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Walkthrough

by dontyoulookatme

M          M
M          M
M  M     M M
M          M
M     MM   M
M     M    M
M     M    M
M          M ASTER


B
B
B
B
B
BBBBBBB
B     B
B     B
B     B
B     B
BBBBBBBLASTER:


OVERDRIVE

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~~MASTER BLASTER: OVERDRIVE FOR THE NINTENDO WII
~~FAQ/WALKTHROUGH FOR THE NINTENDO WII
~~GAMEFAQS.COM
~~dontyoulookatme


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CONTENTS
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INTRO [INTR1]
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WALKTHROUGH
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AREA 1 [A11]
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AREA 2 [A22]
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AREA 3 [A33]
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AREA 4 [A44]
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AREA 5 [A55]
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AREA 6 [A66]
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AREA 7 [A77]
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AREA 8 [A88]
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CREDITS/THANKS
AND COPYRIGHT
INFO   [CD1]

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======================
INTRODUCTION  INTR1
======================

Hello, and welcome my guide. I've got to admit, I'm an old school gamer, and as
such, tend to favor the classic titles of old and arcade/ downloadable games
you find now on the PSN, XBL, and Wii. I hope you find this guide helpful, as
with old school games...they tend to be hard.









======================
WALKTHROUGH
======================








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A11


After watching the introductory sequence, shoot the enemy to the right and hop
over the first ledge. Take out the next enemy and head up and over the next
ledge. There's a kinda robotic spider enemy next, on the bottom platform. Fire
at them,but take note that they jump, so you might want to keep your distance
from them slightly. Head down the ramp and into the next area. Hop up, and take
out the different colored bubbly foe. It takes a shot more than the regular
variety. Head up, going left and right up the

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platforms, to the first opening section on the right. Take out the enemies as
you go along, and the scorpion like robot that shoots out colored orbs at you.
They should mostly go over your head, so don't worry about it too much. Head up
the next set of ledges, taking out the enemies, until to get to the top right.
Drop down, and take out the surrounding foes, picking up the upgrades they may
drop. Hop up from the right of the little spider trapped between the brown
boxes, and take out the foes in your way.

Don't be hasty if they jump or shoot things at you, just time your shots before
you go on hopping. Head up and to the next section on the right. Hop over the
set pattern of ledges with spikes at the bottom to get to the next area. When
in through the opening, the view will change to a more isometric one, and
you'll have to keep shooting. Head left, taking out the enemies, and remember
that you can shoot diagonally.

The initial enemies don't fire projectiles at you, so staying a little ways
away and shooting is the best method to take them out. Head up and take out the
hopping bug-like enemy, and and it's brethren, as you move along the path.
Where there are a cluster of enemies you can fire will moving back to avoid
them taking you by surprise. Fire at the enemies as you make your descent down,
and move to the left purple area to get to the next section.

[]
[]
[]
----- ]
----- ](To the left, not down)
[ ]




The boss is a sort of scorpion boss that you'll have to take out. It takes a
lot of space on the screen, but you should be able to take it out. Either stay
to the bottom of the screen and fire with your traditional guns or move towards
the enemy's head-it's weakspot, and throw your bombs at it. A combination of
the two is seemingly the best approach for this out. He fires the purple orbs
at you, so make note of that, and fire back with your guns, but not if you're
overwhelmed with the enemy's projectiles.

He also rushes you, so pay attention to his feet and run to the side to prevent
it attacking you. He'll crash on the wall, but he won't take damage. He also
swipes at you with his pincers, so keep that in mind. Your missiles are very
viable as well, so you'll have to alternate with them and the bombs if you have
enough, and if you want to take out the boss slightly faster than the slow
approach of sticking to your main guns. He usually runs towards you after using
the crush attack. That's essentially the strategy in a nutshell.

If he gets too close for comfort, move to the top of the screen to get him to
move there as well. He'll start to shoot a lot of projectiles at you when he's
getting desperate. That's your indication that it's low on health. Keep at it,
don't worry, it might take a while, but rest assured you're making progress. If
you get too impatient and start attacking out of turn, you'll most likely die,
and you'll have to start the whole boss again.

