Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

X-Men: Mutant Apocalypse Walkthrough

by Black Rabite

_______________________________________________________________________________

                      #     #       #     #
                       #   #        ##   ## ###### #    #
                        # #         # # # # #      ##   #
                         #    ##### #  #  # #####  # #  #
                        # #         #     # #      #  # #
                       #   #        #     # #      #   ##
                      #     #       #     # ###### #    #

                    #     #
                    ##   ## #    # #####   ##   #    # #####
                    # # # # #    #   #    #  #  ##   #   #
                    #  #  # #    #   #   #    # # #  #   #
                    #     # #    #   #   ###### #  # #   #
                    #     # #    #   #   #    # #   ##   #
                    #     #  ####    #   #    # #    #   #

        #
       # #   #####   ####   ####    ##   #      #   # #####   ####  ######
      #   #  #    # #    # #    #  #  #  #       # #  #    # #      #
     #     # #    # #    # #      #    # #        #   #    #  ####  #####
     ####### #####  #    # #      ###### #        #   #####       # #
     #     # #      #    # #    # #    # #        #   #      #    # #
     #     # #       ####   ####  #    # ######   #   #       ####  ######
_______________________________________________________________________________


X-Men: Mutant Apocalypse (SNES) Walkthrough - Version 1.2
Written by - Camden ([email protected])
Copyright 2009, Ryan Blackmore

-------------------------------------------------------------------------------


Table of Contents

1. FAQ History
2. Introduction
3. Basic Controls
4. Characters and Move lists
 4.1 Beast
 4.2 Cyclops
 4.3 Gambit
 4.4 Psylocke
 4.5 Wolverine
5. Walkthrough
 5.1.1 Beast
 5.1.2 Cyclops
 5.1.3 Gambit
 5.1.4 Psylocke
 5.1.5 Wolverine
 5.2 Forest/Cavern
 5.3 Tusk
 5.4 Apocalypse
 5.5 Omega Red
 5.6 Juggernaut
 5.7.1 Beast Final
 5.7.2 Cyclops Final
 5.7.3 Gambit Final
 5.7.4 Psylocke Final
 5.7.5 Wolverine Final
 5.8 Magneto
6. X Icons
7. Credits
8. Copyright

-------------------------------------------------------------------------------


1. FAQ History

Last Updated - December 22nd, 2009

Version 1.2 - Added the X icons.

Version 1.1 - Fixed up some typos and the attack names. The only major thing
I'm missing at this point is the X icons, which I never bothered with
personally. May or may not be added in the future.

Version 1.0 - Wrote a strategy for Magneto.

Version 0.9 - Walkthrough is done except for a Magneto strategy. Should be
done any day now.

Version 0.3 - Wrote out the controls and the move lists for each character, as
well as a short bio on them.

Version 0.1 - Composed the structure of the guide and did basic things like
writing the introduction, partial credits and copyright.

-------------------------------------------------------------------------------


2. Introduction

"Mutants--humans possessing incredible powers as a result of genetic mutation.
Persecuted by their fellow man for being ...different. In order to teach
mutants to use their powers for the benefit of all, even those who hunted and
feared them, Professor Charles Xavier created the X-Men. His ultimate goal: to
create a world where humans and mutants can live together in peace.

Genosha--a little known island where mutants are imprisoned, forced into labor
by a brutal army and robot Sentinels.

There is one being whose evil mind has other, far more sinister plans in mind
for those captured mutants of Genosha... the monstrous entity knows as
Apocalypse.

X-Men, you must depart for Genosha and free our fellow mutants! Good luck."

This is how everything begins. Released in 1994 by Capcom, X-Men: Mutant
Apocalypse is your basic brawler featuring five of your favorite X-Men. You
walk from the left side of the stage to the right side of the stage, using
your basic combo attack and a few special moves to beat down the groups of
weak enemies thrown in your way. Each of the five mutants have their own
unique stage that you must play through, but after that you're allowed to use
any of your surviving mutants on the later stages of the game.

-------------------------------------------------------------------------------


3. Basic Controls

You don't even need half of the ons for this game. You've got one on
for attacking, one for jumping and the D-pad to move. That's pretty much it.
Because the shoulder ons do nothing in this game, I'll be using R to
denote when something wants you to face backwards.

U - Nothing
D - Crouch
F - Forwards
R - Backwards
L(Shoulder) - Nothing
R(Shoulder) - Nothing
Start - Pause
Select - Nothing
A - Nothing
B - Jump
X - A secondary attack command, though only in Training.
Y - The basic attack command. Connecting with this multiple times executes the
U+Y attack for each character.

-------------------------------------------------------------------------------


4. Characters and Move lists

While there may be hundreds, if not thousands of characters in the Marvel
Universe, X-Men: Mutant Apocalypse gives you control of only five of them.
Below you can find out a little bit about each character as well as the
attacks available to them.


 4.1 Beast
Real Name: Dr. Henry P. McCoy
Height: 5'11"
Weight: 355lbs
First Appeared: X-Men #1 (September 1963)
Quote: "You should see me play Pictionary."

Upon first glance, one would assume that Beast is just a savage, one with blue
fur, but that's far from the truth. While Beast does possess strength far
beyond that of a human, he possesses intellect far beyond that of a human as
well. An instructor at the Xavier Institute, Beast not only uses his powers to
help, but to teach as well.

Y = Punch
D+Y = Crouching Punch
U+Y = Somersault Kick
F,F,Y = Beast Charge
U+B = Ceiling Walk
B,D+Y = Beast Bounce


 4.2 Cyclops
Real Name: Scott Summers
Height: 6'3"
Weight: 195lbs
First Appeared: X-Men #1 (September 1963)
Quote: "Can someone please tell me what just happened?"

Possessing natural leadership abilities, Cyclops usually leads the X-Men when
they're out and about. Cyclops has the ability to shoot lasers made from light
out of his eyes but lacks the ability to naturally control it, so he wears
custom-built protective eyewear made of ruby quartz.

