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Walkthrough

by DomZ Ninja

  _________     __________       __       _________     ____  _____      _____
 |         `.  |          |     /  \     |         `.  |    | \    \    /    /
 |     _     \ |     _____|    /    \    |     _     \ |    |  \    \  /    /
 |    | \     ||    |         /      \   |    | \     ||    |   \    \/    /
 |    |  |    ||    '----.   /   /\   \  |    |  |    ||    |    \        /
 |    |  |    ||         |  /   /  \   \ |    |  |    ||    |     \      /
 |    |  |    ||    .----' /    '--'    \|    |  |    ||    |      |    |
 |    |_/     ||    |_____/     ____          |_/     ||    |_____ |    |
 |           / |               /    \                / |          ||    |
 |_________,'  |______________/      \_____________,'  |__________||____|
     ___    ____    _____          _______  _    _   ____    _____   ____ 
    / _ \  |  _ \  |  ___|    /\  |__   __|| |  | | |  _ \  |  ___| / ___|
   | | |_| | |_) | | |__     /  \    | |   | |  | | | |_) | | |__  | (__
   | |  _  |  _ <  |  __|   / /\ \   | |   | |  | | |  _ <  |  __|  \__ \ 
   | |_| | | | | | | |___  / ____ \  | |   | |__| | | | | | | |___  ___) |   
    \___/  |_| |_| |_____|/_/    \_\ |_|    \____/  |_| |_| |_____||____/ 


==============================================================================

                               DEADLY CREATURES

                               FAQ/Walkthrough
                         Copyright (c)2009 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 04/25/09
 Version: 1.0

 NOTE: This guide does contain spoilers!

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Walkthrough...................................... [0300]
       3.01] Chapter One: Scavengers.................. [0301]
       3.02] Chapter Two: Buried...................... [0302]
       3.03] Chapter Three: Watchers.................. [0303]
       3.04] Chapter Four: The Citadel................ [0304]
       3.05] Chapter Five: Dust to Dust............... [0305]
       3.06] Chapter Six: Entangled................... [0306]
       3.07] Chapter Seven: The Forgotten............. [0307]
       3.08] Chapter Eight: Echoes.................... [0308]
       3.09] Chapter Nine: Displaced.................. [0309]
       3.10] Chapter Ten: Convergence................. [0310]
4] - Move List........................................ [0400]
       4.1] Tarantula................................. [0410]
       4.2] Scorpion.................................. [0420]
5] - Bestiary......................................... [0500]
       5.1] Enemies................................... [0510]
       5.2] Bosses.................................... [0520]
6] - Game Review...................................... [0600]
7] - Thanks/Credits................................... [0700]

______________________________________________________________________________

 1] VERSION HISTORY                                                     [0100]
______________________________________________________________________________

FAQ/Walkthrough #40
-------------------

 Version 1.0 (03/13/09) - FAQ/Walkthrough complete and submitted.

______________________________________________________________________________

 2] CONTROLS                                                            [0200]
______________________________________________________________________________

 - TARANTULA -

.-----------------------------.----------------------------------------------.
|  Wii Remote                 |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  D-Pad                      |  Scroll Through Information Window           |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Strike                                      |
|-----------------------------|----------------------------------------------|
|  B Button                   |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  1 Button                   |  Look                                        |
|-----------------------------|----------------------------------------------|
|  2 Button                   |  Display Hint Arrow                          |
|-----------------------------|----------------------------------------------|
|  + Button                   |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  - Button                   |  Display Information Window                  |
'-----------------------------'----------------------------------------------'

.-----------------------------.----------------------------------------------.
|  Nunchuk                    |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Control Stick              |  Move                                        |
|-----------------------------|----------------------------------------------|
|  C Button                   |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Z Button                   |  Jump                                        |
'-----------------------------'----------------------------------------------'


 - SCORPION -

.-----------------------------.----------------------------------------------.
|  Wii Remote                 |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  D-Pad                      |  Scroll Through Information Window           |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Pincer Jab                                  |
|-----------------------------|----------------------------------------------|
|  B Button                   |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  1 Button                   |  Look                                        |
|-----------------------------|----------------------------------------------|
|  2 Button                   |  Display Hint Arrow                          |
|-----------------------------|----------------------------------------------|
|  + Button                   |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  - Button                   |  Display Information Window                  |
'-----------------------------'----------------------------------------------'

.-----------------------------.----------------------------------------------.
|  Nunchuk                    |  Dash (shake)                                |
|-----------------------------|----------------------------------------------|
|  Control Stick              |  Move                                        |
|-----------------------------|----------------------------------------------|
|  C Button                   |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Z Button                   |  Block                                       |
'-----------------------------'----------------------------------------------'

______________________________________________________________________________

 3] WALKTHROUGH                                                         [0300]
______________________________________________________________________________

 NOTE: This walkthrough is based on Normal difficulty.


==============================================================================
 3.01] CHAPTER ONE: SCAVENGERS                                          [0301]
==============================================================================

 [ ] - Track the Scorpion

 Leaf Crickets: 1 [1/17]
 Grubs: 36 [36/450]

------------------------------------------------------------------------------

After the opening cinema, you will take control of the tarantula. Turn around 
and move around in the circular chamber. Eat the two crickets scurrying around 
the starting location as the game teaches you the basic commands.

Follow the path into the next area, where you will find your first grub 
immediately to the left [1/450]. Eating grubs not only restores a small bit of 
your health, but devouring enough unlocks various art galleries. Since you are 
a spider, you have the ability to traverse along walls. Climb onto the walls 
to find a few more grubs [4/450].

Continue forward up towards the cacti as you see two beetles fighting. The red 
soldier beetle comes out on top. Try using combinations of the A Button while 
shaking the Wii Remote to test out some combos against the soldier beetle. You 
can head to Section 2 for some advanced move lists.

After killing the beetle, approach the cactus on the ground and jump over it 
with Z. Walk up the wall in front of you and eat the two grubs along the way 
[6/450]. Pass by the crack in the wall and jump over another cacti to reach a 
small cavern. Eat the grub along the way down [7/450].

Defeat the two soldier beetles lying in wait with your basic combos. After 
their death, continue through the tunnel to reach an intersection. Eat the 
grub on the wall to the right [8/450], then take the left path. After 
encountering a wolf spider, confront it. It isn't too difficult, but it does 
jump around a lot.

Gobble up the cricket and the two grubs [10/450] to refill your health, then 
return to the fork and head down the other path. The glowing green fireflies 
floating in midair is a save point, so be a good spider and save your game. 
Continue onward through the passage to reach the exit, where you are ambushed 
by a rattlesnake!


  .-------------------.
--| BOSS: Rattlesnake |-------------------------------------------------------
  '-------------------'

Woo, a boss already! How a lowly tarantula is supposed to take down a huge 
rattlesnake is beyond me. Lets see how it all plays out! The rattlesnake stays 
perched up on a ledge out of the tarantula's reach. Notice how its rattle is 
shining... that must mean its the boss's weak point.

The rattlesnake will attack by striking at you. When you hear it hiss, get 
ready to jump to the side to avoid its fangs. After avoiding its attack a few 
times, the snake lets its tail dangle over the ledge. Pounce on the rattle and 
strike it.

After hitting the rattlesnake's rattle a once, the camera will pan out to 
reveal the cacti behind you. As the snake gets ready to lunge forward, follow 
the command of the prompt the appears onscreen; the rattler will miss and 
collide with the spiny cacti. The boss shakes the spines off its face as the 
battle continues.

Repeat the process a second time. The button prompts are different every time, 
but they usually consist of hitting Z or swining the Wii Remote left or right. 
The rattlesnake's attack becomes faster, so you'll have to time your jumps 
better. After the third and final prompt, the rattlesnake creates an opening 
in the cacti as you escape. Success!

------------------------------------------------------------------------------

Save your game up ahead and follow the trail down to another cavern. You'll 
get a tip about Adventure Goals, but we currently don't have any yet. Eat the 
two crickets down here and move through the tunnel. As you snatch up the grub 
along the way [11/450], the ground rumbles as you can faintly here the two 
humans, George Struggs and Wade, conversing above you.

You're given a goal as you move out into the open: track the scorpion. Eat the 
two grubs to your right and the one on your left [14/450], then continue along 
the left side of the wall to reach the floor. You'll find another grub 
[15/450] in a dark corner to your left.

As you emerge into the open, a wolf spider and soldier beetle will attack. Try 
out your new Jump Strike attack on them. A pair of scarab beetles show up 
afterwards. You should have unlocked the Spin Attack right now, so test it out 
on these poor saps.

Pass underneath the motorcycle wheel as you follow the path. Hop over the 
cactus and eat the cricket just past it. Continue around the bend, snacking on 
the grubs [18/450] until you come to a huge open area. The scorpion enters a 
downed tree at the far end.

Head down towards the left side of the area. Defeat the beetles down here and 
approach the cactus all by itself. One side of the cactus has no spines on it, 
enabling you to climb onto it. Get the grub on the cactus [19/450] and the two 
on the adjacent wall [21/450].

Follow the wall as you move between the wall and the large plants. You will 
pass a piece of cracked wall; ignore it for now. There is another grub at the 
end of the path leaning against the tree [22/450]. Climb the wall just above 
the cracked section to find a well-hidden grub up here [23/450].

Backtrack to the entrance of the area and focus on the right side this time. 
Feed on the grub on the wall to the right of the area's entrance, then climb 
up the smooth rock to find another grub resting on top [25/450].

Proceed towards the tree trunk and eat the two grubs lying in front of it 
[27/450]. Before pursuing the scorpion, lets spend the time to fully explore 
this region. Turn around and walk back towards the rocks that you were on just 
before. Walk to the left side of the rocks to find a small nook underneath. 
Enter the nook to find yourself in a small tunnel underneath the rocks.

Eat the grub to the right [28/450], then enter the nearby room. There is a 
wolf spider inside along with three grubs [31/450]. The spider is very jumpy, 
which is always annoying.

Return outside again and walk to the right of the tree trunk. Continue down 
the narrow passage between the tree and the wall; there is a grub along the 
way [32/450] as well (to your right to be exact). As the path eventually takes 
you to a pit underneath the tree, defeat the wolf spider and claim the two 
grubs as your reward [34/450].

Now that we're finished grubbin', return to the tree and head inside. Save 
your game. Exit out of the side of the tree; eat the grub in front of you, 
then the one on the outside of the tree as you climb across to the other side 
[36/450]. That's the last of the grubs for this chapter!

Defeat the pair of wolf spiders on the other side, then enter the second 
opening. You will be ambushed by a few more wolf spiders here. After defeating 
the first two, another pair will enter the tree to do battle. Kill them as 
well and exit the tree.

Save up ahead and eat the leaf cricket just beyond [1/17] to increase your 
maximum health!

Continue onward to eventually encounter the scorpion again. Fighting him is 
just like fighting a normal enemy, though he tends to block your attacks a 
lot. I found the Spin Attack to be your best option here. It knocks the 
scorpion down, allowing you to use other moves. After taking enough damage, 
your rival escapes as the chapter comes to a close.

 Track the Scorpion - COMPLETED


==============================================================================
 3.02] CHAPTER TWO: BURIAL                                              [0302]
==============================================================================

 [ ] - Find a way out of The Underground
 [ ] - Escape from the Gila Monster

 Leaf Crickets: 4 [4/24]
 Grubs: 33 [69/450]

------------------------------------------------------------------------------

Now we get to see first-hand what's it's like to play as the scorpion! Just 
for the record, while the two creatures both share grub count, the scorpion 
has a separate amount of leaf crickets, which is why the display is shown as 
out of 24 as opposed to the tarantula's 17.

Before proceeding forward, test out the scorpion's basic controls. The most 
noticeable change is that the scorpion can block attacks with Z instead of 
jumping like the tarantula. It also cannot climb on walls as well as our 
spider friend. When you're ready, move through the tunnel.

You will get a new Adventure Goal: Find a way out of the underground. Go 
forward and devour the cricket, then continue down the path. A wolf spider up 
ahead kills an insect, then bolts. Eat the grub to the left [37/450] and chase 
after the spider.

As you spill out into another dark, open area, some wolf spiders will attack. 
Use your new combos and Sting attack to do them in, then continue; don't miss 
out on the grub [37/450] on the right side of the room.

The pesky wolf spider taunts the scorpion, then runs again. Feed on the grub 
along the path [38/450] and take chase. A soldier beetle and scarab beetle 
will attack you up ahead. You can try using one of your Finishing Move on the 
bugs: sting them, then press C when the button appears on the screen. Next, 
follow the commands to perform a gruesome execution!

After finding and eating the grub here [39/450], move along after defeating 
the two beetles. It's pretty easy to get turned around in this level, so 
remember you can also use the Hint Arrow (2 Button) to help show you the way.

Gobble up the grub in this next, vaguely similar area [40/450]. I hope the 
whole level doesn't look this painstakingly identical. Feed on the crickets 
for health and you'll soon come to a fork. Take the left path to reach a dead 
end and a grub [41/450]. Return to the intersection and now head right, where 
you will come across another grub [42/450] and a save point.

A group of wolf spiders will ambush you up ahead. I always find these enemies 
to be tough since the scorpion is so slow. Remember to block a lot and try to 
use your A Button combos or Tail Whip. Pass by the skeleton hand and go 
forward to reach what seems to be the rest of the body. How lovely...

You'll find a pillbug just up ahead. As far as I know they do not attack, so 
eat it for some points. If it curls into a ball, whack it and devour it once 
it's dazed. At the right, eat the two grubs [44/450] and the leaf cricket 
[1/24]. 

Hug the left side of the wall and you'll be able to walk on the side of the 
wall above the skeleton. Continue across the wall to reach a small opening 
containing three grubs [47/450]. Go back to where you found the leaf cricket 
and crawl back down onto the ground.

Head to the left this time to continue down the tunnel past the skeleton. Eat 
the crickets and grub [48/450].

Proceed onward to encounter a flame-knee tarantula. This guy is pretty tough, 
so block and try to swipe at him with a few hits. A button prompt should 
appear on screen, so follow it to use your Finishing Move. 

