------------------\ | TROIA - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail (x2), Ice Whip, Mage Masher | \---------------------------------------------------------------------------/ Before going to look for Palom, take a walk. Head east and you'll find a clearing at the tip of a small peninsula. In this clearing you'll find a small maze. Work your way over to the bush on the far right and examine it for a SMALL TAIL (13 of 21). Head back to Troia, then walk north to where the Chocobo Village was in Palom's Tale. To the east of that is another clearing. Examine the bush on the left side for another SMALL TAIL (14 of 21). Next to the bush on the right side is a hidden passage leasing up to the chest (ICE WHIP). Board the airship and fly due south from Troia. You should see another clearing surround by 3 craters. Land near there, save, and enter the clearing. Inside is a chest containing a Monster-in-a-box! Defeat the 3 Dark Sages and you'll not only get a good deal of experience, but a MAGE MASHER, too. And, if you're really lucky, a Dark Sage could drop a Ribbon). Board the Falcon again. This time head back up to Troia, then fly northeast to the large island where the Lodestone Cavern is. /----------------------------------******-----------------------------------\ | LODESTONE CAVERN - B1 THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Recovery Rod, Unicorn Horn | \---------------------------------------------------------------------------/ Go to the far right to get a chest (RECOVERY ROD). Back to the left is a bridge leading south. Follow it down and continue until you reach another chest (UNICORN HORN) and the stairs to the next floor. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B2 THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Coeurl Whisker, Cottage, Hermes Sandals | \---------------------------------------------------------------------------/ Head to the far left, then up to a chest (COEURL WHISKER). From the chest, go right as far as you can, then up to a door. Through the door you'll find 2 more chests (COTTAGE, HERMES SANDALS). Exit the little room and head to the far left where you'll find the stairs to the next floor. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B3 THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Dry Ether, Diamond Helm, Silver Hourglass, Cottage | \---------------------------------------------------------------------------/ There is a save spot through the door to the left. From the door, go down as far as you can, to another door. Inside this one you'll find 3 chests (DRY ETHER, DIAMOND HELM, SILVER HOURGLASS). From the 2nd door, head left and then up to another door. The room it leads to holds another chest (COTTAGE) and the stairs to the next floor. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B4 THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ The Troian safeguards are no longer in place, so you can go straight up to the Crystal Chamber if you wish. However, in order to get everything, you'll want to go left, across the invisible bridge, and down the stairs. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B5 THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Light Curtain, White Fang, Remedy, Elixir | \---------------------------------------------------------------------------/ Head left to get a chest (LIGHT CURTAIN). Return to the stairs and head right this time. When you reach a small piece of land, walk up, across an invisible bridge, to a chest (WHITE FANG). Return to the piece of solid land and head left. When you see the stairs, go up to a chest (REMEDY) on a large outcrop of land. To the right is a small outcrop of land. Another invisible bridge leads up and to the right from the small outcrop. It leads to another chest (ELIXIR). Return to the stairs and go up them. /---------------------------------------------------------------------------\ | LODESTONE CAVERN - B4 THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tale, Small Tail, Diamond Gloves | \---------------------------------------------------------------------------/ Walk straight right immediately upon entering to find a hidden bridge. Keep going right to find a door leading to a save room. Examine the left box in the save room to get a SMALL TALE. Exit the save room and go back to the left, then up to another door. Don't go inside, yet. Instead, go directly east of the door to a skeleton. Examine it for a SMALL TAIL (15 of 21). Now, go around to the left side of the door to get a chest (DIAMOND GLOVES). Return to the door and enter the Crystal Chamber. Go up to find a frozen Palom and Leonora. The ice that covers them isn't regular ice... it's Diamond Dust! This means Shiva! SHIVA STRATEGY: Like Ramuh, you want to make sure that you DO NOT KILL SHIVA! If you kill her, she's gone for good. Instead, just survive her ice-class spells (including Diamond Dust) while doing some damage to her (but not too much). When Rydia says "She's stopped", just sit there and do nothing. A little wait and Shiva will return to normal. After the battle, Rydia will get Shiva to us as a Summon (assuming you didn't kill her). Palom and Leonaara will thaw and your party will take them to Troia Castle to recover. /----------------------------------******-----------------------------------\ | BARON CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ Kain has been defeated by Cecil. Ceodore stand up to his father. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Palom and Leonora are now resting below deck. Exit the airship and go to Troia Castle. /----------------------------------******-----------------------------------\ | TROIA CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail, Small Tale | \---------------------------------------------------------------------------/ Now that it's unfrozen, there is treasure to be had. As you go up towards the door leading inside, you should be able to go through the left and right walls to enter the water. Go left first and follow the moat as far as you can. Here, you can find an invisible "chest" containing a SMALL TAIL (16 of 21). On the opposite side of the castle you'll find a SMALL TALE. You can now enter the castle, if you want to talk to people, but all the paths leading to any possible treasure locations (from Palom's Tale) are blocked off. Exit the castle and board the Falcon. Head north (or south) to Eblan. /----------------------------------******-----------------------------------\ | EBLAN - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail (x2) | \---------------------------------------------------------------------------/ We'll skip going to Eblan for now... just take the Falcon north past the Tower of Babil. You should see a lone tree on the tip of a peninsula. Land and step on the tree to get to a hidden area. Walk straight up to find an invisible "chest" in the grass. Examine it for a SMALL TAIL (17 of 21). Relaunch the Falcon and go southeast to a desert. Below the right side of the desert is another lone tree. Land next to it and enter another hidden area. The left side of the central grassy area holds another SMALL TAIL (18 of 21). Now head east to Agart (don't worry, you'll return to Eblan in a bit). /----------------------------------******-----------------------------------\ | AGART - OUTSIDE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Diamond Armor | \---------------------------------------------------------------------------/ To the east of Agart (by foot) is a solitary tree. Step on it to enter a hidden area. The chest you'll find here contains a Monster-in-a-box (a Fell Knight and 2 Imps). Defeat the monsters to get DIAMOND ARMOR. Now enter Agart. /----------------------------------******-----------------------------------\ | AGART (MONSTERS INVADE) THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Gaia Drum | \---------------------------------------------------------------------------/ Agart has been overrun by monsters. Make your way to the grassy path on the left side of town and search to find a GAIA DRUM. Go to the back of town behind the well area. The Mysterious Girl is just standing there. As you approach her, she'll tell you she's "done with this planet". She'll summon Titan to attack you and then disappear. TITAN STRATEGY: Just wail away (and stay alive) until Titan uses GAIA'S WRATH. An unknown voice will cast Float to save you. It was Porom! She'll promptly collapse and you'll go back to fighting Titan (this time floating on air). Just do more damage (and stay alive) until Titan comes to his senses. Giving Titan a taste of his own medicine (Quake) with the Man in Black does good damage After Titan regains his senses, he'll rejoin Rydia as a Summon. You're group will then take Porom back to the Falcon. If you did things in a different order, and you haven't recovered Porom, yet, then things will play a bit differently here. Return to Agart. /----------------------------------******-----------------------------------\ | AGART THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Small Tail | \---------------------------------------------------------------------------/ The people are back and everything is back to normal (except the Inn and shops are still locked. Go to the observatory (to the left of the entrance) and search the globe for a SMALL TAIL (19 of 21). Enter the door to the well area. Examine the well and go down. /----------------------------------******-----------------------------------\ | AGART SUBTERRANE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Decoy, Diamon Armlet, Ogrekiller, Golden Apple | \---------------------------------------------------------------------------/ Go left and get the chest (DECOY). Head to the right (past the rope) and then up until the path splits. Go right to get another chest (DIAMOND ARMLET) then return to the fork and go up to the stairs to the next floor. Before going down the stairs, go right to a pair of boxes. From there, go down (under a rock arch) to another set of stairs, which leads to a room with a chest (OGREKILLER). To the right of the chest, you can enter the wall (white pebbles mark the spot). Follow the hidden path to another chest (GOLDEN APPLE). Return to the stairs to the next floor. You can go to B2 if you want, but there isn't anything there but a save spot. Head back to the surface and board the Falcon. Now it's time to return to Eblan. /----------------------------------******-----------------------------------\ | EBLAN CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Elixir, Small Tail, Small Tale, Red Fang, Cottage, Decoy, | | Bacchus's Wine, X-Potion | \---------------------------------------------------------------------------/ The place is on fire! Which means Ifrit is in the castle somewhere. Go forward to find that the main door is blocked by intense fire. Head left to get to the West Tower. WEST TOWER - Ifrit will be a random encounter in the tower. Like you did Edge's Tale, you just need to run. Take 2 steps back towards the door and go right. The secret passage leads to the right chest (ELIXIR). Now go up the stairs. - Go straight down into the wall and then follow the wall. There is a SMALL TAIL (20 of 21) in the lower right pot. Now go up the stairs to Edge's Chambers. EDGE'S CHAMBERS - Examine the armor to get a SMALL TALE, then talk to the cloaked figure to fight a Melt Golem. Defeating it will cause half the flames near the front entrance to die down. Return to the front entrance and head right this time. Enter the East Tower. EAST TOWER - Like the West Tower, Ifrit is a possible encounter. Just run from him. Go to the top left corner of the room and walk left into the wall. Follow the path down to the chest (RED FANG). Go back to the main room and up the stairs. - Walk below the cloaked figure (you'll need to go through the corner of the wall) and down the stairs on the right side. Back on 1F, get the chest (COTTAGE), then go back up the stairs. - Get the 2 chests to your right (BACCHUS'S WINE, X-POTION), then talk to the hooded figure to battle another Melt Golem. Defeating it will make the rest of the flames blocking the front entrance go away. Return to the front entrance and enter. 1F - Ifrit continue to torment you here. There is a save spot to the right. From the save spot, go right directly into the wall. Follow the hidden path to the chest (DECOY) behind the item shop counter. Go up to the 2nd floor, then continue up to the Throne Room. THRONE ROOM - The Seneschal and some guards are here. You'll find out that the women and children have been evacuated. Ifrit will then attack for one final battle. Edge will lure him away so the others can escape. During Edge's solo battle with Ifrit, just survive until Ifrit uses Hellfire. This will KO Edge. - Rubicante will appear and you'll have to fight him (you'll be fully recovered). At the beginning of the battle, Rydia will show up. Rubicante will just talk after each of your turns (it doesn't matter what you do). After a few rounds, he'll cast Inferno and the battle will end. - After the battle with Rubicante, Edge will realize what they need to do, and Edge and Rydia will learn the INFERNO Band. Time to fight Ifrit! IFRIT STRATEGY: The battle will start out with Edge and Rydia using Inferno, then Luca and the Man in Black will join the fun. Have Edge and Rydia continue to use Inferno. Man in Black should use Blizzaga, and Luca should attack and/or heal when needed. After a while, Ifrit will regain his senses and let Rydia use him as a Summon. /----------------------------------******-----------------------------------\ | BARON CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Kain, Rosa, Ceodore, Edward, Cid \ \---------------------------------------------------------------------------/ Back in Baron... Kain, Rosa, Ceodore, Edward, and Cid all attack Cecil. Just put up a good fight and stay alive. Cecil will eventually Summon (!) Odin. /----------------------------------******-----------------------------------\ | EBLAN CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Boltslicer, Silent Bell, Remedy | | INN: 50 | | SUNDRIES 1: Potion 30 Hi-Potion 150 | | Phoenix Down 100 Gold Needle 400 | | Echo Herbs 50 Eye Drops 30 | | Antidote 40 | | SUNDRIES 2: Tent 100 Cottage 500 | | Emergency Exit 180 Bestiary 50 | | Gnomish Bread 100 | | WEAPONSMITH: Crimson Cherry 4800 Ashura 7000 | | Metal Boomerang 800 Chakram 4000 | | Shuriken 200 | | ARMORER: Leather Cap 100 Steel Headplate 750 | | Foot Ninja Gear 480 Shinobi Gear 3500 | | Kenpo Gi 4000 Iron Gloves 130 | | Iron Armlet 100 Silver Armlet 650 | \---------------------------------------------------------------------------/ The fires are out and everything is back to normal. Head to the 2nd floor of the West Tower. Enter the hidden stairs on the left side of the room to get the left chest on the 1st floor (BOLTSLICER). Now go to the 2nd floor of the East Tower and get the 2 chests that were blocked by fire before (SILENT BELL, REMEDY). The item shops and Inn are reopened on the 1st floor of the castle proper. And the weapon and armor shops are on the 2nd floor. Exit the castle when you're ready and head west to the Cave of Eblan. /----------------------------------******-----------------------------------\ | CAVE OF EBLAN THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Remedy, Ether, Phoenix Down (x2), X-Potion, Hi-Potion, Spider Silk | \---------------------------------------------------------------------------/ B1 - Start by going right, through the wall, to a chest (REMEDY). Go through the right wall next to the chest to reach a 2nd chest (ETHER). Now head down to another chest (PHOENIX DOWN). Go back up a little and cross the bridge to the left. Go up from there to get a 4th chest (X-POTION), then go down to the bottom of the room. Head left until you see the stairs to the next floor. There is one more chest to get if you go up (HI-POTION). Return to the stairs and go to B2. B2 - Get the chest to the left (SPIDER SILK). From there, go to the far left for a 2nd chest (PHOENIX DOWN). Now go up and use the stairs leading to the Path to Tower of Babil. /----------------------------------******-----------------------------------\ | PATH TO TOWER OF BABIL THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ | ITEMS: Phoenix Down, Hi-Potion (x3), Small Tail, Spider Silk, X-Potion, | | Hermes Sandals, Dry Ether, Cottage, Ether (x2), Bacchus's Wine, | | Lilith's Kiss, Vampire Fang, Mallet, Potion, Kotetsu, Kiku-Ichimonji,| | Black Cowl | \---------------------------------------------------------------------------/ Grab the chest (PHOENIX DOWN) then go up until you reach another chest with a HI-POTION in it. To the right of the chest is 3 rocks. Examine the rightmost rock for a SMALL TAIL (21 of 21). Go down through the gap in the wall to reach another chest (SPIDER SILK), then head back through the wall and up the stairs. Follow the path up to a mini person. He's a tail collector. He'll trade: 14 Small Tails --> 1 Rainbow Tail 7 Small Tails --> 1 of any other colored Tail (Blue, Green, Red, Black, Purple, White, Gold, Gray, or Ebony) There are a total of 21 Small Tails scattered around the world. Which means you can get 1 Rainbow Tail and 1 of another color, or 3 colored Tails. I suggest getting the Rainbow Tail and 1 other. From the Tail Collector, go up and to the left to get a chest (X-POTION). Return to the mini and go up and right to another chest (HERMES SANDALS). Go back to the mini once more. There should be a trio of rocks there. Stand in line with the rocks and take 2 steps down. Enter the wall to your right and follow the hidden path to a chest (DRY ETHER). Return to the collector one more time and go down to reach the stairs leading onward. Take 2 steps down and enter the wall to your right. This hidden path leads to 2 chests (COTTAGE, ETHER). Go back through the wall and get the 3 chests just below you (BACCHUS'S WINE, LILITH'S KISS, VAMPIRE FANG). From there, follow the path down and then left to another chest (MALLET). Go right to find 3 more chests (HI-POTION x2, POTION). Now head up to the stairs leading onward. There is a save spot through the door to the right. While in the save room, go through the right wall in the space above the rocks. This leads to a chest (KOTETSU). Exit the save room and go left to a chest (ETHER). Return to the door and head up this time. s you approach the stairs leading up to the Tower of Babil, a glow similar to the one at Baron Castle will appear. Edge will try to go up the stairs, only to be stopped by an invisible barrier. A hooded figure will appear and you'll have to fight a Marquis Malboro. MARQUIS MALBORO STRATEGY: Use a Spider Silk to start off. Have Golbez cast Firaga to do some descent damage. The Malboro will probably cast Reflect. Rydia and Edge should use the Inferno Band, while Luca and Golbez attack and heal. Defeating the creature will net you a KIKU-ICHIMONJI. Walk through the wall to the left to reach one more chest (BLACK COWL). Now either backtrack all the way out to the Overworld or use an Emergency Exit. Return to the Falcon and launch. /----------------------------------******-----------------------------------\ | ABOARD THE FALCON THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ Not counting any item-acquired summons, you should now have Sylph, Ramuh, Shiva, Titan, and Ifrit. This should be all of the non-optional ones you can currently get. Time to head back to Mist (north from Agart). /----------------------------------******-----------------------------------\ | MIST THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca \ \---------------------------------------------------------------------------/ The mist will disappear and the people will come out from hiding. It turns out 2 children were the ones who stopped the mist dragon from being petrified along with the other Eidolons. The Dragon returns to Rydia. Board the Falcon and head to Baron Castle. /----------------------------------******-----------------------------------\ | BARON CASTLE THE CRYSTALS "The Gathering" | \---------------------------------------------------------------------------/ /CHARACTERS: Man in Black, Rydia, Edge, Luca (entering the castle) \ | Man in Black, Rosa, Ceodore, Rydia, Edge (final battle) | \---------------------------------------------------------------------------/ ***WARNING*** Make sure you've done everything you want to before entering the castle. Once you enter, you will not be able to do anything else on the planet. ***END WARNING*** The glow around the castle has disappeared allowing you to enter the castle. Golbez runs ahead of the rest, who promptly follow. The Man in Black (aka Golbez) won't allow you to go anywhere but straight ahead to the Throne Room. Upon entering the Throne Room, we'll see the end of the battle against Cecil, where Odin was just summoned. Just stay alive until Odin recognizes Kain and the others. Odin will turn around and KO Cecil. A quick reunion and the Man in Black finally reveals to the others who he is. You'll now have to fight the Mysterious Girl with the team of Golbez (still called Man in Black), Rosa, Ceodore, Rydia, and Edge. MYSTERIOUS GIRL STRATEGY: -Ceodore and Rydia can learn the THUNDER WAVE Band at this point, but the big damage can be done by using Rosa and Rydia's HOLY BURST Band. Golbez should use any of his -aga spells. Ceodore and Edge should heal or attack. -The Mysterious Girl will attack with Leviathan (Tidal Wave) and Bahamut (Megaflare). When her "backside" flares like a peacock tail, it means Meteor is coming. -She has about 45000 HP. After defeating her, Edge gets excited, thinking it was all over. Golbez, however, knows that this is just one copy of the Mysterious Girl. Four more girls appear and then all 5 disappear. The group discusses what has happened and what needs to be done. Outside Baron, the Lunar Whale lands. You are now prompted to save your game. \-----------------------------------------------------------------------------/ \ END OF CRYSTAL'S TALE - PART 1 / \-------------------------------------------------------------------------/ /-------------------------------******--------------------------------\ / THE CRYSTAL'S TALE - "The Planet Eater" \ / PART 2 - "The Finale" \ /---------------------------------------------------------------------------\ For part 2 of the final Tale, the level caps have all been completely lifted, making the maximum level at 99. The second half of The Crystals starts off with flashbacks of Cecil and the Hooded Man, Cecil and Edward, and Cecil and Kain... all with extra bits showing that the real Cecil was there somewhere inside wondering what he was doing. We'll then see the Mysterious Girl and Cecil, just after Cecil was defeated by Bahamut. /----------------------------------******-----------------------------------\ | LUNAR WHALE THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ Cecil awakes but is "an empty shell". Edward and a few others listen through the whisperweed to find out things are getting worse on the planet. The Lunar Whale starts shaking and is pulled in towards the moon. It lands (roughly). You now have control of Ceodore and can go anywhere on the ship. Talk to anyone and you'll be able to change your party members: Cecil (now at lvl. 40) Rosa Ceodore Kain Rydia Edge Cid Yang Palom Porom Edward Luca Ursula Leonora Gekkou* Zangetsu* Izayoi* Tsukinowa* Harley Golbez Calca* Brina* *These characters are only available if the requirements were met during Rydia's and Edge's Tales. I suggest leaving Cecil behind for now. Until later, he is slow and rather useless. Pick whoever you want and remember there are a tone of new Bands to learn. I suggest looking at the Bands and picking a team that has at least one Band that will break the 9999 damage limit. Keep in mind that Cecil will be unable to learn Bands at this time. The stairs at the bottom lead to a save spot, more party memebers, and "beds" you can rest in. When you're ready, use one of the teleporters in the upper portion of the top floor /----------------------------------******-----------------------------------\ | OUTSIDE LUNAR WHALE THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | SUNDRIES: Hi-Potion 150 X-Potion 3000 | | Ether 10000 Dry Ether 50000 | | Phoenix Down 100 Remedy 5000 | | Cottage 500 Emergency Exit 180 | | WEAPONSMITH: Shuriken 200 Cross Shuriken 2000 | \---------------------------------------------------------------------------/ Here you'll find a holographic Tradingway and an interdimensional elevator (which is currently offline). Stock up on supplies, then exit in any direction (but up, of course). /----------------------------------******-----------------------------------\ | MOON SURFACE THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ This is considered to be like a dungeon, since you can't save anywhere you want like you could in a normal overworld situation. The first thing you'll notice is this is not the same moon that Golbez and the Lunarians are from. You can re-enter the Lunar Whale at any time to rest, save, or switch out you characters. This makes it a good spot to do some leveling if you feel you need to. There are two different Gray Coeurls that appear on the surface. One is considerably stronger than the other, only appears alone, and only appears during a Waning Moon. The other will appear with other enemies and is quite common. The stronger one has a chance of dropping a Gray Tail. When you're ready, head west to a cave opening. /----------------------------------******-----------------------------------\ | SUBTERRANE - B1 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Decoy | \---------------------------------------------------------------------------/ As you enter the cave, just walk forward and step on the teleporter. There are no enemies in the first room. This will take you to B1... which DOES have enemies. Start by going through the right wall and following the path around to a chest (DECOY). Return to the teleporter. This time walk through the left wall to another teleporter. This will take you to the opposite side of the floor. Go down the stairs in front of you. /---------------------------------------------------------------------------\ | SUBTERRANE - B2 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Cottage | \---------------------------------------------------------------------------/ Go up to get a chest (COTTAGE), then continue on to the teleporter. Use this teleporter, then head down to the stairs. /---------------------------------------------------------------------------\ | SUBTERRANE - B3 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Genji Shield | \---------------------------------------------------------------------------/ Go up to find a chest (GENJI SHIELD). Return to B1. /---------------------------------------------------------------------------\ | SUBTERRANE - B1 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ Get back to the entrance teleporter and go down this time. Go down the stairs. /---------------------------------------------------------------------------\ | SUBTERRANE - B2 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Genji Armor, X-Potion | \---------------------------------------------------------------------------/ Follow the path into the wall. When you're even with a chest, go left to get it (GENJI ARMOR). Go back to the right and continue up until you're out of the wall. Go through another wall to find a chest (X-POTION) and the stairs. /---------------------------------------------------------------------------\ | SUBTERRANE - B3 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Dry Ether, Remedy, Ether | \---------------------------------------------------------------------------/ Here you'll find a crystal and your party will stop to investigate. The crystal will shatter and you'll have to fight Baigan and his 2 Arms, who were originally seen in Final Fantasy IV. After the battle, you'll automatically rest for the night. During the night, Ceodore and Ursula will have a nice talk and they'll learn the TWIN RUSH Band. The spot where you auto-rested is a save spot. Save, then step on the green circle. The interdimensional elevator is now online. Green panels like this are scattered all over (every few floors will have one). They can be used to teleport back to the Lunar Whale, and, from there, teleport to any other floor you've previously been to that has an elevator access point. You are also able to switch out your party. When you're set, head down and enter the left wall. Follow the hidden path to a chest (DRY ETHER). From that chest, enter the left wall and follow this hidden path to 2 more chests (REMEDY, ETHER). Go back through both hidden paths, then up to the stairs. /---------------------------------------------------------------------------\ | SUBTERRANE - B4 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: White Fang, Lustrous Sword, X-Potion, Red Fang, Blue Fang | \---------------------------------------------------------------------------/ Head left as far as you can to a chest (WHITE FANG). Return to the right and go down the steps. At the bottom of the steps, go right and enter the doorway. This leads to another chest (LUSTROUS SWORD). Exit the little room and go to the left as far as you can. Go down the steps and enter the doorway. Head right, then up to a chest (X-POTION). Go right to the other side of the room to find another chest (RED FANG). The gap in the wall to the left of the chest is the exit to this room. It should be noted, however, that this room is home to Ebony Dragons. Both versions are strong, but only the one appearing alone during a New Moon can drop Ebony Tails. Exit the room when you're ready. Get the chest (BLUE FANG), then examine the crystal. Like before, it will shatter. This time you'll have to find the Magus Sister: Sandy, Cindy, and Mindy (also from the original Final Fantasy IV). Defeat them and the spot the crystal was on is a save spot. This is a good base of operation for gaining levels and/or trying to get more Ebony Tails in the previous room (Just make sure you have a New Moon). When you step on the save spot it'll ask you if you want to rest. Say YES! During the night you'll see a scene with Edge and the Eblan Four. When you're ready to continue, go down the steps to the left. /---------------------------------------------------------------------------\ | SUBTERRANE - B5 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Silver Hourglass, Genji Gloves, X-Potion, Ether (x2), Unicorn Horn, | | Hi-Potion | \---------------------------------------------------------------------------/ Go to the bottom of the steps and head right. Get the chest (SILVER HOURGLASS) then enter the door. Go up and through the left wall to a chest (GENJI GLOVES). From there, enter the left wall and follow the hidden path. When you reach visible floor again, go down and enter the gap in the wall. Get the chest (X-POTION), then go back through the door. Go up and use the stairs. There is a chest to the left. Get the ETHER, then head right and enter the door. Here you'll find a chest containing another ETHER. Get it, then use the stairs at the top of the room. NOTE: This small room is home to 2 different Shadow Dragons. One appears alone during a Waxing Moon and can drop Black Tails. Examine the crystal. As before, it shatters and you'll have to fight a boss previously seen in the original FF4. This time it's Lugae and Barnabas. After you defeat the mad scientist, step on the save spot and say YES to rest. This time you'll see a scene featuring Palom and Porom. The twins will learn the TWINCAST Band. To the right of the save pot is a chest (UNICORN HORN). To the left of the save spot is a door leading to another chest (HI-POTION) and the stairway leading down to B6. In the small room containing the Hi-Potion chest, you can encounter Flan Princesses during a Full Moon. They can drop Pink Tails. When you're ready, go on to B6. /---------------------------------------------------------------------------\ | SUBTERRANE - B6 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Fuma Shuriken, Gaia Drum, Final Outfit, Flame Whip | \---------------------------------------------------------------------------/ Get the chests to the left and right (FUMA SHURIKEN, GAIA DRUM), then go down the right stairway to another chest (FINAL OUTFIT). From there go across the invisible bridge to the right. Follow the path until it dead-ends. Here, you can go left through the wall to a hidden set of stairs. Go down to get a chest (FLAME WHIP), then go left to a teleporter. You'll now be on the opposite side of the floor. Go up to another teleporter. /---------------------------------------------------------------------------\ | SUBTERRANE - B5 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Genji Helm, Blood Lance | \---------------------------------------------------------------------------/ Continue up to a chest (GENJI HELM). Keep going to another teleporter. This leads to a save spot. Exit the room through the gap in the bottom wall. Grab the BLOOD LANCE from the chest, then go all the way back to the invisible bridge on B6. /---------------------------------------------------------------------------\ | SUBTERRANE - B6 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: White Robe | \---------------------------------------------------------------------------/ Once you've crossed the invisible bridge again, go up the stairway, then back down the stairway to the left. Go down and enter the door. Before examining the crystal, go up the right side of the room to get a chest (WHITE ROBE). Examine the crystal, watch it shatter, and begin the battle with Edge's parents: the King and Queen of Eblan (appearing as they did in FF4 after Rubicante corrupted them). You don't even have to do anything this time. The King and Queen will go away on there own if you just sit there and do nothing (or attack if you want, but it won't matter either way). Step on the save spot and say YES to rest. Rydia and Luca get a scene this time. After your rest, go down the stairs to the left. /---------------------------------------------------------------------------\ | SUBTERRANE - B7 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Murasame, Dragon Shield, Protect Ring, Stardust Rod | \---------------------------------------------------------------------------/ The scenery changes, as does the monsters you can encounter. Follow the path down and enter the 1st door. Here you'll find a save spot. Say YES, when it asks you if you want to rest, to see a scene with Leonora, Porom, and Luca (with Palom eavesdropping). After the scene, Palom, Luca, and Leonora will learn the ICE CRUSH Band. If you need to go to the Lunar Whale for supplies or change your party, there is an interdimentional elevator above the save spot. Exit the save room and go left to the next door. here you'll find a chest (MURASAME). It's also possible to encounter Behemoths. Once again, there are 2 versions. One appears anywhere on this floor, the other appears alone and only in this room during a New Moon. This one can drop Purple Tails. Exit the room and head left to the next door. There are 2 chests here (DRAGON SHIELD, PROTECT RING). Exit the room and follow the path until you reach a stairway which leads down to another crystal. Examine it and you'll have to fight 4 Skulnants. Defeat them and the crystal will shatter leading to a battle with the Archfiend of Earth... Scarmiglione. Defeat him and any Revenant he summons and you'll immediately get a back-attack against Scamiglione's true form. Defeat the undead Archfiend and he'll thank you. It's really looking like all these former bosses are being used against their wills. A chest will appear containing a STARDUST ROD. Head right and go down the stairs. This will take you to a room with no enemies. Go up across the long, land bridge and down the stairs at the other end. /---------------------------------------------------------------------------\ | SUBTERRANE - B8 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: White fang, X-Potion, Dragon Mail, Unicorn Horn, Sage's Staff, | | Sage's Robe | \---------------------------------------------------------------------------/ The surroundings are now watery looking, and the enemies have changed again to suit the scenery. Head to the left and down a stairway to reach a chest (WHITE FANG). Go back up the stairway and head to the far left. Continue down the stairway here. Go north to a chest (X-POTION). Directly to the left of the chest is a walkthrough wall. The hidden path leads to another chest (DRAGON MAIL). Return to the X-Potion chest and follow the path to the south then west as far as you can. Here you'll find another chest (UNICORN HORN). From that chest, go back to the right a little, then down a stairway to a door. Inside, you'll find a save spot. As usual, say YES to rest. Cid and Luca get some face time (Calca and Brina get involved, too, if they were revived). If Calca and Brina are around, Cid, Luca, Calca, and Brina will learn the FINAL CALCABRINA Band. Save, then continue through the gap in the bottom wall at the left end of the room. Go left and examine the crystal. You know the drill... the crystal shatters and you fight a boss from FF4. This time it's the Archfiend of Water... Cagnazzo! Get the 2 chests (SAGE'S STAFF, SAGE'S ROBE) that appear when you defeat the Archfiend. Now, it may be a good idea to go back and save before continuing. If you want to try for White Tails, make the moon waxing before moving on. Go back to where you fought Cagnazzo and enter the door. Although you can fight White Dragons anywhere on B8, only this room has the one that will drop White Tails. It will appear alone and only during a Waxing Moon. When you're set, go through the gap in the bottom wall on the right side to get to B9. /---------------------------------------------------------------------------\ | SUBTERRANE - B9 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Ether, Dragon Gloves, Blue Fang, X-Potion, Dragon Helm, Gungnir | \---------------------------------------------------------------------------/ A new floor, a new element... new enemies. Follow the path until you reach a whirlwind. To the right, the path forks into 2 paths. The top path looks like it quickly dead-ends, however, it goes behind the wall and up to a chest (ETHER). Go back and take the other route. This leads to some stairs which will take you to the next area. To the right is a whirlwind. Stand in the whirlwind and go right, into the wall. The hidden path leads to a small empty room with a gap in the bottom wall. During a Waning Moon, this small room is home to Green Dragons that can drop Green Tails. Go through the gap in the wall to find a chest (DRAGON GLOVES). Return through the hidden passage to the whirlwind you stood in before. Go straight down and go through the gap in the wall to reach another chest (BLUE FANG). Return to the landmark whirlwind. This time go left, then down to another gap in the wall. Go through the gap, then head left to some stairs. These stairs lead to a chest (X-POTION). From the chest, go left into the wall and up to another chest (DRAGON HELM). Return down the stairs and go south to a save spot. Say YES to rest, as usual. Edward and Harley have some alone time. Save, then head right to the crystal. Once this one shatters, you'll have to face the Archfiend of Wind...Barbariccia! Defeat the bikini-clad Archfiend and a chest containing a GUNGNIR will appear. I suggest going back and saving before heading right. Follow the path to the next floor. /---------------------------------------------------------------------------\ | SUBTERRANE - B10 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice - Edge suggested \ | ITEMS: Godhand, Remedy, X-Potion, Red Fang, Apollo Harp, Fuma Shuriken, | | Ether, Red cap, Fire Scarf | \---------------------------------------------------------------------------/ Everything's red. Must be time for the fire floor. Go down two stairways, then go right and enter the door. This room is home to Red Dragons. Once again there are two versions. The stronger version only appears during a New Moon. It will appear alone and may drop a Red Tail. The weaker, and more common variation, also has some nice equipment that it could drop if you're lucky. Head down and go through the gap in the wall to reach a chest (GODHAND). Go back through the Red Dragon room and head left to a chest (REMEDY). From there, head down the stairway to the right, and then down either of the next 2 stairways. Enter the door that is between the stairways to reach a save spot. Save, then exit the save room. This area is filled with doors. Start with the top one on the right, which leads to a chest (X-POTION). The door to the right of that just leads to the door below you. The door to the left (and a little down) leads to another chest (RED FANG). The one below that is a dead end. Go to the bottom of the room and enter the door to the right. This leads to another chest (APOLLO HARP). To the right of that is the door leading onward. Remember that... we'll be back here in a minute. Go over to the left side of the area (along the bottom). The door you find here leads to another chest (FUMA SHURIKEN). The next door up just leads to the door above that. However, the door to the right of those doors leads to yet another chest (ETHER). Return to the door in the bottom right corner and enter it. Go down and through the gap in the wall. Now head to the far left for a chest (RED CAP). Return to the right and enter the door. Step on the save spot and say YES to rest. Yang and Edge have a chat and learn the OBORO STRIKE Band. Also in this room is the interdimensional elevator, just in case you need to return to the Lunar Whale for supplies. I suggest adding Edge to your party now if he isn't already, and Rydia to your party before leaving B10 (if she isn't already). Save, then head up through the door. Here you'll find another crystal. When this one shatters, Rubicante, the Archfiend of Fire, follows. If you have Edge in your party, you'll be asked if you want to fight with him alone. The fight seems to be considerably shorter if you use Edge alone, since Rubicante will use Inferno on himself after only 15000 HP (instead of about 50000 HP, which is what he has if you attack him with your whole party). If Edge beats Rubicante alone, he'll get 20000 experience and a chest will appear containing a FIRE SCARF. If your entire party defeats Rubicante, each member will receive 13162 experience (and this will always happen because Rubicante will restore your party before he dies). The Fire Scarf chest will not appear. Go back and save if you want, then go down the stairs and step on the teleporter. /---------------------------------------------------------------------------\ | SUBTERRANE - B11 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice - Rydia suggested \ | ITEMS: Cottage, Poison Axe, Ether, Moonring Blade, Yoichi Bow, Yoichi Arrows| \---------------------------------------------------------------------------/ Go straight up, past two paths leading left (they're both dead ends). The third left path is the one you want. Go left until you reach a path going up. This leads to a chest (COTTAGE). Go back and continue left a little bit more. Go down as far as you can to get another chest (POISON AXE). Go back up and then right when you can. Now head up to a door. In this room, a Thunder Dragon might appear. As usual, Thunder Dragons can appear anywhere on this floor. However, only during a Full Moon in this room will one appear alone. It may drop a Blue Tail. Exit the room through the door on the left. Go to the left to get a chest (ETHER), then head down as far as you can to find another chest (MOONRING BLADE). Head back up until you reach a bridge leading to the right. This leads to a save spot. Say YES to rest and see a scene with Golbez and Ceodore. Save, then follow the path leading down. This takes you to the next crystal. This time when the crystal shatters, you'll have to face the CPU, Strike Module, and Defense Node from the Giant of Babil (in the original game). After defeating the heart of the giant, 2 chests will appear (YOICHI BOW, YOICHI ARROWS). Go back and save, then continue onward. /---------------------------------------------------------------------------\ | SUBTERRANE - B12 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice - Rydia suggested \ | ITEMS: Lunar Curtain, Silver Hourglass, Gold Hourglass, Cottage, | | Minerva Bustier, Fuma Shuriken, Light Curtain, White Tiger Mask, | | Dry Ether, Mystic Whip | \---------------------------------------------------------------------------/ When you enter, you'll be in a small room (which is technically still part of B11). Go down the stairs in front of you to continue. There are now 2 directions you can go. Use the path leading down and continue down to the bottom of the area. Now go right and follow the path up to a door. Before going through the door, go to the right and get a LUNAR CURTAIN from a chest. Now enter the door. Upon entering the new room, go left. You can enter the wall at the dead-end. The secret passage leads to 2 chest (SILVER HOURGLASS, GOLD HOURGLASS). Go back through the hidden path and head right. Follow the path to a building and enter it. Get the chest (COTTAGE), then go up the stairs. Save your game, then go through the door at the bottom of the room. Talk to the queen. She (being Asura) will attack you. Defeat her and she'll join Rydia as a summon (not sure what happens if Rydia isn't with you, which is why I suggested adding her to your party earlier). A chest will appear containing a MINERVA BUSTIER. Go back through the door and save, then exit the building. Now head left and use the stairs. To the left is two more sets of stairs. Go up the far left set. Once upstairs, head left, past another building (we'll come back to it in a bit), and up to a chest (FUMA SHURIKEN). From there, go down and to the right to another set of stairs. These stairs lead back to the main floor of B12 (just on the opposite side of where you were before). Go left, then up to a chest (LIGHT CURTAIN). Now go down as far as you can to find another chest (WHITE TIGER MASK). Return to the building you past a little bit ago and enter. Once in the building, get the chest (DRY ETHER), then go up the stairs. Save, then go through the door at the bottom. Talk to the old man to start a battle with Leviathan. During the battle, Asura will appear to try to talk sense into her husband. Not sure if it helped any, but she does completely restore your party, plus casts protect and shell, before she leaves. Like Asura, Leviathan will rejoin Rydia as a Summon after he's defeated (once again, not sure what happens if Rydia isn't with you). Get the chest (MYSTIC WHIP) that appears, then go back through the door. Save and make the moon Full. Now exit the building. Return down the stairs to the right. This time go up the stairs in the middle. These lead to a corridor. Although Gold Dragons appear everywhere on B12, this corridor is the only place they appear alone, and only during a Full Moon. The stronger version of the Gold Dragon can drop Gold Tails. When you're ready, step on the teleporter. /---------------------------------------------------------------------------\ | SUBTERRANE - B13 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice - Golbez, Cecil, Ceodore, and Rosa suggested \ | ITEMS: Excalibur | \---------------------------------------------------------------------------/ Go up to a save spot and an interdimensional elevator. The upcoming scenario will occur differently depending on who is in your party (out of Golbez, Cecil, Ceodore, and Rosa). SAVE!! Then use the elevator to return to edit your party. For the best outcome, you'll want to include Golbez, Cecil, Ceodore, and Rosa... the 5th member doesn't matter. When you go up, you'll find Dark Knight Cecil. IF YOU HAVE ONLY GOLBEZ OR ONLY CECIL -- You'll get into a brief fight with the Dark Knight, and he'll quickly wipe out your party. GAME OVER! IF YOU HAVE CECIL AND GOLBEZ (BUT NOT CEODORE AND ROSA) -- You'll fight the Dark Knight, but this time he won't instantly wipe you out. After a couple rounds, the Dark Knight will try to wipe your party out. Cecil will Cover everyone to protect them. The Dark Knight will then attempt to use Black Fang on Cecil. Golbez will jump in front of him taking the blast. After the battle, Cecil will return to normal (no more mindless zombie) and you'll fight the Dark Knight one more time (without Golbez). You can now defeat the Dark Knight, but after the battle Golbez will die... permanently. This will change the ending a little. IF YOU HAVE CECIL, GOLBEZ, CEODORE, AND ROSA -- This scenario starts out similar to if you don't have Ceodore and Rosa, with Cecil Covering everyone, then Golbez taking the Black Fang for Cecil. However, this time Golbez will fight the Dark Knight one-on-one (well, it starts out that way). Someone will cast protect and shell on Golbez, then Rosa joins the fight. After some time in battle, it will abruptly end. Ceodore will see a vision of Biggs and Wedge, who tell him to believe in himself and his family. You'll now fight the Dark Knight one more time (with your whole party, minus Cecil). Fight for several rounds and the Dark Knight will use Black Fang on Ceodore. Cecil will regain his sense and Cover Ceodore when the Dark Knight tries Black Fang again. Finish off the Dark Knight, once and for all. In this situation, Golbez doesn't die. In either of the scenarios that includes Golbez AND Cecil, a sword will appear. Examine it to make a new path appear and to receive EXCALIBUR. You should now probably go back and save. You can also change your party to whoever you want. You are now able to learn Bands that require Cecil. Use the interdimensional elevator to return to the Lunar Whale. Once there, use the elevator again to descend into the Luanr Subterrane. You'll now have the option to go to ????. Choose that option. /---------------------------------------------------------------------------\ | ???? (TAIL COLLECTOR'S HOUSE) THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ Go up and enter the building. Inside you'll find a mini person. He is a rare tail collector and will trade your rare tails for some great stuff. So, you now finally get to use all those colored Tails you've collected up until now. Blue Tail --> Blue Armor Green Tail --> Rare Band v2 Red Tail --> Level Band v2 Black Tail --> Twin Stars Purple Tail --> Treasure Hunter v2 White Tail --> Rapid Ring v2 Gold Tail --> Gil Band v2 Gray Tail --> Rear Ring Ebony Tail --> Taunt Ring Rainbow Tail --> Limit Ring Pink Tail --> Pink Armor Remember, that you can always go back to previous floors in the subterrane to try to get more of any of the colored Tails (except the Rainbow Tail). WAIT, there's more! Go up to the back of the house and go up the stairs. Here you'll find Tradingway. He'll trade your Adamantite for Adamant equipment. 1 Adamantite --> Adamant Gloves 2 Adamantite --> Adamant Shield 2 Adamantite --> Adamant Helm 3 Adamantite --> Adamant Armor It takes 8 pieces of Adamantite to get a full set of Adamant equipment. Go back downstairs. There's still more to do! To the left you'll see a bed. Stand in the space above the bed and go left, through a secret passage, to stairs leading down to the new Developer's Office! /---------------------------------------------------------------------------\ | DEVELOPER'S OFFICE THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Lustful Lali-Ho, Discovery Book | \---------------------------------------------------------------------------/ Talk to the soldier you see when you first enter. He'll give you a LUSTFUL LALI-HO. Talk to everyone. Some people will start fights. For example, the black mage to the left of the entrance will start a fight with Kuromaku, Demonichin, and Mad Vegan. Kuromaku will summon Cynico, Mild Ghost, and AssasShin, then run away. Just watch what they do... you can't hurt them. You'll also run into random encounters with Nakahara and Imuimu. There is a hidden path in the top left corner of the main room (next to a purple hooded guy). It leads to a cat who will restore your HP and MP (but the hidden path leading there is pretty convoluted). The main attraction here is the pot in the top central area. Examine it and select Lustful Lali-ho. This will start a fight with a Game Designer. Defeat it to get either another Lustful Lali-ho or a DISCOVERY BOOK. You can repeat this as long as you have Lustful Lali-hos. When you're ready to continue, return to B13. Save and then follow the path up past where you fought Dark Cecil. The Mysterious Girl will appear. After some talking, she'll disappear revealing a teleporter to the Depths. /----------------------------------******-----------------------------------\ | DEPTHS - B1 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | SUNDRIES: X-Potion 3000 Ether 10000 | Dry Ether 50000 Elixir 100000 | | Phoenix Down 100 Remedy 5000 | | Cottage 500 Emergency Exit 180 | | WEAPONSMITH: Shuriken 200 Cross Shuriken 20000 | | Fuma Shuriken 50000 | \---------------------------------------------------------------------------/ Go straight down. You should see a door. Enter it to find a holographic Tradingway, a save spot, and the interdimensional elevator. There's also a restoration panel for restoring HP and MP. Needless to say, this is the perfect place to base your self while raising levels outside. This is also a great place to spend all that hard-earned gil (and will be the only place to spend it from here on). You'll likely return to this place often using the elevator from later floors. Exit the room and go to the far right. Follow the path to the stairway leading to the next floor. /---------------------------------------------------------------------------\ | DEPTHS - B2 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Crystal Shield, X-Potion | \---------------------------------------------------------------------------/ Get the chest to the right (CYRSTAL SHIELD). Now head down the small stairway to the next section of this floor. Go to the far left, then down to another chest (X-POTION). Now head to the bottom of the room and down the stairway to the next floor. /---------------------------------------------------------------------------\ | DEPTHS - B3 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Cat Ear Hood, Dry Ether, X-Potion, Silver Hourglass | \---------------------------------------------------------------------------/ There is a chest to the left (CAT EAR HOOD) and another to the right (DRY ETHER). Now head to the bottom left corner of the floor to get a 3rd chest (X-POTION). Another chest (SILVER HOURGLASS) is in the bottom right corner of the floor. The stairway to the next floor is in the bottom middle part of this floor. /---------------------------------------------------------------------------\ | DEPTHS - B4 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: X-Potion, Protect Ring, Remedy, Brave Suit | \---------------------------------------------------------------------------/ You have the choice of 3 stairways. Both the left and right stairways lead to chests (X-POTION, PROTECT RING). The center stairway leads down to the lower section of this floor. Go left to get a chest (REMEDY), then head to the right. This leads to a walk-through wall (just walk into the indentation). Follow the hidden path to another chest (BRAVE SUIT). Return to the stairway and step on the red teleporter. /---------------------------------------------------------------------------\ | DEPTHS - B5 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Assassin Dagger, Rising Sun, Triton Dagger, Dragon Claws | \---------------------------------------------------------------------------/ Go down and step on the save spot. Say YES to rest and see a scene with Golbez and Cecil. There is an access point to the interdimensional elevator if you need to use it. Save, then go to the top left corner of the floor. Step on the circle to teleport to a room with a crystal. Well, you've seen pretty much all the Final Fantasy IV bosses, who could this one be? Examine it and it'll shatter as usual. This time it's... the Fiend of Earth, Lich! LICH STRATEGY: Use Firaga and Curaga/Curaja if you can. Fire and Holy-based bands also work great. After defeating the first big boss of the original Final Fantasy, get the chest that appears for an ASSASSIN DAGGER. This a pretty good weapon to try out, as it has a chance to one-hit KO its target. Return to the save spot and save. Now head over to the top right corner. Once again, step on the circle to teleport to a little room holding a crystal. This time you get to fight the Fiend of Fire, Maralith. MARALITH STRATEGY: Ice-based attacks (standard and bands) work well here. A chest containing a RISING SUN will appear after defeating the fire fiend from the original Final Fantasy. Go back to the save point and save again. This time go to the bottom left corner of the floor and teleport to another crystal room. The boss you'll have to face this time is the Fiend of Water, Kraken. KRAKEN STRATEGY: As with most water-based creatures, Lightning attacks will do some good damage here. Once again, a chest will appear when you've beaten the Final Fantasy boss. Get the TRITON DAGGER, then return to the save spot. Three bosses from the original Final Fantasy down, one to go. Head to the bottom right corner, step on the teleporter, and examine the crystal. Tiamat, the Fiend of Wind, will attack! TIAMAT STRATEGY: Unlike the original Final Fantasy, Tiamt can't be killed with one Break spell. DO NOT use Lightning attacks... they heal. Quake works really good here, as does Firaga and Blizzaga. Be sure that you have someone ready to heal just in case Tiamat uses Maelstrom on your party (this knocks everyone down to just a few HP). When you defeat the mighty Tiamat, get the DRAGON CLAWS from the chest. Return to the save spot. Save, then go down to the newly activated teleporter to B6. /---------------------------------------------------------------------------\ | DEPTHS - B6 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: X-Potion, Hypnocrown, Dry Ether, Light Curtain, Lunar Curtain | \---------------------------------------------------------------------------/ Go down and enter the door. Inside you'll find 3 chests. The center one is a Monster-in-a-box. Defeat the monsters for a HYPNOCROWN. The other 2 chests contain an X-POTION and a DRY ETHER. Exit the room and continue down until you reach the stairway leading to the next floor. Go left and right from the stairway to get 2 more chests (LIGHT CURTAIN, LUNAR CURTAIN). Now go down to B7. /---------------------------------------------------------------------------\ | DEPTHS - B7 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Spider Silk, Crystal Gloves, X-Potion | \---------------------------------------------------------------------------/ Head south and down the first stairway. Head right to a save spot. Go back to the stairway and head south from there. Follow the path to a gap in the wall. This will take you through a hidden path to a chest (SPIDER SILK). Go back up to the stairway, and this time head left to another stairway. Go down this stairway and then left. Follow the path to a door. Inside you'll find another chest (CRYSTAL GLOVES). Exit the room and continue to the right, then down. Get the chest to the left (X-POTION), then come back and enter the gap in the bottom wall. /---------------------------------------------------------------------------\ | DEPTHS - B8 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Red Jacket, Hermes Sandals | \---------------------------------------------------------------------------/ Go down the left stairway and head left at the bottom. Enter the door. This leads up to a teleporter, which takes you to a chest (RED JACKET). Return to the entrance of B8 and go down the right stairway this time. Go right to get a chest (HERMES SANDALS), then return and head left. Follow the path to the teleporter leading to B9. /---------------------------------------------------------------------------\ | DEPTHS - B9 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Crystal Helm, Loki's Harp, X-Potion, Seraphim Mace, Tiger Fang, | | Gigant Axe | \---------------------------------------------------------------------------/ If B5 of the Depths was the original Final Fantasy floor, then B9 is the Final Fantasy II floor. Go down and step on the save spot. Select YES to rest and see a scene with Golbez and Kain. After the scene, the duo will learn the SPIRAL BLOW band. There is an interdimensional elevator access point to the left of the save spot. To the left and a little up from the save spot is a chest (CRYSTAL HELM). Return to the save spot, save, then head up and right to another chest (X-POTION). Now go to the top right corner of the floor. Here you'll find the 1st of 4 crystals on this floor. Examine it to fight Astaroth. ASTAROTH STRATEGY: Your biggest worry here is going to be Astaroth castin Death. She also likes to use -aga spells and an occasional Flare. To counter all that, cast Reflect (or use Lunar and Light Curtains) to send all her spells back towards her. Holy-based attacks work well, also. Get the SERAPHIM MACE from the chest that appears when you've defeated the demon, then head back to the save spot. Save, then head to the top left corner of the floor. Here you'll find another crystal. Examine it to fight Beelzebul. BEELZEBUL STRATEGY: Like the battle with Astaroth, Reflect will help here as well. As long as you keep Reflect up on your entire party, this battle should be pretty easy. Get the chest that appears when the creature is defeated for a LOKI'S HARP, then return to the save spot. Save. Now go to the crystal in the bottom left corner to fight King Behemoth. KING BEHEMOTH STRATEGY: This thing is all about physical attacks. Like all bosses, you should slow it, then make sure to cast Protect on your party. Any form of Blink (Decoy, Mirage, etc) will help you a bunch as well. Now just blast it with your most powerful attacks (Holy works great if you have it). When you get near 95000 damage, make sure to heal your party because King Behemoth uses Meteor as it dies. Get the chest that appears after this hard-fought battle for a TIGER FANG. Return to the save spot, save, then head for the bottom right crystal. The last Final Fantasy II boss is the Iron Giant. IRON GIANT STRATEGY: This guy likes to use Crush and some hard-hitting physical attacks. So Protect and Blink yourself. Haste is also helpful. You should obviously Slow the Giant. High-damage bands, -aga spells, and Holy are your best bets here, while leaving one or two characters strictly for healing and Raising as needed. Defeat this bad boy and a chest will appear (GIGANT AXE). Head back to the save spot (on the way you'll pass the newly activated teleporter). Save, then return to the teleporter and advance to the next floor. /---------------------------------------------------------------------------\ | DEPTHS - B10 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Remedy, Phoenix Down, X-Potion, Black Garb | \---------------------------------------------------------------------------/ Watch out for Deathmasks... they can be brutal if you're not sufficiently prepared. Head to the right first to get 2 chests (REEDY, PHOENIX DOWN). Return to the teleporter and go down. Continue down as far as you can, then go right to another chest (X-POTION). Head back up to the other path going right you passed before. This leads to 3 doors. The 1st and 3rd door just lead to each other through a hidden passage. The center door leads to another room with a chest (BLACK GARB) in it. Go back out of the room and continue right. When you reach the gap in the bottom wall, enter it to reach B11. /---------------------------------------------------------------------------\ | DEPTHS - B11 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Cottage, Silver Hourglass, Crystal Mail, Ribbon, Dry Ether, X-Potion | \---------------------------------------------------------------------------/ Follow the path until you reach a platform with 2 stairways