Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
Follow the dark path or use the light

Kid Gohan

by zenGOSM

Kid Gohan Guide
Dragon Ball Z Budokai Tenkaichi 2

Copyright 2007, Jason Hochstatter, a.k.a. zenGOSM
Do not use this guide without my permission.  If you want to post my guide
somewhere, I can be reached at [email protected]

This guide is authorized to be posted by GameFAQs, Super Cheats, and Neoseeker.

All trademarks and copyrights contained in this document are owned by their
respected trademark and copyright holders.

If you need to find something specific, just search the document (usually
control-F, or command-F if you're on OSX like me) then type in the number next
 to it.

Table of Contents:
1.42 Introduction
2.42 Notes on Combat
3.42 Blast 1 Techniques
4.42 Blast 2 Techniques
5.42 Ultimate Blast Techniques
7.42 Z-Item (Potarra) Strategy
6.42 Kid Gohan Specific Strategies

1.42 Introduction

Hi! I hope you're well! This is a guide for using Kid Gohan in Dragon Ball Z
Budokai Tenkaichi 2. Kid Gohan is an interesting character to use. His combat
skills aren't as good as some other characters, but he is very fast, and his
Blast 2's can be very powerful if used properly. He can truly be a force to be
reckoned with in the hands of a skilled user. I hope you enjoy my guide, and I
hope that it is very useful.

2.42 Notes on Combat
The combat system in this game is very complex. It's easy to learn, but hard
to master. In fact, the core fighting system is far more important to master
 than an individual character's Blast Techniques. I was going to include a
 lengthy section on this subject, but Fishbulbhead has an absolutely fantastic
 guide on this subject on GameFAQs. You can find it under the In-Depth FAQs as
"Combat Guide." It's pretty much exhaustive, and I really recommend checking
it out before you read any farther.

3.42 Blast 1 Techniques
Super Unyielding Spirit (Z + Defend)

Cost: 2 Blast Gauges
Effect: Gohan immediately goes into Max Power mode and gets stat boosts to
everything. After using it, your charge speed will be drastically reduced.

Comments: This Blast 1 is fantastic. It's a cheap fast way to get to Max
Power. The only real drawback is that once you use it your charge speed
will drop dramatically. It's good if you need to quickly boost yourself
up to Max Power to give that extra kick, or maybe finish your opponent
in style. Gohan does have Violent Rush, Dragon Heavy, Hyper Smash, and
that ridiculous Max Power Combo, so he's got the stuff to start dishing
out the pain in Max Power. His Ultimate Blast is pretty good too.

Good Combos:
Throw -> Super Unyielding Spirit
Kiai Cannon (Full Power) ->Super Unyielding Spirit
Smash Attack -> Super Unyielding Spirit
Dragon Smash -> Super Unyielding Spirit
Vanishing Attack ->Super Unyielding Spirit
Super Unyielding Spirit -> Violent Rush -> Hyper Smash -> Bakuretsu Ranma
Super Unyielding Spirit -> Violent Rush -> Hyper Smash -> Max Power Combo

(Max Power Combo: First hit someone with a Dragon Heavy, which is the B
button attack during a Dragon Dash. Then immediately after it hits, start
tapping the A button. You'll go into a cinematic attack phase where your
opponent can't defend against anything. When you're almost out of ki, hit
B to send them flying. Immediately afterwards, you can hit Z and B at the
same time to launch Masenko.)

Defensive Strategy: Max Power can be nasty. If you see your opponent start
to use this try your best to hit them before they manage to finish. If you
do it'll be spoiled and they won't go into Max Power. If they do manage to
get to Max Power, the best thing to do is launch an offense and don't let
them get even a second of the upper hand. Just be relentless and up in their
face until Max Power wears off.

Hidden Energy (Z + Defend + Joystick Forward)

Cost: 1 Blast Gauges
Effect: Your ki bar becomes completely depleted. That's all.