Y = Punch
D+Y = Crouching Kick
U+Y = Crescent Kick
F,F,Y = Slide Kick
D,F,Y = Standing Optic Blast
B,D,F,Y = Jumping Optic Blast
F,D,Y = Crouching Optic Blast


 4.3 Gambit
Real Name: Remy LeBeau
Height: 6'1"
Weight: 195lbs
First Appeared: Uncanny X-Men #266 (August 1990)
Quote: "It's not fair. When I was dying you pulled me back from heaven."

A former thief, Gambit fills objects with kinetic energy, causing them to
explode. A common item Gambit utilizes this power with is playing cards, which
he tosses at the enemy after charging up. Gambit also wields a staff in battle
and is a master of a variety of martial arts.

Y = Staff Attack
D+Y = Low Staff Attack
U+Y = Double Kick
F,F,Y = Single Card Toss
D,F,Y = Triple Card Toss
U,U,Y = High Card Toss


 4.4 Psylocke
Real Name: Elizabeth "Betsy" Braddock
Height: 5'11"
Weight: 155lbs
First Appeared: Captain Britain #8 (December 1976)
Quote: "And incidentally...you look ravishing *entombed* in darkness, luv.."

Psylocke, like many other mutants, has strong telepathic abilities and is able
to send and receive thoughts and create mental images and illusions. Unlike
the other telepaths, Psylocke is also able to direct her telepathic power and
use it to attack her foes physically as well as mentally.

Y = Elbow
D+Y = Spin Kick
F+Y = Flip Kick
F,F,Y = Quick Slide
D,F,Y = Psychic Knife
F,D,F,Y = Flying Knee
B,D,Y(Hit Y when you connect) = Neck Cranker


 4.5 Wolverine
Real Name: James "Logan" Howlett
Height: 5'3"
Weight: 195lbs
First Appeared: Incredible Hulk #180-181 (October 1974)
Quote: "I'm the best there is at what I do. Thing is, what I do isn't very
nice."

Possibly the most popular of the X-Men, Wolverine displays animalistic
abilities such as a sixth sense and lightning quick reflexes, however he also
has two other very notable abilities. Wolverine's body can heal itself almost
instantaneously, and coupled with his adamantium-reinforced skeletal structure
he is almost impossible to kill. Loaning itself to his animal side, Wolverine
also has the ability to sprout adamantium claws from his hands, which can tear
through any substance known to man.

Y = Slash
D+Y = Stab
U+Y = Uppercut
F,F,Y = Running Claw
F,D,F,Y = Berserker
B,D+Y -> Flying Berserker

-------------------------------------------------------------------------------


5. Walkthrough

The first five stages of the game, each played with a different mutant, can be
done in any order, and to my knowledge have no bearing on anything later in
the game. Below is the order I played them in, though you're welcome to go in
any order you like.

"Hear me, my X-men! Your mission is to invade the island of Genosha, and
discern the location of the captured mutants. You'll be able to obtain
information regarding the Genoshan prison from their computer network, but
beware--the way to the central computer is guarded heavily by both Genoshan
guards and mutant-hunting sentinels. By splitting up, we can more efficiently
disperse these enemy forces.

Wolverine shall gain access into the Sentinel factory, insuring that all
Sentinels being manufactured are destroyed.

Cyclops will intercept and destroy the Genoshan army train transport, thereby
cutting off their supply lines.

Psylocke shall strike at the main base, drawing the Genoshans fire away from
the others.

While Psylocke distracts the Genoshans, Gambit will attack the soldier's
harbor base.

Finally, Beast shall gain entry to the central computer and extract all
information on the whereabouts of the captured mutants.

The success of this mission rests with each of you, and your incredible mutant
powers."


 5.1.1 Beast

The stage begins with Beast jumping a hoverbike-riding soldier and landing on
the ceiling. Go right and jump over the entrance to the sewers. You can head
down if you want, it leads to the same exact place anyhow and they join up
really soon. Defeat the two brown soldiers and three green soldiers up here.
Drop down into the sewers and head right. There are six soldiers on this
screen in total, two brown and four green. Nothing to write home about.
Continue heading right to find a mini-boss. This robot just charges forward
and backwards on the screen, but watch out for the mines dropping from the
ceiling. It's safe to punch them to detonate them.

In the next wide open area defeat the brown muscled soldier on the ground.
Watch out for the two mines floating around down there. They can also be
destroyed by punching them. At the far right there's a capsule with some life
in it for you. From here, use your ceiling climbing abilities and head up,
destroying the mines as you go. Eventually you'll come to another container of
life. When you find a path allowing you to go right, head back and jump
towards the little conveyer belt path. Going all the way left on this will
lead you to another container of life. When you get that, go back to the right
path. Break the barricade down and prepare for the boss.

As you enter the chamber you'll find yourself face to crotch with a sentinel.
This is the first of three in which you'll fight, all of them exactly the same
except that they get a little faster as you go. Using the Beast Bounce attack
is the simplest way to defeat them, as it keeps you in the air and out of the
reach of their attacks. They should never lay a hand on you.


 5.1.2 Cyclops

The stage begins with Cyclops shooting an optic blast from outside the screen,
taking out a brown soldier and a green soldier, as well as a pillar. Ahead
you'll fight the green soldiers and a brown soldier, followed by two gun
wielding soldiers. Break the rock for a life container, but watch out for the
soldier tossing grenades. The next rock contains some more life. Continuing,
the following platform houses another grenade soldier, and right after that
yet another gun soldier is waiting for you. Up next is the mini-boss.

The clearing here has a platform for you to stand on, and in the background
you can see some of the soldiers on hoverbikes. Depending on where they are in
the background you can tell which part of the screen they'll soon be coming
after you on. Stay low and wait for them to appear in the background low, and
then send a Standing Optic Blast at them when they appear on screen. Repeat
until you've defeated all four soldiers.