Pass through the skull up ahead and save your game. The tunnel ahead contains 
a pillbug and two grubs [50/450]. Up ahead, the scorpion finds another flame-
knee tarantula. Chase after it and defeat the creatures. Walk up the slope, 
eating the two grubs as you go across the root [52/450], to reach a new 
(lighter) area of the underground.

As you can tell by the scenery, this seems to be a spider's den. Two wolf 
spiders appear up ahead, so finish them off and get the grub [53/450].

At the end of the path, crawl onto the root and feast on the grub [54/450]. As 
you continue across the root, you'll spot a spider feeding on a dead lizard 
trapped in its web. Welp.

Up ahead are a few beetles in the chamber. I hereby dub this the "Beer Bottle 
Chamber". Defeat the three beetles and follow the grub-ridden path [55/450] 
onto another root. Go across the root bridge and ignore the wasps that fly 
overhead. When you get to the fork up ahead, continue straight ahead.

As you crawl off of the root and onto the ground, locate the lone grub to the 
left of the root's base [56/450] and proceed to the save point. Save your game 
and crawl through the dark tunnel. There are two grubs on the right wall and 
one on the left wall, so make sure to snag them [59/450] before proceeding.

Up ahead, the scorpion witnesses a king scorpion obliterating some bugs in a 
badass fashion. The creatures fights just like yourself, constantly blocking 
your attacks and using your same combos. Block the king scorpion's attack, 
then quickly retaliate. End the battle with a Finishing Move and you will 
learn the Dig ability.

Before testing out your new ability, scrounge the area for grubs. There are 
two lying on a wall between two cracks [61/450]. Okay, now you can try 
digging. Repeately shake both the Wii Remote and Nunchuck when standing next 
to a cracked portion of the wall. Unfortunately, the three cracks contain 
pillbugs.

However, we can uncover another cracked wall we passed earlier on. Backtrack 
through the tunnel, past the save point, and onto the root bridge. Head back 
to the fork on the root. This time, take the other path to reach a cracked 
wall. Dig through to uncover a small cave containing three leaf crickets 
[4/24] and three grubs [64/450]. What a find!

Return to where you defeated the king scorpion and approach the giant root 
buried in the ground. Follow the smaller roots and climb onto the wall, which 
creates a neat path that takes you onto the root. Feed on the pair of grubs on 
the path leading to the root [66/450] and climb on the root. Defeat the wolf 
spider hanging around here.

The root takes you to another cracked wall. Dig your way through to uncover a 
new area. Aside from a few bug corpses, all you'll find here is a save point 
and two grubs [68/450]. Dig ahead and move through to complete your Adventure 
Goal!

 Find a way out of The Underground - COMPLETED

Take down the final grub [69/450] and follow the path to the left. Enter the 
large cavern and walk to the center. Start digging on the piece of brown dirt 
to trigger a scene. As a king scorpion enters the room to fight, an even 
bigger threat appears!


  .--------------------.
--| BOSS: Gila Monster |------------------------------------------------------
  '--------------------'

The gila monster is far too powerful to be taken down, so your task is to 
escape from its grasp while avoiding its attacks. Luckily, the gila monster 
only has two attacks and are both incredibly predictable. If you are too close 
to the boss, it will swing its huge tail and swat you away.

When it roars, it'll get ready to charge you. To avoid the big lizard, dash 
out of the way. Remember, you must be moving while you shake the Nunchuck to 
use Dash. There are two crickets roaming around the cave if you are in serious 
need of health.

Notice the cracked portion of the floor in the very center of the cave; that 
is the key to escaping. There are four pieces of weak dirt formations 
surrounding this large crack. When you stand over one, the Wii Remote and 
Nunchuk will appear on screen, meaning you can dig here.

Stand on top of a dirt pile and wait for the gila monster to attack. Dodge its 
charge attack, then return to the dirt pile and frantically dig until the dirt 
disappears. Repeat this with the other three to create a hole in the middle of 
the room. The scorpion will crawl through the hole to end the fight.

------------------------------------------------------------------------------

 Escape from the Gila Monster - COMPLETED

After the fight's conclusion, save your game to end the chapter.


==============================================================================
 3.03] CHAPTER THREE: WATCHERS                                          [0303]
==============================================================================

 [ ] - Find the Widows' Cathedral
 [ ] - Use Web Jump to find a way out of The Brambles

 Leaf Crickets: 1 [2/17]
 Grubs: 53 [122/450]

------------------------------------------------------------------------------

Follow the open path straight ahead to eventually reach a bramble bush. Watch 
the following scene as a lizard gets completely obliterated by a swarm of 
mites. Approach the swarm and use a Spin Attack to shoo them away. Collect the 
lone grub on the left side of the bramble bush entrance [70/450] and head 
inside.

There are no turns in the path, so it's basically a straight line to the other 
end. Collect the grub inside [71/450] as you approach a low branch. Jump over 
it to avoid the thorns and eat the grub on the other side [72/450].

Defeat the mites ahead and you'll find another grub along the way [73/450]. 
Jump over another thorny branch up ahead and you'll eventually confront some 
of wolf spiders. You cannot jump while in the bramble bush, so stick to using 
Spin Attacks or other moves. There are six wolf spiders in all to defeat here.

Walk towards the wall at the end and feed on the grub to the side [74/450]. 
Climb up the wall to reach a cliffside. Before dropping down, jump to the 
platform to the right to find another grub [75/450]. You have no choice but to 
fall all the way down to the ground.

Unfortunately, you land right in the middle of a black widow spider's den. As 
a few black widows lower to the ground from their thread, target one at a 
time. You can now use jumping attacks in this large area, so feel free to jump 
on top of a black widow and maul it to death. If you ever land on a piece of 
webbing on the ground, you'll have to shake both the Wii Remote and the 
Nunchuk to free yourself.

After defeating around three black widows, you will receive an Adventure Goal. 
There is a total of four grubs here [79/450]. Crawl up the wall at the far end 
of the den and climb up to the next area. Save your game up ahead and jump 
over the bramble branch up ahead. Eat the grub just past the branch [80/450] 
as a black widow scurries away in the distance.

Chase after the spider into another bramble bush. A flame-knee tarantula and a 
silverback tarantula emerge from a wounded garden gnome and confront you. What 
is a garden gnome doing in a place like this? There are gardens out in the 
desert?

Both of these enemies are pretty tough, especially the silverback tarantula. 
It will shoot webbing at you, so you will have to shake the Wii Remote and 
Nunchuk to free yourself if bound by the sticky thread. Try to jump a lot and 
use a Jump Strike to down the spiders. If you wish, you can try using the Web 
Shot of your own. Also, test out your new Venom Pounce ability on the two 
arachnids.

After the fierce battle, grab the grub to the right of the garden gnome 
[81/450] and jump over the bramble branch ahead. You may be keen enough to 
spot what looks to be a snake tail just past the branch. When you get close 
enough, it slithers away. Snakes... why did it have to be snakes?

Eat the grub to the right [82/450] and walk ahead to witness the food chain in 
action. I wonder if this is the same rattlesnake as before? Hop over the 
thorny branch and feed on the three grubs here [85/450] (one is tucked nicely 
behind the branch you just jumped over. Use Spin Attack on the mites flying 
around and hop over the next branch.

Proceed forward to find a cricket, which luckily (for you) doesn't get eaten 
by a predator. Feast on it if you need the health, or save it until after the 
fight with the king scorpion that emerges from the boot up ahead. If you want 
to be a cheap assclown like me, continuously spam your Spin Attack over and 
over again... the king scorpion will never get a chance to recover.

Before going inside the boot, walk on top of it to find a nicely hidden grub 
[86/450]. That one took me ages to locate. *shakes fist*

Enter the boot and eat the grub inside [87/450]. It must smell bad. Exit out 
of the hole in the boot to the other side. Descend into the next chamber to 
find a few crickets among a leaf cricket [2/17]. Take note of the cell phone 
in the corner. A well-hidden grub is lying in the brush near the cell phone 
[88/450]. We find the weirdest assortment of items here. Who loses a cell 
phone in a bramble bush anyways?

Climb up the wall past the busted phone and save your game at the save point. 
A trio of wolf spiders lie ahead. By defeating them, your max attack power 
will most likely increase (I assume if you have a certain number of points 
this will occur). Either way, approach the branch, eat the grub on the side 
[89/450], then climb the branch.

Since you are basically climbing upwards and gravity is still in tact, hitting 
enemies causes them to automatically fall off the branch to their doom. 
Collect the grub ahead [90/450] and continue along the branch. Up ahead, you 
will find three more grubs alongside a few wolf spiders [93/450].

Maneuvering on the thorny branch can be difficult because you can traverse on 
three sides of it (you cannot walk underneath it). Check all sides of the 
branch to discover grubs. The camera can get very shakey and it's hard to move 
around on the branch without the camera flipping out. Including the four I 
already mentioned in the last paragraph, there are a total of nine grubs on 
this first branch [98/450].

Eventually, you will reach a dead end, as the branch has been snapped. There 
is another branch to your left, so you can jump to it and continue your 
journey. Eat the grub lying in plain sight after transferring to the second 
branch [99/450]. The good news is that this is the only grub on this branch, 
so you can make a beeline across the branch into the tunnel ahead.

Eat the crickets inside and save your game. As you proceed onto the branch up 
ahead, it'll break as the tarantula falls into a web below.

Frantically free yourself by following the button commands onscreen before the 
black widows can lower onto the web and devour you alive. You have virtually 
no time to even think, which makes this challenge so difficult.

Follow the first four commands to break through the web, only to land on 
another one below. Again, follow the prompts correctly to break through the 
webbing. After breaking through the third web, you fall to the ground along 
with the black widows.

The crimson widow is much stronger than her minions, so try using a Venom 
Pounce on her. The black widows like to gang up on you, which makes your Spin 
Attack much more useful: it can hit multiple enemies at once. After defeating 
the enemies, you will learn the Web Jump ability.

 Find the Widows' Cathedral - COMPLETE

However, you have a new Adventure Goal. You must escape The Brambles with your 
new technique. To use Web Jump, hold C to enter first-person view. If you 
manage to find a web patch, point at it and release C to pull yourself to it.

First, save your game, then use Web Jump on the web patch against the bramble 
branch. Once you are yanked onto the webbing, crawl up the branch. Eat the 
grubs resting here [101/450]. You cannot continue any further due to the 
number of thorns blocking your way. Look to the right to find a web patch on 
another branch. Shoot over to it and eat the grub [102/450].

Use Web Jump to reach the third branch, then to the fourth branch. Feast on 
the grubs as you make your way down the branch [105/450] and once at the end, 
find and jump over to the next bramble branch. Take the grub [106/450] and 
crawl through the hole ahead.

Head through the cocoon-filled tunnel, saving your game at the save point. 
Crawl onto the next branch and you will find a single grub at the end 
[107/450]. Web Jump onto the large web and move around. It's pretty hard to 
see where you're going when walking on a nearly-transluscent web; there is 
only one grub here [108/450], so follow the web to the left.

You should spot another web patch directly above you, so Web Jump onto the 
second piece of webbing. Eat the two grubs next to you [110/450] and continue 
onto the branch. Move along the branch onto another piece of webbing. Gobble 
up the grub [111/450] and proceed onto the other side of the branch.

Immediately upon stepping onto the branch, look ahead at a web patch. Sling 
yourself onto it. Devour the grub in front of you and go across the web to 
find a second grub [113/450]. Again, Web Jump to the web patch once you reach 
a dead end. Boy, this is pretty dang repetitive...

Hey, you know what you should do with the grub right next to you? Eat it 
[114/450]. Step onto the bramble branch and you will find two more grubs along 
the way [116/450]. Head to the webbing at the end of the road and Web Jump yet 
again.

Eat the grub [117/450], walk forward, then jump to the web patch. There are 
three grubs here, so ingest them all [120/450]. Web Jump to the final webbing 
and feed the grub to yourself [121/450].

 Use Web Jump to find a way out of The Brambles - COMPLETE

Chomp down on the final grub in the tunnel [122/450] as you approach the 
rattlesnake. Just as it is waiting to strike, one of the humans yanks the 
snake out of the hole. Phew! Save your game to complete the chapter.


==============================================================================
 3.04] CHAPTER FOUR: THE CITADEL                                        [0304]
==============================================================================

 [ ] - Invade the Tarantula Hawks' cactus hive

 Leaf Crickets: 4 [8/24]
 Grubs: 34 [156/450]

------------------------------------------------------------------------------

From the start of the level, walk forward and dig through the crack in the 
wall. This place look familiar? We're back in the same area in the first 
chapter, except we're the scorpion now! Eat the grub on the wall to the right 
[123/450]. Proceed the other way to encounter a toxic beetle. Avoid the green 
goo it spews from its back and kill it.

Near where the toxic beetle stood is a cracked portion of the ground. Before 
digging through, look behind the cactus in front of you to find a hidden grub 
[124/450]. Burrow through and follow the path to a small room populated by two 
king scorpions. Destroy them and feed on the three grubs inside [127/450], 
then return to the surface.

The scorpion witnesses a fight occur up ahead. A tarantula hawk manages to 
kill a flame-knee tarantula. Collect the grub to your right [128/450] as the 
tarantula hawk notices your presence. The bug will fly above you and try to 
strike you with its stinger, so always remember to dodge when it dives down. 
Attack when it crawls on the ground.

After killing the bug, you will receive a new Adventure Goal. 

Save your game up ahead and walk past the tree to the opposite side. Walk 
underneath the left side of the rock slab. Ignore the crack in the ground for 
now, but instead enter the cavern and eat the three grubs [131/450]. As you 
try to leave, you'll be attacked by a bone scorpion. It is no different than a 
king scorpion.

Now dig through the hole just outside the cavern to find two grubs [133/450]. 
Head outside and go through the log. Defeat the mites using a Tail Whip, then 
climb up onto the rock jutting out of the right side of the tree; you will 
find a grub here [134/450]. Next, exit through the hole and climb over the log 
to the other side. Two tarantula hawks will attack one at a time.

