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faq/walkthough

by pokeman2

  _________                              _____                __        
    /   _____/__ ________   ___________    /     \ _____ _______|__| ____  
    \_____  \|  |  \____ \_/ __ \_  __ \  /  \ /  \\__  \\_  __ \  |/  _ \ 
    /        \  |  /  |_> >  ___/|  | \/ /    |    \/ __ \|  | \/  (  <_> )
   /_______  /____/|   __/ \___  >__|    \____|__  (____  /__|  |__|\____/ 
           \/      |__|        \/                \/     \/                 
                       ____________________  ________ 
                       \______   \______   \/  _____/ 
                        |       _/|     ___/   \  ___ 
                        |    |   \|    |   \    \_\  \
                        |____|_  /|____|    \______  /
                               \/                  \/ 
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: a d a m                                          |
|                   Began: nov 14th, 2009                                    |
|                   Completed: dec 2ed, 2009                                 |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O============================================================================O
|                              Table of Contents                             |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processer to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Full Walkthrough....................................................(00000)
     i - Castle........................................................(00001)
     ii - Mario's Pad..................................................(00002)
     iii - Mushroom Way................................................(00003)
     iv - Mushroom Kingdom.............................................(00004)
     v - Bandit's Way..................................................(00005)
     vi - Mushroom Kingdom.............................................(00006)
     vii - Kero Sewers.................................................(00007)
     viii - Midas River................................................(00008)
     ix - Tadpole Pond.................................................(00009)
     x - Rose Way......................................................(0000A)
     xi - Rose Town....................................................(0000B)
     xii - Forst Maze..................................................(0000C)
     xiii - Pipe Vault.................................................(0000D)
     xiv - Moleville...................................................(0000E)
     xv - Booster Pass.................................................(0000F)
     xvi - Booster Tower...............................................(0000G)
     xvii - Booster Hill...............................................(0000H)
     xviii - Marrymore.................................................(0000I)
     xix - Star Hill...................................................(0000J)
     xx - Seaside Town.................................................(0000K)
     xxi - Sea..... ...................................................(0000L)
     xxii - Sunken Ship................................................(0000M)
     xxiii - Seaside Town..............................................(0000N)
     xxiv - Land's End.................................................(0000O)
     xxv - Monstro Town................................................(0000P)
     xxvi - Bean Valley................................................(0000Q)
     xxvii - Nimbus Land...............................................(0000R)
     xxviii - Barrel Volcano...........................................(0000S)
     xxix - Bowser's Keep..............................................(0000T)
     xxx - Factory.....................................................(0000U)
2. Sidequests..........................................................(00010)
     i - The Three Musty Fears.........................................(00011)
     ii - Culex........................................................(00012)
     iii - Other.......................................................(00013)
3. Plot Summary........................................................(00020)
4. Boss Guide..........................................................(000B0)
5. Shop List...........................................................(000S0)
     i - Mushroom Kingdom..............................................(000S1)
     ii - Tadpole Pond.................................................(000S2)
     iii - Rose Town...................................................(000S3)
     iv - Moleville....................................................(000S4)
     v - Marrymore.....................................................(000S5)
     vi - Seaside Town.................................................(000S6)
     vii - Sea.........................................................(000S7)
     viii - Sunken Ship................................................(000S8)
     ix - Seaside Town.................................................(000S9)
     x - Monstro Town..................................................(000SA)
     xi - Nimbus Land..................................................(000SB)
     xii - Barrel Volcano..............................................(000SC)
     xiii - Bowser's Keep..............................................(000SD)
     xiv - Factory.....................................................(000SE)
6. Item List...........................................................(000J0)
7. Item Locations......................................................(000L0)
8. Monster List........................................................(000M0)
9. Equipment List......................................................(000K0)
     i - Weapons.......................................................(000K1)
     ii - Armor........................................................(000K2)
     iii - Accessories.................................................(000K3)


O============================================================================O
|                              Full Walkthrough                      (00000) |
O============================================================================O

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                          Castle                          |
       (00001)     \---------------------------------------------------------o

o------- Item Checklist -------o  When you enter the castle you'll notice a 
|                              |  number of enemies walking around, bumping 
| None...................... / |  into these enemies will trigger a random 
|                              |  battle.  There will be an in-game tutorial 
o------------------------------o  on battles coming up soon but for now they 
                                  remain quite simple so you won't really have 
to worry too much even if you have trouble figuring out what's going on, the A 
button attacks that's all you need to know.  Follow the linear path through 
the first few rooms until you reach Bowser and the boss battle begins.

O============================================================================O
| Boss: Bowser                                                               |
O============================================================================O
|                                                                            |
| Don't even attack Bowser, instead aim each one of your attacks at the      |
| chain clamp behind him, Bowser cannot be defeated but soon enough          |
| Princess Toadstool will begin telling you to nail that chain, and          |
| obviously it's going to help if you've been doing it the entire time       |
|                                                                            |
o----------------------------------------------------------------------------o

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Mario's Pad                        |
       (00002)     \---------------------------------------------------------o

o------- Item Checklist -------o  Press the jump button to jump off the 
|                              |  hanger.  If you examine the light on the 
| Mushroom..............._____ |  table in the corner you can take a rest for 
| Mushroom..............._____ |  the night, but at this point you really 
| Mushroom..............._____ |  don't need to.  On your left is a save 
| Mushroom..............._____ |  point, jump on top of it to be brought to 
|                              |  the save menu.  Leave Mario's Pad and return 
o------------------------------o  to Bowser's Keep.  After a scene you have no 
                                  choice but to return once again to Mario's 
Pad.  Speak with Toad and then try to leave to begin the tutorial.  He'll give 
you a 'Mushroom' at the beginning of the tutorial and then three more at the 
end.  Leave Mario's Pad now and head to Mushroom Kingdom via Mushroom Way.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Mushroom Way                       |
       (00003)     \---------------------------------------------------------o

o------- Item Checklist -------o  Star heading down past the Goombas, remember 
|                              |  that bumping into an enemy will trigger a 
| Honey Syrup............_____ |  battle, but battles lead to experience and 
| Flower................._____ |  stronger characters so you're probably not 
| Flower Tab............._____ |  going to want to avoid battles, in fact you 
| Hammer................._____ |  should fight as often as possible.  When you 
|                              |  come to the first question mark box you 
o------------------------------o  should be able to jump and hit it about five 
                                  times to get a coin each time.  The same 
applies to the question mark box up the road from here.  You'll notice that 
Toad is trapped on the left by a Goomba, defeat the Goomba to free Toad.  For 
helping him, he'll give you a 'Honey Syrup.'  Around this time you'll probably 
get your first level up.  When you level up not only do your stats increase 
normally but you also get the chance to manually increase a stat of your 
choice as well.  This kind of thing may be personal opinion, but when going 
for the best characters I find it's most preferable to just stick with one 
thing for each level up rather than rotating.  For Mario I would pick Power 
for every single level increase for the rest of the game, for other characters 
who use magic I would pick the magic power option and I never really select HP 
for anyone.  But the point is, it's up to you.  On the next screen you'll find 
a Goomba on a spinning flower, jump onto the Goomba and fight it, now you can 
get on the spinning flower yourself.  Press the jump button to get a super 
jump in the direction you're currently facing while the flower spins.  First 
you're going to want to jump left and hit the chest to get a 'Flower,' a 
flower technically isn't an item, it's more like an item that is used 
automatically.  It increases your Flower Points by one (flower points are like 
MP, they let you use magic and abilities.)  Get on the flower again and jump 
to the right.  Jump up toward the Sky Troopa to fight it and rescure Toad.  As 
a thank you gift he rewards you with a 'Flower Tab.'  Flower Tabs work exactly 
the same way as the Flowers do just like you got on the other side, the only 
difference is that you actually have to go into your inventory and use them 
there.  Before leaving this map o nthe right, be sure to jump and hit the 
treasure box with a Mushroom inside.  The Mushroom will fully restore your HP 
and FP automatically.  In the next area you'll encounter a new monster.  
Before you go any further to the right stay here and start fighting.  There's 
a boss coming up and I would recommend at best you be at level four to fight 
the boss, but level three would probably be acceptable.  The enemies in this 
area will spawn infinitely, in the event that they stop appearing simply go 
back to the previous screen and return again to find a fresh supply.  When you 
think you're ready to take on a boss then make your way right.

O============================================================================O
| Boss: Hammer Bro (x2)                                                      |
O============================================================================O
|                                                                            |
| You have to fight two of the enemy you saw on the map, they have a few     |
| basic attacks.  The most basic is a simple hammer strike where they        |
| comeup to you and bonk you on the head with their hammer.  This can        |
| easily be defended against with some good timing on the A button.  The     |
| less easy to defend and slightly more powerful attack is Hammer Time,      |
| the boss throws a number of hammers at you for moderate damage.  At level  |
| four a couple of well placed timed hits should have the boss dead in       |
| a relatively short time.  When one of its companions is dead (or sometimes |
| before) the boss will use Valor Up which increases its defense power       |
| weakening your attacks by almost half.  After this he will revert back     |
| to the normal pattern which you can defend against easily and finish       |
| him off again with a few nicely placed blows from your fists.              |
|                                                                            |
o----------------------------------------------------------------------------o

For defeating the boss you are rewarded with a 'Hammer.'  The Hammer is a new 
weapon for Mario more powerful than his basic fists so it would be a good idea 
for you to go into the menu now and equip it before you forget!  With that, 
you can leave Mushroom Way and select the Mushroom Kingdom from your map.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                     Mushroom Kingdom                     |
       (00004)     \---------------------------------------------------------o

o------- Item Checklist -------o  Inside Mushroom Kingdom there are a number 
|                              |  of things you can do, visit people houses, 
| Flower................._____ |  converse with the townspeople, do some 
| Flower................._____ |  shopping or some sleeping, whatever you 
| Map...................._____ |  want!  Enter the item shop (the shop with 
| 10 Coins..............._____ |  the mushroom symbol on it) and go 
| Flower................._____ |  downstairs.  Speak to the woman here and 
|                              |  when she tells you to stand directly in 
o------------------------------o  front of her, do so, and then jump.  This 
                                  will reveal a hidden treasure chest with a 
'Flower' in it.  As she mentions these invisible chests are hidden all over 
the  world, so  you'll need  to look hard to  
find  them all!   Speaking of  hard  to find  o- Item Shop ------------------o
invisible  chests,  don't  even  leave  this  |                              |
room.  You need to get the old woman to walk  | Mushroom.............4 Coins |
over to the far right  corner, just right of  | Honey Syrup.........10 Coins |
the bottom of the  stairs.  Stand in her way  | Pick Me Up...........5 Coins |
so  she  can't  move   back,  only  in  that  | Able Juice...........4 Coins |
direction until you  eventually get her over  | Shirt................7 Coins |
there.  Now  stand on her  head (this is the  | Pants................7 Coins |
exact corner  remember)  and jump  to reveal  | Jump Shoes..........30 Coins |
another hidden chest, jump once  more to get  | Antidote Pin........28 Coins |
a 'Flower'  from  it.  The time  has come to  |                              |
head to  the castle.   Follow Toad  into the  o------------------------------o
Chancellor's  room  and  explain  everything 
that has happened so far.  After this you are given a 'Map' and told that you 
have permission to take anything you want from the vault.  The vault is 
located to the right of the main castle entrance, go right and then down.  The 
chest on the left contains '10 Coins,' the one in the middle has a 'Flower' 
while the one on the right will fully restore your HP & FP.  Leave the castle 
and watch the scene.  Head down and speak to the little marshmallow boy.  When 
the woman asks how you're going to take care of Bowser, press the jump button.  
After the scene you've now got Mallow in your party, be sure to equip him 
before you continue.  Head to the right side of town and speak with the little 
toad boy.  With that it's time to leave and head for Bandit's Way.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Bandit's Way                       |
       (00005)     \---------------------------------------------------------o

o------- Item Checklist -------o  The reptile appears right at the beginning 
|                              |  but quickly runs away.  There are a few 
| Flower................._____ |  enemies in this area but nothing special to 
| Wallet................._____ |  pick up.  Continue down and right to reach 
|                              |  the next screen.  Use the spinning flower to 
o------------------------------o  jump up onto the raised area and then from 
                                  there jump onto the yellow platform.  When 
you jump to the second one the first one will spin across so you can keep 
jumping without worry, grabbing the coins between each of them.  It's okay if 
you fall, you don't have enough bounce to get up onto the raised ground but 
you should be able to jump back onto the yellow platforms no problem.  In the 
next area chase the reptile all the way up to the top, but don't follow him 
left, instead go right and you'll find a wolf enemy guarding a chest.  Defeat 
the enemy and then jump to open the chest and refill your HP & FP completely.  
THe next area is the one you've been waiting for.  The first chest close to 
the yellow platforms has a star inside, anyone who has played a Mario game 
before knows that a star makes you invincible and allows you to defeat enemies 
instantly, well when combined into an RPG it allows you to gain massive 
amounts of experience with little effort.  While the star is in effect you can 
run through enemies and kill them instantly, new ones will spawn and run at 
you allowing you to take out tons of them.  After the star has worn off all 
the experience for the battles will go to you and you'll most certainly get at 
least one level up, if not more.  After doing this use the yellow platforms to 
get across to the chest on the right as well, this chest contains a 'Flower.'  
The next screen is the last, you'll find the lizard but he is cornered.  The 
chest in front of you will fully heal your HP & FP, so don't get it if you 
don't need it, you can always use it later.  What you need to do is run around 
this area and sneak up behind Croco.  The first two times you do this he'll 
run away but on the third time Mallow is able to corner him.

O============================================================================O
| Boss: Croco                                                                |
O============================================================================O
|                                                                            |
| Croco actually has quite a bit of HP.  Mario should be at least level      |
| four for this battle and Mallow should be level three.  Mallow's normal    |
| attack even with a timed hit is pathetically weak so he should focus on    |
| useing Thunderbolt for the entire battle and then HP Rain whenever         |
| someone gets hurt.  Most most useful attack in this battle is the Fire     |
| Orb.  Not only does it deal massive 90+ damage if you press the button     |
| really quickly, but often it will also set Croco's tail on fire!  You      |
| don't actually see this but you will get a message saying Croco is         |
| dousing a tail fire and he won't do anything on his next turn.  The basic  |
| hammer attack also works well when your run out of Flower Points.  Croco   |
| has two attacks, the first is a rushing body slam which can be defended    |
| against easily using the A button at the right time, he also has a more    |
| powerful bomb-throwing attack.  After he's taken a certain amount of       |
| damage Croco will use a Weird Mushroom ability which gives him +60 HP      |
| to his already high HP total.  Be sure to hit hard and hit fast here!      |
|                                                                            |
o----------------------------------------------------------------------------o

When the boss has been defeated not only will you get Mallow's coin back but 
you also get a 'Wallet.'  Use the spring pad to bounce back to the first 
screen and run up from there, now return to the Mushroom Kingdom.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                     Mushroom Kingdom                     |
       (00006)     \---------------------------------------------------------o

o------- Item Checklist -------o  Seems like there's something seriously wrong 
|                              |  going on in this town.  The first thing to 
| Flower Tab............._____ |  do is go left and drop down, fight the enemy 
| 10 Coins..............._____ |  chasing this guy in circles, once you've 
| Flower Tab............._____ |  rescued him he'll realize you've got the 
| Wake Up Pin............_____ |  wallet that was stolen, give it to him in 
| 10 Coins..............._____ |  exchange for a 'Flower Tab.'  Rescue the 
| Flower................._____ |  little boy a well in front of the item shop 
| Flower Tab............._____ |  and he'll give you '10 Coins.'  Next enter 
| Cricket Pie............_____ |  the house on the far left side of town, 
|                              |  defeat the two enemies on the first floor 
o------------------------------o  and then go upstairs and defeat the single 
                                  enemy there to get a 'Flower Tab.'  Now it's 
time to head into the castle.  Make a right and go up this time, you'll find a 
little mushroom man hiding in the corner, speak to him to get a 'Wake Up 
Pin.'  The treasures in the vault have been restocked so you'll want to go 
down there and open them again, they contain '10 Coins,' 'Flower' and full HP 
& FP.  Return to the front hall and rescue the little mushroom man who keeps 
running by.  Continue left and defeat the enemy in front of the stairs, then 
the two enemies at the top of the stairs.  Now you can enter the princess' 
room.  Toad will give you a 'Flower Tab' here.  You can save your game using 
the save point and speak to the old woman beside the bed to fully heal 
yourself.  Now make your way to the throne room and prepare for a boss fight!

O============================================================================O
| Boss: Mack                                                                 |
O============================================================================O
|                                                                            |
| Mack starts off the battle with four of those normal bouncing enemies      |
| alongside him.  To defeat all of them quickly use Mallow's Thunderbolt     |
| spell a couple of times (or once if you're strong enough) and you'll       |
| be able to take them all out.  As an added bonus this can often stun Mack  |
| and make him lose his next turn.  The boss' most powerful attack is the    |
| Flame Wall which hits both of your party members and can't really be       |
| defended against.  At a decent level though (level five or level six)      |
| it should barely dent your party at all.  This is really Mack's only       |
| real attack.  Besides this the only other thing he does is respawn those   |
| four normal enemies.  In fact once his HP gets low it's the ONLY thing     |
| he will do, meaning that as long as you have enough Flower Points to cast  |
| Thunderbolt every turn and you're able to kill all of them with a single   |
| cast, you'll go for the rest of the battle without taking damage.  As for  |
| Mario, the Fire Orb spell is pretty ineffective against this boss, if      |
| Mario is at level six though he can do some pretty severe (100+) damage    |
| with the super jump as long as you can bounce somewhat decently.           |
|                                                                            |
o----------------------------------------------------------------------------o

When the battle has ended speak with the Chancellor to trigger a scene.  
Before leaving the Mushroom Kingdom return to the item shop now that you have 
Mallow's coin back, the shopkeeper will give you a 'Cricket Pie' for Mallow's 
grandfather.  Now leave the Kingdom and select the Kero Sewers from the map.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Kero Sewers                        |
       (00007)     \---------------------------------------------------------o

o------- Item Checklist -------o  When you drop down the pipe you'll find a 
|                              |  save point at the bottom, be sure to save 
| Trueform Pin..........._____ |  your game.  Swim through the water to the 
| Flower................._____ |  other side and descend into the next pipe.  
|                              |  You'll see another sewer pipe immediately on 
o------------------------------o  your right here, go down that one.  When you 
                                  pop up run around the corner and down the 
next pipe.  There's an area below you where you can drop down, do so and go 
right to find a floating chest, when you jump and hit this chest it will 
trigger a battle.  It shouldn't be too difficult to win this battle, for doing 
so not only does the monster drop a Flower Jar but you also get a 'Trueform 
Pin' afterward.  Now you want to get back up to the second level again, you 
can take the long way around through the pipes but here's the much easier way.  
Go down a little bit from the chest you just fought to reach some steps, stand 
on the second highest steps and jump left, you should lend on the second 
level.  From here make your way up, watchingout for rats that pop out between 
the cracks.  On your left at the bottom of the stairs is a chest containing 
'Flower.'  Jump up to the top and go down the pipe.  On your right here is a 
star, as usual you should use it wisely.  What I would recommend doing is 
jumping down to take out the four rats, then jump right, taking out the ghost 
on your way to the pipe.  In the next area just run up again like you did 
before knocking out as many rats as possible as they pop out of those cracks.  
You'll end up right beside the star box again when you go down the pipe at the 
top.  Run left and go down the pipe on the left side, now stick left in this 
area too, you'll need to pass three rats (don't jump down into the water) to 
reach the next pipe.  When you pop up note the rat standing completely still 
on your right.  Jump over him and go down the pipe behind.  This will lead you 
to a room with a number of ghosts and a big button.  Return through the pipe 
you just came from and jump down where there used to be water, you'll find a 
pipe at the bottom.  Jump and hit the treasure chest in this room to fully 
heal yourself and then be sure to use the save point before dropping down.

O============================================================================O
| Boss: Belome                                                               |
O============================================================================O
|                                                                            |
| Belome is a huge dog creature with an appetite as big as he is!  For       |
| attacks he's got a basic licking attack where he hits you with his         |
| tongue, this one is fairly easy to block.  You'll want to be sure you      |
| equip the Trueform Pin you got from defeating the treasure chest enemy,    |
| Belome's Scarecrow Funk attack will actually turn you into a scarecrow!    |
| Only the Trueform Pin will protect you against this.  While in scarecrow   |
| form you are unable to attack normally or use items however your ability   |
| to use special attacks is not hindered so just keep using those in         |
| scarecrow form, the status ailment will wear off in a few turns.  The last |
| attack he has, he will actually eat one of your party members!  Nothing    |
| will protect you against this attack.  The person isn't technically dead,  |
| they're just gone from the battle for awhile so you'll need to take on     |
| Belome with only one person.  Eventually he will spit the other person     |
| back out if you hit him enough, or if you defeat him of course.            |
|                                                                            |
o----------------------------------------------------------------------------o

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Midas River                        |
       (00008)     \---------------------------------------------------------o

o------- Item Checklist -------o  Now you'll find yourself falling down the 
|                              |  waterfall.  Toad appears and offers to give 
| Flower................._____ |  you a tutorial if you want, but it isn't 
| Flower................._____ |  necessary.  Your goal is to use the jump 
| NokNok Shell..........._____ |  button to swim upward a little bit at a time 
|                              |  as you rapidly fall downward.  This little 
o------------------------------o  upward stroke will allow you to navigate 
                                  through the water and get as many coins as 
possible, be sure to aim yourself for the green ones as they are the most 
important.  After the first four coins and a green coin you'll reach a cave, 
ignore this cave as nothing happens if you go into it.  Continue to collect 
coins as you progress down then when you come to a fork take the left path and 
grab the green coin.  Now you need to make a decision, if you wish to get as 
many flowers as possible then go into this cave.  If you wish to get as many 
green coins as possible then skip this cave.  If you went through the cave a 
'Flower' will drop on your head at the end.  When you come to the next fork 
make a right and go into the cave to get a second 'Flower.'  Now, if you 
skipped the cave because you wanted more green coins, you'll get another one 
quickly and then reach a cave, go into this cave for another green coin and 
when it spits you out, make a right at the fork to pick up your fourth green 
coin.  For the record, getting the flowers is the better idea.  Following the 
waterfall event comes the barrel jumping event, basically you just need to 
decide whether to stay on or get off and you don't have a lot of time to 
decide.  If you can possibly follow a walkthrough while doing this I'll tell 
you exactly what you need to do in order for each barrel that appears:  Don't 
jump, jump, jump, don't jump, don't jump, jump, jump, don't jump (fish 
attack!), don't jump, jump, jump, don't jump, don't jump, jump, jump... and 
this leads you to the end.  When you land you can exchange 60 Coins for one 
Frog Coin (the green coins you have been picking up.)  He also gives you a 
'NokNok Shell' for free, a new more powerful weapon for Mario.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                      Tadpole Pond                        |
       (00009)     \---------------------------------------------------------o

o------- Item Checklist -------o  Head forward and step onto the single round 
|                              |  stone near the water to trigger a scene.  
| FroggieStick..........._____ |  When the tadpoles gather together jump 
|                              |  across them to reach the island.  Speak to 
o------------------------------o  Frogfucius for a long scene and then 
                                  afterward talk to him again, if you got the 
Crisket Pie he'll give you the 'FroggieStick.'  Before leaving you'll want to 
check out the  two shops  on the  left, when  
you approach  the  water above  the entrance  o- Frog Coin Emporium ---------o
two tadpoles will  appear, one  has a normal  |                              |
shop which you can  purchase from based on a  | Sleepy Bomb.....1 Frog Coins |
                                              | Bracer..........2 Frog Coins |
o- Card Member Shop -----------------------o  | Energizer.......2 Frog Coins |
|                                          |  | Crystalline.....5 Frog Coins |
| Sleepy Bomb.................1 Frog Coins |  | Power Blast.....5 Frog Coins |
|                                          |  |                              |
o------------------------------------------o  o------------------------------o

limited inventory since you aren't a card member (yet) and the other is a Frog 
Coin shop where you can spend your Frog Coins.  With this little adventure out 
of the way it's time to sit back and make a nice relaxing visit to Rose Town.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                        Rose Way                          |
       (0000A)     \---------------------------------------------------------o

o------- Item Checklist -------o  Jump onto the yellow platform and ride it 
|                              |  across.  Jump onto the next one and then 
| Flower................._____ |  ride that one to yet another platform past 
| Frog Coin.............._____ |  the healing mushroom.  When this one glides 
|                              |  over to the left don't switch, stay on it 
o------------------------------o  and it will bring you down to get the 
                                  'Flower.'  Get onto the other one and leave 
this area via the exit on the left, you'll find two Shy Guys on moving yellow 
platforms here.  Defeat both of them to obviously make things simpler.  
Unfortunately you can't get onto the second one from the ground so you need to 
jump on the one closer to the entrance, and then onto the second one from 
there.  When you land on the second one wait till it gets to the other side 
and jump slightly to the right, use the shadow of the chest to judge where to 
jump.  The chest contains 'Frog Coin.'  Leave this little area and ride the 
platform across to the upper exit this time.  There's an enemy holding Shy 
Guys on a fishing line in this area, defeating about four of them will cause 
the guy on the cloud to throw down a full healing mushroom before he runs off.  
Continue to ride the platforms in the next area to the lower right exit.  If 
you jump up to hit this multi-coin chest you'll knock the Shy Guy down and 
he'll probably attack you.  Same idea applies to all chests in this area 
except for the one at the top which contains a full healing mushroom.  Watch 
the scene in the next area and then continue onward toward Rose Town.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                        Rose Town                         |
       (0000B)     \---------------------------------------------------------o

o------- Item Checklist -------o  Head to the Item Shop and upgrade your 
|                              |  armour.  While you're in here jump on the 
| Frog Coin.............._____ |  shelf at the back left and jump into the air 
| Flower................._____ |  in the corner to reveal an invisible chest 
| Frog Coin.............._____ |  containing a 'Frog Coin.'  Now leave the 
|                              |  weapon shop and jump up on the crates on the 
o------------------------------o  right, you can get onto the roof from there, 
                                  use the chimney like a pipe to drop down 
into the Item Shop beside the chest and jump up to get the 'Flower.'  Head to 
the upper left house in town.  The man there  
is locked out  but you can  access his house  o- Item Shop ------------------o
by  jumping  on  his head  and  up  into his  |                              |
                                              | Thick Shirt.........14 Coins |
o- Item Shop ------------------------------o  | Thick Pants.........14 Coins |
|                                          |  | Jump Shoes..........30 Coins |
| Mushroom.........................4 Coins |  | Antidote Pin........28 Coins |
| Honey Syrup.....................10 Coins |  | Wake Up Pin.........42 Coins |
| Pick Me Up.......................5 Coins |  | Trueform Pin........60 Coins |
| Able Juice.......................4 Coins |  | Fearless Pin.......130 Coins |
|                                          |  |                              |
o------------------------------------------o  o------------------------------o

house.  Ignore the chests for now and jump on the button upstairs.  Leave the 
house and tell the man his chests are still okay.  He'll give you a tip, when 
you enter the forest go left, left, straight, right- in that order.  Now you 
can go back inside and get the coins from those chests.  Head up stairs and 
jump on the bed to reveal a hidden treasure chest containing 'Frog Coin.'  
With all this out of the way it's time to go into the inn and watch the scene.  
After the scene has ended, in the morning if you've done everything you need 
to in this town then you need to leave Rose Town and head for the Forest Maze.  