Up ahead there are two brown soldiers, two green soldiers, a gun soldier and a
knife soldier, and a life container in the middle of it all. The knife soldier
has better reach than the normal soldiers, as well as a dashing attack, and he
tends to be the one that hits me if I'm not paying attention, so deal with him
as soon as you can. Try to save the life until after you've defeated all of
the enemies as you'll most likely get hit once or twice. Ahead is a bridge,
and another soldier on a hoverbike will come flying past you. Get ready and
hit him on the way back.

In the shallow water area, you'll fight scuba soldiers. There are six in
total, coming in groups of one, two, one and two. After walking for a little
bit you'll come to three more green soldiers and a gun soldier, and a little
bit after that two more green soldiers and two more gun soldiers. The next
thing you see will be a train and the boss fight.

The boss of this stage is the train itself, and while it's a very easy boss
fight you'll take a few hits unless you spend all of your time dodging. The
train has an engine that you need to hit a few times from each side to
destroy. While this is happening a soldier on a hoverbike will fly around
above, shooting his machinegun and dropping mines to float back in your face
and hit you. The best way to finish this stage is to just face the engine and
button mash until it's destroyed, then jump to the other side and do the same.


 5.1.3 Gambit

The stage begins with one of Gambit's charged cards floating down towards two
soldiers, exploding in their faces. Defeat the single brown soldier up ahead
and jump on the crates to take out the grenade soldier. The ground level holds
one more brown soldier and green soldier, as does the level of crates above.
Then there's a grenade soldier waiting for you on the platform, and once again
a brown soldier and a green soldier. Continue climbing up and take out the
next two grenade soldiers before you finally get off the crate area.

Up ahead there's another green soldier, with a grenade soldier attacking you
from above. Watch out, though, because there are two little robotic enemies
that go up and down on the wall that shoot lasers at you. They're easily
killed with a single hit, but they can be misleading. Take out the usual duo
of a green soldier and a brown soldier and jump on one of the moving platforms
as they come by.

The platforms here will all move to the left, so you have to constantly jump
from platform to platform. This is simple enough, and the three floating mines
they put in your path, all of which are taken out with a single jumping
attack, are no worry either. Continue heading right until you get to the
elevator.

On the elevator there's a barrel you can break that will explode, taking out
any nearby troops. Use it whenever you see fit, as enemies will come in waves
as the elevator descends. The first wave is two brown soldiers and a green
soldier from the center. The second wave, which is slightly trickier but still
easy to handle without getting hit is three green soldiers, one from the
center and one from each side. The third wave is easier than the last, with a
gun soldier from the center, a brown soldier from the left and a green soldier
from the right. The fourth and final wave is a green soldier from the center
and a gun soldier from the left and right. There's really no need to use the
barrel at any point, but the second wave would be your best shot.

After the elevator you'll come across a knife soldier and one of the brown
muscled soldiers. Nothing to worry about here, though the muscled soldier
takes a few hits to dispose of. Jump on the platform sitting in the water to
start the boss fight.

A plane with four lasers attached to it will fly above you while on the little
waterboard. They'll shoot down at you but they only shoot here and there and
you can see them coming from a mile away. Just use the High Card Toss to get
rid of them quickly. After all four lasers have been destroyed you need to
jump in the plane and take out the green soldiers in there and the gun soldier
piloting it to end the stage. Another easy boss battle.


 5.1.4 Psylocke

The stage begins with you riding a hoverbike, and a sentinel comes up from
behind and shoots you down. Two brown soldiers lie immediately ahead. Up ahead
there's a door some soldiers will come out of, as well as from your left. Four
brown and two green soldiers in total. Continue to the hanging platform that
will fall a little bit after you land on it, so once you hit it jump again. On
the other side there's two gun soldiers waiting for you. A little bit ahead
there's actually a tough spot to get out of without taking a hit, with six of
the generic soldiers and two gun soldiers, coming from the left, right and
center door. Lucky you there's a life container up ahead guarded by two more
gun soldiers, easily defeated, so you should have full life once again.

Now you've arrived at the mini-boss of the stage, which is similar to the one
found on Beast's stage but slightly easier due to there not being any mines.
This guy will either be on the ground or in the air, either way your normal
attack can hit him. His only method of attacking is charging straight at you,
which you can see him doing in advance and just duck to avoid, and throwing
his morningstar towards you. Right when the battle starts just sit back and
wait to see what he does. Whenever he throws his morningstar, follow it back
to his body for a quick attack and retreat. Whenever he charges duck and then
follow him, and when he reappears hit him with a Flip Kick before
retreating to the other side of the screen. Just rinse and repeat and he'll be
dead before you know it.

Now here is where things get tricky. The ground you were fighting on starts
falling out from beneath you. Move to your right and don't stop. There are
five generic soldiers on the way, and the easiest way to get past them is to
just jump over them and hope they don't get a lucky hit; otherwise it's the
end of you. It takes too long to attack them, and hitting them while you're
jumping can accidentally cause you to use your Neck Cranker, which will
flip you right off the back side of the screen.

At the next area you can find a life container, but don't pick it up unless
you really need it. Knife soldiers will come from the left and right side of
the screen. You might get hit by them, so try to save the life until you've
dispatched of them first. It hasn't been long since the mini-boss, but you're
already at the boss.

This isn't a sentinel, this is Sentinel, a giant version of the ones you're
used to. He has two attacks, those being shooting lasers from his eyes and
tossing grenades at you that throw up a moving trail of green flame. Stay back
and wait until he decided to do one of his attacks, and then move in for a
quick hit. After every attack, sit back and wait to dodge the next. You can't
just go toe to toe with Sentinel as he does more damage per hit than you do.
If you jump one of his grenades you might be able to just spam Flip Kicks
until he's dead, but it's risky.


