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Walkthrough

by gravy229

 _______                                        ___   ___
|       \                                      |   | /   /
|   |\   \ ____  ___  __ __  __ _____ __  __   |   |/   / ____  ___  __  ____  
|   | )   )    \|   \|  |  |/  /  ___\  \/  /  |       ( /    \|   \|  |/  __\
|   |/   (  ()  )       |     (|  ___|\    /   |   |\   (  ()  )       (  (_  )
|_______/ \____/|__|\___|__|\__\_____| |__|    |___| \___\____/|__|\___|\____/
               ______   ____  __   __ ___  __ ______ ______ __  __
              /      \ /    \|  | |  |   \|  |_    _|  __  \  \/  /
             /   /\___(  ()  )  \_/  |       | |  | |      /\    /
            (   (  ___ \____/ \_____/|__|\___| |__| |__|\__\ |__|
             \   \/   /
              \______/
     ________  ________ _________ ___    ___ ________  ____   ___  _______
    |    _   \|    ____|__     __|   |  |   |    _   \|    \ |   |/   ____\
    |   |_)   )   |__     |   |  |   |  |   |   |_)   )     \|   (   (____
    |        /|    __|    |   |  |   |  |   |        /|          |\____   \
    |   |\   \|   |____   |   |  |   \__/   |   |\   \|   |\     |_____)   )
    |___| \___\________|  |___|   \________/|___| \___\___| \____|\_______/

  If the above does not look like it says "Donkey Kong Country Returns", you
  are probably viewing this guide using a variable-width font.  For the best
 viewing experience, please switch to a fixed-width font, such as Courier New.

                     -------------------------------------
                         Platform: Nintendo Wii
                     Release Date: November 21, 2010
                           Author: Tom Farello (gravy229)
                          Contact: [email protected]
                     -------------------------------------
                         Current Version: Version 0.80
                             Last Update: 11/27/10
                     -------------------------------------
 _______
|  __   |
| | /   |----------------------------------------------------------------------
| |/ /| |   R E C E N T   N E W S                                     [RNEWS]
|   /_| |----------------------------------------------------------------------
|_______|

Hi, and welcome to my Donkey Kong Country Returns FAQ!  The most recent version
of this guide can always be found at
www.tomfarello.com/DKCR.txt

If you really liked this guide (and are on GameFAQs), the best thing you can do
for me, and for other readers, is to click the "recommend" button up top there.
It takes no more than a couple of seconds, and helps bring more people to this
guide.

If you are a returning reader, please notice the new email address,
[email protected].  I am using this email address to filter out all
GameFAQs emails, you that you won't need to bother with that yourself!

If you are interested in hosting this guide, please shoot me an email.  I've
decided not to include my old hosts in the first version of this one, but if
you're interested, it's generally a pretty painless process.

I'm writing this guide on a very tight schedule.  Donkey Kong Country Returns
comes out on November 21, and on November 23, I'm shipping out to Florida for
Thanksgiving.  Hopefully I'll be done with this by then, but just in case I'm
not, if this guide runs past Tuesday night, I will return Sunday to polish
everything up.

 ____
|__  |
   | |-------------------------------------------------------------------------
   | |      T A B L E   O F   C O N T E N T S                         [CNTNT]
 __| |__-----------------------------------------------------------------------
|_______|

     Section Name                                                      Abbr.

  0. Recent News......................................................[RNEWS]
  1. Table of Contents................................................[CNTNT]
  2. Introduction.....................................................[INTRO]
     a. Contact Information...........................................[CNTCT]
     b. About the Author..............................................[AUTHR]
     c. Version History...............................................[HSTRY]
  3. Game Basics......................................................[BASCS]
     a. Controls......................................................[CNTRL]
     b. Items.........................................................[ITEMS]
     c. How to Use This Guide.........................................[HTUSE]
  4. Walkthrough......................................................[WTHRU]
     a. Jungle........................................................[JNGLE]
     b. Beach.........................................................[BEACH]
     c. Ruins.........................................................[RUINS]
     d. Cave..........................................................[CAVES]
     e. Forest........................................................[FORST]
     f. Cliff.........................................................[CLIFF]
     g. Factory.......................................................[FCTRY]
     h. Volcano.......................................................[VLCNO]
     i. Golden Temple.................................................[GTMPL]
  5. Frequently Asked Questions.......................................[QSTNS]
  6. Conclusion.......................................................[CNCLS]
     a. Thank You's...................................................[THANX]
     b. Copyright Info................................................[CPYRT]

Those abbreviations are search tools.  If you want to jump to a specific point
in the FAQ, just search, with your browser's search function, for series of
five characters in the square brackets.  For example, if you wanted to search
for a section with abbreviation "[ABBRV]", you would simply search for
"[ABBRV]" with your browser's search function.  Each world has a similar
breakdown, level by level.  Alternatively, if you are looking for a specific
level, you may user your browser's search function to search for the level's
number (eg. 0-0) to skip right to that level.

 _______
|_____  |
 _____| |----------------------------------------------------------------------
|  _____|   I N T R O D U C T I O N                                   [INTRO]
| |_____-----------------------------------------------------------------------
|_______|
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   Contact Information                                      [CNTCT]
|___/|_|\_\--------------------------------------------------------------------

My email address is [email protected].  I have very few requests for
emails sent to me, be reasonable and follow them for me.  First off, please
email me.  I like writing guides, and I especially like writing good, helpful
guides.  Feedback lets me know exactly how helpful I have been, and for what
reasons I have or haven't been helpful.  Emails that tell me that I have done
poorly are not appreciated.  Emails that tell me WHY I have done poorly are
much more helpful, and I widely accept these.  In other words, criticism must
be constructive.  Emails that tell me that I have done well are accepted.
Those kinds of emails keep this FAQ growing longer; they fuel my desire to help
you.  However, emails that tell me WHY I have done well are more useful to me,
and I ask, again, that if you are going to criticize, even positively, please
do so in a constructive manner.  Also, I am writing this guide as I play
through the game.  If I don't specifically ask for a piece of information, it's
probably not a good idea to tell me about it.  I don't want my inbox to be
flooded with information I was about to obtain by myself.  As a general rule,
if it seems like I missed something important in my guide, send me something
about it.  If it seems like I haven't gotten to it yet, hold off.  Other than
that, comments, questions, constructive criticism.

Also, if an unauthorized site links to this guide, or you feel like this
work has been plagarized, please please PLEASE let me know.

The new email address I have automatically filters GameFAQs emails from my
personal email.  Therefore, it is NOT necessary to put anything specific in the
subject of your email.  However, I'll probably be more able to help you if you
specify something about the email in the subject.

Here is the list of things I will currently be accepting in emails:
- Anything that it looks like I've missed, including cool easter eggs.
- Any and all copyright and/or plagarism concerns.
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   About the Author                                         [AUTHR]
|___/|_|\_\--------------------------------------------------------------------

Hi!  My name is Tom Farello, and I will be your guide through Donkey Kong
Country Returns!  I am a software developer, located in San Antonio, TX, at the
time of writing this guide.  I currently work as a developer at H-E-B, a
grocery retailing company centered here in San Antonio.  As weird as it sounds
to be doing software development for a grocery company, we actually have a
great IT department, and I am definitely growing as a developer in my position.

As far as other guides I have written, I am probably most notable for my guide
for Super Mario Galaxy in 2007, as well as for Super Mario Galaxy 2 earlier
this year.  This game seemed like a great opportunity to break away from the
3D realm and write a more down-and-dirty guide targeted to a more game-savvy
audience than my previous guides were, so here I am.

Being a professional limits the amount I have to do personal stuff, so I do not
timestamp future versions of my guides, but I try to update as often as I can.
Nothing motivates me more than emails from my readers, so keep sending them!
Other than that, I hope this guide is very helpful to you in conquering Donkey
Kong Country Returns!
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   Version History                                          [HSTRY]
|___/|_|\_\--------------------------------------------------------------------

Version 0.80: 11/27/10
  Done with the main walkthrough.  I will probably start a time trial guide
  after I get home from vacation.  For now, I enjoy Florida, and maybe play a
  little bit of mirror mode!

Version 0.70: 11/25/10
  I finished off world 7.  Also, I added some sites to my authorized sites
  list.  Additionally, I learned that Lift-off Launch wasn't really a full-
  fledged level.  Shame, that is.  I will try to finish off world 8 by
  tomorrow, but no promises.

Version 0.65: 11/23/10
  I wrote up world 6 and the first two levels of world 7.  It is obvious that
  my vocabulary and my professionalism diminish while I am tired.  I have to go
  pack for vacation now.  Bye-bye.

Version 0.50: 11/22/10
  I got the game yesterday, on release day, and have been playing it
  practically straight through to now.  I have drafted up the items section,
  and have written the walkthrough for the first 5 worlds, including secret
  stages.  Hopefully, I will be able to finish before I have to take a break
  for Thanksgiving, but I'm really tired right now, and have to got to work in
  a few hours.

Version 0.03: 11/19/10
  I added some map information, compliments of Nintendo World Report, as well
  as the ASCII art header.  I tried the whole image to ASCII thing this time,
  but all of the images ended up looking like crap and were completely
  illegible.  Plus, I kinda like the way it turned out.  I also watched some
  videos that allowed me to flesh out the world 8 map, as well add a level K to
  each world.  Platform Panic looked really fun; I can't wait to see the rest
  of the K levels!

Version 0.02: 11/18/10
  I found a cool video from Nintendo World Report which contained a lot of
  information about the world maps, so the maps for worlds 1 throught 7 are now
  posted.  Also, the Donkey Kong wiki had information about the levels which
  seemed accurate based on the map information, so I wrote that in for worlds 1
  through 8, as well.  I also drafted up chapter 6.  Yay.

Version 0.01: 11/17/10
  So, I've been really caught up in the hype for this game, and, as I mentioned
  above, I felt that this was a great opportunity to write a different kind of
  guide than I'm used to writing.  This version includes all of chapters 0, 1,
  and 2, as well as the "How to Use this Guide" section.  I've also written the
  walkthrough for Jungle Hijinx based entirely off of demo footage I've seen,
  though I technically did this some time ago.

 _______
|_____  |
 _____| |----------------------------------------------------------------------
|_____  |   G A M E   B A S I C S                                     [BASCS]
 _____| |----------------------------------------------------------------------
|_______|
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   Controls                                                 [CNTRL]
|___/|_|\_\--------------------------------------------------------------------

                           This section coming soon!
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   Items                                                    [ITEMS]
|___/|_|\_\--------------------------------------------------------------------

Pickups:

Banana: Yellow gold! ...Uh, right.  Collect 100 of these to earn an extra life.
Banana Bunch: Each one of these delicious goodies is worth 5 bananas.
Giant Banana Bunch: These things look like Bloomin' Onions and are worth a
  whopping 20 bananas.
Life Balloon: Grab one of these before it floats off the top of the screen to
  get an extra life.
Banana Coin: These golden coins are used as a form of currency.  Use them at
  Cranky's shop to buy useful items.
Heart: This will restore one heart to the character that picks it up.  If you
  have full health, this won't do you any good, so if your partner is hurting,
  let him grab it!

Important Items:

Puzzle Piece: Each stage has between 5 and 9 of these elusive items.  Grab them
  all, and you will unlock either music or artwork.  If you grab one of these,
  then finish the stage and come back, you will not need to collect it again.
KONG Letter: Most stages will have four of these; not surprisingly, a K, an O,
  an N, and a G.  They will always appear in order in the stage, so if you get
  them out of order, you'll know that you've missed one.  If you get one of
  these, then finish the stage and come back, you will need to collect it again
  in order to get credit for it.  If you get them all, then finish the stage,
  you will earn a star medal for that stage.  Get all of the star medals in any
  world, and you will unlock a secret stage for that each world.
Orb: Once you unlock those elusive secret stages, you will find an orb at the
  end of the stage instead of an exit barrel.  You'll need all eight of these
  to unlock the Golden Temple.

Purchasable Items:

Life Balloon: I know I already talked about these, but head over to Cranky's
  Shop, and you will be buy to buy life balloons individually for 3 banana
  coins each, or you can buy 3 balloons for 7 coins, or 7 balloons for 15
  coins.  Save coins by buying in bulk!
Squawks: Equip Squawks before entering a stage, and he will sit in the bottom-
  left corner of the screen, and squawk at you whenever there's a puzzle piece
  nearby.  The little guy will cost you 15 banana coins to use on one stage.
Heart Boost: Equip the heart boost before entering a stage, and your character
  will be able to hold 3 hearts instead of 2 for the length of the stage.  This
  item costs 10 banana coins to use on one stage.
Banana Juice: Equip banana juice before entering a stage, and you will start
  the stage with invincibility, giving you 10 temporary extra hearts.  Falling
  off a cliff will still cause you to lose a life, though, so don't rush too
  much.  Each bottle of banana juice will cost you 20 coins and gives you one
  use.
Map Key: Buy this from Cranky's Shop to unlock a locked path in the world you
  are currently in.  If you're trying to get everything, you will need to
  purchase a map key in every world.  Each one will run you 20 banana coins.

Other Stuff You'll Find:

Barrel: Grab one of these and toss it at a group of enemies, and it will barrel
  (hur hur) right through them.
DK Barrel: When you break one of these open, your partner will pop out if he
  has been killed.  Either way, this will completely restore all health to
  both partners, so if one of you is hurting, it's still beneficial to break
  one of these open.
Exit Barrel: On most stages, this will mark the end of the level.  Jump into it
  to break it, and get one of four prizes.  You can get either a banana bunch,
  a banana coin, a life balloon, or a DK icon.  With good timing, you can pick
  which of these prizes you get.  If you get the DK icon (which should usually
  be what you are aiming for), shake the controller to get a whole lot of one
  of the other three items, chosen at random.  With quick hands and good luck,
  you could get 10 extra lives, or even more!
Mine Cart: These come in two "flavors"; the Kongs will ride smaller, flat mine
  carts standing up, and will jump independently of the mine cart.  Larger ones
  will jump with the Kongs.  Once you jump aboard one of these, it will start
  moving, so get ready for a wild ride!
Rambi Crate: Crates with Rambi's logo on them hold the famous rhino captive.
  Just ground-pound one to let him free!  Rambi will be able to break anything
  with his logo on it.
Tire: These bouncy bad boys will give you some extra height when you jump on
  them.  Use them to hard-to-reach places.
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   How to Use This Guide                                    [HTUSE]
|___/|_|\_\--------------------------------------------------------------------

The walkthrough section is intended to be a very to-the-point guide, geared
toward collecting the various hidden items throughout the game.  While there
are some specific tips about beating each individual stage, this guide is not
intended to hold your hand, telling you not to fall in this pit, or to jump
over that bed of spikes.  Some level of platforming experience is assumed, so
if you are new to the genre, or even to the Donkey Kong Country series, I would
suggest reading the rest of this chapter, "Game Basics", and getting used to
the controls and feel of this game before really diving headfirst into this
guide.  If you are a Donkey Kong Country veteran, especially if you are looking
to do everything that this game has to offer, welcome aboard, but I still
suggest that you read the rest of this section, because it will show you how
the walkthrough is set up.

Following along with the short-and-sweet theme I'm trying to pull, I have also
tried to make the guide as referential as possible; if someone just wants to
pull a quick hint from the guide on a certain item they are missing, I try to
make that very simple.  The walkthrough is simply a bulleted list of important
or easy-to-find points throughout the levels.  Each bullet is labeled by
certain categories that they fall into.  These categories are detailed below.

(1) Each number contained within parenthases refers to one of the hidden puzzle
    pieces throughout a level.  Each one of these bullets will tell you about
    any significant landmarks around the puzzle piece, as well as how to get
    it, if it is hidden or out of the way.  They are numbered by what order
    they appear in, so that once a certain milestone has been reached, it
    should be easy to tell how many puzzle pieces you should have.

[K] A letter contained within square brackets represents one of the KONG
    letters throughout a level.  Not surprisingly, the only four letters you
    will see are K, O, N, and G.  Similarly to the puzzle pieces, nearby
    landmarks, as well as information about how to collect the letter, will be
    described in one this section.

<!> An exclamation point contained within angular brackets refers to something
    that is important, but doesn't fit in either of the other categories.
    There are two major varieties of things that will be marked as such.  The
    first is any major landmarks that are not near a puzzle piece or KONG
    letter.  These will primarily consist of checkpoints, and places at which
    continuing onward prevents you from going back through the level, usually
    referred to as "points of no return".  These are included specifically to
    allow you to check to make sure you have all of the important items that
    you want so far in the stage before continuing.  The second variety is
    hidden items.  If there is an item that is particularly well-hidden, or is
    ambiguous on how to collect, I will show how to collect it in one of these
    sections.

 _     _
| |   | |
| |___| |----------------------------------------------------------------------
|_____  |   W A L K T H R O U G H                                     [WTHRU]
      | |----------------------------------------------------------------------
      |_|

This is most likely what you're here for, so let's get right into it!

 _    _             _     _    ___
| |  | |           | |   | |  |_  |
| |  | | ___  _ ___| | __| |    | |--------------------------------------------
| |/\| |/ _ \| '___| |/ _  |    | |    Jungle                         [JNGLE]
|      ( (_) ) |   | ( (_) |   _| |_-------------------------------------------
|__/\__|\___/|_|   |_|\__,_|  |_____|

Map:                     (K)
                          |
                          |         +----------(5)----+
                          |         |                 |
                 (1)-----(2)-------(3)                |
                          |         |                 |    (B)
                          |        <L>---(4)---------(6)    |
                          |                           |     |
                         [S]                          +-----+

Levels:
  1. Jungle Hijinxs...................................................[HIJNX]
  2. King of Cling....................................................[KCLNG]
  3. Tree Top Bop.....................................................[TTBOP]
  4. Sunset Shore.....................................................[SNSHR]
  5. Canopy Cannons...................................................[CNPYC]
  6. Crazy Cart.......................................................[CZYCT]
  B. Mugly's Mound....................................................[MGLYM]
  K. Platform Panic...................................................[PFPNC]
  ___
 /   \
( 1-1 ) JUNGLE HIJINXS                                                [HIJNX]
 \___/       Puzzle Pieces: 9

<!> If you have not already done so, please read the "How To Use This Guide"
    section above; since this is a fairly down-and-dirty, to-the-point kind of
    guide, you are liable to end up pretty confused if you don't!

(1) Immediately after gaining control over your character(s), head into the
    cave under the wooden platform on your left.  This is the (hopefully
    familiar) banana hoard.  There is a puzzle piece just sitting inside.

<!> Another familiar tidbit:  If you can make it back into DK's treehouse by
    climbing the wall to the lef abovet the wooden platform, there is a life
    balloon waiting for you inside.

[K] After defeating a row of three bird enemies, you should see the K on a
    platform above you.  Use the stone block to its right to reach the
    platform.

(2) Immediately after getting the K, continue jumping along the platforms to
    the left.  You will get a banana coin, and, if you blow on the dandelion on
    the left-most platform, another puzzle piece.

(3) Continuing forward to the right, you will reach a series of stone pillars
    that fall onto you.  The third set is actually a stack of two; ground-pound
    the stack to release a puzzle piece from the bottom one.  If you see the
    Tikis' blimp, you have gone too far.

(4) Moving forward, you will be able to see a heart and a banana coin
    underground at the very bottom of the screen.  Just above the banana coin
    is a large yellow plant.  Ground-pound in front of it, and a puzzle piece
    will pop out.

<!> To get the underground items I mentioned above, ground-pound the stone
    panel on  the ground, and you will flip underground.  To get back to the
    surface, jump up through the stone panel.

(5) After a couple of frog enemies, you will see a flower platform with a large
    stone idol on either side.  Bounce on the flower, and the idols will start
    spitting bananas back and forth.  If you miss one, the other idol will toss
    it back, so don't worry about getting them all on the first shot.  Once you
    collect all of them, a puzzle piece will appear in the middle.  This is
    much easier to do with Diddy's jetpack, but it is certainly possible with
    just Donkey, as well.

<!> There is a life balloon just ahead.  Once you are able to see it, it will
    start floating up off the screen, so grab it quickly!

[O] Just after the life balloon), you will see the O in a gap near the bottom
    of the screen.  A well-placed roll-jump will net you the letter.

<!> This is where the checkpoint is located in this stage.  Remember, if you
    are trying to collect all of the items on this level, you should have 5
    puzzle pieces, as well as the K and O.  Be sure to grab the DK barrel just
    ahead if you need it!

<!> As you continue to the right, you will see a raised yellow platform with
    "DK" written on it.  Ground-pound it, and a blast barrel will appear to
    take you into the background.  Be careful, though; once you use the blast
    barrel, you will not be able to backtrack through this part of the stage.
    Make sure you have all of the items you want before continuing onward.

(6) Immediately after using the blast barrel, you will see a platform off to
    the left in the background.  Either roll-jump or hover with the jetpack
    over to the platform.  Blowing on the dandelion on this platform will yield
    a puzzle piece.