leading down from it. Take the left stairway first to reach a pair of chests (COTTAGE, SILVER HOURGLASS). Head back and take the right stairway this time. At the bottom of the stairway, go right for another chest (CRYSTAL MAIL), then head left to the stairs to the next section. Step on the teleporter below you to get to a chest (RIBBON), then go back through the teleporter. Go right, through a short hidden passage, and then down to a gap in the wall. To the left of the gap is another chest (DRY ETHER). Go back to the gap and head down through the wall. Here you'll find the teleporter to B12. Before using it, follow the path to the left to get 1 more chest (X-POTION). /---------------------------------------------------------------------------\ | DEPTHS - B12 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Thor Hammer, Perseus Arrows, Perseus Bow, Masamune, Holy Lance | \---------------------------------------------------------------------------/ Welcome to the Final Fantasy III floor. Go up to find a save spot and an interdimensional elevator access point. Step on the save spot and say YES to rest. This time you'll see Kain and Cecil have a chat. Like the other crystal-bearing floors, each leads to a fight with a boss from a previous Final Fantasy... in this case III. From left to right the crystals are: Cerberus, Twinhead Dragon, Echidna, Ahriman I'll have you fight them from weakest to strongest according to number of HP (but you can take them in any order you want). Remember to save after each boss fight. CERBERUS STRATEGY: This thing will attack 3 times in a row (once for each head), usually with one of each -aga spell. If you don't have armor that nullifies or absorbs damage from the main 3 elements, maintain Reflect on the characters that don't. Just wail on Cerberus with your strongest attacks (physical or magical). Defeat Cerberus to get a chest with a THOR HAMMER in it. ECHIDNA STRATEGY: Echidna likes to use Death, Flare, Quake, and occasionally Tornado. Maintaining Reflect will help. You'll also probably want to Float your party. Slow him and Haste you, then just use your best attacks. You'll get 2 chests after defeating Echidna (PERSEUS ARROWS, PERSEUS BOW). AHRIMAN STRATEGY: This bugger uses Doom and then Hastes you to make the clock countdown faster. The trick here is to kill one of your characters, then immediately Raise them. Ahriman will only use Haste over and over until the Doom countdown has ended. Wait until he casts Doom again on your one remaining character and then have that characters start Raising the others. Attack him with whatever you've got when you're not Raising or killing yourself. Repeat as needed. No need to Heal until have the battle. This time the chest that appears will contain the MASAMUNE. TWINHEAD DRAGON STRATEGY: This dragon uses mostly physical attacks with the occasional -aga spell thrown in. It also like to use Constrict which can immobilize a fighter. Slow the dragon. Protect, Haster, and Blink your party. Use your strongest abilities to finish it off. The chest that appears after the Twinhead Dragon is defeated contains a HOLY LANCE. Once they're all gone, save, then head up the center stairway to the teleporter. /---------------------------------------------------------------------------\ | DEPTHS - B13 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Remedy, X-Potion | \---------------------------------------------------------------------------/ Follow the path left, then down as far as you can to reach a chest (REMEDY). Go back up until you reach a path leading right. Take this path until it splits. The top fork leads to another chest (X-POTION), while the lower fork leads to the stairs to B14. /---------------------------------------------------------------------------\ | DEPTHS - B14 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Dry Ether, Lunar Mail, Hero's Shield, White Fang, X-Potion, Remedy, | | Excalipar, Lunar Shield, Ragnarok | \---------------------------------------------------------------------------/ Go left to a chest (DRY ETHER). Head back to the stairs and go down until the path splits. The left path leads to a door. Through the door is a chest (LUNAR MAIL). Get the chest, then return to the fork. Now go down a little and the path will fork again. The path on the right side leads to a dead-end, however, there is a robot walking around there. Talk to it if you want to fight Omega (you may wish to save it for later... it's TOUGH!) OMEGA STRATEGY: This thing has some powerful attacks that can pierce even the most powerful armor. It'll start by casting Reflect on itself, which means if you want to cast spells on it, you'll have to Reflect them off yourself. However, physical attacks seem to work the best, as do Lightning-based attacks. So the Thor Hammer you acquired a couple floors ago would work well, as would Rydia's Ramuh summon (since it would bypass Omega's Reflect). If it casts Omeguard on itself, you'll need to hit it a few times in order to break through the guard (physical attacks only do 1 damage with the Omeguard up). It has 165000 HP. If you manage to beat Omega, you'll receive a HERO'S SHIELD for your efforts. Return to the fork and take the left path, which almost immediately forks again. This time the left side leads to a chest (WHITE FANG) and the right side leads to the next section of B14. Head to the left to reach 2 chests (X-POTION, REMEDY). You'll have to go "through" the arched walkways to reach them. Return to the stairs and go right this time (into another walkway), then down into a small crystal room. Besides the crystal, you'll see an interdimensional elevator access point. Use it to "Return to B1" where you can recover and save. Use the elevator to get back to B14 and examine the crystal. This one leads to a battle with Final Fantasy V's Gilgamesh. GILGAMESH STRATEGY: Gilgamesh has some powerful physical attacks, plus he can Slow you. Give him a Slow of your own and cast Float on your party to avoid his Earthquake attack. Blink your characters as well. Cold-based attacks work well on him. After around 75000 damage, he'll go on about his stomach hurting and he'll cast a bunch of protecting spells on himself. He'll also start attacking several times in a row and using Penetrating Laser which will do some damage no matter what armor you have. Another 25000 damage and he'll finally die. Defeating Gilgamesh will get you EXCALIPAR (which is useless??) An exit in the bottom wall will also appear. Step on the save spot that the crystal covered and select YES. After a scene with Ceodore and Kain, the two will learn their DOUBLE JUMP Band. Save, then use the bottom exit. Go straight down, into another "walkway", over an invisible bridge to a chest (LUNAR SHIELD). Return to the "walkway" and follow it down to an open area. Continue down into another covered "walkway". Once in the walkway, you can go left or down. Go left to get to an EXTREMELY OPTIONAL chest. The chest is a Monster-in-a-box (without the pop-up saying so). Like Omega earlier, the Lord Dragon is TOUGH (TOUGHER, actually)!! It may be best to wait until you've gotten stronger to attempt this battle. LORD DRAGON STRATEGY: This guy doesn't play around: Tidal Wave (does big damage to everyone, regardless of armor), Doom, Flare, Thermal Rays (another whole group attack), Maelstrom, and more. The sad part is, most of it's attacks aren't able to be Reflected. Slow is a must (I'd go for multiples this time around). DO NOT use Holy! It heals A LOT. Meteor works well, but is slow and takes a lot of MP. Most other attack spells don't do all that much, with Flare doing the 2nd most behind Meteor. Limit breaking Bands will help a lot here as well, as long as they aren't Holy-based. If you manage to beat this beast, you'll be rewarded with the RAGNAROK, the 2nd most-powerful sword in the game (that can be found through normal means anyways). Go back to the fork in the covered walkway, and go down into the gap in the wall. The 14th level of the depths is huge! This part of B14 doesn't have any random encounters. However, it is a maze of sorts. Go left until the path splits. Go down 2 stairways, then left again. You should be at a door that looks like it has teeth. Examine it and you'll be transported to Twisted Space. /---------------------------------------------------------------------------\ | TWISTED SPACE THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ No random encounters here either. Follow the path for a while and you'll come to a spot where you can continue down or go right. Going down quickly dead-ends, so head right. Eventually, you'll reach a crystal. Examine it to fight Atmos. ATMOS STRATEGY: This thing use Meteor a lot, and also Firaga and Tornado. Slow it for sure. Flare is awesome here. Keep healed up in case of Meteor, then give it whatever you've got. Fire nullifying or absorbing armor is a great help. When you defeat Atmost, you'll be back on B14. /---------------------------------------------------------------------------\ | DEPTHS - B14 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Robe of Lords | \---------------------------------------------------------------------------/ You'll be back in the "maze" section and a new chest has appeared below you. It contains the ROBE OF LORDS. Random encounters are back, but there is nothing else on this floor. Just enter the door above you. /---------------------------------------------------------------------------\ | DEPTHS - B15 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Lunar Gloves, Elixir (x2), Mutsunokami, X-Potion, | | Knife (throwing kind), Dry Ether, Ultima Weapon, Remedy, | | Light Curtain | \---------------------------------------------------------------------------/ There is an interdimensional elevator access point to your left, and a save spot to your right. Step on the save spot and say YES to see a scene featuring Edward, Edge, Cecil, and Rydia. They are gathered around the Whisperweed and can hear people from Damcyan. This means the moon is close enough for the Whisperweed to work. Go to the right and stand below the crystalline rock. Now go down through a hidden path leading to a chest (LUNAR GLOVES). Head back up to the crystalline rock and take 2 steps to the left. Go down through the wall until you can see your whole character. take 4 steps left, then go up to another chest. It's a Monster-in-a-box, but nothing to worry about (just a Worst Malboro). Defeat the creature to get an ELIXIR. Go back down until you see your feet, then return to the right. Go down the steps. If you continue going down you'll reach a crystal. Examine the crystal to fight Ghost Train from Final Fantasy VI (always a back-attack). GHOST TRAIN STRATEGY: Unfortunately, there's no one-hit KO with a Phoenix Down like in the original game. The Ghost Train is technically undead, so Fire and Cure-based spells work great (obviously, you'll want to use Firaga and Curaja if you can). Actually, a pretty easy fight. A chest appears after Ghost Train is defeated containing MUTSUNOKAMI. Now go up and enter the door. Get the chest (X-POTION) then head to the left. Go up through the door to find another chest (another Worst Malboro with an ELIXIR). Then come back and go down through the gap in the wall. Continue down and you'll find another crystal. This one is Ultros (also from Final Fantasy VI). ULTROS STRATEGY: You'll want to cast Float on your party to protect from his Earthquake attack. Physical attacks provoke a Constrict counterattack. Fire-based attacks work well here, as does Lightning-based attacks. At about 65000 damage, Ultros will "suddenly change". He'll be more aggressive and will use things like Heal (which restores over 8000 HP), Berserk on you, etc. Once he changes, Fire attacks will cause him to do a Tidal Wave attack, which does major damage to your whole party... so, stop with the Fire attacks. Overall, not too difficult if you're careful. Defeat Ultros for a pettily 5 experience and 3 gil. He also has a guarantee drop... a KNIFE. This is the same Knife (or Spoon if you played the US FF2 on SNES) that Yang's wife gives Edge to throw for 9999 damage (use the Limit Ring to do much more damage). Defeating the 2 Final Fantasy VI bosses will activate the teleporter in the center of the room. Probably the best thing to do now is to go back to the save spot at the top of the room. Save, then walk straight down to the teleporter. The teleporter takes you to section 2 of B15. In this area, it's possible to encounter Final Fantasy VI's Death Gaze. Like the original, it will run away from you, but won't regain HP between battles. Kill it for a prize that you'll get a little later. Go down the left side of the room to get a chest (DRY ETHER). If you go down the center you'll find a crystal. This one is optional and is another TOUGH battle. It is Ultima Weapon from Final Fantasy VI. ULTIMA WEAPON STRATEGY: Slow the hell out of it and stay alive. This thing has around 230000 HP and can hit you hard with attacks like Flare and Maelstrom. Just keep chipping away at it and healing, and you may get lucky. If you wish to avoid the fight, just go around the crystal, but if you defeat the Ultima Weapon, you'll receive the ULTIMA WEAPON... the strongest weapon you can get through normal gameplay. Regardless of whether you did or did not fight Ultima Weapon, continue down as far as you can. Enter the door. This leads to a small room with a chest (REMEDY) in it. Go to the right and use the other exit. Go up and get another chest (LIGHT CURTAIN), then come back down to the two crystalline rocks. Step between the rocks and continue out onto an invisible bridge. Follow it up to a crystal. If you defeated Doom Gaze, the crystal will be active. Examine it and you'll be able to assign the DUALCAST ability to Palom, Porom, or Leonora. Once you've learned Dualcast, the crystal will shatter. You don't need the character in your party to teach them Dualcast. Go back through the small room with the Remedy in it. Now head left, then down to the teleporter to B16 (finally!) /---------------------------------------------------------------------------\ | DEPTHS - B16 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ On this floor, you'll encounter Deathmasks, Full Bodys, Right Arms, Left Arms, Right Feet, and Left Feet. All of which can possibly drop a piece of Phase equipment (which is the best equipment Calca and Brina can use). The Full Body will always appear with a Deathmask. Defeat the Deathmask first, otherwise it will self-destruct killing one of your party members. This is a tiny floor. Just follow the path to a teleporter. /---------------------------------------------------------------------------\ | DEPTHS - B17 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ See B16. Aside from the layout, this floor is essentially the same as B16. /---------------------------------------------------------------------------\ | DEPTHS - B18 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Lunar Helm | \---------------------------------------------------------------------------/ The same monsters appear on this floor, too. Head down, keeping to the right side of the room. This leads to a purple teleporter. Use it to get to a chest (LUNAR HELM). Teleport back and head to the bottom of the room, where you'll find the next teleporter. /---------------------------------------------------------------------------\ | DEPTHS - B19 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ Once again, the same creatures appear here. Work your way down to the bottom of the room and use the stairs to B20. /---------------------------------------------------------------------------\ | DEPTHS - B20 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia + You choice (Rydia is required) \ \---------------------------------------------------------------------------/ There are no enemy encounters here. Go up and you'll find a save spot and an access point to the interdimensional elevator. Put Rydia in your party if she isn't already. SAVE! Then head up to find the Mysterious Girl. She's impressed you've made it so far, but she claims your luck has run out as she summons Bahamut! You'll have to face them both. Without Rydia in your party, Bahamut will cast MegaFlare and wipe out your entire party (meaning Game Over). BAHAMUT AND MYSTERIOUS GIRL STRATEGY: The Mysterious Girl likes to cast a powerful Meteo. She also uses Quake, so make sure to Float your whole party. You can't hurt the Mysterious Girl, so concentrate your attacks on Bahamut. Flare works great, as does Holy. Your best bet, however, is the limit breaking Bands. At around 90000 damage, Asura will appear to try to talk sense into the King of Dragons. A MegaFlare will shut her up. Then Leviathan will try using force where diplomacy failed... another MegaFlare. Something ust have worked though because Bahamut will then MegaFlare the Mysterious Girl. After the battle, Bahamut will return to Rydia. Go back down and save. Now go to the stairs at the top of the room. /---------------------------------------------------------------------------\ | DEPTHS - B21 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ Here you will encounter (randomly) Maenad, who looks suspiciously like the Mysterious Girl (only a lot weaker). This may mean you're getting closer to the truth. Go up and use the stairs. /---------------------------------------------------------------------------\ | DEPTHS - B22 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Dry Ether, X-Potion | \---------------------------------------------------------------------------/ Maenad is the only random encounter here as well. As you go up, you'll see 2 doors. Each leads to a chest (DRY ETHER, X-POTION). The central path leads to the stairs to the next floor. /---------------------------------------------------------------------------\ | DEPTHS - B23 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ The only Maenads you'll find here are just standing around. Talk to them and they'll say they are called Maenad. They also say they are the most advanced form of life, they think as one, and that they are ready for their next mission. At least they aren't hostile. Move on to the next floor. /---------------------------------------------------------------------------\ | DEPTHS - B24 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ There are a bunch of Maenads here is stasis pods. One in the top row (along the back of the room) is flashing. Examine this young Maenad to release her from her stasis pod. She'll ask for her orders. You'll tell her to stay there and be good. She'll open the way to the next floor for you. /---------------------------------------------------------------------------\ | DEPTHS - B25 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ | ITEMS: Crystal (x8) | \---------------------------------------------------------------------------/ Here you'll find a bunch crystals. They are the crystals from the Final Fantasy IV world, as well as some unfamiliar ones. Examine them all to retrieve the ones from the blue planet (CRYSTAL x8). The light is gone from the crystals, but they definitely came from the home world. There is a save spot in the center of the room. An access point to the interdimensional elevator is at the top of the room, as is the stairs to the next floor. /---------------------------------------------------------------------------\ | DEPTHS - B26-28 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ No enemies on the next 3 floors. Just follow the path through the floors until you reach B29. /---------------------------------------------------------------------------\ | DEPTHS - B29 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ This is the last interdimensional access point and save spot left. SAVE! Then head down the stairway. /---------------------------------------------------------------------------\ | BOTTOMMOST DEPTHS THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ Just go straight up until you reach a giant tentacley-thing. It's time for battle. ??? STRATEGY: No strategy required. It starts out doing nothing. After some damage, it'll start using Drain and Osmose... nothing to worry about. That's pretty much it. After the battle, a glowing being will emerge from the tentacley-thing. The glowing being will reveal that it is the keeper of the Crystals. It semes the Crystals were sent out across the universe to record and store everything. The being created the Crystals in an experiment to create the ultimate evolution in life. The Maenads (aka the Mysterious Girls) are used to harvest the Crystals from the planets they are sent to. They are also the being's latest experiment, built from the data the Crystals provided (all of this seem to be the connection between all of the first six Final Fantasy games). The being isn't satisfied with the progress of the blue planet's inhabitants, and that's why it is on its way to destruction. The being reveals that everything is its work, which is why it's called the Creator. CREATOR (form 1) STRATEGY: The Creator works in a pattern. After each attack you make, it'll do the next move in its pattern. It starts with Auto-Reflect and finishes with an attack (the 4th move in the pattern), then repeats. Really not much to do. Just use your strongest attacks (limit breaking Bands, of course, being the best). After the battle, the Creator will reveal more about its past, saying it is the last