 5.1.5 Wolverine

The stage begins with Wolverine breaking through a plate of glass and falling
to the ground below, all while sirens are going off. There are two pillars
before you that you can blow up for two sources of life, which is awfully
pointless at this stage of the game.

The first leg of the stage has about fifteen brown and green soldiers spread
through out it, as well as one grenade soldier and one knife soldier. There's
never more than three or so at a time so you'll never be overwhelmed.

After you're finished with that, there's a corridor you have to climb up,
utilizing Wolverine's climbing abilities. There are six of the laser machines
on your way up, but they can only shoot straight over so they're no problem,
but there are also two grenade soldiers. If you don't watch out you can easily
get a grenade to the face on the way up. Once you're done climbing, get ready
for the sub-boss of the stage.

This is another one of the mechs, however if you don't mind getting hit once
he is incredibly easy. He'll sit at the left side of the screen, allowing you
to hit him, and eventually charge through you. I don't even worry about
avoiding this and just soak up the damage, but it is a quarter of your life so
if you're already hurting go up top and dodge it. When he comes back from the
other side just spam attacks and he'll most likely fall before he gets to do
anything.

Destroy the barrier on the other side of the mini-boss and start climbing the
spine of some large, mechanical creature. Move fast as the spine starts
falling apart as you're climbing. Once you land, go left and defeat the brown
muscled soldier and start climbing again, and you'll notice a giant,
mechanical hand. The game is kind of hinting at what you'll soon be facing.

The boss of this stage is another Sentinel, except this one is just the head
as the rest of the body is apparently immobile. It will shoot lasers out of
its eyes and generic soldiers will come from both sides of the screen to
hassle you. The Flying Berserker works wonders in this fight. As the move
starts you'll hit Sentinel for some damage and take out any soldiers on
that side of the screen. Because he takes so long to move his head to get
ready for his lasers, just continue doing this move back and forth and you
should never take any damage at all.

At this point you'll be given a password. Mine, with all five X-Men still with
all of their lives, was...

Gambit-Xavier-Wolverine-Wolverine
Wolverine-Beast-Cyclops-Beast

Also, from here on out you can use any of the X-Men you want for the stages.
The stages are the same no matter who you use, so just choose whichever
character you feel more comfortable with.

"Mission completed, my X-Men! According to the computer records we've
obtained, mutants are being forced into labor, in a mine neighboring a large
forest. Unfortunately, the data is insufficient to locate precisely the
location of this prison. I suggest you all take different routes through the
Genoshan forest: the moment you locate the prison, contact me immediately."

 5.2 Forest/Cavern

For this stage I decided to use Gambit. Up ahead there's a sleeping brown
soldier and two bug-like enemies. Nothing notable. You'll be prompted to break
the tanker, and beyond that fight a handful of bugs, one at a time. You'll be
prompted to break yet another tanker, this time with two bugs around and an
additional one once the tanker blows. Inside this one is a container of life.
Up ahead is another handful of bugs, these ones slightly more annoying than
the previous but just as easy, and another container of health. They're giving
you more health than you could ask for on this stage.

The first cavern has a total of sixteen bugs in it, most of them hanging from
the ceiling, waiting to drop down onto you the second you walk directly under
them. Just hit them on the way down. In the next area there's four more bugs,
one of them being one of those annoying flying ones.

Two more bugs will come after you when you drop down. Just back up under the
ledge after dropping and take a swing at them when they fall down. Continuing,
there are a dozen eggs waiting to be broken in the next area. They're not
enemies but you can still break them to rub it in the other bugs faces. Four
more bugs will be in the next room including one of the flying ones, but
there's another container of life as well and you're likely to need it this
time around, especially since the boss is coming up.

It's time to fight Q.Brood. Brood isn't so tough itself, but it has an
unlimited supply of those damned flying bugs that's going to make this battle
a lot more difficult than it has any right to be. If you're using a character
with a distance attack you've got a natural advantage over any of the others.
Try to get as many hits in as you can and as quick as you can, as the flying
bugs never let up. When you see one try to take it out as soon as you can.

Q.Brood itself has two parts, a head and a spiky, tendril like arm. The arm
can shoot out and hit you, but it tends to go down pretty quickly. There's
really nothing to Q.Brood if you can handle the bugs.

After beating this stage with Gambit, my password is...

Beast-Psylocke-Psylocke-Cyclops
Magneto-Gambit-Magneto-Gambit

"Thanks to you, X-Men, we now know the location of the Genoshan's mutant
prison, as well as the enemy forces we face. The camp is guarded by Tusk and
his Tuskettes, so remain on your guard!


 5.3 Tusk

I've decided to play as Wolverine for this stage. No reason behind it.

As you head right you'll come across a new type of enemy, a little red goblin
like critter. They jump around, sometimes landing on your back and bugging you
until you toss them off, and toss around grenades. As long as one doesn't
latch onto your back while others are around, they should never pose a threat
at all. If they do, expect to get hit by one of their bombs. There's a dozen
or so of these things, in packs of two mainly, scattered throughout the
opening corridor. Just hit them the second they hit the ground and you'll be
fine. After you deal with them you're already at the end of the stage.

First off, you have to deal with the Tuskettes, those little red goblins
throughout the battle alongside Tusk, but they're more of a distraction than
anything else. Tusk has two attacks he can hit you with. First is just a
normal punch that he'll smack you with if you get too close, or if you try to
finish your combo off on him, and second is a charge across the screen. Both
attacks hurt, but the hazards are what will make or break this battle. You and
Tusk can both be knocked off of the platform into the lava, which will hurt if
you're not already blinking from getting hit. There's also an elevator in the
middle of the room that gives you access to the second story, but it'll more
than likely just come crashing down on you while you're trying to walk around
the bottom area.

To beat Tusk, stick to one side of the screen and just use whatever attack
you're most comfortable with. You'll end up getting hit a few times and
there's not really anything you can do about it, but the elevator in the
middle of the screen is frustrating and you don't want to have to constantly
worry about it.