So it's best to take it slow and steady n boss fights that take a while, that
to take it slow and steady, get cocky, and then start over, having to go slow
and steady again. Head up and pick up the upgrade, my friend, for you are done
with this area.

+-+-+-+-+-+-+-+
Boss Eliminated
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A22


From where you start off, head left, and take out the enemies that are in your
way. There are two places to the far left screen that you can move in through.
The second on the bottom is your destination. You can get to it by jump
grappling to the first, and then, turning, jump grappling to the other one.
It's still hard to get to, knowing what to do, and as such may take a try or
two. When you finally get to the next side, heal all the way down, and take the
enemies out to the right. Head right close to them and take them out. Head all
the way right, and there'll be a room with a bunch of spider enemies to take
out. Jump shoot them as you hop up, and move to the next section to the right.

Head up and all the way right, then move along the path, taking out the little
fly enemies out, head up the ramp, and in the next section, take out the spider
enemy. Head to the far right, jump grapple up and go right to the next section.
Your goal here us up the s like path, taking out the blorby enemies and through
hopping and jump grappling. Exit to the right.

Head across the gap, and take out the enemies to the right, then jump grapple
up to to where the spiders are and take them out too. Jump grapple to the next
bunch of spiders, being careful not to get hit. Head up the path and take out
the enemies. Go to the first exit left to the next section. Head left, firing
at the foes, and head all the way to the left. From the far left corner, head
up, and take out the enemies. Head right over the stairs and take out the foes.
Head through the path, but don't take the left exit.

Instead move right and take the other enemies out that stand in your way. Take
the right out to the next section. Head right taking out the enemies that
impede your jumping path across to the right. Make sure not to fall. Head right
up to the next path. Patience is the best way to avoid taking damage from the
enemies. You know how to defeat them, but more often that not, you'll still
take damage from them because of your being eager.

Head into the next section and down the path. The way the enemies are
positioned, it's hard not to get hit without timing. Time your jumps to make it
through this section, and be sure to pick up the enemy's goodies along the way,
as you make your way down the path. There are also scorpion enemies that fire
orbs at you from a distance. Head left and take out the rolling idiot enemies
that come your way. Head all the way down and to the left, but remember to time
your jumps and attacks to minimize damage, and maximize enemy butt-kickery.

Fire at the enemy and j=hop over the spiked floor, landing on the gaps. You can
hop grapple your way past the spider enemies taking little to no damage.
Whatever the outcome, it's best to do this, as opposed to taking them on.
Destroy the other enemies as you head up, and take your time to avoid taking a
lot of dents to your health. Head off your vehicle and climb the ladder to the
far right, then head into the next section. Take the left path, as you avoid
and shoot at the enemies. Move up at the corner, and keep firing, regardless of
whether the enemy is on screen, or above the screen. Avoid the projectiles, and
keep firing.

Strafe to the sides, and down to avoid damage from enemies/ enemy projectiles.
Remember the diagonal fire technique as you turn right at the corner. Up ahead,
you should see some closed pods. Enemies will spawn from them unless you take
them out. Use rockets to do so, but only when they open. When they do open,
enemies will pour out from them, so be prepared. Take just enough of them out
so that you'll be able to pass through, and run past any pursuing enemies.

Head to the purple aura for a boss battle. Select your missiles for the next
boss. Fire at the bug's body when it's in view, but focus your priority on
avoiding it's projectile fire, and taking out the little robotic bugger that
comes after you. There's gonna be a lot of stuff to avoid, so move around in a
direction far away from where the centipede pops out when moving around. You
should be able to get a good two shots on it before it burrows into the ground.
I wouldn't press my luck anymore than that. Follow to this effect, and the
enemy will be taken out in no time.

