_______________________________________________________________________________ //////��������������������������������������������\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ����� ���������������������������� FINAL FANTASY FABLES: CHOCOBO'S DUNGEONS _____ ____________________________ \\\\\\____________________________________________///////////////////////////// ������������������������������������������������������������������������������� Final Fantasy Fables: Chocobo's Dungeon Jobs and Items Guide (Version 1.10) by Eleinia April 9, 2009 _______________________________________________________________________________ ������������������������������������������������������������������������������� /�������������������\ /�������������������������������������������\ / Table of Contents \/ \ __/ \______________________________________________\_____ �� ���������������������������������������������������� I. Jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job00 - Natural . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job01 - Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job02 - Dragoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job03 - Dark Knight . . . . . . . . . . . . . . . . . . . . . . . . . . Job04 - Ninja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job05 - Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job06 - Scholar . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job07 - Black Mage . . . . . . . . . . . . . . . . . . . . . . . . . . Job08 - White Mage . . . . . . . . . . . . . . . . . . . . . . . . . . Job09 - Dancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . Job10 II. Equipments . . . . . . . . . . . . . . . . . . . . . . . . . . Equ00 - Talons . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equ01 - Saddles . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equ02 - Collars . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equ03 III. Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm00 - Greens . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm01 - Potions . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm02 - Spell Books . . . . . . . . . . . . . . . . . . . . . . . . . . Itm03 - Flowers . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm04 - Spell Items . . . . . . . . . . . . . . . . . . . . . . . . . . Itm05 - Glasses . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm06 - Magicites . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm07 - Wings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Itm08 IV. Key Items . . . . . . . . . . . . . . . . . . . . . . . . . . . Key00 - Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key01 - Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . Key02 - Apples . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key03 - Bags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key04 - Fish and Lures . . . . . . . . . . . . . . . . . . . . . . . . Key05 - Letters . . . . . . . . . . . . . . . . . . . . . . . . . . . . Key06 - Dungeon Tickets . . . . . . . . . . . . . . . . . . . . . . . . Key07 V. Shops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp00 - Charlotte . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp01 - Flora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp02 - Harry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp03 - Meddit . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shp04 - Merchant Hero X . . . . . . . . . . . . . . . . . . . . . . . . Shp05 Version History . . . . . . . . . . . . . . . . . . . . . . . . CD-00 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . CD-01 Legal Info . . . . . . . . . . . . . . . . . . . . . . . . . . CD-02 /���������\ /�����������������������������������������������������\ / I. Jobs \/ ___\___ __/ \___________________________________________________/ Job00 \__ �� ��������������������������������������������������� �� Jobs are unlocked when you obtain the respective memories. You can change jobs only after you have cleared Pastor Roche's Memories. Job change can be performed in front of the job crystals, which are usually located on the first floor of the dungeons. Quick Summary: Attack Magic Turns/Food Job HP Defense Psyche Turns/SP Location ------------------------------------------------------------------------------- Natural +0% +0% +0% +0% +0% 16 50 Default Knight +10% +2% +10% -10% -6% 13 100 Freya's Memories 9F Dragoon +4% +1% +0% -8% -4% 13 100 Meja's Memories 10F Dark Knight -1% +10% -4% +0% -4% 14 66.67 Guardian of the Light 30F Ninja +2% +1% +2% -6% +2% 14 100 Volg's Memories 15F Thief +1% -1% -2% -4% -2% 15 50 Steal from Merchant Hero X Scholar -2% -2% +6% +6% +6% 17 33.33 Guardian of the Water 20F Black Mage -8% -8% -6% +10% +8% 19 33.33 Guardian of the Flame 10F White Mage -6% -6% -4% +8% +10% 20 33.33 Pastor Roche's Memories 6F Dancer -4% -4% +4% +4% +4% 18 50 Romantic phrase: Pirouette followed by a musical note ------------------------------------------------------------------------------- Turns/Food: Number of turns Chocobo can do for each point of Food Level. Turns/SP: Number of turns to naturally regenerate a point of SP. �����������\_______________________________________________________________ Natural Job01 ___________/��������������������������������������������������������������� Acquisition: Chocobo starts with this job. Stats Modifiers: HP +0% Attack +0% Defense +0% Magic +0% Psyche +0% Turns/Food Consumption: 16 Turns/SP Regeneration: 50 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Chocobo Kick 1 grid forward 1 SP Special kick deals slight damage to foe. 2 200 Chocobo Drop 1-grid radius 2 SP Deals slight damage to all nearby foes. 3 200 Chocobo Kick+ 1 grid forward 2 SP Medium damage and knockback to one foe. 4 400 Dig Chocobo 2 SP Dig up one item per dungeon floor. 5 600 Chocomet 3 forward + radius 3 SP Slight damage 3 grids forward and radius. 6 800 Chocobo Dash Chocobo 4 SP Move faster for a period of time. 7 1000 Chocobo Kick Zero 1 grid forward 4 SP Mighty blow causes knockback and Confusion. 8 1200 Chocobash 3-grid radius 7 SP Non-element attack in a 3-grid radius. ???? 3 grids forward 3 SP Attack 3 grids forward against one foe. ------------------------------------------------------------------------------- ����������\________________________________________________________________ Knight Job02 __________/���������������������������������������������������������������� Acquisition: Obtain Knight's Memories on Freya's Memories 9F. Stats Modifiers: HP +10% Attack +2% Defense +10% Magic -10% Psyche -6% Turns/Food Consumption: 13 Turns/SP Regeneration: 100 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Power Smack 1 grid forward 1 SP Slight damage and knockback to one foe. 2 170 Circle Slash 1-grid radius 2 SP Deals slight damage to all nearby foes. 3 170 Slow Burner 1 grid forward 3 SP Slight damage, Stun and Slow to one foe. 4 340 Aegis Chocobo 2 SP Reduces physical damage for a limited time. 5 510 Excalibur 1 grid 3 ways 3 SP 3-way medium damage light attack. 6 680 Quadrohazard 1 grid cross 3 SP 4-way medium damage with knockback. 7 1870 Ragnarok 1-grid radius 3 SP Medium damage to all neighboring foes. 8 1700 Camelot 1-grid radius 4 SP Heavy damage, Slow, knockback to close foes. ------------------------------------------------------------------------------- �����������\_______________________________________________________________ Dragoon Job03 ___________/��������������������������������������������������������������� Acquisition: Obtain Dragoon's Memories on Meja's Memories 10F. Stats Modifiers: HP +4% Attack +1% Defense +0% Magic -8% Psyche -4% Turns/Food Consumption: 13 Turns/SP Regeneration: 100 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Jump 2 grids forward 1 SP Jump to attack one foe 2 grids forward. 2 150 Flame Lance 2 grids through 2 SP Pierce foes 2 grids forward with fire. 3 150 Ice Lance 2 grids through 2 SP Pierce foes 2 grids forward with ice. 4 300 Dragon Blade 1 grid forward 3 SP Sap HP and deal slight damage to a foe. 5 450 High Jump 3 grids forward 2 SP Jump to attack one foe 3 grids forward. 6 600 Dragon Power Chocobo 2 SP Boost normal attack for a limited time. 7 1650 Holy Lance 2 through, 3 ways 3 SP Holy light attack in three directions. 8 1500 Gungnir 6 grids through 3 SP Deliver powerful attack 6 grids forward. ------------------------------------------------------------------------------- ���������������\___________________________________________________________ Dark Knight Job04 _______________/����������������������������������������������������������� Acquisition: Obtain Dark Knight's Memories on the Light dungeon 30F. Stats Modifiers: HP -1% Attack +10% Defense -4% Magic +0% Psyche -4% Turns/Food Consumption: 14 Turns/SP Regeneration: 66.67 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Shadow 1 grid forward 0 SP Use own HP to deal slight damage to foe. 2 320 Dark 3 grids forward 1 SP Dark magic attack 3 grids forward. 3 320 Covenant Chocobo 2 SP Doubles attack power but halves defense. 4 640 Drain Blade 1 grid forward 2 SP Dark sword that saps HP from one foe. 5 960 Dark Breaker 1 grid 3 ways 3 SP 3-way medium damage and knockback. 6 1280 Nightmare 1-grid radius 3 SP Send all nearby foes to sleep. 7 1600 Dark Blade 1 grid forward 3 SP Use HP, deal heavy damage and knockback. 8 1920 Chaos 3-grid radius 5 SP Sap HP from foes in a 3-grid radius. ------------------------------------------------------------------------------- ���������\_________________________________________________________________ Ninja Job05 _________/����������������������������������������������������������������� Acquisition: Obtain Ninja's Memories on Volg's Memories 14F. Stats Modifiers: HP +2% Attack +1% Defense +2% Magic -6% Psyche +2% Turns/Food Consumption: 14 Turns/SP Regeneration: 100 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Shuriken 3 grids forward 1 SP Deal slight damage 3 grids forward. 2 400 Dual Wield Chocobo 2 SP Move faster for a period of time. 3 400 Katon 1 grid 3 ways 2 SP Deal slight 3-way fire damage. Suiton 1 grid 3 ways 2 SP Deal slight 3-way water damage. Raiton 1 grid 3 ways 2 SP Deal slight 3-way thunder damage. 4 800 Shadowbind 3 grid forward 2 SP Halt one foe 3 grids forward. 5 1200 Smoke Bomb Chocobo 3 SP Warp to random location on the same floor. 6 1600 Escape Chocobo 3 SP Escape from the dungeon. 7 2000 Fuma Shuriken 3 grids forward 3 SP Heavy damage, knockback 3 grids forward. 8 2400 Neutralize 1 grid forward 2 SP Medium damage and Stun against one foe. ------------------------------------------------------------------------------- ���������\_________________________________________________________________ Thief Job06 _________/����������������������������������������������������������������� Acquisition: Steal Thief's Memories from Merchant Hero X in the dungeons. The item is located at right side of the counter. The earliest dungeon you can do this is the Flame dungeon 3F. Stats Modifiers: HP +1% Attack -1% Defense -2% Magic -4% Psyche -2% Turns/Food Consumption: 15 Turns/SP Regeneration: 50 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Steal 1 grid forward 1 SP Steal items from one foe. Blind Needles 3 grids forward 1 SP Slight Blind attack 3 grids forward. 2 260 Stealth Steps Chocobo 2 SP Move without waking sleeping foes. Poison Needles 3 grids forward 1 SP Slight Poison attack 3 grids forward. 3 260 Alert Chocobo 3 SP Find foes, traps, and items. 4 520 Mug 1 grid forward 3 SP Steal and knockback while attacking. 5 780 Pilfer Gil 1 grid forward 2 SP Steal gil from one foe. 6 1040 Treasure Hunt Chocobo 3 SP Increase odds that foes drop items. 7 1300 Flee Chocobo 2 SP Warp to random location on the same floor. 8 1560 Artful Move Chocobo 3 SP Move faster for a period of time. ------------------------------------------------------------------------------- �����������\_______________________________________________________________ Scholar Job07 ___________/��������������������������������������������������������������� Acquisition: Obtain Scholar's Memories on the Water dungeon 20F. Stats Modifiers: HP -2% Attack -2% Defense +6% Magic +6% Psyche +6% Turns/Food Consumption: 17 Turns/SP Regeneration: 33.33 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Gauge 3 grids forward 1 SP Learn all about one foe. 2 220 Appraise Chocobo 3 SP Appraise all mystery items. 3 220 Search Chocobo 3 SP Find foes, traps, and items. 4 440 White Wind Chocobo 3 SP Boost food and HP, just a little. 5 660 Remedy Chocobo 2 SP Recover from all afflictions. 6 880 Alchemy Chocobo 2 SP Boost medicine effectiveness on that floor. 7 1100 Analysis Chocobo 2 SP Boost power of books on that floor. 8 1320 Truth Chocobo 1 SP Who knows what will happen? (Casts a random spell) ------------------------------------------------------------------------------- ��������������\____________________________________________________________ Black Mage Job08 ______________/������������������������������������������������������������ Acquisition: Obtain Black Mage's Memories on the Flame dungeon 10F. Stats Modifiers: HP -8% Attack -8% Defense -6% Magic +10% Psyche +8% Turns/Food Consumption: 19 Turns/SP Regeneration: 33.33 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Fire 3 grids forward 1 SP Small fire attack on foe 3 grids forward. Blizzard 3 grids forward 1 SP Small ice attack on foe 3 grids forward. Thunder 3 grids forward 1 SP Small thunder attack on foe 3 grids forward. 2 140 Sleep 3 grids forward 1 SP Send one foe 3 grids forward to Sleep. 3 140 Quake 3-grid radius 3 SP Quake attack. Stun foes in a 3-grid radius. 4 280 Drain 3 grids forward 3 SP Sap HP from foe 3 grids forward. MBarrier Chocobo 3 SP Temporary protection from magic damage. (Magic immunity) 5 420 Firaga 3-grid radius 4 SP Large fire blast in a 3-grid radius. Blizzaga 3-grid radius 4 SP Large ice attack in a 3-grid radius. Thundaga 3-grid radius 4 SP Large thunder attack in a 3-grid radius. 6 560 Charge Chocobo 1 SP SP recovery--if you're lucky. 7 700 Flare 3 grids forward 4 SP Large blast against a foe 3 grids forward. 