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Job/Item Guide

by Eleinia

_______________________________________________________________________________
//////��������������������������������������������\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
�����                                              ����������������������������
        FINAL FANTASY FABLES: CHOCOBO'S DUNGEONS
_____                                              ____________________________
\\\\\\____________________________________________/////////////////////////////
�������������������������������������������������������������������������������



    Final Fantasy Fables: Chocobo's Dungeon

    Jobs and Items Guide (Version 1.10)

    by Eleinia

    April 9, 2009



_______________________________________________________________________________
�������������������������������������������������������������������������������








    /�������������������\  /�������������������������������������������\
   /  Table of Contents  \/                                             \
__/                       \______________________________________________\_____
��                         ����������������������������������������������������

I.    Jobs  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job00
    - Natural . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job01
    - Knight  . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job02
    - Dragoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job03
    - Dark Knight . . . . . . . . . . . . . . . . . . . . . . . . . . Job04
    - Ninja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job05
    - Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job06
    - Scholar . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job07
    - Black Mage  . . . . . . . . . . . . . . . . . . . . . . . . . . Job08
    - White Mage  . . . . . . . . . . . . . . . . . . . . . . . . . . Job09
    - Dancer  . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job10

II.   Equipments  . . . . . . . . . . . . . . . . . . . . . . . . . . Equ00
    - Talons  . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equ01
    - Saddles . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equ02
    - Collars . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equ03

III.  Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm00
    - Greens  . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm01
    - Potions . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm02
    - Spell Books . . . . . . . . . . . . . . . . . . . . . . . . . . Itm03
    - Flowers . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm04
    - Spell Items . . . . . . . . . . . . . . . . . . . . . . . . . . Itm05
    - Glasses . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm06
    - Magicites . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm07
    - Wings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm08

IV.   Key Items . . . . . . . . . . . . . . . . . . . . . . . . . . . Key00
    - Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key01
    - Memories  . . . . . . . . . . . . . . . . . . . . . . . . . . . Key02
    - Apples  . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key03
    - Bags  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key04
    - Fish and Lures  . . . . . . . . . . . . . . . . . . . . . . . . Key05
    - Letters . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key06
    - Dungeon Tickets . . . . . . . . . . . . . . . . . . . . . . . . Key07

V.    Shops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp00
    - Charlotte . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp01
    - Flora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp02
    - Harry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp03
    - Meddit  . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp04
    - Merchant Hero X . . . . . . . . . . . . . . . . . . . . . . . . Shp05

      Version History . . . . . . . . . . . . . . . . . . . . . . . . CD-00

      Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . CD-01

      Legal Info  . . . . . . . . . . . . . . . . . . . . . . . . . . CD-02






    /���������\  /�����������������������������������������������������\
   /  I. Jobs  \/                                                    ___\___
__/             \___________________________________________________/ Job00 \__
��               ���������������������������������������������������         ��


Jobs are unlocked when you obtain the respective memories. You can change jobs
only after you have cleared Pastor Roche's Memories. Job change can be
performed in front of the job crystals, which are usually located on the first
floor of the dungeons.

Quick Summary:
                  Attack     Magic   Turns/Food
  Job          HP      Defense   Psyche     Turns/SP     Location
-------------------------------------------------------------------------------
  Natural      +0%  +0%  +0%  +0%  +0%   16    50    Default
  Knight      +10%  +2% +10% -10%  -6%   13   100    Freya's Memories 9F
  Dragoon      +4%  +1%  +0%  -8%  -4%   13   100    Meja's Memories 10F
  Dark Knight  -1% +10%  -4%  +0%  -4%   14  66.67   Guardian of the Light 30F
  Ninja        +2%  +1%  +2%  -6%  +2%   14   100    Volg's Memories 15F
  Thief        +1%  -1%  -2%  -4%  -2%   15    50    Steal from Merchant Hero X
  Scholar      -2%  -2%  +6%  +6%  +6%   17  33.33   Guardian of the Water 20F
  Black Mage   -8%  -8%  -6% +10%  +8%   19  33.33   Guardian of the Flame 10F
  White Mage   -6%  -6%  -4%  +8% +10%   20  33.33   Pastor Roche's Memories 6F
  Dancer       -4%  -4%  +4%  +4%  +4%   18    50    Romantic phrase: Pirouette
                                                     followed by a musical note
-------------------------------------------------------------------------------

Turns/Food: Number of turns Chocobo can do for each point of Food Level.
Turns/SP: Number of turns to naturally regenerate a point of SP.




  �����������\_______________________________________________________________
    Natural                                                           Job01
  ___________/���������������������������������������������������������������


Acquisition: Chocobo starts with this job.

Stats Modifiers:
    HP +0%    Attack +0%    Defense +0%    Magic +0%    Psyche +0%

Turns/Food Consumption: 16
Turns/SP Regeneration: 50


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Chocobo Kick               1 grid forward            1 SP
                 Special kick deals slight damage to foe.

  2      200     Chocobo Drop               1-grid radius             2 SP
                 Deals slight damage to all nearby foes.

  3      200     Chocobo Kick+              1 grid forward            2 SP
                 Medium damage and knockback to one foe.

  4      400     Dig                        Chocobo                   2 SP
                 Dig up one item per dungeon floor.

  5      600     Chocomet                   3 forward + radius        3 SP
                 Slight damage 3 grids forward and radius.

  6      800     Chocobo Dash               Chocobo                   4 SP
                 Move faster for a period of time.

  7     1000     Chocobo Kick Zero          1 grid forward            4 SP
                 Mighty blow causes knockback and Confusion.

  8     1200     Chocobash                  3-grid radius             7 SP
                 Non-element attack in a 3-grid radius.

                 ????                       3 grids forward           3 SP
                 Attack 3 grids forward against one foe.
-------------------------------------------------------------------------------




  ����������\________________________________________________________________
    Knight                                                            Job02
  __________/����������������������������������������������������������������


Acquisition: Obtain Knight's Memories on Freya's Memories 9F.

Stats Modifiers:
    HP +10%    Attack +2%    Defense +10%    Magic -10%    Psyche -6%

Turns/Food Consumption: 13
Turns/SP Regeneration: 100


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Power Smack                1 grid forward            1 SP
                 Slight damage and knockback to one foe.

  2      170     Circle Slash               1-grid radius             2 SP
                 Deals slight damage to all nearby foes.

  3      170     Slow Burner                1 grid forward            3 SP
                 Slight damage, Stun and Slow to one foe.

  4      340     Aegis                      Chocobo                   2 SP
                 Reduces physical damage for a limited time.

  5      510     Excalibur                  1 grid 3 ways             3 SP
                 3-way medium damage light attack.

  6      680     Quadrohazard               1 grid cross              3 SP
                 4-way medium damage with knockback.

  7     1870     Ragnarok                   1-grid radius             3 SP
                 Medium damage to all neighboring foes.

  8     1700     Camelot                    1-grid radius             4 SP
                 Heavy damage, Slow, knockback to close foes.
-------------------------------------------------------------------------------




  �����������\_______________________________________________________________
    Dragoon                                                           Job03
  ___________/���������������������������������������������������������������


Acquisition: Obtain Dragoon's Memories on Meja's Memories 10F.

Stats Modifiers:
    HP +4%    Attack +1%    Defense +0%    Magic -8%    Psyche -4%

Turns/Food Consumption: 13
Turns/SP Regeneration: 100


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Jump                       2 grids forward           1 SP
                 Jump to attack one foe 2 grids forward.

  2      150     Flame Lance                2 grids through           2 SP
                 Pierce foes 2 grids forward with fire.

  3      150     Ice Lance                  2 grids through           2 SP
                 Pierce foes 2 grids forward with ice.

  4      300     Dragon Blade               1 grid forward            3 SP
                 Sap HP and deal slight damage to a foe.

  5      450     High Jump                  3 grids forward           2 SP
                 Jump to attack one foe 3 grids forward.

  6      600     Dragon Power               Chocobo                   2 SP
                 Boost normal attack for a limited time.

  7     1650     Holy Lance                 2 through, 3 ways         3 SP
                 Holy light attack in three directions.

  8     1500     Gungnir                    6 grids through           3 SP
                 Deliver powerful attack 6 grids forward.
-------------------------------------------------------------------------------




  ���������������\___________________________________________________________
    Dark Knight                                                       Job04
  _______________/�����������������������������������������������������������


Acquisition: Obtain Dark Knight's Memories on the Light dungeon 30F.

Stats Modifiers:
    HP -1%    Attack +10%    Defense -4%    Magic +0%    Psyche -4%

Turns/Food Consumption: 14
Turns/SP Regeneration: 66.67


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Shadow                     1 grid forward            0 SP
                 Use own HP to deal slight damage to foe.

  2      320     Dark                       3 grids forward           1 SP
                 Dark magic attack 3 grids forward.

  3      320     Covenant                   Chocobo                   2 SP
                 Doubles attack power but halves defense.

  4      640     Drain Blade                1 grid forward            2 SP
                 Dark sword that saps HP from one foe.

  5      960     Dark Breaker               1 grid 3 ways             3 SP
                 3-way medium damage and knockback.

  6     1280     Nightmare                  1-grid radius             3 SP
                 Send all nearby foes to sleep.

  7     1600     Dark Blade                 1 grid forward            3 SP
                 Use HP, deal heavy damage and knockback.

  8     1920     Chaos                      3-grid radius             5 SP
                 Sap HP from foes in a 3-grid radius.
-------------------------------------------------------------------------------




  ���������\_________________________________________________________________
    Ninja                                                             Job05
  _________/�����������������������������������������������������������������


Acquisition: Obtain Ninja's Memories on Volg's Memories 14F.

Stats Modifiers:
    HP +2%    Attack +1%    Defense +2%    Magic -6%    Psyche +2%

Turns/Food Consumption: 14
Turns/SP Regeneration: 100


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Shuriken                   3 grids forward           1 SP
                 Deal slight damage 3 grids forward.

  2      400     Dual Wield                 Chocobo                   2 SP
                 Move faster for a period of time.

  3      400     Katon                      1 grid 3 ways             2 SP
                 Deal slight 3-way fire damage.

                 Suiton                     1 grid 3 ways             2 SP
                 Deal slight 3-way water damage.

                 Raiton                     1 grid 3 ways             2 SP
                 Deal slight 3-way thunder damage.

  4      800     Shadowbind                 3 grid forward            2 SP
                 Halt one foe 3 grids forward.

  5     1200     Smoke Bomb                 Chocobo                   3 SP
                 Warp to random location on the same floor.

  6     1600     Escape                     Chocobo                   3 SP
                 Escape from the dungeon.

  7     2000     Fuma Shuriken              3 grids forward           3 SP
                 Heavy damage, knockback 3 grids forward.

  8     2400     Neutralize                 1 grid forward            2 SP
                 Medium damage and Stun against one foe.
-------------------------------------------------------------------------------




  ���������\_________________________________________________________________
    Thief                                                             Job06
  _________/�����������������������������������������������������������������


Acquisition: Steal Thief's Memories from Merchant Hero X in the dungeons.
             The item is located at right side of the counter. The earliest
             dungeon you can do this is the Flame dungeon 3F.

Stats Modifiers:
    HP +1%    Attack -1%    Defense -2%    Magic -4%    Psyche -2%

Turns/Food Consumption: 15
Turns/SP Regeneration: 50


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Steal                      1 grid forward            1 SP
                 Steal items from one foe.

                 Blind Needles              3 grids forward           1 SP
                 Slight Blind attack 3 grids forward.

  2      260     Stealth Steps              Chocobo                   2 SP
                 Move without waking sleeping foes.

                 Poison Needles             3 grids forward           1 SP
                 Slight Poison attack 3 grids forward.

  3      260     Alert                      Chocobo                   3 SP
                 Find foes, traps, and items.

  4      520     Mug                        1 grid forward            3 SP
                 Steal and knockback while attacking.

  5      780     Pilfer Gil                 1 grid forward            2 SP
                 Steal gil from one foe.

  6     1040     Treasure Hunt              Chocobo                   3 SP
                 Increase odds that foes drop items.

  7     1300     Flee                       Chocobo                   2 SP
                 Warp to random location on the same floor.

  8     1560     Artful Move                Chocobo                   3 SP
                 Move faster for a period of time.
-------------------------------------------------------------------------------




  �����������\_______________________________________________________________
    Scholar                                                           Job07
  ___________/���������������������������������������������������������������


Acquisition: Obtain Scholar's Memories on the Water dungeon 20F.

Stats Modifiers:
    HP -2%    Attack -2%    Defense +6%    Magic +6%    Psyche +6%

Turns/Food Consumption: 17
Turns/SP Regeneration: 33.33


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Gauge                      3 grids forward           1 SP
                 Learn all about one foe.

  2      220     Appraise                   Chocobo                   3 SP
                 Appraise all mystery items.

  3      220     Search                     Chocobo                   3 SP
                 Find foes, traps, and items.

  4      440     White Wind                 Chocobo                   3 SP
                 Boost food and HP, just a little.

  5      660     Remedy                     Chocobo                   2 SP
                 Recover from all afflictions.

  6      880     Alchemy                    Chocobo                   2 SP
                 Boost medicine effectiveness on that floor.

  7     1100     Analysis                   Chocobo                   2 SP
                 Boost power of books on that floor.

  8     1320     Truth                      Chocobo                   1 SP
                 Who knows what will happen?
                 (Casts a random spell)
-------------------------------------------------------------------------------




  ��������������\____________________________________________________________
    Black Mage                                                        Job08
  ______________/������������������������������������������������������������


Acquisition: Obtain Black Mage's Memories on the Flame dungeon 10F.

Stats Modifiers:
    HP -8%    Attack -8%    Defense -6%    Magic +10%    Psyche +8%

Turns/Food Consumption: 19
Turns/SP Regeneration: 33.33


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Fire                       3 grids forward           1 SP
                 Small fire attack on foe 3 grids forward.

                 Blizzard                   3 grids forward           1 SP
                 Small ice attack on foe 3 grids forward.

                 Thunder                    3 grids forward           1 SP
                 Small thunder attack on foe 3 grids forward.

  2      140     Sleep                      3 grids forward           1 SP
                 Send one foe 3 grids forward to Sleep.

  3      140     Quake                      3-grid radius             3 SP
                 Quake attack. Stun foes in a 3-grid radius.

  4      280     Drain                      3 grids forward           3 SP
                 Sap HP from foe 3 grids forward.

                 MBarrier                   Chocobo                   3 SP
                 Temporary protection from magic damage.
                 (Magic immunity)

  5      420     Firaga                     3-grid radius             4 SP
                 Large fire blast in a 3-grid radius.

                 Blizzaga                   3-grid radius             4 SP
                 Large ice attack in a 3-grid radius.

                 Thundaga                   3-grid radius             4 SP
                 Large thunder attack in a 3-grid radius.

  6      560     Charge                     Chocobo                   1 SP
                 SP recovery--if you're lucky.

  7      700     Flare                      3 grids forward           4 SP
                 Large blast against a foe 3 grids forward.

  8     2240     Meteor                     3-grid radius             5 SP
                 Large meteor attack in a 3-grid radius.
-------------------------------------------------------------------------------




  ��������������\____________________________________________________________
    White Mage                                                        Job09
  ______________/������������������������������������������������������������


Acquisition: Obtain White Mage's Memories on Pastor Roche's Memories 6F.

Stats Modifiers:
    HP -6%    Attack -6%    Defense -4%    Magic +8%    Psyche +10%

Turns/Food Consumption: 20
Turns/SP Regeneration: 33.33


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Cure                       Chocobo                   1 SP
                 Restores a small amount of HP.

  2      120     Protect                    Chocobo                   1 SP
                 Temporary protection from physical attacks.
                 (Reduces physical damage)

                 Shell                      Chocobo                   1 SP
                 Temporary protection from magic attacks.
                 (Reduces magic damage)

  3      120     Escape                     Chocobo                   2 SP
                 Warp to random location on the same floor.

                 Dia                        3 grids forward           2 SP
                 Medium holy attack 3 grids forward.

  4      240     Cura                       Chocobo                   2 SP
                 Restores a medium amount of HP.

                 Slow                       3 grids forward           2 SP
                 Slows one foe 3 grids forward.