+-+-+-+-+-+-+-+
Boss Eliminated
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A33


Before we continue, I want to mention a method to make some boss fights
slightly easier/manageable. When you get to the transition between an isometric
kind of view on your way to the purple gas and you're low on health, take out
the rudimentary bad guys until they drop health, exit and return for some more.
Some bosses, even knowing the method, are designed in such a way that getting
hit is almost past of the strategy. This makes things all the more harder if
you're low on health.
Head back down to your butt kicker model 3000 vehicle, and take out the
spiders. Hover over the next few and hop over the spiked floors to get to the
next section. Head all the way up, grappling, and taking out the enemies as you
see fit, and take the first left exit.

Head all the way across left to the exit, hovering, or taking out the spider
enemies. I'd recommend the former. Head to the lower level down and take a
right, hop past the spikes and move down. Make your way to the corner, the
lower left one, and then more right. With timing, you can avoid the enemies,
but it's best to take some out before practicing this. Head right to the next
exit. Head down, gliding and spraying the immediate threats, and take the first
left exit. Head down past the blob enemies, and take the left exit to the next
section. Head left to the first section, and down left to the next section.
Head down left and to the left side of the column.

There are enemies to dispatch, so watch where you land. For some goody items,
head left above the transition point. In other words, the first left exit. For
progression, head into the transition point. Head up and grab the upgrade.
There's a large gap to the right to clear. Wait a bit for your energy to
recharge, and then glide on over to the right side to progress. Take out the
oncoming enemies, and head down and left to progress.

Don't worry, the water at the bottom doesn't harm you. Move through and glide
along the surface of the water, above the enemies to the other side. Head down
and right past the water, avoiding the enemy projectiles by gliding. Take your
time with the spider enemies as you make your descent, and keep moving
downwards. Head left to the exit, and clear the surrounding area of enemies.
You're heading down, not up, and must take the first bottom left exit out. Make
your way all the way left and there should be no enemy casualty.

By grappling, and taking out the fly enemies, head up and take the right exit
at the very top. Head across the gap and up. Take out the blob enemies and take
your first right. Head left, down into the water, taking out the enemies as you
make your slow landings. Head right, grapple up, and leave your vehicle and
swim along as yourself. Jump and at the zenith of your jump is when you'll be
able to start swimming. Head up the ladder. Getting hit is essentially
inevitable. You're nearing the boss. You'll want to stock up on health using
the method I mentioned earlier if you feel you're low.

Also, you're gonna need the extra oomph, even if your health is above average.
Head down and right, firing at the baddies that come your way. Alright, boss
time. Looks familiar doesn't it? The benefit of this boss being familiar is the
fact that the same strategy you used from before will work here as well.
However, he does have a new trick up his sleeve, and still isn't to be taken
lightly. It can spit fire now in a blaze that engulfs the surrounding area, and
it's best to move all the way away from danger to avoid getting trapped,
ambushed, and pissed off for losing. You can shoot missiles at the head from
the side, but I warn you, it's not without it's fair share of risk, so I'd
recommend against it.

Just note that you can if you feel you must. Your indication this time that
it's about to kick the bucket is when the fire gets a little more intense,
meaning that is hangs around for longer, and has a wider spread. Again, this
battle's probably going to take a while. Patience is just as much a weapon as
your missiles. Only it doesn't kill people. Only people who are sick of
waiting. If they die from waiting sickness, then I guess you can say that
patience killed them. But that's not the issue here. After a little while, the
son of a gun will go down, and you'll get a new power up.





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Boss Eliminated
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A44



Take out a fly enemy or two before heading down the ladder into your ship.
Destruction, sweet destruction. Back track taking out the enemies to the little
boulder square that houses a goody. Break through it with your newly found toy,
and head all the way up for an upgrade. Head down and glide your way to the
exit on the left. Take out the fly enemies as you go down right. Glide over the
water and make your way all the way across, avoiding enemies since.....there
are none. Well, not in your direction, at least. Make your way up to the right
exit. Remember that you can now drill through certain enemies.

