Excite Truck
Full Guide
Table of contents
NOTE: If you know the name of the course you are looking for, do a
search for it. Otherwise use the #.#)-
1)- Getting Started
2)- Excite Mode
2.1)- Bronze Cup
2.2)- Silver Cup
2.3)- Gold Cup
2.4)- Platinum Cup
3)- Super Excite Mode
3.1)- Bronze Cup
3.2)- Silver Cup
3.3)- Gold Cup
3.4)- Platinum Cup
3.5)- Diamond Cup
4)- Mirror Mode
4.1)- Bronze Cup
4.2)- Silver Cup
4.3)- Gold Cup
4.4)- Platinum Cup
4.5)- Diamond Cup
5)- Challenge Mode
5.1)- Tips
5.2)- Normal
5.3)- Super
5.4)- Prize
6)- Trucks
6.1)- Boulder
6.2)- Firefly
6.3)- Wolf
6.4)- Summit
6.5)- Serpent
6.6)- Alpine
6.7)- Raven
6.8)- Dominator
6.9)- Rad
6.10)- Razor
6.11)- Dynamo
6.12)- Mongoose
6.13)- Blaster
6.14)- Mako
6.15)- Trekker
6.16)- Kodiac
6.17)- Saguaro
6.18)- Wolverine
6.19)- Wasp
6.20)- Monster Truck
6.21)- Crazy Monster Truck
7)- Hints/Tips
7.1)- Unlocking Trucks
7.2)- Unlocking alternate paint jobs
7.3)- Unlocking super excite mode
7.4)- Unlocking Mirror Mode
7.5)- Unlock all cars instantly
7.6)- Crazy Monster Truck Notes
7.7)- Withstanding Mirror Mode
7.8)- Performing Aerial Spins
7.9)- Earning More Stars
7.10)- Expert tips
8)- Records
8.1)- Achievements
9)- Frequently asked Questions
9.1)- How do I use custom sound tracks?
9.2)- I picked up a POW icon and I'm running by trees, but its not
giving me tree runs!
9.3)- I need more help with __ course.
9.4)- What truck should I use for __ course?
9.5)- You didn't list how many stars *insert trick here* would get
me!
9.5)- In the records section, some of stunts/times are listed in
green/red/blue.
9.6)- a link in the car section doesn't work!
10)- Multiplayer Mode
11)- Copyright/Contact Info
12)- Credits
13)- Version History
14)- Closing Challenge
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1) Getting Started
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Play the Tutorial... all the way through.
If you need help with that, this guide will be of no use to you
anyway.
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2) Excite Mode
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You need to pass all courses within a cup with at least a B grade to
clear the cup and move on to the next. You need to clear all courses
with S grades to move on to the next difficulty setting.
For tips on getting extra stars, see the Hints and Tips section.
Note that the below section is more of a read-and-play guide. Read
through and kind of memorize it, then while your playing take the
first lap (or the first race) and pause it ever once in a while to
make sure you know what you're doing.
Also note that the below section is going to be kind of boring and
strange to read do to lack of synonyms. This is for directional and
informational purposes (don't worry, the tips and tricks section makes
up for this :D).
Alright, with that out of the way, the layout of this section is as
follows (note: all ratings are on a 1 to 10 scale, 10 being the
highest):
*course name* (the name of the course)
Rating: (rated from 1-10 depending on difficulty)
B Grade: (number of stars required for a B grade)
S Grade: (number of start required for an S grade)
Number of laps: (number of time you go around the course)
Number of icons: (number of ! and POW icons in the course)
Description of ! icons: (what all the ! icons do in this course)
Shortcuts: (place and location of all shortcuts in this course)
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2.1)- Bronze Cup
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Mexico: Greenhorn Gulch ----------------------------------------------
Rating: 1/10
B Grade: 70
S Grade: 90
Number of laps: 2
Number of icons:
!) 3
POW) 1
Description of ! icons:
1) This icon is just after the first jump and around the bend (you
should be able to see it while your in the air). It activates 5 rings
over the hill just ahead.
2) Just past a series of bumps and around a bend, this icon enlarges
the hill just ahead of it, allowing for a turbo jump.
3) After the jump above, this icon activates falling boulders between
it and the finish line. This is useful if there is someone ahead of
you as it would throw them off, and might cause them to wreak.
Shortcuts: 1.
1) After the rings (! Icon 1) is a POW icon and a long row of trees.
Pick up the icon, run through the trees, then jump at the end to land
in a forest of trees. Navigate your way through for a 10 star tree
run.
Fiji: Atoll Hop ------------------------------------------------------
Rating: 1/10
B Grade: 120
S Grade: 150
Number of laps: 2
Number of icons:
!) 8
POW)1
Description of ! icons:
1) After the start of the race, this icon is on the upper path. It
enlarges the hill up ahead, allowing for a turbo jump.
2) After landing from ! #1, there is another jump. If you make it a
short jump and don't press turbo, you will find ! #2. This one
activates 5 rings and enlarges the hill ahead, allowing for a 5 star
air as well as a 5 star ring.
3) After landing from ! #2, take the right path (along the bridge). On
the sandbar is the next ! icon. This one activates 5 Rings on the jump
ahead.
4) After landing from ! #2, take the left path. This icon activates 5
rings up ahead.
5) After ! #3-4 and around the bend just before the hill. This icon
lowers the hill, making it easier to climb.
6) After climbing the hill from ! #5 and landing from a small cliff.
This icon lowers the ground ahead, opening the way for a shortcut (see
below) and a puddle to cool your engine in.
7) After #6 and just past the rocky water fall (overhead), take the
right path. This ! icon lowers the ground and make the rest of the
course submerged in water. This allowed for turbo boosting and some
major drifts.
8) After drifting a while from #7, this ! icon is up a steep hill. It
activates the volcano up past the finish line... not sure why as it
really doesn't do anything.
Shortcuts: 2.
1) From the starting line, take the upper (left) path. Pick up ! #1
and do a turbo jump. Only instead of landing on the path, veer to the
left and land in the trees. This should get you a 5 star tree run.
2) After activating ! #6, you will see a POW icon on the left. Pick it
up and there should be a nice long row of trees in front of you. Run
by them for a 5-10 star tree run and a 5 star air for jumping at the
end.
Canada: Puddle Jump --------------------------------------------------
Rating: 2/10
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons:
!) 8
POW) 1
Description of ! icons:
1) After the wide bend from the starting line, just to the right of
the large rock. This ! icon activates 5 rings up ahead and alters the
ground, allowing for a turbo jump.
2) After landing from ! #1 and around the bend, take the left path.
The icon lowers the road ahead, if you're quick enough you can turbo
jump just after hitting it.
3) After landing for ! #2, straight ahead. This icon raises the ground
ahead and activates 5 rings.
4) After landing from ! #3 (be careful not to over-shoot!). This icon
raises the ground ahead, allowing you to jump right over the side of
the cliff ahead. (DO NOT ACTIVATE THIS IF YOU WANT TO TAKE THE HIGH
ROAD)
5) After landing from ! #4 (careful not to over-shoot again). This
icon lowers the terrain ahead and covers it in water, allowing for
constant turbo and drifts.
6) After drifting from ! #5 and around a bend. This icon activates 5
rings and makes a hill to jump off of.
7) After landing from ! #6 and going under the bridge. This icon
lowers the ground ahead (but not the main path) opening the way for a
shortcut.
8) After going under the second bridge and up the hill, its around the
sharp bend at the top. This icon raises the ground just ahead, making
it easy to get a 5 star air.
Shortcuts: 2.
1) As soon as the race start veer left into the trees and cut the
curve. This should result in a 5 star tree run and a 5 star drift.
2) Activate ! #7, pick up the POW icon ahead and run by the two rows
of trees straight ahead. This should give you a nice 10-20 star tree
run.
Scotland: Sylvan Glen ------------------------------------------------
Rating: 1/10
B Grade: 110
S Grade: 135
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) Right after start just past the POW icon (on the right side of the
track). This icon raises the ground around the bend, making easier to
turbo jump.
2) After landing from ! #1 and around the bend. This icon raises the
ground ahead.
3) After landing from ! #2. This icon lowers the ground immediately
ahead, but raises the ground a little farther down the road and
activates 5 rings.
4) After landing from ! #3 and going around the bend. This icon raised
the ground ahead and activates 5 rings.
Shortcuts: none. The POW icon at the beginning of the course means
nothing (but you should pick it up anyway).
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2.2)- Silver Cup
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Mexico: Dusty Pass ---------------------------------------------------
Rating: 2/10
B Grade: 85
S Grade: 105
Number of laps: 2
Number of icons:
!) 5
POW) 1
Description of ! icons:
1) This one is actually a fair way into the course for once. After you
pass through the enclosed canyon area, make sure your car is aligned
with the center of the track or else you'll miss it 9you cant see it
coming). It exponentially raises the ground ahead, allowing for a
turbo jump.
2) After landing from ! #1, this icon is off to the left side. It
destroys some rocks blocking the path ahead (not he main path) opening
the way for a shortcut.
3) To the right of ! #2 (IE, on the main path). This icon raises the
ground ahead, allowing for a turbo jump.
4) After landing from the jumping over the pond and going around the
bend on the right side (the main path). This icon activates 5 rings
past the jump ahead.
5) After landing from the jumping over the pond and going around the
bend on the left side (amongst the trees). This icon lowers the ground
ahead... which doesn't really do anything since you cant get a good
tree run.
Shortcuts: 1.
1) After landing from ! #1, head for ! #2 and run by the trees into
the opening created by ! #2. There you will find a POW icon. Pick it
up and navigate the trees to the jump at the end. This should net you
a 10-20 star tree run, as well as some air stars.
Finland: Iceberg Run -------------------------------------------------
Rating: 2/10
B Grade: 100
S Grade: 125
Number of laps: 2
Number of icons:
!) 8
POW) 1
Description of ! icons:
1) After going over the series of bumps after the starting line. This
icon is off to the left side behind a tree. You need to position
yourself on the right side of the road and cut across. Don't worry
about hitting the wall behind the ! icon, as the icon lowers the wall
and allows for a turbo jump and a shortcut.
2) Around the bend from ! #1 (assuming you didn't pick up ! #1). This
icon makes an oil tower collapse... and doesn't really do anything.
3) After jumping over the body of water and landing on the right
platform. This icon activates 5 rings.
4) After landing from ! #3, this icon causes the ice overpass up ahead
partially collapse... again this doesn't effect anything.
5) After finishing the right sides series of jumps (you can tell your
done when you see trees ahead, that's the mainland). This icon greatly
raises the ground ahead allowing for a turbo jump.
6) This one can only be got if you took the left path. Its right in
front of you after you land on the mainland. It rasis the path ahead
allowing for a small turbo jump.
7) Continuing along the right path, just after landing from ! #5 and
going around the bend. This icon causes the ground directly in front
of you to lower, but the ground up ahead to raise, allowing for a
bigger jump.
Shortcuts:
8) After landing from ! #6, just as the two paths are merging back
together. This icon raises the ground ahead, allowing for a turbo
jump.
Shortcuts: 2.
1) see ! #1.
2) Ok, this one is a little complicated. After activating ! #5 and
raising the ground, jump so that you are pointed to the left. You
should see a POW icon below on the left path just before a long series
of trees. You know what to do. Land on the POW icon, and race through
the trees. Though it is more profitable to stay on the right path, and
skip this "shortcut" unless you are behind and need to catch up.
Scotland: Highland Moors ---------------------------------------------
Rating: 2/10
B Grade: 105
S Grade: 130
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) At the bottom of the hill and around the bend. This icon raises the
hill ahead and activates 5 rings.
2) After landing from ! #1 and around the bend. This icon raises the
sides of the pond, creating a halfpipe... doesn't really affect
anything (unless you want to take shortcut #2).
3) After the halfpipe and around the bend. This icon activates 5 rings
over the jump ahead.
4) After landing from ! #3 and taking the sharp bend thereafter. A
little ways down the road is ! #4. This icon permanently (as in, you
don't have to activate it next lap) raises the ground ahead.
Shortcuts: 3.
1) After the starting line, cut the corner and go through the trees.
This should net you a 3-5 star tree run (just make sure not to miss !
#1).
2) It is vital to the shortcut that you DON'T ACTIVATE ! #2. If you
don't activate ! #2, the ground stays as is and there is a small bump
just before the bend and before some trees to the left. Angle your
jump so you go straight over the trees and land just before ! #3 (make
sure to straighten yourself out so you land in line with the path).
3) Only accessible after the first lap (assuming you activated ! #4).
After landing from ! #3, turn hard to the right and cut the corner
where ! #4 used to be.
Fiji: Beach Run ------------------------------------------------------
Rating: 3/10
B Grade: 140
S Grade: 175
Number of laps: 2
Number of icons:
!) 12
POW) 2
Description of ! icons:
1) Take the right road after start and you'll see an ! icon. This icon
raises the ground ahead allowing for a turbo jump.
2) If you took the right path, this icon is just at where the two
paths merge. It activates five rings over the jump just ahead.
3) If you took the left path, at the end of all the jumps is a ! icon.
This icon raises the ground, making it suitable for a turbo jump.
4) This ties into shortcut #1. Look it up there.
5) This ties into shortcut #1. Look it up there.