8 2240 Meteor 3-grid radius 5 SP Large meteor attack in a 3-grid radius. ------------------------------------------------------------------------------- ��������������\____________________________________________________________ White Mage Job09 ______________/������������������������������������������������������������ Acquisition: Obtain White Mage's Memories on Pastor Roche's Memories 6F. Stats Modifiers: HP -6% Attack -6% Defense -4% Magic +8% Psyche +10% Turns/Food Consumption: 20 Turns/SP Regeneration: 33.33 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Cure Chocobo 1 SP Restores a small amount of HP. 2 120 Protect Chocobo 1 SP Temporary protection from physical attacks. (Reduces physical damage) Shell Chocobo 1 SP Temporary protection from magic attacks. (Reduces magic damage) 3 120 Escape Chocobo 2 SP Warp to random location on the same floor. Dia 3 grids forward 2 SP Medium holy attack 3 grids forward. 4 240 Cura Chocobo 2 SP Restores a medium amount of HP. Slow 3 grids forward 2 SP Slows one foe 3 grids forward. 5 360 Esuna Chocobo 1 SP Cures all afflictions. MBarrier Chocobo 3 SP Temporary protection from magic damage. (Magic immunity) 6 480 Dispel Chocobo 3 SP Remove curses from equipped items. Charge Chocobo 1 SP SP recovery--if you're lucky. 7 600 Curaga Chocobo 3 SP Restores all health and cures afflictions. Holy 3 grid forward 3 SP Large holy attack on foe 3 grids forward. 8 1920 Teleport Chocobo 3 SP Escape from the dungeon. Raise Chocobo 5 SP Cast before battle to recover from death! ------------------------------------------------------------------------------- ����������\________________________________________________________________ Dancer Job10 __________/���������������������������������������������������������������� Acquisition: Obtain Dancer's Memories by entering the romantic phrase Pirouette followed immediately by a musical note symbol. Stats Modifiers: HP -4% Attack -4% Defense +4% Magic +4% Psyche +4% Turns/Food Consumption: 18 Turns/SP Regeneration: 50 Level JP Ability Target Cost ------------------------------------------------------------------------------- 1 -- Toe Kick 1 grid forward 1 SP Slight damage and knockback to one foe. 2 220 Pirouette 1-grid radius 2 SP Slight damage and knockback to nearby foes. 3 220 Hip Attack 1 grid forward 3 SP Medium damage and knockback to one foe. 4 440 Sleep Dance 1-grid radius 3 SP Send all nearby foes to sleep. Pas de Chat Chocobo 3 SP Move without waking sleeping foes. 5 660 Dancing Blades 3-grid radius 3 SP Medium damage to foes in a 3-grid radius. 6 880 Charge Chocobo 1 SP SP recovery--if you're lucky. 7 1100 Final Dance Chocobo 4 SP Restores all health and cures afflictions. 8 1320 Quick Step Chocobo 3 SP Move faster for a period of time. ------------------------------------------------------------------------------- /����������������\ /����������������������������������������������\ / II. Equipments \/ ___\___ __/ \____________________________________________/ Equ00 \__ �� �������������������������������������������� �� The locations of where the equipments can be found are from my personal experience. Each item is given one or more ranges of floors that I have found at least one of such item within each of the listed ranges. However, it does not necessarily mean each floor of the listed ranges can spawn the item. Furthermore, since the listed locations are from my experience, it is likely that you may find the item in dungeons or on floors that are not listed here, especially the floors between two discontinued ranges. ����������\________________________________________________________________ Talons Equ01 __________/���������������������������������������������������������������� Quick Summary: Base Max Slots Rust Sell Seal Buy/Find Location ------------------------------------------------------------------------------- Rusty Talons 1 5 1 30 Find: Mayor Gale's Leather Talons 2 5 2 N 50 Find: Mayor Gale's Wood Talons 4 8 2 N 100 Buy: Harry Bronze Talons 6 10 3 150 Buy: Harry (Ch.3+) Copper Talons 8 12 3 200 Buy: Water 3,5F Iron Talons 10 14 3 250 Buy: Water 11F Steel Talons 12 16 3 300 Buy: Water 21F Coral Talons 14 18 4 N 350 Buy: Harry (Ch.4+) Mythril Talons 16 20 4 400 Buy: Light 3F Garnet Talons 18 22 5 N 450 Buy: Light 11F Emerald Talons 20 24 5 N 500 Buy: Light 21F Sapphire Talons 22 26 5 N 550 Buy: Light 31F Ruby Talons 24 28 6 N 600 Buy: Harry (Ch.5+) Diamond Talons 26 32 6 N 650 Buy: Dark 11F Platinum Talons 28 36 6 N 700 Buy: Dark 21F Dark Talons 30 38 6 750 Buy: Dark 31F+ Rune Talons 32 42 6 850 Find: Dark 31-50F Titanium Talons 34 44 6 1000 Find: Chocobo 1-19F Adaman Talons 36 46 6 1150 Find: Chocobo 10-29F Crystal Talons 38 48 7 N 1300 Buy: Chocobo 20F Orichalcum Talons 40 52 7 1500 Buy: Chocobo 40F Damascus Talons 42 60 7 1700 Buy: Chocobo 60F King's Talons 44 70 7 1900 Buy: Chocobo 80F Genji's Talons 46 80 7 2100 Find: Chocobo 80-89F Irma's Talons 48 90 7 2300 Find: Chocobo 80-99F Ultima Talons 50 94 7 N 2500 LIGHT,GOLD Find: Chocobo 90-99F Fire Talons 3 5 3 300 FIRE Find: Flame dungeon Water Talons 8 8 3 450 WATER Find: Water dungeon Ice Talons 22 20 3 600 ICE Find: Dark dungeon Thunder Talons 20 16 3 750 THUNDER Find: Light dungeon Earth Talons 30 30 3 900 EARTH Find: Chocobo 80-99F Gold Talons 3 5 3 N 300 GOLD Find: Flame, Water Poison Talons 5 10 3 150 POISON Find: Meja's, Water Holy Talons 20 16 3 450 HOLY Find: Light dungeon Blindness Talons 6 4 3 150 BLIND Find: Meja's, Water Silence Talons 18 30 3 600 SILENCE Find: Light dungeon Sleep Talons 16 10 3 450 SLEEP Find: Water, Light Confusion Talons 32 35 3 600 CONFUSE Find: Dark 31-50F Slow Talons 38 45 3 800 SLOW Find: Chocobo's Absolute Talons 45 0 0 450 Find: Light 21-40F Gil Talons 18 18 3 800 CASH Find: Light dungeon Happy Talons 20 16 3 600 LUCK Find: Light dungeon Poor Talons 6 10 6 900 POOR Find: Meja's, Water Rage Talons 14 8 2 450 ATTACK Find: Water, Amouri's Stop Talons 40 40 3 600 HALT Find: Chocobo's Trident Talons 10 10 3 2100 TRI Find: Light, Dark Critical Talons 30 30 3 600 ACE Find: Dark, Chocobo Treasure Talons 10 8 3 750 ITEM Find: Water, Light Floater Bashers 8 10 3 600 FLOAT Find: Water, Chocobo Undead Bashers 18 18 3 750 UNDEAD Find: Light, Chocobo Demon Bashers 30 28 3 900 DEMON Find: Dark, Chocobo Dragon Bashers 50 80 3 900 DRAGON Find: Chocobo 70-79F Elemental Bashers 20 20 3 1050 ELEMENT Find: Light, Dark Giga Bashers 20 30 3 900 GIANT Find: Dark, Chocobo Spectral Talons 7 0 0 N 50 Find: Spectral Vicious Talons 7 0 0 N 50 Find: Vicious Lightning Talons 7 0 0 N 50 Find: Lightning ------------------------------------------------------------------------------- Base: Base attack. Max: Maximum honing. Slots: Number of seal slots. Rust: N indicates rust-proof. Sell: Selling price. (Sell for 33.33% more to Merchant Hero X in the dungeon.) Seal: Default seal(s) carried by the equipment. Buy/Find Location: Places where you may buy/find the equipment. The locations given in this quick summary can be greatly simplified. Refer to individual item details for a more comprehensive list. Rusty Talons ------------ The talons are rusted right through, and honing them won't make them much better. Base Attack: 1 Max Honing: 5 Seal Slots: 1 Sell Price: 30 Buy: - Find: Mayor Gale's Memories, Cid's Memories Leather Talons -------------- Essential gear for the rookie treasure hunter. The hide keeps them rust-free. Base Attack: 2 Max Honing: 5 Seal Slots: 2 Sell Price: 50 Buy: - Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories Wood Talons ----------- Talons carved from oak. Never rust, but it's hard to make wood really sharp... Base Attack: 4 Max Honing: 8 Seal Slots: 2 Sell Price: 100 Buy: Harry's day shop, Merchant Hero X (Flame 3-4F) Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories Guardian of the Flame 1-10F Bronze Talons ------------- Bronze is easy to work with, but it doesn't make the strongest weapons. Base Attack: 6 Max Honing: 10 Seal Slots: 3 Sell Price: 150 Buy: Harry's day shop (Chapter 3+), Merchant Hero X (Flame 15F) Find: Guardian of the Flame 11-20F, Meja's Memories Copper Talons ------------- Must-have weapon for the treasure hunter with some dungeon experience. Base Attack: 8 Max Honing: 12 Seal Slots: 3 Sell Price: 200 Buy: Merchant Hero X (Water 3F, 5F) Find: Meja's Memories, Guardian of the Water 1-10F Iron Talons ----------- Fine talons crafted from special ore unique to the Fuego Mines. Base Attack: 10 Max Honing: 14 Seal Slots: 3 Sell Price: 250 Buy: Merchant Hero X (Water 11F) Find: Guardian of the Water 11-20F, 21-30F Steel Talons ------------ Steel talons forged by a skilled blacksmith. Long-lasting and powerful. Base Attack: 12 Max Honing: 16 Seal Slots: 3 Sell Price: 300 Buy: Merchant Hero X (Water 21F) Find: Guardian of the Water 21-30F Coral Talons ------------ Talons crafted from coral blessed by the god of the sea. They never rust. Base Attack: 14 Max Honing: 18 Seal Slots: 4 Sell Price: 350 Buy: Harry's day shop (Chapter 4+) Find: Guardian of the Water 21-30F, Shirma's Nightmare Amouri's Memories?, Shirma's Recollections Mythril Talons -------------- Stronger than steel, more beautiful than silver. For top treasure hunters only! Base Attack: 16 Max Honing: 20 Seal Slots: 4 Sell Price: 400 Buy: Merchant Hero X (Light 3F) Find: Amouri's Memories?, Shirma's Recollections Garnet Talons ------------- Garnet, they say, is the gem of truth. These are powerful talons that never rust. Base Attack: 18 Max Honing: 22 Seal Slots: 5 Sell Price: 450 Buy: Merchant Hero X (Light 11F) Find: Guardian of the Light 1-10F, 11-20F Emerald Talons -------------- Emerald, they say, is the gem of fortune. These are powerful talons that never rust. Base Attack: 20 Max Honing: 24 Seal Slots: 5 Sell Price: 500 Buy: Merchant Hero X (Light 21F) Find: Guardian of the Light 11-20F, 21-30F Sapphire Talons --------------- Sapphire, they say, is the gem of grace. These are powerful talons that never rust. Base Attack: 22 Max Honing: 26 Seal Slots: 5 Sell Price: 550 Buy: Merchant Hero X (Light 31F) Find: Guardian of the Light 21-30F, 31-40F Ruby Talons ----------- Ruby, they say, is the gem of passion. These are powerful talons that never rust. Base Attack: 24 Max Honing: 28 Seal Slots: 6 Sell Price: 600 Buy: Harry's day shop (Chapter 5+), Merchant Hero X (Dark 3F) Find: Guardian of the Dark 1-10F Diamond Talons -------------- The greatest gem, diamond's shine never fades. These powerful talons won't rust. Base Attack: 26 Max Honing: 32 Seal Slots: 6 Sell Price: 650 Buy: Merchant Hero X (Dark 11F) Find: Guardian of the Dark 11-20F Platinum Talons --------------- These platinum talons are fit for nobles and kings. Of course, they never rust. Base Attack: 28 Max Honing: 36 Seal Slots: 6 Sell Price: 700 Buy: Merchant Hero X (Dark 21F) Find: Guardian of the Dark 11-20F, 21-30F Dark Talons ----------- Forged from black steel infused with the power of darkness. Massively destructive. Base Attack: 30 Max Honing: 38 Seal Slots: 6 Sell Price: 750 Buy: Merchant Hero X (Dark 31F, 41F, 45F) Find: Guardian of the Dark 21-30F, 31-40F Rune Talons ----------- The ancient holy script gives these talons great power against wicked foes. Base Attack: 32 Max Honing: 42 Seal Slots: 6 Sell Price: 850 Buy: - Find: Guardian of the Dark 31-40F, 41-50F Titanium Talons --------------- Titanium is stronger and lighter than other metals. Top-of-the-line talons. Base Attack: 34 Max Honing: 44 Seal Slots: 6 Sell Price: 1000 Buy: - Find: Chocobo's Memories 1-9F, 10-19F Adaman Talons ------------- Incredibly precious talons made from adamantite, strongest metal in the world. Base Attack: 36 Max Honing: 46 Seal Slots: 6 Sell Price: 1150 Buy: - Find: Chocobo's Memories 10-19F, 20-29F Crystal Talons -------------- Only those chosen by the crystal may wield these magical talons. They never rust. Base Attack: 38 Max Honing: 48 Seal Slots: 7 Sell Price: 1300 Buy: Merchant Hero X (Chocobo's 20F, 30F) Find: Chocobo's Memories 20-29F, 30-39F Orichalcum Talons ----------------- Incomparably powerful, these talons are crafted from the mythic metal, orichalcum. Base Attack: 40 Max Honing: 52 Seal Slots: 7 Sell Price: 1500 Buy: Merchant Hero X (Chocobo's 40F, 50F) Find: Chocobo's Memories 40-50F, 50-59F Damascus Talons --------------- Forged from Damascus steel, invented by an ancient, powerful civilization. Base Attack: 42 Max Honing: 60 Seal Slots: 7 Sell Price: 1700 Buy: Merchant Hero X (Chocobo's 60F, 70F) Find: Chocobo's Memories 50-59F, 60-69F King's Talons ------------- Spoken of in ancient legends, only true kings may wield these talons. Base Attack: 44 Max Honing: 70 Seal Slots: 7 Sell Price: 1900 Buy: Merchant Hero X (Chocobo's 80F, 90F) Find: Chocobo's Memories 70-79F, 80-89F Genji's Talons -------------- Legendary talons from the land of the rising sun. Used by a legendary warrior. Base Attack: 46 Max Honing: 80 Seal Slots: 7 Sell Price: 2100 Buy: - Find: Chocobo's Memories 80-89F Irma's Talons ------------- A priceless treasure handed down within the famous Irma tribe of bandits. Base Attack: 48 Max Honing: 90 Seal Slots: 7 Sell Price: 2300 Buy: - Find: Chocobo's Memories 80-89F, 90-99F Ultima Talons ------------- The strongest talons ever made and the ultimate goal of any dungeon explorer! Base Attack: 50 Max Honing: 94 Seal Slots: 7 Sell Price: 2500 Seal: LIGHT: Adds light to attack. GOLD: Prevents rust. Buy: - Find: Chocobo's Memories 90-99F Note: These talons do not rust even if the GOLD seal is removed. The LIGHT seal actually adds all elements to your attack. You can also form a LIGHT seal by combining the FIRE, WATER, ICE, THUNDER, and EARTH seals. Fire Talons ----------- Blessed by the spirit of fire, these talons deal heavy damage to ice foes. Base Attack: 3 Max Honing: 5 Seal Slots: 3 Sell Price: 300 Seal: FIRE: Adds fire to attack. Buy: Merchant Hero X (Flame 11F) Find: Freja's Memories, Pastor Roche's Memories, Guardian of the Flame Water Talons ------------ Blessed by the spirit of water, these talons deal heavy damage to thunder foes. Base Attack: 8 Max Honing: 8 Seal Slots: 3 Sell Price: 450 Seal: WATER: Adds water to attack. Buy: - Find: Guardian of the Water Ice Talons ---------- Blessed by the spirit of ice, these talons deal heavy damage to fire foes. Base Attack: 22 Max Honing: 20 Seal Slots: 3 Sell Price: 600 Seal: ICE: Adds ice to attack. Buy: - Find: Guardian of the Dark Thunder Talons -------------- Blessed by the spirit of thunder, they deal heavy damage to water and earth foes. Base Attack: 20 Max Honing: 16 Seal Slots: 3 Sell Price: 750 Seal: THUNDER: Adds thunder to attack. Buy: - Find: Guardian of the Light Earth Talons ------------ Blessed by the spirit of earth, these talons deal heavy damage to thunder foes. Base Attack: 30 Max Honing: 30 Seal Slots: 3 Sell Price: 900 Seal: EARTH: Adds earth damage to attack. Buy: - Find: Chocobo's Memories 80-89F, 90-99F Gold Talons ----------- Although weak