After their defeat, collect the two grubs [136/450] and enter the other half 
of the tree. Eat the grub hiding in the corner to the right [137/450] and 
continue through the tree. Two toxic beetles and a bone scorpion attack from 
across the tree. Dash towards the toxic beetles first and kill them 
immediately - you don't want to get poisoned by their green goo. After, target 
and defeat the bone scorpion.

Go over the hill towards the tree's exit. Eat the grub [138/450] and two leaf 
crickets [6/24]. A black barrier prevents you from going any further, so 
return to the log's entrance.

Save, then climb on top of the rocks across from the log. Take down the pair 
of toxic beetles and eat the grubs [140/450]. Climb down to the other side to 
find a tarantula hawk.

After defeating it, walk towards the leftmost wall. Climb on the side and eat 
the grubs on the wall [142/450], then fall back down onto the ground. Follow 
the path between the wall and the plants, chasing a leaf cricket as you go.

After a small clip showing you where to go, eat the cornered leaf cricket 
[7/24]. Make sure to gobble up the grub above the cracked wall [143/450] 
before you dig through. As for the grubs on the other side of the wall: we'll 
get them a little big later. For now, proceed through the dark tunnel to reach 
another open area.

As you approach the bull's skull, a leopard lizard emerges. Cool, we are 
fighting now! The lizard is very fast and has a nasty ram attack. Try to block 
its bites and attack with big combos, like Scorpio and Thrash Attack. A second 
one appears after you eliminate the first. Kill that one as well.

Climb on top of the skull and walk onto a ledge. Follow the spine to find a 
grub, then follow the ledge to find a second [145/450]. Climb back down to the 
ground and go inside the skull. Ingest the grub here [146/450] and exit 
through the other eye socket.

Crawl up the wall; to the right is the way to go, but if you go further up you 
will find another crack. Dig through to enter a cavern filled with some grubs 
[148/450] and a leaf cricket [8/24]. Exit and follow the wall to the side.

Enter the cave and save your game. Go up the slope to the right of the save 
point to find another grub [149/450] and a cracked wall. Burrow through and 
move through the tunnel. 

You will end up on the other side of the previous area. Eat the grub to the 
left and the one in the bottom corner [151/450]. As you maneuver around the 
big rock jutting from the wall, you may notice three cracks at the top that 
you can dig through. Digging through all three causes the rock to fall to the 
ground, conveniently making a new pathway.

Crawl down onto the rock and kill the two toxic beetles. Following the rock 
leads you to another crack in which you can dig through. Proceed through the 
dimly lit passage to encounter the two humans again, this time digging in the 
background.

Drop to the floor and save your game. Crawl up the wall to the right of the 
area's entrance. At the top of the wall is a grub [152/450] and a blocked 
tunnel. Climb back down and follow the path past the save point. Continue 
through as the two humans bicker.

Take down the tarantula hawk up ahead. There's one grub in here, so don't 
leave the area without it [153/450]. Continue past the number of cacti until 
you reach a dead end. You can walk on the wall to your left, so head on up and 
eat the grub along the way [154/450].

The path leads you to a very large shaft: the hive. Before you combat with the 
first tarantula hawk, gobble up the two grubs on the sides of the hive room 
[156/450]. After defeating one tarantula hawk, two more come to attack. In 
total, there are two waves of tarantula hawk pairs. They aren't too much of a 
hassle.

 Invade the Tarantula Hawks' cactus hive - COMPLETED

After the infantry has been wiped out, walk towards the right side of the hive 
room. From the entrance, if you hug the right wall you should find a cracked 
portion of the floor. It's really dark, so either turn the brightness up on 
your TV or wander around until the Wii Remote/Nunchuck prompts appear on the 
screen. Dig through and save at the end to finish the chapter.


==============================================================================
 3.05] CHAPTER FIVE: DUST TO DUST                                       [0305]
==============================================================================

 [ ] - Journey to the Citadel Cactus
 [ ] - Reach the Lizards' Den
 [ ] - Enter the Octopus Canyon

 Leaf Crickets: 4 [6/17]
 Grubs: 40 [196/450]

------------------------------------------------------------------------------

Pass through the tunnel to reach the same barren area where you first fought 
the leopard lizards in the last chapter. Use Web Jump on the web patch to the 
far right. Collect the grub lying on the wall below [157/450], then turn 
around and enter the cave.

The tarantula encounters a crimson lizard in the cave. The crimson lizard is 
very fast and will often sprint behind you to attack. Try to match its agility 
with frequent jumps or you can slow it down with your Web Shot if you're quick 
at pointing with the Wii Remote.

Exit the cave after your victory to the outside. Climb onto the wall to your 
right and eat the two grubs [159/450]. Descend to the ground right in front of 
the skull. Jump over the skull to confront the tarantula hawk. Fighting the 
tarantula hawk is easier as the tarantula because you can attack while it is 
airborne. Knock it down to the ground with a Jump Strike, then finish it off.

Three more tarantula hawks descend to your location. Take them on one at a 
time and you should win this easy fight. A scene plays, revealing your next 
destination. Before continuing, jump onto the right ledge (facing the skull) 
and devour the two grubs up here [161/450]. Climb onto the skull and jump down 
towards the spine. Turn around to find a grub right at base of the head, 
behind the bull's right horn [162/450].

Climb onto the skull and use Web Jump to reach the web patch just past the 
skull. Climb into the cave and eat the two grubs [164/450]. A flame-knee 
tarantula enters the cave as you are about to leave. Defeat it, then feed on 
the cricket here if you're in need of health.

Exit the cave and climb across the wall to your right. Aim the pointer towards 
the right side of the area, beyond the skeleton's spine, to find another web 
patch. Web Jump over to it, then head into the tunnel.

You'll emerge in the oh-so-familiar "log area" as you get a new Adventure 
Goal. Save your game and climb along the wall to the left. Eat the grub 
[165/450] and Web Jump to the cactus all by itself. Climb to the ground and 
kill the two toxic beetles wandering around.

Walk past the log to the left and around its right side (as if you were going 
to the entrance of Chapter Four). Defeat the wolf spiders along the way as you 
follow the trail as it eventually spills underneath the tree. You will find a 
leaf cricket here [3/17]. Return back to the entrance of the tree (which is 
blocked off might I add).

While facing away from the tree/log entrance, walk to the right of the giant 
stone slab towards a small opening (if you remember from Chapter One, this 
path initially led you into this "log area"). Collect the grub on the side of 
the rock slab and the one to the right of the passage [167/450]. Enter the 
passage and feed on the grub on the floor [168/450].

Continue through to reach the area containing the huge dirt bike overhead. Eat 
the grub [169/450] and leaf cricket [4/17], then pass underneath the big wheel 
as you hop over the cactus. Defeat the three toxic beetles and save up ahead. 
Climb onto the wall and feast on the grubs here [171/450].

Stand on the web patch and look around the area to find another web patch; it 
is to the right of your location. Web Jump over to it, then continue along the 
wall to find a grub at the end [172/450]. Web Jump to the patch past the dirt 
bike and eat the second grub here [173/450]. Turn around and walk across the 
wall, eating the grub along the way [174/450]. At the end, Web Jump to yet 
another web patch and you will find two grubs here [176/450].

If you couldn't realize it now, you are back at the log area, except you're on 
the walls. Spin around to find a web patch on the adjascent wall. Sling your 
way there and ingest the grub [177/450]. Walk across the wall above the rock 
slab, eating the two grubs here [179/450].

Enter the nearby cave and kill the two crimson lizards inside. Try out your 
Stealth Pounce to knock one to the ground, then follow up with a Jump Strike 
or other combo. After the lizards have been dealt with, look up at the ceiling 
of the cave to find a hole and a web patch. Web Jump up to it and proceed 
through the tunnel. Eat the leaf cricket inside [5/17] as well as the grub 
[180/450] before emerging outside.

To the left is a dead end featuring two grubs [182/450]. To the right is the 
way to go. Proceed to the next web patch and feed on the grub just past it 
[183/450]. Web Jump onto the nearby cactus and walk around its side. Look back 
at the wall to find another web patch.

Web Jump back onto the wall and proceed forward. Web Jump to the next cactus 
and aim towards the far ledge not too far away. Once at this ledge (the cinema 
earlier lead you to this area), gobble up the grub near the edge [184/450] and 
go inside the tunnel. 

At the end of the tunnel, the tarantula encounters the two humans again. Crawl 
down the wall and eat the leaf cricket chirping in the corner to the right 
[6/17]. This place look familiar too? We were here last chapter when we 
invaded the tarantula hawks' hive.

As you enter the next area, the tarantula learns how to feed. The two toxic 
beetles and soldier beetle up ahead aren't the best test subjects since they 
can probably be killed in one hit, so we'll have to try it out some other 
time. Eat the grub to your right [185/450] and move onward.

 Journey to the Citadel Cactus - COMPLETED

While you complete one Adventure Goal, you receive another. Go forward and 
eliminate the leopard lizard. Take down the grub at the end of the path 
[186/450] and climb up the cactus. Eat the grub [187/450] and enter the 
tarantula hawk hive again.

Slay the two tarantula hawks that attack and climb up the webbing on the side 
of the hive. Web Jump to the central portion of the hive and crawl around its 
side. Web Jump to the next patch of webbing, then immediately turn to find 
another web patch on the central portion of the hive. Jump over to it, then 
walk around the side to find a hole in the cactus.

There is a web patch on the other side of the hole, so Web Jump through to 
exit the cactus hive. Eat the nearby grub [188/450] and proceed towards the 
lizards' den. Don't worry about trying to get the two grubs on the ceiling; we 
will get them a bit later. Save up ahead, eat the crickets, and head into the 
intimidating den.

 Reach the Lizards' Den - COMPLETED

Feast on the grub near the entrance of the den [189/450] and proceed to the 
lit chamber of the den. Two crimson lizards will crawl down from the ceiling 
and gang up on the tarantula. Defeat both of the crimson lizards here. Like 
you know already, these are pretty tough foes. Try using your Stealth Strike 
if afar or Spin Attack to knock them down. Unfortunately, you cannot feed on 
lizards when they are overturned.

Another pair will enter the den after the first two are dead. Again, repeat 
the same strategy, though this fight may be tougher if you're low on health. 
The tarantula will feed on the fourth crimson lizard and learn the Crawl 
Upside-Down ability.

Backtrack to the entrance and save your game, then go back to the fighting 
grounds. Climb up onto the nearby wall and continue onto the ceiling. Cool!

Once on the ceiling, navigate past all the cocoons and eat the two grubs 
[191/450]. Continue along to find two more grubs -- the one I mentioned when 
you first entered the lizards' den [193/450]. Crawl to the end of the path to 
reach a tunnel, then exit to the other side of the canyon.

Feed on the nearby grub [194/450] and save up ahead. Go through the tunnel to 
reach Octopus Canyon. Now I see why it received that name.

 Enter the Octopus Canyon - COMPLETED

Chomp on the cricket at the canyon's entrance and maneuver into the canyon. A 
horned lizard will emerge from the ground and block your path. The horned 
lizard's exterior is so sharp, that even jumping on him will cause you to take 
damage. Target the front of the lizard and use Spin Attack and combos such as 
Double Strike and Buzzsaw.

If you manage to knock the horned lizard on its back, you will be able to feed 
on it. If this happens, you basically seal the deal for yourself. Otherwise, 
dodge the horned lizard's ram and continue attacking its face. You can also 
eat the cricket if you ever need the strength.

Once the battle ends, the path will open up. Feed on the grub near the cave 
entrance [195/450] and move inside. Feast on the final grub resting on the 
cave wall [196/450] and save up ahead to complete the chapter.


==============================================================================
 3.06] CHAPTER SIX: ENTANGLED                                           [0306]
==============================================================================

 [ ] - Explore the Citadel Cactus
 [ ] - Traverse the Octopus Canyon
 [ ] - Explore the Wasteland Tunnels

 Leaf Crickets: 6 [14/24]
 Grubs: 42 [238/450]

------------------------------------------------------------------------------

Crawl through the chamber as it goes from black to a deep red hue. Eat the one 
grub in the passage [197/450] to reach an open area. The scorpion confronts an 
angry praying mantis. The bug is very strong and has a few attacks that cannot 
be blocked. However, it is very slow - possibly even slower than yourself.

Kill the praying mantis to learn the Chop ability. Swing the Wii Remote and 
Nunchuck left and right to chop weeds. Try it out on the weeds blocking the 
passage nearby. Exit outside, then turn around and eat the grub lying on top 
of the tunnel's exit [198/450].

Chop the weeds lying in your way to exit the citadel cactus.

 Explore the Citadel Cactus - COMPLETED

That certainly was an easy goal. Save up ahead and chomp on the grub lurking 
in the dark corner to the left [199/450]. Go forward and walk around the 
cactus to the left to find another grub [200/450]. Note: the cactus doesn't 
look like the stereotypical tall, oval-shaped cactus; it's the one that 
resembles an ordinary plant.

Move down the trail and eat the leaf cricket at the dead end [9/24]. We can 
now access a new path by chopping the weeds to the left. Do so, eat the grub 
in the way [201/450], then proceed to the intersection. Since the left path is 
sealed off, go straight instead. Follow the tunnel to none other than Octopus 
Canyon!

I'm sure this area looks VERY familiar... this is where the last chapter 
ended. Again, a horned lizard shows up here. Kick his horned behind and 
proceed into the cave to encounter you-know-who.

Treat this fight just like one against a flame-knee tarantula. It has very 
quick attacks, though they can easily be blocked. Guard against the tarantula 
when it strikes, then retaliate with a combo. After dealing enough damage, it 
will flee.

Now it is your job to track down the tarantula. Follow it to the right to a 
save point as you receive yet another goal. The brambles in front of you block 
your progression, but there is a batch of weeds to the right. Chop 'em down 
and continue on.

Kill the horned lizard that appears ahead, then chop the weeds on the left. 
Just as you pass into the new trail, look to the left for s'more weeds. Chop 
them to find another grub hiding behind [202/450]. Go ahead to find two scarab 
beetles and two soldier beetles. After their death, climb the wall to the 
right to ultimately reach a grub [203/450].