6) If you took the main path, then just past the bend is another !
icon. This one lowers the ground in front of you and floods it, while
at the same time raises the ground a little up ahead, allowing for a
turbo jump (ONLY CLIMB THE HILL AND JUMP IF YOU WANT TO TAKE THE UPPER
PATH).
7) If you took the high (right) road from ! #5, its around the bend.
This one does the exact same as ! #5.
8) If you took the lower path, the just up ahead is a ! icon. This
icon raises the ground ahead and allows for a turbo jump.
9) On the low road, just after landing from ! #8. This icon activates
5 rings over the jump ahead.
10) Around the bend from where the two roads merge. This icon raises
the ground ahead, making useable for a turbo jump.
11) If you took the low road from the jump after ! #7, make sure to
cut your jump short and land on an ! icon. This icon lowers the road
ahead and floods it, allowing for constant turbo and drifts.
12) After the two roads merge (they split again after ! #7), under the
rock overpass and around the bend. This icon activates 5 rings over
the jump ahead.
Shortcuts:
1) After you land from ! #3 you will see a POW icon. Pick it up and
run through the row of trees behind it. you should pick up a ! icon on
your way. This will raise the ground and allow for a POW powered turbo
jump. Stay straight and look for another ! icon below. Land just
before it and pick it up. This one also raises the ground, so jump off
of it and land on the lower path. This sets you down just a little
before ! # 9.
2) After ! #12 you should see a POW icon and a row of trees. Pick it
up and run through the trees straight through the finish line. This
should net you a 10-20 star tree run.
China: Water Way -----------------------------------------------------
Rating: 2/10
B Grade: 100
S Grade: 130
Number of laps: 2
Number of icons:
!) 6
POW) 1
Description of ! icons:
1) After the starting line and around the bend. This icon lowers the
ground ahead. You can turbo jump as soon as you hit the icon if you're
quick enough.
2) Under the great wall and around the bend. This icon makes lightning
strike off in the distance... another icon that doesn't do anything.
3) After ! #2, around a slight bend and in the water. This icon makes
a large jump appear out of nowhere just in front of you.
4) After landing from ! #3, this icon activates the geyser in front of
you... and that's it. nothing of any use happens.
5) Around the bend after ! #4. this icon makes a large jump appear on
the left side of the road.
6) After landing from ! #5 (or taking shortcut #1), up the hill and
around a slight bend. This icon lowers the ground in the immediate
area, but makes a big jump and five rings appear on the road ahead.
Shortcuts: 1.
1) Don't take the jump created by ! 4. instead, stay on the low ground
and drift over to the left side. Around the bend should be a POW icon.
Pick it up and run through the bamboo ahead (bamboo = trees). This
should net you a 5-10 star tree run.
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2.3)- Gold Cup
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Canada: River Run ----------------------------------------------------
Rating: 3/10
B Grade: 150
S Grade: 185
Number of laps: 3
Number of icons:
!) 5
POW) 2
Description of ! icons:
1) A little ways into the course, after you jump the body of water.
This icon lowers the ground in the immediate area and floods it, but
raises the hill a little ways out and activates 5 rings.
2) After landing from ! #1, this icon lowers the ground in front of
you. This opens the way for shortcut #3.
3) After shortcut #3, take the lower (left) path. A little ways in is
a ! icon. This icon activates 5 rings and raises the ground to jump
off of.
4) After shortcut #3, take the upper path. Right at the start is a !
icon. This icon raises the hill in front of you, resulting in more
air.
5) This icon is only used during shortcut #4. Look it up there.
Shortcuts: 4.
1) Just after the start of the race. When you're going up the big
hill, near the top there should be some trees off to the right
(opposite the water tower) jump off this side of the hill (just to the
left of the trees) you should be able to get 5 star air, a 1080 degree
spin, and a small tree run as well.
2) Just after you land from shortcut #1, there should be a POW icon.
Pick it up and jump through the trees and under the bridge. This
should net you a 3 star air, and a 3-5 star tree run.
3) Snag ! # 3, it lowers the hill and open up a nice 10 star tree run
to the left of the road at the bottom of the hill.
4) Just as you are approaching the finish line (you should see a big
tornado), there is a POW icon, pick it up and head toward the ! icon
hidden in the trees (it might take you a few tries to find it), this
will open up another 10 star tree run and, if you jump at the top of
the path, a 5 star air and 1080 degree spin.
Finland: Tanker Hop --------------------------------------------------
Rating: 3/10
B Grade: 95
S Grade: 120
Number of laps: 2
Number of icons:
!) 7
POW) 2
Description of ! icons:
1) After drifting a long way from start, take the left path. The icon
you see will heighten the jump ahead of it, and move the massive oil
tanker so that you jump over it (hence the name "tanker hop")
2) After drifting a long way from start, take the right path. This
icon also raises the ground ahead, but not as much as ! #1.
3) Another icon lies in what on the right path. This icon fells a
couple of trees, raises the ground around the bend, and activates 5
rings.
4) After the paths merge then split again (just after you land from !
#1), take the left path. After a small jump and a small bend, another
! icon lays before you. This icon raises the ground ahead of you and
activates 5 rings.
5) After landing from ! #4, take the left path again. This icon
greatly raises the ground ahead, meaning a massive jump.
6) Just after landing from ! #5 (as you are climbing up the hill after
the paths merge again). This icon raises the left bank at the top of
the hill, which helps keep you from fall off the edge.
7) Up the road a little way from ! #6 on a ski slope. This icon
activates 5 rings.
Shortcuts: 1.
1) You must take the right path at the second split (just after ! #4)
there is a POW icon and a forest of trees. There is no clear path, so
just do your best.
China: Northern Ridge ------------------------------------------------
Rating: 4/10
B Grade: 100
S Grade: 125
Number of laps: 2
Number of icons:
!) 4
POW)1
Description of ! icons:
1) After the series of bumps and jumps from the starting line and
around the bend. This icon greatly raises the ground in front of you,
allowing you to jump the great wall.
2) After you pass through the great wall and fall off the cliff. The
icon causes the big stone statue like thing to fall over, partially
obstructing the path.
3) Under the bridge and through the halfpipe, this icon lowers the
ground in front of you, while creating huge jumps down the road as
well as 5 rings.
4) After the second jump from ! #3 and just before the finish line.
This icon activates 5 rings over the jump just ahead.
Shortcuts: 1.
1) After ! #2, past the pond, and around the bend. There is a POW icon
waiting. Pick it up and plow through the trees (ok, well try to miss
as many as possible). This isn't really the best course of action
though, as the forest is so thick its hard to get a good tree run. Its
best to grab the POW icon then continue under the bridge like normal.
Scotland: Castle Keep ------------------------------------------------
Rating: 4/10
B Grade: 130
S Grade: 160
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) Over the first jump and around the bend, this icon raises the
ground in front of you and activates 5 rings.
2) After landing from ! #1 and going around the bend. This icon raises
the ground in front of you and allows you to jump part of the castle.
3) Around the bend and over the bumps after landing from ! #2. this
icon activates 5 rings over the jump ahead.
4) Just after landing from ! #3. this icon raises the drawbridge to
form a massive jump.
Shortcuts:
1) WARNING! EXPERTS AND SMALL CARS ONLY! While in air from ! #2 jump,
you should see a You should see a very, very small path in the trees
to the right. Veer to the right. Follow it around to gain some 30-40
stars in tree runs... but you will lose precious time, so only attempt
this when you are in first or don't really care.
2) WARNING! EXPERTS AND SMALL CARS ONLY! Just after landing from ! #4
you should see a POW icon on the right side of the road. Grab it and
follow the path through the trees. It isn't very well defined, to stay
sharp.
Fiji: Mountain Run ---------------------------------------------------
Rating: 5/10
B Grade: 115
S Grade: 140
Number of laps: 2
Number of icons:
!) 9
POW) 2
Description of ! icons:
1) After the starting line and around the bend. Take the lower (left)
path to find a ! icon. This icon changes the landscape, but not really
in a usable way.
2) After ! #1 just before the roads merge on the left side of the
road. This icon raises the ground ahead allowing for a bigger jump.
3) After landing from ! #2, take the right path. This icon activates 5
rings over the jump ahead.
4) Before the paths merge, on the right path just ahead of ! #3. This
icon raises the ground ahead allowing for a bigger jump.
5) After the paths merge (again) and after a small pool of water. This
icon lowers the ground ahead making it easier to climb.
6) After coming off the hill from ! #4. This icon activates rings on
the right path up ahead.
7) If you take the right path at ! #6, after the jump. This icon
destroys all the explosives along the shore line.
8) If you take the left path back at ! #6. this icon raises the ground
ahead making for a massive jump.
9) If you are still on the left path after landing, this icon will
lower the trees dead ahead and make that area accessible. This allows
for several tree runs.
Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! This one is extremely hard.
I'd recommend just skipping it. anyway, after landing from ! #2 take
the left path. On one of the bends is a POW icon. Pick it up and be
careful not to hit any tree until you are around the bend. Once you
are, there should be a row of trees up ahead over a small embankment.
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2.4)- Platinum Cup
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Finland: Ski Jump Loop -----------------------------------------------
Rating: 6/10
B Grade: 95
S Grade: 115
Number of laps: 2
Number of icons:
!)8
POW) 2
Description of ! icons:
1) Take the right path from the starting line. Over the hill and there
it is. This icon activates 5 rings over the next jump.
2) Take the left path from start. go around the winding road for a
little ways and you'll find it. This icon raises the ground in front
of you and activates 5 rings.
3) After landing from ! #2. This icon heightens the embankment at the
top of the hill helping you not to fall off.
4) Either take the left path from the starting line or veer left after
landing from ! #1, it is in mid-air just off the ski jump. Turbo jump
to get it. this icon is will activate 5 rings over the ski jump.
5) After landing from ! #1 and taking the right path. This icon raises
the ground ahead, allowing for a massive jump.
6) Take the left path after landing and drifting around the long bend
from ! #4-5. there is a POW icon followed by a ! icon. The ! icon
activates 5 rings over the next jump.
7) Just after landing from ! #6. this icon causes the ice overpass up
ahead to partly collapse.
8) After the roads merge back together and just before the finish
line. This icon causes the oil tower to the left to fall.
Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! You must take the two right
at the beginning and activate ! #5. during the jump, veer to the right
toward the small clearing in the trees. Land on the POW icon and
navigate the trees.
Scotland: Baron's Run ------------------------------------------------
Rating: 5/10
B Grade: 120
S Grade: 155
Number of laps: 2
Number of icons:
!) 5
POW)1
Description of ! icons:
1) Just past the starting line. This icon raises the ground in front
of you and activates 5 rings.
2) just after landing from ! #1, there is another ! icon on the right
side of the road. This icon raises the ground right underneath you, so
be prepared to jump fast.
3) Around the bends and over a puddle. This icon raises the hill ahead
allowing for more air.
4) After landing from ! #1 and around the bend. This icon raises the
sides of the pond, creating a halfpipe... doesn't really affect
anything (unless you want to take shortcut #1).
5) After a long ways you should be near the castle when you see ! #5.
this icon raises the drawbridge and activates 5 stars at the end.
Shortcuts: 2.
1) It is vital to the shortcut that you DON'T ACTIVATE ! #4. if you
don't activate ! #2, the ground stays as is and there is a small bump
just before the bend and before some trees to the left. Angle your
jump so you go straight over the trees and land just before ! #3 (make
sure to straighten yourself out so you land in line with the path).
2) On the jump just before ! #5, when in air hit the breaks and veer
left when you land. You should see a POW icon. Pick it up and prepare
to jump.
Mexico: Devil's Ladder -----------------------------------------------
Rating: 5/10
B Grade: 120
S Grade: 150
Number of laps: 2
Number of icons:
!) 9
POW) 1
Description of ! icons:
1) After landing from the large jump just after the starting line.
This icon raises the ground in front of you and activates 5 rings.
2) After landing from ! #1 and taking the bend. This icon causes
boulders to fall all along the next section of the course.
3) After landing from ! #2 and going up the course a little ways. This
icon raises the ground ahead and allows for a massive jump.
4) Only usable if you take shortcut #1. Look it up there.
5) Out of the canyon and around the bend. This icon raises the ground
up ahead allowing for a large jump.
6) Follow the S curve around to a small stream. This icon raises the
ground ahead and activates 5 rings.
7) Just after landing from ! #6. This icon raises the ground around
the bend allowing for a large jump.
8) Cut your jump from ! #7 short to grab this icon. It makes boulders
fall for the next part of the course.
9) Around the bend from ! #8. this icon greatly raises the ground in
front of you.
Shortcuts: 1.
1) Fust after ! #3 is a POW icon on the right side of the road. Grab
it and head straight up the road (instead of turning) right through
the trees. Grab ! #4 to cause and avalanche (a small one) from the
overpass ahead.
China: Southern Loop -------------------------------------------------
Rating: 4/10
B Grade: 115
S Grade: 140
Number of laps: 3
Number of icons:
!) 6
POW) 2
Description of ! icons:
1) Just past the starting line. This icon raises the ground allowing
you to jump the first part of the great wall.
2) Cut your jump short (from ! #1). This icon raises the ground it
front of it allowing you to jump the second part of the great wall.
3) Cut your jump short (again) from ! #2. This icon causes one of the
lookout towers to collapse onto the course.
4) Around the bend from ! #3. This icon raises the ground and
activates 5 rings.