As usual, I received a password for finishing the stage.

Xavier-Magneto-Gambit-Gambit
Magneto-Magneto-Magneto-Magneto

"Warning! Unidentified mutants have breached the perimeter! Unidentified
mutants have breached the perimeter! Unidentified mutants? Ahh, this must be
the vaunted X-Men, come to rescue their fellow mutants. Surely they must
realize the futility of trying to overcome the mighty Apocalypse! Perhaps I
may spare their wretched lives, and offer them the chance to become my new
Horsemen. Come to me, X-Men, come to your doom."


 5.4 Apocalypse

I didn't exactly enjoy Wolverine, so I'll double back to my favorite, Gambit.

Immediately run right and don't look back. Lava is going to start pouring
after you and it means death. On the way there's a whole bunch of barricades
blocking your path that you'll have to beat down, and if you're not quick the
lava WILL catch you. There are ten in total, and even if you get through them
quickly the lava will be right on your tail.

Eventually you'll make it to an open area and some platforms heading up. On
the way there's a worthless life container, as the only thing so far on the
stage that could damage you would kill you in one hit. Take out the gun
soldier on the platform above you, as well as the gun soldier and the brown
muscled soldier on the platform above that.

Head right and kill the green soldier and the brown muscled soldier, as well
as the gun soldier directly following them. On the next stationary screen
you'll come across a green soldier and one knife soldier from each side. When
you've got a knife soldier coming from both sides of you expect to get hit
once. They have a pretty nice range for their ground dash attack, and usually
you won't respond quick enough to jump it. Prepare for another lava section,
this time going up instead of over.

Just ignore all of the enemies in the entire shaft. There are four grenade
soldiers and two green soldiers, but you should be able to just jump from
platform to platform without taking any damage, and you don't want to risk
getting hit by the lava. However, this is the easy part of the stage. You've
just made it to Apocalypse, and boy is he a tough customer.

Apocalypse has three different attacks. The first is where he sends his hand
out and it turns into a drill. This pretty much hits anything not on the
opposite side of the screen as him. The second is shooting spikes out from his
body, which hits anything right next to him on either side. The third is where
he sets his hand on fire and shoots it at you, which goes the entire screen
but is easier to avoid than the spike attack is. Every time you hit him he'll
disappear and reappear somewhere else, sometimes immediately disappearing
again to try and trick you into committing to an attack.

If you've got a distance attack, spam it. Even if he gets close you'll
hopefully still connect before he gets to pull a move off. Every one of his
attacks hurt, the flaming hand the least, and because of the spike attack it's
hard to get in close to just combo him. If he hits you, attack him as quick as
you can. Getting hit twice in a row will pretty much end this fight for you.

As usual, the password...

Psylocke-Cyclops-Psylocke-Psylocke
Wolverine-Gambit-Xavier-Psylocke

"Job well done, X-Men. All of the mutant prisoners have been freed
successfully--now, the Genoshan government has agreed to open a dialogue
regarding their treatment of mutants. We must continue our tireless mission of
making the world safe for both human and mutant kind, a world where both races
can live together in peace. Congratulations, X-Men!

You're far too easily duped, Xavier! Humans can never be trusted! I, Magneto,
master of magnetism shall deal a crushing blow to the Genoshan government
within 24 hours. Tell your X-Men to evacuate Genosha immediately, and take the
other mutants with them--I have no intention of harming fellow mutants. Obey
Magneto, the savior of mutant kind.

This cannot be! Magneto shall plunge the entire world into chaos, disaster!
Return to headquarters at once, my X-Men. You must prepare for the coming
battle with Magneto in the Danger Room, while I pinpoint his current location.

Test your skills against Omega Red, X-Men!"


 5.5 Omega Red

This stage is just you, one on one, with Omega Red. Choosing either Gambit or
Cyclops will probably make this stage a whole lot easier as Omega Red has no
long range threats I saw, but I personally went with Psylocke.

Omega Red has four attacks. The first is where he shoots out at you a short
distance, and the second is the same but from the air. Neither of these you
really have to worry about. The third is where he hits the ground and it
shoots out at you from underneath, but this one isn't too hard to see coming.
The worst attack, and the reason I suggest using someone with a distance
attack, is when he starts flailing around really close up. It can't hit you if
you're not standing right in front of him, but if you are you'll lose about
half of your life. You need to avoid this attack at all costs.

Whenever you knock Omega Red down, he'll swing up off the screen and come down
somewhere else, simultaneously changing the background of the danger room. You
can either move towards him for the quick hit or run away and play it safe
every time he comes down, but if you do go up close don't try to combo him.
Before the end of the combo he'll pull out his flailing attack and you'll have
just traded half of your life for a fifth of his at most.

Gambit-Xavier-Gambit-Wolverine
Wolverine-Magneto-Xavier-Apocalypse

"Job well done! One final test, X-Men. Test your skills against Juggernaut!"


 5.6 Juggernaut

Like the battle before, this is just a boss battle; however this one is
substantially easier. Beast is probably a good choice for this battle, as you
could just constantly Beast Bounce on Juggernaut, but Wolverine is whom I
picked, and I was able to kill Juggernaut without getting hit. With Wolverine,
just use the Running Claw attack whenever Juggernaut comes after you. At the
end of the attack you're on the other side of him, and you just repeat the
process until he's dead.

Juggernaut only has two attacks, but he is also able to put up a defense that
nothing can break through. Being aggressive doesn't pay off because he'll just
camp in that defense for a while until he decides to use the first of his
attack. He grabs you and mauls you for a short while. Mainly meant to get you
away from him so he can hit you with his other attack, one you've seen plenty
of times by now, a charge from one side of the screen to the other. You can
use the two platforms to hop over him and try to defeat him that way, but
using Wolverine, or possible even Beast, makes Juggernaut a joke.

