******************************************************************************* BIT.TRIP BEAT A FAQ/Walkthrough by Ice_Shield Version 0.6 E-mail [email protected] ******************************************************************************* 0. Version History & Contact 1. Introduction 2. Game FAQ 3. Basics 3A. Controls 3B. Menus 3C. Display/HUD 3D. Gameplay Terms 3E. Scoring 3F. Challenge 3G. Power Level Table 4. Pixels 4A. Transition 4B. Descent 4C. Growth 5. Story 6. Walktrhough 6A. Transition 6B. Descent 6C. Growth 7. Other Information 8. Credits ******************************************************************************* 0. VERSION & CONTACT ******************************************************************************* ===== Version History ===== Version 0.6: Created the FAQ Wrote the Introduction, Game FAQ, entire Basics, Pixels and Walkthrough for Transition, Other Information and the Credits ===== Contact ===== If you spot any errors, have additional information to give me or just wanna say hey, you can email me at [email protected] If you wish to have this hosted on your site, please also send me an email. This FAQ is also only to be used on GameFAQs unless I give permission to you. And please don't sell it or all of that other crap, although I don't know anyone stupid enough to buy a user written FAQ. ******************************************************************************* 1. INTRODUCTION ******************************************************************************* Hi guys, welcome to my FAQ/Walktrhough for BIT.TRIP BEAT! BIT.TRIP BEAT is a rhythm type game in which the player must hit "pixels" to create music. The game can best be described as "Pong" with speed, ecstacy, seizures and music. This FAQ will give as much info on the gameplay as possible and as much help as I can possibly give. ******************************************************************************* 2. GAME FAQ ******************************************************************************* Q: What is BIT.TRIP BEAT? A: BIT.TRIP BEAT is Aksys Games and Gaijin Games' WiiWare game. The game is exlusive for the Wii as a WiiWare download, which became available to United States players on March 16th, 2009. Q: What is this game like? What's the gameplay? A: Remember Pong? The game with two side bars with the small pixel in the middle that bounced back and forth? Take Pong, get rid of the second player, place a lot more pixels into play, add amazing sound quality, keep the same pixel-esque design while pumping up the graphic power and turn up the speed. That's what the game is like. Q: Can anyone play? A: Of course, the game is fun for all ages. People who are fully colorblind may have problems since the colors in game can help out the player. People who are epileptic may also experience seizures due to the bright contrasting colors and the fast paced scrolling in game. The game also deals with control and concentration, so younger gamers may find it extremely difficult to unplayable. Q: What genre is this game? A: The game falls under the Rhythm category, however you can also view it as an Arcade type game. Q: How long is a typical playthrough? A: The game is short. There are only three "levels" (that I am currently aware of) to the game, but the replay value is high, since the game is easily replayable and addicting. ******************************************************************************* 3. THE BASICS ******************************************************************************* This will cover how the game is played moreso than how to "beat" the game. ============== 3A. Controls = ============== Wiimote: Held sideways so the left hand covers the censor and the right hand covers the hookup to where the Nunchuk would attach (Nunchuk isn't needed). ===== GAMEPLAY ===== Tilt: Tilting the controller back and forth will raise and lower the "player" bar on the left side of your screen. - Button: Brings up the pause menu. Control Pad: Creates different sound effects during the game (not needed). A Button: Creates different sound effects during the game (not needed). B Button: Creates different sound effects during the game (not needed). + Button: Creates different sound effects during the game (not needed). 1 Button: Creates different sound effects during the game (not needed). 2 Button: Creates different sound effects during the game (not needed). ===== TITLE MENU ===== Tilt: Moves player up and down. Corresponds with highlighted term. 2 Button: Select highlighted term. Player must hit pixel for term to be selected. ===== PAUSE MENU ===== Tilt: Moves the highlighted term up and down. - Button: Unpauses (does not matter what term is highlighted). 2 Button: Selects highlighted term. =========== 3B. Menus = =========== ===== MAIN MENU ===== TRANSITION: First level. Selectable at start. DESCENT: Second level. Available after Transition is beaten. GROWTH: Third level. Available after Descent is beaten. HIGH SCORES: Displays the High Scores of each level. CREDITS: Plays the credits (Fun music). ===== PAUSE MENU ===== RESTART: Restart the current level. RESUME: Resume your game. QUIT: Quit to the main menu. ================= 3C. Display/HUD = ================= The top left ten-digit number is your score. The top right word (starts at MEGA) is the next power level. The top yellow bar is your power meter. The bottom left numbers are how much each pixel is worth. The bottom right word (always NETHER) is the below power level. The bottom yellow bar is your miss meter. +# Appears next to the player after a combo has started # is the current combo. DANGER Appears next to the player when his/her miss meter is getting full. The player will