5) Up the road and around the U curve after landing from ! #3. This
icon lowers the ground and floods it (it also opens the way for
shortcut #2)
6) After the swamp created by ! #5 and around the bend, this icon
lowers the ground around it and raises the ground up ahead.
Shortcuts: 2.
1) During the jump from ! #4, veer to the right. Land on a POW icon
and navigate the trees.
2) Grab ! #5 then veer to the right. Hit the POW icon and navigate the
trees.
Canada: Winding Road -------------------------------------------------
Rating: 7/10
B Grade: 220
S Grade: 260
Number of laps: 2
Number of icons:
!) 12
POW) 2
Description of ! icons:
1) Past the staring line and across the pond. This icon greatly raises
the ground in front of it.
2) After going under the second bridge and turning right, take the
left road. This icon greatly raises the ground in front of it,
allowing for a massive jump.
3) After landing from !#2, or coming off the hill if you took the
right path. This icon causes a tower at the top of the hill to explode
and...do...nothing.
4) Just ahead from ! #3 and in the stream is another icon. This icon
raises the ground in front of it allowing for a turbo jump.
5) After landing from ! #4, this icon lowers the ground in front of
it, so be prepared to jump as soon as you hit it.
6) As you approach the body of water ahead, you see another icon. This
one causes the water tower to fall and icon part of the path.
7) Just after the water tower is another icon. This one lowers and
floods the ground in front of it for a long ways.
8) After navigating the flooded plains created by ! #7 and going
around the U turn thereafter, this icon lower the ground in front of
it, so be prepared to jump again.
9) After landing from ! #8 and going down the hill, take the left
path. This icon activates 5 rings on the jump ahead.
10) After the roads merge back together and another U turn. This icon
raises the ground in front of it allowing for a large jump.
11) After jumping over the bridge (! #10), and the roads merge back
together. This icon raises the ground in front of it and allows for a
large jump; and opens the way for shortcut #4.
12) After activating ! #11, jump and veer to the left. This icon
activates 5 rings.
Shortcuts:
1) After activating ! #1, jump off the left side. Hit the edge of the
near hill, then turbo jump off of that and over the bridge.
2) After navigating the flooded plains created by ! #7 and going half
way around the U turn thereafter, you should catch a glimpse of a path
through the pine trees on the right.
3) After landing from ! #8 and going down the hill you should see a
POW icon. Pick it up and go through the long row of trees that
follows.
4) After activating ! #11, jump and veer to the right. Land on the POW
icon and navigate the trees.
5) After the series of jump, drift right and cut the corner before the
finish line.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
3)- Super Excite Mode
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You need to pass all courses within a cup with at least a B grade to
clear the cup and move on to the next. You need to clear all courses
with S grades to move on to the next difficulty setting.
For tips on getting extra stars, see the Hints and Tips section.
NOTE: The only difference between Excite Mode and Super Excite is the
difficulty. Other then that, the tracks are identical. Well, that and
the 5 rings are a lot harder to get to (they are higher in the air).
======================================================================
3.1)- Bronze Cup
======================================================================
Mexico: Greenhorn Gulch ----------------------------------------------
Rating: 2/10
B Grade: 80
S Grade: 100
Number of laps: 2
Number of icons:
!) 3
POW) 1
Description of ! icons:
1) This icon is just after the first jump and around the bend (you
should be able to see it while your in the air). It activates 5 rings
over the hill just ahead.
2) Just past a series of bumps and around a bend, this icon enlarges
the hill just ahead of it, allowing for a turbo jump.
3) After the jump above, this icon activates falling boulders between
it and the finish line. This is useful if there is someone ahead of
you as it would throw them off, and might cause them to wreak.
Shortcuts: 1.
1) After the rings (! Icon 1) is a POW icon and a long row of trees.
Pick up the icon, run through the trees, then jump at the end to land
in a forest of trees. Navigate your way through for a 10 star tree
run.
Fiji: Atoll Hop ------------------------------------------------------
Rating: 2/10
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons:
!) 8
POW)1
Description of ! icons:
1) After the start of the race, this icon is on the upper path. It
enlarges the hill up ahead, allowing for a turbo jump.
2) After landing from ! #1, there is another jump. If you make it a
short jump and don't press turbo, you will find ! #2. This one
activates 5 rings and enlarges the hill ahead, allowing for a 5 star
air as well as a 5 star ring.
3) After landing from ! #2, take the right path (along the bridge). On
the sandbar is the next ! icon. This one activates 5 Rings on the jump
ahead.
4) After landing from ! #2, take the left path. This icon activates 5
rings up ahead.
5) After ! #3-4 and around the bend just before the hill. This icon
lowers the hill, making it easier to climb.
6) After climbing the hill from ! #5 and landing from a small cliff.
This icon lowers the ground ahead, opening the way for a shortcut (see
below) and a puddle to cool your engine in.
7) After #6 and just past the rocky water fall (overhead), take the
right path. This ! icon lowers the ground and make the rest of the
course submerged in water. This allowed for turbo boosting and some
major drifts.
8) After drifting a while from #7, this ! icon is up a steep hill. It
activates the volcano up past the finish line... not sure why as it
really doesn't do anything.
Shortcuts: 2.
1) From the starting line, take the upper (left) path. Pick up ! #1
and do a turbo jump. Only instead of landing on the path, veer to the
left and land in the trees. This should get you a 5 star tree run.
2) After activating ! #6, you will see a POW icon on the left. Pick it
up and there should be a nice long row of trees in front of you. Run
by them for a 5-10 star tree run and a 5 star air for jumping at the
end.
Canada: Puddle Jump --------------------------------------------------
Rating: 3/10
B Grade: 150
S Grade: 190
Number of laps: 2
Number of icons:
!) 8
POW) 1
Description of ! icons:
1) After the wide bend from the starting line, just to the right of
the large rock. This ! icon activates 5 rings up ahead and alters the
ground, allowing for a turbo jump.
2) After landing from ! #1 and around the bend, take the left path.
The icon lowers the road ahead, if you're quick enough you can turbo
jump just after hitting it.
3) After landing for ! #2, straight ahead. This icon raises the ground
ahead and activates 5 rings.
4) After landing from ! #3 (be careful not to over-shoot!). This icon
raises the ground ahead, allowing you to jump right over the side of
the cliff ahead. (DO NOT ACTIVATE THIS IF YOU WANT TO TAKE THE HIGH
ROAD)
5) After landing from ! #4 (careful not to over-shoot again). This
icon lowers the terrain ahead and covers it in water, allowing for
constant turbo and drifts.
6) After drifting from ! #5 and around a bend. This icon activates 5
rings and makes a hill to jump off of.
7) After landing from ! #6 and going under the bridge. This icon
lowers the ground ahead (but not the main path) opening the way for a
shortcut.
8) After going under the second bridge and up the hill, its around the
sharp bend at the top. This icon raises the ground just ahead, making
it easy to get a 5 star air.
Shortcuts: 2.
1) As soon as the race start veer left into the trees and cut the
curve. This should result in a 5 star tree run and a 5 star drift.
2) Activate ! #7, pick up the POW icon ahead and run by the two rows
of trees straight ahead. This should give you a nice 10-20 star tree
run.
Scotland: Sylvan Glen ------------------------------------------------
Rating: 2/10
B Grade: 120
S Grade: 145
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) Right after start just past the POW icon (on the right side of the
track). This icon raises the ground around the bend, making easier to
turbo jump.
2) After landing from ! #1 and around the bend. This icon raises the
ground ahead.
3) After landing from ! #2. This icon lowers the ground immediately
ahead, but raises the ground a little farther down the road and
activates 5 rings.
4) After landing from ! #3 and going around the bend. This icon raised
the ground ahead and activates 5 rings.
Shortcuts: none. The POW icon at the beginning of the course means
nothing (but you should pick it up anyway).
======================================================================
3.2)- Silver Cup
======================================================================
Mexico: Dusty Pass ---------------------------------------------------
Rating: 4/10
B Grade: 95
S Grade: 115
Number of laps: 2
Number of icons:
!) 5
POW) 1
Description of ! icons:
1) This one is actually a fair way into the course for once. After you
pass through the enclosed canyon area, make sure your car is aligned
with the center of the track or else you'll miss it 9you cant see it
coming). It exponentially raises the ground ahead, allowing for a
turbo jump.
2) After landing from ! #1, this icon is off to the left side. It
destroys some rocks blocking the path ahead (not he main path) opening
the way for a shortcut.
3) To the right of ! #2 (IE, on the main path). This icon raises the
ground ahead, allowing for a turbo jump.
4) After landing from the jumping over the pond and going around the
bend on the right side (the main path). This icon activates 5 rings
past the jump ahead.
5) After landing from the jumping over the pond and going around the
bend on the left side (amongst the trees). This icon lowers the ground
ahead... which doesn't really do anything since you cant get a good
tree run.
Shortcuts: 1.
1) After landing from ! #1, head for ! #2 and run by the trees into
the opening created by ! #2. There you will find a POW icon. Pick it
up and navigate the trees to the jump at the end. This should net you
a 10-20 star tree run, as well as some air stars.
Finland: Iceberg Run -------------------------------------------------
Rating: 3/10
B Grade: 110
S Grade: 140
Number of laps: 2
Number of icons:
!) 8
POW) 1
Description of ! icons:
1) After going over the series of bumps after the starting line. This
icon is off to the left side behind a tree. You need to position
yourself on the right side of the road and cut across. Don't worry
about hitting the wall behind the ! icon, as the icon lowers the wall
and allows for a turbo jump and a shortcut.
2) Around the bend from ! #1 (assuming you didn't pick up ! #1). This
icon makes an oil tower collapse... and doesn't really do anything.
3) After jumping over the body of water and landing on the right
platform. This icon activates 5 rings.
4) After landing from ! #3, this icon causes the ice overpass up ahead
partially collapse... again this doesn't effect anything.
5) After finishing the right sides series of jumps (you can tell your
done when you see trees ahead, that's the mainland). This icon greatly
raises the ground ahead allowing for a turbo jump.
6) This one can only be got if you took the left path. Its right in
front of you after you land on the mainland. It rasis the path ahead
allowing for a small turbo jump.
7) Continuing along the right path, just after landing from ! #5 and
going around the bend. This icon causes the ground directly in front
of you to lower, but the ground up ahead to raise, allowing for a
bigger jump.
Shortcuts:
8) After landing from ! #6, just as the two paths are merging back
together. This icon raises the ground ahead, allowing for a turbo
jump.
Shortcuts: 2.
1) see ! #1.
2) Ok, this one is a little complicated. After activating ! #5 and
raising the ground, jump so that you are pointed to the left. You
should see a POW icon below on the left path just before a long series
of trees. You know what to do. Land on the POW icon, and race through
the trees. Though it is more profitable to stay on the right path, and
skip this "shortcut" unless you are behind and need to catch up.
Scotland: Highland Moors ---------------------------------------------
Rating: 3/10
B Grade: 115
S Grade: 145
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) At the bottom of the hill and around the bend. This icon raises the
hill ahead and activates 5 rings.
2) After landing from ! #1 and around the bend. This icon raises the
sides of the pond, creating a halfpipe... doesn't really affect
anything (unless you want to take shortcut #2).
3) After the halfpipe and around the bend. This icon activates 5 rings
over the jump ahead.
4) After landing from ! #3 and taking the sharp bend thereafter. A
little ways down the road is ! #4. This icon permanently (as in, you
don't have to activate it next lap) raises the ground ahead.
Shortcuts: 3.
1) After the starting line, cut the corner and go through the trees.
This should net you a 3-5 star tree run (just make sure not to miss !
#1).
2) It is vital to the shortcut that you DON'T ACTIVATE ! #2. If you
don't activate ! #2, the ground stays as is and there is a small bump
just before the bend and before some trees to the left. Angle your
jump so you go straight over the trees and land just before ! #3 (make
sure to straighten yourself out so you land in line with the path).
3) Only accessible after the first lap (assuming you activated ! #4).
After landing from ! #3, turn hard to the right and cut the corner
where ! #4 used to be.
Fiji: Beach Run ------------------------------------------------------
Rating: 4/10
B Grade: 155
S Grade: 195
Number of laps: 2
Number of icons:
!) 12
POW) 2
Description of ! icons:
1) Take the right road after start and you'll see an ! icon. This icon
raises the ground ahead allowing for a turbo jump.
2) If you took the right path, this icon is just at where the two
paths merge. It activates five rings over the jump just ahead.
3) If you took the left path, at the end of all the jumps is a ! icon.
This icon raises the ground, making it suitable for a turbo jump.
4) This ties into shortcut #1. Look it up there.
5) This ties into shortcut #1. Look it up there.
6) If you took the main path, then just past the bend is another !
icon. This one lowers the ground in front of you and floods it, while
at the same time raises the ground a little up ahead, allowing for a
turbo jump (ONLY CLIMB THE HILL AND JUMP IF YOU WANT TO TAKE THE UPPER
PATH).
7) If you took the high (right) road from ! #5, its around the bend.
This one does the exact same as ! #5.
8) If you took the lower path, the just up ahead is a ! icon. This
icon raises the ground ahead and allows for a turbo jump.
9) On the low road, just after landing from ! #8. This icon activates
5 rings over the jump ahead.
10) Around the bend from where the two roads merge. This icon raises
the ground ahead, making useable for a turbo jump.
11) If you took the low road from the jump after ! #7, make sure to
cut your jump short and land on an ! icon. This icon lowers the road
ahead and floods it, allowing for constant turbo and drifts.