Drop back down and go forward. Chop the weeds in front of you and devour the 
grub as you crawl onto the side of the wall [204/450]. Continue until you 
spill back down onto the ground. Head to the left to find a dead end and a 
grub [205/450], then go right until another patch of weeds stop you.

Mow the weeds down and eat the grub just beyond them [206/450]. Before going 
to the open area to the left, look straight ahead to find another shiny-white 
grub behind some weeds [207/450]. It's hard to spot since the corner is so 
dang dark.

Continue to the left and take down the two beetles and horned lizard. It's 
probably best to take out the two bugs before you tango with the big cheese. 
When the path opens, head through and dig into the ground to complete the 
Adventure Goal.

 Traverse the Octopus Canyon - COMPLETED

Save up ahead to get a new Adventure Goal. Woo. Go forward through the 
obnoxiously dark tunnel to reach a room filled to the brim with weeds. There 
are three grubs surrounded by weeds [210/450] as well as a cricket. Chop the 
weeds on the southwest side of the room to uncover a small path. Go inside the 
dark red cave room to find two grubs [212/450] and a leaf cricket [10/24].

Return to the main room and chop the weeds at the north end to continue. 
Approach the cracked wall at the end and dig through, but not before feasting 
on the grub to the right of the wall [213/450]. Go on through the small 
passage and cut the weeds to the left. Move through, chopping the weeds as you 
go.

Chop the weeds in front of the wall and climb up onto the big red box. Eat the 
grub on top [214/450] and look on the ground to the left of the box to find a 
leaf cricket [11/24]. Up ahead is another group of weeds blocking a fork. Chop 
the weeds and go to the left.

Follow the winding path to reach a dead end. A soda can is blocking the hole 
in front, but there are two spots in which you can dig at the base of the can. 
Do so for... nothing to happen. Don't worry, be patient.

Return to the fork and go to the right. Before you miss it, take the grub
resting on the bend [215/450]. Kill the two praying mantis that ambush you,
then move down the path to reach a ditch and a ledge. We cannot reach the
ledge, but you may notice the soda can to the right. Chop the weeds under the
can; it will drop into the ditch, creating a stepping stone.

Eat the grub here [216/450] and enter the big room. Ingest the leaf cricket 
[12/24] and the whole batch of grubs inside [219/450], then continue through 
the tunnels. In the huge open area, proceed to the center.

Three desert rats will drop in from above; two leave while one stays to fight. 
The desert rat actually isn't that difficult at all and is fairly weak
compared to the horned lizard. Its Finishing Move sequence is cool though.

Pick up the grub in the middle of the room [220/450] and take the southwest 
exit. Dig through the crack at the end proceed through the close quarters to a 
save point and an incredibly awful area. No, it doesn't get much brighter.

It actually gets darker, making the rest of the level almost impossible to 
perfectly explore. The best way to actually figure out where to go is to stay 
on the brightened part of the floor. Every once in a while you can stray off 
to find grubs and such.

Save, then take the path on the left. Immediately look to the left to find a 
cluster of weeds imprisoning a poor grub [221/450]. Defeat the albino rat and 
toxic beetle, then chop the weeds on the right side of the left path to find 
another grub [222/450].

Follow the path straight ahead to find some more weeds blocking the way. Cut 
them down to enter a small area, where you can find three grubs [225/450]. 
From the entrance of this tiny spot, hug the left wall to find another small 
patch of weeds. Chop them down to free a leaf cricket, then eat it [13/24].

Backtrack to the right. Kill the two toxic beetles and chop the weeds at the 
back corner to find a grub [226/450]. At the end of the path is another batch 
of weeds that can be chopped down. Cut it down, feast on the grub to the left 
[227/450], then move forward.

Cut through the three batches of weeds to enter a room painfully similar to
the last. At the front of the area is a grub [228/450]. On the left is a toxic
beetle and a grub trapped behind some weeds [229/450]. To the right is an 
albino rat and a grub just [230/450] waiting to be captured.

Straight ahead from the entrance are two toxic beetles and a praying mantis. 
Gobble up the grub on the left side of the central chamber [231/450]. There 
are three patches of weeds here. The one on the right simply leads to the 
right side of the room and the southwest one leads to the left side of the 
room.

So chop down the remaining patch of weeds to not only find a grub [232/450], 
but the second half of the area. Slay the toxic beetle and eat the two grubs 
on the left and right side of the room [234/450].

Pass by the weeds to the right and continue forward. Eat the grub hidden in 
the grass on the left [235/450], then continue into a circular chamber. Move 
around the big rock in the center of the room; you should find two grubs 
[237/450] and a leaf cricket [14/24] in one lap.

Return to the weeds and cut them down. Proceed through the tunnel to complete 
your Adventure Goal.

 Explore the Wasteland Tunnels - COMPLETED

Feed on the final grub here [238/450] and save to finish this god-awful 
chapter. I pray that I never have to return to the Wasteland Tunnels again.


==============================================================================
 3.07] CHAPTER SEVEN: THE FORGOTTEN                                     [0307]
==============================================================================

 [ ] - Discover a path to The Wasteland
 [ ] - Reach the top of the cliffs beyond the Truck

 Leaf Crickets: 8 [14/17]
 Grubs: 106 [344/450]

------------------------------------------------------------------------------

The path to The Wasteland is through Octopus Canyon, and it's generally the 
same direction that you took as the scorpion. Since you cannot chop down weeds 
as the tarantula, you'll have to resort to other abilities, like jumping and 
Web Jump.

Hop over the bramble in front of you and kill the crimson lizard on the other 
side. Walk onto the web patch to your right. Look around to spot another one 
across the wall and latch on. Crawl across the wall to find a grub [239/450] 
before heading down to the ground.

Defeat the horned lizard and go to the left to find another low branch. Jump 
over it. Eat the grubs to the left of you as well as the one straight ahead 
[241/450].

Follow the path to a wall; pass the wall and leap over the low thorn branch. 
Take down the horned lizard and feed on the grubs here; don't forget the one 
in the dark corner to the right [244/450]. If you remember, this is the place 
where as the scorpion you buried into the Wasteland Tunnels.

Head back to the wall and climb up, collecting the grubs as you go. Pass the 
web patch to find a few more grubs [249/450]. Return to the web patch and Web 
Jump to the nearest web. Collect the grubs here [251/450] and Web Jump to the 
third web. Follow the wall to find another bunch of grubs [255/450].

Two lizards will run to the ground and guard the area. Before pursuing them,
snag the grub on the wall in front of you [256/450]. Kill the two lizards
below and eat the grub down here [257/450], then enter the hole high up on the
wall. Eat the grub inside [258/450] and save your game.

 Discover a path to The Wasteland - COMPLETED

Up ahead, you will spot the two humans again as they finally found what they
have been looking for. Aaaand... anyone with a brain could've figured out what
happens next. Follow the narrow path over a certain someone's boot to the
other side. Eat the leaf cricket hopping about [7/17] and continue forward.

A desert rat populates the next area, who scares away the pack of wolf 
spiders. Lets prove to the world that you're not as big of a wuss as those 
guys! Kill the desert rat; of course, the spiders come out of hiding once it's 
gone. Finish off the pansy spiders as well to open the path leading inside the 
busted old-school television. Eat the grub on the monitor and the one on top 
of the TV before heading inside [260/450].

On the right side of the television is an overturned toy truck. Eat the grubs 
on the truck [262/450] and the leaf cricket back here [8/17]. Note that there 
is a third grub down on the ground near the cricket [263/450]. Now you can 
proceed inside the television. 

Eliminate the black widow and crimson widow residing inside the TV. There are 
a total of five grubs inside here, so check the walls, ceiling, and the column 
in the center to find then all [268/450]. Exit out the rear end and crawl to 
the right to locate another grub [269/450]. Turn back and save up ahead.

Feast on the grub lying on the wall [270/450] and follow the wall to reach the 
other side. Crawl down onto the ground to find a grub [271/450]. You clearly 
cannot chop down the weeds to the left, so continue forward as you kill the 
three beetles. You will find a few more circling around the pile of bricks in 
the middle of this area. A grub is resting on the right side of where you 
entered, tucked in a corner between the debris [272/450].

If you go around the back end of the bricks, you can find a slope leading to 
the top of 'em. Look across to find a web patch high above some cinderblocks. 
Web Jump over to it. Crawl down and leap across the gap onto a cinderblock. 
Wow, an actual (albeit short) platforming section! Eat the grub [273/450], 
then turn and jump onto the wooden beam. Crawl to the ledge.

Turn to the left immediately after emerging onto the ledge and hug the edge to
reach a small slope blocked by some weeds. You can find a grub here [274/450].

Defeat the trio of wolf spiders up ahead. The path continues towards a cracked 
wall, so instead climb up on the crate to the right of the cracked wall. As 
you proceed to the other side of the crate, you'll see George dragging Wade's 
body. Continue to the top of the wood. Before you can go much further, an 
albino rat blocks your path. Slay the colorless beast and climb down the hatch.

Collect the two grubs on the wall and ceiling [276/450], then drop to the 
ground. Eat the other grub along the path [277/450] as you admire the house in 
the not-too-far distance. However, the sightseeing soon comes to an end as two 
desert rats run along in front of you.

After you manage to take out both foes, walk around the opened pizza box. You 
will find a leaf cricket on the other side [9/17]. Next, go underneath the box 
and climb on the inside to find a grub resting here [278/450]. There's nothing 
else to do out here, so enter the front door of the house.

My house, this seems awfully small for a house. Maybe it's a doll house?
Regardless, eat the cricket on the wall to the left of the door and the one on
the ceiling [280/450]. Pass through to reach the overturned terrarium and face
off against the former pets. These two bone scorpions are pretty tough to take
on together, so try to hit them both with a Spin Attack. Cheapest move ever.

Eat the leaf cricket [10/17] and the grub [281/450] inside the terrarium, then 
return to the house. Climb up the wall to reach the second floor. Walk around 
the bend to face off against a black widow spider. Once victorious, climb onto 
the ceiling to find another grub [282/450] and also feed on the one to the 
left of the staircase [283/450].

Hop up the stairs into the attic. After eating the grub on the ceiling 
[284/450], save your game here at the save point. Web Jump onto the lamp and 
look around the lampshade to find another web patch behind the terrarium. Drop 
down to the web and crawl onto the top of the terrarium to find a grub 
[285/450]. Climb down to the ground...

...as two horned lizards to emerge from the earth. These two lizards should 
not pose too much of a threat to you. After the fight, a tunnel to the right 
of the terrarium will open. Before heading inside, walk behind the base of the 
lamp to find a nicely-placed grub [286/450]. 

Go through the tunnel and try to make your way through the pitch-black spot 
until it gets a little lighter. Eat the two grubs in the pipe [288/450] and 
enter the next part of the area. This area is a little bigger and brighter as 
light peeks in through the numerous tiny holes. 

While there are no grubs inside this pipe-like structure, the tarantula will 
be ambushed by a group of wolf spiders. While the first wave is only four or 
five spiders, more and more will storm the area as they die. In total, you 
have to deal with around ten to twelve spiders. While they are fairly weak 
individually, fighting enemies at that number is very stressful.

Once you make it out alive, crawl out to exit into the open again. Drop down 
from the pipe and save your game up ahead.

Return to the pipe and go to the left of it to find a leaf cricket [11/17]. 
Crawl on top of the pipe to find some grubs. Climb onto the square button on 
the top of it for a grub [289/450], then head to the other end. Crawl down 
onto the tube to find a grub [290/450] and drop to the left and feast on the 
second grub [291/450] and another leaf cricket [12/17].

Return to the save point. Pass by the wheel planted in the dirt next to you 
and head towards the darkened corner. Eat the pillbug and the leaf cricket 
[13/17], then climb on the wall to reach the pair of grubs [293/450].

Crawl onto the wheel and feast on the grub [294/450], then climb up the axel 
to the other wheel high above. Eat the grub on this wheel [295/450] and hoist 
yourself up to the side of the truck. A few tarantula hawks will attack, so 
defeat them all. Crawl to the back end of the truck to find a grub [296/450]. 

Eat it, then go across the edge of the truck to reach the truck's bed. It's 
filled with junk which makes it very difficult to maneuver around. First off, 
feast on the grubs here [297/450], then climb on the left side of the wall for 
the grub over the wheel well [298/450]. There is a wooden beam lying off of 
the end of the truck bed; if you climb down it, you can find a grub [299/450].

Okay, return to the side of the truck again. Proceed towards the front of the 
truck to reach a hole leading to the other side of the truck bed.

Eat the grub on the wall straight ahead (kinda to the left) [300/450]. Climb 
down onto the truck bed and go right along the cleared path. Chomp on the grub 
next to the web patch [301/450]. Web Jump to the webbing on your left. Crawl 
along the wooden beam. Maneuver around the tip of the beam so that you are on 
the other side of it. Look to the left to spot two grubs past a group of 
nails. Hop over the nails and devour the two grubs [303/450], then jump back 
over and go on the underside of the wooden beam.

Turn around and you will find another web patch that you can reach. It's a 
very straightforward path filled with a few grubs [307/450].

Eventually, you can climb down onto the dirt. A nasty flame-knee tarantula and 
silverback tarantula stand in your way, though they should not put up much of 
a fight.

Locate the grub next to the bowling pin after the fight [308/450]. Climb onto 
the colorful wall above you to find s'more grubs [309/450]. While this seems 
like a dead end, we can Web Jump onto a round trash container. Do so and walk 
down to get a layout of the upcoming area.

Web Jump onto the big television/radio/electronic device and feed on the poor 
grub [310/450]. Locate the webbing on what looks to be a baby carriage. Web 
Jump over to find a grub [311/450]. Sling to the stack of pizza boxes and eat 
the grub to the left [312/450]. Enter the hole nearby to find a save point.

You'll find a grub-tastic meal just to your right beyond save point [313/450]. 
Climb up the rubble and eat the cricket for some health. Your next destination 
is that pit below you. You can probably spot the praying mantis below. That's 
never good. Before you begin your descent, walk around the right side of the 
circular hole to find a grub in the corner [314/450].