enter black and white mode when the miss meter fill completely. The top bar is your recovery bar. Fill it fully to go back to normal mode. The bottom bar is your miss bar. Fill it fully to get a game over. ==================== 3D. Gameplay Terms = ==================== Player: The bar on the left which is controlled by you. Board: I may say "Board", I'm referring to your Player. Hit: When/Where the pixels make contact to the Player. Pixel: The items that come at you which you are supposed to hit. Please note that I'll use these terms throughout the FAQ. From now on when I say Pixel I am referring to the items coming at you on screen. I will denote if I mean otherwise. ============= 3E. Scoring = ============= Each pixel is worth a certain amount of points. Your power level as well as your combo influence the amount of points each pixel is worth. Combo less than 10: 100 x Power Level = Points Combo greater than or equal to 10: (100 + Combo) x Power Level = Points Simply put, if you have a combo of less than ten, each pixel is worth 100 points times your power level. At the start of each level, your power level is 1, so each pixel is worth 100 points until you reach a combo of ten. Once your combo is ten or higher, you quickly start gaining points. Each pixel is now worth 100 plus your the current combo, times your power level. So, with a power level of 1, and lets say your combo is at 25, the next pixel you get will be worth 125 points (100 + 25 x 1). The next pixel would be worth 126 points, if your power level stays at 1. =============== 3F. Challenge = =============== Every once in a while, a white pixel will appear. Hitting this white pixel will start a challenge. In a challenge, you paddle will change to the size of one pixel. You are then given a challenge number, which is the amount of pixels that are in the challenge. For example: The first challenge that you will ever get will be in TRANSITION. When you start the challenge, CHALLENGE will flash across the screen as well as 0 / 19. This means that the challenge will last through nineteen pixels. For every pixel that you hit during a challenge you will receive 10,000 points. There is no bonus for getting all of the pixels. ======================= 3G. Power Level Table = ======================= This is the currently known power level table. If you manage to get higher than what I have, please drop me an email and you'll get credited. NETHER (x0) - Near-Death Level (No music, black and white mode) HYPER (x1) - Starting Level (Basic music and colors) MEGA (x1) (More music and color added) MULTI+ (x2) MULTI+ (x3) MULTI+ (x4) From what it seems, this will just continue to grow higher. Filling up the miss meter on the bottom of your screen will send you back to Hyper, which is the normal mode. Going down a level when you're in the NETHER level will give you a game over. ******************************************************************************* 4. PIXELS ******************************************************************************* Ahh, Pixels. These little guys are the whole fun (and frustration) of the game. Most pixels are color coded by what their AI are. I'm going to have the job of listing every pixel and then giving them a fun little name to go with them. If I miss a pixel, please send me an email and you'll get credited. Please also note that at the time of me writing this I have no finished the end of level 2, so I am not sure of what pixels appear in the 3rd level. ================ 4A. TRANSITION = ================ Orange "Plain" Pixels: They will just move across the screen. Sometimes they will move extra fast or extra slow. Orange "Bouncy" Pixels: When you hit them with your player, they will bounce back and move back to your board. They will continue this for 4-6 hits until leaving and they can bounce far, normal or even small bounces. Yellow "Diagonal" Pixels: They will move in diagonally, bouncing off of walls. Pink "Spinner" Pixels: They will normally spin either slow or fast in a clockwise or counter-clockwise motion. White "Changer" Pixels: These pixels will change the size of your player. This is normally a good thing. Rainbow "Mega" Pixels: These pixels will be double the size of normal pixels and will flash many different colors. They normally come at the end of a phase. Teal "Programmed" Pixels: These pixels will appear in an odd programmed pattern. They will either come in slowly and stop repeatedly, stop and wait for more to appear before coming at you the same way they appeared, or even coming at you in formations. Purple "Wavy" Pixels: They move fast and move in a wave motion. Aim for the middle of the wave and you'll hit all of them. They normally appear in groups and each set of them contains 4, 8 or 16 pixels. Baby Blue "Line" Pixels: It will look like a solid line, but it's actually a bunch of pixels all mushed together. Baby Blue "Pulsater" Pixels: They will pulsate from tiny to large in size. White "Follower" Pixels: They will follow your player for about half of the playing screen and then will move right into you. ============= 4B. DESCENT = ============= * Coming Soon * ============ 4C. GROWTH = ============ * Coming Soon * ******************************************************************************* 5. STORY ******************************************************************************* As far as I'm concerned, this game has almost no story. From what the little movie shows you before you start playing, this is what I've come up with: You're a flying astronaut, a wonder of the galaxy, searcher of the beyond. You are powered by the pixels of color. Each pixel you catch gives you the strength to move on in your quest to