survivor of a lost civilization. The tentacley-thing was what was sustaining the Creator, and now it is changing... transforming... since the pod was broken. CREATOR (form 2) STRATEGY: Compared to the first form, this guy is a little tougher. Meteor, Holy, and Flare are its main attacks, which means casting Reflect on everyone is a good idea (it will at least help with Holy and Flare). A few limit breaking Bands will take care of this threat. After defeating this form of the Creator, you'll have to go against one last form. All your attacks will miss so don't bother doing anything. The Creator will get closer and closer until the screen goes black. You'll see people all over the blue planet sensing the fighters on the moon (which people they show will depend on who's in your party). The companions not in the active party will each say something encouraging. Your party members will get back up and say something. The 8 Crystals from the blue planet will regain their light. Time to fight the last form of the Creator! CREATOR (form 3) STRATEGY: This time it's a lot tougher. When the battle starts, your attacks still won't do anything. Use a Crystal from your inventory to remove its shield of darkness. Now the battle really begins. The Creator has some hard hitting attacks (including an Osmose attack that steals from all party members) and can also heal itself for 9999 HP. Slow it (of course) and use your best attacks, like Flare, Bahamut, and limit breaking Bands. Unfortunately, the Creator has the ability to change its weakness, so limit breaking Bands and spells that use elements may be rendered much less effective (or, even worse, make them heal the Creator). Just keep at it and it'll eventually be defeated. As it's being defeated, the Creator will tell you that the moon is falling apart and that you should RUN! /---------------------------------------------------------------------------\ | DEPTHS - B29-25 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ You'll be taken back to the bottom of B29. Run! The save spot and elevator won't work, so just keep going. Along the way, you'll get back-attacked by the Creator several times. You can't run and you'll have to do about 90000 damage to make it back off. Luckily, it'll use moves that usually do 9999 damage to itself, and only rarely does damage to your party. Continue moving up the floors until you reach B24. /---------------------------------------------------------------------------\ | DEPTHS - B24-21 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ Here you'll meet the young Maenad from before and you'll get back-attacked by the Creator again. Towards the end of this fight, Maenad will appear to help you. After the battle, the young Maenad will "join" your party. Continue going up through the Depths (by running south). The Creator will continue to back-attack you on each floor. Now Maenad wil appear after a few attacks to cast a spell and end the battle. /---------------------------------------------------------------------------\ | DEPTHS - B20 THE CRYSTALS "The Finale" | \---------------------------------------------------------------------------/ /CHARACTERS: You choice \ \---------------------------------------------------------------------------/ On this floor, Maenad's attack will finally defeat the Creator. Continue to the bottom of the room and up the stairs. CONGRATULATIONS!!! You've just finished the game. Now sit back and enjoy the ending... oh, and the credits again. At least this time the credits have all the characters coming out to take a final bow (or wave). After the credits, save one more time. This doesn't appear to do much besides placing a crystal on your save file, so you know you've beaten it. \-----------------------------------------------------------------------------/ \ END OF CRYSTAL'S TALE - PART 2 / \-------------------------------------------------------------------------/ ############################# ############################# ## CHALLENGE DUNGEONS ## ############################# ############################# /----------------------------------******-----------------------------------\ | CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ To get to the challenge dungeon for this chapter, talk to Namingway in the Baron Inn. He'll reveal that he can't change names any more, therefore, he's going to change his name to Challengingway the challenger. He'll then off you a chance to explore his challenge dungeon. /----------------------------------******-----------------------------------\ | ENTRANCE FLOOR CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \ \---------------------------------------------------------------------------/ Just go up and step on the white teleporter to get the party started. Now go down and exit the room. /----------------------------------******-----------------------------------\ | ANCIENT CASTLE - OUTSIDE CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \ | ITEMS: Adamantite, Protect Staff, RANDOM #1 | | RANDOM CHEST #1 POSSIBILITIES: Zeus's Wrath, Hi-Potion, Antarctic Wind, | | Phoenix Down, Coeurl Whisker, Maiden's Kiss, | | Bronze Hourglass, Diet Ration, Gaia Drum | | (THERE MAY BE OTHERS AS WELL) | \---------------------------------------------------------------------------/ Just follow the path to a chest. It's a Monster-in-a-box (Adamantine Golem) so only open it if you are prepared. Defeat the Adamantine Golem and you'll receive ADAMANTITE. From the chest, go right and then up until you reach some trees. There is a gap in the trees leading to a hidden path, but it seems to lead no where. Go a little to the left and then up to the next chest (RANDOM #1). Each time you enter the challenge dungeon the Random #1 chest will reset and will be ready to get again. Go down a bit from the chest and enter the gap in the wall. This hidden path leads over to a door on the right side of the area. Go through the door, then up through a second door, to find a chest (PROTECT STAFF). Return to where you entered the hidden path and go through the door above you. /---------------------------------------------------------------------------\ | ANCIENT CASTLE - 1F CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \ | ITEMS: Ice Shield, Ice Armor, Golden Apple | \---------------------------------------------------------------------------/ First, go left and up to get a chest (ICE SHIELD). Return to the entrance. This time, go right and up to get another chest (ICE ARMOR). Note that you have to go behind the walls near these chests to get them. To the right of the second chest is a bedroom with 3 pots. Check the rightmost pot to get a GOLDEN APPLE. If you go straight down from here you'll reach a hole you CAN go down... however, if you wish to get everything, skip this. Return to the entrance again. From there, go straight up to some stairs. Go up the stairs. /---------------------------------------------------------------------------\ | ANCIENT CASTLE - 2F CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \ | ITEMS: Angel Arrows | \---------------------------------------------------------------------------/ No much here but a chest (ANGEL ARROWS). Return to the outside part of the castle /---------------------------------------------------------------------------\ | ANCIENT CASTLE - OUTSIDE CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \ | ITEMS: Dry Ether | \---------------------------------------------------------------------------/ Go left, then follow the path up to a chest (DRY ETHER). Now go right and enter the hidden path through the tree. Examin the well to climb down it. /---------------------------------------------------------------------------\ | ANCIENT CASTLE - 1F CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \ | ITEMS: Ogrekiller | \---------------------------------------------------------------------------/ Go down and get a chest (OGREKILLER)... you have to go behind the wall to get to it. Now examine the hole (the black square) to go down it. /----------------------------------******-----------------------------------\ | UNDERGROUND CAVERN CEODORE AND KAIN'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \ | ITEMS: Diamond Armlet, RANDOM #2, Elixir, Gold Hairpin | | RANDOM CHEST #2 POSSIBILITIES: | | Ether, Phoenix Down, Maiden's Kiss, Tent, Mallet, Hermes Sandals, | | Remedy, Cottage, Coeurl Whisker, Heavenly Wrath, Gaia Drum, | | Luminous Robe, Diamond Shield, Diamond Gloves, Diamond Helm, | | Diamond Armor, Lustful Lali-ho, Flan Ring, Adamantite, | | Elfin Bow, Sledgehammer, Obelisk, Demon Slayer | \---------------------------------------------------------------------------/ Follow the path around, past the door, until you get to a chest (DIAMOND ARMLET). Now go back to the door and go through it. Just follow the path around until you reach a door. You can exit the Challenge Dungeon by going through that door. A little to the right of the door is a save spot. Straight up from the save spot is the dungeon boss. The Curse Dragon has approximately 30000 HP, so if you aren't ready to face it right now, just continue. If you manage to defeat the Curse Dragon, you can get a chest (RANDOM #2). This chest contains one of the items listed above and will reset every time you enter the challenge dungeon. After getting the chest, you'll be ejected from the challenge dungeon. There is more to explore, however, so either save the Curse Dragon for later, or beat it and re-enter the dungeon. Either way... from the save spot, go right and up some steps. Go down to get an ELIXIR. Now go up and follow the path around to the next area. Keep following the path to reach a chest (GOLD HAIRPIN). If you continue to the right you'll be at the spot you'd be if you dropped down the hole I said not to on the 1st floor of the Ancient Castle (this is good to know for future excursions into the dungeon). That's it for this challenge dungeon. You can re-enter whenever you want. The 2 RANDOM chests will be reset with a random item each time. The Curse Dragon will also reset. All the other chests will remain opened. =========================================================================== /----------------------------------******-----------------------------------\ | RYDIA'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ Even if you managed to revive Calca and Brina, they are unavailable in the challenge dungeon. Enter Agart and talk to Challenging way to enter the challenge dungeon. He's in a small building being the well area (between the Inn and the weapon/armor shop). /----------------------------------******-----------------------------------\ | CHALLENGE DUNGEON - 1F RYDIA'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: Chain Whip, Mythril Helm | \---------------------------------------------------------------------------/ Go up across a bridge to a set of three doors. The left and right doors are dead ends. The middle leads onward. All three (as well as all the doors in the challenge dungeon) are Trap Doors. Three more doors. The left door leads to a chest (CHAIN WHIP). The middle door leads to a possibly locked door. If it's locked, later visits to the dungeon may find this door unlocked. It leads to a chest containing a Monster-in-a-box (2 Coeurls and 2 Mad Ogres). Defeat the creatures for a MYTHRIL HELM. Also through the middle door is an optional fight with a Demon Wall (just examine between the 2 torches). The right door leads to 3 more doors. The left and right doors lead to a couple more optional Demon Wall fights. The middle one also leads to a Demon Wall battle. Defeat the Demon Wall to advance. Here you'll find a save spot and the stairs leading up to the next floor. /---------------------------------------------------------------------------\ | CHALLENGE DUNGEON - 2F RYDIA'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: Ether, Bronze Hourglass, Light Curtain, X-Potion, Mythril Shield | \---------------------------------------------------------------------------/ ITEMS: Ugh! More doors! Three to be exact. Each leading to more doors or dead ends. Start with the right door. This leads to 2 more doors. The left leads to a chest (ETHER), the right leads to a possibly locked door... again, later visits may find the door unlocked and leading to 3 more chests (LIGHT CURTAIN, X-POTION, Monster-in-a-box). Defeat the 3 Flamehounds inside the Monster-in-a-box for a MYTHRIL SHIELD). Return to the 1st "room". This time go through the let door. This leads to 2 more doors. Take the right one, which leads to 3 more doors. The middle door leads onward to another door. Go left one door and go down through it to get another chest (BRONZE HOURGLASS), then come back up. The areas between the torches are all Demon Walls. The one on the right leads to a save spot and the stairs up (the others are dead ends). /---------------------------------------------------------------------------\ | CHALLENGE DUNGEON - 3F RYDIA'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: Mythril Armor, Spider Silk, Remedy, Cottage, Polymorph Rod | \---------------------------------------------------------------------------/ First door, now it's ropes. Luckily, this time its fairly straight forward. The ropes you climb will determine whether you have to fight fixed battles or not. Although you can use whatever ropes you want, I'll have you use the ropes that avoid the fixed battles. Go left and climb ropes to the top (if you wish to avoid fixed battles, use the middle rope, the right rope, then the middle rope again). Here you'll find an option Demon Wall battle (examine between the torches) and stairs leads to a Monster-in-a-box (3 Mad Ogres). Defeat them to get MYTHRIL ARMOR. Leave the room and go back down a level (using the middle rope again if you wish to avoid the fixed battles). Cross the bridge leading towards the center. Go down (using the right rope) to 3 chests (SPIDER SILK, REMEDY, COTTAGE). Go straight up from there (using the right rope, then the middle rope) to reach another optional Demon Wall and stairs leading down to another Monster-in-a-box (Steel Golem and 2 Skuldiers). Defeat the mosnters to get a POLYMORPH ROD. Go back to the center using the middle rope and cross the bridge to the right. Go up from there (using the right rope) and you'll find another Demon Wall. Defeat this one to reveal a door. This door will take you to another save spot and more stairs. /---------------------------------------------------------------------------\ | CHALLENGE DUNGEON - 4F RYDIA'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Rydia, Luca \ | ITEMS: ITEMS: RANDOM | | RANDOM POSSIBILITIES: Black Robe, Adamantite, Elixir, Gaia Hammer, | | Soma Drop, Sprint Ring, Silver Apple, Gold Hairpin, | | Flame Shield, Flame Mail, Coeurl Whisker, Gaia Drum, | | Maiden's Kiss (THERE ARE OTHER POSSIBILITIES AS WELL, | | BUT NOTHING SPECIAL) \---------------------------------------------------------------------------/ Go up and talk to the monster. This will start a fight with the boss of Rydia's challenge dungeon. BOSS GOBBY STRATEGY: Don't cast spells until the 3 Minion Gobbys are gone or the Boss Gobby will counter with spells of his own. Attack the Minions until they're all gone, then have Rydia use Bio on the Boss Gobby, while Luca attacks and/or heals. Using a Spider Silk helps, but isn't necessary. The Boss Gobby likes to heal himself with Curaga and Curaja once the Minions are killed, After defeating the monsters, head up to the final chest (RANDOM). You'll be ejected from the dungeon and back to Agart. -- final chest will be reset each time, as will the Gobbys. =========================================================================== /----------------------------------******-----------------------------------\ | YANG'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ Yang's challenge dungeon is incredibly straight forward. The only thing that might make it difficult is the high encounter rate. When you reload your completed save, you'll be back outside Fabul. Enter and go find Challengingway in the Inn to start the challenge dungeon. /----------------------------------******-----------------------------------\ | FIRST CHAMBER YANG'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula \ \---------------------------------------------------------------------------/ The monk will explain that how the challenge dungeon works. The dungeon consists of 5 chambers (this one and 4 others). Go through the door and down two corridors until you each the 2nd chamber. /---------------------------------------------------------------------------\ | SECOND CHAMBER YANG'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula \ | ITEMS: RANDOM #1 | | RANDOM #1 POSSIBILITIES: Arctic Wind, Heavenly Wrath, Bomb Fragment, | | Bomb Crank, Mallet, Hermes Sandals, Tent, | | Phoenix Down, Diet Ration | \---------------------------------------------------------------------------/ From this point on, each chamber will consist of a Monster-in-a-box in a chest. The Monster-in-a-box will just be a regular random encounter. Defeat the monsters and you'll get a random item (in this case, RANDOM #1) from a list of possible items. Once you've gotten the item, you can go into one of two doors. The left door will always lead down a couple corridors and, finally, to a room with a monster guarding the exit (which looks like a save spot). Use the left exit if you need to exit the dungeon. The right door will leads to a couple corridors and the next chamber. /---------------------------------------------------------------------------\ | THIRD CHAMBER YANG'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula \ | ITEMS: RANDOM #2 | | RANDOM #2 POSSIBILITIES: Unicorn Horn, Zeus's Wrath, Hermes Sandals, | | Cottage, Bomb Crank, Ether, Light Curtain, | | Bronze Hourglass | \---------------------------------------------------------------------------/ Get the RANDOM #2 from the chest after defeating the Monster-in-a-box, then continue. /---------------------------------------------------------------------------\ | FOURTH CHAMBER YANG'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula \ | ITEMS: RANDOM #3 | | RANDOM #3 POSSIBILITIES: Ether, Cottage, Soma Drop, Black Cowl, Adamantite, | | Gaia Drum, Bronze Hourglass, Coeurl Whisker | \---------------------------------------------------------------------------/ RANDOM #3 contains a few better items this time, including Adamantite. I think that with items like Black Cowl and Adamantite that can also appear in the final chest, they'll only appear once (so, get them here and they won't ever show up in the final chest). /---------------------------------------------------------------------------\ | FINAL CHAMBER YANG'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Yang, Ursula \ | ITEMS: RANDOM #4 | | RANDOM #4 POSSIBILITIES: Chakra Headband, Silver Apple, Elixir, | | Rose Twine Dress, Hyper Wrist, Cat Claws, | | Hell Claws, Black Belt Gi, Black Cowl, Adamantite, | | X-Potion | \---------------------------------------------------------------------------/ This time, after you grab RANDOM #4 (which are all good items), there is only one door to go through. This leads to a bunch of corridors in a row, and, finally, a monster guarding the exit. Defeat the monsters (it'll be just another random encounter), then step on the "save spot" to warp out of the dungeon. All 4 chests will reset every time you enter the dungeon, so keep coming back for more treasure. Granted, the 1st and 2nd chests are mostly junk, but the 3rd is usually good and the final one is always good. It appears that once you've gotten everything from the final chest list, it'll repeat X-Potions from then on. =========================================================================== /----------------------------------******-----------------------------------\ | PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ When you reload, you'll be back outside Troia. Challengingway is in the area behind the item shop. /----------------------------------******-----------------------------------\ | ENTRANCE FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ Go forward, right through the door. You'll now be taken to a random floor. You'll have to go through 3 random floors to reach the Last Floor. The possible floors are: Flan Floor Town Floor Convoy Floor Mountain Floor Flashback Floor Magic Floor Perplexion Floor Maze Floor Bridge Floor Strength Floor Strongarm Floor (these are the ones I've encountered in 17 runs through the dungeon, it's possible there may be more since the Strongarm Floor never appeared for me until one of my last couple runs). /----------------------------------******-----------------------------------\ | FLAN FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Ether, Bomb Crank, Elixir, 5000 gil, Remedy, Blinding Arrows | \---------------------------------------------------------------------------/ Follow the path to 2 pots. The top pot contains an ETHER. A little further you'll see a spot where the floor looks damaged. Walk down into the wall and follow the hidden path to a BOMB CRANK. Continue along and you'll reach a dead end. Pass through the bottom of the left wall. Then go through the top of the next wall. Examine the clock to get an ELIXIR, then go through the wall one space from the top. Go down until you see a bunch of pillars. Walk through the left wall at the top of that area, and follow the path up to a chest (5000 GIL). Go back to the