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Forest Maze                        |
       (0000C)     \---------------------------------------------------------o

o------- Item Checklist -------o  Right when you enter the maze you can find a 
|                              |  'Mushroom' on the ground above you.  There 
| Mushroom..............._____ |  are tons of these throughout the forest so 
|                              |  the rest of them won't be mentioned.  Run up 
o------------------------------o  and use the tree stump like a pipe.  At the 
                                  bottom you can grab the first Mushroom but 
the second one pops up into an enemy.  Run to the end of this area and use the 
bounce spring to get back up to the forest again.  In the next area you'll 
find a number of trunks you can go down, go down the one at the top and touch 
the sleeping caterpillar to cause an earthquake and create a path leading up 
from all the stumps.  If for some reason you don't find the sleeping 
caterpillar in the top one, you'll have to go and check all the other ones.  
Descend down the tree stump down the path and make your way along underground 
until you reach another spring.  You'll find a save point here and the next 
screen is the first screen that relates to what the guy in Rose Town was 
talking about, remember?  Left, Left, straight, right- in that order.  
Exit: from edwai, if you do indeed follow these directions at any point, uou
should come across a number of chests.  Afterward, you need to locate Geno
and then follow him whereever he is going for the next few screens and then 
you'll suddenly come to one where Geno just isn't there.  At this point do 
the left, left, straight, right combination.  If you do it successfully, 
after the right you'll find Geno again.  Follow him for a couple more screens 
until he disappears.  At this point go right just once, and you'll find him 
again.  Now you can follow him to the end of the maze to trigger a scene.

O============================================================================O
| Boss: Bowyer                                                               |
O============================================================================O
|                                                                            |
| The battle against Bowyer is an interesting one to say the least, and it's |
| certainly going to be the most difficult battle you've faced so far.       |
| Bowyer has four basic attacks, one of which really isn't an attack, but    |
| let's look at those first.  Starting with his weakest attack which is a    |
| blockable arrow from his bow that does moderate to low damage to a single  |
| character.  His next attack is Bolt which does heavy damage to a single    |
| character, usually in the 25-25 range.  His most powerful attack by far    |
| is the Static E which deals mid teen damage to Mario and Mallow while      |
| doing about 25 damage to Geno, the fact that this attack hits your entire  |
| party is what makes it so dangerous.  Finally we have the fourth attack,   |
| which is what makes the battle interesting.  Bowyer will drop three        |
| buttons onto the field which correspond with the SNES controller buttons.  |
| When he shoots an arrow and locks a button it means the attacks or         |
| abilities that correspond to that button cannot be used.  For example      |
| if Bowyer locks the A button then you cannot attack.  If he locks the      |
| X button then you cannot use items.  He'll switch which button is          |
| locked every few turns.  Unfortunately locking a button doesn't usually    |
| count as a turn for him, so you'll often find a button lock followed up    |
| by a nasty Static E spell.  In terms of damage, for Mario by far the       |
| most effective is the Super Jump, hopefully you've been practicing         |
| because this will really knock him.  Mallow's attack is weak and his       |
| Thunderbolt is even worse meaning he should be dedicated to using HP       |
| Rain for the entire battle, which is good because the boss' attacks are    |
| quite powerful.  Geno's Geno Beam is just about as strong as a Timed       |
| hit normal attack, possibly even weaker, so Geno should just use physical  |
| attacks for the whole battle.  Stick with this and you'll be fine.         |
|                                                                            |
o----------------------------------------------------------------------------o

With that the boss has been defeated and geno has joined your party.  Rose 
Town is saved but there are new areas on your map and no real reason to go 
back there besides visiting with the citizens and grooving to the awesome 
uplifting music.  When you're ready, then head on over to the Pipe Vault.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Pipe Vault                         |
       (0000D)     \---------------------------------------------------------o

o------- Item Checklist -------o  This place is completely optional but it's 
|                              |  good to go thorugh so you don't have to do 
| Flower................._____ |  it later.  Descend down into the pipe to 
|                              |  reach the underground area and start jumping 
o------------------------------o  across the pillars.  If you land in the fire 
                                  it will bounce you back but you won't take 
any damage.  Continue along the path to the next area, watch out for the 
stomping block.  If you touch it you won't fight a battle but you need to jump 
before it hits the ground otherwise the shock will send you rolling down the 
stairs.  Go down the pipe on the other side, the second one, not the first one 
as it has an enemy in it.  Continue to jump over all these pipes to reach a 
section where you need to jump from pillar to pillar to avoid the Goombas.  Be 
careful of enemies in the red pipes, they aren't afraid to come up even if 
you're standing right beside them.  After this you'll find another type of 
enemy, the small biting plants.  If these touch you it won't trigger a fight 
either, you'll just lose some Coins, so avoid them.  After this you'll drop 
into an area with a moving yellow platform, be sure to hit the chest above you 
containing a 'Flower.'  Along the moving platform that goes above the little 
money grabbers there's another chest that has multiple coins, be careful not 
to fall when you hit it.  This is the end of the Pipe Vault.  Outside is a 
save point and then a path leading down to Yo'ster Isle.  There's nothing you 
can do at Yo'ster Isle at the moment so just leave, but now you can access it 
easily on the world map.  Your next destination is Moleville.  

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                        Moleville                         |
       (0000E)     \---------------------------------------------------------o

o------- Item Checklist -------o  Head into Moleville and the first thing you 
|                              |  should do is visit the item shop, they've 
| Flower Tab............._____ |  got great new weapons and armour for all 
| Flower Tab............._____ |  your characters as well as some upgraded and 
| Flower Tab............._____ |  more powerful mushrooms.  Head for the 
| Bambino Bomb..........._____ |  entrance of the mine to trigger a scene, 
| Frog Coin.............._____ |  then go inside.  You can use the moles' 
| Flower................._____ |  shoulders to get up to the next level.  Jump 
| Lucky Jewel............_____ |  up into the mines and start heading right, 
| Fireworks.............._____ |  when you fight a guy wandering around drop 
| Shiny Stone............_____ |  down and continue up through the door.  In 
|                              |  the next room you'll see a smiley spring, 
o------------------------------o  jump on top of it and something rather 
                                  unfortunate occurs, but don't worry, it's 
supposed to.  When you wake up head right for another quick scene, then go 
into the next room and follow Croco down.  A  
couple of  rooms from  here you'll  find the  o- Item Shop ------------------o
first bandit hiding  behind a box before the  |                              |
exit path, run up behind him and fight.  You  | Punch Glove.........36 Coins |
won't  get any  Coins  but he'll  give you a  | Finger Shot.........50 Coins |
'Flower Tab.'   In the next room  behind the  | Cymbals.............42 Coins |
large spring bouncer you used  before is the  | Mega Shirt..........22 Coins |
second  crook,  defeat him  to get a 'Flower  | Mega Cape...........22 Coins |
Tab.'  Next head  right and  you'll find the  | Mega Pants..........22 Coins |
last crook hiding  behind a  box in the last  | Work Pants..........22 Coins |
room, defeat him for the final 'Flower Tab.'  | Mid Mushroom........20 Coins |
Now return to  the room with  the trampoline  | Maple Syrup.........30 Coins |
and stand right at  the doorway.  Croco will  |                              |
rush  through  every  once in  awhile and if  o------------------------------o
you're blocking the door he has nowhere to 
go.  You do have to be moving however to trigger the fight so since you'll 
know he's coming from the left side get ready to moveleft and intercept him.  
If you pretend like you're trying to talking to him in the process with the 
talk button it might make it easier to get into the fight.  

O============================================================================O
| Boss: Croco                                                                |
O============================================================================O
|                                                                            |
| Croco is similar to the same Croco you fought back in Bandit's Way,        |
| he's just leveled up accordingly.  His normal attack now was his more      |
| powerful attack before which is when he reaches into his bag and pulls     |
| out a bomb to throw at you.  This goes one for while while you fight him   |
| until he loses approximately half his HP at which time a message comes     |
| up and then he rams you.  When Croco rams you something flies out, this    |
| something turns out to be all your items.  You must fight the rest of      |
| the battle without items.  Croco's attack pattern also changes after       |
| this.  He begins to use an attack called Chomp in which he reaches into    |
| his bag and throws a random enemy at you, this attack is actually quite    |
| powerful dealing more than 20 damage each time which might not sounds like |
| too much but remember you can't use mushrooms.  Mallow's HP Rain really    |
| comes in handy at this point as it is your only means of healing.  For     |
| attacks Geno's beam isn't as powerful as his physical, and even Mario's    |
| Super Jump doesn't quite cut it against the power of his Timed Hits        |
| so both of them should just stick with that while Mallow uses his power    |
| of healing to keep the two of them (and himself) in the game.              |
|                                                                            |
o----------------------------------------------------------------------------o

For defeating Croco you not only get your equipment back but also a 'Bambino 
Bomb' as well.  Proceed up and left as much as possible to eventually reach a 
mole man standing in front of a solid wall.  Speak to him and give him the 
Bambino Bomb.  After you blast through head through the lower door and run up 
the tracks toward the top, when you try and go thorugh this door you'll be 
knocked back by a Shy Guy on a cart.  When he runs off there's a 'Frog Coin' 
to pick up.  Now jump up to the upper level.  The chest here contains a star 
so make sure you're prepared to use it well when you get it.  I would 
recommend making a mad dash up to the right, a couple rooms from here there's 
a big collection of four bombs squished together and it's quite possible to 
reach them with the star, make sure to check out that route before trying 
though.  If you actually did do this make sure you turn around and go back one 
room and get the chest containing a ton of Coins.  There's a save point in the 
next room and beside it a chest with a full healing mushroom inside.  Before 
going any further stand on the two piled up boxes on the left and jump down to 
the lower right to try and hit that chest floating high in the air, it 
contains a 'Flower.'  You'll find the boss in the next room, in order to 
trigger the battle you need to come up behind him so he doesn't see you.

O============================================================================O
| Boss: Punchinello                                                          |
O============================================================================O
|                                                                            |
| Punchinello is a mean and nast weird looking clown man who has far too     |
| much fun with his bombs.  He's got a few basic attacks, the first two are  |
| like any others.  He's got his physical finger poke which you can defend   |
| against, it doesn't deal too much damage (usually 0 damage actually if     |
| defended well.)  His next attack is far more annoying, he uses the         |
| Sand Storm attack which not only does damage to your entire party          |
| but leaves them in a weakened state as well, if I'm not mistaken it's the  |
| Fearless Pin that can protect you from this ailment.  Now the other thing  |
| Punchinello will do is drop four little bombs on the ground and then       |
| command them to go kamikaze on you.  These things kill themselves so       |
| often that there is absolutely no reason to attack them yourself, keep     |
| focusing on Punchinello.  When he has take enough damage, about one third  |
| of his HP he'll destroy all the bombs himself and drop four normal         |
| sized ones which deal more damage when they explode.  This goes on for     |
| awhile until he loses about two thirds of his HP which is when he drops    |
| three enormous bombs that do massive damage when they hit you, this is     |
| your cue to go on an all out offensive.  As for attacking the boss, if     |
| Geno has learned the Geno Boost by now you can use that to up the damage   |
| done by him and Mario.  Press the Y button just as the spell ends to       |
| get a boost to defense as well as offense.  Mallow can focus on healing    |
| like he normally does however if his magic is strong enough, the           |
| Thunderbolt can usually wipe out every single one of the mini bombs in a   |
| single cast which may set him back a turn or so.  Once the bigger ones     |
| come around Thunderbolt loses pretty much all use.  Mario's physical       |
| attack after a Geno Boost will really clean up in this fight so as long    |
| as there are no big surprises and you can stay healed, then you're set.    |
|                                                                            |
o----------------------------------------------------------------------------o

When the boss is dead pick up the star and head into the back.  There's a mine 
cart here, help the little girl onto it and get ready to ride.  This minigame 
can actually be quite a lot of fun.  What you do is press X to jump your mine 
cart, A to put on the brakes and X for a super boost as long as you have at 
least one mushroom remaining.  There are gaps in the track where you'll have 
to jump, and also tight turns where you'll have to brake even if you're going 
at normal speed.  Hold left or right to turn left or right respectively at a 
fork.  There are two different kinds of areas, 3D areas like the first and 
sidescrolling areas like the second, the controls remain the same for both 
however.  When you make it out of the mines speak with the girl's parents and 
then leave the house for a scene.  After this it's not quite time to leave 
Moleville, there are a couple of things you can do.  You can jump up top of 
the mines and drop down to the trolley if you wish to ride it again.  Next you 
can check out the points store they're opened in the upper left house.  Third, 
head into the Item Shop.  There's a new guy behind the counter who well sell 
you a 'Lucky Jewel' for a mere 100 Coins.  Lastly head into the upper left 
house, you can purchase some 'Fireworks' for 500 Coins.  Onceyou have the 
Fireworks head outside and speak to the little girl beside the boxes nearby 
and offer to trade her the Fireworks for a 'Shiny Stone.'  You won't find a 
use for this stone until the end of the game, but it is required in order to 
fight the most powerful optional boss, so if that sounds appealing you may as 
well pick it up now.  It's time to make tracks for Booster Pass.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Booster Pass                       |
       (0000F)     \---------------------------------------------------------o

o------- Item Checklist -------o  When you start run over to the left side and 
|                              |  jump on top of the far left plant, while 
| Flower................._____ |  standing on this if you jump you'll reveal a 
| Flower................._____ |  hidden treasure chest containing a 
|                              |  'Flower.'  You'll find the exit to this area 
o------------------------------o  if you jump up the right side and head up.  
                                  Be careful of some of the other shrubs in 
this area, many of them, if you touch them it will trigger a battle with a 
monster hidden inside.  Here's what to do on the next screen, head right 
rather than jumping up the rocks.  At the back right corner you'll find a 
'Flower.'  (Just because it's enormous doesn't mean it gives you anything more 
than one though.)  Now on your left should be kind of a little nook.  Go in 
there and jump, there's an invisible button here that will automatically 
destroy all the spiked enemies and gives you Coins for each one.  Now you're 
able to freely jump up and exit Booster Pass, then head for Booster Tower.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Booster Tower                      |
       (0000G)     \---------------------------------------------------------o

o------- Item Checklist -------o  Approach the castle for a scene, then try to 
|                              |  go through the door.  When you can leave the 
| Flower Tab............._____ |  area for yet another scene and presto!  The 
| Masher................._____ |  door is open.  You now have the ability to 
| Elder Key.............._____ |  switch allies, you'll probably want to drop 
| Chomp.................._____ |  either Mallow or Geno from your party.  
| Frog Coin.............._____ |  Enter the tower and start climbing up the 
| Frog Coin.............._____ |  platforms on the left side.  Make your way 
| Room Key..............._____ |  up the tower until there's a quick scene 
| Frog Coin.............._____ |  with Booster on the train.  If you try to 
| Zoon Shoes............._____ |  follow Booster up and left where the track 
| Frog Coin.............._____ |  goes you'll be stopped by one of the Snifits 
| Frog Coin.............._____ |  and forced to fight a battle.  On the other 
| Goodie Bag............._____ |  hand if you follow the train tracks in the 
| Amulet................._____ |  other direction you will find a 'Flower 
|                              |  Tab.'  Up the next area past the bombs 
o------------------------------o  you'll come to two paths leading down, take 
                                  the first one.  You will notice there's a 
treasure chest floating in the air but you can't reach it.  Below you is a 
see-saw with a weight (a bomb) on the other side, you need to use your ability 
to judge distance to jump down and land on the see-saw, if you miss you'll 
have to run all the way up and try again.  I'll help you as much as possible, 
here's how you can pretty much to it every time.  Notice the tiled ground, you 
are standing on four tiles.  First of all you want to stand on the lowest 
tile, the yellow tile.  From here you want diagonally down-right exactly two 
tiles.  The easiest way to judge this is jump diagonally down-right and right 
when you get underneath the treasure box in mid-air simply let go of all 
buttons.  It's easier to underestimate the distance than overestimate, but 
it's still possible to jump too far, like I said let go of everything right 
when you're under the chest in mid-air, and you can't miss.  For doing this 
you get a 'Masher,' a new more powerful weapon for Mario.  Return to the area 
where you went down and jumped, this time take the second downward path.  
Press the large button in this room.  In the next room if you want to change 
your costume temporarily, check behind the curtains for a little surprise.  
Once that's over leave this room via the upper door and continue up through 
the next couple of rooms and use the save point.  The next hall has a puzzle.  

You must examine these in the correct order, each time you miss one you are 
forced into a battle.  The order is as follows, from left to right: the last 
one, the second last one, the third one, the first one, the second one, and 
the only one that's left.  Now Booster spits out the 'Elder Key.'  Use it to 
open the door with the large lock on it and jump toward the chomper.  After a 
quick scene you get the 'Chomp,' a new weapon for Bowser.  Leave this room and 
keep climbing up.  When you come to a see-saw with a large stomper on it 
simply jump on the empty side and wait for it to launch you up one level.  
Navigate this area up to the next room where you'll find a number of Coins on 
the ground, but don't start running, the floor is trapped with enemy battles.  
Do the following:  Jump up to get the coin then right to get another and right 
again for the 'Frog Coin.'  Jump back to the first coin you got (or where it 
was) and jump left twice to get another 'Frog Coin.'  Ignore the door beside 
you and the coin in front of it.  Jump diagonally up-right to get the two 
coins above you.  Now jump right to grab the bottom coin of those three and 
then right again to get the 'Room Key.'  Jump diagonally up-left then up-right 
to grab the coin and 'Frog Coin.'  From here you should be able to make it to 
the door.  Open the door with the key and hit the chest to find 'Zoom Shoes.'  
Now leave this room and jump to the 'Frog Coin' on the left and from there to 
the door, if all went well you should have avoided all battles.  Continue up 
to another room where you meet Booster again, when he throws the bombs down 
simply run into that little area at the upper right until they explode.  A 
couple rooms up from here you'll find a save point and some platforms to jump 
across and reach a 'Frog Coin.'  Now jump back across those platforms and from 
the last one try to jump ON TOP OF the other chest you already opened.  While 
standing on it if you jump you'll reveal a hidden chest containing 'Goodie 
Bag.'  When you're ready and you've saved your game, proceed into the next 
room.  There's a little minigame to play here after the scene.  The Snifits 
will start opening the curtains and you need to run back and forth to avoid 
detection.  First one, then two then three of them.  There aren't a lot of 
tips I can give that will help, what really matters are your reflexes, though 
I can tell you one thing.  The very last thing the three Snifits do is run 
around randomly.  At this point run underneath the Mario doll, this is the one 
that will remain shut.  If you can do this correctly without being caught 
you'll be rewarded with an 'Amulet.'  When you have control again you may want 
to go back and save because when you go out on the balcony...

O============================================================================O
| Boss: Knife Guy & Grate Guy                                                |
O============================================================================O
|                                                                            |
| Definitely the hardest boss you've fought to far.  Knife guy has 700 HP    |
| while grate Guy has 900 so it seems only logical to take out Knife Guy     |
| first.  Whoever you do choose to focus on, at least make sure you focus    |
| on someone, spreading out the damage won't help you at all.  Both of them  |
| have normal attacks with somewhat odd timing on the defense which makes    |
| them kind of hard to block.  Knife Guy will use an attack that puts you    |
| to sleep while Grate Guy will use the Echofinder which disables all        |
| special skills.  After they've taken some damage they will combine forms.  |
| Sort of.  They're still considered two separate enemies they're just       |
| standing one on top of the other.  This does however cause them to start   |
| using the real power attacks.  Grate Guy uses Meteor Blast, this can       |
| do upwards of 25 damage to the entire party and is often followed by       |
| Knife guy's Blizzard which does anywhere between 10 and 15 damage to the   |
| entire party.  Hopefully he'll use Crystal since it only hits one person.  |
| Once Knife Guy dies though Grate Guy will really lay off the Meteor Storm, |
| in fact I think he may only be able to use it in the combined form.  When  |
| attacking, Bowser's Chomp does significant damage to both of them while    |
| Mario's Masher works great against Grate Guy but not so great against      |
| Knife Guy.  For Knife Guy have Mario use his Super Jump attack which will  |
| really work well.  If you're using Geno for this fight have him cast the   |
| Geno Boost on Bowser and then use Mid Mushrooms accordingly.  If you've    |
| got Mallow in your party every single one of his turns should be           |
| comprised of using HP Rain to keep your party alive.  The battle really    |
| does become significantly easier once there's only one of them left.       |
|                                                                            |
o----------------------------------------------------------------------------o

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Booster Hill                       |
       (0000H)     \---------------------------------------------------------o

o------- Item Checklist -------o  The entire area of Booster Hill is just a 
|                              |  minigame, here's how it works.  There are 
| Lots of Flowers........_____ |  three Snifits behind you, barrels coming 
|                              |  down the slope and Booster with the Princess 
o------------------------------o  on his back.  You can put down the 
                                  controller and watch as you complete this 
area automatically but there's a reason not to do that, each time you get far 
enough up so that you come into contact with the princess, she gives you a 
Flower and knocks you back a bit.  This means you could in theory get a hell 
of a lot of Flowers here and likely will.  Being hit by barrels knocks you 
backward however jumping and landing on top of a barrel will give you a huge 
boost forward, so you goal is to bounce off all the barrels and get as many 
Flowers from the princess as you can.  After awhile the Snifits start running 
faster up the hill and while they can knock you back you can also jump on 
their heads to get a speed boost.  Once you reach the top it tells you how 
many Flowers you got.  I managed to get sixteen Flowers, but then again I'm 
using an emulator so I've got a save state, if you get that many Flowers (or 
more) on the console version then you are certainly a better man (or woman) 
than I.  At the top of the hill you'll find the pleasant town of Marrymore.  

Note, before doing anything in Marrymore, you may remember that you pressed a 
large button in Booster Tower and it told you to go back to Booster Hill.  
Well return there and check the left side of the first screen for a large 
opening in the wall.  Jump across to find three chests containing 
KerokeroCola, a Frog Coin and finally a Flower.  Back to Marrymore!

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                         Marrymore                        |
       (0000I)     \---------------------------------------------------------o

o------- Item Checklist -------o  Check out the inn and shop, they have a 
|                              |  really nice expensive suite there.  Once 
| None...................... / |  you've checked that place out head to the 
|                              |  front door of the church and speak to the 
o------------------------------o  people there.  When Raz & Rani are thrown 
                                  out you'll need to find some way to get in.  
Around behind the right side there is a hidden door leading into the back of 
the  church.  Go down into the  kitchen then  
up  again.  When  the  Snifit asks  for your  o- Item Shop ------------------o
help in breaking down the  door, you need to  |                              |
run alongside  him and  hit the  door at the  | Super Hammer........70 Coins |
same  time.  When  you make it  through save  | Hand Gun............75 Coins |
your game then try to get through this door.  | Whomp Glove.........72 Coins |
Bowser will come out  and do the  same thing  | Chomp Shell.........60 Coins |
the Snifit was doing.   When you finally get  | Happy Shirt.........38 Coins |
into the main room there's a new little task  | Happy Pants.........38 Coins |
for  you  to  take  part  in.  You  need  to  | Happy Cape..........38 Coins |
quickly speak to each  one of the Snifits to  | Happy Shell.........38 Coins |
get the various pieces of wedding gear, then  | B'tub Ring.........145 Coins |
after  that  you'll have to  find  the crown  | Mid Mushroom........20 Coins |
yourself.   The crown  is located  on top of  | Maple Syrup.........30 Coins |
Booster's  head, jump  up  and  get  it then  |                              |
speak to him.  You'll get a  different scene  o------------------------------o
depending on how fast you manage to do this.  
One you complete that there's a scene and...

O============================================================================O
| Boss: Bundt                                                                |
O============================================================================O
|                                                                            |
| The fight starts off with you actually facing off against the two chefs,   |
| but since you are unable to damage them your main target becomes the       |
| cake in the background.  The more you hit this cake the more it will begin |
| to move and after 900 damage it will move so much that the chefs are       |
| scared off and the real battle begins.  This form of the cake does not     |
| even have HP, it's based on the number of hits.  Each hit you do will      |
| snuff out one of the candles, and each of the cake's turns it will restore |
| either one or two of them, with a three man party this won't be too hard   |
| however don't underestimate the cake.  The cake has a normal attack that   |
| is extremely difficult to defend against because it happens lightning      |
| fast.  The next three attacks are absolutely brutal.  The weakest of the   |
| three is Blizzard which does moderate damage to your entire party.  In the |
| middle is the Sand Storm which probably does less damage than the Blizzard |
| but is far worse due to the fact that it inflicts an ailment on you to     |
| weaken all of your physical attacks.  Lastly and bar far the most powerful |
| is the boss' Drain Beam which really rips away at your party's HP totals   |
| with nearly 30 damage to everyone.  That's not even the boss most powerful |
| attack.  Lastly we have the Diamond Saw which is only manageable because   |
| it only hits one person.  The diamond blades will hit one character for    |
| a very large amount of damage, so much so that if you want to avoid losing |
| anyone in this battle you're going to have to make sure they stay healed   |
| at almost all times during the fight.  Like I said before your attack      |
| pattern for the first part of the boss doesn't really matter much since    |
| it's mostly based on number of hits.  For the second part of the boss      |
| however, Mario equipped with the Masher, Amulet and under the influence    |
| of a Geno Boost can easily deal over 200 damage with a single Timed Hit.   |
| Considering the boss only has 600 life in this form, it should end soon.   |
|                                                                            |
o----------------------------------------------------------------------------o

Now it's time to return to the Mushroom Kingdom, when you leave Marrymore that 
will happen automatically and scene occurs when you arrive at the castle.  
After meeting with the chancellor leave the kingdom and head for Tadpole Pond.  
Speak with Frogfucius who tells you that a large star has been spotted up on 
Star Hill.  That becomes you next destination, just past Marrymore.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                         Star Hill                        |
       (0000J)     \---------------------------------------------------------o

o------- Item Checklist -------o  Star hill is an interesting place indeed, 
|                              |  examining the flowers will open the gates to 
| None...................... / |  other parts of the hill.  Examine the flower 
|                              |  on the left and go through that gate.  
o------------------------------o  You'll find a flower right in front of you 
                                  on the other side of the gate then another 
one on your left.  Check the top left corner for a third and then head a 
little bit right for a fourth.  The final one is in the lower right corner.  
You may have noticed a bunch of stars on the ground with smiley faces on them, 
examine these stars to read some people's wishes, nothing really comes of it 
but they can be quite entertaining, and a couple of them actually trigger 
scenes with your party.  Proceed through the now open gate to the next area.  
Head down and left to find the first flower and then up and left from there 
for the second.  Along the lower part of this area you'll find one in the 
middle and one at the lower right as well.  Check the upper right corner for 
the fifth one that opens the gate.  In this next area there's one on your left 
and another in the lower left corner.  Check the lower middle, upper right and 
then a little bit left of that one.  Somewhere around this point you should 
spot the star at the top, enjoy the only star in the game you get to pick up 
without fighting a boss.  Finally examine the flower at the upper left corner 
to open up the gate and take you right out of Star Hill and to Seaside Town.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Seaside Town                       |
       (0000K)     \---------------------------------------------------------o

o------- Item Checklist -------o  The only thing you really need to do here is 
|                              |  go into the town and head to the house in 
| None...................... / |  the upper corner.  This is the Elder's house 
|                              |  and when you speak with him he'll ask you to 
o------------------------------o  go and retrieve the star for him.  Before 
                                  leaving and doing so head upstairs and speak 
to the large frog which just happens to be sitting there, he has opened up a 
Frog  Coin shop  and sells some  of the best   
accessories  in  the  game,  but  it's  very  o- Frog Coin Shop--------------o
doubtful  that  you  can   afford   any   of  |                              |
them at this point.  When  you leave Seaside  | See Ya.........10 Frog Coins |
Town  you'll  find that  a new area  is open  | EarlierTimes...15 Frog Coins |
after talking to the Elder head for the Sea.  | Exp. Booster...22 Frog Coins |
                                              | Coin Trick.....36 Frog Coins |
o---------------------------------------------o Scrooge Ring...50 Frog Coins |
|                                                                            |
o----------------------------------------------------------------------------o

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                           Sea                            |
       (0000L)     \---------------------------------------------------------o

o------- Item Checklist -------o  Just down from the room you start in there's 
|                              |  a cloaked figure which could be mistaken for 
| Max Mushroom..........._____ |  an enemy but he actually runs a fairly 
| Flower................._____ |  decent shop.  Through the lower door you'll 
| Frog Coin.............._____ |  find something rather appealing, notice all 
|                              |  the enemies in this area, well it just so 
o------------------------------o  happens that in that chest it a star.  Go 
                                  nuts!  This should lead you just about to an 
area with a large body of water (still inside the cave.)  Jump right and into 
the pool then swim into the whirlpool so it brings you to the bottom.  Head to 
the door on the upper right side and jump out to find a chest with a 'Max 

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Hurly Gloves................92 Coins                                       |
| Super Hammer................70 Coins  Hand Gun....................75 Coins |
| Whomp Glove.................72 Coins  Sailor Shirt................50 Coins |
| Sailor Pants................50 Coins  Sailor Cape.................50 Coins |
| NauticaDress................50 Coins  Mid Mushroom................20 Coins |
| Maple Syrup.................30 Coins  Pick Me Up...................5 Coins |
| Able Juice...................4 Coins  Freshen Up..................50 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

Mushroom' inside.  Turn around and go back toward the shopkeeper but this time 
via the left route, you'll find three chests, one heals you fully and the 
other two contain a 'Flower' and a 'Frog Coin.'  Make your way down and left 
to reach an outdoor area.  Have one of the whirlpools suck you down from the 
bottom and from there jump up on top of the pipe that leads down to the ship.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Sunken Ship                        |
       (0000M)     \---------------------------------------------------------o

o------- Item Checklist -------o  When you land the room on your right has a 
|                              |  save point in it, that's good to use.  Head 
| Flower................._____ |  left through the next couple of rooms to a 
| Royal Syrup............_____ |  large staircase with a bunch of rats on it.  
| Mushroom..............._____ |  Descend this staircase and keep hitting the 
| KerokeroCola..........._____ |  chest at the bottom for a bunch of Coins.  
| Frog Coin.............._____ |  The next room has a number of doors blocked 
| Safety Badge..........._____ |  by enemies but it's actually quite easy to 
| Frog Coin.............._____ |  sneak in behind them without touching them.  
| Frog Coin.............._____ |  Enter the first room.  The troopa that is 
| Frog Coin.............._____ |  flying around in this area flies above your 
| Frog Coin.............._____ |  head and stays that way.  In order to knock 
| Safety Ring............_____ |  the heavy ball down onto the button you need 
| Frog Coin.............._____ |  to run to the top of the room and position 
|                              |  yourself on the opposite side so the troopa 
o------------------------------o  knocks it down in that direction.  When it 
                                  is hit you get a full healing mushroom and a 
clue "There is an "s" in the word."  The puzzle in the next room has you 
hitting three switches in order to stop three springs.  For the far left one 
hit it when the spring is close to the right, same with the middle and for the 
far right switch, hit it when the spring is close to the middle.  A 'Flower' 
drops and a clue that says "It is found on the bed of the ocean."  For the 
next room you'll have to navigate a three dimensional maze, it's rather 
difficult but you can press the menu button to give up if you wish.  At the 
top you get a 'Royal Syrup' and a clue "It has two vowels."  Continue down and 
in the next room battle the bone monster so you can reach the chest at the 
back containing a whole bunch of Coins.  In case you haven't figured out how 
to defeat those bone monsters yet, simply cast a magic spell and they'll be 
toast.  The guy here runs the same shop as he did back in the sea.  