  5      360     Esuna                      Chocobo                   1 SP
                 Cures all afflictions.

                 MBarrier                   Chocobo                   3 SP
                 Temporary protection from magic damage.
                 (Magic immunity)

  6      480     Dispel                     Chocobo                   3 SP
                 Remove curses from equipped items.

                 Charge                     Chocobo                   1 SP
                 SP recovery--if you're lucky.

  7      600     Curaga                     Chocobo                   3 SP
                 Restores all health and cures afflictions.

                 Holy                       3 grid forward            3 SP
                 Large holy attack on foe 3 grids forward.

  8     1920     Teleport                   Chocobo                   3 SP
                 Escape from the dungeon.

                 Raise                      Chocobo                   5 SP
                 Cast before battle to recover from death!
-------------------------------------------------------------------------------




  ����������\________________________________________________________________
    Dancer                                                            Job10
  __________/����������������������������������������������������������������


Acquisition: Obtain Dancer's Memories by entering the romantic phrase
             Pirouette followed immediately by a musical note symbol.

Stats Modifiers:
    HP -4%    Attack -4%    Defense +4%    Magic +4%    Psyche +4%

Turns/Food Consumption: 18
Turns/SP Regeneration: 50


Level    JP      Ability                    Target                    Cost
-------------------------------------------------------------------------------
  1      --      Toe Kick                   1 grid forward            1 SP
                 Slight damage and knockback to one foe.

  2      220     Pirouette                  1-grid radius             2 SP
                 Slight damage and knockback to nearby foes.

  3      220     Hip Attack                 1 grid forward            3 SP
                 Medium damage and knockback to one foe.

  4      440     Sleep Dance                1-grid radius             3 SP
                 Send all nearby foes to sleep.

                 Pas de Chat                Chocobo                   3 SP
                 Move without waking sleeping foes.

  5      660     Dancing Blades             3-grid radius             3 SP
                 Medium damage to foes in a 3-grid radius.

  6      880     Charge                     Chocobo                   1 SP
                 SP recovery--if you're lucky.

  7     1100     Final Dance                Chocobo                   4 SP
                 Restores all health and cures afflictions.

  8     1320     Quick Step                 Chocobo                   3 SP
                 Move faster for a period of time.
-------------------------------------------------------------------------------






    /����������������\  /����������������������������������������������\
   /  II. Equipments  \/                                             ___\___
__/                    \____________________________________________/ Equ00 \__
��                      ��������������������������������������������         ��


The locations of where the equipments can be found are from my personal
experience. Each item is given one or more ranges of floors that I have found
at least one of such item within each of the listed ranges. However, it does
not necessarily mean each floor of the listed ranges can spawn the item.
Furthermore, since the listed locations are from my experience, it is likely
that you may find the item in dungeons or on floors that are not listed here,
especially the floors between two discontinued ranges.


  ����������\________________________________________________________________
    Talons                                                            Equ01
  __________/����������������������������������������������������������������


Quick Summary:
                   Base  Max Slots Rust Sell   Seal       Buy/Find Location
-------------------------------------------------------------------------------
Rusty Talons         1    5    1          30              Find: Mayor Gale's
Leather Talons       2    5    2    N     50              Find: Mayor Gale's
Wood Talons          4    8    2    N    100              Buy: Harry
Bronze Talons        6   10    3         150              Buy: Harry (Ch.3+)
Copper Talons        8   12    3         200              Buy: Water 3,5F
Iron Talons         10   14    3         250              Buy: Water 11F
Steel Talons        12   16    3         300              Buy: Water 21F
Coral Talons        14   18    4    N    350              Buy: Harry (Ch.4+)
Mythril Talons      16   20    4         400              Buy: Light 3F
Garnet Talons       18   22    5    N    450              Buy: Light 11F
Emerald Talons      20   24    5    N    500              Buy: Light 21F
Sapphire Talons     22   26    5    N    550              Buy: Light 31F
Ruby Talons         24   28    6    N    600              Buy: Harry (Ch.5+)
Diamond Talons      26   32    6    N    650              Buy: Dark 11F
Platinum Talons     28   36    6    N    700              Buy: Dark 21F
Dark Talons         30   38    6         750              Buy: Dark 31F+
Rune Talons         32   42    6         850              Find: Dark 31-50F
Titanium Talons     34   44    6        1000              Find: Chocobo 1-19F
Adaman Talons       36   46    6        1150              Find: Chocobo 10-29F
Crystal Talons      38   48    7    N   1300              Buy: Chocobo 20F
Orichalcum Talons   40   52    7        1500              Buy: Chocobo 40F
Damascus Talons     42   60    7        1700              Buy: Chocobo 60F
King's Talons       44   70    7        1900              Buy: Chocobo 80F
Genji's Talons      46   80    7        2100              Find: Chocobo 80-89F
Irma's Talons       48   90    7        2300              Find: Chocobo 80-99F
Ultima Talons       50   94    7    N   2500   LIGHT,GOLD Find: Chocobo 90-99F
Fire Talons          3    5    3         300   FIRE       Find: Flame dungeon
Water Talons         8    8    3         450   WATER      Find: Water dungeon
Ice Talons          22   20    3         600   ICE        Find: Dark dungeon
Thunder Talons      20   16    3         750   THUNDER    Find: Light dungeon
Earth Talons        30   30    3         900   EARTH      Find: Chocobo 80-99F
Gold Talons          3    5    3    N    300   GOLD       Find: Flame, Water
Poison Talons        5   10    3         150   POISON     Find: Meja's, Water
Holy Talons         20   16    3         450   HOLY       Find: Light dungeon
Blindness Talons     6    4    3         150   BLIND      Find: Meja's, Water
Silence Talons      18   30    3         600   SILENCE    Find: Light dungeon
Sleep Talons        16   10    3         450   SLEEP      Find: Water, Light
Confusion Talons    32   35    3         600   CONFUSE    Find: Dark 31-50F
Slow Talons         38   45    3         800   SLOW       Find: Chocobo's
Absolute Talons     45    0    0         450              Find: Light 21-40F
Gil Talons          18   18    3         800   CASH       Find: Light dungeon
Happy Talons        20   16    3         600   LUCK       Find: Light dungeon
Poor Talons          6   10    6         900   POOR       Find: Meja's, Water
Rage Talons         14    8    2         450   ATTACK     Find: Water, Amouri's
Stop Talons         40   40    3         600   HALT       Find: Chocobo's
Trident Talons      10   10    3        2100   TRI        Find: Light, Dark
Critical Talons     30   30    3         600   ACE        Find: Dark, Chocobo
Treasure Talons     10    8    3         750   ITEM       Find: Water, Light
Floater Bashers      8   10    3         600   FLOAT      Find: Water, Chocobo
Undead Bashers      18   18    3         750   UNDEAD     Find: Light, Chocobo
Demon Bashers       30   28    3         900   DEMON      Find: Dark, Chocobo
Dragon Bashers      50   80    3         900   DRAGON     Find: Chocobo 70-79F
Elemental Bashers   20   20    3        1050   ELEMENT    Find: Light, Dark
Giga Bashers        20   30    3         900   GIANT      Find: Dark, Chocobo
Spectral Talons      7    0    0    N     50              Find: Spectral
Vicious Talons       7    0    0    N     50              Find: Vicious
Lightning Talons     7    0    0    N     50              Find: Lightning
-------------------------------------------------------------------------------
Base: Base attack.
Max: Maximum honing.
Slots: Number of seal slots.
Rust: N indicates rust-proof.
Sell: Selling price. (Sell for 33.33% more to Merchant Hero X in the dungeon.)
Seal: Default seal(s) carried by the equipment.
Buy/Find Location: Places where you may buy/find the equipment.
                   The locations given in this quick summary can be greatly
                   simplified. Refer to individual item details for a more
                   comprehensive list.


Rusty Talons
------------
The talons are rusted right through, and honing them won't make them much
better.
  Base Attack: 1    Max Honing: 5    Seal Slots: 1    Sell Price: 30
  Buy: -
  Find: Mayor Gale's Memories, Cid's Memories


Leather Talons
--------------
Essential gear for the rookie treasure hunter. The hide keeps them rust-free.
  Base Attack: 2    Max Honing: 5    Seal Slots: 2    Sell Price: 50
  Buy: -
  Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories


Wood Talons
-----------
Talons carved from oak. Never rust, but it's hard to make wood really sharp...
  Base Attack: 4    Max Honing: 8    Seal Slots: 2    Sell Price: 100
  Buy: Harry's day shop, Merchant Hero X (Flame 3-4F)
  Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories
        Guardian of the Flame 1-10F


Bronze Talons
-------------
Bronze is easy to work with, but it doesn't make the strongest weapons.
  Base Attack: 6    Max Honing: 10    Seal Slots: 3    Sell Price: 150
  Buy: Harry's day shop (Chapter 3+), Merchant Hero X (Flame 15F)
  Find: Guardian of the Flame 11-20F, Meja's Memories


Copper Talons
-------------
Must-have weapon for the treasure hunter with some dungeon experience.
  Base Attack: 8    Max Honing: 12    Seal Slots: 3    Sell Price: 200
  Buy: Merchant Hero X (Water 3F, 5F)
  Find: Meja's Memories, Guardian of the Water 1-10F


Iron Talons
-----------
Fine talons crafted from special ore unique to the Fuego Mines.
  Base Attack: 10    Max Honing: 14    Seal Slots: 3    Sell Price: 250
  Buy: Merchant Hero X (Water 11F)
  Find: Guardian of the Water 11-20F, 21-30F


Steel Talons
------------
Steel talons forged by a skilled blacksmith. Long-lasting and powerful.
  Base Attack: 12    Max Honing: 16    Seal Slots: 3    Sell Price: 300
  Buy: Merchant Hero X (Water 21F)
  Find: Guardian of the Water 21-30F


Coral Talons
------------
Talons crafted from coral blessed by the god of the sea. They never rust.
  Base Attack: 14    Max Honing: 18    Seal Slots: 4    Sell Price: 350
  Buy: Harry's day shop (Chapter 4+)
  Find: Guardian of the Water 21-30F, Shirma's Nightmare
        Amouri's Memories?, Shirma's Recollections


Mythril Talons
--------------
Stronger than steel, more beautiful than silver. For top treasure hunters only!
  Base Attack: 16    Max Honing: 20    Seal Slots: 4    Sell Price: 400
  Buy: Merchant Hero X (Light 3F)
  Find: Amouri's Memories?, Shirma's Recollections


Garnet Talons
-------------
Garnet, they say, is the gem of truth. These are powerful talons that never
rust.
  Base Attack: 18    Max Honing: 22    Seal Slots: 5    Sell Price: 450
  Buy: Merchant Hero X (Light 11F)
  Find: Guardian of the Light 1-10F, 11-20F


Emerald Talons
--------------
Emerald, they say, is the gem of fortune. These are powerful talons that never
rust.
  Base Attack: 20    Max Honing: 24    Seal Slots: 5    Sell Price: 500
  Buy: Merchant Hero X (Light 21F)
  Find: Guardian of the Light 11-20F, 21-30F


Sapphire Talons
---------------
Sapphire, they say, is the gem of grace. These are powerful talons that never
rust.
  Base Attack: 22    Max Honing: 26    Seal Slots: 5    Sell Price: 550
  Buy: Merchant Hero X (Light 31F)
  Find: Guardian of the Light 21-30F, 31-40F


Ruby Talons
-----------
Ruby, they say, is the gem of passion. These are powerful talons that never
rust.
  Base Attack: 24    Max Honing: 28    Seal Slots: 6    Sell Price: 600
  Buy: Harry's day shop (Chapter 5+), Merchant Hero X (Dark 3F)
  Find: Guardian of the Dark 1-10F


Diamond Talons
--------------
The greatest gem, diamond's shine never fades. These powerful talons won't
rust.
  Base Attack: 26    Max Honing: 32    Seal Slots: 6    Sell Price: 650
  Buy: Merchant Hero X (Dark 11F)
  Find: Guardian of the Dark 11-20F


Platinum Talons
---------------
These platinum talons are fit for nobles and kings. Of course, they never rust.
  Base Attack: 28    Max Honing: 36    Seal Slots: 6    Sell Price: 700
  Buy: Merchant Hero X (Dark 21F)
  Find: Guardian of the Dark 11-20F, 21-30F


Dark Talons
-----------
Forged from black steel infused with the power of darkness. Massively
destructive.
  Base Attack: 30    Max Honing: 38    Seal Slots: 6    Sell Price: 750
  Buy: Merchant Hero X (Dark 31F, 41F, 45F)
  Find: Guardian of the Dark 21-30F, 31-40F


Rune Talons
-----------
The ancient holy script gives these talons great power against wicked foes.
  Base Attack: 32    Max Honing: 42    Seal Slots: 6    Sell Price: 850
  Buy: -
  Find: Guardian of the Dark 31-40F, 41-50F


Titanium Talons
---------------
Titanium is stronger and lighter than other metals. Top-of-the-line talons.
  Base Attack: 34    Max Honing: 44    Seal Slots: 6    Sell Price: 1000
  Buy: - 
  Find: Chocobo's Memories 1-9F, 10-19F


Adaman Talons
-------------
Incredibly precious talons made from adamantite, strongest metal in the world.
  Base Attack: 36    Max Honing: 46    Seal Slots: 6    Sell Price: 1150
  Buy: - 
  Find: Chocobo's Memories 10-19F, 20-29F


Crystal Talons
--------------
Only those chosen by the crystal may wield these magical talons. They never
rust.
  Base Attack: 38    Max Honing: 48    Seal Slots: 7    Sell Price: 1300
  Buy: Merchant Hero X (Chocobo's 20F, 30F)
  Find: Chocobo's Memories 20-29F, 30-39F


Orichalcum Talons
-----------------
Incomparably powerful, these talons are crafted from the mythic metal,
orichalcum.
  Base Attack: 40    Max Honing: 52    Seal Slots: 7    Sell Price: 1500
  Buy: Merchant Hero X (Chocobo's 40F, 50F)
  Find: Chocobo's Memories 40-50F, 50-59F


Damascus Talons
---------------
Forged from Damascus steel, invented by an ancient, powerful civilization.
  Base Attack: 42    Max Honing: 60    Seal Slots: 7    Sell Price: 1700
  Buy: Merchant Hero X (Chocobo's 60F, 70F)
  Find: Chocobo's Memories 50-59F, 60-69F


King's Talons
-------------
Spoken of in ancient legends, only true kings may wield these talons.
  Base Attack: 44    Max Honing: 70    Seal Slots: 7    Sell Price: 1900
  Buy: Merchant Hero X (Chocobo's 80F, 90F)
  Find: Chocobo's Memories 70-79F, 80-89F


Genji's Talons
--------------
Legendary talons from the land of the rising sun. Used by a legendary warrior.
  Base Attack: 46    Max Honing: 80    Seal Slots: 7    Sell Price: 2100
  Buy: -
  Find: Chocobo's Memories 80-89F


Irma's Talons
-------------
A priceless treasure handed down within the famous Irma tribe of bandits.
  Base Attack: 48    Max Honing: 90    Seal Slots: 7    Sell Price: 2300
  Buy: -
  Find: Chocobo's Memories 80-89F, 90-99F


Ultima Talons
-------------
The strongest talons ever made and the ultimate goal of any dungeon explorer!
  Base Attack: 50    Max Honing: 94    Seal Slots: 7    Sell Price: 2500
  Seal: LIGHT: Adds light to attack.
        GOLD: Prevents rust.
  Buy: -
  Find: Chocobo's Memories 90-99F
  Note: These talons do not rust even if the GOLD seal is removed.
        The LIGHT seal actually adds all elements to your attack.
        You can also form a LIGHT seal by combining the FIRE, WATER, ICE,
        THUNDER, and EARTH seals.