12) After the two roads merge (they split again after ! #7), under the
rock overpass and around the bend. This icon activates 5 rings over
the jump ahead.
Shortcuts:
1) After you land from ! #3 you will see a POW icon. Pick it up and
run through the row of trees behind it. you should pick up a ! icon on
your way. This will raise the ground and allow for a POW powered turbo
jump. Stay straight and look for another ! icon below. Land just
before it and pick it up. This one also raises the ground, so jump off
of it and land on the lower path. This sets you down just a little
before ! # 9.
2) After ! #12 you should see a POW icon and a row of trees. Pick it
up and run through the trees straight through the finish line. This
should net you a 10-20 star tree run.
China: Water Way -----------------------------------------------------
Rating: 4/10
B Grade: 115
S Grade: 140
Number of laps: 2
Number of icons:
!) 6
POW) 1
Description of ! icons:
1) After the starting line and around the bend. This icon lowers the
ground ahead. You can turbo jump as soon as you hit the icon if you're
quick enough.
2) Under the great wall and around the bend. This icon makes lightning
strike off in the distance... another icon that doesn't do anything.
3) After ! #2, around a slight bend and in the water. This icon makes
a large jump appear out of nowhere just in front of you.
4) After landing from ! #3, this icon activates the geyser in front of
you... and that's it. nothing of any use happens.
5) Around the bend after ! #4. this icon makes a large jump appear on
the left side of the road.
6) After landing from ! #5 (or taking shortcut #1), up the hill and
around a slight bend. This icon lowers the ground in the immediate
area, but makes a big jump and five rings appear on the road ahead.
Shortcuts: 1.
1) Don't take the jump created by ! 4. instead, stay on the low ground
and drift over to the left side. Around the bend should be a POW icon.
Pick it up and run through the bamboo ahead (bamboo = trees). This
should net you a 5-10 star tree run.
======================================================================
3.3)- Gold Cup
======================================================================
Canada: River Run ----------------------------------------------------
Rating: 4/10
B Grade: 165
S Grade: 205
Number of laps: 3
Number of icons:
!) 5
POW) 2
Description of ! icons:
1) A little ways into the course, after you jump the body of water.
This icon lowers the ground in the immediate area and floods it, but
raises the hill a little ways out and activates 5 rings.
2) After landing from ! #1, this icon lowers the ground in front of
you. This opens the way for shortcut #3.
3) After shortcut #3, take the lower (left) path. A little ways in is
a ! icon. This icon activates 5 rings and raises the ground to jump
off of.
4) After shortcut #3, take the upper path. Right at the start is a !
icon. This icon raises the hill in front of you, resulting in more
air.
5) This icon is only used during shortcut #4. Look it up there.
Shortcuts: 4.
1) Just after the start of the race. When you're going up the big
hill, near the top there should be some trees off to the right
(opposite the water tower) jump off this side of the hill (just to the
left of the trees) you should be able to get 5 star air, a 1080 degree
spin, and a small tree run as well.
2) Just after you land from shortcut #1, there should be a POW icon.
Pick it up and jump through the trees and under the bridge. This
should net you a 3 star air, and a 3-5 star tree run.
3) Snag ! # 3, it lowers the hill and open up a nice 10 star tree run
to the left of the road at the bottom of the hill.
4) Just as you are approaching the finish line (you should see a big
tornado), there is a POW icon, pick it up and head toward the ! icon
hidden in the trees (it might take you a few tries to find it), this
will open up another 10 star tree run and, if you jump at the top of
the path, a 5 star air and 1080 degree spin.
Finland: Tanker Hop --------------------------------------------------
Rating: 5/10
B Grade: 110
S Grade: 135
Number of laps: 2
Number of icons:
!) 7
POW) 2
Description of ! icons:
1) After drifting a long way from start, take the left path. The icon
you see will heighten the jump ahead of it, and move the massive oil
tanker so that you jump over it (hence the name "tanker hop")
2) After drifting a long way from start, take the right path. This
icon also raises the ground ahead, but not as much as ! #1.
3) Another icon lies in what on the right path. This icon fells a
couple of trees, raises the ground around the bend, and activates 5
rings.
4) After the paths merge then split again (just after you land from !
#1), take the left path. After a small jump and a small bend, another
! icon lays before you. This icon raises the ground ahead of you and
activates 5 rings.
5) After landing from ! #4, take the left path again. This icon
greatly raises the ground ahead, meaning a massive jump.
6) Just after landing from ! #5 (as you are climbing up the hill after
the paths merge again). This icon raises the left bank at the top of
the hill, which helps keep you from fall off the edge.
7) Up the road a little way from ! #6 on a ski slope. This icon
activates 5 rings.
Shortcuts: 1.
1) You must take the right path at the second split (just after ! #4)
there is a POW icon and a forest of trees. There is no clear path, so
just do your best.
China: Northern Ridge ------------------------------------------------
Rating: 6/10
B Grade: 110
S Grade: 140
Number of laps: 2
Number of icons:
!) 4
POW)1
Description of ! icons:
1) After the series of bumps and jumps from the starting line and
around the bend. This icon greatly raises the ground in front of you,
allowing you to jump the great wall.
2) After you pass through the great wall and fall off the cliff. The
icon causes the big stone statue like thing to fall over, partially
obstructing the path.
3) Under the bridge and through the halfpipe, this icon lowers the
ground in front of you, while creating huge jumps down the road as
well as 5 rings.
4) After the second jump from ! #3 and just before the finish line.
This icon activates 5 rings over the jump just ahead.
Shortcuts: 1.
1) After ! #2, past the pond, and around the bend. There is a POW icon
waiting. Pick it up and plow through the trees (ok, well try to miss
as many as possible). This isn't really the best course of action
though, as the forest is so thick its hard to get a good tree run. Its
best to grab the POW icon then continue under the bridge like normal.
Scotland: Castle Keep ------------------------------------------------
Rating: 5/10
B Grade: 145
S Grade: 175
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) Over the first jump and around the bend, this icon raises the
ground in front of you and activates 5 rings.
2) After landing from ! #1 and going around the bend. This icon raises
the ground in front of you and allows you to jump part of the castle.
3) Around the bend and over the bumps after landing from ! #2. this
icon activates 5 rings over the jump ahead.
4) Just after landing from ! #3. this icon raises the drawbridge to
form a massive jump.
Shortcuts:
1) WARNING! EXPERTS AND SMALL CARS ONLY! While in air from ! #2 jump,
you should see a You should see a very, very small path in the trees
to the right. Veer to the right. Follow it around to gain some 30-40
stars in tree runs... but you will lose precious time, so only attempt
this when you are in first or don't really care.
2) WARNING! EXPERTS AND SMALL CARS ONLY! Just after landing from ! #4
you should see a POW icon on the right side of the road. Grab it and
follow the path through the trees. It isn't very well defined, to stay
sharp.
Fiji: Mountain Run ---------------------------------------------------
Rating: 7/10
B Grade: 125
S Grade: 155
Number of laps: 2
Number of icons:
!) 9
POW) 2
Description of ! icons:
1) After the starting line and around the bend. Take the lower (left)
path to find a ! icon. This icon changes the landscape, but not really
in a usable way.
2) After ! #1 just before the roads merge on the left side of the
road. This icon raises the ground ahead allowing for a bigger jump.
3) After landing from ! #2, take the right path. This icon activates 5
rings over the jump ahead.
4) Before the paths merge, on the right path just ahead of ! #3. This
icon raises the ground ahead allowing for a bigger jump.
5) After the paths merge (again) and after a small pool of water. This
icon lowers the ground ahead making it easier to climb.
6) After coming off the hill from ! #4. This icon activates rings on
the right path up ahead.
7) If you take the right path at ! #6, after the jump. This icon
destroys all the explosives along the shore line.
8) If you take the left path back at ! #6. this icon raises the ground
ahead making for a massive jump.
9) If you are still on the left path after landing, this icon will
lower the trees dead ahead and make that area accessible. This allows
for several tree runs.
Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! This one is extremely hard.
I'd recommend just skipping it. anyway, after landing from ! #2 take
the left path. On one of the bends is a POW icon. Pick it up and be
careful not to hit any tree until you are around the bend. Once you
are, there should be a row of trees up ahead over a small embankment.
======================================================================
3.4)- Platinum Cup
======================================================================
Finland: Ski Jump Loop -----------------------------------------------
Rating: 8/10
B Grade: 100
S Grade: 125
Number of laps: 2
Number of icons:
!)8
POW) 2
Description of ! icons:
1) Take the right path from the starting line. Over the hill and there
it is. This icon activates 5 rings over the next jump.
2) Take the left path from start. go around the winding road for a
little ways and you'll find it. This icon raises the ground in front
of you and activates 5 rings.
3) After landing from ! #2. This icon heightens the embankment at the
top of the hill helping you not to fall off.
4) Either take the left path from the starting line or veer left after
landing from ! #1, it is in mid-air just off the ski jump. Turbo jump
to get it. this icon is will activate 5 rings over the ski jump.
5) After landing from ! #1 and taking the right path. This icon raises
the ground ahead, allowing for a massive jump.
6) Take the left path after landing and drifting around the long bend
from ! #4-5. there is a POW icon followed by a ! icon. The ! icon
activates 5 rings over the next jump.
7) Just after landing from ! #6. this icon causes the ice overpass up
ahead to partly collapse.
8) After the roads merge back together and just before the finish
line. This icon causes the oil tower to the left to fall.
Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! You must take the two right
at the beginning and activate ! #5. during the jump, veer to the right
toward the small clearing in the trees. Land on the POW icon and
navigate the trees.
Scotland: Baron's Run ------------------------------------------------
Rating: 7/10
B Grade: 140
S Grade: 175
Number of laps: 2
Number of icons:
!) 5
POW)1
Description of ! icons:
1) Just past the starting line. This icon raises the ground in front
of you and activates 5 rings.
2) just after landing from ! #1, there is another ! icon on the right
side of the road. This icon raises the ground right underneath you, so
be prepared to jump fast.
3) Around the bends and over a puddle. This icon raises the hill ahead
allowing for more air.
4) After landing from ! #1 and around the bend. This icon raises the
sides of the pond, creating a halfpipe... doesn't really affect
anything (unless you want to take shortcut #1).
5) After a long ways you should be near the castle when you see ! #5.
this icon raises the drawbridge and activates 5 stars at the end.
Shortcuts: 2.
1) It is vital to the shortcut that you DON'T ACTIVATE ! #4. if you
don't activate ! #2, the ground stays as is and there is a small bump
just before the bend and before some trees to the left. Angle your
jump so you go straight over the trees and land just before ! #3 (make
sure to straighten yourself out so you land in line with the path).
2) On the jump just before ! #5, when in air hit the breaks and veer
left when you land. You should see a POW icon. Pick it up and prepare
to jump.
Mexico: Devil's Ladder -----------------------------------------------
Rating: 7/10
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons:
!) 9
POW) 1
Description of ! icons:
1) After landing from the large jump just after the starting line.
This icon raises the ground in front of you and activates 5 rings.
2) After landing from ! #1 and taking the bend. This icon causes
boulders to fall all along the next section of the course.
3) After landing from ! #2 and going up the course a little ways. This
icon raises the ground ahead and allows for a massive jump.
4) Only usable if you take shortcut #1. Look it up there.
5) Out of the canyon and around the bend. This icon raises the ground
up ahead allowing for a large jump.
6) Follow the S curve around to a small stream. This icon raises the
ground ahead and activates 5 rings.
7) Just after landing from ! #6. This icon raises the ground around
the bend allowing for a large jump.
8) Cut your jump from ! #7 short to grab this icon. It makes boulders
fall for the next part of the course.
9) Around the bend from ! #8. this icon greatly raises the ground in
front of you.
Shortcuts: 1.
1) Fust after ! #3 is a POW icon on the right side of the road. Grab
it and head straight up the road (instead of turning) right through
the trees. Grab ! #4 to cause and avalanche (a small one) from the
overpass ahead.
China: Southern Loop -------------------------------------------------
Rating: 6/10
B Grade: 125
S Grade: 155
Number of laps: 3
Number of icons:
!) 6
POW) 2
Description of ! icons:
1) Just past the starting line. This icon raises the ground allowing
you to jump the first part of the great wall.
2) Cut your jump short (from ! #1). This icon raises the ground it
front of it allowing you to jump the second part of the great wall.
3) Cut your jump short (again) from ! #2. This icon causes one of the
lookout towers to collapse onto the course.
4) Around the bend from ! #3. This icon raises the ground and
activates 5 rings.
5) Up the road and around the U curve after landing from ! #3. This
icon lowers the ground and floods it (it also opens the way for
shortcut #2)
6) After the swamp created by ! #5 and around the bend, this icon
lowers the ground around it and raises the ground up ahead.
Shortcuts: 2.
1) During the jump from ! #4, veer to the right. Land on a POW icon
and navigate the trees.
2) Grab ! #5 then veer to the right. Hit the POW icon and navigate the
trees.
Canada: Winding Road -------------------------------------------------
Rating: 10/10
B Grade: 250
S Grade: 300
Number of laps: 2
Number of icons:
!) 12
POW) 2
Description of ! icons:
1) Past the staring line and across the pond. This icon greatly raises
the ground in front of it.