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Hurly Gloves................92 Coins                                       |
| Super Hammer................70 Coins  Hand Gun....................75 Coins |
| Whomp Glove.................72 Coins  Sailor Shirt................50 Coins |
| Sailor Pants................50 Coins  Sailor Cape.................50 Coins |
| NauticaDress................50 Coins  Mid Mushroom................20 Coins |
| Maple Syrup.................30 Coins  Pick Me Up...................5 Coins |
| Able Juice...................4 Coins  Freshen Up..................50 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

There are three more puzzle rooms coming up, the first is a trail of coins, 
you must pick up every coin after they appear but before they disappear.  You 
must also avoid getting the moving coin or it will stop the trail.  Pick up 
all of them and you will get the money value along with another clue that says 
"There are four consonants."  For the fifth puzzle you have to hit the low 
switch on the right which will make the cannon fire.  Now knock the cannonball 
up to the second switch, then keep doing that all the way to the end.  For 
this you get a 'Mushroom' and the clue "At least... two consonants are side by 
side."  For the final puzzle in the save point room jump on the barrels on the 
right side and knock one of them down.  Keep jumping on it to roll it onto the 
switch then jump on the other one yourself.  There's a full healing mushroom 
that falls and the final clue "The "r" comes before the "l"."  Save your game 
and head through the door.  When you stand in the shadow of each one it will 
tell you which letter it's on.  It also tells you which key letter it is so 
you know the order to go on.  For those who wish to try and figure it out 
themselves they should not read any further than this sentence (I remember 
figuring it out myself when I was like ten years old... cmon... you can do 
it.)  Anyway the correct answer is "Pearls."  Be prepared to fight a boss.

O============================================================================O
| Boss: King Calamari                                                        |
O============================================================================O
|                                                                            |
| For the first part of this fight you will simply be fighting three         |
| tentacles.  The tenctales have two hundred HP a piece and have two         |
| attacks.  The first is a blockable physical attack that does a decent      |
| amount of damage to single character and actually does get dangerous       |
| since you'll be feeling it about three times per turn.  The second attack  |
| is when the tentacles actually grabs a character and takes them out of the |
| battle.  Fortunately they are rarely gone more than a turn or two, even    |
| so it doesn't take more than that to kill a tentacles anyway.  Have Mallow |
| use his magic is he's in your party, everyone else should just attack.     |
| Following this is the exact same battle a second time against another      |
| three tentacles.  The third part of the battle you actually face the       |
| owner of all those tentacles (along with another two tentacles as well.)   |
| The boss has some nasty attacks, his physical will do more than 40 damage  |
| to almost any member of your party.  The boss also has a nasty habit       |
| of inflicting some status ailments on your party which is made worse       |
| since people kidnapped by tentacles are already weakened.  One thing       |
| however that this boss comes up short in, is group attacks.  Pretty much   |
| everything only targets a single member which will make things a lot       |
| easier for Mallow to use HP Rain or for anyone else to use items and       |
| such.  Damage wise the boss has some pretty good physical defense so you   |
| may want to consider other alternatives.  Mario's Super Flame is actually  |
| quite effective here, use that a few times for a guaranteed win here.      |
|                                                                            |
o----------------------------------------------------------------------------o

When you're dropped down, go into the next room and jump up to the higher 
door.  You need to get past these cannons to reach the door on the other side 
but if you're hit by a cannon ball it will knock you down below and you'll 
have to try again.  Sure you can jump across the top of them but that would 
mean fighting a bunch of rats.  Down the stairs in the next room you'll find 
yourself looking at two chests floating above you but you can't jump up that 
high.  Run around to the other side, stand on the barrels near the door and 
jump from there.  The two chests contain a whole bunch of Coins.  Go through 
the door to find your mirror self.  It's actually quite easy to get by him, 
the trick is that he doesn't know how to do a running jump.  if you hit the 
jump button while moving your image won't jump, so you can get over his head.  
Before you go though, stand exactly in the middle between the two exits along 
the wall on the same side as the exits and jump to reveal a chest.  You'll 
need to jump on the image's head to get this one containing a 'KerokeroCola.'  
Continue through the lower door and into the next room.  The bone enemy is 
guarding a hidden path behind the boxes leading to a door.  There's a small 
room here and a single chest with a 'Frog Coin' inside.  Go down the stairs 
and get the full healing mushroom from the chest.  Jump up the boxes and onto 
the other side after saving your game, this chest here is evil and will attack 
you!  This chest is actually harder than most bosses, but there's a trick.  
Use Mario's Super Jump and you should be able to deal more than 300 damage 
with a good twelve jumps or so.  For defeating the monster you get a 'Safety 
Badge.'  Head two rooms up and use the whirlpool in the water.  Go down from 
here to find a nice four 'Frog Coin's on the ground underwater.  Return to the 
previous room and go up.  Descend the stairs here and at the bottom in the 
large area with the squid swimming aorund, head to the upper left corner 
behind all the barrels there is a hidden door.  Through it you will find a 
'Safety Rin' in the chest.  Jump up the right side but before going in this 
door swim across the top of the water to the left and grab the 'Frog Coin.'  
Head through the upper right door and defeat the four enemies that attack you, 
then heal yourself with the mushroom in the chest.  There's a whole bunch more 
of them to fight at the top of the stairs as well.  Then there's the boss.

O============================================================================O
| Boss: Johnny                                                               |
O============================================================================O
|                                                                            |
| For the first part of the battle you'll be fighting against Johnny and     |
| four Bandana Blues.  If you've got Mallow in your party you can really     |
| clean up with his basic Thunderbolt spell here, otherwise just pick them   |
| off one by one (yes, it is worth it to pick them off.)  None of them,      |
| including Johnny, really use anything besides single character physical    |
| attacks so those people who are good with defend button timing should      |
| find this battle much easier than those who aren't.  Once you've dealt     |
| enough damage Johnny will use the Get Tough ability and the next battle    |
| will actually be quite hard.  Johnny doesn't have much health but his      |
| physical defense at this point is absolutely incredible and some of his    |
| attacks are deadly.  Most everything will likely deal less than ten        |
| damage but then he'll use his Diamond Saw which deals almost 40.  Special  |
| attacks are almost as useless as normal attacks, if you're really good     |
| with Super Jump it'll probably work better than a normal attack, but       |
| unless you can get more than 15 hits each time you might as well just      |
| cycle between attack, attack, Mid Mushroom, attack, attack, Mid Mushroom   |
| over and over again.  It gets boring, but you'll win for sure.             |
|                                                                            |
o----------------------------------------------------------------------------o

Once you're got the fifth star you can use the trampoline in the room at the 
back to bounce you back onto the world map again.  Your next destination is 
Seaside Town, hopefully you're prepared for yet another boss fight.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Seaside Town                       |
       (0000N)     \---------------------------------------------------------o

o------- Item Checklist -------o  Upon entering Seaside Town you'll be forced 
|                              |  to hand over the star, don't bother 
| Shed Key..............._____ |  declining it will just loop the choice.  If 
| Flower Jar............._____ |  you're ready to take on the boss then head 
|                              |  left.  There's a path leading out.  
o------------------------------o  

O============================================================================O
| Boss: Yaridovich                                                           |
O============================================================================O
|                                                                            |
| Devastating.  That's a good word to describe some of this boss' attacks.   |
| Why don't we start off with what is by far the most dangerous of all       |
| the attacks, the Water Blast.  The Water Blast will completely wipe your   |
| party if you aren't adequately prepared.  A huge blast of water (go        |
| figure) hits you party for upwards of 50 damage per person.  It's going to |
| take some serious manpower to recover from these.  Each turn just hope the |
| boss uses one of his other single-party hit attacks, since that's what     |
| all the rest are.  Willow Wisp will hit a single member for more damage    |
| than the Water Blast, but at least it's just a single person.  The Flame   |
| Stone will hit a single person for about the same damage as Water Blast.   |
| The last two attacks are Pierce in which he uses his head to spear you,    |
| and a glowing orb attack.  Both of these can be defended against which     |
| is good since un-defended they can deal more than 100 damage in a single   |
| hit.  Lastly we look at his most unique attack, the Mirage Attack.  In     |
| this the boss will split into two forms.  One of these is the real boss    |
| while the other is fake.  You can tell the difference quickly, the real    |
| boss has far more physical defense than the fake one, so while it might    |
| be appealing to do 170 damage per hit, you're probably aiming at the       |
| fake boss and you should redirect your attack.  Eventually they will join  |
| once again and then it's just a matter of hitting the boss until he goes   |
| down.  Despite a strong physical resistance, his magic resistance is       |
| even higher.  Spell's like Mallow Shocker work decently but forget         |
| Super Jump and Super Flame, they're quite useless.  Remember to use Geno   |
| Boost if you have that available, just hit physically and keep healing.    |
|                                                                            |
o----------------------------------------------------------------------------o

When the boss has been defeated, grab the 'Shed Key' and use it to unlock the 
door of the large house in Seaside Town and let the people out.  The Elder 
will reward you with a 'Flower Jar.'  Now you're free to explore the town and 
check out the shops.  Your primary task is to speak with the Elder, which 
opens a path on the world map to Land's End, make that your next destination.

o- Weapon Shop ----------------------o  o- Armor Shop -----------------------o
|                                    |  |                                    |
| Troopa Shell..............90 Coins |  | Sailor Shirt..............50 Coins |
| Parasol...................84 Coins |  | Sailor Pants..............50 Coins |
| Hurly Gloves..............92 Coins |  | Sailor Cape...............50 Coins |
| Double Punch..............88 Coins |  | NauticaDress..............50 Coins |
| Ribbit Stick..............86 Coins |  | Shirt......................7 Coins |
| NokNok Shell..............20 Coins |  | Pants......................7 Coins |
| Punch Glove...............36 Coins |  | Thick Shirt...............14 Coins |
| Finger Shot...............50 Coins |  | Thick Pants...............14 Coins |
| Cymbals...................42 Coins |  | Mega Shirt................22 Coins |
| Chomp Shell...............60 Coins |  | Mega Pants................22 Coins |
| Super Hammer..............70 Coins |  | Mega Cape.................22 Coins |
| Hand Gun..................75 Coins |  | Happy Shirt...............38 Coins |
| Whomp Glove...............72 Coins |  | Happy Pants...............38 Coins |
| Slap Glove...............100 Coins |  | Happy Cape................38 Coins |
| Hammer...................123 Coins |  | Happy Shell...............38 Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o- Health Food ----------------------o  o- Accessory Shop -------------------o
|                                    |  |                                    |
| Mushroom...................4 Coins |  | Jump Shoes................30 Coins |
| Mid Mushroom..............20 Coins |  | Antidote Pin..............28 Coins |
| Honey Syrup...............10 Coins |  | Wake Up Pin...............42 Coins |
| Maple Syrup...............30 Coins |  | Fearless Pin.............130 Coins |
| Pick Me Up.................5 Coins |  | Trueform Pin..............60 Coins |
| Able Juice.................4 Coins |  | Zoom Shoes...............100 Coins |
| Freshen Up................50 Coins |  |                                    |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                        Land's End                        |
       (0000O)     \---------------------------------------------------------o

o------- Item Checklist -------o  Jump into the cannon at the beginning and 
|                              |  use it to fire yourself up onto the 
| Frog Coin.............._____ |  platform.  The cannon on the next screen has 
| Cricket Jam............_____ |  to fire you quite far, in order to maximize 
| Temple Key............._____ |  your distance hit the jump button while the 
| Frog Coin.............._____ |  cannon is moving from the mid position to 
| Frog Coin.............._____ |  the position you're aiming for, as is it was 
| Frog Coin.............._____ |  flinging you along with firing you.  Upon 
| Frog Coin.............._____ |  landing in the hole you'll knock three 
| Frog Coin.............._____ |  enemies out.  Jump out of the hole back in 
| Frog Coin.............._____ |  the direction of the cannon and jump, this 
| Frog Coin.............._____ |  should reveal a hidden yellow platform.  Hop 
| Frog Coin.............._____ |  down and get back into the cannon to fire 
| Flower................._____ |  yourself up onto this platform.  When you 
| Flower................._____ |  get onto it, the platform will move and 
| Flower................._____ |  allow you to jump and hit a chest containing 
| Flower................._____ |  'Frog Coin.'  Continue into the next area.  
| Royal Syrup............_____ |  you need to jump across here with all the 
| Max Mushroom..........._____ |  enemies flying at you.  If you fall then the 
| Fire Bomb.............._____ |  only way to get back is to go down to the 
|                              |  bottom and use the cannon that you find 
o------------------------------o  there.  One the next screen you'll find a 
                                  spinning flower.  Ignore it for now and head 
right, there's a path connecting to an area where you'll find kind of a large 
hole in the side of the wall.  A puff of smoke pops out of this every once in 
awhile, jump when this smoke puff appears and it will drop you down into a 
cave.  After the first lizard there's a chest above you containing 'Frog 
Coin.'  Follow the linear path through past a barrel you knock down and get 
the full healing mushroom before you jump onto the trampoline.  The trampoline 
brings you back to the Kero Sewers, be careful not to fall!  Jump across those 
arches on the left and hit the chest to get 'Cricket Jam.'  Now return all the 
way back to that one part in Land's End where you went past the spinning 
flower, this time use it to jump up.  If you wish to challenge the Sky Bridge 
you can speak to the man here.  Jumping across the bridge normally you can't 
fall but for the course you can.  The best possible prize you  can win is four 
Frog Coins by doing the expert course and doubling your winnings every time.  
Continue on from the other side of the bridge and save your game when you land 
beside the two whirlsands.  To get through this area take the exit on the 
right.  One of the whirlsands has an enemy in it, you need to defeat this 
enemy and then immediately jump into the whirlsand he was occupying before it 
spins around and you lose it.  Do this about three times until you see an exit 
path at the top leading to a large cliff.  Speak to the rat and leave again.  
Fight the enemy in the whirlsand and go through to reach a save point in a 
cave.  Right below you is a chest containing a star, you can really go nuts 
with this one.  After jumping down the large hole into a pit of lizards your 
star has probably run out by now.  Above you, hidden behind the crates, is a 
shadowy figure who will sell you another star for 400 Coins which is most 
definitely worth it.  Go in an up and down kind of S pattern and you should be 
able to get all of them without too much trouble.  Continue on into the Belome 
Temple.  The man on the trampoline will allow you to use it and return to the 
world map if you wish, for a mere 100 Coins.  Get the chest in the next room 
and give the man 50 Coins to have your fortune told.  After jumping to hit the 
three faces use the brick platform to get up higher and keep going until you 
reach another of these faces, picking up all the treasure chests along the 
way.  Jump at the face and wait for the fortune "Mmm I'm so hungry, I wish I 
had something to eat" then ride the elevator down.  If this isn't the fortune 
you get leave the room and try again.  Now ride the elevator to the bottom.

O============================================================================O
| Boss: Belome                                                               |
O============================================================================O
|                                                                            |
| Time to fight another familiar face.  Belome has gotten a lot nastier with |
| a few more tricks up his sleeve.  Let's start with his basic attacks,      |
| he only really seems to have two of them but they can get a bit ugly.  The |
| tongue attack isn't really a problem, time it right and you can usually    |
| defend against the majority of the damage.  The second is the much uglier  |
| of the two, the Aurora Flash does pretty minimal damage to your entire     |
| party but it also puts them to sleep.  At least one person if not your     |
| entire party should be equipped with the Wake Up Pin to prevent this       |
| ailment.  Lastly we have Belome's unique ability, no longer does he        |
| eat one of your characters and remove them from the battle, instead he     |
| eats them temporarily and then produces a clone of whichever character     |
| he just ate!  The clones have roughly somewhere between 100 and 200 HP,    |
| they also have mostly enemy attacks not the attacks they have while in     |
| your party, Mallow for example will do little else beside Static E.        |
| Focus all your attacks on Belome and ignore the clones!  The battle does   |
| not end when Belome is gone, you still need to eliminate the clones as     |
| well but if you kill them first you risk Belome just making more and more  |
| of them.  Physical attacks are as effective as always, Mario's Super Jump  |
| will actually put quite a dent in this boss, so I recommend that ability.  |
|                                                                            |
o----------------------------------------------------------------------------o

Use the large button to open the path to the tube leading to Monstro Town!  
When you arrive ignore everything for the moment and head into the door right 
below that key up on the ledge above.  Speak to the blue stomping thing a 
total of seven times and leave the house, this should have knocked the key 
down, pick up it to get the 'Temple Key' and use the trampoline to return to 
Belome's Temple.  Head back to where you got the second fortune and jump at it 
until it reads "Sorry, I'm not accepting visitors past my bedtime."  Ride the 
ladder down and give the key to the guardian.  You're now free to pick up the 
stash of eight 'Frog Coin,' four 'Flower,' 'Royal Syrup,' 'Max Mushroom,' 
'Fire Bomb.'  Now it's time to return back to Monstro Town again.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Monstro Town                       |
       (0000P)     \---------------------------------------------------------o

o------- Item Checklist -------o  Start by going into the first house you pass 
|                              |  and speaking to the person in here.  Head 
| Frog Coin.............._____ |  upstairs and examine the star, then go and 
|                              |  speak to them again.  Once you've 
o------------------------------o  encountered the Troopas your new destination 
                                  becomes that large wall you came to back in 
Land's End, but while you're here you might as well check everything out.  The 
hardest  optional boss  in the  game  is now  
available, there's a sealed door here, about  o- Item Shop ------------------o
the third one down, but if you got the Shiny  |                              |
Stone  back in  Moleville  you  can open it.  | Spiked Link.........94 Coins |
Inside  you'll meet Culex, a  boss which was  | CourageShell........60 Coins |
imported from Final  Fantasy IV I believe (I  | Mid Mushroom........20 Coins |
haven't  played that game  in years) but the  | Maple Syrup.........30 Coins |
boss music certainly does come directly from  | Pick Me Up...........5 Coins |
that  game.  If  you  can beat  this boss at  | Able Juice...........4 Coins |
this  point in  the  game  there's something  | Freshen Up..........50 Coins |
seriously  wrong,  don't even  try, you  can  |                              |
come back later.  At  the bottom  of town in  o------------------------------o
that hole is a save point if you need to use 
it.  Check out the shop and then enter the house beside it.  If you sleep in 
this bed it will trigger an optional sidequest, refer to the sidequests 
section for more information, it's called the "The Three Musty Fears."  Take 
the furthest right door that leads to the exit of town, but without actually 
leaving in the little room behind the bush on the left jump to hit an 
invisible chest containing 'Frog Coin.'  Now it's time to visit the Dojo which 
is at the top of the stairs, speak to the shelled warrior to do battle with 
him, the fight isn't particularly hard.  After the battle however the master 
shows up, and challenges you.  Accept his challenge and prepare to fight.

O============================================================================O
| Boss: Jinx                                                                 |
O============================================================================O
|                                                                            |
| Jinx is a somewhat difficult enemy, his attacks basically revolve around   |
| the self titled Jinx attack and the Triple Kick.  These attacks are        |
| fairly powerful, but the Jinx attack can be defended against as long       |
| as you hit the defend button just as you hit the ground.  Jinx doesn't     |
| have any full party attacks so you'll be able to heal your party one       |
| at a time.  With only 600 HP you would think this fight would fly by       |
| but Jinx has the most defense out of any enemy you've fought so far,       |
| and you'll be hard pressed to find a way to get past it.                   |
|                                                                            |
o----------------------------------------------------------------------------o

O============================================================================O
| Boss: Jinx                                                                 |
O============================================================================O
|                                                                            |
| After defeating him once Jinx gets angry and challenges you again, this    |
| time around his defense is increased a bit and his HP is incresed to       |
| 800 but those are the least of your worries.  You're going to want the     |
| Safety Ring equipped because of his new attack Silver Bullet which will    |
| instantaneously kill a party member without even any damage.  He also      |
| has a new attack called Quicksilver which doesn't do that much more damage |
| then the others but is pretty much impossible to defend against.  When you |
| have done more than 500 damage or so, Jinx will use Valor Up and his       |
| defense power will double, you'll need strong attacks to win this one.     |
|                                                                            |
o----------------------------------------------------------------------------o

O============================================================================O
| Boss: Jinx                                                                 |
O============================================================================O
|                                                                            |
| The final fight in this series where Jinx puts his reputation on the line  |
| is almost impossible to win at this point in the game.  He's got 1000 HP   |
| and defense so high that your attack damage will range from about one to   |
| four.  That's about it.  Attacks like quicksilver now deal between 150     |
| and 200 damage while his new attacks, Bombs Away was seen to do more than  |
| 400 damage in a single hit at one point.  Fighting this guy now is like    |
| a liscense for a Game Over, but don't worry, you can come back again.      |
|                                                                            |
o----------------------------------------------------------------------------o

With all that taken care of leave Monstro Town and return to Land's End.  If 
you remember how to get to that part with the whirlsands and after going 
through about three of them you'll reach the enormous wall.  (It's actually 
probably faster to go back through the Belome Temple.)  Use the backs of the 
Troopas to scale the large wall and reach the top where you'll find yourself 
back on the world map once again.  Head into Bean Valley next.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Bean Valley                        |
       (0000Q)     \---------------------------------------------------------o

o------- Item Checklist -------o  Enter Bean Valley and drop down the pipe on 
|                              |  the right.  When you pop up go down the pipe 
| Flower................._____ |  above you, then head down and through the 
| Frog Coin.............._____ |  pipe below, this will lead you to a chest 
| Seed..................._____ |  containing a 'Flower.'  Return to the 
| Flower................._____ |  previous screen and follow the path up.  
| Frog Coin.............._____ |  You'll find a total of five flowers here, 
| Rare Scarf............._____ |  wait for them to be watered in order to 
| Flower................._____ |  attack and open up the tube entrance they're 
| Flower................._____ |  sitting on.  The far left one has a chest 
|                              |  below with a kind of slot machine game, 
o------------------------------o  which is what they pretty much all have 
                                  except for the upper right one which 
leads to a chest with an enemy inside that gives you no reward, then a 
trampoline at the top of the stairs that takes you to a 'Frog Coin.'  The 
upper left chest just drops you down to enemies.  Save your game then follow 
the path up, when you jump at this flower be ready to fight a boss.