Fire Talons
-----------
Blessed by the spirit of fire, these talons deal heavy damage to ice foes.
  Base Attack: 3    Max Honing: 5    Seal Slots: 3    Sell Price: 300
  Seal: FIRE: Adds fire to attack.
  Buy: Merchant Hero X (Flame 11F)
  Find: Freja's Memories, Pastor Roche's Memories, Guardian of the Flame


Water Talons
------------
Blessed by the spirit of water, these talons deal heavy damage to thunder foes.
  Base Attack: 8    Max Honing: 8    Seal Slots: 3    Sell Price: 450
  Seal: WATER: Adds water to attack.
  Buy: - 
  Find: Guardian of the Water


Ice Talons
----------
Blessed by the spirit of ice, these talons deal heavy damage to fire foes.
  Base Attack: 22    Max Honing: 20    Seal Slots: 3    Sell Price: 600
  Seal: ICE: Adds ice to attack.
  Buy: -
  Find: Guardian of the Dark


Thunder Talons
--------------
Blessed by the spirit of thunder, they deal heavy damage to water and earth
foes.
  Base Attack: 20    Max Honing: 16    Seal Slots: 3    Sell Price: 750
  Seal: THUNDER: Adds thunder to attack.
  Buy: -
  Find: Guardian of the Light


Earth Talons
------------
Blessed by the spirit of earth, these talons deal heavy damage to thunder foes.
  Base Attack: 30    Max Honing: 30    Seal Slots: 3    Sell Price: 900
  Seal: EARTH: Adds earth damage to attack.
  Buy: -
  Find: Chocobo's Memories 80-89F, 90-99F


Gold Talons
-----------
Although weak and not very valuable, these talons always stay rust-free.
  Base Attack: 3    Max Honing: 5    Seal Slots: 3    Sell Price: 300
  Seal: GOLD: Prevents rust.
  Buy: -
  Find: Guardian of the Flame, Meja's Memories, Guardian of the Water


Poison Talons
-------------
With each blow these talons may inflict Poison. The victim will weaken every
turn.
  Base Attack: 5    Max Honing: 10    Seal Slots: 3    Sell Price: 150
  Seal: POISON: Adds Poison to attack.
  Buy: -
  Find: Meja's Memories, Guardian of the Water 1-10F, 21-30F


Holy Talons
-----------
The holiness of these talons protects them from curses. A popular choice for
fusion.
  Base Attack: 20    Max Honing: 16    Seal Slots: 3    Sell Price: 450
  Seal: HOLY: Prevents curse.
  Buy: -
  Find: Shirma's Recollections, Guardian of the Light 1-10F, 11-20F, 21-30F


Blindness Talons
----------------
With each blow these talons may make the foe Blind, which will ruin the foe's
aim.
  Base Attack: 6    Max Honing: 4    Seal Slots: 3    Sell Price: 150
  Seal: BLIND: Adds Blind to attack.
  Buy: - 
  Find: Meja's Memories, Guardian of the Water 1-10F


Silence Talons
--------------
With each blow these talons may inflict a Silence that nullifies all abilities.
  Base Attack: 18    Max Honing: 30    Seal Slots: 3    Sell Price: 600
  Seal: SILENCE: Adds Silence to attack.
  Buy: -
  Find: Guardian of the Light 11-20F, 31-40F, Guardian of the Dark 1-10F


Sleep Talons
------------
With each blow these talons may inflict Sleep, which makes the foe motionless.
  Base Attack: 16    Max Honing: 10    Seal Slots: 3    Sell Price: 450
  Seal: SLEEP: Adds Sleep to attack.
  Buy: - 
  Find: Guardian of the Water 21-30F, Guardian of the Light 1-10F


Confusion Talons
----------------
These talons may incite Confusion, causing the foe to attack in random
directions.
  Base Attack: 32    Max Honing: 35    Seal Slots: 3    Sell Price: 600
  Seal: CONFUSE: Adds Confuse to attack.
  Buy: -
  Find: Guardian of the Dark 31-40F, 41-50F


Slow Talons
-----------
With each blow these talons may inflict Slow, which robs the foe of his speed.
  Base Attack: 38    Max Honing: 45    Seal Slots: 3    Sell Price: 800
  Seal: SLOW: Adds Slow to attack.
  Buy: -
  Find: Chocobo's Memories 1-9F, 10-19F, 20-29F, 60-69F, 80-89F, 90-99F


Absolute Talons
---------------
These talons have a powerful attack, but are very difficult to fuse and hone.
  Base Attack: 45    Max Honing: 0    Seal Slots: 0    Sell Price: 450
  Buy: -
  Find: Guardian of the Light 21-30F, 31-40F


Gil Talons
----------
These talons improve the odds of getting gil from defeated foes.
  Base Attack: 18    Max Honing: 18    Seal Slots: 3    Sell Price: 800
  Seal: CASH: Boosts gil drop rate.
  Buy: -
  Find: Guardian of the Light 1-10F, 11-20F, 31-40F


Happy Talons
------------
These strange talons are said to improve your luck when they are equipped.
  Base Attack: 20    Max Honing: 16    Seal Slots: 3    Sell Price: 600
  Seal: LUCK: Boosts EXP gain. (+25%)
  Buy: -
  Find: Guardian of the Light 11-20F, 31-40F, Guardian of the Dark 1-10F


Poor Talons
-----------
When equipped, you won't receive any items or gil from defeated foes.
  Base Attack: 6    Max Honing: 10    Seal Slots: 6    Sell Price: 900
  Seal: POOR: No items or gil dropped.
  Buy: -
  Find: Meja's Memories, Guardian of the Water 21-30F


Rage Talons
-----------
The anger in these talons boosts the damage dealt to any foe.
  Base Attack: 14    Max Honing: 8    Seal Slots: 2    Sell Price: 450
  Seal: ATTACK: Boosts attack strength.
  Buy: -
  Find: Guardian of the Water 21-30F, Amouri's Memories?,
        Guardian of the Light 21-30F


Stop Talons
-----------
With each blow these talons may inflict Halt, which stops foes in their tracks.
  Base Attack: 40    Max Honing: 40    Seal Slots: 3    Sell Price: 600
  Seal: HALT: Adds Halt to attack.
  Buy: -
  Find: Chocobo's Memories 1-9F, 30-39F, 60-69F, 80-89F, 90-99F


Trident Talons
--------------
These talons deal damage to foes in front of you, to the left, and to the
right.
  Base Attack: 10    Max Honing: 10    Seal Slots: 3    Sell Price: 2100
  Seal: TRI: Attack in three directions.
  Buy: -
  Find: Guardian of the Light 21-30F, Guardian of the Dark 21-30F, 31-40F


Critical Talons
---------------
These talons make it more likely that you will deliver a death-dealing blow.
  Base Attack: 30    Max Honing: 30    Seal Slots: 3    Sell Price: 600
  Seal: ACE: Boosts chance of a critical hit.
  Buy: -
  Find: Guardian of the Dark 11-20F, 41-50F,
        Chocobo's Memories 1-9F, 20-29F, 60-69F, 80-89F


Treasure Talons
---------------
These talons improve the odds of you collecting items from defeated foes.
  Base Attack: 10    Max Honing: 8    Seal Slots: 3    Sell Price: 750
  Seal: ITEM: Boosts item drop rate.
  Buy: -
  Find: Guardian of the Water 1-10F, 21-30F,
        Guardian of the Light 1-10F, 11-20F


Floater Bashers
---------------
These talons deliver particularly heavy damage to flying floater monsters.
  Base Attack: 8    Max Honing: 10    Seal Slots: 3    Sell Price: 600
  Seal: FLOAT: Effectively attacks floaters.
  Buy: -
  Find: Guardian of the Water 1-10F, 21-30F, Chocobo's Memories 1-9F, 50-59F


Undead Bashers
--------------
These talons deliver particularly heavy damage to undead beasts like Skeletons.
  Base Attack: 18    Max Honing: 18    Seal Slots: 3    Sell Price: 750
  Seal: UNDEAD: Effectively attacks the undead.
  Buy: -
  Find: Guardian of the Light 11-20F, 21-30F,
        Chocobo's Memories 1-9F, 70-79F, 90-99F


Demon Bashers
-------------
These talons deliver heavy damage to demons such as Moloch and Belial.
  Base Attack: 30    Max Honing: 28    Seal Slots: 3    Sell Price: 900
  Seal: DEMON: Effectively attacks demons.
  Buy: -
  Find: Guardian of the Dark 11-20F, 41-50F, Chocobo's Memories 1-9F


Dragon Bashers
--------------
These talons deliver heavy damage to dragons such as Fire and Ice Dragons.
  Base Attack: 50    Max Honing: 80    Seal Slots: 3    Sell Price: 900
  Seal: DRAGON: Effectively attacks dragons.
  Buy: -
  Find: Chocobo's Memories 70-79F


Elemental Bashers
-----------------
These talons deliver particularly heavy damage to elemental monsters.
  Base Attack: 20    Max Honing: 20    Seal Slots: 3    Sell Price: 1050
  Seal: ELEMENT: Effectively attacks elements.
  Buy: -
  Find: Guardian of the Light 11-20F, 21-30F,
        Guardian of the Dark 1-10F, 11-20F, 21-30F,
        Chocobo's Memories 1-9F, 40-49F


Giga Bashers
------------
These talons deliver particularly heavy damage to giga monsters.
  Base Attack: 20    Max Honing: 30    Seal Slots: 3    Sell Price: 900
  Seal: GIANT: Effectively attacks giants.
  Buy: -
  Find: Guardian of the Dark 31-40F, 41-50F, Chocobo's Memories 1-9F, 40-49F


Spectral Talons
---------------
Rustproof and cannot be fused. What can they do? You'll have to find out...
  Base Attack: 7    Max Honing: 0    Seal Slots: 0    Sell Price: 50
  Buy: -
  Find: Spectral Dungeon
  Note: Equipping these talons make you immune to traps.


Vicious Talons
--------------
Rustproof and cannot be fused. What can they do? You'll have to find out...
  Base Attack: 7    Max Honing: 0    Seal Slots: 0    Sell Price: 50
  Buy: -
  Find: Vicious Dungeon
  Note: Equipping these talons doubles your HP recovery rate.


Lightning Talons
----------------
Rustproof and cannot be fused. What can they do? You'll have to find out...
  Base Attack: 7    Max Honing: 0    Seal Slots: 0    Sell Price: 50
  Buy: -
  Find: Lightning Dungeon
  Note: Equipping these talons increases your SP recovery rate.




  �����������\_______________________________________________________________
    Saddles                                                           Equ02
  ___________/���������������������������������������������������������������


Quick Summary:
                   Base  Max Slots Rust Sell   Seal       Buy/Find Location
-------------------------------------------------------------------------------
Rusty Saddle         1    5    1          30              Find: Mayor Gale's
Leather Saddle       2    5    2    N     50              Find: Mayor Gale's
Wood Saddle          4    8    2    N    100              Buy: Harry
Bronze Saddle        6   10    3         150              Buy: Harry (Ch.3+)
Copper Saddle        8   12    3         200              Buy: Water 3,5F
Iron Saddle         10   14    3         250              Buy: Water 11F
Steel Saddle        12   16    3         300              Buy: Water 21F
Coral Saddle        14   18    4    N    350              Buy: Harry (Ch.4+)
Mythril Saddle      16   20    4         400              Buy: Light 3F
Garnet Saddle       18   22    5    N    450              Buy: Light 11F
Emerald Saddle      20   24    5    N    500              Buy: Light 21F
Sapphire Saddle     22   26    5    N    550              Buy: Light 31F
Ruby Saddle         24   28    6    N    600              Buy: Harry (Ch.5+)
Diamond Saddle      26   32    6    N    650              Buy: Dark 11F
Platinum Saddle     28   36    6    N    700              Buy: Dark 21F
Dark Saddle         30   38    6         750              Buy: Dark 31F+
Rune Saddle         32   42    6         850              Find: Dark 31-50F
Titanium Saddle     34   44    6        1000              Find: Chocobo 1-19F
Adaman Saddle       36   46    6        1150              Find: Chocobo 10-29F
Crystal Saddle      38   48    7    N   1300              Buy: Chocobo 20F
Orichalcum Saddle   40   52    7        1500              Buy: Chocobo 40F
Damascus Saddle     42   60    7        1700              Buy: Chocobo 60F
King's Saddle       44   70    7        1900              Buy: Chocobo 80F
Genji's Saddle      46   80    7        2100              Find: Chocobo 80-89F
Volg's Saddle       48   90    7        2300              Find: Chocobo 80-99F
Omega Saddle        50   94    7    N   2500   LIGHT,GOLD Find: Chocobo 90-99F
Fire Saddle          3    5    3         300   FIRE       Find: Flame dungeon
Water Saddle         8    8    3         450   WATER      Find: Water dungeon
Ice Saddle          22   20    3         600   ICE        Find: Dark dungeon
Thunder Saddle      20   16    3         750   THUNDER    Find: Light dungeon
Earth Saddle        30   30    3         900   EARTH      Find: Chocobo 80-99F
Gold Saddle          3    5    3    N    300   GOLD       Find: Flame, Water
Anti-Poison Saddle   5   10    3         150   POISON     Find: Meja's, Water
Holy Saddle         20   16    3         450   HOLY       Find: Light dungeon
Eye-drop Saddle      6    4    3         150   BLIND      Find: Flame, Meja's
No-Silence Saddle   18   30    3         600   SILENCE    Find: Light 21-40F
No-Sleep Saddle     16   10    3         450   SLEEP      Find: Water 21-30F
Calm Saddle         32   35    3         600   CONFUSE    Find: Dark 21-50F
Slow Saddle         38   45    3         800   SLOW       Find: Chocobo's
Absolute Saddle     45    0    0         450              Find: Light 21-40F
Life Saddle         25   25    3         600   REGEN      Find: Light, Dark
Stealth Saddle      30   30    3         300   QUIET      Find: Dark, Chocobo's
Lightweight Saddle  16   12    3         450   SKINNY     Find: Light dungeon
No-Slow Saddle      40   60    3         300   SLOW       Find: Chocobo 80-89F
Anti-Theft Saddle   18   15    3         600   SECURE     Find: Light, Dark
Disabling Saddle    30   30    6         150   SILENCE    Find: Dark 11-30F
Heavy Saddle        15   15    4          50   HEAVY      Find: Water, Amouri's
Mirage Saddle       30   35    3         600   EVADE      Find: Chocobo's
Amateur Saddle      10   15    6         900   NOVICE     Find: Water dungeon
-------------------------------------------------------------------------------
Base: Base defense.
Max: Maximum honing.
Slots: Number of seal slots.
Rust: N indicates rust-proof.
Sell: Selling price. (Sell for 33.33% more to Merchant Hero X in the dungeon.)
Seal: Default seal(s) carried by the equipment.
Buy/Find Location: Places where you may buy/find the equipment.
                   The locations given in this quick summary can be greatly
                   simplified. Refer to individual item details for a more
                   comprehensive list.