2) After going under the second bridge and turning right, take the
left road. This icon greatly raises the ground in front of it,
allowing for a massive jump.
3) After landing from !#2, or coming off the hill if you took the
right path. This icon causes a tower at the top of the hill to explode
and...do...nothing.
4) Just ahead from ! #3 and in the stream is another icon. This icon
raises the ground in front of it allowing for a turbo jump.
5) After landing from ! #4, this icon lowers the ground in front of
it, so be prepared to jump as soon as you hit it.
6) As you approach the body of water ahead, you see another icon. This
one causes the water tower to fall and icon part of the path.
7) Just after the water tower is another icon. This one lowers and
floods the ground in front of it for a long ways.
8) After navigating the flooded plains created by ! #7 and going
around the U turn thereafter, this icon lower the ground in front of
it, so be prepared to jump again.
9) After landing from ! #8 and going down the hill, take the left
path. This icon activates 5 rings on the jump ahead.
10) After the roads merge back together and another U turn. This icon
raises the ground in front of it allowing for a large jump.
11) After jumping over the bridge (! #10), and the roads merge back
together. This icon raises the ground in front of it and allows for a
large jump; and opens the way for shortcut #4.
12) After activating ! #11, jump and veer to the left. This icon
activates 5 rings.
Shortcuts:
1) After activating ! #1, jump off the left side. Hit the edge of the
near hill, then turbo jump off of that and over the bridge.
2) After navigating the flooded plains created by ! #7 and going half
way around the U turn thereafter, you should catch a glimpse of a path
through the pine trees on the right.
3) After landing from ! #8 and going down the hill you should see a
POW icon. Pick it up and go through the long row of trees that
follows.
4) After activating ! #11, jump and veer to the right. Land on the POW
icon and navigate the trees.
5) After the series of jump, drift right and cut the corner before the
finish line.
======================================================================
3.5)- Diamond Cup
======================================================================
Nebula: Crystal Road -------------------------------------------------
Rating: 4/10
B Grade: 150
S Grade: 200
Number of laps: 2
Number of icons:
!) 9
POW) 2
Description of ! icons:
1) After the path splits, take the lower (left) path. Through the pond
and over the hill. This icon raises the ground allowing for a bigger
jump.
2) Just as the paths merge back together. This icon causes meteors to
fall around the path ahead.
3) After the series of jumps and around the bend. This icon raises the
ground in front of it and activates 5 rings.
4) Just after landing from ! #3. This icon causes a dust storm in the
following canyon.
5) Out of the canyon and around the bend. This icon lowers the ground
in front of it and floods it. It also opens the way for shortcut #2.
6) After the roads merge then split again, take the right path. This
icon lowers the ground in front of it, but raises a mountain in the
distance. Off the top of the mountain, it activates 5 rings.
7) After the roads merge then split again, take the left path. After
landing from the first jump. this icon raises the ground in front of
it and activates 5 rings.
8) After ! #7 (and still on the left path) is another icon. This one
raises the ground in front of it and allows for a bigger jump.
9) Just before the finish line. This icon activates a tornado just
past the finish line.
Shortcuts:
1) As the paths merge for the first time (around ! #2) veer right to
find a POW icon. Grab it and run there the row of intergalactic trees.
2) You must activate ! #5. Now, at the end of the flooded plains veer
left. Grab the POW icon and go through the rows of trees.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
4)- Mirror Mode
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You need to pass all courses within a cup with at least a B grade to
clear the cup and move on to the next. Clear all courses with S grades
to unlock the Crazy Monster Truck.
For tips on getting extra stars, see the Hints and Tips section.
NOTE: Mirror Mode (as its name subjects) means all the courses are
mirrored; meaning where you used to turn left, you would now turn
right. Also, most of the tracks would receive a 9 or 10 rating, as the
CP's AI increases greatly and the added difficulty of re-memorizing
the tracks. As such, I wont be rating the tracks this time around.
======================================================================
4.1)- Bronze Cup
======================================================================
Mexico: Greenhorn Gulch ----------------------------------------------
B Grade: 80
S Grade: 100
Number of laps: 2
Number of icons:
!) 3
POW) 1
Description of ! icons:
1) This icon is just after the first jump and around the bend (you
should be able to see it while your in the air). It activates 5 rings
over the hill just ahead.
2) Just past a series of bumps and around a bend, this icon enlarges
the hill just ahead of it, allowing for a turbo jump.
3) After the jump above, this icon activates falling boulders between
it and the finish line. This is useful if there is someone ahead of
you as it would throw them off, and might cause them to wreak.
Shortcuts: 1.
1) After the rings (! Icon 1) is a POW icon and a long row of trees.
Pick up the icon, run through the trees, then jump at the end to land
in a forest of trees. Navigate your way through for a 10 star tree
run.
Fiji: Atoll Hop ------------------------------------------------------
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons:
!) 8
POW)1
Description of ! icons:
1) After the start of the race, this icon is on the upper path. It
enlarges the hill up ahead, allowing for a turbo jump.
2) After landing from ! #1, there is another jump. If you make it a
short jump and don't press turbo, you will find ! #2. This one
activates 5 rings and enlarges the hill ahead, allowing for a 5 star
air as well as a 5 star ring.
3) After landing from ! #2, take the left path (along the bridge). On
the sandbar is the next ! icon. This one activates 5 Rings on the jump
ahead.
4) After landing from ! #2, take the right path. This icon activates 5
rings up ahead.
5) After ! #3-4 and around the bend just before the hill. This icon
lowers the hill, making it easier to climb.
6) After climbing the hill from ! #5 and landing from a small cliff.
This icon lowers the ground ahead, opening the way for a shortcut (see
below) and a puddle to cool your engine in.
7) After #6 and just past the rocky water fall (overhead), take the
left path. This ! icon lowers the ground and make the rest of the
course submerged in water. This allowed for turbo boosting and some
major drifts.
8) After drifting a while from #7, this ! icon is up a steep hill. It
activates the volcano up past the finish line... not sure why as it
really doesn't do anything.
Shortcuts: 2.
1) From the starting line, take the upper (right) path. Pick up ! #1
and do a turbo jump. Only instead of landing on the path, veer to the
right and land in the trees. This should get you a 5 star tree run.
2) After activating ! #6, you will see a POW icon on the right. Pick
it up and there should be a nice long row of trees in front of you.
Run by them for a 5-10 star tree run and a 5 star air for jumping at
the end.
Canada: Puddle Jump --------------------------------------------------
B Grade: 150
S Grade: 190
Number of laps: 2
Number of icons:
!) 8
POW) 1
Description of ! icons:
1) After the wide bend from the starting line, just to the left of the
large rock. This ! icon activates 5 rings up ahead and alters the
ground, allowing for a turbo jump.
2) After landing from ! #1 and around the bend, take the right path.
The icon lowers the road ahead, if you're quick enough you can turbo
jump just after hitting it.
3) After landing for ! #2, straight ahead. This icon raises the ground
ahead and activates 5 rings.
4) After landing from ! #3 (be careful not to over-shoot!). This icon
raises the ground ahead, allowing you to jump left over the side of
the cliff ahead. (DO NOT ACTIVATE THIS IF YOU WANT TO TAKE THE HIGH
ROAD)
5) After landing from ! #4 (careful not to over-shoot again). This
icon lowers the terrain ahead and covers it in water, allowing for
constant turbo and drifts.
6) After drifting from ! #5 and around a bend. This icon activates 5
rings and makes a hill to jump off of.
7) After landing from ! #6 and going under the bridge. This icon
lowers the ground ahead (but not the main path) opening the way for a
shortcut.
8) After going under the second bridge and up the hill, its around the
sharp bend at the top. This icon raises the ground just ahead, making
it easy to get a 5 star air.
Shortcuts: 2.
1) As soon as the race start veer right into the trees and cut the
curve. This should result in a 5 star tree run and a 5 star drift.
2) Activate ! #7, pick up the POW icon ahead and run by the two rows
of trees straight ahead. This should give you a nice 10-20 star tree
run.
Scotland: Sylvan Glen ------------------------------------------------
B Grade: 120
S Grade: 145
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) Left after start just past the POW icon (on the left side of the
track). This icon raises the ground around the bend, making easier to
turbo jump.
2) After landing from ! #1 and around the bend. This icon raises the
ground ahead.
3) After landing from ! #2. This icon lowers the ground immediately
ahead, but raises the ground a little farther down the road and
activates 5 rings.
4) After landing from ! #3 and going around the bend. This icon raised
the ground ahead and activates 5 rings.
Shortcuts: none. The POW icon at the beginning of the course means
nothing (but you should pick it up anyway).
======================================================================
4.2)- Silver Cup
======================================================================
Mexico: Dusty Pass ---------------------------------------------------
B Grade: 95
S Grade: 115
Number of laps: 2
Number of icons:
!) 5
POW) 1
Description of ! icons:
1) This one is actually a fair way into the course for once. After you
pass through the enclosed canyon area, make sure your car is aligned
with the center of the track or else you'll miss it 9you cant see it
coming). It exponentially raises the ground ahead, allowing for a
turbo jump.
2) After landing from ! #1, this icon is off to the right side. It
destroys some rocks blocking the path ahead (not he main path) opening
the way for a shortcut.
3) To the left of ! #2 (IE, on the main path). This icon raises the
ground ahead, allowing for a turbo jump.
4) After landing from the jumping over the pond and going around the
bend on the left side (the main path). This icon activates 5 rings
past the jump ahead.
5) After landing from the jumping over the pond and going around the
bend on the right side (amongst the trees). This icon lowers the
ground ahead... which doesn't really do anything since you cant get a
good tree run.
Shortcuts: 1.
1) After landing from ! #1, head for ! #2 and run by the trees into
the opening created by ! #2. There you will find a POW icon. Pick it
up and navigate the trees to the jump at the end. This should net you
a 10-20 star tree run, as well as some air stars.
Finland: Iceberg Run -------------------------------------------------
B Grade: 110
S Grade: 140
Number of laps: 2
Number of icons:
!) 8
POW) 1
Description of ! icons:
1) After going over the series of bumps after the starting line. This
icon is off to the right side behind a tree. You need to position
yourself on the left side of the road and cut across. Don't worry
about hitting the wall behind the ! icon, as the icon lowers the wall
and allows for a turbo jump and a shortcut.
2) Around the bend from ! #1 (assuming you didn't pick up ! #1). This
icon makes an oil tower collapse... and doesn't really do anything.
3) After jumping over the body of water and landing on the left
platform. This icon activates 5 rings.
4) After landing from ! #3, this icon causes the ice overpass up ahead
partially collapse... again this doesn't effect anything.
5) After finishing the left sides series of jumps (you can tell your
done when you see trees ahead, that's the mainland). This icon greatly
raises the ground ahead allowing for a turbo jump.
6) This one can only be got if you took the right path. Its left in
front of you after you land on the mainland. It rasis the path ahead
allowing for a small turbo jump.
7) Continuing along the left path, just after landing from ! #5 and
going around the bend. This icon causes the ground directly in front
of you to lower, but the ground up ahead to raise, allowing for a
bigger jump.
Shortcuts:
8) After landing from ! #6, just as the two paths are merging back
together. This icon raises the ground ahead, allowing for a turbo
jump.
Shortcuts: 2.
1) see ! #1.
2) Ok, this one is a little complicated. After activating ! #5 and
raising the ground, jump so that you are pointed to the right. You
should see a POW icon below on the right path just before a long
series of trees. You know what to do. Land on the POW icon, and race
through the trees. Though it is more profitable to stay on the left
path, and skip this "shortcut" unless you are behind and need to catch
up.
Scotland: Highland Moors ---------------------------------------------
B Grade: 115
S Grade: 145
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) At the bottom of the hill and around the bend. This icon raises the
hill ahead and activates 5 rings.
2) After landing from ! #1 and around the bend. This icon raises the
sides of the pond, creating a halfpipe... doesn't really affect
anything (unless you want to take shortcut #2).
3) After the halfpipe and around the bend. This icon activates 5 rings
over the jump ahead.
4) After landing from ! #3 and taking the sharp bend thereafter. A
little ways down the road is ! #4. This icon permanently (as in, you
don't have to activate it next lap) raises the ground ahead.
Shortcuts: 3.
1) After the starting line, cut the corner and go through the trees.
This should net you a 3-5 star tree run (just make sure not to miss !
#1).
2) It is vital to the shortcut that you DON'T ACTIVATE ! #2. If you
don't activate ! #2, the ground stays as is and there is a small bump
just before the bend and before some trees to the right. Angle your
jump so you go straight over the trees and land just before ! #3 (make
sure to straighten yourself out so you land in line with the path).
3) Only accessible after the first lap (assuming you activated ! #4).
After landing from ! #3, turn hard to the left and cut the corner
where ! #4 used to be.
Fiji: Beach Run ------------------------------------------------------
B Grade: 155
S Grade: 195
Number of laps: 2
Number of icons:
!) 12
POW) 2
Description of ! icons:
1) Take the left road after start and you'll see an ! icon. This icon
raises the ground ahead allowing for a turbo jump.
2) If you took the left path, this icon is just at where the two paths
merge. It activates five rings over the jump just ahead.
3) If you took the right path, at the end of all the jumps is a !
icon. This icon raises the ground, making it suitable for a turbo
jump.
4) This ties into shortcut #1. Look it up there.
5) This ties into shortcut #1. Look it up there.