O============================================================================O
| Boss: Megasmilax                                                           |
O============================================================================O
|                                                                            |
| This fight starts out easy enough against a simple 200 HP plant monster    |
| that can barely harm you.  Simply use a couple of physical attacks to take |
| this thing out.  Afterward the Shy Away comes in and does his watering to  |
| spawn two of the enemies you just fought.  Two easy enemies doesn't make   |
| for a difficult fight so once again take them out with ease.  The same     |
| applies for the three of them, Mallow's Snowy spell is quite effective     |
| at wiping the floor with these enemies.  On the fourth run the Shy         |
| Away adds some nutrients and creates one rather large flower.  Megasmilax  |
| has quite a few abilities his smaller form did not.  First of all the      |
| normal attack is quite powerful.  Megasmilax also has the ability to       |
| use Flame Wall, but it's not his most powerful attack.  The only thing     |
| that realy makes Megasmilax dangerous at all is the Petal Blast which      |
| hits all of your party members for quite a bit of damage and turns them    |
| into Mushrooms, from which they will gradually recover but they won't      |
| be able to act while in this state.  For this reason, the Trueform Pin     |
| is essential for this fight.  Actually it's good for two reasons,          |
| Megasmilax also has the ability to use Scarecrow Dust so it will protect   |
| against that too.  Most of the attacks that have been effective up to      |
| this point should work in this battle, so just keep at it.                 |
|                                                                            |
o----------------------------------------------------------------------------o

After the Shy Away runs away, grab the package he drops which turns out to be 
a 'Seed.'  Proceed through the tube and jump up to hit that brick floating in 
the air to sprout a beanstalk from it.  Hit the block once more to climb it.  
Begin climbing the vines here and grabbing all the Coins along the way.  When 
you reach a yellow and red vine, take the red vine to reach a 'Flower' and 
jump from there to the middle one.  Climb up and jump from the middle one left 
to the yellow one.  Head up from here.  Jump from the blue to the red to the 
yellow, and now you need to jump from the yellow to the green, it's extremely 
hard and near impossible but doable.  If you can't do it there's an alternate 
path if you head back down and go right.  If you can do it you're rewarded 
with two chests, one contains a 'Frog Coin' and the other contains 'Rare 
Scarf.'  Further down is a couple of 'Flower's and it'll drop you beside a 
trampoline which jumps you up to where you would have landed if you took the 
sissy route... which you didn't.  Jump on the second smiley face trampoline 
and it will bring you up to Nibus Land, home of the marshmallow people.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                       Nimbus Land                        |
       (0000R)     \---------------------------------------------------------o

o------- Item Checklist -------o  After arriving at Nimbus Land and checking 
|                              |  out the shops, head to the house at the top 
| Feather................_____ |  of town, inside you'll find a golden statue 
| Flower................._____ |  which looks just like Mallow.  Examine it to 
| Flower................._____ |  trigger another scene.  When you're ready to 
| Flower................._____ |  continue, tell the statue maker you're ready 
| Frog Coin.............._____ |  and he'll bring you into the castle.  When 
| Castle Key 1..........._____ |  you have control again leave the statue room 
| Castle Key 2..........._____ |  and save your game.  When you try to go 
| Fertilizer............._____ |  through the door you'll be forced back onto 
| Lazy Shell............._____ |  your pedestal.  Now Dodo comes into the room 
| Lazy Shell............._____ |  and starts pecking the statues.  When he 
|                              |  moves his head back he's about to peck, and 
o------------------------------o  if he's standing in front of you this is 
                                  your cue to jump.  Don't jump too early 
though or he will see you!  You get two chances so you can be caught once, 
getting through the whole thing successfully  
gets you a 'Feather' in the next room. After  o- Item Shop ------------------o
the  enemies  run off,  take the  upper left  |                              |
path  out of  here.  Drop  down and  get the  | Mid Mushroom........20 Coins |
chest containing 'Flower.'  From here follow  | Maple Syrup.........30 Coins |
the path out to the front hall of the castle  | Pick Me Up...........5 Coins |
and up again to get  back where you started.  | Able Juice...........4 Coins |
Once  again go  through the  upper left door  | Freshen Up..........50 Coins |
but  don't drop  down this  time.  When  you  | Mega Glove.........102 Coins |
reach the next screen  get the  chest at the  | War Fan............100 Coins |
top  containing 'Flower' then  head  through  | Hand Cannon........105 Coins |
the  door  on  the  right  to  find  another  | Sticky Glove........98 Coins |
'Flower' in a chest.  Leave  here and return  | Fuzzy Shirt.........70 Coins |
to the hall with three doors, a large Troopa  | Fuzzy Pants.........70 Coins |
guarding one of them.  Take  the lower right  | Fuzzy Cape..........70 Coins |
exit going  down  and  get the  full healing  | Fuzzy Dress.........70 Coins |
mushroom from the chest.  Back up once again  |                              |
take the far left door  going up.  Two rooms  o------------------------------o
from here you'll find a little vegetable man 
using his fork.  Exactly where his fork penetrates the wall there is an 
invisible path leading into the blackness, there if you jump you'll find a 
hidden chest containing 'Frog Coin.'  Enter the room beside you and speak with 
the man across from the save point, he'll give you the 'Castle Key 1.'  With 
the key in hand return to the hall with three doors and use it on the door 
being guarded by the big fat Troopa.  Examine the egg in the middle of the 
room and agree to play... by "play" of course it means "fight."

O============================================================================O
| Boss: Birdo                                                                |
O============================================================================O
|                                                                            |
| At the beginning of this battle you only need to knock off the shell which |
| has a very minimal 500 HP,  a few simple physical attacks should take      |
| care of that with ease.  When the shell has been eliminated the real boss  |
| appears.  Birdo only has 777 HP but the problem is that he has more        |
| defense than the shell that surrounded him, if that's even possible.       |
| Anyway he's only got two attacks, both of them hit only one person, in     |
| fact they're both pretty much the same attack, just an egg projectile.     |
| It does however deal nearly 100 damage so if you've got the patience to    |
| devote Mallow to using nothing but HP rain then the other two characters   |
| will really be free to do what they want for the rest of the battle, which |
| usually ends up just being attacking normally since most magic and         |
| abilities end up dealing nothing more than 0 damage to the boss anyway.    |
|                                                                            |
o----------------------------------------------------------------------------o

When the fight has ended you are given the 'Castle Key 2.'  Use this key to 
open the door behind the boss.  Watch out for the fan here, it will blow you 
off the edge if it is spinning violently when you try to get by, wait for it 
to slow down then move.  In the next room examine the door for a quick scene 
then continue up past the fat Troopa into the door with the queen.  Follow her 
down the hall at the back, use the save point as you go along.  Part way along 
the second hall you'll see a chest floating in the air, under it jump to 
reveal a hidden yellow platform.  Now you can use that to hit the chest which 
contains a star.  In the next hall you'll find Dodo which triggers a boss 
fight but you can actually use the star to defeat him instantly.  Hitting Dodo 
with the star makes it end automatically so if you're looking to maximize your 
payaoff you can run back one room and hit those two birds before continuing 
up, you'll have time before you reach Dodo.  Head through the door and drop 
like a rock.  Use the trampoline at the bottom to get back up to Nimbus Land.

O============================================================================O
| Boss: Valentina & Dodo                                                     |
O============================================================================O
|                                                                            |
| This fight can be extremely difficult, Dodo takes one member of your party |
| (presumably Mallow) for a one on one battle.  While Dodo is listed as      |
| having over 1000 life for this you only have to deal just over a couple    |
| hundred before he runs away, this is easier said than done however.  If    |
| you want to stay alive you'll need perfect timing on your defends and hope |
| that he misses every once in awhile which he quite often does.  He'll      |
| use a fear inflicting status effect which can be prevented and also        |
| it wastes his turn each time he uses it so that'll be your chance to       |
| attack, most other times you'll be healing waiting for a good time to      |
| strike.  After Dodo has been defeated you'll have to fight Valentina with  |
| the remaining two party members.  This is definitely one of the hardest    |
| fights in the game.  Valentina has quite possibly every attack in the      |
| boos.  She's got a weak physical attack you can just hope she uses, and    |
| is quite fond of the Crystal attack which is her second weakest.  The rest |
| are spells like Water Blast, Blizzard, Solidify and such that deal         |
| massive damage to your entire party.  Those are her mid level attacks.     |
| The worst are the following three, Light Beam, Aurora Flash and Petal      |
| Blast, each of them comes with their own set of status ailments and        |
| massive damage as well.  To survive these you'll have to have prepared     |
| beforehand with some really good accessories and stuff like that.  Soon    |
| enough Dodo and the character he took away will join the battle making     |
| it a full on fight to drain the remainder of both their HP totals.  She    |
| really is insanely hard, you might find yourself forced to use items like  |
| Fire Bomb and Rock Candy if you can't win, it's an unfortunate truth.  One |
| thing to note however, and this is a good example, is that often if you    |
| can't win there's no substitute for good old fashioned leveling up.        |
|                                                                            |
o----------------------------------------------------------------------------o

Watch the scene after the boss is defeated and prepare to depart for the 
volcano.  Leave the castle and return to town, now do the following.  Run 
diagonally down and right to the right edge of town.  Run along the edge until 
you find an area where there is no barrier and you can freely run out into the 
sky.  There's a Shy Away there who will give you the 'Fertilizer.'  Are you 
ready to get Mario's best weapon?  Leave Nimbus Land via the hole on the left 
side and use the other trampoline to get onto the world map.  Now return to 
Rose Town and at the top of town you'll find a new path leading to the 
gerdener's house.  Speak to him and give him both the Seed and the Fertilizer 
so that he grows a giant beanstalk.  Climb the beanstalk to find two chests, 
one containing the universal armour 'Lazy Shell' and then other containing 
Mario's weapon, the 'Lazy Shell.'  Also while you're out here you may want to 
deliver the Cricket Jam to Frogfucius if you haven't already, it's worth ten 
Frog Coins to him.  When you're ready to continue with the game return to 
Nimbus land and drop down the hole beside the trampoline to reach the hot 
springs.  You can bathe in the springs to restore your health and then drop 
down the cliff on the right when you're ready to enter into the volcano.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                      Barrel Volcano                      |
       (0000S)     \---------------------------------------------------------o

o------- Item Checklist -------o  When you land in the volcano head out of the 
|                              |  first room and then down.  There are a few 
| Flower................._____ |  panels you can hop across in this area 
| Flower................._____ |  leading down to a room with two chests 
| Flower................._____ |  containing a 'Flower' in both of them.  
| Frog Coin.............._____ |  Continue up through another couple rooms to 
| Frog Coin.............._____ |  find a chest with 'Flower' and another with 
| Frog Coin.............._____ |  a bunch of Coins in it.  The next room has a 
| Frog Coin.............._____ |  star, be ready for this one before you get 
| Flower................._____ |  it, you might even want to check out the 
| Frog Coin.............._____ |  next room.  It should end around a room 
| Flower Jar............._____ |  where you can see a 'Frog Coin' hovering 
| Flower................._____ |  over the lava, jump from the upper left 
|                              |  area to reach it.  Continue on, jumping 
o------------------------------o  across the platforms floating in the lava.  
                                  You might be wondering how to get that 'Frog 
Coin' up there, simply head into the next room then come back and fall in the 
lava on purpose, it will get you up there.  You'll find another couple of 
'Frog Coin's here is you jump up on the unstable platforms.  Two rooms here 
here, yet another 'Flower' and another 'Frog Coin,' there's a serious pattern 
going on here.  Save your game and continue forward.  From here it's a pretty 

o- Item Shop ------------------------o  o- Armor Shop -----------------------o
|                                    |  |                                    |
| Mid Mushroom..............20 Coins |  | Fire Shirt................90 Coins |
| Maple Syrup...............30 Coins |  | Fire Pants................90 Coins |
| Pick Me Up.................5 Coins |  | Fire Cape.................90 Coins |
| Able Juice.................4 Coins |  | Fire Shell................90 Coins |
| Freshen Up................50 Coins |  | Fire Dress................90 Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

linear path until you reach a man standing in a doorway.  Enter his shop area, 
depending on which crates he's standing beside he operates a different shop.  
You can check out some interesting F-Zero and Starfox memorabilia on the right 
side if you wish, then leave when you're reayd to go.  Another save point 
waits outside, then a bridge section where you must jump across a bunch of 
unstable platforms.  On the other side you finally meet up with the boss.

O============================================================================O
| Boss: Czar Dragon                                                          |
O============================================================================O
|                                                                            |
| The Czar Dragon has a number of different attacks and many of them can be  |
| quite powerful.  First of all his physical attack is quite difficult       |
| to defend against.  The boss is also able to cast the Flame Wall spell     |
| which can deal anywhere from 30 to 70 damage to your entire party.  The    |
| boss mostly focuses on these two spells except when it's using its other   |
| remaining ability.  The boss can dip down into the magma and pull up       |
| four little dots that help in the battle.  Basically all these things      |
| are good for are going kamikaze on your party.  If I were you I would      |
| destroy them before this can happen.  Mallow's Snowy spell is ideal for    |
| the job but I'm also partial to Mario's Ultra Jump, one of the few         |
| uses it has in the entire game.  Since I had just acquired the two         |
| Lazy Shells I was able to put both of them to good use in this battle.     |
| Mario's physical attack at times was able to deal up to 256 damage with    |
| a a single hit.  Mallow was equipped with the Lazy Shell armour and the    |
| Rare Scarf, his defense was so high that not a single attack in the        |
| entire fight could deal more than 1 damage, which pretty much guarantees   |
| a win.  He was mostly the healer however, using HP Rain and items as       |
| necessary.  Once the boss has been defeated a second form appears, this    |
| is the undead form.  Unlike in a Final Fantasy game, you cannot use a      |
| Pick Me Up for an instant win, but you can however use any extra Pure      |
| Water items you have in your inventory on this boss for some decent        |
| damage.  Many new attacks are used here like the powerful Storm attack.    |
| The boss also uses Boulder which hits every member of your party.  Blast   |
| is a highly damaging attack however it only hits one person so it isn't    |
| too bad.  Scream will inflict a status ailment on one person unless they   |
| have protection from it (or it misses.)  Fortunately while this boss does  |
| have a decent amount of HP, his defense it far lower than the previous     |
| boss.  In fact hits that were dealing 50 damage before will now deal       |
| almost 200.  Kept hacking physically to eventually end this fight.         |
|                                                                            |
o----------------------------------------------------------------------------o

You'll find the star in the next room, go to pick it up and then watch the 
scene.  Chase them up and up and up... and up!  When you reach the top and hop 
out of the volcano, you had better be ready for yet another fight.

O============================================================================O
| Boss: Axem Rangers                                                         |
O============================================================================O
|                                                                            |
| Time to take on the power rangers here, there are five of them and you     |
| need to decide which ones to target.  Here's the way it should go down,    |
| you need to defeat Axem Pink first.  Not only does she have the least      |
| HP out of all of them with only 400, but she has the ability to heal       |
| as well.  Bad combination, destroy her.  Next we need to eliminate         |
| Axem Green, his HP total isn't too high and he's the magic user of the     |
| group so this will really reduce the damage that your party takes.  Of     |
| the remaining ones Axem Red is the most dangerous but he also has the      |
| most HP so target one of the other two, preferably Black.  It really       |
| doesn't matter from this point.  If you have any Rock Candy items in       |
| your inventory, this is probably the second best time in the game to       |
| use them (the best would be the fight against Culex, the optional boss)    |
| but you can still get quite a few of them, a big bonus if you get a        |
| freebie from it, and just two Rock Candies will deal 400 damage to all     |
| enemies, automatically eliminating pink and leaving the rest ready to      |
| fall almost instantaneously.  Use party targeting magic and pretty much    |
| anything that hits more than one for best overall results here, the        |
| faster and more offensive you are at the start, the better off at the end. |
| When you actually do manage to defeat all the Axem Rangers, the fight      |
| still isn't over.  Red jumps into his Megazord and then you need to        |
| defeat that thing which has 999 HP before the battle is really over.       |
| This boss only has two attacks, and one of them isn't even an attack.      |
| The boss simply wasts a turn recharging then on the next turn uses Breaker |
| Beam which can do up to 140 damage to every member in your party.  It's    |
| devastating.  You're going to want someone with the Lazy Shell and Rare    |
| Scarf, for Mallow who still had this equipped, the Breaker Beam dealt      |
| one damage, he was then able to use Pick Me Ups and help attack while the  |
| boss was recharging.  You're going to have to hit hard here, there's only  |
| so long you can survive against an onslaught of this mannitude.            |
|                                                                            |
o----------------------------------------------------------------------------o

Back on the world map again you need to return to Nimbus Castle.  On the way 
to the throne room right outside the door, head into the room that was locked 
where the king was being held while you were chasing Valentina.  The man who 
gave you the key will now give you a 'Flower Jar.'  After speaking to the king 
take the exit at the back of the throne room.  You'll notice the chest that 
previously contained a star now contains a 'Flower.'  Your destination is back 
outside in Nimbus Land again, at the upper left there is a small set of steps 
leading to the air bus.  Have it take you now to Bowser's Keep.

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                      Bowser's Keep                       |
       (0000T)     \---------------------------------------------------------o

o------- Item Checklist -------o  Back to where it all started once again.  
|                              |  Unfortunately the enemy difficulty has been 
| Fright Bomb............_____ |  stepped up a couple of notches.  If you've 
| Royal Syrup............_____ |  got Bowser in your party for this section 
| Rock Candy............._____ |  many of the enemies will run away from 
| Max Mushroom..........._____ |  battle after seeing his face.  Head up until 
| Red Essence............_____ |  you reach Bowser's throne which now has a 
| Flower................._____ |  hole in it leading to a path in the back.  
| Fire Bomb.............._____ |  When you come to a fork head left past the 
| Super Slap............._____ |  statue to find a chest with a full healing 
| KerokeroCola..........._____ |  mushroom inside.  In the next room you'll 
| Pick Me Up............._____ |  find a save point and Croco again, instead 
| Flower................._____ |  of being your enemy however he was nice 
| Max Mushroom..........._____ |  enough to open up a shop.  Pick up whatever 
| Rock Candy............._____ |  you need, be sure to save and then continue 
| Flower................._____ |  on through the door.  There are six doors 
| Flower................._____ |  here and behind each one is a special 
| Flower................._____ |  puzzle.  There are two skill doors, two 
| Royal Syrup............_____ |  puzzle doors and two battle doors.  Behind 
| Fire Bomb.............._____ |  each one is a challenge.   Let's head 
| Pick Me Up............._____ |  through door number one.  The ground will 
| KerokeroCola..........._____ |  flash giving you an idea where to run.  The 
| Sonic Cymbal..........._____ |  first chest around the middle contains a 
| Rock Candy............._____ |  'Fright Bomb' while the second one on the 
| Star Gun..............._____ |  right has a 'Royal Syrup' and the one near 
| Drill Claw............._____ |  the door contains 'Rock Candy.'  In the 
|                              |  second room note that the moving platforms 
o------------------------------o  will stop moving while you're in the air 
                                  jumping so keep that in mind when you leap.  
The chest on the lower right contains 'Max Mushroom' and the one on the lower 
left has 'Red Essence.'  In the upper left chest you'll find a 'Flower' and 
the upper right chest a 'Fire Bomb.'  There's nothing to get in the next room, 
simply jump past all the barrels on your way up this homage to Donkey Kong and 
jump at him at the top to make him run away.  Through this door is your prize, 
a 'Super Slap.'  Next let's do the other similar one to this, door number six.  
Jump across to the other side and ride the platform up, run back toward the 
entrance and grab the 'KerokeroCola' from the chest.  Jump on the ball in the 
next room and ride it to the first pillar, the chest on top has a 'Pick Me 
Up.'  You'll find a 'Flower' on the second pillar.  There's a 'Max Mushroom' 
on the third and a 'Rock Candy' on the fourth.  In the final chest you will 
find a 'Flower.'  The first chest in the next room has a 'Flower,' up and left 
from there is another 'Flower.'  Move toward the middle from there to get a 
'Royal Syrup' and then continue right to find a 'Fire Bomb.'  At the upper 
left you'll find a 'Pick Me Up' and near the exit is a 'KerokeroCola.'  Your 
prize for getting through this is the 'Sonic Cymbal.'  

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Mid Mushroom...............20 Coins    Fire Shirt.................90 Coins |
| Maple Syrup................30 Coins    Fire Pants.................90 Coins |
| Pick Me Up..................5 Coins    Fire Cape..................90 Coins |
| Freshen Up.................50 Coins    Fire Shell.................90 Coins |
|                                        Fire Dress.................90 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

Next head through the combat doors, it's just a matter of fighting your way 
through doors two and three to get the 'Star Gun' and the other a 'Drill 
Claw.'  After going through four of the doors you'll be dropped off at the 
end.  These four have the best rewards (unique weapons) but f for some reason 
you want to go through the puzzle doors instead, read to the end of this 
paragraph (otherwise skip it).  Start with number three.  There are 21 Coins 
in the chest, you can get up to four and cancel using the A button any time 
you want.  Whoever gets the last coin loses so as long as you're good at 
counting you'll be fine here.  The next room is quite annoying.  Follow this 
exactly and you'll be able to do it.  Pretend the buttons are like a grid.  
4x4 rows by columns so 1x1 would mean the first button and 1x2 would mean the 
second button to the right on the top row.  Jump on the four buttons at the 
four corners, no other ones.  Now jump on 3x3, then on 2x2, then on 3x2, then 
on 2x1, then on 1x2, then on 2x3, then on 3x4, lastly on 4x3.  You're all 
done.  For the next room to be honest a textual description would be quite 
difficult, the puzzle isn't too hard as there are almost an infinite number of 
different correct ways to do it, with a few random tries and basically 
figuring out how it's working you'll get it.  Your prize for this is the 'Rock 
Candy.'  Our next destination is door number five.  The questions are asked 
randomly and you aren't given time to check what the ansers are but luckily 
they aren't too difficult.  Here are the answers to a couple of the more 
difficult questions: the end of Dodo's beak is red, a Wiggler has six legs, 
Terrapin does not appear in Booster Tower, Bowser learns Crusher at level 15, 
Booster is 7th generation, Johnny loves his currant juice.  In the next room 
you're given a certain amount of time to count barrels, assume that it's a 
full layer below if you can't see it.  For me the answers were 14 and 46 
respectively but they may not be the same for you.  In the final room once 
again you've got to listen to the story and figure out the paces they came in 
speak to everyone and put it together.  Again, mine was Bones/Boo/Kipp/Goo but 
if they change it around which they likely do, you'll just have to think.

When you're dropped down in front of the save point be sure to save your game.

O============================================================================O
| Boss: Magikoopa                                                            |
O============================================================================O
|                                                                            |
| This is actually a rather easy boss, especially if you've got all those    |
| great new weapons equipped.  The two things which make him difficult are   |
| couple of powerful spells like Solidify and Flame Wall, and the ability    |
| to summon a large enemy into battle so he can hide.  If this occurs        |
| simply defeat the enemy and continue to pound this guy.  The               |
| Magikoopa has 1600 HP but when it comes to defense he's weak as a kitten,  |
| Mario's Lazy Shell, Bowser's Drill Claw and Geno's Star Gun will all hit   |
| very hard in this battle, and that's exactly what you need to win.         |
|                                                                            |
o----------------------------------------------------------------------------o

Magikoopa will regain his memory and decide to help you out.  There's an 
infinite money chest out here now which is nice, because through the left door 
you'll find Croco again who has some new armour to sell for your characters.  

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Mid Mushroom...............20 Coins    Hero Shirt................100 Coins |
| Maple Syrup................30 Coins    Prince Pants..............100 Coins |
| Pick Me Up..................5 Coins    Star Cape.................100 Coins |
| Freshen Up.................50 Coins    Heal Shell................100 Coins |
|                                        Royal Dress...............100 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

Proceed through the door on the right now and head up.  TO get through this 
part easily simply jump on top of one of the stompers and ride it up, now you 
can jump across the stone platforms to the door.  In the next room...

O============================================================================O
| Boss: Boomer                                                               |
O============================================================================O
|                                                                            |
| Quite a simple boss actually, more like a miniboss.  Boomer has some       |
| strong magic like storm capable of dealing to to 90 damage on one          |
| person but the majority of his attacks are physical ones, easy to          |
| defend physical attacks that often end up dealing no more than 0 or        |
| 1 damage.  Part way through the battle he changes from red to blue         |
| and as far as I can tell the only difference it makes is that he becomes   |
| easier, his defense drops like a rock.  If this gives him any new          |
| attacks or special powers I certainly didn't notice any.                   |
|                                                                            |
o----------------------------------------------------------------------------o

O============================================================================O
| Boss: Exor                                                                 |
O============================================================================O
|                                                                            |
| Things are really starting to wrap up now, you're facing off against the   |
| evil sword which fell into Bowser's Keep and started this whole mess       |
| in the first place.  There are four parts to this boss, the Left Eye,      |
| Right Eye, the mouth and Exor.  Exor cannot be damaged until at least      |
| one of the eyes has been eliminated.  You'll probably want to eliminate as |
| many different parts as possible since it'll certainly reduce the number   |
| of attacks you will be hit by.  The eyes and the mouth can attack you,     |
| but it's Exor you need to defeat.  The eyes will spew eye gunk at you      |
| (gross) while the mouth will use more prominent magic attacks.  If you're  |
| willing to spare the Rock Candy here or other such similar items they      |
| work great here.  Finds ways to damage multiple parts of the boss rather   |
| than focusing on one at a time so the other parts aren't just regenerating |
| while you're picking another.  Normal attacks work fine like always,       |
| you'll certainly need someone dedicated to healing here.  If you were      |
| to focus on just one part, meaning getting it out of the way whenever      |
| possible, I would say the mouth because it's easier to play offensively    |
| when you're not constantly being pounded on by powerful magic spells.      |
|                                                                            |
o----------------------------------------------------------------------------o

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                         Factory                          |
       (0000U)     \---------------------------------------------------------o

o------- Item Checklist -------o  It's the final dungeon!  But you can still 
|                              |  leave whenever you wish using the trampoline 
| Flower................._____ |  on the left.  Head right and use the save 
| Royal Syrup............_____ |  point here.  What you'll encounter in the 
| Max Mushroom..........._____ |  first room is kind of a bolt on a large 
| Flower................._____ |  screw, you need to keep jumping up and down 
| Rock Candy............._____ |  on the bolt to move it across.  Hit the 
|                              |  large button in the next room to form and 
o------------------------------o  path and then continue up.  There's a chest 
                                  here containing 'Ultra Hammer' (not as 
powerful as the Lazy Shell unfortunately.)  Use the trampoline to bounce 
yourself up, then bounce on the next one to reach the boss.  

O============================================================================O
| Boss: Count Down                                                           |
O============================================================================O
|                                                                            |
| For a sub-boss, Count Down has some pretty nasty attacks.  There are two   |
| bells on top (a clue that you should be trying to use multi-targeting      |
| attacks) that will hit you with phsicals from time to time, but the clock  |
| the the real danger.  One of them (I forget if it's the bells or the       |
| clock) will use Dark Star which is similar to one of Mallow's spells,      |
| it hits one person for pretty severe damage.  Other than that, it's when   |
| you actually damage the clock you'll see its power.  After hitting it a    |
| few times it will respond with "It's such-and-such a time" and depending   |
| on what time it says the boss will use one of many attacks.  These attacks |
| include the Aurora Flash to put your party to sleep, sometimes the         |
| highly damaging Water Blast, and often it will use Mega Recover to heal    |
| a fair bit of its onw HP.  Luckily its defense isn't too good meaning you  |
| can really do some damage with the Lazy Shell in this fight, so do it.     |
|                                                                            |
o----------------------------------------------------------------------------o

In the next area watch out on the conveyer belts for clones of bosses you have 
fought before.  Jump up the first conveyer belt to get a full healing 
mushroom.  You'll want to fall down on purpose at least once since there are 
two chests down there, one that heals you and the other that has a 'Flower' 
inside.  Continue up to the next screen where you need to try to avoid the 
arrows.  The best way of doing so is by not jumping, jumping will often get 
you stuck right in the head by an arrow.  Follow the path in the next area and 
go right at the fork to find a 'Royal Syrup' in the chest.  After riding the 
floating platform across there's another chest above you, this one has a 'Max 
Mushroom' inside.  Get ready to start running fast, there really is no way to 
avoid the Bowyer clones here.  Follow the path along and up to the next screen 
where you'll find another save point.  In the next room take the upper exit 
and grab the 'Flower' from one of the chests.  Return to the previous room and 
jump on the box in the middle the enemy is bouncing off of.  When he lands on 
your head and you fight him, the box will explode after the battle. Drop down.

O============================================================================O
| Boss: Earth Link                                                           |
O============================================================================O
|                                                                            |
| Yet another sub-boss for you to take care of.  The Endobubble attack       |
| will weaken one of your characters but fortunately it doesn't actually     |
| do any damage.  This is pretty much all that Domino will do.  The other    |
| guy will stick with physical attacks the whole time.  Domino is the        |
| one you're going to want to defeat first, he's the magic guy, he's got     |
| less HP and is very vulnerable to physical attacks.  When he has been      |
| taken care of then the other guy decides it's time for a change of pace.   |
| He boards a large snake called Earth Link which really becomes the         |
| real boss.  Before taking out Earth Link though you should take out the    |
| guy on his head.  Magic is effective here, Mallow's Star Rain works        |
| extremely well as it can deal 250 damage to both of them if you keep       |
| it going for the maximum length of time.  Mario's Super Flame too is       |
| extremely effective.  Earth Link has some nasty attacks that mostly        |
| focus around the physical ones.  He'll use his bite attack which is        |
| powerful but not nearly as much so as the Carni-Kiss which can kill a      |
| character at full HP even when successfully blocked.  Other than that      |
| all he does is use Poison, your attacks don't do much (magic is actually   |
| more effective against the snake) but just keep at it.                     |
|                                                                            |
o----------------------------------------------------------------------------o

Time to enter the factory for a scene, then a battle then another scene 
afterward.  Toad appears and wants to offer a little helping hand.

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Mid Mushroom...............10 Coins    Max Mushroom...............39 Coins |
| Maple Syrup................15 Coins    Pick Me Up..................3 Coins |
| Able Juice..................2 Coins    Freshen Up.................25 Coins |
| FroggieDrink................8 Coins                                        |
|                                                                            |
o----------------------------------------------------------------------------o

After doing a little shopping Toad hands you a 'Rock Candy' as a gift.  You'll 
have to fight your way through another couple of rooms, just remember to kill 
the main enemy first so that all the hammers don't respawn over and over 
constantly.  Following this is yet another sub-boss to fight.  