Rusty Saddle
------------
This thing is rusted right through. Even honing won't help it much.
better.
  Base Defense: 1    Max Honing: 5    Seal Slots: 1    Sell Price: 30
  Buy: -
  Find: Mayor Gale's Memories, Cid's Memories


Leather Saddle
--------------
Essential gear for the rookie treasure hunter. The hide keeps it rust-free.
  Base Defense: 2    Max Honing: 5    Seal Slots: 2    Sell Price: 50
  Buy: -
  Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories


Wood Saddle
-----------
Its light weight won't slow you down. Not to mention, wood never rusts.
  Base Defense: 4    Max Honing: 8    Seal Slots: 2    Sell Price: 100
  Buy: Harry's night shop, Merchant Hero X (Flame 3-4F)
  Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories,
        Guardian of the Flame 1-10F


Bronze Saddle
-------------
Bronze is easy to work with, but it doesn't make the strongest armor.
  Base Defense: 6    Max Honing: 10    Seal Slots: 3    Sell Price: 150
  Buy: Harry's night shop (Chapter 3+), Merchant Hero X (Flame 15F)
  Find: Guardian of the Flame 11-20F, Meja's Memories


Copper Saddle
-------------
Must-have armor for the treasure hunter with some experience.
  Base Defense: 8    Max Honing: 12    Seal Slots: 3    Sell Price: 200
  Buy: Merchant Hero X (Water 3F, 5F)
  Find: Meja's Memories, Guardian of the Water 1-10F


Iron Saddle
-----------
Quality saddle crafted from special ore unique to the Fuego Mines.
  Base Defense: 10    Max Honing: 14    Seal Slots: 3    Sell Price: 250
  Buy: Merchant Hero X (Water 11F)
  Find: Guardian of the Water 11-20F, 21-30F


Steel Saddle
------------
A steel saddle forged by a skilled blacksmith. Offers excellent protection.
  Base Defense: 12    Max Honing: 16    Seal Slots: 3    Sell Price: 300
  Buy: Merchant Hero X (Water 21F)
  Find: Guardian of the Water 21-30F


Coral Saddle
------------
A saddle crafted from coral blessed by the god of the sea. It never rusts.
  Base Defense: 14    Max Honing: 18    Seal Slots: 4    Sell Price: 350
  Buy: Harry's night shop (Chapter 4+)
  Find: Guardian of the Water 21-30F, Shirma's Nightmare
        Amouri's Memories?, Shirma's Recollections


Mythril Saddle
--------------
Stronger than steel, more beautiful than silver. For top treasure hunters only!
  Base Defense: 16    Max Honing: 20    Seal Slots: 4    Sell Price: 400
  Buy: Merchant Hero X (Light 3F)
  Find: Amouri's Memories?, Shirma's Recollections


Garnet Saddle
-------------
Garnet, they say, is the gem of truth. This powerful saddle will never rust.
  Base Defense: 18    Max Honing: 22    Seal Slots: 5    Sell Price: 450
  Buy: Merchant Hero X (Light 11F)
  Find: Guardian of the Light 1-10F, 11-20F


Emerald Saddle
--------------
Emerald, they say, is the gem of fortune. This powerful saddle will never rust.
  Base Defense: 20    Max Honing: 24    Seal Slots: 5    Sell Price: 500
  Buy: Merchant Hero X (Light 21F)
  Find: Guardian of the Light 11-20F, 21-30F


Sapphire Saddle
---------------
Sapphire, they say, is the gem of grace. This powerful saddle will never rust.
  Base Defense: 22    Max Honing: 26    Seal Slots: 5    Sell Price: 550
  Buy: Merchant Hero X (Light 31F)
  Find: Guardian of the Light 21-30F, 31-40F


Ruby Saddle
-----------
Ruby, they say, is the gem of passion. This powerful saddle will never rust.
  Base Defense: 24    Max Honing: 28    Seal Slots: 6    Sell Price: 600
  Buy: Harry's night shop (Chpater 5+), Merchant Hero X (Dark 3F)
  Find: Guardian of the Dark 1-10F


Diamond Saddle
--------------
The greatest gem, diamond's shine never fades. This powerful saddle will not
rust.
  Base Defense: 26    Max Honing: 32    Seal Slots: 6    Sell Price: 650
  Buy: Merchant Hero X (Dark 11F)
  Find: Guardian of the Dark 11-20F


Platinum Saddle
---------------
This is a saddle are fit for nobles and kings. Of course, it will never rust.
  Base Defense: 28    Max Honing: 36    Seal Slots: 6    Sell Price: 700
  Buy: Merchant Hero X (Dark 21F)
  Find: Guardian of the Dark 11-20F, 21-30F


Dark Saddle
-----------
Made from black steel, infused with power of darkness. Resolute protection.
destructive.
  Base Defense: 30    Max Honing: 38    Seal Slots: 6    Sell Price: 750
  Buy: Merchant Hero X (Dark 31F, 41F, 45F)
  Find: Guardian of the Dark 21-30F, 31-40F


Rune Saddle
-----------
The ancient holy script on this saddle somehow protects the wearer from harm.
  Base Defense: 32    Max Honing: 42    Seal Slots: 6    Sell Price: 850
  Buy: -
  Find: Guardian of the Dark 31-40F, 41-50F


Titanium Saddle
---------------
Titanium is stronger and lighter than other metals. A top-of-the-line saddle.
  Base Defense: 34    Max Honing: 44    Seal Slots: 6    Sell Price: 1000
  Buy: - 
  Find: Chocobo's Memories 1-9F, 10-19F


Adaman Saddle
-------------
A superb saddle made from adamantite, one of the hardest metals in the world.
  Base Defense: 36    Max Honing: 46    Seal Slots: 6    Sell Price: 1150
  Buy: - 
  Find: Chocobo's Memories 10-19F, 20-29F


Crystal Saddle
--------------
Only those chosen by the crystal may wear this saddle. It never rusts.
  Base Defense: 38    Max Honing: 48    Seal Slots: 7    Sell Price: 1300
  Buy: Merchant Hero X (Chocobo's 20F, 30F)
  Find: Chocobo's Memories 20-29F, 30-39F


Orichalcum Saddle
-----------------
Incomparably strong, this saddle is crafted from the mythic metal, orichalcum.
  Base Defense: 40    Max Honing: 52    Seal Slots: 7    Sell Price: 1500
  Buy: Merchant Hero X (Chocobo's 40F, 50F)
  Find: Chocobo's Memories 40-49F, 50-60F


Damascus Saddle
---------------
Forged from Damascus steel, invented by an ancient, powerful civilization.
  Base Defense: 42    Max Honing: 60    Seal Slots: 7    Sell Price: 1700
  Buy: Merchant Hero X (Chocobo's 60F, 70F)
  Find: Chocobo's Memories 50-60F, 60-69F


King's Saddle
-------------
Spoken of in ancient legends, only true kings may wear this saddle.
  Base Defense: 44    Max Honing: 70    Seal Slots: 7    Sell Price: 1900
  Buy: Merchant Hero X (Chocobo's 80F, 90F)
  Find: Chocobo's Memories 70-79F, 80-89F


Genji's Saddle
--------------
Legendary saddle from the land of the rising sun. Used by a legendary warrior.
  Base Defense: 46    Max Honing: 80    Seal Slots: 7    Sell Price: 2100
  Buy: -
  Find: Chocobo's Memories 80-89F


Volg's Saddle
-------------
A priceless treasure handed down within the famous Irma tribe of bandits.
  Base Defense: 48    Max Honing: 90    Seal Slots: 7    Sell Price: 2300
  Buy: -
  Find: Chocobo's Memories 80-89F, 90-99F


Omega Saddle
-------------
Omega is the last letter in the Greek alphabet and the last word in saddles!
  Base Defense: 50    Max Honing: 94    Seal Slots: 7    Sell Price: 2500
  Seal: LIGHT: Reduces light damage.
        GOLD: Prevents rust.
  Buy: -
  Find: Chocobo's Memories 90-99F
  Note: This saddle does not rust even if the GOLD seal is removed.
        The LIGHT seal actually reduces damage of all elements and it is more
        potent than the individual elemental seals. You can also form a LIGHT
        seal by combining the FIRE, WATER, ICE, THUNDER, and EARTH seals.


Fire Saddle
-----------
Blessed by the spirit of fire, this saddle affords protection from fire damage.
  Base Defense: 3    Max Honing: 5    Seal Slots: 3    Sell Price: 300
  Seal: FIRE: Reduces fire damage.
  Buy: Merchant Hero X (Flame 11F)
  Find: Freja's Memories, Pastor Roche's Memories, Guardian of the Flame


Water Saddle
------------
Blessed by the spirit of water, this saddle gives protection from water damage.
  Base Defense: 8    Max Honing: 8    Seal Slots: 3    Sell Price: 450
  Seal: WATER: Reduces water damage.
  Buy: - 
  Find: Guardian of the Water


Ice Saddle
----------
Blessed by the spirit of ice, this saddle affords protection from ice damage.
  Base Defense: 22    Max Honing: 20    Seal Slots: 3    Sell Price: 600
  Seal: ICE: Reduces ice damage.
  Buy: -
  Find: Guardian of the Dark


Thunder Saddle
--------------
Blessed by the spirit of thunder, it affords protection from thunder damage.
  Base Defense: 20    Max Honing: 16    Seal Slots: 3    Sell Price: 750
  Seal: THUNDER: Reduces thunder damage.
  Buy: -
  Find: Guardian of the Light


Earth Saddle
------------
Blessed by the spirit of earth, it affords protection from earth damage.
  Base Defense: 30    Max Honing: 30    Seal Slots: 3    Sell Price: 900
  Seal: EARTH: Reduces earth damage.
  Buy: -
  Find: Chocobo's Memories 80-89F, 90-99F


Gold Saddle
-----------
Although weak and not very valuable, this saddle always stays rust-free.
  Base Defense: 3    Max Honing: 5    Seal Slots: 3    Sell Price: 300
  Seal: GOLD: Prevents rust.
  Buy: -
  Find: Guardian of the Flame, Meja's Memories, Guardian of the Water


Anti-Poison Saddle
------------------
Helps the wearer avoid being Poisoned. Poison saps the victim's health each
turn.
  Base Defense: 5    Max Honing: 10    Seal Slots: 3    Sell Price: 150
  Seal: POISON: Protection from Poison.
  Buy: -
  Find: Meja's Memories, Guardian of the Water 1-10F, 21-30F


Holy Saddle
-----------
The holiness of this saddle protects it from curses. A popular choice for
fusion.
  Base Defense: 20    Max Honing: 16    Seal Slots: 3    Sell Price: 450
  Seal: HOLY: Prevents curse.
  Buy: -
  Find: Shirma's Recollections, Guardian of the Light 1-10F, 11-20F, 21-30F


Eye-drop Saddle
---------------
Helps the wearer avoid being Blinded. Blindness makes it harder to see the foe.
  Base Defense: 6    Max Honing: 4    Seal Slots: 3    Sell Price: 150
  Seal: BLIND: Protection from Blindness.
  Buy: - 
  Find: Guardian of the Flame 11-20F, Meja's Memories


No-Silence Saddle
-----------------
Helps the wearer avoid being Silenced. Silence prevents you from using
abilities.
  Base Defense: 18    Max Honing: 30    Seal Slots: 3    Sell Price: 600
  Seal: SILENCE: Protection from Silence.
  Buy: -
  Find: Guardian of the Light 21-30F, 31-40F,
        Guardian of the Dark 1-10F, 21-30F


No-Sleep Saddle
---------------
Helps the wearer avoid going to Sleep. Sleeping on the job makes you
vulnerable.
  Base Defense: 16    Max Honing: 10    Seal Slots: 3    Sell Price: 450
  Seal: SLEEP: Protection from Sleep.
  Buy: - 
  Find: Guardian of the Water 21-30F, Shirma's Recollections


Calm Saddle
-----------
Helps prevent Confusion, which makes it hard to fight and walk in a straight
line.
  Base Defense: 32    Max Honing: 35    Seal Slots: 3    Sell Price: 600
  Seal: CONFUSE: Protection from Confusion.
  Buy: -
  Find: Guardian of the Dark 21-30F, 41-50F


Slow Saddle
-----------
The saddle causes the wearer to become Slow. Being Slow is bad news in battle!
  Base Defense: 38    Max Honing: 45    Seal Slots: 3    Sell Price: 800
  Seal: SLOW: Wearer becomes Slow.
  Buy: -
  Find: Chocobo's Memories 10-19F, 50-59F, 60-69F


Absolute Saddle
---------------
The saddle provides stalwart protection, but it's very difficult to fuse and
hone.
  Base Defense: 45    Max Honing: 0    Seal Slots: 0    Sell Price: 450
  Buy: -
  Find: Guardian of the Light 21-30F, 31-40F


Life Saddle
-----------
The healing properties of this saddle increase HP recovery when walking.
  Base Defense: 25    Max Honing: 25    Seal Slots: 3    Sell Price: 600
  Seal: REGEN: Boosts HP regeneration.
  Buy: -
  Find: Guardian of the Light 21-30F, 31-40F,
        Guardian of the Dark 1-10F, 31-40F


Stealth Saddle
--------------
Wearing this saddle will let you step softly past foes without waking them.
  Base Defense: 30    Max Honing: 30    Seal Slots: 3    Sell Price: 300
  Seal: QUIET: Won't wake sleeping enemies.
  Buy: -
  Find: Guardian of the Dark 21-30F, 31-40F,
        Chocobo's Memories 1-9F, 30-39F, 40-49F, 50-59F


Lightweight Saddle
------------------
This super-light saddle lightens your load and helps make your food last
longer.
  Base Defense: 16    Max Honing: 12    Seal Slots: 3    Sell Price: 450
  Seal: SKINNY: Less prone to hunger.
  Buy: -
  Find: Shirma's Recollections, Guardian of the Light 1-10F, 31-40F
  Note: This saddle increases the number of turns per food consumption by 4.
        When transferred to another saddle, the SKINNY seal will increase the
        number of turns per food consumption by 2.


No-Slow Saddle
--------------
Helps the wearer avoid becoming Slow. Being Slow is really bad news in battle!
  Base Defense: 40    Max Honing: 60    Seal Slots: 3    Sell Price: 300
  Seal: SLOW: Protection from Slow.
  Buy: -
  Find: Chocobo's Memories 80-89F


Anti-Theft Saddle
-----------------
This useful saddle helps protect your items from would-be robbers.
  Base Defense: 18    Max Honing: 15    Seal Slots: 3    Sell Price: 600
  Seal: SECURE: Prevents theft.
  Buy: -
  Find: Guardian of the Light 1-10F, Guardian of the Dark 1-10F


Disabling Saddle
----------------
Casts Silence on anyone who wears it. Silence prevents you from using
abilities.
  Base Defense: 30    Max Honing: 30    Seal Slots: 6    Sell Price: 150
  Seal: SILENCE: Wearer is Silenced.
  Buy: -
  Find: Guardian of the Dark 11-20F, 21-30F, Chocobo's Memories 30-39F


Heavy Saddle
------------
This heavy load will weigh you down and make your Food Level fall fast!
  Base Defense: 15    Max Honing: 15    Seal Slots: 4    Sell Price: 50
  Seal: HEAVY: More prone to hunger.
  Buy: -
  Find: Guardian of the Water 11-20F, 21-30F, Amouri's Memories?,
        Shirma's Recollections
  Note: This saddle reduces the number of turns per food consumption by 4.
        If the HEAVY seal is removed, this saddle will reduce the number of
        turns per food consumption by 2.


Mirage Saddle
-------------
This saddle keeps you light on your feet, making it easier to dodge enemy
blows.
  Base Defense: 30    Max Honing: 35    Seal Slots: 3    Sell Price: 600
  Seal: EVADE: Boosts evasion rate.
  Buy: -
  Find: Chocobo's Memories 1-9F, 10-19F, 20-29F, 50-59F, 80-89F


Amateur Saddle
--------------
Only amateurs wear a saddle like this, which is why you won't recover any SP!
  Base Defense: 10    Max Honing: 15    Seal Slots: 6    Sell Price: 900
  Seal: NOVICE: Won't regenerate SP.
  Buy: -
  Find: Guardian of the Water 1-10F, 11-20F




  �����������\_______________________________________________________________
    Collars                                                           Equ03
  ___________/���������������������������������������������������������������


Quick Summary:
                   Sell  Effect                         Location
-------------------------------------------------------------------------------
Bejeweled Collar    500  None
Ribbon Collar      1500  Protects from afflictions      Dark 41-50F, Chocobo's
Anti-Poison Collar  600  Protects from Poison           Flame, Meja's, Water
Keen-Eye Collar     450  Protects from Blindness        Flame, Meja's, Water
No-Sleep Collar     600  Protects from Sleep            Meja's, Water
Calm Collar         750  Protects from Confusion        ?
No-Slow Collar      900  Protects from Slow             Amouri's, Light, Dark
Talkie Collar       450  Protects from Silence          Flame, Meja's, Water
No-Hunger Collar   1500  Stops food level decrease      Chocobo's
Hunger Collar       600  Increases food consumption
Defense Collar      600  Boosts defense                 Amouri's
Strength Collar     600  Boosts attack                  Light, Dark
Regen Collar        600  Doubles HP regeneration        Amouri's, Shirma's Rec
Fatigue Collar      750  Stops HP regeneration
No-Trap Collar      600  Prevents triggering traps      Dark, Chocobo's
Far Vision Collar   600  Shows location of foes         Dark, Chocobo's
Map Collar          600  Shows map, items, and foes     Chocobo's
Memory Collar       450  Prevents forgetting the map    Freja's, Flame
Appraiser's Collar 1050  Appraise items you pick up     Dark, Chocobo's
Long Kick Collar   1050  Kick items twice as far        Meja's, Water, Light
SP Collar          1050  Increases SP recovery          Dark, Chocobo's
No-SP Collar        600  Stops SP recovery
Anti-Theft Collar   750  Protects items from theft      Light
Evasion Collar      600  Improves evasion               Light
Slow Collar         750  Wearer is Slowed
Silence Collar      600  Wearer is Silenced
Blind Collar        600  Wearer is Blinded
-------------------------------------------------------------------------------
Sell: Selling price. (Sell for 33.33% more to Merchant Hero X in the dungeon.)
Effect: Effect of the equipment.
Location: Places where you may find the equipment.
          The locations given in this quick summary can be greatly simplified.
          Refer to individual item details for a more comprehensive list.