and not very valuable, these talons always stay rust-free. Base Attack: 3 Max Honing: 5 Seal Slots: 3 Sell Price: 300 Seal: GOLD: Prevents rust. Buy: - Find: Guardian of the Flame, Meja's Memories, Guardian of the Water Poison Talons ------------- With each blow these talons may inflict Poison. The victim will weaken every turn. Base Attack: 5 Max Honing: 10 Seal Slots: 3 Sell Price: 150 Seal: POISON: Adds Poison to attack. Buy: - Find: Meja's Memories, Guardian of the Water 1-10F, 21-30F Holy Talons ----------- The holiness of these talons protects them from curses. A popular choice for fusion. Base Attack: 20 Max Honing: 16 Seal Slots: 3 Sell Price: 450 Seal: HOLY: Prevents curse. Buy: - Find: Shirma's Recollections, Guardian of the Light 1-10F, 11-20F, 21-30F Blindness Talons ---------------- With each blow these talons may make the foe Blind, which will ruin the foe's aim. Base Attack: 6 Max Honing: 4 Seal Slots: 3 Sell Price: 150 Seal: BLIND: Adds Blind to attack. Buy: - Find: Meja's Memories, Guardian of the Water 1-10F Silence Talons -------------- With each blow these talons may inflict a Silence that nullifies all abilities. Base Attack: 18 Max Honing: 30 Seal Slots: 3 Sell Price: 600 Seal: SILENCE: Adds Silence to attack. Buy: - Find: Guardian of the Light 11-20F, 31-40F, Guardian of the Dark 1-10F Sleep Talons ------------ With each blow these talons may inflict Sleep, which makes the foe motionless. Base Attack: 16 Max Honing: 10 Seal Slots: 3 Sell Price: 450 Seal: SLEEP: Adds Sleep to attack. Buy: - Find: Guardian of the Water 21-30F, Guardian of the Light 1-10F Confusion Talons ---------------- These talons may incite Confusion, causing the foe to attack in random directions. Base Attack: 32 Max Honing: 35 Seal Slots: 3 Sell Price: 600 Seal: CONFUSE: Adds Confuse to attack. Buy: - Find: Guardian of the Dark 31-40F, 41-50F Slow Talons ----------- With each blow these talons may inflict Slow, which robs the foe of his speed. Base Attack: 38 Max Honing: 45 Seal Slots: 3 Sell Price: 800 Seal: SLOW: Adds Slow to attack. Buy: - Find: Chocobo's Memories 1-9F, 10-19F, 20-29F, 60-69F, 80-89F, 90-99F Absolute Talons --------------- These talons have a powerful attack, but are very difficult to fuse and hone. Base Attack: 45 Max Honing: 0 Seal Slots: 0 Sell Price: 450 Buy: - Find: Guardian of the Light 21-30F, 31-40F Gil Talons ---------- These talons improve the odds of getting gil from defeated foes. Base Attack: 18 Max Honing: 18 Seal Slots: 3 Sell Price: 800 Seal: CASH: Boosts gil drop rate. Buy: - Find: Guardian of the Light 1-10F, 11-20F, 31-40F Happy Talons ------------ These strange talons are said to improve your luck when they are equipped. Base Attack: 20 Max Honing: 16 Seal Slots: 3 Sell Price: 600 Seal: LUCK: Boosts EXP gain. (+25%) Buy: - Find: Guardian of the Light 11-20F, 31-40F, Guardian of the Dark 1-10F Poor Talons ----------- When equipped, you won't receive any items or gil from defeated foes. Base Attack: 6 Max Honing: 10 Seal Slots: 6 Sell Price: 900 Seal: POOR: No items or gil dropped. Buy: - Find: Meja's Memories, Guardian of the Water 21-30F Rage Talons ----------- The anger in these talons boosts the damage dealt to any foe. Base Attack: 14 Max Honing: 8 Seal Slots: 2 Sell Price: 450 Seal: ATTACK: Boosts attack strength. Buy: - Find: Guardian of the Water 21-30F, Amouri's Memories?, Guardian of the Light 21-30F Stop Talons ----------- With each blow these talons may inflict Halt, which stops foes in their tracks. Base Attack: 40 Max Honing: 40 Seal Slots: 3 Sell Price: 600 Seal: HALT: Adds Halt to attack. Buy: - Find: Chocobo's Memories 1-9F, 30-39F, 60-69F, 80-89F, 90-99F Trident Talons -------------- These talons deal damage to foes in front of you, to the left, and to the right. Base Attack: 10 Max Honing: 10 Seal Slots: 3 Sell Price: 2100 Seal: TRI: Attack in three directions. Buy: - Find: Guardian of the Light 21-30F, Guardian of the Dark 21-30F, 31-40F Critical Talons --------------- These talons make it more likely that you will deliver a death-dealing blow. Base Attack: 30 Max Honing: 30 Seal Slots: 3 Sell Price: 600 Seal: ACE: Boosts chance of a critical hit. Buy: - Find: Guardian of the Dark 11-20F, 41-50F, Chocobo's Memories 1-9F, 20-29F, 60-69F, 80-89F Treasure Talons --------------- These talons improve the odds of you collecting items from defeated foes. Base Attack: 10 Max Honing: 8 Seal Slots: 3 Sell Price: 750 Seal: ITEM: Boosts item drop rate. Buy: - Find: Guardian of the Water 1-10F, 21-30F, Guardian of the Light 1-10F, 11-20F Floater Bashers --------------- These talons deliver particularly heavy damage to flying floater monsters. Base Attack: 8 Max Honing: 10 Seal Slots: 3 Sell Price: 600 Seal: FLOAT: Effectively attacks floaters. Buy: - Find: Guardian of the Water 1-10F, 21-30F, Chocobo's Memories 1-9F, 50-59F Undead Bashers -------------- These talons deliver particularly heavy damage to undead beasts like Skeletons. Base Attack: 18 Max Honing: 18 Seal Slots: 3 Sell Price: 750 Seal: UNDEAD: Effectively attacks the undead. Buy: - Find: Guardian of the Light 11-20F, 21-30F, Chocobo's Memories 1-9F, 70-79F, 90-99F Demon Bashers ------------- These talons deliver heavy damage to demons such as Moloch and Belial. Base Attack: 30 Max Honing: 28 Seal Slots: 3 Sell Price: 900 Seal: DEMON: Effectively attacks demons. Buy: - Find: Guardian of the Dark 11-20F, 41-50F, Chocobo's Memories 1-9F Dragon Bashers -------------- These talons deliver heavy damage to dragons such as Fire and Ice Dragons. Base Attack: 50 Max Honing: 80 Seal Slots: 3 Sell Price: 900 Seal: DRAGON: Effectively attacks dragons. Buy: - Find: Chocobo's Memories 70-79F Elemental Bashers ----------------- These talons deliver particularly heavy damage to elemental monsters. Base Attack: 20 Max Honing: 20 Seal Slots: 3 Sell Price: 1050 Seal: ELEMENT: Effectively attacks elements. Buy: - Find: Guardian of the Light 11-20F, 21-30F, Guardian of the Dark 1-10F, 11-20F, 21-30F, Chocobo's Memories 1-9F, 40-49F Giga Bashers ------------ These talons deliver particularly heavy damage to giga monsters. Base Attack: 20 Max Honing: 30 Seal Slots: 3 Sell Price: 900 Seal: GIANT: Effectively attacks giants. Buy: - Find: Guardian of the Dark 31-40F, 41-50F, Chocobo's Memories 1-9F, 40-49F Spectral Talons --------------- Rustproof and cannot be fused. What can they do? You'll have to find out... Base Attack: 7 Max Honing: 0 Seal Slots: 0 Sell Price: 50 Buy: - Find: Spectral Dungeon Note: Equipping these talons make you immune to traps. Vicious Talons -------------- Rustproof and cannot be fused. What can they do? You'll have to find out... Base Attack: 7 Max Honing: 0 Seal Slots: 0 Sell Price: 50 Buy: - Find: Vicious Dungeon Note: Equipping these talons doubles your HP recovery rate. Lightning Talons ---------------- Rustproof and cannot be fused. What can they do? You'll have to find out... Base Attack: 7 Max Honing: 0 Seal Slots: 0 Sell Price: 50 Buy: - Find: Lightning Dungeon Note: Equipping these talons increases your SP recovery rate. �����������\_______________________________________________________________ Saddles Equ02 ___________/��������������������������������������������������������������� Quick Summary: Base Max Slots Rust Sell Seal Buy/Find Location ------------------------------------------------------------------------------- Rusty Saddle 1 5 1 30 Find: Mayor Gale's Leather Saddle 2 5 2 N 50 Find: Mayor Gale's Wood Saddle 4 8 2 N 100 Buy: Harry Bronze Saddle 6 10 3 150 Buy: Harry (Ch.3+) Copper Saddle 8 12 3 200 Buy: Water 3,5F Iron Saddle 10 14 3 250 Buy: Water 11F Steel Saddle 12 16 3 300 Buy: Water 21F Coral Saddle 14 18 4 N 350 Buy: Harry (Ch.4+) Mythril Saddle 16 20 4 400 Buy: Light 3F Garnet Saddle 18 22 5 N 450 Buy: Light 11F Emerald Saddle 20 24 5 N 500 Buy: Light 21F Sapphire Saddle 22 26 5 N 550 Buy: Light 31F Ruby Saddle 24 28 6 N 600 Buy: Harry (Ch.5+) Diamond Saddle 26 32 6 N 650 Buy: Dark 11F Platinum Saddle 28 36 6 N 700 Buy: Dark 21F Dark Saddle 30 38 6 750 Buy: Dark 31F+ Rune Saddle 32 42 6 850 Find: Dark 31-50F Titanium Saddle 34 44 6 1000 Find: Chocobo 1-19F Adaman Saddle 36 46 6 1150 Find: Chocobo 10-29F Crystal Saddle 38 48 7 N 1300 Buy: Chocobo 20F Orichalcum Saddle 40 52 7 1500 Buy: Chocobo 40F Damascus Saddle 42 60 7 1700 Buy: Chocobo 60F King's Saddle 44 70 7 1900 Buy: Chocobo 80F Genji's Saddle 46 80 7 2100 Find: Chocobo 80-89F Volg's Saddle 48 90 7 2300 Find: Chocobo 80-99F Omega Saddle 50 94 7 N 2500 LIGHT,GOLD Find: Chocobo 90-99F Fire Saddle 3 5 3 300 FIRE Find: Flame dungeon Water Saddle 8 8 3 450 WATER Find: Water dungeon Ice Saddle 22 20 3 600 ICE Find: Dark dungeon Thunder Saddle 20 16 3 750 THUNDER Find: Light dungeon Earth Saddle 30 30 3 900 EARTH Find: Chocobo 80-99F Gold Saddle 3 5 3 N 300 GOLD Find: Flame, Water Anti-Poison Saddle 5 10 3 150 POISON Find: Meja's, Water Holy Saddle 20 16 3 450 HOLY Find: Light dungeon Eye-drop Saddle 6 4 3 150 BLIND Find: Flame, Meja's No-Silence Saddle 18 30 3 600 SILENCE Find: Light 21-40F No-Sleep Saddle 16 10 3 450 SLEEP Find: Water 21-30F Calm Saddle 32 35 3 600 CONFUSE Find: Dark 21-50F Slow Saddle 38 45 3 800 SLOW Find: Chocobo's Absolute Saddle 45 0 0 450 Find: Light 21-40F Life Saddle 25 25 3 600 REGEN Find: Light, Dark Stealth Saddle 30 30 3 300 QUIET Find: Dark, Chocobo's Lightweight Saddle 16 12 3 450 SKINNY Find: Light dungeon No-Slow Saddle 40 60 3 300 SLOW Find: Chocobo 80-89F Anti-Theft Saddle 18 15 3 600 SECURE Find: Light, Dark Disabling Saddle 30 30 6 150 SILENCE Find: Dark 11-30F Heavy Saddle 15 15 4 50 HEAVY Find: Water, Amouri's Mirage Saddle 30 35 3 600 EVADE Find: Chocobo's Amateur Saddle 10 15 6 900 NOVICE Find: Water dungeon ------------------------------------------------------------------------------- Base: Base defense. Max: Maximum honing. Slots: Number of seal slots. Rust: N indicates rust-proof. Sell: Selling price. (Sell for 33.33% more to Merchant Hero X in the dungeon.) Seal: Default seal(s) carried by the equipment. Buy/Find Location: Places where you may buy/find the equipment. The locations given in this quick summary can be greatly simplified. Refer to individual item details for a more comprehensive list. Rusty Saddle ------------ This thing is rusted right through. Even honing won't help it much. better. Base Defense: 1 Max Honing: 5 Seal Slots: 1 Sell Price: 30 Buy: - Find: Mayor Gale's Memories, Cid's Memories Leather Saddle -------------- Essential gear for the rookie treasure hunter. The hide keeps it rust-free. Base Defense: 2 Max Honing: 5 Seal Slots: 2 Sell Price: 50 Buy: - Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories Wood Saddle ----------- Its light weight won't slow you down. Not to mention, wood never rusts. Base Defense: 4 Max Honing: 8 Seal Slots: 2 Sell Price: 100 Buy: Harry's night shop, Merchant Hero X (Flame 3-4F) Find: Mayor Gale's Memories, Cid's Memories, Freya's Memories, Guardian of the Flame 1-10F Bronze Saddle ------------- Bronze is easy to work with, but it doesn't make the strongest armor. Base Defense: 6 Max Honing: 10 Seal Slots: 3 Sell Price: 150 Buy: Harry's night shop (Chapter 3+), Merchant Hero X (Flame 15F) Find: Guardian of the Flame 11-20F, Meja's Memories Copper Saddle ------------- Must-have armor for the treasure hunter with some experience. Base Defense: 8 Max Honing: 12 Seal Slots: 3 Sell Price: 200 Buy: Merchant Hero X (Water 3F, 5F) Find: Meja's Memories, Guardian of the Water 1-10F Iron Saddle ----------- Quality saddle crafted from special ore unique to the Fuego Mines. Base Defense: 10 Max Honing: 14 Seal Slots: 3 Sell Price: 250 Buy: Merchant Hero X (Water 11F) Find: Guardian of the Water 11-20F, 21-30F Steel Saddle ------------ A steel saddle forged by a skilled blacksmith. Offers excellent protection. Base Defense: 12 Max Honing: 16 Seal Slots: 3 Sell Price: 300 Buy: Merchant Hero X (Water 21F) Find: Guardian of the Water 21-30F Coral Saddle ------------ A saddle crafted from coral blessed by the god of the sea. It never rusts. Base Defense: 14 Max Honing: 18 Seal Slots: 4 Sell Price: 350 Buy: Harry's night shop (Chapter 4+) Find: Guardian of the Water 21-30F, Shirma's Nightmare Amouri's Memories?, Shirma's Recollections Mythril Saddle -------------- Stronger than steel, more beautiful than silver. For top treasure hunters only! Base Defense: 16 Max Honing: 20 Seal Slots: 4 Sell Price: 400 Buy: Merchant Hero X (Light 3F) Find: Amouri's Memories?, Shirma's Recollections Garnet Saddle ------------- Garnet, they say, is the gem of truth. This powerful saddle will never rust. Base Defense: 18 Max Honing: 22 Seal Slots: 5 Sell Price: 450 Buy: Merchant Hero X (Light 11F) Find: Guardian of the Light 1-10F, 11-20F Emerald Saddle -------------- Emerald, they say, is the gem of fortune. This powerful saddle will never rust. Base Defense: 20 Max Honing: 24 Seal Slots: 5 Sell Price: 500 Buy: Merchant Hero X (Light 21F) Find: Guardian of the Light 11-20F, 21-30F Sapphire Saddle --------------- Sapphire, they say, is the gem of grace. This powerful saddle will never rust. Base Defense: 22 Max Honing: 26 Seal Slots: 5 Sell Price: 550 Buy: Merchant Hero X (Light 31F) Find: Guardian of the Light 21-30F, 31-40F Ruby Saddle ----------- Ruby, they say, is the gem of passion. This powerful saddle will never rust. Base Defense: 24 Max Honing: 28 Seal Slots: 6 Sell Price: 600 Buy: Harry's night shop (Chpater 5+), Merchant Hero X (Dark 3F) Find: Guardian of the Dark 1-10F Diamond Saddle -------------- The greatest gem, diamond's shine never fades. This powerful saddle will not rust. Base Defense: 26 Max Honing: 32 Seal Slots: 6 Sell Price: 650 Buy: Merchant Hero X (Dark 11F) Find: Guardian of the Dark 11-20F Platinum Saddle --------------- This is a saddle are fit for nobles and kings. Of course, it will never rust. Base Defense: 28 Max Honing: 36 Seal Slots: 6 Sell Price: 700 Buy: Merchant Hero X (Dark 21F) Find: Guardian of the Dark 11-20F, 21-30F Dark Saddle ----------- Made from black steel, infused with power of darkness. Resolute protection. destructive. Base Defense: 30 Max Honing: 38 Seal Slots: 6 Sell Price: 750 Buy: Merchant Hero X (Dark 31F, 41F, 45F) Find: Guardian of the Dark 21-30F, 31-40F Rune Saddle ----------- The ancient holy script on this saddle somehow protects the wearer from harm. Base Defense: 32 Max Honing: 42 Seal Slots: 6 Sell Price: 850 Buy: - Find: Guardian of the Dark 31-40F, 41-50F Titanium Saddle --------------- Titanium is stronger and lighter than other metals. A top-of-the-line saddle. Base