6) If you took the main path, then just past the bend is another !
icon. This one lowers the ground in front of you and floods it, while
at the same time raises the ground a little up ahead, allowing for a
turbo jump (ONLY CLIMB THE HILL AND JUMP IF YOU WANT TO TAKE THE UPPER
PATH).
7) If you took the high (left) road from ! #5, its around the bend.
This one does the exact same as ! #5.
8) If you took the lower path, the just up ahead is a ! icon. This
icon raises the ground ahead and allows for a turbo jump.
9) On the low road, just after landing from ! #8. This icon activates
5 rings over the jump ahead.
10) Around the bend from where the two roads merge. This icon raises
the ground ahead, making useable for a turbo jump.
11) If you took the low road from the jump after ! #7, make sure to
cut your jump short and land on an ! icon. This icon lowers the road
ahead and floods it, allowing for constant turbo and drifts.
12) After the two roads merge (they split again after ! #7), under the
rock overpass and around the bend. This icon activates 5 rings over
the jump ahead.
Shortcuts:
1) After you land from ! #3 you will see a POW icon. Pick it up and
run through the row of trees behind it. you should pick up a ! icon on
your way. This will raise the ground and allow for a POW powered turbo
jump. Stay straight and look for another ! icon below. Land just
before it and pick it up. This one also raises the ground, so jump off
of it and land on the lower path. This sets you down just a little
before ! # 9.
2) After ! #12 you should see a POW icon and a row of trees. Pick it
up and run through the trees straight through the finish line. This
should net you a 10-20 star tree run.
China: Water Way -----------------------------------------------------
B Grade: 115
S Grade: 140
Number of laps: 2
Number of icons:
!) 6
POW) 1
Description of ! icons:
1) After the starting line and around the bend. This icon lowers the
ground ahead. You can turbo jump as soon as you hit the icon if you're
quick enough.
2) Under the great wall and around the bend. This icon makes lightning
strike off in the distance... another icon that doesn't do anything.
3) After ! #2, around a slight bend and in the water. This icon makes
a large jump appear out of nowhere just in front of you.
4) After landing from ! #3, this icon activates the geyser in front of
you... and that's it. nothing of any use happens.
5) Around the bend after ! #4. this icon makes a large jump appear on
the right side of the road.
6) After landing from ! #5 (or taking shortcut #1), up the hill and
around a slight bend. This icon lowers the ground in the immediate
area, but makes a big jump and five rings appear on the road ahead.
Shortcuts: 1.
1) Don't take the jump created by ! 4. instead, stay on the low ground
and drift over to the right side. Around the bend should be a POW
icon. Pick it up and run through the bamboo ahead (bamboo = trees).
This should net you a 5-10 star tree run.
======================================================================
4.3)- Gold Cup
======================================================================
Canada: River Run ----------------------------------------------------
B Grade: 165
S Grade: 205
Number of laps: 3
Number of icons:
!) 5
POW) 2
Description of ! icons:
1) A little ways into the course, after you jump the body of water.
This icon lowers the ground in the immediate area and floods it, but
raises the hill a little ways out and activates 5 rings.
2) After landing from ! #1, this icon lowers the ground in front of
you. This opens the way for shortcut #3.
3) After shortcut #3, take the lower (right) path. A little ways in is
a ! icon. This icon activates 5 rings and raises the ground to jump
off of.
4) After shortcut #3, take the upper path. Left at the start is a !
icon. This icon raises the hill in front of you, resulting in more
air.
5) This icon is only used during shortcut #4. Look it up there.
Shortcuts: 4.
1) Just after the start of the race. When you're going up the big
hill, near the top there should be some trees off to the left
(opposite the water tower) jump off this side of the hill (just to the
right of the trees) you should be able to get 5 star air, a 1080
degree spin, and a small tree run as well.
2) Just after you land from shortcut #1, there should be a POW icon.
Pick it up and jump through the trees and under the bridge. This
should net you a 3 star air, and a 3-5 star tree run.
3) Snag ! # 3, it lowers the hill and open up a nice 10 star tree run
to the right of the road at the bottom of the hill.
4) Just as you are approaching the finish line (you should see a big
tornado), there is a POW icon, pick it up and head toward the ! icon
hidden in the trees (it might take you a few tries to find it), this
will open up another 10 star tree run and, if you jump at the top of
the path, a 5 star air and 1080 degree spin.
Finland: Tanker Hop --------------------------------------------------
B Grade: 110
S Grade: 135
Number of laps: 2
Number of icons:
!) 7
POW) 2
Description of ! icons:
1) After drifting a long way from start, take the right path. The icon
you see will heighten the jump ahead of it, and move the massive oil
tanker so that you jump over it (hence the name "tanker hop")
2) After drifting a long way from start, take the left path. This icon
also raises the ground ahead, but not as much as ! #1.
3) Another icon lies in what on the left path. This icon fells a
couple of trees, raises the ground around the bend, and activates 5
rings.
4) After the paths merge then split again (just after you land from !
#1), take the right path. After a small jump and a small bend, another
! icon lays before you. This icon raises the ground ahead of you and
activates 5 rings.
5) After landing from ! #4, take the right path again. This icon
greatly raises the ground ahead, meaning a massive jump.
6) Just after landing from ! #5 (as you are climbing up the hill after
the paths merge again). This icon raises the right bank at the top of
the hill, which helps keep you from fall off the edge.
7) Up the road a little way from ! #6 on a ski slope. This icon
activates 5 rings.
Shortcuts: 1.
1) You must take the left path at the second split (just after ! #4)
there is a POW icon and a forest of trees. There is no clear path, so
just do your best.
China: Northern Ridge ------------------------------------------------
B Grade: 110
S Grade: 140
Number of laps: 2
Number of icons:
!) 4
POW)1
Description of ! icons:
1) After the series of bumps and jumps from the starting line and
around the bend. This icon greatly raises the ground in front of you,
allowing you to jump the great wall.
2) After you pass through the great wall and fall off the cliff. The
icon causes the big stone statue like thing to fall over, partially
obstructing the path.
3) Under the bridge and through the halfpipe, this icon lowers the
ground in front of you, while creating huge jumps down the road as
well as 5 rings.
4) After the second jump from ! #3 and just before the finish line.
This icon activates 5 rings over the jump just ahead.
Shortcuts: 1.
1) After ! #2, past the pond, and around the bend. There is a POW icon
waiting. Pick it up and plow through the trees (ok, well try to miss
as many as possible). This isn't really the best course of action
though, as the forest is so thick its hard to get a good tree run. Its
best to grab the POW icon then continue under the bridge like normal.
Scotland: Castle Keep ------------------------------------------------
B Grade: 145
S Grade: 175
Number of laps: 3
Number of icons:
!) 4
POW) 1
Description of ! icons:
1) Over the first jump and around the bend, this icon raises the
ground in front of you and activates 5 rings.
2) After landing from ! #1 and going around the bend. This icon raises
the ground in front of you and allows you to jump part of the castle.
3) Around the bend and over the bumps after landing from ! #2. this
icon activates 5 rings over the jump ahead.
4) Just after landing from ! #3. this icon raises the drawbridge to
form a massive jump.
Shortcuts:
1) WARNING! EXPERTS AND SMALL CARS ONLY! While in air from ! #2 jump,
you should see a You should see a very, very small path in the trees
to the left. Veer to the left. Follow it around to gain some 30-40
stars in tree runs... but you will lose precious time, so only attempt
this when you are in first or don't really care.
2) WARNING! EXPERTS AND SMALL CARS ONLY! Just after landing from ! #4
you should see a POW icon on the left side of the road. Grab it and
follow the path through the trees. It isn't very well defined, to stay
sharp.
Fiji: Mountain Run ---------------------------------------------------
B Grade: 125
S Grade: 155
Number of laps: 2
Number of icons:
!) 9
POW) 2
Description of ! icons:
1) After the starting line and around the bend. Take the lower (right)
path to find a ! icon. This icon changes the landscape, but not really
in a usable way.
2) After ! #1 just before the roads merge on the right side of the
road. This icon raises the ground ahead allowing for a bigger jump.
3) After landing from ! #2, take the left path. This icon activates 5
rings over the jump ahead.
4) Before the paths merge, on the left path just ahead of ! #3. This
icon raises the ground ahead allowing for a bigger jump.
5) After the paths merge (again) and after a small pool of water. This
icon lowers the ground ahead making it easier to climb.
6) After coming off the hill from ! #4. This icon activates rings on
the left path up ahead.
7) If you take the left path at ! #6, after the jump. This icon
destroys all the explosives along the shore line.
8) If you take the right path back at ! #6. this icon raises the
ground ahead making for a massive jump.
9) If you are still on the right path after landing, this icon will
lower the trees dead ahead and make that area accessible. This allows
for several tree runs.
Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! This one is extremely hard.
I'd recommend just skipping it. anyway, after landing from ! #2 take
the right path. On one of the bends is a POW icon. Pick it up and be
careful not to hit any tree until you are around the bend. Once you
are, there should be a row of trees up ahead over a small embankment.
======================================================================
4.4)- Platinum Cup
======================================================================
Finland: Ski Jump Loop -----------------------------------------------
B Grade: 100
S Grade: 125
Number of laps: 2
Number of icons:
!)8
POW) 2
Description of ! icons:
1) Take the left path from the starting line. Over the hill and there
it is. This icon activates 5 rings over the next jump.
2) Take the right path from start. go around the winding road for a
little ways and you'll find it. This icon raises the ground in front
of you and activates 5 rings.
3) After landing from ! #2. This icon heightens the embankment at the
top of the hill helping you not to fall off.
4) Either take the right path from the starting line or veer right
after landing from ! #1, it is in mid-air just off the ski jump. Turbo
jump to get it. this icon is will activate 5 rings over the ski jump.
5) After landing from ! #1 and taking the left path. This icon raises
the ground ahead, allowing for a massive jump.
6) Take the right path after landing and drifting around the long bend
from ! #4-5. there is a POW icon followed by a ! icon. The ! icon
activates 5 rings over the next jump.
7) Just after landing from ! #6. this icon causes the ice overpass up
ahead to partly collapse.
8) After the roads merge back together and just before the finish
line. This icon causes the oil tower to the right to fall.
Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! You must take the two left at
the beginning and activate ! #5. during the jump, veer to the left
toward the small clearing in the trees. Land on the POW icon and
navigate the trees.
Scotland: Baron's Run ------------------------------------------------
B Grade: 140
S Grade: 175
Number of laps: 2
Number of icons:
!) 5
POW)1
Description of ! icons:
1) Just past the starting line. This icon raises the ground in front
of you and activates 5 rings.
2) just after landing from ! #1, there is another ! icon on the left
side of the road. This icon raises the ground left underneath you, so
be prepared to jump fast.
3) Around the bends and over a puddle. This icon raises the hill ahead
allowing for more air.
4) After landing from ! #1 and around the bend. This icon raises the
sides of the pond, creating a halfpipe... doesn't really affect
anything (unless you want to take shortcut #1).
5) After a long ways you should be near the castle when you see ! #5.
this icon raises the drawbridge and activates 5 stars at the end.
Shortcuts: 2.
1) It is vital to the shortcut that you DON'T ACTIVATE ! #4. if you
don't activate ! #2, the ground stays as is and there is a small bump
just before the bend and before some trees to the right. Angle your
jump so you go straight over the trees and land just before ! #3 (make
sure to straighten yourself out so you land in line with the path).
2) On the jump just before ! #5, when in air hit the breaks and veer
right when you land. You should see a POW icon. Pick it up and prepare
to jump.
Mexico: Devil's Ladder -----------------------------------------------
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons:
!) 9
POW) 1
Description of ! icons:
1) After landing from the large jump just after the starting line.
This icon raises the ground in front of you and activates 5 rings.
2) After landing from ! #1 and taking the bend. This icon causes
boulders to fall all along the next section of the course.
3) After landing from ! #2 and going up the course a little ways. This
icon raises the ground ahead and allows for a massive jump.
4) Only usable if you take shortcut #1. Look it up there.
5) Out of the canyon and around the bend. This icon raises the ground
up ahead allowing for a large jump.
6) Follow the S curve around to a small stream. This icon raises the
ground ahead and activates 5 rings.
7) Just after landing from ! #6. This icon raises the ground around
the bend allowing for a large jump.
8) Cut your jump from ! #7 short to grab this icon. It makes boulders
fall for the next part of the course.
9) Around the bend from ! #8. this icon greatly raises the ground in
front of you.
Shortcuts: 1.
1) Fust after ! #3 is a POW icon on the left side of the road. Grab it
and head straight up the road (instead of turning) left through the
trees. Grab ! #4 to cause and avalanche (a small one) from the
overpass ahead.
China: Southern Loop -------------------------------------------------
B Grade: 125
S Grade: 155
Number of laps: 3
Number of icons:
!) 6
POW) 2
Description of ! icons:
1) Just past the starting line. This icon raises the ground allowing
you to jump the first part of the great wall.
2) Cut your jump short (from ! #1). This icon raises the ground it
front of it allowing you to jump the second part of the great wall.
3) Cut your jump short (again) from ! #2. This icon causes one of the
lookout towers to collapse onto the course.
4) Around the bend from ! #3. This icon raises the ground and
activates 5 rings.
5) Up the road and around the U curve after landing from ! #3. This
icon lowers the ground and floods it (it also opens the way for
shortcut #2)
6) After the swamp created by ! #5 and around the bend, this icon
lowers the ground around it and raises the ground up ahead.