Beast-Psylocke-Cyclops-Cyclops
Magneto-Cyclops-Psylocke-Wolverine

"Using Cerebro, I have scanned the minds of Magneto's Acolytes--he is
currently aboard his orbiting space station, Avalon. We must waste no time in
stopping Magneto's plans of destruction. Use our teleporters to transport
yourselves inside Avalon, and remember: the fate of the world hangs in the
balance.

So, Exodus, Xavier's children are no doubt coming to Avalon. They must be
taught who their true master is.

With pleasure, master. They shall bow down before your presence, and renounce
Xavier's ways!

Only then will Xavier understand that Magneto is the most powerful mutant in
the world!!"

(Advance Note #1: You only have to beat Exodus twice. Each time he loses 50%
of his life he'll take off. After you've beat him twice he'll be gone for the
other three mutants.)

(Advance Note #2: At the end of each stage you'll have to fight Magneto. He's
the same regardless, and if you die you can use that mutant again and start
right at Magneto. You don't have to beat all five stages, if you defeat
Magneto with any of the X-Men you win)


 5.7.1 Beast Final

Up first is a teleporting mutant. If you don't pay attention to him he may get
a lucky hit in. Continue on, paying attention to the sparks above you. Destroy
the stationary laser on the ground before it can take you out. Up ahead you'll
meet another teleporting mutant and stationary laser. Continue paying
attention to those sparks as you're much closer to them now. The final part of
Beasts combo could flip you right into one.

The ground now has sparks running along it as well, so utilize the ceiling if
you wish. It's not too hard to jump the occasional spark either way. Once you
get across prepare for a pretty annoying mini-boss, Exodus.

Exodus has three attacks. The first is a laser he can shoot straight down or
diagonally either direction. This one isn't too hard to avoid by just staying
at an acute angle from him. The second is when he comes flying towards the
ground to kick you. I never actually got hit by this as it seemed like he
would never use it unless I was moving away from him. The third is a grab,
where he'll fly to the top of the screen and toss you to the ground. Exodus
runs away when he loses 50% of his life.

Up ahead is a laser. Defeat it and then jump onto the platform for some much
needed health. As you pick it up you'll have to deal with another teleporting
mutant. If you head down you'll pick up another health, but you'll probably
take just as much damage on the way there from the sparks and teleporting
mutants. Stay to the top and cling to the tube like platforms. Deal with the
three or so teleporting mutants along the way if you wish, as they'll hassle
you the entire way if you don't. If you've got any health left, prepare for
the boss, who is mercifully easier than Exodus and probably the teleporting
mutants in the previous room.

A gigantic laser machine is at the top of the screen, shooting sizable bolts
down towards you. Sparks are also traversing the top left half of the screen
and a permanent electric field runs across the bottom. Sitting on the top left
platform and just beating on the laser when it gets close will do damage quick
enough that you'll likely only get hit once, maybe twice, so if you've got
half of your life left when you get to this point the boss is a cakewalk.


 5.7.2 Cyclops Final

Go right and deal with the first teleporting mutant. When you get on the
moving platform you'll have to deal with another, as well as a third when you
get back off. Watch out for the laser, it has a nasty habit of hitting you
before it's even on the screen.

The next room houses another moving platform and another trio of teleporting
mutants. The bottom path holds an extra life, and the top another laser to
defeat. Another moving platform is up ahead with a second directly after it,
however before going on them fake jump to the first one and land back where
you started. This should bring out two teleporting mutants. Deal with them on
solid ground. Up next you have to deal with Exodus, the mini-boss, and a
permanent teleporting mutant.

Exodus has three attacks. The first is a laser he can shoot straight down or
diagonally either direction. This one isn't too hard to avoid by just staying
at an acute angle from him. The second is when he comes flying towards the
ground to kick you. I never actually got hit by this as it seemed like he
would never use it unless I was moving away from him. The third is a grab,
where he'll fly to the top of the screen and toss you to the ground. Exodus
runs away when he loses 50% of his life.

Walk forward and get the very welcome life, and a very unwelcome boss.

The boss for Cyclops is a robot on the side of the screen that shoots lasers
at you, but only occasionally. It's got three plates spinning around it that
sometimes block its shots. Get on the moving platform and just use your
Standing Optic Blast over and over, dodging the few lasers that get loose.
Once it gets down to a single plate it's a little trickier, as many more
lasers will get through at this point, but exercise patience and timing and
the boss should fall in no time.


 5.7.3 Gambit Final

Gambit's Double Kick works well against teleporting mutants, so use it
on the first one. Then use the High Card Toss to take the laser above you out.
Kill the miniature laser on the platform and the one on the next as well.
There's another laser you can easily take out from below with your Air Card
Toss. Take out the teleporting mutant that comes after you and the miniature
laser, then head back and take the two lasers out from below. So far this
stage is simple. One more miniature laser and teleporting mutant to go before
you reach Exodus.

Exodus has three attacks. The first is a laser he can shoot straight down or
diagonally either direction. This one isn't too hard to avoid by just staying
at an acute angle from him. The second is when he comes flying towards the
ground to kick you. I never actually got hit by this as it seemed like he
would never use it unless I was moving away from him. The third is a grab,
where he'll fly to the top of the screen and toss you to the ground. Exodus
runs away when he loses 50% of his life.

Yet another teleporting mutant up ahead, as well as a new type of stationary
laser. It can shoot in any of the three down directions, but a single Air Card
Toss will take it out. There are a total of four in the area. At the top are
an extra life and a container of health.

Gambit's boss is a Doppelganger machine. You'll have to fight Cyclops, Beast,
Wolverine and Psylocke in a random order, each one having a larger portion of
the life as it goes. Hope that you don't start with Cyclops or you'll almost
assuredly get hit with an optic blast before you can do anything about it.