Bejeweled Collar -- A beautiful collar studded with jewels.
----------------
Beautiful to look at but not very useful. Maybe a shop will want to buy it?
  Sell Price: 500
  Buy: Merchant Hero X (Storage)


Ribbon Collar -- Provides protection from many afflictions.
-------------
Protects from Poison, Blindness, Silence, Slow, Sleep, Halt, Confusion, and
Stun.
  Sell Price: 1500
  Find: Guardian of the Dark 41-50F, Chocobo's Memories 1-9F, 60-69F


Anti-Poison Collar -- Provides protection from Poison.
------------------
Helps the wearer avoid being Poisoned. Poison saps the victim's health each
turn.
  Sell Price: 600
  Find: Guardian of the Flame 11-20F, Meja's Memories,
        Guardian of the Water 1-10F, 11-20F


Keen-Eye Collar -- Provides protection from Blindness.
---------------
Helps the wearer avoid being Blinded. Blindness makes it harder to see the foe.
  Sell Price: 450
  Find: Guardian of the Flame 1-10F, 11-20F, Meja's Memories,
        Guardian of the Water 11-20F, 21-30F


No-Sleep Collar -- Protects the wearer from Sleep.
---------------
Helps the wearer avoid going to Sleep. Sleeping on the job makes you
vulnerable.
  Sell Price: 600
  Find: Meja's Memories, Guardian of the Water 11-20F, 21-30F


Calm Collar -- Protects the wearer from Confusion.
-----------
Helps prevent Confusion, which makes it hard to fight and walk in a straight
line.
  Sell Price: 750
  Find: ?


No-Slow Collar -- A collar that won't Slow you down.
--------------
Helps the wearer avoid becoming Slow. Being Slow is really bad news in battle!
  Sell Price: 900
  Find: Amouri's Memories?, Guardian of the Light 11-20F,
        Guardian of the Dark 1-10F, 11-20F, 21-30F, 41-50F


Talkie Collar -- Protects the wearer from Silence.
-------------
Helps the wearer avoid being Silenced. Silence prevents you from using
abilities.
  Sell Price: 450
  Find: Guardian of the Flame 1-10F, 11-20F, Meja's Memories,
        Guardian of the Water 11-20F


No-Hunger Collar -- A collar that won't make you hungry.
----------------
This fantastic collar will keep your stomach full, no matter how far you walk!
  Sell Price: 1500
  Find: Chocobo's Memories 30-39F, 40-49F, 80-89F


Hunger Collar -- A collar that will make you crave food.
-------------
The smells of tasty cooking that come from the collar make you hungrier and
hungrier!
  Sell Price: 600
  Note: This collar decreases the number of turns per food consumption by 2.


Defense Collar -- A collar that boosts your defense.
--------------
This collar casts a Protect spell that increases the wearer's defense.
  Sell Price: 600
  Find: Amouri's Memories?


Strength Collar -- A collar that boosts your attack strength.
---------------
This collar casts a Brave spell that increases the wearer's attack strength.
  Sell Price: 600
  Find: Guardian of the Light 1-10F, 11-20F, 31-40F,
        Guardian of the Dark 1-10F, 11-20F


Regen Collar -- A collar that hastens HP recovery.
------------
This collar casts a Regen spell that speeds up HP recovery when walking.
  Sell Price: 600
  Find: Amouri's Memories?, Shirma's Recollections


Fatigue Collar -- A collar that stops HP recovery.
--------------
This troublesome trinket stops you from recovering HP even as you walk.
  Sell Price: 750


No-Trap Collar -- A collar that helps you sidestep traps.
--------------
This collar stops you from falling into traps. A treasure hunter's best friend!
  Sell Price: 600
  Find: Guardian of the Dark 31-40F, 41-50F, Chocobo's Memories 1-9F, 60-69F


Far Vision Collar -- A collar that shows the location of foes.
-----------------
This useful collar will let you see all foes, both near and far.
  Sell Price: 600
  Find: Guardian of the Dark 11-20F, Chocobo's Memories 1-9F, 20-29F


Map Collar -- A collar that shows the entire map.
----------
With this collar, you can see a map of the entire dungeon floor.
  Sell Price: 600
  Find: Chocobo's Memories 10-19F, 40-49F


Memory Collar -- A collar that helps you remember maps.
-------------
Some traps can make you forget your map, but this will help you remember again!
  Sell Price: 450
  Find: Freya's Memories, Guardian of the Flame 1-10F


Appraiser's Collar -- Appraise items you find in dungeons.
------------------
When worn, this collar lets you appraise items as soon as you find them.
  Sell Price: 1050
  Find: Guardian of the Dark 1-10F, 11-20F, Chocobo's Memories 60-69F, 90-99F


Long Kick Collar -- Kick items twice as far.
----------------
Wear this collar to kick items and other objects twice as far as normal!
  Sell Price: 1050
  Find: Meja's Memories, Guardian of the Water 1-10F, 11-20F, 21-30F,
        Shirma's Nightmare, Guardian of the Light 1-10F, 21-30F, 31-40F
        Guardian of the Dark 11-20F


SP Collar -- Increase SP recovery as you walk.
---------
This precious collar will help you recover SP more quickly as you walk.
  Sell Price: 1050
  Find: Guardian of the Dark 31-40F,
        Chocobo's Memories 1-9F, 20-29F, 30-39F, 90-99F


No-SP Collar -- This collar stops you from recovering SP!
------------
When you wear this collar, you will never recover SP, no matter how much you
walk.
  Sell Price: 600


Anti-Theft Collar -- A collar that keeps the thieves at bay.
-----------------
This useful collar helps protect your items from would-be robbers.
  Sell Price: 750
  Find: Guardian of the Light 1-10F


Evasion Collar -- A collar that improves your evasion.
--------------
Wearing this will increase your odds of dodging a physical attack.
  Sell Price: 600
  Find: Guardian of the Light 1-10F, 21-30F


Slow Collar -- This collar will really Slow you down!
-----------
This collar causes the wearer to become Slow. Being Slow is bad news in battle!
  Sell Price: 750


Silence Collar -- A collar that makes you fall Silent.
--------------
Wearing this collar will make you Silent and unable to use any abilities.
  Sell Price: 600


Blind Collar -- A collar that will turn you Blind.
------------
Wearing this collar will make you Blind, making it a lot harder to see the foe.
  Sell Price: 600






    /������������\  /��������������������������������������������������\
   /  III. Items  \/                                                 ___\___
__/                \________________________________________________/ Itm00 \__
��                  ������������������������������������������������         ��


  ����������\________________________________________________________________
    Greens                                                            Itm01
  __________/����������������������������������������������������������������


Gysahl Greens -- Takes the edge off your hunger.
-------------
A Chocobo favorite from Gysahl Village. Helps alleviate a little of your
hunger.
  Sell Price: 75
  Buy: Harry's shop, Merchant Hero X (dungeons)
  Note: Restores 50% Food Level.


Large Gysahl Greens -- A full meal that fills you up.
-------------------
A Chocobo favorite from Gysahl Village. This is a meal that really satisfies!
  Sell Price: 120
  Buy: Charlotte's shop (Chapter 3+)
  Note: Restores 100% Food Level.


Stinky Greens -- They look just like Gysahl Greens...
-------------
They look like Gysahl Greens, but one whiff and PEE-YEW! They are Poisonous!
  Sell Price: 60
  Note: Restores 25% Food Level and inflicts Poison.


Sticky Greens -- They look just like Gysahl Greens...
-------------
They look like Gysahl Greens, but kind of stringy. Eating them will Slow you
down.
  Sell Price: 60
  Note: Restore 25% Food Level and inflicts Slow.


Crawly Greens -- They look just like Gysahl Greens...
-------------
They look like Gysahl Greens, but with bugs on them. They will make you Silent.
  Sell Price: 60
  Note: Restore 25% Food Level and inflicts Silence.


Sleepy Greens -- They look just like Gysahl Greens...
-------------
They look like Gysahl Greens, but kind of faded. Eating them will put you to
Sleep.
  Sell Price: 60
  Note: Restore 25% Food Level and inflicts Sleep.


Filling Greens -- They look just like Gysahl Greens...
--------------
They look like especially juicy Gysahl Greens. They'll boost your max Food
Level.
  Sell Price: 150
  Note: Increases maximum Food Level by 5% and restores 100% Food Level.


Slimming Greens -- They look just like Gysahl Greens...
---------------
They look like Gysahl Greens, but thin and weedy. They'll reduce your max Food
Level.
  Sell Price: 80
  Note: Decreases maximum Food Level by 5% and restores 50% Food Level.




  �����������\_______________________________________________________________
    Potions                                                           Itm02
  ___________/���������������������������������������������������������������


Potion -- Magic drink restores a small amount of HP. (80 HP)
------
A Meddit's Medicines blend that restores a small amount of your HP.
  Sell Price: 60
  Buy: Harry's shop, Meddit's day shop, Merchant Hero X (Flame, Water)


Hi-Potion -- Magic drink restores a fair amount of HP. (150 HP)
---------
A Meddit's Medicines special blend that restores a fair amount of your HP.
  Sell Price: 150
  Buy: Meddit's day shop (Chapter 3+), Meddit's night shop (Chapter 4+),
       Merchant Hero X (Light, Dark)


X-Potion -- Magic drink restores a large amount of HP. (300 HP)
--------
A Meddit's Medicines secret concoction that restores a large amount of your HP.
  Sell Price: 450
  Buy: Meddit's night shop (Post-game), Merchant Hero X (Chocobo's)


Max-Potion -- Magic drink restores a huge amount of HP. (500 HP)
----------
Great medicine that only Meddit can make. It restores a huge amount of your HP.
  Sell Price: 750
  Find: Guardian of the Dark, Chocobo's Memories, Croma's Future


Ether -- Magic drink restores a small amount of SP. (1 SP)
-----
A Meddit's Medicines blend that restores a small amount of your SP.
  Sell Price: 60
  Buy: Meddit's day shop, Merchant Hero X (Flame, Water)


Hi-Ether -- Magic drink restores a fair amount of SP. (2 SP)
--------
A Meddit's Medicines special blend that restores a fair amount of your SP.
  Sell Price: 150
  Buy: Meddit's day shop (Chapter 5+), Meddit's night shop (Chapter 4+),
       Merchant Hero X (Light, Dark)


Turbo Ether -- Magic drink restores a large amount of SP. (3 SP)
-----------
A Meddit's Medicines super concoction that restores a large amount of your SP.
  Sell Price: 450
  Buy: Meddit's night shop (Post-game), Merchant Hero X (Chocobo's)


Dry Ether -- Magic drink restores a huge amount of SP. (4 SP)
---------
Great medicine that only Meddit can make. It restores a huge amount of your SP.
  Sell Price: 750
  Find: Chocobo's Memories, Croma's Future


Elixir -- Sacred elixir restores all HP and SP.
------
Sacred elixir brewed to an ancient recipe. It can restore all your SP and HP.
  Sell Price: 1050
  Find: Fishing...


Antidote -- A medicine that cures Poison.
--------
Drink this to cure your Poison woes. Poison saps the victim's health each turn.
  Sell Price: 60


Echo Drops -- A medicine that cures Silence.
----------
Loosen the vocal cords with this drink. Silence prevents you from using
abilities.
  Sell Price: 150


Eye-drops -- A medicine that cures Blindness.
---------
Restore sight with this eye-opening cure. Blindness makes it harder to see the
foe.
  Sell Price: 60


Remedy -- Sacred medicine cures all afflictions.
------
Sacred drink brewed to an ancient recipe. It immediately cures all afflictions.
  Sell Price: 600
  Buy: Meddit's day shop (Post-game)


Expanding Drink -- Potion increases maximum Food Level. (10%)
---------------
This tasty tonic stimulates the stomach and enables you to eat more food.
  Sell Price: 300


Shrinking Drink -- Potion reduces maximum Food Level. (10%)
---------------
This tasteless tonic upsets the stomach and reduces your maximum Food Level.
  Sell Price: 300


Amnesia Drink -- All appraised items are forgotten again.
-------------
Brewed from dew collected from the Bell of Oblivion. You forget all appraised
items.
  Sell Price: 150


Explosion -- Explosive medicine detonates inside you!
---------
Made from Essence of Level 20 Bombs. A taste that "explodes" in the mouth...
  Sell Price: 60
  Buy: Meddit's night shop


Salt Water -- Rusts talons and saddles.
----------
Salt water is bad for metal! Use this the wrong way, and it'll rust your arms.
  Sell Price: 60


Blind Drink -- Drinking this will make you Blind.
-----------
Medicine made by Meddit in a hopeless mood. This stuff will make you Blind.
  Sell Price: 150
  Buy: Meddit's night shop (Chapter 3+)


Silence Drink -- Drinking this will make you Silent.
-------------
Medicine made by Meddit in a blue funk. It will make you Silent as the grave.
  Sell Price: 150
  Buy: Meddit's night shop (Chapter 5+)


Poison Drink -- Drinking this will Poison you.
------------
Medicine made by Meddit in an angry mood. This stuff is poison, through and
through.
  Sell Price: 150
  Buy: Meddit's night shop


Sleep Drink -- Drinking this will put you to Sleep.
-----------
Medicine made by Meddit in a sleepy mood. This stuff will put you right to
Sleep.
  Sell Price: 150
  Buy: Meddit's day shop (Chapter 4 after Shirma's Recollections)


Slow Drink -- Drinking this will make you S...L...O...W.
----------
Medicine made by Meddit in a lazy mood. This stuff will slow you right down.
  Sell Price: 300
  Buy: Meddit's day shop (Chapter 3+)


Haste Drink -- Drinking this will make you Hasty.
-----------
Medicine made by Meddit in a hurry. This stuff will put some zip in your zap.
  Sell Price: 300


Damage Drink -- Drinking this will halve your HP.
------------
Medicine made by Meddit when he was feeling half a man. Cuts your HP in half.
  Sell Price: 60


Goblin's Tonic -- Drinking this will halve your SP.
--------------
Noxious tonic cursed by the demon Belial. It will cut your SP in half.
  Sell Price: 150


Devil's Tonic -- Drinking this will erase all your SP!
-------------
Noxious tonic cursed by the demon Balrog. It will erase every last SP you have!
  Sell Price: 300




  ���������������\___________________________________________________________
    Spell Books                                                       Itm03
  _______________/�����������������������������������������������������������


Fire -- Fire attack on foe 3 grids forward.
----
A book of Fire magic. Deals fire damage to one foe 3 grids forward.
  Sell Price: 150
  Buy: Charlotte's day shop (Chapter 3+)


Blizzard -- Ice attack on foe 3 grids forward.
--------
A book of Blizzard magic. Deals ice damage to one foe 3 grids forward.
  Sell Price: 150
  Buy: Charlotte's day shop (Chapter 3+)


Thunder -- Thunder attack on foe 3 grids forward.
-------
A book of Thunder magic. Deals thunder damage to one foe 3 grids forward.
  Sell Price: 150
  Buy: Charlotte's day shop (Chapter 3+)


Dia -- Light attack on foe 3 grids forward.
---
A book of Dia magic. Deals light damage to one foe 3 grids forward.
  Sell Price: 150


Dark -- Dark attack on foe 3 grids forward.
----
A book of Dark magic. Deals dark damage to one foe 3 grids forward.
  Sell Price: 150