Oh yeah. I recommend doing it to make your bout through hordes slightly less
pain in the assing. Head back up to the top right exit. Glide across the water
to the right exit. Move up, taking out the enemies and take the narrow left
exit. Glide all the way through the spikes like you did before and take the
exit left. Head up past the previous boss spot, and keep moving up the zig
zagged space to the left column. Grapple up and take the left exit. Drill
through the spiders in your path and head up through the narrow moving space,
and take the top right path. Break through the previously out of reach area at
the bottom, and head up, move left so that you can glide to the exit right
above the one you came from. Head up the path, drilling through the scorpions,
and take a left at the exit.

Glide across the gap and into the next section. Head to the left exit- the
second one below. Keep heading up through the orb spitting machines until you
get to the top right exit. Head up past the multitude of distractions and take
the right exit past the left transition point. Make your way right past the
floating projectiles until you get to the middle right exit. Take out the enemy
and head up and left to the next section. Head over the platforms that hold the
spitter machines, and at the last one, grapple to get to the next place to
land. Head up and right, drilling your way through. Move all the way to the
right, taking out the enemies, and when you get to the ladder, you know what to
do.

Exit your ship, climb up, and prepare for some boss fighting. Head down  and
take a right. Remember to keep shooting, and back strafing while taking out the
enemies. It's advisable not to attack the blue jellyfish enemies. You'll thank
me later. I take cash. Follow along, taking out the other enemies. You'll head
down to another section. Keep going down, taking out the foes, and this time go
left at the corner.  Follow along right to the boss.

Alright, this boss is basically a giant bat, and here's how to take him out:
Move from side to side firing at the baddy, but be sure to evade his
projectiles by strafing. Occasionally use your missiles as you impale this guy
with lead. The fire the enemy spits kinda has a homing feature, so you'll want
to maneuver in a way to lead it away from you, when dodge-strafing. After the
wave of projectiles, the enemy will send out it's little bat kids.

Now you're no homewrecker, but you've got to separate the parent from the
kids...by means of elimination. Avoid the bats' fire, and take them out with
your own. Firing at the little buggers' fire destroys them, so keep that in
mind when you don't really feel it's best to dodge. Take as much of the little
bats out before the enemy gets back for round two. Remember, you can diagonally
fire. Keep strafing, and focus your attention on dodging and taking out the
bats. If you take less damage than you receive, you're in the clearing, though
you'll still have to fire at the boss, but only when you get the chance, and
aren't risking your health by doing so. After a little while, the big bad batty
will send out other airborne enemies that encircle you.

Take them out and grab their goodies. With the homing missile upgrade, you'll
have a better chance at success. Fire at the boss, and try to eliminate all of
the enemies that constantly circle you, for if a few too many get close, you'll
lose health unnecessarily. The boss will constantly charge at you, so move away
when you don't see it in plain sight, after taking out the other enemies. The
main goal in this bout is staying alive. Avoid the projectiles as much as you
can, treat each one as if it's your last life.

In his final moments, he'll up the ante with a lot, hurrhump, A LOT of
projectiles, and that's where the upgraded homing missiles come it. It'll make
your life so much easier, and since the attack pattern has changed, you know
that you're close to beating him. Patience, my friend. You'll be done with this
boss soon.



+-+-+-+-+-+-+-+
Boss Eliminated
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A55


Head back into your ship and go left, taking out the baddies, and hopping over
spikes. Head up the left stairs and keep moving through the path, until you get
to the spike riddled bottom. Get to the right to the middle exit and from
there, take out the spider bot and get some leverage before to take a huge leap
to the right, and glide over the wide opening. You'll get an upgrade. From
below is the exit you want to head to-on the right. Take the bottom path,
gliding over enemies, and go left at the corner. Take a right at the bottom,
and head through the exit. Move down the path and take the first left. Move
down and take the first right exit you see. Drilling through the blob enemies
is the most efficient way to get through them when they're all clustered in
narrow spaces like that. Use the dive kit to traverse the water a little more
easier.