explore. This is where the first level begins, as you fly through space. After Transition, you're coming into the planet where you see lots of pixels of color to power you up. This is where level two begins, as you descend to the planet. Now, I haven't gotten to Growth yet, but I'm probably going to say that you are now taking in all of the pixel of colors as you can. ******************************************************************************* 6. WALKTHROUGH ******************************************************************************* It's very hard to give a walkthrough for a game like this since all I can really tell you is what type of pixels appear when and where they'll hit. All levels contain "phases" which will last for a couple of minutes each. Also, at the time of writing I have not completed the end of level 2, so I cannot help you on the second and third levels. Within a week I should be able to, I just wanted to get this out to you guys as soon as possible so that you had some idea of what to do and have some sort of FAQ for the game. ================ 6A. TRANSITION = ================ Transition starts slow. It gets a little fast paced, but it doesn't generally get any faster than the second set of pixels you see. You might fail a few times while trying to beat it, but you should be able to pass it if you concentrate enough. ===== Phase 1 ===== You'll start off with a nice slow flow of yellow pixels. Just get a feel of how to tilt the controller. The pace will pick up after a few pixels, but just stay calm and focused. After a while, you'll start getting pixels at double the speed. This is the fastest any pixels will fly throughout the entire level. The first one will appear in the middle of the screen, so just be ready. They will continue on for a little while. After they are over, you'll get a slow flow of pixels once again. After this slow flow, you'll get four rainbow pixels to denote that this phase is over! ===== Phase 2 ===== The music will pick up. After a few normal pixels, you'll start getting yellow diagonal pixels. Just follow their movement as they flow across the screen and make sure you get them once they arrive at your player. The first diagonal pixel will hit at the top of your screen. The other diagonal pixels in the set will also hit in the same general area. This pattern will continue on for a while. It'll slowly move from the top, to the bottom and back to the top. The pace will begin to pick up as the pixels will appear more close together. Just keep your cool. This will continue on for a little bit. You'll then be greeted by some fast straight moving pixels again. Soon after there will be more slow moving diagonal pixels. After this is over, you'll get the four rainbow pixels to denote that this phase is over! Keep it up! ===== Phase 3 ===== This phase will start off with some fast moving straight pixels. This will carry on for a while, when you'll be introduced to some fast, purple wavy pixels. They will appear in the middle of the screen and fly fast to you. They'll wave back and forth in a small general area, just stay directly in the middle of the area. You'll hit every single one if you sit right in the middle. Get used to these, they'll appear a lot more in the future. You'll go back to the fast moving pixels again. After a while you'll notice a line of pixels that's about as big as your player. Just run right into the middle and try not to be off center, as these are a bunch of pixels all grouped in a line. You'll also see more purple wavy pixels, but they'll be slower than before. After this is done, you'll get two pixels at a time, one moving slow and one moving fast. They'll hit you both at the same time, so don't worry. You'll then get more lines of pixels, more fast wavy pixels, and then our good old friend the diagonal pixel. The diagonal pixels will last for a while. Note that the background of the level seems to make it hard to see some of the pixels. When this is done, you'll get three rainbow pixels and a welcome to Phase 4. ===== Phase 4 ===== This phase introduces the teal programmed pixels. These pixels will fly in with some programmed order, stop or change direction, then fly at you. Just note at how they enter and in what order they stop. The order this time will flow right down the screen. After a few sets of these, you'll get your first bouncy pixel. As it hits, it'll bounce off and back at you about four times. Just keep hitting it and it'll eventually go away. After this you'll get diagonal pixels again. For a while, you'll get a mix of diagonal and bouncy pixels. After this, you'll get a mix of the programmed pixels, bouncy pixels and diagonal pixels. At the end of this you'll notice a burst of pixels coming at you. Don't worry, they'll all hit you in the middle. After this, you'll get some programmed line pixels. Just stay in the middle. You'll get some programmed pixels moving in a weird way, and then some bouncy and wavy pixels. Did you notice that each time you're introduced to a new pixel, you'll see it with the older pixels? This is much like the entire first level. Introduction and mixing. Anyways, get the final three rainbow pixels and onto Phase 5! ===== Phase 5 ===== You'll start off with pink spinner pixels. Just aim for the middle. Then you'll gett programmed and wavy pixels. Aim for the wavy pixels, but remember how the programmed pixels appear, as that's how they'll shoot at you, in order. The order is bottom-bottom, top-bottom, bottom-top, top-top. Now you'll get some bouncy pixels, but they bounce only an extremely short distance, so be ready. The bouncy pixels will then get mixed into the pink swirl pixels, the bouncy pixel being the