pillars. There is a chest (REMEDY) behind the rightmost column in the top row. Walk between the two rows. You'll find another chest (BLINDING ARROWS) behind the 2nd-to-last column in the bottom row. Beyond that are the stairs leading onward. /----------------------------------******-----------------------------------\ | TOWN FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: X-Potion, Blue Fang, Silent Bell, Ruby Ring, Spider Silk, | | 6800 gil, Hermes Sandals | \---------------------------------------------------------------------------/ Go forward until the path splits. Go right and follow that path until it ends. Examine the dead end to get a X-POTION. Return to the fork and go up. Follow the path through the building and keep going until you see a well. A few steps up and to the right is a bit of high grass. Below the bush in the grass is a BLUE FANG. Return to the well. Examine the well to recover HP and MP. Go right and use the path leading down into the building. At the end of that path is a SILENT BELL. Exit the building and go up to 2 pots. The right one has a RUBY RING and the left has a SPIDER SILK. Take the path through the building on the left and follow it until it splits into multiple paths. The left path leads to a pot with 6800 GIL in it. The upper right also leads to a pot. This one contains HERMES SANDALS. Finally, the lower right path leads to the next random floor. /----------------------------------******-----------------------------------\ | CONVOY FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Gaia Drum, Cross, Gold Needle, Ether, Bronze Hourglass | \---------------------------------------------------------------------------/ From the starting ship, go left and follow the dock to a chest (GAIA DRUM). Return to the starting ship and follow the lower right dock to a 2nd chest (CROSS). Keep going to reach the next chest (GOLD NEEDLE). Return to the starting ship again. This time take the upper right path. Follow it to a chest (ETHER). From there, take the lower right path to the final chest (BRONZE HOURGLASS). Return to the previous boat and take the upper right path to get to the stairs leading onward. /----------------------------------******-----------------------------------\ | MOUNTAIN FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: 3000 gil, Mystic Veil | \---------------------------------------------------------------------------/ NOTE: This floor is home to the Gil Bird. Chances are it'll run from you, but if you can defeat it, it is worth either 9999 gil or 999 gil, depending on which version it is. Climb the steps, then head down and under the bridge. To the left are steps leading up to a chest (3000 GIL). Go back and continue down. When you reach the wall, continue by going right. When you see a door on your right, go left across the long central bridge. Follow that path to another chest (MYSTIC VEIL). Return to the door and go through. /----------------------------------******-----------------------------------\ | FLASHBACK FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ Step on the black tile to restore HP and MP. You can step on the white circle tile to leave the challenge dungeon if you want. Go through the door in the back to continue. This is, by far, the easiest of the random floors. /----------------------------------******-----------------------------------\ | MAGIC FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Mythril Staff, Soma Drop | \---------------------------------------------------------------------------/ Go up, then right to reach a chest (MYTHRIL STAFF). Go back to the left and continue to another chest (SOMA DROP) and the stairs leading to the next random floor. /----------------------------------******-----------------------------------\ | PERPLEXION FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Tent, Coeurl Whisker, Unicorn Horn, Potion | \---------------------------------------------------------------------------/ Go down the left path to get a chest (TENT). From the chest, go left, then down to another chest (COEURL WHISKER). Now go up to the top wall. Here you'll find a 3rd chest (UNICORN HORN). On your way back down, stick to the left side and you should be able to get to the 4th chest (POTION). Return all the way back to where you started. This time, go down the right side. This will lead you to the stairs out of here. /----------------------------------******-----------------------------------\ | MAZE FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ \---------------------------------------------------------------------------/ If you stick to the left side of this floor and go up to the top, you'll find a recovery pot. Now just head right and follow the path. Keep heading right and up, and you should eventually reach the stairs in the upper right corner of the room. /----------------------------------******-----------------------------------\ | BRIDGE FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Decoy, Bestiary, Dry Ether, Hi-Potion, White Fang | \---------------------------------------------------------------------------/ Go straight to the right to get a chest (DECOY). Now, head down and grab the chest (BESTIARY) on the left. From there, go as far right as you can. This will lead to a bunch of boxes and a chest (DRY ETHER). The bottom right box contains a HI-POTION. Work your way back to the left and head down. Once you've reached the bottom left corner, go right to get to the stairs leading onward and one more chest (WHITE FANG). /----------------------------------******-----------------------------------\ | STRENGTH FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Killer Bow, Hi-Potion, Silver Hourglass | \---------------------------------------------------------------------------/ Go straight up to get a chest (KILLER BOW). There is a HI-POTION in the pot in the bottom left corner of the room. There is another chest in the top right corner of the room. You'll have to go through a wall (look for a spot on the floor that looks damaged) to get the SILVER HOURGLASS from the chest. The stairs leading onward are at the top of the room in the center of the back wall. /----------------------------------******-----------------------------------\ | STRONG ARM FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: Phoenix Down, Lilith's Kiss, Cottage, Silver Apple | \---------------------------------------------------------------------------/ Go all the way to the right to get a chest (PHOENIX DOWN), then return and go up. Follow the path until it forks. Go left for another chest (LILITH'S KISS), then go right and follow this path until it forks again. The right path leads to 2 chests (COTTAGE, SILVER APPLE). The left path leads to the stairs. /----------------------------------******-----------------------------------\ | LAST FLOOR PALOM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Palom, Leonora \ | ITEMS: ITEMS: RANDOM | | RANDOM POSSIBILITIES: Protect Staff, Hi-Potion, Talisman, Gaia Drum, Mallet,| | Hermes Sandals, Antarctic Wind, Phoenix Down, | | Soma Drop, Coeurl Whisker, Single Star, Red Robe, | | Bronze Hourglass, Black Robe, Wizard's Rod, Remedy, | | Elixir, Silver Apple, Adamantite | \---------------------------------------------------------------------------/ Save your game, then head up to the cloaked figure. Talk to it to start a battle with the Blade Dragon. BLADE DRAGON STRATEGIES: A)-This guy is tricky. Any non-elemental (ie anythings besides fire, blizzard, or thunder) with cause the Blade Dragon to counter with a Venom attack, plus heal itself several thousand HP. He also seems to counter spells directed at your allies, however, recovery spells and items seem safe. -Not only can you only use fire, blizzard, or thunder-based attacks, but he's also only weak against one of them (the others will heal him)... and he switches his weakness a little bit after any successful attack! -Leonora is pretty useless in this battle, so have her use items to heal when needed, otherwise she can defend. -Use Slow or a Spider Silk (at take the counter attack). While Leonora heals (using items only), have Palom use a Hermes Sandals on himself, then use Bluff 1 or 2 times (taking a counter attack each time). Wait for the Dragon to attack... it will attack with 1 of the elements that will heal it. You can now either take a 50-50 guess, or wait until it uses a different elemental attack. The element it DOES NOT attack with is the one it is weak against. With the dragon slowed, you should be able to get 2 attacks (4 if you had Palom use a Hermes Sandals) attacks with Palom before the Blade Draong uses Barrier Shift, which changes its weakness. Wait until it attacks again and repeat the process until it's defeated. B)-Alternatively, if you are strong enough, just use the Particle Bomb Band. Heal, then repeat. You will have to deal with the counter attack and healing that the Blade Dragon does. However, it seems the amount the dragon heals is connected to the amount of hit points it has left. The less HP it has, the lower the amount it heals. After finally defeating the Blade Dragon, get the final chest (RANDOM), which ejects you from the dungeon. You can come back as many ties as you want. You'll have 3 more random floors to get through, plus the Blade Dragon and the final chest will reset. =========================================================================== /----------------------------------******-----------------------------------\ | EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ When you reload, you'll be at the entrance of the cave of Eblan. Exit the cave and head east to Eblan Castle. /----------------------------------******-----------------------------------\ | EBLAN CASTLE EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ \---------------------------------------------------------------------------/ Go straight ahead until you reach the Inn/Item shops. You'll find Challengingway in the Inn half. /----------------------------------******-----------------------------------\ | ENTRANCE FLOOR EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ \---------------------------------------------------------------------------/ The old dude here will tell you how this challenge dungeon works. It seems the faster you can get to the end, the better chance you have of getting one of the better items. S Rank = 5:00 or less A Rank = 5:01 to 10:00 B Rank = 10:01 to 20:00 C Rank = 20:01 to 30:00 D Rank = 30:00 or more The clock begins as soon as you go through the door. To make things more interesting, sometimes chests are a random normal items and other times they are a random monster-in-a-box with better treasure (there are 2 better treasures per floor, once you've gotten both, all the chests on that floor will be standard items... these are marked with an * in the item list on each floor). There are also spots on each floor that will be fixed battles and/or cause little blue cloaked guys to appear, running around and getting in the way. Remember, the idea is to be fast, so that may require you to run (or use Smoke) from battles. Also, avoid getting chests to speed up your time a little. And remember, the shortest way is not always the fastest. /----------------------------------******-----------------------------------\ | CHALLENGE DUNGEON - 1F EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Random #1, Random #2, Random #3 | | RANDOM #1-3 POSSIBILITIES: Killer Bow*, Ashura*, recovery items, Shuriken | \---------------------------------------------------------------------------/ There is a chest down and to the left. Get it, then continue by going right. Go up to another chest (going up to get this chest will activate the little blue guys on this floor). From there, go down and follow the path until you reach a chest in the top left corner of the floor. Keep going to reach the elevator. /---------------------------------------------------------------------------\ | CHALLENGE DUNGEON - 2F EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Random #4, Random #5, Random #6, Random #7 | | RANDOM #4-7 POSSIBILITIES: Black Belt Gi*, Mythril Hammer*, recovery items, | | Shuriken, Cross Shuriken, Emergency Exit | \---------------------------------------------------------------------------/ There are walkthrough walls all over the place on this floor. For a "short cut" you can go through the right wall and then through the next right wall (right in the middle). This will lead to the large central area. However, each of the 2 secret passages will require you to fight 2 fixed battles that you can't run from. The fastest way is the long way. You can also get some chests going this way. Start by going through the lower wall. The hidden path leads to a chest. Continue through the bottom wall of this room. Follow the hidden path as far down as you can, and then right. Go up for a 2nd chest. From the chest, take a step down, then go right and follow the path through the wall at the bottom and follow the hidden passage to the large central room. Get the chest here, then you can do one of two things. The first way is to head over to the rocks on the right side of the large room. Walk between the rocks through the wall. Now go up to the stairs. Going through the wall near the rocks requires you to fight a fixed, unescapable battle. The quicker way is to go back down into the wall. About half way down, you can go right and you'll end up in a narrow corridor that leads up to the stairs. This way doesn't require fighting any fixed battles (just normal random encounters). /---------------------------------------------------------------------------\ | CHALLENGE DUNGEON - 3F EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Random #8, Random #9, Random #10 | | RANDOM #8-10 POSSIBILITIES: Crimson Cherry*, Black Cowl*, recovery items, | | Shuriken, Cross Shuriken, Emergency Exit | \---------------------------------------------------------------------------/ Compared to the last floor, this one is simple. Follow the winding path until you reach the chest. From there, continue following the path across the bridge. Go up and to the right for another chest. Return to the main path and go down as far as you can. Now go a little left, then up to a 3rd chest. You can get this chest by coming from the other direction as well. Either way requires you to fight a fixed battle, and causes a bunch off little blue guys to show up to get in your way. Head back to the main path and follow it to the right, then up to the stairs. /---------------------------------------------------------------------------\ | CHALLENGE DUNGEON - 4F EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Random #11 | | RANDOM #11 POSSIBILITIES: Chakram*, Wind Spear*, Cross Shuriken, | | Emergency Exit, recovery items | \---------------------------------------------------------------------------/ You can exit the challenge dungeon by going left to a white circle teleporter. To the right is a recovery square. Go straight up the center to a chest (there is an unavoidable, fixed battle along the way). Go through the door at the top of the room. /---------------------------------------------------------------------------\ | CHALLENGE DUNGEON - 5F EDGE'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \ | ITEMS: Random #12 | | RANDOM #12 POSSIBILITIES: Kotetsu, Mist Wrap, Gaia Hammer, Treasure Hunter, | | Flame Lance, Adamantite, Wing Edge, Silver Apple, Blitz Whip, | | Soma Drop, Goblin Mask, Ether, Elixir, other consumables | \---------------------------------------------------------------------------/ Just go straight ahead to the final chest. There is another unavoidable, fixed battle just before reaching the chest. The item in the final chest is random, but the faster your time is getting here, the better your chance of getting one of the good items. You'll be sent back to Eblan Castle once you open the chest. Re-enter as many times as you wish. All the chests will reset (though once you've gotten the Monster-in-a-box items on a floor, the chest will ust be junk items). =========================================================================== /----------------------------------******-----------------------------------\ | POROM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ After reloading your save, Porom (along with Kain, the White Mage, and the Black Mage) will be outside Mysidia. Enter Mysidia and head to the Pub (1st floor of the Inn). Challengingway is there. /----------------------------------******-----------------------------------\ | ENTRANCE FLOOR POROM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Kain, White Mage, Black Mage \ \---------------------------------------------------------------------------/ Talk to the old dude by the door to see how this dungeon works. It seems the object is to help people in a certain amount of time. The more you help, the better chance of the final chest being a good item. Go through the door when ready. /----------------------------------******-----------------------------------\ | MAIN FLOOR POROM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Kain, White Mage, Black Mage \ | ITEMS: Random #1-6 | | RANDOM #1-6 POSSIBILITIES: Killer Bow*, Power Staff*, Hi-Potion, Antidote, | | Maiden's Kiss, Tent, Gold Needle, Eye Drops, Potion, Phoenix Down, | | Remedy, Ice Arrows, Ether, Echo Herbs | | NOTE: The two items marked with a * will only appear once, randomly. | \---------------------------------------------------------------------------/ This dungeon is kind of a pain. You have 15 minutes to make it to the upper left corner where the teleport to the Last Floor is. You have to get to the Last Floor, defeat the "boss", and get the final chest within that 15 minutes. If you don't, you'll be ejected from the dungeon and you'll have to start all over. Not only do you have the time limit, but you also need to help as many people as you can in order to up your chances of getting a good treasure from the final chest. There will be various people randomly placed on the floor who each want something. Black mages - want you to rescue them from either an Evil Dreamer, a Steel Golem, or a Chimera. Soldiers - want either 5 of a particular consumable item, or 1 weapon, armor, or Remedy. All items he wants can be bought in Mysidia, except for Remedy... so stock up before entering the dungeon. Blue old guy- wants a particular spell cast on him (usually multiple times, so make sure you have plenty of MP before talking to him). White mage - wants 3 evil spirits blessed. 