[N] The N is on a low platform just to the right in the background.  Grab it as
    you are climbing up to the blast barrel at the top.

<!> The blast barrel up here will take you into the foreground, but, once
    again, this is a point of no return.  Make sure you are completely done in
    this area before jumping into the barrel.

(7) Right after returning to the foreground, to the right, there is a raised
    platform with two Tikis on it.  Ground-pound the stone panel in the middle
    to reveal a bonus area.  In the bonus, you will need to time uses of a
    blast barrel to collect items in the air.  Keep in mind that after you fire
    the blast barrel, you can make small adjustments to the left and right, but
    make sure that you land back in the blast barrel, or else you will be
    forcibly removed from the bonus area.  If you collect all of the items
    before the timer runs out, a puzzle piece will appear in the middle of the
    area.  The timer will stop once the puzzle piece appears, so you can relax
    once you have collected all the the items.

[G] Keep moving to the right, and you will see a series of platforms above you
    at the top of the screen.  Continue right until you see a hill with a group
    of three red bird enemies on the path in front of you.  If you see the
    bouncy flower platforms, you have gone too far.  Jump from the hill onto
    the lowered platform above you.  The G is on a platform off to the right.
    Note that you will NOT receive an extra life for spelling KONG; instead,
    you will get a star medal at the end of the stage.

(8) Immediately after getting the G, get back on the raised platforms, but go
    to the left.  There is a puzzle piece hovering above the left-most
    platform.

(9) Continue to the right, but do NOT use the bouncy flower platforms in this
    area.  Instead, continue to the right of the floating exit barrel, behind
    the stone pillar in the foreground.  The pillar will move out of the way,
    and leave a puzzle piece floating in the air.

<!> Once you are satisfied with your work in the level, hit the floating exit
    barrel when the prize you want is being displayed.
  ___
 /   \
( 1-2 ) KING OF CLING                                                 [KCLNG]
 \___/       Puzzle Pieces: 7

[K] Start off to the right.  After a short tutorial on how to grab onto grass,
    you will see a DK barrel on a platform above you.  Jump to it using the
    stone block on the ground.  From here, roll-jump or hover to the right to
    get the K.

(1) If you jump past the K, the wall on the right will disappear revealing a
    hidden puzzle piece.

(2) Continue to the right, and you will see your first circular climbing
    surface.  Jump off it onto the two platforms on the left, and, in a similar
    vein, jump through the wall on the left, and it will disappear, to reveal
    (you guessed it) another puzzle piece.

(3) Just to the right of the circular climbing surface, there is a platform
    hovering over a bed of spikes.  Once again, jump through the wall to the
    right for another puzzle piece.

[O] A bit further ahead, after the gigantic piranha plant, a pig will show you
    how to roll.  In between the two bridges in this area, there is a yellow
    plant.  Ground-pound in front of it, and a blast barrel will appear.  Use
    it to go into the background.  At the top of the climbing surfaces is the
    O.

(4) After getting the O, climb up either side of the surface you are on, and
    you will reach a blast barrel that will take you to a bonus area.  Here,
    you will need to grab all of the spinning items while staying on a moving,
    bouncy platform.  Grab them all before the timer runs out, and the puzzle
    piece is yours.  Once you exit the bonus area, the yellow plant on the
    right has a blast barrel that will take you back into the foreground.

(5) Just ahead, there is a climbing section with a giant piranha plant.  Right
    above it is a yellow plant which contains a puzzle piece.

<!> Checkpoint.

(6) In the next section, you will be tasked with climbing up a narrow shaft.
    About halfway up, you will notice a cut-in on the right with a yellow plant
    in it.  Go in there and walk through the right wall for a puzzle piece.

[N] When you make it to the top of the narrow passageway, you will reach some
    circular climbing surfaces that are moving up and down.  Make your way to
    the right wall, then climb to the bottom to find the N.

<!> You can duck on the moving platform here to avoid the piranha plant.

(7) After climbing up the left wall, you will notice a bouncy flower platform.
    Jump over it, and run through the right wall for a puzzle piece.

[G] After climbing up a narrow shaft while dodging piranha plants, you will
    come to a series of bouncy flower platforms.  Head to the right-most one
    while avoiding the spike traps to get the G.
  ___
 /   \
( 1-3 ) TREE TOP BOP                                                  [TTBOP]
 \___/       Puzzle Pieces: 5

(1) Start off to the right, and continue until you see the stage's first blast
    barrel, but do not go inside.  Instead, roll-jump or hover off the right
    side of the platform, and you will reach a hidden platform with a puzzle
    piece.

[K] Now, go in the blast barrel.  You will purposely want to miss the next
    blast barrel in order to get the K.

<!> Continue across the tipping platforms, and you will reach a blast barrel
    with a skull on it.  Once you use it, you will reach an area with spikes on
    the ground.  Take a good look under the spikes; you will want to remember
    this area for later.

[O] Continue the stage normally for a while, and you will see the O hovering
    above a stone block.  Just jump off the platform on either side to grab it.

<!> Checkpoint.

<!> Just after the checkpoint, there is a stone panel on the ground.  Ground-
    pound it to flip through, then ground-pound the Rambi crate here to release
    your buddy.  Use Rambi to break through anything with his logo on it!

(2) You remember that area I told you to remember?  Go back there with Rambi,
    and ground-pound the odd-looking block in the ground to enter a bonus area.
    The premise here is pretty simple: Grab all of the items without falling
    off.  Do this within the time limit, and you will get a well-earned puzzle
    piece.  You will exit the bonus area just under where the O was.

(3) Go back to where you found Rambi, and there will be a series of platforms
    to the right.  Underneath the DK barrel at the top, there are three giant
    stone blocks at the bottom of the screen.  Break the right-most one with
    Rambi to get a puzzle piece.

[N] Continue to the right, and you will see the N, guarded by two Frogoons.
    Jump on them while they are at the bottom of their trajectory to grab the
    N.

<!> Be careful of the fire enemy just ahead; Rambi is weak to fire!

(4) Just after the fire enemy is a pit of spikes.  Run through the giant blocks
    to the right, and you will enter a bonus stage.  Here, you will need to
    time blast barrels while they spin so that you collect all of the items in
    here.  Grab them all before time runs out, and the puzzle piece will appear
    in the center.

[G] After leaving the bonus area, backtrack a little bit, and you will see the
    G above you.  Jump off the Frogoons again to grab it.

(5) Go back to the right, now, and run under the exit barrel.  Run Rambi
    through the right wall to reveal an area with a whole lot of bananas and,
    more importantly, a puzzle piece.
  ___
 /   \
( 1-4 ) SUNSET SHORE                                                  [SNSHR]
 \___/       Puzzle Pieces: 5

<!> Just as a reminder, you will need to buy the map key from Cranky for 20
    banana coins in order to access this stage.  The art style here is well
    worth it, though!

(1) Immediately start off to the left to get an easy puzzle piece.

[K] Continue to the right, and you will see the K underground.  Ground-pound
    the broken segment of the ground to get under there to grab it.

<!> Watch out in the area with two banana coins hovering in the air; you will
    get your first experience in normal-looking bushes trying to lynch you!

[O] A ways ahead, you will notice some sideways platforms.  Ground pound below
    them to flip them in the right direction.  The second one has the O above
    it.

<!> If you have been paying attention to the rocks in the background, you will
    notice that they converge when you stand on the raised platform to the
    right.  If you stand there for a little while, the stones will explode in a
    flurry of prizes!

<!> Just ahead, you can ground-pound the broken section of the ground, then
    walk in either direction to get a few pickups.

<!> Bright green checkpoint!

(2) Just ahead, you will notice the ceiling make a sun-like shape.  Stand on
    the raised platform for a little while, and you will fall underground,
    where a bunch of prizes, including a puzzle piece, are hidden.  Use the
    blast barrel to get back above ground.

[N] Backtrack a little bit to find the N.  Jump off the platform on the left to
    reach it.

(3) Continue back to the right.  After a spinning ring of bananas, you will
    notice a cut-in on the right.  Run underneath it, and through the right
    wall for a puzzle piece.

(4) Ahead to the right, you will notice a pair of those flipped-up platforms.
    Ground-pound to get them going the right way, then climb up to the top for
    a puzzle piece.

[G] Just under the heart up ahead, there is a section of the ground which you
    can ground-pound to get the G.

(5) Continue to the right, and you will see a large stone structure in the
    shape of a mouth.  There is a large stack of blocks to its left, and your
    first instinct may be to ground-pound it, but try to refrain from doing
    that.  Instead, jump off the stack of blocks, over the mouth, and into a
    new area.  Jump through the right wall here to grab this level's last
    puzzle piece.

<!> Go back to that stack of blocks, and ground pound it to open up the stone
    mouth.  Inside is the exit barrel.
  ___
 /   \
( 1-5 ) CANOPY CANNONS                                                [CNPYC]
 \___/       Puzzle Pieces: 5

[K] As the name of this level suggests, you will be doing a lot of barrel
    blasting here.  I don't even think you can miss the K, since it's right in
    your path, but, just in case, aim for it anyway.

<!> Ahead, you will reach a circle of spinning prizes.  Practice your timing
    now, and aim for the banana coin, since you will need to do something
    similar to get the N later.  Also, make sure you don't hit the spike trap.

(1) At the end of the first barrel blast segment, you will land on a platform
    with a yellow plant on it.  Ground-pound it for a puzzle piece.

[O] Grab the DK barrel here if you need it, then time the next blast barrel to
    get the O hovering just above.

(2) In the second barrel here, instead of firing to the third, fire straight
    down.  You will find a puzzle piece down here!

(3) At the end of this short segment, you should notice a stone panel in the
    ground just ahead of you.  Ground-pound it to flip into a bonus stage.
    Here, you will need to blast back and forth between the blast barrels on
    either side of the stage without hitting the blast barrel in the middle.
    The barrel in the middle will fire you straight down, which is obviously
    not what you want.  Grab all of the floating items before time runs out,
    and a puzzle piece will appear at the bottom-center of the stage.  Now, you
    can go ahead and hit the middle blast barrel to claim your prize.

(4) Backtrack to the left a little bit, and there will be a platform above you.
    Just to its left is a yellow plant.  Ground-pound in front of it for
    another puzzle piece.

<!> Continue back to the right for a checkpoint.

[N] Remember what I told you about the N?  Well, it's here in the next blast
    barrel segment.  If your aim is true, the N shall be yours.

(5) After the N, there is a short part where you will have to blast diagonally
    from barrel to barrel while moving back and forth.  On the one that points
    upward, you should notice a banana at the top of the screen.  Aim for it,
    and a puzzle piece will follow.

[G] Shortly thereafter, you will blast into the background.  You should see the
    G above you.  Purposely miss the next blast barrel, and you will get the G.

<!> In this next area, you will need to be quick; the stone idols in the
    background will crush the barrel you are in if you hesitate.  Note,
    however, that you will need to time the last two barrels, so just look out
    for that.

<!> Next you will be blasting into a barrel that comes out of a stone idol's
    mouth.  Make sure that the barrel is exposed, or else you will have to
    start over from the checkpoint!
  ___
 /   \
( 1-6 ) CRAZY CART                                                    [CZYCT]
 \___/       Puzzle Pieces: 5

(1) You should see this puzzle piece in the level intro; just jump back to the
    left to grab it!

(2) Ground-pound the DK platform up ahead to open up a path to the mines, but
    don't be so quick to enter.  Jump up to the left, instead, and the wall
    will disappear, revealing a bonus area.  For this one, you will need to get
    all of the items while traversing some moving platforms.  Don't forget the
    banana coins on either side of the stage!  Get them all within the time
    limit for a puzzle piece.

<!> Now, enter the mines, and ground-pound the wooden platform to fall through.
    This is a point of no return.  Once you are ready, hop in the barrel to
    start your mine cart adventure!

[K] Ahead, you will notice a group of moles in mine carts.  Jump off the third
    one to grab the K overhead.

(3) After two tiki enemies, you will see another mole.  You will want to jump
    OVER this one, in order to land back on the bottom track.  If you can
    manage this, a puzzle piece is your reward.

[O] Immediately after this, get on the top track.  There will be a dip in the
    track; jump through it to get the O.

(4) This level really keeps you on your toes, doesn't it!  Just ahead, there is
    a gap in the track.  If you jump for it a little early, you can snag the
    puzzle piece, too.

(5) Now, the camera will zoom in really close.  You will see a trail of
    bananas, followed by a floating banana bunch.  After about 1 more second, a
    puzzle piece will appear.  If you are quick enough, you can grab it.

<!> Checkpoint.  And, yes, you should have ALL of the puzzle pieces already.

<!> If you take the top track up ahead, you can claim a life balloon.  Also,
    make sure you don't do a high jump off of the tiki up ahead; you will crash
    into the wall, and that will cost you a life!

[N] After the ceiling disappears above the top of the screen, you will need to
    jump to a higher track.  Do so at the last possible moment to get the N.

<!> On the second set of fire tikis ahead, go under the first two, and over the
    third one.

[G] After jumping off some tikis, you should see the G at the bottom of the
    screen.  Once again, jump as late as you can to grab it.
  ___
 /   \
( 1-B ) MUGLY'S MOUND                                                 [MGLYM]
 \___/

Grab the DK barrel here if you need it, then enter Mugly's arena.  Mugly has
two basic attack patterns.  He will charge all the way across the arena, and he
will traverse the arena by jumping.  You will need to jump on the target on his
back, but while he is not attacking, it is protected by a large spike, which
will hurt you instead of him.  If he charges, which he will signal by chomping,
jump over him and land on the target; if he jumps, which he will signal by
looking up into the air, run under him, then jump on the target.  Once you hit
him three times, he will turn orange, and become significantly faster.  He will
not, however, stray from the strategy I already detailed, so you can use the
same basic technique.  Three more hits, and he will turn red, becoming
extremely fast.  This time, he will add a new attack to his repertoire; if he
shakes his butt, he is going to slam the ground, releasing a shockwave across
the arena.  To avoid this, run under him when he jumps, then jump over the
shockwave, onto the target on his back.  Hit him three more times, and a tiki
will pop out.  Get right up close and shake your controller to send him
packing!
  ___
 /   \
( 1-K ) PLATFORM PANIC                                                [PFPNC]
 \___/       Puzzle Pieces: 5

<!> In order to enter this level, you will need to get a star medal on every
    other stage by spelling KONG.  By proxy, this level does not have KONG
    letters in it, but it is extremely difficult, and has puzzle pieces, so I
    figured I might as well take you through it!

<!> Start off to the right.  Some platforms will appear.  The trick in this
    stage is that these smaller platforms will disappear shortly after you step
    on them, so you have to keep moving.  You should, however, take your time
    so that you don't jump into oblivion.

(1) In the first section, there are two giant tikis.  Jump off the head of the
    second one to the right, and you will see a group of flying tikis with a
    puzzle piece above them.  Grab it, then continue to move to the right.

<!> The tires here are bouncy; use them to jump over the obstacles.

(2) The large platform with a vase in the middle is a safe spot that won't fall
    away.  Use that change to ground-pound in front of the vase to reveal a
    puzzle piece.

(3) In the next section, after jumping up a set of platforms, a couple of
    double-decker platforms will appear.  Let the top platform fall away, and
    while it is falling, jump to the lower level of the double-decker platforms
    to get the puzzle piece that is there.

<!> Similarly, you will need to let some of the platforms in the next area fall
    away in order to get around the walls that come out from the top.

(4) After you jump off a row of tikis, you will see a puzzle piece close to the
    wall on your right.  Use the tire to the right to jump to the left to grab
    the puzzle piece.  The tire will survive for enough time for you to use it
    again to continue to the right.

<!> You will reach the second safe spot after another row of flying tikis.  The
    vase here does not contain a puzzle piece, but you can break it open for a
    banana coin.

<!> In this next section, you will need to combine high jumps and low jumps in
    order to avoid spikes

(5) After one of the walls comes down from the ceiling, you should be able to
    see the final puzzle piece above a tiki.  Use the tire to the right to jump
    up there, but this time, you will need to jump off the tiki to continue,
    since the tire will be long gone by the time you get back down there.

<!> The blast barrel at the end of this section signals that you are done.
    Grab the orb to finish the stage!

 _    _             _     _    _____
| |  | |           | |   | |  |___  |
| |  | | ___  _ ___| | __| |   ___| |------------------------------------------
| |/\| |/ _ \| '___| |/ _  |  |  ___|  Beach                          [BEACH]
|      ( (_) ) |   | ( (_) |  | |___-------------------------------------------
|__/\__|\___/|_|   |_|\__,_|  |_____|

Map:                    [S]
                         |    +---(3)--<L>--(6)
                         |    |    |         |
                         |    |    |         |
                         |    |    |         |
                (1)-----(2)---+   (4)-------(5)-----(7)-----(B)
                                                     |
                                                     |
                                                    (K)

Levels:
  1. Poppin' Planks...................................................[POPPL]
  2. Sloppy Sands.....................................................[SLPYS]
  3. Peaceful Pier....................................................[PCFUL]
  4. Cannon Cluster...................................................[CLSTR]
  5. Stormy Shore.....................................................[STRMY]
  6. Blowhole Bound...................................................[BLWHL]
  7. Tidal Terror.....................................................[TDLTR]
  B. Pinchin' Pirates.................................................[PNCHN]
  K. Tumblin' Temple..................................................[TMBLN]
  ___
 /   \
( 2-1 ) POPPIN' PLANKS                                                [POPPL]
 \___/       Puzzle Pieces: 5

(1) Start to the right.  After jumping on a few crabs, you will notice a peg
    coming out of the sand.  Ground-pound it, and a peg will appear to its
    left.  Jump on it, then to the platforms on the left.  To the left of the
    topmost platform lies a puzzle piece.  Jump off and grab it.

[K] Continue to the right.  You will see the K on a platform above you.  Jump
    off the lower platform to its right to get up there.

<!> Ground-pound in front of the nearby treasure chest to get a life balloon.

(2) Ground-pound the peg just to the right to find a blast barrel that will
    take you to a sunken ship.  Here, you will need to defeat two crab enemies.
    Defeat them by jumping on them, then rolling into them.  Once you're done,
    a puzzle piece, and the blast barrel that will take you out, will appear.
    If you get hurt, pound the peg in here, and a heart will appear.

(3) Immediately to the right of where you exit the sunken ship is a peg.
    Ground-pound it, and a treasure chest will appear.  Ground-pound in front
    of THAT, and a puzzle piece will pop out.

<!> Ground-pound the next peg on the right to help you get on top of the wall
    to the right.

<!> If you ground-pound the DK platform on the other side of the wall, a whale
    will pop out, and spit a whole lot of bananas at you.  There is no reward
    for getting them all, so don't panic if you miss a few.

[O] The platforms to the right of the O are weight activated; this means that
    you will need to defeat the crab enemy, then jump from the right platform
    to the left platform, while it is still raised, in order to get the O.

<!> When you land on the platform with a bunch of barrels attached underneath,
    ground-pound it and it will detach, and head to the right.  This is a point
    of no return.

<!> Checkpoint.

(4) Immediately after the checkpoint, there is a treasure chest.  Ground-pound
    it to reveal a puzzle piece.

(5) Immediately after THAT, there is a cannon.  Ground-pound in front of it,
    and it will knock loose the piece of a ship that is above you.  Use the
    platform to the right to get inside, for a bonus area.  This one is similar
    to the one in Canopy Cannons.  Just in case you missed it, you are trying
    to avoid the blast barrel in the middle.

[N] Head to the right once you are done with the bonus.  The N is hovering
    above a floating platform; just jump when the platform is at its apex to
    grab it.

<!> On the next plank area, there are spikes that you will have to avoid.  Each
    time a wave comes through, the spikes will flip over, so they are safe half
    of the time.  Get the items here with caution.

[G] Continue across the set of moving platforms, avoiding the sharks.  The G is
    just sitting on one of the platforms.
  ___
 /   \
( 2-2 ) SLOPPY SANDS                                                  [SLPYS]
 \___/       Puzzle Pieces: 7

(1) You'll see this puzzle piece in the intro, but to get it, you will need to
    bring the DK barrel that is up ahead back, and throw it at the target to
    break it.

(2) Just ahead, you will see a squid launcher.  Immediately on the other side,
    there is a large peg.  Ground-pound it to reveal a puzzle piece, as well as
    some other prizes.

<!> Ground-pound in front of the cannon right here to get four banana coins.

(3) On the other side of the squid launcher on the right, there are five
    bananas and a helicopter plant.  Blow on the plant to reveal a puzzle
    piece.

<!> A little ways ahead is a treasure chest, guarded by electric squid.  It has
    a life balloon in it, if you're feeling bold.

(4) Continue to the right, and there will be a floating platform with a puzzle
    piece above it.  If you keep going to the right, there is a stack of two
    squid launchers.  Follow the squid back to the floating platform, and jump
    off of the higher one to grab the puzzle piece.