The praying mantis and sand mantis are both fairly tough foes. Try to use a 
Jump Strike to initiate the fight, then a Spin Attack to knock 'em on their 
back. As they write around like turtles trying to flip over, feed on their 
soft underbellies.

There are three grubs on the walls of this circular pit (most likely a bucket 
or something) [317/450]. Some are tricky to find as they are resting just 
underneath the rim. After collecting them, enter the small hole at the bottom 
of the floor. Navigate around the springs in this maze-like place (just where 
are we?). There are a few crickets along with a grub [318/450] along the way.

When you exit out into the daylight, turn back around and climb on top of the 
structure you were just inside. Looks like a mattress! Collect the grubs 
[320/450] and leaf cricket up here [14/17].

Drop down and continue forward for a scene. Some desert rats like to spoil the 
fun and confront you. I always find this son of a gun difficult to fight, and 
we have to deal with two rats at a time. When one dies, an albino rat enters 
the battlefield along with two wolf spiders. Get rid of the arachnids first, 
then focus on the rat. 

After the battle, climb onto the side view mirror of the car and into the 
passenger side. There are plenty of grubs in the front of the car: three on 
the walls and ceiling [323/450], two on the seat [325/450], one on each door 
[327/450], two on the dashboard [329/450], and one in the glove compartment 
[330/450]. Phew!

And we're not even finished yet! Time to go to the bottom of the car. Climb 
down the seat until you are underneath it. Feast on the two grubs on the 
underside of the seat [332/450], then descend to the floor of the car to find 
one grub just underneath the seat and another near the feet space of the 
passenger side [333/450].

After all that collecting, save on the bottom of the passenger side. Head to 
the driver's side and proceed through the hole next to the gas pedal. Devour 
the grub just outside the hole [335/450] and follow the long... tube thing. 
Yeah, I can manage the interior anatomy of a car but not the exterior.

As you go across this... tube thing, you should find two grubs along the way 
[337/450]. Turn back towards the hole and walk to the left (facing the hole). 
Boy, the terrible descriptions increase tenfold!

Crawl across the web and Web Jump to the web patch. Climb off of the... square 
thing and walk forward. Eat the grub on the ground below a second web patch 
[336/450]. Ya know, Web Jump up there! Chomp on the grub here [339/450] and 
follow the tube onto the grill. After feasting on the grilled grubs (haha... 
wait, that makes no sense) [341/450], go across the grill and onto a web that 
leads through one of the empty headlights.

We've reached the other side! Take care of the grub in front of you [342/450] 
and climb onto the side of the truck. Kill the horned lizard roaming around 
and head onto the window to your left. Eat the grub [343/450], then backtrack 
onto the side of the truck.

Head to the far right side of the truck to find a small piece of webbing that 
allows you to go on the underside of the truck. Stand on the edge of this 
webbing (as in, stay on the side and don't go underneath) and look across the 
area to a sign that says "no dumping". Web Jump onto the web patch just to the 
right of the sign.

Climb across the web to find another web patch. Launch over to it, then go 
across the metal beam. Eat the grub along the way [344/450] and Web Jump when 
you reach the end. Climb up to complete your Adventure Goal.

 Reach the top of the cliffs beyond the Truck - COMPLETED

The level ends as George picks you up.


==============================================================================
 3.08] CHAPTER EIGHT: ECHOES                                            [0308]
==============================================================================

 [ ] - Explore the Wasteland and reach the Culvert
 [ ] - Make your way back up to the surface

 Leaf Crickets: 5 [19/24]
 Grubs: 43 [387/450]

------------------------------------------------------------------------------

This level takes place during the climax of the story, but from the scorpion's 
point of view. After escaping from a lizard, wait around until George kills 
Wade. Climb on top of the lizard's corpse after its dying proclamation and 
onto the wall. Grab the first grub [345/450] before emerging onto the surface.

Walk over the shovel and down the path until you reach a patch of weeds. Chop 
them down and move through the piping. Before chopping down the weeds in front 
of you, inspect the right side of the area after emerging from the pipe to 
find a grub tucked in the corner [346/450].

Cut down the second and third set of weeds up ahead to reach a familiar area. 
Before continuing, go to the right to find a grub next to a cloudy barrier 
[347/450].

Return to the main path and go forward, just like you did in the last level as 
the tarantula. There are no enemies here, so use the time to collect the two 
grubs here [349/450]. Since you cannot jump across cinderblocks like the 
tarantula, you'll have to cut the weeds past the pile of bricks. Do so, then 
proceed to spot a spider fleeing the scene. Could that be the tarantula?

Go to the right and walk onto the wooden plank to feed on the two grubs 
[351/450]. As you try and pursue the mysterious spider, two desert rats will 
attack. Defeat them both (which I find to be a much easier task than with the 
stupid tarantula) and follow the path. Since you cannot climb on the crate, 
instead dig through the crack in the wall.

As you proceed through the tunnel, make sure to free (then eat) the grub 
trapped behind the weeds on the right side [352/450]. Chop the weeds at the 
tunnel's exit and walk across the toy soldiers to find another grub [353/450]. 
Go across this mini-battlefield to be attacked by an albino rat.

After the fight, walk underneath the acoustic guitar. As you pass under it, 
walk onto the neck of the guitar to find two grubs [355/450] and a leaf 
cricket on top [15/24]. 

Get down from the guitar and continue on towards the save pont. Head down the 
path and cut the weeds to reach an intersection. To the right is a dead end 
and a couple grubs [357/450]. Go left towards the stereo. As you approach it, 
the cassette player springs open, revealing a leaf cricket [16/24]. Don't 
forget to also feed on the grub resting on the stereo [358/450].

Proceed along the dirt trail, killing the toxic beetles that stand in your 
way. Chop the weeds and head 'round the corner up a slope, where a praying 
mantis and sand mantis will attack. First off, eat the grub to the right of 
the top of the slope [359/450]. You will have to defeat around four mantis and 
two wolf spiders.

Upon winning, follow the path as you crawl over a doll's face. Enter the 
tunnel to complete your mission.

 Explore the Wasteland and reach the Culvert - COMPLETED

Save up ahead and follow the metal bar on your right. As you reach the tip, 
walk on the other side of it to find a grub back near the doll [360/450]. Head 
towards the grating and chop the weeds here to reveal a crack in the floor. 
Burrow into the hole and head underground. Crap, I better not find myself in a 
pitch-black dump like last time...

Hey, it's not that bad actually! Go through the tunnel as the scorpion slides 
down a ramp and onto a giant spiderweb! Like in Chapter Three, you will have 
to perform the button commands shown onscreen to escape from the descending 
black widows. After breaking through three webs, you'll land on the floor 
along with the spiders.

After you defeat them all, scrounge the area for grubs. There are three in 
total, though all are relatively easy to find as you won't have to dig through 
the deepest, darkest corners of the area. One is in plain sight, another is 
behind a bottle against the metal grating, and one is on a wall [363/450]. 
Continue up said wall once ready to reach a passage and a save point.

You will get a new Adventure Goal as you go beyond the save point. Now it's 
time to get back up to the surface! Eat the grub on the path [364/450] and 
move onward. Cut the weeds blocking your way to enter a large room occupied by 
some bone scorpions. Show them who's boss.

Eat the grub on the left wall [365/450] and continue as the barrier opens up 
to spill into a giant shaft.

On the right, walk over the wooden beam to find a grub [366/450] and a leaf 
cricket lurking behind [17/24]. Dispose of the weeds in the way and begin 
climbing up the giant wall displayed in front of you.

A few wolf spiders will attack you on the wall, though you can use gravity to 
your advantage and dispatch them quite easily. Continue along the wall until 
it narrows into a small tunnel. Go through to reach another open area. A few 
wolf spiders and a silverback tarantula will confront you, so show 'em what 
you've got.

After, go to the left into the ditch to find a grub [367/450]. Next, climb up 
the ramp on the left to reach a pipe holding another grub [368/450]. Yummy!

Dig through the large crack in the wall and immediately eat the grub on the 
other side [369/450]. Continue forward to find three toxic beetles; slay them. 
After their deaths, an albino rat joins the party! There's nothing here other 
than a dead rat; go forward and crawl onto the wall back inside the shaft.

Feast on the grub in front of you [370/450] and proceed up the wall alongside 
the dangling chains. When you reach solid ground, save your game and go 
forward. Dig away at the cluster of pebbles until they fully disappear, 
creating a nasty rock slide! However, the path in front of you has now opened 
up, so it's not all bad.

Go along the rocks to find another small patch of rocks. Dig away at them to 
create a much bigger rock slide, though also creating a new opening in the 
process. Enter the tunnel and devour the grub ahead [371/450]. The two albino 
rats in this open area can be very annoying. They always hop around and gang 
up on poor you.

Eat the grub on the opposite side [372/450] and follow the left path. As you 
emerge into the chasm again, take down the grub in front of you [373/450] and 
continue to the left to find another grub [374/450] and a cracked wall in 
which you can burrow through. Inside, you'll find a grub behind the cup 
[375/450] and two leaf crickets [19/24].

Backtrack to the tunnel that led you here and this time go to the right. This 
part is pretty tricky, for I discovered it totally by accident. Walk to the 
right towards some black rocks. You cannot crawl over them, so instead climb 
onto the brown column sticking out of the ground (you can always use the lil' 
navigation arrow to figure out where to go).

Follow the pillar as you eat the grub along the way [376/450]. Continue along 
the brown pillar past the chains to reach a ledge. From here, enter a very 
dark tunnel. There are a total of four grubs inside the tunnel, and you should 
be able to spot all of them with little to no trouble [380/450].

You will emerge into another large chamber. The grated ceiling allows some 
light to shine through, finally. Crawl to the ground and defeat the three 
black widows. Collect the three grubs in here [383/450]. The exit can be 
reached by climbing onto the pipe on the left side of the room. Move through 
the hole into the next room.

Step off of the pipe after entering the room and descend to the floor. After 
making short work of the three crimson widows, eat the grubs found on the 
ground [386/450]. Return to the pipe and go across it to the adjascent end of 
the room. Step off onto the batch of three pipes stretching to the left and 
proceed to the next room.

 Make your way back up to the surface - COMPLETED

I know, we're still missing one grub. Have no fear! Continue down the winding 
cave to find the final grub [387/450] resting on a dead rat in front of the 
save point. Grab it, then save to finish the chapter.


==============================================================================
 3.09] CHAPTER NINE: DISPLACED                                          [0309]
==============================================================================

 [ ] - Escape from your terrarium
 [ ] - Find a way out of the Gas Station

 Leaf Crickets: 3 [17/17]
 Grubs: 32 [419/450]

------------------------------------------------------------------------------

The game reverts back to the tarantula, who has been trapped in a terrarium 
inside George Struggs' gas station!

You ready for the easiest Adventure Goal yet? Okay, prepare yourself. There is 
a hole on the top of the terrarium, and you can spot a web patch through the 
hole. Try to Web Jump, only to get knocked on the ceiling. The rattlesnake 
will flip out, eventually breaking open its terrarium and breaking the entire 
shelf. Well, that's not how I expected to get out, but you're still freed!

 Escape from your terrarium - COMPLETED

From the top of your terrarium, jump to the left towards the wall socket. 
Defeat the two wolf spiders on the floor. Climb onto the table supporting the 
TV to find a grub [388/450]. Next, walk around the back end of the television 
to spot another grub on the adjascent wall. Crawl to the ground, then crawl up 
the wall to get it [389/450].

Continue up onto the table (which is to the right of the electrical socket) 
and eat the grub on the back of the small box [390/450]. 

Head towards the electrical socket and feed on the grub on its left [391/450]. 
Next, continue up the wall to spot another grub on top of a picture frame 
[392/450]. Climb onto the ceiling and you should be able to locate two more 
grubs on the ceiling, hanging just above what appears to be a furnace or water 
heater (the big cylindrical thingy) [394/450].

A tricky grub is actually found BEHIND the cylinder. While on the ceiling, 
walk towards the the fan and turn around when you're halfway or so there. 
Press 1 to look around and try to look at the top of the cylinder: you should 
find a grub underneath the top of it. Face the grub so you can walk straight 
ahead to eventually crawl behind the big machine and eat it [395/450].

Go clockwise around the ceiling (with your back against the heater and facing 
the fan). You cannot go on the other walls due to a narrow pipe blocking you, 
so simply walk around the perimeter. You should find a grub in the far left 
corner [396/450]. Eat the grub next to the upside-down deer head [397/450] and 
walk around the hole under the mounted head. Climb onto the wall to the right 
of the deer head and capture the grub [398/450], then return to the ceiling.

As you continue around the perimeter of the ceiling, you should find two more 
grubs. One is on the wall to the left and the second is near... I'm not sure 
what it is exactly, but it almost looks like a mushroom =) [400/450]. After 
completing one lap, crawl towards the fan and eat the grub at its base 
[401/450].

Return to the wall with the socket and the cylindrical furnace thing. From the 
ceiling, climb down onto the left side of the wall to land on a shelf. Defeat 
the three wolf spiders lurking around. Once on the shelf, climb over the shoe 
box to find a grub [402/450] and a leaf cricket [15/17]. Make sure to crawl 
onto the underside of the shelf to find yet another grub [403/450].

Climb down the curtains onto the ledge, then down the file cabinet. Proceed 
onto the open drawer and look across towards the table. Beneath you is a blue 
safe, but if you look across you should spot a few grubs on the side of the 
table. Jump onto the safe, then to the ground.

Go behind the safe to find a broom lying up in the corner. Climb onto the wall 
and search behind the broom for a grub [406/450].

Defeat any praying mantis around and climb onto the wall to the left of the 
safe (when facing it). Devour the three grubs (one is by itself near the safe, 
the other two are near a stack of boxes) [407/450]. It's hard to figure out 
where you're going on the floor since there are so many dark corners and 
shadowy figures. Crawl under the overturned candlestick on the floor to find a 
save point. Joy!

From the save point, look straight ahead towards the pile of black garbage 
bags. Head behind the bags onto the wall to locate a tasty grub [408/450]. 
There are a few wolf spiders back here; take 'em to town. Drop down and return 
to the save point, then make your way up on the central table.