Head out the right exit, and head down. Keep going down and take a right. Head
down through the bunch of enemies, and take a left. From there, grapple up and
head left to get to the upgrade. Move left down and exit. Head down, but glide
to be careful, because there's lava all over the place. The right bottom exit
is where you're headed. Traverse the little platforms over the red hot lava,
and then grapple up and take the right exit out. Your down left exit is your
friend. Watch for the heat and floating enemies on your way there , though.

Hop up and across the platform, hop gliding your way to top left exit goodness
after the last platform. Move left, grapple upwards. Carefully make your way to
the top left exit. Drill your way through to get to the boss transition area.
Head down, and take out the batch of enemies, and you'll soon get to the next
section. Keep firing, even if you don't see anything, for there are enemies
that lie in wait. Avoid the jellyfish monster guys as you make your way left,
and at the corner to turn right, keep firing, for there are more.

Take out the next enemies, obtaining their goodies, and you should near the
boss. It's another centipede. This time the plain is a little trickier to
traverse, as there are pits on the ground. As the enemy burrows and comes back,
it's best to take out the surrounding enemies first before tackling the boss.
And as for the boss tackling part, use your missiles. Watch out for the flames
around as well. The homing missile shooter works wonders in this part as well.
Keep this up, and you'll eventually fell the boss.



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Boss Eliminated
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A66


Before we go on, here's a boss strategy for the tougher bosses. Once you've
gotten their health pretty darn low, but have yours the same way, use your nuke
bombs. It's best to save them for bosses, and not just for bosses, but for when
you're really low on health. They deal a lot of damage, and act as life savers
most of the time.

Head back out the top exit. Head down and take the second right exit. From
there, hop glide across the platforms to the next section. Grapple up and take
a left at the top. Glide over the next platforms and exit left. Head upwards
via grappling, and be sure to avoid the lava. Take the narrow right and exit to
where there are a bunch of turrets. Get across to the bottom right. For an
upgrade, do the following: Head up and head left to the next section, move
through the water after heading upwards, and go to the very top right, then
down.

Head to the middle where there are a lot of scorpions to get the upgrade. To
get to it, the drill would be your best friend. I also recommend doing this
before proceeding. Head back through the exit, up the stairs, to the left, down
to bottom left and across over the water, backtracking your way back. Head
down, and then head to the top right of the column, wall walking up and taking
the right. Move along the new area, and wall walk your way through the
impending walls. Take the bottom right and wall walk up at the right wall.

Head through the left narrow area to get to the next section. Jump across the
platforms to get above, and take a right. Wall walk along the path, and exit.
Take the path down, drilling your way through, and take the left exit at the
bottom. From there, head down and through the narrow right exit. Glide across
the huge gap and through to the right narrow space. Hop on up, taking out the
baddies, and move to the right, then down the enclosed space. Zip through and
take the right exit. The drill is still what you should be using. Head through
and take the left out. Grapple up and head left, and then go down and take a
right.  From there you'll be in the boss transition area. Head left and up,
firing at the enemies, preferably with the homing missile blaster. Take out the
suckers, and take a left, then go up. Head up and right, then up to the boss.

Alright, for this boss, you have to shoot at it's obese little legs (oxymoron
alert) so that it can reveal it's vulnerable spot. Once it does, you should
shoot it like your life depends on it. Avoid the projectiles while doing your
duty, and when it shoots a bunch of things at you, if will top it off with a
charge attack, so be sure to side step when that happens.

Once you take its legs out, use your heavy missiles on the little round thing
on the top before it regains its stance. Don't shoot, or rather try not to
shoot the blue orbs it'll spray at you unless necessary, for it'll spread in
the same effect as the jellyfish enemies you've been avoiding. Remember from
the bat boss that shooting the yellow projectiles destroys them, and you can
also use your homing fire to take out the legs.

Anything will pretty much do, so long as you remember to strafe when prompted,
and to avoid the projectile fire. There are also above icicles to dodge.
Occasional enemies may enter the party, so keep note of that. Remember not to
stand in place when you see the shadow of the icicles looming overhead. You
should be done with the boss in no time.