Comments: The only real way to use this is if you're into hit and run attacks.
The reason you'd want to deplete your ki bar is because if you do your opponent
will have a much harder time getting a Lock on you. Gohan actually has a use
for this, though. You can hit them with Kiai Cannon to make them lose their lock,
use Hidden Energy, then hide for a while until you've got a couple of Blast
Stocks. Then you can use Super Unyielding Spirit and come out of nowhere with
a Max Power Combo, or even better Bakuretsu Ranma. Hiding really isn't my style
though, and I've never been able to keep lock off of myself for long anyway.

Defensive Strategy: Odds are you won't have to worry about it.

4.42 Blast 2 Techniques
Masenko (Z + B, Screen out Left, then bring it back)

Cost: 2 Ki Bars
Effect: This is Gohan's beam attack. With normal Kid Gohan, it does around 3300
damage normally, but you can charge it to do a maximum of around 9900. If you
hit someone else's beam attack with it, a beam battle will ensue and you'll
have to rotate the joystick as fast as possible to win.

Comments: I'm honestly not a big fan of beam attacks, and especially ones that
you have to charge to get decent damage out of. They're cool, but they don't
do their job well enough. My main problem with them is that they're easy to
dodge, and Masenko is no exception. If you're playing against the computer
on difficulty level 3 and you use Masenko without doing something to knock
them flying first, they WILL dodge. I've gotten really good at dodging these
myself. If you want to land a good Masenko, you're going to need to finish
a combo with it. I recommend the ones listed below. I also recommend tossing a
few ki blasts your opponent's way immediately after the beam, because there's
nothing quite like getting nailed with a few itsy bitsy blasts right after
getting jacked in the face with a Masenko. Masenko has a slight advantage in
that I think it's slightly faster to prepare than other beam attacks.

Good Combos:
Kiai Cannon -> Masenko (Don't Charge)
Lift Strike -> Masenko (Don't Charge)
Throw -> Masenko (Don't Charge)
Smash -> Masenko(Don't Charge)
Dragon Smash -> Masenko (Don't Charge)

Defensive Strategy: There's a bunch of different ways to beat a Masenko,
like I mentioned. You can sidestep it, teleport out of the way, block it
completely if you're using Perfect Stance, hurt your opponent while he's
charging, move to a bad angle so that he'll miss, launch your own beam to
start a beam war, or if you're far enough away you can dash in circles around
him until he fires, then attack him from behind while he's busy firing his
Gekiretsu Madan (Z + B, Cursor out to the right, then cursor back)

Cost: 2 Ki Bars
Effect: This is Gohan's "Vegeta Style" attack. What I mean by "Vegeta Style"
is that he launches 8 Bajillion blasts at the enemy until you can't actually
see them anymore and yet never seems to get the job done. I call it "Vegeta
Style" because I seem to remember Vegeta doing this a whole lot in the show.
Fortunately, it's much more effective here. Depending on how many it, it can
do a maximum of around 8000 to 9000 damage with no extra levels in Blast 2.

Comments: This is Gohan's better Blast 2. Gekiretsu Madan (and all similar
attacks) are nearly impossible to completely dodge unless you were already
moving when it's fired or if you were a really long way away.

Good Combos:
You don't really need a combo. Just fire. This technique is easily spammable
with the right Z Items though.

Defensive Strategy: Dodging this is really tough. Even harder than Rush
Blasts. Your best bet is to use After Image Strike, a Z Item like Perfect
Guard or Perfect Stance to reduce the damage to 0, or if you have Super
Movement it helps if you're in Max Power and actually able to use it. Good

5.42 Ultimate Blast
Bakuretsu Ranma (Z + B, Wave Nunchuck twice, Quickly move Wii Remote Forward)

Cost: Max Power mode (1 Blast Gauge), 4 Ki Bars

Effect: Gohan hits his opponent eleven times, then kncoks them away and hits
them with eleven rather large ki blasts for around 12000 damage.

Comments: This is a pretty good move. It does a lot of damage and it knocks
your opponent away. The best part is that it's a Rush Blast so it's really
hard to dodge, and since Gohan can immediately go to Max Power with 2 Blast
Stocks, he can use it frequently.  If you've got a Turtle Stone and a Halo,
you can even add a Gekiretsu Madan immediately afterwards and it might even
add to the Combo counter.