middle of the swirl. Make sure you remember that it'll bounce back at you about five times. Then you'll get more swirls without bouncy pixels. You're now at your first CHALLENGE. Get the white pixel to initiate. You'll get a smaller player, but a LOT of extra points. Just follow the programmed pixels. Then you'll get wavy pixels, just follow them and you'll end your challenge. You get 10,000 points for each pixel hit, and an extra 100,000 for getting them all. Now you'll get fast moving straight pixels mixed in with white follower pixels. The follower pixels will follow your player, but only for half a screen, then they go the direction they're going. Just move quickly from top to bottom and back. you'll get some pink spinner pixels and a bouncy pixel, then your four rainbow pixels to introduce you to Phase 6! ===== Phase 6 ===== You'll start with slow normal straight pixels, then get shot right into a slow diagonal group of pixels. Just move up and down slowly while hitting them. Its easy to get caught up in them and miss a bunch. A white pixel will appear. GRAB IT! It'll transform your board into two sets. Just move up and down hitting the pixels as they appear. Its odd, and hard to get used to, but you gotta do it. Some programmed pixels will appear as well, hit them. You'll revert to your old board, and then get some blue pulsater pixels. Just hit them like a normal pixel. This next part is odd. Blue programmed pixels will rush in and stop all in a bunch while a line of pixels will approach from the bottom. Line up with the line of yellow pixels on the bottom but aim a little above them, and the blue pixels will fly right into you. The same will happen on the top. For some reason, I always end up missing the mass of blue pixels. More blue pixels will come in like they did a few phases ago, just hit them. Sit in the middle when this is done and hit the two wavy pixels and the blue pulsater pixel. This next part, grab the white changing pixel which will make your board bigger, then line up with the bottom blue programmer pixels that appeared. They'll come fast, then come from the top. Now you'll have yellow fast straight pixels and white followers. Your board will go back to normal. More white followers, then four rainbow pixels to greet you into Phase 7! ===== Phase 7 ===== A white pixel will grow your board again, allowing you to easily hit the spinner pixels. A bouncy pixel will be in there, but just ignore it and line up with the spinner pixels and you'll automatically hit it. You'll start getting faster spinner pixels that move in an odd way right after your board goes back to normal size. Hit them as best as you can, I always miss a good chunk of them. Long spinners will appear. Start at the top of the screen and work your way down, as fast as you can. You'll probably go into nether mode your first time. After this is done, you'll get programmed pixels, wavy pixels and lined pixels. Stay in the middle and after the wavy pixels, try your best to hit the lined pixels. A white pixel will appear and make your board bigger again. Then you'll encounter more of the same type of pixels you just did. After that, you'll get pulsater pixels with white followers. The white followers will hit you just after you hit the pulsaters in the middle of the screen. You'll get a line of programmed pixels, just stay in the middle, and then you'll get your wonderful rainbow pixels. Get ready, cause it's BOSS TIME! ===== THE BOSS ===== He (yes, he) will start off by shooting out yellow diagonal pixels. After those, he will shoot out a series of yellow bouncy pixels. They will hit your player on the beat of the background music. He'll start off with one, then two and then four. After that is done he'll quickly move to yellow diagonal pixels again, but this time they'll go super fast. They'll all bounce off the side and go right back at you in the middle. Just stay in the middle and you'll hit all of them. Back to more orange bouncy pixels. After that, he'll shoot out yellow diagonal pixels extremely quick. They will hit right above and below the middle of the screen. Now it will be a slow yellow wave of pixels. Again, more orange bouncy pixels. He'll start throwing out orange bouncy pixels, but watch out because sometimes they'll change the distance they'll bounce back on you. Then he'll end off with clusters of four of these at a time. Once he's thrown out all of his pixels, you've won! ============= 6B. DESCENT = ============= * Coming Soon * ============ 6C. GROWTH = ============ * Coming Soon * ******************************************************************************* 7. OTHER INFORMATION ******************************************************************************* I'll begin to include a FAQ of gameplay questions when I start receiving them. As far as I can tell you, the game does save your progress, but for some reason you MUST use the Home button to go back to the Wii menu to save your progress. If you don't, you might not save your progress. ******************************************************************************* 8. CREDITS ******************************************************************************* Aksys Games and Gaijin Games - For creating BIT.TRIP BEAT GameFAQs - For their site, which would leave me so much less of a gamer without CyricZ - For ideas on how to build my first FAQ Phantasy Star Online Episode 1 & 2 Board - Just so that I can say "Hollah" and that this FAQ has it written in document that I am the owner of the Knack. Hell, it was on a fortune cookie! I am the rightful owner. In closing, I'd like to thank you for reading my FAQ. If you have any questions remember to contact me at [email protected]