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Boss Eliminated
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A77


Head to the left, and then up and to the right, on your way to the next
section. Take a right, and I wouldn't worry about jumping over spikes anymore
now that you've got your super tires. Head up the path, drilling the enemies
through, and left through the left path, then up again. Take a left, and head
to the second path to the bottom left. Glide along to the left, then grapple
and take the left top exit. Head up by way of grappling, and avoid the enemy
projectiles. Take the first right, and then head across and upwards.

Hop over the platform with drill in hand, and move over the steep hills to the
next area. Head up and take the path left. Bore your way through the enemies,
and wall climb the left wall to get higher. Do so again to make your way to the
top, and then take the right exit. Move through, and head up, then left and
break through the drillable blocks. Head leftish, then take a right tot the
next section. Move right to the next section, and do so again once more.
Grapple to the top right to get to the upgrade, and then head back down to th e
right.

Hop from platform to platform to get to the the top, and then head left at the
very top and to the next section. Take out the enemies first, then head up and
glide over, still taking out the threats, as you make your slow move across to
the left next section. Rush through the enemies left with your drill and then
head up the hop-to-hop path again.   At the top head across and up to the top
right all the way to the next section. Head right still, and you should come
across the door leading to the boss transition area. With your new upgrades you
seem like a hulking powerhouse, no? Well, the bosses can still kick your hieny,
so be careful. No sense in thinking you're hot stuff when scorpion slashes take
your health all the way down. Back in my day, scorpions were squishable under
our feet. Now they're bigger than you, appear more than once, fire projectiles,
and leave behind heavy machinery in their absence. Sigh. Anyway, there's a butt
that needs to be kicked.......with missiles. Head up and right, taking out
everything in site.

Head up, and take a right, then up to the next section, then take a left firing
like your life depends on it, using the homing fire, and avoiding the incoming
projectiles, Head up right, then left and up again till you get to the next
section, then keep going up. Whether you see then or not, there are a lot of
enemies that will just keep firing at you. Eventually, you'll reach the boss
area. GASP! It's your long lost brother! Eeeeek! Nah, it's just an enemy that
looks like you. Probably since you took out the other bosses by kicking ass and
taking names, they thought that pitting you against yourself would be a
formidable strategy. Prove them wrong by starting the battle off using your
homing missiles. Since he's the same size as you, this is a little more
effective.

Watch for your, um..his projectile fire by side stepping out of the way while
you keep moving. After he deals enough damage to you with his regular gun,
he'll switch to homing fire. It's slower than yours since it's not upgraded.
After that, he'll switch his weapon loadout to missiles, the area it appears in
should be fairly obvious, so you shouldn't take any damage at all if your
homing fire hit him for some seconds straight.

After that, he'll split up into more of himself each using different fire.
Keeping track track and firing at all of them is difficult with anything other
than homing fire. And because you don't really have to bother about aiming, you
can spend more effort on avoiding enemy fire.

Stick to the edge of the screen. There'll be even more of himself coming out,
and so keep firing, but keep dodging, primarily. Things can get pretty hectic
here. When you take enough of him out, he'll turn into some hulking juggernaut,
but will be alone. That doesn't make things any easier, though. Stay as far
away as possible, so that you will be able to see and strafe away from his
laser attacks. You could avoid taking any damage whatsoever by doing so. Head
on and pick up the upgrade after you've taken your self out. Suicide, much?




+-+-+-+-+-+-+-+
Boss Eliminated
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+-----------------+

FINAL AREA: AREA 8 A88

+-----------------+

Before heading to the final boss, make sure you get at least a couple of full
health upgrades. I'll explain the reasoning later, but you MUST do so. You've
been warned.
You're nearing the end, and I'm sure you can feel it. Head on your ship, and
drill on over to the left exit. Head down the ramp and drill through the
blocks. Take a right to the next section, and then head down and left to the
other section. Head down, and take the left path through to the exit, right
above the health upgrade. From there, go left, and head down, then take the
left path down to the right exit. Move down and take the right path to the next
area. Drill through the blocks and take the left path.