<!> Checkpoint #1.  This stage has 2 checkpoints.

[K] Note the K in the background.  Just when the K goes out of view, ground-
    pound the large crate to reveal a treasure chest.  Ground-pound THAT, and a
    blast barrel will pop out.  Use that to get to the background.  Roll
    through the pillar back here, and the K will fall down.  The treasure chest
    on the left contains the blast barrel that will take you back to the
    foreground.

(5) Continue to the right, and you will notice a puzzle piece under the planks.
    There is a cannon on the right, and if you ground-pound in front of it, you
    will be able to access the puzzle piece.

[O] Keep going to the right.  You will notice the O in front of a couple of
    squid launchers.  Grab it quickly, then jump of the squid to get onto the
    next platform.

[N] Very soon after, you should see the N.  The nearby squid launcher will
    launch two squid at a time, giving you what should be plenty of airtime to
    get the N.

(6) Just below the N is a cut-in to the left.  Roll through the left wall to
    access a bonus area.  This one has a moving, bouncy platform.  You know the
    drill; get all the items before time runs out for a puzzle piece.

<!> Checkpoint #2.

<!> Ground-pound the DK platform, and a blast barrel will appear.  Don't panic
    that you can see the exit barrel; there's still a little more of this stage
    to go.  Also, this is a point of no return.

[G] Shortly after arriving inside the tower, you will notice the G underneath
    a climbing surface in front of a squid launcher.  The launcher will launch
    three squid at a time, so time your descent such that you don't get a squid
    to the face.

(7) Continue your ascent.  Just after the circular climbing surface, there is a
    stack of barrels to the right.  Walk through it, and they will fall away,
    revealing a puzzle piece.
  ___
 /   \
( 2-3 ) PEACEFUL PIER                                                 [PCFUL]
 \___/       Puzzle Pieces: 5

(1) Immediately when you start, there is a cattail in front of you.  Blow on it
    for a quick puzzle piece.

<!> There is also a fire tiki right at the beginning of this stage.  Blow on it
    to put out the fire and make it vulnerable.

<!> Once you land in the rocket barrel, tap the jump button to blast off.

(2) Unfortunately, there aren't many landmarks to go by here, but after the
    first set of bananas where there is a bunch in each column, there is a row
    of six bananas in a straight line.  Collect all five, and a puzzle piece
    will appear right in front of them.

[K] Follow the nearby trail of bananas to get the K.

[O] Continue to follow the banana trail to get the O.

<!> You will see three banana coins, then there is a checkpoint.

<!> A pirate ship will veer up next to you and shoot cannonballs in front of
    you.  You will need to dodge the explosions as they come back, or else your
    rocket barrel will explode, too.

[N] After a few cannonballs, the banana trail will start up again.  The N is
    along it.

(3) Right after the N, the ship will fire a volley of cannonballs near the top
    of the screen.  Dodge them, then fly upward to get the puzzle piece that is
    just at the end of the row of explosions.

(4) Immediately afterward, the same thing will happen again, but at the bottom
    of the screen.  Get ready to veer downward.

[G] The ship will then fire its anchor at you.  Dodge it by veering away when
    the beeping gets high-pitched, then pick up the banana trail again to grab
    the G.

(5) At the end of all of this, walk past the exit barrel, and ground-pound the
    funny-looking platform with the barrel underneath it to enter a bonus.
    This time, you will be firing upward out of a moving blast barrel.
  ___
 /   \
( 2-4 ) CANNON CLUSTER                                                [CLSTR]
 \___/       Puzzle Pieces: 7

(1) Near the beginning of the stage, there is a peg.  Ground-pound it, and
    another peg will appear to its right.  If you ground-pound THIS peg, a
    puzzle piece will pop out of the ground on the left.

<!> Pay attention to the cannonballs coming in from the background; you won't
    want to get hit by those.

(2) Just a little ways ahead, there is an electric jellyfish.  Blow on the
    helicopter plant on the platform between the two jellyfish to reveal a
    puzzle piece.

[K] The K is under a raised platform just ahead.  Roll-jump under the platform,
    dodging the flying tiki in the process, to get the K.

(3) After the next cannonball section, ground-pound the peg on the ground, and
    one will appear on the plank to the left.  Jump off this one to the right,
    and you will get a puzzle piece.

(4) For the next set of pegs on the right, you will need ground-pound the peg,
    then jump on the peg that appears on the right.  Blow on the windmill to
    the peg's right, and a platform will appear to the left.  Jump onto it,
    then into the blast barrel up above.  The blast barrel will take you to a
    bonus area with moving platforms.

(5) Upon exiting the bonus stage, enter the cannonball section to the right.
    Ground-pound the wooden crates here, and a puzzle piece will pop out.

[O] You should see the O just above you here.  Jump off the platform on its
    right while avoiding the cannon fire to get it.

<!> Checkpoint.

(6) You probably noticed this puzzle piece before you hit the checkpoint; well,
    you'll need the barrel on the checkpoint's right to get it.  Grab the
    barrel, and toss it into the target on the shipwreck's right.  Jump in and
    grab the puzzle piece.

[N] In the next section with the floating platforms, you will see the N
    hovering over a gap.  The way to get this is to jump off the wooden crate
    to its left, which you hopefully didn't break before reading this.

[G] This is a similar concept; this time you need to jump of the crates to the
    right, while dodging cannonballs, to get the G floating high above the
    ground.  Break through the crates once you have the G.

(7) You will need to carry the barrel on the other side of the wall all the way
    through the cannon fire to the end of the level to get the last puzzle
    piece.  Toss the barrel into the target, then enter the door for a bonus
    stage with a moving, bouncy platform, and weird winged bananas.
  ___
 /   \
( 2-5 ) STORMY SHORE                                                  [STRMY]
 \___/       Puzzle Pieces: 5

[K] Start this stage off to the left.  You will make your way to a climbable
    surface.  The K is right along the path here.

(1) If you continue to climb all the way up along the left wall, you will find
    a puzzle piece.  Keep going around to the other side, and there are three
    banana coins waiting for you.

(2) Just after the climbable section, to the right, is a stone panel that you
    can ground-pound to flip under.  The bonus area under here is a fairly
    simple "collect them all before time runs out" deal.

<!> Checkpoint #1.

[O] The O is just past the checkpoint.  Jump off the platform to the right to
    get it.

<!> Continue along the floating platforms.  If you can bounce off all three
    squid here, you can snag a life balloon before it floats off.

(3) Keep going until you reach a blast barrel sitting in the water.  Time it so
    that it fires you straight up to get a puzzle piece.  You will then want to
    time it when it is as far right as it can go; that will get you to the next
    platform.

(4) Ground-pound the peg on the next straightaway, and a puzzle piece will pop
    out of the ground on the right.

<!> Watch out in this next area; if you hesitate, the octopus that was in the
    background will crush the platform you are on.

[N] The N is on the top section of a double-decker platform.  Jump off of the
    crab on the lower level to get high enough to get the N.

<!> Checkpoint #2.

<!> In this area, you will need to dogde the octopus's tentacles when jumping
    from platform to platform.

(5) At the top of the first climbable section, ground-pound in front of the
    treasure chest to reveal a puzzle piece.

<!> If you take the barrel at the bottom of the next climbable section, and
    toss it at the bag that is hanging in midair, a treasure chest with a whole
    bunch of prizes in it will appear in the middle of the area.

<!> Dodge the tentacles while climbing on the ceiling to reach checkpoint #3.

[G] The G is above the third floating platform in this area.  Jump off one of
    the squid that is coming toward you to reach it.
  ___
 /   \
( 2-6 ) BLOWHOLE BOUND                                                [BLWHL]
 \___/       Puzzle Pieces: 5

[K] Start off to the right.  You should see the K on a floating platform close
    to the beginning; just jump from the platform on the left to grab it.

(1) Continue forward, and you should see a panel on the ground in front of a
    ship with a crab in it.  Ground-pound the panel to flip under into a blast
    barrel.  The barrel will send you to a bonus with a bunch of moving
    platforms.  As usual, get all the items to get a puzzle piece.

<!> Keep going right, and you will see a whale.  Ground-pound the anchor out of
    the whale's blowhole, and he will take you for a ride.  This is a point of
    no return.

[O] At some point during your ride, a crab will hitch a ride on the whale.
    Just after that, some platforms will appear.  Jump off the rightmost one to
    get the O.

<!> After dodging some electric squid, the whale will dive underwater.  You
    will need to jump onto the floating platforms.

<!> In this area, if you roll over the bowling pin-duck things, you will get
    two banana coins and a giant banana bunch.

<!> Checkpoint.

(2) Right at the checkpoint, ground-pound, and a puzzle piece will fall out of
    the palm tree overhead.

(3) After jumping back on the whale, you will need to avoid electric squid,
    while jumping on normal squid in order to get the puzzle piece way above
    the whale.

<!> After using the blast barrel here, the whale will actually start to destroy
    the platforms you are using, so keep moving.

[N] Once you see a boat with a bunch of animals in it in the background, the N
    will appear.  Ground-pound the whale's blowhole, and he will launch you up
    to get it.

(4) After using two more sets of blast barrels, a puzzle piece will appear
    above one of the platforms that the whale is destroying.  Grab it quickly,
    then move on.

(5) After getting back on the whale, a puzzle piece will appear above the rest
    of the items in this area.  Ground-pound the whale's blowhole to get enough
    height to pick it up.

[G] The G is at the end of the same set of items.  You can get it without
    the whale's help.

<!> Make sure you jump onto the final platform with the exit barrel; if you
    don't get off the whale, you'll have to start from the checkpoint again.
  ___
 /   \
( 2-7 ) TIDAL TERROR                                                  [TDLTR]
 \___/       Puzzle Pieces: 5

(1) Right at the beginning of the stage, ground-pound in front of the treasure
    chest for a puzzle piece.

<!> You will need to hide behind debris while the waves crash in on this level;
    get caught in a wave, and you'll lose a life!

[K] The K is high above the waves, so you won't need to worry about it being
    hit, but you will need to jump off a crab to get it, and they CAN be washed
    away.  So quickly jump off a crab to get the K, then keep moving forward.

<!> The red button here will give you temporary cover in case you need it; the
    short rocks will also work, but you will need to duck if you want to stand
    behind them.

[O] You will eventually make it to a large cave.  Drop off the climbable
    ceiling to get the O.

(2) Continue onward, and you will find yourself behind a wooden hull.  Ground-
    pound the first peg here, and a puzzle piece will pop out of the ground to
    the right.

(3) Between the pegs mentioned above is a stone panel.  Ground-pound it to drop
    into a bonus area.  Time your blast barrel shots to get all of the items.

<!> Checkpoint.

(4) About halfway through the next cave, you will see a treasure chest.
    Ground-pound in front of it to get a puzzle piece.

[N] Shortly thereafter, the N is in a gap in the platforms.  Roll-jump through
    the gap to get the N.

(5) After exiting the cave, there is a small piece of cover with what looks
    like a trash bin inside.  Continuously ground-pound in front of it, and a
    puzzle piece will eventually come out of it.

[G] Continue through the waves a little further, and you will be behind a hull
    again.  Watch out, because the waves can still come through the windows
    here.  The G will be above a squid launcher.  Jump from the platform to the
    right to get it.

<!> The exit barrel is inside the large treasure chest at the end of this area.
  ___
 /   \
( 2-B ) PINCHIN' PIRATES                                              [PNCHN]
 \___/

Grab the DK barrel, then step into the arena.  The fight starts off pretty
simple.  One crab will appear, and walk around.  Jump on him, then ground-pound
to flip him over.  Jump on him one more time, and he will burrow underground.
A different crab will pop up, and you will need to do the same thing, except he
will put his pincers up occasionally, and if you jump on him while he's doing
this, you will take damage instead of him.  Next a red crab will come out.  He
is much faster, but the same strategy applies.  Once you've dished out the pain
to all three, they will stack up.  This time, you will need to roll into them
when they have their pincers up.  Then, jump on all three of them.  You will
need to do the whole thing one more time, except everything is faster.  Once
you're done, give the tikis a nice whallop.
  ___
 /   \
( 2-K ) TUMBLIN' TEMPLE                                               [TMBLN]
 \___/       Puzzle Pieces: 5

<!> There's a ton of stuff to watch out for in this level; sinking platforms
    and platforms falling from the ceiling are a few things you will need to
    watch out for at the beginning.  If you go too slowly or too quickly here,
    you will fall into the lava.

(1) There is a large slab of platforms that will slowly sink into the lava near
    the beginning.  Above the top platform, there is a puzzle piece.  Grab it
    before continuing on to the right.

<!> You can use the bats to boost your height as you continue forward.

(2) Just ahead, after bouncing on a couple of tikis, is a platform with a spike
    pit and a vase.  Ground-pound in front of the vase for a puzzle piece.

<!> As you continue, you will notice a slab with nothing but spikes on it.
    Once this one sinks, another one will appear with a platform on it, so be
    patient here.

(3) Very soon after this, you will see a platform with a puzzle piece directly
    under it.  You will need to roll-jump under the platform, to the flying
    tiki, onto the next platform in order to get it.

(4) On the slab with the climbable ceiling, you can get on top of the ceiling
    by jumping off of the rightmost bat.  Get up there, then ground-pound in
    front of the vase to get a well-deserved puzzle piece.

(5) Very soon after that, a slab with a climbable wall will fall from the top
    of the screen.  The vase on this slab contains a puzzle piece.  Ground-
    pound in front of the vase to get it.

<!> Grab the orb to end the stage.  Well done!

 _    _             _     _    _____
| |  | |           | |   | |  |___  |
| |  | | ___  _ ___| | __| |     _| |------------------------------------------
| |/\| |/ _ \| '___| |/ _  |    |_  |  Ruins                          [RUINS]
|      ( (_) ) |   | ( (_) |   ___| |------------------------------------------
|__/\__|\___/|_|   |_|\__,_|  |_____|

Map:                       (1)-<L>-(4)-----(6)----+
                            |       |       |     |
                            |       |       |    (B)
                            |       |       |
                           (2)-----(3)-----(5)
                            |               |
                            |               |
                            |               +----(K)
                           [S]

Levels:
  1. Wonky Waterway...................................................[WTRWY]
  2. Button Bash......................................................[BTTNB]
  3. Mast Blast.......................................................[MSTBL]
  4. Damp Dungeon.....................................................[DDNGN]
  5. Itty Bitty Biters................................................[ITBIT]
  6. Temple Topple....................................................[TPPLE]
  B. Ruined Roost.....................................................[RDRST]
  K. Shifty Smashers..................................................[SMSHR]
  ___
 /   \
( 3-1 ) WONKY WATERWAY                                                [WTRWY]
 \___/       Puzzle Pieces: 7

(1) Right at the beginning, jump off the starting platform to the left.  You
    will land on another platform with a puzzle piece on it.

[K] Continue to the right.  The K is up above a DK platform.  To get it, you
    will need to jump off the nearby flying tiki.

<!> Ground-pound the DK platform to open up the path to the right.

(2) Further to the right, you will see a small ditch which contains two of the
    falling idols from the first world.  Between them is a set of candles.
    Blow them out, and a vine will appear from the top of the screen.  Grab it
    in midair to get a bunch of prizes, one of which is a puzzle piece.

(3) Just ahead, there is another vine.  Grab it, then use the platform to get
    to the climbable ceiling.  Climb all the way to the left, and you will find
    a blast barrel which will take you to a bonus area.  Grab all of the items
    to get a puzzle piece.

[O] On the same climbable ceiling as before, climb all the way to the right
    this time to get the O.

<!> Checkpoint #1.

(4) In the next area, there are three stone idols that will try to squash you.
    Ground-pound the middle one to reveal a puzzle piece.

(5) Before you pull on the vine at the end of this area, jump down to the right
    of the vine to find a puzzle piece.

<!> The blast barrel here is a point of no return.  In the next area, you will
    have to quickly jump from platform to platfrom before they crumble.

[N] Immediately after then next blast barrel is the N.  Just jump to get it,
    looking out for the spike trap.

<!> You will wind through the background, and a blast barrel will eventually
    bring you back to the foreground.  The second checkpoint is immediately
    after.

(6) After going through the large idol's mouth, there is a vase guarded by a
    fire tiki.  Ground-pound in front of the vase to get a puzzle piece.

[G] Just ahead, you will see the G get squashed by a set of two idols.  Just
    ground-pound the idols, and they will give up the G.

(7) Before hitting the exit barrel, jump off the right side of the platform,
    and pull the vine there.  The idol here will give up a puzzle piece.
  ___
 /   \
( 3-2 ) BUTTON BASH                                                   [BTTNB]
 \___/       Puzzle Pieces: 7

(1) Right at the beginning, ground-pound underneath the stone at the beginning.
    It will start to fall, so run to the right so you don't get crushed.  Once
    it has fallen, you will be able to get the puzzle piece up above.

(2) Just after using the blast barrel to enter the temple, ground-pound in
    front of the yellow plant for a puzzle piece.

<!> Ground-pound the button ahead three times to open up the path.

(3) Once you use the sequence of blast barrels, jump over to the climbable wall
    on the left.  Climb it all the way down and to the left to find a puzzle
    piece.

[K] Go back up to where you were, and jump off the tiki's head to get the K up
    above you.

<!> Jump into the blast barrel, then time it so that it launches you into the
    button.  Then, you need to launch yourself to the right.  The wall will
    close in on you once you do so, so this is a point of no return.

<!> A bunch of hummingbirds will attack you.  Defeat them all, and a blast
    barrel will appear.  Time it so that you hit all five lights.  Do this
    twice more to continue forward.

(4) In the next blast barrel section, when you are in the barrel that moves up
    and down, and fires to the right, use it at the bottom of its trajectory
    insteady of the top.  You will enter a bonus area in which you will need to
    avoid the blast barrel in the middle of the stage.

[O] Once you are done with the bonus area, jump off the chicken with stilts,
    and grab the O way overhead.

<!> Checkpoint #1.

(5) Follow the climbable ceiling here to the left, and ground-pound the yellow
    plant to reveal a blast barrel to a bonus area.  This time, you'll be in a
    moving blast barrel, firing up at items.

<!> Now, follow the climbable ceiling to the right.  Hit all four buttons, and
    the spikes will disappear into the wall, opening up the path.

(6) After the two fire tikis to the right, you will notice that the floor at
    the very right side of the platform is climbable.  Follow it down to find
    a puzzle piece.

<!> Now, use the climbable ceiling.  Hit the button to switch the spikes to a
    climbable wall, and keep going up.  In the next area, you will need to hit
    a button to switch the blast barrels in the area for a different set.

[N] Immediately after hitting the button I just mentioned, blast down, and then
    into the N.

<!> Checkpoint #2.

<!> Defeat all of the chickens in the next area, then pound the button that
    appears.

(7) Make your way up the left side of the room, up to the very top-left.  Walk
    into the wall up here to reveal a puzzle piece.

[G] The G is in the middle of this room.  It doesn't matter if you get it
    before or after the puzzle piece.

<!> Now, head toward the right.  After reaching the top-right, you will need to
    blast through all three idols' mouths.  Each time, though, the idols will
    spin faster.  Mess up more than three times, and it's back to the
    checkpoint for you.
  ___
 /   \
( 3-3 ) MAST BLAST                                                    [MSTBL]
 \___/       Puzzle Pieces: 7

(1) Start off to the right.  You will eventually blast into the very
    background, and the camera will zoom in on you.  When this happens, head to
    the left. Blow on the dandelion you find there for a puzzle piece.

[K] Head to the right, now.  You will start sliding.  There is a gap in the
    slide with the K above it.  Just jump off the slide to grab the K.

<!> Checkpoint #1.

(2) If you head to the left, you will see a stack of crates with a giant banana
    bunch behind it.  Get on top of the stack by jumping off a crab, and
    ground-pound all three crates to get a puzzle piece.

(3) Now, continue to the right.  You will soon see a puzzle piece trapped under
    a large crate.  Just ground-pound the crate to get the puzzle piece.

[O] Just ahead is the O.  Jump off the skull crate to reach it.

<!> Further to the right, you will see a blast barrel under a pair of large
    skull crates.  Get the cannonballs to hit the crates to blow them up, then
    jump in the blast barrel.  The barrel will launch you to the ship.  Here,
    you can roll into the gates to break them.

[N] Continue to the left, then onto the ship's deck.  Then, head right.  Just
    before the checkpoint, ground-pound the red gate on the deck, and drop
    through.  The N is at the very end of this passage.

<!> Checkpoint #2.

<!> Blast to the next ship, then break the wheel by rolling into it.

(4) Drop down onto the deck, and find a stack of two skull crates.  Let the
    cannonballs break them, then hop down into the hole for a bonus stage.  You
    know the drill by now right?

[G] When you're done, go to the left, and into the blast barrel.  Jump up on
    the next platform to reach a climbable ceiling with the G on it.