3 evil spirits (flames) will appear randomly on the floor. Talk to them to bless them (a message will appear when you get them all). To top it all off, your starting location is also random. There are six chests that reset each time you enter the dungeon. The first is in the top right corner of the floor. From that chest, head left past steps leading down to grass. Now go down as far as you can (you should end up going down some steps to a seemingly dead-end). There is a secret passage through the trees to the right that leads to a large grassy area. The 2nd chest is at the top of the grassy area. The 3rd chest is a ways to the left of where the secret passage to the large grassy area is. The 4th chest is in the middle of the floor. To get chest #5, go to the top left corner of the floor (where the teleporter is), then head down until you see the chest that is surrounded by trees. You'll have to go through another secret passage through the trees to reach it. The sixth chest is to the far right from chest #5. When you're ready and/or you're getting close to running out of time, head to the teleporter in the top left corner of the floor. /----------------------------------******-----------------------------------\ | LAST FLOOR POROM'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Porom, Kain, White Mage, Black Mage \ | ITEMS: Random #7 | | RANDOM #7 POSSIBILITIES: Luminous Robe, Elixir, Silver Apple, Rapid Ring, | | Aura Staff, Mystic Veil, Adamantite, Ether, Soma Drop, Cottage, | | Arctic Wind, Hermes Sandals | \---------------------------------------------------------------------------/ The final chest is usually (but not always) blocked by a cloaked monster. The monster will either be a single Mythril Golem, a Flamehound-Frostbeast combo, or 2 Mad Ogres (at least that's all I've run into). Grab the final chest (RANDOM #7). You will then be sent out of the dungeon. As usual, you may re-enter as many times as you wish. Everything will reset. =========================================================================== /----------------------------------******-----------------------------------\ | EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ When you reload your saved game, Edward and company will be outside Kaipo. Enter Kaipo, and you'll find Challengingway in the upper left corner of town. /----------------------------------******-----------------------------------\ | CHALLENGE DUNGEON EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | SOME POSSIBLE RANDOM ITEMS IN CHESTS OR OTHER SEARCHABLE LOCATIONS: | | Empty (yes, chests can contain nothing) | | Remedy Bronze Hourglass 1000 gil | | Potion Hermes Sandals Hi-Potion | | Bomb Fragment Tent Cottage | | Antarctic Wind Zeus's Wrath 500 gil | | Phoenix Down Echo Herbs White Fang | | Gold Needle Decoy 1500 gil | | WHISPERWEED SEED POET'S NOTEBOOK | | ITEMS NOT ON A FIXED FLOOR: Gil Bird Egg, Adamantine Pig | \---------------------------------------------------------------------------/ There are chests, pots ,and other examinable items everywhere with randomly placed items all over (even in already opened chests). Which means, examine everything. Also randomly placed is a Gil Bird(v3). It'll be a blue cloaked figure that gives a GIL BIRD EGG when defeated. An Adamantine Pig will also be randomly located somewhere in the dungeon. You'll need to talk to a woman on the 4th floor and then talk to the pig to get ADAMANTINE PIG. In short, this floor has a lot of randomness and is also rather large. /---------------------------------------------------------------------------\ | ENTRANCE FLOOR EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ A dancing girl will tell you how this dungeon works. You'll have to pay to open the final chest. The more you pay, the better your chances of getting a good item. Any gil you make inside the dungeon will be lost when you leave (you can leave with less than what you entered with, but you can't leave with more). Enter the door to begin, then go up through a second door. /----------------------------------******-----------------------------------\ | LOBBY - 1F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Here you'll find 4 sets of stairs leading down, 3 doors, and a staircase leading up. *The top left stairs leads to Boss Room - B1 (don't worry, the "boss" isn't anything special. *The bottom left stairs leads to left side of the Great Chamber - B1, while the top right stairs leads to the right side of that chamber. *The bottom right stairs leads to Alcove - B1. *The left door leads to West Passage - 1F. *The middle door leads to Central Passage - 1F. *The right door leads to East Passage - 1F. *Finally, the central staircase leads up to the 2nd floor of the Lobby. /---------------------------------------------------------------------------\ | BOSS ROOM - B1 EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ A secret passage through the left wall leads to a small room containing a chest. Talk to the hooded figure to fight a Steel Golem (v2). Although not much different than a regular Steel Golem, this one drops 6000 gil. /---------------------------------------------------------------------------\ | GREAT CHAMBER - B1 EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Assuming you entered from the left side of the Lobby, you'll find a chest to the right. A man will ask for 10000 gil. If you have the gil, give it to him. If you give him the gil, he'll appear in a random location and he'll repay you 15000 or 20000 gil. To the right of the man is another chest. A little further you'll find another chest and a blue cloaked figure. Talk to the figure to fight a Bandit (v1). Continue on to the steps leading back up to the lobby. /---------------------------------------------------------------------------\ | ALCOVE - B1 EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ You'll find 5 chests in this room as well as several other searchable items. /---------------------------------------------------------------------------\ | WEST PASSAGE - 1F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Go up to get a chest, then head left to another chest. Continue up to a door. The door leads to a Merchant's Square. /---------------------------------------------------------------------------\ | MERCHANT'S SQUARE - 1F (LEFT) EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The merchant here is looking for a poet's notebook. If you've found one, give it to him. /---------------------------------------------------------------------------\ | CENTRAL PASSAGE - 1F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Just go up and through the door. /---------------------------------------------------------------------------\ | MERCHANT'S SQUARE - 1F (MIDDLE) EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | SUNDRIES: Bomb Fragment 200 Gold Needle 400 | | Antarctic Wind 200 Echo Herbs 50 | | Zeus's Wrath 200 Cross 100 | \---------------------------------------------------------------------------/ The left merchant wants a gil bird egg (found by defeating the randomly located Gil Bird). Give it to him if you have one. He'll pay you 10000 gil for it. The right merchant will sell you stuff. /---------------------------------------------------------------------------\ | EAST PASSAGE - 1F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Go up to find 2 chests. To the right is another chest. Go up from there and through the door. /---------------------------------------------------------------------------\ | MERCHANT'S SQUARE - 1F (RIGHT) EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ This merchant wants a whisperweed seed. The seed is one of the many possible random items located in the challenge dungeon. The merchant will pay you 500 gil for the seed. /----------------------------------******-----------------------------------\ | LOBBY - 2F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The 2nd floor Lobby has 2 exits on the bottom level (on each side of the wide staircase) and 4 exits on the top level. *The left exit on the bottom level leads to West Passage - 2F. *The right exit on the bottom level leads to East Passage - 2F. *The far left and far right exits on the top level both lead to Tower - 2F. *The middle left door on the top level leads to Doorway - 2F. *And, finally, the middle right door on the top level leads to Alcove - 2F. A lady will sometimes appear here asking for 5000 gil. Give it to her if you have it and she'll appear somewhere else in the dungeon. Find her and talk to her again and she'll repay you 10000 or 15000 gil. /---------------------------------------------------------------------------\ | WEST PASSAGE - 2F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Just go forward and enter the door. /---------------------------------------------------------------------------\ | MERCHANT'S SQUARE - 2F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | SUNDRIES: Bomb Crank 500 Heavenly Wrath 500 | | Arctic Wind 500 Remedy 5000 | \---------------------------------------------------------------------------/ There is a chest here as well as 2 merchants. The left one wants a bard's lyre (which is found on the 3rd floor). Give it to her if you have one and he'll give you 5500 gil for it. The other merchant will sell you stuff. If you're looking to take gil out of the dungeon, a good way to do so is to buy Remedies and then sell them in Kaipo. Go through the door in the back of the room. /---------------------------------------------------------------------------\ | PASSAGE - 2F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The door in the center leads to the Corridor to 3F. Keep going to the right to reach the Alcove - 2F. /---------------------------------------------------------------------------\ | EAST PASSAGE - 2F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Just go up to the door. /---------------------------------------------------------------------------\ | ALCOVE - 2F (LOWER) EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Echo Herbs | \---------------------------------------------------------------------------/ Examine the flowers to get an ECHO HERBS. Make sure to examine the left and right sides of each bookcase on both the front and the back for possible random items. The door in the back leads to Passage - 2F (the same Passage - 2F that the West Passage takes you to). /---------------------------------------------------------------------------\ | TOWER - 2F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The doors on the left and right ends are both elevators which can be used to reach the 3rd and 4th floors (the only way to reach the 4th floor), but costs 1000 gil to use. The door on the bottom leads back to the Lobby - 2F. /---------------------------------------------------------------------------\ | DOORWAY - 2F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ There are 5 red figures in a row blocking the path to the back of the room. Each one requires you to pay 500 gil to get past them. The back of the room is a prime location for either the Adamantine Pig or the people you loaned money to. /---------------------------------------------------------------------------\ | CORRIDOR TO 3F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Enter the door at the bottom of the room to reach Tower - 3F. /----------------------------------******-----------------------------------\ | TOWER - 3F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The top doors on the left and right are where the elevator is. The bottom doors lead to Boss Room 3F (left) and Chocobo Chamber 3F (right). /---------------------------------------------------------------------------\ | BOSS ROOM - 3F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | ITEMS: Bard's Lyre | \---------------------------------------------------------------------------/ To get to the "boss", you'll have to pay either 300, 1000, or 10000 gil to one of the red figures. Talk to the blue figure to fight a Flamehound (v3). Defeat it to get a BARD'S LYRE. Take the Bard's Lyre to the Merchant's Square on the 2nd floor. /---------------------------------------------------------------------------\ | CHOCOBO CHAMBER - 3F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Talk to the chocobos. Sometime a chocobo will have gil for you (either 1000, 3000, 5000, or 8000 gil) or they'll take gil from you (-13000 gil). There are probably other amounts as well to gain and lose. /----------------------------------******-----------------------------------\ | TOWER - 4F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ Both ends have doors leading to the elevators. Once again, it's 1000 gil per trip. There are 2 doors in the center. The bottom leads to Restaurant 4F and the top leads to Boss Room 4F. /---------------------------------------------------------------------------\ | RESTAURANT - 4F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ The old lady running the restaurant wants an Adamantine Pig (which is randomly located somewhere in the dungeon). You'll get 8000 or 8500 gil for it. Note that you have to talk to the old lady before the Adamantine Pig will be able to be acquired. /---------------------------------------------------------------------------\ | BOOS ROOM - 4F EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ \---------------------------------------------------------------------------/ There is a blue figure here. Talk to it to fight with a Belphegor (v3). The door in the back leads to the Last Floor. /----------------------------------******-----------------------------------\ | LAST FLOOR EDWARD'S CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \ | FINAL CHESTS POSSIBILITES: Adamantine, Exorcist Gown, Silver Apple, | | Muse Harp, Soma Drop, Elixir, Silver Apple, | | Ice Whip, Circular Hat, Professor's Robe, | | Level Band | | plus more common items such as Dry Ether, | | Coeurl Whisker, Silent Bell, Bomb Crank, Ether, | | and Bronze Hourglass | \---------------------------------------------------------------------------/ There are 5 chests here. Each will cost you gil to open. The bottom row from left to right is 10000, 20000, and 30000 gil. The top row is 40000 and 50000 gil. The more you pay, the better chance of a good item. You can open as many as you can afford (and you can leave the room to gather more gil if you need to). The white circle will teleport any you out of the dungeon. You'll lose any of the event items you didn't sell to people. You'll also lose any gil earned in the dungeon. Upon re-entering, the bosses will be reset, as will the final chests. Random items will also be replaced all over. =========================================================================== /----------------------------------******-----------------------------------\ | LUNARIANS' CHALLENGE DUNGEONS | \---------------------------------------------------------------------------/ When you reload your game, you'll be at the entrance of the Crystal Palace. Exit the palace and head south to the Hummingway Abode. Challengingway is waiting on the left side. /----------------------------------******-----------------------------------\ | ENTRANCE FLOOR LUNARIANS' CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ Go up and step on the teleporter. You can see another teleporter past a wall, but you won't be able to get there until later. /----------------------------------******-----------------------------------\ | CHALLENGE DUNGEON LUNARIANS' CHALLENGE DUNGEON | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Ether (x2), Hermes Sandals, X-Potion (x3), Bacchus's Wine, | | Dry Ether (x2), Master's Staff, RANDOM | | RANDOM POSSIBILITIES: Diamond Shield, Diamond Gloves, Diamond Armor, | | Diamond Helm, Enhancement Sword, Proof of Courage, | | plus consumables such as Light Curtain, Arctic Wind, | | Diet Ration, Bomb Crank, Gaia Drum, and | | Antarctic Wind | \---------------------------------------------------------------------------/ Follow the path to the right until you can go up. About half way up on the left side is a spot you can enter the left wall. This hidden path leads to a chest (ETHER). Return to the main path and follow it to the stairs to the next floor. To the right is a walk-through wall. The hidden path leads to 2 chests, though you can only get the right one for now (ETHER). Return to the main path and go up a little. On the right wall is a spot you can enter. Follow the hidden path to the 2nd chest (X-POTION). Go back to the main path and follow it up and to the left. When you see the stairs to the next floor, go south to a chest (HERMES SANDALS). Now return to the stairs and continue on to the next floor. Go up and enter the door to find a save spot. Exit the save room and head right. When the path forks, go down to get a chest (X-POTION), then go back and continue north. When you see the stairs head left and through the wall to another chest (BACCHUS'S WINE). Now use the stairs. Go up the steps and you'll have a choice of either going up or left. Head left and enter the door at the end of the path. Get the chest (DRY ETHER) inside, then enter the wall on the bottom right. Follow the hidden path, the head down through the gap in the lower wall. This path will eventually lead you to a chest (DRY ETHER). Below the chest is a gap in the wall. Enter it to find another chest (MASTER'S STAFF). Return all the way back to the place where the path forked. This time go up. This will take you to a chest (X-POTION) and a save spot. Beyond the save spot is the boss, Kirin. KIRIN STRATEGY: FuSoYa should cast Float. You should then use spells and items to cast Slow on Kirin and Haste & Reflect on your party. Now just use -aga spells to finish off the creature in no time. After defeating Kirin, get the final chest (RANDOM) to exit the dungeon. You can enter as many times as you wish. Kirin and the final chest will both reset. If nothing else, you should at least go through until you get Proof of Courage from the final chest. This item is required in order to enter the second Lunarian Challenge Dungeon. Remember the Lunar Face? Well, if you manage to get the Proof of Courage from the final chest here, take it to the Lunar Face (west of the crater). /----------------------------------******-----------------------------------\ | LUNAR FACE - INTERIOR LUNARIANS' CHALLENGE DUNGEON 2 | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ If you have the Proof of Courage, talk to Challengingway to open up a door. Go through that door and step on the teleporter. /----------------------------------******-----------------------------------\ | ENTRANCE FLOOR (FROM LUNAR FACE) LUNARIANS' CHALLENGE DUNGEON 2 | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ \---------------------------------------------------------------------------/ You'll end up in the top half of the same entrance floor from before. Go up and step on the teleporter. /----------------------------------******-----------------------------------\ | CHALLENGE DUNGEON 2 LUNARIANS' CHALLENGE DUNGEON 2 | \---------------------------------------------------------------------------/ /CHARACTERS: Golbez, FuSoYa \ | ITEMS: Ether (x3), X-Potion (x4), Coeurl Whisker, Lunar Curtain, | | Light Curtain, Dry Ether (x2), RANDOM #1, RANDOM #2, RANDOM #3, | | RANDOM #4 | | RANDOM #1,2 & 3 POSSIBILITIES: Heavenly Wrath, Mallet, Arctic Wind, | | Gaia Drum, Antarctic Wind, Bomb Crank, Cottage, | | Diet Ration, Coeurl Whisker | | (and probably similar items) | | RANDOM #4 POSSIBILITES: Aegis Shield, Megalixir, Adamantite, Rare Band, | | Defender, Maiden's Kiss, Hi-Potion, Antarctic Wind, | | and probably other common junk | \---------------------------------------------------------------------------/ Go up and then right. Here you can enter the wall. Follow the hidden path down to a chest (ETHER). Return to the main path. Go up and grab the chest (X-POTION) to the left. From there go right to the wall. Enter the wall and follow the hidden path up to a door. Inside, you'll find 2 more chests (COEURL WHISKER, ETHER). Return to the X-Potion chest and go up to the door to the next area. Grab the chest (RANDOM #1), then follow the path up until it splits. There is another chest on the left (X-POTION). The right path leads to the door leading onward. However, before continuing through the door, go through the left wall to another chest (LUNAR CURTAIN). Once through the door, go right to get a chest (X-POTION), then return and go up the center path. When you reach the door to the next area, head right. Go up the staircase and then left to a chest (LIGHT CURTAIN) and a door leading to a save spot. Go back to the door leading onward. This time go left. This leads to 2 more chests (X-POTION, DRY ETHER). To get the Dry Ether chest, you'll have to walk under the above plateform. Now you can go back and enter the door to continue onward. Go down the steps in the center of the room. This leads to the next floor where the surroundings change from rock to crystal. From this point on, the floors will shift each time you enter the dungeon, making each playthrough slightly different. It also means that some chests may not be possible to get every time since the shifting floor may make them impossible to reach. Go down and enter the door on the left. This is the entrance to a hidden path. First, follow it down to a chest (ETHER), then follow it up and right. Now, you need to go right. The shifting floor may require you to either use the established hidden path that goes above the visible one, or use the visible one to a door leading up to that hidden path. Either way, go right, then down (once again, you may be able to use the visible path or be required to use the hidden path). You might be able to reach RANDOM #2 chest, if the shifting floor allows, on the way to the door to the left. On this floor, you'll see 3 hidden path entrances to the left. They all lead to the same general area, but the shifting floor may close one or two of the paths. RANDOM #3 chest is to the left once you leave the hidden paths, however, you may be unable to reach it (or you may need to use the hidden path above you). Now you need to go right, which may require using a hidden path above the visible one (the entrances to the hidden path are visible though, so no worries). Once you reach the far right, you'll need to go down through a wall. Going down through the next wall may allow you to reach another chest (DRY ETHER) if the shifting floor allows.. The door leading to the next area is to the left. Here, you'll find a save spot to the left. Further to the left is a door you can use to exit the dungeon without fighting the boss or getting the final chest. Go north from the save spot to find the boss, Armstrong. ARMSTRONG STRATEGY: Any magic spell directed towards Armstrong will cause its attack power to increase. You can do a lot of damage with Double Black Magic, but Armstrong will get stronger each time. Physical attacks may be the safest, but will also take along time to dwindle Armstrong's approximate 35000 HP to nothing. Defeat Armstrong and you'll be able to get the final chest (RANDOM #4). Getting the chest will send you back to Lunar Face - Interior. Step on the teleporter to try again. Armstrong and the final chest will reset, while random chests #1,2 & 3 sometimes reset. ############################# ############################# ## MAGIC SPELLS ## ############################# ############################# WHITE MAGIC--- Arise 52 MP Cure KO and restore full HP Berserk 18 MP Cause Berserk Blink 8 MP Create illusory doubles to trick foes Confuse 10 MP Cause Confuse Cure 3 MP Restore small amount of HP Cura 9 MP Restore moderate amount of HP Curaga 18 MP Restore large amount of HP Curaja 40 MP Restore very large amount of HP Dispel 12 MP Remove black magic spell effects Esuna 20 MP Cure all status ailments except KO Float 8 MP Start floating in the air Haste 25 MP Speed up the passage of time Hold 5 MP Cause Paralyze Holy 46 MP Attack with holy power Libra 1 MP Identify enemy HP and weak point Mini 6 MP Cause or reverse Mini Protect 9 MP Create a magic curtain that raises defense Raise 8 MP Cure KO Reflect 30 MP Create a barrier that reflects magic Shell 10 MP Create a magic curtain that raises magic defense Sight 2 MP View the mini-map Silence 6 MP Cause Silence Slow 14 MP Slow down the passage of time Teleport 10 MP Escape from a dungeon or from battle BLACK MAGIC--- Bio 20 MP Attack with bacteria Blizzard? 