Pass by the beer bottles and shotgun towards the cash register. Step on the 
various buttons to open the register. You should hear the familiar chirp of a 
cricket, so look around the table to find a leaf cricket that emerged from 
inside the register [16/17].

Backtrack to the save point; look above you to spot two grubs on the underside 
of the shelf. Climb up the wall and eat 'em [410/450], then continue up the 
shelf to the very top. Eat the grub on the box [411/450] and continue along 
the shelf to find a rattlesnake! Don't worry... it's fake.

Time to head to the other side of the room! Pass by the central table back 
towards the shelf where you were imprisoned. Defeat the praying mantis and 
sand mantis, then hug the left side of the room. Walk past the blue stove 
towards a tall green vending machine.

Eat the grub underneath the vending machine [412/450] and proceed towards
theother end. You should hear a cricket nearby, so look around to find the
final leaf cricket [17/17]. Like, the FINAL leaf cricket. Yay!

We're able to climb the wall that the terrariums were on, but we have one more 
grub to get nearby. Take note of the shovel leaning up against the wall, kay? 
Walk towards the broken terrarium, passing by the jars and bottles. A grub is 
found on the wall under the toppled shelf [413/450].

Return to the shovel and climb up onto the wall next to it. There are three 
grubs up here on the wall: one is on the upper corner and the other two are on 
both sides of the framed photo [416/450]. 

Alrighty, time to escape this place! Backtrack to the ground and climb on top 
of the TV. Aim at the web patch on the hanging switch for the fan. When you 
Web Jump to the switch, the tarantula will turn the fan on as it lands on the 
table.

Defeat the sand mantis that appears out of nowhere, then look up at the 
spinning fan. As it slowly moves around and around, aim at the fan blade 
covered in sticky webbing. When you Web Jump onto it, the fan will throw you 
right onto the mounted deer head.

Crawl inside the mouth and out the other end to go inside the wall. Crawl 
above you to find two grubs [418/450], then head down to find another one 
[419/450]. Continue down to the ground and eat the two crickets, then exit the 
gas station. You know it! Woo woo woo!

 Find a way out of the Gas Station - COMPLETED

Save to the right, then climb down onto the ground for a cutscene. That dang 
rattlesnake is back, and it's ready to finish this once and for all. Cue the 
dramatic music and wall of flames, and here you have another boss fight. Yeah, 
it's been a while, hasn't it?


  .-------------------.
--| BOSS: Rattlesnake |-------------------------------------------------------
  '-------------------'

The fight begins exactly the same as the one from Chapter One. The rattlesnake 
will move its head and hiss before it's about to strike. This time it strikes 
two times in a row, so prepare to jump one after another to avoid both hits. 
Again, the rattlesnake will lower its rattle off of the high ledge after three 
attacks or so.

Attack the shining rattle to simply anger the boss (aside from damaging it). 
The process will repeat itself, so attack the snake's rattle three times to 
start the second stage of the fight.

The rattlesnake seemingly retreats behind the gas pump, so Web Jump onto it to 
begin the second half. As you lay vertically along the pump, the rattlesnake 
will attack from above. You cannot jump now, but if you stay at the very 
bottom of the screen the boss's bites should not reach you at all.

After a few attacks, the rattlesnake will open its mouth as it begins to 
shine. Move closer to it and aim a Web Shot at it. If you manage to pull off a 
Web Shot on its mouth, you'll encase its head in sticky webbing. Once that 
happens, use Web Jump to leap onto the rattler's head. From here on, a button 
sequence will begin. Successfully completing it will end the boss fight.

------------------------------------------------------------------------------

The sly tarantula manages to escape from the rattlesnake again. See ya!


==============================================================================
 3.10] CHAPTER TEN: CONVERGENCE                                         [0310]
==============================================================================

 [ ] - Exit the Restroom
 [ ] - Reach the front porch
 [ ] - Investigate the Bug Zapper
 [ ] - Knock 5 enemies into the Bug Zapper
 [ ] - Sting Struggs below the belt
 [ ] - Sting Struggs again
 [ ] - Sting Struggs one last time
 [ ] - Head for the door

 Leaf Crickets: 5 [24/24]
 Grubs: 31 [450/450]

------------------------------------------------------------------------------

It's the final chapter! Turn around and snag the first grub [420/450] before 
moving on. As you emerge from the... toilet (just lovely), crawl down to the 
floor. Two desert rats appear from out of a white box. Kill them, then inspect 
the box to find a grub [421/450]. Look underneath the newspaper to the right 
for a grub [422/450] and a leaf cricket [20/24].

Check on the side of the toilet and behind it for two more grubs [424/450]. 
Climb the wall behind the scummy toilet. You won't be able to go far due to 
the piping blocking you from the upper portion of the wall, but you can get a 
few grubs here. First, feed on the grub above you [425/450]. Next, crawl down 
to the floor and walk around the toilet. Climb up the wall to reach the grub 
near the toilet handle [426/450].

Climb back up the wall on the left side of the toilet and go behind the water 
radiator. There are two grubs behind it [428/450]. Continue around the room to 
reach what looks to be a urinal. Climb down to the floor and pass by the 
toilet. Continue up the wall to the right of the toilet.

Eat the grub in the top-left corner [429/450] and make your way to the wall on 
the left. The crimson lizards aren't too threatening if you face down towards 
the floor. That way when the lizard is below you and you use and attack, 
gravity works its magic as the creature plummets to the bathroom floor.

Feast on the next grub near the piping [430/450] and continue around the 
urinal. Enter the sink to find another grub [431/450] and a leaf cricket 
hopping around inside [21/24]. Get back onto the wall and continue to find the 
last crimson lizard. After you slay it, the exit to the bathroom will be 
pointed out.

Exit through the small open window to your freedom. Grab the grub above you on 
the wall [432/450], then descend to the ground. 

 Exit the Restroom - COMPLETED

At the bottom, dispose of the two bone scorpions and get to chopping the many 
patches of weeds down here. Cut the weeds to the right of the door for a grub 
[433/450] and a leaf cricket [22/24]. Walk behind the green bottle strewn on 
the ground and free the two grubs from the weedy prison [435/450].

Lastly, cut the weeds to the left of the restroom door for the exit. As soon 
as you cut down the weeds, go behind the two soda cans to your left and chop 
the weeds for another grub [436/450]. Continue to the next area.

Save your game and replenish your health by eating the crickets, then move 
forward to encounter a pair of desert rats. Defeating them both prompts the 
entrance of an albino rat.

Once the enemies are dead, proceed up the right wall. Eat the grub in the far 
right corner [437/450]. Follow the piping along the wall and it'll eventually 
bend upwards. Continue along the pipe to find a grub high up on the opposite 
side of the wall [438/450]. Next, climb down to reach a tire leaning on the 
wall; check behind it for another grub [439/450].

Head up the other wall and kill the crimson lizard, then go across the stack 
of tires. Upon climbing to the other side, walk to the left to enter a dark 
alcove populated by a lone grub [440/450]. Next, follow the tires to the right 
to find a second grub in a dark corner [441/450].

Continue straight ahead towards a high ledge. Climb up the wall next to the 
ledge, feed on the grub [442/450], then move over the edge to reach the front 
porch. That wasn't so bad.

 Reach the front porch - COMPLETED

Climb down from the front porch onto the ground. This area look familiar to 
you yet? To the left is a group of grubs sitting by themselves [444/450]. 
Follow the wall to find another grub near a stop sign and barricade [445/450]. 
Kill the crimson lizard wandering about, then look across the wooden barricade 
to faintly spot some weeds hidden in the wall. Chop them away to find a leaf 
cricket [23/24].

Continue hugging the perimeter of the yard. You'll pass by a metal support 
beam and the gas pump before reaching a grub hidden behind two narrow wooden 
planks [446/450]. Follow the path and squeeze through the tight space between 
the grass and big metal barrel thing. Up ahead is another metal support beam, 
though there is a grub lying on the base of this one [447/450].

The space up ahead is pretty open, so head to the other side to find a grub 
[448/450] and another batch of weeds. Cut 'em down to free the final leaf 
cricket [24/24]. Like, the REAL FINAL leaf cricket!!

After completing a successful lap around the yard, return to the front porch. 
Near where we entered the area is a cracked flower pot (next to a pizza box). 
Pass by the pot to find a red paint roller lying against the wall; ingest the 
grub next to the paint roller [449/450].

Save your game at the front door. Go up the wall to the left of the front
door. Eat the very last grub in the top corner [450/450]. REJOICE! With that
done, step onto the ledge. Walk forward to complete the second Adventure Goal.

 Investigate the Bug Zapper - COMPLETED

You might need to regain your composure after that chore of a goal. Your next 
task is to knock five enemies into the bug zapper. It's much easier to target 
the toxic beetles because for one, they don't fly, and secondly, they stand 
right in front of the zapper. One attack will send them to their deathbead.

 Knock 5 enemies into the Bug Zapper - COMPLETED

Take out the remaining enemies after the bug zapper falls out of your way. 
Climb on top of it (clearly refrain from touching the harmful part) and save 
in the vent. Proceed for a cutscene.

Struggs is on a shotgun spree, and you've got to take him out! He isn't 
targeting you per se, but the big guy can certainly hurt you. You have to 
climb onto one of his legs in order to sting him, so you'll have to avoid 
getting accidentally stepped on.

He'll take two or three steps, then stop to scout the room. Use this time to 
crawl onto his leg, pressing C whenever the button prompt appears to cling on 
as he moves around. It's like Shadow of the Colossus up in here! Continue your 
trek up Struggs' leg until you reach his belt; the scorpion will climb in and 
sting him there (swing down on the Wii Remote). Yeah, there.

Naturally, Struggs gets hurt and accidentally pisses off his pet gila monster. 
Now Struggs himself is getting pretty boiled.

 Sting Struggs below the belt - COMPLETED

The madman will begin using his shotgun on YOU now! A red target reticule will 
appear on the ground as he cocks his gun. A smaller, black ring appears in the 
circle. As soon as it stretches to the perimeter and the edge of the ring 
glows bright red, dash; that's when the shot is fired.

He will also try to stomp you if you are in his view, so dash as soon as you 
see him raise his leg up. After a few shots, Struggs will stop to reload. Make 
a mad dash for his belt again to sting him a second time.

 Sting Struggs again - COMPLETED

This part of the "fight" is just like the last, but Struggs becomes more 
frantic; he'll move his feet around and fire more shells at a time. Again, go 
up his leg as he reloads and slip under his belt for the finishing hit. 

 Sting Struggs one last time - COMPLETED

Struggs isn't down for the count just yet, but now we have to run! Dash to the 
door as Struggs tries to fire at you. If you manage to avoid the first shot, 
you'll be fine. After the shot goes off, climb up the door and dash through 
the hole to finish the chapter... and the game! Pat yourself on the back: you 
just beat Deadly Creatures!

______________________________________________________________________________

 4] MOVE LIST                                                           [0400]
______________________________________________________________________________

==============================================================================
 4.1] TARANTULA                                                         [0410]
==============================================================================

  .--------.
--' Strike '------------------------------------------------------------------

 - Press the A button to strike.


  .------.
--' Jump '--------------------------------------------------------------------

 - Press the Z button to jump over obstacles. Also use jump to dodge enemy
   attacks.


  .-------.
--' Swipe '-------------------------------------------------------------------

 - Press the A button to strike and then swing left or right with the Wii
   Remote to knock an enemy onto its back.


  .-----------.
--' Overthrow '---------------------------------------------------------------

 - Press the A button to strike and then swing up or down with the Wii Remote
   to knock an enemy onto its back.


  .-------------.
--' Jump Strike '-------------------------------------------------------------

 - Press the Z button to jump towards an enemy and then press the A button to
   execute a Jump Strike.


  .-------------.
--' Spin Attack '-------------------------------------------------------------

 - Swing the Wii Remote left or right.


  .----------.
--' Web Shot '----------------------------------------------------------------

 - Point at the screen with the Wii Remote, hold the C button and aim at a
   nearby creatures. Then release the C button.


  .--------------.
--' Venom Pounce '------------------------------------------------------------

 - Hold the B button to build up your venom, then swing the Wii Remote down.


  .---------------.
--' Double Strike '-----------------------------------------------------------

 - Press the A button to strike, then press and hold the A button again while
   swinging the Wii Remote up or down.


  .---------.
--' Buzzsaw '-----------------------------------------------------------------

 - Press the A button to strike, then press and hold the A button again while
   swinging the Wii Remote left or right.


  .----------.
--' Web Jump '----------------------------------------------------------------

 - When close enough to a Web Jump patch, point at the screen with the Wii
   Remote, hold the C button, aim at the patch and then release the C button.


  .----------------.
--' Stealth Pounce '----------------------------------------------------------

 - Point at the screen with the Wii Remote, hold the C button, aim at the
   creature and then press the A button.


  .------.
--' Feed '--------------------------------------------------------------------

 - Press the A button when facing an overturned enemy to jump on it, then
   swing the Wii Remote and Nunchuk up and down to regain health.


==============================================================================
 4.2] SCORPION                                                          [0420]
==============================================================================

  .------------.
--' Pincer Jab '--------------------------------------------------------------

 - Press the A button to attack with your pincers.


  .------------.
--' Double Jab '--------------------------------------------------------------

 - Press the A button to attack, then press the A button again to follow up
   with a second attack.

  .--------------.
--' Pincer Smash '------------------------------------------------------------

 - Press the A three times to deliver a triple pincer attack.


  .-------.
--' Sting '-------------------------------------------------------------------

 - Swing the Wii Remote down to sting. Use this heavy attack to break through
   an enemy's defenses.


  .-------.
--' Block '-------------------------------------------------------------------

 - Hold the Z button to block an enemy's attacks.


  .------.
--' Dash '--------------------------------------------------------------------

 - While walking, swing the Nunchuk down to dash for a short distance.


  .-----------.
--' Tail Whip '---------------------------------------------------------------

 - Swing the Wii Remote left or right to knock over nearby enemies with a Tail
   Whip.


  .--------.
--' Uproot '------------------------------------------------------------------

 - Press the A button to attack, then swing the Wii Remote up or down to knock
   an enemy into the air.