(5) From there, jump down to the right.  Jump off the stack of skull crates
    onto the stern of the ship.  There is a puzzle piece at the very end.

(6) Go back to where the G was, then jump to the left, then into the blast
    barrel.  From there, jump down and to the left, on the bow of the ship.
    There is a puzzle piece sitting at the very tip.

(7) Go back into the blast barrel, then go to the right and down.  There is a
    skull crate here.  Let a cannonball break it, and it will reveal a puzzle
    piece.

<!> Head back up to the left, then across the moving platforms.  Climb up the
    vine into the blast barrel.  Then, watch the magic.
  ___
 /   \
( 3-4 ) DAMP DUNGEON                                                  [DDNGN]
 \___/       Puzzle Pieces: 9

(1) Start to the right.  When you see the first DK barrel, carry it onto the
    water wheel on the right.  You will see a bag suspended in the air as you
    ride the wheel upward.  Toss the DK barrel at the bag to get a puzzle
    piece.

[K] Continue right to a climbable ceiling.  Drop down to get the K, but grab
    back onto the ceiling, because the platform will fall apart.

(2) Just after the section with the climbable ceiling, ground-pound the weak-
    looking section of the floor to reveal a hidden puzzle piece.

(3) After the next water wheel, take the bottom path to the right.  The vase
    down here holds a puzzle piece; ground-pound in front of the vase to get
    it.

(4) After the next, smaller water wheel, ground-pound the stone idol that tries
    to squash you to reveal a puzzle piece.

[O] The O is in the middle of the next water wheel.  Just jump when you are at
    the bottom of your trajectory to get it.

(5) After the next platform, drop down to the platform below with a barrel and
    a dandelion.  Blow on the dandelion to get another puzzle piece.

<!> Checkpoint.

(6) Immediately after the checkpoint, drop down to the lower platform.  Jump
    off to the right to access a bonus area, where you need to pick up spinning
    circles of items.

(7) Before using the blast barrel off to the right, drop down below it, and
    blow on the windmill to the platform's left.  This will raise a platform
    in the background with a puzzle piece.  Now, use the blast barrel to go
    to the background, and go get it.  Ground-pound in front of the vase to
    reveal another blast barrel, which will launch you past the platforms that
    just fell down.

(8) On the next set of water wheels, break the bag between the second and third
    wheels with one of the nearby barrels, and a puzzle piece will pop out.

[N] On the third wheel, get on the top-most (or right-most) platform in order
    to get enough height to get to the N hovering in the air.

[G] Just after that, on the section with the climbable wall, the G will be
    sitting in the middle of the path.  Watch out for the chicken, though.

(9) Just below the G is a stone panel that you can flip through by ground-
    pounding.  Underneath is a bonus area with spinning blast barrels.
  ___
 /   \
( 3-5 ) ITTY BITTY BITERS                                             [ITBIT]
 \___/       Puzzle Pieces: 7

(1) Start to the left, and climb up the climbable wall here to find a blast
    barrel to a moving platform type bonus area.

[K] Head into the temple and continue to the right.  You will eventually get
    locked in a room with a biter in a cage.  Ground-pound to flip the cage
    over, then get on top and ground-pound again.  The cage will act as a
    spring to launch you up to the K, as well as the vine which unlocks the
    exit.

(2) In the next area, jump to the top of the set of platforms, then jump
    through the wall on the left to get a hidden puzzle piece.

(3) Launch off the next caged biter you see to reach the blast barrel at the
    top of the screen.  This will take you to another bonus area.

[O] Keep going to the left, and you will see the O beneath one of the
    platforms.  Roll-jump from the right to grab it.

(4) Just before the checkpoint, run through the wall on the left to find a
    hidden puzzle piece.

<!> Checkpoint.

[N] With the third stack of yellow biters resides the N.  Jump off of one of
    the enemies here to grab it.

(5) Just ahead, use the caged biter as a platform, and blow out the candles on
    either side of the platform.  A puzzle piece will come in from the
    background once you have accomplished this.

(6) In the same area, use the cage as a spring to go through the top-left wall
    in the room.  Behind it are a bunch of prizes, including a puzzle piece.

[G] You will see the G on the platform just ahead.  Once you cross the middle
    of the platform, biters will pop out on either side of you.  Jump on one
    of them to get enough height to get the G.

<!> In the next section, defeat all of the biters to make a blast barrel
    appear.  One more of these, and you'll be sent to the surface.

(7) Once you are at the surface, ground-pound immediately to the left of where
    you landed, and a mushroom will pop out.  Bounce on it to get to the
    dandelion on the left.  Blow on it to get a puzzle piece.

<!> Once you've done that, head to the right and blow on the pile of leaves.
    You will reveal a DK platform.  Ground pound it three times to make the
    exit barrel appear.
  ___
 /   \
( 3-6 ) TEMPLE TOPPLE                                                 [TPPLE]
 \___/       Puzzle Pieces: 5

<!> If the intro was any indication, you'll be using Rambi extensively in this
    stage.  If it wasn't, just remember that you'll need to come back to the
    beginning once you find Rambi.

(1) On the first set of floating platforms, jump up into the blast barrel on
    the left.  It will launch you into a trail of bananas, then into a puzzle
    piece.

[K] Keep going to the right, and you'll eventually run into a Rambi crate.
    Bust Rambi out of there, and jump into the spike pit immediately to the
    left.  Ground-pound the weak segment of the floor to get the K.

(2) Go all the way back to the left, to the very beginning of the stage.  Now
    that you have Rambi, you can bust through the blocks to get the puzzle
    piece back here.

<!> Head back to the right.  If you are feeling up to it, you can try to jump
    Rambi through the fire hoops for a whole lot of extra bananas; 21 per hoop,
    to be exact.

[O] Continue to the right, and you'll see a gap in the floor.  Jump through the
    trail of bananas here, and you will get the O.

(3) You will see in one of the nearby blocks, there is a bunch of bananas.  The
    floor directly underneath this block is weak, so ground-pound it.  This
    will take you to a bonus area.  I still don't know what's up with those
    winged bananas, but grab them anyway.

<!> Checkpoint #1.  Keep in mind that Rambi is weak to fire.

(4) Continuing to the right, you will see a yellow plant.  Ground-pound in
    front of it for another puzzle piece.

[N] Just past a bouncy flower platform, high in the air is the N.  Use the
    flower platform to reach it.

<!> Just keep moving to the right.  The second checkpoint is further ahead.
    Once you reach this point, you will need to step it into high gear, because
    the entire temple will start collapsing on you.

[G] The G is over a gap in the path.  Just jump to get it.

(5) This one is kind of mean, but right next to the exit barrel, there is a
    vase containing a puzzle piece.  Ground-pound to get it.
  ___
 /   \
( 3-B ) RUINED ROOST                                                  [RDRST]
 \___/

Grab the DK barrel, then hop into the arena.  This time, you're going up
against a bird... bomb.... thing.  Anyway, it will start throwing bombs at you,
and you will need to hurl them back.  You cannot touch any part of him, so
don't try jumping on him.  If he swoops through the area, hide in one of the
gaps in the field.  Once you hit him three times, he will drop a giant missile
on the field, reducing the size of the stacks of blocks by one, and hurting you
if you are on the ground.  He will also start to throw more bombs, as well as
one additional type of bomb.  This new bomb has a fire symbol on it, and will
send a shockwave in either direction when it blows up.  After two more hits, he
will throw proximity bombs into the mix.  These will blow up almost immediately
if you get near them, so don't.  A sixth and final hit will put him out of
commision for good, plus you get to show that gong tiki who's boss.
  ___
 /   \
( 3-K ) SHIFTY SMASHERS                                               [SMSHR]
 \___/       Puzzle Pieces: 5

<!> In this level, you will be dealing with large blocks with old Donkey Kong
    sprites on them, that move back and forth trying to squash you.  You don't
    really need to worry about speed on this stage, so try to take your time,
    and plan your moves accordingly.

(1) Pretty close to the beginning of the stage, you will see the first puzzle
    piece near the bottom of the screen.  The nook where the puzzle piece is
    located is the only safe spot near there, so drop down quickly, and, once
    you have it, climb back up quickly.

<!> To the right of the block with hearts on it is a safe spot, so hide there
    for a round before you continue to the right.  After you go over the blocks
    with DK's throwing animation, you will need to go down and around to the
    left, under the oil barrel block.

(2) The next puzzle piece is fairly easy to get; just wait for it to move to
    the right, and jump up to grab it.  The entire platform underneath it is
    safe.

(3) The next puzzle piece is a bit stickier.  You will have to follow the block
    with hearts to the left, then drop down into the hole before they move back
    to the right.  Jump back out quickly once you have the puzzle piece.

<!> You will reach an area here with two vases.  This area is completely safe,
    so if you need a breather, this is where you can grab it.  When you are
    ready to continue onward, head to the right.  If you duck, you will be able
    to avoid the spikes as they come down.  Make sure you are not on a raised
    platform, though, or else you will get squashed.  Also, watch out for the
    tikis in this area; they are invulnerable, and will follow you even while
    you are ducking.

<!> The area with two vases is once again a safe haven.  The next area is much
    more similar to the first.  Drop down, then onto the fire sprite blocks
    that are moving up.  Either side of the spring sprite block is safe, so
    stay there for a round before moving on.

(4) This puzzle piece is at the bottom of the screen.  Since there is a small
    safe spot here, you can let the blocks push you into the hole if you don't
    feel like maneuvering into it yourself.

<!> You will need to get above the blocks to the right, by jumping from the
    blocks on the left.  Keep in mind that these blocks aren't always safe,
    though.

<!> Once you are over that set of blocks, you will be locked in, and must run
    quickly to the other side, since the wall and ceiling are both closing in
    on you.

(5) This is just hovering in the air in this section.  If you get a quick
    start, this should be easy enough to get without getting hurt.

<!> Once you are done with this section, the orb is yours!

 _    _             _     _    _   _
| |  | |           | |   | |  | | | |
| |  | | ___  _ ___| | __| |  | |_| |------------------------------------------
| |/\| |/ _ \| '___| |/ _  |  |___  |  Cave                           [CAVES]
|      ( (_) ) |   | ( (_) |      | |------------------------------------------
|__/\__|\___/|_|   |_|\__,_|      |_|

Map:                               +-<L>--(4)-----(B)
                           +------(2)              |
                           |       |               |
                          (1)      |               |
                           |       +------[S]-----(5)
                           |               |       |
                           +--------------(3)------+
                                           |
                                          (K)

Levels:
  1. Rickety Rails....................................................[RCKTY]
  2. Grip & Trip......................................................[GPTRP]
  3. Bombs Away.......................................................[BMSAW]
  4. Mole Patrol......................................................[MPTRL]
  5. Crowded Cavern...................................................[CRWDC]
  B. The Mole Train...................................................[MLTRN]
  K. Jagged Jewels....................................................[JGDJL]
  ___
 /   \
( 4-1 ) RICKETY RAILS                                                 [RCKTY]
 \___/       Puzzle Pieces: 5

<!> Start off to the right.  Once you reach the background, the large yellow
    plant has a blast barrel that goes to a dynamite plunger.  Ground-pound on
    top of it to "create" an entrance into the caves.

(1) Once you are in the background in this area, jump into a hole in the tree
    on the left, and a puzzle piece will come out with you.

(2) Continue to the right, and you will see a series of platforms going up.
    Ignore these for now, and walk through the right wall in this area.  The
    rocks will fall away, revealing a puzzle piece.

<!> Once you climb up to the blast barrel, you will start a mine cart ride.
    This is a point of no return.

[K] The K is just a jump away.  Follow the trails of bananas, and your jump
    will be spot-on.

<!> Checkpoint.

(3) Just under the checkpoint is a bonus area.  Enter from the right.  This one
    is one with the bouncy platform.

[O] Jump across the platforms to the right, and onto the next mine cart.  On
    the first jump, wait as long as you can before jumping, and you will get
    the O.

[N] After some carting on tilting track, you will land on a platform.  The N is
    above the platform, but the platform won't last long, so grab it quickly,
    then hop into the blast barrel on the right.

(4) After a few blast barrels, you will fall through a series of wooden
    platforms.  When you land, the platforms you are on will begin to fall
    away, but if you stay put, you will fall into a blast barrel that will take
    you to a bonus area.

(5) After the bonus, use the blast barrel on the right.  You should see the
    next puzzle piece here.  You will take a cart to the right, then another
    cart will take you back to the left.  You will want to jump slightly late
    in order to grab the puzzle piece here.

[G] On the next mine cart, jump into the blast barrel, and it will fire you
    into the G.
  ___
 /   \
( 4-2 ) GRIP & TRIP                                                   [GPTRP]
 \___/       Puzzle Pieces: 5

<!> Start off to the right, and get ready for more mine carting!

(1) Right at the beginning, the path splits.  Take the top path for a puzzle
    piece.  You will need to jump a little bit early to aim it correctly.

[K] Grab the first blast barrel you see after the life balloon, and it will
    launch you into the K.

(2) Shortly thereafter, you should see a blast barrel at the bottom of the
    screen.  Jump off the mine cart, then correct your trajectory to land in
    the blast barrel.  This will take you to a bonus area.

(3) Jump on the first flying tiki you see after you exit the bonus to get the
    next puzzle piece.

[O] After the first climbable ceiling section, take the top path, then follow
    the banana trail to get the O.  You will need to hang off a moving ceiling
    in the next area.

<!> Checkpoint.

(4) Ground-pound in front of the plant just to the left of the checkpoint for
    a puzzle piece.

[N] In the next section, after the mine cart explodes, drop down between the
    flying tikis to get the N, as well as safely land on the next mine cart.

(5) Right after the N, wait until the last moment to jump to the next mine cart
    to get a puzzle piece.

[G] After the moving ceiling explodes, jump on the flying tiki, into the blast
    barrel.  Follow the track through the background, and you will eventually
    reach the G.  A blast barrel here will launch you back into the foreground.
  ___
 /   \
( 4-3 ) BOMBS AWAY                                                    [BMSAW]
 \___/       Puzzle Pieces: 5

<!> Walk through the door to the left, and you will find a room with a lot of
    bananas in it.  Once you are done, head right for, you guessed it, mine
    carting!

[K] Follow the bananas over the gap to get the K.

<!> The sign with the down arrow on it is an instruction to duck.  Hold down
    in order to not get clobbered by the crystals poking out of the ceiling.
    Also, in order to do a short hop on the mine cart, quickly tap jump.  You
    will need to do that quite a bit in this stage.

(1) Jump off one of the moles up ahead to reach the upper track.  Stay up there
    to get a puzzle piece.

[O] In the next area, you will need to duck under the lowest set of crystals.
    The O is right after this set.  A well-timed jump should get it for you.
    Remember, you can jump even while ducking.

(2) Do a short hop over the next gap, and you will land on a lower track with
    a puzzle piece on it.  This track doesn't last very long, though, so hop
    up onto the top track once you have it.

<!> In the next section, a mole riding another mine cart will start to throw
    bombs at the track in front of you, breaking it.  Stay on your toes,
    because you'll never know when you might need to jump.

(3) In this area, three crystals will fall onto the track creating gaps.  You
    should fall into the third of these gaps.  If you do so, you will fall onto
    a lower track.  Follow this track to get a puzzle piece, then jump back up
    onto the upper track.

<!> Checkpoint.

(4) In the next area, you will need to duck under some crystals.  In one
    segment, you will see a trail of bananas.  If you stay sitting up for that
    trail, you can get a puzzle piece at the end.  Once you have it, though,
    immediately duck, or else you will hit your head on the next crystal.

[N] Just ahead, there are five moles in a row.  Do short hops off of the first
    two, but a full jump off the third to get the N.

<!> Time for another bombing run.  You will need to combine short hops and full
    jumps to make it to the other side this time around.  At the end, you will
    actually end up inside a round piece of track with a gap in it.  You will
    need to jump over that gap after every loop.

[G] Jump over the gap for the first revolution to get the G.

(5) At the very end of the level, run past the exit barrel through a door on
    the right to go to a bonus area.
  ___
 /   \
( 4-4 ) MOLE PATROL                                                   [MPTRL]
 \___/       Puzzle Pieces: 5

(1) Immediately start off to the left to enter a bonus area.

<!> This is a rocket barrel level, so get ready to blast off.

[K] Right at the beginning of this section, follow the trail of bananas to get
    the K.

(2) If you manage to get every banana in the trail mentioned above, a puzzle
    piece will appear for you to collect.

<!> Watch out for the moles and everything they throw at you in this area.  You
    can defeat the moles on balloons by hitting their balloons with the rocket.
    Just make sure you avoid the pickaxes.

[O] The O is in a gap between two large rocks, in the middle of the screen,
    after the moles start dropping crystals on you.  Sorry, there aren't any
    bananas to follow on this one.

<!> Checkpoint.

(3) Follow the next trail of bananas to get yet another puzzle piece.

(4) If you defeat all of the balloon moles here, a puzzle piece will appear.

[N] Just after this, the N will appear in a gap at the bottom of the screen.
    Veer downward to grab it.

[G] After following the drill through the tunnel, the G will appear in a gap at
    the top of the screen, between two crystals.

(5) At the end of the stage, walk past the exit barrel, and ground-pound in
    front of the plant near the right wall.  There is a puzzle piece inside.
  ___
 /   \
( 4-5 ) CROWDED CAVERN                                                [CRWDC]
 \___/       Puzzle Pieces: 5

(1) Although it looks like there is, there is actually nothing to the left
    here, so start out to the right.  When the floor starts to shake,
    immediately jump to the left, and a puzzle piece will fall from the top of
    the screen.  Once you have it jump down into the shaft.

(2) Walk to the left, and you will enter a bonus area.

<!> After you are done, there is another rocket barrel waiting for you to the
    right.

[K] Follow the first trail of bananas here.  The K is at the end of it.

(3) In this next section, there are rows of 5 items each, but one item in each
    row is better than the rest.  At the top, about halfway through the area is
    a puzzle piece.

[O] In the same area, at the end, at the bottom is the O.

<!> Checkpoint #1.

<!> The large blue bats in this section will either fly from the bottom to the
    top or vice versa, so it's actually safer to aim for where they start.

(4) The giant bat will break out of the ground in the next section.  Right
    behind where he comes out is a puzzle piece, so be ready to veer downward.

[N] The giant bat will then come out of the ceiling.  Similarly, you will need
    to veer upward to get the N here.

<!> Checkpoint #2.

<!> Now you will also have to deal with the bat's sonic attacks.  You will need
    to continuously move up and down to dodge them.

(5) Near the bottom of this section, there is a puzzle piece for you to grab.

[G] The G is also at the bottom of this area, a ways up.

<!> Right after this, stay near the top of the screen, because the bat is going
    to fire a gigantic laser at you.  After that is the end of the stage,
    though, so you get to relax.
  ___
 /   \
( 4-B ) THE MOLE TRAIN                                                [MLTRN]
 \___/

As usual, grab the DK barrel and continue into the arena.  The fight starts off
with you in a mine cart behind the rest of the train.  A mole on the train will
throw pickaxes at you which you will need to either jump over or duck under,
depending on how high the throw is.  After going down a hill, your cart will
start to catch up to the train.  You will eventually be able to speed up this
process by jumping to the train.  The real fight then begins.  Moles will pop
up out of the cars, signaled by the shaking of the bananas in the car.
Initially, you will need to not be standing on that car, or else you will get
hurt.  Once the mole has popped out, though, you should jump on it.  Do this
several times, and the moles will start to fall out of the cars.  Once you have
cleared them all out (this requires a total of ten hits), the wheels of four of
the cars will start to shake.  You need to stand on the one that isn't shaking.
The rest of the cars will fall off the track, leaving you on a single car.  The
whole process begins anew, except that the mole will now throw bombs as well as
pickaxes, and the whole this is a little faster.  You will now have to do the
whole thing one more time.  This time, though, there are a lot more pickaxes,
and the train will actually run through some dark tunneling, making it harder
to see what's going on.  Once you do the whole process for a third time, you
will have to take on the engineer.  He will shake a bunch of cars, then pop out
of one, throw a pickaxe, then quickly jump back into the car.  You will need to
jump on him when he's exposed, which is easier said than done.  Four hits, and
he'll be out like a light.  Now show that tiki what for!
  ___
 /   \
( 4-K ) JAGGED JEWELS                                                 [JGDJL]
 \___/       Puzzle Pieces: 5

<!> This stage is filled with spike traps and sharp objects.  Right at the
    beginning of the stage, you will need to deal with spikes periodically
    popping out of the ground, and coming down from the ceiling.

(1) As this puzzle piece shows, even platforms with vases aren't safe in this
    level.  The third vase you come across has a puzzle piece inside.  Ground-
    pound in front of it to bust it out.  Make sure you jump if the spikes
    start to shake, though.

(2) The round platform after the set of four spiked pillars that come from the
    ceiling has a vase on it.  The platform also has a standard tiki enemy.
    Ground-pound in front of the vase to get a puzzle piece.