Defense: 34 Max Honing: 44 Seal Slots: 6 Sell Price: 1000 Buy: - Find: Chocobo's Memories 1-9F, 10-19F Adaman Saddle ------------- A superb saddle made from adamantite, one of the hardest metals in the world. Base Defense: 36 Max Honing: 46 Seal Slots: 6 Sell Price: 1150 Buy: - Find: Chocobo's Memories 10-19F, 20-29F Crystal Saddle -------------- Only those chosen by the crystal may wear this saddle. It never rusts. Base Defense: 38 Max Honing: 48 Seal Slots: 7 Sell Price: 1300 Buy: Merchant Hero X (Chocobo's 20F, 30F) Find: Chocobo's Memories 20-29F, 30-39F Orichalcum Saddle ----------------- Incomparably strong, this saddle is crafted from the mythic metal, orichalcum. Base Defense: 40 Max Honing: 52 Seal Slots: 7 Sell Price: 1500 Buy: Merchant Hero X (Chocobo's 40F, 50F) Find: Chocobo's Memories 40-49F, 50-60F Damascus Saddle --------------- Forged from Damascus steel, invented by an ancient, powerful civilization. Base Defense: 42 Max Honing: 60 Seal Slots: 7 Sell Price: 1700 Buy: Merchant Hero X (Chocobo's 60F, 70F) Find: Chocobo's Memories 50-60F, 60-69F King's Saddle ------------- Spoken of in ancient legends, only true kings may wear this saddle. Base Defense: 44 Max Honing: 70 Seal Slots: 7 Sell Price: 1900 Buy: Merchant Hero X (Chocobo's 80F, 90F) Find: Chocobo's Memories 70-79F, 80-89F Genji's Saddle -------------- Legendary saddle from the land of the rising sun. Used by a legendary warrior. Base Defense: 46 Max Honing: 80 Seal Slots: 7 Sell Price: 2100 Buy: - Find: Chocobo's Memories 80-89F Volg's Saddle ------------- A priceless treasure handed down within the famous Irma tribe of bandits. Base Defense: 48 Max Honing: 90 Seal Slots: 7 Sell Price: 2300 Buy: - Find: Chocobo's Memories 80-89F, 90-99F Omega Saddle ------------- Omega is the last letter in the Greek alphabet and the last word in saddles! Base Defense: 50 Max Honing: 94 Seal Slots: 7 Sell Price: 2500 Seal: LIGHT: Reduces light damage. GOLD: Prevents rust. Buy: - Find: Chocobo's Memories 90-99F Note: This saddle does not rust even if the GOLD seal is removed. The LIGHT seal actually reduces damage of all elements and it is more potent than the individual elemental seals. You can also form a LIGHT seal by combining the FIRE, WATER, ICE, THUNDER, and EARTH seals. Fire Saddle ----------- Blessed by the spirit of fire, this saddle affords protection from fire damage. Base Defense: 3 Max Honing: 5 Seal Slots: 3 Sell Price: 300 Seal: FIRE: Reduces fire damage. Buy: Merchant Hero X (Flame 11F) Find: Freja's Memories, Pastor Roche's Memories, Guardian of the Flame Water Saddle ------------ Blessed by the spirit of water, this saddle gives protection from water damage. Base Defense: 8 Max Honing: 8 Seal Slots: 3 Sell Price: 450 Seal: WATER: Reduces water damage. Buy: - Find: Guardian of the Water Ice Saddle ---------- Blessed by the spirit of ice, this saddle affords protection from ice damage. Base Defense: 22 Max Honing: 20 Seal Slots: 3 Sell Price: 600 Seal: ICE: Reduces ice damage. Buy: - Find: Guardian of the Dark Thunder Saddle -------------- Blessed by the spirit of thunder, it affords protection from thunder damage. Base Defense: 20 Max Honing: 16 Seal Slots: 3 Sell Price: 750 Seal: THUNDER: Reduces thunder damage. Buy: - Find: Guardian of the Light Earth Saddle ------------ Blessed by the spirit of earth, it affords protection from earth damage. Base Defense: 30 Max Honing: 30 Seal Slots: 3 Sell Price: 900 Seal: EARTH: Reduces earth damage. Buy: - Find: Chocobo's Memories 80-89F, 90-99F Gold Saddle ----------- Although weak and not very valuable, this saddle always stays rust-free. Base Defense: 3 Max Honing: 5 Seal Slots: 3 Sell Price: 300 Seal: GOLD: Prevents rust. Buy: - Find: Guardian of the Flame, Meja's Memories, Guardian of the Water Anti-Poison Saddle ------------------ Helps the wearer avoid being Poisoned. Poison saps the victim's health each turn. Base Defense: 5 Max Honing: 10 Seal Slots: 3 Sell Price: 150 Seal: POISON: Protection from Poison. Buy: - Find: Meja's Memories, Guardian of the Water 1-10F, 21-30F Holy Saddle ----------- The holiness of this saddle protects it from curses. A popular choice for fusion. Base Defense: 20 Max Honing: 16 Seal Slots: 3 Sell Price: 450 Seal: HOLY: Prevents curse. Buy: - Find: Shirma's Recollections, Guardian of the Light 1-10F, 11-20F, 21-30F Eye-drop Saddle --------------- Helps the wearer avoid being Blinded. Blindness makes it harder to see the foe. Base Defense: 6 Max Honing: 4 Seal Slots: 3 Sell Price: 150 Seal: BLIND: Protection from Blindness. Buy: - Find: Guardian of the Flame 11-20F, Meja's Memories No-Silence Saddle ----------------- Helps the wearer avoid being Silenced. Silence prevents you from using abilities. Base Defense: 18 Max Honing: 30 Seal Slots: 3 Sell Price: 600 Seal: SILENCE: Protection from Silence. Buy: - Find: Guardian of the Light 21-30F, 31-40F, Guardian of the Dark 1-10F, 21-30F No-Sleep Saddle --------------- Helps the wearer avoid going to Sleep. Sleeping on the job makes you vulnerable. Base Defense: 16 Max Honing: 10 Seal Slots: 3 Sell Price: 450 Seal: SLEEP: Protection from Sleep. Buy: - Find: Guardian of the Water 21-30F, Shirma's Recollections Calm Saddle ----------- Helps prevent Confusion, which makes it hard to fight and walk in a straight line. Base Defense: 32 Max Honing: 35 Seal Slots: 3 Sell Price: 600 Seal: CONFUSE: Protection from Confusion. Buy: - Find: Guardian of the Dark 21-30F, 41-50F Slow Saddle ----------- The saddle causes the wearer to become Slow. Being Slow is bad news in battle! Base Defense: 38 Max Honing: 45 Seal Slots: 3 Sell Price: 800 Seal: SLOW: Wearer becomes Slow. Buy: - Find: Chocobo's Memories 10-19F, 50-59F, 60-69F Absolute Saddle --------------- The saddle provides stalwart protection, but it's very difficult to fuse and hone. Base Defense: 45 Max Honing: 0 Seal Slots: 0 Sell Price: 450 Buy: - Find: Guardian of the Light 21-30F, 31-40F Life Saddle ----------- The healing properties of this saddle increase HP recovery when walking. Base Defense: 25 Max Honing: 25 Seal Slots: 3 Sell Price: 600 Seal: REGEN: Boosts HP regeneration. Buy: - Find: Guardian of the Light 21-30F, 31-40F, Guardian of the Dark 1-10F, 31-40F Stealth Saddle -------------- Wearing this saddle will let you step softly past foes without waking them. Base Defense: 30 Max Honing: 30 Seal Slots: 3 Sell Price: 300 Seal: QUIET: Won't wake sleeping enemies. Buy: - Find: Guardian of the Dark 21-30F, 31-40F, Chocobo's Memories 1-9F, 30-39F, 40-49F, 50-59F Lightweight Saddle ------------------ This super-light saddle lightens your load and helps make your food last longer. Base Defense: 16 Max Honing: 12 Seal Slots: 3 Sell Price: 450 Seal: SKINNY: Less prone to hunger. Buy: - Find: Shirma's Recollections, Guardian of the Light 1-10F, 31-40F Note: This saddle increases the number of turns per food consumption by 4. When transferred to another saddle, the SKINNY seal will increase the number of turns per food consumption by 2. No-Slow Saddle -------------- Helps the wearer avoid becoming Slow. Being Slow is really bad news in battle! Base Defense: 40 Max Honing: 60 Seal Slots: 3 Sell Price: 300 Seal: SLOW: Protection from Slow. Buy: - Find: Chocobo's Memories 80-89F Anti-Theft Saddle ----------------- This useful saddle helps protect your items from would-be robbers. Base Defense: 18 Max Honing: 15 Seal Slots: 3 Sell Price: 600 Seal: SECURE: Prevents theft. Buy: - Find: Guardian of the Light 1-10F, Guardian of the Dark 1-10F Disabling Saddle ---------------- Casts Silence on anyone who wears it. Silence prevents you from using abilities. Base Defense: 30 Max Honing: 30 Seal Slots: 6 Sell Price: 150 Seal: SILENCE: Wearer is Silenced. Buy: - Find: Guardian of the Dark 11-20F, 21-30F, Chocobo's Memories 30-39F Heavy Saddle ------------ This heavy load will weigh you down and make your Food Level fall fast! Base Defense: 15 Max Honing: 15 Seal Slots: 4 Sell Price: 50 Seal: HEAVY: More prone to hunger. Buy: - Find: Guardian of the Water 11-20F, 21-30F, Amouri's Memories?, Shirma's Recollections Note: This saddle reduces the number of turns per food consumption by 4. If the HEAVY seal is removed, this saddle will reduce the number of turns per food consumption by 2. Mirage Saddle ------------- This saddle keeps you light on your feet, making it easier to dodge enemy blows. Base Defense: 30 Max Honing: 35 Seal Slots: 3 Sell Price: 600 Seal: EVADE: Boosts evasion rate. Buy: - Find: Chocobo's Memories 1-9F, 10-19F, 20-29F, 50-59F, 80-89F Amateur Saddle -------------- Only amateurs wear a saddle like this, which is why you won't recover any SP! Base Defense: 10 Max Honing: 15 Seal Slots: 6 Sell Price: 900 Seal: NOVICE: Won't regenerate SP. Buy: - Find: Guardian of the Water 1-10F, 11-20F �����������\_______________________________________________________________ Collars Equ03 ___________/��������������������������������������������������������������� Quick Summary: Sell Effect Location ------------------------------------------------------------------------------- Bejeweled Collar 500 None Ribbon Collar 1500 Protects from afflictions Dark 41-50F, Chocobo's Anti-Poison Collar 600 Protects from Poison Flame, Meja's, Water Keen-Eye Collar 450 Protects from Blindness Flame, Meja's, Water No-Sleep Collar 600 Protects from Sleep Meja's, Water Calm Collar 750 Protects from Confusion ? No-Slow Collar 900 Protects from Slow Amouri's, Light, Dark Talkie Collar 450 Protects from Silence Flame, Meja's, Water No-Hunger Collar 1500 Stops food level decrease Chocobo's Hunger Collar 600 Increases food consumption Defense Collar 600 Boosts defense Amouri's Strength Collar 600 Boosts attack Light, Dark Regen Collar 600 Doubles HP regeneration Amouri's, Shirma's Rec Fatigue Collar 750 Stops HP regeneration No-Trap Collar 600 Prevents triggering traps Dark, Chocobo's Far Vision Collar 600 Shows location of foes Dark, Chocobo's Map Collar 600 Shows map, items, and foes Chocobo's Memory Collar 450 Prevents forgetting the map Freja's, Flame Appraiser's Collar 1050 Appraise items you pick up Dark, Chocobo's Long Kick Collar 1050 Kick items twice as far Meja's, Water, Light SP Collar 1050 Increases SP recovery Dark, Chocobo's No-SP Collar 600 Stops SP recovery Anti-Theft Collar 750 Protects items from theft Light Evasion Collar 600 Improves evasion Light Slow Collar 750 Wearer is Slowed Silence Collar 600 Wearer is Silenced Blind Collar 600 Wearer is Blinded ------------------------------------------------------------------------------- Sell: Selling price. (Sell for 33.33% more to Merchant Hero X in the dungeon.) Effect: Effect of the equipment. Location: Places where you may find the equipment. The locations given in this quick summary can be greatly simplified. Refer to individual item details for a more comprehensive list. Bejeweled Collar -- A beautiful collar studded with jewels. ---------------- Beautiful to look at but not very useful. Maybe a shop will want to buy it? Sell Price: 500 Buy: Merchant Hero X (Storage) Ribbon Collar -- Provides protection from many afflictions. ------------- Protects from Poison, Blindness, Silence, Slow, Sleep, Halt, Confusion, and Stun. Sell Price: 1500 Find: Guardian of the Dark 41-50F, Chocobo's Memories 1-9F, 60-69F Anti-Poison Collar -- Provides protection from Poison. ------------------ Helps the wearer avoid being Poisoned. Poison saps the victim's health each turn. Sell Price: 600 Find: Guardian of the Flame 11-20F, Meja's Memories, Guardian of the Water 1-10F, 11-20F Keen-Eye Collar -- Provides protection from Blindness. --------------- Helps the wearer avoid being Blinded. Blindness makes it harder to see the foe. Sell Price: 450 Find: Guardian of the Flame 1-10F, 11-20F, Meja's Memories, Guardian of the Water 11-20F, 21-30F No-Sleep Collar -- Protects the wearer from Sleep. --------------- Helps the wearer avoid going to Sleep. Sleeping on the job makes you vulnerable. Sell Price: 600 Find: Meja's Memories, Guardian of the Water 11-20F, 21-30F Calm Collar -- Protects the wearer from Confusion. ----------- Helps prevent Confusion, which makes it hard to fight and walk in a straight line. Sell Price: 750 Find: ? No-Slow Collar -- A collar that won't Slow you down. -------------- Helps the wearer avoid becoming Slow. Being Slow is really bad news in battle! Sell Price: 900 Find: Amouri's Memories?, Guardian of the Light 11-20F, Guardian of the Dark 1-10F, 11-20F, 21-30F, 41-50F Talkie Collar -- Protects the wearer from Silence. ------------- Helps the wearer avoid being Silenced. Silence prevents you from using abilities. Sell Price: 450 Find: Guardian of the Flame 1-10F, 11-20F, Meja's Memories, Guardian of the Water 11-20F No-Hunger Collar -- A collar that won't make you hungry. ---------------- This fantastic collar will keep your stomach full, no matter how far you walk! Sell Price: 1500 Find: Chocobo's Memories 30-39F, 40-49F, 80-89F Hunger Collar -- A collar that will make you crave food. ------------- The smells of tasty cooking that come from the collar make you hungrier and hungrier! Sell Price: 600 Note: This collar decreases the number of turns per food consumption by 2. Defense Collar -- A collar that boosts your defense. -------------- This collar casts a Protect spell that increases the wearer's defense. Sell Price: 600 Find: Amouri's Memories? Strength Collar -- A collar that boosts your attack strength. --------------- This collar casts a Brave spell that increases the wearer's attack strength. Sell Price: 600 Find: Guardian of the Light 1-10F, 11-20F, 31-40F, Guardian of the Dark 1-10F, 11-20F Regen Collar -- A collar that hastens HP recovery. ------------ This collar casts a Regen spell that speeds up HP recovery when walking. Sell Price: 600 Find: Amouri's Memories?, Shirma's Recollections Fatigue Collar -- A collar that stops HP recovery. -------------- This troublesome trinket stops you from recovering HP even as you walk. Sell Price: 750 No-Trap Collar -- A collar that helps you sidestep traps. -------------- This collar stops you from falling into traps. A treasure hunter's best friend! Sell Price: 600 Find: Guardian of the Dark 31-40F, 41-50F, Chocobo's Memories 1-9F, 60-69F Far Vision Collar -- A collar that shows the location of foes. ----------------- This useful collar will let you see all foes, both near and far. Sell Price: 600 Find: Guardian of the Dark 11-20F, Chocobo's Memories 1-9F, 20-29F Map Collar -- A collar that shows the entire map. ---------- With this collar, you can see a map of