Head past the previously wall walked path and take the left out. Head down and
take the right path. From there head down ,and then take the second left path,
and when there, head down, and then grapple up on to the right path. Wall walk
up and grapple to the right exit at the top. From the right, head across and to
the top right path. Head down on the right, then up the middle column  and then
head left down the path. Tale the kleft out, and then go down. Then head up the
other middle column, first taking out the enemies, and by wall walking until
you get onto the platforms that take you up.

This will make your life a little easier. Head down the right path and take the
right. Head on the moving platforms, and then grapple up and take the left,
after taking out the enemies. From there, head up right and move along to the
right exit. There, head down the ramp and to another bottom level to the right
side. Then head left and right down, and to the next exit.

From there head up the column, taking out the enemies by drilling, and watch
out for the projectiles that come your way. Glide across, and grapple to get to
the area on the right, and then head down.  Head right and grapple up the
structure, and then head up to the right. Take out the enemies in your way, and
from the right path, jump to the left structures, and take the left exit. You
should be in a narrow, space that leads left to a place where you have to wall
walk. Wall walk up and take the right across.

On the right side, head down, and wall walk your way to the right exit. Move
along the path to the boss area. Head up right-ish taking out the enemies, and
keep moving on up. Take the eastside exit and then go downish right while
constantly firing. Take the up path, to the next section. Move left, and up,
avoiding the enemy fire. Being at full health is crucial here, so try your best
to keep it that way. When you get to the spawning pods, nuke 'em up before
moving along. Take the right up path, and there will be a lot...heh heh heh...
A HELLUVA LOT OF PROJECTILES coming your way.

Keep moving up, and make a rush to the boss. Now, the final boss is waiting.
Take out the roundish organic brains to the sides first with your missiles (I'd
start with the left). Watch out for the boss' laser beam attack, and when
passing by to get to the brains, you can get a few hits into the boss, but
don't risk it if you can't. Watch for the other projectiles as well as you hunt
down the brains. Take out the hands of the boss that comes your way and stick
to the left side.

The brains respwan, so down stay too close to them. When one does so, you
should stay off the other. The yellow projectiles will also come out, so watch
for them. Head to the other brains, and keep firing at the boss.

If you take your time, you can avoid taking heaving damage in this part. When
that's taken care of, you health will start to slowly drain on the next part,
so take out the enemy with everything you've got. Don't waste the nukes that
you do have until you're surrounded by its underlings, this is a little later
when there are about 5 or 8 of them on screen with barely any way to move. And
try to circle it so that they don't trap you.

You're already losing health, so each damage you take it already life
threatening. Encircle the spawning enemies as you take them out, still hitting
the brain as you do so. Don't waste even a fraction of the time taking out the
boss when it's alone, and if your health is down and there are a lot of enemy
spawns right next to you firing at you, still focus on the boss, because you
can still deal enough damage to take it out before they get a chance to hit you
with their projectiles. When you do, you've beaten the boss.
Congratulations!!!!!!!!!!!!!!!!!

+-+-+-+-+-+-+-+
Boss (And game)Eliminated
+-+-+-+-+-+-+-+

Thanks for reading my guide, I hope it helped you in your fight against the
aliens. Keep these tips in mind for when there's a real situation where you'll
have to get into space vehicles and fire heavy artillery at spontaneously
spawning enemies.  Who knows, amirite?


======================

CREDITS              CD1

========================


Thanks to all those who made thins guide possible,
thanks to Jmrr-Joaxin-rrmJ, Mike M, and Silverwings21
Thanks to gamefaqs.com, and thanks for reading this guide.
This guide is to be shown on the following sites:
Gamefaqs.com
The guide is copyright (c) of 2010 dontyoulookatme
and is made form personal use only. Permission is needed
for anything the guide isn't used for, and you can
contact me at kwashiai(at)gmail(dot)com.
Thank you.