O============================================================================O
| Boss: Gunyolk                                                              |
O============================================================================O
|                                                                            |
| One more boss to fight on the way to Smithy.  Pretty much what you want    |
| to do here is focus on staying alive.  The boss has a couple of weak       |
| status inflicting attacks and one or two single person hits but now        |
| and then it will fire a large beam similar to the one the Axem Rangers     |
| used that will really hurt your party.  Perhaps set aside one KerokeroCola |
| for this fight in case your health gets pretty low and attack with all     |
| the most powerful attacks you have, preferably against both of them.       |
|                                                                            |
o----------------------------------------------------------------------------o

Jump on the large button when you are prepared for the final battle.

O============================================================================O
| Boss: Smithy                                                               |
O============================================================================O
|                                                                            |
| You finally get to take on the evil Smithy.  Smithy is an old man with a   |
| hammer who could easily be mistaken for a grumpy old dwarf, his attacks    |
| are anything but mistakable however, they're going to inflict some         |
| serious damage.  Make sure at least one person in your party, preferably   |
| the ehaler, is wearing the Lazy Shell and the Rare Scarf to get a          |
| defense stat as high as possible.  For his first attack he will usually    |
| start with the sledge, a big stomping thing that comes right down on your  |
| head, not too pleasant.  Smithy is able to use the classic Mega Drain      |
| spell, not surprisingly he has an attack where he just hits you with his   |
| hammer, and lastly he uses Meteor Swarm which does a good deal of damage   |
| to your party.  SMithy's last ability is the ability to create some nasty  |
| enemies which will start really wrecking havoc on your party.  To stop     |
| him from being able to make these enemies, what you need to do is destroy  |
| the smelter on the side which is easier said than done.  In the end it     |
| boils down to your ability to deal 2000 damage to Smithy.  If you've       |
| got someone equipped with the Lazy Shell and Rare Scarf like I said then   |
| the only attack that can really damage you at all is his hammer attack,    |
| and that's only if you don't block it, so rely on that character a lot.    |
|                                                                            |
o----------------------------------------------------------------------------o

O============================================================================O
| Boss: Smithy                                                               |
O============================================================================O
|                                                                            |
| The final boss is weird beyond words, it has numerous forms and just       |
| switches between them constantly.  Each form comes with its own set of     |
| attacks as well and with 8000 HP you're going to be there for awhile.      |
| Fortunately his physical defense leaves something to be desired, the Lazy  |
| Shell for one with Mario kicking it will deall up to 300 damage per hit    |
| which is nice.  Speaking of Lazy Shell, if you have that armour on someone |
| it seems that Smithy has virtually no attacks that can hurt you, meaning   |
| it will take awhile, but you are still almost guaranteed a win, and in     |
| the end I guess that's what really matters.  This really is the final      |
| boss, no more forms, meaning go buts with all the items in your inventory. |
| If you have Rock Candy, Fire Bombs, KerokeroColas, ANYTHING they should    |
| be used in this battle, even if you don't really need to... why not.       |
|                                                                            |
o----------------------------------------------------------------------------o

You beat the game.  Good job!  

Now sit back and enjoy the ending.

                             
                                 d--(o_O)--b


O============================================================================O
|                                 Sidequests                         (00010) |
O============================================================================O

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                   The Three Musty Fears                  |
       (00011)     \---------------------------------------------------------o

o------- Item Checklist -------o  To begin this sidequest you'll have to head 
|                              |  to Monstro Town.  In the house on the far 
| Dry Bones' Flag........_____ |  right (not up the stairs) there is a bed you 
| Geaper Flag............_____ |  can sleep in if you turn out the light.  
| Big Boo Flag..........._____ |  During the night you'll be visited by three 
| Ghost Medal............_____ |  spirits.  Each of them will be hiding a flag 
|                              |  around the world and you need to find them 
o------------------------------o  all.  The first clue is "I hid my flag 
                                  behind a wooden flower," the second clue is 
"My flag's under a green bed."  The last is "You'll never guess my spot!  It's 
between O and A."  Why don't we start with a green bed... hmm... head back to 
Mario's Pad, turns out that Mario himself has a green bed.  Examine it to find 
'Dry Bones' Flag.'  The next is behind a wooden flower, that's easy, head to 
Rose Town.  There's a big wooden flower at the entrance which hides a 'Greaper 
Flag.'  Last we have the difficult one which isn't so difficult at all if your 
brain is ticking, of course it's not easier either.  The answer is that it's 
at Yo'ster Isle.  If this isn't helpful enough, remember the word GOAL has a 
large O and an A in it, search between these letters to find 'Big Boo Flag.'  
Return to Monstro Town and sleep in the bed again, during the night the ghosts 
will come visit you and in the morning you're wearing a 'Ghost Medal.'  

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                           Culex                          |
       (00012)     \---------------------------------------------------------o

To trigger the battle with Culex you must find the mole in his house in 
Moleville who will sell you FIreworks for 500 coins, then outside his house 
trade the Fireworks to a little girl for a Shiny Stone.  Use the Shiny Stone 
on the sealed door in Monstro Town to find Culex and begin the battle.

O============================================================================O
| Boss: Culex                                                                |
O============================================================================O
|                                                                            |
| Culex is the hardest boss is Super Mario RPG no doubt, largely because     |
| of the little crystal helpers he has with him.  Each crystal carries an    |
| element with it, meaning that using items like Fire Bomb and Ice Bomb      |
| forever aren't going to work since they'll always be keeping at least      |
| one crystal alive.  Each crystal will use spells and abilities based on    |
| its own element, the blue crystal will use spells like Water Blast which   |
| is a pretty powerful spell in itself, imagine powerful magic like this     |
| being used five times per turn.  Ideally you should come into this battle  |
| at level 30 for your entire party (although it's certainly not a           |
| requirement.)  Your party should ideally consist of Mario, Toadstool and   |
| either Bowser or Geno for the last character.  Get as many Rock Candies    |
| as you can, they will really help shift the balance of power in this       |
| fight and have all the best equipment you have, the two Lazy Shells are    |
| an absolute must.  Culex will not go down easy, you have to be patient.    |
|                                                                            |
o----------------------------------------------------------------------------o

/
\ uper Mario RPG  /----------------------------------------------------------o
/  -------o-------\                           Other                          |
       (00013)     \---------------------------------------------------------o

In addition to this sidequest there are a couple of other things you can do as 
well.  The first is head on over and visit the Tadpole Pond, head all the way 
to the right and visit the musical tadpole area.  Secondly there's a casino to 
check out, get the Bright Card from Knife Guy.  From here return to those five 
tubes in Bean Valley.  There's a chomp down the tube at the top, defeat it and 
jump up and down a few times where it was previously to reveal the casino.


O============================================================================O
|                                Plot Summary                        (00020) |
O============================================================================O

At the beginning of the game we see our hero Mario entering a large castle, 
this is Bowser's Castle and once again he has stolen the helpless princess.  
Mario confronts Bowser atop two large chandeliers as the princess hangs 
helplessly from a rope.  Mario and Bowser fight, Mario wins by breaking the 
chain that was holding up the chandelier however as Bowser falls he throws a 
large hammer to knock Mario's chain as well.  The two of them are falling, and 
as Bowser strikes at Mario, Mario uses his superior jumping ability to bounce 
off Bowser's head and grab hold of the chain above.  Just when they think all 
is safe the castle begins to shake and an enormous sword descends down from 
above.  Mario is ejected from the castle and lands back at the Pipe House.

Toad, who say Mario flying through the sky rushes inside to find him, but he's 
gone.  It soon becomes apparent that among the Mario costumes hanging on the 
wall is Mario himself, he got hooked on a hanger during his fall.  When Mario 
goes out Toad asks where Toadstool is and quickly finds out that she has once 
again been kidnapped by Bowser, Toad asks Mario to do like he always does and 
go look for her.  When Mario returns to Bowser's Keep he finds the enormous 
sword still there and speaking to him.  The sword says that this castle now 
belongs to the Smithy gang, he then proceeds to break the bridge that leads to 
the door of (what used to be) Bowser's Keep.  When Mario returns and explains 
(or illustrates) the situation to Toad, Toad says they must go and inform the 
Chancellor at Mushroom Kingdom at once!  He and Toad head off for Mushroom 
Kingdom but first they must pass through Mushroom Way.  Toad continuously gets 
trapped by enemies and needs Mario to save him.  The largest enemy which grabs 
him is a big monster with a hammer.  When Mario appears he says "Now you got 
my hammer angry!"  Sounds menacing.  Mario uses his superior jumping ability 
to trash the monster.  Once the enemy is dead his hammer still remains, Toad 
tells Mario that he could really give enemies the whomp with this, and Toad is 
right.  Mario picks up the Hammer and uses it to smash enemies from there on.

Right when they arrive in the Mushroom Kingdom Mario goes to see the 
Chancellor.  He explains that while he did rescue the princess from Bowser, 
something else happened with the giant sword coming down and taking over 
Bowser's Keep.  The Chancellor is very worried and tells Mario that he must 
rescue the princess no matter what!  He is given a map and told to take 
whatever he wants from the vault.  When Mario leaves the castle he finds some 
kind of little white puffy marshmallow boy chasing a large reptile around town 
yelling "Give it back!"  The reptile stole his grandfather's coin, as the boy 
starts crying it suddenly starts raining.  Mario goes over to see what's going 
on.  Another woman neary wants to see Mario jump, and when he does Mallow 
recognizes the great Mario.  He says that he comes from the tadpole pond, he's 
a frog but he can't jump, it's kind of embarrassing.  With Mario's help he 
could get his grandfather's coin back, Mario agrees to help him but remains 
confused, this little marshmallow boy doesn't look anything like a frog.  
Regardless, Mario now has Mallow to help him along on his journey.  As they 
leave town a young mushroom boy tells them he say the evil reptile running out 
of town.  Mallow asks him why he didn't stop him and the boy says it was 
because he left his bazooka at home... sheesh!  Then all of a sudden the 
lizard whips by them again with another townsperson yelling, it seems that 
Mallow isn't the only victim of the creature's mischief.  

Croco, the lizard is running around in Bandit's Way.  Mario and Mallow chase 
him all the way to a dead end where they manage to come up on him from behind.  
He apologizes and says he'll give back the coin... not!  After a battle 
though, Croco sees things from a different perspective.  He throws Mallow's 
coin back and runs off, saying he'll get them for what they've done.  They 
also find a wallet that Croco must have had.  It's back to Mushroom Kingdom!

Oh no!  Mushroom Kingdom has been overthrown by an army of bouncing springy 
monsters!  They bounce around and bounce the townspeople into submission, 
leaving most of them cowering for their lives!  Mario rescues as many 
townspeople as he can before going into the castle and helping all the little 
mushroom men.  He finds that most of them have taken up shelter in the 
princess' room.  They thank him for all his help, but the Chancellor is still 
in the throne room, Mario must save him!  When Mario arrives in the throne 
room he finds the ultimate bouncing monster, Mack.  When Mack has been 
defeated by Mario and Mallow a large start appears out from behind the throne.  
It descends upon Mario's head and positions itself among seven other empty 
spots.  The Chancellor comes over and thanks Mario for all his help, first the 
princess and now this, there's so much going on!  Mallow says that they should 
return to Tadpole pond and ask his grandfather, he knows everything!  So the 
two of them head off for Tadpole Pond through the Kero Sewers.  Before leaving 
though, there'ssome unfinished business.  Now that Mallow has his coin back 
they return to the shop so he can pick up some Cricket Pie for his grandpa.

Before jumping down the pipe into Kero Sewers, Mallow says that his 
grandfather told him to watch out for "Belome"... whoever that is.  After 
navigating the sewers they do indeed find Belome.  Belome is a large dog 
creature with a tongue like a fire hose.  When he attacks the party he 
actually swallows them at times leaving them helpless in his belly.  After 
they strike the finishing blow he says they may have defeated him, but they 
sure didn't beat him!  Beware the flood!  A huge tidal wave pours out from the 
now-opening sewer gate and washes them outside and down a waterfall.  After 
falling down the waterfall and jumping across a number of barrels to reach the 
end of the Midas River, Mario and Mallow proceed on to Tadpole Pond.

At the Tadpole Pond, all the Tadpoles are amazed to see THE Super Mario, they 
heard all about the adventures and the beating up of Belome, you see news in 
the waterways travels fast.  Mario showcases his jumping ability to the 
amazement of all the tadpoles, then Frogfucius interrupts.  He appears, 
floating in the air (thanks to the help of a little cloud man with a fishing 
pole).  The tadpoles form a water-bridge for Mario and Mallow to cross.  
Frogfucius explains to them that they seek the princess but ho!  SHe is no 
longer in Bowser's Keep, when the sword came down both the princess and Bowser 
were sent across the world and are now both lost.  For the moment though they 
must focus on Smithy's minions who are wrecking havoc on the world.  Mack, 
whom they fought in Mushroom Kingdom is just one of many more that will be 
coming.  Frogfucius tells mallow that he too will accompany Mario on the 
journet.  Mallow says that he is only a tadpole, what can he possibly do.  
That's when Frogfucius relates the truth to Mallow.  One day while he was 
enjoying a snack of crickets a baby in a basket floated down the waterfall.  
The name "Mallow"was written on it and he knew the baby was special as it 
could use powerful magic.  Mallow will accompany Mario in hopes to find his 
real family, for now they must venture to Rose Town where their help is 
needed.  Frogfucius is depressed to see Mallow go until he remembers the 
Cricket Pie Mallow bought for him!  As thanks for the pie he offers a staff he 
used when he was Mallow's age, it is sure to come in handy at times.

They must first pass through Rose Way before reaching Rose Town, there they 
find Bowser an a whole bunch of his troops including Goombas, shelled warriors 
and hooded sorcerer's.  He is commanding them to go and reclaim his keep once 
and for all, they leave without noticing Mario and Mallow were spying.  When 
they arrive at Rose Town they find something seriously wrong.  Arrows are 
raining down from the sky, poisoned arrows that will paralyze the body when 
hit.  Many people around the town are completely frozen in place and others 
are afraid to go outside.  When Mario and Mallow go inside the inn they find a 
little boy playing with his doll... his Mario doll, as well as Bowser, 
Princess and a mysterious blue doll.  While playing with his dolls the young 
boy sees the real Mario and freaks out!  He asks Mario to play with him, since 
the Mario doll bought the farm.  Bowser and the blue doll he calls Geno start 
fighting, when he gets Geno to use the super duper shooting Star attack it 
misses the Bowser doll and knocks Mario unconscious.  During the night a magic 
enery pulse appears and brings the blue Geno doll to life.  Gaz, the little 
boy, tells his mom that he saw Geno leave during the night but of course she 
doesn't believe him.  Mario and Mallow head off to the forest to look for the 
source of these arrows and perhaps the truth about the Geno doll.

The two of them manage to barely navigate through the confusing forest, at at 
the end find an odd looking guy named Bowyer who speaks a lot like Yoda.  
Here's got an elastic string going from his ass to his head which he uses to 
fire arrows long distances with, this person is the one guilty of raining 
arrows on Rose Town.  Mallow says they need to do something so Mario rolls up 
his sleeves and gets ready to fight, but Mallow stops him.  They can't just go 
in there with fists flying, that's crazy.  Then all of a sudden they hear 
someone coming.  After hiding behind a tree stump one of the living arrows 
appears dragging a large star with him.  Just as the start is being delivered 
Geno falls out of the sky!  He tells Bowyer to return the star to him, he 
doesn't know what he's doing!  Geno says that he serves a higher authority, 
and that the Star Piece belongs to everyone.  As Geno is struggling to fight 
with Bowyer, Mario jumps in (literally) and saves Geno from an arrow.  After 
defeating Bowyer Geno explains that he is actually a visitor from above and he 
is only borrowing this form.  Mallow asks if he could possibly be from the sky 
or something, but Geno says it's even higer up than that.  Up where he comes 
from there's something called the Star Road and it's a big mess right now, it 
even concerns them.  The Star Road changes wishes into shooting stars which 
then fall down to Earth.  However ever since a sword destroyed the Star Road 
everything has come to a halt, no stars have been made and no wishes have been 
granted.  The Star Pieces that they have found, this one and the one from 
Mushroom Kingdom, were actually pieces of the Star Road.  There are seven of 
them altogether.  Geno joins the team on their quest to repair the Star Road 
and defeat the evil Smithy.  Next their journey takes them through Pipe Vault.

After the Pipe Vault Mario, Mallow and Geno arrive at Moleville.  People are 
talking about something terrible that happened at the mines.  When Mario goes 
to investigate he spies Bowser off on the other side of the mines.  Bowser is 
regrouping his troops, saying they need to get his keep back, if Mario ever 
found out he was kicked out of his own castle, he'd be ruined.  With that they 
head off away from Moleville.Mario enters the mines and finds out a little 
girl had taken her brother into there to play when suddenly a star fell out of 
the sky and trapped them in the mines.  The two workers stand so that Mario 
can jump on their shoulders and get up into the mine.  Inside the mine they 
find the father of the two kids, after helping him blast through a wall Mario 
tells him to turn around, he'll take it from here.  They continue until they 
find an odd clown-looking man throwing bombs around like crazy.  This is 
Punchinello and he thinks that if he defeats Mario it'll make him famous!  
Unfortunately he got a little too into his bombs and a giant wall fell on his 
head, crushing him to death.  The enormous bomb goes off blasting Mario, 
Mallow and Geno right in the face, they're lucky to survive.  The other thing 
it does is knock down the nearby star, Mario picks it up and adds the third 
star to his collection, only four more to go.  In the back they find the 
little girl Dyna, and her little brother, Mite.  She's trying to get the mine 
cart to start working.  They zoon through the mines on the tracks going at 
crazy speeds and whipping around corners.  Eventually it launches them right 
over Moleville and they crash through the roof of Dyna's house.  The parents 
can't thank Mario enough for all the help he gave, if Mario ever needs a 
favour, they are there to help out.  Mario leaves the house to find another 
odd event going on.  A bunch of Snifits are chasing a beetle around when it 
lands on Mario's head.  They tell him not to touch it because it's a present 
for Booster but he can't catch his own at the moment since he's so busy 
entertaining the princess from the sky... and with that, they run off.

When Mario arrives at the Booster Tower he finds Bowser waiting by the door.  
Bowser freaks out and tries to act evil, saying "What are YOU doing here?"  
The camera then zooms up and we see Princess Toadstool up on the balcony, 
crying her eyes out.  She hears Mario down below and calls to him.  Bowser 
sees her up there as well.  When Mario can't get through the door Bowser uses 
his powerful shell to break it and then says he's going to do something he 
might regret later, he's going to let Mario join the Koopa Troop, and with 
that Bowser joins the party!  They enter the tower and start heading up.  
Booster appears on a toy train that rides by, Booster says that normally he 
entertains visitors but recently a princess has fallen out of the sky so he 
has been busy with her.  He leaves and they continue up the tower.  Soon 
enough they meet him again.  He says that the princess has been screaming 
"MARIOHELPMEMARIOHELPME" over and over again, is she showing her happiness?  
Could this Mario be another man, perhaps you are this Mario!  He throws down 
bombs to destroy you but Mario runs to hide and Booster leaves... crying.  
Mario makes it up and sees the princess on the balcony, but the door is 
locked!  They're going to need Booster to open it.  When he hears Booster 
coming Mario goes to hide behind the curtains.  The Snifits are suggesting to 
Booster that he have a big wedding ceremony and a party... with cake!  Booster 
isn't sure if he can follow all that so he wants to have a rehearsal first.  
They grab the princess Toadstool doll but wait!  Mario always seems to come 
crash the party, they'll need the Mario doll as well so they can be prepared, 
but where is it?  No one can find it so they start looking behind the 
curtains, the same curtains the real Mario is hiding behind.  He desperately 
runs back and forth trying to avoid detection.  After Booster opens up the 
curtain he doesn't even notice Mario, just the doll.  Mario gets it down for 
him and he is forever thankful.  Anyway, off to plan the wedding, he grabs the 
princess and runs.  When Mario and the group try to follow they are 
interrupted by two enemies, Knife Guy and Grate Guy.  When they are defeated 
the group jumps from the Balcony and runs to race up Booster Hill!

When they arrive in Marrymore they find Raz & Rani from Mushroom Kingdom 
kicked out of the church so Booster can have his wedding.  Mario sneaks into 
the back of the church and breaks in on the ceremony.  After helping to gather 
all of Princess Toadstool's gear up and watching her freak out after seeing 
Bowser traveling with them, they get ready to leave, but wait!  No one has 
eaten the cake yet, and this makes the two chefs very angry.  They attack the 
party but as they do their own cake starts moving and scares them off.  The 
cake is alive!  Mario's group pounds the cake down to just a portion of what 
it once was but it's still about five times bigger than any of them.  Suddenly 
the Snifits come by and convince Booster to eat the entire thing in a single 
gulp.  It's quite entertaining to watch.  The wedding is over and everyone is 
happy, Raz & Rani are free to return to the church and have their wedding.  
The group returns to the Mushroom Kingdom and everyone is ahppy to have the 
princess back.  The group explains their situation and the Chancellor tells 
them that they must venture out again to collect the stars on stop Smithy.  Bu 
where to go next?  Mallow says perhaps this would be a good time to consult 
with his grandfather and he's right.  Frogfucius speaks of a large star that 
was spotted up on Star Hill on the other side of Marrymore, so off they go.

Upon reaching star hill they find a number of un-granted wishes that can be 
seen in the stars.  Many are form some familiar faces around the world, but 
one special wish is from Mallow's parents wishing that Mallow would come home.  
This only makes him more determined to find them.  At the top of Star Hill is 
the fourth star on Mario's quest to find them all.  After grabbing this star 
the troop continues West and reaches Seaside Town.  Everyone is acting 
strangely like they are afraid of something, the Elder tells Mario of a star 
in the sunken ship, he can't explain why but Mario MUST go get him that star, 
so they head for the sunken ship.  The ship is inhabited by some nasty ghosts 
but they manage to survive until they run into a gang of some nasty bandana 
wearing punk sharks.  They take Mario to see their leader, Johnny.  Johnny 
says that this star fell into his so and so it belongs to him, if Mario wants 
it he'll have to fight for it.  After the fight Johnny has some respect for 
Mario, he's a good fighter.  He tells Mario to take it before he changes his 
mind.  Upon returning to Seaside Town they find the elder at the front 
entrance.  The Elder tells him to hand over the star, he's been in disguise 
the whole time and is actually an agent of Smithy.  Mario chases after him as 
he tries to get to the escape boat, but it's not there yet so he's forced to 
transform and attack.  Luckily Mario is able to defeat this enemy and retrieve 
the star that was rightfully his in the first place.  The real Elder tells 
them of a star supposedly somewhere near Land's End, so they head off.

After passing through Land's end they meet up with Belome again who does his 
best to stop the party, but alas he too falls.  They follow a little rat to 
Monstro Town, the town of the monsters not surprisingly.  Someone there knows 
of a star, no problem, it's just upstairs.  Turns out this star is actually a 
starfish.  Mario tries to explain this, then the person summons some Troopas 
into the house.  If the star isn't on land they'll have to check the sky, the 
Troopas are ordered to bring Mario and his group up to Bean Valley.  When they 
arrive at Bean Valley they find a Shy Away enemy watering all the plants, he 
gives some special nutrients to a rather nasty flower which almost eats the 
entire party whole.  When this crazy flower is done away with Shy Away is 
panicking, he says that Queen Valentina told him to keep people out of Nimbus 
Land, or what is he to do?  They climb up to Nimbus land where Valentina is 
just getting ready to say they've found Prince Mallow!  She drags a huge bird 
thing out the door, she then says the prince has informed her he wants her to 
become his queen!  How nice.  The real Mallow doesn't really seem to 
understand what's going on.  Nearby in a statue makers home they find a statue 
of Mallow's father, the statue maker notices it looks exactly like Mallow, it 
must be prince Mallow!  He devises a plan to get them into the castle by 
pretending they're statues.  After they get inside the party goes to search 
for the king and queen.  They find the king and queen have been locked in a 
room, when they try to confront Valentina she runs away out of the castle.

Back in Nimbus Land Mario's ground finds Valentina and she attacks them along 
with her faithful pet Dodo.  After the two of them are defeated Mallow's true 
parents, the king and queen are restored to the throne.  Mallow chooses to 
keep journeying with Mario of course.  The king tells them of a star hidden in 
the volcano, but it is guarded by a nasty dragon.  With this new information 
the party enters the volcano, grabs the star piece but suddenly it is snatched 
out of they're hands by a man clad all in red.  They take the star up to the 
top of the volcano and wait for their ship but alas, it comes too late and 
Mario jumps on.  He defeats the evil Axem Rangers and reclaims the sixth star 
piece.  After returning to Nimbus Castle they speak with the king and queen 
who say the only place left to go is Bowser's Keep.  They can get there using 
the air bus.  The air bus takes them directly to the keep's front door.

Inside things seem very familiar to Bowser, he's back home once again.  They 
even find Croco, enemy now turned shopkeeper.  After battling past a few 
pushover enemies one of bowser's Shy Guy chandeliers brings them up to the top 
of the castle where the huge sword is waiting for them.  They battle the head 
of the huge sword and after defeating them it sucks them into some kind of 
gateway world.  Bowser is ready to leave and return to his keep when Geno says 
this is probably the road to Smithy, if they do not defeat the source there 
more swords will come and Bowser will never be able to keep his castle for 
long.  He reluctantly agrees to remain with the party and continue fighting.