(3) A little ways ahead, there are jeweled spears that come out of the ground.
    The center one has a puzzle piece at its tip.  Roll-jump to grab it, then
    land on the platform to its right.

(4) Once again, with the next set of spears, there is a puzzle piece in the gap
    with the middle spear.  This time, the spear is at the top of the screen,
    but you will still need to roll-jump to grab it.

<!> After a couple more platforms, you will reach a safe, stationary platform
    with a vase on it.  Rest here if you need to.

(5) When you enter the blast barrel, you will probably notice a puzzle piece
    right above it.  To get it, use the blast barrel, then jump back to the
    blast barrel.  Since you are coming from the top, you should get it before
    landing back in the barrel.

<!> Grab the orb here to finish the stage!

 _    _             _     _    _____
| |  | |           | |   | |  |  ___|
| |  | | ___  _ ___| | __| |  | |___-------------------------------------------
| |/\| |/ _ \| '___| |/ _  |  |___  |  Forest                         [FORST]
|      ( (_) ) |   | ( (_) |   ___| |------------------------------------------
|__/\__|\___/|_|   |_|\__,_|  |_____|

Map:                     [S]---(3)-----(4)-----(5)
                                |               |
                                |               |
                                |               |
                       (1)-----(2)-----(K)     (8)---(B)
                                |               |
                                |               |
                                |               |
                               <L>-----(6)-----(7)

Levels:
  1. Vine Valley......................................................[VNVLY]
  2. Clingy Swingy....................................................[SWNGY]
  3. Flutter Flyaway..................................................[FLYAW]
  4. Tippin' Totems...................................................[TPNTM]
  5. Longshot Launch..................................................[LNGST]
  6. Springy Spores...................................................[SSPRS]
  7. Wigglevine Wonders...............................................[WGLVN]
  8. Muncher Marathon.................................................[MMTHN]
  B. Mangoruby Run....................................................[MNGRB]
  K. Blast & Bounce...................................................[BLBNC]
  ___
 /   \
( 5-1 ) VINE VALLEY                                                   [VNVLY]
 \___/       Puzzle Pieces: 7

(1) From the start, head left.  The left wall will fall away, revealing a
    hidden puzzle piece.

<!> Bounce out of the caves using the mushrooms down here, then blast out into
    the forest.  Continue to the right.

(2) Beneath the second vine to the right, there is a small cut-in.  Walk
    through to the right to access a bonus area.

<!> Once you are done with the bonus area, swing across the vines to the right.
    The first checkpoint is on the other side.

[K] Continue swinging across the vines in this area.  When you see the K, just
    jump through it to collect it, then land on the platform to the right.

(3) Before jumping onto the next big vine, look to the bottom of the screen.
    There is a plant with a blast barrel behind it, underneat the vine.  Jump
    into the blast barrel to get a puzzle piece.

(4) On the other side of the vine, continue underneath the next vine, to the
    yellow plant on the right.  Ground-pound it to find a puzzle piece.

<!> Be careful of this vine; it is actually a piranha plant.  Stay on the vine
    too long, and you will get eaten.

(5) If you look carefully at the top of the screen on the other side of the
    vine, you can see a small vine coming out of the foliage.  Jump to it from
    the top of the first round climbable surface, then climb up it so go to
    another bonus area.

[O] On the top of the third round climbable surface in the next area is the O.
    Climb up and around to get it.

<!> Checkpoint #2.

(6) Collect all of the bananas on the first two vines after the checkpoint, and
    a puzzle piece will appear near the middle of the second vine.  Climb up
    and swing back to collect it.

[N] In the next area, you will see the N between two vines.  Jump from vine to
    vine near the middle of the vine to get the N.

[G] The G is also between two vines up ahead.  Jump between the vines to grab
    the G.

(7) On the platform just before the exit barrel, blow on all three helicopter
    plants, and collect the bananas that pop out.  Once you get all three, a
    puzzle piece will appear above the platform.
  ___
 /   \
( 5-2 ) CLINGY SWINGY                                                 [SWNGY]
 \___/       Puzzle Pieces: 5

<!> Start off to the right.  True to this level's name, mostly everything is
    climbable and will swing back and forth.

[K] You will shortly come across a quarter-log that has a huge swing radius.
    Stay near the middle of it, and you will get the K as it reaches the bottom
    of its trajectory.

(1) Use the bats in the next area to get on top of the climbable ceiling.
    Ground-pound the yellow plant up here to earn a puzzle piece.

<!> Checkpoint #1.

(2) Once again, use the bats in the next area to get on top of the left
    climbable ceiling.  Head to the left to find a blast barrel that leads to a
    bonus area.

(3) Once you are done with the bonus, continue to the right.  On the next
    swinging climbable surface, there is a yellow plant on the right side.
    Ground-pound it for another puzzle piece.

[O] Continue right, then up.  There is a set of two swinging climbable surfaces
    just before a checkpoint.  You will need to drop off of the second surface
    with good timing in order to land on a platform underneath it.  The O is on
    the left-most platform.

<!> Checkpoint #2.

(4) A little bit after the checkpoint is a large swinging climbable surface
    with a gap in it.  It's the first swinging surface after the bats.  There
    is a puzzle piece on top of it, so jump on top before it starts swinging
    too fast.

[N] Now, underneath the same surface, you will need to land on a platform in
    the middle of the surface's trajectory.  The N is under the platform; you
    can use a small platform to the right to jump to the N.  Then, jump back up
    onto the right side of the swinging surface.

[G] After a few circular climbing surfaces with snakes on them, the G will be
    on the underside of a climbable ceiling.  Just drop down from the ceiling
    to grab it.

(5) There is a puzzle piece on the bottom of the next circular climbing
    surface.  Simply climb around the surface to get it.
  ___
 /   \
( 5-3 ) FLUTTER FLYAWAY                                               [FLYAW]
 \___/       Puzzle Pieces: 7

[K] Start to the right.  The K is above a large platform with a tiki on it.
    Just jump while the platform is descending to grab it.

(1) Just ahead are a pair of platforms that move in a figure 8 shape.  Jump off
    the platforms to the left at the top of their trajectory to find a puzzle
    piece.

<!> After a series of blast barrels to the right is the stage's first
    checkpoint.

[O] The O is above the platform just to the right of the checkpoint.  Jump off
    of one of the spiders here to get enough height to collect it.

<!> One of the circling platforms to the right gets close to the spikes on the
    ceiling; you will need to duck if you pass under them.

(2) Jump off of the first mushroom to a climbable surface near the top of the
    screen.  There is another climbable surface up here with a puzzle piece
    at the top.  Just jump to grab it.

(3) Below this area is a pair of platforms moving in a circle under some
    spikes.  Beneath this formation is a wooden panel near the right wall that
    you can ground-pound to flip under to enter a bonus area.

(4) Continuing to the right, there is a circle of three moving platforms with a
    puzzle piece in the middle.  Jump through the middle of the platforms to
    grab the puzzle piece, and time your jump so you land on another platform.

[N] You will need to do the same thing again on the next loop to get the N.

(5) Just ahead is a bouncy mushroom with bananas moving in circular patterns
    above it.  Grab all of the bananas, and a puzzle piece will appear in the
    middle.

(6) At the end of this section is a blast barrel.  If you look to its right,
    you will see a puzzle piece.  Jump for it, and you will land in another
    blast barrel, which will shoot you into the background.

<!> Checkpoint #2.

(7) There is another set of platforms ahead that move in a figure 8 pattern.
    At the top, there is a spider.  Jump off the spider, and you will find a
    puzzle piece waiting for you.

[G] After the next bouncy mushroom is a series of smaller platforms.  One of
    them is carrying the G.
  ___
 /   \
( 5-4 ) TIPPIN' TOTEMS                                                [TPNTM]
 \___/       Puzzle Pieces: 7

<!> There is a banana coin to the left when you start.  Grab it, then continue
    to the right.

[K] After jumping across several sets of totem poles, you will see the K over a
    gap in a platform.  Jump across to grab it.

(1) Don't worry if you mess up that jump, because you will want to fall into
    the gap anyway.  Fall through, then walk to the left to get a puzzle piece.

(2) In the next section, grab the entire line of bananas, and a puzzle piece
    will appear above the next platform.

<!> Checkpoint #1.

(3) Ground-pound the wooden panel just after the checkpoint to flip down into
    a bonus area.

[O] Continue through to the right, and you will soon see the O floating above
    a small platform.  Ground-pound directly beneath the O, and a mushroom will
    pop out.  Bounce on the mushroom to grab the O.

<!> Checkpoint #2.

<!> You can wake up the sleeping totem pole up ahead by blowing on its ear.

[N] In the next section, you will ride some totem poles to the right.  The N is
    above the dismount point.  Use one of the oncoming bats to get the height
    required to grab it.

(4) In the next section, the yellow plant on the second climbable ceiling
    contains a puzzle piece.  Ground-pound it to get the puzzle piece.

(5) After the last climbable ceiling in this section, drop down off the left
    side of the platform, following the trail of bananas.  You will fall into
    a blast barrel that will take you to a bonus stage.

[G] After leaving the bonus area, you will see the G above you.  Jump from the
    totem pole on the right to get it.

(6) If you jump past the G here, the foliage will part, revealing a hidden
    puzzle piece.

(7) In the next area to the right, there are a bunch of hippos on sticks.
    Bounce off of them to collect the bananas in this area.  If you collect all
    of the bananas, a puzzle piece will appear to the right.

<!> Ground-pound the DK platform to the right three times, and the totem pole
    will drop and reveal the exit barrel.  Be careful, though, because the
    totem pole will periodically slam shut on the exit barrel, and you don't
    want to get caught in that.
  ___
 /   \
( 5-5 ) LONGSHOT LAUNCH                                               [LNGST]
 \___/       Puzzle Pieces: 7

(1) In the level intro, you can see a banana coin off to the left of the
    starting platform.  If you grab it, you will fall into a series of blast
    barrels, one of which will give you a puzzle piece.

(2) Backtrack a little bit to the left, and you will see a blast barrel in
    midair.  To get to it, jump off a nearby enemy.  Blast out of it to get a
    puzzle piece.

[K] Continue to the right.  After a series of blast barrels, you will see the
    K.  Aim for the K instead of the next blast barrel to get it.

(3) After two more blast barrels, you should see a puzzle piece hidden in the
    foliage.  Fire from the top-left to get it.

(4) In the next area, walk off the left side of the platform, and you will fall
    into a hidden area with a puzzle piece.

(5) In the same hidden area, you can ground-pound the wooden panel to access
    another area with two yellow plants.  Ground-pound the rightmost plant to
    get yet another puzzle piece.  To get out, ground-pound the spot between
    the plants, and mushroom will appear.

<!> Once you are done here, bounce off the mushroom, and continue into the
    blast barrel on the right.

[O] Time the next blast barrel so that your trajectory intersects the O.  If
    you mess up, you can always jump back down, and the blast barrel will
    reappear.

<!> Checkpoint #1.

<!> In the next area, you can aim most of your shots off of the bananas in
    midair.  For those that don't have bananas, just shoot through the middle
    of the wooden planks.

[N] One of the blast barrel shots has the N in the middle.  Time your shot well
    to grab it.

<!> Checkpoint #2.

(6) There is a platform just ahead with two spiders on it.  In the middle of
    the platform is a wooden panel that you can ground-pound to access a bonus
    area.

<!> In the next area, you will need to time your blast barrel shots such that
    you go through the totems while their mouths are open.

[G] This shot is the exception to the rule.  You will actually want to fire
    while the blast barrel is pointing up, and the totem has its mouth closed.

(7) Drop down, to the right of the exit barrel, and you will find a yellow
    plant.  Ground-pound it, and you will get a puzzle piece.
  ___
 /   \
( 5-6 ) SPRINGY SPORES                                                [SSPRS]
 \___/       Puzzle Pieces: 7

<!> You can head left at the beginning of this stage to get a banana coin, then
    continue to the right.

[K] The K is between two bouncy mushrooms, and is guarded by a flying fire
    tiki.  To get it, you will want to do a short hop under the tiki, while it
    is at the apex of its trajectory.

(1) After the short segment with the vines, there is a section of weak
    platform.  Ground-pound it, then walk to the right to reveal a hidden
    puzzle piece.  Ground-pound in the middle of this area, and a mushroom will
    appear to bounch you out.

(2) Just ahead, use the bouncy mushrooms to make your way upward.  Once you
    reach the swinging platform at the top, jump off to the left to find a
    puzzle piece dangerously close to a wall of spikes.

[O] Underneath the next platform is the O.  First, clear off the platform, then
    roll-jump from the left to grab it.

(3) In the section with the climbable ceilings, climb all the way to the left
    on the second ceiling, and you will find a hidden area with a puzzle piece.

[N] Continue to the right to a section with three hippos.  Do a full bounce off
    the rightmost one, and jump to the right to get the N.

(4) Once you have the N, bounce off all three of the hippos here four times.
    They will all fall over, and a bunch of prizes, including a puzzle piece,
    will drop from the tree above you.

<!> Checkpoint.

(5) Follow the trail of bananas off the bottom of the second swinging climbable
    surface to reach a blast barrel, which will take you to a bonus area.

<!> In this area, you will need to bounce off of hippos while avoiding spikes.
    There is one instance in which you will need to bounce off a hippo several
    times before he is low enough for you to progress.  Be careful, though,
    because the hippos can only take three bounces before they fall over.

[G] Bounce off of the last hippo in the section up to a hanging platform.  You
    can also ground-pound the small platform directly underneath to make a
    mushroom appear.  Either way, once you are there, jump to the right to find
    the G.

(6) While climbing up the tree with a bunch of mushrooms on it, start on the
    left.  There is a puzzle piece here near the bottom of the tree.

(7) Next, while heading to the right, drop down to the very bottom.  There is
    another puzzle piece above a mushroom piranha at the bottom of the tree.

<!> After that, start making your way up the tree.  The exit barrel is at the
    very top.
  ___
 /   \
( 5-7 ) WIGGLEVINE WONDERS                                            [WGLVN]
 \___/       Puzzle Pieces: 7

(1) Jump off of the tiki on the nearby platform, and you will go through the
    ceiling to a hidden area, which contains a puzzle piece.  Get out by
    ground-pounding the weak segment of the platform on the very left.

[K] After grabbing onto the first wigglevine, a group of bananas will fly in
    from the right.  The K is following them.

(2) On the next platform, ground-pound the yellow plant to get a puzzle piece.

(3) After riding the next wigglevine down, jump from the raised platform up to
    the left.  A series of platforms and vines will be revealed.  Follow it to
    a blast barrel, and it will take you to a bonus area.

[O] Jump onto the next wigglevine, and it will carry you through a set of spike
    traps.  Several groups of bananas will fly through while you are on the
    vine; the O is at the end of the third group.

<!> You actually do not want to break the platform at the end of this section;
    it will blast you past the N.

[N] On the next wigglevine, a bunch of items will be moving up and down.  The N
    is near the end, at the top of the group.

<!> Checkpoint.

(4) Jump off of the first tiki's head, to the left.  Grab the DK barrel, and
    hit the nearby bag with it.  A puzzle piece will pop out.

(5) The floating platform in the next area is breakable; ground-pound it to
    reveal a blast barrel, which will fire you through the ceiling into a
    hidden area.  Walk right to find a puzzle piece.  Ground-pound the weak
    platform at the end here to get out.

[G] The next wigglevine will take you through a segment where spike traps will
    fly in from the top and bottom of the screen.  The flying bananas will show
    you where it is safe to be, so follow them.  The last group of bananas is
    being followed by the G.

(6) Ground-pound the yellow plant on the next platform to get another puzzle
    piece.

(7) Keep heading to the right.  On the platform after the next mushroom
    piranha, there is another yellow plant.  Ground-pound it for yet another
    puzzle piece.

<!> Once again, in the next area, the flying bananas will follow safe paths, so
    use them as a guide.
  ___
 /   \
( 5-8 ) MUNCHER MARATHON                                              [MMTHN]
 \___/       Puzzle Pieces: 5

<!> Start off to the right.  Remember that you can break gates by rolling into
    them.

(1) After dodging a few pillars that are trying to crush you, bounce to the
    left off of the egg pouches up ahead to find a puzzle piece.

<!> Once you have the puzzle piece, ground-pound the logs to the right.  The
    eggs will start to hatch, and the spiders will start to chase you.  This is
    a point of no return.  Start running to the right.

[K] The K is located above a floating platform over a gap, right after a
    crushing pillar.  Take the high path to get it.

(2) Just before the first gate in this section, there is a yellow plant near
    the top of the screen.  Stay high to get to it, then ground-pound it for a
    puzzle piece.  Quickly roll into the gate once you have it.

(3) The next puzzle piece is immediately after the gate.  Roll-jump below the
    spiked platform to get it.

[O] After a few moving pillars, you will see the O underneath a climbable
    ceiling.  Ground-pound directly below the O, and a mushroom will appear to
    bounce you up to the ceiling.

[N] In the next section with the crushing pillars, one of them is broken.  Jump
    into the broken section, and let it carry you up to the N in order to grab
    it.

(4) After bouncing over the raised platform after the N, walk back to the left
    to uncover a hidden area with a puzzle piece inside.

(5) When you reach the next gate, instead of going through, go down and around,
    through the bushes, in order to earn a puzzle piece.

<!> After you have all of these items, just run for it.  The blast barrel in
    the air marks the end of this section, as well as a checkpoint.
    Unfortunately, you haven't seen the last of the spiders.

[G] Launch yourself to the left out of the third blast barrel to get the G,
    then land back in the blast barrel to continue your ascent.
  ___
 /   \
( 5-B ) MANGORUBY RUN                                                 [MNGRB]
 \___/

Get the DK barrel, then head to the right.  Meet the Mangoruby.  Your job in
this fight is to ground-pound all of the triangular blue switches on the
climbable surfaces.  Once you do that, jump on the Mangoruby's body to score a
hit.  However, if you touch him before you hit all of the switches, you will
get an electric shock.  Additionally, he will chase you around the arena while
you are trying to hit the switches, making things very inconvenient.  Once you
hit him once, he will become faster, and will start dropping electric bombs
onto the surfaces.  When a bomb hits a surface, a shockwave will travel in both
directions, and will electrify you if it hits you.  After the second hit, he
will become much faster, and will drop significantly more bombs.  One more hit
will finish him off, and you can teach the flute tiki a lesson!
  ___
 /   \
( 5-K ) BLAST & BOUNCE                                                [BLBNC]
 \___/       Puzzle Pieces: 5

<!> This stage is all about blast barrels.  You will find hardly any solid
    ground on your way through this stage, which means that you will have to
    constantly think on your toes.

(1) Right at the beginning, after the first set of flying tikis, you will want
    to drop down in between the first two blast barrels to get a puzzle piece.
    There is a blast barrel down here, ready to take you back up to the normal
    route.

(2) During this blast barrel sequence, there is a puzzle piece in the top-
    right.  During the barrel where you are at the top-right, and supposed to
    fire down and right, instead fire up and right to reach a puzzle piece.

<!> Time your barrel blasts so that you don't hit any of the spike traps.  You
    usually don't have to think about timing both barrels, just one.  If you
    can time the more complicated one, the timing will be the same for the
    simpler one.

(3) After the section with the tires, you will be bouncing on tikis again.
    There is one stack of two tikis above a blast barrel.  Do a full bounce off
    of the higher tiki to get a puzzle piece.

<!> You can stay on the tires in the next section as long as you want, so
    construct a plan while you have the chance.

(4) In this section, there is a puzzle piece being guarded by two spike traps
    above a set of three tires.  Wait until the timing is right, then jump over
    the spike trap as it passes under the puzzle piece, and you should land
    safely back on the tires.

<!> In the next section, you will need to time your uses of the blast barrels
    such that you can fall from one barrel to the next without hitting any of
    the spike traps.  There's a lot to look out for here, so I have found that
    the best time to fire is when the spike trap has just barely passed the
    barrel that I am in, going in the same direction in which am going to
    maneuver.

(5) In the next section, from the second blast barrel, you will be able to see
    the puzzle piece.  Fire from the very top of the barrel's trajectory, and
    you will get the puzzle piece, as well as skip the next blast barrel.