 5.7.4 Psylocke Final

This is the hardest of the final missions for the mutants for one room alone.
Right at the start you'll notice some crosshairs targeting you. When they lock
on they'll shoot at you, but if you're on the move the shot will miss anyhow.
Keep it in mind as a single shot from it, while not damaging, could mean the
end anyhow.

This is because there's a room above where, three at a time, you have to fight
about five of those teleporting mutants. Don't try to hit them once and move
on, dodging all of their attacks, as I really don't see it happening. If you
get to one on the ground give it everything you have. There's some much needed
life in the room as well. Don't give up if you make it out of the room with a
scratch of health, as there's another life container right around the bend. Of
course, the next platform has another teleporting mutant as well, though one
at a time they're not so bad. After yet another one of them, you'll have made
it to Exodus.

Exodus has three attacks. The first is a laser he can shoot straight down or
diagonally either direction. This one isn't too hard to avoid by just staying
at an acute angle from him. The second is when he comes flying towards the
ground to kick you. I never actually got hit by this as it seemed like he
would never use it unless I was moving away from him. The third is a grab,
where he'll fly to the top of the screen and toss you to the ground. Exodus
runs away when he loses 50% of his life.

Now it's time for the boss, and if this stage wasn't annoying enough it's
about to get worse. It's a giant missile. Yes, a missile. It can't hurt you at
all, but there's still a good chance you'll die. As the stage starts, it'll
launch and start going up. Use the first three hits of your combo, but don't
use the Flip Kick or you'll probably flip right off of the stage. Once it
starts getting up there, jump directly at it with a Neck Cranker, landing on
the platform above the one you were originally standing on. Continue doing
this, just jumping to the platform if it's in reach, and you'll hopefully take
the missile out. I have a bad tendency to die by falling on this stage, myself.


 5.7.5 Wolverine Final

Take out the lone teleporting mutant and prepare to dodge some energy beams
while climbing. There are two beams of light here; occasionally a bolt of
energy will soar up them. The energy is timed so you'll know when one's
coming, not to mention the sound you hear.

After you've climbed the first two platforms another teleporting mutant will
appear. Getting to one of the side ledges is advised because if you sit on one
and face the wall he has a tendency to appear right in front of you, ready to
die. Once he's gone, climb up the third platform, but try to jump over to the
right immediately. There's a laser directly above the platform, and unless you
time it good it'll shoot you while you're sitting between the two pillars of
light. Those pillars are gone for now

Destroy the laser on the bottom of the next platform, as well as the lone
teleporting mutant. Climb up the platform, not the wall, as if you try
climbing the wall the next stationary laser will probably get you. You'll find
Exodus in the next room.

Exodus has three attacks. The first is a laser he can shoot straight down or
diagonally either direction. This one isn't too hard to avoid by just staying
at an acute angle from him. The second is when he comes flying towards the
ground to kick you. I never actually got hit by this as it seemed like he
would never use it unless I was moving away from him. The third is a grab,
where he'll fly to the top of the screen and toss you to the ground. Exodus
runs away when he loses 50% of his life.

In the next area, I prefer to just fall straight down. There are two or three
teleporting mutants on the way down, but since this stage has been pretty easy
so far and you more than likely have full or close to full life, just ignore
them. The very next room is the boss anyhow so they won't follow and harass
you.

A rather unique boss, he'd be difficult if he was the boss of some other
stage. There's really no way you can lose to this guy if you come into the
fight with any reasonable amount of health, which is very doable on this
stage. Four platforms will start spinning around this mechanical eye, and you
need to jump on one. Occasionally the eye will shoot at you a few times, but
the platforms are moving so fast that they'll almost always miss without you
having to dodge at all. Whenever the platform is on the right or left, face
the eye and take a swing or two. It just continues the pattern and will fall
easily.


 5.8 Magneto

Depending on what mutants you bring to the dance, Magneto is either going to
be a pain in the ass or get his ass kicked. Psylocke and Wolverine are both
great to use against Magneto, whereas Gambit, Beast and Cyclops tend to fair a
little worse. Magneto only has two attacks, three if you count his basic
state. He'll have an energy field around him that you can't harm him through,
and he'll fly around either once or twice. Sticking to any of the four corners
of the screen keeps you safe. Once he stops, he'll do one of two things. If
you're on the ground, he'll suck four pieces of metal towards him and then
toss them at you. If you're not he still may do that attack, but he may also
throw a purple ball or energy at you. This does minimal damage, but it
paralyses you for a second or two. He isn't smart enough to take advantage of
the paralysis, so it's mainly just a move to knock you off of the wall.

When Magneto throws the metal plates at you, he temporarily loses his shield.
This is when you need to strike. What's hard is that the metal plates don't
just shoot outward, he throws them right at you, so you need someone who can
deal with the plates and still manage to get a hit in. This is where Wolverine
and Psylocke are key.

Wolverine is the second easiest to defeat Magneto with, and probably the one
you'll use as Psylocke's stage is a hard one to get through. The basic
strategy is to climb a wall and dodge any of the purple balls he tosses at
you. When he does decide to throw the plates, wait until right before he
throws them and jump off the wall at him. Use the Flying Berserker attack, and
Wolverine should go right through all of the plates and hit Magneto on the way
down as well. You'll miss occasionally, and rarely a lucky hit will get
through, but Wolverine is a solid character to beat Magneto with.

I was able to defeat Magneto with Psylocke without sustaining any damage.
Using her, kneel in a corner and wait around while Magneto flies around the
room. When he stops in the center, move to where you're almost under him but
not directly. As he throws the plates, use the Flying Knee attack. If you do
it right it'll be just like Wolverine, where you'll take the plates out and
hit Magneto at the same time, only it's a lot harder to miss with this attack
as it doesn't angle like Wolverine's does. The only hard thing about this is
sometimes the attack doesn't like to go off, so make sure you've got the move
down.