At the end of the factory they find Smithy who has been building and designing 
the evil monsters and weapons this whole time.  The party demands he hand over 
the star piece, but he has a better idea.  He says that Mario should hand over 
all six of his pieces so Smithy could easily conquer the world and turn it 
into a world without wishes, a world with only WEAPONS!  How very evil of him.  
They must fight to show him the evil in his ways.  This is basically the end 
of the game, really, for a game like this the ending needs to explanation or 
interpretation... in fact the whole story is pretty simplistic anyway and 
certainly didn't require a summary, but I've gotten so used to doing it, and I 
enjoy it.  Anyway the ending is fun, you should watch it yourself ;)


O============================================================================O
|                                 Boss Guide                         (000B0) |
O============================================================================O

O=============================================o==============================O
| Boss: Bowser                                | Location: Castle             |
O=============================================o==============================O
| Don't even attack Bowser, instead aim each one of your attacks at the      |
| chain clamp behind him, Bowser cannot be defeated but soon enough          |
| Princess Toadstool will begin telling you to nail that chain, and          |
| obviously it's going to help if you've been doing it the entire time       |
O=============================================o==============================O
| Boss: Hammer Bro (x2)                       | Location: Mushroom Way       |
O=============================================o==============================O
| You have to fight two of the enemy you saw on the map, they have a few     |
| basic attacks.  The most basic is a simple hammer strike where they        |
| comeup to you and bonk you on the head with their hammer.  This can        |
| easily be defended against with some good timing on the A button.  The     |
| less easy to defend and slightly more powerful attack is Hammer Time,      |
| the boss throws a number of hammers at you for moderate damage.  At level  |
| four a couple of well placed timed hits should have the boss dead in       |
| a relatively short time.  When one of its companions is dead (or sometimes |
| before) the boss will use Valor Up which increases its defense power       |
| weakening your attacks by almost half.  After this he will revert back     |
| to the normal pattern which you can defend against easily and finish       |
| him off again with a few nicely placed blows from your fists.              |
O=============================================o==============================O
| Boss: Croco                                 | Location: Bandit's Way       |
O=============================================o==============================O
| Croco actually has quite a bit of HP.  Mario should be at least level      |
| four for this battle and Mallow should be level three.  Mallow's normal    |
| attack even with a timed hit is pathetically weak so he should focus on    |
| useing Thunderbolt for the entire battle and then HP Rain whenever         |
| someone gets hurt.  Most most useful attack in this battle is the Fire     |
| Orb.  Not only does it deal massive 90+ damage if you press the button     |
| really quickly, but often it will also set Croco's tail on fire!  You      |
| don't actually see this but you will get a message saying Croco is         |
| dousing a tail fire and he won't do anything on his next turn.  The basic  |
| hammer attack also works well when your run out of Flower Points.  Croco   |
| has two attacks, the first is a rushing body slam which can be defended    |
| against easily using the A button at the right time, he also has a more    |
| powerful bomb-throwing attack.  After he's taken a certain amount of       |
| damage Croco will use a Weird Mushroom ability which gives him +60 HP      |
| to his already high HP total.  Be sure to hit hard and hit fast here!      |
O=============================================o==============================O
| Boss: Mack                                  | Location: Mushroom Kingdom   |
O=============================================o==============================O
| Mack starts off the battle with four of those normal bouncing enemies      |
| alongside him.  To defeat all of them quickly use Mallow's Thunderbolt     |
| spell a couple of times (or once if you're strong enough) and you'll       |
| be able to take them all out.  As an added bonus this can often stun Mack  |
| and make him lose his next turn.  The boss' most powerful attack is the    |
| Flame Wall which hits both of your party members and can't really be       |
| defended against.  At a decent level though (level five or level six)      |
| it should barely dent your party at all.  This is really Mack's only       |
| real attack.  Besides this the only other thing he does is respawn those   |
| four normal enemies.  In fact once his HP gets low it's the ONLY thing     |
| he will do, meaning that as long as you have enough Flower Points to cast  |
| Thunderbolt every turn and you're able to kill all of them with a single   |
| cast, you'll go for the rest of the battle without taking damage.  As for  |
| Mario, the Fire Orb spell is pretty ineffective against this boss, if      |
| Mario is at level six though he can do some pretty severe (100+) damage    |
| with the super jump as long as you can bounce somewhat decently.           |
O=============================================o==============================O
| Boss: Belome                                | Location: Kero Sewers        |
O=============================================o==============================O
| Belome is a huge dog creature with an appetite as big as he is!  For       |
| attacks he's got a basic licking attack where he hits you with his         |
| tongue, this one is fairly easy to block.  You'll want to be sure you      |
| equip the Trueform Pin you got from defeating the treasure chest enemy,    |
| Belome's Scarecrow Funk attack will actually turn you into a scarecrow!    |
| Only the Trueform Pin will protect you against this.  While in scarecrow   |
| form you are unable to attack normally or use items however your ability   |
| to use special attacks is not hindered so just keep using those in         |
| scarecrow form, the status ailment will wear off in a few turns.  The last |
| attack he has, he will actually eat one of your party members!  Nothing    |
| will protect you against this attack.  The person isn't technically dead,  |
| they're just gone from the battle for awhile so you'll need to take on     |
| Belome with only one person.  Eventually he will spit the other person     |
| back out if you hit him enough, or if you defeat him of course.            |
O=============================================o==============================O
| Boss: Bowyer                                | Location: Forest Maze        |
O=============================================o==============================O
| The battle against Bowyer is an interesting one to say the least, and it's |
| certainly going to be the most difficult battle you've faced so far.       |
| Bowyer has four basic attacks, one of which really isn't an attack, but    |
| let's look at those first.  Starting with his weakest attack which is a    |
| blockable arrow from his bow that does moderate to low damage to a single  |
| character.  His next attack is Bolt which does heavy damage to a single    |
| character, usually in the 25-25 range.  His most powerful attack by far    |
| is the Static E which deals mid teen damage to Mario and Mallow while      |
| doing about 25 damage to Geno, the fact that this attack hits your entire  |
| party is what makes it so dangerous.  Finally we have the fourth attack,   |
| which is what makes the battle interesting.  Bowyer will drop three        |
| buttons onto the field which correspond with the SNES controller buttons.  |
| When he shoots an arrow and locks a button it means the attacks or         |
| abilities that correspond to that button cannot be used.  For example      |
| if Bowyer locks the A button then you cannot attack.  If he locks the      |
| X button then you cannot use items.  He'll switch which button is          |
| locked every few turns.  Unfortunately locking a button doesn't usually    |
| count as a turn for him, so you'll often find a button lock followed up    |
| by a nasty Static E spell.  In terms of damage, for Mario by far the       |
| most effective is the Super Jump, hopefully you've been practicing         |
| because this will really knock him.  Mallow's attack is weak and his       |
| Thunderbolt is even worse meaning he should be dedicated to using HP       |
| Rain for the entire battle, which is good because the boss' attacks are    |
| quite powerful.  Geno's Geno Beam is just about as strong as a Timed       |
| hit normal attack, possibly even weaker, so Geno should just use physical  |
| attacks for the whole battle.  Stick with this and you'll be fine.         |
O=============================================o==============================O
| Boss: Croco                                 | Location: Moleville Mines    |
O=============================================o==============================O
| Croco is similar to the same Croco you fought back in Bandit's Way,        |
| he's just leveled up accordingly.  His normal attack now was his more      |
| powerful attack before which is when he reaches into his bag and pulls     |
| out a bomb to throw at you.  This goes one for while while you fight him   |
| until he loses approximately half his HP at which time a message comes     |
| up and then he rams you.  When Croco rams you something flies out, this    |
| something turns out to be all your items.  You must fight the rest of      |
| the battle without items.  Croco's attack pattern also changes after       |
| this.  He begins to use an attack called Chomp in which he reaches into    |
| his bag and throws a random enemy at you, this attack is actually quite    |
| powerful dealing more than 20 damage each time which might not sounds like |
| too much but remember you can't use mushrooms.  Mallow's HP Rain really    |
| comes in handy at this point as it is your only means of healing.  For     |
| attacks Geno's beam isn't as powerful as his physical, and even Mario's    |
| Super Jump doesn't quite cut it against the power of his Timed Hits        |
| so both of them should just stick with that while Mallow uses his power    |
| of healing to keep the two of them (and himself) in the game.              |
O=============================================o==============================O
| Boss: Punchinello                           | Location: Moleville Mines    |
O=============================================o==============================O
| Punchinello is a mean and nast weird looking clown man who has far too     |
| much fun with his bombs.  He's got a few basic attacks, the first two are  |
| like any others.  He's got his physical finger poke which you can defend   |
| against, it doesn't deal too much damage (usually 0 damage actually if     |
| defended well.)  His next attack is far more annoying, he uses the         |
| Sand Storm attack which not only does damage to your entire party          |
| but leaves them in a weakened state as well, if I'm not mistaken it's the  |
| Fearless Pin that can protect you from this ailment.  Now the other thing  |
| Punchinello will do is drop four little bombs on the ground and then       |
| command them to go kamikaze on you.  These things kill themselves so       |
| often that there is absolutely no reason to attack them yourself, keep     |
| focusing on Punchinello.  When he has take enough damage, about one third  |
| of his HP he'll destroy all the bombs himself and drop four normal         |
| sized ones which deal more damage when they explode.  This goes on for     |
| awhile until he loses about two thirds of his HP which is when he drops    |
| three enormous bombs that do massive damage when they hit you, this is     |
| your cue to go on an all out offensive.  As for attacking the boss, if     |
| Geno has learned the Geno Boost by now you can use that to up the damage   |
| done by him and Mario.  Press the Y button just as the spell ends to       |
| get a boost to defense as well as offense.  Mallow can focus on healing    |
| like he normally does however if his magic is strong enough, the           |
| Thunderbolt can usually wipe out every single one of the mini bombs in a   |
| single cast which may set him back a turn or so.  Once the bigger ones     |
| come around Thunderbolt loses pretty much all use.  Mario's physical       |
| attack after a Geno Boost will really clean up in this fight so as long    |
| as there are no big surprises and you can stay healed, then you're set.    |
O=============================================o==============================O
| Boss: Knife Guy & Grate Guy                 | Location: Booster Tower      |
O=============================================o==============================O
| Definitely the hardest boss you've fought to far.  Knife guy has 700 HP    |
| while grate Guy has 900 so it seems only logical to take out Knife Guy     |
| first.  Whoever you do choose to focus on, at least make sure you focus    |
| on someone, spreading out the damage won't help you at all.  Both of them  |
| have normal attacks with somewhat odd timing on the defense which makes    |
| them kind of hard to block.  Knife Guy will use an attack that puts you    |
| to sleep while Grate Guy will use the Echofinder which disables all        |
| special skills.  After they've taken some damage they will combine forms.  |
| Sort of.  They're still considered two separate enemies they're just       |
| standing one on top of the other.  This does however cause them to start   |
| using the real power attacks.  Grate Guy uses Meteor Blast, this can       |
| do upwards of 25 damage to the entire party and is often followed by       |
| Knife guy's Blizzard which does anywhere between 10 and 15 damage to the   |
| entire party.  Hopefully he'll use Crystal since it only hits one person.  |
| Once Knife Guy dies though Grate Guy will really lay off the Meteor Storm, |
| in fact I think he may only be able to use it in the combined form.  When  |
| attacking, Bowser's Chomp does significant damage to both of them while    |
| Mario's Masher works great against Grate Guy but not so great against      |
| Knife Guy.  For Knife Guy have Mario use his Super Jump attack which will  |
| really work well.  If you're using Geno for this fight have him cast the   |
| Geno Boost on Bowser and then use Mid Mushrooms accordingly.  If you've    |
| got Mallow in your party every single one of his turns should be           |
| comprised of using HP Rain to keep your party alive.  The battle really    |
| does become significantly easier once there's only one of them left.       |
O=============================================o==============================O
| Boss: Bundt                                 | Location: Marrymore          |
O=============================================o==============================O
| The fight starts off with you actually facing off against the two chefs,   |
| but since you are unable to damage them your main target becomes the       |
| cake in the background.  The more you hit this cake the more it will begin |
| to move and after 900 damage it will move so much that the chefs are       |
| scared off and the real battle begins.  This form of the cake does not     |
| even have HP, it's based on the number of hits.  Each hit you do will      |
| snuff out one of the candles, and each of the cake's turns it will restore |
| either one or two of them, with a three man party this won't be too hard   |
| however don't underestimate the cake.  The cake has a normal attack that   |
| is extremely difficult to defend against because it happens lightning      |
| fast.  The next three attacks are absolutely brutal.  The weakest of the   |
| three is Blizzard which does moderate damage to your entire party.  In the |
| middle is the Sand Storm which probably does less damage than the Blizzard |
| but is far worse due to the fact that it inflicts an ailment on you to     |
| weaken all of your physical attacks.  Lastly and bar far the most powerful |
| is the boss' Drain Beam which really rips away at your party's HP totals   |
| with nearly 30 damage to everyone.  That's not even the boss most powerful |
| attack.  Lastly we have the Diamond Saw which is only manageable because   |
| it only hits one person.  The diamond blades will hit one character for    |
| a very large amount of damage, so much so that if you want to avoid losing |
| anyone in this battle you're going to have to make sure they stay healed   |
| at almost all times during the fight.  Like I said before your attack      |
| pattern for the first part of the boss doesn't really matter much since    |
| it's mostly based on number of hits.  For the second part of the boss      |
| however, Mario equipped with the Masher, Amulet and under the influence    |
| of a Geno Boost can easily deal over 200 damage with a single Timed Hit.   |
| Considering the boss only has 600 life in this form, it should end soon.   |
O=============================================o==============================O
| Boss: King Calamari                         | Location: Sunken Ship        |
O=============================================o==============================O
| For the first part of this fight you will simply be fighting three         |
| tentacles.  The tenctales have two hundred HP a piece and have two         |
| attacks.  The first is a blockable physical attack that does a decent      |
| amount of damage to single character and actually does get dangerous       |
| since you'll be feeling it about three times per turn.  The second attack  |
| is when the tentacles actually grabs a character and takes them out of the |
| battle.  Fortunately they are rarely gone more than a turn or two, even    |
| so it doesn't take more than that to kill a tentacles anyway.  Have Mallow |
| use his magic is he's in your party, everyone else should just attack.     |
| Following this is the exact same battle a second time against another      |
| three tentacles.  The third part of the battle you actually face the       |
| owner of all those tentacles (along with another two tentacles as well.)   |
| The boss has some nasty attacks, his physical will do more than 40 damage  |
| to almost any member of your party.  The boss also has a nasty habit       |
| of inflicting some status ailments on your party which is made worse       |
| since people kidnapped by tentacles are already weakened.  One thing       |
| however that this boss comes up short in, is group attacks.  Pretty much   |
| everything only targets a single member which will make things a lot       |
| easier for Mallow to use HP Rain or for anyone else to use items and       |
| such.  Damage wise the boss has some pretty good physical defense so you   |
| may want to consider other alternatives.  Mario's Super Flame is actually  |
| quite effective here, use that a few times for a guaranteed win here.      |
O=============================================o==============================O
| Boss: Johnny                                | Location: Sunken Ship        |
O=============================================o==============================O
| For the first part of the battle you'll be fighting against Johnny and     |
| four Bandana Blues.  If you've got Mallow in your party you can really     |
| clean up with his basic Thunderbolt spell here, otherwise just pick them   |
| off one by one (yes, it is worth it to pick them off.)  None of them,      |
| including Johnny, really use anything besides single character physical    |
| attacks so those people who are good with defend button timing should      |
| find this battle much easier than those who aren't.  Once you've dealt     |
| enough damage Johnny will use the Get Tough ability and the next battle    |
| will actually be quite hard.  Johnny doesn't have much health but his      |
| physical defense at this point is absolutely incredible and some of his    |
| attacks are deadly.  Most everything will likely deal less than ten        |
| damage but then he'll use his Diamond Saw which deals almost 40.  Special  |
| attacks are almost as useless as normal attacks, if you're really good     |
| with Super Jump it'll probably work better than a normal attack, but       |
| unless you can get more than 15 hits each time you might as well just      |
| cycle between attack, attack, Mid Mushroom, attack, attack, Mid Mushroom   |
| over and over again.  It gets boring, but you'll win for sure.             |
O=============================================o==============================O
| Boss: Yaridovich                            | Location: Seaside Town       |
O=============================================o==============================O
| Devastating.  That's a good word to describe some of this boss' attacks.   |
| Why don't we start off with what is by far the most dangerous of all       |
| the attacks, the Water Blast.  The Water Blast will completely wipe your   |
| party if you aren't adequately prepared.  A huge blast of water (go        |
| figure) hits you party for upwards of 50 damage per person.  It's going to |
| take some serious manpower to recover from these.  Each turn just hope the |
| boss uses one of his other single-party hit attacks, since that's what     |
| all the rest are.  Willow Wisp will hit a single member for more damage    |
| than the Water Blast, but at least it's just a single person.  The Flame   |
| Stone will hit a single person for about the same damage as Water Blast.   |
| The last two attacks are Pierce in which he uses his head to spear you,    |
| and a glowing orb attack.  Both of these can be defended against which     |
| is good since un-defended they can deal more than 100 damage in a single   |
| hit.  Lastly we look at his most unique attack, the Mirage Attack.  In     |
| this the boss will split into two forms.  One of these is the real boss    |
| while the other is fake.  You can tell the difference quickly, the real    |
| boss has far more physical defense than the fake one, so while it might    |
| be appealing to do 170 damage per hit, you're probably aiming at the       |
| fake boss and you should redirect your attack.  Eventually they will join  |
| once again and then it's just a matter of hitting the boss until he goes   |
| down.  Despite a strong physical resistance, his magic resistance is       |
| even higher.  Spell's like Mallow Shocker work decently but forget         |
| Super Jump and Super Flame, they're quite useless.  Remember to use Geno   |
| Boost if you have that available, just hit physically and keep healing.    |
O=============================================o==============================O
| Boss: Belome                                | Location: Land's End         |
O=============================================o==============================O
| Time to fight another familiar face.  Belome has gotten a lot nastier with |
| a few more tricks up his sleeve.  Let's start with his basic attacks,      |
| he only really seems to have two of them but they can get a bit ugly.  The |
| tongue attack isn't really a problem, time it right and you can usually    |
| defend against the majority of the damage.  The second is the much uglier  |
| of the two, the Aurora Flash does pretty minimal damage to your entire     |
| party but it also puts them to sleep.  At least one person if not your     |
| entire party should be equipped with the Wake Up Pin to prevent this       |
| ailment.  Lastly we have Belome's unique ability, no longer does he        |
| eat one of your characters and remove them from the battle, instead he     |
| eats them temporarily and then produces a clone of whichever character     |
| he just ate!  The clones have roughly somewhere between 100 and 200 HP,    |
| they also have mostly enemy attacks not the attacks they have while in     |
| your party, Mallow for example will do little else beside Static E.        |
| Focus all your attacks on Belome and ignore the clones!  The battle does   |
| not end when Belome is gone, you still need to eliminate the clones as     |
| well but if you kill them first you risk Belome just making more and more  |
| of them.  Physical attacks are as effective as always, Mario's Super Jump  |
| will actually put quite a dent in this boss, so I recommend that ability.  |
O=============================================o==============================O
| Boss: Jinx                                  | Location: Monstro Town       |
O=============================================o==============================O
| Jinx is a somewhat difficult enemy, his attacks basically revolve around   |
| the self titled Jinx attack and the Triple Kick.  These attacks are        |
| fairly powerful, but the Jinx attack can be defended against as long       |
| as you hit the defend button just as you hit the ground.  Jinx doesn't     |
| have any full party attacks so you'll be able to heal your party one       |
| at a time.  With only 600 HP you would think this fight would fly by       |
| but Jinx has the most defense out of any enemy you've fought so far,       |
| and you'll be hard pressed to find a way to get past it.                   |
O=============================================o==============================O
| Boss: Jinx                                  | Location: Monstro Town       |
O=============================================o==============================O
| After defeating him once Jinx gets angry and challenges you again, this    |
| time around his defense is increased a bit and his HP is incresed to       |
| 800 but those are the least of your worries.  You're going to want the     |
| Safety Ring equipped because of his new attack Silver Bullet which will    |
| instantaneously kill a party member without even any damage.  He also      |
| has a new attack called Quicksilver which doesn't do that much more damage |
| then the others but is pretty much impossible to defend against.  When you |
| have done more than 500 damage or so, Jinx will use Valor Up and his       |
| defense power will double, you'll need strong attacks to win this one.     |
O=============================================o==============================O
| Boss: Jinx                                  | Location: Monstro Town       |
O=============================================o==============================O
| The final fight in this series where Jinx puts his reputation on the line  |
| is almost impossible to win at this point in the game.  He's got 1000 HP   |
| and defense so high that your attack damage will range from about one to   |
| four.  That's about it.  Attacks like quicksilver now deal between 150     |
| and 200 damage while his new attacks, Bombs Away was seen to do more than  |
| 400 damage in a single hit at one point.  Fighting this guy now is like    |
| a liscense for a Game Over, but don't worry, you can come back again.      |
O=============================================o==============================O
| Boss: Megasmilax                            | Location: Bean Valley        |
O=============================================o==============================O
| This fight starts out easy enough against a simple 200 HP plant monster    |
| that can barely harm you.  Simply use a couple of physical attacks to take |
| this thing out.  Afterward the Shy Away comes in and does his watering to  |
| spawn two of the enemies you just fought.  Two easy enemies doesn't make   |
| for a difficult fight so once again take them out with ease.  The same     |
| applies for the three of them, Mallow's Snowy spell is quite effective     |
| at wiping the floor with these enemies.  On the fourth run the Shy         |
| Away adds some nutrients and creates one rather large flower.  Megasmilax  |
| has quite a few abilities his smaller form did not.  First of all the      |
| normal attack is quite powerful.  Megasmilax also has the ability to       |
| use Flame Wall, but it's not his most powerful attack.  The only thing     |
| that realy makes Megasmilax dangerous at all is the Petal Blast which      |
| hits all of your party members for quite a bit of damage and turns them    |
| into Mushrooms, from which they will gradually recover but they won't      |
| be able to act while in this state.  For this reason, the Trueform Pin     |
| is essential for this fight.  Actually it's good for two reasons,          |
| Megasmilax also has the ability to use Scarecrow Dust so it will protect   |
| against that too.  Most of the attacks that have been effective up to      |
| this point should work in this battle, so just keep at it.                 |
O=============================================o==============================O
| Boss: Birdo                                 | Location: Nimbus Land        |
O=============================================o==============================O
| At the beginning of this battle you only need to knock off the shell which |
| has a very minimal 500 HP,  a few simple physical attacks should take      |
| care of that with ease.  When the shell has been eliminated the real boss  |
| appears.  Birdo only has 777 HP but the problem is that he has more        |
| defense than the shell that surrounded him, if that's even possible.       |
| Anyway he's only got two attacks, both of them hit only one person, in     |
| fact they're both pretty much the same attack, just an egg projectile.     |
| It does however deal nearly 100 damage so if you've got the patience to    |
| devote Mallow to using nothing but HP rain then the other two characters   |
| will really be free to do what they want for the rest of the battle, which |
| usually ends up just being attacking normally since most magic and         |
| abilities end up dealing nothing more than 0 damage to the boss anyway.    |
O=============================================o==============================O
| Boss: Valentina & Dodo                      | Location: Nimbus Land        |
O=============================================o==============================O
| This fight can be extremely difficult, Dodo takes one member of your party |
| (presumably Mallow) for a one on one battle.  While Dodo is listed as      |
| having over 1000 life for this you only have to deal just over a couple    |
| hundred before he runs away, this is easier said than done however.  If    |
| you want to stay alive you'll need perfect timing on your defends and hope |
| that he misses every once in awhile which he quite often does.  He'll      |
| use a fear inflicting status effect which can be prevented and also        |
| it wastes his turn each time he uses it so that'll be your chance to       |
| attack, most other times you'll be healing waiting for a good time to      |
| strike.  After Dodo has been defeated you'll have to fight Valentina with  |
| the remaining two party members.  This is definitely one of the hardest    |
| fights in the game.  Valentina has quite possibly every attack in the      |
| boos.  She's got a weak physical attack you can just hope she uses, and    |
| is quite fond of the Crystal attack which is her second weakest.  The rest |
| are spells like Water Blast, Blizzard, Solidify and such that deal         |
| massive damage to your entire party.  Those are her mid level attacks.     |
| The worst are the following three, Light Beam, Aurora Flash and Petal      |
| Blast, each of them comes with their own set of status ailments and        |
| massive damage as well.  To survive these you'll have to have prepared     |
| beforehand with some really good accessories and stuff like that.  Soon    |
| enough Dodo and the character he took away will join the battle making     |
| it a full on fight to drain the remainder of both their HP totals.  She    |
| really is insanely hard, you might find yourself forced to use items like  |
| Fire Bomb and Rock Candy if you can't win, it's an unfortunate truth.  One |
| thing to note however, and this is a good example, is that often if you    |
| can't win there's no substitute for good old fashioned leveling up.        |
O=============================================o==============================O
| Boss: Czar Dragon                           | Location: Barrel Volcano     |
O=============================================o==============================O
| The Czar Dragon has a number of different attacks and many of them can be  |
| quite powerful.  First of all his physical attack is quite difficult       |
| to defend against.  The boss is also able to cast the Flame Wall spell     |
| which can deal anywhere from 30 to 70 damage to your entire party.  The    |
| boss mostly focuses on these two spells except when it's using its other   |
| remaining ability.  The boss can dip down into the magma and pull up       |
| four little dots that help in the battle.  Basically all these things      |
| are good for are going kamikaze on your party.  If I were you I would      |
| destroy them before this can happen.  Mallow's Snowy spell is ideal for    |
| the job but I'm also partial to Mario's Ultra Jump, one of the few         |
| uses it has in the entire game.  Since I had just acquired the two         |
| Lazy Shells I was able to put both of them to good use in this battle.     |
| Mario's physical attack at times was able to deal up to 256 damage with    |
| a a single hit.  Mallow was equipped with the Lazy Shell armour and the    |
| Rare Scarf, his defense was so high that not a single attack in the        |
| entire fight could deal more than 1 damage, which pretty much guarantees   |
| a win.  He was mostly the healer however, using HP Rain and items as       |
| necessary.  Once the boss has been defeated a second form appears, this    |
| is the undead form.  Unlike in a Final Fantasy game, you cannot use a      |
| Pick Me Up for an instant win, but you can however use any extra Pure      |
| Water items you have in your inventory on this boss for some decent        |
| damage.  Many new attacks are used here like the powerful Storm attack.    |
| The boss also uses Boulder which hits every member of your party.  Blast   |
| is a highly damaging attack however it only hits one person so it isn't    |
| too bad.  Scream will inflict a status ailment on one person unless they   |
| have protection from it (or it misses.)  Fortunately while this boss does  |
| have a decent amount of HP, his defense it far lower than the previous     |
| boss.  In fact hits that were dealing 50 damage before will now deal       |
| almost 200.  Kept hacking physically to eventually end this fight.         |
O=============================================o==============================O
| Boss: Axem Rangers                          | Location: Barrel Volcano     |
O=============================================o==============================O
| Time to take on the power rangers here, there are five of them and you     |
| need to decide which ones to target.  Here's the way it should go down,    |
| you need to defeat Axem Pink first.  Not only does she have the least      |
| HP out of all of them with only 400, but she has the ability to heal       |
| as well.  Bad combination, destroy her.  Next we need to eliminate         |
| Axem Green, his HP total isn't too high and he's the magic user of the     |
| group so this will really reduce the damage that your party takes.  Of     |
| the remaining ones Axem Red is the most dangerous but he also has the      |
| most HP so target one of the other two, preferably Black.  It really       |
| doesn't matter from this point.  If you have any Rock Candy items in       |
| your inventory, this is probably the second best time in the game to       |
| use them (the best would be the fight against Culex, the optional boss)    |
| but you can still get quite a few of them, a big bonus if you get a        |
| freebie from it, and just two Rock Candies will deal 400 damage to all     |
| enemies, automatically eliminating pink and leaving the rest ready to      |
| fall almost instantaneously.  Use party targeting magic and pretty much    |
| anything that hits more than one for best overall results here, the        |
| faster and more offensive you are at the start, the better off at the end. |
| When you actually do manage to defeat all the Axem Rangers, the fight      |
| still isn't over.  Red jumps into his Megazord and then you need to        |
| defeat that thing which has 999 HP before the battle is really over.       |
| This boss only has two attacks, and one of them isn't even an attack.      |
| The boss simply wasts a turn recharging then on the next turn uses Breaker |
| Beam which can do up to 140 damage to every member in your party.  It's    |
| devastating.  You're going to want someone with the Lazy Shell and Rare    |
| Scarf, for Mallow who still had this equipped, the Breaker Beam dealt      |
| one damage, he was then able to use Pick Me Ups and help attack while the  |
| boss was recharging.  You're going to have to hit hard here, there's only  |
| so long you can survive against an onslaught of this mannitude.            |
O=============================================o==============================O
| Boss: Magikoopa                             | Location: Bowser's Keep      |
O=============================================o==============================O
| This is actually a rather easy boss, especially if you've got all those    |
| great new weapons equipped.  The two things which make him difficult are   |
| couple of powerful spells like Solidify and Flame Wall, and the ability    |
| to summon a large enemy into battle so he can hide.  If this occurs        |
| simply defeat the enemy and continue to pound this guy.  The               |
| Magikoopa has 1600 HP but when it comes to defense he's weak as a kitten,  |
| Mario's Lazy Shell, Bowser's Drill Claw and Geno's Star Gun will all hit   |
| very hard in this battle, and that's exactly what you need to win.         |
O=============================================o==============================O
| Boss: Boomer                                | Location: Bowser's Keep      |
O=============================================o==============================O
| Quite a simple boss actually, more like a miniboss.  Boomer has some       |
| strong magic like storm capable of dealing to to 90 damage on one          |
| person but the majority of his attacks are physical ones, easy to          |
| defend physical attacks that often end up dealing no more than 0 or        |
| 1 damage.  Part way through the battle he changes from red to blue         |
| and as far as I can tell the only difference it makes is that he becomes   |
| easier, his defense drops like a rock.  If this gives him any new          |
| attacks or special powers I certainly didn't notice any.                   |
O=============================================o==============================O
| Boss: Exor                                  | Location: Bowser's Keep      |
O=============================================o==============================O
| Things are really starting to wrap up now, you're facing off against the   |
| evil sword which fell into Bowser's Keep and started this whole mess       |
| in the first place.  There are four parts to this boss, the Left Eye,      |
| Right Eye, the mouth and Exor.  Exor cannot be damaged until at least      |
| one of the eyes has been eliminated.  You'll probably want to eliminate as |
| many different parts as possible since it'll certainly reduce the number   |
| of attacks you will be hit by.  The eyes and the mouth can attack you,     |
| but it's Exor you need to defeat.  The eyes will spew eye gunk at you      |
| (gross) while the mouth will use more prominent magic attacks.  If you're  |
| willing to spare the Rock Candy here or other such similar items they      |
| work great here.  Finds ways to damage multiple parts of the boss rather   |
| than focusing on one at a time so the other parts aren't just regenerating |
| while you're picking another.  Normal attacks work fine like always,       |
| you'll certainly need someone dedicated to healing here.  If you were      |
| to focus on just one part, meaning getting it out of the way whenever      |
| possible, I would say the mouth because it's easier to play offensively    |
| when you're not constantly being pounded on by powerful magic spells.      |
O=============================================o==============================O
| Boss: Count Down                            | Location: Factory            |
O=============================================o==============================O
| For a sub-boss, Count Down has some pretty nasty attacks.  There are two   |
| bells on top (a clue that you should be trying to use multi-targeting      |
| attacks) that will hit you with phsicals from time to time, but the clock  |
| the the real danger.  One of them (I forget if it's the bells or the       |
| clock) will use Dark Star which is similar to one of Mallow's spells,      |
| it hits one person for pretty severe damage.  Other than that, it's when   |
| you actually damage the clock you'll see its power.  After hitting it a    |
| few times it will respond with "It's such-and-such a time" and depending   |
| on what time it says the boss will use one of many attacks.  These attacks |
| include the Aurora Flash to put your party to sleep, sometimes the         |
| highly damaging Water Blast, and often it will use Mega Recover to heal    |
| a fair bit of its onw HP.  Luckily its defense isn't too good meaning you  |
| can really do some damage with the Lazy Shell in this fight, so do it.     |
O=============================================o==============================O
| Boss: Earth Link                            | Location: Factory            |
O=============================================o==============================O
| Yet another sub-boss for you to take care of.  The Endobubble attack       |
| will weaken one of your characters but fortunately it doesn't actually     |
| do any damage.  This is pretty much all that Domino will do.  The other    |
| guy will stick with physical attacks the whole time.  Domino is the        |
| one you're going to want to defeat first, he's the magic guy, he's got     |
| less HP and is very vulnerable to physical attacks.  When he has been      |
| taken care of then the other guy decides it's time for a change of pace.   |
| He boards a large snake called Earth Link which really becomes the         |
| real boss.  Before taking out Earth Link though you should take out the    |
| guy on his head.  Magic is effective here, Mallow's Star Rain works        |
| extremely well as it can deal 250 damage to both of them if you keep       |
| it going for the maximum length of time.  Mario's Super Flame too is       |
| extremely effective.  Earth Link has some nasty attacks that mostly        |
| focus around the physical ones.  He'll use his bite attack which is        |
| powerful but not nearly as much so as the Carni-Kiss which can kill a      |
| character at full HP even when successfully blocked.  Other than that      |
| all he does is use Poison, your attacks don't do much (magic is actually   |
| more effective against the snake) but just keep at it.                     |
O=============================================o==============================O
| Boss: Gunyolk                               | Location: Faactory           |
O=============================================o==============================O
| One more boss to fight on the way to Smithy.  Pretty much what you want    |
| to do here is focus on staying alive.  The boss has a couple of weak       |
| status inflicting attacks and one or two single person hits but now        |
| and then it will fire a large beam similar to the one the Axem Rangers     |
| used that will really hurt your party.  Perhaps set aside one KerokeroCola |
| for this fight in case your health gets pretty low and attack with all     |
| the most powerful attacks you have, preferably against both of them.       |
O=============================================o==============================O
| Boss: Smithy                                | Location: Factory            |
O=============================================o==============================O
| You finally get to take on the evil Smithy.  Smithy is an old man with a   |
| hammer who could easily be mistaken for a grumpy old dwarf, his attacks    |
| are anything but mistakable however, they're going to inflict some         |
| serious damage.  Make sure at least one person in your party, preferably   |
| the ehaler, is wearing the Lazy Shell and the Rare Scarf to get a          |
| defense stat as high as possible.  For his first attack he will usually    |
| start with the sledge, a big stomping thing that comes right down on your  |
| head, not too pleasant.  Smithy is able to use the classic Mega Drain      |
| spell, not surprisingly he has an attack where he just hits you with his   |
| hammer, and lastly he uses Meteor Swarm which does a good deal of damage   |
| to your party.  SMithy's last ability is the ability to create some nasty  |
| enemies which will start really wrecking havoc on your party.  To stop     |
| him from being able to make these enemies, what you need to do is destroy  |
| the smelter on the side which is easier said than done.  In the end it     |
| boils down to your ability to deal 2000 damage to Smithy.  If you've       |
| got someone equipped with the Lazy Shell and Rare Scarf like I said then   |
| the only attack that can really damage you at all is his hammer attack,    |
| and that's only if you don't block it, so rely on that character a lot.    |
O=============================================o==============================O
| Boss: Smithy                                | Location: Factory            |
O=============================================o==============================O
| The final boss is weird beyond words, it has numerous forms and just       |
| switches between them constantly.  Each form comes with its own set of     |
| attacks as well and with 8000 HP you're going to be there for awhile.      |
| Fortunately his physical defense leaves something to be desired, the Lazy  |
| Shell for one with Mario kicking it will deall up to 300 damage per hit    |
| which is nice.  Speaking of Lazy Shell, if you have that armour on someone |
| it seems that Smithy has virtually no attacks that can hurt you, meaning   |
| it will take awhile, but you are still almost guaranteed a win, and in     |
| the end I guess that's what really matters.  This really is the final      |
| boss, no more forms, meaning go buts with all the items in your inventory. |
| If you have Rock Candy, Fire Bombs, KerokeroColas, ANYTHING they should    |
| be used in this battle, even if you don't really need to... why not.       |
O============================================================================O
| Boss: Culex                                                                |
O============================================================================O
|                                                                            |
| Culex is the hardest boss is Super Mario RPG no doubt, largely because     |
| of the little crystal helpers he has with him.  Each crystal carries an    |
| element with it, meaning that using items like Fire Bomb and Ice Bomb      |
| forever aren't going to work since they'll always be keeping at least      |
| one crystal alive.  Each crystal will use spells and abilities based on    |
| its own element, the blue crystal will use spells like Water Blast which   |
| is a pretty powerful spell in itself, imagine powerful magic like this     |
| being used five times per turn.  Ideally you should come into this battle  |
| at level 30 for your entire party (although it's certainly not a           |
| requirement.)  Your party should ideally consist of Mario, Toadstool and   |
| either Bowser or Geno for the last character.  Get as many Rock Candies    |
| as you can, they will really help shift the balance of power in this       |
| fight and have all the best equipment you have, the two Lazy Shells are    |
| an absolute must.  Culex will not go down easy, you have to be patient.    |
|                                                                            |
o----------------------------------------------------------------------------o