 _    _             _     _    _____
| |  | |           | |   | |  |  ___|
| |  | | ___  _ ___| | __| |  | |___-------------------------------------------
| |/\| |/ _ \| '___| |/ _  |  |  _  |  Cliff                          [CLIFF]
|      ( (_) ) |   | ( (_) |  | |_| |------------------------------------------
|__/\__|\___/|_|   |_|\__,_|  |_____|

Map:                  (1)    +-<L>--(5)------+
                       |     |               |
                       |     |               |
                      (2)---(3)-----(4)-----(6)       (B)
                       |     |              /          |
                       |     |             /           |
                      (K)    +-[S]        /            |
                                         /             |
                                       (7)------(8)----+

Levels:
  1. Sticky Situation.................................................[STCKY]
  2. Prehistoric Path.................................................[PRHST]
  3. Weighty Way......................................................[WGHTY]
  4. Boulder Roller...................................................[BDRLR]
  5. Precarious Plateau...............................................[PRPLT]
  6. Crumble Canyon...................................................[CRMBL]
  7. Tippy Shippy.....................................................[TPSHP]
  8. Clifftop Climb...................................................[CLFTP]
  B. Thugly's Highrise................................................[THGLY]
  K. Perilous Passage.................................................[PRLSP]
  ___
 /   \
( 6-1 ) STICKY SITUATION                                              [STCKY]
 \___/       Puzzle Pieces: 9

[K] Start off to the right.  In the first section, you will need to jump across
    platforms as they slowly fall down from the top of the screen via tar-fall.
    The K is at the end of this section; jump to it from one of the falling
    platforms.

<!> Don't fall in the tar in the next area.  If you land in it, you will become
    slow, and you won't be able to jump very high.  If you do fall in, make
    sure that you jump every once in a while.  Otherwise, you will sink into
    the tar and lose a life.  Ground-pound for a little bit to shake off the
    tar, once you reach solid ground.

(1) Above the first platform in the tar pit is a climbable surface.  Stand on
    the right of the raised platform to the right, and it will start to tip.
    Once you have enough of an angle, jump to the left, and climb up the
    surface to find a puzzle piece.

<!> Checkpoint #1.

(2) In the next area, scale the sinking platforms, then continue through the
    fossil's mouth.  Instead of using the blast barrel here, drop straight
    down, then ground-pound the weak section of the ground to find a puzzle
    piece.  Continue through the tar to the right, jumping occasionally.  Once
    you reach a platform, ground-pound for a little bit to shake off the tar.

[O] After the platform with the fireball-spitting fossil enemy, fall into the
    tar on the right.  Follow the path to the right to reach the O.

(3) In the next section with sinking platforms, head to the bottom-right to
    find a puzzle piece partially obscured with black smoke.

<!> Checkpoint #2.

(4) Immediately after the checkpoint, blow on the dandelion to get a puzzle
    piece.

[N] In the second blast barrel section, fire to the left out of the first blast
    barrel to grab the N.

(5) After this blast barrel section, jump off the platform to the left.  Here,
    you will find a series of blast barrels that will give you a puzzle piece.

(6) Once you land, you should see a zebra poking his head out of a hole in the
    wall on the right side of the large fossil.  Jump into that hole to access
    a bonus area.

[G] In the next section with sinking platforms, the G is on one of the
    platforms in the first group.  Don't worry if it falls off the bottom; it
    will eventually reappear from the top.

(7) Similarly, there is a puzzle piece on one of the platforms falling between
    the first two banana coins on the right.  Stay afloat until you see it,
    then grab it before it falls off the bottom again.

(8) On one of the platforms on the very right of this section, there is a
    cactus.  Ground-pound it for another puzzle piece.

(9) After the blast barrel, you should see a puzzle piece at the top-left of
    the screen.  Stand on the right side of the platform here to tip it, then
    jump to the left to grab the puzzle piece.
  ___
 /   \
( 6-2 ) PREHISTORIC PATH                                              [PRHST]
 \___/       Puzzle Pieces: 5

<!> Start off to the right.  The platforms in the tar pit will sink while you
    are standing on them, so you will need to periodically jump off to stay
    out of the tar.

(1) Instead of jumping into the blast barrel at the end of this area, head down
    and to the right to find a bonus area.

<!> Once you are done. jump into the blast barrel to start a mine cart section.

<!> Like before, some sections of the track here will sink while you are
    sitting on them.  Be sure to jump off every once in a while to keep your
    cart above the tar.

[K] The K is above one of the gaps early on in this area.  Just follow the
    bananas to grab it.

[O] On the second sinking section of track, stay on the bottom track until the
    last moment, and you will get the O.

(2) Instead of ducking under the next set of spikes, jump over them to reveal
    a hidden area with a puzzle piece inside.

<!> In the next area, you will need to mix short hops and full bounces off of
    the tikis to dodge spikes and other obstacles.

<!> Checkpoint.

[N] Do a full bounce off of the first tiki you come across to the right, and
    you will get enough height to reach the N.

(3) Follow that up with a short hop off the large tiki, and a full bounce off
    the smaller one, and you will reach the top track.  Jump at the end of the
    track to get a puzzle piece.

[G] Up ahead, you will see the G.  The track will break, but don't jump, and
    you will stay low enough to get the G.

<!> A bit further ahead, you will land on an egg, which will start rolling
    under you.  Use it just like any other track.  You will eventually fall
    inside after jumping over a pair of fire tikis.  Here, you will need to
    jump over the gaps that will roll around on the inside, as well as any
    spikes that appear on the ground.

(4) After the second hole is created in the egg, do an early short hop over the
    first hole to get a puzzle piece.  Soon after this, the egg will break, and
    you will end up back on a track.

(5) To the right of the exit barrel is a cactus.  Ground-pound it for a puzzle
    piece.

<!> You will need to duck under the spikes here to not crash.  Make sure that
    the track is high enough before you reach this point, or you will sink into
    the tar.
  ___
 /   \
( 6-3 ) WEIGHTY WAY                                                   [WGHTY]
 \___/       Puzzle Pieces: 5

(1) Immediately at the beginning of this level, ground-pound the cactus to the
    left, and it will give you a puzzle piece.

<!> Many of the platforms in this stage are weight-activated, meaning that if
    the Kongs are standing on one side, that side will drop, and the other will
    rise.  However, most are also weighted on one side, so that if you jump
    off, the weighted side will drop.

[K] On the second set of weighted platforms, defeat the fossil enemy on the
    right to reduce the weight on that side.  Then, stand on the right side of
    the platform such that it tips.  Now, roll-jump back to the platform on the
    left.  The right side will begin to rise.  Jump to the climbable ceiling
    now to get the K.

<!> You will need to follow the same basic strategy detailed above in order to
    get the right side of the next weighted platform to rise, so you can get to
    the next platform on the right.

(2) Just ahead, you will see a blast barrel.  If you roll-jump to its right,
    you will find a puzzle piece.

<!> Checkpoint #1.  There are no items to collect until the next checkpoint.

<!> In the next section, there are platforms that are weighted from the
    background.  Stand on them too long, and they will break.

(3) At the very end of this section, there is a weight that is also a climbable
    ceiling.  Instead of riding the left platform down, jump above the rock
    formation to the right, and you will enter a bonus area.

<!> Checkpoint #2.

<!> Ride down the next weighted platform, then ground-pound the cactus nearby
    to release a blast barrel to the background.

(4) The cactus in the middle back here has a puzzle piece.  Ground-pound it to
    get the puzzle piece.

[N] Bounce on the spring to the cactus on the right.  Ground-pound it to find
    another blast barrel.  Now, traverse the weighted platforms here from right
    to left to get the N.  Once you have it, go from left to right to get to
    the blast barrel.

<!> Checkpoint #3.

<!> The next weighted platform is too heavy to move.  Jump to it and ground-
    pound on top of it to break off the rock.

<!> A bit further ahead, you will see a couple of blast barrels.  Bounce onto
    the climbable ceiling, and follow that down to the blast barrel on the
    right.  Time your shot here so that you land on top of the climbable
    ceiling, then continue to the right.

[G] Grab onto the climbable surface here to weigh it down a little bit, then
    quickly jump back to the left, then jump on top the the platform to get the
    G.

(5) Ride the platform down, and jump to the right at the bottom to get to a
    blast barrel.  It will take you to a climbable surface with a puzzle piece.
  ___
 /   \
( 6-4 ) BOULDER ROLLER                                                [BDRLR]
 \___/       Puzzle Pieces: 7

<!> Activate the windmill, then the vine, then the DK platform in this first
    area to open the path to the right.

[K] You will see the K above the first sloping platform here.  Jump off the
    fossil enemy's head to get it.

(1) Once you have the K, keep moving to the left, and jump off the platform
    into a blast barrel.  This will take you to a bonus stage.  Once you are
    done with the bonus, keep moving to the right, and dodging boulders.

(2) The first cactus that you come across has a puzzle piece.  Ground pound it
    to get the puzzle piece.

(3) Continue moving to the right.  A little before the checkpoint, you will see
    a helicopter plant at the bottom of a hill.  Blow on the helicopter plant,
    and a puzzle piece will pop out of the ground.

<!> Checkpoint #1.

[O] Jump off the fossil enemy's head while it is raised to get enough height to
    grab the O high up in this area.

(4) After a couple of ramps that come in from the background, you will come
    across a helicopter plant at the right edge of one such ramp.  Blow on it
    to find a puzzle piece.

[N] In the area with the swinging boulders, the N is just sitting in the
    bottom-right corner.  Just run over there to grab it.

<!> To exit this area, ground-pound the stone in the middle while dodging the
    swinging boulder, then flip the panel directly underneath.  This is a point
    of no return.

(5) Above the first ramp here is a floating platform.  Jump to it, and up to
    the left to get a puzzle piece.

<!> Checkpoint #2.

<!> You will need to duck in the gaps on the next few ramps in order to dodge
    the huge boulders coming down.

(6) The cactus at the top of the first ramp has a puzzle piece.  Ground-pound
    the catcus to get it.

[G] The G is above the platform after the second ramp.  Jump off of the fossil
    enemy to grab it.

(7) Once the giant boulder starts falling toward you, get to the gap in the
    middle as quickly as you can.  Ground-pound the rocks here, and you will
    fall into a puzzle piece.  Fire yourself back up once the boulder rolls
    over to the left, then run to the right.
  ___
 /   \
( 6-5 ) PRECARIOUS PLATEAU                                            [PRPLT]
 \___/       Puzzle Pieces: 5

(1) The first helicopter plant you see on your right holds a puzzle piece.
    Blow on it, and it will release it for you.

<!> Jump to the left off of the flying tiki to find a hidden area with a Rambi
    crate.  Break it open to get rolling!  Rambi can even break the gigantic
    boulders in this stage, so use that to your advantage.

[K] The K is above the first boulder in this stage.  Break the boulder with
    Rambi, then jump from the right to get the K.

<!> Checkpoint #1.

(2) Break the Rambi block here to access a new type of bonus stage.  This time,
    you will need to collect all of the items as usual, except that all of the
    platforms slowly descend.  Keep moving upward and grab all of the items
    before time runs out to get a puzzle piece.

(3) Continue to the right after you exit the bonus.  Once you ground-pound the
    DK platform, jump down to the left of the blast barrel.  Dismount Rambi by
    pressing grab, and blow on the helicopter flower here for a puzzle piece.
    Hop back on Rambi, and jump in the blast barrel to continue onward.

[O] The O is floating above the platform in the next area.  You can jump off of
    one of the tikis here to reach it.

[N] After the next blast barrel, there is a platform with the N above it.  Jump
    and grab it quickly, because the platform will fall away soon after you
    step on it.

<!> Checkpoint #2.

[G] Continue to the right over the series of collapsing platforms.  On the last
    one, jump off of the tiki's head to grab the G.

(4) Ground-pound the DK platform three times.  If you still have Rambi, you can
    break the blocks on the right to enter an area with a bunch of prizes,
    including a puzzle piece.

(5) Once you are ready, use the blast barrel to go into the background.  Rambi
    will be able to break the regular spike traps, but he will still get hurt
    by the flaming ones, so watch out.  Collect all of the bananas in the last
    spinning ring on the left, and a puzzle piece will appear in the middle.
  ___
 /   \
( 6-6 ) CRUMBLE CANYON                                                [CRMBL]
 \___/       Puzzle Pieces: 9

(1) Hidden to the left of the starting point is a helicopter plant.  Blow on
    it, and it will give you a puzzle piece.

<!> As you continue to the right, the platforms will start to fall apart under
    you.  Take this one slowly at first, since you won't really know what to
    expect.

(2) After the first blast barrel, head to the right, and ground-pound the
    nearby cactus for a puzzle piece.

[K] Once you walk to the right, you will start a chain reaction of platforms
    hitting each other.  Once you make it to the slope at the end, wait until
    the last moment to jump, and you will get the K.

(3) Head over the platforms to the right.  After the first set of crumbling
    platforms here, there is a tipping platform.  Tip it such that you can
    reach the puzzle piece overhead.

[O] In the next area, the O is sitting on one of the crumbling platforms.  Make
    sure you grab it.

<!> Checkpoint #1.

(4) Head down, now, until you reach a blast barrel.  Have it blast you into the
    foreground, then jump up to the left of the slide.  The blast barrel here
    will take you to a bonus area.

<!> After doing a bunch of sliding and barrel blasting, you will make your way
    to a second checkpoint.

<!> In this next area, you will need to run away from a flaming boulder, down a
    set of ramps.

(5) After a few ramps, one will tilt enough for you to slide on it.  You will
    come across a small jump into a dinosaur fossil.  Jump off the slide here,
    and you will get a puzzle piece.

(6) After the next gap, there is a helicopter flower in the middle of the path.
    Blow on it to get a puzzle piece, then continue to hurry to the right.

[N] You will eventually come to a wall.  Jump all the way to the right to get
    the N.  Note that this path does NOT follow the bananas here.  Once you
    have it, hide in the bottom-left corner until the platform breaks.

<!> Make sure you don't land in the tar underground here, that will slow you
    down far too much for you to outrun the boulder.

(7) After the first bridge, jump off of the wooden gate into the area above
    to get a hidden puzzle piece.

(8) Just ahead, between two gates in the ceiling, is a puzzle piece.  Jump to
    get it, then continue right.

[G] Very nearby is the G.  Jump to grab it, as well, then jump onto the rickety
    platforms on the right.

(9) Jump off the platform on the right, down into the tar pit.  Continually
    jump to make sure that you don't sink, and move to the right.  The last
    puzzle piece is down here.  Jump into the blast barrel once you have it.
  ___
 /   \
( 6-7 ) TIPPY SHIPPY                                                  [TPSHP]
 \___/       Puzzle Pieces: 5

(1) Start off to the right.  Make your way to the second climbable ceiling, and
    climb all the way to the right.  Jump to the other side at the top to
    access a bonus area.

[K] Once you exit the bonus, the entire platform you are on will start to tip
    left and right.  Make your way to the right side of this platform, and jump
    off of it to the right.  Land on top of the climbable ceiling, and the K
    will be waiting for you.

<!> Checkpoint #1.

(2) Blast yourself into the background, and keep going to the right.  Near the
    front of the ship, past the treasure chest is a weak section of the deck.
    Ground-pound it to get underneath the deck, where there is a puzzle piece.

[O] The O is above the fourth platform here, but the cannons will only open in
    a specific pattern.  If you number them from 1 to 5 starting at the left,
    they open in the order 1 2 3 2 3 4 5.  Follow that pattern to make your
    way to the blast barrel on the right.

<!> In this next area, make use of the fact that the crabs tip the platforms as
    well as you do.

(3) Use the spring underneath the climbable ceiling to bounce off of a squid,
    onto the climbable ceiling.  Tip it all the way to the right to lower the
    puzzle piece, then jump off the boxes to the right to get on top and grab
    it.

(4) Immediately after doing that, jump off the right side of the climbable
    ceiling, and into the gap below, with a banana in it.  There is a bonus
    area down here.

<!> Blow on the windmill here to get a bunch of prizes, then continue to the
    right.

<!> Checkpoint #2.

[N] The blimp in the background will shoot cannonballs at the platforms in this
    area, making them break apart and tip.  Continue along the high road to get
    the N.

<!> After the blast barrel, you will need to jump across the cannons in the
    following order: 1 2 1 2 3.

[G] The next blast barrel will fire you back into the foreground.  You will
    get the G when you land.

(5) Run to the right to get a puzzle piece.  The platforms here will fall away,
    so be quick.  Jump into the blast barrel once you have the puzzle piece.
  ___
 /   \
( 6-8 ) CLIFFTOP CLIMB                                                [CLFTP]
 \___/       Puzzle Pieces: 5

(1) Ground-pound the DK platform near the start three times, then jump up the
    fossils' mouths to get a puzzle piece at the top.

(2) Instead of jumping in the blast barrel to the right, jump directly below
    it, and a blast barrel will take you into a bonus stage.

[K] Once you are ready, start scaling the platforms on the right.  Once you
    reach the second spring, jump to the right to get the K, instead up jumping
    into the blast barrel.  Once you have the K, hop into the blast barrel.

(3) Use the first spring in the next area to jump over to the left.  Climb this
    side, and once you reach the spring here, jump off of the flying tiki to
    the cactus on the left.  Ground-pound the cactus to get a puzzle piece.

<!> Checkpoint #1.

[O] The O is above a gap between two swinging platforms.  Time your jump such
    that the platforms are fairly far apart when you jump, and your trajectory
    should cross the O.

(4) Keep moving up until you reach a section with some blast barrels underneath
    swingning spiked blocks.  Blast up onto the left block, then jump to the
    left to enter a bonus area.  More winged bananas....

[N] Continue upward until you reach another spring.  The N will swing back and
    forth with the spiked block here.  Do a short hop to get it, then continue
    to the left.

<!> Checkpoint #2.

<!> After another spring in the next area, you will need to time your barrel
    blast to get through the gap in the stone platforms up above.  Pay too much
    attention to the life balloon here, and you might miss your shot.

[G] Continue upward along the platforms and barrels, and you will see the G in
    your path.  Time your shot to grab it.

(5) After a few more blast barrels, you will need to shoot through a gap with
    a cactus on the left.  You will actually need to veer your shot toward the
    cactus to land on solid ground here.  Once you land, ground-pound the
    cactus to get a puzzle piece.
  ___
 /   \
( 6-B ) THUGLY'S HIGHRISE                                             [THGLY]
 \___/

Grab the DK barrel, then jump into the blast barrel.  How's that for a twist?
This fight is very similar to Mugly's, but much, much harder.  One immediate
difference is that Thugly has a plated shell on his back.  He is only
vulnerable while it is retracted, like Mugly's spike, but he will only retract
it at very particular points during his attacks.  During his basic run move,
he will only retract it while he is "braking" after you jump over him.
Additionally, he may decide to turn around and bring it back, so make sure he
is actually done with his attack before launching yourself at him.  If you can
time it well, though, you can hit him before he turns around.  During the
shockwave move, he won't even retract it at all.  He adds one additional move
to the fray; if he scrapes his feet on the ground, it means he is about to
charge at you at full speed.  When he hits the opposite wall, some rocks will
fall from the ceiling, and he will stumble backward.  Eventually, he will fall
on his back, exposing his weak stomach.  Once you hit him three times, he will
turn orange, you will drop down to a new area.  He will become faster, as well
as throw in a new move.  He will now occasionally breathe fire, which you can
dodge by ducking. After you hit him three more times, he will turn red, and
break the floor one time.  Along with being faster, he will now throw meteors
at you, which will break into three while in midair.  When he does this, focus
exclusively on the meteors; Thugly will just stand around until they are all
gone.  Hit him three more times, and Thugly will drop, allowing you to show
that xylophone jerk who's boss.
  ___
 /   \
( 6-K ) PERILOUS PASSAGE                                              [PRLSP]
 \___/       Puzzle Pieces: 5

<!> Throughout this stage, you will be running from rising lava.  That means
    you'll have to be very quick through the whole stage.  When you're ready to
    climb, jump onto the spring to start the stage.

<!> From the very beginning, the stone blocks on this stage will start to drop
    on you.  You will know which ones are about to fall, because they will
    shake for a bit before falling.

(1) Just above a candle in the middle, a block will drop on the right side of
    the passageway.  The block will bring a puzzle piece down along with it.
    The block in the middle will fall soon after, so you'll have a place to
    jump to once you get the puzzle piece.

(2) The block at the very top-left corner of this section hides a puzzle piece.
    Jump through the block to claim it.

<!> In the next area, you will need to use a series of moving platforms to get
    to the top-left corner of this area.  Quickly, or course.

<!> Next you will need to climb while dodging two electric traps that follow
    you around the screen.  They have a terrible turn radius, though, so use
    that to your advantage.

(3) Near the top of this area, to the left of the spring, walk into the right
    wall of the ornate block to reveal a hidden puzzle piece.

<!> After the electric traps blow up, you'll deal with more falling blocks.
    Then, some floating springs will appear out of the lava, and one more
    electric trap will show up.

(4) After the springs appear, the second platform on the left has an ornate
    wall just above it.  Jump through that wall the find a puzzle piece.

(5) The very next platform on the right has the same decoration.  Do the same
    thing over there for another puzzle piece.

<!> At the top of this final area, there is a blast barrel marking the end of
    your ascent.  Head right to claim your orb!