  .----------.
--' The Claw '----------------------------------------------------------------

 - Press the A button to attack, then swing the Wii Remote left or right to
   knock an enemy aside.


  .---------.
--' Scorpio '-----------------------------------------------------------------

 - Press the A button twice, then swing the Wii Remote up or down to knock an
   enemy into the air. 


  .---------------.
--' Thrash Attack '-----------------------------------------------------------

 - Press the A button twice, then swing the Wii Remote left or right to knock
   an enemy onto its back.


  .-----.
--' Dig '---------------------------------------------------------------------

 - When in front of a dig spot, quickly swing the Wii Remote and Nunchuk up
   and down in alternating motions.


  .---------------.
--' Burrow Strike '-----------------------------------------------------------

 - Turn the Wii Remote upside-down, then swing the Wii Remote upwards to
   strike from below.


  .-------------.
--' Venom Sting '-------------------------------------------------------------

 - Hold the B button to build up your venom, then swing the Wii Remote down.


  .------.
--' Chop '--------------------------------------------------------------------

 - Quickly swing the Wii Remote and Nunchuk left and right in alternating
   motions.


  .--------------.
--' Deadly Sting '------------------------------------------------------------

 - Press the A button to attack, then press and hold the A button again while
   swinging the Wii Remote up or down.


  .----------.
--' Whiplash '----------------------------------------------------------------

 - Press the A button to attack, then press and hold the A button again while
   swinging the Wii Remote left or right.


  .-----------.
--' Manticore '---------------------------------------------------------------

 - Press the A button twice, then press and hold the A button again while
   swinging the Wii Remote up or down.


  .--------------.
--' Scourge Whip '------------------------------------------------------------

 - Press the A button twice, then press and hold the A button again while
   swinging the Wii Remote left or right.


  .--------.
--' Charge '------------------------------------------------------------------

 - Hold the Z button and then swing the Nunchuk down to charge.

______________________________________________________________________________

 5] BESTIARY                                                            [0500]
______________________________________________________________________________

==============================================================================
 5.1] ENEMIES                                                           [0510]
==============================================================================

  .----------------.
--' Soldier Beetle '----------------------------------------------------------

 - Soldier beetles are some of the most basic enemies around. They are small,
   red bugs that only have one basic attack [50 Points].


  .---------------.
--' Scarab Beetle '-----------------------------------------------------------

 - These yellow beetles are nearly identical to soldier beetles, however they
   tend to block your attacks with their tough exoskeleton [60 Points].


  .-------------.
--' Wolf Spider '-------------------------------------------------------------

 - Wolf spiders are encountered in nearly (if not all) chapters and are
   without a doubt the most common enemies. While they are quick and tend to
   jump around a lot, they are fairly weak and can be easily dispatched late
   in the game [50 Points].


  .---------.
--' Pillbug '-----------------------------------------------------------------

 - Pillbugs are totally harmless creatures that will curl up into a tight
   ball when threatened. While they cannot hurt you, you can eat them to
   replenish your health [20 Points].


  .---------------.
--' King Scorpion '-----------------------------------------------------------

 - These foes act just like the scorpion you play as during the game. They
   have the same set of basic attacks and can also block as well. They can
   also use a spinning attack similar to your own [100 Points].


  .----------------------.
--' Flame-Knee Tarantula '----------------------------------------------------

 - These spiders are bigger than wolf spiders, thus much slower than them as
   well. While flame-knee tarantulas may not jump around like the wolf spider,
   they are much more powerful and will use their brute strength to manhandle
   you [100 Points].


  .----------------------.
--' Silverback Tarantula '----------------------------------------------------

 - Distinguished by their shiny silver coating, silverback tarantulas are very
   similar to flame-knee tarantulas. The main difference is that silverback
   tarantulas can shoot webbing to entangle their prey [125 Points].


  .-------------.
--' Black Widow '-------------------------------------------------------------

 - Despite their small stature, black widows are quite durable. Their attacks
   can poison you, which will slowly sap your health over an extended period
   of time. These enemies can also spin webs that, if stepped on, will capture
   you until you can shake free [125 Points].


  .---------------.
--' Crimson Widow '-----------------------------------------------------------

 - Crimson widows are basically tougher versions of black widows. They can
   inflict venom on you if hit and can also spin webs that stick to the floor.
   If you get stuck, shake the Wii Remote and Nunchuck left and right to break
   free [175 Points].


  .--------------.
--' Toxic Beetle '------------------------------------------------------------

 - These bugs can be quite pesky. Toxic beetles can attack from a distance as
   they have the ability to shoot powerful toxins from a distance. This is
   their only attack, so quickly bypass the projectiles and dispatch them with
   one hit [75 Points].


  .----------------.
--' Tarantula Hawk '----------------------------------------------------------

 - The only airborne enemy in the game, tarantula hawks will buzz through the
   air and execute a divebomb attack. The attack cannot be blocked, but
   otherwise it is their only form of offense. When they land, initiate the
   attack. Despite the name, it's much easier to kill tarantula hawks as the
   tarantula since you can jump in the air [150 Points].


  .---------------.
--' Bone Scorpion '-----------------------------------------------------------

 - Bone scorpions are almost exactly the same as king scorpions. Aside from
   being black and white, the only main difference is that these foes are
   stronger and have more health [125 Points].


  .----------------.
--' Leopard Lizard '----------------------------------------------------------

 - As you will soon learn, lizards in this game are extremely agile. They
   are almost never seen immobile and will scurry around to avoid attacks and
   open windows for attacks of their own. Leopard lizards can bite you, swing
   at you with their tail, and ram you from a distance [150 Points].


  .----------------.
--' Crimson Lizard '----------------------------------------------------------

 - Crimson lizards are stronger and more speedy than leopard lizards, thus
   they are much more annoying. Their main battle strategy is to run behind
   you, strike, then run back behind you as you turn to face the attacker.
   Very annoying [175 Points].


  .---------------.
--' Horned Lizard '-----------------------------------------------------------

 - This big lug is much slower than the other lizards found in this game.
   The horned lizard is more like a spikey tank; refrain from targeting any
   part of its body aside from its face to avoid taking damage. Horned lizards
   can both bite and charge at you, as well as shoot blood out of their eye to
   attack from afar. [200 Points].


  .----------------.
--' Praying Mantis '----------------------------------------------------------

 - Praying mantis are elegant, yet very tough enemies. They spend most of the
   time blocking your attacks while trying to sneak in quick swipes with their
   scythe-like arms. While their main attacks can be blocked, their charged,
   overhead swing cannot [200 Points].


  .------------.
--' Desert Rat '--------------------------------------------------------------

 - We've moved up to targeting mammals now! Desert rats are durable, yet quick
   lil' buggers as well. They have some of the most health out of all the
   creatures in this game and shouldn't be taken very lightly. The desert rats
   hop to dodge your own attacks, then retaliate with a quick bite or a tough
   ram [200 Points].


  .------------.
--' Albino Rat '--------------------------------------------------------------

 - As far as I know, albino rats seem to share most qualities with the desert
   rat. I suppose like with previous trends among enemies, these enemies are
   more powerful and can sustain more damage than the other rats [250 Points].


  .-------------.
--' Sand Mantis '-------------------------------------------------------------

 - Again, it's pretty much just a palette swap here. Sand mantis have a tan
   color and can take more hits than the praying mantis. I believe they also
   have a new attack, which involes the bug jumping in the air before slamming
   their arms onto the ground [250 Points].


==============================================================================
 5.2] BOSSES                                                            [0520]
==============================================================================

  .-------------------.
--| BOSS: Rattlesnake |-------------------------------------------------------
  '-------------------'

Woo, a boss already! How a lowly tarantula is supposed to take down a huge 
rattlesnake is beyond me. Lets see how it all plays out! The rattlesnake stays 
perched up on a ledge out of the tarantula's reach. Notice how its rattle is 
shining... that must mean its the boss's weak point.

The rattlesnake will attack by striking at you. When you hear it hiss, get 
ready to jump to the side to avoid its fangs. After avoiding its attack a few 
times, the snake lets its tail dangle over the ledge. Pounce on the rattle and 
strike it.

After hitting the rattlesnake's rattle a once, the camera will pan out to 
reveal the cacti behind you. As the snake gets ready to lunge forward, follow 
the command of the prompt the appears onscreen; the rattler will miss and 
collide with the spiny cacti. The boss shakes the spines off its face as the 
battle continues.

Repeat the process a second time. The button prompts are different every time, 
but they usually consist of hitting Z or swining the Wii Remote left or right. 
The rattlesnake's attack becomes faster, so you'll have to time your jumps 
better. After the third and final prompt, the rattlesnake creates an opening 
in the cacti as you escape. Success!


  .--------------------.
--| BOSS: Gila Monster |------------------------------------------------------
  '--------------------'

The gila monster is far too powerful to be taken down, so your task is to 
escape from its grasp while avoiding its attacks. Luckily, the gila monster 
only has two attacks and are both incredibly predictable. If you are too close 
to the boss, it will swing its huge tail and swat you away.

When it roars, it'll get ready to charge you. To avoid the big lizard, dash 
out of the way. Remember, you must be moving while you shake the Nunchuck to 
use Dash. There are two crickets roaming around the cave if you are in serious 
need of health.

Notice the cracked portion of the floor in the very center of the cave; that 
is the key to escaping. There are four pieces of weak dirt formations 
surrounding this large crack. When you stand over one, the Wii Remote and 
Nunchuk will appear on screen, meaning you can dig here.

Stand on top of a dirt pile and wait for the gila monster to attack. Dodge its 
charge attack, then return to the dirt pile and frantically dig until the dirt 
disappears. Repeat this with the other three to create a hole in the middle of 
the room. The scorpion will crawl through the hole to end the fight.


  .-------------------.
--| BOSS: Rattlesnake |-------------------------------------------------------
  '-------------------'

The fight begins exactly the same as the one from Chapter One. The rattlesnake 
will move its head and hiss before it's about to strike. This time it strikes 
two times in a row, so prepare to jump one after another to avoid both hits. 
Again, the rattlesnake will lower its rattle off of the high ledge after three 
attacks or so.

Attack the shining rattle to simply anger the boss (aside from damaging it). 
The process will repeat itself, so attack the snake's rattle three times to 
start the second stage of the fight.

The rattlesnake seemingly retreats behind the gas pump, so Web Jump onto it to 
begin the second half. As you lay vertically along the pump, the rattlesnake 
will attack from above. You cannot jump now, but if you stay at the very 
bottom of the screen the boss's bites should not reach you at all.

After a few attacks, the rattlesnake will open its mouth as it begins to 
shine. Move closer to it and aim a Web Shot at it. If you manage to pull off a 
Web Shot on its mouth, you'll encase its head in sticky webbing. Once that 
happens, use Web Jump to leap onto the rattler's head. From here on, a button 
sequence will begin. Successfully completing it will end the boss fight.

______________________________________________________________________________

 6] GAME REVIEW                                                         [0600]
______________________________________________________________________________

Call me cocky or self-aggrandizing, but I will admit that not many things in 
this world scare me. Clowns tell silly jokes and make cool balloon animals; 
what's so frightening about that? I've been shoved in lockers many a time, so 
I have no problem with enclosed areas. Heights? Place me on the top of the 
empire state building and I won't break a sweat.

However, throw a spider my way and I'll be screaming louder than a teenage 
girl at a Jonas Brothers concert. I'm the type of wimp that flees the premises 
at the sight of a spider; finding the nearest person to kill the (usually) 
harmless thing for me because I'm too afraid to. With this said, why the heck 
would a person such as myself purchase a game where you play as a tarantula - 
arguably my biggest fear? Upon buying the game, I did not have an answer to 
that question. After playing through Deadly Creatures, I managed to find an 
answer: because this game is quite fun.


Story
It's hard to feature an enthralling story (or one at all) when the two main 
characters are arachnids. That's where Billy Bob Thornton and Dennis Hopper 
come in. Arguably the two most important characters in Deadly Creatures are 
not only unplayable, but are also rarely seen. Hopper and Thornton voice two 
men named George and Wade respectively. Thornton first proclaims at the start 
of the game that the deadliest creature in the desert is man. That comment 
sounds pretty outlandish once you play the game and experience what the 
scorpion and tarantula what can do on their own, you understand just how 
dangerous man can be.

As you progress through the levels as one of the two arachnids, you will come 
across the duo as they scrounge through the desert in search for ancient gold 
coins. You will be able to eavesdrop on the two as you learn more about them 
and learn of their intentions. It's interesting how the game's plot is told 
indirectly through the eyes of non-playable characters.

The main drag is that the it seems to be split into far too many pieces in 
which is becomes difficult to smush them together to form a coherent story. 
Plus, trying to listen to a conversation at the surface while you are 
underground can be annoying. It is not uncommon to be three-quarters through 
the game and still have virtually no idea what's going on. The story itself is 
good and while the method of presenting it is unique, it could still be 
tweaked a bit.


Graphics
Many people like to generalize. "The Wii only serves casual gamers with its 
gameplay and innovation". When you think of artistic masterpieces in video 
games, you normally think of next-gen video games on the Playstation 3 or Xbox 
360. Never the Wii. Deadly Creatures is an interesting subject as it finally 
breaks the stereotypical mold.

The graphics are stunning for a Wii game. While there isn't a wide range of 
scenery, the game does a great job mapping out a dry, often barren desert. 
Some of the environments are simply stunning, ranging from spider dens to a 
fascinating realm deserving of the name "Octopus Canyon": a wide open land 
fully covered with twisting, coiling brambles resembling long tentacles.

As a creature of tiny proportions, you'll often find yourself crawling through 
caves and even underground. While travelling under the surface as a scorpion 
or spider isn't too out of the norm, these areas are so incredibly dark that 
there are times where you will have to raise the brightness of your TV due to 
moving in pure blackness. In a later level, you explore an area entitled 
the "Wasteland Tunnels". While the scenery looks interesting from promotional 
images and concept art, the sheer amount of shadows creeping from every corner 
makes it nearly impossible to appreciate the art style and form, let alone 
explore the level to the fullest extent.