Shortcuts: 2.
1) During the jump from ! #4, veer to the left. Land on a POW icon and
navigate the trees.
2) Grab ! #5 then veer to the left. Hit the POW icon and navigate the
trees.
Canada: Winding Road -------------------------------------------------
B Grade: 250
S Grade: 300
Number of laps: 2
Number of icons:
!) 12
POW) 2
Description of ! icons:
1) Past the staring line and across the pond. This icon greatly raises
the ground in front of it.
2) After going under the second bridge and turning left, take the
right road. This icon greatly raises the ground in front of it,
allowing for a massive jump.
3) After landing from !#2, or coming off the hill if you took the left
path. This icon causes a tower at the top of the hill to explode
and...do...nothing.
4) Just ahead from ! #3 and in the stream is another icon. This icon
raises the ground in front of it allowing for a turbo jump.
5) After landing from ! #4, this icon lowers the ground in front of
it, so be prepared to jump as soon as you hit it.
6) As you approach the body of water ahead, you see another icon. This
one causes the water tower to fall and icon part of the path.
7) Just after the water tower is another icon. This one lowers and
floods the ground in front of it for a long ways.
8) After navigating the flooded plains created by ! #7 and going
around the U turn thereafter, this icon lower the ground in front of
it, so be prepared to jump again.
9) After landing from ! #8 and going down the hill, take the right
path. This icon activates 5 rings on the jump ahead.
10) After the roads merge back together and another U turn. This icon
raises the ground in front of it allowing for a large jump.
11) After jumping over the bridge (! #10), and the roads merge back
together. This icon raises the ground in front of it and allows for a
large jump; and opens the way for shortcut #4.
12) After activating ! #11, jump and veer to the right. This icon
activates 5 rings.
Shortcuts:
1) After activating ! #1, jump off the right side. Hit the edge of the
near hill, then turbo jump off of that and over the bridge.
2) After navigating the flooded plains created by ! #7 and going half
way around the U turn thereafter, you should catch a glimpse of a path
through the pine trees on the left.
3) After landing from ! #8 and going down the hill you should see a
POW icon. Pick it up and go through the long row of trees that
follows.
4) After activating ! #11, jump and veer to the left. Land on the POW
icon and navigate the trees.
5) After the series of jump, drift left and cut the corner before the
finish line.
======================================================================
4.5)- Diamond Cup
======================================================================
Nebula: Crystal Road -------------------------------------------------
B Grade: 150
S Grade: 200
Number of laps: 2
Number of icons:
!) 9
POW) 2
Description of ! icons:
1) After the path splits, take the lower (right) path. Through the
pond and over the hill. This icon raises the ground allowing for a
bigger jump.
2) Just as the paths merge back together. This icon causes meteors to
fall around the path ahead.
3) After the series of jumps and around the bend. This icon raises the
ground in front of it and activates 5 rings.
4) Just after landing from ! #3. This icon causes a dust storm in the
following canyon.
5) Out of the canyon and around the bend. This icon lowers the ground
in front of it and floods it. It also opens the way for shortcut #2.
6) After the roads merge then split again, take the left path. This
icon lowers the ground in front of it, but raises a mountain in the
distance. Off the top of the mountain, it activates 5 rings.
7) After the roads merge then split again, take the right path. After
landing from the first jump. this icon raises the ground in front of
it and activates 5 rings.
8) After ! #7 (and still on the right path) is another icon. This one
raises the ground in front of it and allows for a bigger jump.
9) Just before the finish line. This icon activates a tornado just
past the finish line.
Shortcuts:
1) As the paths merge for the first time (around ! #2) veer left to
find a POW icon. Grab it and run there the row of intergalactic trees.
2) You must activate ! #5. Now, at the end of the flooded plains veer
right. Grab the POW icon and go through the rows of trees.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
5)- Challenge Mode
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
5.1)- Tips
======================================================================
Gate Challenge:
1) The 1 button does have a purpose. Make ample use of your breaks
when taking sharp bends.
2) Jumps are your enemy. Avoid being in the air for a prolonged
period, as its hard to steer.
3) Boosting bad. The gates are close enough together that you
shouldn't have to use your boost to close the gap. Boosting can cause
you to loose control or overshoot turns.
4) Boosting isn't all bad. Yes, a little contradictory of #3, however
boosting if fine on the lower levels, as the gates are large enough
you shouldn't have a problem hitting them. Also, boosting can help you
around sharp bends.
Ring Challenge:
1) You don't have to hit every single ring to win. Sometimes is better
to focus on getting a big time bonus.
2) The amount a ring is worth varies based on how many rings you hit
before it. If you missed the ring before it, it goes down by 5. If you
hit the ring before it, it goes up by 5.
Crush Challenge:
1) Hit your opponents as hard as you can. The harder you hit them, the
more stars you can receive.
2) Remember, in Crush mode there are no barriers.
======================================================================
5.2)- Normal
======================================================================
Gate Challenge: Car: Wolf
Canada: Winding Road
(And you thought you had seen the last of this course! Muhahahah!)
S Grade: 130
Rating: 5/10
China: Northern Ridge
S Grade: 130
Rating: 6/10
Ring Challenge: Car: Firefly
Finland: Ski Jump Loop
Time Limit: 2:00
S grade: 105
Rating: 3/10
Fiji: Mountain Run
Time Limit: 2:10
S Grade: 105
Rating: 6/10
Crush Challenge: Car: Boulder
Mexico: Dusty Pass
Time Limit: 4:00
S Grade: 135
Rating: 1/10
Scotland: Baron's Run
Time Limit: 4:00
S Grade: 135
Rating: 2/10
======================================================================
5.3)- Super
======================================================================
Gate Challenge: Car: Wolf
Canada: Winding Road
S Grade: 145
Rating: 7/10
China: Northern Ridge
S Grade: 130
Rating: 8/10
Ring Challenge: Car: Firefly
Finland: Ski Jump Loop
Time Limit: 2:00
S grade: 130
Rating: 8/10
Fiji: Mountain Run
Time Limit: 2:10
S Grade: 130
Rating: 8/10
Crush Challenge: Car: Boulder
Mexico: Dusty Pass
Time Limit: 4:00
S Grade: 195
Rating: 4/10
Scotland: Baron's Run
Time Limit: 4:00
S Grade: 195
Rating: 4/10
======================================================================
5.4)- Prize
======================================================================
Your reward for surviving hell on earth, er, I mean, getting all S
grades in super challenge mode?
Special race icons! You can go into the options menu and select
"special" beside "race icons."
What does this mean? Instead of earning stars in races, you earn
special icons depending on the track you are racing on.
Mexico: Cactus
Fiji: Bananas
Canada: Pinecones
Scotland: Golf Balls
Finland: Snowflakes
China: Panda Heads
Nebula: Diamonds
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
6)- Trucks
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
***NOTE***
I've finally figured out how to unlock all the trucks. See the hints
and tips section for more info. THE REQUIREMENTS ARE NOT LISTED HERE!
The layout is as follows:
#)- Truck name
Stats:
Speed: (1-10, 10 being the best)
Turbo: (1-10)
Air: (1-10)
Grip: (1-10)
Handling: (slow-fast)
Original color: (the color the car is suppose to be)
Picture:
(a link to photobucket with an image of this truck)
Alternate paint job:
(a link to photobucket with an image the alt. paint job)
NOTE: the images are large, so dialup users beware!
You must copy and paste the URL into your address bar.
Some of the URLs are split into two lines, in this case you must copy
and paste each line separately (and make sure there are no spaces in
between them after pasting).
Also, these images are from January '07, I've raced in a lot more
races since then... just fyi. >.>
6.1)- Boulder
Stats:
Speed: 5
Turbo: 6
Air: 5
Grip: 6
Handling: medium
Original color: Victory Red
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Boulder.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Boulderalt.jpg
6.2)- Firefly
Stats:
Speed: 5
Turbo: 5
Air: 7
Grip: 5
Handling: quick
Original color: Neon Yellow
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Firefly.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Fireflyalt.jpg
6.3)- Wolf
Stats:
Speed: 7
Turbo: 5
Air: 5
Grip: 5
Handling: quick
Original color: Speed Green
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wolf.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wolfalt.jpg
6.4)- Summit
Stats:
Speed: 8
Turbo: 7
Air: 4
Grip: 4
Handling: slow
Original color: Electric Blue
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Summit.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Summitalt.jpg
6.5)- Serpent
Stats:
Speed: 4
Turbo: 6
Air: 5
Grip: 8
Handling: medium
Original color: Forest Green
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Serpent.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Serpentalt.jpg
6.6)- Alpine
Stats:
Speed: 5
Turbo: 5
Air: 8
Grip: 6
Handling: quick
Original color: Plum Crazy
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Alpine.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Alpinealt.jpg
6.7)- Raven
Stats:
Speed: 7
Turbo: 5
Air: 6
Grip: 7
Handling: medium
Original color: Canary Yellow
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Raven.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Ravenalt.jpg
6.8)- Dominator
Stats:
Speed: 7
Turbo: 6
Air: 5
Grip: 8
Handling: medium
Original color: Sunset Orange
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Dominator.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Dominatoralt.jpg
6.9)- Rad
Stats:
Speed: 6
Turbo: 8
Air: 5
Grip: 7
Handling: medium
Original color: Nighthawk Black
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Rad.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Radalt.jpg
6.10)- Razor
Stats:
Speed: 9
Turbo: 9
Air: 3
Grip: 5
Handling: slow
Original color: Vicious Violet
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Razor.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Razoralt.jpg
6.11)- Dynamo
Stats:
Speed: 6
Turbo: 6
Air: 7
Grip: 7
Handling: quick
Original color: Midnight Blue
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Dynamo.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Dynamoalt.jpg
6.12)- Mongoose
Stats:
Speed: 9
Turbo: 5
Air: 4
Grip: 9
Handling: medium
Original color: Speed Green
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Mongoose.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Mongoosealt.jpg
6.13)- Blaster
Stats:
Speed: 9
Turbo: 6
Air: 5
Grip: 8
Handling: medium
Original color: Electric Blue
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Blaster.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Blasteralt.jpg
6.14)- Mako
Stats:
Speed: 9
Turbo: 3
Air: 9
Grip: 8
Handling: quick
Original color: Flame Red
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Mako.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Makoalt.jpg
6.15)- Trekker
Stats:
Speed: 8
Turbo: 5
Air: 7
Grip: 9
Handling: medium
Original color: Forest Green
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Trekker.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Trekkeralt.jpg
6.16)- Kodiac
Stats:
Speed: 10
Turbo: 10
Air: 4
Grip: 5
Handling: slow
Original color: Electric Blue
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Kodiac.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Kodiacalt.jpg
6.17)- Saguaro
Stats:
Speed: 6
Turbo: 6
Air: 10
Grip: 9
Handling: quick
Original color: Victory Red
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Saguaro.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Saguaroalt.jpg
6.18)- Wolverine
Stats:
Speed: 8
Turbo: 5
Air: 9
Grip: 10
Handling: medium
Original color: Plum Crazy
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wolverine.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Wolverinealt.jpg
6.19)- Wasp
Stats:
Speed: 10
Turbo: 10
Air: 6
Grip: 9
Handling: medium
Original color: Nighthawk Black
Picture:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wasp.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Waspalt.jpg
6.20)- Monster Truck
Stats:
Speed: 10
Turbo: 10
Air: 10
Grip: 2
Handling: slow
Original color: Nighthawk Black
Picture:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Monstertruck.jpg
6.21)- Crazy Monster Truck
Stats:
Speed: 10
Turbo: 10
Air: 10
Grip: 2
Handling: slow
Original color: Neon Yellow
Special: this truck is constantly in POW mode, meaning its invincible
and always boosting (and never overheating). It also always gets the
"nice landing" after jumps, giving it even more power.
Picture:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Crazymonstertruck.jpg
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
7)- Hints and tips
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
7.1)- Unlocking Trucks
======================================================================
Trucks are unlocked by earning stars. The exact star requirements for
every truck is listed below.
How this works is very simple: After you earn a certain amount of
total stars, a new truck is unlocked. The total number of stars you
currently have isn't listed anywhere in the game, so you'll have to
keep track of it yourself.
The new trucks that are unlocked with Super Excite Mode are a little
different: if you have earned past the number of stars required to
unlock the Dynamo, then the first SE mode truck (Dynamo) is unlocked
after earning 500 more stars, then every subsequent truck is unlocked
after the difference between that truck and the next truck is earned.
Example: the Mongoose is unlocked after you earn 1000 stars after
unlocking the Dynamo, regardless of your over-all star count.
The second and final exception for the rule is the Monster Truck and
Crazy Monster Truck.
750 --- Summit
1500 -- Serpent
2500 -- Alpine
3500 -- Raven
5000 -- Dominator
6000 -- Rad
7000 -- Razor
Dynamo:
8000 total stars. If your total exceeds 8000 once Super Excite mode is
unlocked, you must earn 500 more stars to unlock it.
1000 after Dynamo ---- Mongoose
1000 after Mongoose -- Blaster
1000 after Blaster --- Mako
1000 after Mako ------ Trekker
1000 after Trekker --- Kodiac
2000 after Kodiac ---- Saguaro
2000 after Saguaro --- Wolverine
3000 after Wolverine - Wasp
Monster Truck:
Unlock all alternate paint jobs
Crazy Monster Tuck:
Complete Mirror Mode with all S Grades.