the entire dungeon floor. Sell Price: 600 Find: Chocobo's Memories 10-19F, 40-49F Memory Collar -- A collar that helps you remember maps. ------------- Some traps can make you forget your map, but this will help you remember again! Sell Price: 450 Find: Freya's Memories, Guardian of the Flame 1-10F Appraiser's Collar -- Appraise items you find in dungeons. ------------------ When worn, this collar lets you appraise items as soon as you find them. Sell Price: 1050 Find: Guardian of the Dark 1-10F, 11-20F, Chocobo's Memories 60-69F, 90-99F Long Kick Collar -- Kick items twice as far. ---------------- Wear this collar to kick items and other objects twice as far as normal! Sell Price: 1050 Find: Meja's Memories, Guardian of the Water 1-10F, 11-20F, 21-30F, Shirma's Nightmare, Guardian of the Light 1-10F, 21-30F, 31-40F Guardian of the Dark 11-20F SP Collar -- Increase SP recovery as you walk. --------- This precious collar will help you recover SP more quickly as you walk. Sell Price: 1050 Find: Guardian of the Dark 31-40F, Chocobo's Memories 1-9F, 20-29F, 30-39F, 90-99F No-SP Collar -- This collar stops you from recovering SP! ------------ When you wear this collar, you will never recover SP, no matter how much you walk. Sell Price: 600 Anti-Theft Collar -- A collar that keeps the thieves at bay. ----------------- This useful collar helps protect your items from would-be robbers. Sell Price: 750 Find: Guardian of the Light 1-10F Evasion Collar -- A collar that improves your evasion. -------------- Wearing this will increase your odds of dodging a physical attack. Sell Price: 600 Find: Guardian of the Light 1-10F, 21-30F Slow Collar -- This collar will really Slow you down! ----------- This collar causes the wearer to become Slow. Being Slow is bad news in battle! Sell Price: 750 Silence Collar -- A collar that makes you fall Silent. -------------- Wearing this collar will make you Silent and unable to use any abilities. Sell Price: 600 Blind Collar -- A collar that will turn you Blind. ------------ Wearing this collar will make you Blind, making it a lot harder to see the foe. Sell Price: 600 /������������\ /��������������������������������������������������\ / III. Items \/ ___\___ __/ \________________________________________________/ Itm00 \__ �� ������������������������������������������������ �� ����������\________________________________________________________________ Greens Itm01 __________/���������������������������������������������������������������� Gysahl Greens -- Takes the edge off your hunger. ------------- A Chocobo favorite from Gysahl Village. Helps alleviate a little of your hunger. Sell Price: 75 Buy: Harry's shop, Merchant Hero X (dungeons) Note: Restores 50% Food Level. Large Gysahl Greens -- A full meal that fills you up. ------------------- A Chocobo favorite from Gysahl Village. This is a meal that really satisfies! Sell Price: 120 Buy: Charlotte's shop (Chapter 3+) Note: Restores 100% Food Level. Stinky Greens -- They look just like Gysahl Greens... ------------- They look like Gysahl Greens, but one whiff and PEE-YEW! They are Poisonous! Sell Price: 60 Note: Restores 25% Food Level and inflicts Poison. Sticky Greens -- They look just like Gysahl Greens... ------------- They look like Gysahl Greens, but kind of stringy. Eating them will Slow you down. Sell Price: 60 Note: Restore 25% Food Level and inflicts Slow. Crawly Greens -- They look just like Gysahl Greens... ------------- They look like Gysahl Greens, but with bugs on them. They will make you Silent. Sell Price: 60 Note: Restore 25% Food Level and inflicts Silence. Sleepy Greens -- They look just like Gysahl Greens... ------------- They look like Gysahl Greens, but kind of faded. Eating them will put you to Sleep. Sell Price: 60 Note: Restore 25% Food Level and inflicts Sleep. Filling Greens -- They look just like Gysahl Greens... -------------- They look like especially juicy Gysahl Greens. They'll boost your max Food Level. Sell Price: 150 Note: Increases maximum Food Level by 5% and restores 100% Food Level. Slimming Greens -- They look just like Gysahl Greens... --------------- They look like Gysahl Greens, but thin and weedy. They'll reduce your max Food Level. Sell Price: 80 Note: Decreases maximum Food Level by 5% and restores 50% Food Level. �����������\_______________________________________________________________ Potions Itm02 ___________/��������������������������������������������������������������� Potion -- Magic drink restores a small amount of HP. (80 HP) ------ A Meddit's Medicines blend that restores a small amount of your HP. Sell Price: 60 Buy: Harry's shop, Meddit's day shop, Merchant Hero X (Flame, Water) Hi-Potion -- Magic drink restores a fair amount of HP. (150 HP) --------- A Meddit's Medicines special blend that restores a fair amount of your HP. Sell Price: 150 Buy: Meddit's day shop (Chapter 3+), Meddit's night shop (Chapter 4+), Merchant Hero X (Light, Dark) X-Potion -- Magic drink restores a large amount of HP. (300 HP) -------- A Meddit's Medicines secret concoction that restores a large amount of your HP. Sell Price: 450 Buy: Meddit's night shop (Post-game), Merchant Hero X (Chocobo's) Max-Potion -- Magic drink restores a huge amount of HP. (500 HP) ---------- Great medicine that only Meddit can make. It restores a huge amount of your HP. Sell Price: 750 Find: Guardian of the Dark, Chocobo's Memories, Croma's Future Ether -- Magic drink restores a small amount of SP. (1 SP) ----- A Meddit's Medicines blend that restores a small amount of your SP. Sell Price: 60 Buy: Meddit's day shop, Merchant Hero X (Flame, Water) Hi-Ether -- Magic drink restores a fair amount of SP. (2 SP) -------- A Meddit's Medicines special blend that restores a fair amount of your SP. Sell Price: 150 Buy: Meddit's day shop (Chapter 5+), Meddit's night shop (Chapter 4+), Merchant Hero X (Light, Dark) Turbo Ether -- Magic drink restores a large amount of SP. (3 SP) ----------- A Meddit's Medicines super concoction that restores a large amount of your SP. Sell Price: 450 Buy: Meddit's night shop (Post-game), Merchant Hero X (Chocobo's) Dry Ether -- Magic drink restores a huge amount of SP. (4 SP) --------- Great medicine that only Meddit can make. It restores a huge amount of your SP. Sell Price: 750 Find: Chocobo's Memories, Croma's Future Elixir -- Sacred elixir restores all HP and SP. ------ Sacred elixir brewed to an ancient recipe. It can restore all your SP and HP. Sell Price: 1050 Find: Fishing... Antidote -- A medicine that cures Poison. -------- Drink this to cure your Poison woes. Poison saps the victim's health each turn. Sell Price: 60 Echo Drops -- A medicine that cures Silence. ---------- Loosen the vocal cords with this drink. Silence prevents you from using abilities. Sell Price: 150 Eye-drops -- A medicine that cures Blindness. --------- Restore sight with this eye-opening cure. Blindness makes it harder to see the foe. Sell Price: 60 Remedy -- Sacred medicine cures all afflictions. ------ Sacred drink brewed to an ancient recipe. It immediately cures all afflictions. Sell Price: 600 Buy: Meddit's day shop (Post-game) Expanding Drink -- Potion increases maximum Food Level. (10%) --------------- This tasty tonic stimulates the stomach and enables you to eat more food. Sell Price: 300 Shrinking Drink -- Potion reduces maximum Food Level. (10%) --------------- This tasteless tonic upsets the stomach and reduces your maximum Food Level. Sell Price: 300 Amnesia Drink -- All appraised items are forgotten again. ------------- Brewed from dew collected from the Bell of Oblivion. You forget all appraised items. Sell Price: 150 Explosion -- Explosive medicine detonates inside you! --------- Made from Essence of Level 20 Bombs. A taste that "explodes" in the mouth... Sell Price: 60 Buy: Meddit's night shop Salt Water -- Rusts talons and saddles. ---------- Salt water is bad for metal! Use this the wrong way, and it'll rust your arms. Sell Price: 60 Blind Drink -- Drinking this will make you Blind. ----------- Medicine made by Meddit in a hopeless mood. This stuff will make you Blind. Sell Price: 150 Buy: Meddit's night shop (Chapter 3+) Silence Drink -- Drinking this will make you Silent. ------------- Medicine made by Meddit in a blue funk. It will make you Silent as the grave. Sell Price: 150 Buy: Meddit's night shop (Chapter 5+) Poison Drink -- Drinking this will Poison you. ------------ Medicine made by Meddit in an angry mood. This stuff is poison, through and through. Sell Price: 150 Buy: Meddit's night shop Sleep Drink -- Drinking this will put you to Sleep. ----------- Medicine made by Meddit in a sleepy mood. This stuff will put you right to Sleep. Sell Price: 150 Buy: Meddit's day shop (Chapter 4 after Shirma's Recollections) Slow Drink -- Drinking this will make you S...L...O...W. ---------- Medicine made by Meddit in a lazy mood. This stuff will slow you right down. Sell Price: 300 Buy: Meddit's day shop (Chapter 3+) Haste Drink -- Drinking this will make you Hasty. ----------- Medicine made by Meddit in a hurry. This stuff will put some zip in your zap. Sell Price: 300 Damage Drink -- Drinking this will halve your HP. ------------ Medicine made by Meddit when he was feeling half a man. Cuts your HP in half. Sell Price: 60 Goblin's Tonic -- Drinking this will halve your SP. -------------- Noxious tonic cursed by the demon Belial. It will cut your SP in half. Sell Price: 150 Devil's Tonic -- Drinking this will erase all your SP! ------------- Noxious tonic cursed by the demon Balrog. It will erase every last SP you have! Sell Price: 300 ���������������\___________________________________________________________ Spell Books Itm03 _______________/����������������������������������������������������������� Fire -- Fire attack on foe 3 grids forward. ---- A book of Fire magic. Deals fire damage to one foe 3 grids forward. Sell Price: 150 Buy: Charlotte's day shop (Chapter 3+) Blizzard -- Ice attack on foe 3 grids forward. -------- A book of Blizzard magic. Deals ice damage to one foe 3 grids forward. Sell Price: 150 Buy: Charlotte's day shop (Chapter 3+) Thunder -- Thunder attack on foe 3 grids forward. ------- A book of Thunder magic. Deals thunder damage to one foe 3 grids forward. Sell Price: 150 Buy: Charlotte's day shop (Chapter 3+) Dia -- Light attack on foe 3 grids forward. --- A book of Dia magic. Deals light damage to one foe 3 grids forward. Sell Price: 150 Dark -- Dark attack on foe 3 grids forward. ---- A book of Dark magic. Deals dark damage to one foe 3 grids forward. Sell Price: 150 Drain -- Saps HP from foe 3 grids forward. ----- A book of Drain magic. Saps HP from one foe 3 grids forward. Sell Price: 300 Buy: Charlotte's night shop (Chapter 5+) Holy -- Light attack on foe 3 grids forward. ---- A book of Holy magic. Deals light damage to one foe 3 grids forward. Sell Price: 300 Find: Guardian of the Light Flare -- Non-element attack 3 grids forward. ----- A book of Flare magic. Deals non-element damage to one foe 3 grids forward. Sell Price: 300 Find: Guardian of the Dark Meteor -- Non-element attack in a 3-grid radius. ------ A book of Meteor magic. Deals damage to all foes in a 3-grid radius. Sell Price: 450 Find: Guardian of the Dark, Chocobo's Memories Poison -- Poison one foe 3 grids forward. ------ A book of Poison magic. Poisons one foe 3 grids forward. Sell Price: 150 Buy: Charlotte's night shop (Chapter 4+) Sleep -- Send foe to Sleep 3 grids forward. ----- A book of Sleep magic. Sends one foe to Sleep, 3 grids forward. Sell Price: 150 Buy: Charlotte's night shop (Chapter 3+) Silence -- Silences foe 3 grids forward. ------- A book of Silence magic. Silences one foe 3 grids forward. Sell Price: 150 Blind -- Blinds foe 3 grids forward. ----- A book of Blind magic. Blinds one foe 3 grids forward. Sell Price: 150 Confuse -- Confuses foe 3 grids forward. ------- A book of Confuse magic. Confuses one foe 3 grids forward. Sell Price: 150 Halt -- Halts foe 3 grids forward. ---- A book of Halt magic. Halts one foe 3 grids forward. Sell Price: 150 Buy: Charlotte's night shop (Chapter 4+) Slow -- Slows one foe 3 grids forward. ---- A book of Slow magic. Slows one foe 3 grids forward. Sell Price: 150 Protect -- Protects reader from physical attacks. ------- A book of Protect magic. The spell protects the reader from physical attacks. Sell Price: 150 Shell -- Protects reader from magic attacks. ----- A book of Shell magic. The spell protects the reader from magic attacks. Sell Price: 150 Dispel -- Removes curses from equipped items. ------ A book of Dispel magic. The spell removes curses from equipped items. Sell Price: 150 Buy: Charlotte's night shop (Chapter 3+) Libra -- Shows info about foe 3 grids forward. ----- A book of Libra magic. The spell shows data about one foe 3 grids forward. Sell Price: 150 Sight -- Shows the entire map. ----- A book of Sight magic. The spell reveals the map for the entire floor. Sell Price: 150 Buy: Charlotte's night shop (Chapter 5+) Spectral -- Exclusive item for the Spectral dungeon. -------- Who knows what happens when you cast this spell? Guess you'll have to find out... Sell Price: 50 Find: Spectral Dungeon Vicious -- Exclusive item for the Vicious dungeon. ------- Who knows what happens when you cast this spell? Guess you'll have to find out... Sell Price: 50 Find: Vicious Dungeon Lightning -- Exclusive item for the Lightning dungeon. --------- Who knows what happens when you cast this spell? Guess you'll have to find out... Sell Price: 50 Find: Lightning Dungeon �����������\_______________________________________________________________ Flowers Itm04 ___________/��������������������������������������������������������������� Lasan Flower -- Grants a small number of job points. (30 JP) ------------ Flower grown from a Mystery Seed (Lv. 1). Grants a small number of job points. Sell Price: 10 (20 at Flora's shop) Luchile Flower -- Confuses enemies in a 3-grid radius. -------------- Flower grown from a Mystery Seed (Lv. 2). Confuses enemies in a 3-grid radius. Sell Price: 20 (40 at Flora's shop) Pepio Flower -- Grants job points equal to three Lasans. (90 JP) ------------ Flower grown from a Mystery Seed (Lv. 3). Grants job points equal to three Lasans. Sell Price: 25 (50 at Flora's shop) Saraha Flower -- Casts Protect and Shell spells around you. ------------- Flower grown from a Mystery Seed (Lv. 4). Casts Protect and Shell spells around you. Sell Price: 100 (200 at Flora's shop) Pram Flower -- Grants job points equal to ten