O============================================================================O
|                                 Shop List                          (000S0) |
O============================================================================O

o-- Mushroom Kingdom ----- (000S1) --o  o-- Tadpole Pond --------- (000S2) --o

o- Item Shop ------------------------o  o- Frog Coin Emporium ---------------o
|                                    |  |                                    |
| Mushroom...................4 Coins |  | Sleepy Bomb...........1 Frog Coins |
| Honey Syrup...............10 Coins |  | Bracer................2 Frog Coins |
| Pick Me Up.................5 Coins |  | Energizer.............2 Frog Coins |
| Able Juice.................4 Coins |  | Crystalline...........5 Frog Coins |
| Shirt......................7 Coins |  | Power Blast...........5 Frog Coins |
| Pants......................7 Coins |  |                                    |
| Jump Shoes................30 Coins |  o------------------------------------o
| Antidote Pin..............28 Coins |  
|                                    |  o- Card Member Shop -----------------o
|                                    |  |                                    |
|                                    |  | Sleepy Bomb...........1 Frog Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o-- Rose Town ---------------------------------------------------- (000S3) --o

o- Item Shop ------------------------o  o- Item Shop ------------------------o
|                                    |  |                                    |
| Mushroom...................4 Coins |  | Thick Shirt...............14 Coins |
| Honey Syrup...............10 Coins |  | Thick Pants...............14 Coins |
| Pick Me Up.................5 Coins |  | Jump Shoes................30 Coins |
| Able Juice.................4 Coins |  | Antidote Pin..............28 Coins |
|                                    |  | Wake Up Pin...............42 Coins |
|                                    |  | Trueform Pin..............60 Coins |
|                                    |  | Fearless Pin.............130 Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o-- Moleville ------------ (000S4) --o  o-- Marrymore ------------ (000S5) --o

o- Item Shop ------------------------o  o- Item Shop ------------------------o
|                                    |  |                                    |
| Punch Glove...............36 Coins |  | Super Hammer..............70 Coins |
| Finger Shot...............50 Coins |  | Hand Gun..................75 Coins |
| Cymbals...................42 Coins |  | Whomp Glove...............72 Coins |
| Mega Shirt................22 Coins |  | Chomp Shell...............60 Coins |
| Mega Cape.................22 Coins |  | Happy Shirt...............38 Coins |
| Mega Pants................22 Coins |  | Happy Pants...............38 Coins |
| Work Pants................22 Coins |  | Happy Cape................38 Coins |
| Mid Mushroom..............20 Coins |  | Happy Shell...............38 Coins |
| Maple Syrup...............30 Coins |  | B'tub Ring...............145 Coins |
|                                    |  | Mid Mushroom..............20 Coins |
|                                    |  | Maple Syrup...............30 Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o-- Seaside Town ------------------------------------------------- (000S6) --o

o- Frog Coin Shop -----------------------------------------------------------o
|                                                                            |
| See Ya.................10 Frog Coins  EarlierTimes...........15 Frog Coins |
| Exp. Booster...........22 Frog Coins  Coin Trick.............36 Frog Coins |
| Scrooge Ring...........50 Frog Coins                                       |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Sea ---------------------------------------------------------- (000S7) --o

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Hurly Gloves................92 Coins                                       |
| Super Hammer................70 Coins  Hand Gun....................75 Coins |
| Whomp Glove.................72 Coins  Sailor Shirt................50 Coins |
| Sailor Pants................50 Coins  Sailor Cape.................50 Coins |
| NauticaDress................50 Coins  Mid Mushroom................20 Coins |
| Maple Syrup.................30 Coins  Pick Me Up...................5 Coins |
| Able Juice...................4 Coins  Freshen Up..................50 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Sunken Ship -------------------------------------------------- (000S8) --o

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Hurly Gloves................92 Coins                                       |
| Super Hammer................70 Coins  Hand Gun....................75 Coins |
| Whomp Glove.................72 Coins  Sailor Shirt................50 Coins |
| Sailor Pants................50 Coins  Sailor Cape.................50 Coins |
| NauticaDress................50 Coins  Mid Mushroom................20 Coins |
| Maple Syrup.................30 Coins  Pick Me Up...................5 Coins |
| Able Juice...................4 Coins  Freshen Up..................50 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Seaside Town ------------------------------------------------- (000S9) --o

o- Weapon Shop ----------------------o  o- Armor Shop -----------------------o
|                                    |  |                                    |
| Troopa Shell..............90 Coins |  | Sailor Shirt..............50 Coins |
| Parasol...................84 Coins |  | Sailor Pants..............50 Coins |
| Hurly Gloves..............92 Coins |  | Sailor Cape...............50 Coins |
| Double Punch..............88 Coins |  | NauticaDress..............50 Coins |
| Ribbit Stick..............86 Coins |  | Shirt......................7 Coins |
| NokNok Shell..............20 Coins |  | Pants......................7 Coins |
| Punch Glove...............36 Coins |  | Thick Shirt...............14 Coins |
| Finger Shot...............50 Coins |  | Thick Pants...............14 Coins |
| Cymbals...................42 Coins |  | Mega Shirt................22 Coins |
| Chomp Shell...............60 Coins |  | Mega Pants................22 Coins |
| Super Hammer..............70 Coins |  | Mega Cape.................22 Coins |
| Hand Gun..................75 Coins |  | Happy Shirt...............38 Coins |
| Whomp Glove...............72 Coins |  | Happy Pants...............38 Coins |
| Slap Glove...............100 Coins |  | Happy Cape................38 Coins |
| Hammer...................123 Coins |  | Happy Shell...............38 Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o- Health Food ----------------------o  o- Accessory Shop -------------------o
|                                    |  |                                    |
| Mushroom...................4 Coins |  | Jump Shoes................30 Coins |
| Mid Mushroom..............20 Coins |  | Antidote Pin..............28 Coins |
| Honey Syrup...............10 Coins |  | Wake Up Pin...............42 Coins |
| Maple Syrup...............30 Coins |  | Fearless Pin.............130 Coins |
| Pick Me Up.................5 Coins |  | Trueform Pin..............60 Coins |
| Able Juice.................4 Coins |  | Zoom Shoes...............100 Coins |
| Freshen Up................50 Coins |  |                                    |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o-- Monstro Town --------- (000SA) --o  o-- Nimbus Land ---------- (000SB) --o

o- Item Shop ------------------------o  o- Item Shop ------------------------o
|                                    |  |                                    |
| Spiked Link...............94 Coins |  | Mid Mushroom..............20 Coins |
| CourageShell..............60 Coins |  | Maple Syrup...............30 Coins |
| Mid Mushroom..............20 Coins |  | Pick Me Up.................5 Coins |
| Maple Syrup...............30 Coins |  | Able Juice.................4 Coins |
| Pick Me Up.................5 Coins |  | Freshen Up................50 Coins |
| Able Juice.................4 Coins |  | Mega Glove...............102 Coins |
| Freshen Up................50 Coins |  | War Fan..................100 Coins |
|                                    |  | Hand Cannon..............105 Coins |
|                                    |  | Sticky Glove..............98 Coins |
|                                    |  | Fuzzy Shirt...............70 Coins |
|                                    |  | Fuzzy Pants...............70 Coins |
|                                    |  | Fuzzy Cape................70 Coins |
|                                    |  | Fuzzy Dress...............70 Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o-- Barrel Volcano ----------------------------------------------- (000SD) --o

o- Item Shop ------------------------o  o- Armor Shop -----------------------o
|                                    |  |                                    |
| Mid Mushroom..............20 Coins |  | Fire Shirt................90 Coins |
| Maple Syrup...............30 Coins |  | Fire Pants................90 Coins |
| Pick Me Up.................5 Coins |  | Fire Cape.................90 Coins |
| Able Juice.................4 Coins |  | Fire Shell................90 Coins |
| Freshen Up................50 Coins |  | Fire Dress................90 Coins |
|                                    |  |                                    |
o------------------------------------o  o------------------------------------o

o-- Bowser's Keep ------------------------------------------------ (000SE) --o

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Mid Mushroom...............20 Coins    Fire Shirt.................90 Coins |
| Maple Syrup................30 Coins    Fire Pants.................90 Coins |
| Pick Me Up..................5 Coins    Fire Cape..................90 Coins |
| Freshen Up.................50 Coins    Fire Shell.................90 Coins |
|                                        Fire Dress.................90 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Mid Mushroom...............20 Coins    Hero Shirt................100 Coins |
| Maple Syrup................30 Coins    Prince Pants..............100 Coins |
| Pick Me Up..................5 Coins    Star Cape.................100 Coins |
| Freshen Up.................50 Coins    Heal Shell................100 Coins |
|                                        Royal Dress...............100 Coins |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Factory ------------------------------------------------------ (000SF) --o

o- Item Shop ----------------------------------------------------------------o
|                                                                            |
| Mid Mushroom...............10 Coins    Max Mushroom...............39 Coins |
| Maple Syrup................15 Coins    Pick Me Up..................3 Coins |
| Able Juice..................2 Coins    Freshen Up.................25 Coins |
| FroggieDrink................8 Coins                                        |
|                                                                            |
o----------------------------------------------------------------------------o


O============================================================================O
|                                 Item List                          (000J0) |
O============================================================================O

O========================o=======================================o===========O
|          Name          |                 Effect                |   Type    |
O========================o=======================================o===========O
| Able Juice             | Heals status problems during battle   | Item      |
|------------------------+---------------------------------------+-----------|
| Amulet                 | Great item, bad smell!                | Accessory |
|------------------------+---------------------------------------+-----------|
| Antidote Pin           | Prevents poison damage                | Accessory |
|------------------------+---------------------------------------+-----------|
| B'tub Ring             | You'll win her heart with this!       | Accessory |
|------------------------+---------------------------------------+-----------|
| Bambino Bomb           | Handle with care!                     | Special   |
|------------------------+---------------------------------------+-----------|
| Big Boo Flag           | It's a Big Boo Flag                   | Special   |
|------------------------+---------------------------------------+-----------|
| Bracer                 | Raises ally's def. during battle      | Item      |
|------------------------+---------------------------------------+-----------|
| Castle Key 1           | It's a Castle Key                     | Special   |
|------------------------+---------------------------------------+-----------|
| Castle Key 2           | It's a Castle Key                     | Special   |
|------------------------+---------------------------------------+-----------|
| Chomp                  | Just spin me at an enemy!             | Weapon    |
|------------------------+---------------------------------------+-----------|
| Chomp Shell            | It's a Kinklink shell                 | Weapon    |
|------------------------+---------------------------------------+-----------|
| CourageShell           | A stout shell                         | Armor     |
|------------------------+---------------------------------------+-----------|
| Cricket Jam            | Delicious Jam                         | Special   |
|------------------------+---------------------------------------+-----------|
| Cricket Pie            | A tasty looking pie                   | Special   |
|------------------------+---------------------------------------+-----------|
| Crystalline            | Raises party's def. in battle         | Item      |
|------------------------+---------------------------------------+-----------|
| Cymbals                | Scare enemies with a clash            | Weapon    |
|------------------------+---------------------------------------+-----------|
| Double Punch           | A handy double rocket punch           | Weapon    |
|------------------------+---------------------------------------+-----------|
| Drill Claw             | A drilling claw!                      | Armor     |
|------------------------+---------------------------------------+-----------|
| DryBonesFlag           | It's a Dry Bones' Flag                | Special   |
|------------------------+---------------------------------------+-----------|
| Elder Key              | A key to the Ancestor Hall            | Special   |
|------------------------+---------------------------------------+-----------|
| Energizer              | Raises ally's b.power during battle   | Item      |
|------------------------+---------------------------------------+-----------|
| Fearless Pin           | Prevents fear attacks                 | Accessory |
|------------------------+---------------------------------------+-----------|
| Feather                | Speed up by 20                        | Accessory |
|------------------------+---------------------------------------+-----------|
| Fertilizer             | Nutrients!                            | Item      |
|------------------------+---------------------------------------+-----------|
| Finger Shot            | Fingers shoot bullets                 | Weapon    |
|------------------------+---------------------------------------+-----------|
| Fire Bomb              | Hit all enemies w/fire                | Item      |
|------------------------+---------------------------------------+-----------|
| Fire Cape              | Determined person's cape              | Armor     |
|------------------------+---------------------------------------+-----------|
| Fire Dress             | Determined person's dress             | Armor     |
|------------------------+---------------------------------------+-----------|
| Fire Pants             | Determined person's pants             | Armor     |
|------------------------+---------------------------------------+-----------|
| Fire Shell             | Determined person's shell             | Armor     |
|------------------------+---------------------------------------+-----------|
| Fire Shirt             | Determined person's shirt             | Armor     |
|------------------------+---------------------------------------+-----------|
| Fireworks              | A gorgeous firework                   | Item      |
|------------------------+---------------------------------------+-----------|
| Flower Box             | Raises Flower Pts. by 5               | Item      |
|------------------------+---------------------------------------+-----------|
| Flower Jar             | Raises Flower Pts. by 3               | Item      |
|------------------------+---------------------------------------+-----------|
| Flower Tab             | Raises Flower Pts. by 1               | Item      |
|------------------------+---------------------------------------+-----------|
| Freshen Up             | Party is refreshed during battle      | Item      |
|------------------------+---------------------------------------+-----------|
| FroggieDrink           | Party recovers 30 HP                  | Item      |
|------------------------+---------------------------------------+-----------|
| FroggieStick           | Frogfucius made it                    | Weapon    |
|------------------------+---------------------------------------+-----------|
| Fuzzy Cape             | A fuzzy cape                          | Armor     |
|------------------------+---------------------------------------+-----------|
| Fuzzy Dress            | A fuzzy dress                         | Armor     |
|------------------------+---------------------------------------+-----------|
| Fuzzy Pants            | Fuzzy pants                           | Armor     |
|------------------------+---------------------------------------+-----------|
| Fuzzy Shirt            | A fuzzy shirt                         | Armor     |
|------------------------+---------------------------------------+-----------|
| Ghost Medal            | Raises defense while attacking        | Accessory |
|------------------------+---------------------------------------+-----------|
| Goodie Bag             | It's packed full of coins             | Item      |
|------------------------+---------------------------------------+-----------|
| Greaper Flag           | It's a Greaper Flag                   | Special   |
|------------------------+---------------------------------------+-----------|
| Hammer                 | Pounds enemies                        | Weapon    |
|------------------------+---------------------------------------+-----------|
| Hand Cannon            | Shoots bullets from elbow!            | Weapon    |
|------------------------+---------------------------------------+-----------|
| Hand Gun               | It packs a kick                       | Weapon    |
|------------------------+---------------------------------------+-----------|
| Happy Cape             | A lucky cape                          | Weapon    |
|------------------------+---------------------------------------+-----------|
| Happy Pants            | A lucky pair of pants                 | Weapon    |
|------------------------+---------------------------------------+-----------|
| Happy Shell            | A lucky shell                         | Weapon    |
|------------------------+---------------------------------------+-----------|
| Happy Shirt            | A lucky shirt                         | Weapon    |
|------------------------+---------------------------------------+-----------|
| Heal Shell             | A legendary shell                     | Armor     |
|------------------------+---------------------------------------+-----------|
| Hero Shirt             | A legendary shirt                     | Armor     |
|------------------------+---------------------------------------+-----------|
| Honey Syrup            | Recovers 10 Flower Pts.               | Item      |
|------------------------+---------------------------------------+-----------|
| Hurly Gloves           | A classic Mario-toss attack           | Weapon    |
|------------------------+---------------------------------------+-----------|
| Jump Shoes             | Use jump attacks against any foe      | Accessory |
|------------------------+---------------------------------------+-----------|
| KerokeroCola           | All members recover fully             | Item      |
|------------------------+---------------------------------------+-----------|
| Lucky Jewel            | Summons Luck at will                  | Item      |
|------------------------+---------------------------------------+-----------|
| Maple Syrup            | Recovers 40 Flower Pts.               | Item      |
|------------------------+---------------------------------------+-----------|
| Masher                 | Makes monster mash!                   | Weapon    |
|------------------------+---------------------------------------+-----------|
| Max Mushroom           | Recovers all HP                       | Item      |
|------------------------+---------------------------------------+-----------|
| Mega Cape              | Durable pressed cape                  | Armor     |
|------------------------+---------------------------------------+-----------|
| Mega Glove             | Packs a mega wallop!                  | Weapon    |
|------------------------+---------------------------------------+-----------|
| Mega Pants             | Durable work pants                    | Armor     |
|------------------------+---------------------------------------+-----------|
| Mega Shirt             | Durable stay-pressed shirt            | Armor     |
|------------------------+---------------------------------------+-----------|
| Mid Mushroom           | Recovers 80 HP                        | Item      |
|------------------------+---------------------------------------+-----------|
| Mushroom               | Recovers 30 HP                        | Item      |
|------------------------+---------------------------------------+-----------|
| NauticaDress           | A female sailor's dress               | Armor     |
|------------------------+---------------------------------------+-----------|
| NokNok Shell           | Kick to attack                        | Weapon    |
|------------------------+---------------------------------------+-----------|
| Pants                  | It's a pair of pants!                 | Armor     |
|------------------------+---------------------------------------+-----------|
| Parasol                | Inflicts serious pain!                | Weapon    |
|------------------------+---------------------------------------+-----------|
| Pick Me Up             | Revives downed allies                 | Item      |
|------------------------+---------------------------------------+-----------|
| Polka Dress            | A flashy dress                        | Armor     |
|------------------------+---------------------------------------+-----------|
| Power Blast            | Raises party's attack power in battle | Item      |
|------------------------+---------------------------------------+-----------|
| Prince Pants           | Legendary pants!                      | Armor     |
|------------------------+---------------------------------------+-----------|
| Punch Glove            | Knock out power!                      | Weapon    |
|------------------------+---------------------------------------+-----------|
| Pure Water             | Defeats ghosts in a wink              | Item      |
|------------------------+---------------------------------------+-----------|
| Ribbit Stick           | It'll come in handy                   | Weapon    |
|------------------------+---------------------------------------+-----------|
| Rock Candy             | Attack all enemies                    | Item      |
|------------------------+---------------------------------------+-----------|
| Room Key               | The key to the mine room!             | Special   |
|------------------------+---------------------------------------+-----------|
| Royal Dress            | A legendary dress                     | Armor     |
|------------------------+---------------------------------------+-----------|
| Royal Syrup            | Recovers all Flower Pts.              | Item      |
|------------------------+---------------------------------------+-----------|
| Safety Badge           | Prevents Mute & Poison attacks        | Accessory |
|------------------------+---------------------------------------+-----------|
| Safety Ring            | Guards against mortal blows           | Accessory |
|------------------------+---------------------------------------+-----------|
| Sailor Cape            | A sailor's cape                       | Armor     |
|------------------------+---------------------------------------+-----------|
| Sailor Pants           | A sailor's pants                      | Armor     |
|------------------------+---------------------------------------+-----------|
| Sailor Shirt           | A sailor's suit                       | Armor     |
|------------------------+---------------------------------------+-----------|
| Seed                   | A fast-growing seed                   | Item      |
|------------------------+---------------------------------------+-----------|
| Shed Key               | The key to the shed in Seaside Town   | Special   |
|------------------------+---------------------------------------+-----------|
| Shiny Stone            | A pretty stone!                       | Item      |
|------------------------+---------------------------------------+-----------|
| Shirt                  | It's a shirt!                         | Armor     |
|------------------------+---------------------------------------+-----------|
| Slap Glove             | It slaps 'em silly                    | Weapon    |
|------------------------+---------------------------------------+-----------|
| Sleepy Bomb            | Puts enemies to sleep                 | Item      |
|------------------------+---------------------------------------+-----------|
| Spiked Link            | A studded ball and chain!             | Weapon    |
|------------------------+---------------------------------------+-----------|
| Sonic Cymbal           | Puts noise to work for you!           | Armor     |
|------------------------+---------------------------------------+-----------|
| Star Cape              | A legendary cape                      | Armor     |
|------------------------+---------------------------------------+-----------|
| Star Gun               | Try shooting stars!                   | Armor     |
|------------------------+---------------------------------------+-----------|
| Sticky Glove           | Launches a punch attack               | Weapon    |
|------------------------+---------------------------------------+-----------|
| Super Hammer           | The standard for hammers!             | Weapon    |
|------------------------+---------------------------------------+-----------|
| Super Slap             | The Princess' mega-slap!              | Armor     |
|------------------------+---------------------------------------+-----------|
| Temple Key             | It's a Temple Key                     | Special   |
|------------------------+---------------------------------------+-----------|
| Thick Pants            | Padded pants                          | Armor     |
|------------------------+---------------------------------------+-----------|
| Thick Shirt            | A padded shirt                        | Armor     |
|------------------------+---------------------------------------+-----------|
| Troopa Shell           | Kick with it!                         | Weapon    |
|------------------------+---------------------------------------+-----------|
| Trueform Pin           | Won't turn to Mushrooms or Scarecrows | Accessory |
|------------------------+---------------------------------------+-----------|
| Ultra Hammer           | The ultimate hammer!                  | Armor     |
|------------------------+---------------------------------------+-----------|
| Wake Up Pin            | Prevents Mute & Sleep attacks         | Accessory |
|------------------------+---------------------------------------+-----------|
| Wallet                 | A fat wallet                          | Item      |
|------------------------+---------------------------------------+-----------|
| War Fan                | A mysterious battle fan!              | Weapon    |
|------------------------+---------------------------------------+-----------|
| Work Pants             | Sweaty work pants!                    | Armor     |
|------------------------+---------------------------------------+-----------|
| Zoom Shoes             | Speed up by 10!                       | Accessory |
o------------------------o---------------------------------------o-----------o