The two protagonists themselves are displayed in a different art style. The 
creatures almost seem cel-shaded, like they were hand painted. It's absolutely 
beautiful to stare at the character models. But when they move... it's a whole 
different story. The game developers did an incredible job studying the 
animals featured in Deadly Creatures in order to accurately portray the 
movements and actions. You can certainly tell how much time was put into the 
graphics, and it certainly paid off.

From a high point to a low point. While the visuals themselves are wonderful, 
there are many other technicalities that mar the overall product. These 
glitches and bugs (no, not the creepy crawlies) aren't the ones that can be a 
tad irritating; instead act more like roadblocks. There are the "little" 
things, like enemies and even playable characters getting stuck inside walls 
or objects. Sometimes the camera may get stuck on an object and leave you 
frustrated. The load times are unfairly long sometimes and overall the game 
tends to lag from time to time. Hey, I'm not a fan, but I can survive with 
these errors.

Then there are the big ones. The hit detection needs a lot of work, as I have 
had countless attacks pass right through an enemy. I don't mean that it zoomed 
through their tail or the tip of their head. I'm talking about times where I 
would attack and go DIRECTLY through the foe. I have had numerous instances of 
the game freezing, which needless to say is never joyful. Twice in the game I 
have reached an area where you would have to defeat a number of enemies in 
order to progress. However... there are no enemies around.

One of the worst is the fact that a glitch enabled me to access an area that I 
was not supposed to reach. As I inadvertently began backtracking, I reached a 
point that left my adventure literally unplayable, as I was forced to reset 
the game. The sheer amount of glitches I have encountered in Deadly Creatures 
is simply staggering. Bugs like these make me believe that the developers 
should have spent a few weeks or so patching up the numerous, numerous 
technicalities.

EDIT: I am playing the game right now and I have experienced another pain of a 
glitch. As I went to use one of my neat abilities to web jump onto a spider 
web, I apparently went through my target and began falling into a seemingly 
endless pit composed of nothing but orange and black lines. As I kept falling 
on and on, I realized my fate and ultimately had to quit the game. While life 
may be a "box of chocolates", so is Deadly Creatures: you never know what new, 
incredibly obnoxious glitch you're going to get. 


Controls
As much as I'd like to praise Deadly Creatures on and on, I have to point out 
the major flaws. As you could probably tell from the previous statement and 
the category in which it lies, one of those flaws is the game's controls. I 
have to admit that the game got one huge issue right in the fact that is your 
main method of attacking is by pressing A as opposed to shaking the Wii 
Remote. One thing that irked me about Super Mario Galaxy was that your primary 
attack was performed by a wag of the Wii Remote.

While you can press A to attack enemies as either the tarantula or scorpion, 
that alone won't do you much good in a world filled with venomous bugs or 
deadly lizards. As the game progresses and you kick butt, you will be able to 
learn new moves and combos. As one would have guessed, these combos aren't 
pulled off by stringing a complex chain of button combinations together. 
Instead, you have to, yep, use the motion sensor capability of the Wii Remote.

I wouldn't really mind the idea of using the Wii Remote's motion sensor, but 
it never seems to work just right. My experiences playing the game shares 
similar concepts and themes to the tale of Goldilocks and the Three Bears. 
While this seems odd, you may find that you've experienced such incidents 
yourself. Sometimes when trying to pull off a combo, I'll shake and swing the 
Wii Remote over and over. Nothing, no combo performed. Too insensitive. 
Sometimes I'll pick up the Wii Remote from the table and the tarantula will 
pull off some intricate move. Too sensitive. Unfortunately for myself, I can 
never seem to share the same joy as Goldilocks by finding a control scheme 
that's just right.

I cannot really tell if I'm complaining about the controls for Deadly 
Creatures or the Wii's motion sensor capabilities themselves. Regardless, the 
game still holds a heavy implementation of this system. Whether it's stringing 
together attacks or combing an area in a first-person view, the controls can 
be a bit of a hindrance if you are in a heated battle or simply trying to get 
from one place to another.

Dare I say the controls... bug me? I'm here all night folks.


Sound
This is one of the tougher categories to put my opinion on. First off, lets 
talk about the sound effects. All of the sound effects, to put it simply, are 
great. The developers did a marvelous job capturing lifelike sound effects of 
the various animals in the game. The spiders and scorpions sound like the ones 
scurrying around outside as I type this up.

The growls and roars that the enemy creatures make don't sound like how we 
hear them. For example, a lizard's roar resembling a t-rex isn't so far-
fetched; when you think about it, that's probably what it sounds like coming 
from a critter half the size of it. Of course the sound that lizards make 
sound like high-pitched squeaks: we're much bigger than them! Sometimes it 
makes it seem that you are fighting monstrous freaks instead of a lowly rat or 
something along the likes, for the game makes you really feel like something 
the size of say, a Wii Nunchuk.

The game likes to, for a lack of a better term, boast about the inclusion of 
famed actors Billy Bob Thornton and Dennis Hopper. I don't necessarily mind, 
as I'm a fan of both and and it's hard to say that they did not put 100% into 
their job as a voice actor. Both the humans, Struggs and Wade, sound great as 
you encounter them and their wild goose chase. Sometimes it's just difficult 
to hear the humans when you're ten feet-deep underground.

As much as I'd like to talk about the music... there really isn't much to talk 
about, sadly. Flat out, there isn't much music in the game at all. I don't 
mean that it does not stand out, but there just basically is very little music 
featured in the chapters of Deadly Creatures. The main background music is a 
dull, monotonous blur that fades into obscurity as the sounds of your attacks 
overlap it.

When you encounter an enemy, a sharp tune is played to symbolize the foe's 
appearance. Admittedly, the music picks up exponentially when you are fighting 
toe-to-toe with bugs and other small creatures. It may just be me, but some of 
the riffs and tunes sound oddly similar to Fable's music. That's not a bad 
thing. While the new music is powerful and enticing, it's still fairly low and 
quiet. Plus, despite fighting opponents many a time through each level, the 
tunes aren't good enough at capturing ones attention, and after the fight you 
go back to bland ambiance as the background music quietly churns up.

Like the desert in which Deadly Creatures takes place, the music is simply 
empty. I would much rather put on my headphones or turn the music player on my 
computer.


Gameplay
Of course, the meat 'n gravy of the review. This is what most of the readers 
were probably directed to. I have to admit that it's hard to put my finger on 
the gameplay of Deadly Creatures. There are some pros and cons, like in every 
video game.

As one could have easily figured out by now, you play as a spider and a 
tarantula. There are ten chapters in the game as you alternate between the two 
critters in each chapter. The landscapes in each level range from a desert to 
an underground cave in the desert to a gas station... in the desert -- okay 
yes, the entire game takes place in a large desert. While the main focus of 
journeying through a realm as a tiny arachnid is spot on, a little change of 
scenery would be nice. You're either in a dark corner inside some cave or the 
barren wasteland; it would have been nice to see something a little more lush 
than the same dry environment.

I don't mind at all that much, because I love the scaling of the game. While 
it is true that you're in the same location the entire game, your little 
creepy crawler is roaming through simple and everyday objects and you may not 
even know it. It can be hard to tell if you are strafing around stalagmites in 
a damp cave or travelling through a spring-filled mattress. Seeking refuge 
behind a pizza box or a radio is always neat, since the game gives you 
something you normally would never experience in many video games.

Sometimes it is difficult to realize that you are occasionally travelling 
through the same area as both the tarantula and the scorpion. The game is 
played through both of their point of views, as the two rarely cross paths. 
You get to view an area and the story as one character, only to get a 
completely different view as the second character. It's interesting how the 
story pieces itself together through the eyes of the two protagonists as you 
get to see the cause and effects of certain detrimental scenes.

While you may be in the same area, the levels are completely different from 
each other as the tarantula and scorpion both have unique abilities that allow 
them to progress in different ways and styles. The tarantula is the more agile 
of the two; capable of hopping around like a jumping bean and pulling off 
quick strikes. In fact, the tarantula is the only character that can actually 
jump, and that factor paired with the ability to sling through the air from 
web to web adds a sense of platforming to the game. The levels seem to be more 
widespread because the tarantula seems to cover ground much easier.

The scorpion is the tarantula's foil: a complete powerhouse that has trouble 
moving at a quick pace. It cannot climb on ceilings like the tarantula nor can 
it jump, but you can block enemy attacks with the scorpion. While the scorpion 
attacks and moves at a sluggish pace, it is also much stronger than the spider 
and usually has an easier time defeating enemies. Naturally, the scorpion 
cannot fly through the air, so it has to resort to brute strength. The 
scorpion stays on the ground as the tarantula takes to the skies; burrowing in 
shallow holes and cracked walls and chopping down tough weeds. Since the two 
characters have totally contrasting styles and how their appearance alternates 
between chapters, the game does a wonderful job keeping things from being too 
repetitive.

To add onto the last point, there are plenty of "items" strewn throughout the 
ten chapters. While not conventional items per se, you can find white, gooey 
grubs in the levels (ranging from 30-100+). There is a whopping total of 450 
grubs in Deadly Creatures, and while they only unlock art galleries, searching 
high and low to find each and every one of 'em can be a nice change of pace 
from the fighting. You can also encounter rare leaf crickets that offer a much 
more useful reward. Finding a certain amount of these green critters will 
increase your character's maximum health, making it detrimental to find these 
lil' buggers to help ease the pain of the rest of the game.

One interesting aspect about Deadly Creatures is the implementation of a point 
system. You can earn points by defeating foes or by completing tasks known 
as "Adventure Goals". Netting enough points can increase your stats (such as 
attack power or health) and can also unlock new moves. While it is a neat 
idea, you can never bypass an opportunity to earn points, thus nullifying the 
possibility of not earning enough points to learn a new move or ability. Since 
you mainly earn points by slaying creatures and you usually cannot pass 
through areas until you kill all opponents, you can never miss out on learning 
new moves. All in all, a neat idea, but it is pretty pointless.

Aside from the moves previously discussed that allow you to progress through 
the levels, the scorpion and tarantula also learn abilities to help them in 
combat. They're nothing overly complex like in a fighting game, but some of 
the moves rely on the flimsy and at times-broken motion sensor capabilities.

Ignoring the previous sentence, fighting in Deadly Creatures is surprisingly 
obnoxious. The basic combos and chains are easy to pull off, but the main 
point is that all of your attacks (both tarantula and scorpion) take so much 
time to pull off. You'll attack, pause for nearly one second, then follow up 
with the second hit. This becomes even more evident with the already-slow 
scorpion. The moves aren't fluent and the combos aren't stringed together 
nicely as it becomes far too common for a foe to interrupt you during a combo. 
In fact, all of the attacks from both characters take far too much time.

Deadly Creatures is a difficult game for all the wrong reasons; it's just 
cheap as hell. The motion sensor controls are quite flimsy, making attacking 
and using other abilities a chore. Combat is increasingly difficult; it isn't 
so hard taking down beetles and spiders with the broken-down combat system, 
but when you have to face a trio of rats head on, say your prayers. Another 
problem is the number of save points in each chapter. The save points are 
either featured too frequently or way too spaced apart. You may encounter two 
save points in the span of three minutes; eh, better to be safe than sorry, 
right? But when you get to a point in the game where the save points are 
spaced so far apart that reverting incredibly far back in a level as a result 
of the previously mentioned combat faults can be gutwrenching at times.

I am a huge fan of the overall concept of the game and how it is presented at 
times, but there are far too many minor problems that eventually snowball into 
one huge pile of anger and crushed expectations.


Replay Value
Whether you loved it or loathed it, Deadly Creatures comes to an end in a 
flash. Completing the game with little to no intentions of perfection can 
range from 5-7 hours. Trying to find the grueling number of collectibles can 
tack on a few more hours, but ultimately the adventure closes out too soon. 
Again, finding all 450 grubs only unlocks art galleries, which can kill 10 
minutes or so. I will admit that some of the box art ideas look pretty cool. 
If you are desperate, you can watch videos of Thornton and Hopper pretending 
to know what's going on in the video game world. Additionally, there are three 
difficulty settings in all if you're willing you go through the game again at 
a harder pace. Overall, Deadly Creatures will most likely turn out to be a
one-and-done game for most.


Overall (not an average): 7/10

Pros
+ Fairly enticing story
+ The way the story is told is more interesting than the story itself
+ Playing as two characters is fresh
+ Great visuals and sharp graphics
+ The environment design is unique and fun to play through
+ Point system and collectibles help more than hurt
+ Billy Bob Thornton and Dennis Hopper!

Cons
- The main characters in a game filled to the brim with creepy crawlers are a 
scorpion and a tarantula
- While the sound effects are wondrous, the music is practically nonexistent
- Camera is impossible to tame
- Combat is dull and overly frustrating
- From the lack of save points to lame combat system, the game can be cheap
- The game is too dark, literally! I shouldn't have to turn the brightness up 
on my television when playing a video game
- Little to no replay value unless you're a die-hard perfectionist
- Far, far, FAR too many glitches and technicalities

I had originally rated the game an 8, but as I progressed through the game, 
the number of problems became more and more apparent. Of course, the title 
isn't all bad. The story is probably the main attraction, including the story 
itself and the interesting way how it is presented. Playing as two frightening 
arachnids is fun as both have their ups and downs. Aside from some of their 
sweet skills, roaming around large landscapes as such a small creature is 
overwhelming in a good way.

However, there are the foul points. You cannot really gloat about reeling in 
big-name voice actors when you failed to fix the essentials. While Deadly 
Creatures could have shined brighter than ever, the crew failed to polish this 
piece of work, ultimately leaving it as grimy as the the landscapes and 
environments in the game themselves. While it seems that the pros outnumber 
the cons, the cons are so incredibly large that they can easily suffocate 
everything enjoyable in Deadly Creatures. It's in no way a perfect game - not 
even close - but that doesn't mean it is not fun. If you have the will power 
to turn the cheek on these technicalities, then you will certainly have a fun 
time with Deadly Creatures.

______________________________________________________________________________

 7] THANKS/CREDITS                                                      [0700]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 FESBians: Because you're cool.

 You: For reading this FAQ.

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"Read between the lines, my self respect has died"
- Does It Offend You, Yeah?
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