Lasans. (300 JP) ----------- Flower grown from a Mystery Seed (Lv. 5). Grants job points equal to ten Lasans. Sell Price: 75 (150 at Flora's shop) Porov Flower -- Restores HP and cures all afflictions. (Restores 9999HP) ------------ Flower grown from a Mystery Seed (Lv. 6). Restores HP and cures all afflictions. Sell Price: 50 (100 at Flora's shop) Carob Flower -- Recover from death on floor it is used. ------------ Flower grown from a Mystery Seed (Lv. 7). Recover from death on floor it is used. Sell Price: 150 (300 at Flora's shop) Zeio Flower -- Grants job points equal to twenty Lasans. (600 JP) ----------- Flower grown from a Mystery Seed (Lv. 8). Grants job points equal to twenty Lasans. Sell Price: 200 (400 at Flora's shop) Mystery Seed -- Plant it and see what blooms! ------------ A mysterious seed with great potential. Plant it in your field and help it grow! Sell Price: 10 (20 at Flora's shop) Buy: Flora's shop (40 gil) ���������������\___________________________________________________________ Spell Items Itm05 _______________/����������������������������������������������������������� Phoenix Down -- Casts Raise. ------------ Protect yourself with Raise and recover from death on the floor that you use it. Sell Price: 300 Angel's Robe -- Casts MBarrier. ------------ White robe made from the feathers of angels. MBarrier protects you from magic. Sell Price: 450 Bomb Shard -- Casts Firaga. ---------- A piece of Bomb shrapnel. Use it to cast Firaga in a 3-grid radius. Sell Price: 600 Find: Guardian of the Flame, Chocobo's Memories Antarctic Wind -- Casts Blizzaga. -------------- An icy wind to freeze foes. Use it to cast Blizzaga in a 3-grid radius. Sell Price: 600 Find: Guardian of the Water, Chocobo's Memories Rage of Zeus -- Casts Thundaga. ------------ A storm unleashed by mighty Zeus. Use it to cast Thundaga in a 3-grid radius. Sell Price: 600 Find: Guardian of the Light, Chocobo's Memories Earth Drum -- Casts Quake. ---------- An earth-trembling pulse. Use it to cast Quake in a 3-grid radius. Sell Price: 600 Find: Guardian of the Dark, Chocobo's Memories �����������\_______________________________________________________________ Glasses Itm06 ___________/��������������������������������������������������������������� Appraisal Glasses -- Appraise a single item. ----------------- The strange power of these spectacles can unlock the secrets of one mystery item. Sell Price: 150 Buy: Charlotte's shop (Chapter 3+), Merchant Hero X (dungeons) Scholar's Glasses -- Appraise all the items you are carrying. ----------------- Glasses of an all-knowing scholar. Unlock the secrets of all your mystery items. Sell Price: 600 �������������\_____________________________________________________________ Magicites Itm07 _____________/������������������������������������������������������������� Phoenix Magicite -- A summoning stone of the mythic Phoenix. ---------------- Flames of Rebirth: Casts Raise and Curaga spells on Chocobo. Sell Price: 1000 Find: Drop from Phoenix (Guardian of the Flame 20F, Chocobo's Memories 39F, The Hero's Challenge 1) Leviathan Magicite -- A summoning stone of the mythic Leviathan. ------------------ Tsunami: Unleashes medium water attack in a 3-grid radius and casts Confuse. Sell Price: 1000 Find: Drop from Leviathan (Guardian of the Water 30F, Chocobo's Memories 59F, The Hero's Challenge 2) Alexander Magicite -- A summoning stone of the mythic Alexander. ------------------ Holy Judgment: Inflicts damage in a 3-grid radius equal to Max HP - Current HP. Sell Price: 1000 Find: Drop from Alexander (Guardian of the Light 40F, Chocobo's Memories 79F, The Hero's Challenge 3) Ifrit Magicite -- A summoning stone of the mythic Ifrit. -------------- Inferno: Low-damage fire attack in a 3-grid radius and casts Protect on Chocobo. Sell Price: 1000 Find: Drop from Ifrit (Guardian of the Dark 20F, Dueling rooms on Flame 11F, Chocobo's 20F, 30F) Shiva Magicite -- A summoning stone of the mythic Shiva. -------------- Freeze Sleep: Low-damage ice attack in a 3-grid radius and casts Sleep spell. Sell Price: 1000 Find: Drop from Shiva (Guardian of the Dark 30F, Dueling rooms on Water 21F, Chocobo's 40F, 50F) Ramuh Magicite -- A summoning stone of the mythic Ramuh. -------------- Judgment Bolt: Medium thunder attack in a 3-grid radius that stuns foes. Sell Price: 1000 Find: Drop from Ramuh (Guardian of the Dark 40F, Dueling rooms on Light 31F, Chocobo's 60F, 70F) Bahamut Magicite -- A summoning stone of the mythic Bahamut. ---------------- Mega Flare: Delivers heavy, non-element damage to foes in a 3-grid radius. Sell Price: 1000 Find: Drop from Bahamut (Chocobo's Memories 99F, Dueling rooms on Dark 41F, 45F) ���������\_________________________________________________________________ Wings Itm08 _________/����������������������������������������������������������������� Teleport Wings -- Flee the dungeon. Use with Caution! -------------- Wings with the power of Teleport. Use them to flee the dungeon. Sell Price: 60 Warp Wings -- Warp to a random location on the floor. ---------- These wings carry you to safety fast! Use them when Chocobo is surrounded by foes. Sell Price: 60 /���������������\ /�����������������������������������������������\ / IV. Key Items \/ ___\___ __/ \_____________________________________________/ Key00 \__ �� ��������������������������������������������� �� ���������\_________________________________________________________________ Story Key01 _________/����������������������������������������������������������������� Brooch of Memories -- Did Raffaello drop this? ------------------ A brooch infused with a strange power. It opens gates to Dungeons of Remembrance. Find: Clocktower Piazza after Raffaello enters Mayor Gale's Memories Flowers for Zeke -- A bouquet of white flowers from Freya. ---------------- A bouquet of white flowers from Freya. Chocobo should give them to Pastor Roche. Find: Obtained from Freya after Freya's Memories. Temporary key item. Homemade Biscuits -- Special biscuits baked by Stella. ----------------- Mmm-mm, they smell good! But Chocobo has to deliver them to Dardola's Dining. Find: Obtained from Stella in Chapter 3. Temporary key item. Fire Amulet -- A charm given by Freja, Oracle of Fire. ----------- A beautiful charm needed to receive the blessing of Phoenix, the fire beast. Find: Given by Freya after reaching Guardian of the Flame 10F. Staff of Light -- A staff given by Shirma, Oracle of Light. -------------- The second hand of a clock that grants the blessing of Alexander, the light beast. Find: Given by Shirma after completing Shirma's Recollections and leaving the house. Temporary key item. Card Case -- A case for Pop-Up Cards (xxx/133) --------- A case for storing your Pop-Up Duel Cards. Find: Given by Dungeon Hero X when returning to the farm after Mayor Gale's Memories. ������������\______________________________________________________________ Memories Key02 ____________/�������������������������������������������������������������� Mayor Gale's Memories -- Mayor Gale's sealed memories. --------------------- Bring them out of the dungeon and restore the mayor's memories! Find: Mayor Gale's Memories 5F Cid's Memories -- Cid's sealed memories. -------------- Bring them out of the dungeon and restore his memories! Find: Cid's Memories 9F Freja's Memories (Final Battle) -- Freja's sealed memories. ------------------------------- Bring them out of the dungeon and restore her memories! Find: Freya's Memories 9F (Chapter 2) Meja's Memories (Oracle of Water) -- Meja's sealed memories. --------------------------------- Bring them out of the dungeon and restore her memories! Find: Meja's Memories 10F (Chapter 3) Shirma's Memories (The Nightmare) -- Shirma's sealed memories. --------------------------------- Bring them out of the dungeon and restore her memories! Find: Shirma's Nightmare 8F (Chapter 4) Shirma's Memories (Bell of Oblivion) -- Shirma's sealed memories. ------------------------------------ Bring them out of the dungeon and restore her memories! Find: Shirma's Recollections 10F (Chapter 4) Amouri's Memories -- Amouri's sealed memories. ----------------- Bring them out of the dungeon and restore the little coquette's memories! Find: Amouri's Memories? 10F (Chapter 4) Pastor Roche's Memories -- Pastor Roche's sealed memories. ----------------------- Bring them out of the dungeon and restore the old priest's memories! Find: Pastor Roche's Memories 6F (Chapter 2) Meddit's Memories -- Meddit's sealed memories. ----------------- Bring them out of the dungeon and restore the pharmacist's memories! Find: Meddit's Memories 5F (Chapter 2+) Flora's Memories -- Flora's sealed memories. ---------------- Bring them out of the dungeon and restore the florist's memories! Find: Flora's Memories 6F (Chapter 2+) Marris's Memories -- Marris's sealed memories. ----------------- Bring them out of the dungeon and restore the fishmonger's memories! Find: Marris's Memories 4F (Chapter 2+) Harry's Memories -- Harry's sealed memories. ---------------- Bring them out of the dungeon and restore the hardware man's memories! Find: Harry's Memories 10F (Chapter 3+) Charlotte's Memories -- Charlotte's sealed memories. -------------------- Bring them out of the dungeon and restore the sweet lady's memories! Find: Charlotte's Memories 6F (Chapter 4+) Stella's Memories -- Stella's sealed memories. ----------------- Bring them out of the dungeon and restore her memories! Find: Stella's Memories 5F (Chapter 3+) Roddy's Memories -- Roddy's sealed memories. ---------------- Bring them out of the dungeon and restore the boy's memories! Find: Roddy's Memories 4F (Chapter 4+) Claire's Memories -- Claire's sealed memories. ----------------- Bring them out of the dungeon and restore the little girl's memories! Find: Claire's Memories 7F (Chapter 4+) Dardola's Memories -- Dardola's sealed memories. ------------------ Bring them out of the dungeon and restore the restaurateur's memories! Find: Dardola's Memories 4F (Chapter 4+) Volg's Memories -- Volg's sealed memories. --------------- Bring them out of the dungeon and restore his memories! Find: Volg's Memories 14F (Chapter 4+) Croma's Memories -- Croma's sealed memories. ---------------- Bring them out of the dungeon and restore her memories! Find: Croma's Future 5F (Post-game) Chocobo's Memories -- A treasure containing Chocobo's dreams. ------------------ A treasure containing Chocobo's dreams and memories. Bring it out of the dungeon! Find: Chocobo's Memories 100F (Post-game) Knight's Memories -- The sealed memories of a Knight hero. ----------------- Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Freya's Memories 9F (Chapter 2) White Mage's Memories -- The sealed memories of a White Mage hero. --------------------- Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Pastor Roche's Memories 6F (Chapter 2) Black Mage's Memories -- The sealed memories of a Black Mage hero. --------------------- Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Guardian of the Flame 10F (Chapter 2) Dark Knight's Memories -- The sealed memories of a Dark Knight hero. ---------------------- Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Guardian of the Light 30F (Chapter 4) Dragoon's Memories -- The sealed memories of a Dragoon hero. ------------------ Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Meja's Memories 10F (Chapter 3) Thief's Memories -- The sealed memories of a Thief hero. ---------------- Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Steal from Merchant Hero X in the dungeons. (Chapter 2+) Scholar's Memories -- The sealed memories of a Scholar hero. ------------------ Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Guardian of the Water 20F (Chapter 3) Ninja's Memories -- The sealed memories of a Ninja hero. ---------------- Bring them from the dungeon, and Chocobo will be able to switch to this job. Find: Volg's Memories 14F (Chapter 4+) Dancer's Memories -- The sealed memories of a Dancer hero. ----------------- Obtain them, and Chocobo will be able to switch to this job. Find: Enter the romantic phrase Pirouette followed immediately by a musical note symbol ����������\________________________________________________________________ Apples Key03 __________/���������������������������������������������������������������� Apple of Fire -- Increases Chocobo's maximum SP by one. ------------- An apple blessed by the guardian beast of fire. Find: Guardian of the Flame 19F Apple of Water -- Increases Chocobo's maximum SP by one. -------------- An apple blessed by the guardian beast of water. Find: Guardian of the Water 29F Apple of Light -- Increases Chocobo's maximum SP by one. -------------- An apple blessed by the guardian beast of light. Find: Guardian of the Light 39F Apple of Darkness -- Increases Chocobo's maximum SP by one. ----------------- An apple blessed by the guardian beast of the dark. Find: Guardian of the Dark 49F ��������\__________________________________________________________________ Bags Key04 ________/������������������������������������������������������������������ Cloth Bag -- A regular bag made of cloth. (24 slots) --------- A regular bag made of cloth. It can hold eight extra items. Buy: Harry's shop (200 gil) Leather Bag -- A bag made of cured leather. (32 slots) ----------- A bag made of cured leather. It can hold eight extra items. Buy: Harry's shop (Chapter 3, 800 gil) Elegant Bag -- A hand-crafted bag of fine workmanship. (40 slots) ----------- A hand-crafted bag of fine workmanship. It can hold eight extra items. Buy: Harry's shop (Chapter 4, 2000 gil) Designer Bag -- A highly coveted designed bag. (48 slots) ------------ A highly coveted designer bag. It can hold eight extra items. Buy: Harry's shop (Post-game, 4000 gil) ������������������\________________________________________________________ Fish and Lures Key05 __________________/�������������������������������������������������������� Bucket -- A bucket for fishing. ------ Stella gave this bucket to Chocobo. He can use it to keep any fish he catches. Find: Farm Shed (the hut left of Stella's House) after Freya's Memories Dil -- A typical fish of Memoria. --- A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 300 (to Marris) Find: Fish from the river, higher chance to catch at day time Greedie -- A typical fish of Memoria. ------- A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 300 (to Marris) Find: Fish from the river, higher chance to catch at night time Hamsi -- A typical fish of Memoria. ----- A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 350 (to Marris) Find: Fish from the sea, higher chance to catch at day time Mola Mola -- A typical fish of Memoria. --------- A typical fish of Memoria. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 350 (to Marris) Find: Fish from the sea, higher chance to catch at night time Ogre Eel -- A valuable fish of Memoria. -------- A valuable fish of Memoria. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 1000 (to Marris) Find: Fish from the river, higher chance to catch at day time, requires Deluxe Lure or better to catch Kalamar -- A valuable fish of Memoria. ------- A valuable fish of Memoria. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 1000 (to Marris) Find: Fish from the sea, higher chance to catch at day time, requires Deluxe Lure or better to catch Bluetail -- A legendary fish that is very rarely seen. -------- A legendary fish that is very rarely seen. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 3000 (to Marris) Find: Fish from the river, higher chance to catch at night time, requires Master Lure to catch Vongola -- A legendary fish that is very rarely seen. ------- A legendary fish that is very rarely seen. Sell it to Marris the fishmonger, or give it to Blaroo at the storage for a snack. Sell Price: 3200 (to Marris) Find: Fish from the sea, higher chance to catch at night time, requires Master Lure to catch Fishing Lure -- A fishing lure from Stella. ------------ A fishing lure from Stella. Why not take it to a fishing hole and try it out? Find: Farm Shed (the hut left of Stella's House) after Freya's Memories Deluxe Lure -- An improved lure from Marris. ----------- An improved lure from Marris. He really knows how to make a good lure! Find: Catch some fish and upgrade Fishing Lure with Marris (Chapter 3+) Master Lure -- A super-improved lire from Marris. ----------- A super-improved lure from Marris. There's not a fish in the world that won't bite! Find: Catch some deluxe fish and upgrade Deluxe Lure with Marris (Chapter 4+) �����������\_______________________________________________________________ Letters Key06 ___________/��������������������������������������������������������������� Shirma's Letter -- A thank you letter from Shirma. --------------- Hi Chocobo. Sorry for my messy hand-writing, but I'm in such a hurry. There's something that only I can do, and you helped me remember it! Thank you, Chocobo, thank you from the bottom of my heart! Okay, gotta run! Find: Stella's mailbox after clearing Shirma's Recollections (Chapter 4) Croma's Letter -- A letter of thanks from Croma. -------------- Chocobo, the heart is a funny thing, isn't it? It's a source of sadness, pain, and conflict, but it also gives us love, affection, and excitement. Thank you, Chocobo, for thawing my frozen heart. I've learned how to love again! Find: Stella's mailbox after clearing Croma's Future (Post-game) Stella's Letter -- A letter of thanks from Stella. --------------- Chocobo, do you have any brothers or sisters? Family is very important, don't you think? Friends come and go, but family is forever. I had a sweet litter younger sister, and thanks to you, I remember everything about her now. Find: Stella's mailbox after clearing Stella's Memories (Chapter 3+) Mayor Gale's Letter -- A letter of thanks from Mayor Gale. ------------------- Dear Chocobo, thank you so very much. I was very happy to recover my memories. But can we keep it our little secret? You know how I like to tell people that forgetting is the best, and I plan to keep on telling them that, too! Romantic Phrase: thanks Find: Stella's mailbox after clearing Mayor Gale's Memories Cid's Letter -- A thank you note from Cid. ------------ Hey, little buddy. It feels weird to write you like this, but I want to say thanks. You know, losing your memories really sucks! Especially for a smart guy like me, haha. But seriously, you're the best, Chocobo. I owe you big time! Romantic Phrase: time Find: Stella's mailbox after clearing Cid's Memories Freja's Letter -- A thank you letter from Freja. -------------- Hi, Chocobo. I don't know if you can actually read or not, but I wanted to write and say thanks for your help. I love working at the forge. It's really satisfying work, you know? I think it's my dream job. Drop by sometime, okay? Romantic Phrase: truth Find: Stella's mailbox after clearing Freya's Memories (Chapter 2) Pastor Roche's Letter -- A letter of thanks penned by Pastor Roche. --------------------- It is my role to hear other people's confessions, but today it is I who must confess. I am weak, a coward. When Mayor Gale said that we should forget things, I agreed with him. I did not have the courage to face up to him... Romantic Phrase: faith Find: Stella's mailbox after clearing Pastor Roche's Memories (Chapter 2) Meja's Letter -- A note of thanks from Meja. ------------- Thanks to you, the fountain water is all clean again! And I have my memories, too. I don't know how to thank you, Chocobo. You're like our very own angel, a little golden angel of good fortune... Anyway, thanks a million, Chocobo! Romantic Phrase: kiss Find: Stella's mailbox after clearing Meja's Memories (Chapter 3) Meddit's Letter -- A letter of thanks from Meddit. --------------- Meddit's Medicines is open for business again, thanks to you! Except, now I have all these bad memories, too. When it gets dark, and it's time to go to bed, I get so scared I can't sleep. Still, I am grateful for you; that's why I wrote this thank-you note... Romantic Phrase: visit me Find: Stella's mailbox after clearing Meddit's Memories (Chapter 2+) Flora's Letter -- A thank you letter from Flora. -------------- Chocobo, thanks to you, I'm surrounded by beautiful flowers again. I hope I can be a florist the rest of my life! Don't you just love flowers? I wish people would grow flowers instead of making more weapons. Now wouldn't that be wonderful? Romantic Phrase: life Find: Stella's mailbox after clearing Flora's Memories (Chapter 2+) Marris's Letter -- A thank you note from Marris. --------------- Chocobo, fish are great! Once you get used to the smell, they taste brilliant! And what better way to learn about fish than fishing, eh? The stillness of the lure in the water, the excitement of the catch--it's a real yin-yang pastime! Romantic Phrase: cool Find: Stella's mailbox after clearing Marris's Memories (Chapter 2+) Claire's Letter -- A thank you letter sent by Claire. --------------- Oh, bosh! Why am I crying when I'm SO happy? I didn't know people could cry when they're not sad! I'm going to be big and strong, just like you, Chocobo. I'm not alone anymore, and when people work together, they become stronger, don't they? Romantic Phrase: brother Find: Stella's mailbox after clearing Claire's Memories (Chapter 4+) Irma's Letter -- A thank you letter from Irma. ------------- Kweee! (Ms. Irma asked me to write this letter. I'm Jailbird, in case you're wondering. You know, we play on the seesaw in the park sometimes? Well, Irma isn't very good at expressing her feelings, but I know that deep down, she's very grateful.) Romantic Phrase: play Find: Stella's mailbox after clearing Amouri's Memories? (Chapter 4) Harry's Letter -- A thank you letter from Harry. -------------- There're good memories and bad memories, but I've learned that they're both just as important. Our memories make us who we are today, and who we'll become in the future. Don't you think? You're a good lad, Chocobo. Thanks! Romantic Phrase: strong Find: Stella's mailbox after clearing Harry's Memories (Chapter 3+) Charlotte's Letter -- A letter of thanks from Charlotte. ------------------ Oh Chocobo, how can I ever repay you!? I was SO lonely and unhappy, I thought my heart would break... But now I've found my husband Harry again! Isn't love wonderful? Love can change the world, you know. It can make the whole world shine! Romantic Phrase: love Find: Stella's mailbox after clearing Charlotte's Memories (Chapter 4+) Roddy's Letter -- A thank you note from Roddy. -------------- Chocobo, thanks to you, I remembered my father again! I like remembering things. You taught me that memory is important, and I won't forget THAT! I'm going to tell Mayor Gale that making people forget things is wicked! Romantic Phrase: friend Find: Stella's mailbox after clearing Roddy's Memories (Chapter 4+) Dardola's Letter -- A letter of thanks from Dardola. ---------------- Chocobo, have you heard any good music recently? Music makes the heart sing, and that makes even more music! Come by any time you want to listen to the jukebox, okay? We have a great collection at Dardola's Dining! Romantic Phrase: sing Find: Stella's mailbox after clearing Dardola's Memories (Chapter 4+) Volg's Letter -- A note of gratitude from Volg. ------------- Chocobo, I am in your debt. To think I would forget my own name! I was a fool, and I underestimated the power of that bell. But I shall never again be deceived so easily, I can promise you. Chocobo, I pledge you my support in your adventure! Romantic Phrase: rival Find: Stella's mailbox after clearing Volg's Memories (Chapter 4+) Raffaello's Letter -- A letter of thanks from Raffaello. ------------------ I'm in a town called Talkas, where I found a steam locomotive, just like on Stella's farm. But it's shiny, and it still moves! I have to get on it and see where the tracks take me. My journey is just beginning... Take care, Chocobo. Find: Stella's mailbox after clearing Chocobo's Memories (Post-game) Mystery Letter 1 -- A letter from an anonymous sender. ---------------- Greetings, future adventurer! Have you raised your White Mage job level? Healing is very important. Here's a quiz: what is the White Mage ability you learn at Level 8? The answer is *****! Remember, it can save your life in the dungeon! Romantic Phrase: Raise Find: Kick the tree to the right just outside the fence of Stella's Farm. Try again later if it doesn't drop after kicking it a few times. I was able to get it after Shirma's Nightmare (Chapter 4). Mystery Letter 2 -- A letter from an anonymous sender. ---------------- Do you enjoy attack magic as much as I do? Sometimes, you can destroy many foes at once with just one spell! That's the power of the Black Mage. Now, what is the Black Mage ability you learn at Level 8? The answer is ******, of course. Easy, right? Romantic Phrase: Meteor Find: After riding the seesaw in the park, Jailbird will give it to you. Try again later if he doesn't give it to you after riding a few times. I was able to get it after reaching the Light dungeon 11F (Chapter 4). Mystery Letter 3 -- A letter from an anonymous sender. ---------------- The most useful job in this world is the Thief, don't you think? Steal items and gil, dodge traps, run away--a Thief can do it all! So raise your Thief level, okay? By the way, the Thief ability you learn at Level 6 is ******** ****. Cool, huh? Romantic Phrase: Treasure Hunt Find: Ride the trolley that appears after completing Guardian of the Flame. Try again later if you don't get it after riding a few times. I was able to get it after reaching the Water dungeon 21F (Chapter 3). Mystery Letter 4 -- A letter from an anonymous sender. ---------------- My name is Zeke, and I am the Knight who defends Memoria. Hark, brave warrior. Find my memories and their power will be yours. Then speak to the Moogle who collects beautiful words, and tell him this: "Camelot." There is great power in words. Romantic Phrase: Camelot Find: Investigate the abandoned locomotive to the left of Stella's Farm. Mystery Letter 5 -- A letter from an anonymous sender. ---------------- I hail as Glen, a traveller and an inventor. Here in Memoria, they call me a Scholar. Hm, I wonder if you can name me the Scholar ability you learn at Level 4? Why yes, that's right! It's ***** ****! Romantic Phrase: White Wind Find: Read the book on the left innermost book shelf (Fairy Tales of Memoria) in Mayor Gale's House. Mystery Letter 6 -- A letter from an anonymous sender. ---------------- The name's Wedge. Seems like everyone's sendin' letters to the future these days. It's an odd kinda hobby, but hey, why not join the crowd! Anyways, here's my quiz. What is the Dragoon ability you learn at Level 8? Yeah, that's right: *******! Romantic Phrase: Gungnir Find: Fishing. I was able to fish it out in Chapter 3. Mystery Letter 7 -- A letter from an anonymous sender. ---------------- I am the Dark Knight Biggs. Quizzes and the like do not interest me, but Wedge has insisted I write this. So, tell me: what is the Dark Knight ability you learn at Level 5? The answer is, of course, **** *******. Romantic Phrase: Dark Breaker Find: Fishing. If you can't fish it out, try again in later chapters. Romantic Letter X -- A letter from a mysterious new hero. ----------------- I'm Moog...not! I'm Romantic Hero X, the mysterious new hero from the romantic star of X-Tail, kupo! The secret code is... romance forever, kupo! If you see me, use that password. (By the way, stay away from the silo, kupo!) Romantic Phrase: romance forever Find: Stella's mailbox after clearing Major Gale's Memories X's Challenge - 1 -- A letter from Dungeon Hero X. ----------------- Funny little Chocobo! You think you beat the God of Destruction, but it was all thanks to Raffaello and the Oracles, kupo! You're not so tough, kupo! There's always someone better, kupo! Like me, kupo! Romantic Phrase: far out Find: Stella's mailbox after clearing Guardian of the Dark X's Challenge - 2 -- A letter from Dungeon Hero X. ----------------- Funny Chocobo. You finally got to the 30th floor of the ultimate dungeon, kupo? You've still got a LONG way to go, kupo! Thirty? HA! I've been to floor 30,000, kupo! What? You don't believe me? FINE! See if I care, kupo! Romantic Phrase: winner Find: Stella's mailbox after clearing reaching Chocobo's Memories 30F X's Challenge - 3 -- A letter from Dungeon Hero X. ----------------- Hey, funny Chocobo! You beat me to the 60th floor of the ultimate dungeon, kupo? Hm, I knew you were something special... BUT! I'm even specialer, kupo! Dungeon Hero X will have the last laugh, kupo! HAHA... Wait, I laughed first, kupo. Romantic Phrase: genius Find: Stella's mailbox after clearing reaching Chocobo's Memories 60F Letter from Hero X - 1 -- A letter from Dungeon Hero X. ---------------------- Chocobo, your Natural job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you get your wing caught in a door and it really hurts! Waaaaaaaaah! ...Er, oh, and