O============================================================================O
|                               Item Locations                       (000L0) |
O============================================================================O

O========================o===================================================O
|          Name          |                     Location                      |
O========================o===================================================O
| Able Juice             | Purchase in Mushroom Kingdom item shop            |
|------------------------+---------------------------------------------------|
| Amulet                 | Given to you by Booster at Booster Tower          |
|------------------------+---------------------------------------------------|
| Antidote Pin           | Purchase in Mushroom Kingdom item shop            |
|------------------------+---------------------------------------------------|
| B'tub Ring             | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Bambino Bomb           | Defeat Croco in the Moleville Mines               |
|------------------------+---------------------------------------------------|
| Big Boo Flag           | In the word GOAL at Yo'ster Isle                  |
|------------------------+---------------------------------------------------|
| Bracer                 | Frog Coin Emporium shop in the Tadpole Pond       |
|------------------------+---------------------------------------------------|
| Bright Card            | Knife Guy in Booster Tower                        |
|------------------------+---------------------------------------------------|
| Castle Key 1           | Obtained from man in Nimbus Castle                |
|------------------------+---------------------------------------------------|
| Castle Key 1           | Defeat Birdo in Nimbus Castle                     |
|------------------------+---------------------------------------------------|
| Chomp                  | Examine the Booster family portraits correctly    |
|------------------------+---------------------------------------------------|
| Chomp Shell            | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Cricket Jam            | Jump through the hole in Land's End               |
|------------------------+---------------------------------------------------|
| Cricket Pie            | Return to Mushroom Kingdom item shop after Mack   |
|------------------------+---------------------------------------------------|
| Crystalline            | Frog Coin Emporium shop in the Tadpole Pond       |
|------------------------+---------------------------------------------------|
| Cymbals                | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Double Punch           | Purchase in Seaside Town after boss defeated      |
|------------------------+---------------------------------------------------|
| Drill Claw             | Found in Bowser's keep at end of the game         |
|------------------------+---------------------------------------------------|
| DryBonesFlag           | Under Mario's bed at Mario's Pad                  |
|------------------------+---------------------------------------------------|
| Elder Key              | Examine the Booster family portraits correctly    |
|------------------------+---------------------------------------------------|
| Energizer              | Frog Coin Emporium shop in the Tadpole Pond       |
|------------------------+---------------------------------------------------|
| Fearless Pin           | Purchase at the Item Shop in Rose Town            |
|------------------------+---------------------------------------------------|
| Feather                | Avoid Dodo's peck in Nombus Castle                |
|------------------------+---------------------------------------------------|
| Fertilizer             | Hidden path in Nibus Land after Valentina event   |
|------------------------+---------------------------------------------------|
| Finger Shot            | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Fire Bomb              | Treasure stash in Belome Temple                   |
|------------------------+---------------------------------------------------|
| Fire Cape              | Purchased from Hinopio in Barrel Volcano          |
|------------------------+---------------------------------------------------|
| Fire Dress             | Purchased from Hinopio in Barrel Volcano          |
|------------------------+---------------------------------------------------|
| Fire Pants             | Purchased from Hinopio in Barrel Volcano          |
|------------------------+---------------------------------------------------|
| Fire Shell             | Purchased from Hinopio in Barrel Volcano          |
|------------------------+---------------------------------------------------|
| Fire Shirt             | Purchased from Hinopio in Barrel Volcano          |
|------------------------+---------------------------------------------------|
| Fireworks              | Speak to mole in upper left house in Moleville    |
|------------------------+---------------------------------------------------|
| Flower Box             | Defeat Bowyer at the end of the Forest Maze       |
|------------------------+---------------------------------------------------|
| Flower Jar             | Defeat the Hammer Bros boss in Mushroom Way       |
|------------------------+---------------------------------------------------|
| Flower Tab             | Rescue Toad the second time in Mushroom Way       |
|------------------------+---------------------------------------------------|
| Freshen Up             | Purchased from shop near entrance of the Sea      |
|------------------------+---------------------------------------------------|
| FroggieDrink           | Card Member shop in the Tadpole Pond              |
|------------------------+---------------------------------------------------|
| FroggieStick           | Give Frogfucius the Cricket Pie in Tadpole Pond   |
|------------------------+---------------------------------------------------|
| Fuzzy Cape             | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Fuzzy Dress            | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Fuzzy Pants            | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Fuzzy Shirt            | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Ghost Medal            | Complete Three Musty Fears sidequest              |
|------------------------+---------------------------------------------------|
| Goodie Bag             | Hidden chest on top another chest Booster Tower   |
|------------------------+---------------------------------------------------|
| Greaper Flag           | Behind the wooden rose in Rose Town               |
|------------------------+---------------------------------------------------|
| Hammer                 | Defeat the Hammer Bros boss in Mushroom Way       |
|------------------------+---------------------------------------------------|
| Hand Cannon            | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Hand Gun               | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Happy Cape             | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Happy Pants            | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Happy Shell            | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Happy Shirt            | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Heal Shell             | Purchased in Bowser's Keep at end of the game     |
|------------------------+---------------------------------------------------|
| Hero Shirt             | Purchased in Bowser's Keep at end of the game     |
|------------------------+---------------------------------------------------|
| Honey Syrup            | Rescue Toad the first time in Mushroom Way        |
|------------------------+---------------------------------------------------|
| Hurly Gloves           | Purchased from shop near entrance of the Sea      |
|------------------------+---------------------------------------------------|
| Jump Shoes             | Purchase in Mushroom Kingdom item shop            |
|------------------------+---------------------------------------------------|
| KerokeroCola           | Booster Pass treasure chest (after Tower)         |
|------------------------+---------------------------------------------------|
| Lucky Jewel            | Purchase from guy in Moleville Item Shop          |
|------------------------+---------------------------------------------------|
| Maple Syrup            | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Masher                 | Jump on see-saw in Booster Tower                  |
|------------------------+---------------------------------------------------|
| Max Mushroom           | Treasure stash in Belome Temple                   |
|------------------------+---------------------------------------------------|
| Mega Cape              | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Mega Glove             | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Mega Pants             | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Mega Shirt             | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Maple Syrup            | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Mid Mushroom           | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Mushroom               | Given to you by Toad at Mario's Pad               |
|------------------------+---------------------------------------------------|
| NauticaDress           | Purchased from shop near entrance of the Sea      |
|------------------------+---------------------------------------------------|
| NokNok Shell           | Complete the Midas River course once              |
|------------------------+---------------------------------------------------|
| Pants                  | Purchase in Mushroom Kingdom item shop            |
|------------------------+---------------------------------------------------|
| Parasol                | Purchase in Seaside Town after boss defeated      |
|------------------------+---------------------------------------------------|
| Pick Me Up             | Purchase in Mushroom Kingdom item shop            |
|------------------------+---------------------------------------------------|
| Polka Dress            | Equipped on Toadstool by default                  |
|------------------------+---------------------------------------------------|
| Power Blast            | Frog Coin Emporium shop in the Tadpole Pond       |
|------------------------+---------------------------------------------------|
| Prince Pants           | Purchased in Bowser's Keep at end of the game     |
|------------------------+---------------------------------------------------|
| Punch Glove            | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Pure Water             | Dropped by ghosts in Kero Sewers                  |
|------------------------+---------------------------------------------------|
| Ribbit Stick           | Purchase in Seaside Town after boss defeated      |
|------------------------+---------------------------------------------------|
| Rock Candy             | Mushroom boy in shop in Seaside Town              |
|------------------------+---------------------------------------------------|
| Room Key               | Found on trapped ground area in Booster Toweraa   |
|------------------------+---------------------------------------------------|
| Royal Dress            | Purchased in Bowser's Keep at end of the game     |
|------------------------+---------------------------------------------------|
| Royal Syrup            | Treasure stash in Belome Temple                   |
|------------------------+---------------------------------------------------|
| Safety Badge           | Defeat the evil chest in the Sunken Ship          |
|------------------------+---------------------------------------------------|
| Safety Ring            | Hidden chest in the Sunken Ship                   |
|------------------------+---------------------------------------------------|
| Sailor Cape            | Purchased from shop near entrance of the Sea      |
|------------------------+---------------------------------------------------|
| Sailor Pants           | Purchased from shop near entrance of the Sea      |
|------------------------+---------------------------------------------------|
| Sailor Shirt           | Purchased from shop near entrance of the Sea      |
|------------------------+---------------------------------------------------|
| Seed                   | Defeat the boss in Bean Valley                    |
|------------------------+---------------------------------------------------|
| Shed Key               | Defeat the boss in Seaside Town                   |
|------------------------+---------------------------------------------------|
| Shiny Stone            | Trade Fireworks for it from girl in Moleville     |
|------------------------+---------------------------------------------------|
| Shirt                  | Purchase in Mushroom Kingdom item shop            |
|------------------------+---------------------------------------------------|
| Slap Glove             | Equipped on Toadstool by default                  |
|------------------------+---------------------------------------------------|
| Sleepy Bomb            | Frog Coin Emporium shop in the Tadpole Pond       |
|------------------------+---------------------------------------------------|
| Sonic Cymbal           | Found in Bowser's keep at end of the game         |
|------------------------+---------------------------------------------------|
| Star Cape              | Purchased in Bowser's Keep at end of the game     |
|------------------------+---------------------------------------------------|
| Star Gun               | Found in Bowser's keep at end of the game         |
|------------------------+---------------------------------------------------|
| Sticky Glove           | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Super Hammer           | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Super Slap             | Found in Bowser's keep at end of the game         |
|------------------------+---------------------------------------------------|
| Temple Key             | Speak to the stomping monster in Monstro Town     |
|------------------------+---------------------------------------------------|
| Thick Pants            | Purchase at the Item Shop in Rose Town            |
|------------------------+---------------------------------------------------|
| Thick Shirt            | Purchase at the Item Shop in Rose Town            |
|------------------------+---------------------------------------------------|
| Troopa Shell           | Purchase in Seaside Town after boss defeated      |
|------------------------+---------------------------------------------------|
| Trueform Pin           | Received from the monster chest in Kero Sewers    |
|------------------------+---------------------------------------------------|
| Ultra Hammer           | Found in the Factory at end of the game           |
|------------------------+---------------------------------------------------|
| Wake Up Pin            | Given to you during attack on Mushroom Kingdom    |
|------------------------+---------------------------------------------------|
| Wallet                 | Defeat Croco after chasing him to get the coin    |
|------------------------+---------------------------------------------------|
| War Fan                | Bought from the Item Shop in Nimbus Land          |
|------------------------+---------------------------------------------------|
| Whomp Glove            | Bought from the Marrymore Inn & Item Shop         |
|------------------------+---------------------------------------------------|
| Work Pants             | Purchase at the Item Shop in Moleville            |
|------------------------+---------------------------------------------------|
| Zoom Shoes             | Found through locked door in Booster Tower        |
o------------------------o---------------------------------------------------o


O============================================================================O
|                                Monster List                        (000M0) |
O============================================================================O

O========================o===============o===================================O
|          Name          |  Hit Points   |              Location             |
O========================o===============o===================================O
| Alley Rat              |    105/105    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Amanita                |     52/52     | Forest Maze                       |
|------------------------+---------------+-----------------------------------|
| Artichoker             |    200/200    | Booster Pass                      |
|------------------------+---------------+-----------------------------------|
| Axem Black             |    550/550    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Axem Green             |    450/450    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Axem Pink              |    400/400    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Axem Rangers           |    999/999    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Axem Red               |    800/800    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Axem Yellow            |    600/600    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Bahamutt               |    500/500    | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Bandana Blue           |    150/150    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Bandana Red            |    120/120    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Belome                 |    500/500    | Kero Sewers                       |
|------------------------+---------------+-----------------------------------|
| Belome                 |   1200/1200   | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Birdo                  |    777/777    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Birdy                  |    150/150    | Bean Valley                       |
|------------------------+---------------+-----------------------------------|
| Blaster                |    120/120    | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Bloober                |    130/130    | Sea                               |
|------------------------+---------------+-----------------------------------|
| Bluebird               |    200/200    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Boomer                 |   2000/2000   | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Bomb-Omb               |     90/90     | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Bowyer                 |    710/710    | Forest Maze                       |
|------------------------+---------------+-----------------------------------|
| Box Boy                |    900/900    | Bean Valley                       |
|------------------------+---------------+-----------------------------------|
| Bundt                  |    900/900    | Marrymore                         |
|------------------------+---------------+-----------------------------------|
| Buzzer                 |     43/43     | Forest Maze                       |
|------------------------+---------------+-----------------------------------|
| Carroboscis            |     90/90     | Booster Pass                      |
|------------------------+---------------+-----------------------------------|
| Chain Kong             |    355/355    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Chewy                  |     90/90     | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Chomp                  |    100/100    | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Chomp Chomp            |    150/150    | Bean Valley                       |
|------------------------+---------------+-----------------------------------|
| Chow                   |     80/80     | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Cloaker                |   1200/1200   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Cluster                |     60/60     | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Count Down             |   2400/2400   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Croco                  |    750/750    | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Crook                  |     38/38     | Rose Way                          |
|------------------------+---------------+-----------------------------------|
| Crusty                 |     80/80     | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Czar Dragon            |   1400/1400   | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Ding-A-Ling            |   1200/1200   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Dodo                   |    744/744    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Domino                 |    900/900    | Factory                           |
|------------------------+---------------+-----------------------------------|
| Dry Bones              |      0/0      | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Earth Link             |   2500/2500   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Enigma                 |    150/150    | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Exor                   |   1800/1800   | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Fautso                 |    420/420    | Bean Valley                       |
|------------------------+---------------+-----------------------------------|
| Fink Flower            |    200/200    | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Forkies                |    350/350    | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Formless               |     10/10     | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Frogog                 |     80/80     | Bandit's Way                      |
|------------------------+---------------+-----------------------------------|
| Geckit                 |     79/79     | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Gecko                  |     92/92     | Star Hill                         |
|------------------------+---------------+-----------------------------------|
| Goby                   |     40/40     | Kero Sewers                       |
|------------------------+---------------+-----------------------------------|
| Goomba                 |     16/16     | Mushroom Way                      |
|------------------------+---------------+-----------------------------------|
| Goombette              |    100/100    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Gorgon                 |    140/140    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Grate Guy              |    900/900    | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Greaper                |    148/148    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Gu Goomba              |    132/132    | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Guerrilla              |    135/135    | Forest Maze                       |
|------------------------+---------------+-----------------------------------|
| Gunyolk                |   1500/1500   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Heavy Troopa           |    250/250    | Bean Valley                       |
|------------------------+---------------+-----------------------------------|
| Hidon                  |    600/600    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Hobgoblin              |     50/50     | Kero Sewers                       |
|------------------------+---------------+-----------------------------------|
| Jawful                 |    278/278    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Jinx                   |    600/600    | Monstro Town                      |
|------------------------+---------------+-----------------------------------|
| Jinx                   |    800/800    | Monstro Town                      |
|------------------------+---------------+-----------------------------------|
| Johnny                 |    820/820    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| K-9                    |     30/30     | Bandit's Way                      |
|------------------------+---------------+-----------------------------------|
| King Calamari          |    800/800    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Knife Guy              |    700/700    | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Kriffid                |    319/319    | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Lakitu                 |    124/124    | Booster Pass                      |
|------------------------+---------------+-----------------------------------|
| Left Eye               |    300/300    | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Leuko                  |    220/220    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Magikoopa              |   1600/1600   | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Magmite                |     26/26     | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Magmus                 |     50/50     | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Megasmilax             |   1000/1000   | Bean Valley                       |
|------------------------+---------------+-----------------------------------|
| Mezzo Bomb             |    150/150    | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Microbomb              |     30/30     | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Mokura                 |    620/620    | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Mr. Kipper             |    133/133    | Sea                               |
|------------------------+---------------+-----------------------------------|
| Muckle                 |    320/320    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Mukumuku               |    108/108    | Star Hill                         |
|------------------------+---------------+-----------------------------------|
| Neosquid               |    800/800    | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Octolot                |     99/99     | Forest Maze                       |
|------------------------+---------------+-----------------------------------|
| Octovader              |    250/250    | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Oerlikon               |     85/85     | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Orb User               |      8/8      | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Orbison                |     30/30     | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Pihranha Plant         |    168/168    | Pipe Vault                        |
|------------------------+---------------+-----------------------------------|
| Pinwheel               |     99/99     | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Pulsar                 |     69/69     | Star Hill                         |
|------------------------+---------------+-----------------------------------|
| Punchinello            |   1200/1200   | Moleville Mines                   |
|------------------------+---------------+-----------------------------------|
| Pyrosphere             |    167/167    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Raspberry              |    600/600    | Marrymore                         |
|------------------------+---------------+-----------------------------------|
| Rat Funk               |     32/32     | Kero Sewers                       |
|------------------------+---------------+-----------------------------------|
| Reacher                |    184/184    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| Remo Con               |     88/88     | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Ribbite                |    250/250    | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Right Eye              |    500/500    | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Rob-Omb                |     42/42     | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Sackit                 |    152/152    | Star Hill                         |
|------------------------+---------------+-----------------------------------|
| Shadow                 |     85/85     | Kero Sewers                       |
|------------------------+---------------+-----------------------------------|
| Shaman                 |    150/150    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Shelly                 |    500/500    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Shogun                 |    150/150    | Shogun                            |
|------------------------+---------------+-----------------------------------|
| Shy Away               |    140/140    | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Shy Guy                |     78/78     | Rose Way                          |
|------------------------+---------------+-----------------------------------|
| Sky Troopa             |     10/10     | Mushroom Way                      |
|------------------------+---------------+-----------------------------------|
| Sling Guy              |    120/120    | Nimbus Land                       |
|------------------------+---------------+-----------------------------------|
| Smelter                |   1500/1500   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Smilax                 |    200/200    | Bean Valley                       |
|------------------------+---------------+-----------------------------------|
| Smithy                 |   2000/2000   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Smithy                 |   1000/1000   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Smithy                 |   8000/8000   | Factory                           |
|------------------------+---------------+-----------------------------------|
| Snapdragon             |     90/90     | Rose Way                          |
|------------------------+---------------+-----------------------------------|
| Snifit                 |    200/200    | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Sparky                 |    120/120    | Pipe Vault                        |
|------------------------+---------------+-----------------------------------|
| Spikester              |     50/50     | Booster Pass                      |
|------------------------+---------------+-----------------------------------|
| Spikey                 |     20/20     | Mushroom Way                      |
|------------------------+---------------+-----------------------------------|
| Spinthra               |    230/230    | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Spookum                |     98/98     | Booster Tower                     |
|------------------------+---------------+-----------------------------------|
| Star Cruster           |     72/72     | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Starslap               |     62/62     | Rose Way                          |
|------------------------+---------------+-----------------------------------|
| Stinger                |     65/65     | Land's End                        |
|------------------------+---------------+-----------------------------------|
| Stumpet                |    500/500    | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Tentacles              |    200/200    | Sunken Ship                       |
|------------------------+---------------+-----------------------------------|
| The Big Boo            |     43/43     | Kero Sewers                       |
|------------------------+---------------+-----------------------------------|
| Torte                  |    100/100    | Marrymore                         |
|------------------------+---------------+-----------------------------------|
| Tub-O-Troopa           |    500/500    | Bowser's Keep                     |
|------------------------+---------------+-----------------------------------|
| Vomer                  |      0/0      | Barrel Volcano                    |
|------------------------+---------------+-----------------------------------|
| Wiggler                |    120/120    | Forest Maze                       |
|------------------------+---------------+-----------------------------------|
| Yaridovich             |   1500/1500   | Seaside Town                      |
|------------------------+---------------+-----------------------------------|
| Zeostar                |     90/90     | Sunken Ship                       |
o------------------------o---------------o-----------------------------------o


O============================================================================O
|                              Equipment List                        (000K0) |
O============================================================================O

O========================o==========o===========o=============o==============O
| Weapons (000K1)        |  Attack  |  Defense  |  Mg.Attack  |  Mg.Defense  |
O========================o==========o===========o=============o==============O
| Chomp                  |    +10   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Chomp Shell            |    +9    |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Cymbals                |    +30   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Double Punch           |    +35   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Drill Claw             |    +40   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Finger Shot            |    +12   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| FroggieStick           |    +20   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Hammer                 |    +10   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Hand Cannon            |    +45   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Hurly Gloves           |    +20   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Lazy Shell             |    +90   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Masher                 |    +50   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Mega Glove             |    +60   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| NokNok Shell           |    +20   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Parasol                |    +50   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Punch Glove            |    +30   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Ribbit Stick           |    +50   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Slap Glove             |    +40   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Sonic Cymbal           |    +70   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Spiked Link            |    +30   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Star Gun               |    +57   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Sticky Glove           |    +60   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Super Hammer           |    +40   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Super Slap             |    +70   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Troopa Shell           |    +50   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Ultra Hammer           |    +70   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| War Fan                |    +60   |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Whomp Glove            |    +40   |    +0     |     +0      |      +0      |
O========================o==========o===========o=============o==============O
| Armor (000K2)          |  Attack  |  Defense  |  Mg.Attack  |  Mg.Defense  |
O========================o==========o===========o=============o==============O
| CourageShell           |    +0    |    +12    |     +0      |      +6      |
|------------------------+----------+-----------+-------------+--------------|
| Fire Cape              |    +0    |    +42    |     +0      |      +21     |
|------------------------+----------+-----------+-------------+--------------|
| Fire Dress             |    +0    |    +42    |     +0      |      +21     |
|------------------------+----------+-----------+-------------+--------------|
| Fire Pants             |    +0    |    +42    |     +0      |      +21     |
|------------------------+----------+-----------+-------------+--------------|
| Fire Shell             |    +0    |    +18    |     +0      |      +9      |
|------------------------+----------+-----------+-------------+--------------|
| Fire Shirt             |    +0    |    +42    |     +0      |      +21     |
|------------------------+----------+-----------+-------------+--------------|
| Fuzzy Cape             |    +0    |    +24    |     +0      |      +12     |
|------------------------+----------+-----------+-------------+--------------|
| Fuzzy Dress            |    +0    |    +36    |     +0      |      +18     |
|------------------------+----------+-----------+-------------+--------------|
| Fuzzy Pants            |    +0    |    +36    |     +0      |      +18     |
|------------------------+----------+-----------+-------------+--------------|
| Fuzzy Shirt            |    +0    |    +36    |     +0      |      +18     |
|------------------------+----------+-----------+-------------+--------------|
| Happy Cape             |    +0    |    +12    |     +0      |      +6      |
|------------------------+----------+-----------+-------------+--------------|
| Happy Pants            |    +0    |    +24    |     +0      |      +12     |
|------------------------+----------+-----------+-------------+--------------|
| Happy Shell            |    +0    |    +6     |     +0      |      +3      |
|------------------------+----------+-----------+-------------+--------------|
| Happy Shirt            |    +0    |    +24    |     +0      |      +12     |
|------------------------+----------+-----------+-------------+--------------|
| Heal Shell             |    +0    |    +24    |     +0      |      +12     |
|------------------------+----------+-----------+-------------+--------------|
| Hero Shirt             |    +0    |    +48    |     +0      |      +24     |
|------------------------+----------+-----------+-------------+--------------|
| Lazy Shell             |    -50   |    +127   |     -50     |      +127    |
|------------------------+----------+-----------+-------------+--------------|
| NauticaDress           |    +0    |    +30    |     +0      |      +15     |
|------------------------+----------+-----------+-------------+--------------|
| Mega Cape              |    +0    |    +6     |     +0      |      +3      |
|------------------------+----------+-----------+-------------+--------------|
| Mega Pants             |    +0    |    +18    |     +0      |      +9      |
|------------------------+----------+-----------+-------------+--------------|
| Mega Shirt             |    +0    |    +18    |     +0      |      +10     |
|------------------------+----------+-----------+-------------+--------------|
| Pants                  |    +0    |    +6     |     +0      |      +3      |
|------------------------+----------+-----------+-------------+--------------|
| Polka Dress            |    +0    |    +24    |     +0      |      +12     |
|------------------------+----------+-----------+-------------+--------------|
| Prince Pants           |    +0    |    +48    |     +0      |      +24     |
|------------------------+----------+-----------+-------------+--------------|
| Royal Dress            |    +0    |    +48    |     +0      |      +24     |
|------------------------+----------+-----------+-------------+--------------|
| Sailor Cape            |    +0    |    +18    |     +0      |      +9      |
|------------------------+----------+-----------+-------------+--------------|
| Sailor Pants           |    +0    |    +30    |     +0      |      +15     |
|------------------------+----------+-----------+-------------+--------------|
| Sailor Shirt           |    +0    |    +30    |     +0      |      +15     |
|------------------------+----------+-----------+-------------+--------------|
| Shirt                  |    +0    |    +6     |     +0      |      +6      |
|------------------------+----------+-----------+-------------+--------------|
| Star Cape              |    +0    |    +36    |     +0      |      +18     |
|------------------------+----------+-----------+-------------+--------------|
| Thick Pants            |    +0    |    +12    |     +0      |      +6      |
|------------------------+----------+-----------+-------------+--------------|
| Thick Shirt            |    +0    |    +12    |     +0      |      +8      |
|------------------------+----------+-----------+-------------+--------------|
| Work Pants             |    +10   |    +15    |     +10     |      +5      |
O========================o==========o===========o=============o==============O
| Accessories (000K3)    |  Attack  |  Defense  |  Mg.Attack  |  Mg.Defense  |
O========================o==========o===========o=============o==============O
| Amulet                 |    +7    |    +7     |     +7      |      +7      |
|------------------------+----------+-----------+-------------+--------------|
| Antidote Pin           |    +0    |    +2     |     +0      |      +2      |
|------------------------+----------+-----------+-------------+--------------|
| B'tub Ring             |    +0    |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Fearless Pin           |    +0    |    +5     |     +0      |      +5      |
|------------------------+----------+-----------+-------------+--------------|
| Feather                |    +0    |    +5     |     +0      |      +5      |
|------------------------+----------+-----------+-------------+--------------|
| Ghost Medal            |    +0    |    +0     |     +0      |      +0      |
|------------------------+----------+-----------+-------------+--------------|
| Jump Shoes             |    +0    |    +1     |     +5      |      +1      |
|------------------------+----------+-----------+-------------+--------------|
| Rare Scarf             |    +0    |    +15    |     +0      |      +15     |
|------------------------+----------+-----------+-------------+--------------|
| Safety Badge           |    +0    |    +5     |     +0      |      +5      |
|------------------------+----------+-----------+-------------+--------------|
| Safety Ring            |    +0    |    +5     |     +0      |      +5      |
|------------------------+----------+-----------+-------------+--------------|
| Trueform Pin           |    +0    |    +4     |     +0      |      +4      |
|------------------------+----------+-----------+-------------+--------------|
| Wake Up Pin            |    +0    |    +3     |     +0      |      +3      |
|------------------------+----------+-----------+-------------+--------------|
| Zoom Shoes             |    +0    |    +5     |     +0      |      +5      |
o------------------------o----------o-----------o-------------o--------------o