======================================================================
7.2)- Unlocking alternate paint jobs
======================================================================
Alternate paint jobs can be unlocked one of two ways:
Racing in 10 races or obtaining 3 S grades with said truck.
The easiest way to do this is to pick a very easy, quick course (like
one in the bronze or silver cup in Excite mode) and race it over and
over. You should easily be able to win an S grade on these courses.
There is only two trucks that don't have an alternate paint job:
Monster Truck, and Crazy Monster Truck.
======================================================================
7.3)- Unlocking Super Excite Mode
======================================================================
Excite Mode with all S grades.
======================================================================
7.4)- Unlocking Mirror Mode
======================================================================
Complete Super Excite Mode with all S grades.
======================================================================
7.5)- Unlock all cars instantly.
======================================================================
Once you complete Mirror Mode with all S grades every truck that was
not previously unlocked will become unlocked.
======================================================================
7.6)- Crazy Monster Truck Notes
======================================================================
Since the Crazy Monster Truck is in POW mode throughout the entire
race, the rules change slightly. First, POW icons wont appear, as you
are already in POW mode. Second, tree runs can be earned even after
running into a tree (or ten)(unlike regular POW mode).
======================================================================
7.7)- Withstanding Mirror Mode
======================================================================
The trick to not going insane when playing mirror mode is to forget
everything you knew about the course you're playing, and treat it as
if it's a totally new course.
======================================================================
7.8)- Performing Aerial Spins
======================================================================
Credit goes to markconigliaro for this:
1) Hold one
2) Hold any direction on the d-pad
3) While in the air turn slightly in one direction
4) Turn harder in the other direction
Much like how you would spin something in real life, like yourself. if
you wanted to jump and spin, you would turn a little in one direction
and throw yourself in the other. It builds up momentum to do the spin.
5) For another spin, while your truck is spinning, put your Wii mote
how it was in #3
6) When the truck is done spinning, repeat #4
To do more spins, repeat steps 3-6, your fingers should never leave
the d-pad and 1 button
======================================================================
7.9)- Earning More Stars
======================================================================
8 easy tips for earning more stars:
1) Get off to a Smashing start. At the very beginning of the race,
curve left or right slightly and see if you can get a few stars from
ramming the guy next to you.
2) Be a drifter. If you're in the lead and can spare some speed, drift
as much as possible.
3) My precious. Strive to get as many Rings as possible when jumping.
Remember, the order for stars in a jump is air > Rings > spins.
(btw, the pun is from Lord of the Rings for those that don't get it).
4) 1080's. Spin as much as possible when going over large jumps.
5) Trees are your friend, and you shouldn't harm friends. This works
the best on the Canada and fiji tracks, get as close to the edge of
road as possible and rake in the tree runs. Be careful not to run into
them, as you'll lose precious stars and seconds.
6) The POW is yours! When ever you see a POW icon, PICK IT UP! This
is useful for Super Truck Smashes. Also, be on the lookout for
shortcuts and tree runs nearby.
7) Shortcut to success. Always be look out for shortcuts that can net
you tree runs or additional air. They are often hidden near POW icons
just after a large jump.
8) Whoa! Did you see that thing explode?! If you're going to crash, at
least do it in style to earn a star.
======================================================================
7.10)- Expert tips
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Cus' even we experts can use some help sometimes, right?
- Walking on air trick
This trick is really hard to pull off, and is more likely to happen by
accident then on purpose. Basically, when you are earning air stars,
it registers that you hit the ground when at least 2 tires touch down.
The trick here is to land at an angle on the crest of a hill so that
only 1 tire touches and you bounce off the top, thus prolonging your
air.
- Earth mover trick
Another air-prolonging trick that is easiest to do on Canada: Puddle
Jump.
Some ! icons will lower the ground directly beneath you when you hit
them. If you land on these icons in-air, the ground beneath you will
lower and your air will be prolonged by roughly a star.
In Canada: Puddle Jump, just after the second set of rings is ! #4.
Jump through the rings before it, then veer left and try to land on !
#4.
- 10 star air spin
10 star air spin is a bit of an overstatement. It's more realistically
a 6-8 star air spin. It must be preformed on a very big jump. As soon
as you take off, do a 5 star spin, pause for a moment, then proceed to
spin some more. You should at least be able to get 1 extra star out of
it.
- Continuous boost
This cannot be done on every course and takes a lot of practice, but
is very worth it. When in the air, your car will cool down faster then
on the ground, POW mode, jumps, landings, and water will also give you
infinite boost for a short time. If you practice really hard, you can
go an enter course boosting without overheating.
The trick is simple: when you're on the ground, boost until you reach
the next jump. Turbo jump off it and let your car cool off in air. Hit
the ground for a nice landing, and as soon as it wears off start
boosting again. Keep your eyes open for POW icons and water.
- Pit maneuver
The pit maneuver is used in real life by police to force cars into a
spin and effectively take them off the road. This trick also works in
Excite Truck.
Get parallel to the car you want to ram. Drop back so that the nose of
your car is beside their rear tire. Get a couple feet away, then
quickly ram the rear side of their car (boosting works well). This
should put their car into a spin and possibly even flip it (right in
front of you btw) (if it does go in front of you, ram it some more. It
can only push your stars higher). This should also guarantee you a 5
star smash.
- Snaking
While this move is more associated with Mario Kart: DS, it works well
in Excite Truck as well. While it doesn't provide infinite boost like
it does in MK:DS, it does provide many stars.
The concept is pretty much the same: Zig-zag from one side of the road
to the other all the way down the track. Your car should say sideways
the entire time. This will provide a lot of drift stars. Boosting
should only enhance the star earnings. The only draw back is that this
will slow you down considerably and could cause you to miss jumps ect.
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8)- Records
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Ah the records section, otherwise known as the "Ha, in your face! I
got 205 stars on that course!" section.
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8.1)- Achievements
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Note: this is the only records section worth covering. The other two
are very self-explanatory.
By this point, you may have noticed that after every race it records
how many "supers" you got during that race. This is where you can view
how many super __ you've gotten.
Super Air Spin and Super Jump Combo are, for some reason, not listed
as trophies and are instead in the Best Stunts section.
Super Truck Throws aren't listed at all.
NOTE: I'm still trying to find the best track for some of the Super's.
If you know of a good track for a certain Super, email me.
Lifetime Wins
How to obtain: place 1st in a race.
Needed for final trophy: 100
Best Track:
Excite Mode: Bronze cup: Mexico: Greenhorn Gulch
Lifetime S Grades
How to obtain: earn an S Grade
Needed for final trophy: 100
Best Track:
Excite Mode: Bronze cup: Mexico: Greenhorn Gulch
Super Air
How to obtain: stay in the air long enough to earn 5 stars
Needed for final trophy: 500
Best Track:
Super Tree Runs
How to obtain: stay very close to a row of trees
Needed for final trophy: 500
Best Track:
Excite Mode: Bronze cup: Canada: Winding Road
Super Drifts
How to obtain: turn for a prolonged period of time
Needed for final trophy: 200
Best Track:
Excite Mode: Silver cup: China: Water Way
Super Truck Smashes
How to obtain: ram another truck hard enough to disable it
Needed for final trophy: 500
Best Track:
Excite Mode: Bronze cup: Mexico: Greenhorn Gulch (Crazy monster truck)
Super Rings
How to obtain: after hitting a ! icon, fly through all five rings (see
main guide for list of ! icons that make rings appear)
Needed for final trophy: 500
Best Track:
Excite Mode: Silver cup: Scotland: Highland Moors (Saguaro)
All-round best track for achievements:
Excite Mode: Silver cup: China: Water Way.
In 1 lap you can get 2 super drifts, 2 super airs, 2 super truck
smashes, 1 tree run, and 1 super ring.
User Suggested Tracks:
TheDolphin: Super Rings:
Silver Cup: Scotland for rings. Two rings and three laps.
Platinium: Finland for rings. Three rings and two laps.
markconigliaro: Super Rings:
Bronze Cup: Mexico: Greenhorn Gulch. 1 ring and 2 laps.
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9)- Frequently asked Questions
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
9.1)- How do I use custom sound tracks?
You'll need an SD card and an SD card reader for your PC/Mac, and your
music has to be in MP3 format. Then just upload the music to your SD
card (make sure its not in a folder), insert it in the SD card slot on
the Wii. Go into any race mode, choose a level and a truck. After the
level loads press "+" then select "SD Card", highlight the song you
want and press "1" to exit and start the race.
9.2)- I picked up a POW icon and I'm running by trees, but its not
giving me tree runs!
There are two possible reasons for this:
1) you're not close enough to the trees.
2) you ran into a tree early on into to the run. Remember, if you run
into a tree after picking up a POW icon, you are no longer eligible
for tree runs until after the POW icon wears off.
9.3)- I need more help with __ course.
Well, there's probably nothing I can do but there are two ways to
get a hold of me if you are having problems and feel you must:
1) email me (info below). If you are a member of the site you found
this on, please include your user name and the site you found this on.
2) If you're a member of Supercheats, ask a question using their
Questions and Answer system.
9.4)- What truck should I use for __ course?
That's totally a matter of personal preference. I personally use the
Wolf up until the Dynamo is unlocked; then I use that for the rest of
the game.
9.5)- you didn't list how many stars *insert trick here* would
get me!
Again, this totally depends on what car you are using, how much
momentum you've built up, and the angle of your jump. Just know that I
have listed way more then enough stuff per course to get you an S
rank.
9.5)- In the records section, some of stunts/times are listed in
green/red/blue.
Yes, Green means you obtained that record in Excite Mode, Red means
Super Excite, and Blue stands for Mirror Mode.
9.6)- a link in the car section doesn't work!
Check to make sure you copied both parts of the link (if there are two
parts), and that there isn't a space between the two parts you've
copied.
If it still doesn't work, you can email me to let me know. Though odds
are I am well aware of this, as I'm the one that probably changed the
link. Wait a few days and try again to make sure this is the most
recent version of the guide.
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10)- Multiplayer Mode
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In order to access multiplayer mode, you have to have 2 Wii remotes
synched up and turned on.
I don't recommend playing in this mode, as the frame rate is insanely
high. It may not sound like much, but it will throw your timing way
off. Not to mention ET doesn't lend it self well to the small screen.
Anyway, in multiplayer mode, you can race with 1 other person in a
head-to-head race (no bots). The basic concept is exactly the same as
single player.
Whoever finishes the race first will get 25 extra stars, plus 1 extra
star for every second longer it takes for the other player to finish
(the other player will have 30 seconds to cross the line before the
game automatically ends).
Yeah, that's pretty much it.
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11)- Copyright/Contact Info
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright 2007 Shawn Vernier (SPV999)
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.
In other words this is mine, don't steal it and put your name on
it.
Email: [email protected]
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12)- Credits
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Me - made the guide (duh).
markconigliaro: The Aerial Spin tip.
Nintendo and Monster games - they made the game (duh).
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13)- Version History
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-------------------------
Version 1.0 02/02/07
At this point, this guide pretty much just lists the trucks and their
ratings... more will come soon.
-------------------------
Version 1.5 02/02/07
Its getting there. Added a few more original colors, as well as a few
tips and tricks.
-------------------------
Version 1.8 02/03/07
Very close. Original colors are now finished. Might add a few more
tips and tricks/Frequently asked questions if I can think of some.
Might even add an alternate paint jobs section to the list of cars...
hmm, going to have to think about that...
-------------------------
Version 1.9 02/04/07
The Challenge has been issued! Complete it if you dare. Also added
some notes to the Crazy Monster Truck.
-------------------------
Version 2.0 02/04/07
Think I'm going to make this into a full-fledged guide starting this
update. Yeah. *looks at how often he has updated* I really need a
life. >_>
-------------------------
Version 2.0 *later that same day*
Done. Just a few odds and ends to take care of (and no, I'm not
talking about myself).
-------------------------
Version 2.5 02/05/07
Added Challenge mode and fixed a few typos. Now it is completely
finished. Don't think I'm ever going to add an alternate paint job
section.
-------------------------
Version 3.0 03/13/07
I'm back! (Though I never really went anywhere, I've just been lazy.)
Anyway, one large update here. Added:
Records section (not yet complete)
Pictures of the cars (that's right, alternate paint jobs and all)
A couple more FAQs
Moved the version history section (in case you hadn't noticed)
-------------------------
Version 3.2 03/14/07
Added prize section to challenge mode
Fixed some typos.
Next update I'm hoping to get the multiplayer mode section up.
-------------------------
Version 5.0 07/29/07
Did yah miss me? :D
Major update this time around:
- figure out the exact requirements for unlocking cars.
- Re-edited the section breaks
- added to the closing challenge and tips sections.
- Multiplayer mode!
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14)- Closing Challenge
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Think you're an Excite Truck expert? Then what are you reading my
guide for?!
In any case, I raise a Challenge for you:
Complete all courses with S grades... while holding the Wii Remote
backwards. That's right, hold the remote so that you are using the D-
pad with your right hand, and the 2 and 1 buttons with your left.
New challenge!
After completing the game, play through every level... earning less
then 10 stars per course. :)
I know it's possible, cus' I've done it.
Anyone who completes these challenges will be listed in the honors
section below... since no one by myself has done it, there isn't a
section there yet...