take this, kupo! Find: Stella's mailbox after reaching level 8 Natural Letter from Hero X - 2 -- A letter from Dungeon Hero X. ---------------------- Wah? Chocobo, your Knight job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you get beat up in a monster house with a sack full of Elixir and then get booted back out to the surface, kupo! Find: Stella's mailbox after reaching level 8 Knight Letter from Hero X - 3 -- A letter from Dungeon Hero X. ---------------------- Wah? Chocobo, your Dragoon job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you get surrounded by foes when you have no HP and you drink a mystery potion that's actually poison, kupo! Find: Stella's mailbox after reaching level 8 Dragoon Letter from Hero X - 4 -- A letter from Dungeon Hero X. ---------------------- Wha? Chocobo, your Dark Knight job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! When you're kicking butt inside a dungeon, I hope you use Teleport Wings by mistake and end up sitting in a daze, kupo! Find: Stella's mailbox after reaching level 8 Dark Knight Letter from Hero X - 5 -- A letter from Dungeon Hero X. ---------------------- Wah? Chocobo, your Ninja job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you think the Wii Remote's broken when you actually have the TV remote and you end up resetting your Wii, kupo! Find: Stella's mailbox after reaching level 8 Ninja Letter from Hero X - 6 -- A letter from Dungeon Hero X. ---------------------- Wah? Chocobo, your Thief job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you try to sort your items and set your favorite talons and saddle down but fall in a pit and lose them forever, kupo! Find: Stella's mailbox after reaching level 8 Thief Letter from Hero X - 7 -- A letter from Dungeon Hero X. ---------------------- Wah? Chocobo, your Scholar job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you try to wear a No-Hunger Collar but it's really a Hunger Collar and it's cursed and you can't take it off, kupo! Find: Stella's mailbox after reaching level 8 Scholar Letter from Hero X - 8 -- A letter from Dungeon Hero X. ---------------------- Wah? Chocobo, your Black Mage job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you accidentally steal something when you don't mean to and end up running around the dungeon going "WAAAH!", kupo! Find: Stella's mailbox after reaching level 8 Black Mage Letter from Hero X - 9 -- A letter from Dungeon Hero X. ---------------------- Wah? Chocobo, your White Mage job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you try to eat some Gysahl Greens but they're really Stinky Greens and you end up stinky and green, kupo! Find: Stella's mailbox after reaching level 8 White Mage Letter from Hero X - 10 -- A letter from Dungeon Hero X. ----------------------- Wah? Chocobo, your Dancer job level is at the maximum, kupo? C-c-curse you! You rotten yellow bird, kupo! I hope you mix up "X-Potion" with "Explosion" and throw it at a monster and heal it by mistake and regret it, kupo! Find: Stella's mailbox after reaching level 8 Dancer Letter from Hero X - 11 -- A letter from Dungeon Hero X. ----------------------- I'm not mad anymore, kupo. You really are strong. You've leveled up to the max, kupo! I'm going to spend the rest of my life singing your praises, kupo! La, Chocobo is great! La, Chocobo is fab! Lalala... AAAGH! I can't do it, kupo! Find: Stella's mailbox after reaching level 99 Letter from Hero X - 12 -- A letter from Dungeon Hero X. ----------------------- I'm crying as I write this letter, kupo. To think you got all the jobs! I guess you're the new Dungeon Hero X. *sob* I'm going to come back as the Neo Dungeon Hero XX! ...Except that name is lame, lame, lame! Maybe I'll just quit, kupo. Find: Stella's mailbox after reaching level 8 on all jobs �������������������\_______________________________________________________ Dungeon Tickets Key07 ___________________/������������������������������������������������������� Spectral Ticket -- Admission ticket for a dungeon. --------------- This ticket grants admission to a special dungeon through the Mirror of Memories. Find: Enter the romantic phrase: Generations Lightning Ticket -- Admission ticket for a dungeon. ---------------- This ticket grants admission to a special dungeon through the Mirror of Memories. Find: Enter the romantic phrase: High Voltage Vicious Ticket -- Admission ticket for a dungeon. -------------- This ticket grants admission to a special dungeon through the Mirror of Memories. Find: Enter the romantic phrase: Jump for Joy! Hero Ticket 1 -- Admission ticket for a dungeon. ------------- This ticket grants admission to a special dungeon through the Mirror of Memories. Find: Enter the romantic phrase: far out Hero Ticket 2 -- Admission ticket for a dungeon. ------------- This ticket grants admission to a special dungeon through the Mirror of Memories. Find: Enter the romantic phrase: winner Hero Ticket 3 -- Admission ticket for a dungeon. ------------- This ticket grants admission to a special dungeon through the Mirror of Memories. Find: Enter the romantic phrase: genius /����������\ /����������������������������������������������������\ / V. Shops \/ ___\___ __/ \__________________________________________________/ Shp00 \__ �� �������������������������������������������������� �� �������������\_____________________________________________________________ Charlotte Shp01 _____________/������������������������������������������������������������� Charlotte's House is located to the left of Mayor Gale's House in the area left of the Clocktower. It is available only after you have reached Chapter 3. Charlotte sells different items depending on whether it is day or night time. You can switch between day and night by sitting on the bench at the Seaside Park, except at certain points of the story where day or night is fixed. Charlotte's Day Shop ==================== Item Price First Available ------------------------------------------------- Large Gysahl Greens 240 Chapter 3 Appraisal Glasses 300 Chapter 3 Fire[1] 300 Chapter 3 Blizzard[1] 300 Chapter 3 Thunder[1] 300 Chapter 3 ------------------------------------------------- Charlotte's Night Shop ====================== Item Price First Available ------------------------------------------------- Large Gysahl Greens 240 Chapter 3 Appraisal Glasses 300 Chapter 3 Dispel[1] 300 Chapter 3 Sleep[1] 300 Chapter 3 Poison[1] 300 Chapter 4 Halt[1] 300 Chapter 4 Sight[1] 300 Chapter 5 Drain[1] 300 Chapter 5 ------------------------------------------------- ���������\_________________________________________________________________ Flora Shp02 _________/����������������������������������������������������������������� Flora's Shop is available after you have completed her special dungeon, Flora's Memories. Flora will pay twice as much as other shops for your flowers. Flora's Shop ================ Item Price First Available ------------------------------------------------- Mystery Seed 40 Chapter 2 ------------------------------------------------- ���������\_________________________________________________________________ Harry Shp03 _________/����������������������������������������������������������������� Harry's Shop is located in the mine area to the right of the Clocktower. It is available after you have reached Chapter 2. Harry sells different items depending on whether it is day or night time. You can switch between day and night by sitting on the bench at the Seaside Park, except at certain points of the story where day or night is fixed. Harry's Day Shop ================ Item Price First Available ------------------------------------------------- Gysahl Greens 150 Chapter 2 Potion 120 Chapter 2 Wood Talons 200 Chapter 2 Bronze Talons 300 Chapter 3 Coral Talons 700 Chapter 4 Ruby Talons 1200 Chapter 5 Cloth Bag* 200 Chapter 2 Leather Bag* 800 Chapter 3 Elegant Bag* 2000 Chapter 4 Designer Bag* 4000 Post-game ------------------------------------------------- *You can buy only one of each Bags. Harry's Night Shop ================== Item Price First Available ------------------------------------------------- Gysahl Greens 150 Chapter 2 Potion 120 Chapter 2 Wood Saddle 200 Chapter 2 Bronze Saddle 300 Chapter 3 Coral Saddle 700 Chapter 4 Ruby Saddle 1200 Chapter 5 Cloth Bag* 200 Chapter 2 Leather Bag* 800 Chapter 3 Elegant Bag* 2000 Chapter 4 Designer Bag* 4000 Post-game ------------------------------------------------- *You can buy only one of each Bags. ����������\________________________________________________________________ Meddit Shp04 __________/���������������������������������������������������������������� Meddit's Shop is available after you have completed his special dungeon, Meddit's Memories. Meddit sells different items depending on whether it is day or night time. You can switch between day and night by sitting on the bench at the Seaside Park, except at certain points of the story where day or night is fixed. Meddit's Day Shop ================= Item Price First Available ------------------------------------------------- Potion 120 Chapter 2 Ether 120 Chapter 2 Slow Drink 600 Chapter 3 Hi-Potion 300 Chapter 3 Sleep Drink 300 Chapter 4 Hi-Ether 300 Chapter 5 Remedy 1200 Post-game ------------------------------------------------- Meddit's Night Shop =================== Item Price First Available ------------------------------------------------- Poison Drink 300 Chapter 2 Explosion 120 Chapter 2 Blind Drink 300 Chapter 3 Hi-Potion 300 Chapter 4 Hi-Ether 300 Chapter 4 Silence Drink 300 Chapter 5 X-Potion 900 Post-game Turbo Ether 900 Post-game ------------------------------------------------- �������������������\_______________________________________________________ Merchant Hero X Shp05 ___________________/������������������������������������������������������� The Merchant Hero X store can be accessed on certain floors of Guardian of the Flame, Guardian of the Water, Guardian of the Light, Guardian of the Dark, and Chocobo's Memories. On those floors, there are two symbols that look like a thick ring rotating counter-clockwise with the inner circle divided into four quadrants (two solid and two empty) rotating clockwise. One of them leads to a dueling room and the other leads to Merchant Hero X. You can sell your items to Merchant Hero X's dungeon stores for 33.33% more than to the stores in town. Merchant Hero X -- Storage ========================== Item Price First Available ------------------------------------------------- Bejeweled Collar 1000 Chapter 2 ------------------------------------------------- Merchant Hero X -- Guardian of the Flame ======================================== Item Price Availability ------------------------------------------------- Gysahl Greens 150 Always Potion 120 Always Ether 120 Always Appraisal Glasses 300 Always Wood Talons 200 3F Wood Saddle 200 3F Fire Talons 600 11F Fire Saddle 600 11F Bronze Talons 300 15F Bronze Saddle 300 15F ------------------------------------------------- Merchant Hero X -- Guardian of the Water ======================================== Item Price Availability ------------------------------------------------- Gysahl Greens 150 Always Potion 120 Always Ether 120 Always Appraisal Glasses 300 Always Copper Talons 400 3F, 5F Copper Saddle 400 3F, 5F Iron Talons 500 11F Iron Saddle 500 11F Steel Talons 600 21F Steel Saddle 600 21F ------------------------------------------------- Merchant Hero X -- Guardian of the Light ======================================== Item Price Availability ------------------------------------------------- Gysahl Greens 150 Always Hi-Potion 300 Always Hi-Ether 300 Always Appraisal Glasses 300 Always Mythril Talons 800 3F Mythril Saddle 800 3F Garnet Talons 900 10F, 11F Garnet Saddle 900 10F, 11F Emerald Talons 1000 20F, 21F Emerald Saddle 1000 20F, 21F Sapphire Talons 1100 31F Sapphire Saddle 1100 31F ------------------------------------------------- Merchant Hero X -- Guardian of the Dark ======================================= Item Price Availability ------------------------------------------------- Gysahl Greens 150 Always Hi-Potion 300 Always Hi-Ether 300 Always Appraisal Glasses 300 Always Ruby Talons 1200 3F Ruby Saddle 1200 3F Diamond Talons 1300 11F Diamond Saddle 1300 11F Platinum Talons 1400 21F Platinum Saddle 1400 21F Dark Talons 1500 31F, 41F, 45F Dark Saddle 1500 31F, 41F, 45F ------------------------------------------------- Merchant Hero X -- Chocobo's Memories ===================================== Item Price Availability ------------------------------------------------- Gysahl Greens 150 Always X-Potion 900 Always Turbo Ether 900 Always Appraisal Glasses 300 Always Crystal Talons 2600 20F, 30F Crystal Saddle 2600 20F, 30F Orichalcum Talons 3000 40F, 50F Orichalcum Saddle 3000 40F, 50F Damascus Talons 3400 60F, 70F Damascus Saddle 3400 60F, 70F King's Talons 3800 80F, 90F King's Saddle 3800 80F, 90F ------------------------------------------------- /�����������������\ /���������������������������������������������\ / Version History \/ ___\___ __/ \___________________________________________/ CD-00 \__ �� ������������������������������������������� �� Version 1.00 January 6, 2009 - First version. Version 1.10 April 9, 2009 - Fixed incorrect JP cost of White Mage. - Added locations for finding Dark Talons and Dark Saddle. - Added Vicious Talons. - Added effect for Lightning Talons. - Fixed numerous typos. /������������������������������\ /��������������������������������\ / Credits and Acknowledgements \/ ___\___ __/ \______________________________/ CD-01 \__ �� ������������������������������ �� Most information are obtained directly from Final Fantasy Fables: Chocobo's Dungeon. In the making of this FAQ, I consulted lady2beetle's Walkthrough and Goldhorizon's Fish/Flower/Tips FAQ. Some information are obtained from these FAQs. Special thanks to bjmyers for information on Dark Talons/Saddle, Vicious Talons, and Lightining Talons as well as for pointing out numerous typos and copy and paste mistakes in the document. /������������\ /��������������������������������������������������\ / Legal Info \/ ___\___ __/ \________________________________________________/ CD-02 \__ �� ������������������������������������������������ �� This game guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This document is authorized to be posted on GameFAQs, Neoseeker, Super Cheats, and GamesRadar only. Contact Email ([email protected]) Copyright 2009 by Hing Lim Chan. All Rights Reserved.