Drain -- Saps HP from foe 3 grids forward.
-----
A book of Drain magic. Saps HP from one foe 3 grids forward.
  Sell Price: 300
  Buy: Charlotte's night shop (Chapter 5+)


Holy -- Light attack on foe 3 grids forward.
----
A book of Holy magic. Deals light damage to one foe 3 grids forward.
  Sell Price: 300
  Find: Guardian of the Light


Flare -- Non-element attack 3 grids forward.
-----
A book of Flare magic. Deals non-element damage to one foe 3 grids forward.
  Sell Price: 300
  Find: Guardian of the Dark


Meteor -- Non-element attack in a 3-grid radius.
------
A book of Meteor magic. Deals damage to all foes in a 3-grid radius.
  Sell Price: 450
  Find: Guardian of the Dark, Chocobo's Memories


Poison -- Poison one foe 3 grids forward.
------
A book of Poison magic. Poisons one foe 3 grids forward.
  Sell Price: 150
  Buy: Charlotte's night shop (Chapter 4+)


Sleep -- Send foe to Sleep 3 grids forward.
-----
A book of Sleep magic. Sends one foe to Sleep, 3 grids forward.
  Sell Price: 150
  Buy: Charlotte's night shop (Chapter 3+)


Silence -- Silences foe 3 grids forward.
-------
A book of Silence magic. Silences one foe 3 grids forward.
  Sell Price: 150


Blind -- Blinds foe 3 grids forward.
-----
A book of Blind magic. Blinds one foe 3 grids forward.
  Sell Price: 150


Confuse -- Confuses foe 3 grids forward.
-------
A book of Confuse magic. Confuses one foe 3 grids forward.
  Sell Price: 150


Halt -- Halts foe 3 grids forward.
----
A book of Halt magic. Halts one foe 3 grids forward.
  Sell Price: 150
  Buy: Charlotte's night shop (Chapter 4+)


Slow -- Slows one foe 3 grids forward.
----
A book of Slow magic. Slows one foe 3 grids forward.
  Sell Price: 150


Protect -- Protects reader from physical attacks.
-------
A book of Protect magic. The spell protects the reader from physical attacks.
  Sell Price: 150


Shell -- Protects reader from magic attacks.
-----
A book of Shell magic. The spell protects the reader from magic attacks.
  Sell Price: 150


Dispel -- Removes curses from equipped items.
------
A book of Dispel magic. The spell removes curses from equipped items.
  Sell Price: 150
  Buy: Charlotte's night shop (Chapter 3+)


Libra -- Shows info about foe 3 grids forward.
-----
A book of Libra magic. The spell shows data about one foe 3 grids forward.
  Sell Price: 150


Sight -- Shows the entire map.
-----
A book of Sight magic. The spell reveals the map for the entire floor.
  Sell Price: 150
  Buy: Charlotte's night shop (Chapter 5+)


Spectral -- Exclusive item for the Spectral dungeon.
--------
Who knows what happens when you cast this spell? Guess you'll have to find
out...
  Sell Price: 50
  Find: Spectral Dungeon


Vicious -- Exclusive item for the Vicious dungeon.
-------
Who knows what happens when you cast this spell? Guess you'll have to find
out...
  Sell Price: 50
  Find: Vicious Dungeon


Lightning -- Exclusive item for the Lightning dungeon.
---------
Who knows what happens when you cast this spell? Guess you'll have to find
out...
  Sell Price: 50
  Find: Lightning Dungeon




  �����������\_______________________________________________________________
    Flowers                                                           Itm04
  ___________/���������������������������������������������������������������


Lasan Flower -- Grants a small number of job points. (30 JP)
------------
Flower grown from a Mystery Seed (Lv. 1). Grants a small number of job points.
  Sell Price: 10 (20 at Flora's shop)


Luchile Flower -- Confuses enemies in a 3-grid radius.
--------------
Flower grown from a Mystery Seed (Lv. 2). Confuses enemies in a 3-grid radius.
  Sell Price: 20 (40 at Flora's shop)


Pepio Flower -- Grants job points equal to three Lasans. (90 JP)
------------
Flower grown from a Mystery Seed (Lv. 3). Grants job points equal to three
Lasans.
  Sell Price: 25 (50 at Flora's shop)


Saraha Flower -- Casts Protect and Shell spells around you.
-------------
Flower grown from a Mystery Seed (Lv. 4). Casts Protect and Shell spells
around you.
  Sell Price: 100 (200 at Flora's shop)


Pram Flower -- Grants job points equal to ten Lasans. (300 JP)
-----------
Flower grown from a Mystery Seed (Lv. 5). Grants job points equal to ten
Lasans.
  Sell Price: 75 (150 at Flora's shop)


Porov Flower -- Restores HP and cures all afflictions. (Restores 9999HP)
------------
Flower grown from a Mystery Seed (Lv. 6). Restores HP and cures all
afflictions.
  Sell Price: 50 (100 at Flora's shop)


Carob Flower -- Recover from death on floor it is used.
------------
Flower grown from a Mystery Seed (Lv. 7). Recover from death on floor it is
used.
  Sell Price: 150 (300 at Flora's shop)


Zeio Flower -- Grants job points equal to twenty Lasans. (600 JP)
-----------
Flower grown from a Mystery Seed (Lv. 8). Grants job points equal to twenty
Lasans.
  Sell Price: 200 (400 at Flora's shop)


Mystery Seed -- Plant it and see what blooms!
------------
A mysterious seed with great potential. Plant it in your field and help it
grow!
  Sell Price: 10 (20 at Flora's shop)
  Buy: Flora's shop (40 gil)




  ���������������\___________________________________________________________
    Spell Items                                                       Itm05
  _______________/�����������������������������������������������������������


Phoenix Down -- Casts Raise.
------------
Protect yourself with Raise and recover from death on the floor that you use
it.
  Sell Price: 300


Angel's Robe -- Casts MBarrier.
------------
White robe made from the feathers of angels. MBarrier protects you from magic.
  Sell Price: 450


Bomb Shard -- Casts Firaga.
----------
A piece of Bomb shrapnel. Use it to cast Firaga in a 3-grid radius.
  Sell Price: 600
  Find: Guardian of the Flame, Chocobo's Memories


Antarctic Wind -- Casts Blizzaga.
--------------
An icy wind to freeze foes. Use it to cast Blizzaga in a 3-grid radius.
  Sell Price: 600
  Find: Guardian of the Water, Chocobo's Memories


Rage of Zeus -- Casts Thundaga.
------------
A storm unleashed by mighty Zeus. Use it to cast Thundaga in a 3-grid radius.
  Sell Price: 600
  Find: Guardian of the Light, Chocobo's Memories


Earth Drum -- Casts Quake.
----------
An earth-trembling pulse. Use it to cast Quake in a 3-grid radius.
  Sell Price: 600
  Find: Guardian of the Dark, Chocobo's Memories




  �����������\_______________________________________________________________
    Glasses                                                           Itm06
  ___________/���������������������������������������������������������������


Appraisal Glasses -- Appraise a single item.
-----------------
The strange power of these spectacles can unlock the secrets of one mystery
item.
  Sell Price: 150
  Buy: Charlotte's shop (Chapter 3+), Merchant Hero X (dungeons)


Scholar's Glasses -- Appraise all the items you are carrying.
-----------------
Glasses of an all-knowing scholar. Unlock the secrets of all your mystery
items.
  Sell Price: 600




  �������������\_____________________________________________________________
    Magicites                                                         Itm07
  _____________/�������������������������������������������������������������


Phoenix Magicite -- A summoning stone of the mythic Phoenix.
----------------
Flames of Rebirth: Casts Raise and Curaga spells on Chocobo.
  Sell Price: 1000
  Find: Drop from Phoenix (Guardian of the Flame 20F, Chocobo's Memories 39F,
                           The Hero's Challenge 1)


Leviathan Magicite -- A summoning stone of the mythic Leviathan.
------------------
Tsunami: Unleashes medium water attack in a 3-grid radius and casts Confuse.
  Sell Price: 1000
  Find: Drop from Leviathan (Guardian of the Water 30F, Chocobo's Memories 59F,
                             The Hero's Challenge 2)


Alexander Magicite -- A summoning stone of the mythic Alexander.
------------------
Holy Judgment: Inflicts damage in a 3-grid radius equal to Max HP - Current HP.
  Sell Price: 1000
  Find: Drop from Alexander (Guardian of the Light 40F, Chocobo's Memories 79F,
                             The Hero's Challenge 3)


Ifrit Magicite -- A summoning stone of the mythic Ifrit.
--------------
Inferno: Low-damage fire attack in a 3-grid radius and casts Protect on
Chocobo.
  Sell Price: 1000
  Find: Drop from Ifrit (Guardian of the Dark 20F,
                         Dueling rooms on Flame 11F, Chocobo's 20F, 30F)


Shiva Magicite -- A summoning stone of the mythic Shiva.
--------------
Freeze Sleep: Low-damage ice attack in a 3-grid radius and casts Sleep spell.
  Sell Price: 1000
  Find: Drop from Shiva (Guardian of the Dark 30F,
                         Dueling rooms on Water 21F, Chocobo's 40F, 50F)


Ramuh Magicite -- A summoning stone of the mythic Ramuh.
--------------
Judgment Bolt: Medium thunder attack in a 3-grid radius that stuns foes.
  Sell Price: 1000
  Find: Drop from Ramuh (Guardian of the Dark 40F,
                         Dueling rooms on Light 31F, Chocobo's 60F, 70F)


Bahamut Magicite -- A summoning stone of the mythic Bahamut.
----------------
Mega Flare: Delivers heavy, non-element damage to foes in a 3-grid radius.
  Sell Price: 1000
  Find: Drop from Bahamut (Chocobo's Memories 99F,
                           Dueling rooms on Dark 41F, 45F)




  ���������\_________________________________________________________________
    Wings                                                             Itm08
  _________/�����������������������������������������������������������������


Teleport Wings -- Flee the dungeon. Use with Caution!
--------------
Wings with the power of Teleport. Use them to flee the dungeon.
  Sell Price: 60


Warp Wings -- Warp to a random location on the floor.
----------
These wings carry you to safety fast! Use them when Chocobo is surrounded by
foes.
  Sell Price: 60






    /���������������\  /�����������������������������������������������\
   /  IV. Key Items  \/                                              ___\___
__/                   \_____________________________________________/ Key00 \__
��                     ���������������������������������������������         ��


  ���������\_________________________________________________________________
    Story                                                             Key01
  _________/�����������������������������������������������������������������


Brooch of Memories -- Did Raffaello drop this?
------------------
A brooch infused with a strange power. It opens gates to Dungeons of
Remembrance.
  Find: Clocktower Piazza after Raffaello enters Mayor Gale's Memories


Flowers for Zeke -- A bouquet of white flowers from Freya.
----------------
A bouquet of white flowers from Freya. Chocobo should give them to Pastor
Roche.
  Find: Obtained from Freya after Freya's Memories. Temporary key item.


Homemade Biscuits -- Special biscuits baked by Stella.
-----------------
Mmm-mm, they smell good! But Chocobo has to deliver them to Dardola's Dining.
  Find: Obtained from Stella in Chapter 3. Temporary key item.


Fire Amulet -- A charm given by Freja, Oracle of Fire.
-----------
A beautiful charm needed to receive the blessing of Phoenix, the fire beast.
  Find: Given by Freya after reaching Guardian of the Flame 10F.


Staff of Light -- A staff given by Shirma, Oracle of Light.
--------------
The second hand of a clock that grants the blessing of Alexander, the light
beast.
  Find: Given by Shirma after completing Shirma's Recollections and leaving the
        house. Temporary key item.


Card Case -- A case for Pop-Up Cards (xxx/133)
---------
A case for storing your Pop-Up Duel Cards.
  Find: Given by Dungeon Hero X when returning to the farm after Mayor Gale's
        Memories.




  ������������\______________________________________________________________
    Memories                                                          Key02
  ____________/��������������������������������������������������������������


Mayor Gale's Memories -- Mayor Gale's sealed memories.
---------------------
Bring them out of the dungeon and restore the mayor's memories!
  Find: Mayor Gale's Memories 5F


Cid's Memories -- Cid's sealed memories.
--------------
Bring them out of the dungeon and restore his memories!
  Find: Cid's Memories 9F


Freja's Memories (Final Battle) -- Freja's sealed memories.
-------------------------------
Bring them out of the dungeon and restore her memories!
  Find: Freya's Memories 9F (Chapter 2)


Meja's Memories (Oracle of Water) -- Meja's sealed memories.
---------------------------------
Bring them out of the dungeon and restore her memories!
  Find: Meja's Memories 10F (Chapter 3)


Shirma's Memories (The Nightmare) -- Shirma's sealed memories.
---------------------------------
Bring them out of the dungeon and restore her memories!
  Find: Shirma's Nightmare 8F (Chapter 4)


Shirma's Memories (Bell of Oblivion) -- Shirma's sealed memories.
------------------------------------
Bring them out of the dungeon and restore her memories!
  Find: Shirma's Recollections 10F (Chapter 4)


Amouri's Memories -- Amouri's sealed memories.
-----------------
Bring them out of the dungeon and restore the little coquette's memories!
  Find: Amouri's Memories? 10F (Chapter 4)


Pastor Roche's Memories -- Pastor Roche's sealed memories.
-----------------------
Bring them out of the dungeon and restore the old priest's memories!
  Find: Pastor Roche's Memories 6F (Chapter 2)


Meddit's Memories -- Meddit's sealed memories.
-----------------
Bring them out of the dungeon and restore the pharmacist's memories!
  Find: Meddit's Memories 5F (Chapter 2+)


Flora's Memories -- Flora's sealed memories.
----------------
Bring them out of the dungeon and restore the florist's memories!
  Find: Flora's Memories 6F (Chapter 2+)


Marris's Memories -- Marris's sealed memories.
-----------------
Bring them out of the dungeon and restore the fishmonger's memories!
  Find: Marris's Memories 4F (Chapter 2+)


Harry's Memories -- Harry's sealed memories.
----------------
Bring them out of the dungeon and restore the hardware man's memories!
  Find: Harry's Memories 10F (Chapter 3+)


Charlotte's Memories -- Charlotte's sealed memories.
--------------------
Bring them out of the dungeon and restore the sweet lady's memories!
  Find: Charlotte's Memories 6F (Chapter 4+)


Stella's Memories -- Stella's sealed memories.
-----------------
Bring them out of the dungeon and restore her memories!
  Find: Stella's Memories 5F (Chapter 3+)


Roddy's Memories -- Roddy's sealed memories.
----------------
Bring them out of the dungeon and restore the boy's memories!
  Find: Roddy's Memories 4F (Chapter 4+)


Claire's Memories -- Claire's sealed memories.
-----------------
Bring them out of the dungeon and restore the little girl's memories!
  Find: Claire's Memories 7F (Chapter 4+)


Dardola's Memories -- Dardola's sealed memories.
------------------
Bring them out of the dungeon and restore the restaurateur's memories!
  Find: Dardola's Memories 4F (Chapter 4+)


Volg's Memories -- Volg's sealed memories.
---------------
Bring them out of the dungeon and restore his memories!
  Find: Volg's Memories 14F (Chapter 4+)


Croma's Memories -- Croma's sealed memories.
----------------
Bring them out of the dungeon and restore her memories!
  Find: Croma's Future 5F (Post-game)


Chocobo's Memories -- A treasure containing Chocobo's dreams.
------------------
A treasure containing Chocobo's dreams and memories. Bring it out of the
dungeon!
  Find: Chocobo's Memories 100F (Post-game)


Knight's Memories -- The sealed memories of a Knight hero.
-----------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Freya's Memories 9F (Chapter 2)


White Mage's Memories -- The sealed memories of a White Mage hero.
---------------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Pastor Roche's Memories 6F (Chapter 2)


Black Mage's Memories -- The sealed memories of a Black Mage hero.
---------------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Guardian of the Flame 10F (Chapter 2)


Dark Knight's Memories -- The sealed memories of a Dark Knight hero.
----------------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Guardian of the Light 30F (Chapter 4)


Dragoon's Memories -- The sealed memories of a Dragoon hero.
------------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Meja's Memories 10F (Chapter 3)