2 MP Attack? with cold Blizzard 5 MP Attack with cold Blizzara 15 MP Attack with powerful cold Blizzaga 30 MP Attack with devastating cold Break 15 MP Cause Petrify Death 35 MP Instantly KO targets Drain 18 MP Absorb HP Fire? 2 MP Attack? with fire Fire 5 MP Attack with fire Fira 15 MP Attack with powerful fire Firaga 30 MP Attack with devastating fire Flare 50 MP Attack with thermal energy Meteor 99 MP Summon meteors to cause damage Osmose 0 MP Absorb MP Pig 1 MP Cause or reverse Pig Poison 2 MP Cause Poison Quake 30 MP Start and earthquake and cause damage Sleep 12 MP Cause Sleep Stop 15 MP Stop time and prevent target from moving Thunder? 2 MP Attack? with lightning Thunder 5 MP Attack with lightning Thundara 15 MP Attack with powerful lightning Thundaga 30 MP Attack with devastating lightning Toad 7 MP Cause or reverse Toad Tornado 25 MP Create a tornado and cause near-fatal damage Warp 4 MP Go back one floor SUMMON MAGIC--- Asura 40 MP Summon Asura Bahamut 60 MP Summon Bahamut Bomb 10 MP Summon a bomb Chocobo 7 MP Summon a chocobo Cockatrice 15 MP Summon a cockatrice Dragon 35 MP Summon Dragon Goblin 1 MP Summon a goblin Ifrit 30 MP Summon Ifrit Leviathan 50 MP Summon Leviathan Mindflayer 18 MP Summon a mindflayer Odin 45 MP Summon Odin Ramuh 30 MP Summon Ramuh Shiva 30 MP Summon Shiva Sylph 25 MP Summon Sylph Titan 40 MP Summon Titan NINJUTSU--- Flame 7 MP Create fire to attack an enemy Flood 7 MP Create a Tsunami Gale 7 MP Create a gale Heal Pill 6 MP Restore a small amount of HP Heal Salve 21 MP Restore a moderate amount of HP Mirage 6 MP Create illusory double to trick foes Payback Wave 25 MP The lower the HP of the caster, the higher the damage Restore Weed 15 MP Cure certain status ailments Shadowbind 5 MP Stop a target from moving Shock 7 MP Create lightning to attack an enemy Smelling Salts 9 MP Cures KO Smoke 10 MP Escape from battle under the cover of smoke Stealth Kill 30 MP Cause fatal damage with a single blow ############################# ############################# ## BANDS ## ############################# ############################# /-------------------------PROLOGUE/CEODORE'S TALE---------------------------\ | Vibra Edge Biggs (Attack) + Wedge (Attack) 10 MP | | Attack all enemies | | | | Holy Blade Cecil (Attack) + Rosa (White Magic) 15 MP | | Slice a single enemy with a sword wreathed in holy power | | | | Machine Break Cecil (Attack) + Cid (Analyze) 7 MP | | Cause massive damage to machine-type enemies | | | | Cross Slash Ceodore + Hooded Man 7 MP | | Slice through a single enemy (learned during an event) | \---------------------------------------------------------------------------/ /-------------------------------KAIN'S TALE---------------------------------\ | Cross Slash Prime Ceodore (Attack) + Kain (Attack) 20 MP | | Slice through a single enemy together | | | | Saint Dive Kain (Jump) + Rosa (White Magic) 30 MP | | Attack all enemies with divine wrath | | | | X Chaser Rosa (Aim) + Cid (Analyze) 12 MP | | Critically strike a single enemy | | (requires Rosa to have bow equipped) | | | | Divine Heal Ceodore (White Magic) + Rosa (Blessing) 28 MP | | Restores party members' HP with the blessing of the moon | | Full Moon - recover + shell | | Waning Moon - recover + protect | | New Moon - small recover + esuna | | Waxing Moon - full recover | | | | Rocket Launcher Ceodore (Attack) + Cid (Analyze) 12 MP | | Enchant weapons with fire to attack the enemy | | (requires Cid to have hammer or axe equipped) | | | | Aiming Trust Kain (Jump) + Cid (Analyze) 12 MP | | Set your sights on one enemy and punch through it | \---------------------------------------------------------------------------/ /------------------------------RYDIA'S TALE---------------------------------\ | Lightning Brain Buster Rydia (Black Magic) + Luca (Attack) 7 MP | | Send a head-busting lightning charged strike towards the enemy | | (requiers Luca to have hammer or axe equipped) | | | | Calca and Brina Calca (Jive) + Brina (Dance) 10 MP | | Combine the power of Calca and Brina to cast a random spell | | | | Go! Calcabrina! Luca (Analyze) + Calca (Jive) 10 MP | | + Brina (Dance) | | Attack all enemies with fire and lightning | \---------------------------------------------------------------------------/ /------------------------------YANG'S TALE----------------------------------\ | Dual Wing Dance Yang + Ursula 6 MP | | Strike at a single enemy with a pincer attack | | (learned during an event) | | | | Five Star Crimson Palm Yang (Attack) + Ursula (Tenketsu) 9 MP | | A powerful, calculated strike against a single enemy | | (can only be learned after Ursula learns the Tenketsu ability) | \---------------------------------------------------------------------------/ /------------------------------PALOM'S TALE---------------------------------\ | A Little Black Magic 10 MP | | Palom (Bluff) + Leonora (Black Magic) | | Practice some black magic | | | | Particle Bomb Palom + Leonora 20 MP | | Deal massive non-elemental damage to a single enemy | | (learned towards the end of Palom's Tale) | \---------------------------------------------------------------------------/ /-------------------------------EDGE'S TALE---------------------------------\ | Blazing Moon Ring Edge (Ninjutsu) + Gekkou (Shuriken) 7 MP | | A blazing body slam against a single enemy | | | | Frozen Moon Dance Edge (Attack) + Izayoi (Ninjutsu) 8 MP | | Freeze then shatter a single enemy | | | | Wild Moon Edge (Attack) + Tsukinowa (Attack) 12 MP | | Attack all enemies | | | | Gale Twin Break Edge (Ninjutsu) + Zangetsu (Human Kite) 14 MP | | An aerial attack against all enemies | | | | Phantom Lightflies Gekkou (Ninjutsu) + Izayoi (Illusions) 9 MP | | Restore party HP and cure some status ailments, relative | | to the lost HP of the Band members | | | | Gale Rush Zangetsu (Ninjutsu) + Tsukinowa (Ninjutsu) 12 MP | | Speed up time for all allies | | | | Wheel of Elements Gekkou (Ninjutsu) + Izayoi (Ninjutsu) 15 MP | | + Zangetsu (Ninjutsu) + Tsukinowa (Ninjutsu) | | Attack all enemies with fire, ice, and lightning | | | | Ultimate Art: Advent of Phoenix 20 MP | | Edge (Smash and Grab) + Gekkou (Shuriken) + | | Izayoi (Illusions)+ Zangetsu (Human Kite) | | + Tsukinowa (Steal) | | Attack all enemies with fire | \---------------------------------------------------------------------------/ /-------------------------------POROM'S TALE--------------------------------\ | Twincast Palom + Porom 20 MP | | Cast a spell together for greater power | | (will have during the young twins portion of the tale) | | | | Thunderstorm Rydia (Black Magic) + Palom (Black Magic) 25 MP | | A magical ice and lightning attack that targets all enemies, | | but damages at random | | (while this Band can be learned here, it may have to be | | relearned in the final chapter since Rydia and Palom | | are just temporary characters in Porom's Tale) | \---------------------------------------------------------------------------/ /-------------------------------EDWARD'S TALE-------------------------------\ | Feast of the Land Edward (Bardsong) + Harley (Gil Toss) 20 MP | | Restore party HP and certain status ailments | \---------------------------------------------------------------------------/ /------------------------------LUNARIANS' TALE------------------------------\ | Double Black Magic Golbez + FuSoYa 30 MP | | Cast a powerful black magic spell together | | (learned during final battle) | \---------------------------------------------------------------------------/ /------------------THE CRYSTALS - PART 1 ("The Gathering")------------------\ | ****REMEMBER: All Bands from previous Tales can still be learned, | | assuming the characters are available**** | | | | Broken Heart Rydia (Attack) + Edge (Attack) 25 MP | | Strikes all enemies with the pair's emotions | | (requires Rydia to have Bow and Arrows equipped) | | | | Flare Tornado Rydia (Black Magic) + Edge (Ninjutsu) 15 MP | | + Luca (Big Throw) | | Imbues your weapons with the power of fire and strikes | | all enemies (requires Luca to have hammer or axe equipped) | | | | Inferno Rydia + Edge 40 MP | | A punishing flame move that attacks all enemies | | (learned in Eblan) | | | | Thunder Wave Ceodore (Attack) + Rydia (Black Magic) 20 MP | | Blows away all enemies with the power of lightning | | | | Holy Burst Rydia (Black Magic) + Rosa (White Magic) 55 MP | | Holy magical attack on all enemies | \---------------------------------------------------------------------------/ /--------------------THE CRYSTALS - PART 2 ("The Finale")-------------------\ | ****REMEMBER: All Bands from previous Tales can still be learned, | | assuming the characters are available**** | | | | Thunderstorm Rydia (Black Magic) + Palom (Black Magic) 25 MP | | A magical ice and lightning attack that targets all enemies, | | but damages at random | | (this can be learned in Porom's Tale, but may not | | transfer to the final chapter, due to Rydia and Palom | | being temporary characters in Porom's Tale) | | | | Sylph Protection Rydia (Summon) + Yang (Attack) 17 MP | | Yang basks in the blessings of the Sylphs | | | | Mirage Song Rydia (Summon) + Edward (Bardsong) 35 MP | | Use Dragon's fog to conjure up illusions | | (requires Edward to have a harp equipped) | | | | Wild Whip Rydia (Attack) + Izayoi (Attack) 4 MP | | + Harley (Attack) | | Three fighters whip a single enemey repeatedly | | (requires Rydia, Izayoi, and Harley to be | | equipped with a whip) | | | | Call Me Queen Rydia (Attack) + Izayoi (Attack) 11 MP | | + Harley (Attack) + Leonora (Attack) | | Whip and turn the enemy into a pig | | (requires Rydia, Izayoi, and Harley to all be equipped | | with whips, and Leonora to be equipped with Queen's Whip | | | | Tri-disaster Rydia (Black Magic) + Palom (Black Magic) 20 MP | | + Leonora (Black Magic) | | Cast a succession of powerful black magic | | | | Infinity Rydia (Black Magic) + Palom (Black Magic) 60 MP | | + Porom (White Magic) + Rosa (White Magic) | | + Leonora (White Magic) | | Five fighters combine to cast powerful magic | | (can break 9999 damage cap) | | | | Mystic Waltz Edward (Bardsong) + Calca (Jive) + Brina (Dance) 12 MP | | The song and dance of three fighters triggers a random effect | | (requires Edward to have a harp equipped; | | Calca and Brina must have been revived at the | | end of Rydia's Tale) | | | | Fist Dance Yang (Attack) + Edward (Bardsong) 13 MP | | Attack one enemy to the beat of the music | | (requires Edward to have a harp equipped) | | | | Exploding Kick Yang (Kick) + Gekkou (Shuriken) 14 MP | | Flame damage to all enemies | | | | Mirage Dive Edge (Ninjutsu) + Kain (Jump) 32 MP | | Summon clones to confuse and attack one enemy | | | | Rapid Fire Tsukinowa (Attack) + Ceodore (Attack) 20 MP | | + Palom (Black Magic) | | Rapidly attack a single enemy with fireballs | | | | Healing Wind Tsukinowa (Ninjutsu) + Porom (White Magic) 40 MP | | Restore all allies' HP | | | | Holy Ray Rosa (White Magic) + Porom (White Magic) 50 MP | | Holy magical attack on all enemies | | | | Frost Wave Leonora (Black Magic) + Izayoi (Ninjutsu) 25 MP | | A magical ice attack that targets all enemies | | | | Sprite Bred Leonora (White Magic) + Porom (White Magic) 40 MP | | Holy magical damage on one enemy | | | | Pure White Magic Leonora (White Magic) + Porom (White Magic) 99 MP | | + Rosa (White Magic) | | Causes assorted magical effects by the focused energy | | of three mages | | | | Petal Whirlwind Leonora (Black Magic) + Luca (Analyze) 50 MP | | + Ursula (Kick) + Porom (White Magic) | | Focus attack at an enemy's critical point with magic | | (can break 9999 damage cap) | | | | Double Tomahawk Luca (Attack) + Cid (Attack) 10 MP | | Both characters throw axes at a single enemy | | (requires Cid and Luca to have hammer or axe equipped) | | | | Mecha-kite Luca (Analyze) + Zangetsu (Human Kite) 15 MP | | Damage all enemies with a powered-up kite | | | | Delta Evolution Luca (Attack) + Ceodore (Attack) 15 MP | | + Ursula (Attack) | | Strike a single enemy with the combined power of three | | | | Palom in the Sky Luca (Big Throw) + Palom (Bluff) 30 MP | | + Leonora (Black Magic) | | + Porom (White Magic) | | Palom attacks all enemies using lightning | | (requires Luca to have hammer or axe equipped) | | | | Makeshift Cannon Luca (Big Throw) + Ursula (Kick) 58 MP | | + Ceodore (Attack) + Palom (Black Magic) | | + Porom (White Magic) | | Throw Ceodore and Ursula to cause damage on all enemies | | (requires Luca to have hammer or axe equipped; | | can break 9999 damage cap) | \ / / \ | ******THE FOLLOWING BANDS WILL BE LEARNED AFTER EVENTS****** | | Twin Rush Ceodore + Ursula 12 MP | | Sword and fist strike at a single enemy | | (learned after defeating Baigan on Subterrane B3) | | | | Twincast Palom + Porom 40 MP | | Two fighters combine to cast powerful magic | | (learned after defeating Lugae and Barnabas on Subterrane B5) | | | | Ice Crush Palom + Luca + Leonora 35 MP | | Freeze then shatter all enemies | | (learned on Subterrane B7) | | | | Final Calcabrina Cid + Luca + Calca + Brina 30 MP | | Calca and Brina attack all enemies in their fully completed form | | (learned on Subterrane B8; Calca & Brina must have | | been revived at end of Rydia's Tale) | | | | Oboro Strike Edge + Yang 25 MP | | Combo strike on a single enemy | | (learned on Subterrane B10 just before Rubicante) | | | | Spiral Blow Kain + Golbez 22 MP | | Two fighters attack one enemy | | (learned on B9 of the Depths) | | | | Double Jump Kain + Ceodore 35 MP | | Two fighters attack an enmy from the air simultaneously | | (learned on B14 of the Depths after defeating Gilgamesh) | \ / / \ | ******THE FOLLOWING BANDS CAN'T BE LEARNED UNTIL AFTER****** | | ****************CECIL REGAINS HIS SENSES******************** | | Vibra Plus Cecil (Attack) + Ceodore (Attack) 35 MP | | Two fighters slice away at all enemies | | | | Holy Cross Cecil (Attack) + Ceodore (Attack) + 35 MP | | + Rosa (White magic) | | Strike all enemies with a sword combining holy power | | | | Sword and Fist Cecil (Attack) + Ceodore (Attack) 30 MP | | + Yang (Attack) + Ursula (Attack) | | Combine the power of four to strike a single enemy | | (can break 9999 damage cap) | | | | Vibra Prime Cecil (Attack) + Ceodore (Attack) 40 MP | | + Rosa (Aim) + Cid (Attack) + Kain (Attack) | | Five fighters slice away at all enemies | | (requires Rosa to have bow and arrows equipped; | | requires Cid to have hammer or axe equipped; | | can break 9999 damage cap) | | | | Advanced Blade Cecil (Attack) + Ceodore (Attack) 40 MP | | + Golbez (Black Magic) | | Imbue your sword with magic and attack one enemy | | (can break 9999 damage cap) | | | | Double Pressure Cecil (Cover) + Golbez (Pressure) 20 MP | | Slows down all enemies | | | | Ultima Spark Cecil (White Magic) + Golbez (Black Magic) 50 MP | | Inflicts non-elemental magic damage on all enemies | | | | Iron Flash Cecil (Attack) + Rydia (Summon) 40 MP | | Cecil borrows the power of Odin to cut through all enemies | | | | Sword Dance Cecil (Attack) + Edward (Bardsong) 13 MP | | Attack one enemy to the beat of the music | | (requires Edward to have a harp equipped) | | | | King's Quad Cecil (Attack) + Edward (Bardsong) 30 MP | | + Edge (Attack) + Yang (Attack) | | Four kings join together for a combo attack | | (requires Edward to have a harp equipped) | | | | Twin Drive Cecil (Attack) + Yang (Kick) 15 MP | | Sword and fist strike at a single enemy | | | | Sky Grinder Cecil (Attack) + Kain (Jump) 45 MP | | Attack a single enemy with sword and spear | | (can break 9999 damage cap) | | | | Trinity Crusade Cecil (Attack) + Kain (Jump) + 35 MP | | + Rosa (White Magic) | | Three fighters combine to attack one enemy | | (can break 9999 damage cap) | | | | Effect Form Cecil (White Magic) + Kain (White Magic) 20 MP | | + Rosa (Blessing) | | Cast Curaja, Protect, Shell and Haste on users | | | | Final Fantasy Cecil (Attack) + Kain (Jump) 75 MP | | + Rosa (White Magic) + Edge (Throw) | | + Rydia (Black Magic) | | An offense/defense mix combining the powers of all five fighters | | (can break 9999 damage cap) | | | | Break Breaker Cecil (Attack) + Palom (Black Magic) 35 MP | | + Porom (White Magic) | | Petrifies and shatters all enemies | \---------------------------------------------------------------------------/ ############################# ############################# ## SPECIAL ENCOUNTERS ## ############################# ############################# Throughout the game you'll run into townspeople who will tell you about powerful monsters that only appear during certain moon phases. Besides these monsters, there are a couple others that also only appear during certain moon phases. These special encounters usually have a rare item drop possibility. CEODORE'S TALE: Thunder Dragon -only appears on the 1st floor of the Mist Cave during a Full Moon. Has a small chance of dropping a Blue Tail. KAIN'S TALE: Gray Coeurl -only appears on Mysidia's side of the Devil's Road during a Waning Moon. Has a small chance of dropping a Gray Tail. RYDIA'S TALE: Green Dragon -only appears in Agart Mine during a Waning Moon. Has a small chance of dropping a Green Tail. Quarto Puppet -only appears in Agart Mine on B4 in the small room filled with rocks... and only during a Waxing Moon. Has a small chance of dropping a Mythril Nut or a Mythril Bolt, which are need ed to revive Calca and Brina. YANG'S TALE: Red Dragon -only appears on the Floor of the Impact Crater during a New Moon. Has a small chance of dropping a Red Tail. EDGE'S TALE: Behemoth -only appears near the save room of the Passage to Tower of Tower of Babil during a new moon. Has a small chance of dropping a Purple Tail. POROM'S TALE: White Dragon -only appears near Mount Ordeals during a Waxing Moon. Has a small chance of dropping a White Tail. LUNARIANS' TALE: Ebony Dragon -only appears in the western Lunar Tunnel during a New Moon. Has a small chance of dropping an Ebony Tail. THE CRYSTALS: Gray Coeurl -on the surface of the moon during a Waning Moon. Like it's counterpart in Kain's Tale, it can drop Gray Tails. Ebony Dragon -only appears on Subterrane B4 during a New Moon, and only in the room just before the battle with Sandy, Cindy, and Mindy. Can drop an Ebony Tail. Shadow Dragon -only appears on Subterrane B5 during a Waxing Moon, and only appears in the small room just before the fight with Lugae and Barnabas. Can drop a Black Tail. Flan Princess -only appears on Subterrane B5 during a Full Moon, and only in the small room to the left of the save spot. Can drop a Pink Tail. Behemoth -appears on Subterrane B7 during a New Moon. Only appears in the room to the left of the save room. Can drop a Purple Tail. White Dragon -only appears in the room past Cagnazzo on Subterrane B8, and only during a Waxing Moon. Can drop a White Tail. Green Dragon -Through a secret passage in the second area of Subterrane B9 during a Waning Moon. Can drop Green Tails. Red Dragon -In the room to the right of the entrance of Subterrane B10 during a New Moon. Can drop a Red Tail. Thunder Dragon -On Subterrane B11, in the central room during a Full Moon. Can drop a Blue Tail. Gold Dragon -In the corridor on Subterrane B12 where the teleporter to Subterrane B13 is. It only appears during a Full Moon. It can drop a Gold Tail. ############################# ############################# ## TIPS & TRICKS ## ############################# ############################# --There is a 99999 Gil cap for all the tales but the final one. --Slow is your friend. Use the Slow spell (or Spider Silk) on bosses (or harder enemies) for an easier fight. --Stop is also your friend. While it doesn't work on bosses, it does work on A LOT of regular monsters. If you're having a hard time with a creature try Stopping it (Stop spell, or one of the Hourglass items). ############################# ############################# ## CONTRIBUTORS ## ############################# ############################# If you send me information that I'm missing, and I use it, then your name will go in this section. CKB Additional item for one of the challenge dungeon chests, confirmation that black tail doesn't require talking to dancers, Blade Dragon doesn't counter cure spells Wayne Yang's final chest can also give Black Cowl and Adamantite. zigzagzarf Monks level cap in Yang's tale MJMiller 2 missing chests on the Flan Floor of Palom's challenge dungeon ============================================================================== Final notes: This guide has been brought to you by The Mynock. If you have any suggestions, comments, or questions, please email me at the following address: [email protected] Please use FINAL FANTASY IV AFTER YEARS GUIDE as subject. Discuss Final Fantasy IV: The After Years at my forum: http://mynockxff4.forumer.com ============================================================================== Other Resources: The Mynock's Guide to Final Fantasy IV: The After Years - Item List -A Complete listing of every item included in the game, including many that were removed and aren't actually available through normal gameplay. The Mynock's Guide to Final Fantasy IV: The After Years - Bestiary -A complete listing of every monster in the game. Each monster will include information such as HP, Weakness, Gil, Experience, Item Drops, and Location... plus other stats. ============================================================================== (C)2009 Christopher "The Mynock" Smith