Defensive Strategy: The best defense is to prevent them from using it by
preventing them from getting to Max Power. Barring that, you should get good
at teleport dodging rush blasts.

6.42 Z-Item Strategy (Potarra)

Now it's time to rig your Kid Gohan with all the stuff that he'll need to be the
best. I'm going to list my personal Kid Gohan as an example, then list off possibly
useful Ability and Support items and explain the reasons they're useful. Oh
yeah, you can also make a "perfect" character at level 160 by giving him five
"Kiss of 18"s or five "Title: Tenkaichi"s, but in my opinion that's pretty

My Kid Gohan
Equipment Slot +3 - To get a full complement of Slots.
The Turtle Stone - To make it so that I can easily follow up a Blast 2 with
another Blast 2.
Blast 2 +19 - Gohan has some fantastic Blast 2 Powers.
Oolong's Support - I want some more Ki, and I don't want to neglect my health
either. This gives me some of both, and I get to save some slots.
Perfect Stance - If you notice, I didn't put a whole lot into defense or
health. This is to try and make up for it.
Halo - Gohan's Blast 2's are on the cheap side already, but since I use them
so often, I really like to make them dirt cheap.
Ultimate Blast +19 - The ability to suddenly go into max power and wail on your
enemy with Bakuretsu Ranma is nice.

If you haven't noticed, this is designed to be a technical build using Blast 2's
very frequently.

Ability Items

Health: Health gives you more life. This one is extremely important, but
depending on how you build your Kid Gohan, you may only need something like
Oolong's Support.

Ki: Ki affects how fast you charge your ki bar. Since Kid Gohan's Blast 2's
are really good, and his Ki Blast is actually accurate, you might want to
give him this, though I recommend something that increases something else
at the same time, like Oolong's Support.

Attack: Increases your attack power. Gohan is fast. Very fast. You could turn
him into a melee fighter, but I tend to get more distance out of using a lot
of Blast 2's. I recommend ignoring your Attack stat, and focusing on your
Blast 2's though.

Defense: Lessens the damage that you take. This would be useful for Gohan
since his life isn't very high to begin with, but I opted to just go for
Perfect Stance. Your call.

Speed: This increases the speed of your attacks. Gohan is really fast as it is,
so you shouldn't bother.

Equipment Slots: The goal with these is to max out the number of Z items you
can equip while giving yourself the biggest bonuses that you can.
Unfortunately there aren't any +3 Support items that give any bonuses that
Goku can equip, so your best bet is to go for the +3 item here.

Blast 1: These increase the rate at which you get blast stocks. Gohan's first
Blast 1 is awesome, but there are better places to put your items.

Blast 2: This increases the damage that your Blast 2 techniques do. Gohan's
Blast 2's are fantastic. I really recommend giving him one of these.

Ultimate Blast: This increases the damage that your Ultimate Blast does.
Gohan's Ultimate Blast works pretty well. I really recommend giving him this.
Especially if you have a Turtle Stone. Then you can chain his UB with a B2.

Support Items

There are a lot of these. Most of them are useless for Goku. I list the ones
that I recommend, and why I recommend them.

MAX POWER Plus: You'll be able to use max power mode for longer when you get
there. This will give you more time to get off your Ultimate Blast or your
Max Power combo.

Abandonment Essence: There is no ki cost to teleport sidestep. If you use this
move a lot (it can be very handy) you may want to pick this up. The cost isn't
that substantial, but it's worthwhile if you use it a lot. This helps Gohan
because he relies on speed and dodging quite a bit. It's handy to have.

Hit Essence: You know how annoying it is when guard breaks make you run out of
ki and you have to hit the A button a bunch of times to recover? Well with
this guard breaks won't do that. It's very nice, but in my opinion, there are
better items to use.

Perfect Guard: If you suck at dodging energy based Blast 2s you should
probably practice more. But you could also use this Z-Item so you can just
guard and the damage will be 0.

Inescapable Menace: You can teleport out of the way even if you're dizzy.
Nice huh?

Master's Essence: I'm not absolutely positive on this one, but I believe that
this is a combination of Abandonment Essence and Hit Essence, which makes
sense because you make one when you fuse those two together. It also gives you
a +5 to your ki score. Not bad, eh? If you can get your hands on one it's
better than either of the aforementioned essences.