 _    _             _     _    _____
| |  | |           | |   | |  |___  |
| |  | | ___  _ ___| | __| |      | |------------------------------------------
| |/\| |/ _ \| '___| |/ _  |      | |  Factory                        [FCTRY]
|      ( (_) ) |   | ( (_) |      | |------------------------------------------
|__/\__|\___/|_|   |_|\__,_|      |_|

Map:                                      ,-----------(B)
                           (1)           /
                            |    (K)   (R)-------(7)+
                            |     |               | |
                     [S]---(2)<L>(3)----+         | |
                            |           |         | |
                            |           |         | |
                            +----(4)---(5)-------(6)|
                                        +-----------+
Levels:
  1. Foggy Fumes......................................................[FGYFM]
  2. Slammin' Steel...................................................[SLMMN]
  3. Handy Hazards....................................................[HAZRD]
  4. Gear Getaway.....................................................[GGTWY]
  5. Cog Jog..........................................................[CGJOG]
  6. Switcheroo.......................................................[SWTCH]
  7. Music Madness....................................................[MSCMD]
  R. Lift-off Launch..................................................[LFTFF]
  B. Feather Fiend....................................................[FTHRF]
  K. Treacherous Track................................................[TRCHR]
  ___
 /   \
( 7-1 ) FOGGY FUMES                                                   [FGYFM]
 \___/       Puzzle Pieces: 7

(1) Start off to the right, and jump on the first fan.  Spin the blades while
    collecting the bananas that pop out.  If you can grab all of the bananas,
    you will get a puzzle piece.

[K] Continue to the right until you see a fan with one broken blade.  Ride the
    fan around to the left, and jump over to the platform on the left to get
    the K.

(2) To the right of the next fan, jump onto the hanging platform.  Jump off of
    it to the right, and you will pass over the wall, and get a puzzle piece.

[O] Continue to the right until you reach a blast barrel.  It will launch you
    into the background, where your vision will be obscured by fog.  There is a
    series of platforms back here.  The bottom one holds the O.  Make sure you
    know where you're jumping before you actually jump, since the platforms
    are hard to see.

<!> Bright green checkpoint #1.

(3) Jump off this platform to the left, and continue onto the smokestacks here.
    There is a puzzle piece on the third smokestack.

<!> Head back to the right now, and keep going until you reach a fan.  Turn the
    fan to make the nearby wall move up, then jump into the blast barrel.

(4) In the background, above the second moving platform with a hook, there is a
    puzzle piece hidden by some fog.  You can blow it away from the platform on
    the right.  Jump up to grab it, once you can see it.

[N] After returning to the foreground, the N is above the first platform.  Jump
    up to grab it.

<!> Bright green checkpoint #2.

(5) In the next area with the spike traps, take the high path, and continue to
    the right.  Jump through the wall coming out of the top of the screen to
    find a hidden area with a puzzle piece.

[G] Jump off of the platform up here to the right, and you will see the G.
    Getting it requires more height than you can get off the ground, so if you
    miss, go back up to the hidden area and try again.

(6) Blow into the megaphone at the right end of this platform, and a puzzle
    piece will pop out.

(7) The broken fan just to the right has a puzzle piece on its top-most
    platform.  Jump up to get it.

<!> Continue to the right until you reach a large, red button.  Ground-pound 
    it, and fans will blow the fog out of the factory.
  ___
 /   \
( 7-2 ) SLAMMIN' STEEL                                                [SLMMN]
 \___/       Puzzle Pieces: 5

(1) Start to the right.  After a set of two conveyor belts, jump off the second
    one to the right to land high up on a platform.  There is a puzzle piece on
    the right.

[K] The K is jump up ahead.  It is in a safe spot, so just jump up and grab it.

[O] Continue to the right, until you reach a conveyor belt with electric traps
    moving up and down, and robotic chickens.  The O is in a gap between the
    two platforms above the belt.  Jump off of one of the robotic chickens to
    get enough height to reach the O.

(2) Just to the right of the O, there is a windmill.  Blow on it to release a
    puzzle piece.

<!> Checkpoint #1.

(3) The second slammer after the checkpoint is actually safe; let it launch you
    upward, and you will find a hidden area with a puzzle piece inside.

<!> In the next section you will have to find safe spots by looking at the
    indentations on the slammer above you.  Run from safe spot to safe spot
    while the slammer is lifted.

(4) Just to the left of the second safe spot is a weak section of the floor.
    Ground-pound it to drop into a bonus area.

[N] To the right is another set of conveyor belts.  From the top platform, jump
    over the electric trap to the right, and you will find the N.

<!> This area is similar to the large slammer earlier, except that you will
    need to duck in safe spots with electricity running through them.

<!> Checkpoint #2.

(5) Continue upward, avoiding the horizontal slammers.  Wait for the second one
    to clear, then run all the way to the left and jump up to get a puzzle
    piece.

[G] Keep moving upward, and you will eventually see the G on the left side of
    the passageway.  Run along the slammer underneath the G while it is out,
    then jump to get it.
  ___
 /   \
( 7-3 ) HANDY HAZARDS                                                 [HAZRD]
 \___/       Puzzle Pieces: 7

(1) You will see this puzzle piece right above you as you start this stage.  To
    get it, go to the right until you see one of the fists that is broken,
    above a tilted blue platform.  Jump from it to the left, when the bottom
    fist is raised, then jump across the platforms to the left.

(2) Now, continue back along the platforms to the right.  Jump on top of the
    second fist, and it will take you up to a blast barrel.  Jump in to go to a
    bonus area.

[K] Go back to where the tilted platform is, and you will see the K below you
    to the right.  Jump down to it when the bottom fists are lowered to grab
    it.

<!> To get across the waving hand here, jump over the middle just before it
    waves across the fire.

(3) Once again, you'll see another puzzle piece above you, after the first
    blast barrel section, and, once again, you won't be able to get it until
    you continue to the right.  When you reach the set of blast barrels that
    are moving up and down, fire to the left at the very top of the barrels
    trajectory, and you will land on a platform.  Jump across to the left to
    get the puzzle piece.

<!> Checkpoint #1.

(4) After jumping over the wall using the block, jump to the left.  Continue
    left over the moving platforms, and you will find a puzzle piece.

[O] Continue back to the wall, and jump right off of the top of it to grab the
    O.

[N] The N is over a gap between two fists ahead.  Just jump across to get it.

(5) Once you have the N, let the top fist on your left come down.  Jump on top
    of it, then to the right, once the fists punch together.  On a platform on
    your right, a puzzle piece will be waiting for you.

(6) In the next section, jump to the left off of the second block to reach an
    overhead puzzle piece.

<!> Checkpoint #2.

(7) A little bit ahead, you will see an area with four block hands and four
    banana coins.  Get all four banana coins here, and a puzzle piece will
    appear in the middle of the area.

[G] In the next blast barrel section, you will eventually see the G.  Fire down
    onto the platform to get it.
  ___
 /   \
( 7-4 ) GEAR GETAWAY                                                  [GGTWY]
 \___/       Puzzle Pieces: 7

(1) Right at the start, grab the DK barrel on your right, and bring it to the
    left wall.  Jump and throw it at the target painted here to open up a
    passage with a puzzle piece inside.

(2) Jump to the right out of this passage, and hit the second lamp hanging from
    the ceiling.  A puzzle piece will pop out of it once you touch it.

(3) Immediately on the right, there is a set of moving pistons.  Between the
    second and third ones, there is a blast barrel at the bottom of the screen.
    Jump inside to go to a bonus area.

<!> Jump inside the rocket barrel at the end of this area, and time your
    blastoff so that you don't hit the set of pistons on your right.

(4) Get all of the bananas in the first trail here, and a puzzle piece will
    appear along the path.

[K] After rocketing between a few sets of gears, you will reach an area with
    a large number of bananas.  Keep near the top, and you will see the K at
    the end of this area.

<!> Checkpoint #1.

(5) After the next set of pistons, you will need to fly between the teeth of
    two gears.  A puzzle piece will follow along the top gear, so go up
    toward the upper gear to grab it.

[O] A little further to the right, you will see an area with a life balloon at
    the top and a trail of bananas at the bottom.  Fly through the next set of
    pistons, and veer all the way to the top to grab the O.

(6) In the next set of pistons is a trail of bananas.  There is a puzzle piece
    at the end of it.  Simply fly through to grab it.

<!> Checkpoint #2.

<!> Get all of the bananas near the pistons in the next area, and a life
    balloon will appear under the next gear.

(7) There is another trail of bananas in the next area.  Grab them all, and a
    puzzle piece will appear at the bottom of the passageway up ahead.

[N] Immediately to the right, the N is between two gears, closer to the top
    one.  Veer up to reach it.

[G] The next area after that has gigantic gears with teeth that stick out of
    the background.  After two gears, the G will be in the middle of the
    screen.
  ___
 /   \
( 7-5 ) COG JOG                                                       [CGJOG]
 \___/       Puzzle Pieces: 9

<!> This stage, as well as the next two, are somewhat special in the sense that
    there are large red buttons hidden in the stages.  In order to activate the
    rocket that takes you to this world's boss, you will need to find the
    button and activate it, as well as complete the level, to progress to the
    next world.

(1) Head to the left, then jump into the lamp above you to get a puzzle piece.

[K] In the next blast barrel section, you will need to fire in and out of
    girders that move around in a circle.  Inside the second set of girders,
    the K is on the inside of the circle.  Fire directly at the K, and you will
    get it and land safely back inside the blast barrel.

(2) Immediately to the right of the same blast barrel you should see a banana.
    Once you are up on the next platform, jump down to it, and you will land in
    a series of blast barrels that will give you a puzzle piece.

(3) Up ahead is an area with platforms that move in a circular motion.  On the
    second one that tips back and forth as it moves, there is a windmill
    mechanism.  Blow on it, and it will give up a puzzle piece.

[O] Roll-jump off the second platform as the right side is tipped up in order
    to get enough height to reach the O.

<!> Checkpoint #1.

(4) Immediately to the right, there is a pair of platforms moving around in a
    circular motion.  Hit the lamp over the platforms, and a puzzle piece will
    pop out.

(5) Jump to the left off this set of platforms, and jump off of the flying
    tiki.  Go into the pipe on the left to access a bonus area.

<!> In the next area, there is a barrel.  For now, don't touch it.

(6) Just ahead, there is a triple-decker platform moving in a circular motion.
    To get from platform to platform, jump off of the high side while the
    platform is descending.  Once you reach the third level, there will be a
    puzzle piece waiting for you at the top.

(7) Now, drop down, and grab the barrel that I told you to ignore earlier.
    Carry it to the left, until you reach a bag suspended in midair.  Hit it
    with the barrel, and it will relinquish a puzzle piece.

<!> After the next blast barrel, there will be a round, stationary platform
    with a group of bananas above it.  Ground-pound the platform, and it will
    start to spin.  Once it stops, drop down into the blast barrel below.
    Here, you will find the button that activates the rocket.  Use the blast
    barrel that appears after you ground-pound the button to get back to the
    main stage.

(8) During the next set of blast barrels, you will see a puzzle piece above the
    circle of girders you blast through.  Once on the rotating platforms, jump
    back to the left to grab it.

[N] The N is above the platform directly to the right of the rotating
    platforms.  Jump off of the robot here to get enough height to reach it.

<!> Checkpoint #2.

(9) Above the second climbable surface in the next area, there is a puzzle
    piece waiting for you.

[G] A little bit ahead, you will see a climbable surface rotating around the G.
    To get it, jump off of the outside of the surface while it is at the top,
    get the G, and land on the inside.
  ___
 /   \
( 7-6 ) SWITCHEROO                                                    [SWTCH]
 \___/       Puzzle Pieces: 5

<!> In this stage, there are red and blue walls that will stick out from the
    background, one color at a time.  There are also red and blue lights.  When
    you cross over one of these lights, the color of walls that stick out will
    switch, hence the name of the level.

(1) In the area with the blue block on the ground, jump up to the right, and
    switch the color to red.  Now, jump back to the left, and follow the hidden
    path to a blast barrel.  Fire to access a bonus area.

[K] Continue to the right.  Eventually, you will reach a long blue platform
    with the K above it.  Just to the right, there is a vine, and a column of
    lights with a hole in it.  Use the hole to manipulate the color such that
    the blue platform is out when you are on the left side of the lights.
    Then, just drop down to get the K.

<!> In the next area, there is a red platform on the ground.  Walk past it, and
    hit the light near the right wall to switch the color.  Go back, and drop
    past the red platform, and ground-pound the weak floor under it.  You will
    land in a blast barrel that will take you to the red button.

[O] Head up the colored platforms to the right.  You will eventually see the O.
    Jump to get it, then land back on the platform if you can.

(2) At the top of this area, before the checkpoint, roll-jump under the column
    of lights to the solid platform on the right, then jump through the lights
    to the red platform on the left, and continue upward.  Get to the top, and
    there will be a puzzle piece waiting for you.

<!> Checkpoint #1.

(3) In the next area, take the high path of blue platforms, and jump to the
    platform above the red wall near the DK barrel.  There is a blast barrel up
    here.  Fire to go to a bonus area.

[N] Immediately to your right, there are a series of colored platforms with
    tires on them.  On the red platform, you will need to do short hops to
    avoid the lights.  From below the N, do a high jump to get it, making sure
    not to hit the lights in the process.

<!> You can use the next red wall to destroy the electric traps.

<!> Checkpoint #2.

(4) From the raised blue platform, jump to the left to the red platform in
    midair.  From there, jump to the blue platform above the checkpoint.  Jump
    up to reach a puzzle piece, as well as a light.

[G] Once you reach the climbable surface, drop down to the right of the tire to
    find the G.  Duck under the electric trap here, and continue to the right.

(5) At the very right, once you reach the alternating red and blue platforms
    that you have to climb, jump to the left off the top of the stack.  You
    will reach a hidden area with a puzzle piece.
  ___
 /   \
( 7-7 ) MUSIC MADNESS                                                 [MSCMD]
 \___/       Puzzle Pieces: 5

(1) Hang off the vine to the left to reveal a quick puzzle piece.

[K] Continue to the right.  Above the second slammer (slammers are large red
    mechanisms that cover the entire platform), you will see the K.  Just to
    the left, there is a blast barrel off the bottom of the screen.  Drop in to
    blast up to the K.

<!> Ground-pound the button to the right three times, and a blast barrel will
    appear to take you to the next area.

(2) Get on top of the first slammer in this area by jumping to it from the
    right as soon as it slams down.  Above it, there is a blast barrel that
    will take you to a bonus area.

<!> Checkpoint #1.

<!> You've probably noticed that everything in this level follows the beat of
    the music, and the moving platforms in the area ahead are no exception.
    For the musically inclined, the platforms will always start moving half a
    beat before 1 and 3, and stop exactly on 1 and 3.  Time your jumps
    accordingly.

(3) Near the middle of this area at the bottom, a puzzle piece will pop in and
    out of the screen at the same time as the platforms.  Roll-jump between the
    two nearby platforms to grab it.

[O] A little further, still at the bottom of the area, is the O.  Get aboard
    the platform underneat the O, and jump through the platform above after the
    O moves to the left to get it.

<!> Checkpoint #2.

(4) After the row of five hammers to the right, there is a platform with a fuel
    tank and a robot.  Ground-pound the fuel tank, and it will release a puzzle
    piece.

[N] After five more hammers, the N will appear at the top of the screen.  Jump
    from either side once the platform moves to the top.

(5) Directly under the N, ground-pound a set of two platforms to flip down to
    a puzzle piece.  A blast barrel down here will send you back to the top.

<!> Checkpoint #3.  You should have all of the puzzle pieces by this point.

<!> The water in this area can't hurt you, but it can interrupt a jump, so time
    your jumps accordingly.  The fire, on the other hand, will be more than
    happy to take your hearts.

[G] The G will be sitting between a water tank and a fire tank in this area.
    Stand on the water tank, and it will launch you up into the G, and drop you
    before the fire tank has a chance to ignite.

<!> On the next platform, ground-pound the metal panel to flip down to a blast
    barrel.  Fire to go to the area with the red button.

<!> In the last area after the blast barrel, the hammers will launch you
    extremely high.  Use this to get from platform to platform, as well as to
    dodge the hammers.
  ___
 /   \
( 7-R ) LIFT-OFF LAUNCH                                               [LFTFF]
 \___/

<!> Again, you will need to activate the red buttons in Cog Jog, Switcheroo,
    and Music Madness in order to access this stage.

<!> Although this level doesn't have any hidden items, it's cool, it's fun, and
    it's technically a level, so I've listed it.  This stage is very short, and
    all I can really tell you is to dodge the walls and blimps.  Hold A to fly
    higher; if you want the life balloon near the beginning, you will need to
    do this.
  ___
 /   \
( 7-B ) FEATHER FIEND                                                 [FTHRF]
 \___/

Get the DK barrel, then head up the climbable ceiling to the arena.  It turns
out that the factory is being run by.... a chicken in a giant robot.  Sure, why
not?  He will start by walking across the arena.  Dodge under his feet as he
walks along.  Once he reaches the end, he will start walking back.  However,
this time, at some point, he will turn red and start running.  When he does
that, get away from him.  Eventually, he will try to jump on you.  If the
underside of the robot does not turn green during the jump, run away, because
he will close his legs when he lands, and if you are under him, he will squash
you.  If it does turn green, though, you can try to get under him and duck,
since he will leave his legs open.  The bottom section of the robot will then
flip over, and become climbable.  Grab on, then ground-pound continuously to
fill up the meter on the robot's chassis.  Once it fills up, he will take
damage.  If you didn't manage to get under him on the first try, he will pick
up his legs, so you can get under him at this point to do damage.  Each time
you hit him, he will become faster.  Once you do this three times, the legs of
the robot will break off.  He will now fly around, and drop chicken eggs on
you.  These will hatch into robotic chickens that you should try to take out.
Eventually, he will try to squash you.  When he does this, dodge, then jump on
top of him to do damage.  After each successive hit, you will have less time to
jump on him.  After the third hit in this phase, the robot will go down, and
you can finish off the tiki that was controlling him.
  ___
 /   \
( 7-K ) Treacherous Track                                             [TRCHR]
 \___/       Puzzle Pieces: 5

<!> If you played the original Donkey Kong Country, you can think Trick Track
    Trek here.  Basically, you will be confined to a platform that follows a
    set path for the entire stage.  If you lag behind the platform, you are
    almost guaranteed to fall off.  Additionally, you will be responsible for
    hitting red lights to reveal sections of the track to keep the platform
    moving.  Miss one, and the platform will plummet into oblivion.

<!> When you see the set of spikes on the ceiling, duck under them to avoid
    them.

(1) After the blast barrel here, drop back down onto the moving platform
    instead of taking the top path to get a puzzle piece.

<!> Follow the next set of platforms up to reach the next red light.

(2) Keep moving with the platform.  After the first tire, immediately fall down
    off the platform to the right to get a puzzle piece.  Follow the platforms
    to the right to meet back up with the moving platform.

(3) After the next tire, jump off of the tiki's head to get the puzzle piece.
    Drop back down to hit the light before the platform passes it up.

(4) After the next red light, drop off of the platform before it starts moving
    down, and grab the puzzle piece just above the tire.  If you jump to the
    right, you should intercept the platform as it is going down.

<!> A little bit to the right, you will need to jump off of a group of tikis to
    get on top of a wall that pops out of the background.  Afterward, drop down
    to reach another red light.

(5) After the next set of spikes on the floor, take the low path by getting
    back onto the moving platform.  There is a puzzle piece under the next
    floating platform here.

<!> After one more set of rapid-fire red lights, the track will end.  Grab the
    orb once you reach the end!

 _    _             _     _    _____
| |  | |           | |   | |  |  _  |
| |  | | ___  _ ___| | __| |  | |_| |------------------------------------------
| |/\| |/ _ \| '___| |/ _  |  |  _  |  Volcano                        [VLCNO]
|      ( (_) ) |   | ( (_) |  | |_| |------------------------------------------
|__/\__|\___/|_|   |_|\__,_|  |_____|

Map:                                  (B)------(7)
                                                |
                                   (4)---(5)---(6)
                             [S]    |     |     |
                              |    <L>    |     |
                              |     |     |    (K)
                             (1)---(2)---(3)

Levels:
  1. Furious Fire.....................................................[FRSFR]
  2. Hot Rocket.......................................................[HTRCK]
  3. Roasting Rails...................................................[RSTRL]
  4. Smokey Peak......................................................[SMKPK]
  5. Bobbing Basalt...................................................[BSALT]
  6. Moving Melters...................................................[MVNGM]
  7. Red Red Rising...................................................[RDRDR]
  B. Tiki Tong Terror.................................................[TKTNG]
  K. Five Monkey Trial................................................[5MNKY]
  ___
 /   \
( 8-1 ) FURIOUS FIRE                                                  [FRSFR]
 \___/       Puzzle Pieces: 5

(1) Start off to the right.  At the first drop, there is a cut-in to the right.
    Walk through the right wall to reveal a secret area with a puzzle piece.