                              E  N  D  I  N  G


"No!! I cannot be defeated! I am the true leader of all mutant kind! I swear
to you X-Men, that you've not seen the last of Magneto... soon, the world
shall tremble before my might, and not even YOU will be able to save it!

You had no chance of defeating a team so skilled as ours, Magneto.

Job well done, X-Men. The threat of Magneto has been ended... for now. But no
one can predict from where the next enemy may appear. We must ever be on our
guard, ever vigilant--the dream of a world where mutants and humans co-exist
in harmony must be realized. Return to headquarters, X-Men!"

-------------------------------------------------------------------------------


6. X Icons

During the first three stages of the game, you can collect three X Icons in each stage to gain one free life, and there are a total of five you can obtain in the Forest and Apocalypse levels.

The final Exodus stages don't feature X Icons, but they feature something similar. In each you'll come across an icon which rotates between all of your heroes. When you pick it up, the pictured hero will gain an extra life.


 6.1.1 Beast

 X Icon 1 - Once you beat the sub-boss, climb to the north east of the same room. The first X Icon is up there.

 X Icon 2 - Shortly after the sub-boss there's an X Icon hidden in the waterfall. You can hang from the lever to see it but you can just jump into the water to collect it.

 X Icon 3 - In the same area as the second X Icon, there's a series of moving platforms. Hanging upside down from them, climb north west to reach another X Icon.



 6.1.2 Cyclops

 X Icon 1 - It's in plain sight after the first few destructable rocks. Jump off the nearby platform to reach it.

 X Icon 2 - A little bit after you fight the group of soldiers on hoverbikes, you'll fight a lone one on a log bridge. Once you defeat this soldier the bridge will collapse. You can collect the second X Icon by being on the far left when falling.

 X Icon 3 - Once you get to the final part of the stage, jump off of the far left of the train to pick up the third X Icon.



 6.1.3 Gambit

 X Icon 1 - Early on, right after dealing with the second grenade throwing soldier, jump left off of the crate he was kneeling on for the first X Icon.

 X Icon 2 - Right after defeating the first two machines that shoot lasers at you, head up the platform to the left and jump to the left for the second X Icon.

 X Icon 3 - At the end of the moving platforms and right before the elevator, you can find the final X Icon. To reach it, you need to time your jumps well, jumping on a descending platform and immediately jumping back off of it to reach the X Icon.



 6.1.4 Psylocke

 X Icon 1 - At the first door you'll face a wave of generic enemies. To get the first X Icon, you have to hit the Neck Cranker move(B,D,Y) to launch yourself up into it.

 X Icon 2 - On the very next section, you need to jump off of the right side of the area where you just killed the two gunmen.

 X Icon 3 - After the sub-boss, the ground you're standing on will start collapsing. It's directly in your path as you're going across the area.



 6.1.5 Wolverine

 X Icon 1 - Early on you'll come across a soldier tossing grenades from a platform. Jump off the platform and use a Flying Berserker(B,D+Y) to reach the X Icon.

 X Icon 2 - Right after defeating the sub-boss, climb down the wall instead of moving towards the sentinels spine. The X Icon is right down there.

 X Icon 3 - Speaking of the spine, climb it all the way to the top so the pieces fall off. Once done, fall off and move a little bit to the right to collect the X Icon. Use a Flying Berserker to get back to the left wall so retrieving the icon isn't totally useless.



 6.2 Forest/Cavern

 X Icon 1 - This X Icon is inside the first truck you come across early in the stage.

 X Icon 2 - After killing a few bugs, there's a platform you need to jump off of to reach the second X Icon.

 X Icon 3 - Some characters can't reach this X Icon. Right before entering the caves, you have to jump off the furthest platform and utilize some sort of attack to reach this X Icon. Psylocke would be ideal.

 X Icon 4 - This X Icon is in a passage inside the cave, which also is only available to certain heroes. Psylocke, once again, would be ideal.

 X Icon 5 - Right after the room with all of the eggs, there's a breakable wall with an X Icon behind it.



 6.3 Apocalypse

 X Icon 1 - You can find the first X Icon after the first three walls in a small space above you.

 X Icon 2 - Once you finish the first lava chase area, the second X Icon is right above you, next to a platform.

 X Icon 3 - After the first lava chase, head left for the third X Icon.

 X Icon 4 - The fourth X Icon is right at the start of the second lava chase area. After heading up the first slanted platform, it's on your left.

 X Icon 5 - The final X Icon is in plain sight on the way up the second lava chase area.



 6.4.1 Beast Final

You'll come across a large, open area with a bunch of platforms to hang from where the entire ground floor has electricity running through it. Towards the top of this area is the free life.



 6.4.2 Cyclops Final

At the first moving platform area, ride it to the bottom right area for the free life.



 6.4.3 Gambit Final

There's a shaft you'll climb that has four stationary lasers. The free life is on the platform next to the final laser.



 6.4.4 Psylocke Final

The free life is right near the start. Just head right and you'll come right to it.



 6.4.5 Wolverine Final

Right after the Exodus room, the free life is right below one of the platforms with blinking arrows.

-------------------------------------------------------------------------------


7. Credits

http://www.gamefaqs.com - You have to put this here, right? Right?!

http://www.capcom.com - The name behind many of the greatest games I've ever played.

http://www.marvel.com - Without them, this and many other games, not to mention a million other properties, wouldn't be possible. Any and all character information used in this FAQ is theirs.

Michael Sarich - For the copyright below.

-------------------------------------------------------------------------------


8. Copyright

This entire document is (C) 2009 Ryan Blackmore. All trademarks are property
of their respective owners. No section of this guide can be used without my
permission. This includes, but is not limited to posting on your website,
making links to my guide, including parts of my guide in your own, or making
reference to any material contained within.

All the sites mentioned below have permission to do the above. Please email me
at [email protected] to inquire about gaining permission to use this document.

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.dlh.net
http://www.honestgamers.com
http://www.supercheats.com
Anyone else who asks.