Master's Protection: This one's like Perfect Guard, but it also halves dizzy
time and gives you +5 to your defense score. If you can get one, this is
better than Perfect Guard. (Hint: You fuse Perfect Guard and Quick Recover)

Halo: If you're working on a Blast 2 based build, you will want this. It will
make your Blast 2's dirt cheap. 1 Ki Bar each. Things can really get ridiculous.

Title Tenkaichi: All abilities +4. Five of these and you'll max out all
stats. It's kind of boring though...

Puar's Support: Gives a very nice sized boost to Attack and Defense. You could
use it if you only want to dedicate one slot to them both, which really might
be a good option for you if you want to do decent damage and take decent damage
and you don't want to sacrifice two slots for it.

Oolong's Support: Same reasons why Puar's Support is good. The exact same
thing but with Ki and Health. I don't like skimping on health, but It really
works well for Gohan since you'll be wanting to hit them from a distance anyway.

Chichi's Support: Shouldn't Gohan have this anyway? You can teleport dodge when
you're dizzy and you get a boost to your energy. This is a better option than
Inescapable Menace.

Kiss of #18: Just like Title Tenkaichi, but even better since it gives +1 to
Dragon Homing.

Micro Band: You can teleport dodge when you're dizzy, and once per battle your
health will go back to 1 if it goes to 0. Slightly better than Inescapable
Menace, but if you got knocked out before, where's 1 HP going to get you?

Eternal Life: Your life bar slowly regenerates. Kind of useful. Far better
things to put in the slot though.

Shenron's Record: It gives you +15 levels to your Ultimate Blast and it gives
you two more uses for Dragon Homing in a row. Very useful indeed. It's a bit
more to melee for a bit less Ultimate damage.

Perfect Stance: Guard prevents all damage and you can teleport when you're
dizzy. I really like this one. This is essentially Perfect Guard and
Inescapable Menace wrapped into one item, and is the best of either series.

Kid Gohan Specific Strategies
I will now list a general strategy for using Kid Gohan.

General Strategy
Essentially with this you want to get hit them fast and hard. Equip
Abandonment Essence so you can quickly get around your opponent, then throw
them or knock them away with Kiai Cannon. Follow this with a Blast 2. This
works very well. You can also throw in a Super Unyielding Spirit and a
Bakuretsu Ranma for some variety and some harshness. Gohan does indeed flip
out and try to kill people like that in the show. Sadly, I do not believe
that he is a ninja.

For this one you'll need the Turtle Stone, a Halo, decent Ki, and high Blast
2. Shoot them with Gekiretsu Madan. Charge. When they get up, shoot them with
Gekiretsu Madan. Repeat. Best used against a computer, or you're risking a
punch to the face.

Giant Opponent
Giant's can be intimidating, but Hirudegarn isn't as broken as (he/she?) might
seem at first. The best way to handle giants as Kid Gohan is to use the spamming
strategy as listed above. Hey, he tried to step on you! You're perfectly
justified in being a dick!

My Opponent is Spamming Rush Blast 2's
I hate Videl. I really hate Videl. The best way to counter this is to get
really good at dodging these and prove they don't work on you anymore. Or you
could get really good at moving the joystick in circles and Dragon Dash
straight on and then launch into Masenko or Gekiretsu Madan. Or you could
start spamming Gekiretsu Madan.

My Opponent is Spamming Blast Volley Blast 2's
Whoever they're using, I think Kid Gohan with a Halo and a Turtle Stone
probably do it better. Unless it's Vegeta. It's a bit of a toss up,
seeing how awesome Gekiretsu Madan is. So basically, spam them back.

My Opponent is Spamming Super Explosive Wave
Punch him in the face. In real life. No, just kidding. (Sort of) I don't have
a really good solution to this. Stay as far away as you can and start spamming
Gekiretsu Madan. I love how my solution to every annoying problem is to blast
the hell out of the guy with Gekiretsu Madan. SHOOT HIM! SHOOT HIM NOW!!!

THE END!!! :D Hope this helps!