<!> The lava rocks in this next area all move in set patterns.  Plot a course
    before moving onward to minimize the damage you take.

[K] Just after the first DK barrel, the K is over a platform suspended in
    midair.  Jump to the platform from the right to get the K.

(2) Just to the right, you will see another midair platform in a puzzle piece
    on it.  Continue right until you see the O under a raised platform, then
    follow the top path of platforms to the left, ducking under the lava rocks
    that fly in from the left.

[O] Head back to where you saw the O.  Roll-jump from the right to grab it.

<!> If you need a life balloon, head past the DK platform, and ground-pound the
    vase on the other side to get one.

<!> Ground-pound the DK platform to reach checkpoint #1.

[N] After the first set of platforms, you will see the N.  Roll-jump to it from
    the platform on the left to get it.

(3) After ground-pounding the set of rocks against the right wall, walk through
    the passage to the left to reveal a hidden blast barrel.  Fire to reach a
    bonus area.

(4) Head to the right, and activate the vine above the platform here, making
    sure not to get hit by a lava rock.  Jump up the set of platforms that has
    appeared overhead from the right to reach a puzzle piece high above the
    level.

(5) Continue a ways to the right, until you reach a set of curved platforms.
    Drop down into the first set of these platforms and walk all the way
    through to the left to reveal a hidden puzzle piece.

[G] Similarly, you will have to wind back to the left through a set of curved
    platforms to get the G just ahead.

<!> The platforms in the last area, including the platforms under the exit
    barrel, will crumble away once you land on them, so don't stand around for
    too long here.
  ___
 /   \
( 8-2 ) HOT ROCKET                                                    [HTRCK]
 \___/       Puzzle Pieces: 5

(1) Start to the right.  Tip the first platform you come across by standing on
    its left, then roll-jump up to the right to the blast barrel at the top of
    the screen.  It will take you to a bonus area.

<!> Now, continue to the right to reach a rocket barrel.  In this area, you
    will have to deal with huge rocks coming out of the top and bottom of the
    screen, so keep on your toes.

[K] You should see the K pretty soon.  A rock will come out of the ceiling
    here, so try to aim down at the K instead of having to fly up to it, or
    else you might hit the rock on the way up.

<!> After the K, you will have to watch for fireballs coming in from the left.

(2) One of the fireballs will hit a rock falling from the ceiling, revealing a
    puzzle piece.  The puzzle piece will pop up, then fall down.  You will need
    to aim a little under it so that it falls into you.

(3) Almost immediately after this, a pair of fireballs will appear from the
    left.  Try to dodge down between them, and stay near the bottom of the
    screen.  There is another puzzle piece waiting for you just ahead.

[O] After this, you will deal with rocks that fall off of the screen instead of
    falling onto it.  After the first set of these, the O is sitting at the top
    of the screen, so get ready to veer up for it.

<!> Checkpoint.  Add lava dragons into the mix now.

[N] Just ahead, you will see the N above a rock at the bottom of the screen.
    Head down there to get it.

(4) To the right, there is a long trail of bananas.  Grab each and every single
    one, and a puzzle piece will appear at the end.

[G] A little bit into the next lava dragon section, a dragon will turn down
    from the top of the screen.  Dodge above it, then immediately veer all the
    way down to the bottom of the screen to grab the G.

(5) After the last of the lava dragons, there is a trail of bananas at the
    bottom of the screen.  Grab them all without falling into the lava, and
    another puzzle piece will appear.

<!> In the last area here, you will be followed by a wave of lava.  Don't worry
    about it, though, because it can't catch up to you.
  ___
 /   \
( 8-3 ) ROASTING RAILS                                                [RSTRL]
 \___/       Puzzle Pieces: 5

(1) Start off to the right.  Once you reach a blast barrel, fire out of it, and
    a path will open to the right.  Walk, do not blast, through it, then fall
    directly below the blast barrel on the other side.  You will fall into a
    different blast barrel, which will take you to a bonus area.

<!> Fire out of the blast barrel you will land in to start a mine cart section.

[K] Almost right at the beginning, some lava geysers will cause portions of the
    track to pop up.  The K is above the track here.  Jump off of the track
    while it is in midair to get it.

(2) After the next climbable ceiling, there is another cart.  Do not jump off
    of it when it falls off of the track, and you will run straight into a
    puzzle piece.

(3) Immediately after landing on the next mine cart, jump off, and you will
    land on a cart on the upper track.  Jump off at the end of the track to get
    a puzzle piece.

<!> You will need to duck under the column of fire tikis in the next section.

[O] After you land on the next mine cart, let yourself drop down until you get
    the O in midair, then jump to the next mine cart.

[N] Over the gap in the next section, follow the trail of bananas to get the N.

<!> Checkpoint.

(4) After the next mine cart, you will land on a platform with a vase on it.
    Ground-pound the vase before the platform sinks into the lava to get a
    puzzle piece.

(5) In the next section with the climbable ceilings, when you get to the second
    platform that drops into the lava, turn around and you will find a puzzle
    piece when the climbable part falls off of the ceiling.

[G] After the blast barrel, you will see four trails of banana bunches.  These
    are paths that you can jump through as the platforms fall down due to the
    lava.  The fourth has the G right at the beginning.  Just jump through to
    grab it.
  ___
 /   \
( 8-4 ) SMOKEY PEAK                                                   [SMKPK]
 \___/       Puzzle Pieces: 5

<!> Get used to the vines in the foreground here; they can be very
    disorienting.  If you go to the right, you will notice a gear with a Rambi
    logo on it.  Remember that for later.

<!> If you start off to the right, after the set of moving platforms, you will
    see a Rambi crate above a DK platform.  Ground-pound the DK platform, and a
    platform will appear on the left.  Use it to get to the Rambi crate.

(1) Once you have Rambi, go all the way to the beginning of the stage and break
    the gear with a Rambi logo on it.  The wall to the left will raise up to
    reveal a hidden area with a puzzle piece.

[K] Continue back to the right.  You will come across a breakable block with
    the K above it.  Dismount Rambi, and jump over to get the K.

(2) Once you have it, jump off of the tiki to the right, and on top of the tall
    breakable wall to get a puzzle piece.  Now, you can go back and get Rambi.

[O] Continue to the right.  You will eventually reach another breakable
    platform with the O on it.  Drop of Rambi on the previous movable platform,
    so that he doesn't get hit by the lava, and get the O.  Go back and get
    Rambi once you have it.

<!> Checkpoint #1.  For the record, it's bright green.

(3) Continue to the right, breaking the gears to lower platforms.  Eventually,
    you will reach an area with two concentric circles of bananas spinning in
    opposite directions.  Get every banana here, and you will get a puzzle
    piece.

(4) In the next section, there are a bunch of breakable walls and a gear.
    Break the gear without breaking the platform to the right.  Dismount, and
    climb up to the puzzle piece that dropped from the ceiling.  Grab Rambi,
    and continue to the right.

<!> Checkpoint #2.  Also bright green.

[N] In the next section, you will be tasked with jumping through lavafalls with
    good timing.  The second such lavafall will be immediately followed by the
    N.  Jump a little bit earlier than you normally would to grab it.

[G] Continue to the right until you reach a long platform.  It will start to
    fall apart behind you, so run to the right.  There is another platform just
    ahead, except that it has a gap in it.  The G is right after the gap, so do
    a short hop over the gap to get the G without losing too much momentum.

(5) Jump off the right side of the platform with the exit barrel on it.  There
    is a platform over here with a puzzle piece on it.  You may need to ditch
    Rambi to make this jump; don't feel too bad about it.
  ___
 /   \
( 8-5 ) BOBBING BASALT                                                [BSALT]
 \___/       Puzzle Pieces: 7

(1) Right at the beginning, ground-pound the vase to the left of the starting
    point for a quick puzzle piece.

<!> As you continue over the moving platforms to the right, look out for
    platforms that sink entirely into the lava.  They're easy to spot because
    they look more orange.

(2) In the first area with walls coming out of the ceiling, you will come
    across a giant tiki with a puzzle piece above it.  Jump off of the tiki to
    get the puzzle piece.

[K] The rocks in the next area move randomly, so take your time here.  The K is
    above the platform, about halfway through.  Jump up between the rocks to
    grab it.

(3) Ground-pound the DK platform just ahead to cause a slab to drop down.  As
    soon as you step on the slab, it will start to sink, so climb up as quickly
    as you can.  If you can manage to get every single item inside here, you
    will be rewarded with a puzzle piece.

[O] Just to the right, the O is suspended from a wall coming out of the
    ceiling.  Jump and grab it while the O is at the top of its trajectory.

<!> Checkpoint.  For now, leave the DK barrel here alone.

(4) Just after the checkpoint is a platform that sinks all the way into the
    lava.  Jump off of it while it is at the top of its trajectory to reach a
    blast barrel, which will take you to a bonus area.

(5) Now, grab the DK barrel and carry it all the way through the next few
    areas, to a spot where there is a row of fireballs that hop out
    of the lava.  Get in between two of them, and follow the pattern all the
    way to the right.  Drop down to the platform poking out of the lava next to
    the wall here.  Throw the barrel at the wall and it will break, revealing
    a bonus area.

(6) Now, go all the way back to the left until you find a windmill.  This will
    probably cost you a heart; deal with it.  Continuously blow on the
    windmill, and bananas will drop from the top of the screen.  Eventually, a
    puzzle piece will join them.

[N] Head back even further to a platform with two tikis on it.  Take the lower
    path to the right by jumping on the sinking platforms.  Continue it all the
    way to the right to find the N.  Now, head back to the right, above where
    the bonus area was.

(7) After the next area with sinking platforms, there is a stationary platform
    with two helicopter plants on it.  Blow on the right one, and a puzzle
    piece will pop out of the ground.

[G] After some more walls coming out of the ceiling, you will reach a tall
    platform that will start to sink when you land on it.  Roll-jump off of the
    first one to get the G, and safely make it to the next platform.
  ___
 /   \
( 8-6 ) MOVING MELTERS                                                [MVNGM]
 \___/       Puzzle Pieces: 5

(1) Start off to the right, and bring the barrel here with you.  When you jump
    onto the long platform in the lava, the right piece will break off, and
    float to the left.  Along the path here, there is a bag suspended in
    midair.  Smash it with the barrel, and a puzzle piece will land on the
    stationary platform to the right.

<!> As you continue forward, keep in mind that mostly every platform in this
    level will  move through the lava, and will eventually sink.

[K] Above the wheel just to the right is the K.  Jump up to grab it.

(2) Continue to the right until you see a DK barrel.  Below the next set of
    moving platforms is a platform with a puzzle piece under it.  Roll-jump off
    of one of the wheels here to grab the puzzle piece.

[O] After scaling the row of wheels in this section, the O is above the top
    platform.  Jump to get it.

(3) Immediately after this section is a large wheel.  Stay on it for almost as
    long as possible, and a puzzle piece will pop out for you to grab.

(4) After you are on the platform with the checkpoint, jump off to the left,
    and blow on the windmill here.  A platform will come down on the left to
    take you to a bonus area.

<!> Checkpoint.

[N] You can't miss this one.  Fire from the blast barrel through the set of
    fireballs to grab it.

(5) Immediately to the right, there are three columns of platforms that will
    start to sink into the lava.  Get all the way to the bottom of the furthest
    one to get a puzzle piece before it sinks.

[G] You will need to start using the platforms to dodge fireballs.  The G will
    appear on the center column in the midst of all of this.

<!> Get to the right once the columns start to run out of platforms.  The exit
    barrel will appear over here.
  ___
 /   \
( 8-7 ) RED RED RISING                                                [RDRDR]
 \___/       Puzzle Pieces: 5

[K] Jump on the platforms here after they pop out of the lava.  From the fourth
    platform, the K will actually pop out from the left.  Jump over to grab it,
    then hurry to the right.

(1) Once you land on the large platform here, another platform will shoot out
    to the left.  Jump aboard, and it will take you to a bonus area.

<!> Continue across one more set of platforms to find this level's only
    checkpoint.

<!> Here the lava will start to rise, and you will need to outscale it.  Move
    up the platforms that appear out of the walls and background.

(2) Follow the set of platforms up and to the left.  You will see a rock
    formation in the foreground.  The rock will break eventually, revealing a
    hidden puzzle piece.

[O] In the next area up, you can avoid the rocks by ducking.  Go as for left as
    possible to find the O.

(3) Continue up until you reach platforms that move in and out of the walls.
    Above the first set that can crush you, a puzzle piece will appear out of
    the wall on the right.

(4) Keep moving up.  Underneath a set of three platforms with a fire bubble
    jumping between them, a rock will come out of the left wall.  At the very
    left side of the rock is a puzzle piece.

[N] A little further up, there is an indestructible tiki.  Jump off of its head
    to the left to land on a platform with the N.

(5) In the next set of platforms that come out of the walls, a puzzle piece
    will appear just under the last platform, from the left.

[G] Once you reach the blast barrel area, wait for the lava to catch up to you.
    If you barely outrun the lava, you will get the G on one of your barrel
    blasts.
  ___
 /   \
( 8-B ) TIKI TONG TERROR                                              [TKTNG]
 \___/

Grab the DK barrel, and jump into the rocket barrel.  If you remember from
Lift-off Launch, you can hold jump to get closer to the top of the screen.
Steer through a couple of passageways, then you will need to accelerate to
avoid some traps on the sides of the screen.  After a few more traps, items
will appear at the top of the screen.  Grab some bananas and a life balloon if
you can, then you will need to dodge blimps coming from the bottom of the
screen.  Dodge a few more traps and you will land inside the giant tiki here.
After a cutscene, you will find out that the true mastermind behind the whole
thing is... Andross?  Anyway, this guy's weak points are the red gems on his
hands.  He has several attack that he will use.  If he puts his hands in each
of the bottom corners of the screen, he will swipe them across the bottom after
his hands glow, so jump over them.  For this attack, if he puts his palms down,
he will execute the attack almost immediately but you can jump on his hands
before he actually does the attack; if he puts his palms in, he will wait a
moment before attacking.  If he puts his hand(s) out, palm(s) out, he will slap
the ground, so dodge away.  After he does this will be your chance to attack.
Jump on a hand twice to make it explode in a shower of bananas.  He will now
use the same three attack, except he will vary things up a little bit.  Hang
out near the side of the screen opposite his hand, since he will now do things
a little bit faster.  Also, be aware that sometimes when he slaps the ground,
he will pull his hand away quickly, and do the attack again.  Once both hands
are destroyed, he will put his head to good use.  Now the weak point is on the
inside of his head.  If he slams his head into the ground, it will create
shockwaves in either direction, but will leave him vulnerable for a little bit.
He will also fire homing meteors at you, as well as swoop down across the
platform.  The former should be avoided by running under the meteors, the
latter by ducking in a corner of the screen.  Each time you hit him, he will
get a little bit faster, but the basic strategy will stay the same for the rest
of the fight.  Crack him on the head three times to finish this off for good.
Enjoy the closing cutscene!
  ___
 /   \
( 8-K ) FIVE MONKEY TRIAL                                             [5MNKY]
 \___/       Puzzle Pieces: 5

<!> This level is a little weird in that it consists of five rooms, each of
    which gives you a puzzle piece after you collect five banana coins.
    Therefore, I will just give a basic overview of each of the rooms here.

(1) Use the springy platforms to collect the five banana coins without hitting
    the spike traps.

(2) Jump from platform to platform to avoid the idols coming in from the
    background.  Use the banana coins to help you decide which platform to move
    to.

(3) Get to the top of the room by jumping off of the squids.  All five banana
    coins are at the top here.

(4) Collect the banana coins as the outside of the room rotates, but watch out
    for the traps that spin around the inside track.

(5) Dodge the boulders that fly in from the background, then get the banana
    coin that pops out of the hole between the platforms.  If you don't get the
    banana coin, that particular boulder arrangement gets re-added to the
    queue.  To dodge the fifth set of boulders, jump through the two groups of
    boulders between the platforms.

<!> Once you have all five puzzle pieces, get the red orb!  If you have been
    following the guide all the way through, you should now have all eight
    orbs, so head over to the Golden Temple to unlock it!

 _    _             _     _    _____
| |  | |           | |   | |  |  _  |
| |  | | ___  _ ___| | __| |  | |_| |------------------------------------------
| |/\| |/ _ \| '___| |/ _  |  |___  |  Golden Temple                  [GTMPL]
|      ( (_) ) |   | ( (_) |   ___| |------------------------------------------
|__/\__|\___/|_|   |_|\__,_|  |_____|
  ___
 /   \
( 9-1 ) GOLDEN TEMPLE
 \___/       Puzzle Pieces: 5

<!> You will need an orb from each of the eight secret levels to unlock the
    temple here.  If you have all eight, run to the right, otherwise, exit to
    the left.  After a cutscene you will regain control of your character(s) in
    a really weird place filled with fruit-based platforms, and couple of new
    enemies.

(1) On the first floating stone platform after the beginning, you should notice
    a vase on the bottom of the platform.  Ground-pound on the platform, and
    the vase will break, causing a puzzle piece to fall out of the sky.

<!> Upon jumping on most of the banana platforms, a string of bananas will fly
    in from the top of the screen.  Grab them all to get a banana coin.

<!> The purple enemies in this level will throw bombs at you.  Throw them back
    to defeat them; they make a really funny noise as they fall offscreen!

(2) When you reach an area with 2 sets of blueberry platforms, follow the lower
    path to the right making sure to get all of the bananas, then loop back
    around on the upper path.  A puzzle piece will appear on the strawberry
    when you get the last banana here.

(3) A little further to the right, there are two concentric, spinning circles
    of bananas.  Get every last banana here, and a puzzle piece will appear
    high above the platform.  Jump to it from the stem to grab it.

<!> You will notice a cherry platform up ahead.  The cherries will explode
    after you step on them, so be quick.

(4) After a few sets of cherry platforms, you will reach a set of three
    strawberries.  Banana bunches will fall from the top of the screen onto the
    platforms.  Jump back and forth between the platforms, getting the bananas,
    and eventually a puzzle piece will fall onto the middle strawberry.

(5) Keep moving to the right.  After a few sets of falling oranges, there will
    be some banana platforms swinging around from the background.  On the last
    one is Donkey Kong Country Returns's last puzzle piece.  Stay on the
    platform until the last moment, and it's yours.

<!> Blast around in the blast barrels for a while, and the exit barrel will pop
    up.  Break it, and you will unlock mirror mode.  Mirror is basically this
    game's hard mode, but it can only be played with one player.

 _______
|  _____|
| |_____-----------------------------------------------------------------------
|_____  |   F R E Q U E N T L Y   A S K E D   Q U E S T I O N S       [QSTNS]
 _____| |----------------------------------------------------------------------
|_______|

Not that I dislike answering your questions, but GameFAQs has a great
question-and-answer system where you can ask questions and any GameFAQs user
can answer them.  It is likely that if you have a question, it will be answered
much more quickly if you use their system.  The URL for this game is:
www.gamefaqs.com/wii/997764-donkey-kong-country-returns/answers
I will try to hang out on the answers page myself, but you should, of course,
always feel free to shoot me an email.

Q. Do I need to play of time attack in order to get 100%?
A. No, time attack does not affect your overall percentage.  However, on the
   file select screen, there are circles next to your completion percent.  The
   third one will show the worst medal you have overall.  Therefore, if you
   never play time attack, this will remain blank on your save file.

 _______
|  _____|
| |_____-----------------------------------------------------------------------
|  ___  |   C O N C L U S I O N                                       [CNCLS]
| |___| |----------------------------------------------------------------------
|_______|
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   Thank You's                                              [THANX]
|___/|_|\_\--------------------------------------------------------------------

Thank you very much to the following:

Retro Studios for basically being amazing and a half.
GameFAQs (www.gamefaqs.com) for being a great reference to gamers everywhere.
 ___  _  _
|   \| |/ /--------------------------------------------------------------------
| |) )   (   Copyright Information                                    [CPYRT]
|___/|_|\_\--------------------------------------------------------------------

Copyright Tom Farello, 2010

This guide is for topical use only.  It is never to be sold for profit.  If you
bought this, you got ripped off.  Do not reproduce this guide in part or in its
entirety without the permission of its author, Tom Farello (a.k.a. gravy229).
I have put in a lot of time and effort into writing this guide, and copying
the guide and putting your name on it is not only taking advantage of the work
I have put into writing this, but it's also illegal and, frankly, not cool.
Not adhering to these instructions is a violation of copyright law, and will
make me very unhappy.  So don't plagiarize.

The most recent version of this guide will always be available at
www.tomfarello.com/DKCR.txt
and this version should always take priority on whether a site is allowed to
post this guide.

Here is the list of sites that is allowed to directly link to this guide:

www.tomfarello.com
www.gamefaqs.com
www.gamesradar.com
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www.donkeykongreturns.com
www.neoseeker.com
www.supercheats.com

If any other site directly links to this guide, or you suspect that anyone has
plagarized my work, please contact me at [email protected].