Thief's Memories -- The sealed memories of a Thief hero.
----------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Steal from Merchant Hero X in the dungeons. (Chapter 2+)


Scholar's Memories -- The sealed memories of a Scholar hero.
------------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Guardian of the Water 20F (Chapter 3)


Ninja's Memories -- The sealed memories of a Ninja hero.
----------------
Bring them from the dungeon, and Chocobo will be able to switch to this job.
  Find: Volg's Memories 14F (Chapter 4+)


Dancer's Memories -- The sealed memories of a Dancer hero.
-----------------
Obtain them, and Chocobo will be able to switch to this job.
  Find: Enter the romantic phrase Pirouette followed immediately by a
        musical note symbol




  ����������\________________________________________________________________
    Apples                                                            Key03
  __________/����������������������������������������������������������������


Apple of Fire -- Increases Chocobo's maximum SP by one.
-------------
An apple blessed by the guardian beast of fire.
  Find: Guardian of the Flame 19F


Apple of Water -- Increases Chocobo's maximum SP by one.
--------------
An apple blessed by the guardian beast of water.
  Find: Guardian of the Water 29F


Apple of Light -- Increases Chocobo's maximum SP by one.
--------------
An apple blessed by the guardian beast of light.
  Find: Guardian of the Light 39F


Apple of Darkness -- Increases Chocobo's maximum SP by one.
-----------------
An apple blessed by the guardian beast of the dark.
  Find: Guardian of the Dark 49F




  ��������\__________________________________________________________________
    Bags                                                              Key04
  ________/������������������������������������������������������������������


Cloth Bag -- A regular bag made of cloth. (24 slots)
---------
A regular bag made of cloth. It can hold eight extra items.
  Buy: Harry's shop (200 gil)


Leather Bag -- A bag made of cured leather. (32 slots)
-----------
A bag made of cured leather. It can hold eight extra items.
  Buy: Harry's shop (Chapter 3, 800 gil)


Elegant Bag -- A hand-crafted bag of fine workmanship. (40 slots)
-----------
A hand-crafted bag of fine workmanship. It can hold eight extra items.
  Buy: Harry's shop (Chapter 4, 2000 gil)


Designer Bag -- A highly coveted designed bag. (48 slots)
------------
A highly coveted designer bag. It can hold eight extra items.
  Buy: Harry's shop (Post-game, 4000 gil)




  ������������������\________________________________________________________
    Fish and Lures                                                    Key05
  __________________/��������������������������������������������������������


Bucket -- A bucket for fishing.
------
Stella gave this bucket to Chocobo. He can use it to keep any fish he catches.
  Find: Farm Shed (the hut left of Stella's House) after Freya's Memories


Dil -- A typical fish of Memoria.
---
A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to
Blaroo at the storage for a snack.
  Sell Price: 300 (to Marris)
  Find: Fish from the river, higher chance to catch at day time


Greedie -- A typical fish of Memoria.
-------
A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to
Blaroo at the storage for a snack.
  Sell Price: 300 (to Marris)
  Find: Fish from the river, higher chance to catch at night time


Hamsi -- A typical fish of Memoria.
-----
A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to
Blaroo at the storage for a snack.
  Sell Price: 350 (to Marris)
  Find: Fish from the sea, higher chance to catch at day time


Mola Mola -- A typical fish of Memoria.
---------
A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to
Blaroo at the storage for a snack.
  Sell Price: 350 (to Marris)
  Find: Fish from the sea, higher chance to catch at night time


Ogre Eel -- A valuable fish of Memoria.
--------
A valuable fish of Memoria. Sell it to Marris the fishmonger, or give it to
Blaroo at the storage for a snack.
  Sell Price: 1000 (to Marris)
  Find: Fish from the river, higher chance to catch at day time, requires
        Deluxe Lure or better to catch


Kalamar -- A valuable fish of Memoria.
-------
A valuable fish of Memoria. Sell it to Marris the fishmonger, or give it to
Blaroo at the storage for a snack.
  Sell Price: 1000 (to Marris)
  Find: Fish from the sea, higher chance to catch at day time, requires
        Deluxe Lure or better to catch


Bluetail -- A legendary fish that is very rarely seen.
--------
A legendary fish that is very rarely seen. Sell it to Marris the fishmonger,
or give it to Blaroo at the storage for a snack.
  Sell Price: 3000 (to Marris)
  Find: Fish from the river, higher chance to catch at night time, requires
        Master Lure to catch


Vongola -- A legendary fish that is very rarely seen.
-------
A legendary fish that is very rarely seen. Sell it to Marris the fishmonger,
or give it to Blaroo at the storage for a snack.
  Sell Price: 3200 (to Marris)
  Find: Fish from the sea, higher chance to catch at night time, requires
        Master Lure to catch


Fishing Lure -- A fishing lure from Stella.
------------
A fishing lure from Stella. Why not take it to a fishing hole and try it out?
  Find: Farm Shed (the hut left of Stella's House) after Freya's Memories


Deluxe Lure -- An improved lure from Marris.
-----------
An improved lure from Marris. He really knows how to make a good lure!
  Find: Catch some fish and upgrade Fishing Lure with Marris (Chapter 3+)


Master Lure -- A super-improved lire from Marris.
-----------
A super-improved lure from Marris. There's not a fish in the world that won't
bite!
  Find: Catch some deluxe fish and upgrade Deluxe Lure with Marris (Chapter 4+)




  �����������\_______________________________________________________________
    Letters                                                           Key06
  ___________/���������������������������������������������������������������


Shirma's Letter -- A thank you letter from Shirma.
---------------
Hi Chocobo. Sorry for my messy hand-writing, but I'm in such a hurry. There's
something that only I can do, and you helped me remember it! Thank you,
Chocobo, thank you from the bottom of my heart! Okay, gotta run!
  Find: Stella's mailbox after clearing Shirma's Recollections (Chapter 4)


Croma's Letter -- A letter of thanks from Croma.
--------------
Chocobo, the heart is a funny thing, isn't it? It's a source of sadness, pain,
and conflict, but it also gives us love, affection, and excitement. Thank you,
Chocobo, for thawing my frozen heart. I've learned how to love again!
  Find: Stella's mailbox after clearing Croma's Future (Post-game)


Stella's Letter -- A letter of thanks from Stella.
---------------
Chocobo, do you have any brothers or sisters? Family is very important, don't
you think? Friends come and go, but family is forever. I had a sweet litter
younger sister, and thanks to you, I remember everything about her now.
  Find: Stella's mailbox after clearing Stella's Memories (Chapter 3+)


Mayor Gale's Letter -- A letter of thanks from Mayor Gale.
-------------------
Dear Chocobo, thank you so very much. I was very happy to recover my memories.
But can we keep it our little secret? You know how I like to tell people that
forgetting is the best, and I plan to keep on telling them that, too!
  Romantic Phrase: thanks
  Find: Stella's mailbox after clearing Mayor Gale's Memories


Cid's Letter -- A thank you note from Cid.
------------
Hey, little buddy. It feels weird to write you like this, but I want to say
thanks. You know, losing your memories really sucks! Especially for a smart
guy like me, haha. But seriously, you're the best, Chocobo. I owe you big time!
  Romantic Phrase: time
  Find: Stella's mailbox after clearing Cid's Memories


Freja's Letter -- A thank you letter from Freja.
--------------
Hi, Chocobo. I don't know if you can actually read or not, but I wanted to
write and say thanks for your help. I love working at the forge. It's really
satisfying work, you know? I think it's my dream job. Drop by sometime, okay?
  Romantic Phrase: truth
  Find: Stella's mailbox after clearing Freya's Memories (Chapter 2)


Pastor Roche's Letter -- A letter of thanks penned by Pastor Roche.
---------------------
It is my role to hear other people's confessions, but today it is I who must
confess. I am weak, a coward. When Mayor Gale said that we should forget
things, I agreed with him. I did not have the courage to face up to him...
  Romantic Phrase: faith
  Find: Stella's mailbox after clearing Pastor Roche's Memories (Chapter 2)


Meja's Letter -- A note of thanks from Meja.
-------------
Thanks to you, the fountain water is all clean again! And I have my memories,
too. I don't know how to thank you, Chocobo. You're like our very own angel,
a little golden angel of good fortune... Anyway, thanks a million, Chocobo!
  Romantic Phrase: kiss
  Find: Stella's mailbox after clearing Meja's Memories (Chapter 3)


Meddit's Letter -- A letter of thanks from Meddit.
---------------
Meddit's Medicines is open for business again, thanks to you! Except, now I
have all these bad memories, too. When it gets dark, and it's time to go to
bed, I get so scared I can't sleep. Still, I am grateful for you; that's why
I wrote this thank-you note...
  Romantic Phrase: visit me
  Find: Stella's mailbox after clearing Meddit's Memories (Chapter 2+)


Flora's Letter -- A thank you letter from Flora.
--------------
Chocobo, thanks to you, I'm surrounded by beautiful flowers again. I hope I can
be a florist the rest of my life! Don't you just love flowers? I wish people
would grow flowers instead of making more weapons. Now wouldn't that be
wonderful?
  Romantic Phrase: life
  Find: Stella's mailbox after clearing Flora's Memories (Chapter 2+)


Marris's Letter -- A thank you note from Marris.
---------------
Chocobo, fish are great! Once you get used to the smell, they taste brilliant!
And what better way to learn about fish than fishing, eh? The stillness of the
lure in the water, the excitement of the catch--it's a real yin-yang pastime!
  Romantic Phrase: cool
  Find: Stella's mailbox after clearing Marris's Memories (Chapter 2+)


Claire's Letter -- A thank you letter sent by Claire.
---------------
Oh, bosh! Why am I crying when I'm SO happy? I didn't know people could cry
when they're not sad! I'm going to be big and strong, just like you, Chocobo.
I'm not alone anymore, and when people work together, they become stronger,
don't they?
  Romantic Phrase: brother
  Find: Stella's mailbox after clearing Claire's Memories (Chapter 4+)


Irma's Letter -- A thank you letter from Irma.
-------------
Kweee! (Ms. Irma asked me to write this letter. I'm Jailbird, in case you're
wondering. You know, we play on the seesaw in the park sometimes? Well, Irma
isn't very good at expressing her feelings, but I know that deep down, she's
very grateful.)
  Romantic Phrase: play
  Find: Stella's mailbox after clearing Amouri's Memories? (Chapter 4)


Harry's Letter -- A thank you letter from Harry.
--------------
There're good memories and bad memories, but I've learned that they're both
just as important. Our memories make us who we are today, and who we'll become
in the future. Don't you think? You're a good lad, Chocobo. Thanks!
  Romantic Phrase: strong
  Find: Stella's mailbox after clearing Harry's Memories (Chapter 3+)


Charlotte's Letter -- A letter of thanks from Charlotte.
------------------
Oh Chocobo, how can I ever repay you!? I was SO lonely and unhappy, I thought
my heart would break... But now I've found my husband Harry again! Isn't love
wonderful? Love can change the world, you know. It can make the whole world
shine!
  Romantic Phrase: love
  Find: Stella's mailbox after clearing Charlotte's Memories (Chapter 4+)


Roddy's Letter -- A thank you note from Roddy.
--------------
Chocobo, thanks to you, I remembered my father again! I like remembering
things. You taught me that memory is important, and I won't forget THAT! I'm
going to tell Mayor Gale that making people forget things is wicked!
  Romantic Phrase: friend
  Find: Stella's mailbox after clearing Roddy's Memories (Chapter 4+)


Dardola's Letter -- A letter of thanks from Dardola.
----------------
Chocobo, have you heard any good music recently? Music makes the heart sing,
and that makes even more music! Come by any time you want to listen to the
jukebox, okay? We have a great collection at Dardola's Dining!
  Romantic Phrase: sing
  Find: Stella's mailbox after clearing Dardola's Memories (Chapter 4+)


Volg's Letter -- A note of gratitude from Volg.
-------------
Chocobo, I am in your debt. To think I would forget my own name! I was a fool,
and I underestimated the power of that bell. But I shall never again be
deceived so easily, I can promise you. Chocobo, I pledge you my support in
your adventure!
  Romantic Phrase: rival
  Find: Stella's mailbox after clearing Volg's Memories (Chapter 4+)


Raffaello's Letter -- A letter of thanks from Raffaello.
------------------
I'm in a town called Talkas, where I found a steam locomotive, just like on
Stella's farm. But it's shiny, and it still moves! I have to get on it and see
where the tracks take me. My journey is just beginning... Take care, Chocobo.
  Find: Stella's mailbox after clearing Chocobo's Memories (Post-game)


Mystery Letter 1 -- A letter from an anonymous sender.
----------------
Greetings, future adventurer! Have you raised your White Mage job level?
Healing is very important. Here's a quiz: what is the White Mage ability you
learn at Level 8? The answer is *****! Remember, it can save your life in the
dungeon!
  Romantic Phrase: Raise
  Find: Kick the tree to the right just outside the fence of Stella's Farm.
        Try again later if it doesn't drop after kicking it a few times.
        I was able to get it after Shirma's Nightmare (Chapter 4).


Mystery Letter 2 -- A letter from an anonymous sender.
----------------
Do you enjoy attack magic as much as I do? Sometimes, you can destroy many foes
at once with just one spell! That's the power of the Black Mage. Now, what is
the Black Mage ability you learn at Level 8? The answer is ******, of course.
Easy, right?
  Romantic Phrase: Meteor
  Find: After riding the seesaw in the park, Jailbird will give it to you.
        Try again later if he doesn't give it to you after riding a few times.
        I was able to get it after reaching the Light dungeon 11F (Chapter 4).


Mystery Letter 3 -- A letter from an anonymous sender.
----------------
The most useful job in this world is the Thief, don't you think? Steal items
and gil, dodge traps, run away--a Thief can do it all! So raise your Thief
level, okay? By the way, the Thief ability you learn at Level 6 is ********
****. Cool, huh?
  Romantic Phrase: Treasure Hunt
  Find: Ride the trolley that appears after completing Guardian of the Flame.
        Try again later if you don't get it after riding a few times.
        I was able to get it after reaching the Water dungeon 21F (Chapter 3).


Mystery Letter 4 -- A letter from an anonymous sender.
----------------
My name is Zeke, and I am the Knight who defends Memoria. Hark, brave warrior.
Find my memories and their power will be yours. Then speak to the Moogle who
collects beautiful words, and tell him this: "Camelot." There is great power
in words.
  Romantic Phrase: Camelot
  Find: Investigate the abandoned locomotive to the left of Stella's Farm.


Mystery Letter 5 -- A letter from an anonymous sender.
----------------
I hail as Glen, a traveller and an inventor. Here in Memoria, they call me a
Scholar. Hm, I wonder if you can name me the Scholar ability you learn at
Level 4? Why yes, that's right! It's ***** ****!
  Romantic Phrase: White Wind
  Find: Read the book on the left innermost book shelf (Fairy Tales of Memoria)
        in Mayor Gale's House.


Mystery Letter 6 -- A letter from an anonymous sender.
----------------
The name's Wedge. Seems like everyone's sendin' letters to the future these
days. It's an odd kinda hobby, but hey, why not join the crowd! Anyways, here's
my quiz. What is the Dragoon ability you learn at Level 8? Yeah, that's right:
*******!
  Romantic Phrase: Gungnir
  Find: Fishing. I was able to fish it out in Chapter 3.


Mystery Letter 7 -- A letter from an anonymous sender.
----------------
I am the Dark Knight Biggs. Quizzes and the like do not interest me, but Wedge
has insisted I write this. So, tell me: what is the Dark Knight ability you
learn at Level 5? The answer is, of course, **** *******.
  Romantic Phrase: Dark Breaker
  Find: Fishing. If you can't fish it out, try again in later chapters.


Romantic Letter X -- A letter from a mysterious new hero.
-----------------
I'm Moog...not! I'm Romantic Hero X, the mysterious new hero from the romantic
star of X-Tail, kupo! The secret code is... romance forever, kupo! If you see
me, use that password. (By the way, stay away from the silo, kupo!)
  Romantic Phrase: romance forever
  Find: Stella's mailbox after clearing Major Gale's Memories


X's Challenge - 1 -- A letter from Dungeon Hero X.
-----------------
Funny little Chocobo! You think you beat the God of Destruction, but it was all
thanks to Raffaello and the Oracles, kupo! You're not so tough, kupo! There's
always someone better, kupo! Like me, kupo!
  Romantic Phrase: far out
  Find: Stella's mailbox after clearing Guardian of the Dark


X's Challenge - 2 -- A letter from Dungeon Hero X.
-----------------
Funny Chocobo. You finally got to the 30th floor of the ultimate dungeon, kupo?
You've still got a LONG way to go, kupo! Thirty? HA! I've been to floor 30,000,
kupo! What? You don't believe me? FINE! See if I care, kupo!
  Romantic Phrase: winner
  Find: Stella's mailbox after clearing reaching Chocobo's Memories 30F


X's Challenge - 3 -- A letter from Dungeon Hero X.
-----------------
Hey, funny Chocobo! You beat me to the 60th floor of the ultimate dungeon,
kupo? Hm, I knew you were something special... BUT! I'm even specialer, kupo!
Dungeon Hero X will have the last laugh, kupo! HAHA... Wait, I laughed first,
kupo.
  Romantic Phrase: genius
  Find: Stella's mailbox after clearing reaching Chocobo's Memories 60F


Letter from Hero X - 1 -- A letter from Dungeon Hero X.
----------------------
Chocobo, your Natural job level is at the maximum, kupo? C-c-curse you! You
rotten yellow bird, kupo! I hope you get your wing caught in a door and it
really hurts! Waaaaaaaaah! ...Er, oh, and take this, kupo!
  Find: Stella's mailbox after reaching level 8 Natural


Letter from Hero X - 2 -- A letter from Dungeon Hero X.
----------------------
Wah? Chocobo, your Knight job level is at the maximum, kupo? C-c-curse you! You
rotten yellow bird, kupo! I hope you get beat up in a monster house with a sack
full of Elixir and then get booted back out to the surface, kupo!
  Find: Stella's mailbox after reaching level 8 Knight


Letter from Hero X - 3 -- A letter from Dungeon Hero X.
----------------------
Wah? Chocobo, your Dragoon job level is at the maximum, kupo? C-c-curse you!
You rotten yellow bird, kupo! I hope you get surrounded by foes when you have
no HP and you drink a mystery potion that's actually poison, kupo!
  Find: Stella's mailbox after reaching level 8 Dragoon


Letter from Hero X - 4 -- A letter from Dungeon Hero X.
----------------------
Wha? Chocobo, your Dark Knight job level is at the maximum, kupo? C-c-curse
you! You rotten yellow bird, kupo! When you're kicking butt inside a dungeon,
I hope you use Teleport Wings by mistake and end up sitting in a daze, kupo!
  Find: Stella's mailbox after reaching level 8 Dark Knight


Letter from Hero X - 5 -- A letter from Dungeon Hero X.
----------------------
Wah? Chocobo, your Ninja job level is at the maximum, kupo? C-c-curse you! You
rotten yellow bird, kupo! I hope you think the Wii Remote's broken when you
actually have the TV remote and you end up resetting your Wii, kupo!
  Find: Stella's mailbox after reaching level 8 Ninja


Letter from Hero X - 6 -- A letter from Dungeon Hero X.
----------------------
Wah? Chocobo, your Thief job level is at the maximum, kupo? C-c-curse you! You
rotten yellow bird, kupo! I hope you try to sort your items and set your
favorite talons and saddle down but fall in a pit and lose them forever, kupo!
  Find: Stella's mailbox after reaching level 8 Thief


Letter from Hero X - 7 -- A letter from Dungeon Hero X.
----------------------
Wah? Chocobo, your Scholar job level is at the maximum, kupo? C-c-curse you!
You rotten yellow bird, kupo! I hope you try to wear a No-Hunger Collar but
it's really a Hunger Collar and it's cursed and you can't take it off, kupo!
  Find: Stella's mailbox after reaching level 8 Scholar


Letter from Hero X - 8 -- A letter from Dungeon Hero X.
----------------------
Wah? Chocobo, your Black Mage job level is at the maximum, kupo? C-c-curse you!
You rotten yellow bird, kupo! I hope you accidentally steal something when you
don't mean to and end up running around the dungeon going "WAAAH!", kupo!
  Find: Stella's mailbox after reaching level 8 Black Mage


Letter from Hero X - 9 -- A letter from Dungeon Hero X.
----------------------
Wah? Chocobo, your White Mage job level is at the maximum, kupo? C-c-curse you!
You rotten yellow bird, kupo! I hope you try to eat some Gysahl Greens but
they're really Stinky Greens and you end up stinky and green, kupo!
  Find: Stella's mailbox after reaching level 8 White Mage


Letter from Hero X - 10 -- A letter from Dungeon Hero X.
-----------------------
Wah? Chocobo, your Dancer job level is at the maximum, kupo? C-c-curse you! You
rotten yellow bird, kupo! I hope you mix up "X-Potion" with "Explosion" and
throw it at a monster and heal it by mistake and regret it, kupo!
  Find: Stella's mailbox after reaching level 8 Dancer


Letter from Hero X - 11 -- A letter from Dungeon Hero X.
-----------------------
I'm not mad anymore, kupo. You really are strong. You've leveled up to the max,
kupo! I'm going to spend the rest of my life singing your praises, kupo! La,
Chocobo is great! La, Chocobo is fab! Lalala... AAAGH! I can't do it, kupo!
  Find: Stella's mailbox after reaching level 99


Letter from Hero X - 12 -- A letter from Dungeon Hero X.
-----------------------
I'm crying as I write this letter, kupo. To think you got all the jobs! I guess
you're the new Dungeon Hero X. *sob* I'm going to come back as the Neo Dungeon
Hero XX! ...Except that name is lame, lame, lame! Maybe I'll just quit, kupo.
  Find: Stella's mailbox after reaching level 8 on all jobs




  �������������������\_______________________________________________________
    Dungeon Tickets                                                   Key07
  ___________________/�������������������������������������������������������


Spectral Ticket -- Admission ticket for a dungeon.
---------------
This ticket grants admission to a special dungeon through the Mirror of
Memories.
  Find: Enter the romantic phrase: Generations


Lightning Ticket -- Admission ticket for a dungeon.
----------------
This ticket grants admission to a special dungeon through the Mirror of
Memories.
  Find: Enter the romantic phrase: High Voltage


Vicious Ticket -- Admission ticket for a dungeon.
--------------
This ticket grants admission to a special dungeon through the Mirror of
Memories.
  Find: Enter the romantic phrase: Jump for Joy!


Hero Ticket 1 -- Admission ticket for a dungeon.
-------------
This ticket grants admission to a special dungeon through the Mirror of
Memories.
  Find: Enter the romantic phrase: far out


Hero Ticket 2 -- Admission ticket for a dungeon.
-------------
This ticket grants admission to a special dungeon through the Mirror of
Memories.
  Find: Enter the romantic phrase: winner


Hero Ticket 3 -- Admission ticket for a dungeon.
-------------
This ticket grants admission to a special dungeon through the Mirror of
Memories.
  Find: Enter the romantic phrase: genius






    /����������\  /����������������������������������������������������\
   /  V. Shops  \/                                                   ___\___
__/              \__________________________________________________/ Shp00 \__
��                ��������������������������������������������������         ��


  �������������\_____________________________________________________________
    Charlotte                                                         Shp01
  _____________/�������������������������������������������������������������


Charlotte's House is located to the left of Mayor Gale's House in the area left
of the Clocktower. It is available only after you have reached Chapter 3.
Charlotte sells different items depending on whether it is day or night time.
You can switch between day and night by sitting on the bench at the Seaside
Park, except at certain points of the story where day or night is fixed.


Charlotte's Day Shop
====================
Item                  Price       First Available
-------------------------------------------------
Large Gysahl Greens    240        Chapter 3
Appraisal Glasses      300        Chapter 3
Fire[1]                300        Chapter 3
Blizzard[1]            300        Chapter 3
Thunder[1]             300        Chapter 3
-------------------------------------------------


Charlotte's Night Shop
======================
Item                  Price       First Available
-------------------------------------------------
Large Gysahl Greens    240        Chapter 3
Appraisal Glasses      300        Chapter 3
Dispel[1]              300        Chapter 3
Sleep[1]               300        Chapter 3
Poison[1]              300        Chapter 4
Halt[1]                300        Chapter 4
Sight[1]               300        Chapter 5
Drain[1]               300        Chapter 5
-------------------------------------------------




  ���������\_________________________________________________________________
    Flora                                                             Shp02
  _________/�����������������������������������������������������������������


Flora's Shop is available after you have completed her special dungeon, Flora's
Memories. Flora will pay twice as much as other shops for your flowers.


Flora's Shop
================
Item                  Price       First Available
-------------------------------------------------
Mystery Seed            40        Chapter 2
-------------------------------------------------




  ���������\_________________________________________________________________
    Harry                                                             Shp03
  _________/�����������������������������������������������������������������


Harry's Shop is located in the mine area to the right of the Clocktower.
It is available after you have reached Chapter 2. Harry sells different items
depending on whether it is day or night time. You can switch between day and
night by sitting on the bench at the Seaside Park, except at certain points of
the story where day or night is fixed.


Harry's Day Shop
================
Item                  Price       First Available
-------------------------------------------------
Gysahl Greens          150        Chapter 2
Potion                 120        Chapter 2
Wood Talons            200        Chapter 2
Bronze Talons          300        Chapter 3
Coral Talons           700        Chapter 4
Ruby Talons           1200        Chapter 5
Cloth Bag*             200        Chapter 2
Leather Bag*           800        Chapter 3
Elegant Bag*          2000        Chapter 4
Designer Bag*         4000        Post-game
-------------------------------------------------
*You can buy only one of each Bags.


Harry's Night Shop
==================
Item                  Price       First Available
-------------------------------------------------
Gysahl Greens          150        Chapter 2
Potion                 120        Chapter 2
Wood Saddle            200        Chapter 2
Bronze Saddle          300        Chapter 3
Coral Saddle           700        Chapter 4
Ruby Saddle           1200        Chapter 5
Cloth Bag*             200        Chapter 2
Leather Bag*           800        Chapter 3
Elegant Bag*          2000        Chapter 4
Designer Bag*         4000        Post-game
-------------------------------------------------
*You can buy only one of each Bags.




  ����������\________________________________________________________________
    Meddit                                                            Shp04
  __________/����������������������������������������������������������������


Meddit's Shop is available after you have completed his special dungeon,
Meddit's Memories. Meddit sells different items depending on whether it is day
or night time. You can switch between day and night by sitting on the bench at
the Seaside Park, except at certain points of the story where day or night is
fixed.


Meddit's Day Shop
=================
Item                  Price       First Available
-------------------------------------------------
Potion                 120        Chapter 2
Ether                  120        Chapter 2
Slow Drink             600        Chapter 3
Hi-Potion              300        Chapter 3
Sleep Drink            300        Chapter 4
Hi-Ether               300        Chapter 5
Remedy                1200        Post-game
-------------------------------------------------


Meddit's Night Shop
===================
Item                  Price       First Available
-------------------------------------------------
Poison Drink           300        Chapter 2
Explosion              120        Chapter 2
Blind Drink            300        Chapter 3
Hi-Potion              300        Chapter 4
Hi-Ether               300        Chapter 4
Silence Drink          300        Chapter 5
X-Potion               900        Post-game
Turbo Ether            900        Post-game
-------------------------------------------------




  �������������������\_______________________________________________________
    Merchant Hero X                                                   Shp05
  ___________________/�������������������������������������������������������


The Merchant Hero X store can be accessed on certain floors of Guardian of the
Flame, Guardian of the Water, Guardian of the Light, Guardian of the Dark, and
Chocobo's Memories. On those floors, there are two symbols that look like a
thick ring rotating counter-clockwise with the inner circle divided into four
quadrants (two solid and two empty) rotating clockwise. One of them leads to a
dueling room and the other leads to Merchant Hero X. You can sell your items to
Merchant Hero X's dungeon stores for 33.33% more than to the stores in town.


Merchant Hero X -- Storage
==========================
Item                  Price       First Available
-------------------------------------------------
Bejeweled Collar      1000        Chapter 2
-------------------------------------------------


Merchant Hero X -- Guardian of the Flame
========================================
Item                  Price       Availability
-------------------------------------------------
Gysahl Greens          150        Always
Potion                 120        Always
Ether                  120        Always
Appraisal Glasses      300        Always
Wood Talons            200        3F
Wood Saddle            200        3F
Fire Talons            600        11F
Fire Saddle            600        11F
Bronze Talons          300        15F
Bronze Saddle          300        15F
-------------------------------------------------


Merchant Hero X -- Guardian of the Water
========================================
Item                  Price       Availability
-------------------------------------------------
Gysahl Greens          150        Always
Potion                 120        Always
Ether                  120        Always
Appraisal Glasses      300        Always
Copper Talons          400        3F, 5F
Copper Saddle          400        3F, 5F
Iron Talons            500        11F
Iron Saddle            500        11F
Steel Talons           600        21F
Steel Saddle           600        21F
-------------------------------------------------


Merchant Hero X -- Guardian of the Light
========================================
Item                  Price       Availability
-------------------------------------------------
Gysahl Greens          150        Always
Hi-Potion              300        Always
Hi-Ether               300        Always
Appraisal Glasses      300        Always
Mythril Talons         800        3F
Mythril Saddle         800        3F
Garnet Talons          900        10F, 11F
Garnet Saddle          900        10F, 11F
Emerald Talons        1000        20F, 21F
Emerald Saddle        1000        20F, 21F
Sapphire Talons       1100        31F
Sapphire Saddle       1100        31F
-------------------------------------------------


Merchant Hero X -- Guardian of the Dark
=======================================
Item                  Price       Availability
-------------------------------------------------
Gysahl Greens          150        Always
Hi-Potion              300        Always
Hi-Ether               300        Always
Appraisal Glasses      300        Always
Ruby Talons           1200        3F
Ruby Saddle           1200        3F
Diamond Talons        1300        11F
Diamond Saddle        1300        11F
Platinum Talons       1400        21F
Platinum Saddle       1400        21F
Dark Talons           1500        31F, 41F, 45F
Dark Saddle           1500        31F, 41F, 45F
-------------------------------------------------


Merchant Hero X -- Chocobo's Memories
=====================================
Item                  Price       Availability
-------------------------------------------------
Gysahl Greens          150        Always
X-Potion               900        Always
Turbo Ether            900        Always
Appraisal Glasses      300        Always
Crystal Talons        2600        20F, 30F
Crystal Saddle        2600        20F, 30F
Orichalcum Talons     3000        40F, 50F
Orichalcum Saddle     3000        40F, 50F
Damascus Talons       3400        60F, 70F
Damascus Saddle       3400        60F, 70F
King's Talons         3800        80F, 90F
King's Saddle         3800        80F, 90F
-------------------------------------------------






    /�����������������\  /���������������������������������������������\
   /  Version History  \/                                            ___\___
__/                     \___________________________________________/ CD-00 \__
��                       �������������������������������������������         ��


Version 1.00    January 6, 2009
  - First version.

Version 1.10    April 9, 2009
  - Fixed incorrect JP cost of White Mage.
  - Added locations for finding Dark Talons and Dark Saddle.
  - Added Vicious Talons.
  - Added effect for Lightning Talons.
  - Fixed numerous typos.






    /������������������������������\  /��������������������������������\
   /  Credits and Acknowledgements  \/                               ___\___
__/                                  \______________________________/ CD-01 \__
��                                    ������������������������������         ��


Most information are obtained directly from Final Fantasy Fables: Chocobo's
Dungeon.

In the making of this FAQ, I consulted lady2beetle's Walkthrough and
Goldhorizon's Fish/Flower/Tips FAQ. Some information are obtained from these
FAQs.

Special thanks to bjmyers for information on Dark Talons/Saddle, Vicious
Talons, and Lightining Talons as well as for pointing out numerous typos and
copy and paste mistakes in the document.






    /������������\  /��������������������������������������������������\
   /  Legal Info  \/                                                 ___\___
__/                \________________________________________________/ CD-02 \__
��                  ������������������������������������������������         ��


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